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Learn To Make A Shooting Game |
-Basics |
-Add ons |
Make a Selection: |
In this lesson we will cover: |
Making Interactive Enemies |
Making Interactive Enemies |
Creating an Aimer |
Health |
Score |
Lesson 1-A |
Making Interactive Enemies |
1 - Draw Your Enemy |
Give your enemy a head. |
Then add a body with feet. |
Die! |
Now add some hands equipped with guns. |
2 - Make Your Enemy A Movie Clip |
Select Your Enemy and hit F8 |
Select the radio button labelled "Movie Clip" , name it "enemy" and then hit ok. |
Don't include the quote marks. |
Open the new MC and select the first frame, and hit F5 until there are 15 frames |
Make a Keyframe, and then draw a flash in front of the enemy's gun. |
Open the "Actions" panel for the frame, and enter: |
_root.health-= 10; _root.shootsound.play(); |
These will come in later. |
Insert another keyframe. |
gotoAndPlay(1); |
This makes the MC start over when this frame loads. |
Then Make a Blank Keyframe and put in a picture of the enemy with a bullet wound. |
stop(); _root.score += 10; |
This stops the movie clip and adds to your score |
Now return to the main stage and select the new clip. |
Open the "Actions" panel for the MC and enter: |
onClipEvent (mouseDown) { if(this.hitTest(_root._xmouse, _root._ymouse, true)){ this.gotoAndStop(18); } } |
Congratulations! |
You have just made an interactive enemy! |
If your enemy does not work like the one above, you may need to go back a few steps. |
Lesson 1-B |
Creating an Aimer |
1 - Creating an Aimer |
Go to the main stage and make some sort of aimer. |
Then select it and hit F8. Then select Movie Clip, name it aimer, and then ok.. Then open the actions panel and insert this: |
onClipEvent (load) { startDrag("", true); Mouse.hide(); } |
example aimers |
You have just made an aimer! Use it on the enemy below! |
If enemy and aimer do not work like above, you may need to go back a few steps. |
Lesson 1-C |
Health |
1 - Creating the health count |
Goto the main stage and create a dynamic text box. |
Inside the box enter "100". Then open the properties panel for the text and give it the var name "health". You should put a heart next to the health count to show that it is the health. |
2 - Explaination |
When you made the enemy you had it so that when the frame of him shooting appeared that health was subtracted by 10. Now that you have created the health count and named it "health", whenever the enemy shoots your health goes down by 10. |
3 - Making health bar useful |
Go to the main stage, if you are anywhere else. |
if (_root.health == 0); { gotoAndStop(gameoverframe); } |
Now select the frame and open the actions panel and insert this: |
You can now make your very own shooting game! |
YOU DIED!!!! |
GOOD JOB! |
100 |
Lesson 1-D |
Score |
1 - Creating your score |
Leave the box empty, but put enough room for atleast four digits. Then open the properties panel for the text and give it the var name "score". |
When you made the enemy you had it so that when the frame of him being shot that score added 10. Now that you have created the score and named it "score", when the enemy dies your score goes up by 10. |
3 - Making the score useful |
if (_root.score == whatevertopscoreis); { gotoAndStop(nextlevelframe); } |
Now select frame and open the actions panel and insert this: |
100 |
Making Certain Parts Shootable |
Making Certain Parts Shootable |
Lesson 2 |
Making Certain Parts Shootable |
1 - Making a Shootable Head |
Make a Head |
Make it a movie clip and name it "enemyhead". |
Open the actions for the first frame and put a stop action |
Add a keyframe, also with a stop action, showing the head shot.Open the actions and insert: |
_root.enemy.gotoAndStop(frameofdeadenemy); |
Now return to the main stage, select the head and open the actions panel. Insert this: |
This makes the head look like it was shot when you click on it. |
onClipEvent (mouseDown) { if(this.hitTest(_root._xmouse, _root._ymouse, true)){ this.gotoAndStop(18); } } |
2 - Making a Shootable Torso |
Make a torso |
Make it a movie clip and name it "enemytorso". |
Add a keyframe, also with a stop action, showing the torso shot. You can add as many frames as you want. |
Now return to the main stage, select the torso and open the actions panel. Insert this: |
This makes the torso look like it was shot when you click on it. |
onClipEvent (mouseDown) { if(this.hitTest(_root._xmouse, _root._ymouse, true)){ this.gotoAndStop(18); } } |
3 - Making Shootable Legs |
Make a pair of legs. |
Make it a movie clip and name it "enemylegs". |
Add a keyframe, also with a stop action, showing the legs shot. You can add as many frames as you want. |
Now return to the main stage, select the legs and open the actions panel. Insert this: |
This makes the legs look like it was shot when you click on it. |
onClipEvent (mouseDown) { if(this.hitTest(_root._xmouse, _root._ymouse, true)){ this.gotoAndStop(18); } } |
4 - Putting it all together |
Hit Control + F8 |
Select MC, name it "enemy" and hit ok. |
Inside the new MC make 15 frames of hands, with guns. |
Create a new layer, and in it put the other MC's. |
4 - Putting it all Together |
Insert a keyframe, showing the gun firing. |
Then add another keyframe with the actions: |
gotoAndPlay(1); _root.health -= 10; |
In the last frame of the movie clip show the entire body, only with the head shot out, like in the last frame of the head and have it fade out. At the frame where the enemy begins fading, put: |
_root.score += 10; |
Now return to the main stage, select the enemy MC and open the properties. |
Give the clip an instance name "enemy" |
You have just made an enemy with different shootable parts. |
ActionScript [AS1/AS2]
Frame 1loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentbytes = int(loadedbytes / (totalbytes / 100)); tellTarget (_root.loader) { gotoAndStop(_root.percentbytes); };Frame 2if (loadedbytes == totalbytes) { gotoAndPlay (3); } else { gotoAndPlay (1); }Frame 3play();Frame 31gotoAndPlay(nextScene);Frame 50stop(); Mouse.show();Frame 51play();Frame 75play();Frame 99_root.health = 100; _root.score = 0;Frame 123stop(); _root.health = 100; _root.score = 0;Frame 124stop(); _root.health = 100; _root.score = 0;Frame 125stop(); _root.health = 100; _root.score = 0;Frame 126stop(); _root.health = 100; _root.score = 0;Frame 127stop(); _root.health = 100; _root.score = 0;Frame 128stop(); _root.health = 100; _root.score = 0;Frame 129stop(); _root.health = 100; _root.score = 0;Frame 130stop(); _root.health = 100; _root.score = 0;Frame 131stop(); _root.health = 100; _root.score = 0;Frame 132stop(); _root.health = 100; _root.score = 0;Instance of Symbol 94 MovieClip in Frame 132onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(18); } }Frame 133play(); _root.health = 100; _root.score = 0;Frame 157stop(); Mouse.show(); _root.health = 100; _root.score = 0;Frame 158stop(); _root.health = 100; _root.score = 0;Instance of Symbol 94 MovieClip in Frame 158onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(18); } }Instance of Symbol 106 MovieClip in Frame 158onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Frame 159play(); Mouse.show(); _root.health = 100; _root.score = 0;Frame 183stop(); _root.health = 100; _root.score = 0;Frame 184stop(); _root.health = 100; _root.score = 0;Frame 185stop(); Mouse.show(); _root.health = 100; _root.score = 0;Frame 186stop(); _root.health = 100; _root.score = 0;Instance of Symbol 94 MovieClip in Frame 186onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(18); } }Instance of Symbol 106 MovieClip in Frame 186onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Frame 187play(); Mouse.show(); _root.health = 100; _root.score = 0;Frame 211stop(); _root.health = 100; _root.score = 0;Frame 212stop(); _root.health = 100; _root.score = 0;Frame 213stop(); Mouse.show(); _root.health = 100; _root.score = 0;Frame 214stop(); _root.health = 100; _root.score = 0;Instance of Symbol 94 MovieClip in Frame 214onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(18); } }Instance of Symbol 106 MovieClip in Frame 214onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Frame 215play();Frame 230play();Frame 278stop();Frame 279stop();Frame 280stop();Frame 281stop();Frame 282stop();Frame 283stop();Frame 284stop();Frame 285stop();Frame 286stop();Frame 287stop();Frame 288stop();Frame 289stop();Frame 290stop();Frame 291stop(); Mouse.show();Frame 292stop();Instance of Symbol 106 MovieClip in Frame 292onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Symbol 4 MovieClip Frame 100stop();Symbol 14 MovieClip Frame 30stop();Symbol 18 Buttonon (release) { getURL ("http://www.rejectpro.cjb.net", "_blank"); }Symbol 27 MovieClip Frame 4stop();Symbol 29 Buttonon (release) { gotoAndStop (51); }Symbol 33 Buttonon (release) { gotoAndPlay (215); }Symbol 47 Buttonon (release) { nextFrame(); }Symbol 50 Buttonon (release) { nextFrame(); }Symbol 54 Buttonon (release) { prevFrame(); }Symbol 94 MovieClip Frame 16_root.health = _root.health - 10; _root.shootsound.play();Symbol 94 MovieClip Frame 17gotoAndPlay (1);Symbol 94 MovieClip Frame 18stop(); _root.score = _root.score + 10;Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 2stop();Symbol 123 MovieClip Frame 3stop();Symbol 134 Buttonon (release) { nextFrame(); _root.health = 100; _root.score = 0; }Symbol 143 Buttonon (release) { gotoAndStop (50); }Symbol 151 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 2stop(); _root.enemy.gotoAndPlay(18);Symbol 206 MovieClip Frame 1stop();Symbol 206 MovieClip Frame 2stop();Symbol 209 MovieClip Frame 1stop();Symbol 209 MovieClip Frame 2stop();Instance of Symbol 203 MovieClip in Symbol 214 MovieClip Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } }Instance of Symbol 206 MovieClip in Symbol 214 MovieClip Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } }Instance of Symbol 209 MovieClip in Symbol 214 MovieClip Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } }Symbol 214 MovieClip Frame 16_root.health = _root.health - 10;Symbol 214 MovieClip Frame 17gotoAndPlay (1);Symbol 214 MovieClip Frame 25stop();
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Instance Names
"loader" | Frame 1 | Symbol 4 MovieClip |
"died" | Frame 186 | Symbol 123 MovieClip |
"enemy" | Frame 292 | Symbol 214 MovieClip |
Dynamic Text Variables
percentbytes | Symbol 6 EditableText | "0" |
loadedbytes | Symbol 7 EditableText | "0" |
totalbytes | Symbol 8 EditableText | "0" |
health | Symbol 124 EditableText | "100" |
health | Symbol 137 EditableText | "100" |
score | Symbol 139 EditableText | "" |
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