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Press Your Luck.swf

This is the info page for
Flash #61902

(Click the ID number above for more basic data on this flash file.)


Text
$1400

PRIZE!

$1200

$1500

$500

$2000

$3000
+
ONE SPIN

$4000
+
ONE SPIN

$5000
+
ONE SPIN

$500
+
ONE SPIN

$750

$2000

$2500

$800

$650

$500
+
ONE SPIN

$1000

$1500

$2000

DOUBLE
YOUR
$$

$500

$1200

$750

$900

$1500
+
ONE SPIN

$1250
+
ONE SPIN

$1750
+
ONE SPIN

$750
+
ONE SPIN

$1000
+
ONE SPIN

$700
+
ONE SPIN

START
GAME

HISTORY

HOW
TO
PLAY

CREDITS



ANSWER 1

ANSWER 1

ANSWER 1

ANSWER 1

ANSWER 2

ANSWER 2

ANSWER 2

ANSWER 2

ANSWER 3

ANSWER 3

ANSWER 3

ANSWER 3

GO
ON

spins



EARNED

PASSED


STOP



game over


PLAY
AGAIN!

game over


THE HISTORY OF PRESS YOUR LUCK
Way back in the days of Disco, in 1977,
there was this old game show called
"Second Chance." It was really funky,
'cause it had a tacky orange set, and
this huge board with lights and money
and such. It only lasted a year on ABC,
but the producers of the show thought
it deserved to be on the air longer.

The year was 1980. Mr. Caruthers
started catering his new show that had
a less tacky set, more money, and Pat
Sajak, a TV weatherman, as host. It
finally got picked up in 1983 with a
new host, Peter Tomarken, by CBS. It
aired at 10:30 between The $25,000
Pyramid and The Price is Right. It was
an instant success.

In 1984, Michael Larsen milked PYL
out of over $110,000 by memorizing
the board patterns, and the show
instantly went into the record books.
Ratings dipped a year later, and soon,
CBS axed Press Your Luck. In 1987,
the USA cable network picked up the
series and showed it in reruns for 8
more years.

"While USA altered its game show
lineup at least twice a year in the
interim period, Press Your Luck always
found a place on its schedule, often in
the late afternoon, when children
returning home from school watched
religiously. To this date, the show
remains quite popular among twenty-
somethings."

Special thanks to Brad Francini for
teaching me what the PYL history was.
:-) That last quote was from his
website. I didn't write it.

HOW TO PLAY PRESS YOUR LUCK
ROUND 1
THE QUESTION ROUND
You will be asked a total of 4 multiple
choice questions. If select the correct
answer, you will get 3 spins to use on
the Big Board. Get it wrong, and you
only get one.

ROUND 2
THE BIG BOARD
After you finish answering questions,
you get to use the spins you've earned
on the big board. A light will start
bouncing around a bunch of different
amounts. There's a bunch of cash on
the board; your job is to rack up as
much cash as you can.

Watch out for whammies, however.
Those little weasels will, well, weasel
away your money! Look at them, all
snug and happy. If you land on one,
your money is gone, and you can hear
how they snatch your cash. Also, if you
hit 4 of them, your game is done.

Use the spacebar to stop the board in
motion. After you take a spin, you can
hit "C" to continue. If you have a fear
of the whammy, hit "S" to stop and
leave with the money you have.

So, what the heck are you still doing
here? Get out there and get some BIG
BUCKS!

PYL NOSTALGIA
Gametek made this
awfully bad version of PYL
for the Commodore 64. It
played nothing like the TV
show. It was so bad, that
even THIS game is better
than Gametek's version.
(Credit David Livingstone)

PYL NOSTALGIA
Good ol' Whammy. (Credit
to Puzzler!)

PYL NOSTALGIA
Wowzers! Someone sure
likes the board! This is
how it looked back when.
(Credit to Dave again!)

PYL NOSTALGIA
Dag gunnit, I dun hit a
whammy! (Credit to Dave
again!)

PYL NOSTALGIA
The man who took over
$110,000 from the
whammies. Ladies and
gentlemen, MICHAEL
LARSON! (Thank you
Brad Francini!)

PYL NOSTALGIA
The chief whammy's
giving out his orders to
the others. (Credit to
Xanfan)

A MESSAGE FROM
CORY ANOTADO
PROGRAMMER OF
PRESS YOUR LUCK

EXECUTIVE PRODUCER
CORY ANOTADO

HEAD PROGRAMMER
CORY ANOTADO

WRITERS
CORY ANOTADO
MIKE "PUZZLER" GRACZYK

GRAPHICS
CORY ANOTADO

SOUNDS
CURT KING
JAY LEWIS, JR.

ORIGINAL WHAMMY
DESIGN
"SAVAGE" STEVE
HOLLAND

ORIGINAL PYL DESIGN
BILL CARUTHERS

SPECIAL THANKS
SHAUN MCAVINNEY
JODI THOMAS
DAN ECKERT
CURT KING
CHRIS COLBOURNE

PRESS YOUR LUCK IS A
PRODUCTION
(C) 2003 PACDUDE GAMES ALL RIGHTS RESERVED
THIS GAME IS NOT TO APPEAR ANYWHERE ELSE
BUT AT PACDUDE GAMES OR NEWGROUNDS.

Pacdude Games

Pacdude Games

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
score = 0; spins = 0; count = 0;
Frame 186
score = 0; whammy = 0; spins = 0; count = 0; stop();
Frame 187
if (count == 4) { gotoAndPlay (190); } questionpick = Number(random(52)) + 1; count = count + 1; if (questionpick == 1) { question = "In France, a person fooled on April Fool's is called an April what?"; answer1 = "FISH"; answer2 = "HORSE"; answer3 = "FROG"; correct = 1; } if (questionpick == 2) { question = "What is the captial of Pennsylvania?"; answer1 = "PHILADELPHIA"; answer2 = "PITTSBURGH"; answer3 = "HARRISBURG"; correct = 3; } if (questionpick == 3) { question = "How old was the oldest living goldfish?"; answer1 = "16"; answer2 = "35"; answer3 = "41"; correct = 3; } if (questionpick == 4) { question = "In what year was the phonograph invented?"; answer1 = "1867"; answer2 = "1877"; answer3 = "1887"; correct = 2; } if (questionpick == 5) { question = "How many noses does a slug have?"; answer1 = "0"; answer2 = "2"; answer3 = "4"; correct = 3; } if (questionpick == 6) { question = "What is the correct way to address a duke?"; answer1 = "\"YOUR MAJESTY\""; answer2 = "\"YOUR GRACE\""; answer3 = "\"MY LORD\""; correct = 2; } if (questionpick == 7) { question = "In the course of his life, how many wives did King Henry 8 have?"; answer1 = "6"; answer2 = "8"; answer3 = "10"; correct = 1; } if (questionpick == 8) { question = "What book starts with the line \"Call me Ishmael.\"?"; answer1 = "WAR AND PEACE"; answer2 = "MOBY DICK"; answer3 = "LITTLE WOMEN"; correct = 2; } if (questionpick == 9) { question = "Which ESPN personality is known for saying \"Booyah!\"?"; answer1 = "RICH EISEN"; answer2 = "KENNY MAYNE"; answer3 = "STEWART SCOTT"; correct = 3; } if (questionpick == 10) { question = "What will happen if you get pepper in your proboscis?"; answer1 = "YOU SNEEZE"; answer2 = "YOU CRY"; answer3 = "YOU GET A RASH"; correct = 1; } if (questionpick == 11) { question = "What is the official currency of Israel?"; answer1 = "YEN"; answer2 = "TALENT"; answer3 = "SHEKEL"; correct = 3; } if (questionpick == 12) { question = "What year was the Walkman invented?"; answer1 = "1979"; answer2 = "1980"; answer3 = "1981"; correct = 1; } if (questionpick == 13) { question = "Who wrote \"The Hitchhiker's Guide to the Galaxy\"?"; answer1 = "BILL KELLEY"; answer2 = "DON ADAMS"; answer3 = "DOUGLAS ADAMS"; correct = 3; } if (questionpick == 14) { question = "What is the capital of Bermuda?"; answer1 = "KINGSTON"; answer2 = "HAMILTON"; answer3 = "SIOUX CITY"; correct = 2; } if (questionpick == 15) { question = "What sport is known as \"The Sweet Science\"?"; answer1 = "HORSE RACING"; answer2 = "POLO"; answer3 = "BOXING"; correct = 3; } if (questionpick == 16) { question = "What is the capital of the Philippines?"; answer1 = "QUEZON CITY"; answer2 = "MANILA"; answer3 = "ILOILO"; correct = 2; } if (questionpick == 17) { question = "Monday's child is fair of face. But what is Tuesday's child?"; answer1 = "FULL OF GRACE"; answer2 = "IN HIS PLACE"; answer3 = "LACKING SPACE"; correct = 1; } if (questionpick == 18) { question = "An ornothologist will study what?"; answer1 = "FLOWERS"; answer2 = "BIRDS"; answer3 = "SOIL"; correct = 2; } if (questionpick == 19) { question = "What plant will let you plant a smooch on someone at Christmas?"; answer1 = "EVERGREEN TREE"; answer2 = "POINSETTIA"; answer3 = "MISLETOE"; correct = 3; } if (questionpick == 20) { question = "In what year did Franklin Dixon publish the first Hardy Boys Book?"; answer1 = "1927"; answer2 = "1933"; answer3 = "1939"; correct = 1; } if (questionpick == 21) { question = "How do you play a music piece when \"Allegro\" is indicated?"; answer1 = "SLOWLY"; answer2 = "QUICKLY"; answer3 = "WITHOUT RHYTHM"; correct = 2; } if (questionpick == 22) { question = "According to the Chinese Calendar, 2004 is the year of the what?"; answer1 = "HORSE"; answer2 = "SHEEP"; answer3 = "MONKEY"; correct = 3; } if (questionpick == 23) { question = "Who was the 23rd president of the United States?"; answer1 = "WILLIAM MCKINLEY"; answer2 = "BENJAMIN HARRISON"; answer3 = "GROVER CLEVELAND"; correct = 2; } if (questionpick == 24) { question = "What number did baseball great Joe DiMaggio wear?"; answer1 = "5"; answer2 = "6"; answer3 = "7"; correct = 1; } if (questionpick == 25) { question = "Air conditioning was invented in what year?"; answer1 = "1911"; answer2 = "1921"; answer3 = "1931"; correct = 1; } if (questionpick == 26) { question = "Who is pictured on the now discontinued $10,000 bill?"; answer1 = "JAMES MADISON"; answer2 = "WOODROW WILSON"; answer3 = "SALMON P. CHASE"; correct = 3; } if (questionpick == 27) { question = "What would a lepidopterist be interested in collecting?"; answer1 = "SUBWAY TOKENS"; answer2 = "BUTTERFLIES"; answer3 = "STAMPS"; correct = 2; } if (questionpick == 28) { question = "Which of the following countries is home to two Wonders of the Ancient World?"; answer1 = "IRAQ"; answer2 = "FRANCE"; answer3 = "EGYPT"; correct = 3; } if (questionpick == 28) { question = "How many stars are on the flag of the country Tuvalu?"; answer1 = "8"; answer2 = "9"; answer3 = "10"; correct = 2; } if (questionpick == 28) { question = "Which of the following animals has been clocked at the fastest speed?"; answer1 = "GREYHOUND DOG"; answer2 = "GRIZZLY BEAR"; answer3 = "ELEPHANT"; correct = 1; } if (questionpick == 29) { question = "The pharaohs of ancient Egypt wore what color for protection against evil?"; answer1 = "BLUE"; answer2 = "RED"; answer3 = "GREEN"; correct = 1; } if (questionpick == 30) { question = "What country grows the most sugar?"; answer1 = "UNITED STATES"; answer2 = "BRAZIL"; answer3 = "COLOMBIA"; correct = 2; } if (questionpick == 31) { question = "Approximately how many gallons of water does an elephant drink every day?"; answer1 = "25"; answer2 = "35"; answer3 = "50"; correct = 3; } if (questionpick == 32) { question = "How many points are needed to win a game of billiards?"; answer1 = "15"; answer2 = "21"; answer3 = "25"; correct = 2; } if (questionpick == 33) { question = "The War of 1812 began in what year?"; answer1 = "1812"; answer2 = "1811"; answer3 = "1810"; correct = 1; } if (questionpick == 34) { question = "On the pH scale, under where does pure rain fall?"; answer1 = "BASIC"; answer2 = "NEUTRAL"; answer3 = "ACIDIC"; correct = 3; } if (questionpick == 35) { question = "The constellation Columbia is also known as the what?"; answer1 = "DOVE"; answer2 = "RIVER"; answer3 = "CLOCK"; correct = 1; } if (questionpick == 36) { question = "On what day of the week was the Declaration of Independence signed?"; answer1 = "TUESDAY"; answer2 = "WEDNESDAY"; answer3 = "THURSDAY"; correct = 3; } if (questionpick == 37) { question = "Which of the following countries has a flag that is a solid color?"; answer1 = "LIBYA"; answer2 = "QATAR"; answer3 = "YEMEN"; correct = 1; } if (questionpick == 38) { question = "Which US state has a flag that isn't shaped as a rectangle?"; answer1 = "NEW JERSEY"; answer2 = "OHIO"; answer3 = "NORTH DAKOTA"; correct = 2; } if (questionpick == 39) { question = "If someone is pusillanimous, which of the following adjectives would also describe them?"; answer1 = "STUBBORN"; answer2 = "LAZY"; answer3 = "COWARDLY"; correct = 3; } if (questionpick == 40) { question = "How many game shows besides Wheel of Fortune has Pat Sajak regularly hosted?"; answer1 = "1"; answer2 = "2"; answer3 = "3"; correct = 1; } if (questionpick == 41) { question = "Which of the following was NOT an original PacMan ghost?"; answer1 = "INKY"; answer2 = "DOT"; answer3 = "CLYDE"; correct = 2; } if (questionpick == 42) { question = "Who was the first band to play on MTV?"; answer1 = "DURAN DURAN"; answer2 = "THE BUGGLES"; answer3 = "THE POLICE"; correct = 2; } if (questionpick == 43) { question = "What group sang \"Come On Eileen\"?"; answer1 = "DEXY'S MIDNIGHT RUNNERS"; answer2 = "AH-HA"; answer3 = "MEN AT WORK"; correct = 1; } if (questionpick == 44) { question = "Which of the following is not a perfect cube?"; answer1 = "729"; answer2 = "1331"; answer3 = "496"; correct = 3; } if (questionpick == 45) { question = "The smallest country of the world is part of which continent?"; answer1 = "AUSTRALIA & OCEANIA"; answer2 = "EUROPE"; answer3 = "ASIA"; correct = 2; } if (questionpick == 46) { question = "Garfield the Cat's first comic strip appeared nationally in what year?"; answer1 = "1978"; answer2 = "1980"; answer3 = "1982"; correct = 1; } if (questionpick == 47) { question = "Who is Cartman's father?"; answer1 = "KENNY'S DAD"; answer2 = "HIS MOTHER"; answer3 = "MR. HANKEY"; correct = 2; } if (questionpick == 48) { question = "On the TV show \"Friends,\" what was the name of Ross's monkey?"; answer1 = "CARSON"; answer2 = "ART"; answer3 = "MARCEL"; correct = 3; } if (questionpick == 49) { question = "How many grooves are on a standard record album?"; answer1 = "5,000"; answer2 = "10,000"; answer3 = "1"; correct = 3; } if (questionpick == 50) { question = "In about what year did a European first encounter a pineapple?"; answer1 = "1388"; answer2 = "1493"; answer3 = "1566"; correct = 2; } if (questionpick == 51) { question = "About how much wood could a woodchuck chuck if a woodchuck could chuck wood?"; answer1 = "30 GALLONS"; answer2 = "300 POUNDS"; answer3 = "3,000 CANADIAN LITRES"; correct = 2; } if (questionpick == 52) { question = "Approximately what is the maximum weight a pineapple can be?"; answer1 = "15 POUNDS"; answer2 = "20 POUNDS"; answer3 = "25 POUNDS"; correct = 2; } stop();
Frame 188
Status = "That would be the wrong answer. 1 spin."; spins = spins + 1; stop();
Frame 189
Status = "Correct! You get 3 spins!"; spins = spins + 3; stop();
Frame 190
status = "OK! That's it for the question round... hit the button to start!";
Frame 191
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (1); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (2); }; tellTarget ("effects") { gotoAndStop (1); }; if (spins == 0) { stopAllSounds(); gotoAndStop (219); } if (whammy == 4) { stopAllSounds(); gotoAndStop (220); }
Frame 196
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (1); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (2); };
Frame 199
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (3); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (4); };
Frame 204
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (3); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (4); };
Frame 207
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (5); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (6); };
Frame 212
a = 1; slide = Number(random(18)) + 1; a = 1; while (a <= 18) { tellTarget ("slide" + a) { gotoAndStop (5); }; a++; } tellTarget ("slide" + slide) { gotoAndStop (6); };
Frame 215
gotoAndPlay (191); if (spins == 0) { stopAllSounds(); gotoAndStop (219); } if (whammy == 4) { stopAllSounds(); gotoAndStop (219); }
Frame 216
prize = Number(random(20)) + 1; if (slide == 1) { status = "Stop at $1400! Do you want to press or pass?"; score = score + 1400; } if (slide == 2) { status = "Stop at $1200! What do you want to do?"; score = score + 1200; } if (slide == 3) { tellTarget ("effects") { gotoAndStop (4); }; status = "I cannot tell a lie... you lose!"; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 4) { status = "Stop at Big Bucks! $3000 and a spin! Now what?"; score = score + 3000; spins = spins + 1; tellTarget ("effects") { gotoAndStop (2); }; } if (slide == 5) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 6) { status = "Stop at $500 and a spin! What's your pleasure?"; score = score + 500; spins = spins + 1; } if (slide == 7) { status = ("Stop at $750! What will you do with those " + spins) + " spins ?"; score = score + 750; } if (slide == 8) { status = "Stop at $1500! What's your pleasure?"; score = score + 1500; } if (slide == 9) { tellTarget ("effects") { gotoAndStop (3); }; status = "Music and cash soothes the savage whammy..."; prizescore = 0; score = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 10) { status = ("Stop at a $" + (prize * 100)) + " prize! What now?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 11) { status = "Stop at $1000! What do you want to do?"; score = score + 1000; } if (slide == 12) { status = "Stop at Double Your Bucks!"; tellTarget ("effects") { gotoAndStop (2); }; score = score * 2; } if (slide == 13) { status = "Stop at $1200! The board is in your hands..."; score = score + 1200; } if (slide == 14) { tellTarget ("effects") { gotoAndStop (7); }; status = "1,001 pardons for taking your money!"; prizescore = 0; score = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 15) { status = "Stop at $1500 and a spin! What do you wanna do?"; score = score + 1500; spins = spins + 1; } if (slide == 16) { status = "Stop at $1750 and a spin! What's your pleasure?"; score = score + 1750; spins = spins + 1; } if (slide == 17) { status = ("Stop at a $" + (prize * 100)) + " prize! What now?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 18) { tellTarget ("effects") { gotoAndStop (10); }; status = "Money, money, ai-ai-ai-ai, money, money... oh no..."; prizescore = 0; score = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; }
Frame 217
prize = Number(random(20)) + 1; if (slide == 1) { tellTarget ("effects") { gotoAndStop (5); }; status = "We got your cheese, your pepperoni... how abouta some spaghetti?"; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 2) { status = "Stop at $1500! What do you want to do?"; score = score + 1500; } if (slide == 3) { status = "Stop at $500! What's your pleasure?"; score = score + 500; } if (slide == 4) { tellTarget ("effects") { gotoAndStop (2); }; status = "Stop at Big Bucks! $4000 and a spin! Now what?"; score = score + 4000; spins = spins + 1; } if (slide == 5) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 6) { status = "Stop at $750 ! What's your pleasure?"; score = score + 750; } if (slide == 7) { status = ("Stop at a prize worth $" + (prize * 100)) + "! The board is yours..."; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 8) { status = "Stop at $2000! What's your pleasure?"; score = score + 2000; } if (slide == 9) { status = "Stop at $800! What do you want to do?"; score = score + 800; } if (slide == 10) { tellTarget ("effects") { gotoAndStop (8); }; status = "I want money... I want money..."; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 11) { status = "Stop at $1500! What do you want to do?"; score = score + 1500; } if (slide == 12) { status = "Stop at $500! Do you want to go on?"; score = score + 500; } if (slide == 13) { status = "Stop at $1000! The board is in your hands..."; score = score + 1000; } if (slide == 14) { status = "Stop at $750! Now what?"; score = score + 750; } if (slide == 15) { status = "Stop at $1250 and a spin! What do you wanna do?"; score = score + 1250; spins = spins + 1; } if (slide == 16) { tellTarget ("effects") { gotoAndStop (9); }; status = "I'm open! Throw me the bomb! ::boom:: Oh no..."; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 17) { status = "Stop at $750 and a spin! What do you wanna do?"; score = score + 750; spins = spins + 1; } if (slide == 18) { status = "Stop at $1000 and a spin! Go or stop?"; score = score + 1000; spins = spins + 1; }
Frame 218
prize = Number(random(20)) + 1; if (slide == 1) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 2) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 3) { status = "Stop at $2000! What's your pleasure?"; score = score + 2000; } if (slide == 4) { tellTarget ("effects") { gotoAndStop (2); }; status = "BIG BUCKS!!! $5000 and a spin!"; score = score + 5000; spins = spins + 1; } if (slide == 5) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 6) { tellTarget ("effects") { gotoAndStop (6); }; status = "Look out! LOOK OUT!!!"; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 7) { tellTarget ("effects") { gotoAndStop (4); }; status = "I cannot tell a lie... you lose!"; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 8) { status = "Stop at $2500! What's your pleasure?"; score = score + 2500; } if (slide == 9) { status = "Stop at $650! What do you want to do?"; score = score + 650; } if (slide == 10) { status = "Stop at $500 and a spin! Now what?"; score = score + 500; spins = spins + 1; } if (slide == 11) { status = "Stop at $2000! What do you want to do?"; score = score + 2000; } if (slide == 12) { tellTarget ("effects") { gotoAndStop (3); }; status = "Music and cash soothes the savage whammy..."; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 13) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 14) { status = "Stop at $900! Now what?"; score = score + 900; } if (slide == 15) { status = ("Stop at a prize worth $" + (prize * 100)) + "! What do you want to do?"; score = score + (prize * 100); prizescore = prizescore + (prize * 100); } if (slide == 16) { status = "Stop at $750 and a spin! The board's in your control...."; score = score + 750; spins = spins + 1; } if (slide == 17) { tellTarget ("effects") { gotoAndStop (11); }; status = "One if by check, 2 if by cash, the Whammies are coming to steal your stash!"; score = 0; prizescore = 0; whammy = whammy + 1; tellTarget ("scoreboard") { play(); }; } if (slide == 18) { status = "Stop at $700 and a spin! Go or stop?"; score = score + 700; spins = spins + 1; }
Frame 219
status = ((("You've won $" + (score - prizescore)) + " in cash and $") + prizescore) + " in prizes today on Press Your Luck!"; score = "$" + score; stop();
Frame 220
status = "Ouchie. The Whammy got ya this time. But try again soon!"; score = "$" + score; stop();
Frame 221
stop();
Frame 222
stop();
Frame 223
stop();
Frame 224
stop();
Frame 225
stop();
Frame 226
stop();
Frame 227
stop();
Frame 228
stop();
Frame 229
stop();
Frame 230
stop();
Frame 231
stop();
Frame 232
stop();
Frame 233
stop();
Frame 234
stop();
Frame 235
stop();
Frame 236
stop();
Frame 237
stop();
Frame 637
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
stop();
Symbol 26 MovieClip Frame 3
stop();
Symbol 26 MovieClip Frame 4
stop();
Symbol 26 MovieClip Frame 5
stop();
Symbol 26 MovieClip Frame 6
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
stop();
Symbol 33 MovieClip Frame 3
stop();
Symbol 33 MovieClip Frame 4
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 6
stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 2
stop();
Symbol 41 MovieClip Frame 3
stop();
Symbol 41 MovieClip Frame 4
stop();
Symbol 41 MovieClip Frame 5
stop();
Symbol 41 MovieClip Frame 6
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 46 MovieClip Frame 4
stop();
Symbol 46 MovieClip Frame 5
stop();
Symbol 46 MovieClip Frame 6
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 2
stop();
Symbol 48 MovieClip Frame 3
stop();
Symbol 48 MovieClip Frame 4
stop();
Symbol 48 MovieClip Frame 5
stop();
Symbol 48 MovieClip Frame 6
stop();
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 3
stop();
Symbol 51 MovieClip Frame 4
stop();
Symbol 51 MovieClip Frame 5
stop();
Symbol 51 MovieClip Frame 6
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 52 MovieClip Frame 3
stop();
Symbol 52 MovieClip Frame 4
stop();
Symbol 52 MovieClip Frame 5
stop();
Symbol 52 MovieClip Frame 6
stop();
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
stop();
Symbol 55 MovieClip Frame 3
stop();
Symbol 55 MovieClip Frame 4
stop();
Symbol 55 MovieClip Frame 5
stop();
Symbol 55 MovieClip Frame 6
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 3
stop();
Symbol 58 MovieClip Frame 4
stop();
Symbol 58 MovieClip Frame 5
stop();
Symbol 58 MovieClip Frame 6
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
Symbol 60 MovieClip Frame 4
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 6
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 64 MovieClip Frame 3
stop();
Symbol 64 MovieClip Frame 4
stop();
Symbol 64 MovieClip Frame 5
stop();
Symbol 64 MovieClip Frame 6
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
stop();
Symbol 67 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 4
stop();
Symbol 67 MovieClip Frame 5
stop();
Symbol 67 MovieClip Frame 6
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 3
stop();
Symbol 69 MovieClip Frame 4
stop();
Symbol 69 MovieClip Frame 5
stop();
Symbol 69 MovieClip Frame 6
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
stop();
Symbol 72 MovieClip Frame 3
stop();
Symbol 72 MovieClip Frame 4
stop();
Symbol 72 MovieClip Frame 5
stop();
Symbol 72 MovieClip Frame 6
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
stop();
Symbol 77 MovieClip Frame 3
stop();
Symbol 77 MovieClip Frame 4
stop();
Symbol 77 MovieClip Frame 5
stop();
Symbol 77 MovieClip Frame 6
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 4
stop();
Symbol 80 MovieClip Frame 5
stop();
Symbol 80 MovieClip Frame 6
stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 2
stop();
Symbol 81 MovieClip Frame 3
stop();
Symbol 81 MovieClip Frame 4
stop();
Symbol 81 MovieClip Frame 5
stop();
Symbol 81 MovieClip Frame 6
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 3
stop();
Symbol 84 MovieClip Frame 4
stop();
Symbol 84 MovieClip Frame 5
stop();
Symbol 84 MovieClip Frame 6
stop();
Symbol 90 Button
on (release) { stopAllSounds(); gotoAndPlay (187); }
Symbol 92 Button
on (release) { stopAllSounds(); gotoAndStop (221); }
Symbol 94 Button
on (release) { stopAllSounds(); gotoAndStop (226); }
Symbol 96 Button
on (release) { stopAllSounds(); gotoAndPlay (238); }
Symbol 97 Button
on (release) { stopAllSounds(); gotoAndPlay (237); }
Symbol 98 Button
on (release) { gotoAndPlay (231); }
Symbol 108 Button
on (release) { if (correct == 1) { gotoAndStop (189); } play(); }
Symbol 114 Button
on (release) { if (correct == 2) { gotoAndStop (189); } play(); }
Symbol 119 Button
on (release) { if (correct == 3) { gotoAndStop (189); } play(); }
Symbol 122 Button
on (release) { gotoAndStop (187); }
Symbol 126 MovieClip Frame 1
stop();
Symbol 134 Button
on (release) { gotoAndPlay (191); }
Symbol 140 Button
on (keyPress "<Space>") { stopAllSounds(); spins = spins - 1; gotoAndStop (216); }
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
stop();
Symbol 152 MovieClip Frame 3
stop();
Symbol 152 MovieClip Frame 4
stop();
Symbol 152 MovieClip Frame 5
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 3
stop();
Symbol 165 MovieClip Frame 4
stop();
Symbol 165 MovieClip Frame 5
stop();
Symbol 165 MovieClip Frame 6
stop();
Symbol 165 MovieClip Frame 7
stop();
Symbol 165 MovieClip Frame 8
stop();
Symbol 165 MovieClip Frame 9
stop();
Symbol 165 MovieClip Frame 10
stop();
Symbol 165 MovieClip Frame 11
stop();
Symbol 168 Button
on (keyPress "<Space>") { stopAllSounds(); spins = spins - 1; gotoAndStop (217); }
Symbol 169 Button
on (keyPress "<Space>") { stopAllSounds(); spins = spins - 1; gotoAndStop (218); }
Symbol 173 Button
on (keyPress "c") { stopAllSounds(); gotoAndPlay (191); } on (keyPress "s") { stopAllSounds(); gotoAndPlay (219); }
Symbol 178 Button
on (release) { stopAllSounds(); gotoAndPlay (191); }
Symbol 180 Button
on (release) { stopAllSounds(); gotoAndPlay (219); }
Symbol 190 Button
on (release) { gotoAndPlay (186); }
Symbol 197 Button
on (release) { play(); }
Symbol 202 Button
on (release) { gotoAndStop (186); }
Symbol 226 Button
on (release) { stopAllSounds(); gotoAndStop (186); }
Symbol 245 Button
on (release) { gotoAndPlay (186); }

Library Items

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Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11  Timeline
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 ButtonUses:6 7 8 9Used by:11
Symbol 11 MovieClipUses:3 4 5 10Used by:Timeline
Symbol 12 SoundUsed by:Timeline
Symbol 13 GraphicUsed by:26 46 48 51 52 60 80 81 90 92 94 96 97 98 122 134 178 180 190 197 202 226 245  Timeline
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Symbol 15 FontUsed by:16 38 40 59 61 62 63 65 66 68
Symbol 16 TextUses:15Used by:26
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Symbol 18 GraphicUsed by:26 58 67 72  Timeline
Symbol 19 GraphicUsed by:26 58 67 72 97 98
Symbol 20 GraphicUsed by:26 33 41 46 48 58 60 67 69 72 77 80 81 84  Timeline
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Symbol 22 GraphicUsed by:26
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Symbol 28 TextUses:27Used by:33
Symbol 29 GraphicUsed by:33 51 52 55 64 67  Timeline
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Symbol 31 GraphicUsed by:33 55 64
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:20 14 28 25 29 30 31 21 32 24Used by:Timeline
Symbol 34 GraphicUsed by:41 51 52 60 80 81 84 97 98  Timeline
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Symbol 40 TextUses:15Used by:41
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Symbol 71 TextUses:27Used by:72
Symbol 72 MovieClipUses:18 19 36 37 70 39 25 20 21 14 71Used by:Timeline
Symbol 73 GraphicUsed by:77 122 134 178 180 197 202 226 245  Timeline
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Symbol 75 GraphicUsed by:77
Symbol 76 TextUses:27 42 23Used by:77
Symbol 77 MovieClipUses:73 74 75 36 37 76 39 25 20 47 24Used by:Timeline
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Symbol 80 MovieClipUses:13 37 78 17 34 35 20 79 25Used by:Timeline
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Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
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Symbol 105 GraphicUsed by:108 114 119
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Symbol 107 EditableTextUses:100Used by:108
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Symbol 109 GraphicUsed by:114
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Symbol 111 EditableTextUses:100Used by:114
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Symbol 121 TextUses:100Used by:122 134 178 197 202 226 245
Symbol 122 ButtonUses:36 121 73 13Used by:Timeline
Symbol 123 GraphicUsed by:126
Symbol 124 FontUsed by:125 186 192
Symbol 125 TextUses:124Used by:126
Symbol 126 MovieClipUses:123 125Used by:Timeline
Symbol 127 FontUsed by:128 131 135 136 153 154 171 172 174 175 187
Symbol 128 EditableTextUses:127Used by:Timeline
Symbol 129 SoundUsed by:Timeline
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Symbol 131 EditableTextUses:127Used by:Timeline
Symbol 132 SoundUsed by:Timeline
Symbol 133 EditableTextUses:100Used by:Timeline
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Symbol 138 GraphicUsed by:Timeline
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Symbol 141 GraphicUsed by:Timeline
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Symbol 182 GraphicUsed by:Timeline
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Symbol 184 EditableTextUses:176Used by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 TextUses:124Used by:Timeline
Symbol 187 EditableTextUses:127Used by:Timeline
Symbol 188 EditableTextUses:176Used by:Timeline
Symbol 189 TextUses:88Used by:190
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Symbol 194 GraphicUsed by:Timeline
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Symbol 226 ButtonUses:36 121 73 13Used by:Timeline
Symbol 227 TextUses:195Used by:Timeline
Symbol 228 SoundUsed by:Timeline
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Symbol 231 SoundUsed by:Timeline
Symbol 232 TextUses:195Used by:Timeline
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Symbol 239 SoundUsed by:Timeline
Symbol 240 TextUses:195Used by:Timeline
Symbol 241 GraphicUsed by:Timeline
Symbol 242 FontUsed by:243 244
Symbol 243 TextUses:242Used by:Timeline
Symbol 244 TextUses:242Used by:Timeline
Symbol 245 ButtonUses:36 121 73 13Used by:Timeline

Instance Names

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"bar"Symbol 11 MovieClip Frame 1Symbol 3 MovieClip

Labels

"loaded"Symbol 11 MovieClip Frame 3

Dynamic Text Variables

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scoreSymbol 174 EditableText""
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http://swfchan.com/13/61902/info.shtml
Created: 15/4 -2019 04:44:50 Last modified: 15/4 -2019 04:44:50 Server time: 20/05 -2024 22:42:49