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Clockday Pong.swf

This is the info page for
Flash #60507

(Click the ID number above for more basic data on this flash file.)


Text
clock PONg

EASY

HARD

EXTREME

CRUSHY-MEDIA

BBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBB

0

0

ActionScript [AS1/AS2]

Frame 1
stop(); ballGo = function () { _root.ball._x = _root.ball._x + ballXSpeed; _root.ball._y = _root.ball._y + ballYSpeed; }; controlBat = function () { bat1._y = _root._ymouse; }; checkHitPlayer = function () { if (_root.ball.hitTest(_root.bat1)) { ballXSpeed = ballXSpeed - (ballXSpeed * 2); } }; checkHitEnemy = function () { if (_root.ball.hitTest(_root.bat2)) { ballXSpeed = ballXSpeed - (ballXSpeed * 2); } }; checkHitWalls = function () { if (_root.ball.hitTest(_root.top) or _root.ball.hitTest(_root.bottom)) { ballYSpeed = ballYSpeed * -1; ballXSpeed = ballXSpeed * 1; } }; enemyAI = function () { bat2.ty = ball._y - (ball._height / 2); bat2._y = bat2._y + (((bat2.ty - bat2._y) / enemy_speed) * _root.dif); }; checkScore = function () { if (ball.hitTest(right)) { playerScore++; ball._y = 175; ball._x = 300; ballYSpeed = ballYSpeed + 0.5; ballXSpeed = ballYSpeed * 2; ballYSpeed = ballYSpeed * 1; ballXSpeed = ballXSpeed * -1; } if (ball.hitTest(_root.left)) { enemyScore++; _root.ball._y = 175; _root.ball._x = 300; ballYSpeed = ballYSpeed * -1; ballXSpeed = ballXSpeed * 1; } }; checkMouse = function () { if (_root._currentframe == 1) { Mouse.show(); } else { Mouse.hide(); } }; checkOutcomeLose = function () { if (_root.playerScore >= 5) { _root.prevFrame(); _root.outcome = "You Lose"; _root.playerScore = 0; _root.enemyScore = 0; } }; checkOutcomeWin = function () { if (_root.enemyScore >= 5) { _root.prevFrame(); _root.outcome = "You Win"; _root.playerScore = 0; _root.enemyScore = 0; } }; onLoad = function () { _global.enemy_speed = 7.5; ballXSpeed = 3.6; ballYSpeed = 3.6; playerScore = 0; bat2.ty = 150; }; onEnterFrame = function () { ballGo(); controlBat(); checkHitPlayer(); checkHitEnemy(); checkHitWalls(); enemyAI(); checkScore(); checkMouse(); checkOutcomeWin(); checkOutcomeLose(); };
Symbol 4 Button
on (press) { _root.nextFrame(); _root.dif = 1.1; }
Symbol 6 Button
on (press) { _root.nextFrame(); dif = 1.3; }
Symbol 8 Button
on (press) { _root.nextFrame(); dif = 1.7; }

Library Items

Symbol 1 FontUsed by:2 3 5 7 9 11 27 28
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 TextUses:1Used by:4
Symbol 4 ButtonUses:3Used by:Timeline
Symbol 5 TextUses:1Used by:6
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 TextUses:1Used by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 TextUses:1Used by:10
Symbol 10 ButtonUses:9Used by:Timeline
Symbol 11 EditableTextUses:1Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:23 24
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 MovieClipUses:22Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 EditableTextUses:1Used by:Timeline
Symbol 28 EditableTextUses:1Used by:Timeline

Instance Names

"outcome"Frame 1Symbol 11 EditableText
"bottom"Frame 2Symbol 15 MovieClip
"left"Frame 2Symbol 17 MovieClip
"right"Frame 2Symbol 19 MovieClip
"top"Frame 2Symbol 21 MovieClip
"bat1"Frame 2Symbol 23 MovieClip
"bat2"Frame 2Symbol 24 MovieClip
"ball"Frame 2Symbol 26 MovieClip
"playerScore"Frame 2Symbol 28 EditableText

Dynamic Text Variables

outcomeSymbol 11 EditableText""
playerScoreSymbol 27 EditableText"0"
enemyScoreSymbol 28 EditableText"0"




http://swfchan.com/13/60507/info.shtml
Created: 16/4 -2019 04:52:17 Last modified: 16/4 -2019 04:52:17 Server time: 17/05 -2024 04:24:39