STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228115
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20405941?noj=FRM20405941-10DC" width="1" height="1"></div>

Clock Crew Simon.swf

This is the info page for
Flash #61063

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PLAY!

OK!

INSTRUCTIONS

Instructions
Remember the sequence shown by the clocks!
Once you see 'You try it!', repeat the sequence you
just saw by pressing the clocks in the same order.
Game is over once the wrong sequence is entered.
The sequence will get longer and faster as time goes
on, so pay attention!
Keyboard Shortcuts:
Left to Right: A (Rasp) S (Apple) D (Strawberry)
F (Orange) G (Pineapple)

99

XXXXXXXXXXXXXX

SCORE:

HI SCORE:

99

2

1

0

3

4

ActionScript [AS1/AS2]

Instance of Symbol 16 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.play(); } }
Frame 2
stop();
Frame 650
stop();
Frame 651
stop(); function startroutine() { var _local1 = _root; globalmode = 0; _local1.dialog._y = -100; _local1.sc.stop(); _local1.ac.stop(); _local1.rc.stop(); _local1.oc.stop(); _local1.pc.stop(); _local1.bkg.stop(); _local1.idiot._y = -100; _local1.sc.onPress = function () { pressme("sc"); }; _local1.ac.onPress = function () { pressme("ac"); }; _local1.rc.onPress = function () { pressme("rc"); }; _local1.oc.onPress = function () { pressme("oc"); }; _local1.pc.onPress = function () { pressme("pc"); }; listener_obj = new Object(); listener_obj.onKeyDown = function () { switch (String.fromCharCode(Key.getAscii())) { case "a" : case "A" : pressme("rc"); return; case "s" : case "S" : pressme("ac"); return; case "d" : case "D" : pressme("sc"); return; case "f" : case "F" : pressme("oc"); return; case "g" : case "G" : pressme("pc"); } }; Key.addListener(listener_obj); ssc1 = new Sound(); sac1 = new Sound(); src1 = new Sound(); soc1 = new Sound(); spc1 = new Sound(); ssc2 = new Sound(); sac2 = new Sound(); src2 = new Sound(); soc2 = new Sound(); spc2 = new Sound(); failure = new Sound(); ssc1.attachSound("a0"); sac1.attachSound("g0"); src1.attachSound("f0"); soc1.attachSound("c0"); spc1.attachSound("d0"); ssc2.attachSound("a1"); sac2.attachSound("g1"); src2.attachSound("f1"); soc2.attachSound("c1"); spc2.attachSound("d1"); failure.attachSound("fail"); levelnum.text = ""; _local1.hiscore.text = "0"; startgame(); } function startgame() { var _local1 = _root; _local1.dialog._y = 51; _local1.dialog.gametext.text = "Click!"; _local1.dialog.onMouseDown = function () { var _local1 = _root; _local1.globalmode = 1; _local1.dialog._y = -100; _local1.dialog.onMouseDown = undefined; seqstring = ""; startsequence(); }; } function startsequence() { var _local1 = _root; seqlength++; _local1.seqpointer = 0; levelnum.text = String(seqlength - 1); if ((seqlength - 1) > highscore) { highscore = seqlength - 1; _local1.hiscore.text = highscore; } seqstring = String(seqstring + String(Math.floor(Math.random() * 5))); _local1.cheat.text = seqstring; if (seqlength > 3) { speedupbackground(); } if ((seqlength > 10) && (((seqlength - 1) % 5) == 0)) { if (_local1.seqcallbackobj == undefined) { _local1.seqcallbackobj = undefined; _local1.seqcallbackobj = setInterval(startwipe, 400); } } else if (_local1.seqcallbackobj == undefined) { _local1.seqcallbackobj = undefined; _local1.seqcallbackobj = setInterval(playnext, initialdelay); } } function speedupbackground() { var _local1 = _root; if (backgroundspeed > 250) { backgroundspeed = Math.floor(backgroundspeed / 2); } else { backgroundspeed = backgroundspeed - 20; } if (backgroundspeed < 10) { backgroundspeed = 10; } if (_local1.bgcbobj != undefined) { clearInterval(_local1.bgcbobj); } _local1.bgcbobj = undefined; _local1.bgcbobj = setInterval(flipbackground, backgroundspeed); } function flipbackground() { var _local1 = _root; if (_local1.bkg._currentframe == 4) { _local1.bkg.gotoAndStop(1); } else { _local1.bkg.nextFrame(); } } function stopbackground() { var _local1 = _root; _local1.bkg.gotoAndStop(1); if (_local1.bgcbobj != undefined) { clearInterval(_local1.bgcbobj); } } function startwipe() { var _local1 = _root; clearInterval(_local1.seqcallbackobj); _local1.seqcallbackobj = undefined; wipestring = "22103430129"; wipepointer = 0; _local1.seqcallbackobj = setInterval(dowipe, 70); } function dowipe() { var _local1 = _root; wipepointer++; wipelite = wipestring.charAt(wipepointer); switch (wipelite) { case "0" : _local1.ccp = "sc"; ssc1.start(); break; case "1" : _local1.ccp = "ac"; sac1.start(); break; case "2" : _local1.ccp = "rc"; src1.start(); break; case "3" : _local1.ccp = "oc"; soc1.start(); break; case "4" : _local1.ccp = "pc"; spc1.start(); break; case "9" : } if (wipelite != "9") { resetclocks(); _local1[ccp].gotoAndStop(2); } else { clearInterval(_local1.seqcallbackobj); resetclocks(); _local1.seqcallbackobj = undefined; _local1.seqcallbackobj = setInterval(playnext, initialdelay); } } function playnext() { var _local1 = _root; clearInterval(_local1.seqcallbackobj); _local1.seqcallbackobj = undefined; currentclock = seqstring.charAt(_local1.seqpointer); switch (currentclock) { case "0" : _local1.ccp = "sc"; ssc1.start(); break; case "1" : _local1.ccp = "ac"; sac1.start(); break; case "2" : _local1.ccp = "rc"; src1.start(); break; case "3" : _local1.ccp = "oc"; soc1.start(); break; case "4" : _local1.ccp = "pc"; spc1.start(); } resetclocks(); darkenotherclocks(); _local1[ccp].gotoAndStop(2); _local1.seqcallbackobj = setInterval(beepwait, playbackdelay); } function darkenotherclocks() { var _local1 = _root; if (_local1.ccp != "sc") { _local1.sc.gotoAndStop(3); } if (_local1.ccp != "ac") { _local1.ac.gotoAndStop(3); } if (_local1.ccp != "rc") { _local1.rc.gotoAndStop(3); } if (_local1.ccp != "oc") { _local1.oc.gotoAndStop(3); } if (_local1.ccp != "pc") { _local1.pc.gotoAndStop(3); } } function resetclocks() { var _local1 = _root; _local1.sc.gotoAndStop(1); _local1.ac.gotoAndStop(1); _local1.rc.gotoAndStop(1); _local1.oc.gotoAndStop(1); _local1.pc.gotoAndStop(1); } function beepwait() { var _local1 = _root; clearInterval(_local1.seqcallbackobj); _local1.seqcallbackobj = undefined; _local1[ccp].gotoAndStop(1); _local1.seqpointer++; if ((seqpointer + 1) == seqlength) { resetclocks(); _local1.dialog._y = 51; _local1.dialog.gametext.text = "You try it!"; _local1.seqcallbackobj = undefined; _local1.seqcallbackobj = setInterval(cleartext, 1000); } else { _local1.seqcallbackobj = undefined; _local1.seqcallbackobj = setInterval(playnext, delaybwnotes); } } function cleartext() { var _local1 = _root; clearInterval(_local1.seqcallbackobj); _local1.seqcallbackobj = undefined; globalmode = 2; _local1.codepointer = 0; _local1.dialog._y = -100; _local1.enterstring = ""; } function pressme(butan) { var _local1 = _root; var _local2 = butan; if (globalmode == 2) { if (_local1[_local2].callbackobj == undefined) { codepointer++; switch (_local2) { case "sc" : _local1.enterstring = _local1.enterstring + "0"; break; case "ac" : _local1.enterstring = _local1.enterstring + "1"; break; case "rc" : _local1.enterstring = _local1.enterstring + "2"; break; case "oc" : _local1.enterstring = _local1.enterstring + "3"; break; case "pc" : _local1.enterstring = _local1.enterstring + "4"; } tempstr = _local1.seqstring.slice(0, _local1.enterstring.length); if (_local1.enterstring != tempstr) { losscondition(); } else { switch (_local2) { case "sc" : ssc2.start(); break; case "ac" : sac2.start(); break; case "rc" : src2.start(); break; case "oc" : soc2.start(); break; case "pc" : spc2.start(); } _local1[_local2].gotoAndStop(2); _local1[_local2].callbackobj = undefined; _local1[_local2].callbackobj = setInterval(declick, clockflashdelay, _local2); } } } } function declick(butan) { var _local1 = _root; var _local2 = butan; _local1[_local2].gotoAndStop(1); clearInterval(_local1[_local2].callbackobj); _local1[_local2].callbackobj = undefined; if ((codepointer + 1) == seqlength) { globalmode = 3; verifycode(); } } function verifycode() { if (_root.enterstring == _root.seqstring) { playbackdelay = playbackdelay - 80; if (playbackdelay < 320) { playbackdelay = 320; } startsequence(); } else { losscondition(); } } function losscondition() { var _local1 = _root; _local1.seqcallbackobj = undefined; _local1.idiot._y = 120; globalmode = 4; failure.start(); failure.onSoundComplete = function () { var _local1 = _root; _local1.dialog._y = 51; stopbackground(); _local1.dialog.gametext.text = "Click to Replay"; _local1.dialog.onMouseDown = function () { var _local1 = _root; _local1.globalmode = 1; _local1.idiot._y = -104; _local1.dialog._y = -150; _local1.dialog.onMouseDown = undefined; seqstring = ""; seqlength = 1; seqpointer = 0; codepointer = 0; delaybwnotes = 30; initialdelay = 2000; playbackdelay = 1000; backgroundspeed = 4000; ccp = ""; clockflashdelay = 200; startsequence(); }; }; } clockflashdelay = 200; highscore = 0; delaybwnotes = 30; initialdelay = 2000; playbackdelay = 1000; ccp = ""; backgroundspeed = 4000; globalmode = 0; seqlength = 1; seqpointer = 0; codepointer = 0; startroutine(); stop();
Symbol 20 Button
on (release) { play(); }
Symbol 55 Button
on (release) { play(); }
Symbol 59 Button
on (press) { _root.inst._y = 101.3; }
Symbol 62 Button
on (press) { _root.inst._y = -200; }

Library Items

Symbol 1 Sound [g0]
Symbol 2 Sound [f0]
Symbol 3 Sound [d0]
Symbol 4 Sound [c0]
Symbol 5 Sound [a0]
Symbol 6 Sound [g1]
Symbol 7 Sound [f1]
Symbol 8 Sound [d1]
Symbol 9 Sound [c1]
Symbol 10 Sound [a1]
Symbol 11 Sound [fail]
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 FontUsed by:15 18 52 57 61 97 99 100 107
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 MovieClipUsed by:Timeline
Symbol 17 GraphicUsed by:20
Symbol 18 TextUses:14Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25 28 71 75 79 84 89
Symbol 25 MovieClipUses:22 24Used by:Timeline
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:26 24 27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 ShapeTweeningUsed by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:54 55
Symbol 52 TextUses:14Used by:54 55
Symbol 53 GraphicUsed by:54 55
Symbol 54 MovieClipUses:51 52 53Used by:55  Timeline
Symbol 55 ButtonUses:54 51 52 53Used by:Timeline
Symbol 56 GraphicUsed by:59
Symbol 57 TextUses:14Used by:59
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:62
Symbol 61 TextUses:14Used by:62
Symbol 62 ButtonUses:60 61Used by:Timeline
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:63 64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 24 70Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:71 72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74 24Used by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:75 76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78 24Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:79 80Used by:Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:82 24 83Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85Used by:Timeline
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:87 24 88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 FontUsed by:95 101 102 103 104 105 106
Symbol 95 EditableTextUses:94Used by:Timeline
Symbol 96 GraphicUsed by:98
Symbol 97 EditableTextUses:14Used by:98
Symbol 98 MovieClipUses:96 97Used by:Timeline
Symbol 99 TextUses:14Used by:Timeline
Symbol 100 TextUses:14Used by:Timeline
Symbol 101 EditableTextUses:94Used by:Timeline
Symbol 102 TextUses:94Used by:Timeline
Symbol 103 TextUses:94Used by:Timeline
Symbol 104 TextUses:94Used by:Timeline
Symbol 105 TextUses:94Used by:Timeline
Symbol 106 TextUses:94Used by:Timeline
Symbol 107 EditableTextUses:14Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"inst"Frame 650Symbol 62 Button
"bkg"Frame 651Symbol 68 MovieClip
"pc"Frame 651Symbol 73 MovieClip
"oc"Frame 651Symbol 77 MovieClip
"rc"Frame 651Symbol 81 MovieClip
"ac"Frame 651Symbol 86 MovieClip
"sc"Frame 651Symbol 91 MovieClip
"idiot"Frame 651Symbol 93 MovieClip
"levelnum"Frame 651Symbol 95 EditableText
"dialog"Frame 651Symbol 98 MovieClip
"hiscore"Frame 651Symbol 101 EditableText
"cheat"Frame 652Symbol 107 EditableText
"gametext"Symbol 98 MovieClip Frame 1Symbol 97 EditableText

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$R/$z4QMe2LxHTb.JmHvBrRIN/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "g0"
ExportAssets (56)Timeline Frame 1Symbol 2 as "f0"
ExportAssets (56)Timeline Frame 1Symbol 3 as "d0"
ExportAssets (56)Timeline Frame 1Symbol 4 as "c0"
ExportAssets (56)Timeline Frame 1Symbol 5 as "a0"
ExportAssets (56)Timeline Frame 1Symbol 6 as "g1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "f1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "d1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "c1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "a1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "fail"




http://swfchan.com/13/61063/info.shtml
Created: 15/4 -2019 20:00:35 Last modified: 15/4 -2019 20:00:35 Server time: 10/05 -2024 03:19:43