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Absalom RPG 2.swf

This is the info page for
Flash #62511

(Click the ID number above for more basic data on this flash file.)


Text
test

This Flash RPG requires the use of

FLASH 5

ABSALOM  2

LOADING PRELOADER

ABSALOM

PL

GO

GO

GO

There's a big early hump in the load to get
over - hang in there, it'll speed up!

LOADING: 0%

ABSALOM PASSWORD ENTRY

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Default Party</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Emma Level 6</FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Marthanne Level 4</FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Gold 10</FONT></P>

Invalid Password.

Password Check

Password Check

Party One Line

Party Two Line

Party Three Line

Gold: X

1

2

0

1

Healing Potion - 1 GP
Restores 20 HP.

Power Token - 1 GP
Improves damage
for one fight.

Iron Token - 1 GP
Improves defense
for one fight.

Slash Token - 1 GP
Improves accuracy
for one fight.

Your Gold: x GP

Absalom

Chapter Two

To Be Continued


VS

3

Emma

Card: 1/5

To Hit: 0+0D

Damage: 0+0D

Defense: 0+0D

Combat Setup

CHANGE

TO HIT

DAMAGE

DEFENSE

AUTO PICK

Attack Name

To Hit: X

Damage: X

Defense: X

Defense: X

Defense: X

HP: XY

HP:XYZ

TO HIT

NAME OF TECHNIQUE

Blah Blah Blah Blah La Dee Da

GAME
OVER

RESTART

<P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="14" COLOR="#FFFFFF">Emma, you got 6 XP.</FONT></P>

You Win!

CONTINUE

CONGRATULATIONS!

YOUR PASSWORD FOR CHAPTER 3 IS

XXPOPOAFASDJKFJSD

300

300

300

Gold

Tokens

300

300

300

Payoff

300

300

300

300

300

300

300

300

300

300

300

300

ActionScript [AS1/AS2]

Frame 2
function CSElement(thetitle, thetext, theframe) { this.title = thetitle; this.text = thetext; this.frame = theframe; } function addcs(thetitle, thetext, theframe) { _root.cs.push(new CSElement(thetitle, thetext, theframe)); } function Card() { this.score = random(6) + 3; this.suit = random(4) + 1; this.assignment = 0; } function Technique(thename, theicon, thehita, thedama, thedefa, thetrump, thetrumpk, therule) { this.name = thename; this.icon = theicon; this.hita = thehita; this.dama = thedama; this.defa = thedefa; this.trump = thetrump; this.trumpk = thetrumpk; this.rule = therule; } function Attack(thename, theicon, thehitp, thehitd, thedamp, thedamd, thedefp, thedefd, therule) { this.name = thename; this.icon = theicon; this.hitp = thehitp; this.hitd = thehitd; this.damp = thedamp; this.damd = thedamd; this.defp = thedefp; this.defd = thedefd; this.rule = therule; } function Monster(thename, thelevel, thehp, thefullicon, theidleicon, thekoicon) { this.name = thename; this.attacks = new Array(); this.level = thelevel; this.hp = thehp; this.fullicon = thefullicon; this.idleicon = theidleicon; this.koicon = thekoicon; } function Encounterite(thename, thehp, themaxhp, thelevel, thefullicon, theidleicon, thekoicon, theisgood) { this.name = thename; this.hp = thehp; this.maxhp = themaxhp; this.level = thelevel; this.fullicon = thefullicon; this.idleicon = theidleicon; this.koicon = thekoicon; this.attacks = new Array(); this.intention = -1; this.target = -1; this.ispup = 0; this.ispoisoned = 0; this.isstunned = false; this.hitdown = 0; this.damdown = 0; this.defdown = 0; this.isgood = theisgood; this.went = false; } function Character(thename, thelevel, thebase, thetrump, thefullicon, theidleicon, thekoicon, theinparty) { this.name = thename; this.cards = new Array(); var i; i = 1; while (((5 + thelevel) - 1) >= i) { this.cards.push(new Card()); if (this.cards.length == 8) { break; } i++; } this.basetohit = 0; this.basetodam = 0; this.basetodef = 0; if (4 < thelevel) { this.basetohit = this.basetohit + (3 * (thelevel - 4)); this.basetodam = this.basetodam + (3 * (thelevel - 4)); this.basetodef = this.basetodef + (3 * (thelevel - 4)); } this.level = thelevel; this.currenthp = 40 + (this.level * 10); this.maxhp = this.currenthp; this.exp = 0; i = 1; while (this.level >= i) { if (1 < i) { this.exp = this.exp + (10 * (i - 1)); } this.nextlevel = this.nextlevel + (10 * i); i++; } if (thebase == 1) { this.basetohit = this.basetohit + 4; } if (thebase == 2) { this.basetodam = this.basetodam + 4; } if (thebase == 3) { this.basetodef = this.basetodef + 4; } this.trump = thetrump; this.techniques = new Array(); this.fullicon = thefullicon; this.idleicon = theidleicon; this.koicon = thekoicon; this.isinparty = theinparty; this.ptoken = 0; this.itoken = 0; this.stoken = 0; } stop(); fscommand ("showmenu", "false"); _root.backto = "Travelling"; _root.cs = new Array(); _root.enc = new Array(); _root.plotpoint = 0; _root.ranaway = false; _root.bossfight = false; _root.backdrop = "Outdoors"; _root.healpotions = 0; _root.itokens = 0; _root.ptokens = 0; _root.stokens = 0; _root.gold = 0; _root.combatlist = new Array(); _root.monsters = new Array(); _root.monsters[0] = new Monster("Mushroom", 2, 35, "Mushroom", "MushroomIdle", "MushroomKO"); _root.monsters[0].attacks.push(new Attack("Box", "Mushroom01", 10, 2, 10, 2, 10, 1, 0)); _root.monsters[0].attacks.push(new Attack("Box", "Mushroom01", 10, 2, 10, 2, 10, 1, 0)); _root.monsters[0].attacks.push(new Attack("Uppercut", "Mushroom02", 10, 1, 10, 3, 10, 1, 0)); _root.monsters[1] = new Monster("EvilShroom", 4, 60, "EvilMushroom", "EvilMushroomIdle", "EvilMushroomKO"); _root.monsters[1].attacks.push(new Attack("Evil Box", "EvilMushroom01", 15, 4, 15, 2, 15, 2, 0)); _root.monsters[1].attacks.push(new Attack("Dark Blow", "EvilMushroom02", 15, 2, 15, 4, 15, 1, 0)); _root.monsters[1].attacks.push(new Attack("Stun Blow", "EvilMushroom02", 15, 2, 15, 3, 15, 1, 4)); _root.monsters[2] = new Monster("Bandit", 1, 30, "Bandit", "BanditIdle", "BanditKO"); _root.monsters[2].attacks.push(new Attack("Stab", "Bandit01", 10, 1, 5, 1, 10, 1, 0)); _root.monsters[3] = new Monster("Assassin", 6, 100, "Assassin", "AssassinIdle", "AssassinKO"); _root.monsters[3].attacks.push(new Attack("Thrust", "Assassin01", 12, 3, 12, 4, 12, 2, 0)); _root.monsters[3].attacks.push(new Attack("Thrust", "Assassin01", 12, 3, 12, 3, 12, 3, 0)); _root.monsters[3].attacks.push(new Attack("Poison Smoke", "Assassin02", 20, 4, 1, 0, 12, 1, 3)); _root.monsters[4] = new Monster("MadDog", 2, 30, "MadDog", "MadDogIdle", "MadDogKO"); _root.monsters[4].attacks.push(new Attack("Lunge", "MadDog01", 10, 2, 10, 2, 8, 1, 0)); _root.monsters[4].attacks.push(new Attack("Savage", "MadDog02", 0, 5, 0, 5, 5, 0, 0)); _root.monsters[5] = new Monster("Cryptos", 4, 60, "Cryptos", "CryptosIdle", "CryptosKO"); _root.monsters[5].attacks.push(new Attack("Zombie Strike", "Cryptos01", 15, 3, 15, 2, 15, 2, 0)); _root.monsters[5].attacks.push(new Attack("Cough", "Cryptos02", 15, 2, 10, 0, 15, 2, 3)); _root.monsters[6] = new Monster("Skarab", 3, 45, "Skarab", "SkarabIdle", "SkarabKO"); _root.monsters[6].attacks.push(new Attack("Bite", "Skarab01", 10, 2, 10, 3, 10, 3, 0)); _root.monsters[7] = new Monster("Golem", 6, 200, "Golem", "GolemIdle", "GolemKO"); _root.monsters[7].attacks.push(new Attack("Fist", "Golem01", 20, 3, 20, 3, 20, 3, 0)); _root.monsters[7].attacks.push(new Attack("Foot", "Golem02", 20, 3, 20, 4, 20, 2, 0)); _root.monsters[8] = new Monster("Catgirl", 5, 80, "Catgirl", "CatgirlIdle", "CatgirlKO"); _root.monsters[8].attacks.push(new Attack("Cat Slash", "Catgirl01", 15, 4, 15, 2, 15, 3, 0)); _root.monsters[8].attacks.push(new Attack("Nyao Kick", "Catgirl02", 18, 3, 18, 3, 12, 3, 0)); _root.monsters[9] = new Monster("Ruffian", 5, 80, "Ruffian", "RuffianIdle", "RuffianKO"); _root.monsters[9].attacks.push(new Attack("Punch", "Ruffian01", 15, 3, 20, 1, 15, 3, 0)); _root.monsters[9].attacks.push(new Attack("Windup", "Ruffian02", 15, 3, 20, 2, 15, 2, 4)); _root.monsters[9].attacks.push(new Attack("Jab", "Ruffian01", 15, 4, 15, 1, 15, 4, 0)); _root.monsters[10] = new Monster("Hector", 6, 110, "Hector", "HectorIdle", "HectorKO"); _root.monsters[10].attacks.push(new Attack("Slash", "Hector01", 20, 5, 20, 4, 20, 4, 0)); _root.monsters[11] = new Monster("Equity", 8, 150, "Equity", "EquityIdle", "EquityKO"); _root.monsters[11].attacks.push(new Attack("Equity Kick", "Equity01", 20, 6, 20, 5, 20, 4, 0)); _root.monsters[11].attacks.push(new Attack("Equity Hawk", "Equity02", 20, 6, 25, 6, 20, 4, 0)); _root.monsters[12] = new Monster("Poppet", 6, 90, "Poppet", "PoppetIdle", "PoppetKO"); _root.monsters[12].attacks.push(new Attack("Splendid", "Poppet01", 21, 4, 21, 3, 21, 3, 0)); _root.monsters[12].attacks.push(new Attack("Ponderous", "Poppet02", 18, 4, 21, 5, 18, 3, 0)); _root.monsters[13] = new Monster("Ratty", 5, 70, "Ratty", "RattyIdle", "RattyKO"); _root.monsters[13].attacks.push(new Attack("Bite", "Ratty01", 15, 4, 20, 2, 15, 2, 0)); _root.monsters[13].attacks.push(new Attack("Bite", "Ratty01", 15, 4, 20, 2, 15, 2, 0)); _root.monsters[13].attacks.push(new Attack("Disease Bite", "Ratty01", 15, 4, 20, 2, 15, 2, 7)); _root.monsters[14] = new Monster("100-Foot", 5, 75, "HundredFoot", "HundredFootIdle", "HundredFootKO"); _root.monsters[14].attacks.push(new Attack("Pincer", "HundredFoot01", 18, 3, 24, 1, 15, 3, 0)); _root.monsters[14].attacks.push(new Attack("Tail Lance", "HundredFoot02", 16, 3, 16, 1, 15, 2, 3)); _root.monsters[14].attacks.push(new Attack("Weaken Lance", "HundredFoot02", 16, 3, 16, 1, 15, 2, 6)); _root.monsters[15] = new Monster("MegaShroom", 6, 100, "MegaShroom", "MegaShroomIdle", "MegaShroomKO"); _root.monsters[15].attacks.push(new Attack("Rapido Punch", "MegaShroom01", 20, 4, 25, 5, 20, 3, 0)); _root.monsters[15].attacks.push(new Attack("Critical Blow", "MegaShroom02", 22, 3, 22, 3, 18, 3, 8));
Frame 4
function nextscene() { _root.party = new Array(); _root.party.push(new _root.Character("Emma", emmalevel, 1, 1, "Emma", "EmmaIdle", "EmmaKO", true)); _root.party.push(new _root.Character("Marthanne", marthannelevel, 3, 2, "Marthanne", "MarthanneIdle", "MarthanneKO", true)); _root.party.push(new _root.Character("Hiro", 5, 2, 3, "Hiro", "HiroIdle", "HiroKO", false)); _root.party[0].techniques.push(new _root.Technique("Poke", "Emma03", 0, -1, 2, 3, 4, 0)); _root.party[0].techniques.push(new _root.Technique("Cutter", "Emma02", 0, 0, 0, 1, 2, 0)); _root.party[0].techniques.push(new _root.Technique("Rush Attack", "Emma01", -1, 2, 0, 4, 3, 0)); _root.party[0].techniques.push(new _root.Technique("Splendid", "Emma04", 0, 3, -3, 1, 3, 0)); _root.party[0].techniques.push(new _root.Technique("Ponderous", "Emma05", -2, 5, -2, 4, 3, 4)); _root.party[1].techniques.push(new _root.Technique("Martial A", "Marthanne01", 0, 0, 0, 2, 2, 0)); _root.party[1].techniques.push(new _root.Technique("Heal", "Marthanne02", 0, 0, 0, 2, 4, 1)); _root.party[1].techniques.push(new _root.Technique("Martial B", "Marthanne03", 0, 0, 0, 2, 3, 0)); _root.party[1].techniques.push(new _root.Technique("Blitz Dance", "Marthanne04", 0, 3, -3, 2, 3, 0)); _root.party[1].techniques.push(new _root.Technique("Nerve Strike", "Marthanne05", 0, 0, 0, 2, 4, 6)); _root.party[2].techniques.push(new _root.Technique("Gunfire", "Hiro01", 0, 0, 0, 3, 3, 0)); _root.party[2].techniques.push(new _root.Technique("Sharp Shot", "Hiro02", 0, 0, 0, 4, 2, 0)); _root.party[2].techniques.push(new _root.Technique("Full Shot", "Hiro03", 0, 4, -6, 0, 0, 8)); _root.party[2].techniques.push(new _root.Technique("Power Up", "Hiro04", 0, 0, -2, 4, 3, 9)); _root.gold = goldlevel; _root.musicplaying = ""; if (midpoint == "+A") { _root.plotpoint = 1; _root.mapname = "NordinTown"; _root.mapx = -9999; gotoAndStop (5); } else if (midpoint == "+R") { _root.plotpoint = 6; _root.mapname = "Inner1"; _root.mapx = 9999; _root.party[2].isinparty = true; gotoAndStop (5); } else if (midpoint == "+F") { _root.plotpoint = 6; _root.mapname = "Resort"; _root.mapx = -9999; _root.party[2].isinparty = true; gotoAndStop (5); } else { _root.mapname = "Greco"; _root.mapx = -9999; _root.addcs(null, null, "Absalom"); _root.addcs("Music", "Eerie", "Eerie"); _root.addcs("Emma", "(Huff) (huff)", "Intro01"); _root.addcs("Emma", "I'm exhausted! I've never seen such a huge monster before!", "Intro01"); _root.addcs("Marthanne", "Well, we sure got it good! Stupid scary thing.", "Intro02"); _root.addcs("Emma", "Let's head back. I think we've taken care of any threats in here.", "Intro02"); _root.addcs("Marthanne", "OK! I could use some fresh air anyhow.", "Intro02"); gotoAndPlay (7); } } fscommand ("showmenu", "false"); tfPasswordResponse = " "; tfPassword = ""; emmalevel = 6; marthannelevel = 4; goldlevel = 10; midpoint = ""; tfPartyState = "<P>Default Party:</P><P>Emma Level 6<BR>Marthanne Level 4<BR>Gold 10</P>";
Frame 5
function switchMap(iname, lorr) { map.removeMovieClip(); trace("enc had been " + _root.enc); map.attachMovie(iname, "themap", 0); if (lorr == "left") { map._x = 0 + int(map._width / 2); } else { map._x = 550 - int(map._width / 2); } _root.mapname = iname; trace("enc is now now " + _root.enc); } function gotoFightScene() { stopAllSounds(); _root.musicplaying = ""; gotoAndPlay (10); } function gotoCutScene() { gotoAndPlay (7); } function gotoShop() { gotoAndPlay (6); } function gotoJukebox() { gotoAndPlay (235); } function gotoJackpot() { gotoAndPlay (190); } function renderStats() { var partysofar; partysofar = 0; _root.pt1._visible = false; _root.pt2._visible = false; _root.pt3._visible = false; _root.it1._visible = false; _root.it2._visible = false; _root.it3._visible = false; _root.st1._visible = false; _root.st2._visible = false; _root.st3._visible = false; var z; z = 0; while (z < _root.party.length) { if (_root.party[z].isinparty == true) { partysofar++; Set("party" + partysofar, (((((_root.party[z].name + ": L") + _root.party[z].level) + " HP ") + _root.party[z].currenthp) + "/") + _root.party[z].maxhp); if (0 < _root.party[z].ptoken) { eval ("_root.pt" + partysofar)._visible = true; } if (0 < _root.party[z].itoken) { eval ("_root.it" + partysofar)._visible = true; } if (0 < _root.party[z].stoken) { eval ("_root.st" + partysofar)._visible = true; } } z++; } } if ((_root.mapx != -9999) && (_root.mapx != 9999)) { map.removeMovieClip(); map.attachMovie(_root.mapname, "themap", 0); map._x = _root.mapx; } else { if (_root.mapx == -9999) { _root.switchMap(_root.mapname, "right"); } if (_root.mapx == 9999) { _root.switchMap(_root.mapname, "left"); } } party1 = ""; party2 = ""; party3 = ""; renderStats();
Instance of Symbol 180 MovieClip "mpanel" in Frame 5
onClipEvent (load) { sstop = 0; left = -5; farleft = -9; right = 5; farright = 9; } onClipEvent (load) { function onSet(amt) { mvalue = amt; if (amt == 0) { _root.walker.stop(); _root.itempanel._visible = true; } else { _root.walker.play(); _root.itempanel._visible = false; } } mvalue = 0; _root.itempanel._visible = true; _root.walker.stop(); }
Frame 6
goldcount = ("Your gold: " + _root.gold) + " gp"; stop();
Frame 7
bluemask._visible = false; marktheframe = ""; cutscenetitle = ""; cutscenetext = ""; specflag = 0;
Frame 8
var cevent; specflag = 0; if (_root.cs.length == 0) { gotoAndPlay (5); } trace("Processing.."); if (_root.cs[0].title == "Combat") { trace("Combat event detected."); cevent = _root.cs.shift(); delete cevent; specflag = 1; gotoAndPlay (9); } if ((_root.cs[0].title == "Music") && (specflag == 0)) { trace("Music event detected."); cevent = _root.cs.shift(); _root.musicbox.playMusic(cevent.text); delete cevent; specflag = 2; gotoAndPlay (9); } if ((_root.cs[0].title == "AddEmma") && (specflag == 0)) { trace("AddEmma event detected."); cevent = _root.cs.shift(); _root.party[0].isinparty = true; delete cevent; specflag = 2; gotoAndPlay (9); } if ((_root.cs[0].title == "NoEmma") && (specflag == 0)) { trace("NoEmma event detected."); cevent = _root.cs.shift(); _root.party[0].isinparty = false; delete cevent; specflag = 2; gotoAndPlay (9); } if ((_root.cs[0].title == "NoMarthanne") && (specflag == 0)) { trace("NoMarth event detected."); cevent = _root.cs.shift(); _root.party[1].isinparty = false; delete cevent; specflag = 2; gotoAndPlay (9); } if ((_root.cs[0].title == "NoHiro") && (specflag == 0)) { trace("NoHiro event detected."); cevent = _root.cs.shift(); _root.party[2].isinparty = false; delete cevent; specflag = 2; gotoAndPlay (9); } if ((_root.cs[0].title == "EOF") && (specflag == 0)) { trace("EOF event detected."); cevent = _root.cs.shift(); delete cevent; specflag = 3; gotoAndPlay (9); } if (specflag == 0) { trace("Normal event detected."); cevent = _root.cs.shift(); trace(cevent.text); if (cevent.title != null) { cutscenetitle = cevent.title; } else { cutscenetitle = ""; } if (cevent.text != null) { cutscenetext = cevent.text; } else { cutscenetext = ""; } bluemask._visible = true; if ((cevent.title == null) && (cevent.text == null)) { bluemask._visible = false; } if ((cevent.title == "") && (cevent.text == "")) { bluemask._visible = false; } if ((cevent.frame != null) && (cevent.frame != marktheframe)) { _root.csplayer.gotoAndPlay(cevent.frame); marktheframe = cevent.frame; } delete cevent; } stop();
Frame 9
if (specflag == 1) { trace("About to leave for combat."); stopAllSounds(); _root.musicplaying = ""; gotoAndPlay (10); } if (specflag == 3) { trace("About to go to final scene."); stopAllSounds(); _root.musicplaying = ""; gotoAndPlay (189); } if ((specflag == 0) || (specflag == 2)) { trace("About to return to frame 2."); gotoAndPlay (8); }
Frame 35
goodnames1 = ""; evilnames1 = ""; goodnames2 = ""; evilnames2 = ""; goodnames3 = ""; evilnames3 = ""; goodnames1a = ""; goodnames2a = ""; goodnames3a = ""; evilnames1a = ""; evilnames2a = ""; evilnames3a = ""; var goodsofar; var evilsofar; goodsofar = 0; evilsofar = 0; good1._visible = false; good2._visible = false; good3._visible = false; evil1._visible = false; evil2._visible = false; evil3._visible = false; var z; z = 0; while (z < _root.combatlist.length) { if (_root.combatlist[z].isgood == true) { goodsofar++; Set("goodnames" + goodsofar, eval ("goodnames" + goodsofar) + _root.combatlist[z].name); Set(("goodnames" + goodsofar) + "a", eval (("goodnames" + goodsofar) + "a") + _root.combatlist[z].name); eval ("good" + goodsofar)._visible = true; eval ("good" + goodsofar).gotoAndStop(_root.combatlist[z].fullicon); } else { evilsofar++; Set("evilnames" + evilsofar, eval ("evilnames" + evilsofar) + _root.combatlist[z].name); Set(("evilnames" + evilsofar) + "a", eval (("evilnames" + evilsofar) + "a") + _root.combatlist[z].name); eval ("evil" + evilsofar)._visible = true; eval ("evil" + evilsofar).gotoAndStop(_root.combatlist[z].fullicon); } z++; }
Frame 94
goodnames1 = ""; evilnames1 = ""; goodnames2 = ""; evilnames2 = ""; goodnames3 = ""; evilnames3 = ""; goodnames1a = ""; goodnames2a = ""; goodnames3a = ""; evilnames1a = ""; evilnames2a = ""; evilnames3a = ""; var goodsofar; var evilsofar; goodsofar = 0; evilsofar = 0; good1._visible = false; good2._visible = false; good3._visible = false; evil1._visible = false; evil2._visible = false; evil3._visible = false; var z; z = 0; while (z < _root.combatlist.length) { if (_root.combatlist[z].isgood == true) { goodsofar++; Set("goodnames" + goodsofar, eval ("goodnames" + goodsofar) + _root.combatlist[z].name); Set(("goodnames" + goodsofar) + "a", eval (("goodnames" + goodsofar) + "a") + _root.combatlist[z].name); eval ("good" + goodsofar)._visible = true; eval ("good" + goodsofar).gotoAndStop(_root.combatlist[z].fullicon); } else { evilsofar++; Set("evilnames" + evilsofar, eval ("evilnames" + evilsofar) + _root.combatlist[z].name); Set(("evilnames" + evilsofar) + "a", eval (("evilnames" + evilsofar) + "a") + _root.combatlist[z].name); eval ("evil" + evilsofar)._visible = true; eval ("evil" + evilsofar).gotoAndStop(_root.combatlist[z].fullicon); } z++; }
Frame 101
gotoAndPlay (102);
Instance of Symbol 439 MovieClip "thecard" in Frame 102
onClipEvent (load) { _root.thecard.setSuit(_root.party[partyindex].cards[cardindex].suit); _root.thecard.setValue(_root.party[partyindex].cards[cardindex].score); }
Frame 103
function new_char(thename) { var z; z = 0; while (z < _root.party.length) { if (_root.party[z].name == thename) { partyindex = z; } z++; } cardindex = 0; hitnum = _root.party[partyindex].basetohit; hitdice = 0; damnum = _root.party[partyindex].basetodam; damdice = 0; defnum = _root.party[partyindex].basetodef; defdice = 0; thetrump = _root.party[partyindex].trump; if (0 < _root.party[partyindex].ptoken) { damdice = damdice + _root.party[partyindex].ptoken; _root.party[partyindex].ptoken = 0; } if (0 < _root.party[partyindex].itoken) { defdice = defdice + _root.party[partyindex].itoken; _root.party[partyindex].itoken = 0; } if (0 < _root.party[partyindex].stoken) { hitdice = hitdice + _root.party[partyindex].stoken; _root.party[partyindex].stoken = 0; } _root.picture.gotoAndStop(_root.party[partyindex].fullicon); _root.trumpsuit.gotoAndStop(thetrump); tfName = _root.party[partyindex].name; tfToHit = _root.render_formula("To Hit", hitnum, hitdice); tfDam = _root.render_formula("Damage", damnum, damdice); tfDef = _root.render_formula("Defense", defnum, defdice); _root.thecard.setSuit(_root.party[partyindex].cards[cardindex].suit); _root.thecard.setValue(_root.party[partyindex].cards[cardindex].score); tfCardNo = (("Card: " + (cardindex + 1)) + "/") + _root.party[partyindex].cards.length; check_auto(); } function check_auto() { tfAuto = "AUTO PICK"; _root.greymark._visible = false; var z; z = 0; while (z < _root.party[partyindex].cards.length) { if ((_root.party[partyindex].cards[z].assignment < 2) || (4 < _root.party[partyindex].cards[z].assignment)) { tfAuto = "NO AUTO"; _root.greymark._visible = true; } z++; } } function auto_pick() { var z; z = 0; while (z < _root.party[partyindex].cards.length) { var assign; assign = _root.party[partyindex].cards[z].assignment; if (assign == 1) { _root.party[partyindex].cards[z] = new _root.Card(); } if (assign == 2) { hitnum = hitnum + _root.party[partyindex].cards[z].score; hitdice++; if (thetrump == _root.party[partyindex].cards[z].suit) { hitdice++; } tfToHit = _root.render_formula("To Hit", hitnum, hitdice); } if (assign == 3) { damnum = damnum + _root.party[partyindex].cards[z].score; damdice++; if (thetrump == _root.party[partyindex].cards[z].suit) { damdice++; } tfDam = _root.render_formula("Damage", damnum, damdice); } if (assign == 4) { defnum = defnum + _root.party[partyindex].cards[z].score; defdice++; if (thetrump == _root.party[partyindex].cards[z].suit) { defdice++; } tfDef = _root.render_formula("Defense", defnum, defdice); } z++; } play(); } function card_set(assign) { if (assign == 1) { _root.party[partyindex].cards[cardindex] = new _root.Card(); } if (assign == 2) { hitnum = hitnum + _root.party[partyindex].cards[cardindex].score; hitdice++; if (thetrump == _root.party[partyindex].cards[cardindex].suit) { hitdice++; } tfToHit = _root.render_formula("To Hit", hitnum, hitdice); } if (assign == 3) { damnum = damnum + _root.party[partyindex].cards[cardindex].score; damdice++; if (thetrump == _root.party[partyindex].cards[cardindex].suit) { damdice++; } tfDam = _root.render_formula("Damage", damnum, damdice); } if (assign == 4) { defnum = defnum + _root.party[partyindex].cards[cardindex].score; defdice++; if (thetrump == _root.party[partyindex].cards[cardindex].suit) { defdice++; } tfDef = _root.render_formula("Defense", defnum, defdice); } _root.party[partyindex].cards[cardindex].assignment = assign; cardindex++; if (cardindex == _root.party[partyindex].cards.length) { play(); } else { tfCardNo = (("Card: " + (cardindex + 1)) + "/") + _root.party[partyindex].cards.length; _root.thecard.setSuit(_root.party[partyindex].cards[cardindex].suit); _root.thecard.setValue(_root.party[partyindex].cards[cardindex].score); } } function char_finalize() { var w; w = 0; while (w < _root.combatlist.length) { if (_root.party[partyindex].name == _root.combatlist[w].name) { var x; x = 0; while (x < _root.party[partyindex].techniques.length) { var a = (new _root.Attack("", "", 0, 0, 0, 0, 0, 0, 0)); a.name = _root.party[partyindex].techniques[x].name; a.icon = _root.party[partyindex].techniques[x].icon; a.hitp = hitnum; a.hitd = hitdice; a.hitd = a.hitd + _root.party[partyindex].techniques[x].hita; a.damp = damnum; a.damd = damdice; a.damd = a.damd + _root.party[partyindex].techniques[x].dama; a.defp = defnum; a.defd = defdice; a.defd = a.defd + _root.party[partyindex].techniques[x].defa; a.rule = _root.party[partyindex].techniques[x].rule; var cc; cc = 0; while (cc < _root.party[partyindex].cards.length) { if ((_root.party[partyindex].cards[cc].suit == _root.party[partyindex].techniques[x].trump) && (_root.party[partyindex].cards[cc].assignment == _root.party[partyindex].techniques[x].trumpk)) { if (_root.party[partyindex].techniques[x].trumpk == 2) { a.hitd++; } if (_root.party[partyindex].techniques[x].trumpk == 3) { a.damd++; } if (_root.party[partyindex].techniques[x].trumpk == 4) { a.defd++; } } cc++; } _root.combatlist[w].attacks.push(a); x++; } var a; if (0 < _root.healpotions) { a = new Attack("Heal Potion", _root.combatlist[w].name + "Use", 0, 0, 0, 0, 0, _root.combatlist[w].level, 104); _root.combatlist[w].attacks.push(a); } if (0 < _root.stokens) { a = new Attack("Slash Token", _root.combatlist[w].name + "Use", 0, 0, 0, 0, 0, _root.combatlist[w].level, 101); _root.combatlist[w].attacks.push(a); } if (0 < _root.ptokens) { a = new Attack("Power Token", _root.combatlist[w].name + "Use", 0, 0, 0, 0, 0, _root.combatlist[w].level, 102); _root.combatlist[w].attacks.push(a); } if (0 < _root.itokens) { a = new Attack("Iron Token", _root.combatlist[w].name + "Use", 0, 0, 0, 0, 0, _root.combatlist[w].level, 103); _root.combatlist[w].attacks.push(a); } if (_root.bossfight == false) { a = new Attack("Retreat", _root.combatlist[w].name + "Run", 0, 0, 0, 0, 0, _root.combatlist[w].level, 100); _root.combatlist[w].attacks.push(a); } } w++; } } function test_character() { var y; var nam; nam = null; y = 0; while (y < _root.combatlist.length) { if (combatlist[y].attacks.length == 0) { nam = combatlist[y].name; break; } y++; } if (nam != null) { new_char(nam); } else { move_to_combat(); } } function render_formula(title, num, dice) { var thestring; thestring = title + ": "; thestring = thestring + num; if (dice >= 0) { thestring = thestring + "+"; } thestring = thestring + dice; thestring = thestring + "D"; return(thestring); } function move_to_combat() { _root.bossfight = false; gotoAndPlay (115); } stop(); hitnum = 0; hitdice = 0; damnum = 0; damdice = 0; defnum = 0; defdice = 0; thetrump = 0; cardindex = 0; partyindex = 0; buttonson = true; test_character();
Frame 104
buttonson = false;
Frame 114
char_finalize(); gotoAndStop (103);
Frame 115
function chose_intention(tech, tgt) { trace("Inside chose_intention"); _root.combatlist[currentperson].intention = tech; _root.combatlist[currentperson].target = tgt; gotoAndPlay (118); } _root.intentionconsole._visible = false; tpHPleft = ""; tpHPright = ""; _root.iconleft._visible = false; _root.iconright._visible = false; _root.fullleft._visible = false; _root.fullright._visible = false; tfleft1 = ""; tfleft2 = ""; tfleft3 = ""; tfleft4 = ""; tfright1 = ""; tfright2 = ""; tfright3 = ""; currentperson = 0; thisonegoes = 0; blowlanded = false; asuffix = "left"; tsuffix = "right"; circlebase.gotoAndStop(_root.backdrop);
Frame 116
currentperson = 0; _root.intentionconsole._visible = false; tfHPleft = ""; tfHPright = ""; _root.iconleft._visible = false; _root.iconright._visible = false; _root.fullleft._visible = false; _root.fullright._visible = false; tfleft1 = ""; tfleft2 = ""; tfleft3 = ""; tfleft4 = ""; tfright1 = ""; tfright2 = ""; tfright3 = ""; var y; y = 0; while (y < _root.combatlist.length) { _root.combatlist[y].went = false; y++; }
Frame 117
if ((0 >= _root.combatlist[currentperson].hp) || (_root.combatlist[currentperson].isstunned == true)) { _root.combatlist[currentperson].intention = 0; _root.combatlist[currentperson].went = true; _root.combatlist[currentperson].isstunned = false; } else if (_root.combatlist[currentperson].isgood == true) { _root.intentionconsole._visible = true; _root.fullleft._visible = true; _root.fullleft.gotoAndStop(_root.combatlist[currentperson].fullicon); _root.intentionconsole.new_index(currentperson, 0); stop(); } else { _root.fullleft._visible = false; var choosables = new Array(); var z; z = 0; while (z < _root.combatlist.length) { if ((_root.combatlist[z].isgood == true) && (0 < _root.combatlist[z].hp)) { choosables.push(z); } z++; } var choice; choice = random(choosables.length); _root.combatlist[currentperson].intention = random(_root.combatlist[currentperson].attacks.length); _root.combatlist[currentperson].target = choosables[choice]; }
Frame 118
trace("At Frame 4"); _root.intentionconsole._visible = false; currentperson++; trace((("Currentperson:" + currentperson) + " _root.combatlist.length ") + _root.combatlist.length); if (currentperson == _root.combatlist.length) { gotoAndPlay (119); } else { gotoAndPlay (117); }
Frame 119
trace("At frame 5"); trace("Overview:"); var tz; tz = 0; while (tz < _root.combatlist.length) { trace(_root.combatlist[tz].name); trace((("Intention:" + _root.combatlist[tz].intention) + " ") + _root.combatlist[tz].attacks[_root.combatlist[tz].intention].name); trace("Target:" + _root.combatlist[tz].target); tz++; } var z; var highest; highest = -999; z = 0; while (z < _root.combatlist.length) { var thisonetarget; thisonetarget = _root.combatlist[z].target; trace("Testing initiative score."); trace(_root.combatlist[z].name); trace("Went:" + _root.combatlist[z].went); trace("HP:" + _root.combatlist[z].hp); trace("Target HP:" + _root.combatlist[thisonetarget].hp); trace("Stunned:" + _root.combatlist[z].isstunned); if ((((_root.combatlist[z].went != true) && (0 < _root.combatlist[z].hp)) && (0 < _root.combatlist[thisonetarget].hp)) && (_root.combatlist[z].isstunned == false)) { var myscore; var thisintention; thisintention = _root.combatlist[z].intention; myscore = _root.combatlist[z].attacks[thisintention].hitp; myscore = myscore + (_root.combatlist[z].attacks[thisintention].hitd * 3); myscore = myscore + _root.combatlist[z].attacks[thisintention].defp; myscore = myscore + (_root.combatlist[z].attacks[thisintention].defd * 3); trace("Init:" + myscore); if (highest < myscore) { highest = myscore; thisonegoes = z; } } z++; } if (highest == -999) { trace("Going to end of round"); gotoAndPlay (186); }
Frame 120
_root.iconleft._visible = false; _root.iconright._visible = false; _root.fullleft._visible = false; _root.fullright._visible = false; tfleft1 = ""; tfleft2 = ""; tfleft3 = ""; tfleft4 = ""; tfright1 = ""; tfright2 = ""; tfright3 = ""; tfHPleft = ""; tfHPright = "";
Frame 121
_root.iconleft._visible = true; _root.iconright._visible = true; _root.fullleft._visible = true; _root.fullright._visible = true; var thistarget; var thisintent; var hisintent; thistarget = _root.combatlist[thisonegoes].target; thisintent = _root.combatlist[thisonegoes].intention; hisintent = _root.combatlist[thistarget].intention; if ((thisonegoes == thistarget) || (thisintent == 100)) { _root.fullright._visible = false; _root.iconright._visible = false; } if (_root.combatlist[thisonegoes].isgood == true) { asuffix = "left"; tsuffix = "right"; } else { asuffix = "right"; tsuffix = "left"; } Set("tfHP" + asuffix, "HP: " + _root.combatlist[thisonegoes].hp); if (thisonegoes != thistarget) { Set("tfHP" + tsuffix, "HP: " + _root.combatlist[thistarget].hp); } else { eval ("tfHP" + tsuffix) + " "; } eval ("_root.full" + asuffix).gotoAndStop(_root.combatlist[thisonegoes].fullicon); eval ("_root.full" + tsuffix).gotoAndStop(_root.combatlist[thistarget].fullicon); eval ("_root.icon" + tsuffix).gotoAndStop(_root.combatlist[thistarget].idleicon); eval ("_root.icon" + asuffix).gotoAndStop(_root.combatlist[thisonegoes].idleicon); Set(("tf" + asuffix) + "1", _root.combatlist[thisonegoes].attacks[thisintent].name); Set(("tf" + asuffix) + "2", _root.render_formula("To Hit", _root.combatlist[thisonegoes].attacks[thisintent].hitp, _root.combatlist[thisonegoes].attacks[thisintent].hitd)); Set(("tf" + asuffix) + "3", _root.render_formula("Damage", _root.combatlist[thisonegoes].attacks[thisintent].damp, _root.combatlist[thisonegoes].attacks[thisintent].damd)); if (0 < _root.combatlist[thisonegoes].hitdown) { Set(("tf" + asuffix) + "2", eval (("tf" + asuffix) + "2") + "-"); Set(("tf" + asuffix) + "2", eval (("tf" + asuffix) + "2") + _root.combatlist[thisonegoes].hitdown); } if (0 < _root.combatlist[thisonegoes].damdown) { Set(("tf" + asuffix) + "3", eval (("tf" + asuffix) + "3") + "-"); Set(("tf" + asuffix) + "3", eval (("tf" + asuffix) + "3") + _root.combatlist[thisonegoes].damdown); } Set(("tf" + tsuffix) + "1", _root.render_formula("Defense", _root.combatlist[thistarget].attacks[hisintent].defp, _root.combatlist[thistarget].attacks[hisintent].defd)); if ((_root.combatlist[thistarget].went == true) && (_root.combatlist[thistarget].isstunned != true)) { Set(("tf" + tsuffix) + "1", eval (("tf" + tsuffix) + "1") + " / 2"); } if (_root.combatlist[thistarget].isstunned == true) { Set(("tf" + tsuffix) + "1", "Defense: 0"); } if ((_root.combatlist[thistarget].isstunned == false) && (0 < _root.combatlist[thistarget].defdown)) { Set(("tf" + tsuffix) + "1", eval (("tf" + tsuffix) + "1") + "-"); Set(("tf" + tsuffix) + "1", eval (("tf" + tsuffix) + "1") + _root.combatlist[thistarget].defdown); } if (thisonegoes == thistarget) { Set(("tf" + tsuffix) + "1", ""); } Set(("tf" + tsuffix) + "2", ""); Set(("tf" + tsuffix) + "3", "");
Frame 137
var thisintent; thisintent = _root.combatlist[thisonegoes].intention; eval ("_root.icon" + asuffix).gotoAndStop(_root.combatlist[thisonegoes].attacks[thisintent].icon); _root.combatlist[thisonegoes].went = true;
Frame 152
blowlanded = false; var thistarget; thistarget = _root.combatlist[thisonegoes].target; var thisintention; thisintention = _root.combatlist[thisonegoes].intention; var hisintention; hisintention = _root.combatlist[thistarget].intention; var thisrule; thisrule = _root.combatlist[thisonegoes].attacks[thisintention].rule; var attackscore; var defensescore; var damagescore; var hitsanyway; attackscore = _root.combatlist[thisonegoes].attacks[thisintention].hitp; var z; z = 0; while (z < Math.abs(_root.combatlist[thisonegoes].attacks[thisintention].hitd)) { if (0 < _root.combatlist[thisonegoes].attacks[thisintention].hitd) { attackscore = attackscore + (random(6) + 1); } else { attackscore = attackscore - (random(6) + 1); } z++; } attackscore = attackscore - _root.combatlist[thisonegoes].hitdown; damagescore = _root.combatlist[thisonegoes].attacks[thisintention].damp; var y; y = 0; while (y < Math.abs(_root.combatlist[thisonegoes].attacks[thisintention].damd)) { if (0 < _root.combatlist[thisonegoes].attacks[thisintention].damd) { damagescore = damagescore + (random(6) + 1); } else { damagescore = damagescore - (random(6) + 1); } y++; } damagescore = damagescore - _root.combatlist[thisonegoes].damdown; if (damagescore < 0) { damagescore = 0; } defensescore = _root.combatlist[thistarget].attacks[hisintention].defp; var x; x = 0; while (x < Math.abs(_root.combatlist[thistarget].attacks[hisintention].defd)) { if (0 < _root.combatlist[thistarget].attacks[hisintention].defd) { defensescore = defensescore + (random(6) + 1); } else { defensescore = defensescore - (random(6) + 1); } x++; } if (_root.combatlist[thistarget].went == true) { if (0 < defensescore) { defensescore = int(defensescore / 2); } else { defensescore = int(defensescore * 1.5); } } defensescore = defensescore - _root.combatlist[thistarget].defdown; if (_root.combatlist[thistarget].isstunned == true) { defensescore = 0; } hitsanyway = random(5); if (((thisrule != 1) && (thisrule != 9)) && (thisrule < 100)) { if ((defensescore >= attackscore) && (hitsanyway != 0)) { eval ("_root.dam" + tsuffix).purple_show("MISS"); } else { blowlanded = true; if (0 < _root.combatlist[thisonegoes].ispup) { damagescore = damagescore + _root.combatlist[thisonegoes].ispup; _root.combatlist[thisonegoes].ispup = 0; } eval ("_root.dam" + tsuffix).red_show(damagescore); _root.combatlist[thistarget].hp = _root.combatlist[thistarget].hp - damagescore; Set("tfHP" + tsuffix, "HP: " + _root.combatlist[thistarget].hp); if (0 >= _root.combatlist[thistarget].hp) { eval ("_root.icon" + tsuffix).gotoAndStop(_root.combatlist[thistarget].koicon); } } } if (thisrule == 1) { var healamt; healamt = 5 * _root.combatlist[thisonegoes].level; if (thistarget != thisonegoes) { eval ("_root.dam" + tsuffix).green_show(healamt); } else { eval ("_root.dam" + asuffix).green_show(healamt); } _root.combatlist[thistarget].hp = _root.combatlist[thistarget].hp + healamt; if (_root.combatlist[thistarget].maxhp < _root.combatlist[thistarget].hp) { _root.combatlist[thistarget].hp = _root.combatlist[thistarget].maxhp; } if (thistarget != thisonegoes) { Set("tfHP" + tsuffix, "HP: " + _root.combatlist[thistarget].hp); } else { Set("tfHP" + asuffix, "HP: " + _root.combatlist[thistarget].hp); } } if (thisrule == 9) { if (0 < _root.combatlist[thisonegoes].ispup) { damagescore = 1; } else { damagescore = damagescore + (3 * _root.combatlist[thisonegoes].level); } eval ("_root.dam" + asuffix).purple_show("DAM+" + damagescore); _root.combatlist[thisonegoes].ispup = _root.combatlist[thisonegoes].ispup + damagescore; } if (thisrule == 100) { var runnumber; runnumber = 3; if (thisonegoes != thistarget) { runnumber = 2; } if (random(runnumber) == 0) { eval ("_root.dam" + asuffix).purple_show("ESCAPED"); if (thisonegoes != thistarget) { eval ("_root.dam" + tsuffix).purple_show("ESCAPED"); } _root.ranaway = true; } else { eval ("_root.dam" + asuffix).purple_show("FAILED"); if (thisonegoes != thistarget) { eval ("_root.dam" + tsuffix).purple_show("FAILED"); } } } if (thisrule == 101) { var z; if (0 < _root.stokens) { z = 0; while (z < _root.combatlist[thistarget].attacks.length) { if (_root.combatlist[thistarget].attacks[z].rule < 100) { _root.combatlist[thistarget].attacks[z].hitd = _root.combatlist[thistarget].attacks[z].hitd + _root.combatlist[thisonegoes].level; } z++; } if (thistarget != thisonegoes) { eval ("_root.dam" + tsuffix).purple_show("HIT UP"); } else { eval ("_root.dam" + asuffix).purple_show("HIT UP"); } _root.stokens--; } else { eval ("_root.dam" + asuffix).purple_show("ALL OUT"); } } if (thisrule == 102) { var z; if (0 < _root.ptokens) { z = 0; while (z < _root.combatlist[thistarget].attacks.length) { if (_root.combatlist[thistarget].attacks[z].rule < 100) { _root.combatlist[thistarget].attacks[z].damd = _root.combatlist[thistarget].attacks[z].damd + _root.combatlist[thisonegoes].level; } z++; } if (thistarget != thisonegoes) { eval ("_root.dam" + tsuffix).purple_show("DAM UP"); } else { eval ("_root.dam" + asuffix).purple_show("DAM UP"); } _root.ptokens--; } else { eval ("_root.dam" + asuffix).purple_show("ALL OUT"); } } if (thisrule == 103) { var z; if (0 < _root.itokens) { z = 0; while (z < _root.combatlist[thistarget].attacks.length) { if (_root.combatlist[thistarget].attacks[z].rule < 100) { _root.combatlist[thistarget].attacks[z].defd = _root.combatlist[thistarget].attacks[z].defd + _root.combatlist[thisonegoes].level; } z++; } if (thistarget != thisonegoes) { eval ("_root.dam" + tsuffix).purple_show("DEF UP"); } else { eval ("_root.dam" + asuffix).purple_show("DEF UP"); } _root.itokens--; } else { eval ("_root.dam" + asuffix).purple_show("ALL OUT"); } } if (thisrule == 104) { if (0 < _root.healpotions) { var healamt; healamt = 20; if (thisonegoes != thistarget) { eval ("_root.dam" + tsuffix).green_show(healamt); } else { eval ("_root.dam" + asuffix).green_show(healamt); } _root.combatlist[thistarget].hp = _root.combatlist[thistarget].hp + healamt; if (_root.combatlist[thistarget].maxhp < _root.combatlist[thistarget].hp) { _root.combatlist[thistarget].hp = _root.combatlist[thistarget].maxhp; } if (thisonegoes != thistarget) { Set("tfHP" + tsuffix, "HP: " + _root.combatlist[thistarget].hp); } else { Set("tfHP" + asuffix, "HP: " + _root.combatlist[thistarget].hp); } _root.healpotions--; } else { eval ("_root.dam" + asuffix).purple_show("ALL OUT"); } }
Frame 167
if ((blowlanded == false) && (_root.combatlist[thisonegoes].ispoisoned == false)) { gotoAndPlay (174); } var thistarget; thistarget = _root.combatlist[thisonegoes].target; var thisintention; thisintention = _root.combatlist[thisonegoes].intention; var hisintention; hisintention = _root.combatlist[thistarget].intention; var thisrule; thisrule = _root.combatlist[thisonegoes].attacks[thisintention].rule; if ((0 < _root.combatlist[thistarget].hp) && (blowlanded == true)) { if (thisrule == 3) { _root.combatlist[thistarget].ispoisoned = _root.combatlist[thisonegoes].level * 2; eval ("_root.dam" + tsuffix).purple_show("POISON"); } if (thisrule == 4) { if (random(4) == 0) { _root.combatlist[thistarget].isstunned = true; eval ("_root.dam" + tsuffix).purple_show("STUN"); } } if (thisrule == 5) { _root.combatlist[thistarget].hitdown = _root.combatlist[thistarget].hitdown + _root.combatlist[thisonegoes].level; eval ("_root.dam" + tsuffix).purple_show("HIT -"); } if (thisrule == 6) { _root.combatlist[thistarget].damdown = _root.combatlist[thistarget].damdown + _root.combatlist[thisonegoes].level; eval ("_root.dam" + tsuffix).purple_show("DAM -"); } if (thisrule == 7) { _root.combatlist[thistarget].defdown = _root.combatlist[thistarget].defdown + _root.combatlist[thisonegoes].level; eval ("_root.dam" + tsuffix).purple_show("DEF -"); } if (thisrule == 8) { if (random(4) == 0) { _root.combatlist[thistarget].hp = 1; Set("tfHP" + tsuffix, "HP: 1"); eval ("_root.dam" + tsuffix).red_show("CRIT!!"); } } } if (0 < _root.combatlist[thisonegoes].ispoisoned) { _root.combatlist[thisonegoes].hp = _root.combatlist[thisonegoes].hp - _root.combatlist[thisonegoes].ispoisoned; Set("tfHP" + asuffix, "HP: " + _root.combatlist[thisonegoes].hp); if (0 >= _root.combatlist[thisonegoes].hp) { eval ("_root.icon" + asuffix).gotoAndStop(_root.combatlist[thisonegoes].koicon); } eval ("_root.dam" + asuffix).red_show("P " + _root.combatlist[thisonegoes].ispoisoned); _root.combatlist[thisonegoes].ispoisoned = _root.combatlist[thisonegoes].ispoisoned - random(6); if (_root.combatlist[thisonegoes].ispoisoned < 0) { _root.combatlist[thisonegoes].ispoisoned = 0; } }
Frame 183
if (_root.ranaway == false) { gotoAndPlay (119); }
Frame 186
var goodwins; var letscontinue; goodwins = null; letscontinue = false; var z; z = 0; while (z < _root.combatlist.length) { if (0 < _root.combatlist[z].hp) { if (goodwins == null) { goodwins = _root.combatlist[z].isgood; } else if (_root.combatlist[z].isgood != goodwins) { letscontinue = true; } } z++; } if (((letscontinue == true) && (goodwins != null)) && (_root.ranaway == false)) { gotoAndPlay (116); } else if ((goodwins == true) || (_root.ranaway == true)) { gotoAndPlay (188); } else { gotoAndPlay (187); }
Frame 187
function backtostart() { gotoAndPlay (1); } stop(); stopAllSounds();
Frame 188
stop(); stopAllSounds(); var z; var xppool; xppool = 0; earners = 0; z = 0; while (z < _root.combatlist.length) { if (_root.combatlist[z].isgood == false) { xppool = xppool + _root.combatlist[z].level; } if ((_root.combatlist[z].isgood == true) && (0 < _root.combatlist[z].hp)) { earners++; } z++; } xppool = int((xppool * 2) / earners); if (0 >= xppool) { xppool = 1; } tfResults = ""; if ((random(10) < 6) && (_root.ranaway == false)) { tfResults = tfResults + "<P>the party got a gold piece!</P>"; _root.gold++; } z = 0; while (z < _root.combatlist.length) { if (_root.combatlist[z].isgood == true) { var y; y = 0; while (y < _root.party.length) { if (_root.combatlist[z].name == _root.party[y].name) { _root.party[y].currenthp = _root.combatlist[z].hp; } y++; } } z++; } var mvp; var mvphp; mvp = 0; mvphp = _root.party[0].currenthp; z = 0; while (z < _root.party.length) { if ((0 < _root.party[z].currenthp) && (_root.party[z].isinparty == true)) { if (mvphp < _root.party[z].currenthp) { mvp = z; mvphp = _root.party[z].currenthp; } if (_root.ranaway == false) { tfResults = tfResults + "<P>"; tfResults = tfResults + (((_root.party[z].name + ", you got ") + xppool) + " xp.<BR>"); _root.party[z].exp = _root.party[z].exp + xppool; if (_root.party[z].exp >= _root.party[z].nextlevel) { _root.party[z].level++; tfResults = tfResults + (("You reached level " + _root.party[z].level) + "!<BR>"); _root.party[z].nextlevel = _root.party[z].nextlevel + (10 * _root.party[z].level); tfResults = tfResults + (((("You need " + (_root.party[z].nextlevel - _root.party[z].exp)) + " more xp to reach level ") + (_root.party[z].level + 1)) + ".<BR>"); _root.party[z].maxhp = _root.party[z].maxhp + 10; if (_root.party[z].cards.length < 8) { _root.party[z].cards.push(new _root.Card()); tfResults = tfResults + "You got an extra card!<BR>"; } else { _root.party[z].basetohit = _root.party[z].basetohit + 3; _root.party[z].basetodam = _root.party[z].basetodam + 3; _root.party[z].basetodef = _root.party[z].basetodef + 3; tfResults = tfResults + "You got +3/+3/+3 to your stats!<BR>"; } } tfResults = tfResults + "</P>"; } } if (0 >= _root.party[z].currenthp) { _root.party[z].currenthp = 1; } z++; } if (_root.ranaway == true) { tfResults = tfResults + "<P>The party ran away.</P>"; _root.ranaway = false; } _root.vpic.gotoAndStop(mvp + 1);
Frame 189
function set_password() { var emmatable; var marthtable; var hirotable; var goldtable; emmatable = ["AA", "KA", "KL", "FE", "LJ", "EM", "MA", "LO", "VE", "WA", "RR", "IO", "RW", "NB", "MS", "NS", "TR", "LU", "UU", "YY", "WE"]; marthtable = ["II", "LO", "WW", "AB", "DR", "JP", "US", "KO", "HO", "ME", "PL", "EA", "SU", "RE", "OI", "NE", "YE", "YP", "TO", "EJ", "XO"]; hirotable = ["LP", "BB", "RE", "WW", "MB", "SD", "XZ", "NJ", "VO", "IU", "PE", "EF", "GH", "LI", "VC", "XS", "OO", "SQ", "KI", "CV", "DF"]; goldtable = ["J", "G", "R", "B", "A", "N", "F", "P", "S", "Q"]; var el = _root.party[0].level; var ml = _root.party[1].level; var hl = _root.party[2].level; _root.gold = _root.gold + _root.healpotions; _root.gold = _root.gold + (_root.ptokens * 1); _root.gold = _root.gold + (_root.itokens * 1); _root.gold = _root.gold + (_root.stokens * 1); if (99 < _root.gold) { _root.gold = 99; } if (20 < el) { el = 20; } if (20 < ml) { ml = 20; } if (20 < hl) { hl = 20; } var gten = Math.floor(_root.gold / 10); var gone = (_root.gold - (gten * 10)); password = emmatable[el - 1]; password = password + marthtable[ml - 1]; password = password + hirotable[hl - 1]; password = password + goldtable[gten]; password = password + goldtable[gone]; } function backtostart() { gotoAndPlay (1); } stop(); stopAllSounds(); _root.set_password();
Frame 190
tfTokens = 0; tfBet = 0; tfPayoff = ""; triggerson = true;
Frame 191
stop();
Frame 192
triggerson = false;
Frame 204
js1.gotoAndStop(random(6) + 11);
Frame 219
js2.gotoAndStop(random(6) + 11);
Frame 234
js3.gotoAndStop(random(6) + 11); triggerson = true; var payoff = 0; var a = (js1._currentframe - 10); var b = (js2._currentframe - 10); var c = (js3._currentframe - 10); if ((a == b) && (b == c)) { if (a == 1) { payoff = 4; } if (a == 2) { payoff = 8; } if (a == 3) { payoff = 10; } if (a == 4) { payoff = 12; } if (a == 5) { payoff = 24; } if (a == 6) { payoff = 36; } } if ((a == 6) && (b == 6)) { if (c == 1) { payoff = 2; } if (c == 2) { payoff = 3; } if (c == 3) { payoff = 4; } if (c == 4) { payoff = 5; } if (c == 5) { payoff = 6; } if (c == 6) { payoff = 36; } } if (0 < payoff) { tfPayoff = ("Payoff " + payoff) + "-1"; } else { tfPayoff = "Lose"; } tfBet = tfBet * payoff; tfTokens = tfTokens + tfBet; tfBet = 0; gotoAndStop (191);
Frame 235
stop();
Symbol 4 Button
on (rollOver) { _parent.TextField6 = _parent.destination; } on (rollOut) { _parent.TextField6 = ""; } on (release) { _root.switchMap(_parent.mapname, _parent.leftorright); }
Symbol 8 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 9 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 10 MovieClip [Forest3] Frame 1
trace("ORedForest - Adjusting EM.enc"); while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([0]); _root.enc.push([2, 2]); _root.enc.push([2, 4]); _root.musicbox.playMusic("Adventure1"); _root.backdrop = "Outdoors"; trace("ORedForest - Adjusting EM.enc Complete");
Instance of Symbol 8 MovieClip in Symbol 10 MovieClip [Forest3] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Forest2"; rotated = 0; destination = "To Greco"; }
Instance of Symbol 9 MovieClip in Symbol 10 MovieClip [Forest3] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "NordinTown"; rotated = 180; destination = "Nordin"; }
Symbol 12 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 13 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 14 MovieClip [Forest2] Frame 1
trace("OMapForest - Adjusting em.enc"); while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([4, 4, 4]); _root.enc.push([8, 1, 1]); _root.enc.push([1, 1, 1]); _root.enc.push([13, 0, 0]); _root.enc.push([14, 1, 0]); _root.enc.push([15, 0]); _root.musicbox.playMusic("Adventure1"); _root.backdrop = "Outdoors"; trace("OMapForest - Adjusting em.enc complete");
Instance of Symbol 12 MovieClip in Symbol 14 MovieClip [Forest2] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "Forest3"; rotated = 180; destination = "To Nordin"; }
Instance of Symbol 13 MovieClip in Symbol 14 MovieClip [Forest2] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Forest1"; rotated = 0; destination = "To Greco"; }
Symbol 17 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 18 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 20 MovieClip Frame 10
gotoAndPlay (1);
Symbol 21 MovieClip [Forest1] Frame 1
trace("OMapForest - Adjusting em.enc"); while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([8, 8]); _root.enc.push([8, 4, 4]); _root.enc.push([1, 1, 0]); _root.enc.push([8, 1]); _root.musicbox.playMusic("Adventure1"); _root.backdrop = "Outdoors"; trace("OMapForest - Adjusting em.enc complete");
Instance of Symbol 17 MovieClip in Symbol 21 MovieClip [Forest1] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "Forest2"; rotated = 180; destination = "To Nordin"; }
Instance of Symbol 18 MovieClip in Symbol 21 MovieClip [Forest1] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Greco"; rotated = 0; destination = "Greco"; }
Symbol 25 Button
on (release) { _root.mapx = _root.map._x; _root.gotoShop(); }
Symbol 26 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 28 Button
on (release) { _root.addcs("Emma", "I need to take a rest. Will Ellis mind?", "Hut01"); _root.addcs("Marthanne", "Aw, Ellis will let anybody sleep a night at her place.", "Hut01"); _root.addcs("", "You have a peaceful sleep.", "BlackScreen"); _root.addcs("Emma", "Hey, Marthanne, do you have a house of your own?", "Hut01"); _root.addcs("Marthanne", "I'm a messenger, Emma. When would I ever get to use it?", "Hut01"); var z; z = 0; while (z < _root.party.length) { _root.party[z].currenthp = _root.party[z].maxhp; z++; } _root.mapx = _root.map._x; _root.gotoCutScene(); }
Symbol 30 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Ellis", "Hey, Marthanne!", "Converse01"); _root.addcs("Ellis", "How did the adventure go? Found anything interesting in the ruins?", "Converse01"); _root.addcs("Marthanne", "It was so COOL!", "Converse02"); _root.addcs("Marthanne", "Did you know everything's all modern down there?", "Converse02"); _root.addcs("Marthanne", "There was big mushrooms and big beetles and naked dead guys!", "Converse02"); _root.addcs("Ellis", "Oh, that sounds so gross! No way!", "Converse03"); _root.addcs("Marthanne", "Way! Hey, how's things in Greco been?", "Converse03"); _root.addcs("Ellis", "Corey's still mad at his dad. He's stomping around and sulking everywhere he goes!", "Converse03"); _root.addcs("Marthanne", "Yeah, I saw him hanging outside the ruin entrance! Isn't he just the biggest baby?", "Converse03"); _root.addcs("Ellis", "He may be handsome looking and all but there's NO way I'd want to go out with a guy like that!", "Converse04"); _root.addcs("Marthanne", "That is just SO true! Guys need to be mature.", "Converse04"); _root.addcs("Ellis", "Blah blah blah..", "Converse04"); _root.addcs("Marthanne", "Etc. Etc. Etc..", "Converse04"); _root.addcs("Emma", "...", "Converse04"); _root.gotoCutScene(); }
Symbol 32 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Shopkeeper", "Good afternoon, you two!", "Bystander02"); _root.addcs("Shopkeeper", "While you were away, I made some changes to my inventory.", "Bystander02"); _root.addcs("Shopkeeper", "There's a new kind of token called Slash Tokens. I think you'll like them!", "Bystander02"); _root.addcs("Shopkeeper", "Also, my tokens are all half-sized now. That means they're half price!", "Bytander02"); _root.gotoCutScene(); }
Symbol 34 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("President", "All right. What were you able to find?", "Report01"); _root.addcs("Emma", "I think we've managed to neutralize the ruin's threat, Mr. President.", "Report02"); _root.addcs("Emma", "But there was another problem that came up while we were exploring.", "Report02"); _root.addcs("President", "Oh?", "Report01"); _root.addcs("Emma", "I don't think the ruin was nearly as ancient as we first thought.", "Report02"); _root.addcs("Emma", "In fact, I'd be surprised if it was built more than a year or two ago.", "Report02"); _root.addcs("Emma", "And there seemed to be a strange symbol prevalent in the deeper parts of the ruin.", "Report02"); _root.addcs("President", "What did this.. symbol look like?", "Report03"); _root.addcs("Marthanne", "Kind of hard to describe. It looked a little like a heart, but it was upside down?", "Report04"); _root.addcs("Marthanne", "And there was this thingy attached to the bottom of it.", "Report04"); _root.addcs("President", "I see..", "Report03"); _root.addcs("President", "...", "Report03"); _root.addcs("President", "I have another mission for you two. Marthanne, escort Emma back to Nordin.", "Report03"); _root.addcs("President", "And also, please take this confidential message to King Leonard.", "Report03"); _root.addcs("Marthanne", "I gotcha! You can count on me.", "Report05"); _root.addcs("Marthanne", "Okay, wer're off again! It's like we never get a moment's rest, eh, Emma?", "Report06"); _root.addcs("Emma", "It's what we're here for..", "Report06"); _root.addcs("Marthanne", "Silly Diamond. I bet you'll be begging for a vacation soon enough!", "Report06"); _root.plotpoint = 1; _root.gotoCutScene(); }
Symbol 36 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Greconian", "Looks like you two were really in a fight..", "Bystander01"); _root.addcs("Greconian", "I'd have run in there and helped out, but you know, my dad the president wouldn't let me..", "Bystander01"); _root.addcs("Greconian", "Stupid dad.", "Bystander01"); _root.gotoCutScene(); }
Symbol 38 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Marthanne", "Check it out! What's this thing?", "Midpoint01"); _root.addcs("Midpoint Save", "Hello there! I'm a new feature in the Absalom game.", "Midpoint02"); _root.addcs("Midpoint Save", "When you want to record your progress, click on me or any of my copies..", "Midpoint02"); _root.addcs("Midpoint Save", "And I'll give you a password to help you pick up where you left off!", "Midpoint02"); _root.addcs("Marthanne", "Neat! Hey, what's my midpoint password right now?", "Midpoint01"); _root.addcs("Midpoint Save", "..right now?", "Midpoint02"); _root.addcs("Midpoint Save", "Come on! You just started the game! If you die, you can just restart the whole damn thing!", "Midpoint02"); _root.addcs("Midpoint Save", "Geez, what am I, your servant? Go earn your password!", "Midpoint02"); _root.addcs("Marthanne", "Oh.. right!", "Midpoint03"); _root.gotoCutScene(); }
Symbol 39 MovieClip [Greco] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.musicbox.playMusic("Town"); if (_root.plotpoint == 0) { leavetown._visible = false; }
Instance of Symbol 26 MovieClip "leavetown" in Symbol 39 MovieClip [Greco] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "Forest1"; rotated = 180; destination = "Nordin"; }
Symbol 41 Button
on (release) { _root.mapx = _root.map._x; _root.gotoShop(); }
Symbol 43 Button
on (release) { _root.mapx = _root.map._x; var z; z = 0; while (z < _root.party.length) { _root.party[z].currenthp = _root.party[z].maxhp; z++; } _root.addcs("Innkeeper", "Welcome back! It's as free as always to stay the night.", "Nordin03"); _root.addcs("", "You have a peaceful sleep.", "BlackScreen"); _root.addcs("Innkeeper", "Have a nice day!", "Nordin03"); _root.gotoCutScene(); }
Symbol 44 Button
on (release) { _root.mapx = _root.map._x; emmatable = ["IP", "LO", "MK", "YU", "HG", "RE", "KL", "ZC", "QA", "HH", "FD", "IK"]; marthtable = ["BN", "ZS", "EE", "UI", "WR", "TY", "JF", "DS", "MA", "PS", "XX", "TQ"]; goldtable = ["H", "V", "X", "L", "T", "G", "U", "K", "C", "O"]; var el = _root.party[0].level; var ml = _root.party[1].level; var gc = _root.gold; gc = gc + _root.healpotions; gc = gc + (_root.ptokens * 1); gc = gc + (_root.itokens * 1); gc = gc + (_root.stokens * 1); if (99 < gc) { gc = 99; } if (12 < el) { el = 12; } if (12 < ml) { ml = 12; } var gten = Math.floor(gc / 10); var gone = (gc - (gten * 10)); passwordphrase = "Your password is: "; passwordphrase = passwordphrase + emmatable[el - 1]; passwordphrase = passwordphrase + marthtable[ml - 1]; passwordphrase = passwordphrase + goldtable[gten]; passwordphrase = passwordphrase + goldtable[gone]; passwordphrase = passwordphrase + "+A"; _root.addcs("Midpoint Save", passwordphrase, "Midpoint"); _root.gotoCutScene(); }
Symbol 46 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Bystander", "Welcome back! Did you two have a nice trip?", "Nordin01"); _root.addcs("Bystander", "It's been real peaceful here since you were gone.", "Nordin01"); _root.addcs("Bystander", "Of course, there's still a few monsters and bandits here and there.", "Nordin01"); _root.addcs("Bystander", "Maybe you might want to level up a bit before moving on with your adventures.", "Nordin01"); _root.gotoCutScene(); }
Symbol 48 Button
on (release) { _root.mapx = _root.map._x; var xx = random(4); if (xx == 0) { _root.addcs("Old Man", "There's an old saying: Don't trust anyone over thirty! Do you know the reason why, young ladies?", "Nordin02"); } if (xx == 1) { _root.addcs("Old Man", "Upside-down heart, eh? It sounds familiar.. nah, I'm not talking!", "Nordin02"); } if (xx == 2) { _root.addcs("Old Man", "The one thing you've got to mind most is your temper. It's an important lesson!", "Nordin02"); } if (xx == 3) { _root.addcs("Old Man", "I'm beginning to regret all the things I've done. Remember, young un', always give yourself a chance to regret.", "Nordin02"); } _root.gotoCutScene(); }
Symbol 49 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 50 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 51 MovieClip [NordinTown] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.musicbox.playMusic("Town");
Instance of Symbol 49 MovieClip in Symbol 51 MovieClip [NordinTown] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "NordinCastle"; rotated = 180; destination = "Castle"; }
Instance of Symbol 50 MovieClip in Symbol 51 MovieClip [NordinTown] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Forest3"; rotated = 0; destination = "Forest"; }
Symbol 54 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Master Peter", "Emma! I see you're proving to be an excellent warrior for the king.", "Peter01"); _root.addcs("Emma", "Thank you, Master! I couldn't have gotten this far without your training.", "Peter01"); _root.addcs("Master Peter", "Yes, speaking of training: are you familiar with retreat tactics?", "Peter01"); _root.addcs("Emma", "Yes - We spotted them on the combat menu, along with those new item use options.", "Peter01"); _root.addcs("Master Peter", "That's good. A few words about retreating..", "Peter01"); _root.addcs("Master Peter", "There are actually two retreat techniques available - Single Retreat and Assisted Retreat.", "Peter01"); _root.addcs("Master Peter", "If you choose yourself as a target for the retreat tactic, it's called Single Retreat.", "Peter01"); _root.addcs("Master Peter", "And of course, Assisted Retreat if you target a friend.", "Peter01"); _root.addcs("Master Peter", "An Assisted Retreat has a higher chance of success. However..", "Peter01"); _root.addcs("Master Peter", "If your friend is knocked out before it becomes your turn, the retreat won't happen at all.", "Peter01"); _root.addcs("Master Peter", "Also keep in mind that for some fights, Retreat options won't be available at all.", "Peter01"); _root.addcs("Master Peter", "At any rate, do your best, Emma.", "Peter01"); _root.addcs("Emma", "Thanks again, Master!", "Peter01"); _root.gotoCutScene(); }
Symbol 56 Button
on (release) { _root.plotpoint = 2; _root.mapname = "WestSide"; _root.mapx = 9999; _root.addcs("Emma", "Your majesty!", "King01"); _root.addcs("Emma", "Our excursion was a success, and Marthanne and I are here to report.", "King01"); _root.addcs("King Leonard", "Well met, Emma. So what was it within that cave, anyhow?", "King02"); _root.addcs("Emma", "The journey to Greco took a day or two and was uneventful.", "King03"); _root.addcs("Emma", "When we arrived in Greco, the president told us he feared it might be a cursed ruin.", "King03"); _root.addcs("Marthanne", "Psst! (You're skipping a bit. Don't you think your crush on the King that we talked about needs bringing up?)", "King04"); _root.addcs("Emma", "Um.. uh..", "King05"); _root.addcs("Emma", "Andwecheckeditoutbutthedungeonwasnewinsteadofoldandwefoughtabiggolemandwenthome, the end!", "King05"); _root.addcs("King Leonard", "I see. Was there anything from the President?", "King02"); _root.addcs("Marthanne", "Absolutely, your majesty! Read this.", "King06"); _root.addcs("King Leonard", "...", "King09"); _root.addcs("King Leonard", "Emma, I have another mission for you.", "King02"); _root.addcs("Marthanne", "(ANOTHER one?! Man..)", "King02"); _root.addcs("Emma", "(Sshh.)", "King02"); _root.addcs("King Leonard", "You are to head to the great city of Nordane, and investigate the downtown area..", "King02"); _root.addcs("King Leoanrd", "For signs of similar ruins or complexes to what you found before.", "King02"); _root.addcs("Emma", "Understood. We'll start right away.", "King01"); _root.addcs("Marthanne", "Hey, Emma..", "King07"); _root.addcs("Marthanne", "What's so 'great' about this city of Nordane? I thought that was the capital we just left.", "King07"); _root.addcs("Emma", "It was the capital. But that doesn't mean Nordin Town is the biggest city.", "King07"); _root.addcs("Emma", "Nordane is where the majority of people in Nordin live.", "King07"); _root.addcs("Emma", "Nordin Town is like a little government garden in comparison.", "King07"); _root.addcs("Marthanne", "Wow. Where I live in Greco is the biggest town in my country.", "King07"); _root.addcs("Emma", "There it is! It's a big city, isn't it?", "King08"); _root.addcs("Emma", "It's a grand sight. I can't imagine how long it must have taken to build.", "King08"); _root.addcs("Marthanne", "It looks kind of dirty to me.", "King08"); _root.addcs("Emma", "Well.. yes..", "King08"); _root.addcs("Marthanne", "And why the big walls around it? This place doesn't seem very friendly to me.", "King08"); _root.addcs("Emma", "..true..", "King08"); _root.addcs("Emma", "At any rate, let's start investigating. We'll start with the West Side.", "King08"); _root.gotoCutScene(); }
Symbol 57 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 58 MovieClip [NordinCastle] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.musicbox.playMusic("Castle");
Instance of Symbol 57 MovieClip in Symbol 58 MovieClip [NordinCastle] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "NordinTown"; rotated = 0; destination = "Nordin Town"; }
Symbol 60 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 61 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 63 Button
on (release) { _root.mapx = _root.map._x; if (_root.plotpoint == 2) { _root.plotpoint = 3; _root.addcs("Brady", "Oh, you looking for some secret hideaway, huh?", "Nordane04"); _root.addcs("Brady", "That ain't something you should talk about too loudly.", "Nordane04"); _root.addcs("Brady", "Why dontcha ask Channie, over on the South Side. She can take the heat for it.", "Nordane04"); _root.gotoCutScene(); } else if (_root.plotpoint == 5) { _root.plotpoint = 6; _root.party[0].isinparty = false; _root.addcs("Marthanne", "Oh great! Now look, you can't even find the guy when you need him!", "Uhoh01"); _root.addcs("Voice", "Don't you worry about Brady, wench.", "Uhoh02"); _root.addcs("Emma", "Who goes there?", "Uhoh03"); _root.addcs("Voice", "Call us the Ruffians. You're the ones asking all the questions, right?", "Uhoh02"); _root.addcs("Gang", "We already.. taught Brady not to go around giving any answers.", "Uhoh02"); _root.addcs("Emma", "These people.. they couldn't be the same ones from the ruin in Greco..", "Uhoh03"); _root.addcs("Emma", "There must have been some miscommunications in Nordane's grapevi-", "Uhoh03"); _root.addcs("Emma", "Argh!", "Uhoh04"); _root.addcs("NoEmma", "", ""); _root.addcs("Emma", "...", "Uhoh05"); _root.addcs("Marthanne", "Emma!?", "Uhoh05"); _root.addcs("Gang", "Ha! Dumbass wench.", "Uhoh05"); _root.addcs("Marthanne", "Hey, hey! Don't get the wrong ideas, guys!", "Uhoh05"); _root.addcs("Marthanne", "We were doing some asking around, but it wasn't for any street gangs!", "Uhoh05"); _root.addcs("Gang", "Like we're going to take any chances. Nothin' in this city escapes our attention.", "Uhoh02"); _root.addcs("Gang", "Besides - you look like the healthiest pair of chicks we've seen in weeks.", "Uhoh02"); _root.addcs("Gang", "Heh heh heh..", "Uhoh05"); _root.addcs("Voice", "Hold it right there!", "Uhoh06"); _root.addcs("Gang", "Who the hell's that?", "Uhoh02"); _root.addcs("Guy", "You think you're going to waylay some fair maidens while I'm around?", "Uhoh07"); _root.addcs("Guy", "Not in the my neighbourhood, buddy! You're going to get a taste of my great Electro Buster!", "Uhoh07"); _root.addcs("Guy", "Hi-YAAAAH!", "Uhoh08"); _root.addcs("Guy", "Hey there, girl! No time for chit-chat, but my name's Hiro.", "Uhoh09"); _root.addcs("Hiro", "This isn't the best of odds, but let's team up and save your friend, got it?", "Uhoh09"); _root.addcs("Hiro", "By the way, nice outfit.", "Uhoh09"); _root.addcs("Marthanne", "Th-thanks!", "Uhoh09"); _root.party[2].isinparty = true; while (0 < _root.combatlist.length) { var trash; trash = _root.combatlist.pop(); delete trash; } var m = _root.monsters[9]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); var j; j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[9]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[9]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } i = 0; while (i < _root.party.length) { if (_root.party[i].isinparty == true) { var c = _root.party[i]; _root.combatlist.push(new _root.Encounterite(c.name, c.currenthp, c.maxhp, c.level, c.fullicon, c.idleicon, c.koicon, true)); } i++; } _root.bossfight = true; _root.addcs("Combat", "", ""); _root.addcs("Music", "Backstreets", "Backstreets"); _root.addcs("AddEmma", "", ""); _root.addcs("Emma", "Ohh..", "After01"); _root.addcs("Emma", "My head.. what happened to me?", "After01"); _root.addcs("Hiro", "Well, I'm glad you're up! That means the concussion wasn't as bad as I feared.", "After02"); _root.addcs("Hiro", "You were attacked from behind, and I had to bail you out.", "After02"); _root.addcs("Hiro", "My name's Hiro. I'm an engineer, and you're in my basement workshop.", "After03"); _root.addcs("Hiro", "The Ruffians cause trouble from time to time, and it gets in the way of my tinkering.", "After03"); _root.addcs("Hiro", "Fortunately, I use my (patented) ELECTRO BUSTER to take care of them!", "After04"); _root.addcs("Emma", "I see. I'm terribly sorry..", "After03"); _root.addcs("Emma", "I'm here on an investigative mission, but I've just been causing trouble here.", "After03"); _root.addcs("Hiro", "Well, what is it you're investigating?", "After05"); _root.addcs("Marthanne", "We're looking for an underground complex that has a symbol like this in it.", "After05"); _root.addcs("Hiro", "Hmm..", "After05"); _root.addcs("Hiro", "Why, that looks just like a Spade.", "After05"); _root.addcs("Marthanne", "A Spade? Like, a shovel? It does look a bit like one..", "After05"); _root.addcs("Hiro", "I mean a Spade, as in one for the four suits.", "After05"); _root.addcs("Emma", "Four suits? There's only supposed to be three. Heart, Diamond, and Club.", "After05"); _root.addcs("Hiro", "It's.. an archaic suit. Both of you are fairly young, I'm not surprised you never heard of it.", "After05"); _root.addcs("Hiro", "But about complexes.. yes, there's a suspicious building on the North Side.", "After05"); _root.addcs("Hiro", "It's in perfectly good shape - relatively - but no one ever squats in it.", "After05"); _root.addcs("Emma", "All right. Let's go see what it's like.", "After05"); _root.addcs("", "An hour later..", "BlackScreen"); _root.addcs("Emma", "This must be it. I recognize the stonework, and the structuring.", "After06"); _root.addcs("Marthanne", "Yup, me too! So, I wonder what's inside?", "After07"); _root.addcs("Hiro", "(You two.. I'm above thirty, so I understand this better than either of you.)", "After07"); _root.addcs("Hiro", "(If this is what I think it is, everyone is going to be in deep trouble soon..)", "After07"); _root.mapname = "Inner1"; _root.mapx = 9999; _root.gotoCutScene(); } else { _root.addcs("Brady", "Hey, leave me alone. I ain't interested in talkin.", "Nordane04"); _root.gotoCutScene(); } }
Symbol 64 MovieClip [WestSide] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([4, 4, 4]); _root.enc.push([4, 13, 13]); _root.enc.push([9, 4]); _root.musicbox.playMusic("Backstreets"); _root.backdrop = "City";
Instance of Symbol 60 MovieClip in Symbol 64 MovieClip [WestSide] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "NorthSide"; rotated = 330; destination = "North Side"; }
Instance of Symbol 61 MovieClip in Symbol 64 MovieClip [WestSide] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "SouthSide"; rotated = 30; destination = "South Side"; }
Symbol 67 Button
on (release) { _root.mapx = _root.map._x; var roll = random(3); if (roll == 0) { _root.addcs("Marthanne", "Eww! Emma, don't go rummaging around in that garbage!", "Nordane02"); _root.addcs("Emma", "I'm just being thorough in my investigating. Let's see..", "Nordane02"); _root.addcs("Emma", "Why, what do you know? I found a gold coin!", "Nordane02"); _root.gold++; } else { _root.addcs("Marthanne", "Eww! Emma, don't go rummaging around in that garbage!", "Nordane02"); _root.addcs("Emma", "I'm just being thorough in my investigating. Let's see..", "Nordane02"); _root.addcs("Emma", "Whoops. Yack!", "Nordane03"); _root.addcs("Combat", "", ""); while (0 < _root.combatlist.length) { var trash; trash = _root.combatlist.pop(); delete trash; } var m = _root.monsters[14]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); var j; j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[14]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[14]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } i = 0; while (i < _root.party.length) { if (_root.party[i].isinparty == true) { var c = _root.party[i]; _root.combatlist.push(new _root.Encounterite(c.name, c.currenthp, c.maxhp, c.level, c.fullicon, c.idleicon, c.koicon, true)); } i++; } } _root.gotoCutScene(); }
Symbol 68 Button
on (release) { _root.mapx = _root.map._x; _root.addcs("Shopkeeper", "Sometimes I wonder why I bothered opening a branch in Nordane.", "Nordane01"); _root.addcs("Shopkeeper", "It's such a barbaric place compared to Nordin Town!", "Nordane01"); _root.gotoCutScene(); }
Symbol 69 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 70 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 71 MovieClip [EastSide] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([4]); _root.enc.push([13]); _root.enc.push([14]); _root.enc.push([0]); _root.musicbox.playMusic("Backstreets"); _root.backdrop = "City"; trace("OMapForest - Adjusting em.enc complete");
Instance of Symbol 69 MovieClip in Symbol 71 MovieClip [EastSide] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "NorthSide"; rotated = 210; destination = "North Side"; }
Instance of Symbol 70 MovieClip in Symbol 71 MovieClip [EastSide] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "SouthSide"; rotated = 150; destination = "South Side"; }
Symbol 73 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 74 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 76 Button
on (release) { _root.mapx = _root.map._x; if (_root.plotpoint == 4) { _root.plotpoint = 5; _root.addcs("Vinnie", "So, Brady and Channie have sent you to me.", "Nordane06"); _root.addcs("Vinnie", "Yes, I'm aware of the underside of this city..", "Nordane06"); _root.addcs("Vinnie", "But for the most part, I prefer to keep my own business.", "Nordane06"); _root.addcs("Vinnie", "Brady started this. Go back and tell him to just keep his mouth shut.", "Nordane06"); _root.addcs("Vinnie", "The last thing we want is for THEM to start getting stirred up.", "Nordane06"); _root.addcs("Marthanne", "We're just going around in circles. Doesn't anyone know anything here?", "Arg01"); _root.addcs("Emma", "It must be dangerous to be talking about these underground complexes.", "Arg01"); _root.addcs("Marthanne", "Not only that, these Nordane people are getting on my nerves.", "Arg02"); _root.addcs("Marthanne", "They're all cranky and shiftless - and they smell, too.", "Arg02"); _root.addcs("Marthanne", "You'd think they could at least try to clean themselves once in a while.", "Arg02"); _root.addcs("Emma", "But I don't think it's really their fault.", "Arg03"); _root.addcs("Emma", "I mean, I haven't seen any signs of a stable water supply in this city.", "Arg03"); _root.addcs("Emma", "They must be having trouble finding water to drink, let along bathe in.", "Arg03"); _root.addcs("Emma", "And I don't think there's much of anything in this city for people to make good with.", "Arg03"); _root.addcs("Emma", "I don't think it's right to rush to judge. They're trying their best to do better, but couldn't succeed.", "Arg03"); _root.addcs("Marthanne", "What a load of crap! If this city is such trouble for them, why don't they move? They're a lazy bunch.", "Arg04"); _root.addcs("Marthanne", "If we had people like this in Greco, we'd be kicking their asses right and left!", "Arg05"); _root.addcs("Emma", "M-Marthanne!", "Arg05"); _root.gotoCutScene(); } else { _root.addcs("Vinnie", "I have no wish to speak with you.", "Nordane06"); _root.gotoCutScene(); } }
Symbol 77 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 78 MovieClip [NorthSide] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([9, 9]); _root.enc.push([13, 13, 9]); _root.enc.push([9, 4, 4]); _root.enc.push([9, 1]); _root.musicbox.playMusic("Backstreets"); _root.backdrop = "City"; if (_root.plotpoint < 6) { secretway._visible = false; } trace("OMapForest - Adjusting em.enc complete");
Instance of Symbol 73 MovieClip in Symbol 78 MovieClip [NorthSide] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "WestSide"; rotated = 180; destination = "West Side"; }
Instance of Symbol 74 MovieClip in Symbol 78 MovieClip [NorthSide] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "EastSide"; rotated = 0; destination = "East Side"; }
Instance of Symbol 77 MovieClip "secretway" in Symbol 78 MovieClip [NorthSide] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Inner1"; rotated = 150; destination = "Spade Complex"; }
Symbol 81 Button
on (release) { _root.mapx = _root.map._x; if (_root.plotpoint == 3) { _root.plotpoint = 4; _root.addcs("Channie", "Oh, you two kids must be lookin' for trouble.", "Nordane05"); _root.addcs("Channie", "But if you gotta pry, go talk to Vinnie on the North Side.", "Nordane05"); _root.addcs("Channie", "He's wise t'everything around here.", "Nordane05"); _root.gotoCutScene(); } else { _root.addcs("Channie", "Push off, y'kids!", "Nordane05"); _root.gotoCutScene(); } }
Symbol 82 MovieClip [SouthSide] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([14, 6, 14]); _root.enc.push([6, 6, 14]); _root.enc.push([13, 14, 6]); _root.musicbox.playMusic("Backstreets"); _root.backdrop = "City"; trace("OMapForest - Adjusting em.enc complete");
Instance of Symbol 73 MovieClip in Symbol 82 MovieClip [SouthSide] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "WestSide"; rotated = 180; destination = "West Side"; }
Instance of Symbol 74 MovieClip in Symbol 82 MovieClip [SouthSide] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "EastSide"; rotated = 0; destination = "East Side"; }
Symbol 92 MovieClip Frame 7
gotoAndPlay (1);
Symbol 93 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 95 Button
on (release) { _root.mapname = "Resort"; _root.mapx = -9999; _root.addcs("Emma", "This is as far as the pathway goes.", "Show01"); _root.addcs("Emma", "It looks like some sort of meeting hall.", "Show01"); _root.addcs("", "*Click*", "Show02"); _root.addcs("Voice", "Why that's right. It is a meeting hall.", "Show02"); _root.addcs("Voice", "And it's very nice to meet you at last, Emma.", "Show02"); _root.addcs("Emma", "You.. you know me?", "Show03"); _root.addcs("Hector", "We've been watching you for some time now.", "Show04"); _root.addcs("Hector", "And I'm sure we'll be seeing each other in the future, as well.", "Show04"); _root.addcs("Hector", "Now that you're here, I've got a test for you.", "Show04"); _root.addcs("Hector", "The first part of the test is a question.", "Show04"); _root.addcs("Hector", "When you received your orders, where were you told to go?", "Show04"); _root.addcs("Emma", "Er.. the downtown area of Nordane City.", "Show03"); _root.addcs("Hector", "All right, and you were investigating Spade complexes, right?", "Show04"); _root.addcs("Emma", "Right..", "Show04"); _root.addcs("Hector", "Now - why was it that King Leonard chose such a specific place for you to go directly to?", "Show04"); _root.addcs("Emma", "He..", "Show03"); _root.addcs("Emma", "Maybe he already knew that this complex was here?", "Show03"); _root.addcs("Hector", "Good.", "Show04"); _root.addcs("Hector", "I'll leave the rest of the first part of the test for later.", "Show04"); _root.addcs("Hector", "Meantime, here's the second part!", "Show04"); _root.addcs("Emma", "!!", "Show13"); _root.addcs("Marthanne", "You have go to be KIDDING me!", "Show13"); while (0 < _root.combatlist.length) { var trash; trash = _root.combatlist.pop(); delete trash; } var m = _root.monsters[7]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); var j; j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[7]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } m = _root.monsters[7]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } i = 0; while (i < _root.party.length) { if (_root.party[i].isinparty == true) { var c = _root.party[i]; _root.combatlist.push(new _root.Encounterite(c.name, c.currenthp, c.maxhp, c.level, c.fullicon, c.idleicon, c.koicon, true)); } i++; } _root.bossfight = true; _root.addcs("Combat", "", ""); _root.addcs("Music", "Eerie", "Eerie"); _root.addcs("Emma", "Wow, what a mess.", "Show05"); _root.addcs("Emma", "I don't hear the man on the mike anymore. He must have left.", "Show05"); _root.addcs("Hiro", "I'm not surprised, considering what we just did here.", "Show05"); _root.addcs("Marthanne", "Emma, you did it AGAIN!", "Show06"); _root.addcs("Marthanne", "Didn't I tell you about this before?", "Show06"); _root.addcs("Marthanne", "How can you let some obviously bad people plant ideas in your head!", "Show06"); _root.addcs("Marthanne", "You're a king's guard, and you're always thinking of your duty..", "Show06"); _root.addcs("Marthanne", "Maybe you should start thinking about what duty really means!", "Show07"); _root.addcs("Marthanne", "Part of duty means having faith in who you're serving..", "Show07"); _root.addcs("Marthanne", "..and not abandoning him every time you hear something halfway-plausible against him!", "Show07"); _root.addcs("Emma", "...", "Show07"); _root.addcs("Emma", "Let's go home.", "Show07"); _root.addcs("Hector", "They've left.", "Show04"); _root.addcs("Hector", "That went just about right.", "Show04"); _root.addcs("Hector", "We're going to have to improve our Golem technology..", "Show04"); _root.addcs("Hector", "But soon that Diamond will be ours! HA HA HA HA HA HA!", "Show08"); _root.addcs("Hector", "*Cough* Hack *Kaff* Hack Hack *Cough*", "Show09"); _root.addcs("Woman", "Easy, Lord Hector, easy!", "Show10"); _root.addcs("Hector", "Damn it. My lungs are acting up again, Equity.", "Show10"); _root.addcs("Hector", "It looks like I'm going to be useless for the next few days.", "Show10"); _root.addcs("Equity", "Understood. I'll handle matters from here.", "Show10"); _root.addcs("", "Later..", "BlackScreen"); _root.addcs("Music", "Castle", "Castle"); _root.addcs("King Leonard", "You've done well. I'm proud of all three of you.", "Show11"); _root.addcs("King Leonard", "Especially you Emma, since you've been working straight from your first mission all this time.", "Show11"); _root.addcs("King Leonard", "You all deserve a break. I'm sending you on vacation.", "Show11"); _root.addcs("King Leonard", "You're all going to the Peaks Resort for a week or two.", "Show11"); _root.addcs("Hiro", "Holy cow! That luxury place? What luck!", "Show12"); _root.addcs("Marthanne", "This'll be so cool! Thank you, your majesty!", "Show12"); _root.addcs("Emma", "(Your majesty..)", "Show12"); _root.addcs("Emma", "(I'm sent away from you after a mission I don't completely trust..)", "Show12"); _root.addcs("Emma", "(I want to be as dutiful as I can to you..)", "Show12"); _root.addcs("Emma", "(But I can't deny the vague unease I feel in my heart.)", "Show12"); _root.gotoCutScene(); }
Symbol 96 MovieClip [Inner2] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([12, 5, 5]); _root.enc.push([5, 5, 5]); _root.enc.push([15, 15]); _root.enc.push([12, 15]); _root.musicbox.playMusic("Eerie"); _root.backdrop = "Spade";
Instance of Symbol 93 MovieClip in Symbol 96 MovieClip [Inner2] Frame 1
onClipEvent (load) { leftorright = "right"; mapname = "Inner1"; rotated = 180; destination = "Out"; }
Symbol 98 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 99 MovieClip Frame 1
this.TextField6 = ""; hab._rotation = this.rotated;
Symbol 100 Button
on (release) { _root.mapx = _root.map._x; emmatable = ["IP", "LO", "MK", "YU", "HG", "RE", "KL", "ZC", "QA", "HH", "FD", "IK"]; marthtable = ["BN", "ZS", "EE", "UI", "WR", "TY", "JF", "DS", "MA", "PS", "XX", "TQ"]; goldtable = ["H", "V", "X", "L", "T", "G", "U", "K", "C", "O"]; var el = _root.party[0].level; var ml = _root.party[1].level; var gc = _root.gold; gc = gc + _root.healpotions; gc = gc + (_root.ptokens * 1); gc = gc + (_root.itokens * 1); gc = gc + (_root.stokens * 1); if (99 < gc) { gc = 99; } if (12 < el) { el = 12; } if (12 < ml) { ml = 12; } var gten = Math.floor(gc / 10); var gone = (gc - (gten * 10)); passwordphrase = "Your password is: "; passwordphrase = passwordphrase + emmatable[el - 1]; passwordphrase = passwordphrase + marthtable[ml - 1]; passwordphrase = passwordphrase + goldtable[gten]; passwordphrase = passwordphrase + goldtable[gone]; passwordphrase = passwordphrase + "+R"; _root.addcs("Midpoint Save", passwordphrase, "Midpoint"); _root.gotoCutScene(); }
Symbol 101 MovieClip [Inner1] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.enc.push([12, 5, 5]); _root.enc.push([5, 5, 5]); _root.enc.push([15, 15]); _root.enc.push([12, 15]); _root.backdrop = "Spade"; _root.musicbox.playMusic("Eerie");
Instance of Symbol 98 MovieClip in Symbol 101 MovieClip [Inner1] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "NorthSide"; rotated = 180; destination = "Out"; }
Instance of Symbol 99 MovieClip in Symbol 101 MovieClip [Inner1] Frame 1
onClipEvent (load) { leftorright = "left"; mapname = "Inner2"; rotated = 0; destination = "Onward"; }
Symbol 104 Button
on (release) { _root.mapx = -9999; _root.mapname = "Resort2"; _root.addcs("Emma", "I'm going to take a walk.", "Resort02"); _root.addcs("NoHiro", "", ""); _root.addcs("NoMarthanne", "", ""); _root.addcs("Marthanne", "All right, Emma, have fun!", "Resort02"); _root.addcs("Marthanne", "Hiro and I are staying here.", "Resort02"); _root.gotoCutScene(); }
Symbol 106 Button
on (release) { _root.mapx = _root.map._x; _root.gotoJackpot(); }
Symbol 108 Button
on (release) { _root.mapx = _root.map._x; _root.gotoJukebox(); }
Symbol 110 Button
on (release) { _root.mapx = _root.map._x; var z; z = 0; while (z < _root.party.length) { _root.party[z].currenthp = _root.party[z].maxhp; z++; } _root.addcs("Emma", "I think I'm going to take a nap.", "Resort01"); _root.addcs("", "You have a peaceful sleep.", "BlackScreen"); _root.gotoCutScene(); }
Symbol 111 MovieClip [Resort] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } _root.musicbox.playMusic("Castle");
Symbol 114 Button
on (release) { _root.mapx = _root.map._x; while (0 < _root.combatlist.length) { var trash; trash = _root.combatlist.pop(); delete trash; } var m = _root.monsters[11]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); var j; j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } i = 0; while (i < _root.party.length) { if (_root.party[i].isinparty == true) { var c = _root.party[i]; _root.combatlist.push(new _root.Encounterite(c.name, c.currenthp, c.maxhp, c.level, c.fullicon, c.idleicon, c.koicon, true)); } i++; } _root.addcs("", "", "Final01"); _root.addcs("Emma", "...", "Final01"); _root.addcs("", "", "Final02"); _root.addcs("Emma", "!!", "Final03"); _root.addcs("", "", "Final04"); _root.addcs("Equity", "Have you ever heard of the expression, 'Don't trust anyone over thirty?'", "Final05"); _root.addcs("Equity", "Emma.. if you want to know about the Spades..", "Final05"); _root.addcs("Equity", "..then you need to know about a secret your elders are keeping.", "Final05"); _root.addcs("Equity", "Every suit has their nature - and the Spades were no exception.", "Final06"); _root.addcs("Equity", "While the others were happy in their burgeoise state to let injustice slide by..", "Final06"); _root.addcs("Equity", "It was the Spades that fought in the streets and with their voices to aid the oppressed of Nordin.", "Final06"); _root.addcs("Equity", "There were certain people, however, who despised the idea of having their guilts drug out to face them.", "Final07"); _root.addcs("Equity", "And so the king lashed out at them, chased away the Spades, murdered them by the hundreds..", "Final08"); _root.addcs("Equity", "And buried their name, striking the existence of Spades from the common records.", "Final08"); _root.addcs("Equity", "And so the dark secret has remained ever since, as well as poverty and strife.", "Final08"); _root.addcs("Equity", "Emma, the forces of Nordin are too strong for us to fight directly..", "Final09"); _root.addcs("Equity", "But you have the ability to be our herald for us!", "Final09"); _root.addcs("Equity", "Not only are you a member of the king's guard, Emma..", "Final09"); _root.addcs("Equity", "But you are a Diamond, a person whose thoughts are able to lead in the same direction as a Spade.", "Final09"); _root.addcs("Equity", "You aren't tied up in the trivialities and day-to-day blindness of life, like a Heart.", "Final10"); _root.addcs("Equity", "You don't view the oppressed as a faceless obstacle to work around or overcome, like a Club.", "Final11"); _root.addcs("Equity", "Come with us, Emma - and be free of the doubts that burn inside you.", "Final09"); _root.addcs("Emma", "Yaaah!", "Final12"); _root.addcs("Emma", "How could I leave my life behind for someone like you?!", "Final13"); _root.addcs("Emma", "If you think Diamonds and Spades are so enlightened..", "Final13"); _root.addcs("Emma", "Then how can you dare make such horrible judgments about my friends and my king?!", "Final13"); _root.addcs("Equity", "I see. Well, I hoped this could have gone better..", "Final05"); _root.addcs("Equity", "But I guess I'm going to have to force the issue!", "Final14"); _root.bossfight = true; _root.addcs("Combat", "", ""); _root.addcs("", "", "Final15"); _root.addcs("", "", "Final16"); _root.addcs("", "", "Final17"); _root.addcs("", "", "Final18"); _root.addcs("", "", "Final19"); _root.addcs("", "", "Final20"); _root.addcs("", "", "ToBeContinued"); _root.addcs("EOF", "", ""); _root.gotoCutScene(); }
Symbol 115 MovieClip [Resort2] Frame 1
while (_root.enc.length != 0) { _root.enc.pop(); } stopAllSounds(); _root.backdrop = "Outdoors";
Symbol 125 MovieClip Frame 4
gotoAndPlay (1);
Symbol 128 MovieClip Frame 1
ifFrameLoaded (4) { _root.gotoAndStop(3); }
Symbol 128 MovieClip Frame 3
gotoAndPlay (1);
Symbol 135 Button
on (release) { gotoAndStop (4); }
Symbol 138 MovieClip Frame 1
_root.loading.setPercentage(int((_root._framesloaded / _root._totalframes) * 100));
Symbol 138 MovieClip Frame 3
gotoAndPlay (1);
Symbol 142 MovieClip Frame 1
stop();
Symbol 149 Button
on (release) { _root.nextscene(); }
Symbol 150 MovieClip Frame 1
function setPercentage(amt) { this.TextField = ("LOADING: " + amt) + "%"; if (amt == 100) { gotoAndStop (2); } } stop();
Symbol 159 Button
on (release) { var isokay; isokay = true; var emmatable; var marthtable; var goldtable; emmatable = ["IP", "LO", "MK", "YU", "HG", "RE", "KL", "ZC", "QA", "HH", "FD", "IK"]; marthtable = ["BN", "ZS", "EE", "UI", "WR", "TY", "JF", "DS", "MA", "PS", "XX", "TQ"]; goldtable = ["H", "V", "X", "L", "T", "G", "U", "K", "C", "O"]; var strbit; strbit = tfPassword.substr(0, 2); var z; isokay = false; z = 0; while (z < emmatable.length) { if (strbit == emmatable[z]) { emmalevel = z + 1; isokay = true; } z++; } if (isokay) { strbit = tfPassword.substr(2, 2); isokay = false; z = 0; while (z < marthtable.length) { if (strbit == marthtable[z]) { marthannelevel = z + 1; isokay = true; } z++; } } if (isokay) { strbit = tfPassword.substr(4, 1); isokay = false; z = 0; while (z < goldtable.length) { if (strbit == goldtable[z]) { goldlevel = 10 * z; isokay = true; } z++; } } if (isokay) { strbit = tfPassword.substr(5, 1); isokay = false; z = 0; while (z < goldtable.length) { if (strbit == goldtable[z]) { goldlevel = goldlevel + z; isokay = true; } z++; } } if (isokay == false) { emmalevel = 6; marthannelevel = 4; goldlevel = 10; tfPasswordResponse = "Invalid Password"; } else { tfPasswordResponse = "Password Accepted"; midpoint = tfPassword.substr(6, 2); } tfPartyState = ""; if (((emmalevel == 6) && (marthannelevel == 4)) && (goldlevel == 10)) { tfPartyState = tfPartyState + "<P>Default Party:</P>"; } else { tfPartyState = tfPartyState + "<P>Your Party:</P>"; } tfPartyState = tfPartyState + "<P>"; tfPartyState = tfPartyState + (("Emma Level " + emmalevel) + "<BR>"); tfPartyState = tfPartyState + (("Marthanne Level " + marthannelevel) + "<BR>"); tfPartyState = tfPartyState + (("Gold " + goldlevel) + "</P>"); }
Symbol 167 Button
on (release) { this.onSet(this.left); }
Symbol 170 Button
on (release) { this.onSet(this.farleft); }
Symbol 173 Button
on (release) { this.onSet(this.sstop); }
Symbol 176 Button
on (release) { this.onSet(this.farright); }
Symbol 179 Button
on (release) { this.onSet(this.right); }
Symbol 188 Button
on (release) { if (0 < _root.healpotions) { _root.healpotions--; itemusage = 1; gotoAndStop (5); } }
Symbol 190 Button
on (release) { if (0 < _root.ptokens) { _root.ptokens--; itemusage = 2; gotoAndStop (5); } }
Symbol 192 Button
on (release) { if (0 < _root.itokens) { _root.itokens--; itemusage = 3; gotoAndStop (5); } }
Symbol 197 Button
on (release) { if (0 < _root.stokens) { _root.stokens--; itemusage = 4; gotoAndStop (5); } }
Symbol 220 MovieClip Frame 1
stop();
Symbol 224 Button
on (release) { trace("Click."); if (this.target1._visible == true) { trace("Test is true."); this.activate_item(itemusage, thetarget1); } }
Symbol 225 Button
on (release) { if (this.target2._visible == true) { this.activate_item(itemusage, thetarget2); } }
Symbol 226 Button
on (release) { if (this.target3._visible == true) { this.activate_item(itemusage, thetarget3); } }
Symbol 227 MovieClip Frame 1
function activate_item(it, pindex) { trace("Reached activate_item."); trace("it is:" + it); trace("Char is:" + _root.party[pindex].name); if (it == 1) { _root.party[pindex].currenthp = _root.party[pindex].currenthp + 20; if (_root.party[pindex].maxhp < _root.party[pindex].currenthp) { _root.party[pindex].currenthp = _root.party[pindex].maxhp; } _root.renderStats(); } if (it == 2) { _root.party[pindex].ptoken = _root.party[pindex].ptoken + _root.party[pindex].level; _root.renderStats(); } if (it == 3) { _root.party[pindex].itoken = _root.party[pindex].itoken + _root.party[pindex].level; _root.renderStats(); } if (it == 4) { _root.party[pindex].stoken = _root.party[pindex].stoken + _root.party[pindex].level; _root.renderStats(); } trace("About to enter gotoAndStop"); gotoAndStop (1); } stop(); this.itemusage = 0; tfGoldCount = "Gold: " + _root.gold; tfHealPotions = _root.healpotions; tfPTokens = _root.ptokens; tfITokens = _root.itokens; tfSTokens = _root.stokens;
Symbol 227 MovieClip Frame 5
stop(); this.target1._visible = false; this.target2._visible = false; this.target3._visible = false; this.thetarget1 = -1; this.thetarget2 = -1; this.thetarget3 = -1; partysofar = 0; var z; z = 0; while (z < _root.party.length) { if (_root.party[z].isinparty == true) { partysofar++; eval ("this.target" + partysofar)._visible = true; eval ("this.target" + partysofar).gotoAndStop(_root.party[z].fullicon); Set("this.thetarget" + partysofar, z); } z++; }
Symbol 229 MovieClip Frame 1
var a; var truex; a = _root.mpanel.mvalue; _root.map._x = _root.map._x - a; truex = _root.map._x - int(_root.map._width / 2); if (-1 < truex) { _root.map._x = int(_root.map._width / 2); _root.mpanel.onSet(0); } if (551 >= (truex + _root.map._width)) { _root.map._x = 550 - int(_root.map._width / 2); _root.mpanel.onSet(0); } if ((a < 0) && (0 < _root.walker._xscale)) { _root.walker._xscale = _root.walker._xscale * -1; } if ((a >= 0) && (_root.walker._xscale < 0)) { _root.walker._xscale = _root.walker._xscale * -1; }
Symbol 229 MovieClip Frame 3
gotoAndPlay (1);
Symbol 231 MovieClip Frame 1
if (((random(12) == 1) && (_root.mpanel.mvalue != 0)) && (_root.enc.length != 0)) { var encno; encno = random(_root.enc.length); trace(encno); trace(_root.enc[encno]); while (0 < _root.combatlist.length) { var trash; trash = _root.combatlist.pop(); delete trash; } var i; i = 0; while (i < _root.enc[encno].length) { var m = _root.monsters[_root.enc[encno][i]]; _root.combatlist.push(new _root.Encounterite(m.name, m.hp, m.hp, m.level, m.fullicon, m.idleicon, m.koicon, false)); trace("Add monster:" + m.name); var j; j = 0; while (j < m.attacks.length) { _root.combatlist[_root.combatlist.length - 1].attacks.push(m.attacks[j]); j++; } i++; } i = 0; while (i < _root.party.length) { if (_root.party[i].isinparty == true) { var c = _root.party[i]; _root.combatlist.push(new _root.Encounterite(c.name, c.currenthp, c.maxhp, c.level, c.fullicon, c.idleicon, c.koicon, true)); trace("Add char:" + c.name); } i++; } var z; trace("Combatlist Length: " + _root.combatlist.length); z = 0; while (z < _root.combatlist.length) { var aname = _root.combatlist[z].name; trace("Combatlist Name: " + aname); z++; } _root.mapx = _root.map._x; _root.backto = "Travelling"; _root.gotoFightScene(); }
Symbol 231 MovieClip Frame 9
gotoAndPlay (1);
Symbol 240 MovieClip Frame 1
function playMusic(title) { if (title != _root.musicplaying) { stopAllSounds(); gotoAndPlay(title); _root.musicplaying = title; } } stop();
Symbol 240 MovieClip Frame 5
stop();
Symbol 240 MovieClip Frame 6
stop();
Symbol 240 MovieClip Frame 7
stop();
Symbol 240 MovieClip Frame 8
stop();
Symbol 240 MovieClip Frame 9
stop();
Symbol 244 Button
on (release) { if (_root.gold >= 1) { _root.gold = _root.gold - 1; _root.itokens++; } goldcount = ("Your gold: " + _root.gold) + " gp"; }
Symbol 245 Button
on (release) { if (_root.gold >= 1) { _root.gold = _root.gold - 1; _root.ptokens++; } goldcount = ("Your gold: " + _root.gold) + " gp"; }
Symbol 246 Button
on (release) { if (_root.gold >= 1) { _root.gold--; _root.healpotions++; } goldcount = ("Your gold: " + _root.gold) + " gp"; }
Symbol 253 Button
on (release) { gotoAndStop (5); }
Symbol 254 Button
on (release) { if (_root.gold >= 1) { _root.gold = _root.gold - 1; _root.stokens++; } goldcount = ("Your gold: " + _root.gold) + " gp"; }
Symbol 394 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 2
stop();
Symbol 394 MovieClip Frame 3
stop();
Symbol 394 MovieClip Frame 31
stop();
Symbol 394 MovieClip Frame 32
stop();
Symbol 394 MovieClip Frame 33
stop();
Symbol 394 MovieClip Frame 34
stop();
Symbol 394 MovieClip Frame 35
stop();
Symbol 394 MovieClip Frame 36
stop();
Symbol 394 MovieClip Frame 37
stop();
Symbol 394 MovieClip Frame 38
stop();
Symbol 394 MovieClip Frame 39
stop();
Symbol 394 MovieClip Frame 40
stop();
Symbol 394 MovieClip Frame 41
stop();
Symbol 394 MovieClip Frame 42
stop();
Symbol 394 MovieClip Frame 43
stop();
Symbol 394 MovieClip Frame 44
stop();
Symbol 394 MovieClip Frame 45
stop();
Symbol 394 MovieClip Frame 46
stop();
Symbol 394 MovieClip Frame 47
stop();
Symbol 394 MovieClip Frame 48
stop();
Symbol 394 MovieClip Frame 49
stop();
Symbol 394 MovieClip Frame 50
stop();
Symbol 394 MovieClip Frame 51
stop();
Symbol 394 MovieClip Frame 52
stop();
Symbol 394 MovieClip Frame 53
stop();
Symbol 394 MovieClip Frame 54
stop();
Symbol 394 MovieClip Frame 55
stop();
Symbol 394 MovieClip Frame 56
stop();
Symbol 394 MovieClip Frame 57
stop();
Symbol 394 MovieClip Frame 58
stop();
Symbol 394 MovieClip Frame 59
stop();
Symbol 394 MovieClip Frame 60
stop();
Symbol 394 MovieClip Frame 61
stop();
Symbol 394 MovieClip Frame 62
stop();
Symbol 394 MovieClip Frame 63
stop();
Symbol 394 MovieClip Frame 64
stop();
Symbol 394 MovieClip Frame 65
stop();
Symbol 394 MovieClip Frame 66
stop();
Symbol 394 MovieClip Frame 67
stop();
Symbol 394 MovieClip Frame 68
stop();
Symbol 394 MovieClip Frame 69
stop();
Symbol 394 MovieClip Frame 70
stop();
Symbol 394 MovieClip Frame 71
stop();
Symbol 394 MovieClip Frame 72
stop();
Symbol 394 MovieClip Frame 73
stop();
Symbol 394 MovieClip Frame 74
stop();
Symbol 394 MovieClip Frame 75
stop();
Symbol 394 MovieClip Frame 76
stop();
Symbol 394 MovieClip Frame 77
stop();
Symbol 394 MovieClip Frame 78
stop();
Symbol 394 MovieClip Frame 79
stop();
Symbol 394 MovieClip Frame 80
stop();
Symbol 394 MovieClip Frame 81
stop();
Symbol 394 MovieClip Frame 82
stop();
Symbol 394 MovieClip Frame 83
stop();
Symbol 394 MovieClip Frame 84
stop();
Symbol 394 MovieClip Frame 85
stop();
Symbol 394 MovieClip Frame 86
stop();
Symbol 394 MovieClip Frame 87
stop();
Symbol 394 MovieClip Frame 88
stop();
Symbol 394 MovieClip Frame 89
stop();
Symbol 394 MovieClip Frame 90
stop();
Symbol 394 MovieClip Frame 91
stop();
Symbol 394 MovieClip Frame 92
stop();
Symbol 394 MovieClip Frame 93
stop();
Symbol 394 MovieClip Frame 94
stop();
Symbol 394 MovieClip Frame 95
stop();
Symbol 394 MovieClip Frame 96
stop();
Symbol 394 MovieClip Frame 97
stop();
Symbol 394 MovieClip Frame 98
stop();
Symbol 394 MovieClip Frame 99
stop();
Symbol 394 MovieClip Frame 100
stop();
Symbol 394 MovieClip Frame 130
stop();
Symbol 394 MovieClip Frame 131
stop();
Symbol 394 MovieClip Frame 132
stop();
Symbol 394 MovieClip Frame 133
stop();
Symbol 394 MovieClip Frame 134
stop();
Symbol 394 MovieClip Frame 135
stop();
Symbol 394 MovieClip Frame 136
stop();
Symbol 394 MovieClip Frame 137
stop();
Symbol 394 MovieClip Frame 138
stop();
Symbol 394 MovieClip Frame 139
stop();
Symbol 394 MovieClip Frame 140
stop();
Symbol 394 MovieClip Frame 141
stop();
Symbol 394 MovieClip Frame 142
stop();
Symbol 394 MovieClip Frame 143
stop();
Symbol 394 MovieClip Frame 144
stop();
Symbol 394 MovieClip Frame 145
stop();
Symbol 394 MovieClip Frame 146
stop();
Symbol 394 MovieClip Frame 147
stop();
Symbol 394 MovieClip Frame 148
stop();
Symbol 394 MovieClip Frame 149
stop();
Symbol 394 MovieClip Frame 150
stop();
Symbol 394 MovieClip Frame 151
stop();
Symbol 394 MovieClip Frame 152
stop();
Symbol 394 MovieClip Frame 153
stop();
Symbol 399 Button
on (release) { play(); }
Symbol 400 MovieClip Frame 1
function playMusic(title) { if (title != _root.musicplaying) { stopAllSounds(); gotoAndPlay(title); _root.musicplaying = title; } } stop();
Symbol 400 MovieClip Frame 5
stop();
Symbol 400 MovieClip Frame 6
stop();
Symbol 400 MovieClip Frame 7
stop();
Symbol 400 MovieClip Frame 8
stop();
Symbol 400 MovieClip Frame 9
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 1
function setSuit(type) { this.suit._visible = true; this.suit.gotoAndStop(type); } function setValue(amt) { this.TextField0 = amt; } this.suit._visible = false; this.TextField0 = " ";
Symbol 445 Button
on (release) { if (buttonson == true) { _root.card_set(1); tfAuto = "NO AUTO"; _root.greymark._visible = true; } }
Symbol 446 Button
on (release) { if (buttonson == true) { _root.card_set(3); tfAuto = "NO AUTO"; _root.greymark._visible = true; } }
Symbol 447 Button
on (release) { if (buttonson == true) { _root.card_set(2); tfAuto = "NO AUTO"; _root.greymark._visible = true; } }
Symbol 448 Button
on (release) { if (buttonson == true) { _root.card_set(4); tfAuto = "NO AUTO"; _root.greymark._visible = true; } }
Symbol 449 MovieClip Frame 1
stop();
Symbol 450 Button
on (release) { if (buttonson == true) { if (tfAuto == "AUTO PICK") { _root.auto_pick(); } } }
Symbol 464 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 2
stop();
Symbol 464 MovieClip Frame 3
stop();
Symbol 464 MovieClip Frame 4
stop();
Symbol 598 MovieClip Frame 10
gotoAndStop(random(3) + 11);
Symbol 598 MovieClip Frame 15
gotoAndStop(random(2) + 16);
Symbol 598 MovieClip Frame 18
play();
Symbol 598 MovieClip Frame 24
stop();
Symbol 598 MovieClip Frame 50
play();
Symbol 598 MovieClip Frame 56
stop();
Symbol 598 MovieClip Frame 83
play();
Symbol 598 MovieClip Frame 93
gotoAndPlay (83);
Symbol 598 MovieClip Frame 106
play();
Symbol 598 MovieClip Frame 111
stop();
Symbol 598 MovieClip Frame 113
play();
Symbol 598 MovieClip Frame 123
stop();
Symbol 598 MovieClip Frame 124
play();
Symbol 598 MovieClip Frame 128
stop();
Symbol 598 MovieClip Frame 129
play();
Symbol 598 MovieClip Frame 138
stop();
Symbol 598 MovieClip Frame 139
play();
Symbol 598 MovieClip Frame 143
stop();
Symbol 599 MovieClip Frame 10
gotoAndStop(random(3) + 11);
Symbol 599 MovieClip Frame 15
gotoAndStop(random(2) + 16);
Symbol 599 MovieClip Frame 18
play();
Symbol 599 MovieClip Frame 24
stop();
Symbol 599 MovieClip Frame 50
play();
Symbol 599 MovieClip Frame 56
stop();
Symbol 599 MovieClip Frame 83
play();
Symbol 599 MovieClip Frame 93
gotoAndPlay (83);
Symbol 599 MovieClip Frame 106
play();
Symbol 599 MovieClip Frame 111
stop();
Symbol 599 MovieClip Frame 113
play();
Symbol 599 MovieClip Frame 123
stop();
Symbol 599 MovieClip Frame 124
play();
Symbol 599 MovieClip Frame 128
stop();
Symbol 599 MovieClip Frame 129
play();
Symbol 599 MovieClip Frame 138
stop();
Symbol 599 MovieClip Frame 139
play();
Symbol 599 MovieClip Frame 143
stop();
Symbol 608 MovieClip Frame 1
function setMessage(msg) { trace("At setMessage"); message = msg; message2 = msg; }
Symbol 609 MovieClip Frame 1
function red_show(msg) { trace("At Red show"); this.messageholder.setMessage(msg); gotoAndPlay (2); } function green_show(msg) { trace("At Green Show"); this.messageholder.setMessage(msg); gotoAndPlay (13); } function purple_show(msg) { trace("At purple show"); this.messageholder.setMessage(msg); gotoAndPlay (24); } this.messageholder.setMessage(""); stop();
Symbol 609 MovieClip Frame 12
gotoAndStop (1);
Symbol 609 MovieClip Frame 23
gotoAndStop (1);
Symbol 609 MovieClip Frame 24
this.messageholder.message2 = "";
Symbol 609 MovieClip Frame 34
gotoAndStop (1);
Symbol 617 Button
on (release) { this.techindex--; if (this.techindex < 0) { this.techindex = 0; } this.new_index(_root.currentperson, this.techindex); }
Symbol 618 Button
on (release) { this.techindex++; if (this.techindex == _root.combatlist[_root.currentperson].attacks.length) { this.techindex--; } this.new_index(_root.currentperson, this.techindex); }
Symbol 619 Button
on (release) { trace("Clicked button 1."); if (this.target1._visible == true) { _root.chose_intention(this.techindex, tvar1); } }
Symbol 620 Button
on (release) { if (this.target2._visible == true) { _root.chose_intention(this.techindex, tvar2); } }
Symbol 621 Button
on (release) { if (this.target3._visible == true) { _root.chose_intention(this.techindex, tvar3); } }
Symbol 622 MovieClip Frame 1
function new_index(person, tech) { this.personindex = person; this.techindex = tech; var thename; thename = _root.combatlist[person].name; var partyindex; partyindex = 0; var y; y = 0; while (y < _root.party.length) { if (_root.party[y].name == thename) { partyindex = y; } y++; } var tek; tek = _root.party[partyindex].techniques[tech]; if (tech >= _root.party[partyindex].techniques.length) { tek = _root.combatlist[person].attacks[tech]; } else { tek = _root.party[partyindex].techniques[tech]; } this.tfTechName = tek.name; if ((tek.trump != 0) && (tek.trump != null)) { this.techsuit.gotoAndStop(tek.trump); this.techsuit._visible = true; } else { this.techsuit._visible = false; } this.tfHowTrump = "No Trump"; if (tek.trumpk == 2) { this.tfHowTrump = "To Hit"; } if (tek.trumpk == 3) { this.tfHowTrump = "Damage"; } if (tek.trumpk == 4) { this.tfHowTrump = "Defense"; } tfTechNotes = ""; if ((tek.hita != 0) && (tek.hita != null)) { if (0 < tek.hita) { tfTechNotes = tfTechNotes + "+"; } tfTechNotes = tfTechNotes + (tek.hita + "D To Hit."); } if ((tek.dama != 0) && (tek.dama != null)) { if (0 < tek.dama) { tfTechNotes = tfTechNotes + "+"; } tfTechNotes = tfTechNotes + (tek.dama + "D Damage."); } if ((tek.defa != 0) && (tek.dama != null)) { if (0 < tek.defa) { tfTechNotes = tfTechNotes + "+"; } tfTechNotes = tfTechNotes + (tek.defa + "D Defense."); } if (tek.rule == 1) { tfTechNotes = tfTechNotes + "Heals."; } if (tek.rule == 3) { tfTechNotes = tfTechNotes + "Can Poison."; } if (tek.rule == 4) { tfTechNotes = tfTechNotes + "Can Stun."; } if (tek.rule == 5) { tfTechNotes = tfTechNotes + "Reduces ToHit."; } if (tek.rule == 6) { tfTechNotes = tfTechNotes + "Reduces Damage."; } if (tek.rule == 7) { tfTechNotes = tfTechNotes + "Reduces Defense."; } if (tek.rule == 8) { tfTechNotes = tfTechNotes + "Can Critical."; } if (tek.rule == 9) { tfTechNotes = tfTechNotes + "Powers Up."; } if (tek.rule == 100) { tfTechNotes = tfTechNotes + "Aborts Fight."; } if (tek.rule == 101) { tfTechNotes = tfTechNotes + (_root.stokens + " in stock."); } if (tek.rule == 102) { tfTechNotes = tfTechNotes + (_root.ptokens + " in stock."); } if (tek.rule == 103) { tfTechNotes = tfTechNotes + (_root.itokens + " in stock."); } if (tek.rule == 104) { tfTechNotes = tfTechNotes + (_root.healpotions + " in stock."); } var seekinggood; if ((tek.rule == 1) || (tek.rule >= 100)) { seekinggood = true; } else { seekinggood = false; } var tsofar = 0; var z; target1._visible = false; target2._visible = false; target3._visible = false; this.tvar1 = -1; this.tvar2 = -1; this.tvar3 = -1; z = 0; while (z < _root.combatlist.length) { if ((_root.combatlist[z].isgood == seekinggood) && (0 < _root.combatlist[z].hp)) { tsofar++; eval ("target" + tsofar)._visible = true; eval ("target" + tsofar).gotoAndStop(_root.combatlist[z].idleicon); Set("tvar" + tsofar, z); } z++; } } this.personindex = 0; this.techindex = 0; this.tvar1 = -1; this.tvar2 = -1; this.tvar3 = -1; new_index(_root.currentperson, 0);
Symbol 624 Button
on (release) { _root.backtostart(); }
Symbol 626 MovieClip Frame 1
stop();
Symbol 629 Button
on (release) { if (_root.cs.length == 0) { gotoAndStop (5); } else { gotoAndPlay (7); } }
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 10
gotoAndPlay (2);
Symbol 652 MovieClip Frame 11
stop();
Symbol 652 MovieClip Frame 12
stop();
Symbol 652 MovieClip Frame 13
stop();
Symbol 652 MovieClip Frame 14
stop();
Symbol 652 MovieClip Frame 15
stop();
Symbol 652 MovieClip Frame 16
stop();
Symbol 662 Button
on (release) { if (0 < tfBet) { js1.gotoAndPlay(2); js2.gotoAndPlay(2); js3.gotoAndPlay(3); play(); } }
Symbol 666 Button
on (release) { if (0 < tfTokens) { tfTokens--; tfBet++; } }
Symbol 667 Button
on (release) { if (0 < tfBet) { tfBet--; tfTokens++; } }
Symbol 668 Button
on (release) { if (0 < _root.gold) { _root.gold--; tfTokens = tfTokens + 10; } }
Symbol 669 Button
on (release) { if (tfTokens >= 10) { _root.gold++; tfTokens = tfTokens - 10; } }
Symbol 685 Button
on (release) { _root.mplayer.playMusic("Castle"); }
Symbol 686 Button
on (release) { _root.mplayer.playMusic("Town"); }
Symbol 687 Button
on (release) { _root.mplayer.playMusic("Adventure1"); }
Symbol 688 Button
on (release) { _root.mplayer.playMusic("Backstreets"); }
Symbol 689 Button
on (release) { _root.mplayer.playMusic("Eerie"); }

Library Items

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Symbol 2 GraphicUsed by:4
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Symbol 600 EditableTextUses:261Used by:Timeline
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Symbol 606 EditableTextUses:117Used by:608
Symbol 607 EditableTextUses:117Used by:608
Symbol 608 MovieClipUses:606 607Used by:609
Symbol 609 MovieClipUses:608Used by:Timeline
Symbol 610 EditableTextUses:144Used by:Timeline
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Symbol 612 GraphicUsed by:622
Symbol 613 FontUsed by:614
Symbol 614 EditableTextUses:613Used by:622
Symbol 615 EditableTextUses:261Used by:622
Symbol 616 EditableTextUses:261Used by:622
Symbol 617 ButtonUses:250 251 252Used by:622
Symbol 618 ButtonUses:250 251 252Used by:622
Symbol 619 ButtonUses:221 222 223Used by:622
Symbol 620 ButtonUses:221 222 223Used by:622
Symbol 621 ButtonUses:221 222 223Used by:622
Symbol 622 MovieClipUses:612 598 449 614 615 616 617 618 619 620 621Used by:Timeline
Symbol 623 TextUses:117Used by:Timeline
Symbol 624 ButtonUses:250 251 252Used by:Timeline
Symbol 625 TextUses:117Used by:Timeline
Symbol 626 MovieClipUses:139 140 141Used by:Timeline
Symbol 627 EditableTextUses:6Used by:Timeline
Symbol 628 TextUses:117Used by:Timeline
Symbol 629 ButtonUses:250 251 252Used by:Timeline
Symbol 630 TextUses:6Used by:Timeline
Symbol 631 TextUses:117Used by:Timeline
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Symbol 633 EditableTextUses:117Used by:Timeline
Symbol 634 GraphicUsed by:Timeline
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Symbol 636 GraphicUsed by:652
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Symbol 638 GraphicUsed by:652
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Symbol 640 GraphicUsed by:652
Symbol 641 GraphicUsed by:652
Symbol 642 GraphicUsed by:652
Symbol 643 GraphicUsed by:652
Symbol 644 GraphicUsed by:652
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Symbol 646 GraphicUsed by:652  Timeline
Symbol 647 GraphicUsed by:652  Timeline
Symbol 648 GraphicUsed by:652  Timeline
Symbol 649 GraphicUsed by:652  Timeline
Symbol 650 GraphicUsed by:652  Timeline
Symbol 651 GraphicUsed by:652  Timeline
Symbol 652 MovieClipUses:636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651Used by:Timeline
Symbol 653 EditableTextUses:144Used by:Timeline
Symbol 654 EditableTextUses:144Used by:Timeline
Symbol 655 EditableTextUses:144Used by:Timeline
Symbol 656 TextUses:261Used by:Timeline
Symbol 657 TextUses:261Used by:Timeline
Symbol 658 ButtonUses:250 251 252Used by:Timeline
Symbol 659 GraphicUsed by:Timeline
Symbol 660 GraphicUsed by:Timeline
Symbol 661 GraphicUsed by:662  Timeline
Symbol 662 ButtonUses:661Used by:Timeline
Symbol 663 EditableTextUses:144Used by:Timeline
Symbol 664 EditableTextUses:144Used by:Timeline
Symbol 665 EditableTextUses:144Used by:Timeline
Symbol 666 ButtonUses:250 251 252Used by:Timeline
Symbol 667 ButtonUses:250 251 252Used by:Timeline
Symbol 668 ButtonUses:250 251 252Used by:Timeline
Symbol 669 ButtonUses:250 251 252Used by:Timeline
Symbol 670 EditableTextUses:144Used by:Timeline
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Symbol 672 EditableTextUses:144Used by:Timeline
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Symbol 680 EditableTextUses:144Used by:Timeline
Symbol 681 EditableTextUses:144Used by:Timeline
Symbol 682 EditableTextUses:144Used by:Timeline
Symbol 683 GraphicUsed by:Timeline
Symbol 684 GraphicUsed by:685 686 687 688 689
Symbol 685 ButtonUses:684Used by:Timeline
Symbol 686 ButtonUses:684Used by:Timeline
Symbol 687 ButtonUses:684Used by:Timeline
Symbol 688 ButtonUses:684Used by:Timeline
Symbol 689 ButtonUses:684Used by:Timeline
Symbol 690 GraphicUsed by:Timeline
Symbol 691 GraphicUsed by:Timeline
Symbol 692 GraphicUsed by:Timeline
Symbol 693 GraphicUsed by:Timeline
Symbol 694 GraphicUsed by:Timeline
Symbol 695 GraphicUsed by:Timeline
Symbol 696 GraphicUsed by:Timeline
Symbol 697 GraphicUsed by:Timeline
Symbol 698 GraphicUsed by:Timeline
Symbol 699 GraphicUsed by:Timeline
Symbol 700 GraphicUsed by:Timeline
Symbol 701 GraphicUsed by:Timeline
Symbol 702 GraphicUsed by:Timeline
Symbol 703 GraphicUsed by:Timeline
Symbol 704 GraphicUsed by:Timeline
Symbol 705 GraphicUsed by:Timeline
Symbol 706 GraphicUsed by:Timeline
Symbol 707 GraphicUsed by:Timeline
Symbol 708 GraphicUsed by:Timeline
Symbol 709 GraphicUsed by:Timeline
Symbol 710 GraphicUsed by:Timeline
Symbol 711 GraphicUsed by:Timeline
Symbol 712 GraphicUsed by:Timeline
Symbol 713 GraphicUsed by:Timeline
Symbol 714 GraphicUsed by:Timeline
Symbol 715 GraphicUsed by:Timeline
Symbol 716 GraphicUsed by:Timeline
Symbol 717 GraphicUsed by:Timeline
Symbol 718 GraphicUsed by:Timeline
Symbol 719 GraphicUsed by:Timeline
Symbol 720 GraphicUsed by:Timeline
Symbol 721 GraphicUsed by:Timeline
Symbol 722 GraphicUsed by:Timeline
Symbol 723 GraphicUsed by:Timeline
Symbol 724 GraphicUsed by:Timeline
Symbol 725 GraphicUsed by:Timeline
Symbol 726 GraphicUsed by:Timeline

Instance Names

"ploading"Frame 1Symbol 125 MovieClip
"loading"Frame 4Symbol 150 MovieClip
"map"Frame 5Symbol 161 MovieClip
"walker"Frame 5Symbol 163 MovieClip
"mpanel"Frame 5Symbol 180 MovieClip
"itempanel"Frame 5Symbol 227 MovieClip
"em"Frame 5Symbol 231 MovieClip
"pt1"Frame 5Symbol 232 MovieClip
"pt2"Frame 5Symbol 232 MovieClip
"pt3"Frame 5Symbol 232 MovieClip
"it1"Frame 5Symbol 233 MovieClip
"it2"Frame 5Symbol 233 MovieClip
"it3"Frame 5Symbol 233 MovieClip
"musicbox"Frame 5Symbol 240 MovieClip
"st1"Frame 5Symbol 241 MovieClip
"st2"Frame 5Symbol 241 MovieClip
"st3"Frame 5Symbol 241 MovieClip
"csplayer"Frame 7Symbol 394 MovieClip
"bluemask"Frame 7Symbol 396 MovieClip
"musicbox"Frame 7Symbol 400 MovieClip
"good3"Frame 35Symbol 220 MovieClip
"good2"Frame 35Symbol 220 MovieClip
"good1"Frame 35Symbol 220 MovieClip
"evil3"Frame 35Symbol 220 MovieClip
"evil2"Frame 35Symbol 220 MovieClip
"evil1"Frame 35Symbol 220 MovieClip
"picture"Frame 102Symbol 220 MovieClip
"thecard"Frame 102Symbol 439 MovieClip
"trumpsuit"Frame 102Symbol 449 MovieClip
"greymark"Frame 102Symbol 458 MovieClip
"fullleft"Frame 115Symbol 220 MovieClip
"fullright"Frame 115Symbol 220 MovieClip
"circlebase"Frame 115Symbol 464 MovieClip
"iconleft"Frame 115Symbol 598 MovieClip
"iconright"Frame 115Symbol 599 MovieClip
"damleft"Frame 115Symbol 609 MovieClip
"damright"Frame 115Symbol 609 MovieClip
"intentionconsole"Frame 115Symbol 622 MovieClip
"vpic"Frame 188Symbol 626 MovieClip
"js1"Frame 190Symbol 652 MovieClip
"js2"Frame 190Symbol 652 MovieClip
"js3"Frame 190Symbol 652 MovieClip
"mplayer"Frame 235Symbol 400 MovieClip
"hab"Symbol 8 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 9 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 12 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 13 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 17 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 18 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 26 MovieClip Frame 1Symbol 5 MovieClip
"leavetown"Symbol 39 MovieClip [Greco] Frame 1Symbol 26 MovieClip
"hab"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 50 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 57 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 60 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 61 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 69 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 70 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 73 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 74 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 77 MovieClip Frame 1Symbol 5 MovieClip
"secretway"Symbol 78 MovieClip [NorthSide] Frame 1Symbol 77 MovieClip
"hab"Symbol 93 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 98 MovieClip Frame 1Symbol 5 MovieClip
"hab"Symbol 99 MovieClip Frame 1Symbol 5 MovieClip
"target1"Symbol 227 MovieClip Frame 5Symbol 220 MovieClip
"target2"Symbol 227 MovieClip Frame 5Symbol 220 MovieClip
"target3"Symbol 227 MovieClip Frame 5Symbol 220 MovieClip
"suit"Symbol 439 MovieClip Frame 1Symbol 438 MovieClip
"messageholder"Symbol 609 MovieClip Frame 1Symbol 608 MovieClip
"target1"Symbol 622 MovieClip Frame 1Symbol 598 MovieClip
"target2"Symbol 622 MovieClip Frame 1Symbol 598 MovieClip
"target3"Symbol 622 MovieClip Frame 1Symbol 598 MovieClip
"techsuit"Symbol 622 MovieClip Frame 1Symbol 449 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 10 as "Forest3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Forest2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Forest1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "Greco"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NordinTown"
ExportAssets (56)Timeline Frame 1Symbol 58 as "NordinCastle"
ExportAssets (56)Timeline Frame 1Symbol 64 as "WestSide"
ExportAssets (56)Timeline Frame 1Symbol 71 as "EastSide"
ExportAssets (56)Timeline Frame 1Symbol 78 as "NorthSide"
ExportAssets (56)Timeline Frame 1Symbol 82 as "SouthSide"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Inner2"
ExportAssets (56)Timeline Frame 1Symbol 101 as "Inner1"
ExportAssets (56)Timeline Frame 1Symbol 111 as "Resort"
ExportAssets (56)Timeline Frame 1Symbol 115 as "Resort2"

Labels

"Emma"Symbol 220 MovieClip Frame 1
"Marthanne"Symbol 220 MovieClip Frame 2
"Hiro"Symbol 220 MovieClip Frame 3
"Mushroom"Symbol 220 MovieClip Frame 4
"EvilMushroom"Symbol 220 MovieClip Frame 5
"Catgirl"Symbol 220 MovieClip Frame 6
"Bandit"Symbol 220 MovieClip Frame 7
"Assassin"Symbol 220 MovieClip Frame 8
"MadDog"Symbol 220 MovieClip Frame 9
"Cryptos"Symbol 220 MovieClip Frame 10
"Golem"Symbol 220 MovieClip Frame 11
"Skarab"Symbol 220 MovieClip Frame 12
"Ruffian"Symbol 220 MovieClip Frame 13
"Hector"Symbol 220 MovieClip Frame 14
"Equity"Symbol 220 MovieClip Frame 15
"Poppet"Symbol 220 MovieClip Frame 16
"Ratty"Symbol 220 MovieClip Frame 17
"HundredFoot"Symbol 220 MovieClip Frame 18
"MegaShroom"Symbol 220 MovieClip Frame 19
"Adventure1"Symbol 240 MovieClip Frame 5
"Backstreets"Symbol 240 MovieClip Frame 6
"Castle"Symbol 240 MovieClip Frame 7
"Town"Symbol 240 MovieClip Frame 8
"Eerie"Symbol 240 MovieClip Frame 9
"BlackScreen"Symbol 394 MovieClip Frame 1
"Bystander01"Symbol 394 MovieClip Frame 2
"Bystander02"Symbol 394 MovieClip Frame 3
"Absalom"Symbol 394 MovieClip Frame 4
"Intro01"Symbol 394 MovieClip Frame 32
"Intro02"Symbol 394 MovieClip Frame 33
"Midpoint01"Symbol 394 MovieClip Frame 34
"Midpoint02"Symbol 394 MovieClip Frame 35
"Midpoint03"Symbol 394 MovieClip Frame 36
"Hut01"Symbol 394 MovieClip Frame 37
"Converse01"Symbol 394 MovieClip Frame 38
"Converse02"Symbol 394 MovieClip Frame 39
"Converse03"Symbol 394 MovieClip Frame 40
"Converse04"Symbol 394 MovieClip Frame 41
"Report01"Symbol 394 MovieClip Frame 42
"Report03"Symbol 394 MovieClip Frame 43
"Report02"Symbol 394 MovieClip Frame 44
"Report04"Symbol 394 MovieClip Frame 45
"Report05"Symbol 394 MovieClip Frame 46
"Report06"Symbol 394 MovieClip Frame 47
"Midpoint"Symbol 394 MovieClip Frame 48
"Nordin01"Symbol 394 MovieClip Frame 49
"Nordin02"Symbol 394 MovieClip Frame 50
"Nordin03"Symbol 394 MovieClip Frame 51
"Peter01"Symbol 394 MovieClip Frame 52
"King01"Symbol 394 MovieClip Frame 53
"King02"Symbol 394 MovieClip Frame 54
"King03"Symbol 394 MovieClip Frame 55
"King04"Symbol 394 MovieClip Frame 56
"King05"Symbol 394 MovieClip Frame 57
"King06"Symbol 394 MovieClip Frame 58
"King07"Symbol 394 MovieClip Frame 59
"King08"Symbol 394 MovieClip Frame 60
"King09"Symbol 394 MovieClip Frame 61
"Nordane01"Symbol 394 MovieClip Frame 62
"Nordane02"Symbol 394 MovieClip Frame 63
"Nordane03"Symbol 394 MovieClip Frame 64
"Nordane04"Symbol 394 MovieClip Frame 65
"Nordane05"Symbol 394 MovieClip Frame 66
"Nordane06"Symbol 394 MovieClip Frame 67
"Arg01"Symbol 394 MovieClip Frame 68
"Arg02"Symbol 394 MovieClip Frame 69
"Arg03"Symbol 394 MovieClip Frame 70
"Arg04"Symbol 394 MovieClip Frame 71
"Arg05"Symbol 394 MovieClip Frame 72
"Uhoh01"Symbol 394 MovieClip Frame 73
"Uhoh02"Symbol 394 MovieClip Frame 74
"Uhoh03"Symbol 394 MovieClip Frame 75
"Uhoh04"Symbol 394 MovieClip Frame 76
"Uhoh05"Symbol 394 MovieClip Frame 77
"Uhoh06"Symbol 394 MovieClip Frame 78
"Uhoh07"Symbol 394 MovieClip Frame 79
"Uhoh08"Symbol 394 MovieClip Frame 80
"Uhoh09"Symbol 394 MovieClip Frame 81
"After01"Symbol 394 MovieClip Frame 82
"After02"Symbol 394 MovieClip Frame 83
"After03"Symbol 394 MovieClip Frame 84
"After04"Symbol 394 MovieClip Frame 85
"After05"Symbol 394 MovieClip Frame 86
"After06"Symbol 394 MovieClip Frame 87
"After07"Symbol 394 MovieClip Frame 88
"Show01"Symbol 394 MovieClip Frame 89
"Show02"Symbol 394 MovieClip Frame 90
"Show03"Symbol 394 MovieClip Frame 91
"Show04"Symbol 394 MovieClip Frame 92
"Show05"Symbol 394 MovieClip Frame 93
"Show06"Symbol 394 MovieClip Frame 94
"Show07"Symbol 394 MovieClip Frame 95
"Show08"Symbol 394 MovieClip Frame 96
"Show09"Symbol 394 MovieClip Frame 97
"Show10"Symbol 394 MovieClip Frame 98
"Show11"Symbol 394 MovieClip Frame 99
"Show12"Symbol 394 MovieClip Frame 100
"ToBeContinued"Symbol 394 MovieClip Frame 101
"Resort01"Symbol 394 MovieClip Frame 131
"Resort02"Symbol 394 MovieClip Frame 132
"Final01"Symbol 394 MovieClip Frame 133
"Final02"Symbol 394 MovieClip Frame 134
"Final03"Symbol 394 MovieClip Frame 135
"Final04"Symbol 394 MovieClip Frame 136
"Final05"Symbol 394 MovieClip Frame 137
"Final06"Symbol 394 MovieClip Frame 138
"Final07"Symbol 394 MovieClip Frame 139
"Final08"Symbol 394 MovieClip Frame 140
"Final09"Symbol 394 MovieClip Frame 141
"Final10"Symbol 394 MovieClip Frame 142
"Final11"Symbol 394 MovieClip Frame 143
"Final12"Symbol 394 MovieClip Frame 144
"Final13"Symbol 394 MovieClip Frame 145
"Final14"Symbol 394 MovieClip Frame 146
"Final15"Symbol 394 MovieClip Frame 147
"Final16"Symbol 394 MovieClip Frame 148
"Final17"Symbol 394 MovieClip Frame 149
"Final18"Symbol 394 MovieClip Frame 150
"Final19"Symbol 394 MovieClip Frame 151
"Final20"Symbol 394 MovieClip Frame 152
"Show13"Symbol 394 MovieClip Frame 153
"Adventure1"Symbol 400 MovieClip Frame 5
"Backstreets"Symbol 400 MovieClip Frame 6
"Castle"Symbol 400 MovieClip Frame 7
"Town"Symbol 400 MovieClip Frame 8
"Eerie"Symbol 400 MovieClip Frame 9
"Outdoors"Symbol 464 MovieClip Frame 2
"City"Symbol 464 MovieClip Frame 3
"Spade"Symbol 464 MovieClip Frame 4
"Emma01Old"Symbol 598 MovieClip Frame 1
"Emma02"Symbol 598 MovieClip Frame 2
"EmmaIdle"Symbol 598 MovieClip Frame 3
"Emma04Old"Symbol 598 MovieClip Frame 5
"Emma03"Symbol 598 MovieClip Frame 6
"EmmaKO"Symbol 598 MovieClip Frame 7
"MarthanneIdle"Symbol 598 MovieClip Frame 8
"MarthanneKO"Symbol 598 MovieClip Frame 9
"Marthanne03"Symbol 598 MovieClip Frame 10
"Marthanne02"Symbol 598 MovieClip Frame 14
"Marthanne01"Symbol 598 MovieClip Frame 15
"Marthanne04"Symbol 598 MovieClip Frame 18
"HiroIdle"Symbol 598 MovieClip Frame 25
"HiroKO"Symbol 598 MovieClip Frame 26
"Hiro02"Symbol 598 MovieClip Frame 27
"Hiro03"Symbol 598 MovieClip Frame 28
"Hiro01"Symbol 598 MovieClip Frame 29
"Hiro04"Symbol 598 MovieClip Frame 30
"MushroomIdle"Symbol 598 MovieClip Frame 31
"Mushroom01"Symbol 598 MovieClip Frame 33
"Mushroom02"Symbol 598 MovieClip Frame 34
"MushroomKO"Symbol 598 MovieClip Frame 35
"EvilMushroomIdle"Symbol 598 MovieClip Frame 36
"EvilMushroom01"Symbol 598 MovieClip Frame 37
"EvilMushroom02"Symbol 598 MovieClip Frame 38
"EvilMushroomKO"Symbol 598 MovieClip Frame 39
"BanditIdle"Symbol 598 MovieClip Frame 40
"BanditKO"Symbol 598 MovieClip Frame 41
"Bandit01"Symbol 598 MovieClip Frame 42
"AssassinIdle"Symbol 598 MovieClip Frame 43
"AssassinKO"Symbol 598 MovieClip Frame 44
"Assassin01"Symbol 598 MovieClip Frame 45
"Assassin02"Symbol 598 MovieClip Frame 46
"MadDogIdle"Symbol 598 MovieClip Frame 47
"MadDogKO"Symbol 598 MovieClip Frame 48
"MadDog01"Symbol 598 MovieClip Frame 49
"MadDog02"Symbol 598 MovieClip Frame 50
"CryptosIdle"Symbol 598 MovieClip Frame 57
"CryptosKO"Symbol 598 MovieClip Frame 58
"Cryptos01"Symbol 598 MovieClip Frame 59
"Cryptos02"Symbol 598 MovieClip Frame 60
"SkarabIdle"Symbol 598 MovieClip Frame 61
"Skarab01"Symbol 598 MovieClip Frame 62
"SkarabKO"Symbol 598 MovieClip Frame 63
"GolemIdle"Symbol 598 MovieClip Frame 64
"GolemKO"Symbol 598 MovieClip Frame 65
"Golem01"Symbol 598 MovieClip Frame 66
"Golem02"Symbol 598 MovieClip Frame 67
"CatgirlIdle"Symbol 598 MovieClip Frame 68
"CatgirlKO"Symbol 598 MovieClip Frame 69
"Catgirl01"Symbol 598 MovieClip Frame 70
"Catgirl02"Symbol 598 MovieClip Frame 71
"RuffianIdle"Symbol 598 MovieClip Frame 72
"RuffianKO"Symbol 598 MovieClip Frame 73
"Ruffian01"Symbol 598 MovieClip Frame 74
"Ruffian02"Symbol 598 MovieClip Frame 75
"HectorIdle"Symbol 598 MovieClip Frame 76
"HectorKO"Symbol 598 MovieClip Frame 77
"Hector01"Symbol 598 MovieClip Frame 78
"EquityIdle"Symbol 598 MovieClip Frame 79
"EquityKO"Symbol 598 MovieClip Frame 80
"Equity01"Symbol 598 MovieClip Frame 81
"Equity02"Symbol 598 MovieClip Frame 82
"PoppetIdle"Symbol 598 MovieClip Frame 83
"PoppetKO"Symbol 598 MovieClip Frame 94
"Poppet01"Symbol 598 MovieClip Frame 95
"Poppet02"Symbol 598 MovieClip Frame 96
"RattyIdle"Symbol 598 MovieClip Frame 97
"RattyKO"Symbol 598 MovieClip Frame 98
"Ratty01"Symbol 598 MovieClip Frame 99
"HundredFootIdle"Symbol 598 MovieClip Frame 100
"HundredFootKO"Symbol 598 MovieClip Frame 101
"HundredFoot01"Symbol 598 MovieClip Frame 102
"HundredFoot02"Symbol 598 MovieClip Frame 103
"MegaShroomIdle"Symbol 598 MovieClip Frame 104
"MegaShroomKO"Symbol 598 MovieClip Frame 105
"MegaShroom01"Symbol 598 MovieClip Frame 106
"MegaShroom02"Symbol 598 MovieClip Frame 112
"Emma05"Symbol 598 MovieClip Frame 113
"Emma04"Symbol 598 MovieClip Frame 124
"Emma01"Symbol 598 MovieClip Frame 129
"Marthanne05"Symbol 598 MovieClip Frame 139
"MarthanneRun"Symbol 598 MovieClip Frame 144
"EmmaRun"Symbol 598 MovieClip Frame 145
"HiroRun"Symbol 598 MovieClip Frame 146
"EmmaUse"Symbol 598 MovieClip Frame 147
"MarthanneUse"Symbol 598 MovieClip Frame 148
"HiroUse"Symbol 598 MovieClip Frame 149
"Emma01Old"Symbol 599 MovieClip Frame 1
"Emma02"Symbol 599 MovieClip Frame 2
"EmmaIdle"Symbol 599 MovieClip Frame 3
"Emma04Old"Symbol 599 MovieClip Frame 5
"Emma03"Symbol 599 MovieClip Frame 6
"EmmaKO"Symbol 599 MovieClip Frame 7
"MarthanneIdle"Symbol 599 MovieClip Frame 8
"MarthanneKO"Symbol 599 MovieClip Frame 9
"Marthanne03"Symbol 599 MovieClip Frame 10
"Marthanne02"Symbol 599 MovieClip Frame 14
"Marthanne01"Symbol 599 MovieClip Frame 15
"Marthanne04"Symbol 599 MovieClip Frame 18
"HiroIdle"Symbol 599 MovieClip Frame 25
"HiroKO"Symbol 599 MovieClip Frame 26
"Hiro02"Symbol 599 MovieClip Frame 27
"Hiro03"Symbol 599 MovieClip Frame 28
"Hiro01"Symbol 599 MovieClip Frame 29
"Hiro04"Symbol 599 MovieClip Frame 30
"MushroomIdle"Symbol 599 MovieClip Frame 31
"Mushroom01"Symbol 599 MovieClip Frame 33
"Mushroom02"Symbol 599 MovieClip Frame 34
"MushroomKO"Symbol 599 MovieClip Frame 35
"EvilMushroomIdle"Symbol 599 MovieClip Frame 36
"EvilMushroom01"Symbol 599 MovieClip Frame 37
"EvilMushroom02"Symbol 599 MovieClip Frame 38
"EvilMushroomKO"Symbol 599 MovieClip Frame 39
"BanditIdle"Symbol 599 MovieClip Frame 40
"BanditKO"Symbol 599 MovieClip Frame 41
"Bandit01"Symbol 599 MovieClip Frame 42
"AssassinIdle"Symbol 599 MovieClip Frame 43
"AssassinKO"Symbol 599 MovieClip Frame 44
"Assassin01"Symbol 599 MovieClip Frame 45
"Assassin02"Symbol 599 MovieClip Frame 46
"MadDogIdle"Symbol 599 MovieClip Frame 47
"MadDogKO"Symbol 599 MovieClip Frame 48
"MadDog01"Symbol 599 MovieClip Frame 49
"MadDog02"Symbol 599 MovieClip Frame 50
"CryptosIdle"Symbol 599 MovieClip Frame 57
"CryptosKO"Symbol 599 MovieClip Frame 58
"Cryptos01"Symbol 599 MovieClip Frame 59
"Cryptos02"Symbol 599 MovieClip Frame 60
"SkarabIdle"Symbol 599 MovieClip Frame 61
"Skarab01"Symbol 599 MovieClip Frame 62
"SkarabKO"Symbol 599 MovieClip Frame 63
"GolemIdle"Symbol 599 MovieClip Frame 64
"GolemKO"Symbol 599 MovieClip Frame 65
"Golem01"Symbol 599 MovieClip Frame 66
"Golem02"Symbol 599 MovieClip Frame 67
"CatgirlIdle"Symbol 599 MovieClip Frame 68
"CatgirlKO"Symbol 599 MovieClip Frame 69
"Catgirl01"Symbol 599 MovieClip Frame 70
"Catgirl02"Symbol 599 MovieClip Frame 71
"RuffianIdle"Symbol 599 MovieClip Frame 72
"RuffianKO"Symbol 599 MovieClip Frame 73
"Ruffian01"Symbol 599 MovieClip Frame 74
"Ruffian02"Symbol 599 MovieClip Frame 75
"HectorIdle"Symbol 599 MovieClip Frame 76
"HectorKO"Symbol 599 MovieClip Frame 77
"Hector01"Symbol 599 MovieClip Frame 78
"EquityIdle"Symbol 599 MovieClip Frame 79
"EquityKO"Symbol 599 MovieClip Frame 80
"Equity01"Symbol 599 MovieClip Frame 81
"Equity02"Symbol 599 MovieClip Frame 82
"PoppetIdle"Symbol 599 MovieClip Frame 83
"PoppetKO"Symbol 599 MovieClip Frame 94
"Poppet01"Symbol 599 MovieClip Frame 95
"Poppet02"Symbol 599 MovieClip Frame 96
"RattyIdle"Symbol 599 MovieClip Frame 97
"RattyKO"Symbol 599 MovieClip Frame 98
"Ratty01"Symbol 599 MovieClip Frame 99
"HundredFootIdle"Symbol 599 MovieClip Frame 100
"HundredFootKO"Symbol 599 MovieClip Frame 101
"HundredFoot01"Symbol 599 MovieClip Frame 102
"HundredFoot02"Symbol 599 MovieClip Frame 103
"MegaShroomIdle"Symbol 599 MovieClip Frame 104
"MegaShroomKO"Symbol 599 MovieClip Frame 105
"MegaShroom01"Symbol 599 MovieClip Frame 106
"MegaShroom02"Symbol 599 MovieClip Frame 112
"Emma05"Symbol 599 MovieClip Frame 113
"Emma04"Symbol 599 MovieClip Frame 124
"Emma01"Symbol 599 MovieClip Frame 129
"Marthanne05"Symbol 599 MovieClip Frame 139
"MarthanneRun"Symbol 599 MovieClip Frame 144
"EmmaRun"Symbol 599 MovieClip Frame 145
"HiroRun"Symbol 599 MovieClip Frame 146
"EmmaUse"Symbol 599 MovieClip Frame 147
"MarthanneUse"Symbol 599 MovieClip Frame 148
"HiroUse"Symbol 599 MovieClip Frame 149

Dynamic Text Variables

TextField6Symbol 7 EditableText"test"
TextFieldSymbol 147 EditableText"LOADING: 0%"
tfPasswordSymbol 153 EditableText""
tfPartyStateSymbol 154 EditableText"<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Default Party</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Emma Level 6</FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Marthanne Level 4</FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="16" COLOR="#FFFFFF">Gold 10</FONT></P>"
tfPasswordResponseSymbol 155 EditableText"Invalid Password."
party1Symbol 182 EditableText"Party One Line"
party2Symbol 183 EditableText"Party Two Line"
party3Symbol 184 EditableText"Party Three Line"
tfGoldCountSymbol 186 EditableText"Gold: X"
tfHealPotionsSymbol 193 EditableText"1"
tfPTokensSymbol 194 EditableText"2"
tfITokensSymbol 195 EditableText"0"
tfSTokensSymbol 198 EditableText"1"
goldcountSymbol 256 EditableText"Your Gold: x GP"
cutscenetextSymbol 397 EditableText" "
cutscenetitleSymbol 398 EditableText""
goodnames1aSymbol 406 EditableText""
goodnames1Symbol 407 EditableText""
evilnames1aSymbol 408 EditableText""
evilnames1Symbol 409 EditableText""
goodnames2aSymbol 410 EditableText""
goodnames2Symbol 411 EditableText""
goodnames3aSymbol 412 EditableText""
goodnames3Symbol 413 EditableText""
evilnames2aSymbol 414 EditableText""
evilnames2Symbol 415 EditableText""
evilnames3aSymbol 416 EditableText""
evilnames3Symbol 417 EditableText""
goodnames1aSymbol 419 EditableText""
goodnames1Symbol 420 EditableText""
evilnames1aSymbol 421 EditableText""
evilnames1Symbol 422 EditableText""
goodnames2aSymbol 423 EditableText""
goodnames2Symbol 424 EditableText""
goodnames3aSymbol 425 EditableText""
goodnames3Symbol 426 EditableText""
evilnames2aSymbol 427 EditableText""
evilnames2Symbol 428 EditableText""
evilnames3aSymbol 429 EditableText""
evilnames3Symbol 430 EditableText""
TextField0Symbol 433 EditableText"3"
tfNameSymbol 440 EditableText"Emma"
tfCardNoSymbol 441 EditableText"Card: 1/5"
tfToHitSymbol 442 EditableText"To Hit: 0+0D"
tfDamSymbol 443 EditableText"Damage: 0+0D"
tfDefSymbol 444 EditableText"Defense: 0+0D"
tfAutoSymbol 456 EditableText"AUTO PICK"
tfleft1Symbol 600 EditableText"Attack Name"
tfleft2Symbol 601 EditableText"To Hit: X"
tfleft3Symbol 602 EditableText"Damage: X"
tfright1Symbol 603 EditableText"Defense: X"
tfright2Symbol 604 EditableText"Defense: X"
tfright3Symbol 605 EditableText"Defense: X"
message2Symbol 606 EditableText""
messageSymbol 607 EditableText""
tfHPleftSymbol 610 EditableText"HP: XY"
tfHPrightSymbol 611 EditableText"HP:XYZ"
tfHowTrumpSymbol 614 EditableText"TO HIT"
tfTechNameSymbol 615 EditableText"NAME OF TECHNIQUE"
tfTechNotesSymbol 616 EditableText"Blah Blah Blah Blah La Dee Da"
tfResultsSymbol 627 EditableText"<P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="14" COLOR="#FFFFFF">Emma, you got 6 XP.</FONT></P>"
passwordSymbol 633 EditableText"XXPOPOAFASDJKFJSD"
goldSymbol 653 EditableText"300"
tfTokensSymbol 654 EditableText"300"
tfBetSymbol 655 EditableText"300"
goldSymbol 663 EditableText"300"
tfTokensSymbol 664 EditableText"300"
tfBetSymbol 665 EditableText"300"
tfPayoffSymbol 670 EditableText"Payoff"
goldSymbol 671 EditableText"300"
tfTokensSymbol 672 EditableText"300"
tfBetSymbol 673 EditableText"300"
goldSymbol 674 EditableText"300"
tfTokensSymbol 675 EditableText"300"
tfBetSymbol 676 EditableText"300"
goldSymbol 677 EditableText"300"
tfTokensSymbol 678 EditableText"300"
tfBetSymbol 679 EditableText"300"
goldSymbol 680 EditableText"300"
tfTokensSymbol 681 EditableText"300"
tfBetSymbol 682 EditableText"300"




http://swfchan.com/13/62511/info.shtml
Created: 14/4 -2019 06:01:03 Last modified: 14/4 -2019 06:01:03 Server time: 13/05 -2024 19:50:58