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swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/83712269?noj=FRM83712269-7DC" width="1" height="1"></div>

Sweettooth marathon.swf

This is the info page for
Flash #60195

(Click the ID number above for more basic data on this flash file.)


Text
candy

Score

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="22.000000" kerning="0">health</font></p>

+1

Armorgames.com

Instructions

Play more games at

Concept and programming by John Rickett

Happy Halloween from ArmorGames.com

Fill up your candy bag without dying!

Shield

-Bats
-Cars.  Duh...

CANDY!!

The more candy you get, the faster
cars and bats will come at you!
Upgrades go away when you get hit.

Move with the arrow keys

You collected enough
candy to rot out ALL
of your teeth!!

check out more crazy stuff at

<p align="center"></p>

Score

Enter Name

Submit

In your hunt for massive
amounts of candy, you have
died.  n00b.

<p align="center"></p>

Score

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 198 MovieClip in Frame 3
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html"); }
Frame 4
stop();
Frame 5
attachMovie("Eye1", "eye", 13000); attachMovie("Menu", "menu", 20000); attachMovie("score", "score", 24000); attachMovie("bar1", "bar", 30000); attachMovie("Health1", "healthbar", 22000); attachMovie("TestHealth", "health", 21000); attachMovie("Slice", "Slice", 17000); attachMovie("Dropscore", "Dropscore", 23000); attachMovie("shield", "shield", 13500); attachMovie("speedup", "speedup", 14000); attachMovie("mini", "mini", 15000); attachMovie("background", "background", 1); eyeSpeed = 0.8; friction = 0.9; if (normal) { dropspeed = 4.4; badguyspeed = 0.8; Bonuschance = 700; } if (difficult) { dropspeed = 4.4; badguyspeed = 2; Bonuschance = 800; } if (dontblink) { dropspeed = 4.4; badguyspeed = 3.5; bonuschance = 600; } function stopintromusic() { intromusic.stop(["intromusic"]); } function unloadgame() { unloadMovie ("eye"); unloadMovie ("menu"); unloadMovie ("score"); unloadMovie ("bar"); unloadMovie ("healthbar"); unloadMovie ("health"); unloadMovie ("Stab"); unloadMovie ("Slice"); unloadMovie ("Dropscore"); unloadMovie ("shield"); unloadMovie ("speedup"); unloadMovie ("mini"); unloadMovie ("cup"); unloadMovie ("dna"); unloadMovie ("contact"); unloadMovie ("background"); bgmusic.stop(["bgmusic"]); var _local1 = 0; while (_local1 < Maxneedle) { unloadMovie ("needle" + _local1); _local1++; } _local1 = 0; while (_local1 < Maxglass) { unloadMovie ("glass" + _local1); _local1++; } _local1 = 0; while (_local1 < Maxdrops) { unloadMovie ("drop" + _local1); _local1++; } } function scoreTally() { if (normal) { moddedScore = (totalScore * 1) * 100; } if (difficult) { moddedScore = (totalScore * 1.5) * 100; } if (dontblink) { moddedScore = (totalScore * 2) * 100; } } function enterdrops() { var _local2 = 0; while (_local2 < Maxdrops) { attachMovie("drop1", "drop" + _local2, 1200 + _local2); var _local3 = _root["drop" + _local2]; _local3._x = Math.round((Math.random() * 520) + 15); _local3._y = -20; _local3._visible = true; _local3.alive = false; bgmusic.start(0, 9999); _local2++; } } function enterglass() { var _local3 = 0; while (_local3 < Maxglass) { attachMovie("glass1", "glass" + _local3, 1210 + _local3); var _local2 = _root["glass" + _local3]; _local2._x = Math.round((Math.random() * 520) + 15); _local2._y = -20; _local2._visible = false; _local2.alive = false; _local2.gotoAndPlay(Math.floor(Math.random() * 4)); _local3++; } } function enterneedle() { var _local3 = 0; while (_local3 < Maxneedle) { attachMovie("needle1", "needle" + _local3, 1220 + _local3); var _local2 = _root["needle" + _local3]; var _local4 = Math.floor(1 + (Math.random() * 2)); if (_local4 == 1) { _local2._x = 185; } else { _local2._x = 365; } _local2._y = -200; _local2._visible = true; _local2.alive = false; _local3++; } } function entercontact() { attachMovie("contact", "contact", 1302); contact._x = (Math.random() * 450) + 60; contact._y = -10; contact._visible = true; contact.active = false; contact.alive = false; } function enterdna() { attachMovie("dna", "dna", 1299); dna._x = 590; dna._y = (Math.random() * 300) + 100; dna._visible = true; dna.active = false; dna.alive = false; } function entercup() { attachMovie("cup", "cup", 1307); cup._x = -20; cup._y = (Math.random() * 300) + 100; cup._visible = true; cup.active = false; cup.alive = false; } function dropsappear() { var _local2 = 0; while (_local2 < Maxdrops) { var _local3 = _root["drop" + _local2]; if (Math.round(Math.random() * 100) == 3) { _local3.alive = true; _local3._visible = true; } _local2++; } } function dropsmove() { var _local3 = 0; while (_local3 < Maxdrops) { var _local2 = _root["drop" + _local3]; if (_local2.alive) { _local2._y = _local2._y + dropspeed; } if (_local2._y > 650) { _local2.alive = false; _local2._visible = false; _local2._x = Math.round((Math.random() * 520) + 15); _local2._y = -20; } if (_local2.hitTest(eye)) { totalScore++; _local2.alive = false; _local2._visible = false; _local2._x = Math.round((Math.random() * 520) + 15); _local2._y = -20; _root.score._xscale = _root.score._xscale + 1; badguyspeed = badguyspeed + 0.03; Maxglass = Maxglass + 0.15; Maxneedle = Maxneedle + 0.03; Dropscore.display = true; Dropscore._visible = true; Dropscore._x = eye._x - 10; Dropscore._y = eye._y + 20; Dropscore._visible = true; Dropscore.gotoAndPlay(2); dropSound.start(0, 1); if (score._xscale >= 100) { unloadgame(); gotoAndStop (6); } } _local3++; } } function glassappear() { var _local2 = 0; while (_local2 < Maxglass) { var _local3 = _root["glass" + _local2]; if (Math.round(Math.random() * 200) == 3) { _local3.alive = true; _local3._visible = true; } _local2++; } } function glassmove() { var _local3 = 0; while (_local3 < Maxglass) { var _local2 = _root["glass" + _local3]; if (_local2.alive) { _local2._y = _local2._y + (badguyspeed + 3.5); } if (_local2._y > 620) { _local2.alive = false; _local2._visible = false; _local2._x = Math.round((Math.random() * 520) + 15); _local2._y = -20; } if (eye.hitTest(_local2._x, _local2._y, true)) { _root.health._xscale = _root.health._xscale + -10; _local2.alive = false; _local2._visible = false; _local2._x = Math.round((Math.random() * 520) + 15); _local2._y = -20; Slice.display = true; Slice._x = eye._x - 10; Slice._y = eye._y - 10; Slice._visible = true; Slice.gotoAndPlay(2); scythe.start(0, 1); cuphit(); dnahit(); contacthitglass(); if (health._xscale <= 0) { unloadgame(); gotoAndStop (7); } } _local3++; } } function needleappear() { var _local3 = 0; while (_local3 < Maxneedle) { var _local2 = _root["needle" + _local3]; if (Math.round(Math.random() * 200) == 3) { _local2.alive = true; _local2._visible = true; _local2.active = true; } _local3++; } } function needlemove() { var _local3 = 0; while (_local3 < Maxneedle) { var _local2 = _root["needle" + _local3]; if (_local2.alive) { _local2._y = _local2._y + (badguyspeed + 9); } if (_local2._y > 740) { _local2.alive = false; _local2._visible = false; _local2.active = false; var _local4 = Math.floor(1 + (Math.random() * 2)); if (_local4 == 1) { _local2._x = 185; } else { _local2._x = 365; } _local2._y = -200; } if (_local2.hitTest(eye) && (_local2.active)) { _local2.active = false; _local2.alive = true; _local2._visible = true; if (!contact.active) { eye.gotoAndPlay(30); } _root.health._xscale = _root.health._xscale + -30; splat.start(0, 1); cuphit(); dnahit(); contacthitneedle(); if (health._xscale <= 0) { unloadgame(); gotoAndStop (7); } } _local3++; } } function contacthitglass() { if (contact.active) { health._xscale = health._xscale + 10; attachMovie("contact", "contact", 1302); contact._x = Math.round((Math.random() * 450) + 60); contact._y = -10; contact._visible = true; contact.active = false; contact.alive = false; shield._visible = false; shield.display = false; } } function contacthitneedle() { if (contact.active) { health._xscale = health._xscale + 30; attachMovie("contact", "contact", 1302); contact.x = Math.round((Math.random() * 450) + 60); contact.y = -10; contact._visible = true; contact.active = false; contact.alive = false; shield._visible = false; shield.display = false; } } function dnahit() { if (dna.active) { eye._xscale = 100; eye._yscale = 100; attachMovie("dna", "dna", 1299); dna._x = 570; dna._y = (Math.random() * 300) + 100; dna._visible = true; dna.active = false; dna.alive = false; } } function cuphit() { if (cup.active && (!contact.active)) { eyeSpeed = 0.8; attachMovie("cup", "cup", 1298); cup._x = -20; cup._y = (Math.random() * 300) + 100; cup._visible = true; cup.active = false; cup.alive = false; } } function cupspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { cup.alive = true; } if (cup.alive) { cup._x = cup._x + 3; if (cup._x > 550) { if (!cup.active) { cup.alive = false; cup._x = -20; cup._y = (Math.random() * 350) + 100; cupspawn(); } } if (cup.hitTest(eye)) { cup.alive = true; cup._visible = false; cup.active = true; eyeSpeed = 1.1; speedup.display = true; speedup._x = eye._x; speedup._y = eye._y; speedup._visible = true; speedup.gotoAndPlay(1); space.start(0, 1); } } } function dnaspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { dna.alive = true; } if (dna.alive) { dna._x = dna._x - 3; if (!dna.active) { if (dna._x < 0) { dna.alive = false; dna._x = 570; dna._y = (Math.random() * 300) + 100; dnaspawn(); } } if (dna.hitTest(eye)) { dna.alive = true; dna._visible = false; dna.active = true; eye._xscale = 75; eye._yscale = 75; mini.display = true; mini._x = eye._x; mini._y = eye._y; mini._visible = true; mini.gotoAndPlay(1); space.start(0, 1); } } } function contactspawn() { if (Math.round(Math.random() * Bonuschance) == 1) { contact.alive = true; } if (contact.alive) { contact._y = contact._y + 3; if (!contact.active) { if (contact._y > 650) { contact.alive = false; contact._x = (Math.random() * 450) + 60; contact._y = -30; contactspawn(); } } } if (contact.hitTest(eye)) { contact.alive = true; contact._visible = false; contact.active = true; shield._visible = true; shield.display = true; shield.gotoAndPlay(2); space.start(0, 1); } } function eyemove() { eye._rotation = 0; dx = dx * friction; dy = dy * friction; eye._x = eye._x + dx; eye._y = eye._y + dy; if (eye._x < 34) { eye._x = 34; } if (eye._x > (567 - eye._width)) { eye._x = 567 - eye._width; } if (eye._y < 105) { eye._y = 105; } if (eye._y > (660 - eye._height)) { eye._y = 660 - eye._height; } if (Key.isDown(38)) { dy = dy - eyeSpeed; } else if (Key.isDown(40)) { dy = dy + eyeSpeed; } if (Key.isDown(37)) { dx = dx - eyeSpeed; eye._rotation = -30; } else if (Key.isDown(39)) { dx = dx + eyeSpeed; eye._rotation = 30; } } function everyframe() { shield._x = eye._x + 1; shield._y = eye._y - 50; sheild._xscale = eye._xscale; sheild._yscale = eye._yscale; if (!contact.alive) { if (!contact.active) { contactspawn(); } } if (!cup.alive) { if (!cup.active) { cupspawn(); } } if (!dna.alive) { if (!dna.active) { dnaspawn(); } } } totalScore = 0; moddedScore = 0; menu._x = 0; menu._y = 0; splat = new Sound(); splat.attachSound("splat"); dropSound = new Sound(); dropSound.attachSound("dropsound"); scythe = new Sound(); scythe.attachSound("scythe"); space = new Sound(); space.attachSound("space"); bgmusic = new Sound(); bgmusic.attachSound("bgmusic"); dx = 0; dy = 0; eye._x = 275; eye._y = 600; eye._xscale = 100; eye._yscale = 100; healthbar._x = 120; healthbar._y = 40; health._x = 120; health._y = 40; health._xscale = 100; bar._x = 100; bar._y = 620; score._xscale = 0; score._x = 100; score._y = 620; shield.x = eye._x + 1; shield.y = eye._y - 100; shield._visible = false; shield.display = false; stab.x = eye._x + 10; stab.y = eye._y - 100; stab.display = false; stab._visible = false; Slice.x = eye._x + 10; Slice.y = eye._y - 100; Slice.display = false; Slice._visible = false; speedup.x = eye._x; speedup.y = eye._y; speedup.display = false; speedup._visible = false; mini.x = eye._x; mini.y = eye._y; mini.display = false; mini._visible = false; Dropscore.x = eye._x + 10; Dropscore.y = eye._y - 100; Dropscore.display = false; Dropscore._visible = false; Maxdrops = 5; Maxglass = 13; Maxneedle = 1; Maxcup = 1;
Instance of Symbol 85 MovieClip [main] in Frame 5
onClipEvent (load) { _root.enterdrops(); _root.enterglass(); _root.enterneedle(); _root.entercontact(); _root.enterdna(); _root.entercup(); } onClipEvent (enterFrame) { _root.dropsappear(); _root.dropsmove(); _root.glassappear(); _root.glassmove(); _root.eyemove(); _root.everyframe(); _root.needleappear(); _root.needlemove(); _root.cupspawn(); _root.dnaspawn(); _root.contactspawn(); _root.scoreTally(); shield._x = eye._x + 1; shield._y = eye._y - 50; sheild._xscale = eye._xscale; sheild._yscale = eye._yscale; if (!contact.alive) { contactspawn(); } if (!cup.alive) { cupspawn(); } if (!dna.alive) { dnaspawn(); } }
Frame 6
intromusic.start(0, 9999);
Frame 7
intromusic.start(0, 9999);
Symbol 32 MovieClip [Stab] Frame 1
stop();
Symbol 34 MovieClip [Slice] Frame 1
stop();
Symbol 34 MovieClip [Slice] Frame 14
gotoAndPlay (1);
Symbol 37 MovieClip [Dropscore] Frame 1
stop();
Symbol 37 MovieClip [Dropscore] Frame 24
gotoAndStop (1);
Symbol 39 MovieClip [shield] Frame 1
stop();
Symbol 39 MovieClip [shield] Frame 30
gotoAndPlay (2);
Symbol 41 MovieClip [speedup] Frame 26
stop();
Symbol 43 MovieClip [mini] Frame 26
stop();
Symbol 49 MovieClip [background] Frame 1
this.cacheAsBitmap();
Symbol 78 MovieClip [Eye1] Frame 21
gotoAndPlay (1);
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 100
stop();
Symbol 111 Button
on (release) { _root.play(); }
Symbol 112 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); logoSpin.gotoAndPlay(PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 112 MovieClip Frame 2
gotoAndPlay (1);
Symbol 117 Button
on (release) { getURL ("http://www.heartlessgeeks.com"); }
Symbol 120 Button
on (release) { getURL ("http://www.armorgames.com"); }
Symbol 124 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 131 MovieClip Frame 81
_root.play(); _root.play();
Symbol 135 Button
on (release) { normal = true; difficult = false; dontblink = false; gotoAndStop ("game"); }
Symbol 136 Button
on (release) { difficult = true; normal = false; dontblink = false; gotoAndStop ("game"); }
Symbol 137 Button
on (release) { dontblink = true; normal = false; difficult = false; gotoAndStop ("game"); }
Symbol 140 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 147 Button
on (release) { getURL ("http://www.armorgames.com"); }
Symbol 200 Button
on (release) { gotoAndStop ("splash"); }
Symbol 211 Button
on (release) { gotoAndStop ("splash"); }
Symbol 219 Button
on (release) { if (_root.playerName == "") { _root.playerName = "No name entered"; } ab20_09 = new LoadVars(); ab20_09.z = playerName; ab20_09.x = _root.moddedScore; ab20_09.c = 467; ab20_09.v = "SELLXL"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.playerName = ""; _root.moddedScore = 0; var i = 0; while (i < 50) { i++; } if (i >= 50) { getURL ("http://armorbot.com/mytable/?id=467"); } }
Symbol 227 Button
on (release) { gotoAndStop ("splash"); }

Library Items

Symbol 1 Sound [space]
Symbol 2 Sound [scythe]
Symbol 3 Sound [splat]
Symbol 4 Sound [dropsound]
Symbol 5 Sound [intromusic]
Symbol 6 Sound [bgmusic]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClip [Menu]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [bar]Uses:10Used by:12
Symbol 12 MovieClip [score]Uses:11
Symbol 13 GraphicUsed by:18 22
Symbol 14 FontUsed by:15 16 17 21 148 216 217 229 230
Symbol 15 TextUses:14Used by:18
Symbol 16 TextUses:14Used by:18
Symbol 17 EditableTextUses:14Used by:18
Symbol 18 MovieClip [bar1]Uses:13 15 16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [TestHealth]Uses:19
Symbol 21 EditableTextUses:14Used by:22
Symbol 22 MovieClip [Health1]Uses:13 21
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [Stab]Uses:23 24 25 26 27 28 29 30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [Slice]Uses:33
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:37
Symbol 37 MovieClip [Dropscore]Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [shield]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [speedup]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [mini]Uses:42
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:49
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [background]Uses:44 46 48
Symbol 50 MovieClip [introMain]
Symbol 51 GraphicUsed by:78
Symbol 52 GraphicUsed by:78
Symbol 53 GraphicUsed by:78
Symbol 54 GraphicUsed by:78
Symbol 55 GraphicUsed by:78
Symbol 56 GraphicUsed by:78
Symbol 57 GraphicUsed by:78
Symbol 58 GraphicUsed by:78
Symbol 59 GraphicUsed by:78
Symbol 60 GraphicUsed by:78
Symbol 61 GraphicUsed by:78
Symbol 62 GraphicUsed by:78
Symbol 63 GraphicUsed by:78
Symbol 64 GraphicUsed by:78
Symbol 65 GraphicUsed by:78
Symbol 66 GraphicUsed by:78
Symbol 67 GraphicUsed by:78
Symbol 68 GraphicUsed by:78
Symbol 69 GraphicUsed by:78
Symbol 70 GraphicUsed by:78
Symbol 71 GraphicUsed by:78
Symbol 72 GraphicUsed by:78
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [Eye1]Uses:51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [glass1]Uses:79 80 81
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [needle1]Uses:83
Symbol 85 MovieClip [main]Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [dna]Uses:86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [cup]Uses:90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [contact]Uses:94Used by:Timeline
Symbol 96 GraphicUsed by:97 135 136 137 140 200 211 227
Symbol 97 MovieClipUses:96Used by:98 134
Symbol 98 MovieClip [drop1]Uses:97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:Timeline
Symbol 103 GraphicUsed by:104 124
Symbol 104 MovieClipUses:103Used by:112
Symbol 105 GraphicUsed by:112
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:112
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:109 110Used by:112
Symbol 112 MovieClipUses:104 105 108 111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117 214
Symbol 117 ButtonUses:116Used by:Timeline
Symbol 118 FontUsed by:119 149
Symbol 119 TextUses:118Used by:120
Symbol 120 ButtonUses:119Used by:Timeline
Symbol 121 GraphicUsed by:131  Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:131
Symbol 124 ButtonUses:103Used by:131
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:131
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:131
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:121 123 124 126 128 130 SS1Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 GraphicUsed by:134 135 136 137 140 200 211 227
Symbol 134 MovieClipUses:133 97Used by:135 136 137 140 200 211 227
Symbol 135 ButtonUses:134 133 96Used by:Timeline
Symbol 136 ButtonUses:134 133 96Used by:Timeline
Symbol 137 ButtonUses:134 133 96Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 ButtonUses:134 133 96Used by:Timeline
Symbol 141 FontUsed by:142 215 228
Symbol 142 TextUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147 213
Symbol 147 ButtonUses:146Used by:Timeline
Symbol 148 TextUses:14Used by:Timeline
Symbol 149 TextUses:118Used by:Timeline
Symbol 150 FontUsed by:151
Symbol 151 TextUses:150Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:198
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:198
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:198
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:198
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:198
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:198
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:198
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:198
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:198
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:198
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:198
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:198
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:198
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:198
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:198
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:198
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:198
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:198
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:198
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:198
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:198
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:198
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 ButtonUses:134 133 96Used by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 FontUsed by:203 204 205 206 207 208 212
Symbol 203 TextUses:202Used by:Timeline
Symbol 204 TextUses:202Used by:Timeline
Symbol 205 TextUses:202Used by:Timeline
Symbol 206 TextUses:202Used by:Timeline
Symbol 207 TextUses:202Used by:Timeline
Symbol 208 TextUses:202Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 ButtonUses:134 133 96Used by:Timeline
Symbol 212 TextUses:202Used by:Timeline
Symbol 213 ButtonUses:146Used by:Timeline
Symbol 214 ButtonUses:116Used by:Timeline
Symbol 215 TextUses:141Used by:Timeline
Symbol 216 EditableTextUses:14Used by:Timeline
Symbol 217 EditableTextUses:14Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:218Used by:Timeline
Symbol 220 GraphicUsed by:223
Symbol 221 FontUsed by:222 224 225 231
Symbol 222 TextUses:221Used by:223
Symbol 223 MovieClipUses:220 222Used by:Timeline
Symbol 224 EditableTextUses:221Used by:Timeline
Symbol 225 TextUses:221Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 ButtonUses:134 133 96Used by:Timeline
Symbol 228 TextUses:141Used by:Timeline
Symbol 229 EditableTextUses:14Used by:Timeline
Symbol 230 EditableTextUses:14Used by:Timeline
Symbol 231 EditableTextUses:221Used by:Timeline
Streaming Sound 1Used by:Symbol 131 MovieClip

Instance Names

"bar"Symbol 112 MovieClip Frame 1Symbol 104 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "space"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scythe"
ExportAssets (56)Timeline Frame 1Symbol 3 as "splat"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dropsound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "intromusic"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bgmusic"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Menu"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 12 as "score"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bar1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "TestHealth"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Health1"
ExportAssets (56)Timeline Frame 1Symbol 32 as "Stab"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Slice"
ExportAssets (56)Timeline Frame 1Symbol 37 as "Dropscore"
ExportAssets (56)Timeline Frame 1Symbol 39 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 41 as "speedup"
ExportAssets (56)Timeline Frame 1Symbol 43 as "mini"
ExportAssets (56)Timeline Frame 1Symbol 49 as "background"
ExportAssets (56)Timeline Frame 1Symbol 50 as "introMain"
ExportAssets (56)Timeline Frame 1Symbol 78 as "Eye1"
ExportAssets (56)Timeline Frame 1Symbol 82 as "glass1"
ExportAssets (56)Timeline Frame 1Symbol 84 as "needle1"
ExportAssets (56)Timeline Frame 1Symbol 85 as "main"
ExportAssets (56)Timeline Frame 1Symbol 89 as "dna"
ExportAssets (56)Timeline Frame 1Symbol 93 as "cup"
ExportAssets (56)Timeline Frame 1Symbol 95 as "contact"
ExportAssets (56)Timeline Frame 1Symbol 98 as "drop1"

Labels

"preloader"Frame 1
"intro"Frame 2
"splash"Frame 3
"instructions"Frame 4
"game"Frame 5
"loaded"Symbol 112 MovieClip Frame 3

Dynamic Text Variables

_root.moddedScoreSymbol 17 EditableText""
_root.moddedScoreSymbol 216 EditableText"<p align="center"></p>"
_root.playerNameSymbol 224 EditableText""
_root.moddedScoreSymbol 229 EditableText"<p align="center"></p>"
_root.playerNameSymbol 231 EditableText""




http://swfchan.com/13/60195/info.shtml
Created: 16/4 -2019 09:36:29 Last modified: 16/4 -2019 09:36:29 Server time: 07/05 -2024 22:47:02