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EVASION - plane trainer.swf

This is the info page for
Flash #63199

(Click the ID number above for more basic data on this flash file.)


Text
SECONDS

NAME

TOP TEN SURVIVORS

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H3 GAMES PRESENTS

READY

BGM: 1  2  3  4  X

BGM: 1  2  3  4  X

BGM: 1  2  3  4  X

BGM: 1  2  3  4  X

BGM: 1  2  3  4  X

PLAY MORE GAMES

PLAY MORE GAMES

BONUS GAME

BONUS GAME

PLAY DICE!

EVASION

EVASION

E

D

O

M

R

Y

A

L

P

2

E

D

O

M

R

Y

A

L

P

2

CUSTOM MODE

CUSTOM MODE

C

S

H

G

I

C

S

H

G

I

CONTROLS
MOUSE:      MENU SELECT
ARROW KEYS: SHIP MOVEMENT
SHIFT:      SHIELD

Game
Tune
1
2
3
4
BG

Game
Tune
1
2
3
4
BG

Game
Tune
1
2
3
4
BG

Game
Tune
1
2
3
4
BG

Game
Tune
1
2
3
4
BG

Game
Tune
1
2
3
4
BG

Survive
20 seconds
to unlock
Bonus Game

MiniShip: Off

MiniShip: On

BACK

BACK

BACK

ARE YOU A TOP SURVIVOR?
HIT SPACE TO START

HIGHSCORE MODE

CHECKING...

END

Survival Time: 888.888 seconds

HIT SPACE TO RESTART

YOU DIDN'T MAKE TOP 10 SURVIVOR

Enter Name

SUBMIT

SUBMIT

SUBMIT

Submitted

YOU ARE A TOP SURVIVOR!

SUBMIT RECORD TO RESTART

S

h

i

e

l

d

s

:   Enabled    Disabled

:   Enabled    Disabled

Projectile Amount:

2

5

5

0     100     200

2

0     100     200

0     100     200

0     100     200

P

r

o

j

c

t

p

:

R

a

n

d

o

m

C

o

n

s

t

a

R

d

m

C

s

t

S

l

w

N

r

l

F

S

w

N

r

F

CREATE YOUR FAVORITE GAME SETTINGS
HIT SPACE TO START

CUSTOM MODE

Reset Best

Survival Time: 888.888 seconds
Best Time: 888.888 seconds

2 PLAYER MODE

Deflect projectiles toward each other with shield.
Outlast. Survive.

CONTROLS             P1                 P2
SHIP MOVEMENT     ARROW KEYS          A,S,D,W
SHIELD              SHIFT               G

READY

10

10

Player 1 WINS!

Win 50 times to
unlock MiniShip
in High Score Mode

Rest your reflexes
Train the brain
Score

MINIGAME:
LIAR'S DICE

INSTRUCTIONS

INSTRUCTIONS

100:100

PLAY

PLAY

PLAY

Play versus the comp. 5 dice each. (10 total)
Take turns guessing AT LEAST how many of a certain roll
there is between the two of you.
(e.g. 2 x Threes, 3 x Fives)
Ones are wildcard unless called.
Call BS when you think comp's call is MORE than actual.
Lose if comp's call is true.
Win if comp's call is too much.
Comp can call BS too.
For in-depth tutorial, click here(outside link)

100:100

is wildcard

QUIT

QUIT

QUIT

QUIT

x

10

CURRENT CALL

BULLSHIT!

10

PLAYER

COMP

?

RANDOM

PLAYER

WHO CALLS FIRST?

Computer

PLAYER
TURN

COMP
TURN

x

10

YOU WILL CALL

10

9

8

7

6

5

4

3

2

CALL

CALL

x

10

YOU CALLED

PLAYER

10

There are      x

play again

play again

play again

10

There are      x

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = true; stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { play(); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 161
System.security.allowDomain("http://h3games.awardspace.com"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; var GameMode = "None"; ding = new Sound(this); ding.attachSound("CLINK.mp3"); var speed = 5; var bulletrandom = true; var bulletnum = 100; var Best_time = 0; var shieldEnabled = true; var Score1 = 0; var Score2 = 0; var Wins = 0; var Loss = 0; var BonusUnlocked = false; var MINI = false; var SFX = true; var BGM = 1; var GT = 0; var GTList = new Array(4); _root.createEmptyMovieClip("GT1", _root.getNextHighestDepth()); _root.createEmptyMovieClip("GT2", _root.getNextHighestDepth()); _root.createEmptyMovieClip("GT3", _root.getNextHighestDepth()); _root.createEmptyMovieClip("GT4", _root.getNextHighestDepth()); GTList[0] = new Sound(GT1); GTList[1] = new Sound(GT3); GTList[2] = new Sound(GT2); GTList[3] = new Sound(GT4); GTList[0].attachSound("GT1.mp3"); GTList[1].attachSound("GT2.mp3"); GTList[2].attachSound("GT3.mp3"); GTList[3].attachSound("GT4.mp3"); _root.createEmptyMovieClip("BGMMC", _root.getNextHighestDepth()); var BG = new Sound(BGMMC); BG.attachSound("BGM1.mp3"); BG.start(0, 99999);
Frame 162
var alive = true; var alive2 = true; var shieldOn = false; var shieldOn2 = false; var BarReady = true; var BarReady2 = true; if (BonusUnlocked) { bonusbutton._visible = true; } else { bonusbutton._visible = false; } function ShieldBar() { if (alive) { if (!shieldOn) { if (BarReady) { if (Key.isDown(16)) { this.nextFrame(); this.nextFrame(); this.nextFrame(); this.nextFrame(); } if (!Key.isDown(16)) { if (this._currentframe > 26) { this.prevFrame(); } } } else { this.prevFrame(); } } else if (!BarReady) { this.prevFrame(); } } } function Move() { if (alive) { if (Key.isDown(37)) { if ((this._x > 14) && (!player2.hitTest(this._x - 12, this._y))) { this._x = this._x - 5; this.gotoAndStop(3); } if (player2.hitTest(this._x - 12, this._y) && (player2._x > 12)) { player2._x = player2._x - 1; } } if (Key.isDown(39)) { if ((this._x < 536) && (!player2.hitTest(this._x + 12, this._y))) { this._x = this._x + 5; this.gotoAndStop(2); } if (player2.hitTest(this._x + 12, this._y) && (player2._x < 541)) { player2._x = player2._x + 1; } } if (Key.isDown(38)) { if ((this._y > 14) && (!player2.hitTest(this._x, this._y - 12))) { this._y = this._y - 5; } if (player2.hitTest(this._x, this._y - 12) && (player2._y > 14)) { player2._y = player2._y - 1; } } if (Key.isDown(40)) { if ((this._y < 389) && (!player2.hitTest(this._x, this._y + 12))) { this._y = this._y + 5; } if (player2.hitTest(this._x, this._y + 12) && (player2._y < 389)) { player2._y = player2._y + 1; } } } else { _root.player.gotoAndStop(4); } } function Giga() { this._x = _root.player._x; this._y = _root.player._y; if (_root.shieldOn) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } function Charged() { this._x = _root.player._x; this._y = _root.player._y; } stop(); Time_Start = getTimer(); watchKeyBoard = new Object(); watchKeyBoard.onKeyUp = function () { if (_root.alive) { player.gotoAndStop(1); } if (_root.alive2) { player2.gotoAndStop(1); } }; Key.addListener(watchKeyBoard); lines.onEnterFrame = Charged; charger.onEnterFrame = ShieldBar; player.onEnterFrame = Move; giga.onEnterFrame = Giga; stop();
Frame 190
alive = true; shieldOn = false; BarReady = true; speed = 5; var Time_Start = 0; var Time_End = 0; var Survival_time = 0; GameMode = "HS"; stop(); if (Wins > 49) { mini_secret._visible = true; } else { mini_secret._visible = false; } _root.scoretable.filename = "scores.sco"; _root.scoretable.scoresize = 10; _root.scoretable.action = "VIEW"; _root.scoretable.viewtype = "FLASH"; url = "http://h3games.awardspace.com/scores.php?cachebuster=" + new Date().getTime(); _root.scoretable.loadVariables(url, "GET");
Frame 191
stop(); Time_Start = getTimer(); if (MINI) { player._xscale = 45; player._yscale = 45; } else { player._xscale = 60; player._yscale = 60; } lines.onEnterFrame = Charged; charger.onEnterFrame = ShieldBar; player.onEnterFrame = Move; giga.onEnterFrame = Giga; function bulletpath() { TX = this.gettarget_x(); TY = this.gettarget_y(); if (_root.player.hitTest(this._x, this._y)) { if ((!shieldOn) && (_root.alive)) { _root.alive = false; Time_End = getTimer(); } } else if (_root.giga.hitTest(this._x, this._y) && (!this.getreversed())) { _root.giga.Sflash.gotoAndPlay(2); if (SFX) { ding.start(0, 1); } this.reversepath(); } else if ((((this._x > 560) || (this._y > 410)) || (this._x < -20)) || (this._y < -20)) { this.reset(_root.player._x, _root.player._y); this._x = this.getx(); this._y = this.gety(); } X = this.getx(); Y = this.gety(); if (alive) { if (((TX >= X) && (TY >= Y)) || ((TX >= X) && (TY <= Y))) { this._x = this._x + this.getpath_x(); this._y = this._y - this.getpath_y(); } else if (((TX <= X) && (TY >= Y)) || ((TX <= X) && (TY <= Y))) { this._x = this._x - this.getpath_x(); this._y = this._y + this.getpath_y(); } } } var bulletArray = Array(); i = 0; while (i < 100) { bulletArray.push(this.attachMovie("bullet", "b" + i, this.getNextHighestDepth())); bulletArray[i].setpath(this.player._x, this.player._y); bulletArray[i].onEnterFrame = bulletpath; bulletArray[i]._x = bulletArray[i].getx(); bulletArray[i]._y = bulletArray[i].gety(); i++; }
Frame 192
stop(); Survival_time = (Time_End - Time_Start) / 1000; if ((Survival_time > 20) && (BonusUnlocked == false)) { BonusUnlocked = true; } i = 0; while (i < 100) { bulletArray[i].removeMovieClip(); i++; }
Frame 210
alive = true; shieldOn = false; BarReady = true; var Time_Start = 0; var Time_End = 0; var Survival_time = 0; GameMode = "Custom"; function BulletOption() { if (_root.bulletrandom) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } function ShieldOption() { if (_root.shieldEnabled) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } function BulletnumOption() { switch (_root.bulletnum) { case 25 : this.gotoAndStop(1); break; case 50 : this.gotoAndStop(2); break; case 100 : this.gotoAndStop(3); break; case 200 : this.gotoAndStop(4); } } function SpeedOption() { switch (_root.speed) { case 3 : this.gotoAndStop(1); break; case 5 : this.gotoAndStop(2); break; case 8 : this.gotoAndStop(3); } } shield_option.onEnterFrame = ShieldOption; speed_option.onEnterFrame = SpeedOption; bullet_option.onEnterFrame = BulletOption; bulletnum_option.onEnterFrame = BulletnumOption; stop();
Frame 211
function Move() { if (alive) { if (Key.isDown(37)) { if (this._x > 14) { this._x = this._x - speed; this.gotoAndStop(3); } } if (Key.isDown(39)) { if (this._x < 536) { this._x = this._x + speed; this.gotoAndStop(2); } } if (Key.isDown(38)) { if (this._y > 14) { this._y = this._y - speed; } } if (Key.isDown(40)) { if (this._y < 389) { this._y = this._y + speed; } } } else { _root.player.gotoAndStop(4); } } stop(); Time_Start = getTimer(); if (shieldEnabled) { lines.onEnterFrame = Charged; charger.onEnterFrame = ShieldBar; giga.onEnterFrame = Giga; } else { lines._visible = false; charger._visible = false; giga._visible = false; } player.onEnterFrame = Move; function bulletpath() { TX = this.gettarget_x(); TY = this.gettarget_y(); if (_root.player.hitTest(this._x, this._y)) { if ((!shieldOn) && (_root.alive)) { _root.alive = false; Time_End = getTimer(); } } else if (_root.giga.hitTest(this._x, this._y) && (!this.getreversed())) { _root.giga.Sflash.gotoAndPlay(2); if (SFX) { ding.start(0, 1); } this.reversepath(); } else if ((((this._x > 560) || (this._y > 410)) || (this._x < -20)) || (this._y < -20)) { this.reset(_root.player._x, _root.player._y); this._x = this.getx(); this._y = this.gety(); } X = this.getx(); Y = this.gety(); if (alive) { if (((TX >= X) && (TY >= Y)) || ((TX >= X) && (TY <= Y))) { this._x = this._x + this.getpath_x(); this._y = this._y - this.getpath_y(); } else if (((TX <= X) && (TY >= Y)) || ((TX <= X) && (TY <= Y))) { this._x = this._x - this.getpath_x(); this._y = this._y + this.getpath_y(); } } } var bulletArray = Array(); i = 0; while (i < bulletnum) { bulletArray.push(this.attachMovie("bullet", "b" + i, this.getNextHighestDepth())); bulletArray[i].setRandomspeed(bulletrandom); bulletArray[i].setpath(this.player._x, this.player._y); bulletArray[i].onEnterFrame = bulletpath; bulletArray[i]._x = bulletArray[i].getx(); bulletArray[i]._y = bulletArray[i].gety(); i++; }
Frame 212
stop(); Survival_time = (Time_End - Time_Start) / 1000; if (Survival_time > Best_time) { Best_time = Survival_time; } stats.text = (("Survival Time: " + Survival_time) + " seconds") + newline; stats.text = stats.text + ((" Best: " + Best_time) + " seconds"); i = 0; while (i < bulletnum) { bulletArray[i].removeMovieClip(); i++; }
Frame 230
alive = true; alive2 = true; shieldOn = false; BarReady = true; shieldOn2 = false; BarReady2 = true; speed = 5; GameMode = "TP"; stop(); function ShieldBar2() { if (alive2) { if (!shieldOn2) { if (BarReady2) { if (Key.isDown(71)) { this.nextFrame(); this.nextFrame(); this.nextFrame(); this.nextFrame(); } if (!Key.isDown(71)) { if (this._currentframe > 26) { this.prevFrame(); } } } else { this.prevFrame(); } } else if (!BarReady2) { this.prevFrame(); } } } function Move2() { if (alive2) { if (Key.isDown(65)) { if ((this._x > 14) && (!player.hitTest(this._x - 12, this._y))) { this._x = this._x - 5; this.gotoAndStop(3); } if (player.hitTest(this._x - 12, this._y) && (player._x > 12)) { player._x = player._x - 1; } } if (Key.isDown(68)) { if ((this._x < 536) && (!player.hitTest(this._x + 12, this._y))) { this._x = this._x + 5; this.gotoAndStop(2); } if (player.hitTest(this._x + 12, this._y) && (player._x < 541)) { player._x = player._x + 1; } } if (Key.isDown(87)) { if ((this._y > 14) && (!player.hitTest(this._x, this._y - 12))) { this._y = this._y - 5; } if (player.hitTest(this._x, this._y - 12) && (player._y > 14)) { player._y = player._y - 1; } } if (Key.isDown(83)) { if ((this._y < 389) && (!player.hitTest(this._x, this._y + 12))) { this._y = this._y + 5; } if (player.hitTest(this._x, this._y + 12) && (player._y < 389)) { player._y = player._y + 1; } } } else { _root.player2.gotoAndStop(4); } } function Giga2() { this._x = _root.player2._x; this._y = _root.player2._y; if (_root.shieldOn2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } function Charged2() { this._x = _root.player2._x; this._y = _root.player2._y; } stop(); Time_Start = getTimer(); lines.onEnterFrame = Charged; lines2.onEnterFrame = Charged2; charger.onEnterFrame = ShieldBar; charger2.onEnterFrame = ShieldBar2; player.onEnterFrame = Move; player2.onEnterFrame = Move2; giga.onEnterFrame = Giga; giga2.onEnterFrame = Giga2;
Frame 231
function refill() { bulletArray.push(this.attachMovie("bullet", h++, this.getNextHighestDepth())); i = bulletArray.length - 1; bulletArray[i].setForTwo(); bulletArray[i].onEnterFrame = bulletpath2; bulletArray[i]._x = bulletArray[i].getx(); bulletArray[i]._y = bulletArray[i].gety(); } function bulletpath2() { TX = this.gettarget_x(); TY = this.gettarget_y(); if (_root.player.hitTest(this._x, this._y)) { if ((!shieldOn) && (_root.alive)) { _root.alive = false; Time_End = getTimer(); } } else if (_root.player2.hitTest(this._x, this._y)) { if ((!shieldOn2) && (_root.alive2)) { _root.alive2 = false; Time_End = getTimer(); } } else if (_root.giga.hitTest(this._x, this._y) || (_root.giga2.hitTest(this._x, this._y))) { if (_root.giga.hitTest(this._x, this._y) && (this.COLOR != "Red")) { _root.giga.Sflash.gotoAndPlay(2); this.targetPlayer(_root.player2._x, _root.player2._y, 1); if (SFX) { ding.start(0, 1); } } else if (_root.giga2.hitTest(this._x, this._y) && (this.COLOR != "Blue")) { _root.giga2.Sflash.gotoAndPlay(2); this.targetPlayer(_root.player._x, _root.player._y, 2); if (SFX) { ding.start(0, 1); } } } else if ((((this._x > 560) || (this._y > 410)) || (this._x < -20)) || (this._y < -20)) { refill(); this.removeMovieClip(); } X = this.getx(); Y = this.gety(); if (alive && (alive2)) { if (this.reversed) { if (((TX >= X) && (TY >= Y)) || ((TX >= X) && (TY <= Y))) { this._x = this._x + this.getpath_x(); this._y = this._y - this.getpath_y(); } else if (((TX <= X) && (TY >= Y)) || ((TX <= X) && (TY <= Y))) { this._x = this._x - this.getpath_x(); this._y = this._y + this.getpath_y(); } } else { this._y = this._y + this.getpath_y(); } } } var bulletArray = Array(); i = 0; while (i < 50) { bulletArray.push(this.attachMovie("bullet", "b" + i, this.getNextHighestDepth())); bulletArray[i].setForTwo(); bulletArray[i].onEnterFrame = bulletpath2; bulletArray[i]._x = bulletArray[i].getx(); bulletArray[i]._y = bulletArray[i].gety(); i++; }
Frame 232
i = 0; while (i < bulletArray.length) { bulletArray[i].removeMovieClip(); i++; } if (alive) { this.stats.text = "Player 1 wins!!"; Score1++; } else if (alive2) { this.stats.text = "Player 2 wins!!"; Score2++; } else { this.stats.text = "DRAW!!"; }
Frame 250
stop(); score.text = (Wins + ":") + Loss;
Frame 252
var v = new Sound(); v.attachSound("Decision2.wav"); var Current_Number = 0; var Current_Dice = 0; var Player_Number = 0; var Player_Dice = 0; var CompsTurn = false; var OneCalled = false; var BSCalled = false; var PlayerHand = Array(); var CompHand = Array(); function wildcard() { if (_root.OneCalled) { oneinfo.info.text = "NOT wildcard"; } else { oneinfo.info.text = "is wildcard"; } } i = 0; while (i < 5) { PlayerHand[i] = random(6) + 1; CompHand[i] = random(6) + 1; i++; } oneinfo.onEnterFrame = wildcard; var Computer = new AI(CompHand); trace(CompHand); CurrentPanel.gotoAndStop(1); score.text = (Wins + ":") + Loss;
Frame 341
stop();
Frame 351
Player_Number = 0; Player_Dice = 0; CompsTurn = false;
Frame 352
stop(); Dice_Display.onEnterFrame = function () { this.gotoAndStop(Player_Dice + 1); }; TD.gotoAndPlay(1);
Frame 371
CompsTurn = true; comptext.text = "Computer thinks..."; TD.gotoAndPlay(1); controlpanel.gotoAndStop(2);
Frame 382
var temp = Computer.getHand(); var i = 2; while (i < 7) { if (_root.Current_Number <= temp[i]) { trace("Skipping BS"); gotoAndPlay (408); break; } i++; }
Frame 392
if (Computer.CallBS(_root.Current_Number, _root.Current_Dice, OneCalled)) { comptext.text = "Comp calls BS!"; gotoAndPlay ("Bullshit"); }
Frame 408
Computer.CalculateCall(_root.Current_Number, _root.Current_Dice, OneCalled); Current_Number = Computer.getNum(); Current_Dice = Computer.getDice(); v.start(); if (Current_Dice == 1) { OneCalled = true; }
Frame 420
comptext.text = "Computer Called"; gotoAndPlay ("player_turn");
Frame 421
var FinalNumber = 0; BSCalled = true; CurrentPanel.gotoAndStop(2); controlpanel.gotoAndStop(2); var buzz = new Sound(); buzz.attachSound("buzzer1.wav"); buzz.start();
Frame 436
compcup.play(); stop();
Frame 466
FCDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; j = Current_Dice; v.start(); i = 0; while (i < 5) { if (!OneCalled) { if ((CompHand[i] == j) || (CompHand[i] == 1)) { FinalNumber++; } if ((PlayerHand[i] == j) || (PlayerHand[i] == 1)) { FinalNumber++; } } else { if (CompHand[i] == j) { FinalNumber++; } if (PlayerHand[i] == j) { FinalNumber++; } } i++; }
Frame 486
v.start(); if (CompsTurn) { if (Current_Number <= FinalNumber) { brief.text = "Your call was correct!\r\r YOU WIN"; Wins++; } else { brief.text = "Your call was BS!\r\r YOU LOSE"; Loss++; } } else if (Current_Number <= FinalNumber) { brief.text = "Computer's call was correct!\r\r YOU LOSE"; Loss++; } else { brief.text = "Computer's call was BS!\r\r YOU WIN"; Wins++; } stop();
Symbol 29 MovieClip [bullet] Frame 1
#initclip 3 Object.registerClass("bullet", Bullet); #endinitclip stop();
Symbol 31 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 33 MovieClip [six] Frame 1
Dice = 6; stop();
Symbol 34 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 36 MovieClip [five] Frame 1
Dice = 5; stop();
Symbol 37 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 39 MovieClip [four] Frame 1
Dice = 4; stop();
Symbol 40 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 42 MovieClip [three] Frame 1
stop(); Dice = 3;
Symbol 43 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 45 MovieClip [two] Frame 1
stop(); Dice = 2;
Symbol 46 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 48 MovieClip [one] Frame 1
stop(); Dice = 1;
Symbol 82 MovieClip [plane_explode] Frame 1
boom = new Sound(); boom.attachSound("Explsion.wav"); if (_root.SFX) { boom.start(0, 1); }
Symbol 82 MovieClip [plane_explode] Frame 6
trace(_root.GameMode); _root.gotoAndStop(_root.GameMode); stop();
Symbol 84 MovieClip Frame 5
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 4
stop();
Symbol 87 MovieClip [shield] Frame 1
stop();
Symbol 87 MovieClip [shield] Frame 2
buzz = new Sound(this); buzz.attachSound("BUZZ.wav"); if (_root.SFX) { buzz.start(0, 1); } stop();
Symbol 454 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var speed, x_start, y_start, reversed, COLOR, target_x, target_y, path_x, path_y, RandomSpeed, _x, _y, gotoAndStop; function Bullet () { super(); speed = random(4) + 3; var _local3 = random(2); if (_local3 == 1) { x_start = random(550); y_start = thisorthat(-10, 400); } else { x_start = thisorthat(-10, 550); y_start = random(400); } reversed = false; COLOR = "None"; } function setForTwo() { reversed = false; x_start = random(550); y_start = 0; target_x = x_start; target_y = y_start + 410; path_x = 0; path_y = speed; COLOR = "None"; } function setpath(TX, TY) { target_x = TX; target_y = TY; var _local4 = TX - x_start; var _local3 = y_start - TY; var _local2 = Math.atan(_local3 / _local4); path_x = speed * Math.cos(_local2); path_y = speed * Math.sin(_local2); COLOR = "None"; } function getx() { return(x_start); } function gety() { return(y_start); } function getpath_x() { return(path_x); } function getpath_y() { return(path_y); } function gettarget_x() { return(target_x); } function gettarget_y() { return(target_y); } function getreversed() { return(reversed); } function reset(TX, TY) { if (RandomSpeed) { speed = random(4) + 3; } else { speed = 4; } var _local2 = random(2); if (_local2 == 1) { x_start = random(550); y_start = thisorthat(-10, 400); } else { x_start = thisorthat(-10, 550); y_start = random(400); } setpath(TX, TY); reversed = false; COLOR = "None"; } function thisorthat(X, Y) { var _local1 = random(2); if (_local1 == 1) { return(X); } return(Y); } function reversepath() { path_x = (-path_x) * 2; path_y = (-path_y) * 2; reversed = true; } function targetPlayer(X, Y, Z) { speed = speed + 2; reversed = true; x_start = _x; y_start = _y; setpath(X, Y); if (Z == 1) { COLOR = "Red"; gotoAndStop(2); } else { COLOR = "Blue"; gotoAndStop(3); } } function setRandomspeed(X) { RandomSpeed = X; if (X) { speed = random(4) + 3; } else { speed = 4; } } }
Symbol 455 MovieClip [__Packages.AI] Frame 0
class AI { var CallNum, CallDice, FirstCall; function AI (CompHand) { var _local2 = 0; while (_local2 < 7) { Hand[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < 5) { switch (CompHand[_local2]) { case 1 : Hand[1]++; break; case 2 : Hand[2]++; break; case 3 : Hand[3]++; break; case 4 : Hand[4]++; break; case 5 : Hand[5]++; break; case 6 : Hand[6]++; } _local2++; } CallNum = 0; CallDice = 0; FirstCall = true; PreviousDiceCalls.push(0); } function getHand() { return(Hand); } function CallBS(num, dice, onecalled) { var _local5 = Hand[dice]; if (!onecalled) { _local5 = _local5 + Hand[1]; } PreviousDiceCalls.push(dice); var _local2 = PreviousDiceCalls.length - 1; var _local3 = 0; while (PreviousDiceCalls[_local2] != 0) { if (PreviousDiceCalls[_local2] == dice) { _local3++; } _local2--; } trace("DECIDING FOR BS"); var _local6 = num - _local5; if (_local6 <= 1) { trace("Difference only 1 or less, noBS "); return(false); } if (_local6 > 4) { trace("Too much Difference, BS!"); return(true); } switch (_local6) { case 2 : trace("Difference = 2"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, call BS"); return(true); } trace("no BS"); return(false); case 3 : trace("Difference = 3"); if (_local3 > 1) { trace("player called number more than once, no BS"); return(false); } trace("BS!"); return(true); case 4 : trace("Difference = 4"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, no BS"); return(false); } trace("BS!"); return(true); } } function CalculateCall(num, dice, onecalled) { var _local5 = 0; var _local3 = 0; var _local6 = 0; var _local4 = 6; var _local8 = Array(); var _local7 = Array(); var _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > _local3) { _local5 = _local2; _local3 = Hand[_local2]; } if (Hand[_local2] == 0) { _local8.push(_local2); } else if (Hand[_local2] < _local4) { _local6 = _local2; _local4 = Hand[_local2]; } _local2++; } if (num == 0) { _local2 = random(3); trace(_local2); if ((Hand[1] <= 2) && (random(3) == 0)) { CallNum = 2; CallDice = 1; } else { switch (_local2) { case 0 : trace("First Call...Calling min"); _local2 = random(Hand[1] + _local4) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local6; break; case 1 : trace("First Call...Calling max"); _local2 = random(Hand[1] + _local3) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local5; break; case 2 : trace("First Call...Bluffing"); CallNum = random(2) + 2; _local2 = _local8.length; if (_local2 == 0) { CallDice = random(6) + 1; } else { CallDice = _local8[random(_local2)]; } } } } else { var _local11 = Hand[dice]; if (!onecalled) { _local11 = _local11 + Hand[1]; _local3 = _local3 + Hand[1]; _local4 = _local4 + Hand[1]; } var _local12 = num - _local11; _local2 = random(3); switch (_local2) { case 0 : trace("BLUFFING"); CallNum = num + 1; CallDice = dice; break; case 1 : case 2 : if ((_local4 >= num) && (_local6 > dice)) { trace("Safe calling min"); CallNum = _local4 + random(2); CallDice = _local6; } else if ((_local3 >= num) && (_local5 > dice)) { trace("Safe calling max"); CallNum = _local3 + random(2); CallDice = _local5; } else if ((_local12 < 3) && (Hand[1] > 0)) { _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > 0) { _local7.push(_local2); } _local2++; } _local2 = _local7.length; trace("Risky calling....ANY on hand"); CallDice = _local7[random(_local2)]; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } else { trace("Safe bet calling....MOST on hand"); CallDice = _local5; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } } } } function getNum() { return(CallNum); } function getDice() { return(CallDice); } function gethand() { return(Hand); } var Hand = Array(7); var PreviousDiceCalls = Array(); }
Symbol 105 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 112 MovieClip Frame 81
_root.play(); _root.play();
Symbol 119 MovieClip Frame 48
stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
_root.BarReady = true; _root.lines.play(); this.shield_info.text = "READY"; gotoAndStop (26);
Symbol 124 MovieClip Frame 25
_root.shieldOn = false; this.shield_info.text = "RECHARGING";
Symbol 124 MovieClip Frame 50
_root.shieldOn = true; _root.BarReady = false; this.shield_info.text = "ACTIVATED";
Symbol 128 MovieClip Frame 7
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 131 Button
on (release) { if (_currentframe != 5) { gotoAndStop (5); _root.BG.stop(); _root.BGM = _currentframe; } }
Symbol 132 Button
on (release) { if (_currentframe != 4) { gotoAndStop (4); _root.BG.stop(); _root.BG.attachSound("Canon.mp3"); _root.BG.start(0, 99999); _root.BGM = _currentframe; } }
Symbol 133 Button
on (release) { if (_currentframe != 3) { gotoAndStop (3); _root.BG.stop(); _root.BG.attachSound("BGM3.mp3"); _root.BG.start(0, 99999); _root.BGM = _currentframe; } }
Symbol 134 Button
on (release) { if (_currentframe != 2) { gotoAndStop (2); _root.BG.stop(); _root.BG.attachSound("BGM2.mp3"); _root.BG.start(0, 99999); _root.BGM = _currentframe; } }
Symbol 135 Button
on (release) { if (_currentframe != 1) { gotoAndStop (1); _root.BG.stop(); _root.BG.attachSound("BGM1.mp3"); _root.BG.start(0, 99999); _root.BGM = _currentframe; } }
Symbol 141 MovieClip Frame 1
gotoAndStop(_root.BGM);
Symbol 145 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 149 Button
on (release) { gotoAndStop (250); }
Symbol 172 Button
on (release) { gotoAndStop (230); }
Symbol 176 Button
on (release) { gotoAndStop ("Custom Mode"); }
Symbol 187 Button
on (release) { gotoAndStop ("High Score Mode"); }
Symbol 189 Button
on (keyPress "<Space>") { if (GT < 4) { BG.setVolume(0); GTList[GT].start(0, 99999); } nextFrame(); }
Symbol 190 Button
on (release) { if (_currentframe != 5) { gotoAndStop (5); _root.GT = 4; } }
Symbol 191 Button
on (release) { if (_currentframe != 4) { gotoAndStop (4); _root.GT = 3; } }
Symbol 192 Button
on (release) { if (_currentframe != 3) { gotoAndStop (3); _root.GT = 2; } }
Symbol 193 Button
on (release) { if (_currentframe != 2) { gotoAndStop (2); _root.GT = 1; } }
Symbol 194 Button
on (release) { if (_currentframe != 1) { gotoAndStop (1); _root.GT = 0; } }
Symbol 201 MovieClip Frame 1
gotoAndStop(_root.GT + 1);
Symbol 203 Button
on (release) { if (_root.MINI == false) { _root.MINI = true; nextFrame(); } else { _root.MINI = false; prevFrame(); } }
Symbol 206 MovieClip Frame 1
if (_root.MINI) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 210 Button
on (release) { gotoAndStop (162); }
Symbol 213 Button
on (keyPress "<Space>") { if (GT < 4) { GTList[GT].stop(); BG.setVolume(100); } gotoAndStop (190); }
Symbol 225 Button
on (release) { filename = "scores.sco"; scoresize = 10; action = "INSERT"; viewtype = "FLASH"; winname = this.namefield.text; winscore = _root.Survival_time; url = "http://h3games.awardspace.com/scores.php?cachebuster=" + new Date().getTime(); this.loadVariables(url, "GET"); play(); }
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 10
if (_root.GT < 4) { _root.GTList[_root.GT].stop(); _root.BG.setVolume(100); } _root.gotoAndStop("High Score Mode");
Symbol 231 MovieClip Frame 1
this.result.text = ("Survival Time: " + _root.Survival_time) + " seconds"; filename = "scores.sco"; scoresize = 10; action = "VIEW"; viewtype = "FLASH"; SCORE9 = 0; this.loadVariables("http://h3games.awardspace.com/scores.php?cachebuster=" + new Date().getTime(), "GET");
Symbol 231 MovieClip Frame 2
if (SCORE9 != 0) { if (SCORE9 > _root.Survival_time) { gotoAndStop (4); } else { gotoAndStop (5); } }
Symbol 231 MovieClip Frame 3
gotoAndPlay (2);
Symbol 231 MovieClip Frame 4
SCORE9 = 0;
Symbol 231 MovieClip Frame 5
SCORE9 = 0; _root.restartHS._visible = false;
Symbol 232 Button
on (release) { _root.shieldEnabled = false; }
Symbol 233 Button
on (release) { _root.shieldEnabled = true; }
Symbol 243 MovieClip Frame 1
stop();
Symbol 244 Button
on (release) { _root.bulletnum = 200; }
Symbol 245 Button
on (release) { _root.bulletnum = 100; }
Symbol 246 Button
on (release) { _root.bulletnum = 50; }
Symbol 247 Button
on (release) { _root.bulletnum = 25; }
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 Button
on (release) { _root.bulletrandom = false; }
Symbol 259 Button
on (release) { _root.bulletrandom = true; }
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 Button
on (release) { _root.speed = 3; }
Symbol 288 Button
on (release) { _root.speed = 5; }
Symbol 289 Button
on (release) { _root.speed = 8; }
Symbol 302 MovieClip Frame 1
stop();
Symbol 303 Button
on (keyPress "<Space>") { if (_root.GT < 4) { _root.BG.setVolume(0); _root.GTList[_root.GT].start(0, 99999); } nextFrame(); }
Symbol 306 MovieClip Frame 1
stop();
Symbol 307 Button
on (keyPress "<Space>") { if (_root.GT < 4) { _root.GTList[_root.GT].stop(); _root.BG.setVolume(100); } gotoAndStop (210); }
Symbol 308 Button
on (release) { Best_time = 0; stats.text = (("Survival Time: " + Survival_time) + " seconds") + newline; stats.text = stats.text + ((" Best: " + Best_time) + " seconds"); }
Symbol 316 MovieClip Frame 1
_root.BarReady2 = true; _root.lines2.play(); this.shield_info.text = "READY"; gotoAndStop (26);
Symbol 316 MovieClip Frame 25
_root.shieldOn2 = false; this.shield_info.text = "RECHARGING";
Symbol 316 MovieClip Frame 50
_root.shieldOn2 = true; _root.BarReady2 = false; this.shield_info.text = "ACTIVATED";
Symbol 317 Button
on (keyPress "<Space>") { if (_root.GT < 4) { _root.GTList[_root.GT].stop(); _root.BG.setVolume(100); } gotoAndStop (230); }
Symbol 326 Button
on (release) { nextFrame(); }
Symbol 333 Button
on (release) { gotoAndPlay (252); }
Symbol 334 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/324113", "_blank"); }
Symbol 343 Button
on (release) { gotoAndStop (250); }
Symbol 346 MovieClip Frame 62
stop();
Symbol 346 MovieClip Frame 94
_root.play();
Symbol 346 MovieClip Frame 115
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 1
CDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; stop();
Symbol 358 MovieClip Frame 1
var DiceArray = Array(); i = 0; while (i < 5) { if (_root.CompHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;
Symbol 359 MovieClip Frame 1
var DiceArray = Array(); i = 0; while (i < 5) { if (_root.PlayerHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;
Symbol 364 Button
on (release) { _root.gotoAndPlay("comp_turn"); }
Symbol 369 Button
on (release) { i = random(2); if (i == 0) { _root.gotoAndPlay("player_turn"); } else { _root.gotoAndPlay("comp_turn"); } }
Symbol 373 Button
on (release) { _root.gotoAndPlay("player_turn"); }
Symbol 380 MovieClip Frame 30
stop();
Symbol 383 MovieClip Frame 30
stop();
Symbol 384 MovieClip Frame 1
if (_root.CompsTurn) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 393 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 395 MovieClip Frame 1
Value = 10;
Symbol 397 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 398 MovieClip Frame 1
Value = 9;
Symbol 400 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 401 MovieClip Frame 1
Value = 8;
Symbol 403 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 404 MovieClip Frame 1
Value = 7;
Symbol 406 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 407 MovieClip Frame 1
Value = 6;
Symbol 409 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 410 MovieClip Frame 1
Value = 5;
Symbol 412 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 413 MovieClip Frame 1
Value = 4;
Symbol 415 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 416 MovieClip Frame 1
Value = 3;
Symbol 418 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 419 MovieClip Frame 1
Value = 2;
Symbol 424 Button
on (release) { _root.gotoAndPlay("Bullshit"); }
Symbol 432 Button
on (release) { var v = new Sound(); v.attachSound("Decision2.wav"); _root.Current_Number = _root.Player_Number; _root.Current_Dice = _root.Player_Dice; v.start(); if (_root.Current_Dice == 1) { _root.OneCalled = true; } _root.play(); _parent.gotoAndStop(2); }
Symbol 438 MovieClip Frame 1
function DiceButton() { if (((_root.Player_Number == _root.Current_Number) && (_root.Current_Dice >= this.Dice)) || (_root.Player_Number == 0)) { this._visible = false; } else { this._visible = true; if (_root.Player_Dice == this.Dice) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } function NumberButton() { if (_root.Player_Number == this.Value) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } function CallButton() { if ((_root.Player_Number == 0) || (_root.Player_Dice == 0)) { this._visible = false; } else { this._visible = true; } } function BSButton() { if ((_root.Current_Number == 0) && (_root.Current_Dice == 0)) { this._visible = false; } else if (_root.BSCalled) { this._visible = false; } else { this._visible = true; } } stop(); b2.onEnterFrame = NumberButton; b3.onEnterFrame = NumberButton; b4.onEnterFrame = NumberButton; b5.onEnterFrame = NumberButton; b6.onEnterFrame = NumberButton; b7.onEnterFrame = NumberButton; b8.onEnterFrame = NumberButton; b9.onEnterFrame = NumberButton; b10.onEnterFrame = NumberButton; d1.onEnterFrame = DiceButton; d2.onEnterFrame = DiceButton; d3.onEnterFrame = DiceButton; d4.onEnterFrame = DiceButton; d5.onEnterFrame = DiceButton; d6.onEnterFrame = DiceButton; c.onEnterFrame = CallButton; b.onEnterFrame = BSButton; j = _root.Current_Number; switch (j) { case 10 : this.b9._visible = false; case 9 : this.b8._visible = false; case 8 : this.b7._visible = false; case 7 : this.b6._visible = false; case 6 : this.b5._visible = false; case 5 : this.b4._visible = false; case 4 : this.b3._visible = false; case 3 : this.b2._visible = false; } if (_root.Current_Dice == 6) { switch (j) { case 9 : this.b9._visible = false; break; case 8 : this.b8._visible = false; break; case 7 : this.b7._visible = false; break; case 6 : this.b6._visible = false; break; case 5 : this.b5._visible = false; break; case 4 : this.b4._visible = false; break; case 3 : this.b3._visible = false; break; case 2 : this.b2._visible = false; } }
Symbol 450 Button
on (release) { gotoAndPlay ("game_start"); }

Library Items

Symbol 1 Sound [GT4.mp3]
Symbol 2 Sound [GT3.mp3]
Symbol 3 Sound [GT2.mp3]
Symbol 4 Sound [GT1.mp3]
Symbol 5 Sound [Explsion.wav]
Symbol 6 Sound [Decision2.wav]
Symbol 7 Sound [Canon.mp3]
Symbol 8 Sound [buzzer1.wav]
Symbol 9 Sound [BUZZ.wav]
Symbol 10 Sound [BGM3.mp3]
Symbol 11 Sound [BGM2.mp3]
Symbol 12 Sound [BGM1.mp3]
Symbol 13 Sound [CLINK.mp3]Used by:149 172 176 187 326 333 343 364 369 373 450
Symbol 14 GraphicUsed by:15 31 327 347
Symbol 15 MovieClip [sixgraphic]Uses:14
Symbol 16 GraphicUsed by:17 34 327 347
Symbol 17 MovieClip [fivegraphic]Uses:16
Symbol 18 GraphicUsed by:19 37 327 347
Symbol 19 MovieClip [fourgraphic]Uses:18
Symbol 20 GraphicUsed by:21 40 327 347
Symbol 21 MovieClip [threegraphic]Uses:20
Symbol 22 GraphicUsed by:23 43 327 347
Symbol 23 MovieClip [twographic]Uses:22
Symbol 24 GraphicUsed by:25 46 327 347  Timeline
Symbol 25 MovieClip [onegraphic]Uses:24
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [bullet]Uses:26 27 28
Symbol 30 SoundUsed by:31 34 37 40 43 46
Symbol 31 ButtonUses:14 30Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [six]Uses:31 32Used by:438
Symbol 34 ButtonUses:16 30Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [five]Uses:34 35Used by:438
Symbol 37 ButtonUses:18 30Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [four]Uses:37 38Used by:438
Symbol 40 ButtonUses:20 30Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [three]Uses:40 41Used by:438
Symbol 43 ButtonUses:22 30Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [two]Uses:43 44Used by:438
Symbol 46 ButtonUses:24 30Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [one]Uses:46 47Used by:438  Timeline
Symbol 49 FontUsed by:50 51 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 122 314
Symbol 50 TextUses:49Used by:74
Symbol 51 TextUses:49Used by:74
Symbol 52 FontUsed by:53 117 136 137 138 139 140 142 143 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 173 174 177 178 179 180 181 182 183 184 185 186 188 195 196 197 198 199 200 202 204 205 207 208 209 211 212 214 215 216 217 219 220 221 222 223 227 229 230 234 235 236 237 238 239 240 241 242 248 249 250 251 252 253 254 255 256 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 290 291 292 293 294 295 296 297 298 299 300 301 304 305 309 310 311 312 313 318 319 320 321 322 323 324 325 330 331 332 335
Symbol 53 TextUses:52Used by:74
Symbol 54 EditableTextUses:49Used by:74
Symbol 55 EditableTextUses:49Used by:74
Symbol 56 EditableTextUses:49Used by:74
Symbol 57 EditableTextUses:49Used by:74
Symbol 58 EditableTextUses:49Used by:74
Symbol 59 EditableTextUses:49Used by:74
Symbol 60 EditableTextUses:49Used by:74
Symbol 61 EditableTextUses:49Used by:74
Symbol 62 EditableTextUses:49Used by:74
Symbol 63 EditableTextUses:49Used by:74
Symbol 64 EditableTextUses:49Used by:74
Symbol 65 EditableTextUses:49Used by:74
Symbol 66 EditableTextUses:49Used by:74
Symbol 67 EditableTextUses:49Used by:74
Symbol 68 EditableTextUses:49Used by:74
Symbol 69 EditableTextUses:49Used by:74
Symbol 70 EditableTextUses:49Used by:74
Symbol 71 EditableTextUses:49Used by:74
Symbol 72 EditableTextUses:49Used by:74
Symbol 73 EditableTextUses:49Used by:74
Symbol 74 MovieClip [scoretable]Uses:50 51 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73Used by:Timeline
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [plane_explode]Uses:75 76 77 78 79 80 81Used by:129
Symbol 83 GraphicUsed by:84 85 86
Symbol 84 MovieClipUses:83Used by:87
Symbol 85 MovieClipUses:83Used by:87
Symbol 86 MovieClipUses:83Used by:87
Symbol 87 MovieClip [shield]Uses:84 85 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:99
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:99
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:99
Symbol 94 GraphicUsed by:99
Symbol 95 ShapeTweeningUsed by:99
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:99 112
Symbol 98 GraphicUsed by:99 105 149 172 187 326
Symbol 99 MovieClipUses:89 91 93 95 94 97 98Used by:Timeline
Symbol 100 GraphicUsed by:101 102 119 124 306 316
Symbol 101 MovieClipUses:100Used by:104
Symbol 102 MovieClipUses:100Used by:104
Symbol 103 GraphicUsed by:104 210 333 343
Symbol 104 MovieClipUses:101 102 103Used by:Timeline
Symbol 454 MovieClip [__Packages.Bullet]
Symbol 455 MovieClip [__Packages.AI]
Symbol 105 ButtonUses:98Used by:112
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:112
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:112
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:97 105 107 109 111 SS2Used by:Timeline
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:113 114 115Used by:Timeline
Symbol 117 TextUses:52Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 MovieClipUses:100Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 EditableTextUses:49Used by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:122 123 100Used by:Timeline
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:125 128 82Used by:Timeline
Symbol 130 GraphicUsed by:131 132 133 134 135 189 190 191 192 193 194 203 213 232 233 244 245 246 247 258 259 287 288 289 303 307 308 317 334
Symbol 131 ButtonUses:130Used by:141
Symbol 132 ButtonUses:130Used by:141
Symbol 133 ButtonUses:130Used by:141
Symbol 134 ButtonUses:130Used by:141
Symbol 135 ButtonUses:130Used by:141
Symbol 136 TextUses:52Used by:141
Symbol 137 TextUses:52Used by:141
Symbol 138 TextUses:52Used by:141
Symbol 139 TextUses:52Used by:141
Symbol 140 TextUses:52Used by:141
Symbol 141 MovieClipUses:131 132 133 134 135 136 137 138 139 140Used by:Timeline
Symbol 142 TextUses:52Used by:145
Symbol 143 TextUses:52Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:142 143 144Used by:Timeline
Symbol 146 TextUses:52Used by:149
Symbol 147 TextUses:52Used by:149
Symbol 148 TextUses:52Used by:149
Symbol 149 ButtonUses:146 147 98 148 13Used by:Timeline
Symbol 150 TextUses:52Used by:Timeline
Symbol 151 TextUses:52Used by:Timeline
Symbol 152 TextUses:52Used by:172 187
Symbol 153 TextUses:52Used by:172 187
Symbol 154 TextUses:52Used by:172 187
Symbol 155 TextUses:52Used by:172 187
Symbol 156 TextUses:52Used by:172 187
Symbol 157 TextUses:52Used by:172
Symbol 158 TextUses:52Used by:172
Symbol 159 TextUses:52Used by:172
Symbol 160 TextUses:52Used by:172
Symbol 161 TextUses:52Used by:172
Symbol 162 TextUses:52Used by:172 187
Symbol 163 TextUses:52Used by:172 187
Symbol 164 TextUses:52Used by:172 187
Symbol 165 TextUses:52Used by:172 187
Symbol 166 TextUses:52Used by:172 187
Symbol 167 TextUses:52Used by:172
Symbol 168 TextUses:52Used by:172
Symbol 169 TextUses:52Used by:172
Symbol 170 TextUses:52Used by:172
Symbol 171 TextUses:52Used by:172
Symbol 172 ButtonUses:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 98 13Used by:Timeline
Symbol 173 TextUses:52Used by:176
Symbol 174 TextUses:52Used by:176
Symbol 175 GraphicUsed by:176
Symbol 176 ButtonUses:173 174 175 13Used by:Timeline
Symbol 177 TextUses:52Used by:187
Symbol 178 TextUses:52Used by:187
Symbol 179 TextUses:52Used by:187
Symbol 180 TextUses:52Used by:187
Symbol 181 TextUses:52Used by:187
Symbol 182 TextUses:52Used by:187
Symbol 183 TextUses:52Used by:187
Symbol 184 TextUses:52Used by:187
Symbol 185 TextUses:52Used by:187
Symbol 186 TextUses:52Used by:187
Symbol 187 ButtonUses:152 153 154 155 156 177 178 179 180 181 162 163 164 165 166 182 183 184 185 186 98 13Used by:Timeline
Symbol 188 TextUses:52Used by:Timeline
Symbol 189 ButtonUses:130Used by:Timeline
Symbol 190 ButtonUses:130Used by:201
Symbol 191 ButtonUses:130Used by:201
Symbol 192 ButtonUses:130Used by:201
Symbol 193 ButtonUses:130Used by:201
Symbol 194 ButtonUses:130Used by:201
Symbol 195 TextUses:52Used by:201
Symbol 196 TextUses:52Used by:201
Symbol 197 TextUses:52Used by:201
Symbol 198 TextUses:52Used by:201
Symbol 199 TextUses:52Used by:201
Symbol 200 TextUses:52Used by:201
Symbol 201 MovieClipUses:190 191 192 193 194 195 196 197 198 199 200Used by:Timeline
Symbol 202 TextUses:52Used by:Timeline
Symbol 203 ButtonUses:130Used by:206
Symbol 204 TextUses:52Used by:206
Symbol 205 TextUses:52Used by:206
Symbol 206 MovieClipUses:203 204 205Used by:Timeline
Symbol 207 TextUses:52Used by:210
Symbol 208 TextUses:52Used by:210
Symbol 209 TextUses:52Used by:210
Symbol 210 ButtonUses:207 208 209 103Used by:Timeline
Symbol 211 TextUses:52Used by:Timeline
Symbol 212 TextUses:52Used by:Timeline
Symbol 213 ButtonUses:130Used by:Timeline
Symbol 214 TextUses:52Used by:231
Symbol 215 TextUses:52Used by:231  Timeline
Symbol 216 EditableTextUses:52Used by:231
Symbol 217 TextUses:52Used by:231  Timeline
Symbol 218 GraphicUsed by:231  Timeline
Symbol 219 TextUses:52Used by:231
Symbol 220 EditableTextUses:52Used by:228
Symbol 221 TextUses:52Used by:225
Symbol 222 TextUses:52Used by:225
Symbol 223 TextUses:52Used by:225
Symbol 224 GraphicUsed by:225
Symbol 225 ButtonUses:221 222 223 224Used by:228
Symbol 226 GraphicUsed by:228
Symbol 227 TextUses:52Used by:228
Symbol 228 MovieClipUses:220 225 226 227Used by:231
Symbol 229 TextUses:52Used by:231
Symbol 230 TextUses:52Used by:231
Symbol 231 MovieClipUses:214 215 216 217 218 219 228 229 230Used by:Timeline
Symbol 232 ButtonUses:130Used by:243
Symbol 233 ButtonUses:130Used by:243
Symbol 234 TextUses:52Used by:243 286 302
Symbol 235 TextUses:52Used by:243 302
Symbol 236 TextUses:52Used by:243 286 302
Symbol 237 TextUses:52Used by:243 286 302
Symbol 238 TextUses:52Used by:243 286
Symbol 239 TextUses:52Used by:243 286 302
Symbol 240 TextUses:52Used by:243 286
Symbol 241 TextUses:52Used by:243
Symbol 242 TextUses:52Used by:243
Symbol 243 MovieClipUses:232 233 234 235 236 237 238 239 240 241 242Used by:Timeline
Symbol 244 ButtonUses:130Used by:257
Symbol 245 ButtonUses:130Used by:257
Symbol 246 ButtonUses:130Used by:257
Symbol 247 ButtonUses:130Used by:257
Symbol 248 TextUses:52Used by:257
Symbol 249 TextUses:52Used by:257
Symbol 250 TextUses:52Used by:257
Symbol 251 TextUses:52Used by:257
Symbol 252 TextUses:52Used by:257
Symbol 253 TextUses:52Used by:257
Symbol 254 TextUses:52Used by:257
Symbol 255 TextUses:52Used by:257
Symbol 256 TextUses:52Used by:257
Symbol 257 MovieClipUses:244 245 246 247 248 249 250 251 252 253 254 255 256Used by:Timeline
Symbol 258 ButtonUses:130Used by:286
Symbol 259 ButtonUses:130Used by:286
Symbol 260 TextUses:52Used by:286
Symbol 261 TextUses:52Used by:286
Symbol 262 TextUses:52Used by:286
Symbol 263 TextUses:52Used by:286
Symbol 264 TextUses:52Used by:286
Symbol 265 TextUses:52Used by:286
Symbol 266 TextUses:52Used by:286 302
Symbol 267 TextUses:52Used by:286 302
Symbol 268 TextUses:52Used by:286
Symbol 269 TextUses:52Used by:286 302
Symbol 270 TextUses:52Used by:286
Symbol 271 TextUses:52Used by:286
Symbol 272 TextUses:52Used by:286 302
Symbol 273 TextUses:52Used by:286 302
Symbol 274 TextUses:52Used by:286
Symbol 275 TextUses:52Used by:286 302
Symbol 276 TextUses:52Used by:286
Symbol 277 TextUses:52Used by:286 302
Symbol 278 TextUses:52Used by:286 302
Symbol 279 TextUses:52Used by:286 302
Symbol 280 TextUses:52Used by:286
Symbol 281 TextUses:52Used by:286
Symbol 282 TextUses:52Used by:286 302
Symbol 283 TextUses:52Used by:286
Symbol 284 TextUses:52Used by:286 302
Symbol 285 TextUses:52Used by:286 302
Symbol 286 MovieClipUses:258 259 260 261 262 263 237 264 265 236 238 234 266 239 240 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285Used by:Timeline
Symbol 287 ButtonUses:130Used by:302
Symbol 288 ButtonUses:130Used by:302
Symbol 289 ButtonUses:130Used by:302
Symbol 290 TextUses:52Used by:302
Symbol 291 TextUses:52Used by:302
Symbol 292 TextUses:52Used by:302
Symbol 293 TextUses:52Used by:302
Symbol 294 TextUses:52Used by:302
Symbol 295 TextUses:52Used by:302
Symbol 296 TextUses:52Used by:302
Symbol 297 TextUses:52Used by:302
Symbol 298 TextUses:52Used by:302
Symbol 299 TextUses:52Used by:302
Symbol 300 TextUses:52Used by:302
Symbol 301 TextUses:52Used by:302
Symbol 302 MovieClipUses:287 288 289 234 235 236 266 237 239 267 290 291 272 292 293 275 294 282 279 295 296 277 278 297 298 299 300 273 269 301 284 285Used by:Timeline
Symbol 303 ButtonUses:130Used by:Timeline
Symbol 304 TextUses:52Used by:Timeline
Symbol 305 TextUses:52Used by:Timeline
Symbol 306 MovieClipUses:100Used by:Timeline
Symbol 307 ButtonUses:130Used by:Timeline
Symbol 308 ButtonUses:130Used by:Timeline
Symbol 309 TextUses:52Used by:Timeline
Symbol 310 EditableTextUses:52Used by:Timeline
Symbol 311 TextUses:52Used by:Timeline
Symbol 312 TextUses:52Used by:Timeline
Symbol 313 TextUses:52Used by:Timeline
Symbol 314 EditableTextUses:49Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:314 315 100Used by:Timeline
Symbol 317 ButtonUses:130Used by:Timeline
Symbol 318 EditableTextUses:52Used by:Timeline
Symbol 319 EditableTextUses:52Used by:Timeline
Symbol 320 EditableTextUses:52Used by:Timeline
Symbol 321 TextUses:52Used by:Timeline
Symbol 322 TextUses:52Used by:Timeline
Symbol 323 TextUses:52Used by:Timeline
Symbol 324 TextUses:52Used by:326
Symbol 325 TextUses:52Used by:326
Symbol 326 ButtonUses:324 325 98 13Used by:Timeline
Symbol 327 MovieClipUses:24 22 20 18 16 14Used by:Timeline
Symbol 328 FontUsed by:329 336 337 339 340 341 342 348 349 350 353 354 360 362 366 367 371 374 377 378 381 385 386 387 389 396 399 402 405 408 411 414 417 427 431 439 440 441 442 443 444 446 447 448 451 452 453
Symbol 329 EditableTextUses:328Used by:Timeline
Symbol 330 TextUses:52Used by:333
Symbol 331 TextUses:52Used by:333
Symbol 332 TextUses:52Used by:333
Symbol 333 ButtonUses:330 331 332 103 13Used by:Timeline
Symbol 334 ButtonUses:130Used by:Timeline
Symbol 335 TextUses:52Used by:Timeline
Symbol 336 EditableTextUses:328Used by:Timeline
Symbol 337 EditableTextUses:328Used by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 TextUses:328Used by:343
Symbol 340 TextUses:328Used by:343
Symbol 341 TextUses:328Used by:343
Symbol 342 TextUses:328Used by:343
Symbol 343 ButtonUses:339 340 341 342 103 13Used by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:346  Timeline
Symbol 346 MovieClipUses:345Used by:Timeline
Symbol 347 MovieClipUses:24 22 20 18 16 14Used by:356  Timeline
Symbol 348 TextUses:328Used by:356
Symbol 349 EditableTextUses:328Used by:356
Symbol 350 TextUses:328Used by:356
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356
Symbol 353 TextUses:328Used by:356
Symbol 354 EditableTextUses:328Used by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:347 348 349 350 351 352 353 354 355Used by:Timeline
Symbol 357 GraphicUsed by:358 359
Symbol 358 MovieClipUses:357Used by:Timeline
Symbol 359 MovieClipUses:357Used by:Timeline
Symbol 360 TextUses:328Used by:Timeline
Symbol 361 GraphicUsed by:364
Symbol 362 TextUses:328Used by:364
Symbol 363 GraphicUsed by:364
Symbol 364 ButtonUses:361 362 363 13Used by:376
Symbol 365 GraphicUsed by:369
Symbol 366 TextUses:328Used by:369
Symbol 367 TextUses:328Used by:369
Symbol 368 GraphicUsed by:369
Symbol 369 ButtonUses:365 366 367 368 13Used by:376
Symbol 370 GraphicUsed by:373
Symbol 371 TextUses:328Used by:373
Symbol 372 GraphicUsed by:373
Symbol 373 ButtonUses:370 371 372 13Used by:376
Symbol 374 TextUses:328Used by:376
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:364 369 373 374 375Used by:Timeline
Symbol 377 EditableTextUses:328Used by:Timeline
Symbol 378 TextUses:328Used by:380
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:378 379Used by:384
Symbol 381 TextUses:328Used by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:381 382Used by:384
Symbol 384 MovieClipUses:380 383Used by:Timeline
Symbol 385 TextUses:328Used by:Timeline
Symbol 386 EditableTextUses:328Used by:Timeline
Symbol 387 TextUses:328Used by:Timeline
Symbol 388 GraphicUsed by:393 397 400 403 406 409 412 415 418
Symbol 389 TextUses:328Used by:393 395 438
Symbol 390 GraphicUsed by:393 397 400 403 406 409 412 415 418
Symbol 391 GraphicUsed by:393 397 400 403 406 409 412 415 418
Symbol 392 SoundUsed by:393 397 400 403 406 409 412 415 418
Symbol 393 ButtonUses:388 389 390 391 392Used by:395
Symbol 394 GraphicUsed by:395 398 401 404 407 410 413 416 419
Symbol 395 MovieClipUses:393 389 394Used by:438
Symbol 396 TextUses:328Used by:397 398 438
Symbol 397 ButtonUses:388 396 390 391 392Used by:398
Symbol 398 MovieClipUses:397 396 394Used by:438
Symbol 399 TextUses:328Used by:400 401 438
Symbol 400 ButtonUses:388 399 390 391 392Used by:401
Symbol 401 MovieClipUses:400 399 394Used by:438
Symbol 402 TextUses:328Used by:403 404 438
Symbol 403 ButtonUses:388 402 390 391 392Used by:404
Symbol 404 MovieClipUses:403 402 394Used by:438
Symbol 405 TextUses:328Used by:406 407 438
Symbol 406 ButtonUses:388 405 390 391 392Used by:407
Symbol 407 MovieClipUses:406 405 394Used by:438
Symbol 408 TextUses:328Used by:409 410 438
Symbol 409 ButtonUses:388 408 390 391 392Used by:410
Symbol 410 MovieClipUses:409 408 394Used by:438
Symbol 411 TextUses:328Used by:412 413 438
Symbol 412 ButtonUses:388 411 390 391 392Used by:413
Symbol 413 MovieClipUses:412 411 394Used by:438
Symbol 414 TextUses:328Used by:415 416 438
Symbol 415 ButtonUses:388 414 390 391 392Used by:416
Symbol 416 MovieClipUses:415 414 394Used by:438
Symbol 417 TextUses:328Used by:418 419 438
Symbol 418 ButtonUses:388 417 390 391 392Used by:419
Symbol 419 MovieClipUses:418 417 394Used by:438
Symbol 420 GraphicUsed by:424
Symbol 421 GraphicUsed by:424
Symbol 422 GraphicUsed by:424
Symbol 423 GraphicUsed by:424
Symbol 424 ButtonUses:420 421 422 423Used by:425
Symbol 425 MovieClipUses:424Used by:438
Symbol 426 GraphicUsed by:432
Symbol 427 TextUses:328Used by:432
Symbol 428 GraphicUsed by:432
Symbol 429 GraphicUsed by:432
Symbol 430 GraphicUsed by:432
Symbol 431 TextUses:328Used by:432 438
Symbol 432 ButtonUses:426 427 428 429 430 431Used by:433
Symbol 433 MovieClipUses:432Used by:438
Symbol 434 GraphicUsed by:438
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:395 398 401 404 407 410 413 416 419 33 36 39 42 45 48 425 433 434 431 435 389 396 399 402 405 408 411 414 417 436 437Used by:Timeline
Symbol 439 TextUses:328Used by:Timeline
Symbol 440 EditableTextUses:328Used by:Timeline
Symbol 441 TextUses:328Used by:Timeline
Symbol 442 TextUses:328Used by:Timeline
Symbol 443 EditableTextUses:328Used by:Timeline
Symbol 444 TextUses:328Used by:Timeline
Symbol 445 GraphicUsed by:Timeline
Symbol 446 TextUses:328Used by:450
Symbol 447 TextUses:328Used by:450
Symbol 448 TextUses:328Used by:450
Symbol 449 GraphicUsed by:450
Symbol 450 ButtonUses:446 447 448 449 13Used by:Timeline
Symbol 451 EditableTextUses:328Used by:Timeline
Symbol 452 EditableTextUses:328Used by:Timeline
Symbol 453 TextUses:328Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 112 MovieClip

Instance Names

"bar"Frame 1Symbol 99 MovieClip
"lines"Frame 162Symbol 121 MovieClip
"charger"Frame 162Symbol 124 MovieClip
"player"Frame 162Symbol 129 MovieClip
"giga"Frame 162Symbol 87 MovieClip [shield]
"bonusbutton"Frame 162Symbol 149 Button
"mini_secret"Frame 190Symbol 206 MovieClip
"scoretable"Frame 190Symbol 74 MovieClip [scoretable]
"lines"Frame 191Symbol 121 MovieClip
"charger"Frame 191Symbol 124 MovieClip
"player"Frame 191Symbol 129 MovieClip
"giga"Frame 191Symbol 87 MovieClip [shield]
"HSpanel"Frame 192Symbol 231 MovieClip
"shield_option"Frame 210Symbol 243 MovieClip
"bulletnum_option"Frame 210Symbol 257 MovieClip
"bullet_option"Frame 210Symbol 286 MovieClip
"speed_option"Frame 210Symbol 302 MovieClip
"bam"Frame 211Symbol 306 MovieClip
"lines"Frame 211Symbol 121 MovieClip
"charger"Frame 211Symbol 124 MovieClip
"player"Frame 211Symbol 129 MovieClip
"giga"Frame 211Symbol 87 MovieClip [shield]
"stats"Frame 212Symbol 310 EditableText
"charger2"Frame 230Symbol 316 MovieClip
"lines2"Frame 230Symbol 121 MovieClip
"player2"Frame 230Symbol 129 MovieClip
"giga2"Frame 230Symbol 87 MovieClip [shield]
"lines"Frame 230Symbol 121 MovieClip
"charger"Frame 230Symbol 124 MovieClip
"player"Frame 230Symbol 129 MovieClip
"giga"Frame 230Symbol 87 MovieClip [shield]
"stats"Frame 232Symbol 320 EditableText
"score"Frame 250Symbol 329 EditableText
"score"Frame 252Symbol 336 EditableText
"oneinfo"Frame 252Symbol 338 MovieClip
"compcup"Frame 252Symbol 346 MovieClip
"CurrentPanel"Frame 252Symbol 356 MovieClip
"PlayerHand"Frame 314Symbol 359 MovieClip
"comptext"Frame 351Symbol 377 EditableText
"TD"Frame 351Symbol 384 MovieClip
"Dice_Display"Frame 352Symbol 347 MovieClip
"controlpanel"Frame 352Symbol 438 MovieClip
"FCDP"Frame 466Symbol 347 MovieClip
"brief"Frame 486Symbol 451 EditableText
"Sflash"Symbol 87 MovieClip [shield] Frame 2Symbol 85 MovieClip
"shield_info"Symbol 124 MovieClip Frame 1Symbol 122 EditableText
"namefield"Symbol 228 MovieClip Frame 1Symbol 220 EditableText
"result"Symbol 231 MovieClip Frame 1Symbol 216 EditableText
"SubmitHS"Symbol 231 MovieClip Frame 5Symbol 228 MovieClip
"shield_info"Symbol 316 MovieClip Frame 1Symbol 314 EditableText
"info"Symbol 338 MovieClip Frame 1Symbol 337 EditableText
"CDP"Symbol 356 MovieClip Frame 1Symbol 347 MovieClip
"b10"Symbol 438 MovieClip Frame 1Symbol 395 MovieClip
"b9"Symbol 438 MovieClip Frame 1Symbol 398 MovieClip
"b8"Symbol 438 MovieClip Frame 1Symbol 401 MovieClip
"b7"Symbol 438 MovieClip Frame 1Symbol 404 MovieClip
"b6"Symbol 438 MovieClip Frame 1Symbol 407 MovieClip
"b5"Symbol 438 MovieClip Frame 1Symbol 410 MovieClip
"b4"Symbol 438 MovieClip Frame 1Symbol 413 MovieClip
"b3"Symbol 438 MovieClip Frame 1Symbol 416 MovieClip
"b2"Symbol 438 MovieClip Frame 1Symbol 419 MovieClip
"d6"Symbol 438 MovieClip Frame 1Symbol 33 MovieClip [six]
"d5"Symbol 438 MovieClip Frame 1Symbol 36 MovieClip [five]
"d4"Symbol 438 MovieClip Frame 1Symbol 39 MovieClip [four]
"d3"Symbol 438 MovieClip Frame 1Symbol 42 MovieClip [three]
"d2"Symbol 438 MovieClip Frame 1Symbol 45 MovieClip [two]
"d1"Symbol 438 MovieClip Frame 1Symbol 48 MovieClip [one]
"b"Symbol 438 MovieClip Frame 1Symbol 425 MovieClip
"c"Symbol 438 MovieClip Frame 1Symbol 433 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "GT4.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "GT3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "GT2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "GT1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Explsion.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Decision2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Canon.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "buzzer1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "BUZZ.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "BGM3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "BGM2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "BGM1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "CLINK.mp3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sixgraphic"
ExportAssets (56)Timeline Frame 1Symbol 17 as "fivegraphic"
ExportAssets (56)Timeline Frame 1Symbol 19 as "fourgraphic"
ExportAssets (56)Timeline Frame 1Symbol 21 as "threegraphic"
ExportAssets (56)Timeline Frame 1Symbol 23 as "twographic"
ExportAssets (56)Timeline Frame 1Symbol 25 as "onegraphic"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 33 as "six"
ExportAssets (56)Timeline Frame 1Symbol 36 as "five"
ExportAssets (56)Timeline Frame 1Symbol 39 as "four"
ExportAssets (56)Timeline Frame 1Symbol 42 as "three"
ExportAssets (56)Timeline Frame 1Symbol 45 as "two"
ExportAssets (56)Timeline Frame 1Symbol 48 as "one"
ExportAssets (56)Timeline Frame 1Symbol 74 as "scoretable"
ExportAssets (56)Timeline Frame 1Symbol 82 as "plane_explode"
ExportAssets (56)Timeline Frame 1Symbol 87 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 454 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 455 as "__Packages.AI"

Labels

"High Score Mode"Frame 190
"HS"Frame 192
"Custom Mode"Frame 210
"Custom"Frame 212
"2 Player Mode"Frame 230
"TP"Frame 232
"game_start"Frame 252
"player_turn"Frame 351
"comp_turn"Frame 371
"Bullshit"Frame 421

Dynamic Text Variables

SCORE0Symbol 54 EditableText"loading"
SCORE9Symbol 55 EditableText"loading"
SCORE2Symbol 56 EditableText"loading"
SCORE3Symbol 57 EditableText"loading"
SCORE4Symbol 58 EditableText"loading"
SCORE5Symbol 59 EditableText"loading"
SCORE6Symbol 60 EditableText"loading"
SCORE7Symbol 61 EditableText"loading"
SCORE1Symbol 62 EditableText"loading"
SCORE8Symbol 63 EditableText"loading"
NAME0Symbol 64 EditableText"loading"
NAME9Symbol 65 EditableText"loading"
NAME2Symbol 66 EditableText"loading"
NAME3Symbol 67 EditableText"loading"
NAME4Symbol 68 EditableText"loading"
NAME5Symbol 69 EditableText"loading"
NAME6Symbol 70 EditableText"loading"
NAME7Symbol 71 EditableText"loading"
NAME1Symbol 72 EditableText"loading"
NAME8Symbol 73 EditableText"loading"
NameSymbol 220 EditableText"Enter Name"
Score2Symbol 318 EditableText"10"
Score1Symbol 319 EditableText"10"
_root.Current_NumberSymbol 349 EditableText"10"
_root.Current_NumberSymbol 354 EditableText"10"
Player_NumberSymbol 386 EditableText"10"
Player_NumberSymbol 440 EditableText"10"
_root.FinalNumberSymbol 443 EditableText"10"
_root.FinalNumberSymbol 452 EditableText"10"




http://swfchan.com/13/63199/info.shtml
Created: 13/4 -2019 20:36:20 Last modified: 13/4 -2019 20:36:20 Server time: 17/05 -2024 07:02:35