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Apocalypse - The Game.swf

This is the info page for
Flash #60465

(Click the ID number above for more basic data on this flash file.)


Text
Apocalypse

You've encountered a bug, please send a bug report
detailing what you were doing, what happened, any
events you did prior to it, and be sure to include this
message:

This will help me clean the bugs out a lot faster.
Sorry about this, but thank you for your help!

(Refresh if you want to continue playing)

Area Name

xx Killed

xx Remaining

Survivors:

xx Saved

DIFFICULTY:

xx/100

No
Awards

Scoring

Title:
Affinity:
Save Percent:
Kills:
Damage Taken:
Deaths:
Total AP Earned:
Ability Upgrades:
Awards Earned:
Days Elapsed:

Final Score:

Grim Reaper
-500
0%
9999999
182
4
47820
498
38
56

1273981293

RANK

A

B

C

D

F

Some sort of virus has gotten loose and spread over the entire globe.
The gods are a little busy with other matters, so they have granted you
an assortment of powers to deal with the problem as you see fit.  There
are creatures, mutants, and most people who aren't infected have gone
crazy.  As for the sane survivors -- kill them or save them, it's up to you.

-Controls-

How To Play

HP: 20

AP: 20

1

2

3

4

5

6

7

8

1.5

AUTO
SAVE

LOW

Q:

MED

HIGH

When this reaches 0,
you die.

Gained from killing
enemies and saving
(or killing) survivors.
Used to upgrade or
learn abilities on the
world map screen.

The yellow outline
indicates the
currently selected
ability.

When an ability is blued out, it is
unavailable at that time.  The
number is how many seconds
until it is ready to be used again.

An enemy.  Will
start attacking you
when it gets in
range.

A survivor - it's your decision to
either kill them or save them.

Use these buttons to toggle settings (from left to right):
BG music, sound FX, graphic quality, and autosave.

1..8

Choose Ability

Use Ability

Esc

Pause

Controls

Shadows:

Music:

Graphics:

Sound Effects:

Options

the

hatch

Side

Play More Games And Win Prizes!

Music by Artificial Skys

DELETE GAME

Leaderboard

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

File Selection

Sorry!

Could not access the leaderboard at this time.

N

S

E

W

Day

Night

Game Tip:

Savior

Affinity

Spend 50 AP to Heal 1 HP

You have 145 AP

+

+

+

XII

III

IX

VI

<p align="right"></p>

<p align="right"></p>

AP: 20

<p align="center"></p>

Abilities

Click an ability to upgrade.

Drag and drop to your
loadout.

Click an ability in your
loadout  to remove it.

Flare

Creates a pinpoint flare of flaming energy.
asfdasfd

10

Cooldown:

Potency: 10

Are you sure you
want to quit?

You've cleaned up enough of the virus, the gods are summoning you to reward you!
All you have to do is traverse the warp and get there;
it's probably not as easy as it sounds...

Mission Complete!

Game Saved!

Paused

(Press ESC to resume)

You've reached the gods and have been granted the gift of immortality...
...on the scoreboard?
Ah well, better than nothing.  Way to go!

Godly Gifts

Are you sure you want to
delete the saved game?

... Or not?  Somehow you lived!
You're weak... but maybe you should visit some
easier areas before trying that again.

You died!

Accomplishing certain feats will earn you awards.
Collecting these will net you bonus AP points, so try to collect as many as possible!
Hint: There are 5 awards to be collected per area.

You won an award!

This is where you develop your abilities, using ability points (AP) you gather while fighting.  You
can work your way through the ability trees to stronger ones, or you can upgrade abilities you've
already learned.
To upgrade an ability, just click the ability's icon.  To master an unknown ability, you must have at
least one pre requisite  ability learned already (follow the tree).  Then, as before, just click the
ability's icon.
To remove an ability from your bar, just click the slot you want to empty.
After you're satisfied, don't forget to drag and drop the abilities into your bar that you wish to take
into battle.  Passive abilities do not need to be selected, they are always in effect.

Ability Evolution

Press ESC to pause or to restart

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

HP: 20

AP: 20

-1 HP

Enemy Slayer!

(kill 100 enemies)

+100 AP

All Survivors Saved!

+100 AP

Survivor Saved!

Survivor Killed!

All Survivors Killed!

+100 AP

Survivors Clear!

+100 AP

Invincible!

(no damage for 3 days straight)

+100 AP

Iron Man!

(no damage for 2 days straight)

+100 AP

Untouchable!

(no damage for 1 day)

+100 AP

3

2

1

+1 HP

<p align="center"></p>

5

4

4

play games

earn points

win prizes

Side

hatch

.com

the

CLICK

to play

more games

NEW GAME

CONTINUE

ActionScript [AS3]

Section 1
//SIDEHATCH_LOGO_409 (apocalypse_fla.SIDEHATCH_LOGO_409) package apocalypse_fla { import flash.events.*; import flash.display.*; import idv.cjcat.display.particles.*; public dynamic class SIDEHATCH_LOGO_409 extends MovieClip { public var emitter2:RectEmitter; public var emitter3:RectEmitter; public var emitter:RectEmitter; public function SIDEHATCH_LOGO_409(){ addFrameScript(0, frame1, 229, frame230); } function frame230(){ stop(); } function frame1(){ emitter = new RectEmitter(smoke11); emitter2 = new RectEmitter(smoke11); emitter3 = new RectEmitter(smoke11); emitter.rate = 30; emitter.life = 10; emitter.centerX = 230; emitter.centerY = 220; emitter.lengthH = 230; emitter.lengthV = 10; emitter.speed = 4; emitter.speedVar = 5; emitter.spin = 0; emitter.spinVar = 3; emitter.scale = 2.5; emitter.scaleVar = 0.2; emitter.alphaDecayAt = 1; emitter.scaleDecayAt = 10; emitter2.rate = 30; emitter2.life = 10; emitter2.centerX = 560; emitter2.centerY = 220; emitter2.lengthH = 230; emitter2.lengthV = 10; emitter2.speed = 4; emitter2.speedVar = 5; emitter2.spin = 0; emitter2.spinVar = 3; emitter2.scale = 2.5; emitter2.scaleVar = 0.2; emitter2.alphaDecayAt = 1; emitter2.scaleDecayAt = 10; emitter3.rate = 30; emitter3.life = 10; emitter3.centerX = 412; emitter3.centerY = 370; emitter3.lengthH = 390; emitter3.lengthV = 30; emitter3.speed = 4; emitter3.speedVar = 5; emitter3.spin = 0; emitter3.spinVar = 3; emitter3.scale = 2.5; emitter3.scaleVar = 0.2; emitter3.alphaDecayAt = 1; emitter3.scaleDecayAt = 10; addChild(emitter); addChild(emitter2); addChild(emitter3); addEventListener(Event.ENTER_FRAME, onEnterFrame); emitter.addEventListener(Event.ENTER_FRAME, render); } public function render(_arg1:Event):void{ emitter.step(); emitter2.step(); emitter3.step(); if (this.currentFrame == 50){ emitter.stop(); }; } public function onEnterFrame(_arg1:Event):void{ if (this.currentFrame == 2){ emitter.burst(50); }; if (this.currentFrame == 27){ emitter2.burst(50); }; if (this.currentFrame == 66){ emitter3.burst(70); }; } } }//package apocalypse_fla
Section 2
//ability (apocalypseClasses.ability) package apocalypseClasses { public class ability { public var power:Number;// = 0 public var cost:Number;// = 0 public var scale:Number;// = 0 public var abilityName:String;// = "" public var reload:Number;// = 0 public var lvl:Number;// = 0 public var powType:String;// = "Potency" public var powerString:String;// = "" public var reloadTimer:Number;// = 0 public var description:String;// = "" public function ability(_arg1:String){ abilityName = _arg1; setInitialStats(); } public function unlearn():void{ setInitialStats(); } public function upgrade():Boolean{ lvl++; if (lvl == 1){ cost = 1; if ((((((((((abilityName == globalVars.LANDMINE)) || ((abilityName == globalVars.BOLT)))) || ((abilityName == globalVars.FIREBALL)))) || ((abilityName == globalVars.BALL_LIGHTNING)))) || ((abilityName == globalVars.AFFINITY_BLAST)))){ cost = 10; }; if ((((((abilityName == globalVars.FLARE_STORM)) || ((abilityName == globalVars.SNARE)))) || ((abilityName == globalVars.BRAIN_BOMB)))){ cost = 15; }; if ((((((abilityName == globalVars.FLAME_SNAKE)) || ((abilityName == globalVars.STORM_BOLTS)))) || ((abilityName == globalVars.RAIN_STORM)))){ cost = 20; }; if ((((((abilityName == globalVars.SECOND_SUN)) || ((abilityName == globalVars.CLOUD_COVER)))) || ((abilityName == globalVars.LEVITATE)))){ cost = 25; }; if ((((((abilityName == globalVars.SLUDGE)) || ((abilityName == globalVars.TIME_FREEZE)))) || ((abilityName == globalVars.TIME_SHIFT)))){ cost = 30; }; if ((((((((((abilityName == globalVars.CRIPPLING_MIST)) || ((abilityName == globalVars.OOZINATE)))) || ((abilityName == globalVars.PUSHBACK)))) || ((abilityName == globalVars.VORTEX)))) || ((abilityName == globalVars.ERUPTION)))){ cost = 40; }; if ((((((((((((((abilityName == globalVars.PHOTOSYNTHESIS)) || ((abilityName == globalVars.TOXIC_OOZE)))) || ((abilityName == globalVars.SURVIVOR_MAGNET)))) || ((abilityName == globalVars.MINE_FIELD)))) || ((abilityName == globalVars.METEOR)))) || ((abilityName == globalVars.TSUNAMI)))) || ((abilityName == globalVars.SURVIVOR_SAFETY)))){ cost = 50; }; if (abilityName == globalVars.HEAL){ cost = 80; }; if ((((((((abilityName == globalVars.FIRE_MASTER)) || ((abilityName == globalVars.BOLT_MASTER)))) || ((abilityName == globalVars.EARTHQUAKE)))) || ((abilityName == globalVars.ANNIHILATOR)))){ cost = 75; }; if ((((((((((((abilityName == globalVars.LUNAR_POWER)) || ((abilityName == globalVars.SOLAR_POWER)))) || ((abilityName == globalVars.SAVIOR)))) || ((abilityName == globalVars.VAMPIRE_BITE)))) || ((abilityName == globalVars.SOLAR_ENERGY)))) || ((abilityName == globalVars.LUNAR_ENERGY)))){ cost = 100; }; if (abilityName == globalVars.APOCALYPSE){ cost = 500; }; if (abilityName == globalVars.ARMOR){ cost = 1500; }; setPowerString(); return (true); }; switch (abilityName){ case globalVars.FLARE: cost = (cost + 1); power = (power + 0.025); if (reload > 15){ reload = (reload - 1); }; if (reload < 15){ reload = 15; }; break; case globalVars.FIREBALL: cost = (cost + 3); power = (power + (power * 0.0388)); if (power > 45){ power = 45; }; scale = (scale + 0.01); if (reload > 90){ reload = (reload - 6); }; if (reload < 90){ reload = 60; }; break; case globalVars.FLARE_STORM: cost = (cost + 2); power = (power + 1); if (reload > 300){ reload = (reload - 15); }; if (reload < 300){ reload = 300; }; break; case globalVars.FLAME_SNAKE: cost = (cost + 5); power = (power + 15); break; case globalVars.BOLT: cost = (cost + 2); power = (power + 0.5); if (reload > 60){ reload = (reload - 2); }; if (reload < 60){ reload = 60; }; break; case globalVars.STORM_BOLTS: cost = (cost + 2); power = (power + 1); if (reload > 300){ reload = (reload - 15); }; if (reload < 300){ reload = 300; }; break; case globalVars.BALL_LIGHTNING: cost = (cost + 3); power = (power + 0.5); if (reload > 300){ reload = (reload - 10); }; if (reload < 300){ reload = 300; }; break; case globalVars.ANNIHILATOR: power = (power + 1); if (scale < 2){ scale = (scale + 0.1); }; if (reload > 600){ reload = (reload - 20); }; if (reload < 600){ reload = 600; }; break; case globalVars.LANDMINE: cost = (cost + 3); power = (power + (power * 0.05)); if (power > 30){ power = 30; }; if (scale < 2){ scale = (scale + 0.05); }; if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.MINE_FIELD: cost = (cost + 10); power = (power + 1); break; case globalVars.VAMPIRE_BITE: cost = (cost + 10); power = (power + 1); if (reload > 300){ reload = (reload - 23); }; if (reload < 300){ reload = 300; }; break; case globalVars.EARTHQUAKE: if (power < 150){ power = (power + 15); }; if (reload > 600){ reload = (reload - 60); }; if (reload < 600){ reload = 600; }; break; case globalVars.TSUNAMI: cost = (cost + 10); power = (power + 0.1); if (reload > 900){ reload = (reload - 45); }; if (reload < 900){ reload = 900; }; break; case globalVars.METEOR: cost = (cost + 10); power = (power + 2); if (reload > 900){ reload = (reload - 45); }; if (reload < 900){ reload = 900; }; break; case globalVars.ERUPTION: cost = (cost + 5); power = (power + 15); if (reload > 300){ reload = (reload - 30); }; if (reload < 300){ reload = 300; }; break; case globalVars.AFFINITY_BLAST: cost = (cost + 5); if (reload > 15){ reload = (reload - 1); }; if (reload < 15){ reload = 15; }; break; case globalVars.APOCALYPSE: power = (power + 1); break; case globalVars.RAIN_STORM: cost = (cost + 1); power = (power + 0.05); break; case globalVars.HEAL: cost = (cost + 10); power = (power + 1); break; case globalVars.SECOND_SUN: cost = (cost + 5); power = (power + 30); break; case globalVars.CLOUD_COVER: cost = (cost + 5); power = (power + 30); break; case globalVars.TIME_SHIFT: cost = (cost + 5); power = (power + 10); break; case globalVars.TIME_FREEZE: cost = (cost + 5); power = (power + 10); break; case globalVars.LEVITATE: cost = (cost + 2); power = (power + 15); break; case globalVars.SNARE: power = (power + 10); if (reload > 30){ reload = (reload - 15); }; if (reload < 30){ reload = 30; }; break; case globalVars.SLUDGE: cost = (cost + 1); power = (power + 15); if (scale < 3){ scale = (scale + 0.1); }; if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.TOXIC_OOZE: cost = (cost + 2); power = (power + 15); scale = (scale + 0.15); if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.CRIPPLING_MIST: cost = (cost + 5); power = (power + 15); if (scale < 2){ scale = (scale + 0.05); }; if (reload > 300){ reload = (reload - 20); }; if (reload < 300){ reload = 300; }; break; case globalVars.PUSHBACK: cost = (cost + 5); power = (power + 1); if (reload > 150){ reload = (reload - 10); }; if (reload < 150){ reload = 150; }; break; case globalVars.VORTEX: cost = (cost + 10); power = (power + 10); break; case globalVars.BRAIN_BOMB: cost = (cost + 2); power = (power + (power * 0.05)); if (power > 50){ power = 50; }; scale = (scale + 0.05); if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.SURVIVOR_SAFETY: cost = (cost + 10); power = (power + 15); break; case globalVars.SOLAR_ENERGY: cost = (cost + 50); power = (power + 0.03); break; case globalVars.LUNAR_ENERGY: cost = (cost + 50); power = (power + 0.03); break; case globalVars.SOLAR_POWER: cost = (cost + 10); power = (power + 0.05); break; case globalVars.LUNAR_POWER: cost = (cost + 10); power = (power + 0.05); break; case globalVars.PHOTOSYNTHESIS: cost = (cost + 10); if (reload > 60){ reload = (reload - 15); }; if (reload < 60){ reload = 60; }; break; case globalVars.FIRE_MASTER: cost = (cost + 15); power = (power + 0.05); break; case globalVars.BOLT_MASTER: cost = (cost + 15); power = (power + 0.05); break; case globalVars.ARMOR: cost = (cost + 500); power = (power + 1); break; case globalVars.SURVIVOR_MAGNET: cost = (cost + 25); power = (power + 0.25); break; case globalVars.SAVIOR: cost = (cost + 30); power = (power + 10); break; case globalVars.OOZINATE: cost = (cost + 5); power = (power + 0.2); if (scale < 4){ scale = (scale + 0.1); }; break; default: break; }; setPowerString(); return (true); } public function setStats(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String):void{ abilityName = _arg1; description = _arg2; powType = _arg8; lvl = _arg3; cost = _arg4; power = _arg5; scale = _arg6; reload = _arg7; reloadTimer = 0; if (abilityName == ""){ description = ""; powType = "Potency"; lvl = 0; cost = 0; power = 0; scale = 0; reload = 0; }; setPowerString(); } public function setPowerString():void{ if (lvl <= 0){ powerString = (powType + ": ???"); } else { if (powType == "Depth"){ powerString = (((powType + ": ") + Number(power).toFixed(2)) + "ft"); } else { if (powType == "Duration"){ powerString = (((powType + ": ") + Number((power / 30)).toFixed(2)) + "sec"); } else { if (powType == "Modifier"){ powerString = (((powType + ": +") + Number((power * 100)).toFixed(0)) + "%"); } else { if (powType == "Flares"){ powerString = ((powType + ": ") + Number((power * 2)).toFixed(2)); } else { if (powType == "DPS"){ powerString = ((powType + ": ") + Number(((scale / 5) * 30)).toFixed(2)); } else { powerString = ((powType + ": ") + Number(power).toFixed(2)); }; }; }; }; }; }; } public function getModPowerString(_arg1:Number):String{ var _local2 = ""; if (lvl <= 0){ _local2 = (powType + ": ???"); } else { if (powType == "Depth"){ _local2 = (((powType + ": ") + Number(_arg1).toFixed(2)) + "ft"); } else { if (powType == "Duration"){ _local2 = (((powType + ": ") + Number((_arg1 / 30)).toFixed(2)) + "sec"); } else { if (powType == "Modifier"){ _local2 = (((powType + ": +") + Number((_arg1 * 100)).toFixed(0)) + "%"); } else { if (powType == "Flares"){ _local2 = ((powType + ": ") + Number((_arg1 * 2)).toFixed(2)); } else { if (powType == "DPS"){ _local2 = ((powType + ": ") + Number(((scale / 5) * 30)).toFixed(2)); } else { _local2 = ((powType + ": ") + Number(_arg1).toFixed(2)); }; }; }; }; }; }; return (_local2); } public function setInitialStats():void{ switch (abilityName){ case globalVars.FLARE: description = "Creates a pinpoint flare of flaming energy."; powType = "Damage"; lvl = 1; cost = 1; power = 1; scale = 1; reload = 30; reloadTimer = 0; break; case globalVars.FIREBALL: description = "A blazing fireball burns to a point and explodes."; powType = "Damage"; lvl = 0; cost = 180; power = 15; scale = 1; reload = 210; reloadTimer = 0; break; case globalVars.FLARE_STORM: description = "Causes a storm to erupt, creating hot spots at random."; powType = "Flares"; lvl = 0; cost = 100; power = 15; scale = 1; reload = 800; reloadTimer = 0; break; case globalVars.FLAME_SNAKE: description = "Summons a flaming snake that follows your every whim."; powType = "Duration"; lvl = 0; cost = 400; power = 150; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.BOLT: description = "A powerful lightning strike. Can electrify water."; powType = "Damage"; lvl = 0; cost = 130; power = 10; scale = 1; reload = 90; reloadTimer = 0; break; case globalVars.STORM_BOLTS: description = "Summons a raging storm; bolts of lightning rain from the sky."; powType = "Bolts"; lvl = 0; cost = 200; power = 10; scale = 1; reload = 1000; reloadTimer = 0; break; case globalVars.BALL_LIGHTNING: description = "Lightning strikes an area and jumps to and from nearby enemies."; powType = "Damage"; lvl = 0; cost = 200; power = 8; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.ANNIHILATOR: description = "Emits a beam of death that annihilates all that stand in it's path."; powType = "Damage"; lvl = 0; cost = 200; power = 1; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.LANDMINE: description = "Places a landmine that explodes on contact. Takes 5 secs to activate."; powType = "Damage"; lvl = 0; cost = 100; power = 10; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.MINE_FIELD: description = "Land mines are planted all over the battlefield."; powType = "Mines"; lvl = 0; cost = 200; power = 4; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.VAMPIRE_BITE: description = "Drains an enemy's health. Can only be used when it's dark."; powType = "HP Drained"; lvl = 0; cost = 350; power = 1; scale = 1; reload = 600; reloadTimer = 0; break; case globalVars.EARTHQUAKE: description = "Tremors rip through the ground, stunning and damaging land enemies."; powType = "Duration"; lvl = 0; cost = 800; power = 75; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.TSUNAMI: description = "A tidal wave sweeps over the battlefield, damaging enemies."; powType = "Depth"; lvl = 0; cost = 1000; power = 1; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.METEOR: description = "Summons a meteor to crash onto the battlefield."; powType = "Damage"; lvl = 0; cost = 1200; power = 10; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.ERUPTION: description = "Magma spills out from the earth's core, torching an area."; powType = "Duration"; lvl = 0; cost = 400; power = 90; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.AFFINITY_BLAST: description = "Damage linked to affinity; does not hurt survivors if good."; powType = "Damage"; lvl = 0; cost = 500; power = 1; scale = 1; reload = 30; reloadTimer = 0; break; case globalVars.APOCALYPSE: description = "The end of the world. Basically."; powType = "Power"; lvl = 0; cost = 1500; power = 1; scale = 1; reload = 2970; reloadTimer = 0; break; case globalVars.RAIN_STORM: description = "Puddles are formed. Can diffuse bombs and be electrified."; powType = "Depth"; lvl = 0; cost = 50; power = 0.5; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.HEAL: description = "Heals your wounds."; powType = "HP Healed"; lvl = 0; cost = 200; power = 1; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.SECOND_SUN: description = "Creates an artificial sun to light the battlefield."; powType = "Duration"; lvl = 0; cost = 100; power = 180; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.CLOUD_COVER: description = "Summons clouds to cover the battlefield in darkness."; powType = "Duration"; lvl = 0; cost = 100; power = 180; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.TIME_SHIFT: description = "Alters the flow of time, slowing everything down."; powType = "Duration"; lvl = 0; cost = 200; power = 90; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.TIME_FREEZE: description = "Breaks the flow of time completely, freezing everything in place."; powType = "Duration"; lvl = 0; cost = 350; power = 90; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.LEVITATE: description = "Hover in the air, out of reach from some enemies."; powType = "Duration"; lvl = 0; cost = 100; power = 120; scale = 1; reload = 750; reloadTimer = 0; break; case globalVars.SNARE: description = "Plants a snare that immobilizes on contact. Takes 3 secs to activate."; powType = "Duration"; lvl = 0; cost = 50; power = 60; scale = 1; reload = 360; reloadTimer = 0; break; case globalVars.SLUDGE: description = "A sticky sludge slows down incoming targets."; powType = "Duration"; lvl = 0; cost = 80; power = 90; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.TOXIC_OOZE: description = "Ooze that emits a gas poisonous to the infected."; powType = "DPS"; lvl = 0; cost = 150; power = 90; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.CRIPPLING_MIST: description = "A mist arises, making the infected more susceptible to damage."; powType = "Duration"; lvl = 0; cost = 150; power = 90; scale = 1; reload = 600; reloadTimer = 0; break; case globalVars.PUSHBACK: description = "A psychic force pushes close enemies away."; powType = "Force"; lvl = 0; cost = 150; power = 10; scale = 1; reload = 300; reloadTimer = 0; break; case globalVars.VORTEX: description = "Enemies and survivors are drawn into a swirling vortex."; powType = "Duration"; lvl = 0; cost = 500; power = 60; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.BRAIN_BOMB: description = "A bomb is planted in the target's brain; detonates when the brain dies."; powType = "Damage"; lvl = 0; cost = 300; power = 20; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.SURVIVOR_SAFETY: description = "All survivors are immune to damage for an amount of time."; powType = "Duration"; lvl = 0; cost = 500; power = 90; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.SOLAR_ENERGY: description = "While the sun is up, ability cooldowns are shorter."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.LUNAR_ENERGY: description = "While it is dark, ability cooldowns are shorter."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SOLAR_POWER: description = "While the sun is up, abilities are more powerful."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.LUNAR_POWER: description = "While it is dark, abilities are more powerful."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.PHOTOSYNTHESIS: description = "While the sun is up, your health will steadily increase by 1."; powType = "HP Healed"; lvl = 0; cost = 400; power = 1; scale = 1; reload = 360; reloadTimer = 0; break; case globalVars.FIRE_MASTER: description = "All spells related to fire do more damage."; powType = "Modifier"; lvl = 0; cost = 150; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.BOLT_MASTER: description = "All spells related to lightning do more damage."; powType = "Modifier"; lvl = 0; cost = 150; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.ARMOR: description = "Nullifies all damage that is less than or equal to potency."; powType = "Potency"; lvl = 0; cost = 1000; power = 1; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SURVIVOR_MAGNET: description = "Attracts survivors, increasing their speed."; powType = "Speed Bonus"; lvl = 0; cost = 150; power = 0.5; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SAVIOR: description = "Grants survivors greater resolve, increasing their health."; powType = "HP Bonus"; lvl = 0; cost = 250; power = 10; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.OOZINATE: description = "Toxic ooze flows out of your pores, poisoning the infected."; powType = "DPS"; lvl = 0; cost = 500; power = 1; scale = 2; reload = 0; reloadTimer = 0; break; default: description = ""; lvl = 0; cost = 0; power = 0; scale = 0; reload = 0; reloadTimer = 0; break; }; setPowerString(); } } }//package apocalypseClasses
Section 3
//area (apocalypseClasses.area) package apocalypseClasses { public class area { public var noDamage1:Boolean;// = false public var enemiesKilled:Number; public var noDamage3:Boolean;// = false public var survivorsTotal:Number; public var noDamage2:Boolean;// = false public var survivorsSaved:Number; public var noDamageCounter:Number;// = 0 public var areaName:String; public var survivorsRemaining:Number; public var survivorsKilled:Number; public function area(_arg1:String, _arg2:Number){ areaName = _arg1; enemiesKilled = (survivorsSaved = (survivorsKilled = 0)); survivorsRemaining = (survivorsTotal = _arg2); } public function copyTo(_arg1:area):void{ areaName = _arg1.areaName; enemiesKilled = _arg1.enemiesKilled; survivorsSaved = _arg1.survivorsSaved; survivorsKilled = _arg1.survivorsKilled; survivorsRemaining = _arg1.survivorsRemaining; survivorsTotal = _arg1.survivorsTotal; noDamageCounter = _arg1.noDamageCounter; noDamage1 = _arg1.noDamage1; noDamage2 = _arg1.noDamage2; noDamage3 = _arg1.noDamage3; } public function setStats(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String, _arg9:String, _arg10:String):void{ areaName = _arg1; enemiesKilled = _arg2; survivorsSaved = _arg3; survivorsKilled = _arg4; survivorsRemaining = _arg5; survivorsTotal = _arg6; noDamageCounter = _arg7; if (_arg8 == "true"){ noDamage1 = true; } else { noDamage1 = false; }; if (_arg9 == "true"){ noDamage2 = true; } else { noDamage2 = false; }; if (_arg10 == "true"){ noDamage3 = true; } else { noDamage3 = false; }; } } }//package apocalypseClasses
Section 4
//delayedAbility (apocalypseClasses.delayedAbility) package apocalypseClasses { public class delayedAbility { public var ability:String; public var timer:Number; public var startX:Number; public var startY:Number; public function delayedAbility(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number){ ability = _arg1; timer = _arg2; startX = _arg3; startY = _arg4; } } }//package apocalypseClasses
Section 5
//enemy (apocalypseClasses.enemy) package apocalypseClasses { import flash.display.*; public class enemy extends MovieClip { public var tempFlying:Boolean; public var hp:Number; public var flying:Boolean; public var shadow_mc:MovieClip; public var immobilized:Number;// = 0 public var inRange:Boolean; public var reload:Number; public var poisoned:Number;// = -1 public var reloadTimer:Number; public var poison_mc:MovieClip; public var suicide:Boolean; public var ap:Number; public var isBoss:Boolean; public var speedMod:Number;// = 0 public var range:Number; public var isSurvivor:Boolean;// = false public var speed:Number; public var bombActive:Boolean; public var deathType:String;// = "" public var aquatic:Boolean; public var brainBombed:Boolean;// = false public var hitByBallLightning:Boolean;// = false public var extraDamageTaken:Number;// = 0 public var poisonStrength:Number;// = 0 public var model_mc:MovieClip; public var damage:Number; public var bitten:Boolean;// = false public var aIndex:Number; public var pushbackMove:Number;// = 0 public var maxPushbackMove:Number;// = 0 public function enemy(){ isBoss = false; suicide = false; bombActive = false; aquatic = false; aIndex = -1; if ((this is enemy1_MC)){ hp = 10; ap = 1; speed = 5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is enemy2_MC)){ hp = 50; ap = 5; speed = 2.5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is enemy3_MC)){ hp = 10; ap = 4; speed = 4.5; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is enemy4_MC)){ hp = 50; ap = 8; speed = 5; damage = 10; range = 45; reload = 60; flying = false; inRange = false; suicide = true; bombActive = true; } else { if ((this is enemy5_MC)){ hp = 120; ap = 11; speed = 3; damage = 10; range = 45; reload = 60; flying = false; inRange = false; suicide = true; bombActive = true; }; }; }; }; }; if ((this is enemy6_MC)){ hp = 120; ap = 10; speed = 5; damage = 2; range = 45; reload = 30; flying = false; inRange = false; }; if ((this is enemy7_MC)){ hp = 200; ap = 15; speed = 2.5; damage = 3; range = 45; reload = 30; flying = false; inRange = false; }; if ((this is enemy8_MC)){ hp = 150; ap = 17; speed = 4; damage = 4; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is blackCrab_MC)){ hp = 100; ap = 12; speed = 2; damage = 2; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is frenchie1_MC)){ hp = 55; ap = 6; speed = 5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is frenchie2_MC)){ hp = 50; ap = 7; speed = 4.5; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is jamieOgre_MC)){ hp = 5000; ap = 500; speed = 3; damage = 10; range = 50; reload = 60; flying = false; inRange = false; isBoss = true; } else { if ((this is greenBeret_MC)){ hp = 120; ap = 16; speed = 3; damage = 1; range = 250; reload = 20; flying = false; inRange = false; } else { if ((this is greenBeretPistol_MC)){ hp = 100; ap = 12; speed = 3; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is greenBeretMelee_MC)){ hp = 140; ap = 14; speed = 4; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is imposter1_MC)){ hp = 150; ap = 15; speed = 4; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is imposter2_MC)){ hp = 140; ap = 14; speed = 4; damage = 1; range = 200; reload = 45; flying = false; inRange = false; } else { if ((this is jetpackGuy1_MC)){ hp = 150; ap = 23; speed = 6; damage = 2; range = 200; reload = 45; flying = true; inRange = false; } else { if ((this is jetpackGuy2_MC)){ hp = 150; ap = 25; speed = 6; damage = 1; range = 300; reload = 20; flying = true; inRange = false; } else { if ((this is redCrab_MC)){ hp = 450; ap = 22; speed = 3.5; damage = 6; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is turtle_MC)){ hp = 1000; ap = 28; speed = 1.5; damage = 6; range = 45; reload = 40; flying = false; inRange = false; aquatic = true; } else { if ((this is bird_MC)){ hp = 300; ap = 22; speed = 5; damage = 4; range = 225; reload = 45; flying = true; inRange = false; } else { if ((this is bossCrab_MC)){ hp = 8000; ap = 500; speed = 2.5; damage = 10; range = 100; reload = 60; flying = false; inRange = false; isBoss = true; } else { if ((this is demonCrab_MC)){ hp = 500; ap = 50; speed = 3.5; damage = 4; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is knifer_MC)){ hp = 300; ap = 30; speed = 4; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is machineGunner_MC)){ hp = 50; ap = 30; speed = 1.5; damage = 1; range = 450; reload = 20; flying = false; inRange = false; } else { if ((this is rocketeer1_MC)){ hp = 170; ap = 30; speed = 5.5; damage = 1; range = 275; reload = 45; flying = true; inRange = false; } else { if ((this is rocketeer2_MC)){ hp = 150; ap = 50; speed = 5.5; damage = 1; range = 325; reload = 20; flying = true; inRange = false; } else { if ((this is wyvern_MC)){ hp = 250; ap = 50; speed = 4.5; damage = 2; range = 200; reload = 45; flying = true; inRange = false; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (!globalVars.shadowsEnabled){ removeChild(shadow_mc); }; range = (range - 25); poison_mc.alpha = 0; } public function updateShadowOnProgression(_arg1:Number):void{ var _local2:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local2 = 1; } else { _local2 = (shadow_mc.shadow.currentFrame + 1); }; shadow_mc.gotoAndStop((Math.round((_arg1 * 360)) + 1)); shadow_mc.shadow.gotoAndStop(_local2); } public function updateShadowOnAngle(_arg1:Number, _arg2:Number):void{ var _local3:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local3 = 1; } else { _local3 = (shadow_mc.shadow.currentFrame + 1); }; var _local4:Number = Math.atan(((x - _arg1) / (y - _arg2))); shadow_mc.gotoAndStop((Math.round((((_local4 / Math.PI) * 180) * 2)) + 180)); shadow_mc.shadow.gotoAndStop(_local3); } public function update(_arg1:Number, _arg2:Number, _arg3:Boolean=true):void{ if (poisoned < 0){ poison_mc.alpha = 0; } else { poison_mc.alpha = 1; }; if (currentLabel == "attack"){ model_mc.alpha = 0; } else { model_mc.alpha = 1; }; if (contains(shadow_mc)){ shadow_mc.alpha = 1; }; var _local4:Array = globalVars.game.getAffectingAbilities(this.model_mc); extraDamageTaken = 0; var _local5:* = 0; while (_local5 < _local4.length) { if ((_local4[_local5] is affinityBlastGood_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is affinityBlastEvil_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is flare_MC)){ globalVars.game.abilityEffects(this, globalVars.FLARE); }; if ((_local4[_local5] is bolt_MC)){ globalVars.game.abilityEffects(this, globalVars.BOLT); }; if ((_local4[_local5] is flameSnake_MC)){ globalVars.game.abilityEffects(this, globalVars.FLAME_SNAKE); }; if ((_local4[_local5] is ballLightning_MC)){ globalVars.game.abilityEffects(this, globalVars.BALL_LIGHTNING); }; if ((_local4[_local5] is annihilator_MC)){ globalVars.game.abilityEffects(this, globalVars.ANNIHILATOR); }; if ((_local4[_local5] is vampireBite_MC)){ globalVars.game.abilityEffects(this, globalVars.VAMPIRE_BITE); }; if ((_local4[_local5] is cripplingMist_MC)){ globalVars.game.abilityEffects(this, globalVars.CRIPPLING_MIST); }; if ((((((((_local4[_local5] is toxicOoze_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.TOXIC_OOZE); }; if ((((((((_local4[_local5] is oozinate_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.OOZINATE); }; if ((((((((_local4[_local5] is sludge_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ speedMod = ((3 * speed) / 5); }; if ((((((_local4[_local5] is pushback_MC)) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.PUSHBACK); }; if ((_local4[_local5] is brainBomb_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB); }; if ((_local4[_local5] is brainBombExplosion_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB_EXPLOSION); }; if ((_local4[_local5] is Explosion_MC)){ globalVars.game.abilityEffects(this, globalVars.SUICIDE_EXPLOSION); }; if ((_local4[_local5] is meteor_MC)){ globalVars.game.abilityEffects(this, globalVars.METEOR); }; if ((((_local4[_local5] is eruption_MC)) && (((y + 20) <= _local4[_local5].y)))){ globalVars.game.abilityEffects(this, globalVars.ERUPTION); }; if ((((((_local4[_local5] is earthquake_MC)) && (!(flying)))) && (!(tempFlying)))){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.EARTHQUAKE); }; if ((((((_local4[_local5] is tsunami_MC)) && (!(flying)))) && (!(tempFlying)))){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.TSUNAMI); }; if ((_local4[_local5] is fireball_MC)){ globalVars.game.abilityEffects(this, globalVars.FIREBALL); if (_local4[_local5].currentLabel != "explode"){ _local4[_local5].gotoAndPlay("explode"); }; }; if ((((((_local4[_local5] is landmine_MC)) && (!(flying)))) && (!(tempFlying)))){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))){ globalVars.game.abilityEffects(this, globalVars.LANDMINE_EXPLOSION); _local4[_local5].play(); } else { if (_local4[_local5].currentLabel == "explosion"){ globalVars.game.abilityEffects(this, globalVars.LANDMINE); }; }; }; if ((((((_local4[_local5] is snare_MC)) && (!(flying)))) && (!(tempFlying)))){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))){ _local4[_local5].play(); globalVars.game.abilityEffects(this, globalVars.SNARE); }; }; if ((((((((_local4[_local5] is puddle_MC)) && (!(flying)))) && (!(tempFlying)))) && (((y + 20) <= _local4[_local5].y)))){ if (aquatic){ speedMod = -3.5; }; if (bombActive){ if ((this is enemy4_MC)){ globalVars.game.addEnemyAt(new enemy1_MC(), x, y); globalVars.game.removeEnemy(this); } else { if ((this is enemy5_MC)){ globalVars.game.addEnemyAt(new enemy2_MC(), x, y); globalVars.game.removeEnemy(this); }; }; }; if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; if ((((((((_local4[_local5] is tsunamiWater_MC)) || ((_local4[_local5] is tsunamiWater2_MC)))) && (!(flying)))) && (!(tempFlying)))){ if (aquatic){ speedMod = -3.5; }; if (bombActive){ if ((this is enemy4_MC)){ globalVars.game.addEnemyAt(new enemy1_MC(), x, y); globalVars.game.removeEnemy(this); } else { if ((this is enemy5_MC)){ globalVars.game.addEnemyAt(new enemy2_MC(), x, y); globalVars.game.removeEnemy(this); }; }; }; if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; _local5++; }; if (hp <= 0){ globalVars.game.killEnemy(this); return; }; poisoned--; if (poisoned > 0){ deathType = globalVars.ENEMY_DEATH; hp = (hp - poisonStrength); }; if (speedMod > 0){ speedMod = (speedMod - 0.05); }; if (speedMod < 0){ speedMod = (speedMod + 0.1); }; if (!_arg3){ return; }; if (pushbackMove > (-(maxPushbackMove) * 2)){ tempFlying = true; y = (y - pushbackMove); pushbackMove--; if (contains(shadow_mc)){ shadow_mc.alpha = 0; }; return; } else { tempFlying = false; if (contains(shadow_mc)){ shadow_mc.alpha = 1; }; }; immobilized--; if (immobilized <= 0){ moveTowardPoint(_arg1, _arg2); }; if (inRange){ attack(); }; } public function moveTowardPoint(_arg1:Number, _arg2:Number):void{ if (Math.abs(Math.sqrt((Math.pow((y - _arg2), 2) + Math.pow((x - _arg1), 2)))) < range){ inRange = true; return; }; if (y < globalVars.enemyStopY){ inRange = false; reloadTimer = reload; return; }; inRange = false; reloadTimer = reload; var _local3:Number = Math.max(0, (speed - speedMod)); var _local4:Number = Math.atan(((x - _arg1) / (y - _arg2))); var _local5:Number = Math.abs((Math.sin(_local4) * _local3)); var _local6:Number = Math.abs((Math.cos(_local4) * _local3)); if (x < _arg1){ x = (x + _local5); } else { if (x > _arg1){ x = (x - _local5); }; }; if (y < _arg2){ y = (y + _local6); } else { if (y > _arg2){ y = (y - _local6); }; }; } public function takeDamage(_arg1:Number, _arg2:String=""):void{ if (_arg2 == ""){ _arg2 = globalVars.ENEMY_DEATH; }; hp = (hp - _arg1); hp = (hp - extraDamageTaken); deathType = _arg2; } public function attack():void{ if (((suicide) && (!((currentLabel == "attack"))))){ gotoAndPlay("attack"); }; reloadTimer--; if (reloadTimer > 0){ return; }; gotoAndPlay("attack"); globalVars.game.damagePlayer(damage); reloadTimer = reload; if (suicide){ takeDamage(hp); }; } } }//package apocalypseClasses
Section 6
//game (apocalypseClasses.game) package apocalypseClasses { import flash.events.*; import flash.display.*; import flash.net.*; import flash.geom.*; import com.kongregate.as3.client.*; import soundClasses.*; public class game extends MovieClip { private var enemySpawnPercent:Number; private var currentSurvivorAP:Number; private var delayedAbilities:Array; private var savePercent:Number;// = 0 public var forUni5on:Boolean;// = false private var enemySpawnList:Array; private var clickedOnBTN:Boolean;// = false private var finalBattleCompleted:Boolean;// = false private var oozinateActivated:Boolean;// = false private var enemies:Array; private var cloudCoverActive:Number;// = 0 public var playerBeforeRestart:playerData; public var abilityInfo_mc:MovieClip; private var PLAYER_START_Y:Number;// = 0 private var inBattle:Boolean;// = false public var screen_mc:MovieClip; private var enemiesIndex:Number; private var days:Number;// = 0 private var survivorSpawnPercent:Number; private var currentTip:Number;// = 0 private var survivorSpawnList:Array; private var secondSunActive:Number;// = 0 private var enemyMaxSpawnTimer:Number; private var daytime:Boolean;// = true private var abilitiesIndex:Number; private var abilityTargets:Array; private var deaths:Number;// = 0 private var earthquakeTimer:Number;// = -1 private var spawnTimer:Number;// = 0 private var abilityBooleans:Array; private var timeShiftTimer:Number;// = -1 public var keyboardArray:Array; private var survivorSafetyTimer:Number;// = -1 public var currentPopUp:String;// = "" private var kills:Number;// = 0 public var destinationInfo_mc:MovieClip; private var currentActivePlayerShadow:String; public var player:playerData; private var pauseTimer:Number;// = 0 private var battleTimerStart:Number;// = 0 private var awardWon:Boolean;// = false private var daylight:Number;// = 0 private var meteorTimer:Number;// = -1 private var PLAYER_LEVITATE_Y:Number;// = 0 public var quality_btn:MovieClip; public var sound_btn:MovieClip; private var survivorsClearedPopup:Boolean;// = false public var music_btn:MovieClip; public var sounds:Array; public var currentScreen:String; private var abilities:Array; private var tempAbilityReps:Number; public var grabbedAbility_mc:MovieClip; public var autoSave_btn:MovieClip; private var vortexX:Number;// = -1 private var vortexY:Number;// = -1 private var battleTimer:Number;// = 0 private var damage:Number;// = 0 private var currentAbility:String; private var flameSnakeTimer:Number;// = -1 public var forKongregate:Boolean;// = false private var apEarned:Number;// = 0 public var currentCategory:String;// = "" private var currentArea:String; private var stallEndBattle:Number;// = 0 private var bossOnScreen:Boolean;// = false private var awards:Number;// = 0 private var abilityNumbers:Array; private var abilityReleaseTimer:Number;// = 0 private var globalBattleScale:Number;// = 1 private var upgrades:Number;// = 0 private var timeFreezeTimer:Number;// = -1 public var popUp_mc:MovieClip; private var levitateTimer:Number;// = -1 private var currentAbilityIndex:Number; public var kongregate:KongregateAPI; private var worldMapTipTimer:Number;// = 0 private var mouseIsDown:Boolean;// = false public function game(){ screen_mc = new MovieClip(); popUp_mc = new MovieClip(); destinationInfo_mc = new MovieClip(); abilityInfo_mc = new MovieClip(); grabbedAbility_mc = new MovieClip(); sounds = new Array(); keyboardArray = new Array(); super(); sounds[globalVars.ENEMY_DEATH] = new AdvancedSound(new enemyDeath_mp3(), 0.3); sounds[globalVars.ENEMY_BURNT] = new AdvancedSound(new enemyDeath_mp3(), 0.3); sounds[globalVars.FLARE] = (sounds[globalVars.AFFINITY_BLAST] = new AdvancedSound(new flare_mp3(), 0.8)); sounds[globalVars.FIREBALL] = new AdvancedSound(new fireball_mp3()); sounds[globalVars.FLAME_SNAKE] = new AdvancedSound(new fire_mp3()); sounds[globalVars.BOLT] = (sounds[globalVars.BALL_LIGHTNING] = new AdvancedSound(new bolt_mp3(), 0.55)); sounds[globalVars.ANNIHILATOR] = new AdvancedSound(new beam_mp3()); sounds[globalVars.VAMPIRE_BITE] = new AdvancedSound(new bite_mp3()); sounds[globalVars.METEOR] = new AdvancedSound(new meteor_mp3(), 0.8); sounds[globalVars.TSUNAMI] = new AdvancedSound(new tsunami_mp3(), 0.8); sounds[globalVars.EARTHQUAKE] = (sounds[globalVars.METEOR_EARTHQUAKE] = new AdvancedSound(new earthquake_mp3())); sounds[globalVars.LANDMINE_EXPLOSION] = (sounds[globalVars.BRAIN_BOMB_EXPLOSION] = (sounds[globalVars.SUICIDE_EXPLOSION] = new AdvancedSound(new explosion_mp3()))); sounds[globalVars.CRIPPLING_MIST] = new AdvancedSound(new mist_mp3(), 1); sounds[globalVars.TOXIC_OOZE] = (sounds[globalVars.SLUDGE] = new AdvancedSound(new ooze_mp3())); sounds[globalVars.RAIN_STORM] = new AdvancedSound(new rain_mp3(), 0.4); sounds[globalVars.LANDMINE] = (sounds[globalVars.SNARE] = new AdvancedSound(new setTrap_mp3())); sounds[globalVars.BRAIN_BOMB] = new AdvancedSound(new brainBomb_mp3(), 0.3); sounds[globalVars.SNARE_TRIPPED] = new AdvancedSound(new snare_mp3(), 0.6); sounds[globalVars.HEAL] = new AdvancedSound(new heal_mp3(), 0.3); sounds[globalVars.PUSHBACK] = new AdvancedSound(new pushback_mp3()); sounds[globalVars.LEVITATE_EFFECT] = new AdvancedSound(new levitate_mp3()); sounds[globalVars.TIME_SHIFT] = (sounds[globalVars.TIME_FREEZE] = new AdvancedSound(new timeShift_mp3(), 0.8)); sounds[globalVars.VORTEX] = new AdvancedSound(new vortex_mp3()); sounds[globalVars.SURVIVOR_SAFETY] = new AdvancedSound(new survivorSafety_mp3()); sounds[globalVars.LEARN_ABILITY] = new AdvancedSound(new abilityLearn_mp3()); sounds[globalVars.ELECTRIFY] = new AdvancedSound(new electrify_mp3()); sounds[globalVars.DAMAGE] = new AdvancedSound(new playerDamage_mp3()); sounds[globalVars.MAIN_MENU] = new AdvancedSound(new fire_mp3(), 0.3); sounds[globalVars.GRADE] = new AdvancedSound(new gradeGiven_mp3()); sounds[globalVars.POP_UP] = new AdvancedSound(new popup_mp3()); sounds[globalVars.SURVIVOR_SAVED] = new AdvancedSound(new saved_mp3()); sounds[globalVars.SURVIVOR_KILLED] = new AdvancedSound(new survivorDeath_mp3()); sounds[globalVars.SURVIVOR_BONUS] = (sounds[globalVars.SURVIVORS_SAVED_BONUS] = (sounds[globalVars.SURVIVOR_KILL_BONUS] = (sounds[globalVars.WARRIOR_BONUS] = (sounds[globalVars.NO_DAMAGE_BONUS1] = (sounds[globalVars.NO_DAMAGE_BONUS2] = (sounds[globalVars.NO_DAMAGE_BONUS3] = new AdvancedSound(new award_mp3()))))))); sounds[globalVars.BG_MUSIC] = new AdvancedSound(new BGmusic_mp3(), 0.8); sounds[globalVars.BG_MUSIC].play(80, 1000); globalVars.game = this; player = new playerData(); currentAbilityIndex = 0; currentAbility = player.abilityLoadout[currentAbilityIndex]; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); this.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); this.addEventListener(Event.ADDED_TO_STAGE, addedToStage); changeScreen(globalVars.MAIN_MENU, new mainMenu_MC()); } public function goToPregame(_arg1:Event=null):void{ player = new playerData(); awardWon = (survivorsClearedPopup = (finalBattleCompleted = false)); daytime = true; currentCategory = ""; changePopUp("", null); changeScreen(globalVars.PREGAME, new pregame_MC()); } public function unpauseBattle(_arg1:Event=null):void{ changePopUp("", null); stage.focus = this; pauseTimer = 15; var _local2:* = 0; while (_local2 < abilities.length) { if (abilities[_local2] != null){ abilities[_local2].visible = true; if (!(abilities[_local2] is puddle_MC)){ abilities[_local2].prevFrame(); abilities[_local2].play(); } else { if (abilities[_local2].currentLabel == "electrified"){ abilities[_local2].prevFrame(); abilities[_local2].play(); }; }; }; _local2++; }; } public function mouseUp(_arg1:MouseEvent=null):void{ mouseIsDown = false; } public function addedToStage(_arg1:Event=null):void{ var domainParts:*; var realDomain:*; var evt = _arg1; stage.showDefaultContextMenu = false; if (forUni5on){ domainParts = this.loaderInfo.url.split("://"); realDomain = domainParts[1].split("/"); if (realDomain[0] != "www.uni5on.com"){ alpha = 0; }; }; if (forKongregate){ domainParts = this.loaderInfo.url.split("://"); realDomain = domainParts[1].split("/"); if (realDomain[0] != "chat.kongregate.com"){ alpha = 0; }; }; stage.quality = StageQuality.MEDIUM; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); music_btn.addEventListener("onRelease", setMusic); sound_btn.addEventListener("onRelease", setSound); quality_btn.addEventListener("onRelease", setQuality); autoSave_btn.addEventListener("onRelease", setSave); if (forKongregate){ try { kongregate = KongregateAPI.getInstance(); } catch(error:Error) { kongregate = new KongregateAPI(); this.addChild(kongregate); }; }; } public function findNearestEnemy(_arg1:Number, _arg2:Number, _arg3:Boolean=false):enemy{ var _local4:Number = 100000; var _local5:enemy; var _local6:* = 0; while (_local6 < enemies.length) { if (((!((enemies[_local6] == null))) && (!(enemies[_local6].isSurvivor)))){ if ((((Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))) < _local4)) && (!(_arg3)))){ _local4 = Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))); _local5 = enemies[_local6]; } else { if ((((Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))) < _local4)) && (((_arg3) && (!(enemies[_local6].hitByBallLightning)))))){ _local4 = Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))); _local5 = enemies[_local6]; }; }; }; _local6++; }; return (_local5); } public function goToSponsorSite(_arg1:Event=null):void{ var _local2:URLRequest = new URLRequest("http://www.thesidehatch.com"); navigateToURL(_local2, "_blank"); } public function removeAbility(_arg1:MovieClip):void{ if ((((_arg1 == null)) || (!(this.contains(_arg1))))){ return; }; var _local2:* = 0; while (_local2 < abilities.length) { if (abilities[_local2] == _arg1){ if ((((((((((((((((((((((((((((((abilities[_local2] is puddle_MC)) || ((abilities[_local2] is secondSun_MC)))) || ((abilities[_local2] is cloudCover_MC)))) || ((abilities[_local2] is tsunamiGraphics_MC)))) || ((abilities[_local2] is tsunamiWater_MC)))) || ((abilities[_local2] is snare_MC)))) || ((abilities[_local2] is landmine_MC)))) || ((abilities[_local2] is sludge_MC)))) || ((abilities[_local2] is toxicOoze_MC)))) || ((abilities[_local2] is oozinate_MC)))) || ((abilities[_local2] is tsunamiWater2_MC)))) || ((abilities[_local2] is vortex_MC)))) || ((abilities[_local2] is meteorCrater_MC)))) || ((abilities[_local2] is eruption_MC)))) || ((abilities[_local2] is eruptionHole_MC)))){ screen_mc.removeChild(_arg1); abilities[_local2] = null; return; }; this.removeChild(_arg1); abilities[_local2] = null; }; _local2++; }; } public function changeScreen(_arg1:String, _arg2:MovieClip):void{ if (this.contains(screen_mc)){ screenSetUp("remove"); this.removeChild(screen_mc); }; if (_arg1 == ""){ return; }; this.addChildAt((screen_mc = _arg2), 1); currentScreen = _arg1; screenSetUp("add"); } public function goToHighScores(_arg1:Event=null):void{ if (!forKongregate){ goToMainMenu(); return; }; savePercent = player.getSavePercent(); kills = player.scoringArray[2]; damage = Math.abs(player.scoringArray[3]); deaths = player.scoringArray[5]; apEarned = player.scoringArray[0]; upgrades = player.scoringArray[1]; awards = player.getNumberOfAwards(); days = player.scoringArray[4]; if (forKongregate){ kongregate.stats.submit("Deaths", deaths); kongregate.stats.submit("Days", days); kongregate.scores.submit(getFinalScore()); }; changePopUp("", null); changeScreen(globalVars.HIGH_SCORES_SCREEN, new highScoresScreen_MC()); } public function pauseBattle(_arg1:Event=null):void{ changePopUp(globalVars.BATTLE_PAUSED, new gamePausedPopUp_MC()); pauseTimer = 15; var _local2:* = 0; while (_local2 < abilities.length) { if (abilities[_local2] != null){ abilities[_local2].visible = false; abilities[_local2].stop(); }; _local2++; }; } public function deleteGame(_arg1:Event=null):void{ var _local2:Number = 1; var _local3:SharedObject = SharedObject.getLocal(("ApocalypseSave" + _local2)); _local3.clear(); changePopUp("", null); } public function updateAbilityName(_arg1:String):void{ if (!this.contains(abilityInfo_mc)){ return; }; if (_arg1 == globalVars.AFFINITY_BLAST){ if (player.affinity >= -1){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 500))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (player.affinity / 80)); } else { if (player.affinity <= -2){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 50))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; }; }; }; abilityInfo_mc.damage_txt.text = player.getAbilityPowerString(_arg1); if (player.getAbilityLevel(_arg1) >= 1){ abilityInfo_mc.cooldown_txt.text = (Number((player.getAbilityReload(_arg1) / 30)).toFixed(2) + "sec"); } else { abilityInfo_mc.cooldown_txt.text = "???"; }; abilityInfo_mc.description_txt.text = player.getAbilityDescription(_arg1); abilityInfo_mc.cost_txt.text = ("Cost: " + player.getAbilityCost(_arg1)); if (player.getAbilityCost(_arg1) > player.ap){ abilityInfo_mc.cost_txt.textColor = 0xFF0000; }; if (player.getAbilityLevelString(_arg1) == "X"){ abilityInfo_mc.cost_txt.text = " -MAX LEVEL-"; abilityInfo_mc.cost_txt.textColor = 0xFF9900; }; } public function setQuality(_arg1:Event=null):void{ clickedOnBTN = true; var _local2:String = stage.quality.toLocaleLowerCase(); if (_local2 == StageQuality.LOW){ stage.quality = StageQuality.MEDIUM; } else { if (_local2 == StageQuality.MEDIUM){ stage.quality = StageQuality.HIGH; } else { if (_local2 == StageQuality.HIGH){ stage.quality = StageQuality.LOW; }; }; }; quality_btn.gotoAndStop(stage.quality); } public function setAbility(_arg1:Event=null):void{ if (grabbedAbility_mc.icon_mc == undefined){ return; }; if (mouseIsDown){ return; }; var _local2:String = _arg1.target.name; var _local3:Number = Number(_local2.substring((_local2.indexOf("y") + 1), _local2.indexOf("_"))); if (grabbedAbility_mc.name.search("ability") != -1){ player.abilityLoadout[Number(grabbedAbility_mc.name.substring((grabbedAbility_mc.name.indexOf("y") + 1), (grabbedAbility_mc.name.indexOf("y") + 2)))] = player.abilityLoadout[_local3]; }; player.abilityLoadout[_local3] = grabbedAbility_mc.icon_mc.currentLabel; grabbedAbility_mc = new MovieClip(); updateAbilityIcons(); } public function findNearestBallLightningTarget(_arg1:Number, _arg2:Number):enemy{ var _local3:enemy; var _local4:Boolean; while (!(_local4)) { _local3 = findNearestEnemy(_arg1, _arg2, true); if (_local3 != null){ _local3.hitByBallLightning = true; _local4 = true; } else { if (_local3 == null){ _local4 = true; }; }; }; return (_local3); } public function killSurvivor(_arg1:survivor):void{ addAbilityAt(_arg1.deathType, _arg1.x, _arg1.y); if (_arg1.brainBombed){ addAbilityAt(globalVars.BRAIN_BOMB_EXPLOSION, _arg1.x, _arg1.y); }; addAbilityAt(globalVars.SURVIVOR_KILLED, _arg1.x, _arg1.y); player.areas[currentScreen].survivorsKilled++; removeSurvivor(_arg1); player.addAP(2); player.addAffinity(-1); if (player.areas[currentScreen].survivorsKilled == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_KILL_BONUS, 0, 0); } else { if ((player.areas[currentScreen].survivorsSaved + player.areas[currentScreen].survivorsKilled) == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_BONUS, 0, 0); }; }; } public function moveAbilityTowardPoint(_arg1:MovieClip, _arg2:Point, _arg3:Number=5, _arg4:Boolean=false):void{ if ((_arg1 is fireball_MC)){ _arg3 = 8; _arg4 = true; }; if ((_arg1 is ballLightning_MC)){ _arg3 = 25; _arg4 = false; }; _arg3 = (_arg3 * globalBattleScale); if (((!(_arg4)) && ((Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg2.y), 2) + Math.pow((_arg1.x - _arg2.x), 2)))) < _arg3)))){ _arg3 = Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg2.y), 2) + Math.pow((_arg1.x - _arg2.x), 2)))); }; var _local5:Number = Math.atan(((_arg1.x - _arg2.x) / (_arg1.y - _arg2.y))); var _local6:Number = Math.abs((Math.sin(_local5) * _arg3)); var _local7:Number = Math.abs((Math.cos(_local5) * _arg3)); if (!_arg4){ if (_arg1.x < _arg2.x){ _arg1.x = (_arg1.x + _local6); } else { if (_arg1.x > _arg2.x){ _arg1.x = (_arg1.x - _local6); }; }; if (_arg1.y < _arg2.y){ _arg1.y = (_arg1.y + _local7); } else { if (_arg1.y > _arg2.y){ _arg1.y = (_arg1.y - _local7); }; }; } else { if (_arg2.x <= screen_mc.player_mc.x){ _arg1.x = (_arg1.x - _local6); } else { _arg1.x = (_arg1.x + _local6); }; if (_arg2.y <= screen_mc.player_mc.y){ _arg1.y = (_arg1.y - _local7); } else { _arg1.y = (_arg1.y + _local7); }; }; } public function goToAbilityDevelopment(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.ABILITY_DEVELOPMENT, new abilityScreen_MC()); changeAbilityCategory(null, "offensive"); } public function abilityEffects(_arg1:MovieClip, _arg2:String, _arg3:Number=0):void{ switch (_arg2){ case globalVars.FLARE: _arg1.takeDamage(player.getAbilityPower(globalVars.FLARE)); break; case globalVars.AFFINITY_BLAST: _arg1.takeDamage(player.getAbilityPower(globalVars.AFFINITY_BLAST)); break; case globalVars.FLAME_SNAKE: _arg1.takeDamage(0.5); break; case globalVars.FIREBALL: _arg1.takeDamage(player.getAbilityPower(globalVars.FIREBALL)); break; case globalVars.BOLT: _arg1.takeDamage(player.getAbilityPower(globalVars.BOLT)); break; case globalVars.BALL_LIGHTNING: _arg1.takeDamage(player.getAbilityPower(globalVars.BALL_LIGHTNING)); break; case globalVars.ANNIHILATOR: _arg1.takeDamage(player.getAbilityPower(globalVars.ANNIHILATOR)); break; case globalVars.EARTHQUAKE: _arg1.takeDamage(1); break; case globalVars.TSUNAMI: _arg1.takeDamage(player.getAbilityPower(globalVars.TSUNAMI)); if (_arg1.isSurvivor){ _arg1.scaleX = (_arg1.scaleY = globalBattleScale); }; if ((((_arg1.y < (globalVars.STAGE_HEIGHT - 50))) && (!(_arg1.isBoss)))){ _arg1.y = (_arg1.y + (20 * globalBattleScale)); }; break; case globalVars.LANDMINE: _arg1.takeDamage(player.getAbilityPower(globalVars.LANDMINE)); break; case globalVars.LANDMINE_EXPLOSION: if (globalVars.soundEnabled){ sounds[globalVars.LANDMINE_EXPLOSION].play(); }; break; case globalVars.VAMPIRE_BITE: if (!_arg1.bitten){ addAbilityAt(globalVars.VAMPIRE_HEAL, 0, 0); }; _arg1.bitten = true; _arg1.takeDamage(player.getAbilityPower(globalVars.VAMPIRE_BITE)); break; case globalVars.SNARE: _arg1.immobilized = player.getAbilityPower(globalVars.SNARE); if (globalVars.soundEnabled){ sounds[globalVars.SNARE_TRIPPED].play(); }; break; case globalVars.PUDDLE: if (_arg3 > 0){ _arg1.takeDamage((_arg3 * 5)); }; break; case globalVars.TOXIC_OOZE: _arg1.poisoned = 150; _arg1.poisonStrength = (player.getAbilityScale(globalVars.TOXIC_OOZE) / 5); break; case globalVars.OOZINATE: _arg1.poisoned = 150; _arg1.poisonStrength = (player.getAbilityScale(globalVars.OOZINATE) / 5); break; case globalVars.CRIPPLING_MIST: _arg1.extraDamageTaken = (player.getAbilityPower(globalVars.CRIPPLING_MIST) / 75); break; case globalVars.PUSHBACK: if (!_arg1.isBoss){ _arg1.maxPushbackMove = (_arg1.pushbackMove = player.getAbilityPower(globalVars.PUSHBACK)); }; break; case globalVars.METEOR: _arg1.takeDamage(player.getAbilityPower(globalVars.METEOR)); meteorTimer = 60; break; case globalVars.BRAIN_BOMB: _arg1.brainBombed = true; break; case globalVars.BRAIN_BOMB_EXPLOSION: _arg1.takeDamage(player.getAbilityPower(globalVars.BRAIN_BOMB)); break; case globalVars.SUICIDE_EXPLOSION: _arg1.takeDamage(1.5); break; case globalVars.ERUPTION: _arg1.takeDamage((player.getAbilityPower(globalVars.FLARE) / 2)); break; default: break; }; } public function setShadows(_arg1:Event=null):void{ globalVars.shadowsEnabled = !(globalVars.shadowsEnabled); if (globalVars.shadowsEnabled){ _arg1.target.label_txt.text = "ON"; } else { _arg1.target.label_txt.text = "OFF"; }; } public function changeAbilityCategory(_arg1:Event=null, _arg2:String=""):void{ var _local3:MovieClip; if (currentCategory == ""){ popUpAbilityPrompt(); }; if (_arg1 != null){ _arg2 = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); } else { _local3 = MovieClip(screen_mc.getChildByName((_arg2 + "_btn"))); _local3.onRollOut(null); }; currentCategory = _arg2; screenSetUp("remove"); screenSetUp("add"); } public function nextTip(_arg1:Event=null):void{ worldMapTipTimer = 150; currentTip++; if (currentTip >= globalVars.worldMapTips.length){ currentTip = 0; }; } public function goToArea(_arg1:Event=null):void{ var _local2:String; removeAreaName(); abilities = new Array(); abilityTargets = new Array(); abilityBooleans = new Array(); abilityNumbers = new Array(); delayedAbilities = new Array(); enemies = new Array(); enemySpawnList = new Array(); survivorSpawnList = new Array(); currentActivePlayerShadow = "Idle"; battleTimerStart = (battleTimer = (abilitiesIndex = (enemiesIndex = (enemySpawnPercent = (enemyMaxSpawnTimer = (survivorSpawnPercent = (daylight = (cloudCoverActive = (secondSunActive = 0))))))))); flameSnakeTimer = (earthquakeTimer = (meteorTimer = (timeShiftTimer = (timeFreezeTimer = (levitateTimer = (survivorSafetyTimer = (vortexX = (vortexY = -1)))))))); awardWon = (bossOnScreen = false); globalBattleScale = 1; inBattle = true; if (_arg1 != null){ _local2 = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); } else { _local2 = currentArea; }; changePopUp("", null); playerBeforeRestart = new playerData(); playerBeforeRestart.hp = player.hp; playerBeforeRestart.ap = player.ap; playerBeforeRestart.affinity = player.affinity; playerBeforeRestart.areas = new Array(); var _local3:* = 0; while (_local3 < globalVars.allAreas.length) { playerBeforeRestart.areas[globalVars.allAreas[_local3]] = new area("", 0); playerBeforeRestart.areas[globalVars.allAreas[_local3]].copyTo(player.areas[globalVars.allAreas[_local3]]); _local3++; }; playerBeforeRestart.scoringArray = new Array(); _local3 = 0; while (_local3 < player.scoringArray.length) { playerBeforeRestart.scoringArray[_local3] = player.scoringArray[_local3]; _local3++; }; currentArea = _local2; switch (_local2){ case globalVars.GREAT_PLAINS: changeScreen(globalVars.GREAT_PLAINS, new greatPlainsArea_MC()); enemySpawnList = new Array(new enemy1_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.005; enemyMaxSpawnTimer = 60; survivorSpawnPercent = 0.0055; battleTimerStart = (battleTimer = 1400); break; case globalVars.COPACABANA_BEACH: changeScreen(globalVars.COPACABANA_BEACH, new CopacabanaBeachArea_MC()); enemySpawnList = new Array(new enemy1_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.006; enemyMaxSpawnTimer = 40; survivorSpawnPercent = 0.005; battleTimerStart = (battleTimer = 1400); break; case globalVars.SAHARA_DESERT: changeScreen(globalVars.SAHARA_DESERT, new sarahaDesertArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new enemy1_MC(), new enemy2_MC(), new enemy2_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.0055; enemyMaxSpawnTimer = 55; survivorSpawnPercent = 0.005; battleTimerStart = (battleTimer = 1400); break; case globalVars.CAIRO: changeScreen(globalVars.CAIRO, new CairoArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new blackCrab_MC(), new blackCrab_MC(), new enemy4_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.0085; enemyMaxSpawnTimer = 45; survivorSpawnPercent = 0.0075; battleTimerStart = (battleTimer = 1600); break; case globalVars.PARIS: changeScreen(globalVars.PARIS, new ParisArea_MC()); enemySpawnList = new Array(new frenchie1_MC(), new frenchie2_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.01; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.025; battleTimerStart = (battleTimer = 1800); break; case globalVars.FORT_BRAGG: changeScreen(globalVars.FORT_BRAGG, new FortBraggArea_MC()); enemySpawnList = new Array(new greenBeretMelee_MC(), new greenBeretMelee_MC(), new greenBeretPistol_MC(), new greenBeretPistol_MC(), new greenBeret_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.003; enemyMaxSpawnTimer = 50; survivorSpawnPercent = 0.0035; battleTimerStart = (battleTimer = 1800); break; case globalVars.MOSCOW: changeScreen(globalVars.MOSCOW, new MoscowArea_MC()); enemySpawnList = new Array(new enemy4_MC(), new enemy4_MC(), new enemy5_MC(), new greenBeretMelee_MC(), new greenBeretPistol_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.015; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.015; battleTimerStart = (battleTimer = 1800); break; case globalVars.MUMBAI: changeScreen(globalVars.MUMBAI, new MumbaiArea_MC()); enemySpawnList = new Array(new imposter1_MC(), new imposter1_MC(), new imposter2_MC(), new imposter2_MC(), new enemy5_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.04; enemyMaxSpawnTimer = 25; survivorSpawnPercent = 0.03; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.9; break; case globalVars.NYC: changeScreen(globalVars.NYC, new NYCArea_MC()); enemySpawnList = new Array(new enemy6_MC(), new enemy6_MC(), new enemy7_MC(), new enemy8_MC(), new greenBeret_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.06; enemyMaxSpawnTimer = 25; survivorSpawnPercent = 0.03; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.8; break; case globalVars.TOKYO: changeScreen(globalVars.TOKYO, new TokyoArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new enemy1_MC(), new enemy7_MC(), new enemy8_MC(), new enemy8_MC(), new jetpackGuy1_MC(), new jetpackGuy2_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.1; enemyMaxSpawnTimer = 20; survivorSpawnPercent = 0.06; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.7; break; case globalVars.GALAPAGOS_ISLANDS: changeScreen(globalVars.GALAPAGOS_ISLANDS, new GalapagosIslandsArea_MC()); enemySpawnList = new Array(new redCrab_MC(), new turtle_MC(), new bird_MC()); survivorSpawnList = new Array(new survivor3_MC()); enemySpawnPercent = 0.01; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.002; battleTimerStart = (battleTimer = 1800); break; case globalVars.FINAL_BATTLE: changeScreen(globalVars.FINAL_BATTLE, new FinalArea_MC()); enemySpawnList = new Array(new demonCrab_MC(), new demonCrab_MC(), new knifer_MC(), new knifer_MC(), new machineGunner_MC(), new machineGunner_MC(), new rocketeer1_MC(), new rocketeer2_MC(), new wyvern_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.1; enemyMaxSpawnTimer = 20; survivorSpawnPercent = 0.001; battleTimerStart = (battleTimer = 3600); globalBattleScale = 0.5; if (!daytime){ screen_mc.daylight_mc.alpha = 1; }; break; default: inBattle = false; battleTimerStart = (battleTimer = 0); return; }; var _local4 = player.scoringArray; var _local5 = 4; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; screen_mc.player_mc.scaleX = (screen_mc.player_mc.scaleX * globalBattleScale); screen_mc.player_mc.scaleY = (screen_mc.player_mc.scaleY * globalBattleScale); PLAYER_START_Y = screen_mc.player_mc.y; PLAYER_LEVITATE_Y = (PLAYER_START_Y - (60 * globalBattleScale)); globalVars.enemyStopY = (screen_mc.player_mc.y + (globalVars.MIN_ENEMY_Y * globalBattleScale)); globalVars.survivorStopY = (screen_mc.player_mc.y + (globalVars.MIN_SURVIVOR_Y * globalBattleScale)); hidePlayerShadows(); player.resetReloadTimers(); updateAbilityIcons(); if (daytime){ screen_mc.removeChild(screen_mc.moon_mc); } else { screen_mc.removeChild(screen_mc.sun_mc); }; screen_mc.player_mc.affinityOverlay_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); if (((!((screen_mc.ground_mc == null))) && (screen_mc.contains(screen_mc.ground_mc)))){ screen_mc.ground_mc.cacheAsBitmap = true; }; if (((!((screen_mc.props_mc == null))) && (screen_mc.contains(screen_mc.props_mc)))){ screen_mc.props_mc.cacheAsBitmap = true; }; oozinateActivated = false; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local3 = 0; while (_local3 < player.abilityLoadout.length) { if (player.abilityLoadout[_local3] == globalVars.OOZINATE){ addAbilityAt(globalVars.OOZINATE, screen_mc.player_mc.x, (screen_mc.player_mc.y + (30 * globalBattleScale))); oozinateActivated = true; break; }; _local3++; }; } else { if (player.getAbilityLevel(globalVars.OOZINATE) > 0){ addAbilityAt(globalVars.OOZINATE, screen_mc.player_mc.x, (screen_mc.player_mc.y + (30 * globalBattleScale))); oozinateActivated = true; }; }; } public function displayAbilityName(_arg1:Event=null):void{ var _local3:Number; if (_arg1 == null){ return; }; if (this.contains(grabbedAbility_mc)){ return; }; var _local2:String = _arg1.target.name; _local3 = _local2.indexOf("_"); var _local4:String = _local2.substring(0, _local3); abilityRollOut(); this.addChild((abilityInfo_mc = new abilityInfo_MC())); abilityInfo_mc.label_txt.text = _local4; updateAbilityName(_local4); abilityInfo_mc.x = _arg1.target.x; abilityInfo_mc.y = _arg1.target.y; } public function onEnterFrame(_arg1:Event=null):void{ var _local2:*; var _local3:Boolean; var _local4:Boolean; var _local5:*; var _local6:Boolean; var _local7:Boolean; var _local8:Number; var _local9:MovieClip; var _local10:MovieClip; var _local11:Array; var _local12:*; if (!this.hasEventListener(MouseEvent.MOUSE_DOWN)){ this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); }; if (!this.hasEventListener(MouseEvent.MOUSE_UP)){ this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }; if (!stage.hasEventListener(KeyboardEvent.KEY_DOWN)){ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); }; if (!stage.hasEventListener(KeyboardEvent.KEY_UP)){ stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); }; if (globalVars.musicEnabled){ music_btn.gotoAndStop("on"); } else { music_btn.gotoAndStop("off"); }; if (globalVars.soundEnabled){ sound_btn.gotoAndStop("on"); } else { sound_btn.gotoAndStop("off"); }; quality_btn.gotoAndStop(stage.quality); if (globalVars.autoSaveEnabled){ autoSave_btn.gotoAndStop("on"); } else { autoSave_btn.gotoAndStop("off"); }; abilityReleaseTimer--; if (mouseIsDown){ mouseDown(); }; if (((globalVars.soundEnabled) && (!((sounds[globalVars.MAIN_MENU] == null))))){ if (currentScreen == globalVars.MAIN_MENU){ if (((!(sounds[globalVars.MAIN_MENU].isPlaying())) || ((sounds[globalVars.MAIN_MENU].getPositionPercent() >= 0.8)))){ sounds[globalVars.MAIN_MENU].play(150); }; } else { sounds[globalVars.MAIN_MENU].stop(); }; }; if (currentScreen == globalVars.ABILITY_DEVELOPMENT){ if (currentCategory == "offensive"){ screen_mc.offensive_btn.gotoAndStop("over"); }; if (currentCategory == "support"){ screen_mc.support_btn.gotoAndStop("over"); }; if (currentCategory == "passive"){ screen_mc.passive_btn.gotoAndStop("over"); }; if (this.contains(grabbedAbility_mc)){ grabbedAbility_mc.alpha = 0.75; grabbedAbility_mc.x = mouseX; grabbedAbility_mc.y = mouseY; if (!mouseIsDown){ releaseAbility(); }; }; if (abilityReleaseTimer == 0){ grabbedAbility_mc = new MovieClip(); }; } else { if (currentScreen == globalVars.WORLD_MAP){ worldMapTipTimer++; if (worldMapTipTimer >= 251){ worldMapTipTimer = 0; screen_mc.tip_txt.alpha = 1; } else { if (worldMapTipTimer >= 200){ screen_mc.tip_txt.alpha = (screen_mc.tip_txt.alpha + 0.03); screen_mc.tip_txt.text = globalVars.worldMapTips[currentTip]; } else { if (worldMapTipTimer >= 150){ if (worldMapTipTimer == 150){ _local2 = Math.floor((Math.random() * globalVars.worldMapTips.length)); while (currentTip == _local2) { _local2 = Math.floor((Math.random() * globalVars.worldMapTips.length)); }; currentTip = _local2; }; screen_mc.tip_txt.alpha = (screen_mc.tip_txt.alpha - 0.03); if (screen_mc.tip_txt.alpha < 0){ screen_mc.tip_txt.alpha = 0; }; }; }; }; } else { if (currentScreen == globalVars.SCORE_SCREEN){ _local3 = true; if (savePercent < player.getSavePercent()){ savePercent = (savePercent + 0.6); _local3 = false; }; if (savePercent > player.getSavePercent()){ savePercent = player.getSavePercent(); }; if (kills < player.scoringArray[2]){ kills = (kills + 11); _local3 = false; }; if (kills > player.scoringArray[2]){ kills = player.scoringArray[2]; }; if (damage < Math.abs(player.scoringArray[3])){ damage = (damage + 6); _local3 = false; }; if (damage > Math.abs(player.scoringArray[3])){ damage = Math.abs(player.scoringArray[3]); }; if (deaths < player.scoringArray[5]){ deaths++; _local3 = false; }; if (apEarned < player.scoringArray[0]){ apEarned = (apEarned + 151); _local3 = false; }; if (apEarned > player.scoringArray[0]){ apEarned = player.scoringArray[0]; }; if (upgrades < player.scoringArray[1]){ upgrades = (upgrades + 4); _local3 = false; }; if (upgrades > player.scoringArray[1]){ upgrades = player.scoringArray[1]; }; if (awards < player.getNumberOfAwards()){ awards++; _local3 = false; }; if (days < player.scoringArray[4]){ days++; _local3 = false; }; screen_mc.scores_txt.text = (((((((((((((((((((player.affinityTitle + "\n") + player.affinity) + "\n") + Number(savePercent).toFixed(1)) + "%\n") + kills) + "\n") + damage) + "\n") + deaths) + "\n") + apEarned) + "\n") + upgrades) + "\n") + awards) + "\n") + days) + "\n"); screen_mc.finalScore_txt.text = getFinalScore(); if (((_local3) && ((screen_mc.grade_mc.currentLabel == "start")))){ screen_mc.grade_mc.gotoAndPlay(getFinalGrade()); sounds[globalVars.GRADE].play(0); }; } else { if (inBattle){ stage.focus = this; this.focusRect = false; _local4 = false; if ((((((timeFreezeTimer > 0)) || ((currentPopUp == globalVars.BATTLE_PAUSED)))) || ((((timeShiftTimer > 0)) && (!(((timeShiftTimer % 3) == 0))))))){ _local4 = true; }; if (!_local4){ battleTimer--; stallEndBattle--; if (battleTimer == 0){ player.areas[currentScreen].noDamageCounter++; }; if ((((((battleTimer <= 0)) && (allNPCsDead()))) && ((stallEndBattle <= 0)))){ if (player.areas[currentScreen].noDamageCounter < 0){ player.areas[currentScreen].noDamageCounter = 0; }; if ((((player.areas[currentScreen].noDamageCounter == 1)) && (!(player.areas[currentScreen].noDamage1)))){ player.areas[currentScreen].noDamage1 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS1, 0, 0); return; }; if ((((player.areas[currentScreen].noDamageCounter == 2)) && (!(player.areas[currentScreen].noDamage2)))){ player.areas[currentScreen].noDamage2 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS2, 0, 0); return; }; if ((((player.areas[currentScreen].noDamageCounter == 3)) && (!(player.areas[currentScreen].noDamage3)))){ player.areas[currentScreen].noDamage3 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS3, 0, 0); return; }; endBattle(); if (currentScreen == globalVars.FINAL_BATTLE){ finalBattleCompleted = true; }; goToWorldMap(); return; }; if (daytime){ globalVars.dayProgression = (100 - Math.round(((battleTimer / battleTimerStart) * 100))); screen_mc.sun_mc.gotoAndStop((500 - Math.round(((battleTimer / battleTimerStart) * 500)))); } else { globalVars.dayProgression = 8; screen_mc.moon_mc.gotoAndStop((500 - Math.round(((battleTimer / battleTimerStart) * 500)))); }; if ((((cloudCoverActive > 30)) && ((daylight < 90)))){ daylight = 90; } else { if ((((cloudCoverActive > 30)) && ((daylight < 100)))){ daylight++; } else { if ((((cloudCoverActive > 30)) && ((daylight == 100)))){ daylight = daylight; } else { if ((((secondSunActive > 30)) && ((daylight > 50)))){ daylight--; } else { if ((((secondSunActive > 30)) && ((daylight < 50)))){ daylight++; } else { if (daylight > globalVars.dayProgression){ daylight--; } else { if (daylight < globalVars.dayProgression){ daylight++; }; }; }; }; }; }; }; screen_mc.daylight_mc.gotoAndStop(daylight); spawnTimer++; if ((((((spawnTimer >= enemyMaxSpawnTimer)) || ((Math.random() <= enemySpawnPercent)))) && ((battleTimer > 0)))){ _local8 = Math.floor((Math.random() * enemySpawnList.length)); _local9 = new enemySpawnList[_local8].constructor(); if (((!(_local9.isBoss)) || (!(bossOnScreen)))){ if (_local9.isBoss){ bossOnScreen = true; }; addEnemyAt(_local9, (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); if (spawnTimer >= enemyMaxSpawnTimer){ spawnTimer = 0; }; }; }; if (currentScreen == globalVars.FINAL_BATTLE){ if (battleTimer == 3000){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; if (battleTimer == 2100){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; if (battleTimer == 1100){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; }; if ((((((Math.random() <= survivorSpawnPercent)) && ((player.areas[currentScreen].survivorsRemaining > 0)))) && ((battleTimer > 0)))){ _local8 = Math.floor((Math.random() * survivorSpawnList.length)); _local10 = new survivorSpawnList[_local8].constructor(); addEnemyAt(_local10, (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); player.areas[currentScreen].survivorsRemaining--; }; }; pauseTimer--; if (((((keyboardArray[27]) && ((currentPopUp == "")))) && ((pauseTimer <= 0)))){ pauseBattle(); } else { if (((((keyboardArray[27]) && (!((currentPopUp == ""))))) && ((pauseTimer <= 0)))){ unpauseBattle(); }; }; if (currentPopUp == globalVars.BATTLE_PAUSED){ return; }; _local5 = 49; while (_local5 <= 56) { if (keyboardArray[_local5]){ currentAbilityIndex = (_local5 - 49); }; currentAbility = player.abilityLoadout[currentAbilityIndex]; updateAbilityIcons(); _local5++; }; player.update(); screen_mc.player_mc.affinityOverlay_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); if (globalVars.shadowsEnabled){ if (screen_mc.player_mc.currentLabel == "Idle"){ currentActivePlayerShadow = "Idle"; }; _local5 = 0; while (_local5 < globalVars.allPlayerShadows.length) { screen_mc.player_mc.getChildByName((("shadow" + globalVars.allPlayerShadows[_local5]) + "_mc")).alpha = 0; _local5++; }; if (levitateTimer < 0){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 0.5; screen_mc.player_mc.shadowAffinity_mc.gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.shadowAffinity_mc.shadow_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); screen_mc.player_mc.shadowAffinity_mc.alpha = 0.5; }; }; screen_mc.hp_txt.text = ("HP: " + player.hp); screen_mc.ap_txt.text = ("AP: " + player.ap); _local5 = 0; while (_local5 < enemies.length) { if (enemies[_local5] != null){ if (globalVars.shadowsEnabled){ if (daytime){ enemies[_local5].updateShadowOnAngle(screen_mc.sun_mc.sun.x, screen_mc.sun_mc.sun.y); } else { enemies[_local5].updateShadowOnAngle(screen_mc.moon_mc.moon.x, screen_mc.moon_mc.moon.y); }; }; if (enemies[_local5].isSurvivor){ if (survivorSafetyTimer > 0){ enemies[_local5].invincible = true; } else { enemies[_local5].invincible = false; }; }; if (((((!((vortexX == -1))) && (!((vortexY == -1))))) && (!(enemies[_local5].isBoss)))){ if (enemies[_local5].isSurvivor){ enemies[_local5].scaleX = (enemies[_local5].scaleY = globalBattleScale); }; moveObjectTowardPoint(enemies[_local5], vortexX, vortexY, 10); enemies[_local5].update(screen_mc.player_mc.x, (screen_mc.player_mc.y + 25), false); } else { enemies[_local5].update(screen_mc.player_mc.x, (screen_mc.player_mc.y + 25), !(_local4)); }; }; _local5++; }; _local5 = 0; while (_local5 < delayedAbilities.length) { if (delayedAbilities[_local5] != null){ delayedAbilities[_local5].timer--; addAbilityAt(delayedAbilities[_local5].ability, delayedAbilities[_local5].startX, delayedAbilities[_local5].startY, delayedAbilities[_local5].timer); if (delayedAbilities[_local5].timer <= 0){ delayedAbilities[_local5] = null; }; }; _local5++; }; if (!inBattle){ return; }; _local6 = false; _local7 = false; if (!_local4){ secondSunActive--; cloudCoverActive--; levitateTimer--; }; flameSnakeTimer--; earthquakeTimer--; meteorTimer--; timeShiftTimer--; timeFreezeTimer--; survivorSafetyTimer--; if (flameSnakeTimer > 0){ addAbilityAt(globalVars.FLAME_SNAKE, mouseX, mouseY); }; if ((((earthquakeTimer > 0)) || ((meteorTimer > 0)))){ if (earthquakeTimer > 0){ addAbilityAt(globalVars.EARTHQUAKE, 0, 0); }; if (meteorTimer > 0){ addAbilityAt(globalVars.METEOR_EARTHQUAKE, 0, 0); }; if (x == 0){ x = (x - 5); } else { if (x < 0){ x = (x + 10); } else { if (x > 0){ x = (x - 10); }; }; }; } else { x = (y = 0); }; if (levitateTimer > 0){ addAbilityAt(globalVars.LEVITATE_EFFECT, 0, 0); }; if ((((levitateTimer > 0)) && ((screen_mc.player_mc.y > PLAYER_LEVITATE_Y)))){ screen_mc.player_mc.y--; }; if ((((levitateTimer < 0)) && ((screen_mc.player_mc.y < PLAYER_START_Y)))){ screen_mc.player_mc.y = (screen_mc.player_mc.y + 5); }; updateBallLightning(); _local5 = 0; while (_local5 < abilities.length) { if (((((!((abilities[_local5] == null))) && ((abilities[_local5] is landmine_MC)))) && ((abilities[_local5].currentLabel == "explosion")))){ abilities[_local5].scaleX = (abilities[_local5].scaleY = player.getAbilityScale(globalVars.LANDMINE)); }; if (((!((abilities[_local5] == null))) && ((abilities[_local5] is meteorCrater_MC)))){ if (_local6){ abilities[_local5].play(); }; _local6 = true; }; if (((!((abilities[_local5] == null))) && ((abilities[_local5] is annihilator_MC)))){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 0; currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay("HandsFwd"); if (globalVars.shadowsEnabled){ if ((((levitateTimer < 0)) && (daytime))){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 1; }; }; }; if (((!((abilities[_local5] == null))) && ((((((abilities[_local5] is puddle_MC)) || ((abilities[_local5] is tsunamiWater_MC)))) || ((abilities[_local5] is tsunamiWater2_MC)))))){ if (!abilityBooleans[_local5]){ _local11 = getAffectingAbilities(abilities[_local5]); _local12 = 0; while (_local12 < _local11.length) { if ((((((abilities[_local5] is tsunamiWater_MC)) || ((abilities[_local5] is tsunamiWater2_MC)))) && ((_local11[_local12] is puddle_MC)))){ abilities[_local5].alpha = (abilities[_local5].alpha + 0.1); _local11[_local12].alpha = 0; } else { if ((((abilities[_local5].currentLabel == "start")) && ((((((_local11[_local12] is bolt_MC)) || ((_local11[_local12] is ballLightning_MC)))) || ((((_local11[_local12] is puddle_MC)) && ((_local11[_local12].currentLabel == "electrified")))))))){ abilities[_local5].gotoAndPlay("electrified"); abilityBooleans[_local5] = true; if (((!(sounds[globalVars.ELECTRIFY].isPlaying())) && (globalVars.soundEnabled))){ sounds[globalVars.ELECTRIFY].play(); }; }; }; _local12++; }; }; if (!_local4){ abilities[_local5].alpha = (abilities[_local5].alpha - 1E-5); }; if (abilities[_local5].alpha == 0){ removeAbility(abilities[_local5]); }; }; if (((((((((((!((abilities[_local5] == null))) && ((abilities[_local5] is secondSun_MC)))) && ((secondSunActive == 30)))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is cloudCover_MC)))) && ((cloudCoverActive == 30)))))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is timeShift_MC)))) && ((timeShiftTimer == 30)))))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is timeFreeze_MC)))) && ((timeFreezeTimer == 30)))))){ abilities[_local5].gotoAndPlay("fade"); }; if (((!((abilities[_local5] == null))) && ((((((((((abilities[_local5] is sludge_MC)) || ((abilities[_local5] is toxicOoze_MC)))) || ((abilities[_local5] is cripplingMist_MC)))) || ((abilities[_local5] is vortex_MC)))) || ((abilities[_local5] is eruption_MC)))))){ var _local13 = abilityNumbers; var _local14 = _local5; var _local15 = (_local13[_local14] - 1); _local13[_local14] = _local15; if (abilityNumbers[_local5] <= 0){ abilities[_local5].play(); if ((abilities[_local5] is vortex_MC)){ sounds[globalVars.VORTEX].stop(); vortexX = (vortexY = -1); }; }; }; if (((!((abilities[_local5] == null))) && (!((abilityTargets[_local5] == null))))){ moveAbilityTowardPoint(abilities[_local5], abilityTargets[_local5]); }; if (((((((!((abilities[_local5] == null))) && (!((abilities[(_local5 - 1)] == null))))) && ((abilities[_local5] is rainStorm_MC)))) && ((abilities[_local5].currentLabel == "rain")))){ abilities[(_local5 - 1)].alpha = player.getAbilityPower(globalVars.RAIN_STORM); }; if (((!((abilities[_local5] == null))) && ((abilities[_local5].currentLabel == "destroy")))){ removeAbility(abilities[_local5]); }; _local5++; }; clickedOnBTN = false; }; }; }; }; } public function getFinalScore():Number{ return (Math.max(1, Math.round(((savePercent * 1000) + ((((((((Math.abs((player.affinity * 100)) + (kills * 200)) - (damage * 70)) - (deaths * 1000)) + (apEarned * 8)) + (upgrades * 100)) + (awards * 1000)) - (Math.max(0, (days - 65)) * 10000)) / (days / 3)))))); } public function goToSaveGameScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.FILE_SCREEN_SAVE, new fileScreen_MC()); } public function killEnemy(_arg1:enemy):void{ addAbilityAt(_arg1.deathType, _arg1.x, _arg1.y); if (_arg1.brainBombed){ addAbilityAt(globalVars.BRAIN_BOMB_EXPLOSION, _arg1.x, _arg1.y); } else { if (_arg1.bombActive){ addAbilityAt(globalVars.SUICIDE_EXPLOSION, _arg1.x, _arg1.y); }; }; player.addAP(_arg1.ap); var _local2 = player.scoringArray; var _local3 = 2; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (forKongregate){ kongregate.stats.submit("EnemiesKilled", player.scoringArray[2]); }; removeEnemy(_arg1); stallEndBattle = 30; player.areas[currentScreen].enemiesKilled++; if (player.areas[currentScreen].enemiesKilled == 100){ addAbilityAt(globalVars.WARRIOR_BONUS, 0, 0); }; } public function setMusic(_arg1:Event=null):void{ clickedOnBTN = true; globalVars.musicEnabled = !(globalVars.musicEnabled); if (currentScreen == globalVars.OPTIONS){ if (globalVars.musicEnabled){ screen_mc.music_btn.label_txt.text = "ON"; } else { screen_mc.music_btn.label_txt.text = "OFF"; }; }; if (globalVars.musicEnabled){ music_btn.gotoAndStop("on"); sounds[globalVars.BG_MUSIC].play(80, 1000); } else { music_btn.gotoAndStop("off"); sounds[globalVars.BG_MUSIC].stop(); }; } public function mouseDown(_arg1:MouseEvent=null):void{ if (currentPopUp == globalVars.BATTLE_PAUSED){ return; }; if (inBattle){ if (clickedOnBTN){ return; }; if (music_btn.hitTestPoint(mouseX, mouseY)){ return; }; if (sound_btn.hitTestPoint(mouseX, mouseY)){ return; }; if (quality_btn.hitTestPoint(mouseX, mouseY)){ return; }; if (autoSave_btn.hitTestPoint(mouseX, mouseY)){ return; }; }; mouseIsDown = true; if (inBattle){ if (player.getAbilityReloadTimer(currentAbility) <= 0){ tempAbilityReps = player.getAbilityPower(currentAbility); addAbilityAt(currentAbility, mouseX, mouseY); }; }; } public function goToLoadGameScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.FILE_SCREEN, new fileScreen_MC()); } public function changePopUp(_arg1:String, _arg2:MovieClip):void{ if (this.contains(popUp_mc)){ popUpSetUp("remove"); this.removeChild(popUp_mc); }; currentPopUp = _arg1; if (_arg1 == ""){ return; }; this.addChildAt((popUp_mc = _arg2), 2); popUpSetUp("add"); if (globalVars.soundEnabled){ sounds[globalVars.POP_UP].play(); }; } public function removeLoadoutAbility(_arg1:Event=null):void{ var _local2:String = _arg1.target.name; var _local3:Number = Number(_local2.substring((_local2.indexOf("y") + 1), _local2.indexOf("_"))); player.abilityLoadout[_local3] = ""; updateAbilityIcons(); } public function abilityRollOut(_arg1:Event=null):void{ if (this.contains(abilityInfo_mc)){ this.removeChild(abilityInfo_mc); }; if (((mouseIsDown) && (!(this.contains(grabbedAbility_mc))))){ grabAbility(_arg1); }; } public function goToWorldMap(_arg1:Event=null):void{ if (finalBattleCompleted){ inBattle = false; if (currentPopUp == ""){ changePopUp(globalVars.GAME_CLEARED_POPUP, new gameClearedPopup_MC()); } else { changePopUp("", null); }; changeScreen(globalVars.SCORE_SCREEN, new scoreScreen_MC()); return; }; inBattle = false; changePopUp("", null); changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); if (!survivorsClearedPopup){ screen_mc.removeChild(screen_mc.FinalBattle_xxx_btn); }; if (((awardWon) && (!(player.awardPopup)))){ player.awardPopup = true; popUpAwardPrompt(); return; }; if (((!(survivorsClearedPopup)) && (player.clearedEachArea()))){ survivorsClearedPopup = true; popUpSurvivorsCleared(); return; }; if (globalVars.autoSaveEnabled){ saveGame(); }; } public function setSave(_arg1:Event=null):void{ clickedOnBTN = true; globalVars.autoSaveEnabled = !(globalVars.autoSaveEnabled); if (globalVars.autoSaveEnabled){ autoSave_btn.gotoAndStop("on"); } else { autoSave_btn.gotoAndStop("off"); }; } public function saveGame(_arg1:Event=null):void{ var _local2:Number = 1; var _local3:SharedObject = SharedObject.getLocal(("ApocalypseSave" + _local2)); _local3.clear(); _local3.data.saved = true; _local3.data.daytime = daytime; _local3.data.hp = player.hp; _local3.data.ap = player.ap; _local3.data.scoringArray = player.scoringArray; _local3.data.affinity = player.affinity; _local3.data.awardPopup = player.awardPopup; _local3.data.loadout = player.abilityLoadout; _local3.data.abilitiesArray = player.saveAbilities(); _local3.data.areasArray = player.saveAreas(); _local3.data.survivorsClearedPopup = survivorsClearedPopup; _local3.flush(); if (_arg1 != null){ changePopUp(globalVars.GAME_SAVED, new gameSavedPopUp_MC()); changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); }; } public function hidePlayerShadows():void{ var _local1:*; var _local2:MovieClip; if (!globalVars.shadowsEnabled){ _local1 = 0; while (_local1 < globalVars.allPlayerShadows.length) { _local2 = screen_mc.player_mc.getChildByName((("shadow" + globalVars.allPlayerShadows[_local1]) + "_mc")); _local2.scaleX = (_local2.scaleY = (_local2.alpha = 0)); _local1++; }; }; } public function getAffectingAbilities(_arg1:MovieClip):Array{ var _local2:Array = new Array(); var _local3:* = 0; while (_local3 < abilities.length) { if (((!((abilities[_local3] == null))) && (_arg1.hitTestObject(abilities[_local3])))){ _local2.push(abilities[_local3]); }; _local3++; }; return (_local2); } public function goToErrorScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.ERROR_SCREEN, new errorScreen_MC()); } public function popUpConfirmation(_arg1:Event=null):void{ changePopUp(globalVars.YES_NO, new yesNoPrompt_MC()); } public function releaseAbility(_arg1:Boolean=true):void{ if (this.contains(grabbedAbility_mc)){ this.removeChild(grabbedAbility_mc); }; if (_arg1){ abilityReleaseTimer = 1; }; } public function goToDebugScreen(_arg1:String):void{ var errorText = _arg1; try { endBattle(); } catch(error:Error) { inBattle = false; }; changePopUp("", null); changeScreen(globalVars.DEBUG_SCREEN, new debugScreen_MC()); screen_mc.bug_txt.text = errorText; } public function damagePlayer(_arg1:Number):void{ var _local2:*; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local2 = 0; while (_local2 < player.abilityLoadout.length) { if (player.abilityLoadout[_local2] == globalVars.ARMOR){ if (_arg1 <= player.getAbilityPower(globalVars.ARMOR)){ return; }; break; }; _local2++; }; } else { if ((((player.getAbilityLevel(globalVars.ARMOR) > 0)) && ((_arg1 <= player.getAbilityPower(globalVars.ARMOR))))){ return; }; }; player.areas[currentScreen].noDamageCounter = -1; player.addHP(-(_arg1)); addAbilityAt(globalVars.DAMAGE, 0, 0); abilities[(abilitiesIndex - 1)].damageAmt_txt.text = (("-" + _arg1) + " HP"); if (player.hp <= 0){ endBattle(); player.onDeath(); if (currentScreen == globalVars.FINAL_BATTLE){ player.hp = 20; }; changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); popUpOnDeathInfo(); }; } public function popUpSetUp(_arg1:String):void{ if (_arg1 == "add"){ switch (currentPopUp){ case globalVars.YES_NO: popUp_mc.yes_btn.label_txt.text = "YES"; popUp_mc.no_btn.label_txt.text = "NO"; popUp_mc.yes_btn.addEventListener("onRelease", goToMainMenu); popUp_mc.no_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.ABILITY_PROMPT: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToAbilityDevelopment); break; case globalVars.AWARD_PROMPT: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.SURVIVORS_CLEAR_POPUP: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.DEATH_INFO: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.GAME_SAVED: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.BATTLE_PAUSED: popUp_mc.restart_btn.label_txt.text = "RESTART"; popUp_mc.quit_btn.label_txt.text = "MAIN MENU"; popUp_mc.restart_btn.addEventListener("onRelease", restartArea); popUp_mc.quit_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.DELETE_PROMPT: popUp_mc.yes_btn.label_txt.text = "YES"; popUp_mc.no_btn.label_txt.text = "NO"; popUp_mc.yes_btn.addEventListener("onRelease", deleteGame); popUp_mc.no_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.GAME_CLEARED_POPUP: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; default: break; }; } else { if (_arg1 == "remove"){ switch (currentPopUp){ case globalVars.YES_NO: popUp_mc.yes_btn.removeEventListener("onRelease", goToMainMenu); popUp_mc.no_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.ABILITY_PROMPT: popUp_mc.ok_btn.removeEventListener("onRelease", goToAbilityDevelopment); break; case globalVars.AWARD_PROMPT: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.SURVIVORS_CLEAR_POPUP: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.DEATH_INFO: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.GAME_SAVED: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.BATTLE_PAUSED: popUp_mc.restart_btn.removeEventListener("onRelease", restartArea); popUp_mc.quit_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.DELETE_PROMPT: popUp_mc.yes_btn.removeEventListener("onRelease", deleteGame); popUp_mc.no_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.GAME_CLEARED_POPUP: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; default: break; }; }; }; } public function restartArea(_arg1:Event=null):void{ player.hp = playerBeforeRestart.hp; player.ap = playerBeforeRestart.ap; player.affinity = playerBeforeRestart.affinity; var _local2:* = 0; while (_local2 < globalVars.allAreas.length) { player.areas[globalVars.allAreas[_local2]].copyTo(playerBeforeRestart.areas[globalVars.allAreas[_local2]]); _local2++; }; _local2 = 0; while (_local2 < playerBeforeRestart.scoringArray.length) { player.scoringArray[_local2] = playerBeforeRestart.scoringArray[_local2]; _local2++; }; goToArea(); } public function grabAbility(_arg1:Event=null):void{ var _local3:Number; var _local4:String; if (_arg1 == null){ return; }; var _local2:String = _arg1.target.name; if (((((!(globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT)) && ((currentCategory == "passive")))) && ((_local2.search("ability") == -1)))){ return; }; if (_local2.search("ability") == -1){ _local3 = _local2.indexOf("_"); _local4 = _local2.substring(0, _local3); } else { _local4 = player.abilityLoadout[Number(_local2.substring((_local2.indexOf("y") + 1), (_local2.indexOf("y") + 2)))]; }; releaseAbility(false); if (player.getAbilityLevel(_local4) == 0){ _local4 = globalVars.UNKNOWN; }; if (_local4 == globalVars.UNKNOWN){ return; }; this.addChild((grabbedAbility_mc = new grabbedAbility_MC())); grabbedAbility_mc.name = _local2; grabbedAbility_mc.icon_mc.gotoAndStop(_local4); if (((!((_local4 == ""))) && (!((_local4 == globalVars.UNKNOWN))))){ grabbedAbility_mc.number_txt.text = player.getAbilityLevel(_local4); }; } public function updateBallLightning():void{ var _local2:enemy; var _local1:* = 0; while (_local1 < abilities.length) { if (((!((abilities[_local1] == null))) && ((abilities[_local1] is ballLightning_MC)))){ _local2 = null; if (Math.abs(Math.sqrt((Math.pow((abilities[_local1].y - abilityTargets[_local1].y), 2) + Math.pow((abilities[_local1].x - abilityTargets[_local1].x), 2)))) < (10 * globalBattleScale)){ _local2 = findNearestBallLightningTarget(abilities[_local1].x, abilities[_local1].y); if (((((!((_local2 == null))) && ((_local2.y < (globalVars.STAGE_HEIGHT - 25))))) && ((Math.abs(Math.sqrt((Math.pow((abilities[_local1].y - _local2.y), 2) + Math.pow((abilities[_local1].x - _local2.x), 2)))) < (175 * globalBattleScale))))){ abilityTargets[_local1] = new Point(_local2.x, _local2.y); abilities[_local1].stop(); } else { if (_local2 == null){ if (((!((abilities[_local1].currentLabel == "fade"))) && (!((abilities[_local1].currentLabel == "destroy"))))){ abilities[_local1].gotoAndPlay("fade"); }; abilities[_local1].play(); }; }; }; }; _local1++; }; } public function spendAPtoHeal(_arg1:Event=null):void{ if ((((player.ap < 50)) || ((player.hp >= globalVars.MAX_HP)))){ return; }; player.addHP(1); player.ap = (player.ap - 50); screen_mc.hp_btn.label_txt.text = ("HP: " + player.hp); screen_mc.ap_txt.text = (("You have " + player.ap) + " AP"); } public function changeAbility(_arg1:Event=null):void{ clickedOnBTN = true; mouseIsDown = false; var _local2:String = _arg1.target.name; var _local3:Number = Number(_local2.substring((_local2.indexOf("_") - 1), _local2.indexOf("_"))); currentAbilityIndex = _local3; currentAbility = player.abilityLoadout[currentAbilityIndex]; updateAbilityIcons(); } public function goToMainMenu(_arg1:Event=null):void{ inBattle = false; changePopUp("", null); changeScreen(globalVars.MAIN_MENU, new mainMenu_MC()); } public function addAbilityAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number=-1):void{ var _local7:Number; var _local8:Number; var _local9:delayedAbility; var _local10:*; var _local11:Number; var _local12:Number; if (_arg4 > 0){ return; }; var _local5 = "start"; var _local6 = ""; switch (_arg1){ case globalVars.SURVIVOR_SAVED: this.addChild((abilities[abilitiesIndex] = new survivorSaved_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + currentSurvivorAP) + " AP!"); stallEndBattle = 30; break; case globalVars.SURVIVOR_KILLED: this.addChild((abilities[abilitiesIndex] = new survivorKilled_MC())); abilities[abilitiesIndex].ap_txt.text = "+2 AP!"; stallEndBattle = 30; break; case globalVars.SURVIVOR_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorBonus_MC())); _local7 = Math.max(player.areas[currentScreen].survivorsSaved, player.areas[currentScreen].survivorsKilled); abilities[abilitiesIndex].ap_txt.text = (("+" + (_local7 * 8)) + " AP!"); player.addAP((_local7 * 8)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; if (_local7 == player.areas[currentScreen].survivorsSaved){ player.addAffinity(7); } else { if (_local7 == player.areas[currentScreen].survivorsKilled){ player.addAffinity(-7); }; }; break; case globalVars.SURVIVORS_SAVED_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorsSavedBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + (player.areas[currentScreen].survivorsSaved * 10)) + " AP"); player.addAP((player.areas[currentScreen].survivorsSaved * 10)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; player.addAffinity(25); break; case globalVars.SURVIVOR_KILL_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorKillBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + (player.areas[currentScreen].survivorsKilled * 8)) + " AP"); player.addAP((player.areas[currentScreen].survivorsKilled * 8)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; player.addAffinity(-25); break; case globalVars.WARRIOR_BONUS: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new warriorBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + 200) + " AP"); player.addAP(200); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS1: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus1_MC())); abilities[abilitiesIndex].ap_txt.text = "+30 AP"; player.addAP(30); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS2: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus2_MC())); abilities[abilitiesIndex].ap_txt.text = "+60 AP"; player.addAP(60); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS3: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus3_MC())); abilities[abilitiesIndex].ap_txt.text = "+100 AP"; player.addAP(100); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.ENEMY_DEATH: this.addChild((abilities[abilitiesIndex] = new enemyDeath_MC())); break; case globalVars.ENEMY_BURNT: this.addChild((abilities[abilitiesIndex] = new enemyBurnt_MC())); break; case globalVars.DAMAGE: this.addChild((abilities[abilitiesIndex] = new damage_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.AFFINITY_BLAST: if (player.affinity >= -1){ if (_arg4 == -1){ _local6 = "Yellow1"; }; player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 500))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (player.affinity / 80)); this.addChild((abilities[abilitiesIndex] = new affinityBlastGood_MC())); } else { if (player.affinity <= -2){ if (_arg4 == -1){ _local6 = "Black1"; }; player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 50))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; this.addChild((abilities[abilitiesIndex] = new affinityBlastEvil_MC())); }; }; break; case globalVars.APOCALYPSE: _local6 = "Black2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < (player.playerAbilities[globalVars.APOCALYPSE].power * 6)) { _local8 = (screen_mc.player_mc.y + 100); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 1){ addAbilityAt(globalVars.EARTHQUAKE, 0, 0); }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 3){ _local9 = new delayedAbility(globalVars.METEOR, 60, 0, 0); delayedAbilities.push(_local9); }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 4){ _local9 = new delayedAbility(globalVars.TSUNAMI, 90, 0, 0); delayedAbilities.push(_local9); }; player.resetAbilityTimer(currentAbility); return; case globalVars.FLARE: if (_arg4 == -1){ _local6 = "Red1"; }; this.addChild((abilities[abilitiesIndex] = new flare_MC())); break; case globalVars.FLARE_STORM: _local6 = "Red2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.FLARE_STORM)) { _local8 = (screen_mc.player_mc.y + 100); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.FLAME_SNAKE: if (_arg3 < 80){ _arg3 = 80; }; _local6 = "Red2"; this.addChild((abilities[abilitiesIndex] = new flameSnake_MC())); if (flameSnakeTimer < 0){ flameSnakeTimer = player.getAbilityPower(globalVars.FLAME_SNAKE); }; break; case globalVars.FIREBALL: _local6 = "Red2"; this.addChild((abilities[abilitiesIndex] = new fireball_MC())); abilityTargets[abilitiesIndex] = new Point(_arg2, _arg3); _local5 = "target"; break; case globalVars.STORM_BOLTS: _local6 = "Yellow2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.STORM_BOLTS)) { _local8 = (screen_mc.player_mc.y + 150); _local9 = new delayedAbility(globalVars.BOLT, ((_local10 * 7) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.BOLT: if (_arg4 == 0){ addAbilityAt(globalVars.BOLT_GRAPHICS2, _arg2, _arg3); } else { _local6 = "Yellow1"; addAbilityAt(globalVars.BOLT_GRAPHICS, _arg2, _arg3); }; this.addChild((abilities[abilitiesIndex] = new bolt_MC())); break; case globalVars.BOLT_GRAPHICS: this.addChild((abilities[abilitiesIndex] = new boltGraphics_MC())); _local10 = 0; while (_local10 < abilities.length) { if (((abilityBooleans[_local10]) && ((((((abilities[_local10] is puddle_MC)) || ((abilities[_local10] is tsunamiWater_MC)))) || ((abilities[_local10] is tsunamiWater2_MC)))))){ abilityBooleans[_local10] = false; }; _local10++; }; break; case globalVars.BOLT_GRAPHICS2: this.addChild((abilities[abilitiesIndex] = new boltGraphics2_MC())); _local10 = 0; while (_local10 < abilities.length) { if (((abilityBooleans[_local10]) && ((((((abilities[_local10] is puddle_MC)) || ((abilities[_local10] is tsunamiWater_MC)))) || ((abilities[_local10] is tsunamiWater2_MC)))))){ abilityBooleans[_local10] = false; }; _local10++; }; break; case globalVars.BALL_LIGHTNING: _local6 = "Yellow2"; addAbilityAt(globalVars.BOLT_GRAPHICS, _arg2, _arg3); this.addChild((abilities[abilitiesIndex] = new ballLightning_MC())); abilityTargets[abilitiesIndex] = new Point(_arg2, _arg3); _local10 = 0; while (_local10 < enemies.length) { if (((!((enemies[_local10] == null))) && (!(enemies[_local10].isSurvivor)))){ enemies[_local10].hitByBallLightning = false; }; _local10++; }; break; case globalVars.ANNIHILATOR: this.addChild((abilities[abilitiesIndex] = new annihilator_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = (screen_mc.player_mc.y + ((30 * player.getAbilityScale(globalVars.ANNIHILATOR)) * globalBattleScale)); break; case globalVars.EARTHQUAKE: if (earthquakeTimer < 0){ earthquakeTimer = player.getAbilityPower(globalVars.EARTHQUAKE); }; this.addChild((abilities[abilitiesIndex] = new earthquake_MC())); _local6 = "Green2"; break; case globalVars.METEOR_EARTHQUAKE: this.addChild((abilities[abilitiesIndex] = new earthquake_MC())); break; case globalVars.METEOR: addAbilityAt(globalVars.METEOR_CRATER, 0, 0); this.addChild((abilities[abilitiesIndex] = new meteor_MC())); _arg3 = 0; _arg2 = _arg3; _local6 = "Black2"; break; case globalVars.METEOR_CRATER: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new meteorCrater_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); break; case globalVars.TSUNAMI: addAbilityAt(globalVars.TSUNAMI_GRAPHICS, 0, 0); addAbilityAt(globalVars.TSUNAMI_WATER, 0, 0); this.addChild((abilities[abilitiesIndex] = new tsunami_MC())); _arg3 = 0; _arg2 = _arg3; break; case globalVars.TSUNAMI_GRAPHICS: screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiGraphics_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _local6 = "Blue2"; break; case globalVars.TSUNAMI_WATER: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; if ((((((((((currentScreen == globalVars.NYC)) || ((currentScreen == globalVars.PARIS)))) || ((currentScreen == globalVars.MUMBAI)))) || ((currentScreen == globalVars.GALAPAGOS_ISLANDS)))) || ((currentScreen == globalVars.COPACABANA_BEACH)))){ screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiWater2_MC()), screen_mc.getChildIndex(screen_mc.lowerTerrainDepth_mc)); } else { screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiWater_MC()), screen_mc.getChildIndex(screen_mc.lowerTerrainDepth_mc)); }; abilities[abilitiesIndex].alpha = player.getAbilityPower(globalVars.TSUNAMI); abilityBooleans[abilitiesIndex] = false; break; case globalVars.LANDMINE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; screen_mc.addChildAt((abilities[abilitiesIndex] = new landmine_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); _local6 = "Black1"; break; case globalVars.MINE_FIELD: _local6 = "Black2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.MINE_FIELD)) { _local8 = (screen_mc.player_mc.y + 150); _local9 = new delayedAbility(globalVars.LANDMINE, ((_local10 * 5) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.SNARE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green1"; screen_mc.addChildAt((abilities[abilitiesIndex] = new snare_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); break; case globalVars.SLUDGE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green1"; screen_mc.addChildAt((abilities[abilitiesIndex] = new sludge_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.SLUDGE); _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.SLUDGE) * 25) * globalBattleScale)); break; case globalVars.TOXIC_OOZE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green2"; screen_mc.addChildAt((abilities[abilitiesIndex] = new toxicOoze_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.TOXIC_OOZE); _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.TOXIC_OOZE) * 25) * globalBattleScale)); break; case globalVars.OOZINATE: if (oozinateActivated){ return; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new oozinate_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = 999999999; _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.OOZINATE) * 35) * globalBattleScale)); break; case globalVars.VAMPIRE_BITE: if (!isDark()){ return; }; this.addChild((abilities[abilitiesIndex] = new vampireBite_MC())); _local10 = 0; while (_local10 < enemies.length) { if (enemies[_local10] != null){ enemies[_local10].bitten = false; }; _local10++; }; _local6 = "Black1"; break; case globalVars.CRIPPLING_MIST: _local6 = "Blue2"; this.addChild((abilities[abilitiesIndex] = new cripplingMist_MC())); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.CRIPPLING_MIST); break; case globalVars.RAIN_STORM: _arg2 = (_arg2 + (((Math.random() * -150) + 75) * globalBattleScale)); _arg3 = (_arg3 + (((Math.random() * -150) + 75) * globalBattleScale)); if ((((((((_arg2 < 0)) || ((_arg2 > globalVars.STAGE_WIDTH)))) || ((_arg3 < globalVars.enemyStopY)))) || ((_arg3 > globalVars.STAGE_HEIGHT)))){ tempAbilityReps = (tempAbilityReps - 0.05); if (tempAbilityReps > 0){ addAbilityAt(_arg1, _arg2, _arg3); } else { return; }; }; if (tempAbilityReps <= 0){ return; }; addAbilityAt(globalVars.PUDDLE, _arg2, (_arg3 + 50)); this.addChild((abilities[abilitiesIndex] = new rainStorm_MC())); tempAbilityReps = (tempAbilityReps - 0.1); _local6 = "Blue1"; break; case globalVars.PUDDLE: screen_mc.addChildAt((abilities[abilitiesIndex] = new puddle_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilities[abilitiesIndex].alpha = -10; abilities[abilitiesIndex].gotoAndStop("start"); abilityBooleans[abilitiesIndex] = false; break; case globalVars.SECOND_SUN: if (secondSunActive > 0){ return; }; if (cloudCoverActive > 30){ cloudCoverActive = 31; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new secondSun_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _arg2 = (globalVars.STAGE_WIDTH / 2); _arg3 = 75; secondSunActive = Math.round(player.getAbilityPower(globalVars.SECOND_SUN)); _local6 = "Yellow2"; break; case globalVars.CLOUD_COVER: if (cloudCoverActive > 0){ return; }; if (secondSunActive > 30){ secondSunActive = 31; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new cloudCover_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _arg2 = (globalVars.STAGE_WIDTH / 2); _arg3 = 75; cloudCoverActive = Math.round(player.getAbilityPower(globalVars.CLOUD_COVER)); _local6 = "Black2"; break; case globalVars.HEAL: _local6 = "Green2"; this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = (("+" + Math.floor(player.getAbilityPower(globalVars.HEAL))) + " HP"); player.addHP(Math.floor(player.getAbilityPower(globalVars.HEAL))); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.VAMPIRE_HEAL: this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = (("+" + Math.floor(player.getAbilityPower(globalVars.VAMPIRE_BITE))) + " HP"); player.addHP(Math.floor(player.getAbilityPower(globalVars.VAMPIRE_BITE))); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.PHOTOSYNTHESIS: this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = "+1 HP"; player.addHP(1); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.TIME_SHIFT: this.addChild((abilities[abilitiesIndex] = new timeShift_MC())); abilities[abilitiesIndex].stop(); _arg3 = 0; _arg2 = _arg3; timeShiftTimer = Math.round(player.getAbilityPower(globalVars.TIME_SHIFT)); _local6 = "Black2"; break; case globalVars.TIME_FREEZE: _local6 = "Blue2"; this.addChild((abilities[abilitiesIndex] = new timeFreeze_MC())); abilities[abilitiesIndex].stop(); _arg3 = 0; _arg2 = _arg3; timeFreezeTimer = Math.round(player.getAbilityPower(globalVars.TIME_FREEZE)); break; case globalVars.SURVIVOR_SAFETY: survivorSafetyTimer = player.getAbilityPower(globalVars.SURVIVOR_SAFETY); _local6 = "Blue2"; if (((!((sounds[_arg1] == null))) && (globalVars.soundEnabled))){ sounds[_arg1].play(); }; if (((!((_arg1 == globalVars.SURVIVOR_SAVED))) && (!((_arg4 == 0))))){ if (_local6 != ""){ if (_local6.search("1") != -1){ currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; }; if (_local6.search("2") != -1){ currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; }; if (_local6 == "HandsFwd"){ currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; }; screen_mc.player_mc.gotoAndPlay(_local6); }; player.resetAbilityTimer(_arg1); }; return; case globalVars.LEVITATE: levitateTimer = player.getAbilityPower(globalVars.LEVITATE); player.resetAbilityTimer(_arg1); _local6 = "Blue1"; currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); return; case globalVars.LEVITATE_EFFECT: this.addChild((abilities[abilitiesIndex] = new levitateEffect_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.PUSHBACK: this.addChild((abilities[abilitiesIndex] = new pushback_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; _local6 = "HandsFwd"; break; case globalVars.VORTEX: if (((!((vortexX == -1))) || (!((vortexY == -1))))){ return; }; if (_arg3 < (screen_mc.player_mc.y + 100)){ _arg3 = (screen_mc.player_mc.y + 100); }; screen_mc.addChildAt((abilities[abilitiesIndex] = new vortex_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.VORTEX); vortexX = _arg2; vortexY = _arg3; _local6 = "Black2"; break; case globalVars.BRAIN_BOMB: this.addChild((abilities[abilitiesIndex] = new brainBomb_MC())); _local6 = "Blue1"; break; case globalVars.BRAIN_BOMB_EXPLOSION: this.addChild((abilities[abilitiesIndex] = new brainBombExplosion_MC())); abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = player.getAbilityScale(globalVars.BRAIN_BOMB)); break; case globalVars.SUICIDE_EXPLOSION: this.addChild((abilities[abilitiesIndex] = new Explosion_MC())); abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = 1); break; case globalVars.ERUPTION: if (_arg3 < (screen_mc.player_mc.y + 110)){ _arg3 = (screen_mc.player_mc.y + 110); }; if (meteorTimer <= 0){ meteorTimer = 10; }; _arg3 = (_arg3 + (80 * globalBattleScale)); addAbilityAt(globalVars.ERUPTION_HOLE, _arg2, _arg3); _local6 = "Red2"; screen_mc.addChildAt((abilities[abilitiesIndex] = new eruption_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.ERUPTION); break; case globalVars.ERUPTION_HOLE: screen_mc.addChildAt((abilities[abilitiesIndex] = new eruptionHole_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.ERUPTION); break; default: return; }; if (((!((sounds[_arg1] == null))) && (globalVars.soundEnabled))){ if (_arg1 == globalVars.FLAME_SNAKE){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.8)))){ sounds[_arg1].play(150); }; } else { if ((((_arg1 == globalVars.EARTHQUAKE)) || ((_arg1 == globalVars.METEOR_EARTHQUAKE)))){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.5)))){ sounds[_arg1].play(200); }; } else { if (_arg1 == globalVars.LEVITATE_EFFECT){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.8)))){ sounds[_arg1].play(200); }; } else { if (_arg1 == globalVars.CRIPPLING_MIST){ sounds[_arg1].play(180); } else { sounds[_arg1].play(); }; }; }; }; }; if (((((!((player.playerAbilities[_arg1] == null))) && (!((_arg1 == globalVars.BRAIN_BOMB))))) && (!((_arg1 == globalVars.LANDMINE))))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = player.getAbilityScale(_arg1)); }; if ((((_arg1 == globalVars.SECOND_SUN)) || ((_arg1 == globalVars.CLOUD_COVER)))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleX * 0.8); abilities[abilitiesIndex].scaleY = (abilities[abilitiesIndex].scaleY * 0.8); } else { if (((((((((((((((((((!((_arg1 == globalVars.BOLT_GRAPHICS))) && (!((_arg1 == globalVars.EARTHQUAKE))))) && (!((_arg1 == globalVars.TIME_SHIFT))))) && (!((_arg1 == globalVars.TIME_FREEZE))))) && (!((_arg1 == globalVars.TSUNAMI))))) && (!((_arg1 == globalVars.TSUNAMI_GRAPHICS))))) && (!((_arg1 == globalVars.TSUNAMI_WATER))))) && (!((_arg1 == globalVars.METEOR_EARTHQUAKE))))) && (!((_arg1 == globalVars.METEOR))))) && (!((_arg1 == globalVars.METEOR_CRATER))))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleX * globalBattleScale); abilities[abilitiesIndex].scaleY = (abilities[abilitiesIndex].scaleY * globalBattleScale); }; }; if (_local5 == "start"){ abilities[abilitiesIndex].x = _arg2; abilities[abilitiesIndex].y = _arg3; } else { if (_local5 == "target"){ abilities[abilitiesIndex].x = screen_mc.player_mc.x; abilities[abilitiesIndex].y = (screen_mc.player_mc.y + 20); _local11 = Math.atan(((abilities[abilitiesIndex].x - _arg2) / (abilities[abilitiesIndex].y - _arg3))); _local12 = Math.round(((-(_local11) / Math.PI) * 180)); if (_arg3 <= abilities[abilitiesIndex].y){ _local12 = (_local12 + 180); }; abilities[abilitiesIndex].rotation = _local12; }; }; abilitiesIndex++; if (((!((_arg1 == globalVars.SURVIVOR_SAVED))) && (!((_arg4 == 0))))){ if (_local6 != ""){ if (_local6.search("1") != -1){ currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; }; if (_local6.search("2") != -1){ currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; }; if (_local6 == "HandsFwd"){ currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; }; screen_mc.player_mc.gotoAndPlay(_local6); }; player.resetAbilityTimer(_arg1); }; if ((((tempAbilityReps > 0)) && ((_arg1 == globalVars.RAIN_STORM)))){ addAbilityAt(_arg1, _arg2, _arg3); }; } public function keyUp(_arg1:KeyboardEvent):void{ keyboardArray[_arg1.keyCode] = false; } public function removeAreaName(_arg1:Event=null):void{ if (this.contains(destinationInfo_mc)){ this.removeChild(destinationInfo_mc); }; } public function removeEnemy(_arg1:enemy):void{ if ((((_arg1 == null)) || (!(screen_mc.contains(_arg1))))){ return; }; if (((!((enemies[_arg1.aIndex] == null))) && (screen_mc.contains(enemies[_arg1.aIndex])))){ screen_mc.removeChild(enemies[_arg1.aIndex]); enemies[_arg1.aIndex] = null; }; } public function upgradeAbility(_arg1:Event=null):void{ var _local3:*; var _local2:String = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); if (_local2 == ""){ return; }; if (player.upgrade(_local2)){ if (player.getAbilityLevel(_local2) == 1){ if (((!((sounds[globalVars.LEARN_ABILITY] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.LEARN_ABILITY].play(); }; _local3 = 0; while (_local3 < player.abilityLoadout.length) { if (((!(globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT)) && ((currentCategory == "passive")))){ break; }; if (player.abilityLoadout[_local3] == ""){ player.abilityLoadout[_local3] = _local2; updateAbilityIcons(); break; }; _local3++; }; } else { if (((!((sounds[globalVars.UPGRADE_ABILITY] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.UPGRADE_ABILITY].play(); }; }; screenSetUp("remove"); screenSetUp("add"); updateAbilityName(_local2); } else { if (((!((sounds[globalVars.CANT_UPGRADE] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.CANT_UPGRADE].play(130); }; }; releaseAbility(); } public function updateAbilityIcons():void{ var _local2:MovieClip; var _local3:Boolean; var _local4:Boolean; var _local1:* = 0; while (_local1 < player.abilityLoadout.length) { _local2 = MovieClip(screen_mc.getChildByName((("ability" + _local1) + "_btn"))); _local2.cooldown_mc.alpha = Math.max(Math.min(0.75, (player.getAbilityReloadTimer(player.abilityLoadout[_local1]) / 100)), 0); _local2.cooldown_mc.reload_txt.text = (Math.ceil(((player.getAbilityReloadTimer(player.abilityLoadout[_local1]) / 30) * 2)) / 2); _local2.cooldown_mc.reload_txt.alpha = 10; _local2.highlight_mc.alpha = 0; _local2.icon_mc.gotoAndStop(player.abilityLoadout[_local1]); _local2.number_txt.text = String((_local1 + 1)); _local3 = false; if ((((((player.abilityLoadout[_local1] == globalVars.LUNAR_POWER)) || ((player.abilityLoadout[_local1] == globalVars.LUNAR_ENERGY)))) || ((player.abilityLoadout[_local1] == globalVars.VAMPIRE_BITE)))){ _local3 = true; }; if (((((_local3) && ((globalVars.dayProgression >= 0)))) && (!(isDark())))){ _local2.cooldown_mc.alpha = 0.75; _local2.cooldown_mc.reload_txt.alpha = 0; }; _local4 = false; if ((((((player.abilityLoadout[_local1] == globalVars.SOLAR_POWER)) || ((player.abilityLoadout[_local1] == globalVars.SOLAR_ENERGY)))) || ((player.abilityLoadout[_local1] == globalVars.PHOTOSYNTHESIS)))){ _local4 = true; }; if (((((_local4) && ((globalVars.dayProgression >= 0)))) && (isDark()))){ _local2.cooldown_mc.alpha = 0.75; _local2.cooldown_mc.reload_txt.alpha = 0; }; _local1++; }; _local2 = MovieClip(screen_mc.getChildByName((("ability" + currentAbilityIndex) + "_btn"))); if (inBattle){ _local2.highlight_mc.alpha = 1; }; } public function endBattle():void{ var _local1:*; daytime = !(daytime); if (player.affinity >= -1){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 500))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (player.affinity / 80)); } else { if (player.affinity <= -2){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 50))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; }; }; _local1 = 0; while (_local1 < abilities.length) { if (abilities[_local1] != null){ removeAbility(abilities[_local1]); }; _local1++; }; _local1 = 0; while (_local1 < delayedAbilities.length) { delayedAbilities[_local1] = null; _local1++; }; _local1 = 0; while (_local1 < enemies.length) { if (((!((enemies[_local1] == null))) && ((enemies[_local1] is enemy)))){ removeEnemy(enemies[_local1]); } else { if (((!((enemies[_local1] == null))) && ((enemies[_local1] is survivor)))){ player.areas[currentScreen].survivorsRemaining++; removeSurvivor(enemies[_local1]); }; }; _local1++; }; inBattle = false; globalVars.dayProgression = -1; player.resetReloadTimers(); x = 0; if (forKongregate){ kongregate.stats.submit("Awards", player.getNumberOfAwards()); }; } public function screenSetUp(_arg1:String):void{ var _local2:Number; var _local3:MovieClip; var _local4:*; var _local5:MovieClip; var _local6:String; if (_arg1 == "add"){ switch (currentScreen){ case globalVars.MAIN_MENU: screen_mc.newGame_btn.label_txt.text = "NEW GAME"; screen_mc.loadGame_btn.label_txt.text = "CONTINUE"; screen_mc.options_btn.label_txt.text = "OPTIONS"; screen_mc.newGame_btn.addEventListener("onRelease", goToPregame); screen_mc.loadGame_btn.addEventListener("onRelease", loadGame); screen_mc.delete_btn.addEventListener("onRelease", popUpDeletePrompt); screen_mc.options_btn.addEventListener("onRelease", goToOptions); screen_mc.sponsor_btn.addEventListener("onRelease", goToSponsorSite); break; case globalVars.FILE_SCREEN_SAVE: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.file1_btn.label_txt.text = "FILE 1"; screen_mc.file2_btn.label_txt.text = "FILE 2"; screen_mc.file3_btn.label_txt.text = "FILE 3"; screen_mc.back_btn.addEventListener("onRelease", goToWorldMap); screen_mc.file1_btn.addEventListener("onRelease", saveGame); screen_mc.file2_btn.addEventListener("onRelease", saveGame); screen_mc.file3_btn.addEventListener("onRelease", saveGame); break; case globalVars.FILE_SCREEN: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.file1_btn.label_txt.text = "FILE 1"; screen_mc.file2_btn.label_txt.text = "FILE 2"; screen_mc.file3_btn.label_txt.text = "FILE 3"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); screen_mc.file1_btn.addEventListener("onRelease", loadGame); screen_mc.file2_btn.addEventListener("onRelease", loadGame); screen_mc.file3_btn.addEventListener("onRelease", loadGame); break; case globalVars.PREGAME: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.start_btn.label_txt.text = "START GAME"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); screen_mc.start_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.OPTIONS: screen_mc.quality_btn.label_txt.text = stage.quality; if (globalVars.shadowsEnabled){ screen_mc.shadows_btn.label_txt.text = "ON"; } else { screen_mc.shadows_btn.label_txt.text = "OFF"; }; if (globalVars.musicEnabled){ screen_mc.music_btn.label_txt.text = "ON"; } else { screen_mc.music_btn.label_txt.text = "OFF"; }; if (globalVars.soundEnabled){ screen_mc.sound_btn.label_txt.text = "ON"; } else { screen_mc.sound_btn.label_txt.text = "OFF"; }; screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.quality_btn.addEventListener("onRelease", setQuality); screen_mc.shadows_btn.addEventListener("onRelease", setShadows); screen_mc.music_btn.addEventListener("onRelease", setMusic); screen_mc.sound_btn.addEventListener("onRelease", setSound); screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.WORLD_MAP: worldMapTipTimer = 0; screen_mc.tip_txt.text = globalVars.worldMapTips[currentTip]; if (daytime){ screen_mc.dayNight_mc.stop(); } else { screen_mc.dayNight_mc.gotoAndStop("night"); }; _local2 = 0; if (player.affinity > 0){ _local2 = Math.min(player.affinity, globalVars.MAX_AFFINITY); }; if (player.affinity < 0){ _local2 = Math.max(player.affinity, -(globalVars.MAX_AFFINITY)); }; screen_mc.affinityBar_mc.pointer_mc.x = ((screen_mc.affinityBar_mc.bar_mc.width / 2) + (((_local2 / globalVars.MAX_AFFINITY) * screen_mc.affinityBar_mc.bar_mc.width) / 2)); if ((player.affinity / globalVars.MAX_AFFINITY) <= -0.9){ screen_mc.affinityBar_mc.devil_mc.alpha = 0.5; }; if ((player.affinity / globalVars.MAX_AFFINITY) >= 0.9){ screen_mc.affinityBar_mc.angel_mc.alpha = 0.5; }; screen_mc.affinityBar_mc.title_txt.text = player.affinityTitle; screen_mc.ap_txt.text = (("You have " + player.ap) + " AP"); screen_mc.ability_btn.label_txt.text = "ABILITIES"; screen_mc.save_btn.label_txt.text = "SAVE GAME"; screen_mc.back_btn.label_txt.text = "QUIT"; screen_mc.nextTip_btn.label_txt.text = "NEXT TIP"; screen_mc.hp_btn.label_txt.text = ("HP: " + player.hp); screen_mc.ability_btn.addEventListener("onRelease", goToAbilityDevelopment); screen_mc.save_btn.addEventListener("onRelease", saveGame); screen_mc.back_btn.addEventListener("onRelease", popUpConfirmation); screen_mc.nextTip_btn.addEventListener("onRelease", nextTip); screen_mc.hp_btn.addEventListener("onRelease", spendAPtoHeal); _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is destination_BTN)))){ screen_mc.getChildAt(_local4).addEventListener("onRelease", goToArea); screen_mc.getChildAt(_local4).addEventListener("onRollOver", displayAreaName); screen_mc.getChildAt(_local4).addEventListener("onRollOut", removeAreaName); }; _local4++; }; break; case globalVars.ABILITY_DEVELOPMENT: updateAbilityIcons(); screen_mc.ap_txt.text = ("AP: " + player.ap); screen_mc.offensive_btn.label_txt.text = "OFFENSIVE"; screen_mc.support_btn.label_txt.text = "SUPPORT"; screen_mc.passive_btn.label_txt.text = "PASSIVE"; screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.offensive_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.support_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.passive_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.back_btn.addEventListener("onRelease", goToWorldMap); screen_mc.offensiveTree_mc.scaleX = (screen_mc.supportTree_mc.scaleX = (screen_mc.passiveTree_mc.scaleX = 0)); screen_mc.offensiveTree_mc.scaleY = (screen_mc.supportTree_mc.scaleY = (screen_mc.passiveTree_mc.scaleY = 0)); if ((((currentCategory == "")) || ((currentCategory == "offensive")))){ _local3 = screen_mc.offensiveTree_mc; }; if (currentCategory == "support"){ _local3 = screen_mc.supportTree_mc; }; if (currentCategory == "passive"){ _local3 = screen_mc.passiveTree_mc; }; _local3.scaleX = (_local3.scaleY = 1); _local4 = 0; while (_local4 < _local3.numChildren) { if (((!((_local3.getChildAt(_local4) == null))) && ((_local3.getChildAt(_local4) is abilityUpgrade_BTN)))){ _local5 = MovieClip(_local3.getChildAt(_local4)); _local6 = _local5.name.substring(0, _local5.name.indexOf("_")); if (player.getAbilityLevel(_local6) == 0){ _local6 = globalVars.UNKNOWN; }; _local5.icon_mc.gotoAndStop(_local6); if (((!((_local6 == ""))) && (!((_local6 == globalVars.UNKNOWN))))){ _local5.number_txt.text = player.getAbilityLevelString(_local6); }; _local5.addEventListener("onRelease", upgradeAbility); _local5.addEventListener("onRollOver", displayAbilityName); _local5.addEventListener("onRollOut", abilityRollOut); }; _local4++; }; _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ (screen_mc.getChildAt(_local4) as MovieClip).getChildByName("cooldown_mc").alpha = 0; screen_mc.getChildAt(_local4).addEventListener("onRollOver", setAbility); screen_mc.getChildAt(_local4).addEventListener("onRelease", removeLoadoutAbility); screen_mc.getChildAt(_local4).addEventListener("onRollOut", abilityRollOut); }; _local4++; }; break; case globalVars.SCORE_SCREEN: savePercent = (kills = (damage = (deaths = (apEarned = (upgrades = (awards = (days = 0))))))); screen_mc.grade_mc.stop(); if (forKongregate){ screen_mc.submit_btn.label_txt.text = "SUBMIT"; } else { screen_mc.submit_btn.label_txt.text = "OK"; }; screen_mc.submit_btn.addEventListener("onRelease", goToHighScores); break; case globalVars.HIGH_SCORES_SCREEN: screen_mc.back_btn.label_txt.text = "QUIT"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); if (forKongregate){ kongregate.scores.requestList(showKongregateLeaderboard); }; break; case globalVars.ERROR_SCREEN: screen_mc.back_btn.label_txt.text = "OK"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.DEBUG_SCREEN: screen_mc.back_btn.label_txt.text = "QUIT"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); break; default: if (inBattle){ _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).addEventListener("onPress", changeAbility); }; _local4++; }; }; break; }; } else { if (_arg1 == "remove"){ switch (currentScreen){ case globalVars.MAIN_MENU: screen_mc.newGame_btn.removeEventListener("onRelease", goToPregame); screen_mc.loadGame_btn.removeEventListener("onRelease", loadGame); screen_mc.delete_btn.removeEventListener("onRelease", popUpDeletePrompt); screen_mc.options_btn.removeEventListener("onRelease", goToOptions); screen_mc.sponsor_btn.removeEventListener("onRelease", goToSponsorSite); break; case globalVars.FILE_SCREEN_SAVE: screen_mc.back_btn.removeEventListener("onRelease", goToWorldMap); screen_mc.file1_btn.removeEventListener("onRelease", saveGame); screen_mc.file2_btn.removeEventListener("onRelease", saveGame); screen_mc.file3_btn.removeEventListener("onRelease", saveGame); break; case globalVars.FILE_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.file1_btn.removeEventListener("onRelease", loadGame); screen_mc.file2_btn.removeEventListener("onRelease", loadGame); screen_mc.file3_btn.removeEventListener("onRelease", loadGame); break; case globalVars.PREGAME: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.start_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.OPTIONS: screen_mc.quality_btn.removeEventListener("onRelease", setQuality); screen_mc.shadows_btn.removeEventListener("onRelease", setShadows); screen_mc.music_btn.removeEventListener("onRelease", setMusic); screen_mc.sound_btn.removeEventListener("onRelease", setSound); screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.WORLD_MAP: screen_mc.ability_btn.removeEventListener("onRelease", goToAbilityDevelopment); screen_mc.save_btn.removeEventListener("onRelease", saveGame); screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.nextTip_btn.removeEventListener("onRelease", nextTip); screen_mc.hp_btn.removeEventListener("onRelease", spendAPtoHeal); _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is destination_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onRelease", goToArea); screen_mc.getChildAt(_local4).removeEventListener("onRollOver", displayAreaName); screen_mc.getChildAt(_local4).removeEventListener("onRollOut", removeAreaName); }; _local4++; }; break; case globalVars.ABILITY_DEVELOPMENT: screen_mc.offensive_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.support_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.passive_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.back_btn.removeEventListener("onRelease", goToWorldMap); if (currentCategory == "offensive"){ _local3 = screen_mc.offensiveTree_mc; }; if (currentCategory == "support"){ _local3 = screen_mc.supportTree_mc; }; if (currentCategory == "passive"){ _local3 = screen_mc.passiveTree_mc; }; _local4 = 0; while (_local4 < _local3.numChildren) { if (((!((_local3.getChildAt(_local4) == null))) && ((_local3.getChildAt(_local4) is abilityUpgrade_BTN)))){ _local5 = MovieClip(_local3.getChildAt(_local4)); _local5.removeEventListener("onRelease", upgradeAbility); _local5.removeEventListener("onRollOver", displayAbilityName); _local5.removeEventListener("onRollOut", abilityRollOut); }; _local4++; }; _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onRollOver", setAbility); screen_mc.getChildAt(_local4).removeEventListener("onRelease", removeLoadoutAbility); screen_mc.getChildAt(_local4).removeEventListener("onRollOut", abilityRollOut); }; _local4++; }; break; case globalVars.SCORE_SCREEN: screen_mc.submit_btn.removeEventListener("onRelease", goToHighScores); break; case globalVars.HIGH_SCORES_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.ERROR_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.DEBUG_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; default: if (inBattle){ _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onPress", changeAbility); }; _local4++; }; }; break; }; }; }; } public function saveSurvivor(_arg1:survivor):void{ player.areas[currentScreen].survivorsSaved++; currentSurvivorAP = _arg1.ap; player.addAP(currentSurvivorAP); addAbilityAt(globalVars.SURVIVOR_SAVED, _arg1.x, _arg1.y); removeSurvivor(_arg1); player.addAffinity(1); if (forKongregate){ kongregate.stats.submit("SavePercent", player.getSavePercent()); }; if (player.areas[currentScreen].survivorsSaved == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVORS_SAVED_BONUS, 0, 0); } else { if ((player.areas[currentScreen].survivorsSaved + player.areas[currentScreen].survivorsKilled) == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_BONUS, 0, 0); }; }; } public function removeSurvivor(_arg1:survivor):void{ if ((((_arg1 == null)) || (!(screen_mc.contains(_arg1))))){ return; }; if (((!((enemies[_arg1.aIndex] == null))) && (screen_mc.contains(enemies[_arg1.aIndex])))){ screen_mc.removeChild(enemies[_arg1.aIndex]); enemies[_arg1.aIndex] = null; }; } public function popUpSurvivorsCleared(_arg1:Event=null):void{ changePopUp(globalVars.SURVIVORS_CLEAR_POPUP, new survivorsClearedPopup_MC()); } public function displayAreaName(_arg1:Event=null):void{ var _local3:Number; if (_arg1 == null){ return; }; var _local2:String = _arg1.target.name; _local3 = _local2.indexOf("_"); var _local4:String = _local2.substring(0, _local3); var _local5:String = _local2.substring((_local3 + 1), _local2.indexOf("_", (_local3 + 1))); removeAreaName(); this.addChild((destinationInfo_mc = new destinationInfo_MC())); destinationInfo_mc.label_txt.text = _local4; if (_local4 == globalVars.GREAT_PLAINS){ destinationInfo_mc.label_txt.text = "The Great Plains"; }; if (_local4 == globalVars.SAHARA_DESERT){ destinationInfo_mc.label_txt.text = "The Sahara Desert"; }; if (_local4 == globalVars.FORT_BRAGG){ destinationInfo_mc.label_txt.text = "Fort Bragg"; }; if (_local4 == globalVars.GALAPAGOS_ISLANDS){ destinationInfo_mc.label_txt.text = "Galapagos Islands"; }; destinationInfo_mc.difficulty_txt.text = (_local5 + " / 100"); if (_local5 == "xxx"){ destinationInfo_mc.difficulty_txt.text = "???"; }; destinationInfo_mc.saved_txt.text = (player.areas[_local4].survivorsSaved + " Saved"); destinationInfo_mc.killed_txt.text = (player.areas[_local4].survivorsKilled + " Killed"); destinationInfo_mc.remaining_txt.text = (player.areas[_local4].survivorsRemaining + " Remaining"); destinationInfo_mc.neutral_mc.alpha = (destinationInfo_mc.angel_mc.alpha = 0); destinationInfo_mc.devil_mc.alpha = (destinationInfo_mc.warrior_mc.alpha = 0); destinationInfo_mc.noDamage1_mc.alpha = (destinationInfo_mc.noDamage2_mc.alpha = (destinationInfo_mc.noDamage3_mc.alpha = 0)); if (_local4 != globalVars.FINAL_BATTLE){ if (player.areas[_local4].enemiesKilled >= 100){ destinationInfo_mc.warrior_mc.alpha = 1; }; if (player.areas[_local4].survivorsRemaining == 0){ if (player.areas[_local4].survivorsKilled == 0){ destinationInfo_mc.angel_mc.alpha = 1; } else { if (player.areas[_local4].survivorsSaved == 0){ destinationInfo_mc.devil_mc.alpha = 1; } else { destinationInfo_mc.neutral_mc.alpha = 1; }; }; }; if (player.areas[_local4].noDamage1){ destinationInfo_mc.noDamage1_mc.alpha = 1; }; if (player.areas[_local4].noDamage2){ destinationInfo_mc.noDamage2_mc.alpha = 2; }; if (player.areas[_local4].noDamage3){ destinationInfo_mc.noDamage3_mc.alpha = 3; }; destinationInfo_mc.noAwards_mc.alpha = 1; if ((((((((((((((destinationInfo_mc.neutral_mc.alpha == 1)) || ((destinationInfo_mc.angel_mc.alpha == 1)))) || ((destinationInfo_mc.devil_mc.alpha == 1)))) || ((destinationInfo_mc.warrior_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage1_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage2_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage3_mc.alpha == 1)))){ destinationInfo_mc.noAwards_mc.alpha = 0; }; } else { destinationInfo_mc.noAwards_mc.alpha = 0; }; destinationInfo_mc.x = _arg1.target.x; destinationInfo_mc.y = _arg1.target.y; } public function goToOptions(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.OPTIONS, new options_MC()); } public function showKongregateLeaderboard(_arg1:Object):void{ if ((((_arg1.list == null)) || (!(_arg1.success)))){ goToErrorScreen(); return; }; screen_mc.scores_txt.text = ""; screen_mc.scores_txt.mouseWheelEnabled = false; var _local2:* = 0; while (_local2 < 10) { if (_arg1.list[_local2] == null){ return; }; screen_mc.scores_txt.text = (screen_mc.scores_txt.text + (((_arg1.list[_local2].username + " - ") + _arg1.list[_local2].score) + "\n")); _local2++; }; } public function keyDown(_arg1:KeyboardEvent):void{ keyboardArray[_arg1.keyCode] = true; } public function popUpAwardPrompt(_arg1:Event=null):void{ changePopUp(globalVars.AWARD_PROMPT, new awardPrompt_MC()); } public function mouseWheel(_arg1:MouseEvent=null):void{ return; if (arguments){ return; }; if (_arg1.delta > 0){ currentAbilityIndex++; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex++; }; }; if (_arg1.delta < 0){ currentAbilityIndex--; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex--; }; }; if (currentAbilityIndex >= player.abilityLoadout.length){ currentAbilityIndex = 0; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex++; }; }; if (currentAbilityIndex < 0){ currentAbilityIndex = (player.abilityLoadout.length - 1); while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex--; }; }; currentAbility = player.abilityLoadout[currentAbilityIndex]; } public function popUpOnDeathInfo(_arg1:Event=null):void{ changePopUp(globalVars.DEATH_INFO, new deathInfo_MC()); } public function popUpAbilityPrompt(_arg1:Event=null):void{ changePopUp(globalVars.ABILITY_PROMPT, new abilityPrompt_MC()); } public function setSound(_arg1:Event=null):void{ clickedOnBTN = true; globalVars.soundEnabled = !(globalVars.soundEnabled); if (currentScreen == globalVars.OPTIONS){ if (globalVars.soundEnabled){ screen_mc.sound_btn.label_txt.text = "ON"; } else { screen_mc.sound_btn.label_txt.text = "OFF"; }; }; if (globalVars.soundEnabled){ sound_btn.gotoAndStop("on"); } else { sound_btn.gotoAndStop("off"); }; } public function moveObjectTowardPoint(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ if (Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg3), 2) + Math.pow((_arg1.x - _arg2), 2)))) <= _arg4){ return; }; var _local5:Number = Math.atan(((_arg1.x - _arg2) / (_arg1.y - _arg3))); var _local6:Number = Math.abs((Math.sin(_local5) * _arg4)); var _local7:Number = Math.abs((Math.cos(_local5) * _arg4)); if (_arg1.x < _arg2){ _arg1.x = (_arg1.x + _local6); } else { if (_arg1.x > _arg2){ _arg1.x = (_arg1.x - _local6); }; }; if (_arg1.y < _arg3){ _arg1.y = (_arg1.y + _local7); } else { if (_arg1.y > _arg3){ _arg1.y = (_arg1.y - _local7); }; }; } public function isDark():Boolean{ if (cloudCoverActive > 0){ return (true); }; if (secondSunActive > 0){ return (false); }; if ((((daylight < 10)) || ((daylight > 90)))){ return (true); }; return (false); } public function popUpDeletePrompt(_arg1:Event=null):void{ var _local2:SharedObject = SharedObject.getLocal("ApocalypseSave1"); if (_local2 == null){ return; }; if (!_local2.data.saved){ return; }; changePopUp(globalVars.DELETE_PROMPT, new deletePrompt_MC()); } public function getFinalGrade():String{ if (getFinalScore() > 120000){ return ("A"); }; if (getFinalScore() > 90000){ return ("B"); }; if (getFinalScore() > 70000){ return ("C"); }; if (getFinalScore() > 50000){ return ("D"); }; return ("F"); } public function addEnemyAt(_arg1:MovieClip, _arg2:Number, _arg3:Number):MovieClip{ var _local4:*; if (_arg1.flying){ screen_mc.addChildAt((enemies[enemiesIndex] = _arg1), screen_mc.getChildIndex(screen_mc.flyingEnemyDepth_mc)); } else { screen_mc.addChildAt((enemies[enemiesIndex] = _arg1), screen_mc.getChildIndex(screen_mc.enemyDepth_mc)); }; enemies[enemiesIndex].x = _arg2; enemies[enemiesIndex].y = _arg3; enemies[enemiesIndex].aIndex = enemiesIndex; enemies[enemiesIndex].scaleX = (enemies[enemiesIndex].scaleX * globalBattleScale); enemies[enemiesIndex].scaleY = (enemies[enemiesIndex].scaleY * globalBattleScale); enemies[enemiesIndex].range = (enemies[enemiesIndex].range * globalBattleScale); enemies[enemiesIndex].speed = (enemies[enemiesIndex].speed * globalBattleScale); if (enemies[enemiesIndex].isSurvivor){ if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local4 = 0; while (_local4 < player.abilityLoadout.length) { if (player.abilityLoadout[_local4] == globalVars.SURVIVOR_MAGNET){ enemies[enemiesIndex].speed = (enemies[enemiesIndex].speed + player.getAbilityPower(globalVars.SURVIVOR_MAGNET)); break; }; _local4++; }; _local4 = 0; while (_local4 < player.abilityLoadout.length) { if (player.abilityLoadout[_local4] == globalVars.SAVIOR){ enemies[enemiesIndex].hp = (enemies[enemiesIndex].hp + player.getAbilityPower(globalVars.SAVIOR)); break; }; _local4++; }; } else { if (player.getAbilityLevel(globalVars.SURVIVOR_MAGNET) > 0){ enemies[enemiesIndex].speed = (enemies[enemiesIndex].speed + player.getAbilityPower(globalVars.SURVIVOR_MAGNET)); }; if (player.getAbilityLevel(globalVars.SAVIOR) > 0){ enemies[enemiesIndex].hp = (enemies[enemiesIndex].hp + player.getAbilityPower(globalVars.SAVIOR)); }; }; }; enemiesIndex++; return (enemies[(enemiesIndex - 1)]); } public function popUpSaveNotification(_arg1:Event=null):void{ changePopUp(globalVars.GAME_SAVED, new gameSavedPopUp_MC()); } public function allNPCsDead():Boolean{ var _local1:* = 0; while (_local1 < enemies.length) { if (enemies[_local1] != null){ return (false); }; _local1++; }; return (true); } public function loadGame(_arg1:Event=null):void{ var _local2:Number = 1; var _local3:SharedObject = SharedObject.getLocal(("ApocalypseSave" + _local2)); if (_local3 == null){ return; }; if (!_local3.data.saved){ return; }; player = new playerData(); if (_local3.data.daytime != null){ daytime = _local3.data.daytime; }; if (_local3.data.hp != null){ player.hp = _local3.data.hp; }; if (_local3.data.ap != null){ player.ap = _local3.data.ap; }; if (_local3.data.scoringArray != null){ player.scoringArray = _local3.data.scoringArray; }; if (_local3.data.affinity != null){ player.affinity = _local3.data.affinity; }; if (_local3.data.awardPopup != null){ player.awardPopup = _local3.data.awardPopup; }; if (_local3.data.loadout != null){ player.abilityLoadout = _local3.data.loadout; }; if (_local3.data.abilitiesArray != null){ player.loadAbilities(_local3.data.abilitiesArray); }; if (_local3.data.areasArray != null){ player.loadAreas(_local3.data.areasArray); }; if (_local3.data.survivorsClearedPopup != null){ survivorsClearedPopup = _local3.data.survivorsClearedPopup; }; player.addAffinity(0); player.checkLoadout(); currentCategory = "offensive"; finalBattleCompleted = false; goToWorldMap(); } } }//package apocalypseClasses
Section 7
//globalVars (apocalypseClasses.globalVars) package apocalypseClasses { import flash.display.*; public class globalVars { public static var AFFINITY_BLAST:String = "AffinityBlast"; public static var ERUPTION_HOLE:String = "eruptionHole"; public static var enemyStopY:Number; public static var SUICIDE_EXPLOSION:String = "suicideExplosion"; public static var SECOND_SUN:String = "SecondSun"; public static var AFFINITY_SHADOW:String = "Affinity"; public static var LUNAR_ENERGY:String = "LunarEnergy"; public static var FORT_BRAGG:String = "FortBragg"; public static var game:MovieClip; public static var BRAIN_BOMB_EXPLOSION:String = "brainBombExplosion"; public static var MAIN_MENU:String = "mainMenu"; public static var UNKNOWN:String = "unknown"; public static var MUMBAI:String = "Mumbai"; public static var MIN_ENEMY_Y:Number = 30; public static var ABILITY_PROMPT:String = "abilityPrompt"; public static var SURVIVOR_SAFETY:String = "SurvivorSafety"; public static var LUNAR_POWER:String = "LunarPower"; public static var SAHARA_DESERT:String = "SaharaDesert"; public static var YES_NO:String = "Yes/No"; public static var FWD_HAND_SHADOW:String = "Fwd"; public static var TSUNAMI_GRAPHICS:String = "tsunamiGraphics"; public static var TOKYO:String = "Tokyo"; public static var TIME_FREEZE:String = "TimeFreeze"; public static var APOCALYPSE:String = "Apocalypse"; public static var RAIN_STORM:String = "RainStorm"; public static var SNARE_TRIPPED:String = "SnareTripped"; public static var allAreas:Array = new Array(GREAT_PLAINS, SAHARA_DESERT, NYC, PARIS, CAIRO, FORT_BRAGG, MUMBAI, TOKYO, GALAPAGOS_ISLANDS, MOSCOW, FINAL_BATTLE, COPACABANA_BEACH); public static var BRAIN_BOMB:String = "BrainBomb"; public static var HIGH_SCORES_SCREEN:String = "highScoresScreen"; public static var shadowsEnabled:Boolean = true; public static var TIME_SHIFT:String = "TimeShift"; public static var ONE_HAND_SHADOW:String = "1hand"; public static var DELETE_PROMPT:String = "deletePrompt"; public static var OPTIONS:String = "options"; public static var BALL_LIGHTNING:String = "BallLightning"; public static var FIRE_MASTER:String = "FireMaster"; public static var GAME_CLEARED_POPUP:String = "gameCleared"; public static var FILE_SCREEN:String = "fileScreen"; public static var BATTLE_PAUSED:String = "battlePaused"; public static var BOLT:String = "Bolt"; public static var WARRIOR_BONUS:String = "warriorBonus"; public static var ERROR_SCREEN:String = "errorScreen"; public static var allAbilities:Array = new Array("", FLARE, BOLT, FLARE_STORM, STORM_BOLTS, RAIN_STORM, LANDMINE, FIREBALL, SOLAR_ENERGY, LUNAR_ENERGY, SOLAR_POWER, LUNAR_POWER, PHOTOSYNTHESIS, HEAL, FLAME_SNAKE, FIRE_MASTER, BOLT_MASTER, BALL_LIGHTNING, ANNIHILATOR, VAMPIRE_BITE, SECOND_SUN, CLOUD_COVER, ARMOR, TIME_SHIFT, TIME_FREEZE, LEVITATE, EARTHQUAKE, SNARE, TSUNAMI, SLUDGE, TOXIC_OOZE, SURVIVOR_MAGNET, SAVIOR, OOZINATE, CRIPPLING_MIST, PUSHBACK, VORTEX, BRAIN_BOMB, METEOR, ERUPTION, MINE_FIELD, AFFINITY_BLAST, APOCALYPSE, SURVIVOR_SAFETY); public static var VAMPIRE_BITE:String = "VampireBite"; public static var LANDMINE_EXPLOSION:String = "LandmineExplosion"; public static var VORTEX:String = "Vortex"; public static var ENEMY_DEATH:String = "enemyDeath"; public static var LANDMINE:String = "Landmine"; public static var SURVIVOR_KILL_BONUS:String = "survivorKillBonus"; public static var worldMapTips:Array = new Array("Pay attention to the difficulties of areas. Don't walk into a location that you're not prepared for!", "If you use a lightning ability on water, it will become electrified and damage survivors and enemies.", "Killing survivors will lower your affinity, saving them will raise it.", "If you are experiencing slow down while in battle, lowering the graphics quality in 'Options' will help.", "Revisit areas to gain AP and get stronger before going to the more difficult areas.", "Most support abilities are useful for saving survivors.", "Affinity is a rating of how good or evil you are. The way you look will reflect this.", "You can hold down the left mouse button instead of clicking over and over when using abilities.", "When an enemy is poisoned, a green skull and crossbones will appear over its head.", "Once a passive ability is learned, it is always in effect. It does not need to be added to your loadout.", "If you're low on health, invest in the Heal, Vampire Bite, and Photosynthesis abilities to regain some HP.", "If an enemy is carrying a bomb, walking through water will extinguish the fuse.", "The Affinity Blast ability will not hurt survivors if you are on the 'good' side of the affinity scale.", "Killing survivors will lower your affinity, making you evil. Saving them will raise it, making you good."); public static var EARTHQUAKE:String = "Earthquake"; public static var ENEMY_BURNT:String = "enemyBurnt"; public static var SURVIVOR_MAGNET:String = "SurvivorMagnet"; public static var SURVIVORS_CLEAR_POPUP:String = "survivorsClearedPopup"; public static var SCORE_SCREEN:String = "scoreScreen"; public static var SOLAR_POWER:String = "SolarPower"; public static var MOSCOW:String = "SaintPetersburg"; public static var NO_DAMAGE_BONUS1:String = "noDamageBonus1"; public static var NO_DAMAGE_BONUS2:String = "noDamageBonus2"; public static var NO_DAMAGE_BONUS3:String = "noDamageBonus3"; public static var CLOUD_COVER:String = "CloudCover"; public static var WORLD_MAP:String = "worldMap"; public static var OOZINATE:String = "Oozinate"; public static var FLAME_SNAKE:String = "FlameSnake"; public static var BOLT_GRAPHICS:String = "boltGraphics"; public static var FLARE_STORM:String = "FlareStorm"; public static var SOLAR_ENERGY:String = "SolarEnergy"; public static var METEOR_CRATER:String = "meteorCrater"; public static var PREGAME:String = "pregame"; public static var STAGE_WIDTH:Number = 800; public static var PUSHBACK:String = "Pushback"; public static var GALAPAGOS_ISLANDS:String = "GalapagosIslands"; public static var SURVIVORS_SAVED_BONUS:String = "survivorsSavedBonus"; public static var allPlayerShadows:Array = new Array("Idle", ONE_HAND_SHADOW, TWO_HAND_SHADOW, FWD_HAND_SHADOW, AFFINITY_SHADOW); public static var ERUPTION:String = "Eruption"; public static var ARMOR:String = "Armor"; public static var SAVIOR:String = "Savior"; public static var CAIRO:String = "Cairo"; public static var sound_btn:MovieClip; public static var FILE_SCREEN_SAVE:String = "fileScreenSave"; public static var TOXIC_OOZE:String = "ToxicOoze"; public static var FIREBALL:String = "Fireball"; public static var PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT:Boolean = false; public static var METEOR_EARTHQUAKE:String = "meteorEarthquake"; public static var soundEnabled:Boolean = true; public static var music_btn:MovieClip; public static var TSUNAMI:String = "Tsunami"; public static var ELECTRIFY:String = "electrify"; public static var BOLT_MASTER:String = "BoltMaster"; public static var survivorStopY:Number; public static var TWO_HAND_SHADOW:String = "2hand"; public static var CANT_UPGRADE:String = "CantUpgrade"; public static var ABILITY_DEVELOPMENT:String = "abilityDevelopment"; public static var POP_UP:String = "PopUp"; public static var PARIS:String = "Paris"; public static var DAMAGE:String = "damage"; public static var musicEnabled:Boolean = true; public static var SURVIVOR_BONUS:String = "survivorBonus"; public static var STORM_BOLTS:String = "StormBolts"; public static var MIN_SURVIVOR_Y:Number = 0; public static var PUDDLE:String = "puddle"; public static var dayProgression:Number; public static var TSUNAMI_WATER:String = "tsunamiWater"; public static var LEVITATE:String = "Levitate"; public static var BG_MUSIC:String = "bg"; public static var SLUDGE:String = "Sludge"; public static var ANNIHILATOR:String = "Annihilator"; public static var VAMPIRE_HEAL:String = "VampireHeal"; public static var PHOTOSYNTHESIS:String = "Photosynthesis"; public static var AWARD_PROMPT:String = "awardPrompt"; public static var STAGE_HEIGHT:Number = 600; public static var METEOR:String = "Meteor"; public static var FLARE:String = "Flare"; public static var COPACABANA_BEACH:String = "CopacabanaBeach"; public static var CRIPPLING_MIST:String = "CripplingMist"; public static var GRADE:String = "GradeGiven"; public static var DEATH_INFO:String = "deathInfo"; public static var FINAL_BATTLE:String = "FinalBattle"; public static var MAX_AFFINITY:Number = 500; public static var UPGRADE_ABILITY:String = "UpgradeAbility"; public static var BUTTON_HOVER:String = "ButtonHover"; public static var autoSaveEnabled:Boolean = true; public static var NYC:String = "NYC"; public static var BOLT_GRAPHICS2:String = "boltGraphics2"; public static var GAME_SAVED:String = "gameSaved"; public static var MAX_HP:Number = 150; public static var LEVITATE_EFFECT:String = "levitateEffect"; public static var HEAL:String = "Heal"; public static var SURVIVOR_KILLED:String = "survivorKilled"; public static var MINE_FIELD:String = "MineField"; public static var SURVIVOR_SAVED:String = "survivorSaved"; public static var DEBUG_SCREEN:String = "debugScreen"; public static var SNARE:String = "Snare"; public static var GREAT_PLAINS:String = "GreatPlains"; public static var LEARN_ABILITY:String = "LearnAbility"; } }//package apocalypseClasses
Section 8
//playerData (apocalypseClasses.playerData) package apocalypseClasses { public class playerData { public var areas:Array; public var hp:Number;// = 0 public var scoringArray:Array; public var awardPopup:Boolean;// = false public var affinityTitle:String;// = "Neutral" public var abilityLoadout:Array; public var playerAbilities:Array; public var affinity:Number;// = 0 public var ap:Number;// = 0 public function playerData(){ scoringArray = new Array(0, 0, 0, 0, 0, 0); areas = new Array(); playerAbilities = new Array(); super(); hp = 20; ap = 50; scoringArray[1] = 1; affinity = 0; addAffinity(0); abilityLoadout = new Array(globalVars.FLARE, "", "", "", "", "", "", ""); areas[globalVars.GREAT_PLAINS] = new area(globalVars.GREAT_PLAINS, 20); areas[globalVars.COPACABANA_BEACH] = new area(globalVars.COPACABANA_BEACH, 20); areas[globalVars.SAHARA_DESERT] = new area(globalVars.SAHARA_DESERT, 10); areas[globalVars.NYC] = new area(globalVars.NYC, 125); areas[globalVars.PARIS] = new area(globalVars.PARIS, 100); areas[globalVars.CAIRO] = new area(globalVars.CAIRO, 35); areas[globalVars.FORT_BRAGG] = new area(globalVars.FORT_BRAGG, 15); areas[globalVars.MOSCOW] = new area(globalVars.MOSCOW, 65); areas[globalVars.MUMBAI] = new area(globalVars.MUMBAI, 150); areas[globalVars.TOKYO] = new area(globalVars.TOKYO, 200); areas[globalVars.GALAPAGOS_ISLANDS] = new area(globalVars.GALAPAGOS_ISLANDS, 5); areas[globalVars.FINAL_BATTLE] = new area(globalVars.FINAL_BATTLE, 0); var _local1:* = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]] = new ability(globalVars.allAbilities[_local1]); _local1++; }; } public function checkLoadout():void{ var _local1:* = 0; while (_local1 < abilityLoadout.length) { if (playerAbilities[abilityLoadout[_local1]].lvl <= 0){ abilityLoadout[_local1] = ""; }; _local1++; }; } public function loadAbilities(_arg1:Array):void{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:String; var _local10:String; var _local11:String; var _local12:String; var _local2:* = 0; while (_local2 < _arg1.length) { _local3 = 0; _local4 = 0; var _temp1 = _local3; _local3 = _arg1[_local2].indexOf("~", _local3); _local5 = _arg1[_local2].substring(_temp1, _local3); var _temp2 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local6 = _arg1[_local2].substring(_temp2, _local3); var _temp3 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local7 = _arg1[_local2].substring(_temp3, _local3); var _temp4 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local8 = _arg1[_local2].substring(_temp4, _local3); var _temp5 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local9 = _arg1[_local2].substring(_temp5, _local3); var _temp6 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local10 = _arg1[_local2].substring(_temp6, _local3); var _temp7 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local11 = _arg1[_local2].substring(_temp7, _local3); var _temp8 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local12 = _arg1[_local2].substring(_temp8, _local3); playerAbilities[_local5] = new ability(""); playerAbilities[_local5].setStats(_local5, _local6, _local7, _local8, _local9, _local10, _local11, _local12); _local2++; }; } public function getAbilityReload(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return ((playerAbilities[_arg1].reload * getModifier("reload", _arg1))); } public function loadAreas(_arg1:Array):void{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:String; var _local10:String; var _local11:String; var _local12:String; var _local13:String; var _local14:String; var _local2:* = 0; while (_local2 < _arg1.length) { _local3 = 0; _local4 = 0; var _temp1 = _local3; _local3 = _arg1[_local2].indexOf("~", _local3); _local5 = _arg1[_local2].substring(_temp1, _local3); var _temp2 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local6 = _arg1[_local2].substring(_temp2, _local3); var _temp3 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local7 = _arg1[_local2].substring(_temp3, _local3); var _temp4 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local8 = _arg1[_local2].substring(_temp4, _local3); var _temp5 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local9 = _arg1[_local2].substring(_temp5, _local3); var _temp6 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local10 = _arg1[_local2].substring(_temp6, _local3); var _temp7 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local11 = _arg1[_local2].substring(_temp7, _local3); var _temp8 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local12 = _arg1[_local2].substring(_temp8, _local3); var _temp9 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local13 = _arg1[_local2].substring(_temp9, _local3); var _temp10 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local14 = _arg1[_local2].substring(_temp10, _local3); areas[_local5] = new area("", 0); areas[_local5].setStats(_local5, _local6, _local7, _local8, _local9, _local10, _local11, _local12, _local13, _local14); _local2++; }; } public function update():void{ var _local1:* = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]].reloadTimer--; _local1++; }; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local1 = 0; while (_local1 < abilityLoadout.length) { if ((((abilityLoadout[_local1] == globalVars.PHOTOSYNTHESIS)) && (!(globalVars.game.isDark())))){ if (playerAbilities[globalVars.PHOTOSYNTHESIS].reloadTimer <= 0){ globalVars.game.addAbilityAt(globalVars.PHOTOSYNTHESIS, 0, 0); }; return; }; _local1++; }; } else { if ((((((getAbilityLevel(globalVars.PHOTOSYNTHESIS) > 0)) && ((playerAbilities[globalVars.PHOTOSYNTHESIS].reloadTimer <= 0)))) && (!(globalVars.game.isDark())))){ globalVars.game.addAbilityAt(globalVars.PHOTOSYNTHESIS, 0, 0); }; }; } public function saveAbilities():Array{ var _local3:ability; var _local1:Array = new Array(); var _local2:* = 0; while (_local2 < globalVars.allAbilities.length) { _local3 = playerAbilities[globalVars.allAbilities[_local2]]; _local1[_local2] = (((((((((((((((_local3.abilityName + "~") + _local3.description) + "~") + _local3.lvl) + "~") + _local3.cost) + "~") + _local3.power) + "~") + _local3.scale) + "~") + _local3.reload) + "~") + _local3.powType) + "~"); _local2++; }; return (_local1); } public function getModifier(_arg1:String, _arg2:String):Number{ var _local5:*; if (_arg2 == globalVars.ARMOR){ return (1); }; if (_arg2 == globalVars.FIRE_MASTER){ return (1); }; if (_arg2 == globalVars.BOLT_MASTER){ return (1); }; if (_arg2 == globalVars.SOLAR_ENERGY){ return (1); }; if (_arg2 == globalVars.LUNAR_ENERGY){ return (1); }; if (_arg2 == globalVars.SOLAR_POWER){ return (1); }; if (_arg2 == globalVars.LUNAR_POWER){ return (1); }; if (_arg2 == globalVars.SURVIVOR_MAGNET){ return (1); }; if (_arg2 == globalVars.SAVIOR){ return (1); }; if (_arg2 == globalVars.PHOTOSYNTHESIS){ return (1); }; if (_arg2 == globalVars.TIME_SHIFT){ return (1); }; if (_arg2 == globalVars.TIME_FREEZE){ return (1); }; if (_arg2 == globalVars.PUSHBACK){ return (1); }; var _local3 = "none"; if (((((((!((_arg2.search("Fire") == -1))) || (!((_arg2.search("Flame") == -1))))) || (!((_arg2.search("Flare") == -1))))) || (!((_arg2.search("Erupt") == -1))))){ _local3 = "fire"; }; if (((!((_arg2.search("Bolt") == -1))) || (!((_arg2.search("Lightning") == -1))))){ _local3 = "bolt"; }; var _local4:Number = 1; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local5 = 0; while (_local5 < abilityLoadout.length) { if (globalVars.dayProgression >= 0){ if ((((((abilityLoadout[_local5] == globalVars.SOLAR_ENERGY)) && ((_arg1 == "reload")))) && (!(globalVars.game.isDark())))){ _local4 = (1 - playerAbilities[globalVars.SOLAR_ENERGY].power); }; if ((((((abilityLoadout[_local5] == globalVars.LUNAR_ENERGY)) && ((_arg1 == "reload")))) && (globalVars.game.isDark()))){ _local4 = (1 - playerAbilities[globalVars.LUNAR_ENERGY].power); }; if ((((((abilityLoadout[_local5] == globalVars.SOLAR_POWER)) && ((_arg1 == "power")))) && (!(globalVars.game.isDark())))){ _local4 = (1 + playerAbilities[globalVars.SOLAR_POWER].power); }; if ((((((abilityLoadout[_local5] == globalVars.LUNAR_POWER)) && ((_arg1 == "power")))) && (globalVars.game.isDark()))){ _local4 = (1 + playerAbilities[globalVars.LUNAR_POWER].power); }; }; if ((((((abilityLoadout[_local5] == globalVars.FIRE_MASTER)) && ((_arg1 == "power")))) && ((_local3 == "fire")))){ _local4 = (1 + playerAbilities[globalVars.FIRE_MASTER].power); }; if ((((((abilityLoadout[_local5] == globalVars.BOLT_MASTER)) && ((_arg1 == "power")))) && ((_local3 == "bolt")))){ _local4 = (1 + playerAbilities[globalVars.BOLT_MASTER].power); }; if (_local4 != 1){ return (_local4); }; _local5++; }; } else { if (globalVars.dayProgression >= 0){ if ((((((getAbilityLevel(globalVars.SOLAR_ENERGY) > 0)) && ((_arg1 == "reload")))) && (!(globalVars.game.isDark())))){ _local4 = (1 - playerAbilities[globalVars.SOLAR_ENERGY].power); }; if ((((((getAbilityLevel(globalVars.LUNAR_ENERGY) > 0)) && ((_arg1 == "reload")))) && (globalVars.game.isDark()))){ _local4 = (1 - playerAbilities[globalVars.LUNAR_ENERGY].power); }; if ((((((getAbilityLevel(globalVars.SOLAR_POWER) > 0)) && ((_arg1 == "power")))) && (!(globalVars.game.isDark())))){ _local4 = (1 + playerAbilities[globalVars.SOLAR_POWER].power); }; if ((((((getAbilityLevel(globalVars.LUNAR_POWER) > 0)) && ((_arg1 == "power")))) && (globalVars.game.isDark()))){ _local4 = (1 + playerAbilities[globalVars.LUNAR_POWER].power); }; }; if ((((((getAbilityLevel(globalVars.FIRE_MASTER) > 0)) && ((_arg1 == "power")))) && ((_local3 == "fire")))){ _local4 = (1 + playerAbilities[globalVars.FIRE_MASTER].power); }; if ((((((getAbilityLevel(globalVars.BOLT_MASTER) > 0)) && ((_arg1 == "power")))) && ((_local3 == "bolt")))){ _local4 = (1 + playerAbilities[globalVars.BOLT_MASTER].power); }; }; return (_local4); } public function getAbilityReloadTimer(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].reloadTimer); } public function getSavePercent():Number{ var _local4:area; var _local1:Number = 0; var _local2:Number = 0; var _local3:* = 0; while (_local3 < globalVars.allAreas.length) { _local4 = areas[globalVars.allAreas[_local3]]; _local1 = (_local1 + _local4.survivorsSaved); _local2 = (_local2 + _local4.survivorsTotal); _local3++; }; return (((_local1 / _local2) * 100)); } public function getNumberOfAwards():Number{ var _local3:area; var _local1:Number = 0; var _local2:* = 0; while (_local2 < globalVars.allAreas.length) { _local3 = areas[globalVars.allAreas[_local2]]; if (_local3.areaName == globalVars.FINAL_BATTLE){ } else { if (_local3.survivorsRemaining == 0){ _local1++; }; if (_local3.enemiesKilled >= 100){ _local1++; }; if (_local3.noDamage1){ _local1++; }; if (_local3.noDamage2){ _local1++; }; if (_local3.noDamage3){ _local1++; }; }; _local2++; }; return (_local1); } public function onDeath():void{ var _local1 = scoringArray; var _local2 = 5; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; hp = 5; ap = Math.round((ap / 3)); } public function saveAreas():Array{ var _local3:area; var _local1:Array = new Array(); var _local2:* = 0; while (_local2 < globalVars.allAreas.length) { _local3 = areas[globalVars.allAreas[_local2]]; _local1[_local2] = (((((((((((((((((((_local3.areaName + "~") + _local3.enemiesKilled) + "~") + _local3.survivorsSaved) + "~") + _local3.survivorsKilled) + "~") + _local3.survivorsRemaining) + "~") + _local3.survivorsTotal) + "~") + _local3.noDamageCounter) + "~") + _local3.noDamage1) + "~") + _local3.noDamage2) + "~") + _local3.noDamage3) + "~"); _local2++; }; return (_local1); } public function noSurvivorsRemaining():Boolean{ var _local2:area; var _local1:* = 0; while (_local1 < globalVars.allAreas.length) { _local2 = areas[globalVars.allAreas[_local1]]; if (_local2.survivorsRemaining > 0){ return (false); }; _local1++; }; return (true); } public function upgradeCheck(_arg1:String):Boolean{ if ((((ap < playerAbilities[_arg1].cost)) || (!(requirementsMet(_arg1))))){ return (false); }; return (true); } public function upgrade(_arg1:String):Boolean{ if (!upgradeCheck(_arg1)){ return (false); }; ap = (ap - playerAbilities[_arg1].cost); if (!playerAbilities[_arg1].upgrade()){ ap = (ap + playerAbilities[_arg1].cost); return (false); }; var _local2 = scoringArray; var _local3 = 1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (affinity >= -1){ playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((affinity / 250))); playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (affinity / 80)); } else { if (affinity <= -2){ playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((affinity / 50))); playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; }; }; return (true); } public function getAbilityLevelString(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return ("0"); }; if ((((_arg1 == globalVars.PUSHBACK)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.EARTHQUAKE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.PHOTOSYNTHESIS)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.LUNAR_ENERGY)) && ((playerAbilities[_arg1].lvl >= 6)))){ return ("X"); }; if ((((_arg1 == globalVars.SOLAR_ENERGY)) && ((playerAbilities[_arg1].lvl >= 6)))){ return ("X"); }; if ((((_arg1 == globalVars.ANNIHILATOR)) && ((playerAbilities[_arg1].lvl >= 20)))){ return ("X"); }; if ((((_arg1 == globalVars.HEAL)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.VAMPIRE_BITE)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.TSUNAMI)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.METEOR)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.FLAME_SNAKE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.ERUPTION)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.STORM_BOLTS)) && ((playerAbilities[_arg1].lvl >= 51)))){ return ("X"); }; if ((((_arg1 == globalVars.FLARE_STORM)) && ((playerAbilities[_arg1].lvl >= 46)))){ return ("X"); }; if ((((_arg1 == globalVars.MINE_FIELD)) && ((playerAbilities[_arg1].lvl >= 22)))){ return ("X"); }; if ((((_arg1 == globalVars.SNARE)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.SLUDGE)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.TOXIC_OOZE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.CRIPPLING_MIST)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.TIME_SHIFT)) && ((playerAbilities[_arg1].lvl >= 22)))){ return ("X"); }; if ((((_arg1 == globalVars.TIME_FREEZE)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.VORTEX)) && ((playerAbilities[_arg1].lvl >= 10)))){ return ("X"); }; if ((((_arg1 == globalVars.LEVITATE)) && ((playerAbilities[_arg1].lvl >= 9)))){ return ("X"); }; if ((((_arg1 == globalVars.SECOND_SUN)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.CLOUD_COVER)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.RAIN_STORM)) && ((playerAbilities[_arg1].lvl >= 41)))){ return ("X"); }; if ((((_arg1 == globalVars.OOZINATE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.SURVIVOR_MAGNET)) && ((playerAbilities[_arg1].lvl >= 11)))){ return ("X"); }; if ((((_arg1 == globalVars.SAVIOR)) && ((playerAbilities[_arg1].lvl >= 20)))){ return ("X"); }; if ((((_arg1 == globalVars.FIRE_MASTER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.BOLT_MASTER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.LUNAR_POWER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.SOLAR_POWER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.ARMOR)) && ((playerAbilities[_arg1].lvl >= 10)))){ return ("X"); }; if ((((_arg1 == globalVars.FLARE)) && ((playerAbilities[_arg1].lvl >= 81)))){ return ("X"); }; if ((((_arg1 == globalVars.BOLT)) && ((playerAbilities[_arg1].lvl >= 31)))){ return ("X"); }; if ((((_arg1 == globalVars.BALL_LIGHTNING)) && ((playerAbilities[_arg1].lvl >= 35)))){ return ("X"); }; if ((((_arg1 == globalVars.FIREBALL)) && ((playerAbilities[_arg1].lvl >= 30)))){ return ("X"); }; if ((((_arg1 == globalVars.LANDMINE)) && ((playerAbilities[_arg1].lvl >= 24)))){ return ("X"); }; if ((((_arg1 == globalVars.BRAIN_BOMB)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.AFFINITY_BLAST)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.APOCALYPSE)) && ((playerAbilities[_arg1].lvl >= 5)))){ return ("X"); }; if ((((_arg1 == globalVars.SURVIVOR_SAFETY)) && ((playerAbilities[_arg1].lvl >= 11)))){ return ("X"); }; return (playerAbilities[_arg1].lvl); } public function getAbilityPowerString(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return (""); }; return (playerAbilities[_arg1].getModPowerString(getAbilityPower(_arg1))); } public function addHP(_arg1:Number):void{ hp = (hp + _arg1); if (hp > globalVars.MAX_HP){ hp = globalVars.MAX_HP; }; if (_arg1 < 0){ scoringArray[3] = (scoringArray[3] - _arg1); }; } public function resetAbilityTimer(_arg1:String):void{ if (playerAbilities[_arg1] == null){ return; }; playerAbilities[_arg1].reloadTimer = getAbilityReload(_arg1); } public function requirementsMet(_arg1:String):Boolean{ if (getAbilityLevelString(_arg1) == "X"){ return (false); }; switch (_arg1){ case globalVars.FLARE_STORM: if (getAbilityLevel(globalVars.FLARE) < 1){ return (false); }; break; case globalVars.FIREBALL: if (getAbilityLevel(globalVars.FLARE) < 1){ return (false); }; break; case globalVars.FLAME_SNAKE: if (getAbilityLevel(globalVars.FIREBALL) < 1){ return (false); }; break; case globalVars.STORM_BOLTS: if (getAbilityLevel(globalVars.BOLT) < 1){ return (false); }; break; case globalVars.BALL_LIGHTNING: if (getAbilityLevel(globalVars.BOLT) < 1){ return (false); }; break; case globalVars.ANNIHILATOR: if (getAbilityLevel(globalVars.BALL_LIGHTNING) < 1){ return (false); }; break; case globalVars.EARTHQUAKE: if ((((getAbilityLevel(globalVars.FLARE_STORM) < 1)) && ((getAbilityLevel(globalVars.STORM_BOLTS) < 1)))){ return (false); }; break; case globalVars.TSUNAMI: if (getAbilityLevel(globalVars.EARTHQUAKE) < 1){ return (false); }; break; case globalVars.SECOND_SUN: if (getAbilityLevel(globalVars.RAIN_STORM) < 1){ return (false); }; break; case globalVars.CLOUD_COVER: if (getAbilityLevel(globalVars.RAIN_STORM) < 1){ return (false); }; break; case globalVars.TIME_FREEZE: if (getAbilityLevel(globalVars.TIME_SHIFT) < 1){ return (false); }; break; case globalVars.SLUDGE: if (getAbilityLevel(globalVars.SNARE) < 1){ return (false); }; break; case globalVars.CRIPPLING_MIST: if ((((getAbilityLevel(globalVars.SLUDGE) < 1)) && ((getAbilityLevel(globalVars.TIME_FREEZE) < 1)))){ return (false); }; break; case globalVars.TOXIC_OOZE: if (getAbilityLevel(globalVars.SNARE) < 1){ return (false); }; break; case globalVars.SOLAR_ENERGY: if (getAbilityLevel(globalVars.SOLAR_POWER) < 1){ return (false); }; break; case globalVars.LUNAR_ENERGY: if (getAbilityLevel(globalVars.LUNAR_POWER) < 1){ return (false); }; break; case globalVars.PHOTOSYNTHESIS: if (getAbilityLevel(globalVars.SOLAR_ENERGY) < 1){ return (false); }; break; case globalVars.SAVIOR: if (getAbilityLevel(globalVars.SURVIVOR_MAGNET) < 1){ return (false); }; break; case globalVars.PUSHBACK: if (getAbilityLevel(globalVars.LEVITATE) < 1){ return (false); }; break; case globalVars.VORTEX: if ((((getAbilityLevel(globalVars.PUSHBACK) < 1)) && ((getAbilityLevel(globalVars.TIME_FREEZE) < 1)))){ return (false); }; break; case globalVars.METEOR: if (getAbilityLevel(globalVars.EARTHQUAKE) < 1){ return (false); }; break; case globalVars.ERUPTION: if (getAbilityLevel(globalVars.FIREBALL) < 1){ return (false); }; break; case globalVars.MINE_FIELD: if (getAbilityLevel(globalVars.LANDMINE) < 1){ return (false); }; break; case globalVars.BRAIN_BOMB: if (getAbilityLevel(globalVars.TOXIC_OOZE) < 1){ return (false); }; break; case globalVars.AFFINITY_BLAST: if (getAbilityLevel(globalVars.BALL_LIGHTNING) < 1){ return (false); }; break; case globalVars.APOCALYPSE: if (getAbilityLevel(globalVars.AFFINITY_BLAST) < 1){ return (false); }; break; default: break; }; return (true); } public function addAffinity(_arg1:Number):void{ affinity = (affinity + _arg1); if (affinity > 10){ if (affinity >= 500){ affinityTitle = "The Messiah"; } else { if (affinity >= 450){ affinityTitle = "Savior"; } else { if (affinity >= 400){ affinityTitle = "Champion"; } else { if (affinity >= 350){ affinityTitle = "Guardian"; } else { if (affinity >= 300){ affinityTitle = "Angel"; } else { if (affinity >= 250){ affinityTitle = "Sentinel"; } else { if (affinity >= 200){ affinityTitle = "Protector"; } else { if (affinity >= 150){ affinityTitle = "Defender"; } else { if (affinity >= 100){ affinityTitle = "Lifeguard"; } else { if (affinity >= 50){ affinityTitle = "Boyscout"; }; }; }; }; }; }; }; }; }; }; } else { if (affinity < -10){ if (affinity <= -500){ affinityTitle = "Grim Reaper"; } else { if (affinity <= -450){ affinityTitle = "The Beast"; } else { if (affinity <= -400){ affinityTitle = "Monster"; } else { if (affinity <= -350){ affinityTitle = "Devil"; } else { if (affinity <= -300){ affinityTitle = "Savage"; } else { if (affinity <= -250){ affinityTitle = "Brute"; } else { if (affinity <= -200){ affinityTitle = "Hellion"; } else { if (affinity <= -150){ affinityTitle = "Barbarian"; } else { if (affinity <= -100){ affinityTitle = "Fiend"; } else { if (affinity <= -50){ affinityTitle = "Rebel"; }; }; }; }; }; }; }; }; }; }; } else { affinityTitle = "Neutral"; }; }; if (affinity > globalVars.MAX_AFFINITY){ affinity = globalVars.MAX_AFFINITY; }; if (affinity < -(globalVars.MAX_AFFINITY)){ affinity = -(globalVars.MAX_AFFINITY); }; } public function getAbilityPower(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; var _local2:Number = (playerAbilities[_arg1].power * getModifier("power", _arg1)); if ((((((((((((((_arg1 == globalVars.FLARE_STORM)) || ((_arg1 == globalVars.STORM_BOLTS)))) || ((_arg1 == globalVars.SECOND_SUN)))) || ((_arg1 == globalVars.CLOUD_COVER)))) || ((_arg1 == globalVars.TIME_SHIFT)))) || ((_arg1 == globalVars.TIME_FREEZE)))) || ((_arg1 == globalVars.MINE_FIELD)))){ _local2 = Math.round(_local2); }; return (_local2); } public function addAP(_arg1:Number):void{ ap = (ap + _arg1); scoringArray[0] = (scoringArray[0] + _arg1); if (globalVars.game.forKongregate){ globalVars.game.kongregate.stats.submit("APEarned", scoringArray[0]); }; } public function getAbility(_arg1:String):ability{ return (playerAbilities[_arg1]); } public function resetReloadTimers():void{ var _local1:* = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]].reloadTimer = 0; _local1++; }; } public function getAbilityDescription(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return (""); }; return (playerAbilities[_arg1].description); } public function getAbilityCost(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].cost); } public function clearedEachArea():Boolean{ var _local2:area; var _local1:* = 0; while (_local1 < globalVars.allAreas.length) { _local2 = areas[globalVars.allAreas[_local1]]; if (_local2.areaName == globalVars.FINAL_BATTLE){ } else { if (_local2.survivorsRemaining == _local2.survivorsTotal){ return (false); }; }; _local1++; }; return (true); } public function getAbilityScale(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].scale); } public function getAbilityLevel(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].lvl); } } }//package apocalypseClasses
Section 9
//survivor (apocalypseClasses.survivor) package apocalypseClasses { import flash.display.*; public class survivor extends MovieClip { public var isSurvivor:Boolean;// = true public var helpTimer:Number;// = 0 public var speed:Number; public var extraDamageTaken:Number;// = 0 public var deathType:String;// = "" public var hp:Number; public var help_mc:MovieClip; public var shadow_mc:MovieClip; public var immobilized:Number;// = 0 public var invincible:Boolean;// = false public var brainBombed:Boolean;// = false public var model_mc:MovieClip; public var ap:Number; public var bitten:Boolean;// = false public var aIndex:Number; public var invincible_mc:MovieClip; public var isBoss:Boolean; public var speedMod:Number;// = 0 public var range:Number; public function survivor(){ isBoss = false; aIndex = -1; if ((this is survivor1_MC)){ hp = 10; ap = 5; speed = 5; range = 25; } else { if ((this is survivor2_MC)){ hp = 15; ap = 10; speed = 2; range = 25; } else { if ((this is survivor3_MC)){ hp = 20; ap = 200; speed = 1; range = 25; }; }; }; if (!globalVars.shadowsEnabled){ removeChild(shadow_mc); }; invincible_mc.alpha = 0; } public function moveTowardPoint(_arg1:Number, _arg2:Number):void{ if (y < globalVars.survivorStopY){ scaleX = (scaleX - 0.01); scaleY = (scaleY - 0.01); return; }; var _local3:Number = Math.max(0, (speed - speedMod)); var _local4:Number = Math.atan(((x - _arg1) / (y - _arg2))); var _local5:Number = Math.abs((Math.sin(_local4) * _local3)); var _local6:Number = Math.abs((Math.cos(_local4) * _local3)); if (x < _arg1){ x = (x + _local5); } else { if (x > _arg1){ x = (x - _local5); }; }; if (y < _arg2){ y = (y + _local6); } else { if (y > _arg2){ y = (y - _local6); }; }; } public function update(_arg1:Number, _arg2:Number, _arg3:Boolean=true):void{ helpTimer--; if (helpTimer <= 0){ help_mc.scaleX = (help_mc.scaleY = 1); if (helpTimer <= -30){ helpTimer = 30; }; } else { help_mc.scaleX = (help_mc.scaleY = 0); }; if (invincible){ invincible_mc.alpha = 1; model_mc.alpha = 0; } else { invincible_mc.alpha = 0; model_mc.alpha = 1; }; var _local4:Array = globalVars.game.getAffectingAbilities(this.model_mc); var _local5:* = 0; while (_local5 < _local4.length) { if ((_local4[_local5] is affinityBlastEvil_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is flare_MC)){ globalVars.game.abilityEffects(this, globalVars.FLARE); }; if ((_local4[_local5] is bolt_MC)){ globalVars.game.abilityEffects(this, globalVars.BOLT); }; if ((_local4[_local5] is flameSnake_MC)){ globalVars.game.abilityEffects(this, globalVars.FLAME_SNAKE); }; if ((_local4[_local5] is ballLightning_MC)){ globalVars.game.abilityEffects(this, globalVars.BALL_LIGHTNING); }; if ((_local4[_local5] is annihilator_MC)){ globalVars.game.abilityEffects(this, globalVars.ANNIHILATOR); }; if ((_local4[_local5] is vampireBite_MC)){ globalVars.game.abilityEffects(this, globalVars.VAMPIRE_BITE); }; if ((_local4[_local5] is cripplingMist_MC)){ globalVars.game.abilityEffects(this, globalVars.CRIPPLING_MIST); } else { extraDamageTaken = 0; }; if ((((_local4[_local5] is sludge_MC)) && (((y + 20) <= _local4[_local5].y)))){ speedMod = ((3 * speed) / 5); }; if ((_local4[_local5] is brainBomb_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB); }; if ((_local4[_local5] is brainBombExplosion_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB_EXPLOSION); }; if ((_local4[_local5] is Explosion_MC)){ globalVars.game.abilityEffects(this, globalVars.SUICIDE_EXPLOSION); }; if ((_local4[_local5] is meteor_MC)){ globalVars.game.abilityEffects(this, globalVars.METEOR); }; if ((((_local4[_local5] is eruption_MC)) && (((y + 20) <= _local4[_local5].y)))){ globalVars.game.abilityEffects(this, globalVars.ERUPTION); }; if ((_local4[_local5] is earthquake_MC)){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.EARTHQUAKE); }; if ((_local4[_local5] is tsunami_MC)){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.TSUNAMI); }; if ((_local4[_local5] is fireball_MC)){ globalVars.game.abilityEffects(this, globalVars.FIREBALL); if (_local4[_local5].currentLabel != "explode"){ _local4[_local5].gotoAndPlay("explode"); }; }; if ((_local4[_local5] is landmine_MC)){ if (((((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))) || ((_local4[_local5].currentLabel == "explosion")))){ if (_local4[_local5].currentLabel == "explosion"){ globalVars.game.abilityEffects(this, globalVars.LANDMINE); }; _local4[_local5].play(); }; }; if ((_local4[_local5] is puddle_MC)){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "electrified")))){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; if ((((_local4[_local5] is tsunamiWater_MC)) || ((_local4[_local5] is tsunamiWater2_MC)))){ if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; _local5++; }; if (hp <= 0){ globalVars.game.killSurvivor(this); return; }; if (speedMod > 0){ speedMod = (speedMod - 0.05); }; if (!_arg3){ return; }; immobilized--; if (immobilized > 0){ return; }; if (x < _arg1){ moveTowardPoint((_arg1 - 70), (globalVars.survivorStopY - 10)); } else { moveTowardPoint((_arg1 + 70), (globalVars.survivorStopY - 10)); }; if ((((scaleX <= 0)) || ((scaleY <= 0)))){ survivalComplete(); }; } public function updateShadowOnProgression(_arg1:Number):void{ var _local2:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local2 = 1; } else { _local2 = (shadow_mc.shadow.currentFrame + 1); }; shadow_mc.gotoAndStop((Math.round((_arg1 * 360)) + 1)); shadow_mc.shadow.gotoAndStop(_local2); } public function updateShadowOnAngle(_arg1:Number, _arg2:Number):void{ var _local3:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local3 = 1; } else { _local3 = (shadow_mc.shadow.currentFrame + 1); }; var _local4:Number = Math.atan(((x - _arg1) / (y - _arg2))); shadow_mc.gotoAndStop((Math.round((((_local4 / Math.PI) * 180) * 2)) + 180)); shadow_mc.shadow.gotoAndStop(_local3); } public function takeDamage(_arg1:Number, _arg2:String=""):void{ if ((((scaleX <= 0.65)) || ((scaleY <= 0.65)))){ return; }; if (invincible){ return; }; if (_arg2 == ""){ _arg2 = globalVars.ENEMY_DEATH; }; hp = (hp - _arg1); hp = (hp - extraDamageTaken); deathType = _arg2; } public function survivalComplete():void{ globalVars.game.saveSurvivor(this); } } }//package apocalypseClasses
Section 10
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 11
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 12
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 13
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 14
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 15
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 16
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 17
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 18
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 19
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 20
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 21
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import flash.net.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; import flash.system.*; import flash.errors.*; import flash.utils.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 22
//AbstractDeflector (idv.cjcat.display.particles.AbstractDeflector) package idv.cjcat.display.particles { import idv.cjcat.*; public class AbstractDeflector { protected var _damping:Number; public var active:Boolean;// = true public function get damping():Number{ return (_damping); } public function set damping(_arg1:Number):void{ _damping = CJMath.clamp(_arg1, 0, 1); } public function getVectorObj(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Object{ return (new Object()); } } }//package idv.cjcat.display.particles
Section 23
//AbstractEmitter (idv.cjcat.display.particles.AbstractEmitter) package idv.cjcat.display.particles { import flash.events.*; import flash.display.*; import flash.net.*; import idv.cjcat.geom.*; import idv.cjcat.display.*; import idv.cjcat.*; import flash.errors.*; public class AbstractEmitter extends Sprite { protected var _container:DisplayObjectContainer; private var processMotion:Function; protected var _direction:Vector2; protected var _normal:Vector2; protected var _deflectors:Array; protected var _velocityFieldOverride:Boolean;// = false protected var _bubbleAmplitude:Number;// = 50 public var finalScaleVar:Number;// = 0 private var _addChildMode:String;// = "top" protected var _velocityField:AbstractField;// = null protected var _active:Boolean;// = false public var directionVar:Number;// = 30 private var xpLoader:Loader; public var initAlpha:Number;// = 1 public var initAlphaVar:Number;// = 0 protected var _showAuxShape:Boolean; public var spin:Number;// = 0 public var bidirectional:Boolean;// = false public var scaleDecayAtVar:Number;// = 0 private var timer:Number;// = 0 public var speed:Number;// = 4 protected var _lifeVar:Number;// = 0 public var bubbleOriented:Boolean;// = false public var scale:Number;// = 1 public var alphaDecayAt:Number;// = 1.79769313486232E308 public var alphaDecayAtVar:Number;// = 0 public var bubbleAmplitudeVar:Number;// = 5 public var auxShapeLineStyle:LineStyle; public var bubbleMotion:Boolean;// = false private var d:DisplayObject; public var speedVar:Number;// = 0 private var bubbleVec:Vector2; private var k:Number; private var m:Number; private var o:Object; protected var _burstQueue:Array; private var j:int; public var finalScale:Number;// = 0.5 private var i:int; private var getNewDepth:Function; public var scaleVar:Number;// = 0.2 public var finalAlphaVar:Number;// = 0 public var orientationOffset:Number;// = 0 public var initAngleVar:Number;// = 180 public var bubbleOrientationMultiplier:Number;// = 0.5 private var _pdArray:Array; public var finalAlpha:Number;// = 0 public var spinVar:Number;// = 1 private var _stepInterval:Number;// = 1 protected var _auxShape:Shape; public var centerX:Number;// = 0 public var centerY:Number;// = 0 public var initAngle:Number;// = 0 public var oriented:Boolean;// = false protected var _displayClass:Class; private var tempDirVec:Vector2; protected var _rate:Number;// = 0.2 private var vecObj:Object; private var tempPD:ParticleData; public var bubbleFrequencyVar:Number;// = 0.5 protected var _life:Number;// = 50 public var scaleDecayAt:Number;// = 1.79769313486232E308 protected var _rateVar:Number;// = 0 protected var _uniBurstQueue:Array; protected var _gravities:Array; protected var _bubbleFrequency:Number;// = 1.5 public function AbstractEmitter(_arg1:Class=null, _arg2:DisplayObjectContainer=null){ _direction = new Vector2(0, -1); _normal = new Vector2(0, -1); auxShapeLineStyle = new LineStyle(); _pdArray = new Array(); _burstQueue = new Array(); _uniBurstQueue = new Array(); _gravities = new Array(); _deflectors = new Array(); xpLoader = new Loader(); getNewDepth = gndTop; processMotion = processMotion_default; super(); if (_arg1 == null){ _arg1 = Shape; }; this.displayClass = _arg1; this.container = _arg2; } public function stop():void{ _active = false; } private function processMotion_default(_arg1:Number, _arg2:Object):void{ m = 0; while (m < _gravities.length) { if (!_gravities[m].active){ } else { _arg2 = AbstractField(_gravities[m]).getVectorObj(_pdArray[_arg1].particle.x, _pdArray[_arg1].particle.y); _pdArray[_arg1].velocity.x = (_pdArray[_arg1].velocity.x + _arg2.x); _pdArray[_arg1].velocity.y = (_pdArray[_arg1].velocity.y + _arg2.y); }; m++; }; _pdArray[_arg1].center.x = (_pdArray[_arg1].center.x + _pdArray[_arg1].velocity.x); _pdArray[_arg1].center.y = (_pdArray[_arg1].center.y + _pdArray[_arg1].velocity.y); m = 0; while (m < _deflectors.length) { if (!_deflectors[m].active){ } else { _arg2 = AbstractDeflector(_deflectors[m]).getVectorObj(_pdArray[_arg1].center.x, _pdArray[_arg1].center.y, _pdArray[_arg1].velocity.x, _pdArray[_arg1].velocity.y); _pdArray[_arg1].velocity.x = _arg2.vx; _pdArray[_arg1].velocity.y = _arg2.vy; if (_arg2.newX != undefined){ _pdArray[_arg1].center.x = _arg2.newX; }; if (_arg2.newY != undefined){ _pdArray[_arg1].center.y = _arg2.newY; }; }; m++; }; if (!bubbleMotion){ _pdArray[_arg1].particle.x = _pdArray[_arg1].center.x; _pdArray[_arg1].particle.y = _pdArray[_arg1].center.y; } else { bubbleVec = new Vector2(_pdArray[_arg1].velocity.x, _pdArray[_arg1].velocity.y); bubbleVec = bubbleVec.rotate(90, false); bubbleVec.length = (_pdArray[_arg1].bubbleAmplitude * Math.sin((((_pdArray[_arg1].bubblePhase + timer) * _pdArray[_arg1].bubbleFrequency) / 15))); _pdArray[_arg1].particle.x = (_pdArray[_arg1].center.x + bubbleVec.x); _pdArray[_arg1].particle.y = (_pdArray[_arg1].center.y + bubbleVec.y); }; } public function set velocityFieldOverride(_arg1:Boolean):void{ _velocityFieldOverride = _arg1; if (((_arg1) && (!((velocityField == null))))){ processMotion = processMotion_overridden; } else { processMotion = processMotion_default; }; } public function set direction(_arg1:Vector2):void{ _direction.x = _arg1.x; _direction.y = _arg1.y; } public function get velocityFieldOverride():Boolean{ return (_velocityFieldOverride); } public function set container(_arg1:DisplayObjectContainer):void{ if (_arg1 == null){ _container = this; return; }; _container = _arg1; } public function burst(_arg1:int=15, _arg2:Number=1):void{ if (_arg1 <= 0){ return; }; if (_arg2 <= 0){ return; }; _burstQueue.push({count:_arg1, duration:_arg2, life:_arg2}); } public function removeGravity(_arg1:AbstractField):void{ CJUtils.removeUniqueElement(_gravities, _arg1); } public function updateAuxShape(_arg1:Event=null):void{ } public function get rate():Number{ return (_rate); } public function removeDeflector(_arg1:AbstractDeflector):void{ CJUtils.removeUniqueElement(_deflectors, _arg1); } public function get rateVar():Number{ return (_rateVar); } public function get bubbleFrequency():Number{ return (_bubbleFrequency); } private function processMotion_overridden(_arg1:Number, _arg2:Object):void{ _arg2 = velocityField.getVectorObj(_pdArray[_arg1].particle.x, _pdArray[_arg1].particle.y); _pdArray[_arg1].velocity.x = _arg2.x; _pdArray[_arg1].velocity.y = _arg2.y; } public function get addChildMode():String{ return (_addChildMode); } public function getConfig(_arg1:EmitterConfigMask=null):Object{ if (_arg1 == null){ _arg1 = new EmitterConfigMask(); }; var _local2:Object = new Object(); if (_arg1.x){ _local2.x = this.x; }; if (_arg1.y){ _local2.y = this.y; }; if (_arg1.rotation){ _local2.rotation = this.rotation; }; if (_arg1.scaleX){ _local2.scaleX = this.scaleX; }; if (_arg1.scaleY){ _local2.scaleY = this.scaleY; }; if (_arg1.displayClass){ _local2.displayClass = this.displayClass; }; if (_arg1.container){ _local2.container = this.container; }; if (_arg1.addChildMode){ _local2.addChildMode = this.addChildMode; }; if (_arg1.centerX){ _local2.centerX = this.centerX; }; if (_arg1.centerY){ _local2.centerY = this.centerY; }; if (_arg1.oriented){ _local2.oriented = this.oriented; }; if (_arg1.orientationOffset){ _local2.orientationOffset = this.orientationOffset; }; if (_arg1.direction){ _local2.direction = this.direction; }; if (_arg1.directionVar){ _local2.directionVar = this.directionVar; }; if (_arg1.bubbleMotion){ _local2.bubbleMotion = this.bubbleMotion; }; if (_arg1.bubbleAmplitude){ _local2.bubbleAmplitude = this.bubbleAmplitude; }; if (_arg1.bubbleamplitudeVar){ _local2.bubbleAmplitudeVar = this.bubbleAmplitudeVar; }; if (_arg1.bubbleFrequency){ _local2.bubbleFrequency = this.bubbleFrequency; }; if (_arg1.bubbleFrequencyVar){ _local2.bubbleFrequencyVar = this.bubbleFrequencyVar; }; if (_arg1.normal){ _local2.normal = this.normal; }; if (_arg1.showAuxShape){ _local2.showAuxShape = this.showAuxShape; }; if (_arg1.auxShapeLineStyle){ _local2.auxShapeLineStyle = this.auxShapeLineStyle; }; if (_arg1.rate){ _local2.rate = this.rate; }; if (_arg1.rateVar){ _local2.rateVar = this.rateVar; }; if (_arg1.life){ _local2.life = this.life; }; if (_arg1.lifeVar){ _local2.lifeVar = this.lifeVar; }; if (_arg1.gravaties){ _local2.gravities = this._gravities; }; if (_arg1.deflectors){ _local2.deflectors = this._deflectors; }; if (_arg1.velocityField){ _local2.velocityField = this.velocityField; }; if (_arg1.velocityFieldOverride){ _local2.velocityFieldOverride = this.velocityFieldOverride; }; if (_arg1.scale){ _local2.scale = this.scale; }; if (_arg1.scaleVar){ _local2.scaleVar = this.scaleVar; }; if (_arg1.speed){ _local2.speed = this.speed; }; if (_arg1.speedVar){ _local2.speedVar = this.speedVar; }; if (_arg1.bidirectional){ _local2.bidirectional = this.bidirectional; }; if (_arg1.initAngle){ _local2.initAngle = this.initAngle; }; if (_arg1.initAngleVar){ _local2.initAngleVar = this.initAngleVar; }; if (_arg1.initAlpha){ _local2.initAlpha = this.initAlpha; }; if (_arg1.initAlphaVar){ _local2.initAlphaVar = this.initAlphaVar; }; if (_arg1.spin){ _local2.spin = this.spin; }; if (_arg1.spinVar){ _local2.spinVar = this.spinVar; }; if (_arg1.finalAlpha){ _local2.finalAlpha = this.finalAlpha; }; if (_arg1.finalAlphaVar){ _local2.finalAlphaVar = this.finalAlphaVar; }; if (_arg1.finalScale){ _local2.finalScale = this.finalScale; }; if (_arg1.finalScaleVar){ _local2.finalScaleVar = this.finalScaleVar; }; if (_arg1.alphaDecayAt){ _local2.alphaDecayAt = this.alphaDecayAt; }; if (_arg1.alphaDecayAtVar){ _local2.alphaDecayAtVar = this.alphaDecayAtVar; }; if (_arg1.scaleDecayAt){ _local2.scaleDecayAt = this.scaleDecayAt; }; if (_arg1.scaleDecayAtVar){ _local2.scaleDecayAtVar = this.scaleDecayAtVar; }; return (_local2); } public function set velocityField(_arg1:AbstractField):void{ _velocityField = _arg1; velocityFieldOverride = velocityFieldOverride; } public function setConfig(_arg1:Object, _arg2:EmitterConfigMask=null):void{ var i:String; var temp:Array; var j:*; var temp2:Array; var k:*; var configObj = _arg1; var mask = _arg2; if (mask == null){ mask = new EmitterConfigMask(); }; for (i in configObj) { if (i == "gravities"){ temp = new Array(); j = 0; while (j < configObj.gravities.length) { temp.push(configObj.gravities[j]); j = (j + 1); }; this._gravities = temp; continue; } else { if (i == "deflectors"){ temp2 = new Array(); k = 0; while (k < configObj.deflectors.length) { temp2.push(configObj.deflectors[k]); k = (k + 1); }; this._deflectors = temp2; continue; }; }; try { if (mask[i] == true){ this[i] = configObj[i]; }; } catch(e:Error) { continue; }; }; } private function addParticle(_arg1:DisplayObject):void{ tempDirVec = _direction.unitVec().rotate(CJMath.uniformSample(0, directionVar, false), false); if (bidirectional){ if (Math.random() >= 0.5){ tempDirVec.x = (tempDirVec.x * -1); tempDirVec.y = (tempDirVec.y * -1); }; }; _arg1.rotation = CJMath.uniformSample(initAngle, initAngleVar, false); _arg1.alpha = CJMath.uniformSample(initAlpha, initAlphaVar, false); _arg1.scaleX = (_arg1.scaleY = CJMath.uniformSample(scale, scaleVar, false)); tempPD = new ParticleData(); tempPD.particle = _container.addChildAt(_arg1, getNewDepth()); tempPD.life = CJMath.uniformSample(_life, _lifeVar, false); tempPD.initLife = CJMath.uniformSample(_life, _lifeVar); tempPD.center = {x:_arg1.x, y:_arg1.y}; tempPD.velocity = {x:(speed * tempDirVec.x), y:(speed * tempDirVec.y)}; tempPD.bubbleAmplitude = CJMath.uniformSample(_bubbleAmplitude, bubbleAmplitudeVar, false); tempPD.bubbleFrequency = CJMath.uniformSample(_bubbleFrequency, bubbleFrequencyVar, false); tempPD.bubblePhase = ((Math.random() * Math.PI) * 2); tempPD.spin = CJMath.uniformSample(spin, spinVar, false); tempPD.initAlpha = _arg1.alpha; tempPD.finalAlpha = CJMath.uniformSample(finalAlpha, finalAlphaVar, false); tempPD.initScale = _arg1.scaleX; tempPD.finalScale = CJMath.uniformSample(finalScale, finalScaleVar, false); tempPD.alphaDecayAt = CJMath.uniformSample(alphaDecayAt, alphaDecayAtVar, false); tempPD.scaleDecayAt = CJMath.uniformSample(scaleDecayAt, scaleDecayAtVar, false); _pdArray.push(tempPD); } public function set rateVar(_arg1:Number):void{ _rateVar = _arg1; } public function get showAuxShape():Boolean{ return (_showAuxShape); } public function get bubbleAmplitude():Number{ return (_bubbleAmplitude); } public function get velocityField():AbstractField{ return (_velocityField); } public function start():void{ _active = true; } private function xpComplete(_arg1:Event):void{ xpLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, xpComplete); if (!(xpLoader.content is XParticle)){ throw (new IllegalOperationError("The external particle .swf source file must be a XParticle object.")); }; this.displayClass = XParticle(xpLoader.content).particleClass; } public function set stepInterval(_arg1:Number):void{ _stepInterval = CJMath.clamp(_arg1, 0.001, 1000); } public function spawn():DisplayObject{ return (new Shape()); } public function addGravity(_arg1:AbstractField):void{ CJUtils.addUniqueElement(_gravities, _arg1); } private function gndRandom():int{ return (CJMath.randomInt(_container.numChildren)); } public function get container():DisplayObjectContainer{ if (_container != this){ return (_container); }; return (null); } public function set bubbleFrequency(_arg1:Number):void{ _bubbleFrequency = CJMath.clamp(_arg1, Number.MIN_VALUE, Number.MAX_VALUE); } public function set lifeVar(_arg1:Number):void{ _lifeVar = _arg1; } public function get lifeVar():Number{ return (_lifeVar); } public function loadParticle(_arg1:String):void{ xpLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, xpComplete); xpLoader = new Loader(); xpLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, xpComplete); xpLoader.load(new URLRequest(_arg1)); } public function clearDeflectors():void{ _deflectors = new Array(); } public function clearGravities():void{ _gravities = new Array(); } public function get direction():Vector2{ return (_direction); } public function set addChildMode(_arg1:String):void{ switch (_arg1){ case AddChildMode.BOTTOM: _addChildMode = AddChildMode.BOTTOM; getNewDepth = gndBottom; break; case AddChildMode.RANDOM: _addChildMode = AddChildMode.RANDOM; getNewDepth = gndRandom; break; default: _addChildMode = AddChildMode.TOP; getNewDepth = gndTop; break; }; } public function set displayClass(_arg1:Class):void{ var _local2:DisplayObject = new (_arg1); _displayClass = _arg1; } public function addDeflector(_arg1:AbstractDeflector):void{ CJUtils.addUniqueElement(_deflectors, _arg1); } public function set showAuxShape(_arg1:Boolean):void{ } private function gndTop():int{ return (_container.numChildren); } public function set bubbleAmplitude(_arg1:Number):void{ _bubbleAmplitude = CJMath.clamp(_arg1, 0, Number.MAX_VALUE); } public function get stepInterval():Number{ return (_stepInterval); } public function step(_arg1:Event=null):void{ timer = (timer + _stepInterval); i = (_burstQueue.length - 1); while (i >= 0) { k = (_burstQueue[i].count / _burstQueue[i].duration); j = 0; while (((j < (Math.floor((k * _stepInterval)) + (Math.random() < (((k * _stepInterval) + 1) % 1))))) ? 1 : 0) { addParticle(spawn()); j++; }; if ((_burstQueue[i].life = (_burstQueue[i].life - _stepInterval)) <= 0){ _burstQueue.splice(i, 1); }; i--; }; i = (_uniBurstQueue.length - 1); while (i >= 0) { if (_uniBurstQueue[i].life <= 0){ m = 0; while (m < _uniBurstQueue[i].array.length) { tempPD = new ParticleData(); d = new displayClass(); o = _uniBurstQueue[i].array[m]; d.x = o.x; d.y = o.y; d.rotation = CJMath.uniformSample(initAngle, initAngleVar, false); d.alpha = CJMath.uniformSample(initAlpha, initAlphaVar, false); d.scaleX = (d.scaleY = CJMath.uniformSample(scale, scaleVar, false)); tempPD.particle = _container.addChildAt(d, getNewDepth()); tempPD.life = CJMath.uniformSample(_life, _lifeVar, false); tempPD.initLife = CJMath.uniformSample(_life, _lifeVar); tempPD.center = {x:d.x, y:d.y}; tempPD.velocity = {x:o.vx, y:o.vy}; tempPD.bubbleAmplitude = CJMath.uniformSample(_bubbleAmplitude, bubbleAmplitudeVar, false); tempPD.bubbleFrequency = CJMath.uniformSample(_bubbleFrequency, bubbleFrequencyVar, false); tempPD.bubblePhase = ((Math.random() * Math.PI) * 2); tempPD.spin = CJMath.uniformSample(spin, spinVar, false); tempPD.initAlpha = d.alpha; tempPD.finalAlpha = CJMath.uniformSample(finalAlpha, finalAlphaVar, false); tempPD.initScale = d.scaleX; tempPD.finalScale = CJMath.uniformSample(finalScale, finalScaleVar, false); tempPD.alphaDecayAt = CJMath.uniformSample(alphaDecayAt, alphaDecayAtVar, false); tempPD.scaleDecayAt = CJMath.uniformSample(scaleDecayAt, scaleDecayAtVar, false); _pdArray.push(tempPD); m++; }; _uniBurstQueue.splice(i, 1); } else { _uniBurstQueue[i].life = (_uniBurstQueue[i].life - _stepInterval); }; i--; }; if (_active){ i = 0; while (((i < (Math.floor((rate * _stepInterval)) + (Math.random() < ((rate * _stepInterval) % 1))))) ? 1 : 0) { addParticle(spawn()); i++; }; }; i = (_pdArray.length - 1); while (i >= 0) { if ((_pdArray[i].life = (_pdArray[i].life - _stepInterval)) <= 0){ DisplayObjectContainer(_pdArray[i].particle.parent).removeChild(_pdArray[i].particle); _pdArray.splice(i, 1); } else { processMotion(i, vecObj); if (!oriented){ _pdArray[i].particle.rotation = (_pdArray[i].particle.rotation + (_pdArray[i].spin * _stepInterval)); } else { if (!bubbleOriented){ _pdArray[i].particle.rotation = ((((Math.atan2(_pdArray[i].velocity.y, _pdArray[i].velocity.x) / Math.PI) * 180) + orientationOffset) + 90); } else { _pdArray[i].particle.rotation = ((((Math.atan2((_pdArray[i].velocity.y + (((bubbleVec.y * _pdArray[i].bubbleFrequency) / 15) * bubbleOrientationMultiplier)), (_pdArray[i].velocity.x - (((bubbleVec.x * _pdArray[i].bubbleFrequency) / 15) * bubbleOrientationMultiplier))) / Math.PI) * 180) + orientationOffset) + 90); }; }; if (_pdArray[i].life < (_pdArray[i].initLife - alphaDecayAt)){ _pdArray[i].particle.alpha = CJMath.interpolate(1, _pdArray[i].initAlpha, 0, _pdArray[i].finalAlpha, (_pdArray[i].life / (_pdArray[i].initLife - _pdArray[i].alphaDecayAt))); }; if (_pdArray[i].life < (_pdArray[i].initLife - scaleDecayAt)){ _pdArray[i].particle.scaleX = (_pdArray[i].particle.scaleY = CJMath.interpolate(1, _pdArray[i].initScale, 0, _pdArray[i].finalScale, (_pdArray[i].life / (_pdArray[i].initLife - _pdArray[i].scaleDecayAt)))); }; }; i--; }; if (_container == this){ updateAuxShape(); } else { graphics.clear(); }; } public function set normal(_arg1:Vector2):void{ _normal.x = _arg1.x; _normal.y = _arg1.y; } public function set rate(_arg1:Number):void{ _rate = _arg1; } public function get displayClass():Class{ return (_displayClass); } public function get normal():Vector2{ return (_normal); } private function gndBottom():int{ return (0); } public function set life(_arg1:Number):void{ _life = _arg1; } public function get life():Number{ return (_life); } } }//package idv.cjcat.display.particles
Section 24
//AbstractField (idv.cjcat.display.particles.AbstractField) package idv.cjcat.display.particles { public class AbstractField { public var active:Boolean;// = true public function AbstractEmitter(){ } public function getVectorObj(_arg1:Number, _arg2:Number):Object{ return (new Object()); } } }//package idv.cjcat.display.particles
Section 25
//AddChildMode (idv.cjcat.display.particles.AddChildMode) package idv.cjcat.display.particles { public class AddChildMode { public static const RANDOM:String = "random"; public static const TOP:String = "top"; public static const BOTTOM:String = "bottom"; } }//package idv.cjcat.display.particles
Section 26
//EmitterConfigMask (idv.cjcat.display.particles.EmitterConfigMask) package idv.cjcat.display.particles { public class EmitterConfigMask { var _deflectors:Boolean;// = true public var velocityFieldOverride:Boolean;// = true public var finalScaleVar:Boolean;// = true public var initAlphaVar:Boolean;// = true public var velocityField:Boolean;// = true public var rateVar:Boolean;// = true public var directionVar:Boolean;// = true public var initAlpha:Boolean;// = true public var bubbleFrequency:Boolean;// = true public var bubbleamplitudeVar:Boolean;// = true public var addChildMode:Boolean;// = true public var spin:Boolean;// = true public var bidirectional:Boolean;// = true public var scaleDecayAtVar:Boolean;// = true public var speed:Boolean;// = true public var scale:Boolean;// = true public var scaleX:Boolean;// = true public var scaleY:Boolean;// = true public var alphaDecayAt:Boolean;// = true public var alphaDecayAtVar:Boolean;// = true public var showAuxShape:Boolean;// = true public var bubbleAmplitude:Boolean;// = true public var bubbleMotion:Boolean;// = true public var speedVar:Boolean;// = true public var auxShapeLineStyle:Boolean;// = true public var finalScale:Boolean;// = true public var y:Boolean;// = true public var scaleVar:Boolean;// = true public var rotation:Boolean;// = true public var direction:Boolean;// = true public var container:Boolean;// = true public var orientationOffset:Boolean;// = true public var initAngleVar:Boolean;// = true public var spinVar:Boolean;// = true public var finalAlphaVar:Boolean;// = true public var x:Boolean;// = true public var finalAlpha:Boolean;// = true public var lifeVar:Boolean;// = true public var centerX:Boolean;// = true public var centerY:Boolean;// = true public var initAngle:Boolean;// = true public var oriented:Boolean;// = true public var displayClass:Boolean;// = true public var bubbleFrequencyVar:Boolean;// = true public var rate:Boolean;// = true public var scaleDecayAt:Boolean;// = true var _gravaties:Boolean;// = true public var length:Boolean;// = true public var normal:Boolean;// = true public var life:Boolean;// = true public function EmitterConfigMask(_arg1:Boolean=true){ if (_arg1){ selectAll(); } else { deselectAll(); }; } public function selectAll():void{ x = true; y = true; rotation = true; scaleX = true; scaleY = true; displayClass = true; container = true; addChildMode = true; centerX = true; centerY = true; oriented = true; orientationOffset = true; direction = true; directionVar = true; bubbleMotion = true; bubbleAmplitude = true; bubbleamplitudeVar = true; bubbleFrequency = true; bubbleFrequencyVar = true; normal = true; showAuxShape = true; auxShapeLineStyle = true; rate = true; rateVar = true; life = true; lifeVar = true; gravaties = true; deflectors = true; velocityField = true; velocityFieldOverride = true; scale = true; scaleVar = true; speed = true; speedVar = true; bidirectional = true; initAngle = true; initAngleVar = true; initAlpha = true; initAlphaVar = true; spin = true; spinVar = true; finalAlpha = true; finalAlphaVar = true; finalScale = true; finalScaleVar = true; alphaDecayAt = true; alphaDecayAtVar = true; scaleDecayAt = true; scaleDecayAtVar = true; length = true; } public function get deflectors():Boolean{ return (_deflectors); } public function get gravaties():Boolean{ return (_gravaties); } public function deselectAll():void{ x = false; y = false; rotation = false; scaleX = false; scaleY = false; displayClass = false; container = false; addChildMode = false; centerX = false; centerY = false; oriented = false; orientationOffset = false; direction = false; directionVar = false; bubbleMotion = false; bubbleAmplitude = false; bubbleamplitudeVar = false; bubbleFrequency = false; bubbleFrequencyVar = false; normal = false; showAuxShape = false; auxShapeLineStyle = false; rate = false; rateVar = false; life = false; lifeVar = false; gravaties = false; deflectors = false; velocityField = false; velocityFieldOverride = false; scale = false; scaleVar = false; speed = false; speedVar = false; bidirectional = false; initAngle = false; initAngleVar = false; initAlpha = false; initAlphaVar = false; spin = false; spinVar = false; finalAlpha = false; finalAlphaVar = false; finalScale = false; finalScaleVar = false; alphaDecayAt = false; alphaDecayAtVar = false; scaleDecayAt = false; scaleDecayAtVar = false; length = true; } public function set deflectors(_arg1:Boolean):void{ _deflectors = _arg1; } public function set gravaties(_arg1:Boolean):void{ _gravaties = _arg1; } } }//package idv.cjcat.display.particles
Section 27
//ParticleData (idv.cjcat.display.particles.ParticleData) package idv.cjcat.display.particles { import flash.display.*; class ParticleData { var spin:Number; var particle:DisplayObject; var finalAlpha:Number; var bubblePhase:Number; var center:Object; var alphaDecayAt:Number; var bubbleAmplitude:Number; var initScale:Number; var velocity:Object; var scaleDecayAt:Number; var initLife:Number; var bubbleFrequency:Number; var initAlpha:Number; var finalScale:Number; var life:Number; } }//package idv.cjcat.display.particles
Section 28
//RectEmitter (idv.cjcat.display.particles.RectEmitter) package idv.cjcat.display.particles { import flash.events.*; import flash.display.*; import idv.cjcat.geom.*; import idv.cjcat.display.*; import idv.cjcat.*; public class RectEmitter extends AbstractEmitter { private var _borderB:Number;// = 30 private var _borderL:Number;// = 70 public var centerBiasIter:uint;// = 0 private var _borderR:Number;// = 70 private var _borderT:Number;// = 30 public function RectEmitter(_arg1:Class=null, _arg2:DisplayObjectContainer=null){ super(_arg1, _arg2); } public function set borderL(_arg1:Number):void{ _borderL = CJMath.clamp(_arg1, 0, Number.MAX_VALUE); if (showAuxShape){ showAuxShape = true; }; } public function set lengthH(_arg1:Number):void{ _borderL = (_borderR = (_arg1 / 2)); } public function set borderR(_arg1:Number):void{ _borderR = CJMath.clamp(_arg1, 0, Number.MAX_VALUE); if (showAuxShape){ showAuxShape = true; }; } public function set borderT(_arg1:Number):void{ _borderT = CJMath.clamp(_arg1, 0, Number.MAX_VALUE); if (showAuxShape){ showAuxShape = true; }; } public function get borderB():Number{ return (_borderB); } public function set lengthV(_arg1:Number):void{ _borderT = (_borderB = (_arg1 / 2)); } public function get lengthH():Number{ return ((_borderL + _borderR)); } public function get borderT():Number{ return (_borderT); } public function set borderB(_arg1:Number):void{ _borderB = CJMath.clamp(_arg1, 0, Number.MAX_VALUE); if (showAuxShape){ showAuxShape = true; }; } override public function updateAuxShape(_arg1:Event=null):void{ if (_auxShape != null){ _auxShape.rotation = (90 + ((Math.atan2(_normal.y, _normal.x) / Math.PI) * 180)); _auxShape.x = centerX; _auxShape.y = centerY; }; } public function get borderL():Number{ return (_borderL); } public function get lengthV():Number{ return ((_borderT + _borderB)); } override public function set showAuxShape(_arg1:Boolean):void{ if (_auxShape != null){ removeChild(_auxShape); }; _showAuxShape = _arg1; if (_arg1){ _auxShape = new Shape(); CJDisplay.setLineStyle(_auxShape, auxShapeLineStyle); _auxShape.graphics.moveTo(0, 0); _auxShape.graphics.lineTo(0, -30); _auxShape.graphics.lineTo(10, -15); _auxShape.graphics.lineTo(-10, -15); _auxShape.graphics.lineTo(0, -30); _auxShape.graphics.moveTo(-(_borderL), -(_borderT)); _auxShape.graphics.lineTo(_borderR, -(_borderT)); _auxShape.graphics.lineTo(_borderR, _borderB); _auxShape.graphics.lineTo(-(_borderL), _borderB); _auxShape.graphics.lineTo(-(_borderL), -(_borderT)); updateAuxShape(); addChild(_auxShape); } else { if (_auxShape != null){ removeChild(_auxShape); }; _auxShape = null; }; } public function get borderR():Number{ return (_borderR); } override public function getConfig(_arg1:EmitterConfigMask=null):Object{ if (_arg1 == null){ _arg1 = new EmitterConfigMask(); }; var _local2:Object = super.getConfig(_arg1); _local2.centerViasIter = this.centerBiasIter; _local2.borderL = this.borderL; _local2.borderR = this.borderR; _local2.borderT = this.borderT; _local2.borderB = this.borderB; return (_local2); } override public function spawn():DisplayObject{ var _local1:DisplayObject = new displayClass(); var _local2:Number = (Math.atan2(normal.y, normal.x) + (Math.PI / 2)); var _local3:Number = CJMath.pseudoGaussian(0.5, 0.5, (centerBiasIter + 1)); var _local4:Number = CJMath.pseudoGaussian(0.5, 0.5, (centerBiasIter + 1)); _local1.x = (centerX + CJMath.interpolate(0, (-(_borderL) * Math.cos(_local2)), 1, (_borderR * Math.cos(_local2)), _local3)); _local1.y = (centerY + CJMath.interpolate(0, (-(_borderL) * Math.sin(_local2)), 1, (_borderR * Math.sin(_local2)), _local3)); _local1.x = (_local1.x - CJMath.interpolate(0, (-(_borderT) * Math.sin(_local2)), 1, (_borderB * Math.sin(_local2)), _local4)); _local1.y = (_local1.y + CJMath.interpolate(0, (-(_borderT) * Math.cos(_local2)), 1, (_borderB * Math.cos(_local2)), _local4)); return (_local1); } } }//package idv.cjcat.display.particles
Section 29
//XParticle (idv.cjcat.display.particles.XParticle) package idv.cjcat.display.particles { import flash.display.*; public class XParticle extends Sprite { public var particleClass:Class; public function XParticle(){ particleClass = Object(getChildAt(0)).constructor; } } }//package idv.cjcat.display.particles
Section 30
//CJDisplay (idv.cjcat.display.CJDisplay) package idv.cjcat.display { import flash.display.*; import flash.errors.*; public class CJDisplay { public static function setLineStyle(_arg1, _arg2:LineStyle):void{ if ((_arg1 is Shape)){ Shape(_arg1).graphics.lineStyle(_arg2.thickness, _arg2.color, _arg2.alpha, _arg2.pixelHinting, _arg2.scaleMode, _arg2.caps, _arg2.joints, _arg2.miterLimit); return; }; if ((_arg1 is Sprite)){ Sprite(_arg1).graphics.lineStyle(_arg2.thickness, _arg2.color, _arg2.alpha, _arg2.pixelHinting, _arg2.scaleMode, _arg2.caps, _arg2.joints, _arg2.miterLimit); return; }; throw (new IllegalOperationError("The object has no such property as graphics.")); } public static function beginFill(_arg1, _arg2:Fill):void{ if ((_arg1 is Shape)){ Shape(_arg1).graphics.beginFill(_arg2.color, _arg2.alpha); return; }; if ((_arg1 is Sprite)){ Sprite(_arg1).graphics.beginFill(_arg2.color, _arg2.alpha); return; }; throw (new IllegalOperationError("The object has no such property as graphics.")); } } }//package idv.cjcat.display
Section 31
//Fill (idv.cjcat.display.Fill) package idv.cjcat.display { public class Fill { public var color:uint; public var alpha:Number; public function Fill(_arg1:uint=0xFFFFFF, _arg2:Number=1){ this.color = _arg1; this.alpha = _arg2; } } }//package idv.cjcat.display
Section 32
//LineStyle (idv.cjcat.display.LineStyle) package idv.cjcat.display { public class LineStyle { public var caps:String; public var color:uint; public var joints:String; public var scaleMode:String; public var thickness:Number; public var pixelHinting:Boolean; public var miterLimit:Number; public var alpha:Number; public function LineStyle(_arg1:Number=0, _arg2:uint=0, _arg3:Number=1, _arg4:Boolean=false, _arg5:String="normal", _arg6:String=null, _arg7:String=null, _arg8:Number=3){ this.thickness = _arg1; this.color = _arg2; this.alpha = _arg3; this.pixelHinting = _arg4; this.scaleMode = _arg5; this.caps = _arg6; this.joints = _arg7; this.miterLimit = _arg8; } } }//package idv.cjcat.display
Section 33
//Vector2 (idv.cjcat.geom.Vector2) package idv.cjcat.geom { import flash.events.*; import flash.display.*; import flash.geom.*; import idv.cjcat.*; public class Vector2 { protected var _x:Number; public var info:EventDispatcher; protected var _y:Number; public function Vector2(_arg1:Number=0, _arg2:Number=0){ info = new EventDispatcher(); super(); _x = _arg1; _y = _arg2; } public function add(_arg1:Vector2):Vector2{ return (new Vector2((x + _arg1.x), (y + _arg1.y))); } public function toVector2P():Vector2P{ return (new Vector2P(length, Math.atan2(y, x))); } public function toString():String{ return ((((("(x = " + x) + ", y = ") + y) + ")")); } public function get length():Number{ return (Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2)))); } public function get y():Number{ return (_y); } public function dot(_arg1:Vector2):Number{ return (((x * _arg1.x) + (y * _arg1.y))); } public function set y(_arg1:Number):void{ _y = _arg1; info.dispatchEvent(new Event(Event.CHANGE)); } public function set length(_arg1:Number):void{ var _local2:Number; _local2 = length; _x = ((_x * _arg1) / _local2); _y = ((_y * _arg1) / _local2); info.dispatchEvent(new Event(Event.CHANGE)); } public function unitVec():Vector2{ if (length == 0){ return (new Vector2()); }; return (new Vector2(CJMath.setPrecision((x / length), 10), CJMath.setPrecision((y / length), 10))); } public function toPoint():Point{ return (new Point(x, y)); } public function set x(_arg1:Number):void{ _x = _arg1; info.dispatchEvent(new Event(Event.CHANGE)); } public function get x():Number{ return (_x); } public function project(_arg1:Vector2):Vector2{ _arg1 = _arg1.unitVec(); _arg1.length = this.dot(_arg1); return (_arg1); } public function rotate(_arg1:Number, _arg2:Boolean=true, _arg3:Boolean=false):Vector2{ var _local4:Number = (_arg3) ? -1 : 1; if (!_arg2){ _arg1 = ((_arg1 * Math.PI) / 180); }; var _local5:Vector2 = new Vector2(((x * Math.cos(_arg1)) + ((y * _local4) * Math.sin(_arg1))), (((-(x) * _local4) * Math.sin(_arg1)) + (y * Math.cos(_arg1)))); _local5.length = CJMath.setPrecision(_local5.length, 10); return (_local5); } public function clone():Vector2{ return (new Vector2(x, y)); } public static function posVec(_arg1:DisplayObject):Vector2{ return (new Vector2(_arg1.x, _arg1.y)); } public static function setPos(_arg1:DisplayObject, _arg2:Vector2, _arg3:Number=0, _arg4:Number=0):void{ _arg1.x = (_arg2.x + _arg3); _arg1.y = (_arg2.y + _arg4); } public static function sum(... _args):Vector2{ var _local2:Number = 0; var _local3:Number = 0; var _local4:int; while (_local4 < _args.length) { _local2 = (_local2 + Vector2(_args[_local4]).x); _local3 = (_local3 + Vector2(_args[_local4]).y); _local4++; }; return (new Vector2(_local2, _local3)); } public static function relative(_arg1:Vector2, _arg2:Vector2):Vector2{ return (new Vector2((_arg2.x - _arg1.x), (_arg2.y - _arg1.y))); } public static function stepPos(_arg1:DisplayObject, _arg2:Vector2, _arg3:Number=0, _arg4:Number=0):void{ _arg1.x = (_arg1.x + (_arg2.x + _arg3)); _arg1.y = (_arg1.y + (_arg2.y + _arg4)); } } }//package idv.cjcat.geom
Section 34
//Vector2P (idv.cjcat.geom.Vector2P) package idv.cjcat.geom { import flash.display.*; import idv.cjcat.*; import flash.errors.*; public class Vector2P extends Vector2 { private var _rFactor:Number;// = 1 private var _theta:Number; public function Vector2P(_arg1:Number=1, _arg2:Number=0, _arg3:Boolean=true){ if (!_arg3){ _arg2 = ((_arg2 * Math.PI) / 180); }; if (_arg1 < 0){ _rFactor = -1; }; super((_arg1 * Math.cos(_arg2)), (_arg1 * Math.sin(_arg2))); this.theta = _arg2; } override public function set y(_arg1:Number):void{ _y = _arg1; _rFactor = 1; } public function set r(_arg1:Number):void{ if (_arg1 >= 0){ _rFactor = 1; } else { _rFactor = -1; }; length = _arg1; } override public function toString():String{ return ((((("(r = " + r) + ", theta = ") + theta) + ")")); } override public function set x(_arg1:Number):void{ _x = _arg1; _rFactor = 1; } public function get r():Number{ return ((_rFactor * CJMath.setPrecision(length, 10))); } public function toVector2():Vector2{ return (new Vector2(x, y)); } public function rotateP(_arg1:Number, _arg2:Boolean=true, _arg3:Boolean=false):Vector2P{ if (!_arg2){ _arg1 = ((_arg1 * Math.PI) / 180); }; var _local4:Number = (_arg3) ? -1 : 1; return (new Vector2P(r, (theta - (_local4 * _arg1)))); } override public function get x():Number{ return (_x); } override public function get y():Number{ return (_y); } public function set theta(_arg1:Number):void{ _theta = _arg1; var _local2:Number = Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2))); _x = ((_rFactor * _local2) * Math.cos(_theta)); _y = ((_rFactor * _local2) * Math.sin(_theta)); length = CJMath.setPrecision(length, 10); _theta = Math.atan2(y, x); if (_rFactor == -1){ if ((((_theta > Math.PI)) && ((_theta < (2 * Math.PI))))){ _theta = (_theta - Math.PI); } else { if (_theta < Math.PI){ _theta = (_theta + Math.PI); } else { if (_theta == Math.PI){ _theta = 0; } else { if (_theta == (2 * Math.PI)){ _theta = Math.PI; }; }; }; }; }; } public function get theta():Number{ return (_theta); } public static function posVec(_arg1:DisplayObject):Vector2P{ return (new Vector2(_arg1.x, _arg1.y).toVector2P()); } public static function setPos(_arg1:DisplayObject, _arg2:Vector2P, _arg3:Number=0, _arg4:Number=0):void{ _arg1.x = (_arg2.x + _arg3); _arg1.y = (_arg2.y + _arg4); } public static function sum(... _args):Vector2P{ var _local2:Number = 0; var _local3:Number = 0; var _local4:int; while (_local4 < _args.length) { _local2 = (_local2 + Vector2(_args[_local4]).x); _local3 = (_local3 + Vector2(_args[_local4]).y); _local4++; }; return (new Vector2(_local2, _local3).toVector2P()); } public static function relative(_arg1:Vector2P, _arg2:Vector2P):Vector2P{ return (new Vector2((_arg2.x - _arg1.x), (_arg2.y - _arg1.y)).toVector2P()); } public static function stepPos(_arg1:DisplayObject, _arg2:Vector2P, _arg3:Number=0, _arg4:Number=0){ _arg1.x = (_arg1.x + (_arg2.x + _arg3)); _arg1.y = (_arg1.y + (_arg2.y + _arg4)); } } }//package idv.cjcat.geom
Section 35
//CJMath (idv.cjcat.CJMath) package idv.cjcat { import flash.errors.*; public class CJMath { public static function pseudoGaussian(_arg1:Number, _arg2:Number, _arg3:int=3):Number{ if (_arg3 <= 0){ return (_arg1); }; var _local4:Number = 0; var _local5 = 1; while (_local5 <= _arg3) { _local4 = (_local4 + (((Math.random() - 0.5) * 2) * _arg2)); _local5++; }; _local4 = (_local4 / _arg3); _local4 = (_local4 + _arg1); return (_local4); } public static function interpolate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean=false):Number{ if (_arg1 == _arg3){ throw (new IllegalOperationError("x1 must not equal to x2.")); }; if (!_arg6){ return ((_arg2 - (((_arg2 - _arg4) * (_arg1 - _arg5)) / (_arg1 - _arg3)))); }; return ((_arg2 - ((_arg2 - _arg4) * _arg5))); } public static function randomInt(_arg1:uint):int{ return (Math.floor((Math.random() * (_arg1 + 1)))); } public static function cos(_arg1:Number, _arg2:Number=1, _arg3:Number=0):Number{ return (((_arg2 * Math.cos(_arg1)) + _arg3)); } public static function between(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false):Boolean{ if (_arg2 > _arg3){ throw (new IllegalOperationError("min must be less than max.")); }; if ((_arg4) ? (_arg1 > _arg2) : (((_arg1 >= _arg2)) && ((_arg5) ? (_arg1 < _arg3) : (_arg1 <= _arg3)))){ return (true); }; return (false); } public static function linearLoop(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean=false):Number{ var _local7:Number = (_arg5 % (_arg3 - _arg1)); if (_arg3 < _arg1){ _local7 = (_local7 * -1); }; return (interpolate(_arg1, _arg2, _arg3, _arg4, (_arg1 + _local7), _arg6)); } public static function clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg2 > _arg3){ throw (new IllegalOperationError("the lowerBound must be less than the upperBound.")); }; if (_arg1 < _arg2){ return (_arg2); }; if (_arg1 > _arg3){ return (_arg3); }; return (_arg1); } public static function setPrecision(_arg1:Number, _arg2:int, _arg3:Boolean=false):Number{ var _local4:Number; if (!_arg3){ _arg1 = (_arg1 * Math.pow(10, _arg2)); _arg1 = Math.round(_arg1); _arg1 = (_arg1 / Math.pow(10, _arg2)); return (_arg1); }; _local4 = Math.ceil((Math.log(_arg1) / Math.log(10))); _arg1 = (_arg1 / Math.pow(10, _local4)); _arg1 = (_arg1 * Math.pow(10, _arg2)); _arg1 = Math.round(_arg1); _arg1 = (_arg1 / Math.pow(10, _arg2)); _arg1 = (_arg1 * Math.pow(10, _local4)); return (_arg1); } public static function uniformSample(_arg1:Number, _arg2:Number, _arg3:Boolean=true):Number{ if (_arg3){ return ((_arg1 + ((((Math.random() - 0.5) * _arg2) * 2) * _arg1))); }; return ((_arg1 + (((Math.random() - 0.5) * _arg2) * 2))); } public static function sin(_arg1:Number, _arg2:Number=1, _arg3:Number=0):Number{ return (((_arg2 * Math.sin(_arg1)) + _arg3)); } } }//package idv.cjcat
Section 36
//CJUtils (idv.cjcat.CJUtils) package idv.cjcat { public class CJUtils { public static function mergeUniqueElements(_arg1:Array, _arg2:Array):void{ var _local4:int; var _local3:int; while (_local3 < _arg2.length) { _local4 = 0; while (_local4 < _arg1.length) { if (_arg1[_local4] === _arg2[_local3]){ _arg1.splice(_local4, 1); break; }; _local4++; }; _arg1.push(_arg2[_local3]); _local3++; }; } public static function addUniqueElement(_arg1:Array, _arg2:Object):Object{ var _local3:int; while (_local3 < _arg1.length) { if (_arg1[_local3] === _arg2){ _arg1.splice(_local3, 1); break; }; _local3++; }; _arg1.push(_arg2); return (_arg2); } public static function mergeArrays(_arg1:Array, _arg2:Array):Array{ var _local3:Array = new Array(); var _local4:int; while (_local4 < _arg1.length) { _local3.push(_arg1[_local4]); _local4++; }; var _local5:int; while (_local5 < _arg2.length) { CJUtils.addUniqueElement(_local3, _arg2[_local5]); _local5++; }; return (_local3); } public static function removeUniqueElement(_arg1:Array, _arg2:Object):Object{ var _local3:int; while (_local3 < _arg1.length) { if (_arg1[_local3] === _arg2){ _arg1.splice(_local3, 1); return (_arg2); }; _local3++; }; return (null); } } }//package idv.cjcat
Section 37
//Base (loader.Base) package loader { import flash.events.*; import flash.text.*; import flash.display.*; import flash.net.*; public class Base extends MovieClip { public var intro_mc:MovieClip; private var loadBar:Sprite; private var _fmt:TextFormat; private var _tf:TextField; public function Base(){ addFrameScript(2, frame3); stop(); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ initApplication(null); } else { preload(); }; } private function initApplication(_arg1:Event):void{ if (_arg1 != null){ this.graphics.clear(); loadBar.graphics.clear(); _tf = null; this.loaderInfo.removeEventListener(Event.ENTER_FRAME, loadCheck); this.loaderInfo.removeEventListener(Event.COMPLETE, initApplication); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, showProgress); }; gotoAndStop(3); } private function createText():TextField{ var _local1:TextField = new TextField(); _local1.width = 0; _local1.height = 0; _local1.autoSize = TextFieldAutoSize.LEFT; _local1.selectable = false; _local1.defaultTextFormat = _fmt; return (_local1); } private function loadCheck(_arg1:Event):void{ if (currentFrame == 2){ initApplication(null); }; } public function goToSidehatch(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.thesidehatch.com"); navigateToURL(_local2); } private function showProgress(_arg1:ProgressEvent):void{ var $e = _arg1; var percent:Number = Math.floor((($e.bytesLoaded / $e.bytesTotal) * 100)); var _local3 = loadBar.graphics; with (_local3) { clear(); beginFill(0x999999); drawRect(11, (stage.stageHeight - 12), ((2.5 * 100) - 2), 8); beginFill(0); drawRect(11, (stage.stageHeight - 12), ((2.5 * percent) - 2), 8); endFill(); }; _tf.text = (("Loading: " + percent) + " %"); } private function preload(){ this.loaderInfo.addEventListener(Event.ENTER_FRAME, loadCheck); this.loaderInfo.addEventListener(Event.COMPLETE, initApplication); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress); var _local2 = this.graphics; with (_local2) { beginFill(0xFFFFFF); drawRect(10, (stage.stageHeight - 20), 300, 10); }; loadBar = new Sprite(); addChild(loadBar); _fmt = new TextFormat("_sans", 11, 0x999999); _tf = createText(); addChild(_tf); _tf.x = 9; _tf.y = (stage.stageHeight - 31); } function frame3(){ addEventListener(Event.ENTER_FRAME, update); addEventListener(MouseEvent.MOUSE_DOWN, goToSidehatch); } public function update(_arg1:Event):void{ if (intro_mc.currentFrame == 230){ removeEventListener(Event.ENTER_FRAME, update); removeEventListener(MouseEvent.MOUSE_DOWN, goToSidehatch); removeChild(intro_mc); gotoAndStop(4); }; } } }//package loader
Section 38
//AdvancedSound (soundClasses.AdvancedSound) package soundClasses { import flash.events.*; import flash.media.*; import flash.net.*; public class AdvancedSound { private var currentlyPlaying:Boolean;// = false private var soundVolume:Number;// = 0.65 private var soundTransformer:SoundTransform; private var sound:Sound; private var soundChannel:SoundChannel; public function AdvancedSound(_arg1:Sound=null, _arg2:Number=0.65){ sound = new Sound(); soundChannel = new SoundChannel(); soundTransformer = new SoundTransform(); super(); if (_arg1 != null){ sound = _arg1; }; setVolume(_arg2); } public function stop():void{ soundChannel.stop(); currentlyPlaying = false; } public function play(_arg1:Number=80, _arg2:Number=1):void{ stop(); soundChannel = sound.play(_arg1, _arg2, soundTransformer); soundTransformer = soundChannel.soundTransform; soundTransformer.volume = soundVolume; soundChannel.addEventListener(Event.SOUND_COMPLETE, soundComplete); currentlyPlaying = true; } public function isPlaying():Boolean{ return (currentlyPlaying); } public function load(_arg1:URLRequest){ sound.load(_arg1); } public function setSound(_arg1:Sound){ sound = _arg1; } public function getPositionPercent():Number{ var _local1:Number = soundChannel.position; var _local2:Number = sound.length; var _local3:Number = ((sound.bytesTotal * _local2) / sound.bytesLoaded); return ((_local1 / _local3)); } public function soundComplete(_arg1:Event):void{ soundChannel.stop(); currentlyPlaying = false; } public function setVolume(_arg1:Number):void{ soundVolume = _arg1; soundTransformer.volume = soundVolume; soundChannel.soundTransform = soundTransformer; } public function getVolume():Number{ return (soundVolume); } } }//package soundClasses
Section 39
//MCButton (ui.MCButton) package ui { import flash.events.*; import flash.display.*; public class MCButton extends MovieClip { private var DOWN:String;// = "down" private var pressed:Boolean;// = false private var UP_FRAME:Number; private var target:Number; private var OVER:String;// = "over" private var OVER_FRAME:Number; private var UP:String;// = "up" public function MCButton(){ gotoAndStop(OVER); OVER_FRAME = currentFrame; gotoAndStop(UP); UP_FRAME = currentFrame; this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); this.addEventListener(MouseEvent.MOUSE_DOWN, this.onPress); this.addEventListener(MouseEvent.MOUSE_UP, this.onRelease); this.addEventListener(MouseEvent.ROLL_OUT, this.onRollOut); this.addEventListener(MouseEvent.ROLL_OVER, this.onRollOver); } public function onEnterFrame(_arg1:Event):void{ if (target != -1){ if (target < currentFrame){ gotoAndStop((currentFrame - 1)); }; if (target > currentFrame){ gotoAndStop((currentFrame + 1)); }; }; } public function onRollOver(_arg1:MouseEvent):void{ pressed = false; target = OVER_FRAME; dispatchEvent(new Event("onRollOver")); } public function onRelease(_arg1:MouseEvent):void{ if (pressed){ pressed = false; gotoAndStop(OVER); target = -1; dispatchEvent(new Event("onRelease")); }; } public function onRollOut(_arg1:MouseEvent):void{ target = UP_FRAME; dispatchEvent(new Event("onRollOut")); } public function onPress(_arg1:MouseEvent):void{ pressed = true; gotoAndStop(DOWN); target = -1; dispatchEvent(new Event("onPress")); } } }//package ui
Section 40
//ability_BTN (ability_BTN) package { import ui.*; public dynamic class ability_BTN extends MCButton { } }//package
Section 41
//abilityCategory_BTN (abilityCategory_BTN) package { import ui.*; public dynamic class abilityCategory_BTN extends MCButton { } }//package
Section 42
//abilityHighlight_MC (abilityHighlight_MC) package { import flash.display.*; public dynamic class abilityHighlight_MC extends MovieClip { } }//package
Section 43
//abilityIcon_MC (abilityIcon_MC) package { import flash.display.*; public dynamic class abilityIcon_MC extends MovieClip { public function abilityIcon_MC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 44
//abilityInfo_MC (abilityInfo_MC) package { import flash.display.*; import flash.text.*; public dynamic class abilityInfo_MC extends MovieClip { public var damage_txt:TextField; public var cooldown_txt:TextField; public var label_txt:TextField; public var description_txt:TextField; public var cost_txt:TextField; } }//package
Section 45
//abilityLearn_mp3 (abilityLearn_mp3) package { import flash.media.*; public dynamic class abilityLearn_mp3 extends Sound { } }//package
Section 46
//abilityPrompt_MC (abilityPrompt_MC) package { import flash.display.*; public dynamic class abilityPrompt_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 47
//abilityScreen_MC (abilityScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class abilityScreen_MC extends MovieClip { public var offensiveTree_mc:offensiveTree_MC; public var passive_btn:abilityCategory_BTN; public var supportTree_mc:supportTree_MC; public var back_btn:mainMenu_BTN; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var ability3_btn:ability_BTN; public var ability4_btn:ability_BTN; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var support_btn:abilityCategory_BTN; public var ap_txt:TextField; public var passiveTree_mc:passiveTree_MC; public var offensive_btn:abilityCategory_BTN; } }//package
Section 48
//abilityUpgrade_BTN (abilityUpgrade_BTN) package { import ui.*; public dynamic class abilityUpgrade_BTN extends MCButton { } }//package
Section 49
//affinityBar_MC (affinityBar_MC) package { import flash.display.*; import flash.text.*; public dynamic class affinityBar_MC extends MovieClip { public var bar_mc:MovieClip; public var pointer_mc:MovieClip; public var title_txt:TextField; public var angel_mc:MovieClip; public var devil_mc:MovieClip; } }//package
Section 50
//affinityBlastEvil_MC (affinityBlastEvil_MC) package { import flash.display.*; public dynamic class affinityBlastEvil_MC extends MovieClip { } }//package
Section 51
//affinityBlastGood_MC (affinityBlastGood_MC) package { import flash.display.*; public dynamic class affinityBlastGood_MC extends MovieClip { } }//package
Section 52
//annihilator_MC (annihilator_MC) package { import flash.display.*; public dynamic class annihilator_MC extends MovieClip { } }//package
Section 53
//award_mp3 (award_mp3) package { import flash.media.*; public dynamic class award_mp3 extends Sound { } }//package
Section 54
//awardPrompt_MC (awardPrompt_MC) package { import flash.display.*; public dynamic class awardPrompt_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 55
//ballLightning_MC (ballLightning_MC) package { import flash.display.*; public dynamic class ballLightning_MC extends MovieClip { } }//package
Section 56
//beam_mp3 (beam_mp3) package { import flash.media.*; public dynamic class beam_mp3 extends Sound { } }//package
Section 57
//BGmusic_mp3 (BGmusic_mp3) package { import flash.media.*; public dynamic class BGmusic_mp3 extends Sound { } }//package
Section 58
//bird_MC (bird_MC) package { import apocalypseClasses.*; public dynamic class bird_MC extends enemy { public function bird_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 59
//birdShadow_MC (birdShadow_MC) package { import flash.display.*; public dynamic class birdShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 60
//bite_mp3 (bite_mp3) package { import flash.media.*; public dynamic class bite_mp3 extends Sound { } }//package
Section 61
//blackCrab_MC (blackCrab_MC) package { import apocalypseClasses.*; public dynamic class blackCrab_MC extends enemy { public function blackCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 62
//blackCrabShadow_MC (blackCrabShadow_MC) package { import flash.display.*; public dynamic class blackCrabShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 63
//bolt_MC (bolt_MC) package { import flash.display.*; public dynamic class bolt_MC extends MovieClip { } }//package
Section 64
//bolt_mp3 (bolt_mp3) package { import flash.media.*; public dynamic class bolt_mp3 extends Sound { } }//package
Section 65
//boltGraphics_MC (boltGraphics_MC) package { import flash.display.*; public dynamic class boltGraphics_MC extends MovieClip { } }//package
Section 66
//boltGraphics2_MC (boltGraphics2_MC) package { import flash.display.*; public dynamic class boltGraphics2_MC extends MovieClip { } }//package
Section 67
//bossCrab_MC (bossCrab_MC) package { import apocalypseClasses.*; public dynamic class bossCrab_MC extends enemy { public function bossCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 68
//brainBomb_MC (brainBomb_MC) package { import flash.display.*; public dynamic class brainBomb_MC extends MovieClip { } }//package
Section 69
//brainBomb_mp3 (brainBomb_mp3) package { import flash.media.*; public dynamic class brainBomb_mp3 extends Sound { } }//package
Section 70
//brainBombExplosion_MC (brainBombExplosion_MC) package { import flash.display.*; public dynamic class brainBombExplosion_MC extends MovieClip { } }//package
Section 71
//CairoArea_MC (CairoArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class CairoArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 72
//cloudCover_MC (cloudCover_MC) package { import flash.display.*; public dynamic class cloudCover_MC extends MovieClip { public function cloudCover_MC(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 73
//cooldown_MC (cooldown_MC) package { import flash.display.*; import flash.text.*; public dynamic class cooldown_MC extends MovieClip { public var reload_txt:TextField; } }//package
Section 74
//CopacabanaBeachArea_MC (CopacabanaBeachArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class CopacabanaBeachArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 75
//cripplingMist_MC (cripplingMist_MC) package { import flash.display.*; public dynamic class cripplingMist_MC extends MovieClip { public function cripplingMist_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 76
//damage_MC (damage_MC) package { import flash.display.*; import flash.text.*; public dynamic class damage_MC extends MovieClip { public var healAmt_txt:TextField; public var damageAmt_txt:TextField; } }//package
Section 77
//daylight_MC (daylight_MC) package { import flash.display.*; public dynamic class daylight_MC extends MovieClip { } }//package
Section 78
//deathInfo_MC (deathInfo_MC) package { import flash.display.*; public dynamic class deathInfo_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 79
//debugScreen_MC (debugScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class debugScreen_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var bug_txt:TextField; } }//package
Section 80
//delete_BTN (delete_BTN) package { import ui.*; public dynamic class delete_BTN extends MCButton { } }//package
Section 81
//deletePrompt_MC (deletePrompt_MC) package { import flash.display.*; public dynamic class deletePrompt_MC extends MovieClip { public var yes_btn:mainMenu_BTN; public var no_btn:mainMenu_BTN; } }//package
Section 82
//demonCrab_MC (demonCrab_MC) package { import apocalypseClasses.*; public dynamic class demonCrab_MC extends enemy { public function demonCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 83
//destination_BTN (destination_BTN) package { import ui.*; public dynamic class destination_BTN extends MCButton { } }//package
Section 84
//destinationInfo_MC (destinationInfo_MC) package { import flash.display.*; import flash.text.*; public dynamic class destinationInfo_MC extends MovieClip { public var noDamage2_mc:MovieClip; public var angel_mc:MovieClip; public var neutral_mc:MovieClip; public var label_txt:TextField; public var remaining_txt:TextField; public var difficulty_txt:TextField; public var killed_txt:TextField; public var noDamage3_mc:MovieClip; public var warrior_mc:MovieClip; public var noDamage1_mc:MovieClip; public var saved_txt:TextField; public var devil_mc:MovieClip; public var noAwards_mc:MovieClip; } }//package
Section 85
//earthquake_MC (earthquake_MC) package { import flash.display.*; public dynamic class earthquake_MC extends MovieClip { } }//package
Section 86
//earthquake_mp3 (earthquake_mp3) package { import flash.media.*; public dynamic class earthquake_mp3 extends Sound { } }//package
Section 87
//electrify_mp3 (electrify_mp3) package { import flash.media.*; public dynamic class electrify_mp3 extends Sound { } }//package
Section 88
//enemy1_MC (enemy1_MC) package { import apocalypseClasses.*; public dynamic class enemy1_MC extends enemy { public function enemy1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("cells"); } } }//package
Section 89
//enemy1Shadow_MC (enemy1Shadow_MC) package { import flash.display.*; public dynamic class enemy1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 90
//enemy2_MC (enemy2_MC) package { import apocalypseClasses.*; public dynamic class enemy2_MC extends enemy { public function enemy2_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 91
//enemy2Shadow_MC (enemy2Shadow_MC) package { import flash.display.*; public dynamic class enemy2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 92
//enemy3_MC (enemy3_MC) package { import apocalypseClasses.*; public dynamic class enemy3_MC extends enemy { public function enemy3_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 93
//enemy3Shadow_MC (enemy3Shadow_MC) package { import flash.display.*; public dynamic class enemy3Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 94
//enemy4_MC (enemy4_MC) package { import apocalypseClasses.*; public dynamic class enemy4_MC extends enemy { public function enemy4_MC(){ addFrameScript(0, frame1, 69, frame70); } function frame1(){ stop(); } function frame70(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 95
//enemy4Shadow_MC (enemy4Shadow_MC) package { import flash.display.*; public dynamic class enemy4Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 96
//enemy5_MC (enemy5_MC) package { import apocalypseClasses.*; public dynamic class enemy5_MC extends enemy { public function enemy5_MC(){ addFrameScript(0, frame1, 69, frame70); } function frame1(){ stop(); } function frame70(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 97
//enemy5Shadow_MC (enemy5Shadow_MC) package { import flash.display.*; public dynamic class enemy5Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 98
//enemy6_MC (enemy6_MC) package { import apocalypseClasses.*; public dynamic class enemy6_MC extends enemy { public function enemy6_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 99
//enemy7_MC (enemy7_MC) package { import apocalypseClasses.*; public dynamic class enemy7_MC extends enemy { public function enemy7_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 100
//enemy8_MC (enemy8_MC) package { import apocalypseClasses.*; public dynamic class enemy8_MC extends enemy { public function enemy8_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 101
//enemy8Shadow_MC (enemy8Shadow_MC) package { import flash.display.*; public dynamic class enemy8Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 102
//enemyBurnt_MC (enemyBurnt_MC) package { import flash.display.*; public dynamic class enemyBurnt_MC extends MovieClip { } }//package
Section 103
//enemyDeath_MC (enemyDeath_MC) package { import flash.display.*; public dynamic class enemyDeath_MC extends MovieClip { } }//package
Section 104
//enemyDeath_mp3 (enemyDeath_mp3) package { import flash.media.*; public dynamic class enemyDeath_mp3 extends Sound { } }//package
Section 105
//errorScreen_MC (errorScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class errorScreen_MC extends MovieClip { public var scores_txt:TextField; public var back_btn:mainMenu_BTN; } }//package
Section 106
//eruption_MC (eruption_MC) package { import flash.display.*; public dynamic class eruption_MC extends MovieClip { public function eruption_MC(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 107
//eruptionHole_MC (eruptionHole_MC) package { import flash.display.*; public dynamic class eruptionHole_MC extends MovieClip { public function eruptionHole_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 108
//Explosion_MC (Explosion_MC) package { import flash.display.*; public dynamic class Explosion_MC extends MovieClip { } }//package
Section 109
//explosion_mp3 (explosion_mp3) package { import flash.media.*; public dynamic class explosion_mp3 extends Sound { } }//package
Section 110
//fileScreen_MC (fileScreen_MC) package { import flash.display.*; public dynamic class fileScreen_MC extends MovieClip { public var file1_btn:mainMenu_BTN; public var file2_btn:mainMenu_BTN; public var back_btn:mainMenu_BTN; public var file3_btn:mainMenu_BTN; } }//package
Section 111
//FinalArea_MC (FinalArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class FinalArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:finalMoon_MC; public var ground_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:finalSun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 112
//finalMoon_MC (finalMoon_MC) package { import flash.display.*; public dynamic class finalMoon_MC extends MovieClip { public var moon:MovieClip; } }//package
Section 113
//finalSun_MC (finalSun_MC) package { import flash.display.*; public dynamic class finalSun_MC extends MovieClip { public var sun:MovieClip; } }//package
Section 114
//fire_mp3 (fire_mp3) package { import flash.media.*; public dynamic class fire_mp3 extends Sound { } }//package
Section 115
//fireball_MC (fireball_MC) package { import flash.display.*; public dynamic class fireball_MC extends MovieClip { } }//package
Section 116
//fireball_mp3 (fireball_mp3) package { import flash.media.*; public dynamic class fireball_mp3 extends Sound { } }//package
Section 117
//flameSnake_MC (flameSnake_MC) package { import flash.display.*; public dynamic class flameSnake_MC extends MovieClip { } }//package
Section 118
//flare_MC (flare_MC) package { import flash.display.*; public dynamic class flare_MC extends MovieClip { } }//package
Section 119
//flare_mp3 (flare_mp3) package { import flash.media.*; public dynamic class flare_mp3 extends Sound { } }//package
Section 120
//FortBraggArea_MC (FortBraggArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class FortBraggArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 121
//frenchie1_MC (frenchie1_MC) package { import apocalypseClasses.*; public dynamic class frenchie1_MC extends enemy { public function frenchie1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 122
//frenchie1Shadow_MC (frenchie1Shadow_MC) package { import flash.display.*; public dynamic class frenchie1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 123
//frenchie2_MC (frenchie2_MC) package { import apocalypseClasses.*; public dynamic class frenchie2_MC extends enemy { public function frenchie2_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 124
//GalapagosIslandsArea_MC (GalapagosIslandsArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class GalapagosIslandsArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 125
//game_MC (game_MC) package { import apocalypseClasses.*; public dynamic class game_MC extends game { } }//package
Section 126
//gameClearedPopup_MC (gameClearedPopup_MC) package { import flash.display.*; public dynamic class gameClearedPopup_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 127
//gamePausedPopUp_MC (gamePausedPopUp_MC) package { import flash.display.*; public dynamic class gamePausedPopUp_MC extends MovieClip { public var restart_btn:mainMenu_BTN; public var quit_btn:mainMenu_BTN; } }//package
Section 128
//gameSavedPopUp_MC (gameSavedPopUp_MC) package { import flash.display.*; public dynamic class gameSavedPopUp_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 129
//grabbedAbility_MC (grabbedAbility_MC) package { import flash.display.*; import flash.text.*; public dynamic class grabbedAbility_MC extends MovieClip { public var number_txt:TextField; public var icon_mc:abilityIcon_MC; } }//package
Section 130
//grade_MC (grade_MC) package { import flash.display.*; public dynamic class grade_MC extends MovieClip { public function grade_MC(){ addFrameScript(0, frame1, 9, frame10, 18, frame19, 27, frame28, 36, frame37, 45, frame46); } function frame37(){ stop(); } function frame28(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame10(){ stop(); } function frame46(){ stop(); } } }//package
Section 131
//gradeGiven_mp3 (gradeGiven_mp3) package { import flash.media.*; public dynamic class gradeGiven_mp3 extends Sound { } }//package
Section 132
//greatPlainsArea_MC (greatPlainsArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class greatPlainsArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 133
//greenBeret_MC (greenBeret_MC) package { import apocalypseClasses.*; public dynamic class greenBeret_MC extends enemy { public function greenBeret_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 134
//greenBeretMelee_MC (greenBeretMelee_MC) package { import apocalypseClasses.*; public dynamic class greenBeretMelee_MC extends enemy { public function greenBeretMelee_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 135
//greenBeretMeleeShadow_MC (greenBeretMeleeShadow_MC) package { import flash.display.*; public dynamic class greenBeretMeleeShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 136
//greenBeretPistol_MC (greenBeretPistol_MC) package { import apocalypseClasses.*; public dynamic class greenBeretPistol_MC extends enemy { public function greenBeretPistol_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 137
//greenBeretShadow_MC (greenBeretShadow_MC) package { import flash.display.*; public dynamic class greenBeretShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 138
//heal_MC (heal_MC) package { import flash.display.*; import flash.text.*; public dynamic class heal_MC extends MovieClip { public var healAmt_txt:TextField; } }//package
Section 139
//heal_mp3 (heal_mp3) package { import flash.media.*; public dynamic class heal_mp3 extends Sound { } }//package
Section 140
//highScoresScreen_MC (highScoresScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class highScoresScreen_MC extends MovieClip { public var scores_txt:TextField; public var back_btn:mainMenu_BTN; } }//package
Section 141
//hp_BTN (hp_BTN) package { import ui.*; public dynamic class hp_BTN extends MCButton { } }//package
Section 142
//imposter1_MC (imposter1_MC) package { import apocalypseClasses.*; public dynamic class imposter1_MC extends enemy { public function imposter1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 143
//imposter2_MC (imposter2_MC) package { import apocalypseClasses.*; public dynamic class imposter2_MC extends enemy { public function imposter2_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 144
//imposter2Shadow_MC (imposter2Shadow_MC) package { import flash.display.*; public dynamic class imposter2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 145
//jamieOgre_MC (jamieOgre_MC) package { import apocalypseClasses.*; public dynamic class jamieOgre_MC extends enemy { public function jamieOgre_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 146
//jamieOgreShadow_MC (jamieOgreShadow_MC) package { import flash.display.*; public dynamic class jamieOgreShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 147
//jetpackGuy1_MC (jetpackGuy1_MC) package { import apocalypseClasses.*; public dynamic class jetpackGuy1_MC extends enemy { public function jetpackGuy1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 148
//jetpackGuy1Shadow_MC (jetpackGuy1Shadow_MC) package { import flash.display.*; public dynamic class jetpackGuy1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 149
//jetpackGuy2_MC (jetpackGuy2_MC) package { import apocalypseClasses.*; public dynamic class jetpackGuy2_MC extends enemy { public function jetpackGuy2_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 150
//jetpackGuy2Shadow_MC (jetpackGuy2Shadow_MC) package { import flash.display.*; public dynamic class jetpackGuy2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 151
//knifer_MC (knifer_MC) package { import apocalypseClasses.*; public dynamic class knifer_MC extends enemy { public function knifer_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 152
//landmine_MC (landmine_MC) package { import flash.display.*; public dynamic class landmine_MC extends MovieClip { public function landmine_MC(){ addFrameScript(149, frame150); } function frame150(){ stop(); } } }//package
Section 153
//levitate_mp3 (levitate_mp3) package { import flash.media.*; public dynamic class levitate_mp3 extends Sound { } }//package
Section 154
//levitateEffect_MC (levitateEffect_MC) package { import flash.display.*; public dynamic class levitateEffect_MC extends MovieClip { } }//package
Section 155
//longText_BTN (longText_BTN) package { import ui.*; public dynamic class longText_BTN extends MCButton { } }//package
Section 156
//machineGunner_MC (machineGunner_MC) package { import apocalypseClasses.*; public dynamic class machineGunner_MC extends enemy { public function machineGunner_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 157
//mainMenu_BTN (mainMenu_BTN) package { import ui.*; public dynamic class mainMenu_BTN extends MCButton { } }//package
Section 158
//mainMenu_MC (mainMenu_MC) package { import flash.display.*; public dynamic class mainMenu_MC extends MovieClip { public var loadGame_btn:mainMenu_BTN; public var sponsor_btn:sideHatch_BTN; public var delete_btn:delete_BTN; public var options_btn:mainMenu_BTN; public var newGame_btn:mainMenu_BTN; } }//package
Section 159
//meteor_MC (meteor_MC) package { import flash.display.*; public dynamic class meteor_MC extends MovieClip { } }//package
Section 160
//meteor_mp3 (meteor_mp3) package { import flash.media.*; public dynamic class meteor_mp3 extends Sound { } }//package
Section 161
//meteorCrater_MC (meteorCrater_MC) package { import flash.display.*; public dynamic class meteorCrater_MC extends MovieClip { public function meteorCrater_MC(){ addFrameScript(54, frame55); } function frame55(){ stop(); } } }//package
Section 162
//mist_mp3 (mist_mp3) package { import flash.media.*; public dynamic class mist_mp3 extends Sound { } }//package
Section 163
//MoscowArea_MC (MoscowArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class MoscowArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 164
//MumbaiArea_MC (MumbaiArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class MumbaiArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 165
//music_BTN (music_BTN) package { import ui.*; public dynamic class music_BTN extends MCButton { public function music_BTN(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package
Section 166
//noDamageBonus1_MC (noDamageBonus1_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus1_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 167
//noDamageBonus2_MC (noDamageBonus2_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus2_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 168
//noDamageBonus3_MC (noDamageBonus3_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus3_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 169
//NYCArea_MC (NYCArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class NYCArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 170
//offensiveTree_MC (offensiveTree_MC) package { import flash.display.*; public dynamic class offensiveTree_MC extends MovieClip { public var BallLightning_btn:abilityUpgrade_BTN; public var FlameSnake_btn:abilityUpgrade_BTN; public var Flare_btn:abilityUpgrade_BTN; public var Earthquake_btn:abilityUpgrade_BTN; public var StormBolts_btn:abilityUpgrade_BTN; public var Apocalypse_btn:abilityUpgrade_BTN; public var Eruption_btn:abilityUpgrade_BTN; public var Bolt_btn:abilityUpgrade_BTN; public var Tsunami_btn:abilityUpgrade_BTN; public var VampireBite_btn:abilityUpgrade_BTN; public var Meteor_btn:abilityUpgrade_BTN; public var MineField_btn:abilityUpgrade_BTN; public var AffinityBlast_btn:abilityUpgrade_BTN; public var Annihilator_btn:abilityUpgrade_BTN; public var FlareStorm_btn:abilityUpgrade_BTN; public var Fireball_btn:abilityUpgrade_BTN; public var Landmine_btn:abilityUpgrade_BTN; } }//package
Section 171
//ooze_mp3 (ooze_mp3) package { import flash.media.*; public dynamic class ooze_mp3 extends Sound { } }//package
Section 172
//oozinate_MC (oozinate_MC) package { import flash.display.*; public dynamic class oozinate_MC extends MovieClip { public function oozinate_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 173
//option_BTN (option_BTN) package { import ui.*; public dynamic class option_BTN extends MCButton { } }//package
Section 174
//options_MC (options_MC) package { import flash.display.*; public dynamic class options_MC extends MovieClip { public var shadows_btn:mainMenu_BTN; public var music_btn:mainMenu_BTN; public var quality_btn:mainMenu_BTN; public var back_btn:mainMenu_BTN; public var sound_btn:mainMenu_BTN; } }//package
Section 175
//ParisArea_MC (ParisArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class ParisArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 176
//passiveTree_MC (passiveTree_MC) package { import flash.display.*; public dynamic class passiveTree_MC extends MovieClip { public var Savior_btn:abilityUpgrade_BTN; public var Photosynthesis_btn:abilityUpgrade_BTN; public var SolarPower_btn:abilityUpgrade_BTN; public var LunarPower_btn:abilityUpgrade_BTN; public var SolarEnergy_btn:abilityUpgrade_BTN; public var Oozinate_btn:abilityUpgrade_BTN; public var BoltMaster_btn:abilityUpgrade_BTN; public var FireMaster_btn:abilityUpgrade_BTN; public var LunarEnergy_btn:abilityUpgrade_BTN; public var Armor_btn:abilityUpgrade_BTN; public var SurvivorMagnet_btn:abilityUpgrade_BTN; } }//package
Section 177
//player_MC (player_MC) package { import flash.display.*; public dynamic class player_MC extends MovieClip { public var shadowAffinity_mc:playerAffinityShadow_MC; public var shadow2hand_mc:player2HandShadow_MC; public var shadowIdle_mc:playerIdleShadow_MC; public var shadowFwd_mc:playerFwdShadow_MC; public var affinityOverlay_mc:MovieClip; public var shadow1hand_mc:player1HandShadow_MC; public function player_MC(){ addFrameScript(9, frame10, 19, frame20, 29, frame30, 38, frame39, 48, frame49, 58, frame59, 68, frame69, 78, frame79, 88, frame89, 98, frame99, 108, frame109, 118, frame119); } function frame30(){ gotoAndStop("Idle"); } function frame10(){ stop(); } function frame99(){ gotoAndStop("Idle"); } function frame79(){ gotoAndStop("Idle"); } function frame59(){ gotoAndStop("Idle"); } function frame39(){ gotoAndStop("Idle"); } function frame119(){ gotoAndStop("Idle"); } function frame20(){ gotoAndStop("Idle"); } function frame109(){ gotoAndStop("Idle"); } function frame89(){ gotoAndStop("Idle"); } function frame69(){ gotoAndStop("Idle"); } function frame49(){ gotoAndStop("Idle"); } } }//package
Section 178
//player1HandShadow_MC (player1HandShadow_MC) package { import flash.display.*; public dynamic class player1HandShadow_MC extends MovieClip { public var shadow:MovieClip; public var shadow_mc:MovieClip; } }//package
Section 179
//player2HandShadow_MC (player2HandShadow_MC) package { import flash.display.*; public dynamic class player2HandShadow_MC extends MovieClip { public var shadow:MovieClip; public var shadow_mc:MovieClip; } }//package
Section 180
//playerAffinityShadow_MC (playerAffinityShadow_MC) package { import flash.display.*; public dynamic class playerAffinityShadow_MC extends MovieClip { public var shadow_mc:MovieClip; } }//package
Section 181
//playerDamage_mp3 (playerDamage_mp3) package { import flash.media.*; public dynamic class playerDamage_mp3 extends Sound { } }//package
Section 182
//playerFwdShadow_MC (playerFwdShadow_MC) package { import flash.display.*; public dynamic class playerFwdShadow_MC extends MovieClip { public var shadow:MovieClip; public var shadow_mc:MovieClip; } }//package
Section 183
//playerIdleShadow_MC (playerIdleShadow_MC) package { import flash.display.*; public dynamic class playerIdleShadow_MC extends MovieClip { public var shadow:MovieClip; public var shadow_mc:MovieClip; } }//package
Section 184
//popup_mp3 (popup_mp3) package { import flash.media.*; public dynamic class popup_mp3 extends Sound { } }//package
Section 185
//pregame_MC (pregame_MC) package { import flash.display.*; public dynamic class pregame_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var start_btn:mainMenu_BTN; } }//package
Section 186
//puddle_MC (puddle_MC) package { import flash.display.*; public dynamic class puddle_MC extends MovieClip { public function puddle_MC(){ addFrameScript(88, frame89); } function frame89(){ gotoAndStop("start"); } } }//package
Section 187
//pushback_MC (pushback_MC) package { import flash.display.*; public dynamic class pushback_MC extends MovieClip { } }//package
Section 188
//pushback_mp3 (pushback_mp3) package { import flash.media.*; public dynamic class pushback_mp3 extends Sound { } }//package
Section 189
//quality_BTN (quality_BTN) package { import ui.*; public dynamic class quality_BTN extends MCButton { public function quality_BTN(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package
Section 190
//rain_mp3 (rain_mp3) package { import flash.media.*; public dynamic class rain_mp3 extends Sound { } }//package
Section 191
//rainDrop_MC (rainDrop_MC) package { import flash.display.*; public dynamic class rainDrop_MC extends MovieClip { } }//package
Section 192
//rainStorm_MC (rainStorm_MC) package { import flash.display.*; public dynamic class rainStorm_MC extends MovieClip { } }//package
Section 193
//redCrab_MC (redCrab_MC) package { import apocalypseClasses.*; public dynamic class redCrab_MC extends enemy { public function redCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 194
//rocketeer1_MC (rocketeer1_MC) package { import apocalypseClasses.*; public dynamic class rocketeer1_MC extends enemy { public function rocketeer1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 195
//rocketeer2_MC (rocketeer2_MC) package { import apocalypseClasses.*; public dynamic class rocketeer2_MC extends enemy { public function rocketeer2_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 196
//sarahaDesertArea_MC (sarahaDesertArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class sarahaDesertArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 197
//save_BTN (save_BTN) package { import ui.*; public dynamic class save_BTN extends MCButton { public function save_BTN(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package
Section 198
//saved_mp3 (saved_mp3) package { import flash.media.*; public dynamic class saved_mp3 extends Sound { } }//package
Section 199
//scoreScreen_MC (scoreScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class scoreScreen_MC extends MovieClip { public var scores_txt:TextField; public var submit_btn:mainMenu_BTN; public var finalScore_txt:TextField; public var grade_mc:grade_MC; } }//package
Section 200
//secondSun_MC (secondSun_MC) package { import flash.display.*; public dynamic class secondSun_MC extends MovieClip { public function secondSun_MC(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 201
//setTrap_mp3 (setTrap_mp3) package { import flash.media.*; public dynamic class setTrap_mp3 extends Sound { } }//package
Section 202
//sideHatch_BTN (sideHatch_BTN) package { import ui.*; public dynamic class sideHatch_BTN extends MCButton { } }//package
Section 203
//sludge_MC (sludge_MC) package { import flash.display.*; public dynamic class sludge_MC extends MovieClip { public function sludge_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 204
//smoke11 (smoke11) package { import flash.display.*; public dynamic class smoke11 extends MovieClip { } }//package
Section 205
//snare_MC (snare_MC) package { import flash.display.*; public dynamic class snare_MC extends MovieClip { public function snare_MC(){ addFrameScript(90, frame91); } function frame91(){ stop(); } } }//package
Section 206
//snare_mp3 (snare_mp3) package { import flash.media.*; public dynamic class snare_mp3 extends Sound { } }//package
Section 207
//sound_BTN (sound_BTN) package { import ui.*; public dynamic class sound_BTN extends MCButton { public function sound_BTN(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package
Section 208
//sun_MC (sun_MC) package { import flash.display.*; public dynamic class sun_MC extends MovieClip { public var sun:MovieClip; } }//package
Section 209
//supportTree_MC (supportTree_MC) package { import flash.display.*; public dynamic class supportTree_MC extends MovieClip { public var TimeFreeze_btn:abilityUpgrade_BTN; public var Sludge_btn:abilityUpgrade_BTN; public var SecondSun_btn:abilityUpgrade_BTN; public var Pushback_btn:abilityUpgrade_BTN; public var Levitate_btn:abilityUpgrade_BTN; public var Snare_btn:abilityUpgrade_BTN; public var ToxicOoze_btn:abilityUpgrade_BTN; public var SurvivorSafety_btn:abilityUpgrade_BTN; public var CripplingMist_btn:abilityUpgrade_BTN; public var RainStorm_btn:abilityUpgrade_BTN; public var Heal_btn:abilityUpgrade_BTN; public var BrainBomb_btn:abilityUpgrade_BTN; public var TimeShift_btn:abilityUpgrade_BTN; public var Vortex_btn:abilityUpgrade_BTN; public var CloudCover_btn:abilityUpgrade_BTN; } }//package
Section 210
//survivor1_MC (survivor1_MC) package { import apocalypseClasses.*; public dynamic class survivor1_MC extends survivor { } }//package
Section 211
//survivor1Shadow_MC (survivor1Shadow_MC) package { import flash.display.*; public dynamic class survivor1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 212
//survivor2_MC (survivor2_MC) package { import apocalypseClasses.*; public dynamic class survivor2_MC extends survivor { } }//package
Section 213
//survivor2Shadow_MC (survivor2Shadow_MC) package { import flash.display.*; public dynamic class survivor2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 214
//survivor3_MC (survivor3_MC) package { import apocalypseClasses.*; public dynamic class survivor3_MC extends survivor { } }//package
Section 215
//survivor3Shadow_MC (survivor3Shadow_MC) package { import flash.display.*; public dynamic class survivor3Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 216
//survivorBonus_MC (survivorBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 217
//survivorDeath_mp3 (survivorDeath_mp3) package { import flash.media.*; public dynamic class survivorDeath_mp3 extends Sound { } }//package
Section 218
//survivorHelp_MC (survivorHelp_MC) package { import flash.display.*; public dynamic class survivorHelp_MC extends MovieClip { } }//package
Section 219
//survivorKillBonus_MC (survivorKillBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorKillBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 220
//survivorKilled_MC (survivorKilled_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorKilled_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 221
//survivorSafety_mp3 (survivorSafety_mp3) package { import flash.media.*; public dynamic class survivorSafety_mp3 extends Sound { } }//package
Section 222
//survivorSaved_MC (survivorSaved_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorSaved_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 223
//survivorsClearedPopup_MC (survivorsClearedPopup_MC) package { import flash.display.*; public dynamic class survivorsClearedPopup_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 224
//survivorsSavedBonus_MC (survivorsSavedBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorsSavedBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 225
//timeFreeze_MC (timeFreeze_MC) package { import flash.display.*; public dynamic class timeFreeze_MC extends MovieClip { } }//package
Section 226
//timeShift_MC (timeShift_MC) package { import flash.display.*; public dynamic class timeShift_MC extends MovieClip { } }//package
Section 227
//timeShift_mp3 (timeShift_mp3) package { import flash.media.*; public dynamic class timeShift_mp3 extends Sound { } }//package
Section 228
//TokyoArea_MC (TokyoArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class TokyoArea_MC extends MovieClip { public var daylight_mc:daylight_MC; public var skyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var ap_txt:TextField; public var ability0_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability2_btn:ability_BTN; public var lowerTerrainDepth_mc:MovieClip; public var terrainDepth_mc:MovieClip; public var ability5_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability7_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ability4_btn:ability_BTN; public var sun_mc:sun_MC; public var player_mc:player_MC; public var ability3_btn:ability_BTN; public var hp_txt:TextField; public var enemyDepth_mc:MovieClip; } }//package
Section 229
//toxicOoze_MC (toxicOoze_MC) package { import flash.display.*; public dynamic class toxicOoze_MC extends MovieClip { public function toxicOoze_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 230
//tsunami_MC (tsunami_MC) package { import flash.display.*; public dynamic class tsunami_MC extends MovieClip { } }//package
Section 231
//tsunami_mp3 (tsunami_mp3) package { import flash.media.*; public dynamic class tsunami_mp3 extends Sound { } }//package
Section 232
//tsunamiGraphics_MC (tsunamiGraphics_MC) package { import flash.display.*; public dynamic class tsunamiGraphics_MC extends MovieClip { } }//package
Section 233
//tsunamiWater_MC (tsunamiWater_MC) package { import flash.display.*; public dynamic class tsunamiWater_MC extends MovieClip { public function tsunamiWater_MC(){ addFrameScript(89, frame90, 159, frame160); } function frame90(){ stop(); } function frame160(){ gotoAndStop("start"); } } }//package
Section 234
//tsunamiWater2_MC (tsunamiWater2_MC) package { import flash.display.*; public dynamic class tsunamiWater2_MC extends MovieClip { public function tsunamiWater2_MC(){ addFrameScript(89, frame90, 159, frame160); } function frame90(){ stop(); } function frame160(){ gotoAndStop("start"); } } }//package
Section 235
//turtle_MC (turtle_MC) package { import apocalypseClasses.*; public dynamic class turtle_MC extends enemy { public function turtle_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 236
//turtleShadow_MC (turtleShadow_MC) package { import flash.display.*; public dynamic class turtleShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 237
//vampireBite_MC (vampireBite_MC) package { import flash.display.*; public dynamic class vampireBite_MC extends MovieClip { } }//package
Section 238
//warriorBonus_MC (warriorBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class warriorBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 239
//worldMap_MC (worldMap_MC) package { import flash.display.*; import flash.text.*; public dynamic class worldMap_MC extends MovieClip { public var FinalBattle_xxx_btn:destination_BTN; public var nextTip_btn:mainMenu_BTN; public var dayNight_mc:MovieClip; public var ability_btn:mainMenu_BTN; public var title_txt:TextField; public var back_btn:mainMenu_BTN; public var tip_txt:TextField; public var Paris_32_btn:destination_BTN; public var Tokyo_100_btn:destination_BTN; public var save_btn:mainMenu_BTN; public var Cairo_22_btn:destination_BTN; public var GreatPlains_1_btn:destination_BTN; public var ap_txt:TextField; public var affinityBar_mc:affinityBar_MC; public var NYC_87_btn:destination_BTN; public var hp_btn:hp_BTN; public var GalapagosIslands_96_btn:destination_BTN; public var CopacabanaBeach_5_btn:destination_BTN; public var SaintPetersburg_63_btn:destination_BTN; public var SaharaDesert_14_btn:destination_BTN; public var Mumbai_75_btn:destination_BTN; public var FortBragg_48_btn:destination_BTN; } }//package
Section 240
//vortex_MC (vortex_MC) package { import flash.display.*; public dynamic class vortex_MC extends MovieClip { public function vortex_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 241
//vortex_mp3 (vortex_mp3) package { import flash.media.*; public dynamic class vortex_mp3 extends Sound { } }//package
Section 242
//wyvern_MC (wyvern_MC) package { import apocalypseClasses.*; public dynamic class wyvern_MC extends enemy { public function wyvern_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 243
//yesNoPrompt_MC (yesNoPrompt_MC) package { import flash.display.*; public dynamic class yesNoPrompt_MC extends MovieClip { public var yes_btn:mainMenu_BTN; public var no_btn:mainMenu_BTN; } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:60 103 196 202 218 222 224 227 397 409  Timeline
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:6
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Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:3 4 6 7 8Used by:15
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:15
Symbol 15 MovieClipUses:9 14Used by:218  Timeline
Symbol 16 FontUsed by:17 52 53 56 58 59 61 64 65 66 67 68 69 70 73 87 88 89 92 93 94 97 98 99 100 101 104 105 106 135 136 165 168 169 170 171 176 177 178 179 180 181 182 189 190 191 192 193 194 197 198 199 200 201 210 213 216 219 220 221 223 225 226 237 241 243 244 250 252 253 274 275 361 363 369 370 371 372 374 377 378 379 380 383 386 387 390 392 393 395 396 399 401 402 404 405 407 408 809 817 879 880 884 885 889 890 894 895 899 900 904 905 908 909 918 919 923 924 932 933 938 939 943 944 949 950 966 967 968 969 970 972 973 974 975 977 978 980 981 983 984 985 986 988 989 990 991 993 994 995 996 997 999 1000 1001 1002 1003 1005 1006 1007 1008 1009 1039 1040 1041 1097 1098 1177 1178 1179 1294 1295
Symbol 17 TextUses:16Used by:218  Timeline
Symbol 18 Sound {heal_mp3}
Symbol 19 Sound {survivorSafety_mp3}
Symbol 20 Sound {rain_mp3}
Symbol 21 Sound {bite_mp3}
Symbol 22 Sound {timeShift_mp3}
Symbol 23 Sound {snare_mp3}
Symbol 24 Sound {pushback_mp3}
Symbol 25 Sound {survivorDeath_mp3}
Symbol 26 Sound {award_mp3}
Symbol 27 Sound {mist_mp3}
Symbol 28 Sound {flare_mp3}
Symbol 29 Sound {brainBomb_mp3}
Symbol 30 Sound {explosion_mp3}
Symbol 31 Sound {BGmusic_mp3}
Symbol 32 Sound {tsunami_mp3}
Symbol 33 Sound {fireball_mp3}
Symbol 34 Sound {ooze_mp3}
Symbol 35 Sound {enemyDeath_mp3}
Symbol 36 Sound {levitate_mp3}
Symbol 37 Sound {saved_mp3}
Symbol 38 Sound {electrify_mp3}
Symbol 39 Sound {meteor_mp3}
Symbol 40 Sound {earthquake_mp3}
Symbol 41 Sound {popup_mp3}
Symbol 42 Sound {gradeGiven_mp3}
Symbol 43 Sound {setTrap_mp3}
Symbol 44 Sound {fire_mp3}
Symbol 45 Sound {playerDamage_mp3}
Symbol 46 Sound {abilityLearn_mp3}
Symbol 47 Sound {beam_mp3}
Symbol 48 Sound {bolt_mp3}
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Symbol 50 GraphicUses:49Used by:51
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Symbol 56 EditableTextUses:16Used by:57
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Symbol 83 MovieClipUses:82Used by:86  Timeline
Symbol 84 MovieClipUses:82Used by:86  Timeline
Symbol 85 MovieClipUses:82Used by:86  Timeline
Symbol 86 MovieClip {destinationInfo_MC}Uses:63 64 65 66 67 68 69 70 74 76 78 80 72 83 84 85Used by:Timeline
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Symbol 88 TextUses:16Used by:103
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Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:103  Timeline
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Symbol 100 TextUses:16Used by:102
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Symbol 139 GraphicUsed by:140
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Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:174 347  Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:174 347  Timeline
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Symbol 157 GraphicUsed by:160
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Symbol 160 MovieClip {music_BTN}Uses:156 157 159Used by:174 1296  Timeline
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
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Symbol 164 GraphicUsed by:166
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Symbol 173 GraphicUsed by:174
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Symbol 220 TextUses:16Used by:222
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Symbol 248 GraphicUsed by:249
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Symbol 251 MovieClip {hp_BTN}Uses:249 250Used by:276  Timeline
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Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:273  Timeline
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Symbol 282 GraphicUsed by:347
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Symbol 297 MovieClipUses:296Used by:347  Timeline
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Symbol 300 GraphicUsed by:301
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Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343 286Used by:347  Timeline
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:347  Timeline
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Symbol 350 GraphicUsed by:353
Symbol 351 EditableTextUses:145Used by:352
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Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip {supportTree_MC}Uses:354 352Used by:373
Symbol 356 GraphicUsed by:357
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Symbol 363 EditableTextUses:16Used by:373
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Symbol 365 GraphicUsed by:367
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Symbol 368 MovieClip {ability_BTN}Uses:138 347 364 367 140Used by:373 881 886 891 896 901 906 910 920 925 934 940 945  Timeline
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Symbol 382 GraphicUsed by:384
Symbol 383 TextUses:16Used by:384
Symbol 384 MovieClip {yesNoPrompt_MC}Uses:382 57 383Used by:Timeline
Symbol 385 GraphicUsed by:388 406
Symbol 386 TextUses:16Used by:388
Symbol 387 TextUses:16Used by:388
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Symbol 389 GraphicUsed by:391 403
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Symbol 392 TextUses:16Used by:394
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Symbol 398 GraphicUsed by:400
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Symbol 401 TextUses:16Used by:403
Symbol 402 TextUses:16Used by:403
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Symbol 404 TextUses:16Used by:406
Symbol 405 TextUses:16Used by:406
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Symbol 407 TextUses:16Used by:409
Symbol 408 TextUses:16Used by:409
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Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:413 1258
Symbol 413 MovieClipUses:117 119 127 129 410 132 412Used by:414 416  Timeline
Symbol 414 MovieClip {survivor3Shadow_MC}Uses:413Used by:416
Symbol 415 MovieClip {survivorHelp_MC}Uses:115Used by:416 419 423
Symbol 416 MovieClip {survivor3_MC}Uses:413 414 415Used by:Timeline
Symbol 417 MovieClipUses:117 119 127 129 410 132Used by:418 419  Timeline
Symbol 418 MovieClip {survivor2Shadow_MC}Uses:417Used by:419
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Symbol 420 GraphicUsed by:421
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Symbol 920 MovieClip {GalapagosIslandsArea_MC}Uses:814 816 6 912 917 874 878 918 919 368 818Used by:Timeline
Symbol 921 BitmapUsed by:922
Symbol 922 GraphicUses:921Used by:925
Symbol 923 EditableTextUses:16Used by:925
Symbol 924 EditableTextUses:16Used by:925
Symbol 925 MovieClip {FortBraggArea_MC}Uses:814 816 6 922 874 878 923 924 368 818Used by:Timeline
Symbol 926 GraphicUsed by:927 1095
Symbol 927 MovieClipUses:926Used by:928 929
Symbol 928 MovieClip {finalMoon_MC}Uses:927Used by:934
Symbol 929 MovieClip {finalSun_MC}Uses:927Used by:934  Timeline
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:934
Symbol 932 EditableTextUses:16Used by:934
Symbol 933 EditableTextUses:16Used by:934
Symbol 934 MovieClip {FinalArea_MC}Uses:928 929 6 931 874 878 932 933 368 818Used by:Timeline
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:940
Symbol 937 MovieClipUsed by:940
Symbol 938 EditableTextUses:16Used by:940
Symbol 939 EditableTextUses:16Used by:940
Symbol 940 MovieClip {CopacabanaBeachArea_MC}Uses:814 816 6 936 917 937 874 878 938 939 368 818Used by:Timeline
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:945
Symbol 943 EditableTextUses:16Used by:945
Symbol 944 EditableTextUses:16Used by:945
Symbol 945 MovieClip {CairoArea_MC}Uses:814 816 6 942 874 878 943 944 368 818Used by:Timeline
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:946Used by:948 1038  Timeline
Symbol 948 MovieClip {earthquake_MC}Uses:947Used by:Timeline
Symbol 949 EditableTextUses:16Used by:951
Symbol 950 EditableTextUses:16Used by:951
Symbol 951 MovieClip {damage_MC}Uses:949 950Used by:Timeline
Symbol 952 ShapeTweeningUsed by:954
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:952 953Used by:955 1176
Symbol 955 MovieClip {enemyDeath_MC}Uses:954Used by:Timeline
Symbol 956 ShapeTweeningUsed by:964
Symbol 957 GraphicUsed by:964
Symbol 958 ShapeTweeningUsed by:961
Symbol 959 ShapeTweeningUsed by:961
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:958 959 960Used by:964 1166
Symbol 962 ShapeTweeningUsed by:964
Symbol 963 GraphicUsed by:964
Symbol 964 MovieClipUses:956 957 961 962 963Used by:965  Timeline
Symbol 965 MovieClip {enemyBurnt_MC}Uses:964Used by:Timeline
Symbol 966 TextUses:16Used by:971
Symbol 967 TextUses:16Used by:971
Symbol 968 EditableTextUses:16Used by:971
Symbol 969 EditableTextUses:16Used by:971
Symbol 970 EditableTextUses:16Used by:971
Symbol 971 MovieClip {warriorBonus_MC}Uses:76 966 967 968 969 970Used by:Timeline
Symbol 972 TextUses:16Used by:976
Symbol 973 EditableTextUses:16Used by:976
Symbol 974 EditableTextUses:16Used by:976
Symbol 975 EditableTextUses:16Used by:976
Symbol 976 MovieClip {survivorsSavedBonus_MC}Uses:78 972 973 974 975Used by:Timeline
Symbol 977 TextUses:16Used by:979 982
Symbol 978 EditableTextUses:16Used by:979
Symbol 979 MovieClip {survivorSaved_MC}Uses:977 978Used by:Timeline
Symbol 980 TextUses:16Used by:982
Symbol 981 EditableTextUses:16Used by:982
Symbol 982 MovieClip {survivorKilled_MC}Uses:980 981 977Used by:Timeline
Symbol 983 TextUses:16Used by:987
Symbol 984 EditableTextUses:16Used by:987
Symbol 985 EditableTextUses:16Used by:987
Symbol 986 EditableTextUses:16Used by:987
Symbol 987 MovieClip {survivorKillBonus_MC}Uses:80 983 984 985 986Used by:Timeline
Symbol 988 TextUses:16Used by:992
Symbol 989 EditableTextUses:16Used by:992
Symbol 990 EditableTextUses:16Used by:992
Symbol 991 EditableTextUses:16Used by:992
Symbol 992 MovieClip {survivorBonus_MC}Uses:72 988 989 990 991Used by:Timeline
Symbol 993 TextUses:16Used by:998
Symbol 994 TextUses:16Used by:998
Symbol 995 EditableTextUses:16Used by:998
Symbol 996 EditableTextUses:16Used by:998
Symbol 997 EditableTextUses:16Used by:998
Symbol 998 MovieClip {noDamageBonus3_MC}Uses:82 993 994 995 996 997Used by:Timeline
Symbol 999 TextUses:16Used by:1004
Symbol 1000 TextUses:16Used by:1004
Symbol 1001 EditableTextUses:16Used by:1004
Symbol 1002 EditableTextUses:16Used by:1004
Symbol 1003 EditableTextUses:16Used by:1004
Symbol 1004 MovieClip {noDamageBonus2_MC}Uses:82 999 1000 1001 1002 1003Used by:Timeline
Symbol 1005 TextUses:16Used by:1010
Symbol 1006 TextUses:16Used by:1010
Symbol 1007 EditableTextUses:16Used by:1010
Symbol 1008 EditableTextUses:16Used by:1010
Symbol 1009 EditableTextUses:16Used by:1010
Symbol 1010 MovieClip {noDamageBonus1_MC}Uses:82 1005 1006 1007 1008 1009Used by:Timeline
Symbol 1011 ShapeTweeningUsed by:1032
Symbol 1012 ShapeTweeningUsed by:1032
Symbol 1013 ShapeTweeningUsed by:1032
Symbol 1014 ShapeTweeningUsed by:1032
Symbol 1015 ShapeTweeningUsed by:1032
Symbol 1016 ShapeTweeningUsed by:1032
Symbol 1017 ShapeTweeningUsed by:1032
Symbol 1018 ShapeTweeningUsed by:1032
Symbol 1019 GraphicUsed by:1032
Symbol 1020 ShapeTweeningUsed by:1032
Symbol 1021 GraphicUsed by:1032
Symbol 1022 ShapeTweeningUsed by:1032
Symbol 1023 ShapeTweeningUsed by:1032
Symbol 1024 GraphicUsed by:1032
Symbol 1025 ShapeTweeningUsed by:1032
Symbol 1026 ShapeTweeningUsed by:1032
Symbol 1027 ShapeTweeningUsed by:1032
Symbol 1028 ShapeTweeningUsed by:1032
Symbol 1029 ShapeTweeningUsed by:1032
Symbol 1030 GraphicUsed by:1032
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClipUses:1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031Used by:1033  Timeline
Symbol 1033 MovieClip {vortex_MC}Uses:1032Used by:Timeline
Symbol 1034 MovieClipUses:313Used by:1037 1038  Timeline
Symbol 1035 GraphicUsed by:1036
Symbol 1036 MovieClipUses:1035Used by:1037  Timeline
Symbol 1037 MovieClip {timeShift_MC}Uses:1034 1036Used by:Timeline
Symbol 1038 MovieClip {timeFreeze_MC}Uses:1034 947Used by:Timeline
Symbol 1039 TextUses:16Used by:1044 1180
Symbol 1040 TextUses:16Used by:1044 1180
Symbol 1041 TextUses:16Used by:1044 1180
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClipUses:1042Used by:1044
Symbol 1044 MovieClip {snare_MC}Uses:320 1039 1040 1041 1043Used by:Timeline
Symbol 1045 ShapeTweeningUsed by:1052
Symbol 1046 ShapeTweeningUsed by:1052
Symbol 1047 GraphicUsed by:1052
Symbol 1048 ShapeTweeningUsed by:1052
Symbol 1049 ShapeTweeningUsed by:1052
Symbol 1050 GraphicUsed by:1052
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClipUses:1045 1046 1047 1048 1049 1050 1051Used by:1053 1054 1055
Symbol 1053 MovieClip {toxicOoze_MC}Uses:1052Used by:Timeline
Symbol 1054 MovieClip {sludge_MC}Uses:1052Used by:Timeline
Symbol 1055 MovieClip {oozinate_MC}Uses:1052Used by:Timeline
Symbol 1056 MovieClip {secondSun_MC}Uses:110Used by:Timeline
Symbol 1057 ShapeTweeningUsed by:1060
Symbol 1058 ShapeTweeningUsed by:1060
Symbol 1059 GraphicUsed by:1060
Symbol 1060 MovieClipUses:1057 1058 1059Used by:1066  Timeline
Symbol 1061 ShapeTweeningUsed by:1064
Symbol 1062 ShapeTweeningUsed by:1064
Symbol 1063 GraphicUsed by:1064
Symbol 1064 MovieClipUses:1061 1062 1063Used by:1065  Timeline
Symbol 1065 MovieClip {rainDrop_MC}Uses:1064Used by:1066  Timeline
Symbol 1066 MovieClip {rainStorm_MC}Uses:1060 1065Used by:Timeline
Symbol 1067 ShapeTweeningUsed by:1070
Symbol 1068 ShapeTweeningUsed by:1070
Symbol 1069 GraphicUsed by:1070
Symbol 1070 MovieClipUses:1067 1068 1069Used by:1090  Timeline
Symbol 1071 GraphicUsed by:1090
Symbol 1072 ShapeTweeningUsed by:1089
Symbol 1073 ShapeTweeningUsed by:1089
Symbol 1074 ShapeTweeningUsed by:1089
Symbol 1075 GraphicUsed by:1089
Symbol 1076 ShapeTweeningUsed by:1089
Symbol 1077 GraphicUsed by:1089
Symbol 1078 ShapeTweeningUsed by:1089
Symbol 1079 ShapeTweeningUsed by:1089
Symbol 1080 ShapeTweeningUsed by:1089
Symbol 1081 GraphicUsed by:1089
Symbol 1082 ShapeTweeningUsed by:1089
Symbol 1083 ShapeTweeningUsed by:1089
Symbol 1084 ShapeTweeningUsed by:1089
Symbol 1085 ShapeTweeningUsed by:1089
Symbol 1086 ShapeTweeningUsed by:1089
Symbol 1087 ShapeTweeningUsed by:1089
Symbol 1088 ShapeTweeningUsed by:1089
Symbol 1089 MovieClipUses:1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088Used by:1090
Symbol 1090 MovieClip {puddle_MC}Uses:1070 1071 1089Used by:Timeline
Symbol 1091 ShapeTweeningUsed by:1093
Symbol 1092 GraphicUsed by:1093
Symbol 1093 MovieClipUses:1091 1092Used by:1094  Timeline
Symbol 1094 MovieClip {pushback_MC}Uses:1093Used by:Timeline
Symbol 1095 MovieClipUses:926Used by:1096  Timeline
Symbol 1096 MovieClip {levitateEffect_MC}Uses:1095Used by:Timeline
Symbol 1097 EditableTextUses:16Used by:1099
Symbol 1098 EditableTextUses:16Used by:1099
Symbol 1099 MovieClip {heal_MC}Uses:1097 1098Used by:Timeline
Symbol 1100 ShapeTweeningUsed by:1102
Symbol 1101 ShapeTweeningUsed by:1102
Symbol 1102 MovieClipUses:1100 1101 327Used by:1103  Timeline
Symbol 1103 MovieClip {cripplingMist_MC}Uses:156 1102Used by:Timeline
Symbol 1104 ShapeTweeningUsed by:1107
Symbol 1105 ShapeTweeningUsed by:1107
Symbol 1106 GraphicUsed by:1107
Symbol 1107 MovieClipUses:1104 1105 1106Used by:1108  Timeline
Symbol 1108 MovieClipUses:1107Used by:1109
Symbol 1109 MovieClip {cloudCover_MC}Uses:1108Used by:Timeline
Symbol 1110 ShapeTweeningUsed by:1115
Symbol 1111 ShapeTweeningUsed by:1115
Symbol 1112 ShapeTweeningUsed by:1115
Symbol 1113 GraphicUsed by:1115
Symbol 1114 ShapeTweeningUsed by:1115
Symbol 1115 MovieClipUses:1110 1111 1112 1113 1114Used by:1116 1117 1180
Symbol 1116 MovieClip {Explosion_MC}Uses:1115Used by:Timeline
Symbol 1117 MovieClip {brainBombExplosion_MC}Uses:1115Used by:Timeline
Symbol 1118 ShapeTweeningUsed by:1120
Symbol 1119 GraphicUsed by:1120
Symbol 1120 MovieClipUses:1118 1119Used by:1121  Timeline
Symbol 1121 MovieClip {brainBomb_MC}Uses:1120Used by:Timeline
Symbol 1122 ShapeTweeningUsed by:1125
Symbol 1123 ShapeTweeningUsed by:1125
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClipUses:1122 1123 1124Used by:1126  Timeline
Symbol 1126 MovieClip {vampireBite_MC}Uses:1125Used by:Timeline
Symbol 1127 GraphicUsed by:1153 1154
Symbol 1128 ShapeTweeningUsed by:1131
Symbol 1129 ShapeTweeningUsed by:1131
Symbol 1130 GraphicUsed by:1131
Symbol 1131 MovieClipUses:1128 1129 1130Used by:1153 1154
Symbol 1132 ShapeTweeningUsed by:1152
Symbol 1133 ShapeTweeningUsed by:1152
Symbol 1134 ShapeTweeningUsed by:1152
Symbol 1135 GraphicUsed by:1152
Symbol 1136 ShapeTweeningUsed by:1152
Symbol 1137 GraphicUsed by:1152
Symbol 1138 ShapeTweeningUsed by:1152
Symbol 1139 ShapeTweeningUsed by:1152
Symbol 1140 GraphicUsed by:1152
Symbol 1141 ShapeTweeningUsed by:1152
Symbol 1142 ShapeTweeningUsed by:1152
Symbol 1143 ShapeTweeningUsed by:1152
Symbol 1144 ShapeTweeningUsed by:1152
Symbol 1145 GraphicUsed by:1152
Symbol 1146 ShapeTweeningUsed by:1152
Symbol 1147 ShapeTweeningUsed by:1152
Symbol 1148 ShapeTweeningUsed by:1152
Symbol 1149 ShapeTweeningUsed by:1152
Symbol 1150 ShapeTweeningUsed by:1152
Symbol 1151 ShapeTweeningUsed by:1152
Symbol 1152 MovieClipUses:1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151Used by:1153 1154
Symbol 1153 MovieClip {tsunamiWater2_MC}Uses:1127 1131 1152Used by:Timeline
Symbol 1154 MovieClip {tsunamiWater_MC}Uses:1127 1131 1152Used by:Timeline
Symbol 1155 GraphicUsed by:1161
Symbol 1156 ShapeTweeningUsed by:1161
Symbol 1157 ShapeTweeningUsed by:1161
Symbol 1158 ShapeTweeningUsed by:1161
Symbol 1159 ShapeTweeningUsed by:1161
Symbol 1160 GraphicUsed by:1161
Symbol 1161 MovieClipUses:1155 1156 1157 1158 1159 1160Used by:1162 1163  Timeline
Symbol 1162 MovieClip {tsunamiGraphics_MC}Uses:108 1161Used by:Timeline
Symbol 1163 MovieClip {tsunami_MC}Uses:1161Used by:Timeline
Symbol 1164 GraphicUsed by:1165
Symbol 1165 MovieClipUses:1164Used by:1166  Timeline
Symbol 1166 MovieClip {meteorCrater_MC}Uses:1165 961Used by:Timeline
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClipUses:1167Used by:1176
Symbol 1169 GraphicUsed by:1174
Symbol 1170 ShapeTweeningUsed by:1173
Symbol 1171 ShapeTweeningUsed by:1173
Symbol 1172 GraphicUsed by:1173
Symbol 1173 MovieClipUses:1170 1171 1172Used by:1174
Symbol 1174 MovieClipUses:1169 1173Used by:1176  Timeline
Symbol 1175 ShapeTweeningUsed by:1176
Symbol 1176 MovieClip {meteor_MC}Uses:1168 1174 954 1175 156Used by:Timeline
Symbol 1177 TextUses:16Used by:1180
Symbol 1178 TextUses:16Used by:1180
Symbol 1179 TextUses:16Used by:1180
Symbol 1180 MovieClip {landmine_MC}Uses:284 1177 1178 1179 1039 1040 1041 1115Used by:Timeline
Symbol 1181 ShapeTweeningUsed by:1187
Symbol 1182 ShapeTweeningUsed by:1187
Symbol 1183 ShapeTweeningUsed by:1187
Symbol 1184 GraphicUsed by:1187
Symbol 1185 ShapeTweeningUsed by:1187
Symbol 1186 GraphicUsed by:1187
Symbol 1187 MovieClipUses:1181 1182 1183 1184 1185 1186Used by:1188  Timeline
Symbol 1188 MovieClip {flare_MC}Uses:1187Used by:Timeline
Symbol 1189 ShapeTweeningUsed by:1194
Symbol 1190 ShapeTweeningUsed by:1194
Symbol 1191 ShapeTweeningUsed by:1194
Symbol 1192 ShapeTweeningUsed by:1194
Symbol 1193 GraphicUsed by:1194
Symbol 1194 MovieClipUses:1189 1190 1191 1192 1193Used by:1195  Timeline
Symbol 1195 MovieClip {flameSnake_MC}Uses:299 1194Used by:Timeline
Symbol 1196 ShapeTweeningUsed by:1198
Symbol 1197 GraphicUsed by:1198
Symbol 1198 MovieClip {eruptionHole_MC}Uses:1196 1197Used by:Timeline
Symbol 1199 ShapeTweeningUsed by:1202
Symbol 1200 ShapeTweeningUsed by:1202
Symbol 1201 GraphicUsed by:1202
Symbol 1202 MovieClipUses:1199 1200 1201Used by:1205  Timeline
Symbol 1203 ShapeTweeningUsed by:1205
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClip {eruption_MC}Uses:1202 1203 1204Used by:Timeline
Symbol 1206 GraphicUsed by:1207
Symbol 1207 MovieClipUses:1206Used by:1208 1210
Symbol 1208 MovieClip {boltGraphics2_MC}Uses:1207Used by:Timeline
Symbol 1209 ShapeTweeningUsed by:1210
Symbol 1210 MovieClip {boltGraphics_MC}Uses:1209 1207 156Used by:Timeline
Symbol 1211 ShapeTweeningUsed by:1213
Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1211 1212Used by:1214
Symbol 1214 MovieClip {bolt_MC}Uses:1213Used by:Timeline
Symbol 1215 ShapeTweeningUsed by:1218
Symbol 1216 ShapeTweeningUsed by:1218
Symbol 1217 GraphicUsed by:1218
Symbol 1218 MovieClipUses:1215 1216 1217Used by:1219  Timeline
Symbol 1219 MovieClip {ballLightning_MC}Uses:1218Used by:Timeline
Symbol 1220 ShapeTweeningUsed by:1238
Symbol 1221 GraphicUsed by:1238
Symbol 1222 GraphicUsed by:1238
Symbol 1223 GraphicUsed by:1238
Symbol 1224 GraphicUsed by:1238
Symbol 1225 GraphicUsed by:1238
Symbol 1226 GraphicUsed by:1231
Symbol 1227 ShapeTweeningUsed by:1231
Symbol 1228 ShapeTweeningUsed by:1231
Symbol 1229 GraphicUsed by:1231
Symbol 1230 GraphicUsed by:1231
Symbol 1231 MovieClipUses:1226 1227 1228 1229 1230Used by:1238
Symbol 1232 GraphicUsed by:1238
Symbol 1233 GraphicUsed by:1238
Symbol 1234 GraphicUsed by:1238
Symbol 1235 ShapeTweeningUsed by:1238
Symbol 1236 ShapeTweeningUsed by:1238
Symbol 1237 GraphicUsed by:1238
Symbol 1238 MovieClipUses:1220 1221 1222 1223 1224 1225 1231 1232 1233 1234 1235 1236 1237Used by:1239  Timeline
Symbol 1239 MovieClip {annihilator_MC}Uses:1238Used by:Timeline
Symbol 1240 ShapeTweeningUsed by:1246
Symbol 1241 ShapeTweeningUsed by:1246
Symbol 1242 ShapeTweeningUsed by:1246
Symbol 1243 GraphicUsed by:1246
Symbol 1244 ShapeTweeningUsed by:1246
Symbol 1245 GraphicUsed by:1246
Symbol 1246 MovieClipUses:1240 1241 1242 1243 1244 1245Used by:1247  Timeline
Symbol 1247 MovieClip {affinityBlastGood_MC}Uses:1246Used by:Timeline
Symbol 1248 ShapeTweeningUsed by:1254
Symbol 1249 ShapeTweeningUsed by:1254
Symbol 1250 ShapeTweeningUsed by:1254
Symbol 1251 GraphicUsed by:1254
Symbol 1252 ShapeTweeningUsed by:1254
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClipUses:1248 1249 1250 1251 1252 1253Used by:1255  Timeline
Symbol 1255 MovieClip {affinityBlastEvil_MC}Uses:1254Used by:Timeline
Symbol 1256 MovieClip {com.kongregate.as3.client.KongregateAPI}Used by:Timeline
Symbol 1257 GraphicUsed by:Timeline
Symbol 1258 MovieClipUses:412Used by:Timeline
Symbol 1259 GraphicUsed by:1260
Symbol 1260 MovieClipUses:1259Used by:Timeline
Symbol 1261 GraphicUsed by:1262
Symbol 1262 MovieClipUses:1261Used by:Timeline
Symbol 1263 GraphicUsed by:1264
Symbol 1264 MovieClipUses:1263Used by:Timeline
Symbol 1265 GraphicUsed by:1291
Symbol 1266 FontUsed by:1267 1274 1276 1279 1280 1281 1282
Symbol 1267 TextUses:1266Used by:1291
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1291
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1291
Symbol 1272 SoundUsed by:1291
Symbol 1273 SoundUsed by:1291
Symbol 1274 TextUses:1266Used by:1291
Symbol 1275 SoundUsed by:1291
Symbol 1276 TextUses:1266Used by:1291
Symbol 1277 GraphicUsed by:1291
Symbol 1278 SoundUsed by:1291
Symbol 1279 TextUses:1266Used by:1291
Symbol 1280 TextUses:1266Used by:1291
Symbol 1281 TextUses:1266Used by:1291
Symbol 1282 TextUses:1266Used by:1291
Symbol 1283 GraphicUsed by:1291
Symbol 1284 TextUses:232Used by:1291
Symbol 1285 SoundUsed by:1291
Symbol 1286 TextUses:232Used by:1291
Symbol 1287 TextUses:232Used by:1291
Symbol 1288 ShapeTweeningUsed by:1291
Symbol 1289 ShapeTweeningUsed by:1291
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClip {apocalypse_fla.SIDEHATCH_LOGO_409}Uses:1265 1267 1269 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290Used by:Timeline
Symbol 1292 Sound {vortex_mp3}Used by:Timeline
Symbol 1293 GraphicUsed by:1296  Timeline
Symbol 1294 TextUses:16Used by:Timeline
Symbol 1295 TextUses:16Used by:Timeline
Symbol 1296 MovieClip {game_MC}Uses:1293 160 163 166 172Used by:Timeline

Instance Names

"intro_mc"Frame 3Symbol 1291 MovieClip {apocalypse_fla.SIDEHATCH_LOGO_409}
"label_txt"Symbol 57 MovieClip {mainMenu_BTN} Frame 1Symbol 56 EditableText
"bug_txt"Symbol 60 MovieClip {debugScreen_MC} Frame 1Symbol 52 EditableText
"back_btn"Symbol 60 MovieClip {debugScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"label_txt"Symbol 62 MovieClip {longText_BTN} Frame 1Symbol 61 EditableText
"neutral_mc"Symbol 74 MovieClip Frame 1Symbol 72 MovieClip
"label_txt"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 64 EditableText
"killed_txt"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 65 EditableText
"remaining_txt"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 66 EditableText
"saved_txt"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 68 EditableText
"difficulty_txt"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 70 EditableText
"noAwards_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 74 MovieClip
"warrior_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 76 MovieClip
"angel_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 78 MovieClip
"devil_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 80 MovieClip
"neutral_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 72 MovieClip
"noDamage1_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 83 MovieClip
"noDamage2_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 84 MovieClip
"noDamage3_mc"Symbol 86 MovieClip {destinationInfo_MC} Frame 1Symbol 85 MovieClip
"submit_btn"Symbol 103 MovieClip {scoreScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"scores_txt"Symbol 103 MovieClip {scoreScreen_MC} Frame 1Symbol 92 EditableText
"finalScore_txt"Symbol 103 MovieClip {scoreScreen_MC} Frame 1Symbol 93 EditableText
"grade_mc"Symbol 103 MovieClip {scoreScreen_MC} Frame 1Symbol 102 MovieClip {grade_MC}
"Survivor"Symbol 133 MovieClip Frame 1Symbol 129 MovieClip
"sun"Symbol 174 MovieClip Frame 1Symbol 110 MovieClip
"back_btn"Symbol 196 MovieClip {pregame_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"start_btn"Symbol 196 MovieClip {pregame_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"back_btn"Symbol 202 MovieClip {options_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"quality_btn"Symbol 202 MovieClip {options_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"music_btn"Symbol 202 MovieClip {options_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"shadows_btn"Symbol 202 MovieClip {options_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"sound_btn"Symbol 202 MovieClip {options_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"newGame_btn"Symbol 218 MovieClip {mainMenu_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"loadGame_btn"Symbol 218 MovieClip {mainMenu_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"options_btn"Symbol 218 MovieClip {mainMenu_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"delete_btn"Symbol 218 MovieClip {mainMenu_MC} Frame 1Symbol 217 MovieClip {delete_BTN}
"sponsor_btn"Symbol 218 MovieClip {mainMenu_MC} Frame 1Symbol 212 MovieClip {sideHatch_BTN}
"scores_txt"Symbol 222 MovieClip {highScoresScreen_MC} Frame 1Symbol 221 EditableText
"back_btn"Symbol 222 MovieClip {highScoresScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"file1_btn"Symbol 224 MovieClip {fileScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"file2_btn"Symbol 224 MovieClip {fileScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"file3_btn"Symbol 224 MovieClip {fileScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"back_btn"Symbol 224 MovieClip {fileScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"back_btn"Symbol 227 MovieClip {errorScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"sun"Symbol 242 MovieClip Frame 1Symbol 110 MovieClip
"sun"Symbol 242 MovieClip Frame 10Symbol 239 MovieClip
"label_txt"Symbol 251 MovieClip {hp_BTN} Frame 1Symbol 250 EditableText
"title_txt"Symbol 273 MovieClip {affinityBar_MC} Frame 1Symbol 252 EditableText
"bar_mc"Symbol 273 MovieClip {affinityBar_MC} Frame 1Symbol 255 MovieClip
"pointer_mc"Symbol 273 MovieClip {affinityBar_MC} Frame 1Symbol 259 MovieClip
"devil_mc"Symbol 273 MovieClip {affinityBar_MC} Frame 1Symbol 268 MovieClip
"angel_mc"Symbol 273 MovieClip {affinityBar_MC} Frame 1Symbol 272 MovieClip
"dayNight_mc"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 242 MovieClip
"tip_txt"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 243 EditableText
"back_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"GreatPlains_1_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"ability_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"SaharaDesert_14_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"NYC_87_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"hp_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 251 MovieClip {hp_BTN}
"save_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"Paris_32_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"Cairo_22_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"affinityBar_mc"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 273 MovieClip {affinityBar_MC}
"FortBragg_48_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"Tokyo_100_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"SaintPetersburg_63_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"Mumbai_75_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"GalapagosIslands_96_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"nextTip_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"FinalBattle_xxx_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"ap_txt"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 275 EditableText
"CopacabanaBeach_5_btn"Symbol 276 MovieClip {worldMap_MC} Frame 1Symbol 247 MovieClip {destination_BTN}
"icon_mc"Symbol 349 MovieClip {grabbedAbility_MC} Frame 1Symbol 347 MovieClip {abilityIcon_MC}
"number_txt"Symbol 349 MovieClip {grabbedAbility_MC} Frame 1Symbol 348 EditableText
"icon_mc"Symbol 352 MovieClip {abilityUpgrade_BTN} Frame 1Symbol 347 MovieClip {abilityIcon_MC}
"number_txt"Symbol 352 MovieClip {abilityUpgrade_BTN} Frame 1Symbol 351 EditableText
"SolarPower_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"LunarPower_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"LunarEnergy_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"SolarEnergy_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Photosynthesis_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"FireMaster_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"BoltMaster_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Armor_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"SurvivorMagnet_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Savior_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Oozinate_btn"Symbol 353 MovieClip {passiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"RainStorm_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Heal_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"SecondSun_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"CloudCover_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"TimeShift_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"TimeFreeze_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Levitate_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Snare_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"ToxicOoze_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Sludge_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"CripplingMist_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Pushback_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Vortex_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"BrainBomb_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"SurvivorSafety_btn"Symbol 355 MovieClip {supportTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Bolt_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"FlareStorm_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Flare_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"StormBolts_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"VampireBite_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Fireball_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"FlameSnake_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"BallLightning_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Annihilator_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Landmine_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Earthquake_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Meteor_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Tsunami_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Eruption_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"MineField_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"AffinityBlast_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"Apocalypse_btn"Symbol 357 MovieClip {offensiveTree_MC} Frame 1Symbol 352 MovieClip {abilityUpgrade_BTN}
"label_txt"Symbol 362 MovieClip {abilityCategory_BTN} Frame 1Symbol 361 EditableText
"reload_txt"Symbol 367 MovieClip {cooldown_MC} Frame 1Symbol 366 EditableText
"icon_mc"Symbol 368 MovieClip {ability_BTN} Frame 1Symbol 347 MovieClip {abilityIcon_MC}
"number_txt"Symbol 368 MovieClip {ability_BTN} Frame 1Symbol 364 EditableText
"cooldown_mc"Symbol 368 MovieClip {ability_BTN} Frame 1Symbol 367 MovieClip {cooldown_MC}
"highlight_mc"Symbol 368 MovieClip {ability_BTN} Frame 1Symbol 140 MovieClip {abilityHighlight_MC}
"back_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"offensive_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 362 MovieClip {abilityCategory_BTN}
"support_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 362 MovieClip {abilityCategory_BTN}
"passive_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 362 MovieClip {abilityCategory_BTN}
"ap_txt"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 363 EditableText
"ability0_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"offensiveTree_mc"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 357 MovieClip {offensiveTree_MC}
"supportTree_mc"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 355 MovieClip {supportTree_MC}
"passiveTree_mc"Symbol 373 MovieClip {abilityScreen_MC} Frame 1Symbol 353 MovieClip {passiveTree_MC}
"label_txt"Symbol 381 MovieClip {abilityInfo_MC} Frame 1Symbol 374 EditableText
"description_txt"Symbol 381 MovieClip {abilityInfo_MC} Frame 1Symbol 376 EditableText
"cooldown_txt"Symbol 381 MovieClip {abilityInfo_MC} Frame 1Symbol 377 EditableText
"damage_txt"Symbol 381 MovieClip {abilityInfo_MC} Frame 1Symbol 379 EditableText
"cost_txt"Symbol 381 MovieClip {abilityInfo_MC} Frame 1Symbol 380 EditableText
"yes_btn"Symbol 384 MovieClip {yesNoPrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"no_btn"Symbol 384 MovieClip {yesNoPrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 388 MovieClip {survivorsClearedPopup_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 391 MovieClip {gameSavedPopUp_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"restart_btn"Symbol 394 MovieClip {gamePausedPopUp_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"quit_btn"Symbol 394 MovieClip {gamePausedPopUp_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 397 MovieClip {gameClearedPopup_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"yes_btn"Symbol 400 MovieClip {deletePrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"no_btn"Symbol 400 MovieClip {deletePrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 403 MovieClip {deathInfo_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 406 MovieClip {awardPrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"ok_btn"Symbol 409 MovieClip {abilityPrompt_MC} Frame 1Symbol 57 MovieClip {mainMenu_BTN}
"Survivor"Symbol 413 MovieClip Frame 1Symbol 129 MovieClip
"shadow"Symbol 414 MovieClip {survivor3Shadow_MC} Frame 1Symbol 413 MovieClip
"model_mc"Symbol 416 MovieClip {survivor3_MC} Frame 1Symbol 413 MovieClip
"shadow_mc"Symbol 416 MovieClip {survivor3_MC} Frame 1Symbol 414 MovieClip {survivor3Shadow_MC}
"help_mc"Symbol 416 MovieClip {survivor3_MC} Frame 1Symbol 415 MovieClip {survivorHelp_MC}
"invincible_mc"Symbol 416 MovieClip {survivor3_MC} Frame 1Symbol 413 MovieClip
"Survivor"Symbol 417 MovieClip Frame 1Symbol 129 MovieClip
"shadow"Symbol 418 MovieClip {survivor2Shadow_MC} Frame 1Symbol 417 MovieClip
"model_mc"Symbol 419 MovieClip {survivor2_MC} Frame 1Symbol 417 MovieClip
"shadow_mc"Symbol 419 MovieClip {survivor2_MC} Frame 1Symbol 418 MovieClip {survivor2Shadow_MC}
"help_mc"Symbol 419 MovieClip {survivor2_MC} Frame 1Symbol 415 MovieClip {survivorHelp_MC}
"invincible_mc"Symbol 419 MovieClip {survivor2_MC} Frame 1Symbol 417 MovieClip
"Survivor"Symbol 421 MovieClip Frame 1Symbol 129 MovieClip
"shadow"Symbol 422 MovieClip {survivor1Shadow_MC} Frame 1Symbol 421 MovieClip
"model_mc"Symbol 423 MovieClip {survivor1_MC} Frame 1Symbol 421 MovieClip
"shadow_mc"Symbol 423 MovieClip {survivor1_MC} Frame 1Symbol 422 MovieClip {survivor1Shadow_MC}
"help_mc"Symbol 423 MovieClip {survivor1_MC} Frame 1Symbol 415 MovieClip {survivorHelp_MC}
"invincible_mc"Symbol 423 MovieClip {survivor1_MC} Frame 1Symbol 421 MovieClip
"shadow"Symbol 432 MovieClip {enemy8Shadow_MC} Frame 1Symbol 431 MovieClip
"model_mc"Symbol 437 MovieClip {enemy8_MC} Frame 1Symbol 431 MovieClip
"shadow_mc"Symbol 437 MovieClip {enemy8_MC} Frame 1Symbol 432 MovieClip {enemy8Shadow_MC}
"poison_mc"Symbol 437 MovieClip {enemy8_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 448 MovieClip {enemy2Shadow_MC} Frame 1Symbol 447 MovieClip
"model_mc"Symbol 466 MovieClip {enemy7_MC} Frame 1Symbol 439 MovieClip
"shadow_mc"Symbol 466 MovieClip {enemy7_MC} Frame 1Symbol 448 MovieClip {enemy2Shadow_MC}
"poison_mc"Symbol 466 MovieClip {enemy7_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 471 MovieClip {enemy1Shadow_MC} Frame 1Symbol 470 MovieClip
"model_mc"Symbol 474 MovieClip {enemy6_MC} Frame 1Symbol 468 MovieClip
"shadow_mc"Symbol 474 MovieClip {enemy6_MC} Frame 1Symbol 471 MovieClip {enemy1Shadow_MC}
"poison_mc"Symbol 474 MovieClip {enemy6_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 484 MovieClip {enemy5Shadow_MC} Frame 1Symbol 483 MovieClip
"model_mc"Symbol 507 MovieClip {enemy5_MC} Frame 1Symbol 483 MovieClip
"shadow_mc"Symbol 507 MovieClip {enemy5_MC} Frame 1Symbol 484 MovieClip {enemy5Shadow_MC}
"poison_mc"Symbol 507 MovieClip {enemy5_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 510 MovieClip {enemy4Shadow_MC} Frame 1Symbol 509 MovieClip
"model_mc"Symbol 513 MovieClip {enemy4_MC} Frame 1Symbol 509 MovieClip
"shadow_mc"Symbol 513 MovieClip {enemy4_MC} Frame 1Symbol 510 MovieClip {enemy4Shadow_MC}
"poison_mc"Symbol 513 MovieClip {enemy4_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 518 MovieClip {enemy3Shadow_MC} Frame 1Symbol 517 MovieClip
"model_mc"Symbol 530 MovieClip {enemy3_MC} Frame 1Symbol 517 MovieClip
"shadow_mc"Symbol 530 MovieClip {enemy3_MC} Frame 1Symbol 518 MovieClip {enemy3Shadow_MC}
"poison_mc"Symbol 530 MovieClip {enemy3_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 542 MovieClip {enemy2_MC} Frame 1Symbol 447 MovieClip
"shadow_mc"Symbol 542 MovieClip {enemy2_MC} Frame 1Symbol 448 MovieClip {enemy2Shadow_MC}
"poison_mc"Symbol 542 MovieClip {enemy2_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 545 MovieClip {enemy1_MC} Frame 1Symbol 470 MovieClip
"shadow_mc"Symbol 545 MovieClip {enemy1_MC} Frame 1Symbol 471 MovieClip {enemy1Shadow_MC}
"poison_mc"Symbol 545 MovieClip {enemy1_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 569 MovieClip {turtleShadow_MC} Frame 1Symbol 568 MovieClip
"shadow_mc"Symbol 576 MovieClip {turtle_MC} Frame 1Symbol 569 MovieClip {turtleShadow_MC}
"model_mc"Symbol 576 MovieClip {turtle_MC} Frame 1Symbol 568 MovieClip
"poison_mc"Symbol 576 MovieClip {turtle_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 640 MovieClip {blackCrabShadow_MC} Frame 1Symbol 639 MovieClip
"model_mc"Symbol 649 MovieClip {redCrab_MC} Frame 1Symbol 607 MovieClip
"shadow_mc"Symbol 649 MovieClip {redCrab_MC} Frame 1Symbol 640 MovieClip {blackCrabShadow_MC}
"poison_mc"Symbol 649 MovieClip {redCrab_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 661 MovieClip {jamieOgreShadow_MC} Frame 1Symbol 660 MovieClip
"shadow_mc"Symbol 669 MovieClip {jamieOgre_MC} Frame 1Symbol 661 MovieClip {jamieOgreShadow_MC}
"model_mc"Symbol 669 MovieClip {jamieOgre_MC} Frame 1Symbol 660 MovieClip
"poison_mc"Symbol 669 MovieClip {jamieOgre_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 678 MovieClip {blackCrab_MC} Frame 1Symbol 639 MovieClip
"shadow_mc"Symbol 678 MovieClip {blackCrab_MC} Frame 1Symbol 640 MovieClip {blackCrabShadow_MC}
"poison_mc"Symbol 678 MovieClip {blackCrab_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 699 MovieClip {birdShadow_MC} Frame 1Symbol 698 MovieClip
"model_mc"Symbol 707 MovieClip {bird_MC} Frame 1Symbol 698 MovieClip
"shadow_mc"Symbol 707 MovieClip {bird_MC} Frame 1Symbol 699 MovieClip {birdShadow_MC}
"poison_mc"Symbol 707 MovieClip {bird_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 728 MovieClip {jetpackGuy2Shadow_MC} Frame 1Symbol 727 MovieClip
"model_mc"Symbol 732 MovieClip {jetpackGuy2_MC} Frame 1Symbol 727 MovieClip
"shadow_mc"Symbol 732 MovieClip {jetpackGuy2_MC} Frame 1Symbol 728 MovieClip {jetpackGuy2Shadow_MC}
"poison_mc"Symbol 732 MovieClip {jetpackGuy2_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 734 MovieClip {jetpackGuy1Shadow_MC} Frame 1Symbol 733 MovieClip
"model_mc"Symbol 736 MovieClip {jetpackGuy1_MC} Frame 1Symbol 733 MovieClip
"shadow_mc"Symbol 736 MovieClip {jetpackGuy1_MC} Frame 1Symbol 734 MovieClip {jetpackGuy1Shadow_MC}
"poison_mc"Symbol 736 MovieClip {jetpackGuy1_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 740 MovieClip {imposter2Shadow_MC} Frame 1Symbol 739 MovieClip
"model_mc"Symbol 744 MovieClip {imposter2_MC} Frame 1Symbol 739 MovieClip
"shadow_mc"Symbol 744 MovieClip {imposter2_MC} Frame 1Symbol 740 MovieClip {imposter2Shadow_MC}
"poison_mc"Symbol 744 MovieClip {imposter2_MC} Frame 1Symbol 434 MovieClip
"Survivor"Symbol 746 MovieClip Frame 1Symbol 129 MovieClip
"model_mc"Symbol 747 MovieClip {imposter1_MC} Frame 1Symbol 421 MovieClip
"shadow_mc"Symbol 747 MovieClip {imposter1_MC} Frame 1Symbol 422 MovieClip {survivor1Shadow_MC}
"poison_mc"Symbol 747 MovieClip {imposter1_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 758 MovieClip Frame 1Symbol 757 MovieClip
"model_mc"Symbol 761 MovieClip {greenBeretPistol_MC} Frame 1Symbol 754 MovieClip
"shadow_mc"Symbol 761 MovieClip {greenBeretPistol_MC} Frame 1Symbol 758 MovieClip
"poison_mc"Symbol 761 MovieClip {greenBeretPistol_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 766 MovieClip {greenBeretMeleeShadow_MC} Frame 1Symbol 765 MovieClip
"model_mc"Symbol 769 MovieClip {greenBeretMelee_MC} Frame 1Symbol 765 MovieClip
"shadow_mc"Symbol 769 MovieClip {greenBeretMelee_MC} Frame 1Symbol 766 MovieClip {greenBeretMeleeShadow_MC}
"poison_mc"Symbol 769 MovieClip {greenBeretMelee_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 772 MovieClip {greenBeretShadow_MC} Frame 1Symbol 771 MovieClip
"model_mc"Symbol 777 MovieClip {greenBeret_MC} Frame 1Symbol 771 MovieClip
"shadow_mc"Symbol 777 MovieClip {greenBeret_MC} Frame 1Symbol 772 MovieClip {greenBeretShadow_MC}
"poison_mc"Symbol 777 MovieClip {greenBeret_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 781 MovieClip {frenchie2_MC} Frame 1Symbol 757 MovieClip
"shadow_mc"Symbol 781 MovieClip {frenchie2_MC} Frame 1Symbol 758 MovieClip
"poison_mc"Symbol 781 MovieClip {frenchie2_MC} Frame 1Symbol 434 MovieClip
"shadow"Symbol 793 MovieClip {frenchie1Shadow_MC} Frame 1Symbol 792 MovieClip
"model_mc"Symbol 799 MovieClip {frenchie1_MC} Frame 1Symbol 792 MovieClip
"shadow_mc"Symbol 799 MovieClip {frenchie1_MC} Frame 1Symbol 793 MovieClip {frenchie1Shadow_MC}
"poison_mc"Symbol 799 MovieClip {frenchie1_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 800 MovieClip {wyvern_MC} Frame 1Symbol 698 MovieClip
"shadow_mc"Symbol 800 MovieClip {wyvern_MC} Frame 1Symbol 699 MovieClip {birdShadow_MC}
"poison_mc"Symbol 800 MovieClip {wyvern_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 801 MovieClip {rocketeer2_MC} Frame 1Symbol 727 MovieClip
"shadow_mc"Symbol 801 MovieClip {rocketeer2_MC} Frame 1Symbol 728 MovieClip {jetpackGuy2Shadow_MC}
"poison_mc"Symbol 801 MovieClip {rocketeer2_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 802 MovieClip {rocketeer1_MC} Frame 1Symbol 733 MovieClip
"shadow_mc"Symbol 802 MovieClip {rocketeer1_MC} Frame 1Symbol 734 MovieClip {jetpackGuy1Shadow_MC}
"poison_mc"Symbol 802 MovieClip {rocketeer1_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 803 MovieClip {machineGunner_MC} Frame 1Symbol 771 MovieClip
"shadow_mc"Symbol 803 MovieClip {machineGunner_MC} Frame 1Symbol 772 MovieClip {greenBeretShadow_MC}
"poison_mc"Symbol 803 MovieClip {machineGunner_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 804 MovieClip {knifer_MC} Frame 1Symbol 431 MovieClip
"shadow_mc"Symbol 804 MovieClip {knifer_MC} Frame 1Symbol 432 MovieClip {enemy8Shadow_MC}
"poison_mc"Symbol 804 MovieClip {knifer_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 805 MovieClip {demonCrab_MC} Frame 1Symbol 607 MovieClip
"shadow_mc"Symbol 805 MovieClip {demonCrab_MC} Frame 1Symbol 640 MovieClip {blackCrabShadow_MC}
"poison_mc"Symbol 805 MovieClip {demonCrab_MC} Frame 1Symbol 434 MovieClip
"model_mc"Symbol 806 MovieClip {bossCrab_MC} Frame 1Symbol 639 MovieClip
"shadow_mc"Symbol 806 MovieClip {bossCrab_MC} Frame 1Symbol 640 MovieClip {blackCrabShadow_MC}
"poison_mc"Symbol 806 MovieClip {bossCrab_MC} Frame 1Symbol 434 MovieClip
"label_txt"Symbol 810 MovieClip {option_BTN} Frame 1Symbol 809 EditableText
"moon"Symbol 814 MovieClip Frame 1Symbol 239 MovieClip
"sun"Symbol 816 MovieClip {sun_MC} Frame 1Symbol 110 MovieClip
"shadow"Symbol 826 MovieClip {playerFwdShadow_MC} Frame 1Symbol 825 MovieClip
"shadow_mc"Symbol 826 MovieClip {playerFwdShadow_MC} Frame 180Symbol 825 MovieClip
"shadow"Symbol 831 MovieClip {player2HandShadow_MC} Frame 1Symbol 830 MovieClip
"shadow_mc"Symbol 831 MovieClip {player2HandShadow_MC} Frame 180Symbol 830 MovieClip
"shadow"Symbol 834 MovieClip {player1HandShadow_MC} Frame 1Symbol 833 MovieClip
"shadow_mc"Symbol 834 MovieClip {player1HandShadow_MC} Frame 180Symbol 833 MovieClip
"shadow"Symbol 835 MovieClip {playerIdleShadow_MC} Frame 1Symbol 114 MovieClip
"shadow_mc"Symbol 835 MovieClip {playerIdleShadow_MC} Frame 180Symbol 114 MovieClip
"shadow_mc"Symbol 841 MovieClip {playerAffinityShadow_MC} Frame 1Symbol 840 MovieClip
"shadowFwd_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 826 MovieClip {playerFwdShadow_MC}
"shadow2hand_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 831 MovieClip {player2HandShadow_MC}
"shadow1hand_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 834 MovieClip {player1HandShadow_MC}
"shadowIdle_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 835 MovieClip {playerIdleShadow_MC}
"shadowAffinity_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 841 MovieClip {playerAffinityShadow_MC}
"affinityOverlay_mc"Symbol 874 MovieClip {player_MC} Frame 1Symbol 840 MovieClip
"moon_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 879 EditableText
"ap_txt"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 880 EditableText
"ability0_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 881 MovieClip {TokyoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 884 EditableText
"ap_txt"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 885 EditableText
"ability0_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 886 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 889 EditableText
"ap_txt"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 890 EditableText
"ability0_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 891 MovieClip {ParisArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 894 EditableText
"ap_txt"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 895 EditableText
"ability0_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 896 MovieClip {NYCArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 899 EditableText
"ap_txt"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 900 EditableText
"ability0_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 901 MovieClip {MumbaiArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 904 EditableText
"ap_txt"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 905 EditableText
"ability0_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 906 MovieClip {MoscowArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 908 EditableText
"ap_txt"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 909 EditableText
"ability0_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 910 MovieClip {greatPlainsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 918 EditableText
"ap_txt"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 919 EditableText
"ability0_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 920 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 923 EditableText
"ap_txt"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 924 EditableText
"ability0_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 925 MovieClip {FortBraggArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon"Symbol 928 MovieClip {finalMoon_MC} Frame 1Symbol 927 MovieClip
"sun"Symbol 929 MovieClip {finalSun_MC} Frame 1Symbol 927 MovieClip
"moon_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 928 MovieClip {finalMoon_MC}
"sun_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 929 MovieClip {finalSun_MC}
"skyDepth_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 6 MovieClip
"ground_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 931 MovieClip
"lowerTerrainDepth_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 932 EditableText
"ap_txt"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 933 EditableText
"ability0_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 934 MovieClip {FinalArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 938 EditableText
"ap_txt"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 939 EditableText
"ability0_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 940 MovieClip {CopacabanaBeachArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"moon_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 814 MovieClip
"sun_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 816 MovieClip {sun_MC}
"skyDepth_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 6 MovieClip
"lowerTerrainDepth_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 6 MovieClip
"terrainDepth_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 6 MovieClip
"player_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 874 MovieClip {player_MC}
"enemyDepth_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 6 MovieClip
"flyingEnemyDepth_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 6 MovieClip
"daylight_mc"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 878 MovieClip {daylight_MC}
"hp_txt"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 943 EditableText
"ap_txt"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 944 EditableText
"ability0_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability1_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability2_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability3_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability4_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability5_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability6_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"ability7_btn"Symbol 945 MovieClip {CairoArea_MC} Frame 1Symbol 368 MovieClip {ability_BTN}
"damageAmt_txt"Symbol 951 MovieClip {damage_MC} Frame 1Symbol 949 EditableText
"healAmt_txt"Symbol 951 MovieClip {damage_MC} Frame 60Symbol 950 EditableText
"ap_txt"Symbol 971 MovieClip {warriorBonus_MC} Frame 1Symbol 968 EditableText
"ap_txt"Symbol 971 MovieClip {warriorBonus_MC} Frame 45Symbol 969 EditableText
"ap_txt"Symbol 971 MovieClip {warriorBonus_MC} Frame 75Symbol 970 EditableText
"ap_txt"Symbol 976 MovieClip {survivorsSavedBonus_MC} Frame 1Symbol 973 EditableText
"ap_txt"Symbol 976 MovieClip {survivorsSavedBonus_MC} Frame 45Symbol 974 EditableText
"ap_txt"Symbol 976 MovieClip {survivorsSavedBonus_MC} Frame 75Symbol 975 EditableText
"ap_txt"Symbol 979 MovieClip {survivorSaved_MC} Frame 1Symbol 978 EditableText
"ap_txt"Symbol 982 MovieClip {survivorKilled_MC} Frame 1Symbol 981 EditableText
"ap_txt"Symbol 987 MovieClip {survivorKillBonus_MC} Frame 1Symbol 984 EditableText
"ap_txt"Symbol 987 MovieClip {survivorKillBonus_MC} Frame 45Symbol 985 EditableText
"ap_txt"Symbol 987 MovieClip {survivorKillBonus_MC} Frame 75Symbol 986 EditableText
"ap_txt"Symbol 992 MovieClip {survivorBonus_MC} Frame 1Symbol 989 EditableText
"ap_txt"Symbol 992 MovieClip {survivorBonus_MC} Frame 45Symbol 990 EditableText
"ap_txt"Symbol 992 MovieClip {survivorBonus_MC} Frame 75Symbol 991 EditableText
"ap_txt"Symbol 998 MovieClip {noDamageBonus3_MC} Frame 1Symbol 995 EditableText
"ap_txt"Symbol 998 MovieClip {noDamageBonus3_MC} Frame 45Symbol 996 EditableText
"ap_txt"Symbol 998 MovieClip {noDamageBonus3_MC} Frame 75Symbol 997 EditableText
"ap_txt"Symbol 1004 MovieClip {noDamageBonus2_MC} Frame 1Symbol 1001 EditableText
"ap_txt"Symbol 1004 MovieClip {noDamageBonus2_MC} Frame 45Symbol 1002 EditableText
"ap_txt"Symbol 1004 MovieClip {noDamageBonus2_MC} Frame 75Symbol 1003 EditableText
"ap_txt"Symbol 1010 MovieClip {noDamageBonus1_MC} Frame 1Symbol 1007 EditableText
"ap_txt"Symbol 1010 MovieClip {noDamageBonus1_MC} Frame 45Symbol 1008 EditableText
"ap_txt"Symbol 1010 MovieClip {noDamageBonus1_MC} Frame 75Symbol 1009 EditableText
"healAmt_txt"Symbol 1099 MovieClip {heal_MC} Frame 1Symbol 1097 EditableText
"healAmt_txt"Symbol 1099 MovieClip {heal_MC} Frame 60Symbol 1098 EditableText
"music_btn"Symbol 1296 MovieClip {game_MC} Frame 1Symbol 160 MovieClip {music_BTN}
"sound_btn"Symbol 1296 MovieClip {game_MC} Frame 1Symbol 163 MovieClip {sound_BTN}
"autoSave_btn"Symbol 1296 MovieClip {game_MC} Frame 1Symbol 166 MovieClip {save_BTN}
"quality_btn"Symbol 1296 MovieClip {game_MC} Frame 1Symbol 172 MovieClip {quality_BTN}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"up"Symbol 57 MovieClip {mainMenu_BTN} Frame 1
"over"Symbol 57 MovieClip {mainMenu_BTN} Frame 10
"down"Symbol 57 MovieClip {mainMenu_BTN} Frame 20
"up"Symbol 62 MovieClip {longText_BTN} Frame 1
"over"Symbol 62 MovieClip {longText_BTN} Frame 10
"down"Symbol 62 MovieClip {longText_BTN} Frame 20
"start"Symbol 102 MovieClip {grade_MC} Frame 1
"A"Symbol 102 MovieClip {grade_MC} Frame 2
"B"Symbol 102 MovieClip {grade_MC} Frame 11
"C"Symbol 102 MovieClip {grade_MC} Frame 20
"D"Symbol 102 MovieClip {grade_MC} Frame 29
"F"Symbol 102 MovieClip {grade_MC} Frame 38
"on"Symbol 160 MovieClip {music_BTN} Frame 1
"off"Symbol 160 MovieClip {music_BTN} Frame 10
"on"Symbol 163 MovieClip {sound_BTN} Frame 1
"off"Symbol 163 MovieClip {sound_BTN} Frame 10
"off"Symbol 166 MovieClip {save_BTN} Frame 1
"on"Symbol 166 MovieClip {save_BTN} Frame 10
"LOW"Symbol 172 MovieClip {quality_BTN} Frame 1
"MEDIUM"Symbol 172 MovieClip {quality_BTN} Frame 10
"HIGH"Symbol 172 MovieClip {quality_BTN} Frame 21
"up"Symbol 212 MovieClip {sideHatch_BTN} Frame 1
"over"Symbol 212 MovieClip {sideHatch_BTN} Frame 10
"down"Symbol 212 MovieClip {sideHatch_BTN} Frame 20
"up"Symbol 217 MovieClip {delete_BTN} Frame 1
"over"Symbol 217 MovieClip {delete_BTN} Frame 10
"down"Symbol 217 MovieClip {delete_BTN} Frame 20
"day"Symbol 242 MovieClip Frame 1
"night"Symbol 242 MovieClip Frame 10
"up"Symbol 247 MovieClip {destination_BTN} Frame 1
"over"Symbol 247 MovieClip {destination_BTN} Frame 10
"down"Symbol 247 MovieClip {destination_BTN} Frame 20
"up"Symbol 251 MovieClip {hp_BTN} Frame 1
"over"Symbol 251 MovieClip {hp_BTN} Frame 10
"down"Symbol 251 MovieClip {hp_BTN} Frame 20
"blank"Symbol 347 MovieClip {abilityIcon_MC} Frame 1
"unknown"Symbol 347 MovieClip {abilityIcon_MC} Frame 10
"Flare"Symbol 347 MovieClip {abilityIcon_MC} Frame 20
"Bolt"Symbol 347 MovieClip {abilityIcon_MC} Frame 30
"FlareStorm"Symbol 347 MovieClip {abilityIcon_MC} Frame 40
"StormBolts"Symbol 347 MovieClip {abilityIcon_MC} Frame 50
"Landmine"Symbol 347 MovieClip {abilityIcon_MC} Frame 60
"Fireball"Symbol 347 MovieClip {abilityIcon_MC} Frame 70
"RainStorm"Symbol 347 MovieClip {abilityIcon_MC} Frame 80
"SolarEnergy"Symbol 347 MovieClip {abilityIcon_MC} Frame 90
"LunarEnergy"Symbol 347 MovieClip {abilityIcon_MC} Frame 100
"SolarPower"Symbol 347 MovieClip {abilityIcon_MC} Frame 110
"LunarPower"Symbol 347 MovieClip {abilityIcon_MC} Frame 120
"Photosynthesis"Symbol 347 MovieClip {abilityIcon_MC} Frame 130
"Heal"Symbol 347 MovieClip {abilityIcon_MC} Frame 140
"FlameSnake"Symbol 347 MovieClip {abilityIcon_MC} Frame 150
"FireMaster"Symbol 347 MovieClip {abilityIcon_MC} Frame 160
"BoltMaster"Symbol 347 MovieClip {abilityIcon_MC} Frame 170
"BallLightning"Symbol 347 MovieClip {abilityIcon_MC} Frame 180
"Annihilator"Symbol 347 MovieClip {abilityIcon_MC} Frame 190
"VampireBite"Symbol 347 MovieClip {abilityIcon_MC} Frame 200
"SecondSun"Symbol 347 MovieClip {abilityIcon_MC} Frame 210
"CloudCover"Symbol 347 MovieClip {abilityIcon_MC} Frame 220
"Armor"Symbol 347 MovieClip {abilityIcon_MC} Frame 230
"TimeShift"Symbol 347 MovieClip {abilityIcon_MC} Frame 240
"TimeFreeze"Symbol 347 MovieClip {abilityIcon_MC} Frame 250
"Levitate"Symbol 347 MovieClip {abilityIcon_MC} Frame 260
"Earthquake"Symbol 347 MovieClip {abilityIcon_MC} Frame 270
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"Sludge"Symbol 347 MovieClip {abilityIcon_MC} Frame 300
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"CripplingMist"Symbol 347 MovieClip {abilityIcon_MC} Frame 350
"Pushback"Symbol 347 MovieClip {abilityIcon_MC} Frame 360
"Vortex"Symbol 347 MovieClip {abilityIcon_MC} Frame 370
"BrainBomb"Symbol 347 MovieClip {abilityIcon_MC} Frame 380
"Meteor"Symbol 347 MovieClip {abilityIcon_MC} Frame 390
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"MineField"Symbol 347 MovieClip {abilityIcon_MC} Frame 410
"AffinityBlast"Symbol 347 MovieClip {abilityIcon_MC} Frame 420
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"up"Symbol 352 MovieClip {abilityUpgrade_BTN} Frame 1
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"end"Symbol 417 MovieClip Frame 9
"end"Symbol 421 MovieClip Frame 9
"end"Symbol 431 MovieClip Frame 9
"end"Symbol 436 MovieClip Frame 9
"idle"Symbol 437 MovieClip {enemy8_MC} Frame 1
"attack"Symbol 437 MovieClip {enemy8_MC} Frame 10
"end"Symbol 439 MovieClip Frame 9
"end"Symbol 447 MovieClip Frame 9
"end"Symbol 465 MovieClip Frame 9
"idle"Symbol 466 MovieClip {enemy7_MC} Frame 1
"attack"Symbol 466 MovieClip {enemy7_MC} Frame 10
"end"Symbol 468 MovieClip Frame 9
"end"Symbol 470 MovieClip Frame 9
"end"Symbol 473 MovieClip Frame 9
"idle"Symbol 474 MovieClip {enemy6_MC} Frame 1
"attack"Symbol 474 MovieClip {enemy6_MC} Frame 10
"end"Symbol 483 MovieClip Frame 9
"end"Symbol 506 MovieClip Frame 9
"idle"Symbol 507 MovieClip {enemy5_MC} Frame 1
"attack"Symbol 507 MovieClip {enemy5_MC} Frame 10
"end"Symbol 509 MovieClip Frame 9
"idle"Symbol 513 MovieClip {enemy4_MC} Frame 1
"attack"Symbol 513 MovieClip {enemy4_MC} Frame 10
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"attack"Symbol 542 MovieClip {enemy2_MC} Frame 10
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"attack"Symbol 545 MovieClip {enemy1_MC} Frame 10
"end"Symbol 568 MovieClip Frame 9
"end"Symbol 575 MovieClip Frame 5
"idle"Symbol 576 MovieClip {turtle_MC} Frame 1
"attack"Symbol 576 MovieClip {turtle_MC} Frame 10
"end"Symbol 607 MovieClip Frame 9
"end"Symbol 639 MovieClip Frame 9
"end"Symbol 648 MovieClip Frame 9
"idle"Symbol 649 MovieClip {redCrab_MC} Frame 1
"attack"Symbol 649 MovieClip {redCrab_MC} Frame 10
"end"Symbol 660 MovieClip Frame 9
"end"Symbol 668 MovieClip Frame 9
"idle"Symbol 669 MovieClip {jamieOgre_MC} Frame 1
"attack"Symbol 669 MovieClip {jamieOgre_MC} Frame 10
"end"Symbol 677 MovieClip Frame 9
"idle"Symbol 678 MovieClip {blackCrab_MC} Frame 1
"attack"Symbol 678 MovieClip {blackCrab_MC} Frame 10
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"end"Symbol 706 MovieClip Frame 9
"idle"Symbol 707 MovieClip {bird_MC} Frame 1
"attack"Symbol 707 MovieClip {bird_MC} Frame 10
"explode"Symbol 724 MovieClip {fireball_MC} Frame 80
"destroy"Symbol 724 MovieClip {fireball_MC} Frame 88
"end"Symbol 727 MovieClip Frame 9
"end"Symbol 731 MovieClip Frame 9
"idle"Symbol 732 MovieClip {jetpackGuy2_MC} Frame 1
"attack"Symbol 732 MovieClip {jetpackGuy2_MC} Frame 10
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"idle"Symbol 736 MovieClip {jetpackGuy1_MC} Frame 1
"attack"Symbol 736 MovieClip {jetpackGuy1_MC} Frame 10
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"end"Symbol 743 MovieClip Frame 9
"idle"Symbol 744 MovieClip {imposter2_MC} Frame 1
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"idle"Symbol 747 MovieClip {imposter1_MC} Frame 1
"attack"Symbol 747 MovieClip {imposter1_MC} Frame 10
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"end"Symbol 757 MovieClip Frame 9
"idle"Symbol 761 MovieClip {greenBeretPistol_MC} Frame 1
"attack"Symbol 761 MovieClip {greenBeretPistol_MC} Frame 10
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"idle"Symbol 769 MovieClip {greenBeretMelee_MC} Frame 1
"attack"Symbol 769 MovieClip {greenBeretMelee_MC} Frame 10
"end"Symbol 771 MovieClip Frame 9
"idle"Symbol 777 MovieClip {greenBeret_MC} Frame 1
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"end"Symbol 792 MovieClip Frame 9
"end"Symbol 798 MovieClip Frame 9
"idle"Symbol 799 MovieClip {frenchie1_MC} Frame 1
"attack"Symbol 799 MovieClip {frenchie1_MC} Frame 10
"idle"Symbol 800 MovieClip {wyvern_MC} Frame 1
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"idle"Symbol 801 MovieClip {rocketeer2_MC} Frame 1
"attack"Symbol 801 MovieClip {rocketeer2_MC} Frame 10
"idle"Symbol 802 MovieClip {rocketeer1_MC} Frame 1
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"idle"Symbol 805 MovieClip {demonCrab_MC} Frame 1
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"idle"Symbol 806 MovieClip {bossCrab_MC} Frame 1
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"down"Symbol 810 MovieClip {option_BTN} Frame 20
"Idle"Symbol 874 MovieClip {player_MC} Frame 1
"Red1"Symbol 874 MovieClip {player_MC} Frame 11
"Red2"Symbol 874 MovieClip {player_MC} Frame 21
"HandsFwd"Symbol 874 MovieClip {player_MC} Frame 31
"Yellow1"Symbol 874 MovieClip {player_MC} Frame 40
"Yellow2"Symbol 874 MovieClip {player_MC} Frame 50
"Green1"Symbol 874 MovieClip {player_MC} Frame 60
"Green2"Symbol 874 MovieClip {player_MC} Frame 70
"Blue1"Symbol 874 MovieClip {player_MC} Frame 80
"Blue2"Symbol 874 MovieClip {player_MC} Frame 90
"Black1"Symbol 874 MovieClip {player_MC} Frame 100
"Black2"Symbol 874 MovieClip {player_MC} Frame 110
"destroy"Symbol 948 MovieClip {earthquake_MC} Frame 2
"destroy"Symbol 951 MovieClip {damage_MC} Frame 60
"destroy"Symbol 955 MovieClip {enemyDeath_MC} Frame 5
"destroy"Symbol 965 MovieClip {enemyBurnt_MC} Frame 64
"destroy"Symbol 971 MovieClip {warriorBonus_MC} Frame 75
"destroy"Symbol 976 MovieClip {survivorsSavedBonus_MC} Frame 75
"destroy"Symbol 979 MovieClip {survivorSaved_MC} Frame 30
"destroy"Symbol 982 MovieClip {survivorKilled_MC} Frame 30
"destroy"Symbol 987 MovieClip {survivorKillBonus_MC} Frame 75
"destroy"Symbol 992 MovieClip {survivorBonus_MC} Frame 75
"destroy"Symbol 998 MovieClip {noDamageBonus3_MC} Frame 75
"destroy"Symbol 1004 MovieClip {noDamageBonus2_MC} Frame 75
"destroy"Symbol 1010 MovieClip {noDamageBonus1_MC} Frame 75
"destroy"Symbol 1033 MovieClip {vortex_MC} Frame 9
"fade"Symbol 1037 MovieClip {timeShift_MC} Frame 15
"destroy"Symbol 1037 MovieClip {timeShift_MC} Frame 40
"fade"Symbol 1038 MovieClip {timeFreeze_MC} Frame 10
"destroy"Symbol 1038 MovieClip {timeFreeze_MC} Frame 40
"activated"Symbol 1044 MovieClip {snare_MC} Frame 91
"closed"Symbol 1044 MovieClip {snare_MC} Frame 92
"destroy"Symbol 1044 MovieClip {snare_MC} Frame 95
"destroy"Symbol 1053 MovieClip {toxicOoze_MC} Frame 9
"destroy"Symbol 1054 MovieClip {sludge_MC} Frame 9
"destroy"Symbol 1055 MovieClip {oozinate_MC} Frame 9
"fade"Symbol 1056 MovieClip {secondSun_MC} Frame 40
"destroy"Symbol 1056 MovieClip {secondSun_MC} Frame 71
"moveIn"Symbol 1066 MovieClip {rainStorm_MC} Frame 1
"rain"Symbol 1066 MovieClip {rainStorm_MC} Frame 20
"destroy"Symbol 1066 MovieClip {rainStorm_MC} Frame 120
"start"Symbol 1090 MovieClip {puddle_MC} Frame 1
"electrified"Symbol 1090 MovieClip {puddle_MC} Frame 10
"destroy"Symbol 1090 MovieClip {puddle_MC} Frame 90
"destroy"Symbol 1094 MovieClip {pushback_MC} Frame 15
"destroy"Symbol 1096 MovieClip {levitateEffect_MC} Frame 2
"destroy"Symbol 1099 MovieClip {heal_MC} Frame 60
"destroy"Symbol 1103 MovieClip {cripplingMist_MC} Frame 9
"fade"Symbol 1109 MovieClip {cloudCover_MC} Frame 40
"destroy"Symbol 1109 MovieClip {cloudCover_MC} Frame 71
"destroy"Symbol 1116 MovieClip {Explosion_MC} Frame 11
"destroy"Symbol 1117 MovieClip {brainBombExplosion_MC} Frame 11
"destroy"Symbol 1121 MovieClip {brainBomb_MC} Frame 5
"destroy"Symbol 1126 MovieClip {vampireBite_MC} Frame 6
"start"Symbol 1153 MovieClip {tsunamiWater2_MC} Frame 90
"electrified"Symbol 1153 MovieClip {tsunamiWater2_MC} Frame 100
"destroy"Symbol 1153 MovieClip {tsunamiWater2_MC} Frame 161
"start"Symbol 1154 MovieClip {tsunamiWater_MC} Frame 90
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"destroy"Symbol 1154 MovieClip {tsunamiWater_MC} Frame 161
"destroy"Symbol 1162 MovieClip {tsunamiGraphics_MC} Frame 70
"destroy"Symbol 1163 MovieClip {tsunami_MC} Frame 90
"destroy"Symbol 1166 MovieClip {meteorCrater_MC} Frame 56
"destroy"Symbol 1176 MovieClip {meteor_MC} Frame 75
"activated"Symbol 1180 MovieClip {landmine_MC} Frame 150
"explosion"Symbol 1180 MovieClip {landmine_MC} Frame 151
"destroy"Symbol 1180 MovieClip {landmine_MC} Frame 161
"destroy"Symbol 1188 MovieClip {flare_MC} Frame 15
"destroy"Symbol 1195 MovieClip {flameSnake_MC} Frame 21
"destroy"Symbol 1198 MovieClip {eruptionHole_MC} Frame 9
"destroy"Symbol 1205 MovieClip {eruption_MC} Frame 20
"destroy"Symbol 1208 MovieClip {boltGraphics2_MC} Frame 10
"destroy"Symbol 1210 MovieClip {boltGraphics_MC} Frame 10
"destroy"Symbol 1214 MovieClip {bolt_MC} Frame 6
"fade"Symbol 1219 MovieClip {ballLightning_MC} Frame 10
"destroy"Symbol 1219 MovieClip {ballLightning_MC} Frame 17
"destroy"Symbol 1239 MovieClip {annihilator_MC} Frame 125
"destroy"Symbol 1247 MovieClip {affinityBlastGood_MC} Frame 15
"destroy"Symbol 1255 MovieClip {affinityBlastEvil_MC} Frame 15




http://swfchan.com/13/60465/info.shtml
Created: 16/4 -2019 05:25:59 Last modified: 16/4 -2019 05:25:59 Server time: 18/05 -2024 06:19:32