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swfchan turned sixteen years old yesterday! (5may2024)

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Mech's flash guide.swf

This is the info page for
Flash #62200

(Click the ID number above for more basic data on this flash file.)


Text
For luke and aidan
and all who need
help with flash! :)

FLASH GUIDE

Don't you hate it when
your flash gets blammed?
This tutorial will help
you in flash and help
your animating
techniques.

NEXT!

After watching this
tutorial you should of
learned sprite
animation, tweening,
fbf, and a hell load
more!!

This tutorial will
have stuff for
newbs, more advanced
animators and expert
animators. Hope this
tutorial helps! :)

STOP THE MUSIC!

Begginer

Advanced

Expert

about flash?

TWEEN AND FBF

importing

buttons

Publishing

Fading,
tint,
etc..

Walk cycle

Soften
fill
edges

Cursors!

Links

NG
PRELOADER
and how to
edit

SPRITES

Explosion

If this
tutorial has
been helpful,
expect to see
a second
one!!

WHAT IS FLASH?

Flash is a great tool for
animating, game creating and
making other things. If you
would like to buy it, first
I advise you to try it!

BACK!

https://www.adobe.com/cfu
sion/tdrc/index.cfm?produc
t=flashpro

30 day free trial! -------->

On the next page, there is a few
sites that I know of that sell
flash.

AMAZON

EBAY

EBAY UK

MACROMEDIA

These sites should
sell flash, flash
MX or flash 8.
Or give more info
about flash to
you. :)

MENU!

TWEEN AND FBF

Tweening and FBF (frame by frame)
are both two different types of
animation. They are also the main
parts of animation. I always
enjoy fbf because it is fun and
easy, yet tweening looks pretty
cheesey, but fun as well.

First we'll do frame by frame. To
start doing frame by frame, it
helps if you have something
called onion skinning on. There
is an icon under the timeline.

That one right there is onion
skin. Now here is the fun part!

Insert a blank keyframe onto the
timline and draw something. EG: line.
Insert another blank keyframe. What
is that faint line doing there!!
Don't worry, it is just there to help
you, it tells you where it was in the
last keyframe.

Keep inserting blank keyframes
and draw your line where you want
it to go next. And when your
done, click on the time line and
press enter and see what you've
done.

It should look something like
these;

NOW ON TO TWEENING!
I'll show you two types of
tween. Motion and shape. First
shape. Okay firstly,goto the
tool bar on the side and pick
the circle or the square.

After add a keyframe at any number
on the timeline. I'm gonna do 30.
Now at the bottom there should be
like a tab saying properties. And on
it there should be a menu saying
tween.

Click on it and choose shape.

ANOTHER FUN PART! Now on the
final keyframe of your tween,
edit your shape, delete it and
draw something else and well,
just draw anything. And now your
tween should look like something
like this.

If it does look exactly the
same, that is because you did
something else on your final
keyframe!

And last but not least, motion
tweening. This always annoys me.
Alot of flash's have motion
tweens in. Mainly for credits
though...
Anyway, lets begin.

Same as shape tween draw a
shape. This time I'm doing a
circle.
Now add a keyframe at a number.
(30 again.)

On the 30th keyframe, move the
circle or square or whatever to
where you want it to stop moving.
Now right click on the keyframe
and pick create motion tween. Now
on the other frames. Do the same.
create a motion tween.

Now it should look like this.

Importing

In this lesson, I'll teach you how
to import audio and use it and how
to import an image!
First I'll start with audio.
If you have any music on your PC
(or sound FX.) We'll use that.
First go to file.

Now go to where it says import.
And goto import to library.

Now choose one of your mp3s or
wav. files. (wav work most of the
time and some times mp3s to
import.) After, it shall be in
your library. WHERE IS THAT YOU
SAY!! :O
I'll show you.

At the top there should be a tab
saying window.

Click it.

If your library isn't open click
where it says library and then it
should come up.
REMEMBER THAT WHEN IT COMES TO
IMPORTING IMAGES.
Now click a keyframe you want your
audio to go in.

There should be a drop down menu
there. And when you click it your
audio should be there. Click you
audio and it should be in the
keyframe.

It is in the properties tab.

NOW LETS IMPORT IMAGES!!
First go to file, then import, next
import to library, now pick your
image then when you've chosen it,
import it and it should be in your
library. Get it out of your library
by clicking it then dragging it.

You can drag it wherever you
want it to go!
Any image works!
TRY IT N000000OOOOWWW!! >:D
(Or to save time, you could
import to stage.)

Buttons

Buttons are very useful. You can use
buttons to control your movie, to
make easy games and to......MAKE A
TUTORIAL. :P
I'll show you how to make buttons,
how to get pre-made buttons and what
the actionscript for buttons are.

First draw a sqaure or circle or
whatever. It doesn't matter, aslong
as it isn't really small. Now right
click and convert to symbol.

Obviously pick button then when your
done, double click it.
You should come across a different
timeline.

Now your button you drew is in the
first keyframe, now in the second
keyframe. E.G: change the buttons
colour. And third maybe change it's
size. (LEAVE THE FOURTH KEYFRAME
ALONE!!) Now when you click your
button, it should change colour or
size.

If you can't be bothered making
buttons........

TEST IT!!

Because your
lazy! You'll want
pre-made ones!

First, go to window. Now go to where
it says other panels.

Now goto common
libraries and pick
buttons.

WAIT! THERE IS NO BUTTONS!
You see the folders.

Right click the folders or
the button type you want to
use, and click expand
folder. AND THERE ARE YOUR
PREMADE BUTTONS!

Now what about script for your
buttons?
They are quite easy to remember
but first, where do you put action
script...
Press F9 to find out.

Now I'll tell you the script and
what it will do.
This script is for putting in your
button.
(After the next page. DON'T PUT IT
IN THE KEYFRAME.)

stop();

Don't forget, unless if it is a
movie, always put stop(); on the
keyframe when you want someone
to press your button.

on(release){
nextFrame();
}

This script takes you
to the next frame
when you release it.

on(release){
prevFrame();
}

When you let go of your
button, this script should
take you back to your
previous frame.

on(release){
gotoAndStop();
}

on(release){
gotoAndPlay();
}

You place a number of the frame
you wantit to stop at between the
()
This allows you to travel the the
frame number that is between the
()
Same with this on except when you
put a number between the ()
It shall continue playing.

on(release){
nextScene();
}

on(release){
prevScene();
}

When this script is in a
button, press the button
and it shall take you to
the next frame.
This one should take you to
the previous frame.

And there you have it!
Now you should be able to
make your own buttons!!!

Publishing

Have a flash but you don't
know how to make it from
fla. to swf?
This tutorial will show
you how simple it is!

First, check that you've
finished you movie, then
file > save.
Now goto file then publish
preview and select flash.

And your done!
Want to submit it?

CLICK HERE!!

Fading, tint, etc..

Fading, tinting and other
things like that are
extremely helpful and
useful. I'll show you how
to do fading and tinting!
:)

Let's do something simple,
first type something in.
(Anything.)
Right click and convert to
symbol.
Now choose graphic.

Click ok.
Now you are half way
there!!

There should be a drop down
menu saying colour. Click it.

Pick any. Mess around with them.

Alpha - for fading things in.
Tint - changes the colours of
things.

Brightness - makes objects
lighter. (Colours from same
tint.)

Advanced - kind of like tint but
more advanced..... *_*
And there you have it! How to
fade and tint stuff! And you
learned what the other things
were aswell!!

Walk cycle

Animating a walk cycle is
easy and fun. It is great to
have someone walking in your
flash. (alot of flash's I've
seen, the animator can't be
arsed to animate walking.)

So get out the brush tool and
we'll start.
Flicking through the next few
pages will show you what to
draw for a walk cycle.

That was the leg movement.
For the other leg, do the walk
cycle backwards.
Thats how you make someone look
like they are walking!
(That is how I've done it
anyway. :S)

Soften fill edges

Soften fill edges is a
cool looking effect that
is great with buttons and
drawings. (sometimes
text.)

First draw a circle. (They
look the best for this.)
Highlight your shape.
Now goto modify and goto
shape. now pick soften fill
edges.

Now we want it to look cool
don't we? So when the pop-up
comes up, for distance put 10
and number of steps should be
7.

Now your circle should look
like this!

R

E

T

F

A

O

B

Cursors!

Many people know how to
make a cursor and many
don't so this will tell
you how to make one!!

First draw your cursor
then convert it into a
movie clip.
Now we need the script or
it won't work! :U

onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}

Copy all of that into the
cursor movie clip you did.

Now I must try and be clever and
explain what it does the best I can...
The STARTDRAG of the script makes
the movie clip draggable and so,
the cursor, is dragged around and
your normal cursor doesn't exsist
in the flash is because.....

The MOUSE.HIDE part of the script
hides your real mouse cursor and
it looks like that the movie clip
is your cursor.

Links

Ever wanted a link in your
flash to your site or to a
cool site you really like.
This will you show how to
make links in your flash.

First of all, make a button.
Now so people know what site it
is linking to, put the name of
it on your button.
Done yet!?
Time for the code!

on(release){
getURL("www.YOUR WEBSITE URL HERE!", "_blank");
}

Copy and paste this
bit of script into
your button and
test it. It should
work. :)

NG PRELOADER and how to
edit

seen the NG preloader?
Or need to download it?

CLICK HERE!

Now you may or may not want
to edit the preloader but if
you do, this is how you do
it! First open your
preloader up by loading it
up of course! :P

Now you'll have to click on
the lock thingy to continue.

Remove
this
while
your at
it!

Okay, when your done,
doubleclick the preloader.
Now click on that lock thing
again so you can edit stuff.
(DON'T DELETE ANYTHING OR
ANY FRAMES!!!)

SPRITES

If your new to flash, I advise
you not to make a sprite flash
straight away!!
Now, sprites are pretty cool
and fun to make, I am going to
tell you how to make one move.

First you'll need sprite
sheets and maybe a background
if your good at this.
To get sprite sheets, google
sprite sheets!

When you have enough, pick one that
has a walk cycle. Now start a new
file in flash and import the image
to library. Now drag it onto the
stage and click the sheet and press
Ctrl +  B

Now convert your sheet into a
movie clip. Double click the
movie clip and press the onion
skin button.
Now select the part you want and
drag it away from the rest.

Delete the rest and keep the
things that you selected.
Now you need to put one on each
frame. So place one of the
objects next to the little cross
and cut the others.

Keep doing that until your done.
Now you should have something
like this.

We aren't done yet!
We need him to move
forward.

I move my sprites forward by
frame by frame, but I guess
you'll want to tween it. So use a
motion tween. (If your someone
who doesn't know how to tween, I
guess you should of looked at the
tweening section first!)

After you've done your motion
tween, it should look like this.

Now try and make a sprite flash!
Most sprite flash's are a bunch
of tweens so it should be easy!
:P

Explosions

I'm going to show you how to do
an explosion with FBF! (frame by
frame)
It is simple, first turn on onion
skin.
Now flick through the pages to see
what you should draw on each frame.

And there you go!
See if it is how you want it
and test it out!

ActionScript [AS1/AS2]

Instance of Symbol 17 MovieClip in Frame 2
onClipEvent (load) { startDrag ("", true); Mouse.hide(); }
Frame 132
stopAllSounds();
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stop();
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stop();
Frame 341
stop();
Frame 342
stop();
Symbol 9 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 14 Button
on (release) { _root.play(); }
Symbol 15 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 55 Button
on (release) { nextFrame(); }
Symbol 64 Button
on (release) { stopAllSounds(); }
Symbol 78 Button
on (release) { nextFrame(); }
Symbol 80 Button
on (release) { gotoAndStop (247); }
Symbol 82 Button
on (release) { gotoAndStop (263); }
Symbol 84 Button
on (release) { gotoAndStop (271); }
Symbol 86 Button
on (release) { gotoAndStop (285); }
Symbol 89 Button
on (release) { gotoAndStop (288); }
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on (release) { gotoAndStop (295); }
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on (release) { gotoAndStop (304); }
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on (release) { gotoAndStop (310); }
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on (release) { gotoAndStop (315); }
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on (release) { gotoAndStop (318); }
Symbol 103 Button
on (release) { gotoAndStop (322); }
Symbol 106 Button
on (release) { gotoAndStop (333); }
Symbol 113 Button
on (release) { prevFrame(); }
Symbol 117 Button
on (release) { getURL ("http://www.adobe.com/cfusion/tdrc/index.cfm?product=flashpro", "blank"); }
Symbol 122 Button
on (release) { getURL ("http://www.amazon.com/gp/homepage.html/103-2562194-5913416", "blank"); }
Symbol 125 Button
on (release) { getURL ("http://www.ebay.com", "blank"); }
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on (release) { getURL ("http://www.ebay.co.uk", "blank"); }
Symbol 131 Button
on (release) { getURL ("http://www.adobe.com", "blank"); }
Symbol 134 Button
on (release) { gotoAndStop (243); }
Symbol 265 Button
on (release) { getURL ("http://www.newgrounds.com/portal/submit.php", "blank"); }
Symbol 327 Button
on (release) { getURL ("http://www.newgrounds.com/flash/NewgroundsPreLoader.fla", "blank"); }

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Instance Names

"bar"Symbol 15 MovieClip Frame 1Symbol 3 MovieClip

Labels

"loaded"Symbol 15 MovieClip Frame 3




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Created: 14/4 -2019 09:59:57 Last modified: 14/4 -2019 09:59:57 Server time: 06/05 -2024 20:45:11