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-stalingrad-.swf

This is the info page for
Flash #60496

(Click the ID number above for more basic data on this flash file.)


Text
+

5

100

FREEONLINEGAMES.COM

L    O    A    D    I    N    G

THIS GAME IS EXCLUSIVELY FOR FREEONLINEGAMES.COM

Please click on the logo above to play the game.

FREE

ONLINE

GAMES.COM

STALINGRAD

Start

Options

by freeonlinegames.com

highscores

free games for your website

Play more games

you have failed to
protect the city

retry

main menu

submit score

0

front end

German invasion

Moscow

Stalingrad

00000

20

00000

Upgrade =

Gun =

Level Complete

press space

German
Invasion

press start when
your ready

turrent, cheap gun,
good on land and air

bunker, very strong on
land, low range

flak, specialy for air

cannon, good on land,
with medium range

Artillery, effective on
both land and air

need to sell a
construction?

you can use 1,2,3,4,5,6

your health,
remember you get
only 20 per level

Instructions

SKIP

Front End

Moscow

StalinGrad

1

1

1

1

1

continue

1

1

1

1

1

options

defend the cities from german attacks

your gold

quality

low

high

Highscores

earlandre

99999999

100)

<< LOADING >>

all time top scores

Today's top scores

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; var debug = true; var gameID = 63; var gameName = "Stalingrad"; stop(); fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Instance of Symbol 380 MovieClip in Frame 1
onClipEvent (load) { this.swapDepths(555666); }
Frame 2
stop();
Frame 3
stop(); _root.gamestart = 1; _root.gamelevel = 0; _root.mainlevel1 = true; _root.mainlevel2 = true; _root.mainlevel3 = true; _root.mainlevel4 = true;
Instance of Symbol 490 MovieClip in Frame 3
onClipEvent (enterFrame) { removeMovieClip(_root.menu2); removeMovieClip(_root.startbtn); removeMovieClip(_root.germaninvasion); removeMovieClip(_root.frontend); removeMovieClip(_root.moscow); removeMovieClip(_root.stalingrad); removeMovieClip(_root.win); _root.win.removeMovieClip(); i = 0; while (i < (_root.enemytotal + 1)) { removeMovieClip(_root["enemy" + i]); i++; } var i = 0; while (i < 21) { var j = 0; while (j < 12) { removeMovieClip(_root[(("box" + i) + "_") + j]); j++; } removeMovieClip(_root.menu1); i++; } }
Instance of Symbol 514 MovieClip in Frame 3
onClipEvent (load) { this.gotoAndPlay(2); }
Instance of Symbol 530 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_root.score < 10000) { scr = "0" + _root.score; } if (_root.score < 1000) { scr = "00" + _root.score; } if (_root.score < 100) { scr = "000" + _root.score; } if (_root.score < 10) { scr = "0000" + _root.score; } }
Frame 5
stop(); _root.gamestart = 1; _root.gamelevel = 0; _root.mainlevel1 = true; _root.mainlevel2 = true; _root.mainlevel3 = true; _root.mainlevel4 = true;
Instance of Symbol 490 MovieClip in Frame 5
onClipEvent (enterFrame) { removeMovieClip(_root.menu2); removeMovieClip(_root.startbtn); removeMovieClip(_root.germaninvasion); removeMovieClip(_root.frontend); removeMovieClip(_root.moscow); removeMovieClip(_root.stalingrad); removeMovieClip(_root.win); _root.win.removeMovieClip(); i = 0; while (i < (_root.enemytotal + 1)) { removeMovieClip(_root["enemy" + i]); i++; } var i = 0; while (i < 21) { var j = 0; while (j < 12) { removeMovieClip(_root[(("box" + i) + "_") + j]); j++; } removeMovieClip(_root.menu1); i++; } }
Instance of Symbol 544 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.completelevel2 == true) { this.gotoAndStop(2); } if (_root.completelevel3 == true) { this.gotoAndStop(3); } if (_root.completelevel4 == true) { this.gotoAndStop(4); } }
Instance of Symbol 548 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.completelevel2 == true) { this.gotoAndStop(2); } }
Instance of Symbol 555 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.completelevel3 == true) { this.gotoAndStop(2); } }
Instance of Symbol 559 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.completelevel4 == true) { this.gotoAndStop(2); } }
Instance of Symbol 514 MovieClip in Frame 5
onClipEvent (load) { this.gotoAndPlay(2); }
Frame 6
function createenemy(enemyno, changeenemy, startx, starty, mc1, mc2) { enemydepth--; noe++; if (noe > changeenemy) { noe = 1; enemynow++; if (enemynow > 2) { enemynow = 1; } } if (enemynow == 1) { attachMovie(mc1, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } if (enemynow == 2) { attachMovie(mc2, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } } stop(); _root.complete1 = true; _root.complete2 = false; _root.complete3 = false; _root.complete4 = false; power = 20; _root.enemytotaldead = 1; d = 0; enemyonscreen = 0; allenemyout = false; map = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 2, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); var i = 0; while (i < 21) { var j = 0; while (j < 12) { attachMovie("box", (("box" + i) + "_") + j, d++, {_x:13 + (i * 26), _y:39 + (j * 26)}); this[(("box" + i) + "_") + j].gotoAndStop(map[j][i] + 1); j++; } i++; } enemydepth = 100000 /* 0x0186A0 */; noe = 0; enemynow = 1; gold = 75; build = false; buildno = 0; score = 0; _root.gamelevel = 0; _root.allenemyout = false;
Instance of Symbol 590 MovieClip "enemycontroler" in Frame 6
onClipEvent (enterFrame) { if ((_root.gamelevel == 1) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 2) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 3) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 4) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 28; _root.enemyno = 0; _root.enemytotal = 13; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 5) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 6) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 7) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 8) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 9) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 10) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 11) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 12) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 13) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 14) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 13; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 15) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 16) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 17) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 18) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 5; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 19) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 20) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 21) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 22) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 10; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 23) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 24) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 25) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 26) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 27) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 28) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 29) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 30) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 1; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } } onClipEvent (enterFrame) { if (_root.gamelevel == 1) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy1", "enemy1"); } } } if (_root.gamelevel == 2) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy2", "enemy2"); } } } if (_root.gamelevel == 3) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy3", "enemy2"); } } } if (_root.gamelevel == 4) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy3"); } } } if (_root.gamelevel == 5) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy4"); } } } if (_root.gamelevel == 6) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy10", "enemy10"); } } } if (_root.gamelevel == 7) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy5"); } } } if (_root.gamelevel == 8) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy6"); } } } if (_root.gamelevel == 9) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy7"); } } } if (_root.gamelevel == 10) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy7"); } } } if (_root.gamelevel == 11) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy8"); } } } if (_root.gamelevel == 12) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy8", "enemy9"); } } } if (_root.gamelevel == 13) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy11", "enemy11"); } } } if (_root.gamelevel == 14) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy14", "enemy14"); } } } if (_root.gamelevel == 15) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 16) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy15", "enemy15"); } } } if (_root.gamelevel == 17) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 18) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 1, this._x, this._y, "enemy16", "enemy16"); } } } if (_root.gamelevel == 19) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 20) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 21) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy13", "enemy13"); } } } if (_root.gamelevel == 22) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy14"); } } } if (_root.gamelevel == 23) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 24) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy18"); } } } if (_root.gamelevel == 25) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy19"); } } } if (_root.gamelevel == 26) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy19"); } } } if (_root.gamelevel == 27) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy20"); } } } if (_root.gamelevel == 28) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 29) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy20", "enemy20"); } } } if (_root.gamelevel == 30) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy21", "enemy21"); } } } }
Instance of Symbol 589 MovieClip "building" in Frame 6
onClipEvent (enterFrame) { if (_root.enemytotaldead == 0) { _root.win.play(); } }
Instance of Symbol 639 MovieClip "menu2" in Frame 6
onClipEvent (load) { this.swapDepths(555557); _root.bossdead = true; } onClipEvent (enterFrame) { if (_root.bossdead == false) { _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); this.menuE.gotoAndStop(1); _root.gotoAndStop(10); } }
Instance of Symbol 677 MovieClip "menu1" in Frame 6
onClipEvent (load) { this.swapDepths(555555); }
Instance of Symbol 686 MovieClip "win" in Frame 6
onClipEvent (enterFrame) { this.swapDepths(888); }
Instance of Symbol 689 MovieClip "germaninvasion" in Frame 6
onClipEvent (enterFrame) { this.swapDepths(180000); }
Instance of Symbol 721 MovieClip "badigi" in Frame 6
onClipEvent (enterFrame) { this.swapDepths(800000); }
Instance of Symbol 722 MovieClip in Frame 6
onClipEvent (load) { this.swapDepths(999999981); }
Frame 7
function createenemy(enemyno, changeenemy, startx, starty, mc1, mc2) { enemydepth--; noe++; if (noe > changeenemy) { noe = 1; enemynow++; if (enemynow > 2) { enemynow = 1; } } if (enemynow == 1) { attachMovie(mc1, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } if (enemynow == 2) { attachMovie(mc2, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } } stop(); _root.complete1 = false; _root.complete2 = true; _root.complete3 = false; _root.complete4 = false; _root.gamestart = 1; power = 20; _root.enemytotaldead = 1; d = 0; enemyonscreen = 0; allenemyout = false; map = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 1, 2, 2, 1, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0]); var i = 0; while (i < 21) { var j = 0; while (j < 12) { attachMovie("box", (("box" + i) + "_") + j, d++, {_x:13 + (i * 26), _y:39 + (j * 26)}); this[(("box" + i) + "_") + j].gotoAndStop(map[j][i] + 1); j++; } i++; } enemydepth = 100000 /* 0x0186A0 */; noe = 0; enemynow = 1; gold = 100; build = false; buildno = 0; score = 0; _root.gamelevel = 0;
Instance of Symbol 677 MovieClip "menu1" in Frame 7
onClipEvent (load) { this.swapDepths(777); }
Instance of Symbol 728 MovieClip "frontend" in Frame 7
onClipEvent (enterFrame) { this.swapDepths(180001); }
Instance of Symbol 722 MovieClip in Frame 7
onClipEvent (load) { this.swapDepths(999999982); }
Frame 8
function createenemy(enemyno, changeenemy, startx, starty, mc1, mc2) { enemydepth--; noe++; if (noe > changeenemy) { noe = 1; enemynow++; if (enemynow > 2) { enemynow = 1; } } if (enemynow == 1) { attachMovie(mc1, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } if (enemynow == 2) { attachMovie(mc2, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } } stop(); _root.complete1 = false; _root.complete2 = false; _root.complete3 = true; _root.complete4 = false; _root.gamestart = 1; power = 20; _root.enemytotaldead = 1; d = 0; enemyonscreen = 0; allenemyout = false; map = new Array([0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 1, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 2, 0, 1, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 1, 1, 1], [0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0, 2, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 2, 0, 0, 0, 0]); var i = 0; while (i < 21) { var j = 0; while (j < 12) { attachMovie("box", (("box" + i) + "_") + j, d++, {_x:13 + (i * 26), _y:39 + (j * 26)}); this[(("box" + i) + "_") + j].gotoAndStop(map[j][i] + 1); j++; } i++; } enemydepth = 100000 /* 0x0186A0 */; noe = 0; enemynow = 1; gold = 200; build = false; buildno = 0; score = 0; _root.gamelevel = 0; _root.allenemyout = false;
Instance of Symbol 590 MovieClip "enemycontroler" in Frame 8
onClipEvent (enterFrame) { if ((_root.gamelevel == 1) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 2) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 3) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 4) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 28; _root.enemyno = 0; _root.enemytotal = 13; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 5) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 6) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 7) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 8) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 9) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 10) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 11) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 12) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 13) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 14) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 13; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 15) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 16) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 17) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 18) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 5; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 19) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 20) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 21) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 22) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 10; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 23) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 24) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 25) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 26) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 27) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 28) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 29) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 30) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 1; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } } onClipEvent (enterFrame) { if (_root.gamelevel == 1) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy1", "enemy1"); } } } if (_root.gamelevel == 2) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy2", "enemy2"); } } } if (_root.gamelevel == 3) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy3", "enemy2"); } } } if (_root.gamelevel == 4) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy3"); } } } if (_root.gamelevel == 5) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy4"); } } } if (_root.gamelevel == 6) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy10", "enemy10"); } } } if (_root.gamelevel == 7) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy5"); } } } if (_root.gamelevel == 8) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy6"); } } } if (_root.gamelevel == 9) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy7"); } } } if (_root.gamelevel == 10) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy7"); } } } if (_root.gamelevel == 11) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy8"); } } } if (_root.gamelevel == 12) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy8", "enemy9"); } } } if (_root.gamelevel == 13) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy11", "enemy11"); } } } if (_root.gamelevel == 14) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy14", "enemy14"); } } } if (_root.gamelevel == 15) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 16) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy15", "enemy15"); } } } if (_root.gamelevel == 17) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 18) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 1, this._x, this._y, "enemy16", "enemy16"); } } } if (_root.gamelevel == 19) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 20) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 21) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy13", "enemy13"); } } } if (_root.gamelevel == 22) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy14"); } } } if (_root.gamelevel == 23) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 24) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy18"); } } } if (_root.gamelevel == 25) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy19"); } } } if (_root.gamelevel == 26) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy19"); } } } if (_root.gamelevel == 27) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy20"); } } } if (_root.gamelevel == 28) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 29) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy20", "enemy20"); } } } if (_root.gamelevel == 30) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy21", "enemy21"); } } } }
Instance of Symbol 589 MovieClip "building" in Frame 8
onClipEvent (enterFrame) { if (_root.enemytotaldead == 0) { _root.win.play(); } }
Instance of Symbol 677 MovieClip "menu1" in Frame 8
onClipEvent (load) { this.swapDepths(555555); }
Instance of Symbol 738 MovieClip "moscow" in Frame 8
onClipEvent (enterFrame) { this.swapDepths(180002); }
Instance of Symbol 722 MovieClip in Frame 8
onClipEvent (load) { this.swapDepths(999999983); }
Frame 9
function createenemy(enemyno, changeenemy, startx, starty, mc1, mc2) { enemydepth--; noe++; if (noe > changeenemy) { noe = 1; enemynow++; if (enemynow > 2) { enemynow = 1; } } if (enemynow == 1) { attachMovie(mc1, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } if (enemynow == 2) { attachMovie(mc2, "enemy" + enemyno, enemydepth, {_x:startx, _y:starty}); } } stop(); _root.complete1 = false; _root.complete2 = false; _root.complete3 = false; _root.complete4 = true; _root.gamestart = 1; power = 20; _root.enemytotaldead = 1; d = 0; enemyonscreen = 0; allenemyout = false; map = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1, 1, 1], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0]); var i = 0; while (i < 21) { var j = 0; while (j < 12) { attachMovie("box", (("box" + i) + "_") + j, d++, {_x:13 + (i * 26), _y:39 + (j * 26)}); this[(("box" + i) + "_") + j].gotoAndStop(map[j][i] + 1); j++; } i++; } enemydepth = 100000 /* 0x0186A0 */; noe = 0; enemynow = 1; gold = 300; build = false; buildno = 0; score = 0; _root.gamelevel = 0; _root.allenemyout = false;
Instance of Symbol 589 MovieClip "building" in Frame 9
onClipEvent (enterFrame) { if (_root.enemytotaldead == 0) { _root.win.play(); } }
Instance of Symbol 590 MovieClip "enemycontroler" in Frame 9
onClipEvent (enterFrame) { if ((_root.gamelevel == 1) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 2) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 3) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 4) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 28; _root.enemyno = 0; _root.enemytotal = 13; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 5) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 6) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 7) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 8) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 9) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 10) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 11) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 12) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 30; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 13) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 14) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 13; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 15) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 16) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 17) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 18) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 5; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 19) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 20) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 21) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 20; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 22) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 10; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 23) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 24) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 25; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 25) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 26) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 25; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 27) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 28) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 20; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 29) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 15; _root.enemyno = 0; _root.enemytotal = 15; _root.enemytotaldead = _root.enemytotal; } if ((_root.gamelevel == 30) and (_root.gamestart == 0)) { _root.gamestart = 1; _root.enemytime = 0; _root.enemywait = 1; _root.enemyno = 0; _root.enemytotal = 1; _root.enemytotaldead = _root.enemytotal; } } onClipEvent (enterFrame) { if (_root.gamelevel == 1) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy1", "enemy1"); } } } if (_root.gamelevel == 2) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy2", "enemy2"); } } } if (_root.gamelevel == 3) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy3", "enemy2"); } } } if (_root.gamelevel == 4) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy3"); } } } if (_root.gamelevel == 5) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy4"); } } } if (_root.gamelevel == 6) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy10", "enemy10"); } } } if (_root.gamelevel == 7) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy4", "enemy5"); } } } if (_root.gamelevel == 8) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy6"); } } } if (_root.gamelevel == 9) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy6", "enemy7"); } } } if (_root.gamelevel == 10) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy7"); } } } if (_root.gamelevel == 11) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy7", "enemy8"); } } } if (_root.gamelevel == 12) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy8", "enemy9"); } } } if (_root.gamelevel == 13) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy11", "enemy11"); } } } if (_root.gamelevel == 14) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 15, this._x, this._y, "enemy14", "enemy14"); } } } if (_root.gamelevel == 15) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 16) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy15", "enemy15"); } } } if (_root.gamelevel == 17) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 18) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 1, this._x, this._y, "enemy16", "enemy16"); } } } if (_root.gamelevel == 19) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy14", "enemy15"); } } } if (_root.gamelevel == 20) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 21) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy13", "enemy13"); } } } if (_root.gamelevel == 22) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy14"); } } } if (_root.gamelevel == 23) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy17", "enemy17"); } } } if (_root.gamelevel == 24) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy18"); } } } if (_root.gamelevel == 25) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy18", "enemy19"); } } } if (_root.gamelevel == 26) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy19"); } } } if (_root.gamelevel == 27) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy19", "enemy20"); } } } if (_root.gamelevel == 28) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy12", "enemy12"); } } } if (_root.gamelevel == 29) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy20", "enemy20"); } } } if (_root.gamelevel == 30) { _root.enemytime++; if (_root.enemytime > _root.enemywait) { _root.enemytime = 0; if (_root.enemyno < _root.enemytotal) { _root.enemyno++; _root.createenemy(_root.enemyno, 10, this._x, this._y, "enemy21", "enemy21"); } } } }
Instance of Symbol 639 MovieClip "menu2" in Frame 9
onClipEvent (load) { this.swapDepths(555557); _root.bossdead = true; } onClipEvent (enterFrame) { if (_root.bossdead == false) { _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); this.menuE.gotoAndStop(1); _root.gotoAndStop(11); } }
Instance of Symbol 746 MovieClip "stalingrad" in Frame 9
onClipEvent (enterFrame) { this.swapDepths(180004); }
Instance of Symbol 722 MovieClip in Frame 9
onClipEvent (load) { this.swapDepths(999999984); }
Frame 10
_root.gamestart = 1; _root.gamelevel = 0; _root.mainlevel1 = true; _root.mainlevel2 = true; _root.mainlevel3 = true; _root.mainlevel4 = true; if (_root.complete1 == true) { _root.scrlvl1 = _root.score; } if (_root.complete2 == true) { _root.scrlvl2 = _root.score; } if (_root.complete3 == true) { _root.scrlvl3 = _root.score; } if (_root.complete4 == true) { _root.scrlvl4 = _root.score; }
Instance of Symbol 490 MovieClip in Frame 10
onClipEvent (enterFrame) { removeMovieClip(_root.menu2); removeMovieClip(_root.startbtn); removeMovieClip(_root.germaninvasion); removeMovieClip(_root.frontend); removeMovieClip(_root.moscow); removeMovieClip(_root.stalingrad); removeMovieClip(_root.win); _root.win.removeMovieClip(); i = 0; while (i < (_root.enemytotal + 1)) { removeMovieClip(_root["enemy" + i]); i++; } var i = 0; while (i < 21) { var j = 0; while (j < 12) { removeMovieClip(_root[(("box" + i) + "_") + j]); j++; } removeMovieClip(_root.menu1); i++; } }
Instance of Symbol 514 MovieClip in Frame 10
onClipEvent (load) { this.gotoAndPlay(2); }
Frame 11
_root.score = (((Number(_root.scrlvl1) + Number(_root.scrlvl2)) + Number(_root.scrlvl3)) + Number(_root.scrlvl4)) + Number(_root.score);
Instance of Symbol 490 MovieClip in Frame 13
onClipEvent (enterFrame) { removeMovieClip(_root.menu2); removeMovieClip(_root.startbtn); removeMovieClip(_root.germaninvasion); _root.win.removeMovieClip(); i = 0; while (i < (_root.enemytotal + 1)) { removeMovieClip(_root["enemy" + i]); i++; } var i = 0; while (i < 21) { var j = 0; while (j < 12) { removeMovieClip(_root[(("box" + i) + "_") + j]); j++; } removeMovieClip(_root.menu1); i++; } }
Instance of Symbol 514 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndPlay(2); }
Frame 14
function updateScoreboard(sNum) { xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { _root["mcScoreboard" + sNum].mcLoading._visible = false; myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = _root["mcScoreboard" + sNum].sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } _root["mcScoreboard" + sNum].sboard.mcScoreHolder.item = myPlayer.length; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.speedy = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.desty = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "ups")) { trace("ups"); this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } trace((this._parent.mcBlock._height + " - ") + (this.mcScore._height * this.item)); if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "downs")) { trace("downs"); this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } if (sNum == 1) { updateScoreboard(2); } }; if (sNum == 1) { xmlPlayer.load((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)); } else if (sNum == 2) { xmlPlayer.load(((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)) + "&filt=1"); } } stop(); var gameID = 63; Dsource = "www"; mcScoreboard1.sboard.dir = "stop"; mcScoreboard2.sboard.dir = "stop"; mcScoreboard1.sboard.mcScoreHolder.mcScore._visible = false; mcScoreboard2.sboard.mcScoreHolder.mcScore._visible = false; updateScoreboard(1); btnMain.onRelease = function () { currentPage = "main"; fader.play(); };
Symbol 24 MovieClip Frame 43
stop(); _parent.removeMovieClip();
Symbol 26 MovieClip [enemy1] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 1; } if (this.where == "up") { this._y = this._y - 1; } if (this.where == "down") { this._y = this._y + 1; } if (this.where == "left") { this._x = this._x - 1; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 3 MovieClip "body" in Symbol 26 MovieClip [enemy1] Frame 1
onClipEvent (load) { health = 10; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 26 MovieClip [enemy1] Frame 2
this.points = 1; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip [enemy1] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 59 MovieClip Frame 43
stop(); removeMovieClip(_root[_parent._parent._name]);
Symbol 70 MovieClip Frame 3
stop();
Symbol 70 MovieClip Frame 6
stop();
Symbol 70 MovieClip Frame 9
stop();
Symbol 70 MovieClip Frame 12
stop();
Symbol 70 MovieClip Frame 15
stop();
Symbol 70 MovieClip Frame 18
stop();
Symbol 70 MovieClip Frame 21
stop();
Symbol 70 MovieClip Frame 24
stop();
Symbol 70 MovieClip Frame 27
stop();
Symbol 70 MovieClip Frame 30
stop();
Symbol 70 MovieClip Frame 33
stop();
Symbol 70 MovieClip Frame 36
stop();
Symbol 70 MovieClip Frame 39
stop();
Symbol 70 MovieClip Frame 42
stop();
Symbol 70 MovieClip Frame 45
stop();
Symbol 70 MovieClip Frame 48
stop();
Instance of Symbol 70 MovieClip in Symbol 71 MovieClip [tankboom] Frame 1
onClipEvent (load) { rs = random(16); gotoAndPlay((rs * 3) + 1); trace(rs); }
Symbol 72 MovieClip [enemy5] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 1; } if (this.where == "up") { this._y = this._y - 1; } if (this.where == "down") { this._y = this._y + 1; } if (this.where == "left") { this._x = this._x - 1; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 44 MovieClip "body" in Symbol 72 MovieClip [enemy5] Frame 1
onClipEvent (load) { health = 380; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 72 MovieClip [enemy5] Frame 2
this.points = 4; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 72 MovieClip [enemy5] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 84 MovieClip [enemy2] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 83 MovieClip "body" in Symbol 84 MovieClip [enemy2] Frame 1
onClipEvent (load) { health = 60; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 84 MovieClip [enemy2] Frame 2
this.points = 2; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 84 MovieClip [enemy2] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 87 MovieClip [enemy3] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3; } if (this.where == "up") { this._y = this._y - 3; } if (this.where == "down") { this._y = this._y + 3; } if (this.where == "left") { this._x = this._x - 3; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 86 MovieClip "body" in Symbol 87 MovieClip [enemy3] Frame 1
onClipEvent (load) { health = 120; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 87 MovieClip [enemy3] Frame 2
this.points = 2; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 87 MovieClip [enemy3] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 90 MovieClip [enemy4] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3; } if (this.where == "up") { this._y = this._y - 3; } if (this.where == "down") { this._y = this._y + 3; } if (this.where == "left") { this._x = this._x - 3; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 89 MovieClip "body" in Symbol 90 MovieClip [enemy4] Frame 1
onClipEvent (load) { health = 180; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 90 MovieClip [enemy4] Frame 2
this.points = 3; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 90 MovieClip [enemy4] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 93 MovieClip [enemy6] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 4; } if (this.where == "up") { this._y = this._y - 4; } if (this.where == "down") { this._y = this._y + 4; } if (this.where == "left") { this._x = this._x - 4; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 92 MovieClip "body" in Symbol 93 MovieClip [enemy6] Frame 1
onClipEvent (load) { health = 100; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 93 MovieClip [enemy6] Frame 2
this.points = 3; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 93 MovieClip [enemy6] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 96 MovieClip [enemy7] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3; } if (this.where == "up") { this._y = this._y - 3; } if (this.where == "down") { this._y = this._y + 3; } if (this.where == "left") { this._x = this._x - 3; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 95 MovieClip "body" in Symbol 96 MovieClip [enemy7] Frame 1
onClipEvent (load) { health = 350; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 96 MovieClip [enemy7] Frame 2
this.points = 5; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 96 MovieClip [enemy7] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 99 MovieClip [enemy8] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 1; } if (this.where == "up") { this._y = this._y - 1; } if (this.where == "down") { this._y = this._y + 1; } if (this.where == "left") { this._x = this._x - 1; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 98 MovieClip "body" in Symbol 99 MovieClip [enemy8] Frame 1
onClipEvent (load) { health = 500; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 99 MovieClip [enemy8] Frame 2
this.points = 6; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 99 MovieClip [enemy8] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 102 MovieClip [enemy9] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 1; } if (this.where == "up") { this._y = this._y - 1; } if (this.where == "down") { this._y = this._y + 1; } if (this.where == "left") { this._x = this._x - 1; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 101 MovieClip "body" in Symbol 102 MovieClip [enemy9] Frame 1
onClipEvent (load) { health = 1000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 102 MovieClip [enemy9] Frame 2
this.points = 10; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 102 MovieClip [enemy9] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 106 MovieClip [enemy10] Frame 1
stop(); this.onLoad = function () { this.where = "right"; this.unittype = "air"; }; this.onEnterFrame = function () { this.unittype = "air"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 105 MovieClip "body" in Symbol 106 MovieClip [enemy10] Frame 1
onClipEvent (load) { health = 400; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 106 MovieClip [enemy10] Frame 2
this.points = 4; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 106 MovieClip [enemy10] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 110 MovieClip [enemy11] Frame 1
stop(); this.onLoad = function () { this.where = "right"; this.unittype = "air"; }; this.onEnterFrame = function () { this.unittype = "air"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 4; } if (this.where == "up") { this._y = this._y - 4; } if (this.where == "down") { this._y = this._y + 4; } if (this.where == "left") { this._x = this._x - 4; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 109 MovieClip "body" in Symbol 110 MovieClip [enemy11] Frame 1
onClipEvent (load) { health = 2000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 110 MovieClip [enemy11] Frame 2
this.points = 7; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 110 MovieClip [enemy11] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 114 MovieClip [enemy12] Frame 1
stop(); this.onLoad = function () { this.where = "right"; this.unittype = "air"; }; this.onEnterFrame = function () { this.unittype = "air"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 5; } if (this.where == "up") { this._y = this._y - 5; } if (this.where == "down") { this._y = this._y + 5; } if (this.where == "left") { this._x = this._x - 5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 113 MovieClip "body" in Symbol 114 MovieClip [enemy12] Frame 1
onClipEvent (load) { health = 3500; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 114 MovieClip [enemy12] Frame 2
this.points = 10; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 114 MovieClip [enemy12] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 118 MovieClip [enemy13] Frame 1
stop(); this.onLoad = function () { this.where = "right"; this.unittype = "air"; }; this.onEnterFrame = function () { this.unittype = "air"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 2; } if (this.where == "up") { this._y = this._y - 2; } if (this.where == "down") { this._y = this._y + 2; } if (this.where == "left") { this._x = this._x - 2; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 117 MovieClip "body" in Symbol 118 MovieClip [enemy13] Frame 1
onClipEvent (load) { health = 8000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 118 MovieClip [enemy13] Frame 2
this.points = 15; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 118 MovieClip [enemy13] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 122 MovieClip [enemy14] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 5; } if (this.where == "up") { this._y = this._y - 5; } if (this.where == "down") { this._y = this._y + 5; } if (this.where == "left") { this._x = this._x - 5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 121 MovieClip "body" in Symbol 122 MovieClip [enemy14] Frame 1
onClipEvent (load) { health = 400; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 122 MovieClip [enemy14] Frame 2
this.points = 7; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 122 MovieClip [enemy14] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 126 MovieClip [enemy15] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 125 MovieClip "body" in Symbol 126 MovieClip [enemy15] Frame 1
onClipEvent (load) { health = 700; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 126 MovieClip [enemy15] Frame 2
this.points = 10; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 126 MovieClip [enemy15] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 130 MovieClip [enemy16] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 0.7; } if (this.where == "up") { this._y = this._y - 0.7; } if (this.where == "down") { this._y = this._y + 0.7; } if (this.where == "left") { this._x = this._x - 0.7; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 129 MovieClip "body" in Symbol 130 MovieClip [enemy16] Frame 1
onClipEvent (load) { health = 15000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 130 MovieClip [enemy16] Frame 2
this.points = 100; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--; _root.power = _root.power + 5;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 130 MovieClip [enemy16] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 134 MovieClip [enemy17] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 133 MovieClip "body" in Symbol 134 MovieClip [enemy17] Frame 1
onClipEvent (load) { health = 1100; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 134 MovieClip [enemy17] Frame 2
this.points = 12; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 134 MovieClip [enemy17] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 138 MovieClip [enemy18] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 5; } if (this.where == "up") { this._y = this._y - 5; } if (this.where == "down") { this._y = this._y + 5; } if (this.where == "left") { this._x = this._x - 5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 137 MovieClip "body" in Symbol 138 MovieClip [enemy18] Frame 1
onClipEvent (load) { health = 800; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 138 MovieClip [enemy18] Frame 2
this.points = 12; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 138 MovieClip [enemy18] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 142 MovieClip [enemy19] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 141 MovieClip "body" in Symbol 142 MovieClip [enemy19] Frame 1
onClipEvent (load) { health = 3000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 142 MovieClip [enemy19] Frame 2
this.points = 20; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 142 MovieClip [enemy19] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 146 MovieClip [enemy20] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 3.5; } if (this.where == "up") { this._y = this._y - 3.5; } if (this.where == "down") { this._y = this._y + 3.5; } if (this.where == "left") { this._x = this._x - 3.5; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; if (_root.power <= 0) { _root.lost.play(); } removeMovieClip(this); } } };
Instance of Symbol 145 MovieClip "body" in Symbol 146 MovieClip [enemy20] Frame 1
onClipEvent (load) { health = 4000; } onClipEvent (enterFrame) { if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 146 MovieClip [enemy20] Frame 2
this.points = 30; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--;
Instance of Symbol 71 MovieClip [tankboom] in Symbol 146 MovieClip [enemy20] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 150 MovieClip [enemy21] Frame 1
stop(); this.onLoad = function () { this.where = "right"; }; this.onEnterFrame = function () { this.unittype = "ground"; if (this._currentframe == 1) { if (((this.hitTest(_root.aright1) or this.hitTest(_root.aright2)) or this.hitTest(_root.aright3)) or this.hitTest(_root.aright4)) { this.where = "right"; this._rotation = 1; } if (((this.hitTest(_root.adown1) or this.hitTest(_root.adown2)) or this.hitTest(_root.adown3)) or this.hitTest(_root.adown4)) { this.where = "down"; this._rotation = 90; } if (((this.hitTest(_root.aup1) or this.hitTest(_root.aup2)) or this.hitTest(_root.aup3)) or this.hitTest(_root.aup4)) { this.where = "up"; this._rotation = -90; } if (((this.hitTest(_root.aleft1) or this.hitTest(_root.aleft2)) or this.hitTest(_root.aleft3)) or this.hitTest(_root.aup4)) { this.where = "left"; this._rotation = -180; } if (this.where == "right") { this._x = this._x + 1; } if (this.where == "up") { this._y = this._y - 1; } if (this.where == "down") { this._y = this._y + 1; } if (this.where == "left") { this._x = this._x - 1; } if (this.hitTest(_root.building)) { _root.power--; _root.enemytotaldead--; _root.bossdead = false; if (_root.power <= 0) { _root.lost.play(); } if (_root.complete1 == true) { _root.completelevel2 = true; _root.complete2 = false; _root.complete3 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete2 == true) { _root.completelevel3 = true; _root.complete1 = false; _root.complete3 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete3 == true) { _root.completelevel4 = true; _root.complete2 = false; _root.complete1 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete4 == true) { _root.complete2 = false; _root.complete3 = false; _root.complete1 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } } } };
Instance of Symbol 149 MovieClip "body" in Symbol 150 MovieClip [enemy21] Frame 1
onClipEvent (load) { health = 30000; } onClipEvent (enterFrame) { trace(this.health); if (health <= 0) { _parent.gotoAndStop(2); } }
Symbol 150 MovieClip [enemy21] Frame 2
_root.bossdead = false; this.points = 300; _root.gold = _root.gold + points; _root.score = _root.score + points; _root.enemytotaldead--; if (_root.complete1 == true) { _root.completelevel2 = true; _root.complete2 = false; _root.complete3 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete2 == true) { _root.completelevel3 = true; _root.complete1 = false; _root.complete3 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete3 == true) { _root.completelevel4 = true; _root.complete2 = false; _root.complete1 = false; _root.complete4 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); } if (_root.complete4 == true) { _root.complete2 = false; _root.complete3 = false; _root.complete1 = false; _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); }
Instance of Symbol 71 MovieClip [tankboom] in Symbol 150 MovieClip [enemy21] Frame 2
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 153 MovieClip [smoke] Frame 16
_parent.gotoAndStop(1);
Instance of Symbol 161 MovieClip in Symbol 162 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.build == true) and (_root.buildno == 1)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 166 MovieClip in Symbol 167 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.build == true) and (_root.buildno == 3)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 171 MovieClip in Symbol 172 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.build == true) and (_root.buildno == 2)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 175 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.demolish == true) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 179 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.build == true) and (_root.buildno == 4)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 183 MovieClip in Symbol 184 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.build == true) and (_root.buildno == 5)) { this._visible = true; } else { this._visible = false; } }
Symbol 188 Button
on (press) { _root.rangevis = false; if (_root.build) { if (_root.buildno == 1) { _root.build = false; gotoAndStop ("gun1"); } } if (_root.build) { if (_root.buildno == 2) { _root.build = false; gotoAndStop ("gun2"); } } if (_root.build) { if (_root.buildno == 3) { _root.build = false; gotoAndStop ("gun3"); } } if (_root.build) { if (_root.buildno == 4) { _root.build = false; gotoAndStop ("gun4"); } } if (_root.build) { if (_root.buildno == 5) { _root.build = false; gotoAndStop ("gun5"); } } }
Symbol 210 MovieClip Frame 36
_parent._parent.gotoAndStop(1);
Symbol 214 Button
on (press) { if ((_root.gold >= 15) and (_root.demolish == false)) { _root.gold = _root.gold - 15; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(2); gotoAndStop (2); } } on (rollOver) { this.range._visible = true; _root.upgrade = "15"; _root.gunname = "Turrent - level 1"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 5; _parent.gotoAndStop(4); } }
Instance of Symbol 221 MovieClip in Symbol 223 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(4)) + 1; }
Symbol 223 MovieClip Frame 2
_root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health = _root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health - _parent._parent._parent.attack;
Symbol 223 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 224 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 36
stop();
Symbol 246 Button
on (press) { if ((_root.gold >= 30) and (_root.demolish == false)) { _root.gold = _root.gold - 30; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(3); gotoAndStop (3); } } on (rollOver) { this.range._visible = true; _root.upgrade = "30"; _root.gunname = "Turrent - level 2"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 8; _parent.gotoAndStop(4); } }
Symbol 247 Button
on (press) { if ((_root.gold >= 50) and (_root.demolish == false)) { _root.gold = _root.gold - 50; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(4); gotoAndStop (4); } } on (rollOver) { this.range._visible = true; _root.upgrade = "50"; _root.gunname = "Turrent - level 3"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 12; _parent.gotoAndStop(4); } }
Symbol 248 Button
on (press) { if ((_root.gold >= 75) and (_root.demolish == false)) { _root.gold = _root.gold - 75; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(5); gotoAndStop (5); } } on (rollOver) { this.range._visible = true; _root.upgrade = "75"; _root.gunname = "Turrent - level 4"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 20; _parent.gotoAndStop(4); } }
Symbol 249 Button
on (press) { if ((_root.gold >= 150) and (_root.demolish == false)) { _root.gold = _root.gold - 150; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(6); gotoAndStop (6); } } on (rollOver) { this.range._visible = true; _root.upgrade = "150"; _root.gunname = "Turrent - level 5"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 35; _parent.gotoAndStop(4); } }
Symbol 250 Button
on (rollOver) { _root.upgrade = "full upgrade"; _root.gunname = "Turrent - level 6"; this.range._visible = true; } on (rollOut, release, releaseOutside) { _root.upgrade = ""; _root.gunname = ""; this.range._visible = false; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 80; _parent.gotoAndStop(4); } }
Symbol 251 MovieClip Frame 1
stop();
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 1
onClipEvent (load) { this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 2
onClipEvent (load) { _parent.attack = 3; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 3
onClipEvent (load) { _parent.attack = 5; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 4
onClipEvent (load) { _parent.attack = 8; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 5
onClipEvent (load) { _parent._parent.attack = 15; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 251 MovieClip Frame 6
onClipEvent (load) { _parent._parent.attack = 30; this._visible = false; _root.build = false; }
Symbol 254 Button
on (press) { if ((_root.gold >= 60) and (_root.demolish == false)) { _root.gold = _root.gold - 60; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(2); gotoAndStop (2); } } on (rollOver) { this.range._visible = true; _root.upgrade = "60"; _root.gunname = "Bunker - level 1"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 25; _parent.gotoAndStop(4); } }
Instance of Symbol 221 MovieClip in Symbol 257 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(4)) + 1; }
Symbol 257 MovieClip Frame 2
_root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health = _root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health - _parent._parent._parent.attack;
Symbol 257 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 258 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 267 Button
on (press) { if ((_root.gold >= 80) and (_root.demolish == false)) { _root.gold = _root.gold - 80; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(3); gotoAndStop (3); } } on (rollOver) { this.range._visible = true; _root.upgrade = "80"; _root.gunname = "Bunker - level 2"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 25; _parent.gotoAndStop(4); } }
Symbol 272 Button
on (press) { if ((_root.gold >= 120) and (_root.demolish == false)) { _root.gold = _root.gold - 120; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(4); gotoAndStop (4); } } on (rollOver) { this.range._visible = true; _root.upgrade = "120"; _root.gunname = "Bunker - level 3"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 35; _parent.gotoAndStop(4); } }
Symbol 277 Button
on (press) { if ((_root.gold >= 200) and (_root.demolish == false)) { _root.gold = _root.gold - 200; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(5); gotoAndStop (5); } } on (rollOver) { this.range._visible = true; _root.upgrade = "200"; _root.gunname = "Bunker - level 4"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 50; _parent.gotoAndStop(4); } }
Symbol 282 Button
on (rollOver) { this.range._visible = true; _root.upgrade = "full upgrade"; _root.gunname = "Bunker - level 5"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 120; _parent.gotoAndStop(4); } }
Symbol 285 MovieClip Frame 1
stop();
Instance of Symbol 158 MovieClip "range" in Symbol 285 MovieClip Frame 1
onClipEvent (load) { this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 285 MovieClip Frame 2
onClipEvent (load) { _parent.attack = 140; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 285 MovieClip Frame 3
onClipEvent (load) { _parent.attack = 350; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 285 MovieClip Frame 4
onClipEvent (load) { _parent.attack = 550; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 285 MovieClip Frame 5
onClipEvent (load) { _parent.attack = 800; this._visible = false; _root.build = false; }
Symbol 287 Button
on (press) { if ((_root.gold >= 25) and (_root.demolish == false)) { _root.gold = _root.gold - 25; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(2); gotoAndStop (2); } } on (rollOver) { this.range._visible = true; _root.upgrade = "25"; _root.gunname = "FlaK 30/38 - level 1"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 10; _parent.gotoAndStop(4); } }
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
_root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health = _root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health - _parent._parent._parent.attack;
Symbol 301 MovieClip Frame 1
stop();
Instance of Symbol 290 MovieClip "fire" in Symbol 301 MovieClip Frame 1
onClipEvent (load) { sr = _parent._rotation; } onClipEvent (enterFrame) { }
Symbol 302 Button
on (press) { if ((_root.gold >= 30) and (_root.demolish == false)) { _root.gold = _root.gold - 30; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(3); gotoAndStop (3); } } on (rollOver) { this.range._visible = true; _root.upgrade = "50"; _root.gunname = "FlaK 30/38 - level 2"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 7; _parent.gotoAndStop(4); } }
Symbol 303 Button
on (press) { if ((_root.gold >= 50) and (_root.demolish == false)) { _root.gold = _root.gold - 50; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(4); gotoAndStop (4); } } on (rollOver) { this.range._visible = true; _root.upgrade = "80"; _root.gunname = "FlaK 30/38 - level 3"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 14; _parent.gotoAndStop(4); } }
Symbol 304 Button
on (press) { if ((_root.gold >= 75) and (_root.demolish == false)) { _root.gold = _root.gold - 75; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(5); gotoAndStop (5); } } on (rollOver) { this.range._visible = true; _root.upgrade = "125"; _root.gunname = "FlaK 30/38 - level 4"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 20; _parent.gotoAndStop(4); } }
Symbol 305 Button
on (press) { if ((_root.gold >= 150) and (_root.demolish == false)) { _root.gold = _root.gold - 150; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(6); gotoAndStop (6); } } on (rollOver) { this.range._visible = true; _root.upgrade = "175"; _root.gunname = "FlaK 30/38 - level 5"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 35; _parent.gotoAndStop(4); } }
Symbol 306 Button
on (rollOver) { _root.upgrade = "full upgrade"; _root.gunname = "FlaK 30/38 - level 6"; this.range._visible = true; } on (rollOut, release, releaseOutside) { _root.upgrade = ""; _root.gunname = ""; this.range._visible = false; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 80; _parent.gotoAndStop(4); } }
Symbol 307 MovieClip Frame 1
stop();
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 1
onClipEvent (load) { _root.build = false; this._visible = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 2
onClipEvent (load) { _parent.attack = 400; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 3
onClipEvent (load) { _parent.attack = 700; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 4
onClipEvent (load) { _parent.attack = 1000; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 5
onClipEvent (load) { _parent._parent.attack = 2000; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 307 MovieClip Frame 6
onClipEvent (load) { _parent._parent.attack = 3000; this._visible = false; _root.build = false; }
Symbol 309 Button
on (press) { if ((_root.gold >= 30) and (_root.demolish == false)) { _root.gold = _root.gold - 30; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(2); gotoAndStop (2); } } on (rollOver) { this.range._visible = true; _root.upgrade = "30"; _root.gunname = "Cannon - level 1"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 5; _parent.gotoAndStop(4); } }
Instance of Symbol 221 MovieClip in Symbol 312 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(4)) + 1; }
Symbol 312 MovieClip Frame 2
_root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health = _root["enemy" + _parent._parent._parent._parent.checkenemy()].body.health - _parent._parent._parent.attack;
Symbol 312 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 313 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 325 Button
on (press) { if ((_root.gold >= 50) and (_root.demolish == false)) { _root.gold = _root.gold - 50; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(3); gotoAndStop (3); } } on (rollOver) { this.range._visible = true; _root.upgrade = "50"; _root.gunname = "Cannon - level 2"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 8; _parent.gotoAndStop(4); } }
Symbol 326 Button
on (press) { if ((_root.gold >= 80) and (_root.demolish == false)) { _root.gold = _root.gold - 80; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(4); gotoAndStop (4); } } on (rollOver) { this.range._visible = true; _root.upgrade = "80"; _root.gunname = "Cannon - level 3"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 12; _parent.gotoAndStop(4); } }
Symbol 327 Button
on (press) { if ((_root.gold >= 120) and (_root.demolish == false)) { _root.gold = _root.gold - 120; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(5); gotoAndStop (5); } } on (rollOver) { this.range._visible = true; _root.upgrade = "120"; _root.gunname = "Cannon - level 4"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 20; _parent.gotoAndStop(4); } }
Symbol 328 Button
on (press) { if ((_root.gold >= 150) and (_root.demolish == false)) { _root.gold = _root.gold - 150; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(6); gotoAndStop (6); } } on (rollOver) { this.range._visible = true; _root.upgrade = "150"; _root.gunname = "Cannon - level 5"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 35; _parent.gotoAndStop(4); } }
Symbol 329 Button
on (rollOver) { _root.upgrade = "full upgrade"; _root.gunname = "Cannon - level 6"; this.range._visible = true; } on (rollOut, release, releaseOutside) { _root.upgrade = ""; _root.gunname = ""; this.range._visible = false; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 80; _parent.gotoAndStop(4); } }
Symbol 330 MovieClip Frame 1
stop();
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 1
onClipEvent (load) { this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 2
onClipEvent (load) { _parent.attack = 25; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 3
onClipEvent (load) { _parent.attack = 50; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 4
onClipEvent (load) { _parent.attack = 80; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 5
onClipEvent (load) { _parent._parent.attack = 100; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 330 MovieClip Frame 6
onClipEvent (load) { _parent._parent.attack = 200; this._visible = false; _root.build = false; }
Symbol 331 Button
on (press) { if ((_root.gold >= 40) and (_root.demolish == false)) { _root.gold = _root.gold - 40; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(2); gotoAndStop (2); } } on (rollOver) { this.range._visible = true; _root.upgrade = "40"; _root.gunname = "Artillery - level 1"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 5; _parent.gotoAndStop(4); } }
Symbol 343 MovieClip Frame 1
stop();
Symbol 344 Button
on (press) { if ((_root.gold >= 40) and (_root.demolish == false)) { _root.gold = _root.gold - 40; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(3); gotoAndStop (3); } } on (rollOver) { this.range._visible = true; _root.upgrade = "40"; _root.gunname = "Artillery - level 2"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 8; _parent.gotoAndStop(4); } }
Symbol 345 Button
on (press) { if ((_root.gold >= 75) and (_root.demolish == false)) { _root.gold = _root.gold - 75; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(4); gotoAndStop (4); } } on (rollOver) { this.range._visible = true; _root.upgrade = "75"; _root.gunname = "Artillery - level 3"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 12; _parent.gotoAndStop(4); } }
Symbol 346 Button
on (press) { if ((_root.gold >= 120) and (_root.demolish == false)) { _root.gold = _root.gold - 150; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(5); gotoAndStop (5); } } on (rollOver) { this.range._visible = true; _root.upgrade = "150"; _root.gunname = "Artillery - level 4"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 20; _parent.gotoAndStop(4); } }
Symbol 347 Button
on (press) { if ((_root.gold >= 250) and (_root.demolish == false)) { _root.gold = _root.gold - 250; this.smoke.gotoAndPlay(1); this.gun.gotoAndStop(6); gotoAndStop (6); } } on (rollOver) { this.range._visible = true; _root.upgrade = "250"; _root.gunname = "Artillery - level 5"; } on (rollOut, releaseOutside) { this.range._visible = false; _root.upgrade = ""; _root.gunname = ""; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 35; _parent.gotoAndStop(4); } }
Symbol 348 Button
on (rollOver) { _root.upgrade = "full upgrade"; _root.gunname = "Artillery - level 6"; this.range._visible = true; } on (rollOut, release, releaseOutside) { _root.upgrade = ""; _root.gunname = ""; this.range._visible = false; } on (press) { if (_root.demolish == true) { _root.gold = _root.gold + 80; _parent.gotoAndStop(4); } }
Symbol 349 MovieClip Frame 1
stop();
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 1
onClipEvent (load) { this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 2
onClipEvent (load) { _parent.attack = 20; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 3
onClipEvent (load) { _parent.attack = 50; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 4
onClipEvent (load) { _parent.attack = 100; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 5
onClipEvent (load) { _parent.attack = 200; this._visible = false; _root.build = false; }
Instance of Symbol 158 MovieClip "range" in Symbol 349 MovieClip Frame 6
onClipEvent (load) { _parent.attack = 400; this._visible = false; _root.build = false; }
Symbol 350 MovieClip [box] Frame 1
stop();
Instance of Symbol 211 MovieClip in Symbol 350 MovieClip [box] Frame 4
onClipEvent (load) { _root.demolish = false; }
Symbol 350 MovieClip [box] Frame 15
function checkenemy() { var _local3 = 0; while (_local3 < (_root.enemyno + 1)) { if (this.gun.range.hitTest(_root["enemy" + _local3]) and (_root["enemy" + _local3]._currentframe == 1)) { this.gun.gun.fire.gotoAndStop(2); return(_local3); } _local3++; } } stop();
Instance of Symbol 251 MovieClip "gun" in Symbol 350 MovieClip [box] Frame 15
onClipEvent (load) { _root.gold = _root.gold - 15; attack = 1.5; } onClipEvent (enterFrame) { dy = (_root["enemy" + _parent.checkenemy()]._y - _parent._y) - _y; dx = (_root["enemy" + _parent.checkenemy()]._x - _parent._x) - _x; if (dx > 0) { gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } else { gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } updateAfterEvent(); }
Symbol 350 MovieClip [box] Frame 16
function checkenemyground() { var _local3 = 0; while (_local3 < (_root.enemyno + 1)) { if ((this.gun.range.hitTest(_root["enemy" + _local3]) and (_root["enemy" + _local3]._currentframe == 1)) and (_root["enemy" + _local3].unittype == "ground")) { this.gun.gun.fire.gotoAndStop(2); return(_local3); } _local3++; } } stop();
Instance of Symbol 285 MovieClip "gun" in Symbol 350 MovieClip [box] Frame 16
onClipEvent (load) { _root.gold = _root.gold - 60; attack = 60; } onClipEvent (enterFrame) { if (gun.fire._currentframe == 1) { dy = (_root["enemy" + _parent.checkenemyground()]._y - _parent._y) - _y; dx = (_root["enemy" + _parent.checkenemyground()]._x - _parent._x) - _x; if (dx > 0) { gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } else { gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } _root["enemy" + _parent.checkenemyground()].body.health = _root["enemy" + _parent.checkenemyground()].body.health - attack; } }
Symbol 350 MovieClip [box] Frame 17
function checkenemyair() { var _local3 = 0; while (_local3 < (_root.enemyno + 1)) { if ((this.gun.range.hitTest(_root["enemy" + _local3]) and (_root["enemy" + _local3]._currentframe == 1)) and (_root["enemy" + _local3].unittype == "air")) { if (this.gun.gun.fire._currentframe == 1) { this.gun.gun.fire.gotoAndStop(2); } return(_local3); } _local3++; } } stop();
Instance of Symbol 307 MovieClip "gun" in Symbol 350 MovieClip [box] Frame 17
onClipEvent (load) { _root.gold = _root.gold - 25; attack = 200; } onClipEvent (enterFrame) { if (gun.fire._currentframe == 1) { dy = (_root["enemy" + _parent.checkenemyair()]._y - _parent._y) - _y; dx = (_root["enemy" + _parent.checkenemyair()]._x - _parent._x) - _x; if (dx > 0) { gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } else { gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } _root["enemy" + _parent.checkenemyair()].body.health = _root["enemy" + _parent.checkenemyair()].body.health - attack; updateAfterEvent(); } }
Symbol 350 MovieClip [box] Frame 18
function checkenemy() { var _local3 = 0; while (_local3 < (_root.enemyno + 1)) { if (this.gun.range.hitTest(_root["enemy" + _local3]) and (_root["enemy" + _local3]._currentframe == 1)) { this.gun.gun.fire.gotoAndStop(2); return(_local3); } _local3++; } } stop();
Instance of Symbol 330 MovieClip "gun" in Symbol 350 MovieClip [box] Frame 18
onClipEvent (load) { _root.gold = _root.gold - 30; attack = 8; } onClipEvent (enterFrame) { if (gun.fire._currentframe == 1) { dy = (_root["enemy" + _parent.checkenemy()]._y - _parent._y) - _y; dx = (_root["enemy" + _parent.checkenemy()]._x - _parent._x) - _x; if (dx > 0) { gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } else { gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } updateAfterEvent(); } }
Symbol 350 MovieClip [box] Frame 19
function checkenemy() { var _local3 = 0; while (_local3 < (_root.enemyno + 1)) { if (this.gun.range.hitTest(_root["enemy" + _local3]) and (_root["enemy" + _local3]._currentframe == 1)) { this.gun.gun.fire.gotoAndStop(2); return(_local3); } _local3++; } } stop();
Instance of Symbol 349 MovieClip "gun" in Symbol 350 MovieClip [box] Frame 19
onClipEvent (load) { _root.gold = _root.gold - 50; attack = 4; } onClipEvent (enterFrame) { dy = (_root["enemy" + _parent.checkenemy()]._y - _parent._y) - _y; dx = (_root["enemy" + _parent.checkenemy()]._x - _parent._x) - _x; if (dx > 0) { gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } else { gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } updateAfterEvent(); }
Symbol 356 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 367 MovieClip Frame 1
stop();
Symbol 371 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "i") { gotoAndStop (2); }
Symbol 372 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "g") { gotoAndStop (3); }
Symbol 373 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "n") { gotoAndStop (4); }
Symbol 374 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "a") { gotoAndStop (5); }
Symbol 375 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "t") { gotoAndStop (6); }
Symbol 378 MovieClip Frame 56
_parent.gotoAndStop(1);
Symbol 379 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 42
Symbol 399 MovieClip Frame 55
stop(); _parent.play();
Symbol 440 MovieClip Frame 1
stop(); l = 0;
Instance of Symbol 384 MovieClip "mcNotice" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 440 MovieClip Frame 28
l++; if (l < 5) { gotoAndPlay ("loop"); } else if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.music.gotoAndStop(12); _root.play(); stop(); } else { trace(_root.debug); if (_root.debug) { _root.okToPlay = true; _root.music.gotoAndStop(12); _root.play(); stop(); } else { mcNotice._visible = true; l = -99999; gotoAndPlay ("loop"); } }
Instance of Symbol 440 MovieClip "logo" in Symbol 441 MovieClip Frame 1
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Symbol 448 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 3
stopAllSounds(); gotoAndStop (2);
Symbol 448 MovieClip Frame 5
stopAllSounds(); gotoAndStop (4);
Symbol 448 MovieClip Frame 7
stopAllSounds(); gotoAndStop (6);
Symbol 448 MovieClip Frame 9
stopAllSounds(); gotoAndStop (8);
Symbol 448 MovieClip Frame 10
stopAllSounds(); stop();
Symbol 448 MovieClip Frame 12
stopAllSounds(); gotoAndStop (11);
Symbol 448 MovieClip Frame 13
stopAllSounds();
Symbol 495 Button
on (press) { _root.gonextlvl.gotoAndPlay(2); }
Symbol 498 Button
on (press) { _root.gonextlvl1.gotoAndPlay(2); }
Symbol 504 Button
on (press) { _root.gonextlvl2.gotoAndPlay(2); }
Symbol 507 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); }
Symbol 510 Button
on (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); }
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 40
_root.gotoAndStop(5);
Symbol 512 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 40
_root.gotoAndStop(14);
Symbol 513 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 40
_root.gotoAndStop(13);
Symbol 514 MovieClip Frame 40
stop();
Symbol 516 MovieClip Frame 36
stop();
Symbol 522 Button
on (press) { _root.gonextlvl1.gotoAndPlay(2); }
Symbol 525 Button
on (press) { _root.gonextlvl.gotoAndPlay(2); }
Symbol 527 Button
on (release) { if (_root.score <= 0) { submit_but.enabled = false; submit_but._alpha = 100; } else { var myVar = new LoadVars(); myVar.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; myVar.score = _root.score; myVar.score2 = _root.earl223(String(_root.score)); myVar.gamer = 63; myVar.id = random(9999999); myVar.toString(); myVar.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", myVar, "POST"); submit_but.enabled = false; submit_but._alpha = 20; } }
Symbol 531 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 40
_root.gotoAndStop(3);
Symbol 544 MovieClip Frame 1
stop();
Symbol 547 Button
on (press) { _root.music.gotoAndStop(5); _root.gotoAndStop(7); } on (rollOver) { _root.levelshow("level2"); }
Symbol 548 MovieClip Frame 1
stop();
Symbol 551 Button
on (press) { gotoAndStop (6); _root.music.gotoAndStop(3); }
Symbol 554 Button
on (press) { _root.gamestart = 0; _root.music.gotoAndStop(7); _root.gotoAndStop(8); } on (rollOver) { _root.levelshow("level3"); }
Symbol 555 MovieClip Frame 1
stop();
Symbol 558 Button
on (press) { _root.music.gotoAndStop(9); _root.gotoAndStop(9); } on (rollOver) { _root.levelshow("level4"); }
Symbol 559 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 20
stop();
Symbol 623 Button
on (press) { _root.menu2.menuT.gotoAndPlay(2); }
Symbol 627 Button
on (press, keyPress "y") { _root.music.gotoAndStop(12); _root.win.gotoAndStop(1); gotoAndStop (1); _root.gotoAndStop("menu"); }
Symbol 628 Button
on (press, keyPress "n") { gotoAndPlay (29); }
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 28
stop();
Symbol 630 Button
on (press) { _root.menu2.menuE.gotoAndPlay(2); }
Symbol 633 Button
on (press) { gotoAndPlay (13); }
Symbol 634 Button
on (press) { _quality = "HIGH"; }
Symbol 635 Button
on (press) { _quality = "LOW"; }
Symbol 636 Button
on (press) { _root.music.gotoAndStop(3); }
Symbol 637 Button
on (press) { _root.music.gotoAndStop(13); }
Symbol 638 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 12
stop();
Symbol 638 MovieClip Frame 25
stop();
Instance of Symbol 530 MovieClip in Symbol 639 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.score < 10000) { scr = "0" + _root.score; } if (_root.score < 1000) { scr = "00" + _root.score; } if (_root.score < 100) { scr = "000" + _root.score; } if (_root.score < 10) { scr = "0000" + _root.score; } }
Instance of Symbol 621 MovieClip in Symbol 639 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.power); } onClipEvent (enterFrame) { if (_root.power <= 0) { removeMovieClip(_root.menu2); i = 0; while (i < (_root.enemytotal + 1)) { removeMovieClip(_root["enemy" + i]); i++; } var i = 0; while (i < 21) { var j = 0; while (j < 12) { removeMovieClip(_root[(("box" + i) + "_") + j]); j++; } removeMovieClip(_root.menu1); i++; } _root.gotoAndStop(4); } } onClipEvent (enterFrame) { if (_root.power >= 20) { _root.power = 20; } }
Symbol 651 Button
on (press, keyPress "1") { if (_root.gold >= 15) { _root.build = true; _root.buildno = 1; _root.rangevis = false; _root.demolish = false; } } on (rollOver) { _root.gunname = "Turrent"; _root.upgrade = "15"; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 655 Button
on (press, keyPress "2") { if (_root.gold >= 60) { _root.build = true; _root.buildno = 2; _root.rangevis = false; _root.demolish = false; } } on (rollOver) { _root.gunname = "Bunker"; _root.upgrade = "60"; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 659 Button
on (press, keyPress "3") { if (_root.gold >= 25) { _root.build = true; _root.buildno = 3; _root.rangevis = false; _root.demolish = false; } } on (rollOver) { _root.gunname = "FlaK 30/38"; _root.upgrade = "25"; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 663 Button
on (press, keyPress "4") { if (_root.gold >= 30) { _root.build = true; _root.buildno = 4; _root.rangevis = false; _root.demolish = false; } } on (rollOver) { _root.gunname = "Cannon"; _root.upgrade = "30"; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 667 Button
on (press, keyPress "5") { if (_root.gold >= 50) { _root.build = true; _root.buildno = 5; _root.rangevis = false; _root.demolish = false; } } on (rollOver) { _root.gunname = "Artillery"; _root.upgrade = "50"; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 671 Button
on (press, keyPress "6") { _root.demolish = true; _root.rangevis = false; _root.build = false; } on (rollOver) { _root.gunname = "Demolish"; _root.upgrade = ""; } on (rollOut) { _root.gunname = ""; _root.upgrade = ""; }
Symbol 672 Button
on (press) { _root.gamelevel = 1; _root.gamestart = 0; this.gotoAndStop(22); }
Symbol 676 MovieClip Frame 21
gotoAndPlay (1);
Symbol 676 MovieClip Frame 22
stop();
Symbol 677 MovieClip Frame 1
Symbol 680 MovieClip Frame 1
stop();
Symbol 684 Button
on (press, keyPress "<Space>") { _root.gamelevel++; _root.gamestart = 0; gotoAndPlay (61); }
Symbol 686 MovieClip Frame 1
stop();
Instance of Symbol 680 MovieClip in Symbol 686 MovieClip Frame 2
onClipEvent (load) { if (_root.gamelevel == 1) { this.gotoAndStop(1); } else if (_root.gamelevel == 2) { this.gotoAndStop(2); } else if (_root.gamelevel == 3) { this.gotoAndStop(3); } else if (_root.gamelevel == 4) { this.gotoAndStop(3); } else if (_root.gamelevel == 5) { this.gotoAndStop(10); } else if (_root.gamelevel == 6) { this.gotoAndStop(16); } else if (_root.gamelevel == 7) { this.gotoAndStop(4); } else if (_root.gamelevel == 8) { this.gotoAndStop(6); } else if (_root.gamelevel == 9) { this.gotoAndStop(6); } else if (_root.gamelevel == 10) { this.gotoAndStop(14); } else if (_root.gamelevel == 11) { this.gotoAndStop(15); } else if (_root.gamelevel == 12) { this.gotoAndStop(11); } else if (_root.gamelevel == 13) { this.gotoAndStop(5); } else if (_root.gamelevel == 14) { this.gotoAndStop(7); } else if (_root.gamelevel == 15) { this.gotoAndStop(7); } else if (_root.gamelevel == 16) { this.gotoAndStop(12); } else if (_root.gamelevel == 17) { this.gotoAndStop(16); } else if (_root.gamelevel == 18) { this.gotoAndStop(7); } else if (_root.gamelevel == 19) { this.gotoAndStop(8); } else if (_root.gamelevel == 20) { this.gotoAndStop(13); } else if (_root.gamelevel == 21) { this.gotoAndStop(8); } else if (_root.gamelevel == 22) { this.gotoAndStop(8); } else if (_root.gamelevel == 23) { this.gotoAndStop(9); } else if (_root.gamelevel == 24) { this.gotoAndStop(18); } else if (_root.gamelevel == 25) { this.gotoAndStop(18); } else if (_root.gamelevel == 26) { this.gotoAndStop(19); } else if (_root.gamelevel == 27) { this.gotoAndStop(12); } else if (_root.gamelevel == 28) { this.gotoAndStop(19); } else if (_root.gamelevel == 29) { this.gotoAndStop(20); } }
Symbol 686 MovieClip Frame 59
stop();
Symbol 686 MovieClip Frame 60
gotoAndStop (59);
Symbol 686 MovieClip Frame 80
gotoAndStop (1);
Symbol 689 MovieClip Frame 208
stop();
Symbol 695 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(2); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 702 MovieClip Frame 1
stop();
Symbol 703 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(3); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 704 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(4); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 705 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(5); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 706 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(6); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 707 Button
on (rollOver) { _root.badigi.infos.gotoAndStop(7); } on (rollOut, release) { _root.badigi.infos.gotoAndStop(1); }
Symbol 718 Button
on (press) { gotoAndStop (2); }
Symbol 720 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 721 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 59
stop();
Symbol 728 MovieClip Frame 121
stop();
Symbol 738 MovieClip Frame 122
stop();
Symbol 746 MovieClip Frame 121
stop();
Symbol 756 Button
on (press) { removeMovieClip(_root.menu1); removeMovieClip(_root.win); gotoAndStop (5); }
Symbol 769 Button
on (rollOver) { _root.infos.gotoAndStop(2); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 770 Button
on (rollOver) { _root.infos.gotoAndStop(3); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 771 Button
on (rollOver) { _root.infos.gotoAndStop(4); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 772 Button
on (rollOver) { _root.infos.gotoAndStop(5); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 773 Button
on (rollOver) { _root.infos.gotoAndStop(6); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 774 Button
on (rollOver) { _root.infos.gotoAndStop(7); } on (rollOut, release) { _root.infos.gotoAndStop(1); }
Symbol 779 Button
on (press) { _quality = "LOW"; }
Symbol 782 Button
on (press) { _quality = "HIGH"; }
Symbol 793 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 2
stop();
Symbol 806 Button
on (press) { sboard.dir = "ups"; } on (release) { sboard.dir = "stop"; }
Symbol 807 Button
on (press) { sboard.dir = "downs"; } on (release) { sboard.dir = "stop"; }

Library Items

Symbol 1 GraphicUsed by:3 44 83 86 89 92 95 98 101 105 109 113 117 121 125 129 133 137 141 145 149
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:1 2Used by:26
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:8
Symbol 6 FontUsed by:7
Symbol 7 EditableTextUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:24 59
Symbol 9 GraphicUsed by:24
Symbol 10 GraphicUsed by:24
Symbol 11 GraphicUsed by:24
Symbol 12 GraphicUsed by:24
Symbol 13 GraphicUsed by:24
Symbol 14 GraphicUsed by:24
Symbol 15 GraphicUsed by:24
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24 59 210
Symbol 24 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClip [enemy1]Uses:3 25
Symbol 27 GraphicUsed by:44
Symbol 28 GraphicUsed by:44
Symbol 29 GraphicUsed by:44
Symbol 30 GraphicUsed by:44
Symbol 31 GraphicUsed by:44
Symbol 32 GraphicUsed by:44
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:1 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43Used by:72 680
Symbol 45 GraphicUsed by:59
Symbol 46 GraphicUsed by:59
Symbol 47 GraphicUsed by:59
Symbol 48 GraphicUsed by:59
Symbol 49 GraphicUsed by:59
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59 210
Symbol 59 MovieClipUses:8 45 46 47 48 49 50 51 52 53 54 55 56 57 58 23Used by:71
Symbol 60 SoundUsed by:70
Symbol 61 SoundUsed by:70
Symbol 62 SoundUsed by:70
Symbol 63 SoundUsed by:70
Symbol 64 SoundUsed by:70
Symbol 65 SoundUsed by:70
Symbol 66 SoundUsed by:70
Symbol 67 SoundUsed by:70
Symbol 68 SoundUsed by:70
Symbol 69 SoundUsed by:70
Symbol 70 MovieClipUses:60 61 62 63 64 65 66 67 68 69Used by:71
Symbol 71 MovieClip [tankboom]Uses:59 70Used by:72 84 87 90 93 96 99 102 106 110 114 118 122 126 130 134 138 142 146 150
Symbol 72 MovieClip [enemy5]Uses:44 71
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:1 73 74 75 76 77 78 79 80 81 82Used by:84 680
Symbol 84 MovieClip [enemy2]Uses:83 71
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:1 85Used by:87 680
Symbol 87 MovieClip [enemy3]Uses:86 71
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:1 88Used by:90 680
Symbol 90 MovieClip [enemy4]Uses:89 71
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:1 91Used by:93 680
Symbol 93 MovieClip [enemy6]Uses:92 71
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:1 94Used by:96 680
Symbol 96 MovieClip [enemy7]Uses:95 71
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:1 97Used by:99 680
Symbol 99 MovieClip [enemy8]Uses:98 71
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:1 100Used by:102 680
Symbol 102 MovieClip [enemy9]Uses:101 71
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:1 104Used by:106 680
Symbol 106 MovieClip [enemy10]Uses:105 71
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:1 108Used by:110 680
Symbol 110 MovieClip [enemy11]Uses:109 71
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:1 112Used by:114 680
Symbol 114 MovieClip [enemy12]Uses:113 71
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:1 116Used by:118 680
Symbol 118 MovieClip [enemy13]Uses:117 71
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:1 120Used by:122 680
Symbol 122 MovieClip [enemy14]Uses:121 71
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:1 124Used by:126 680
Symbol 126 MovieClip [enemy15]Uses:125 71
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:1 128Used by:130 680
Symbol 130 MovieClip [enemy16]Uses:129 71
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:1 132Used by:134 680
Symbol 134 MovieClip [enemy17]Uses:133 71
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:1 136Used by:138 680
Symbol 138 MovieClip [enemy18]Uses:137 71
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:1 140Used by:142 680
Symbol 142 MovieClip [enemy19]Uses:141 71
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:1 144Used by:146 680
Symbol 146 MovieClip [enemy20]Uses:145 71
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:1 148Used by:150 680
Symbol 150 MovieClip [enemy21]Uses:149 71
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153 196 245
Symbol 153 MovieClip [smoke]Uses:152Used by:290
Symbol 154 GraphicUsed by:188
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157 179 183
Symbol 157 MovieClipUses:156Used by:158 166
Symbol 158 MovieClipUses:157Used by:161 251 285 307 330 349
Symbol 159 BitmapUsed by:160 216
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClipUses:158 160Used by:162
Symbol 162 MovieClipUses:161Used by:188
Symbol 163 BitmapUsed by:165 289
Symbol 164 BitmapUsed by:165 288
Symbol 165 GraphicUses:163 164Used by:166
Symbol 166 MovieClipUses:165 157Used by:167
Symbol 167 MovieClipUses:166Used by:188
Symbol 168 BitmapUsed by:170 264
Symbol 169 BitmapUsed by:170 253
Symbol 170 GraphicUses:168 169Used by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:188
Symbol 173 GraphicUsed by:174 190
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:188
Symbol 177 BitmapUsed by:178 310
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClipUses:178 156Used by:180
Symbol 180 MovieClipUses:179Used by:188
Symbol 181 BitmapUsed by:182 332
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:182 156Used by:184
Symbol 184 MovieClipUses:183Used by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188 190
Symbol 187 SoundUsed by:188
Symbol 188 ButtonUses:154 162 167 172 176 180 184 185 186 187Used by:350
Symbol 189 SoundUsed by:190
Symbol 190 ButtonUses:173 186 189Used by:350
Symbol 191 GraphicUsed by:350
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196 245
Symbol 194 GraphicUsed by:195
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Symbol 789 EditableTextUses:363Used by:793
Symbol 790 EditableTextUses:363Used by:793
Symbol 791 EditableTextUses:363Used by:793
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:789 790 791 792Used by:794
Symbol 794 MovieClipUses:793Used by:797
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClipUses:795Used by:797
Symbol 797 MovieClipUses:788 794 796Used by:808 811
Symbol 798 FontUsed by:799
Symbol 799 TextUses:798Used by:800
Symbol 800 MovieClipUses:799Used by:808 811
Symbol 801 TextUses:361Used by:802
Symbol 802 MovieClipUses:801Used by:808
Symbol 803 GraphicUsed by:806 807
Symbol 804 GraphicUsed by:806 807
Symbol 805 GraphicUsed by:806 807
Symbol 806 ButtonUses:803 804 805Used by:808 811
Symbol 807 ButtonUses:803 804 805Used by:808 811
Symbol 808 MovieClipUses:787 797 800 802 806 807Used by:Timeline
Symbol 809 TextUses:361Used by:810
Symbol 810 MovieClipUses:809Used by:811
Symbol 811 MovieClipUses:787 797 800 810 806 807Used by:Timeline

Instance Names

"prel"Frame 1Symbol 367 MovieClip
"logo"Frame 2Symbol 441 MovieClip
"music"Frame 2Symbol 448 MovieClip
"gonextlvl"Frame 3Symbol 511 MovieClip
"gonextlvl2"Frame 3Symbol 512 MovieClip
"gonextlvl1"Frame 3Symbol 513 MovieClip
"black"Frame 3Symbol 516 MovieClip
"submit_but"Frame 4Symbol 527 Button
"gonextlvl"Frame 4Symbol 531 MovieClip
"gonextlvl1"Frame 4Symbol 511 MovieClip
"enemycontroler"Frame 6Symbol 590 MovieClip
"building"Frame 6Symbol 589 MovieClip
"aup1"Frame 6Symbol 589 MovieClip
"adown2"Frame 6Symbol 589 MovieClip
"adown1"Frame 6Symbol 589 MovieClip
"aright1"Frame 6Symbol 589 MovieClip
"aright2"Frame 6Symbol 589 MovieClip
"aright3"Frame 6Symbol 589 MovieClip
"aright4"Frame 6Symbol 589 MovieClip
"menu2"Frame 6Symbol 639 MovieClip
"menu1"Frame 6Symbol 677 MovieClip
"win"Frame 6Symbol 686 MovieClip
"germaninvasion"Frame 6Symbol 689 MovieClip
"badigi"Frame 6Symbol 721 MovieClip
"aup2"Frame 7Symbol 589 MovieClip
"menu1"Frame 7Symbol 677 MovieClip
"frontend"Frame 7Symbol 728 MovieClip
"enemycontroler"Frame 8Symbol 590 MovieClip
"building"Frame 8Symbol 589 MovieClip
"aleft1"Frame 8Symbol 589 MovieClip
"aright4"Frame 8Symbol 589 MovieClip
"aup2"Frame 8Symbol 589 MovieClip
"aup3"Frame 8Symbol 589 MovieClip
"menu1"Frame 8Symbol 677 MovieClip
"moscow"Frame 8Symbol 738 MovieClip
"building"Frame 9Symbol 589 MovieClip
"enemycontroler"Frame 9Symbol 590 MovieClip
"aleft2"Frame 9Symbol 589 MovieClip
"aleft3"Frame 9Symbol 589 MovieClip
"menu2"Frame 9Symbol 639 MovieClip
"stalingrad"Frame 9Symbol 746 MovieClip
"black"Frame 10Symbol 516 MovieClip
"submit_but"Frame 11Symbol 527 Button
"gonextlvl"Frame 11Symbol 531 MovieClip
"infos"Frame 13Symbol 702 MovieClip
"gonextlvl"Frame 13Symbol 531 MovieClip
"mcScoreboard2"Frame 14Symbol 808 MovieClip
"mcScoreboard1"Frame 14Symbol 811 MovieClip
"body"Symbol 26 MovieClip [enemy1] Frame 1Symbol 3 MovieClip
"body"Symbol 72 MovieClip [enemy5] Frame 1Symbol 44 MovieClip
"body"Symbol 84 MovieClip [enemy2] Frame 1Symbol 83 MovieClip
"body"Symbol 87 MovieClip [enemy3] Frame 1Symbol 86 MovieClip
"body"Symbol 90 MovieClip [enemy4] Frame 1Symbol 89 MovieClip
"body"Symbol 93 MovieClip [enemy6] Frame 1Symbol 92 MovieClip
"body"Symbol 96 MovieClip [enemy7] Frame 1Symbol 95 MovieClip
"body"Symbol 99 MovieClip [enemy8] Frame 1Symbol 98 MovieClip
"body"Symbol 102 MovieClip [enemy9] Frame 1Symbol 101 MovieClip
"body"Symbol 106 MovieClip [enemy10] Frame 1Symbol 105 MovieClip
"body"Symbol 110 MovieClip [enemy11] Frame 1Symbol 109 MovieClip
"body"Symbol 114 MovieClip [enemy12] Frame 1Symbol 113 MovieClip
"body"Symbol 118 MovieClip [enemy13] Frame 1Symbol 117 MovieClip
"body"Symbol 122 MovieClip [enemy14] Frame 1Symbol 121 MovieClip
"body"Symbol 126 MovieClip [enemy15] Frame 1Symbol 125 MovieClip
"body"Symbol 130 MovieClip [enemy16] Frame 1Symbol 129 MovieClip
"body"Symbol 134 MovieClip [enemy17] Frame 1Symbol 133 MovieClip
"body"Symbol 138 MovieClip [enemy18] Frame 1Symbol 137 MovieClip
"body"Symbol 142 MovieClip [enemy19] Frame 1Symbol 141 MovieClip
"body"Symbol 146 MovieClip [enemy20] Frame 1Symbol 145 MovieClip
"body"Symbol 150 MovieClip [enemy21] Frame 1Symbol 149 MovieClip
"fire"Symbol 235 MovieClip Frame 1Symbol 224 MovieClip
"gun"Symbol 251 MovieClip Frame 1Symbol 235 MovieClip
"range"Symbol 251 MovieClip Frame 1Symbol 158 MovieClip
"smoke"Symbol 251 MovieClip Frame 1Symbol 245 MovieClip
"range"Symbol 251 MovieClip Frame 2Symbol 158 MovieClip
"range"Symbol 251 MovieClip Frame 3Symbol 158 MovieClip
"range"Symbol 251 MovieClip Frame 4Symbol 158 MovieClip
"range"Symbol 251 MovieClip Frame 5Symbol 158 MovieClip
"range"Symbol 251 MovieClip Frame 6Symbol 158 MovieClip
"fire"Symbol 263 MovieClip Frame 1Symbol 258 MovieClip
"gun"Symbol 285 MovieClip Frame 1Symbol 263 MovieClip
"range"Symbol 285 MovieClip Frame 1Symbol 158 MovieClip
"smoke"Symbol 285 MovieClip Frame 1Symbol 245 MovieClip
"range"Symbol 285 MovieClip Frame 2Symbol 158 MovieClip
"range"Symbol 285 MovieClip Frame 3Symbol 158 MovieClip
"range"Symbol 285 MovieClip Frame 4Symbol 158 MovieClip
"range"Symbol 285 MovieClip Frame 5Symbol 158 MovieClip
"fire"Symbol 301 MovieClip Frame 1Symbol 290 MovieClip
"gun"Symbol 307 MovieClip Frame 1Symbol 301 MovieClip
"range"Symbol 307 MovieClip Frame 1Symbol 158 MovieClip
"smoke"Symbol 307 MovieClip Frame 1Symbol 245 MovieClip
"range"Symbol 307 MovieClip Frame 2Symbol 158 MovieClip
"range"Symbol 307 MovieClip Frame 3Symbol 158 MovieClip
"range"Symbol 307 MovieClip Frame 4Symbol 158 MovieClip
"range"Symbol 307 MovieClip Frame 5Symbol 158 MovieClip
"range"Symbol 307 MovieClip Frame 6Symbol 158 MovieClip
"fire"Symbol 324 MovieClip Frame 1Symbol 313 MovieClip
"gun"Symbol 330 MovieClip Frame 1Symbol 324 MovieClip
"range"Symbol 330 MovieClip Frame 1Symbol 158 MovieClip
"smoke"Symbol 330 MovieClip Frame 1Symbol 245 MovieClip
"range"Symbol 330 MovieClip Frame 2Symbol 158 MovieClip
"range"Symbol 330 MovieClip Frame 3Symbol 158 MovieClip
"range"Symbol 330 MovieClip Frame 4Symbol 158 MovieClip
"range"Symbol 330 MovieClip Frame 5Symbol 158 MovieClip
"range"Symbol 330 MovieClip Frame 6Symbol 158 MovieClip
"fire"Symbol 343 MovieClip Frame 1Symbol 313 MovieClip
"gun"Symbol 349 MovieClip Frame 1Symbol 343 MovieClip
"range"Symbol 349 MovieClip Frame 1Symbol 158 MovieClip
"smoke"Symbol 349 MovieClip Frame 1Symbol 245 MovieClip
"range"Symbol 349 MovieClip Frame 2Symbol 158 MovieClip
"range"Symbol 349 MovieClip Frame 3Symbol 158 MovieClip
"range"Symbol 349 MovieClip Frame 4Symbol 158 MovieClip
"range"Symbol 349 MovieClip Frame 5Symbol 158 MovieClip
"range"Symbol 349 MovieClip Frame 6Symbol 158 MovieClip
"gun"Symbol 350 MovieClip [box] Frame 15Symbol 251 MovieClip
"gun"Symbol 350 MovieClip [box] Frame 16Symbol 285 MovieClip
"gun"Symbol 350 MovieClip [box] Frame 17Symbol 307 MovieClip
"gun"Symbol 350 MovieClip [box] Frame 18Symbol 330 MovieClip
"gun"Symbol 350 MovieClip [box] Frame 19Symbol 349 MovieClip
"procent"Symbol 367 MovieClip Frame 1Symbol 359 EditableText
"mcNotice"Symbol 440 MovieClip Frame 1Symbol 384 MovieClip
"logo2"Symbol 440 MovieClip Frame 1Symbol 399 MovieClip
"logo"Symbol 441 MovieClip Frame 1Symbol 440 MovieClip
"menuE"Symbol 639 MovieClip Frame 1Symbol 629 MovieClip
"menuT"Symbol 639 MovieClip Frame 1Symbol 638 MovieClip
"startbtn"Symbol 677 MovieClip Frame 1Symbol 676 MovieClip
"infos"Symbol 721 MovieClip Frame 1Symbol 702 MovieClip
"txtNickname"Symbol 793 MovieClip Frame 1Symbol 789 EditableText
"txtScore"Symbol 793 MovieClip Frame 1Symbol 790 EditableText
"txtNumber"Symbol 793 MovieClip Frame 1Symbol 791 EditableText
"mcScore"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"mcScoreHolder"Symbol 797 MovieClip Frame 1Symbol 794 MovieClip
"mcBlock"Symbol 797 MovieClip Frame 1Symbol 796 MovieClip
"sboard"Symbol 808 MovieClip Frame 1Symbol 797 MovieClip
"mcLoading"Symbol 808 MovieClip Frame 1Symbol 800 MovieClip
"sboard"Symbol 811 MovieClip Frame 1Symbol 797 MovieClip
"mcLoading"Symbol 811 MovieClip Frame 1Symbol 800 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 26 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 71 as "tankboom"
ExportAssets (56)Timeline Frame 1Symbol 72 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 84 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 87 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 90 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 93 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 99 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 102 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 106 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 110 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 114 as "enemy12"
ExportAssets (56)Timeline Frame 1Symbol 118 as "enemy13"
ExportAssets (56)Timeline Frame 1Symbol 122 as "enemy14"
ExportAssets (56)Timeline Frame 1Symbol 126 as "enemy15"
ExportAssets (56)Timeline Frame 1Symbol 130 as "enemy16"
ExportAssets (56)Timeline Frame 1Symbol 134 as "enemy17"
ExportAssets (56)Timeline Frame 1Symbol 138 as "enemy18"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemy19"
ExportAssets (56)Timeline Frame 1Symbol 146 as "enemy20"
ExportAssets (56)Timeline Frame 1Symbol 150 as "enemy21"
ExportAssets (56)Timeline Frame 1Symbol 153 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 350 as "box"

Labels

"menu"Frame 3
"gun1"Symbol 350 MovieClip [box] Frame 15
"gun2"Symbol 350 MovieClip [box] Frame 16
"gun3"Symbol 350 MovieClip [box] Frame 17
"gun4"Symbol 350 MovieClip [box] Frame 18
"gun5"Symbol 350 MovieClip [box] Frame 19
"loop"Symbol 440 MovieClip Frame 3

Dynamic Text Variables

_parent._parent._parent.pointsSymbol 7 EditableText"5"
scrSymbol 529 EditableText"0"
_root.goldSymbol 597 EditableText"00000"
_root.powerSymbol 600 EditableText"20"
_root.gamelevelSymbol 622 EditableText"00000"
_root.upgradeSymbol 645 EditableText""
_root.gunnameSymbol 647 EditableText""
scrlvl1Symbol 749 EditableText"1"
scrlvl2Symbol 750 EditableText"1"
scrlvl3Symbol 751 EditableText"1"
scrlvl4Symbol 752 EditableText"1"
_root.scoreSymbol 753 EditableText"1"
scrlvl1Symbol 757 EditableText"1"
scrlvl2Symbol 758 EditableText"1"
scrlvl3Symbol 759 EditableText"1"
scrlvl4Symbol 760 EditableText"1"
_root.scoreSymbol 761 EditableText"1"




http://swfchan.com/13/60496/info.shtml
Created: 16/4 -2019 04:57:25 Last modified: 16/4 -2019 04:57:25 Server time: 18/05 -2024 07:03:24