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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/18888851?noj=FRM18888851-12DC" width="1" height="1"></div>

nigga mario.swf

This is the info page for
Flash #62409

(Click the ID number above for more basic data on this flash file.)


Text
%

100

Loaded

Click to start

Shotgun

Level Editor

Password

Mario

New Game

Enter Text

Close

Life

Kills

x

Score

99

99999

99

Walk

99

1

Level

=

5

20

Level 1/8

Password: lake

1

Shoot

Left-click Mouse

Jump

Up Arrow/W

Duck

Down Key/S

Move

Arrow Keys/AD

Music

M

BONUS LIVES

BONUS AMMO

POINTS

0

0

0

Continue

Game Over

Quit

5

20

Level 2/8

Password: sewer

2

5

20

Level 3/8

Password: shop

4

5

20

Level 4/8

Password: mountains

5

20

Level 5/8

Password: forest

5

20

Level 6/8

Password: beach

5

20

Level 7/8

Password: courtyard

5

20

Level 8/8

Password: castle

3

10

5

Drag

Type

Remove

Terrain

Enemies

Items

Clockwise

Counter

Create

Export

Import

Play

Backdrop

BG Color

Grid On

Grid Off

Exit

Load

Save

/

1

1

OK

Go to tile:

1

Close

Level Slot 1

Level Slot 2

Level Slot 3

Level Slot 4

Level Slot 5

99

99999

99

Walk

99

Inspired by Mario Bros. and Duck Hunt
Programmer - Dagio
Artist - Arctic Raccoon
Music - vgmusic.com
Copyright 2007-2009
Passwords:
godmario - God Mode
duckhunt - Infinite Ammo
getalife - Infinte Lives
credits - View Credits
boss - Boss Level

Menu

ActionScript [AS1/AS2]

Frame 1
_quality = "Medium"; totalBytes = this.getBytesTotal(); loadedBytes = this.getBytesLoaded(); remainingBytes = totalBytes - loadedBytes; percentDone = int((loadedBytes / totalBytes) * 100); bar.gotoAndStop(percentDone); if (_framesloaded == _totalframes) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 3
gotoAndPlay (4);
Frame 4
_root.gunTypeVar = 2;
Frame 364
Mouse.show(); Stage.showMenu = false;
Frame 513
stop(); Mouse.show(); _root.clickStart.onPress = function () { gotoAndStop (514); _root.gunTypeVar = 2; };
Frame 514
stop(); _quality = "Medium"; Mouse.show(); _root.editor = false; if (_root.infiniteLives == true) { _root.lives = 9; } else { _root.lives = 5; } _root.onEnterFrame = function () { if (_root.charTypeVar == undefined) { _root.charTypeVar = 1; } if (_root.gunTypeVar == undefined) { _root.gunTypeVar = 1; } _root.chooseCharMC.gotoAndStop(_root.charTypeVar); if (_root.charTypeVar <= 0) { _root.charTypeVar = _root.chooseCharMC._totalframes; } if (_root.charTypeVar > _root.chooseCharMC._totalframes) { _root.charTypeVar = 1; } _root.chooseGunMC.gotoAndStop(_root.gunTypeVar); if (_root.gunTypeVar <= 0) { _root.gunTypeVar = _root.chooseGunMC._totalframes; } if (_root.gunTypeVar > _root.chooseGunMC._totalframes) { _root.gunTypeVar = 1; } }; _root.button1.onRelease = function () { _root.button1.prevFrame(); stopAllSounds(); gotoAndPlay (541); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.musicNumber = 2; }; _root.button1.onReleaseOutside = function () { _root.button1.prevFrame(); }; _root.button1.onPress = function () { _root.button1.nextFrame(); }; _root.button2.onRelease = function () { _root.button2.prevFrame(); stopAllSounds(); gotoAndStop (1942); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.gridOn = false; }; _root.button2.onReleaseOutside = function () { _root.button2.prevFrame(); }; _root.button2.onPress = function () { _root.button2.nextFrame(); }; _root.button3.onRelease = function () { _root.button3.prevFrame(); _root.enterPassword._visible = true; _root.button4._visible = true; }; _root.button3.onReleaseOutside = function () { _root.button3.prevFrame(); }; _root.button3.onPress = function () { _root.button3.nextFrame(); }; _root.enterpassword.button4.onRelease = function () { _root.enterpassword.button4.prevFrame(); if (_root.enterPassword.varPassword == "lake") { gotoAndStop (515); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "sewer") { gotoAndStop (518); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "shop") { gotoAndStop (521); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "mountains") { gotoAndStop (524); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "forest") { gotoAndStop (527); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "beach") { gotoAndStop (530); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "courtyard") { gotoAndStop (533); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "castle") { gotoAndStop (536); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "boss") { stopAllSounds(); gotoAndStop (539); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 25; _root.score = 0; _root.health = 10; _root.exitingLevel = false; _root.musicNumber = 2; } else if (_root.enterPassword.varPassword == "credits") { gotoAndPlay (1944); } else if (_root.enterPassword.varPassword == "godmario") { if (_root.godMode != true) { _root.godMode = true; _root.enterPassword.varResponse = "God mode on"; } else { _root.godMode = false; _root.enterPassword.varResponse = "God mode off"; } } else if (_root.enterPassword.varPassword == "duckhunt") { if (_root.infiniteAmmo != true) { _root.infiniteAmmo = true; _root.enterPassword.varResponse = "Infinite ammo on"; } else { _root.infiniteAmmo = false; _root.enterPassword.varResponse = "Infinite ammo off"; } } else if (_root.enterPassword.varPassword == "getalife") { if (_root.infiniteLives != true) { _root.infiniteLives = true; _root.enterPassword.varResponse = "Infinite lives on"; _root.lives = 9; } else { _root.infiniteLives = false; _root.enterPassword.varResponse = "Infinite lives off"; _root.lives = 5; } } else { _root.enterPassword.varResponse = "Invalid password"; } }; _root.enterpassword.button4.onReleaseOutside = function () { _root.enterpassword.button4.prevFrame(); }; _root.enterpassword.button4.onPress = function () { _root.enterpassword.button4.nextFrame(); };
Instance of Symbol 88 MovieClip in Frame 514
on (release) { _root.charTypeVar = _root.charTypeVar + 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Instance of Symbol 91 MovieClip in Frame 514
on (release) { _root.charTypeVar = _root.charTypeVar - 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.charTypeVar == 1) { _root.characterText = "Mario"; } else if (_root.charTypeVar == 2) { _root.characterText = "Luigi"; } else if (_root.charTypeVar == 3) { _root.characterText = "Mr. T."; } }
Instance of Symbol 88 MovieClip in Frame 514
on (release) { _root.gunTypeVar = _root.gunTypeVar + 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Instance of Symbol 91 MovieClip in Frame 514
on (release) { _root.gunTypeVar = _root.gunTypeVar - 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.gunTypeVar == 1) { _root.gunText = "Shotgun"; } else if (_root.gunTypeVar == 2) { _root.gunText = "Zap Red"; } else if (_root.gunTypeVar == 3) { _root.gunText = "Zap Gray"; } }
Instance of Symbol 110 MovieClip "enterPassword" in Frame 514
onClipEvent (load) { _visible = false; }
Frame 515
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } _root.ammo = 25; if (_root.infiniteAmmo == true) { _root.ammo = 99; } else { _root.ammo = 25; } Number(_root.lives); _root.score = 0; _root.health = 10; _root.exitingLevel = false;
Instance of Symbol 113 MovieClip "yGunMC" in Frame 515
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y - 40; }
Instance of Symbol 118 MovieClip "bullet" in Frame 515
onClipEvent (enterFrame) { if (_root.isShooting == false) { _y = (_root.player._y - 30); _xscale = _root.player._xscale; this.bullet.gotoAndStop(1); if (_xscale == 100) { _x = _root.player._x; } if (_xscale == -100) { _x = _root.player._x; } } if (_root.isShooting == true) { this.gotoAndStop(_root.yGunPos); this.bullet.play(); } }
Instance of Symbol 120 MovieClip "bulletHitTest" in Frame 515
onClipEvent (enterFrame) { if (_root.isBulletShooting == true) { this.gotoAndStop(1); _y = (_y + (_root.bullet.bullet._rotation / 1.4)); this._visible = true; if (_root.gunType == 1) { this._visible = false; } } else { this.gotoAndStop(2); _y = (((_root.bullet.bullet.bullet._y + _root.player._y) - 40) + _root.bullet.bullet._rotation); this.bullet.gotoAndStop(1); _xscale = _root.player._xscale; this._visible = false; } if (_xscale >= 1) { _x = (_root.bullet.bullet.bullet._x + _root.player._x); } if (_xscale <= -1) { _x = ((-_root.bullet.bullet.bullet._x) + _root.player._x); } if (_root.ground.hitTest(_x, _y, true)) { _root.isBulletShooting = false; } }
Instance of Symbol 126 MovieClip in Frame 515
onClipEvent (enterFrame) { if (_root.health == 10) { this.gotoAndStop(1); } else if (_root.health == 9) { this.gotoAndStop(2); } else if (_root.health == 8) { this.gotoAndStop(3); } else if (_root.health == 7) { this.gotoAndStop(4); } else if (_root.health == 6) { this.gotoAndStop(5); } else if (_root.health == 5) { this.gotoAndStop(6); } else if (_root.health == 4) { this.gotoAndStop(7); } else if (_root.health == 3) { this.gotoAndStop(8); } else if (_root.health == 2) { this.gotoAndStop(9); } else if (_root.health == 1) { this.gotoAndStop(10); } else if (_root.health == 0) { this.gotoAndStop(11); } if (_root.health >= 10) { _root.health = 10; } if (_root.health <= 0) { _root.health = 0; } }
Instance of Symbol 149 MovieClip "target" in Frame 515
onClipEvent (load) { Mouse.hide(); startDrag (this, true); } onClipEvent (mouseDown) { Mouse.hide(); } onClipEvent (enterFrame) { if (_root.yGunPos <= 1) { this.gotoAndStop(2); } else if (_root.yGunPos >= 90) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 516
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 1; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 516
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 516
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 3); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 3); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 340 MovieClip "enemy1" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy3" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy2" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy4" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy5" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy6" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy8" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy10" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy11" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy9" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy7" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 517
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 518
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 519
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 2; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 519
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 519
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 543 MovieClip "enemy12" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 543 MovieClip "enemy11" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 543 MovieClip "enemy10" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 543 MovieClip "enemy6" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 381 MovieClip "enemy1" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy3" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy2" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy4" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy5" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy7" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy8" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy9" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy16" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy14" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy15" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy13" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 520
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 521
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 522
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 3; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 522
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 522
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + speed; _root.backDrop2._x = _root.backDrop2._x + speed; _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - speed; _root.backDrop2._x = _root.backDrop2._x - speed; _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 674 MovieClip "enemy1" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy3" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy2" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy4" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy5" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy6" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 674 MovieClip "enemy7" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy8" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy9" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy10" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy11" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy12" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy13" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy15" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy16" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy14" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy17" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy18" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 674 MovieClip "enemy20" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy21" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy22" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy23" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy24" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy19" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Frame 523
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 524
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 525
verticalLevel = true; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 4; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 525
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 525
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.icicles._x = _root.icicles._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 344 MovieClip "enemy1" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy4" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy5" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy3" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy2" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy3" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy6" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy7" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy8" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy10" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy11" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy12" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 526
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 527
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 528
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 5; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 528
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 528
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 344 MovieClip "enemy1" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy2" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy3" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy4" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy5" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy6" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy7" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy9" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy8" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy10" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy11" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy12" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy13" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy14" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy15" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy16" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy17" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 529
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 530
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 531
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 6; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 531
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 531
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 674 MovieClip "enemy1" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy2" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 543 MovieClip "enemy3" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 557 MovieClip "enemy4" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 674 MovieClip "enemy5" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy6" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy7" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 543 MovieClip "enemy8" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 543 MovieClip "enemy13" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 674 MovieClip "enemy12" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy11" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy10" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 674 MovieClip "enemy9" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy16" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 340 MovieClip "enemy17" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 344 MovieClip "enemy14" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 344 MovieClip "enemy15" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Frame 532
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 533
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 534
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 7; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 534
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 534
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 557 MovieClip "enemy1" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy3" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy7" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy5" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy13" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 381 MovieClip "enemy14" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy2" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy4" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy6" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy8" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy9" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy10" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy11" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy12" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 1014 MovieClip "enemy15" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y > _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y <= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 535
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 536
stopAllSounds(); if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 537
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 8; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener);
Instance of Symbol 167 MovieClip "bottom" in Frame 537
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 293 MovieClip "player" in Frame 537
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 340 MovieClip "enemy1" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy2" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy3" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy4" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy5" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy7" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy6" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy8" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy9" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy10" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 381 MovieClip "enemy11" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 557 MovieClip "enemy12" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy14" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 557 MovieClip "enemy15" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 340 MovieClip "enemy13" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy19" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1101 MovieClip "enemy20" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 543 MovieClip "enemy16" in Frame 537
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 543 MovieClip "enemy17" in Frame 537
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 340 MovieClip "enemy18" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Frame 538
Key.removeListener(_root.musicListener); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 539
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 9; stop(); _root.kills = 0; _root.musicMC.gotoAndStop(_root.musicNumber); musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.isDown(77)) { if (_root.musicMC._currentframe == 2) { _root.musicMC.gotoAndStop(3); _root.musicNumber = 3; } else if (_root.musicMC._currentframe == 3) { _root.musicMC.gotoAndStop(2); _root.musicNumber = 2; } } }; Key.addListener(musicListener); _root.bossDead = false; _root.bossBegin = false; _root.bossHealth = Number(10);
Instance of Symbol 1303 MovieClip "window1" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { _root.isBulletShooting = false; this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 1303 MovieClip "window2" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { _root.isBulletShooting = false; this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 1303 MovieClip "window3" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { _root.isBulletShooting = false; this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 293 MovieClip "player" in Frame 539
onClipEvent (load) { _quality = "Medium"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x + 10, _y + 3, true) || (_root.ground["platform" + a].hitTest(_x - 10, _y + 3, true))) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if (((_root.ground["downPlatform" + v].hitTest(_x + 10, _y + 3, true) || (_root.ground["downPlatform" + v].hitTest(_x - 10, _y + 3, true))) && ((!_root.ground["downPlatform" + v].hitTest(_x + 10, _y, true)) || (!_root.ground["downPlatform" + v].hitTest(_x - 10, _y, true)))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x + 10, _y + 3, true) || (_root.ground["vPlatform" + c].hitTest(_x - 10, _y + 3, true))) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(this)) { _x = (_x + _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 15, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 15, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 1320 MovieClip in Frame 539
onClipEvent (enterFrame) { if ((this.fireball.hitTest(_root.player) && (_root.damage == 1)) && (_root.bossHealth > 0)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } }
Frame 540
stopAllSounds(); _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; if (_root.lives <= 0) { _root.prevFrame(); _root.lives = 5; } else { _root.prevFrame(); } Key.removeListener(_root.musicListener);
Frame 541
_root.clickStart2.onPress = function () { stopAllSounds(); gotoAndStop (515); };
Frame 1363
stopAllSounds(); gotoAndStop (515);
Frame 1364
Mouse.show(); stopAllSounds(); _root.endBoss = false; Key.removeListener(_root.musicListener);
Instance of Symbol 1395 MovieClip in Frame 1417
/* no clip actions */
Frame 1941
stopAllSounds(); gotoAndPlay (1944);
Frame 1942
stop(); _quality = "High"; import._visible = true; maxGround = 100; maxEnemies = 30; maxItems = 20; scrollAmount = 0; maxLevelWidth = 4000; levelScrollAmount = 0; editor = true; if (currentBGTile == undefined) { currentBGTile = 1; } exitButton.onRelease = function () { gotoAndStop (514); }; characterStart.gotoAndStop(_root.charTypeVar); characterStart.gun.gotoAndStop(_root.gunTypeVar); _root.onEnterFrame = function () { _root.backDrop.gotoAndStop(currentBGTile); if (currentBGTile <= 0) { currentBGTile = 1; } else if (_root.currentBGTile == 1) { backgroundText.text = "None"; } else if (_root.currentBGTile == 2) { backgroundText.text = "Lake"; } else if (_root.currentBGTile == 3) { backgroundText.text = "7/11"; } else if (_root.currentBGTile == 4) { backgroundText.text = "Mountain"; } else if (_root.currentBGTile == 5) { backgroundText.text = "Forest"; } else if (_root.currentBGTile == 6) { backgroundText.text = "Sewer"; } else if (_root.currentBGTile == 7) { backgroundText.text = "Beach"; } else if (_root.currentBGTile == 8) { backgroundText.text = "Courtyard"; } else if (_root.currentBGTile == 9) { backgroundText.text = "Castle"; } else if (_root.currentBGTile == 10) { backgroundText.text = "City"; } else if (_root.currentBGTile == 11) { backgroundText.text = "Street"; } else if (_root.currentBGTile == 12) { backgroundText.text = "Sewer 2"; } else if (_root.currentBGTile == 13) { backgroundText.text = "Sewer 3"; } else if (_root.currentBGTile >= 14) { currentBGTile = 13; } _root.bgColor.gotoAndStop(currentBGColorTile); if (currentBGColorTile <= 0) { currentBGColorTile = 1; } else if (_root.currentBGColorTile == 1) { backgroundColorText.text = "White"; } else if (_root.currentBGColorTile == 2) { backgroundColorText.text = "Black"; } else if (_root.currentBGColorTile == 3) { backgroundColorText.text = "Sky"; } else if (_root.currentBGColorTile == 4) { backgroundColorText.text = "Dark Blue"; } else if (_root.currentBGColorTile == 5) { backgroundColorText.text = "Sunset"; } else if (_root.currentBGColorTile == 6) { backgroundColorText.text = "Sky Blue"; } else if (_root.currentBGColorTile == 7) { backgroundColorText.text = "Grey"; } else if (_root.currentBGColorTile == 8) { backgroundColorText.text = "Purple"; } else if (_root.currentBGColorTile == 9) { backgroundColorText.text = "Green"; } else if (_root.currentBGColorTile == 10) { backgroundColorText.text = "7/11"; } else if (_root.currentBGColorTile == 11) { backgroundColorText.text = "Forest"; } else if (_root.currentBGColorTile == 12) { backgroundColorText.text = "Beach"; } else if (_root.currentBGColorTile == 13) { backgroundColorText.text = "Courtyard"; } else if (_root.currentBGColorTile == 14) { backgroundColorText.text = "Lake"; } else if (_root.currentBGColorTile >= 15) { currentBGColorTile = 14; } }; exportButton.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } status.text = "Code exported successfully."; }; importButton.onRelease = function () { if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level imported."; } else { status.text = "Invalid code."; } }; playButton.onRelease = function () { import.text = ""; import.text = import.text + (("characterStartX=" + _root.characterStart._x) + ";"); import.text = import.text + (("characterStartY=" + _root.characterStart._y) + ";"); import.text = import.text + (("scrollAmount=" + _root.scrollAmount) + ";"); import.text = import.text + (("groundWidth=" + _root.ground._width) + ";"); import.text = import.text + (("currentBGTile=" + _root.currentBGTile) + ";"); import.text = import.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { import.text = import.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); import.text = import.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); import.text = import.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); import.text = import.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { import.text = import.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); import.text = import.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); import.text = import.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); import.text = import.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { import.text = import.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); import.text = import.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); import.text = import.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); import.text = import.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { import.text = import.text + "currentTileNum=0;"; } else { import.text = import.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } import.text = import.text + "currentTileNumRemoved=0;"; if (_root.currentEnemyNum == undefined) { import.text = import.text + "currentEnemyNum=0;"; } else { import.text = import.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } import.text = import.text + "currentEnemyNumRemoved=0;"; if (_root.currentItemNum == undefined) { import.text = import.text + "currentItemNum=0;"; } else { import.text = import.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } import.text = import.text + "currentItemNumRemoved=0;"; loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._visible = false; duplicateMovieClip (_root.playerCopy, "player", 0); _root.player._x = characterStartX + scrollAmount; _root.player._y = characterStartY + _root.player._height; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"] + scrollAmount; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemyType" + [_root[("enemyVariable" + e) + "currentFrame"]], ["enemyMC" + e], e + g); _root["enemyMC" + e]._x = _root[("enemyVariable" + e) + "x"] + scrollAmount; _root["enemyMC" + e]._y = _root[("enemyVariable" + e) + "y"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip ("_root.itemType" + [_root[("itemVariable" + i) + "currentFrame"]], ["item" + i], (i + e) + g); _root["item" + i]._x = _root[("itemVariable" + i) + "x"] + scrollAmount; _root["item" + i]._y = _root[("itemVariable" + i) + "y"]; i++; } scrollAmount = 0; gotoAndStop (1943); }; saveLevel = SharedObject.getLocal("flashcookie"); saveButton.onRelease = function () { saveLoadInterface.gotoAndStop(2); saveLoadInterface.slot1.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable1 = export.text; status.text = "Level 1 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot2.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable2 = export.text; status.text = "Level 2 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot3.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable3 = export.text; status.text = "Level 3 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot4.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable4 = export.text; status.text = "Level 4 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot5.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable5 = export.text; status.text = "Level 5 saved."; saveLoadInterface.gotoAndStop(1); }; }; loadButton.onRelease = function () { saveLoadInterface.gotoAndStop(2); saveLoadInterface.slot1.onRelease = function () { import.text = saveLevel.data.importVariable1; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 1 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot2.onRelease = function () { import.text = saveLevel.data.importVariable2; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 2 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot3.onRelease = function () { import.text = saveLevel.data.importVariable3; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 3 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot4.onRelease = function () { import.text = saveLevel.data.importVariable4; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 4 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot5.onRelease = function () { import.text = saveLevel.data.importVariable5; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 5 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; };
Instance of Symbol 1935 MovieClip "ground" in Frame 1942
onClipEvent (enterFrame) { _y = 0; this.groundMCDefault._visible = false; }
Instance of Symbol 1937 MovieClip "items" in Frame 1942
onClipEvent (enterFrame) { _y = 0; this.itemsMCDefault._visible = false; }
Instance of Symbol 1942 MovieClip "characterStart" in Frame 1942
onClipEvent (load) { grid = 16; } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { startDrag (""); _root.isDragging = true; } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 43 MovieClip [enemy1] "enemy2" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 2; if (this._name == "enemy2") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 29 MovieClip [enemy2] "enemy3" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 3; if (this._name == "enemy3") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 1972 MovieClip "enemy4" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 4; if (this._name == "enemy4") { _visible = false; } _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } onClipEvent (enterFrame) { _x = (_x - _root.increment); this.cannon.gotoAndStop(50); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } }
Instance of Symbol 1986 MovieClip "enemy1" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 1; if (this._name == "enemy1") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 1972 MovieClip "enemy5" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 5; if (this._name == "enemy5") { _visible = false; } _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } onClipEvent (enterFrame) { _x = (_x - _root.increment); this.cannon.gotoAndStop(50); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } }
Instance of Symbol 1990 MovieClip "enemy6" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 6; if (this._name == "enemy6") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 2000 MovieClip "enemy7" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 7; if (this._name == "enemy7") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 2); _y = ((Math.round(_y / grid) * grid) - 4); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 2); _y = ((Math.round(_y / grid) * grid) - 4); } }
Instance of Symbol 2041 MovieClip "enemy8" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 8; if (this._name == "enemy8") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 1.2); _y = ((Math.round(_y / grid) * grid) + 1.4); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 1.2); _y = ((Math.round(_y / grid) * grid) + 1.4); } }
Instance of Symbol 2041 MovieClip "enemy9" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 9; if (this._name == "enemy9") { _visible = false; } _x = ((Math.round(_x / grid) * grid) + 1.4); _y = ((Math.round(_y / grid) * grid) - 1.2); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) + 1.4); _y = ((Math.round(_y / grid) * grid) - 1.2); } }
Instance of Symbol 2041 MovieClip "enemy10" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 10; if (this._name == "enemy10") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 1.4); _y = ((Math.round(_y / grid) * grid) + 1.2); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 1.4); _y = ((Math.round(_y / grid) * grid) + 1.2); } }
Instance of Symbol 2045 MovieClip "enemy11" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 11; if (this._name == "enemy11") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 2045 MovieClip "enemy12" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 12; if (this._name == "enemy12") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 2052 MovieClip in Frame 1942
onClipEvent (load) { _root.mode = 1; _root.isDragging = false; } on (press) { _root.mode = 1; } onClipEvent (enterFrame) { if (_root.mode == 1) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2054 MovieClip in Frame 1942
on (press) { if (!(_root.typeMode === 2)) { _root.mode = 2; } } onClipEvent (enterFrame) { if (!(_root.typeMode === 2)) { this._alpha = 100; if (_root.mode == 2) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } } else { this._alpha = 50; if (_root.mode == 2) { _root.mode = 1; this.button.gotoAndStop(1); } } }
Instance of Symbol 2056 MovieClip in Frame 1942
on (press) { _root.mode = 3; } onClipEvent (enterFrame) { if (_root.mode == 3) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2059 MovieClip in Frame 1942
onClipEvent (load) { _root.typeMode = 1; _root.isDragging = false; } on (press) { _root.typeMode = 1; } onClipEvent (enterFrame) { if (_root.typeMode == 1) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2061 MovieClip in Frame 1942
on (press) { _root.typeMode = 2; } onClipEvent (enterFrame) { if (_root.typeMode == 2) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2063 MovieClip in Frame 1942
on (press) { _root.typeMode = 3; } onClipEvent (enterFrame) { if (_root.typeMode == 3) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2077 MovieClip "tilesMC" in Frame 1942
onClipEvent (enterFrame) { if (_root.typeMode == 1) { this.gotoAndStop(1); } else if (_root.typeMode == 2) { this.gotoAndStop(2); } else if (_root.typeMode == 3) { this.gotoAndStop(3); } this.MC.gotoAndStop(_root.currentTile); if (_root.currentTile <= 1) { _root.currentTile = 1; } if (_root.currentTile >= this.MC._totalFrames) { _root.currentTile = this.MC._totalFrames; } } onClipEvent (enterFrame) { e = 1; while (e <= _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { _root["newEnemy" + (e + 1)]._name = ["newEnemy" + e]; } e++; } }
Instance of Symbol 2080 MovieClip "create" in Frame 1942
on (press) { if (_root.typeMode == 1) { _root.currentTileNum = _root.currentTileNum + 1; if (_root.currentTileNum > _root.maxGround) { _root.status.text = ("Max # of tiles reached. (" + _root.maxGround) + ")"; _root.currentTileNum = _root.maxGround; } else { _root.status.text = "Terrain created successfully."; duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + _root.currentTileNum], _root.currentTileNum + _root.currentTileNumRemoved); _root.ground["groundMC" + _root.currentTileNum]._x = 320; _root.ground["groundMC" + _root.currentTileNum]._y = 256; _root.ground["groundMC" + _root.currentTileNum].typeNum = _root.currentTile; _root.ground["groundMC" + _root.currentTileNum].idNumber = _root.currentTileNum; _root.ground["groundMC" + _root.currentTileNum].gotoAndStop(_root.currentTile); } } else if (_root.typeMode == 2) { _root.currentEnemyNum = _root.currentEnemyNum + 1; if (_root.currentEnemyNum > _root.maxEnemies) { _root.status.text = ("Max # of enemies reached. (" + _root.maxEnemies) + ")"; _root.currentEnemyNum = _root.maxEnemies; } else { _root.status.text = "Enemy created successfully."; duplicateMovieClip ("_root.enemy" + _root.currentTile, ["newEnemy" + _root.currentEnemyNum], _root.currentEnemyNum + _root.currentEnemyNumRemoved); _root["newEnemy" + _root.currentEnemyNum]._x = 320; _root["newEnemy" + _root.currentEnemyNum]._y = 256; _root["newEnemy" + _root.currentEnemyNum].typeNum = _root.currentTile; _root["newEnemy" + _root.currentEnemyNum].idNumber = _root.currentEnemyNum; } } else if (_root.typeMode == 3) { _root.currentItemNum = _root.currentItemNum + 1; if (_root.currentItemNum > _root.maxItems) { _root.status.text = ("Max # of items reached. (" + _root.maxItems) + ")"; _root.currentItemNum = _root.maxItems; } else { _root.status.text = "Item created successfully."; duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + _root.currentItemNum], _root.currentItemNum + _root.currentItemNumRemoved); _root.items["itemsMC" + _root.currentItemNum]._x = 320; _root.items["itemsMC" + _root.currentItemNum]._y = 256; _root.items["itemsMC" + _root.currentItemNum].typeNum = _root.currentTile; _root.items["itemsMC" + _root.currentItemNum].idNumber = _root.currentItemNum; _root.items["itemsMC" + _root.currentItemNum].gotoAndStop(_root.currentTile); } } }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2086 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile + 12; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2086 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile - 12; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2090 MovieClip "exportButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2092 MovieClip "importButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2098 MovieClip "levelBar" in Frame 1942
onClipEvent (load) { grid = _root.maxLevelWidth / 640; _root.scrollAmount = Math.round(((this._x - 40) * grid) / 32) * 32; } onClipEvent (enterFrame) { if (this._currentFrame == 2) { this._x = _root._xmouse; } if (_x <= 40) { _x = 40; } if (_x >= 680) { _x = 680; } _root.scrollAmount = Math.round(((this._x - 40) * grid) / 32) * 32; _root.increment = _root.scrollAmount - _root.currentXPos; _root.currentXPos = _root.scrollAmount; } on (press) { _root.isDragging = true; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); _root.isDragging = false; }
Instance of Symbol 2101 MovieClip "playButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentBGTile = _root.currentBGTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentBGTile = _root.currentBGTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentBGColorTile = _root.currentBGColorTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2083 MovieClip in Frame 1942
on (press) { _root.currentBGColorTile = _root.currentBGColorTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2109 MovieClip in Frame 1942
onClipEvent (load) { press = false; } onClipEvent (enterFrame) { if (press == false) { if (_root.gridOn == true) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } } on (press) { press = true; if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { if (_root.gridOn == true) { _root.gridOn = false; } else { _root.gridOn = true; } press = false; }
Instance of Symbol 2111 MovieClip "exitButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { a = 1; while (a <= _root.currentEnemyNum) { removeMovieClip(_root["newEnemy" + a]); a++; } _root.currentEnemyNum = 0; _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2113 MovieClip "loadButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); _root.saveLoadMode = 2; } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2115 MovieClip "saveButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); _root.saveLoadMode = 1; } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2117 MovieClip "enemyType2" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -128) || (_x >= 848)) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } } }
Instance of Symbol 2118 MovieClip "enemyType3" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -128) || (_x >= 848)) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 848) && (_x > -128)) { grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } } } }
Instance of Symbol 2120 MovieClip "enemyType4" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -1500) || (_x >= 1500)) { _visible = false; } else { _visible = true; } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 848) && (_x > -128)) { if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } } }
Instance of Symbol 2120 MovieClip "enemyType5" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -1500) || (_x >= 1500)) { _visible = false; } else { _visible = true; } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 848) && (_x > -128)) { if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } } }
Instance of Symbol 1990 MovieClip "enemyType6" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } if (_root.editor == false) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } } } }
Instance of Symbol 2000 MovieClip "enemyType7" in Frame 1942
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (_root.editor == false) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } } }
Instance of Symbol 2123 MovieClip "enemyType8" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2123 MovieClip "enemyType9" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y > _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y <= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2123 MovieClip "enemyType10" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2125 MovieClip "enemyType11" in Frame 1942
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.editor == false) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } } }
Instance of Symbol 2125 MovieClip "enemyType12" in Frame 1942
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.editor == false) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } } }
Instance of Symbol 1986 MovieClip "enemyType1" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if (_root.editor == false) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= _root.currentEnemyNum) { if (_root["enemyMC" + a].bomb.hitTest(this) && (_root["enemyMC" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } } }
Instance of Symbol 2162 MovieClip "playerCopy" in Frame 1942
onClipEvent (load) { var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var running = false; var ex = 5; running = true; _root.runningVar = "Run"; _root.aimShoot = false; _root.ammo = 25; _root.kills = 0; _root.score = 0; _root.health = 10; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); shootingGunSound2 = new Sound(); shootingGunSound2.attachSound("shootingGunSound2"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x + 10, _y, true) || (_root.ground.hitTest(_x - 10, _y, true))) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x + 10, _y + 3, true)) && (!_root.ground.hitTest(_x - 10, _y + 3, true))) { _root.isStanding = false; } else { _root.isStanding = true; } if ((_root.ground.hitTest(_x + 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x + 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x + 25, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest(_x - 25, _y - (_height / 2), true) || (_root.ground.hitTest(_x - 25, _y - (_height / 6), true))) || (_root.ground.hitTest(_x - 25, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x + 10, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x - 10, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 45 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 45 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 90) { _root.yGunPos = 90; } if (_root.ground.hitTest(_x + 10, (_y - _height) - 10, true) || (_root.ground.hitTest(_x - 10, (_y - _height) - 10, true))) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } running = true; _root.runningVar = "Run"; if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); if (_root.isStanding == true) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (_root.isShooting == false)) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.isStanding == true)) { this.gotoAndStop("ducking"); } else if (_root.isStanding == true) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.isStanding == true) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.isStanding == true)) { grav = -jumpHeight; _y = (_y - 4); if (_root.isShooting == false) { this.gotoAndStop("jumping"); } _root.jumping = true; } if (_root.isHurt == true) { this.gotoAndStop("hurt"); } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if (_root.ammo > 0) { if (_root.isShooting == false) { if (_root.ground.hitTest(_x + 10, _y + 3, true) || (_root.ground.hitTest(_x - 10, _y + 3, true))) { this.gotoAndStop("shoot"); } else { this.gotoAndStop("shoot"); } this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); if (_root.gunType == 1) { shootingGunSound.start(); } else if (_root.gunType == 2) { shootingGunSound2.start(); } else if (_root.gunType == 3) { shootingGunSound2.start(); } } } else if (_root.ammo <= 0) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; grav = 0; _y = _root.bottom._y; } if (_root.health <= 0) { _root.health = 0; isDead = true; } if (isDead == true) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.editor == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; b = 1; while (b <= _root.currentEnemyNum) { _root["enemyMC" + b]._x = _root["enemyMC" + b]._x + speed; b++; } c = 1; while (c <= _root.currentItemNum) { _root["item" + c]._x = _root["item" + c]._x + speed; c++; } _root.levelScrollAmount = _root.levelScrollAmount + speed; } } if (_root.ground._x > ((-_root.groundWidth) + 724)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; d = 1; while (d <= _root.currentEnemyNum) { _root["enemyMC" + d]._x = _root["enemyMC" + d]._x - speed; d++; } e = 1; while (e <= _root.currentItemNum) { _root["item" + e]._x = _root["item" + e]._x - speed; e++; } _root.levelScrollAmount = _root.levelScrollAmount - speed; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 2163 MovieClip "itemType5" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; this.gotoAndStop(2); } } }
Instance of Symbol 2164 MovieClip "itemType1" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; this.gotoAndStop(2); } } }
Instance of Symbol 2165 MovieClip "itemType2" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; this.gotoAndStop(2); } } }
Instance of Symbol 2166 MovieClip "itemType3" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; this.gotoAndStop(2); } } }
Instance of Symbol 2167 MovieClip "itemType4" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; this.gotoAndStop(2); } } }
Instance of Symbol 2169 MovieClip in Frame 1942
onClipEvent (enterFrame) { if (_root.gridOn == true) { _visible = true; } else { _visible = false; } }
Instance of Symbol 2183 MovieClip in Frame 1942
on (press) { this.nextFrame(); if ((_root.inputTileNum >= 1) and (_root.inputTileNum <= _root.tilesMC.MC._totalFrames)) { _root.currentTile = Number(_root.inputTileNum); } } on (release, releaseOutside) { this.prevFrame(); }
Frame 1943
stop(); exitingLevel = false; exitedLevel = false; setDepths = 0; _quality = "Medium"; import._visible = false; editor = false; verticalLevel = false; _root.onEnterFrame = function () { if ((Key.isDown(81) || ((_root.player.isDead == true) && (_root.player.dead._currentframe == 70))) || (exitedLevel == true)) { stopAllSounds(); _currentframe == "Editor"; loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.ground._x = 0; _root.items._x = 0; removeMovieClip(_root.player); _root.characterStart._visible = true; _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["enemyMC" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root["item" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; gotoAndStop (1942); Mouse.show(); } }; _root.ammo = 25; _root.kills = 0; _root.civKills = 0; _root.score = 0; _root.health = 10; _root.player.isDead = false;
Instance of Symbol 2200 MovieClip "bottom" in Frame 1943
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 2201 MovieClip "yGunMC" in Frame 1943
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y - 40; }
Instance of Symbol 2205 MovieClip "bullet" in Frame 1943
onClipEvent (enterFrame) { if (_root.isShooting == false) { _y = (_root.player._y - 30); _xscale = _root.player._xscale; this.bullet.gotoAndStop(1); if (_xscale == 100) { _x = _root.player._x; } if (_xscale == -100) { _x = _root.player._x; } } if (_root.isShooting == true) { this.gotoAndStop(_root.yGunPos); this.bullet.play(); } }
Instance of Symbol 2206 MovieClip "bulletHitTest" in Frame 1943
onClipEvent (enterFrame) { if (_root.isBulletShooting == true) { this.gotoAndStop(1); _y = (_y + (_root.bullet.bullet._rotation / 1.4)); this._visible = true; if (_root.gunType == 1) { this._visible = false; } } else { this.gotoAndStop(2); _y = (((_root.bullet.bullet.bullet._y + _root.player._y) - 40) + _root.bullet.bullet._rotation); this.bullet.gotoAndStop(1); _xscale = _root.player._xscale; this._visible = false; } if (_xscale >= 1) { _x = (_root.bullet.bullet.bullet._x + _root.player._x); } if (_xscale <= -1) { _x = ((-_root.bullet.bullet.bullet._x) + _root.player._x); } if (_root.ground.hitTest(_x, _y, true)) { _root.isBulletShooting = false; } }
Instance of Symbol 126 MovieClip in Frame 1943
onClipEvent (enterFrame) { if (_root.health == 10) { this.gotoAndStop(1); } else if (_root.health == 9) { this.gotoAndStop(2); } else if (_root.health == 8) { this.gotoAndStop(3); } else if (_root.health == 7) { this.gotoAndStop(4); } else if (_root.health == 6) { this.gotoAndStop(5); } else if (_root.health == 5) { this.gotoAndStop(6); } else if (_root.health == 4) { this.gotoAndStop(7); } else if (_root.health == 3) { this.gotoAndStop(8); } else if (_root.health == 2) { this.gotoAndStop(9); } else if (_root.health == 1) { this.gotoAndStop(10); } else if (_root.health == 0) { this.gotoAndStop(11); } if (_root.health >= 10) { _root.health = 10; } if (_root.health <= 0) { _root.health = 0; } }
Instance of Symbol 2212 MovieClip "target" in Frame 1943
onClipEvent (load) { Mouse.hide(); startDrag (this, true); } onClipEvent (mouseDown) { Mouse.hide(); } onClipEvent (enterFrame) { if (_root.yGunPos <= 1) { this.gotoAndStop(2); } else if (_root.yGunPos >= 90) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 1974
stop(); _root.gotoMenu.onRelease = function () { _root.gunTypeVar = 2; gotoAndStop (514); };
Instance of Symbol 108 MovieClip "gotoMenu" in Frame 1974
on (release) { this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 15 MovieClip Frame 1
_parent.isWalking = true;
Symbol 15 MovieClip Frame 60
if ((_parent._x < 750) && (_parent._x > -30)) { action = random(3); if (action == 0) { play(); } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); } } else { gotoAndPlay (1); }
Symbol 15 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 15 MovieClip Frame 270
_parent.flame.gotoAndStop(1); gotoAndPlay (1); _parent.isWalking = true;
Symbol 15 MovieClip Frame 271
_parent.isWalking = false;
Symbol 15 MovieClip Frame 330
gotoAndPlay (1); _parent.isWalking = true;
Symbol 21 MovieClip Frame 1
stop();
Instance of Symbol 19 MovieClip "flame" in Symbol 21 MovieClip Frame 2
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent._parent.isWalking = true; _parent._parent.enemy.gotoAndPlay(270); _parent.gotoAndStop(1); } }
Symbol 28 MovieClip Frame 24
stop();
Symbol 29 MovieClip [enemy2] Frame 1
stop();
Symbol 35 MovieClip Frame 1
_parent.jump = true; _parent.isWalking = true;
Symbol 35 MovieClip Frame 60
action = random(3); if (action == 0) { _parent.jump = true; } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); }
Symbol 35 MovieClip Frame 120
_parent.jump = true;
Symbol 35 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 35 MovieClip Frame 270
_parent.flame.gotoAndStop(1); _parent.isWalking = true;
Symbol 42 MovieClip Frame 24
stop();
Symbol 43 MovieClip [enemy1] Frame 1
stop();
Symbol 48 MovieClip Frame 1
bar.stop();
Symbol 48 MovieClip Frame 100
bar.stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Instance of Symbol 101 MovieClip in Symbol 110 MovieClip Frame 1
on (press) { }
Instance of Symbol 108 MovieClip in Symbol 110 MovieClip Frame 1
on (release) { this.gotoAndStop(1); _parent._visible = false; } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 114 MovieClip Frame 1
stop(); _root.isShooting = false;
Symbol 114 MovieClip Frame 2
_root.ammo = _root.ammo - 1; _root.isShooting = true;
Symbol 117 MovieClip Frame 1
_root.isBulletShooting = false;
Symbol 117 MovieClip Frame 2
_root.isBulletShooting = true;
Symbol 117 MovieClip Frame 20
_root.isBulletShooting = false;
Symbol 120 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 139 MovieClip Frame 1
gotoAndStop(_root.charType);
Symbol 146 MovieClip Frame 1
var move = true;
Symbol 146 MovieClip Frame 2
var move = false;
Symbol 146 MovieClip Frame 8
gotoAndStop (1);
Symbol 149 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 120
_root.nextFrame();
Symbol 171 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 175 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 179 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 183 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 184 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 175 MovieClip in Symbol 184 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Instance of Symbol 179 MovieClip in Symbol 184 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Instance of Symbol 183 MovieClip in Symbol 184 MovieClip Frame 3
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 197 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 199 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 203 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 205 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 205 MovieClip "gun" in Symbol 206 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 209 MovieClip Frame 1
_root.isHurt = false; stop(); _root.damage = 1;
Symbol 209 MovieClip Frame 2
_root.isHurt = true; _root.damage = 2; _parent._alpha = 50;
Symbol 209 MovieClip Frame 12
_root.isHurt = false;
Symbol 209 MovieClip Frame 15
_parent._alpha = 100;
Symbol 209 MovieClip Frame 30
_parent._alpha = 50;
Symbol 209 MovieClip Frame 45
_parent._alpha = 100;
Symbol 209 MovieClip Frame 60
_parent._alpha = 50;
Symbol 209 MovieClip Frame 80
gotoAndStop (1); _parent._alpha = 100;
Symbol 209 MovieClip Frame 81
stop();
Symbol 213 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 217 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 205 MovieClip "gun" in Symbol 218 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 226 MovieClip Frame 70
stop();
Symbol 234 MovieClip Frame 70
stop();
Symbol 241 MovieClip Frame 60
stop();
Symbol 242 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 246 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 250 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 252 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 254 MovieClip Frame 70
stop();
Symbol 258 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 262 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 266 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 2
stop();
Symbol 272 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 273 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 276 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 280 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 284 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 285 MovieClip Frame 60
stop();
Symbol 286 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 267 MovieClip "feet" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(65))) && (!Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("standing"); } else if (((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(65))) || (Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("moving"); } }
Instance of Symbol 286 MovieClip "gun" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 287 MovieClip Frame 60
stop();
Symbol 291 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 292 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 4
_alpha = 100;
Symbol 293 MovieClip Frame 5
pipeSound = new Sound(); pipeSound.attachSound("pipeSound"); if (_root.exitingLevel == true) { pipeSound.start(); }
Symbol 313 MovieClip Frame 36
gotoAndPlay (1);
Symbol 313 MovieClip Frame 40
stop(); _root.helpBox.gotoAndStop(2);
Symbol 329 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 329 MovieClip Frame 266
speed = 0; goRight = false; goLeft = false;
Symbol 329 MovieClip Frame 296
speed = -1.5; goRight = false; goLeft = true;
Symbol 329 MovieClip Frame 561
speed = 0; goRight = false; goLeft = false;
Symbol 330 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 330 MovieClip Frame 71
speed = 0; goRight = false; goLeft = false;
Symbol 330 MovieClip Frame 101
speed = -1.5; goRight = false; goLeft = true;
Symbol 330 MovieClip Frame 171
speed = 0; goRight = false; goLeft = false;
Instance of Symbol 313 MovieClip in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(_x, _y + 40, true) && (this._currentframe <= 36)) { this.gotoAndPlay(37); } }
Instance of Symbol 329 MovieClip "platform1" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 330 MovieClip "platform2" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 333 MovieClip "exitLevelMC" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Symbol 336 MovieClip Frame 1
_parent.jump = true; _parent.isWalking = true;
Symbol 336 MovieClip Frame 60
action = random(3); if (action == 0) { _parent.jump = true; } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); }
Symbol 336 MovieClip Frame 120
_parent.jump = true;
Symbol 336 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 336 MovieClip Frame 270
_parent.flame.gotoAndStop(1); _parent.isWalking = true;
Symbol 338 MovieClip Frame 1
stop();
Instance of Symbol 337 MovieClip "flame" in Symbol 338 MovieClip Frame 2
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent._parent.isWalking = true; _parent._parent.enemy.gotoAndPlay(270); _parent.gotoAndStop(1); } }
Symbol 339 MovieClip Frame 24
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 1
_parent.isWalking = true;
Symbol 342 MovieClip Frame 60
if ((_parent._x < 750) && (_parent._x > -30)) { action = random(3); if (action == 0) { play(); } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); } } else { gotoAndPlay (1); }
Symbol 342 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 342 MovieClip Frame 270
_parent.flame.gotoAndStop(1); gotoAndPlay (1); _parent.isWalking = true;
Symbol 342 MovieClip Frame 271
_parent.isWalking = false;
Symbol 342 MovieClip Frame 330
gotoAndPlay (1); _parent.isWalking = true;
Symbol 343 MovieClip Frame 24
stop();
Symbol 344 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 351 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 357 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 3
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 400;
Symbol 359 MovieClip Frame 19
stop();
Symbol 360 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 364 MovieClip Frame 1
_parent.isShooting = true;
Symbol 364 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Instance of Symbol 362 MovieClip "missile" in Symbol 364 MovieClip Frame 11
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent.gotoAndPlay(101); } }
Symbol 364 MovieClip Frame 161
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 365 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 375 MovieClip Frame 32
stop();
Symbol 381 MovieClip Frame 1
stop();
Instance of Symbol 347 MovieClip "cannon" in Symbol 381 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 351 MovieClip "aim" in Symbol 381 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 352 MovieClip "shoot" in Symbol 381 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 360 MovieClip "cannon" in Symbol 381 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 365 MovieClip "shoot" in Symbol 381 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 384 MovieClip Frame 1
stop();
Instance of Symbol 384 MovieClip in Symbol 385 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; _root.score = _root.score + 100; this.gotoAndStop(2); } }
Symbol 414 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 2
xPosition = _root.player._x; yPosition = _root.player._y; this.onEnterFrame = function () { if (_currentframe == 2) { _root.editor = true; } else { _root.editor = false; } };
Instance of Symbol 428 MovieClip in Symbol 429 MovieClip Frame 2
on (release) { this.gotoAndStop(1); _parent.gotoAndStop(1); _root.editor = false; } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 431 MovieClip Frame 1
_root.pointsSound = new Sound(); _root.pointsSound.attachSound("pointsSound"); _parent.insTotalScore._visible = true; if (_parent.totalScore < _root.score) { _parent.totalScore = _parent.totalScore + 25; } if (_parent.totalScore > _root.score) { _parent.totalScore = _parent.totalScore - 25; } if (soundCounter == 0) { _root.pointsSound.start(); soundCounter = 1; } else if (soundCounter == 1) { soundCounter = 2; } else if (soundCounter == 2) { soundCounter = 0; }
Symbol 431 MovieClip Frame 2
gotoAndPlay (1); if (_parent.totalScore < _root.score) { _parent.totalScore = _parent.totalScore + 25; } else if (_parent.totalScore > _root.score) { _parent.totalScore = _parent.totalScore - 25; } else { gotoAndPlay (3); }
Symbol 431 MovieClip Frame 22
_parent.insBonusLives._visible = true; _root.pointsSound.start(); if ((_root.score >= 10000) && (_root.gainLife1 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife1 = true; } if ((_root.score >= 20000) && (_root.gainLife2 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife2 = true; } if ((_root.score >= 30000) && (_root.gainLife3 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife3 = true; } if ((_root.score >= 40000) && (_root.gainLife4 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife4 = true; } if ((_root.score >= 50000) && (_root.gainLife5 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife5 = true; }
Symbol 431 MovieClip Frame 37
_parent.insBonusAmmo._visible = true; _root.pointsSound.start();
Symbol 431 MovieClip Frame 42
gotoAndPlay (37); if (_parent.bonusAmmo < (_root.kills + 5)) { _parent.bonusAmmo = _parent.bonusAmmo + 1; } else { gotoAndPlay (43); }
Symbol 431 MovieClip Frame 102
stopAllSounds(); _root.ammo = _root.ammo + _parent.bonusAmmo; _root.lives = _root.lives + _parent.bonusLives; _root.exitingLevel = false; _root.health = 10; _root.gotoAndStop(_root._currentframe + 2);
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 2
insTotalScore._visible = false; insBonusLives._visible = false; insBonusAmmo._visible = false; totalScore = 0; bonusLives = 0; bonusAmmo = 0;
Instance of Symbol 431 MovieClip "gameOverTimer" in Symbol 438 MovieClip Frame 2
onClipEvent (load) { this.soundCounter = 0; }
Symbol 439 MovieClip Frame 1
timer = false;
Symbol 439 MovieClip Frame 120
timer = true; stop();
Symbol 440 MovieClip Frame 1
timer = false;
Symbol 440 MovieClip Frame 120
timer = true; stop();
Symbol 442 Button
on (release) { stopAllSounds(); _root.nextFrame(); this.gotoAndStop(1); }
Symbol 445 Button
on (release) { stopAllSounds(); _root.gotoAndStop("titleFrame2"); this.gotoAndStop(1); }
Symbol 452 MovieClip Frame 1
stop();
Instance of Symbol 439 MovieClip in Symbol 452 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.timer == true) { stopAllSounds(); _root.nextFrame(); _parent.gotoAndStop(1); } }
Symbol 497 MovieClip Frame 1
speed = -1.5;
Symbol 497 MovieClip Frame 360
_y = 520;
Symbol 498 MovieClip Frame 1
speed = 1.5;
Symbol 498 MovieClip Frame 360
_y = -40;
Symbol 499 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 499 MovieClip Frame 191
speed = 0; goRight = false; goLeft = false;
Symbol 499 MovieClip Frame 221
speed = -1.5; goRight = false; goLeft = true;
Symbol 499 MovieClip Frame 411
speed = 0; goRight = false; goLeft = false;
Symbol 500 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 500 MovieClip Frame 71
speed = 0; goRight = false; goLeft = false;
Symbol 500 MovieClip Frame 101
speed = -1.5; goRight = false; goLeft = true;
Symbol 500 MovieClip Frame 171
speed = 0; goRight = false; goLeft = false;
Symbol 503 MovieClip Frame 1
speed = -1.5;
Symbol 503 MovieClip Frame 151
speed = 0;
Symbol 503 MovieClip Frame 191
speed = 1.5;
Symbol 503 MovieClip Frame 341
speed = 0;
Instance of Symbol 497 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 497 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 497 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 497 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 498 MovieClip "downPlatform2" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 498 MovieClip "downPlatform1" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 499 MovieClip "platform1" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 500 MovieClip "platform2" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 503 MovieClip "downPlatform3" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 505 MovieClip "exitLevelMC" in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Symbol 513 MovieClip Frame 1
stop(); isDropped = 1;
Symbol 513 MovieClip Frame 2
isDropped = 2; this.onEnterFrame = function () { xValue = _parent._x; yValue = _parent._y; };
Symbol 513 MovieClip Frame 3
isDropped = 3; helicopterBombSound = new Sound(); helicopterBombSound.attachSound("helicopterBombSound"); if ((_parent._x < 848) && (_parent._x > -128)) { helicopterBombSound.start(); }
Symbol 513 MovieClip Frame 30
_parent.enemy.opener.gotoAndPlay(2);
Symbol 513 MovieClip Frame 40
_x = -18; if ((_parent._currentframe == 4) || (_parent._currentframe == 5)) { stop(); }
Symbol 517 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
stop();
Instance of Symbol 518 MovieClip "opener" in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { this.openerMC.gotoAndStop(_parent._currentframe); }
Symbol 541 MovieClip Frame 22
stop();
Symbol 543 MovieClip Frame 1
stop();
Instance of Symbol 513 MovieClip "bomb" in Symbol 543 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - _parent.speed); if (_root.ground.hitTest(this.xValue + _x, this.yValue + _y, true) && (this.isDropped == 2)) { _parent.bombGrav = 0; this.isDropped = 3; this.gotoAndPlay(3); } }
Symbol 543 MovieClip Frame 4
_root.kills = _root.kills + 1; _root.score = _root.score + 500;
Symbol 548 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 30
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
stop();
Instance of Symbol 560 MovieClip in Symbol 567 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 560 MovieClip in Symbol 567 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 560 MovieClip in Symbol 567 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 384 MovieClip in Symbol 567 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; _root.score = _root.score + 100; this.gotoAndStop(2); } }
Instance of Symbol 566 MovieClip in Symbol 567 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.lives = _root.lives + 1; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Symbol 588 MovieClip Frame 1
stop();
Instance of Symbol 627 MovieClip "exitLevelMC" in Symbol 628 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Symbol 641 MovieClip Frame 32
stop();
Symbol 644 MovieClip Frame 1
stop(); action = random(2); this.gotoAndStop(action + 2);
Symbol 645 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 32
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 672 MovieClip Frame 32
stop();
Symbol 673 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 675 MovieClip Frame 1
stop();
Instance of Symbol 560 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 675 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 679 MovieClip Frame 1
stop();
Symbol 718 MovieClip Frame 1
speed = -1.5;
Symbol 718 MovieClip Frame 151
speed = 0;
Symbol 718 MovieClip Frame 191
speed = 1.5;
Symbol 718 MovieClip Frame 341
speed = 0;
Symbol 719 MovieClip Frame 1
speed = 2; goRight = true; goLeft = false;
Symbol 719 MovieClip Frame 161
speed = 0; goRight = false; goLeft = false;
Symbol 719 MovieClip Frame 201
speed = -2; goRight = false; goLeft = true;
Symbol 719 MovieClip Frame 361
speed = 0; goRight = false; goLeft = false;
Symbol 720 MovieClip Frame 1
speed = 2; goRight = true; goLeft = false;
Symbol 720 MovieClip Frame 276
speed = 0; goRight = false; goLeft = false;
Symbol 720 MovieClip Frame 336
speed = -2; goRight = false; goLeft = true;
Symbol 720 MovieClip Frame 611
speed = 0; goRight = false; goLeft = false;
Symbol 721 MovieClip Frame 1
speed = -1.5;
Symbol 721 MovieClip Frame 61
speed = 0;
Symbol 721 MovieClip Frame 101
speed = 1.5;
Symbol 721 MovieClip Frame 161
speed = 0;
Instance of Symbol 718 MovieClip "vPlatform1" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 718 MovieClip "vPlatform2" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 718 MovieClip "vPlatform3" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 718 MovieClip "vPlatform5" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 719 MovieClip "platform1" in Symbol 724 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 719 MovieClip "platform3" in Symbol 724 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 720 MovieClip "platform2" in Symbol 724 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 18) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; if (_root.currentLevel == 1) { _root.backDrop._x = _root.backDrop._x - (this.speed / 3); } else if ((_root.currentLevel == 2) || (_root.currentLevel == 3)) { _root.backDrop._x = _root.backDrop._x - (this.speed / 2); } _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 18) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 721 MovieClip "vPlatform4" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 723 MovieClip "exitLevelMC" in Symbol 724 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 727 MovieClip in Symbol 728 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Symbol 732 MovieClip Frame 1
stop(); isFalling = 1;
Symbol 732 MovieClip Frame 2
isFalling = 2;
Symbol 732 MovieClip Frame 22
stop(); isFalling = 3;
Symbol 732 MovieClip Frame 23
stop();
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 732 MovieClip in Symbol 733 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Symbol 734 MovieClip Frame 1
stop();
Instance of Symbol 734 MovieClip in Symbol 735 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Instance of Symbol 566 MovieClip in Symbol 735 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.lives = _root.lives + 1; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Instance of Symbol 798 MovieClip "exitLevelMC" in Symbol 799 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Symbol 800 MovieClip Frame 1
stop();
Instance of Symbol 560 MovieClip in Symbol 801 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 560 MovieClip in Symbol 801 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 800 MovieClip in Symbol 801 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; _root.score = _root.score + 150; this.gotoAndStop(2); } }
Symbol 857 MovieClip Frame 1
speed = -1.5;
Symbol 857 MovieClip Frame 360
_y = 520;
Symbol 858 MovieClip Frame 1
speed = 1.5;
Symbol 858 MovieClip Frame 360
_y = -40;
Instance of Symbol 857 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 858 MovieClip "downPlatform2" in Symbol 870 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 858 MovieClip "downPlatform1" in Symbol 870 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 857 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 864 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 864 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 867 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 864 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 861 MovieClip in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 869 MovieClip "exitLevelMC" in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Instance of Symbol 560 MovieClip in Symbol 871 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 560 MovieClip in Symbol 871 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 675 MovieClip in Symbol 871 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 928 MovieClip Frame 1
speed = -1.5;
Symbol 928 MovieClip Frame 251
_y = (_y + 1000); speed = 0;
Symbol 928 MovieClip Frame 311
_y = (_y - 1000); speed = 0;
Symbol 928 MovieClip Frame 312
speed = 1.5;
Symbol 929 MovieClip Frame 1
speed = -1.5;
Symbol 929 MovieClip Frame 81
speed = 1.5;
Symbol 929 MovieClip Frame 161
_y = (_y + 1000); speed = 0;
Symbol 929 MovieClip Frame 220
_y = (_y - 1000); speed = 0;
Symbol 930 MovieClip Frame 1
speed = -1.5;
Symbol 930 MovieClip Frame 221
speed = 0; _y = (_y + 1000);
Symbol 930 MovieClip Frame 280
speed = 0; _y = (_y - 1000);
Symbol 930 MovieClip Frame 281
speed = 1.5;
Instance of Symbol 928 MovieClip "downPlatform2" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform1" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform3" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform4" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform6" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 930 MovieClip "downPlatform5" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform7" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 929 MovieClip "downPlatform8" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 932 MovieClip "exitLevelMC" in Symbol 933 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); _root.beatLevel.gotoAndStop(2); } } }
Symbol 938 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 943 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 945 MovieClip Frame 1
stop();
Symbol 945 MovieClip Frame 2
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 250;
Symbol 950 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 951 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 957 MovieClip Frame 19
stop();
Symbol 964 MovieClip Frame 19
stop();
Symbol 972 MovieClip Frame 19
stop();
Symbol 982 MovieClip Frame 19
stop();
Symbol 983 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 984 MovieClip Frame 19
stop();
Symbol 985 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 994 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 995 MovieClip Frame 1
_parent.isShooting = true;
Symbol 995 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 11
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent.gotoAndPlay(121); } }
Symbol 995 MovieClip Frame 181
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 996 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1000 MovieClip Frame 21
stop();
Symbol 1004 MovieClip Frame 21
stop();
Symbol 1008 MovieClip Frame 21
stop();
Symbol 1012 MovieClip Frame 21
stop();
Symbol 1013 MovieClip Frame 1
stop(); gotoAndStop(_parent.colorScheme);
Symbol 1014 MovieClip Frame 1
stop();
Instance of Symbol 951 MovieClip "cannon" in Symbol 1014 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 351 MovieClip "aim" in Symbol 1014 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 952 MovieClip "shoot" in Symbol 1014 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 985 MovieClip "cannon" in Symbol 1014 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 996 MovieClip "shoot" in Symbol 1014 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 800 MovieClip in Symbol 1015 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; _root.score = _root.score + 150; this.gotoAndStop(2); } }
Symbol 1092 MovieClip Frame 1
speed = -1.5;
Symbol 1092 MovieClip Frame 360
_y = 520;
Symbol 1093 MovieClip Frame 1
speed = 1.5;
Symbol 1093 MovieClip Frame 360
_y = -40;
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1093 MovieClip "downPlatform3" in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1093 MovieClip "downPlatform2" in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1093 MovieClip "downPlatform1" in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1092 MovieClip in Symbol 1096 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1095 MovieClip "exitLevelMC" in Symbol 1096 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { Key.removeListener(_root.musicListener); stopAllSounds(); _root.exitingLevel = false; _root.ammo = _root.ammo + (_root.kills + 5); _root.gotoAndStop("levelName9"); } } }
Instance of Symbol 1099 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1099 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1099 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1099 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1099 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1100 MovieClip "flame" in Symbol 1101 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 3); }
Instance of Symbol 734 MovieClip in Symbol 1102 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1290 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1290 MovieClip Frame 11
if (_root.bossHealth <= 0) { _parent.gotoAndStop("finalHit"); play(); }
Symbol 1290 MovieClip Frame 31
if (_root.bossHealth > 0) { stop(); }
Symbol 1290 MovieClip Frame 113
_root.bossHealth = 0; _root.bossDead = true; stop();
Symbol 1298 MovieClip Frame 29
gotoAndPlay (1);
Symbol 1298 MovieClip Frame 30
stop();
Symbol 1300 MovieClip Frame 1
stop();
Instance of Symbol 1298 MovieClip in Symbol 1300 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } }
Instance of Symbol 1298 MovieClip in Symbol 1300 MovieClip Frame 2
onClipEvent (enterFrame) { _y = (_y + 5); _x = (_x - 3.5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } }
Instance of Symbol 1298 MovieClip in Symbol 1300 MovieClip Frame 3
onClipEvent (enterFrame) { _y = (_y + 5); _x = (_x + 3.5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } }
Symbol 1303 MovieClip Frame 30
if (_root.bossHealth > 0) { action = random(3); if (action == 0) { _root.window1.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window2.gotoAndPlay("frameAmmo"); } else { _root.window2.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window3.gotoAndPlay("frameAmmo"); } else { _root.window3.gotoAndPlay("frameMissile"); } } else { _root.window2.gotoAndPlay("frameMissile"); _root.window3.gotoAndPlay("frameMissile"); } } else if (action == 1) { _root.window2.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window1.gotoAndPlay("frameAmmo"); } else { _root.window1.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window3.gotoAndPlay("frameAmmo"); } else { _root.window3.gotoAndPlay("frameMissile"); } } else { _root.window1.gotoAndPlay("frameMissile"); _root.window3.gotoAndPlay("frameMissile"); } } else if (action == 2) { _root.window3.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window1.gotoAndPlay("frameAmmo"); } else { _root.window1.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window2.gotoAndPlay("frameAmmo"); } else { _root.window2.gotoAndPlay("frameMissile"); } } else { _root.window1.gotoAndPlay("frameMissile"); _root.window2.gotoAndPlay("frameMissile"); } } } else { stop(); }
Instance of Symbol 1290 MovieClip "dog2" in Symbol 1303 MovieClip Frame 41
onClipEvent (load) { dogLaugh1 = new Sound(); dogLaugh1.attachSound("dogLaugh1"); dogLaugh2 = new Sound(); dogLaugh2.attachSound("dogLaugh2"); actionSound = random(2); if (actionSound == 0) { dogLaugh1.start(); } else if (actionSound == 1) { dogLaugh2.start(); } }
Symbol 1303 MovieClip Frame 99
if (_root.bossHealth <= 0) { gotoAndStop (41); } else { gotoAndPlay (1); }
Instance of Symbol 1300 MovieClip in Symbol 1303 MovieClip Frame 100
onClipEvent (load) { action = random(3); this.gotoAndStop(action + 1); }
Symbol 1303 MovieClip Frame 168
gotoAndPlay (1);
Instance of Symbol 560 MovieClip in Symbol 1303 MovieClip Frame 169
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 1303 MovieClip Frame 237
gotoAndPlay (1);
Symbol 1305 MovieClip Frame 1
_root.bossBegin = false; _root.bossBegin2 = false;
Symbol 1305 MovieClip Frame 240
stop(); _root.bossBegin = true; _root.bossBegin2 = true;
Symbol 1313 MovieClip Frame 90
stop();
Symbol 1320 MovieClip Frame 1
action = random(630); _x = (action + 30); if (_root.bossBegin == false) { gotoAndStop (150); }
Symbol 1320 MovieClip Frame 150
this.onEnterFrame = function () { if (_root.bossBegin == true) { this.play(); } else { stop(); } };
Symbol 1323 MovieClip Frame 1
stop();
Symbol 1324 MovieClip Frame 1
stop();
Symbol 1324 MovieClip Frame 61
stop(); _root.gotoAndPlay("cinematic2");
Symbol 1388 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 1389 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 1390 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 1389 MovieClip "gun" in Symbol 1391 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 1393 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 1389 MovieClip "gun" in Symbol 1394 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 1395 MovieClip Frame 1
stop();
Symbol 1421 MovieClip Frame 1
stop();
Symbol 1448 MovieClip Frame 1
stop();
Symbol 1934 MovieClip Frame 1
stop(); _root.exitPipe = 0;
Instance of Symbol 1893 MovieClip in Symbol 1934 MovieClip Frame 401
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1896 MovieClip in Symbol 1934 MovieClip Frame 402
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1898 MovieClip in Symbol 1934 MovieClip Frame 403
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1900 MovieClip in Symbol 1934 MovieClip Frame 404
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Symbol 1934 MovieClip Frame 417
_root.exitPipe = 1;
Instance of Symbol 1926 MovieClip in Symbol 1934 MovieClip Frame 417
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1927 MovieClip in Symbol 1934 MovieClip Frame 418
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1928 MovieClip in Symbol 1934 MovieClip Frame 419
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1929 MovieClip in Symbol 1934 MovieClip Frame 420
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1930 MovieClip in Symbol 1934 MovieClip Frame 421
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1931 MovieClip in Symbol 1934 MovieClip Frame 422
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1932 MovieClip in Symbol 1934 MovieClip Frame 423
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1933 MovieClip in Symbol 1934 MovieClip Frame 424
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1934 MovieClip "groundMCDefault" in Symbol 1935 MovieClip Frame 1
onClipEvent (load) { grid = 32; } onClipEvent (enterFrame) { _x = (_x - _root.increment); if (((_x + _root.ground._x) <= 848) && ((_x + _root.ground._x) >= -128)) { _visible = true; } else { _visible = false; } } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 2) { if (_root.typeMode == 1) { this.gotoAndStop(_root.currentTile); typeNum = _root.currentTile; } } else if (_root.mode == 3) { g = 0; while (g < _root.currentTileNum) { if (!_root.ground["groundMC" + g]) { h = 0; while (h < _root.currentTileNum) { if (h >= this.idNumber) { _root.ground["groundMC" + (h + 1)].idNumber = _root.ground["groundMC" + (h + 1)].idNumber - 1; _root.ground["groundMC" + (h + 1)]._name = ["groundMC" + h]; } h++; } } g++; } _root.currentTileNum = _root.currentTileNum - 1; _root.currentTileNumRemoved = _root.currentTileNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); _root.isDragging = false; } }
Symbol 1936 MovieClip Frame 1
stop();
Instance of Symbol 1936 MovieClip "itemsMCDefault" in Symbol 1937 MovieClip Frame 1
onClipEvent (load) { grid = 32; } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 2) { if (_root.typeMode == 3) { this.gotoAndStop(_root.currentTile); typeNum = _root.currentTile; } } else if (_root.mode == 3) { i = 0; while (i < _root.currentItemNum) { if (!_root.items["itemsMC" + i]) { h = 0; while (h < _root.currentItemNum) { if (h >= this.idNumber) { _root.items["itemsMC" + (h + 1)].idNumber = _root.items["itemsMC" + (h + 1)].idNumber - 1; _root.items["itemsMC" + (h + 1)]._name = ["itemsMC" + h]; } h++; } } i++; } _root.currentItemNum = _root.currentItemNum - 1; _root.currentItemNumRemoved = _root.currentItemNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); _root.isDragging = false; } }
Symbol 1939 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 1944 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1949 MovieClip Frame 1
stop();
Symbol 1949 MovieClip Frame 3
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 400;
Symbol 1951 MovieClip Frame 19
stop();
Symbol 1952 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1955 MovieClip Frame 1
_parent.isShooting = true;
Symbol 1955 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Instance of Symbol 1953 MovieClip in Symbol 1955 MovieClip Frame 11
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent.gotoAndPlay(101); } }
Symbol 1955 MovieClip Frame 161
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 1956 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1966 MovieClip Frame 32
stop();
Symbol 1972 MovieClip Frame 1
stop();
Instance of Symbol 1944 MovieClip "aim" in Symbol 1972 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1945 MovieClip "shoot" in Symbol 1972 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1952 MovieClip "cannon" in Symbol 1972 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1956 MovieClip "shoot" in Symbol 1972 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 1974 MovieClip Frame 32
stop();
Symbol 1978 MovieClip Frame 1
stop(); action = random(2); this.gotoAndStop(action + 2);
Symbol 1979 MovieClip Frame 1
stop();
Symbol 1981 MovieClip Frame 32
stop();
Symbol 1982 MovieClip Frame 1
stop();
Symbol 1984 MovieClip Frame 32
stop();
Symbol 1985 MovieClip Frame 1
stop();
Symbol 1986 MovieClip Frame 1
stop();
Symbol 1988 MovieClip Frame 1
stop();
Symbol 1989 MovieClip Frame 30
stop();
Symbol 1990 MovieClip Frame 1
stop();
Symbol 1991 MovieClip Frame 1
stop(); isDropped = 1;
Symbol 1991 MovieClip Frame 2
isDropped = 2;
Symbol 1991 MovieClip Frame 3
isDropped = 3; helicopterBombSound = new Sound(); helicopterBombSound.attachSound("helicopterBombSound"); if ((_parent._x < 848) && (_parent._x > -128)) { helicopterBombSound.start(); }
Symbol 1991 MovieClip Frame 30
_parent.enemy.opener.gotoAndPlay(2);
Symbol 1991 MovieClip Frame 40
_x = -18; if ((_parent._currentframe == 4) || (_parent._currentframe == 5)) { stop(); }
Symbol 1992 MovieClip Frame 1
stop();
Symbol 1993 MovieClip Frame 1
stop();
Symbol 1998 MovieClip Frame 1
stop();
Instance of Symbol 1993 MovieClip "opener" in Symbol 1998 MovieClip Frame 1
onClipEvent (enterFrame) { this.openerMC.gotoAndStop(_parent._currentframe); }
Symbol 1999 MovieClip Frame 22
stop();
Symbol 2000 MovieClip Frame 1
stop();
Instance of Symbol 1991 MovieClip "bomb" in Symbol 2000 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - _parent.speed); if (_root.ground.hitTest(_parent._x + _x, _parent._y + _y, true) && (this.isDropped == 2)) { _parent.bombGrav = 0; this.isDropped = 3; this.gotoAndPlay(3); } }
Symbol 2000 MovieClip Frame 4
_root.kills = _root.kills + 1; _root.score = _root.score + 500;
Symbol 2001 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 2002 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 2003 MovieClip Frame 1
stop();
Symbol 2003 MovieClip Frame 2
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 250;
Symbol 2006 MovieClip Frame 19
stop();
Symbol 2007 MovieClip Frame 19
stop();
Symbol 2011 MovieClip Frame 19
stop();
Symbol 2021 MovieClip Frame 19
stop();
Symbol 2022 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 2023 MovieClip Frame 19
stop();
Symbol 2024 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2029 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 2030 MovieClip Frame 1
_parent.isShooting = true;
Symbol 2030 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Instance of Symbol 2029 MovieClip in Symbol 2030 MovieClip Frame 11
onClipEvent (enterFrame) { coords = new Object(); coords.x = this._x; coords.y = this._y; this._parent.localToGlobal(coords); if (_root.ground.hitTest(coords.x, coords.y, true)) { _parent.gotoAndPlay(121); } }
Symbol 2030 MovieClip Frame 181
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 2031 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2033 MovieClip Frame 21
stop();
Symbol 2035 MovieClip Frame 21
stop();
Symbol 2037 MovieClip Frame 21
stop();
Symbol 2039 MovieClip Frame 21
stop();
Symbol 2040 MovieClip Frame 1
stop(); gotoAndStop(_parent.colorScheme);
Symbol 2041 MovieClip Frame 1
stop();
Instance of Symbol 1944 MovieClip "aim" in Symbol 2041 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2004 MovieClip "shoot" in Symbol 2041 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 2024 MovieClip "cannon" in Symbol 2041 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2031 MovieClip "shoot" in Symbol 2041 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 2049 MovieClip Frame 1
stop();
Symbol 2076 MovieClip Frame 1
stop();
Instance of Symbol 1934 MovieClip "MC" in Symbol 2077 MovieClip Frame 1
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Instance of Symbol 2076 MovieClip "MC" in Symbol 2077 MovieClip Frame 2
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Instance of Symbol 1936 MovieClip "MC" in Symbol 2077 MovieClip Frame 3
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Symbol 2083 MovieClip Frame 1
stop();
Symbol 2086 MovieClip Frame 1
stop();
Symbol 2090 MovieClip Frame 1
stop();
Symbol 2092 MovieClip Frame 1
stop();
Symbol 2098 MovieClip Frame 1
stop();
Symbol 2101 MovieClip Frame 1
stop();
Symbol 2109 MovieClip Frame 1
stop();
Symbol 2111 MovieClip Frame 1
stop();
Symbol 2113 MovieClip Frame 1
stop();
Symbol 2115 MovieClip Frame 1
stop();
Symbol 2117 MovieClip Frame 1
stop();
Symbol 2118 MovieClip Frame 1
stop();
Symbol 2119 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2120 MovieClip Frame 1
stop();
Instance of Symbol 2119 MovieClip "cannon" in Symbol 2120 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1944 MovieClip "aim" in Symbol 2120 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1945 MovieClip "shoot" in Symbol 2120 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1952 MovieClip "cannon" in Symbol 2120 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1956 MovieClip "shoot" in Symbol 2120 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 2121 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 2122 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2123 MovieClip Frame 1
stop();
Instance of Symbol 2122 MovieClip "cannon" in Symbol 2123 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1944 MovieClip "aim" in Symbol 2123 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2004 MovieClip "shoot" in Symbol 2123 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 2024 MovieClip "cannon" in Symbol 2123 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2031 MovieClip "shoot" in Symbol 2123 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2043 MovieClip in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 2043 MovieClip in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 2043 MovieClip in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 2043 MovieClip in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 2043 MovieClip in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { coords = new Object(); coords.x = _x; coords.y = _y; this._parent.localToGlobal(coords); if (_root.player.hitTest(coords.x, coords.y, true) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 2124 MovieClip "flame" in Symbol 2125 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 3); }
Symbol 2128 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2132 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2133 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2134 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2136 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 2136 MovieClip "gun" in Symbol 2137 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2138 MovieClip Frame 1
_root.isHurt = false; stop(); _root.damage = 1;
Symbol 2138 MovieClip Frame 2
_root.isHurt = true; _root.damage = 2; _parent._alpha = 50;
Symbol 2138 MovieClip Frame 12
_root.isHurt = false;
Symbol 2138 MovieClip Frame 15
_parent._alpha = 100;
Symbol 2138 MovieClip Frame 30
_parent._alpha = 50;
Symbol 2138 MovieClip Frame 45
_parent._alpha = 100;
Symbol 2138 MovieClip Frame 60
_parent._alpha = 50;
Symbol 2138 MovieClip Frame 80
gotoAndStop (1); _parent._alpha = 100;
Symbol 2138 MovieClip Frame 81
stop();
Symbol 2139 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2140 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 2136 MovieClip "gun" in Symbol 2141 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2142 MovieClip Frame 70
stop();
Symbol 2143 MovieClip Frame 70
stop();
Symbol 2144 MovieClip Frame 60
stop();
Symbol 2145 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2146 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2147 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2149 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2150 MovieClip Frame 70
stop();
Symbol 2151 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2152 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2153 MovieClip Frame 1
stop();
Symbol 2153 MovieClip Frame 2
stop();
Symbol 2154 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2155 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2156 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2157 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2158 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2159 MovieClip Frame 60
stop();
Symbol 2160 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 2153 MovieClip "feet" in Symbol 2161 MovieClip Frame 1
onClipEvent (enterFrame) { if ((!Key.isDown(39)) && (!Key.isDown(37))) { _root.player.shooting.feet.gotoAndStop("standing"); } else if (Key.isDown(39) || (Key.isDown(37))) { _root.player.shooting.feet.gotoAndStop("moving"); } }
Instance of Symbol 2160 MovieClip "gun" in Symbol 2161 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2161 MovieClip Frame 60
stop();
Symbol 2162 MovieClip Frame 1
stop();
Symbol 2162 MovieClip Frame 4
_alpha = 100;
Symbol 2162 MovieClip Frame 5
pipeSound = new Sound(); pipeSound.attachSound("pipeSound"); if (_root.exitingLevel == true) { pipeSound.start(); }
Symbol 2163 MovieClip Frame 1
stop();
Symbol 2164 MovieClip Frame 1
stop();
Symbol 2165 MovieClip Frame 1
stop();
Symbol 2166 MovieClip Frame 1
stop();
Symbol 2167 MovieClip Frame 1
stop();
Symbol 2183 MovieClip Frame 1
stop();
Symbol 2190 MovieClip Frame 1
stop();
Symbol 2192 MovieClip Frame 1
stop();
Symbol 2198 MovieClip Frame 1
stop();
Instance of Symbol 2190 MovieClip "slot1" in Symbol 2198 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2190 MovieClip "slot2" in Symbol 2198 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2190 MovieClip "slot3" in Symbol 2198 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2190 MovieClip "slot4" in Symbol 2198 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2190 MovieClip "slot5" in Symbol 2198 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2192 MovieClip "playButton" in Symbol 2198 MovieClip Frame 2
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); } on (release) { _parent.gotoAndStop(1); }
Symbol 2202 MovieClip Frame 1
stop(); _root.isShooting = false;
Symbol 2202 MovieClip Frame 2
_root.ammo = _root.ammo - 1; _root.isShooting = true;
Symbol 2204 MovieClip Frame 1
_root.isBulletShooting = false;
Symbol 2204 MovieClip Frame 2
_root.isBulletShooting = true;
Symbol 2204 MovieClip Frame 20
_root.isBulletShooting = false;
Symbol 2206 MovieClip Frame 1
stop();
Symbol 2212 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [pipeSound]
Symbol 2 Sound [shootingGunSound2]
Symbol 3 Sound [pointsSound]
Symbol 4 Sound [helicopterBombSound]
Symbol 5 Sound [emptyChamber]Used by:2030
Symbol 6 Sound [dogLaugh2]Used by:Timeline
Symbol 7 Sound [dogLaugh1]Used by:Timeline
Symbol 8 Sound [emptyChamber]Used by:995
Symbol 9 Sound [shootingGunSound]Used by:Timeline
Symbol 10 GraphicUsed by:13 341 2076
Symbol 11 GraphicUsed by:13 341
Symbol 12 GraphicUsed by:13 341
Symbol 13 MovieClipUses:10 11 12Used by:15
Symbol 14 GraphicUsed by:15 342
Symbol 15 MovieClipUses:13 14Used by:29 2118
Symbol 16 GraphicUsed by:19 337
Symbol 17 GraphicUsed by:19 337
Symbol 18 GraphicUsed by:19 337
Symbol 19 MovieClipUses:16 17 18Used by:21
Symbol 20 SoundUsed by:21 338
Symbol 21 MovieClipUses:19 20Used by:29 43 2117 2118
Symbol 22 GraphicUsed by:28 343
Symbol 23 GraphicUsed by:28 343
Symbol 24 GraphicUsed by:28 343
Symbol 25 GraphicUsed by:28 343
Symbol 26 GraphicUsed by:28 343
Symbol 27 GraphicUsed by:28 343
Symbol 28 MovieClipUses:22 23 24 25 26 27Used by:29 2118
Symbol 29 MovieClip [enemy2]Uses:15 21 28Used by:Timeline
Symbol 30 GraphicUsed by:33 335 2076
Symbol 31 GraphicUsed by:33 335
Symbol 32 GraphicUsed by:33 335
Symbol 33 MovieClipUses:30 31 32Used by:35
Symbol 34 GraphicUsed by:35 336
Symbol 35 MovieClipUses:33 34Used by:43 2117
Symbol 36 GraphicUsed by:42 339
Symbol 37 GraphicUsed by:42 339
Symbol 38 GraphicUsed by:42 339
Symbol 39 GraphicUsed by:42 339
Symbol 40 GraphicUsed by:42 339
Symbol 41 GraphicUsed by:42 339
Symbol 42 MovieClipUses:36 37 38 39 40 41Used by:43 2117
Symbol 43 MovieClip [enemy1]Uses:35 21 42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:48
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClipUses:45 47Used by:Timeline
Symbol 49 FontUsed by:50 53 71 96 97 99 109 127 129 130 131 152 159 416 417 418 419 420 421 422 423 424 425 432 433 434 441 443 444 459 595 685 775 825 896 1048 2226
Symbol 50 TextUses:49Used by:Timeline
Symbol 51 FontUsed by:52 95 98 104 105 132 133 134 135 140 153 154 412 435 436 437 456 457 586 592 593 677 682 683 772 773 822 823 893 894 1045 1046 1121 1321 2207 2208 2209 2210 2211 2225
Symbol 52 EditableTextUses:51Used by:Timeline
Symbol 53 TextUses:49Used by:Timeline
Symbol 54 BitmapUsed by:56
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:54 55Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:Timeline
Symbol 59 BitmapUsed by:61
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:59 60Used by:Timeline
Symbol 62 BitmapUsed by:64
Symbol 63 BitmapUsed by:64 69
Symbol 64 GraphicUses:62 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68 63Used by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 TextUses:49Used by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:74 167 452 1267 1421 2200
Symbol 74 MovieClipUses:73Used by:1324  Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:79 128
Symbol 77 GraphicUsed by:79 128 199 1939 2133
Symbol 78 GraphicUsed by:79 128 199 1939 2133
Symbol 79 MovieClipUses:76 77 78Used by:Timeline
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:80 81 82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 SoundUsed by:88 91 94 108 428 442 445
Symbol 88 MovieClipUses:85 86 87Used by:110  Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90 87Used by:Timeline
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:92 93 87Used by:Timeline
Symbol 95 EditableTextUses:51Used by:Timeline
Symbol 96 TextUses:49Used by:Timeline
Symbol 97 TextUses:49Used by:Timeline
Symbol 98 EditableTextUses:51Used by:Timeline
Symbol 99 TextUses:49Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:110
Symbol 102 BitmapUsed by:103 415 430
Symbol 103 GraphicUses:102Used by:110
Symbol 104 EditableTextUses:51Used by:110
Symbol 105 EditableTextUses:51Used by:110
Symbol 106 GraphicUsed by:108  Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:106 107 87Used by:110  Timeline
Symbol 109 TextUses:49Used by:110 429
Symbol 110 MovieClipUses:101 103 104 105 108 109 88Used by:Timeline
Symbol 111 SoundUsed by:Timeline
Symbol 112 GraphicUsed by:113 2201
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 MovieClipUsed by:Timeline
Symbol 115 GraphicUsed by:116 2203
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 GraphicUsed by:120 2206
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126 414 588 679 1123 1323
Symbol 125 GraphicUsed by:126 2224
Symbol 126 MovieClipUses:122 123 124 125Used by:Timeline
Symbol 127 TextUses:49Used by:Timeline
Symbol 128 MovieClipUses:76 77 78Used by:Timeline
Symbol 129 TextUses:49Used by:Timeline
Symbol 130 TextUses:49Used by:Timeline
Symbol 131 TextUses:49Used by:Timeline
Symbol 132 EditableTextUses:51Used by:Timeline
Symbol 133 EditableTextUses:51Used by:Timeline
Symbol 134 EditableTextUses:51Used by:Timeline
Symbol 135 EditableTextUses:51Used by:Timeline
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:136 137 138Used by:Timeline
Symbol 140 EditableTextUses:51Used by:Timeline
Symbol 141 FontUsed by:142 143 144 145 1304
Symbol 142 EditableTextUses:141Used by:Timeline
Symbol 143 EditableTextUses:141Used by:Timeline
Symbol 144 EditableTextUses:141Used by:Timeline
Symbol 145 TextUses:141Used by:Timeline
Symbol 146 MovieClipUsed by:Timeline
Symbol 147 GraphicUsed by:149 2212
Symbol 148 GraphicUsed by:149 2212
Symbol 149 MovieClipUses:147 148Used by:Timeline
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:Timeline
Symbol 152 TextUses:49Used by:Timeline
Symbol 153 EditableTextUses:51Used by:Timeline
Symbol 154 EditableTextUses:51Used by:Timeline
Symbol 155 FontUsed by:156 458 594 684 774 824 895 1047
Symbol 156 TextUses:155Used by:Timeline
Symbol 157 GraphicUsed by:158 431 439 440 1305
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 TextUses:49Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 GraphicUsed by:1421  Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:Timeline
Symbol 167 MovieClipUses:73Used by:Timeline
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171 2128
Symbol 171 MovieClipUses:168 169 170Used by:206 218
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:172 173 174Used by:184
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:176 177 178Used by:184
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:180 181 182Used by:184
Symbol 184 MovieClipUses:175 179 183Used by:206 218 287 2137 2141 2161
Symbol 185 GraphicUsed by:188 2129
Symbol 186 GraphicUsed by:188 2129
Symbol 187 GraphicUsed by:188 2129
Symbol 188 MovieClipUses:185 186 187Used by:197 1393
Symbol 189 GraphicUsed by:192 2130
Symbol 190 GraphicUsed by:192 2130
Symbol 191 GraphicUsed by:192 2130
Symbol 192 MovieClipUses:189 190 191Used by:197 1393
Symbol 193 GraphicUsed by:196 2131
Symbol 194 GraphicUsed by:196 2131
Symbol 195 GraphicUsed by:196 2131
Symbol 196 MovieClipUses:193 194 195Used by:197 1393
Symbol 197 MovieClipUses:188 192 196Used by:206 267
Symbol 198 GraphicUsed by:199 276 1939 2133 2156
Symbol 199 MovieClipUses:198 77 78Used by:204 293
Symbol 200 GraphicUsed by:203 273 1942 2134 2155
Symbol 201 GraphicUsed by:203 273 1942 2134 2155
Symbol 202 GraphicUsed by:203 273 1942 2134 2155
Symbol 203 MovieClipUses:200 201 202Used by:204
Symbol 204 MovieClipUses:199 203Used by:205 1389
Symbol 205 MovieClipUses:204Used by:206 218
Symbol 206 MovieClipUses:171 184 197 205Used by:293
Symbol 207 GraphicUsed by:209 442 445 1448 2052 2054 2056 2138
Symbol 208 SoundUsed by:209 340 344 557 644 1990
Symbol 209 MovieClipUses:207 208Used by:293
Symbol 210 GraphicUsed by:213 2139
Symbol 211 GraphicUsed by:213 2139
Symbol 212 GraphicUsed by:213 2139
Symbol 213 MovieClipUses:210 211 212Used by:293
Symbol 214 GraphicUsed by:217 2140
Symbol 215 GraphicUsed by:217 2140
Symbol 216 GraphicUsed by:217 2140
Symbol 217 MovieClipUses:214 215 216Used by:218
Symbol 218 MovieClipUses:171 184 217 205Used by:293
Symbol 219 GraphicUsed by:226 2142
Symbol 220 GraphicUsed by:226 2142
Symbol 221 GraphicUsed by:226 2142
Symbol 222 GraphicUsed by:226 2142
Symbol 223 GraphicUsed by:226 2142
Symbol 224 GraphicUsed by:226 2142
Symbol 225 GraphicUsed by:226 2142
Symbol 226 MovieClipUses:219 220 221 222 223 224 225Used by:242
Symbol 227 GraphicUsed by:234 2143
Symbol 228 GraphicUsed by:234 2143
Symbol 229 GraphicUsed by:234 2143
Symbol 230 GraphicUsed by:234 2143
Symbol 231 GraphicUsed by:234 2143
Symbol 232 GraphicUsed by:234 2143
Symbol 233 GraphicUsed by:234 2143
Symbol 234 MovieClipUses:227 228 229 230 231 232 233Used by:242
Symbol 235 GraphicUsed by:241 2144
Symbol 236 GraphicUsed by:241 2144
Symbol 237 GraphicUsed by:241 2144
Symbol 238 GraphicUsed by:241 2144
Symbol 239 GraphicUsed by:241 2144
Symbol 240 GraphicUsed by:241 2144
Symbol 241 MovieClipUses:235 236 237 238 239 240Used by:242
Symbol 242 MovieClipUses:226 234 241Used by:254
Symbol 243 GraphicUsed by:246 2146
Symbol 244 GraphicUsed by:246 2146
Symbol 245 GraphicUsed by:246 2146
Symbol 246 MovieClipUses:243 244 245Used by:254
Symbol 247 GraphicUsed by:250 2147
Symbol 248 GraphicUsed by:250 2147
Symbol 249 GraphicUsed by:250 2147
Symbol 250 MovieClipUses:247 248 249Used by:254
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:254
Symbol 253 SoundUsed by:254
Symbol 254 MovieClipUses:242 246 250 252 253Used by:293
Symbol 255 GraphicUsed by:258 2151
Symbol 256 GraphicUsed by:258 2151
Symbol 257 GraphicUsed by:258 2151
Symbol 258 MovieClipUses:255 256 257Used by:293
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:259 260 261Used by:287
Symbol 263 GraphicUsed by:266 1390 2152
Symbol 264 GraphicUsed by:266 1390 2152
Symbol 265 GraphicUsed by:266 1390 2152
Symbol 266 MovieClipUses:263 264 265Used by:267
Symbol 267 MovieClipUses:266 197Used by:287
Symbol 268 GraphicUsed by:285 2159
Symbol 269 GraphicUsed by:272 2154
Symbol 270 GraphicUsed by:272 2154
Symbol 271 GraphicUsed by:272 2154
Symbol 272 MovieClipUses:269 270 271Used by:285
Symbol 273 MovieClipUses:200 201 202Used by:285
Symbol 274 GraphicUsed by:276 2156
Symbol 275 GraphicUsed by:276 2156
Symbol 276 MovieClipUses:198 274 275Used by:285
Symbol 277 GraphicUsed by:280 2157
Symbol 278 GraphicUsed by:280 2157
Symbol 279 GraphicUsed by:280 2157
Symbol 280 MovieClipUses:277 278 279Used by:285
Symbol 281 GraphicUsed by:284 2158
Symbol 282 GraphicUsed by:284 2158
Symbol 283 GraphicUsed by:284 2158
Symbol 284 MovieClipUses:281 282 283Used by:285
Symbol 285 MovieClipUses:268 272 273 276 280 284Used by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClipUses:262 184 267 286Used by:293
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:288 289 290Used by:292
Symbol 292 MovieClipUses:291Used by:293 2162
Symbol 293 MovieClipUses:206 209 213 199 218 254 258 287 292Used by:Timeline
Symbol 294 BitmapUsed by:299
Symbol 295 BitmapUsed by:299
Symbol 296 BitmapUsed by:299
Symbol 297 BitmapUsed by:299
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:294 295 296 297 298Used by:334
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:313
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:313
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:313
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:313
Symbol 308 SoundUsed by:313
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:313
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:301 303 305 307 308 310 312Used by:334
Symbol 314 BitmapUsed by:326
Symbol 315 BitmapUsed by:326
Symbol 316 BitmapUsed by:326
Symbol 317 BitmapUsed by:326
Symbol 318 BitmapUsed by:326 331
Symbol 319 BitmapUsed by:326
Symbol 320 BitmapUsed by:326
Symbol 321 BitmapUsed by:326
Symbol 322 BitmapUsed by:326
Symbol 323 BitmapUsed by:326
Symbol 324 BitmapUsed by:326
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:314 315 316 317 318 319 320 321 322 323 324 325Used by:334
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329 330
Symbol 329 MovieClipUses:328Used by:334
Symbol 330 MovieClipUses:328Used by:334
Symbol 331 GraphicUses:318Used by:334
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Instance Names

"bar"Frame 1Symbol 48 MovieClip
"clickStart"Frame 513Symbol 74 MovieClip
"chooseGunMC"Frame 514Symbol 79 MovieClip
"chooseCharMC"Frame 514Symbol 83 MovieClip
"button1"Frame 514Symbol 94 MovieClip
"button2"Frame 514Symbol 94 MovieClip
"button3"Frame 514Symbol 94 MovieClip
"enterPassword"Frame 514Symbol 110 MovieClip
"yGunMC"Frame 515Symbol 113 MovieClip
"gunTimer"Frame 515Symbol 114 MovieClip
"bullet"Frame 515Symbol 118 MovieClip
"bulletHitTest"Frame 515Symbol 120 MovieClip
"timer"Frame 515Symbol 146 MovieClip
"target"Frame 515Symbol 149 MovieClip
"backDrop"Frame 516Symbol 164 MovieClip
"bottom"Frame 516Symbol 167 MovieClip
"player"Frame 516Symbol 293 MovieClip
"ground"Frame 516Symbol 334 MovieClip
"enemy1"Frame 516Symbol 340 MovieClip
"enemy3"Frame 516Symbol 344 MovieClip
"enemy2"Frame 516Symbol 344 MovieClip
"enemy4"Frame 516Symbol 344 MovieClip
"enemy5"Frame 516Symbol 340 MovieClip
"enemy6"Frame 516Symbol 340 MovieClip
"enemy8"Frame 516Symbol 340 MovieClip
"enemy10"Frame 516Symbol 344 MovieClip
"enemy11"Frame 516Symbol 344 MovieClip
"enemy9"Frame 516Symbol 381 MovieClip
"enemy7"Frame 516Symbol 381 MovieClip
"items"Frame 516Symbol 385 MovieClip
"groundTop"Frame 516Symbol 410 MovieClip
"musicMC"Frame 516Symbol 414 MovieClip
"helpBox"Frame 516Symbol 429 MovieClip
"beatLevel"Frame 516Symbol 438 MovieClip
"gameOver"Frame 516Symbol 452 MovieClip
"backDrop"Frame 519Symbol 462 MovieClip
"bottom"Frame 519Symbol 167 MovieClip
"player"Frame 519Symbol 293 MovieClip
"ground"Frame 519Symbol 506 MovieClip
"enemy12"Frame 519Symbol 543 MovieClip
"enemy11"Frame 519Symbol 543 MovieClip
"enemy10"Frame 519Symbol 543 MovieClip
"enemy6"Frame 519Symbol 543 MovieClip
"enemy1"Frame 519Symbol 381 MovieClip
"enemy3"Frame 519Symbol 344 MovieClip
"enemy2"Frame 519Symbol 344 MovieClip
"enemy4"Frame 519Symbol 381 MovieClip
"enemy5"Frame 519Symbol 340 MovieClip
"enemy7"Frame 519Symbol 340 MovieClip
"enemy8"Frame 519Symbol 557 MovieClip
"enemy9"Frame 519Symbol 557 MovieClip
"enemy16"Frame 519Symbol 557 MovieClip
"enemy14"Frame 519Symbol 344 MovieClip
"enemy15"Frame 519Symbol 340 MovieClip
"enemy13"Frame 519Symbol 381 MovieClip
"items"Frame 519Symbol 567 MovieClip
"groundTop"Frame 519Symbol 585 MovieClip
"musicMC"Frame 519Symbol 588 MovieClip
"beatLevel"Frame 519Symbol 438 MovieClip
"gameOver"Frame 519Symbol 452 MovieClip
"backDrop"Frame 522Symbol 599 MovieClip
"backDrop2"Frame 522Symbol 602 MovieClip
"bottom"Frame 522Symbol 167 MovieClip
"player"Frame 522Symbol 293 MovieClip
"ground"Frame 522Symbol 628 MovieClip
"enemy1"Frame 522Symbol 674 MovieClip
"enemy3"Frame 522Symbol 674 MovieClip
"enemy2"Frame 522Symbol 344 MovieClip
"enemy4"Frame 522Symbol 344 MovieClip
"enemy5"Frame 522Symbol 344 MovieClip
"enemy6"Frame 522Symbol 344 MovieClip
"enemy7"Frame 522Symbol 674 MovieClip
"enemy8"Frame 522Symbol 674 MovieClip
"enemy9"Frame 522Symbol 381 MovieClip
"enemy10"Frame 522Symbol 340 MovieClip
"enemy11"Frame 522Symbol 674 MovieClip
"enemy12"Frame 522Symbol 674 MovieClip
"enemy13"Frame 522Symbol 340 MovieClip
"enemy15"Frame 522Symbol 674 MovieClip
"enemy16"Frame 522Symbol 674 MovieClip
"enemy14"Frame 522Symbol 674 MovieClip
"enemy17"Frame 522Symbol 344 MovieClip
"enemy18"Frame 522Symbol 344 MovieClip
"enemy20"Frame 522Symbol 674 MovieClip
"enemy21"Frame 522Symbol 344 MovieClip
"enemy22"Frame 522Symbol 344 MovieClip
"enemy23"Frame 522Symbol 344 MovieClip
"enemy24"Frame 522Symbol 381 MovieClip
"enemy19"Frame 522Symbol 557 MovieClip
"items"Frame 522Symbol 676 MovieClip
"musicMC"Frame 522Symbol 679 MovieClip
"beatLevel"Frame 522Symbol 438 MovieClip
"gameOver"Frame 522Symbol 452 MovieClip
"backDrop"Frame 525Symbol 688 MovieClip
"bottom"Frame 525Symbol 167 MovieClip
"player"Frame 525Symbol 293 MovieClip
"ground"Frame 525Symbol 724 MovieClip
"icicles"Frame 525Symbol 733 MovieClip
"enemy1"Frame 525Symbol 344 MovieClip
"enemy4"Frame 525Symbol 344 MovieClip
"enemy5"Frame 525Symbol 344 MovieClip
"enemy3"Frame 525Symbol 344 MovieClip
"enemy2"Frame 525Symbol 344 MovieClip
"enemy3"Frame 525Symbol 340 MovieClip
"enemy6"Frame 525Symbol 557 MovieClip
"enemy7"Frame 525Symbol 557 MovieClip
"enemy8"Frame 525Symbol 557 MovieClip
"enemy10"Frame 525Symbol 381 MovieClip
"enemy11"Frame 525Symbol 381 MovieClip
"enemy12"Frame 525Symbol 381 MovieClip
"items"Frame 525Symbol 735 MovieClip
"groundTop"Frame 525Symbol 768 MovieClip
"musicMC"Frame 525Symbol 588 MovieClip
"beatLevel"Frame 525Symbol 438 MovieClip
"gameOver"Frame 525Symbol 452 MovieClip
"backDrop"Frame 528Symbol 778 MovieClip
"bottom"Frame 528Symbol 167 MovieClip
"player"Frame 528Symbol 293 MovieClip
"ground"Frame 528Symbol 799 MovieClip
"enemy1"Frame 528Symbol 344 MovieClip
"enemy2"Frame 528Symbol 340 MovieClip
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"enemy6"Frame 528Symbol 344 MovieClip
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"enemy14"Frame 528Symbol 381 MovieClip
"enemy15"Frame 528Symbol 340 MovieClip
"enemy16"Frame 528Symbol 344 MovieClip
"enemy17"Frame 528Symbol 381 MovieClip
"items"Frame 528Symbol 801 MovieClip
"groundTop"Frame 528Symbol 818 MovieClip
"musicMC"Frame 528Symbol 414 MovieClip
"beatLevel"Frame 528Symbol 438 MovieClip
"gameOver"Frame 528Symbol 452 MovieClip
"backDrop"Frame 531Symbol 829 MovieClip
"bottom"Frame 531Symbol 167 MovieClip
"player"Frame 531Symbol 293 MovieClip
"ground"Frame 531Symbol 870 MovieClip
"enemy1"Frame 531Symbol 674 MovieClip
"enemy2"Frame 531Symbol 381 MovieClip
"enemy3"Frame 531Symbol 543 MovieClip
"enemy4"Frame 531Symbol 557 MovieClip
"enemy5"Frame 531Symbol 674 MovieClip
"enemy6"Frame 531Symbol 344 MovieClip
"enemy7"Frame 531Symbol 344 MovieClip
"enemy8"Frame 531Symbol 543 MovieClip
"enemy13"Frame 531Symbol 543 MovieClip
"enemy12"Frame 531Symbol 674 MovieClip
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"enemy16"Frame 531Symbol 381 MovieClip
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"items"Frame 531Symbol 871 MovieClip
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"musicMC"Frame 531Symbol 679 MovieClip
"beatLevel"Frame 531Symbol 438 MovieClip
"gameOver"Frame 531Symbol 452 MovieClip
"backDrop"Frame 534Symbol 899 MovieClip
"bottom"Frame 534Symbol 167 MovieClip
"player"Frame 534Symbol 293 MovieClip
"ground"Frame 534Symbol 933 MovieClip
"enemy1"Frame 534Symbol 557 MovieClip
"enemy3"Frame 534Symbol 557 MovieClip
"enemy7"Frame 534Symbol 557 MovieClip
"enemy5"Frame 534Symbol 381 MovieClip
"enemy13"Frame 534Symbol 557 MovieClip
"enemy14"Frame 534Symbol 381 MovieClip
"enemy2"Frame 534Symbol 1014 MovieClip
"enemy4"Frame 534Symbol 1014 MovieClip
"enemy6"Frame 534Symbol 1014 MovieClip
"enemy8"Frame 534Symbol 1014 MovieClip
"enemy9"Frame 534Symbol 1014 MovieClip
"enemy10"Frame 534Symbol 1014 MovieClip
"enemy11"Frame 534Symbol 1014 MovieClip
"enemy12"Frame 534Symbol 1014 MovieClip
"enemy15"Frame 534Symbol 1014 MovieClip
"items"Frame 534Symbol 1015 MovieClip
"groundTop"Frame 534Symbol 1041 MovieClip
"musicMC"Frame 534Symbol 588 MovieClip
"beatLevel"Frame 534Symbol 438 MovieClip
"gameOver"Frame 534Symbol 452 MovieClip
"backDrop"Frame 537Symbol 1053 MovieClip
"bottom"Frame 537Symbol 167 MovieClip
"player"Frame 537Symbol 293 MovieClip
"ground"Frame 537Symbol 1096 MovieClip
"enemy1"Frame 537Symbol 340 MovieClip
"enemy2"Frame 537Symbol 1101 MovieClip
"enemy3"Frame 537Symbol 1101 MovieClip
"enemy4"Frame 537Symbol 1101 MovieClip
"enemy5"Frame 537Symbol 1101 MovieClip
"enemy7"Frame 537Symbol 1101 MovieClip
"enemy6"Frame 537Symbol 1101 MovieClip
"enemy8"Frame 537Symbol 1101 MovieClip
"enemy9"Frame 537Symbol 1101 MovieClip
"enemy10"Frame 537Symbol 1101 MovieClip
"enemy11"Frame 537Symbol 381 MovieClip
"enemy12"Frame 537Symbol 557 MovieClip
"enemy14"Frame 537Symbol 557 MovieClip
"enemy15"Frame 537Symbol 557 MovieClip
"enemy13"Frame 537Symbol 340 MovieClip
"enemy19"Frame 537Symbol 1101 MovieClip
"enemy20"Frame 537Symbol 1101 MovieClip
"enemy16"Frame 537Symbol 543 MovieClip
"enemy17"Frame 537Symbol 543 MovieClip
"enemy18"Frame 537Symbol 340 MovieClip
"items"Frame 537Symbol 1102 MovieClip
"groundTop"Frame 537Symbol 1120 MovieClip
"musicMC"Frame 537Symbol 1123 MovieClip
"beatLevel"Frame 537Symbol 438 MovieClip
"gameOver"Frame 537Symbol 452 MovieClip
"backDrop"Frame 539Symbol 1267 MovieClip
"window1"Frame 539Symbol 1303 MovieClip
"window2"Frame 539Symbol 1303 MovieClip
"window3"Frame 539Symbol 1303 MovieClip
"player"Frame 539Symbol 293 MovieClip
"ground"Frame 539Symbol 1307 MovieClip
"musicMC"Frame 539Symbol 1323 MovieClip
"beatLevel"Frame 539Symbol 1324 MovieClip
"gameOver"Frame 539Symbol 452 MovieClip
"clickStart2"Frame 541Symbol 74 MovieClip
"bgColor"Frame 1942Symbol 1421 MovieClip
"backDrop"Frame 1942Symbol 1448 MovieClip
"ground"Frame 1942Symbol 1935 MovieClip
"items"Frame 1942Symbol 1937 MovieClip
"characterStart"Frame 1942Symbol 1942 MovieClip
"enemy2"Frame 1942Symbol 43 MovieClip [enemy1]
"enemy3"Frame 1942Symbol 29 MovieClip [enemy2]
"enemy4"Frame 1942Symbol 1972 MovieClip
"enemy1"Frame 1942Symbol 1986 MovieClip
"enemy5"Frame 1942Symbol 1972 MovieClip
"enemy6"Frame 1942Symbol 1990 MovieClip
"enemy7"Frame 1942Symbol 2000 MovieClip
"enemy8"Frame 1942Symbol 2041 MovieClip
"enemy9"Frame 1942Symbol 2041 MovieClip
"enemy10"Frame 1942Symbol 2041 MovieClip
"enemy11"Frame 1942Symbol 2045 MovieClip
"enemy12"Frame 1942Symbol 2045 MovieClip
"tilesMC"Frame 1942Symbol 2077 MovieClip
"create"Frame 1942Symbol 2080 MovieClip
"exportButton"Frame 1942Symbol 2090 MovieClip
"importButton"Frame 1942Symbol 2092 MovieClip
"export"Frame 1942Symbol 2094 EditableText
"levelBar"Frame 1942Symbol 2098 MovieClip
"playButton"Frame 1942Symbol 2101 MovieClip
"backgroundText"Frame 1942Symbol 2103 EditableText
"backgroundColorText"Frame 1942Symbol 2105 EditableText
"status"Frame 1942Symbol 2106 EditableText
"exitButton"Frame 1942Symbol 2111 MovieClip
"loadButton"Frame 1942Symbol 2113 MovieClip
"saveButton"Frame 1942Symbol 2115 MovieClip
"import"Frame 1942Symbol 2116 EditableText
"enemyType2"Frame 1942Symbol 2117 MovieClip
"enemyType3"Frame 1942Symbol 2118 MovieClip
"enemyType4"Frame 1942Symbol 2120 MovieClip
"enemyType5"Frame 1942Symbol 2120 MovieClip
"enemyType6"Frame 1942Symbol 1990 MovieClip
"enemyType7"Frame 1942Symbol 2000 MovieClip
"enemyType8"Frame 1942Symbol 2123 MovieClip
"enemyType9"Frame 1942Symbol 2123 MovieClip
"enemyType10"Frame 1942Symbol 2123 MovieClip
"enemyType11"Frame 1942Symbol 2125 MovieClip
"enemyType12"Frame 1942Symbol 2125 MovieClip
"enemyType1"Frame 1942Symbol 1986 MovieClip
"playerCopy"Frame 1942Symbol 2162 MovieClip
"itemType5"Frame 1942Symbol 2163 MovieClip
"itemType1"Frame 1942Symbol 2164 MovieClip
"itemType2"Frame 1942Symbol 2165 MovieClip
"itemType3"Frame 1942Symbol 2166 MovieClip
"itemType4"Frame 1942Symbol 2167 MovieClip
"saveLoadInterface"Frame 1942Symbol 2198 MovieClip
"bottom"Frame 1943Symbol 2200 MovieClip
"yGunMC"Frame 1943Symbol 2201 MovieClip
"gunTimer"Frame 1943Symbol 2202 MovieClip
"bullet"Frame 1943Symbol 2205 MovieClip
"bulletHitTest"Frame 1943Symbol 2206 MovieClip
"target"Frame 1943Symbol 2212 MovieClip
"gotoMenu"Frame 1974Symbol 108 MovieClip
"flame"Symbol 21 MovieClip Frame 2Symbol 19 MovieClip
"enemy"Symbol 29 MovieClip [enemy2] Frame 1Symbol 15 MovieClip
"flame"Symbol 29 MovieClip [enemy2] Frame 1Symbol 21 MovieClip
"enemy"Symbol 43 MovieClip [enemy1] Frame 1Symbol 35 MovieClip
"flame"Symbol 43 MovieClip [enemy1] Frame 1Symbol 21 MovieClip
"button4"Symbol 110 MovieClip Frame 1Symbol 88 MovieClip
"bullet"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"bullet"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"gunChange"Symbol 204 MovieClip Frame 1Symbol 199 MovieClip
"gun"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip
"gun"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"gun"Symbol 218 MovieClip Frame 1Symbol 205 MovieClip
"gunChange"Symbol 285 MovieClip Frame 1Symbol 272 MovieClip
"gunChange"Symbol 285 MovieClip Frame 10Symbol 276 MovieClip
"gunChange"Symbol 285 MovieClip Frame 34Symbol 280 MovieClip
"gunChange"Symbol 285 MovieClip Frame 49Symbol 276 MovieClip
"gun"Symbol 286 MovieClip Frame 1Symbol 285 MovieClip
"feet"Symbol 287 MovieClip Frame 1Symbol 267 MovieClip
"gun"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"moving"Symbol 293 MovieClip Frame 1Symbol 206 MovieClip
"damage"Symbol 293 MovieClip Frame 1Symbol 209 MovieClip
"gunChange"Symbol 293 MovieClip Frame 2Symbol 199 MovieClip
"player"Symbol 293 MovieClip Frame 3Symbol 218 MovieClip
"dead"Symbol 293 MovieClip Frame 4Symbol 254 MovieClip
"shooting"Symbol 293 MovieClip Frame 6Symbol 287 MovieClip
"player"Symbol 293 MovieClip Frame 7Symbol 292 MovieClip
"platform1"Symbol 334 MovieClip Frame 1Symbol 329 MovieClip
"platform2"Symbol 334 MovieClip Frame 1Symbol 330 MovieClip
"exitLevelMC"Symbol 334 MovieClip Frame 1Symbol 333 MovieClip
"flame"Symbol 338 MovieClip Frame 2Symbol 337 MovieClip
"enemy"Symbol 340 MovieClip Frame 1Symbol 336 MovieClip
"flame"Symbol 340 MovieClip Frame 1Symbol 338 MovieClip
"enemy"Symbol 344 MovieClip Frame 1Symbol 342 MovieClip
"flame"Symbol 344 MovieClip Frame 1Symbol 338 MovieClip
"cannon"Symbol 347 MovieClip Frame 1Symbol 346 MovieClip
"cannon"Symbol 360 MovieClip Frame 1Symbol 359 MovieClip
"missile"Symbol 364 MovieClip Frame 11Symbol 362 MovieClip
"missile"Symbol 364 MovieClip Frame 100Symbol 362 MovieClip
"aim"Symbol 365 MovieClip Frame 1Symbol 364 MovieClip
"cannon"Symbol 381 MovieClip Frame 1Symbol 347 MovieClip
"aim"Symbol 381 MovieClip Frame 1Symbol 351 MovieClip
"shoot"Symbol 381 MovieClip Frame 1Symbol 352 MovieClip
"block"Symbol 381 MovieClip Frame 1Symbol 357 MovieClip
"rotateMC"Symbol 381 MovieClip Frame 1Symbol 352 MovieClip
"cannon"Symbol 381 MovieClip Frame 2Symbol 360 MovieClip
"shoot"Symbol 381 MovieClip Frame 2Symbol 365 MovieClip
"cannon"Symbol 381 MovieClip Frame 3Symbol 375 MovieClip
"gameOverTimer"Symbol 438 MovieClip Frame 2Symbol 431 MovieClip
"insBonusLives"Symbol 438 MovieClip Frame 2Symbol 435 EditableText
"insBonusAmmo"Symbol 438 MovieClip Frame 2Symbol 436 EditableText
"insTotalScore"Symbol 438 MovieClip Frame 2Symbol 437 EditableText
"gameOverTimer"Symbol 452 MovieClip Frame 3Symbol 440 MovieClip
"downPlatform2"Symbol 506 MovieClip Frame 1Symbol 498 MovieClip
"downPlatform1"Symbol 506 MovieClip Frame 1Symbol 498 MovieClip
"platform1"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"platform2"Symbol 506 MovieClip Frame 1Symbol 500 MovieClip
"downPlatform3"Symbol 506 MovieClip Frame 1Symbol 503 MovieClip
"exitLevelMC"Symbol 506 MovieClip Frame 1Symbol 505 MovieClip
"openerMC"Symbol 518 MovieClip Frame 1Symbol 517 MovieClip
"opener"Symbol 533 MovieClip Frame 1Symbol 518 MovieClip
"bomb"Symbol 543 MovieClip Frame 1Symbol 513 MovieClip
"enemy"Symbol 543 MovieClip Frame 1Symbol 533 MovieClip
"enemy"Symbol 543 MovieClip Frame 5Symbol 541 MovieClip
"enemy"Symbol 557 MovieClip Frame 1Symbol 548 MovieClip
"exitLevelMC"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"enemy"Symbol 674 MovieClip Frame 1Symbol 645 MovieClip
"enemy"Symbol 674 MovieClip Frame 2Symbol 659 MovieClip
"enemy"Symbol 674 MovieClip Frame 3Symbol 673 MovieClip
"vPlatform1"Symbol 724 MovieClip Frame 1Symbol 718 MovieClip
"vPlatform2"Symbol 724 MovieClip Frame 1Symbol 718 MovieClip
"vPlatform3"Symbol 724 MovieClip Frame 1Symbol 718 MovieClip
"vPlatform5"Symbol 724 MovieClip Frame 1Symbol 718 MovieClip
"platform1"Symbol 724 MovieClip Frame 1Symbol 719 MovieClip
"platform3"Symbol 724 MovieClip Frame 1Symbol 719 MovieClip
"platform2"Symbol 724 MovieClip Frame 1Symbol 720 MovieClip
"vPlatform4"Symbol 724 MovieClip Frame 1Symbol 721 MovieClip
"exitLevelMC"Symbol 724 MovieClip Frame 1Symbol 723 MovieClip
"exitLevelMC"Symbol 799 MovieClip Frame 1Symbol 798 MovieClip
"downPlatform2"Symbol 870 MovieClip Frame 1Symbol 858 MovieClip
"downPlatform1"Symbol 870 MovieClip Frame 1Symbol 858 MovieClip
"exitLevelMC"Symbol 870 MovieClip Frame 1Symbol 869 MovieClip
"downPlatform2"Symbol 933 MovieClip Frame 1Symbol 928 MovieClip
"downPlatform1"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"downPlatform3"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"downPlatform4"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"downPlatform6"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"downPlatform5"Symbol 933 MovieClip Frame 1Symbol 930 MovieClip
"downPlatform7"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"downPlatform8"Symbol 933 MovieClip Frame 1Symbol 929 MovieClip
"exitLevelMC"Symbol 933 MovieClip Frame 1Symbol 932 MovieClip
"cannon"Symbol 951 MovieClip Frame 1Symbol 950 MovieClip
"cannon"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"missile"Symbol 994 MovieClip Frame 1Symbol 987 MovieClip
"missile"Symbol 994 MovieClip Frame 2Symbol 989 MovieClip
"missile"Symbol 994 MovieClip Frame 3Symbol 991 MovieClip
"missile"Symbol 994 MovieClip Frame 4Symbol 993 MovieClip
"missile"Symbol 995 MovieClip Frame 120Symbol 994 MovieClip
"aim"Symbol 996 MovieClip Frame 1Symbol 995 MovieClip
"cannon"Symbol 1013 MovieClip Frame 1Symbol 1000 MovieClip
"cannon"Symbol 1013 MovieClip Frame 2Symbol 1004 MovieClip
"cannon"Symbol 1013 MovieClip Frame 3Symbol 1008 MovieClip
"cannon"Symbol 1013 MovieClip Frame 4Symbol 1012 MovieClip
"block"Symbol 1014 MovieClip Frame 1Symbol 945 MovieClip
"cannon"Symbol 1014 MovieClip Frame 1Symbol 951 MovieClip
"aim"Symbol 1014 MovieClip Frame 1Symbol 351 MovieClip
"shoot"Symbol 1014 MovieClip Frame 1Symbol 952 MovieClip
"rotateMC"Symbol 1014 MovieClip Frame 1Symbol 952 MovieClip
"cannon"Symbol 1014 MovieClip Frame 2Symbol 985 MovieClip
"shoot"Symbol 1014 MovieClip Frame 2Symbol 996 MovieClip
"downPlatform3"Symbol 1096 MovieClip Frame 1Symbol 1093 MovieClip
"downPlatform2"Symbol 1096 MovieClip Frame 1Symbol 1093 MovieClip
"downPlatform1"Symbol 1096 MovieClip Frame 1Symbol 1093 MovieClip
"exitLevelMC"Symbol 1096 MovieClip Frame 1Symbol 1095 MovieClip
"flame"Symbol 1101 MovieClip Frame 1Symbol 1100 MovieClip
"dog1"Symbol 1303 MovieClip Frame 31Symbol 1272 MovieClip
"dog2"Symbol 1303 MovieClip Frame 41Symbol 1290 MovieClip
"fireball"Symbol 1320 MovieClip Frame 1Symbol 1313 MovieClip
"gun"Symbol 1391 MovieClip Frame 1Symbol 1389 MovieClip
"gun"Symbol 1394 MovieClip Frame 1Symbol 1389 MovieClip
"moving"Symbol 1395 MovieClip Frame 1Symbol 1394 MovieClip
"groundMCDefault"Symbol 1935 MovieClip Frame 1Symbol 1934 MovieClip
"itemsMCDefault"Symbol 1937 MovieClip Frame 1Symbol 1936 MovieClip
"gun"Symbol 1942 MovieClip Frame 1Symbol 1939 MovieClip
"cannon"Symbol 1952 MovieClip Frame 1Symbol 1951 MovieClip
"aim"Symbol 1956 MovieClip Frame 1Symbol 1955 MovieClip
"aim"Symbol 1972 MovieClip Frame 1Symbol 1944 MovieClip
"shoot"Symbol 1972 MovieClip Frame 1Symbol 1945 MovieClip
"cannon"Symbol 1972 MovieClip Frame 1Symbol 1946 MovieClip
"block"Symbol 1972 MovieClip Frame 1Symbol 1949 MovieClip
"rotateMC"Symbol 1972 MovieClip Frame 1Symbol 1945 MovieClip
"cannon"Symbol 1972 MovieClip Frame 2Symbol 1952 MovieClip
"shoot"Symbol 1972 MovieClip Frame 2Symbol 1956 MovieClip
"cannon"Symbol 1972 MovieClip Frame 3Symbol 1966 MovieClip
"enemy"Symbol 1986 MovieClip Frame 1Symbol 1979 MovieClip
"enemy"Symbol 1986 MovieClip Frame 2Symbol 1982 MovieClip
"enemy"Symbol 1986 MovieClip Frame 3Symbol 1985 MovieClip
"enemy"Symbol 1990 MovieClip Frame 1Symbol 1988 MovieClip
"openerMC"Symbol 1993 MovieClip Frame 1Symbol 1992 MovieClip
"opener"Symbol 1998 MovieClip Frame 1Symbol 1993 MovieClip
"bomb"Symbol 2000 MovieClip Frame 1Symbol 1991 MovieClip
"enemy"Symbol 2000 MovieClip Frame 1Symbol 1998 MovieClip
"enemy"Symbol 2000 MovieClip Frame 5Symbol 1999 MovieClip
"cannon"Symbol 2024 MovieClip Frame 1Symbol 2023 MovieClip
"missile"Symbol 2029 MovieClip Frame 1Symbol 2025 MovieClip
"missile"Symbol 2029 MovieClip Frame 2Symbol 2026 MovieClip
"missile"Symbol 2029 MovieClip Frame 3Symbol 2027 MovieClip
"missile"Symbol 2029 MovieClip Frame 4Symbol 2028 MovieClip
"missile"Symbol 2030 MovieClip Frame 120Symbol 2029 MovieClip
"aim"Symbol 2031 MovieClip Frame 1Symbol 2030 MovieClip
"cannon"Symbol 2040 MovieClip Frame 1Symbol 2033 MovieClip
"cannon"Symbol 2040 MovieClip Frame 2Symbol 2035 MovieClip
"cannon"Symbol 2040 MovieClip Frame 3Symbol 2037 MovieClip
"cannon"Symbol 2040 MovieClip Frame 4Symbol 2039 MovieClip
"block"Symbol 2041 MovieClip Frame 1Symbol 2003 MovieClip
"aim"Symbol 2041 MovieClip Frame 1Symbol 1944 MovieClip
"shoot"Symbol 2041 MovieClip Frame 1Symbol 2004 MovieClip
"cannon"Symbol 2041 MovieClip Frame 2Symbol 2024 MovieClip
"shoot"Symbol 2041 MovieClip Frame 2Symbol 2031 MovieClip
"button"Symbol 2052 MovieClip Frame 1Symbol 2049 MovieClip
"button"Symbol 2054 MovieClip Frame 1Symbol 2049 MovieClip
"button"Symbol 2056 MovieClip Frame 1Symbol 2049 MovieClip
"button"Symbol 2059 MovieClip Frame 1Symbol 2049 MovieClip
"button"Symbol 2061 MovieClip Frame 1Symbol 2049 MovieClip
"button"Symbol 2063 MovieClip Frame 1Symbol 2049 MovieClip
"MC"Symbol 2077 MovieClip Frame 1Symbol 1934 MovieClip
"MC"Symbol 2077 MovieClip Frame 2Symbol 2076 MovieClip
"MC"Symbol 2077 MovieClip Frame 3Symbol 1936 MovieClip
"enemy"Symbol 2117 MovieClip Frame 1Symbol 35 MovieClip
"flame"Symbol 2117 MovieClip Frame 1Symbol 21 MovieClip
"enemy"Symbol 2118 MovieClip Frame 1Symbol 15 MovieClip
"flame"Symbol 2118 MovieClip Frame 1Symbol 21 MovieClip
"cannon"Symbol 2119 MovieClip Frame 1Symbol 1946 MovieClip
"cannon"Symbol 2120 MovieClip Frame 1Symbol 2119 MovieClip
"aim"Symbol 2120 MovieClip Frame 1Symbol 1944 MovieClip
"shoot"Symbol 2120 MovieClip Frame 1Symbol 1945 MovieClip
"block"Symbol 2120 MovieClip Frame 1Symbol 1949 MovieClip
"rotateMC"Symbol 2120 MovieClip Frame 1Symbol 1945 MovieClip
"cannon"Symbol 2120 MovieClip Frame 2Symbol 1952 MovieClip
"shoot"Symbol 2120 MovieClip Frame 2Symbol 1956 MovieClip
"cannon"Symbol 2120 MovieClip Frame 3Symbol 1966 MovieClip
"cannon"Symbol 2122 MovieClip Frame 1Symbol 2121 MovieClip
"block"Symbol 2123 MovieClip Frame 1Symbol 2003 MovieClip
"cannon"Symbol 2123 MovieClip Frame 1Symbol 2122 MovieClip
"aim"Symbol 2123 MovieClip Frame 1Symbol 1944 MovieClip
"shoot"Symbol 2123 MovieClip Frame 1Symbol 2004 MovieClip
"rotateMC"Symbol 2123 MovieClip Frame 1Symbol 2004 MovieClip
"cannon"Symbol 2123 MovieClip Frame 2Symbol 2024 MovieClip
"shoot"Symbol 2123 MovieClip Frame 2Symbol 2031 MovieClip
"flame"Symbol 2125 MovieClip Frame 1Symbol 2124 MovieClip
"gunChange"Symbol 2135 MovieClip Frame 1Symbol 2133 MovieClip
"gun"Symbol 2136 MovieClip Frame 1Symbol 2135 MovieClip
"gun"Symbol 2137 MovieClip Frame 1Symbol 2136 MovieClip
"gun"Symbol 2141 MovieClip Frame 1Symbol 2136 MovieClip
"gunChange"Symbol 2159 MovieClip Frame 1Symbol 2154 MovieClip
"gunChange"Symbol 2159 MovieClip Frame 10Symbol 2156 MovieClip
"gunChange"Symbol 2159 MovieClip Frame 34Symbol 2157 MovieClip
"gunChange"Symbol 2159 MovieClip Frame 49Symbol 2156 MovieClip
"gun"Symbol 2160 MovieClip Frame 1Symbol 2159 MovieClip
"feet"Symbol 2161 MovieClip Frame 1Symbol 2153 MovieClip
"gun"Symbol 2161 MovieClip Frame 1Symbol 2160 MovieClip
"moving"Symbol 2162 MovieClip Frame 1Symbol 2137 MovieClip
"damage"Symbol 2162 MovieClip Frame 1Symbol 2138 MovieClip
"gunChange"Symbol 2162 MovieClip Frame 2Symbol 2133 MovieClip
"player"Symbol 2162 MovieClip Frame 3Symbol 2141 MovieClip
"dead"Symbol 2162 MovieClip Frame 4Symbol 2150 MovieClip
"shooting"Symbol 2162 MovieClip Frame 6Symbol 2161 MovieClip
"player"Symbol 2162 MovieClip Frame 7Symbol 292 MovieClip
"slot1"Symbol 2198 MovieClip Frame 2Symbol 2190 MovieClip
"slot2"Symbol 2198 MovieClip Frame 2Symbol 2190 MovieClip
"slot3"Symbol 2198 MovieClip Frame 2Symbol 2190 MovieClip
"slot4"Symbol 2198 MovieClip Frame 2Symbol 2190 MovieClip
"slot5"Symbol 2198 MovieClip Frame 2Symbol 2190 MovieClip
"playButton"Symbol 2198 MovieClip Frame 2Symbol 2192 MovieClip
"bullet"Symbol 2204 MovieClip Frame 1Symbol 2203 MovieClip
"bullet"Symbol 2205 MovieClip Frame 1Symbol 2204 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "pipeSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shootingGunSound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pointsSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "helicopterBombSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "emptyChamber"
ExportAssets (56)Timeline Frame 1Symbol 6 as "dogLaugh2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "dogLaugh1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "emptyChamber"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shootingGunSound"
ExportAssets (56)Timeline Frame 1Symbol 29 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 43 as "enemy1"
ExportAssets (56)Timeline Frame 429Symbol 9 as "shootingGunSound"
ExportAssets (56)Timeline Frame 452Symbol 9 as "shootingGunSound"
ExportAssets (56)Timeline Frame 534Symbol 8 as "emptyChamber"
ExportAssets (56)Timeline Frame 1021Symbol 7 as "dogLaugh1"
ExportAssets (56)Timeline Frame 1230Symbol 6 as "dogLaugh2"
ExportAssets (56)Timeline Frame 1942Symbol 43 as "enemy1"
ExportAssets (56)Timeline Frame 1942Symbol 29 as "enemy2"
ExportAssets (56)Timeline Frame 1942Symbol 5 as "emptyChamber"
ExportAssets (56)Timeline Frame 1943Symbol 43 as "enemy1"
ExportAssets (56)Timeline Frame 1943Symbol 29 as "enemy2"

Labels

"titleFrame"Frame 364
"titleFrame2"Frame 513
"menuFrame"Frame 514
"levelName1"Frame 515
"levelName2"Frame 518
"levelName3"Frame 521
"levelName4"Frame 524
"levelName5"Frame 527
"levelName6"Frame 530
"levelName7"Frame 533
"levelName8"Frame 536
"levelName9"Frame 539
"cinematic1"Frame 541
"cinematic2"Frame 1364
"actions"Frame 1942
"standing"Symbol 267 MovieClip Frame 1
"moving"Symbol 267 MovieClip Frame 2
"moving"Symbol 293 MovieClip Frame 1
"jumping"Symbol 293 MovieClip Frame 2
"standing"Symbol 293 MovieClip Frame 3
"dead"Symbol 293 MovieClip Frame 4
"ducking"Symbol 293 MovieClip Frame 5
"shoot"Symbol 293 MovieClip Frame 6
"hurt"Symbol 293 MovieClip Frame 7
"hit"Symbol 1290 MovieClip Frame 11
"missileHit"Symbol 1298 MovieClip Frame 30
"newWindow"Symbol 1303 MovieClip Frame 30
"frameDog"Symbol 1303 MovieClip Frame 31
"finalHit"Symbol 1303 MovieClip Frame 41
"frameMissile"Symbol 1303 MovieClip Frame 100
"frameAmmo"Symbol 1303 MovieClip Frame 169
"standing"Symbol 2153 MovieClip Frame 1
"moving"Symbol 2153 MovieClip Frame 2
"moving"Symbol 2162 MovieClip Frame 1
"jumping"Symbol 2162 MovieClip Frame 2
"standing"Symbol 2162 MovieClip Frame 3
"dead"Symbol 2162 MovieClip Frame 4
"ducking"Symbol 2162 MovieClip Frame 5
"shoot"Symbol 2162 MovieClip Frame 6
"hurt"Symbol 2162 MovieClip Frame 7

Dynamic Text Variables

percentDoneSymbol 52 EditableText"100"
gunTextSymbol 95 EditableText"Shotgun"
characterTextSymbol 98 EditableText"Mario"
varResponseSymbol 104 EditableText""
varPasswordSymbol 105 EditableText"Enter Text"
killsSymbol 132 EditableText"99"
scoreSymbol 133 EditableText"99999"
ammoSymbol 134 EditableText"99"
runningVarSymbol 135 EditableText"Walk"
livesSymbol 140 EditableText"99"
levelVariableSymbol 142 EditableText"1"
charTypeSymbol 143 EditableText""
gunTypeSymbol 144 EditableText""
livesSymbol 153 EditableText"5"
ammoSymbol 154 EditableText"20"
bonusLivesSymbol 435 EditableText"0"
bonusAmmoSymbol 436 EditableText"0"
totalScoreSymbol 437 EditableText"0"
livesSymbol 456 EditableText"5"
ammoSymbol 457 EditableText"20"
livesSymbol 592 EditableText"5"
ammoSymbol 593 EditableText"20"
livesSymbol 682 EditableText"5"
ammoSymbol 683 EditableText"20"
livesSymbol 772 EditableText"5"
ammoSymbol 773 EditableText"20"
livesSymbol 822 EditableText"5"
ammoSymbol 823 EditableText"20"
livesSymbol 893 EditableText"5"
ammoSymbol 894 EditableText"20"
livesSymbol 1045 EditableText"5"
ammoSymbol 1046 EditableText"20"
bossHealthSymbol 1304 EditableText"10"
currentTileNumSymbol 2170 EditableText""
currentTileNumRemovedSymbol 2171 EditableText""
currentEnemyNumSymbol 2172 EditableText""
currentEnemyNumRemovedSymbol 2173 EditableText""
currentItemNumSymbol 2174 EditableText""
currentItemNumRemovedSymbol 2175 EditableText""
scrollAmountSymbol 2176 EditableText""
totalTileNumSymbol 2178 EditableText"1"
overallTileNumSymbol 2179 EditableText"1"
inputTileNumSymbol 2186 EditableText"1"
killsSymbol 2207 EditableText"99"
scoreSymbol 2208 EditableText"99999"
ammoSymbol 2209 EditableText"99"
runningVarSymbol 2210 EditableText"Walk"
livesSymbol 2211 EditableText"99"
currentTileNumSymbol 2213 EditableText""
currentTileNumRemovedSymbol 2214 EditableText""
currentEnemyNumSymbol 2215 EditableText""
currentEnemyNumRemovedSymbol 2216 EditableText""
currentItemNumSymbol 2217 EditableText""
currentItemNumRemovedSymbol 2218 EditableText""
scrollAmountSymbol 2219 EditableText""
levelScrollAmountSymbol 2220 EditableText""




http://swfchan.com/13/62409/info.shtml
Created: 14/4 -2019 07:07:38 Last modified: 14/4 -2019 07:07:38 Server time: 12/05 -2024 02:59:28