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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/53737334?noj=FRM53737334-17DC" width="1" height="1"></div>

I.B.O.C. 2.swf

This is the info page for
Flash #62069

(Click the ID number above for more basic data on this flash file.)


Text
30nightsofviolence
presents

THE
INVISIBLE BEARD

OF CONTEMPLATION
PART TWO

NEW

CODE

INFO

THE INVISIBLE BEARD OF CONTEMPLATION II

IBOC2

ABOUT THIS GAME

GAME CONCEPT: 30nightsofviolence
GAME DESIGN: 30nightsofviolence
ARTWORK: 30nightsofviolence
FLASH: 30nightsofviolence
PUZZLE DESIGN: 30nightsofviolence

SPECIAL THANKS TO:
My beautiful girlfriend Tracey who puts up with my
geeky hobby.
Also Thanks to:
The members of nordinho.net, lazylaces.com,
escapegames24.com, gamershood.com and
newgrounds.com

Enter level code below:

GO

clunkrubber

Welcome to the
Invisible Beard of Contemplation

Part two

This time it's personal.

START

BACK

TUTORIAL

(pay attention)

!

solution:

6

A

Smells Fishy

This is where all the fast paced puzzle
action takes place.
Okay, it's not exactly fast paced but
the puzzle will be displayed in this area.
Sometimes you can click, manipulate or
touch objects within this space.

Use all means at your disposal to solve
the puzzle.
Anagrams, rebuses, codes and sequences
are just some types of puzzles.
Use Google, Wikipedia and other online
tools. You might even ask someone who's
smarter than you... after all, that's most
people

This is the level number. In this case,
level 6A.
Not complicated.
Even for you.

This button displays the level code.
You use this code to start where you left
off if you leave the game.
Best keep a note.
You can use a pencil right?
These codes will be all lowercase and
all "oneword".

This is the level title.
It will normally be something unfunny,
usually involving a poor pun.
Sometimes it will offer a clue, but not
always - so don't rely on it!

i

This is where you enter the solution
to your puzzle.
When you've typed your answer,
press enter to submit or click the big
exclamation mark!

i a

i am

i am

i am a

i am an

i am an

i am an i

i am an id

i am an idi

i am an idio

i am an idiot

This is important -
when entering the solution, type in
lower case and avoid punctuation.
Use spaces between words.
This keeps things simple. Like you.

This little house button will return you
to the title page.
Remember to take a note of the level code
before you click here though, or you'll
undo all your hardwork.

Okay, you should be ready to begin.
I'll be with you all the way to offer
support (I mean abuse).
Good luck.

1

Ssssstart

T

C

E

R

O

N

I

TRY AGAIN?

THE INVISIBLE BEARD OF CONTEMPLATION II

WELL DONE!

CORRECT

B

Question

Some people believe that the snake had it's legs
removed as a punishment by God.
Personally, I think being legless is awesome.
In fact, I'm drunk right now.
What is the world's smallest snake?

2

Playtime

Question 2B or not 2B?
That is not the question. The question is below.
Go on then.
Answer it...
Which cartoon strip character has a son called
"Hamlet"?

3

Time for reflection

Okay, I realise "passworb" doesn't really make
much sense - but you should get used to things not
making sense before you continue.
Speaking of backward words - according to the
Oxford English Dictionary, what's the longest
single word palindrome in the English language?

4

Under the sea

Spongebob lives in a pineapple under the sea.
Which is stupid because pineapples can't breathe
underwater.
Spongebob's neighbour, Squidward, also has an
unusual home - what does he live in?

5

Tyred

Half human, half vulcan, Mr. Spock was a perfect
target for playground bullies... until he dicovered
the Vulcan Death Grip.
Who plays Spock in the upcoming Star Trek
movie?

You are an idiot.
That's not neccessarily my opinion, you just said it
yourself.
On Green Day's tautologous album "American
Idiot", what shape is the handgrenade?

7

Feel a little horse

The Dukes of Hazzard was "General Lee" excellent
entertainment. With characters such as the
unfortunately named "Luke Duke" and my personal
favourite "Daisy Duke", this show about Inbred
Robin Hoods was essential viewing.
The orange Dodge Charger , the General Lee, had a
distinctive horn - what tune did it play?

value

SIMPLE PUZZLE

1 puzzle

BEST BEFORE:
30 NOV 2008

SOLUTION
GUARANTEED

GAME MADE BY
30NIGHTSOFVIOLENCE

8

Every Little Helps

I love Tesco and if I was a shop I'd ask Tesco to
marry me.
What is the brand name that Tesco use in the USA?

9

Salty Nuts

E.T.A. Hoffmann was given this name because he
was conceived in a train station. Matt Hoffman was
conceived on a doorstep and Dustin Hoffman was
conceived whilst spring cleaning. Probably.
Name this movie.

NAME THE
MOVIES

10

QUICK FIRE

10

At The Movies

Only one eye can see the truth and lead you to the light,
Seek the way my bearded friends, you'll be wrong before you're right!

solut on:

i

i

11

The Eye of Truth

12

Into the light

The Lightouse of Alexandria was one of the 7
ancient wonders of the world. People were easily
impressed back then.
What is the only ancient wonder still standing
today?

13

Tool Time

Ridiculously pantalooned MC Hammer was often
mocked for his fashion sense. This was a clever
ploy to divert attention from the crappy music.
Can you tell me who is swanning around in this
lovely number at the Emmy awards?

14

Pump Up the Volume

Glove smelling is popular in Kent.
That's all I have to say about that.
What type of gloves might "Agent Lust" wear?

15

Wooden Spoon

"Please Sir, may I have some more?"
Gruel just doesn't taste as good as it used to. I
blame global warming. And magnets.
What are the last 5 words of Dickens' A Christmas
Carol?

16

Stuck in 2nd Gear?

Brad Pitt might feel hard done by if he learned his
name is used in cockney rhyming slang, but at
least he's not James Blunt.
Can you identify this logo?

17

Hot Sauce

"Guy Fawkes - the only man to enter parliament
with honourable intentions."
How many barrels of gunpowder did the
conspirators store under the Houses of
Parliament?

18

You Cannot Be Series

Counting is both fun and practical. Counting sheep
can help you when you're unable to sleep.
I won't ask why you have sheep in your bedroom.
The number 6 can be increased by 50% by rotating
180 degrees. Interesting.
What number can be increased by the biggest
margin once rotated 90 degrees?

Artanis

Paris

album de début?

19

Ecnarf?

My boots were also made for walking but I didn't
write a song about it.
Which Hispanic cartoon character has a best friend
named "Boots"?

NAME THE
TV SHOWS

20

Primetime

21

Room 101

Taipei 101 is basically a really big dalmatian kennel.
What colour would Taipei's symbolic candle glow
on a Saturday night?

22

"Reading this indignant page"

I hate Nazis and recommend that you do too.
Especially that one who looks like Charlie Chaplin.
What was Bottom character Eddie Hitler's middle
name?

23

I Spy

microdot

enigma

I used to be a spy.
The police referred to it as "stalking" but what do
they know?
During WWII, Nazi spy's used Enigma machines to
send coded messages. What would the decoded
message MINBOOT refer to?

24

See you later, calculator

I could play with my calculator for hours.
5,318,008 spells BOOBIES. Hehehehehehe...
Ahem.
What number might be revealed with a mirror and a
can of Pepsi?

25

On the Oche

William Tell was famous for writing the Lone
Ranger theme tune. Or something like that.
What is the Lone Ranger known as in Brazil?

26

Initial Reaction

An assault rifle on your flag is pretty kick ass but
they kinda ruin the effect with a picture of a book.
Who's unusual flag is this?

27

Vowel Movement

Queen Victoria reportedly did not believe in
lesbianism. I can tell her that it actually exists and I
have substantial video evidence.
How many days did Victoria reign as queen?

28

EZ?

CT. Hmmm... The 3rd and 20th letters of the
alphabet. Awesome. Errr... I don't have much more
to say about that.
Which CT received worldwide acclaim for their
portrayal of a serial killer?

29

Big CAT

When caterpillars are not getting stoned in
Wonderland they are generally turning into
butterflies. Or turning into moths if they are
straight.
In which movie does this little dude appear?

NAME THE
FRUIT

30

Tutti Frutti

31

Sunday Coast

A Sunday Afternoon on La Grande Jatte is now
displayed at the Art Institute of Chicago.
I asked if i could have it but they said no.
In whose memory was the painting donated?

32

Common Ground

How great is baseball? I mean it's awesome right? I
give it at least a 3 out of 10. At least!! Probably
more if I knew anything whatsoever about it.
Which baseball team has this badge?

33

Tsktsk

Vowels are used to get in the way of all our
consonant loving fun. Cheeky little bastards.
What word meaning "tongue-in-cheek" uses all 5
vowels in alphabetical order?

34

Rock Papyrus Scissors

616 just doesn't have the same ring to it. Plus it
means I have to get my forehed tattoo changed.
What kind of table might add up to 666?

35

Little Nipper

He-Man is definitely not gay. But his boyfriend is.
The Masters of the Universe live action movie
provided an early film role for Courtney Cox.
However, previously she made the notable
achievement of saying what word on televsion?

36

Make Like a Tree and Leave

Snow White shacked up with 7 men. Tramp.
Quick Q&A before the real one below:
Q. What is "Doc" short for?
A. Because he only has little legs.
Which film about a dwarf shares it's name with a
tree?

37

C Cup

I feel sorry for the iceberg. Floating around,
minding his own business, when.... BLAMMO! A
great hulking boat blind sides you.
The Olympic fared much better than her little sis
and even had a sports event in her honour.
Which Winter Olympic event sounds like it might
get under your skin?

38

Flag Pole

Maori are famous for their facial tattoos and
shouting. This isn't particularly helpful during job
interviews.
Boxer Mike Tyson has a rather fetching facial tattoo
himself. What element links Mike Tyson to Margaret
Thatcher?

39

Prain Buzzle

Ampersand is my second favourite squiggly line.
My favourite is the line my pants leave on my skin
when they are too tight.
What kind of line has 9 lives?

NAME THE
PLACES

40

AROUND THE WORLD

41

Ambidextrous

Left handed people are just like you or me. Except
that they are evil.
What is the actual name of the store?

42

Paranoid Android

Warning: Do not pick up hitchhikers. Some are
really heavy.
What kind of car is this?

43

Deal With It

Solitaire is so much fun. I can spend hours playing
with myself.
Tarot, on the other hand, sucks! I lost £50 playing
that stupid game.
What does the B and J stand for on this
tarot card (no sniggering)?

44

This Little Piggy...

A bear meets a bull. The bear says "Nice to....
..............................................................................
....meet you"
The bull says "Why the big pause?"
You travel south for 2 miles, then east for a further
2 miles before heading 2 miles north, back to where
you started. You see a bear. What colour is it's fur?

45

Solve, or Die

Benjamin Franklin liked to fly kites. Grow up Ben.
Kites are for kids.
He also nearly got himself killed when he invented
lightning (don't correct me please - I know what I'm
talking about).
Lightning McQueen was sponsored by Rust-Eze
and Dinoco sponsored the King but who was Chick
Hick's number one sponsor?

46

Signs of Spring

The The. As far as stupid names go that's second
only to The Invisible Beard of Contemplation.
Tell me this actor's son's name?

CAN
OF
BEANS

RED
SPOTTED
NEWT

ELM
TREE

'E'
TABLET

ROBIN
HOOD

COMPACT
DISC

DUST
COVER

HOOVER
DAM

ERIKA
ELENIAK

47

Inaccurate Answer

Okay, so Christopher Columbus wasn't the first to
discover the Americas.
I think that honour belongs to Captain America,
which is where the name comes from.
Whose chest does this symbol emblazon?

48

Noughts and Crosses

How many policemen does it take to beat an egg?
None - it fell down the stairs!
Controversial, if anything.
A Yamaha DX-7, Roland Jupiter-8 and a Roland JX-
3P combined to make which policeman's theme
tune?

49

Passport to Success

Morocco's biggest city is Casablanca which is also
the name of a famous movie -  the 1981 Danish
movie "Cirkus Casablanca".
Play it again Ulrich.
Morocco is a dry and arid land and is home to part
of the Sahara desert. What is the coolest
temperature ever recorded in the world's largest
desert? (Answer to nearest degree Celsius)

NAME THE
PEOPLE

50

WHO'S WHO

SMART ASS

TOO OBVIOUS!

What do you call a deer with no eyes?
Blind.
What is the medical name for this condition
(pictured)?

TOO MUCH SCRUBS

Congratulations!

Y

Yo

You

You'

You'v

You've

You've

You've c

You've co

You've com

You've comp

You've compl

You've comple

You've complet

You've complete

You've completed

You've completed t

You've completed th

You've completed the

You've completed the
g

You've completed the
ga

You've completed the
gam

You've completed the
game

You've completed the
game!

What do you win?

Sorry...

Nothing.

I know it took
ages.

Feel like you've
wasted your time?

Well what did
you expect?

A weekend in
Paris?

Okay.

Now I feel guilty.

I know...

How about a poem?

Everybody loves
poems.

Let me think...

Hmmm...

Okay, forget that...

How about a picture
of a gnome instead?

That was lovely.

Well all good things
must come to an end.

It's been fun.

See you for IBOC3.

Thanks for playing...

ActionScript [AS1/AS2]

Frame 2
play();
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gotoAndStop (103);
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play();
Frame 123
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stop();
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stop(); stop(); stopAllSounds();
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stop();
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stop();
Frame 185
stop(); Selection.setFocus("skipcode"); skipcode = ""; message = "";
Frame 186
play();
Frame 250
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stop();
Frame 299
play();
Frame 337
levelcode = "LEVEL CODE: wontwork"; solution = "";
Frame 351
levelcode = "LEVEL CODE: wontwork"; solution = "";
Frame 354
stop();
Frame 355
stop();
Frame 356
stop();
Frame 357
stop();
Frame 358
stop();
Frame 359
play();
Frame 385
stop();
Frame 386
stop();
Frame 387
stop();
Frame 389
solution = ""; levelcode = "LEVEL CODE: nocode"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 390
stop(); if (solution eq "snake") { clue = "What kind of snake?"; } else { clue = "You're stoopid..."; }
Frame 391
stop();
Frame 392
solution = ""; levelcode = "LEVEL CODE: nocode"; stop(); Selection.setFocus("answer box");
Frame 393
stop(); if (solution eq "leptotyphlops") { clue = "The common name please!"; } else if (solution eq "leptotyphlops bilineatus") { clue = "The common name please!"; } else if (solution eq "leptotyphlops bilineata") { clue = "The common name please!"; } else { clue = "Sorry, that's not quite right."; }
Frame 394
stop();
Frame 395
solution = ""; levelcode = "LEVEL CODE: pluckhorse"; stop(); Selection.setFocus("answer box");
Frame 396
stop(); if (solution eq "to be or not to be") { clue = "That is the question."; } else { clue = "Think harder..."; }
Frame 397
stop();
Frame 398
solution = ""; levelcode = "LEVEL CODE: pluckhorse"; stop(); Selection.setFocus("answer box");
Frame 399
stop(); if (solution eq "leptotyphlops") { clue = "The common name please!"; } else { clue = "Sorry, that's not quite right."; }
Frame 400
stop();
Frame 401
solution = ""; levelcode = "LEVEL CODE: trainwasp"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 402
stop(); if (solution eq "password") { clue = "Password is not the password."; } else { clue = "Wrong, wrong, wrong."; }
Frame 403
stop();
Frame 404
solution = ""; levelcode = "LEVEL CODE: trainwasp"; stop(); Selection.setFocus("answer box");
Frame 405
stop(); if (solution eq "racecar") { clue = "Maybe use Google?"; } else if (solution eq "february 23rd") { clue = "Maybe use Google?"; } else { clue = "Sorry, that's not quite right."; }
Frame 406
stop();
Frame 407
solution = ""; levelcode = "LEVEL CODE: swervetoast"; stop(); Selection.setFocus("answer box"); Stage.showMenu = true;
Frame 408
stop(); if (solution eq "spongebob") { clue = "He's not that shape."; } else { clue = "Don't be daft."; } Stage.showMenu = false;
Frame 409
stop();
Frame 410
solution = ""; levelcode = "LEVEL CODE: swervetoast"; stop(); Selection.setFocus("answer box");
Frame 411
stop(); if (solution eq "easter island head") { clue = "Proper name please."; } else { clue = "Sorry, that's not quite right."; }
Frame 412
stop();
Frame 413
solution = ""; levelcode = "LEVEL CODE: clunkrubber"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 414
stop(); if (solution eq "star trek") { clue = "Character's name please."; } else { clue = "Come on... this is an easy one."; }
Frame 415
stop();
Frame 416
solution = ""; stop(); Selection.setFocus("answer box");
Frame 417
stop(); if (solution eq "leonard nimoy") { clue = "Who plays young Spock?"; } else { clue = "Incorrect."; }
Frame 418
stop();
Frame 419
solution = ""; levelcode = "LEVEL CODE: midgetdisease"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 420
stop(); if (solution eq "red herring") { clue = "You'd think red herring would be right, but no."; } else { clue = "Pay more attention in class."; }
Frame 421
stop();
Frame 422
solution = ""; stop(); Selection.setFocus("answer box");
Frame 423
stop(); if (solution eq "february 23") { clue = "What exactly is written?"; } else if (solution eq "february 23rd") { clue = "What exactly is written?"; } else { clue = "Sorry, that's not quite right."; }
Frame 424
stop();
Frame 425
solution = ""; levelcode = "LEVEL CODE: peekrainbow"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 426
stop(); if (solution eq "lucy long") { clue = "A more famous horse"; } else if (solution eq "richmond") { clue = "A more famous horse"; } else if (solution eq "the roan") { clue = "A more famous horse"; } else if (solution eq "ajax") { clue = "A more famous horse"; } else { clue = "Sorry, that's not quite right."; }
Frame 427
stop();
Frame 428
solution = ""; stop(); Selection.setFocus("answer box");
Frame 429
stop(); if (solution eq "february 23") { clue = "?"; } else { clue = "Try again."; }
Frame 430
stop();
Frame 431
solution = ""; levelcode = "LEVEL CODE: sandballoon"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 432
stop(); if (solution eq "esc") { clue = "So you know the missing letters..."; } else if (solution eq "escape") { clue = "Escape? Maybe you should."; } else { clue = "Pay more attention in class."; }
Frame 433
stop();
Frame 434
solution = ""; stop(); Selection.setFocus("answer box");
Frame 435
stop(); if (solution eq "tesco") { clue = "Errr...no."; } else if (solution eq "walmart") { clue = "Not Wal-Mart."; } else { clue = "Sorry, that's not quite right."; }
Frame 436
stop();
Frame 437
solution = ""; levelcode = "LEVEL CODE: hedgewhore"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 438
stop(); if (solution eq "eta Hoffman") { clue = "Just surname please."; } else if (solution eq "estimated time of arrival") { clue = "Not that kind of ETA."; } else { clue = "Nope. Not right."; }
Frame 439
stop();
Frame 440
solution = ""; stop(); Selection.setFocus("answer box");
Frame 441
stop(); clue = "Sorry, that's not quite right.";
Frame 442
stop();
Frame 443
stop();
Frame 444
solution = ""; levelcode = "LEVEL CODE: stopangel"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 445
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 446
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 447
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 448
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 449
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 450
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 451
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 452
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 453
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 454
stop();
Frame 455
solution = ""; levelcode = "LEVEL CODE: qualitytop"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 456
stop(); if (solution eq "1") { clue = "Wrong."; } else { clue = "Sorry, that's not quite right."; }
Frame 457
stop();
Frame 458
solution = ""; levelcode = "LEVEL CODE: drunkhands"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 459
stop(); if (solution eq "osharp") { clue = "Err.. did you really think that would work?"; } else { clue = "You're stoopid..."; }
Frame 460
stop();
Frame 461
solution = ""; stop(); Selection.setFocus("answer box");
Frame 462
stop(); clue = "Sorry, that's not quite right.";
Frame 463
stop();
Frame 464
solution = ""; levelcode = "LEVEL CODE: peanutpillow"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 465
stop(); if (solution eq "mc hammer") { clue = "Hmmm... nearly."; } else { clue = "Not right. Sorry."; }
Frame 466
stop();
Frame 467
solution = ""; stop(); Selection.setFocus("answer box");
Frame 468
stop(); if (solution eq "bjork") { clue = "Bjork wasn't at the Emmy's."; } else { clue = "Sorry, that's not quite right."; }
Frame 469
stop();
Frame 470
solution = ""; levelcode = "LEVEL CODE: dufforgan"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 471
stop(); if (solution eq "metallica") { clue = "Metallica? They only go up to 10."; } else { clue = "I'm afraid that's wrong."; }
Frame 472
stop();
Frame 473
solution = ""; stop(); Selection.setFocus("answer box");
Frame 474
stop(); if (solution eq "mittens") { clue = "Now you're being silly."; } else { clue = "Sorry, that's not quite right."; }
Frame 475
stop();
Frame 476
solution = ""; levelcode = "LEVEL CODE: fishsleeper"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 477
stop(); if (solution eq "john dorian") { clue = "You watch too much scrubs."; } else if (solution eq "jack daniels") { clue = "I'll have mine with coke, no ice."; } else { clue = "You're stoopid..."; }
Frame 478
stop();
Frame 479
solution = ""; stop(); Selection.setFocus("answer box");
Frame 480
stop(); clue = "Sorry, that's not quite right.";
Frame 481
stop();
Frame 482
solution = ""; levelcode = "LEVEL CODE: springshank"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 483
stop(); if (solution eq "friends") { clue = "Friends? There's more to it..."; } else { clue = "Think harder."; }
Frame 484
stop();
Frame 485
solution = ""; stop(); Selection.setFocus("answer box");
Frame 486
stop(); if (solution eq "noow") { clue = "Genius! You can read!"; } else { clue = "Sorry, that's not quite right."; }
Frame 487
stop();
Frame 488
solution = ""; levelcode = "LEVEL CODE: twangjohn"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 489
stop(); clue = "Not quite right. Try again.";
Frame 490
stop();
Frame 491
solution = ""; stop(); Selection.setFocus("answer box");
Frame 492
stop(); clue = "Stop guessing, start googling.";
Frame 493
stop();
Frame 494
solution = ""; levelcode = "LEVEL CODE: exitguitar"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 495
stop(); clue = "That doesn't continue the sequence.";
Frame 496
stop();
Frame 497
solution = ""; stop(); Selection.setFocus("answer box");
Frame 498
stop(); clue = "Sorry, that's not quite right.";
Frame 499
stop();
Frame 500
solution = ""; levelcode = "LEVEL CODE: dunkmoo"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 501
stop(); if (solution eq "starcraft") { clue = "Starcraft? Hmmm... stick to this game."; } else { clue = "Sorry, wrong!"; }
Frame 502
stop();
Frame 503
solution = ""; stop(); Selection.setFocus("answer box");
Frame 504
stop(); clue = "Incorrect, try again!";
Frame 505
stop();
Frame 506
stop();
Frame 507
solution = ""; levelcode = "LEVEL CODE: goochfriend"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 508
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 509
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 510
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 511
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 512
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 513
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 514
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 515
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 516
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 517
stop();
Frame 518
solution = ""; levelcode = "LEVEL CODE: jamleper"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 519
stop(); clue = "Use your brain for once!";
Frame 520
stop();
Frame 521
solution = ""; stop(); Selection.setFocus("answer box");
Frame 522
stop(); if (solution eq "purple") { clue = "Purple is awesome but wrong."; } else if (solution eq "red") { clue = "Are you just guessing colours?"; } else if (solution eq "blue") { clue = "Are you just guessing colours?"; } else if (solution eq "green") { clue = "Are you just guessing colours?"; } else if (solution eq "orange") { clue = "Are you just guessing colours?"; } else if (solution eq "violet") { clue = "Are you just guessing colours?"; } else { clue = "Sorry, that's not quite right."; }
Frame 523
stop();
Frame 524
solution = ""; levelcode = "LEVEL CODE: luckpeeper"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 525
stop(); if (solution eq "adolph hitler") { clue = "Not Hitler."; } else if (solution eq "hitler") { clue = "Not Hitler."; } else { clue = "Try again!"; }
Frame 526
stop();
Frame 527
solution = ""; stop(); Selection.setFocus("answer box");
Frame 528
stop(); clue = "You've heard of Google right?";
Frame 529
stop();
Frame 530
solution = ""; levelcode = "LEVEL CODE: poppychute"; stop(); Selection.setFocus("answer box"); Stage.showMenu = true;
Frame 531
Stage.showMenu = false; clue = "Nope. Have another go.";
Frame 532
stop(); Stage.showMenu = false;
Frame 533
solution = ""; stop(); Selection.setFocus("answer box");
Frame 534
stop(); clue = "Sorry, that's not quite right.";
Frame 535
stop();
Frame 536
solution = ""; levelcode = "LEVEL CODE: fadedarmour"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 537
stop(); if (solution eq "acdc") { clue = "Stop being obvious."; } else { clue = "You're stoopid..."; }
Frame 538
stop();
Frame 539
solution = ""; stop(); Selection.setFocus("answer box");
Frame 540
stop(); if (solution eq "330") { clue = "But where does the mirror come in?"; } else { clue = "Sorry, that's not quite right."; }
Frame 541
stop();
Frame 542
solution = ""; levelcode = "LEVEL CODE: visaspank"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 543
stop(); clue = "I'm sorry, but you're wrong.";
Frame 544
stop();
Frame 545
solution = ""; stop(); Selection.setFocus("answer box");
Frame 546
stop(); clue = "Sorry, that's not quite right.";
Frame 547
stop();
Frame 548
solution = ""; levelcode = "LEVEL CODE: whistlecock"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 549
stop(); if (solution eq "anthony kiedis") { clue = "At least you recognise him."; } else { clue = "Come on!"; }
Frame 550
stop();
Frame 551
solution = ""; stop(); Selection.setFocus("answer box");
Frame 552
stop(); clue = "Sorry, that's not quite right.";
Frame 553
stop();
Frame 554
solution = ""; levelcode = "LEVEL CODE: dodgeboost"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 555
stop(); clue = "Yeah, this one's pretty hard.";
Frame 556
stop();
Frame 557
solution = ""; stop(); Selection.setFocus("answer box");
Frame 558
stop(); clue = "Sorry, that's not quite right.";
Frame 559
stop();
Frame 560
solution = ""; levelcode = "LEVEL CODE: zulufiend"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 561
stop(); if (solution eq "water melon") { clue = "Just looking for 2 letters or numbers."; } else { clue = "Try harder."; }
Frame 562
stop();
Frame 563
solution = ""; stop(); Selection.setFocus("answer box");
Frame 564
stop(); clue = "Sorry, that's not quite right.";
Frame 565
stop();
Frame 566
solution = ""; levelcode = "LEVEL CODE: deepquack"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 567
stop(); clue = "No, no, no.";
Frame 568
stop();
Frame 569
solution = ""; stop(); Selection.setFocus("answer box");
Frame 570
stop(); clue = "Sorry, that's not quite right.";
Frame 571
stop();
Frame 572
stop();
Frame 573
solution = ""; levelcode = "LEVEL CODE: whoretongue"; var fruitscore:number; fruitscore = 0; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 574
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 575
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 576
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 577
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 578
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 579
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 580
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 581
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 582
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 583
stop();
Frame 584
solution = ""; levelcode = "LEVEL CODE: genderfix"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 585
stop(); clue = "Sorry but you're wrong.";
Frame 586
stop();
Frame 587
solution = ""; stop(); Selection.setFocus("answer box");
Frame 588
stop(); clue = "Sorry, that's not quite right.";
Frame 589
stop();
Frame 590
solution = ""; levelcode = "LEVEL CODE: fudgeantler"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 591
stop(); clue = "You're stoopid...";
Frame 592
stop();
Frame 593
solution = ""; stop(); Selection.setFocus("answer box");
Frame 594
stop(); clue = "G-O-O-G-L-E";
Frame 595
stop();
Frame 596
solution = ""; levelcode = "LEVEL CODE: thistlefinger"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 597
stop(); if (solution eq "ii") { clue = "Need the full word..."; } else { clue = "You're stoopid..."; }
Frame 598
stop();
Frame 599
solution = ""; stop(); Selection.setFocus("answer box");
Frame 600
stop(); clue = "Sorry, that's not quite right.";
Frame 601
stop();
Frame 602
solution = ""; levelcode = "LEVEL CODE: savagejug"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 603
stop(); if (solution eq "666") { clue = "Are you sure 666 is right?"; } else { clue = "Are you not tired of this page?"; }
Frame 604
stop();
Frame 605
solution = ""; stop(); Selection.setFocus("answer box");
Frame 606
stop(); clue = "Sorry, that's not quite right.";
Frame 607
stop();
Frame 608
solution = ""; levelcode = "LEVEL CODE: weirdpolice"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 609
stop(); clue = "Like it says above - incorrect.";
Frame 610
stop();
Frame 611
solution = ""; stop(); Selection.setFocus("answer box");
Frame 612
stop(); clue = "Sorry, that's not quite right.";
Frame 613
stop();
Frame 614
solution = ""; levelcode = "LEVEL CODE: candlesquirt"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 615
stop(); clue = "Keep trying.";
Frame 616
stop();
Frame 617
solution = ""; stop(); Selection.setFocus("answer box");
Frame 618
stop(); clue = "Sorry, that's not quite right.";
Frame 619
stop();
Frame 620
solution = ""; levelcode = "LEVEL CODE: faintbandana"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 621
stop(); if (solution eq "titanic") { clue = "Read the question. Idiot."; } else { clue = "Correct! Actually, no."; }
Frame 622
stop();
Frame 623
solution = ""; stop(); Selection.setFocus("answer box");
Frame 624
stop(); clue = "Sorry, that's not quite right.";
Frame 625
stop();
Frame 626
solution = ""; levelcode = "LEVEL CODE: dropletpunch"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 627
stop(); clue = "You're stoopid...";
Frame 628
stop();
Frame 629
solution = ""; stop(); Selection.setFocus("answer box");
Frame 630
stop(); clue = "Try again.";
Frame 631
stop();
Frame 632
solution = ""; levelcode = "LEVEL CODE: hookswag"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 633
stop(); if (solution eq "ambersand") { clue = "That's not a word."; } else if (solution eq "ampersand") { clue = "Look at the background."; } else { clue = "You're stoopid..."; }
Frame 634
stop();
Frame 635
solution = ""; stop(); Selection.setFocus("answer box");
Frame 636
stop(); if (solution eq "fishing line") { clue = "Would you rather be fishing?"; } else { clue = "Sorry, that's not quite right."; }
Frame 637
stop();
Frame 638
stop();
Frame 639
solution = ""; levelcode = "LEVEL CODE: spundesk"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 640
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 641
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 642
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 643
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 644
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 645
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 646
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 647
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 648
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 649
stop();
Frame 650
solution = ""; levelcode = "LEVEL CODE: tendonwatch"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 651
stop(); clue = "Nearly finished, keep trying!";
Frame 652
stop();
Frame 653
solution = ""; stop(); Selection.setFocus("answer box");
Frame 654
stop(); clue = "Sorry, that's not quite right.";
Frame 655
stop();
Frame 656
solution = ""; levelcode = "LEVEL CODE: flipflopclink"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 657
stop(); if (solution eq "marvin") { clue = "Errr... that's his name, well done"; } else { clue = "You need to think."; }
Frame 658
stop();
Frame 659
solution = ""; stop(); Selection.setFocus("answer box");
Frame 660
stop(); if (solution eq "a green one") { clue = "A green one? Hilarious."; } else { clue = "Sorry, that's not quite right."; }
Frame 661
stop();
Frame 662
solution = ""; levelcode = "LEVEL CODE: judgegash"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 663
stop(); if (solution eq "canadian solitaire") { clue = "You've translated correctly..."; } else { clue = "Go and have a coffee break."; }
Frame 664
stop();
Frame 665
solution = ""; stop(); Selection.setFocus("answer box");
Frame 666
stop(); if (solution eq "blow job") { clue = "You are disgusting."; } else { clue = "Sorry, that's not quite right."; }
Frame 667
stop();
Frame 668
solution = ""; levelcode = "LEVEL CODE: deafvirgin"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 669
stop(); if (solution eq "footsie") { clue = "Nearly right."; } else { clue = "You're stoopid..."; }
Frame 670
stop();
Frame 671
solution = ""; stop(); Selection.setFocus("answer box");
Frame 672
stop(); if (solution eq "white") { clue = "White is way too obvious."; } else { clue = "Sorry, that's not quite right."; }
Frame 673
stop();
Frame 674
solution = ""; levelcode = "LEVEL CODE: cybersilo"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 675
stop(); if (solution eq "ben franklin") { clue = "He drew the cartoon - so?"; } else if (solution eq "benjamin franklin") { clue = "He drew the cartoon - so?"; } else { clue = "You're stoopid..."; }
Frame 676
stop();
Frame 677
solution = ""; stop(); Selection.setFocus("answer box");
Frame 678
stop(); if (solution eq "htb") { clue = "What does HTB stand for?"; } else { clue = "Sorry, that's not quite right."; }
Frame 679
stop();
Frame 680
solution = ""; levelcode = "LEVEL CODE: flaskanchor"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 681
stop(); clue = "Thicko.";
Frame 682
stop();
Frame 683
solution = ""; stop(); Selection.setFocus("answer box");
Frame 684
stop(); clue = "Sorry, that's not quite right.";
Frame 685
stop();
Frame 686
solution = ""; levelcode = "LEVEL CODE: creamjewel"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 687
stop(); clue = "Don't strain your brain.";
Frame 688
stop();
Frame 689
solution = ""; stop(); Selection.setFocus("answer box");
Frame 690
stop(); if (solution eq "the green goblin") { clue = "Just because it's green?"; } else { clue = "Sorry, that's not quite right."; }
Frame 691
stop();
Frame 692
solution = ""; levelcode = "LEVEL CODE: gapchib"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 693
stop(); clue = "You're stoopid...";
Frame 694
stop();
Frame 695
solution = ""; stop(); Selection.setFocus("answer box");
Frame 696
stop(); if (solution eq "axl f") { clue = "Check your spelling!"; } else if (solution eq "axl foley") { clue = "Check your spelling!"; } else { clue = "Sorry, that's not quite right."; }
Frame 697
stop();
Frame 698
solution = ""; levelcode = "LEVEL CODE: masknappy"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 699
stop(); if (solution eq "morrocco") { clue = "You can't spell."; } else { clue = "Level 49!! Try again!"; }
Frame 700
stop();
Frame 701
solution = ""; stop(); Selection.setFocus("answer box");
Frame 702
stop(); clue = "Sorry, that's not quite right.";
Frame 703
stop();
Frame 704
if (fruitscore eq 10) { gotoAndPlay (583); } stop(); if (fruitscore eq 9) { clue = "9 out of 10, you need all 10 to continue."; } if (fruitscore eq 8) { clue = "8 out of 10, you need all 10 to continue."; } if (fruitscore eq 7) { clue = "7 out of 10, you need all 10 to continue."; } if (fruitscore eq 6) { clue = "6 out of 10, you need all 10 to continue."; } if (fruitscore eq 5) { clue = "5 out of 10, you need all 10 to continue."; } if (fruitscore eq 4) { clue = "4 out of 10, you need all 10 to continue."; } if (fruitscore eq 3) { clue = "3 out of 10, you need all 10 to continue."; } if (fruitscore eq 2) { clue = "2 out of 10, you need all 10 to continue."; } if (fruitscore eq 1) { clue = "1 out of 10, you need all 10 to continue."; } if (fruitscore eq 0) { clue = "0 out of 10, you need all 10 to continue."; }
Frame 705
stop();
Frame 706
solution = ""; levelcode = "LEVEL CODE: selfishgarage"; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 707
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 708
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 709
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 710
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 711
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 712
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 713
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 714
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 715
solution = ""; stop(); Selection.setFocus("answer box"); Stage.showMenu = false;
Frame 716
stop();
Frame 717
stop();
Frame 718
stop();
Frame 719
solution = ""; stop(); Selection.setFocus("answer box");
Frame 720
stop(); if (solution eq "leptotyphlops") { clue = "The common name please!"; } else if (solution eq "leptotyphlops bilineatus") { clue = "The common name please!"; } else { clue = "Sorry, that's not quite right."; }
Frame 721
stop();
Frame 722
stop();
Frame 723
play();
Frame 1903
stop();
Symbol 13 MovieClip Frame 1
function timerHandler() { var _local2 = this; if (!loadingComplete) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local3; if (_local3 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return; } } else { dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local1 = 0; while ((frameAccum >= FRAME_TIME) && (_local1 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(_local2, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local1++; } updateAfterEvent(); } } function advanceFrame(clip, recurse, loop) { var _local1 = clip; var _local2 = loop; var _local3 = recurse; if (!_local1) { } else { _local1.stop(); if (_local1._currentframe == _local1._totalframes) { if (_local2) { _local1.gotoAndStop(1); } } else { _local1.nextFrame(); } if (_local3) { for (childName in _local1) { if (typeof(_local1[childName]) == "movieclip") { advanceFrame(_local1[childName], _local3, _local2); } } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 13 MovieClip Frame 37
startMovie();
Symbol 27 Button
on (release) { gotoAndStop (182); }
Symbol 57 MovieClip Frame 31
gotoAndPlay (22);
Symbol 63 Button
on (release) { gotoAndStop (186); }
Symbol 68 Button
on (release) { gotoAndPlay (185); }
Symbol 73 Button
on (release) { gotoAndStop (184); }
Symbol 83 Button
on (release) { gotoAndPlay (182); }
Symbol 89 Button
on (release, keyPress "<Enter>") { if (skipcode eq "nocode") { gotoAndPlay (389); } else if (skipcode eq "pluckhorse") { gotoAndPlay (395); } else if (skipcode eq "trainwasp") { gotoAndPlay (401); } else if (skipcode eq "swervetoast") { gotoAndPlay (407); } else if (skipcode eq "clunkrubber") { gotoAndPlay (413); } else if (skipcode eq "midgetdisease") { gotoAndPlay (419); } else if (skipcode eq "peekrainbow") { gotoAndPlay (425); } else if (skipcode eq "sandballoon") { gotoAndPlay (431); } else if (skipcode eq "hedgewhore") { gotoAndPlay (437); } else if (skipcode eq "stopangel") { gotoAndPlay (443); } else if (skipcode eq "qualitytop") { gotoAndPlay (455); } else if (skipcode eq "drunkhands") { gotoAndPlay (458); } else if (skipcode eq "peanutpillow") { gotoAndPlay (464); } else if (skipcode eq "dufforgan") { gotoAndPlay (470); } else if (skipcode eq "fishsleeper") { gotoAndPlay (476); } else if (skipcode eq "springshank") { gotoAndPlay (482); } else if (skipcode eq "twangjohn") { gotoAndPlay (488); } else if (skipcode eq "exitguitar") { gotoAndPlay (494); } else if (skipcode eq "dunkmoo") { gotoAndPlay (500); } else if (skipcode eq "goochfriend") { gotoAndPlay (506); } else if (skipcode eq "jamleper") { gotoAndPlay (518); } else if (skipcode eq "luckpeeper") { gotoAndPlay (524); } else if (skipcode eq "poppychute") { gotoAndPlay (530); } else if (skipcode eq "fadedarmour") { gotoAndPlay (536); } else if (skipcode eq "visaspank") { gotoAndPlay (542); } else if (skipcode eq "whistlecock") { gotoAndPlay (548); } else if (skipcode eq "dodgeboost") { gotoAndPlay (554); } else if (skipcode eq "zulufiend") { gotoAndPlay (560); } else if (skipcode eq "deepquack") { gotoAndPlay (566); } else if (skipcode eq "whoretongue") { gotoAndPlay (572); } else if (skipcode eq "genderfix") { gotoAndPlay (584); } else if (skipcode eq "fudgeantler") { gotoAndPlay (590); } else if (skipcode eq "thistlefinger") { gotoAndPlay (596); } else if (skipcode eq "savagejug") { gotoAndPlay (602); } else if (skipcode eq "weirdpolice") { gotoAndPlay (608); } else if (skipcode eq "candlesquirt") { gotoAndPlay (614); } else if (skipcode eq "faintbandana") { gotoAndPlay (620); } else if (skipcode eq "dropletpunch") { gotoAndPlay (626); } else if (skipcode eq "hookswag") { gotoAndPlay (632); } else if (skipcode eq "spundesk") { gotoAndPlay (638); } else if (skipcode eq "tendonwatch") { gotoAndPlay (650); } else if (skipcode eq "flipflopclink") { gotoAndPlay (656); } else if (skipcode eq "judgegash") { gotoAndPlay (662); } else if (skipcode eq "deafvirgin") { gotoAndPlay (668); } else if (skipcode eq "cybersilo") { gotoAndPlay (674); } else if (skipcode eq "flaskanchor") { gotoAndPlay (680); } else if (skipcode eq "creamjewel") { gotoAndPlay (686); } else if (skipcode eq "gapchib") { gotoAndPlay (692); } else if (skipcode eq "masknappy") { gotoAndPlay (698); } else if (skipcode eq "selfishgarage") { gotoAndPlay (705); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); message = "Code not recognised."; skipcode = ""; } }
Symbol 114 Button
on (release) { gotoAndStop (299); }
Symbol 118 Button
on (release) { gotoAndPlay (182); }
Symbol 130 Button
on (release) { gotoAndPlay (182); }
Symbol 149 Button
on (release) { nextFrame(); }
Symbol 153 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { nextFrame(); }
Symbol 166 Button
on (release) { gotoAndPlay (359); }
Symbol 202 Button
on (release) { gotoAndStop (389); }
Symbol 206 Button
on (release, keyPress "<Enter>") { if (solution eq "adder") { gotoAndPlay (391); } else { gotoAndPlay (390); } }
Symbol 212 MovieClip Frame 20
stop();
Symbol 222 MovieClip Frame 24
stop();
Symbol 224 Button
on (release, keyPress "<Enter>") { prevFrame(); }
Symbol 238 MovieClip Frame 25
stop();
Symbol 241 Button
on (release, keyPress "<Enter>") { nextFrame(); stopAllSounds(); }
Symbol 245 Button
on (release, keyPress "<Enter>") { if (solution eq "thread snake") { gotoAndPlay (394); } else if (solution eq "worm snake") { gotoAndPlay (394); } else if (solution eq "threadsnake") { gotoAndPlay (394); } else if (solution eq "wormsnake") { gotoAndPlay (394); } else if (solution eq "lesser antillean threadsnake") { gotoAndPlay (394); } else if (solution eq "leptotyphlops carlae") { gotoAndPlay (394); } else if (solution eq "leptotyphlops") { gotoAndPlay (394); } else { nextFrame(); } }
Symbol 255 Button
on (release, keyPress "<Enter>") { if (solution eq "hamlet") { gotoAndPlay (397); } else { nextFrame(); } }
Symbol 263 Button
on (release, keyPress "<Enter>") { if (solution eq "hagar the horrible") { gotoAndPlay (400); } else if (solution eq "hagar") { gotoAndPlay (400); } else if (solution eq "h\u00E4gar") { gotoAndPlay (400); } else if (solution eq "h\u00E4gar the horrible") { gotoAndPlay (400); } else { nextFrame(); } }
Symbol 271 Button
on (release, keyPress "<Enter>") { if (solution eq "passworb") { gotoAndPlay (403); } else if (solution eq "passworb") { gotoAndPlay (403); } else if (solution eq "passworb") { gotoAndPlay (403); } else { nextFrame(); } }
Symbol 279 Button
on (release, keyPress "<Enter>") { if (solution eq "tattarrattat") { gotoAndPlay (406); } else { nextFrame(); } }
Symbol 288 Button
on (release, keyPress "<Enter>") { if (solution eq "patrick") { gotoAndPlay (409); } else if (solution eq "patrick star") { gotoAndPlay (409); } else { nextFrame(); } }
Symbol 296 Button
on (release, keyPress "<Enter>") { if (solution eq "moai") { gotoAndPlay (412); } else if (solution eq "moai") { gotoAndPlay (412); } else if (solution eq "a moai") { gotoAndPlay (412); } else { nextFrame(); } }
Symbol 304 Button
on (release, keyPress "<Enter>") { if (solution eq "spock") { gotoAndPlay (415); } else if (solution eq "mister spock") { gotoAndPlay (415); } else if (solution eq "mr spock") { gotoAndPlay (415); } else { nextFrame(); } }
Symbol 312 Button
on (release, keyPress "<Enter>") { if (solution eq "zachary quinto") { gotoAndPlay (418); } else if (solution eq "zach quinto") { gotoAndPlay (418); } else if (solution eq "zack quinto") { gotoAndPlay (418); } else if (solution eq "zac quinto") { gotoAndPlay (418); } else { nextFrame(); } }
Symbol 319 Button
on (release, keyPress "<Enter>") { if (solution eq "i am an idiot") { gotoAndPlay (421); } else { nextFrame(); } }
Symbol 325 Button
on (release, keyPress "<Enter>") { if (solution eq "heart") { gotoAndPlay (424); } else if (solution eq "heart shaped") { gotoAndPlay (424); } else if (solution eq "heartshaped") { gotoAndPlay (424); } else { nextFrame(); } }
Symbol 333 Button
on (release, keyPress "<Enter>") { if (solution eq "traveller") { gotoAndPlay (427); } else { nextFrame(); } }
Symbol 341 Button
on (release, keyPress "<Enter>") { if (solution eq "dixie") { gotoAndPlay (430); } else if (solution eq "i wish i was in dixie") { gotoAndPlay (430); } else if (solution eq "i wish i was in dixies land") { gotoAndPlay (430); } else if (solution eq "dixies land") { gotoAndPlay (430); } else if (solution eq "dixieland") { gotoAndPlay (430); } else { nextFrame(); } }
Symbol 357 Button
on (release, keyPress "<Enter>") { if (solution eq "esc") { gotoAndPlay (432); } else { nextFrame(); } }
Symbol 367 Button
on (keyPress "<Escape>") { gotoAndPlay (433); }
Symbol 372 Button
on (release, keyPress "<Enter>") { if (solution eq "fresh and easy") { gotoAndPlay (436); } else if (solution eq "fresh & easy") { gotoAndPlay (436); } else if (solution eq "fresh&easy") { gotoAndPlay (436); } else { nextFrame(); } }
Symbol 380 Button
on (release, keyPress "<Enter>") { if (solution eq "hoffman") { gotoAndPlay (439); } else if (solution eq "hoffmann") { gotoAndPlay (439); } else { nextFrame(); } }
Symbol 388 Button
on (release, keyPress "<Enter>") { if (solution eq "strawdogs") { gotoAndPlay (442); } else if (solution eq "straw dogs") { gotoAndPlay (442); } else if (solution eq "strawdogs") { gotoAndPlay (442); } else if (solution eq "strawdogs") { gotoAndPlay (442); } else if (solution eq "strawdogs") { gotoAndPlay (442); } else { nextFrame(); } }
Symbol 403 Button
on (release, keyPress "<Enter>") { if (solution eq "a clockwork orange") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "clockwork orange") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 410 Button
on (release, keyPress "<Enter>") { if (solution eq "one flew over the cuckoos nest") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 414 Button
on (release, keyPress "<Enter>") { if (solution eq "the green mile") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 418 Button
on (release, keyPress "<Enter>") { if (solution eq "duck soup") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 422 Button
on (release, keyPress "<Enter>") { if (solution eq "trainspotting") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 426 Button
on (release, keyPress "<Enter>") { if (solution eq "see no evil hear no evil") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 430 Button
on (release, keyPress "<Enter>") { if (solution eq "tron") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 434 Button
on (release, keyPress "<Enter>") { if (solution eq "american graffiti") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 438 Button
on (release, keyPress "<Enter>") { if (solution eq "the omen") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 442 Button
on (release, keyPress "<Enter>") { if (solution eq "scarface") { nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 449 Button
on (release) { nextFrame(); }
Symbol 453 Button
on (release, keyPress "<Enter>") { if (solution eq "traveller") { gotoAndPlay (439); } else { nextFrame(); } }
Symbol 458 Button
on (release) { gotoAndPlay (717); }
Symbol 465 Button
on (release) { nextFrame(); }
Symbol 468 Button
on (release, keyPress "<Enter>") { gotoAndPlay (719); stopAllSounds(); }
Symbol 471 Button
on (release, keyPress "<Enter>") { if (solution eq "pharos") { gotoAndPlay (460); } else { nextFrame(); } }
Symbol 479 Button
on (release, keyPress "<Enter>") { if (solution eq "the great pyramid") { gotoAndPlay (463); } else if (solution eq "great pyramid") { gotoAndPlay (463); } else if (solution eq "the great pyramid of giza") { gotoAndPlay (463); } else if (solution eq "great pyramid of giza") { gotoAndPlay (463); } else if (solution eq "khufus pyramid") { gotoAndPlay (463); } else if (solution eq "pyramid of khufu") { gotoAndPlay (463); } else if (solution eq "the pyramid of khufu") { gotoAndPlay (463); } else if (solution eq "khufu pyramid") { gotoAndPlay (463); } else { nextFrame(); } }
Symbol 487 Button
on (release, keyPress "<Enter>") { if (solution eq "stanley kirk burrell") { gotoAndPlay (466); } else { nextFrame(); } }
Symbol 495 Button
on (release, keyPress "<Enter>") { if (solution eq "ellen") { gotoAndPlay (469); } else if (solution eq "ellen de generes") { gotoAndPlay (469); } else if (solution eq "ellen degeneres") { gotoAndPlay (469); } else { nextFrame(); } }
Symbol 505 Button
on (release, keyPress "<Enter>") { if (solution eq "smell the glove") { gotoAndPlay (472); } else { nextFrame(); } }
Symbol 514 Button
on (release, keyPress "<Enter>") { if (solution eq "gauntlets") { gotoAndPlay (475); } else if (solution eq "gauntlets") { gotoAndPlay (475); } else { nextFrame(); } }
Symbol 522 Button
on (release, keyPress "<Enter>") { if (solution eq "the artful dodger") { gotoAndPlay (478); } else if (solution eq "artful dodger") { gotoAndPlay (478); } else if (solution eq "john dorian") { gotoAndPlay (722); } else if (solution eq "zach braff") { gotoAndPlay (722); } else { nextFrame(); } }
Symbol 531 Button
on (release, keyPress "<Enter>") { if (solution eq "god bless us every one") { gotoAndPlay (481); } else if (solution eq "god bless us every one") { gotoAndPlay (481); } else { nextFrame(); } }
Symbol 539 Button
on (release, keyPress "<Enter>") { if (solution eq "the one with the rumor") { gotoAndPlay (484); } else if (solution eq "the one with the rumour") { gotoAndPlay (484); } else { nextFrame(); } }
Symbol 547 Button
on (release, keyPress "<Enter>") { if (solution eq "not on our watch") { gotoAndPlay (487); } else if (solution eq "not on our watch") { gotoAndPlay (487); } else { nextFrame(); } }
Symbol 557 Button
on (release, keyPress "<Enter>") { if (solution eq "05/11/1605") { gotoAndPlay (490); } else if (solution eq "5/11/1605") { gotoAndPlay (490); } else { nextFrame(); } }
Symbol 565 Button
on (release, keyPress "<Enter>") { if (solution eq "36") { gotoAndPlay (493); } else if (solution eq "thirty six") { gotoAndPlay (493); } else { nextFrame(); } }
Symbol 573 Button
on (release, keyPress "<Enter>") { if (solution eq "ten") { gotoAndPlay (496); } else if (solution eq ",t,e,n") { gotoAndPlay (496); } else if (solution eq "t,e,n") { gotoAndPlay (496); } else { nextFrame(); } }
Symbol 581 Button
on (release, keyPress "<Enter>") { if (solution eq "8") { gotoAndPlay (499); } else if (solution eq "8") { gotoAndPlay (499); } else { nextFrame(); } }
Symbol 595 Button
on (release, keyPress "<Enter>") { if (solution eq "boots") { gotoAndPlay (502); } else if (solution eq "boots") { gotoAndPlay (502); } else if (solution eq "boots") { gotoAndPlay (502); } else { nextFrame(); } }
Symbol 603 Button
on (release, keyPress "<Enter>") { if (solution eq "dora") { gotoAndPlay (505); } else if (solution eq "dora the explorer") { gotoAndPlay (505); } else { nextFrame(); } }
Symbol 613 Button
on (release, keyPress "<Enter>") { if (solution eq "starsky and hutch") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 619 Button
on (release, keyPress "<Enter>") { if (solution eq "big brother") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 623 Button
on (release, keyPress "<Enter>") { if (solution eq "knight rider") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "knightrider") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 627 Button
on (release, keyPress "<Enter>") { if (solution eq "the weakest link") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "weakest link") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 631 Button
on (release, keyPress "<Enter>") { if (solution eq "lost") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 635 Button
on (release, keyPress "<Enter>") { if (solution eq "mork and mindy") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "mork & mindy") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 639 Button
on (release, keyPress "<Enter>") { if (solution eq "happy days") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 643 Button
on (release, keyPress "<Enter>") { if (solution eq "scrubs") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 647 Button
on (release, keyPress "<Enter>") { if (solution eq "sesame street") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 651 Button
on (release, keyPress "<Enter>") { if (solution eq "24") { nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 656 Button
on (release, keyPress "<Enter>") { if (solution eq "taipei 101") { gotoAndPlay (520); } else if (solution eq "taipei") { gotoAndPlay (520); } else if (solution eq "taipei") { gotoAndPlay (520); } else { nextFrame(); } }
Symbol 664 Button
on (release, keyPress "<Enter>") { if (solution eq "indigo") { gotoAndPlay (523); } else if (solution eq "indigo") { gotoAndPlay (523); } else { nextFrame(); } }
Symbol 672 Button
on (release, keyPress "<Enter>") { if (solution eq "anne frank") { gotoAndPlay (526); } else if (solution eq "anne frank") { gotoAndPlay (526); } else if (solution eq "anne frank") { gotoAndPlay (526); } else { nextFrame(); } }
Symbol 680 Button
on (release, keyPress "<Enter>") { if (solution eq "elizabeth") { gotoAndPlay (529); } else if (solution eq "elizabeth") { gotoAndPlay (529); } else { nextFrame(); } }
Symbol 687 Button
on (release, keyPress "<Enter>") { if (solution eq "enigma") { gotoAndPlay (532); } else if (solution eq "enigma") { gotoAndPlay (532); } else if (solution eq "enigma") { gotoAndPlay (532); } else { nextFrame(); } }
Symbol 698 Button
on (release, keyPress "<Enter>") { if (solution eq "a minesweeper") { gotoAndPlay (535); } else if (solution eq "minesweeper") { gotoAndPlay (535); } else { nextFrame(); } }
Symbol 706 Button
on (release, keyPress "<Enter>") { if (solution eq "hells bells") { gotoAndPlay (538); } else if (solution eq "hells bells") { gotoAndPlay (538); } else if (solution eq "hells bells") { gotoAndPlay (538); } else { nextFrame(); } }
Symbol 714 Button
on (release, keyPress "<Enter>") { if (solution eq "12939") { gotoAndPlay (541); } else if (solution eq "12939") { gotoAndPlay (541); } else { nextFrame(); } }
Symbol 722 Button
on (release, keyPress "<Enter>") { if (solution eq "william tell") { gotoAndPlay (544); } else if (solution eq "william tell") { gotoAndPlay (544); } else if (solution eq "william tell") { gotoAndPlay (544); } else { nextFrame(); } }
Symbol 730 Button
on (release, keyPress "<Enter>") { if (solution eq "zorro") { gotoAndPlay (547); } else if (solution eq "zorro") { gotoAndPlay (547); } else { nextFrame(); } }
Symbol 738 Button
on (release, keyPress "<Enter>") { if (solution eq "mozambique") { gotoAndPlay (550); } else if (solution eq "mozambiques") { gotoAndPlay (550); } else if (solution eq "republic of mozambique") { gotoAndPlay (550); } else { nextFrame(); } }
Symbol 746 Button
on (release, keyPress "<Enter>") { if (solution eq "nepal") { gotoAndPlay (553); } else if (solution eq "nepals") { gotoAndPlay (553); } else { nextFrame(); } }
Symbol 756 Button
on (release, keyPress "<Enter>") { if (solution eq "victoria cross") { gotoAndPlay (556); } else if (solution eq "victoria cross") { gotoAndPlay (556); } else if (solution eq "victoria cross") { gotoAndPlay (556); } else { nextFrame(); } }
Symbol 764 Button
on (release, keyPress "<Enter>") { if (solution eq "23227") { gotoAndPlay (559); } else if (solution eq "23226") { gotoAndPlay (559); } else { nextFrame(); } }
Symbol 772 Button
on (release, keyPress "<Enter>") { if (solution eq "ct") { gotoAndPlay (562); } else if (solution eq "ct") { gotoAndPlay (562); } else if (solution eq "re") { gotoAndPlay (718); } else { nextFrame(); } }
Symbol 781 Button
on (release, keyPress "<Enter>") { if (solution eq "charlize theron") { gotoAndPlay (565); } else if (solution eq "charlize theron") { gotoAndPlay (565); } else { nextFrame(); } }
Symbol 789 Button
on (release, keyPress "<Enter>") { if (solution eq "eric carle") { gotoAndPlay (568); } else if (solution eq "eric carle") { gotoAndPlay (568); } else if (solution eq "eric carle") { gotoAndPlay (568); } else { nextFrame(); } }
Symbol 797 Button
on (release, keyPress "<Enter>") { if (solution eq "labyrinth") { gotoAndPlay (571); } else if (solution eq "labyrinth") { gotoAndPlay (571); } else { nextFrame(); } }
Symbol 809 Button
on (release, keyPress "<Enter>") { if (solution eq "apple") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); var fruitscore = (fruitscore + 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 815 Button
on (release, keyPress "<Enter>") { if (solution eq "pear") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 819 Button
on (release, keyPress "<Enter>") { if (solution eq "raspberry") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 823 Button
on (release, keyPress "<Enter>") { if (solution eq "mandarin") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 827 Button
on (release, keyPress "<Enter>") { if (solution eq "clementine") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 831 Button
on (release, keyPress "<Enter>") { if (solution eq "pineapple") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 835 Button
on (release, keyPress "<Enter>") { if (solution eq "ugli fruit") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else if (solution eq "ugli") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 839 Button
on (release, keyPress "<Enter>") { if (solution eq "lime") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 843 Button
on (release, keyPress "<Enter>") { if (solution eq "loganberry") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); nextFrame(); } stop(); }
Symbol 847 Button
on (release, keyPress "<Enter>") { if (solution eq "gooseberry") { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); fruitscore = fruitscore + 1; gotoAndPlay (704); } else { beardSound = new Sound(this); beardSound.attachSound("swish"); beardSound.start(0, 1); gotoAndPlay (704); } stop(); }
Symbol 852 Button
on (release, keyPress "<Enter>") { if (solution eq "seurat") { gotoAndPlay (586); } else if (solution eq "georges seurat") { gotoAndPlay (586); } else if (solution eq "georgespierre seurat") { gotoAndPlay (586); } else if (solution eq "georges pierre seurat") { gotoAndPlay (586); } else { nextFrame(); } }
Symbol 860 Button
on (release, keyPress "<Enter>") { if (solution eq "helen birch bartlett") { gotoAndPlay (589); } else if (solution eq "bartlett") { gotoAndPlay (589); } else { nextFrame(); } }
Symbol 868 Button
on (release, keyPress "<Enter>") { if (solution eq "baseball") { gotoAndPlay (592); } else if (solution eq "baseball") { gotoAndPlay (592); } else if (solution eq "baseball") { gotoAndPlay (592); } else { nextFrame(); } }
Symbol 876 Button
on (release, keyPress "<Enter>") { if (solution eq "chunichi dragons") { gotoAndPlay (595); } else if (solution eq "chunichi") { gotoAndPlay (595); } else if (solution eq "the chunichi dragons") { gotoAndPlay (595); } else { nextFrame(); } }
Symbol 886 Button
on (release, keyPress "<Enter>") { if (solution eq "hawaii") { gotoAndPlay (598); } else if (solution eq "hawaii") { gotoAndPlay (598); } else if (solution eq "hawaii") { gotoAndPlay (598); } else { nextFrame(); } }
Symbol 894 Button
on (release, keyPress "<Enter>") { if (solution eq "facetious") { gotoAndPlay (601); } else if (solution eq "facetious") { gotoAndPlay (601); } else if (solution eq "facetious") { gotoAndPlay (601); } else { nextFrame(); } }
Symbol 902 Button
on (release, keyPress "<Enter>") { if (solution eq "616") { gotoAndPlay (604); } else if (solution eq "616") { gotoAndPlay (604); } else if (solution eq "616") { gotoAndPlay (604); } else { nextFrame(); } }
Symbol 910 Button
on (release, keyPress "<Enter>") { if (solution eq "roulette") { gotoAndPlay (607); } else if (solution eq "a roulette table") { gotoAndPlay (607); } else if (solution eq "roulette table") { gotoAndPlay (607); } else { nextFrame(); } }
Symbol 918 Button
on (release, keyPress "<Enter>") { if (solution eq "john erwin") { gotoAndPlay (610); } else if (solution eq "john erwin") { gotoAndPlay (610); } else if (solution eq "john erwin") { gotoAndPlay (610); } else { nextFrame(); } }
Symbol 926 Button
on (release, keyPress "<Enter>") { if (solution eq "period") { gotoAndPlay (613); } else if (solution eq "period") { gotoAndPlay (613); } else if (solution eq "period") { gotoAndPlay (613); } else { nextFrame(); } }
Symbol 934 Button
on (release, keyPress "<Enter>") { if (solution eq "snow white") { gotoAndPlay (616); } else if (solution eq "snow white") { gotoAndPlay (616); } else if (solution eq "snow white") { gotoAndPlay (616); } else { nextFrame(); } }
Symbol 942 Button
on (release, keyPress "<Enter>") { if (solution eq "willow") { gotoAndPlay (619); } else if (solution eq "willow") { gotoAndPlay (619); } else if (solution eq "willow") { gotoAndPlay (619); } else { nextFrame(); } }
Symbol 950 Button
on (release, keyPress "<Enter>") { if (solution eq "olympic") { gotoAndPlay (622); } else if (solution eq "the olympic") { gotoAndPlay (622); } else if (solution eq "the olympic") { gotoAndPlay (622); } else { nextFrame(); } }
Symbol 958 Button
on (release, keyPress "<Enter>") { if (solution eq "skeleton") { gotoAndPlay (625); } else if (solution eq "bob skeleton") { gotoAndPlay (625); } else if (solution eq "skeleton") { gotoAndPlay (625); } else { nextFrame(); } }
Symbol 966 Button
on (release, keyPress "<Enter>") { if (solution eq "annie elizabeth meek ramsay") { gotoAndPlay (628); } else if (solution eq "annie ramsay") { gotoAndPlay (628); } else if (solution eq "anne ramsay") { gotoAndPlay (628); } else if (solution eq "anne ramsey") { gotoAndPlay (628); } else if (solution eq "annie ramsey") { gotoAndPlay (628); } else if (solution eq "annie elizabeth meek ramsey") { gotoAndPlay (628); } else if (solution eq "anne elizabeth meek ramsey") { gotoAndPlay (628); } else { nextFrame(); } }
Symbol 974 Button
on (release, keyPress "<Enter>") { if (solution eq "iron") { gotoAndPlay (631); } else if (solution eq "iron") { gotoAndPlay (631); } else if (solution eq "iron") { gotoAndPlay (631); } else { nextFrame(); } }
Symbol 982 Button
on (release, keyPress "<Enter>") { if (solution eq "&") { gotoAndPlay (634); } else if (solution eq "&") { gotoAndPlay (634); } else { nextFrame(); } }
Symbol 990 Button
on (release, keyPress "<Enter>") { if (solution eq "feline") { gotoAndPlay (637); } else if (solution eq "a feline") { gotoAndPlay (637); } else if (solution eq "feline") { gotoAndPlay (637); } else { nextFrame(); } }
Symbol 1000 Button
on (release, keyPress "<Enter>") { if (solution eq "niagara falls") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "the niagara falls") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "niagara") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1006 Button
on (release, keyPress "<Enter>") { if (solution eq "copenhagen") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "copenhagen") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1010 Button
on (release, keyPress "<Enter>") { if (solution eq "venice") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1014 Button
on (release, keyPress "<Enter>") { if (solution eq "seattle") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1018 Button
on (release, keyPress "<Enter>") { if (solution eq "circuit de catalunya") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "barcelona") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1022 Button
on (release, keyPress "<Enter>") { if (solution eq "pisa") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "leaning tower of pisa") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "leaning tower") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "the leaning tower of pisa") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1026 Button
on (release, keyPress "<Enter>") { if (solution eq "angel of the north") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "the angel of the north") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "gateshead") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1030 Button
on (release, keyPress "<Enter>") { if (solution eq "statue of liberty") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "the statue of liberty") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1034 Button
on (release, keyPress "<Enter>") { if (solution eq "hawaii") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1038 Button
on (release, keyPress "<Enter>") { if (solution eq "mount rushmore") { nextFrame(); } else if (solution eq "mt rushmore") { nextFrame(); } else if (solution eq "rushmore") { nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1043 Button
on (release, keyPress "<Enter>") { if (solution eq "sinister") { gotoAndPlay (652); } else if (solution eq "sinister") { gotoAndPlay (652); } else { nextFrame(); } }
Symbol 1051 Button
on (release, keyPress "<Enter>") { if (solution eq "leftorium") { gotoAndPlay (655); } else if (solution eq "the leftorium") { gotoAndPlay (655); } else if (solution eq "leftorium") { gotoAndPlay (655); } else { nextFrame(); } }
Symbol 1061 Button
on (release, keyPress "<Enter>") { if (solution eq "dont panic") { gotoAndPlay (658); } else if (solution eq "dont panic") { gotoAndPlay (658); } else { nextFrame(); } }
Symbol 1069 Button
on (release, keyPress "<Enter>") { if (solution eq "ford prefect") { gotoAndPlay (661); } else if (solution eq "a ford prefect") { gotoAndPlay (661); } else if (solution eq "a ford prefect") { gotoAndPlay (661); } else { nextFrame(); } }
Symbol 1079 Button
on (release, keyPress "<Enter>") { if (solution eq "klondike") { gotoAndPlay (664); } else if (solution eq "klondike") { gotoAndPlay (664); } else { nextFrame(); } }
Symbol 1087 Button
on (release, keyPress "<Enter>") { if (solution eq "boaz and jakin") { gotoAndPlay (667); } else if (solution eq "boaz and jachin") { gotoAndPlay (667); } else if (solution eq "jakin and boaz") { gotoAndPlay (667); } else if (solution eq "jachin and boaz") { gotoAndPlay (667); } else if (solution eq "jachin boaz") { gotoAndPlay (667); } else if (solution eq "jakin boaz") { gotoAndPlay (667); } else if (solution eq "boaz jakin") { gotoAndPlay (667); } else if (solution eq "boaz jachin") { gotoAndPlay (667); } else { nextFrame(); } }
Symbol 1097 Button
on (release, keyPress "<Enter>") { if (solution eq "ftse") { gotoAndPlay (670); } else if (solution eq "ftse 100") { gotoAndPlay (670); } else { nextFrame(); } }
Symbol 1105 Button
on (release, keyPress "<Enter>") { if (solution eq "transparent") { gotoAndPlay (673); } else if (solution eq "clear") { gotoAndPlay (673); } else if (solution eq "colourless") { gotoAndPlay (673); } else if (solution eq "colorless") { gotoAndPlay (673); } else if (solution eq "see through") { gotoAndPlay (673); } else if (solution eq "seethrough") { gotoAndPlay (673); } else if (solution eq "translucent") { gotoAndPlay (673); } else if (solution eq "clear") { gotoAndPlay (673); } else { nextFrame(); } }
Symbol 1113 Button
on (release, keyPress "<Enter>") { if (solution eq "the union fire company") { gotoAndPlay (676); } else if (solution eq "union fire company") { gotoAndPlay (676); } else { nextFrame(); } }
Symbol 1121 Button
on (release, keyPress "<Enter>") { if (solution eq "hostile takeover bank") { gotoAndPlay (679); } else if (solution eq "hostile takeover bank") { gotoAndPlay (679); } else { nextFrame(); } }
Symbol 1129 Button
on (release, keyPress "<Enter>") { if (solution eq "matt johnson") { gotoAndPlay (682); } else if (solution eq "matt johnson") { gotoAndPlay (682); } else { nextFrame(); } }
Symbol 1137 Button
on (release, keyPress "<Enter>") { if (solution eq "pilot inspektor") { gotoAndPlay (685); } else if (solution eq "pilot inspektor") { gotoAndPlay (685); } else if (solution eq "pilot inspektor riesgraflee") { gotoAndPlay (685); } else { nextFrame(); } }
Symbol 1182 Button
on (release, keyPress "<Enter>") { if (solution eq "christopher columbus") { gotoAndPlay (688); } else if (solution eq "christopher columbus") { gotoAndPlay (688); } else { nextFrame(); } }
Symbol 1190 Button
on (release, keyPress "<Enter>") { if (solution eq "green lantern") { gotoAndPlay (691); } else if (solution eq "the green lantern") { gotoAndPlay (691); } else { nextFrame(); } }
Symbol 1200 Button
on (release, keyPress "<Enter>") { if (solution eq "endeavour") { gotoAndPlay (694); } else if (solution eq "endeavour") { gotoAndPlay (694); } else { nextFrame(); } }
Symbol 1208 Button
on (release, keyPress "<Enter>") { if (solution eq "axel foley") { gotoAndPlay (697); } else if (solution eq "axel f") { gotoAndPlay (697); } else { nextFrame(); } }
Symbol 1216 Button
on (release, keyPress "<Enter>") { if (solution eq "morocco") { gotoAndPlay (700); } else if (solution eq "kingdom of morocco") { gotoAndPlay (700); } else if (solution eq "the kingdom of morocco") { gotoAndPlay (700); } else { nextFrame(); } }
Symbol 1224 Button
on (release, keyPress "<Enter>") { if (solution eq "-89") { gotoAndPlay (703); } else if (solution eq "minus 89") { gotoAndPlay (703); } else if (solution eq "-89 degrees celsius") { gotoAndPlay (703); } else if (solution eq "-89 degrees") { gotoAndPlay (703); } else if (solution eq "minus 89 degrees") { gotoAndPlay (703); } else if (solution eq "-89 degree celsius") { gotoAndPlay (703); } else if (solution eq "minus 89 degree celsius") { gotoAndPlay (703); } else { nextFrame(); } }
Symbol 1230 Button
on (release, keyPress "<Enter>") { gotoAndPlay (705); stopAllSounds(); }
Symbol 1233 Button
on (release, keyPress "<Enter>") { gotoAndPlay (573); }
Symbol 1238 Button
on (release, keyPress "<Enter>") { if (solution eq "che guevara") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "guevara") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "ernesto guevara") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1244 Button
on (release, keyPress "<Enter>") { if (solution eq "george bush") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "george w bush") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1248 Button
on (release, keyPress "<Enter>") { if (solution eq "edgar allan poe") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "edgar allen poe") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1252 Button
on (release, keyPress "<Enter>") { if (solution eq "robert johnson") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "robert leroy johnson") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1256 Button
on (release, keyPress "<Enter>") { if (solution eq "doctor seuss") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "dr seuss") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "theodor seuss geisel") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1260 Button
on (release, keyPress "<Enter>") { if (solution eq "joan of arc") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "jeanne d'arc") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "jeanne d'arc") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "jeanne d'arc") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1264 Button
on (release, keyPress "<Enter>") { if (solution eq "harry houdini") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "harry houdini") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "harry houdini") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1268 Button
on (release, keyPress "<Enter>") { if (solution eq "wc fields") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else if (solution eq "w c fields") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1272 Button
on (release, keyPress "<Enter>") { if (solution eq "michael jackson") { beardSound = new Sound(this); beardSound.attachSound("correctsound"); beardSound.start(0, 1); nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1276 Button
on (release, keyPress "<Enter>") { if (solution eq "diego maradona") { nextFrame(); } else if (solution eq "diego maradonna") { nextFrame(); } else if (solution eq "diego armando maradona") { nextFrame(); } else { beardSound = new Sound(this); beardSound.attachSound("wrongsound"); beardSound.start(0, 1); solution = ""; Selection.setFocus("answer box"); } stop(); }
Symbol 1279 Button
on (release, keyPress "<Enter>") { gotoAndStop (723); stopAllSounds(); }
Symbol 1282 Button
on (release, keyPress "<Enter>") { gotoAndPlay (455); }
Symbol 1286 Button
on (release, keyPress "<Enter>") { gotoAndPlay (560); }
Symbol 1289 Button
on (release, keyPress "<Enter>") { if (solution eq "heterochromia") { gotoAndPlay (721); } else if (solution eq "heterochromia iridis") { gotoAndPlay (721); } else if (solution eq "heterochromia iridium") { gotoAndPlay (721); } else if (solution eq "complete heterochromia") { gotoAndPlay (721); } else if (solution eq "complete heterochromia") { gotoAndPlay (721); } else { nextFrame(); } }
Symbol 1297 Button
on (release, keyPress "<Enter>") { gotoAndPlay (458); stopAllSounds(); }
Symbol 1300 Button
on (release, keyPress "<Enter>") { gotoAndPlay (476); }
Symbol 1407 MovieClip Frame 20
stop();

Library Items

Symbol 1 Sound [Swish]
Symbol 2 Sound [correctsound]Used by:Timeline
Symbol 3 Sound [wrongsound]Used by:Timeline
Symbol 4 GraphicUsed by:13
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:7 13
Symbol 7 MovieClipUses:6Used by:13
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:8Used by:13
Symbol 10 ShapeTweeningUsed by:13
Symbol 11 ShapeTweeningUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:4 5 7 9 6 10 11 12Used by:Timeline
Symbol 14 FontUsed by:15 60 65 70 75 78 79 80 85 87 90 93 94 95 96 112 116 119 120 124 127 133 136 137 138 148 152 158 162 167 171 197 200 203 208 209 214 225 240 242 247 248 249 250 257 258 259 265 266 273 274 275 282 283 290 291 292 298 299 306 307 308 314 315 321 327 328 335 336 337 343 344 365 366 368 374 375 382 383 384 391 394 400 405 406 454 456 457 459 460 463 473 474 475 481 482 489 490 491 497 500 508 509 510 516 517 524 525 527 533 534 541 542 543 549 552 559 560 561 567 568 575 576 577 583 584 597 598 599 605 606 615 616 658 659 660 666 667 674 675 676 682 683 689 690 694 700 701 708 709 710 716 717 724 725 726 732 733 740 741 742 748 751 758 759 760 766 767 774 775 777 783 784 791 792 793 799 802 811 812 854 855 856 862 863 870 871 872 878 881 888 889 890 896 897 904 905 906 912 913 920 921 922 928 929 936 937 938 944 945 952 953 954 960 961 968 969 970 976 977 984 985 986 992 993 1002 1003 1045 1046 1047 1053 1056 1063 1064 1065 1071 1074 1081 1082 1083 1089 1092 1099 1100 1101 1107 1108 1115 1116 1117 1123 1124 1131 1132 1133 1139 1142 1147 1151 1155 1159 1163 1167 1171 1175 1179 1184 1185 1186 1192 1195 1202 1203 1204 1210 1211 1218 1219 1220 1226 1227 1231 1240 1241 1283 1287 1291 1294 1301 1336 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1402 1403 1404 1405 1406
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 FontUsed by:20 21 76 215 216 217 218 219 220 221 243 398 399 610 806 997 1235
Symbol 20 TextUses:19Used by:Timeline
Symbol 21 TextUses:19Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 SoundUsed by:27 63 68 73 83 89 114 118 126 130 134 206 245 255 263 271 279 288 296 304 312 319 325 333 341 357 372 380 388 403 410 414 418 422 426 430 434 438 442 449 453 458 465 471 479 487 495 505 514 522 531 539 547 557 565 573 581 595 603 613 619 623 627 631 635 639 643 647 651 656 664 672 680 687 698 706 714 722 730 738 746 756 764 772 781 789 797 809 815 819 823 827 831 835 839 843 847 852 860 868 876 886 894 902 910 918 926 934 942 950 958 966 974 982 990 1000 1006 1010 1014 1018 1022 1026 1030 1034 1038 1043 1051 1061 1069 1079 1087 1097 1105 1113 1121 1129 1137 1182 1190 1200 1208 1216 1224 1238 1244 1248 1252 1256 1260 1264 1268 1272 1276 1289  Timeline
Symbol 27 ButtonUses:24 25 26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:Timeline
Symbol 33 SoundUsed by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 GraphicUsed by:57
Symbol 46 GraphicUsed by:57
Symbol 47 GraphicUsed by:57
Symbol 48 GraphicUsed by:57
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55 56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:63
Symbol 60 TextUses:14Used by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:59 60 61 62 26Used by:Timeline
Symbol 64 GraphicUsed by:68
Symbol 65 TextUses:14Used by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:64 65 66 67 26Used by:Timeline
Symbol 69 GraphicUsed by:73
Symbol 70 TextUses:14Used by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:69 70 71 72 26Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 TextUses:14Used by:Timeline
Symbol 76 TextUses:19Used by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 TextUses:14Used by:Timeline
Symbol 79 TextUses:14Used by:Timeline
Symbol 80 TextUses:14Used by:Timeline
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:81 82 26Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 TextUses:14Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 TextUses:14Used by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:86 87 88 26Used by:Timeline
Symbol 90 EditableTextUses:14Used by:Timeline
Symbol 91 FontUsed by:92 135 141 143 145 151 155 160 164 169 173 175 177 179 182 184 186 188 190 192 194 207 246 256 264 272 280 289 297 305 313 320 326 334 342 358 373 381 389 404 411 415 419 423 427 431 435 439 443 455 472 480 488 496 506 515 523 532 540 548 558 566 574 582 596 604 614 620 624 628 632 636 640 644 648 652 657 665 673 681 688 699 707 715 723 731 739 747 757 765 773 782 790 798 810 816 820 824 828 832 836 840 844 848 853 861 869 877 887 895 903 911 919 927 935 943 951 959 967 975 983 991 1001 1007 1011 1015 1019 1023 1027 1031 1035 1039 1044 1052 1062 1070 1080 1088 1098 1106 1114 1122 1130 1138 1183 1191 1201 1209 1217 1225 1239 1245 1249 1253 1257 1261 1265 1269 1273 1277 1290
Symbol 92 TextUses:91Used by:Timeline
Symbol 93 EditableTextUses:14Used by:Timeline
Symbol 94 TextUses:14Used by:Timeline
Symbol 95 TextUses:14Used by:Timeline
Symbol 96 TextUses:14Used by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 GraphicUsed by:Timeline
Symbol 103 GraphicUsed by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 GraphicUsed by:114
Symbol 112 TextUses:14Used by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:111 112 113 26Used by:Timeline
Symbol 115 GraphicUsed by:118
Symbol 116 TextUses:14Used by:118
Symbol 117 GraphicUsed by:118
Symbol 118 ButtonUses:115 116 117 26Used by:Timeline
Symbol 119 TextUses:14Used by:Timeline
Symbol 120 TextUses:14Used by:Timeline
Symbol 121 BitmapUsed by:122 139 144 150 154 159 163 168 172 174 176 178 180 181 183 185 187 189 191 193 195 196 198 201 318 1329
Symbol 122 GraphicUses:121Used by:Timeline
Symbol 123 GraphicUsed by:126 206 245 255 263 271 279 288 296 304 312 319 325 333 341 357 372 380 388 403 410 414 418 422 426 430 434 438 442 453 471 479 487 495 505 514 522 531 539 547 557 565 573 581 595 603 613 619 623 627 631 635 639 643 647 651 656 664 672 680 687 698 706 714 722 730 738 746 756 764 772 781 789 797 809 815 819 823 827 831 835 839 843 847 852 860 868 876 886 894 902 910 918 926 934 942 950 958 966 974 982 990 1000 1006 1010 1014 1018 1022 1026 1030 1034 1038 1043 1051 1061 1069 1079 1087 1097 1105 1113 1121 1129 1137 1182 1190 1200 1208 1216 1224 1238 1244 1248 1252 1256 1260 1264 1268 1272 1276 1289
Symbol 124 TextUses:14Used by:126 206 245 255 263 271 279 288 296 304 312 319 325 333 341 357 372 380 388 403 410 414 418 422 426 430 434 438 442 453 471 479 487 495 505 514 522 531 539 547 557 565 573 581 595 603 613 619 623 627 631 635 639 643 647 651 656 664 672 680 687 698 706 714 722 730 738 746 756 764 772 781 789 797 809 815 819 823 827 831 835 839 843 847 852 860 868 876 886 894 902 910 918 926 934 942 950 958 966 974 982 990 1000 1006 1010 1014 1018 1022 1026 1030 1034 1038 1043 1051 1061 1069 1079 1087 1097 1105 1113 1121 1129 1137 1182 1190 1200 1208 1216 1224 1238 1244 1248 1252 1256 1260 1264 1268 1272 1276 1289
Symbol 125 GraphicUsed by:126 206 245 255 263 271 279 288 296 304 312 319 325 333 341 357 372 380 388 403 410 414 418 422 426 430 434 438 442 453 471 479 487 495 505 514 522 531 539 547 557 565 573 581 595 603 613 619 623 627 631 635 639 643 647 651 656 664 672 680 687 698 706 714 722 730 738 746 756 764 772 781 789 797 809 815 819 823 827 831 835 839 843 847 852 860 868 876 886 894 902 910 918 926 934 942 950 958 966 974 982 990 1000 1006 1010 1014 1018 1022 1026 1030 1034 1038 1043 1051 1061 1069 1079 1087 1097 1105 1113 1121 1129 1137 1182 1190 1200 1208 1216 1224 1238 1244 1248 1252 1256 1260 1264 1268 1272 1276 1289
Symbol 126 ButtonUses:123 124 125 26Used by:Timeline
Symbol 127 TextUses:14Used by:Timeline
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 ButtonUses:128 129 26Used by:Timeline
Symbol 131 GraphicUsed by:134 149 153 157 166 202 224 241 468 1230 1233 1279 1282 1286 1297 1300
Symbol 132 GraphicUsed by:134 149 153 157 166 202 224 241 468 1230 1233 1279 1282 1286 1297 1300
Symbol 133 EditableTextUses:14Used by:134
Symbol 134 ButtonUses:131 132 133 26Used by:Timeline
Symbol 135 EditableTextUses:91Used by:Timeline
Symbol 136 TextUses:14Used by:Timeline
Symbol 137 TextUses:14Used by:Timeline
Symbol 138 TextUses:14Used by:Timeline
Symbol 139 GraphicUses:121Used by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 EditableTextUses:91Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 EditableTextUses:91Used by:Timeline
Symbol 144 GraphicUses:121Used by:Timeline
Symbol 145 EditableTextUses:91Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:146Used by:Timeline
Symbol 148 TextUses:14Used by:Timeline
Symbol 149 ButtonUses:131 132Used by:Timeline
Symbol 150 GraphicUses:121Used by:Timeline
Symbol 151 EditableTextUses:91Used by:Timeline
Symbol 152 TextUses:14Used by:Timeline
Symbol 153 ButtonUses:131 132Used by:Timeline
Symbol 154 GraphicUses:121Used by:Timeline
Symbol 155 EditableTextUses:91Used by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 ButtonUses:131 132Used by:Timeline
Symbol 158 TextUses:14Used by:Timeline
Symbol 159 GraphicUses:121Used by:Timeline
Symbol 160 EditableTextUses:91Used by:Timeline
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http://swfchan.com/13/62069/info.shtml
Created: 14/4 -2019 22:04:36 Last modified: 14/4 -2019 22:04:36 Server time: 17/05 -2024 19:39:24