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swfchan turned sixteen years old yesterday! (5may2024)

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Lord Of War Chapter 2.swf

This is the info page for
Flash #62179

(Click the ID number above for more basic data on this flash file.)


Text
Tower Stats

5

100

30

+1

+10

+5

10G

10G

10G

120

100

Sell for 75% cost

+5

10G

Upgrading tower

Progress

JukeBox

<p align="left"><font face="Monotype Corsiva" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Loading...</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="30" color="#ffff33" letterSpacing="-3.000000" kerning="1"><b>Lord &nbsp;Of &nbsp;War</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Chapter II. Campaign</b></font></p>

<p align="center"><font face="Brush Script Std" size="30" color="#e3ea93" letterSpacing="-2.000000" kerning="1"><a href="http://www.dragongamez.com/" target = "_blank"><b>Sponsored by DragonGamez</b></a></font></p>

<p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com</b></a></font></p><p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Games</b></a></font></p>

<p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com</b></a></font></p><p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Games</b></a></font></p>

The game dimensions must be 800x600 - you should not see this message

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Santinel</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 20</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 9</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 130</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 25G</b></font></p>

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Cannon Tower</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 20</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 15</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 130</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 40G</b></font></p>

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Fire Tower</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 18</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 30</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 120</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 150</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 75G</b></font></p>

Crystal Outpost

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 15</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 75</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 125</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 250</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 110G</b></font></p>

Elf Tower

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 10</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 130</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 140</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 350</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 175G</b></font></p>

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Wizard Lair</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 200</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 500</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 250G</b></font></p>

FPS:

00

<p align="left"><font face="Comic Sans MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level:</b></font></p>

<p align="left"><font face="Comic Sans MS" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

From the previous attack, trolls are confident they can break our defense. They sent more scouts, more prepared than last time...

Next Wave

Main Menu

More Games

Not enough Gold pieces

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Wall Of Fame</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Instructions</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>More Games</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Credits</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Start playing the game. Start the battle against the hordes of creeps... Fallow the path marked on the map in order to obtain your freedom and eradicate evil.</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Good luck to you!</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="96" color="#ece9e1" letterSpacing="0.000000" kerning="1"><b>?</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Read the instructions on how to play this game. Go over the types of towers you can use to build your defense and what kind of enemies you will encounter. It is strongly recomended to read this section.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Play more games like this one over out gaming network. Compete with your friends from all over the world on a variety of games.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>See who has made this game and what other projects are in progress.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who has made this ess.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> game and what other project are in progress.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who hawhat other project are in p</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who has ject are in p</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who has made this game and</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who has made th</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>de this game and what other project are in p</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="7" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>See who has made this game and what other project are in p</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Have a look at out score board. See who else has played the game and how whell he&apos;s done it. Compete with your friends over the Facebook network. </b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Give it a go! </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="33" color="#ffff33" letterSpacing="-3.000000" kerning="1"><b>Lord &nbsp;Of &nbsp;War</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Chapter II. Campaign</b></font></p>

<p align="center"><font face="Polo" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com Games</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="35" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>Battle &nbsp;Campaign &nbsp;HQ</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Campaign Stats</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Quit to Menu</b></font></p>

<p align="center"></p>

<p align="justify"><font face="Lucida Blackletter" size="10" color="#000000" letterSpacing="0.000000" kerning="1">dffsfsfsdfsf</font></p>

<p align="justify"><font face="Lucida Blackletter" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Battle Score:</b></font></p>

<p align="center"></p>

<p align="center"></p>

This Map is locked. To unlock it complete all battles along the path before this one.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>Choose Game Mode</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Easy</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Normal</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Hard</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Cancel</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Campaign Stats</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Azra&apos;s Crossing</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Broken Wing</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Twilight Temple</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Dragon Fields</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Lakan&apos;s Snowline</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Raider&apos;s Evil Nest</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Lucida Blackletter" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Total Score:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Lucida Blackletter" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Player Name:</b></font></p>

<p align="center"></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Close Window</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffffff" letterSpacing="3.000000" kerning="1"><b>Game Achievements and Badges</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.gamestudio.ro/" target = "_blank"><b>Available on GameStudio.ro - Click here to play</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Agre&apos;s Crossing on Normal or Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value: 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Broken Wing on Normal or Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Twilight Temple on Normal or Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value: 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Dragoon Fields on Normal or Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value: 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Lakan&apos;s Snowline on Normal or Hard Mode.</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value: 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete Raider&apos;s Evil Nest on Normal or Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value 50000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete the game winning all levels.</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value 75000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Get a total score greater than 600000.</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value: 100000 Points.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Complete the game by winning all levels on Hard Mode</b></font></p><p align="center"><font face="Lucida Blackletter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Value 200000 Points.</b></font></p>

233333

999

333333

<p align="left"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="0">Points</font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="0">Gold</font></p>

<p align="left"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="0">Lives</font></p>

<p align="center"><font face="Polo" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Waves Defeated</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Enemies Killed</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Gold Pieces</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Lives </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Points</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#605136" letterSpacing="0.000000" kerning="1"><b>Oh no... We have been defeated! We will be slaves for all eternity...</b></font></p>

<p align="center"><font face="Japan" size="34" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Enter your name and submit your score </b></font></p>

<p align="center"></p>

<p align="right"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Your Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffff00" letterSpacing="-1.000000" kerning="1"><b>Game Statistics and Scores</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Quit to Map</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>More Games</b></font></p>

<p align="center"><font face="Polo" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com Games</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>Quit to Map</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffff33" letterSpacing="0.000000" kerning="1"><b>More Games</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffff00" letterSpacing="-1.000000" kerning="1"><b>Game Statistics and Scores</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Waves Defeated</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Enemies Killed</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Gold Pieces</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Lives </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Total Points</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="20" color="#ffffff" letterSpacing="3.000000" kerning="1"><b>Game Achievements and Badges</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#605136" letterSpacing="0.000000" kerning="1"><b>Victory. I never doubted you.</b></font></p><p align="center"><font face="Lucida Blackletter" size="18" color="#605136" letterSpacing="0.000000" kerning="1"><b>Creeps have been destroied.</b></font></p>

<p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com Games</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Submiting you Score...</font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff00" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Wall &nbsp;Of &nbsp;&nbsp;Fame</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Loading Scores...</font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff33" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Wall &nbsp;Of &nbsp;&nbsp;Fame</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

The aim of the game is to kill the creeps before they reach the end of the maze, do this by
building attacking towers on the grass around the maze. To build towers first click on the one
you want to build on the right, then click on the map where you want it to be built. If the
selected place to build is not available the tower image will turn red. If you change your mind
pressing ESC will cancel your choice. But once built you can click on them to upgrade or sell.
At the start of the game you only have money to build "Basic Towers", the first two
(Santinel and Canon Tower) but as the game progresses you will have the gold pieces needed to
build the rest of them too. They are increasingly more powerful but more expensive also.

To Upgrade a tower select it by pressing on it. A stat panel will apear like
the one on the right. It shows the tower's current abilities in order from top
to bottom: health, damage, speed and tower range. Next to each stat there's
an upgrade button to enhance the tower's abilities. For example, the damage
stat, the second line shows that, at the moment this tower has 9 damage.
The button next to it ilustates that it can be upgraded to a +3 damage at a
cost of 5 gold. By pressing this button, if you have 5 gold pieces, the tower's
damage will be upgraded to 12. If you decide to sell the tower, by pressing
the bottom button, you will receive back 75% of the tower's value.

Press Next Page to learn more.

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

When you finished placing and upgrading the towers release the hordes of creeps by pressing
the <<Next Wave>> button located in the upper right corner. The enemies will march from the
Left side to the Right side of the game area falowing the path. Don't let them complete the
jurney. If they do, you lose a life for every creep that passes through. Even if that happenes
you'll not get rid of them, they will pass through the maze again until it's destroid or you lose
all your lives.
Supervise your defense. If it needs adjustments don't hesitate to make them. You can upgrade
and sell the towers you wish at ANY TIME  by selecting it and fallowing the precedure talked
in the previous page.
You can deselect a tower by pressing the ESC key or by clicking any clear spot on the map.
To get a high score try and keep as much of your gold in the bank as possible because at the
end of each round you are awarded points on the gold in the bank.
Press Next Page to learn more about the towers you can use.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>What can you use - The combat towers:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>The Santinel Tower</b></font></p>

A good for everything tower that comes handy in lower levels. Along with Canon Tower it's one piece of
defense to use in first levels. Tower health:100. Initial damage:9 can be upgraded to a maximum 27.  Initial
speed:5 can be upgraded to a max of 15. Initial range:100 can be upgraded to a maximum of 130. If you
decide to use this type of tower it will cost 25G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Canon Tower</b></font></p>

This type of tower  is a bit more powerful than the previous one and too, it can be used in lower levels.
Tower health:100. Initial damage:15 can be upgraded to a maximum 35.  Initial speed:5 can be upgraded to a
max of 15. Initial range:100 can be upgraded to a maximum of 130. If you decide to use this type of tower it
will cost you 40G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Fire Tower</b></font></p>

The first good tower to start building our defense around it. It is relatively strong and can became handy
in 10+ levels. Tower health:150. Initial damage:30 can be upgraded to a maximum of 90.  Initial speed:5
can be upgraded to a max of 14. Initial range:100 can be upgraded to a maximum of 140. If you decide to
use this type of tower it will cost you 75G.

The most  powerful towers are just one click away.  Press Next Page button.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>What can you use - The combat towers:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Crystal Outpost</b></font></p>

Shoots crystal projectiles at the enemies.  Use it with confidence, when upgraded it will not let you down.
Tower health:250. Initial damage:75 can be upgraded to a maximum 204.  Initial speed:5 can be upgraded to a
max of 14. Initial range:100 can be upgraded to a maximum of 150. If you decide to use this type of tower it
will cost 110G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Elf Tower</b></font></p>

With this kind of tower you got the powerful elfs on your side. It shots poison glowing arrows at those
creeps. Tower health:300. Initial damage:130 can be upgraded to a maximum 320.  Initial speed:5 can be
upgraded to a max of 13. Initial range:100 can be upgraded to a maximum of 150. If you decide to use this type
of tower it will cost 175G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Wizard Lair</b></font></p>

The most powerfull tower ever researched. Enchanted by the almighty powerfull wizards it can blast the
emenies with ease. Tower health:350. Initial damage:200 can be upgraded to a maximum 530.  Initial speed:5
can be upgraded to a max of 10. Initial range:100 can be upgraded to a maximum of 160. If you decide to use
this type of tower it will cost 250G.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>Who you are against - The creeps </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Rat Scouts</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Used to gather information. Not so powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Goblins</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Primary weapon is his sword. Less so powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Human Assassins</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Used to be one of us but fortune turned him bad.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Goblin Archer</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Primary weapon is his arrow. Can be powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Deamon Creap</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>Powerfull when armed, occasionaly shoots towers.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Lion Men</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Beast invoked from Hell. Has a big endurance.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Lizard Men</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>With Lion Men, creatures from the Dark Side.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Troll Creep</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Tough creep. Has great strength and endurance.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Battlegore</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>Leader of the &nbsp;troll army and the toughest of them.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Wizard</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>The most powerfull creep of all. Leader of armies.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff33" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Play Instructions</b></font></p>

<p align="center"><font face="Polo" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.coolbuddy.com/?cid=155" target = "_blank"><b>Coolbuddy.com Games</b></a></font></p>

Credits

Programming by Catalin Daian
www.gamestudio.ro
Music and SoundFX
FlashKit.com
SaoundSnap.com

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } mochi.MochiServices.connect("78d833300663b3a2"); __com_mochibot__("97c158bc", this, 10301, true); MochiAd.showClickAwayAd({clip:clickAwayMC, id:"78d833300663b3a2"}); _global.counting = false; _global.saved = new sharedData(); _global.link = ""; _global.sound = true; _global.gameMap = 0; _global.gameMode = 0; _global.totalWaves = 0; _global.enemiesKilled = 0; _global.goldPieces = 0; _global.totalLives = 0; stop(); if ((_url.indexOf("gamestudio.ro") == -1) && (_url.indexOf("flashgamelicense.com") == -1)) { }
Instance of Symbol 262 MovieClip [preloaderShape_mc] in Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); percen101 = ("" + percent) + "%"; if (loaded == total) { if (_currentframe <= 100) { gotoAndPlay (101); } } else { gotoAndStop(percent); } }
Frame 10
MochiAd.showPreGameAd({id:"78d833300663b3a2", res:"800x550", background:16777161, color:14318347, outline:13994812, no_bg:true, ad_finished:function () { _root.gotoAndPlay("preMenu"); }});
Frame 23
_root.jukeBoxMC.playLoop("menu"); play();
Frame 24
stop(); _global.points = 0; _global.lives = 20; _global.money = 50;
Frame 31
function disableBts() { bt1.enabled = false; bt2.enabled = false; bt3.enabled = false; bt4.enabled = false; bt5.enabled = false; bt6.enabled = false; stsBt.enabled = false; qtBt.enabled = false; } function enableBts() { bt1.enabled = true; bt2.enabled = true; bt3.enabled = true; bt4.enabled = true; bt5.enabled = true; bt6.enabled = true; stsBt.enabled = true; qtBt.enabled = true; } _global.points = 0; _global.lives = 20; _global.money = 50; lock2._visible = true; lock3._visible = true; lock4._visible = true; lock5._visible = true; lock6._visible = true; bIcon1._visible = false; bIcon2._visible = false; bIcon3._visible = false; bIcon4._visible = false; bIcon5._visible = false; bIcon6._visible = false; if (_global.saved.locked[0] == 0) { bIcon1._visible = true; path1.gotoAndStop(2); } if (_global.saved.locked[1] == 0) { bIcon2._visible = true; path2.gotoAndStop(2); } if (_global.saved.locked[2] == 0) { bIcon3._visible = true; path3.gotoAndStop(2); } if (_global.saved.locked[3] == 0) { bIcon4._visible = true; path4.gotoAndStop(2); } if (_global.saved.locked[4] == 0) { bIcon5._visible = true; path5.gotoAndStop(2); } if (_global.saved.locked[5] == 0) { bIcon6._visible = true; } lock2._visible = !bIcon1._visible; lock3._visible = !bIcon2._visible; lock4._visible = !bIcon3._visible; lock5._visible = !bIcon4._visible; lock6._visible = !bIcon5._visible; if (_global.saved.bdg[0] > 0) { campaignStatsMC.bdg1._alpha = 100; campaignStatsMC.bdg1.gotoAndStop(2); } if (_global.saved.bdg[1] > 0) { campaignStatsMC.bdg2._alpha = 100; campaignStatsMC.bdg2.gotoAndStop(2); } if (_global.saved.bdg[2] > 0) { campaignStatsMC.bdg3._alpha = 100; campaignStatsMC.bdg3.gotoAndStop(2); } if (_global.saved.bdg[3] > 0) { campaignStatsMC.bdg4._alpha = 100; campaignStatsMC.bdg4.gotoAndStop(2); } if (_global.saved.bdg[4] > 0) { campaignStatsMC.bdg5._alpha = 100; campaignStatsMC.bdg5.gotoAndStop(2); } if (_global.saved.bdg[5] > 0) { campaignStatsMC.bdg6._alpha = 100; campaignStatsMC.bdg6.gotoAndStop(2); } if (_global.saved.bdg[6] > 0) { campaignStatsMC.bdg7._alpha = 100; campaignStatsMC.bdg7.gotoAndStop(2); } if (_global.saved.bdg[7] > 0) { campaignStatsMC.bdg8._alpha = 100; campaignStatsMC.bdg8.gotoAndStop(2); } if (_global.saved.bdg[8] > 0) { campaignStatsMC.bdg9._alpha = 100; campaignStatsMC.bdg9.gotoAndStop(2); }
Frame 46
stop(); _root.menuLoop.stop(); trace("gameScreen"); var i = 0; while (i < 6) { trace(" - " + _global.saved.score[i]); i++; } this.onEnterFrame = function () { money = _global.money; lives = _global.lives; points = _global.points; }; function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } rainMC.onEnterFrame = function () { rainMC.attachMovie("rainDrop", "rainDropMC", rainMC.getNextHighestDepth(), {_x:randRange(10, 690), _y:0}); }; snowMC.onEnterFrame = function () { snowMC.attachMovie("snowFlake", "snowFlakeMC", snowMC.getNextHighestDepth(), {_x:randRange(10, 690), _y:0}); };
Frame 54
stop(); quitMap.enabled = false; MochiAd.showClickAwayAd({clip:clickAwayMC, id:"78d833300663b3a2"}); _root.jukeBoxMC.playLoop("defeat"); sc = _global.points;
Frame 62
function getTotalScore() { var _local4 = new Array(); var _local2 = 0; while (_local2 < 6) { _local4[_local2] = _global.saved.score[_local2]; _local2++; } var _local5 = (((_global.totalWaves * 100) + (_global.enemiesKilled * 10)) + (_global.goldPieces * 5)) + (_global.totalLives * 250); _local5 = _local5 * _global.gameMode; if (_local4[_global.gameMap - 1] < _local5) { _local4[_global.gameMap - 1] = _local5; } var _local3 = 0; _local2 = 0; while (_local2 < 6) { _local3 = _local3 + _local4[_local2]; _local2++; } if (_global.saved.bdg[0] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[1] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[2] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[3] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[4] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[5] > 0) { _local3 = _local3 + 50000; } if (_global.saved.bdg[6] > 0) { _local3 = _local3 + 75000; } if (_global.saved.bdg[7] > 0) { _local3 = _local3 + 100000; } if (_global.saved.bdg[8] > 0) { _local3 = _local3 + 200000; } return(_local3); } function winGame1() { var _local3 = new Array(); var _local2 = 0; while (_local2 < 6) { _local3[_local2] = _global.saved.score[_local2]; _local2++; } _local3[_global.gameMap - 1] = 1000; var _local4 = true; _local2 = 0; while (_local2 < 6) { if (_local3[_local2] <= 0) { _local4 = false; } _local2++; } return(_local4); } function winGame2() { if (_global.gameMode != 3) { return(false); } var _local4 = new Array(); var _local3 = new Array(); var _local2 = 0; while (_local2 < 6) { _local4[_local2] = _global.saved.score[_local2]; _local3[_local2] = _global.saved.gameMode[_local2]; _local2++; } _local4[_global.gameMap - 1] = 1000; _local3[_global.gameMap - 1] = "hard"; var _local5 = true; _local2 = 0; while (_local2 < 6) { if ((_local4[_local2] < 0) || (_local3[_local2] != "hard")) { _local5 = false; } _local2++; } return(_local5); } stop(); _global.counting = true; _root.jukeBoxMC.playLoop("victory"); sc = _global.points; trace("victoryScreen....................................................................."); var i = 0; while (i < 6) { trace(" - " + _global.saved.score[i]); i++; } if ((_global.gameMap == 1) && (_global.gameMode > 1)) { _global.saved.setBadge(0); } if ((_global.gameMap == 2) && (_global.gameMode > 1)) { _global.saved.setBadge(1); } if ((_global.gameMap == 3) && (_global.gameMode > 1)) { _global.saved.setBadge(2); } if ((_global.gameMap == 4) && (_global.gameMode > 1)) { _global.saved.setBadge(3); } if ((_global.gameMap == 5) && (_global.gameMode > 1)) { _global.saved.setBadge(4); } if ((_global.gameMap == 6) && (_global.gameMode > 1)) { _global.saved.setBadge(5); } if (winGame1()) { _global.saved.setBadge(6); } if (getTotalScore() > 600000) { _global.saved.setBadge(7); } if (winGame2()) { _global.saved.setBadge(8); } if (_global.saved.bdg[0] > 0) { bdg1.gotoAndStop(2); } if (_global.saved.bdg[1] > 0) { bdg2.gotoAndStop(2); } if (_global.saved.bdg[2] > 0) { bdg3.gotoAndStop(2); } if (_global.saved.bdg[3] > 0) { bdg4.gotoAndStop(2); } if (_global.saved.bdg[4] > 0) { bdg5.gotoAndStop(2); } if (_global.saved.bdg[5] > 0) { bdg6.gotoAndStop(2); } if (_global.saved.bdg[6] > 0) { bdg7.gotoAndStop(2); } if (_global.saved.bdg[7] > 0) { bdg8.gotoAndStop(2); } if (_global.saved.bdg[8] > 0) { bdg9.gotoAndStop(2); } MochiAd.showClickAwayAd({clip:clickAwayMC, id:"78d833300663b3a2"});
Instance of Symbol 882 MovieClip "bdg1" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 890 MovieClip "bdg2" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 898 MovieClip "bdg3" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 906 MovieClip "bdg4" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 914 MovieClip "bdg5" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 922 MovieClip "bdg6" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 930 MovieClip "bdg7" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 938 MovieClip "bdg8" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 946 MovieClip "bdg9" in Frame 62
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Frame 70
stop(); mochi.MochiScores.showLeaderboard({boardID:"c922e55980b990e6", score:_global.points, name:_global.playerName, onClose:function () { _root.submitLoop.stop(); _global.link = "menu"; _root.faderMC.play(); }});
Frame 79
stop(); mochi.MochiScores.showLeaderboard({boardID:"c922e55980b990e6", onClose:function () { _root.hsLoop.stop(); _global.link = "menu"; _root.faderMC.play(); }});
Symbol 37 MovieClip [snowFlake] Frame 95
stop(); this.removeMovieClip();
Symbol 41 MovieClip [rainDrop] Frame 20
stop(); this.removeMovieClip();
Symbol 77 MovieClip [battlegoreCreep] Frame 1
#initclip 26 Object.registerClass("battlegoreCreep", creepsMC); #endinitclip stop();
Symbol 77 MovieClip [battlegoreCreep] Frame 5
this._alpha = 80;
Symbol 77 MovieClip [battlegoreCreep] Frame 9
this._alpha = 60;
Symbol 77 MovieClip [battlegoreCreep] Frame 13
this._alpha = 40;
Symbol 77 MovieClip [battlegoreCreep] Frame 17
this._alpha = 20;
Symbol 77 MovieClip [battlegoreCreep] Frame 21
this._alpha = 1;
Symbol 77 MovieClip [battlegoreCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 77 MovieClip [battlegoreCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 131 MovieClip Frame 90
stop(); this._visible = false; this.gotoAndStop(1); _parent._parent.upgrading = false;
Symbol 132 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 36
stop(); _parent.gotoAndStop("die");
Symbol 206 MovieClip [tower6] Frame 1
#initclip 18 Object.registerClass("tower6", tower6); #endinitclip stop();
Symbol 206 MovieClip [tower6] Frame 5
stop();
Symbol 206 MovieClip [tower6] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 210 MovieClip [tower5] Frame 1
#initclip 19 Object.registerClass("tower5", tower5); #endinitclip stop();
Symbol 210 MovieClip [tower5] Frame 5
stop();
Symbol 210 MovieClip [tower5] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 214 MovieClip [tower4] Frame 1
#initclip 20 Object.registerClass("tower4", tower4); #endinitclip stop();
Symbol 214 MovieClip [tower4] Frame 5
stop();
Symbol 214 MovieClip [tower4] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 218 MovieClip [tower3] Frame 1
#initclip 21 Object.registerClass("tower3", tower3); #endinitclip stop();
Symbol 218 MovieClip [tower3] Frame 5
stop();
Symbol 218 MovieClip [tower3] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 222 MovieClip [tower2] Frame 1
#initclip 22 Object.registerClass("tower2", tower2); #endinitclip stop();
Symbol 222 MovieClip [tower2] Frame 5
stop();
Symbol 222 MovieClip [tower2] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 241 MovieClip Frame 19
stop(); _parent.gotoAndStop("die");
Symbol 242 MovieClip [towerBulletMC] Frame 1
#initclip 23 Object.registerClass("towerBulletMC", towerBulletMC); #endinitclip stop();
Symbol 242 MovieClip [towerBulletMC] Frame 10
stop();
Symbol 242 MovieClip [towerBulletMC] Frame 20
stop(); _parent._parent.removeBulletID(ID);
Symbol 246 MovieClip [tower1] Frame 1
#initclip 24 Object.registerClass("tower1", tower1); #endinitclip stop();
Symbol 246 MovieClip [tower1] Frame 5
stop();
Symbol 246 MovieClip [tower1] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 249 MovieClip [jukeboxMC] Frame 1
#initclip 25 Object.registerClass("jukeboxMC", jukeboxMC); #endinitclip
Symbol 260 Button
on (release) { _global.link = "preMenu1"; _root.faderMC.play(); }
Symbol 262 MovieClip [preloaderShape_mc] Frame 160
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 16
_root.gotoAndStop(_global.link);
Symbol 1094 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.31"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 1095 MovieClip [__Packages.sharedData] Frame 0
class sharedData { var locked, score, bdg, gameMode, sd, playerName; function sharedData () { locked = new Array(); var _local2 = 1; while (_local2 < 6) { locked[_local2] = 1; _local2++; } score = new Array(); _local2 = 0; while (_local2 < 6) { score[_local2] = 0; _local2++; } bdg = new Array(); _local2 = 0; while (_local2 < 9) { bdg[_local2] = -1; _local2++; } gameMode = new Array(); _local2 = 0; while (_local2 < 6) { gameMode[_local2] = ""; _local2++; } sd = SharedObject.getLocal("lordOfWar2"); if (sd.data.playerName == undefined) { sd.data.playerName = "War Lord"; playerName = "War Lord"; } else { playerName = sd.data.playerName; } if (sd.data.locked == undefined) { sd.data.locked = locked; } else { locked = sd.data.locked; } if (sd.data.score == undefined) { sd.data.score = score; } else { score = sd.data.score; } if (sd.data.bdg == undefined) { sd.data.bdg = bdg; } else { bdg = sd.data.bdg; } if (sd.data.gameMode == undefined) { sd.data.gameMode = gameMode; } else { gameMode = sd.data.gameMode; } sd.flush(); } function setScore(indice, scor, mod) { trace("SETTING SCORE......................................."); trace("Saved_Scor = " + score[indice]); trace("New Scor = " + scor); if (score[indice] < scor) { score[indice] = scor; sd.data.score = score; switch (mod) { case 1 : sd.data.gameMode[indice] = "easy"; gameMode[indice] = "easy"; break; case 2 : sd.data.gameMode[indice] = "normal"; gameMode[indice] = "normal"; break; case 3 : sd.data.gameMode[indice] = "hard"; gameMode[indice] = "hard"; } sd.flush(); } } function setLocked(indice, nn) { sd.data.locked[indice] = (locked[indice] = nn); sd.flush(); } function setBadge(n) { bdg[n] = 1; sd.data.bdg[n] = 1; sd.flush(); } function setPlayerName(nume) { playerName = nume; sd.data.playerName = nume; sd.flush(); } }
Symbol 1096 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.7"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 1097 MovieClip [__Packages.tower6] Frame 0
class tower6 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower6 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 5, 5]; speedUpgradeCost = [35, 65, 100, 100]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [50, 100, 180, 180]; damageUpgradeCost = [40, 75, 130, 130]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 20, 25, 25]; rangeUpgradeCost = [35, 65, 100, 100]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 6, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("tower6Shot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 35; var damage = 200; var range = 100; var life = 500; var maxLife = 500; var valor = 250; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1098 MovieClip [__Packages.tower5] Frame 0
class tower5 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower5 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 2, 4, 4]; speedUpgradeCost = [30, 55, 80, 80]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [30, 60, 100, 100]; damageUpgradeCost = [45, 70, 100, 100]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 25, 25]; rangeUpgradeCost = [25, 45, 70, 70]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 5, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("tower5Shot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 30; var damage = 130; var range = 140; var life = 350; var maxLife = 350; var valor = 175; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1099 MovieClip [__Packages.tower4] Frame 0
class tower4 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower4 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 4, 4]; speedUpgradeCost = [20, 40, 65, 65]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [21, 38, 70, 70]; damageUpgradeCost = [25, 45, 75, 75]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 25, 25]; rangeUpgradeCost = [20, 35, 65, 65]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 4, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("crystalShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 75; var range = 125; var life = 250; var maxLife = 250; var valor = 110; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1100 MovieClip [__Packages.tower3] Frame 0
class tower3 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower3 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 4, 4]; speedUpgradeCost = [15, 30, 40, 40]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [10, 15, 35, 35]; damageUpgradeCost = [15, 30, 55, 55]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 15, 15]; rangeUpgradeCost = [15, 25, 40, 40]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 3, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("fireShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 22; var damage = 30; var range = 120; var life = 150; var maxLife = 150; var valor = 75; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1101 MovieClip [__Packages.tower2] Frame 0
class tower2 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower2 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 5, 5]; speedUpgradeCost = [5, 20, 30, 30]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [4, 6, 11, 11]; damageUpgradeCost = [10, 20, 30, 30]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 10, 10, 10]; rangeUpgradeCost = [5, 18, 28, 28]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 2, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("canonTowerShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 20; var damage = 15; var range = 130; var life = 100; var maxLife = 100; var valor = 40; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1102 MovieClip [__Packages.towerBulletMC] Frame 0
class towerBulletMC extends MovieClip { var speed, gotoAndStop, type, enemyIndex, _parent, enemyID, ID, angle, _y, _x, hitTest, damage; function towerBulletMC () { super(); } function onLoad() { getIndex(); speed = 7; (gotoAndStop(type));// not popped } function getIndex() { var _local3 = false; enemyIndex = -1; var _local2 = 0; while (_local2 < _parent._parent.nc) { if (_parent._parent.creepVec[_local2].ID == enemyID) { _local3 = true; enemyIndex = _local2; break; } _local2++; } if (!_local3) { _parent._parent.removeBulletID(ID); } } function animate() { angle = Math.atan2(_parent._parent.creepVec[enemyIndex]._y - _y, _parent._parent.creepVec[enemyIndex]._x - _x); var _local2 = 0; while (_local2 < speed) { _x = _x + (2 * Math.cos(angle)); _y = _y + (2 * Math.sin(angle)); _local2++; } } function onEnterFrame() { if (_parent._parent.creepVec[enemyIndex].ID != enemyID) { getIndex(); } if (_parent._parent.creepVec[enemyIndex].dead && (!dead)) { _parent._parent.removeBulletID(ID); return(undefined); } if (enemyIndex < 0) { return(undefined); } if (!dead) { animate(); } else { _x = _parent._parent.creepVec[enemyIndex]._x; _y = _parent._parent.creepVec[enemyIndex]._y; return(undefined); } if (hitTest(_parent._parent.creepVec[enemyIndex].hitMC)) { dead = true; (gotoAndStop("explode"));// not popped _parent._parent.creepVec[enemyIndex].hitFunction(damage); } } var dead = false; var once = false; }
Symbol 1103 MovieClip [__Packages.tower1] Frame 0
class tower1 extends MovieClip { var hitMC, arrowMC, rangeMC, stat, _x, _y, lifeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower1 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; rangeMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 5, 5]; speedUpgradeCost = [5, 15, 25, 25]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [3, 5, 10, 10]; damageUpgradeCost = [5, 15, 20, 20]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 10, 10, 10]; rangeUpgradeCost = [5, 15, 25, 25]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 40 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 1, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("canonTowerShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 20; var damage = 9; var range = 130; var life = 100; var maxLife = 100; var valor = 25; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 1104 MovieClip [__Packages.jukeboxMC] Frame 0
class jukeboxMC extends MovieClip { var sndArray; function jukeboxMC () { super(); } function onLoad() { sndArray = new Array(); sndArray[0] = new Sound(); sndArray[0].attachSound("canonShot"); sndArray[1] = new Sound(); sndArray[1].attachSound("creepShot"); sndArray[2] = new Sound(); sndArray[2].attachSound("noMoney"); sndArray[3] = new Sound(); sndArray[3].attachSound("coin.wav"); sndArray[4] = new Sound(); sndArray[4].attachSound("buttonPress"); sndArray[5] = new Sound(); sndArray[5].attachSound("errorLocked"); sndArray[10] = new Sound(); sndArray[10].attachSound("towerExplode"); sndArray[10].setVolume(50); sndArray[20] = new Sound(); sndArray[20].attachSound("ratDie"); sndArray[20].setVolume(150); sndArray[21] = new Sound(); sndArray[21].attachSound("goblinDie"); sndArray[21].setVolume(150); sndArray[22] = new Sound(); sndArray[22].attachSound("menDie"); sndArray[22].setVolume(150); sndArray[23] = new Sound(); sndArray[23].attachSound("goblinArcherDie"); sndArray[23].setVolume(150); sndArray[24] = new Sound(); sndArray[24].attachSound("demonDie"); sndArray[24].setVolume(150); sndArray[25] = new Sound(); sndArray[25].attachSound("lionmenDie"); sndArray[25].setVolume(150); sndArray[26] = new Sound(); sndArray[26].attachSound("lizardmenDie"); sndArray[26].setVolume(150); sndArray[27] = new Sound(); sndArray[27].attachSound("trollDie"); sndArray[27].setVolume(150); sndArray[28] = new Sound(); sndArray[28].attachSound("battlegoreDie"); sndArray[28].setVolume(150); sndArray[29] = new Sound(); sndArray[29].attachSound("wizardDie"); sndArray[29].setVolume(150); sndArray[30] = new Sound(); sndArray[30].attachSound("crystalShot"); sndArray[31] = new Sound(); sndArray[31].attachSound("fireShot"); sndArray[32] = new Sound(); sndArray[32].attachSound("tower5Shot"); sndArray[33] = new Sound(); sndArray[33].attachSound("tower6Shot"); sndArray[40] = new Sound(); sndArray[40].attachSound("voice1.wav"); sndArray[41] = new Sound(); sndArray[41].attachSound("voice2.wav"); sndArray[42] = new Sound(); sndArray[42].attachSound("voice3.wav"); sndArray[43] = new Sound(); sndArray[43].attachSound("voice4.wav"); sndArray[44] = new Sound(); sndArray[44].attachSound("voice5.wav"); sndArray[45] = new Sound(); sndArray[45].attachSound("voice6.wav"); sndArray[46] = new Sound(); sndArray[46].attachSound("voice7.wav"); sndArray[50] = new Sound(); sndArray[50].attachSound("orchestraLoop.wav"); sndArray[51] = new Sound(); sndArray[51].attachSound("Darabuka.wav"); sndArray[52] = new Sound(); sndArray[52].attachSound("victory.wav"); sndArray[53] = new Sound(); sndArray[53].attachSound("defeat.wav"); } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function playNextLevel() { if (!_global.sound) { return(undefined); } var _local3 = randRange(0, 6); sndArray[40 + _local3].start(); } function playDeamonDie(s) { if (!_global.sound) { return(undefined); } switch (s) { case 0 : sndArray[20].start(); break; case 1 : sndArray[21].start(); break; case 2 : sndArray[22].start(); break; case 3 : sndArray[23].start(); break; case 4 : sndArray[24].start(); break; case 5 : sndArray[25].start(); break; case 6 : sndArray[26].start(); break; case 7 : sndArray[27].start(); break; case 8 : sndArray[28].start(); break; case 9 : sndArray[29].start(); } } function playCoinLoop() { if (!_global.sound) { return(undefined); } sndArray[3].start(0, 1000); } function stopCoinLoop() { sndArray[3].stop("coin.wav"); } function playSound(sunet) { if (!_global.sound) { return(undefined); } switch (sunet) { case "canonTowerShot" : sndArray[0].start(); break; case "noMoney" : sndArray[2].start(); break; case "buttonPress" : sndArray[4].start(); break; case "errorLocked" : sndArray[5].start(); break; case "crystalShot" : sndArray[30].start(); break; case "fireShot" : sndArray[31].start(); break; case "tower5Shot" : sndArray[32].start(); break; case "tower6Shot" : sndArray[33].start(); break; case "creepShot" : sndArray[1].start(); break; case "towerExplode" : sndArray[10].start(); } } function stopSounds() { sndArray[50].stop("orchestraLoop.wav"); sndArray[51].stop("Darabuka.wav"); sndArray[52].stop("victory.wav"); sndArray[53].stop("defeat.wav"); } function playLoop(str) { if (!_global.sound) { return(undefined); } sndArray[50].stop("orchestraLoop.wav"); sndArray[51].stop("Darabuka.wav"); sndArray[52].stop("victory.wav"); sndArray[53].stop("defeat.wav"); switch (str) { case "menu" : sndArray[50].start(0, 10000); break; case "inGame" : sndArray[51].start(0, 10000); break; case "victory" : sndArray[52].start(0, 10000); break; case "defeat" : sndArray[53].start(0, 10000); } } }
Symbol 1105 MovieClip [__Packages.creepsMC] Frame 0
class creepsMC extends MovieClip { var index, creepMC, life, hitMC, type, gotoAndPlay, dx, _parent, _x, dy, _y, temp, lifeMC, shootingCreep, range, enemyTowerID; function creepsMC () { super(); } function onLoad() { index = 0; creepMC._rotation = 105; life = max_life; hitMC._visible = false; } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function hitFunction(d) { life = life - d; if ((life <= 0) && (!dead)) { dead = true; _root.jukeBoxMC.playDeamonDie(type); _global.money = _global.money + value; _global.points = _global.points + value; _global.enemiesKilled++; (gotoAndPlay("explode"));// not popped } } function onEnterFrame() { dx = Math.abs(_x - _parent._parent.mapMC.points[index][0]); dy = Math.abs(_y - _parent._parent.mapMC.points[index][1]); if (dx >= dy) { dy = speed * (dy / dx); dx = speed; } else { dx = speed * (dx / dy); dy = speed; } if (_x > _parent._parent.mapMC.points[index][0]) { _x = _x - dx; } else { _x = _x + dx; } if (_y > _parent._parent.mapMC.points[index][1]) { _y = _y - dy; } else { _y = _y + dy; } if ((Math.abs(_x - _parent._parent.mapMC.points[index][0]) <= speed) && (Math.abs(_y - _parent._parent.mapMC.points[index][1]) <= speed)) { index++; if (index > 1) { temp = Math.atan2(_parent._parent.mapMC.points[index][1] - _parent._parent.mapMC.points[index - 1][1], _parent._parent.mapMC.points[index][0] - _parent._parent.mapMC.points[index - 1][0]); temp = (temp * 180) / 3.14; creepMC._rotation = temp + 90; } } if (index > _parent._parent.mapMC.nPoints) { _x = _parent._parent.mapMC.points[0][0]; _y = _parent._parent.mapMC.points[0][1]; creepMC._rotation = 105; index = 0; _global.lives--; } lifeMC._width = (life * 30) / max_life; if (dead || (!shootingCreep)) { return(undefined); } shotDelay++; if ((shotDelay > 60) && (!shooting)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if ((dist(_x, _y, _parent._parent.towerVec[_local3]._x, _parent._parent.towerVec[_local3]._y) < range) && (!_parent._parent.towerVec[_local3].dead)) { shotDelay = 0; (gotoAndPlay("fire"));// not popped enemyTowerID = _parent._parent.towerVec[_local3].ID; shooting = true; break; } _local3++; } } } var speed = 1.5; var max_life = 20; var damage = 10; var value = 10; var dead = false; var shooting = false; var shotDelay = 0; }
Symbol 1106 MovieClip [__Packages.toolBarMC] Frame 0
class toolBarMC extends MovieClip { var stat, t1Bt, t2Bt, t3Bt, t4Bt, t5Bt, t6Bt; function toolBarMC () { super(); } function onLoad() { var b = this; stat = 0; t1Bt.onRelease = function () { b.stat = 1; b._parent.pointer.setState(1); }; t2Bt.onRelease = function () { b.stat = 2; b._parent.pointer.setState(2); }; t3Bt.onRelease = function () { b.stat = 3; b._parent.pointer.setState(3); }; t4Bt.onRelease = function () { b.stat = 4; b._parent.pointer.setState(4); }; t5Bt.onRelease = function () { b.stat = 5; b._parent.pointer.setState(5); }; t6Bt.onRelease = function () { b.stat = 6; b._parent.pointer.setState(6); }; var _local2 = new Object(); _local2.onKeyDown = function () { trace("...pressed..."); if (Key.isDown(27)) { trace("Escape"); b.stat = 0; b._parent.pointer.setState(0); } }; Key.addListener(_local2); } function onEnterFrame() { } }
Symbol 1107 MovieClip [__Packages.creepBulletMC] Frame 0
class creepBulletMC extends MovieClip { var speed, enemyIndex, _parent, enemyID, ID, angle, _y, _x, hitTest, gotoAndStop, damage; function creepBulletMC () { super(); } function onLoad() { getIndex(); speed = 7; } function getIndex() { var _local3 = false; enemyIndex = -1; var _local2 = 0; while (_local2 < _parent._parent.nt) { if (_parent._parent.towerVec[_local2].ID == enemyID) { _local3 = true; enemyIndex = _local2; break; } _local2++; } if (!_local3) { trace("........not found..............."); _parent._parent.removeBulletID(ID); } } function animate() { angle = Math.atan2(_parent._parent.towerVec[enemyIndex]._y - _y, _parent._parent.towerVec[enemyIndex]._x - _x); var _local2 = 0; while (_local2 < speed) { _x = _x + Math.cos(angle); _y = _y + Math.sin(angle); _local2++; } } function onEnterFrame() { if (dead) { return(undefined); } if (_parent._parent.towerVec[enemyIndex].dead) { _parent._parent.removeBulletID(ID); } if (_parent._parent.towerVec[enemyIndex].ID != enemyID) { getIndex(); } if (enemyIndex < 0) { return(undefined); } animate(); if (hitTest(_parent._parent.towerVec[enemyIndex].hitMC)) { dead = true; (gotoAndStop("explode"));// not popped _parent._parent.towerVec[enemyIndex].hitFunction(damage); } } var dead = false; }
Symbol 1108 MovieClip [__Packages.pointerMC] Frame 0
class pointerMC extends MovieClip { var stat, startDrag, hitPoints, gotoAndStop, lineStyle; function pointerMC () { super(); } function onLoad() { stat = 0; Mouse.hide(); startDrag(true); hitPoints = new Array(); var _local2 = 0; while (_local2 < 12) { hitPoints[_local2] = new Array(); _local2++; } nHP = 0; } function setState(st) { stat = st; switch (st) { case 0 : gotoAndStop("idle"); break; case 1 : gotoAndStop("tower1"); break; case 2 : gotoAndStop("tower2"); break; case 3 : gotoAndStop("tower3"); break; case 4 : gotoAndStop("tower4"); break; case 5 : gotoAndStop("tower5"); break; case 6 : gotoAndStop("tower6"); } } function getState() { return(stat); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { lineStyle(1, 16777215, 50, true, "none", "round", "miter", 1); drawCircle(this, hitPoints[0][0], hitPoints[0][1], 2); drawCircle(this, hitPoints[1][0], hitPoints[1][1], 2); drawCircle(this, hitPoints[2][0], hitPoints[2][1], 2); drawCircle(this, hitPoints[3][0], hitPoints[3][1], 2); } function onEnterFrame() { } var nHP = 0; }
Symbol 1109 MovieClip [__Packages.Director] Frame 0
class Director extends MovieClip { var lifeAdj, map1MC, map2MC, map3MC, map4MC, map5MC, map6MC, mapMC, creepsDeployed, creepsToDeploy, level, creepVec, nc, towerVec, nt, bulletVec, nb, nextWaveBt, messageMC, fpsField, pointer, towerLayer, noMoney, creepLayer; function Director () { super(); } function onLoad() { _global.enemiesKilled = 0; switch (_global.gameMode) { case 1 : lifeAdj = 0.8; break; case 2 : lifeAdj = 1; break; case 3 : lifeAdj = 1.07; } map1MC._visible = false; map2MC._visible = false; map3MC._visible = false; map4MC._visible = false; map5MC._visible = false; map6MC._visible = false; switch (_global.gameMap) { case 1 : mapMC = map1MC; map1MC._visible = true; break; case 2 : mapMC = map2MC; map2MC._visible = true; break; case 3 : mapMC = map3MC; map3MC._visible = true; break; case 4 : mapMC = map4MC; map4MC._visible = true; break; case 5 : mapMC = map5MC; map5MC._visible = true; break; case 6 : mapMC = map6MC; map6MC._visible = true; } _global.money = mapMC.money; if (mapMC.meteo == 0) { _root.rainMC._visible = false; _root.snowMC._visible = false; } else if (mapMC.meteo == 1) { _root.rainMC._visible = true; _root.snowMC._visible = false; } else if (mapMC.meteo == 2) { _root.rainMC._visible = false; _root.snowMC._visible = true; } var b = this; setInterval(this, "FPS", 1000); creepsDeployed = 0; creepsToDeploy = 0; level = -1; creepVec = new Array(); nc = 0; towerVec = new Array(); nt = 0; bulletVec = new Array(); nb = 0; _root.jukeBoxMC.playLoop("inGame"); nextWaveBt.onRelease = function () { b.gotoNextLevel(); }; } function gotoNextLevel() { if ((creepsDeployed == creepsToDeploy) && (nc == 0)) { if (messageMC._currentframe != 1) { messageMC.gotoAndStop(15); messageMC.play(); } level++; _root.jukeBoxMC.playNextLevel(); if (level < mapMC.nLevels) { creepsDeployed = 0; creepsToDeploy = mapMC.levels[level].creeps.length; } messShown = false; } } function FPS() { fpsField.text = String(fpsCounter); fpsCounter = 0; } function pointerHitTest() { var _local5 = true; var _local4 = 0; while (_local4 < pointer.nHP) { if (mapMC.road.hitTest(_root._xmouse + pointer.hitPoints[_local4][0], _root._ymouse + pointer.hitPoints[_local4][1], true)) { _local5 = false; break; } var _local3 = 0; while (_local3 < nt) { if (towerVec[_local3].tg.hitTest(_root._xmouse + pointer.hitPoints[_local4][0], _root._ymouse + pointer.hitPoints[_local4][1], true)) { _local5 = false; break; } _local3++; } _local4++; } return(_local5); } function onMouseDown() { if (pointerHitTest() && (pointer.getState() > 0)) { if (_root._xmouse > 740) { return(undefined); } switch (pointer.getState()) { case 1 : if (_global.money >= 25) { towerVec[nt] = towerLayer.attachMovie("tower1", "tower1" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 25; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 2 : if (_global.money >= 40) { towerVec[nt] = towerLayer.attachMovie("tower2", "tower2" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 40; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 3 : if (_global.money >= 75) { towerVec[nt] = towerLayer.attachMovie("tower3", "tower3" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 75; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 4 : if (_global.money >= 110) { towerVec[nt] = towerLayer.attachMovie("tower4", "tower4" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 110; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 5 : if (_global.money >= 175) { towerVec[nt] = towerLayer.attachMovie("tower5", "tower5" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 175; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 6 : if (_global.money >= 250) { towerVec[nt] = towerLayer.attachMovie("tower6", "tower6" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 250; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } } nt++; IDs++; pointer.setState(0); } } function onMouseMove() { var _local2; if (pointer.getState() > 0) { switch (pointer.getState()) { case 1 : _local2 = pointer.towerMask1; break; case 2 : _local2 = pointer.towerMask2; break; case 3 : _local2 = pointer.towerMask3; break; case 4 : _local2 = pointer.towerMask4; break; case 5 : _local2 = pointer.towerMask5; break; case 6 : _local2 = pointer.towerMask6; } if (pointerHitTest()) { _local2._visible = false; } else { _local2._visible = true; } } } function addTowerDebris(xp, yp) { creepLayer.attachMovie("towerDebrisMC", "towerDebrisMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xp, _y:yp + 5}); IDs++; } function addTowerBullet(xi, yi, type, dmg, ids) { bulletVec[nb] = creepLayer.attachMovie("towerBulletMC", "towerBulletMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xi, _y:yi, type:type, enemyID:ids, ID:IDs, speed:5, damage:dmg}); nb++; IDs++; } function addCreepBullet(xi, yi, dmg, ids) { bulletVec[nb] = creepLayer.attachMovie("creepBulletMC", "creepBulletMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xi, _y:yi, enemyID:ids, ID:IDs, damage:dmg}); nb++; IDs++; } function removeBulletID(id) { var _local2 = 0; var _local3 = false; _local2 = 0; while (_local2 < nb) { if (bulletVec[_local2].ID == id) { bulletVec[_local2].removeMovieClip(); bulletVec[_local2] = null; _local3 = true; break; } _local2++; } if ((_local2 < nb) && (_local3)) { while (_local2 < (nb - 1)) { bulletVec[_local2] = bulletVec[_local2 + 1]; _local2++; } nb--; } } function removeTowerID(id) { var _local2 = 0; var _local3 = false; _local2 = 0; while (_local2 < nt) { if (towerVec[_local2].ID == id) { towerVec[_local2].removeMovieClip(); towerVec[_local2] = null; _local3 = true; break; } _local2++; } if ((_local2 < nt) && (_local3)) { while (_local2 < (nt - 1)) { towerVec[_local2] = towerVec[_local2 + 1]; _local2++; } nt--; } } function removeCreepID(id) { var _local3 = 0; while (creepVec[_local3].ID != id) { _local3++; } creepVec[_local3].removeMovieClip(); creepVec[_local3] = null; var _local2 = _local3; while (_local2 < (nc - 1)) { creepVec[_local2] = creepVec[_local2 + 1]; _local2++; } nc--; } function onEnterFrame() { fpsCounter++; if (delay_interval < 50) { delay_interval++; } if (_global.lives <= 0) { _global.totalWaves = level + 1; _global.goldPieces = _global.money; _global.totalLives = _global.lives; Mouse.show(); pointer._visible = false; _global.link = "defeat"; _root.faderMC.play(); } if (((creepsDeployed == creepsToDeploy) && (nc == 0)) && ((level + 1) >= mapMC.nLevels)) { _global.totalWaves = level + 1; _global.goldPieces = _global.money; _global.totalLives = _global.lives; Mouse.show(); pointer._visible = false; _global.link = "victory"; _root.faderMC.play(); } if (((creepsDeployed == creepsToDeploy) && (nc == 0)) && (!messShown)) { if ((level + 1) < mapMC.nLevels) { if (level >= 0) { _global.points = _global.points + Math.floor(_global.money * 0.15); } messageMC.statMC.levelField.text = level + 2; messageMC.statMC.descriptionField.text = mapMC.levels[level + 1].desc + newline; messageMC.statMC.descriptionField.text = messageMC.statMC.descriptionField.text + ((String(mapMC.levels[level + 1].creeps.length) + " creeps HP:") + String(Math.floor(mapMC.levels[level + 1].life[0] * lifeAdj))); messageMC.play(); messShown = true; } } if ((creepsDeployed < creepsToDeploy) && (delay_interval >= 30)) { var _local4 = ""; switch (mapMC.levels[level].creeps[creepsDeployed]) { case 0 : _local4 = "ratCreep"; break; case 1 : _local4 = "goblinCreep"; break; case 2 : _local4 = "menCreep"; break; case 3 : _local4 = "goblinArcherCreep"; break; case 4 : _local4 = "deamonCreep"; break; case 5 : _local4 = "lionmenCreep"; break; case 6 : _local4 = "lizardmenCreep"; break; case 7 : _local4 = "trollCreep"; break; case 8 : _local4 = "battlegoreCreep"; break; case 9 : _local4 = "wizardCreep"; } creepVec[nc] = creepLayer.attachMovie(_local4, "creep" + String(IDs), creepLayer.getNextHighestDepth(), {_x:-100, _y:5, ID:IDs, type:mapMC.levels[level].creeps[creepsDeployed], speed:mapMC.levels[level].speed[creepsDeployed], max_life:Math.floor(mapMC.levels[level].life[creepsDeployed] * lifeAdj), damage:mapMC.levels[level].damage[creepsDeployed], range:mapMC.levels[level].range[creepsDeployed], value:mapMC.levels[level].val[creepsDeployed], shootingCreep:mapMC.levels[level].shooting[creepsDeployed]}); nc++; creepsDeployed++; IDs++; delay_interval = 0; } } var messShown = false; var fpsCounter = 0; var IDs = 0; var delay_interval = 0; }
Symbol 1110 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 311 MovieClip [deamonCreep] Frame 1
#initclip 39 Object.registerClass("deamonCreep", creepsMC); #endinitclip stop();
Symbol 311 MovieClip [deamonCreep] Frame 5
this._alpha = 80;
Symbol 311 MovieClip [deamonCreep] Frame 9
this._alpha = 60;
Symbol 311 MovieClip [deamonCreep] Frame 13
this._alpha = 40;
Symbol 311 MovieClip [deamonCreep] Frame 17
this._alpha = 20;
Symbol 311 MovieClip [deamonCreep] Frame 21
this._alpha = 1;
Symbol 311 MovieClip [deamonCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 311 MovieClip [deamonCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 333 MovieClip [goblinArcherCreep] Frame 1
#initclip 27 Object.registerClass("goblinArcherCreep", creepsMC); #endinitclip stop();
Symbol 333 MovieClip [goblinArcherCreep] Frame 5
this._alpha = 80;
Symbol 333 MovieClip [goblinArcherCreep] Frame 9
this._alpha = 60;
Symbol 333 MovieClip [goblinArcherCreep] Frame 13
this._alpha = 40;
Symbol 333 MovieClip [goblinArcherCreep] Frame 17
this._alpha = 20;
Symbol 333 MovieClip [goblinArcherCreep] Frame 21
this._alpha = 1;
Symbol 333 MovieClip [goblinArcherCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 333 MovieClip [goblinArcherCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 375 MovieClip [goblinCreep] Frame 1
#initclip 28 Object.registerClass("goblinCreep", creepsMC); #endinitclip stop();
Symbol 375 MovieClip [goblinCreep] Frame 5
this._alpha = 80;
Symbol 375 MovieClip [goblinCreep] Frame 9
this._alpha = 60;
Symbol 375 MovieClip [goblinCreep] Frame 13
this._alpha = 40;
Symbol 375 MovieClip [goblinCreep] Frame 17
this._alpha = 20;
Symbol 375 MovieClip [goblinCreep] Frame 21
this._alpha = 1;
Symbol 375 MovieClip [goblinCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 375 MovieClip [goblinCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 417 MovieClip [lionmenCreep] Frame 1
#initclip 29 Object.registerClass("lionmenCreep", creepsMC); #endinitclip stop();
Symbol 417 MovieClip [lionmenCreep] Frame 5
this._alpha = 80;
Symbol 417 MovieClip [lionmenCreep] Frame 9
this._alpha = 60;
Symbol 417 MovieClip [lionmenCreep] Frame 13
this._alpha = 40;
Symbol 417 MovieClip [lionmenCreep] Frame 17
this._alpha = 20;
Symbol 417 MovieClip [lionmenCreep] Frame 21
this._alpha = 1;
Symbol 417 MovieClip [lionmenCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 417 MovieClip [lionmenCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 439 MovieClip [lizardMenCreep] Frame 1
#initclip 30 Object.registerClass("lizardMenCreep", creepsMC); #endinitclip stop();
Symbol 439 MovieClip [lizardMenCreep] Frame 5
this._alpha = 80;
Symbol 439 MovieClip [lizardMenCreep] Frame 9
this._alpha = 60;
Symbol 439 MovieClip [lizardMenCreep] Frame 13
this._alpha = 40;
Symbol 439 MovieClip [lizardMenCreep] Frame 17
this._alpha = 20;
Symbol 439 MovieClip [lizardMenCreep] Frame 21
this._alpha = 1;
Symbol 439 MovieClip [lizardMenCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 439 MovieClip [lizardMenCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 461 MovieClip [menCreep] Frame 1
#initclip 31 Object.registerClass("menCreep", creepsMC); #endinitclip stop();
Symbol 461 MovieClip [menCreep] Frame 5
this._alpha = 80;
Symbol 461 MovieClip [menCreep] Frame 9
this._alpha = 60;
Symbol 461 MovieClip [menCreep] Frame 13
this._alpha = 40;
Symbol 461 MovieClip [menCreep] Frame 17
this._alpha = 20;
Symbol 461 MovieClip [menCreep] Frame 21
this._alpha = 1;
Symbol 461 MovieClip [menCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 461 MovieClip [menCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 479 MovieClip [ratCreep] Frame 1
#initclip 32 Object.registerClass("ratCreep", creepsMC); #endinitclip stop();
Symbol 479 MovieClip [ratCreep] Frame 5
this._alpha = 80;
Symbol 479 MovieClip [ratCreep] Frame 9
this._alpha = 60;
Symbol 479 MovieClip [ratCreep] Frame 13
this._alpha = 40;
Symbol 479 MovieClip [ratCreep] Frame 17
this._alpha = 20;
Symbol 479 MovieClip [ratCreep] Frame 21
this._alpha = 1;
Symbol 479 MovieClip [ratCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 479 MovieClip [ratCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 511 MovieClip [trollCreep] Frame 1
#initclip 33 Object.registerClass("trollCreep", creepsMC); #endinitclip stop();
Symbol 511 MovieClip [trollCreep] Frame 5
this._alpha = 80;
Symbol 511 MovieClip [trollCreep] Frame 9
this._alpha = 60;
Symbol 511 MovieClip [trollCreep] Frame 13
this._alpha = 40;
Symbol 511 MovieClip [trollCreep] Frame 17
this._alpha = 20;
Symbol 511 MovieClip [trollCreep] Frame 21
this._alpha = 1;
Symbol 511 MovieClip [trollCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 511 MovieClip [trollCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 551 MovieClip [wizardCreep] Frame 1
#initclip 34 Object.registerClass("wizardCreep", creepsMC); #endinitclip stop();
Symbol 551 MovieClip [wizardCreep] Frame 5
this._alpha = 80;
Symbol 551 MovieClip [wizardCreep] Frame 9
this._alpha = 60;
Symbol 551 MovieClip [wizardCreep] Frame 13
this._alpha = 40;
Symbol 551 MovieClip [wizardCreep] Frame 17
this._alpha = 20;
Symbol 551 MovieClip [wizardCreep] Frame 21
this._alpha = 1;
Symbol 551 MovieClip [wizardCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 551 MovieClip [wizardCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 571 MovieClip [map1] Frame 1
var meteo = 1; var money = 100; var points = new Array(); var nPoints = 23; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = 0; points[0][1] = 32.5; points[1][0] = 110; points[1][1] = 69; points[2][0] = 160; points[2][1] = 155; points[3][0] = 187; points[3][1] = 215; points[4][0] = 175; points[4][1] = 273; points[5][0] = 95; points[5][1] = 295; points[6][0] = 70; points[6][1] = 370; points[7][0] = 180; points[7][1] = 442; points[8][0] = 250; points[8][1] = 450; points[9][0] = 320; points[9][1] = 440; points[10][0] = 410; points[10][1] = 450; points[11][0] = 495; points[11][1] = 470; points[12][0] = 595; points[12][1] = 420; points[13][0] = 575; points[13][1] = 370; points[14][0] = 475; points[14][1] = 280; points[15][0] = 405; points[15][1] = 240; points[16][0] = 385; points[16][1] = 170; points[17][0] = 455; points[17][1] = 135; points[18][0] = 540; points[18][1] = 190; points[19][0] = 610; points[19][1] = 188; points[20][0] = 630; points[20][1] = 110; points[21][0] = 565; points[21][1] = 45; points[22][0] = 515; points[22][1] = -20; var levels = new Array(); var nLevels = 30; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [25, 25, 25, 25, 25, 25, 25, 25, 25, 25]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Rat scouts ans goblins leading the way. Be careful."; levels[1].creeps = [1, 2, 1, 0, 1, 0, 1, 1, 2, 1, 2, 1, 2, 0, 0, 0, 1, 1, 2, 2]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "Goblin wave, first battalion."; levels[2].creeps = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Human assassins have joined in and attacking..."; levels[3].creeps = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = " Rats and Goblins fighting together."; levels[4].creeps = [0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Rats leading the way fallowed by battalions of Human Assassins and Goblins..."; levels[5].creeps = [1, 1, 2, 1, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "Goblin army and Humans have teamed up. They are determined to break your defense."; levels[6].creeps = [0, 3, 0, 1, 1, 2, 3, 3, 2, 1, 3, 3, 2, 3, 2, 1, 1, 3, 0, 0]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "All the armies are against you. They think you are weak and are after your head Prove them wrong!"; levels[7].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Well done, you have manage to survive the plot... but the war is far from over... some goblins refuse defeat."; levels[8].creeps = [2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "Assassins refuse also..."; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [1500]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [60]; levels[9].shooting = [0]; levels[9].desc = "The leader... !"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... Some of them are armed. Beware."; levels[11].creeps = [1, 1, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 1]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "A great goblin army is on the horizon. They are attacking your settlement. Defend your self."; levels[12].creeps = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340, 340]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "The enemies have invoked every possible forces. The dark side has joined the enemy. Demons... tough demons..."; levels[13].creeps = [4, 4, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 4, 4]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0]; levels[13].desc = "Goblin archers and demons... they are the toughest enemies yet. Prepare your self!"; levels[14].creeps = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460]; levels[14].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[14].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[14].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[14].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[14].desc = "Beasts from hell... Lion Men creeps are attacking..."; levels[15].creeps = [5, 5, 6, 6, 5, 5, 5, 6, 6, 5, 5, 5, 5, 6, 6, 6, 5, 5, 6, 6]; levels[15].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[15].life = [530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530, 530]; levels[15].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[15].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[15].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[15].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[15].desc = "Lion man and Lizard men are being invoked. They're attacking. Stand Up!"; levels[16].creeps = [6, 6, 5, 5, 5, 5, 4, 4, 4, 6, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6]; levels[16].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[16].life = [600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]; levels[16].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[16].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[16].val = [6, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6, 6]; levels[16].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[16].desc = "Destroy those creeps. Kill them all."; levels[17].creeps = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[17].life = [680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680]; levels[17].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[17].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[17].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[17].desc = "Lizard attack... is it magic?"; levels[18].creeps = [4, 5, 6, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 6, 5, 4, 5, 6, 5, 4]; levels[18].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[18].life = [790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790, 790]; levels[18].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[18].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[18].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[18].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[18].desc = "Demons, Lizard Mens and Lion Mens"; levels[19].creeps = [9]; levels[19].speed = [2.5]; levels[19].life = [10000]; levels[19].damage = [10]; levels[19].range = [150]; levels[19].val = [200]; levels[19].shooting = [1]; levels[19].desc = "T'Paw, leader of the insurgents armies is attacking."; levels[20].creeps = [3, 2, 4, 5, 6, 3, 4, 2, 5, 6, 3, 4, 5, 6, 1, 3, 2, 4, 5, 6]; levels[20].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[20].life = [810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810, 810]; levels[20].damage = [5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0]; levels[20].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[20].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[20].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[20].desc = "Several armies together. Take care of those archers!"; levels[21].creeps = [0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5]; levels[21].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[21].life = [840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840, 840]; levels[21].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[21].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[21].val = [6, 16, 6, 6, 6, 16, 6, 6, 6, 6, 6, 16, 6, 6, 6, 6, 6, 6, 16, 6]; levels[21].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[21].desc = "Rat scouts escorting Lion Men and Lizard Men leaders to safety. Show them who's boss!"; levels[22].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[22].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[22].life = [900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]; levels[22].damage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[22].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[22].shooting = [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0]; levels[22].desc = "Creeps are fallowing the plan exactly, they're only purpose is to destroy your defense... Archers!!!"; levels[23].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[23].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[23].life = [960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960, 960]; levels[23].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[23].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[23].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[23].shooting = [1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1]; levels[23].desc = "The second wave of destruction... Defend your self."; levels[24].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[24].life = [1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020, 1020]; levels[24].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[24].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[24].shooting = [1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1]; levels[24].desc = "Our scouts are predicting another wave of demolitions... Are they right?"; levels[25].creeps = [2, 2, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 2, 2, 1, 1, 0, 0, 2, 2]; levels[25].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[25].life = [1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080]; levels[25].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[25].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[25].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[25].shooting = [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; levels[25].desc = "Good job soldier. So far so good. Creeps believe you're finished. Group together and prove them wrong."; levels[26].creeps = [5, 2, 3, 4, 6, 5, 6, 1, 0, 2, 6, 3, 4, 2, 0, 1, 4, 3, 5, 6]; levels[26].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[26].life = [1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150]; levels[26].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[26].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[26].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[26].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[26].desc = "Fight till the last men standing. We must not go down..."; levels[27].creeps = [0, 3, 5, 1, 4, 5, 0, 2, 3, 6, 1, 0, 4, 5, 2, 3, 0, 2, 1, 4]; levels[27].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[27].life = [1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250]; levels[27].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[27].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[27].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[27].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[27].desc = "Rumors are saying we will face a secret alliance soon... Anything but the trolls! We'll be doomed!"; levels[28].creeps = [7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6]; levels[28].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[28].life = [1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400, 1400]; levels[28].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[28].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[28].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[28].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[28].desc = "Our biggest fear has come true, the trolls have joined the alliance. They're scouts are preparing they're path."; levels[29].creeps = [9]; levels[29].speed = [2.5]; levels[29].life = [15000]; levels[29].damage = [10]; levels[29].range = [130]; levels[29].val = [300]; levels[29].shooting = [1]; levels[29].desc = "Cugi'r, wizard is attacking...";
Symbol 635 MovieClip [toolBarMC] Frame 1
#initclip 35 Object.registerClass("toolBarMC", toolBarMC); #endinitclip
Symbol 636 MovieClip [creepBulletMC] Frame 1
#initclip 36 Object.registerClass("creepBulletMC", creepBulletMC); #endinitclip stop();
Symbol 636 MovieClip [creepBulletMC] Frame 5
stop();
Symbol 636 MovieClip [creepBulletMC] Frame 15
stop(); _parent._parent.removeBulletID(ID);
Symbol 641 MovieClip [pointerMC] Frame 1
#initclip 37 Object.registerClass("pointerMC", pointerMC); #endinitclip stop();
Symbol 641 MovieClip [pointerMC] Frame 10
this.nHP = 4; this.hitPoints[0][0] = -13; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -20; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 13; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 20; this.hitPoints[3][1] = 23;
Symbol 641 MovieClip [pointerMC] Frame 20
this.nHP = 4; this.hitPoints[0][0] = -12; this.hitPoints[0][1] = -15; this.hitPoints[1][0] = -16; this.hitPoints[1][1] = 30; this.hitPoints[2][0] = 12; this.hitPoints[2][1] = -15; this.hitPoints[3][0] = 16; this.hitPoints[3][1] = 30;
Symbol 641 MovieClip [pointerMC] Frame 30
this.nHP = 4; this.hitPoints[0][0] = -13; this.hitPoints[0][1] = -20; this.hitPoints[1][0] = -14; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 13; this.hitPoints[2][1] = -20; this.hitPoints[3][0] = 14; this.hitPoints[3][1] = 23;
Symbol 641 MovieClip [pointerMC] Frame 40
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 641 MovieClip [pointerMC] Frame 50
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 641 MovieClip [pointerMC] Frame 60
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -30; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -30; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 646 MovieClip Frame 1
var meteo = 1; var money = 1000; var points = new Array(); var nPoints = 32; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = -28; points[0][1] = 196; points[1][0] = -16; points[1][1] = 182; points[2][0] = 30; points[2][1] = 141; points[3][0] = 92; points[3][1] = 109; points[4][0] = 161; points[4][1] = 104; points[5][0] = 239; points[5][1] = 128; points[6][0] = 245; points[6][1] = 196; points[7][0] = 229; points[7][1] = 263; points[8][0] = 184; points[8][1] = 316; points[9][0] = 113; points[9][1] = 362; points[10][0] = 60; points[10][1] = 400; points[11][0] = 61; points[11][1] = 475; points[12][0] = 99; points[12][1] = 508; points[13][0] = 252; points[13][1] = 498; points[14][0] = 389; points[14][1] = 428; points[15][0] = 521; points[15][1] = 482; points[16][0] = 601; points[16][1] = 515; points[17][0] = 649; points[17][1] = 515; points[18][0] = 679; points[18][1] = 502; points[19][0] = 691; points[19][1] = 460; points[20][0] = 689; points[20][1] = 397; points[21][0] = 673; points[21][1] = 325; points[22][0] = 638; points[22][1] = 303; points[23][0] = 570; points[23][1] = 273; points[24][0] = 501; points[24][1] = 251; points[25][0] = 441; points[25][1] = 209; points[26][0] = 431; points[26][1] = 159; points[27][0] = 454; points[27][1] = 97; points[28][0] = 497; points[28][1] = 66; points[29][0] = 583; points[29][1] = 40; points[30][0] = 645; points[30][1] = 17; points[31][0] = 672; points[31][1] = -22; var levels = new Array(); var nLevels = 15; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [4, 5, 4, 5, 4, 5, 4, 5, 4, 5]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [300, 300, 300, 300, 300, 300, 300, 300, 300, 300]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Deamons and lions are though from the begining."; levels[1].creeps = [6, 6, 5, 4, 5, 6, 6, 5, 4, 5, 6, 6, 5, 4, 5, 6, 6, 5, 4, 5]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "Second wave of destruction..."; levels[2].creeps = [6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Lizard and trols are attacking..."; levels[3].creeps = [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = "Trols..."; levels[4].creeps = [8, 7, 8, 8, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 8, 8, 7]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Battlegors are attacking..."; levels[5].creeps = [1, 1, 2, 1, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1, 2, 2, 0, 0, 2, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "All armies are attacking as a last effort together."; levels[6].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[6].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[6].desc = "Archers, ohhh no, not archers..."; levels[7].creeps = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300, 1300]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Well done! But it's not over yet. Batlegors."; levels[8].creeps = [5, 7, 8, 6, 6, 5, 8, 7, 5, 5, 6, 8, 7, 6, 5, 7, 8, 6, 5, 8]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "All together again just like one big happy..."; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [15000]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [400]; levels[9].shooting = [0]; levels[9].desc = "The leader... BOSS!"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750, 1750]; levels[10].damage = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... Some of them are armed. Beware."; levels[11].creeps = [8, 8, 3, 8, 8, 8, 3, 8, 3, 8, 3, 8, 3, 8, 3, 8, 8, 8, 3, 8]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000]; levels[11].damage = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "Goblins and Battlegores. Defend your self."; levels[12].creeps = [6, 7, 8, 7, 6, 7, 8, 7, 6, 7, 8, 7, 6, 7, 8, 7, 6, 7, 8, 7]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200, 2200]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "Almost there..."; levels[13].creeps = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]; levels[13].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[13].desc = "Battlegors!!! Prepare your self!"; levels[14].creeps = [9, 9, 9, 9, 9, 9]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [12000, 12000, 12000, 12000, 12000, 12000]; levels[14].damage = [3, 3, 3, 3, 3, 3]; levels[14].range = [120, 120, 120, 120, 120, 120]; levels[14].val = [150, 150, 150, 150, 150, 150]; levels[14].shooting = [0, 1, 0, 1, 0, 1]; levels[14].desc = "LAST LEVEL YOU ARE GOOD... REALY GOOD!!!!!";
Symbol 657 MovieClip Frame 1
var meteo = 2; var money = 400; var points = new Array(); var nPoints = 16; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = -50; points[0][1] = 121; points[1][0] = -15; points[1][1] = 140; points[2][0] = 86; points[2][1] = 200; points[3][0] = 194; points[3][1] = 182; points[4][0] = 304; points[4][1] = 95; points[5][0] = 457; points[5][1] = 101; points[6][0] = 584; points[6][1] = 107; points[7][0] = 664; points[7][1] = 215; points[8][0] = 662; points[8][1] = 370; points[9][0] = 634; points[9][1] = 449; points[10][0] = 578; points[10][1] = 444; points[11][0] = 468; points[11][1] = 375; points[12][0] = 355; points[12][1] = 377; points[13][0] = 265; points[13][1] = 427; points[14][0] = 231; points[14][1] = 535; points[15][0] = 230; points[15][1] = 581; var levels = new Array(); var nLevels = 30; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [1, 1, 2, 1, 2, 1, 2, 1, 2, 1]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [200, 200, 200, 200, 200, 200, 200, 200, 200, 200]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Men and goblins... They are tough from the begining... Be careful."; levels[1].creeps = [1, 2, 3, 0, 2, 3, 0, 2, 3, 1, 0, 1, 3, 0, 2, 1, 4, 2, 3, 0]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "New enemy wave..."; levels[2].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280, 280]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Goblin Archers..."; levels[3].creeps = [3, 2, 1, 3, 3, 0, 1, 4, 2, 4, 3, 0, 1, 4, 2, 2, 3, 4, 2, 4]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = "Creeps fighting together."; levels[4].creeps = [4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Deamons and Lions are testing you defense..."; levels[5].creeps = [2, 3, 4, 5, 3, 2, 1, 3, 5, 4, 3, 2, 1, 5, 3, 5, 4, 2, 1, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460, 460]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "Creeps have teamed up. They are determined to break your defense."; levels[6].creeps = [0, 0, 4, 4, 5, 5, 5, 5, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 3, 3]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "All against you..."; levels[7].creeps = [3, 4, 5, 2, 3, 1, 4, 3, 0, 5, 0, 3, 0, 5, 0, 3, 1, 1, 1, 0]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "The battle is far from over..."; levels[8].creeps = [2, 3, 5, 6, 4, 3, 2, 1, 0, 3, 2, 4, 5, 6, 6, 6, 5, 3, 2, 1]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620, 620]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "You're good..."; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [3500]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [200]; levels[9].shooting = [0]; levels[9].desc = "THE BOSS..."; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... armed..."; levels[11].creeps = [1, 0, 3, 2, 4, 1, 3, 1, 3, 1, 3, 6, 3, 5, 3, 1, 2, 1, 3, 4]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "A great is attacking you. War is the word of the day..."; levels[12].creeps = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "Demons... tough demons..."; levels[13].creeps = [4, 4, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 4, 4]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920, 920]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0]; levels[13].desc = "They are tough... how are you going to defeat them?"; levels[14].creeps = [5, 5, 3, 5, 2, 5, 1, 5, 0, 5, 4, 5, 2, 1, 5, 2, 5, 4, 4, 5]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000]; levels[14].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[14].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[14].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[14].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[14].desc = "Beasts from hell are attacking..."; levels[15].creeps = [6, 5, 6, 3, 2, 1, 4, 1, 3, 5, 4, 5, 1, 6, 1, 3, 0, 2, 5, 6]; levels[15].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[15].life = [1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075, 1075]; levels[15].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[15].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[15].val = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[15].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[15].desc = "More creeps... Stand Up!"; levels[16].creeps = [6, 6, 5, 5, 5, 5, 4, 4, 4, 6, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6]; levels[16].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[16].life = [1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150]; levels[16].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[16].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[16].val = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[16].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[16].desc = "Destroy those creeps. Kill them all."; levels[17].creeps = [5, 6, 6, 5, 5, 6, 6, 5, 6, 5, 6, 5, 5, 5, 6, 5, 6, 5, 6, 5]; levels[17].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[17].life = [1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280, 1280]; levels[17].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[17].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[17].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[17].desc = "Lizard and Lion attack... is it magic?"; levels[18].creeps = [4, 5, 6, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 6, 5, 4, 5, 6, 5, 4]; levels[18].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[18].life = [1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370, 1370]; levels[18].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[18].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[18].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[18].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[18].desc = "Demons, Lizard Mens and Lion Mens"; levels[19].creeps = [9]; levels[19].speed = [2.5]; levels[19].life = [10000]; levels[19].damage = [10]; levels[19].range = [150]; levels[19].val = [200]; levels[19].shooting = [1]; levels[19].desc = "Wizard attack..."; levels[20].creeps = [3, 2, 4, 5, 6, 3, 4, 2, 5, 6, 3, 4, 5, 6, 1, 3, 2, 4, 5, 6]; levels[20].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[20].life = [1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450, 1450]; levels[20].damage = [5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0]; levels[20].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[20].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[20].shooting = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0]; levels[20].desc = "Several armies together..."; levels[21].creeps = [0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5]; levels[21].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[21].life = [1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550, 1550]; levels[21].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[21].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[21].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[21].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[21].desc = "Rat scouts escorting Lion Men and Lizard Men leaders to safety. Show them who's boss!"; levels[22].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[22].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[22].life = [1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700, 1700]; levels[22].damage = [11, 1, 1, 1, 1, 1, 11, 1, 1, 1, 11, 1, 1, 1, 11, 1, 1, 1, 11, 1]; levels[22].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[22].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[22].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].desc = "Archer's attack... Archers!!!"; levels[23].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[23].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[23].life = [1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800, 1800]; levels[23].damage = [2, 2, 12, 2, 2, 2, 2, 12, 2, 2, 2, 2, 2, 12, 2, 2, 12, 2, 2, 2]; levels[23].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[23].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[23].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[23].desc = "Defend your self...!"; levels[24].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[24].life = [1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950, 1950]; levels[24].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[24].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[24].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[24].shooting = [1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0]; levels[24].desc = "Survive this, I dare you!"; levels[25].creeps = [2, 2, 8, 4, 8, 5, 7, 6, 7, 5, 7, 4, 8, 2, 8, 1, 7, 0, 2, 2]; levels[25].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[25].life = [2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100, 2100]; levels[25].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[25].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[25].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[25].shooting = [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; levels[25].desc = "Good job soldier. So far so good. Creeps believe you're finished. Group together and prove them wrong."; levels[26].creeps = [5, 7, 3, 4, 8, 5, 6, 1, 0, 2, 6, 3, 7, 2, 0, 1, 8, 3, 5, 6]; levels[26].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[26].life = [2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250, 2250]; levels[26].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[26].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[26].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[26].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[26].desc = "Fight till the last men standing. We must not go down..."; levels[27].creeps = [0, 3, 7, 1, 4, 5, 0, 2, 7, 6, 1, 0, 4, 5, 7, 3, 0, 8, 1, 4]; levels[27].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[27].life = [2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350, 2350]; levels[27].damage = [2, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[27].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[27].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[27].shooting = [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[27].desc = "Rumors are saying we will face a secret alliance soon... Anything but the trolls! We'll be doomed!"; levels[28].creeps = [7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6]; levels[28].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[28].life = [2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500, 2500]; levels[28].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[28].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[28].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[28].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[28].desc = "Our biggest fear has come true, the trolls have joined the alliance. They're scouts are preparing they're path."; levels[29].creeps = [9]; levels[29].speed = [2.5]; levels[29].life = [17000]; levels[29].damage = [10]; levels[29].range = [130]; levels[29].val = [300]; levels[29].shooting = [1]; levels[29].desc = "Tolt'o, Wizard ... the leader of the army...";
Symbol 665 MovieClip Frame 1
var meteo = 0; var money = 250; var points = new Array(); var nPoints = 24; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = -55; points[0][1] = 50; points[1][0] = -17; points[1][1] = 67; points[2][0] = 47; points[2][1] = 110; points[3][0] = 92; points[3][1] = 177; points[4][0] = 138; points[4][1] = 182; points[5][0] = 182; points[5][1] = 104; points[6][0] = 297; points[6][1] = 79; points[7][0] = 354; points[7][1] = 115; points[8][0] = 394; points[8][1] = 230; points[9][0] = 384; points[9][1] = 277; points[10][0] = 332; points[10][1] = 313; points[11][0] = 217; points[11][1] = 361; points[12][0] = 188; points[12][1] = 411; points[13][0] = 234; points[13][1] = 441; points[14][0] = 319; points[14][1] = 453; points[15][0] = 391; points[15][1] = 454; points[16][0] = 472; points[16][1] = 469; points[17][0] = 541; points[17][1] = 460; points[18][0] = 590; points[18][1] = 402; points[19][0] = 612; points[19][1] = 264; points[20][0] = 645; points[20][1] = 201; points[21][0] = 712; points[21][1] = 170; points[22][0] = 789; points[22][1] = 164; points[23][0] = 834; points[23][1] = 164; var levels = new Array(); var nLevels = 25; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [150, 150, 150, 150, 150, 150, 150, 150, 150, 150]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Rat scouts and goblins... Be careful."; levels[1].creeps = [1, 2, 3, 0, 2, 3, 0, 2, 3, 1, 0, 1, 3, 0, 2, 1, 4, 2, 3, 0]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "A new enemy wave, first battalion."; levels[2].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Goblin Archers..."; levels[3].creeps = [3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = "Rats and Goblins fighting together."; levels[4].creeps = [4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Deamons and Lions are attaching you defense..."; levels[5].creeps = [2, 3, 4, 5, 3, 2, 1, 3, 5, 4, 3, 2, 1, 5, 3, 5, 4, 2, 1, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270, 270]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "Creeps have teamed up. They are determined to break your defense."; levels[6].creeps = [0, 0, 4, 4, 5, 5, 5, 5, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 3, 3]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "All the armies are against you..."; levels[7].creeps = [3, 4, 5, 4, 3, 5, 4, 3, 4, 5, 4, 3, 4, 5, 4, 3, 4, 5, 4, 3]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310, 310]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Well done, you have manage to survive the plot... but the war is far from over..."; levels[8].creeps = [2, 3, 5, 6, 4, 3, 2, 1, 0, 3, 2, 4, 5, 6, 6, 6, 5, 3, 2, 1]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335, 335]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "Survive this and you're good..."; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [2500]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [200]; levels[9].shooting = [0]; levels[9].desc = "THE BOSS wave... give it a go!"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... Some of them are armed. Beware."; levels[11].creeps = [1, 1, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 1]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "A great goblin army is on the horizon. They are attacking your settlement. Defend your self."; levels[12].creeps = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450, 450]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "Demons... tough demons..."; levels[13].creeps = [4, 4, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 4, 4]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520, 520]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0]; levels[13].desc = "Goblin archers and demons... they are the toughest enemies yet. Prepare your self!"; levels[14].creeps = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]; levels[14].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[14].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[14].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[14].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[14].desc = "Beasts from hell... Lion Men creeps are attacking..."; levels[15].creeps = [5, 5, 6, 3, 2, 1, 0, 1, 2, 3, 4, 5, 5, 6, 6, 3, 4, 2, 5, 6]; levels[15].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[15].life = [680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680]; levels[15].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[15].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[15].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[15].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[15].desc = "More creeps are being invoked. Stand Up!"; levels[16].creeps = [6, 6, 5, 5, 5, 5, 4, 4, 4, 6, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6]; levels[16].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[16].life = [750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750, 750]; levels[16].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[16].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[16].val = [6, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6, 6]; levels[16].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[16].desc = "Destroy those creeps. Kill them all."; levels[17].creeps = [5, 6, 6, 5, 5, 6, 6, 5, 6, 5, 6, 5, 5, 5, 6, 5, 6, 5, 6, 5]; levels[17].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[17].life = [830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830, 830]; levels[17].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[17].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[17].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[17].desc = "Lizard and Lion attack... is it magic?"; levels[18].creeps = [4, 5, 6, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 6, 5, 4, 5, 6, 5, 4]; levels[18].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[18].life = [900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]; levels[18].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[18].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[18].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[18].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[18].desc = "Demons, Lizard Mens and Lion Mens"; levels[19].creeps = [9]; levels[19].speed = [2.5]; levels[19].life = [7500]; levels[19].damage = [10]; levels[19].range = [150]; levels[19].val = [200]; levels[19].shooting = [1]; levels[19].desc = "Wizard attack..."; levels[20].creeps = [3, 2, 4, 5, 6, 3, 4, 2, 5, 6, 3, 4, 5, 6, 1, 3, 2, 4, 5, 6]; levels[20].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[20].life = [950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950, 950]; levels[20].damage = [5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0]; levels[20].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[20].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[20].shooting = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0]; levels[20].desc = "Several armies together..."; levels[21].creeps = [0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5]; levels[21].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[21].life = [1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000]; levels[21].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[21].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[21].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[21].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[21].desc = "Rat scouts escorting Lion Men and Lizard Men leaders to safety. Show them who's boss!"; levels[22].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[22].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[22].life = [1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100, 1100]; levels[22].damage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[22].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[22].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].desc = "Archer's attack... Archers!!!"; levels[23].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[23].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[23].life = [1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150]; levels[23].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[23].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[23].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[23].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[23].desc = "Defend your self...!"; levels[24].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[24].life = [1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250]; levels[24].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[24].val = [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]; levels[24].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[24].desc = "Last wave... Survive this and you are clear!";
Symbol 670 MovieClip Frame 1
var meteo = 1; var money = 50; var points = new Array(); var nPoints = 16; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = -30; points[0][1] = 160; points[1][0] = -20; points[1][1] = 160; points[2][0] = 550; points[2][1] = 160; points[3][0] = 630; points[3][1] = 180; points[4][0] = 650; points[4][1] = 250; points[5][0] = 600; points[5][1] = 280; points[6][0] = 400; points[6][1] = 300; points[7][0] = 130; points[7][1] = 310; points[8][0] = 75; points[8][1] = 390; points[9][0] = 120; points[9][1] = 450; points[10][0] = 280; points[10][1] = 450; points[11][0] = 355; points[11][1] = 430; points[12][0] = 490; points[12][1] = 440; points[13][0] = 565; points[13][1] = 440; points[14][0] = 615; points[14][1] = 460; points[15][0] = 690; points[15][1] = 540; points[16][0] = 690; points[16][1] = 580; var levels = new Array(); var nLevels = 25; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [16, 16, 16, 16, 16, 16, 16, 16, 16, 16]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Goblinss fallowing the path. Be careful."; levels[1].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "Goblin wave, first battalion."; levels[2].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Human assassins have joined in and attacking..."; levels[3].creeps = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = " Rats and Goblins fighting together."; levels[4].creeps = [0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Rats leading the way fallowed by battalions of Human Assassins..."; levels[5].creeps = [1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "Goblin army and Humans have teamed up. They are determined to break your defense."; levels[6].creeps = [0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 0, 0, 0]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "All the armies are against you. They think you are weak and are after your head Prove them wrong!"; levels[7].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Well done, you have manage to survive the plot... but the war is far from over... some goblins refuse defeat."; levels[8].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "Assassins refuse also..."; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [1800]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [60]; levels[9].shooting = [0]; levels[9].desc = "THE BOSS... team up!"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... Some of them are armed. Beware."; levels[11].creeps = [1, 1, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 1]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "A great goblin army is on the horizon. They are attacking your settlement. Defend your self."; levels[12].creeps = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "The enemies have invoked every possible forces. The dark side has joined the enemy. Demons... tough demons..."; levels[13].creeps = [4, 4, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 4, 4]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0]; levels[13].desc = "Goblin archers and demons... they are the toughest enemies yet. Prepare your self!"; levels[14].creeps = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350]; levels[14].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[14].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[14].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[14].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[14].desc = "Beasts from hell... Lion Men creeps are attacking..."; levels[15].creeps = [5, 5, 6, 6, 5, 5, 5, 6, 6, 5, 5, 5, 5, 6, 6, 6, 5, 5, 6, 6]; levels[15].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[15].life = [360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360, 360]; levels[15].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[15].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[15].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[15].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[15].desc = "Lion man and Lizard men are being invoked. They're attacking. Stand Up!"; levels[16].creeps = [6, 6, 5, 5, 5, 5, 4, 4, 4, 6, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6]; levels[16].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[16].life = [420, 420, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 380, 420, 420]; levels[16].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[16].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[16].val = [6, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6, 6]; levels[16].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[16].desc = "Destroy those creeps. Kill them all."; levels[17].creeps = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[17].life = [420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420]; levels[17].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[17].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[17].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[17].desc = "Lizard attack... is it magic?"; levels[18].creeps = [4, 5, 6, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 6, 5, 4, 5, 6, 5, 4]; levels[18].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[18].life = [550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550, 550]; levels[18].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[18].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[18].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[18].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[18].desc = "Demons, Lizard Mens and Lion Mens"; levels[19].creeps = [9]; levels[19].speed = [2.5]; levels[19].life = [6900]; levels[19].damage = [10]; levels[19].range = [150]; levels[19].val = [200]; levels[19].shooting = [1]; levels[19].desc = "T'Paw, leader of the insurgents armies is attacking."; levels[20].creeps = [3, 2, 4, 5, 6, 3, 4, 2, 5, 6, 3, 4, 5, 6, 1, 3, 2, 4, 5, 6]; levels[20].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[20].life = [600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]; levels[20].damage = [5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0]; levels[20].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[20].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[20].shooting = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0]; levels[20].desc = "Several armies together. Take care of those archers!"; levels[21].creeps = [0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5]; levels[21].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[21].life = [660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660, 660]; levels[21].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[21].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[21].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[21].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[21].desc = "Rat scouts escorting Lion Men and Lizard Men leaders to safety. Show them who's boss!"; levels[22].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[22].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[22].life = [680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680]; levels[22].damage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[22].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[22].shooting = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]; levels[22].desc = "Creeps are fallowing the plan exactly, they're only purpose is to destroy your defense... Archers!!!"; levels[23].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[23].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[23].life = [680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680, 680]; levels[23].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[23].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[23].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[23].shooting = [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0]; levels[23].desc = "The second wave of destruction... Defend your self."; levels[24].creeps = [9]; levels[24].speed = [2.5]; levels[24].life = [8000]; levels[24].damage = [10]; levels[24].range = [130]; levels[24].val = [300]; levels[24].shooting = [1]; levels[24].desc = "Tiso'o, almighty saucer is attacking your settlement. Defend him and you win...";
Symbol 675 MovieClip Frame 1
var meteo = 0; var money = 50; var points = new Array(); var nPoints = 15; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = -30; points[0][1] = 120; points[1][0] = 90; points[1][1] = 130; points[2][0] = 170; points[2][1] = 170; points[3][0] = 170; points[3][1] = 250; points[4][0] = 80; points[4][1] = 360; points[5][0] = 80; points[5][1] = 440; points[6][0] = 180; points[6][1] = 480; points[7][0] = 320; points[7][1] = 452; points[8][0] = 440; points[8][1] = 320; points[9][0] = 480; points[9][1] = 125; points[10][0] = 560; points[10][1] = 100; points[11][0] = 620; points[11][1] = 150; points[12][0] = 650; points[12][1] = 400; points[13][0] = 685; points[13][1] = 510; points[14][0] = 660; points[14][1] = 600; var levels = new Array(); var nLevels = 15; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [15, 15, 15, 15, 15, 15, 15, 15, 15, 15]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Men zombies are attacking."; levels[1].creeps = [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "Rats and Goblins come in wave, first battalion."; levels[2].creeps = [2, 2, 1, 2, 2, 1, 2, 2, 0, 2, 2, 0, 2, 2, 1, 2, 2, 1, 2, 2]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Human assassins have joined in. Kill them..."; levels[3].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = "Just Goblins. It shouldn't be that hard."; levels[4].creeps = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Oh my God, where all these Rats come from?"; levels[5].creeps = [1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 56, 65, 65, 65, 65, 65, 65, 65, 65, 65]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "A new wave has arrived..."; levels[6].creeps = [0, 1, 0, 1, 0, 2, 0, 2, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 2]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "Can't keep up? You can upgrade your towers at any time by clicking on it. All you need is money!"; levels[7].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Hint: To earn more gold pieces, sell your towers. You'll 75% of it's value on the black market!"; levels[8].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "Well well well... you seem to be getting the hang of this!"; levels[9].creeps = [9]; levels[9].speed = [3]; levels[9].life = [800]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [70]; levels[9].shooting = [0]; levels[9].desc = "THE BOSS LEVEL ... you'll get these kind of levels once in a while ... team up!"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[10].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[10].desc = "Goblin archers... A new type of creep is in town..."; levels[11].creeps = [1, 1, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 1]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[11].desc = "The great goblin army..."; levels[12].creeps = [1, 2, 3, 0, 3, 2, 0, 1, 2, 3, 2, 3, 1, 0, 2, 3, 1, 0, 0, 0]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290, 290]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "We're almost there... Just hold on..."; levels[13].creeps = [1, 0, 2, 3, 1, 0, 2, 1, 3, 0, 1, 2, 0, 1, 2, 3, 1, 2, 3, 0]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[13].desc = "A hard one... Prepare your self!"; levels[14].creeps = [9]; levels[14].speed = [3]; levels[14].life = [4000]; levels[14].damage = [10]; levels[14].range = [150]; levels[14].val = [200]; levels[14].shooting = [0]; levels[14].desc = "The final level. defeat this guy and you are done... For now!";
Symbol 693 Button
on (release) { _parent.play(); }
Symbol 698 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 15
stop();
Symbol 702 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); Mouse.show(); _global.link = "menu"; _root.faderMC.play(); _root.jukeBoxMC.playLoop("menu"); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 704 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); getURL ("http://www.coolbuddy.com/?cid=155", "_blank"); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 710 MovieClip Frame 1
stop(); if (!_global.sound) { gotoAndStop (2); }
Instance of Symbol 708 MovieClip in Symbol 710 MovieClip Frame 1
on (release) { _global.sound = false; _root.jukeBoxMC.stopSounds(); _parent.gotoAndStop(2); }
Symbol 710 MovieClip Frame 2
stop();
Instance of Symbol 708 MovieClip in Symbol 710 MovieClip Frame 2
on (release) { _global.sound = true; _root.jukeBoxMC.playLoop("inGame"); _parent.gotoAndStop(1); }
Symbol 714 MovieClip Frame 1
stop();
Symbol 715 MovieClip [Director] Frame 1
#initclip 38 Object.registerClass("Director", Director); #endinitclip
Symbol 719 MovieClip Frame 1
stop(); if (!_global.sound) { gotoAndStop (2); }
Instance of Symbol 708 MovieClip in Symbol 719 MovieClip Frame 1
on (release) { _global.sound = false; _root.jukeBoxMC.stopSounds(); _parent.gotoAndStop(2); }
Symbol 719 MovieClip Frame 2
stop();
Instance of Symbol 708 MovieClip in Symbol 719 MovieClip Frame 2
on (release) { _global.sound = true; _root.jukeBoxMC.playLoop("menu"); _parent.gotoAndStop(1); }
Symbol 720 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "wallFame"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); iconsMC.gotoAndStop(6); } on (rollOut) { iconsMC.gotoAndStop(1); }
Symbol 721 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "instructions"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); iconsMC.gotoAndStop(3); } on (rollOut) { iconsMC.gotoAndStop(1); }
Symbol 722 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); getURL ("http://www.coolbuddy.com/?cid=155", "_blank"); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); iconsMC.gotoAndStop(4); } on (rollOut) { iconsMC.gotoAndStop(1); }
Symbol 726 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "mapSelection"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); iconsMC.gotoAndStop(2); } on (rollOut) { iconsMC.gotoAndStop(1); }
Symbol 728 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "credits"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); iconsMC.gotoAndStop(5); } on (rollOut) { iconsMC.gotoAndStop(1); }
Symbol 750 MovieClip Frame 1
stop();
Symbol 750 MovieClip Frame 2
stop();
Symbol 760 MovieClip Frame 1
stop();
Symbol 760 MovieClip Frame 2
stop();
Symbol 763 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 2
stop();
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 2
stop();
Symbol 769 MovieClip Frame 1
stop();
Symbol 769 MovieClip Frame 2
stop();
Symbol 772 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 2
stop();
Symbol 776 Button
on (release) { if (_root.lock6._visible) { _root.lockedErrorMC.gotoAndPlay(2); _root.jukeBoxMC.playSound("errorLocked"); return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 6; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 690; battleDetailsMC._y = 340; battleDetailsMC.battleNameField.text = "Raider's Evil Nest"; battleDetailsMC.battleDetailField.text = "15 waves of hard scary creeps... Don't underestimate them. The final barrier between your freedom..."; if (_global.saved.score[5] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[5]; battleDetailsMC.modeField.text = _global.saved.gameMode[5] + " mode"; } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 780 Button
on (release) { if (_root.lock5._visible) { _root.lockedErrorMC.gotoAndPlay(2); _root.jukeBoxMC.playSound("errorLocked"); return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 5; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 540; battleDetailsMC._y = 210; battleDetailsMC.battleNameField.text = "Lakan's Snowline"; battleDetailsMC.battleDetailField.text = "30 waves of incomming enemy creeps attacking your settlement. This will be a hell of a fight..."; if (_global.saved.score[4] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[4]; battleDetailsMC.modeField.text = _global.saved.gameMode[4] + " mode"; } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 784 Button
on (release) { if (_root.lock4._visible) { _root.lockedErrorMC.gotoAndPlay(2); _root.jukeBoxMC.playSound("errorLocked"); return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 4; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 645; battleDetailsMC._y = 325; battleDetailsMC.battleNameField.text = "Dragon Fields"; battleDetailsMC.battleDetailField.text = "30 waves of incomming enemy creeps looking to repeal your offensive. Be on a look out for them. Fight with currage and you will be rewarded."; if (_global.saved.score[3] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[3]; battleDetailsMC.modeField.text = _global.saved.gameMode[3] + " mode"; } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 788 Button
on (release) { if (_root.lock3._visible) { _root.lockedErrorMC.gotoAndPlay(2); _root.jukeBoxMC.playSound("errorLocked"); return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 3; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 535; battleDetailsMC._y = 160; battleDetailsMC.battleNameField.text = "Twilight Temple"; battleDetailsMC.battleDetailField.text = "25 waves of incomming enemy creeps looking to repeal your offensive. Be on a look out for them. Fight with currage and you will be rewarded."; if (_global.saved.score[2] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[2]; battleDetailsMC.modeField.text = _global.saved.gameMode[2] + " mode"; } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 792 Button
on (release) { if (_root.lock2._visible) { _root.lockedErrorMC.gotoAndPlay(2); _root.jukeBoxMC.playSound("errorLocked"); return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 2; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 320; battleDetailsMC._y = 260; battleDetailsMC.battleNameField.text = "Broken Wing"; battleDetailsMC.battleDetailField.text = "25 waves of creeps looking to victory. Here's where the hard part begins and time to prove yourself. Fight with currage and you will be rewarded."; if (_global.saved.score[1] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[1]; battleDetailsMC.modeField.text = _global.saved.gameMode[1] + " mode"; } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 796 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); selectModeMC._x = 400; _global.gameMap = 1; _root.disableBts(); } on (rollOver) { battleDetailsMC._x = 360; battleDetailsMC._y = 360; battleDetailsMC.battleNameField.text = "Azra's Crossing"; battleDetailsMC.battleDetailField.text = "15 waves of incomming enemy creeps looking to repeal your offensive. It's a good opportunity to get the hang of things. Be on a look out for them."; if (_global.saved.score[0] > 0) { battleDetailsMC.battleScoreField.text = _global.saved.score[0]; battleDetailsMC.modeField.text = _global.saved.gameMode[0] + " mode"; trace(",,,,,,,,,,,,,,,,,,,,,," + _global.saved.gameMode[0]); } else { battleDetailsMC.battleScoreField.text = "not completed"; battleDetailsMC.modeField.text = ""; } } on (rollOut) { battleDetailsMC._x = 1000; }
Symbol 797 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); campaignStatsMC._x = 563; campaignStatsMC.gotoAndStop(1); campaignStatsMC.play(); _root.disableBts(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 799 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "menu"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 816 MovieClip Frame 1
stop();
Symbol 822 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.gameMode = 1; _global.link = "game"; _root.faderMC.play(); }
Symbol 823 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.gameMode = 2; _global.link = "game"; _root.faderMC.play(); }
Symbol 824 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.gameMode = 3; _global.link = "game"; _root.faderMC.play(); }
Symbol 825 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _root.selectModeMC._x = -1000; _global.gameMode = 0; _global.gameMap = 0; _root.enableBts(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 858 Button
on (release) { _root.jukeBoxMC.stopCoinLoop(); _root.jukeBoxMC.playSound("buttonPress"); _root.campaignStatsMC._x = 2000; _root.campaignStatsMC.gotoAndStop(1); _root.enableBts(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 859 Button
on (release) { if (inputNameField.text == "") { return(undefined); } if (Number(totalScoreField.text) <= 0) { return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); setPlayerName(inputNameField.text); _global.points = Number(totalScoreField.text); _global.playerName = inputNameField.text; _global.link = "submitHS"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 882 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 882 MovieClip Frame 2
stop();
Symbol 890 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 890 MovieClip Frame 2
stop();
Symbol 898 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 898 MovieClip Frame 2
stop();
Symbol 906 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 906 MovieClip Frame 2
stop();
Symbol 914 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 914 MovieClip Frame 2
stop();
Symbol 922 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 922 MovieClip Frame 2
stop();
Symbol 930 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 930 MovieClip Frame 2
stop();
Symbol 938 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 938 MovieClip Frame 2
stop();
Symbol 946 MovieClip Frame 1
stop(); badgeText._visible = false;
Symbol 946 MovieClip Frame 2
stop();
Symbol 947 MovieClip Frame 1
stop(); submitBt.enabled = false; inputNameField.text = _global.saved.playerName; totalScoreField.text = "0"; s1.text = "0"; s2.text = "0"; s3.text = "0"; s4.text = "0"; s5.text = "0"; s6.text = "0"; s7.text = "0"; s8.text = "0"; s9.text = "0";
Instance of Symbol 882 MovieClip "bdg1" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 890 MovieClip "bdg2" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 898 MovieClip "bdg3" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 906 MovieClip "bdg4" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 914 MovieClip "bdg5" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 922 MovieClip "bdg6" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 930 MovieClip "bdg7" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 938 MovieClip "bdg8" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Instance of Symbol 946 MovieClip "bdg9" in Symbol 947 MovieClip Frame 1
on (rollOver) { badgeText._visible = true; } on (rollOut) { badgeText._visible = false; }
Symbol 947 MovieClip Frame 2
_root.jukeBoxMC.playCoinLoop(); MochiAd.showClickAwayAd({clip:clickAwayMC, id:"78d833300663b3a2"});
Symbol 947 MovieClip Frame 3
if (_global.saved.score[0] < 0) { s1.text = "0"; gotoAndStop ("score2"); } if (Number(s1.text) < _global.saved.score[0]) { s1.text = String(Number(s1.text) + Math.round(_global.saved.score[0] / 25)); if (Number(s1.text) > _global.saved.score[0]) { s1.text = String(_global.saved.score[0]); } play(); } else { gotoAndStop ("score2"); }
Symbol 947 MovieClip Frame 4
gotoAndStop ("score1"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text));
Symbol 947 MovieClip Frame 7
if (_global.saved.score[1] < 0) { s2.text = "0"; gotoAndStop ("score3"); } if (Number(s2.text) < _global.saved.score[1]) { s2.text = String(Number(s2.text) + Math.round(_global.saved.score[1] / 25)); if (Number(s2.text) > _global.saved.score[1]) { s2.text = String(_global.saved.score[1]); } play(); } else { gotoAndStop ("score3"); }
Symbol 947 MovieClip Frame 8
gotoAndStop ("score2"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); _root.jukeBoxMC.playSound("coin");
Symbol 947 MovieClip Frame 12
if (_global.saved.score[2] < 0) { s3.text = "0"; gotoAndStop ("score4"); } if (Number(s3.text) < _global.saved.score[2]) { s3.text = String(Number(s3.text) + Math.round(_global.saved.score[2] / 25)); if (Number(s3.text) > _global.saved.score[2]) { s3.text = String(_global.saved.score[2]); } play(); } else { gotoAndStop ("score4"); }
Symbol 947 MovieClip Frame 13
gotoAndStop ("score3"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); _root.jukeBoxMC.playSound("coin");
Symbol 947 MovieClip Frame 17
if (_global.saved.score[3] < 0) { s4.text = "0"; gotoAndStop ("score5"); } if (Number(s4.text) < _global.saved.score[3]) { s4.text = String(Number(s4.text) + Math.round(_global.saved.score[3] / 25)); if (Number(s4.text) > _global.saved.score[3]) { s4.text = String(_global.saved.score[3]); } play(); } else { gotoAndStop ("score5"); }
Symbol 947 MovieClip Frame 18
gotoAndStop ("score4"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); _root.jukeBoxMC.playSound("coin");
Symbol 947 MovieClip Frame 22
if (_global.saved.score[4] < 0) { s5.text = "0"; gotoAndStop ("score6"); } if (Number(s5.text) < _global.saved.score[4]) { s5.text = String(Number(s5.text) + Math.round(_global.saved.score[4] / 25)); if (Number(s5.text) > _global.saved.score[4]) { s5.text = String(_global.saved.score[4]); } play(); } else { gotoAndStop ("score6"); }
Symbol 947 MovieClip Frame 23
gotoAndStop ("score5"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); _root.jukeBoxMC.playSound("coin");
Symbol 947 MovieClip Frame 27
if (_global.saved.score[5] < 0) { s6.text = "0"; gotoAndPlay ("badge1"); } if (Number(s6.text) < _global.saved.score[5]) { s6.text = String(Number(s6.text) + Math.round(_global.saved.score[5] / 25)); if (Number(s6.text) > _global.saved.score[5]) { s6.text = String(_global.saved.score[5]); } play(); } else { gotoAndPlay ("badge1"); }
Symbol 947 MovieClip Frame 28
gotoAndStop ("score6"); totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); _root.jukeBoxMC.playSound("coin");
Symbol 947 MovieClip Frame 33
if (_global.saved.bdg[0] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 34
if (_global.saved.bdg[1] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 35
if (_global.saved.bdg[2] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 36
if (_global.saved.bdg[3] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 37
if (_global.saved.bdg[5] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 38
if (_global.saved.bdg[5] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 39
if (_global.saved.bdg[6] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 75000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 40
if (_global.saved.bdg[7] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 100000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 41
if (_global.saved.bdg[8] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 200000); _root.jukeBoxMC.playSound("coin"); }
Symbol 947 MovieClip Frame 42
gotoAndStop ("end");
Symbol 947 MovieClip Frame 60
stop(); submitBt.enabled = true; totalScoreField.text = String(((((Number(s1.text) + Number(s2.text)) + Number(s3.text)) + Number(s4.text)) + Number(s5.text)) + Number(s6.text)); if (_global.saved.bdg[0] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[1] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[2] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[3] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[4] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[5] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 50000); } if (_global.saved.bdg[6] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 75000); } if (_global.saved.bdg[7] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 100000); } if (_global.saved.bdg[8] > 0) { totalScoreField.text = String(Number(totalScoreField.text) + 200000); } _root.jukeBoxMC.stopCoinLoop();
Symbol 976 MovieClip Frame 1
var adjust = 0; switch (_global.gameMode) { case 1 : adjust = 1; break; case 2 : adjust = 2; break; case 3 : adjust = 3; }
Symbol 976 MovieClip Frame 2
_root.jukeBoxMC.playCoinLoop();
Symbol 976 MovieClip Frame 3
if (Number(totalWaves.text) < _global.totalWaves) { totalWaves.text = String(Number(totalWaves.text) + 1); play(); } else { gotoAndStop ("doi"); }
Symbol 976 MovieClip Frame 7
gotoAndStop ("unu"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 976 MovieClip Frame 12
if (Number(enemiesKilled.text) < _global.enemiesKilled) { enemiesKilled.text = String(Number(enemiesKilled.text) + 25); if (Number(enemiesKilled.text) > _global.enemiesKilled) { enemiesKilled.text = String(_global.enemiesKilled); } play(); } else { gotoAndStop ("trei"); }
Symbol 976 MovieClip Frame 16
gotoAndStop ("doi"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 976 MovieClip Frame 20
if (Number(goldPieces.text) < _global.goldPieces) { goldPieces.text = String(Number(goldPieces.text) + 10); if (Number(goldPieces.text) > _global.goldPieces) { goldPieces.text = String(_global.goldPieces); } play(); } else { gotoAndStop ("patru"); }
Symbol 976 MovieClip Frame 24
gotoAndStop ("trei"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 976 MovieClip Frame 28
if (Number(totalLives.text) < _global.totalLives) { totalLives.text = String(Number(totalLives.text) + 1); play(); } else { gotoAndStop ("end"); }
Symbol 976 MovieClip Frame 32
gotoAndStop ("patru"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 976 MovieClip Frame 46
stop(); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _global.saved.setScore(_global.gameMap - 1, Number(totalPoints.text), _global.gameMode); _root.jukeBoxMC.stopCoinLoop(); _root.quitMap.enabled = true;
Symbol 987 Button
on (release) { _global.link = "menu"; _root.faderMC.play(); }
Symbol 992 Button
on (release) { if (nameField.text != "") { _global.playerName = nameField.text; _global.link = "submitHS"; _root.faderMC.play(); } }
Symbol 997 Button
on (release) { getURL ("http://www.gamestudio.ro", "_blank"); }
Symbol 999 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _root.jukeBoxMC.playLoop("menu"); _global.link = "mapSelection"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 1000 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); getURL ("http://www.coolbuddy.com/?cid=155", "_blank"); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 1005 Button
on (release) { if (_global.counting) { return(undefined); } _root.jukeBoxMC.playSound("buttonPress"); _root.jukeBoxMC.playLoop("menu"); _global.link = "mapSelection"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }
Symbol 1021 MovieClip Frame 1
var adjust = 0; switch (_global.gameMode) { case 1 : adjust = 1; break; case 2 : adjust = 2; break; case 3 : adjust = 3; }
Symbol 1021 MovieClip Frame 2
_root.jukeBoxMC.playCoinLoop(); trace("INAINTE de TOATEvictoryScreen....................................................................."); var i = 0; while (i < 6) { trace(" - " + _global.saved.score[i]); i++; }
Symbol 1021 MovieClip Frame 3
if (Number(totalWaves.text) < _global.totalWaves) { totalWaves.text = String(Number(totalWaves.text) + 1); play(); } else { gotoAndStop ("doi"); }
Symbol 1021 MovieClip Frame 7
gotoAndStop ("unu"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 1021 MovieClip Frame 12
if (Number(enemiesKilled.text) < _global.enemiesKilled) { enemiesKilled.text = String(Number(enemiesKilled.text) + 25); if (Number(enemiesKilled.text) > _global.enemiesKilled) { enemiesKilled.text = String(_global.enemiesKilled); } play(); } else { gotoAndStop ("trei"); }
Symbol 1021 MovieClip Frame 16
gotoAndStop ("doi"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 1021 MovieClip Frame 20
if (Number(goldPieces.text) < _global.goldPieces) { goldPieces.text = String(Number(goldPieces.text) + 10); if (Number(goldPieces.text) > _global.goldPieces) { goldPieces.text = String(_global.goldPieces); } play(); } else { gotoAndStop ("patru"); }
Symbol 1021 MovieClip Frame 24
gotoAndStop ("trei"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 1021 MovieClip Frame 28
if (Number(totalLives.text) < _global.totalLives) { totalLives.text = String(Number(totalLives.text) + 1); play(); } else { gotoAndStop ("end"); }
Symbol 1021 MovieClip Frame 32
gotoAndStop ("patru"); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); _root.jukeBoxMC.playSound("coin");
Symbol 1021 MovieClip Frame 46
stop(); totalPoints.text = String(((((Number(totalWaves.text) * 100) + (Number(enemiesKilled.text) * 10)) + (Number(goldPieces.text) * 5)) + (Number(totalLives.text) * 250)) * adjust); trace("BEFORE victoryScreen....................................................................."); var i = 0; while (i < 6) { trace(" - " + _global.saved.score[i]); i++; } _global.saved.setScore(_global.gameMap - 1, Number(totalPoints.text), _global.gameMode); trace("AFTER victoryScreen....................................................................."); var i = 0; while (i < 6) { trace(" - " + _global.saved.score[i]); i++; } _root.jukeBoxMC.playSound("coin"); _global.saved.setLocked(_global.gameMap - 1, 0); _root.jukeBoxMC.stopCoinLoop(); _global.counting = false;
Symbol 1037 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); nextFrame(); }
Symbol 1048 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); prevFrame(); }
Symbol 1086 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 2
stop();
Symbol 1086 MovieClip Frame 3
stop();
Symbol 1086 MovieClip Frame 4
stop();
Symbol 1086 MovieClip Frame 5
stop();
Symbol 1087 Button
on (release) { _root.jukeBoxMC.playSound("buttonPress"); _global.link = "menu"; _root.faderMC.play(); } on (rollOver) { _root.jukeBoxMC.playSound("buttonOver"); }

Library Items

Symbol 1 Sound [wizardDie]
Symbol 2 Sound [voice7.wav]
Symbol 3 Sound [voice6.wav]
Symbol 4 Sound [voice5.wav]
Symbol 5 Sound [voice4.wav]
Symbol 6 Sound [voice3.wav]
Symbol 7 Sound [voice2.wav]
Symbol 8 Sound [voice1.wav]
Symbol 9 Sound [victory.wav]
Symbol 10 Sound [trollDie]
Symbol 11 Sound [towerExplode]
Symbol 12 Sound [tower6Shot]
Symbol 13 Sound [tower5Shot]
Symbol 14 Sound [errorLocked]
Symbol 15 Sound [ratDie]
Symbol 16 Sound [orchestraLoop.wav]
Symbol 17 Sound [noMoney]
Symbol 18 Sound [menDie]
Symbol 19 Sound [lizardmenDie]
Symbol 20 Sound [lionmenDie]
Symbol 21 Sound [goblinDie]
Symbol 22 Sound [goblinArcherDie]
Symbol 23 Sound [fireShot]
Symbol 24 Sound [demonDie]
Symbol 25 Sound [defeat.wav]
Symbol 26 Sound [Darabuka.wav]
Symbol 27 Sound [crystalShot]
Symbol 28 Sound [creepShot]
Symbol 29 Sound [coin.wav]
Symbol 30 Sound [canonShot]
Symbol 31 Sound [buttonPress]
Symbol 32 Sound [battlegoreDie]
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClip [snowFlake]Uses:36
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [rainDrop]Uses:40
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:70
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:70
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:70
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:70
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:70
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:70
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:70
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:70
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:70
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:70
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:70
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:70
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [battleogre]Uses:43 45 47 49 51 53 55 57 59 61 63 65 67 69Used by:77 1086  Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:77 206 210 214 218 222 246 311 333 375 417 439 461 479 511 551
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:77 311 333 375 417 439 461 479 511 551
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77 311 333 375 417 439 461 479 511 551 636
Symbol 77 MovieClip [battlegoreCreep]Uses:70 72 74 76
Symbol 78 MovieClip [towerDebrisMC]
Symbol 79 GraphicUsed by:80 948
Symbol 80 MovieClip [rainMC]Uses:79Used by:Timeline
Symbol 81 MovieClipUsed by:206 210 214 218 222 246
Symbol 82 BitmapUsed by:83 626
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:206 634 641 1086
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Symbol 1090 EditableTextUses:271Used by:Timeline
Symbol 1091 EditableTextUses:87Used by:Timeline
Symbol 1092 TextUses:87Used by:Timeline
Symbol 1093 EditableTextUses:87 700Used by:Timeline

Instance Names

"clickAwayMC"Frame 1Symbol 270 MovieClip
"faderMC"Frame 1Symbol 280 MovieClip
"jukeBoxMC"Frame 1Symbol 249 MovieClip [jukeboxMC]
"path1"Frame 31Symbol 760 MovieClip
"path2"Frame 31Symbol 763 MovieClip
"path3"Frame 31Symbol 766 MovieClip
"path4"Frame 31Symbol 769 MovieClip
"path5"Frame 31Symbol 772 MovieClip
"bt6"Frame 31Symbol 776 Button
"bt5"Frame 31Symbol 780 Button
"bt4"Frame 31Symbol 784 Button
"bt3"Frame 31Symbol 788 Button
"bt2"Frame 31Symbol 792 Button
"bt1"Frame 31Symbol 796 Button
"stsBt"Frame 31Symbol 797 Button
"qtBt"Frame 31Symbol 799 Button
"battleDetailsMC"Frame 31Symbol 807 MovieClip
"bIcon1"Frame 31Symbol 810 MovieClip
"bIcon2"Frame 31Symbol 810 MovieClip
"bIcon3"Frame 31Symbol 810 MovieClip
"bIcon4"Frame 31Symbol 810 MovieClip
"bIcon5"Frame 31Symbol 810 MovieClip
"bIcon6"Frame 31Symbol 810 MovieClip
"lock2"Frame 31Symbol 813 MovieClip
"lock3"Frame 31Symbol 813 MovieClip
"lock4"Frame 31Symbol 813 MovieClip
"lock5"Frame 31Symbol 813 MovieClip
"lock6"Frame 31Symbol 813 MovieClip
"lockedErrorMC"Frame 31Symbol 816 MovieClip
"selectModeMC"Frame 31Symbol 830 MovieClip
"campaignStatsMC"Frame 31Symbol 947 MovieClip
"snowMC"Frame 46Symbol 948 MovieClip
"rainMC"Frame 46Symbol 80 MovieClip [rainMC]
"clickAwayMC"Frame 54Symbol 270 MovieClip
"nameField"Frame 54Symbol 980 EditableText
"quitMap"Frame 54Symbol 999 Button
"bdg1"Frame 62Symbol 882 MovieClip
"bdg2"Frame 62Symbol 890 MovieClip
"bdg3"Frame 62Symbol 898 MovieClip
"bdg4"Frame 62Symbol 906 MovieClip
"bdg5"Frame 62Symbol 914 MovieClip
"bdg6"Frame 62Symbol 922 MovieClip
"bdg7"Frame 62Symbol 930 MovieClip
"bdg8"Frame 62Symbol 938 MovieClip
"bdg9"Frame 62Symbol 946 MovieClip
"creepMC"Symbol 77 MovieClip [battlegoreCreep] Frame 1Symbol 70 MovieClip [battleogre]
"hitMC"Symbol 77 MovieClip [battlegoreCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 77 MovieClip [battlegoreCreep] Frame 1Symbol 74 MovieClip
"speedStat"Symbol 132 MovieClip Frame 1Symbol 91 EditableText
"rangeStat"Symbol 132 MovieClip Frame 1Symbol 92 EditableText
"damageStat"Symbol 132 MovieClip Frame 1Symbol 93 EditableText
"speedUpgradeBt"Symbol 132 MovieClip Frame 1Symbol 96 Button
"speedUpgradeStat"Symbol 132 MovieClip Frame 1Symbol 98 EditableText
"rangeUpgradeBt"Symbol 132 MovieClip Frame 1Symbol 96 Button
"damageUpgradeBt"Symbol 132 MovieClip Frame 1Symbol 96 Button
"rangeUpgradeStat"Symbol 132 MovieClip Frame 1Symbol 99 EditableText
"damageUpgradeStat"Symbol 132 MovieClip Frame 1Symbol 100 EditableText
"speedUpgradeCostStat"Symbol 132 MovieClip Frame 1Symbol 101 EditableText
"rangeUpgradeCostStat"Symbol 132 MovieClip Frame 1Symbol 102 EditableText
"damageUpgradeCostStat"Symbol 132 MovieClip Frame 1Symbol 103 EditableText
"sellBt"Symbol 132 MovieClip Frame 1Symbol 96 Button
"sellText"Symbol 132 MovieClip Frame 1Symbol 104 EditableText
"lifeStat"Symbol 132 MovieClip Frame 1Symbol 114 EditableText
"lifeUpgradeBt"Symbol 132 MovieClip Frame 1Symbol 96 Button
"lifeUpgradeStat"Symbol 132 MovieClip Frame 1Symbol 119 EditableText
"lifeUpgradeCostStat"Symbol 132 MovieClip Frame 1Symbol 120 EditableText
"upgradeMC"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"rangeMC"Symbol 206 MovieClip [tower6] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 206 MovieClip [tower6] Frame 1Symbol 72 MovieClip
"tg"Symbol 206 MovieClip [tower6] Frame 1Symbol 84 MovieClip
"stat"Symbol 206 MovieClip [tower6] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 206 MovieClip [tower6] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 206 MovieClip [tower6] Frame 1Symbol 135 MovieClip
"rangeMC"Symbol 210 MovieClip [tower5] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 210 MovieClip [tower5] Frame 1Symbol 72 MovieClip
"tg"Symbol 210 MovieClip [tower5] Frame 1Symbol 209 MovieClip
"stat"Symbol 210 MovieClip [tower5] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 210 MovieClip [tower5] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 210 MovieClip [tower5] Frame 1Symbol 135 MovieClip
"rangeMC"Symbol 214 MovieClip [tower4] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 214 MovieClip [tower4] Frame 1Symbol 72 MovieClip
"tg"Symbol 214 MovieClip [tower4] Frame 1Symbol 213 MovieClip
"stat"Symbol 214 MovieClip [tower4] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 214 MovieClip [tower4] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 214 MovieClip [tower4] Frame 1Symbol 135 MovieClip
"rangeMC"Symbol 218 MovieClip [tower3] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 218 MovieClip [tower3] Frame 1Symbol 72 MovieClip
"tg"Symbol 218 MovieClip [tower3] Frame 1Symbol 217 MovieClip
"stat"Symbol 218 MovieClip [tower3] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 218 MovieClip [tower3] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 218 MovieClip [tower3] Frame 1Symbol 135 MovieClip
"rangeMC"Symbol 222 MovieClip [tower2] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 222 MovieClip [tower2] Frame 1Symbol 72 MovieClip
"tg"Symbol 222 MovieClip [tower2] Frame 1Symbol 221 MovieClip
"stat"Symbol 222 MovieClip [tower2] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 222 MovieClip [tower2] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 222 MovieClip [tower2] Frame 1Symbol 135 MovieClip
"rangeMC"Symbol 246 MovieClip [tower1] Frame 1Symbol 81 MovieClip
"hitMC"Symbol 246 MovieClip [tower1] Frame 1Symbol 72 MovieClip
"tg"Symbol 246 MovieClip [tower1] Frame 1Symbol 245 MovieClip
"arrowMC"Symbol 246 MovieClip [tower1] Frame 1Symbol 242 MovieClip [towerBulletMC]
"stat"Symbol 246 MovieClip [tower1] Frame 1Symbol 132 MovieClip
"lifeMC"Symbol 246 MovieClip [tower1] Frame 1Symbol 134 MovieClip
"upgradeMC"Symbol 246 MovieClip [tower1] Frame 1Symbol 135 MovieClip
"hitMC"Symbol 311 MovieClip [deamonCreep] Frame 1Symbol 72 MovieClip
"creepMC"Symbol 311 MovieClip [deamonCreep] Frame 1Symbol 310 MovieClip
"lifeMC"Symbol 311 MovieClip [deamonCreep] Frame 1Symbol 74 MovieClip
"hitMC"Symbol 333 MovieClip [goblinArcherCreep] Frame 1Symbol 72 MovieClip
"creepMC"Symbol 333 MovieClip [goblinArcherCreep] Frame 1Symbol 332 MovieClip [goblinarcher]
"lifeMC"Symbol 333 MovieClip [goblinArcherCreep] Frame 1Symbol 74 MovieClip
"creepMC"Symbol 375 MovieClip [goblinCreep] Frame 1Symbol 374 MovieClip [goblin]
"hitMC"Symbol 375 MovieClip [goblinCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 375 MovieClip [goblinCreep] Frame 1Symbol 74 MovieClip
"creepMC"Symbol 417 MovieClip [lionmenCreep] Frame 1Symbol 416 MovieClip [lionman]
"hitMC"Symbol 417 MovieClip [lionmenCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 417 MovieClip [lionmenCreep] Frame 1Symbol 74 MovieClip
"creepMC"Symbol 439 MovieClip [lizardMenCreep] Frame 1Symbol 438 MovieClip [lizardman]
"hitMC"Symbol 439 MovieClip [lizardMenCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 439 MovieClip [lizardMenCreep] Frame 1Symbol 74 MovieClip
"hitMC"Symbol 461 MovieClip [menCreep] Frame 1Symbol 72 MovieClip
"creepMC"Symbol 461 MovieClip [menCreep] Frame 1Symbol 460 MovieClip [herotop]
"lifeMC"Symbol 461 MovieClip [menCreep] Frame 1Symbol 74 MovieClip
"creepMC"Symbol 479 MovieClip [ratCreep] Frame 1Symbol 478 MovieClip [rat]
"lifeMC"Symbol 479 MovieClip [ratCreep] Frame 1Symbol 74 MovieClip
"hitMC"Symbol 479 MovieClip [ratCreep] Frame 1Symbol 72 MovieClip
"creepMC"Symbol 511 MovieClip [trollCreep] Frame 1Symbol 510 MovieClip
"hitMC"Symbol 511 MovieClip [trollCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 511 MovieClip [trollCreep] Frame 1Symbol 74 MovieClip
"creepMC"Symbol 551 MovieClip [wizardCreep] Frame 1Symbol 550 MovieClip [wizard]
"hitMC"Symbol 551 MovieClip [wizardCreep] Frame 1Symbol 72 MovieClip
"lifeMC"Symbol 551 MovieClip [wizardCreep] Frame 1Symbol 74 MovieClip
"water_mc"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"road"Symbol 571 MovieClip [map1] Frame 1Symbol 562 MovieClip
"t1Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 589 Button
"t2Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 598 Button
"t3Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 607 Button
"t4Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 616 Button
"t5Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 625 Button
"t6Bt"Symbol 635 MovieClip [toolBarMC] Frame 1Symbol 634 Button
"towerMask1"Symbol 641 MovieClip [pointerMC] Frame 10Symbol 245 MovieClip
"towerMask2"Symbol 641 MovieClip [pointerMC] Frame 20Symbol 221 MovieClip
"towerMask3"Symbol 641 MovieClip [pointerMC] Frame 30Symbol 217 MovieClip
"towerMask4"Symbol 641 MovieClip [pointerMC] Frame 40Symbol 213 MovieClip
"towerMask5"Symbol 641 MovieClip [pointerMC] Frame 50Symbol 209 MovieClip
"towerMask6"Symbol 641 MovieClip [pointerMC] Frame 60Symbol 84 MovieClip
"road"Symbol 646 MovieClip Frame 1Symbol 643 MovieClip
"road"Symbol 657 MovieClip Frame 1Symbol 648 MovieClip
"road"Symbol 665 MovieClip Frame 1Symbol 659 MovieClip
"road"Symbol 670 MovieClip Frame 1Symbol 667 MovieClip
"road"Symbol 675 MovieClip Frame 1Symbol 672 MovieClip
"levelField"Symbol 697 MovieClip Frame 1Symbol 687 EditableText
"descriptionField"Symbol 697 MovieClip Frame 1Symbol 689 EditableText
"statMC"Symbol 698 MovieClip Frame 1Symbol 697 MovieClip
"map6MC"Symbol 715 MovieClip [Director] Frame 1Symbol 646 MovieClip
"map5MC"Symbol 715 MovieClip [Director] Frame 1Symbol 571 MovieClip [map1]
"map4MC"Symbol 715 MovieClip [Director] Frame 1Symbol 657 MovieClip
"map3MC"Symbol 715 MovieClip [Director] Frame 1Symbol 665 MovieClip
"map2MC"Symbol 715 MovieClip [Director] Frame 1Symbol 670 MovieClip
"map1MC"Symbol 715 MovieClip [Director] Frame 1Symbol 675 MovieClip
"creepLayer"Symbol 715 MovieClip [Director] Frame 1Symbol 676 MovieClip
"towerLayer"Symbol 715 MovieClip [Director] Frame 1Symbol 677 MovieClip
"fpsField"Symbol 715 MovieClip [Director] Frame 1Symbol 682 EditableText
"messageMC"Symbol 715 MovieClip [Director] Frame 1Symbol 698 MovieClip
"toolBarMC"Symbol 715 MovieClip [Director] Frame 1Symbol 635 MovieClip [toolBarMC]
"nextWaveBt"Symbol 715 MovieClip [Director] Frame 1Symbol 699 Button
"nextWaveBt"Symbol 715 MovieClip [Director] Frame 1Symbol 702 Button
"nextWaveBt"Symbol 715 MovieClip [Director] Frame 1Symbol 704 Button
"nextWaveBt"Symbol 715 MovieClip [Director] Frame 1Symbol 699 Button
"pointer"Symbol 715 MovieClip [Director] Frame 1Symbol 641 MovieClip [pointerMC]
"noMoney"Symbol 715 MovieClip [Director] Frame 1Symbol 714 MovieClip
"iconsMC"Symbol 751 MovieClip Frame 1Symbol 750 MovieClip
"battleNameField"Symbol 807 MovieClip Frame 1Symbol 802 EditableText
"battleDetailField"Symbol 807 MovieClip Frame 1Symbol 803 EditableText
"battleDetailField"Symbol 807 MovieClip Frame 1Symbol 804 EditableText
"battleScoreField"Symbol 807 MovieClip Frame 1Symbol 805 EditableText
"modeField"Symbol 807 MovieClip Frame 1Symbol 806 EditableText
"badgeText"Symbol 882 MovieClip Frame 1Symbol 870 MovieClip
"badgeText"Symbol 890 MovieClip Frame 1Symbol 888 MovieClip
"badgeText"Symbol 898 MovieClip Frame 1Symbol 896 MovieClip
"badgeText"Symbol 906 MovieClip Frame 1Symbol 904 MovieClip
"badgeText"Symbol 914 MovieClip Frame 1Symbol 912 MovieClip
"badgeText"Symbol 922 MovieClip Frame 1Symbol 920 MovieClip
"badgeText"Symbol 930 MovieClip Frame 1Symbol 928 MovieClip
"badgeText"Symbol 938 MovieClip Frame 1Symbol 936 MovieClip
"badgeText"Symbol 946 MovieClip Frame 1Symbol 944 MovieClip
"s1"Symbol 947 MovieClip Frame 1Symbol 838 EditableText
"s2"Symbol 947 MovieClip Frame 1Symbol 841 EditableText
"s3"Symbol 947 MovieClip Frame 1Symbol 844 EditableText
"s4"Symbol 947 MovieClip Frame 1Symbol 847 EditableText
"s5"Symbol 947 MovieClip Frame 1Symbol 850 EditableText
"s6"Symbol 947 MovieClip Frame 1Symbol 853 EditableText
"totalScoreField"Symbol 947 MovieClip Frame 1Symbol 855 EditableText
"inputNameField"Symbol 947 MovieClip Frame 1Symbol 857 EditableText
"submitBt"Symbol 947 MovieClip Frame 1Symbol 859 Button
"bdg1"Symbol 947 MovieClip Frame 1Symbol 882 MovieClip
"bdg2"Symbol 947 MovieClip Frame 1Symbol 890 MovieClip
"bdg3"Symbol 947 MovieClip Frame 1Symbol 898 MovieClip
"bdg4"Symbol 947 MovieClip Frame 1Symbol 906 MovieClip
"bdg5"Symbol 947 MovieClip Frame 1Symbol 914 MovieClip
"bdg6"Symbol 947 MovieClip Frame 1Symbol 922 MovieClip
"bdg7"Symbol 947 MovieClip Frame 1Symbol 930 MovieClip
"bdg8"Symbol 947 MovieClip Frame 1Symbol 938 MovieClip
"bdg9"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"clickAwayMC"Symbol 947 MovieClip Frame 2Symbol 270 MovieClip
"totalWaves"Symbol 976 MovieClip Frame 1Symbol 970 EditableText
"enemiesKilled"Symbol 976 MovieClip Frame 1Symbol 971 EditableText
"goldPieces"Symbol 976 MovieClip Frame 1Symbol 972 EditableText
"totalLives"Symbol 976 MovieClip Frame 1Symbol 973 EditableText
"totalPoints"Symbol 976 MovieClip Frame 1Symbol 974 EditableText
"totalWaves"Symbol 1021 MovieClip Frame 1Symbol 1015 EditableText
"enemiesKilled"Symbol 1021 MovieClip Frame 1Symbol 1016 EditableText
"goldPieces"Symbol 1021 MovieClip Frame 1Symbol 1017 EditableText
"totalLives"Symbol 1021 MovieClip Frame 1Symbol 1018 EditableText
"totalPoints"Symbol 1021 MovieClip Frame 1Symbol 1019 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wizardDie"
ExportAssets (56)Timeline Frame 1Symbol 2 as "voice7.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "voice6.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "voice5.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "voice4.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "voice3.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "voice2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "voice1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "victory.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "trollDie"
ExportAssets (56)Timeline Frame 1Symbol 11 as "towerExplode"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tower6Shot"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tower5Shot"
ExportAssets (56)Timeline Frame 1Symbol 14 as "errorLocked"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ratDie"
ExportAssets (56)Timeline Frame 1Symbol 16 as "orchestraLoop.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "noMoney"
ExportAssets (56)Timeline Frame 1Symbol 18 as "menDie"
ExportAssets (56)Timeline Frame 1Symbol 19 as "lizardmenDie"
ExportAssets (56)Timeline Frame 1Symbol 20 as "lionmenDie"
ExportAssets (56)Timeline Frame 1Symbol 21 as "goblinDie"
ExportAssets (56)Timeline Frame 1Symbol 22 as "goblinArcherDie"
ExportAssets (56)Timeline Frame 1Symbol 23 as "fireShot"
ExportAssets (56)Timeline Frame 1Symbol 24 as "demonDie"
ExportAssets (56)Timeline Frame 1Symbol 25 as "defeat.wav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Darabuka.wav"
ExportAssets (56)Timeline Frame 1Symbol 27 as "crystalShot"
ExportAssets (56)Timeline Frame 1Symbol 28 as "creepShot"
ExportAssets (56)Timeline Frame 1Symbol 29 as "coin.wav"
ExportAssets (56)Timeline Frame 1Symbol 30 as "canonShot"
ExportAssets (56)Timeline Frame 1Symbol 31 as "buttonPress"
ExportAssets (56)Timeline Frame 1Symbol 32 as "battlegoreDie"
ExportAssets (56)Timeline Frame 1Symbol 37 as "snowFlake"
ExportAssets (56)Timeline Frame 1Symbol 41 as "rainDrop"
ExportAssets (56)Timeline Frame 1Symbol 70 as "battleogre"
ExportAssets (56)Timeline Frame 1Symbol 77 as "battlegoreCreep"
ExportAssets (56)Timeline Frame 1Symbol 78 as "towerDebrisMC"
ExportAssets (56)Timeline Frame 1Symbol 80 as "rainMC"
ExportAssets (56)Timeline Frame 1Symbol 206 as "tower6"
ExportAssets (56)Timeline Frame 1Symbol 210 as "tower5"
ExportAssets (56)Timeline Frame 1Symbol 214 as "tower4"
ExportAssets (56)Timeline Frame 1Symbol 218 as "tower3"
ExportAssets (56)Timeline Frame 1Symbol 222 as "tower2"
ExportAssets (56)Timeline Frame 1Symbol 242 as "towerBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 246 as "tower1"
ExportAssets (56)Timeline Frame 1Symbol 249 as "jukeboxMC"
ExportAssets (56)Timeline Frame 1Symbol 262 as "preloaderShape_mc"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "__Packages.sharedData"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1097 as "__Packages.tower6"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "__Packages.tower5"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "__Packages.tower4"
ExportAssets (56)Timeline Frame 1Symbol 1100 as "__Packages.tower3"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "__Packages.tower2"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "__Packages.towerBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 1103 as "__Packages.tower1"
ExportAssets (56)Timeline Frame 1Symbol 1104 as "__Packages.jukeboxMC"
ExportAssets (56)Timeline Frame 1Symbol 1105 as "__Packages.creepsMC"
ExportAssets (56)Timeline Frame 1Symbol 1106 as "__Packages.toolBarMC"
ExportAssets (56)Timeline Frame 1Symbol 1107 as "__Packages.creepBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 1108 as "__Packages.pointerMC"
ExportAssets (56)Timeline Frame 1Symbol 1109 as "__Packages.Director"
ExportAssets (56)Timeline Frame 1Symbol 1110 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 5Symbol 311 as "deamonCreep"
ExportAssets (56)Timeline Frame 5Symbol 332 as "goblinarcher"
ExportAssets (56)Timeline Frame 5Symbol 333 as "goblinArcherCreep"
ExportAssets (56)Timeline Frame 5Symbol 374 as "goblin"
ExportAssets (56)Timeline Frame 5Symbol 375 as "goblinCreep"
ExportAssets (56)Timeline Frame 5Symbol 416 as "lionman"
ExportAssets (56)Timeline Frame 5Symbol 417 as "lionmenCreep"
ExportAssets (56)Timeline Frame 5Symbol 438 as "lizardman"
ExportAssets (56)Timeline Frame 5Symbol 439 as "lizardMenCreep"
ExportAssets (56)Timeline Frame 5Symbol 460 as "herotop"
ExportAssets (56)Timeline Frame 5Symbol 461 as "menCreep"
ExportAssets (56)Timeline Frame 5Symbol 478 as "rat"
ExportAssets (56)Timeline Frame 5Symbol 479 as "ratCreep"
ExportAssets (56)Timeline Frame 5Symbol 511 as "trollCreep"
ExportAssets (56)Timeline Frame 5Symbol 550 as "wizard"
ExportAssets (56)Timeline Frame 5Symbol 551 as "wizardCreep"
ExportAssets (56)Timeline Frame 5Symbol 571 as "map1"
ExportAssets (56)Timeline Frame 5Symbol 635 as "toolBarMC"
ExportAssets (56)Timeline Frame 5Symbol 636 as "creepBulletMC"
ExportAssets (56)Timeline Frame 5Symbol 641 as "pointerMC"
ExportAssets (56)Timeline Frame 5Symbol 715 as "Director"

Labels

"cache"Frame 5
"preMenu1"Frame 10
"splash2"Frame 17
"preMenu"Frame 23
"menu"Frame 24
"mapSelection"Frame 31
"game"Frame 46
"defeat"Frame 54
"victory"Frame 62
"submitHS"Frame 70
"wallFame"Frame 79
"instructions"Frame 88
"credits"Frame 97
"explode"Symbol 77 MovieClip [battlegoreCreep] Frame 5
"die"Symbol 77 MovieClip [battlegoreCreep] Frame 25
"fire"Symbol 77 MovieClip [battlegoreCreep] Frame 35
"explode"Symbol 206 MovieClip [tower6] Frame 5
"die"Symbol 206 MovieClip [tower6] Frame 15
"explode"Symbol 210 MovieClip [tower5] Frame 5
"die"Symbol 210 MovieClip [tower5] Frame 15
"explode"Symbol 214 MovieClip [tower4] Frame 5
"die"Symbol 214 MovieClip [tower4] Frame 15
"explode"Symbol 218 MovieClip [tower3] Frame 5
"die"Symbol 218 MovieClip [tower3] Frame 15
"explode"Symbol 222 MovieClip [tower2] Frame 5
"die"Symbol 222 MovieClip [tower2] Frame 15
"explode"Symbol 242 MovieClip [towerBulletMC] Frame 10
"die"Symbol 242 MovieClip [towerBulletMC] Frame 20
"explode"Symbol 246 MovieClip [tower1] Frame 5
"die"Symbol 246 MovieClip [tower1] Frame 15
"explode"Symbol 311 MovieClip [deamonCreep] Frame 5
"die"Symbol 311 MovieClip [deamonCreep] Frame 25
"fire"Symbol 311 MovieClip [deamonCreep] Frame 35
"explode"Symbol 333 MovieClip [goblinArcherCreep] Frame 5
"die"Symbol 333 MovieClip [goblinArcherCreep] Frame 25
"fire"Symbol 333 MovieClip [goblinArcherCreep] Frame 35
"explode"Symbol 375 MovieClip [goblinCreep] Frame 5
"die"Symbol 375 MovieClip [goblinCreep] Frame 25
"fire"Symbol 375 MovieClip [goblinCreep] Frame 35
"explode"Symbol 417 MovieClip [lionmenCreep] Frame 5
"die"Symbol 417 MovieClip [lionmenCreep] Frame 25
"fire"Symbol 417 MovieClip [lionmenCreep] Frame 35
"explode"Symbol 439 MovieClip [lizardMenCreep] Frame 5
"die"Symbol 439 MovieClip [lizardMenCreep] Frame 25
"fire"Symbol 439 MovieClip [lizardMenCreep] Frame 35
"explode"Symbol 461 MovieClip [menCreep] Frame 5
"die"Symbol 461 MovieClip [menCreep] Frame 25
"fire"Symbol 461 MovieClip [menCreep] Frame 35
"explode"Symbol 479 MovieClip [ratCreep] Frame 5
"die"Symbol 479 MovieClip [ratCreep] Frame 25
"fire"Symbol 479 MovieClip [ratCreep] Frame 35
"explode"Symbol 511 MovieClip [trollCreep] Frame 5
"die"Symbol 511 MovieClip [trollCreep] Frame 25
"fire"Symbol 511 MovieClip [trollCreep] Frame 35
"explode"Symbol 551 MovieClip [wizardCreep] Frame 5
"die"Symbol 551 MovieClip [wizardCreep] Frame 25
"fire"Symbol 551 MovieClip [wizardCreep] Frame 35
"explode"Symbol 636 MovieClip [creepBulletMC] Frame 5
"die"Symbol 636 MovieClip [creepBulletMC] Frame 15
"idle"Symbol 641 MovieClip [pointerMC] Frame 1
"tower1"Symbol 641 MovieClip [pointerMC] Frame 10
"tower2"Symbol 641 MovieClip [pointerMC] Frame 20
"tower3"Symbol 641 MovieClip [pointerMC] Frame 30
"tower4"Symbol 641 MovieClip [pointerMC] Frame 40
"tower5"Symbol 641 MovieClip [pointerMC] Frame 50
"tower6"Symbol 641 MovieClip [pointerMC] Frame 60
"score1"Symbol 947 MovieClip Frame 3
"score2"Symbol 947 MovieClip Frame 7
"score3"Symbol 947 MovieClip Frame 12
"score4"Symbol 947 MovieClip Frame 17
"score5"Symbol 947 MovieClip Frame 22
"score6"Symbol 947 MovieClip Frame 27
"badge1"Symbol 947 MovieClip Frame 33
"end"Symbol 947 MovieClip Frame 60
"unu"Symbol 976 MovieClip Frame 3
"doi"Symbol 976 MovieClip Frame 12
"trei"Symbol 976 MovieClip Frame 20
"patru"Symbol 976 MovieClip Frame 28
"end"Symbol 976 MovieClip Frame 46
"unu"Symbol 1021 MovieClip Frame 3
"doi"Symbol 1021 MovieClip Frame 12
"trei"Symbol 1021 MovieClip Frame 20
"patru"Symbol 1021 MovieClip Frame 28
"end"Symbol 1021 MovieClip Frame 46

Dynamic Text Variables

percen101Symbol 255 EditableText""
moneySymbol 951 EditableText"233333"
livesSymbol 952 EditableText"999"
pointsSymbol 953 EditableText"333333"
scSymbol 982 EditableText"<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"




http://swfchan.com/13/62179/info.shtml
Created: 14/4 -2019 10:14:38 Last modified: 14/4 -2019 10:14:38 Server time: 06/05 -2024 17:13:09