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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/37647856?noj=FRM37647856-13DC" width="1" height="1"></div>

StormWinds TLC.swf

This is the info page for
Flash #63677

(Click the ID number above for more basic data on this flash file.)


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You have unlocked an achievement!

Level 4!

Game Loading

Go To Game

Go To Game

This Ad Helps Support The Game Developers

actions

Sound

You must click on the target enemy to fire the lighning gun!

You Missed!

You must have at least one offensive turret placed to begin!

15 G

20 Exp

15

Play the Expansion Version on ArmorGames.com!
The Expansion includes 2 new turrets, a
whole new bonus campaign, achievements,
and many cheats!

Skip Intro

Skip Intro

It has been four years since the last attack…

We held our ground…

Held off their invasion…

And paid the price…

Faith broken, lives destroyed…

It was time to prepare for an invasion of our own…

Four years of rebuilding…

Four years of silence…

Until they returned once again…

Carried like a storm on the wind…

Four years was washed away as a tsunami washes over an ant hill…

And this time I’m afraid…

all may be lost…

The Lost Campaigns

Play Game

Play Game

Settings

Settings

Credits

Credits

More Games

More Games

Expansion

Expansion

Achievements

Achievements

Main Menu

Main Menu

New Game

New Game

Load Game

Load Game

Continue Current Game

Continue Current Game

Player Name:

Continue

Name:

Camp. Completed

Current Level:

NA

NA

NA

NA

Name:

Camp. Completed

Current Level:

<p align="center"><font face="_sans" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0">No Data</font></p>

Camp. Completed

1:

2:

3:

Load Game:

Select Overwrite Slot:

All save slots are currently being used.

Profile Name:

Camp. Completed:

Current Level:

Are you sure you want to
overwrite this slot?

Yes

Yes

No

No

Hotkeys

Hotkeys

Music

Sounds

Low

Medium

High

On

Off

Graphics

Settings

Select box then press key

some key

some key

some key

some key

Turret 1 Select =
Turret 2 Select =
Turret 3 Select =
Turret 4 Select =
Turret 5 Select =
Turret 6 Select =

some key

Hotkeys

some key

Game By
Hero Interactive, LLC
www.herointeractive.com
Jared Riley, Eric Ottati
End Game and Character Art
Ecky Oesjady

Testing
Jim Lester

Music & Sound
Calkutta Productions - Calvin "Calkutta" Winbush II

Credits

Intro Audio
Polyphone Music - Brian Hall
Intro Voice
Jason Cesarz

Locked

10% off the cost of turrets.

REWARD:

Beat a campaign without a single turret being destroyed.

NOOB REJOICE

Turrets start w/5 free upgrade pts.

Beat the first campaign in under 13 minutes.

NO GUN LEFT BEHIND

Free turret repairs.

Beat any campaign without repairing.

HOLD STRONG

Heavy Cannon deals 999 damage.

Beat the last campaign in 16 minutes.

FINAL THROWDOWN

Turrets only cost 100 gold each.

Beat a compaign with 80,000 gold left over.

SAVINGS ACCOUNT

Start campaigns with a 10k bonus.

Every turret used over the course of the game.

THE INNOVATOR

Turrets start w/10 free upgrade pts.

Beat the bonus campaign titled "The Twenty Five"

SHOW OFF

God Mode.

WIN the entire game.

FAIL = FALSE

Locked

Cheats must be disabled in order to unlock future achievements

* Game does NOT save while cheats are activated! *

Activate

Activate

Active

(Cheats must be disabled in order to unlock future achievements)

Achievements only available at
www.ArmorGames.com
Click to Play the Expansion Version now,
unlocking achievements, a bonus
campaign, 2 new turrets, and powerful
cheats!

Achievements content only available at
www.ArmorGames.com
Click to Play the EC Version now,
unlocking powerful cheats and options!

Achievement Options coming soon!
Check back in a few days!

Achievements

Last Outpost

<p align="left"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Please select a campaign...</font></p>

Eastern Forest

Frozen Peaks

Desolate Hills

End of Glory

Sea Station

<p align="left"><font face="_sans" size="12" color="#999999" letterSpacing="0.000000" kerning="0">Difficulty:</font></p>

<p align="left"><font face="_sans" size="12" color="#999999" letterSpacing="0.000000" kerning="0"># of Slots:</font></p>

<p align="left"><font face="_sans" size="12" color="#999999" letterSpacing="0.000000" kerning="0">Description:</font></p>

Expansion Only!

Play the Expansion Now!

Play the Expansion Now!

Play the Expansion Now!

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Difficulty:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0"># of Slots:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Description:</font></p>

Play This Campaign!

Play This Campaign!

Play This Campaign!

Play This Campaign!

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Difficulty:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0"># of Slots:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Description:</font></p>

Campaign Completed!

<p align="center"><font face="_sans" size="21" color="#b3aa8a" letterSpacing="0.000000" kerning="0">Challenge Missions </font></p><p align="center"><font face="_sans" size="21" color="#b3aa8a" letterSpacing="0.000000" kerning="0">Coming Soon!</font></p>

<p align="center"><font face="_sans" size="12" color="#b3aa8a" letterSpacing="0.000000" kerning="0">Click anywhere to close</font></p>

<p align="center"><font face="_sans" size="21" color="#dfdbce" letterSpacing="0.000000" kerning="0">Challenge Missions </font></p>

Exit

Challenge Missions Available

Challenge missions are small campaigns, usually 1 wave
long, where you can take on a unique scenario and
compete for a high score.

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="0">New challenge missions added weekly on<a href="http://www.armorgames.com"> ArmorGames.com</a> and <a href="http://www.herointeractive.com">HeroInteractive.com</a>!</font></p>

Title

Description

Play This Mission!

Play This Mission!

View High Scores

View High Scores

Extra Content Required!

Get Extra Content...

Get Extra Content...

The Twenty-Five

More

More

00

1

1

1

1

1

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Name:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Difficulty:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Level:</font></p>

<p align="left"><font face="_sans" size="12" color="#b3a972" letterSpacing="0.000000" kerning="0">Money:</font></p>

Chuck Norris

NA

0

$0

Storage:

<p align="left"><font face="_sans" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>$</b></font></p>

<p align="center"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Sell</font></p>

<p align="center"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Repair</font></p>

This is default text...

Title

Cost:

0

Type:

Primary Weapon

/ Menu

/ Menu

Paused

Graphics High

Graphics Medium

Graphics Low

Sounds are ON

Sounds are OFF

Music is ON

Music is OFF

Play More Games!

Abandon Campaign and Return to Menu
( From there, go to Play->Current Game to get to the campaign select menu )

Restart the Level

Restart the Level

(Can't do this during break mode)

Restart the Campaign (current campaign progress will be lost!)

Restart the Campaign (current campaign progress will be lost!)

Are you sure you want to sell this turret?

Yes

Yes

No

No

Base
Damage

Damage
Upgrades

Damage Buff
Percentage

Damage Buff
Actual Increase

Base
Health

Health
Upgrades

Health Buff
Percentage

Health Buff
Actual Increase

Total
Damage

Total
Health

Base
Reload

Reload
Upgrades

Fire Rate Buff
Percentage

Fire Rate Buff
Actual Decrease

Total
Reload

Stats

Upgrades

Info

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Heavy Cannon

Level:

Upgrade Points Left:

0

0

Are you sure you want to restart the campaign?

Start

“This time I'm afraid... all may be lost.”
- Captain John Patterson, War Hero, 2nd Gunnery Division

Have you tried out the Sniper Cannon or the Barrier Decoy yet?
Both are an invaluable part of our arsenal- Sniper Cannons can
puncture through even the toughest armor and Barrier Decoys
are a great defense against machine gun fire!

Be prepared for lots of drones and small craft here.  Machine
guns and the disc cannon are good choices as a primary
weapon.
Also, don't forget that you've earned upgrade points for
completing campaigns!  Every new turret you buy starts out
with some bonus points to spend!

“Tutorial Description”

Title

A lot of big heavy hitters are coming our way so get ready.
Hopefully you've had some practice with the heavy cannon.
Also, don't forget that you've earned upgrade points for
completing campaigns!  Every new turret you buy starts out
with some bonus points to spend!

“Never let them forget this kingdom comes with a heavy price in
blood and tears!  If they want it, let them pay!”
- Major General Nigel Gosling

“This is how it ends... But do not forget men, that every second
this fortress stands a father, mother, son, daughter, or friend's
life is saved.  Let us stand then... for King, Agloria, and our
loved ones we fight!”
- Churcton Windchill

“Yeah sure, it's sweet- but do you think anyone will be able to
beat it?”
- The developers

Next

I'll take my chances...

StormWinds Tutorial
Welcome to StormWinds! This brief tutorial will get you familiar
with the game so you can make the best decisions possible
and lead us to victory...

This is the Formation Screen.   We’ll come to this screen
each time we find a pause in the enemy’s ongoing waves
of attack.  From here we can buy new defenses, re-arrange
our turret formations, repair, sell, and store turrets.

Just before this screen comes up your progress is
automatically saved, so feel free to take a break here if
needed.  As long as you return to the same site this game
is hosted on, you’ll be able to load your game and resume
where you left off.

To buy a turret, simply use the left and right arrows to find
the desired defense, and then drag the weapon to any of
the slots indicated by the green boxes.  Placing a weapon
on a filled slot will put the original weapon into storage.
You can also buy weapons by placing them into a storage
slot.  You cannot buy a weapon if you have no slots or
storage room available.

You can also repair and sell turrets.  To do so, just drag the
weapon onto your icon of choice.  When picking up a gun,
above the icons you’ll see a number- this indicates how
much it will cost to repair the gun as well as how much
money you’ll receive for selling it.

You also have some storage slots.  You can place turrets
here if you want to hold onto them but don’t want them on
the battlefield.  Simply drag the turrets into an empty
storage slot to use it.

During the game each turret will display at least two status
bars underneath it.  The first is a blue, health status bar.  It
indicates how much more hits a turret can take before it is
destroyed.  The second is a brown and yellow loading
status bar.  When a weapon is fired, this bar indicates how
much longer you must wait before the weapon is ready to
be fired again.

Only one turret can be selected at a time.  To select a new
turret, you can either click on it or press the hotkey
indicated above the gun.  Some weapons require different
methods to fire which are indicated in the description for
each weapon.  Typically though for the cannon, you must
hold down the mouse button, build up some power, and
then let go to release.  In this instance, a third purplish
status bar will appear above the other two to show your
charge.

There is also a category of weapons called “buffs.”  Buff
turrets can’t be fired, but as long as they haven’t been
destroyed, they’ll grant bonuses to all of the other turrets
out in battle, making them more potent on the field.

Also keep in mind that many enemies have areas that are
either more resistant or more vulnerable to attack.  Choose
your targets carefully!

As you destroy enemies, your guns will gain experience,
the amount of which will vary depending on the enemy.
When awarded with experience, each gun will get an equal
share.  This means that the more guns you have out, you’ll
be leveling up more guns, but at a slower rate than if you
had fewer weapons.
Each time your turret levels up, it will be awarded Upgrade
Points.  You can click on the "More" button next to each
turret in between levels to spend Upgrade Points on
various modifications to your turret's stats.

As guns take damage from enemies, they will need to be
repaired.  You can spend some of your money to repair a
weapon instantly in between waves.  Or, if you want to
save that money, you can put the weapon into storage for a
round.  Any weapons put into storage give our mechanics
the time they need, and thus are fully repaired at no cost
during that wave.

If at any time you need to pause, you can do so by clicking
the pause/menu button in the bottom left corner or by
pressing ‘P’ on your keyboard.  This also gives you options
to change your sound and graphics settings during play.

Once you’ve placed at
least one offensive turret
(something other than a
buff), you can click the
“bring it, I’m ready!” button
to get started!

Start

That’s it!  Good luck!

Close

Are you sure?
We've noticed you've decided to place two "primary"
weapons on the fortress.  Are you sure you want to do this?
Because you can only fire one primary weapon at a time,
this often leaves one turret useless.
If you're new to the game, we'd recommend the Barrier
Decoy (as defense) and the Sniper Cannon.  The Sniper
Cannon can one-hit kill many small enemies and
disregards armor making it very useful.  But it has a long
recharge rate so you'll want to use a primary weapon while
it charges.

Try Again

Try Again

Try Again

Try Again

Play More Games!

Play More Games!

Play More Games!

You Are Victorious!

<p align="center"><font face="_sans" size="14" color="#dedecf" letterSpacing="0.000000" kerning="0"><b>You Have Successfully Completed <sbr />This Campaign!</b></font></p><p align="center"></p><p align="center"></p><p align="center"><font face="_sans" size="14" color="#dedecf" letterSpacing="0.000000" kerning="0">But the battle goes on...</font></p>

Select Next Campaign!

You Are Victorious!

Your tale of salvation will be told forever!

Learn More...

Learn More...

Sure you've played for hours conquering 50 levels, but two full
campaigns still await you!
Get new campaigns, enemies, weapons, bosses, cheats, demos
and more!  If you don't have extra content,  you're missing out!

Well, There's still some left...

You Have Successfully Completed the Original Campaigns!

After years of fighting, the Aglorians ultimately
succumbed to the mighty fleet of Demo.  The last
city burned to the ground, it bore witness to the
insurmountable power that lay across the sea.
But hope was not all lost.  Out of the sacrifice of
every man and woman who defended their nation
came survivors- including the young princess
Anne, now last of the royal family.
What lies ahead for these survivors will not be
easy, but they must survive and never lose hope...
Agloria lives on.

Main Menu

Main Menu

You've Completed This Challenge!

Congratulations!

Initial Score :

Time :

Time Bonus :

Accuracy :

Accuracy Bonus :

Total Score :

0

00:00

0

0 %

0

0

Your score has been automatically submitted with this profile name.

View Scores!

You Died!

But you still may have gotten a great score!

Initial Score :

Time :

Time Bonus :

Accuracy :

Accuracy Bonus :

Total Score :

0

00:00

0

0 %

0

0

Your score has been automatically submitted with this profile name.

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<p align="center"><font face="_sans" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">StormWinds: The Lost Campaigns</a></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">is currently licensed only for ArmorGames.com.</a></font></p><p align="center"></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">This exclusive period will end 2/6/09</a></font></p><p align="center"></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">At that time, please feel free to contact Hero Interactive for a release <sbr />package that includes a copy of the game. &nbsp;Contact information is <sbr />provided on the website at http://www.herointeractive.com</a></font></p>

ActionScript [AS1/AS2]

Frame 1
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We expect to find swarms of smaller craft rather than big ships coming against this fortress."; _local2.strButton = "ice_bt"; _local2.strStory = "The Enemy fleet has split up to hit our main defenses simultaneously, you may choose to defend either this or the Hills fortress first. Completing this campaign first will give us more resources when defending the Hills fortress, so choose carefully."; _local2.intFace = 2; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "The Sea Station"; _local2.strDifficulty = "Easy"; _local2.strSlots = "4"; _local2.strDescription = "The Sea Fortress consists of 4 weapon slots- use them well. We only need to hold the enemy off for as long as possible before retreating to our other defenses. Expect a large number of smaller aircraft."; _local2.strStory = "It's been 4 years since the kingdom of Agloria has stayed the last invasion (the events of StormWinds 1.5). Now the nation of Demo attacks again... this time with a much larger force. Our own fleet has already been destroyed as the enemy advances. This will be their first target- we must hold as long as possible!"; _local2.intFace = 1; _local2.strButton = "rig_bt"; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "The Eastern Forest"; _local2.strDifficulty = "Medium"; _local2.strSlots = "5"; _local2.strDescription = "This Forest Fortress has an extra turret in the bottom right- great for getting under-belly shots as well as providing a wide range for rotation-limited weapons. It's also the subject of most attacks."; _local2.strStory = "The enemy fleet has reached our lands. It is clear they aim to destroy what's left of Agloria and finished the job they started. This forest defense doesn't stand much of a chance against their armada, but we need to buy time so we can formulate a plan. Again, hold as long as you can!"; _local2.intFace = 1; _local2.strButton = "forest_bt"; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "Desolate Hills"; _local2.strDifficulty = "Medium"; _local2.strSlots = "5"; _local2.strDescription = "This fortress has four exposed turrets, but all within a great striking distance. Expect to see a lot of larger ships and heavy hitters coming against this fotress instead of the small drones."; _local2.strButton = "hills_bt"; _local2.strStory = "The Enemy fleet has split up to hit our main defenses simultaneously, you may choose to defend either this or the Frozen Peaks fortress first. Completing this campaign first will give us more resources when defending the ice fortress, so choose carefully."; _local2.intFace = 1; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "The Last Outpost"; _local2.strDifficulty = "Hard"; _local2.strSlots = "5"; _local2.strDescription = "Be prepared for a long and hard fight. Not many turrets are protected but you have some good low turrets for shooting upwards, as well as a high turret in the back- optimal against planes."; _local2.strButton = "waterfall_bt"; _local2.strStory = "The enemy has regrouped for their last huge push towards the city; we don't have long. Expect them to send everything they've got. We've started evacuating the city now and steps are being taken to protect the princess. Hopefully we're not too late, you must keep the enemy at bay!"; _local2.intFace = 2; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "End of Glory"; _local2.strDifficulty = "Hard"; _local2.strSlots = "6"; _local2.strDescription = "The city fortress is the strongest defense built to date. You're going to face a massive storm of enemies, but at least you'll have six full turret locations to fight back with. Good luck!"; _local2.strButton = "end_bt"; _local2.strStory = "Most of the city has been evacuated for what seems to be its inevitable destruction, however the princess is still in the city! I know it's asking a lot, but you must fight off the enemy for as long as possible so we can get her out and safe! Never give up, fight till all strength leaves you!"; _local2.intFace = 2; _local2.blnSet = false; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "The Twenty Five"; _local2.strDifficulty = "Insane"; _local2.strSlots = "5"; _local2.strDescription = "This is a bonus campaign recommended for experienced players. You'll face 25 of the most intense levels the developers could put together and not crash your browser. Good luck!"; _local2.strButton = "twentyfive_bt"; _local2.strStory = "One solid bonus campaign of twenty five very intense challenging waves will separate the men from the n00bs..."; _local2.intFace = 2; _local2.blnSet = true; \x17\x10(_local2); _global.Campaigns.push(_local2); _local2 = new %\r(); _local2.strTitle = "All Guns"; _local2.strDifficulty = ""; _local2.strSlots = ""; _local2.strDescription = ""; _local2.strButton = "all_bt"; _local2.blnSet = false; _local2.arrGuns.push({name:"turret1", type:1, cost:1500, title:"Heavy Cannon", weaponType:"Primary Weapon", description:"This is your standard gun: a lot of life, awesome reload time, and decent damage. Hold down on the mouse button to gain strength, then release to fire. Takes practice, but skill paired with this weapon leaves a lot of enemies reduced to scrap metal very quickly."}); _local2.arrGuns.push({name:"turret2", type:2, cost:1500, title:"Machine Gun", weaponType:"Primary Weapon", description:"The machine gun can fire a number of bullets quickly in a straight line, but each bullet does less damage. It also has less life than the heavy cannon. Hold mouse button down to fire."}); _local2.arrGuns.push({name:"turret11", type:11, cost:10000, title:"Dual Machine Gun", weaponType:"Primary Weapon", description:"Not only does this powerful primary weapon have two machine guns, but unlike the other turrets, it can rotate a full 360 degrees! Hold mouse button down to fire. "}); _local2.arrGuns.push({name:"turret12", type:12, cost:10000, title:"Radio Plasmid Gun", weaponType:"Primary Weapon", description:"This powerful gun fires multiple blasts of plasmid in succession. Best though, is that when you fire one cannon, all other plasmid cannons fire as well! Select one and hold mouse button down to fire... all of them."}); _local2.arrGuns.push({name:"turret28", type:28, cost:15000, title:"Spread Machine Gun", weaponType:"Primary Weapon", description:"The Spread Machine Gun fires 3 bullets at a time in a spread formation. Hold the mouse button down to fire."}); if (_global.var1.Get() != -1) { _local2.arrGuns.push({name:"turret19", type:19, cost:16000, title:"Flame Thrower", weaponType:"Primary Weapon", description:"The flame thrower deals a lot of damage but in a very limited range. Hold down the mouse button to fire."}); } _local2.arrGuns.push({name:"turret29", type:29, cost:20000, title:"Disc Launcher", weaponType:"Primary Weapon", description:"This deadly weapon fires razor bladed discs at extreme velocities in any direction, damaging and shredding everything in their path. Discs pass through ships dealing damage to each target, they completely dice up drones. In addition, firing requires no charging, just click to shoot!"}); _local2.arrGuns.push({name:"turret18", type:18, cost:40000, title:"Minigun", weaponType:"Primary Weapon", description:"It's like the machine gun, but much more awesome. Hold mouse button down to fire."}); _local2.arrGuns.push({name:"turret25", type:25, cost:1000, title:"Barrier Decoy", weaponType:"Passive Defense", description:"The Barrier Decoy is nothing but piled up scrap metal with a pipe attached to the end serving as a decoy cannon. It doesn't shoot, it just sits there. Don't underestimate its usefullness however- it can draw machine gun and other small fire which deal 0 damage against it!"}); _local2.arrGuns.push({name:"turret3", type:3, cost:3000, title:"Sniping Cannon", weaponType:"Secondary Weapon", description:"The sniping gun fires a single, very powerful, armor piercing shot that hits its target instantly. Damage is dealt without regard to damage zones. Just click to fire."}); _local2.arrGuns.push({name:"turret5", type:5, cost:4000, title:"Flak Cannon", weaponType:"Secondary Weapon", description:"The flak cannon allows you to fire a normal bullet into the air which detonates and explodes the shell into many smaller shards. Very potent vs. groups. Hold down on the mouse button to gain strength, then release to fire."}); _local2.arrGuns.push({name:"turret16", type:16, cost:5000, title:"Remote Missile", weaponType:"Secondary Weapon", description:"Ever have a target you just couldn't hit? No longer. This remote controlled missile follows your mouse when fired, so you can manuever it to hit those hard to reach spots."}); if (_global.var1.Get() != -1) { _local2.arrGuns.push({name:"turret26", type:26, cost:5000, title:"Mine Cannon", weaponType:"Secondary Weapon", description:"This cannon launches a mine into the air. After a randomly set timer expires, a balloon inflates and carries the mine into the air. If hit, the mines do heavy damage."}); } _local2.arrGuns.push({name:"turret6", type:6, cost:8000, title:"Flame Cannon", weaponType:"Secondary Weapon", description:"The flame cannon does massive amounts of damage by firing intensly heated charges at an enemy. On impact, the shells explode into multiple shards, each capable of more damage. Deadly vs. large vehicles. Hold down on the mouse button to gain strength, then release to fire."}); _local2.arrGuns.push({name:"turret22", type:22, cost:10000, title:"Acid Cannon", weaponType:"Secondary Weapon", description:"The acid cannon is similar to the heavy cannon, except that the canister you launch is loaded with corrosive acid that leaks out in a trail behind it, causing a lot of damage below! Hold down on the mouse button to gain strength, then release to fire."}); _local2.arrGuns.push({name:"turret23", type:23, cost:10000, title:"Artillery Tower", weaponType:"Secondary Weapon", description:"The artillery tower communicates with the guns behind our lines to call forth a massive barrage of shells towards a target area, laying waste to whatever it hits. Simply select the tower, then click where you'd like to target!"}); _local2.arrGuns.push({name:"turret27", type:27, cost:10000, title:"Sky Minefield", weaponType:"Secondary Weapon", description:"A number of mines attached to balloons are released from the bottom of the screen, floating upwards, creating a minefield in the sky for a short period of time."}); _local2.arrGuns.push({name:"turret30", type:30, cost:10000, title:"Leech Cannon", weaponType:"Secondary Weapon", description:"The Leech Cannon launches little clockwork drones that latch onto enemies, and then drain the ship's energy and ruptures steam pipes. With enough of them, a large ship can simply lose power and fall off the bottom of the screen to its demise. NOT effective against small craft."}); _local2.arrGuns.push({name:"turret7", type:7, cost:20000, title:"Lightning Gun", weaponType:"Secondary Weapon", description:"The lightning gun fires an arc of intense energy instantly at whatever enemy you click on. Then, based on the gun's upgrades, it'll jump from enemy to enemy in chain form. Each jump does less damage than the one before it."}); _local2.arrGuns.push({name:"turret13", type:13, cost:35000, title:"Apocalypse Cannon", weaponType:"Secondary Weapon", description:"Arguably one of the most powerful weapons created, the apocalypse cannon destroys all flying non-boss units on the screen, enemy or not! Just click to fire."}); _local2.arrGuns.push({name:"turret10", type:10, cost:45000, title:"Meteor Summoner", weaponType:"Secondary Weapon", description:"The meteor summoner calls forth a massive raining of meteors that pummel your enemies into little itsy bits. Hold down the mouse to charge, when fully charged it'll fire."}); _local2.arrGuns.push({name:"turret24", type:24, cost:45000, title:"Solar Cannon", weaponType:"Secondary Weapon", description:"The solar cannon fires a beam of energy that deals massive amounts of damage to anything in it's path. When boosted with solar stations (seperate turret), it is hands down the most powerful weapon in the game."}); _local2.arrGuns.push({name:"turret33", type:33, cost:2500, title:"Solar Station", weaponType:"Secondary Weapon", description:"Solar Stations are useless without a Solar Cannon, they'll do nothing. But when in the presence of a the Solar Cannon, they will boost it's strength many times over making it the most powerful weapon in the game."}); _local2.arrGuns.push({name:"turret31", type:31, cost:4000, title:"Auto Airship", weaponType:"Passive Weapon", description:"Feeling too lazy to select weapons to fire them yourself? Well worry no more, this airship has it's own small crew that will man it and fly it out against enemy airships on their own- no management required! If destroyed, the ship will respawn at the start of the next level."}); _local2.arrGuns.push({name:"turret14", type:14, cost:5000, title:"Orbital Mines", weaponType:"Passive Weapon", description:"This tower has a number of mines that orbit it's peak. Mines deal a lot of damage, and once destroyed, new ones will respawn to take their place! You don't even have to control it!"}); _local2.arrGuns.push({name:"turret21", type:21, cost:3000, title:"Avenger", weaponType:"Vehicle", description:"Our little airship, the Avenger, follows your mouse when selected and can fire its armed machine gun. It also self repairs at it's landing pad! Click on it's landing pad, then click to launch. Click on another turret to have it return to the landing pad."}); _local2.arrGuns.push({name:"turret20", type:20, cost:5000, title:"Decoy Drones", weaponType:"Support", description:"This handy structure releases decoy drones that fly about and take damage while distracting the enemies. Better though, you can upgrade and give them a gun! You don't need to control this tower."}); _local2.arrGuns.push({name:"turret15", type:15, cost:7000, title:"Time Gun", weaponType:"Support", description:"This crazy machinery can freeze enemies right where they are for a short period of time, allowing you to unleash hell! Just click to fire!"}); _local2.arrGuns.push({name:"turret17", type:17, cost:7000, title:"Shield Gun", weaponType:"Support", description:"The shield gun can protect another turret and prevent a lot of damage. Rather than give a turret more health, bullets do less damage, some none at all! Click on the shield turret and then, with mouse button still down, drag to the turret you'd like to protect."}); _local2.arrGuns.push({name:"turret32", type:32, cost:8000, title:"Bomb Drones", weaponType:"Support", description:"Bomb drones are similar to their decoy counterparts. Instead of flying around however, they simply fly from left to right and rise- dropping bombs periodically. When out of bombs, they self destruct and kamikaze. You don't need to control this tower."}); _local2.arrGuns.push({name:"turret4", type:4, cost:6000, title:"Health Buffer", weaponType:"Passive Buffer", description:"As long as the health buffer isn't destroyed on the battlefield, all of your turrets will get a raise in the amount of damage they can take."}); _local2.arrGuns.push({name:"turret8", type:8, cost:15000, title:"Damage Buffer", weaponType:"Passive Buffer", description:"As long as the damage buffer isn't destroyed on the battlefield, all of your turrets will get a raise in the amount of pain they dish out."}); _local2.arrGuns.push({name:"turret9", type:9, cost:40000, title:"Fire Rate Buffer", weaponType:"Passive Buffer", description:"As long as the fire rate buffer isn't destroyed, all of your turrets will reload/recharge faster- meaning you can use them more often."}); _global.Campaigns.push(_local2); } function \u0017\u0010(_arg2) { _arg2.arrGuns.push({name:"turret1", type:1, cost:1500, title:"Heavy Cannon", weaponType:"Primary Weapon", description:"This is your standard gun: a lot of life, awesome reload time, and decent damage. Hold down on the mouse button to gain strength, then release to fire. Takes practice, but skill paired with this weapon leaves a lot of enemies reduced to scrap metal very quickly."}); _arg2.arrGuns.push({name:"turret2", type:2, cost:1500, title:"Machine Gun", weaponType:"Primary Weapon", description:"The machine gun can fire a number of bullets quickly in a straight line, but each bullet does less damage. It also has less life than the heavy cannon. Hold mouse button down to fire."}); _arg2.arrGuns.push({name:"turret11", type:11, cost:10000, title:"Dual Machine Gun", weaponType:"Primary Weapon", description:"Not only does this powerful primary weapon have two machine guns, but unlike the other turrets, it can rotate a full 360 degrees! Hold mouse button down to fire. "}); _arg2.arrGuns.push({name:"turret12", type:12, cost:10000, title:"Radio Plasmid Gun", weaponType:"Primary Weapon", description:"This powerful gun fires multiple blasts of plasmid in succession. Best though, is that when you fire one cannon, all other plasmid cannons fire as well! Select one and hold mouse button down to fire... all of them."}); _arg2.arrGuns.push({name:"turret28", type:28, cost:15000, title:"Spread Machine Gun", weaponType:"Primary Weapon", description:"The Spread Machine Gun fires 3 bullets at a time in a spread formation. Hold the mouse button down to fire."}); if (_global.var1.Get() != -1) { _arg2.arrGuns.push({name:"turret19", type:19, cost:16000, title:"Flame Thrower", weaponType:"Primary Weapon", description:"The flame thrower deals a lot of damage but in a very limited range. Hold down the mouse button to fire."}); } _arg2.arrGuns.push({name:"turret29", type:29, cost:20000, title:"Disc Launcher", weaponType:"Primary Weapon", description:"This deadly weapon fires razor bladed discs at extreme velocities in any direction, damaging and shredding everything in their path. Discs pass through ships dealing damage to each target, they completely dice up drones. In addition, firing requires no charging, just click to shoot!"}); _arg2.arrGuns.push({name:"turret18", type:18, cost:40000, title:"Minigun", weaponType:"Primary Weapon", description:"It's like the machine gun, but much more awesome. Hold mouse button down to fire."}); _arg2.arrGuns.push({name:"turret25", type:25, cost:1000, title:"Barrier Decoy", weaponType:"Passive Defense", description:"The Barrier Decoy is nothing but piled up scrap metal with a pipe attached to the end serving as a decoy cannon. It doesn't shoot, it just sits there. Don't underestimate its usefullness however- it can draw machine gun and other small fire which deal 0 damage against it!"}); _arg2.arrGuns.push({name:"turret3", type:3, cost:3000, title:"Sniping Cannon", weaponType:"Secondary Weapon", description:"The sniping gun fires a single, very powerful, armor piercing shot that hits its target instantly. Damage is dealt without regard to damage zones. Just click to fire."}); _arg2.arrGuns.push({name:"turret5", type:5, cost:4000, title:"Flak Cannon", weaponType:"Secondary Weapon", description:"The flak cannon allows you to fire a normal bullet into the air which detonates and explodes the shell into many smaller shards. Very potent vs. groups. Hold down on the mouse button to gain strength, then release to fire."}); _arg2.arrGuns.push({name:"turret16", type:16, cost:5000, title:"Remote Missile", weaponType:"Secondary Weapon", description:"Ever have a target you just couldn't hit? No longer. This remote controlled missile follows your mouse when fired, so you can manuever it to hit those hard to reach spots."}); if (_global.var1.Get() != -1) { _arg2.arrGuns.push({name:"turret26", type:26, cost:5000, title:"Mine Cannon", weaponType:"Secondary Weapon", description:"This cannon launches a mine into the air. After a randomly set timer expires, a balloon inflates and carries the mine into the air. If hit, the mines do heavy damage."}); } _arg2.arrGuns.push({name:"turret6", type:6, cost:8000, title:"Flame Cannon", weaponType:"Secondary Weapon", description:"The flame cannon does massive amounts of damage by firing intensly heated charges at an enemy. On impact, the shells explode into multiple shards, each capable of more damage. Deadly vs. large vehicles. Hold down on the mouse button to gain strength, then release to fire."}); _arg2.arrGuns.push({name:"turret22", type:22, cost:10000, title:"Acid Cannon", weaponType:"Secondary Weapon", description:"The acid cannon is similar to the heavy cannon, except that the canister you launch is loaded with corrosive acid that leaks out in a trail behind it, causing a lot of damage below! Hold down on the mouse button to gain strength, then release to fire."}); _arg2.arrGuns.push({name:"turret23", type:23, cost:10000, title:"Artillery Tower", weaponType:"Secondary Weapon", description:"The artillery tower communicates with the guns behind our lines to call forth a massive barrage of shells towards a target area, laying waste to whatever it hits. Simply select the tower, then click where you'd like to target!"}); _arg2.arrGuns.push({name:"turret27", type:27, cost:10000, title:"Sky Minefield", weaponType:"Secondary Weapon", description:"A number of mines attached to balloons are released from the bottom of the screen, floating upwards, creating a minefield in the sky for a short period of time."}); _arg2.arrGuns.push({name:"turret30", type:30, cost:10000, title:"Leech Cannon", weaponType:"Secondary Weapon", description:"The Leech Cannon launches little clockwork drones that latch onto enemies, and then drain the ship's energy and ruptures steam pipes. With enough of them, a large ship can simply lose power and fall off the bottom of the screen to its demise. NOT effective against small craft."}); _arg2.arrGuns.push({name:"turret7", type:7, cost:20000, title:"Lightning Gun", weaponType:"Secondary Weapon", description:"The lightning gun fires an arc of intense energy instantly at whatever enemy you click on. Then, based on the gun's upgrades, it'll jump from enemy to enemy in chain form. Each jump does less damage than the one before it."}); _arg2.arrGuns.push({name:"turret13", type:13, cost:35000, title:"Apocalypse Cannon", weaponType:"Secondary Weapon", description:"Arguably one of the most powerful weapons created, the apocalypse cannon destroys all flying non-boss units on the screen, enemy or not! Just click to fire."}); _arg2.arrGuns.push({name:"turret10", type:10, cost:45000, title:"Meteor Summoner", weaponType:"Secondary Weapon", description:"The meteor summoner calls forth a massive raining of meteors that pummel your enemies into little itsy bits. Hold down the mouse to charge, when fully charged it'll fire."}); _arg2.arrGuns.push({name:"turret24", type:24, cost:45000, title:"Solar Cannon", weaponType:"Secondary Weapon", description:"The solar cannon fires a beam of energy that deals massive amounts of damage to anything in it's path. When boosted with solar stations (seperate turret), it is hands down the most powerful weapon in the game."}); _arg2.arrGuns.push({name:"turret33", type:33, cost:2500, title:"Solar Station", weaponType:"Secondary Weapon", description:"Solar Stations are useless without a Solar Cannon, they'll do nothing. But when in the presence of a the Solar Cannon, they will boost it's strength many times over making it the most powerful weapon in the game."}); _arg2.arrGuns.push({name:"turret31", type:31, cost:4000, title:"Auto Airship", weaponType:"Passive Weapon", description:"Feeling too lazy to select weapons to fire them yourself? Well worry no more, this airship has it's own small crew that will man it and fly it out against enemy airships on their own- no management required! If destroyed, the ship will respawn at the start of the next level."}); _arg2.arrGuns.push({name:"turret14", type:14, cost:5000, title:"Orbital Mines", weaponType:"Passive Weapon", description:"This tower has a number of mines that orbit it's peak. Mines deal a lot of damage, and once destroyed, new ones will respawn to take their place! You don't even have to control it!"}); _arg2.arrGuns.push({name:"turret21", type:21, cost:3000, title:"Avenger", weaponType:"Vehicle", description:"Our little airship, the Avenger, follows your mouse when selected and can fire its armed machine gun. It also self repairs at it's landing pad! Click on it's landing pad, then click to launch. Click on another turret to have it return to the landing pad."}); _arg2.arrGuns.push({name:"turret20", type:20, cost:5000, title:"Decoy Drones", weaponType:"Support", description:"This handy structure releases decoy drones that fly about and take damage while distracting the enemies. Better though, you can upgrade and give them a gun! You don't need to control this tower."}); _arg2.arrGuns.push({name:"turret15", type:15, cost:7000, title:"Time Gun", weaponType:"Support", description:"This crazy machinery can freeze enemies right where they are for a short period of time, allowing you to unleash hell! Just click to fire!"}); _arg2.arrGuns.push({name:"turret17", type:17, cost:7000, title:"Shield Gun", weaponType:"Support", description:"The shield gun can protect another turret and prevent a lot of damage. Rather than give a turret more health, bullets do less damage, some none at all! Click on the shield turret and then, with mouse button still down, drag to the turret you'd like to protect."}); _arg2.arrGuns.push({name:"turret32", type:32, cost:8000, title:"Bomb Drones", weaponType:"Support", description:"Bomb drones are similar to their decoy counterparts. Instead of flying around however, they simply fly from left to right and rise- dropping bombs periodically. When out of bombs, they self destruct and kamikaze. You don't need to control this tower."}); _arg2.arrGuns.push({name:"turret4", type:4, cost:6000, title:"Health Buffer", weaponType:"Passive Buffer", description:"As long as the health buffer isn't destroyed on the battlefield, all of your turrets will get a raise in the amount of damage they can take."}); _arg2.arrGuns.push({name:"turret8", type:8, cost:15000, title:"Damage Buffer", weaponType:"Passive Buffer", description:"As long as the damage buffer isn't destroyed on the battlefield, all of your turrets will get a raise in the amount of pain they dish out."}); _arg2.arrGuns.push({name:"turret9", type:9, cost:40000, title:"Fire Rate Buffer", weaponType:"Passive Buffer", description:"As long as the fire rate buffer isn't destroyed, all of your turrets will reload/recharge faster- meaning you can use them more often."}); } function RandNum(_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); } stop(); var counter; var \n\r; var 3\x0B; _global["6"] = new ?\x0E(); _global["6"].mSet(2382752); _global.doExcludePreloader = new ?\x0E(); _global.doExcludePreloader.mSet(59712137); var \x1F\x06 = new Array(); \x1F\x06.push("http://www.addictinggames.com"); \x1F\x06.push("http://addictinggames.com"); \x1F\x06.push("http://agstage.shockwave.com"); \x1F\x06.push("http://andkon.com"); \x1F\x06.push("http://www.andkon.com"); var i = 0; while (i < \x1F\x06.length) { if (_url.substr(0, \x1F\x06[i].length) == \x1F\x06[i]) { _global.doExcludePreloader.Set(381594); break; } i++; } if (_global.preloaderAD == false) { Set("\x03\x02", false); _root.pre.gotoAndStop(2); } else if (_global.doExcludePreloader.Get() != -1) { Set("\x03\x02", false); _root.pre.gotoAndStop(2); } else { _root["\x05\f"]._x = 350.3; _root["\x05\f"]._y = 330.3; var CPMStarPoolID = 1052; var CPMStarSubPoolID = 13; System.security.allowDomain("server.cpmstar.com"); _root.pre.adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } var +\x04 = new Array(); +\x04.push("http://www.armorgames.com"); +\x04.push("http://armorgames.com"); +\x04.push("http://games.armorgames.com"); _global.ResumeSong = ""; _global.Campaigns = new Array(); _global.currentCampaign = ""; _global.currentProfile = new (\x10(); _global.cheatsEnabled = new ?\x0E(); _global.cheatsEnabled.mSet(236545); _global.cheatUnlock = new ?\x0E(); _global.cheatUnlock.mSet(236545); _global.cheatCheapGuns = new ?\x0E(); _global.cheatCheapGuns.Set(236545); _global.cheatUpgrades = new ?\x0E(); _global.cheatUpgrades.Set(236545); _global.achievementUnlocked1 = new ?\x0E(); _global.achievementUnlocked1.mSet(236545); _global.achievementUnlocked2 = new ?\x0E(); _global.achievementUnlocked2.mSet(236545); _global.achievementUnlocked3 = new ?\x0E(); _global.achievementUnlocked3.mSet(236545); _global.achievementUnlocked4 = new ?\x0E(); _global.achievementUnlocked4.mSet(236545); _global.achievementUnlocked5 = new ?\x0E(); _global.achievementUnlocked5.mSet(236545); _global.achievementUnlocked6 = new ?\x0E(); _global.achievementUnlocked6.mSet(236545); _global.achievementUnlocked7 = new ?\x0E(); _global.achievementUnlocked7.mSet(236545); _global.achievementUnlocked8 = new ?\x0E(); _global.achievementUnlocked8.mSet(236545); _global.achievementSet1 = new ?\x0E(); _global.achievementSet1.mSet(236545); _global.achievementSet2 = new ?\x0E(); _global.achievementSet2.mSet(236545); _global.achievementSet3 = new ?\x0E(); _global.achievementSet3.mSet(236545); _global.achievementSet4 = new ?\x0E(); _global.achievementSet4.mSet(236545); _global.achievementSet5 = new ?\x0E(); _global.achievementSet5.mSet(236545); _global.achievementSet6 = new ?\x0E(); _global.achievementSet6.mSet(236545); _global.achievementSet7 = new ?\x0E(); _global.achievementSet7.mSet(236545); _global.achievementSet8 = new ?\x0E(); _global.achievementSet8.mSet(236545); _global.var1 = new ?\x0E(); _global.var1.mSet(2382752); var i = 0; while (i < +\x04.length) { if (_url.substr(0, +\x04[i].length) == +\x04[i]) { _global.var1.Set(9843769); break; } i++; } _global.SaveStrDifficulty = ""; _global.SaveStrName = ""; _global.overWriteSlot = false; _global.startMoney = 2500; _global.gamePaused = false; _global.forceOpenMap = false; _global["]\x10"] = "buttonClick"; _global["+\f"] = ""; _global.levelClose = false; var \x1F = 0; var mySharedObject = SharedObject.getLocal("settings"); if (mySharedObject.data.firstTime == undefined) { mySharedObject.data.firstTime = false; mySharedObject.data.musicOn = _global.musicOn; mySharedObject.data.soundOn = _global.soundOn; mySharedObject.data.graphics = _global.graphics; mySharedObject.data.hotKey1 = _global.hotKey1; mySharedObject.data.hotKey2 = _global.hotKey2; mySharedObject.data.hotKey3 = _global.hotKey3; mySharedObject.data.hotKey4 = _global.hotKey4; mySharedObject.data.hotKey5 = _global.hotKey5; mySharedObject.data.versionNumber = _global.versionNumber; mySharedObject.data.a1 = _global.achievementUnlocked1.Store(); mySharedObject.data.a2 = _global.achievementUnlocked2.Store(); mySharedObject.data.a3 = _global.achievementUnlocked3.Store(); mySharedObject.data.a4 = _global.achievementUnlocked4.Store(); mySharedObject.data.a5 = _global.achievementUnlocked5.Store(); mySharedObject.data.a6 = _global.achievementUnlocked6.Store(); mySharedObject.data.a7 = _global.achievementUnlocked7.Store(); mySharedObject.data.a8 = _global.achievementUnlocked8.Store(); mySharedObject.flush(); } else { _global.musicOn = mySharedObject.data.musicOn; _global.soundOn = mySharedObject.data.soundOn; _global.graphics = mySharedObject.data.graphics; _quality = _global.graphics; _global.hotKey1 = mySharedObject.data.hotKey1; _global.hotKey2 = mySharedObject.data.hotKey2; _global.hotKey3 = mySharedObject.data.hotKey3; _global.hotKey4 = mySharedObject.data.hotKey4; _global.hotKey5 = mySharedObject.data.hotKey5; if (mySharedObject.data.a1 == undefined) { mySharedObject.data.a1 = _global.achievementUnlocked1.Store(); mySharedObject.data.a2 = _global.achievementUnlocked2.Store(); mySharedObject.data.a3 = _global.achievementUnlocked3.Store(); mySharedObject.data.a4 = _global.achievementUnlocked4.Store(); mySharedObject.data.a5 = _global.achievementUnlocked5.Store(); mySharedObject.data.a6 = _global.achievementUnlocked6.Store(); mySharedObject.data.a7 = _global.achievementUnlocked7.Store(); mySharedObject.data.a8 = _global.achievementUnlocked8.Store(); mySharedObject.flush(); } else { _global.achievementUnlocked1.Load(mySharedObject.data.a1); _global.achievementUnlocked2.Load(mySharedObject.data.a2); _global.achievementUnlocked3.Load(mySharedObject.data.a3); _global.achievementUnlocked4.Load(mySharedObject.data.a4); _global.achievementUnlocked5.Load(mySharedObject.data.a5); _global.achievementUnlocked6.Load(mySharedObject.data.a6); _global.achievementUnlocked7.Load(mySharedObject.data.a7); _global.achievementUnlocked8.Load(mySharedObject.data.a8); } }
Instance of Symbol 291 MovieClip in Frame 1
onClipEvent (load) { _root.?\x04(); } onClipEvent (enterFrame) { _root.\x18\f(); }
Frame 3
function ?\u0004() { } function \u0018\u000C() { _global.myMusicPlayer.\x1D\x02(); } stop();
Instance of Symbol 291 MovieClip in Frame 3
onClipEvent (load) { _root.?\x04(); } onClipEvent (enterFrame) { _root.\x18\f(); }
Frame 5
function ?\u0004() { Set("2\r", false); \n\x12(); Set("\x10\x10", true); Set(",\x11", 0); Set("\x06\x0B", ""); Set(" \x0F", 0.3); Set(",\x0E", 3000); Set("\x0F\x03", new Array()); Set("4", true); Set("5\r", true); Set("8\x0B", true); Set("2\x11", true); Set("\x06\n", false); Set("-\x04", true); Set("(\x05", true); Set("1\x07", false); Set("\x19\x0E", false); Set("-\x06", false); Set("3\x07", false); Set("3\f", false); Set("\x02\r", false); Set("\x1A\x02", false); Set("\x0E\r", false); Set("@\x0F", false); Set("\x05", false); Set("9\x06", ""); _root["\x05\x11"].play_btn.tabEnabled = false; _root["\x05\x11"].settings_btn.tabEnabled = false; _root["\x05\x11"].credits_btn.tabEnabled = false; _root["\x05\x11"].pmg_btn.tabEnabled = false; _root.world_map.more_mc._visible = false; _root.world_map._visible = false; Set("8\x0F", new Object()); 8\x0F.onMouseDown = function () { _root.\x11\x03(); }; \x0E\x02(); if (_global.forceOpenMap == true) { _global.forceOpenMap = false; \"\x05(4); } if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("rain"); _global.myMusicPlayer.SetMaxVolume(80); _global.myMusicPlayer.PlayWithCrossFade(10); } } function \u0018\u000C() { if (_global.showFrameRate == true) { [\x03.\x18\f(); } 6\x0E(); _global.myMusicPlayer.\x1D\x02(); } function \u000E\u0002() { if (2\r == false) { Mouse.addListener(8\x0F); Set("2\r", true); } } function \u000B\u0004() { if (2\r == true) { Mouse.removeListener(8\x0F); Set("2\r", false); } } function \u000F\u000C(\u000C\u0006) { } function \u0016\u000A(strButton) { _global.currentCampaign = _root.world_map.more_mc.panel_mc.strSelectedCampaign; \x0B\x04(); _root.fade_mc._visible = true; _root.fade_mc.gotoAndPlay(2); } function ]\u000C(buttonName) { if (lockCampaignMenu == true) { return(undefined); } #\x05(); _root.world_map.more_mc._visible = true; if ((buttonName == "sky_bt") || (buttonName == "ocean_bt")) { _root.world_map.more_mc._x = 38; } else { _root.world_map.more_mc._x = 448; } var i = 0; while (i < _global.Campaigns.length) { if (_global.Campaigns[i].strButton == buttonName) { var \x16\x0E = false; if (_global.Campaigns[i].blnSet == true) { if (_global.var1.Get() != -1) { if (\x1E\x05(buttonName) == true) { _root.world_map.more_mc.panel_mc.gotoAndStop(3); } else { _root.world_map.more_mc.panel_mc.gotoAndStop(2); } } else { _root.world_map.more_mc.panel_mc.gotoAndStop(1); Set("\x16\x0E", true); } } else if (\x1E\x05(buttonName) == true) { _root.world_map.more_mc.panel_mc.gotoAndStop(3); } else { _root.world_map.more_mc.panel_mc.gotoAndStop(2); } _root.world_map.more_mc.panel_mc.strSelectedCampaign = buttonName; _root.world_map.more_mc.panel_mc.title_txt.text = _global.Campaigns[i].strTitle; _root.world_map.more_mc.panel_mc.difficulty_txt.text = _global.Campaigns[i].strDifficulty; _root.world_map.more_mc.panel_mc.slots_txt.text = _global.Campaigns[i].strSlots; if (\x16\x0E == true) { _root.world_map.more_mc.panel_mc.description_txt.text = "This Bonus Campaign is only available on ArmorGames.com, along with 2 new turrets, achievements, and cheats! Click below to play the expansion version."; } else { _root.world_map.more_mc.panel_mc.description_txt.text = _global.Campaigns[i].strDescription; } _root.world_map.more_mc.story_mc.story_txt.text = _global.Campaigns[i].strStory; _root.world_map.more_mc.story_mc.face_mc.gotoAndStop(_global.Campaigns[i].intFace); var \x18\r = eval ("_root.world_map.more_mc." + buttonName); \x18\r.gotoAndPlay(2); return; } i++; } } function \u001E\u0005(_arg4) { var _local3 = false; var _local10 = new ?\x0E(); var _local5 = new ?\x0E(); var _local9 = new ?\x0E(); var _local6 = new ?\x0E(); var _local7 = new ?\x0E(); var _local8 = new ?\x0E(); var _local2 = SharedObject.getLocal(_global.loadSlot); _name = _local2.data.strName; if (_name != undefined) { _local10.Load(_local2.data.data5); _local5.Load(_local2.data.data6); _local9.Load(_local2.data.data7); _local6.Load(_local2.data.data8); _local7.Load(_local2.data.data9); _local8.Load(_local2.data.data10); } else { _local10.Load(_global.currentProfile.data5); _local5.Load(_global.currentProfile.data6); _local9.Load(_global.currentProfile.data7); _local6.Load(_global.currentProfile.data8); _local7.Load(_global.currentProfile.data9); _local8.Load(_global.currentProfile.data10); } if (_arg4 == "ice_bt") { if (_local10.Get() != -1) { _local3 = true; } } else if (_arg4 == "rig_bt") { if (_local5.Get() != -1) { _local3 = true; } } else if (_arg4 == "forest_bt") { if (_local9.Get() != -1) { _local3 = true; } } else if (_arg4 == "hills_bt") { if (_local6.Get() != -1) { _local3 = true; } } else if (_arg4 == "waterfall_bt") { if (_local7.Get() != -1) { _local3 = true; } } else if (_arg4 == "end_bt") { if (_local8.Get() != -1) { _local3 = true; } } return(_local3); } function \u001A\u000E() { var !\x10 = false; var nextCampaign = ""; var beatIceCampaign = new ?\x0E(); var beatRigCampaign = new ?\x0E(); var beatForestCampaign = new ?\x0E(); var beatHillsCampaign = new ?\x0E(); var beatWaterfallCampaign = new ?\x0E(); var beatEndCampaign = new ?\x0E(); var mySharedObject = SharedObject.getLocal(_global.loadSlot); _name = mySharedObject.data.strName; if (_name != undefined) { beatIceCampaign.Load(mySharedObject.data.data5); beatRigCampaign.Load(mySharedObject.data.data6); beatForestCampaign.Load(mySharedObject.data.data7); beatHillsCampaign.Load(mySharedObject.data.data8); beatWaterfallCampaign.Load(mySharedObject.data.data9); beatEndCampaign.Load(mySharedObject.data.data10); } else { beatIceCampaign.Load(_global.currentProfile.data5); beatRigCampaign.Load(_global.currentProfile.data6); beatForestCampaign.Load(_global.currentProfile.data7); beatHillsCampaign.Load(_global.currentProfile.data8); beatWaterfallCampaign.Load(_global.currentProfile.data9); beatEndCampaign.Load(_global.currentProfile.data10); } if (beatRigCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "rig_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(2); _root.world_map.ice_bt.gotoAndStop(2); _root.world_map.hills_bt.gotoAndStop(2); _root.world_map.waterfall_bt.gotoAndStop(2); _root.world_map.end_bt.gotoAndStop(2); _root.world_map.twentyfive_bt.gotoAndStop(1); } if (!\x10 == false) { if (beatForestCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "forest_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(2); _root.world_map.hills_bt.gotoAndStop(2); _root.world_map.waterfall_bt.gotoAndStop(2); _root.world_map.end_bt.gotoAndStop(2); _root.world_map.twentyfive_bt.gotoAndStop(1); } } if (!\x10 == false) { if (beatIceCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "ice_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(1); _root.world_map.hills_bt.gotoAndStop(1); _root.world_map.waterfall_bt.gotoAndStop(2); _root.world_map.end_bt.gotoAndStop(2); _root.world_map.twentyfive_bt.gotoAndStop(1); } } if (!\x10 == false) { if (beatHillsCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "hills_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(1); _root.world_map.hills_bt.gotoAndStop(1); _root.world_map.waterfall_bt.gotoAndStop(2); _root.world_map.end_bt.gotoAndStop(2); _root.world_map.twentyfive_bt.gotoAndStop(1); } } if (!\x10 == false) { if (beatWaterfallCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "waterfall_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(1); _root.world_map.hills_bt.gotoAndStop(1); _root.world_map.waterfall_bt.gotoAndStop(1); _root.world_map.end_bt.gotoAndStop(2); _root.world_map.twentyfive_bt.gotoAndStop(1); } } if (!\x10 == false) { if (beatEndCampaign.Get() == -1) { Set("!\x10", true); nextCampaign = "end_bt"; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(1); _root.world_map.hills_bt.gotoAndStop(1); _root.world_map.waterfall_bt.gotoAndStop(1); _root.world_map.end_bt.gotoAndStop(1); _root.world_map.twentyfive_bt.gotoAndStop(1); } } if (!\x10 == true) { var 0\x10 = eval ("_root.world_map." + nextCampaign); _root.world_map.next_mc.gotoAndPlay(1); _root.world_map.next_mc._x = 0\x10._x; _root.world_map.next_mc._y = 0\x10._y; } else { _root.world_map.next_mc._x = -100; _root.world_map.next_mc._y = -100; _root.world_map.rig_bt.gotoAndStop(1); _root.world_map.forest_bt.gotoAndStop(1); _root.world_map.ice_bt.gotoAndStop(1); _root.world_map.hills_bt.gotoAndStop(1); _root.world_map.waterfall_bt.gotoAndStop(1); _root.world_map.end_bt.gotoAndStop(1); _root.world_map.twentyfive_bt.gotoAndStop(1); } } function \u0011\u0003() { var _local2 = true; if (_root.world_map.more_mc._visible == true) { if (_root.world_map.more_mc.panel_mc.play_bt.hitTest(_xmouse, _ymouse)) { _local2 = false; } else if (_root.world_map.more_mc.panel_mc.more_bt.hitTest(_xmouse, _ymouse)) { _local2 = false; } } if (_local2 == true) { _root.world_map.more_mc._visible = false; #\x05(); } } function #\u0005() { _root.world_map.more_mc.rig_bt.gotoAndStop(1); _root.world_map.more_mc.forest_bt.gotoAndStop(1); _root.world_map.more_mc.ice_bt.gotoAndStop(1); _root.world_map.more_mc.hills_bt.gotoAndStop(1); _root.world_map.more_mc.waterfall_bt.gotoAndStop(1); _root.world_map.more_mc.end_bt.gotoAndStop(1); _root.world_map.more_mc.twentyfive_bt.gotoAndStop(1); } function \u000E\u0007(_arg20, _arg21) { var _local12 = \x0F\x02(); if (_local12 == "none") { _global.SaveStrName = _arg20; _global.SaveStrDifficulty = _arg21; _global.overWriteSlot = true; } else { _global.loadSlot = _local12; var _local4 = new ?\x0E(); var _local10 = new ?\x0E(); var _local3 = new ?\x0E(); var _local7 = new ?\x0E(); var _local13 = new ?\x0E(); var _local5 = new ?\x0E(); var _local11 = new ?\x0E(); var _local6 = new ?\x0E(); var _local8 = new ?\x0E(); var _local9 = new ?\x0E(); _local13.mSet(4635); _local5.mSet(6873); _local11.mSet(1348); _local6.mSet(2468); _local8.mSet(1337); _local9.mSet(4221); var _local19 = new ?\x0E(); var _local16 = new ?\x0E(); var _local15 = new ?\x0E(); var _local18 = new ?\x0E(); var _local17 = new ?\x0E(); var _local14 = new ?\x0E(); _local3.Set(4); _local7.Set(2000); _local19.Set(9033); _local16.Set(22); _local15.Set(9060); _local18.Set(453); _local17.Set(9340); _local14.Set(119843); _local4.Set(_global.startMoney); _local10.Set(1); var _local2 = SharedObject.getLocal(_local12); _local2.data.blnInUse = true; _local2.data.strName = _arg20; _local2.data.strDifficulty = _arg21; _local2.data.strCampaign = "none"; _local2.data.data1 = _local4.Store(); _local2.data.data2 = _local10.Store(); _local2.data.data3 = _local3.Store(); _local2.data.data4 = _local7.Store(); _local2.data.data5 = _local13.Store(); _local2.data.data6 = _local5.Store(); _local2.data.data7 = _local11.Store(); _local2.data.data8 = _local6.Store(); _local2.data.data9 = _local8.Store(); _local2.data.data10 = _local9.Store(); _local2.data.data12 = _global.cheatsEnabled.Store(); _local2.data.data13 = _local19.Store(); _local2.data.data14 = _local16.Store(); _local2.data.data15 = _local15.Store(); _local2.data.data16 = _local18.Store(); _local2.data.data17 = _local17.Store(); _local2.data.data18 = _local14.Store(); _local2.data.gu = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local2.data.arrAllies = new Array(); _local2.data.arrStorage = new Array(); _local2.data.arrSlots = new Array(); _global.currentProfile.blnInUse = true; _global.currentProfile.strName = _arg20; _global.currentProfile.strDifficulty = _arg21; _global.currentProfile.strCampaign = "none"; _global.currentProfile.data1 = _local4.Store(); _global.currentProfile.data2 = _local10.Store(); _global.currentProfile.data3 = _local3.Store(); _global.currentProfile.data4 = _local7.Store(); _global.currentProfile.data5 = _local13.Store(); _global.currentProfile.data6 = _local5.Store(); _global.currentProfile.data7 = _local11.Store(); _global.currentProfile.data8 = _local6.Store(); _global.currentProfile.data9 = _local8.Store(); _global.currentProfile.data10 = _local9.Store(); _global.currentProfile.data12 = _global.cheatsEnabled.Store(); _global.currentProfile.arrAllies = new Array(); _global.currentProfile.arrStorage = new Array(); _global.currentProfile.arrSlots = new Array(); _global.currentProfile.gu = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } } function 1\u000A() { var _local4 = new ?\x0E(); var _local6 = new ?\x0E(); var _local3 = new ?\x0E(); var _local5 = new ?\x0E(); var _local18 = new ?\x0E(); var _local7 = new ?\x0E(); var _local16 = new ?\x0E(); var _local8 = new ?\x0E(); var _local10 = new ?\x0E(); var _local13 = new ?\x0E(); _local18.mSet(4635); _local7.mSet(6873); _local16.mSet(1348); _local8.mSet(2468); _local10.mSet(1337); _local13.mSet(4221); var _local17 = new ?\x0E(); var _local12 = new ?\x0E(); var _local11 = new ?\x0E(); var _local15 = new ?\x0E(); var _local14 = new ?\x0E(); var _local9 = new ?\x0E(); _local3.Set(4); _local5.Set(2000); _local17.Set(9033); _local12.Set(22); _local11.Set(9060); _local15.Set(453); _local14.Set(9340); _local9.Set(9498); _local4.Set(_global.startMoney); _local6.Set(1); var _local2 = SharedObject.getLocal(_global.loadSlot); _local2.data.blnInUse = true; _local2.data.strName = _global.SaveStrName; _local2.data.strDifficulty = _global.SaveStrDifficulty; _local2.data.strCampaign = "none"; _local2.data.data1 = _local4.Store(); _local2.data.data2 = _local6.Store(); _local2.data.data3 = _local3.Store(); _local2.data.data4 = _local5.Store(); _local2.data.data5 = _local18.Store(); _local2.data.data6 = _local7.Store(); _local2.data.data7 = _local16.Store(); _local2.data.data8 = _local8.Store(); _local2.data.data9 = _local10.Store(); _local2.data.data10 = _local13.Store(); _local2.data.data12 = _global.cheatsEnabled.Store(); _local2.data.data13 = _local17.Store(); _local2.data.data14 = _local12.Store(); _local2.data.data15 = _local11.Store(); _local2.data.data16 = _local15.Store(); _local2.data.data17 = _local14.Store(); _local2.data.data18 = _local9.Store(); _local2.data.gu = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _local2.data.arrAllies = new Array(); _local2.data.arrStorage = new Array(); _local2.data.arrSlots = new Array(); _local2.flush(); _global.currentProfile.blnInUse = true; _global.currentProfile.strName = strName; _global.currentProfile.strDifficulty = strDifficulty; _global.currentProfile.strCampaign = "none"; _global.currentProfile.data1 = _local4.Store(); _global.currentProfile.data2 = _local6.Store(); _global.currentProfile.data3 = _local3.Store(); _global.currentProfile.data4 = _local5.Store(); _global.currentProfile.data5 = beatOceanCampaign.Store(); _global.currentProfile.data6 = beatSkyCampaign.Store(); _global.currentProfile.data7 = beatPlainsCampaign.Store(); _global.currentProfile.data8 = beatPeaksCampaign.Store(); _global.currentProfile.data9 = beatMountainCampaign.Store(); _global.currentProfile.data10 = beatCityCampaign.Store(); _global.currentProfile.data11 = beatSouthCampaign.Store(); _global.currentProfile.data18 = beatDesertCampaign.Store(); _global.currentProfile.data12 = _global.cheatsEnabled.Store(); _global.currentProfile.arrAllies = new Array(); _global.currentProfile.arrStorage = new Array(); _global.currentProfile.arrSlots = new Array(); _global.currentProfile.gu = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function \u000F\u0002() { var _local2 = false; var _local3 = "none"; var _local1 = SharedObject.getLocal("slot1"); if (_local1.data.blnInUse == undefined) { _local2 = true; _local3 = "slot1"; } if (_local2 == false) { _local1 = SharedObject.getLocal("slot2"); if (_local1.data.blnInUse == undefined) { _local2 = true; _local3 = "slot2"; } } if (_local2 == false) { _local1 = SharedObject.getLocal("slot3"); if (_local1.data.blnInUse == undefined) { _local2 = true; _local3 = "slot3"; } } return(_local3); } function RandNum(_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); } function 6\u000E() { if (4 == true) { var _local2 = 0; while (_local2 < 18) { var _local3 = "water_" + ,\x0E; _root["\x03\r"].attachMovie("water", _local3, ,\x0E); ,\x0E++; if (,\x0E > 5000) { Set(",\x0E", 3000); } _local2++; } } } function \u0015\u0004() { var _local2 = 0; while (_local2 < \x0F\x03.length) { _root["\x03\r"][\x0F\x03[_local2]]._y = _root["\x03\r"][\x0F\x03[_local2]]._y + 45; if (_root["\x03\r"][\x0F\x03[_local2]]._y > 384) { _root["\x03\r"][\x0F\x03[_local2]].removeMovieClip(); } _local2++; } } function ^\u0004() { _root["\x0B\x03"].gotoAndPlay(112); \x13\x04(_root["\x05\x11"], _root["\x05\x11"]._x, 500, \x0F); _root.play_menu.gotoAndPlay("start"); } function \u000B() { _root["\x0B\x03"].gotoAndPlay(112); \x13\x04(_root["\x05\x11"], _root["\x05\x11"]._x, 500, \x0F); _root.settings_menu.gotoAndPlay("start"); } function ^\u0005() { _root["\x0B\x03"].gotoAndPlay(112); \x13\x04(_root["\x05\x11"], _root["\x05\x11"]._x, 500, \x0F); _root.credits_menu.gotoAndPlay("start"); } function 7\u000E() { _root["\x0B\x03"].gotoAndPlay(112); \x13\x04(_root["\x05\x11"], _root["\x05\x11"]._x, 500, \x0F); _root.achievements_menu.gotoAndPlay("start"); } function 8\u0011() { getURL ("http://armorgames.com/play/3099/stormwinds-the-lost-campaigns", "_blank"); } function BackToMenu(_arg3) { if (_arg3 == "play") { _root.play_menu.gotoAndPlay("stop"); } else if (_arg3 == "play2") { _root.play_menu.gotoAndStop("off"); } else if (_arg3 == "play3") { _root.play_menu.gotoAndPlay(25); } else if (_arg3 == "settings") { _root.settings_menu.gotoAndPlay("stop"); } else if (_arg3 == "credits") { _root.credits_menu.gotoAndPlay("stop"); } else if (_arg3 == "hotkeys") { _root.settings_menu.gotoAndStop("off"); } else if (_arg3 == "achievements") { _root.achievements_menu.gotoAndPlay("stop"); } else if (_arg3 == "overwriteNo") { _root.play_menu.gotoAndPlay(33); } _global.overWriteSlot = false; _root["\x0B\x03"].gotoAndPlay(119); \x13\x04(_root["\x05\x11"], _root["\x05\x11"]._x, 340, \x0F); } function 2\u000E() { var _local4 = _root.play_menu.player_name_txt.text; Set("9\x06", ""); var _local3 = 0; while (_local3 < _local4.length) { if ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((_local4.charAt(_local3) == "a") || (_local4.charAt(_local3) == "b")) || (_local4.charAt(_local3) == "c")) || (_local4.charAt(_local3) == "d")) || (_local4.charAt(_local3) == "e")) || (_local4.charAt(_local3) == "f")) || (_local4.charAt(_local3) == "g")) || (_local4.charAt(_local3) == "h")) || (_local4.charAt(_local3) == "i")) || (_local4.charAt(_local3) == "j")) || (_local4.charAt(_local3) == "k")) || (_local4.charAt(_local3) == "l")) || (_local4.charAt(_local3) == "m")) || (_local4.charAt(_local3) == "n")) || (_local4.charAt(_local3) == "o")) || (_local4.charAt(_local3) == "p")) || (_local4.charAt(_local3) == "q")) || (_local4.charAt(_local3) == "r")) || (_local4.charAt(_local3) == "s")) || (_local4.charAt(_local3) == "t")) || (_local4.charAt(_local3) == "u")) || (_local4.charAt(_local3) == "v")) || (_local4.charAt(_local3) == "w")) || (_local4.charAt(_local3) == "x")) || (_local4.charAt(_local3) == "y")) || (_local4.charAt(_local3) == "z")) || (_local4.charAt(_local3) == "A")) || (_local4.charAt(_local3) == "B")) || (_local4.charAt(_local3) == "C")) || (_local4.charAt(_local3) == "D")) || (_local4.charAt(_local3) == "E")) || (_local4.charAt(_local3) == "F")) || (_local4.charAt(_local3) == "G")) || (_local4.charAt(_local3) == "H")) || (_local4.charAt(_local3) == "I")) || (_local4.charAt(_local3) == "J")) || (_local4.charAt(_local3) == "K")) || (_local4.charAt(_local3) == "L")) || (_local4.charAt(_local3) == "M")) || (_local4.charAt(_local3) == "N")) || (_local4.charAt(_local3) == "O")) || (_local4.charAt(_local3) == "P")) || (_local4.charAt(_local3) == "Q")) || (_local4.charAt(_local3) == "R")) || (_local4.charAt(_local3) == "S")) || (_local4.charAt(_local3) == "T")) || (_local4.charAt(_local3) == "U")) || (_local4.charAt(_local3) == "V")) || (_local4.charAt(_local3) == "W")) || (_local4.charAt(_local3) == "X")) || (_local4.charAt(_local3) == "Y")) || (_local4.charAt(_local3) == "Z")) || (_local4.charAt(_local3) == " ")) || (_local4.charAt(_local3) == "_")) || (_local4.charAt(_local3) == "1")) || (_local4.charAt(_local3) == "2")) || (_local4.charAt(_local3) == "3")) || (_local4.charAt(_local3) == "4")) || (_local4.charAt(_local3) == "5")) || (_local4.charAt(_local3) == "6")) || (_local4.charAt(_local3) == "7")) || (_local4.charAt(_local3) == "8")) || (_local4.charAt(_local3) == "9")) || (_local4.charAt(_local3) == "0")) { Set("9\x06", 9\x06 + _local4.charAt(_local3)); } _local3++; } _root.play_menu.player_name_txt.text = 9\x06; if (_local4 == 9\x06) { \x0E\x07(_root.play_menu.player_name_txt.text, "Medium"); if (_global.overWriteSlot == true) { _root.play_menu.gotoAndPlay(24); } else { \"\x05(1); } } if ((9\x06 == "") || (9\x06 == "Enter Profile Name")) { _root.play_menu.player_name_txt.text = "Enter Profile Name"; } } function 9\u000B(_arg1) { if (_arg1 == 1) { } else if (_arg1 == 2) { } else if (_arg1 == 3) { } } function "\u0005(_arg2) { _root.lightning_mc.gotoAndStop(1); Set("4", false); if (_arg2 == 1) { _root.play_menu.gotoAndPlay(17); _root.world_map._visible = true; _root.world_map.gotoAndPlay("start"); } else if (_arg2 == 2) { _root.play_menu.gotoAndPlay(25); _root.world_map._visible = true; _root.world_map.gotoAndPlay("start"); } else if (_arg2 == 3) { _root.play_menu.gotoAndPlay(33); _root.world_map._visible = true; _root.world_map.gotoAndPlay("start"); } else if (_arg2 == 4) { _root.play_menu.gotoAndPlay("off"); _root.world_map._visible = true; _root.world_map.gotoAndPlay("start"); } \x1A\x0E(); } function 2() { _root["'\x05"].bg_ships.s1.gotoAndPlay("light"); _root["'\x05"].bg_ships.s2.gotoAndPlay("light"); _root["'\x05"].bg_ships.s3.gotoAndPlay("light"); _root["'\x05"].bg_ships.s4.gotoAndPlay("light"); _root["'\x05"].bg_ships.s5.gotoAndPlay("light"); _root["'\x05"].bg_ships.s6.gotoAndPlay("light"); _root["'\x05"].bg_ships.s7.gotoAndPlay("light"); _root["'\x05"].bg_ships.s8.gotoAndPlay("light"); _root["'\x05"].bg_ships.s9.gotoAndPlay("light"); _root["'\x05"].bg_ships.s10.gotoAndPlay("light"); _root["'\x05"].bg_ships.s11.gotoAndPlay("light"); _root["'\x05"].bg_ships.s12.gotoAndPlay("light"); } function \u0014\u000D() { _root["'\x05"].bg_ships.s1.gotoAndStop("dark"); _root["'\x05"].bg_ships.s2.gotoAndStop("dark"); _root["'\x05"].bg_ships.s3.gotoAndStop("dark"); _root["'\x05"].bg_ships.s4.gotoAndStop("dark"); _root["'\x05"].bg_ships.s5.gotoAndStop("dark"); _root["'\x05"].bg_ships.s6.gotoAndStop("dark"); _root["'\x05"].bg_ships.s7.gotoAndStop("dark"); _root["'\x05"].bg_ships.s8.gotoAndStop("dark"); _root["'\x05"].bg_ships.s9.gotoAndStop("dark"); _root["'\x05"].bg_ships.s10.gotoAndStop("dark"); _root["'\x05"].bg_ships.s11.gotoAndStop("dark"); _root["'\x05"].bg_ships.s12.gotoAndStop("dark"); } function \u0013\u0004(_arg4, _arg3, _arg1, _arg2) { ,\x11++; Set("\x10\x10", false); if (,\x11 == 1) { =\x04(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 2) { \x13\f(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 3) { ?\x0B(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 4) { \x1E\x04(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 5) { \x03\x06(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 6) { %\x0F(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 7) { \x1D\x07(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 8) { \x05\x07(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 9) { 1\x0F(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 10) { `\x11(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 11) { >\r(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 12) { 4\x11(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 13) { [\x07(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 14) { \x05\x0E(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 15) { `\x10(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 16) { ,\x02(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 17) { 1(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 18) { \r\x05(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 19) { \x12\r(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 20) { \x06\f(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 21) { \x07\x0E(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 22) { 2\x07(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 23) { \x02\x06(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 24) { \x1A\x11(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 25) { \n\n(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 26) { \x11\x06(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 27) { <\x10(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 28) { \x07\x11(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 29) { +(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 30) { @\r(_arg4, _arg3, _arg1, _arg2); } else if (,\x11 == 31) { =\x04(_arg4, _arg3, _arg1, _arg2); Set(",\x11", 1); } } function =\u0004(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0013\u000C(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function ?\u000B(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u001E\u0004(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0003\u0006(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function %\u000F(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u001D\u0007(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0005\u0007(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function 1\u000F(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function `\u0011(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function >\u000D(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function 4\u0011(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function [\u0007(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0005\u000E(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function `\u0010(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function ,\u0002(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function 1(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u000D\u0005(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0012\u000D(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0006\u000C(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0007\u000E(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function 2\u0007(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0002\u0006(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u001A\u0011(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u000A\u000A(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0011\u0006(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function <\u0010(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u0007\u0011(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function +(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function @\u000D(_arg1, _arg5, _arg6, _arg4) { var _local2 = _arg1._x; var _local3 = _arg1._y; myTweening = new 2\x04.transitions.Tween(_arg1, "_x", 2\x04.transitions.easing.Strong.easeOut, _local2, _arg5, _arg4, true); myTweening = new 2\x04.transitions.Tween(_arg1, "_y", 2\x04.transitions.easing.Strong.easeOut, _local3, _arg6, _arg4, true); myTweening["[\x03"] = FPSforTweenClass; myTweening.onMotionFinished = function () { Set("\x10\x10", true); \x0B\x05(); }; } function \u000B\u0005() { if (\x06\x0B == "") { } } stop(); if (_global.showFrameRate == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); [\x03.Start(); } var \x10\x10; var ,\x11; var \x06\x0B; var \x0F; var 5\r; var 8\x0B; var 2\x11; var \x06\n; var -\x04; var (\x05; var 1\x07; var \x19\x0E; var -\x06; var 3\x07; var 3\f; var \x02\r; var \x1A\x02; var \x0E\r; var @\x0F; var \x05; var ,\x0E; var \x0F\x03; var 4; var enemyDiv = 400; var 9\x06; var 8\x0F; var 2\r;
Instance of Symbol 291 MovieClip in Frame 5
onClipEvent (load) { _root.?\x04(); } onClipEvent (enterFrame) { _root.\x18\f(); }
Frame 7
_global.gamePaused = false; _global.gravityConst = 0; var \x04\r = _global.showFrameRate; var game = new \x1B\r(); if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Instance of Symbol 291 MovieClip "gameActions_mc" in Frame 7
onClipEvent (load) { } onClipEvent (enterFrame) { }
Frame 8
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 9
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 10
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 11
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 12
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 13
_global.gamePaused = false; _global.gravityConst = 0; var game = new \x1B\r(); var \x04\r = _global.showFrameRate; if (\x04\r == true) { var [\x03 = new 8\x06(); [\x03.\x19\x10(16777215); } stop(); gameActions_mc.onLoad = function () { if (\x04\r == true) { [\x03.Start(); } game.Load(); }; gameActions_mc.onEnterFrame = function () { if (\x04\r == true) { [\x03.\x18\f(); } game.\x18\f(); };
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 22
gotoAndPlay (66);
Frame 66
gotoAndStop (3);
Frame 78
stop();
Frame 82
stop();
Symbol 4 MovieClip [orbitalMine] Frame 1
#initclip 78 Object.registerClass("orbitalMine", ?\x02); #endinitclip
Symbol 11 MovieClip Frame 1
this._alpha = 0;
Symbol 13 MovieClip [upgradeMachineGuns] Frame 1
stop();
Symbol 13 MovieClip [upgradeMachineGuns] Frame 2
stop();
Symbol 17 MovieClip [upgradeDensity] Frame 1
stop();
Symbol 17 MovieClip [upgradeDensity] Frame 2
stop();
Symbol 21 MovieClip [upgradeNumArtillery] Frame 1
stop();
Symbol 21 MovieClip [upgradeNumArtillery] Frame 2
stop();
Symbol 25 MovieClip [upgradeRange] Frame 1
stop();
Symbol 25 MovieClip [upgradeRange] Frame 2
stop();
Symbol 29 MovieClip [upgradeDuration] Frame 1
stop();
Symbol 29 MovieClip [upgradeDuration] Frame 2
stop();
Symbol 33 MovieClip [upgradeReload] Frame 1
stop();
Symbol 33 MovieClip [upgradeReload] Frame 2
stop();
Symbol 37 MovieClip [upgradeFragment] Frame 1
stop();
Symbol 37 MovieClip [upgradeFragment] Frame 2
stop();
Symbol 41 MovieClip [upgradeSecondary] Frame 1
stop();
Symbol 41 MovieClip [upgradeSecondary] Frame 2
stop();
Symbol 45 MovieClip [upgradeJump] Frame 1
stop();
Symbol 45 MovieClip [upgradeJump] Frame 2
stop();
Symbol 49 MovieClip [upgradeBuff] Frame 1
stop();
Symbol 49 MovieClip [upgradeBuff] Frame 2
stop();
Symbol 53 MovieClip [upgradeMineNumber] Frame 1
stop();
Symbol 53 MovieClip [upgradeMineNumber] Frame 2
stop();
Symbol 57 MovieClip [upgradeDecoyNumber] Frame 1
stop();
Symbol 57 MovieClip [upgradeDecoyNumber] Frame 2
stop();
Symbol 61 MovieClip [upgradeDecoyHealth] Frame 1
stop();
Symbol 61 MovieClip [upgradeDecoyHealth] Frame 2
stop();
Symbol 65 MovieClip [upgradeHealth] Frame 1
stop();
Symbol 65 MovieClip [upgradeHealth] Frame 2
stop();
Symbol 69 MovieClip [upgradeDamage] Frame 1
stop();
Symbol 69 MovieClip [upgradeDamage] Frame 2
stop();
Symbol 73 MovieClip [alertAchievement] Frame 221
_root.game.\x15\x0E(this._name); stop();
Symbol 75 MovieClip [bullet1] Frame 1
#initclip 72 Object.registerClass("bullet1", ^\n); #endinitclip
Symbol 77 MovieClip [piece1] Frame 1
#initclip 73 Object.registerClass("piece1", `\x04); #endinitclip
Symbol 81 MovieClip [levelUp] Frame 60
_root.game.\x15\x0E(this._name); stop();
Symbol 83 MovieClip [machineGunHit] Frame 2
_root.game.\x15\x0E(this._name); stop();
Symbol 85 MovieClip [selectGun] Frame 60
_root.game.\x15\x0E(this._name); stop();
Symbol 88 MovieClip [spark] Frame 1
#initclip 74 Object.registerClass("spark", `\x04); #endinitclip
Symbol 91 MovieClip [piece2] Frame 1
#initclip 75 Object.registerClass("piece2", `\x04); #endinitclip
Symbol 94 MovieClip [plasmaGunHit] Frame 3
_root.game.\x15\x0E(this._name); stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 4
gotoAndStop (1);
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 9
gotoAndPlay (2);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 9
gotoAndPlay ("Shoot");
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 10
this._parent._parent._parent.\x14(this._parent._parent._name); stop();
Symbol 143 MovieClip Frame 20
gotoAndStop (1);
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 155
this._parent.gun_3.beam_mc._visible = true; this._parent.gun_4.beam_mc._visible = true; this._parent.gun_5.beam_mc._visible = true; this._parent.energyBall_mc._visible = true;
Symbol 218 MovieClip Frame 196
this.inside_mc.beam_mc._visible = true; this.inside_mc.beam_mc._alpha = 100; this.inside_mc.beam_mc._width = 750; this.inside_mc.beam_mc.gotoAndPlay(2); _root.game.\x15\x05(45); _root.game.>\x10();
Symbol 218 MovieClip Frame 230
this.inside_mc.beam_mc.play();
Symbol 218 MovieClip Frame 240
this._parent.gun_3.beam_mc._visible = false; this._parent.gun_4.beam_mc._visible = false; this._parent.gun_5.beam_mc._visible = false; this._parent.energyBall_mc._visible = false; this.inside_mc.beam_mc._width = 30; this.inside_mc.beam_mc.gotoAndStop(1); this.inside_mc.beam_mc._visible = false;
Symbol 218 MovieClip Frame 241
gotoAndStop (1);
Symbol 220 MovieClip Frame 1
this.beam_mc._visible = false; stop();
Symbol 222 MovieClip Frame 1
this._alpha = 0;
Symbol 232 MovieClip [Enemy_54] Frame 1
#initclip 76 Object.registerClass("Enemy_54", Enemy_54); #endinitclip this.energyBall_mc._visible = false; stop();
Symbol 232 MovieClip [Enemy_54] Frame 2
stop();
Symbol 245 MovieClip [Enemy_52] Frame 1
#initclip 77 Object.registerClass("Enemy_52", Enemy_52); #endinitclip stop();
Symbol 245 MovieClip [Enemy_52] Frame 2
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 281 Button
on (release) { if (_global.okToPlay == true) { _root.gotoAndPlay(22); } else { _root.gotoAndStop(82); } }
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
stop();
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 2
stop();
Symbol 2541 MovieClip [__Packages.DataObject] Frame 0
#initclip if (!_global["?\x0E"]) { var _local1 = function () { var _local3 = this.RandNum(55, 66); this["%\x0E"] = new Array(_local3); var _local2 = 0; while (_local2 < _local3) { this["%\x0E"][_local2] = 0; _local2++; } this["\x18\x07"] = -1; this[">\x11"] = -1; }; _global["?\x0E"] = _local1; var _local2 = _local1.prototype; _local2.Set = function (_arg8) { var _local6 = Math.round(Math.random() * _arg8); var _local7 = _arg8 - _local6; this["\x18\x07"] = this.RandNum(0, this["%\x0E"].length - 4); this[">\x11"] = this.RandNum(0, this["%\x0E"].length - 4); if (this["\x18\x07"] == this[">\x11"]) { if (this["\x18\x07"] == (this["%\x0E"].length - 1)) { this[">\x11"] = this["\x18\x07"] - 1; } else { this[">\x11"] = this["\x18\x07"] + 1; } } var _local5 = _arg8 / (this["%\x0E"].length - 2); var _local4 = _arg8; var _local9 = this["%\x0E"].length; var _local2 = 0; while (_local2 < this["%\x0E"].length) { if (_local2 == this["\x18\x07"]) { this["%\x0E"][_local2] = _local6; } else if (_local2 == this[">\x11"]) { this["%\x0E"][_local2] = _local7; } else { var _local3 = 0; if (_local4 > 0) { _local3 = Math.round((Math.random() * _local5) + (_local5 * 0.5)); if (_local3 > _local4) { _local3 = _local4; } if (_local2 == (this["%\x0E"].length - 1)) { _local3 = _local4; } _local4 = _local4 - _local3; } this["%\x0E"][_local2] = _local3; } _local2++; } }; _local2.mSet = function (_arg6) { var _local7 = 0; while (_local7 < 10) { var _local5 = Math.round(Math.random() * _arg6); var _local8 = _arg6 - _local5; this["\x18\x07"] = this.RandNum(0, this["%\x0E"].length - 4); this[">\x11"] = this.RandNum(0, this["%\x0E"].length - 4); if (this["\x18\x07"] == this[">\x11"]) { if (this["\x18\x07"] == (this["%\x0E"].length - 1)) { this[">\x11"] = this["\x18\x07"] - 1; } else { this[">\x11"] = this["\x18\x07"] + 1; } } var _local4 = _arg6 / (this["%\x0E"].length - 2); var _local10 = _arg6; var _local9 = this["%\x0E"].length; var _local2 = 0; while (_local2 < this["%\x0E"].length) { if (_local2 == this["\x18\x07"]) { this["%\x0E"][_local2] = _local5; } else if (_local2 == this[">\x11"]) { this["%\x0E"][_local2] = _local8; } else { var _local3 = 0; _local3 = Math.round((Math.random() * (_local4 * 1.23)) + (_local4 * 0.75)); this["%\x0E"][_local2] = _local3; } _local2++; } if (this.Get() == -1) { break; } _local7++; } }; _local2.Get = function () { var _local3 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < this["%\x0E"].length) { if (_local2 == this["\x18\x07"]) { _local3 = _local3 + this["%\x0E"][_local2]; } else if (_local2 == this[">\x11"]) { _local3 = _local3 + this["%\x0E"][_local2]; } else { _local4 = _local4 + this["%\x0E"][_local2]; } _local2++; } if (_local3 == _local4) { return(_local3); } return(-1); }; _local2.Store = function () { var _local2 = this["%\x0E"].slice(); _local2.splice(2, 0, this["\x18\x07"]); _local2.splice(7, 0, this[">\x11"]); return(_local2); }; _local2.Load = function (_arg2) { this["\x18\x07"] = _arg2[2]; this[">\x11"] = _arg2[7]; delete this["%\x0E"]; this["%\x0E"] = _arg2.slice(); this["%\x0E"].splice(7, 1); this["%\x0E"].splice(2, 1); }; _local2.RandNum = function (_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); }; (ASSetPropFlags(_global["?\x0E"].prototype, null, 1));// not popped } #endinitclip
Symbol 2542 MovieClip [__Packages.PlayerProfile] Frame 0
class ( { var blnInUse; function ( () { blnInUse = false; } }
Symbol 2543 MovieClip [__Packages.SoundPlayer] Frame 0
class  { var [, ;,  , , , ,  , ; function  () { [\x0E = new Array(true, true, true, true, true, true); ;\x03 = new Sound(_root["'\n"]); \x16\f = new Sound(_root["\r\x07"]); \x06\x11 = new Sound(_root["\x12\x07"]); \x01\x02 = new Sound(_root["\x03\x0B"]); \x1D\x04 = new Sound(_root["1\x11"]); \x17\x0B = new Sound(_root["\x12\f"]); \x12\x03 = 100; } function 9(_arg2) { [\x0E[_arg2] = true; } function PlaySound(_arg4) { if (_global.soundOn == true) { var thisRef = this; if ([\x0E[0] == true) { [\x0E[0] = false; delete ;\x03; ;\x03 = new Sound(_root["'\n"]); ;\x03.attachSound(_arg4); ;\x03.setVolume(100); ;\x03.start(0, 0); ;\x03.onSoundComplete = function () { thisRef.9\x05(0); }; } else if ([\x0E[1] == true) { [\x0E[1] = false; delete \x16\f; \x16\f = new Sound(_root["\r\x07"]); \x16\f.attachSound(_arg4); \x16\f.setVolume(100); \x16\f.start(0, 0); \x16\f.onSoundComplete = function () { thisRef.9\x05(1); }; } else if ([\x0E[4] == true) { [\x0E[4] = false; delete \x1D\x04; \x1D\x04 = new Sound(_root["1\x11"]); \x1D\x04.attachSound(_arg4); \x1D\x04.setVolume(100); \x1D\x04.start(0, 0); \x1D\x04.onSoundComplete = function () { thisRef.9\x05(4); }; } else if ([\x0E[5] == true) { [\x0E[5] = false; delete \x17\x0B; \x17\x0B = new Sound(_root["\x12\f"]); \x17\x0B.attachSound(_arg4); \x17\x0B.setVolume(100); \x17\x0B.start(0, 0); \x17\x0B.onSoundComplete = function () { thisRef.9\x05(5); }; } else { [\x0E[0] = false; delete ;\x03; ;\x03 = new Sound(_root["'\n"]); ;\x03.attachSound(_arg4); ;\x03.setVolume(100); ;\x03.start(0, 0); ;\x03.onSoundComplete = function () { thisRef.9\x05(0); }; } } } function (_arg4) { if (_global.soundOn == true) { var thisRef = this; if ([\x0E[2] == true) { [\x0E[2] = false; delete \x06\x11; \x06\x11 = new Sound(_root["\x12\x07"]); \x06\x11.attachSound(_arg4); \x06\x11.setVolume(100); \x06\x11.start(0, 0); \x06\x11.onSoundComplete = function () { thisRef.9\x05(2); }; } } } function 4 (_arg5) { if (_global.soundOn == true) { var _local4 = this; if ([\x0E[3] == true) { [\x0E[3] = false; delete \x01\x02; \x01\x02 = new Sound(_root["\x03\x0B"]); \x01\x02.attachSound(_arg5); \x01\x02.setVolume(50); \x01\x02.start(0, 99999); } } } function StopChannelOne() { if ([\x0E[0] == false) { [\x0E[0] = true; ;\x03.stop(); } } function `() { if ([\x0E[3] == false) { [\x0E[3] = true; \x01\x02.stop(); } } function (_arg2) { var thisRef = this; if ([\x0E[0] == true) { [\x0E[0] = false; delete ;\x03; ;\x03 = new Sound(); ;\x03.loadSound(_arg2, false); ;\x03.setVolume(\x12\x03); ;\x03.onLoad = function (_arg2) { if (_arg2) { this.start(); } }; ;\x03.onSoundComplete = function () { thisRef.9\x05(0); }; } else if ([\x0E[1] == true) { [\x0E[1] = false; delete \x16\f; \x16\f = new Sound(); \x16\f.loadSound(_arg2, false); \x16\f.setVolume(\x12\x03); \x16\f.onLoad = function (_arg2) { if (_arg2) { this.start(); } }; \x16\f.onSoundComplete = function () { thisRef.9\x05(1); }; } else { [\x0E[0] = false; delete ;\x03; ;\x03 = new Sound(); ;\x03.loadSound(_arg2, false); ;\x03.setVolume(\x12\x03); ;\x03.onLoad = function (_arg2) { if (_arg2) { this.start(); } }; ;\x03.onSoundComplete = function () { thisRef.9\x05(0); }; } } }
Symbol 2544 MovieClip [__Packages.Music] Frame 0
class  { var mySound, , , , 7, ;, ,, ); function  () { mySound = new Sound(_root["\x1E\x11"]); \x02\x05 = 100; \x10\x11 = ""; \r\x0E = false; 7\x05 = false; this["?\r"] = true; ;\x0F = 60; } function (() { \x10\x11 = "bossMain"; mySound.stop(); mySound.attachSound(\x10\x11); \x02\x05 = ;\x0F; mySound.setVolume(\x02\x05); mySound.start(0, 2000); 7\x05 = true; } function SetMaxVolume(_arg2) { ;\x0F = _arg2; } function SetTrack(_arg2) { if (_arg2 == \x10\x11) { this["?\r"] = false; } else { this["?\r"] = true; \x10\x11 = _arg2; } } function Play() { mySound.stop(); mySound.attachSound(\x10\x11); \x02\x05 = ;\x0F; mySound.setVolume(\x02\x05); mySound.start(0, 2000); 7\x05 = true; } function Stop() { mySound.stop(); 7\x05 = false; } function PlayWithCrossFade(_arg3) { if (this["?\r"] == true) { if (7\x05 == true) { \r\x0E = true; ,\x0F = 0; var _local2 = _arg3 * 30; )\x0F = (,\x0F - \x02\x05) / (_local2 / 2); } else { mySound.stop(); mySound.attachSound(\x10\x11); if (\x10\x11 != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); var thisRef = this; mySound.onSoundComplete = function () { thisRef.(\x0E(); }; } 7\x05 = true; \r\x0E = false; ,\x0F = ;\x0F; \x02\x05 = 0; mySound.setVolume(0); var _local2 = _arg3 * 30; )\x0F = (,\x0F - \x02\x05) / _local2; } } } function () { if (,\x0F != \x02\x05) { var _local2; _local2 = \x02\x05 + )\x0F; if (()\x0F < 0) && (_local2 < 0)) { _local2 = 0; } else if (()\x0F > 0) && (_local2 > ,\x0F)) { _local2 = ,\x0F; } \x02\x05 = _local2; mySound.setVolume(_local2); } if (\r\x0E == true) { var thisMusic = this; if (\x02\x05 <= 0) { )\x0F = )\x0F * -1; \r\x0E = false; ,\x0F = ;\x0F; mySound.stop(); mySound.attachSound(\x10\x11); mySound.setVolume(0); if (\x10\x11 != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); mySound.onSoundComplete = function () { thisMusic.(\x0E(); }; } 7\x05 = true; } } } }
Symbol 2545 MovieClip [__Packages.Campaign] Frame 0
class % { var strTitle, strDifficulty, strSlots, strDescription, strStory, intFace, =, strButton, blnSet, arrGuns; function % () { strTitle = "No Title"; strDifficulty = "Hard"; strSlots = "0"; strDescription = "No description available..."; strStory = "No story available..."; intFace = 1; =\x0E = "Great Job!"; strButton = ""; blnSet = false; arrGuns = new Array(); } }
Symbol 2546 MovieClip [__Packages.Bullet] Frame 0
class ^ extends MovieClip { var [, , , _damage, , _x, _y, _rotation, removeCallback, _name, removeMovieClip, _width, _height; function ^ () { super(); [ = 0; \x16 = 0; \x10\x02 = 0; _damage = 1; \x05\x02 = false; } function 5(_arg3, _arg2) { [ = _arg3; \x16 = _arg2; } function (_arg2) { \x10\x02 = _arg2; } function onEnterFrame() { if (\x05\x02 == false) { _x = _x + [; _y = _y + \x16; var _local3 = Math.atan2(\x16, [); var _local4 = (360 * _local3) / (Math.PI*2); _rotation = _local4; \x16 = \x16 + \x10\x02; if (4\x04() == false) { _root.game.9\r(); removeCallback(_name); removeMovieClip(); } } } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } return(_local2); } }
Symbol 2547 MovieClip [__Packages.Debris] Frame 0
class ` extends MovieClip { var [, , , , power, _rotation, _xscale, _yscale, _x, _y, removeCallback, _name, removeMovieClip, _width, _height; function ` () { super(); [ = 0; \x16 = 0; \x10\x02 = 0; \x05\x02 = false; power = 3; } function 5(_arg3, _arg2) { [ = _arg3; \x16 = _arg2; } function (_arg2) { \x10\x02 = _arg2; } function (_arg2) { \x10\x02 = _arg2; [ = Math.round(Math.random() * (2 * power)) - power; \x16 = Math.round(Math.random() * (2 * power)) - power; _rotation = Math.round(Math.random() * 360); _xscale = Math.round(Math.random() * 75) + 75; _yscale = _xscale; } function ,() { [ = Math.round(Math.random() * 2) - 1; \x16 = Math.round(Math.random() * 2) - 1; _xscale = 100; _yscale = 100; } function onEnterFrame() { if (\x05\x02 == false) { _x = _x + [; _y = _y + \x16; \x16 = \x16 + \x10\x02; if (4\x04() == false) { removeCallback(_name); removeMovieClip(); } } } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } return(_local2); } }
Symbol 2548 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var guns, , +, damageZones, 9, , 8, blnDestroyed, , ', 0, , fallingMomentum, , ], ], ',  , 2 , floatCounterMax, floatSpeed, floatCounter, floatDirection,  , , ,  , , _bullet, _enemy, _damage, 6 , 6 ,  ,  , , , , &, 7 , , 3 ,  , , _y, > , ) , 2, , >, enemyOff, _x, _height, _name, removeMovieClip, shield, type, stopPoint, localToGlobal, treads, _xscale, _width, gotoAndStop, _rotation, , isItTime,  , energy_mc, !, arrSeekers; function Enemy () { super(); guns = new Array(); \x05\x10 = new Array(); +\x02 = new Array(); damageZones = new Array(); 9\x07 = new Array(); \x0F\x0F = new Array(); 8\x04 = new Array(); blnDestroyed = false; \x16\x12 = false; '\x07 = false; 0\x0F = false; \x0E\x04 = 0.25; fallingMomentum = 0; \x10\x0E = 0; ]\x11 = 0; ]\x0E = false; '\x10 = false; \x18\x0B = false; 2\n = 140; floatCounterMax = 15; floatSpeed = 0; floatCounter = Math.round(floatCounterMax / 2); floatDirection = -0.05; \x10\n = false; \x0B\x10 = 0; \x07\x0F = false; \x0E\f = -999; \x05\x03 = false; _bullet = false; _enemy = true; _damage = 0; 6\x0B = 180; 6\n = 6\x0B; \x1F\x0B = "standard"; \x13\n = "straight"; \x1F\x11 = 0; \x15 = 0; \x18\x10 = 0; &\x02 = 0; 7\x0B = 50; \x0F\x10 = 1; 3\r = 0; \x05\r = 200; ConfigureEnemy(); var _local5 = 0; while (_local5 < guns.length) { if ((guns[_local5].type == 13) || (guns[_local5].type == 21)) { 9\x07.push({gunName:guns[_local5].name, bulletsLeft:0, bulletCounter:0}); } else if (guns[_local5].type == 19) { \x0B\x07 = _root.game.,\x0B(125); var _local6 = CalcBombDrop(_y - \x0B\x07._y, _global.gravityConst, \x0E\x04); >\f = (\x0B\x07._x + _local6) + RandNum(-5, 5); } _local5++; } )\f = 2\x05; this["?\x0F"] = \x0E\x04; \x06\x0F = new \x15\x03(); >\x03 = new \x15\x03(); >\x03._x = -RandNum(1, this["?\x0F"]); >\x03._y = RandNum(-(0.5 * this["?\x0F"]), 0.5 * this["?\x0F"]); if (>\x03._y == 0) { >\x03._y = 0.5; } } function ConfigureEnemy() { 2\x05 = 1; \x0E\x04 = 2; \x05\x10.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); } function CalcBombDrop(_arg2, _arg3, _arg1) { return(Math.round(_arg1 * Math.sqrt((2 * _arg2) / _arg3))); } function () { var _local4 = 0; while (_local4 < guns.length) { if (guns[_local4].type == 19) { \x0B\x07 = _root.game.,\x0B(_y); var _local5 = CalcBombDrop(\x0B\x07._y - _y, _global.gravityConst, \x0E\x04); >\f = (\x0B\x07._x + _local5) + RandNum(-5, 5); } _local4++; } } function onEnterFrame() { if (!enemyOff) { if (\x0F\x10 > 0) { ]\x0F(); if (!blnDestroyed) { \"\x11(); } } } } function 6 () { \x1B\n(); } function ]() { if (!enemyOff) { var _local7 = _x; var _local6 = _y; if (!blnDestroyed) { if (\x13\n == "straight") { _x = _x + ((-\x0E\x04) * \x0F\x10); } else if (\x13\n == "drone") { 8\x0E(); } else if (\x13\n == "float") { 1\x05(); } else if (\x13\n == "parachute") { \n\x0E(); } else if (\x13\n == "plane") { -\r(); } else if (\x13\n == "boss") { 9\x03(); } else if (\x13\n == "miniboss") { #\x04(); } else if (\x13\n == "hover") { ,\x04(); } else if (\x13\n == "ground") { \x1E\f(); } else if (\x13\n == "MonsterBullet") { MovementMonsterBullet(); } if (\x0F\x10 > 0) { if ('\x10 == true) { `\r(); } if (\x10\n == true) { \x17\x0F(); } } } else { if (]\x0E == false) { if (\x13\n == "drone") { _x = _x + >\x03._x; } else if (\x13\n != "float") { _x = _x + ((-\x0E\x04) * \x0F\x10); } } fallingMomentum = fallingMomentum + (0.1 * _global.gravityConst); _y = _y + (fallingMomentum * \x0F\x10); if ((_y - _height) > Stage.height) { if (\x16\x12 == true) { \x05\x0B(); _root.game.`\x03(_x, 390, 0); } _root.game.ReportEnemyDeath(_name); 6\r(); removeMovieClip(); } } var _local4 = 0; while (_local4 < \x0F\x0F.length) { var _local5 = \x0F\x0F[_local4].name; _root[_local5]._x = _root[_local5]._x + (_x - _local7); _root[_local5]._y = _root[_local5]._y + (_y - _local6); _local4++; } } } function 2(_arg2) { \x0F\x10 = _arg2; } function ` () { if (2\n <= 0) { if (\x18\x0B == true) { \x18\x0B = false; var \x18 = shield; \x18._visible = false; 2\n = 60; } else { \x18\x0B = true; var \x18 = shield; \x18._visible = true; 2\n = 120; } } else { 2\n--; } } function () { if (6\n <= 0) { _root.game.\x02\x10(_x, _y); _x = RandNum(7\x0B, Stage.width - 7\x0B); _y = RandNum(7\x0B, Stage.height - 7\x0B); _root.game.\x01\x06(_x, _y); 6\n = RandNum(6\x0B - 25, 6\x0B + 25); } else { 6\n--; } } function 9() { if ((type == "Enemy_10") || (type == "Enemy_21")) { if (floatCounter == 0) { floatDirection = -1 * floatDirection; floatCounter = floatCounterMax; } else { floatCounter--; } floatSpeed = floatSpeed + floatDirection; if (floatDirection < 0) { if (floatSpeed < -0.25) { floatSpeed = -0.25; } } else if (floatSpeed > 0.25) { floatSpeed = 0.25; } _y = _y + floatSpeed; } if (]\x0E == false) { var \x16\x0B = stopPoint; var \x11\r = {x:\x16\x0B._x, y:\x16\x0B._y}; localToGlobal(\x11\r); _x = _x - (\x0E\x04 * \x0F\x10); if (\x11\r.x <= Stage.width) { ]\x0E = true; } } } function #() { if (\x0E\f == -999) { \x0E\f = _y; } var _local4 = false; var _local7 = Number(type.substr(6, 8)); switch (_local7) { case 13 : case 16 : case 17 : case 19 : case 30 : case 32 : case 35 : case 39 : case 40 : case 44 : case 45 : case 37 : case 33 : case 42 : case 52 : case 34 : case 47 : case 53 : case 54 : _local4 = true; break; } if (_local4 == true) { if (floatCounter == 0) { floatDirection = -1 * floatDirection; floatCounter = floatCounterMax; } else { floatCounter--; } floatSpeed = floatSpeed + floatDirection; if (floatDirection < 0) { if (floatSpeed < -0.25) { floatSpeed = -0.25; } } else if (floatSpeed > 0.25) { floatSpeed = 0.25; } _y = _y + floatSpeed; } if ('\x07 == true) { var _local6 = Math.floor()\f / 12); var _local5 = \x0F\x0F.length / _local6; var _local3 = (375 - (_height / 2)) - \x0E\f; _local3 = _local3 * _local5; _local3 = \x0E\f + _local3; _y = _y + ((_local3 - _y) * 0.15); if (_y >= _local3) { '\x07 = false; } } if (]\x0E == false) { _x = _x - (\x0E\x04 * \x0F\x10); if (_x <= \x0B\x10) { ]\x0E = true; var _local2 = 0; while (_local2 < guns.length) { if (guns[_local2].type == 23) { if (guns[_local2].counter == -999) { guns[_local2].counter = -1; if ()\x02(_local2) == false) { guns[_local2].counter = 30; } } } _local2++; } } } } function ,() { if (\x0E\f == -999) { \x0E\f = _y; } if (floatCounter == 0) { floatDirection = -1 * floatDirection; floatCounter = floatCounterMax; } else { floatCounter--; } floatSpeed = floatSpeed + floatDirection; if (floatDirection < 0) { if (floatSpeed < -0.25) { floatSpeed = -0.25; } } else if (floatSpeed > 0.25) { floatSpeed = 0.25; } _y = _y + floatSpeed; } function  () { if (]\x0E == false) { _x = _x - (\x0E\x04 * \x0F\x10); if (_x <= \x0B\x10) { ]\x0E = true; treads.stop(); } } } function 8() { var _local2 = false; if (_x <= 7\x0B) { \x06\x0F._x = 0.1; _local2 = true; } if (_x >= (Stage.width - 7\x0B)) { \x06\x0F._x = -0.1; _local2 = true; } if (_y <= 7\x0B) { \x06\x0F._y = 0.1; _local2 = true; } if (_y >= (Stage.height - 7\x0B)) { \x06\x0F._y = -0.1; _local2 = true; } if (_local2 == false) { if (&\x02 < 1) { var _local3 = RandNum(0, 100); if (_local3 < 35) { \x06\x0F._y = -\x06\x0F._y; } &\x02 = RandNum(60, 80); } else { &\x02--; } } else { &\x02 = 0; } >\x03._x = >\x03._x + \x06\x0F._x; >\x03._y = >\x03._y + \x06\x0F._y; if ((>\x03._x < 0) && (_xscale < 0)) { _xscale = -_xscale; } else if ((>\x03._x > 0) && (_xscale > 0)) { _xscale = -_xscale; } if (Math.abs(>\x03._x) > this["?\x0F"]) { >\x03._x = (>\x03._x / Math.abs(>\x03._x)) * this["?\x0F"]; } if (Math.abs(>\x03._y) > this["?\x0F"]) { >\x03._y = (>\x03._y / Math.abs(>\x03._y)) * this["?\x0F"]; } _x = _x + (>\x03._x * \x0F\x10); _y = _y + (>\x03._y * \x0F\x10); } function 1() { _x = _x + 0; _y = _y - (\x0E\x04 * \x0F\x10); if ((_y + _height) < 0) { if (type == "Enemy_48") { _x = RandNum(350, 450); } else { _x = RandNum(350, 675); } _y = Stage.height + _height; } } function () { _x = _x + 0; _y = _y + (\x0E\x04 * \x0F\x10); if ((_y - _height) > Stage.height) { _x = RandNum(350, 675); _y = -_height; } } function 5(_arg3, _arg2) { >\x03._x = _arg3; >\x03._y = _arg2; } function MovementMonsterBullet() { _x = _x + >\x03._x; _y = _y + >\x03._y; if (4\x04() == false) { _root.game.ReportEnemyDeath(_name); removeMovieClip(); } } function - () { _x = _x - (\x0E\x04 * \x0F\x10); _y = _y + (Math.sin(_x) * 0.1); if (_x < -150) { _x = 750; _y = RandNum(10, 150); var i = 0; while (i < guns.length) { if (guns[i].type == 19) { \x0B\x07 = _root.game.,\x0B(_y); var \x12\x10 = CalcBombDrop(\x0B\x07._y - _y, _global.gravityConst, \x0E\x04); >\f = (\x0B\x07._x + \x12\x10) + RandNum(-5, 5); var \x1F\x07 = eval ("this." + guns[i].name); \x1F\x07.gotoAndStop(1); } i++; } } } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } if ((_y + (_height / 2)) < 0) { _local2 = false; } return(_local2); } function () { var _local2 = 0; _local2 = 2\x05; return(_local2); } function &(_arg2) { 8\x04.push(_arg2); } function ( (_arg3) { var _local2 = 0; while (_local2 < 8\x04.length) { if (8\x04[_local2] == _arg3) { return(true); } _local2++; } return(false); } function () { return(\x13\n); } function 4("\u000A) { var returnValue = false; var %\x11 = -1; if (_root[\"\n]._bulletTypeID == 3) { if (_root[\"\n]._detectionCheck == -1) { _root[\"\n]._detectionCheck = 1; return(false); } _root[\"\n]._detectionCheck = -1; } if (_root[\"\n]._bulletTypeID == 6) { return(false); } if (_root[\"\n]._enemyProtected != _name) { var hullRef = eval (("_root." + _name) + ".hull"); var \"\x0B = false; var \x19\x04 = 0; Set("\"\x0B", hullRef.hitTest(_root[\"\n]._x, _root[\"\n]._y, true)); if (\"\x0B == false) { Set("\"\x0B", hullRef.hitTest(_root[\"\n]._midX, _root[\"\n]._midY, true)); Set("\x19\x04", 2); } else { Set("\x19\x04", 1); } if (_root[\"\n]._bulletTypeID == 4) { if (\"\x0B == true) { if (_root[\"\n].\x1C\x07(_name) == true) { Set("\"\x0B", false); } } } if (\"\x0B) { var i = 0; while (i < damageZones.length) { var \x06\x04 = eval ((("_root." + _name) + ".") + damageZones[i].name); Set("\"\x0B", false); if (\x19\x04 == 2) { Set("\"\x0B", \x06\x04.hitTest(_root[\"\n]._midX, _root[\"\n]._midY, true)); } else { Set("\"\x0B", \x06\x04.hitTest(_root[\"\n]._x, _root[\"\n]._y, true)); } if (\"\x0B) { var !\x06 = Math.round(_root[\"\n]._damage * damageZones[i].percentage); if (!\x06 < 0) { Set("!\x06", 0); } if (_root[\"\n]._bulletTypeID == 4) { \x07\x0F = true; } Set("%\x11", i); \x14\x0B(!\x06, _root[\"\n]._x, _root[\"\n]._y); returnValue = true; } i++; } } if (returnValue == true) { if (((_root[\"\n]._bulletTypeID != 5) || (\x1F\x0B != "fall")) || (type == "Enemy_53")) { if (\x19\x04 == 2) { _root[\"\n].-\x07(_root[\"\n]._midX, _root[\"\n]._midY, _name); } else { _root[\"\n].-\x07(_root[\"\n]._x, _root[\"\n]._y, _name); } } if (_root[\"\n]._mine == true) { _root.game.=\x03(_root[\"\n]._creator._name); } if (_root[\"\n]._bulletTypeID == 5) { if ((\x1F\x0B == "fall") && (type != "Enemy_53")) { var ]\x07 = _root[\"\n].\x13\x11(_name); \x0F\x0F.push({name:]\x07, zone:%\x11}); var +\x0B = Math.floor()\f / 12); '\x07 = true; if (\x0F\x0F.length >= +\x0B) { if (blnDestroyed == false) { _root.game.^\x10(_x, _y - 15, \x10\x0E, ]\x11, type, \x05\r); \x1B\n(); blnDestroyed = true; \x16\x12 = true; } } } else { _root[\"\n].removeMovieClip(); _root.game.\f\x0F(\"\n); } } else if (_root[\"\n]._bulletTypeID == 4) { _root[\"\n].\x0E(_name); } else { _root[\"\n].removeMovieClip(); _root.game.\f\x0F(\"\n); } } } return(returnValue); } function  (_arg3, _arg8, _arg7) { var _local4 = false; if (+\x02.length > 0) { _arg3 = Math.round(0.25 * _arg3); _root.game.\n\f(_arg8, _arg7); } if (\x18\x0B == true) { _arg3 = 0; 2\x05 = 2\x05 - _arg3; } else { 2\x05 = 2\x05 - _arg3; } if (2\x05 <= 0) { if (((type == "Enemy_2") || (type == "Enemy_5")) || (type == "Enemy_38")) { var _local6 = RandNum(0, 100); var _local5 = 50; if (\x07\x0F == true) { _local5 = 85; } if (\x07\x0F == true) { } if (_local6 < _local5) { _root.game.\x1B\x0F(_xscale, _x, _y, >\x03._x, >\x03._y); } else { _root.game.\x19\x0B(type, _x, _y); } } else { _root.game.\x19\x0B(type, _x, _y); } \x05\x0B(); if (\x1F\x0B == "standard") { _root.game.ReportEnemyDeath(_name); _root.game.^\x10(_x, _y - 15, \x10\x0E, ]\x11, type, \x05\r); blnDestroyed = true; 6\r(); removeMovieClip(); _local4 = true; } else if (\x1F\x0B == "fall") { if (blnDestroyed == false) { _root.game.^\x10(_x, _y - 15, \x10\x0E, ]\x11, type, \x05\r); _root.game.\x19\x0B(type, _x, _y); \x1B\n(); gotoAndStop(2); blnDestroyed = true; } } } else { _root.game.\x1D\x0B(_arg8, _arg7 - 10, _arg3); } return(_local4); } function () { var _local2 = false; if (((((type != "Enemy_20") && (type != "Enemy_21")) && (type != "Enemy_53")) && (type != "Enemy_54")) && (type != "Enemy_55")) { _local2 = \x14\x0B(999999, -50, -50); } return(_local2); } function "() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var targetEnemy = _root.game.\x17\x03(); var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var \n\x11 = %\x05()\x0B.x, )\x0B.y, targetEnemy, guns[i].speed); if (\n\x11 != 99999) { myDegrees = \n\x11; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.EnemyFire(`\n, \n\x11, guns[i].speed, 100, guns[i].damage, "normal"); guns[i].size = 999; guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; =\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.SpawnUnit("Enemy_Seeker", `\n, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 3) { if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; =\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.SpawnUnit("Enemy_2", `\n, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 5) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter1"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter2")); var &\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(&\x03); `\n._x = &\x03.x; `\n._y = &\x03.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter3")); var 9\n = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(9\n); `\n._x = 9\n.x; `\n._y = 9\n.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 6) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter1"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter2")); var &\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(&\x03); `\n._x = &\x03.x; `\n._y = &\x03.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter3")); var 9\n = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(9\n); `\n._x = 9\n.x; `\n._y = 9\n.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 7) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter1"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter2")); var &\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(&\x03); `\n._x = &\x03.x; `\n._y = &\x03.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter3")); var 9\n = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(9\n); `\n._x = 9\n.x; `\n._y = 9\n.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter4")); var ;\x10 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(;\x10); `\n._x = ;\x10.x; `\n._y = ;\x10.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter5")); var \x11\x05 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\x05); `\n._x = \x11\x05.x; `\n._y = \x11\x05.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 8) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter1"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) - 60, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter2")); var &\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(&\x03); `\n._x = &\x03.x; `\n._y = &\x03.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter3")); var 9\n = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(9\n); `\n._x = 9\n.x; `\n._y = 9\n.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter4")); var ;\x10 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(;\x10); `\n._x = ;\x10.x; `\n._y = ;\x10.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter5")); var \x11\x05 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\x05); `\n._x = \x11\x05.x; `\n._y = \x11\x05.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 60, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 9) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter1"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) - 60, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter2")); var &\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(&\x03); `\n._x = &\x03.x; `\n._y = &\x03.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter3")); var 9\n = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(9\n); `\n._x = 9\n.x; `\n._y = 9\n.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter4")); var ;\x10 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(;\x10); `\n._x = ;\x10.x; `\n._y = ;\x10.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter5")); var \x11\x05 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\x05); `\n._x = \x11\x05.x; `\n._y = \x11\x05.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 60, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter6")); var @\x10 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(@\x10); `\n._x = @\x10.x; `\n._y = @\x10.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 90, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter7")); var \x1A\x0B = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x1A\x0B); `\n._x = \x1A\x0B.x; `\n._y = \x1A\x0B.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 120, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter8")); var ]\x05 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(]\x05); `\n._x = ]\x05.x; `\n._y = ]\x05.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 150, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter9")); var 2\x03 = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(2\x03); `\n._x = 2\x03.x; `\n._y = 2\x03.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 180, guns[i].speed, guns[i].size, guns[i].damage); Set("=\x0B", eval (("this." + guns[i].name) + ".emitter10")); var \x11\x0F = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\x0F); `\n._x = \x11\x0F.x; `\n._y = \x11\x0F.y; _root.EnemyShoot(`\n, (\x16\x0B._rotation + _rotation) + 210, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 10) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShootSpecial("mine", `\n, 0, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 12) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShootSpecial("sticky", `\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 13) { var targetEnemy = \x0B\r(); var `\x0F = -1; var t = 0; while (t < 9\x07.length) { if (9\x07[t].gunName == guns[i].name) { Set("`\x0F", t); break; } t++; } var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var \x1B\f = myDegrees; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; 9\x07[t].bulletsLeft = 2; 9\x07[t].bulletCounter = 5; \x16\x0B.gotoAndPlay("shoot"); _root.game.EnemyFireMachineGun(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } if (9\x07[t].bulletsLeft > 0) { if (9\x07[t].bulletCounter == 0) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.EnemyFireMachineGun(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); 9\x07[t].bulletsLeft--; if (9\x07[t].bulletsLeft > 0) { 9\x07[t].bulletCounter = 5; } else { \x16\x0B.gotoAndPlay("stop"); } } else { 9\x07[t].bulletCounter--; } } } else if (guns[i].type == 15) { } else if (guns[i].type == 17) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x18\x12 = false; if (isItTime) { } else { \x16\x0B.gotoAndPlay(1); } if (isItTime) { if (guns[i].counter < 1) { \x16\x0B._rotation = \x16\x0B._rotation + 5; if (isItTime) { if (\x01\n) { } else { \x16\x0B.gotoAndPlay(2); \x01\n = true; } } else { \x16\x0B.gotoAndPlay(1); } var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 18) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = _root.avatar._x - )\x0B.x; \r\n._y = _root.avatar._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); \x18\x12 = false; if (isItTime) { } else { \x16\x0B.gotoAndPlay(1); } if (isItTime) { if (guns[i].counter < 1) { \x16\x0B._rotation = \x16\x0B._rotation + 20; if (isItTime) { if (\x01\n) { } else { \x16\x0B.gotoAndPlay(2); \x01\n = true; } } else { \x16\x0B.gotoAndPlay(1); } var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.EnemyShoot(`\n, \x16\x0B._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 19) { if (_x <= >\f) { var \x1F\x07 = eval ("this." + guns[i].name); \x1F\x07.play(); >\f = -99999; } } else if (guns[i].type == 20) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; if (guns[i].size == 999) { var targetEnemy = _root.game.\x17\x03(); var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var \x18\x06 = %\x05()\x0B.x, )\x0B.y, targetEnemy, guns[i].speed); if (\x18\x06 != 99999) { Set("\x18\x06", RandNum(\x18\x06 - 5, \x18\x06 + 5)); } guns[i].size = \x18\x06; } var \n\x11 = guns[i].size; if ((\n\x11 != 99999) && (\n\x11 != 999)) { myDegrees = \n\x11; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.EnemyFire(`\n, \n\x11, guns[i].speed, 100, guns[i].damage, "normal"); guns[i].size = 999; guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else { guns[i].size = 999; } } else if (guns[i].type == 21) { var targetEnemy = \x0B\r(); var `\x0F = -1; var t = 0; while (t < 9\x07.length) { if (9\x07[t].gunName == guns[i].name) { Set("`\x0F", t); break; } t++; } var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var \x1B\f = myDegrees; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.\x19\x0B("casing", `\n._x, `\n._y); 9\x07[t].bulletsLeft = 14; 9\x07[t].bulletCounter = 5; \x16\x0B.gotoAndPlay("shoot"); _root.game.EnemyFireMachineGun(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } if (9\x07[t].bulletsLeft > 0) { if (9\x07[t].bulletCounter == 0) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.\x19\x0B("casing", `\n._x, `\n._y); _root.game.EnemyFireMachineGun(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); 9\x07[t].bulletsLeft--; if (9\x07[t].bulletsLeft > 0) { 9\x07[t].bulletCounter = 5; } else { \x16\x0B.gotoAndPlay("stop"); } } else { 9\x07[t].bulletCounter--; } } } else if (guns[i].type == 22) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; if (guns[i].size == 999) { var targetEnemy = _root.game.\x17\x03(); var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var \x18\x06 = myDegrees; guns[i].size = \x18\x06; } var \n\x11 = guns[i].size; if ((\n\x11 != 99999) && (\n\x11 != 999)) { myDegrees = \n\x11; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.EnemyFireBulletEnemy(`\n, \n\x11, guns[i].speed, 100, guns[i].damage, "MonsterBullet"); _root.game.\x15\x05(30); _global.SoundManager.PlaySound("LargeGunFire"); guns[i].size = 999; guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else { guns[i].size = 999; } } else if (guns[i].type == 23) { if (guns[i].counter == 0) { if ()\x02(i) == false) { guns[i].counter = 30; } else { guns[i].counter = -1; } } else if (guns[i].counter > 0) { guns[i].counter--; } } else if (guns[i].type == 24) { } else if (guns[i].type == 25) { var \x16\x0B = eval ("this." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; if (guns[i].size == 999) { var targetEnemy = _root.game.\x17\x03(); var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var \x18\x06 = myDegrees; guns[i].size = \x18\x06; } var \n\x11 = guns[i].size; if ((\n\x11 != 99999) && (\n\x11 != 999)) { myDegrees = \n\x11; if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var \x16\x0B = eval ("this." + guns[i].name); \x16\x0B.gotoAndPlay(2); guns[i].size = 999; guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else if (guns[i].counter > 0) { guns[i].counter--; } } else { guns[i].size = 999; } } else if (guns[i].type == 26) { if (guns[i].counter == 0) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_36", `\n); =\x0B._visible = false; guns[i].counter = -1; } else if (guns[i].counter > 0) { guns[i].counter--; } } else if (guns[i].type == 27) { } else if (guns[i].type == 28) { } else if (guns[i].type == 29) { } else if (guns[i].type == 30) { } i++; } } function (_arg4) { var _local3 = 0; while (_local3 < guns.length) { if (guns[_local3].name == _arg4) { _root.game.\x01\x07(_name, _arg4, guns[_local3].damage); break; } _local3++; } } function  () { if (\x05\x03 == false) { var i = 0; while (i < guns.length) { if (guns[i].type == 24) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_6", `\n); } else if (guns[i].type == 27) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_46", `\n); } else if (guns[i].type == 28) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_54", `\n); } else if (guns[i].type == 29) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_56", `\n); } else if (guns[i].type == 30) { var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.SpawnEnemyAtLocation("Enemy_55", `\n); } i++; } \x05\x03 = true; } } function )(i) { var targetEnemy = _root.game.\x12\x06(_name); var returnValue; if (targetEnemy != "") { var \x16\x0B = energy_mc; \x16\x0B._visible = true; \x16\x0B.gotoAndPlay(1); var (\x06 = _root.game. \x0B(_root[targetEnemy]._x, _root[targetEnemy]._y, targetEnemy, _name); guns[i].name = targetEnemy; _root[targetEnemy].\x1D\x05(_name, (\x06); returnValue = true; } else { returnValue = false; } return(returnValue); } function () { return(+\x02.length); } function  () { var _local3 = 0; while (_local3 < guns.length) { if (guns[_local3].type == 23) { if (guns[_local3].counter == -1) { _root[guns[_local3].name].@\x07(_name); } } _local3++; } _local3 = 0; while (_local3 < +\x02.length) { _root[+\x02[_local3].from].\x04\x12(); _root.game.\x15\x0E(+\x02[_local3].name); +\x02.splice(_local3, 1); _local3--; _local3++; } } function (_arg5, _arg4) { +\x02.push({name:_arg4, from:_arg5}); } function () { var \x16\x0B = energy_mc; \x16\x0B._visible = false; var i = 0; while (i < guns.length) { if (guns[i].type == 23) { guns[i].counter = 30; } i++; } } function @(_arg4) { var _local3 = 0; while (_local3 < +\x02.length) { if (+\x02[_local3].from == _arg4) { _root.game.\x15\x0E(+\x02[_local3].name); +\x02.splice(_local3, 1); _local3--; } _local3++; } } function LaunchBomb(gunName) { var i = 0; while (i < guns.length) { if (guns[i].name == gunName) { var `\n = new \x15\x03(); var \x16\x0B = eval ("this." + guns[i].name); var =\x0B = eval (("this." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.DropBomb(`\n, \x0E\x04, guns[i].size, guns[i].damage); } i++; } } function >(\u0003, "\u000A) { var returnValue = false; if (\x18\x0B == true) { Set("\x03", 0); 2\x05 = 2\x05 - \x03; } else { 2\x05 = 2\x05 - \x03; } var i = 0; while (i < \x05\x10.length) { if (((2\x05 <= \x05\x10[i].triggerValue) && (\x05\x10[i].hit == false)) || (\x05\x10[i].triggerValue == -1)) { \x05\x10[i].hit = true; if (\x05\x10[i].custom == true) { !\x02 = \x05\x10[i].action; !\x02(); } else if (\x05\x10[i].action == "EVENT_Bubbles") { var \x0F\x0B = new \x15\x03(); \x0F\x0B._x = _x; \x0F\x0B._y = _y; _root.DropBubbles(\x05\x10[i].values[0], \x0F\x0B, \x05\x10[i].values[1]); } else if (\x05\x10[i].action == "EVENT_DropGun") { 7\x04(\x05\x10[i].values); } else if (\x05\x10[i].action == "EVENT_SeekersDie") { var t = 0; while (t < arrSeekers.length) { _root[arrSeekers[t].name].Explode(); t++; } } } i++; } var i = 0; while (i < guns.length) { if (guns[i].type == 15) { if (guns[i].damage == 0) { var \x16\x0B = eval ("this." + guns[i].name); if (\x16\x0B.hitTest(_root[\"\n]._x, _root[\"\n]._y, true)) { \x16\x0B.inside.gotoAndPlay("hit"); var `\n = new \x15\x03(); var =\x0B = eval ("this." + guns[i].name); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; =\x0B._parent.localToGlobal(\x11\r); var s = 0; while (s < 8) { var =\x06 = Math.round(Math.random() * 360); var R = Math.round(Math.random() * (=\x0B._width - 15)); `\n._x = (R * Math.cos(=\x06)) + \x11\r.x; `\n._y = (R * Math.sin(=\x06)) + \x11\r.y; _root.SpawnUnit("Enemy_Seeker", `\n, _name); s++; } guns[i].damage = 1; } } } i++; } if (2\x05 < 1) { returnValue = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(2\x05); } return(returnValue); } function 7(_arg3) { var _local2 = 0; while (_local2 < guns.length) { if (_arg3 == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function %(_arg11, _arg10, _arg9, _arg7) { var _local4 = _arg9._x - _arg11; var _local8 = _arg9._y - _arg10; var _local6 = (_global.gravityConst * Math.pow(_local4, 2)) + ((2 * _local8) * Math.pow(_arg7, 2)); var _local3 = Math.pow(_arg7, 4) - (_global.gravityConst * _local6); if (_local3 < 0) { return(99999); } _local3 = Math.sqrt(_local3); var _local5 = Math.atan((Math.pow(_arg7, 2) + _local3) / (_global.gravityConst * _local4)); var _local2 = (360 * _local5) / (Math.PI*2); if (_local2 < 0) { _local2 = -1 * (180 + _local2); } else if (_local2 >= 0) { _local2 = -1 * _local2; } return(_local2); } function "() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function () { return(_root.game.7\x06(this)); } function () { enemyOff = true; } function  () { enemyOff = false; } function RandNum(_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); } function -(varX, varY, enemyName) { } }
Symbol 2549 MovieClip [__Packages.Vector] Frame 0
class  { var _x, _y; function  () { _x = 0; _y = 0; } function = (_arg2) { _x = _x + _arg2._x; _y = _y + _arg2._y; } function )(_arg2) { _x = _x * _arg2; _y = _y * _arg2; } function 3() { var _local2 = (_x * _x) + (_y * _y); return(Math.sqrt(_local2)); } function ]() { var _local2 = 3\x0F(); if (_local2 != 0) { _x = _x / _local2; _y = _y / _local2; } } function () { var _local2 = Math.atan2(_y, _x); var _local3 = (360 * _local2) / (Math.PI*2); return(_local3); } function 9(_arg2) { _arg2 = (_arg2 * Math.PI) / 180; _x = Math.cos(_arg2) * 1; _y = Math.sin(_arg2) * 1; } function (_arg2, _arg3) { 9\x11(_arg2); )\x05(_arg3); } function (_arg4, _arg8, _arg7) { var _local5 = 0; var _local2 = \f\x02(); var _local3 = 0; var _local6 = ""; if (_arg4 >= 0) { _local5 = _arg4 - 180; if ((_local2 < _arg4) && (_local2 > _local5)) { _local3 = (-_arg7) * _arg8; _local6 = _local6 + (((((" AAA " + _arg4) + " ") + _local2) + " ") + _local3); if ((_local2 - _arg4) > _local3) { _local3 = _local2 - _arg4; } } else { _local3 = _arg7 * _arg8; _local6 = _local6 + (((((" BBB " + _arg4) + " ") + _local2) + " ") + _local3); if (_local2 >= 0) { if (_local2 != _local5) { if ((_local2 - _arg4) < _local3) { _local3 = _local2 - _arg4; } } } } } else { _local5 = _arg4 + 180; if ((_local2 < _local5) && (_local2 > _arg4)) { _local3 = _arg7 * _arg8; _local6 = _local6 + (((((" CCC " + _arg4) + " ") + _local2) + " ") + _local3); if ((_local2 - _arg4) < _local3) { _local3 = _local2 - _arg4; } } else { _local3 = (-_arg7) * _arg8; _local6 = _local6 + (((((" DDD " + _arg4) + " ") + _local2) + " ") + _local3); if (_local2 < 0) { if ((_local2 - _arg4) > _local3) { _local3 = _local2 - _arg4; } } } } if (Math.abs(_local3) > 30) { } else if (_local2 == 0) { } return(_local3); } function  () { } }
Symbol 2550 MovieClip [__Packages.Enemy_54] Frame 0
class Enemy_54 extends Enemy { var 2, , type,  ,  , , , ],  , guns, damageZones; function Enemy_54 () { super(); } function ConfigureEnemy() { 2\x05 = 1000; \x0E\x04 = 0; type = "Enemy_54"; \x1F\x0B = "fall"; \x13\n = "hover"; \x0B\x10 = 0; \x10\x0E = 350; ]\x11 = 150; \x05\r = 450; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:150, counter:200, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:25, fireTimerMax:340, fireTimerMin:250, counter:150, speed:3, size:999, damage:35}); guns.push({name:"spawn_1", type:30, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_2", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_3", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_4", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_5", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_6", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_7", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:1.5}); } }
Symbol 2551 MovieClip [__Packages.Enemy_52] Frame 0
class Enemy_52 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_52 () { super(); } function ConfigureEnemy() { 2\x05 = 25; \x0E\x04 = 1; type = "Enemy_52"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(411, 625); \x10\x0E = 175; ]\x11 = 100; \x05\r = 200; guns.push({name:"gun_1", type:20, fireTimerMax:150, fireTimerMin:100, counter:200, speed:10, size:999, damage:10}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1}); } }
Symbol 2552 MovieClip [__Packages.Mine] Frame 0
#initclip if (!_global["?\x02"]) { var _local1 = function () { super(); this["["] = 0; this["\x16"] = 0; this["\x10\x02"] = 0; this._damage = 1; this._enemy = false; this["\x05\x02"] = false; this["[\x06"] = false; this._mine = true; this._missile = false; this["1\f"] = 0; this["\x1E"] = 0; this["7\x02"] = 0; this["="] = 0.1; }; _global["?\x02"] = _local1; //_global["?\x02"] extends MovieClip var _local2 = _local1.prototype; _local2["5\x10"] = function (_arg3, _arg2) { this["["] = _arg3; this["\x16"] = _arg2; }; _local2["\x1E\x0E"] = function (_arg2) { this["\x10\x02"] = _arg2; }; _local2["#\n"] = function (_arg2) { this["7\x02"] = (_arg2 * Math.PI) / 180; }; _local2["^\x11"] = function (_arg5) { this._creator = _arg5; var _local2 = new Object({x:this._creator.gun.emitter._x, y:this._creator.gun.emitter._y}); this._creator.gun.localToGlobal(_local2); this["1\f"] = _local2.x; this["\x1E"] = _local2.y; }; _local2.onEnterFrame = function () { if (this["\x05\x02"] == false) { this._x = this._x + this["["]; this._y = this._y + this["\x16"]; if (this["[\x06"] == true) { var _local2 = 40; var _local4 = (_local2 * Math.cos(this["7\x02"])) + this["1\f"]; var _local3 = (_local2 * Math.sin(this["7\x02"])) + this["\x1E"]; this["7\x02"] = this["7\x02"] + this["="]; if (this["7\x02"] > 360) { this["7\x02"] = 0; } this._x = _local4; this._y = _local3; } } }; _local2["4\x04"] = function () { var _local2 = true; if ((this._x + (this._width / 2)) < 0) { _local2 = false; } else if ((this._x - (this._width / 2)) > Stage.width) { _local2 = false; } else if ((this._y - (this._height / 2)) > Stage.height) { _local2 = false; } return(_local2); }; _local2["-\x07"] = function (_arg4, _arg3, _arg5) { _root.game.#\r(_arg4, _arg3, 0); }; (ASSetPropFlags(_global["?\x02"].prototype, null, 1));// not popped } #endinitclip
Symbol 2553 MovieClip [__Packages.Enemy_5] Frame 0
class Enemy_5 extends Enemy { var 2, , type,  ,  , , ], guns, damageZones,  ; function Enemy_5 () { super(); } function ConfigureEnemy() { 2\x05 = 10; \x0E\x04 = 2.5; type = "Enemy_5"; \x1F\x0B = "standard"; \x13\n = "drone"; \x10\x0E = 150; ]\x11 = 75; guns.push({name:"gun_1", type:13, fireTimerMax:150, fireTimerMin:90, counter:60, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2554 MovieClip [__Packages.Enemy_6] Frame 0
class Enemy_6 extends Enemy { var 2, , type,  ,  , 7 , , ],  , guns, damageZones; function Enemy_6 () { super(); } function ConfigureEnemy() { 2\x05 = 40; \x0E\x04 = 2.25; type = "Enemy_6"; \x1F\x0B = "standard"; \x13\n = "drone"; 7\x0B = 60; \x10\x0E = 150; ]\x11 = 100; \x05\r = 300; guns.push({name:"gun_1", type:13, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:0.5}); guns.push({name:"gun_2", type:13, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:2.5}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:0.3}); } }
Symbol 2555 MovieClip [__Packages.Enemy_22] Frame 0
class Enemy_22 extends Enemy { var 2, , type,  ,  , 7 ,  , , ],  , guns, damageZones; function Enemy_22 () { super(); } function ConfigureEnemy() { 2\x05 = 100; \x0E\x04 = 2; type = "Enemy_22"; \x1F\x0B = "fall"; \x13\n = "drone"; 7\x0B = 60; \x10\n = true; \x10\x0E = 350; ]\x11 = 200; \x05\r = 300; guns.push({name:"gun_1", type:21, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:1}); guns.push({name:"gun_2", type:21, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:1}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.8}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1.2}); } }
Symbol 2556 MovieClip [__Packages.Enemy_31] Frame 0
class Enemy_31 extends Enemy { var 2, , type,  ,  , , ],  , guns, damageZones; function Enemy_31 () { super(); } function ConfigureEnemy() { 2\x05 = 15; \x0E\x04 = 2; type = "Enemy_31"; \x1F\x0B = "standard"; \x13\n = "drone"; \x10\x0E = 150; ]\x11 = 75; \x05\r = 175; guns.push({name:"energy_mc", type:23, fireTimerMax:0, fireTimerMin:0, counter:120, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.6}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); } }
Symbol 2557 MovieClip [__Packages.Enemy_33] Frame 0
class Enemy_33 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_33 () { super(); } function ConfigureEnemy() { 2\x05 = 150; \x0E\x04 = 1; type = "Enemy_33"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(492, 568); \x10\x0E = 450; ]\x11 = 175; \x05\r = 500; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:200, counter:370, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:22, fireTimerMax:240, fireTimerMin:200, counter:450, speed:3, size:999, damage:20}); guns.push({name:"gun_3", type:22, fireTimerMax:240, fireTimerMin:200, counter:470, speed:3, size:999, damage:20}); guns.push({name:"spawn_1", type:24, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_2", type:24, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_3", type:24, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:2}); } }
Symbol 2558 MovieClip [__Packages.Enemy_34] Frame 0
class Enemy_34 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_34 () { super(); } function ConfigureEnemy() { 2\x05 = 40; \x0E\x04 = 1; type = "Enemy_34"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(411, 651); \x10\x0E = 250; ]\x11 = 150; \x05\r = 200; guns.push({name:"gun_1", type:20, fireTimerMax:150, fireTimerMin:150, counter:200, speed:10, size:999, damage:10}); guns.push({name:"gun_2", type:20, fireTimerMax:150, fireTimerMin:150, counter:230, speed:10, size:999, damage:10}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:1.5}); } }
Symbol 2559 MovieClip [__Packages.Enemy_35] Frame 0
class Enemy_35 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_35 () { super(); } function ConfigureEnemy() { 2\x05 = 40; \x0E\x04 = 1; type = "Enemy_35"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(450, 550); \x10\x0E = 350; ]\x11 = 150; \x05\r = 450; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:150, counter:370, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:22, fireTimerMax:340, fireTimerMin:200, counter:4300, speed:3, size:999, damage:20}); guns.push({name:"energy_mc", type:23, fireTimerMax:0, fireTimerMin:0, counter:80, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.2}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:2}); } }
Symbol 2560 MovieClip [__Packages.Enemy_36] Frame 0
class Enemy_36 extends Enemy { var 2, , type,  ,  , 7 , , ], guns, damageZones,  ; function Enemy_36 () { super(); } function ConfigureEnemy() { 2\x05 = 15; \x0E\x04 = 1; type = "Enemy_36"; \x1F\x0B = "standard"; \x13\n = "drone"; 7\x0B = 115; \x10\x0E = 150; ]\x11 = 50; guns.push({name:"gun_1", type:13, fireTimerMax:130, fireTimerMin:70, counter:60, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2561 MovieClip [__Packages.Enemy_37] Frame 0
class Enemy_37 extends Enemy { var 2, , type,  ,  , , RandNum, 7 , , ], guns, damageZones,  ; function Enemy_37 () { super(); } function ConfigureEnemy() { 2\x05 = 18; \x0E\x04 = 1; type = "Enemy_37"; \x1F\x0B = "standard"; \x13\n = "miniboss"; \x0B\x10 = RandNum(450, 550); 7\x0B = 115; \x10\x0E = 150; ]\x11 = 50; guns.push({name:"gun_1", type:13, fireTimerMax:130, fireTimerMin:70, counter:60, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1.75}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2562 MovieClip [__Packages.Enemy_38] Frame 0
class Enemy_38 extends Enemy { var 2, , type,  ,  , , ], guns, damageZones,  ; function Enemy_38 () { super(); } function ConfigureEnemy() { 2\x05 = 10; \x0E\x04 = 2.5; type = "Enemy_38"; \x1F\x0B = "standard"; \x13\n = "drone"; \x10\x0E = 150; ]\x11 = 75; guns.push({name:"gun_1", type:13, fireTimerMax:150, fireTimerMin:90, counter:60, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2563 MovieClip [__Packages.Enemy_40] Frame 0
class Enemy_40 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_40 () { super(); } function ConfigureEnemy() { 2\x05 = 60; \x0E\x04 = 1; type = "Enemy_40"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(350, 625); \x10\x0E = 200; ]\x11 = 100; \x05\r = 200; guns.push({name:"gun_1", type:20, fireTimerMax:150, fireTimerMin:150, counter:200, speed:10, size:999, damage:10}); guns.push({name:"gun_2", type:26, fireTimerMax:0, fireTimerMin:0, counter:350, speed:0, size:0, damage:0}); guns.push({name:"gun_3", type:26, fireTimerMax:0, fireTimerMin:0, counter:475, speed:0, size:0, damage:0}); guns.push({name:"gun_4", type:26, fireTimerMax:0, fireTimerMin:0, counter:600, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1.25}); } }
Symbol 2564 MovieClip [__Packages.Enemy_7] Frame 0
class Enemy_7 extends Enemy { var 2, , type,  ,  , , ], guns, damageZones,  ; function Enemy_7 () { super(); } function ConfigureEnemy() { 2\x05 = 15; \x0E\x04 = 4; type = "Enemy_7"; \x1F\x0B = "standard"; \x13\n = "plane"; \x10\x0E = 100; ]\x11 = 100; guns.push({name:"gun_1", type:19, fireTimerMax:0, fireTimerMin:0, counter:1, speed:7, size:100, damage:15}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2565 MovieClip [__Packages.Decoy] Frame 0
class  extends MovieClip { var guns, , damageZones, 9, blnDestroyed, 0, , fallingMomentum, ], , , , , &, 7 , enemyOff, 5, , <, ) , 2, , >, type,  ,  , _x, _y, _name, removeMovieClip, _xscale, emitter, localToGlobal; function  () { super(); guns = new Array(); \x05\x10 = new Array(); damageZones = new Array(); 9\x07 = new Array(); blnDestroyed = false; 0\x0F = false; \x0E\x04 = 0.25; fallingMomentum = 0; ]\x0E = false; \x03\x11 = false; \x1F\x11 = 0; \x15 = 0; \x18\x10 = 0; &\x02 = 0; 7\x0B = 50; enemyOff = false; 5\x04 = 0; \x07\x05 = 0; <\x03 = 0; %\f(); var _local3 = 0; while (_local3 < guns.length) { if ((guns[_local3].type == 13) || (guns[_local3].type == 21)) { 9\x07.push({gunName:guns[_local3].name, bulletsLeft:0, bulletCounter:0}); } _local3++; } )\f = 2\x05; this["?\x0F"] = \x0E\x04; \x06\x0F = new \x15\x03(); >\x03 = new \x15\x03(); >\x03._x = 0; >\x03._y = 0; } function % () { 2\x05 = 5; \x0E\x04 = 1; type = "Enemy_2"; \x1F\x0B = "standard"; \x13\n = "drone"; } function 8(_arg2) { 2\x05 = ()\f = _arg2); } function & (_arg2) { guns[0].damage = _arg2; } function (_arg2) { guns[0].fireTimerMax = guns[0].fireTimerMax + _arg2; guns[0].fireTimerMin = guns[0].fireTimerMin + _arg2; } function () { this["?\x03"] = true; } function =() { this["?\x03"] = false; } function onEnterFrame() { if (!enemyOff) { ]\x0F(); \"\x11(); } } function () { enemyOff = true; } function  () { enemyOff = false; } function ]() { if (!enemyOff) { if (\x13\n == "drone") { 8\x0E(); } else if (\x13\n == "control") { !\x0F(); } else if (\x13\n == "bombDrone") { MovementBombDrone(); } } } function  (_arg3, _arg2) { 5\x04 = _arg3; \x07\x05 = _arg2; } function !() { if (this["?\x03"] == true) { var _local3 = new \x15\x03(); _local3._x = _root._xmouse - _x; _local3._y = _root._ymouse - _y; } else { var _local3 = new \x15\x03(); _local3._x = 5\x04 - _x; _local3._y = \x07\x05 - _y; } var _local4 = Math.sqrt((_local3._x * _local3._x) + (_local3._y * _local3._y)); var _local6 = _local4; if ((_local4 < 5) && (this["?\x03"] == false)) { _root.game.-(_name); removeMovieClip(); } _local3._x = _local3._x / _local4; _local3._y = _local3._y / _local4; var _local5 = 0; if (Math.abs(_local4) > this["?\x0F"]) { _local5 = 0.2; } else { _local5 = (0.2 * Math.abs(_local4)) / this["?\x0F"]; } \x06\x0F._x = _local3._x * _local5; \x06\x0F._y = _local3._y * _local5; >\x03._x = >\x03._x + \x06\x0F._x; >\x03._y = >\x03._y + \x06\x0F._y; if (Math.abs(>\x03._x) > this["?\x0F"]) { >\x03._x = (>\x03._x / Math.abs(>\x03._x)) * this["?\x0F"]; } if (Math.abs(>\x03._y) > this["?\x0F"]) { >\x03._y = (>\x03._y / Math.abs(>\x03._y)) * this["?\x0F"]; } if ((>\x03._x < 0) && (_xscale > 0)) { _xscale = -1 * _xscale; } else if ((>\x03._x > 0) && (_xscale < 0)) { _xscale = -1 * _xscale; } _x = _x + >\x03._x; _y = _y + >\x03._y; } function 8() { var _local2 = false; <\x03++; if (<\x03 == 2) { if ((5\x04 != 0) || (\x07\x05 != 0)) { _x = 5\x04; _y = \x07\x05; 5\x04 = 0; \x07\x05 = 0; } } if (_x <= 7\x0B) { \x06\x0F._x = 0.1; _local2 = true; } if (_x >= (Stage.width - 7\x0B)) { \x06\x0F._x = -0.1; _local2 = true; } if (_y <= 7\x0B) { \x06\x0F._y = 0.1; _local2 = true; } if (_y >= (Stage.height - 7\x0B)) { \x06\x0F._y = -0.1; _local2 = true; } if (_local2 == false) { if (&\x02 < 1) { var _local3 = RandNum(0, 100); if (_local3 < 35) { \x06\x0F._y = -\x06\x0F._y; } &\x02 = RandNum(60, 80); } else { &\x02--; } } else { &\x02 = 0; } >\x03._x = >\x03._x + \x06\x0F._x; >\x03._y = >\x03._y + \x06\x0F._y; if (type == "Defender") { if ((>\x03._x < 0) && (_xscale > 0)) { _xscale = -1 * _xscale; } else if ((>\x03._x > 0) && (_xscale < 0)) { _xscale = -1 * _xscale; } } else if ((>\x03._x < 0) && (_xscale < 0)) { _xscale = -_xscale; } else if ((>\x03._x > 0) && (_xscale > 0)) { _xscale = -_xscale; } if (Math.abs(>\x03._x) > this["?\x0F"]) { >\x03._x = (>\x03._x / Math.abs(>\x03._x)) * this["?\x0F"]; } if (Math.abs(>\x03._y) > this["?\x0F"]) { >\x03._y = (>\x03._y / Math.abs(>\x03._y)) * this["?\x0F"]; } _x = _x + >\x03._x; _y = _y + >\x03._y; } function MovementBombDrone() { <\x03++; if (<\x03 == 2) { if ((5\x04 != 0) || (\x07\x05 != 0)) { _x = 5\x04; _y = \x07\x05; 5\x04 = 0; \x07\x05 = 0; } } \x06\x0F._x = 0.1; \x06\x0F._y = -0.1; if (_y < 30) { if (>\x03._y < 0) { \x06\x0F._y = 0.1; if ((>\x03._y + \x06\x0F._y) >= 0) { \x06\x0F._y = -\x06\x0F._y; } } else { \x06\x0F._y = 0; } } >\x03._x = >\x03._x + \x06\x0F._x; >\x03._y = >\x03._y + \x06\x0F._y; if ((>\x03._x < 0) && (_xscale > 0)) { _xscale = -1 * _xscale; } else if ((>\x03._x > 0) && (_xscale < 0)) { _xscale = -1 * _xscale; } if (Math.abs(>\x03._x) > this["?\x0F"]) { >\x03._x = (>\x03._x / Math.abs(>\x03._x)) * this["?\x0F"]; } if (Math.abs(>\x03._y) > this["?\x0F"]) { >\x03._y = (>\x03._y / Math.abs(>\x03._y)) * this["?\x0F"]; } _x = _x + >\x03._x; _y = _y + >\x03._y; if (_x >= 600) { if (RandNum(0, 100) < 4) { \x03\x11 = true; \x14\x0B(1000, 0, 0); } } } function  (_arg3, damageX, damageY) { 2\x05 = 2\x05 - _arg3; if (2\x05 <= 0) { if (\x03\x11 == true) { _root.game.\x1B\x0F(_xscale * -1, _x, _y, >\x03._x, >\x03._y); } else { _root.game.\x19\x0B(type, _x, _y); } if (\x1F\x0B == "standard") { _root.game.%\x10(_name); blnDestroyed = true; removeMovieClip(); } } } function () { var _local2 = false; \x14\x0B(999999, -50, -50); _local2 = true; return(_local2); } function RandNum(_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); } function "() { var i = 0; while (i < guns.length) { if (guns[i].type == 13) { var targetEnemy = _root.game.SelectClosestEnemyTarget(this); if (targetEnemy != undefined) { var `\x0F = -1; var t = 0; while (t < 9\x07.length) { if (9\x07[t].gunName == guns[i].name) { Set("`\x0F", t); break; } t++; } var \x16\x0B = eval ("this.hull." + guns[i].name); var )\x0B = {x:\x16\x0B._x, y:\x16\x0B._y}; _root[_name].localToGlobal()\x0B); var \x0B\x0B = {x:_x, y:_y}; \x0B\x0B.x = \x0B\x0B.x + \x16\x0B._x; \x0B\x0B.y = \x0B\x0B.y + \x16\x0B._y; var \r\n = new \x15\x03(); \r\n._x = targetEnemy._x - )\x0B.x; \r\n._y = targetEnemy._y - )\x0B.y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var \x1B\f = myDegrees; if (type == "Defender") { if (_xscale < 0) { if (myDegrees < 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } } else if (_xscale > 0) { if (myDegrees > 0) { myDegrees = -1 * (180 + myDegrees); } else { myDegrees = 180 - myDegrees; } } \x16\x0B._rotation = myDegrees; if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = eval (("this.hull." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; 9\x07[t].bulletsLeft = 2; 9\x07[t].bulletCounter = 5; \x16\x0B.gotoAndPlay("shoot"); _root.game.\x14\x03(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } if (9\x07[t].bulletsLeft > 0) { if (9\x07[t].bulletCounter == 0) { var `\n = new \x15\x03(); var =\x0B = eval (("this.hull." + guns[i].name) + ".emitter"); var \x11\r = {x:=\x0B._x, y:=\x0B._y}; \x16\x0B.localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.\x14\x03(`\n, \x1B\f, guns[i].speed, guns[i].size, guns[i].damage, "machinegun"); 9\x07[t].bulletsLeft--; if (9\x07[t].bulletsLeft > 0) { 9\x07[t].bulletCounter = 5; } else { \x16\x0B.gotoAndPlay("stop"); } } else { 9\x07[t].bulletCounter--; } } } } else if (guns[i].type == 14) { if (guns[i].counter < 1) { var `\n = new \x15\x03(); var =\x0B = emitter; var \x11\r = {x:=\x0B._x, y:=\x0B._y}; localToGlobal(\x11\r); `\n._x = \x11\r.x; `\n._y = \x11\r.y; _root.game.FriendlyFireBomb(`\n, 90, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } }
Symbol 2566 MovieClip [__Packages.ControlUnitOne] Frame 0
class ControlUnitOne extends  { var 2, , type,  ,  ; function ControlUnitOne () { super(); } function % () { 2\x05 = 20; \x0E\x04 = 1; type = "ControlUnit"; \x1F\x0B = "standard"; \x13\n = "control"; } }
Symbol 2567 MovieClip [__Packages.DecoyWGun] Frame 0
#initclip if (!_global["?\x06"]) { var _local1 = function () { super(); }; _global["?\x06"] = _local1; //_global["?\x06"] extends \x1C\x0B var _local2 = _local1.prototype; _local2["%\f"] = function () { this["2\x05"] = 5; this["\x0E\x04"] = 1; this.type = "DecoyDrone"; this["\x1F\x0B"] = "standard"; this["\x13\n"] = "drone"; this.guns.push({name:"gun_1", type:13, fireTimerMax:150, fireTimerMin:90, counter:60, speed:10, size:100, damage:0.5}); }; (ASSetPropFlags(_global["?\x06"].prototype, null, 1));// not popped } #endinitclip
Symbol 2568 MovieClip [__Packages.Enemy_53] Frame 0
class Enemy_53 extends Enemy { var 2, , type,  ,  , , , ],  , guns, damageZones; function Enemy_53 () { super(); } function ConfigureEnemy() { 2\x05 = 1500; \x0E\x04 = 1; type = "Enemy_53"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = 555; \x10\x0E = 600; ]\x11 = 350; \x05\r = 500; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:200, counter:370, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:22, fireTimerMax:240, fireTimerMin:200, counter:450, speed:3, size:999, damage:20}); guns.push({name:"gun_3", type:22, fireTimerMax:240, fireTimerMin:200, counter:470, speed:3, size:999, damage:20}); guns.push({name:"gun_4", type:22, fireTimerMax:240, fireTimerMin:200, counter:540, speed:3, size:999, damage:20}); guns.push({name:"spawn_1", type:28, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_2", type:29, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_3", type:29, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_4", type:29, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1.5}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone5", effect:"none", frame:0, percentage:1.75}); damageZones.push({name:"zone6", effect:"none", frame:0, percentage:1.75}); damageZones.push({name:"zone7", effect:"none", frame:0, percentage:1.5}); } }
Symbol 2569 MovieClip [__Packages.Enemy_55] Frame 0
class Enemy_55 extends Enemy { var 2, , type,  ,  , 7 ,  , , ],  , guns, damageZones; function Enemy_55 () { super(); } function ConfigureEnemy() { 2\x05 = 500; \x0E\x04 = 2; type = "Enemy_55"; \x1F\x0B = "fall"; \x13\n = "drone"; 7\x0B = 60; \x10\n = true; \x10\x0E = 350; ]\x11 = 200; \x05\r = 300; guns.push({name:"gun_1", type:21, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:2.5}); guns.push({name:"gun_2", type:21, fireTimerMax:180, fireTimerMin:140, counter:140, speed:10, size:100, damage:2}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.3}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.8}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1.2}); } }
Symbol 2570 MovieClip [__Packages.Enemy_56] Frame 0
class Enemy_56 extends Enemy { var 2, , type,  ,  , , ],  , guns, damageZones; function Enemy_56 () { super(); } function ConfigureEnemy() { 2\x05 = 350; \x0E\x04 = 0; type = "Enemy_56"; \x1F\x0B = "standard"; \x13\n = "hover"; \x10\x0E = 200; ]\x11 = 100; \x05\r = 350; guns.push({name:"energy_mc", type:23, fireTimerMax:0, fireTimerMin:0, counter:80, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); } }
Symbol 2571 MovieClip [__Packages.BulletTargetable] Frame 0
class 7 extends MovieClip { var [, , , _damage, , , , , , _bulletTypeID, _detectionCheck, _enemyProtected, _midX, _midY, _data, t, angle, _turretCameFrom, _mine, ", >, startX, startY, _rotation, gotoAndPlay, _x, _y, , removeCallback, _name, removeMovieClip, _width, _height, gotoAndStop; function 7 () { super(); [ = 0; \x16 = 0; \x10\x02 = 0; _damage = 1; \x05\x05 = -1; \x18\x04 = -1; \x05\x02 = false; \x1C\x04 = 0; \x14\x11 = false; _bulletTypeID = 1; _detectionCheck = 1; _enemyProtected = ""; _midX = 0; _midY = 0; _data = 0; t = 0; angle = 0; _turretCameFrom = ""; _mine = false; \"\x07 = new Array(); } function 5(_arg3, _arg2) { [ = _arg3; \x16 = _arg2; } function (_arg3, _arg2) { \x10\x02 = -_arg3; >\x03 = _arg2; } function ' (_arg3, _arg2) { startX = _arg3; startY = _arg2; } function (_arg2) { angle = _arg2; } function onEnterFrame() { if ((\x05\x02 == false) && (_bulletTypeID != 6)) { if (\x05\x05 > -1) { if (\x05\x05 == 0) { _enemyProtected = ""; \x05\x05 = -1; } else { \x05\x05--; } } if (\x18\x04 > -1) { if (\x18\x04 == 0) { if (_bulletTypeID == 1) { \x1C\x0F(); } else if (_bulletTypeID == 2) { _rotation = 0; gotoAndPlay("open"); _bulletTypeID = 3; } \x18\x04 = -1; } else { \x18\x04--; } } if (\x1C\x04 > 0) { \x1C\x04--; _root.game.!\x04(_x, _y, _rotation, _data); } if (_bulletTypeID == 3) { _y = _y - 0.5; } else { var _local4 = \x10\x02; if (_bulletTypeID == 4) { _local4 = 0.5 * \x10\x02; } t++; this["5"] = _x; \x02\x02 = _y; _x = startX + ((>\x03 * t) * Math.cos(angle)); _y = startY + (((>\x03 * t) * Math.sin(angle)) - (((0.5 * _local4) * t) * t)); [ = _x - this["5"]; \x16 = _y - \x02\x02; var _local3 = t - 0.5; _midX = startX + ((>\x03 * _local3) * Math.cos(angle)); _midY = startY + (((>\x03 * _local3) * Math.sin(angle)) - (((0.5 * _local4) * _local3) * _local3)); var _local5 = Math.atan2(\x16, [); var _local6 = (360 * _local5) / (Math.PI*2); _rotation = _local6; } if (4\x04() == false) { if (\x14\x11 == false) { _root.game.9\r(); } removeCallback(_name); removeMovieClip(); } } } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } if (_bulletTypeID == 3) { if ((_y + (_height / 2)) < 0) { _local2 = false; } } return(_local2); } function -(_arg3, _arg2, enemyName) { _root.game.\x17\x11(_arg3, _arg2); } function () { _root.game.\x03\f(_x, _y, _data, Math.round(_damage * 0.25)); removeCallback(_name); removeMovieClip(); } function (_arg2) { \"\x07.push(_arg2); } function (_arg3) { var _local2 = 0; while (_local2 < \"\x07.length) { if (\"\x07[_local2] == _arg3) { return(true); } _local2++; } return(false); } function (strEnemyName) { gotoAndStop("cling"); _bulletTypeID = 6; return(_name); } }
Symbol 2572 MovieClip [__Packages.BulletAcidDrop] Frame 0
class , extends 7 { function , () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.=\x10(_arg3, _arg2); } }
Symbol 2573 MovieClip [__Packages.BulletMachineGun] Frame 0
class ( extends MovieClip { var [, , _damage, , _midX, _midY, %, _turretCameFrom, _mine, _missile, ,  , _x, _y, removeCallback, _name, removeMovieClip, _width, _height; function ( () { super(); [ = 0; \x16 = 0; _damage = 1; \x05\x02 = false; _midX = 0; _midY = 0; % = false; _turretCameFrom = ""; _mine = false; _missile = false; \x14\x11 = false; \x1D\n = -1; } function 5(_arg3, _arg2) { [ = _arg3; \x16 = _arg2; } function onEnterFrame() { if (\x05\x02 == false) { _midX = _x + (0.5 * [); _midY = _y + (0.5 * \x16); _x = _x + [; _y = _y + \x16; if (4\x04() == false) { if (\x14\x11 == false) { _root.game.9\r(); } removeCallback(_name); removeMovieClip(); } if (\x1D\n > -1) { \x1D\n--; if (\x1D\n == 0) { removeCallback(_name); removeMovieClip(); } } } } function "() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } if (% == false) { if ((_y + (_height / 2)) < 0) { _local2 = false; } } return(_local2); } function -(_arg3, _arg2, enemyName) { _root.game. \x06(_arg3, _arg2); } }
Symbol 2574 MovieClip [__Packages.BulletArtillery] Frame 0
class  extends ( { function  () { super(); } function -(_arg4, _arg3, enemyName) { var _local2 = Math.round(Math.random() * 100); if (_local2 < 60) { _root.game.#\r(_arg4, _arg3, 0); } else { _root.game.`\x03(_arg4, _arg3, 0); } } }
Symbol 2575 MovieClip [__Packages.Bomb] Frame 0
class Bomb extends 7 { function Bomb () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.\x17\x11(_arg3, _arg2); } }
Symbol 2576 MovieClip [__Packages.BulletFlame] Frame 0
class  extends 7 { var _data, _damage; function  () { super(); } function -(_arg4, _arg3, _arg5) { _root.game.+\n(_arg4, _arg3, _data, _arg5, _damage); } }
Symbol 2577 MovieClip [__Packages.BulletFlameShard] Frame 0
class BulletFlameShard extends 7 { function BulletFlameShard () { super(); } function -(varX, varY, enemyName) { } }
Symbol 2578 MovieClip [__Packages.BulletAcid] Frame 0
class ! extends 7 { function ! () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.=\x10(_arg3, _arg2); } }
Symbol 2579 MovieClip [__Packages.BulletDrone] Frame 0
class  extends MovieClip { var [, , , _damage, , , , _enemyProtected, _midX, _midY, _data, angle, _turretCameFrom, _mine, >, startX, startY, _x, _y, emitter, localToGlobal, removeCallback, _name, removeMovieClip, _width, _height; function  () { super(); [ = 0; \x16 = 0; \x10\x02 = 0; _damage = 1; \x05\x05 = -1; \x18\x04 = -1; \x05\x02 = false; _enemyProtected = ""; _midX = 0; _midY = 0; _data = 0; angle = 0; _turretCameFrom = ""; _mine = false; } function 5(_arg3, _arg2) { [ = _arg3; \x16 = _arg2; } function (_arg3, _arg2) { \x10\x02 = -_arg3; >\x03 = _arg2; } function (_arg2) { \x10\x02 = _arg2; } function ' (_arg3, _arg2) { startX = _arg3; startY = _arg2; } function (_arg2) { angle = _arg2; } function onEnterFrame() { if (\x05\x02 == false) { _x = _x + [; _y = _y + \x16; \x16 = \x16 + \x10\x02; var emitterRef = emitter; var )\x0B = new Object({x:emitterRef._x, y:emitterRef._y}); localToGlobal()\x0B); _root.game.6\x0F()\x0B.x, )\x0B.y); if (4\x04() == false) { removeCallback(_name); removeMovieClip(); } } } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } return(_local2); } function -(_arg4, _arg3, enemyName) { _root.game.`\x03(_arg4, _arg3, _damage); } }
Symbol 2580 MovieClip [__Packages.BulletMeteor] Frame 0
class > extends ( { var _xscale; function > () { super(); } function -(_arg4, _arg3, enemyName) { if (_xscale < 60) { _root.game.#\r(_arg4, _arg3, 0); } else { _root.game.`\x03(_arg4, _arg3, 0); } } }
Symbol 2581 MovieClip [__Packages.BulletBalloonMine] Frame 0
class  extends 7 { function  () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.#\r(_arg3, _arg2, 0); } }
Symbol 2582 MovieClip [__Packages.BulletMiniBomb] Frame 0
class BulletMiniBomb extends 7 { function BulletMiniBomb () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.#\r(_arg3, _arg2, 0); } }
Symbol 2583 MovieClip [__Packages.Enemy_MonsterBullet] Frame 0
class Enemy_MonsterBullet extends Enemy { var 2, , type,  ,  , , ], _bullet, _enemy, damageZones; function Enemy_MonsterBullet () { super(); } function ConfigureEnemy() { 2\x05 = 4; \x0E\x04 = 3; type = "Enemy_MonsterBullet"; \x1F\x0B = "standard"; \x13\n = "MonsterBullet"; \x10\x0E = 0; ]\x11 = 0; _bullet = true; _enemy = true; damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); } function -(_arg3, _arg2, enemyName) { _root.game.`\x03(_arg3, _arg2, 0); } }
Symbol 2584 MovieClip [__Packages.BulletPlasmaHit] Frame 0
class  extends ( { function  () { super(); } function -(_arg3, _arg2, enemyName) { _root.game.\x1C\r(_arg3, _arg2); } }
Symbol 2585 MovieClip [__Packages.BulletRemoteMissile] Frame 0
class ; extends MovieClip { var [, , _damage, , _midX, _midY, %, _turretCameFrom, _mine, _missile, , _x, _y, _rotation, , emitter, localToGlobal, _width, _height; function ; () { super(); [ = 0; \x16 = 0; _damage = 1; \x05\x02 = false; _midX = 0; _midY = 0; % = false; _turretCameFrom = ""; _mine = false; _missile = true; \x12\x04 = 0; } function onEnterFrame() { if (\x05\x02 == false) { var \r\n = new \x15\x03(); \r\n._x = _root._xmouse - _x; \r\n._y = _root._ymouse - _y; var myRadians = Math.atan2(\r\n._y, \r\n._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); var ]\x03 = 0; if (myDegrees != _rotation) { if (_rotation >= 0) { Set("]\x03", _rotation - 180); if ((myDegrees < _rotation) && (myDegrees > ]\x03)) { \r\x10 = -2 * \x12\x04; } else { \r\x10 = 2 * \x12\x04; } } else { Set("]\x03", _rotation + 180); if ((myDegrees < ]\x03) && (myDegrees > _rotation)) { \r\x10 = 2 * \x12\x04; } else { \r\x10 = -2 * \x12\x04; } } } else { \r\x10 = 0; } var distance = Math.sqrt((\r\n._x * \r\n._x) + (\r\n._y * \r\n._y)); \x12\x04 = \x12\x04 + 0.25; if (\x12\x04 > 5) { \x12\x04 = 5; } _rotation = _rotation + \r\x10; var (\x04 = new \x15\x03(); (\x04._x = (Math.cos((Math.PI * _rotation) / 180) * \x12\x04) + _x; (\x04._y = (Math.sin((Math.PI * _rotation) / 180) * \x12\x04) + _y; _midX = (Math.cos((Math.PI * _rotation) / 180) * (\x12\x04 * 0.5)) + _x; _midY = (Math.sin((Math.PI * _rotation) / 180) * (\x12\x04 * 0.5)) + _y; _x = (\x04._x; _y = (\x04._y; var emitterRef = emitter; var \x0F\x07 = new Object({x:emitterRef._x, y:emitterRef._y}); localToGlobal(\x0F\x07); _root.game.\x1A\f(\x0F\x07.x, \x0F\x07.y); } } function "() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function 4() { var _local2 = true; if ((_x + (_width / 2)) < 0) { _local2 = false; } else if ((_x - (_width / 2)) > Stage.width) { _local2 = false; } else if ((_y - (_height / 2)) > Stage.height) { _local2 = false; } if (% == false) { if ((_y + (_height / 2)) < 0) { _local2 = false; } } return(_local2); } function -(_arg4, _arg3, enemyName) { _root.game.#\r(_arg4, _arg3, _damage); } }
Symbol 2586 MovieClip [__Packages.Enemy_39] Frame 0
class Enemy_39 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_39 () { super(); } function ConfigureEnemy() { 2\x05 = 170; \x0E\x04 = 1; type = "Enemy_39"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(450, 550); \x10\x0E = 350; ]\x11 = 150; \x05\r = 450; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:150, counter:370, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:25, fireTimerMax:340, fireTimerMin:250, counter:600, speed:3, size:999, damage:35}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1.5}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:0.4}); } }
Symbol 2587 MovieClip [__Packages.Enemy_42] Frame 0
class Enemy_42 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_42 () { super(); } function ConfigureEnemy() { 2\x05 = 44; \x0E\x04 = 1; type = "Enemy_42"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(411, 651); \x10\x0E = 250; ]\x11 = 150; \x05\r = 200; guns.push({name:"gun_1", type:20, fireTimerMax:150, fireTimerMin:150, counter:200, speed:10, size:999, damage:10}); guns.push({name:"gun_2", type:20, fireTimerMax:150, fireTimerMin:150, counter:230, speed:10, size:999, damage:10}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1}); } }
Symbol 2588 MovieClip [__Packages.Enemy_44] Frame 0
class Enemy_44 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_44 () { super(); } function ConfigureEnemy() { 2\x05 = 30; \x0E\x04 = 1; type = "Enemy_44"; \x1F\x0B = "standard"; \x13\n = "miniboss"; \x0B\x10 = RandNum(460, 680); \x10\x0E = 175; ]\x11 = 75; \x05\r = 350; guns.push({name:"gun_1", type:22, fireTimerMax:210, fireTimerMin:130, counter:280, speed:3, size:999, damage:20}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:0.4}); } }
Symbol 2589 MovieClip [__Packages.Enemy_45] Frame 0
class Enemy_45 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_45 () { super(); } function ConfigureEnemy() { 2\x05 = 120; \x0E\x04 = 1; type = "Enemy_45"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(380, 680); \x10\x0E = 250; ]\x11 = 100; \x05\r = 500; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:150, counter:370, speed:3, size:999, damage:20}); guns.push({name:"gun_2", type:22, fireTimerMax:240, fireTimerMin:150, counter:340, speed:3, size:999, damage:20}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:3}); } }
Symbol 2590 MovieClip [__Packages.Enemy_46] Frame 0
class Enemy_46 extends Enemy { var 2, , type,  ,  ,  , , ], guns, damageZones,  ; function Enemy_46 () { super(); } function ConfigureEnemy() { 2\x05 = 14; \x0E\x04 = 2.5; type = "Enemy_46"; \x1F\x0B = "standard"; \x13\n = "drone"; \x10\n = true; \x10\x0E = 125; ]\x11 = 75; guns.push({name:"gun_1", type:13, fireTimerMax:140, fireTimerMin:80, counter:60, speed:10, size:100, damage:0.5}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2591 MovieClip [__Packages.Enemy_47] Frame 0
class Enemy_47 extends Enemy { var 2, , type,  ,  , , RandNum, , ],  , guns, damageZones; function Enemy_47 () { super(); } function ConfigureEnemy() { 2\x05 = 30; \x0E\x04 = 1; type = "Enemy_47"; \x1F\x0B = "fall"; \x13\n = "miniboss"; \x0B\x10 = RandNum(350, 650); \x10\x0E = 250; ]\x11 = 150; \x05\r = 200; guns.push({name:"gun_1", type:22, fireTimerMax:240, fireTimerMin:200, counter:370, speed:3, size:999, damage:20}); guns.push({name:"spawn_1", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_2", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_3", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); guns.push({name:"spawn_4", type:27, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:0, damage:0}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1.5}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:1}); } }
Symbol 2592 MovieClip [__Packages.Enemy_48] Frame 0
class Enemy_48 extends Enemy { var 2, , type,  ,  , 7 , , ], damageZones,  ; function Enemy_48 () { super(); } function ConfigureEnemy() { 2\x05 = 40; \x0E\x04 = 1; type = "Enemy_48"; \x1F\x0B = "fall"; \x13\n = "float"; 7\x0B = 150; \x10\x0E = 150; ]\x11 = 50; damageZones.push({name:"zone1", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone5", effect:"none", frame:0, percentage:0}); \x05\r = 250; } }
Symbol 2593 MovieClip [__Packages.Enemy_49] Frame 0
class Enemy_49 extends Enemy { var 2, , type,  ,  , , ], guns, damageZones; function Enemy_49 () { super(); } function ConfigureEnemy() { 2\x05 = 130; \x0E\x04 = 1; type = "Enemy_49"; \x1F\x0B = "fall"; \x13\n = "plane"; \x10\x0E = 200; ]\x11 = 200; guns.push({name:"gun_1", type:13, fireTimerMax:80, fireTimerMin:60, counter:140, speed:10, size:100, damage:2}); guns.push({name:"gun_2", type:19, fireTimerMax:0, fireTimerMin:0, counter:1, speed:7, size:100, damage:15}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:0.4}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone3", effect:"none", frame:0, percentage:4}); damageZones.push({name:"zone4", effect:"none", frame:0, percentage:1}); } }
Symbol 2594 MovieClip [__Packages.Enemy_50] Frame 0
class Enemy_50 extends Enemy { var 2, , type,  ,  , , ],  , guns, damageZones; function Enemy_50 () { super(); } function ConfigureEnemy() { 2\x05 = 15; \x0E\x04 = 1; type = "Enemy_50"; \x1F\x0B = "standard"; \x13\n = "plane"; \x10\x0E = 75; ]\x11 = 75; \x05\r = 200; guns.push({name:"gun_1", type:19, fireTimerMax:0, fireTimerMin:0, counter:1, speed:7, size:100, damage:15}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); } }
Symbol 2595 MovieClip [__Packages.Enemy_51] Frame 0
class Enemy_51 extends Enemy { var 2, , type,  ,  , 7 , , ], guns, damageZones,  ; function Enemy_51 () { super(); } function ConfigureEnemy() { 2\x05 = 25; \x0E\x04 = 1; type = "Enemy_51"; \x1F\x0B = "standard"; \x13\n = "parachute"; 7\x0B = 150; \x10\x0E = 75; ]\x11 = 50; guns.push({name:"gun_1", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:10, size:100, damage:2}); damageZones.push({name:"zone1", effect:"none", frame:0, percentage:2}); damageZones.push({name:"zone2", effect:"none", frame:0, percentage:1}); \x05\r = 250; } }
Symbol 2596 MovieClip [__Packages.Auto_Defender] Frame 0
class Auto_Defender extends  { var 2, , type,  ,  , guns; function Auto_Defender () { super(); } function % () { 2\x05 = 15; \x0E\x04 = 1; type = "Defender"; \x1F\x0B = "standard"; \x13\n = "drone"; guns.push({name:"gun_1", type:13, fireTimerMax:150, fireTimerMin:90, counter:60, speed:10, size:100, damage:0.5}); } }
Symbol 2597 MovieClip [__Packages.BombDrone] Frame 0
class BombDrone extends  { var 2, , type,  ,  , guns; function BombDrone () { super(); } function % () { 2\x05 = 5; \x0E\x04 = 0.8; type = "DecoyDrone"; \x1F\x0B = "standard"; \x13\n = "bombDrone"; guns.push({name:"gun_1", type:14, fireTimerMax:80, fireTimerMin:80, counter:80, speed:0, size:100, damage:8}); } }
Symbol 2598 MovieClip [__Packages.Enemy_2] Frame 0
class Enemy_2 extends Enemy { var 2, , type,  ,  , , ],  , damageZones; function Enemy_2 () { super(); } function ConfigureEnemy() { 2\x05 = 5; \x0E\x04 = 2; type = "Enemy_2"; \x1F\x0B = "standard"; \x13\n = "drone"; \x10\x0E = 75; ]\x11 = 30; \x05\r = 200; damageZones.push({name:"zone1", effect:"none", frame:0, percentage:1}); } }
Symbol 2599 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class 2.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root["6\x11"]) { 2\x04.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("6\x11", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2600 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class 2.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(_arg1, _arg2) { if (_arg1.broadcastMessage != undefined) { delete _arg1.broadcastMessage; } _arg1.addListener = 2\x04.transitions.BroadcasterMX.prototype.addListener; _arg1.removeListener = 2\x04.transitions.BroadcasterMX.prototype.removeListener; if (!_arg2) { _arg1._listeners = new Array(); } } function addListener(_arg2) { removeListener(_arg2); if (broadcastMessage == undefined) { broadcastMessage = 2\x04.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(_arg2)); } function removeListener(_arg4) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == _arg4) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2601 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class 2.transitions.Tween { var , , , , _listeners, addListener, 8 , _time, looping, _duration, broadcastMessage, +, , % , <,  , 8, -; function Tween (_arg8, _arg5, _arg4, _arg3, _arg6, _arg7, _arg9) { 2\x04.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } \x10 = _arg8; \x03\x0E = _arg5; \x1B\x06 = _arg3; position = (_arg3); duration = (_arg7); \n = _arg9; if (_arg4) { \x1B\x05 = _arg4; }  = (_arg6); _listeners = []; addListener(this); start(); } function set time(_arg2) { 8\f = _time; if (_arg2 > duration) { if (looping) { rewind(_arg2 - _duration); \n\x05(); broadcastMessage("onMotionLooped", this); } else { if (\n) { _time = _duration; \n\x05(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (_arg2 < 0) { rewind(); \n\x05(); } else { _time = _arg2; \n\x05(); } //return(time); } function get time() { return(_time); } function set duration(_arg3) { _duration = (((_arg3 == null) || (_arg3 <= 0)) ? (_global.Infinity) : (_arg3)); //return(duration); } function get duration() { return(_duration); } function set [(_arg3) { var _local2 = +\x07; ^\x06(); \x04 = _arg3; if (_local2) { \x05\x12(); } //return([); } function get [() { return(\x04); } function set position(_arg2) { setPosition(_arg2); //return(position); } function setPosition(_arg2) { %\x0B = <\x04; \x10[\x03\x0E] = (<\x04 = _arg2); broadcastMessage("onMotionChanged", this, <\x04); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(_arg2) { if (_arg2 == undefined) { _arg2 = _time; } return(\x1B\x05(_arg2, \x1B\x06, \x01\r, _duration)); } function set (_arg2) { \x01\r = _arg2 - \x1B\x06; //return(); } function get () { return(\x1B\x06 + \x01\r); } function (_arg3, _arg2) { \x1B\x06 = position;  = (_arg3); if (_arg2 != undefined) { duration = (_arg2); } start(); } function () { \x16\x02(\x1B\x06, time); } function () { if (\x04 == undefined) { _global.MovieClip.addListener(this); } else { 8\x05 = setInterval(this, "onEnterFrame", 1000 / \x04); } +\x07 = true; } function ^() { if (\x04 == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(8\x05); } +\x07 = false; } function start() { rewind(); \x05\x12(); broadcastMessage("onMotionStarted", this); } function stop() { ^\x06(); broadcastMessage("onMotionStopped", this); } function @() { ;\x02(); \x05\x12(); broadcastMessage("onMotionResumed", this); } function rewind(_arg2) { _time = ((_arg2 == undefined) ? 0 : (_arg2)); ;\x02(); \n\x05(); } function fforward() { time = (_duration); ;\x02(); } function nextFrame() { if (\n) { time = ((getTimer() - -\x10) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!\n) { time = (_time - 1); } } function toString() { return("[Tween]"); } function ;() { if (\n) { -\x10 = getTimer() - (_time * 1000); } } function () { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = 2\x04.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = 2\x04.transitions.BroadcasterMX.initialize(2\x04.transitions.Tween.prototype, true); function (_arg2, _arg4, _arg3, _arg1) { return(((_arg3 * _arg2) / _arg1) + _arg4); } }
Symbol 2602 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class 2.transitions.easing.Strong { function Strong () { } static function easeIn(_arg1, _arg4, _arg3, _arg2) { _arg1 = _arg1 / _arg2; return((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg4); } static function easeOut(_arg1, _arg4, _arg3, _arg2) { _arg1 = (_arg1 / _arg2) - 1; return((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg4); } static function easeInOut(_arg1, _arg3, _arg2, _arg4) { _arg1 = _arg1 / (_arg4 / 2); if (_arg1 < 1) { return(((((((_arg2 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg3); } _arg1 = _arg1 - 2; return(((_arg2 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg3); } static var version = "1.1.0.52"; }
Symbol 2603 MovieClip [__Packages.FrameCounter] Frame 0
class 8 { var <, , [ , ,, 5, < , , <, ); function 8 () { <\x03 = 0; \x1A\x10 = 0; [\f = 0; ,\x03 = 0; 5\x02 = true; <\x0B = 0; \x01\x11 = 30; < = 30; )\x06 = 0; } function Start() { (\x07(); } function Hide() { 5\x02 = false; } function (() { <\x03 = 0; [\f = 0; if (5\x02 == true) { _root.createTextField("myFrameText_txt", 10000001, 4, 4, 120, 20); _root.myFrameText_txt.textColor = <\x0B; } } function (_arg2) { <\x0B = _arg2; } function  () { if ()\x06 == 0) { [\f = getTimer(); )\x06 = 1; } <\x03++; <--; if (< == 0) { < = \x01\x11; ,\x03 = Math.round(<\x03 / ((getTimer() - [\f) / 1000)); <\x03 = 0; [\f = getTimer(); )\x06 = 2; } else if ()\x06 == 1) { ,\x03 = Math.round(<\x03 / ((getTimer() - [\f) / 1000)); } if (5\x02 == true) { _root.myFrameText_txt.text = ,\x03 + " fps"; } } function [() { return(,\x03); } function , () { \x1A\x10 = <\x03; } }
Symbol 2604 MovieClip [__Packages.StormWindsGame] Frame 0
#initclip if (!_global["\x1B\r"]) { var _local1 = function () { _global.levelClose = false; _global.forceCampaignRestart = false; this.myLevelManager = new \r\x02(); this.turretData = new \f\x11(); this["\x04\x0E"] = new Object(); this["\x04\x0E"].onMouseDown = function () { _root.game.6\f(); }; this["\x04\x0E"].onMouseUp = function () { _root.game.\x05\n(); }; this["\f\x07"] = new Object(); this["\f\x07"].onMouseDown = function () { _root.game.^\x03(); }; this["\f\x07"].onMouseUp = function () { _root.game.\x19\x06(); }; this["\f\x0E"] = new ?\x0E(); this._level = new ?\x0E(); this.beatIceCampaign = new ?\x0E(); this.beatRigCampaign = new ?\x0E(); this.beatForestCampaign = new ?\x0E(); this.beatHillsCampaign = new ?\x0E(); this.beatWaterfallCampaign = new ?\x0E(); this.beatEndCampaign = new ?\x0E(); this["\x0F\r"] = new ?\x0E(); this["\x16\x04"] = new ?\x0E(); this["\x0F\r"].Set(983916); this["\x16\x04"].Set(338230); this["4\f"] = new Array(); this[">\x04"] = new Array(); this.arrAllies = new Array(); this["\x1D\r"] = new Array(); this.arrSlots = new Array(); this.arrStorage = new Array(); this["`\x0E"] = new Array(); this.arrUpgradeButtons = new Array(); this["\x02\x11"] = new Array(); this["+\x02"] = new Array(); this["5\x03"] = new Array(); this["\f\x0B"] = new Array(); this["@\n"] = new Array(); this["3\x06"] = new Array(); this["\r\r"] = new Array(); this["\x01\x03"] = new Array(); this.arrEnemyLasers = new Array(); this.challengeTimer = new \x12\x0F(); this["5\x05"] = new \x12\x0F(); this["\x11\x0B"] = 10000; this["\x1E\x03"] = 15050; this["\x0B\x06"] = 5000; this["\x04\x03"] = 30000; this["5\x11"] = 25000; this["7\x0F"] = 40001; this["<\x0F"] = 0.2; _global.gravityConst = this["<\x0F"]; this[")\x07"] = 2; this["\x04\x07"] = 12; this["4\x0E"] = 0.2; this["\x18\x02"] = 99999 /* 0x01869F */; this["@\x04"] = 10; this["\x1B"] = 10; this["\x1C\f"] = 0; this["\x19\x03"] = "dragGun_40000"; this["\x03\x12"] = new \x15\x03(); this["9\x02"] = 0; this["`\x05"] = ""; this.intPickUpSlot = 0; this["\x11\f"] = 500; this["=\x11"] = 0; this["#"] = 0; this["'"] = false; this["\x1A\x05"] = false; this["\r\x03"] = 0; this["\x04\x11"] = false; this["!\x0E"] = false; this["\x15\x02"] = 0; this["\x05\x04"] = 0; this["\x15\x10"] = 0; this["5\x07"] = new \x15\x03(); this["5\x07"]._x = _root.bg_mc._x; this["5\x07"]._y = _root.bg_mc._y; this["[\x10"] = new \x15\x03(); this["\x1A\x04"] = false; this[" \f"] = 0; this["'\x02"] = 0; this._challengeUpgradeBonus = 0; this.blnDisplayedWeaponWarning = false; this["<\x07"] = false; this[" \n"] = false; this["#\x02"] = 0; this[" "] = 0; this["\x13\x06"] = 0; this["\x11\x11"] = 0; this["+\x11"] = 0; this["\x03\x03"] = 0; this["\x1D\x0F"] = 1; this["\x0E\x0B"] = 0; this["\x0E\x0E"] = -1; this["#\x06"] = 0; _root.power1._visible = false; _root.power2._visible = false; _root.power3._visible = false; _root.power4._visible = false; _root.power5._visible = false; _root.power6._visible = false; _root.health1._visible = false; _root.health2._visible = false; _root.health3._visible = false; _root.health4._visible = false; _root.health5._visible = false; _root.health6._visible = false; _root.load1._visible = false; _root.load2._visible = false; _root.load3._visible = false; _root.load4._visible = false; _root.load5._visible = false; _root.load6._visible = false; _root.menu_mc._visible = false; _root["\x1A\x03"]._visible = false; _root.waveMeter_mc._visible = false; _root.slot1hotkey_txt.text = ""; _root.slot2hotkey_txt.text = ""; _root.slot3hotkey_txt.text = ""; _root.slot4hotkey_txt.text = ""; _root.slot5hotkey_txt.text = ""; _root.slot6hotkey_txt.text = ""; _root.avatar_gun1_mc._visible = false; _root.avatar_gun2_mc._visible = false; _root.avatar_gun3_mc._visible = false; _root.avatar_gun4_mc._visible = false; _root.avatar_gun5_mc._visible = false; _root.avatar_gun6_mc._visible = false; _root.outline1._visible = false; _root.outline2._visible = false; _root.outline3._visible = false; _root.outline4._visible = false; _root.outline5._visible = false; _root.outline6._visible = false; _root.output_mc._visible = false; _root.flash_mc._visible = false; _root.doors._visible = false; _root.descriptionAnim_mc._visible = false; this["\x0B\x02"] = false; this["2\r"] = false; this["%\x06"] = false; this["\x02\x07"] = false; this["3\n"] = true; this["0\x0B"] = new ?\x0E(); this["0\x0B"].Set(0); this.intPoints = new \x16\x06(); this.intPoints.\x1B\x02(0); this.intPoints.\x0E\x06(3); this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrStorage.push({buttonName:"store0", iconName:"storeIcon0", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store1", iconName:"storeIcon1", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store2", iconName:"storeIcon2", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store3", iconName:"storeIcon3", blnInUse:false, gun:new \x07\f()}); if (this.(\f(_global.currentCampaign) == true) { this.#\x11(); } else { this.\x06\x07(_global.loadSlot); } if (this._level.Get() == 1) { this.\n\x03(); } else { this["5\x05"].@\x02(); this.6\x07(); } }; _global["\x1B\r"] = _local1; var _local2 = _local1.prototype; _local2.Load = function () { }; _local2["0\x03"] = function () { this[";\f"] = _root.screenEffects_mc.getDepth(); this["\x1E\n"] = _root.flash_mc.getDepth(); this["]\n"] = _root.output_mc.getDepth(); this[";\x07"] = _root.menu_mc.getDepth(); this["\x0E\x0F"] = _root.cover.getDepth(); this["'\x0B"] = _root.waveMeter_mc.getDepth(); _root.screenEffects_mc.swapDepths(99999); _root.screenEffects_mc._visible = false; _root.flash_mc.swapDepths(99997); _root.flash_mc.visible = false; _root.output_mc.swapDepths(100001); _root.menu_mc.swapDepths(100000); _root.cover.swapDepths(100002); _root.waveMeter_mc.swapDepths(99992); if (this.arrSlots.length > 3) { _root.extraSlots_mc.gotoAndPlay("show"); } }; _local2["\x18\f"] = function () { if (this["3\n"] == true) { this["3\n"] = false; this.0\x03(); } if (this.(\f(_global.currentCampaign) == true) { this.challengeTimer.\x18\f(); } this["5\x05"].\x18\f(); if (_global.gamePaused == false) { if (this["\x0B\x02"] == false) { this.'\x0E(); this.DisplayCharge(); this.\x19\x12(); this.\x0F\n(); this.,\x07(); this.\x1E\x02(); this.\x1F\f(); this.[\x11(); this.#\x03(); this.\x06\x10(); if (this["\x0E\x0B"] == 0) { this.myLevelManager.\x18\f(); } } else { this.^\x0B(); this. \x07(); if (this.(\f(_global.currentCampaign) == false) { this.\x13\x07(); } } } else if (this["'"] == false) { if (this["\r\x03"] == 0) { if (this["\x0B\x02"] == false) { if (Key.isDown(_global.pauseHotkey)) { var _local4 = SharedObject.getLocal("settings"); _local4.data.musicOn = _global.musicOn; _local4.data.soundOn = _global.soundOn; _local4.data.graphics = _global.graphics; _local4.data.hotKey1 = _global.hotKey1; _local4.data.hotKey2 = _global.hotKey2; _local4.data.hotKey3 = _global.hotKey3; _local4.data.hotKey4 = _global.hotKey4; _local4.data.hotKey5 = _global.hotKey5; _local4.data.hotKey6 = _global.hotKey6; _local4.flush(); _root.menu_mc.gotoAndPlay(16); this["\r\x03"] = 15; } } } else { this["\r\x03"]--; } } _global.myMusicPlayer.\x1D\x02(); this.'\x06(); this.?\x05(); this.\x15\x11(); this.intPoints.\x18\f(); if (this.(\f(_global.currentCampaign) == true) { this.6\x05(); } }; _local2["\x1F\f"] = function () { _root.waveMeter_mc.inside._xscale = this.myLevelManager.\x12(); }; _local2["6\x05"] = function () { if (this["\x0B\x02"] == true) { _root.timer_txt.text = ""; } else { _root.timer_txt.text = this.challengeTimer.\x06\x03(); } _root.score_txt.text = this.intPoints.GetDisplayScore(); }; _local2["6\f"] = function () { if (this["\x0B\x02"] == false) { var _local5 = -1; var _local4 = 0; while (_local4 < this.arrAllies.length) { if (_root[this.arrAllies[_local4].selectField].hitTest(_xmouse, _ymouse)) { if ((this.arrAllies[_local4].blnDestroyed == false) && (this.arrAllies[_local4].blnSelected == false)) { if (((((this.arrAllies[_local4].type != 4) && (this.arrAllies[_local4].type != 8)) && (this.arrAllies[_local4].type != 9)) && (this.arrAllies[_local4].type != 25)) && (this.arrAllies[_local4].type != 31)) { this.arrAllies[_local4].blnSelected = true; _local5 = _local4; this["\x1C\f"] = _local4; } } break; } _local4++; } _local4 = 0; while (_local4 < this.arrAllies.length) { if ((_local4 != _local5) && (_local5 != -1)) { this.arrAllies[_local4].blnSelected = false; } this.arrAllies[_local4].power = 0; this.arrAllies[_local4].charging = false; _local4++; } if (_local5 == -1) { var _local7 = true; switch (this.arrAllies[this["\x1C\f"]].type) { case 2 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : case 20 : case 21 : case 23 : case 7 : case 3 : case 4 : case 8 : case 9 : case 25 : case 27 : case 24 : case 28 : case 29 : case 31 : case 32 : _local7 = false; } if (_local7 == true) { var _local8 = _root[this.arrAllies[this["\x1C\f"]].powerMeter]; _local8._visible = true; _local8.inside._xscale = 0; } else if (this.arrAllies[this["\x1C\f"]].blnDestroyed == false) { if ((((((this.arrAllies[this["\x1C\f"]].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 18)) || (this.arrAllies[this["\x1C\f"]].type == 11)) || (this.arrAllies[this["\x1C\f"]].type == 12)) || (this.arrAllies[this["\x1C\f"]].type == 28)) { _root[this.arrAllies[this["\x1C\f"]].name].gun.barrel.gotoAndPlay("shoot"); if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { this.\x14\x04(); } } else if (this.arrAllies[this["\x1C\f"]].type == 7) { this.((); } else if (this.arrAllies[this["\x1C\f"]].type == 3) { this.\n\x06(); } else if (this.arrAllies[this["\x1C\f"]].type == 13) { this. \x04(); } else if (this.arrAllies[this["\x1C\f"]].type == 15) { this.8\x07(); } else if (this.arrAllies[this["\x1C\f"]].type == 16) { this.1\x0B(); } else if (this.arrAllies[this["\x1C\f"]].type == 17) { this.<\x0E(); } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local3 = 0; while (_local3 < this["5\x03"].length) { if (this["5\x03"][_local3].creator == this.arrAllies[this["\x1C\f"]].name) { _root[this["5\x03"][_local3].name].gun_1.gotoAndPlay("shoot"); if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { this.\x19\x02(); } break; } _local3++; } } else if (this.arrAllies[this["\x1C\f"]].type == 27) { this.\x0E\x12(); } else if (this.arrAllies[this["\x1C\f"]].type == 24) { this.[\r(); } else if (this.arrAllies[this["\x1C\f"]].type == 29) { this.\x06\x05(); } } this.arrAllies[this["\x1C\f"]].charging = true; } else { if (this.arrAllies[this["\x1C\f"]].type == 12) { _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].type == 12) { _root[this.arrAllies[_local4].name].gun.radio_mc._visible = true; } _local4++; } } else { _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].type == 12) { _root[this.arrAllies[_local4].name].gun.radio_mc._visible = false; } _local4++; } } if (this["\x0E\x0E"] != -1) { if (this["\x0E\x0E"] != this["\x1C\f"]) { this.\r\x04(); } } if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local6 = -1; _local4 = 0; while (_local4 < this["5\x03"].length) { if (this.arrAllies[this["\x1C\f"]].name == this["5\x03"][_local4].creator) { _local6 = _local4; break; } _local4++; } if (_local6 == -1) { this.`\x02(this["\x1C\f"]); } else { _root[this["5\x03"][_local6].name].\x13\x0E(); } } _local4 = 0; while (_local4 < this.arrAllies.length) { if ((this.arrAllies[_local4].type == 21) && (_local4 != this["\x1C\f"])) { var _local3 = 0; while (_local3 < this["5\x03"].length) { if (this.arrAllies[_local4].name == this["5\x03"][_local3].creator) { _root[this["5\x03"][_local3].name].=\x02(); break; } _local3++; } } _local4++; } this.\r(_root[this.arrAllies[this["\x1C\f"]].name]._x, _root[this.arrAllies[this["\x1C\f"]].name]._y); } } }; _local2["\x0F\n"] = function () { if (this["\r\x03"] == 0) { var _local7 = -1; if (Key.isDown(_global.pauseHotkey)) { if (_global.gamePaused == true) { this.4\x05(); this["\r\x03"] = 15; } else { this.\x0B\n(); this.0\n(); this["\r\x03"] = 15; } } if (Key.isDown(_global.hotKey1)) { _local7 = 1; } else if (Key.isDown(_global.hotKey2)) { _local7 = 2; } else if (Key.isDown(_global.hotKey3)) { _local7 = 3; } else if (Key.isDown(_global.hotKey4)) { if (this.arrSlots.length > 3) { _local7 = 4; } } else if (Key.isDown(_global.hotKey5)) { if (this.arrSlots.length > 3) { _local7 = 5; } } else if (Key.isDown(_global.hotKey6)) { if (this.arrSlots.length > 4) { _local7 = 6; } } if (_local7 != -1) { this["\r\x03"] = 15; _local7 = _local7 - 1; var _local6 = -1; var _local5 = 0; while (_local5 < this.arrAllies.length) { if (this.arrSlots[_local7].gunName == this.arrAllies[_local5].name) { _local6 = _local5; break; } _local5++; } if (_local6 != -1) { if ((this["\x1C\f"] != _local6) && (this.arrAllies[_local6].blnDestroyed == false)) { if (((((this.arrAllies[_local5].type != 4) && (this.arrAllies[_local5].type != 8)) && (this.arrAllies[_local5].type != 9)) && (this.arrAllies[_local5].type != 25)) && (this.arrAllies[_local5].type != 31)) { if ((((((this.arrAllies[this["\x1C\f"]].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 11)) || (this.arrAllies[this["\x1C\f"]].type == 12)) || (this.arrAllies[_local5].type == 18)) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 28)) { _root[this.arrAllies[this["\x1C\f"]].name].gun.barrel.gotoAndStop("stop"); _global.SoundManager.`\x07(); } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this["5\x03"][_local4].creator == this.arrAllies[this["\x1C\f"]].name) { _root[this["5\x03"][_local4].name].gun_1.gotoAndStop("stop"); break; } _local4++; } } _root[this.arrAllies[this["\x1C\f"]].powerMeter]._visible = false; _local5 = 0; while (_local5 < this.arrAllies.length) { if (_local5 != _local6) { this.arrAllies[_local5].blnSelected = false; } else { this.arrAllies[_local5].blnSelected = true; } this.arrAllies[_local5].power = 0; this.arrAllies[_local5].charging = false; _local5++; } this["\x1C\f"] = _local6; this.\r(_root[this.arrAllies[this["\x1C\f"]].name]._x, _root[this.arrAllies[this["\x1C\f"]].name]._y); if (this.arrAllies[this["\x1C\f"]].type == 12) { _local5 = 0; while (_local5 < this.arrAllies.length) { if (this.arrAllies[_local5].type == 12) { _root[this.arrAllies[_local5].name].gun.radio_mc._visible = true; } _local5++; } } else { _local5 = 0; while (_local5 < this.arrAllies.length) { if (this.arrAllies[_local5].type == 12) { _root[this.arrAllies[_local5].name].gun.radio_mc._visible = false; } _local5++; } } if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local8 = -1; _local5 = 0; while (_local5 < this["5\x03"].length) { if (this.arrAllies[this["\x1C\f"]].name == this["5\x03"][_local5].creator) { _local8 = _local5; break; } _local5++; } if (_local8 == -1) { this.`\x02(this["\x1C\f"]); } else { _root[this["5\x03"][_local8].name].\x13\x0E(); } } _local5 = 0; while (_local5 < this.arrAllies.length) { if ((this.arrAllies[_local5].type == 21) && (_local5 != this["\x1C\f"])) { var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this.arrAllies[_local5].name == this["5\x03"][_local4].creator) { _root[this["5\x03"][_local4].name].=\x02(); break; } _local4++; } } _local5++; } if (this["\x0E\x0E"] != -1) { if (this["\x0E\x0E"] != this["\x1C\f"]) { this.\r\x04(); } } if (this.arrAllies[this["\x1C\f"]].type == 23) { this.!\n(); } } } } } } else { this["\r\x03"]--; } }; _local2["\x13\x07"] = function () { if (this["\r\x03"] == 0) { if (_global.cheatsEnabled.Get() == -1) { if (_global.var1.Get() != -1) { if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(83))) { this["\r\x03"] = 15; if (this._level.Get() < 10) { this._level.Set(this._level.Get() + 1); } _root.icoOut.ico1.UpdateLevel(); } else if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(66))) { this["\r\x03"] = 15; if (this._level.Get() > 1) { this._level.Set(this._level.Get() - 1); } _root.icoOut.ico1.UpdateLevel(); } else if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(67))) { this["\r\x03"] = 15; _global.cheatCheapGuns.mSet(1254367); } else if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(85))) { this["\r\x03"] = 15; _global.cheatUpgrades.mSet(1254367); var _local4 = 0; while (_local4 < this.arrAllies.length) { this.arrAllies[_local4].SetPoints(this.arrAllies[_local4].-\x0E() + 2); _local4++; } if (this["\x1A\x05"] == true) { _root.menu_mc.inside.points_txt.text = this.arrAllies[this["^\f"]].-\x0E(); } } else if ((Key.isDown(17) && Key.isDown(16)) && Key.isDown(76)) { this["\r\x03"] = 15; _global.cheatUnlock.mSet(1254367); } else if ((Key.isDown(17) && Key.isDown(16)) && Key.isDown(74)) { this["\r\x03"] = 15; if (this._level.Get() < 10) { this._level.Set(this._level.Get() + 1); } _root.icoOut.ico1.UpdateLevel(); } else if ((Key.isDown(17) && Key.isDown(16)) && Key.isDown(77)) { this["\r\x03"] = 15; _global.cheatUnlock.mSet(1254367); this.\x0B\x11(); } } } } else { this["\r\x03"]--; } }; _local2.DisplayCharge = function () { var _local8 = true; switch (this.arrAllies[this["\x1C\f"]].type) { case 2 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : case 20 : case 21 : case 23 : case 7 : case 3 : case 25 : case 27 : case 24 : case 28 : case 29 : case 31 : case 32 : _local8 = false; } if (this.arrAllies[this["\x1C\f"]].charging == true) { if (_local8 == true) { this.arrAllies[this["\x1C\f"]].power = this.arrAllies[this["\x1C\f"]].power + this.arrAllies[this["\x1C\f"]].chargeRate; if (this.arrAllies[this["\x1C\f"]].power > this.arrAllies[this["\x1C\f"]].chargeMax) { this.arrAllies[this["\x1C\f"]].power = this.arrAllies[this["\x1C\f"]].chargeMax; } _root[this.arrAllies[this["\x1C\f"]].powerMeter].inside._xscale = (this.arrAllies[this["\x1C\f"]].power / this.arrAllies[this["\x1C\f"]].chargeMax) * 100; if (this.arrAllies[this["\x1C\f"]].type == 10) { if (this.arrAllies[this["\x1C\f"]].power == this.arrAllies[this["\x1C\f"]].chargeMax) { if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { if (this[" \n"] == false) { this.\x02\x12(); } } } } } else if ((((((this.arrAllies[this["\x1C\f"]].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 18)) || (this.arrAllies[this["\x1C\f"]].type == 11)) || (this.arrAllies[this["\x1C\f"]].type == 12)) || (this.arrAllies[this["\x1C\f"]].type == 28)) { if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { this.\x14\x04(); } } else if (this.arrAllies[this["\x1C\f"]].type == 21) { if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { this.\x19\x02(); } } } var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].blnDestroyed == false) { if (this.arrAllies[_local3].timer == this.arrAllies[_local3].timerReady) { } else { this.arrAllies[_local3].timer = this.arrAllies[_local3].timer + this.arrAllies[_local3].timerRate; if (this.arrAllies[_local3].type == 16) { if ((this.arrAllies[_local3].timerReady - this.arrAllies[_local3].timer) == 38) { _root[this.arrAllies[_local3].name].gun.gotoAndPlay("reload"); } } if (this.arrAllies[_local3].timer >= this.arrAllies[_local3].timerReady) { this.arrAllies[_local3].timer = this.arrAllies[_local3].timerReady; _root[this.arrAllies[_local3].loadMeter].gotoAndPlay(2); if (this.arrAllies[_local3].type == 14) { var _local6 = 0; var _local4 = 0; while (_local4 < this["4\f"].length) { if (_root[this["4\f"][_local4]]._mine == true) { if (_root[this["4\f"][_local4]]._creator._name == this.arrAllies[_local3].name) { _local6++; } } _local4++; } _local6++; var _local5 = 0; var _local7 = Math.round(360 / _local6); _local4 = 0; while (_local4 < this["4\f"].length) { if (_root[this["4\f"][_local4]]._mine == true) { if (_root[this["4\f"][_local4]]._creator._name == this.arrAllies[_local3].name) { _root[this["4\f"][_local4]].#\n(_local5); _local5 = _local5 + _local7; } } _local4++; } this.<\x06(_root[this.arrAllies[_local3].name], this.arrAllies[_local3].damage, true, _local5); _local4 = 0; while (_local4 < this["\x02\x11"].length) { if ((this["\x02\x11"][_local4].name = this.arrAllies[_local3].name)) { if (this["\x02\x11"][_local4].num > 1) { this["\x02\x11"][_local4].num--; this.arrAllies[_local3].timer = 0; _root[this.arrAllies[_local3].loadMeter].gotoAndPlay(1); } else { this["\x02\x11"].splice(_local4, 1); _local4--; } break; } _local4++; } } if (this.arrAllies[_local3].type == 20) { _root[this.arrAllies[_local3].name].gun.barrel.gotoAndPlay("shoot"); } if (this.arrAllies[_local3].type == 32) { _root[this.arrAllies[_local3].name].gun.gotoAndPlay("shoot"); } if (this.arrAllies[_local3].type == 31) { } } else { _root[this.arrAllies[_local3].loadMeter].inside._xscale = (this.arrAllies[_local3].timer / this.arrAllies[_local3].timerReady) * 100; } } } _local3++; } }; _local2["+\x0E"] = function (_arg6) { if (this.arrAllies[_arg6].blnDestroyed == false) { if (this.arrAllies[_arg6].damageTaken > this.arrAllies[_arg6].totalLife) { this.arrAllies[_arg6].damageTaken = this.arrAllies[_arg6].totalLife; } if (this.arrAllies[_arg6].damageTaken == this.arrAllies[_arg6].totalLife) { if (_arg6 == this["\x1C\f"]) { _global.SoundManager.`\x07(); } if (this.arrAllies[_arg6].saveType == 17) { var _local5 = 0; while (_local5 < this["+\x02"].length) { if (this["+\x02"][_local5].from == this.arrAllies[_arg6].name) { this.\x15\x0E(this["+\x02"][_local5].name); this["+\x02"].splice(_local5, 1); _local5--; } _local5++; } } if (this.arrAllies[_arg6].saveType == 24) { var _local4 = 0; while (_local4 < this["\x01\x03"].length) { if (this["\x01\x03"][_local4].strGunName == this.arrAllies[_arg6].name) { _root[this["\x01\x03"][_local4].strGunName].gun.gotoAndStop(1); if ((this["\x01\x03"][_local4].intState == 5) || (this["\x01\x03"][_local4].intState == 6)) { _root[this["\x01\x03"][_local4].strBeamName].removeMovieClip(); } } _local4++; } } this["\x0F\r"].mSet(782065); this.arrAllies[_arg6].blnDestroyed = true; this.arrAllies[_arg6].type = 40; _root[this.arrAllies[_arg6].name].gotoAndPlay(40); this.arrAllies[_arg6].timer = 0; _root[this.arrAllies[_arg6].loadMeter].gotoAndStop(1); _root[this.arrAllies[_arg6].loadMeter].inside._xscale = 0; this.\x0B\x12(); if (this.\x04\x0F() == true) { this.\x0E\x05(); } } _root[this.arrAllies[_arg6].healthMeter].inside._xscale = ((this.arrAllies[_arg6].totalLife - this.arrAllies[_arg6].damageTaken) / this.arrAllies[_arg6].totalLife) * 100; } else if (_root[this.arrAllies[_arg6].healthMeter].inside._xscale != 0) { this.arrAllies[_arg6].damageTaken = this.arrAllies[_arg6].totalLife; _root[this.arrAllies[_arg6].healthMeter].inside._xscale = 0; this.arrAllies[_arg6].timer = 0; _root[this.arrAllies[_arg6].loadMeter].gotoAndStop(1); _root[this.arrAllies[_arg6].loadMeter].inside._xscale = 0; } }; _local2["9\r"] = function () { this["'\x02"]++; }; _local2["\x05\n"] = function () { if (this["\x0B\x02"] == false) { var _local8 = true; switch (this.arrAllies[this["\x1C\f"]].type) { case 2 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : case 20 : case 21 : case 23 : case 7 : case 3 : case 4 : case 8 : case 9 : case 10 : case 25 : case 27 : case 24 : case 28 : case 29 : case 31 : case 32 : _local8 = false; } if (_local8 == true) { if (this.arrAllies[this["\x1C\f"]].charging == true) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { var thisRef = this; var _local5 = "avatarBullet_" + this["\x11\x0B"]; var _local9 = new \x15\x03(); var _local6 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local12 = (Math.PI * _local6.barrel._rotation) / 180; var _local10 = this.arrAllies[this["\x1C\f"]].power + this[")\x07"]; _local9._x = Math.cos((Math.PI * _local6.barrel._rotation) / 180) * (this.arrAllies[this["\x1C\f"]].power + this[")\x07"]); _local9._y = Math.sin((Math.PI * _local6.barrel._rotation) / 180) * (this.arrAllies[this["\x1C\f"]].power + this[")\x07"]); var _local7 = {x:_local6.barrel.emitter._x, y:_local6.barrel.emitter._y}; _local6.barrel.localToGlobal(_local7); this.turretData.5\x0E(this.arrAllies[this["\x1C\f"]].type, this.arrAllies[this["\x1C\f"]].exp); this[" \f"]++; if (this.arrAllies[this["\x1C\f"]].type == 6) { _root.attachMovie("fireBullet", _local5, this["\x11\x0B"]); _root[_local5]._data = this.arrAllies[this["\x1C\f"]].numBullets; _global.SoundManager.PlaySound("FlameTurretFire"); } else if (this.arrAllies[this["\x1C\f"]].type == 22) { _root.attachMovie("bulletAcid", _local5, this["\x11\x0B"]); _root[_local5]._data = this.arrAllies[this["\x1C\f"]].range; _root[_local5]["\x1C\x04"] = this.arrAllies[this["\x1C\f"]].data; _global.SoundManager.PlaySound("FlameTurretFire"); } else if (this.arrAllies[this["\x1C\f"]].type == 5) { _root.attachMovie("bullet2", _local5, this["\x11\x0B"]); _root[_local5]["\x18\x04"] = this.RandNum(25, 40); _root[_local5]._data = this.arrAllies[this["\x1C\f"]].numBullets; _global.SoundManager.PlaySound("HeavyCannonFire"); } else if (this.arrAllies[this["\x1C\f"]].type == 26) { _root.attachMovie("balloon_mine", _local5, this["\x11\x0B"]); _root[_local5]["\x18\x04"] = this.RandNum(25, 40); _root[_local5]._bulletTypeID = 2; _global.SoundManager.PlaySound("HeavyCannonFire"); } else if (this.arrAllies[this["\x1C\f"]].type == 30) { _root.attachMovie("leech", _local5, this["\x11\x0B"]); _root[_local5]._bulletTypeID = 5; _global.SoundManager.PlaySound("HeavyCannonFire"); } else { _root.attachMovie("bullet2", _local5, this["\x11\x0B"]); _global.SoundManager.PlaySound("HeavyCannonFire"); } _root[_local5]._x = _local7.x; _root[_local5]._y = _local7.y; _root[_local5].\r\x11(this["<\x0F"], _local10); _root[_local5].\x12\x12(_local12); _root[_local5].'\f(_root[_local5]._x, _root[_local5]._y); _root[_local5]._enemy = false; _root[_local5]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local5]._rotation = _local6.barrel._rotation; this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local5); _root[_local5].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; } this.arrAllies[this["\x1C\f"]].charging = false; var _local11 = _root[this.arrAllies[this["\x1C\f"]].powerMeter]; _local11._visible = false; } } else if ((((((this.arrAllies[this["\x1C\f"]].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 18)) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 11)) || (this.arrAllies[this["\x1C\f"]].type == 12)) || (this.arrAllies[this["\x1C\f"]].type == 28)) { this.arrAllies[this["\x1C\f"]].charging = false; _root[this.arrAllies[this["\x1C\f"]].name].gun.barrel.gotoAndStop("stop"); _global.SoundManager.`\x07(); } else if (this.arrAllies[this["\x1C\f"]].type == 10) { this.arrAllies[this["\x1C\f"]].charging = false; var _local11 = _root[this.arrAllies[this["\x1C\f"]].powerMeter]; _local11._visible = false; } else if (this.arrAllies[this["\x1C\f"]].type == 17) { this.;\r(); } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this["5\x03"][_local4].creator == this.arrAllies[this["\x1C\f"]].name) { _root[this["5\x03"][_local4].name].gun_1.gotoAndStop("stop"); this.arrAllies[this["\x1C\f"]].charging = false; break; } _local4++; } } else if (this.arrAllies[this["\x1C\f"]].type == 23) { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { if (this["\x0E\x0E"] == -1) { this.!\n(); } else { this.=\n(); } } } } } }; _local2["[\x11"] = function () { var _local2 = 0; while (_local2 < this["3\x06"].length) { this["3\x06"][_local2].nextBulletCounter--; if (this["3\x06"][_local2].nextBulletCounter == 0) { var _local3 = this.RandNum(this["3\x06"][_local2].xMin, this["3\x06"][_local2].xMax); this.]\x04(_local3, this["3\x06"][_local2].speed, this["3\x06"][_local2].damage); this["3\x06"][_local2].bulletsLeft--; if (this["3\x06"][_local2].bulletsLeft == 0) { this["3\x06"].splice(_local2, 1); _local2--; } else { this["3\x06"][_local2].nextBulletCounter = this.RandNum(2, 12); } } _local2++; } }; _local2["]\x04"] = function (_arg8, _arg10, _arg9) { var _local5 = 50; var thisRef = this; var _local3 = "avatarBullet_" + this["\x11\x0B"]; var _local4 = new \x15\x03(); var _local7 = (Math.PI * _local5) / 180; var _local6 = _arg10; _local4 = new \x15\x03(); _local4._x = Math.cos((Math.PI * _local5) / 180) * _local6; _local4._y = Math.sin((Math.PI * _local5) / 180) * _local6; _root.attachMovie("artillery", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg8; _root[_local3]._y = -5; _root[_local3]["%"] = true; _root[_local3].5\x10(_local4._x, _local4._y); _root[_local3]._enemy = false; _root[_local3]._damage = _arg9; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["=\n"] = function () { this.\r\x04(); this.turretData.5\x0E(23, this.arrAllies[this["\x1C\f"]].exp); var _local3 = new \x15\x03(); _local3._x = 0.642787609686539 * this.turretData.\x07\x06(); _local3._y = 0.766044443118978 * this.turretData.\x07\x06(); var _local5 = _local3._y / _local3._x; var _local6 = _root._ymouse - (_local5 * _root._xmouse); var _local4 = (-5 - _local6) / _local5; var _local8 = _local4 - (this.arrAllies[this["\x1C\f"]].range / 2); var _local7 = _local4 + (this.arrAllies[this["\x1C\f"]].range / 2); this["3\x06"].push({damage:this.arrAllies[this["\x1C\f"]].damage, bulletsLeft:this.arrAllies[this["\x1C\f"]].numBullets, xMin:_local8, xMax:_local7, nextBulletCounter:30, speed:this.turretData.\x07\x06()}); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); }; _local2["!\n"] = function () { this["\x0E\x0E"] = this["\x1C\f"]; _root.attachMovie("rangeIndicator", "range", this["7\x0F"]); _root.range._x = _root._xmouse; _root.range._y = _root._ymouse; _root.range._width = this.arrAllies[this["\x1C\f"]].range; _root.range.startDrag(); }; _local2["\r\x04"] = function () { this["\x0E\x0E"] = -1; _root.range.stopDrag(); _root.range.removeMovieClip(); }; _local2["\x0E\x12"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { this["\r\r"].push({damage:this.arrAllies[this["\x1C\f"]].damage, bulletsLeft:this.arrAllies[this["\x1C\f"]].numBullets, nextBulletCounter:15}); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["#\x03"] = function () { var _local2 = 0; while (_local2 < this["\r\r"].length) { this["\r\r"][_local2].nextBulletCounter--; if (this["\r\r"][_local2].nextBulletCounter == 0) { var _local3 = this.RandNum(150, 650); this.;(_local3, this["\r\r"][_local2].damage); this["\r\r"][_local2].bulletsLeft--; if (this["\r\r"][_local2].bulletsLeft == 0) { this["\r\r"].splice(_local2, 1); _local2--; } else { this["\r\r"][_local2].nextBulletCounter = this.RandNum(15, 45); } } _local2++; } }; _local2[";"] = function (_arg4, _arg5) { var thisRef = this; var _local3 = "avatarBullet_" + this["\x11\x0B"]; _root.attachMovie("balloon_mine", _local3, this["\x11\x0B"]); _root[_local3].gotoAndStop("ready"); _root[_local3]._bulletTypeID = 3; _root[_local3]._x = _arg4; _root[_local3]._y = 390; _root[_local3]._enemy = false; _root[_local3]._damage = _arg5; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["\x06\x05"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { var thisRef = this; var _local4 = "avatarBullet_" + this["\x11\x0B"]; var _local8 = new \x15\x03(); var _local5 = _root[this.arrAllies[this["\x1C\f"]].name].gun; this.turretData.5\x0E(this.arrAllies[this["\x1C\f"]].type, this.arrAllies[this["\x1C\f"]].exp); var _local9 = (Math.PI * _local5.barrel._rotation) / 180; var _local6 = this.turretData.\x07\x06(); _local8._x = Math.cos((Math.PI * _local5.barrel._rotation) / 180) * _local6; _local8._y = Math.sin((Math.PI * _local5.barrel._rotation) / 180) * _local6; var _local7 = {x:_local5.barrel.emitter._x, y:_local5.barrel.emitter._y}; _local5.barrel.localToGlobal(_local7); this[" \f"]++; _root.attachMovie("disc", _local4, this["\x11\x0B"]); _root[_local4]._bulletTypeID = 4; _global.SoundManager.PlaySound("HeavyCannonFire"); _root[_local4]._x = _local7.x; _root[_local4]._y = _local7.y; _root[_local4].\r\x11(this["<\x0F"], _local6); _root[_local4].\x12\x12(_local9); _root[_local4].'\f(_root[_local4]._x, _root[_local4]._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local5.barrel._rotation; this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["[\r"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { var _local4 = 80; var _local5 = 0; var _local6 = 1; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].type == 33) { _local4 = _local4 + 40; _local5 = _local5 + this.arrAllies[_local3].damage; _local6++; } _local3++; } var _local7 = _root[this.arrAllies[this["\x1C\f"]].name].gun; _local7.gotoAndPlay("fire"); _local4 = _local4 + this.arrAllies[this["\x1C\f"]].numBullets; this["\x01\x03"].push({strGunName:this.arrAllies[this["\x1C\f"]].name, intState:2, intAimX:_root._xmouse, intAimY:_root._ymouse, intFramesLeft:_local4, strBeamName:"", intPower:_local6, intDamage:this.arrAllies[this["\x1C\f"]].damage + _local5}); this.\x06\x0E(); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["\x1A\x0F"] = function (_arg4, _arg5) { var _local3 = -1; var _local2 = 0; while (_local2 < this["\x01\x03"].length) { if (this["\x01\x03"][_local2].strGunName == _arg4) { _local3 = _local2; break; } _local2++; } if (_local3 != -1) { this["\x01\x03"][_local3].intState = _arg5; } }; _local2["\x1E\x0F"] = function (_arg4) { var _local3 = -1; var _local2 = 0; while (_local2 < this["\x01\x03"].length) { if (this["\x01\x03"][_local2].strGunName == _arg4) { _local3 = _local2; break; } _local2++; } if (_local3 != -1) { this["\x01\x03"].splice(_local3, 1); } if (this["\x01\x03"].length == 0) { this.\n\x10(); } }; _local2["7"] = function (_arg4) { var _local3 = -1; var _local2 = 0; while (_local2 < this["\x01\x03"].length) { if (this["\x01\x03"][_local2].strGunName == _arg4) { _local3 = _local2; break; } _local2++; } this["\x01\x03"][_local3].intState = 4; }; _local2["\x1C\x03"] = function (_arg5) { var _local4 = -1; var _local3 = 0; while (_local3 < this["\x01\x03"].length) { if (this["\x01\x03"][_local3].strBeamName == _arg5) { _local4 = _local3; break; } _local3++; } this["\x01\x03"][_local4].intState = 7; _root[this["\x01\x03"][_local3].strBeamName].removeMovieClip(); }; _local2["\x06\x10"] = function () { var _local3 = 0; while (_local3 < this["\x01\x03"].length) { if (this["\x01\x03"][_local3].intState == 4) { var _local5 = _root[this["\x01\x03"][_local3].strGunName].gun; var _local8 = new Object({x:_local5.shooter._x, y:_local5.shooter._y}); _root[this["\x01\x03"][_local3].strGunName].gun.localToGlobal(_local8); var _local6 = new \x15\x03(); _local6._x = this["\x01\x03"][_local3].intAimX - _local8.x; _local6._y = this["\x01\x03"][_local3].intAimY - _local8.y; var _local11 = Math.atan2(_local6._y, _local6._x); var _local7 = ((360 * _local11) / (Math.PI*2)) - 90; var _local10 = new \x15\x03(); _local10.\x14\x12(_local5.shooter._rotation + 180, 10); _local5.shooter._rotation = _local5.shooter._rotation + _local10.\x03\x07(_local7, 3, 1); if (Math.abs(_local5.shooter._rotation - _local7) <= 2) { _local5.shooter._rotation = _local7; } if (_local5.shooter._rotation == _local7) { _local5.shooter.cacheAsBitmap = true; this["\x01\x03"][_local3].intState = 5; var _local12 = this; var _local4 = "avatarBullet_" + this["\x11\x0B"]; var _local9 = {x:_local5.shooter._x, y:_local5.shooter._y}; _local5.localToGlobal(_local9); if (this["\x01\x03"][_local3].intPower >= 3) { _root.attachMovie("solar_cannon_beam_state3", _local4, this["\x11\x0B"]); } else if (this["\x01\x03"][_local3].intPower == 2) { _root.attachMovie("solar_cannon_beam_state2", _local4, this["\x11\x0B"]); } else { _root.attachMovie("solar_cannon_beam_state1", _local4, this["\x11\x0B"]); } _root[_local4]._x = _local9.x; _root[_local4]._y = _local9.y; _root[_local4]._rotation = _local5.shooter._rotation; this["\x01\x03"][_local3].strBeamName = _local4; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } } } else if (this["\x01\x03"][_local3].intState == 5) { this["\x01\x03"][_local3].intFramesLeft--; if (this["\x01\x03"][_local3].intFramesLeft <= 0) { this["\x01\x03"][_local3].intFramesLeft = 0; this["\x01\x03"][_local3].intState = 6; _root[this["\x01\x03"][_local3].strBeamName].gotoAndPlay("beamOff"); } } else if (this["\x01\x03"][_local3].intState == 7) { var _local5 = _root[this["\x01\x03"][_local3].strGunName].gun; var _local7 = 0; var _local10 = new \x15\x03(); _local10.\x14\x12(_local5.shooter._rotation + 180, 10); _local5.shooter._rotation = _local5.shooter._rotation + _local10.\x03\x07(_local7, 3, 1); if (Math.abs(_local5.shooter._rotation - _local7) <= 2) { _local5.shooter._rotation = _local7; } if (_local5.shooter._rotation == _local7) { _local5.shooter.gotoAndPlay("pack"); this["\x01\x03"][_local3].intState = 8; } } _local3++; } }; _local2["\x06\x0E"] = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].type == 33) { if (this.arrAllies[_local3].data != 1) { _root[this.arrAllies[_local3].name].gun.gotoAndPlay("shoot"); this.arrAllies[_local3].data = 1; } } _local3++; } }; _local2["\n\x10"] = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].type == 33) { if (this.arrAllies[_local3].data != 0) { _root[this.arrAllies[_local3].name].gun.gotoAndPlay("close"); this.arrAllies[_local3].data = 0; } } _local3++; } }; _local2["<\x06"] = function (_arg4, _arg6, _arg5, _arg7) { var thisRef = this; var _local3 = "avatarMine_" + this["\x1E\x03"]; _root.attachMovie("orbitalMine", _local3, this["\x1E\x03"]); _root[_local3]._x = _arg4._x; _root[_local3]._y = _arg4._y; _root[_local3]._enemy = false; _root[_local3]._damage = _arg6; _root[_local3]["[\x06"] = _arg5; _root[_local3].^\x11(_arg4); _root[_local3].#\n(_arg7); this["\x1E\x03"]++; if (this["\x1E\x03"] >= 20000) { this["\x1E\x03"] = 15050; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["0\x11"] = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].type == 14) { var _local5 = 0; var _local6 = Math.round(360 / this.arrAllies[_local3].numBullets); var _local4 = 0; while (_local4 < this.arrAllies[_local3].numBullets) { this.<\x06(_root[this.arrAllies[_local3].name], this.arrAllies[_local3].damage, true, _local5); _local5 = _local5 + _local6; _local4++; } } _local3++; } }; _local2["?\x07"] = function () { var _local3 = 0; while (_local3 < this["4\f"].length) { if (_root[this["4\f"][_local3]]._mine == true) { _root[this["4\f"][_local3]].removeMovieClip(); this["4\f"].splice(_local3, 1); _local3--; } _local3++; } }; _local2["=\x03"] = function (_arg6) { var _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].name == _arg6) { if (this.arrAllies[_local4].timer == this.arrAllies[_local4].timerReady) { this.arrAllies[_local4].timer = 0; _root[this.arrAllies[_local4].loadMeter].gotoAndStop(1); } var _local5 = false; var _local3 = 0; while (_local3 < this["\x02\x11"].length) { if ((this["\x02\x11"][_local3].name = _arg6)) { this["\x02\x11"][_local3].num++; _local5 = true; break; } _local3++; } if (_local5 == false) { this["\x02\x11"].push({name:_arg6, num:1}); } break; } _local4++; } }; _local2["^\r"] = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].type == 20) { _root[this.arrAllies[_local3].name].gun.barrel.gotoAndPlay("shoot"); var _local4 = this.arrAllies[_local3].numBullets - 1; if (_local4 > 0) { this["\f\x0B"].push({name:this.arrAllies[_local3].name, num:_local4}); } } else if (this.arrAllies[_local3].type == 31) { this.SpawnAutoDefender(_root[this.arrAllies[_local3].name]); } else if (this.arrAllies[_local3].type == 32) { _root[this.arrAllies[_local3].name].gun.gotoAndPlay("shoot"); var _local4 = this.arrAllies[_local3].numBullets - 1; if (_local4 > 0) { this["\f\x0B"].push({name:this.arrAllies[_local3].name, num:_local4}); } } _local3++; } }; _local2[")\x03"] = function (_arg4) { var _local5 = -1; var _local7 = false; var _local6; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].name == _arg4._name) { _local6 = this.arrAllies[_local3].data; _local5 = _local3; _local7 = true; break; } _local3++; } var _local8 = "friendly_" + this["\x1E\x03"]; if (_local6 == 1) { _root.attachMovie("decoyWGun", _local8, this["\x1E\x03"]); } else { _root.attachMovie("decoy", _local8, this["\x1E\x03"]); } var _local9 = new Object({x:_arg4.gun.barrel.emitter._x, y:_arg4.gun.barrel.emitter._y}); _arg4.gun.barrel.localToGlobal(_local9); _root[_local8].8(this.arrAllies[_local5].range); _root[_local8].\x10\f(_local9.x, _local9.y); this["\x1E\x03"]++; if (this["\x1E\x03"] >= 20000) { this["\x1E\x03"] = 15050; } this["5\x03"].push({name:_local8, stay:false, creator:_arg4._name}); _local3 = 0; while (_local3 < this["\f\x0B"].length) { if (this["\f\x0B"][_local3].name == _arg4._name) { this.arrAllies[_local5].timer = 0; _root[this.arrAllies[_local5].loadMeter].gotoAndStop(1); if (this["\f\x0B"][_local3].num > 1) { this["\f\x0B"][_local3].num--; } else { this["\f\x0B"].splice(_local3, 1); _local3--; } break; } _local3++; } }; _local2.SpawnAutoDefender = function (_arg5) { var _local4 = -1; var _local7 = false; var _local8; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].name == _arg5._name) { _local8 = this.arrAllies[_local3].data; _local4 = _local3; _local7 = true; break; } _local3++; } var _local6 = "friendly_" + this["\x1E\x03"]; _root.attachMovie("Auto_Defender", _local6, this["\x1E\x03"]); _arg5.gun.gotoAndStop("shoot"); var _local9 = new Object({x:_arg5.gun.emitter._x, y:_arg5.gun.emitter._y}); _arg5.gun.localToGlobal(_local9); _root[_local6].8(this.arrAllies[_local4].range); _root[_local6].\x10\f(_local9.x, _local9.y); _root[_local6].&\n(this.arrAllies[_local4].damage); _root[_local6].\f\x04(this.arrAllies[_local4].data); this["\x1E\x03"]++; if (this["\x1E\x03"] >= 20000) { this["\x1E\x03"] = 15050; } this["5\x03"].push({name:_local6, stay:false, creator:_arg5._name}); }; _local2["`\x02"] = function (_arg6) { var _local4 = true; var _local3 = 0; while (_local3 < this["@\n"].length) { if (this["@\n"][_local3] == this.arrAllies[_arg6].name) { _local4 = false; break; } _local3++; } if (_local4 == true) { var _local7 = _root[this.arrAllies[_arg6].name]; var _local5 = "friendly_" + this["\x1E\x03"]; _root.attachMovie("controlUnitOne", _local5, this["\x1E\x03"]); var _local8 = new Object({x:_local7.gun.emitter._x, y:_local7.gun.emitter._y}); _local7.gun.localToGlobal(_local8); _root[_local5]._x = _local8.x; _root[_local5]._y = _local8.y; _root[_local5].\x10\f(_local8.x, _local8.y); _root[_local5].\x13\x0E(); _local7.gun.gotoAndStop("shoot"); this["\x1E\x03"]++; if (this["\x1E\x03"] >= 20000) { this["\x1E\x03"] = 15050; } this["5\x03"].push({name:_local5, stay:false, creator:_local7._name}); } }; } else { // unexpected jump } _local2.SpawnBombDrone = function (_arg5) { var _local4 = -1; var _local6 = false; var _local8; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].name == _arg5._name) { _local8 = this.arrAllies[_local3].data; _local4 = _local3; _local6 = true; break; } _local3++; } var _local7 = "friendly_" + this["\x1E\x03"]; _root.attachMovie("bomb_drone", _local7, this["\x1E\x03"]); var _local9 = new Object({x:_arg5.gun.emitter._x, y:_arg5.gun.emitter._y}); _arg5.gun.localToGlobal(_local9); _root[_local7].8(this.arrAllies[_local4].range); _root[_local7].\x10\f(_local9.x, _local9.y); _root[_local7].\f\x04(this.arrAllies[_local4].data); this["\x1E\x03"]++; if (this["\x1E\x03"] >= 20000) { this["\x1E\x03"] = 15050; } this["5\x03"].push({name:_local7, stay:false, creator:_arg5._name}); _local3 = 0; while (_local3 < this["\f\x0B"].length) { if (this["\f\x0B"][_local3].name == _arg5._name) { this.arrAllies[_local4].timer = 0; _root[this.arrAllies[_local4].loadMeter].gotoAndStop(1); if (this["\f\x0B"][_local3].num > 1) { this["\f\x0B"][_local3].num--; } else { this["\f\x0B"].splice(_local3, 1); _local3--; } break; } _local3++; } }; _local2["#\f"] = function (_arg3) { if (this["\x0B\x02"] == false) { this.)\x03(_root[_arg3]); } }; _local2.ReleaseBombDrone = function (_arg3) { if (this["\x0B\x02"] == false) { this.SpawnBombDrone(_root[_arg3]); } }; _local2["%\x10"] = function (_arg3) { var _local2 = 0; while (_local2 < this["5\x03"].length) { if (this["5\x03"][_local2].name == _arg3) { this["@\n"].push(this["5\x03"][_local2].creator); this["5\x03"].splice(_local2, 1); break; } _local2++; } }; _local2["-"] = function (_arg5) { var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this["5\x03"][_local4].name == _arg5) { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].name == this["5\x03"][_local4].creator) { _root[this.arrAllies[_local3].name].gun.gotoAndStop("stop"); break; } _local3++; } this["5\x03"].splice(_local4, 1); break; } _local4++; } }; _local2[" \x04"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { this.>\x10(); var _local6 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local7 = new Object({x:_local6.emitter._x, y:_local6.emitter._y}); _local6.localToGlobal(_local7); var _local5 = new \x15\x03(); _local5._x = _local7.x; _local5._y = _local7.y; this.\x1C\n("apocalypseEffect", _local5, false, "", ""); this.\x15\x05(30); var _local4 = false; var _local3 = 0; while (_local3 < this[">\x04"].length) { _local4 = _root[this[">\x04"][_local3]].\r\x12(); if (_local4 == true) { _local3--; } _local3++; } _local3 = 0; while (_local3 < this["5\x03"].length) { if (_root[this["5\x03"][_local3].name].\r\x12()) { _local3--; } _local3++; } this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["\x19\x02"] = function () { if (this["\x0B\x02"] == false) { var thisRef = this; var _local4 = "avatarBullet_" + this["\x11\x0B"]; var _local9 = new \x15\x03(); var _local6 = -1; var _local3 = 0; while (_local3 < this["5\x03"].length) { if (this["5\x03"][_local3].creator == this.arrAllies[this["\x1C\f"]].name) { _local6 = _local3; break; } _local3++; } if (_local6 != -1) { var _local5 = _root[this["5\x03"][_local3].name]; var _local10 = new Object({x:_local5.gun_1._x, y:_local5.gun_1._y}); _local5.localToGlobal(_local10); var _local8 = new \x15\x03(); _local8._x = _xmouse - _local10.x; _local8._y = _ymouse - _local10.y; var _local14 = Math.atan2(_local8._y, _local8._x); var _local7 = (360 * _local14) / (Math.PI*2); var _local11 = _local7; if (_local5._xscale < 0) { if (_local7 < 0) { _local7 = -1 * (180 + _local7); } else { _local7 = 180 - _local7; } } _local5.gun_1._rotation = _local7; this.turretData.5\x0E(this.arrAllies[this["\x1C\f"]].type, this.arrAllies[this["\x1C\f"]].exp); var _local16 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local15 = _local14; var _local13 = this.turretData.\x07\x06(); _local9._x = Math.cos((Math.PI * _local11) / 180) * _local13; _local9._y = Math.sin((Math.PI * _local11) / 180) * _local13; var _local20; var _local19; var _local12; _local12 = {x:_local5.gun_1.emitter._x, y:_local5.gun_1.emitter._y}; _local5.gun_1.localToGlobal(_local12); _root.attachMovie("bulletMachine", _local4, this["\x11\x0B"]); _root[_local4]._x = _local12.x; _root[_local4]._y = _local12.y; _root[_local4].5\x10(_local9._x, _local9._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local11; this[" \f"]++; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["\x14\x04"] = function () { if (this["\x0B\x02"] == false) { var thisRef = this; var _local4 = "avatarBullet_" + this["\x11\x0B"]; var _local7 = new \x15\x03(); this.turretData.5\x0E(this.arrAllies[this["\x1C\f"]].type, this.arrAllies[this["\x1C\f"]].exp); var _local5 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local10 = (Math.PI * _local5.barrel._rotation) / 180; var _local9 = this.turretData.\x07\x06(); _local7._x = Math.cos((Math.PI * _local5.barrel._rotation) / 180) * _local9; _local7._y = Math.sin((Math.PI * _local5.barrel._rotation) / 180) * _local9; var _local12; var _local11; var _local13; var _local8; if ((((this.arrAllies[this["\x1C\f"]].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 12)) || (this.arrAllies[this["\x1C\f"]].type == 18)) { _local8 = {x:_local5.barrel.emitter._x, y:_local5.barrel.emitter._y}; _local5.barrel.localToGlobal(_local8); } else if (this.arrAllies[this["\x1C\f"]].type == 11) { _local12 = {x:_local5.barrel.top.emitter._x, y:_local5.barrel.top.emitter._y}; _local5.barrel.top.localToGlobal(_local12); _local11 = {x:_local5.barrel.bottom.emitter._x, y:_local5.barrel.bottom.emitter._y}; _local5.barrel.bottom.localToGlobal(_local11); } else if (this.arrAllies[this["\x1C\f"]].type == 28) { _local12 = {x:_local5.barrel.emitter1._x, y:_local5.barrel.emitter1._y}; _local5.barrel.localToGlobal(_local12); _local11 = {x:_local5.barrel.emitter3._x, y:_local5.barrel.emitter3._y}; _local5.barrel.localToGlobal(_local11); _local13 = {x:_local5.barrel.emitter2._x, y:_local5.barrel.emitter2._y}; _local5.barrel.localToGlobal(_local13); } if (this.arrAllies[this["\x1C\f"]].type == 12) { _root.attachMovie("bulletPlasma", _local4, this["\x11\x0B"]); } else if (this.arrAllies[this["\x1C\f"]].type == 18) { _root.attachMovie("bulletRail", _local4, this["\x11\x0B"]); _global.SoundManager.4\r("machinegun"); } else if (this.arrAllies[this["\x1C\f"]].type == 19) { _root.attachMovie("bulletFlamethrower", _local4, this["\x11\x0B"]); _root[_local4]["\x1D\n"] = 30; } else { _root.attachMovie("bulletMachine", _local4, this["\x11\x0B"]); _global.SoundManager.4\r("machinegun"); } if (this.arrAllies[this["\x1C\f"]].type == 11) { _root[_local4]._x = _local12.x; _root[_local4]._y = _local12.y; } else if (this.arrAllies[this["\x1C\f"]].type == 28) { _root[_local4]._x = _local13.x; _root[_local4]._y = _local13.y; } else { _root[_local4]._x = _local8.x; _root[_local4]._y = _local8.y; } _root[_local4].5\x10(_local7._x, _local7._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local5.barrel._rotation; this[" \f"]++; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; if (this.arrAllies[this["\x1C\f"]].type == 11) { this[" \f"]++; _local4 = "avatarBullet_" + this["\x11\x0B"]; _root.attachMovie("bulletMachine", _local4, this["\x11\x0B"]); _root[_local4]._x = _local11.x; _root[_local4]._y = _local11.y; _root[_local4].5\x10(_local7._x, _local7._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local5.barrel._rotation; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; } else if (this.arrAllies[this["\x1C\f"]].type == 12) { var _local6 = 0; while (_local6 < this.arrAllies.length) { if (_local6 != this["\x1C\f"]) { if (this.arrAllies[_local6].type == 12) { _local5 = _root[this.arrAllies[_local6].name].gun; _local8 = {x:_local5.barrel.emitter._x, y:_local5.barrel.emitter._y}; _local5.barrel.localToGlobal(_local8); _local4 = "avatarBullet_" + this["\x11\x0B"]; _root.attachMovie("bulletPlasma", _local4, this["\x11\x0B"]); _root[_local4]._x = _local8.x; _root[_local4]._y = _local8.y; _local10 = (Math.PI * _local5.barrel._rotation) / 180; _local7._x = Math.cos((Math.PI * _local5.barrel._rotation) / 180) * _local9; _local7._y = Math.sin((Math.PI * _local5.barrel._rotation) / 180) * _local9; _root[_local4].5\x10(_local7._x, _local7._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[_local6].damage; _root[_local4]._rotation = _local5.barrel._rotation; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; } } _local6++; } } else if (this.arrAllies[this["\x1C\f"]].type == 18) { _local8 = {x:_local5.barrel.shells._x, y:_local5.barrel.shells._y}; _local5.barrel.localToGlobal(_local8); this.\x19\x0B("casing", _local8.x, _local8.y); } else if (this.arrAllies[this["\x1C\f"]].type == 28) { this[" \f"]++; _local4 = "avatarBullet_" + this["\x11\x0B"]; _local10 = (Math.PI * (_local5.barrel._rotation - 3.5)) / 180; _local7._x = Math.cos(_local10) * _local9; _local7._y = Math.sin(_local10) * _local9; _root.attachMovie("bulletMachine", _local4, this["\x11\x0B"]); _root[_local4]._x = _local12.x; _root[_local4]._y = _local12.y; _root[_local4].5\x10(_local7._x, _local7._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local5.barrel._rotation; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; this[" \f"]++; _local10 = (Math.PI * (_local5.barrel._rotation + 3.5)) / 180; _local7._x = Math.cos(_local10) * _local9; _local7._y = Math.sin(_local10) * _local9; _local4 = "avatarBullet_" + this["\x11\x0B"]; _root.attachMovie("bulletMachine", _local4, this["\x11\x0B"]); _root[_local4]._x = _local11.x; _root[_local4]._y = _local11.y; _root[_local4].5\x10(_local7._x, _local7._y); _root[_local4]._enemy = false; _root[_local4]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local4]._rotation = _local5.barrel._rotation; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local4); _root[_local4].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; } this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } }; _local2["\n\x06"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { _global.SoundManager.PlaySound("SniperCannonFire"); var _local6; var _local5; var _local11 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local10 = new \x15\x03(); var _local14 = (Math.PI * _local11.barrel._rotation) / 180; var _local13 = 3; _local10._x = Math.cos((Math.PI * _local11.barrel._rotation) / 180) * _local13; _local10._y = Math.sin((Math.PI * _local11.barrel._rotation) / 180) * _local13; var _local12 = {x:_local11.barrel.emitter._x, y:_local11.barrel.emitter._y}; _local11.barrel.localToGlobal(_local12); _local6 = _local12.x; _local5 = _local12.y; var _local8 = false; var _local9 = 0; while (_local9 < 500) { _local6 = _local6 + _local10._x; _local5 = _local5 + _local10._y; if ((_local6 > Stage.width) || (_local6 < 0)) { _local8 = false; break; } if ((_local5 > Stage.height) || (_local5 < 0)) { _local8 = false; break; } var _local4 = 0; while (_local4 < this[">\x04"].length) { if (_root[this[">\x04"][_local4]].hull.hitTest(_local6, _local5, true)) { var _local7 = this.arrAllies[this["\x1C\f"]].damage; _root[this[">\x04"][_local4]].\x14\x0B(_local7, _local6, _local5); this.\x17\x11(_local6, _local5); _local8 = true; break; } _local4++; } if (_local8 == true) { break; } _local9++; } if (_local8 == false) { this.\x16\x03(); } _local11.barrel.gotoAndPlay("shoot"); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["("] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer == this.arrAllies[this["\x1C\f"]].timerReady) { var _local25 = false; var _local16 = 0; while (_local16 < this[">\x04"].length) { if (_root[this[">\x04"][_local16]].hull.hitTest(_xmouse, _ymouse, false)) { _global.SoundManager.PlaySound("LightningGun"); _local25 = true; this["#\x06"] = 0; var _local4 = new Array(); var _local8 = 0; while (_local8 < this[">\x04"].length) { if (_local8 != _local16) { _local4.push({name:this[">\x04"][_local8], hit:false}); } _local8++; } var _local18 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local19 = {x:_local18.barrel.emitter._x, y:_local18.barrel.emitter._y}; _local18.barrel.localToGlobal(_local19); this.4\x03(_local19.x, _local19.y, _xmouse, _ymouse); var _local12 = this.arrAllies[this["\x1C\f"]].damage; this.\x19\x0B("spark", _xmouse, _ymouse); _root[this[">\x04"][_local16]].\x14\x0B(_local12, _xmouse, _ymouse); this.turretData.5\x0E(7, this.arrAllies[this["\x1C\f"]].exp); var _local22 = this.arrAllies[this["\x1C\f"]].numBullets; var _local17 = this.arrAllies[this["\x1C\f"]].data; _local12 = Math.round(_local12 * _local17); var _local14; var _local6; var _local7 = _xmouse; var _local13 = _ymouse; var _local10 = 0; var _local9 = 0; var _local11 = 0; var _local15 = 0; while (_local15 < _local22) { _local14 = 99999999 /* 0x5F5E0FF */; _local6 = -1; var _local5 = 0; while (_local5 < _local4.length) { if (_local4[_local5].hit == false) { _local10 = _root[_local4[_local5].name]._x - _local7; _local9 = _root[_local4[_local5].name]._y - _local7; _local11 = Math.sqrt((_local10 * _local10) + (_local9 * _local9)); if (_local11 < _local14) { _local14 = _local11; _local6 = _local5; } } _local5++; } if (_local6 == -1) { break; } this.4\x03(_local7, _local13, _root[_local4[_local6].name]._x, _root[_local4[_local6].name]._y); _local7 = _root[_local4[_local6].name]._x; _local13 = _root[_local4[_local6].name]._y; _local4[_local6].hit = true; this.\x19\x0B("spark", _local7, _local13); _root[_local4[_local6].name].\x14\x0B(_local12, _local7, _local13); _local12 = Math.round(_local12 * _local17); _local15++; } this.>\x10(); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); break; } _local16++; } if (_local25 == false) { this["#\x06"]++; if (this["#\x06"] >= 2) { this["#\x06"] = 0; this.\x12\x0E(); } } } } }; _local2["8\x07"] = function () { if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { if (this["\x0E\x0B"] == 0) { this["\x0E\x0B"] = this.arrAllies[this["\x1C\f"]].data; _root.screenEffects_mc._visible = true; _root.screenEffects_mc.gotoAndStop(2); _root.screenEffects_mc.inside_mc.gotoAndPlay("start"); var _local3 = 0; while (_local3 < this[">\x04"].length) { _root[this[">\x04"][_local3]].2\x06(0); _local3++; } this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); } } }; _local2["\x1E\x02"] = function () { if (this["\x0E\x0B"] > 0) { this["\x0E\x0B"]--; if (this["\x0E\x0B"] == 0) { var _local3 = 0; while (_local3 < this[">\x04"].length) { _root[this[">\x04"][_local3]].2\x06(1); _local3++; } _root.screenEffects_mc.inside_mc.gotoAndPlay("stop"); } } }; _local2["1\x0B"] = function () { if (this["\x0B\x02"] == false) { if (this.arrAllies[this["\x1C\f"]].timer >= this.arrAllies[this["\x1C\f"]].timerReady) { var _local4 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local5 = new Object({x:_local4.emitter._x, y:_local4.emitter._y}); _local4.localToGlobal(_local5); var thisRef = this; var _local3 = "avatarBullet_" + this["\x11\x0B"]; _root.attachMovie("remoteMissile", _local3, this["\x11\x0B"]); _root[_local3]._x = _local5.x; _root[_local3]._y = _local5.y; _root[_local3]._enemy = false; _root[_local3]._damage = this.arrAllies[this["\x1C\f"]].damage; _root[_local3]._rotation = -45; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); _local4.gotoAndStop("fired"); } } }; _local2["\x02\x12"] = function () { _root[this.arrAllies[this["\x1C\f"]].name].gun.gotoAndPlay("shoot"); this.arrAllies[this["\x1C\f"]].timer = 0; _root[this.arrAllies[this["\x1C\f"]].loadMeter].gotoAndStop(1); this.arrAllies[this["\x1C\f"]].charging = false; this[" \n"] = true; this["\x03\x03"] = this["\x1C\f"]; }; _local2["&\x0F"] = function () { this["<\x07"] = true; this.turretData.5\x0E(10, this.arrAllies[this["\x03\x03"]].exp); this["\x1D\x0F"] = this.turretData.\x07\x06(); this[" "] = this.arrAllies[this["\x03\x03"]].numBullets - this.arrAllies[this["\x03\x03"]].range; this["\x13\x06"] = this.arrAllies[this["\x03\x03"]].numBullets + this.arrAllies[this["\x03\x03"]].range; this["#\x02"] = 10; this["\x11\x11"] = this.arrAllies[this["\x03\x03"]].damage; this["+\x11"] = this.arrAllies[this["\x03\x03"]].data; this.\x15\x05(this.arrAllies[this["\x03\x03"]].data); }; _local2[",\x07"] = function () { if (this["<\x07"] == true) { if (this["+\x11"] > 0) { if (this["#\x02"] <= 0) { this.\r\x0F(); this["#\x02"] = this.RandNum(this[" "], this["\x13\x06"]); } else { this["#\x02"]--; } this["+\x11"]--; } else { this["<\x07"] = false; this[" \n"] = false; _root[this.arrAllies[this["\x03\x03"]].name].gun.gotoAndPlay("close"); } } }; _local2["\r\x0F"] = function () { var _local4 = 50; var thisRef = this; var _local3 = "avatarBullet_" + this["\x11\x0B"]; var _local5 = new \x15\x03(); var _local7 = (Math.PI * _local4) / 180; var _local6 = this["\x1D\x0F"]; _local5._x = Math.cos((Math.PI * _local4) / 180) * _local6; _local5._y = Math.sin((Math.PI * _local4) / 180) * _local6; _root.attachMovie("meteor", _local3, this["\x11\x0B"]); _root[_local3]._x = this.RandNum(0, 600); _root[_local3]._y = -25; _root[_local3]["%"] = true; _root[_local3].5\x10(_local5._x, _local5._y); _root[_local3]._xscale = this.RandNum(30, 100); _root[_local3]._yscale = _root[_local3]._xscale; _root[_local3]._enemy = false; _root[_local3]._damage = Math.round(this["\x11\x11"] * (_root[_local3]._xscale / 100)); _root[_local3]._rotation = _local4; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["\x0B\x12"] = function () { var _local14 = 0; var _local10 = 0; var _local9 = 0; var _local2 = 0; while (_local2 < this.arrAllies.length) { this.turretData.5\x0E(this.arrAllies[_local2].type, this.arrAllies[_local2].exp); this.arrAllies[_local2].data = this.turretData.\x17\f(); this.arrAllies[_local2].numBullets = this.turretData.;\x06(); this.arrAllies[_local2].range = this.turretData.\x17\x12(); var _local3 = 0; while (_local3 < this.arrAllies[_local2].arrUpgrades.length) { if (this.arrAllies[_local2].arrUpgrades[_local3].type == 4) { this.arrAllies[_local2].data = this.arrAllies[_local2].data + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 4) { this.arrAllies[_local2].data = this.arrAllies[_local2].data + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_local2].arrUpgrades[_local3].type == 5) { this.arrAllies[_local2].numBullets = this.arrAllies[_local2].numBullets + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 5) { this.arrAllies[_local2].numBullets = this.arrAllies[_local2].numBullets + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_local2].arrUpgrades[_local3].type == 6) { this.arrAllies[_local2].range = this.arrAllies[_local2].range + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 6) { this.arrAllies[_local2].range = this.arrAllies[_local2].range + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } _local3++; } _local2++; } _local2 = 0; while (_local2 < this.arrAllies.length) { if (((this.arrAllies[_local2].type == 4) || (this.arrAllies[_local2].type == 8)) || (this.arrAllies[_local2].type == 9)) { if (this.arrAllies[_local2].blnDestroyed == false) { if (this.arrAllies[_local2].type == 4) { _local14 = _local14 + this.arrAllies[_local2].data; } else if (this.arrAllies[_local2].type == 8) { _local10 = _local10 + this.arrAllies[_local2].data; } else if (this.arrAllies[_local2].type == 9) { _local9 = _local9 + this.arrAllies[_local2].data; } } } _local2++; } _local9 = 1 - _local9; if (_local9 < 0.25) { _local9 = 0.25; } _local2 = 0; while (_local2 < this.arrAllies.length) { if (this.arrAllies[_local2].type != 4) { if (this.arrAllies[_local2].blnDestroyed == false) { this.turretData.5\x0E(this.arrAllies[_local2].type, this.arrAllies[_local2].exp); var _local4 = 0; var _local7 = 0; var _local5 = 0; var _local3 = 0; while (_local3 < this.arrAllies[_local2].arrUpgrades.length) { if (this.arrAllies[_local2].arrUpgrades[_local3].type == 1) { _local4 = _local4 + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 1) { _local4 = _local4 + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_local2].arrUpgrades[_local3].type == 2) { _local7 = _local7 + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 2) { _local7 = _local7 + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_local2].arrUpgrades[_local3].type == 3) { _local5 = _local5 + this.arrAllies[_local2].arrUpgrades[_local3].value; } else if (this.arrAllies[_local2].arrUpgrades[_local3].secondType == 3) { _local5 = _local5 + this.arrAllies[_local2].arrUpgrades[_local3].secondValue; } _local3++; } _local4 = _local4 + this.turretData.3\x10(); _local7 = _local7 + this.turretData.8\r(); _local5 = _local5 + this.turretData.\x1B\x10(); var _local13 = _local7 + Math.round(_local7 * _local14); this.arrAllies[_local2].totalLife = _local13; var _local12 = _local4 + Math.round(_local4 * _local10); this.arrAllies[_local2].damage = _local12; var _local11 = Math.round(_local5 * _local9); var _local8 = 0; if (this.arrAllies[_local2].type == 24) { var _local6 = 0; while (_local6 < this.arrAllies.length) { if (this.arrAllies[_local6].type == 33) { _local8 = _local8 + 40; } _local6++; } } this.arrAllies[_local2].timerReady = _local11 + _local8; } } this.+\x0E(_local2); _local2++; } }; _local2.EnemyFire = function (_arg10, _arg8, _arg6, _arg9, _arg11, bulletType) { var thisRef = this; var _local3 = "enemyBullet_" + this["\x11\x0B"]; var _local4 = new \x15\x03(); var _local7 = (Math.PI * _arg8) / 180; var _local5 = _arg6; _local4._x = Math.cos((Math.PI * _arg8) / 180) * _arg6; _local4._y = Math.sin((Math.PI * _arg8) / 180) * _arg6; _root.attachMovie("bullet2", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg10._x; _root[_local3]._y = _arg10._y; _root[_local3]._xscale = _arg9; _root[_local3]._yscale = _arg9; _root[_local3].\r\x11(this["<\x0F"], _local5); _root[_local3].\x12\x12(_local7); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]._damage = _arg11; _root[_local3]._enemy = true; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2.EnemyFireBulletEnemy = function (_arg9, _arg5, _arg6, size, _arg10, _arg11) { var thisRef = this; var _local4 = new \x15\x03(); var _local3 = "enemy_" + this["\x0B\x06"]; _root.attachMovie(_arg11, _local3, this["\x0B\x06"]); var _local8 = (Math.PI * _arg5) / 180; var _local7 = _arg6; _local4._x = Math.cos((Math.PI * _arg5) / 180) * _arg6; _local4._y = Math.sin((Math.PI * _arg5) / 180) * _arg6; _root[_local3]._x = _arg9._x; _root[_local3]._y = _arg9._y; _root[_local3]._bullet = true; _root[_local3]._rotation = _arg5; _root[_local3]._damage = _arg10; _root[_local3]._enemy = true; _root[_local3].5\x10(_local4._x, _local4._y); this[">\x04"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.RemoveEnemy(_arg1); }; this["\x0B\x06"]++; if (this["\x0B\x06"] > 7000) { this["\x0B\x06"] = 5000; } }; _local2["\x1B\x0F"] = function (_arg4, _arg6, _arg5, _arg8, _arg7) { var thisRef = this; var _local3 = "deadDrone" + this["\x11\x0B"]; _root.attachMovie("droneDestroyed", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg6; _root[_local3]._y = _arg5; _root[_local3]._xscale = _arg4; _root[_local3].5\x10(_arg8, _arg7); _root[_local3].\x1E\x0E(this["<\x0F"]); _root[_local3]._damage = 35; _root[_local3]._enemy = false; this["\x11\x0B"]++; if (this["\x11\x0B"] >= 15000) { this["\x11\x0B"] = 10000; } this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2.DropBomb = function (_arg10, _arg7, _arg9, _arg11) { var thisRef = this; var _local3 = "enemyBullet_" + this["\x11\x0B"]; var _local5 = new \x15\x03(); var _local4 = 180; var _local8 = (Math.PI * _local4) / 180; var _local6 = _arg7; _local5._x = Math.cos((Math.PI * _local4) / 180) * _arg7; _local5._y = Math.sin((Math.PI * _local4) / 180) * _arg7; _root.attachMovie("bomb", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg10._x; _root[_local3]._y = _arg10._y; _root[_local3]._xscale = _arg9; _root[_local3]._yscale = _arg9; _root[_local3].\r\x11(this["<\x0F"], _local6); _root[_local3].\x12\x12(_local8); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]._damage = _arg11; _root[_local3]._enemy = true; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2.EnemyFireMachineGun = function (_arg7, _arg5, _arg6, size, _arg8, bulletType) { var thisRef = this; var _local3 = "enemyBullet_" + this["\x11\x0B"]; var _local4 = new \x15\x03(); _local4._x = Math.cos((Math.PI * _arg5) / 180) * _arg6; _local4._y = Math.sin((Math.PI * _arg5) / 180) * _arg6; _root.attachMovie("bulletMachine", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg7._x; _root[_local3]._y = _arg7._y; _root[_local3].5\x10(_local4._x, _local4._y); _root[_local3]._damage = _arg8; _root[_local3]._enemy = true; _root[_local3]._rotation = _arg5; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["\x14\x03"] = function (_arg7, _arg5, _arg6, size, _arg8, bulletType) { var thisRef = this; var _local3 = "friendlyBullet_" + this["\x11\x0B"]; var _local4 = new \x15\x03(); _local4._x = Math.cos((Math.PI * _arg5) / 180) * _arg6; _local4._y = Math.sin((Math.PI * _arg5) / 180) * _arg6; _root.attachMovie("bulletMachine", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg7._x; _root[_local3]._y = _arg7._y; _root[_local3].5\x10(_local4._x, _local4._y); _root[_local3]["\x14\x11"] = true; _root[_local3]._damage = _arg8; _root[_local3]._enemy = false; _root[_local3]._rotation = _arg5; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2.FriendlyFireBomb = function (_arg7, _arg5, _arg6, size, _arg8) { var thisRef = this; var _local3 = "friendlyBullet_" + this["\x11\x0B"]; var _local4 = new \x15\x03(); _local4._x = Math.cos((Math.PI * _arg5) / 180) * _arg6; _local4._y = Math.sin((Math.PI * _arg5) / 180) * _arg6; _root.attachMovie("bulletMiniBomb", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg7._x; _root[_local3]._y = _arg7._y; _root[_local3].5\x10(_local4._x, _local4._y); _root[_local3].\r\x11(this["<\x0F"], _arg6); _root[_local3].\x12\x12((Math.PI * _arg5) / 180); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]["\x14\x11"] = true; _root[_local3]._damage = _arg8; _root[_local3]._enemy = false; _root[_local3]._rotation = _arg5; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["\f\x0F"] = function (_arg3) { var _local2 = 0; while (_local2 < this["4\f"].length) { if (_arg3 == this["4\f"][_local2]) { this["4\f"].splice(_local2, 1); break; } _local2++; } }; _local2["'\x0E"] = function () { if (((((this.arrAllies[this["\x1C\f"]].type != 7) && (this.arrAllies[this["\x1C\f"]].type != 20)) && (this.arrAllies[this["\x1C\f"]].type != 31)) && (this.arrAllies[this["\x1C\f"]].type != 21)) && (this.arrAllies[this["\x1C\f"]].type != 24)) { var _local5 = _root[this.arrAllies[this["\x1C\f"]].name].gun; var _local10 = new Object({x:_local5.barrel._x, y:_local5.barrel._y}); _root[this.arrAllies[this["\x1C\f"]].name].gun.localToGlobal(_local10); var _local9 = new \x15\x03(); _local9._x = _xmouse - _local10.x; _local9._y = _ymouse - _local10.y; var _local11 = Math.atan2(_local9._y, _local9._x); var _local7 = (360 * _local11) / (Math.PI*2); if (((this.arrAllies[this["\x1C\f"]].type != 11) && (this.arrAllies[this["\x1C\f"]].type != 12)) && (this.arrAllies[this["\x1C\f"]].type != 29)) { if (_local7 > 15) { _local7 = 15; } else if (_local7 < -130) { _local7 = -130; } } else if (this.arrAllies[this["\x1C\f"]].type == 12) { if (_local7 > 35) { _local7 = 35; } else if (_local7 < -130) { _local7 = -130; } } _local5.barrel._rotation = _local7; if (this.arrAllies[this["\x1C\f"]].type == 12) { var _local3 = 0; while (_local3 < this.arrAllies.length) { if (_local3 != this["\x1C\f"]) { if (this.arrAllies[_local3].type == 12) { _local5 = _root[this.arrAllies[_local3].name].gun; _local10 = new Object({x:_local5.barrel._x, y:_local5.barrel._y}); _root[this.arrAllies[_local3].name].gun.localToGlobal(_local10); _local9._x = _xmouse - _local10.x; _local9._y = _ymouse - _local10.y; _local11 = Math.atan2(_local9._y, _local9._x); _local7 = (360 * _local11) / (Math.PI*2); if (_local7 > 35) { _local7 = 35; } else if (_local7 < -130) { _local7 = -130; } _local5.barrel._rotation = _local7; } } _local3++; } } } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local6 = -1; var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this["5\x03"][_local4].creator == this.arrAllies[this["\x1C\f"]].name) { _local6 = _local4; break; } _local4++; } if (_local6 != -1) { var _local8 = _root[this["5\x03"][_local4].name]; var _local10 = new Object({x:_local8.gun_1._x, y:_local8.gun_1._y}); _local8.localToGlobal(_local10); var _local9 = new \x15\x03(); _local9._x = _xmouse - _local10.x; _local9._y = _ymouse - _local10.y; var _local11 = Math.atan2(_local9._y, _local9._x); var _local7 = (360 * _local11) / (Math.PI*2); var _local12 = _local7; if (_local8._xscale < 0) { if (_local7 < 0) { _local7 = -1 * (180 + _local7); } else { _local7 = 180 - _local7; } } _local8.gun_1._rotation = _local7; } } }; _local2["3\x03"] = function (_arg12, _arg11, _arg5, _arg10) { if ((_arg5 != 0) && (_arg5 != undefined)) { var _local4 = 0; var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local3 = 0; while (_local3 < this[">\x04"].length) { _local7 = _root[this[">\x04"][_local3]]._x - _arg12; _local6 = _root[this[">\x04"][_local3]]._y - _arg11; _local4 = Math.sqrt((_local7 * _local7) + (_local6 + _local6)); if (_root[this[">\x04"][_local3]]._width > _root[this[">\x04"][_local3]]._height) { _local4 = _local4 - ((_root[this[">\x04"][_local3]]._width / 2) * 0.75); } else { _local4 = _local4 - ((_root[this[">\x04"][_local3]]._height / 2) * 0.75); } if (_local4 <= _arg5) { _local9 = (_arg5 - _local4) / _arg5; _local8 = Math.round(_arg10 * _local9); _root[this[">\x04"][_local3]].\x14\x0B(_local8, _root[this[">\x04"][_local3]]._x, _root[this[">\x04"][_local3]]._y); } _local3++; } } }; _local2["\x01\x07"] = function (_arg5, _arg7, _arg6) { this.arrEnemyLasers.push({enemyName:_arg5, weaponName:_arg7, damage:_arg6}); }; _local2["\x19\x12"] = function () { var \"\x0B = false; var \x0E\x10 = false; if (_global.achievementSet8.Get() != -1) { Set("\x0E\x10", true); } var i = 0; while (i < this["4\f"].length) { if (_root[this["4\f"][i]]._enemy == false) { var j = 0; while (j < this[">\x04"].length) { Set("\"\x0B", _root[this[">\x04"][j]].4\x0F(this["4\f"][i])); if (\"\x0B == true) { i--; break; } j++; } } else { if (_root[this["4\f"][i]]._mine == false) { var \x18\x0F = false; var j = 0; while (j < this.arrAllies.length) { if (this.arrAllies[j].blnDestroyed == false) { if ((Math.abs(_root[this["4\f"][i]]._x - _root[this.arrAllies[j].name]._x) < 50) && (Math.abs(_root[this["4\f"][i]]._y - _root[this.arrAllies[j].name]._y) < 50)) { Set("\"\x0B", _root[this.arrAllies[j].name].hitTest(_root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y, true)); if (\"\x0B == true) { var ,\f = 0; var n = 0; while (n < this["+\x02"].length) { if (this["+\x02"][n].to == this.arrAllies[j].name) { this.\n\f(_root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y); Set(",\f", ,\f + this["+\x02"][n].power); } n++; } Set(",\f", 1 - ,\f); var \x12\x02 = Math.round(_root[this["4\f"][i]]._damage * ,\f); if ((,\f < 1) && (_root[this["4\f"][i]]._damage <= 1)) { Set("\x12\x02", 0); } if ((this.arrAllies[j].type == 25) && (\x12\x02 <= 2)) { Set("\x12\x02", 0); } if (\x0E\x10 == true) { Set("\x12\x02", 0); } this.arrAllies[j].damageTaken = this.arrAllies[j].damageTaken + \x12\x02; this.+\x0E(j); _root[this["4\f"][i]].-\x07(_root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y, "HitTurret1"); _root[this["4\f"][i]].removeMovieClip(); Set("\x18\x0F", true); } else { Set("\"\x0B", _root[this.arrAllies[j].name].hitTest(_root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY, true)); if (\"\x0B == true) { var ,\f = 0; var n = 0; while (n < this["+\x02"].length) { if (this["+\x02"][n].to == this.arrAllies[j].name) { this.\n\f(_root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY); Set(",\f", ,\f + this["+\x02"][n].power); } n++; } Set(",\f", 1 - ,\f); var \x12\x02 = Math.round(_root[this["4\f"][i]]._damage * ,\f); if ((,\f < 1) && (_root[this["4\f"][i]]._damage <= 1)) { Set("\x12\x02", 0); } if ((this.arrAllies[j].type == 25) && (\x12\x02 <= 2)) { Set("\x12\x02", 0); } if (\x0E\x10 == true) { Set("\x12\x02", 0); } this.arrAllies[j].damageTaken = this.arrAllies[j].damageTaken + \x12\x02; this.+\x0E(j); _root[this["4\f"][i]].-\x07(_root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY, "HitTurret2"); _root[this["4\f"][i]].removeMovieClip(); Set("\x18\x0F", true); } } } } j++; } } if (\x18\x0F == false) { var j = 0; while (j < this["5\x03"].length) { Set("\"\x0B", _root[this["5\x03"][j].name].hitTest(_root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y, true)); if (\"\x0B == true) { if (\x0E\x10 == false) { _root[this["5\x03"][j].name].\x14\x0B(_root[this["4\f"][i]]._damage, _root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y); } _root[this["4\f"][i]].-\x07(_root[this["4\f"][i]]._x, _root[this["4\f"][i]]._y, "HitFriendly"); _root[this["4\f"][i]].removeMovieClip(); Set("\x18\x0F", true); } else { Set("\"\x0B", _root[this["5\x03"][j].name].hitTest(_root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY, true)); if (\"\x0B == true) { if (\x0E\x10 == false) { _root[this["5\x03"][j].name].\x14\x0B(_root[this["4\f"][i]]._damage, _root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY); } _root[this["4\f"][i]].-\x07(_root[this["4\f"][i]]._midX, _root[this["4\f"][i]]._midY, "HitFriendly"); _root[this["4\f"][i]].removeMovieClip(); Set("\x18\x0F", true); } } j++; } } if (\x18\x0F == true) { this["4\f"].splice(i, 1); i--; } } i++; } if (this.arrEnemyLasers.length > 0) { var i = 0; while (i < this.arrEnemyLasers.length) { var 7\r = eval (((("_root." + this.arrEnemyLasers[i].enemyName) + ".") + this.arrEnemyLasers[i].weaponName) + ".inside_mc.beam_mc"); var j = 0; while (j < this.arrAllies.length) { if (this.arrAllies[j].blnDestroyed == false) { if (7\r.hitTest(_root[this.arrAllies[j].name]._x, _root[this.arrAllies[j].name]._y, true) == true) { var ,\f = 0; var n = 0; while (n < this["+\x02"].length) { if (this["+\x02"][n].to == this.arrAllies[j].name) { Set(",\f", ,\f + this["+\x02"][n].power); } n++; } Set(",\f", 1 - ,\f); var \x12\x02 = Math.round(this.arrEnemyLasers[i].damage * ,\f); if ((,\f < 1) && (this.arrEnemyLasers[i].damage <= 1)) { Set("\x12\x02", 0); } if ((this.arrAllies[j].type == 25) && (\x12\x02 <= 2)) { Set("\x12\x02", 0); } var \f\f = (_root[this.arrAllies[j].name]._x + this.RandNum(-10, 10)); var @\x0E = (_root[this.arrAllies[j].name]._y + this.RandNum(-10, 10)); var \x10\x07 = this.RandNum(0, 100); if (\x10\x07 < 30) { this.#\r(\f\f, @\x0E, 0); } else { this.`\x03(\f\f, @\x0E, 0); } if (\x0E\x10 == true) { Set("\x12\x02", 0); } this.arrAllies[j].damageTaken = this.arrAllies[j].damageTaken + \x12\x02; this.+\x0E(j); } } j++; } var j = 0; while (j < this["5\x03"].length) { if (7\r.hitTest(_root[this["5\x03"][j].name]._x, _root[this["5\x03"][j].name]._y, true) == true) { this.`\x03(_root[this["5\x03"][j].name]._x, _root[this["5\x03"][j].name]._y, 0); _root[this["5\x03"][j].name].\x14\x0B(this.arrEnemyLasers[i].damage, _root[this["5\x03"][j].name]._x, _root[this["5\x03"][j].name]._y); } j++; } i++; } delete this.arrEnemyLasers; this.arrEnemyLasers = new Array(); } var i = 0; while (i < this[">\x04"].length) { if ((_root[this[">\x04"][i]]._bullet == true) && (_root[this[">\x04"][i]]._enemy == true)) { var \x18\x0F = false; var j = 0; while (j < this.arrAllies.length) { if (this.arrAllies[j].blnDestroyed == false) { Set("\"\x0B", _root[this.arrAllies[j].name].hitTest(_root[this[">\x04"][i]]._x, _root[this[">\x04"][i]]._y, true)); if (\"\x0B == true) { var ,\f = 0; var n = 0; while (n < this["+\x02"].length) { if (this["+\x02"][n].to == this.arrAllies[j].name) { this.\n\f(_root[this[">\x04"][i]]._x, _root[this[">\x04"][i]]._y); Set(",\f", ,\f + this["+\x02"][n].power); } n++; } Set(",\f", 1 - ,\f); var \x12\x02 = Math.round(_root[this[">\x04"][i]]._damage * ,\f); if ((,\f > 0) && (_root[this[">\x04"][i]]._damage <= 1)) { Set("\x12\x02", 0); } if (\x0E\x10 == true) { Set("\x12\x02", 0); } this.arrAllies[j].damageTaken = this.arrAllies[j].damageTaken + \x12\x02; this.+\x0E(j); _root[this[">\x04"][i]].-\x07(_root[this[">\x04"][i]]._x, _root[this[">\x04"][i]]._y, "EnemyHit"); _root[this[">\x04"][i]].6\r(); _root[this[">\x04"][i]].removeMovieClip(); this[">\x04"].splice(i, 1); i--; Set("\x18\x0F", true); if (this[">\x04"].length == 0) { if (this.myLevelManager.4\x02() < 1) { this.(\x02(); } } } } j++; } } i++; } var i = 0; while (i < this["\x01\x03"].length) { if (this["\x01\x03"][i].intState == 5) { var \f\n = this[">\x04"].slice(); var 7\r = _root[this["\x01\x03"][i].strBeamName].hitDetect_mc; var j = 0; while (j < \f\n.length) { if (7\r.hitTest(_root[\f\n[j]]._x, _root[\f\n[j]]._y, true) == true) { if (_root[\f\n[j]].(\n(this["\x01\x03"][i].strBeamName) == true) { if (this.RandNum(0, 100) < 4) { var \f\f = (_root[\f\n[j]]._x + this.RandNum(-10, 10)); var @\x0E = (_root[\f\n[j]]._y + this.RandNum(-10, 10)); var \x10\x07 = this.RandNum(0, 100); if (\x10\x07 < 60) { _root.game.#\r(\f\f, @\x0E, 0); } else { _root.game.`\x03(\f\f, @\x0E, 0); } } } else { _root[\f\n[j]].&\x06(this["\x01\x03"][i].strBeamName); var \f\f = (_root[\f\n[j]]._x + this.RandNum(-10, 10)); var @\x0E = (_root[\f\n[j]]._y + this.RandNum(-10, 10)); var \x10\x07 = this.RandNum(0, 100); if (\x10\x07 < 60) { _root.game.#\r(\f\f, @\x0E, 0); } else { _root.game.`\x03(\f\f, @\x0E, 0); } _root[\f\n[j]].\x14\x0B(this["\x01\x03"][i].intDamage, _root[\f\n[j]]._x, _root[\f\n[j]]._y); } } j++; } } i++; } }; _local2["\x17\x11"] = function (_arg4, _arg5) { var _local3 = new \x15\x03(); _local3._x = _arg4; _local3._y = _arg5; this.\x1C\n("explosion_2", _local3, false, "", ""); _global.SoundManager.PlaySound("ShellHit"); }; _local2["1\x02"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("gunsmoke", _local2, false, "", ""); }; _local2[" \x0B"] = function (_arg3, _arg4, _arg6, _arg5) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; return(this.\x1C\n("shield", _local2, true, _arg6, _arg5)); }; _local2["\n\f"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("shieldHit", _local2, false, "", ""); }; _local2[" \x06"] = function (_arg4, _arg5) { var _local3 = new \x15\x03(); _local3._x = _arg4; _local3._y = _arg5; _root[this.\x1C\n("machineGunHit", _local3, false, "", "")]._rotation = this.RandNum(0, 360); }; _local2["\x1C\r"] = function (_arg4, _arg5) { var _local3 = new \x15\x03(); _local3._x = _arg4; _local3._y = _arg5; _root[this.\x1C\n("plasmaGunHit", _local3, false, "", "")]._rotation = this.RandNum(0, 360); }; _local2["=\x10"] = function (_arg4, _arg5) { var _local3 = new \x15\x03(); _local3._x = _arg4; _local3._y = _arg5; _root[this.\x1C\n("acidGunHit", _local3, false, "", "")]._rotation = this.RandNum(0, 360); }; _local2["\x1A\f"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("jets", _local2, false, "", ""); }; _local2["6\x0F"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("smoketrail", _local2, false, "", ""); }; _local2["\r"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("selectGun", _local2, false, "", ""); }; _local2["\x14\x0E"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("starBurst", _local2, false, "", ""); }; _local2["\x02\x10"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("teleport", _local2, false, "", ""); }; _local2["\x01\x06"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("teleportAppear", _local2, false, "", ""); }; _local2["0\x05"] = function (_arg3, _arg4) { var _local2 = new \x15\x03(); _local2._x = _arg3; _local2._y = _arg4; this.\x1C\n("sellAnimation", _local2, false, "", ""); }; _local2["\x12\x0E"] = function () { var _local2 = new \x15\x03(); _local2._x = 187; _local2._y = 11; this.\x1C\n("alertLightning", _local2, false, "", ""); }; _local2["\x1C\x02"] = function () { if (_global.var1.Get() != -1) { var _local3 = new \x15\x03(); _local3._x = 187; _local3._y = 11; this.\x1C\n("alertAchievement", _local3, false, "", ""); } }; _local2["\x16\x03"] = function () { var _local2 = new \x15\x03(); _local2._x = 296; _local2._y = 11; this.\x1C\n("alertMiss", _local2, false, "", ""); }; // unexpected jump // unexpected jump _local2["\r\f"] = function () { var _local2 = new \x15\x03(); _local2._x = 184; _local2._y = 11; this.\x1C\n("alertStart", _local2, false, "", ""); }; _local2["\x1C\n"] = function (_arg12, _arg4, _arg10, _arg11, _arg9) { var _local3 = "effect_" + this["\x04\x03"]; _root.attachMovie(_arg12, _local3, this["\x04\x03"]); _root[_local3]._x = _arg4._x; _root[_local3]._y = _arg4._y; this["\x1D\r"].push({name:_local3, locked:_arg10, target:_arg11, rotate:_arg9}); this["\x04\x03"]++; if (this["\x04\x03"] > 35000) { this["\x04\x03"] = 30000; } return(_local3); }; _local2["^\x10"] = function (_arg13, _arg14, _arg12, _arg11, _arg10, _arg15) { if ((((_arg10 == "Enemy_20") || (_arg10 == "Enemy_21")) || (_arg10 == "Enemy_55")) || (_arg10 == "Enemy_33")) { if (this.myLevelManager.\x11\x10() == 10) { if (_global.currentCampaign != "twentyfive_bt") { this.myLevelManager.\x17\n(); } } } this["0\x0B"].Set(this["0\x0B"].Get() + _arg15); this.intPoints.SetScore(this["0\x0B"].Get()); var _local5 = new \x15\x03(); _local5._x = _arg13; _local5._y = _arg14; var _local6 = this.\x1C\n("award", _local5, false, "", ""); _root[_local6].textClip_mc.gold_txt.text = _arg12 + " G"; _root[_local6].textClip_mc.exp_txt.text = _arg11 + " Exp"; var _local7 = 0; var _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].blnDestroyed == false) { _local7++; } _local4++; } var _local9 = Math.round(_arg11 / _local7); var _local8 = false; _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].blnDestroyed == false) { this.arrAllies[_local4].exp = this.arrAllies[_local4].exp + _local9; this.turretData.5\x0E(this.arrAllies[_local4].type, this.arrAllies[_local4].exp); if (this.turretData.\x11\x10() != this.arrAllies[_local4].intLevel) { this.arrAllies[_local4].intLevel = this.turretData.\x11\x10(); _local8 = true; _local5 = new \x15\x03(); _local5._x = _root[this.arrAllies[_local4].name]._x; _local5._y = _root[this.arrAllies[_local4].name]._y - 10; this.arrAllies[_local4].SetPoints(this.arrAllies[_local4].-\x0E() + 2); _local6 = this.\x1C\n("levelUp", _local5, false, "", ""); _root[_local6].textClip_mc.level_txt.text = ("Level " + this.arrAllies[_local4].intLevel) + "!"; } } _local4++; } if (_local8 == true) { this.\x1A(); this.\x0B\x12(); } this["\f\x0E"].Set(this["\f\x0E"].Get() + _arg12); }; _local2["\x1A"] = function () { var _local2 = 0; while (_local2 < this.arrAllies.length) { _local2++; } }; _local2["\x1D\x0B"] = function (_arg5, _arg6, _arg7) { var _local3 = new \x15\x03(); _local3._x = _arg5; _local3._y = _arg6; var _local4 = this.\x1C\n("award2", _local3, false, "", ""); _root[_local4].textClip_mc.damage_txt.text = _arg7 + ""; }; _local2["\x1A\n"] = function () { var _local3 = 0; while (_local3 < this["\x1D\r"].length) { _root[this["\x1D\r"][_local3].name].removeMovieClip(); _local3++; } delete this["\x1D\r"]; this["\x1D\r"] = new Array(); }; _local2["\x15\x0E"] = function (_arg4) { var _local3 = 0; while (_local3 < this["\x1D\r"].length) { if (_arg4 == this["\x1D\r"][_local3].name) { _root[this["\x1D\r"][_local3].name].removeMovieClip(); this["\x1D\r"].splice(_local3, 1); break; } _local3++; } }; _local2["?\x05"] = function () { var _local3 = 0; while (_local3 < this["\x1D\r"].length) { if (this["\x1D\r"][_local3].locked == true) { _root[this["\x1D\r"][_local3].name]._x = _root[this["\x1D\r"][_local3].target]._x; _root[this["\x1D\r"][_local3].name]._y = _root[this["\x1D\r"][_local3].target]._y; } if (this["\x1D\r"][_local3].rotate != "") { var _local4 = new \x15\x03(); _local4._x = _root[this["\x1D\r"][_local3].name]._x; _local4._y = _root[this["\x1D\r"][_local3].name]._y; var _local5 = new \x15\x03(); _local5._x = _root[this["\x1D\r"][_local3].rotate]._x - _local4._x; _local5._y = _root[this["\x1D\r"][_local3].rotate]._y - _local4._y; var _local6 = Math.atan2(_local5._y, _local5._x); var _local7 = (360 * _local6) / (Math.PI*2); _root[this["\x1D\r"][_local3].name]._rotation = _local7; } _local3++; } }; _local2["7\x06"] = function (_arg8) { var _local5 = 0; var _local4 = 0; var _local6 = 0; var _local7 = 9999999999999; var _local9 = -1; var _local10; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].blnDestroyed == false) { _local5 = _arg8._x - _root[this.arrAllies[_local3].name]._x; _local4 = _arg8._y - _root[this.arrAllies[_local3].name]._y; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 < _local7) { _local7 = _local6; _local9 = _local3; } } _local3++; } _local10 = _root[this.arrAllies[_local9].name]; _local9 = -1; _local3 = 0; while (_local3 < this["5\x03"].length) { _local5 = _arg8._x - _root[this["5\x03"][_local3].name]._x; _local4 = _arg8._y - _root[this["5\x03"][_local3].name]._y; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 < _local7) { _local7 = _local6; _local9 = _local3; } _local3++; } if (_local9 > -1) { _local10 = _root[this["5\x03"][_local9].name]; } return(_local10); }; _local2.SelectClosestEnemyTarget = function (_arg8) { var _local5 = 0; var _local4 = 0; var _local6 = 0; var _local7 = 9999999999999; var _local9 = -1; var _local10; var _local3 = 0; while (_local3 < this[">\x04"].length) { if (_root[this[">\x04"][_local3]].blnDestroyed == false) { _local5 = _arg8._x - _root[this[">\x04"][_local3]]._x; _local4 = _arg8._y - _root[this[">\x04"][_local3]]._y; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 < _local7) { _local7 = _local6; _local9 = _local3; } } _local3++; } _local10 = _root[this[">\x04"][_local9]]; return(_local10); }; _local2["\x17\x03"] = function () { var _local5; var _local4 = this.arrAllies.slice(); var _local3 = 0; while (_local3 < _local4.length) { if (_local4[_local3].blnDestroyed == true) { _local4.splice(_local3, 1); _local3--; } _local3++; } var _local7 = _local4.length + this["5\x03"].length; var _local6 = this.RandNum(1, _local7); if (_local6 <= _local4.length) { var _local8 = this.RandNum(0, _local4.length - 1); _local3 = 0; while (_local3 < this.arrAllies.length) { if (_local4[_local8].name == this.arrAllies[_local3].name) { _local8 = _local3; _local5 = _root[this.arrAllies[_local8].name]; break; } _local3++; } } else { var _local8 = this.RandNum(0, this["5\x03"].length - 1); _local5 = _root[this["5\x03"][_local8].name]; } return(_local5); }; _local2[",\x0B"] = function (_arg6) { var _local3 = this.arrAllies.slice(); var _local4 = 0; while (_local4 < _local3.length) { if (_root[_local3[_local4].name]._y < _arg6) { _local3.splice(_local4, 1); _local4--; } else if (_local3[_local4].blnDestroyed == true) { _local3.splice(_local4, 1); _local4--; } _local4++; } var _local5 = this.RandNum(0, _local3.length - 1); _local4 = 0; while (_local4 < this.arrAllies.length) { if (_local3[_local5].name == this.arrAllies[_local4].name) { _local5 = _local4; break; } _local4++; } return(_root[this.arrAllies[_local5].name]); }; _local2["\x0E\x02"] = function () { if (this["2\r"] == false) { Mouse.addListener(this["\x04\x0E"]); this["2\r"] = true; } }; _local2["\x0B\x04"] = function () { if (this["2\r"] == true) { Mouse.removeListener(this["\x04\x0E"]); this["2\r"] = false; } }; _local2["\"\x06"] = function () { if (this["%\x06"] == true) { Mouse.removeListener(this["\f\x07"]); this["%\x06"] = false; } }; _local2["@\x06"] = function () { if (this["%\x06"] == false) { Mouse.addListener(this["\f\x07"]); this["%\x06"] = true; } }; _local2["\f\x05"] = function () { var i = 0; while (i < this.arrStorage.length) { var \x18\r = eval ("_root.icoOut.ico1." + this.arrStorage[i].iconName); if (this.arrStorage[i].blnInUse == false) { \x18\r._visible = false; } else { \x18\r._visible = true; \x18\r.gotoAndStop(this.arrStorage[i].gun.type); } i++; } }; _local2["\x11\x04"] = function () { _root.extraSlots_mc.gotoAndPlay("show"); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); }; _local2["6\x07"] = function () { this.\x0B\x04(); this.@\x06(); this.[\x0B(); this.`\f(); this.1\x03(); this.[\x0F(); this.(\x11(); this["\x0B\x02"] = true; _root.icoOut.gotoAndPlay("show"); delete this["@\n"]; this["@\n"] = new Array(); var \x18\r; var i = 0; while (i < this.arrSlots.length) { _root[this.arrSlots[i].outline]._visible = true; _root[this.arrSlots[i].outline].gotoAndPlay(1); var \x06\x12 = -1; Set("\x18\r", eval (("_root." + this.arrSlots[i].outline) + ".turretButton_mc")); var t = 0; while (t < this.arrAllies.length) { if (this.arrAllies[t].name == this.arrSlots[i].gunName) { if (this.arrAllies[t].intLevel < 10) { \x18\r.level_txt.text = "0" + this.arrAllies[t].intLevel; } else { \x18\r.level_txt.text = "" + this.arrAllies[t].intLevel; } if (this.arrAllies[t].intLevel == 0) { \x18\r.more_mc._visible = false; \x18\r.inside_mc._visible = false; \x18\r.border_mc._visible = false; } else { \x18\r.more_mc._visible = true; \x18\r.inside_mc._visible = true; \x18\r.border_mc._visible = true; \x18\r.inside_mc._xscale = this.turretData.?\x10(this.arrAllies[t].exp); } Set("\x06\x12", t); break; } t++; } if (\x06\x12 == -1) { \x18\r.more_mc._visible = false; \x18\r.inside_mc._visible = false; \x18\r.border_mc._visible = false; } i++; } _global.ResumeSong = "recharge"; if (_global.musicOn == true) { _global.myMusicPlayer.SetMaxVolume(18); _global.myMusicPlayer.SetTrack("recharge"); _global.myMusicPlayer.PlayWithCrossFade(8); } }; _local2["\x11\x0E"] = function (_arg4) { var _local5 = -1; var _local3 = 0; while (_local3 < this.arrAllies.length) { if (this.arrAllies[_local3].name == this.arrSlots[_arg4].gunName) { _root[this.arrSlots[_arg4].outline].updateLevel = this.arrAllies[_local3].intLevel; _root[this.arrSlots[_arg4].outline].gotoAndPlay("refresh"); _root[this.arrSlots[_arg4].outline].updateExp = this.turretData.?\x10(this.arrAllies[_local3].exp); _local5 = _local3; break; } _local3++; } if (_local5 == -1) { _root[this.arrSlots[_arg4].outline].updateLevel = 0; _root[this.arrSlots[_arg4].outline].updateExp = 0; _root[this.arrSlots[_arg4].outline].gotoAndPlay("refresh"); } }; _local2["\x11\x12"] = function () { if ((this.\x04\x0F() == false) || (this["'"] == true)) { if (this["9\x02"] != 2) { this.\"\x06(); this.\x0E\x02(); this["\x0B\x02"] = false; _root.icoOut.gotoAndPlay("hide"); var _local4 = 0; while (_local4 < this.arrSlots.length) { _root[this.arrSlots[_local4].outline]._visible = false; _local4++; } var _local5 = 0; _local4 = 0; while (_local4 < this.arrAllies.length) { if (_root[this.arrAllies[_local4].blnSelected] == true) { _local5++; } _local4++; } if (_local5 > 1) { _local4 = 0; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].blnSelected] = false; _local4++; } _local5 = 0; } else if (_local5 == 1) { _local4 = 0; while (_local4 < this.arrAllies.length) { if (_root[this.arrAllies[_local4].blnSelected] == true) { this["\x1C\f"] = _local4; } _local4++; } } if (_local5 == 0) { _root[this.arrAllies[0].blnSelected] = true; this["\x1C\f"] = 0; _local4 = 1; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].blnSelected] = false; _local4++; } } if (this.arrAllies[this["\x1C\f"]].type == 12) { _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].type == 12) { _root[this.arrAllies[_local4].name].gun.radio_mc._visible = true; } _local4++; } } this.9\x10(); this.DisplayHotkeyTips(); this.\x14\x02(); this.myLevelManager.UpdateLevel(this._level.Get(), _global.currentCampaign); this.myLevelManager.Start(); if (this.(\f(_global.currentCampaign) == true) { this.myLevelManager.\f(); } this.0\x11(); this.^\r(); if (((this._level.Get() == 10) || (this._level.Get() == 35)) && (_global.currentCampaign != "twentyfive_bt")) { _global.ResumeSong = "bossIntro"; if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack(_global.ResumeSong); _global.myMusicPlayer.SetMaxVolume(70); _global.myMusicPlayer.PlayWithCrossFade(4); } } else { if ((this._level.Get() % 2) == 1) { _global.ResumeSong = "main2"; } else { _global.ResumeSong = "main"; } if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack(_global.ResumeSong); _global.myMusicPlayer.SetMaxVolume(60); _global.myMusicPlayer.PlayWithCrossFade(4); } } } } else if ((this.\x04\x0F() == true) && (this["'"] == false)) { this.\r\f(); } }; _local2["[\x0F"] = function () { var _local3 = 0; while (_local3 < this["4\f"].length) { _root[this["4\f"][_local3]].removeMovieClip(); _local3++; } }; _local2["(\x11"] = function () { var _local6 = 0; while (_local6 < this.arrAllies.length) { if ((((((this.arrAllies[_local6].type == 2) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[_local6].type == 11)) || (this.arrAllies[_local6].type == 12)) || (this.arrAllies[_local6].type == 18)) || (this.arrAllies[_local6].type == 28)) { _root[this.arrAllies[_local6].name].gun.barrel.gotoAndStop("stop"); _global.SoundManager.`\x07(); } else if (this.arrAllies[_local6].type == 10) { if (this[" \n"]) { _root[this.arrAllies[_local6].name].gun.gotoAndPlay("close"); this[" \n"] = false; this["<\x07"] = false; this["+\x11"] = 0; } } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local4 = 0; while (_local4 < this["5\x03"].length) { if (this["5\x03"][_local4].creator == this.arrAllies[this["\x1C\f"]].name) { _root[this["5\x03"][_local4].name].gun_1.gotoAndStop("stop"); break; } _local4++; } } if (this.arrAllies[_local6].type == 12) { _root[this.arrAllies[_local6].name].gun.radio_mc._visible = false; } if (this.arrAllies[_local6].type == 17) { _root[this.arrAllies[_local6].name].gun.energy_mc._visible = false; } _local6++; } var _local5 = 0; while (_local5 < this["+\x02"].length) { this.\x15\x0E(this["+\x02"][_local5].name); _local5++; } _local5 = 0; while (_local5 < this["\x01\x03"].length) { _root[this["\x01\x03"][_local5].strGunName].gun.gotoAndStop(1); if ((this["\x01\x03"][_local5].intState == 5) || (this["\x01\x03"][_local5].intState == 6)) { _root[this["\x01\x03"][_local5].strBeamName].removeMovieClip(); } _local5++; } delete this["\x01\x03"]; this["\x01\x03"] = new Array(); this.\n\x10(); delete this["+\x02"]; this["+\x02"] = new Array(); delete this["\x02\x11"]; this["\x02\x11"] = new Array(); delete this["3\x06"]; this["3\x06"] = new Array(); delete this["\r\r"]; this["\r\r"] = new Array(); var _local7 = 0; while (_local7 < this["5\x03"].length) { if (this["5\x03"][_local7].stay == false) { _local6 = 0; while (_local6 < this.arrAllies.length) { if (this.arrAllies[_local6].name == this["5\x03"][_local7].creator) { _root[this.arrAllies[_local6].name].gun.gotoAndStop("stop"); break; } _local6++; } _root[this["5\x03"][_local7].name].removeMovieClip(); this["5\x03"].splice(_local7, 1); _local7--; } _local7++; } _local7 = 0; while (_local7 < this["@\n"].length) { _local6 = 0; while (_local6 < this.arrAllies.length) { if (this.arrAllies[_local6].name == this["@\n"][_local7]) { if (this.arrAllies[_local6].type == 21) { _root[this.arrAllies[_local6].name].gun.gotoAndStop("stop"); break; } if (this.arrAllies[_local6].type == 31) { _root[this.arrAllies[_local6].name].gun.gotoAndStop("stop"); break; } } _local6++; } _local7++; } this.?\x07(); _local6 = 0; while (_local6 < this["4\f"].length) { if (_root[this["4\f"][_local6]]._missile == true) { _root[this["4\f"][_local6]].removeMovieClip(); this["4\f"].splice(_local6, 1); _local6--; } _local6++; } }; _local2["7\x03"] = function (_arg6, _arg4, _arg5) { this["(\x0B"] = _arg6; var _local2 = new \x07\f(); var _local3 = 0; while (_local3 < this.arrSlots.length) { if (this.arrSlots[_local3].name == _arg4) { this.arrSlots[_local3].blnOpen = false; this.turretData.5\x0E(this["(\x0B"], 0); _local2 = new \x07\f(); _local2.name = this.arrSlots[_local3].gunName; _local2.timer = this.turretData.\x1B\x10(); _local2.timerReady = this.turretData.\x1B\x10(); _local2.timerRate = this.turretData.^(); _local2.power = 0; _local2.chargeRate = this.turretData.\x04\x02(); _local2.chargeMax = this.turretData.\x10\x06(); _local2.blnSelected = false; _local2.powerMeter = this.arrSlots[_local3].powerMeter; _local2.loadMeter = this.arrSlots[_local3].loadMeter; _local2.healthMeter = this.arrSlots[_local3].healthMeter; _local2.intLevel = 1; _local2.charging = false; _local2.selectField = this.arrSlots[_local3].name; _local2.type = this["(\x0B"]; _local2.exp = 0; _local2.damage = this.turretData.3\x10(); _local2.damageTaken = 0; _local2.totalLife = this.turretData.8\r(); _local2.saveType = this["(\x0B"]; _local2.blnDestroyed = false; _local2.intPoints = _arg5 + this._challengeUpgradeBonus; _local2.data = this.turretData.\x17\f(); _local2.numBullets = this.turretData.;\x06(); _local2.range = this.turretData.\x17\x12(); this.arrAllies.push(_local2); } _local3++; } }; _local2["\"\x03"] = function (_arg7, _arg5) { var _local6 = ""; var _local4 = 0; while (_local4 < this.arrSlots.length) { if (this.arrSlots[_local4].name == _arg7) { _local6 = this.arrSlots[_local4].gunName; break; } _local4++; } _local4 = 0; while (_local4 < this.arrSlots.length) { if (this.arrAllies[_local4].name == _local6) { var _local3 = this.turretData.@\x11(this.arrAllies[_local4].saveType); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].id == _arg5) { this.arrAllies[_local4].arrUpgrades.push(_local3[_local2]); break; } _local2++; } break; } _local4++; } }; _local2["(\f"] = function (_arg2) { var _local1 = false; if (_arg2 == "challenge1_bt") { _local1 = true; } else if (_arg2 == "challenge2_bt") { _local1 = true; } else if (_arg2.substr(0, 9) == "challenge") { _local1 = true; } return(_local1); }; _local2["#\x11"] = function () { var _local5 = SharedObject.getLocal(_global.loadSlot); this._name = _local5.data.strName; this["\x1A\x07"] = _local5.data.strDifficulty; if (this._name == undefined) { this._name = _global.currentProfile.strName; this["\x1A\x07"] = _global.currentProfile.strDifficulty; this.beatIceCampaign.Load(_global.currentProfile.data5); this.beatRigCampaign.Load(_global.currentProfile.data6); this.beatForestCampaign.Load(_global.currentProfile.data7); this.beatHillsCampaign.Load(_global.currentProfile.data8); this.beatWaterfallCampaign.Load(_global.currentProfile.data9); this.beatEndCampaign.Load(_global.currentProfile.data10); if (_global.cheatsEnabled.Get() != -1) { _global.cheatsEnabled.Load(_global.currentProfile.data12); } } else { this.beatIceCampaign.Load(_local5.data.data5); this.beatRigCampaign.Load(_local5.data.data6); this.beatForestCampaign.Load(_local5.data.data7); this.beatHillsCampaign.Load(_local5.data.data8); this.beatWaterfallCampaign.Load(_local5.data.data9); this.beatEndCampaign.Load(_local5.data.data10); if (_global.cheatsEnabled.Get() != -1) { _global.cheatsEnabled.Load(_local5.data.data12); } } this["\x1E\x0B"] = _global.currentCampaign; this._level.Set(1); this["\x1A\x07"] = "Challenge"; delete this.arrAllies; delete this.arrStorage; delete this.arrSlots; this.arrStorage = new Array(); this.arrStorage.push({buttonName:"store0", iconName:"storeIcon0", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store1", iconName:"storeIcon1", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store2", iconName:"storeIcon2", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store3", iconName:"storeIcon3", blnInUse:false, gun:new \x07\f()}); this.arrSlots = new Array(); this.arrAllies = new Array(); if (_global.currentCampaign == "challenge1_bt") { this["\f\x0E"].Set(0); this._level.Set(1); this._challengeUpgradeBonus = 0; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.7\x03(1, "select1", 0); this.\"\x03("select1", 101); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge2_bt") { this["\f\x0E"].Set(60000); this._level.Set(1); this._challengeUpgradeBonus = 15; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge3_bt") { this["\f\x0E"].Set(15000); this._level.Set(1); this._challengeUpgradeBonus = 10; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); this.7\x03(16, "select2", 0); this.7\x03(9, "select5", 0); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge4_bt") { this["\f\x0E"].Set(0); this._level.Set(1); this._challengeUpgradeBonus = 0; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.7\x03(22, "select1", 10); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2203); this.\"\x03("select1", 2202); this.\"\x03("select1", 2202); this.\"\x03("select1", 2202); this.\"\x03("select1", 2202); this.\"\x03("select1", 2202); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge5_bt") { this["\f\x0E"].Set(10000); this._level.Set(1); this._challengeUpgradeBonus = 10; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.7\x03(8, "select1", 0); this.7\x03(5, "select2", 0); this.7\x03(5, "select3", 0); this.7\x03(5, "select4", 0); this.\"\x03("select2", 503); this.\"\x03("select2", 503); this.\"\x03("select2", 503); this.\"\x03("select2", 503); this.\"\x03("select2", 503); this.\"\x03("select2", 503); this.\"\x03("select2", 501); this.\"\x03("select2", 501); this.\"\x03("select2", 501); this.\"\x03("select2", 501); this.\"\x03("select2", 504); this.\"\x03("select2", 504); this.\"\x03("select3", 503); this.\"\x03("select3", 503); this.\"\x03("select3", 503); this.\"\x03("select3", 503); this.\"\x03("select3", 503); this.\"\x03("select3", 503); this.\"\x03("select3", 501); this.\"\x03("select3", 501); this.\"\x03("select3", 501); this.\"\x03("select3", 501); this.\"\x03("select3", 504); this.\"\x03("select3", 504); this.\"\x03("select4", 503); this.\"\x03("select4", 503); this.\"\x03("select4", 503); this.\"\x03("select4", 503); this.\"\x03("select4", 503); this.\"\x03("select4", 503); this.\"\x03("select4", 501); this.\"\x03("select4", 501); this.\"\x03("select4", 501); this.\"\x03("select4", 501); this.\"\x03("select4", 504); this.\"\x03("select4", 504); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge6_bt") { this["\f\x0E"].Set(12000); this._level.Set(1); this._challengeUpgradeBonus = 0; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.7\x03(23, "select1", 12); this.7\x03(23, "select3", 12); this.\"\x03("select1", 2303); this.\"\x03("select1", 2303); this.\"\x03("select1", 2303); this.\"\x03("select1", 2303); this.\"\x03("select1", 2303); this.\"\x03("select1", 2303); this.\"\x03("select3", 2303); this.\"\x03("select3", 2303); this.\"\x03("select3", 2303); this.\"\x03("select3", 2303); this.\"\x03("select3", 2303); this.\"\x03("select3", 2303); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge7_bt") { this["\f\x0E"].Set(85000); this._level.Set(1); this._challengeUpgradeBonus = 15; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge8_bt") { this["\f\x0E"].Set(25000); this._level.Set(1); this._challengeUpgradeBonus = 20; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.challengeTimer.Start(); } else if (_global.currentCampaign == "challenge9_bt") { this["\f\x0E"].Set(75000); this._level.Set(1); this._challengeUpgradeBonus = 15; this["\x1B"] = 1; this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.challengeTimer.Start(); } var _local4 = 0; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].name]._visible = true; _root[this.arrAllies[_local4].name].gotoAndStop(this.arrAllies[_local4].type); _local4++; } }; _local2["\x17\x05"] = function () { var _local2 = 0; while (_local2 < _global.Challenges.length) { if (_global.Challenges[_local2].strButton == _global.currentCampaign) { return(_global.Challenges[_local2].strTitle); } _local2++; } }; _local2[" \x0E"] = function () { var _local2 = 0; while (_local2 < _global.Challenges.length) { if (_global.Challenges[_local2].strButton == _global.currentCampaign) { return(_global.Challenges[_local2].strDescription); } _local2++; } }; _local2["\x18\x05"] = function () { var _local3 = 0; while (_local3 < _global.Challenges.length) { if (_global.Challenges[_local3].strButton == this["-\x0F"]) { return(_global.Challenges[_local3].url); } _local3++; } }; _local2["\x06\x07"] = function (intSlot) { var _local9 = SharedObject.getLocal(_global.loadSlot); var _local6; var _local5; this["\f\x0E"].Load(_local9.data.data1); this._name = _local9.data.strName; this._challengeUpgradeBonus = 0; if (this._name != undefined) { this._level.Load(_local9.data.data2); this["\x1A\x07"] = _local9.data.strDifficulty; this["\x1E\x0B"] = _local9.data.strCampaign; if (_global.currentCampaign != this["\x1E\x0B"]) { this._level.Set(1); this["\x1E\x0B"] = _global.currentCampaign; } if (_global.forceCampaignRestart == true) { this._level.Set(1); _global.forceCampaignRestart = false; } this.beatIceCampaign.Load(_local9.data.data5); this.beatRigCampaign.Load(_local9.data.data6); this.beatForestCampaign.Load(_local9.data.data7); this.beatHillsCampaign.Load(_local9.data.data8); this.beatWaterfallCampaign.Load(_local9.data.data9); this.beatEndCampaign.Load(_local9.data.data10); if (_global.cheatsEnabled.Get() != -1) { _global.cheatsEnabled.Load(_local9.data.data12); } delete this.arrAllies; delete this.arrStorage; delete this.arrSlots; var _local13 = new ?\x0E(); var _local14 = new ?\x0E(); var _local15 = new ?\x0E(); var _local10 = new ?\x0E(); var _local11 = new ?\x0E(); var _local12 = new ?\x0E(); _local13.Load(_local9.data.data13); _local14.Load(_local9.data.data14); _local15.Load(_local9.data.data15); _local10.Load(_local9.data.data16); _local11.Load(_local9.data.data17); _local12.Load(_local9.data.data18); if (_local9.data.gu != undefined) { this[")\x10"] = _local9.data.gu; } else { this[")\x10"] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (_local9.data.ti != undefined) { this["5\x05"].\x07\x10(_local9.data.ti); } else { this["5\x05"].Start(); } if (this._level.Get() > 1) { _local5 = _local9.data.arrStorage; this.arrSlots = _local9.data.arrSlots; _local6 = _local9.data.arrAllies; if (_local9.data.atd != undefined) { this["\x0F\r"].Load(_local9.data.atd); this["\x16\x04"].Load(_local9.data.atr); } else { this["\x0F\r"].Set(983916); this["\x16\x04"].Set(338230); } if (_local6.length > 0) { if (_local13.Get() != _local6[0].intPoints) { _local6[0].intPoints = 0; } } if (_local6.length > 1) { if (_local14.Get() != _local6[1].intPoints) { _local6[1].intPoints = 0; } } if (_local6.length > 2) { if (_local15.Get() != _local6[2].intPoints) { _local6[2].intPoints = 0; } } if (_local6.length > 3) { if (_local10.Get() != _local6[3].intPoints) { _local6[3].intPoints = 0; } } if (_local6.length > 4) { if (_local11.Get() != _local6[4].intPoints) { _local6[4].intPoints = 0; } } if (_local6.length > 5) { if (_local12.Get() != _local6[5].intPoints) { _local6[5].intPoints = 0; } } this.arrAllies = new Array(); var _local7; var _local4 = _local6.length - 1; while (_local4 >= 0) { _local7 = new \x07\f(); _local7.name = _local6[_local4].name; _local7.timer = _local6[_local4].timer; _local7.timerReady = _local6[_local4].timerReady; _local7.timerRate = _local6[_local4].timerRate; _local7.power = _local6[_local4].power; _local7.chargeRate = _local6[_local4].chargeRate; _local7.chargeMax = _local6[_local4].chargeMax; _local7.blnSelected = _local6[_local4].blnSelected; _local7.powerMeter = _local6[_local4].powerMeter; _local7.loadMeter = _local6[_local4].loadMeter; _local7.healthMeter = _local6[_local4].healthMeter; _local7.intLevel = _local6[_local4].intLevel; _local7.charging = _local6[_local4].charging; _local7.selectField = _local6[_local4].selectField; _local7.type = _local6[_local4].type; _local7.exp = _local6[_local4].exp; _local7.damage = _local6[_local4].damage; _local7.damageTaken = _local6[_local4].damageTaken; _local7.totalLife = _local6[_local4].totalLife; _local7.saveType = _local6[_local4].saveType; _local7.blnDestroyed = _local6[_local4].blnDestroyed; _local7.SetPoints(_local6[_local4].intPoints); _local7.data = _local6[_local4].data; _local7.numBullets = _local6[_local4].numBullets; _local7.range = _local6[_local4].range; _local7.arrUpgrades = _local6[_local4].arrUpgrades.slice(); _local7.startX = _local6[_local4].startX; _local7.startY = _local6[_local4].startY; this.arrAllies.push(_local7); _local4--; } this.arrStorage = new Array(); _local4 = _local5.length - 1; while (_local4 >= 0) { _local7 = new \x07\f(); _local7.name = _local5[_local4].gun.name; _local7.timer = _local5[_local4].gun.timer; _local7.timerReady = _local5[_local4].gun.timerReady; _local7.timerRate = _local5[_local4].gun.timerRate; _local7.power = _local5[_local4].gun.power; _local7.chargeRate = _local5[_local4].gun.chargeRate; _local7.chargeMax = _local5[_local4].gun.chargeMax; _local7.blnSelected = _local5[_local4].gun.blnSelected; _local7.powerMeter = _local5[_local4].gun.powerMeter; _local7.loadMeter = _local5[_local4].gun.loadMeter; _local7.healthMeter = _local5[_local4].gun.healthMeter; _local7.intLevel = _local5[_local4].gun.intLevel; _local7.charging = _local5[_local4].gun.charging; _local7.selectField = _local5[_local4].gun.selectField; _local7.type = _local5[_local4].gun.type; _local7.exp = _local5[_local4].gun.exp; _local7.damage = _local5[_local4].gun.damage; _local7.damageTaken = _local5[_local4].gun.damageTaken; _local7.totalLife = _local5[_local4].gun.totalLife; _local7.saveType = _local5[_local4].gun.saveType; _local7.blnDestroyed = _local5[_local4].gun.blnDestroyed; _local7.SetPoints(_local5[_local4].gun.intPoints); _local7.data = _local5[_local4].gun.data; _local7.numBullets = _local5[_local4].gun.numBullets; _local7.range = _local5[_local4].gun.range; _local7.arrUpgrades = _local5[_local4].gun.arrUpgrades.slice(); _local7.startX = _local5[_local4].gun.startX; _local7.startY = _local5[_local4].gun.startY; this.arrStorage.push({buttonName:_local5[_local4].buttonName, iconName:_local5[_local4].iconName, blnInUse:_local5[_local4].blnInUse, gun:_local7}); _local4--; } } else { if (_global.currentCampaign == "rig_bt") { _global.startMoney = 12500; } else if (_global.currentCampaign == "forest_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "ice_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "hills_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "waterfall_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "end_bt") { _global.startMoney = 15000; } else if (_global.currentCampaign == "twentyfive_bt") { _global.startMoney = 20000; } if (_global.currentCampaign == "rig_bt") { this["\x1A\x07"] = "Medium"; } else if (_global.currentCampaign == "forest_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "ice_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "hills_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "waterfall_bt") { this["\x1A\x07"] = "Hard"; } else if (_global.currentCampaign == "end_bt") { this["\x1A\x07"] = "Hard"; } else if (_global.currentCampaign == "twentyfive_bt") { this["\x1A\x07"] = "Insane"; } if (_global.achievementSet7.Get() != -1) { _global.startMoney = _global.startMoney + 10000; } if (_global.currentCampaign == "twentyfive_bt") { this["\f\x0E"].Set(_global.startMoney); } else { this["\f\x0E"].Set(_global.startMoney + (this.2\x0B() * 5000)); } this["\x0F\r"].Set(983916); this["\x16\x04"].Set(338230); this["5\x05"].Start(); this.arrAllies = new Array(); this.arrStorage = new Array(); this.arrStorage.push({buttonName:"store0", iconName:"storeIcon0", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store1", iconName:"storeIcon1", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store2", iconName:"storeIcon2", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store3", iconName:"storeIcon3", blnInUse:false, gun:new \x07\f()}); this.arrSlots = new Array(); this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); if (_global.currentCampaign == "rig_bt") { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); } else if (((((_global.currentCampaign == "ice_bt") || (_global.currentCampaign == "forest_bt")) || (_global.currentCampaign == "hills_bt")) || (_global.currentCampaign == "waterfall_bt")) || (_global.currentCampaign == "twentyfive_bt")) { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); } else if (_global.currentCampaign == "end_bt") { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); this.arrSlots.push({name:"select6", blnOpen:true, powerMeter:"power6", loadMeter:"load6", healthMeter:"health6", gunName:"avatar_gun6_mc", outline:"outline6"}); } } } else { this["\f\x0E"].Load(_global.currentProfile.data1); this._name = _global.currentProfile.strName; this._level.Load(_global.currentProfile.data2); this["\x1A\x07"] = _global.currentProfile.strDifficulty; this["\x1E\x0B"] = _global.currentProfile.strCampaign; if (_global.currentCampaign != this["\x1E\x0B"]) { this._level.Set(1); this["\f\x0E"].Set(_global.startMoney); this["\x1E\x0B"] = _global.currentCampaign; } if (_global.forceCampaignRestart == true) { this._level.Set(1); _global.forceCampaignRestart = false; } this.beatIceCampaign.Load(_global.currentProfile.data5); this.beatRigCampaign.Load(_global.currentProfile.data6); this.beatForestCampaign.Load(_global.currentProfile.data7); this.beatHillsCampaign.Load(_global.currentProfile.data8); this.beatWaterfallCampaign.Load(_global.currentProfile.data9); this.beatEndCampaign.Load(_global.currentProfile.data10); if (_global.currentProfile.gu != undefined) { this[")\x10"] = _global.currentProfile.gu; } else { this[")\x10"] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (_global.currentProfile.ti != undefined) { this["5\x05"].\x07\x10(_global.currentProfile.ti); } else { this["5\x05"].Start(); } if (_global.cheatsEnabled.Get() != -1) { _global.cheatsEnabled.Load(_global.currentProfile.data12); } if (this._level.Get() > 1) { this.arrStorage = _global.currentProfile.arrStorage; this.arrSlots = _global.currentProfile.arrSlots; this.arrAllies = _global.currentProfile.arrAllies; this["\x0F\r"].Load(_global.currentProfile.atd); this["\x16\x04"].Load(_global.currentProfile.atr); } else { if (_global.currentCampaign == "rig_bt") { _global.startMoney = 12500; } else if (_global.currentCampaign == "forest_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "ice_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "hills_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "waterfall_bt") { _global.startMoney = 10000; } else if (_global.currentCampaign == "end_bt") { _global.startMoney = 15000; } else if (_global.currentCampaign == "twentyfive_bt") { _global.startMoney = 20000; } if (_global.currentCampaign == "rig_bt") { this["\x1A\x07"] = "Medium"; } else if (_global.currentCampaign == "forest_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "ice_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "hills_bt") { this["\x1A\x07"] = "Normal"; } else if (_global.currentCampaign == "waterfall_bt") { this["\x1A\x07"] = "Hard"; } else if (_global.currentCampaign == "end_bt") { this["\x1A\x07"] = "Hard"; } else if (_global.currentCampaign == "twentyfive_bt") { this["\x1A\x07"] = "Insane"; } if (_global.achievementSet7.Get() != -1) { _global.startMoney = _global.startMoney + 10000; } if (_global.currentCampaign == "twentyfive_bt") { this["\f\x0E"].Set(_global.startMoney); } else { this["\f\x0E"].Set(_global.startMoney + (this.2\x0B() * 5000)); } this["\x0F\r"].Set(983916); this["\x16\x04"].Set(338230); this["5\x05"].Start(); this.arrAllies = new Array(); this.arrStorage = new Array(); this.arrStorage.push({buttonName:"store0", iconName:"storeIcon0", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store1", iconName:"storeIcon1", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store2", iconName:"storeIcon2", blnInUse:false, gun:new \x07\f()}); this.arrStorage.push({buttonName:"store3", iconName:"storeIcon3", blnInUse:false, gun:new \x07\f()}); this.arrSlots = new Array(); this.arrSlots.push({name:"select1", blnOpen:true, powerMeter:"power1", loadMeter:"load1", healthMeter:"health1", gunName:"avatar_gun1_mc", outline:"outline1"}); this.arrSlots.push({name:"select2", blnOpen:true, powerMeter:"power2", loadMeter:"load2", healthMeter:"health2", gunName:"avatar_gun2_mc", outline:"outline2"}); this.arrSlots.push({name:"select3", blnOpen:true, powerMeter:"power3", loadMeter:"load3", healthMeter:"health3", gunName:"avatar_gun3_mc", outline:"outline3"}); if (_global.currentCampaign == "rig_bt") { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); } else if (((((_global.currentCampaign == "ice_bt") || (_global.currentCampaign == "forest_bt")) || (_global.currentCampaign == "hills_bt")) || (_global.currentCampaign == "waterfall_bt")) || (_global.currentCampaign == "twentyfive_bt")) { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); } else if (_global.currentCampaign == "end_bt") { this.arrSlots.push({name:"select4", blnOpen:true, powerMeter:"power4", loadMeter:"load4", healthMeter:"health4", gunName:"avatar_gun4_mc", outline:"outline4"}); this.arrSlots.push({name:"select5", blnOpen:true, powerMeter:"power5", loadMeter:"load5", healthMeter:"health5", gunName:"avatar_gun5_mc", outline:"outline5"}); this.arrSlots.push({name:"select6", blnOpen:true, powerMeter:"power6", loadMeter:"load6", healthMeter:"health6", gunName:"avatar_gun6_mc", outline:"outline6"}); } } } var _local8 = 0; while (_local8 < this.arrAllies.length) { _root[this.arrAllies[_local8].name]._visible = true; _root[this.arrAllies[_local8].name].gotoAndStop(this.arrAllies[_local8].type); _local8++; } }; _local2["\x0E\n"] = function () { if (_global.achievementSet1.Get() != -1) { return(true); } if (_global.achievementSet2.Get() != -1) { return(true); } if (_global.achievementSet3.Get() != -1) { return(true); } if (_global.achievementSet4.Get() != -1) { return(true); } if (_global.achievementSet5.Get() != -1) { return(true); } if (_global.achievementSet6.Get() != -1) { return(true); } if (_global.achievementSet7.Get() != -1) { return(true); } if (_global.achievementSet8.Get() != -1) { return(true); } return(false); }; _local2["\x02\n"] = function () { var _local3 = 0; var _local2 = 0; while (_local2 < this.arrAllies.length) { switch (this.arrAllies[_local2].type) { case 1 : case 2 : case 11 : case 12 : case 28 : case 19 : case 29 : case 18 : _local3++; } _local2++; } if (_local3 >= 2) { return(true); } return(false); }; _local2["&\f"] = function () { this.\x0B\n(); this.\"\x06(); this["'"] = true; this.blnDisplayedWeaponWarning = true; _root["\x1A\x03"]._visible = true; _root["\x1A\x03"].gotoAndStop(25); }; _local2["\x01\x10"] = function () { this.4\x05(); this.@\x06(); this["'"] = false; _root["\x1A\x03"]._visible = false; }; _local2["\n\x03"] = function () { this.\x0B\n(); this["'"] = true; _root["\x1A\x03"]._visible = true; _root["\x1A\x03"].gotoAndPlay(1); }; _local2["\x1B\x0B"] = function () { this.4\x05(); this["'"] = false; _root["\x1A\x03"]._visible = false; }; _local2["\x10\x04"] = function () { this.6\x07(); this.4\x05(); this["'"] = false; _root["\x1A\x03"]._visible = false; }; _local2["#\x0F"] = function () { this.\x11\x12(); this.\x0B\n(); }; _local2["\x1F\x03"] = function () { this.6\x07(); this.\x0B\n(); }; _local2["\x0B\n"] = function () { _global.gamePaused = true; this["5\x05"].%\x02(); var _local4 = 0; while (_local4 < this["4\f"].length) { _root[this["4\f"][_local4]]["\x05\x02"] = true; _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]].\x10(); _local4++; } _local4 = 0; while (_local4 < this["5\x03"].length) { _root[this["5\x03"][_local4].name].\x10(); _local4++; } if (this["\x0B\x02"] == true) { this.\"\x06(); } else { this.\x0B\x04(); } _local4 = 0; while (_local4 < this.arrAllies.length) { if ((((((this.arrAllies[_local4].type == 2) || (this.arrAllies[_local4].type == 11)) || (this.arrAllies[_local4].type == 12)) || (this.arrAllies[_local4].type == 18)) || (this.arrAllies[this["\x1C\f"]].type == 19)) || (this.arrAllies[this["\x1C\f"]].type == 28)) { if (this.arrAllies[_local4].charging == true) { this.arrAllies[_local4].charging = false; _root[this.arrAllies[_local4].name].gun.barrel.gotoAndStop("stop"); _global.SoundManager.`\x07(); } } else if (this.arrAllies[this["\x1C\f"]].type == 21) { var _local5 = 0; while (_local5 < this["5\x03"].length) { if (this["5\x03"][_local5].creator == this.arrAllies[this["\x1C\f"]].name) { _root[this["5\x03"][_local5].name].gun_1.gotoAndStop("stop"); this.arrAllies[this["\x1C\f"]].charging = false; break; } _local5++; } } _local4++; } _local4 = 0; while (_local4 < this["\x01\x03"].length) { if (this["\x01\x03"][_local4].intState == 2) { _root[this["\x01\x03"][_local4].strGunName].gun.stop(); } else if (this["\x01\x03"][_local4].intState == 2) { _root[this["\x01\x03"][_local4].strGunName].gun.shooter.stop(); } else if (this["\x01\x03"][_local4].intState == 6) { _root[this["\x01\x03"][_local4].strBeamName].stop(); } else if (this["\x01\x03"][_local4].intState == 8) { _root[this["\x01\x03"][_local4].strGunName].gun.shooter.stop(); } else if (this["\x01\x03"][_local4].intState == 9) { _root[this["\x01\x03"][_local4].strGunName].gun.stop(); } _local4++; } }; _local2["4\x05"] = function () { _global.gamePaused = false; this["5\x05"].@\x02(); var _local4 = 0; while (_local4 < this["4\f"].length) { _root[this["4\f"][_local4]]["\x05\x02"] = false; _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]].\x12\n(); _local4++; } _local4 = 0; while (_local4 < this["5\x03"].length) { _root[this["5\x03"][_local4].name].\x12\n(); _local4++; } _local4 = 0; while (_local4 < this["\x01\x03"].length) { if (this["\x01\x03"][_local4].intState == 2) { _root[this["\x01\x03"][_local4].strGunName].gun.play(); } else if (this["\x01\x03"][_local4].intState == 2) { _root[this["\x01\x03"][_local4].strGunName].gun.shooter.play(); } else if (this["\x01\x03"][_local4].intState == 6) { _root[this["\x01\x03"][_local4].strBeamName].play(); } else if (this["\x01\x03"][_local4].intState == 8) { _root[this["\x01\x03"][_local4].strGunName].gun.shooter.play(); } else if (this["\x01\x03"][_local4].intState == 9) { _root[this["\x01\x03"][_local4].strGunName].gun.play(); } _local4++; } if (this["\x0B\x02"] == true) { this.@\x06(); } else { this.\x0E\x02(); } }; _local2["5\x0B"] = function () { if (this["\x0B\x02"] == false) { this.(\x11(); var _local4 = 0; while (_local4 < this["4\f"].length) { _root[this["4\f"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]].6\r(); _root[this[">\x04"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this["5\x03"].length) { _root[this["5\x03"][_local4].name].removeMovieClip(); _local4++; } delete this["4\f"]; this["4\f"] = new Array(); delete this[">\x04"]; this[">\x04"] = new Array(); delete this["5\x03"]; this["5\x03"] = new Array(); _local4 = 0; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].name]._visible = false; _local4++; } _global.gamePaused = false; this["0\x0B"].Set(0); this.intPoints.\x1B\x02(0); _root.score_txt.text = 0; this[" \f"] = 0; this["'\x02"] = 0; if (this.(\f(_global.currentCampaign) == true) { this.#\x11(); } else { this.\x06\x07(_global.loadSlot); } this.6\x07(); } }; _local2["\x04\x0B"] = function () { if (this["\x0B\x02"] == false) { _global.forceCampaignRestart = true; this.5\x0B(); } }; // unexpected jump // unexpected jump _local2["&\x0E"] = function () { var _local4 = 0; while (_local4 < this["4\f"].length) { _root[this["4\f"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]].6\r(); _root[this[">\x04"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this["5\x03"].length) { _root[this["5\x03"][_local4].name].removeMovieClip(); _local4++; } delete this["4\f"]; this["4\f"] = new Array(); delete this[">\x04"]; this[">\x04"] = new Array(); delete this["5\x03"]; this["5\x03"] = new Array(); _local4 = 0; while (_local4 < this["\x01\x03"].length) { if ((this["\x01\x03"][_local4].intState == 5) || (this["\x01\x03"][_local4].intState == 6)) { _root[this["\x01\x03"][_local4].strBeamName].removeMovieClip(); } _local4++; } this.\x0B\x04(); this.\"\x06(); _global.gamePaused = true; }; _local2["\x05\x06"] = function (_arg5) { var _local4 = 0; while (_local4 < this["4\f"].length) { _root[this["4\f"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]].6\r(); _root[this[">\x04"][_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < this["5\x03"].length) { _root[this["5\x03"][_local4].name].removeMovieClip(); _local4++; } delete this["4\f"]; this["4\f"] = new Array(); delete this[">\x04"]; this[">\x04"] = new Array(); delete this["5\x03"]; this["5\x03"] = new Array(); _local4 = 0; while (_local4 < this["\x01\x03"].length) { if ((this["\x01\x03"][_local4].intState == 5) || (this["\x01\x03"][_local4].intState == 6)) { _root[this["\x01\x03"][_local4].strBeamName].removeMovieClip(); } _local4++; } _root.screenEffects_mc.swapDepths(this[";\f"]); _root.flash_mc.swapDepths(this["\x1E\n"]); _root.output_mc.swapDepths(this["]\n"]); _root.menu_mc.swapDepths(this[";\x07"]); _root.cover.swapDepths(this["\x0E\x0F"]); _root.waveMeter_mc.swapDepths(this["'\x0B"]); this.\x0B\x04(); this.\"\x06(); _global.overWriteSlot = false; if (_arg5 == true) { _global.forceOpenMap = true; } _root.fade_mc.visible = true; _root.fade_mc._alpha = 100; _root.fade_mc.gotoAndPlay(37); }; _local2["\x01\x04"] = function () { var _local3 = false; if (this["\x0F\r"].Get() != -1) { _global.achievementUnlocked1.Set(568882); _local3 = true; } if (this["\x16\x04"].Get() != -1) { _global.achievementUnlocked3.Set(334723); _local3 = true; } if (this["\f\x0E"].Get() >= 80000) { _global.achievementUnlocked6.Set(944801); _local3 = true; } if (_global.currentCampaign == "ice_bt") { this.beatIceCampaign.Set(872406); } else if (_global.currentCampaign == "rig_bt") { this.beatRigCampaign.Set(872406); if (this["5\x05"].\x07\x07() < 13) { _global.achievementUnlocked2.Set(579126); _local3 = true; } } else if (_global.currentCampaign == "forest_bt") { this.beatForestCampaign.Set(872406); } else if (_global.currentCampaign == "hills_bt") { this.beatHillsCampaign.Set(872406); } else if (_global.currentCampaign == "waterfall_bt") { this.beatWaterfallCampaign.Set(872406); } else if (_global.currentCampaign == "end_bt") { this.beatEndCampaign.Set(872406); _global.achievementUnlocked8.Set(100834); _local3 = true; if (this["5\x05"].\x07\x07() < 16) { _global.achievementUnlocked5.Set(579126); _local3 = true; } } else if (_global.currentCampaign == "twentyfive_bt") { _global.achievementUnlocked4.Set(253220); _local3 = true; } this._level.Set(1); if (_local3 == true) { this.\x1C\x02(); } _global.currentCampaign = "none"; this.7\n(); }; _local2["\x04\x0F"] = function () { var _local3 = true; var _local2 = 0; while (_local2 < this.arrAllies.length) { if (this.arrAllies[_local2].blnDestroyed == false) { if (((this.arrAllies[_local2].type != 4) && (this.arrAllies[_local2].type != 8)) && (this.arrAllies[_local2].type != 9)) { _local3 = false; } } _local2++; } return(_local3); }; _local2["\x0E\x05"] = function () { _root.output_mc._visible = true; this["-\x0F"] = _global.currentCampaign; if (this.(\f(_global.currentCampaign) == true) { _root.output_mc.gotoAndPlay("LoseChallenge"); } else { _root.output_mc.gotoAndPlay(222); } this.`\f(); this.\x0B\n(); }; _local2["\x1B\x0E"] = function () { if (_global.gamePaused == true) { } else { this.\x0B\n(); this.0\n(); } }; _local2["0\n"] = function () { _root.menu_mc._visible = true; _root.menu_mc.gotoAndPlay(1); }; _local2["'\r"] = function () { _root.menu_mc._visible = false; this.4\x05(); }; _local2["[\x0B"] = function () { _root.waveMeter_mc._visible = false; var _local3 = 0; while (_local3 < this.arrSlots.length) { _root[this.arrSlots[_local3].powerMeter]._visible = false; _root[this.arrSlots[_local3].loadMeter]._visible = false; _root[this.arrSlots[_local3].healthMeter]._visible = false; _local3++; } }; _local2["9\x10"] = function () { this.\x0B\x12(); _root.waveMeter_mc._visible = true; _root.waveMeter_mc.inside._xscale = 0; var _local3 = 0; while (_local3 < this.arrAllies.length) { _root[this.arrAllies[_local3].healthMeter]._visible = true; this.+\x0E(_local3); _root[this.arrAllies[_local3].loadMeter]._visible = true; if (this.arrAllies[_local3].blnDestroyed == false) { this.arrAllies[_local3].timer = this.arrAllies[_local3].timerReady; _root[this.arrAllies[_local3].loadMeter].gotoAndPlay(2); } _local3++; } }; _local2["^\x03"] = function () { if (this["9\x02"] != 0) { return(undefined); } var \x17\r = false; if (_root.newGun_mc.hitTest(_xmouse, _ymouse, false)) { this["(\x0B"] = Number(_root.icoOut.ico1.GetTurretType().substr(6, 2)); this.&\x11(this["(\x0B"]); this["\x03\x12"]._x = (_root.newGun_mc._x - 5) + (_root.newGun_mc._width / 2); this["\x03\x12"]._y = _root.newGun_mc._y + (_root.newGun_mc._height / 2); _root[this["\x19\x03"]].startDrag(true); _root.icoOut.ico1.turret_transition.gotoAndStop("hide"); this["9\x02"] = 1; this["`\x05"] = "buy"; Set("\x17\r", true); } if (\x17\r == false) { var i = 0; while (i < this.arrStorage.length) { if (this.arrStorage[i].blnInUse == true) { if (_root[this.arrStorage[i].buttonName].hitTest(_xmouse, _ymouse, false)) { this["(\x0B"] = Number(this.arrStorage[i].gun.type); this.&\x11(this["(\x0B"]); var \x18\r = eval ("_root.icoOut.ico1." + this.arrStorage[i].iconName); var \x1E\x10 = new Object({x:\x18\r._x, y:\x18\r._y}); _root.icoOut.ico1.localToGlobal(\x1E\x10); this["\x03\x12"]._x = \x1E\x10.x; this["\x03\x12"]._y = \x1E\x10.y; \x18\r._visible = false; _root[this["\x19\x03"]].startDrag(true); this["9\x02"] = 1; this["`\x05"] = "storage"; this.intPickUpSlot = i; this.\x02\x0F(false, this.arrStorage[i].gun.type, this.arrStorage[i].gun.totalLife, this.arrStorage[i].gun.damageTaken, this.arrStorage[i].gun.saveType); Set("\x17\r", true); break; } } i++; } } if (\x17\r == false) { var i = 0; while (i < this.arrSlots.length) { if (this.arrSlots[i].blnOpen == false) { if (_root[this.arrSlots[i].name].hitTest(_xmouse, _ymouse, false)) { var \x18\n = -1; var p = 0; while (p < this.arrAllies.length) { if (this.arrAllies[p].name == this.arrSlots[i].gunName) { Set("\x18\n", p); break; } p++; } this["(\x0B"] = Number(this.arrAllies[\x18\n].type); this.&\x11(this["(\x0B"]); this["\x03\x12"]._x = _root[this.arrSlots[i].gunName]._x; this["\x03\x12"]._y = _root[this.arrSlots[i].gunName]._y; _root[this.arrSlots[i].gunName]._visible = false; _root[this["\x19\x03"]].startDrag(true); this["9\x02"] = 1; this["`\x05"] = "slot"; this.intPickUpSlot = i; this.\x02\x0F(false, this.arrAllies[\x18\n].type, this.arrAllies[\x18\n].totalLife, this.arrAllies[\x18\n].damageTaken, this.arrAllies[\x18\n].saveType); Set("\x17\r", true); return; } } i++; } } }; _local2["\x19\x06"] = function () { if (this["9\x02"] == 1) { var \"\x0B = false; var \x03\x04 = false; this["\x10\x12"] = 0; var \x07\x02 = true; var \x0F\x11; if (this["`\x05"] == "buy") { if (this["\f\x0E"].Get() < _root.icoOut.ico1.GetTurretCost()) { Set("\x07\x02", false); } } if (\x07\x02 == true) { var i = 0; while (i < this.arrSlots.length) { if (_root[this.arrSlots[i].name].hitTest(_xmouse, _ymouse, false)) { if (this.arrSlots[i].blnOpen == true) { _root[this["\x19\x03"]].stopDrag(); _root[this["\x19\x03"]].removeMovieClip(); _root[this.arrSlots[i].gunName]._visible = true; _root[this.arrSlots[i].gunName].gotoAndStop(this["(\x0B"]); if (this["`\x05"] == "storage") { this.arrStorage[this.intPickUpSlot].blnInUse = false; this.turretData.5\x0E(this["(\x0B"], this.arrStorage[this.intPickUpSlot].gun.exp); this.arrStorage[this.intPickUpSlot].gun.name = this.arrSlots[i].gunName; this.arrStorage[this.intPickUpSlot].gun.powerMeter = this.arrSlots[i].powerMeter; this.arrStorage[this.intPickUpSlot].gun.loadMeter = this.arrSlots[i].loadMeter; this.arrStorage[this.intPickUpSlot].gun.healthMeter = this.arrSlots[i].healthMeter; this.arrStorage[this.intPickUpSlot].gun.selectField = this.arrSlots[i].name; this.arrAllies.push(this.arrStorage[this.intPickUpSlot].gun); this.\x11\x0E(i); Set("\x03\x04", true); } else if (this["`\x05"] == "buy") { this["\f\x0E"].Set(this["\f\x0E"].Get() - _root.icoOut.ico1.GetTurretCost()); _root.icoOut.ico1.UpdateGold(); _root.icoOut.ico1.turret_transition.gotoAndStop(("turret" + this["(\x0B"]) + "_APPEAR"); this.turretData.5\x0E(this["(\x0B"], 0); Set("\x0F\x11", new \x07\f()); \x0F\x11.name = this.arrSlots[i].gunName; \x0F\x11.timer = this.turretData.\x1B\x10(); \x0F\x11.timerReady = this.turretData.\x1B\x10(); \x0F\x11.timerRate = this.turretData.^(); \x0F\x11.power = 0; \x0F\x11.chargeRate = this.turretData.\x04\x02(); \x0F\x11.chargeMax = this.turretData.\x10\x06(); \x0F\x11.blnSelected = false; \x0F\x11.powerMeter = this.arrSlots[i].powerMeter; \x0F\x11.loadMeter = this.arrSlots[i].loadMeter; \x0F\x11.healthMeter = this.arrSlots[i].healthMeter; \x0F\x11.intLevel = 1; \x0F\x11.charging = false; \x0F\x11.selectField = this.arrSlots[i].name; \x0F\x11.type = this["(\x0B"]; \x0F\x11.exp = 0; \x0F\x11.damage = this.turretData.3\x10(); \x0F\x11.damageTaken = 0; \x0F\x11.totalLife = this.turretData.8\r(); \x0F\x11.saveType = this["(\x0B"]; \x0F\x11.blnDestroyed = false; var '\x0F = 0; if (_global.currentCampaign == "twentyfive_bt") { Set("'\x0F", 0); } else { Set("'\x0F", (0 + (this.2\x0B() * 2)) + this._challengeUpgradeBonus); } if (_global.achievementSet2.Get() != -1) { Set("'\x0F", '\x0F + 5); } if (_global.achievementSet4.Get() != -1) { Set("'\x0F", '\x0F + 10); } \x0F\x11.SetPoints('\x0F); \x0F\x11.data = this.turretData.\x17\f(); \x0F\x11.numBullets = this.turretData.;\x06(); \x0F\x11.range = this.turretData.\x17\x12(); this.arrAllies.push(\x0F\x11); this.\x11\x0E(i); Set("\x03\x04", true); } else if (this["`\x05"] == "slot") { this.arrSlots[this.intPickUpSlot].blnOpen = true; var \x02\x0B = -1; var t = 0; while (t < this.arrAllies.length) { if (this.arrAllies[t].name == this.arrSlots[this.intPickUpSlot].gunName) { Set("\x02\x0B", t); break; } t++; } this.turretData.5\x0E(this.arrAllies[\x02\x0B].type, this.arrAllies[\x02\x0B].exp); Set("\x0F\x11", this.arrAllies[\x02\x0B]); \x0F\x11.name = this.arrSlots[i].gunName; \x0F\x11.powerMeter = this.arrSlots[i].powerMeter; \x0F\x11.loadMeter = this.arrSlots[i].loadMeter; \x0F\x11.healthMeter = this.arrSlots[i].healthMeter; \x0F\x11.selectField = this.arrSlots[i].name; this.arrAllies.push(\x0F\x11); this.\x11\x0E(i); this.\x11\x0E(this.intPickUpSlot); if (\x02\x0B != -1) { this.arrAllies.splice(\x02\x0B, 1); } } this.arrSlots[i].blnOpen = false; this["9\x02"] = 0; Set("\"\x0B", true); break; } var selectedStorage = -1; var j = 0; while (j < this.arrStorage.length) { if (this.arrStorage[j].blnInUse == false) { selectedStorage = j; break; } j++; } if (this["`\x05"] == "storage") { selectedStorage = this.intPickUpSlot; } if (this["`\x05"] == "slot") { if (this.intPickUpSlot == i) { selectedStorage = -1; } } if (selectedStorage == -1) { _root[this["\x19\x03"]].stopDrag(); this["9\x02"] = 2; Set("\"\x0B", true); break; } var \x18\n = -1; var p = 0; while (p < this.arrAllies.length) { if (this.arrAllies[p].name == this.arrSlots[i].gunName) { Set("\x18\n", p); break; } p++; } if (this["`\x05"] == "buy") { this["\f\x0E"].Set(this["\f\x0E"].Get() - _root.icoOut.ico1.GetTurretCost()); _root.icoOut.ico1.UpdateGold(); this.arrStorage[selectedStorage].blnInUse = true; this.arrStorage[selectedStorage].gun = this.arrAllies[\x18\n]; this.turretData.5\x0E(this["(\x0B"], 0); delete this.arrAllies[\x18\n]; this.arrAllies.splice(\x18\n, 1); Set("\x0F\x11", new \x07\f()); \x0F\x11.name = this.arrSlots[i].gunName; \x0F\x11.timer = this.turretData.\x1B\x10(); \x0F\x11.timerReady = this.turretData.\x1B\x10(); \x0F\x11.timerRate = this.turretData.^(); \x0F\x11.power = 0; \x0F\x11.chargeRate = this.turretData.\x04\x02(); \x0F\x11.chargeMax = this.turretData.\x10\x06(); \x0F\x11.blnSelected = false; \x0F\x11.powerMeter = this.arrSlots[i].powerMeter; \x0F\x11.loadMeter = this.arrSlots[i].loadMeter; \x0F\x11.healthMeter = this.arrSlots[i].healthMeter; \x0F\x11.intLevel = 1; \x0F\x11.charging = false; \x0F\x11.selectField = this.arrSlots[i].name; \x0F\x11.type = this["(\x0B"]; \x0F\x11.exp = 0; \x0F\x11.damage = this.turretData.3\x10(); \x0F\x11.damageTaken = 0; \x0F\x11.totalLife = this.turretData.8\r(); \x0F\x11.saveType = this["(\x0B"]; \x0F\x11.blnDestroyed = false; var '\x0F = 0; if (_global.currentCampaign == "twentyfive_bt") { Set("'\x0F", 0); } else { Set("'\x0F", (0 + (this.2\x0B() * 2)) + this._challengeUpgradeBonus); } if (_global.achievementSet2.Get() != -1) { Set("'\x0F", '\x0F + 5); } if (_global.achievementSet4.Get() != -1) { Set("'\x0F", '\x0F + 10); } \x0F\x11.SetPoints('\x0F); \x0F\x11.data = this.turretData.\x17\f(); \x0F\x11.numBullets = this.turretData.;\x06(); \x0F\x11.range = this.turretData.\x17\x12(); this.arrAllies.push(\x0F\x11); this.\x11\x0E(i); Set("\x03\x04", true); } else if (this["`\x05"] == "storage") { Set("\x0F\x11", this.arrStorage[selectedStorage].gun); this.arrStorage[selectedStorage].blnInUse = true; this.arrStorage[selectedStorage].gun = this.arrAllies[\x18\n]; \x0F\x11.name = this.arrSlots[i].gunName; \x0F\x11.powerMeter = this.arrSlots[i].powerMeter; \x0F\x11.loadMeter = this.arrSlots[i].loadMeter; \x0F\x11.healthMeter = this.arrSlots[i].healthMeter; \x0F\x11.selectField = this.arrSlots[i].name; this.arrAllies[\x18\n] = \x0F\x11; this.\x11\x0E(i); Set("\x03\x04", true); } else if (this["`\x05"] == "slot") { var -\x02 = -1; var p = 0; while (p < this.arrAllies.length) { if (this.arrAllies[p].name == this.arrSlots[this.intPickUpSlot].gunName) { Set("-\x02", p); break; } p++; } this.arrStorage[selectedStorage].blnInUse = true; this.arrStorage[selectedStorage].gun = this.arrAllies[\x18\n]; this.turretData.5\x0E(this["(\x0B"], this.arrAllies[this.intPickUpSlot].exp); this.arrAllies[\x18\n] = this.arrAllies[-\x02]; this.arrAllies[\x18\n].name = this.arrSlots[i].gunName; this.arrAllies[\x18\n].powerMeter = this.arrSlots[i].powerMeter; this.arrAllies[\x18\n].loadMeter = this.arrSlots[i].loadMeter; this.arrAllies[\x18\n].healthMeter = this.arrSlots[i].healthMeter; this.arrAllies[\x18\n].selectField = this.arrSlots[i].name; this.arrSlots[this.intPickUpSlot].blnOpen = true; delete this.arrAllies[-\x02]; if (-\x02 != -1) { this.arrAllies.splice(-\x02, 1); } this.\x11\x0E(i); this.\x11\x0E(this.intPickUpSlot); } _root[this["\x19\x03"]].gotoAndStop(this.arrStorage[selectedStorage].gun.type); _root[this["\x19\x03"]].stopDrag(); this["9\x02"] = 2; var \x18\r = eval ("_root.icoOut.ico1." + this.arrStorage[selectedStorage].iconName); var \x1E\x10 = new Object({x:\x18\r._x, y:\x18\r._y}); _root.icoOut.ico1.localToGlobal(\x1E\x10); this["\x03\x12"]._x = \x1E\x10.x; this["\x03\x12"]._y = \x1E\x10.y; _root[this.arrSlots[i].gunName]._visible = true; _root[this.arrSlots[i].gunName].gotoAndStop(this["(\x0B"]); if (this["`\x05"] == "buy") { _root.icoOut.ico1.turret_transition.gotoAndStop(("turret" + this["(\x0B"]) + "_APPEAR"); } this["`\x05"] = "storage"; this.intPickUpSlot = selectedStorage; Set("\"\x0B", true); break; } i++; } var i = 0; while (i < this.arrStorage.length) { if (_root[this.arrStorage[i].buttonName].hitTest(_xmouse, _ymouse, false)) { if (this.arrStorage[i].blnInUse == false) { if (this["`\x05"] == "storage") { this.arrStorage[this.intPickUpSlot].blnInUse = false; this.arrStorage[i].blnInUse = true; this.arrStorage[i].gun = this.arrStorage[this.intPickUpSlot].gun; } else if (this["`\x05"] == "buy") { this["\f\x0E"].Set(this["\f\x0E"].Get() - _root.icoOut.ico1.GetTurretCost()); _root.icoOut.ico1.UpdateGold(); _root.icoOut.ico1.turret_transition.gotoAndStop(("turret" + this["(\x0B"]) + "_APPEAR"); this.arrStorage[i].blnInUse = true; Set("\x0F\x11", new \x07\f()); \x0F\x11.name = this.arrSlots[i].gunName; \x0F\x11.timer = this.turretData.\x1B\x10(); \x0F\x11.timerReady = this.turretData.\x1B\x10(); \x0F\x11.timerRate = this.turretData.^(); \x0F\x11.power = 0; \x0F\x11.chargeRate = this.turretData.\x04\x02(); \x0F\x11.chargeMax = this.turretData.\x10\x06(); \x0F\x11.blnSelected = false; \x0F\x11.powerMeter = this.arrSlots[i].powerMeter; \x0F\x11.loadMeter = this.arrSlots[i].loadMeter; \x0F\x11.healthMeter = this.arrSlots[i].healthMeter; \x0F\x11.intLevel = 1; \x0F\x11.charging = false; \x0F\x11.selectField = this.arrSlots[i].name; \x0F\x11.type = this["(\x0B"]; \x0F\x11.exp = 0; \x0F\x11.damage = this.turretData.3\x10(); \x0F\x11.damageTaken = 0; \x0F\x11.totalLife = this.turretData.8\r(); \x0F\x11.saveType = this["(\x0B"]; \x0F\x11.blnDestroyed = false; var '\x0F = 0; if (_global.currentCampaign == "twentyfive_bt") { Set("'\x0F", 0); } else { Set("'\x0F", (0 + (this.2\x0B() * 2)) + this._challengeUpgradeBonus); } if (_global.achievementSet2.Get() != -1) { Set("'\x0F", '\x0F + 5); } if (_global.achievementSet4.Get() != -1) { Set("'\x0F", '\x0F + 10); } \x0F\x11.SetPoints('\x0F); \x0F\x11.data = this.turretData.\x17\f(); \x0F\x11.numBullets = this.turretData.;\x06(); \x0F\x11.range = this.turretData.\x17\x12(); this.arrStorage[i].gun = \x0F\x11; } else if (this["`\x05"] == "slot") { this.arrSlots[this.intPickUpSlot].blnOpen = true; var \x02\x0B = -1; var t = 0; while (t < this.arrAllies.length) { if (this.arrAllies[t].name == this.arrSlots[this.intPickUpSlot].gunName) { Set("\x02\x0B", t); break; } t++; } this.arrStorage[i].blnInUse = true; this.arrStorage[i].gun = this.arrAllies[\x02\x0B]; if (\x02\x0B != -1) { this.arrAllies.splice(\x02\x0B, 1); } this.\x11\x0E(this.intPickUpSlot); } var \x18\r = eval ("_root.icoOut.ico1." + this.arrStorage[i].iconName); \x18\r.gotoAndStop(this.arrStorage[i].gun.type); \x18\r._visible = true; _root[this["\x19\x03"]].stopDrag(); _root[this["\x19\x03"]].removeMovieClip(); this["9\x02"] = 0; Set("\"\x0B", true); break; } _root[this["\x19\x03"]].stopDrag(); this["9\x02"] = 2; Set("\"\x0B", true); break; } i++; } if (_root["\x12\x11"].hitTest(_xmouse, _ymouse, false)) { if (((this["\f\x0E"].Get() >= this["=\x11"]) && (this["=\x11"] != 0)) && (this["`\x05"] != "buy")) { if (_global.achievementSet3.Get() != -1) { this["=\x11"] = 0; } this["\f\x0E"].Set(this["\f\x0E"].Get() - this["=\x11"]); _root.icoOut.ico1.UpdateGold(); this["\x16\x04"].mSet(720031); if (this["`\x05"] == "storage") { this.\x14\x0E(_root[this["\x19\x03"]]._x, _root[this["\x19\x03"]]._y); this.arrStorage[this.intPickUpSlot].gun.damageTaken = 0; this.arrStorage[this.intPickUpSlot].gun.type = this.arrStorage[this.intPickUpSlot].gun.saveType; this.arrStorage[this.intPickUpSlot].gun.blnDestroyed = false; _root[this["\x19\x03"]].gotoAndStop(this.arrStorage[this.intPickUpSlot].gun.type); } else if (this["`\x05"] == "slot") { var 0\f = -1; var t = 0; while (t < this.arrAllies.length) { if (this.arrAllies[t].name == this.arrSlots[this.intPickUpSlot].gunName) { Set("0\f", t); break; } t++; } this.\x14\x0E(_root[this["\x19\x03"]]._x, _root[this["\x19\x03"]]._y); this.arrAllies[0\f].damageTaken = 0; this.arrAllies[0\f].type = this.arrAllies[0\f].saveType; this.arrAllies[0\f].blnDestroyed = false; _root[this["\x19\x03"]].gotoAndStop(this.arrAllies[0\f].type); } this["\x10\x12"] = 35; this["9\x02"] = 2; _root[this["\x19\x03"]].stopDrag(); Set("\"\x0B", true); } } if (_root[")\x0E"].hitTest(_xmouse, _ymouse, false)) { if (this["`\x05"] != "buy") { _global.gamePaused = true; this["'"] = true; Set("\"\x0B", true); _root[this["\x19\x03"]].stopDrag(); _root.menu_mc._visible = true; this["!\x0E"] = false; this.\"\x06(); _root.menu_mc.gotoAndPlay(31); } } } if (\"\x0B == false) { this["9\x02"] = 2; _root[this["\x19\x03"]].stopDrag(); } this.\x02\x0F(true, 0, 0, 0, 0); if (\x03\x04 == true) { if (_global.currentCampaign == "rig_bt") { if (this.blnDisplayedWeaponWarning == false) { if (this.\x02\n() == true) { this.&\f(); } } } } } }; _local2["8\n"] = function (outlineName) { if (this["9\x02"] == 0) { var p = 0; while (p < this.arrSlots.length) { if (this.arrSlots[p].outline == outlineName) { var i = 0; while (i < this.arrAllies.length) { if (this.arrAllies[i].name == this.arrSlots[p].gunName) { this.\"\x06(); this["^\f"] = i; this.\x0B\n(); this["'"] = true; this["\x1A\x05"] = true; _root.menu_mc._visible = true; _root.menu_mc.gotoAndPlay(62); _root.menu_mc.inside.gunIcon_mc.gotoAndStop(this.arrAllies[i].saveType); _root.menu_mc.inside.name_txt.text = this.>(this.arrAllies[i].saveType); _root.menu_mc.inside.info_txt.text = this.'\x03(this.arrAllies[i].saveType); _root.menu_mc.inside.level_txt.text = this.arrAllies[i].intLevel; _root.menu_mc.inside.points_txt.text = this.arrAllies[i].-\x0E(); this.\x17\x06(i); var t = 0; while (t < this.arrUpgradeButtons.length) { eval ("_root.menu_mc.inside." + this.arrUpgradeButtons[t]).removeMovieClip(); t++; } delete this.arrUpgradeButtons; this.arrUpgradeButtons = new Array(); var \x1B\x03 = 1; var -\f = this.turretData.@\x11(this.arrAllies[i].saveType); var startX = 408; var startY = 139.9; var strButtonName; var \x1F\x0E; var p = 0; while (p < -\f.length) { strButtonName = -\f[p].id + "_mc"; _root.menu_mc.inside.attachMovie(-\f[p].icon, strButtonName, \x1B\x03); Set("\x1F\x0E", eval ("_root.menu_mc.inside." + strButtonName)); this.arrUpgradeButtons.push(strButtonName); \x1F\x0E._x = startX; \x1F\x0E._y = startY; startX = startX + 62; \x1B\x03++; var \x05\x0F = 0; var t = 0; while (t < this.arrAllies[i].arrUpgrades.length) { if (this.arrAllies[i].arrUpgrades[t].id == -\f[p].id) { \x05\x0F++; } t++; } \x1F\x0E.amount_txt.text = "x " + \x05\x0F; if (\x05\x0F < -\f[p].limit) { \x1F\x0E.onRelease = function () { _root.game.=\x07(this._name); }; \x1F\x0E.onRollOver = function () { _root.game.\x16\x05(this._name); }; \x1F\x0E.onRollOut = function () { _root.game.\x04\x10(this._name); }; } else { \x1F\x0E.gotoAndStop(2); \x1F\x0E.onRollOver = function () { _root.game.\x16\x05(this._name); }; \x1F\x0E.onRollOut = function () { _root.game.\x04\x10(this._name); }; } p++; } break; } i++; } return; } p++; } } }; _local2["\x0F\x04"] = function () { this.4\x05(); this["'"] = false; this["\x1A\x05"] = false; this.@\x06(); _root.menu_mc._visible = false; }; _local2["=\x07"] = function (upgradeName) { var selectedUpgradeID = Number(upgradeName.substr(0, upgradeName.length - 3)); var t = 0; while (t < this.arrUpgradeButtons.length) { if (upgradeName == this.arrUpgradeButtons[t]) { var -\f = this.turretData.@\x11(this.arrAllies[this["^\f"]].saveType); var p = 0; while (p < -\f.length) { if (-\f[p].id == selectedUpgradeID) { if (this.arrAllies[this["^\f"]].-\x0E() >= -\f[p].cost) { var \x05\x0F = 0; var j = 0; while (j < this.arrAllies[this["^\f"]].arrUpgrades.length) { if (this.arrAllies[this["^\f"]].arrUpgrades[j].id == selectedUpgradeID) { \x05\x0F++; } j++; } if (\x05\x0F < -\f[p].limit) { this.arrAllies[this["^\f"]].SetPoints(this.arrAllies[this["^\f"]].-\x0E() - -\f[p].cost); _root.menu_mc.inside.points_txt.text = this.arrAllies[this["^\f"]].-\x0E(); this.arrAllies[this["^\f"]].arrUpgrades.push(-\f[p]); \x05\x0F++; var \x1F\x0E = eval (("_root.menu_mc.inside." + selectedUpgradeID) + "_mc"); \x1F\x0E.amount_txt.text = "x " + \x05\x0F; if (\x05\x0F == -\f[p].limit) { \x1F\x0E.gotoAndStop(2); delete \x1F\x0E.onRelease; } } } break; } p++; } break; } t++; } this.\x17\x06(this["^\f"]); }; _local2["\x16\x05"] = function (_arg7) { var _local6 = Number(_arg7.substr(0, _arg7.length - 3)); var _local5 = 0; while (_local5 < this.arrUpgradeButtons.length) { if (_arg7 == this.arrUpgradeButtons[_local5]) { var _local4 = this.turretData.@\x11(this.arrAllies[this["^\f"]].saveType); var _local3 = 0; while (_local3 < _local4.length) { if (_local4[_local3].id == _local6) { _root.menu_mc.inside.title_txt.text = _local4[_local3].title; _root.menu_mc.inside.description_txt.text = ((_local4[_local3].description + newline) + "Cost: ") + _local4[_local3].cost; break; } _local3++; } break; } _local5++; } }; _local2["\x04\x10"] = function (upgradeName) { _root.menu_mc.inside.title_txt.text = ""; _root.menu_mc.inside.description_txt.text = ""; }; _local2[">"] = function (_arg4) { var _local3 = 0; while (_local3 < _global.Campaigns.length) { if (_global.Campaigns[_local3].strButton == "all_bt") { var _local2 = 0; while (_local2 < _global.Campaigns[_local3].arrGuns.length) { if (_global.Campaigns[_local3].arrGuns[_local2].type == _arg4) { return(_global.Campaigns[_local3].arrGuns[_local2].title); } _local2++; } break; } _local3++; } }; _local2["'\x03"] = function (_arg4) { var _local3 = 0; while (_local3 < _global.Campaigns.length) { if (_global.Campaigns[_local3].strButton == "all_bt") { var _local2 = 0; while (_local2 < _global.Campaigns[_local3].arrGuns.length) { if (_global.Campaigns[_local3].arrGuns[_local2].type == _arg4) { return(_global.Campaigns[_local3].arrGuns[_local2].description); } _local2++; } break; } _local3++; } }; _local2["\x17\x06"] = function (_arg5) { this.turretData.5\x0E(this.arrAllies[_arg5].saveType, this.arrAllies[_arg5].exp); var _local14; var _local12; var _local13; _local14 = this.turretData.3\x10(); _root.menu_mc.inside.baseDamage_txt.text = _local14; _local12 = this.turretData.8\r(); _root.menu_mc.inside.baseHealth_txt.text = _local12; _local13 = this.turretData.\x1B\x10(); _root.menu_mc.inside.baseReload_txt.text = _local13; var _local8 = 0; var _local6 = 0; var _local7 = 0; var _local3 = 0; while (_local3 < this.arrAllies[_arg5].arrUpgrades.length) { if (this.arrAllies[_arg5].arrUpgrades[_local3].type == 1) { _local8 = _local8 + this.arrAllies[_arg5].arrUpgrades[_local3].value; } else if (this.arrAllies[_arg5].arrUpgrades[_local3].secondType == 1) { _local8 = _local8 + this.arrAllies[_arg5].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_arg5].arrUpgrades[_local3].type == 2) { _local6 = _local6 + this.arrAllies[_arg5].arrUpgrades[_local3].value; } else if (this.arrAllies[_arg5].arrUpgrades[_local3].secondType == 2) { _local6 = _local6 + this.arrAllies[_arg5].arrUpgrades[_local3].secondValue; } if (this.arrAllies[_arg5].arrUpgrades[_local3].type == 3) { _local7 = _local7 + this.arrAllies[_arg5].arrUpgrades[_local3].value; } else if (this.arrAllies[_arg5].arrUpgrades[_local3].secondType == 3) { _local7 = _local7 + this.arrAllies[_arg5].arrUpgrades[_local3].secondValue; } _local3++; } _root.menu_mc.inside.upgradeDamage_txt.text = _local8; _root.menu_mc.inside.upgradeHealth_txt.text = _local6; _root.menu_mc.inside.upgradeReload_txt.text = _local7; _local14 = _local14 + _local8; _local12 = _local12 + _local6; _local13 = _local13 + _local7; var _local11 = 0; var _local10 = 0; var _local9 = 0; var _local4 = 0; while (_local4 < this.arrAllies.length) { this.turretData.5\x0E(this.arrAllies[_local4].saveType, this.arrAllies[_local4].exp); this.arrAllies[_local4].data = this.turretData.\x17\f(); _local3 = 0; while (_local3 < this.arrAllies[_local4].arrUpgrades.length) { if (this.arrAllies[_local4].arrUpgrades[_local3].type == 4) { this.arrAllies[_local4].data = this.arrAllies[_local4].data + this.arrAllies[_local4].arrUpgrades[_local3].value; } else if (this.arrAllies[_local4].arrUpgrades[_local3].secondType == 4) { this.arrAllies[_local4].data = this.arrAllies[_local4].data + this.arrAllies[_local4].arrUpgrades[_local3].secondValue; } _local3++; } _local4++; } _local4 = 0; while (_local4 < this.arrAllies.length) { if (((this.arrAllies[_local4].type == 4) || (this.arrAllies[_local4].type == 8)) || (this.arrAllies[_local4].type == 9)) { if (this.arrAllies[_local4].blnDestroyed == false) { if (this.arrAllies[_local4].type == 4) { _local11 = _local11 + this.arrAllies[_local4].data; } else if (this.arrAllies[_local4].type == 8) { _local10 = _local10 + this.arrAllies[_local4].data; } else if (this.arrAllies[_local4].type == 9) { _local9 = _local9 + this.arrAllies[_local4].data; } } } _local4++; } if (_local9 > 0.75) { _local9 = 0.75; } _root.menu_mc.inside.buffDamage_txt.text = Math.round(_local10 * 100) + "%"; _root.menu_mc.inside.buffHealth_txt.text = Math.round(_local11 * 100) + "%"; _root.menu_mc.inside.buffReload_txt.text = Math.round(_local9 * 100) + "%"; var _local15 = Math.round(_local10 * _local14); var _local17 = Math.round(_local11 * _local12); var _local16 = -1 * Math.round(_local9 * _local13); _root.menu_mc.inside.actualDamage_txt.text = _local15; _root.menu_mc.inside.actualHealth_txt.text = _local17; _root.menu_mc.inside.actualReload_txt.text = _local16; _root.menu_mc.inside.totalDamage_txt.text = _local15 + _local14; _root.menu_mc.inside.totalHealth_txt.text = _local17 + _local12; _root.menu_mc.inside.totalReload_txt.text = _local16 + _local13; }; _local2["\x1D\x06"] = function () { if (this["!\x0E"] == false) { this["!\x0E"] = true; this["\f\x0E"].Set(this["\f\x0E"].Get() + this["#"]); _root.icoOut.ico1.UpdateGold(); if (this["`\x05"] == "storage") { this.arrStorage[this.intPickUpSlot].blnInUse = false; } else if (this["`\x05"] == "slot") { this.arrSlots[this.intPickUpSlot].blnOpen = true; var _local5 = -1; var _local4 = 0; while (_local4 < this.arrAllies.length) { if (this.arrAllies[_local4].name == this.arrSlots[this.intPickUpSlot].gunName) { _local5 = _local4; break; } _local4++; } if (_local5 != -1) { this.arrAllies.splice(_local5, 1); } } if (this["`\x05"] == "slot") { this.\x11\x0E(this.intPickUpSlot); } this.0\x05(_root[this["\x19\x03"]]._x, _root[this["\x19\x03"]]._y); this["9\x02"] = 0; _root[this["\x19\x03"]].removeMovieClip(); _global.gamePaused = false; this.@\x06(); this["'"] = false; } }; _local2["\x07\x04"] = function () { if (this["!\x0E"] == false) { this["!\x0E"] = true; this["9\x02"] = 2; _global.gamePaused = false; this.@\x06(); this["'"] = false; } }; _local2["\x14\x02"] = function () { var _local2 = 0; while (_local2 < this.arrStorage.length) { if (this.arrStorage[_local2].blnInUse == true) { this.arrStorage[_local2].gun.damageTaken = 0; this.arrStorage[_local2].gun.type = this.arrStorage[_local2].gun.saveType; this.arrStorage[_local2].gun.blnDestroyed = false; } _local2++; } }; _local2[" \x07"] = function () { if (this["9\x02"] == 2) { if (this["\x10\x12"] == 0) { _root[this["\x19\x03"]]._x = _root[this["\x19\x03"]]._x + ((this["\x03\x12"]._x - _root[this["\x19\x03"]]._x) * 0.2); _root[this["\x19\x03"]]._y = _root[this["\x19\x03"]]._y + ((this["\x03\x12"]._y - _root[this["\x19\x03"]]._y) * 0.2); if ((Math.abs(this["\x03\x12"]._x - _root[this["\x19\x03"]]._x) < 1) && (Math.abs(this["\x03\x12"]._y - _root[this["\x19\x03"]]._y) < 1)) { this["9\x02"] = 0; _root[this["\x19\x03"]].removeMovieClip(); if (this["`\x05"] == "buy") { _root.icoOut.ico1.turret_transition.gotoAndStop(("turret" + this["(\x0B"]) + "_APPEAR"); } else if (this["`\x05"] == "storage") { var \x18\r = eval ("_root.icoOut.ico1." + this.arrStorage[this.intPickUpSlot].iconName); \x18\r.gotoAndStop(this.arrStorage[this.intPickUpSlot].gun.type); \x18\r._visible = true; } else if (this["`\x05"] == "slot") { var \x18\n = -1; var p = 0; while (p < this.arrAllies.length) { if (this.arrAllies[p].name == this.arrSlots[this.intPickUpSlot].gunName) { Set("\x18\n", p); break; } p++; } var \x18\r = _root[this.arrSlots[this.intPickUpSlot].gunName]; \x18\r.gotoAndStop(this.arrAllies[\x18\n].type); \x18\r._visible = true; } } } else { this["\x10\x12"]--; } } }; _local2["&\x11"] = function (_arg3) { _root.attachMovie("turret", this["\x19\x03"], 40000); _root[this["\x19\x03"]].gotoAndPlay(_arg3); _root[this["\x19\x03"]]._x = _xmouse; _root[this["\x19\x03"]]._y = _ymouse; }; _local2["^\x0B"] = function () { if ((this["9\x02"] == 0) && (_root.game["\x04\x11"] == true)) { if (_root.newGun_mc.hitTest(_xmouse, _ymouse, false)) { if (this["\x02\x07"] == false) { _root.descriptionAnim_mc._visible = true; _root.descriptionAnim_mc.gotoAndStop(15); _root.descriptionAnim_mc.description_mc.description_txt.text = _root.icoOut.ico1.GetTurretDescription(); _root.descriptionAnim_mc.description_mc.title_txt.text = _root.icoOut.ico1.GetTurretTitle(); _root.descriptionAnim_mc.description_mc.cost_txt.text = _root.icoOut.ico1.GetTurretCost(); _root.descriptionAnim_mc.description_mc.weaponType_txt.text = _root.icoOut.ico1.GetWeaponType(); this["\x02\x07"] = true; } _root.descriptionAnim_mc._x = _xmouse; _root.descriptionAnim_mc._y = _ymouse; } else if (this["\x02\x07"] == true) { _root.descriptionAnim_mc._visible = false; this["\x02\x07"] = false; } } else if (this["\x02\x07"] == true) { _root.descriptionAnim_mc._visible = false; this["\x02\x07"] = false; } }; _local2["\x19"] = function () { _root.clouds.swapDepths(1); _root.clouds.removeMovieClip(); }; _local2.SpawnEnemy = function (_arg5) { var _local3 = "enemy_" + this["\x0B\x06"]; _root.attachMovie(_arg5, _local3, this["\x0B\x06"]); if (_root[_local3].type == "Enemy_53") { _root[_local3]._x = Stage.width + 300; _root[_local3]._y = 220; } else if (_root[_local3].\x0E\x03() == "float") { if (_root[_local3].type == "Enemy_48") { _root[_local3]._x = this.RandNum(350, 450); } else { _root[_local3]._x = this.RandNum(350, 675); } _root[_local3]._y = Stage.height + _root[_local3]._height; } else if (_root[_local3].\x0E\x03() == "parachute") { _root[_local3]._x = this.RandNum(350, 675); _root[_local3]._y = -_root[_local3]._height; } else if (_root[_local3].\x0E\x03() == "plane") { _root[_local3]._x = 710; _root[_local3]._y = this.RandNum(25, 125); _root[_local3]. \r(); } else if (_root[_local3].\x0E\x03() == "boss") { _root[_local3]._x = Stage.width + _root[_local3]._width; _root[_local3]._y = this.RandNum(170, 190); } else if (_root[_local3].\x0E\x03() == "miniboss") { _root[_local3]._x = Stage.width + _root[_local3]._width; _root[_local3]._y = this.RandNum(85, 300); } else if (_root[_local3].\x0E\x03() == "ground") { _root[_local3]._x = Stage.width + _root[_local3]._width; _root[_local3]._y = this.RandNum(325, 343); } else { _root[_local3]._x = 702; _root[_local3]._y = this.RandNum(0, 325); } this[">\x04"].push(_local3); this["\x0B\x06"]++; if (this["\x0B\x06"] > 7000) { this["\x0B\x06"] = 5000; } if (_root[_local3].type == "Enemy_18") { var _local4 = 0; while (_local4 < this[">\x04"].length) { if (_root[this[">\x04"][_local4]].type == "Enemy_18") { if (_root[_local3]._y < _root[this[">\x04"][_local4]]._y) { _root[_local3].swapDepths(_root[this[">\x04"][_local4]]); } } _local4++; } } }; _local2.SpawnEnemyAtLocation = function (_arg5, _arg4) { var _local3 = "enemy_" + this["\x0B\x06"]; _root.attachMovie(_arg5, _local3, this["\x0B\x06"]); _root[_local3]._x = _arg4._x; _root[_local3]._y = _arg4._y; this[">\x04"].push(_local3); this["\x0B\x06"]++; if (this["\x0B\x06"] > 7000) { this["\x0B\x06"] = 5000; } return(_local3); }; _local2["\x14\x0F"] = function () { var _local5 = 0; var _local4 = 0; while (_local4 < this[">\x04"].length) { if (((((((_root[this[">\x04"][_local4]].type == "Enemy_20") || (_root[this[">\x04"][_local4]].type == "Enemy_21")) || (_root[this[">\x04"][_local4]].type == "Enemy_22")) || (_root[this[">\x04"][_local4]].type == "Enemy_33")) || (_root[this[">\x04"][_local4]].type == "Enemy_53")) || (_root[this[">\x04"][_local4]].type == "Enemy_54")) || (_root[this[">\x04"][_local4]].type == "Enemy_555")) { if (this.myLevelManager.\x11\x10() == 10) { if (_global.currentCampaign != "twentyfive_bt") { _local5++; } } } _local4++; } return(this[">\x04"].length - _local5); }; _local2.RandNum = function (_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); }; _local2["\x15\x0F"] = function (_arg3, _arg5, _arg4) { var thisRef = this; var \x17\x07 = ("particle_" + this["5\x11"]); _root.attachMovie(_arg3, \x17\x07, this["5\x11"]); _root[\x17\x07]._x = _arg5; _root[\x17\x07]._y = _arg4; _root[\x17\x07].\x1C\x05(this["<\x0F"]); if (_arg3 == "casing") { _root[\x17\x07].,\x10(); } this["5\x11"]++; this["`\x0E"].push(\x17\x07); if (this["5\x11"] > 27000) { this["5\x11"] = 25000; } _root[\x17\x07].removeCallback = function (myName) { thisRef.?\x11(\x17\x07); }; }; _local2["?\x11"] = function (_arg3) { var _local2 = 0; while (_local2 < this["`\x0E"].length) { if (_arg3 == this["`\x0E"][_local2]) { this["`\x0E"].splice(_local2, 1); break; } _local2++; } }; _local2["@\x0B"] = function () { }; // unexpected jump // unexpected jump _local2["\x19\x0B"] = function (_arg5, _arg8, _arg9) { var _local4 = 0; var _local3 = new Array(); if (_arg5 == "Enemy_2") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_3") { _local3.push("piece1"); _local4 = this.RandNum(4, 8); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_4") { _local3.push("piece1"); _local4 = this.RandNum(4, 8); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_5") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_6") { _local3.push("piece1"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "spark") { _local3.push("spark"); _local4 = this.RandNum(5, 8); } else if (_arg5 == "Enemy_7") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_8") { _local3.push("piece1"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_9") { _local3.push("piece1"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_10") { _local3.push("piece1"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_11") { _local3.push("piece1"); _local4 = this.RandNum(5, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_12") { _local3.push("piece1"); _local4 = this.RandNum(5, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_20") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(15, 25); this.@\x0B(); } else if (_arg5 == "Enemy_21") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(15, 25); this.@\x0B(); } else if (_arg5 == "casing") { _local3.push("casing"); _local4 = this.RandNum(1, 1); } else if (_arg5 == "DecoyDrone") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Defender") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "ControlUnit") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_MonsterBullet") { _local3.push("piece1"); _local4 = this.RandNum(2, 3); this.#\r(_arg8, _arg9, 0); } else if (_arg5 == "Enemy_15") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_17") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(7, 9); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_18") { _local3.push("piece1"); _local4 = this.RandNum(7, 9); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_13") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_19") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_30") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_31") { _local3.push("piece1"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_32") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_33") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_34") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_22") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_35") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_36") { _local3.push("piece1"); _local4 = this.RandNum(4, 8); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_37") { _local3.push("piece1"); _local4 = this.RandNum(4, 8); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_38") { _local3.push("piece1"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_39") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_40") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_42") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_41") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_44") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(7, 9); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_46") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(2, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_47") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_48") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_49") { _local3.push("piece1"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_50") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(4, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_51") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(3, 7); _global.SoundManager.PlaySound("SmallUnitDie"); } else if (_arg5 == "Enemy_45") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_52") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } else if (_arg5 == "Enemy_53") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(14, 18); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_54") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_55") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(9, 15); _global.SoundManager.PlaySound("BigUnitDie"); } else if (_arg5 == "Enemy_56") { _local3.push("piece1"); _local3.push("piece2"); _local4 = this.RandNum(6, 10); _global.SoundManager.PlaySound("MediumUnitDie"); } var _local6 = 0; while (_local6 < _local4) { var _local7 = this.RandNum(0, _local3.length - 1); this.\x15\x0F(_local3[_local7], _arg8, _arg9); _local6++; } }; _local2["+\n"] = function (_arg9, _arg8, _arg10, _arg12, _arg11) { var thisRef = this; var _local4 = 0; while (_local4 < _arg10) { var _local3 = "avatarBullet_" + this["\x11\x0B"]; var _local5 = this.RandNum(0, 360); var _local7 = (Math.PI * _local5) / 180; var _local6 = this.RandNum(1, 7); _root.attachMovie("BulletFlameShard", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg9; _root[_local3]._y = _arg8; _root[_local3].\r\x11(this["<\x0F"], _local6); _root[_local3].\x12\x12(_local7); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]["\x14\x11"] = true; _root[_local3]._enemy = false; _root[_local3]._damage = Math.round(_arg11 * 0.25); _root[_local3]._rotation = _local5; _root[_local3]._enemyProtected = _arg12; _root[_local3]["\x05\x05"] = 15; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; _local4++; } }; _local2["!\x04"] = function (_arg9, _arg7, _arg8, _arg10) { var thisRef = this; var _local3 = "acidBullet_" + this["\x11\x0B"]; var _local4 = _arg8; var _local6 = (Math.PI * _local4) / 180; var _local5 = 4; _root.attachMovie("acidDropBullet", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg9; _root[_local3]._y = _arg7; _root[_local3].\r\x11(this["<\x0F"], _local5); _root[_local3].\x12\x12(_local6); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]["\x14\x11"] = true; _root[_local3]._enemy = false; _root[_local3]._damage = _arg10; _root[_local3]._rotation = _local4; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; }; _local2["\x03\f"] = function (_arg12, _arg11, _arg10, _arg13) { var thisRef = this; var _local9 = 360 / _arg10; var _local8 = 0; var _local4 = 0; while (_local4 < _arg10) { var _local3 = "avatarBullet_" + this["\x11\x0B"]; var _local5 = _local8; _local8 = _local8 + _local9; var _local7 = (Math.PI * _local5) / 180; var _local6 = 8; _root.attachMovie("bullet2", _local3, this["\x11\x0B"]); _root[_local3]._x = _arg12; _root[_local3]._y = _arg11; _root[_local3]._xscale = 75; _root[_local3]._yscale = _root[_local3]._xscale; _root[_local3].\r\x11(this["<\x0F"], _local6); _root[_local3].\x12\x12(_local7); _root[_local3].'\f(_root[_local3]._x, _root[_local3]._y); _root[_local3]["\x14\x11"] = true; _root[_local3]._enemy = false; _root[_local3]._damage = _arg13; _root[_local3]._rotation = _local5; this["\x11\x0B"]++; this["4\f"].push(_local3); _root[_local3].removeCallback = function (_arg1) { thisRef.\f\x0F(_arg1); }; _local4++; } }; _local2.ReportEnemyDeath = function (_arg3) { var _local2 = 0; while (_local2 < this[">\x04"].length) { if (this[">\x04"][_local2] == _arg3) { this[">\x04"].splice(_local2, 1); break; } _local2++; } if (this[">\x04"].length == 0) { if (this.myLevelManager.4\x02() < 1) { this.(\x02(); } } }; _local2.RemoveEnemy = function (_arg3) { var _local2 = 0; while (_local2 < this[">\x04"].length) { if (this[">\x04"][_local2] == _arg3) { this[">\x04"].splice(_local2, 1); break; } _local2++; } }; _local2["(\x02"] = function () { var _local5 = this.\x10\r(); this.9\x04(); if ((this.\x10\r() == true) && (_local5 == false)) { _global.achievementUnlocked7.Set(226814); this.\x1C\x02(); } this._level.Set(this._level.Get() + 1); _root.output_mc._visible = true; var _local4 = 10; if (_global.currentCampaign == "twentyfive_bt") { _local4 = 25; } if (this._level.Get() > _local4) { if (this.(\f(_global.currentCampaign) == true) { this.(\x11(); _root.output_mc.gotoAndPlay("EndChallenge"); this["-\x0F"] = _global.currentCampaign; } else if (_global.currentCampaign == "end_bt") { this.(\x11(); _root.output_mc.gotoAndPlay(572); } else { this.(\x11(); _root.output_mc.gotoAndPlay(353); } this.\x01\x04(); } else { _root.output_mc.gotoAndPlay("win"); } }; _local2["9\x04"] = function () { var _local2 = 0; while (_local2 < this.arrAllies.length) { this[")\x10"][this.arrAllies[_local2].type] = 1; _local2++; } }; _local2["\x10\r"] = function () { var _local2 = 1; while (_local2 < this.arrAllies.length) { if (this[")\x10"][_local2] == 0) { return(false); } _local2++; } return(true); }; _local2[";\x11"] = function (_arg12) { _root.output_mc.inside.score_txt.text = this["0\x0B"].Get() + " Points"; _root.output_mc.inside.time_txt.text = this.challengeTimer.\x06\x03(); var _local10 = 100 - Math.round((this["'\x02"] / this[" \f"]) * 100); if (this["'\x02"] == 0) { _local10 = 100; } if (this[" \f"] == 0) { _local10 = 100; } _root.output_mc.inside.accuracy_txt.text = _local10 + " %"; var _local6 = 0; var _local7 = 0; var _local8 = 0; var _local4 = 0; while (_local4 < _global.Challenges.length) { if (_global.Challenges[_local4].strButton == this["-\x0F"]) { _local6 = _global.Challenges[_local4].maxTimeInSeconds * 1000; _local7 = _global.Challenges[_local4].maxTimeBonus; _local8 = _global.Challenges[_local4].maxAccuracyBonus; break; } _local4++; } var _local5 = _local6 - this.challengeTimer.\x0F\x0E(); if (_local5 < 0) { _local5 = 0; } _local5 = Math.round((_local5 / _local6) * _local7); if (_arg12 == false) { _local5 = 0; } var _local9 = Math.round((_local10 / 100) * _local8); _local5 = Math.round(_local5 / 10) * 10; _local9 = Math.round(_local9 / 10) * 10; _root.output_mc.inside.timeBonus_txt.text = _local5 + " Points"; _root.output_mc.inside.accuracyBonus_txt.text = _local9 + " Points"; var _local11 = (this["0\x0B"].Get() + _local5) + _local9; _root.output_mc.inside.total_txt.text = _local11 + " Points!"; _root.score_txt.text = this["0\x0B"].Get(); this.SubmitScore(_local11); }; _local2.SubmitScore = function (_arg6) { var _local5 = ""; var _local4 = ""; var _local3 = 0; while (_local3 < _global.Challenges.length) { if (_global.Challenges[_local3].strButton == this["-\x0F"]) { _local5 = _global.Challenges[_local3].parameter1; _local4 = _global.Challenges[_local3].parameter2; break; } _local3++; } this["\x1F\x04"] = this._name; this["\n\x04"] = _arg6; this.2\x0F(_local5, _local4, this["\x1F\x04"], this["\n\x04"]); }; _local2["2\x0F"] = function (_arg5, _arg4, _arg3, _arg2) { var _local1 = new LoadVars(); var \r\x06 = new LoadVars(); _local1.flashkey = _arg4; _local1.SU0249 = _arg5; _local1.bmFtZTE = 0.rankz.Armor_Bot_30_En_AS1.Encode(_arg3); _local1.c2NvcmUx = 0.rankz.Armor_Bot_30_En_AS1.Encode(_arg2 + "j%e%a%n%s"); _local1.flashkey = _local1.flashkey.split("=").join(""); _local1.SU0249 = _local1.SU0249.split("=").join(""); \r\x06.onLoad = function (_arg1) { if (_arg1) { } }; _local1.sendAndLoad("http://rankz.armorbot.com/submit/", \r\x06, "POST"); }; _local2["\x13\r"] = function (_arg4) { if (_arg4 == "win") { _root.output_mc._visible = false; if (this._level.Get() == this["\x18\x02"]) { this.\x11\x04(); } if (this.(\f(_global.currentCampaign) == false) { this.7\n(); } this.6\x07(); } else if (_arg4 == "dead") { this.5\x0B(); } }; _local2["7\n"] = function () { if (this.\x0E\n() == true) { return(undefined); } var _local3 = SharedObject.getLocal(_global.loadSlot); _local3.data.blnInUse = true; _local3.data.strName = this._name; _local3.data.strDifficulty = this["\x1A\x07"]; _local3.data.strCampaign = _global.currentCampaign; _local3.data.data1 = this["\f\x0E"].Store(); _local3.data.data2 = this._level.Store(); var _local11 = new ?\x0E(); var _local12 = new ?\x0E(); _local11.Set(4); _local12.Set(2000); _local3.data.atd = this["\x0F\r"].Store(); _local3.data.atr = this["\x16\x04"].Store(); _local3.data.ti = this["5\x05"].\x0F\x0E(); var _local10 = new ?\x0E(); var _local7 = new ?\x0E(); var _local6 = new ?\x0E(); var _local9 = new ?\x0E(); var _local8 = new ?\x0E(); var _local5 = new ?\x0E(); _local3.data.data5 = this.beatIceCampaign.Store(); _local3.data.data6 = this.beatRigCampaign.Store(); _local3.data.data7 = this.beatForestCampaign.Store(); _local3.data.data8 = this.beatHillsCampaign.Store(); _local3.data.data9 = this.beatWaterfallCampaign.Store(); _local3.data.data10 = this.beatEndCampaign.Store(); _local3.data.gu = this[")\x10"]; if (_global.cheatsEnabled.Get() == -1) { _local3.data.data12 = _global.cheatsEnabled.Store(); } _local3.data.data3 = _local11.Store(); _local3.data.data4 = _local12.Store(); if (this.arrAllies.length > 0) { _local10.Set(this.arrAllies[0].-\x0E()); _local3.data.data13 = _local10.Store(); } else { _local10.Set(45624); _local3.data.data13 = _local10.Store(); } if (this.arrAllies.length > 1) { _local7.Set(this.arrAllies[1].-\x0E()); _local3.data.data14 = _local7.Store(); } else { _local7.Set(45624); _local3.data.data14 = _local7.Store(); } if (this.arrAllies.length > 2) { _local6.Set(this.arrAllies[2].-\x0E()); _local3.data.data15 = _local6.Store(); } else { _local6.Set(45624); _local3.data.data15 = _local6.Store(); } if (this.arrAllies.length > 3) { _local9.Set(this.arrAllies[3].-\x0E()); _local3.data.data16 = _local9.Store(); } else { _local9.Set(45624); _local3.data.data16 = _local9.Store(); } if (this.arrAllies.length > 4) { _local8.Set(this.arrAllies[4].-\x0E()); _local3.data.data17 = _local8.Store(); } else { _local8.Set(45624); _local3.data.data17 = _local8.Store(); } if (this.arrAllies.length > 5) { _local5.Set(this.arrAllies[5].-\x0E()); _local3.data.data18 = _local5.Store(); } else { _local5.Set(45624); _local3.data.data18 = _local5.Store(); } _local3.data.arrAllies = this.arrAllies; _local3.data.arrStorage = this.arrStorage; _local3.data.arrSlots = this.arrSlots; _local3.flush(); _global.currentProfile.blnInUse = true; _global.currentProfile.strName = this._name; _global.currentProfile.strDifficulty = this["\x1A\x07"]; _global.currentProfile.strCampaign = _global.currentCampaign; _global.currentProfile.data1 = this["\f\x0E"].Store(); _global.currentProfile.data2 = this._level.Store(); _global.currentProfile.atd = this["\x0F\r"].Store(); _global.currentProfile.atr = this["\x16\x04"].Store(); _global.currentProfile.data3 = _local11.Store(); _global.currentProfile.data4 = _local12.Store(); _global.currentProfile.data5 = this.beatIceCampaign.Store(); _global.currentProfile.data6 = this.beatRigCampaign.Store(); _global.currentProfile.data7 = this.beatForestCampaign.Store(); _global.currentProfile.data8 = this.beatHillsCampaign.Store(); _global.currentProfile.data9 = this.beatWaterfallCampaign.Store(); _global.currentProfile.data10 = this.beatEndCampaign.Store(); _global.currentProfile.gu = this[")\x10"]; _global.currentProfile.ti = this["5\x05"].\x0F\x0E(); if (_global.cheatsEnabled.Get() == -1) { _global.currentProfile.data12 = _global.cheatsEnabled.Store(); } _global.currentProfile.arrAllies = this.arrAllies; _global.currentProfile.arrStorage = this.arrStorage; _global.currentProfile.arrSlots = this.arrSlots; var _local4 = SharedObject.getLocal("settings"); _local4.data.a1 = _global.achievementUnlocked1.Store(); _local4.data.a2 = _global.achievementUnlocked2.Store(); _local4.data.a3 = _global.achievementUnlocked3.Store(); _local4.data.a4 = _global.achievementUnlocked4.Store(); _local4.data.a5 = _global.achievementUnlocked5.Store(); _local4.data.a6 = _global.achievementUnlocked6.Store(); _local4.data.a7 = _global.achievementUnlocked7.Store(); _local4.data.a8 = _global.achievementUnlocked8.Store(); _local3.flush(); }; _local2["\x02\x0F"] = function (_arg6, type, _arg4, _arg7, _arg5) { if (_arg6 == true) { _root.icoOut.ico1.repair_txt.text = ""; _root.icoOut.ico1.sell_txt.text = ""; this["=\x11"] = 0; } else { this["=\x11"] = this["\x11\f"] - Math.round(((_arg4 - _arg7) / _arg4) * this["\x11\f"]); if (this["=\x11"] > this["\x11\f"]) { this["=\x11"] = this["\x11\f"]; } this["#"] = Math.round(_root.icoOut.ico1.GetTurretCostForType(_arg5) * 0.8); if (_global.achievementSet3.Get() != -1) { _root.icoOut.ico1.repair_txt.text = "0 g"; } else { _root.icoOut.ico1.repair_txt.text = this["=\x11"] + " g"; } _root.icoOut.ico1.sell_txt.text = this["#"] + " g"; } }; _local2["1\x03"] = function () { _root.slot1hotkey_txt.text = ""; _root.slot2hotkey_txt.text = ""; _root.slot3hotkey_txt.text = ""; _root.slot4hotkey_txt.text = ""; _root.slot5hotkey_txt.text = ""; }; _local2.DisplayHotkeyTips = function () { _root.slot1hotkey_txt.text = this.OutputValue(_global.hotKey1); _root.slot2hotkey_txt.text = this.OutputValue(_global.hotKey2); _root.slot3hotkey_txt.text = this.OutputValue(_global.hotKey3); if (this.arrSlots.length > 3) { _root.slot4hotkey_txt.text = this.OutputValue(_global.hotKey4); _root.slot5hotkey_txt.text = this.OutputValue(_global.hotKey5); _root.slot6hotkey_txt.text = this.OutputValue(_global.hotKey6); } }; _local2["4\x03"] = function (_arg10, _arg9, _arg12, _arg11) { var _local5 = new \x15\x03(); _local5._x = _arg10; _local5._y = _arg9; var _local4; _local4 = _root[this.\x1C\n("lightning", _local5, false, "", "")]; var _local3 = new \x15\x03(); _local3._x = _arg12 - _arg10; _local3._y = _arg11 - _arg9; var _local6 = Math.sqrt((_local3._x * _local3._x) + (_local3._y * _local3._y)); var _local7 = Math.atan2(_local3._y, _local3._x); var _local8 = (360 * _local7) / (Math.PI*2); if (_local6 > 400) { _local4.inside.gotoAndStop(3); } else if (_local6 > 200) { _local4.inside.gotoAndStop(2); } else { _local4.inside.gotoAndStop(1); } _local4._width = _local6; _local4._rotation = _local8; }; _local2.OutputValue = function (_arg2) { var _local1 = ""; switch (_arg2) { case 8 : _local1 = "BACKSPACE"; break; case 20 : _local1 = "CAPSLOCK"; break; case 17 : _local1 = "CONTROL"; break; case 46 : _local1 = "DELETE"; break; case 40 : _local1 = "DOWN"; break; case 35 : _local1 = "END"; break; case 13 : _local1 = "ENTER"; break; case 27 : _local1 = "ESCAPE"; break; case 36 : _local1 = "HOME"; break; case 45 : _local1 = "INSERT"; break; case 37 : _local1 = "LEFT"; break; case 34 : _local1 = "PGDN"; break; case 33 : _local1 = "PGUP"; break; case 39 : _local1 = "RIGHT"; break; case 16 : _local1 = "SHIFT"; break; case 32 : _local1 = "SPACE"; break; case 9 : _local1 = "TAB"; break; case 38 : _local1 = "UP"; break; case 186 : _local1 = ";"; break; case 187 : _local1 = "="; break; case 189 : _local1 = "-"; break; case 191 : _local1 = "/"; break; case 192 : _local1 = "`"; break; case 219 : _local1 = "["; break; case 220 : _local1 = "\\"; break; case 221 : _local1 = "]"; break; case 222 : _local1 = "'"; break; case 188 : _local1 = ","; break; case 190 : _local1 = "."; break; case 96 : _local1 = "NUMPAD 0"; break; case 97 : _local1 = "NUMPAD 1"; break; case 98 : _local1 = "NUMPAD 2"; break; case 99 : _local1 = "NUMPAD 3"; break; case 100 : _local1 = "NUMPAD 4"; break; case 101 : _local1 = "NUMPAD 5"; break; case 102 : _local1 = "NUMPAD 6"; break; case 103 : _local1 = "NUMPAD 7"; break; case 104 : _local1 = "NUMPAD 8"; break; case 105 : _local1 = "NUMPAD 9"; break; case 106 : _local1 = "MULTIPLY"; break; case 107 : _local1 = "ADD"; break; case 109 : _local1 = "SUBTRACT"; break; case 110 : _local1 = "DECIMAL"; break; case 111 : _local1 = "DIVIDE"; break; default : _local1 = chr(_arg2); _local1.toUpperCase(); } return(_local1); }; _local2[">\x10"] = function () { _root.flash_mc._visible = true; _root.flash_mc.gotoAndStop(2); _root.flash_mc.inside.gotoAndPlay(1); }; _local2["\x15\x05"] = function (_arg4) { if (this["\x15\x02"] == 0) { this["\x15\x02"] = _arg4; this["\x15\x10"] = _arg4; this["\x05\x04"] = 3; this["5\x07"]._x = _root.bg_mc._x; this["5\x07"]._y = _root.bg_mc._y; var _local3 = 0; while (_local3 < this.arrAllies.length) { this.arrAllies[_local3].startX = _root[this.arrAllies[_local3].name]._x; this.arrAllies[_local3].startY = _root[this.arrAllies[_local3].name]._y; _local3++; } } }; _local2["`\f"] = function () { if ((this["5\x07"]._x != _root.bg_mc._x) || (this["5\x07"]._y != _root.bg_mc._y)) { this["\x15\x02"] = 0; var _local5 = this["5\x07"]._x - _root.bg_mc._x; var _local4 = this["5\x07"]._y - _root.bg_mc._y; _root.bg_mc._x = this["5\x07"]._x; _root.bg_mc._y = this["5\x07"]._y; var _local3 = 0; while (_local3 < this.arrAllies.length) { _root[this.arrAllies[_local3].name]._x = this.arrAllies[_local3].startX; _root[this.arrAllies[_local3].name]._y = this.arrAllies[_local3].startY; _local3++; } _local3 = 0; while (_local3 < this[">\x04"].length) { _root[this[">\x04"][_local3]]._x = _root[this[">\x04"][_local3]]._x + _local5; _root[this[">\x04"][_local3]]._y = _root[this[">\x04"][_local3]]._y + _local4; _local3++; } } }; _local2["'\x06"] = function () { if (_global.gamePaused == false) { if (this["\x15\x02"] > 0) { this["\x15\x02"]--; if (this["\x15\x02"] == 0) { var _local6 = this["5\x07"]._x - _root.bg_mc._x; var _local5 = this["5\x07"]._y - _root.bg_mc._y; _root.bg_mc._x = this["5\x07"]._x; _root.bg_mc._y = this["5\x07"]._y; var _local4 = 0; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].name]._x = this.arrAllies[_local4].startX; _root[this.arrAllies[_local4].name]._y = this.arrAllies[_local4].startY; _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]]._x = _root[this[">\x04"][_local4]]._x + _local6; _root[this[">\x04"][_local4]]._y = _root[this[">\x04"][_local4]]._y + _local5; _local4++; } } else { this["\x05\x04"]--; if (this["\x05\x04"] == 0) { this["\x05\x04"] = 3; var _local7 = this["\x15\x02"] / this["\x15\x10"]; var _local9 = this["5\x07"]._x + (this.RandNum(-4, 4) * _local7); var _local8 = this["5\x07"]._y + (this.RandNum(-4, 4) * _local7); var _local6 = _local9 - _root.bg_mc._x; var _local5 = _local8 - _root.bg_mc._y; _root.bg_mc._x = _local9; _root.bg_mc._y = _local8; var _local4 = 0; while (_local4 < this.arrAllies.length) { _root[this.arrAllies[_local4].name]._x = _root[this.arrAllies[_local4].name]._x + _local6; _root[this.arrAllies[_local4].name]._y = _root[this.arrAllies[_local4].name]._y + _local5; _local4++; } _local4 = 0; while (_local4 < this[">\x04"].length) { _root[this[">\x04"][_local4]]._x = _root[this[">\x04"][_local4]]._x + _local6; _root[this[">\x04"][_local4]]._y = _root[this[">\x04"][_local4]]._y + _local5; _local4++; } } } } } }; _local2["#\r"] = function (_arg6, _arg7, maxDamage) { var _local4 = new \x15\x03(); _local4._x = _arg6; _local4._y = _arg7; var _local5 = this.\x1C\n("damageExplosionSmall", _local4, false, "", ""); _root[_local5]._width = this.RandNum(80, 150); _root[_local5]._yscale = _root[_local5]._xscale; _global.SoundManager.PlaySound("SmallExplosion"); }; _local2["`\x03"] = function (_arg6, _arg7, maxDamage) { var _local4 = new \x15\x03(); _local4._x = _arg6; _local4._y = _arg7; var _local5 = this.\x1C\n("damageExplosionBig", _local4, false, "", ""); _root[_local5]._width = this.RandNum(100, 175); _root[_local5]._yscale = _root[_local5]._xscale; _global.SoundManager.PlaySound("MediumExplosion"); this.>\x10(); this.\x15\x05(20); }; _local2[">\x07"] = function (_arg5, _arg6, maxDamage) { var _local3 = new \x15\x03(); _local3._x = _arg5; _local3._y = _arg6; var _local4 = this.\x1C\n("damageExplosionBig", _local3, false, "", ""); _root[_local4]._width = this.RandNum(150, 250); _root[_local4]._yscale = _root[_local4]._xscale; this.>\x10(); this.\x15\x05(20); }; _local2["<\x0E"] = function () { if (_global.gamePaused == false) { if (this["\x0B\x02"] == false) { if (_root[this.arrAllies[this["\x1C\f"]].selectField].hitTest(_xmouse, _ymouse)) { this["\x1A\x04"] = true; this["[\x10"]._x = _root[this.arrAllies[this["\x1C\f"]].name]._x; this["[\x10"]._y = _root[this.arrAllies[this["\x1C\f"]].name]._y; } } } }; _local2[";\r"] = function () { if (this["\x1A\x04"] == true) { this["\x1A\x04"] = false; _root["#\x0B"].clear(); if (_global.gamePaused == false) { if (this["\x0B\x02"] == false) { var _local5 = 0; while (_local5 < this.arrAllies.length) { if (_local5 != this["\x1C\f"]) { if (_root[this.arrAllies[_local5].selectField].hitTest(_xmouse, _ymouse)) { var _local8 = false; var _local4 = 0; while (_local4 < this["+\x02"].length) { if (this["+\x02"][_local4].from == this.arrAllies[this["\x1C\f"]].name) { this.\x15\x0E(this["+\x02"][_local4].name); _root[this.arrAllies[this["\x1C\f"]].name].gun.energy_mc._visible = true; _root[this.arrAllies[this["\x1C\f"]].name].gun.energy_mc.gotoAndPlay(1); var _local6 = new \x15\x03(); _local6._x = _root[this.arrAllies[_local5].name]._x; _local6._y = _root[this.arrAllies[_local5].name]._y - 15; var _local7 = new \x15\x03(); _local7._x = this["[\x10"]._x - _local6._x; _local7._y = this["[\x10"]._y - _local6._y; var _local10 = Math.atan2(_local7._y, _local7._x); var _local11 = (360 * _local10) / (Math.PI*2); var _local9 = this.\x1C\n("shield", _local6, false, "", ""); this["+\x02"][_local4].to = this.arrAllies[_local5].name; this["+\x02"][_local4].from = this.arrAllies[this["\x1C\f"]].name; this["+\x02"][_local4].power = 0.3; this["+\x02"][_local4].avoid = false; this["+\x02"][_local4].name = _local9; _root[_local9]._rotation = _local11; _local8 = true; break; } _local4++; } if (_local8 == false) { _root[this.arrAllies[this["\x1C\f"]].name].gun.energy_mc._visible = true; _root[this.arrAllies[this["\x1C\f"]].name].gun.energy_mc.gotoAndPlay(1); var _local6 = new \x15\x03(); _local6._x = _root[this.arrAllies[_local5].name]._x; _local6._y = _root[this.arrAllies[_local5].name]._y - 15; var _local7 = new \x15\x03(); _local7._x = this["[\x10"]._x - _local6._x; _local7._y = this["[\x10"]._y - _local6._y; var _local10 = Math.atan2(_local7._y, _local7._x); var _local11 = (360 * _local10) / (Math.PI*2); var _local9 = this.\x1C\n("shield", _local6, false, "", ""); this["+\x02"].push({to:this.arrAllies[_local5].name, from:this.arrAllies[this["\x1C\f"]].name, power:this.arrAllies[this["\x1C\f"]].data, avoid:false, name:_local9}); _root[_local9]._rotation = _local11; } break; } } _local5++; } } } } }; _local2["\x15\x11"] = function () { if (this["\x1A\x04"] == true) { _root["#\x0B"].clear(); _root["#\x0B"].lineStyle(2, 16724889, 80); var _local3 = new Object(); var _local4 = new Object(); _local3.x = this["[\x10"]._x; _local3.y = this["[\x10"]._y; _local4.x = _xmouse; _local4.y = _ymouse; _root["#\x0B"].globalToLocal(_local3); _root["#\x0B"].globalToLocal(_local4); _root["#\x0B"].moveTo(_local3.x, _local3.y); _root["#\x0B"].lineTo(_local4.x, _local4.y); var _local5 = new \x15\x03(); _local5._x = this["[\x10"]._x - _xmouse; _local5._y = this["[\x10"]._y - _ymouse; var _local9 = Math.atan2(_local5._y, _local5._x); var _local7 = (360 * _local9) / (Math.PI*2); var _local8 = (Math.PI * (_local7 + 35)) / 180; var _local6 = (Math.PI * (_local7 - 35)) / 180; _local5._x = Math.cos(_local8) * 8; _local5._y = Math.sin(_local8) * 8; _local3.x = _xmouse; _local3.y = _ymouse; _local4.x = _local5._x + _xmouse; _local4.y = _local5._y + _ymouse; _root["#\x0B"].globalToLocal(_local3); _root["#\x0B"].globalToLocal(_local4); _root["#\x0B"].moveTo(_local3.x, _local3.y); _root["#\x0B"].lineTo(_local4.x, _local4.y); _local5._x = Math.cos(_local6) * 8; _local5._y = Math.sin(_local6) * 8; _local3.x = _xmouse; _local3.y = _ymouse; _local4.x = _local5._x + _xmouse; _local4.y = _local5._y + _ymouse; _root["#\x0B"].globalToLocal(_local3); _root["#\x0B"].globalToLocal(_local4); _root["#\x0B"].moveTo(_local3.x, _local3.y); _root["#\x0B"].lineTo(_local4.x, _local4.y); } }; _local2["2\x0B"] = function () { var _local2 = 0; if (this.beatIceCampaign.Get() != -1) { _local2++; } if (this.beatRigCampaign.Get() != -1) { _local2++; } if (this.beatForestCampaign.Get() != -1) { _local2++; } if (this.beatHillsCampaign.Get() != -1) { _local2++; } if (this.beatWaterfallCampaign.Get() != -1) { _local2++; } if (this.beatEndCampaign.Get() != -1) { _local2++; } return(_local2); }; _local2["\x0B\x11"] = function () { var _local2 = false; if (this.beatRigCampaign.Get() == -1) { this.beatRigCampaign.Set(230600); _local2 = true; } if (_local2 == false) { if (this.beatForestCampaign.Get() == -1) { this.beatForestCampaign.Set(230600); _local2 = true; } } if (_local2 == false) { if (this.beatIceCampaign.Get() == -1) { this.beatIceCampaign.Set(230600); _local2 = true; } } if (_local2 == false) { if (this.beatHillsCampaign.Get() == -1) { this.beatHillsCampaign.Set(230600); _local2 = true; } } if (_local2 == false) { if (this.beatWaterfallCampaign.Get() == -1) { this.beatWaterfallCampaign.Set(230600); _local2 = true; } } if (_local2 == false) { if (this.beatEndCampaign.Get() == -1) { this.beatEndCampaign.Set(230600); _local2 = true; } } }; _local2["\x12\x06"] = function (_arg9) { var _local5 = new Array(); var _local4 = 0; var _local3 = 0; while (_local3 < this[">\x04"].length) { if (this[">\x04"][_local3] != _arg9) { if (_root[this[">\x04"][_local3]].type == "Enemy_54") { _local4 = _local4 + 20; } else if (((((((((_root[this[">\x04"][_local3]].type == "Enemy_19") || (_root[this[">\x04"][_local3]].type == "Enemy_13")) || (_root[this[">\x04"][_local3]].type == "Enemy_22")) || (_root[this[">\x04"][_local3]].type == "Enemy_33")) || (_root[this[">\x04"][_local3]].type == "Enemy_34")) || (_root[this[">\x04"][_local3]].type == "Enemy_40")) || (_root[this[">\x04"][_local3]].type == "Enemy_39")) || (_root[this[">\x04"][_local3]].type == "Enemy_47")) || (_root[this[">\x04"][_local3]].type == "Enemy_45")) { _local4 = _local4 + 4; } else if ((((((_root[this[">\x04"][_local3]].type == "Enemy_10") || (_root[this[">\x04"][_local3]].type == "Enemy_8")) || (_root[this[">\x04"][_local3]].type == "Enemy_37")) || (_root[this[">\x04"][_local3]].type == "Enemy_42")) || (_root[this[">\x04"][_local3]].type == "Enemy_52")) || (_root[this[">\x04"][_local3]].type == "Enemy_44")) { _local4 = _local4 + 2; } else if ((((((_root[this[">\x04"][_local3]].type == "Enemy_30") || (_root[this[">\x04"][_local3]].type == "Enemy_31")) || (_root[this[">\x04"][_local3]].type == "Enemy_16")) || (_root[this[">\x04"][_local3]].type == "Enemy_7")) || (_root[this[">\x04"][_local3]].type == "Enemy_41")) || (_root[this[">\x04"][_local3]].type == "Enemy_48")) { _local4 = _local4 + -3; } else if (((((_root[this[">\x04"][_local3]].type == "Enemy_2") || (_root[this[">\x04"][_local3]].type == "Enemy_5")) || (_root[this[">\x04"][_local3]].type == "Enemy_38")) || (_root[this[">\x04"][_local3]].type == "Enemy_32")) || (_root[this[">\x04"][_local3]].type == "Enemy_35")) { _local4 = _local4 + -1; } else if (_root[this[">\x04"][_local3]].type == "Enemy_MonsterBullet") { _local4 = _local4 + -20; } else { _local4 = _local4 + 1; } _local4 = _local4 - _root[this[">\x04"][_local3]].\x0B\x0F(); _local5.push({name:this[">\x04"][_local3], points:_local4}); _local4 = 0; } _local3++; } var _local8 = ""; _local5.sortOn(["points", "name"]); if (_local5.length == 0) { _local8 = ""; } else if (_local5[_local5.length - 1].points < -2) { _local8 = ""; } else { _local8 = _local5[_local5.length - 1].name; } return(_local8); }; ASSetPropFlags(_global["\x1B\r"].prototype, null, 1); #endinitclip
Symbol 2605 MovieClip [__Packages.LevelManager] Frame 0
#initclip if (!_global["\r\x02"]) { var _local1 = function () { this.intLevel = 0; this["#\x0E"] = 0; this.strCampaign = "ice_bt"; this.arrEnemyQueue = new Array(); this["<\x02"] = false; this["\x03\x05"] = false; this[","] = 0; this["\x17\x04"] = 0; this["4\n"] = false; }; _global["\r\x02"] = _local1; var _local2 = _local1.prototype; _local2["\x18\f"] = function () { if (this["4\n"] == true) { if (this["\x17\x04"] == 0) { if (this[">\x0B"] < this["#\x0E"]) { var _local3 = -1; if (this.arrEnemyQueue.length == 0) { this.3(); } if (this.strCampaign.substr(0, 9) == "challenge") { _local3 = 0; } else { _local3 = Math.round(Math.random() * (this.arrEnemyQueue.length - 1)); } _root.game.SpawnEnemy(this.arrEnemyQueue[_local3].name); this["\x17\x04"] = this.arrEnemyQueue[_local3].wait; if (this.arrEnemyQueue.length == 1) { this["\x17\x04"] = this[","]; } this.arrEnemyQueue.splice(_local3, 1); this[">\x0B"]++; if (this[">\x0B"] >= this["#\x0E"]) { } } } else { if (this["\x17\x04"] != 999999) { this["\x17\x04"]--; } if (_root.game.\x14\x0F() == 0) { this["\x17\x04"] = 0; } } } }; _local2.UpdateLevel = function (_arg2, _arg3) { this.intLevel = _arg2; this.strCampaign = _arg3; this.\x06\x02(); }; _local2["\x11\x10"] = function () { return(this.intLevel); }; _local2["\x06\x02"] = function () { this[">\x0B"] = 0; delete this.arrEnemyQueue; this.arrEnemyQueue = new Array(); this["\x03\x05"] = false; this["<\x02"] = false; if (this.strCampaign == "rig_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 20; break; case 2 : this["#\x0E"] = 25; break; case 3 : this["#\x0E"] = 25; break; case 4 : this["#\x0E"] = 25; break; case 5 : this["#\x0E"] = 25; break; case 6 : this["#\x0E"] = 40; break; case 7 : this["#\x0E"] = 30; break; case 8 : this["#\x0E"] = 35; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 999999 /* 0x0F423F */; break; default : this["#\x0E"] = 30; } } else if (this.strCampaign == "forest_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 20; break; case 2 : this["#\x0E"] = 25; break; case 3 : this["#\x0E"] = 25; break; case 4 : this["#\x0E"] = 25; break; case 5 : this["#\x0E"] = 25; break; case 6 : this["#\x0E"] = 40; break; case 7 : this["#\x0E"] = 40; break; case 8 : this["#\x0E"] = 40; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 30; break; default : this["#\x0E"] = 30; } } else if (this.strCampaign == "hills_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 25; break; case 2 : this["#\x0E"] = 25; break; case 3 : this["#\x0E"] = 25; break; case 4 : this["#\x0E"] = 30; break; case 5 : this["#\x0E"] = 30; break; case 6 : this["#\x0E"] = 30; break; case 7 : this["#\x0E"] = 30; break; case 8 : this["#\x0E"] = 35; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 40; break; default : this["#\x0E"] = 30; } } else if (this.strCampaign == "end_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 30; break; case 2 : this["#\x0E"] = 30; break; case 3 : this["#\x0E"] = 35; break; case 4 : this["#\x0E"] = 35; break; case 5 : this["#\x0E"] = 35; break; case 6 : this["#\x0E"] = 40; break; case 7 : this["#\x0E"] = 50; break; case 8 : this["#\x0E"] = 45; break; case 9 : this["#\x0E"] = 50; break; case 10 : this["#\x0E"] = 999999 /* 0x0F423F */; break; default : this["#\x0E"] = 20; } } else if (this.strCampaign == "waterfall_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 25; break; case 2 : this["#\x0E"] = 25; break; case 3 : this["#\x0E"] = 30; break; case 4 : this["#\x0E"] = 30; break; case 5 : this["#\x0E"] = 30; break; case 6 : this["#\x0E"] = 35; break; case 7 : this["#\x0E"] = 35; break; case 8 : this["#\x0E"] = 35; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 45; break; default : this["#\x0E"] = 30; } } else if (this.strCampaign == "ice_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 35; break; case 2 : this["#\x0E"] = 35; break; case 3 : this["#\x0E"] = 35; break; case 4 : this["#\x0E"] = 35; break; case 5 : this["#\x0E"] = 35; break; case 6 : this["#\x0E"] = 35; break; case 7 : this["#\x0E"] = 40; break; case 8 : this["#\x0E"] = 40; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 40; break; default : this["#\x0E"] = 45; } } else if (this.strCampaign == "twentyfive_bt") { switch (this.intLevel) { case 1 : this["#\x0E"] = 35; break; case 2 : this["#\x0E"] = 35; break; case 3 : this["#\x0E"] = 35; break; case 4 : this["#\x0E"] = 35; break; case 5 : this["#\x0E"] = 35; break; case 6 : this["#\x0E"] = 35; break; case 7 : this["#\x0E"] = 40; break; case 8 : this["#\x0E"] = 40; break; case 9 : this["#\x0E"] = 40; break; case 10 : this["#\x0E"] = 40; break; case 11 : this["#\x0E"] = 40; break; case 12 : this["#\x0E"] = 40; break; case 13 : this["#\x0E"] = 40; break; case 14 : this["#\x0E"] = 40; break; case 15 : this["#\x0E"] = 40; break; case 16 : this["#\x0E"] = 45; break; case 17 : this["#\x0E"] = 45; break; case 18 : this["#\x0E"] = 45; break; case 19 : this["#\x0E"] = 45; break; case 20 : this["#\x0E"] = 45; break; case 21 : this["#\x0E"] = 45; break; case 22 : this["#\x0E"] = 50; break; case 23 : this["#\x0E"] = 50; break; case 24 : this["#\x0E"] = 50; break; case 25 : this["#\x0E"] = 200; } } else if (this.strCampaign == "challenge1_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 20; } } else if (this.strCampaign == "challenge2_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } else if (this.strCampaign == "challenge3_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } else if (this.strCampaign == "challenge4_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } else if (this.strCampaign == "challenge5_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } else if (this.strCampaign == "challenge6_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 40; } } else if (this.strCampaign == "challenge7_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 75; } } else if (this.strCampaign == "challenge8_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } else if (this.strCampaign == "challenge9_bt") { if (!(this.intLevel === 1)) { } else { this["#\x0E"] = 30; } } }; _local2["3\x02"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(10); _local3.\"\x10("Enemy_52", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_52", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 3, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_51", 2, 3, 40, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_51", 2, 4, 40, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_50", 3, 4, 40, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 150, 250, 0, 0); _local3.\"\x10("Enemy_50", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(60); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_51", 1, 2, 40, 100, 0, 0); _local3.\"\x10("Enemy_37", 3, 5, 40, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 3, 4, 40, 200, 0, 0); _local3.\"\x10("Enemy_52", 2, 2, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(80); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_45", 1, 1, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_51", 2, 3, 40, 100, 0, 0); _local3.\"\x10("Enemy_37", 3, 5, 40, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 3, 4, 40, 200, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 3, 4, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_45", 1, 1, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_44", 0, 1, 60, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_45", 1, 1, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_44", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); break; case 10 : case 10 : this.bossName = "Enemy_33"; _local3 = new +\x0F(100); _local3.\"\x10("Enemy_50", 2, 4, 30, 90, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); break; } return(_local2); }; _local2["\x04\f"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 3, 5, 40, 120, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(10); _local3.\"\x10("Enemy_52", 1, 3, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 3, 5, 40, 120, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_51", 1, 4, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(10); _local3.\"\x10("Enemy_52", 1, 3, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_48", 1, 2, 120, 240, 0, 0); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 3, 5, 40, 120, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_51", 1, 4, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(10); _local3.\"\x10("Enemy_52", 1, 3, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_48", 1, 2, 120, 240, 0, 0); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 100, 200, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_51", 1, 4, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_45", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); break; case 5 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_44", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_48", 1, 2, 120, 240, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 2, 3, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_44", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_36", 1, 1, 40, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_50", 3, 4, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 2, 3, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 2, 3, 40, 120, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_51", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 40, 120, 0, 0); _local3.\"\x10("Enemy_50", 3, 4, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(150, 300); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 120, 200, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_44", 2, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 120, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 10 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 120, 300, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_50", 2, 4, 40, 80, 0, 0); _local3.\"\x10("Enemy_40", 1, 2, 200, 300, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); } return(_local2); }; _local2["\x1E\x06"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(30); _local3.\"\x10("Enemy_36", 2, 4, 100, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 1, 100, 250, 0, 0); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_40", 1, 1, 200, 300, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_36", 2, 4, 100, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 2, 100, 250, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_40", 1, 1, 180, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(40); _local3.\"\x10("Enemy_36", 2, 4, 80, 175, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 2, 100, 200, 0, 0); _local3.\"\x10("Enemy_31", 1, 2, 80, 175, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_40", 1, 2, 180, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(40); _local3.\"\x10("Enemy_36", 2, 3, 80, 175, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 180, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 2, 100, 200, 0, 0); _local3.\"\x10("Enemy_31", 1, 2, 80, 175, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 1, 2, 40, 100, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(40); _local3.\"\x10("Enemy_36", 2, 3, 80, 175, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 180, 250, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 2, 100, 200, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(70); _local3.\"\x10("Enemy_38", 2, 3, 40, 100, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(70); _local3.\"\x10("Enemy_38", 3, 6, 40, 100, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 80, 150, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 4, 6, 40, 100, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 2, 80, 150, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 4, 6, 40, 75, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(180, 280); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 4, 6, 40, 75, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(180, 280); _local2.push(_local3); break; case 10 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 150, 250, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_46", 3, 4, 40, 75, 0, 0); _local3.\"\x10("Enemy_38", 2, 3, 40, 75, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); } return(_local2); }; _local2["\x15\x07"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(50); _local3.\"\x10("Enemy_42", 1, 2, 120, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_49", 1, 1, 120, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_36", 2, 3, 40, 90, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_42", 1, 2, 110, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_36", 2, 3, 40, 90, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_42", 1, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 130, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_49", 1, 1, 130, 160, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 120, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(65); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(65); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 100, 180, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); break; case 8 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 150, 180, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 150, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 100, 180, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 100, 180, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); break; case 10 : _local3 = new +\x0F(100); _local3.\"\x10("Enemy_48", 1, 2, 100, 180, 0, 0); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 0, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 100, 180, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); } return(_local2); }; } else { // unexpected jump } _local2.GenerateWaterfallWave = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(35); _local3.\"\x10("Enemy_44", 1, 2, 100, 140, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_38", 2, 4, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_38", 1, 2, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_44", 1, 2, 100, 140, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_38", 2, 4, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_38", 1, 2, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_44", 1, 2, 100, 140, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(25); _local3.\"\x10("Enemy_38", 3, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_44", 1, 2, 100, 140, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 4, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_44", 1, 2, 100, 140, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 4, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 160, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 180, 200, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 160, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 2, 160, 180, 0, 0); _local3.\"\x10("Enemy_38", 3, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 200, 340, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 3, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 2, 200, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_33", 1, 2, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 10 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_41", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); } return(_local2); }; _local2["\x13\x0B"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(30); _local3.\"\x10("Enemy_31", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 200, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_38", 1, 3, 20, 50, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_31", 2, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 200, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_38", 1, 3, 20, 50, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 200, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 200, 180, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_39", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 1, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_46", 2, 4, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 3, 110, 180, 0, 0); _local3.\"\x10("Enemy_38", 2, 4, 20, 50, 0, 0); _local3.\"\x10("Enemy_31", 1, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 200, 180, 0, 0); _local3.\"\x10("Enemy_22", 1, 2, 110, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_39", 0, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_22", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 3, 40, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 0, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(80); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 80, 160, 0, 0); _local3.\"\x10("Enemy_46", 0, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_46", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 10 : this.bossName = "Enemy_53"; _local3 = new +\x0F(60); _local3.\"\x10("Enemy_2", 1, 2, 150, 350, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); } return(_local2); }; _local2["4\x0B"] = function () { var _local2 = new Array(); switch (this.intLevel) { case 1 : var _local3; _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_52", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 2 : _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 3, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 3 : _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 3, 20, 50, 0, 0); _local3.\"\x10("Enemy_52", 1, 2, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_37", 1, 2, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(33); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_50", 1, 3, 40, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 4 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_45", 1, 1, 100, 200, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_44", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); break; case 5 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 2, 3, 40, 120, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_51", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 40, 120, 0, 0); _local3.\"\x10("Enemy_50", 3, 4, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(150, 300); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 6 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 120, 200, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_44", 2, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 120, 200, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 7 : _local3 = new +\x0F(70); _local3.\"\x10("Enemy_2", 1, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_36", 1, 2, 40, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_48", 2, 3, 120, 180, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 8 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_2", 0, 2, 20, 60, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 120, 300, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 120, 250, 0, 0); _local3.\"\x10("Enemy_50", 3, 6, 40, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_50", 2, 4, 40, 80, 0, 0); _local3.\"\x10("Enemy_40", 1, 2, 200, 300, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(20); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_36", 3, 4, 80, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); break; case 9 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(70); _local3.\"\x10("Enemy_38", 3, 6, 40, 100, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 10 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 2, 80, 150, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 4, 6, 40, 75, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(180, 280); _local2.push(_local3); break; case 11 : _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 150, 250, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_46", 3, 4, 40, 75, 0, 0); _local3.\"\x10("Enemy_38", 2, 3, 40, 75, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); break; case 12 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(65); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_48", 1, 2, 120, 200, 0, 0); _local3.\"\x10("Enemy_44", 1, 2, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); break; case 13 : _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_49", 1, 1, 110, 160, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 150, 180, 0, 0); _local3.\"\x10("Enemy_44", 1, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); _local3 = new +\x0F(35); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 150, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); break; case 14 : _local3 = new +\x0F(100); _local3.\"\x10("Enemy_48", 1, 2, 100, 180, 0, 0); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_6", 0, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 100, 180, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 100, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 400); _local2.push(_local3); break; case 15 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 180, 200, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 160, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); break; case 16 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 3, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 2, 200, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 1, 2, 60, 120, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 350, 450, 0, 0); _local3.endOfWaveWait = this.RandNum(350, 450); _local2.push(_local3); break; case 17 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_22", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 1, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 3, 80, 100, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 18 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_39", 0, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_22", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 3, 40, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 19 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 0, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(80); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_49", 1, 2, 80, 160, 0, 0); _local3.\"\x10("Enemy_46", 0, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_46", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 20 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(80); _local3.\"\x10("Enemy_41", 2, 5, 50, 110, 0, 0); _local3.\"\x10("Enemy_49", 2, 3, 80, 160, 0, 0); _local3.\"\x10("Enemy_46", 2, 4, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_35", 2, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_46", 3, 5, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 21 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(80); _local3.\"\x10("Enemy_41", 2, 4, 50, 110, 0, 0); _local3.\"\x10("Enemy_33", 1, 2, 80, 160, 0, 0); _local3.\"\x10("Enemy_22", 2, 3, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_35", 2, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 50, 110, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 22 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 80, 0, 0); _local3.\"\x10("Enemy_39", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_46", 4, 7, 30, 90, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_41", 2, 4, 50, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 2, 80, 160, 0, 0); _local3.\"\x10("Enemy_22", 2, 3, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_35", 2, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_46", 4, 7, 30, 70, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 23 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 80, 0, 0); _local3.\"\x10("Enemy_39", 2, 3, 200, 300, 0, 0); _local3.\"\x10("Enemy_22", 1, 2, 50, 80, 0, 0); _local3.\"\x10("Enemy_46", 4, 7, 30, 90, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_41", 2, 4, 50, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 2, 80, 160, 0, 0); _local3.\"\x10("Enemy_22", 2, 3, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_35", 2, 2, 200, 300, 0, 0); _local3.\"\x10("Enemy_46", 4, 7, 30, 70, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 24 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 80, 0, 0); _local3.\"\x10("Enemy_39", 2, 3, 150, 200, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 80, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_41", 2, 4, 50, 80, 0, 0); _local3.\"\x10("Enemy_33", 2, 2, 200, 250, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_35", 2, 3, 180, 300, 0, 0); _local3.\"\x10("Enemy_22", 3, 3, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); break; case 25 : _local3 = new +\x0F(30); _local3.\"\x10("Enemy_45", 1, 1, 80, 150, 0, 0); _local3.\"\x10("Enemy_37", 2, 3, 40, 80, 0, 0); _local3.endOfWaveWait = 999999 /* 0x0F423F */; _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_2", 0, 2, 20, 50, 0, 0); _local3.\"\x10("Enemy_44", 2, 3, 60, 120, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 350); _local2.push(_local3); _local3 = new +\x0F(60); _local3.\"\x10("Enemy_44", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_52", 2, 3, 100, 150, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 300); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_42", 1, 3, 80, 150, 0, 0); _local3.\"\x10("Enemy_40", 1, 1, 100, 150, 0, 0); _local3.\"\x10("Enemy_31", 2, 2, 30, 60, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(50); _local3.\"\x10("Enemy_41", 2, 2, 80, 150, 0, 0); _local3.endOfWaveWait = this.RandNum(120, 180); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_38", 4, 6, 40, 60, 0, 0); _local3.\"\x10("Enemy_2", 1, 3, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(180, 280); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_47", 1, 1, 180, 200, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 120, 180, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_46", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_38", 1, 3, 50, 110, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(200, 240); _local2.push(_local3); _local3 = new +\x0F(40); _local3.\"\x10("Enemy_6", 2, 3, 60, 120, 0, 0); _local3.\"\x10("Enemy_47", 1, 1, 160, 180, 0, 0); _local3.endOfWaveWait = this.RandNum(240, 340); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_39", 0, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_35", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_22", 1, 2, 50, 110, 0, 0); _local3.\"\x10("Enemy_39", 1, 2, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_50", 1, 3, 40, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 1, 250, 350, 0, 0); _local3.\"\x10("Enemy_2", 1, 2, 20, 50, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 50, 80, 0, 0); _local3.\"\x10("Enemy_39", 2, 3, 150, 200, 0, 0); _local3.\"\x10("Enemy_22", 1, 1, 80, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 2, 4, 50, 80, 0, 0); _local3.\"\x10("Enemy_33", 1, 2, 200, 250, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 360); _local2.push(_local3); _local3 = new +\x0F(30); _local3.\"\x10("Enemy_41", 1, 2, 40, 80, 0, 0); _local3.\"\x10("Enemy_35", 2, 3, 180, 300, 0, 0); _local3.\"\x10("Enemy_22", 2, 2, 50, 80, 0, 0); _local3.endOfWaveWait = this.RandNum(250, 350); _local2.push(_local3); } return(_local2); }; _local2["3"] = function () { var _local2; this.bossName = ""; if (this.strCampaign == "rig_bt") { _local2 = this.3\x02(); } else if (this.strCampaign == "forest_bt") { _local2 = this.\x04\f(); } else if (this.strCampaign == "hills_bt") { _local2 = this.\x15\x07(); } else if (this.strCampaign == "waterfall_bt") { _local2 = this.GenerateWaterfallWave(); } else if (this.strCampaign == "end_bt") { _local2 = this.\x13\x0B(); } else if (this.strCampaign == "ice_bt") { _local2 = this.\x1E\x06(); } else if (this.strCampaign == "twentyfive_bt") { _local2 = this.4\x0B(); } var _local12 = 0; var _local13 = 0; var _local16 = 0; var _local14 = 0; var _local5 = 0; while (_local5 < _local2.length) { _local16 = _local16 + _local2[_local5].chance; _local5++; } _local14 = Math.round(Math.random() * _local16); _local5 = 0; while (_local5 < _local2.length) { _local13 = _local12 + _local2[_local5].chance; _local2[_local5].minChance = _local12; _local2[_local5].maxChance = _local13; _local12 = _local13; _local5++; } var _local4 = -1; _local5 = 0; while (_local5 < _local2.length) { if ((_local14 >= _local2[_local5].minChance) && (_local14 < _local2[_local5].maxChance)) { _local4 = _local5; break; } _local5++; } if (_local4 == -1) { _local4 = _local2.length - 1; } if (this.bossName != "") { if ((this["<\x02"] == false) && (this["\x03\x05"] == false)) { this["<\x02"] = true; this.arrEnemyQueue.push({name:this.bossName, wait:40}); } } _local2[_local4].9\x0E(); var _local17 = _local2[_local4].1\x06(); var _local10 = 0; while (_local10 < _local17) { var _local7 = _local2[_local4].enemyNum; var _local11 = _local2[_local4].enemyType; var _local8 = _local2[_local4].nextEnemyWait; var _local15 = _local2[_local4].miniWaveWait; var _local3 = 0; while (_local3 < _local7) { this.arrEnemyQueue.push({name:_local11, wait:_local8}); _local3++; } _local2[_local4].\f\x10(); _local10++; } this[","] = _local2[_local4].endOfWaveWait; this["\x17\x04"] = 0; }; _local2["\f"] = function () { if (this.strCampaign == "challenge1_bt") { this.\x1F\x02(); } else if (this.strCampaign == "challenge2_bt") { this.3\x0E(); } else if (this.strCampaign == "challenge3_bt") { this.5\x06(); } else if (this.strCampaign == "challenge4_bt") { this.-\x11(); } else if (this.strCampaign == "challenge5_bt") { this.\n\x0B(); } else if (this.strCampaign == "challenge6_bt") { this.-\x0B(); } else if (this.strCampaign == "challenge7_bt") { this.\x16\x07(); } else if (this.strCampaign == "challenge8_bt") { this.<\f(); } else if (this.strCampaign == "challenge9_bt") { this.\x1B\x04(); } }; _local2["\x1F\x02"] = function () { this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:50}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:140}); this.arrEnemyQueue.push({name:"Enemy_2", wait:40}); this.arrEnemyQueue.push({name:"Enemy_2", wait:40}); this.arrEnemyQueue.push({name:"Enemy_2", wait:40}); this.arrEnemyQueue.push({name:"Enemy_2", wait:40}); this.arrEnemyQueue.push({name:"Enemy_2", wait:140}); this.arrEnemyQueue.push({name:"Enemy_2", wait:20}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:140}); this.arrEnemyQueue.push({name:"Enemy_2", wait:20}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); this.arrEnemyQueue.push({name:"Enemy_2", wait:30}); }; // unexpected jump // unexpected jump _local2["3\x0E"] = function () { this.arrEnemyQueue.push({name:"Enemy_13", wait:305}); this.arrEnemyQueue.push({name:"Enemy_13", wait:305}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:294}); this.arrEnemyQueue.push({name:"Enemy_13", wait:294}); this.arrEnemyQueue.push({name:"Enemy_13", wait:294}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:322}); this.arrEnemyQueue.push({name:"Enemy_13", wait:322}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:281}); this.arrEnemyQueue.push({name:"Enemy_13", wait:281}); this.arrEnemyQueue.push({name:"Enemy_13", wait:281}); this.arrEnemyQueue.push({name:"Enemy_13", wait:281}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:279}); this.arrEnemyQueue.push({name:"Enemy_13", wait:279}); this.arrEnemyQueue.push({name:"Enemy_13", wait:279}); this.arrEnemyQueue.push({name:"Enemy_13", wait:279}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:243}); this.arrEnemyQueue.push({name:"Enemy_13", wait:243}); this.arrEnemyQueue.push({name:"Enemy_13", wait:243}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:320}); this.arrEnemyQueue.push({name:"Enemy_13", wait:320}); this.arrEnemyQueue.push({name:"Enemy_13", wait:320}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_13", wait:288}); this.arrEnemyQueue.push({name:"Enemy_13", wait:288}); this.arrEnemyQueue.push({name:"Enemy_13", wait:288}); this.arrEnemyQueue.push({name:"Enemy_13", wait:288}); this.arrEnemyQueue.push({name:"Enemy_13", wait:999999}); }; _local2["5\x06"] = function () { this.arrEnemyQueue.push({name:"Enemy_17", wait:142}); this.arrEnemyQueue.push({name:"Enemy_11", wait:109}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_2", wait:64}); this.arrEnemyQueue.push({name:"Enemy_10", wait:387}); this.arrEnemyQueue.push({name:"Enemy_11", wait:109}); this.arrEnemyQueue.push({name:"Enemy_2", wait:64}); this.arrEnemyQueue.push({name:"Enemy_17", wait:142}); this.arrEnemyQueue.push({name:"Enemy_16", wait:369}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:347}); this.arrEnemyQueue.push({name:"Enemy_2", wait:106}); this.arrEnemyQueue.push({name:"Enemy_5", wait:20}); this.arrEnemyQueue.push({name:"Enemy_16", wait:396}); this.arrEnemyQueue.push({name:"Enemy_10", wait:377}); this.arrEnemyQueue.push({name:"Enemy_11", wait:91}); this.arrEnemyQueue.push({name:"Enemy_17", wait:152}); this.arrEnemyQueue.push({name:"Enemy_17", wait:152}); this.arrEnemyQueue.push({name:"Enemy_2", wait:344}); this.arrEnemyQueue.push({name:"Enemy_11", wait:94}); this.arrEnemyQueue.push({name:"Enemy_5", wait:24}); this.arrEnemyQueue.push({name:"Enemy_17", wait:190}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_10", wait:361}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_17", wait:319}); this.arrEnemyQueue.push({name:"Enemy_17", wait:197}); this.arrEnemyQueue.push({name:"Enemy_5", wait:25}); this.arrEnemyQueue.push({name:"Enemy_5", wait:25}); this.arrEnemyQueue.push({name:"Enemy_17", wait:197}); this.arrEnemyQueue.push({name:"Enemy_10", wait:360}); this.arrEnemyQueue.push({name:"Enemy_2", wait:102}); this.arrEnemyQueue.push({name:"Enemy_11", wait:108}); this.arrEnemyQueue.push({name:"Enemy_2", wait:337}); }; _local2["-\x11"] = function () { this.arrEnemyQueue.push({name:"Enemy_5", wait:50}); this.arrEnemyQueue.push({name:"Enemy_15", wait:98}); this.arrEnemyQueue.push({name:"Enemy_5", wait:50}); this.arrEnemyQueue.push({name:"Enemy_5", wait:50}); this.arrEnemyQueue.push({name:"Enemy_15", wait:98}); this.arrEnemyQueue.push({name:"Enemy_5", wait:50}); this.arrEnemyQueue.push({name:"Enemy_5", wait:303}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:34}); this.arrEnemyQueue.push({name:"Enemy_5", wait:529}); this.arrEnemyQueue.push({name:"Enemy_5", wait:35}); this.arrEnemyQueue.push({name:"Enemy_5", wait:35}); this.arrEnemyQueue.push({name:"Enemy_5", wait:35}); this.arrEnemyQueue.push({name:"Enemy_5", wait:441}); this.arrEnemyQueue.push({name:"Enemy_5", wait:27}); this.arrEnemyQueue.push({name:"Enemy_5", wait:27}); this.arrEnemyQueue.push({name:"Enemy_5", wait:546}); this.arrEnemyQueue.push({name:"Enemy_5", wait:47}); this.arrEnemyQueue.push({name:"Enemy_5", wait:47}); this.arrEnemyQueue.push({name:"Enemy_5", wait:340}); this.arrEnemyQueue.push({name:"Enemy_5", wait:38}); this.arrEnemyQueue.push({name:"Enemy_5", wait:38}); this.arrEnemyQueue.push({name:"Enemy_5", wait:38}); this.arrEnemyQueue.push({name:"Enemy_15", wait:98}); this.arrEnemyQueue.push({name:"Enemy_5", wait:38}); this.arrEnemyQueue.push({name:"Enemy_15", wait:301}); this.arrEnemyQueue.push({name:"Enemy_5", wait:23}); this.arrEnemyQueue.push({name:"Enemy_5", wait:23}); this.arrEnemyQueue.push({name:"Enemy_5", wait:23}); this.arrEnemyQueue.push({name:"Enemy_5", wait:343}); }; _local2["\n\x0B"] = function () { this.arrEnemyQueue.push({name:"Enemy_15", wait:65}); this.arrEnemyQueue.push({name:"Enemy_15", wait:65}); this.arrEnemyQueue.push({name:"Enemy_7", wait:108}); this.arrEnemyQueue.push({name:"Enemy_15", wait:65}); this.arrEnemyQueue.push({name:"Enemy_7", wait:108}); this.arrEnemyQueue.push({name:"Enemy_15", wait:65}); this.arrEnemyQueue.push({name:"Enemy_8", wait:214}); this.arrEnemyQueue.push({name:"Enemy_15", wait:108}); this.arrEnemyQueue.push({name:"Enemy_15", wait:216}); this.arrEnemyQueue.push({name:"Enemy_15", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_15", wait:97}); this.arrEnemyQueue.push({name:"Enemy_15", wait:306}); this.arrEnemyQueue.push({name:"Enemy_15", wait:89}); this.arrEnemyQueue.push({name:"Enemy_15", wait:200}); this.arrEnemyQueue.push({name:"Enemy_15", wait:79}); this.arrEnemyQueue.push({name:"Enemy_15", wait:79}); this.arrEnemyQueue.push({name:"Enemy_7", wait:97}); this.arrEnemyQueue.push({name:"Enemy_8", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_15", wait:79}); this.arrEnemyQueue.push({name:"Enemy_8", wait:210}); this.arrEnemyQueue.push({name:"Enemy_15", wait:79}); this.arrEnemyQueue.push({name:"Enemy_15", wait:97}); this.arrEnemyQueue.push({name:"Enemy_15", wait:79}); this.arrEnemyQueue.push({name:"Enemy_15", wait:234}); this.arrEnemyQueue.push({name:"Enemy_15", wait:77}); this.arrEnemyQueue.push({name:"Enemy_7", wait:107}); this.arrEnemyQueue.push({name:"Enemy_15", wait:77}); this.arrEnemyQueue.push({name:"Enemy_15", wait:77}); this.arrEnemyQueue.push({name:"Enemy_15", wait:999999}); this.arrEnemyQueue.push({name:"Enemy_15", wait:77}); this.arrEnemyQueue.push({name:"Enemy_8", wait:224}); this.arrEnemyQueue.push({name:"Enemy_8", wait:224}); this.arrEnemyQueue.push({name:"Enemy_7", wait:107}); this.arrEnemyQueue.push({name:"Enemy_15", wait:203}); }; _local2["-\x0B"] = function () { this.arrEnemyQueue.push({name:"Enemy_2", wait:51}); this.arrEnemyQueue.push({name:"Enemy_3", wait:185}); this.arrEnemyQueue.push({name:"Enemy_2", wait:51}); this.arrEnemyQueue.push({name:"Enemy_3", wait:152}); this.arrEnemyQueue.push({name:"Enemy_3", wait:233}); this.arrEnemyQueue.push({name:"Enemy_2", wait:39}); this.arrEnemyQueue.push({name:"Enemy_2", wait:39}); this.arrEnemyQueue.push({name:"Enemy_3", wait:151}); this.arrEnemyQueue.push({name:"Enemy_6", wait:80}); this.arrEnemyQueue.push({name:"Enemy_10", wait:217}); this.arrEnemyQueue.push({name:"Enemy_15", wait:69}); this.arrEnemyQueue.push({name:"Enemy_15", wait:69}); this.arrEnemyQueue.push({name:"Enemy_15", wait:69}); this.arrEnemyQueue.push({name:"Enemy_6", wait:80}); this.arrEnemyQueue.push({name:"Enemy_15", wait:106}); this.arrEnemyQueue.push({name:"Enemy_15", wait:75}); this.arrEnemyQueue.push({name:"Enemy_15", wait:75}); this.arrEnemyQueue.push({name:"Enemy_15", wait:75}); this.arrEnemyQueue.push({name:"Enemy_6", wait:80}); this.arrEnemyQueue.push({name:"Enemy_15", wait:116}); this.arrEnemyQueue.push({name:"Enemy_3", wait:194}); this.arrEnemyQueue.push({name:"Enemy_3", wait:194}); this.arrEnemyQueue.push({name:"Enemy_10", wait:217}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_3", wait:202}); this.arrEnemyQueue.push({name:"Enemy_3", wait:202}); this.arrEnemyQueue.push({name:"Enemy_2", wait:157}); this.arrEnemyQueue.push({name:"Enemy_15", wait:67}); this.arrEnemyQueue.push({name:"Enemy_15", wait:67}); this.arrEnemyQueue.push({name:"Enemy_6", wait:68}); this.arrEnemyQueue.push({name:"Enemy_15", wait:67}); this.arrEnemyQueue.push({name:"Enemy_6", wait:68}); this.arrEnemyQueue.push({name:"Enemy_15", wait:118}); this.arrEnemyQueue.push({name:"Enemy_15", wait:63}); this.arrEnemyQueue.push({name:"Enemy_6", wait:61}); this.arrEnemyQueue.push({name:"Enemy_15", wait:63}); this.arrEnemyQueue.push({name:"Enemy_15", wait:63}); this.arrEnemyQueue.push({name:"Enemy_15", wait:63}); this.arrEnemyQueue.push({name:"Enemy_6", wait:139}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_3", wait:222}); this.arrEnemyQueue.push({name:"Enemy_2", wait:68}); this.arrEnemyQueue.push({name:"Enemy_10", wait:217}); }; _local2["\x16\x07"] = function () { this.arrEnemyQueue.push({name:"Enemy_13", wait:304}); this.arrEnemyQueue.push({name:"Enemy_11", wait:37}); this.arrEnemyQueue.push({name:"Enemy_7", wait:66}); this.arrEnemyQueue.push({name:"Enemy_13", wait:304}); this.arrEnemyQueue.push({name:"Enemy_8", wait:74}); this.arrEnemyQueue.push({name:"Enemy_11", wait:37}); this.arrEnemyQueue.push({name:"Enemy_17", wait:61}); this.arrEnemyQueue.push({name:"Enemy_8", wait:74}); this.arrEnemyQueue.push({name:"Enemy_13", wait:304}); this.arrEnemyQueue.push({name:"Enemy_8", wait:74}); this.arrEnemyQueue.push({name:"Enemy_17", wait:61}); this.arrEnemyQueue.push({name:"Enemy_7", wait:66}); this.arrEnemyQueue.push({name:"Enemy_7", wait:193}); this.arrEnemyQueue.push({name:"Enemy_16", wait:93}); this.arrEnemyQueue.push({name:"Enemy_8", wait:88}); this.arrEnemyQueue.push({name:"Enemy_8", wait:88}); this.arrEnemyQueue.push({name:"Enemy_7", wait:62}); this.arrEnemyQueue.push({name:"Enemy_7", wait:62}); this.arrEnemyQueue.push({name:"Enemy_13", wait:333}); this.arrEnemyQueue.push({name:"Enemy_8", wait:88}); this.arrEnemyQueue.push({name:"Enemy_17", wait:74}); this.arrEnemyQueue.push({name:"Enemy_7", wait:62}); this.arrEnemyQueue.push({name:"Enemy_13", wait:333}); this.arrEnemyQueue.push({name:"Enemy_17", wait:74}); this.arrEnemyQueue.push({name:"Enemy_7", wait:62}); this.arrEnemyQueue.push({name:"Enemy_11", wait:44}); this.arrEnemyQueue.push({name:"Enemy_11", wait:44}); this.arrEnemyQueue.push({name:"Enemy_17", wait:183}); this.arrEnemyQueue.push({name:"Enemy_13", wait:208}); this.arrEnemyQueue.push({name:"Enemy_8", wait:74}); this.arrEnemyQueue.push({name:"Enemy_13", wait:208}); this.arrEnemyQueue.push({name:"Enemy_11", wait:49}); this.arrEnemyQueue.push({name:"Enemy_17", wait:63}); this.arrEnemyQueue.push({name:"Enemy_11", wait:49}); this.arrEnemyQueue.push({name:"Enemy_13", wait:208}); this.arrEnemyQueue.push({name:"Enemy_8", wait:74}); this.arrEnemyQueue.push({name:"Enemy_11", wait:49}); this.arrEnemyQueue.push({name:"Enemy_17", wait:63}); this.arrEnemyQueue.push({name:"Enemy_7", wait:59}); this.arrEnemyQueue.push({name:"Enemy_7", wait:59}); this.arrEnemyQueue.push({name:"Enemy_7", wait:59}); this.arrEnemyQueue.push({name:"Enemy_7", wait:59}); this.arrEnemyQueue.push({name:"Enemy_16", wait:106}); this.arrEnemyQueue.push({name:"Enemy_17", wait:63}); this.arrEnemyQueue.push({name:"Enemy_11", wait:135}); this.arrEnemyQueue.push({name:"Enemy_11", wait:36}); this.arrEnemyQueue.push({name:"Enemy_11", wait:36}); this.arrEnemyQueue.push({name:"Enemy_16", wait:90}); this.arrEnemyQueue.push({name:"Enemy_17", wait:78}); this.arrEnemyQueue.push({name:"Enemy_8", wait:76}); this.arrEnemyQueue.push({name:"Enemy_7", wait:55}); this.arrEnemyQueue.push({name:"Enemy_17", wait:78}); this.arrEnemyQueue.push({name:"Enemy_7", wait:55}); this.arrEnemyQueue.push({name:"Enemy_13", wait:215}); this.arrEnemyQueue.push({name:"Enemy_13", wait:215}); this.arrEnemyQueue.push({name:"Enemy_13", wait:215}); this.arrEnemyQueue.push({name:"Enemy_7", wait:55}); this.arrEnemyQueue.push({name:"Enemy_8", wait:76}); this.arrEnemyQueue.push({name:"Enemy_13", wait:215}); this.arrEnemyQueue.push({name:"Enemy_8", wait:76}); this.arrEnemyQueue.push({name:"Enemy_11", wait:36}); this.arrEnemyQueue.push({name:"Enemy_11", wait:36}); this.arrEnemyQueue.push({name:"Enemy_17", wait:115}); this.arrEnemyQueue.push({name:"Enemy_8", wait:73}); this.arrEnemyQueue.push({name:"Enemy_7", wait:48}); this.arrEnemyQueue.push({name:"Enemy_7", wait:48}); this.arrEnemyQueue.push({name:"Enemy_11", wait:42}); this.arrEnemyQueue.push({name:"Enemy_13", wait:159}); this.arrEnemyQueue.push({name:"Enemy_13", wait:159}); this.arrEnemyQueue.push({name:"Enemy_7", wait:48}); this.arrEnemyQueue.push({name:"Enemy_17", wait:50}); this.arrEnemyQueue.push({name:"Enemy_13", wait:159}); this.arrEnemyQueue.push({name:"Enemy_8", wait:73}); this.arrEnemyQueue.push({name:"Enemy_16", wait:83}); this.arrEnemyQueue.push({name:"Enemy_17", wait:50}); this.arrEnemyQueue.push({name:"Enemy_11", wait:42}); this.arrEnemyQueue.push({name:"Enemy_17", wait:50}); this.arrEnemyQueue.push({name:"Enemy_11", wait:42}); this.arrEnemyQueue.push({name:"Enemy_13", wait:112}); this.arrEnemyQueue.push({name:"Enemy_5", wait:13}); this.arrEnemyQueue.push({name:"Enemy_13", wait:173}); this.arrEnemyQueue.push({name:"Enemy_13", wait:173}); this.arrEnemyQueue.push({name:"Enemy_13", wait:173}); this.arrEnemyQueue.push({name:"Enemy_13", wait:173}); this.arrEnemyQueue.push({name:"Enemy_5", wait:13}); this.arrEnemyQueue.push({name:"Enemy_13", wait:173}); this.arrEnemyQueue.push({name:"Enemy_5", wait:13}); this.arrEnemyQueue.push({name:"Enemy_21", wait:111}); }; _local2["<\f"] = function () { this.arrEnemyQueue.push({name:"Enemy_2", wait:31}); this.arrEnemyQueue.push({name:"Enemy_15", wait:130}); this.arrEnemyQueue.push({name:"Enemy_2", wait:31}); this.arrEnemyQueue.push({name:"Enemy_15", wait:130}); this.arrEnemyQueue.push({name:"Enemy_2", wait:31}); this.arrEnemyQueue.push({name:"Enemy_15", wait:130}); this.arrEnemyQueue.push({name:"Enemy_15", wait:130}); this.arrEnemyQueue.push({name:"Enemy_15", wait:130}); this.arrEnemyQueue.push({name:"Enemy_15", wait:113}); this.arrEnemyQueue.push({name:"Enemy_15", wait:120}); this.arrEnemyQueue.push({name:"Enemy_15", wait:120}); this.arrEnemyQueue.push({name:"Enemy_10", wait:145}); this.arrEnemyQueue.push({name:"Enemy_15", wait:132}); this.arrEnemyQueue.push({name:"Enemy_3", wait:26}); this.arrEnemyQueue.push({name:"Enemy_3", wait:49}); this.arrEnemyQueue.push({name:"Enemy_3", wait:53}); this.arrEnemyQueue.push({name:"Enemy_2", wait:48}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_3", wait:137}); this.arrEnemyQueue.push({name:"Enemy_2", wait:514}); this.arrEnemyQueue.push({name:"Enemy_15", wait:128}); this.arrEnemyQueue.push({name:"Enemy_2", wait:33}); this.arrEnemyQueue.push({name:"Enemy_15", wait:128}); this.arrEnemyQueue.push({name:"Enemy_15", wait:128}); this.arrEnemyQueue.push({name:"Enemy_15", wait:128}); this.arrEnemyQueue.push({name:"Enemy_10", wait:122}); }; _local2["\x1B\x04"] = function () { this.arrEnemyQueue.push({name:"Enemy_15", wait:70}); this.arrEnemyQueue.push({name:"Enemy_15", wait:70}); this.arrEnemyQueue.push({name:"Enemy_5", wait:46}); this.arrEnemyQueue.push({name:"Enemy_15", wait:70}); this.arrEnemyQueue.push({name:"Enemy_5", wait:46}); this.arrEnemyQueue.push({name:"Enemy_15", wait:70}); this.arrEnemyQueue.push({name:"Enemy_15", wait:160}); this.arrEnemyQueue.push({name:"Enemy_19", wait:60}); this.arrEnemyQueue.push({name:"Enemy_5", wait:46}); this.arrEnemyQueue.push({name:"Enemy_5", wait:460}); this.arrEnemyQueue.push({name:"Enemy_6", wait:80}); this.arrEnemyQueue.push({name:"Enemy_6", wait:70}); this.arrEnemyQueue.push({name:"Enemy_5", wait:41}); this.arrEnemyQueue.push({name:"Enemy_6", wait:70}); this.arrEnemyQueue.push({name:"Enemy_5", wait:126}); this.arrEnemyQueue.push({name:"Enemy_6", wait:100}); this.arrEnemyQueue.push({name:"Enemy_6", wait:60}); this.arrEnemyQueue.push({name:"Enemy_5", wait:41}); this.arrEnemyQueue.push({name:"Enemy_6", wait:120}); this.arrEnemyQueue.push({name:"Enemy_30", wait:49}); this.arrEnemyQueue.push({name:"Enemy_30", wait:52}); this.arrEnemyQueue.push({name:"Enemy_6", wait:240}); this.arrEnemyQueue.push({name:"Enemy_6", wait:150}); this.arrEnemyQueue.push({name:"Enemy_19", wait:150}); this.arrEnemyQueue.push({name:"Enemy_30", wait:49}); this.arrEnemyQueue.push({name:"Enemy_30", wait:460}); this.arrEnemyQueue.push({name:"Enemy_19", wait:100}); this.arrEnemyQueue.push({name:"Enemy_30", wait:460}); this.arrEnemyQueue.push({name:"Enemy_19", wait:100}); this.arrEnemyQueue.push({name:"Enemy_19", wait:999999}); }; _local2["!\x05"] = function () { var _local3 = 25; while (this.arrEnemyQueue.length < _local3) { this.\x11\x02(); this.arrEnemyQueue[this.arrEnemyQueue.length - 1].wait = this[","]; } var _local2 = 0; while (_local2 < this.arrEnemyQueue.length) { _local2++; } }; _local2["\x11\x02"] = function () { var _local2; this.bossName = ""; _local2 = this.\f\r(); var _local12 = 0; var _local13 = 0; var _local18 = 0; var _local14 = 0; var _local6 = 0; while (_local6 < _local2.length) { _local18 = _local18 + _local2[_local6].chance; _local6++; } _local14 = Math.round(Math.random() * _local18); _local6 = 0; while (_local6 < _local2.length) { _local13 = _local12 + _local2[_local6].chance; _local2[_local6].minChance = _local12; _local2[_local6].maxChance = _local13; _local12 = _local13; _local6++; } var _local5 = -1; _local6 = 0; while (_local6 < _local2.length) { if ((_local14 >= _local2[_local6].minChance) && (_local14 < _local2[_local6].maxChance)) { _local5 = _local6; break; } _local6++; } if (_local5 == -1) { _local5 = _local2.length - 1; } if (this.bossName != "") { if ((this["<\x02"] == false) && (this["\x03\x05"] == false)) { this["<\x02"] = true; this.arrEnemyQueue.push({name:this.bossName, wait:40}); } } _local2[_local5].9\x0E(); var _local19 = _local2[_local5].1\x06(); var _local4 = new Array(); var _local10 = 0; while (_local10 < _local19) { var _local8 = _local2[_local5].enemyNum; var _local11 = _local2[_local5].enemyType; var _local9 = _local2[_local5].nextEnemyWait; var _local16 = _local2[_local5].miniWaveWait; var _local3 = 0; while (_local3 < _local8) { _local4.push({name:_local11, wait:_local9}); _local3++; } _local2[_local5].\f\x10(); _local10++; } this[","] = _local2[_local5].endOfWaveWait; this["\x17\x04"] = 0; while (_local4.length > 0) { var _local7 = Math.round(Math.random() * (_local4.length - 1)); this.arrEnemyQueue.push({name:_local4[_local7].name, wait:_local4[_local7].wait}); _local4.splice(_local7, 1); } }; _local2["\f\r"] = function () { var _local3 = new Array(); var _local2; _local2 = new +\x0F(30); _local2.\"\x10("Enemy_5", 0, 2, 40, 60, 0, 0); _local2.\"\x10("Enemy_6", 2, 3, 40, 70, 0, 0); _local2.endOfWaveWait = this.RandNum(90, 150); _local3.push(_local2); _local2 = new +\x0F(10); _local2.\"\x10("Enemy_30", 0, 2, 40, 60, 0, 0); _local2.endOfWaveWait = this.RandNum(40, 60); _local3.push(_local2); return(_local3); }; _local2.Start = function () { this["4\n"] = true; }; _local2.Stop = function () { this["4\n"] = false; }; _local2["4\x02"] = function () { return(this["#\x0E"] - this[">\x0B"]); }; _local2["\x12"] = function () { return(Math.round((this[">\x0B"] / this["#\x0E"]) * 100)); }; _local2.RandNum = function (_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); }; _local2["\x17\n"] = function () { this["#\x0E"] = 0; this["<\x02"] = false; this["\x03\x05"] = true; }; ASSetPropFlags(_global["\r\x02"].prototype, null, 1); #endinitclip
Symbol 2606 MovieClip [__Packages.WorldInstruction] Frame 0
class + { var minChance, maxChance, chance, 2 , , enemyType, enemyNum, endOfWaveWait, ; , nextEnemyWait, miniWaveWait; function + (_arg2) { minChance = 0; maxChance = 0; chance = _arg2; 2\f = -1; \x16\x11 = new Array(); enemyType = ""; enemyNum = 0; endOfWaveWait = 0; ;\x0B = true; } function (_arg2, _arg3) { minChance = _arg2; maxChance = _arg3; } function 1() { return(\x16\x11.length); } function "(_arg6, _arg10, _arg8, _arg7, _arg9, _arg11, _arg12) { \x16\x11.push({linkage:_arg6, numAmount:RandNum(_arg10, _arg8), nextEnemyWait:RandNum(_arg7, _arg9), miniWaveWait:RandNum(_arg11, _arg12)}); if (2\f == \x16\x11.length) { ;\x0B = true; } else { ;\x0B = false; } } function 9() { 2\f = 0; if (2\f == \x16\x11.length) { ;\x0B = true; } enemyType = \x16\x11[2\f].linkage; enemyNum = \x16\x11[2\f].numAmount; nextEnemyWait = \x16\x11[2\f].nextEnemyWait; miniWaveWait = \x16\x11[2\f].miniWaveWait; } function () { 2\f++; if (2\f == \x16\x11.length) { 2\f--; ;\x0B = true; } enemyType = \x16\x11[2\f].linkage; enemyNum = \x16\x11[2\f].numAmount; nextEnemyWait = \x16\x11[2\f].nextEnemyWait; miniWaveWait = \x16\x11[2\f].miniWaveWait; } function RandNum(_arg1, _arg2) { return(Math.round(Math.random() * (_arg2 - _arg1)) + _arg1); } }
Symbol 2607 MovieClip [__Packages.TurretManager] Frame 0
class  { var  , , 0, < , @, ( , ", ), (, , ;, 3, 8, 6, =, [, , ), 2, - , , , ", , , ", , 9 , , `, arrUpgrades, intLevel, , , , , , 0, , %, ! , `; function  () { \x14\n = 0; \x19\x07 = 300; 0\x06 = 600; <\n = 1000; @\x03 = 2000; (\r = 3000; \"\x04 = 4000; )\x11 = 5000; (\x03 = 6000; \x1A\x06 = 7000; ;\x0E = 8000; 3\x05 = 9000; 8\x02 = 10000; 6\x10 = 11000; =\x0F = 12000; [\x04 = 13000; \x1B\x11 = 14000; )\x04 = 15000; 2\x10 = 16000; -\n = 17000; \x04\x06 = 18000; \x01\x05 = 19000; \"\x0E = 20000; \x03\x0F = 21000; \x1D\x0E = 22000; \"\x02 = 23000; \x1C\x0E = 24000; 9\f = 25000; \x04\x05 = 26000; ` = 27000; arrUpgrades = new Array(); 5\x0E(0, 0); } function ?(_arg2) { var _local3 = 0; if (_arg2 >= `) { _local3 = 0; } else if (_arg2 >= \x04\x05) { _local3 = (_arg2 - \x04\x05) / (` - \x04\x05); } else if (_arg2 >= 9\f) { _local3 = (_arg2 - 9\f) / (\x04\x05 - 9\f); } else if (_arg2 >= \x1C\x0E) { _local3 = (_arg2 - \x1C\x0E) / (9\f - \x1C\x0E); } else if (_arg2 >= \"\x02) { _local3 = (_arg2 - \"\x02) / (\x1C\x0E - \"\x02); } else if (_arg2 >= \x1D\x0E) { _local3 = (_arg2 - \x1D\x0E) / (\"\x02 - \x1D\x0E); } else if (_arg2 >= \x03\x0F) { _local3 = (_arg2 - \x03\x0F) / (\x1D\x0E - \x03\x0F); } else if (_arg2 >= \"\x0E) { _local3 = (_arg2 - \"\x0E) / (\x03\x0F - \"\x0E); } else if (_arg2 >= \x01\x05) { _local3 = (_arg2 - \x01\x05) / (\"\x0E - \x01\x05); } else if (_arg2 >= \x04\x06) { _local3 = (_arg2 - \x04\x06) / (\x01\x05 - \x04\x06); } else if (_arg2 >= -\n) { _local3 = (_arg2 - -\n) / (\x04\x06 - -\n); } else if (_arg2 >= 2\x10) { _local3 = (_arg2 - 2\x10) / (-\n - 2\x10); } else if (_arg2 >= )\x04) { _local3 = (_arg2 - )\x04) / (2\x10 - )\x04); } else if (_arg2 >= \x1B\x11) { _local3 = (_arg2 - \x1B\x11) / ()\x04 - \x1B\x11); } else if (_arg2 >= [\x04) { _local3 = (_arg2 - [\x04) / (\x1B\x11 - [\x04); } else if (_arg2 >= =\x0F) { _local3 = (_arg2 - =\x0F) / ([\x04 - =\x0F); } else if (_arg2 >= 6\x10) { _local3 = (_arg2 - 6\x10) / (=\x0F - 6\x10); } else if (_arg2 >= 8\x02) { _local3 = (_arg2 - 8\x02) / (6\x10 - 8\x02); } else if (_arg2 >= 3\x05) { _local3 = (_arg2 - 3\x05) / (8\x02 - 3\x05); } else if (_arg2 >= ;\x0E) { _local3 = (_arg2 - ;\x0E) / (3\x05 - ;\x0E); } else if (_arg2 >= \x1A\x06) { _local3 = (_arg2 - \x1A\x06) / (;\x0E - \x1A\x06); } else if (_arg2 >= (\x03) { _local3 = (_arg2 - (\x03) / (\x1A\x06 - 2\x10); } else if (_arg2 >= )\x11) { _local3 = (_arg2 - )\x11) / ((\x03 - )\x11); } else if (_arg2 >= \"\x04) { _local3 = (_arg2 - \"\x04) / ()\x11 - \"\x04); } else if (_arg2 >= (\r) { _local3 = (_arg2 - (\r) / (\"\x04 - (\r); } else if (_arg2 >= @\x03) { _local3 = (_arg2 - @\x03) / ((\r - @\x03); } else if (_arg2 >= <\n) { _local3 = (_arg2 - <\n) / (@\x03 - <\n); } else if (_arg2 >= 0\x06) { _local3 = (_arg2 - 0\x06) / (<\n - 0\x06); } else if (_arg2 >= \x19\x07) { _local3 = (_arg2 - \x19\x07) / (0\x06 - \x19\x07); } else { _local3 = _arg2 / \x19\x07; } _local3 = Math.round(_local3 * 100); return(_local3); } function 5(_arg4, _arg3) { switch (_arg4) { case 1 : intLevel = 1; \x1D\x10 = 4; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 15; %\x07 = 0.2; !\x0B = 12; `\x06 = 100; if (_global.achievementSet5.Get() != -1) { \x1D\x10 = 999; } break; case 2 : intLevel = 1; \x1D\x10 = 1; \x1C = 12; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 10; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 3 : intLevel = 1; \x1D\x10 = 15; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 600; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 4 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0.2; 0\x07 = 1; \x13\x12 = 1; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 5 : intLevel = 1; \x1D\x10 = 20; \x1C = 0; \x1B\x07 = 10; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 600; %\x07 = 0.2; !\x0B = 12; `\x06 = 75; break; case 6 : intLevel = 1; \x1D\x10 = 10; \x1C = 0; \x1B\x07 = 6; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 300; %\x07 = 0.2; !\x0B = 12; `\x06 = 100; break; case 7 : intLevel = 1; \x1D\x10 = 30; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0.4; 0\x07 = 1; \x13\x12 = 1200; %\x07 = 0; !\x0B = 0; `\x06 = 65; break; case 8 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0.2; 0\x07 = 1; \x13\x12 = 1; %\x07 = 0; !\x0B = 0; `\x06 = 95; break; case 9 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0.2; 0\x07 = 1; \x13\x12 = 1; %\x07 = 0; !\x0B = 0; `\x06 = 95; break; case 10 : intLevel = 1; \x1D\x10 = 30; \x1C = 11; \x1B\x07 = 12; \x12\x05 = 8; \x1C\x06 = 450; 0\x07 = 1; \x13\x12 = 4500; %\x07 = 1; !\x0B = 30; `\x06 = 75; break; case 11 : intLevel = 1; \x1D\x10 = 1; \x1C = 12; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 10; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 12 : intLevel = 1; \x1D\x10 = 2; \x1C = 11; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 18; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 13 : intLevel = 1; \x1D\x10 = 0; \x1C = 11; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 2000; %\x07 = 0; !\x0B = 0; `\x06 = 50; break; case 14 : intLevel = 1; \x1D\x10 = 15; \x1C = 11; \x1B\x07 = 2; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 200; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 15 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 200; 0\x07 = 1; \x13\x12 = 1200; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 16 : intLevel = 1; \x1D\x10 = 15; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0.3; 0\x07 = 1; \x13\x12 = 300; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 17 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0.2; 0\x07 = 1; \x13\x12 = 0; %\x07 = 0; !\x0B = 0; `\x06 = 50; break; case 18 : intLevel = 1; \x1D\x10 = 3; \x1C = 20; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 5; %\x07 = 0; !\x0B = 0; `\x06 = 85; break; case 19 : intLevel = 1; \x1D\x10 = 4; \x1C = 4; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 4; %\x07 = 0; !\x0B = 0; `\x06 = 100; break; case 20 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 5; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 400; %\x07 = 0; !\x0B = 0; `\x06 = 85; break; case 21 : intLevel = 1; \x1D\x10 = 1; \x1C = 12; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 10; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 22 : intLevel = 1; \x1D\x10 = 10; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 2; \x1C\x06 = 40; 0\x07 = 1; \x13\x12 = 550; %\x07 = 0.2; !\x0B = 12; `\x06 = 95; break; case 23 : intLevel = 1; \x1D\x10 = 10; \x1C = 11; \x1B\x07 = 10; \x12\x05 = 75; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 700; %\x07 = 1; !\x0B = 30; `\x06 = 85; break; case 24 : intLevel = 1; \x1D\x10 = 100; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 100; 0\x07 = 1; \x13\x12 = 1600; %\x07 = 0; !\x0B = 0; `\x06 = 70; break; case 25 : intLevel = 1; \x1D\x10 = 0; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 1; %\x07 = 0; !\x0B = 0; `\x06 = 125; break; case 26 : intLevel = 1; \x1D\x10 = 10; \x1C = 0; \x1B\x07 = 10; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 250; %\x07 = 0.2; !\x0B = 12; `\x06 = 95; break; case 27 : intLevel = 1; \x1D\x10 = 10; \x1C = 0.5; \x1B\x07 = 10; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 700; %\x07 = 1; !\x0B = 30; `\x06 = 85; break; case 28 : intLevel = 1; \x1D\x10 = 1; \x1C = 12; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 10; %\x07 = 0; !\x0B = 0; `\x06 = 85; break; case 29 : intLevel = 1; \x1D\x10 = 6; \x1C = 11; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 20; %\x07 = 0; !\x0B = 0; `\x06 = 85; break; case 30 : intLevel = 1; \x1D\x10 = 5; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 15; %\x07 = 0.2; !\x0B = 12; `\x06 = 85; break; case 31 : intLevel = 1; \x1D\x10 = 1; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 25; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 400; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; case 32 : intLevel = 1; \x1D\x10 = 5; \x1C = 0; \x1B\x07 = 3; \x12\x05 = 12; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 450; %\x07 = 0; !\x0B = 0; `\x06 = 85; break; case 33 : intLevel = 1; \x1D\x10 = 50; \x1C = 0; \x1B\x07 = 0; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 12; %\x07 = 0; !\x0B = 0; `\x06 = 75; break; default : intLevel = 1; \x1D\x10 = 4; \x1C = 0; \x1B\x07 = 1; \x12\x05 = 0; \x1C\x06 = 0; 0\x07 = 1; \x13\x12 = 15; %\x07 = 0.2; !\x0B = 12; `\x06 = 50; } if (_arg3 >= `) { intLevel = 30; } else if (_arg3 >= \x04\x05) { intLevel = 29; } else if (_arg3 >= 9\f) { intLevel = 28; } else if (_arg3 >= \x1C\x0E) { intLevel = 27; } else if (_arg3 >= \"\x02) { intLevel = 26; } else if (_arg3 >= \x1D\x0E) { intLevel = 25; } else if (_arg3 >= \x03\x0F) { intLevel = 24; } else if (_arg3 >= \"\x0E) { intLevel = 23; } else if (_arg3 >= \x01\x05) { intLevel = 22; } else if (_arg3 >= \x04\x06) { intLevel = 21; } else if (_arg3 >= -\n) { intLevel = 20; } else if (_arg3 >= 2\x10) { intLevel = 19; } else if (_arg3 >= )\x04) { intLevel = 18; } else if (_arg3 >= \x1B\x11) { intLevel = 17; } else if (_arg3 >= [\x04) { intLevel = 16; } else if (_arg3 >= =\x0F) { intLevel = 15; } else if (_arg3 >= 6\x10) { intLevel = 14; } else if (_arg3 >= 8\x02) { intLevel = 13; } else if (_arg3 >= 3\x05) { intLevel = 12; } else if (_arg3 >= ;\x0E) { intLevel = 11; } else if (_arg3 >= \x1A\x06) { intLevel = 10; } else if (_arg3 >= (\x03) { intLevel = 9; } else if (_arg3 >= )\x11) { intLevel = 8; } else if (_arg3 >= \"\x04) { intLevel = 7; } else if (_arg3 >= (\r) { intLevel = 6; } else if (_arg3 >= @\x03) { intLevel = 5; } else if (_arg3 >= <\n) { intLevel = 4; } else if (_arg3 >= 0\x06) { intLevel = 3; } else if (_arg3 >= \x19\x07) { intLevel = 2; } else { intLevel = 1; } } function @(_arg12) { delete arrUpgrades; arrUpgrades = new Array(); switch (_arg12) { case 1 : arrUpgrades.push({id:101, type:1, value:3, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your cannon's damage by 3", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:102, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); break; case 2 : arrUpgrades.push({id:201, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:8}); arrUpgrades.push({id:202, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:203, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:2}); break; case 3 : arrUpgrades.push({id:301, type:1, value:3, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 3", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:302, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:303, type:3, value:-50, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 50", icon:"upgradeReload", limit:6, cost:2}); break; case 4 : arrUpgrades.push({id:402, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:404, type:4, value:0.03, secondType:0, secondValue:0, title:"Buff Strength", description:"Increases buff strength by 3%", icon:"upgradeBuff", limit:15, cost:2}); break; case 5 : arrUpgrades.push({id:501, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 2", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:502, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:503, type:3, value:-50, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 50", icon:"upgradeReload", limit:6, cost:2}); arrUpgrades.push({id:505, type:5, value:1, secondType:0, secondValue:0, title:"Fragment Increase", description:"Increases the number of shards by 1", icon:"upgradeFragment", limit:100, cost:1}); break; case 6 : arrUpgrades.push({id:601, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 2", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:602, type:2, value:25, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 25", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:603, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:8, cost:1}); arrUpgrades.push({id:605, type:5, value:1, secondType:0, secondValue:0, title:"Fragment Increase", description:"Increases the number of shards by 1", icon:"upgradeFragment", limit:100, cost:2}); break; case 7 : arrUpgrades.push({id:701, type:1, value:5, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 5", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:702, type:2, value:10, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 10", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:703, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:6, cost:2}); arrUpgrades.push({id:705, type:5, value:1, secondType:0, secondValue:0, title:"Chain Increase", description:"Increases the number of chain jumps by 1", icon:"upgradeJump", limit:100, cost:2}); arrUpgrades.push({id:704, type:4, value:0.05, secondType:0, secondValue:0, title:"Secondary Damage Increase", description:"Increases damage done each chain jump by 5%", icon:"upgradeSecondary", limit:6, cost:1}); break; case 8 : arrUpgrades.push({id:802, type:2, value:25, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 25", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:804, type:4, value:0.03, secondType:0, secondValue:0, title:"Buff Strength", description:"Increases buff strength by 3%", icon:"upgradeBuff", limit:15, cost:2}); break; case 9 : arrUpgrades.push({id:902, type:2, value:20, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 20", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:904, type:4, value:0.02, secondType:0, secondValue:0, title:"Buff Strength", description:"Increases buff strength by 2%", icon:"upgradeBuff", limit:15, cost:3}); break; case 10 : arrUpgrades.push({id:1001, type:1, value:5, secondType:0, secondValue:0, title:"Damage Increase", description:"Increase meteor max damage by 5", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:1002, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1003, type:3, value:-100, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 100", icon:"upgradeReload", limit:20, cost:2}); arrUpgrades.push({id:1056, type:5, value:-1, secondType:6, secondValue:-1, title:"Density Increase", description:"Increases the intensity of the meteor storm", icon:"upgradeDensity", limit:4, cost:4}); arrUpgrades.push({id:1004, type:4, value:20, secondType:0, secondValue:0, title:"Duration Increase", description:"Increases length of meteor storm by 20", icon:"upgradeDuration", limit:20, cost:2}); break; case 11 : arrUpgrades.push({id:1101, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:10}); arrUpgrades.push({id:1102, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1103, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:3}); break; case 12 : arrUpgrades.push({id:1201, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:10}); arrUpgrades.push({id:1202, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1203, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:3}); break; case 13 : arrUpgrades.push({id:1302, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1303, type:3, value:-50, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 50", icon:"upgradeReload", limit:10, cost:2}); break; case 14 : arrUpgrades.push({id:1401, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases mine damage by 2", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:1402, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1403, type:3, value:-20, secondType:0, secondValue:0, title:"Decrease Build Time", description:"Decreases build time by 20", icon:"upgradeReload", limit:4, cost:2}); arrUpgrades.push({id:1405, type:5, value:1, secondType:0, secondValue:0, title:"Mine Increase", description:"Increases the number of mines by 1", icon:"upgradeMineNumber", limit:5, cost:5}); break; case 15 : arrUpgrades.push({id:1502, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1503, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:5, cost:1}); arrUpgrades.push({id:1504, type:4, value:20, secondType:0, secondValue:0, title:"Duration Increase", description:"Increases length of time freeze by 20", icon:"upgradeDuration", limit:20, cost:2}); break; case 16 : arrUpgrades.push({id:1601, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 2", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:1602, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1603, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:6, cost:2}); break; case 17 : arrUpgrades.push({id:1702, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:1704, type:4, value:0.03, secondType:0, secondValue:0, title:"Shield Strength", description:"Increases shield strength by 5%", icon:"upgradeBuff", limit:5, cost:4}); break; case 18 : arrUpgrades.push({id:1801, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:14}); arrUpgrades.push({id:1802, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); break; case 19 : arrUpgrades.push({id:1901, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:10}); arrUpgrades.push({id:1902, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); break; case 20 : arrUpgrades.push({id:2002, type:2, value:25, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 25", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2003, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Building Time", description:"Decreases building time by 25 if you have more than 1 drone", icon:"upgradeReload", limit:4, cost:2}); arrUpgrades.push({id:2004, type:4, value:1, secondType:0, secondValue:0, title:"Machine Gun Upgrade", description:"Drones fight back with machine guns!", icon:"upgradeMachineGuns", limit:1, cost:8}); arrUpgrades.push({id:2005, type:5, value:1, secondType:0, secondValue:0, title:"More Drones", description:"1 more drone will be released each level", icon:"upgradeDecoyNumber", limit:5, cost:2}); arrUpgrades.push({id:2006, type:6, value:4, secondType:0, secondValue:0, title:"Drone Health Increase", description:"Each of your drones gets a little more life", icon:"upgradeDecoyHealth", limit:100, cost:1}); break; case 21 : arrUpgrades.push({id:2101, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:8}); arrUpgrades.push({id:2102, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2103, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:2}); break; case 22 : arrUpgrades.push({id:2201, type:1, value:5, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases main canister damage by 5", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:2202, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2203, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:12, cost:1}); arrUpgrades.push({id:2204, type:4, value:5, secondType:0, secondValue:0, title:"Duration Increase", description:"Increases length of spilling acid by 5", icon:"upgradeDuration", limit:20, cost:2}); arrUpgrades.push({id:2206, type:6, value:1, secondType:0, secondValue:0, title:"Secondary Damage Increase", description:"Increases spilling acid damage by 1", icon:"upgradeSecondary", limit:50, cost:2}); break; case 23 : arrUpgrades.push({id:2301, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases main canister damage by 2", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:2302, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2303, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:12, cost:1}); arrUpgrades.push({id:2306, type:6, value:25, secondType:0, secondValue:0, title:"Increase Range", description:"Increase the horizontal range by 25", icon:"upgradeRange", limit:25, cost:1}); arrUpgrades.push({id:2305, type:5, value:2, secondType:0, secondValue:0, title:"Shell Increase", description:"Increase the number of shells launched by 2", icon:"upgradeNumArtillery", limit:12, cost:3}); break; case 24 : arrUpgrades.push({id:24001, type:1, value:10, secondType:0, secondValue:0, title:"Damage Increase", description:"Increase damage by 10", icon:"upgradeDamage", limit:100, cost:1}); arrUpgrades.push({id:24002, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:24005, type:5, value:10, secondType:0, secondValue:0, title:"Duration Increase", description:"Increases duration of beam by 10", icon:"upgradeDuration", limit:10, cost:2}); break; case 25 : arrUpgrades.push({id:2502, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); break; case 26 : arrUpgrades.push({id:2601, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 2", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:2602, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2603, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 25", icon:"upgradeReload", limit:6, cost:1}); break; case 27 : arrUpgrades.push({id:2701, type:1, value:2, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases mine damage damage by 2", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:2702, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2703, type:3, value:-50, secondType:0, secondValue:0, title:"Decrease Reload Time", description:"Decreases reload time by 50", icon:"upgradeReload", limit:6, cost:2}); arrUpgrades.push({id:2705, type:5, value:2, secondType:0, secondValue:0, title:"Mine Increase", description:"Increases the number of mines by 2", icon:"upgradeDecoyNumber", limit:20, cost:1}); break; case 28 : arrUpgrades.push({id:2801, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:10}); arrUpgrades.push({id:2802, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2803, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:3}); break; case 29 : arrUpgrades.push({id:2901, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:3}); arrUpgrades.push({id:2902, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:2903, type:3, value:-1, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Increases fire rate by 1", icon:"upgradeReload", limit:5, cost:1}); break; case 30 : arrUpgrades.push({id:3002, type:2, value:15, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 15", icon:"upgradeHealth", limit:100, cost:2}); break; case 31 : arrUpgrades.push({id:3101, type:1, value:1, secondType:0, secondValue:0, title:"Damage Increase", description:"Increases your gun's damage by 1", icon:"upgradeDamage", limit:100, cost:8}); arrUpgrades.push({id:3104, type:4, value:-5, secondType:0, secondValue:0, title:"Faster Fire Rate", description:"Ship fires more frequently.", icon:"upgradeReload", limit:10, cost:1}); arrUpgrades.push({id:2006, type:6, value:4, secondType:0, secondValue:0, title:"Ship Health Increase", description:"Ship life increases by 4.", icon:"upgradeHealth", limit:100, cost:1}); break; case 32 : arrUpgrades.push({id:3202, type:2, value:25, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 25", icon:"upgradeHealth", limit:100, cost:1}); arrUpgrades.push({id:3203, type:3, value:-25, secondType:0, secondValue:0, title:"Decrease Building Time", description:"Decreases building time by 25 if you have more than 1 drone", icon:"upgradeReload", limit:4, cost:1}); arrUpgrades.push({id:3204, type:4, value:-5, secondType:0, secondValue:0, title:"Increase Ammo", description:"Drones will drop more bombs.", icon:"upgradeNumArtillery", limit:10, cost:2}); arrUpgrades.push({id:3205, type:5, value:2, secondType:0, secondValue:0, title:"More Drones", description:"2 more drone will be released each level", icon:"upgradeDecoyNumber", limit:8, cost:2}); arrUpgrades.push({id:3206, type:6, value:4, secondType:0, secondValue:0, title:"Drone Health Increase", description:"Each of your drones gets a little more life", icon:"upgradeDecoyHealth", limit:100, cost:1}); break; case 33 : arrUpgrades.push({id:3301, type:1, value:5, secondType:0, secondValue:0, title:"Damage Increase", description:"All Sun Cannons do 5 more damage.", icon:"upgradeDamage", limit:100, cost:2}); arrUpgrades.push({id:3302, type:2, value:5, secondType:0, secondValue:0, title:"Health Increase", description:"Raises your max health by 5", icon:"upgradeHealth", limit:100, cost:1}); } return(arrUpgrades); } function 3() { return(\x1D\x10); } function () { return(\x1C); } function ;() { return(\x1B\x07); } function () { return(\x12\x05); } function  () { return(\x1C\x06); } function ^() { return(0\x07); } function () { return(\x13\x12); } function () { return(%\x07); } function () { return(!\x0B); } function () { return(intLevel); } function 8 () { return(`\x06); } }
Symbol 2608 MovieClip [__Packages.PointCounter] Frame 0
class  { var , currentScore, displayScore; function  () { \x04\x04 = 1; currentScore = 0; displayScore = 0; } function (_arg2) { currentScore = _arg2; displayScore = _arg2; } function (_arg2) { \x04\x04 = _arg2; } //_local2["?"] = function (_arg2) { currentScore = currentScore + _arg2; }; function SetScore(_arg2) { currentScore = _arg2; } function  () { if (currentScore != displayScore) { displayScore = displayScore + \x04\x04; if (currentScore == undefined) { currentScore = 0; } if (displayScore > currentScore) { displayScore = currentScore; } } } function GetDisplayScore() { return(displayScore); } function GetScore() { return(currentScore); } function (() { currentScore = 0; displayScore = 0; } }
Symbol 2609 MovieClip [__Packages.Timer] Frame 0
class  { var , , , 5 , ] , , 1; function  () { \x02\x03 = 0; \x07 = true; \x0E\x11 = 0; 5\f = 0; ]\r = false; \x05 = 0; 1\x04 = 0; } function  () { if (]\r == false) { if (\x07 == true) { \x02\x03 = (getTimer() - \x0E\x11) - 1\x04; } else { \x02\x03 = (5\f - \x0E\x11) - ((getTimer() - \x0E\x11) + 1\x04); } } else { 1\x04 = 1\x04 + (getTimer() - \x05); \x05 = getTimer(); } } function %() { if (]\r == false) { ]\r = true; \x05 = getTimer(); } } function @() { if (]\r == true) { 1\x04 = 1\x04 + (getTimer() - \x05); ]\r = false; } } function () { return(\x02\x03); } function () { return(&\x04(\x02\x03)); } function () { return(\x02\x03 / 60000); } function (_arg2) { \x07\x12(true); \x0E\x11 = \x0E\x11 - _arg2; } function Start(_arg2) { \x07\x12(_arg2); } function () { \x07 = true; (\x07(); } function 3(_arg2) { \x07 = false; 5\f = getTimer() + _arg2; (\x07(); } function (() { \x0E\x11 = getTimer(); ]\r = false; \x05 = 0; 1\x04 = 0; if (\x07 == true) { \x02\x03 = 0; } else { \x02\x03 = 5\f - \x0E\x11; } } function &(_arg7) { var _local5 = _arg7; var _local4 = Math.floor(_local5 / 1000); if (_local4 >= 60) { var _local1 = _local5 / 1000; var _local3 = _local1 / 60; if (_local1 > 59) { _local1 = _local1 - (Math.floor(_local3) * 60); } var _local6; var _local2; if (_local3 < 10) { _local2 = "0" + Math.floor(_local3); } else { _local2 = "" + Math.floor(_local3); } if (_local1 < 10) { _local6 = (_local2 + ":0") + Math.floor(_local1); } else if (_local1 == 0) { _local6 = _local2 + ":00"; } else { _local6 = (_local2 + ":") + Math.floor(_local1); } return(_local6); } if (_local4 < 10) { var _local6 = "00:0" + Math.floor(_local4); } else { var _local6 = "00:" + Math.floor(_local4); } return(_local6); } }
Symbol 2610 MovieClip [__Packages.GunData] Frame 0
class  { var name, timer, timerReady, timerRate, power, chargeRate, chargeMax, blnSelected, powerMeter, loadMeter, healthMeter, intLevel, charging, selectField, type, exp, damage, damageTaken, totalLife, saveType, blnDestroyed, intPoints, data, numBullets, range, startX, startY, @,  , arrUpgrades; function  () { name = ""; timer = 0; timerReady = 0; timerRate = 0; power = 0; chargeRate = 0; chargeMax = 0; blnSelected = false; powerMeter = ""; loadMeter = ""; healthMeter = ""; intLevel = 0; charging = false; selectField = ""; type = 0; exp = 0; damage = 0; damageTaken = 0; totalLife = 0; saveType = 0; blnDestroyed = false; intPoints = 0; data = 0; numBullets = 0; range = 0; startX = 0; startY = 0; @\x05 = new ?\x0E(); \x19\f = true; arrUpgrades = new Array(); } function SetPoints(_arg2) { intPoints = _arg2; @\x05.Set(_arg2); \x19\f = true; } function -() { if ((\x19\f == undefined) || (\x19\f == false)) { return(intPoints); } if (intPoints == @\x05.Get()) { return(intPoints); } return(0); } }
Symbol 2611 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class 0.rankz.Armor_Bot_30_En_AS1 extends Object { var  , ; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(_arg2) { var _local1 = new 0.rankz.Armor_Bot_30_En_AS1(); return(_local1.\n\x02(_arg2)); } static function Decode(_arg2) { var _local1 = new 0.rankz.Armor_Bot_30_En_AS1(); return(_local1.7\f(_arg2)); } static function StringReplaceAll(_arg2, _arg3, _arg1) { return(_arg2.split(_arg3).join(_arg1)); } static function InitReverseChars() { 0.rankz.Armor_Bot_30_En_AS1._CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < 0.rankz.Armor_Bot_30_En_AS1._Chars.length) { 0.rankz.Armor_Bot_30_En_AS1._CharsReverseLookup[0.rankz.Armor_Bot_30_En_AS1._Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(_arg1) { _arg1 = 0.rankz.Armor_Bot_30_En_AS1.StringReplaceAll(_arg1, "\\", " "); _arg1 = unescape(_arg1); return(_arg1); } static function UrlEncode(_arg1) { _arg1 = escape(_arg1); _arg1 = 0.rankz.Armor_Bot_30_En_AS1.StringReplaceAll(_arg1, "\\", "%2B"); _arg1 = 0.rankz.Armor_Bot_30_En_AS1.StringReplaceAll(_arg1, "%20", "+"); return(_arg1); } function (_arg2) { \x02\f = _arg2; \x02 = 0; } function & () { if (!\x02\f) { return(0.rankz.Armor_Bot_30_En_AS1._EndOfInput); } if (\x02 >= \x02\f.length) { return(0.rankz.Armor_Bot_30_En_AS1._EndOfInput); } var _local2 = \x02\f.charCodeAt(\x02) & 255; \x02++; return(_local2); } function (_arg6) { \x18\x03(_arg6); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = &\x0B())) != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput)) { _local2[1] = &\x0B(); _local2[2] = &\x0B(); _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[_local2[0] >> 2]; if (_local2[1] != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput) { _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput) { _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[_local2[2] & 63]; } else { _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + 0.rankz.Armor_Bot_30_En_AS1._Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function  () { if (!\x02\f) { return(0.rankz.Armor_Bot_30_En_AS1._EndOfInput); } while (true) { if (\x02 >= \x02\f.length) { return(0.rankz.Armor_Bot_30_En_AS1._EndOfInput); } var _local2 = \x02\f.charAt(\x02); \x02++; if (0.rankz.Armor_Bot_30_En_AS1._CharsReverseLookup[_local2]) { return(0.rankz.Armor_Bot_30_En_AS1._CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function !(_arg2) { var _local1 = _arg2.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function 7 (_arg5) { \x18\x03(_arg5); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = \x01\f())) != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput)) && (((_local2[1] = \x01\f())) != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput)) { _local2[2] = \x01\f(); _local2[3] = \x01\f(); _local3 = _local3 + !\x07(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput) { _local3 = _local3 + !\x07(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != 0.rankz.Armor_Bot_30_En_AS1._EndOfInput) { _local3 = _local3 + !\x07(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function (_arg5) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (_arg5 >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + 0.rankz.Armor_Bot_30_En_AS1._Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function (_arg3, _arg4, _arg5) { var _local2 = _arg3; var _local1 = _arg3.length; while (_local1 < _arg4) { _local2 = _arg5 + _local2; _local1++; } return(_local2); } function !(_arg3) { var _local4 = ""; var _local2 = 0; while (_local2 < _arg3.length) { _local4 = _local4 + \x1D(\x14\x06(_arg3.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function (_arg4) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < _arg4.length) { _local3 = _local3 + _arg4.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + !\x07(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = 0.rankz.Armor_Bot_30_En_AS1.InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 301 MovieClip [Enemy_2] Frame 1
#initclip 129 Object.registerClass("Enemy_2", Enemy_2); #endinitclip
Symbol 305 MovieClip [Enemy_5] Frame 1
#initclip 79 Object.registerClass("Enemy_5", Enemy_5); #endinitclip
Symbol 313 MovieClip [Enemy_6] Frame 1
#initclip 80 Object.registerClass("Enemy_6", Enemy_6); #endinitclip
Symbol 318 MovieClip [Enemy_22] Frame 1
#initclip 81 Object.registerClass("Enemy_22", Enemy_22); #endinitclip stop();
Symbol 318 MovieClip [Enemy_22] Frame 2
stop();
Symbol 349 MovieClip Frame 54
gotoAndPlay (27);
Symbol 350 MovieClip [Enemy_31] Frame 1
#initclip 82 Object.registerClass("Enemy_31", Enemy_31); #endinitclip this.energy_mc._visible = false; stop();
Symbol 357 MovieClip [Enemy_33] Frame 1
#initclip 83 Object.registerClass("Enemy_33", Enemy_33); #endinitclip stop();
Symbol 357 MovieClip [Enemy_33] Frame 2
stop();
Symbol 364 MovieClip [Enemy_34] Frame 1
#initclip 84 Object.registerClass("Enemy_34", Enemy_34); #endinitclip stop();
Symbol 364 MovieClip [Enemy_34] Frame 2
stop();
Symbol 369 MovieClip [Enemy_35] Frame 1
#initclip 85 Object.registerClass("Enemy_35", Enemy_35); #endinitclip stop();
Symbol 369 MovieClip [Enemy_35] Frame 2
stop();
Symbol 373 MovieClip [Enemy_36] Frame 1
#initclip 86 Object.registerClass("Enemy_36", Enemy_36); #endinitclip
Symbol 376 MovieClip [Enemy_37] Frame 1
#initclip 87 Object.registerClass("Enemy_37", Enemy_37); #endinitclip stop();
Symbol 380 MovieClip [Enemy_38] Frame 1
#initclip 88 Object.registerClass("Enemy_38", Enemy_38); #endinitclip
Symbol 389 MovieClip [Enemy_40] Frame 1
#initclip 89 Object.registerClass("Enemy_40", Enemy_40); #endinitclip stop();
Symbol 389 MovieClip [Enemy_40] Frame 2
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 16
stop(); this._parent.LaunchBomb(this._name);
Symbol 398 MovieClip [Enemy_41] Frame 1
#initclip 90 Object.registerClass("Enemy_41", Enemy_7); #endinitclip
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 9
gotoAndPlay ("Shoot");
Symbol 407 MovieClip [controlUnitOne] Frame 1
#initclip 91 Object.registerClass("controlUnitOne", ControlUnitOne); #endinitclip
Symbol 425 MovieClip Frame 21
stop();
Symbol 426 MovieClip [decoyWGun] Frame 1
#initclip 92 Object.registerClass("decoyWGun", ?\x06); #endinitclip
Symbol 444 MovieClip [Enemy_53] Frame 1
#initclip 93 Object.registerClass("Enemy_53", Enemy_53); #endinitclip stop();
Symbol 444 MovieClip [Enemy_53] Frame 2
stop();
Symbol 447 MovieClip [Enemy_55] Frame 1
#initclip 94 Object.registerClass("Enemy_55", Enemy_55); #endinitclip stop();
Symbol 447 MovieClip [Enemy_55] Frame 2
stop();
Symbol 451 MovieClip [Enemy_56] Frame 1
#initclip 95 Object.registerClass("Enemy_56", Enemy_56); #endinitclip stop();
Symbol 454 MovieClip [alertLightning] Frame 221
_root.game.\x15\x0E(this._name); stop();
Symbol 457 MovieClip [alertMiss] Frame 176
_root.game.\x15\x0E(this._name); stop();
Symbol 459 MovieClip [alertStart] Frame 221
_root.game.\x15\x0E(this._name); stop();
Symbol 462 MovieClip [acidDropBullet] Frame 1
#initclip 96 Object.registerClass("acidDropBullet", ,\x05); #endinitclip
Symbol 465 MovieClip [artillery] Frame 1
#initclip 97 Object.registerClass("artillery", \x13\x05); #endinitclip
Symbol 467 MovieClip [bomb] Frame 1
#initclip 98 Object.registerClass("bomb", Bomb); #endinitclip
Symbol 474 MovieClip [fireBullet] Frame 1
#initclip 99 Object.registerClass("fireBullet", \x1D\x11); #endinitclip
Symbol 481 MovieClip [BulletFlameShard] Frame 1
#initclip 100 Object.registerClass("BulletFlameShard", BulletFlameShard); #endinitclip
Symbol 483 MovieClip [bulletAcid] Frame 1
#initclip 101 Object.registerClass("bulletAcid", !\x11); #endinitclip
Symbol 491 MovieClip [bulletFlamethrower] Frame 1
#initclip 102 Object.registerClass("bulletFlamethrower", (\x0F); #endinitclip
Symbol 493 MovieClip [disc] Frame 1
#initclip 103 Object.registerClass("disc", 7\x10); #endinitclip
Symbol 496 MovieClip [droneDestroyed] Frame 1
#initclip 104 Object.registerClass("droneDestroyed", \x13\x03); #endinitclip
Symbol 506 MovieClip [leech] Frame 1
#initclip 105 Object.registerClass("leech", 7\x10); #endinitclip
Symbol 506 MovieClip [leech] Frame 28
stop();
Symbol 506 MovieClip [leech] Frame 29
stop();
Symbol 508 MovieClip [bulletMachine] Frame 1
#initclip 106 Object.registerClass("bulletMachine", (\x0F); #endinitclip
Symbol 517 MovieClip [meteor] Frame 1
#initclip 107 Object.registerClass("meteor", >\x05); #endinitclip
Symbol 537 MovieClip [balloon_mine] Frame 1
#initclip 108 Object.registerClass("balloon_mine", \x19\r); #endinitclip stop();
Symbol 537 MovieClip [balloon_mine] Frame 23
stop();
Symbol 540 MovieClip [bulletMiniBomb] Frame 1
#initclip 109 Object.registerClass("bulletMiniBomb", BulletMiniBomb); #endinitclip
Symbol 543 MovieClip Frame 1
this._alpha = 0;
Symbol 544 MovieClip [MonsterBullet] Frame 1
#initclip 110 Object.registerClass("MonsterBullet", Enemy_MonsterBullet); #endinitclip
Symbol 547 MovieClip [bulletPlasma] Frame 1
#initclip 111 Object.registerClass("bulletPlasma", \x15\n); #endinitclip
Symbol 549 MovieClip [bulletRail] Frame 1
#initclip 112 Object.registerClass("bulletRail", (\x0F); #endinitclip this._alpha = 0;
Symbol 552 MovieClip [remoteMissile] Frame 1
#initclip 113 Object.registerClass("remoteMissile", ;\x05); #endinitclip
Symbol 554 MovieClip [bullet2] Frame 1
#initclip 114 Object.registerClass("bullet2", 7\x10); #endinitclip
Symbol 557 MovieClip [acidGunHit] Frame 3
_root.game.\x15\x0E(this._name); stop();
Symbol 559 MovieClip [apocalypseEffect] Frame 21
_root.game.\x15\x0E(this._name); stop();
Symbol 564 MovieClip [award] Frame 35
_root.game.\x15\x0E(this._name); stop();
Symbol 567 MovieClip [casing] Frame 1
#initclip 115 Object.registerClass("casing", `\x04); #endinitclip
Symbol 571 MovieClip [award2] Frame 35
_root.game.\x15\x0E(this._name); stop();
Symbol 584 MovieClip [explosion_1] Frame 13
_root.game.\x15\x0E(this._name); stop();
Symbol 601 MovieClip Frame 17
_root.game.\x15\x0E(this._parent._name); stop();
Symbol 608 MovieClip [gunsmoke] Frame 10
_root.game.\x15\x0E(this._name); stop();
Symbol 611 MovieClip [jets] Frame 11
_root.game.\x15\x0E(this._name); stop();
Symbol 622 MovieClip [lightning] Frame 21
_root.game.\x15\x0E(this._name); stop();
Symbol 625 MovieClip [teleport] Frame 18
_root.game.\x15\x0E(this._name); stop();
Symbol 628 MovieClip [teleportAppear] Frame 14
_root.game.\x15\x0E(this._name); stop();
Symbol 634 MovieClip [starBurst] Frame 45
_root.game.\x15\x0E(this._name); stop();
Symbol 638 MovieClip [smoketrail] Frame 23
_root.game.\x15\x0E(this._name); stop();
Symbol 641 MovieClip [shield] Frame 27
stop();
Symbol 644 MovieClip [shieldHit] Frame 11
_root.game.\x15\x0E(this._name); stop();
Symbol 651 MovieClip [Enemy_39] Frame 1
#initclip 116 Object.registerClass("Enemy_39", Enemy_39); #endinitclip this.energyBall_mc._visible = false; stop();
Symbol 651 MovieClip [Enemy_39] Frame 2
stop();
Symbol 657 MovieClip [Enemy_42] Frame 1
#initclip 117 Object.registerClass("Enemy_42", Enemy_42); #endinitclip stop();
Symbol 657 MovieClip [Enemy_42] Frame 2
stop();
Symbol 660 MovieClip [Enemy_44] Frame 1
#initclip 118 Object.registerClass("Enemy_44", Enemy_44); #endinitclip
Symbol 665 MovieClip [Enemy_45] Frame 1
#initclip 119 Object.registerClass("Enemy_45", Enemy_45); #endinitclip stop();
Symbol 665 MovieClip [Enemy_45] Frame 2
stop();
Symbol 666 MovieClip [Enemy_46] Frame 1
#initclip 120 Object.registerClass("Enemy_46", Enemy_46); #endinitclip
Symbol 673 MovieClip [Enemy_47] Frame 1
#initclip 121 Object.registerClass("Enemy_47", Enemy_47); #endinitclip stop();
Symbol 673 MovieClip [Enemy_47] Frame 2
stop();
Symbol 679 MovieClip [Enemy_48] Frame 1
#initclip 122 Object.registerClass("Enemy_48", Enemy_48); #endinitclip stop();
Symbol 679 MovieClip [Enemy_48] Frame 2
stop();
Symbol 685 MovieClip [Enemy_49] Frame 1
#initclip 123 Object.registerClass("Enemy_49", Enemy_49); #endinitclip stop();
Symbol 685 MovieClip [Enemy_49] Frame 2
stop();
Symbol 691 MovieClip [Enemy_50] Frame 1
#initclip 124 Object.registerClass("Enemy_50", Enemy_50); #endinitclip
Symbol 694 MovieClip [Enemy_51] Frame 1
#initclip 125 Object.registerClass("Enemy_51", Enemy_51); #endinitclip
Symbol 711 MovieClip Frame 15
stop();
Symbol 712 MovieClip [damageExplosionSmall] Frame 18
this.inside._rotation = Math.round(Math.random() * 360);
Symbol 712 MovieClip [damageExplosionSmall] Frame 66
_root.game.\x15\x0E(this._name); stop();
Symbol 722 MovieClip Frame 17
stop();
Symbol 723 MovieClip [damageExplosionBig] Frame 18
this.inside._rotation = Math.round(Math.random() * 360);
Symbol 723 MovieClip [damageExplosionBig] Frame 66
_root.game.\x15\x0E(this._name); stop();
Symbol 735 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 9
gotoAndPlay ("Shoot");
Symbol 739 MovieClip [Auto_Defender] Frame 1
#initclip 126 Object.registerClass("Auto_Defender", Auto_Defender); #endinitclip
Symbol 739 MovieClip [Auto_Defender] Frame 7
stop();
Symbol 742 MovieClip [bomb_drone] Frame 1
#initclip 127 Object.registerClass("bomb_drone", BombDrone); #endinitclip
Symbol 744 MovieClip Frame 21
stop();
Symbol 745 MovieClip [decoy] Frame 1
#initclip 128 Object.registerClass("decoy", \x1C\x0B); #endinitclip
Symbol 748 MovieClip [water] Frame 1
var dropTimer = 0; this._x = Math.random() * 850; this._y = -30; this._xscale = Math.random() * 20; this._yscale = this._xscale; var dropFalling = 25; var dropSpeed = (this._xscale / 100); var dropGravity = (this._xscale / 100); stop(); this.onEnterFrame = function () { timer++; this._y = this._y + dropFalling; dropFalling = dropFalling + dropSpeed; this._x = this._x + -10; if (this._y > 384) { removeMovieClip(this); } };
Symbol 752 MovieClip Frame 1
this._alpha = 0;
Symbol 754 MovieClip [solar_cannon_beam_state1] Frame 15
stop();
Symbol 754 MovieClip [solar_cannon_beam_state1] Frame 30
_root.game.\x1C\x03(this._name);
Symbol 754 MovieClip [solar_cannon_beam_state1] Frame 31
stop();
Symbol 761 MovieClip [solar_cannon_beam_state2] Frame 15
stop();
Symbol 761 MovieClip [solar_cannon_beam_state2] Frame 30
_root.game.\x1C\x03(this._name);
Symbol 761 MovieClip [solar_cannon_beam_state2] Frame 31
stop();
Symbol 768 MovieClip [solar_cannon_beam_state3] Frame 15
stop();
Symbol 768 MovieClip [solar_cannon_beam_state3] Frame 30
_root.game.\x1C\x03(this._name);
Symbol 768 MovieClip [solar_cannon_beam_state3] Frame 31
stop();
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 130
_root.game.&\x0F(); stop();
Symbol 831 MovieClip Frame 270
gotoAndStop ("Stop");
Symbol 841 MovieClip Frame 1
stop();
Symbol 841 MovieClip Frame 12
gotoAndPlay (2);
Symbol 853 MovieClip Frame 1
stop();
Symbol 853 MovieClip Frame 10
gotoAndPlay ("Shoot");
Instance of Symbol 857 MovieClip "radio_mc" in Symbol 858 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
stop();
Symbol 895 MovieClip Frame 41
gotoAndStop (1);
Symbol 901 MovieClip Frame 54
gotoAndPlay (27);
Symbol 902 MovieClip Frame 1
this.energy_mc._visible = false;
Symbol 913 MovieClip Frame 1
stop();
Symbol 913 MovieClip Frame 15
gotoAndPlay (2);
Symbol 919 MovieClip Frame 1
stop();
Symbol 919 MovieClip Frame 3
gotoAndPlay (2);
Symbol 935 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 15
_root.game.#\f(this._parent._parent._name);
Symbol 935 MovieClip Frame 74
gotoAndStop (1);
Symbol 945 MovieClip Frame 1
stop();
Symbol 945 MovieClip Frame 9
gotoAndPlay ("Shoot");
Symbol 947 MovieClip Frame 1
stop();
Symbol 947 MovieClip Frame 2
stop();
Symbol 951 MovieClip Frame 21
gotoAndPlay(Math.round(Math.random() * 50) + 22);
Symbol 979 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 51
stop(); _root.game.7(this._parent._parent._name);
Symbol 979 MovieClip Frame 101
_root.game.\x1A\x0F(this._parent._parent._name, 9); this._parent.gotoAndPlay("close");
Symbol 989 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 71
_root.game.\x1A\x0F(this._parent._name, 3); this.shooter.gotoAndPlay(2); stop();
Symbol 989 MovieClip Frame 72
stop();
Symbol 989 MovieClip Frame 144
_root.game.\x1E\x0F(this._parent._name); gotoAndStop (1);
Symbol 1020 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 6
gotoAndPlay ("Shoot");
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 2
stop();
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 38
_root.game.ReleaseBombDrone(this._parent._name); gotoAndStop ("Stop");
Symbol 1086 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 69
stop();
Symbol 1086 MovieClip Frame 124
gotoAndStop ("Stop");
Symbol 1096 MovieClip Frame 246
stop();
Symbol 1097 MovieClip [turret] Frame 1
stop();
Symbol 1097 MovieClip [turret] Frame 2
stop();
Symbol 1097 MovieClip [turret] Frame 3
stop();
Symbol 1097 MovieClip [turret] Frame 4
stop();
Symbol 1097 MovieClip [turret] Frame 5
stop();
Symbol 1097 MovieClip [turret] Frame 6
stop();
Symbol 1097 MovieClip [turret] Frame 7
stop();
Symbol 1097 MovieClip [turret] Frame 8
stop();
Symbol 1097 MovieClip [turret] Frame 9
stop();
Symbol 1097 MovieClip [turret] Frame 10
stop();
Symbol 1097 MovieClip [turret] Frame 11
stop();
Symbol 1097 MovieClip [turret] Frame 12
stop();
Symbol 1097 MovieClip [turret] Frame 13
stop();
Symbol 1097 MovieClip [turret] Frame 14
stop();
Symbol 1097 MovieClip [turret] Frame 15
stop();
Symbol 1097 MovieClip [turret] Frame 16
stop();
Symbol 1097 MovieClip [turret] Frame 17
stop();
Symbol 1097 MovieClip [turret] Frame 18
stop();
Symbol 1097 MovieClip [turret] Frame 19
stop();
Symbol 1097 MovieClip [turret] Frame 20
stop();
Symbol 1097 MovieClip [turret] Frame 21
stop();
Symbol 1097 MovieClip [turret] Frame 22
stop();
Symbol 1097 MovieClip [turret] Frame 23
stop();
Symbol 1097 MovieClip [turret] Frame 24
stop();
Symbol 1097 MovieClip [turret] Frame 25
stop();
Symbol 1097 MovieClip [turret] Frame 26
stop();
Symbol 1097 MovieClip [turret] Frame 27
stop();
Symbol 1097 MovieClip [turret] Frame 28
stop();
Symbol 1097 MovieClip [turret] Frame 29
stop();
Symbol 1097 MovieClip [turret] Frame 30
stop();
Symbol 1097 MovieClip [turret] Frame 31
stop();
Symbol 1097 MovieClip [turret] Frame 32
stop();
Symbol 1097 MovieClip [turret] Frame 33
stop();
Symbol 1097 MovieClip [turret] Frame 40
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1100 MovieClip Frame 197
this._parent.nextFrame(); stop();
Symbol 1108 MovieClip Frame 220
stop();
Symbol 1121 Button
on (release) { _global.SoundManager.StopChannelOne(); _root.gotoAndStop(5); }
Symbol 1123 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1125 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1127 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1129 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1131 MovieClip Frame 259
this.swapDepths(100000); this.removeMovieClip();
Symbol 1133 MovieClip Frame 289
this.swapDepths(100000); this.removeMovieClip();
Symbol 1135 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1137 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1139 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1141 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1143 MovieClip Frame 381
this.swapDepths(100000); this.removeMovieClip();
Symbol 1145 MovieClip Frame 200
this.swapDepths(100000); this.removeMovieClip();
Symbol 1147 MovieClip Frame 314
this.swapDepths(100000); this.removeMovieClip();
Symbol 1148 MovieClip Frame 2
_global.SoundManager.PlaySound("four_years");
Symbol 1148 MovieClip Frame 236
_global.SoundManager.PlaySound("held_our_ground");
Symbol 1148 MovieClip Frame 366
_global.SoundManager.PlaySound("held_off_invasion");
Symbol 1148 MovieClip Frame 488
_global.SoundManager.PlaySound("paid_the_price");
Symbol 1148 MovieClip Frame 492
_global.SoundManager.PlaySound("thunder1");
Symbol 1148 MovieClip Frame 676
_global.SoundManager.PlaySound("faith_broken");
Symbol 1148 MovieClip Frame 781
_global.SoundManager.PlaySound("lives_destroyed");
Symbol 1148 MovieClip Frame 926
_global.SoundManager.PlaySound("invasion_of_our_own");
Symbol 1148 MovieClip Frame 1093
_global.SoundManager.PlaySound("thunder1");
Symbol 1148 MovieClip Frame 1187
_global.SoundManager.PlaySound("rebuilding");
Symbol 1148 MovieClip Frame 1236
_global.SoundManager.PlaySound("thunder2");
Symbol 1148 MovieClip Frame 1355
_global.SoundManager.PlaySound("silence");
Symbol 1148 MovieClip Frame 1601
_global.SoundManager.PlaySound("returned_once_again");
Symbol 1148 MovieClip Frame 1824
_global.SoundManager.PlaySound("carried_like_a_storm");
Symbol 1148 MovieClip Frame 2104
_global.SoundManager.PlaySound("tsunami");
Symbol 1148 MovieClip Frame 2442
_global.SoundManager.PlaySound("thunder1");
Symbol 1148 MovieClip Frame 2452
_global.SoundManager.PlaySound("afraid");
Symbol 1148 MovieClip Frame 2709
_global.SoundManager.PlaySound("lost");
Symbol 1148 MovieClip Frame 2825
_global.SoundManager.PlaySound("thunder1");
Symbol 1148 MovieClip Frame 3095
_global.SoundManager.PlaySound("thunder1");
Symbol 1148 MovieClip Frame 3099
_parent.gotoAndPlay(592);
Symbol 1150 MovieClip Frame 1
stop();
Symbol 1151 MovieClip Frame 197
this._parent.gotoAndStop("done"); stop();
Symbol 1152 MovieClip Frame 2
if (_global.beforeIntro == false) { gotoAndPlay (4); }
Symbol 1152 MovieClip Frame 3
stop();
Symbol 1152 MovieClip Frame 4
play();
Symbol 1152 MovieClip Frame 8
if (_global.introArmorGames == false) { gotoAndPlay (231); }
Instance of Symbol 1108 MovieClip in Symbol 1152 MovieClip Frame 10
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1152 MovieClip Frame 232
if (_global.introHeroInteractive == false) { gotoAndPlay (377); }
Symbol 1152 MovieClip Frame 235
if ((_global.musicOn == true) && (_global.introStory == true)) { _global.myMusicPlayer.SetTrack("rain"); _global.myMusicPlayer.SetMaxVolume(80); _global.myMusicPlayer.PlayWithCrossFade(10); }
Instance of Symbol 1112 MovieClip in Symbol 1152 MovieClip Frame 235
on (release) { if (_global.introHeroInteractiveLinked == true) { getURL ("http://www.herointeractive.com", "_blank"); } }
Symbol 1152 MovieClip Frame 379
if ((_global.introExtraContent == false) || (_global.var1.Get() != -1)) { gotoAndPlay (587); }
Instance of Symbol 1116 MovieClip in Symbol 1152 MovieClip Frame 381
on (release) { getURL ("http://armorgames.com/play/3099/stormwinds-the-lost-campaigns", "_blank"); }
Symbol 1152 MovieClip Frame 589
if (_global.introStory == false) { gotoAndPlay (592); }
Symbol 1152 MovieClip Frame 591
stop();
Symbol 1152 MovieClip Frame 594
if (_global.afterIntro == false) { gotoAndPlay (596); }
Symbol 1152 MovieClip Frame 595
stop();
Symbol 1152 MovieClip Frame 596
play();
Symbol 1152 MovieClip Frame 599
_root.gotoAndStop(5);
Symbol 1156 MovieClip Frame 1
if (_global.doExcludePreloader.Get() == -1) { gotoAndStop (2); } else { gotoAndPlay (3); }
Symbol 1156 MovieClip Frame 2
stop();
Symbol 1156 MovieClip Frame 13
stop();
Symbol 1171 MovieClip Frame 1
stop();
Symbol 1175 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 1
stop();
Instance of Symbol 1171 MovieClip "s1" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -771) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1171 MovieClip "s2" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -750) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1175 MovieClip "s9" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -750) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1175 MovieClip "s4" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -771) { this._x = this._x - (this._xscale / (_root.enemyDiv + (_root.enemyDiv / 2))); } else { this._x = 200; } }
Instance of Symbol 1179 MovieClip "s7" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -750) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1179 MovieClip "s8" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -700) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1179 MovieClip "s5" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -750) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1179 MovieClip "s6" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -700) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1175 MovieClip "s10" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -750) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1171 MovieClip "s3" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -771) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1179 MovieClip "s11" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -771) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Instance of Symbol 1171 MovieClip "s12" in Symbol 1180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._x > -700) { this._x = this._x - (this._xscale / _root.enemyDiv); } else { this._x = 200; } }
Symbol 1184 MovieClip Frame 24
stop();
Symbol 1189 MovieClip Frame 40
_root.2();
Symbol 1189 MovieClip Frame 45
_root.\x14\r();
Symbol 1189 MovieClip Frame 51
var nextFramer = (Math.round(Math.random() * 299) + 51); gotoAndPlay(nextFramer);
Symbol 1189 MovieClip Frame 62
_global.SoundManager.PlaySound("thunder2");
Symbol 1189 MovieClip Frame 106
_root.2();
Symbol 1189 MovieClip Frame 111
_root.\x14\r();
Symbol 1189 MovieClip Frame 138
_global.SoundManager.PlaySound("thunder1");
Symbol 1189 MovieClip Frame 290
_global.SoundManager.PlaySound("thunder1");
Symbol 1189 MovieClip Frame 357
_root.2();
Symbol 1189 MovieClip Frame 364
_root.2();
Symbol 1189 MovieClip Frame 368
_root.2();
Symbol 1189 MovieClip Frame 373
_root.\x14\r();
Symbol 1189 MovieClip Frame 407
gotoAndPlay (50);
Symbol 1199 MovieClip Frame 104
if (_global.var1.Get() != -1) { _root["\x05\x11"].gotoAndPlay(2); } else { _root["\x05\x11"].gotoAndPlay(43); }
Symbol 1199 MovieClip Frame 111
stop();
Symbol 1199 MovieClip Frame 118
stop();
Symbol 1199 MovieClip Frame 130
gotoAndStop (111);
Symbol 1205 Button
on (release) { _root.^\x04(); }
Symbol 1209 Button
on (release) { _root.\x0B(); }
Symbol 1212 Button
on (release) { _root.^\x05(); }
Symbol 1216 Button
on (release) { _root.'\x11(); }
Symbol 1219 Button
on (release) { _root.8\x11(); }
Symbol 1222 Button
on (release) { _root.7\x0E(); }
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 42
stop();
Symbol 1223 MovieClip Frame 83
stop();
Symbol 1230 Button
on (release) { _root.BackToMenu("play"); }
Symbol 1237 Button
on (release) { this._parent.gotoAndStop(16); }
Symbol 1243 Button
on (release) { this._parent.gotoAndStop(24); }
Symbol 1246 Button
on (release) { _root.\"\x05(2); }
Symbol 1252 Button
on (release) { _root.BackToMenu("play2"); }
Symbol 1254 Button
on (release) { _root.2\x0E(); }
Symbol 1256 Button
on (release) { _root.BackToMenu("play3"); }
Symbol 1273 MovieClip Frame 1
stop();
Symbol 1273 MovieClip Frame 2
stop();
Symbol 1273 MovieClip Frame 3
this._alpha = 40; stop();
Symbol 1281 MovieClip Frame 1
stop();
Symbol 1281 MovieClip Frame 2
stop();
Symbol 1288 Button
on (release) { _root.9\x0B(1); }
Symbol 1289 Button
on (release) { _root.9\x0B(2); }
Symbol 1290 Button
on (release) { _root.9\x0B(3); }
Symbol 1295 Button
on (release) { _global.currentCampaign = "none"; _root.1\n(); _root.\"\x05(3); }
Symbol 1298 Button
on (release) { _global.loadSlot = ""; _root.BackToMenu("overwriteNo"); }
Symbol 1299 MovieClip Frame 1
stop();
Symbol 1299 MovieClip Frame 2
if (_global.loadSlot == "") { this.inside_mc.continue_mc._visible = false; } else { this.inside_mc.continue_mc._visible = true; }
Symbol 1299 MovieClip Frame 9
stop();
Symbol 1299 MovieClip Frame 14
gotoAndStop ("Off");
Symbol 1299 MovieClip Frame 16
stop();
Symbol 1299 MovieClip Frame 22
if (_global.overWriteSlot == true) { gotoAndPlay (24); } else { _root.\"\x05(1); gotoAndStop ("Off"); } stop();
Symbol 1299 MovieClip Frame 24
function ConvertButtonToCampaignName(_arg4) { var _local3 = false; var _local2 = 0; while (_local2 < _global.Campaigns.length) { if (_global.Campaigns[_local2].strButton == _arg4) { return(_global.Campaigns[_local2].strTitle); } _local2++; } if (_local3 == false) { return("No Campaign"); } } function SlotSelected() { if (_global.loadButt == "1") { if (_global.overWriteSlot == false) { if (_global.currentCampaign == "none") { _root.\"\x05(2); } else { _root.\x0B\x04(); _root.fade_mc._visible = true; _root.fade_mc.gotoAndPlay(2); } } else { gotoAndStop (32); } } else if (_global.loadButt == "2") { if (_global.overWriteSlot == false) { if (_global.currentCampaign == "none") { _root.\"\x05(2); } else { _root.\x0B\x04(); _root.fade_mc._visible = true; _root.fade_mc.gotoAndPlay(2); } } else { gotoAndStop (32); } } else if (_global.loadButt == "3") { if (_global.overWriteSlot == false) { if (_global.currentCampaign == "none") { _root.\"\x05(2); } else { _root.\x0B\x04(); _root.fade_mc._visible = true; _root.fade_mc.gotoAndPlay(2); } } else { gotoAndStop (32); } } else if (_global.loadButt == "4") { } else if (_global.loadButt == "5") { } } if (_global.overWriteSlot == true) { this.loaderTitle_mc.gotoAndStop(2); } else { this.loaderTitle_mc.gotoAndStop(1); } stop();
Instance of Symbol 1273 MovieClip "slot1" in Symbol 1299 MovieClip Frame 24
onClipEvent (load) { var shouldTest = false; var strReturnValue = "none"; var bufferCampaign; var mySharedObject = SharedObject.getLocal("slot1"); if (mySharedObject.data.blnInUse != undefined) { strReturnValue = "slot1"; } if (strReturnValue != "none") { var tempData = new ?\x0E(); this.loadName.text = mySharedObject.data.strName; tempData.Load(mySharedObject.data.data2); this.loadLevel.text = tempData.Get(); var beatIceCampaign = new ?\x0E(); var beatRigCampaign = new ?\x0E(); var beatForestCampaign = new ?\x0E(); var beatHillsCampaign = new ?\x0E(); var beatWaterfallCampaign = new ?\x0E(); var beatEndCampaign = new ?\x0E(); beatIceCampaign.Load(mySharedObject.data.data5); beatRigCampaign.Load(mySharedObject.data.data6); beatForestCampaign.Load(mySharedObject.data.data7); beatHillsCampaign.Load(mySharedObject.data.data8); beatWaterfallCampaign.Load(mySharedObject.data.data9); beatEndCampaign.Load(mySharedObject.data.data10); var totalCompleted = 0; if (beatIceCampaign.Get() != -1) { totalCompleted++; } if (beatRigCampaign.Get() != -1) { totalCompleted++; } if (beatForestCampaign.Get() != -1) { totalCompleted++; } if (beatHillsCampaign.Get() != -1) { totalCompleted++; } if (beatWaterfallCampaign.Get() != -1) { totalCompleted++; } if (beatEndCampaign.Get() != -1) { totalCompleted++; } if (totalCompleted == 1) { this.loadCompleted.text = "1 Campaign"; } else { this.loadCompleted.text = totalCompleted + " Campaigns"; } bufferCampaign = mySharedObject.data.strCampaign; this.loadCampaign.text = this._parent.ConvertButtonToCampaignName(bufferCampaign); } if (this.loadName.text == "NA") { this.gotoAndPlay(3); shouldTest = false; } else { shouldTest = true; } } on (rollOver) { if (shouldTest) { this.gotoAndPlay(2); } } on (rollOut) { if (shouldTest) { this.gotoAndPlay(1); } } on (press) { if (shouldTest) { _global.SoundManager.PlaySound(_global["]\x10"]); _global.loadSlot = "slot1"; _global.loadButt = "1"; _global.currentCampaign = bufferCampaign; this._parent.SlotSelected(); } }
Instance of Symbol 1273 MovieClip "slot2" in Symbol 1299 MovieClip Frame 24
onClipEvent (load) { var shouldTest = false; var strReturnValue = "none"; var bufferCampaign; var mySharedObject = SharedObject.getLocal("slot2"); if (mySharedObject.data.blnInUse != undefined) { strReturnValue = "slot2"; } if (strReturnValue != "none") { var tempData = new ?\x0E(); this.loadName.text = mySharedObject.data.strName; tempData.Load(mySharedObject.data.data2); this.loadLevel.text = tempData.Get(); var beatIceCampaign = new ?\x0E(); var beatRigCampaign = new ?\x0E(); var beatForestCampaign = new ?\x0E(); var beatHillsCampaign = new ?\x0E(); var beatWaterfallCampaign = new ?\x0E(); var beatEndCampaign = new ?\x0E(); beatIceCampaign.Load(mySharedObject.data.data5); beatRigCampaign.Load(mySharedObject.data.data6); beatForestCampaign.Load(mySharedObject.data.data7); beatHillsCampaign.Load(mySharedObject.data.data8); beatWaterfallCampaign.Load(mySharedObject.data.data9); beatEndCampaign.Load(mySharedObject.data.data10); var totalCompleted = 0; if (beatIceCampaign.Get() != -1) { totalCompleted++; } if (beatRigCampaign.Get() != -1) { totalCompleted++; } if (beatForestCampaign.Get() != -1) { totalCompleted++; } if (beatHillsCampaign.Get() != -1) { totalCompleted++; } if (beatWaterfallCampaign.Get() != -1) { totalCompleted++; } if (beatEndCampaign.Get() != -1) { totalCompleted++; } if (totalCompleted == 1) { this.loadCompleted.text = "1 Campaign"; } else { this.loadCompleted.text = totalCompleted + " Campaigns"; } bufferCampaign = mySharedObject.data.strCampaign; this.loadCampaign.text = this._parent.ConvertButtonToCampaignName(bufferCampaign); } if (this.loadName.text == "NA") { this.gotoAndPlay(3); shouldTest = false; } else { shouldTest = true; } } on (rollOver) { if (shouldTest) { this.gotoAndPlay(2); } } on (rollOut) { if (shouldTest) { this.gotoAndPlay(1); } } on (press) { if (shouldTest) { _global.SoundManager.PlaySound(_global["]\x10"]); _global.loadSlot = "slot2"; _global.loadButt = "2"; _global.currentCampaign = bufferCampaign; this._parent.SlotSelected(); } }
Instance of Symbol 1273 MovieClip "slot3" in Symbol 1299 MovieClip Frame 24
onClipEvent (load) { var shouldTest = false; var strReturnValue = "none"; var bufferCampaign; var mySharedObject = SharedObject.getLocal("slot3"); if (mySharedObject.data.blnInUse != undefined) { strReturnValue = "slot3"; } if (strReturnValue != "none") { var tempData = new ?\x0E(); this.loadName.text = mySharedObject.data.strName; tempData.Load(mySharedObject.data.data2); this.loadLevel.text = tempData.Get(); var beatIceCampaign = new ?\x0E(); var beatRigCampaign = new ?\x0E(); var beatForestCampaign = new ?\x0E(); var beatHillsCampaign = new ?\x0E(); var beatWaterfallCampaign = new ?\x0E(); var beatEndCampaign = new ?\x0E(); beatIceCampaign.Load(mySharedObject.data.data5); beatRigCampaign.Load(mySharedObject.data.data6); beatForestCampaign.Load(mySharedObject.data.data7); beatHillsCampaign.Load(mySharedObject.data.data8); beatWaterfallCampaign.Load(mySharedObject.data.data9); beatEndCampaign.Load(mySharedObject.data.data10); var totalCompleted = 0; if (beatIceCampaign.Get() != -1) { totalCompleted++; } if (beatRigCampaign.Get() != -1) { totalCompleted++; } if (beatForestCampaign.Get() != -1) { totalCompleted++; } if (beatHillsCampaign.Get() != -1) { totalCompleted++; } if (beatWaterfallCampaign.Get() != -1) { totalCompleted++; } if (beatEndCampaign.Get() != -1) { totalCompleted++; } if (totalCompleted == 1) { this.loadCompleted.text = "1 Campaign"; } else { this.loadCompleted.text = totalCompleted + " Campaigns"; } bufferCampaign = mySharedObject.data.strCampaign; this.loadCampaign.text = this._parent.ConvertButtonToCampaignName(bufferCampaign); } if (this.loadName.text == "NA") { this.gotoAndPlay(3); shouldTest = false; } else { shouldTest = true; } } on (rollOver) { if (shouldTest) { this.gotoAndPlay(2); } } on (rollOut) { if (shouldTest) { this.gotoAndPlay(1); } } on (press) { if (shouldTest) { _global.SoundManager.PlaySound(_global["]\x10"]); _global.loadSlot = "slot3"; _global.loadButt = "3"; _global.currentCampaign = bufferCampaign; this._parent.SlotSelected(); } }
Symbol 1299 MovieClip Frame 30
gotoAndStop ("Off");
Symbol 1299 MovieClip Frame 32
stop();
Symbol 1300 Button
on (release) { _root.BackToMenu("settings"); }
Symbol 1303 Button
on (release) { gotoAndStop ("Hotkeys"); }
Symbol 1305 MovieClip Frame 1
stop();
Symbol 1305 MovieClip Frame 2
stop();
Symbol 1315 Button
on (release) { _root.BackToMenu("hotkeys"); }
Symbol 1326 MovieClip Frame 1
stop();
Symbol 1326 MovieClip Frame 2
stop();
Symbol 1329 MovieClip Frame 1
stop();
Instance of Symbol 1305 MovieClip "low" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 1305 MovieClip "med" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 1305 MovieClip "high" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 1305 MovieClip "musicOn" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 1305 MovieClip "musicOff" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 1305 MovieClip "soundsOn" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 1305 MovieClip "soundsOff" in Symbol 1329 MovieClip Frame 2
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop(2); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Symbol 1329 MovieClip Frame 9
stop();
Symbol 1329 MovieClip Frame 14
gotoAndStop ("Off");
Symbol 1329 MovieClip Frame 15
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(_arg2) { if (_arg2 != "oneClip") { this.oneClip.gotoAndStop(1); } else { hasFocus = _arg2; } if (_arg2 != "twoClip") { this.twoClip.gotoAndStop(1); } else { hasFocus = _arg2; } if (_arg2 != "threeClip") { this.threeClip.gotoAndStop(1); } else { hasFocus = _arg2; } if (_arg2 != "fourClip") { this.fourClip.gotoAndStop(1); } else { hasFocus = _arg2; } if (_arg2 != "fiveClip") { this.fiveClip.gotoAndStop(1); } else { hasFocus = _arg2; } if (_arg2 != "sixClip") { this.sixClip.gotoAndStop(1); } else { hasFocus = _arg2; } } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "oneClip") { _global.hotKey1 = Key.getCode(); OutputValue("one_txt", _global.hotKey1); } if (hasFocus == "twoClip") { _global.hotKey2 = Key.getCode(); OutputValue("two_txt", _global.hotKey2); } if (hasFocus == "threeClip") { _global.hotKey3 = Key.getCode(); OutputValue("three_txt", _global.hotKey3); } if (hasFocus == "fourClip") { _global.hotKey4 = Key.getCode(); OutputValue("four_txt", _global.hotKey4); } if (hasFocus == "fiveClip") { _global.hotKey5 = Key.getCode(); OutputValue("five_txt", _global.hotKey5); } if (hasFocus == "sixClip") { _global.hotKey6 = Key.getCode(); OutputValue("six_txt", _global.hotKey6); } }; Key.addListener(keyListener); OutputValue("one_txt", _global.hotKey1); OutputValue("two_txt", _global.hotKey2); OutputValue("three_txt", _global.hotKey3); OutputValue("four_txt", _global.hotKey4); OutputValue("five_txt", _global.hotKey5); OutputValue("six_txt", _global.hotKey6);
Instance of Symbol 1326 MovieClip "oneClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 1326 MovieClip "twoClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 1326 MovieClip "threeClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 1326 MovieClip "fourClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 1326 MovieClip "fiveClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 1326 MovieClip "sixClip" in Symbol 1329 MovieClip Frame 15
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Symbol 1330 Button
on (release) { _root.BackToMenu("credits"); }
Symbol 1334 Button
on (release) { if (_global.creditsLinkable == true) { getURL ("http://www.herointeractive.com/", "_blank"); } }
Symbol 1337 Button
on (release) { if (_global.creditsLinkable == true) { getURL ("http://www.herointeractive.com/", "_blank"); } }
Symbol 1340 Button
on (release) { if (_global.creditsLinkable == true) { getURL ("http://mailto:calkutta1@gmail.com", "_blank"); } }
Symbol 1344 Button
on (release) { if (_global.creditsLinkable == true) { getURL ("http://www.polyphonemusic.com/", "_blank"); } }
Symbol 1345 MovieClip Frame 1
stop();
Symbol 1345 MovieClip Frame 9
stop();
Symbol 1345 MovieClip Frame 14
gotoAndStop ("Off");
Symbol 1354 MovieClip Frame 1
stop();
Symbol 1354 MovieClip Frame 2
stop();
Symbol 1360 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 2
stop();
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1366 MovieClip Frame 2
stop();
Symbol 1372 MovieClip Frame 1
stop();
Symbol 1372 MovieClip Frame 2
stop();
Symbol 1378 MovieClip Frame 1
stop();
Symbol 1378 MovieClip Frame 2
stop();
Symbol 1384 MovieClip Frame 1
stop();
Symbol 1384 MovieClip Frame 2
stop();
Symbol 1390 MovieClip Frame 1
stop();
Symbol 1390 MovieClip Frame 2
stop();
Symbol 1396 MovieClip Frame 1
stop();
Symbol 1396 MovieClip Frame 2
stop();
Symbol 1397 MovieClip Frame 1
stop();
Symbol 1397 MovieClip Frame 2
stop();
Symbol 1397 MovieClip Frame 3
stop();
Symbol 1397 MovieClip Frame 4
stop();
Symbol 1397 MovieClip Frame 5
stop();
Symbol 1397 MovieClip Frame 6
stop();
Symbol 1397 MovieClip Frame 7
stop();
Symbol 1397 MovieClip Frame 8
stop();
Symbol 1403 MovieClip Frame 1
stop();
Symbol 1403 MovieClip Frame 2
stop();
Symbol 1403 MovieClip Frame 15
gotoAndStop ("Off");
Symbol 1403 MovieClip Frame 17
stop();
Symbol 1403 MovieClip Frame 19
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 2
stop();
Symbol 1412 MovieClip Frame 3
stop();
Symbol 1412 MovieClip Frame 4
stop();
Symbol 1412 MovieClip Frame 5
stop();
Symbol 1421 MovieClip Frame 1
stop(); if (_global.var1.Get() == -1) { gotoAndStop ("Locked"); } if (_global.extraContent == false) { gotoAndStop ("Locked"); } if (_global.achievementUnlocked1.Get() == -1) { activate_btn_1.gotoAndStop(3); } if (_global.achievementUnlocked2.Get() == -1) { activate_btn_2.gotoAndStop(3); } if (_global.achievementUnlocked3.Get() == -1) { activate_btn_3.gotoAndStop(3); } if (_global.achievementUnlocked4.Get() == -1) { activate_btn_4.gotoAndStop(3); } if (_global.achievementUnlocked5.Get() == -1) { activate_btn_5.gotoAndStop(3); } if (_global.achievementUnlocked6.Get() == -1) { activate_btn_6.gotoAndStop(3); } if (_global.achievementUnlocked7.Get() == -1) { activate_btn_7.gotoAndStop(3); } if (_global.achievementUnlocked8.Get() == -1) { activate_btn_8.gotoAndStop(3); } if (_global.achievementSet1.Get() != -1) { activate_btn_1.gotoAndStop(4); } if (_global.achievementSet2.Get() != -1) { activate_btn_2.gotoAndStop(4); } if (_global.achievementSet3.Get() != -1) { activate_btn_3.gotoAndStop(4); } if (_global.achievementSet4.Get() != -1) { activate_btn_4.gotoAndStop(4); } if (_global.achievementSet5.Get() != -1) { activate_btn_5.gotoAndStop(4); } if (_global.achievementSet6.Get() != -1) { activate_btn_6.gotoAndStop(4); } if (_global.achievementSet7.Get() != -1) { activate_btn_7.gotoAndStop(4); } if (_global.achievementSet8.Get() != -1) { activate_btn_8.gotoAndStop(4); }
Instance of Symbol 1403 MovieClip "ach_2" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(2); if (_global.achievementUnlocked2.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo2.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked2.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked2.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked2.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked2.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_3" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(3); if (_global.achievementUnlocked3.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo3.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked3.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked3.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked3.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked3.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_4" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(7); if (_global.achievementUnlocked4.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo4.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked4.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked4.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked4.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked4.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_5" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(4); if (_global.achievementUnlocked5.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo5.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked5.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked5.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked5.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked5.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_6" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(5); if (_global.achievementUnlocked6.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo6.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked6.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked6.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked6.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked6.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_1" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(1); if (_global.achievementUnlocked1.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo1.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked1.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked1.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked1.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked1.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_7" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(6); if (_global.achievementUnlocked7.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo7.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked7.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked7.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked7.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked7.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1403 MovieClip "ach_8" in Symbol 1421 MovieClip Frame 1
onClipEvent (load) { this.badge_txt.gotoAndStop(8); if (_global.achievementUnlocked8.Get() != -1) { this.gotoAndStop(17); this.badge_txt.aLogo8.gotoAndStop("off"); } } on (rollOver) { if (_global.achievementUnlocked8.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementUnlocked8.Get() == -1) { this.gotoAndPlay(3); } } on (dragOver) { if (_global.achievementUnlocked8.Get() == -1) { this.gotoAndStop(2); } } on (dragOut) { if (_global.achievementUnlocked8.Get() == -1) { this.gotoAndStop("off"); } }
Instance of Symbol 1412 MovieClip "activate_btn_1" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet1.Get() == -1) { _global.achievementSet1.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet1.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(1); } on (rollOver) { if (_global.achievementSet1.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet1.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet1.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet1.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_2" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet2.Get() == -1) { _global.achievementSet2.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet2.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(2); } on (rollOver) { if (_global.achievementSet2.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet2.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet2.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet2.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_3" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet3.Get() == -1) { _global.achievementSet3.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet3.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(3); } on (rollOver) { if (_global.achievementSet3.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet3.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet3.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet3.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_4" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet4.Get() == -1) { _global.achievementSet4.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet4.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(4); } on (rollOver) { if (_global.achievementSet4.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet4.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet4.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet4.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_5" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet5.Get() == -1) { _global.achievementSet5.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet5.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(5); } on (rollOver) { if (_global.achievementSet5.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet5.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet5.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet5.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_6" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet6.Get() == -1) { _global.achievementSet6.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet6.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(6); } on (rollOver) { if (_global.achievementSet6.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet6.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet6.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet6.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_7" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet7.Get() == -1) { _global.achievementSet7.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet7.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(7); } on (rollOver) { if (_global.achievementSet7.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet7.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet7.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet7.Get() == -1) { this.gotoAndStop(2); } }
Instance of Symbol 1412 MovieClip "activate_btn_8" in Symbol 1421 MovieClip Frame 1
on (release) { if (_global.achievementSet8.Get() == -1) { _global.achievementSet8.Set(4687165); this.gotoAndStop(4); } else { _global.achievementSet8.mSet(198742); this.gotoAndStop(2); } _root.\x0F\f(8); } on (rollOver) { if (_global.achievementSet8.Get() == -1) { this.gotoAndStop(2); } } on (rollOut) { if (_global.achievementSet8.Get() == -1) { this.gotoAndStop("off"); } } on (dragOut) { if (_global.achievementSet8.Get() == -1) { this.gotoAndStop("off"); } } on (dragOver) { if (_global.achievementSet8.Get() == -1) { this.gotoAndStop(2); } }
Symbol 1421 MovieClip Frame 2
stop(); activate_btn_1.gotoAndStop(3); activate_btn_2.gotoAndStop(3); activate_btn_3.gotoAndStop(3); activate_btn_4.gotoAndStop(3); activate_btn_5.gotoAndStop(3); activate_btn_6.gotoAndStop(3); activate_btn_7.gotoAndStop(3); activate_btn_8.gotoAndStop(3); ach_1.gotoAndStop("locked"); ach_2.gotoAndStop("locked"); ach_3.gotoAndStop("locked"); ach_4.gotoAndStop("locked"); ach_5.gotoAndStop("locked"); ach_6.gotoAndStop("locked"); ach_7.gotoAndStop("locked"); ach_8.gotoAndStop("locked");
Instance of Symbol 1403 MovieClip "ach_2" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(2); }
Instance of Symbol 1403 MovieClip "ach_3" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(3); }
Instance of Symbol 1403 MovieClip "ach_4" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(7); }
Instance of Symbol 1403 MovieClip "ach_5" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(4); }
Instance of Symbol 1403 MovieClip "ach_6" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(5); }
Instance of Symbol 1403 MovieClip "ach_1" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(1); }
Instance of Symbol 1403 MovieClip "ach_7" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(6); }
Instance of Symbol 1403 MovieClip "ach_8" in Symbol 1421 MovieClip Frame 2
onClipEvent (load) { this.badge_txt.gotoAndStop(8); }
Instance of Symbol 1416 MovieClip in Symbol 1421 MovieClip Frame 2
on (release) { getURL ("http://armorgames.com/play/3099/stormwinds-the-lost-campaigns", "_blank"); }
Symbol 1421 MovieClip Frame 3
stop(); activate_btn_1.gotoAndStop(3); activate_btn_2.gotoAndStop(3); activate_btn_3.gotoAndStop(3); activate_btn_4.gotoAndStop(3); activate_btn_5.gotoAndStop(3); activate_btn_6.gotoAndStop(3); activate_btn_7.gotoAndStop(3); activate_btn_8.gotoAndStop(3); ach_1.gotoAndStop("locked"); ach_2.gotoAndStop("locked"); ach_3.gotoAndStop("locked"); ach_4.gotoAndStop("locked"); ach_5.gotoAndStop("locked"); ach_6.gotoAndStop("locked"); ach_7.gotoAndStop("locked"); ach_8.gotoAndStop("locked");
Instance of Symbol 1416 MovieClip in Symbol 1421 MovieClip Frame 3
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 1423 Button
on (release) { _root.BackToMenu("achievements"); }
Symbol 1424 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 9
stop();
Symbol 1424 MovieClip Frame 14
gotoAndStop ("Off");
Symbol 1430 MovieClip Frame 10
stop();
Symbol 1432 Button
on (release) { _root.]\f("waterfall_bt"); }
Symbol 1434 MovieClip Frame 1
stop();
Symbol 1434 MovieClip Frame 2
stop();
Symbol 1442 MovieClip Frame 161
stop();
Symbol 1443 MovieClip Frame 1
stop();
Symbol 1443 MovieClip Frame 120
_root.\x1A\x0E(); stop();
Symbol 1443 MovieClip Frame 140
stop();
Symbol 1445 MovieClip Frame 180
gotoAndPlay (60);
Symbol 1448 MovieClip Frame 10
stop();
Symbol 1449 Button
on (release) { _root.]\f("forest_bt"); }
Symbol 1450 MovieClip Frame 1
stop();
Symbol 1450 MovieClip Frame 2
stop();
Symbol 1453 MovieClip Frame 10
stop();
Symbol 1454 Button
on (release) { _root.]\f("ice_bt"); }
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 2
stop();
Symbol 1458 MovieClip Frame 10
stop();
Symbol 1459 Button
on (release) { _root.]\f("hills_bt"); }
Symbol 1460 MovieClip Frame 1
stop();
Symbol 1460 MovieClip Frame 2
stop();
Symbol 1463 MovieClip Frame 10
stop();
Symbol 1464 Button
on (release) { _root.]\f("end_bt"); }
Symbol 1465 MovieClip Frame 1
stop();
Symbol 1465 MovieClip Frame 2
stop();
Symbol 1468 MovieClip Frame 10
stop();
Symbol 1469 Button
on (release) { _root.]\f("rig_bt"); }
Symbol 1470 MovieClip Frame 1
stop();
Symbol 1470 MovieClip Frame 2
stop();
Symbol 1477 MovieClip Frame 1
stop();
Symbol 1477 MovieClip Frame 20
stop();
Symbol 1480 MovieClip Frame 1
stop();
Symbol 1480 MovieClip Frame 20
stop();
Symbol 1494 Button
on (release) { getURL ("http://armorgames.com/play/3099/stormwinds-the-lost-campaigns", "_blank"); }
Symbol 1509 Button
on (release) { _root.\x16\n(this._parent._parent.strSelectedCampaign); }
Symbol 1527 Button
on (release) { _root.ExitChallengeMissions(); }
Symbol 1542 Button
on (release) { _root.PlayMission(); }
Symbol 1546 Button
on (release) { _root.ViewHighScoreBoard(); }
Symbol 1553 Button
on (release) { getURL ("http://www.herointeractive.com/stormwinds1-5.html", "_blank"); }
Symbol 1555 MovieClip Frame 1
stop();
Symbol 1555 MovieClip Frame 2
stop(); var strSelectedCampaign;
Symbol 1555 MovieClip Frame 3
stop();
Symbol 1555 MovieClip Frame 4
stop();
Symbol 1555 MovieClip Frame 5
stop();
Instance of Symbol 1533 MovieClip "scrollButton_mc" in Symbol 1555 MovieClip Frame 5
on (press) { _root.StartScroll(this._y); } on (release) { _root.StopScroll(); } on (releaseOutside) { _root.StopScroll(); }
Symbol 1561 MovieClip Frame 1
stop();
Symbol 1561 MovieClip Frame 2
stop();
Symbol 1565 MovieClip Frame 20
stop();
Symbol 1568 MovieClip Frame 1
stop();
Symbol 1568 MovieClip Frame 20
stop();
Symbol 1572 MovieClip Frame 1
stop();
Symbol 1572 MovieClip Frame 20
stop();
Symbol 1575 MovieClip Frame 1
stop();
Symbol 1575 MovieClip Frame 20
stop();
Symbol 1576 MovieClip Frame 20
stop();
Symbol 1581 MovieClip Frame 10
stop();
Symbol 1582 Button
on (release) { _root.]\f("twentyfive_bt"); }
Symbol 1583 MovieClip Frame 1
stop();
Symbol 1583 MovieClip Frame 2
stop();
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 14
stop();
Symbol 1589 MovieClip Frame 1
stop(); version_txt.text = _global.versionTXT;
Symbol 1590 MovieClip Frame 1
stop(); this._visible = false;
Symbol 1590 MovieClip Frame 12
_root.gotoAndStop(_global.currentCampaign);
Symbol 1590 MovieClip Frame 35
gotoAndStop (1);
Symbol 1590 MovieClip Frame 45
_root.gotoAndPlay(5);
Symbol 1665 Button
on (release) { _root.game.8\n(this._parent._parent._name); }
Symbol 1678 MovieClip Frame 1
var updateLevel = 0; var updateExp = 0;
Symbol 1678 MovieClip Frame 45
stop();
Symbol 1678 MovieClip Frame 60
if (updateLevel < 10) { this.turretButton_mc.level_txt.text = "0" + updateLevel; } else { this.turretButton_mc.level_txt.text = "" + updateLevel; } if (updateLevel == 0) { this.turretButton_mc.more_mc._visible = false; this.turretButton_mc.inside_mc._visible = false; this.turretButton_mc.border_mc._visible = false; } else { this.turretButton_mc.more_mc._visible = true; this.turretButton_mc.inside_mc._visible = true; this.turretButton_mc.border_mc._visible = true; this.turretButton_mc.inside_mc._xscale = updateExp; }
Symbol 1678 MovieClip Frame 75
gotoAndStop (45);
Symbol 1689 Button
on (release) { if (_global.gamePaused == false) { _root.game.\x11\x12(); } }
Symbol 1704 MovieClip Frame 1
stop(); this.betweenName_txt.text = _root.game._name; this.betweenDifficulty_txt.text = _root.game["\x1A\x07"]; this.betweenLevel_txt.text = _root.game._level.Get(); this.betweenGold_txt.text = _root.game["\f\x0E"].Get();
Symbol 1721 Button
on (release) { if (_global.gamePaused == false) { _global.fOrB = "backward"; _parent.controlList(); } }
Symbol 1722 MovieClip Frame 1
stop();
Symbol 1723 Button
on (release) { if (_global.gamePaused == false) { _global.fOrB = "forward"; _parent.controlList(); } }
Symbol 1724 MovieClip Frame 1
stop();
Symbol 1725 MovieClip Frame 1
stop();
Symbol 1725 MovieClip Frame 2
play();
Symbol 1725 MovieClip Frame 10
stop();
Symbol 1725 MovieClip Frame 11
play();
Symbol 1725 MovieClip Frame 20
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 21
play();
Symbol 1725 MovieClip Frame 30
stop();
Symbol 1725 MovieClip Frame 31
play();
Symbol 1725 MovieClip Frame 40
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 41
play();
Symbol 1725 MovieClip Frame 50
stop();
Symbol 1725 MovieClip Frame 51
play();
Symbol 1725 MovieClip Frame 60
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 61
play();
Symbol 1725 MovieClip Frame 70
stop();
Symbol 1725 MovieClip Frame 71
play();
Symbol 1725 MovieClip Frame 80
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 81
play();
Symbol 1725 MovieClip Frame 90
stop();
Symbol 1725 MovieClip Frame 91
play();
Symbol 1725 MovieClip Frame 100
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 101
play();
Symbol 1725 MovieClip Frame 110
stop();
Symbol 1725 MovieClip Frame 111
play();
Symbol 1725 MovieClip Frame 120
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 121
play();
Symbol 1725 MovieClip Frame 130
stop();
Symbol 1725 MovieClip Frame 131
play();
Symbol 1725 MovieClip Frame 140
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 141
play();
Symbol 1725 MovieClip Frame 150
stop();
Symbol 1725 MovieClip Frame 151
play();
Symbol 1725 MovieClip Frame 160
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 161
play();
Symbol 1725 MovieClip Frame 170
stop();
Symbol 1725 MovieClip Frame 171
play();
Symbol 1725 MovieClip Frame 180
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 181
play();
Symbol 1725 MovieClip Frame 190
stop();
Symbol 1725 MovieClip Frame 191
play();
Symbol 1725 MovieClip Frame 200
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 201
play();
Symbol 1725 MovieClip Frame 210
stop();
Symbol 1725 MovieClip Frame 211
play();
Symbol 1725 MovieClip Frame 220
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 221
play();
Symbol 1725 MovieClip Frame 230
stop();
Symbol 1725 MovieClip Frame 231
play();
Symbol 1725 MovieClip Frame 240
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 241
play();
Symbol 1725 MovieClip Frame 250
stop();
Symbol 1725 MovieClip Frame 251
play();
Symbol 1725 MovieClip Frame 260
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 261
play();
Symbol 1725 MovieClip Frame 270
stop();
Symbol 1725 MovieClip Frame 271
play();
Symbol 1725 MovieClip Frame 280
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 281
play();
Symbol 1725 MovieClip Frame 290
stop();
Symbol 1725 MovieClip Frame 291
play();
Symbol 1725 MovieClip Frame 300
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 301
play();
Symbol 1725 MovieClip Frame 310
stop();
Symbol 1725 MovieClip Frame 311
play();
Symbol 1725 MovieClip Frame 320
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 321
play();
Symbol 1725 MovieClip Frame 330
stop();
Symbol 1725 MovieClip Frame 331
play();
Symbol 1725 MovieClip Frame 340
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 341
play();
Symbol 1725 MovieClip Frame 350
stop();
Symbol 1725 MovieClip Frame 351
play();
Symbol 1725 MovieClip Frame 360
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 361
play();
Symbol 1725 MovieClip Frame 370
stop();
Symbol 1725 MovieClip Frame 371
play();
Symbol 1725 MovieClip Frame 380
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 381
play();
Symbol 1725 MovieClip Frame 390
stop();
Symbol 1725 MovieClip Frame 391
play();
Symbol 1725 MovieClip Frame 400
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 401
play();
Symbol 1725 MovieClip Frame 410
stop();
Symbol 1725 MovieClip Frame 411
play();
Symbol 1725 MovieClip Frame 420
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 421
play();
Symbol 1725 MovieClip Frame 430
stop();
Symbol 1725 MovieClip Frame 431
play();
Symbol 1725 MovieClip Frame 440
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 441
play();
Symbol 1725 MovieClip Frame 450
stop();
Symbol 1725 MovieClip Frame 451
play();
Symbol 1725 MovieClip Frame 460
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 461
play();
Symbol 1725 MovieClip Frame 470
stop();
Symbol 1725 MovieClip Frame 471
play();
Symbol 1725 MovieClip Frame 480
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 481
play();
Symbol 1725 MovieClip Frame 490
stop();
Symbol 1725 MovieClip Frame 491
play();
Symbol 1725 MovieClip Frame 500
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 501
play();
Symbol 1725 MovieClip Frame 510
stop();
Symbol 1725 MovieClip Frame 511
play();
Symbol 1725 MovieClip Frame 520
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 521
play();
Symbol 1725 MovieClip Frame 530
stop();
Symbol 1725 MovieClip Frame 531
play();
Symbol 1725 MovieClip Frame 540
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 541
play();
Symbol 1725 MovieClip Frame 550
stop();
Symbol 1725 MovieClip Frame 551
play();
Symbol 1725 MovieClip Frame 560
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 561
play();
Symbol 1725 MovieClip Frame 570
stop();
Symbol 1725 MovieClip Frame 571
play();
Symbol 1725 MovieClip Frame 580
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 581
play();
Symbol 1725 MovieClip Frame 590
stop();
Symbol 1725 MovieClip Frame 591
play();
Symbol 1725 MovieClip Frame 600
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 601
play();
Symbol 1725 MovieClip Frame 610
stop();
Symbol 1725 MovieClip Frame 611
play();
Symbol 1725 MovieClip Frame 620
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 621
play();
Symbol 1725 MovieClip Frame 630
stop();
Symbol 1725 MovieClip Frame 631
play();
Symbol 1725 MovieClip Frame 640
_parent.playIn(); stop();
Symbol 1725 MovieClip Frame 641
play();
Symbol 1725 MovieClip Frame 650
stop();
Symbol 1725 MovieClip Frame 651
play();
Symbol 1725 MovieClip Frame 660
_parent.playIn(); stop();
Symbol 1728 MovieClip Frame 1
function controlList() { if (_global.firstTime) { tName = list[0].name + "_OUT"; this.turret_transition.gotoAndPlay(tName); if (_global.fOrB == "forward") { traverseListForward(); } else if (_global.fOrB == "backward") { traverseListBackward(); } _global.firstTime = false; } else if (!_global.firstTime) { this.turret_transition.gotoAndPlay(tName); if (_global.fOrB == "forward") { traverseListForward(); } else if (_global.fOrB == "backward") { traverseListBackward(); } } } function UpdateGold() { this.dataBox_mc.betweenGold_txt.text = _root.game["\f\x0E"].Get(); } function UpdateLevel() { this.dataBox_mc.betweenLevel_txt.text = _root.game._level.Get(); } function GetTurretType() { return(list[selectedListIndex].name); } function GetWeaponType() { return(list[selectedListIndex].weaponType); } function GetTurretTitle() { return(list[selectedListIndex].title); } function GetTurretDescription() { return(list[selectedListIndex].description); } function GetTurretCost() { var _local2 = list[selectedListIndex].cost; if (_global.cheatsEnabled.Get() == -1) { if (_global.var1.Get() != -1) { if (_global.cheatCheapGuns.Get() == -1) { _local2 = 100; } } } if (_global.achievementSet6.Get() != -1) { _local2 = 100; } else if (_global.achievementSet1.Get() != -1) { _local2 = 0.9 * _local2; } if (_local2 < 100) { _local2 = 100; } return(_local2); } function GetTurretCostForType(_arg2) { var _local1 = 0; while (_local1 < list.length) { if (list[_local1].name == ("turret" + _arg2)) { return(list[_local1].cost); } _local1++; } return(0); } function playIn() { tName = list[selectedListIndex].name + "_IN"; this.turret_transition.gotoAndPlay(tName); tName = list[selectedListIndex].name + "_OUT"; } function traverseListForward() { selectedListIndex++; if (selectedListIndex == list.length) { selectedListIndex = 0; } } function traverseListBackward() { selectedListIndex--; if (selectedListIndex == -1) { selectedListIndex = list.length - 1; } } stop(); var list = new Array(); var selectedListIndex = 0; var tName; var i = 0; while (i < _global.Campaigns.length) { var blnDidCheat = false; if (_global.cheatsEnabled.Get() == -1) { if (_global.var1.Get() != -1) { if (_global.cheatUnlock.Get() == -1) { if (_root.game.(\f(_global.currentCampaign) == false) { if (_global.Campaigns[i].strButton == "all_bt") { list = _global.Campaigns[i].arrGuns.slice(); } } blnDidCheat = true; } } } if (blnDidCheat == false) { if (_global.Campaigns[i].strButton == _global.currentCampaign) { list = _global.Campaigns[i].arrGuns.slice(); } } var tempGoName = (list[0].name + "_APPEAR"); this.turret_transition.gotoAndStop(tempGoName); i++; } _root.game.\f\x05();
Instance of Symbol 1725 MovieClip "turret_transition" in Symbol 1728 MovieClip Frame 1
onClipEvent (load) { }
Symbol 1729 MovieClip Frame 1
stop();
Symbol 1729 MovieClip Frame 2
play();
Symbol 1729 MovieClip Frame 16
_global.firstTime = true; _root.game["\x04\x11"] = true; stop();
Symbol 1729 MovieClip Frame 17
_root.game["\x04\x11"] = false;
Symbol 1729 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1732 MovieClip Frame 1
stop();
Symbol 1741 MovieClip Frame 15
stop();
Symbol 1745 MovieClip Frame 1
stop();
Symbol 1749 MovieClip Frame 1
stop();
Symbol 1749 MovieClip Frame 18
gotoAndPlay (2);
Symbol 1755 Button
on (release) { _root.game.\x1B\x0E(); }
Symbol 1767 MovieClip Frame 1
r = random(200); r = r + 50; gotoAndPlay(r);
Symbol 1768 MovieClip Frame 6
stop();
Symbol 1768 MovieClip Frame 12
_root.screenEffects_mc._visible = false; stop();
Symbol 1769 MovieClip Frame 1
stop();
Symbol 1769 MovieClip Frame 2
stop();
Symbol 1771 MovieClip Frame 6
_root.flash_mc._visible = false; stop();
Symbol 1772 MovieClip Frame 1
stop();
Symbol 1772 MovieClip Frame 2
stop();
Symbol 1776 Button
on (release) { var mySharedObject = SharedObject.getLocal("settings"); mySharedObject.data.musicOn = _global.musicOn; mySharedObject.data.soundOn = _global.soundOn; mySharedObject.data.graphics = _global.graphics; mySharedObject.flush(); this._parent.play(); }
Symbol 1779 Button
on (release) { _quality = "MEDIUM"; gotoAndStop (2); }
Symbol 1781 Button
on (release) { _quality = "LOW"; gotoAndStop (3); }
Symbol 1783 Button
on (release) { _quality = "HIGH"; gotoAndStop (1); }
Symbol 1784 MovieClip Frame 1
stop();
Symbol 1784 MovieClip Frame 2
stop();
Symbol 1784 MovieClip Frame 3
stop();
Symbol 1787 Button
on (release) { _global.soundOn = false; gotoAndStop (2); }
Symbol 1790 Button
on (release) { _global.soundOn = true; gotoAndStop (1); }
Symbol 1791 MovieClip Frame 1
stop();
Symbol 1791 MovieClip Frame 2
stop();
Symbol 1794 Button
on (release) { _global.musicOn = false; _global.myMusicPlayer.Stop(); gotoAndStop (2); }
Symbol 1797 Button
on (release) { _global.musicOn = true; _global.myMusicPlayer.SetTrack(_global.ResumeSong); if (_global.ResumeSong == "recharge") { _global.myMusicPlayer.SetMaxVolume(18); } else { _global.myMusicPlayer.SetMaxVolume(100); } _global.myMusicPlayer.Play(); gotoAndStop (1); }
Symbol 1798 MovieClip Frame 1
stop();
Symbol 1798 MovieClip Frame 2
stop();
Symbol 1802 Button
on (release) { _root.'\x11(); }
Symbol 1805 Button
on (release) { _root.game.\x05\x06(false); }
Symbol 1808 Button
on (release) { this._parent._parent.play(); _root.game.5\x0B(); }
Symbol 1813 MovieClip Frame 1
stop();
Symbol 1813 MovieClip Frame 2
stop();
Symbol 1816 Button
on (release) { this._parent._parent.play(); _root.game.\x04\x0B(); }
Symbol 1820 MovieClip Frame 1
stop();
Symbol 1820 MovieClip Frame 2
stop();
Symbol 1826 Button
on (release) { _root.game.\x1D\x06(); this._parent.play(); }
Symbol 1830 Button
on (release) { _root.game.\x07\x04(); this._parent.play(); }
Symbol 1833 Button
on (release) { this._parent.play(); }
Symbol 1883 MovieClip Frame 1
function SetupScreen() { if (_global.musicOn == true) { this.inside.music_mc.gotoAndStop(1); } else { this.inside.music_mc.gotoAndStop(2); } if (_global.soundOn == true) { this.inside.sound_mc.gotoAndStop(1); } else { this.inside.sound_mc.gotoAndStop(2); } if (_quality == "HIGH") { this.inside.graphics_mc.gotoAndStop(1); } else if (_quality == "MEDIUM") { this.inside.graphics_mc.gotoAndStop(2); } else if (_quality == "LOW") { this.inside.graphics_mc.gotoAndStop(3); } if (_root.game["\x0B\x02"] == true) { this.inside.restart_mc.gotoAndStop(2); this.inside.restartCampaign_mc.gotoAndStop(2); } else { this.inside.restart_mc.gotoAndStop(1); this.inside.restartCampaign_mc.gotoAndStop(1); } } SetupScreen();
Symbol 1883 MovieClip Frame 15
stop();
Symbol 1883 MovieClip Frame 30
_root.game.'\r();
Symbol 1883 MovieClip Frame 46
stop();
Symbol 1883 MovieClip Frame 61
this._visible = false; stop();
Symbol 1883 MovieClip Frame 77
stop();
Symbol 1883 MovieClip Frame 92
_root.game.\x0F\x04(); this._visible = false; stop();
Symbol 1883 MovieClip Frame 108
stop(); stop();
Symbol 1893 Button
on (release) { this._parent._parent.nextFrame(); }
Symbol 1897 Button
on (release) { _root.game.\x10\x04(); }
Symbol 1913 MovieClip Frame 30
stop();
Symbol 1913 MovieClip Frame 60
stop();
Symbol 1913 MovieClip Frame 90
stop();
Symbol 1913 MovieClip Frame 91
stop();
Symbol 1913 MovieClip Frame 121
stop();
Symbol 1913 MovieClip Frame 151
stop();
Symbol 1913 MovieClip Frame 181
stop();
Symbol 1913 MovieClip Frame 211
stop();
Symbol 1916 Button
on (release) { nextFrame(); }
Symbol 1920 Button
on (release) { _root.game.\x1B\x0B(); }
Symbol 1954 Button
on (release) { _root.game.\x1B\x0B(); }
Symbol 1958 Button
on (release) { _root.game.\x01\x10(); }
Symbol 1960 MovieClip Frame 2
stop(); if ((((((_global.currentCampaign == "forest_bt") || (_global.currentCampaign == "twentyfive_bt")) || (_global.currentCampaign == "end_bt")) || (_global.currentCampaign == "ice_bt")) || (_global.currentCampaign == "hills_bt")) || (_global.currentCampaign == "waterfall_bt")) { this.inside.gotoAndPlay(_global.currentCampaign); } else if (_root.game.(\f(_global.currentCampaign) == true) { this.inside.gotoAndPlay("challenge"); this.inside.title_txt.text = _root.game.\x17\x05(); this.inside.description_txt.text = _root.game. \x0E(); }
Symbol 1960 MovieClip Frame 3
stop(); _root.game.\x1F\x03();
Symbol 1960 MovieClip Frame 4
stop();
Symbol 1960 MovieClip Frame 5
stop();
Symbol 1960 MovieClip Frame 6
stop();
Symbol 1960 MovieClip Frame 7
stop();
Symbol 1960 MovieClip Frame 8
stop();
Symbol 1960 MovieClip Frame 9
stop(); _root.game.#\x0F();
Symbol 1960 MovieClip Frame 10
stop();
Symbol 1960 MovieClip Frame 11
stop();
Symbol 1960 MovieClip Frame 12
stop();
Symbol 1960 MovieClip Frame 13
stop(); _root.game.\x1F\x03();
Symbol 1960 MovieClip Frame 14
stop();
Symbol 1960 MovieClip Frame 15
stop();
Symbol 1960 MovieClip Frame 16
stop();
Symbol 1960 MovieClip Frame 17
stop();
Symbol 1960 MovieClip Frame 25
stop();
Symbol 1977 Button
on (release) { _global.SoundManager.PlaySound(_global["]\x10"]); this._parent.play(); }
Symbol 1982 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1993 Button
on (release) { _root.game.\x05\x06(true); }
Symbol 1994 MovieClip Frame 1
var CPMStarPoolID = 1052; var CPMStarSubPoolID = 13; System.security.allowDomain("server.cpmstar.com"); this.pre.adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); stop();
Symbol 2004 Button
on (release) { getURL ("http://www.herointeractive.com/stormwinds1-5.html", "_blank"); }
Symbol 2008 Button
on (release) { _root.game.\x05\x06(); }
Symbol 2021 Button
on (release) { _root.game.\x05\x06(false); }
Symbol 2023 MovieClip Frame 135
stop();
Symbol 2041 Button
on (release) { getURL (_root.game.\x18\x05(), "_blank"); }
Symbol 2060 MovieClip Frame 1
stop();
Symbol 2060 MovieClip Frame 221
_root.game.\x13\r("win"); gotoAndStop ("Hide"); stop();
Symbol 2060 MovieClip Frame 301
stop();
Symbol 2060 MovieClip Frame 352
_root.game.\x13\r("dead"); gotoAndStop ("Hide"); stop();
Symbol 2060 MovieClip Frame 425
stop();
Symbol 2060 MovieClip Frame 498
stop();
Symbol 2060 MovieClip Frame 571
stop();
Symbol 2060 MovieClip Frame 627
_root.game.&\x0E();
Symbol 2060 MovieClip Frame 660
stop();
Symbol 2060 MovieClip Frame 663
_root.game.;\x11(true);
Symbol 2060 MovieClip Frame 733
stop();
Symbol 2060 MovieClip Frame 736
_root.game.;\x11(false);
Symbol 2060 MovieClip Frame 806
stop();

Library Items

Symbol 1 Sound [machinegun]Used by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip [orbitalMine]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [rangeIndicator]Uses:5
Symbol 7 FontUsed by:8 14 18 22 26 30 34 38 42 46 50 54 58 62 66 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1869 1870
Symbol 8 EditableTextUses:7Used by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:11 222 543 752
Symbol 11 MovieClipUses:10Used by:13 17 21 25 29 33 37 41 45 49 53 57 61 65 69
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [upgradeMachineGuns]Uses:8 9 11 12
Symbol 14 EditableTextUses:7Used by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [upgradeDensity]Uses:14 15 11 16
Symbol 18 EditableTextUses:7Used by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [upgradeNumArtillery]Uses:18 19 11 20
Symbol 22 EditableTextUses:7Used by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [upgradeRange]Uses:22 23 11 24
Symbol 26 EditableTextUses:7Used by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [upgradeDuration]Uses:26 27 11 28
Symbol 30 EditableTextUses:7Used by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [upgradeReload]Uses:30 31 11 32
Symbol 34 EditableTextUses:7Used by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [upgradeFragment]Uses:34 35 11 36
Symbol 38 EditableTextUses:7Used by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [upgradeSecondary]Uses:38 39 11 40
Symbol 42 EditableTextUses:7Used by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [upgradeJump]Uses:42 43 11 44
Symbol 46 EditableTextUses:7Used by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [upgradeBuff]Uses:46 47 11 48
Symbol 50 EditableTextUses:7Used by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [upgradeMineNumber]Uses:50 51 11 52
Symbol 54 EditableTextUses:7Used by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [upgradeDecoyNumber]Uses:54 55 11 56
Symbol 58 EditableTextUses:7Used by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [upgradeDecoyHealth]Uses:58 59 11 60
Symbol 62 EditableTextUses:7Used by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [upgradeHealth]Uses:62 63 11 64
Symbol 66 EditableTextUses:7Used by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [upgradeDamage]Uses:66 67 11 68
Symbol 70 GraphicUsed by:73
Symbol 71 FontUsed by:72 453 456 458 1251 1255 1282 1283 1284 1331 1335 1338 1342 1534 1535 1536 1538 1734 1737 1739 1891 1894 1898 1901 1903 1905 1907 1909 1911 1915 1918 1921 1923 1926 1928 1930 1933 1935 1938 1940 1942 1945 1946 1948 1951 1953 1955 1957 1959
Symbol 72 TextUses:71Used by:73
Symbol 73 MovieClip [alertAchievement]Uses:70 72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [bullet1]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [piece1]Uses:76
Symbol 78 FontUsed by:79
Symbol 79 EditableTextUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip [levelUp]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [machineGunHit]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [selectGun]Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [spark]Uses:87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [piece2]Uses:90
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [plasmaGunHit]Uses:92 93
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:97 119 405 495 727 944 1009
Symbol 97 MovieClipUses:96Used by:98 104 111 783 794 801 835 853 874 877 895 913 919 935 954 994 1062
Symbol 98 MovieClipUses:95 97Used by:101 770
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClip [Turret_1]Uses:98 100Used by:1725 1960
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:102 97 103Used by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClip [Turret_3]Uses:104 106Used by:1097 1725
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 97 109 110Used by:114
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [Turret_2]Uses:111 113Used by:1097 1725
Symbol 115 GraphicUsed by:133
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:133 666 669
Symbol 118 GraphicUsed by:123
Symbol 119 MovieClipUses:96Used by:123 139 232 241 357 396 436 444 664 673
Symbol 120 GraphicUsed by:123 406 735 945
Symbol 121 GraphicUsed by:123 406 735 945
Symbol 122 GraphicUsed by:123 406 945
Symbol 123 MovieClipUses:118 119 120 121 122Used by:133 305 313 318 373 376 380 447 666 685 1960
Symbol 124 GraphicUsed by:133
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:133 354 436 647
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131 436
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:128 129 130Used by:133 447
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:115 117 123 124 126 127 131 132Used by:232 436
Symbol 134 GraphicUsed by:136 296 397 400 731 939
Symbol 135 GraphicUsed by:136 296 397 400 731 939
Symbol 136 MovieClipUses:134 135Used by:232 245 350 364 372 376 389 651 657 679 685 691 1960
Symbol 137 GraphicUsed by:232
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138 119Used by:232 357 369 444 651 660 665 673
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143 220
Symbol 143 MovieClipUses:142Used by:146
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClipUses:140 143 145Used by:218 436
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:218
Symbol 149 GraphicUsed by:150 151
Symbol 150 MovieClipUses:149Used by:218
Symbol 151 MovieClipUses:149Used by:218
Symbol 152 GraphicUsed by:218
Symbol 153 GraphicUsed by:164
Symbol 154 GraphicUsed by:164
Symbol 155 GraphicUsed by:164
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:153 154 155 156 157 158 159 160 161 162 163Used by:218 380 666
Symbol 165 GraphicUsed by:218
Symbol 166 GraphicUsed by:218
Symbol 167 GraphicUsed by:218
Symbol 168 GraphicUsed by:218
Symbol 169 GraphicUsed by:218
Symbol 170 GraphicUsed by:218
Symbol 171 GraphicUsed by:218
Symbol 172 GraphicUsed by:218
Symbol 173 GraphicUsed by:218
Symbol 174 GraphicUsed by:218
Symbol 175 GraphicUsed by:218
Symbol 176 GraphicUsed by:218
Symbol 177 GraphicUsed by:218
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Symbol 179 GraphicUsed by:218
Symbol 180 GraphicUsed by:218
Symbol 181 GraphicUsed by:218
Symbol 182 GraphicUsed by:218
Symbol 183 GraphicUsed by:218
Symbol 184 GraphicUsed by:218
Symbol 185 GraphicUsed by:218
Symbol 186 GraphicUsed by:218
Symbol 187 GraphicUsed by:218
Symbol 188 GraphicUsed by:218
Symbol 189 GraphicUsed by:218
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Symbol 191 GraphicUsed by:218
Symbol 192 GraphicUsed by:218
Symbol 193 GraphicUsed by:218
Symbol 194 GraphicUsed by:218
Symbol 195 GraphicUsed by:218
Symbol 196 GraphicUsed by:218
Symbol 197 GraphicUsed by:218
Symbol 198 GraphicUsed by:218
Symbol 199 GraphicUsed by:218
Symbol 200 GraphicUsed by:218
Symbol 201 GraphicUsed by:218
Symbol 202 GraphicUsed by:218
Symbol 203 GraphicUsed by:218
Symbol 204 GraphicUsed by:218
Symbol 205 GraphicUsed by:218
Symbol 206 GraphicUsed by:218
Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:216 218 221
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClipUses:146 148 150 151 152 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 217 215Used by:232 651
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219 142Used by:232 651
Symbol 221 MovieClipUses:215Used by:232 436 651
Symbol 222 MovieClipUses:10Used by:232 245 301 305 313 318 350 357 364 369 373 376 380 389 398 444 447 451 651 657 660 665 666 673 679 685 691 694
Symbol 223 GraphicUsed by:229 792 1092
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Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:229
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Symbol 2543 MovieClip [__Packages.SoundPlayer]
Symbol 2544 MovieClip [__Packages.Music]
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Symbol 2546 MovieClip [__Packages.Bullet]
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Symbol 2581 MovieClip [__Packages.BulletBalloonMine]
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Symbol 2583 MovieClip [__Packages.Enemy_MonsterBullet]
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Symbol 2585 MovieClip [__Packages.BulletRemoteMissile]
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Symbol 2445 EditableTextUses:277Used by:Timeline
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Symbol 2447 EditableTextUses:277Used by:Timeline
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Symbol 2451 GraphicUsed by:2499
Symbol 2452 GraphicUsed by:2453
Symbol 2453 MovieClipUses:2452Used by:2499
Symbol 2454 GraphicUsed by:2455
Symbol 2455 MovieClipUses:2454Used by:2499
Symbol 2456 GraphicUsed by:2457
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Symbol 2458 GraphicUsed by:2459
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Symbol 2480 GraphicUsed by:2481
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Symbol 2501 EditableTextUses:277Used by:Timeline
Symbol 2502 EditableTextUses:277Used by:Timeline
Symbol 2503 EditableTextUses:277Used by:Timeline
Symbol 2504 EditableTextUses:277Used by:Timeline
Symbol 2505 Sound [bossIntro]Used by:Timeline
Symbol 2506 Sound [bossMain]Used by:Timeline
Symbol 2507 Sound [nocando]Used by:Timeline
Symbol 2508 Sound [buttonClick]Used by:Timeline
Symbol 2509 Sound [BigUnitDie]Used by:Timeline
Symbol 2510 Sound [FlameTurretFire]Used by:Timeline
Symbol 2511 Sound [HeavyCannonFire]Used by:Timeline
Symbol 2512 Sound [LargeGunFire]Used by:Timeline
Symbol 2513 Sound [LightningGun]Used by:Timeline
Symbol 2514 Sound [MediumExplosion]Used by:Timeline
Symbol 2515 Sound [MediumUnitDie]Used by:Timeline
Symbol 2516 Sound [ShellHit]Used by:Timeline
Symbol 2517 Sound [SmallUnitDie]Used by:Timeline
Symbol 2518 Sound [SniperCannonFire]Used by:Timeline
Symbol 2519 Sound [SmallExplosion]Used by:Timeline
Symbol 2520 Sound [held_our_ground]Used by:Timeline
Symbol 2521 Sound [four_years]Used by:Timeline
Symbol 2522 Sound [thunder1]Used by:Timeline
Symbol 2523 Sound [held_off_invasion]Used by:Timeline
Symbol 2524 Sound [paid_the_price]Used by:Timeline
Symbol 2525 Sound [faith_broken]Used by:Timeline
Symbol 2526 Sound [lives_destroyed]Used by:Timeline
Symbol 2527 Sound [invasion_of_our_own]Used by:Timeline
Symbol 2528 Sound [rebuilding]Used by:Timeline
Symbol 2529 Sound [silence]Used by:Timeline
Symbol 2530 Sound [returned_once_again]Used by:Timeline
Symbol 2531 Sound [carried_like_a_storm]Used by:Timeline
Symbol 2532 Sound [tsunami]Used by:Timeline
Symbol 2533 Sound [afraid]Used by:Timeline
Symbol 2534 Sound [lost]Used by:Timeline
Symbol 2535 Sound [main2]Used by:Timeline
Symbol 2536 Sound [main]Used by:Timeline
Symbol 2537 Sound [recharge]Used by:Timeline
Symbol 2538 Sound [thunder2]Used by:Timeline
Symbol 2539 Sound [rain]Used by:Timeline
Symbol 2540 EditableTextUses:1261Used by:Timeline
Streaming Sound 1Used by:Symbol 1108 MovieClip

Instance Names

" "Frame 1Symbol 276 MovieClip
"7"Frame 1Symbol 282 MovieClip
"pre"Frame 1Symbol 289 MovieClip
"' "Frame 1Symbol 295 MovieClip
" "Frame 1Symbol 295 MovieClip
""Frame 1Symbol 295 MovieClip
" "Frame 1Symbol 295 MovieClip
"1"Frame 1Symbol 295 MovieClip
" "Frame 1Symbol 295 MovieClip
""Frame 1Symbol 295 MovieClip
"& "Frame 1Symbol 295 MovieClip
"'"Frame 5Symbol 1184 MovieClip
"lightning_mc"Frame 5Symbol 1189 MovieClip
" "Frame 5Symbol 1191 MovieClip
" "Frame 5Symbol 1199 MovieClip
""Frame 5Symbol 1223 MovieClip
"play_menu"Frame 5Symbol 1299 MovieClip
"settings_menu"Frame 5Symbol 1329 MovieClip
"credits_menu"Frame 5Symbol 1345 MovieClip
"achievements_menu"Frame 5Symbol 1424 MovieClip
"world_map"Frame 5Symbol 1587 MovieClip
"fade_mc"Frame 5Symbol 1590 MovieClip
"bg_mc"Frame 7Symbol 1659 MovieClip
"outline3"Frame 7Symbol 1678 MovieClip
"outline1"Frame 7Symbol 1678 MovieClip
"slot2hotkey_txt"Frame 7Symbol 1679 EditableText
"slot3hotkey_txt"Frame 7Symbol 1680 EditableText
"slot1hotkey_txt"Frame 7Symbol 1681 EditableText
"outline4"Frame 7Symbol 1678 MovieClip
"slot4hotkey_txt"Frame 7Symbol 1682 EditableText
"outline2"Frame 7Symbol 1678 MovieClip
"outline5"Frame 7Symbol 1678 MovieClip
"slot5hotkey_txt"Frame 7Symbol 1683 EditableText
"avatar_gun2_mc"Frame 7Symbol 1097 MovieClip [turret]
"avatar_gun3_mc"Frame 7Symbol 1097 MovieClip [turret]
"avatar_gun1_mc"Frame 7Symbol 1097 MovieClip [turret]
"avatar_gun4_mc"Frame 7Symbol 1097 MovieClip [turret]
"avatar_gun5_mc"Frame 7Symbol 1097 MovieClip [turret]
"icoOut"Frame 7Symbol 1729 MovieClip
"power1"Frame 7Symbol 1732 MovieClip
"power2"Frame 7Symbol 1732 MovieClip
"power3"Frame 7Symbol 1732 MovieClip
"descriptionAnim_mc"Frame 7Symbol 1741 MovieClip
"health2"Frame 7Symbol 1745 MovieClip
"load2"Frame 7Symbol 1749 MovieClip
"health1"Frame 7Symbol 1745 MovieClip
"load1"Frame 7Symbol 1749 MovieClip
"health3"Frame 7Symbol 1745 MovieClip
"load3"Frame 7Symbol 1749 MovieClip
"power4"Frame 7Symbol 1732 MovieClip
"health4"Frame 7Symbol 1745 MovieClip
"load4"Frame 7Symbol 1749 MovieClip
"power5"Frame 7Symbol 1732 MovieClip
"health5"Frame 7Symbol 1745 MovieClip
"load5"Frame 7Symbol 1749 MovieClip
"screenEffects_mc"Frame 7Symbol 1769 MovieClip
"flash_mc"Frame 7Symbol 1772 MovieClip
"select1"Frame 7Symbol 752 MovieClip
"select2"Frame 7Symbol 752 MovieClip
"select3"Frame 7Symbol 752 MovieClip
"newGun_mc"Frame 7Symbol 752 MovieClip
""Frame 7Symbol 752 MovieClip
")"Frame 7Symbol 752 MovieClip
"store0"Frame 7Symbol 752 MovieClip
"store1"Frame 7Symbol 752 MovieClip
"store2"Frame 7Symbol 752 MovieClip
"store3"Frame 7Symbol 752 MovieClip
"select4"Frame 7Symbol 752 MovieClip
"select5"Frame 7Symbol 752 MovieClip
"menu_mc"Frame 7Symbol 1883 MovieClip
"# "Frame 7Symbol 1886 MovieClip
""Frame 7Symbol 1960 MovieClip
"waveMeter_mc"Frame 7Symbol 1964 MovieClip
"gameActions_mc"Frame 7Symbol 291 MovieClip
"output_mc"Frame 7Symbol 2060 MovieClip
"bg_mc"Frame 8Symbol 2149 MovieClip
"slot2hotkey_txt"Frame 8Symbol 2150 EditableText
"slot3hotkey_txt"Frame 8Symbol 2151 EditableText
"slot1hotkey_txt"Frame 8Symbol 2152 EditableText
"slot4hotkey_txt"Frame 8Symbol 2153 EditableText
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"slot3hotkey_txt"Frame 9Symbol 2222 EditableText
"slot1hotkey_txt"Frame 9Symbol 2223 EditableText
"slot4hotkey_txt"Frame 9Symbol 2224 EditableText
"outline5"Frame 9Symbol 1678 MovieClip
"slot5hotkey_txt"Frame 9Symbol 2225 EditableText
"avatar_gun5_mc"Frame 9Symbol 1097 MovieClip [turret]
"power5"Frame 9Symbol 1732 MovieClip
"health5"Frame 9Symbol 1745 MovieClip
"load5"Frame 9Symbol 1749 MovieClip
"select5"Frame 9Symbol 752 MovieClip
"bg_mc"Frame 10Symbol 2305 MovieClip
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"slot3hotkey_txt"Frame 10Symbol 2307 EditableText
"slot1hotkey_txt"Frame 10Symbol 2308 EditableText
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"slot5hotkey_txt"Frame 13Symbol 2504 EditableText
"amount_txt"Symbol 13 MovieClip [upgradeMachineGuns] Frame 1Symbol 8 EditableText
"amount_txt"Symbol 17 MovieClip [upgradeDensity] Frame 1Symbol 14 EditableText
"amount_txt"Symbol 21 MovieClip [upgradeNumArtillery] Frame 1Symbol 18 EditableText
"amount_txt"Symbol 25 MovieClip [upgradeRange] Frame 1Symbol 22 EditableText
"amount_txt"Symbol 29 MovieClip [upgradeDuration] Frame 1Symbol 26 EditableText
"amount_txt"Symbol 33 MovieClip [upgradeReload] Frame 1Symbol 30 EditableText
"amount_txt"Symbol 37 MovieClip [upgradeFragment] Frame 1Symbol 34 EditableText
"amount_txt"Symbol 41 MovieClip [upgradeSecondary] Frame 1Symbol 38 EditableText
"amount_txt"Symbol 45 MovieClip [upgradeJump] Frame 1Symbol 42 EditableText
"amount_txt"Symbol 49 MovieClip [upgradeBuff] Frame 1Symbol 46 EditableText
"amount_txt"Symbol 53 MovieClip [upgradeMineNumber] Frame 1Symbol 50 EditableText
"amount_txt"Symbol 57 MovieClip [upgradeDecoyNumber] Frame 1Symbol 54 EditableText
"amount_txt"Symbol 61 MovieClip [upgradeDecoyHealth] Frame 1Symbol 58 EditableText
"amount_txt"Symbol 65 MovieClip [upgradeHealth] Frame 1Symbol 62 EditableText
"amount_txt"Symbol 69 MovieClip [upgradeDamage] Frame 1Symbol 66 EditableText
"level_txt"Symbol 80 MovieClip Frame 1Symbol 79 EditableText
"textClip_mc"Symbol 81 MovieClip [levelUp] Frame 1Symbol 80 MovieClip
"emitter"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 101 MovieClip [Turret_1] Frame 1Symbol 98 MovieClip
"emitter"Symbol 104 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 107 MovieClip [Turret_3] Frame 1Symbol 104 MovieClip
"emitter"Symbol 111 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 114 MovieClip [Turret_2] Frame 1Symbol 111 MovieClip
"emitter"Symbol 123 MovieClip Frame 1Symbol 119 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 117 MovieClip
"gun_1"Symbol 133 MovieClip Frame 1Symbol 123 MovieClip
"hull"Symbol 133 MovieClip Frame 1Symbol 131 MovieClip
"emitter"Symbol 139 MovieClip Frame 1Symbol 119 MovieClip
"beam_mc"Symbol 146 MovieClip Frame 1Symbol 143 MovieClip
"inside_mc"Symbol 218 MovieClip Frame 1Symbol 146 MovieClip
"beam_mc"Symbol 220 MovieClip Frame 1Symbol 142 MovieClip
"hull"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 133 MovieClip
"gun_1"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 218 MovieClip
"gun_3"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 220 MovieClip
"gun_4"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 220 MovieClip
"gun_5"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 220 MovieClip
"energyBall_mc"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 221 MovieClip
"spawn_1"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_2"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_3"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_4"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_5"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_6"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"spawn_7"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 119 MovieClip
"zone1"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 222 MovieClip
"zone3"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 222 MovieClip
"zone2"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 222 MovieClip
"zone4"Symbol 232 MovieClip [Enemy_54] Frame 1Symbol 222 MovieClip
"hull"Symbol 232 MovieClip [Enemy_54] Frame 2Symbol 231 MovieClip
"gun2"Symbol 237 MovieClip Frame 1Symbol 235 MovieClip
"emitter"Symbol 241 MovieClip Frame 1Symbol 119 MovieClip
"hull"Symbol 245 MovieClip [Enemy_52] Frame 1Symbol 237 MovieClip
"gun_1"Symbol 245 MovieClip [Enemy_52] Frame 1Symbol 241 MovieClip
"zone2"Symbol 245 MovieClip [Enemy_52] Frame 1Symbol 222 MovieClip
"zone1"Symbol 245 MovieClip [Enemy_52] Frame 1Symbol 222 MovieClip
"zone3"Symbol 245 MovieClip [Enemy_52] Frame 1Symbol 222 MovieClip
"hull"Symbol 245 MovieClip [Enemy_52] Frame 2Symbol 244 MovieClip
"gameLoading_text"Symbol 276 MovieClip Frame 1Symbol 269 MovieClip
"percent_txt"Symbol 276 MovieClip Frame 1Symbol 271 EditableText
"loader_bar"Symbol 276 MovieClip Frame 1Symbol 275 MovieClip
"toGame_btn"Symbol 282 MovieClip Frame 2Symbol 281 Button
"adBoxBack"Symbol 289 MovieClip Frame 1Symbol 286 MovieClip
"adBox"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"hull"Symbol 301 MovieClip [Enemy_2] Frame 1Symbol 300 MovieClip
"zone1"Symbol 301 MovieClip [Enemy_2] Frame 1Symbol 222 MovieClip
"hull"Symbol 305 MovieClip [Enemy_5] Frame 1Symbol 304 MovieClip
"gun_1"Symbol 305 MovieClip [Enemy_5] Frame 1Symbol 123 MovieClip
"zone1"Symbol 305 MovieClip [Enemy_5] Frame 1Symbol 222 MovieClip
"hull"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 312 MovieClip
"gun_1"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 123 MovieClip
"gun_2"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 123 MovieClip
"zone1"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 222 MovieClip
"zone2"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 222 MovieClip
"zone3"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 222 MovieClip
"zone4"Symbol 313 MovieClip [Enemy_6] Frame 1Symbol 222 MovieClip
"hull"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 315 MovieClip
"gun_1"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 123 MovieClip
"gun_2"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 123 MovieClip
"zone1"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 222 MovieClip
"zone2"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 222 MovieClip
"zone3"Symbol 318 MovieClip [Enemy_22] Frame 1Symbol 222 MovieClip
"hull"Symbol 350 MovieClip [Enemy_31] Frame 1Symbol 320 MovieClip
"energy_mc"Symbol 350 MovieClip [Enemy_31] Frame 1Symbol 349 MovieClip
"zone1"Symbol 350 MovieClip [Enemy_31] Frame 1Symbol 222 MovieClip
"zone2"Symbol 350 MovieClip [Enemy_31] Frame 1Symbol 222 MovieClip
"hull"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 354 MovieClip
"spawn_1"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 119 MovieClip
"spawn_2"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 119 MovieClip
"spawn_3"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 119 MovieClip
"gun_3"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 139 MovieClip
"gun_1"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 139 MovieClip
"zone1"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 222 MovieClip
"zone2"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 222 MovieClip
"zone3"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 222 MovieClip
"zone4"Symbol 357 MovieClip [Enemy_33] Frame 1Symbol 222 MovieClip
"gun_3"Symbol 357 MovieClip [Enemy_33] Frame 2Symbol 139 MovieClip
"gun2"Symbol 360 MovieClip Frame 1Symbol 235 MovieClip
"gun2"Symbol 360 MovieClip Frame 1Symbol 235 MovieClip
"hull"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 360 MovieClip
"gun_1"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 241 MovieClip
"gun_2"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 241 MovieClip
"zone2"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 222 MovieClip
"zone1"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 222 MovieClip
"zone3"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 222 MovieClip
"zone4"Symbol 364 MovieClip [Enemy_34] Frame 1Symbol 222 MovieClip
"hull"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 366 MovieClip
"gun_1"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 139 MovieClip
"energy_mc"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 349 MovieClip
"zone1"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 222 MovieClip
"zone3"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 222 MovieClip
"zone2"Symbol 369 MovieClip [Enemy_35] Frame 1Symbol 222 MovieClip
"hull"Symbol 373 MovieClip [Enemy_36] Frame 1Symbol 372 MovieClip
"gun_1"Symbol 373 MovieClip [Enemy_36] Frame 1Symbol 123 MovieClip
"zone1"Symbol 373 MovieClip [Enemy_36] Frame 1Symbol 222 MovieClip
"hull"Symbol 376 MovieClip [Enemy_37] Frame 1Symbol 375 MovieClip
"gun_1"Symbol 376 MovieClip [Enemy_37] Frame 1Symbol 123 MovieClip
"zone1"Symbol 376 MovieClip [Enemy_37] Frame 1Symbol 222 MovieClip
"zone2"Symbol 376 MovieClip [Enemy_37] Frame 1Symbol 222 MovieClip
"hull"Symbol 380 MovieClip [Enemy_38] Frame 1Symbol 378 MovieClip
"gun_1"Symbol 380 MovieClip [Enemy_38] Frame 1Symbol 123 MovieClip
"zone1"Symbol 380 MovieClip [Enemy_38] Frame 1Symbol 222 MovieClip
"gun_2"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 383 MovieClip
"gun_3"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 383 MovieClip
"gun_4"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 383 MovieClip
"hull"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 385 MovieClip
"gun2"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 235 MovieClip
"gun_1"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 241 MovieClip
"zone1"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 222 MovieClip
"zone2"Symbol 389 MovieClip [Enemy_40] Frame 1Symbol 222 MovieClip
"emitter"Symbol 396 MovieClip Frame 1Symbol 119 MovieClip
"hull"Symbol 398 MovieClip [Enemy_41] Frame 1Symbol 391 MovieClip
"gun_1"Symbol 398 MovieClip [Enemy_41] Frame 1Symbol 396 MovieClip
"zone1"Symbol 398 MovieClip [Enemy_41] Frame 1Symbol 222 MovieClip
"emitter"Symbol 406 MovieClip Frame 1Symbol 405 MovieClip
"gun_1"Symbol 407 MovieClip [controlUnitOne] Frame 1Symbol 406 MovieClip
"gun_1"Symbol 425 MovieClip Frame 21Symbol 406 MovieClip
"hull"Symbol 426 MovieClip [decoyWGun] Frame 1Symbol 425 MovieClip
"hull"Symbol 436 MovieClip Frame 1Symbol 133 MovieClip
"inside_mc"Symbol 436 MovieClip Frame 1Symbol 146 MovieClip
"energyBall_mc"Symbol 436 MovieClip Frame 1Symbol 221 MovieClip
"emitter"Symbol 436 MovieClip Frame 1Symbol 119 MovieClip
"hull"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 436 MovieClip
"gun_3"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 139 MovieClip
"gun_1"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 139 MovieClip
"gun_4"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 139 MovieClip
"spawn_2"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 119 MovieClip
"spawn_3"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 119 MovieClip
"spawn_4"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 119 MovieClip
"spawn_1"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 119 MovieClip
"zone1"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone3"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone4"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone2"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone5"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone6"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"zone7"Symbol 444 MovieClip [Enemy_53] Frame 1Symbol 222 MovieClip
"hull"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 131 MovieClip
"gun_1"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 123 MovieClip
"gun_2"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 123 MovieClip
"zone1"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 222 MovieClip
"zone2"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 222 MovieClip
"zone3"Symbol 447 MovieClip [Enemy_55] Frame 1Symbol 222 MovieClip
"hull"Symbol 447 MovieClip [Enemy_55] Frame 2Symbol 446 MovieClip
"hull"Symbol 451 MovieClip [Enemy_56] Frame 1Symbol 450 MovieClip
"energy_mc"Symbol 451 MovieClip [Enemy_56] Frame 1Symbol 349 MovieClip
"zone1"Symbol 451 MovieClip [Enemy_56] Frame 1Symbol 222 MovieClip
"zone2"Symbol 451 MovieClip [Enemy_56] Frame 1Symbol 222 MovieClip
"emitter"Symbol 496 MovieClip [droneDestroyed] Frame 1Symbol 495 MovieClip
"hull"Symbol 544 MovieClip [MonsterBullet] Frame 1Symbol 542 MovieClip
"zone1"Symbol 544 MovieClip [MonsterBullet] Frame 1Symbol 543 MovieClip
"emitter"Symbol 552 MovieClip [remoteMissile] Frame 1Symbol 495 MovieClip
"gold_txt"Symbol 563 MovieClip Frame 1Symbol 561 EditableText
"exp_txt"Symbol 563 MovieClip Frame 1Symbol 562 EditableText
"textClip_mc"Symbol 564 MovieClip [award] Frame 1Symbol 563 MovieClip
"damage_txt"Symbol 570 MovieClip Frame 1Symbol 569 EditableText
"textClip_mc"Symbol 571 MovieClip [award2] Frame 1Symbol 570 MovieClip
"inside"Symbol 622 MovieClip [lightning] Frame 1Symbol 621 MovieClip
"hull"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 647 MovieClip
"gun_1"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 218 MovieClip
"gun_3"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 220 MovieClip
"gun_4"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 220 MovieClip
"gun_5"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 220 MovieClip
"energyBall_mc"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 221 MovieClip
"zone2"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 222 MovieClip
"zone1"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 222 MovieClip
"zone3"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 222 MovieClip
"zone4"Symbol 651 MovieClip [Enemy_39] Frame 1Symbol 222 MovieClip
"hull"Symbol 651 MovieClip [Enemy_39] Frame 2Symbol 650 MovieClip
"gun2"Symbol 654 MovieClip Frame 1Symbol 235 MovieClip
"gun2"Symbol 654 MovieClip Frame 1Symbol 235 MovieClip
"hull"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 654 MovieClip
"gun_1"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 241 MovieClip
"gun_2"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 241 MovieClip
"zone2"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 222 MovieClip
"zone1"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 222 MovieClip
"zone3"Symbol 657 MovieClip [Enemy_42] Frame 1Symbol 222 MovieClip
"hull"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 659 MovieClip
"gun_1"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 139 MovieClip
"zone1"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 222 MovieClip
"zone4"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 222 MovieClip
"zone2"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 222 MovieClip
"zone3"Symbol 660 MovieClip [Enemy_44] Frame 1Symbol 222 MovieClip
"emitter"Symbol 664 MovieClip Frame 1Symbol 119 MovieClip
"emitter"Symbol 664 MovieClip Frame 1Symbol 119 MovieClip
"hull"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 662 MovieClip
"gun_1"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 139 MovieClip
"gun_2"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 139 MovieClip
"zone1"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 222 MovieClip
"zone2"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 222 MovieClip
"zone3"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 222 MovieClip
"zone4"Symbol 665 MovieClip [Enemy_45] Frame 1Symbol 222 MovieClip
"hull"Symbol 665 MovieClip [Enemy_45] Frame 2Symbol 664 MovieClip
"hull"Symbol 666 MovieClip [Enemy_46] Frame 1Symbol 117 MovieClip
"gun_1"Symbol 666 MovieClip [Enemy_46] Frame 1Symbol 123 MovieClip
"zone1"Symbol 666 MovieClip [Enemy_46] Frame 1Symbol 222 MovieClip
"hull"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 669 MovieClip
"gun_1"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 139 MovieClip
"spawn_1"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 119 MovieClip
"spawn_2"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 119 MovieClip
"spawn_3"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 119 MovieClip
"spawn_4"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 119 MovieClip
"zone1"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 222 MovieClip
"zone2"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 222 MovieClip
"zone3"Symbol 673 MovieClip [Enemy_47] Frame 1Symbol 222 MovieClip
"emitter"Symbol 673 MovieClip [Enemy_47] Frame 2Symbol 119 MovieClip
"hull"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 675 MovieClip
"zone1"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 222 MovieClip
"zone4"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 222 MovieClip
"zone2"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 222 MovieClip
"zone3"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 222 MovieClip
"zone5"Symbol 679 MovieClip [Enemy_48] Frame 1Symbol 222 MovieClip
"hull"Symbol 679 MovieClip [Enemy_48] Frame 2Symbol 678 MovieClip
"hull"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 681 MovieClip
"gun_2"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 396 MovieClip
"gun_1"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 123 MovieClip
"zone1"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 222 MovieClip
"zone2"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 222 MovieClip
"zone3"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 222 MovieClip
"zone4"Symbol 685 MovieClip [Enemy_49] Frame 1Symbol 222 MovieClip
"hull"Symbol 685 MovieClip [Enemy_49] Frame 2Symbol 684 MovieClip
"hull"Symbol 691 MovieClip [Enemy_50] Frame 1Symbol 687 MovieClip
"gun_1"Symbol 691 MovieClip [Enemy_50] Frame 1Symbol 396 MovieClip
"zone1"Symbol 691 MovieClip [Enemy_50] Frame 1Symbol 222 MovieClip
"hull"Symbol 694 MovieClip [Enemy_51] Frame 1Symbol 693 MovieClip
"gun_1"Symbol 694 MovieClip [Enemy_51] Frame 1Symbol 241 MovieClip
"zone1"Symbol 694 MovieClip [Enemy_51] Frame 1Symbol 222 MovieClip
"zone2"Symbol 694 MovieClip [Enemy_51] Frame 1Symbol 222 MovieClip
"inside"Symbol 712 MovieClip [damageExplosionSmall] Frame 18Symbol 711 MovieClip
"emitter"Symbol 728 MovieClip Frame 1Symbol 727 MovieClip
"emitter"Symbol 735 MovieClip Frame 1Symbol 727 MovieClip
"gun_1"Symbol 736 MovieClip Frame 1Symbol 735 MovieClip
"hull"Symbol 739 MovieClip [Auto_Defender] Frame 1Symbol 736 MovieClip
"emitter"Symbol 742 MovieClip [bomb_drone] Frame 1Symbol 727 MovieClip
"hull"Symbol 742 MovieClip [bomb_drone] Frame 1Symbol 741 MovieClip
"hitDetect_mc"Symbol 754 MovieClip [solar_cannon_beam_state1] Frame 1Symbol 752 MovieClip
"hitDetect_mc"Symbol 761 MovieClip [solar_cannon_beam_state2] Frame 1Symbol 752 MovieClip
"hitDetect_mc"Symbol 768 MovieClip [solar_cannon_beam_state3] Frame 1Symbol 752 MovieClip
"barrel"Symbol 770 MovieClip Frame 1Symbol 98 MovieClip
"emitter"Symbol 783 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 786 MovieClip Frame 1Symbol 783 MovieClip
"emitter"Symbol 794 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 797 MovieClip Frame 1Symbol 794 MovieClip
"emitter"Symbol 801 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 808 MovieClip Frame 1Symbol 801 MovieClip
"emitter"Symbol 835 MovieClip Frame 1Symbol 97 MovieClip
"top"Symbol 841 MovieClip Frame 1Symbol 835 MovieClip
"bottom"Symbol 841 MovieClip Frame 1Symbol 835 MovieClip
"barrel"Symbol 842 MovieClip Frame 1Symbol 841 MovieClip
"emitter"Symbol 853 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 858 MovieClip Frame 1Symbol 853 MovieClip
"radio_mc"Symbol 858 MovieClip Frame 1Symbol 857 MovieClip
"emitter"Symbol 874 MovieClip Frame 1Symbol 97 MovieClip
"emitter"Symbol 877 MovieClip Frame 1Symbol 97 MovieClip
"emitter"Symbol 895 MovieClip Frame 1Symbol 97 MovieClip
"energy_mc"Symbol 902 MovieClip Frame 1Symbol 901 MovieClip
"emitter"Symbol 913 MovieClip Frame 1Symbol 97 MovieClip
"shells"Symbol 913 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 916 MovieClip Frame 1Symbol 913 MovieClip
"emitter"Symbol 919 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 922 MovieClip Frame 1Symbol 919 MovieClip
"emitter"Symbol 935 MovieClip Frame 2Symbol 97 MovieClip
"barrel"Symbol 936 MovieClip Frame 1Symbol 935 MovieClip
"emitter"Symbol 945 MovieClip Frame 1Symbol 944 MovieClip
"emitter"Symbol 947 MovieClip Frame 1Symbol 944 MovieClip
"emitter"Symbol 954 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 957 MovieClip Frame 1Symbol 954 MovieClip
"shooter"Symbol 989 MovieClip Frame 2Symbol 979 MovieClip
"shooter"Symbol 989 MovieClip Frame 72Symbol 979 MovieClip
"shooter"Symbol 989 MovieClip Frame 73Symbol 979 MovieClip
"emitter"Symbol 994 MovieClip Frame 1Symbol 97 MovieClip
"barrel"Symbol 997 MovieClip Frame 1Symbol 994 MovieClip
"emitter3"Symbol 1020 MovieClip Frame 1Symbol 1009 MovieClip
"emitter2"Symbol 1020 MovieClip Frame 1Symbol 1009 MovieClip
"emitter1"Symbol 1020 MovieClip Frame 1Symbol 1009 MovieClip
"barrel"Symbol 1021 MovieClip Frame 1Symbol 1020 MovieClip
"emitter"Symbol 1025 MovieClip Frame 1Symbol 1009 MovieClip
"barrel"Symbol 1026 MovieClip Frame 1Symbol 1025 MovieClip
"emitter"Symbol 1033 MovieClip Frame 1Symbol 727 MovieClip
"barrel"Symbol 1034 MovieClip Frame 1Symbol 1033 MovieClip
"emitter"Symbol 1039 MovieClip Frame 1Symbol 727 MovieClip
"emitter"Symbol 1040 MovieClip Frame 2Symbol 944 MovieClip
"stopPoint"Symbol 1062 MovieClip Frame 2Symbol 727 MovieClip
"emitter"Symbol 1062 MovieClip Frame 2Symbol 97 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 1Symbol 770 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 2Symbol 114 MovieClip [Turret_2]
"gun"Symbol 1097 MovieClip [turret] Frame 3Symbol 107 MovieClip [Turret_3]
"gun"Symbol 1097 MovieClip [turret] Frame 5Symbol 786 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 6Symbol 797 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 7Symbol 808 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 10Symbol 831 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 11Symbol 842 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 12Symbol 858 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 13Symbol 874 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 14Symbol 877 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 15Symbol 888 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 16Symbol 895 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 17Symbol 902 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 18Symbol 916 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 19Symbol 922 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 20Symbol 936 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 21Symbol 947 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 22Symbol 957 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 23Symbol 960 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 24Symbol 989 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 25Symbol 991 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 26Symbol 997 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 27Symbol 1000 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 28Symbol 1021 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 29Symbol 1026 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 30Symbol 1034 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 31Symbol 1040 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 32Symbol 1062 MovieClip
"gun"Symbol 1097 MovieClip [turret] Frame 33Symbol 1086 MovieClip
"BEFORE_AD_INSIDE"Symbol 1100 MovieClip Frame 1Symbol 1099 MovieClip
"skipIntro_btn"Symbol 1148 MovieClip Frame 1Symbol 1121 Button
"AFTER_AD_INSIDE"Symbol 1151 MovieClip Frame 1Symbol 1150 MovieClip
"BEFORE_AD"Symbol 1152 MovieClip Frame 3Symbol 1100 MovieClip
"introStory"Symbol 1152 MovieClip Frame 591Symbol 1148 MovieClip
"AFTER_AD"Symbol 1152 MovieClip Frame 595Symbol 1151 MovieClip
"s1"Symbol 1180 MovieClip Frame 1Symbol 1171 MovieClip
"s2"Symbol 1180 MovieClip Frame 1Symbol 1171 MovieClip
"s9"Symbol 1180 MovieClip Frame 1Symbol 1175 MovieClip
"s4"Symbol 1180 MovieClip Frame 1Symbol 1175 MovieClip
"s7"Symbol 1180 MovieClip Frame 1Symbol 1179 MovieClip
"s8"Symbol 1180 MovieClip Frame 1Symbol 1179 MovieClip
"s5"Symbol 1180 MovieClip Frame 1Symbol 1179 MovieClip
"s6"Symbol 1180 MovieClip Frame 1Symbol 1179 MovieClip
"s10"Symbol 1180 MovieClip Frame 1Symbol 1175 MovieClip
"s3"Symbol 1180 MovieClip Frame 1Symbol 1171 MovieClip
"s11"Symbol 1180 MovieClip Frame 1Symbol 1179 MovieClip
"s12"Symbol 1180 MovieClip Frame 1Symbol 1171 MovieClip
"bg_ships"Symbol 1184 MovieClip Frame 1Symbol 1180 MovieClip
"play_btn"Symbol 1223 MovieClip Frame 2Symbol 1205 Button
"setting_btn"Symbol 1223 MovieClip Frame 2Symbol 1209 Button
"credits_btn"Symbol 1223 MovieClip Frame 2Symbol 1212 Button
"pmg_btn"Symbol 1223 MovieClip Frame 2Symbol 1216 Button
"expansion_btn"Symbol 1223 MovieClip Frame 2Symbol 1219 Button
"achievements_btn"Symbol 1223 MovieClip Frame 2Symbol 1222 Button
"play_btn"Symbol 1223 MovieClip Frame 43Symbol 1205 Button
"setting_btn"Symbol 1223 MovieClip Frame 43Symbol 1209 Button
"credits_btn"Symbol 1223 MovieClip Frame 43Symbol 1212 Button
"pmg_btn"Symbol 1223 MovieClip Frame 43Symbol 1216 Button
"expansion_btn"Symbol 1223 MovieClip Frame 43Symbol 1219 Button
"achievements_btn"Symbol 1223 MovieClip Frame 43Symbol 1222 Button
"main_menu_btn"Symbol 1248 MovieClip Frame 1Symbol 1230 Button
"new_game_btn"Symbol 1248 MovieClip Frame 1Symbol 1237 Button
"load_game_btn"Symbol 1248 MovieClip Frame 1Symbol 1243 Button
"continue_mc"Symbol 1248 MovieClip Frame 1Symbol 1247 MovieClip
"loadName"Symbol 1273 MovieClip Frame 1Symbol 1262 EditableText
"loadCompleted"Symbol 1273 MovieClip Frame 1Symbol 1263 EditableText
"loadLevel"Symbol 1273 MovieClip Frame 1Symbol 1264 EditableText
"loadCampaign"Symbol 1273 MovieClip Frame 1Symbol 1265 EditableText
"inside_mc"Symbol 1299 MovieClip Frame 2Symbol 1248 MovieClip
"player_name_txt"Symbol 1299 MovieClip Frame 16Symbol 1251 EditableText
"continue_btn"Symbol 1299 MovieClip Frame 16Symbol 1254 Button
"player_name_txt"Symbol 1299 MovieClip Frame 17Symbol 1255 EditableText
"continue_btn"Symbol 1299 MovieClip Frame 17Symbol 1254 Button
"slot1"Symbol 1299 MovieClip Frame 24Symbol 1273 MovieClip
"slot2"Symbol 1299 MovieClip Frame 24Symbol 1273 MovieClip
"slot3"Symbol 1299 MovieClip Frame 24Symbol 1273 MovieClip
"loaderTitle_mc"Symbol 1299 MovieClip Frame 24Symbol 1281 MovieClip
"load1"Symbol 1299 MovieClip Frame 25Symbol 1288 Button
"load2"Symbol 1299 MovieClip Frame 25Symbol 1289 Button
"load3"Symbol 1299 MovieClip Frame 25Symbol 1290 Button
"yeswrite_btn"Symbol 1299 MovieClip Frame 32Symbol 1295 Button
"nowrite_btn"Symbol 1299 MovieClip Frame 32Symbol 1298 Button
"hotkeys_btn"Symbol 1329 MovieClip Frame 2Symbol 1303 Button
"low"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"med"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"high"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"musicOn"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"musicOff"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"soundsOn"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"soundsOff"Symbol 1329 MovieClip Frame 2Symbol 1305 MovieClip
"one_txt"Symbol 1329 MovieClip Frame 15Symbol 1317 EditableText
"two_txt"Symbol 1329 MovieClip Frame 15Symbol 1318 EditableText
"three_txt"Symbol 1329 MovieClip Frame 15Symbol 1319 EditableText
"four_txt"Symbol 1329 MovieClip Frame 15Symbol 1320 EditableText
"five_txt"Symbol 1329 MovieClip Frame 15Symbol 1322 EditableText
"oneClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
"twoClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
"threeClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
"fourClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
"fiveClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
"six_txt"Symbol 1329 MovieClip Frame 15Symbol 1328 EditableText
"sixClip"Symbol 1329 MovieClip Frame 15Symbol 1326 MovieClip
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ExportAssets (56)Timeline Frame 45Symbol 2524 as "paid_the_price"
ExportAssets (56)Timeline Frame 46Symbol 2525 as "faith_broken"
ExportAssets (56)Timeline Frame 47Symbol 2526 as "lives_destroyed"
ExportAssets (56)Timeline Frame 48Symbol 2527 as "invasion_of_our_own"
ExportAssets (56)Timeline Frame 49Symbol 2528 as "rebuilding"
ExportAssets (56)Timeline Frame 50Symbol 2529 as "silence"
ExportAssets (56)Timeline Frame 51Symbol 2530 as "returned_once_again"
ExportAssets (56)Timeline Frame 52Symbol 2531 as "carried_like_a_storm"
ExportAssets (56)Timeline Frame 53Symbol 2532 as "tsunami"
ExportAssets (56)Timeline Frame 54Symbol 2533 as "afraid"
ExportAssets (56)Timeline Frame 55Symbol 2534 as "lost"
ExportAssets (56)Timeline Frame 56Symbol 2535 as "main2"
ExportAssets (56)Timeline Frame 57Symbol 2536 as "main"
ExportAssets (56)Timeline Frame 58Symbol 2537 as "recharge"
ExportAssets (56)Timeline Frame 59Symbol 2538 as "thunder2"
ExportAssets (56)Timeline Frame 60Symbol 2539 as "rain"

Labels

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http://swfchan.com/13/63677/info.shtml
Created: 13/4 -2019 14:20:49 Last modified: 13/4 -2019 14:20:49 Server time: 13/05 -2024 10:48:00