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Alice in Spaceland 2.swf

This is the info page for
Flash #59813

(Click the ID number above for more basic data on this flash file.)


Text
YOU LOST THE GAME

YOU LOST THE GAME

. . . . .

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. . . . .

. . . . .

. . . . .

Oh come on...

Not this again...

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 1 Complete

Level 1

Level 1

Level 2

Level 2

May the wickéd perish with the Balance of Judgment.

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Level 2 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 3 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 4 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Game Complete!

Level 3

Level 3

Level 4

Level 4

Final

Final

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 5 Complete

Level 5

Level 5

Level 2

Level 2

Level 3

Level 3

Level 4

Level 4

Level 5

Level 5

Final

Final

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 1 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 2 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 3 Complete

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<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 4 Complete

<p align="right"></p><p align="right"></p>

<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Level 5 Complete

<p align="right"></p><p align="right"></p>

<p align="left"><font face="Arial" size="26" color="#00ffff" letterSpacing="0.000000" kerning="0"><b>Score:</b></font></p><p align="left"></p>

Game Complete!

Hi there! I'm Cirno!

Hi there! I'm Cirno!

Hi there! I'm Cirno!

Hi there! I'm Cirno!

Hi there! I'm Cirno!

Do you want to play with me?

Do you want to play with me?

Boss Mode

Boss Mode

Ready for Final?

Congratulations!

Congratulations!

Congratulations!

Congratulations!

Congratulations!

Congratulations!

Congratulations!

Congratulations!

Final

Final

It's useless. You can't win.

Let's see you handle THIS.

. . . . .

. . . . .

. . . . .

. . . . .

. . . . .

Oh come on...

Not this again...

Meegee

Meegee

KoG

0%

KoG

Credits

Meegee

Boss Mode

Alice Route

Cirno Route

Alice in Spaceland 2

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<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">(It&apos;s only $5!)</font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="0">(Click anywhere to continue)</font></p>

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">update.</font></p>

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">level you need to purchase the</font></p>

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">Sorry to play the remaining</font></p>

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What happened?

I'm not sure.

One second, I'm firing at a can of antifreeze, and the next...

. . . . .

It was ANTI freeze. I didn't think it would FREEZE me.

It was ANTI freeze. I didn't think it would FREEZE me.

So you wanted to burn yourself?

Yes, that was exactly

No, wait!

Shut up!

I was, um...

I was try to open the can...

And I would open it so that...

Um...

Um......

Um.........

Stop questioning what I do!

You'll never understand me!

I'm the strongest in all of Gensokyo!

You'll never be able to-

You'll never be able to-

This is your fault Cirno.

I don't know how, but it is.

Why did you have to interfere.

Why did you have to interfere.

Now you will shall pay penance.

Now you will shall pay penance.

Let's defeat her, Cirnoo.

But I forgot how to fire bullets...

You, YOU...

You, YOU...

Whatever, just follow my lead.

Whatever, just follow my lead.

Your leniency for that nine shall be your downfall.

No matter. I'll make quick work of you gnats.

No matter. I'll make quick work of you gnats.

Time to feel the wrath of Sikieiki Yamaxanadu!

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<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">(It&apos;s only $9!)</font></p>

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I don't understand.

It was called ANTI freeze.

Why did I freeze?

. . . . .

I wish everything wasn't so confusing all the time.

So wait a minute...

...you wanted to burn yourself?

Yes, that was exactly

No, wait!

Shut up!

I was, um...

I was try to open the can...

And I would open it so that...

Um...

Um......

Um.........

I don't know!

It doesn't make a bit of difference, though!

I'm the strongest in all of Gensokyo!

Nobody will be able to-

Nobody will be able to-

This is your fault Cirno.

I don't know how, but it is.

You're still alive?!

Why?

This is unforgivable.

This is unforgivable.

Let's defeat her, Cirnoo.

Okay! I'll take the lead!

But you can barely-

You will pay for freezing me you old wench!

You will pay for freezing me you old wench!

You will pay for freezing me you old wench!

You mean this bench? Yeah, it is rather old.

However, that is irrelevant.

Prepare yourself.

Time to feel the wrath of Sikieiki Yamaxanadu!

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Go Back

Touhou

M&L: Partners in Time

Luigi's Mansion

Raiden III

Ducktales

Sonic 3D Blast (Saturn)

"Shikieki's Theme Remix" [WAVE]

"Shroob Queen Boss Remix" [BMB]

"Luigi's Mansion Theme"

"Stage 3 Music"

"Duck Blur" [Star Salzman]

"Snow" [Jivemaster]

Boss 5 Music

Boss 4 Music 2

Boss 4 Music

Boss 3 Music

Level 5 Music

Levels 1-4 Music

ActionScript [AS1/AS2]

Frame 1
stop(); stopAllSounds(); this.onEnterFrame = function () { loaded = int((getBytesLoaded() / getBytesTotal()) * 100); percent = loaded + "%"; _root.balk._xscale = loaded; if (getBytesLoaded() == getBytesTotal()) { delete this.onEnterFrame; nextFrame(); } };
Frame 2
stop();
Frame 3
stop(); hp2 = 50;
Frame 4
stop(); stopAllSounds(); starfield.movestars();
Frame 5
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 20; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen", "mainscreen", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame", "wingame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } mySounda = new Sound(); mySounda.attachSound("a"); mySounda.start(0, 999); stop(); var lives = 20; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f1", 200], [50, "f1", 300], [70, "f1", 400], [90, "f1", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "f4", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [10, "f1", 700], [430, "f2", 600], [440, "f4", 200], [450, "f4", 333], [470, "f6", 200], [490, "f5", 400], [10, "f1", 100], [530, "f2", 650], [540, "f2", 300], [550, "f1", 350], [570, "f4", 700], [590, "f1", 50], [10, "f2", 450], [630, "f1", 100], [640, "poweruptrishot", 100], [650, "f7", 100], [670, "f2", 100], [690, "f1", 100], [10, "f4", 100], [730, "f7", 222], [740, "f2", 100], [750, "f4", 400], [770, "f1", 300], [790, "f4", 600], [10, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [10, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7", 200], [970, "f6", 400], [990, "f4", 600], [10, "f4", 400], [1030, "f4", 200], [1040, "f4", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [10, "f5", 200], [1130, "f6", 500], [1140, "f5", 100], [1150, "f4", 200], [1170, "f7", 600], [1190, "f2", 300], [10, "f4", 500], [1230, "f4", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "f3", 500], [10, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7", 100], [1370, "f2", 600], [1390, "f5", 500], [10, "f4", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "f3", 250], [1555, "lv1boss", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 6
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 25; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen2", "mainscreen2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame2", "wingame2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 25; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 50], [30, "f2", 210], [50, "f1", 320], [70, "f2", 150], [95, "f4", 250], [110, "f5", 400], [150, "f6", 280], [170, "f7", 10], [190, "f7", 50], [210, "f7", 450], [230, "f7", 100], [250, "f4", 300], [270, "f7", 350], [300, "f2", 150], [320, "f8", 250], [370, "f4", 300], [390, "f2", 200], [400, "f7", 400], [410, "fs", 300], [430, "f5", 0], [440, "f4", 450], [450, "f6", 150], [470, "f4", 0], [470, "f8", 250], [475, "f2", 500], [480, "f7", 550], [500, "f2", 150], [510, "f3", 500], [515, "f4", 550], [520, "f6", 150], [550, "f3", 250], [570, "f8", 550], [600, "f7", 150], [620, "fs", 150], [640, "f3", 150], [640, "f5", 350], [670, "f3", 300], [700, "f1", 150], [720, "f3", 111], [742, "f4", 345], [761, "f6", 500], [780, "f8", 100], [800, "fs", 200], [820, "f3", 200], [830, "poweruptrishot", 115], [850, "f1", 345], [860, "f3", 421], [888, "f6", 170], [900, "f5", 550], [920, "f1", 300], [940, "f1", 100], [960, "f8", 200], [980, "f7", 300], [1000, "f1", 500], [1050, "f9", 150], [1070, "f6", 200], [1090, "f6", 250], [1111, "f5", 300], [1130, "f5", 500], [1150, "f5", 100], [1190, "f8", 350], [1220, "f9", 100], [1250, "f9", 200], [1270, "f6", 4000], [1300, "lv2boss", 250]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 7
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lasermarisa", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 30; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen3", "mainscreen3", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame3", "wingame3", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 30; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f2", 200], [50, "f1", 300], [70, "f1", 400], [90, "f2", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "f4", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [410, "f1", 700], [430, "f2", 600], [440, "f4", 200], [450, "f4", 333], [470, "f6", 200], [490, "f5", 400], [510, "f1", 100], [530, "f2", 650], [540, "powerupmarisa", 300], [550, "f1", 350], [570, "f4", 700], [590, "f1", 50], [610, "f2", 450], [630, "f1", 100], [640, "f1", 100], [650, "f7", 100], [670, "f2", 100], [690, "f1", 100], [710, "f4", 100], [730, "f7", 222], [740, "f2", 100], [750, "f4", 400], [770, "f1", 300], [790, "f4", 600], [810, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [910, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7", 200], [970, "f6", 400], [990, "f4", 600], [1010, "f4", 400], [1030, "f4", 200], [1040, "f4", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [1110, "f5", 200], [1130, "f6", 500], [1140, "f5", 100], [1150, "f4", 200], [1170, "f7", 600], [1190, "f2", 300], [1210, "f4", 500], [1230, "f4", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "f3", 500], [1310, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7", 100], [1370, "f2", 600], [1390, "f5", 500], [1410, "f4", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "powerupmarisa", 250], [1520, "f1", 100], [1530, "f2", 200], [1550, "f1", 300], [1570, "f1", 400], [1590, "f2", 500], [1610, "f2", 600], [1630, "f1", 700], [1640, "f3", 600], [1650, "f4", 500], [1670, "f2", 400], [1690, "f1", 300], [1710, "f1", 200], [1730, "f1", 100], [1740, "f3", 250], [1750, "f5", 450], [1770, "f4", 1750], [1790, "f1", 550], [1810, "f2", 700], [1830, "f1", 100], [1840, "f4", 200], [1850, "f2", 400], [1870, "f1", 300], [1890, "f2", 200], [190, "f1", 700], [1930, "f2", 600], [1940, "f4", 200], [1950, "f4", 333], [1970, "f6", 200], [1990, "f5", 400], [2010, "f1", 100], [2130, "f2", 650], [2140, "f2", 300], [2150, "f1", 350], [2170, "f4", 700], [2190, "f1", 50], [2210, "f2", 450], [2230, "f1", 100], [2240, "f1", 100], [2250, "f7", 100], [2270, "f2", 100], [2290, "f1", 100], [2310, "f4", 100], [2330, "f7", 222], [740, "f2", 100], [750, "f4", 400], [770, "f1", 300], [790, "f4", 600], [10, "f1", 100], [2330, "powerupmarisa", 555], [2340, "f3", 200], [2350, "f3", 432], [2370, "f3", 123], [2390, "f1", 345], [240, "f2", 567], [2430, "f1", 456], [2440, "f2", 55], [2450, "f7", 200], [2470, "f6", 400], [2490, "f4", 600], [2510, "f4", 400], [2530, "f4", 200], [2540, "f4", 500], [2550, "f1", 100], [2570, "f5", 510], [2590, "f3", 300], [2610, "f5", 200], [2630, "f6", 500], [2640, "f5", 100], [2650, "f4", 200], [2670, "f7", 600], [2690, "f2", 300], [2710, "f4", 500], [2730, "f4", 200], [2740, "f1", 100], [2750, "f3", 300], [2770, "f3", 700], [2790, "f3", 500], [2810, "f2", 100], [2830, "f3", 200], [2840, "f3", 300], [2850, "f7", 100], [2870, "f2", 600], [2890, "f5", 500], [2910, "f4", 400], [2940, "f2", 500], [2940, "f2", 340], [2950, "f1", 220], [2980, "f1", 530], [3010, "f3", 250], [3055, "bossmccombine", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 8
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lasermarisa", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 40; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen4", "mainscreen4", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame4", "wingame4", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 40; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f2", 200], [50, "f1", 300], [70, "f1", 400], [90, "f2", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "powerupmarisa", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [410, "f1", 700], [430, "f2", 600], [440, "f4", 200], [450, "f4", 333], [470, "f6", 200], [490, "f5", 400], [510, "f1", 100], [530, "f2", 650], [540, "f2", 300], [550, "f1", 350], [570, "f4", 700], [590, "f1", 50], [610, "f2", 450], [630, "f1", 100], [640, "f1", 100], [650, "f7", 100], [670, "f2", 100], [690, "f1", 100], [710, "f4", 100], [730, "f7", 222], [740, "f2", 100], [750, "f4", 400], [770, "f1", 300], [790, "f4", 600], [810, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [910, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7", 200], [970, "f6", 400], [990, "f4", 600], [1010, "f4", 400], [1030, "f4", 200], [1040, "f4", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [1110, "f5", 200], [1130, "f6", 500], [1140, "f5", 100], [1150, "f4", 200], [1170, "f7", 600], [1190, "f2", 300], [1210, "f4", 500], [1230, "f4", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "powerupmarisa", 500], [1310, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7", 100], [1370, "f2", 600], [1390, "f5", 500], [1410, "f4", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "f3", 250], [1520, "f1", 100], [1530, "f2", 200], [1550, "f1", 300], [1570, "f1", 400], [1590, "f2", 500], [1610, "f2", 600], [1630, "f1", 700], [1640, "f3", 600], [1650, "f4", 500], [1670, "f2", 400], [1690, "f1", 300], [1710, "f1", 200], [1730, "f1", 100], [1740, "f3", 250], [1750, "f5", 450], [1770, "f4", 1750], [1790, "f1", 550], [1810, "f2", 700], [1830, "f1", 100], [1840, "f4", 200], [1850, "powerupmarisa", 400], [1870, "f1", 300], [1890, "f2", 200], [190, "f1", 700], [1930, "f2", 600], [1940, "f4", 200], [1950, "f4", 333], [1970, "f6", 200], [1990, "f5", 400], [2010, "f1", 100], [2130, "f2", 650], [2140, "f2", 300], [2150, "f1", 350], [2170, "f4", 700], [2190, "f1", 50], [2210, "f2", 450], [2230, "f1", 100], [2240, "f1", 100], [2250, "f7", 100], [2270, "f2", 100], [2290, "f1", 100], [2310, "f4", 100], [2330, "f7", 222], [740, "f2", 100], [750, "f4", 400], [770, "f1", 300], [790, "f4", 600], [10, "f1", 100], [2330, "f2", 555], [2340, "f3", 200], [2350, "f3", 432], [2370, "f3", 123], [2390, "f1", 345], [240, "f2", 567], [2430, "powerupmarisa", 456], [2440, "f2", 55], [2450, "f7", 200], [2470, "f6", 400], [2490, "f4", 600], [2510, "f4", 400], [2530, "f4", 200], [2540, "f4", 500], [2550, "f1", 100], [2570, "f5", 510], [2590, "f3", 300], [2610, "f5", 200], [2630, "f6", 500], [2640, "f5", 100], [2650, "f4", 200], [2670, "f7", 600], [2690, "f2", 300], [2710, "f4", 500], [2730, "f4", 200], [2740, "f1", 100], [2750, "f3", 300], [2770, "f3", 700], [2790, "f3", 500], [2810, "f2", 100], [2830, "f3", 200], [2840, "f3", 300], [2850, "f7", 100], [2870, "f2", 600], [2890, "f5", 500], [2910, "f4", 400], [2940, "f2", 500], [2940, "f2", 340], [2950, "f1", 220], [2980, "f1", 530], [3010, "f3", 250], [3055, "bossweegee", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 9
stop();
Frame 10
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lasermarisa", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("laserrightmarisa", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("laserrightmarisa2", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("laserleftmarisa", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("laserleftmarisa2", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 50; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen4a", "mainscreen4a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame4a", "wingame4a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 50; var score = 0; var level0enemies = []; var level1enemies = [[10, "f7", 100], [20, "f8", 350], [30, "f9", 500], [40, "f7", 500], [50, "f8", 100], [60, "f9", 350], [75, "f7", 200], [70, "f1", 200], [80, "f2", 600], [90, "f3", 300], [95, "f1", 100], [105, "f2", 600], [120, "f2", 200], [130, "f1", 100], [140, "f1", 400], [150, "f3", 200], [170, "f2", 200], [170, "f3", 200], [170, "f1", 200], [170, "f1", 200], [180, "f1", 200], [180, "f4", 200], [180, "f2", 400], [180, "f5", 300], [190, "f1", 250], [190, "f6", 350], [190, "f1", 50], [190, "f2", 75], [200, "f4", 600], [205, "f3", 300], [210, "f2", 650], [220, "f3", 400], [225, "f5", 200], [230, "f4", 333], [240, "f5", 210], [250, "f2", 130], [270, "f6", 450], [275, "f2", 555], [285, "f3", 287], [290, "f3", 201], [300, "f4", 520], [310, "f6", 690], [320, "f5", 200], [330, "f5", 300], [350, "f5", 100], [350, "f5", 400], [360, "f5", 50], [360, "f5", 650], [370, "f5", 500], [420, "f5", 10], [420, "f5", 690], [460, "f5", 40], [460, "f5", 660], [500, "f5", 70], [500, "f5", 630], [540, "f5", 100], [540, "f5", 600], [580, "f5", 130], [580, "f5", 570], [620, "f5", 160], [620, "f5", 540], [660, "f5", 190], [660, "f5", 510], [700, "f5", 220], [700, "f5", 480], [740, "f5", 250], [740, "f5", 450], [780, "f5", 280], [780, "f5", 420], [820, "f5", 310], [820, "powerupmarisa", 340], [860, "f5", 420], [860, "f5", 280], [900, "f5", 450], [900, "f5", 250], [940, "f5", 480], [940, "f5", 220], [980, "f5", 510], [980, "f5", 190], [1020, "f5", 540], [1020, "f5", 160], [1060, "f5", 570], [1060, "f5", 130], [1100, "f5", 600], [1100, "f5", 100], [1140, "f5", 630], [1140, "f5", 70], [1180, "f5", 660], [1180, "f5", 40], [1220, "f5", 10], [1220, "f5", 690], [1220, "f5", 60], [1220, "f5", 110], [1220, "f5", 160], [1220, "f5", 210], [1220, "f5", 260], [1220, "f5", 300], [1220, "f5", 350], [1220, "f5", 400], [1220, "f5", 450], [1220, "f5", 500], [1220, "f5", 550], [1220, "f5", 600], [1220, "f5", 640], [1400, "f5", 20], [1400, "f5", 70], [1400, "f5", 120], [1400, "f5", 170], [1400, "f5", 220], [1400, "f5", 270], [1400, "f5", 320], [1400, "f5", 370], [1400, "f5", 420], [1400, "f5", 470], [1400, "f5", 520], [1400, "f5", 570], [1500, "fs", 670], [1500, "f5", 620], [1500, "f5", 570], [1500, "f5", 520], [1500, "f5", 470], [1500, "f5", 420], [1500, "f5", 370], [1500, "f5", 320], [1500, "f5", 270], [1500, "f5", 220], [1500, "f5", 170], [1500, "f5", 120], [1500, "f5", 70], [1500, "f5", 20], [1700, "f1", 600], [1700, "f2", 640], [1750, "f2", 350], [1750, "f1", 500], [1800, "f1", 250], [1800, "f3", 200], [1888, "f4", 650], [1888, "f2", 500], [1920, "f1", 200], [1920, "f3", 550], [1950, "f4", 100], [1950, "f2", 350], [2000, "f6", 400], [2000, "f1", 680], [2020, "f2", 100], [2020, "f6", 340], [2100, "powerupmarisa", 650], [2120, "f1", 200], [2170, "f3", 150], [2222, "fs", 600], [2250, "f1", 400], [2250, "f6", 27], [2300, "f4", 140], [2350, "f2", 150], [2400, "f1", 300], [2480, "g3", 50], [2490, "powerupmarisa", 100], [2500, "g3", 150], [2510, "g3", 200], [2520, "g3", 250], [2530, "g3", 300], [2540, "g3", 350], [2550, "g3", 750], [2560, "g3", 700], [2570, "g3", 650], [2580, "g3", 600], [2590, "g3", 550], [2600, "g3", 500], [2610, "g3", 450], [2620, "g4", 100], [2630, "f2", 200], [2650, "f1", 300], [2670, "f1", 400], [2690, "f2", 500], [2710, "f2", 600], [2730, "g1", 700], [2740, "f3", 600], [2750, "f4", 500], [2770, "f2", 400], [2790, "f1", 300], [2810, "g4", 200], [2830, "f1", 100], [2840, "f3", 250], [2850, "f5", 450], [2870, "f4", 150], [2890, "f1", 550], [2910, "g1", 700], [2930, "f1", 100], [2940, "f4", 200], [2950, "f2", 400], [2970, "g4", 300], [2990, "f2", 200], [3010, "f1", 700], [3030, "f2", 600], [3040, "g1", 200], [3050, "f4", 333], [3070, "g1", 200], [3090, "f5", 400], [3110, "f1", 100], [3130, "f2", 650], [3140, "f2", 300], [3150, "g5", 350], [3170, "f4", 700], [3190, "g4", 50], [3210, "f2", 450], [3230, "f1", 100], [3240, "f1", 100], [3250, "f7", 100], [3270, "f2", 100], [3290, "g5", 100], [3310, "f4", 100], [3333, "f7", 222], [3340, "f2", 100], [3350, "f4", 400], [3370, "g4", 300], [3390, "powerupmarisa", 600], [3410, "f1", 100], [3430, "f2", 555], [3440, "g4", 200], [3450, "f3", 432], [3470, "f3", 123], [3490, "f1", 345], [3510, "f2", 567], [3530, "f1", 456], [3540, "f2", 55], [3550, "f7", 200], [3570, "f6", 400], [3590, "f4", 600], [3610, "f4", 400], [3630, "f4", 200], [3640, "f4", 500], [3650, "f1", 100], [3670, "f5", 510], [3690, "g2", 300], [3710, "f5", 200], [3730, "g4", 500], [3740, "f5", 100], [3750, "f4", 200], [3770, "f7", 600], [3790, "f2", 300], [3810, "f4", 500], [3830, "g2", 200], [3840, "g5", 100], [3850, "f3", 300], [3870, "f3", 700], [3890, "f3", 500], [3910, "f2", 100], [3930, "f3", 200], [3940, "f3", 300], [3950, "g3", 5], [3970, "f2", 600], [3990, "f5", 500], [4010, "g4", 400], [4030, "g2", 500], [4040, "f2", 340], [4050, "f1", 220], [4080, "g4", 530], [4110, "g1", 250], [4115, "f2", 450], [4120, "g5", 100], [4130, "f2", 200], [4150, "f1", 300], [4170, "f1", 400], [4190, "f2", 500], [4210, "f2", 600], [4230, "f1", 700], [4240, "f3", 600], [4250, "f4", 500], [4270, "f2", 400], [4290, "g5", 300], [4310, "f1", 200], [4330, "g5", 100], [4340, "f3", 250], [4350, "f5", 450], [4370, "g2", 1750], [4390, "g4", 550], [4410, "g4", 700], [4430, "g5", 100], [4444, "g2", 200], [4450, "g5", 400], [4470, "g4", 300], [4490, "f2", 200], [4590, "f1", 700], [4530, "f2", 600], [4540, "f4", 200], [4550, "f4", 333], [4570, "f6", 200], [4590, "f5", 400], [4610, "f1", 100], [4630, "f2", 650], [4640, "g1", 300], [4650, "powerupmarisa", 350], [4670, "f4", 700], [4690, "g4", 50], [4610, "f2", 450], [4635, "g2", 505], [4636, "g2", 5], [4645, "g2", 405], [4646, "g2", 105], [4650, "g2", 305], [4651, "g2", 205], [4655, "g2", 205], [4656, "g2", 305], [4660, "g2", 105], [4661, "g2", 405], [4665, "g2", 5], [4668, "g2", 505], [4670, "g2", 100], [4680, "f1", 100], [4690, "f7", 100], [4700, "f2", 100], [4710, "g5", 100], [4720, "f4", 100], [4730, "f7", 222], [4740, "f2", 100], [4750, "f4", 400], [4770, "g4", 300], [4790, "f4", 600], [4810, "f1", 100], [4830, "f2", 555], [4840, "f3", 200], [4850, "f3", 432], [4870, "f3", 123], [4890, "f1", 345], [4940, "f2", 567], [4930, "g4", 456], [4940, "g2", 55], [4950, "f7", 200], [4970, "f6", 400], [4990, "f4", 600], [5010, "f4", 400], [5030, "f4", 200], [5040, "g3", 5], [5050, "f1", 100], [5070, "f5", 510], [5090, "f3", 300], [5110, "g2", 200], [5130, "f6", 500], [5140, "f5", 100], [5150, "f4", 200], [5170, "f7", 600], [5190, "f2", 300], [5210, "f4", 500], [5230, "g4", 200], [5240, "f1", 100], [5250, "f3", 300], [5270, "g3", 5], [5290, "g1", 500], [5310, "g5", 100], [5330, "g5", 200], [5340, "g5", 300], [5350, "f7", 100], [5370, "f2", 600], [5390, "f5", 500], [5410, "f4", 400], [5440, "g5", 500], [5440, "g3", 5], [5450, "f1", 220], [5480, "g4", 530], [5530, "g3", 250], [5555, "cirnofrozen", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 11
stop(); a1 = 50;
Instance of Symbol 683 MovieClip [q1] "q1" in Frame 11
onClipEvent (load) { if (hitTest(_root.e1)) { _root.health._xscale = _root.health._xscale - 1; } }
Instance of Symbol 857 MovieClip "e1" in Frame 11
onClipEvent (enterFrame) { if (_root.q1.hitTest(this)) { _root.a1 = _root.a1 - 500; } }
Instance of Symbol 858 MovieClip "a1" in Frame 11
onClipEvent (enterFrame) { this._xscale = _root.hp; if (_root.a1 <= 0) { _root.a1 = 0; _root.nextFrame(); } }
Frame 12
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 55; lives2 = 49; score = 0; currentlevel = 1; resetlevel(); respawnship(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen5", "mainscreen5", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); respawnship2(); } else { this.attachMovie("wingame5", "wingame5", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 55; var lives2 = 49; var score = 0; var level0enemies = []; var level1enemies = [[1, "lvfinalboss", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } }; MovieClip.prototype.placeInSpace = function (id) { var _local3 = this.focaldistance / Math.sqrt(this[id].z * this[id].z); this[id]._x = this[id].x * _local3; this[id]._y = this[id].y * _local3; this[id]._xscale = (this[id]._yscale = 1000 / this[id].z); }; MovieClip.prototype.randomPlace = function (id) { var _local3 = this.rmin + ((this.rmax - this.rmin) * Math.random()); var _local2 = (Math.PI*2) * Math.random(); this[id].x = _local3 * Math.cos(_local2); this[id].y = _local3 * Math.sin(_local2); this[id].z = this.zmin + ((this.zmax - this.zmin) * Math.random()); };
Instance of Symbol 863 MovieClip "field" in Frame 12
onClipEvent (load) { this.count = 50; this.speed = 5; this.focaldistance = 25; this.rmin = 50; this.rmax = 1000; this.zmin = 10; this.zmax = 300; var i = 0; while (i < this.count) { this.attachMovie("dot", i, i); i++; } } onClipEvent (enterFrame) { var i = 0; while (i < this.count) { if (((this[i].z = this[i].z - this.speed)) <= 0) { this.randomPlace(i); } this.placeInSpace(i); i++; } }
Frame 13
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives2 = 15; score = 0; currentlevel = 1; resetlevel(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen", "mainscreen", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship2(); } else { this.attachMovie("wingame1a", "wingame1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } mySoundz = new Sound(); mySoundz.attachSound("a"); mySoundz.start(0, 999); stop(); var lives2 = 15; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f1", 200], [50, "f1", 300], [70, "f1", 400], [90, "f1", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4z", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4z", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "f4z", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [10, "f1", 700], [430, "f2", 600], [440, "f4z", 200], [450, "f4z", 333], [470, "f6z", 200], [490, "f5", 400], [10, "f1", 100], [530, "f2", 650], [540, "f2", 300], [550, "f1", 350], [570, "f4z", 700], [590, "f1", 50], [10, "f2", 450], [630, "f1", 100], [640, "f2", 100], [650, "f7z", 100], [670, "f2", 100], [690, "f1", 100], [10, "f4z", 100], [730, "f7z", 222], [740, "f2", 100], [750, "f4z", 400], [770, "f1", 300], [790, "f4z", 600], [10, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [10, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7z", 200], [970, "f6z", 400], [990, "f4z", 600], [10, "f4z", 400], [1030, "f4z", 200], [1040, "f4z", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [10, "f5", 200], [1130, "f6z", 500], [1140, "f5", 100], [1150, "f4z", 200], [1170, "f7z", 600], [1190, "f2", 300], [10, "f4z", 500], [1230, "f4z", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "f3", 500], [10, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7z", 100], [1370, "f2", 600], [1390, "f5", 500], [10, "f4z", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "f3", 250], [1555, "lv1bossz", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } };
Frame 14
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 20; lives2 = 20; score = 0; currentlevel = 1; resetlevel(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen2v2", "mainscreen2v2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship2(); } else { this.attachMovie("wingame2a", "wingame2a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives2 = 20; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 50], [30, "f2", 210], [50, "f1", 320], [70, "f2", 150], [95, "f4z", 250], [110, "f5", 400], [150, "f6z", 280], [170, "f7z", 10], [190, "f7z", 50], [210, "f7z", 450], [230, "f7z", 100], [250, "f4z", 300], [270, "f7z", 350], [300, "f2", 150], [320, "f8z", 250], [370, "f4z", 300], [390, "f2", 200], [400, "f7z", 400], [410, "fs", 300], [430, "f5", 0], [440, "f4z", 450], [450, "f6z", 150], [470, "f4z", 0], [470, "f8z", 250], [475, "f2", 500], [480, "f7z", 550], [500, "f2", 150], [510, "f3", 500], [515, "f4z", 550], [520, "f6z", 150], [550, "f3", 250], [570, "f8z", 550], [600, "f7z", 150], [620, "fs", 150], [640, "f3", 150], [640, "f5", 350], [670, "f3", 300], [700, "f1", 150], [720, "f3", 111], [742, "f4z", 345], [761, "f6z", 500], [780, "f8z", 100], [800, "fs", 200], [820, "f3", 200], [830, "f3", 115], [850, "f1", 345], [860, "f3", 421], [888, "f6z", 170], [900, "f5", 550], [920, "f1", 300], [940, "f1", 100], [960, "f8z", 200], [980, "f7z", 300], [1000, "f1", 500], [1050, "f9z", 150], [1070, "f6z", 200], [1090, "f6z", 250], [1111, "f5", 300], [1130, "f5", 500], [1150, "f5", 100], [1190, "f8z", 350], [1220, "f9z", 100], [1250, "f9z", 200], [1270, "f6z", 4000], [1300, "lv2bossz", 250]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } };
Frame 15
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 25; lives2 = 25; score = 0; currentlevel = 1; resetlevel(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen3v2", "mainscreen3v2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship2(); } else { this.attachMovie("wingame3a", "wingame3a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives2 = 25; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f2", 200], [50, "f1", 300], [70, "f1", 400], [90, "f2", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4z", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4z", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "f4z", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [410, "f1", 700], [430, "f2", 600], [440, "f4z", 200], [450, "f4z", 333], [470, "f6z", 200], [490, "f5", 400], [510, "f1", 100], [530, "f2", 650], [540, "f5", 300], [550, "f1", 350], [570, "f4z", 700], [590, "f1", 50], [610, "f2", 450], [630, "f1", 100], [640, "f1", 100], [650, "f7z", 100], [670, "f2", 100], [690, "f1", 100], [710, "f4z", 100], [730, "f7z", 222], [740, "f2", 100], [750, "f4z", 400], [770, "f1", 300], [790, "f4z", 600], [810, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [910, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7z", 200], [970, "f6z", 400], [990, "f4z", 600], [1010, "f4z", 400], [1030, "f4z", 200], [1040, "f4z", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [1110, "f5", 200], [1130, "f6z", 500], [1140, "f5", 100], [1150, "f4z", 200], [1170, "f7z", 600], [1190, "f2", 300], [1210, "f4z", 500], [1230, "f4z", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "f3", 500], [1310, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7z", 100], [1370, "f2", 600], [1390, "f5", 500], [1410, "f4z", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "f3", 250], [1520, "f1", 100], [1530, "f2", 200], [1550, "f1", 300], [1570, "f1", 400], [1590, "f2", 500], [1610, "f2", 600], [1630, "f1", 700], [1640, "f3", 600], [1650, "f4z", 500], [1670, "f2", 400], [1690, "f1", 300], [1710, "f1", 200], [1730, "f1", 100], [1740, "f3", 250], [1750, "f5", 450], [1770, "f4z", 1750], [1790, "f1", 550], [1810, "f2", 700], [1830, "f1", 100], [1840, "f4z", 200], [1850, "f2", 400], [1870, "f1", 300], [1890, "f2", 200], [1900, "f1", 700], [1930, "f2", 600], [1940, "f4z", 200], [1950, "f4z", 333], [1970, "f6z", 200], [1990, "f5", 400], [2010, "f1", 100], [2130, "f2", 650], [2140, "f2", 300], [2150, "f1", 350], [2170, "f4z", 700], [2190, "f1", 50], [2210, "f2", 450], [2230, "f1", 100], [2240, "f1", 100], [2250, "f7z", 100], [2270, "f2", 100], [2290, "f1", 100], [2310, "f4z", 100], [2330, "f2", 555], [2340, "f3", 200], [2350, "f3", 432], [2370, "f3", 123], [2390, "f1", 345], [2400, "f2", 567], [2430, "f1", 456], [2440, "f2", 55], [2450, "f7z", 200], [2470, "f6z", 400], [2490, "f4z", 600], [2510, "f4z", 400], [2530, "f4z", 200], [2540, "f4z", 500], [2550, "f1", 100], [2570, "f5", 510], [2590, "f3", 300], [2610, "f5", 200], [2630, "f6z", 500], [2640, "f5", 100], [2650, "f4z", 200], [2670, "f7z", 600], [2690, "f2", 300], [2710, "f4z", 500], [2730, "f4z", 200], [2740, "f1", 100], [2750, "f3", 300], [2770, "f3", 700], [2790, "f3", 500], [2810, "f2", 100], [2830, "f3", 200], [2840, "f3", 300], [2850, "f7z", 100], [2870, "f2", 600], [2890, "f5", 500], [2910, "f4z", 400], [2940, "f2", 500], [2940, "f2", 340], [2950, "f1", 220], [2980, "f1", 530], [3010, "f3", 250], [3055, "bossmccombinez", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } };
Frame 16
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 35; lives2 = 35; score = 0; currentlevel = 1; resetlevel(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen4v2", "mainscreen4v2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship2(); } else { this.attachMovie("wingame4b", "wingame4b", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives2 = 35; var score = 0; var level0enemies = []; var level1enemies = [[10, "f1", 100], [30, "f2", 200], [50, "f1", 300], [70, "f1", 400], [90, "f2", 500], [110, "f2", 600], [130, "f1", 700], [140, "f3", 600], [150, "f4z", 500], [170, "f2", 400], [190, "f1", 300], [210, "f1", 200], [230, "f1", 100], [240, "f3", 250], [250, "f5", 450], [270, "f4z", 150], [290, "f1", 550], [310, "f2", 700], [330, "f1", 100], [340, "f3", 200], [350, "f2", 400], [370, "f1", 300], [390, "f2", 200], [410, "f1", 700], [430, "f2", 600], [440, "f4z", 200], [450, "f4z", 333], [470, "f6z", 200], [490, "f5", 400], [510, "f1", 100], [530, "f2", 650], [540, "f2", 300], [550, "f1", 350], [570, "f4z", 700], [590, "f1", 50], [610, "f2", 450], [630, "f1", 100], [640, "f1", 100], [650, "f7z", 100], [670, "f2", 100], [690, "f1", 100], [710, "f4z", 100], [730, "f7z", 222], [740, "f2", 100], [750, "f4z", 400], [770, "f1", 300], [790, "f4z", 600], [810, "f1", 100], [830, "f2", 555], [840, "f3", 200], [850, "f3", 432], [870, "f3", 123], [890, "f1", 345], [910, "f2", 567], [930, "f1", 456], [940, "f2", 55], [950, "f7z", 200], [970, "f6z", 400], [990, "f4z", 600], [1010, "f4z", 400], [1030, "f4z", 200], [1040, "f4z", 500], [1050, "f1", 100], [1070, "f5", 510], [1090, "f3", 300], [1110, "f5", 200], [1130, "f6z", 500], [1140, "f5", 100], [1150, "f4z", 200], [1170, "f7z", 600], [1190, "f2", 300], [1210, "f4z", 500], [1230, "f4z", 200], [1240, "f1", 100], [1250, "f3", 300], [1270, "f3", 700], [1290, "f2", 500], [1310, "f2", 100], [1330, "f3", 200], [1340, "f3", 300], [1350, "f7z", 100], [1370, "f2", 600], [1390, "f5", 500], [1410, "f4z", 400], [1140, "f2", 500], [1440, "f2", 340], [1450, "f1", 220], [1480, "f1", 530], [1510, "f3", 250], [1520, "f1", 100], [1530, "f2", 200], [1550, "f1", 300], [1570, "f1", 400], [1590, "f2", 500], [1610, "f2", 600], [1630, "f1", 700], [1640, "f3", 600], [1650, "f4z", 500], [1670, "f2", 400], [1690, "f1", 300], [1710, "f1", 200], [1730, "f1", 100], [1740, "f3", 250], [1750, "f5", 450], [1770, "f4z", 1750], [1790, "f1", 550], [1810, "f2", 700], [1830, "f1", 100], [1840, "f4z", 200], [1850, "f2", 400], [1870, "f1", 300], [1890, "f2", 200], [1900, "f1", 700], [1930, "f2", 600], [1940, "f4z", 200], [1950, "f4z", 333], [1970, "f6z", 200], [1990, "f5", 400], [2010, "f1", 100], [2130, "f2", 650], [2140, "f2", 300], [2150, "f1", 350], [2170, "f4z", 700], [2190, "f1", 50], [2210, "f2", 450], [2230, "f1", 100], [2240, "f1", 100], [2250, "f7z", 100], [2270, "f2", 100], [2290, "f1", 100], [2310, "f4z", 100], [2330, "f2", 555], [2340, "f3", 200], [2350, "f3", 432], [2370, "f3", 123], [2390, "f1", 345], [2400, "f2", 567], [2430, "f1", 456], [2440, "f2", 55], [2450, "f7z", 200], [2470, "f6z", 400], [2490, "f4z", 600], [2510, "f4z", 400], [2530, "f4z", 200], [2540, "f4z", 500], [2550, "f1", 100], [2570, "f5", 510], [2590, "f3", 300], [2610, "f5", 200], [2630, "f6z", 500], [2640, "f5", 100], [2650, "f4z", 200], [2670, "f7z", 600], [2690, "f2", 300], [2710, "f4z", 500], [2730, "f4z", 200], [2740, "f1", 100], [2750, "f3", 300], [2770, "f3", 700], [2790, "f3", 500], [2810, "f2", 100], [2830, "f3", 200], [2840, "f3", 300], [2850, "f7z", 100], [2870, "f2", 600], [2890, "f5", 500], [2910, "f4z", 400], [2940, "f2", 500], [2940, "f2", 340], [2950, "f1", 220], [2980, "f1", 530], [3010, "f3", 250], [3055, "bossweegeez", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } };
Frame 17
stop();
Frame 18
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 39; lives2 = 39; score = 0; currentlevel = 1; resetlevel(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen4av2", "mainscreen4av2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship2(); } else { this.attachMovie("wingame4c", "wingame4c", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives2 = 39; var score = 0; var level0enemies = []; var level1enemies = [[10, "f7z", 100], [20, "f8z", 350], [30, "f9z", 500], [40, "f7z", 500], [50, "f8z", 100], [60, "f9", 350], [75, "f7z", 200], [70, "f1", 200], [80, "f2", 600], [90, "f3", 300], [95, "f1", 100], [105, "f2", 600], [120, "f2", 200], [130, "f1", 100], [140, "f1", 400], [150, "f3", 200], [170, "f2", 200], [170, "f3", 200], [170, "f1", 200], [170, "f1", 200], [180, "f1", 200], [180, "f4z", 200], [180, "f2", 400], [180, "f5", 300], [190, "f1", 250], [190, "f6z", 350], [190, "f1", 50], [190, "f2", 75], [200, "f4z", 600], [205, "f3", 300], [210, "f2", 650], [220, "f3", 400], [225, "f5", 200], [230, "f4z", 333], [240, "f5", 210], [250, "f2", 130], [270, "f6z", 450], [275, "f2", 555], [285, "f3", 287], [290, "f3", 201], [300, "f4z", 520], [310, "f6z", 690], [320, "f5", 200], [330, "f5", 300], [350, "f5", 100], [350, "f5", 400], [360, "f5", 50], [360, "f5", 650], [370, "f5", 500], [420, "f5", 10], [420, "f5", 690], [460, "f5", 40], [460, "f5", 660], [500, "f5", 70], [500, "f5", 630], [540, "f5", 100], [540, "f5", 600], [580, "f5", 130], [580, "f5", 570], [620, "f5", 160], [620, "f5", 540], [660, "f5", 190], [660, "f5", 510], [700, "f5", 220], [700, "f5", 480], [740, "f5", 250], [740, "f5", 450], [780, "f5", 280], [780, "f5", 420], [820, "f5", 310], [860, "f5", 420], [860, "f5", 280], [900, "f5", 450], [900, "f5", 250], [940, "f5", 480], [940, "f5", 220], [980, "f5", 510], [980, "f5", 190], [1020, "f5", 540], [1020, "f5", 160], [1060, "f5", 570], [1060, "f5", 130], [1100, "f5", 600], [1100, "f5", 100], [1140, "f5", 630], [1140, "f5", 70], [1180, "f5", 660], [1180, "f5", 40], [1220, "f5", 10], [1220, "f5", 690], [1220, "f5", 60], [1220, "f5", 110], [1220, "f5", 160], [1220, "f5", 210], [1220, "f5", 260], [1220, "f5", 300], [1220, "f5", 350], [1220, "f5", 400], [1220, "f5", 450], [1220, "f5", 500], [1220, "f5", 550], [1220, "f5", 600], [1220, "f5", 640], [1400, "f5", 20], [1400, "f5", 70], [1400, "f5", 120], [1400, "f5", 170], [1400, "f5", 220], [1400, "f5", 270], [1400, "f5", 320], [1400, "f5", 370], [1400, "f5", 420], [1400, "f5", 470], [1400, "f5", 520], [1400, "f5", 570], [1500, "fs", 670], [1500, "f5", 620], [1500, "f5", 570], [1500, "f5", 520], [1500, "f5", 470], [1500, "f5", 420], [1500, "f5", 370], [1500, "f5", 320], [1500, "f5", 270], [1500, "f5", 220], [1500, "f5", 170], [1500, "f5", 120], [1500, "f5", 70], [1500, "f5", 20], [1700, "f1", 600], [1700, "f2", 640], [1750, "f2", 350], [1750, "f1", 500], [1800, "f1", 250], [1800, "f3", 200], [1888, "f4z", 650], [1888, "f2", 500], [1920, "f1", 200], [1920, "f3", 550], [1950, "f4z", 100], [1950, "f2", 350], [2000, "f6z", 400], [2000, "f1", 680], [2020, "f2", 100], [2020, "f6z", 340], [2100, "f1", 650], [2120, "f1", 200], [2170, "f3", 150], [2222, "fs", 600], [2250, "f1", 400], [2250, "f6z", 27], [2300, "f4z", 140], [2350, "f2", 150], [2400, "f1", 300], [2480, "g3", 50], [2490, "g3", 100], [2500, "g3", 150], [2510, "g3", 200], [2520, "g3", 250], [2530, "g3", 300], [2540, "g3", 350], [2550, "g3", 750], [2560, "g3", 700], [2570, "g3", 650], [2580, "g3", 600], [2590, "g3", 550], [2600, "g3", 500], [2610, "g3", 450], [2620, "g4z", 100], [2630, "f2", 200], [2650, "f1", 300], [2670, "f1", 400], [2690, "f2", 500], [2710, "f2", 600], [2730, "g1", 700], [2740, "f3", 600], [2750, "f4z", 500], [2770, "f2", 400], [2790, "f1", 300], [2810, "g4z", 200], [2830, "f1", 100], [2840, "f3", 250], [2850, "f5", 450], [2870, "f4z", 150], [2890, "f1", 550], [2910, "g1", 700], [2930, "f1", 100], [2940, "f4z", 200], [2950, "f2", 400], [2970, "g4z", 300], [2990, "f2", 200], [3010, "f1", 700], [3030, "f2", 600], [3040, "g1", 200], [3050, "f4z", 333], [3070, "g1", 200], [3090, "f5", 400], [3110, "f1", 100], [3130, "f2", 650], [3140, "f2", 300], [3150, "g5z", 350], [3170, "f4z", 700], [3190, "g4z", 50], [3210, "f2", 450], [3230, "f1", 100], [3240, "f1", 100], [3250, "f7z", 100], [3270, "f2", 100], [3290, "g5z", 100], [3310, "f4z", 100], [3333, "f7z", 222], [3340, "f2", 100], [3350, "f4z", 400], [3370, "g4z", 300], [3390, "f4z", 600], [3410, "f1", 100], [3430, "f2", 555], [3440, "g4z", 200], [3450, "f3", 432], [3470, "f3", 123], [3490, "f1", 345], [3510, "f2", 567], [3530, "f1", 456], [3540, "f2", 55], [3550, "f7z", 200], [3570, "f6", 400], [3590, "f4z", 600], [3610, "f4z", 400], [3630, "f4z", 200], [3640, "f4", 500], [3650, "f1", 100], [3670, "f5", 510], [3690, "g2", 300], [3710, "f5", 200], [3730, "g4z", 500], [3740, "f5", 100], [3750, "f4z", 200], [3770, "f7", 600], [3790, "f2", 300], [3810, "f4z", 500], [3830, "g2", 200], [3840, "g5z", 100], [3850, "f3", 300], [3870, "f3", 700], [3890, "f3", 500], [3910, "f2", 100], [3930, "f3", 200], [3940, "f3", 300], [3950, "g3", 5], [3970, "f2", 600], [3990, "f5", 500], [4010, "g4z", 400], [4030, "g2", 500], [4040, "f2", 340], [4050, "f1", 220], [4080, "g4z", 530], [4110, "g1", 250], [4115, "f2", 450], [4120, "g5z", 100], [4130, "f2", 200], [4150, "f1", 300], [4170, "f1", 400], [4190, "f2", 500], [4210, "f2", 600], [4230, "f1", 700], [4240, "f3", 600], [4250, "f4z", 500], [4270, "f2", 400], [4290, "g5z", 300], [4310, "f1", 200], [4330, "g5z", 100], [4340, "f3", 250], [4350, "f5", 450], [4370, "g2", 1750], [4390, "g4z", 550], [4410, "g4z", 700], [4430, "g5z", 100], [4444, "g2", 200], [4450, "g5z", 400], [4470, "g4z", 300], [4490, "f2", 200], [4590, "f1", 700], [4530, "f2", 600], [4540, "f4z", 200], [4550, "f4z", 333], [4570, "f6z", 200], [4590, "f5", 400], [4610, "f1", 100], [4630, "f2", 650], [4640, "g1", 300], [4650, "f1", 350], [4670, "f4z", 700], [4690, "g4z", 50], [4610, "f2", 450], [4635, "g2", 505], [4636, "g2", 5], [4645, "g2", 405], [4646, "g2", 105], [4650, "g2", 305], [4651, "g2", 205], [4655, "g2", 205], [4656, "g2", 305], [4660, "g2", 105], [4661, "g2", 405], [4665, "g2", 5], [4668, "g2", 505], [4670, "g2", 100], [4680, "f1", 100], [4690, "f7z", 100], [4700, "f2", 100], [4710, "g5z", 100], [4720, "f4z", 100], [4730, "f7z", 222], [4740, "f2", 100], [4750, "f4z", 400], [4770, "g4z", 300], [4790, "f4z", 600], [4810, "f1", 100], [4830, "f2", 555], [4840, "f3", 200], [4850, "f3", 432], [4870, "f3", 123], [4890, "f1", 345], [4940, "f2", 567], [4930, "g4z", 456], [4940, "g2", 55], [4950, "f7z", 200], [4970, "f6z", 400], [4990, "f4z", 600], [5010, "f4z", 400], [5030, "f4z", 200], [5040, "g3", 5], [5050, "f1", 100], [5070, "f5", 510], [5090, "f3", 300], [5110, "g2", 200], [5130, "f6z", 500], [5140, "f5", 100], [5150, "f4z", 200], [5170, "f7z", 600], [5190, "f2", 300], [5210, "f4z", 500], [5230, "g4z", 200], [5240, "f1", 100], [5250, "f3", 300], [5270, "g3", 5], [5290, "g1", 500], [5310, "g5z", 100], [5330, "g5z", 200], [5340, "g5z", 300], [5350, "f7z", 100], [5370, "f2", 600], [5390, "f5", 500], [5410, "f4z", 400], [5440, "g5z", 500], [5440, "g3", 5], [5450, "f1", 220], [5480, "g4z", 530], [5530, "g3", 250], [5555, "cirnofrozenz", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } };
Frame 19
stop(); b1 = 50;
Instance of Symbol 683 MovieClip [q1] "r1" in Frame 19
onClipEvent (load) { if (hitTest(_root.f1)) { _root.health._xscale = _root.health._xscale - 1; } }
Instance of Symbol 857 MovieClip "f1" in Frame 19
onClipEvent (enterFrame) { if (_root.r1.hitTest(this)) { _root.b1 = _root.b1 - 500; } }
Instance of Symbol 858 MovieClip "b1" in Frame 19
onClipEvent (enterFrame) { this._xscale = _root.hp; if (_root.b1 <= 0) { _root.b1 = 0; _root.nextFrame(); } }
Frame 20
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer1a", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship1a._x, _y:ship1a._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 45; lives2 = 49; score = 0; currentlevel = 1; resetlevel(); respawnship(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen5a", "mainscreen5a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); respawnship2(); } else { this.attachMovie("wingame5a", "wingame5a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 45; var lives2 = 49; var score = 0; var level0enemies = []; var level1enemies = [[1, "lvfinalboss", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 16; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(39)) { ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(38)) { ship1a._y = Math.max(0, ship1a._y - 7); ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } }; MovieClip.prototype.placeInSpace = function (id) { var _local3 = this.focaldistance / Math.sqrt(this[id].z * this[id].z); this[id]._x = this[id].x * _local3; this[id]._y = this[id].y * _local3; this[id]._xscale = (this[id]._yscale = 1000 / this[id].z); }; MovieClip.prototype.randomPlace = function (id) { var _local3 = this.rmin + ((this.rmax - this.rmin) * Math.random()); var _local2 = (Math.PI*2) * Math.random(); this[id].x = _local3 * Math.cos(_local2); this[id].y = _local3 * Math.sin(_local2); this[id].z = this.zmin + ((this.zmax - this.zmin) * Math.random()); };
Instance of Symbol 863 MovieClip "field" in Frame 20
onClipEvent (load) { this.count = 50; this.speed = 5; this.focaldistance = 25; this.rmin = 50; this.rmax = 1000; this.zmin = 10; this.zmax = 300; var i = 0; while (i < this.count) { this.attachMovie("dot", i, i); i++; } } onClipEvent (enterFrame) { var i = 0; while (i < this.count) { if (((this[i].z = this[i].z - this.speed)) <= 0) { this.randomPlace(i); } this.placeInSpace(i); i++; } }
Frame 21
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 100; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreenboss1", "mainscreenboss1", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingameboss1", "wingameoss1", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } mySounda = new Sound(); mySounda.attachSound("a"); mySounda.start(0, 999); stop(); var lives = 100; var score = 0; var level0enemies = []; var level1enemies = [[1, "lv1boss2", 350]]; var level2enemies = [[1, "lv2boss2", 350]]; var level3enemies = [[1, "bossmccombine2", 350]]; var level4enemies = [[1, "bossweegee2", 350]]; var totallevels = 4; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 22
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function hitship2() { if (ship1a._currentframe == 1) { currentweapon2 = "singlelazer2"; ship1a.gotoAndPlay("shiphit2"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function respawnship2() { if (ship1a != undefined) { removeMovieClip(ship1a); } this.attachMovie("ship1a", "ship1a", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function loselife2() { if (lives2 > 0) { lives2--; respawnship2(); } else { if (ship1a != undefined) { removeMovieClip(ship1a); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (ship1a != undefined) { ship1a.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 75; lives2 = 9001; score = 0; currentlevel = 1; resetlevel(); respawnship(); respawnship2(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreenboss2", "mainscreenboss2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; lives2++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); respawnship2(); } else { this.attachMovie("wingameboss2", "wingameboss2", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 75; var lives2 = 9001; var score = 0; var level0enemies = []; var level1enemies = [[1, "lvfinalboss2", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); ship1a._x = Math.min(Stage.width - (ship1a._width / 2), ship1a._x + 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); ship1a._x = Math.max(ship1a._width / 2, ship1a._x - 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); ship1a._y = Math.max(0, ship1a._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); ship1a._y = Math.min(Stage.height - ship1a._height, ship1a._y + 7); } starfield.movestars(); } }; MovieClip.prototype.placeInSpace = function (id) { var _local3 = this.focaldistance / Math.sqrt(this[id].z * this[id].z); this[id]._x = this[id].x * _local3; this[id]._y = this[id].y * _local3; this[id]._xscale = (this[id]._yscale = 1000 / this[id].z); }; MovieClip.prototype.randomPlace = function (id) { var _local3 = this.rmin + ((this.rmax - this.rmin) * Math.random()); var _local2 = (Math.PI*2) * Math.random(); this[id].x = _local3 * Math.cos(_local2); this[id].y = _local3 * Math.sin(_local2); this[id].z = this.zmin + ((this.zmax - this.zmin) * Math.random()); };
Instance of Symbol 863 MovieClip "field" in Frame 22
onClipEvent (load) { this.count = 50; this.speed = 5; this.focaldistance = 25; this.rmin = 50; this.rmax = 1000; this.zmin = 10; this.zmax = 300; var i = 0; while (i < this.count) { this.attachMovie("dot", i, i); i++; } } onClipEvent (enterFrame) { var i = 0; while (i < this.count) { if (((this[i].z = this[i].z - this.speed)) <= 0) { this.randomPlace(i); } this.placeInSpace(i); i++; } }
Frame 23
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 85; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreenweegee", "mainscreenweegee", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame5", "wingame5", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var lives = 85; var score = 0; var level0enemies = []; var level1enemies = [[1, "bossweegee2", 350]]; var totallevels = 1; var currentweapon = "singlelazer"; var currentlevel = 1; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(86)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width / 2), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } starfield.movestars(); } };
Frame 24
stop(); starfield.movestars();
Frame 25
stop();
Symbol 10 MovieClip Frame 90
gotoAndPlay (1);
Symbol 11 MovieClip [star3] Frame 1
newspeedandsize = (Math.random() * 5) + 1; speed = newspeedandsize; _width = newspeedandsize; _height = newspeedandsize; _y = (Math.random() * Stage.height); _x = (Math.random() * Stage.width);
Symbol 18 Button
on (press) { _parent.gotoAndPlay("start"); this.removeMovieClip(); }
Symbol 23 MovieClip [losegame] Frame 1
stopAllSounds();
Symbol 23 MovieClip [losegame] Frame 2
stop();
Symbol 27 MovieClip [db7] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x + 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 28 MovieClip [db6] Frame 1
function enemyaction() { _y = (_y - 5); _x = (_x + 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 29 MovieClip [db5] Frame 1
function enemyaction() { _y = (_y - 5); _x = (_x - 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 30 MovieClip [db4] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x - 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 31 MovieClip [db3] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x - 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 32 MovieClip [db2] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x + 0); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 34 MovieClip [db1] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x + 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 38 MovieClip Frame 160
gotoAndPlay (1);
Symbol 41 MovieClip [weegeebullet5] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 25; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 42 MovieClip [weegeebullet4] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 20; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 43 MovieClip [weegeebullet3] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 15; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 44 MovieClip [weegeebullet2] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 10; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 45 MovieClip [weegeebullet1] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 93 MovieClip Frame 180
gotoAndPlay (1);
Symbol 113 MovieClip [9] Frame 13
_parent._parent.winlevel();
Symbol 128 MovieClip Frame 13
_parent._parent.winlevel();
Symbol 129 MovieClip [bossweegee] Frame 1
stopAllSounds();
Symbol 129 MovieClip [bossweegee] Frame 297
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 150; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 200; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 250; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 300; _parent.insertenemy("weegeebullet5", _x, _y); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 40; guncooldown = 100; guncooldown2 = 150; guncooldown3 = 200; guncooldown4 = 250; guncooldown5 = 300; _y = 200;
Symbol 129 MovieClip [bossweegee] Frame 300
stop();
Symbol 129 MovieClip [bossweegee] Frame 302
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre2"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage2"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 50; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 75; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 100; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 125; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 150; _parent.insertenemy("weegeebullet5", _x, _y); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 60; guncooldown = 50; guncooldown2 = 75; guncooldown3 = 100; guncooldown4 = 125; guncooldown5 = 150; _y = 200;
Symbol 129 MovieClip [bossweegee] Frame 305
stop();
Symbol 129 MovieClip [bossweegee] Frame 307
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100000); gotoAndStop ("explode"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage3"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; guncooldown6--; guncooldown7--; guncooldown8--; guncooldown9--; guncooldown10--; guncooldown11--; guncooldown12--; if (guncooldown == 0) { guncooldown = 25; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 40; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 55; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 70; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 85; _parent.insertenemy("weegeebullet5", _x, _y); } if (guncooldown6 == 0) { guncooldown6 = 200; _parent.insertenemy("db1", _x - 142, _y); } if (guncooldown7 == 0) { guncooldown7 = 200; _parent.insertenemy("db2", _x - 142, _y); } if (guncooldown8 == 0) { guncooldown8 = 200; _parent.insertenemy("db3", _x - 142, _y); } if (guncooldown9 == 0) { guncooldown9 = 200; _parent.insertenemy("db4", _x - 142, _y); } if (guncooldown10 == 0) { guncooldown10 = 200; _parent.insertenemy("db5", _x - 142, _y); } if (guncooldown11 == 0) { guncooldown11 = 200; _parent.insertenemy("db6", _x - 142, _y); } if (guncooldown12 == 0) { guncooldown12 = 200; _parent.insertenemy("db7", _x - 142, _y); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 155; guncooldown = 25; guncooldown2 = 40; guncooldown3 = 55; guncooldown4 = 70; guncooldown5 = 85; guncooldown6 = 200; guncooldown7 = 200; guncooldown8 = 200; guncooldown9 = 200; guncooldown10 = 200; guncooldown11 = 200; guncooldown12 = 200; _y = 200;
Symbol 129 MovieClip [bossweegee] Frame 310
stop();
Symbol 134 MovieClip [eyebullet] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 137 MovieClip [asteroidbulletmc] Frame 1
function enemyaction() { _y = (_y + 15); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 139 MovieClip [asteroidbulletKC2] Frame 1
function enemyaction() { _y = (_y - 15); _x = (_x - 15); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 142 MovieClip [asteroidbulletKoG2] Frame 1
function enemyaction() { _y = (_y - 15); _x = (_x + 15); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 145 MovieClip [asteroidbulletwhite] Frame 1
function enemyaction() { _y = (_y - 15); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 151 MovieClip [bossmccombine] Frame 1
stopAllSounds();
Symbol 151 MovieClip [bossmccombine] Frame 2
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(55555); gotoAndStop ("explode"); } else { _parent.addpoints(555); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 15; _parent.insertenemy("asteroidbulletmc", _x, _y + 50); } if (guncooldown2 == 0) { guncooldown2 = 17; _parent.insertenemy("asteroidbulletKC2", _x - 60, _y - 10); } if (guncooldown3 == 0) { guncooldown3 = 19; _parent.insertenemy("asteroidbulletKoG2", _x + 60, _y - 10); } if (guncooldown4 == 0) { guncooldown4 = 21; _parent.insertenemy("asteroidbulletwhite", _x, _y - 50); } if (guncooldown5 == 0) { guncooldown5 = 105; _parent.insertenemy("eyebullet", _x, _y - 20); } if (_parent.ship._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } if (_parent.ship._y > _y) { _y = (_y + 3); } else { _y = (_y - 3); } if (hitareabossmc.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossmc.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 75; guncooldown = 15; guncooldown2 = 17; guncooldown3 = 19; guncooldown4 = 21; guncooldown5 = 105; _y = 0;
Symbol 151 MovieClip [bossmccombine] Frame 5
stop();
Symbol 155 Button
on (press) { _parent.gotoAndPlay("lv2"); this.removeMovieClip(); }
Symbol 157 MovieClip [wingame] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorea1f", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 158 MovieClip [boss???] Frame 1
stopAllSounds();
Symbol 158 MovieClip [boss???] Frame 2
function multiplehittests(weapon, weaponstrength) { seg = 1; while (seg <= segments) { if (eval ("segment" + seg) != undefined) { if (eval (("segment" + seg) + ".hitarea").hitTest(eval ("_level0." + weapon))) { eval ("segment" + seg).takedamage(weaponstrength); return(1); } } seg++; } return(0); } function enemyaction() { dead = true; seg = 1; while (seg <= segments) { if (eval ("segment" + seg) != undefined) { dead = false; eval ("segment" + seg).segmentaction(); } seg++; } if (dead) { _parent.winlevel(); } } stop(); segments = 2; multiplehitareas = true; seg = 1; while (seg < segments) { this.attachMovie("enemyboss2segment", "segment" + seg, this.getNextHighestDepth(), {_x:0, _y:0}); seg++; }
Symbol 170 MovieClip Frame 60
gotoAndPlay (1);
Symbol 174 MovieClip [poweruptrishot] Frame 1
function takedamage(strength) { _parent.removeenemy(_name); } function enemyaction() { _y = (_y + 2); if (hitareat.hitTest(_parent.ship.hitarea)) { _parent.currentweapon = "trishot"; _parent.removeenemy(_name); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop();
Symbol 177 MovieClip [mainscreen] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 179 MovieClip Frame 60
gotoAndPlay (1);
Symbol 180 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 182 MovieClip [m1] Frame 1
stopAllSounds();
Symbol 182 MovieClip [m1] Frame 2
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 5); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 5); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 4); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 70; startx = _x;
Symbol 182 MovieClip [m1] Frame 5
stop();
Symbol 186 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 189 MovieClip [f3] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 5); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 5); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 4); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 70; startx = _x;
Symbol 189 MovieClip [f3] Frame 4
stop();
Symbol 192 MovieClip [lazer] Frame 1
function weaponaction() { _y = (_y - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 193 MovieClip [lazerright] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x + 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 195 MovieClip [lazerleft] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 201 MovieClip [ship] Frame 1
stop(); if (warmedup == undefined) { gotoAndPlay ("warmup"); }
Symbol 201 MovieClip [ship] Frame 2
play();
Symbol 201 MovieClip [ship] Frame 13
_parent.loselife();
Symbol 201 MovieClip [ship] Frame 75
warmedup = 1;
Symbol 202 MovieClip [f1] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 5); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 5); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 4); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 20; startx = _x;
Symbol 202 MovieClip [f1] Frame 4
stop();
Symbol 203 MovieClip [f2] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 7); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 7); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 7); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 50; startx = _x;
Symbol 203 MovieClip [f2] Frame 4
stop();
Symbol 204 MovieClip [ship3] Frame 1
stop(); if (warmedup == undefined) { gotoAndPlay ("warmup"); }
Symbol 207 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 208 MovieClip [f4] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 50; _parent.insertenemy("foelaser1", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 2; guncooldown = 50;
Symbol 208 MovieClip [f4] Frame 4
stop();
Symbol 211 MovieClip Frame 20
gotoAndPlay (1);
Symbol 212 MovieClip [foelaser1] Frame 1
function enemyaction() { _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 213 MovieClip [f5] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 30; _parent.insertenemy("foelaser1", _x, _y + 20); } if (_parent.ship._x > _x) { _x = _x; } else { _x = _x; } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 2; guncooldown = 30;
Symbol 213 MovieClip [f5] Frame 4
stop();
Symbol 214 MovieClip [f6] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 60; _parent.insertenemy("foelaser1", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 2; guncooldown = 60;
Symbol 214 MovieClip [f6] Frame 4
stop();
Symbol 217 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 218 MovieClip [fs] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (_parent.ship._x > _x) { _x = _x; } else { _x = _x; } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 20; guncooldown = 30;
Symbol 218 MovieClip [fs] Frame 4
stop();
Symbol 221 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 222 MovieClip [f7] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 35; guncooldown2 = 35;
Symbol 222 MovieClip [f7] Frame 4
stop();
Symbol 223 MovieClip [foelaser2] Frame 1
function enemyaction() { _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 224 MovieClip [f8] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 4); } else { _x = (_x - 4); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 55; guncooldown2 = 55;
Symbol 224 MovieClip [f8] Frame 4
stop();
Symbol 225 MovieClip [f9] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 25; guncooldown2 = 25;
Symbol 225 MovieClip [f9] Frame 4
stop();
Symbol 230 MovieClip Frame 40
gotoAndPlay (1);
Symbol 238 MovieClip Frame 8
stop();
Symbol 249 MovieClip Frame 13
_parent._parent.winlevel();
Symbol 250 MovieClip [lv1boss] Frame 325
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 20; guncooldown2 = 20; guncooldown3 = 20; _y = 5;
Symbol 250 MovieClip [lv1boss] Frame 328
stop();
Symbol 250 MovieClip [lv1boss] Frame 329
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 250 MovieClip [lv1boss] Frame 463
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 30; guncooldown = 20; guncooldown2 = 20; _y = 5;
Symbol 250 MovieClip [lv1boss] Frame 466
stop();
Symbol 253 MovieClip [mainscreen2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 254 MovieClip [foelaser3] Frame 1
function enemyaction() { _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 272 MovieClip Frame 13
_parent._parent.winlevel();
Symbol 275 MovieClip [lv2boss] Frame 415
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss3.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss3.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 30; guncooldown = 20; guncooldown2 = 20; guncooldown3 = 20; _y = 5;
Symbol 275 MovieClip [lv2boss] Frame 418
stop();
Symbol 275 MovieClip [lv2boss] Frame 419
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 275 MovieClip [lv2boss] Frame 615
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 40; guncooldown = 20; guncooldown2 = 20; _y = 5;
Symbol 275 MovieClip [lv2boss] Frame 618
stop();
Symbol 280 MovieClip [ship1a] Frame 1
stop(); if (warmedup == undefined) { gotoAndPlay ("warmup2"); }
Symbol 280 MovieClip [ship1a] Frame 2
play();
Symbol 280 MovieClip [ship1a] Frame 13
_parent.loselife2();
Symbol 280 MovieClip [ship1a] Frame 75
warmedup = 1;
Symbol 285 MovieClip [lazer1a] Frame 1
function weaponaction() { _y = (_y - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 290 MovieClip Frame 165
gotoAndPlay (1);
Symbol 322 MovieClip Frame 15
gotoAndPlay (1);
Symbol 329 MovieClip Frame 15
gotoAndPlay (1);
Symbol 333 MovieClip Frame 110
gotoAndPlay (1);
Symbol 342 MovieClip Frame 20
gotoAndPlay (1);
Symbol 360 MovieClip Frame 51
stop();
Symbol 363 MovieClip Frame 51
stop();
Symbol 373 MovieClip Frame 1
_parent._parent.winlevel();
Symbol 374 MovieClip [lvfinalboss] Frame 1
stopAllSounds();
Symbol 374 MovieClip [lvfinalboss] Frame 2
mySound3 = new Sound(); mySound3.attachSound("Xanadu"); mySound3.start(0, 999); function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t1"); } else { _parent.addpoints(100); gotoAndPlay ("a1"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 4
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 6
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t2"); } else { _parent.addpoints(100); gotoAndPlay ("a2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 8
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 10
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t3"); } else { _parent.addpoints(100); gotoAndPlay ("a3"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 12
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 14
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t4"); } else { _parent.addpoints(100); gotoAndPlay ("a4"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 16
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 18
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t5"); } else { _parent.addpoints(100); gotoAndPlay ("a5"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 20
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 22
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t6"); } else { _parent.addpoints(100); gotoAndPlay ("a6"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 24
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 26
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t7"); } else { _parent.addpoints(100); gotoAndPlay ("a7"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 28
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 30
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t8"); } else { _parent.addpoints(100); gotoAndPlay ("a8"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 32
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 34
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t9"); } else { _parent.addpoints(100); gotoAndPlay ("a9"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 36
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 38
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t10"); } else { _parent.addpoints(100); gotoAndPlay ("a10"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 40
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 42
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t11"); } else { _parent.addpoints(100); gotoAndPlay ("a11"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 44
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 46
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t12"); } else { _parent.addpoints(100); gotoAndPlay ("a12"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 48
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 50
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t13"); } else { _parent.addpoints(100); gotoAndPlay ("a13"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 52
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 54
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t14"); } else { _parent.addpoints(100); gotoAndPlay ("a14"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 56
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 58
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t15"); } else { _parent.addpoints(100); gotoAndPlay ("a15"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 60
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 62
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t16"); } else { _parent.addpoints(100); gotoAndPlay ("a16"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 64
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 66
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t17"); } else { _parent.addpoints(100); gotoAndPlay ("a17"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 68
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 70
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t18"); } else { _parent.addpoints(100); gotoAndPlay ("a18"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 72
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 74
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t19"); } else { _parent.addpoints(100); gotoAndPlay ("a19"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 76
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 78
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t20"); } else { _parent.addpoints(100); gotoAndPlay ("a20"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 5; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 80
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 82
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 179
mySound2 = new Sound(); mySound2.attachSound("pillars"); mySound2.start();
Symbol 374 MovieClip [lvfinalboss] Frame 447
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n1"); } else { _parent.addpoints(100); gotoAndPlay ("b1"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 449
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 451
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n2"); } else { _parent.addpoints(100); gotoAndPlay ("b2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 453
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 455
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n3"); } else { _parent.addpoints(100); gotoAndPlay ("b3"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 457
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 459
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n4"); } else { _parent.addpoints(100); gotoAndPlay ("b4"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 461
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 463
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n5"); } else { _parent.addpoints(100); gotoAndPlay ("b5"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 465
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 467
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n6"); } else { _parent.addpoints(100); gotoAndPlay ("b6"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 469
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 471
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n7"); } else { _parent.addpoints(100); gotoAndPlay ("b7"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 473
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 475
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n8"); } else { _parent.addpoints(100); gotoAndPlay ("b8"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 477
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 479
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n9"); } else { _parent.addpoints(100); gotoAndPlay ("b9"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 481
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 483
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n10"); } else { _parent.addpoints(100); gotoAndPlay ("b10"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 485
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 487
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n11"); } else { _parent.addpoints(100); gotoAndPlay ("b11"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 489
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 491
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n12"); } else { _parent.addpoints(100); gotoAndPlay ("b12"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 493
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 495
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n13"); } else { _parent.addpoints(100); gotoAndPlay ("b13"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 497
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 499
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n14"); } else { _parent.addpoints(100); gotoAndPlay ("b14"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 501
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 503
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n15"); } else { _parent.addpoints(100); gotoAndPlay ("b15"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 505
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 507
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n16"); } else { _parent.addpoints(100); gotoAndPlay ("b16"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 509
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 511
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n17"); } else { _parent.addpoints(100); gotoAndPlay ("b17"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 513
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 515
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n18"); } else { _parent.addpoints(100); gotoAndPlay ("b18"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 517
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 519
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n19"); } else { _parent.addpoints(100); gotoAndPlay ("b19"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 521
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 523
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n20"); } else { _parent.addpoints(100); gotoAndPlay ("b20"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 525
stop();
Symbol 374 MovieClip [lvfinalboss] Frame 527
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 374 MovieClip [lvfinalboss] Frame 597
stopAllSounds();
Symbol 374 MovieClip [lvfinalboss] Frame 718
stopAllSounds();
Symbol 374 MovieClip [lvfinalboss] Frame 750
stop();
Symbol 380 MovieClip Frame 11
gotoAndPlay (1);
Symbol 381 MovieClip [xlaser1] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 382 MovieClip [xlaser2] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 383 MovieClip [xlaser3] Frame 1
function enemyaction() { _y = (_y + 5); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 387 MovieClip Frame 68
gotoAndPlay (1);
Symbol 388 MovieClip [xlaser4] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 396 MovieClip Frame 16
gotoAndPlay (1);
Symbol 397 MovieClip [xlaser5] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 402 Button
on (press) { _parent.gotoAndPlay("lv3"); this.removeMovieClip(); }
Symbol 404 MovieClip [wingame2] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorea2i", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 407 Button
on (press) { _parent.gotoAndPlay("lv4"); this.removeMovieClip(); }
Symbol 409 MovieClip [wingame3] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.SubmitScore("scorea3v", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 412 Button
on (press) { _parent.gotoAndPlay("lv5"); this.removeMovieClip(); }
Symbol 414 MovieClip [wingame4] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.SubmitScore("scorea4e", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 419 MovieClip [wingame5] Frame 1
Nonoba.api.NonobaAPI.AwardAchievement("lv5finished", function (response, count) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The achievement was successfully awarded."); trace(("It has been awarded " + count) + " times."); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in."); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 422 MovieClip [mainscreen3] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 425 MovieClip [mainscreen4] Frame 1
mySoundw = new Sound(); mySoundw.attachSound("a"); mySoundw.start(0, 999);
Symbol 425 MovieClip [mainscreen4] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 428 MovieClip [mainscreen5] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 431 Button
on (press) { _parent.gotoAndPlay("cutscene"); this.removeMovieClip(); }
Symbol 433 MovieClip [wingame4a] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorea5s", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 436 MovieClip [mainscreen4a] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.AwardAchievement("lv1through4complete", function (response, count) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The achievement was successfully awarded."); trace(("It has been awarded " + count) + " times."); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in."); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 436 MovieClip [mainscreen4a] Frame 2
mySoundy = new Sound(); mySoundy.attachSound("b"); mySoundy.start(0, 999);
Symbol 436 MovieClip [mainscreen4a] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 442 MovieClip Frame 120
_parent._parent.winlevel();
Symbol 445 MovieClip [cirnofrozen] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 9; moveright = true; maxdist = 20; startx = _x; _y = 99;
Symbol 445 MovieClip [cirnofrozen] Frame 4
stop();
Symbol 446 MovieClip [g1] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 15); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 15); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 4); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 20; startx = _x;
Symbol 446 MovieClip [g1] Frame 4
stop();
Symbol 448 MovieClip [g2] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { _y = (_y + 10); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 55555; maxdist = 20; startx = _x;
Symbol 448 MovieClip [g2] Frame 4
stop();
Symbol 450 MovieClip Frame 60
gotoAndPlay (1);
Symbol 451 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 452 MovieClip [g3] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveup) { _y = (_y + 5); if (_y > (starty + maxdist)) { moveup = false; } } else { _y = (_y - 5); if (_y < (starty - maxdist)) { moveup = true; } } guncooldown--; if (guncooldown == 0) { guncooldown = 5; _parent.insertenemy("foelaser1", _x, _y + 20); } _x = (_x + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_x > Stage.width) { _parent.removeenemy(_name); } } stop(); health = 5; moveup = true; maxdist = 20; starty = _y + 700; guncooldown = 5;
Symbol 452 MovieClip [g3] Frame 4
stop();
Symbol 453 MovieClip [foelaser4] Frame 1
function enemyaction() { _x = (_x + 10); _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 454 MovieClip [foelaser5] Frame 1
function enemyaction() { _x = (_x - 10); _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 457 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 458 MovieClip [g4] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 70; _parent.insertenemy("foelaser1", _x, _y + 20); _parent.insertenemy("foelaser4", _x, _y + 20); _parent.insertenemy("foelaser5", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 5; guncooldown = 70;
Symbol 458 MovieClip [g4] Frame 4
stop();
Symbol 461 MovieClip Frame 5
gotoAndPlay (1);
Symbol 462 MovieClip Frame 13
_parent._parent.removeenemy(_parent._name);
Symbol 464 MovieClip Frame 20
stop();
Symbol 465 MovieClip [g5] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndPlay ("qa"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 55; _parent.insertenemy("foelaser6", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 55;
Symbol 465 MovieClip [g5] Frame 4
stop();
Symbol 465 MovieClip [g5] Frame 27
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(200); gotoAndStop ("explode2"); } else { _parent.addpoints(20); gotoAndPlay ("takedamage2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 30; _parent.insertenemy("foelaser7", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 4; guncooldown = 30;
Symbol 465 MovieClip [g5] Frame 30
stop();
Symbol 466 MovieClip [foelaser6] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 3; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 467 MovieClip [foelaser7] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 470 MovieClip [mainscreen2v2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 473 MovieClip [mainscreen3v2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 476 MovieClip [mainscreen4v2] Frame 1
mySoundb = new Sound(); mySoundb.attachSound("a"); mySoundb.start(0, 999);
Symbol 476 MovieClip [mainscreen4v2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 479 MovieClip [mainscreen4av2] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.AwardAchievement("lv1athroughthe4acom", function (response, count) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The achievement was successfully awarded."); trace(("It has been awarded " + count) + " times."); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in."); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 479 MovieClip [mainscreen4av2] Frame 2
mySounde = new Sound(); mySounde.attachSound("b"); mySounde.start(0, 999);
Symbol 479 MovieClip [mainscreen4av2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 482 MovieClip [mainscreen5a] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 485 Button
on (press) { _parent.gotoAndPlay("lv2a"); this.removeMovieClip(); }
Symbol 487 MovieClip [wingame1a] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorec1s", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 490 Button
on (press) { _parent.gotoAndPlay("lv3a"); this.removeMovieClip(); }
Symbol 492 MovieClip [wingame2a] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorec2e", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 495 Button
on (press) { _parent.gotoAndPlay("lv4a"); this.removeMovieClip(); }
Symbol 497 MovieClip [wingame3a] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.SubmitScore("scorec3n", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 500 Button
on (press) { _parent.gotoAndPlay("lv5b"); this.removeMovieClip(); }
Symbol 502 MovieClip [wingame4b] Frame 1
stopAllSounds(); Nonoba.api.NonobaAPI.SubmitScore("scorec4i", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 505 Button
on (press) { _parent.gotoAndPlay("cutscene2"); this.removeMovieClip(); }
Symbol 507 MovieClip [wingame4c] Frame 1
Nonoba.api.NonobaAPI.SubmitScore("scorec5n", _root.score, function (response) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The score was submitted successfully"); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in"); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 511 MovieClip [wingame5a] Frame 1
Nonoba.api.NonobaAPI.AwardAchievement("lv5aandfinished", function (response, count) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The achievement was successfully awarded."); trace(("It has been awarded " + count) + " times."); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in."); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 512 MovieClip [g5z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndPlay ("qa"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 55; _parent.insertenemy("foelaser6a", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 55;
Symbol 512 MovieClip [g5z] Frame 4
stop();
Symbol 512 MovieClip [g5z] Frame 27
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(200); gotoAndStop ("explode2"); } else { _parent.addpoints(20); gotoAndPlay ("takedamage2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 30; _parent.insertenemy("foelaser7a", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 4; guncooldown = 30;
Symbol 512 MovieClip [g5z] Frame 30
stop();
Symbol 513 MovieClip [foelaser6a] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 3; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 514 MovieClip [g4z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 70; _parent.insertenemy("foelaser1", _x, _y + 20); _parent.insertenemy("foelaser4", _x, _y + 20); _parent.insertenemy("foelaser5", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 5; guncooldown = 70;
Symbol 514 MovieClip [g4z] Frame 4
stop();
Symbol 515 MovieClip [f4z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 50; _parent.insertenemy("foelaser1", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 2; guncooldown = 50;
Symbol 515 MovieClip [f4z] Frame 4
stop();
Symbol 516 MovieClip [f6z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 60; _parent.insertenemy("foelaser1", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 2; guncooldown = 60;
Symbol 516 MovieClip [f6z] Frame 4
stop();
Symbol 517 MovieClip [f7z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 35; guncooldown2 = 35;
Symbol 517 MovieClip [f7z] Frame 4
stop();
Symbol 518 MovieClip [f8z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 4); } else { _x = (_x - 4); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 55; guncooldown2 = 55;
Symbol 518 MovieClip [f8z] Frame 4
stop();
Symbol 519 MovieClip [f9z] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 35; _parent.insertenemy("foelaser1", _x + 15, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 35; _parent.insertenemy("foelaser2", _x - 15, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitarea2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 3; guncooldown = 25; guncooldown2 = 25;
Symbol 519 MovieClip [f9z] Frame 4
stop();
Symbol 524 MovieClip [lv1bossz] Frame 325
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 20; guncooldown2 = 20; guncooldown3 = 20; _y = 5;
Symbol 524 MovieClip [lv1bossz] Frame 328
stop();
Symbol 524 MovieClip [lv1bossz] Frame 329
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 524 MovieClip [lv1bossz] Frame 463
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 30; guncooldown = 20; guncooldown2 = 20; _y = 5;
Symbol 524 MovieClip [lv1bossz] Frame 466
stop();
Symbol 528 MovieClip [lv2bossz] Frame 415
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss3.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss3.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 30; guncooldown = 20; guncooldown2 = 20; guncooldown3 = 20; _y = 5;
Symbol 528 MovieClip [lv2bossz] Frame 418
stop();
Symbol 528 MovieClip [lv2bossz] Frame 419
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 528 MovieClip [lv2bossz] Frame 615
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 40; guncooldown = 20; guncooldown2 = 20; _y = 5;
Symbol 528 MovieClip [lv2bossz] Frame 618
stop();
Symbol 542 MovieClip [bossweegeez] Frame 1
stopAllSounds();
Symbol 542 MovieClip [bossweegeez] Frame 297
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("r1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 150; _parent.insertenemy("r2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 200; _parent.insertenemy("r3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 250; _parent.insertenemy("r4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 300; _parent.insertenemy("r5", _x, _y); } if (_parent.ship1a._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 40; guncooldown = 100; guncooldown2 = 150; guncooldown3 = 200; guncooldown4 = 250; guncooldown5 = 300; _y = 200;
Symbol 542 MovieClip [bossweegeez] Frame 300
stop();
Symbol 542 MovieClip [bossweegeez] Frame 302
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre2"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage2"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 50; _parent.insertenemy("r1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 75; _parent.insertenemy("r2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 100; _parent.insertenemy("r3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 125; _parent.insertenemy("r4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 150; _parent.insertenemy("r5", _x, _y); } if (_parent.ship1a._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 60; guncooldown = 50; guncooldown2 = 75; guncooldown3 = 100; guncooldown4 = 125; guncooldown5 = 150; _y = 200;
Symbol 542 MovieClip [bossweegeez] Frame 305
stop();
Symbol 542 MovieClip [bossweegeez] Frame 307
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100000); gotoAndStop ("explode"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage3"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; guncooldown6--; guncooldown7--; guncooldown8--; guncooldown9--; guncooldown10--; guncooldown11--; guncooldown12--; if (guncooldown == 0) { guncooldown = 25; _parent.insertenemy("r1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 40; _parent.insertenemy("wr2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 55; _parent.insertenemy("r3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 70; _parent.insertenemy("r4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 85; _parent.insertenemy("r5", _x, _y); } if (guncooldown6 == 0) { guncooldown6 = 200; _parent.insertenemy("s1", _x - 142, _y); } if (guncooldown7 == 0) { guncooldown7 = 200; _parent.insertenemy("s2", _x - 142, _y); } if (guncooldown8 == 0) { guncooldown8 = 200; _parent.insertenemy("s3", _x - 142, _y); } if (guncooldown9 == 0) { guncooldown9 = 200; _parent.insertenemy("s4", _x - 142, _y); } if (guncooldown10 == 0) { guncooldown10 = 200; _parent.insertenemy("s5", _x - 142, _y); } if (guncooldown11 == 0) { guncooldown11 = 200; _parent.insertenemy("s6", _x - 142, _y); } if (guncooldown12 == 0) { guncooldown12 = 200; _parent.insertenemy("s7", _x - 142, _y); } if (_parent.ship1a._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 155; guncooldown = 25; guncooldown2 = 40; guncooldown3 = 55; guncooldown4 = 70; guncooldown5 = 85; guncooldown6 = 200; guncooldown7 = 200; guncooldown8 = 200; guncooldown9 = 200; guncooldown10 = 200; guncooldown11 = 200; guncooldown12 = 200; _y = 200;
Symbol 542 MovieClip [bossweegeez] Frame 310
stop();
Symbol 543 MovieClip [bossmccombinez] Frame 1
stopAllSounds();
Symbol 543 MovieClip [bossmccombinez] Frame 2
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(55555); gotoAndStop ("explode"); } else { _parent.addpoints(555); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 15; _parent.insertenemy("qqq4", _x, _y + 50); } if (guncooldown2 == 0) { guncooldown2 = 17; _parent.insertenemy("qqq3", _x - 60, _y - 10); } if (guncooldown3 == 0) { guncooldown3 = 19; _parent.insertenemy("qqq2", _x + 60, _y - 10); } if (guncooldown4 == 0) { guncooldown4 = 21; _parent.insertenemy("qqq1", _x, _y - 50); } if (guncooldown5 == 0) { guncooldown5 = 105; _parent.insertenemy("qqq5", _x, _y - 20); } if (_parent.ship1a._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } if (_parent.ship1a._y > _y) { _y = (_y + 3); } else { _y = (_y - 3); } if (hitareabossmc.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossmc.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 75; guncooldown = 15; guncooldown2 = 17; guncooldown3 = 19; guncooldown4 = 21; guncooldown5 = 105; _y = 0;
Symbol 543 MovieClip [bossmccombinez] Frame 5
stop();
Symbol 550 MovieClip Frame 365
_parent._parent.winlevel();
Symbol 552 MovieClip [cirnofrozenz] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (hitarea2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 9; moveright = true; maxdist = 20; startx = _x; _y = 99;
Symbol 552 MovieClip [cirnofrozenz] Frame 4
stop();
Symbol 553 MovieClip [qqq1] Frame 1
function enemyaction() { _y = (_y - 15); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 554 MovieClip [qqq2] Frame 1
function enemyaction() { _y = (_y - 15); _x = (_x + 15); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 555 MovieClip [qqq3] Frame 1
function enemyaction() { _y = (_y - 15); _x = (_x - 15); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 556 MovieClip [qqq4] Frame 1
function enemyaction() { _y = (_y + 15); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 557 MovieClip [qqq5] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 558 MovieClip [r1] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 5; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 559 MovieClip [r2] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 10; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 560 MovieClip [r3] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 15; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 561 MovieClip [r4] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 20; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 562 MovieClip [r5] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 25; xdist = _parent.ship1a._x - _x; ydist = _parent.ship1a._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 563 MovieClip [s1] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x + 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 564 MovieClip [s2] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x + 0); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 565 MovieClip [s3] Frame 1
function enemyaction() { _y = (_y + 5); _x = (_x - 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 566 MovieClip [s4] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x - 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 567 MovieClip [s5] Frame 1
function enemyaction() { _y = (_y - 5); _x = (_x - 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 568 MovieClip [s6] Frame 1
function enemyaction() { _y = (_y - 5); _x = (_x + 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 569 MovieClip [s7] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x + 5); if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 572 MovieClip [mainscreenboss1] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 575 Button
on (press) { _parent.gotoAndPlay("finalfinal"); this.removeMovieClip(); }
Symbol 577 MovieClip [wingameboss1] Frame 1
stopAllSounds();
Symbol 586 MovieClip Frame 15
gotoAndPlay (1);
Symbol 590 MovieClip Frame 55
gotoAndPlay (1); gotoAndPlay (1);
Symbol 592 MovieClip [wingameboss2] Frame 1
Nonoba.api.NonobaAPI.AwardAchievement("lvbossmodesuperfin", function (response, count) { switch (response) { case Nonoba.api.NonobaAPI.SUCCESS : trace("The achievement was successfully awarded."); trace(("It has been awarded " + count) + " times."); break; case Nonoba.api.NonobaAPI.NOT_LOGGED_IN : trace("The user is not logged in."); break; case Nonoba.api.NonobaAPI.ERROR : trace("An error occurred."); } });
Symbol 595 MovieClip [mainscreenboss2] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 602 MovieClip [lvfinalboss2] Frame 1
stopAllSounds();
Symbol 602 MovieClip [lvfinalboss2] Frame 2
mySound3 = new Sound(); mySound3.attachSound("Xanadu"); mySound3.start(0, 999); function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t1"); } else { _parent.addpoints(100); gotoAndPlay ("a1"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 4
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 6
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t2"); } else { _parent.addpoints(100); gotoAndPlay ("a2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 8
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 10
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t3"); } else { _parent.addpoints(100); gotoAndPlay ("a3"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 12
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 14
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t4"); } else { _parent.addpoints(100); gotoAndPlay ("a4"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 16
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 18
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t5"); } else { _parent.addpoints(100); gotoAndPlay ("a5"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 20
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 22
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t6"); } else { _parent.addpoints(100); gotoAndPlay ("a6"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 24
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 26
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t7"); } else { _parent.addpoints(100); gotoAndPlay ("a7"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 28
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 30
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t8"); } else { _parent.addpoints(100); gotoAndPlay ("a8"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 32
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 34
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t9"); } else { _parent.addpoints(100); gotoAndPlay ("a9"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 36
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 38
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t10"); } else { _parent.addpoints(100); gotoAndPlay ("a10"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 40
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 42
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t11"); } else { _parent.addpoints(100); gotoAndPlay ("a11"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 44
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 46
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t12"); } else { _parent.addpoints(100); gotoAndPlay ("a12"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 48
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 50
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t13"); } else { _parent.addpoints(100); gotoAndPlay ("a13"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 52
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 54
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t14"); } else { _parent.addpoints(100); gotoAndPlay ("a14"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 56
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 58
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t15"); } else { _parent.addpoints(100); gotoAndPlay ("a15"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 60
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 62
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t16"); } else { _parent.addpoints(100); gotoAndPlay ("a16"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 64
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 66
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t17"); } else { _parent.addpoints(100); gotoAndPlay ("a17"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 68
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 70
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t18"); } else { _parent.addpoints(100); gotoAndPlay ("a18"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 72
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 74
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t19"); } else { _parent.addpoints(100); gotoAndPlay ("a19"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 76
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 78
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("t20"); } else { _parent.addpoints(100); gotoAndPlay ("a20"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 80
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 82
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 179
mySound2 = new Sound(); mySound2.attachSound("pillars"); mySound2.start();
Symbol 602 MovieClip [lvfinalboss2] Frame 447
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n1"); } else { _parent.addpoints(100); gotoAndPlay ("b1"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 449
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 451
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n2"); } else { _parent.addpoints(100); gotoAndPlay ("b2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 453
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 455
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n3"); } else { _parent.addpoints(100); gotoAndPlay ("b3"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 457
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 459
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n4"); } else { _parent.addpoints(100); gotoAndPlay ("b4"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 461
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 463
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n5"); } else { _parent.addpoints(100); gotoAndPlay ("b5"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 465
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 467
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n6"); } else { _parent.addpoints(100); gotoAndPlay ("b6"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 469
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 471
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n7"); } else { _parent.addpoints(100); gotoAndPlay ("b7"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 473
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 475
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n8"); } else { _parent.addpoints(100); gotoAndPlay ("b8"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 477
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 479
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n9"); } else { _parent.addpoints(100); gotoAndPlay ("b9"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 481
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 483
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n10"); } else { _parent.addpoints(100); gotoAndPlay ("b10"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 485
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 487
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n11"); } else { _parent.addpoints(100); gotoAndPlay ("b11"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 489
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 491
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n12"); } else { _parent.addpoints(100); gotoAndPlay ("b12"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 493
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 495
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n13"); } else { _parent.addpoints(100); gotoAndPlay ("b13"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 497
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 499
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n14"); } else { _parent.addpoints(100); gotoAndPlay ("b14"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 501
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 503
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n15"); } else { _parent.addpoints(100); gotoAndPlay ("b15"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 10; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 505
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 507
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n16"); } else { _parent.addpoints(100); gotoAndPlay ("b16"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 509
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 511
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n17"); } else { _parent.addpoints(100); gotoAndPlay ("b17"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 513
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 515
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n18"); } else { _parent.addpoints(100); gotoAndPlay ("b18"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 517
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 519
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n19"); } else { _parent.addpoints(100); gotoAndPlay ("b19"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 521
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 523
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("n20"); } else { _parent.addpoints(100); gotoAndPlay ("b20"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 20; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 525
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 527
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } } health = 10000; guncooldown = 10000000 /* 0x989680 */; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 835
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("nn1"); } else { _parent.addpoints(100); gotoAndPlay ("bb1"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } guncooldown6--; if (guncooldown6 == 0) { guncooldown6 = 150; _parent.insertenemy("xlaserlaser1", _x + 140, _y + 250); } guncooldown7--; if (guncooldown7 == 0) { guncooldown7 = 150; _parent.insertenemy("xlaserlaser2", _x + 140, _y + 240); } guncooldown8--; if (guncooldown8 == 0) { guncooldown8 = 150; _parent.insertenemy("xlaserlaser3", _x + 140, _y + 240); } guncooldown9--; if (guncooldown9 == 0) { guncooldown9 = 150; _parent.insertenemy("xlaserlaser4", _x - 140, _y + 240); } guncooldown10--; if (guncooldown10 == 0) { guncooldown10 = 150; _parent.insertenemy("xlaserlaser5", _x - 140, _y + 240); } guncooldown11--; if (guncooldown11 == 0) { guncooldown11 = 150; _parent.insertenemy("xlaserlaser6", _x - 140, _y + 240); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; guncooldown6 = 150; guncooldown7 = 150; guncooldown8 = 150; guncooldown9 = 150; guncooldown10 = 150; guncooldown11 = 150; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 837
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 839
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("nn2"); } else { _parent.addpoints(100); gotoAndPlay ("bb2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } guncooldown6--; if (guncooldown6 == 0) { guncooldown6 = 150; _parent.insertenemy("xlaserlaser1", _x + 140, _y + 250); } guncooldown7--; if (guncooldown7 == 0) { guncooldown7 = 150; _parent.insertenemy("xlaserlaser2", _x + 140, _y + 240); } guncooldown8--; if (guncooldown8 == 0) { guncooldown8 = 150; _parent.insertenemy("xlaserlaser3", _x + 140, _y + 240); } guncooldown9--; if (guncooldown9 == 0) { guncooldown9 = 150; _parent.insertenemy("xlaserlaser4", _x - 140, _y + 240); } guncooldown10--; if (guncooldown10 == 0) { guncooldown10 = 150; _parent.insertenemy("xlaserlaser5", _x - 140, _y + 240); } guncooldown11--; if (guncooldown11 == 0) { guncooldown11 = 150; _parent.insertenemy("xlaserlaser6", _x - 140, _y + 240); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; guncooldown6 = 150; guncooldown7 = 150; guncooldown8 = 150; guncooldown9 = 150; guncooldown10 = 150; guncooldown11 = 150; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 841
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 843
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("nn3"); } else { _parent.addpoints(100); gotoAndPlay ("bb3"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } guncooldown6--; if (guncooldown6 == 0) { guncooldown6 = 150; _parent.insertenemy("xlaserlaser1", _x + 140, _y + 250); } guncooldown7--; if (guncooldown7 == 0) { guncooldown7 = 150; _parent.insertenemy("xlaserlaser2", _x + 140, _y + 240); } guncooldown8--; if (guncooldown8 == 0) { guncooldown8 = 150; _parent.insertenemy("xlaserlaser3", _x + 140, _y + 240); } guncooldown9--; if (guncooldown9 == 0) { guncooldown9 = 150; _parent.insertenemy("xlaserlaser4", _x - 140, _y + 240); } guncooldown10--; if (guncooldown10 == 0) { guncooldown10 = 150; _parent.insertenemy("xlaserlaser5", _x - 140, _y + 240); } guncooldown11--; if (guncooldown11 == 0) { guncooldown11 = 150; _parent.insertenemy("xlaserlaser6", _x - 140, _y + 240); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; guncooldown6 = 150; guncooldown7 = 150; guncooldown8 = 150; guncooldown9 = 150; guncooldown10 = 150; guncooldown11 = 150; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 845
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 847
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("nn4"); } else { _parent.addpoints(100); gotoAndPlay ("bb4"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } guncooldown6--; if (guncooldown6 == 0) { guncooldown6 = 150; _parent.insertenemy("xlaserlaser1", _x + 140, _y + 250); } guncooldown7--; if (guncooldown7 == 0) { guncooldown7 = 150; _parent.insertenemy("xlaserlaser2", _x + 140, _y + 240); } guncooldown8--; if (guncooldown8 == 0) { guncooldown8 = 150; _parent.insertenemy("xlaserlaser3", _x + 140, _y + 240); } guncooldown9--; if (guncooldown9 == 0) { guncooldown9 = 150; _parent.insertenemy("xlaserlaser4", _x - 140, _y + 240); } guncooldown10--; if (guncooldown10 == 0) { guncooldown10 = 150; _parent.insertenemy("xlaserlaser5", _x - 140, _y + 240); } guncooldown11--; if (guncooldown11 == 0) { guncooldown11 = 150; _parent.insertenemy("xlaserlaser6", _x - 140, _y + 240); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; guncooldown6 = 150; guncooldown7 = 150; guncooldown8 = 150; guncooldown9 = 150; guncooldown10 = 150; guncooldown11 = 150; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 849
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 851
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(5000); gotoAndPlay ("nn5"); } else { _parent.addpoints(100); gotoAndPlay ("bb5"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 100; _parent.insertenemy("xlaser2", _x - 80, _y + 200); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 50; _parent.insertenemy("xlaser3", _x, _y + 200); } guncooldown4--; if (guncooldown4 == 0) { guncooldown4 = 50; _parent.insertenemy("xlaser4", _x - 250, _y + 150); } guncooldown5--; if (guncooldown5 == 0) { guncooldown5 = 50; _parent.insertenemy("xlaser5", _x + 250, _y + 150); } guncooldown6--; if (guncooldown6 == 0) { guncooldown6 = 150; _parent.insertenemy("xlaserlaser1", _x + 140, _y + 250); } guncooldown7--; if (guncooldown7 == 0) { guncooldown7 = 150; _parent.insertenemy("xlaserlaser2", _x + 140, _y + 240); } guncooldown8--; if (guncooldown8 == 0) { guncooldown8 = 150; _parent.insertenemy("xlaserlaser3", _x + 140, _y + 240); } guncooldown9--; if (guncooldown9 == 0) { guncooldown9 = 150; _parent.insertenemy("xlaserlaser4", _x - 140, _y + 240); } guncooldown10--; if (guncooldown10 == 0) { guncooldown10 = 150; _parent.insertenemy("xlaserlaser5", _x - 140, _y + 240); } guncooldown11--; if (guncooldown11 == 0) { guncooldown11 = 150; _parent.insertenemy("xlaserlaser6", _x - 140, _y + 240); } if (hitareafinal.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareafinal.hitTest(_parent.ship1a.hitarea)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 100; guncooldown2 = 100; guncooldown3 = 50; guncooldown4 = 75; guncooldown5 = 75; guncooldown6 = 150; guncooldown7 = 150; guncooldown8 = 150; guncooldown9 = 150; guncooldown10 = 150; guncooldown11 = 150; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 853
stop();
Symbol 602 MovieClip [lvfinalboss2] Frame 855
mySound3 = new Sound(); mySound3.attachSound("Xanadu"); mySound3.start(0, 999); function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("xlaser1", _x + 80, _y + 200); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 602 MovieClip [lvfinalboss2] Frame 925
stopAllSounds();
Symbol 602 MovieClip [lvfinalboss2] Frame 1046
stopAllSounds();
Symbol 602 MovieClip [lvfinalboss2] Frame 1078
stop();
Symbol 629 MovieClip Frame 13
gotoAndPlay (1);
Symbol 634 MovieClip [bossweegee2] Frame 1
stopAllSounds();
Symbol 634 MovieClip [bossweegee2] Frame 297
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 100; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 150; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 200; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 250; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 300; _parent.insertenemy("weegeebullet5", _x, _y); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 25; guncooldown = 100; guncooldown2 = 150; guncooldown3 = 200; guncooldown4 = 250; guncooldown5 = 300; _y = 200;
Symbol 634 MovieClip [bossweegee2] Frame 300
stop();
Symbol 634 MovieClip [bossweegee2] Frame 302
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); gotoAndStop ("explodepre2"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage2"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 50; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 75; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 100; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 125; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 150; _parent.insertenemy("weegeebullet5", _x, _y); } if (_parent.ship._x > _x) { _x = (_x + 2); } else { _x = (_x - 2); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 55; guncooldown = 50; guncooldown2 = 75; guncooldown3 = 100; guncooldown4 = 125; guncooldown5 = 150; _y = 200;
Symbol 634 MovieClip [bossweegee2] Frame 305
stop();
Symbol 634 MovieClip [bossweegee2] Frame 307
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100000); gotoAndPlay ("weegeeintervention"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage3"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; guncooldown6--; guncooldown7--; guncooldown8--; guncooldown9--; guncooldown10--; guncooldown11--; guncooldown12--; if (guncooldown == 0) { guncooldown = 25; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 40; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 55; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 70; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 85; _parent.insertenemy("weegeebullet5", _x, _y); } if (guncooldown6 == 0) { guncooldown6 = 200; _parent.insertenemy("db1", _x - 142, _y); } if (guncooldown7 == 0) { guncooldown7 = 200; _parent.insertenemy("db2", _x - 142, _y); } if (guncooldown8 == 0) { guncooldown8 = 200; _parent.insertenemy("db3", _x - 142, _y); } if (guncooldown9 == 0) { guncooldown9 = 200; _parent.insertenemy("db4", _x - 142, _y); } if (guncooldown10 == 0) { guncooldown10 = 200; _parent.insertenemy("db5", _x - 142, _y); } if (guncooldown11 == 0) { guncooldown11 = 200; _parent.insertenemy("db6", _x - 142, _y); } if (guncooldown12 == 0) { guncooldown12 = 200; _parent.insertenemy("db7", _x - 142, _y); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 105; guncooldown = 25; guncooldown2 = 40; guncooldown3 = 55; guncooldown4 = 70; guncooldown5 = 85; guncooldown6 = 200; guncooldown7 = 200; guncooldown8 = 200; guncooldown9 = 200; guncooldown10 = 200; guncooldown11 = 200; guncooldown12 = 200; _y = 200;
Symbol 634 MovieClip [bossweegee2] Frame 310
stop();
Symbol 634 MovieClip [bossweegee2] Frame 311
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000000 /* 0x989680 */; _parent.insertenemy("weegeebullet1", _x, _y); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000000 /* 0x989680 */; _y = 200;
Symbol 634 MovieClip [bossweegee2] Frame 694
stopAllSounds();
Symbol 634 MovieClip [bossweegee2] Frame 695
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100000); gotoAndStop ("defeated"); } else { _parent.addpoints(300); gotoAndPlay ("takedamage4"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; guncooldown6--; guncooldown7--; guncooldown8--; guncooldown9--; guncooldown10--; guncooldown11--; guncooldown12--; if (guncooldown == 0) { guncooldown = 25; _parent.insertenemy("weegeebullet1", _x, _y); } if (guncooldown2 == 0) { guncooldown2 = 40; _parent.insertenemy("weegeebullet2", _x, _y); } if (guncooldown3 == 0) { guncooldown3 = 55; _parent.insertenemy("weegeebullet3", _x, _y); } if (guncooldown4 == 0) { guncooldown4 = 70; _parent.insertenemy("weegeebullet4", _x, _y); } if (guncooldown5 == 0) { guncooldown5 = 85; _parent.insertenemy("weegeebullet5", _x, _y); } if (guncooldown6 == 0) { guncooldown6 = 200; _parent.insertenemy("dbz1a", _x - 142, _y); } if (guncooldown7 == 0) { guncooldown7 = 200; _parent.insertenemy("dbz2a", _x - 142, _y); } if (guncooldown8 == 0) { guncooldown8 = 200; _parent.insertenemy("dbz3a", _x - 142, _y); } if (guncooldown9 == 0) { guncooldown9 = 200; _parent.insertenemy("dbz4a", _x - 142, _y); } if (guncooldown10 == 0) { guncooldown10 = 200; _parent.insertenemy("dbz5a", _x - 142, _y); } if (guncooldown11 == 0) { guncooldown11 = 200; _parent.insertenemy("dbz6a", _x - 142, _y); } if (guncooldown12 == 0) { guncooldown12 = 200; _parent.insertenemy("dbz7a", _x - 142, _y); } if (_parent.ship._x > _x) { _x = (_x + 7); } else { _x = (_x - 7); } if (hitareameegee.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareameegee.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 255; guncooldown = 12; guncooldown2 = 20; guncooldown3 = 27; guncooldown4 = 35; guncooldown5 = 42; guncooldown6 = 100; guncooldown7 = 100; guncooldown8 = 100; guncooldown9 = 100; guncooldown10 = 100; guncooldown11 = 100; guncooldown12 = 100; _y = 200;
Symbol 634 MovieClip [bossweegee2] Frame 698
stop();
Symbol 640 MovieClip [dbz1a] Frame 1
function enemyaction() { _y = (_y + 10); _x = (_x + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 641 MovieClip [dbz2a] Frame 1
function enemyaction() { _y = (_y + 10); _x = (_x + 0); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 642 MovieClip [dbz3a] Frame 1
function enemyaction() { _y = (_y + 10); _x = (_x - 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 643 MovieClip [dbz4a] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x - 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 644 MovieClip [dbz5a] Frame 1
function enemyaction() { _y = (_y - 10); _x = (_x - 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 645 MovieClip [dbz6a] Frame 1
function enemyaction() { _y = (_y - 10); _x = (_x + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 646 MovieClip [dbz7a] Frame 1
function enemyaction() { _y = (_y + 0); _x = (_x + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < -100)) || (_x > Stage.width)) || (_x < -300)) { _parent.removeenemy(_name); } }
Symbol 651 MovieClip [lv1boss2] Frame 325
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 40; guncooldown = 20; guncooldown2 = 20; guncooldown3 = 20; _y = 5;
Symbol 651 MovieClip [lv1boss2] Frame 328
stop();
Symbol 651 MovieClip [lv1boss2] Frame 329
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 651 MovieClip [lv1boss2] Frame 463
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 60; guncooldown = 20; guncooldown2 = 20; _y = 5;
Symbol 651 MovieClip [lv1boss2] Frame 466
stop();
Symbol 655 MovieClip [lv2boss2] Frame 415
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(1000); gotoAndPlay ("explodev2"); } else { _parent.addpoints(100); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 50, _y + 20); } guncooldown3--; if (guncooldown3 == 0) { guncooldown3 = 20; _parent.insertenemy("foelaser3", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareaboss3.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareaboss3.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 60; guncooldown = 15; guncooldown2 = 15; guncooldown3 = 15; _y = 5;
Symbol 655 MovieClip [lv2boss2] Frame 418
stop();
Symbol 655 MovieClip [lv2boss2] Frame 419
function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 10000; _parent.insertenemy("foelaser1", _x + 50, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } } health = 10000; guncooldown = 10000; _y = 5;
Symbol 655 MovieClip [lv2boss2] Frame 615
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(3000); gotoAndStop ("explodev3"); } else { _parent.addpoints(300); gotoAndPlay ("takedamagev2"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; _parent.insertenemy("foelaser1", _x + 20, _y + 20); } guncooldown2--; if (guncooldown2 == 0) { guncooldown2 = 20; _parent.insertenemy("foelaser2", _x - 20, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 5); } else { _x = (_x - 5); } if (hitareabossv2.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossv2.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 80; guncooldown = 10; guncooldown2 = 10; _y = 5;
Symbol 655 MovieClip [lv2boss2] Frame 618
stop();
Symbol 656 MovieClip [bossmccombine2] Frame 1
stopAllSounds();
Symbol 656 MovieClip [bossmccombine2] Frame 2
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(55555); gotoAndStop ("explode"); } else { _parent.addpoints(555); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; guncooldown2--; guncooldown3--; guncooldown4--; guncooldown5--; if (guncooldown == 0) { guncooldown = 15; _parent.insertenemy("asteroidbulletmc", _x, _y + 50); } if (guncooldown2 == 0) { guncooldown2 = 17; _parent.insertenemy("asteroidbulletKC2", _x - 60, _y - 10); } if (guncooldown3 == 0) { guncooldown3 = 19; _parent.insertenemy("asteroidbulletKoG2", _x + 60, _y - 10); } if (guncooldown4 == 0) { guncooldown4 = 21; _parent.insertenemy("asteroidbulletwhite", _x, _y - 50); } if (guncooldown5 == 0) { guncooldown5 = 105; _parent.insertenemy("eyebullet", _x, _y - 20); } if (_parent.ship._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } if (_parent.ship._y > _y) { _y = (_y + 3); } else { _y = (_y - 3); } if (hitareabossmc.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (hitareabossmc.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } } stop(); health = 155; guncooldown = 15; guncooldown2 = 17; guncooldown3 = 19; guncooldown4 = 21; guncooldown5 = 105; _y = 0;
Symbol 656 MovieClip [bossmccombine2] Frame 5
stop();
Symbol 657 MovieClip [xlaserlaser1] Frame 1
function enemyaction() { _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 658 MovieClip [xlaserlaser2] Frame 1
function enemyaction() { _x = (_x - 2); _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 659 MovieClip [xlaserlaser3] Frame 1
function enemyaction() { _x = (_x - 4); _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 660 MovieClip [xlaserlaser4] Frame 1
function enemyaction() { _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 661 MovieClip [xlaserlaser5] Frame 1
function enemyaction() { _x = (_x + 2); _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 662 MovieClip [xlaserlaser6] Frame 1
function enemyaction() { _x = (_x + 4); _y = (_y + 4); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (this.hitTest(_parent.ship1a.hitarea2)) { _parent.hitship2(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } }
Symbol 664 MovieClip [lasermarisa] Frame 1
function weaponaction() { _y = (_y - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 666 MovieClip [laserleftmarisa] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 668 MovieClip [laserrightmarisa] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x + 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 670 MovieClip [laserleftmarisa2] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x - 10); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 672 MovieClip [laserrightmarisa2] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x + 10); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossv2"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareaboss3"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareabossmc"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareameegee"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitareafinal"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 2;
Symbol 676 MovieClip [powerupmarisa] Frame 1
function takedamage(strength) { _parent.removeenemy(_name); } function enemyaction() { _y = (_y + 2); if (hitareat.hitTest(_parent.ship.hitarea)) { _parent.currentweapon = "trishot"; _parent.removeenemy(_name); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop();
Symbol 679 MovieClip [mainscreenweegee] Frame 80
onEnterFrame = function () { _parent.newgame(); this.removeMovieClip(); };
Symbol 683 MovieClip [q1] Frame 1245
stop();
Symbol 684 MovieClip [starfield] Frame 1
function movestars() { starcount = 1; while (starcount <= stars) { eval ("star3" + starcount)._y = eval ("star3" + starcount)._y + eval ("star3" + starcount).speed; if (eval ("star3" + starcount)._y > Stage.height) { newspeedandsize = (Math.random() * 4) + 1; eval ("sta23" + starcount).speed = newspeedandsize; eval ("star3" + starcount)._width = newspeedandsize; eval ("star3" + starcount)._height = newspeedandsize; eval ("star3" + starcount)._y = -newspeedandsize; eval ("star3" + starcount)._x = Math.random() * Stage.width; } starcount++; } } stars = 25; starcount = 1; while (starcount <= stars) { this.attachMovie("star3", "star3" + starcount, this.getNextHighestDepth()); starcount++; }
Symbol 944 MovieClip [__Packages.Nonoba.api.NonobaAPI] Frame 0
class Nonoba.api.NonobaAPI { static var api; function NonobaAPI () { throw new Error("ERROR!: You cannot create an instance of the NonobaAPI class!"); } static function SubmitScore(key, score, callback) { if (!isInited) { Init(); } if (failed) { if (callback) { callback(ERROR); } return(undefined); } if (api && (api.SubmitScore)) { api.SubmitScore(key, score, callback); } else { cachedRequests.push(function () { Nonoba.api.NonobaAPI.SubmitScore(key, score, callback); }); } } static function AwardAchievement(key, callback) { if (!isInited) { Init(); } if (failed) { if (callback) { callback(ERROR, 0); } return(undefined); } if (api && (api.AwardAchievement)) { api.AwardAchievement(key, callback); } else { cachedRequests.push(function () { Nonoba.api.NonobaAPI.AwardAchievement(key, callback); }); } } static function SetUserData(key, value, callback) { if (!isInited) { Init(); } if (failed) { if (callback) { callback(ERROR); } return(undefined); } if (api && (api.SetUserData)) { api.SetUserData(key, value, callback); } else { cachedRequests.push(function () { Nonoba.api.NonobaAPI.SetUserData(key, value, callback); }); } } static function GetUserData(key, callback) { if (!isInited) { Init(); } if (failed) { if (callback) { callback(ERROR, ""); } return(undefined); } if (api && (api.GetUserData)) { api.GetUserData(key, callback); } else { cachedRequests.push(function () { Nonoba.api.NonobaAPI.GetUserData(key, callback); }); } } static function GetUsername(callback) { if (!isInited) { Init(); } if (failed) { if (callback) { callback(ERROR, ""); } return(undefined); } if (api && (api.GetUsername)) { api.GetUsername(callback); } else { cachedRequests.push(function () { Nonoba.api.NonobaAPI.GetUsername(callback); }); } } static function Init(container) { function emptyCache() { var _local1 = 0; while (_local1 < Nonoba.api.NonobaAPI.cachedRequests.length) { Nonoba.api.NonobaAPI.cachedRequests[_local1](); _local1++; } Nonoba.api.NonobaAPI.cachedRequests = []; } if (isInited) { throw new Error("NonobaAPI can not be re-initialized!"); } isInited = true; var _local3 = _root.nonoba$apicodeas2; if (!_local3) { failed = true; emptyCache(); } System.security.allowDomain("*"); container = container || _root; api = container.createEmptyMovieClip("___NonobaAPI__loader", container.getNextHighestDepth()); var _local5 = new MovieClipLoader(); _local5.addListener({onLoadComplete:function () { var loadTimer = setInterval(mx.utils.Delegate.create(Nonoba.api.NonobaAPI, function () { if (!(Nonoba.api.NonobaAPI.api.SubmitScore === undefined)) { clearInterval(loadTimer); emptyCache(); } }), 500); }, onLoadError:function () { Nonoba.api.NonobaAPI.failed = true; emptyCache(); }}); _local5.loadClip(_local3, api); } static var SUCCESS = "SUCCESS"; static var NOT_LOGGED_IN = "user not logged in"; static var ERROR = "error"; static var isInited = false; static var loading = false; static var cachedRequests = []; static var failed = false; }
Symbol 945 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 728 MovieClip Frame 21
gotoAndPlay (1);
Symbol 737 MovieClip Frame 8
gotoAndPlay (1);
Symbol 749 MovieClip Frame 21
gotoAndPlay (1);
Symbol 751 Button
on (release) { gotoAndStop ("start"); }
Symbol 753 Button
on (release) { gotoAndStop ("credits"); }
Symbol 755 Button
on (release) { gotoAndStop ("meegee"); }
Symbol 757 Button
on (release) { gotoAndStop ("bossmode"); }
Symbol 759 Button
on (release) { gotoAndStop ("lv1"); }
Symbol 761 Button
on (release) { gotoAndStop ("lv1a"); }
Symbol 783 Button
on (release) { gotoAndStop ("lv5a"); }
Symbol 811 MovieClip Frame 11
gotoAndPlay (1);
Symbol 815 MovieClip Frame 30
gotoAndPlay (1);
Symbol 818 MovieClip Frame 65
stop();
Symbol 819 MovieClip Frame 65
stop();
Symbol 835 MovieClip Frame 86
stop();
Symbol 855 MovieClip Frame 1245
stop();
Symbol 857 MovieClip Frame 500
stop();
Symbol 874 Button
on (release) { gotoAndStop ("lv5c"); }
Symbol 915 MovieClip Frame 1245
stop();
Symbol 924 Button
on (release) { gotoAndStop ("start"); }

Library Items

Symbol 1 Sound [Xanadu]
Symbol 2 Sound [pillars]
Symbol 3 Sound [b]
Symbol 4 Sound [a]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:9
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:6 8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [star3]Uses:10
Symbol 12 GraphicUsed by:13 374 602 681
Symbol 13 MovieClip [star2]Uses:12
Symbol 14 GraphicUsed by:18 155 402 407 412 431 485 490 495 500 505 575 753 755 757 759 761 924
Symbol 15 GraphicUsed by:16 18 155 402 407 412 431 485 490 495 500 505
Symbol 16 MovieClipUses:15Used by:18 155 402 407 412 431 485 490 495 500 505
Symbol 17 GraphicUsed by:18 155 402 407 412 431 485 490 495 500 505 575 753 755 757 759 761 924
Symbol 18 ButtonUses:14 16 17 15Used by:23 419 511 592
Symbol 19 FontUsed by:20 21 154 156 175 176 251 252 401 403 406 408 411 413 416 417 420 421 423 424 426 427 430 432 434 435 468 469 471 472 474 475 477 478 480 481 484 486 489 491 494 496 499 501 504 506 509 510 570 571 576 578 579 580 581 582 583 584 585 593 594 677 678
Symbol 20 EditableTextUses:19Used by:23
Symbol 21 EditableTextUses:19Used by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClip [losegame]Uses:18 20 21 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:27 28 29 30 31 32 34 563 564 565 566 567 568 569
Symbol 26 GraphicUsed by:27 28 29 30 31 32 34 563 564 565 566 567 568 569
Symbol 27 MovieClip [db7]Uses:25 26
Symbol 28 MovieClip [db6]Uses:25 26
Symbol 29 MovieClip [db5]Uses:25 26
Symbol 30 MovieClip [db4]Uses:25 26
Symbol 31 MovieClip [db3]Uses:25 26
Symbol 32 MovieClip [db2]Uses:25 26
Symbol 33 SoundUsed by:34 563
Symbol 34 MovieClip [db1]Uses:25 26 33
Symbol 35 ShapeTweeningUsed by:38
Symbol 36 ShapeTweeningUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:35 36 37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:38 39Used by:41 42 43 44 45 558 559 560 561 562
Symbol 41 MovieClip [weegeebullet5]Uses:40
Symbol 42 MovieClip [weegeebullet4]Uses:40
Symbol 43 MovieClip [weegeebullet3]Uses:40
Symbol 44 MovieClip [weegeebullet2]Uses:40
Symbol 45 MovieClip [weegeebullet1]Uses:40
Symbol 46 GraphicUsed by:129 542 634
Symbol 47 ShapeTweeningUsed by:129
Symbol 48 SoundUsed by:129 542 634
Symbol 49 FontUsed by:50 53 57 59 60 70 71 152 154 346 400 401 405 406 410 411 415 416 429 430 483 484 488 489 493 494 498 499 503 504 508 509 530 534 537 538 539 540 541 596 598 604 605 608 609 610 611 612 685 692 752 754 756 758 760 769 770 771 772 773 774 775 776 790 791 792 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 812 813 814 817 820 821 824 826 827 828 844 847 848 849 850 851 852 853 854 861 862 864 865 866 867 868 869 870 871 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 903 904 905 906 907 908 909 910 911 912 913 914 916 917 918 919 920 921 922 923 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942
Symbol 50 EditableTextUses:49Used by:129
Symbol 51 BitmapUsed by:52 58
Symbol 52 GraphicUses:51Used by:129 634
Symbol 53 EditableTextUses:49Used by:129
Symbol 54 GraphicUsed by:56 129
Symbol 55 ShapeTweeningUsed by:129
Symbol 56 MovieClipUses:54Used by:129 542 634
Symbol 57 EditableTextUses:49Used by:129
Symbol 58 GraphicUses:51Used by:129 634 855 915
Symbol 59 EditableTextUses:49Used by:129
Symbol 60 EditableTextUses:49Used by:129
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:129 542 634
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:129 542 634
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:129 542 634
Symbol 67 GraphicUsed by:129 542 634
Symbol 68 GraphicUsed by:129 542 634
Symbol 69 GraphicUsed by:129 245 542 634
Symbol 70 EditableTextUses:49Used by:129
Symbol 71 EditableTextUses:49Used by:129
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [hitareameegee]Uses:72Used by:129 542 634
Symbol 74 GraphicUsed by:75 139 555
Symbol 75 MovieClip [hitarea]Uses:74Used by:129 182 201 204 280 542 634
Symbol 76 ShapeTweeningUsed by:79 80 81
Symbol 77 ShapeTweeningUsed by:79 80 81
Symbol 78 ShapeTweeningUsed by:79 80 81
Symbol 79 MovieClipUses:76 77 78Used by:113 151 543 656
Symbol 80 MovieClipUses:77 78 76Used by:113 151 543 656
Symbol 81 MovieClipUses:78 76 77Used by:113 151 543 656
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:113 151 543 656
Symbol 84 ShapeTweeningUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 ShapeTweeningUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 ShapeTweeningUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 ShapeTweeningUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:84 85 86 87 88 89 90 91 92Used by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:113 151 543 656
Symbol 98 BitmapUsed by:99 199
Symbol 99 GraphicUses:98Used by:113 128 180 186 207 217 221 238 249 272 350 451 457 462
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:113 128 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:113 128 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:113 128 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 106 BitmapUsed by:107 126
Symbol 107 GraphicUses:106Used by:113 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:113 128 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:113 128 180 186 201 207 217 221 238 249 272 280 350 451 457 462
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [9]Uses:79 80 81 83 97 99 101 103 105 107 109 111 112Used by:129 151 542 543 634 656
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:129 542 634
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:129 542 634
Symbol 118 SoundUsed by:129 542 634
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:119 120Used by:122
Symbol 122 MovieClipUses:121Used by:129 542 634
Symbol 123 SoundUsed by:129 542 634
Symbol 124 ShapeTweeningUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUses:106Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:124 99 101 103 105 125 126 109 111 127Used by:129 542 634
Symbol 129 MovieClip [bossweegee]Uses:46 47 48 50 52 53 54 55 56 57 58 59 60 62 64 66 67 68 69 70 71 73 75 113 115 117 118 122 123 128
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:130 131Used by:134 557
Symbol 133 SoundUsed by:134 557
Symbol 134 MovieClip [eyebullet]Uses:132 133
Symbol 135 GraphicUsed by:137 556 858
Symbol 136 SoundUsed by:137 556
Symbol 137 MovieClip [asteroidbulletmc]Uses:135 136
Symbol 138 SoundUsed by:139 555
Symbol 139 MovieClip [asteroidbulletKC2]Uses:74 138
Symbol 140 GraphicUsed by:142 554
Symbol 141 SoundUsed by:142 554
Symbol 142 MovieClip [asteroidbulletKoG2]Uses:140 141
Symbol 143 GraphicUsed by:145 323 553 634
Symbol 144 SoundUsed by:145 553
Symbol 145 MovieClip [asteroidbulletwhite]Uses:143 144
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [hitareabossmc]Uses:146Used by:151 543 656
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:151 543 656
Symbol 150 SoundUsed by:151 543 656
Symbol 151 MovieClip [bossmccombine]Uses:147 79 80 81 149 97 150 113 83
Symbol 152 EditableTextUses:49Used by:157
Symbol 153 Font
Symbol 154 EditableTextUses:19 49Used by:157
Symbol 155 ButtonUses:14 16 17 15Used by:157
Symbol 156 EditableTextUses:19Used by:157
Symbol 157 MovieClip [wingame]Uses:152 154 155 156
Symbol 158 MovieClip [boss???]
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:174 676
Symbol 161 ShapeTweeningUsed by:170
Symbol 162 GraphicUsed by:170
Symbol 163 ShapeTweeningUsed by:170
Symbol 164 GraphicUsed by:170
Symbol 165 ShapeTweeningUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 ShapeTweeningUsed by:170
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Symbol 169 GraphicUsed by:170
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Symbol 171 GraphicUsed by:173
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Symbol 183 GraphicUsed by:184
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Symbol 194 GraphicUsed by:195
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Symbol 200 GraphicUses:198Used by:201 819
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Symbol 211 MovieClipUses:210Used by:212 223 254 453 454 466 467 513
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Symbol 252 EditableTextUses:19Used by:253
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Symbol 663 GraphicUsed by:664
Symbol 664 MovieClip [lasermarisa]Uses:663 191
Symbol 665 GraphicUsed by:666
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Symbol 667 GraphicUsed by:668
Symbol 668 MovieClip [laserrightmarisa]Uses:667
Symbol 669 GraphicUsed by:670
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Symbol 671 GraphicUsed by:672
Symbol 672 MovieClip [laserrightmarisa2]Uses:671
Symbol 673 GraphicUsed by:675
Symbol 674 GraphicUsed by:675
Symbol 675 MovieClipUses:673 674Used by:676
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Symbol 678 EditableTextUses:19Used by:679
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Symbol 680 GraphicUsed by:681
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Symbol 682 GraphicUsed by:683
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Symbol 688 GraphicUsed by:689
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Symbol 944 MovieClip [__Packages.Nonoba.api.NonobaAPI]
Symbol 945 MovieClip [__Packages.mx.utils.Delegate]
Symbol 692 EditableTextUses:49Used by:Timeline
Symbol 693 GraphicUsed by:695 751
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:693 694Used by:696
Symbol 696 MovieClipUses:695Used by:728 749
Symbol 697 GraphicUsed by:700 751
Symbol 698 GraphicUsed by:700
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:697 698 699Used by:701
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Symbol 702 GraphicUsed by:705 751
Symbol 703 GraphicUsed by:705
Symbol 704 GraphicUsed by:705
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Symbol 707 GraphicUsed by:710 751
Symbol 708 GraphicUsed by:710
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:707 708 709Used by:711
Symbol 711 MovieClipUses:710Used by:728 749
Symbol 712 GraphicUsed by:715 751
Symbol 713 GraphicUsed by:715
Symbol 714 GraphicUsed by:715
Symbol 715 MovieClipUses:712 713 714Used by:716
Symbol 716 MovieClipUses:715Used by:728 749
Symbol 717 GraphicUsed by:728
Symbol 718 GraphicUsed by:728
Symbol 719 GraphicUsed by:728
Symbol 720 GraphicUsed by:728
Symbol 721 GraphicUsed by:728
Symbol 722 GraphicUsed by:728
Symbol 723 GraphicUsed by:728
Symbol 724 GraphicUsed by:728
Symbol 725 GraphicUsed by:728
Symbol 726 GraphicUsed by:728
Symbol 727 GraphicUsed by:728
Symbol 728 MovieClipUses:696 701 706 711 716 717 718 719 720 721 722 723 724 725 726 727Used by:729
Symbol 729 MovieClipUses:728Used by:751
Symbol 730 GraphicUsed by:737 751
Symbol 731 GraphicUsed by:737
Symbol 732 GraphicUsed by:737
Symbol 733 GraphicUsed by:737
Symbol 734 GraphicUsed by:737
Symbol 735 GraphicUsed by:737
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClipUses:730 731 732 733 734 735 736Used by:751
Symbol 738 GraphicUsed by:749 751
Symbol 739 GraphicUsed by:749
Symbol 740 GraphicUsed by:749
Symbol 741 GraphicUsed by:749
Symbol 742 GraphicUsed by:749
Symbol 743 GraphicUsed by:749
Symbol 744 GraphicUsed by:749
Symbol 745 GraphicUsed by:749
Symbol 746 GraphicUsed by:749
Symbol 747 GraphicUsed by:749
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:696 701 706 711 716 738 739 740 741 742 743 744 745 746 747 748Used by:750
Symbol 750 MovieClipUses:749Used by:751
Symbol 751 ButtonUses:729 737 750 738 697 712 707 702 693 730Used by:Timeline
Symbol 752 TextUses:49Used by:753
Symbol 753 ButtonUses:14 752 17Used by:Timeline
Symbol 754 TextUses:49Used by:755
Symbol 755 ButtonUses:14 754 17Used by:Timeline
Symbol 756 TextUses:49Used by:757
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Symbol 759 ButtonUses:14 758 17Used by:Timeline
Symbol 760 TextUses:49Used by:761
Symbol 761 ButtonUses:14 760 17Used by:Timeline
Symbol 762 FontUsed by:763
Symbol 763 EditableTextUses:762Used by:Timeline
Symbol 764 GraphicUsed by:768
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:765Used by:768
Symbol 767 GraphicUsed by:768
Symbol 768 MovieClipUses:764 766 767Used by:Timeline
Symbol 769 EditableTextUses:49Used by:Timeline
Symbol 770 EditableTextUses:49Used by:Timeline
Symbol 771 EditableTextUses:49Used by:Timeline
Symbol 772 EditableTextUses:49Used by:Timeline
Symbol 773 EditableTextUses:49Used by:Timeline
Symbol 774 EditableTextUses:49Used by:Timeline
Symbol 775 EditableTextUses:49Used by:Timeline
Symbol 776 EditableTextUses:49Used by:Timeline
Symbol 777 FontUsed by:778 784 785 786 787 872
Symbol 778 EditableTextUses:777Used by:779
Symbol 779 MovieClipUses:778Used by:Timeline
Symbol 780 GraphicUsed by:783 874
Symbol 781 GraphicUsed by:783 874
Symbol 782 GraphicUsed by:783 874
Symbol 783 ButtonUses:780 781 782Used by:Timeline
Symbol 784 EditableTextUses:777Used by:789
Symbol 785 EditableTextUses:777Used by:789
Symbol 786 EditableTextUses:777Used by:789
Symbol 787 EditableTextUses:777Used by:789
Symbol 788 GraphicUsed by:789
Symbol 789 MovieClipUses:784 785 786 787 788Used by:Timeline
Symbol 790 EditableTextUses:49Used by:Timeline
Symbol 791 EditableTextUses:49Used by:Timeline
Symbol 792 EditableTextUses:49Used by:855
Symbol 793 GraphicUses:196Used by:855 915
Symbol 794 EditableTextUses:49Used by:855
Symbol 795 EditableTextUses:49Used by:855
Symbol 796 EditableTextUses:49Used by:855
Symbol 797 EditableTextUses:49Used by:855
Symbol 798 EditableTextUses:49Used by:855
Symbol 799 EditableTextUses:49Used by:855
Symbol 800 EditableTextUses:49Used by:855
Symbol 801 EditableTextUses:49Used by:855
Symbol 802 EditableTextUses:49Used by:855
Symbol 803 EditableTextUses:49Used by:855
Symbol 804 EditableTextUses:49Used by:855
Symbol 805 EditableTextUses:49Used by:855
Symbol 806 EditableTextUses:49Used by:855
Symbol 807 EditableTextUses:49Used by:855
Symbol 808 EditableTextUses:49Used by:855
Symbol 809 EditableTextUses:49Used by:855
Symbol 810 EditableTextUses:49Used by:855
Symbol 811 MovieClipUses:375 376 377 378 379Used by:855 915
Symbol 812 EditableTextUses:49Used by:855
Symbol 813 EditableTextUses:49Used by:855
Symbol 814 EditableTextUses:49Used by:855
Symbol 815 MovieClipUses:439Used by:855 915
Symbol 816 SoundUsed by:855 915
Symbol 817 EditableTextUses:49Used by:855
Symbol 818 MovieClipUses:277 279Used by:855 915
Symbol 819 MovieClipUses:197 200Used by:855 915
Symbol 820 EditableTextUses:49Used by:855
Symbol 821 EditableTextUses:49Used by:855
Symbol 822 GraphicUses:344Used by:855 915
Symbol 823 GraphicUses:276 196Used by:855 915
Symbol 824 EditableTextUses:49Used by:855
Symbol 825 ShapeTweeningUsed by:855
Symbol 826 EditableTextUses:49Used by:855
Symbol 827 EditableTextUses:49Used by:855
Symbol 828 EditableTextUses:49Used by:855
Symbol 829 GraphicUsed by:835
Symbol 830 GraphicUsed by:835
Symbol 831 GraphicUsed by:835
Symbol 832 GraphicUsed by:835
Symbol 833 GraphicUsed by:835
Symbol 834 GraphicUsed by:835
Symbol 835 MovieClipUses:829 296 297 830 831 832 833 834Used by:855 915
Symbol 836 GraphicUsed by:855 915
Symbol 837 GraphicUsed by:855 915
Symbol 838 GraphicUsed by:855 915
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Symbol 840 GraphicUsed by:855 915
Symbol 841 GraphicUsed by:855 915
Symbol 842 GraphicUsed by:855 915
Symbol 843 GraphicUsed by:855 915
Symbol 844 EditableTextUses:49Used by:855
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:855 915
Symbol 847 EditableTextUses:49Used by:855
Symbol 848 EditableTextUses:49Used by:855
Symbol 849 EditableTextUses:49Used by:855
Symbol 850 EditableTextUses:49Used by:855
Symbol 851 EditableTextUses:49Used by:855
Symbol 852 EditableTextUses:49Used by:855
Symbol 853 EditableTextUses:49Used by:855
Symbol 854 EditableTextUses:49Used by:855
Symbol 855 MovieClipUses:792 58 439 793 794 533 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 300 308 828 835 836 837 838 839 840 841 842 843 844 846 847 848 849 850 851 852 853 854Used by:Timeline
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:Timeline
Symbol 858 MovieClipUses:135Used by:Timeline
Symbol 859 GraphicUsed by:860
Symbol 860 MovieClipUses:859Used by:Timeline
Symbol 861 EditableTextUses:49Used by:Timeline
Symbol 862 EditableTextUses:49Used by:Timeline
Symbol 863 MovieClipUsed by:Timeline
Symbol 864 EditableTextUses:49Used by:Timeline
Symbol 865 EditableTextUses:49Used by:Timeline
Symbol 866 EditableTextUses:49Used by:Timeline
Symbol 867 EditableTextUses:49Used by:Timeline
Symbol 868 EditableTextUses:49Used by:Timeline
Symbol 869 EditableTextUses:49Used by:Timeline
Symbol 870 EditableTextUses:49Used by:Timeline
Symbol 871 EditableTextUses:49Used by:Timeline
Symbol 872 EditableTextUses:777Used by:873
Symbol 873 MovieClipUses:872Used by:Timeline
Symbol 874 ButtonUses:780 781 782Used by:Timeline
Symbol 875 EditableTextUses:49Used by:Timeline
Symbol 876 EditableTextUses:49Used by:Timeline
Symbol 877 EditableTextUses:49Used by:915
Symbol 878 EditableTextUses:49Used by:915
Symbol 879 EditableTextUses:49Used by:915
Symbol 880 EditableTextUses:49Used by:915
Symbol 881 EditableTextUses:49Used by:915
Symbol 882 EditableTextUses:49Used by:915
Symbol 883 EditableTextUses:49Used by:915
Symbol 884 EditableTextUses:49Used by:915
Symbol 885 EditableTextUses:49Used by:915
Symbol 886 EditableTextUses:49Used by:915
Symbol 887 EditableTextUses:49Used by:915
Symbol 888 EditableTextUses:49Used by:915
Symbol 889 EditableTextUses:49Used by:915
Symbol 890 EditableTextUses:49Used by:915
Symbol 891 EditableTextUses:49Used by:915
Symbol 892 EditableTextUses:49Used by:915
Symbol 893 EditableTextUses:49Used by:915
Symbol 894 EditableTextUses:49Used by:915
Symbol 895 EditableTextUses:49Used by:915
Symbol 896 EditableTextUses:49Used by:915
Symbol 897 EditableTextUses:49Used by:915
Symbol 898 EditableTextUses:49Used by:915
Symbol 899 EditableTextUses:49Used by:915
Symbol 900 EditableTextUses:49Used by:915
Symbol 901 EditableTextUses:49Used by:915
Symbol 902 ShapeTweeningUsed by:915
Symbol 903 EditableTextUses:49Used by:915
Symbol 904 EditableTextUses:49Used by:915
Symbol 905 EditableTextUses:49Used by:915
Symbol 906 EditableTextUses:49Used by:915
Symbol 907 EditableTextUses:49Used by:915
Symbol 908 EditableTextUses:49Used by:915
Symbol 909 EditableTextUses:49Used by:915
Symbol 910 EditableTextUses:49Used by:915
Symbol 911 EditableTextUses:49Used by:915
Symbol 912 EditableTextUses:49Used by:915
Symbol 913 EditableTextUses:49Used by:915
Symbol 914 EditableTextUses:49Used by:915
Symbol 915 MovieClipUses:877 533 439 793 878 879 880 58 881 882 883 884 885 886 887 888 889 890 891 892 893 894 811 895 896 897 815 816 898 818 819 899 900 822 823 901 902 903 904 300 308 905 835 836 837 838 839 840 841 842 843 906 846 907 908 909 910 911 912 913 914Used by:Timeline
Symbol 916 EditableTextUses:49Used by:Timeline
Symbol 917 EditableTextUses:49Used by:Timeline
Symbol 918 EditableTextUses:49Used by:Timeline
Symbol 919 EditableTextUses:49Used by:Timeline
Symbol 920 EditableTextUses:49Used by:Timeline
Symbol 921 EditableTextUses:49Used by:Timeline
Symbol 922 EditableTextUses:49Used by:Timeline
Symbol 923 TextUses:49Used by:924
Symbol 924 ButtonUses:14 923 17Used by:Timeline
Symbol 925 TextUses:49Used by:Timeline
Symbol 926 TextUses:49Used by:Timeline
Symbol 927 TextUses:49Used by:Timeline
Symbol 928 TextUses:49Used by:Timeline
Symbol 929 TextUses:49Used by:Timeline
Symbol 930 TextUses:49Used by:Timeline
Symbol 931 TextUses:49Used by:Timeline
Symbol 932 TextUses:49Used by:Timeline
Symbol 933 TextUses:49Used by:Timeline
Symbol 934 TextUses:49Used by:Timeline
Symbol 935 TextUses:49Used by:Timeline
Symbol 936 TextUses:49Used by:Timeline
Symbol 937 TextUses:49Used by:Timeline
Symbol 938 TextUses:49Used by:Timeline
Symbol 939 TextUses:49Used by:Timeline
Symbol 940 TextUses:49Used by:Timeline
Symbol 941 TextUses:49Used by:Timeline
Symbol 942 TextUses:49Used by:Timeline
Symbol 943 GraphicUsed by:Timeline

Instance Names

"loaded"Frame 1Symbol 687 EditableText
"balk"Frame 1Symbol 689 MovieClip
"score"Frame 5Symbol 769 EditableText
"lives"Frame 5Symbol 770 EditableText
"starfield"Frame 5Symbol 684 MovieClip [starfield]
"score"Frame 6Symbol 771 EditableText
"lives"Frame 6Symbol 772 EditableText
"score"Frame 7Symbol 773 EditableText
"lives"Frame 7Symbol 774 EditableText
"score"Frame 8Symbol 775 EditableText
"lives"Frame 8Symbol 776 EditableText
"score"Frame 10Symbol 790 EditableText
"lives"Frame 10Symbol 791 EditableText
"q1"Frame 11Symbol 683 MovieClip [q1]
"e1"Frame 11Symbol 857 MovieClip
"a1"Frame 11Symbol 858 MovieClip
"lives"Frame 12Symbol 861 EditableText
"lives2"Frame 12Symbol 862 EditableText
"field"Frame 12Symbol 863 MovieClip
"score"Frame 13Symbol 864 EditableText
"lives2"Frame 13Symbol 865 EditableText
"score"Frame 14Symbol 866 EditableText
"lives"Frame 14Symbol 867 EditableText
"score"Frame 15Symbol 868 EditableText
"lives"Frame 15Symbol 869 EditableText
"score"Frame 16Symbol 870 EditableText
"lives"Frame 16Symbol 871 EditableText
"score"Frame 18Symbol 875 EditableText
"lives"Frame 18Symbol 876 EditableText
"r1"Frame 19Symbol 683 MovieClip [q1]
"f1"Frame 19Symbol 857 MovieClip
"b1"Frame 19Symbol 858 MovieClip
"lives"Frame 20Symbol 916 EditableText
"lives2"Frame 20Symbol 917 EditableText
"field"Frame 20Symbol 863 MovieClip
"lives"Frame 21Symbol 918 EditableText
"lives"Frame 22Symbol 919 EditableText
"lives2"Frame 22Symbol 920 EditableText
"field"Frame 22Symbol 863 MovieClip
"score"Frame 23Symbol 921 EditableText
"lives"Frame 23Symbol 922 EditableText
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 297Symbol 73 MovieClip [hitareameegee]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 297Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 300Symbol 73 MovieClip [hitareameegee]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 302Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 129 MovieClip [bossweegee] Frame 303Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 305Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 129 MovieClip [bossweegee] Frame 305Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 307Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 129 MovieClip [bossweegee] Frame 307Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 129 MovieClip [bossweegee] Frame 310Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 129 MovieClip [bossweegee] Frame 310Symbol 75 MovieClip [hitarea]
"hitareabossmc"Symbol 151 MovieClip [bossmccombine] Frame 2Symbol 147 MovieClip [hitareabossmc]
"hitareabossmc"Symbol 151 MovieClip [bossmccombine] Frame 5Symbol 147 MovieClip [hitareabossmc]
"hitareat"Symbol 174 MovieClip [poweruptrishot] Frame 1Symbol 160 MovieClip
"hitarea"Symbol 182 MovieClip [m1] Frame 2Symbol 75 MovieClip [hitarea]
"hitarea"Symbol 182 MovieClip [m1] Frame 5Symbol 75 MovieClip [hitarea]
"hitarea2"Symbol 189 MovieClip [f3] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 189 MovieClip [f3] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea"Symbol 201 MovieClip [ship] Frame 1Symbol 75 MovieClip [hitarea]
"hitarea2"Symbol 202 MovieClip [f1] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 202 MovieClip [f1] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 203 MovieClip [f2] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 203 MovieClip [f2] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea"Symbol 204 MovieClip [ship3] Frame 1Symbol 75 MovieClip [hitarea]
"hitarea2"Symbol 208 MovieClip [f4] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 208 MovieClip [f4] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 213 MovieClip [f5] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 213 MovieClip [f5] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 214 MovieClip [f6] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 214 MovieClip [f6] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 218 MovieClip [fs] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 218 MovieClip [fs] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 222 MovieClip [f7] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 222 MovieClip [f7] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 224 MovieClip [f8] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 224 MovieClip [f8] Frame 4Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 225 MovieClip [f9] Frame 1Symbol 184 MovieClip [hitarea2]
"hitarea2"Symbol 225 MovieClip [f9] Frame 4Symbol 184 MovieClip [hitarea2]
"hitareaboss"Symbol 250 MovieClip [lv1boss] Frame 325Symbol 235 MovieClip [hitareaboss]
"hitareaboss"Symbol 250 MovieClip [lv1boss] Frame 328Symbol 235 MovieClip [hitareaboss]
"hitareabossv2"Symbol 250 MovieClip [lv1boss] Frame 463Symbol 245 MovieClip [hitareabossv2]
"hitareabossv2"Symbol 250 MovieClip [lv1boss] Frame 466Symbol 245 MovieClip [hitareabossv2]
"hitareaboss3"Symbol 275 MovieClip [lv2boss] Frame 415Symbol 260 MovieClip
"hitareaboss3"Symbol 275 MovieClip [lv2boss] Frame 418Symbol 260 MovieClip
"hitareabossv2"Symbol 275 MovieClip [lv2boss] Frame 615Symbol 245 MovieClip [hitareabossv2]
"hitareabossv2"Symbol 275 MovieClip [lv2boss] Frame 618Symbol 245 MovieClip [hitareabossv2]
"hitarea2"Symbol 280 MovieClip [ship1a] Frame 1Symbol 75 MovieClip [hitarea]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 2Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 4Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 6Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 8Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 10Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 12Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 14Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 16Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 18Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 20Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 22Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 24Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 26Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 28Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 30Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 32Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 34Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 36Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 38Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 40Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 42Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 44Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 46Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 48Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 50Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 52Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 54Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 56Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 58Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 60Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 62Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 64Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 66Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 68Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 70Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 72Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 74Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 76Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 78Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 80Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 447Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 449Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 451Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 453Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 455Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 457Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 459Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 461Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 463Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 465Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 467Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 469Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 471Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 473Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 475Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 477Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 479Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 481Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 483Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 485Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 487Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 489Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 491Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 493Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 495Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 497Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 499Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 501Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 503Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 505Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 507Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 374 MovieClip [lvfinalboss] Frame 509Symbol 303 MovieClip [hitareafinal]
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"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 42Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 44Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 46Symbol 303 MovieClip [hitareafinal]
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"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 52Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 54Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 56Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 58Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 60Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 62Symbol 303 MovieClip [hitareafinal]
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"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 473Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 475Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 477Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 479Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 481Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 483Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 485Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 487Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 489Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 491Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 493Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 495Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 497Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 499Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 501Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 503Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 505Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 507Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 509Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 511Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 513Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 515Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 517Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 519Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 521Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 523Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 525Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 835Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 837Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 839Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 841Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 843Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 845Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 847Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 849Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 851Symbol 303 MovieClip [hitareafinal]
"hitareafinal"Symbol 602 MovieClip [lvfinalboss2] Frame 853Symbol 303 MovieClip [hitareafinal]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 297Symbol 73 MovieClip [hitareameegee]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 297Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 300Symbol 73 MovieClip [hitareameegee]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 302Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 634 MovieClip [bossweegee2] Frame 303Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 305Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 634 MovieClip [bossweegee2] Frame 305Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 307Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 634 MovieClip [bossweegee2] Frame 307Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 310Symbol 73 MovieClip [hitareameegee]
"hitarea"Symbol 634 MovieClip [bossweegee2] Frame 310Symbol 75 MovieClip [hitarea]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 695Symbol 73 MovieClip [hitareameegee]
"hitareameegee"Symbol 634 MovieClip [bossweegee2] Frame 698Symbol 73 MovieClip [hitareameegee]
"hitareaboss"Symbol 651 MovieClip [lv1boss2] Frame 325Symbol 235 MovieClip [hitareaboss]
"hitareaboss"Symbol 651 MovieClip [lv1boss2] Frame 328Symbol 235 MovieClip [hitareaboss]
"hitareabossv2"Symbol 651 MovieClip [lv1boss2] Frame 463Symbol 245 MovieClip [hitareabossv2]
"hitareabossv2"Symbol 651 MovieClip [lv1boss2] Frame 466Symbol 245 MovieClip [hitareabossv2]
"hitareaboss3"Symbol 655 MovieClip [lv2boss2] Frame 415Symbol 260 MovieClip
"hitareaboss3"Symbol 655 MovieClip [lv2boss2] Frame 418Symbol 260 MovieClip
"hitareabossv2"Symbol 655 MovieClip [lv2boss2] Frame 615Symbol 245 MovieClip [hitareabossv2]
"hitareabossv2"Symbol 655 MovieClip [lv2boss2] Frame 618Symbol 245 MovieClip [hitareabossv2]
"hitareabossmc"Symbol 656 MovieClip [bossmccombine2] Frame 2Symbol 147 MovieClip [hitareabossmc]
"hitareabossmc"Symbol 656 MovieClip [bossmccombine2] Frame 5Symbol 147 MovieClip [hitareabossmc]
"hitareat"Symbol 676 MovieClip [powerupmarisa] Frame 1Symbol 160 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Xanadu"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pillars"
ExportAssets (56)Timeline Frame 1Symbol 3 as "b"
ExportAssets (56)Timeline Frame 1Symbol 4 as "a"
ExportAssets (56)Timeline Frame 1Symbol 11 as "star3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "star2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "losegame"
ExportAssets (56)Timeline Frame 1Symbol 27 as "db7"
ExportAssets (56)Timeline Frame 1Symbol 28 as "db6"
ExportAssets (56)Timeline Frame 1Symbol 29 as "db5"
ExportAssets (56)Timeline Frame 1Symbol 30 as "db4"
ExportAssets (56)Timeline Frame 1Symbol 31 as "db3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "db2"
ExportAssets (56)Timeline Frame 1Symbol 34 as "db1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "weegeebullet5"
ExportAssets (56)Timeline Frame 1Symbol 42 as "weegeebullet4"
ExportAssets (56)Timeline Frame 1Symbol 43 as "weegeebullet3"
ExportAssets (56)Timeline Frame 1Symbol 44 as "weegeebullet2"
ExportAssets (56)Timeline Frame 1Symbol 45 as "weegeebullet1"
ExportAssets (56)Timeline Frame 1Symbol 73 as "hitareameegee"
ExportAssets (56)Timeline Frame 1Symbol 75 as "hitarea"
ExportAssets (56)Timeline Frame 1Symbol 113 as "9"
ExportAssets (56)Timeline Frame 1Symbol 129 as "bossweegee"
ExportAssets (56)Timeline Frame 1Symbol 134 as "eyebullet"
ExportAssets (56)Timeline Frame 1Symbol 137 as "asteroidbulletmc"
ExportAssets (56)Timeline Frame 1Symbol 139 as "asteroidbulletKC2"
ExportAssets (56)Timeline Frame 1Symbol 142 as "asteroidbulletKoG2"
ExportAssets (56)Timeline Frame 1Symbol 145 as "asteroidbulletwhite"
ExportAssets (56)Timeline Frame 1Symbol 147 as "hitareabossmc"
ExportAssets (56)Timeline Frame 1Symbol 151 as "bossmccombine"
ExportAssets (56)Timeline Frame 1Symbol 157 as "wingame"
ExportAssets (56)Timeline Frame 1Symbol 158 as "boss???"
ExportAssets (56)Timeline Frame 1Symbol 174 as "poweruptrishot"
ExportAssets (56)Timeline Frame 1Symbol 177 as "mainscreen"
ExportAssets (56)Timeline Frame 1Symbol 182 as "m1"
ExportAssets (56)Timeline Frame 1Symbol 184 as "hitarea2"
ExportAssets (56)Timeline Frame 1Symbol 189 as "f3"
ExportAssets (56)Timeline Frame 1Symbol 192 as "lazer"
ExportAssets (56)Timeline Frame 1Symbol 193 as "lazerright"
ExportAssets (56)Timeline Frame 1Symbol 195 as "lazerleft"
ExportAssets (56)Timeline Frame 1Symbol 201 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 202 as "f1"
ExportAssets (56)Timeline Frame 1Symbol 203 as "f2"
ExportAssets (56)Timeline Frame 1Symbol 204 as "ship3"
ExportAssets (56)Timeline Frame 1Symbol 208 as "f4"
ExportAssets (56)Timeline Frame 1Symbol 212 as "foelaser1"
ExportAssets (56)Timeline Frame 1Symbol 213 as "f5"
ExportAssets (56)Timeline Frame 1Symbol 214 as "f6"
ExportAssets (56)Timeline Frame 1Symbol 218 as "fs"
ExportAssets (56)Timeline Frame 1Symbol 222 as "f7"
ExportAssets (56)Timeline Frame 1Symbol 223 as "foelaser2"
ExportAssets (56)Timeline Frame 1Symbol 224 as "f8"
ExportAssets (56)Timeline Frame 1Symbol 225 as "f9"
ExportAssets (56)Timeline Frame 1Symbol 235 as "hitareaboss"
ExportAssets (56)Timeline Frame 1Symbol 245 as "hitareabossv2"
ExportAssets (56)Timeline Frame 1Symbol 250 as "lv1boss"
ExportAssets (56)Timeline Frame 1Symbol 253 as "mainscreen2"
ExportAssets (56)Timeline Frame 1Symbol 254 as "foelaser3"
ExportAssets (56)Timeline Frame 1Symbol 275 as "lv2boss"
ExportAssets (56)Timeline Frame 1Symbol 280 as "ship1a"
ExportAssets (56)Timeline Frame 1Symbol 285 as "lazer1a"
ExportAssets (56)Timeline Frame 1Symbol 303 as "hitareafinal"
ExportAssets (56)Timeline Frame 1Symbol 374 as "lvfinalboss"
ExportAssets (56)Timeline Frame 1Symbol 381 as "xlaser1"
ExportAssets (56)Timeline Frame 1Symbol 382 as "xlaser2"
ExportAssets (56)Timeline Frame 1Symbol 383 as "xlaser3"
ExportAssets (56)Timeline Frame 1Symbol 388 as "xlaser4"
ExportAssets (56)Timeline Frame 1Symbol 397 as "xlaser5"
ExportAssets (56)Timeline Frame 1Symbol 399 as "star"
ExportAssets (56)Timeline Frame 1Symbol 404 as "wingame2"
ExportAssets (56)Timeline Frame 1Symbol 409 as "wingame3"
ExportAssets (56)Timeline Frame 1Symbol 414 as "wingame4"
ExportAssets (56)Timeline Frame 1Symbol 419 as "wingame5"
ExportAssets (56)Timeline Frame 1Symbol 422 as "mainscreen3"
ExportAssets (56)Timeline Frame 1Symbol 425 as "mainscreen4"
ExportAssets (56)Timeline Frame 1Symbol 428 as "mainscreen5"
ExportAssets (56)Timeline Frame 1Symbol 433 as "wingame4a"
ExportAssets (56)Timeline Frame 1Symbol 436 as "mainscreen4a"
ExportAssets (56)Timeline Frame 1Symbol 445 as "cirnofrozen"
ExportAssets (56)Timeline Frame 1Symbol 446 as "g1"
ExportAssets (56)Timeline Frame 1Symbol 448 as "g2"
ExportAssets (56)Timeline Frame 1Symbol 452 as "g3"
ExportAssets (56)Timeline Frame 1Symbol 453 as "foelaser4"
ExportAssets (56)Timeline Frame 1Symbol 454 as "foelaser5"
ExportAssets (56)Timeline Frame 1Symbol 458 as "g4"
ExportAssets (56)Timeline Frame 1Symbol 465 as "g5"
ExportAssets (56)Timeline Frame 1Symbol 466 as "foelaser6"
ExportAssets (56)Timeline Frame 1Symbol 467 as "foelaser7"
ExportAssets (56)Timeline Frame 1Symbol 470 as "mainscreen2v2"
ExportAssets (56)Timeline Frame 1Symbol 473 as "mainscreen3v2"
ExportAssets (56)Timeline Frame 1Symbol 476 as "mainscreen4v2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "mainscreen4av2"
ExportAssets (56)Timeline Frame 1Symbol 482 as "mainscreen5a"
ExportAssets (56)Timeline Frame 1Symbol 487 as "wingame1a"
ExportAssets (56)Timeline Frame 1Symbol 492 as "wingame2a"
ExportAssets (56)Timeline Frame 1Symbol 497 as "wingame3a"
ExportAssets (56)Timeline Frame 1Symbol 502 as "wingame4b"
ExportAssets (56)Timeline Frame 1Symbol 507 as "wingame4c"
ExportAssets (56)Timeline Frame 1Symbol 511 as "wingame5a"
ExportAssets (56)Timeline Frame 1Symbol 512 as "g5z"
ExportAssets (56)Timeline Frame 1Symbol 513 as "foelaser6a"
ExportAssets (56)Timeline Frame 1Symbol 514 as "g4z"
ExportAssets (56)Timeline Frame 1Symbol 515 as "f4z"
ExportAssets (56)Timeline Frame 1Symbol 516 as "f6z"
ExportAssets (56)Timeline Frame 1Symbol 517 as "f7z"
ExportAssets (56)Timeline Frame 1Symbol 518 as "f8z"
ExportAssets (56)Timeline Frame 1Symbol 519 as "f9z"
ExportAssets (56)Timeline Frame 1Symbol 524 as "lv1bossz"
ExportAssets (56)Timeline Frame 1Symbol 528 as "lv2bossz"
ExportAssets (56)Timeline Frame 1Symbol 542 as "bossweegeez"
ExportAssets (56)Timeline Frame 1Symbol 543 as "bossmccombinez"
ExportAssets (56)Timeline Frame 1Symbol 552 as "cirnofrozenz"
ExportAssets (56)Timeline Frame 1Symbol 553 as "qqq1"
ExportAssets (56)Timeline Frame 1Symbol 554 as "qqq2"
ExportAssets (56)Timeline Frame 1Symbol 555 as "qqq3"
ExportAssets (56)Timeline Frame 1Symbol 556 as "qqq4"
ExportAssets (56)Timeline Frame 1Symbol 557 as "qqq5"
ExportAssets (56)Timeline Frame 1Symbol 558 as "r1"
ExportAssets (56)Timeline Frame 1Symbol 559 as "r2"
ExportAssets (56)Timeline Frame 1Symbol 560 as "r3"
ExportAssets (56)Timeline Frame 1Symbol 561 as "r4"
ExportAssets (56)Timeline Frame 1Symbol 562 as "r5"
ExportAssets (56)Timeline Frame 1Symbol 563 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 564 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 565 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 566 as "s4"
ExportAssets (56)Timeline Frame 1Symbol 567 as "s5"
ExportAssets (56)Timeline Frame 1Symbol 568 as "s6"
ExportAssets (56)Timeline Frame 1Symbol 569 as "s7"
ExportAssets (56)Timeline Frame 1Symbol 572 as "mainscreenboss1"
ExportAssets (56)Timeline Frame 1Symbol 577 as "wingameboss1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "wingameboss2"
ExportAssets (56)Timeline Frame 1Symbol 595 as "mainscreenboss2"
ExportAssets (56)Timeline Frame 1Symbol 602 as "lvfinalboss2"
ExportAssets (56)Timeline Frame 1Symbol 634 as "bossweegee2"
ExportAssets (56)Timeline Frame 1Symbol 640 as "dbz1a"
ExportAssets (56)Timeline Frame 1Symbol 641 as "dbz2a"
ExportAssets (56)Timeline Frame 1Symbol 642 as "dbz3a"
ExportAssets (56)Timeline Frame 1Symbol 643 as "dbz4a"
ExportAssets (56)Timeline Frame 1Symbol 644 as "dbz5a"
ExportAssets (56)Timeline Frame 1Symbol 645 as "dbz6a"
ExportAssets (56)Timeline Frame 1Symbol 646 as "dbz7a"
ExportAssets (56)Timeline Frame 1Symbol 651 as "lv1boss2"
ExportAssets (56)Timeline Frame 1Symbol 655 as "lv2boss2"
ExportAssets (56)Timeline Frame 1Symbol 656 as "bossmccombine2"
ExportAssets (56)Timeline Frame 1Symbol 657 as "xlaserlaser1"
ExportAssets (56)Timeline Frame 1Symbol 658 as "xlaserlaser2"
ExportAssets (56)Timeline Frame 1Symbol 659 as "xlaserlaser3"
ExportAssets (56)Timeline Frame 1Symbol 660 as "xlaserlaser4"
ExportAssets (56)Timeline Frame 1Symbol 661 as "xlaserlaser5"
ExportAssets (56)Timeline Frame 1Symbol 662 as "xlaserlaser6"
ExportAssets (56)Timeline Frame 1Symbol 664 as "lasermarisa"
ExportAssets (56)Timeline Frame 1Symbol 666 as "laserleftmarisa"
ExportAssets (56)Timeline Frame 1Symbol 668 as "laserrightmarisa"
ExportAssets (56)Timeline Frame 1Symbol 670 as "laserleftmarisa2"
ExportAssets (56)Timeline Frame 1Symbol 672 as "laserrightmarisa2"
ExportAssets (56)Timeline Frame 1Symbol 676 as "powerupmarisa"
ExportAssets (56)Timeline Frame 1Symbol 679 as "mainscreenweegee"
ExportAssets (56)Timeline Frame 1Symbol 681 as "dot"
ExportAssets (56)Timeline Frame 1Symbol 683 as "q1"
ExportAssets (56)Timeline Frame 1Symbol 684 as "starfield"
ExportAssets (56)Timeline Frame 1Symbol 944 as "__Packages.Nonoba.api.NonobaAPI"
ExportAssets (56)Timeline Frame 1Symbol 945 as "__Packages.mx.utils.Delegate"

Labels

"logo"Frame 3
"start"Frame 4
"lv1"Frame 5
"lv2"Frame 6
"lv3"Frame 7
"lv4"Frame 8
"lv5"Frame 9
"lv5a"Frame 10
"cutscene"Frame 11
"final"Frame 12
"lv1a"Frame 13
"lv2a"Frame 14
"lv3a"Frame 15
"lv4a"Frame 16
"lv5b"Frame 17
"lv5c"Frame 18
"cutscene2"Frame 19
"final2"Frame 20
"bossmode"Frame 21
"finalfinal"Frame 22
"meegee"Frame 23
"credits"Frame 24
"explodeq"Symbol 129 MovieClip [bossweegee] Frame 298
"takedamage"Symbol 129 MovieClip [bossweegee] Frame 299
"explodepre"Symbol 129 MovieClip [bossweegee] Frame 302
"explodeq2"Symbol 129 MovieClip [bossweegee] Frame 303
"takedamage2"Symbol 129 MovieClip [bossweegee] Frame 304
"explodepre2"Symbol 129 MovieClip [bossweegee] Frame 307
"explode"Symbol 129 MovieClip [bossweegee] Frame 308
"takedamage3"Symbol 129 MovieClip [bossweegee] Frame 309
"explode"Symbol 151 MovieClip [bossmccombine] Frame 3
"takedamage"Symbol 151 MovieClip [bossmccombine] Frame 4
"explode"Symbol 182 MovieClip [m1] Frame 3
"takedamage"Symbol 182 MovieClip [m1] Frame 4
"explode"Symbol 189 MovieClip [f3] Frame 2
"takedamage"Symbol 189 MovieClip [f3] Frame 3
"shiphit"Symbol 201 MovieClip [ship] Frame 2
"warmup"Symbol 201 MovieClip [ship] Frame 14
"explode"Symbol 202 MovieClip [f1] Frame 2
"takedamage"Symbol 202 MovieClip [f1] Frame 3
"explode"Symbol 203 MovieClip [f2] Frame 2
"takedamage"Symbol 203 MovieClip [f2] Frame 3
"explode"Symbol 208 MovieClip [f4] Frame 2
"takedamage"Symbol 208 MovieClip [f4] Frame 3
"explode"Symbol 213 MovieClip [f5] Frame 2
"takedamage"Symbol 213 MovieClip [f5] Frame 3
"explode"Symbol 214 MovieClip [f6] Frame 2
"takedamage"Symbol 214 MovieClip [f6] Frame 3
"explode"Symbol 218 MovieClip [fs] Frame 2
"takedamage"Symbol 218 MovieClip [fs] Frame 3
"explode"Symbol 222 MovieClip [f7] Frame 2
"takedamage"Symbol 222 MovieClip [f7] Frame 3
"explode"Symbol 224 MovieClip [f8] Frame 2
"takedamage"Symbol 224 MovieClip [f8] Frame 3
"explode"Symbol 225 MovieClip [f9] Frame 2
"takedamage"Symbol 225 MovieClip [f9] Frame 3
"explodenon"Symbol 250 MovieClip [lv1boss] Frame 326
"takedamage"Symbol 250 MovieClip [lv1boss] Frame 327
"explodev2"Symbol 250 MovieClip [lv1boss] Frame 329
"explodev3"Symbol 250 MovieClip [lv1boss] Frame 464
"takedamagev2"Symbol 250 MovieClip [lv1boss] Frame 465
"explodenon"Symbol 275 MovieClip [lv2boss] Frame 416
"takedamage"Symbol 275 MovieClip [lv2boss] Frame 417
"explodev2"Symbol 275 MovieClip [lv2boss] Frame 419
"explodev3"Symbol 275 MovieClip [lv2boss] Frame 616
"takedamagev2"Symbol 275 MovieClip [lv2boss] Frame 617
"shiphit2"Symbol 280 MovieClip [ship1a] Frame 2
"warmup2"Symbol 280 MovieClip [ship1a] Frame 14
"a1"Symbol 374 MovieClip [lvfinalboss] Frame 3
"t1"Symbol 374 MovieClip [lvfinalboss] Frame 5
"a2"Symbol 374 MovieClip [lvfinalboss] Frame 7
"t2"Symbol 374 MovieClip [lvfinalboss] Frame 9
"a3"Symbol 374 MovieClip [lvfinalboss] Frame 11
"t3"Symbol 374 MovieClip [lvfinalboss] Frame 13
"a4"Symbol 374 MovieClip [lvfinalboss] Frame 15
"t4"Symbol 374 MovieClip [lvfinalboss] Frame 17
"a5"Symbol 374 MovieClip [lvfinalboss] Frame 19
"t5"Symbol 374 MovieClip [lvfinalboss] Frame 21
"a6"Symbol 374 MovieClip [lvfinalboss] Frame 23
"t6"Symbol 374 MovieClip [lvfinalboss] Frame 25
"a7"Symbol 374 MovieClip [lvfinalboss] Frame 27
"t7"Symbol 374 MovieClip [lvfinalboss] Frame 29
"a8"Symbol 374 MovieClip [lvfinalboss] Frame 31
"t8"Symbol 374 MovieClip [lvfinalboss] Frame 33
"a9"Symbol 374 MovieClip [lvfinalboss] Frame 35
"t9"Symbol 374 MovieClip [lvfinalboss] Frame 37
"a10"Symbol 374 MovieClip [lvfinalboss] Frame 39
"t10"Symbol 374 MovieClip [lvfinalboss] Frame 41
"a11"Symbol 374 MovieClip [lvfinalboss] Frame 43
"t11"Symbol 374 MovieClip [lvfinalboss] Frame 45
"a12"Symbol 374 MovieClip [lvfinalboss] Frame 47
"t12"Symbol 374 MovieClip [lvfinalboss] Frame 49
"a13"Symbol 374 MovieClip [lvfinalboss] Frame 51
"t13"Symbol 374 MovieClip [lvfinalboss] Frame 53
"a14"Symbol 374 MovieClip [lvfinalboss] Frame 55
"t14"Symbol 374 MovieClip [lvfinalboss] Frame 57
"a15"Symbol 374 MovieClip [lvfinalboss] Frame 59
"t15"Symbol 374 MovieClip [lvfinalboss] Frame 61
"a16"Symbol 374 MovieClip [lvfinalboss] Frame 63
"t16"Symbol 374 MovieClip [lvfinalboss] Frame 65
"a17"Symbol 374 MovieClip [lvfinalboss] Frame 67
"t17"Symbol 374 MovieClip [lvfinalboss] Frame 69
"a18"Symbol 374 MovieClip [lvfinalboss] Frame 71
"t18"Symbol 374 MovieClip [lvfinalboss] Frame 73
"a19"Symbol 374 MovieClip [lvfinalboss] Frame 75
"t19"Symbol 374 MovieClip [lvfinalboss] Frame 77
"a20"Symbol 374 MovieClip [lvfinalboss] Frame 79
"t20"Symbol 374 MovieClip [lvfinalboss] Frame 81
"b1"Symbol 374 MovieClip [lvfinalboss] Frame 448
"n1"Symbol 374 MovieClip [lvfinalboss] Frame 450
"b2"Symbol 374 MovieClip [lvfinalboss] Frame 452
"n2"Symbol 374 MovieClip [lvfinalboss] Frame 454
"b3"Symbol 374 MovieClip [lvfinalboss] Frame 456
"n3"Symbol 374 MovieClip [lvfinalboss] Frame 458
"b4"Symbol 374 MovieClip [lvfinalboss] Frame 460
"n4"Symbol 374 MovieClip [lvfinalboss] Frame 462
"b5"Symbol 374 MovieClip [lvfinalboss] Frame 464
"n5"Symbol 374 MovieClip [lvfinalboss] Frame 466
"b6"Symbol 374 MovieClip [lvfinalboss] Frame 468
"n6"Symbol 374 MovieClip [lvfinalboss] Frame 470
"b7"Symbol 374 MovieClip [lvfinalboss] Frame 472
"n7"Symbol 374 MovieClip [lvfinalboss] Frame 474
"b8"Symbol 374 MovieClip [lvfinalboss] Frame 476
"n8"Symbol 374 MovieClip [lvfinalboss] Frame 478
"b9"Symbol 374 MovieClip [lvfinalboss] Frame 480
"n9"Symbol 374 MovieClip [lvfinalboss] Frame 482
"b10"Symbol 374 MovieClip [lvfinalboss] Frame 484
"n10"Symbol 374 MovieClip [lvfinalboss] Frame 486
"b11"Symbol 374 MovieClip [lvfinalboss] Frame 488
"n11"Symbol 374 MovieClip [lvfinalboss] Frame 490
"b12"Symbol 374 MovieClip [lvfinalboss] Frame 492
"n12"Symbol 374 MovieClip [lvfinalboss] Frame 494
"b13"Symbol 374 MovieClip [lvfinalboss] Frame 496
"n13"Symbol 374 MovieClip [lvfinalboss] Frame 498
"b14"Symbol 374 MovieClip [lvfinalboss] Frame 500
"n14"Symbol 374 MovieClip [lvfinalboss] Frame 502
"b15"Symbol 374 MovieClip [lvfinalboss] Frame 504
"n15"Symbol 374 MovieClip [lvfinalboss] Frame 506
"b16"Symbol 374 MovieClip [lvfinalboss] Frame 508
"n16"Symbol 374 MovieClip [lvfinalboss] Frame 510
"b17"Symbol 374 MovieClip [lvfinalboss] Frame 512
"n17"Symbol 374 MovieClip [lvfinalboss] Frame 514
"b18"Symbol 374 MovieClip [lvfinalboss] Frame 516
"n18"Symbol 374 MovieClip [lvfinalboss] Frame 518
"b19"Symbol 374 MovieClip [lvfinalboss] Frame 520
"n19"Symbol 374 MovieClip [lvfinalboss] Frame 522
"b20"Symbol 374 MovieClip [lvfinalboss] Frame 524
"n20"Symbol 374 MovieClip [lvfinalboss] Frame 526
"explode"Symbol 445 MovieClip [cirnofrozen] Frame 2
"takedamage"Symbol 445 MovieClip [cirnofrozen] Frame 3
"explode"Symbol 446 MovieClip [g1] Frame 2
"takedamage"Symbol 446 MovieClip [g1] Frame 3
"explode"Symbol 448 MovieClip [g2] Frame 2
"takedamage"Symbol 448 MovieClip [g2] Frame 3
"explode"Symbol 452 MovieClip [g3] Frame 2
"takedamage"Symbol 452 MovieClip [g3] Frame 3
"explode"Symbol 458 MovieClip [g4] Frame 2
"takedamage"Symbol 458 MovieClip [g4] Frame 3
"explodevoid"Symbol 465 MovieClip [g5] Frame 2
"takedamage"Symbol 465 MovieClip [g5] Frame 3
"qa"Symbol 465 MovieClip [g5] Frame 5
"explode2"Symbol 465 MovieClip [g5] Frame 28
"takedamage2"Symbol 465 MovieClip [g5] Frame 29
"explodevoid"Symbol 512 MovieClip [g5z] Frame 2
"takedamage"Symbol 512 MovieClip [g5z] Frame 3
"qa"Symbol 512 MovieClip [g5z] Frame 5
"explode2"Symbol 512 MovieClip [g5z] Frame 28
"takedamage2"Symbol 512 MovieClip [g5z] Frame 29
"explode"Symbol 514 MovieClip [g4z] Frame 2
"takedamage"Symbol 514 MovieClip [g4z] Frame 3
"explode"Symbol 515 MovieClip [f4z] Frame 2
"takedamage"Symbol 515 MovieClip [f4z] Frame 3
"explode"Symbol 516 MovieClip [f6z] Frame 2
"takedamage"Symbol 516 MovieClip [f6z] Frame 3
"explode"Symbol 517 MovieClip [f7z] Frame 2
"takedamage"Symbol 517 MovieClip [f7z] Frame 3
"explode"Symbol 518 MovieClip [f8z] Frame 2
"takedamage"Symbol 518 MovieClip [f8z] Frame 3
"explode"Symbol 519 MovieClip [f9z] Frame 2
"takedamage"Symbol 519 MovieClip [f9z] Frame 3
"explodenon"Symbol 524 MovieClip [lv1bossz] Frame 326
"takedamage"Symbol 524 MovieClip [lv1bossz] Frame 327
"explodev2"Symbol 524 MovieClip [lv1bossz] Frame 329
"explodev3"Symbol 524 MovieClip [lv1bossz] Frame 464
"takedamagev2"Symbol 524 MovieClip [lv1bossz] Frame 465
"explodenon"Symbol 528 MovieClip [lv2bossz] Frame 416
"takedamage"Symbol 528 MovieClip [lv2bossz] Frame 417
"explodev2"Symbol 528 MovieClip [lv2bossz] Frame 419
"explodev3"Symbol 528 MovieClip [lv2bossz] Frame 616
"takedamagev2"Symbol 528 MovieClip [lv2bossz] Frame 617
"explodeq"Symbol 542 MovieClip [bossweegeez] Frame 298
"takedamage"Symbol 542 MovieClip [bossweegeez] Frame 299
"explodepre"Symbol 542 MovieClip [bossweegeez] Frame 302
"explodeq2"Symbol 542 MovieClip [bossweegeez] Frame 303
"takedamage2"Symbol 542 MovieClip [bossweegeez] Frame 304
"explodepre2"Symbol 542 MovieClip [bossweegeez] Frame 307
"explode"Symbol 542 MovieClip [bossweegeez] Frame 308
"takedamage3"Symbol 542 MovieClip [bossweegeez] Frame 309
"explode"Symbol 543 MovieClip [bossmccombinez] Frame 3
"takedamage"Symbol 543 MovieClip [bossmccombinez] Frame 4
"explode"Symbol 552 MovieClip [cirnofrozenz] Frame 2
"takedamage"Symbol 552 MovieClip [cirnofrozenz] Frame 3
"a1"Symbol 602 MovieClip [lvfinalboss2] Frame 3
"t1"Symbol 602 MovieClip [lvfinalboss2] Frame 5
"a2"Symbol 602 MovieClip [lvfinalboss2] Frame 7
"t2"Symbol 602 MovieClip [lvfinalboss2] Frame 9
"a3"Symbol 602 MovieClip [lvfinalboss2] Frame 11
"t3"Symbol 602 MovieClip [lvfinalboss2] Frame 13
"a4"Symbol 602 MovieClip [lvfinalboss2] Frame 15
"t4"Symbol 602 MovieClip [lvfinalboss2] Frame 17
"a5"Symbol 602 MovieClip [lvfinalboss2] Frame 19
"t5"Symbol 602 MovieClip [lvfinalboss2] Frame 21
"a6"Symbol 602 MovieClip [lvfinalboss2] Frame 23
"t6"Symbol 602 MovieClip [lvfinalboss2] Frame 25
"a7"Symbol 602 MovieClip [lvfinalboss2] Frame 27
"t7"Symbol 602 MovieClip [lvfinalboss2] Frame 29
"a8"Symbol 602 MovieClip [lvfinalboss2] Frame 31
"t8"Symbol 602 MovieClip [lvfinalboss2] Frame 33
"a9"Symbol 602 MovieClip [lvfinalboss2] Frame 35
"t9"Symbol 602 MovieClip [lvfinalboss2] Frame 37
"a10"Symbol 602 MovieClip [lvfinalboss2] Frame 39
"t10"Symbol 602 MovieClip [lvfinalboss2] Frame 41
"a11"Symbol 602 MovieClip [lvfinalboss2] Frame 43
"t11"Symbol 602 MovieClip [lvfinalboss2] Frame 45
"a12"Symbol 602 MovieClip [lvfinalboss2] Frame 47
"t12"Symbol 602 MovieClip [lvfinalboss2] Frame 49
"a13"Symbol 602 MovieClip [lvfinalboss2] Frame 51
"t13"Symbol 602 MovieClip [lvfinalboss2] Frame 53
"a14"Symbol 602 MovieClip [lvfinalboss2] Frame 55
"t14"Symbol 602 MovieClip [lvfinalboss2] Frame 57
"a15"Symbol 602 MovieClip [lvfinalboss2] Frame 59
"t15"Symbol 602 MovieClip [lvfinalboss2] Frame 61
"a16"Symbol 602 MovieClip [lvfinalboss2] Frame 63
"t16"Symbol 602 MovieClip [lvfinalboss2] Frame 65
"a17"Symbol 602 MovieClip [lvfinalboss2] Frame 67
"t17"Symbol 602 MovieClip [lvfinalboss2] Frame 69
"a18"Symbol 602 MovieClip [lvfinalboss2] Frame 71
"t18"Symbol 602 MovieClip [lvfinalboss2] Frame 73
"a19"Symbol 602 MovieClip [lvfinalboss2] Frame 75
"t19"Symbol 602 MovieClip [lvfinalboss2] Frame 77
"a20"Symbol 602 MovieClip [lvfinalboss2] Frame 79
"t20"Symbol 602 MovieClip [lvfinalboss2] Frame 81
"b1"Symbol 602 MovieClip [lvfinalboss2] Frame 448
"n1"Symbol 602 MovieClip [lvfinalboss2] Frame 450
"b2"Symbol 602 MovieClip [lvfinalboss2] Frame 452
"n2"Symbol 602 MovieClip [lvfinalboss2] Frame 454
"b3"Symbol 602 MovieClip [lvfinalboss2] Frame 456
"n3"Symbol 602 MovieClip [lvfinalboss2] Frame 458
"b4"Symbol 602 MovieClip [lvfinalboss2] Frame 460
"n4"Symbol 602 MovieClip [lvfinalboss2] Frame 462
"b5"Symbol 602 MovieClip [lvfinalboss2] Frame 464
"n5"Symbol 602 MovieClip [lvfinalboss2] Frame 466
"b6"Symbol 602 MovieClip [lvfinalboss2] Frame 468
"n6"Symbol 602 MovieClip [lvfinalboss2] Frame 470
"b7"Symbol 602 MovieClip [lvfinalboss2] Frame 472
"n7"Symbol 602 MovieClip [lvfinalboss2] Frame 474
"b8"Symbol 602 MovieClip [lvfinalboss2] Frame 476
"n8"Symbol 602 MovieClip [lvfinalboss2] Frame 478
"b9"Symbol 602 MovieClip [lvfinalboss2] Frame 480
"n9"Symbol 602 MovieClip [lvfinalboss2] Frame 482
"b10"Symbol 602 MovieClip [lvfinalboss2] Frame 484
"n10"Symbol 602 MovieClip [lvfinalboss2] Frame 486
"b11"Symbol 602 MovieClip [lvfinalboss2] Frame 488
"n11"Symbol 602 MovieClip [lvfinalboss2] Frame 490
"b12"Symbol 602 MovieClip [lvfinalboss2] Frame 492
"n12"Symbol 602 MovieClip [lvfinalboss2] Frame 494
"b13"Symbol 602 MovieClip [lvfinalboss2] Frame 496
"n13"Symbol 602 MovieClip [lvfinalboss2] Frame 498
"b14"Symbol 602 MovieClip [lvfinalboss2] Frame 500
"n14"Symbol 602 MovieClip [lvfinalboss2] Frame 502
"b15"Symbol 602 MovieClip [lvfinalboss2] Frame 504
"n15"Symbol 602 MovieClip [lvfinalboss2] Frame 506
"b16"Symbol 602 MovieClip [lvfinalboss2] Frame 508
"n16"Symbol 602 MovieClip [lvfinalboss2] Frame 510
"b17"Symbol 602 MovieClip [lvfinalboss2] Frame 512
"n17"Symbol 602 MovieClip [lvfinalboss2] Frame 514
"b18"Symbol 602 MovieClip [lvfinalboss2] Frame 516
"n18"Symbol 602 MovieClip [lvfinalboss2] Frame 518
"b19"Symbol 602 MovieClip [lvfinalboss2] Frame 520
"n19"Symbol 602 MovieClip [lvfinalboss2] Frame 522
"b20"Symbol 602 MovieClip [lvfinalboss2] Frame 524
"n20"Symbol 602 MovieClip [lvfinalboss2] Frame 526
"bb1"Symbol 602 MovieClip [lvfinalboss2] Frame 836
"nn1"Symbol 602 MovieClip [lvfinalboss2] Frame 838
"bb2"Symbol 602 MovieClip [lvfinalboss2] Frame 840
"nn2"Symbol 602 MovieClip [lvfinalboss2] Frame 842
"bb3"Symbol 602 MovieClip [lvfinalboss2] Frame 844
"nn3"Symbol 602 MovieClip [lvfinalboss2] Frame 846
"bb4"Symbol 602 MovieClip [lvfinalboss2] Frame 848
"nn4"Symbol 602 MovieClip [lvfinalboss2] Frame 850
"bb5"Symbol 602 MovieClip [lvfinalboss2] Frame 852
"nn5"Symbol 602 MovieClip [lvfinalboss2] Frame 854
"explodeq"Symbol 634 MovieClip [bossweegee2] Frame 298
"takedamage"Symbol 634 MovieClip [bossweegee2] Frame 299
"explodepre"Symbol 634 MovieClip [bossweegee2] Frame 302
"explodeq2"Symbol 634 MovieClip [bossweegee2] Frame 303
"takedamage2"Symbol 634 MovieClip [bossweegee2] Frame 304
"explodepre2"Symbol 634 MovieClip [bossweegee2] Frame 307
"explode"Symbol 634 MovieClip [bossweegee2] Frame 308
"takedamage3"Symbol 634 MovieClip [bossweegee2] Frame 309
"weegeeintervention"Symbol 634 MovieClip [bossweegee2] Frame 311
"defeated"Symbol 634 MovieClip [bossweegee2] Frame 696
"takedamage4"Symbol 634 MovieClip [bossweegee2] Frame 697
"explodenon"Symbol 651 MovieClip [lv1boss2] Frame 326
"takedamage"Symbol 651 MovieClip [lv1boss2] Frame 327
"explodev2"Symbol 651 MovieClip [lv1boss2] Frame 329
"explodev3"Symbol 651 MovieClip [lv1boss2] Frame 464
"takedamagev2"Symbol 651 MovieClip [lv1boss2] Frame 465
"explodenon"Symbol 655 MovieClip [lv2boss2] Frame 416
"takedamage"Symbol 655 MovieClip [lv2boss2] Frame 417
"explodev2"Symbol 655 MovieClip [lv2boss2] Frame 419
"explodev3"Symbol 655 MovieClip [lv2boss2] Frame 616
"takedamagev2"Symbol 655 MovieClip [lv2boss2] Frame 617
"explode"Symbol 656 MovieClip [bossmccombine2] Frame 3
"takedamage"Symbol 656 MovieClip [bossmccombine2] Frame 4

Dynamic Text Variables

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_parent.scoreSymbol 400 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 405 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 410 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 415 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 429 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 483 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 488 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 493 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 498 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 503 EditableText"<p align="right"></p><p align="right"></p>"
_parent.scoreSymbol 508 EditableText"<p align="right"></p><p align="right"></p>"
percentSymbol 687 EditableText"0%"
_root.scoreSymbol 769 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 770 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 771 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 772 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 773 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 774 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 775 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 776 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 790 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 791 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 861 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 862 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 864 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 865 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 866 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 867 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 868 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 869 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 870 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 871 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 875 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 876 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 916 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 917 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 918 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 919 EditableText"<p align="left"></p><p align="left"></p>"
lives2Symbol 920 EditableText"<p align="left"></p><p align="left"></p>"
_root.scoreSymbol 921 EditableText"<p align="left"></p><p align="left"></p>"
livesSymbol 922 EditableText"<p align="left"></p><p align="left"></p>"




http://swfchan.com/12/59813/info.shtml
Created: 16/4 -2019 14:52:31 Last modified: 16/4 -2019 14:52:31 Server time: 15/05 -2024 05:59:19