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Pixelist.swf

This is the info page for
Flash #62071

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>01</b></font></p>

BRONZE

SILVER

GOLD

<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACHIEVEMENT NAME HERE</b></font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Criteria for achievement goes here.</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading...</font></p>

MUTE SOUND

UNMUTE SOUND

CLICK TO TOGGLE QUALITY

UPDATE NOTES
I recently fixed a few bugs that happened with achievements,
made the next display reset, and made a few adjustments.
Problems saving? Right-click anywhere in this game, and click
Settings. Then, in the Folder Tab on the bottom, drag the bar
so that it's more than the "Currently Used."
You can mute the sound at the bottom-right, and the game
auto-saves! These features have been there since the
beginning! Also, read the instructions in full!
Jengerer

Click on a level to play!

PIXELIST

HOW TO PLAY

ACHIEVEMENTS

MORE GAMES

<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL NAME HERE</b></font></p>

CLOSE

ACHIEVEMENTS

Welcome to Pixelist!
Click on the NEXT button to
start the tutorial!

NEXT

When you first join a level, you'll
see a display on the right. The
first level looks a bit like this...

PREV

Once you star t the game, you'll
see blocks of different colors flying
from all sides. Move around with
the mouse and grab them in the
left-to-right order that they appear
in on the display.

To beat level one, you'd grab
them in this order...

Go try it out now if you need to,
then return once you're done.

When there is more than one
row to the level, you simply
finish each row one at a time.

The NEXT display shows which
color you need next, if you are
ever in doubt.

For repeating colors, grab one,
and repeat it as many times
as needed by left-clicking.

CLICK!

Grabbing an incorrect block
deals 1/3 damage, and hitting
a correct one recovers 1/5.
Repeating a block incorrectly
deals 1/6 damage, and
repeating correctly recovers 1/10%.

When you beat levels, you are
awarded a medal depending on
how many mistakes you made.
Gold is 0-2 mistakes.
Silver is 3-4 mistakes.
Bronze is 5+ mistakes.

Pressing ESCAPE pauses
the game, and allows you to
quit to the menu or retry the
level if you don't like your
progress.

You're now ready to play
Pixelist! Have fun!

START

You beat the level.

NEXT LEVEL

MAIN MENU

AUTOSAVED!

PRESS ESC TO RETRY

You lost the level.

RETRY

RETRY

PAUSED

ACHIEVEMENT UNLOCKED!

Congratulations!

YOU BEAT EVERY LEVEL OF PIXELIST!
THANKS FOR PLAYING!

LEVEL NUMBER

<p align="left"><font face="Gill Sans MT" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false;
Instance of Symbol 32 MovieClip "ProgressBar" in Frame 1
onClipEvent (enterFrame) { totalData = _root.getBytesTotal(); loadedData = _root.getBytesLoaded(); percentageLoaded = Math.round((loadedData / totalData) * 100) + 1; gotoAndStop(percentageLoaded); _root.Percentage = percentageLoaded; if (totalData == loadedData) { _root.gotoAndStop("Credits"); } }
Frame 2
stop(); numGolds = 0; levelsBeat = 0;
Instance of Symbol 64 MovieClip "toggleSound" in Frame 3
onClipEvent (load) { swapDepths(5250); songNumber = 0; isMuted = false; gameSongs = new Sound(); gameSongs.attachSound("Song" + songNumber); gameSongs.start(); gameSongs.onSoundComplete = function () { songNumber++; if (songNumber == 2) { songNumber = 0; } gameSongs.attachSound("Song" + songNumber); gameSongs.start(); }; _root.gotoAndStop("Menu"); } on (release) { allSounds = new Sound(); if (!isMuted) { isMuted = true; allSounds.setVolume(0); gotoAndStop ("Muted"); } else { isMuted = false; allSounds.setVolume(100); gotoAndStop ("Playing"); } }
Frame 4
stop(); _root.kongregateServices.connect(); levelNames = ["THE LINE", "TRIPLE LINE", "HAMMER", "DICE", "MASTER SWORD", "VOLCANO", "FLOWER", "SNAKE", "PENCIL", "HOUSE", "CROSSHAIRS", "WATERMELON", "CHICKEN", "COLOR PALETTE", "DEFORMED MAN", "RAINBOW", "SAILBOAT", "COOKIE", "CAMP-FIRE", "VAN", "COMET", "HAPPY FACE", "COMPANION CUBE", "SPIRAL", "FIREWORK"]; saveData = SharedObject.getLocal("pixelistData"); hasPlayed = saveData.data.Played; if (!hasPlayed) { saveData.data.scrollPos = 40; saveData.data.Played = true; saveData.data.levelMax = 1; saveData.data.goldMedals = 0; saveData.data.levelData = []; saveData.data.achievementData = []; I = 0; while (I < 25) { saveData.data.levelData.push(0); I++; } I = 0; while (I < 7) { saveData.data.achievementData.push(0); I++; } saveData.data.scrollPos = 40; instructionFlash._visible = true; } else { instructionFlash._visible = false; numGolds = saveData.data.goldMedals; levelsBeat = saveData.data.levelMax; _root.Scrollbar._x = saveData.data.scrollPos; _root.Scrollbar.xDestination = _root.Scrollbar._x; }
Instance of Symbol 74 MovieClip "Scrollbar" in Frame 4
onClipEvent (load) { Grabbed = false; xOffset = 0; Progress = 0; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { Grabbed = true; xOffset = _x - _root._xmouse; } } onClipEvent (mouseUp) { Grabbed = false; } onClipEvent (enterFrame) { if (Grabbed) { xDestination = _root._xmouse + xOffset; if (xDestination < 40) { xDestination = 40; } else if (xDestination > 460) { xDestination = 460; } } xDifference = xDestination - _x; xDifference = xDifference / 4; _x = (_x + xDifference); Progress = (xDestination - 40) / 420; }
Instance of Symbol 76 MovieClip in Frame 4
onClipEvent (load) { xOrigin = _x; I = 0; while (I < 25) { newOption = attachMovie("levelOption", "levelOption" + I, I); newOption._x = (I * newOption._width) + (I * 10); newOption.Level = I + 1; newOption.buttonLevel = I; if (_root.hasPlayed) { newOption.Medal.gotoAndStop(_root.saveData.data.levelData[I] + 1); } if (_root.saveData.data.levelMax > I) { newOption.Locked._visible = false; } I++; } } onClipEvent (enterFrame) { percentPosition = _root.Scrollbar.Progress; xDestination = ((-percentPosition) * 1760) + xOrigin; xDifference = xDestination - _x; xDifference = xDifference / 4; _x = (_x + xDifference); hitLevel = false; I = 0; while (I < 25) { levelNow = this["levelOption" + I]; if (levelNow.hitTest(_root._xmouse, _root._ymouse, true)) { if ((_root._xmouse >= 40) && (_root._xmouse <= 520)) { if (!levelNow.Locked._visible) { hitLevel = true; _root.levelInformation._visible = true; _root.levelInformation.levelName = _root.levelNames[I]; _root.levelInformation._x = _root._xmouse + 10; _root.levelInformation._y = _root._ymouse - 10; } } } I++; } if (!hitLevel) { _root.levelInformation._visible = false; } } onClipEvent (mouseUp) { I = 0; while (I < 25) { levelNow = this["levelOption" + I]; if ((levelNow.hitTest(_root._xmouse, _root._ymouse, true) && (_root.achievementsMenu.xDestination == _root.achievementsMenu.xStart)) && (_root.instructionsMenu.xDestination == _root.instructionsMenu.xStart)) { if ((_root._xmouse >= 40) && (_root._xmouse <= 520)) { _root.saveData.data.scrollPos = _root.Scrollbar._x; if (!levelNow.Locked._visible) { _root.Level = levelNow.buttonLevel; K = 0; while (K < 25) { this["levelOption" + K].removeMovieClip(); K++; } _root.gotoAndStop("Game"); } } } I++; } }
Instance of Symbol 78 MovieClip "Crosshair" in Frame 4
onClipEvent (load) { swapDepths(10000); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Instance of Symbol 110 MovieClip "achievementsMenu" in Frame 4
onClipEvent (load) { xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 132 MovieClip "instructionsMenu" in Frame 4
onClipEvent (load) { xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Frame 5
function Start() { saveData = SharedObject.getLocal("pixelistData"); endLevel(); blockNum = 0; blockArray = []; blockInterval = 1550 - (15 * Level); blockDelay = 0; blockSpeed = 5; deadNum = 0; deadArray = []; playerMaxHealth = 30; playerHealth = playerMaxHealth; playerDamage = 10; Health.gotoAndStop(100); rowNow = 2; columnNow = 0; smallBlockNum = 0; smallBlockCounter = getTimer(); smallBlockDelay = 50; smallBlockArray = []; O = [150, -50, -200]; W = [200, 200, 200]; Y = [190, 150, -150]; G = [-80, 160, -150]; GR = [-150, -150, -150]; LG = [-50, -50, -50]; BL = [-100, 30, 130]; BR = [-50, -70, -120]; R = [200, -140, -150]; P = [150, -30, 0]; N = 0; nextDelay = 0; cursorFriction = 0.4; Paused = false; stageLeft = 20; stageRight = 340; stageTop = 20; stageBottom = 340; levelHits = 0; Level1 = ["THE LINE", [50, 30], [GR, W, BL]]; Level2 = ["TRIPLE LINE", [50, 10], [G, G, G], [R, R, R], [W, W, W]]; Level3 = ["HAMMER", [30, -10], [N, GR, GR, GR, N], [N, GR, GR, GR, N], [N, N, BR, N, N], [N, N, BR, N, N], [N, N, BR, N, N]]; Level4 = ["DICE", [30, -10], [W, W, W, W, W], [W, GR, W, W, W], [W, W, W, W, W], [W, W, W, GR, W], [W, W, W, W, W]]; Level5 = ["MASTER SWORD", [30, -30], [N, N, BL, N, N], [N, BL, BL, BL, N], [N, N, W, N, N], [N, N, W, N, N], [N, N, W, N, N], [N, GR, GR, GR, N], [GR, GR, GR, GR, GR]]; Level6 = ["VOLCANO", [10, -20], [N, N, O, N, O, N, N], [N, Y, N, R, N, Y, N], [N, N, N, W, N, N, N], [N, N, W, W, W, N, N], [N, GR, GR, GR, GR, GR, N], [GR, GR, GR, GR, GR, GR, GR]]; Level7 = ["FLOWER", [30, -20], [N, R, R, R, N], [N, R, Y, R, N], [N, R, R, R, N], [N, N, G, N, N], [N, G, G, G, N], [N, N, G, N, N]]; Level8 = ["SNAKE", [10, -30], [N, GR, G, G, G, N, R], [N, G, G, R, R, R, N], [N, G, G, G, G, N, R], [N, N, G, N, N, N, N], [G, N, G, N, N, N, N], [G, N, G, G, G, N, N], [N, G, G, G, G, G, N]]; Level9 = ["PENCIL", [50, -40], [P, P, P], [W, W, W], [Y, Y, Y], [Y, Y, Y], [Y, Y, Y], [BR, BR, BR], [N, BR, N], [N, GR, N]]; Level10 = ["HOUSE", [20, -20], [N, N, R, R, N, N], [N, R, R, R, R, N], [R, R, R, R, R, R], [N, W, W, W, W, N], [N, W, BR, W, W, N], [N, W, BR, W, W, N]]; Level11 = ["CROSSHAIRS", [10, -30], [N, N, GR, GR, GR, N, N], [N, GR, W, R, W, GR, N], [GR, W, W, R, W, W, GR], [GR, R, R, R, R, R, GR], [GR, W, W, R, W, W, GR], [N, GR, W, R, W, GR, N], [N, N, GR, GR, GR, N, N]]; Level12 = ["WATERMELON", [10, -20], [N, N, N, R, N, N, N], [N, N, R, R, GR, N, N], [G, GR, R, R, R, R, G], [G, R, R, GR, R, R, G], [N, G, R, R, R, G, N], [N, N, G, G, G, N, N]]; Level13 = ["CHICKEN", [20, -30], [N, N, N, R, R, N], [N, N, N, W, GR, N], [N, W, N, W, W, Y], [W, W, W, W, W, N], [N, W, LG, LG, W, N], [N, N, W, W, N, N], [N, N, O, O, N, N]]; Level14 = ["COLOR PALETTE", [30, -30], [N, BR, BR, BR, N], [BR, BR, R, Y, BR], [BR, BR, BR, G, BR], [BR, BR, BR, BL, BR], [BR, W, BR, BR, BR], [BR, BR, BR, BR, N], [N, BR, BR, N, N]]; Level15 = ["DEFORMED MAN", [30, -20], [N, N, Y, N, N], [Y, R, R, R, Y], [N, N, R, N, N], [N, N, R, N, N], [N, BL, N, BL, N], [GR, BL, N, BL, GR]]; Level16 = ["RAINBOW", [10, -10], [N, R, R, R, R, R, N], [R, G, G, G, G, G, R], [R, G, BL, BL, BL, G, R], [R, G, BL, N, BL, G, R], [R, G, BL, N, BL, G, R]]; Level17 = ["SAILBOAT", [10, -30], [N, N, N, N, W, N, N], [N, N, W, BR, W, W, N], [N, W, W, BR, W, W, N], [W, W, W, BR, W, W, W], [BR, BR, BR, BR, BR, BR, BR], [N, BR, BR, BR, BR, BR, N], [BL, BL, BL, BL, BL, BL, BL]]; Level18 = ["COOKIE", [10, -30], [N, BR, BR, BR, BR, BR, N], [BR, BR, BR, GR, BR, BR, BR], [BR, GR, BR, BR, BR, BR, BR], [BR, BR, BR, BR, BR, GR, BR], [BR, BR, GR, BR, BR, BR, BR], [BR, BR, BR, BR, GR, BR, BR], [N, BR, BR, BR, BR, BR, N]]; Level19 = ["CAMP-FIRE", [30, -40], [N, N, R, N, N], [N, R, R, R, N], [R, R, Y, R, R], [R, Y, Y, Y, R], [R, Y, Y, Y, R], [N, R, Y, R, N], [N, N, BR, N, N], [BR, BR, N, BR, BR]]; Level20 = ["VAN", [10, -20], [N, G, G, G, G, G, N], [G, W, W, G, W, W, G], [G, G, G, G, G, G, G], [G, GR, G, G, G, GR, G], [GR, W, GR, G, GR, W, GR], [N, GR, N, N, N, GR, N]]; Level21 = ["COMET", [20, -20], [R, Y, N, N, N, N], [N, R, O, N, N, N], [N, Y, R, Y, N, N], [N, N, O, R, Y, N], [N, N, Y, O, GR, GR], [N, N, N, Y, GR, GR]]; Level22 = ["HAPPY FACE", [20, -20], [Y, Y, Y, Y, Y, Y], [Y, BL, Y, Y, BL, Y], [Y, Y, Y, Y, Y, Y], [Y, R, Y, Y, R, Y], [Y, R, R, R, R, Y], [Y, Y, Y, Y, Y, Y]]; Level23 = ["COMPANION CUBE", [10, -30], [W, W, LG, LG, LG, W, W], [W, LG, LG, W, LG, LG, W], [LG, LG, W, W, W, LG, LG], [LG, W, P, W, P, W, LG], [LG, LG, W, P, W, LG, LG], [W, LG, LG, W, LG, LG, W], [W, W, LG, LG, LG, W, W]]; Level24 = ["SPIRAL", [20, -20], [Y, Y, G, G, BL, BL], [N, N, N, N, N, P], [P, P, R, R, N, P], [BL, N, N, GR, N, R], [BL, N, N, N, N, R], [G, G, Y, Y, O, O]]; Level25 = ["FIREWORK", [10, -30], [R, N, N, Y, N, BL, R], [BL, R, O, Y, BL, R, N], [N, BL, R, BL, R, O, N], [Y, Y, BL, R, BL, Y, Y], [N, O, R, BL, R, BL, N], [N, R, BL, Y, O, R, BL], [R, BL, N, Y, N, N, R]]; levelArray = [Level1, Level2, Level3, Level4, Level5, Level6, Level7, Level8, Level9, Level10, Level11, Level12, Level13, Level14, Level15, Level16, Level17, Level18, Level19, Level20, Level21, Level22, Level23, Level24, Level25]; levelColoursArray = []; columnsNum = levelArray[Level][2].length; rowsNum = levelArray[Level].length; escDown = false; parseColours(); startButton._visible = true; gameStart = false; lastColour = 0; myColour = new Color(nextDisplay); myTransform = new Object(); myTransform.rb = 0; myTransform.gb = 0; myTransform.bb = 0; myColour.setTransform(myTransform); currentMedal.gotoAndStop("Gold"); drawLevel(); } function Run() { crosshairMove(); scaleLevelDisplay(); levelTextDisplay(); pauseGame(); if (!Paused) { prepareColour(); cursorMove(); showHealth(); if (gameStart) { displayNext(); blockCreate(); blockMove(); blockRemove(); blockDead(); updateMedal(); } } } function updateMedal() { if (levelHits <= 2) { currentMedal.gotoAndStop("Gold"); } else if (levelHits <= 4) { currentMedal.gotoAndStop("Silver"); } else { currentMedal.gotoAndStop("Bronze"); } } function Click() { if (gameStart && (!Paused)) { repeatBlock(); } } function pauseGame() { if (Key.isDown(27)) { if (!escDown) { escDown = true; if (!Paused) { nextDelay = blockDelay - getTimer(); Paused = true; I = 0; while (I < blockArray.length) { blockArray[I]._visible = false; I++; } pauseScreen.xDestination = 280; } else { Paused = false; blockDelay = getTimer() + nextDelay; I = 0; while (I < blockArray.length) { blockArray[I]._visible = true; I++; } pauseScreen.xDestination = pauseScreen.xStart; } } } else { escDown = false; } } function parseColours() { I = 2; while (I < rowsNum) { K = 0; while (K < columnsNum) { currentColour = levelArray[Level][I][K]; if (currentColour != N) { canAdd = true; J = 0; while (J < levelColoursArray.length) { if (currentColour == levelColoursArray[J]) { canAdd = false; break; } J++; } if (canAdd) { levelColoursArray.push(currentColour); } } K++; } I++; } } function prepareColour() { while (levelArray[Level][rowNow][columnNow] == N) { columnNow++; if (columnNow == columnsNum) { columnNow = 0; rowNow++; if (rowNow == rowsNum) { winLevel(); } } } } function crosshairMove() { Crosshair._x = _xmouse; Crosshair._y = _ymouse; } function cursorMove() { xDifference = _xmouse - Cursor._x; yDifference = _ymouse - Cursor._y; xDifference = xDifference * cursorFriction; yDifference = yDifference * cursorFriction; Cursor._x = Cursor._x + xDifference; Cursor._y = Cursor._y + yDifference; cursorTop = Cursor._y - (Cursor._height / 2); cursorBottom = Cursor._y + (Cursor._height / 2); cursorRight = Cursor._x + (Cursor._width / 2); cursorLeft = Cursor._x - (Cursor._width / 2); if (cursorRight > stageRight) { Cursor._x = stageRight - (Cursor._width / 2); } else if (cursorLeft < stageLeft) { Cursor._x = stageLeft + (Cursor._width / 2); } if (cursorBottom > stageBottom) { Cursor._y = stageBottom - (Cursor._height / 2); } else if (cursorTop < stageTop) { Cursor._y = stageTop + (Cursor._height / 2); } } function levelTextDisplay() { levelText.Level = "LEVEL " + (Level + 1); levelText.Name = levelArray[Level][0]; destinationAlpha = 100 - (85 * gameStart); differenceAlpha = Math.round((destinationAlpha - levelText._alpha) / 10); levelText._alpha = levelText._alpha + differenceAlpha; } function drawLevel() { I = 2; while (I < rowsNum) { K = 0; while (K < columnsNum) { currentColour = levelArray[Level][I][K]; if (currentColour == N) { } else { newSmallBlock = attachMovie("smallBlock", ("smallBlock" + K) + I, smallBlockNum + 5000); newSmallBlock._x = ((Display._x + levelArray[Level][1][0]) + (K * 20)) + 20; newSmallBlock._y = ((Display._y + levelArray[Level][1][1]) + (I * 20)) + 20; newSmallBlock._alpha = 0; newSmallBlock._xscale = 10; newSmallBlock._yscale = 10; newSmallBlock.destAlpha = 40; newSmallBlock.destScale = 100; newSmallBlock.scaleSpeed = 0; newSmallBlock.Display = false; smallBlockColour = new Color(newSmallBlock); myTransform = new Object(); myTransform.rb = currentColour[0]; myTransform.gb = currentColour[1]; myTransform.bb = currentColour[2]; smallBlockColour.setTransform(myTransform); smallBlockNum++; smallBlockArray.push(newSmallBlock); } K++; } I++; } } function scaleLevelDisplay() { I = 0; while (I < smallBlockArray.length) { currentSmallBlock = smallBlockArray[I]; delayDifference = getTimer() - smallBlockCounter; delayDifference = delayDifference / smallBlockDelay; if (delayDifference > I) { currentSmallBlock.scaleSpeed = currentSmallBlock.scaleSpeed + ((currentSmallBlock.destScale - currentSmallBlock._xscale) * 0.1); currentSmallBlock.scaleSpeed = currentSmallBlock.scaleSpeed * 0.8; currentSmallBlock._xscale = currentSmallBlock._xscale + currentSmallBlock.scaleSpeed; currentSmallBlock._yscale = currentSmallBlock._yscale + currentSmallBlock.scaleSpeed; alphaDifference = currentSmallBlock.destAlpha - currentSmallBlock._alpha; alphaDifference = alphaDifference / 10; currentSmallBlock._alpha = currentSmallBlock._alpha + alphaDifference; } I++; } } function blockCreate() { if (getTimer() > blockDelay) { I = 0; while (I < 4) { newBlock = attachMovie("Block", "Block" + blockNum, blockNum); switch (I) { case 0 : newBlock._x = -20; newBlock._y = (Math.floor(Math.random() * 8) * 40) + 20; newBlock.xSpeed = 1; newBlock.ySpeed = 0; break; case 1 : newBlock._x = 350; newBlock._y = (Math.floor(Math.random() * 8) * 40) + 20; newBlock.xSpeed = -1; newBlock.ySpeed = 0; break; case 2 : newBlock._x = (Math.floor(Math.random() * 8) * 40) + 20; newBlock._y = -20; newBlock.xSpeed = 0; newBlock.ySpeed = 1; break; case 3 : newBlock._x = (Math.floor(Math.random() * 8) * 40) + 20; newBlock._y = 350; newBlock.xSpeed = 0; newBlock.ySpeed = -1; } newColour = levelColoursArray[Math.floor(Math.random() * levelColoursArray.length)]; newBlockColour = new Color(newBlock); myTransform = new Object(); myTransform.rb = newColour[0]; myTransform.gb = newColour[1]; myTransform.bb = newColour[2]; newBlockColour.setTransform(myTransform); newBlock.Colour = newColour; blockNum++; blockArray.push(newBlock); blockDelay = getTimer() + blockInterval; I++; } } } function blockMove() { I = 0; while (I < blockArray.length) { currentBlock = blockArray[I]; currentBlock._x = currentBlock._x + (blockSpeed * currentBlock.xSpeed); currentBlock._y = currentBlock._y + (blockSpeed * currentBlock.ySpeed); if (currentBlock.hitTest(Cursor)) { colourHit = currentBlock.Colour; nextColour = levelArray[Level][rowNow][columnNow]; blockArray.splice(I, 1); if (colourHit == nextColour) { currentBlock.xDestination = _root[("smallBlock" + columnNow) + rowNow]._x - 10; currentBlock.yDestination = _root[("smallBlock" + columnNow) + rowNow]._y - 10; currentBlock.swapDepths(deadNum + 15000); deadNum++; deadArray.push(currentBlock); collectSound = new Sound(); collectSound.attachSound("Collect"); collectSound.start(); if (playerHealth < playerMaxHealth) { playerHealth = playerHealth + (playerMaxHealth / 5); if (playerHealth > playerMaxHealth) { playerHealth = playerMaxHealth; } } lastColour = colourHit; _root[("smallBlock" + columnNow) + rowNow].destAlpha = 100; columnNow++; if (columnNow == columnsNum) { rowNow++; columnNow = 0; if (rowNow == rowsNum) { winLevel(); } } } else { wrongSound = new Sound(); wrongSound.attachSound("Wrong"); wrongSound.start(); currentBlock.removeMovieClip(); playerHealth = playerHealth - playerDamage; levelHits++; if (playerHealth <= 0) { loseLevel(); } } } I++; } } function blockRemove() { I = 0; while (I < blockArray.length) { currentBlock = blockArray[I]; blockLeft = currentBlock._x; blockRight = currentBlock._x + currentBlock._width; blockTop = currentBlock._y; blockBottom = currentBlock._y + currentBlock._height; if (((((blockLeft > stageRight) && (currentBlock.xSpeed == 1)) || ((blockRight < stageLeft) && (currentBlock.xSpeed == -1))) || ((blockTop > stageBottom) && (currentBlock.ySpeed == 1))) || ((blockBottom < stageTop) && (currentBlock.ySpeed == -1))) { currentBlock.removeMovieClip(); blockArray.splice(I, 1); } I++; } } function repeatBlock() { if (lastColour != 0) { nextColour = levelArray[Level][rowNow][columnNow]; if (lastColour == nextColour) { repeatSound = new Sound(); repeatSound.attachSound("Repeat"); repeatSound.start(); if (playerHealth < playerMaxHealth) { playerHealth = playerHealth + (playerMaxHealth / 10); if (playerHealth > playerMaxHealth) { playerHealth = playerMaxHealth; } } _root[("smallBlock" + columnNow) + rowNow].destAlpha = 100; columnNow++; if (columnNow == columnsNum) { rowNow++; columnNow = 0; if (rowNow == rowsNum) { winLevel(); } } } else { wrongSound = new Sound(); wrongSound.attachSound("Wrong"); wrongSound.start(); playerHealth = playerHealth - (playerDamage / 2); levelHits++; if (playerHealth <= 0) { loseLevel(); } } } } function endLevel() { I = 0; while (I < blockArray.length) { blockArray[I].removeMovieClip(); I++; } I = 0; while (I < smallBlockArray.length) { smallBlockArray[I].removeMovieClip(); I++; } I = 0; while (I < deadArray.length) { deadArray[I].removeMovieClip(); I++; } deadArray = []; smallBlockArray = []; blockArray = []; gameStart = false; } function showHealth() { currentHealth = playerHealth; if (playerHealth < 0) { currentHealth = 0; } healthPercentage = Math.round((currentHealth / playerMaxHealth) * 100); frameDifference = ((healthPercentage + 1) - Health._currentframe) / 5; if (frameDifference != 0) { if ((frameDifference < 1) && (frameDifference > 0)) { frameDifference = 1; } else if ((frameDifference > -1) && (frameDifference < 0)) { frameDifference = -1; } } newFrame = Math.round(Health._currentframe + frameDifference); Health.gotoAndStop(newFrame); } function loseLevel() { endLevel(); Loss.yDestination = 180; } function winLevel() { endLevel(); gotGold = false; if (levelHits <= 2) { Victory.Medal.gotoAndStop("Gold"); if (saveData.data.levelData[Level] < 3) { saveData.data.levelData[Level] = 3; saveData.data.goldMedals++; numGolds++; gotGold = true; } } else if (levelHits <= 4) { Victory.Medal.gotoAndStop("Silver"); if (saveData.data.levelData[Level] < 2) { saveData.data.levelData[Level] = 2; } } else { Victory.Medal.gotoAndStop("Bronze"); if (saveData.data.levelData[Level] < 1) { saveData.data.levelData[Level] = 1; } } if (Level == (levelsBeat - 1)) { levelsBeat++; _root.kongregateStats.submit("levelsBeaten", levelsBeat - 1); } if (Level < 24) { Victory.yDestination = 180; } else { BeatGame.xDestination = 280; } if ((saveData.data.levelMax == (Level + 1)) && (saveData.data.levelMax != 25)) { saveData.data.levelMax++; } Achievement1 = ["Across the Finish Line", "Finish all 25 levels."]; Achievement2 = ["Rookie", "Earn gold on 5 levels."]; Achievement3 = ["Novice", "Earn gold on 10 levels."]; Achievement4 = ["Pixel Enthusiast", "Earn gold on 15 levels."]; Achievement5 = ["Dedicated Pixelist", "Earn gold on 20 levels."]; Achievement6 = ["Pixel Precision", "Earn gold on all levels."]; Achievement7 = ["Frogger", "Beat level 25 without any mistakes."]; _root.kongregateStats.submit("numGolds", numGolds); showAchievement = false; if (gotGold) { switch (saveData.data.goldMedals) { case 5 : saveData.data.achievementData[1] = 1; showAchievement = true; break; case 10 : saveData.data.achievementData[2] = 1; showAchievement = true; break; case 15 : saveData.data.achievementData[3] = 1; showAchievement = true; break; case 20 : saveData.data.achievementData[4] = 1; showAchievement = true; break; case 25 : saveData.data.achievementData[5] = 1; showAchievement = true; } } if (((Level == 24) && (levelHits == 0)) && (!saveData.data.achievementData[6])) { saveData.data.achievementData[6] = 1; _root.kongregateStats.submit("froggerBeat", true); showAchievement = true; } if ((Level == 24) && (!saveData.data.achievementData[0])) { saveData.data.achievementData[0] = 1; showAchievement = true; } if (showAchievement) { achievementUnlocked.xDestination = 280; achievementSound = new Sound(); achievementSound.attachSound("Fanfare"); achievementSound.start(); } } function blockDead() { I = 0; while (I < deadArray.length) { currentBlock = deadArray[I]; xDifference = currentBlock.xDestination - currentBlock._x; yDifference = currentBlock.yDestination - currentBlock._y; xDifference = xDifference / 5; yDifference = yDifference / 5; sizeDifference = 20 - currentBlock._width; sizeDifference = sizeDifference / 5; alphaDifference = -currentBlock._alpha; alphaDifference = alphaDifference / 10; currentBlock._x = currentBlock._x + xDifference; currentBlock._y = currentBlock._y + yDifference; currentBlock._width = currentBlock._width + sizeDifference; currentBlock._height = currentBlock._height + sizeDifference; currentBlock._alpha = currentBlock._alpha + alphaDifference; if (currentBlock._alpha == 0) { currentBlock.removeMovieClip(); deadArray.splice(I, 1); } I++; } } function displayNext() { myColour = new Color(nextDisplay); myTransform = new Object(); myTransform.rb = levelArray[Level][rowNow][columnNow][0]; myTransform.gb = levelArray[Level][rowNow][columnNow][1]; myTransform.bb = levelArray[Level][rowNow][columnNow][2]; myColour.setTransform(myTransform); } function clearAll() { endLevel(); Mouse.show(); levelText.removeMovieClip(); Cursor.removeMovieClip(); Display.removeMovieClip(); pauseScreen.removeMovieClip(); Victory.removeMovieClip(); Loss.removeMovieClip(); Background.removeMovieClip(); Health.removeMovieClip(); BeatGame.removeMovieClip(); achievementUnlocked.removeMovieClip(); } function gotoMainMenu() { clearAll(); gotoAndStop ("Menu"); }
Instance of Symbol 134 MovieClip "Background" in Frame 5
onClipEvent (load) { this.swapDepths(4950); }
Instance of Symbol 137 MovieClip "Display" in Frame 5
onClipEvent (load) { this.swapDepths(4960); }
Instance of Symbol 147 MovieClip "Health" in Frame 5
onClipEvent (load) { swapDepths(7400); }
Instance of Symbol 162 MovieClip "Victory" in Frame 5
onClipEvent (load) { swapDepths(7500); ySpeed = 0; yStart = _y; yDestination = yStart; } onClipEvent (enterFrame) { ySpeed = ySpeed + ((yDestination - _y) * 0.1); ySpeed = ySpeed * 0.7; _y = (_y + ySpeed); }
Instance of Symbol 171 MovieClip "Loss" in Frame 5
onClipEvent (load) { swapDepths(7510); ySpeed = 0; yStart = _y; yDestination = yStart; } onClipEvent (enterFrame) { ySpeed = ySpeed + ((yDestination - _y) * 0.1); ySpeed = ySpeed * 0.7; _y = (_y + ySpeed); }
Instance of Symbol 176 MovieClip "pauseScreen" in Frame 5
onClipEvent (load) { swapDepths(7530); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 180 MovieClip "achievementUnlocked" in Frame 5
onClipEvent (load) { swapDepths(7600); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 184 MovieClip "BeatGame" in Frame 5
onClipEvent (load) { swapDepths(7560); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 125 MovieClip "Cursor" in Frame 5
onClipEvent (load) { swapDepths(7450); }
Instance of Symbol 189 MovieClip "levelText" in Frame 5
onClipEvent (load) { swapDepths(15500); }
Instance of Symbol 190 MovieClip in Frame 5
onClipEvent (load) { _root.Start(); } onClipEvent (enterFrame) { _root.Run(); } onClipEvent (mouseDown) { _root.Click(); }
Symbol 11 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 48 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 51 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 51 MovieClip Frame 218
_root.nextFrame();
Symbol 64 MovieClip Frame 1
stop();
Symbol 67 Button
on (release) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else { _quality = "HIGH"; } }
Symbol 86 Button
on (release) { if (_root.achievementsMenu.xDestination == _root.achievementsMenu.xStart) { _root.instructionsMenu.xDestination = 280; } }
Symbol 90 Button
on (release) { if (_root.instructionsMenu.xDestination == _root.instructionsMenu.xStart) { _root.achievementsMenu.xDestination = 135; } }
Symbol 92 Button
on (release) { _root.getURL("http://www.armorgames.com", "_blank"); }
Symbol 103 Button
on (release) { xDestination = xStart; }
Instance of Symbol 74 MovieClip "Scrollbar" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { Grabbed = false; yOffset = 0; yDestination = _y; Progress = 0; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { Grabbed = true; yOffset = _y - _root._ymouse; } } onClipEvent (mouseUp) { Grabbed = false; } onClipEvent (enterFrame) { if (Grabbed) { yDestination = _root._ymouse + yOffset; if (yDestination < 40) { yDestination = 40; } else if (yDestination > 130) { yDestination = 130; } } yDifference = yDestination - _y; yDifference = yDifference / 4; _y = (_y + yDifference); Progress = (yDestination - 40) / 100; }
Instance of Symbol 106 MovieClip in Symbol 110 MovieClip Frame 1
onClipEvent (load) { Achievement1 = ["Across the Finish Line", "Finish all 25 levels."]; Achievement2 = ["Rookie", "Earn gold on 5 levels."]; Achievement3 = ["Novice Pixelist", "Earn gold on 10 levels."]; Achievement4 = ["Pixel Enthusiast", "Earn gold on 15 levels."]; Achievement5 = ["Dedicated Pixelist", "Earn gold on 20 levels."]; Achievement6 = ["Pixel Perfect", "Earn gold on all levels."]; Achievement7 = ["Frogger", "Beat level 25 with no mistakes."]; Achievements = [Achievement1, Achievement2, Achievement3, Achievement4, Achievement5, Achievement6, Achievement7]; I = 0; while (I < 7) { newAchievement = attachMovie("achievementOption", "achievementOption" + I, I); newAchievement._y = (I * newAchievement._height) + (5 * I); newAchievement.achievementName = Achievements[I][0]; newAchievement.achievementCriteria = Achievements[I][1]; if (_root.saveData.data.achievementData[I]) { newAchievement.Status.gotoAndStop("Unlocked"); } else { newAchievement.Status.gotoAndStop("Locked"); } I++; } yOrigin = _y; } onClipEvent (enterFrame) { percentPosition = _parent.Scrollbar.Progress; yDestination = ((-percentPosition) * 180) + yOrigin; yDifference = yDestination - _y; yDifference = yDifference / 4; _y = (_y + yDifference); }
Symbol 113 Button
on (release) { nextFrame(); }
Symbol 116 Button
on (release) { prevFrame(); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 139 Button
on (release) { _root.startButton._visible = false; _root.gameStart = true; }
Symbol 147 MovieClip Frame 1
stop();
Symbol 154 Button
on (release) { _root.Level++; _root.Start(); yDestination = yStart; _root.achievementUnlocked.xDestination = _root.achievementUnlocked.xStart; }
Symbol 158 Button
on (release) { _root.gotoMainMenu(); }
Symbol 170 Button
on (release) { _root.Start(); yDestination = yStart; }
Symbol 174 Button
on (release) { _root.Start(); xDestination = xStart; _root.Victory.yDestination = _root.Victory.yStart; _root.Loss.yDestination = _root.Loss.yStart; }

Library Items

Symbol 1 GraphicUsed by:14
Symbol 2 FontUsed by:3 6 8 10 79 84 88 91 94 101 112 115 138 152 156 167 169
Symbol 3 EditableTextUses:2Used by:14
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 TextUses:2Used by:11
Symbol 7 GraphicUsed by:11
Symbol 8 TextUses:2Used by:11
Symbol 9 GraphicUsed by:11
Symbol 10 TextUses:2Used by:11
Symbol 11 MovieClipUses:4 5 6 7 8 9 10Used by:14 162  Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [levelOption]Uses:1 3 11 13
Symbol 15 GraphicUsed by:23
Symbol 16 FontUsed by:17
Symbol 17 EditableTextUses:16Used by:23
Symbol 18 FontUsed by:19 63 71 160 161
Symbol 19 EditableTextUses:18 60Used by:23
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClip [achievementOption]Uses:15 17 19 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [Block]Uses:24Used by:127 132  Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [smallBlock]Uses:26Used by:127 132
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31 67
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:28 29 31Used by:Timeline
Symbol 33 FontUsed by:34
Symbol 34 EditableTextUses:33Used by:Timeline
Symbol 35 GraphicUsed by:140  Timeline
Symbol 36 GraphicUsed by:51
Symbol 37 GraphicUsed by:51
Symbol 38 GraphicUsed by:51
Symbol 39 SoundUsed by:51
Symbol 40 SoundUsed by:51
Symbol 41 GraphicUsed by:51
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:51
Symbol 44 SoundUsed by:51
Symbol 45 SoundUsed by:51
Symbol 46 SoundUsed by:51
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:47Used by:51
Symbol 49 SoundUsed by:51
Symbol 50 SoundUsed by:51
Symbol 51 MovieClipUses:36 37 38 39 40 41 43 44 45 46 48 49 50Used by:Timeline
Symbol 52 Sound [Repeat]Used by:Timeline
Symbol 53 Sound [Fanfare]Used by:Timeline
Symbol 54 Sound [Collect]Used by:Timeline
Symbol 55 Sound [Wrong]Used by:Timeline
Symbol 56 Sound [Song1]Used by:Timeline
Symbol 57 Sound [Song0]Used by:Timeline
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 FontUsed by:19 61
Symbol 61 TextUses:60Used by:64
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:18Used by:64
Symbol 64 MovieClipUses:58 59 61 62 63Used by:Timeline
Symbol 65 FontUsed by:66 178
Symbol 66 TextUses:65Used by:67
Symbol 67 ButtonUses:66 30Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 TextUses:18Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:110  Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 MovieClipUsed by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 TextUses:2Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 FontUsed by:82
Symbol 82 TextUses:81Used by:Timeline
Symbol 83 GraphicUsed by:86
Symbol 84 TextUses:2Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:90 92
Symbol 88 TextUses:2Used by:90
Symbol 89 GraphicUsed by:90 92
Symbol 90 ButtonUses:87 88 89Used by:Timeline
Symbol 91 TextUses:2Used by:92
Symbol 92 ButtonUses:87 91 89Used by:Timeline
Symbol 93 GraphicUsed by:95
Symbol 94 EditableTextUses:2Used by:95
Symbol 95 MovieClipUses:93 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 GraphicUsed by:110 132
Symbol 100 GraphicUsed by:103 113 116 139
Symbol 101 TextUses:2Used by:103
Symbol 102 GraphicUsed by:103 113 116 139
Symbol 103 ButtonUses:100 101 102Used by:110 132
Symbol 104 GraphicUsed by:110
Symbol 105 GraphicUsed by:110
Symbol 106 MovieClipUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 FontUsed by:109 111 114 117 118 119 120 121 123 126 128 129 130 131
Symbol 109 TextUses:108Used by:110
Symbol 110 MovieClipUses:99 103 104 74 105 106 107 109Used by:Timeline
Symbol 111 TextUses:108Used by:132
Symbol 112 TextUses:2Used by:113 132  Timeline
Symbol 113 ButtonUses:100 112 102Used by:132
Symbol 114 TextUses:108Used by:132
Symbol 115 TextUses:2Used by:116
Symbol 116 ButtonUses:100 115 102Used by:132
Symbol 117 TextUses:108Used by:132
Symbol 118 TextUses:108Used by:132
Symbol 119 TextUses:108Used by:132
Symbol 120 TextUses:108Used by:132
Symbol 121 TextUses:108Used by:132
Symbol 122 GraphicUsed by:132
Symbol 123 TextUses:108Used by:132
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:127  Timeline
Symbol 126 TextUses:108Used by:127
Symbol 127 MovieClipUses:27 25 125 126Used by:132
Symbol 128 TextUses:108Used by:132
Symbol 129 TextUses:108Used by:132
Symbol 130 TextUses:108Used by:132
Symbol 131 TextUses:108Used by:132
Symbol 132 MovieClipUses:99 111 113 103 114 27 116 117 118 119 120 121 122 25 112 123 127 128 129 130 131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 TextUses:2Used by:139
Symbol 139 ButtonUses:100 138 102Used by:Timeline
Symbol 140 MovieClipUses:35Used by:147
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:141 143 144Used by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:140 145 146Used by:Timeline
Symbol 148 GraphicUsed by:162 184
Symbol 149 FontUsed by:150 164 181
Symbol 150 TextUses:149Used by:162
Symbol 151 GraphicUsed by:154
Symbol 152 TextUses:2Used by:154
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:151 152 153Used by:162
Symbol 155 GraphicUsed by:158
Symbol 156 TextUses:2Used by:158
Symbol 157 GraphicUsed by:158
Symbol 158 ButtonUses:155 156 157Used by:162 171 176 184
Symbol 159 GraphicUsed by:162
Symbol 160 TextUses:18Used by:162
Symbol 161 TextUses:18Used by:162
Symbol 162 MovieClipUses:148 150 154 158 11 159 160 161Used by:Timeline
Symbol 163 GraphicUsed by:171 176
Symbol 164 TextUses:149Used by:171
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:170 174
Symbol 167 TextUses:2Used by:170 174
Symbol 168 GraphicUsed by:170 174
Symbol 169 TextUses:2Used by:170 174
Symbol 170 ButtonUses:166 167 168 169Used by:171
Symbol 171 MovieClipUses:163 164 165 170 158Used by:Timeline
Symbol 172 FontUsed by:173
Symbol 173 TextUses:172Used by:176
Symbol 174 ButtonUses:166 167 168 169Used by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:163 173 174 158 175Used by:Timeline
Symbol 177 GraphicUsed by:180
Symbol 178 TextUses:65Used by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:177 178 179Used by:Timeline
Symbol 181 TextUses:149Used by:184
Symbol 182 FontUsed by:183
Symbol 183 TextUses:182Used by:184
Symbol 184 MovieClipUses:148 158 181 183Used by:Timeline
Symbol 185 FontUsed by:186 188
Symbol 186 EditableTextUses:185Used by:189
Symbol 187 FontUsed by:188
Symbol 188 EditableTextUses:185 187Used by:189
Symbol 189 MovieClipUses:186 188Used by:Timeline
Symbol 190 MovieClipUsed by:Timeline

Instance Names

"ProgressBar"Frame 1Symbol 32 MovieClip
"toggleSound"Frame 3Symbol 64 MovieClip
"Scrollbar"Frame 4Symbol 74 MovieClip
"Crosshair"Frame 4Symbol 78 MovieClip
"Instructions"Frame 4Symbol 86 Button
"levelInformation"Frame 4Symbol 95 MovieClip
"instructionFlash"Frame 4Symbol 98 MovieClip
"achievementsMenu"Frame 4Symbol 110 MovieClip
"instructionsMenu"Frame 4Symbol 132 MovieClip
"Background"Frame 5Symbol 134 MovieClip
"Display"Frame 5Symbol 137 MovieClip
"nextDisplay"Frame 5Symbol 25 MovieClip [Block]
"startButton"Frame 5Symbol 139 Button
"Health"Frame 5Symbol 147 MovieClip
"Victory"Frame 5Symbol 162 MovieClip
"Loss"Frame 5Symbol 171 MovieClip
"pauseScreen"Frame 5Symbol 176 MovieClip
"achievementUnlocked"Frame 5Symbol 180 MovieClip
"BeatGame"Frame 5Symbol 184 MovieClip
"Cursor"Frame 5Symbol 125 MovieClip
"levelText"Frame 5Symbol 189 MovieClip
"currentMedal"Frame 5Symbol 11 MovieClip
"Medal"Symbol 14 MovieClip [levelOption] Frame 1Symbol 11 MovieClip
"Locked"Symbol 14 MovieClip [levelOption] Frame 1Symbol 13 MovieClip
"Status"Symbol 23 MovieClip [achievementOption] Frame 1Symbol 22 MovieClip
"Scrollbar"Symbol 110 MovieClip Frame 1Symbol 74 MovieClip
"nextDisplay"Symbol 132 MovieClip Frame 6Symbol 25 MovieClip [Block]
"Medal"Symbol 162 MovieClip Frame 1Symbol 11 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 14 as "levelOption"
ExportAssets (56)Timeline Frame 1Symbol 23 as "achievementOption"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Block"
ExportAssets (56)Timeline Frame 1Symbol 27 as "smallBlock"
ExportAssets (56)Timeline Frame 2Symbol 52 as "Repeat"
ExportAssets (56)Timeline Frame 2Symbol 53 as "Fanfare"
ExportAssets (56)Timeline Frame 2Symbol 54 as "Collect"
ExportAssets (56)Timeline Frame 2Symbol 55 as "Wrong"
ExportAssets (56)Timeline Frame 2Symbol 56 as "Song1"
ExportAssets (56)Timeline Frame 2Symbol 57 as "Song0"

Labels

"Preloader"Frame 1
"Credits"Frame 2
"Music"Frame 3
"Menu"Frame 4
"Game"Frame 5
"None"Symbol 11 MovieClip Frame 1
"Bronze"Symbol 11 MovieClip Frame 2
"Silver"Symbol 11 MovieClip Frame 3
"Gold"Symbol 11 MovieClip Frame 4
"Locked"Symbol 22 MovieClip Frame 1
"Unlocked"Symbol 22 MovieClip Frame 2
"Playing"Symbol 64 MovieClip Frame 1
"Muted"Symbol 64 MovieClip Frame 2

Dynamic Text Variables

LevelSymbol 3 EditableText"<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>01</b></font></p>"
achievementNameSymbol 17 EditableText"<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACHIEVEMENT NAME HERE</b></font></p>"
achievementCriteriaSymbol 19 EditableText"<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Criteria for achievement goes here.</font></p>"
levelNameSymbol 94 EditableText"<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL NAME HERE</b></font></p>"
LevelSymbol 186 EditableText"LEVEL NUMBER"
NameSymbol 188 EditableText"<p align="left"><font face="Gill Sans MT" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>"




http://swfchan.com/13/62071/info.shtml
Created: 14/4 -2019 22:01:55 Last modified: 14/4 -2019 22:01:55 Server time: 21/05 -2024 06:14:50