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Endless War 2.swf

This is the info page for
Flash #63730

(Click the ID number above for more basic data on this flash file.)


Text
To comlete mission you have to get to
blinking mark 'This Way'. To do it you
probably should kill all the enemies. You
have 3 types of weapons - primary gun, pistol
and knife. You can drop ([G] key) primary
gun or pistol and pick up another gun, just
walking over it. Also you can shot through
thin walls and barricades when you stand
near it. There are some friendly units in all
officer missions (and some another too)
they'll fight for you. Press [Q] key to order
them to go to mouse position, if they'll meet
an enemy moving there they'll attack him
automatcally. See Controls for another info.

100

100

kickback:

00

100

1000

Pancor Jackhammer

Triple Flamethrower

10

10

999

9999

/

War. War never changes.

It just has no ending.

Endless
War

PLAY!

PLAY!

Hostage situation

Rank: GIGN officer

Gun: FAMAS Assault rifle

Some bad guys captured hostages
and probably killed them. You
have to seek the revenge.

MEDIUM

Illegal deal

Rank: SAS officer

Gun: FN F2000 Assault rifle

We got information about some
outlaws trying to escape with
drugs. You have to arrest them (or
kill 'em if they don't want to go to
prison).

Long range

Rank: Alpha Squad officer

Gun: AN 94 Assault rifle

That god damn terrorists are
coming from everywhere! We've
got to stop 'em!

HARD

A trip to countryside

Rank: Army Special Forces officer

Gun: GROZA Heavy assault rifle

Terrorists attacked too suddenly
and captured the village! We have
to get it back.

Outbreak

Rank: UN forces officer

Gun: FN P-90 SMG

Some armed and dangerous
outlaws rushed into embassy.
Eliminate them!

Hot coffie

Rank: Police officer

Gun: Spectre M4 SMG and M79
granade launcher

Damn! Some mad bikers rushed
into our favorite bar, crashed
everything and shot some girls.
Let's stop 'em!

Carnage in brothel

Rank: GSG-9 officer

Gun: Heckler-Koch CAWS shotgun

Mad punks killed everybody at
that night club. They must be
punished!

Hit the hitman

Rank: SWAT officer

Gun: Mikor MGL Mk.4 grenade
launcher

We've located the man, who
murdered our minister. Shoot to
kill.

Bunker

Rank: Intelligence squad officer

Gun: Pecheneg light machinegun

You found the base of
international terrorists. It's time to
show 'em who rules here!

Surrounded

Rank: Russian Marine

Gun: Kord 14.5 mm Heavy
machinegun

That fucking terrorists trying to
get to a secret nuclear object
without your permit. They must
pay!

PLAY!

PLAY!

Bad deal

Rank: Drug dealer

Gun: M4/M203 carabine

Our partners betrayed us! They took
our drugs and our money, and police
already surrounded us. We've got to
escape.

Trapped in train

Rank: Gangster

Gun: Steyr AUG

We always knew that subway isn't the
best way to run, because a train cannot
turn left or right. Police blocked us, but
we wouldn't surrender.

Lucky Bastard

Rank: Syndicate member

Gun: Fn-FAL Paratrooper

SWAT and GSG-9 came to arrest us in
our own cafe! We must escape.

EASY

Crossfire

Rank: Middle East terrorist

Gun: Galil assault rifle

Let's kill that UN troops!!! For what?
What matter?

Way from tomb

Rank: Saboteur

Gun: Bison SMG

Army located your hideout. So, you
should to escape as fast as possible.

Robbery

Rank: Robber

Gun: Heckler-Koch UMP SMG

This is the most stupid bank I've ever
seen! It has no money, but guard
system is great! Police surrounded us,
so we should hurry.

Night Party

Rank: Punk

Gun: USAS 12 auto shotgun

The party was great, but, because of
too loud music and some shots our
neighbours called police.

Freeway

Rank: Biker

Gun: MM-1 grenade launcher

You know how any pursuit begins: at
the begining it's just two cops, but soon
they'll call for SWAT and army!

Ruins

Rank: Terrorist - leader

Gun: M249 Para light machinegun

Army blocked us in some kind of old
building. So, what should we do?

Hunter And Hunted

Rank: Hitman

Gun: AWM Sniper rifle

I got to assasinate high ranked SWAT
officer. But there are too many of
them. Maybe I still can find my target.

PLAY!

PLAY!

Hot Day

Rank: NCR Ranger

Gun: Pancor Jackhammer

Whoooa!!! That raiders got lots of
flamethrowers and they're ready to
burn me!

This campaign dedicated to PC game Fallout by Interplay

Vault Under Assault

Rank: Enclave trooper

Gun: Gauss PPK 12 SMG

We found another one Vault with
survivors for our experiments. But
there's a 'little' problem: Super
Mutans want to capture the Vault too!

My Enemy's Enemy

Rank: Chosen One

Gun: B O Z A R sniper rifle

Just another one encounter. There're
lots of Super Mutants and Enclave
troopers, but they'll kill each other if
you help them.

New Californian Republic

Rank: NCR Sheriff

Gun: Gauss Rifle

Super Mutants rushed into our city!
We'll punish 'em!

The last mutant

Rank: Super Mutant

Gun: Avenger minigun

That bastard Chosen One from Vault
13 came to our cathedral and killed
everyone! I'm shocked!

Unexpected attack

Rank: Raider

Gun: Flamethrower

Why all that rangers hate outlaws like
me so much? Maybe I shold teach
them a lesson.

PLAY!

PLAY!

Gaveyard

Boss: Fanatic

Gun: Rusty Fork

I live again! That zombie want
me to be dead forever, but I've
got a old fork as my only weapon,
and I still have some FRAG
grenades!

This campaign dedicated to PC game Blood by Monolith

Cathedral

Boss: Priest

Gun: Colt Anaconda

It's time to meet their leaders
and seek revenge.

Demon Hunter

Boss: Demon

Gun: Tommygun

That creature from HELL looks
rather dangerous, but I'm
dangerous too!!!

Even Death may die...

Boss: DEATH

Gun: Napalm Launcher

At last! All that beasts shall die,
I'll burn 'em to the ground!
hehehe.....

FAQ:
Who is Author?
-Vitaly Zaborov (zaborov@mail.ru)
Where can I get downloadable version?
-at your Temporary Internet Files folder!
This is Endless War 2 where can I play the first part?
-HERE
And there are some thing you should know:

How to throw a hand grenade

How to command your troops

What for all the alternate attacks needed

Guns encyclopedia

Sponsored by

NEXT

All hand grenades will fly to cursor position also, any hand grenades
can bounce when they hit a wall.

BACK

Then wait a little...

TUTORIAL

enemies were here

And the way is free!

The only order you can give to your squad is to go to mouse position.
Press Q.

If they'll meet enemies, they'll attack them.

And they'll probably die...

But you'll win!

Enemies can't use alt. attacks, but in your hands it's a deadly weapon!
Alternate attcks are ussually bursts or 40 mm grenades - Press SPACE.

BEFORE:

AFTER:

Army knife
This weapon is undroppable, because it's
your last hope.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: 3 slashes/sec.
Damage: 80
Clip: None
Ammo: None
Alt. attack: None

HE grenade
This grenade hurts anyone in small area
and can hit through walls.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: None
Damage: 150
Clip: None
Ammo: 6
Alt. attack: None

FRAG grenade
This grenade blows shooting 36 fragments.
It can hurt in a large area.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: None
Damage: 250 per each fragment
Clip: None
Ammo: 3
Alt. attack: None

Beretta 93R
Standart CT pistol. It can shoot bursts
and might become usable at long range.
Caliber: 9 mm
Kickback: 10
Max. kickback: 12
Fire rate: 4.3 shots/sec
Damage: 45
Clip: 20
Ammo: 40
Alt. attack: Burst x3

Stechkin APS
Standart Russian Army pistol. It can shoot
in full-auto mode as alt. attack.
Caliber: 9 mm
Kickback: 7
Max. kickback: 20
Fire rate: 5 shots/sec
Damage: 35
Clip: 15
Ammo: 30
Alt. attack: Full-auto 10 shots/sec

Glock 18
Good Austrian pistol. You'd better shoot
bursts in close range.
Caliber: 9 mm
Kickback: 10
Max. kickback: 22
Fire rate: 5 shots/sec
Damage: 40
Clip: 18
Ammo: 36
Alt. attack: Burst x3

Micro UZI
Beware, it needs only 1 second to make
clip empty.
Caliber: 9 mm
Kickback: 6
Max. kickback: 30
Fire rate: 20 shots/sec
Damage: 25
Clip: 20
Ammo: 60
Alt. attack: Burst x5

M-79 grenade launcher
Police ussually uses this grenade launcher
as secondary weapon.
Caliber: 40 mm HE
Kickback: 10
Max. kickback: 25
Fire rate: none
Damage: 150
Clip: 1
Ammo: 9
Alt. attack: none

M4/M203 Carabine
Good rapidly carabine with grenade
launcher. Effective in close combat.
Caliber: .223
Kickback: 5
Max. kickback: 20
Fire rate: 15 shots/sec.
Damage: 53
Clip: 30
Ammo: 90
Alt. attack: Grenades, HE

GROZA heavy assault rifle
Rather effective powerful rifle with
grenade launcher, that shots FRAG grenades
Caliber: 7.62x39 mm
Kickback: 6
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 70
Clip: 30
Ammo: 90
Alt. attack: Grenades, FRAG

Steyr AUG
Very effective mid and long range assault
rifle but it has no grenade launcher.
Caliber: .223
Kickback: 4
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 60
Clip: 30
Ammo: 90
Alt. attack: Burst x3

AN 94 assault rifle
Deadly at long range, but weak in close
combat.
Caliber: 5.45x39 mm
Kickback: 5
Max. kickback: 15
Fire rate: 10 shots/sec.
Damage: 50
Clip: 30
Ammo: 90
Alt. attack: Burst x2

FN-FAL Paratrooper
Great long and short range assault rifle,
but its kikback is too powerful.
Caliber: .308
Kickback: 8
Max. kickback: 34
Fire rate: 10 shots/sec.
Damage: 85
Clip: 20
Ammo: 60
Alt. attack: Burst x3

FAMAS
Rather good universal assault rifle, but
I've seen better guns.
Caliber: .223
Kickback: 5
Max. kickback: 12
Fire rate: 10 shots/sec.
Damage: 55
Clip: 25
Ammo: 100
Alt. attack: Burst x3

Galil
Rather effective Israel assault rifle. It
shots bursts as primary attack.
Caliber: .223
Kickback: 5
Max. kickback: 25
Fire rate: 10 shots/sec.
Damage: 55
Clip: 33
Ammo: 99
Alt. attack: Grenades, HE

FN F-2000
Newest Belgium assault rifle, it has whole
4 grenades in grenade launcher!
Caliber: .223
Kickback: 4
Max. kickback: 12
Fire rate: 15 shots/sec.
Damage: 60
Clip: 30
Ammo: 90
Alt. attack: Grenades, HE

FN P-90 SMG
Very rapid and deadly gun for close
combat.
Caliber: 5.7 mm
Kickback: 3
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 25
Clip: 50
Ammo: 100
Alt. attack: Burst x5

Bison SMG
It's not too rapid, but rather powerful
SMG.
Caliber: 9 mm
Kickback: 5
Max. kickback: 15
Fire rate: 10 shots/sec.
Damage: 45
Clip: 45
Ammo: 90
Alt. attack: Burst x5

Heckler&Koch UMP
This gun is rather powerful for SMG, but
too slow.
Caliber: .45
Kickback: 5
Max. kickback: 15
Fire rate: 7.5 shots/sec.
Damage: 55
Clip: 25
Ammo: 75
Alt. attack: Burst x3

Spectre M4
Good Italian SMG - radid, small has a big
clip...
Caliber: 9 mm
Kickback: 3
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 35
Clip: 50
Ammo: 100
Alt. attack: Burst x4

Heckler&Koch CAWS
Great German/American shotgun! It kills
with 2 shots in close range!
Caliber: .00
Kickback: 15
Max. kickback: 30
Fire rate: 4.2 shots/sec.
Damage: 40x5
Clip: 10
Ammo: 30
Alt. attack: Burst x3

USAS 12
This automatic shotgun is the best friend
of any outlaw!
Caliber: .12
Kickback: 10
Max. kickback: 40
Fire rate: 15 shots/sec.
Damage: 20x5
Clip: 18
Ammo: 60
Alt. attack: Burst x3

Mikor MGL Mk.1
This semi-automatic 40-mm grenade launcher
can bring hell to everywhere.
Caliber: 40 mm HE
Kickback: 10
Max. kickback: 25
Fire rate: 5 shots/sec.
Damage: 150
Clip: 6
Ammo: 18
Alt. attack: none

MM-1 grenade launcher
And this semi-automatic 40-mm grenade
launcher can bring hell to everywhere too!
Caliber: 40 mm HE
Kickback: 18
Max. kickback: 25
Fire rate: 2 shots/sec.
Damage: 150
Clip: 10
Ammo: 20
Alt. attack: none

Pecheneg Light Machinegun
This great machinegun is rapid and
powerful.
Caliber: 7.62x54 mm
Kickback: 6
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 90
Clip: 80
Ammo: 80
Alt. attack: none

M-249 Para Light Machinegun
This machinegun is rapid, but not too
powerful.
Caliber: .223
Kickback: 4
Max. kickback: 30
Fire rate: 15 shots/sec.
Damage: 60
Clip: 100
Ammo: 100
Alt. attack: none

Kord 14.5 mm Heavy Machinegun
Have you ever seen a 14.5 mm bullet? This
machinegun is some kind of artillery!
Caliber: 14.5 mm
Kickback: 12
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 700 - kills anyone with one shot
Clip: 50
Ammo: 50
Alt. attack: Burst x5

Arctic Warfare Magnum sniper rifle
I expect you've seen this rifle in CS. It
also known as "Elaphant rifle".
Caliber: .50
Kickback: 27
Max. kickback: 30
Fire rate: 1.2 shots/sec.
Damage: 600 - kills anyone with one shot
Clip: 5
Ammo: 10
Alt. attack: none

Desert Eagle
This is a great pwerful pistol. It might
become even better than some rifles.
Caliber: .50 AE
Kickback: 15
Max. kickback: 30
Fire rate: 3.75 shots/sec.
Damage: 75
Clip: 9
Ammo: 18
Alt. attack: none

Pancor Jackhammer
This is a very good shotgun, its alternate
attack shots all 8 ammo with one burst.
Caliber: .12
Kickback: 12
Max. kickback: 35
Fire rate: 7.5 shots/sec.
Damage: 20x5
Clip: 8
Ammo: 32
Alt. attack: Burst x8

Gauss PPK - 12 SMG
This is the best SMG in the game. It has
brutual damage and can hit several enemies
Caliber: 2 mm EC
Kickback: 7
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 80
Clip: 40
Ammo: 80
Alt. attack: Burst x5

BOZAR sniper rifle
It's not even a sniper rifle, because it
shots 15 bullets as primary attack.
Caliber: .223
Kickback: 20
Max. kickback: 40
Fire rate: 1.5 shots/sec.
Damage: 65x15
Clip: 30
Ammo: 90
Alt. attack: none

Gauss Rifle
If you played Fallout 2 you should know
this gun. It's a deadly long-range rifle.
Caliber: 2 mm EC
Kickback: 17
Max. kickback: 20
Fire rate: 2.5 shots/sec.
Damage: 150
Clip: 20
Ammo: 60
Alt. attack: Burst x3

Avenger Minigun
Good damage, but this gun is a really
great ammo eater.
Caliber: .308
Kickback: 3
Max. kickback: 10
Fire rate: 60 shots/sec.
Damage: 60
Clip: 250
Ammo: 500
Alt. attack: none

Flamethrower
This is a really HOT gun. Should I explain
what it does in close combat?
Caliber: Gasoline
Kickback: Kickback? Here?
Max. kickback: None
Fire rate: 15 shots/sec.
Damage: 40
Clip: 50
Ammo: 100
Alt. attack: none

Fire axe
It's a cool powerful weapon for close
combat.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 150
Clip: none
Ammo: none
Alt. attack: none

Rusty fork
This not very powerful long-range melee
weapon.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 120
Clip: none
Ammo: none
Alt. attack: none

Death's scythe
This instrument is designed for slaying.
It kills with one hit.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 500
Clip: none
Ammo: none
Alt. attack: none

Colt Anaconda
This is a great powerful handgun, but its
clip too small.
Caliber: .50 AE
Kickback: 15
Max. kickback: 30
Fire rate: 5 shots/sec.
Damage: 85
Clip: 6
Ammo: 18
Alt. attack: none

TommyGun M1A1
Old good gun. Its alternate attack is a
slashing burst
Caliber: .45
Kickback: 6
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 42
Clip: 50
Ammo: 100
Alt. attack: Burst x15

Napalm Launcher
This weapon can burn everyone. It also has
triple flamethrower as alt. attack.
Caliber: Gasoline
Kickback: 13
Max. kickback: 20
Fire rate: 3 shots/sec.
Damage: 40
Clip: 80
Ammo: 160
Alt. attack: Flamethrower x3

Counter-Terror
Campaign

Terrorists
Campaign

Post-Nuclear
Campaign

Blood-Game
Campaign

Options

Readme

Play more
games

ActionScript [AS1/AS2]

Frame 1
function Point(xx, yy) { this.X = xx; this.Y = yy; } function Line(x1, y1, x2, y2) { this.beg = new Point(x1, y1); this.end = new Point(x2, y2); } function Wall() { } function Wall_h() { } function Wall_v() { } function znak(num) { if (znak < 0) { return(-1); } return(1); } function setSound() { _root.shotSound = new Sound(_root); _root.shotSound.attachSound("shot.wav"); _root.shotSound.stop(); _root.lawSound = new Sound(_root); _root.lawSound.attachSound("law.wav"); _root.lawSound.stop(); _root.shotgunSound = new Sound(_root); _root.shotgunSound.attachSound("shotgun.wav"); _root.shotgunSound.stop(); _root.subbarrelSound = new Sound(_root); _root.subbarrelSound.attachSound("subbarrel.wav"); _root.subbarrelSound.stop(); _root.dieSound = new Sound(_root); _root.dieSound.attachSound("die.wav"); _root.dieSound.stop(); } function Man() { } function Soldier() { this.constr(); this.team = null; this.weapon = null; this.min_kick = _global.DIFFICULTLY; this.kick = this.min_kick; this.attacking = null; this.gox = this._x; this.goy = this._y; this.patrolX = null; this.patrolY = null; this.lastSeenPlayerX = null; this.lastSeenPlayerY = null; } function Player() { this.constr(); this.team = 1; this.currAction = null; this.weapon = this.weap_3; this.kurok = false; this.min_kick = 0; _root.addYou(); } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = null; this.clip = null; this.max_clip = null; this.melee = null; this.alternate = null; this.alt_rate = null; this.alt_treat = null; this.alt_use = null; this.alt_clip = null; this.alt_maxclip = null; this.alt_ammo = null; this.alt_type = null; this.description = null; this.alt_description = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Light AT Weapon"; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "AT system 'Fly'"; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PKM"; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = ".308"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 100; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M60 machinegun"; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPD machinegun"; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MG 38 machinegun"; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Browning .30 cal"; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 0; this.alt_use = false; this.description = "AK 47"; this.alt_description = "Bayonet thrust"; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "M 16 rifle"; this.alt_description = "Burst"; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SVD Sniper rifle"; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M50 Sniper rifle"; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPH-41 SMG"; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SKS carabine"; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "StG. 42 rifle"; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Garand M1"; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MAC 10"; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 3; this.alt_use = false; this.description = "MP-5 Navy"; this.alt_description = "Burst"; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MP-40"; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Thompson M1A1"; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 6; this.damage = 20; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SPAS-12"; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 14; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Benelli M3 Super 90"; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 20; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 2; this.alt_use = false; this.description = "Double Barrel Shotgun"; this.alt_description = "Double shot"; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "H&K 28"; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Remington M192"; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 12; this.fire_rate = 8; this.damage = 40; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Makarov"; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 8; this.damage = 45; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Beretta 92F"; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 8; this.damage = 35; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Tokarev TT-33"; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 12; this.max_kick = 25; this.fire_rate = 8; this.damage = 40; this.ammo = 28; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt 1911"; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 15; this.fire_rate = 6; this.damage = 25; this.ammo = 36; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Walter P38"; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 10; this.damage = 80; this.ammo = 0; this.radius = 10; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Army Knife"; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Rocket Launcher"; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Super Shotgun"; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = ".308"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 1; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Avenger Minigun"; } function GROZA() { this._type = "rifle"; this.link = "GROZA"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 2; this.alt_type = "FRAG"; this.description = "GROZA"; } function AUG() { this._type = "smg"; this.link = "AUG"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 15; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "Steyr AUG"; this.alt_description = "Burst"; } function M4() { this._type = "smg"; this.link = "M4"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 2; this.damage = 53; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "M4/M203 carabine"; } function AN94() { this._type = "rifle"; this.link = "AN94"; this.plus = 1; this.cal = "5.45x39 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 50; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 7; this.alt_treat = 2; this.alt_use = false; this.description = "AN-94"; this.alt_description = "Burst"; } function FNFAL() { this._type = "rifle"; this.link = "FNFAL"; this.plus = 1; this.cal = ".308"; this.kickback = 8; this.max_kick = 34; this.fire_rate = 3; this.damage = 85; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "FN-FAL Paratrooper"; this.alt_description = "Burst"; } function FAMAS() { this._type = "rifle"; this.link = "FAMAS"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 12; this.fire_rate = 3; this.damage = 55; this.ammo = 100; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 11; this.alt_treat = 3; this.alt_use = false; this.description = "FAMAS"; this.alt_description = "Burst"; } function Galil() { this._type = "rifle"; this.link = "Galil"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 25; this.fire_rate = 9; this.damage = 55; this.ammo = 99; this.treat = 3; this.max_clip = 33; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "Galil"; } function F2000() { this._type = "rifle"; this.link = "F2000"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 12; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 4; this.alt_clip = this.alt_maxclip; this.alt_ammo = 12; this.alt_type = "HE"; this.description = "FN-F2000"; } function TommyGun() { this._type = "smg"; this.link = "TommyGun"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 15; this.alt_use = false; this.description = "TommyGun M1A1"; this.alt_description = "Burst"; } function FNP90() { this._type = "smg"; this.link = "FNP90"; this.plus = 1; this.cal = "5.7"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 25; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 5; this.alt_use = false; this.description = "FN-P90"; this.alt_description = "Burst"; } function BIZON() { this._type = "smg"; this.link = "BIZON"; this.plus = 1; this.cal = "9 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Bison SMG"; this.alt_description = "Burst"; } function UMP() { this._type = "smg"; this.link = "UMP"; this.plus = 1; this.cal = ".45"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 4; this.damage = 55; this.ammo = 75; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "H&K UMP .45"; this.alt_description = "Burst"; } function PPK_12() { this._type = "smg"; this.link = "PPK_12"; this.plus = 1; this.cal = "2 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 3; this.damage = 80; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Gauss PPK-12 SMG"; this.alt_description = "Burst"; } function CAWS() { this._type = "rifle"; this.link = "CAWS"; this.plus = 1; this.cal = ".00"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 7; this.damage = 40; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 3; this.alt_use = false; this.description = "H&K CAWS"; this.alt_description = "Burst"; } function Jackhammer() { this._type = "rifle"; this.link = "Jackhammer"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 35; this.fire_rate = 4; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 1; this.alt_treat = this.max_clip; this.alt_use = false; this.description = "Pancor Jackhammer"; this.alt_description = "Burst"; } function USAS_12() { this._type = "rifle"; this.link = "USAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 10; this.max_kick = 40; this.fire_rate = 2; this.damage = 15; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "USAS 12"; this.alt_description = "Burst"; } function Glock18() { this._type = "pistol"; this.link = "Glock18"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 6; this.damage = 40; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 3; this.alt_use = false; this.description = "Glock 18"; this.alt_description = "Burst"; } function Beretta93R() { this._type = "pistol"; this.link = "Beretta93R"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 12; this.fire_rate = 7; this.damage = 45; this.ammo = 40; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 24; this.alt_treat = 3; this.alt_use = false; this.description = "Beretta 93R"; this.alt_description = "Burst"; } function APS() { this._type = "pistol"; this.link = "APS"; this.plus = 2; this.cal = "9 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 6; this.damage = 35; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 3; this.alt_treat = 1; this.alt_use = false; this.description = "Stechkin APS"; this.alt_description = "Full auto"; } function DesertEagle() { this._type = "pistol"; this.link = "DesertEagle"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 8; this.damage = 75; this.ammo = 18; this.treat = 1; this.max_clip = 9; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Desert Eagle"; } function Anaconda() { this._type = "pistol"; this.link = "Anaconda"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 6; this.damage = 85; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt Anaconda"; } function microUZI() { this._type = "pistol"; this.link = "microUZI"; this.plus = 2; this.cal = "9 mm"; this.kickback = 6; this.max_kick = 30; this.fire_rate = 3; this.damage = 25; this.ammo = 60; this.treat = 2; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 10; this.alt_treat = 5; this.alt_use = false; this.description = "Micro UZI"; this.alt_description = "Burst"; } function Spectre() { this._type = "pistol"; this.link = "Spectre"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 35; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 4; this.alt_use = false; this.description = "Spectre M4"; this.alt_description = "Burst"; } function HE() { this._type = "grenade"; this.link = "HE"; this.plus = 4; this.cal = "HE"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "HE grenade"; } function FRAG() { this._type = "grenade"; this.link = "FRAG"; this.plus = 4; this.cal = "FRAG"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 3; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "FRAG grenade"; } function Bozar() { this._type = "rifle"; this.link = "Bozar"; this.plus = 1; this.cal = ".223"; this.kickback = 20; this.max_kick = 40; this.fire_rate = 20; this.damage = 65; this.ammo = 90; this.treat = 15; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "[ B O Z A R ]"; } function AWM() { this._type = "shotgun"; this.link = "AWM"; this.plus = 1; this.cal = ".50"; this.kickback = 27; this.max_kick = 30; this.fire_rate = 25; this.damage = 600; this.ammo = 10; this.treat = 1; this.max_clip = 5; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Arctic Warfare Magnum"; } function M249() { this._type = "rifle"; this.link = "M249"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 2; this.damage = 60; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M-249 Para"; } function Pecheneg() { this._type = "rifle"; this.link = "Pecheneg"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 90; this.ammo = 80; this.treat = 1; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Pecheneg MG"; } function Kord() { this._type = "rifle"; this.link = "Kord"; this.plus = 1; this.cal = "14.5x109 mm"; this.kickback = 12; this.max_kick = 20; this.fire_rate = 3; this.damage = 700; this.ammo = 50; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 5; this.alt_use = false; this.description = "Kord 14.5 mm"; this.alt_description = "Burst"; } function MM1() { this._type = "rifle"; this.link = "MM1"; this.plus = 1; this.cal = "40 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 15; this.damage = 0; this.ammo = 20; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "MM-1"; } function Mikor() { this._type = "rifle"; this.link = "Mikor"; this.plus = 1; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "Mikor MGL Mk.1"; } function M79() { this._type = "rifle"; this.link = "M79"; this.plus = 2; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 9; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "M79"; } function Flamethrower() { this._type = "smg"; this.link = "Flamethrower"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 2; this.damage = 40; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Flamethrower"; } function NapalmLauncher() { this._type = "rifle"; this.link = "NapalmLauncher"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 160; this.treat = 40; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 2; this.alt_treat = 2; this.alt_use = false; this.description = "Napalm Launcher"; this.alt_description = "Triple Flamethrower"; } function GaussRifle() { this._type = "rifle"; this.link = "GaussRifle"; this.plus = 1; this.cal = "2 mm"; this.kickback = 17; this.max_kick = 20; this.fire_rate = 12; this.damage = 150; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 3; this.alt_use = false; this.description = "Gauuss Rifle"; this.alt_description = "Burst"; } function Fork() { this._type = "rifle"; this.link = "Fork"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 15; this.damage = 120; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Rusty fork"; } function Axe() { this._type = "knife"; this.link = "Axe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 150; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Fire Axe"; } function Scythe() { this._type = "knife"; this.link = "Scythe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 500; this.ammo = 0; this.radius = 40; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Death's Scythe"; } function Bullet() { this.damage = 10; this.line = null; } function OldBullet() { this.speed = 20; this.owner = null; this.damage = null; } function Gauss() { this.damage = 10; this.line = null; } function Rocket() { this.speed = 15; this.moving = true; } function Napalm() { this.speed = 20; this.radius = 110; this.moving = true; } function Grenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function HandGrenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function Flame() { this._visible = false; this.owner = this._parent._parent._parent._parent; } function Fire() { if (this._parent.HP > 0) { this._parent.burning = true; this._parent.burnSound.start(0, 2); } } function Slash() { this._visible = false; this.owner = this._parent._parent._parent._parent; } function Medkit() { } function Medkit_Small() { this.heal_power = 40; } function Medkit_Large() { this.heal_power = 80; } function Armor() { } function Armor_Small() { this.heal_power = 20; } function Armor_Large() { this.heal_power = 40; } Point.prototype = new Object(); Point.prototype.write = function () { return(((("(" + this.X) + ", ") + this.Y) + ")"); }; Point.prototype.dist = function (pt) { return(Math.sqrt(((this.X - pt.X) * (this.X - pt.X)) + ((this.Y - pt.Y) * (this.Y - pt.Y)))); }; Line.prototype = new Object(); Line.prototype.isVertical = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.isHorizontal = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.inArea = function (pt) { return((((Math.round(pt.X) >= Math.round(Math.min(this.beg.X, this.end.X))) && (Math.round(pt.X) <= Math.round(Math.max(this.beg.X, this.end.X)))) && (Math.round(pt.Y) >= Math.round(Math.min(this.beg.Y, this.end.Y)))) && (Math.round(pt.Y) <= Math.round(Math.max(this.beg.Y, this.end.Y)))); }; Line.prototype.cantBeCrossedWith = function (line) { var _local10 = Math.max(this.beg.X, this.end.X); var _local8 = Math.max(this.beg.Y, this.end.Y); var _local9 = Math.max(line.beg.X, line.end.X); var _local7 = Math.max(line.beg.Y.line.end.Y); var _local6 = Math.min(this.beg.X, this.end.X); var _local4 = Math.min(this.beg.Y, this.end.Y); var _local5 = Math.min(line.beg.X, line.end.X); var _local3 = Math.min(line.beg.Y, line.end.Y); return((((_local10 < _local5) || (_local9 < _local6)) || (_local8 < _local3)) || (_local7 < _local4)); }; Line.prototype.cross = function (line) { if (!this.cantBeCrossedWith(line)) { var _local2 = new Point(); if (!line.isVertical()) { var _local4 = (line.beg.Y - line.end.Y) / (line.beg.X - line.end.X); } if (!this.isVertical()) { var _local5 = (this.beg.Y - this.end.Y) / (this.beg.X - this.end.X); } if (_local4 == _local5) { return(null); } var _local6 = line.beg.Y - (_local4 * line.beg.X); var _local7 = this.beg.Y - (_local5 * this.beg.X); if (line.isVertical() && (!this.isVertical())) { _local2.X = line.beg.X; _local2.Y = (_local5 * line.beg.X) + _local7; } else if ((!line.isVertical()) && (this.isVertical())) { _local2.X = this.beg.X; _local2.Y = (_local4 * this.beg.X) + _local6; } else { _local2.X = (_local7 - _local6) / (_local4 - _local5); _local2.Y = (_local4 * _local2.X) + _local6; } if (line.inArea(_local2) && (this.inArea(_local2))) { return(new Point(_local2.X, _local2.Y)); } } return(null); }; Line.prototype.write = function () { return((this.beg.write() + " - ") + this.end.write()); }; Line.prototype.wall = function () { var _local3 = null; var _local5 = null; var _local6 = null; var _local7 = 20000; var _local4 = 0; while (_local4 < _global.walls.length) { _local3 = _global.walls[_local4].cross(this); if (_local3 != null) { _local6 = Math.sqrt(((_local3.X - this.beg.X) * (_local3.X - this.beg.X)) + ((_local3.Y - this.beg.Y) * (_local3.Y - this.beg.Y))); if ((_local5 == null) || (_local6 < _local7)) { _local5 = _local3; _local7 = _local6; } } _local4++; } return(_local5); }; Wall.prototype = new MovieClip(); Wall.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall", Wall); Wall_h.prototype = new MovieClip(); Wall_h.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:0}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_h", Wall_h); Wall_v.prototype = new MovieClip(); Wall_v.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:0, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_v", Wall_v); setDefaults = function () { _global.times = 0; _global.WALLS_VISIBLE = false; _global.CHANGE_WEAPONS = true; _global.KEYBOARD_SENSIVITY = 800; _global.BLOW_RADIUS = 80; _global.BLOW_DAMAGE = 120; _global.HE_DAMAGE = 150; _global.FRAG_DAMAGE = 250; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; _root.vehicle = null; }; loadDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); var _local3 = false; for (var _local4 in _local2.data) { _local3 = true; break; } if (_local3) { _global.WOUND_FLASH = _local2.data.WOUND_FLASH; _global.BLOOD = _local2.data.BLOOD; _global.SHELLS = _local2.data.SHELLS; _global.CORPSES = _local2.data.CORPSES; _global.DIFFICULTLY = _local2.data.DIFFICULTLY; _global.OLD_BULLETS = _local2.data.OLD_BULLETS; _global.SAVED_QUALITY = _local2.data.SAVED_QUALITY; } else { _global.WOUND_FLASH = true; _global.BLOOD = true; _global.SHELLS = true; _global.CORPSES = true; _global.DIFFICULTLY = 2; _global.OLD_BULLETS = true; _global.SAVED_QUALITY = "MEDIUM"; } }; saveDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); _local2.data.WOUND_FLASH = _global.WOUND_FLASH; _local2.data.BLOOD = _global.BLOOD; _local2.data.SHELLS = _global.SHELLS; _local2.data.CORPSES = _global.CORPSES; _local2.data.DIFFICULTLY = _global.DIFFICULTLY; _local2.data.OLD_BULLETS = _global.OLD_BULLETS; _local2.data.SAVED_QUALITY = _global.SAVED_QUALITY; _local2.flush(); }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x + x) - obj2._x) * ((obj1._x + x) - obj2._x)) + (((obj1._y + y) - obj2._y) * ((obj1._y + y) - obj2._y)))); }; addVehicle = function (x, y, rot, car) { _root.attachMovie(car, "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.vehicle = _root["hero" + _global.hero]; _global.d_creature++; _global.hero++; }; addPlayer = function (x, y, rot, skin, gun, pistol, melee, gren, subtype) { _root.attachMovie("Player", "hero0", _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.hero0.sideView(skin); _root.hero0.setGun(gun, pistol, melee, gren); if (subtype != "no") { _root.hero0[subtype](); } _global.d_creature++; }; addSoldier = function (x, y, rot, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team, patrol) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root["hero" + _global.hero].team = team; _root["hero" + _global.hero].sideView(skin); _root["hero" + _global.hero].setGun(gun, pistol, melee, gren); if (go_x != 0) { _root["hero" + _global.hero].gox = go_x; } if (go_y != 0) { _root["hero" + _global.hero].goy = go_y; } if (patrol) { _root["hero" + _global.hero].patrolX = x; _root["hero" + _global.hero].patrolY = y; } if (subtype != "no") { _root["hero" + _global.hero][subtype](); } _global.d_creature++; _global.hero++; }; addOldBullet = function (x, y, rot, dmg, own) { var _local4 = x + (10 * Math.cos(degToRad(rot - 90))); var _local3 = y + (10 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("OldBullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].owner = own; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addBullet = function (x1, y1, rot, dmg, own) { if (_global.OLD_BULLETS) { addOldBullet(x1, y1, rot, dmg, own); return(undefined); } var _local5 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local9 = new Line(x1, y1, _local5, _local3); var _local7 = _local9.wall(); if (_local7 != null) { _local5 = _local7.X; _local3 = _local7.Y; } _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local5, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGauss = function (x1, y1, rot, dmg) { var _local4 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local8 = new Line(x1, y1, _local4, _local3); var _local5 = _local8.wall(); if (_local5 != null) { _local4 = _local5.X; _local3 = _local5.Y; } _root.attachMovie("Gauss", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local4, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addNapalm = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Napalm", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addFlame = function (x, y, rot, dmg) { var _local4 = x + (80 * Math.cos(degToRad(rot - 90))); var _local3 = y + (80 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("Flame", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGrenade = function (x, y, rot, error, dx, dy, type) { var _local4 = x + (70 * Math.cos(degToRad(rot - 90))); var _local3 = y + (70 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Grenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = new Point(dx, dy); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addHandGrenade = function (x, y, rot, dx, dy, type) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("HandGrenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = Math.sqrt(((dx - _local4) * (dx - _local4)) + ((dy - _local3) * (dy - _local3))); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (90 * Math.cos(degToRad(rot - 90))); var _local3 = y + (90 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; buildGrid = function () { delete _global.GRID; _global.GRID = new Array(800 / _global.OPTIONS.grid_item); var _local4 = 0; while (_local4 < _global.GRID.length) { _global.GRID[_local4] = new Array(600 / _global.OPTIONS.grid_item); var _local3 = 0; while (_local3 < _global.GRID[_local4].length) { _global.GRID[_local4][_local3] = _root.ar.hitTest((_local4 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), (_local3 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), true); _local3++; } _local4++; } }; unloadMap = function () { var _local3 = 0; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _root["bullet_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _root.scr.removeMovieClip(); _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root._quality = "HIGH"; }; loadMap = function (map) { delete eval (_global.walls()); _global.walls = new Array(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie("Screen", "scr", 149000, {_x:0, _y:600}); _root.gotoAndStop(map + 3); _root.attachMovie("map_" + map, "walls", 11, {_x:0, _y:0}); _root._quality = _global.SAVED_QUALITY; }; gameLoad = function (map) { unloadMap(); _root.WhatToLoad = map; _root.gotoAndPlay("GAME_LOAD"); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (1); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; _root.onEnterFrame = function () { if (_global.times >= 30) { _global.times = 0; } else { _global.times++; } }; Man.prototype = new MovieClip(); Man.prototype.constr = function () { this.setSound(); this.MAX_HP = 100; this.HP = 100; this.hp_mod = 1; this.AC = 100; this.leg_r.gotoAndPlay(8); this.puzo = 14; this.step = 3; this.burning = false; this.weap_1 = null; this.weap_2 = null; this.weap_3 = null; this.weap_4 = null; this.currAction = null; this.kick = 0; this.ch_weap = 0; this.shot_timer = 0; this.ln1 = null; this.ln2 = null; }; Man.prototype.stdFrame = function () { if (this.kick > this.min_kick) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } }; Man.prototype.sideView = function (skin) { this.hands.hend_r.attachMovie("Hand_R_" + skin, "hr", 1); this.hands.hand_r.attachMovie("Hand_L_" + skin, "hl", 1); this.body.forma.attachMovie("Uniform_" + skin, "fr", 1); this.body.kaska.attachMovie("Helm_" + skin, "ks", 1); }; Man.prototype.setGun = function (gun, pist, melee, gren) { grenade = new _root[gren](); grenade.equip(this); mlee = new _root[melee](); mlee.equip(this); pistol = new _root[pist](); pistol.equip(this); rifle = new _root[gun](); rifle.equip(this); }; Man.prototype.stdLoad = function (tm, side, rang) { this.team = tm; var _local2 = Number(this._name.substr(4)); this.swapDepths(); this.sideView(side, rang); }; Man.prototype.lineHit = function (line) { var _local3 = this.ln1.cross(line); var _local2 = this.ln2.cross(line); return((_local3 != null) || (_local2 != null)); }; Man.prototype.lineCross = function (line) { var _local2 = this.ln1.cross(line); var _local3 = this.ln2.cross(line); if (_local2 != null) { return(_local2); } return(_local3); }; Man.prototype.getLines = function (x, y) { this.ln1 = new Line((this._x + x) - 10, (this._y + y) - 10, (this._x + x) + 10, (this._y + y) + 10); this.ln2 = new Line((this._x + x) - 10, (this._y + y) + 10, (this._x + x) + 10, (this._y + y) - 10); }; Man.prototype.canGo = function (x, y) { this.getLines(x, y); var _local4 = true; var _local3 = 0; while (_local3 < _global.walls.length) { if (this.lineHit(_global.walls[_local3])) { _local4 = false; break; } _local3++; } return(_local4 && (this.notHit(x, y))); }; Man.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Man.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); if (this._name == "hero0") { _root.scr.gun_txt.text = link.description; if (link.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (link.alternate) { _root.scr.alt_descr_txt.text = link.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Man.prototype.getShot = function (damage) { if (this.HP > 0) { var _local4 = Math.floor((0.8 * (this.AC / 100)) * damage); this.HP = this.HP - (damage - _local4); if (this.HP < 0) { this.HP = 0; } this.AC = this.AC - Math.floor(_local4 / 2); if (this.AC < 0) { this.AC = 0; } _root.addBlood(this._x, this._y); if (_global.WOUND_FLASH && (this._name == "hero0")) { _root.scr.wound_flash.gotoAndPlay(2); } } }; Man.prototype.getKicked = function () { if ((this.kick + this.weapon.kickback) < this.weapon.max_kick) { this.kick = this.kick + this.weapon.kickback; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.kickMore = function (num) { if (this.kick < this.weapon.max_kick) { this.kick = this.kick + num; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.plusClip = function () { if ((this.weapon.ammo + this.weapon.clip) >= this.weapon.max_clip) { this.weapon.ammo = this.weapon.ammo + (this.weapon.clip - this.weapon.max_clip); this.weapon.clip = this.weapon.max_clip; } else { this.weapon.clip = this.weapon.clip + this.weapon.ammo; this.weapon.ammo = 0; } }; Man.prototype.plusAltClip = function () { if ((this.weapon.alt_ammo + this.weapon.alt_clip) >= this.weapon.alt_maxclip) { this.weapon.alt_ammo = this.weapon.alt_ammo + (this.weapon.alt_clip - this.weapon.alt_maxclip); this.weapon.alt_clip = this.weapon.alt_maxclip; } else { this.weapon.alt_clip = this.weapon.alt_clip + this._parent.weapon.alt_ammo; this.weapon.alt_ammo = 0; } }; Man.prototype.setSound = function () { this.shotSound = new Sound(this); this.shotSound.attachSound("shot.wav"); this.shotSound.stop(); this.lawSound = new Sound(this); this.lawSound.attachSound("law.wav"); this.lawSound.stop(); this.shotgunSound = new Sound(this); this.shotgunSound.attachSound("shotgun.wav"); this.shotgunSound.stop(); this.subbarrelSound = new Sound(this); this.subbarrelSound.attachSound("subbarrel.wav"); this.subbarrelSound.stop(); this.burnSound = new Sound(this); this.burnSound.attachSound("burn.wav"); this.burnSound.stop(); this.dieSound = new Sound(this); this.dieSound.attachSound("die.wav"); this.dieSound.stop(); }; Man.prototype.addShell = function (err) { _root.addShell(this._x, this._y, this._rotation); }; Man.prototype.addBullet = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addBullet(_local4, _local3, this._rotation + err, this.weapon.damage, this._name); } }; Man.prototype.addGauss = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addGauss(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addRocket = function (err) { _root.addRocket(this._x, this._y, this._rotation, err); }; Man.prototype.addNapalm = function (err) { _root.addNapalm(this._x, this._y, this._rotation, err); }; Man.prototype.addFlame = function (rot) { _root.addFlame(this._x, this._y, rot, this.weapon.damage); }; Man.prototype.shot = function () { this.shotSound.start(); this.addBullet((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.gauss = function () { this.shotSound.start(); this.addGauss((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.shotgun = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2) { this.addBullet(_local2 + _local3); _local2++; } }; Man.prototype.doubleBarrel = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2.5) { this.addBullet(_local2 + _local3); _local2 = _local2 + 0.5; } }; Man.prototype.rocket = function () { this.lawSound.start(); this.addRocket((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.napalm = function () { this.lawSound.start(); this.addNapalm((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.grenade = function () { this.subbarrelSound.start(); this.addGrenade((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.knifeSlash = function (rad, dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this._name) { if (theDistance(this, _root["hero" + _local4]) <= ((rad + this.puzo) + _root["hero" + _local4].puzo)) { _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root["hero" + _local4].getShot(dmg); } } _local4++; } }; Man.prototype.tSuperMutant = function () { this.MAX_HP = 200; this.HP = 200; this.hp_mod = 2; this.step = 2; }; Man.prototype.tEnclave = function () { this.MAX_HP = 300; this.HP = 300; this.hp_mod = 3; }; Man.prototype.tZombie = function () { this.MAX_HP = 500; this.HP = 500; this.hp_mod = 4; this.step = 5; this.AC = 0; }; Man.prototype.tChosenOne = function () { this.MAX_HP = 150; this.HP = 150; this.hp_mod = 1.5; this.step = 4; }; Man.prototype.tDemon = function () { this.MAX_HP = 700; this.HP = 700; this.hp_mod = 7; this.step = 5; }; Man.prototype.tDeath = function () { this.MAX_HP = 300; this.HP = 200; this.hp_mod = 5; this.step = 10; }; Man.prototype.tEnemy = function () { this.AC = 0; }; Soldier.prototype = new Man(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = deg - _local2; if (Math.abs(_local4) > 180) { if (deg > _local2) { _local4 = _local4 - 360; } else { _local4 = _local4 + 360; } } if (_local4 < -4) { this._rotation = this._rotation - 7; } else if (_local4 > 4) { this._rotation = this._rotation + 7; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.goto = function (x, y) { var _local4 = radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)); var _local2 = null; var _local3 = 0; while (_local3 <= 80) { _local2 = plot(_local4 + _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(_local4 - _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 10; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else if (((this.attacking == null) && (this.patrolX != null)) && (this.patrolY != null)) { var _local3 = this.gox; var _local2 = this.goy; this.gox = this.patrolX; this.goy = this.patrolY; this.patrolX = _local3; this.patrolY = _local2; } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if (this.HP > 0) { this.stdFrame(); this.findEnemy(); this.attack(); this.panic(); this.moveOn(this.puzo); } this.isDead(); }; Soldier.prototype.atkRange = function () { return(_root.theDistance(this, this.attacking) <= ((this.weapon.radius + this.puzo) + this.attacking.puzo)); }; Soldier.prototype.attack = function () { if (this.attacking.HP <= 0) { this.attacking = null; } if (this.attacking != null) { if (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x)))) { if (((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 70)) { if (this.weapon.melee && (!this.atkRange())) { this.gox = this.attacking._x; this.goy = this.attacking._y; } else { this.fireNow(); } } } if (_global.times == 0) { if (!this.inSight()) { this.gox = this.lastSeenPlayerX; this.goy = this.lastSeenPlayerY; this.lastSeenPlayerX = null; this.lastSeenPlayerY = null; this.attacking = null; this.hands.weapon.wpn.gotoAndStop(1); } else { this.lastSeenPlayerX = this.attacking._x; this.lastSeenPlayerY = this.attacking._y; if (!this.weapon.melee) { this.gox = this._x; this.goy = this._y; } } } } }; Soldier.prototype.panic = function () { if ((this.burning && (this.gox == this._x)) && (this.goy == this._y)) { var _local4 = _root.d(_global.hero) - 1; if (_root["hero" + _local4] == this) { _local4--; } this.gox = _root["hero" + _local4]._x; this.goy = _root["hero" + _local4]._y; } }; Soldier.prototype.inSight = function () { var _local5 = new Line(this.attacking._x, this.attacking._y, this._x, this._y); var _local3 = 0; while (_local3 < _global.walls.length) { var _local4 = _global.walls[_local3].cross(_local5); if (_local4 != null) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if ((this.weapon.clip - this.weapon.treat) >= 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_4); } else if (this.weapon == this.weap_4) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.hands.weapon.wpn.removeMovieClip(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, this.attacking._x, this.attacking._y, this.weapon.alt_type); }; Soldier.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, this.attacking._x, this.attacking._y, this.weapon.link); }; Object.registerClass("Hero", Soldier); Player.prototype = new Man(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.moveOn = function (range) { var _local3 = 0; var _local2 = 0; if (Key.isDown(87)) { _local2 = _local2 - this.step; } if (Key.isDown(83)) { _local2 = _local2 + this.step; } if (Key.isDown(65)) { _local3 = _local3 - this.step; } if (Key.isDown(68)) { _local3 = _local3 + this.step; } if (((_local3 != 0) || (_local2 != 0)) && (this.canGo(_local3, _local2))) { this._x = this._x + _local3; this._y = this._y + _local2; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } }; Player.prototype.onEnterFrame = function () { if (this.HP > 0) { this.turn(); this.stdFrame(); this.attack(); this.moveOn(); this.anotherKeys(); } this.lookCheats(); this.writeAll(); this.isDead(); }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } else if (Key.isDown(32)) { if ((this.weapon.alternate && (this.shot_timer == 0)) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.alt_rate; this.fireAlt(); } } }; Player.prototype.fireNow = function () { if (this.weapon.clip >= this.weapon.treat) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } }; Player.prototype.fireAlt = function () { if (this.weapon.alternate) { if (this.weapon.alt_use) { if (this.weapon.alt_clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.alt_clip = this.weapon.alt_clip - this.weapon.alt_treat; } else if (this.weapon.alt_ammo > 0) { this.reloadNow(); } } else if (this.weapon.clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.clip = this.weapon.clip - this.weapon.alt_treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; _root.scr.ammo_txt.text = this.weapon.ammo; _root.scr.clip_txt.text = this.weapon.clip; _root.scr.alt_ammo_txt.text = this.weapon.alt_ammo; _root.scr.alt_clip_txt.text = this.weapon.alt_clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP / this.hp_mod; _root.scr.hp_txt.text = this.HP; } else { _root.scr.HP_bar._xscale = 0; _root.scr.hp_txt.text = "0"; } _root.scr.AC_bar._xscale = this.AC; _root.scr.ac_txt.text = this.AC; _root.scr.kick_txt.text = this.kick; _root.scr.KICK_bar._yscale = this.kick * 2; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(52) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.lookCheats = function () { if (_global.times == 0) { if ((Key.isDown(77) && (Key.isDown(80))) && (Key.isDown(89))) { this.weapon.drop(); var _local3 = new SuperShotgun(); _local3.equip(this); } if ((Key.isDown(90) && (Key.isDown(76))) && (Key.isDown(84))) { this.weapon.drop(); var _local3 = new Minigun(); _local3.equip(this); } if ((Key.isDown(88) && (Key.isDown(72))) && (Key.isDown(73))) { this.weapon.drop(); var _local3 = new RocketLauncher(); _local3.equip(this); } } }; Player.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, _root._xmouse, _root._ymouse, this.weapon.alt_type); }; Player.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, _root._xmouse, _root._ymouse, this.weapon.link); }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.CHANGE_WEAPONS) { character.changeWeapons(this); } if (character._name == "hero0") { if (this.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (this.alternate) { _root.scr.alt_descr_txt.text = this.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Weapon(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); GROZA.prototype = new Weapon(); AUG.prototype = new Weapon(); M4.prototype = new Weapon(); AN94.prototype = new Weapon(); FNFAL.prototype = new Weapon(); FAMAS.prototype = new Weapon(); Galil.prototype = new Weapon(); F2000.prototype = new Weapon(); TommyGun.prototype = new Weapon(); FNP90.prototype = new Weapon(); BIZON.prototype = new Weapon(); UMP.prototype = new Weapon(); PPK_12.prototype = new Weapon(); CAWS.prototype = new Weapon(); Jackhammer.prototype = new Weapon(); USAS_12.prototype = new Weapon(); Glock18.prototype = new Weapon(); Beretta93R.prototype = new Weapon(); APS.prototype = new Weapon(); DesertEagle.prototype = new Weapon(); Anaconda.prototype = new Weapon(); microUZI.prototype = new Weapon(); Spectre.prototype = new Weapon(); HE.prototype = new Weapon(); FRAG.prototype = new Weapon(); Bozar.prototype = new Weapon(); AWM.prototype = new Weapon(); M249.prototype = new Weapon(); Pecheneg.prototype = new Weapon(); Kord.prototype = new Weapon(); MM1.prototype = new Weapon(); Mikor.prototype = new Weapon(); M79.prototype = new Weapon(); Flamethrower.prototype = new Weapon(); NapalmLauncher.prototype = new Weapon(); GaussRifle.prototype = new Weapon(); Fork.prototype = new Weapon(); Axe.prototype = new Weapon(); Scythe.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.hit = function () { var _local7 = 20000; var _local6 = 0; var _local5 = null; var _local8 = null; var _local9 = null; var _local4 = 0; while (_local4 < _global.hero) { if (_root["hero" + _local4].HP > 0) { _root["hero" + _local4].getLines(0, 0); _local5 = _root["hero" + _local4].lineCross(this.line, 0, 0); if (_local5 != null) { _local6 = Math.sqrt(((this._x - _local5.X) * (this._x - _local5.X)) + ((this._y - _local5.Y) * (this._y - _local5.Y))); if (_local6 < _local7) { _local7 = _local6; _local8 = _local5; _local9 = _local4; } } } _local4++; } if (_local8 != null) { _root["hero" + _local9].getShot(this.damage); this.line.end.X = _local8.X; this.line.end.Y = _local8.Y; } this.lineStyle(1, 16776960, 100); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); }; Object.registerClass("Bullet", Bullet); OldBullet.prototype = new MovieClip(); OldBullet.prototype.onEnterFrame = function () { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this.owner) && (_root["hero" + _local4].HP > 0)) && (_root["hero" + _local4].hitTest(this._x, this._y, false))) { var _local5 = new Line(this._x, this._y, _root["hero" + _local4]._x, _root["hero" + _local4]._y); if (_local5.wall() == null) { _root["hero" + _local4].getShot(this.damage); this.removeMovieClip(); } } _local4++; } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.removeMovieClip(); } }; Object.registerClass("OldBullet", OldBullet); Gauss.prototype = new MovieClip(); Gauss.prototype.hit = function () { this.lineStyle(2, 6711039, 50); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); var _local4 = 0; while (_local4 < _global.hero) { _root["hero" + _local4].getLines(0, 0); if (_root["hero" + _local4].lineHit(this.line, 0, 0)) { _root["hero" + _local4].getShot(this.damage); } _local4++; } }; Object.registerClass("Gauss", Gauss); Rocket.prototype = new MovieClip(); Rocket.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Rocket.prototype.explode = function () { var _local5 = 15; while (_local5 <= 345) { _root.addBullet(this._x, this._y, this._rotation + _local5, _global.FRAG_DAMAGE); _local5 = _local5 + 30; } var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Rocket.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Rocket", Rocket); Napalm.prototype = new MovieClip(); Napalm.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Napalm.prototype.explode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= this.radius) { _root["hero" + _local4].attachMovie("Fire", "fire", 1); } _local4++; } }; Napalm.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].attachMovie("Fire", "fire", 1); var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Napalm", Napalm); Grenade.prototype = new MovieClip(); Grenade.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Grenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Grenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; Grenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } if (Math.sqrt(((this._x - this.dst.X) * (this._x - this.dst.X)) + ((this._y - this.dst.Y) * (this._y - this.dst.Y))) <= this.speed) { this.blow(); return(undefined); } } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } }; Object.registerClass("Grenade", Grenade); HandGrenade.prototype = new MovieClip(); HandGrenade.prototype.blow = function () { this._rotation = 0; this.moving = false; this.gotoAndPlay("blow"); }; HandGrenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * _global.HE_DAMAGE); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (_global.HE_DAMAGE - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } }; HandGrenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; HandGrenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local10 = plot(this._rotation - 90, this.speed); var _local8 = new Line(this._x, this._y, this._x + _local10.x, this._y + _local10.y); var _local5 = null; var _local6 = null; var _local7 = -1; var _local4 = 0; while (_local4 < _global.walls.length) { _local5 = _global.walls[_local4].cross(_local8); if ((_local5 != null) && ((_local6 == null) || (Math.abs(_local5.X - this.beg.x) < Math.abs(_local6.X - this.beg.x)))) { _local6 = _local5; _local7 = _local4; } _local4++; } if (_local6 == null) { this._x = this._x + _local10.x; this._y = this._y + _local10.y; } else { var _local9 = Math.atan2(_global.walls[_local7].beg.Y - _global.walls[_local7].end.Y, _global.walls[_local7].beg.X - _global.walls[_local7].end.X); _local9 = radToDeg(_local9); var _local11 = this._rotation - _local9; this._rotation = znak(_local9) * ((180 - _local11) + _local9); } this.dst = this.dst - this.speed; if (this.dst < 0) { this.blow(); } } }; Object.registerClass("HandGrenade", HandGrenade); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else { if (hero0["weap_" + this.key.plus].alt_type == this.key.alt_type) { hero0["weap_" + this.key.plus].alt_ammo = hero0["weap_" + this.key.plus].alt_ammo + (this.key.alt_ammo + this.key.alt_clip); this.key.alt_ammo = 0; this.key.alt_clip = 0; } if ((hero0["weap_" + this.key.plus].cal == this.key.cal) && (this.key.cal != "none")) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } } }; Object.registerClass("Dropped", Dropped); Soviet_Partisan = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Partisan"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new DB(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Private"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new SKS(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Sergant"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPH_41(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Mashinegunner"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Officer"); var _local2 = new TT_33(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Private"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new StG_42(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Sergant"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MP_40(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_SS = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "SS"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new HK_28(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Mashinegunner"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MG_36(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Officer"); var _local2 = new WALTER(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Private"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Garand_M1(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Corporal = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Corporal"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Thompson(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Sergant"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_1921(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Mashinegunner"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_30(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Officer"); var _local2 = new Colt_1917(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Rebel = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Rebel"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new UZI(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Private"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new AK_47(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sergant"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new Benelli_M3(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Mashinegunner"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new PKM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Officer"); var _local2 = new PM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sniper"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new SVD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Specialist = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Specialist"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new FLY(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Private"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M_16(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sergant"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new SPAS_12(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Mashinegunner"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M60(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_AT = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "AT"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new LAW(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Officer"); var _local2 = new Beretta(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sniper"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M50(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Delta = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Delta"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new MP5(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; getPistol = function (campain) { switch (campain) { case "American" : return("Colt_1917"); case "Soviet" : return("TT_33"); case "German" : return("WALTER"); case "USA" : return("Beretta"); case "Vietnam" : return("PM"); } }; getAmericanGun = function (rank) { switch (rank) { case "Private" : return("Garand_M1"); case "Corporal" : return("Thompson"); case "Sergant" : return("Browning_1921"); case "Masinegunner" : return("Browning_30"); case "Officer" : return(null); } }; getSovietGun = function (rank) { switch (rank) { case "Partisan" : return("DB"); case "Private" : return("SKS"); case "Sergant" : return("PPH_41"); case "Masinegunner" : return("PPD"); case "Officer" : return(null); } }; getGermanGun = function (rank) { switch (rank) { case "Private" : return("StG_42"); case "Sergant" : return("MP_40"); case "SS" : return("HK_28"); case "Masinegunner" : return("MG_36"); case "Officer" : return(null); } }; getUSAGun = function (rank) { switch (rank) { case "Private" : return("M_16"); case "Sergant" : return("SPAS_12"); case "AT" : return("LAW"); case "Masinegunner" : return("M60"); case "Sniper" : return("M50"); case "Officer" : return(null); case "Delta" : return("MP5"); } }; getVietnamGun = function (rank) { switch (rank) { case "Rebel" : return("UZI"); case "Private" : return("AK_47"); case "Sergant" : return("Benelli_M3"); case "Masinegunner" : return("PKM"); case "Sniper" : return("SVD"); case "Officer" : return(null); case "Specialist" : return("FLY"); } }; getCTGun = function (rank) { switch (rank) { case "Specnaz" : return("GROZA"); case "Alpha" : return("AN94"); case "SAS" : return("F2000"); case "GIGN" : return("FAMAS"); case "GSG-9" : return("CAWS"); case "UNSF" : return("FNP90"); case "Machenegunner" : return("Pecheneg"); case "RUSmarine" : return("Kord"); case "Police" : return("Mikor"); } }; getTerrorGun = function (rank) { switch (rank) { case "Gangsta" : return("M4"); case "Commander" : return("AUG"); case "Mafia" : return("FNFAL"); case "Terrorist" : return("Galil"); case "DrugDealer" : return("USAS_12"); case "Scout" : return("BIZON"); case "Robber" : return("UMP"); case "Hitman" : return("AWM"); case "Leader" : return("M249"); case "Outlaw" : return("MM1"); } }; getFalloutGun = function (rank) { switch (rank) { case "Ranger" : return("Jackhammer"); case "Enclave" : return("PPK_12"); case "ChosenOne" : return("Bozar"); case "Sheriff" : return("GaussRifle"); case "SuperMutant" : return("Minigun"); case "Raider" : return("Flamethrower"); } }; getBloodGun = function (rank) { switch (rank) { case "Pyromaniak" : return("NapalmLauncher"); case "Fanatic" : return("TommyGun"); } }; getGun = function (side, rank) { return(_root[("get" + side) + "Gun"](rank)); }; getAmericanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Corporal"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getSovietUniform = function (mission) { switch (mission) { case 0 : return("Partisan"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getGermanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("SS"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getUSAUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("AT"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Delta"); } }; getVietnamUniform = function (mission) { switch (mission) { case 0 : return("Rebel"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Specialist"); } }; getUniform = function (campain, mission) { return(_root[("get" + campain) + "Uniform"](mission)); }; NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; Object.registerClass("ArrowCursor", Cursor); Object.registerClass("BattleCursor", Cursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); Flame.prototype = new MovieClip(); Flame.prototype.onEnterFrame = function () { if ((_global.times % 2) == 0) { var _local4 = 0; while (_local4 < _global.hero) { if (this.hitTest(_root["hero" + _local4]._x, _root["hero" + _local4]._y, true)) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (_root["hero" + _local4].AC > 80) { _root["hero" + _local4].getShot(10); } else { _root["hero" + _local4].getShot(10); _root["hero" + _local4].attachMovie("Fire", "fire", 1); } } } _local4++; } } }; Object.registerClass("Flame", Flame); Object.registerClass("FlameTriple", Flame); Fire.prototype = new MovieClip(); Fire.prototype.onEnterFrame = function () { if ((_global.times % 3) == 0) { this._parent.getShot(5); if (this._parent.HP <= 0) { this.removeMovieClip(); } } }; Object.registerClass("Fire", Fire); Slash.prototype = new MovieClip(); Slash.prototype.hit = function (dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this.owner._name) { if (this.hitTest(_root["hero" + _local4])) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (dmg == undefined) { _root["hero" + _local4].getShot(this.owner.weapon.damage); } else { _root["hero" + _local4].getShot(dmg); } } } } _local4++; } }; Object.registerClass("Slash", Slash); Medkit.prototype = new MovieClip(); Medkit.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { if (_root.hero0.HP < _root.hero0.MAX_HP) { _root.hero0.HP = _root.hero0.HP + this.heal_power; if (_root.hero0.HP > _root.hero0.MAX_HP) { _root.hero0.HP = _root.hero0.MAX_HP; } this.removeMovieClip(); } } }; Medkit_Small.prototype = new Medkit(); Object.registerClass("Medkit_Small", Medkit_Small); Medkit_Large.prototype = new Medkit(); Object.registerClass("Medkit_Large", Medkit_Large); Armor.prototype = new MovieClip(); Armor.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { if (_root.hero0.AC < 100) { _root.hero0.AC = _root.hero0.AC + this.heal_power; if (_root.hero0.AC > 100) { _root.hero0.AC = 100; } this.removeMovieClip(); } } }; Armor_Small.prototype = new Armor(); Object.registerClass("Armor_Small", Armor_Small); Armor_Large.prototype = new Armor(); Object.registerClass("Armor_Large", Armor_Large); fscommand ("showmenu", false); fscommand ("fullscreen", true); _global.walls = new Array(); _root.setDefaults(); _root.loadDefaults();
Frame 2
MOVIE_PLAYED = false;
Frame 3
stop();
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1539 MovieClip in Frame 6
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 6
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1539 MovieClip in Frame 8
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 9
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1539 MovieClip in Frame 10
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 10
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1539 MovieClip in Frame 10
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 310; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 250; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 310; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 250; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 520; go_y = 280; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 11
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1541 MovieClip in Frame 11
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 14
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1541 MovieClip in Frame 15
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 16
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 18
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 18
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1541 MovieClip in Frame 19
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 21
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1541 MovieClip in Frame 21
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "FRAG"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1541 MovieClip in Frame 23
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1539 MovieClip in Frame 23
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1533 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1539 MovieClip in Frame 24
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1539 MovieClip in Frame 25
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1539 MovieClip in Frame 25
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 25
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1539 MovieClip in Frame 26
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1541 MovieClip in Frame 26
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1533 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1539 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1539 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1539 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 28
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1539 MovieClip in Frame 29
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1541 MovieClip in Frame 29
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "Fork"; melee = "Knife"; pistol = "no"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1539 MovieClip in Frame 31
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1541 MovieClip in Frame 31
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Demon"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "tDemon"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1541 MovieClip in Frame 32
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1533 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1539 MovieClip in Frame 33
//component parameters onClipEvent (construct) { tp = "Small"; }
Frame 34
_root.loadMap(WhatToLoad);
Symbol 3 MovieClip [Smoke] Frame 45
this.unloadMovie();
Symbol 7 MovieClip [Options] Frame 1
stop();
Symbol 62 Button
on (release) { _root.gotoAndStop(3); }
Symbol 63 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 63 MovieClip Frame 2
gotoAndPlay (1);
Symbol 560 MovieClip [Flamethrower] Frame 1
stop();
Symbol 560 MovieClip [Flamethrower] Frame 2
this._parent._parent.play(); this._parent._parent._parent.getKicked();
Symbol 574 MovieClip [Minigun] Frame 1
stop(); this.barrels.gotoAndStop(1);
Symbol 574 MovieClip [Minigun] Frame 2
this._parent._parent.play(); this.barrels.play(); this._parent._parent._parent.getKicked(); this._parent._parent._parent.shot(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell();
Symbol 582 MovieClip [NapalmLauncher] Frame 1
stop();
Symbol 582 MovieClip [NapalmLauncher] Frame 2
this._parent._parent.play(); this._parent._parent._parent.napalm(); this._parent._parent._parent.getKicked();
Symbol 582 MovieClip [NapalmLauncher] Frame 4
gotoAndStop (1);
Symbol 584 MovieClip [RocketLauncher] Frame 1
stop();
Symbol 584 MovieClip [RocketLauncher] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();
Symbol 586 MovieClip [SuperShotgun] Frame 1
stop();
Symbol 586 MovieClip [SuperShotgun] Frame 2
this._parent._parent.play(); var i = 0; while (i < 3) { this._parent._parent._parent.shotgun(); this._parent._parent._parent.getKicked(); i++; } this._parent._parent._parent.addShell();
Symbol 602 MovieClip [AK_47] Frame 1
stop();
Symbol 602 MovieClip [AK_47] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 602 MovieClip [AK_47] Frame 4
gotoAndStop (1);
Symbol 602 MovieClip [AK_47] Frame 12
this.slash.hit(120);
Symbol 604 MovieClip [AN94] Frame 1
stop();
Symbol 604 MovieClip [AN94] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 604 MovieClip [AN94] Frame 3
gotoAndStop (1);
Symbol 604 MovieClip [AN94] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 604 MovieClip [AN94] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 606 MovieClip [Anaconda] Frame 1
stop();
Symbol 606 MovieClip [Anaconda] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 606 MovieClip [Anaconda] Frame 3
gotoAndStop (1);
Symbol 608 MovieClip [APS] Frame 1
stop();
Symbol 608 MovieClip [APS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 608 MovieClip [APS] Frame 3
gotoAndStop (1);
Symbol 608 MovieClip [APS] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(8);
Symbol 610 MovieClip [AUG] Frame 1
stop();
Symbol 610 MovieClip [AUG] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 610 MovieClip [AUG] Frame 3
gotoAndStop (1);
Symbol 610 MovieClip [AUG] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 610 MovieClip [AUG] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 610 MovieClip [AUG] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 612 MovieClip [AWM] Frame 1
stop();
Symbol 612 MovieClip [AWM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 614 MovieClip [Benelli_M3] Frame 1
stop();
Symbol 614 MovieClip [Benelli_M3] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 616 MovieClip [Beretta] Frame 1
stop();
Symbol 616 MovieClip [Beretta] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 618 MovieClip [Beretta93R] Frame 1
stop();
Symbol 618 MovieClip [Beretta93R] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 618 MovieClip [Beretta93R] Frame 3
gotoAndStop (1);
Symbol 618 MovieClip [Beretta93R] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 618 MovieClip [Beretta93R] Frame 7
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 618 MovieClip [Beretta93R] Frame 10
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 620 MovieClip [BIZON] Frame 1
stop();
Symbol 620 MovieClip [BIZON] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 620 MovieClip [BIZON] Frame 4
gotoAndStop (1);
Symbol 620 MovieClip [BIZON] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 620 MovieClip [BIZON] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 620 MovieClip [BIZON] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 620 MovieClip [BIZON] Frame 8
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 620 MovieClip [BIZON] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 622 MovieClip [Bozar] Frame 1
stop();
Symbol 622 MovieClip [Bozar] Frame 2
this._parent._parent.play(); this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 622 MovieClip [Bozar] Frame 3
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 622 MovieClip [Bozar] Frame 4
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 622 MovieClip [Bozar] Frame 5
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 622 MovieClip [Bozar] Frame 6
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 622 MovieClip [Bozar] Frame 8
gotoAndStop (1);
Symbol 624 MovieClip [Browning_30] Frame 1
stop();
Symbol 624 MovieClip [Browning_30] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 626 MovieClip [Browning_1921] Frame 1
stop();
Symbol 626 MovieClip [Browning_1921] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 628 MovieClip [CAWS] Frame 1
stop();
Symbol 628 MovieClip [CAWS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 628 MovieClip [CAWS] Frame 4
gotoAndStop (1);
Symbol 628 MovieClip [CAWS] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 628 MovieClip [CAWS] Frame 8
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 628 MovieClip [CAWS] Frame 11
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 630 MovieClip [Colt_1917] Frame 1
stop();
Symbol 630 MovieClip [Colt_1917] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 632 MovieClip [DB] Frame 1
stop();
Symbol 632 MovieClip [DB] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell();
Symbol 632 MovieClip [DB] Frame 4
gotoAndStop (1);
Symbol 632 MovieClip [DB] Frame 5
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(20);
Symbol 632 MovieClip [DB] Frame 6
gotoAndStop (1);
Symbol 634 MovieClip [DesertEagle] Frame 1
stop();
Symbol 634 MovieClip [DesertEagle] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 634 MovieClip [DesertEagle] Frame 3
gotoAndStop (1);
Symbol 636 MovieClip [F2000] Frame 1
stop();
Symbol 636 MovieClip [F2000] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 636 MovieClip [F2000] Frame 3
gotoAndStop (1);
Symbol 636 MovieClip [F2000] Frame 4
this._parent._parent._parent.grenade();
Symbol 638 MovieClip [FAMAS] Frame 1
stop();
Symbol 638 MovieClip [FAMAS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 638 MovieClip [FAMAS] Frame 4
gotoAndStop (1);
Symbol 638 MovieClip [FAMAS] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 638 MovieClip [FAMAS] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 638 MovieClip [FAMAS] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(13);
Symbol 640 MovieClip [FLY] Frame 1
stop();
Symbol 640 MovieClip [FLY] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 642 MovieClip [FNFAL] Frame 1
stop();
Symbol 642 MovieClip [FNFAL] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 642 MovieClip [FNFAL] Frame 3
gotoAndStop (1);
Symbol 642 MovieClip [FNFAL] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 642 MovieClip [FNFAL] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 642 MovieClip [FNFAL] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 644 MovieClip [FNP90] Frame 1
stop();
Symbol 644 MovieClip [FNP90] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 644 MovieClip [FNP90] Frame 3
gotoAndStop (1);
Symbol 644 MovieClip [FNP90] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 644 MovieClip [FNP90] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 644 MovieClip [FNP90] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 644 MovieClip [FNP90] Frame 7
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 644 MovieClip [FNP90] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 646 MovieClip [Galil] Frame 1
stop();
Symbol 646 MovieClip [Galil] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 646 MovieClip [Galil] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 646 MovieClip [Galil] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 646 MovieClip [Galil] Frame 8
gotoAndStop (1);
Symbol 646 MovieClip [Galil] Frame 9
this._parent._parent._parent.grenade();
Symbol 648 MovieClip [Garand_M1] Frame 1
stop();
Symbol 648 MovieClip [Garand_M1] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 650 MovieClip [GaussRifle] Frame 1
stop();
Symbol 650 MovieClip [GaussRifle] Frame 2
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 650 MovieClip [GaussRifle] Frame 4
gotoAndStop (1);
Symbol 650 MovieClip [GaussRifle] Frame 5
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 650 MovieClip [GaussRifle] Frame 8
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 650 MovieClip [GaussRifle] Frame 11
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 652 MovieClip [Glock18] Frame 1
stop();
Symbol 652 MovieClip [Glock18] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 652 MovieClip [Glock18] Frame 3
gotoAndStop (1);
Symbol 652 MovieClip [Glock18] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 652 MovieClip [Glock18] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 652 MovieClip [Glock18] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 654 MovieClip [GROZA] Frame 1
stop();
Symbol 654 MovieClip [GROZA] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 654 MovieClip [GROZA] Frame 4
gotoAndStop (1);
Symbol 654 MovieClip [GROZA] Frame 5
this._parent._parent._parent.grenade();
Symbol 656 MovieClip [HK_28] Frame 1
stop();
Symbol 656 MovieClip [HK_28] Frame 2
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell();
Symbol 658 MovieClip [Jackhammer] Frame 1
stop();
Symbol 658 MovieClip [Jackhammer] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 658 MovieClip [Jackhammer] Frame 4
gotoAndStop (1);
Symbol 658 MovieClip [Jackhammer] Frame 5
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 658 MovieClip [Jackhammer] Frame 6
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 658 MovieClip [Jackhammer] Frame 7
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 658 MovieClip [Jackhammer] Frame 8
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 660 MovieClip [Knife] Frame 1
stop();
Symbol 660 MovieClip [Knife] Frame 2
this._parent._parent.play();
Symbol 660 MovieClip [Knife] Frame 6
this.slash.hit();
Symbol 662 MovieClip [LAW] Frame 1
stop();
Symbol 662 MovieClip [LAW] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M_16] Frame 1
stop();
Symbol 664 MovieClip [M_16] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M_16] Frame 4
gotoAndStop (1);
Symbol 664 MovieClip [M_16] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M_16] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M_16] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 666 MovieClip [M4] Frame 1
stop();
Symbol 666 MovieClip [M4] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 666 MovieClip [M4] Frame 3
gotoAndStop (1);
Symbol 666 MovieClip [M4] Frame 4
this._parent._parent._parent.grenade();
Symbol 668 MovieClip [M50] Frame 1
stop();
Symbol 668 MovieClip [M50] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 670 MovieClip [M60] Frame 1
stop();
Symbol 670 MovieClip [M60] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 672 MovieClip [M79] Frame 1
stop();
Symbol 672 MovieClip [M79] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 672 MovieClip [M79] Frame 4
gotoAndStop (1);
Symbol 674 MovieClip [M249] Frame 1
stop();
Symbol 674 MovieClip [M249] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 676 MovieClip [MG_36] Frame 1
stop();
Symbol 676 MovieClip [MG_36] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 678 MovieClip [microUZI] Frame 1
stop();
Symbol 678 MovieClip [microUZI] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 678 MovieClip [microUZI] Frame 3
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 678 MovieClip [microUZI] Frame 4
gotoAndStop (1);
Symbol 678 MovieClip [microUZI] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 678 MovieClip [microUZI] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 678 MovieClip [microUZI] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 678 MovieClip [microUZI] Frame 8
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 678 MovieClip [microUZI] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 680 MovieClip [Mikor] Frame 1
stop();
Symbol 680 MovieClip [Mikor] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 680 MovieClip [Mikor] Frame 4
gotoAndStop (1);
Symbol 682 MovieClip [MM1] Frame 1
stop();
Symbol 682 MovieClip [MM1] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 682 MovieClip [MM1] Frame 4
gotoAndStop (1);
Symbol 684 MovieClip [MP_40] Frame 1
stop();
Symbol 684 MovieClip [MP_40] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 686 MovieClip [Spectre] Frame 1
stop();
Symbol 686 MovieClip [Spectre] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 686 MovieClip [Spectre] Frame 3
gotoAndStop (1);
Symbol 686 MovieClip [Spectre] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 686 MovieClip [Spectre] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 686 MovieClip [Spectre] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 688 MovieClip [Pecheneg] Frame 1
stop();
Symbol 688 MovieClip [Pecheneg] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 690 MovieClip [PKM] Frame 1
stop();
Symbol 690 MovieClip [PKM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 692 MovieClip [PM] Frame 1
stop();
Symbol 692 MovieClip [PM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 694 MovieClip [PPD] Frame 1
stop();
Symbol 694 MovieClip [PPD] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 696 MovieClip [PPH_41] Frame 1
stop();
Symbol 696 MovieClip [PPH_41] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 698 MovieClip [PPK_12] Frame 1
stop();
Symbol 698 MovieClip [PPK_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 698 MovieClip [PPK_12] Frame 4
gotoAndStop (1);
Symbol 698 MovieClip [PPK_12] Frame 5
this._parent._parent.play(); this._parent._parent._parent.kickMore(7); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell();
Symbol 698 MovieClip [PPK_12] Frame 7
this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 698 MovieClip [PPK_12] Frame 9
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 698 MovieClip [PPK_12] Frame 11
this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 698 MovieClip [PPK_12] Frame 13
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 700 MovieClip [SKS] Frame 1
stop();
Symbol 700 MovieClip [SKS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 702 MovieClip [SPAS_12] Frame 1
stop();
Symbol 702 MovieClip [SPAS_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 704 MovieClip [StG_42] Frame 1
stop();
Symbol 704 MovieClip [StG_42] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 706 MovieClip [SVD] Frame 1
stop();
Symbol 706 MovieClip [SVD] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 708 MovieClip [Thompson] Frame 1
stop();
Symbol 708 MovieClip [Thompson] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 713 MovieClip [TommyGun] Frame 1
stop();
Symbol 713 MovieClip [TommyGun] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 713 MovieClip [TommyGun] Frame 3
gotoAndStop (1);
Symbol 713 MovieClip [TommyGun] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 10
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 12
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 14
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 16
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 18
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(7); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 20
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 22
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 24
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(1); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 26
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 28
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 30
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();
Symbol 713 MovieClip [TommyGun] Frame 32
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();
Symbol 715 MovieClip [TT_33] Frame 1
stop();
Symbol 715 MovieClip [TT_33] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 717 MovieClip [UMP] Frame 1
stop();
Symbol 717 MovieClip [UMP] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 717 MovieClip [UMP] Frame 4
gotoAndStop (1);
Symbol 717 MovieClip [UMP] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 717 MovieClip [UMP] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 717 MovieClip [UMP] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 719 MovieClip [USAS_12] Frame 1
stop();
Symbol 719 MovieClip [USAS_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 719 MovieClip [USAS_12] Frame 3
gotoAndStop (1);
Symbol 719 MovieClip [USAS_12] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 719 MovieClip [USAS_12] Frame 5
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 719 MovieClip [USAS_12] Frame 6
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 721 MovieClip [UZI] Frame 1
stop();
Symbol 721 MovieClip [UZI] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 723 MovieClip [WALTER] Frame 1
stop();
Symbol 723 MovieClip [WALTER] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 848 MovieClip [MP5] Frame 1
stop();
Symbol 848 MovieClip [MP5] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 848 MovieClip [MP5] Frame 3
gotoAndStop (1);
Symbol 848 MovieClip [MP5] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 848 MovieClip [MP5] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 848 MovieClip [MP5] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 848 MovieClip [MP5] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 850 MovieClip [Kord] Frame 1
stop();
Symbol 850 MovieClip [Kord] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 850 MovieClip [Kord] Frame 4
gotoAndStop (1);
Symbol 850 MovieClip [Kord] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 850 MovieClip [Kord] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 850 MovieClip [Kord] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 850 MovieClip [Kord] Frame 11
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 850 MovieClip [Kord] Frame 13
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 855 MovieClip [Fork] Frame 1
stop();
Symbol 855 MovieClip [Fork] Frame 2
this._parent._parent.play();
Symbol 855 MovieClip [Fork] Frame 8
this.slash.hit();
Symbol 859 MovieClip [Axe] Frame 1
stop();
Symbol 859 MovieClip [Axe] Frame 2
this._parent._parent.play();
Symbol 859 MovieClip [Axe] Frame 6
this.slash.hit();
Symbol 864 MovieClip [Scythe] Frame 1
stop();
Symbol 864 MovieClip [Scythe] Frame 2
this._parent._parent.play();
Symbol 864 MovieClip [Scythe] Frame 6
this.slash.hit();
Symbol 869 MovieClip [Bullet] Frame 1
this.hit();
Symbol 869 MovieClip [Bullet] Frame 3
this.removeMovieClip();
Symbol 872 MovieClip [Dropped] Frame 30
stop();
Symbol 880 MovieClip [FRAG] Frame 1
stop();
Symbol 880 MovieClip [FRAG] Frame 2
this._parent._parent.play();
Symbol 882 MovieClip [Gauss] Frame 1
this.hit();
Symbol 882 MovieClip [Gauss] Frame 3
this.removeMovieClip();
Symbol 898 MovieClip [Grenade] Frame 1
stop();
Symbol 898 MovieClip [Grenade] Frame 2
this[this.type_expl + "explode"]();
Symbol 898 MovieClip [Grenade] Frame 19
this.removeMovieClip();
Symbol 910 MovieClip [HandGrenade] Frame 135
this[this.type_expl + "explode"]();
Symbol 910 MovieClip [HandGrenade] Frame 152
this.removeMovieClip();
Symbol 912 MovieClip [HE] Frame 1
stop();
Symbol 912 MovieClip [HE] Frame 2
this._parent._parent.play();
Symbol 925 MovieClip [Napalm] Frame 1
stop();
Symbol 925 MovieClip [Napalm] Frame 2
this.explode();
Symbol 925 MovieClip [Napalm] Frame 19
this.removeMovieClip();
Symbol 935 MovieClip [Rocket] Frame 1
stop();
Symbol 935 MovieClip [Rocket] Frame 2
this.explode();
Symbol 935 MovieClip [Rocket] Frame 19
this.removeMovieClip();
Symbol 936 MovieClip [Shell] Frame 25
if (_global.SHELLS) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 941 MovieClip [Blood_1] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 946 MovieClip [Blood_2] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 951 MovieClip [Blood_3] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 977 MovieClip Frame 1
stop();
Symbol 977 MovieClip Frame 10
gotoAndStop (1);
Symbol 982 MovieClip [Screen] Frame 1
stop();
Symbol 985 MovieClip [YOU] Frame 1
this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };
Symbol 985 MovieClip [YOU] Frame 100
this.removeMovieClip();
Symbol 988 Button
on (release) { _root.gameLoad(_root._currentframe - 3); _root.again.removeMovieClip(); }
Symbol 989 Button
on (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.again.removeMovieClip(); }
Symbol 999 Button
on (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.win.removeMovieClip(); }
Symbol 1013 MovieClip Frame 4
gotoAndStop ("rifle");
Symbol 1013 MovieClip Frame 7
gotoAndStop ("smg");
Symbol 1013 MovieClip Frame 22
gotoAndStop ("shotgun");
Symbol 1013 MovieClip Frame 24
gotoAndStop ("pistol");
Symbol 1013 MovieClip Frame 55
this._parent.throwIt(); gotoAndStop ("grenade");
Symbol 1013 MovieClip Frame 70
gotoAndStop ("knife");
Symbol 1013 MovieClip Frame 89
weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);
Symbol 1013 MovieClip Frame 109
gotoAndStop(this._parent.ch_weap._type);
Symbol 1013 MovieClip Frame 199
this._parent.plusClip(); this._parent.plusAltClip(); this.gotoAndStop(this._parent.weapon._type);
Symbol 1024 MovieClip [Hero] Frame 1
stop();
Symbol 1024 MovieClip [Hero] Frame 30
if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Symbol 1030 MovieClip [Player] Frame 1
stop();
Symbol 1030 MovieClip [Player] Frame 45
stop();
Symbol 1047 Button
on (release) { getURL ("http://www.flashportal.com", "_blank"); }
Symbol 1106 MovieClip Frame 65
stop();
Symbol 1113 Button
on (release) { this._parent.play(); }
Symbol 1125 MovieClip Frame 1
if (!_root.MOVIE_PLAYED) { this._parent.stop(); } _root.MOVIE_PLAYED = true;
Symbol 1125 MovieClip Frame 324
this._parent.play();
Symbol 1135 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1136 Button
on (press) { gotoAndStop (2); }
Symbol 1137 Button
on (press) { gotoAndStop (4); }
Symbol 1138 Button
on (press) { gotoAndStop (3); }
Symbol 1139 Button
on (press) { gotoAndStop (5); }
Symbol 1140 Button
on (press) { gotoAndStop (6); }
Symbol 1141 Button
on (press) { gotoAndStop (7); }
Symbol 1142 Button
on (press) { gotoAndStop (8); }
Symbol 1143 Button
on (press) { gotoAndStop (9); }
Symbol 1144 Button
on (press) { gotoAndStop (10); }
Symbol 1145 Button
on (press) { gotoAndStop (11); }
Symbol 1208 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1210 Button
on (press) { gotoAndStop (12); }
Symbol 1211 Button
on (press) { gotoAndStop (14); }
Symbol 1212 Button
on (press) { gotoAndStop (13); }
Symbol 1213 Button
on (press) { gotoAndStop (15); }
Symbol 1214 Button
on (press) { gotoAndStop (16); }
Symbol 1215 Button
on (press) { gotoAndStop (17); }
Symbol 1216 Button
on (press) { gotoAndStop (18); }
Symbol 1217 Button
on (press) { gotoAndStop (19); }
Symbol 1218 Button
on (press) { gotoAndStop (20); }
Symbol 1219 Button
on (press) { gotoAndStop (21); }
Symbol 1279 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1281 Button
on (press) { gotoAndStop (22); }
Symbol 1282 Button
on (press) { gotoAndStop (24); }
Symbol 1283 Button
on (press) { gotoAndStop (23); }
Symbol 1284 Button
on (press) { gotoAndStop (25); }
Symbol 1285 Button
on (press) { gotoAndStop (26); }
Symbol 1286 Button
on (press) { gotoAndStop (27); }
Symbol 1326 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1328 Button
on (press) { gotoAndStop (28); }
Symbol 1329 Button
on (press) { gotoAndStop (30); }
Symbol 1330 Button
on (press) { gotoAndStop (29); }
Symbol 1331 Button
on (press) { gotoAndStop (31); }
Symbol 1359 Button
on (release) { gotoAndStop ("HandGrenade"); }
Symbol 1360 Button
on (release) { gotoAndStop ("Orders"); }
Symbol 1361 Button
on (release) { gotoAndStop ("Alternate"); }
Symbol 1362 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/252216", "_blank"); }
Symbol 1363 Button
on (release) { gotoAndStop ("Guns"); }
Symbol 1364 Button
on (release) { getURL ("mailto:zaborov@mail.ru", "_blank"); }
Symbol 1377 Button
on (release) { nextFrame(); }
Symbol 1383 Button
on (release) { prevFrame(); }
Symbol 1389 Button
on (release) { gotoAndStop ("Tutorial"); }
Symbol 1486 MovieClip Frame 1
stop();
Symbol 1487 Button
on (rollOver) { missions.gotoAndStop("CT"); }
Symbol 1488 Button
on (rollOver) { missions.gotoAndStop("Terror"); }
Symbol 1489 Button
on (rollOver) { missions.gotoAndStop("Fallout"); }
Symbol 1490 Button
on (rollOver) { missions.gotoAndStop("Blood"); }
Symbol 1491 Button
on (release) { gotoAndStop (3); }
Symbol 1492 Button
on (rollOver) { missions.gotoAndStop("Tutorial"); }
Symbol 1493 Button
on (release) { getURL ("http://www.flashportal.com", "_blank"); }
Symbol 1509 MovieClip Frame 1
gotoAndStop(_global.SAVED_QUALITY);
Symbol 1509 MovieClip Frame 2
_global.SAVED_QUALITY = "MEDIUM";
Symbol 1509 MovieClip Frame 3
_global.SAVED_QUALITY = "HIGH";
Symbol 1509 MovieClip Frame 4
_global.SAVED_QUALITY = "LOW";
Symbol 1515 MovieClip Frame 1
switch (_global.DIFFICULTLY) { case 0 : gotoAndStop (3); break; case 2 : gotoAndStop (2); break; case 5 : gotoAndStop (4); break; case 8 : gotoAndStop (5); }
Symbol 1515 MovieClip Frame 2
_global.DIFFICULTLY = 2;
Symbol 1515 MovieClip Frame 3
_global.DIFFICULTLY = 0;
Symbol 1515 MovieClip Frame 4
_global.DIFFICULTLY = 5;
Symbol 1515 MovieClip Frame 5
_global.DIFFICULTLY = 8;
Symbol 1518 MovieClip Frame 1
this.onRelease = function () { _global[val] = !_global[val]; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); } }; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 1518 MovieClip Frame 2
_global[val] = false;
Symbol 1518 MovieClip Frame 3
_global[val] = true;
Symbol 1519 Button
on (release) { _root.saveDefaults(); gotoAndStop (2); }
Symbol 1520 Button
on (release) { opt_graph.gotoAndStop("HIGH"); }
Symbol 1521 Button
on (release) { opt_graph.gotoAndStop("MEDIUM"); }
Symbol 1522 Button
on (release) { opt_graph.gotoAndStop("LOW"); }
Symbol 1524 Button
on (release) { opt_diff.gotoAndStop("too_easy"); }
Symbol 1525 Button
on (release) { opt_diff.gotoAndStop("easy"); }
Symbol 1526 Button
on (release) { opt_diff.gotoAndStop("medium"); }
Symbol 1527 Button
on (release) { opt_diff.gotoAndStop("hard"); }
Symbol 1529 MovieClip Frame 2
stop();
Symbol 1529 MovieClip Frame 3
stop();
Instance of Symbol 1518 MovieClip in Symbol 1529 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "OLD_BULLETS"; }
Instance of Symbol 1518 MovieClip in Symbol 1529 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "BLOOD"; }
Instance of Symbol 1518 MovieClip in Symbol 1529 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "SHELLS"; }
Instance of Symbol 1518 MovieClip in Symbol 1529 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "CORPSES"; }
Instance of Symbol 1518 MovieClip in Symbol 1529 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "WOUND_FLASH"; }
Symbol 1533 MovieClip Frame 1
if (who == "Player") { _root.addPlayer(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype); } else { _root.addSoldier(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team); } this.removeMovieClip(); this.unloadMovie();
Symbol 1539 MovieClip Frame 1
_root.attachMovie("Medkit_" + tp, "wpn_" + _global.down_depth, _global.down_depth, {_x:this._x, _y:this._y}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.removeMovieClip(); this.unloadMovie();
Symbol 1541 MovieClip Frame 1
_root.attachMovie("Armor_" + tp, "wpn_" + _global.down_depth, _global.down_depth, {_x:this._x, _y:this._y}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.removeMovieClip(); this.unloadMovie();

Library Items

Symbol 1 ShapeTweeningUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [Smoke]Uses:1 2
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6 1132 1134 1203 1205 1276 1278 1323 1325
Symbol 6 EditableTextUses:5Used by:7
Symbol 7 MovieClip [Options]Uses:4 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [Wall]Uses:8Used by:14 15 16 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 41 42 43
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [Wall_h]Uses:10Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [Wall_v]Uses:12Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
Symbol 14 MovieClip [map_1]Uses:9 11 13
Symbol 15 MovieClip [map_2]Uses:11 13 9
Symbol 16 MovieClip [map_3]Uses:9 13 11
Symbol 17 MovieClip [map_4]Uses:11 13
Symbol 18 MovieClip [map_5]Uses:11 13 9
Symbol 19 MovieClip [map_6]Uses:11 13 9
Symbol 20 MovieClip [map_7]Uses:11 13 9
Symbol 21 MovieClip [map_8]Uses:11 13 9
Symbol 22 MovieClip [map_9]Uses:11 13 9
Symbol 23 MovieClip [map_10]Uses:11 13 9
Symbol 24 MovieClip [map_11]Uses:11 13 9
Symbol 25 MovieClip [map_12]Uses:11 13 9
Symbol 26 MovieClip [map_13]Uses:11 13 9
Symbol 27 MovieClip [map_14]Uses:11 13 9
Symbol 28 MovieClip [map_15]Uses:11 13 9
Symbol 29 MovieClip [map_16]Uses:11 13 9
Symbol 30 MovieClip [map_17]Uses:11 13 9
Symbol 31 MovieClip [map_18]Uses:11 13 9
Symbol 32 MovieClip [map_19]Uses:11 13 9
Symbol 33 MovieClip [map_20]Uses:11 13 9
Symbol 34 MovieClip [map_21]Uses:11 13 9
Symbol 35 MovieClip [map_22]Uses:11 13 9
Symbol 36 MovieClip [map_23]Uses:11 13 9
Symbol 37 MovieClip [map_24]Uses:11 13 9
Symbol 38 MovieClip [map_25]Uses:11 13 9
Symbol 39 MovieClip [map_26]Uses:11 13 9
Symbol 40 MovieClip [map_27]Uses:11 13
Symbol 41 MovieClip [map_28]Uses:11 13 9
Symbol 42 MovieClip [map_29]Uses:11 13 9
Symbol 43 MovieClip [map_30]Uses:11 13 9
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [NextLevel]Uses:44 45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [ArrowCursor]Uses:47Used by:1040
Symbol 49 GraphicUsed by:63
Symbol 50 GraphicUsed by:63
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:63
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:63
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:57 58 59 60 61Used by:63
Symbol 63 MovieClipUses:49 50 52 54 55 56 62Used by:Timeline
Symbol 64 GraphicUsed by:1040
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [Hand_L_Fallout_Ranger]Uses:65Used by:1040
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [Hand_R_Fallout_Ranger]Uses:67Used by:1040
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [Uniform_Fallout_Ranger]Uses:69Used by:1040
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [Helm_Fallout_Ranger]Uses:71Used by:1040
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [Hand_L_CT_Alpha]Uses:73Used by:1040
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [Hand_R_CT_Alpha]Uses:75Used by:1040
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [Uniform_CT_Alpha]Uses:77Used by:1040
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [Helm_CT_Alpha]Uses:79Used by:1040
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [Hand_L_CT_BDB]Uses:81Used by:1040
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [Hand_R_CT_BDB]Uses:83Used by:1040
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [Uniform_CT_BDB]Uses:85Used by:1040
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [Helm_CT_BDB]Uses:87Used by:1040
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [Hand_L_CT_GIGN]Uses:89Used by:1040
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [Hand_R_CT_GIGN]Uses:91Used by:1040
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [Uniform_CT_GIGN]Uses:93Used by:1040
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [Helm_CT_GIGN]Uses:95Used by:1040
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [Hand_L_CT_GSG]Uses:97Used by:1040
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [Hand_R_CT_GSG]Uses:99Used by:1040
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [Uniform_CT_GSG]Uses:101Used by:1040
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [Helm_CT_GSG]Uses:103Used by:1040
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [Hand_L_CT_SAS]Uses:105Used by:1040 1486
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [Hand_R_CT_SAS]Uses:107Used by:1040 1486
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [Uniform_CT_SAS]Uses:109Used by:1040 1486
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [Helm_CT_SAS]Uses:111Used by:1040 1486
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [Hand_L_Terror_Commander]Uses:113Used by:1040
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [Hand_R_Terror_Commander]Uses:115Used by:1040
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [Uniform_Terror_Commander]Uses:117Used by:1040
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [Helm_Terror_Commander]Uses:119Used by:1040
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [Hand_L_Terror_Drug]Uses:121Used by:1040
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [Hand_R_Terror_Drug]Uses:123Used by:1040
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Uniform_Terror_Drug]Uses:125Used by:1040
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [Helm_Terror_Drug]Uses:127Used by:1040
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [Hand_L_Terror_Mafia]Uses:129Used by:1040
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [Hand_R_Terror_Mafia]Uses:131Used by:1040
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [Uniform_Terror_Mafia]Uses:133Used by:1040
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [Helm_Terror_Mafia]Uses:135Used by:1040
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [Hand_L_USA_Private]Uses:137Used by:1040
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [Hand_R_USA_Private]Uses:139Used by:1040
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [Uniform_USA_Private]Uses:141Used by:1040
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [Helm_USA_Private]Uses:143Used by:1040
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [Hand_L_USA_Sergant]Uses:145Used by:1040
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [Hand_R_USA_Sergant]Uses:147Used by:1040
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [Uniform_USA_Sergant]Uses:149Used by:1040
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [Helm_USA_Sergant]Uses:151Used by:1040
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Hand_L_USA_AT]Uses:153Used by:1040
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [Hand_R_USA_AT]Uses:155Used by:1040
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [Uniform_USA_AT]Uses:157Used by:1040
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Helm_USA_AT]Uses:159Used by:1040
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Hand_L_USA_Mashinegunner]Uses:161Used by:1040
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [Hand_R_USA_Mashinegunner]Uses:163Used by:1040
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [Uniform_USA_Mashinegunner]Uses:165Used by:1040
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [Helm_USA_Mashinegunner]Uses:167Used by:1040
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [Hand_L_USA_Sniper]Uses:169Used by:1040
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [Hand_R_USA_Sniper]Uses:171Used by:1040
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [Uniform_USA_Sniper]Uses:173Used by:1040
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Helm_USA_Sniper]Uses:175Used by:1040
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [Hand_L_USA_Officer]Uses:177Used by:1040
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [Hand_R_USA_Officer]Uses:179Used by:1040
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [Uniform_USA_Officer]Uses:181Used by:1040
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [Helm_USA_Officer]Uses:183Used by:1040
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [Hand_L_USA_Delta]Uses:185Used by:1040
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [Hand_R_USA_Delta]Uses:187Used by:1040
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [Uniform_USA_Delta]Uses:189Used by:1040
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [Helm_USA_Delta]Uses:191Used by:1040
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [Hand_L_Vietnam_Rebel]Uses:193Used by:1040
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [Hand_R_Vietnam_Rebel]Uses:195Used by:1040
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [Uniform_Vietnam_Rebel]Uses:197Used by:1040
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [Helm_Vietnam_Rebel]Uses:199Used by:1040
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [Hand_L_Vietnam_Private]Uses:201Used by:1040
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [Hand_R_Vietnam_Private]Uses:203Used by:1040
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Uniform_Vietnam_Private]Uses:205Used by:1040
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [Helm_Vietnam_Private]Uses:207Used by:1040
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [Hand_L_Vietnam_Sergant]Uses:209Used by:1040
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [Hand_R_Vietnam_Sergant]Uses:211Used by:1040
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [Uniform_Vietnam_Sergant]Uses:213Used by:1040
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Helm_Vietnam_Sergant]Uses:215Used by:1040
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Hand_L_Vietnam_Mashinegunner]Uses:217Used by:1040
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Hand_R_Vietnam_Mashinegunner]Uses:219Used by:1040
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [Uniform_Vietnam_Mashinegunner]Uses:221Used by:1040
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [Helm_Vietnam_Mashinegunner]Uses:223Used by:1040
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Hand_L_Vietnam_Sniper]Uses:225Used by:1040
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [Hand_R_Vietnam_Sniper]Uses:227Used by:1040
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [Uniform_Vietnam_Sniper]Uses:229Used by:1040
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [Helm_Vietnam_Sniper]Uses:231Used by:1040
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [Hand_L_Vietnam_Officer]Uses:233Used by:1040
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip [Hand_R_Vietnam_Officer]Uses:235Used by:1040
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip [Uniform_Vietnam_Officer]Uses:237Used by:1040
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [Helm_Vietnam_Officer]Uses:239Used by:1040
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [Hand_L_Vietnam_Specialist]Uses:241Used by:1040
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Hand_R_Vietnam_Specialist]Uses:243Used by:1040
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [Uniform_Vietnam_Specialist]Uses:245Used by:1040
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [Helm_Vietnam_Specialist]Uses:247Used by:1040
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip [Hand_L_American_Private]Uses:249Used by:1040
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip [Hand_R_American_Private]Uses:251Used by:1040
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [Uniform_American_Private]Uses:253Used by:1040
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClip [Helm_American_Private]Uses:255Used by:1040
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [Hand_L_American_Corporal]Uses:257Used by:1040
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [Hand_R_American_Corporal]Uses:259Used by:1040
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [Uniform_American_Corporal]Uses:261Used by:1040
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip [Helm_American_Corporal]Uses:263Used by:1040
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip [Hand_L_American_Sergant]Uses:265Used by:1040
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClip [Hand_R_American_Sergant]Uses:267Used by:1040
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [Uniform_American_Sergant]Uses:269Used by:1040
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [Helm_American_Sergant]Uses:271Used by:1040
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [Hand_L_American_Mashinegunner]Uses:273Used by:1040
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [Hand_R_American_Mashinegunner]Uses:275Used by:1040
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip [Uniform_American_Mashinegunner]Uses:277Used by:1040
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [Helm_American_Mashinegunner]Uses:279Used by:1040
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [Hand_L_American_Officer]Uses:281Used by:1040
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [Hand_R_American_Officer]Uses:283Used by:1040
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [Uniform_American_Officer]Uses:285Used by:1040
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [Helm_American_Officer]Uses:287Used by:1040
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [Hand_L_German_Private]Uses:289Used by:1040
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [Hand_R_German_Private]Uses:291Used by:1040
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip [Uniform_German_Private]Uses:293Used by:1040
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip [Helm_German_Private]Uses:295Used by:1040
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [Hand_L_German_Sergant]Uses:297Used by:1040
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip [Hand_R_German_Sergant]Uses:299Used by:1040
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip [Uniform_German_Sergant]Uses:301Used by:1040
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305 313 321
Symbol 305 MovieClip [Helm_German_Sergant]Uses:303 304Used by:1040
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [Hand_L_German_SS]Uses:306Used by:1040
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [Hand_R_German_SS]Uses:308Used by:1040
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [Uniform_German_SS]Uses:310Used by:1040
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip [Helm_German_SS]Uses:312 304Used by:1040
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [Hand_L_German_Mashinegunner]Uses:314Used by:1040
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [Hand_R_German_Mashinegunner]Uses:316Used by:1040
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [Uniform_German_Mashinegunner]Uses:318Used by:1040
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [Helm_German_Mashinegunner]Uses:320 304Used by:1040
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [Hand_L_German_Officer]Uses:322Used by:1040
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [Hand_R_German_Officer]Uses:324Used by:1040
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [Uniform_German_Officer]Uses:326Used by:1040
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [Helm_German_Officer]Uses:328Used by:1040
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [Hand_L_Soviet_Partisan]Uses:330Used by:1040
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClip [Hand_R_Soviet_Partisan]Uses:332Used by:1040
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [Uniform_Soviet_Partisan]Uses:334Used by:1040
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [Helm_Soviet_Partisan]Uses:336Used by:1040
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [Hand_L_Soviet_Private]Uses:338Used by:1040
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip [Hand_R_Soviet_Private]Uses:340Used by:1040
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClip [Uniform_Soviet_Private]Uses:342Used by:1040
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [Helm_Soviet_Private]Uses:344Used by:1040
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [Hand_L_Soviet_Sergant]Uses:346Used by:1040
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [Hand_R_Soviet_Sergant]Uses:348Used by:1040
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [Uniform_Soviet_Sergant]Uses:350Used by:1040
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [Helm_Soviet_Sergant]Uses:352Used by:1040
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [Hand_L_Soviet_Mashinegunner]Uses:354Used by:1040
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [Hand_R_Soviet_Mashinegunner]Uses:356Used by:1040
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [Uniform_Soviet_Mashinegunner]Uses:358Used by:1040
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [Helm_Soviet_Mashinegunner]Uses:360Used by:1040
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [Hand_L_Soviet_Officer]Uses:362Used by:1040
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [Hand_R_Soviet_Officer]Uses:364Used by:1040
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [Uniform_Soviet_Officer]Uses:366Used by:1040
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [Helm_Soviet_Officer]Uses:368Used by:1040
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [Hand_L_Terror_Punk]Uses:370Used by:1040
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [Hand_R_Terror_Punk]Uses:372Used by:1040
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip [Uniform_Terror_Punk]Uses:374Used by:1040
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [Helm_Terror_Punk]Uses:376Used by:1040
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip [Hand_L_Terror_Scout]Uses:378Used by:1040 1486
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip [Hand_R_Terror_Scout]Uses:380Used by:1040 1486
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip [Uniform_Terror_Scout]Uses:382Used by:1040 1486
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClip [Helm_Terror_Scout]Uses:384Used by:1040 1486
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip [Hand_L_Terror_Robber]Uses:386Used by:1040
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip [Hand_R_Terror_Robber]Uses:388Used by:1040
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClip [Uniform_Terror_Robber]Uses:390Used by:1040
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [Helm_Terror_Robber]Uses:392Used by:1040
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClip [Hand_L_Fallout_Enclave]Uses:394Used by:1040
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip [Hand_R_Fallout_Enclave]Uses:396Used by:1040
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [Uniform_Fallout_Enclave]Uses:398Used by:1040
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClip [Helm_Fallout_Enclave]Uses:400Used by:1040
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClip [Hand_L_CT_Police]Uses:402Used by:1040
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [Hand_R_CT_Police]Uses:404Used by:1040
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClip [Uniform_CT_Police]Uses:406Used by:1040
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip [Helm_CT_Police]Uses:408Used by:1040
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip [Hand_L_Terror_Hitman]Uses:410Used by:1040
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [Hand_R_Terror_Hitman]Uses:412Used by:1040
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip [Uniform_Terror_Hitman]Uses:414Used by:1040
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClip [Helm_Terror_Hitman]Uses:416Used by:1040
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip [Hand_L_Fallout_ChosenOne]Uses:418Used by:1040
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [Hand_R_Fallout_ChosenOne]Uses:420Used by:1040
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClip [Uniform_Fallout_ChosenOne]Uses:422Used by:1040
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [Helm_Fallout_ChosenOne]Uses:424Used by:1040
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [Hand_L_Terror_Leader]Uses:426Used by:1040 1486
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [Hand_R_Terror_Leader]Uses:428Used by:1040 1486
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [Uniform_Terror_Leader]Uses:430Used by:1040 1486
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [Helm_Terror_Leader]Uses:432Used by:1040 1486
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [Hand_L_CT_FSB]Uses:434Used by:1040
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClip [Hand_R_CT_FSB]Uses:436Used by:1040
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClip [Uniform_CT_FSB]Uses:438Used by:1040
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [Helm_CT_FSB]Uses:440Used by:1040
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip [Hand_L_Terror_Biker]Uses:442Used by:1040
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClip [Hand_R_Terror_Biker]Uses:444Used by:1040
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClip [Uniform_Terror_Biker]Uses:446Used by:1040
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClip [Helm_Terror_Biker]Uses:448Used by:1040
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClip [Hand_L_CT_SWAT]Uses:450Used by:1040
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClip [Hand_R_CT_SWAT]Uses:452Used by:1040
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClip [Uniform_CT_SWAT]Uses:454Used by:1040
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClip [Helm_CT_SWAT]Uses:456Used by:1040
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClip [Hand_L_Fallout_Sheriff]Uses:458Used by:1040
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClip [Hand_R_Fallout_Sheriff]Uses:460Used by:1040
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClip [Uniform_Fallout_Sheriff]Uses:462Used by:1040
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClip [Helm_Fallout_Sheriff]Uses:464Used by:1040
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClip [Hand_L_Fallout_SuperMutant]Uses:466Used by:1040
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [Hand_R_Fallout_SuperMutant]Uses:468Used by:1040
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip [Uniform_Fallout_SuperMutant]Uses:470Used by:1040
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClip [Helm_Fallout_SuperMutant]Uses:472Used by:1040
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip [Hand_L_Fallout_Raider]Uses:474Used by:1040
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [Hand_R_Fallout_Raider]Uses:476Used by:1040
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [Uniform_Fallout_Raider]Uses:478Used by:1040
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClip [Helm_Fallout_Raider]Uses:480Used by:1040
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClip [Hand_L_Blood_Demon]Uses:482Used by:1040
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClip [Hand_R_Blood_Demon]Uses:484Used by:1040
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClip [Uniform_Blood_Demon]Uses:486Used by:1040
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClip [Helm_Blood_Demon]Uses:488Used by:1040
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClip [Hand_L_Blood_Priest]Uses:490Used by:1040
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClip [Hand_R_Blood_Priest]Uses:492Used by:1040
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClip [Uniform_Blood_Priest]Uses:494Used by:1040
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClip [Helm_Blood_Priest]Uses:496Used by:1040
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClip [Hand_L_Terror_MidEast]Uses:498Used by:1040
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClip [Hand_R_Terror_MidEast]Uses:500Used by:1040
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClip [Uniform_Terror_MidEast]Uses:502Used by:1040
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClip [Helm_Terror_MidEast]Uses:504Used by:1040
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClip [Hand_L_CT_UN]Uses:506Used by:1040
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClip [Hand_R_CT_UN]Uses:508Used by:1040
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClip [Uniform_CT_UN]Uses:510Used by:1040
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClip [Helm_CT_UN]Uses:512Used by:1040
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClip [Hand_L_Blood_Zombie]Uses:514Used by:1040
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClip [Hand_R_Blood_Zombie]Uses:516Used by:1040
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClip [Uniform_Blood_Zombie]Uses:518Used by:1040
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClip [Helm_Blood_Zombie]Uses:520Used by:1040
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClip [Hand_L_Blood_MainHero]Uses:522Used by:1040
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClip [Hand_R_Blood_MainHero]Uses:524Used by:1040
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClip [Uniform_Blood_MainHero]Uses:526Used by:1040
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClip [Helm_Blood_MainHero]Uses:528Used by:1040
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip [Hand_L_Blood_Fanatic]Uses:530Used by:1040
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClip [Hand_R_Blood_Fanatic]Uses:532Used by:1040
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClip [Uniform_Blood_Fanatic]Uses:534Used by:1040
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClip [Helm_Blood_Fanatic]Uses:536Used by:1040
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClip [Hand_L_Blood_Death]Uses:538Used by:1040
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClip [Hand_R_Blood_Death]Uses:540Used by:1040
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClip [Uniform_Blood_Death]Uses:542Used by:1040
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClip [Helm_Blood_Death]Uses:544Used by:1040
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClip [Hand_L_CT_Marine]Uses:546Used by:1040
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClip [Hand_R_CT_Marine]Uses:548Used by:1040
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClip [Uniform_CT_Marine]Uses:550Used by:1040
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClip [Helm_CT_Marine]Uses:552Used by:1040
Symbol 554 GraphicUsed by:560
Symbol 555 GraphicUsed by:557
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:555 556Used by:560 582 925
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClip [Flame]Uses:558Used by:560 1040
Symbol 560 MovieClip [Flamethrower]Uses:554 557 559Used by:1040
Symbol 561 GraphicUsed by:574
Symbol 562 GraphicUsed by:565
Symbol 563 GraphicUsed by:565
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:562 563 564Used by:574
Symbol 566 GraphicUsed by:574
Symbol 567 GraphicUsed by:569
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:567 568Used by:574 586 602 604 606 608 610 612 614 616 618 620 624 626 630 632 634 638 642 644 648 650 652 656 664 668 670 674 676 678 684 686 688 690 692 694 696 698 700 702 704 706 708 713 715 717 721 723 848 1040
Symbol 570 GraphicUsed by:573 632
Symbol 571 GraphicUsed by:573 632
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:570 571 572Used by:574 612 622 628 636 646 654 658 666 719 850 1486
Symbol 574 MovieClip [Minigun]Uses:561 565 566 569 573Used by:1040
Symbol 575 GraphicUsed by:582
Symbol 576 GraphicUsed by:579
Symbol 577 GraphicUsed by:579
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:576 577 578Used by:582 584 636 640 646 654 662 666 672 680 682
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClip [FlameTriple]Uses:580Used by:582 1040
Symbol 582 MovieClip [NapalmLauncher]Uses:575 579 557 581Used by:1040
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClip [RocketLauncher]Uses:583 579Used by:1040
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClip [SuperShotgun]Uses:585 569Used by:1040
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClip [Flamethrower_gr]Uses:587Used by:1040 1486
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip [Minigun_gr]Uses:589Used by:1040 1486
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClip [NapalmLauncher_gr]Uses:591Used by:1040 1486
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClip [RocketLauncher_gr]Uses:593Used by:1040
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip [SuperShotgun_gr]Uses:595Used by:1040
Symbol 597 GraphicUsed by:602
Symbol 598 GraphicUsed by:602
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClip [Slash]Uses:599Used by:602 660 855 859 864 1040
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClip [AK_47]Uses:597 569 598 600 601Used by:1040
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClip [AN94]Uses:603 569Used by:1040
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClip [Anaconda]Uses:605 569Used by:1040
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip [APS]Uses:607 569Used by:1040
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClip [AUG]Uses:609 569Used by:1040
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClip [AWM]Uses:611 573 569Used by:1040
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClip [Benelli_M3]Uses:613 569Used by:1040
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClip [Beretta]Uses:615 569Used by:1040
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClip [Beretta93R]Uses:617 569Used by:1040
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClip [BIZON]Uses:619 569Used by:1040
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClip [Bozar]Uses:621 573Used by:1040
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClip [Browning_30]Uses:623 569Used by:1040
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClip [Browning_1921]Uses:625 569Used by:1040
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClip [CAWS]Uses:627 573Used by:1040
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClip [Colt_1917]Uses:629 569Used by:1040
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClip [DB]Uses:631 569 570 571Used by:1040
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClip [DesertEagle]Uses:633 569Used by:1040
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClip [F2000]Uses:635 573 579Used by:1040
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClip [FAMAS]Uses:637 569Used by:1040
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClip [FLY]Uses:639 579Used by:1040
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClip [FNFAL]Uses:641 569Used by:1040
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip [FNP90]Uses:643 569Used by:1040
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClip [Galil]Uses:645 573 579Used by:1040
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClip [Garand_M1]Uses:647 569Used by:1040
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClip [GaussRifle]Uses:649 569Used by:1040
Symbol 651 GraphicUsed by:652
Symbol 652 MovieClip [Glock18]Uses:651 569Used by:1040
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClip [GROZA]Uses:653 573 579Used by:1040
Symbol 655 GraphicUsed by:656
Symbol 656 MovieClip [HK_28]Uses:655 569Used by:1040
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClip [Jackhammer]Uses:657 573Used by:1040
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClip [Knife]Uses:659 600Used by:1040
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClip [LAW]Uses:661 579Used by:1040
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClip [M_16]Uses:663 569Used by:1040
Symbol 665 GraphicUsed by:666 1486
Symbol 666 MovieClip [M4]Uses:665 573 579Used by:1040
Symbol 667 GraphicUsed by:668
Symbol 668 MovieClip [M50]Uses:667 569Used by:1040
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClip [M60]Uses:669 569Used by:1040
Symbol 671 GraphicUsed by:672
Symbol 672 MovieClip [M79]Uses:671 579Used by:1040
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClip [M249]Uses:673 569Used by:1040
Symbol 675 GraphicUsed by:676
Symbol 676 MovieClip [MG_36]Uses:675 569Used by:1040
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClip [microUZI]Uses:677 569Used by:1040
Symbol 679 GraphicUsed by:680
Symbol 680 MovieClip [Mikor]Uses:679 579Used by:1040
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClip [MM1]Uses:681 579Used by:1040
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClip [MP_40]Uses:683 569Used by:1040
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClip [Spectre]Uses:685 569Used by:1040
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClip [Pecheneg]Uses:687 569Used by:1040
Symbol 689 GraphicUsed by:690
Symbol 690 MovieClip [PKM]Uses:689 569Used by:1040
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClip [PM]Uses:691 569Used by:1040
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClip [PPD]Uses:693 569Used by:1040
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClip [PPH_41]Uses:695 569Used by:1040
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClip [PPK_12]Uses:697 569Used by:1040
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClip [SKS]Uses:699 569Used by:1040
Symbol 701 GraphicUsed by:702
Symbol 702 MovieClip [SPAS_12]Uses:701 569Used by:1040
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClip [StG_42]Uses:703 569Used by:1040
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClip [SVD]Uses:705 569Used by:1040
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClip [Thompson]Uses:707 569Used by:1040
Symbol 709 GraphicUsed by:713
Symbol 710 GraphicUsed by:713
Symbol 711 GraphicUsed by:713
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClip [TommyGun]Uses:709 569 710 711 712Used by:1040
Symbol 714 GraphicUsed by:715
Symbol 715 MovieClip [TT_33]Uses:714 569Used by:1040
Symbol 716 GraphicUsed by:717
Symbol 717 MovieClip [UMP]Uses:716 569Used by:1040
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClip [USAS_12]Uses:718 573Used by:1040
Symbol 720 GraphicUsed by:721
Symbol 721 MovieClip [UZI]Uses:720 569Used by:1040
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClip [WALTER]Uses:722 569Used by:1040
Symbol 724 GraphicUsed by:725
Symbol 725 MovieClip [AK_47_gr]Uses:724Used by:1040
Symbol 726 GraphicUsed by:727
Symbol 727 MovieClip [AN94_gr]Uses:726Used by:1040 1486
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClip [Anaconda_gr]Uses:728Used by:1040 1486
Symbol 730 GraphicUsed by:731
Symbol 731 MovieClip [APS_gr]Uses:730Used by:1040 1486
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClip [AUG_gr]Uses:732Used by:1040 1486
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClip [AWM_gr]Uses:734Used by:1040 1486
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClip [Benelli_M3_gr]Uses:736Used by:1040
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClip [Beretta_gr]Uses:738Used by:1040
Symbol 740 GraphicUsed by:741
Symbol 741 MovieClip [Beretta93R_gr]Uses:740Used by:1040 1486
Symbol 742 GraphicUsed by:743
Symbol 743 MovieClip [BIZON_gr]Uses:742Used by:1040 1486
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClip [Bozar_gr]Uses:744Used by:1040 1486
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClip [Browning_30_gr]Uses:746Used by:1040
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClip [Browning_1921_gr]Uses:748Used by:1040
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClip [CAWS_gr]Uses:750Used by:1040 1486
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClip [Colt_1917_gr]Uses:752Used by:1040
Symbol 754 GraphicUsed by:755
Symbol 755 MovieClip [DB_gr]Uses:754Used by:1040
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClip [DesertEagle_gr]Uses:756Used by:1040 1486
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClip [F2000_gr]Uses:758Used by:1040 1486
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClip [FAMAS_gr]Uses:760Used by:1040 1486
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClip [FLY_gr]Uses:762Used by:1040
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClip [FNFAL_gr]Uses:764Used by:1040 1486
Symbol 766 GraphicUsed by:767
Symbol 767 MovieClip [FNP90_gr]Uses:766Used by:1040 1486
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClip [Galil_gr]Uses:768Used by:1040 1486
Symbol 770 GraphicUsed by:771
Symbol 771 MovieClip [Garand_M1_gr]Uses:770Used by:1040
Symbol 772 GraphicUsed by:773
Symbol 773 MovieClip [GaussRifle_gr]Uses:772Used by:1040 1486
Symbol 774 GraphicUsed by:775
Symbol 775 MovieClip [Glock18_gr]Uses:774Used by:1040 1486
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClip [GROZA_gr]Uses:776Used by:1040 1486
Symbol 778 GraphicUsed by:779
Symbol 779 MovieClip [HK_28_gr]Uses:778Used by:1040
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClip [Jackhammer_gr]Uses:780Used by:1040 1486
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClip [Knife_gr]Uses:782Used by:1040 1486
Symbol 784 GraphicUsed by:786
Symbol 785 GraphicUsed by:786 850
Symbol 786 MovieClip [Kord_gr]Uses:784 785Used by:1040 1486
Symbol 787 GraphicUsed by:788
Symbol 788 MovieClip [LAW_gr]Uses:787Used by:1040
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClip [M_16_gr]Uses:789Used by:1040
Symbol 791 GraphicUsed by:792
Symbol 792 MovieClip [M4_gr]Uses:791Used by:1040 1486
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClip [M50_gr]Uses:793Used by:1040
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClip [M60_gr]Uses:795Used by:1040
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClip [M79_gr]Uses:797Used by:1040 1486
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClip [M249_gr]Uses:799Used by:1040 1486
Symbol 801 GraphicUsed by:802
Symbol 802 MovieClip [MG_36_gr]Uses:801Used by:1040
Symbol 803 GraphicUsed by:804
Symbol 804 MovieClip [microUZI_gr]Uses:803Used by:1040 1486
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClip [Mikor_gr]Uses:805Used by:1040 1486
Symbol 807 GraphicUsed by:808
Symbol 808 MovieClip [MM1_gr]Uses:807Used by:1040 1486
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClip [MP_40_gr]Uses:809Used by:1040
Symbol 811 GraphicUsed by:812
Symbol 812 MovieClip [MP5_gr]Uses:811Used by:1040
Symbol 813 GraphicUsed by:814
Symbol 814 MovieClip [Pecheneg_gr]Uses:813Used by:1040 1486
Symbol 815 GraphicUsed by:816
Symbol 816 MovieClip [PKM_gr]Uses:815Used by:1040
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClip [PM_gr]Uses:817Used by:1040
Symbol 819 GraphicUsed by:820
Symbol 820 MovieClip [PPD_gr]Uses:819Used by:1040
Symbol 821 GraphicUsed by:822
Symbol 822 MovieClip [PPH_41_gr]Uses:821Used by:1040
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClip [PPK_12_gr]Uses:823Used by:1040 1486
Symbol 825 GraphicUsed by:826
Symbol 826 MovieClip [SKS_gr]Uses:825Used by:1040
Symbol 827 GraphicUsed by:828
Symbol 828 MovieClip [SPAS_12_gr]Uses:827Used by:1040
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClip [StG_42_gr]Uses:829Used by:1040
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClip [SVD_gr]Uses:831Used by:1040
Symbol 833 GraphicUsed by:834
Symbol 834 MovieClip [Thompson_gr]Uses:833Used by:1040
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClip [TommyGun_gr]Uses:835Used by:1040 1486
Symbol 837 GraphicUsed by:838
Symbol 838 MovieClip [TT_33_gr]Uses:837Used by:1040
Symbol 839 GraphicUsed by:840
Symbol 840 MovieClip [UMP_gr]Uses:839Used by:1040 1486
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClip [USAS_12_gr]Uses:841Used by:1040 1486
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClip [UZI_gr]Uses:843Used by:1040
Symbol 845 GraphicUsed by:846
Symbol 846 MovieClip [WALTER_gr]Uses:845Used by:1040
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClip [MP5]Uses:847 569Used by:1040
Symbol 849 GraphicUsed by:850
Symbol 850 MovieClip [Kord]Uses:849 785 573Used by:1040
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClip [Fork_gr]Uses:851Used by:1040 1486
Symbol 853 GraphicUsed by:855
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClip [Fork]Uses:853 600 854Used by:1040
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClip [Axe_gr]Uses:856Used by:1040 1486
Symbol 858 GraphicUsed by:859
Symbol 859 MovieClip [Axe]Uses:858 600Used by:1040
Symbol 860 GraphicUsed by:861
Symbol 861 MovieClip [Spectre_gr]Uses:860Used by:1040 1486
Symbol 862 GraphicUsed by:864
Symbol 863 GraphicUsed by:864
Symbol 864 MovieClip [Scythe]Uses:862 600 863Used by:1040
Symbol 865 GraphicUsed by:866
Symbol 866 MovieClip [Scythe_gr]Uses:865Used by:1040 1486
Symbol 867 GraphicUsed by:868
Symbol 868 MovieClip [Bolt]Uses:867Used by:1040
Symbol 869 MovieClip [Bullet]Used by:1040
Symbol 870 GraphicUsed by:872
Symbol 871 MovieClipUsed by:872
Symbol 872 MovieClip [Dropped]Uses:870 871Used by:1040
Symbol 873 GraphicUsed by:874 936
Symbol 874 MovieClip [Dropped_Shell]Uses:873Used by:1040
Symbol 875 GraphicUsed by:878
Symbol 876 GraphicUsed by:878
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClip [Fire]Uses:875 876 877Used by:1040
Symbol 879 GraphicUsed by:880 881
Symbol 880 MovieClip [FRAG]Uses:879Used by:1040
Symbol 881 MovieClip [FRAG_gr]Uses:879Used by:1040 1486
Symbol 882 MovieClip [Gauss]Used by:1040
Symbol 883 GraphicUsed by:898 935
Symbol 884 GraphicUsed by:887
Symbol 885 GraphicUsed by:887
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:884 885 886Used by:898
Symbol 888 GraphicUsed by:898 910 925 935 1123
Symbol 889 SoundUsed by:898 910 925 935 1123
Symbol 890 GraphicUsed by:898
Symbol 891 GraphicUsed by:898
Symbol 892 GraphicUsed by:898
Symbol 893 GraphicUsed by:898
Symbol 894 GraphicUsed by:898
Symbol 895 GraphicUsed by:898 910 1123
Symbol 896 GraphicUsed by:898 910 1123
Symbol 897 GraphicUsed by:898 910 1123
Symbol 898 MovieClip [Grenade]Uses:883 887 888 889 890 891 892 893 894 895 896 897Used by:1040
Symbol 899 GraphicUsed by:910
Symbol 900 GraphicUsed by:910
Symbol 901 GraphicUsed by:910
Symbol 902 GraphicUsed by:910
Symbol 903 GraphicUsed by:910
Symbol 904 GraphicUsed by:910
Symbol 905 GraphicUsed by:910
Symbol 906 GraphicUsed by:910
Symbol 907 GraphicUsed by:910
Symbol 908 GraphicUsed by:910
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClip [HandGrenade]Uses:899 900 901 902 903 904 888 889 905 906 907 908 909 895 896 897Used by:1040
Symbol 911 GraphicUsed by:912 913
Symbol 912 MovieClip [HE]Uses:911Used by:1040
Symbol 913 MovieClip [HE_gr]Uses:911Used by:1040 1486
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:914Used by:925
Symbol 916 GraphicUsed by:925
Symbol 917 GraphicUsed by:925
Symbol 918 GraphicUsed by:925
Symbol 919 GraphicUsed by:925
Symbol 920 GraphicUsed by:925
Symbol 921 GraphicUsed by:925
Symbol 922 GraphicUsed by:925 935
Symbol 923 GraphicUsed by:925 935
Symbol 924 GraphicUsed by:925 935
Symbol 925 MovieClip [Napalm]Uses:915 916 557 888 889 917 918 919 920 921 922 923 924Used by:1040
Symbol 926 GraphicUsed by:927
Symbol 927 MovieClip [OldBullet]Uses:926Used by:1040
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClipUses:928Used by:935
Symbol 930 GraphicUsed by:935
Symbol 931 GraphicUsed by:935
Symbol 932 GraphicUsed by:935
Symbol 933 GraphicUsed by:935
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClip [Rocket]Uses:929 883 888 889 930 931 932 933 934 922 923 924Used by:1040
Symbol 936 MovieClip [Shell]Uses:873Used by:1040
Symbol 937 ShapeTweeningUsed by:941
Symbol 938 ShapeTweeningUsed by:941
Symbol 939 ShapeTweeningUsed by:941
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClip [Blood_1]Uses:937 938 939 940Used by:1040
Symbol 942 ShapeTweeningUsed by:946
Symbol 943 ShapeTweeningUsed by:946
Symbol 944 ShapeTweeningUsed by:946
Symbol 945 GraphicUsed by:946
Symbol 946 MovieClip [Blood_2]Uses:942 943 944 945Used by:1040
Symbol 947 ShapeTweeningUsed by:951
Symbol 948 ShapeTweeningUsed by:951
Symbol 949 ShapeTweeningUsed by:951
Symbol 950 GraphicUsed by:951
Symbol 951 MovieClip [Blood_3]Uses:947 948 949 950Used by:1040
Symbol 952 GraphicUsed by:982
Symbol 953 FontUsed by:954 955 966 969 970 980 981 1154 1166 1238
Symbol 954 EditableTextUses:953Used by:982
Symbol 955 EditableTextUses:953Used by:982
Symbol 956 GraphicUsed by:982
Symbol 957 GraphicUsed by:982
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClipUses:958Used by:982
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:960Used by:982
Symbol 962 FontUsed by:963
Symbol 963 EditableTextUses:962Used by:982
Symbol 964 GraphicUsed by:965
Symbol 965 MovieClipUses:964Used by:982
Symbol 966 EditableTextUses:953Used by:982
Symbol 967 GraphicUsed by:982
Symbol 968 GraphicUsed by:982 997
Symbol 969 EditableTextUses:953Used by:982
Symbol 970 EditableTextUses:953Used by:982
Symbol 971 FontUsed by:972 978 1390 1393
Symbol 972 EditableTextUses:971Used by:982
Symbol 973 FontUsed by:974
Symbol 974 EditableTextUses:973Used by:982
Symbol 975 ShapeTweeningUsed by:977
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Instance Names

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"barrels"Symbol 574 MovieClip [Minigun] Frame 1Symbol 565 MovieClip
"slash"Symbol 602 MovieClip [AK_47] Frame 5Symbol 600 MovieClip [Slash]
"slash"Symbol 660 MovieClip [Knife] Frame 1Symbol 600 MovieClip [Slash]
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"holder"Symbol 872 MovieClip [Dropped] Frame 1Symbol 871 MovieClip
"XBOCT"Symbol 925 MovieClip [Napalm] Frame 1Symbol 915 MovieClip
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"HP_bar"Symbol 982 MovieClip [Screen] Frame 1Symbol 959 MovieClip
"AC_bar"Symbol 982 MovieClip [Screen] Frame 1Symbol 961 MovieClip
"KICK_bar"Symbol 982 MovieClip [Screen] Frame 1Symbol 965 MovieClip
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"gun_txt"Symbol 982 MovieClip [Screen] Frame 1Symbol 972 EditableText
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"kick_bar"Symbol 997 MovieClip [BattleCursor] Frame 1Symbol 995 MovieClip
"nogi"Symbol 1005 MovieClip Frame 1Symbol 1002 MovieClip
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"kaska"Symbol 1016 MovieClip Frame 1Symbol 1015 MovieClip
"leg_l"Symbol 1024 MovieClip [Hero] Frame 1Symbol 1005 MovieClip
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"body"Symbol 1024 MovieClip [Hero] Frame 1Symbol 1016 MovieClip
"leg_l"Symbol 1030 MovieClip [Player] Frame 1Symbol 1005 MovieClip
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"body"Symbol 1030 MovieClip [Player] Frame 1Symbol 1016 MovieClip
"missions"Symbol 1529 MovieClip Frame 2Symbol 1486 MovieClip
"opt_graph"Symbol 1529 MovieClip Frame 3Symbol 1509 MovieClip
"opt_diff"Symbol 1529 MovieClip Frame 3Symbol 1515 MovieClip

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ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 18 as "map_5"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 19 as "map_6"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 20 as "map_7"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 21 as "map_8"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 22 as "map_9"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 23 as "map_10"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 24 as "map_11"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 25 as "map_12"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 26 as "map_13"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 27 as "map_14"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 28 as "map_15"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 29 as "map_16"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 30 as "map_17"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 31 as "map_18"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 32 as "map_19"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 33 as "map_20"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 34 as "map_21"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 35 as "map_22"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 36 as "map_23"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 37 as "map_24"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 38 as "map_25"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 39 as "map_26"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 40 as "map_27"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 41 as "map_28"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "map_29"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 43 as "map_30"
ExportAssets (56)Timeline Frame 1Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 1Symbol 48 as "ArrowCursor"
ExportAssets (56)Timeline Frame 2Symbol 66 as "Hand_L_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 68 as "Hand_R_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 70 as "Uniform_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 72 as "Helm_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 74 as "Hand_L_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 76 as "Hand_R_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 78 as "Uniform_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 80 as "Helm_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 82 as "Hand_L_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 84 as "Hand_R_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 86 as "Uniform_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 88 as "Helm_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 90 as "Hand_L_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 92 as "Hand_R_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 94 as "Uniform_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 96 as "Helm_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 98 as "Hand_L_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 100 as "Hand_R_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 102 as "Uniform_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 104 as "Helm_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 114 as "Hand_L_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 116 as "Hand_R_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 118 as "Uniform_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 120 as "Helm_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 122 as "Hand_L_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 124 as "Hand_R_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 126 as "Uniform_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 128 as "Helm_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 130 as "Hand_L_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 132 as "Hand_R_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 134 as "Uniform_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 136 as "Helm_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 138 as "Hand_L_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 140 as "Hand_R_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 142 as "Uniform_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 144 as "Helm_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 146 as "Hand_L_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 148 as "Hand_R_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 150 as "Uniform_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 152 as "Helm_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 154 as "Hand_L_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 156 as "Hand_R_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 158 as "Uniform_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 160 as "Helm_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 162 as "Hand_L_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 164 as "Hand_R_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 166 as "Uniform_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 168 as "Helm_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 170 as "Hand_L_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 172 as "Hand_R_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 174 as "Uniform_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 176 as "Helm_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 178 as "Hand_L_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 180 as "Hand_R_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 182 as "Uniform_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 184 as "Helm_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 186 as "Hand_L_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 188 as "Hand_R_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 190 as "Uniform_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 192 as "Helm_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 194 as "Hand_L_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 196 as "Hand_R_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 198 as "Uniform_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 200 as "Helm_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 202 as "Hand_L_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 204 as "Hand_R_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 206 as "Uniform_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 208 as "Helm_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 210 as "Hand_L_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 212 as "Hand_R_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 214 as "Uniform_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 216 as "Helm_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 218 as "Hand_L_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 220 as "Hand_R_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 222 as "Uniform_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 224 as "Helm_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 226 as "Hand_L_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 228 as "Hand_R_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 230 as "Uniform_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 232 as "Helm_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 234 as "Hand_L_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 236 as "Hand_R_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 238 as "Uniform_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 240 as "Helm_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 242 as "Hand_L_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 244 as "Hand_R_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 246 as "Uniform_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 248 as "Helm_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 250 as "Hand_L_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 252 as "Hand_R_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 254 as "Uniform_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 256 as "Helm_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 258 as "Hand_L_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 260 as "Hand_R_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 262 as "Uniform_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 264 as "Helm_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 266 as "Hand_L_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 268 as "Hand_R_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 270 as "Uniform_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 272 as "Helm_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 274 as "Hand_L_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 276 as "Hand_R_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 278 as "Uniform_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 280 as "Helm_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 282 as "Hand_L_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 284 as "Hand_R_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 286 as "Uniform_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 288 as "Helm_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 290 as "Hand_L_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 292 as "Hand_R_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 294 as "Uniform_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 296 as "Helm_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 298 as "Hand_L_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 300 as "Hand_R_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 302 as "Uniform_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 305 as "Helm_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 307 as "Hand_L_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 309 as "Hand_R_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 311 as "Uniform_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 313 as "Helm_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 315 as "Hand_L_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 317 as "Hand_R_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 319 as "Uniform_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 321 as "Helm_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 323 as "Hand_L_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 325 as "Hand_R_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 327 as "Uniform_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 329 as "Helm_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 331 as "Hand_L_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 333 as "Hand_R_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 335 as "Uniform_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 337 as "Helm_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 339 as "Hand_L_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 341 as "Hand_R_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 343 as "Uniform_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 345 as "Helm_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 347 as "Hand_L_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 349 as "Hand_R_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 351 as "Uniform_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 353 as "Helm_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 355 as "Hand_L_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 357 as "Hand_R_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 359 as "Uniform_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 361 as "Helm_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 363 as "Hand_L_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 365 as "Hand_R_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 367 as "Uniform_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 369 as "Helm_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 371 as "Hand_L_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 373 as "Hand_R_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 375 as "Uniform_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 377 as "Helm_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 379 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 381 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 383 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 385 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 387 as "Hand_L_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 389 as "Hand_R_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 391 as "Uniform_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 393 as "Helm_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 395 as "Hand_L_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 397 as "Hand_R_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 399 as "Uniform_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 401 as "Helm_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 403 as "Hand_L_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 405 as "Hand_R_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 407 as "Uniform_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 409 as "Helm_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 411 as "Hand_L_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 413 as "Hand_R_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 415 as "Uniform_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 417 as "Helm_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 419 as "Hand_L_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 421 as "Hand_R_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 423 as "Uniform_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 425 as "Helm_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 435 as "Hand_L_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 437 as "Hand_R_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 439 as "Uniform_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 441 as "Helm_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 443 as "Hand_L_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 445 as "Hand_R_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 447 as "Uniform_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 449 as "Helm_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 451 as "Hand_L_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 453 as "Hand_R_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 455 as "Uniform_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 457 as "Helm_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 459 as "Hand_L_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 461 as "Hand_R_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 463 as "Uniform_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 465 as "Helm_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 467 as "Hand_L_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 469 as "Hand_R_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 471 as "Uniform_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 473 as "Helm_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 475 as "Hand_L_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 477 as "Hand_R_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 479 as "Uniform_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 481 as "Helm_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 483 as "Hand_L_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 485 as "Hand_R_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 487 as "Uniform_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 489 as "Helm_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 491 as "Hand_L_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 493 as "Hand_R_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 495 as "Uniform_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Helm_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 499 as "Hand_L_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 501 as "Hand_R_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 503 as "Uniform_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 505 as "Helm_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 507 as "Hand_L_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 509 as "Hand_R_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 511 as "Uniform_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Helm_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 515 as "Hand_L_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 517 as "Hand_R_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 519 as "Uniform_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 521 as "Helm_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 523 as "Hand_L_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 525 as "Hand_R_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 527 as "Uniform_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 529 as "Helm_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 531 as "Hand_L_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 533 as "Hand_R_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 535 as "Uniform_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 537 as "Helm_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 539 as "Hand_L_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 541 as "Hand_R_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 543 as "Uniform_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 545 as "Helm_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 547 as "Hand_L_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 549 as "Hand_R_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Uniform_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 553 as "Helm_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 559 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 559 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 559 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 560 as "Flamethrower"
ExportAssets (56)Timeline Frame 2Symbol 574 as "Minigun"
ExportAssets (56)Timeline Frame 2Symbol 581 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 581 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 582 as "NapalmLauncher"
ExportAssets (56)Timeline Frame 2Symbol 584 as "RocketLauncher"
ExportAssets (56)Timeline Frame 2Symbol 586 as "SuperShotgun"
ExportAssets (56)Timeline Frame 2Symbol 588 as "Flamethrower_gr"
ExportAssets (56)Timeline Frame 2Symbol 590 as "Minigun_gr"
ExportAssets (56)Timeline Frame 2Symbol 592 as "NapalmLauncher_gr"
ExportAssets (56)Timeline Frame 2Symbol 594 as "RocketLauncher_gr"
ExportAssets (56)Timeline Frame 2Symbol 596 as "SuperShotgun_gr"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 602 as "AK_47"
ExportAssets (56)Timeline Frame 2Symbol 604 as "AN94"
ExportAssets (56)Timeline Frame 2Symbol 606 as "Anaconda"
ExportAssets (56)Timeline Frame 2Symbol 608 as "APS"
ExportAssets (56)Timeline Frame 2Symbol 610 as "AUG"
ExportAssets (56)Timeline Frame 2Symbol 612 as "AWM"
ExportAssets (56)Timeline Frame 2Symbol 614 as "Benelli_M3"
ExportAssets (56)Timeline Frame 2Symbol 616 as "Beretta"
ExportAssets (56)Timeline Frame 2Symbol 618 as "Beretta93R"
ExportAssets (56)Timeline Frame 2Symbol 620 as "BIZON"
ExportAssets (56)Timeline Frame 2Symbol 622 as "Bozar"
ExportAssets (56)Timeline Frame 2Symbol 624 as "Browning_30"
ExportAssets (56)Timeline Frame 2Symbol 626 as "Browning_1921"
ExportAssets (56)Timeline Frame 2Symbol 628 as "CAWS"
ExportAssets (56)Timeline Frame 2Symbol 630 as "Colt_1917"
ExportAssets (56)Timeline Frame 2Symbol 632 as "DB"
ExportAssets (56)Timeline Frame 2Symbol 634 as "DesertEagle"
ExportAssets (56)Timeline Frame 2Symbol 636 as "F2000"
ExportAssets (56)Timeline Frame 2Symbol 638 as "FAMAS"
ExportAssets (56)Timeline Frame 2Symbol 640 as "FLY"
ExportAssets (56)Timeline Frame 2Symbol 642 as "FNFAL"
ExportAssets (56)Timeline Frame 2Symbol 644 as "FNP90"
ExportAssets (56)Timeline Frame 2Symbol 646 as "Galil"
ExportAssets (56)Timeline Frame 2Symbol 648 as "Garand_M1"
ExportAssets (56)Timeline Frame 2Symbol 650 as "GaussRifle"
ExportAssets (56)Timeline Frame 2Symbol 652 as "Glock18"
ExportAssets (56)Timeline Frame 2Symbol 654 as "GROZA"
ExportAssets (56)Timeline Frame 2Symbol 656 as "HK_28"
ExportAssets (56)Timeline Frame 2Symbol 658 as "Jackhammer"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 660 as "Knife"
ExportAssets (56)Timeline Frame 2Symbol 662 as "LAW"
ExportAssets (56)Timeline Frame 2Symbol 664 as "M_16"
ExportAssets (56)Timeline Frame 2Symbol 666 as "M4"
ExportAssets (56)Timeline Frame 2Symbol 668 as "M50"
ExportAssets (56)Timeline Frame 2Symbol 670 as "M60"
ExportAssets (56)Timeline Frame 2Symbol 672 as "M79"
ExportAssets (56)Timeline Frame 2Symbol 674 as "M249"
ExportAssets (56)Timeline Frame 2Symbol 676 as "MG_36"
ExportAssets (56)Timeline Frame 2Symbol 678 as "microUZI"
ExportAssets (56)Timeline Frame 2Symbol 680 as "Mikor"
ExportAssets (56)Timeline Frame 2Symbol 682 as "MM1"
ExportAssets (56)Timeline Frame 2Symbol 684 as "MP_40"
ExportAssets (56)Timeline Frame 2Symbol 686 as "Spectre"
ExportAssets (56)Timeline Frame 2Symbol 688 as "Pecheneg"
ExportAssets (56)Timeline Frame 2Symbol 690 as "PKM"
ExportAssets (56)Timeline Frame 2Symbol 692 as "PM"
ExportAssets (56)Timeline Frame 2Symbol 694 as "PPD"
ExportAssets (56)Timeline Frame 2Symbol 696 as "PPH_41"
ExportAssets (56)Timeline Frame 2Symbol 698 as "PPK_12"
ExportAssets (56)Timeline Frame 2Symbol 700 as "SKS"
ExportAssets (56)Timeline Frame 2Symbol 702 as "SPAS_12"
ExportAssets (56)Timeline Frame 2Symbol 704 as "StG_42"
ExportAssets (56)Timeline Frame 2Symbol 706 as "SVD"
ExportAssets (56)Timeline Frame 2Symbol 708 as "Thompson"
ExportAssets (56)Timeline Frame 2Symbol 713 as "TommyGun"
ExportAssets (56)Timeline Frame 2Symbol 715 as "TT_33"
ExportAssets (56)Timeline Frame 2Symbol 717 as "UMP"
ExportAssets (56)Timeline Frame 2Symbol 719 as "USAS_12"
ExportAssets (56)Timeline Frame 2Symbol 721 as "UZI"
ExportAssets (56)Timeline Frame 2Symbol 723 as "WALTER"
ExportAssets (56)Timeline Frame 2Symbol 725 as "AK_47_gr"
ExportAssets (56)Timeline Frame 2Symbol 727 as "AN94_gr"
ExportAssets (56)Timeline Frame 2Symbol 729 as "Anaconda_gr"
ExportAssets (56)Timeline Frame 2Symbol 731 as "APS_gr"
ExportAssets (56)Timeline Frame 2Symbol 733 as "AUG_gr"
ExportAssets (56)Timeline Frame 2Symbol 735 as "AWM_gr"
ExportAssets (56)Timeline Frame 2Symbol 737 as "Benelli_M3_gr"
ExportAssets (56)Timeline Frame 2Symbol 739 as "Beretta_gr"
ExportAssets (56)Timeline Frame 2Symbol 741 as "Beretta93R_gr"
ExportAssets (56)Timeline Frame 2Symbol 743 as "BIZON_gr"
ExportAssets (56)Timeline Frame 2Symbol 745 as "Bozar_gr"
ExportAssets (56)Timeline Frame 2Symbol 747 as "Browning_30_gr"
ExportAssets (56)Timeline Frame 2Symbol 749 as "Browning_1921_gr"
ExportAssets (56)Timeline Frame 2Symbol 751 as "CAWS_gr"
ExportAssets (56)Timeline Frame 2Symbol 753 as "Colt_1917_gr"
ExportAssets (56)Timeline Frame 2Symbol 755 as "DB_gr"
ExportAssets (56)Timeline Frame 2Symbol 757 as "DesertEagle_gr"
ExportAssets (56)Timeline Frame 2Symbol 759 as "F2000_gr"
ExportAssets (56)Timeline Frame 2Symbol 761 as "FAMAS_gr"
ExportAssets (56)Timeline Frame 2Symbol 763 as "FLY_gr"
ExportAssets (56)Timeline Frame 2Symbol 765 as "FNFAL_gr"
ExportAssets (56)Timeline Frame 2Symbol 767 as "FNP90_gr"
ExportAssets (56)Timeline Frame 2Symbol 769 as "Galil_gr"
ExportAssets (56)Timeline Frame 2Symbol 771 as "Garand_M1_gr"
ExportAssets (56)Timeline Frame 2Symbol 773 as "GaussRifle_gr"
ExportAssets (56)Timeline Frame 2Symbol 775 as "Glock18_gr"
ExportAssets (56)Timeline Frame 2Symbol 777 as "GROZA_gr"
ExportAssets (56)Timeline Frame 2Symbol 779 as "HK_28_gr"
ExportAssets (56)Timeline Frame 2Symbol 781 as "Jackhammer_gr"
ExportAssets (56)Timeline Frame 2Symbol 783 as "Knife_gr"
ExportAssets (56)Timeline Frame 2Symbol 786 as "Kord_gr"
ExportAssets (56)Timeline Frame 2Symbol 788 as "LAW_gr"
ExportAssets (56)Timeline Frame 2Symbol 790 as "M_16_gr"
ExportAssets (56)Timeline Frame 2Symbol 792 as "M4_gr"
ExportAssets (56)Timeline Frame 2Symbol 794 as "M50_gr"
ExportAssets (56)Timeline Frame 2Symbol 796 as "M60_gr"
ExportAssets (56)Timeline Frame 2Symbol 798 as "M79_gr"
ExportAssets (56)Timeline Frame 2Symbol 800 as "M249_gr"
ExportAssets (56)Timeline Frame 2Symbol 802 as "MG_36_gr"
ExportAssets (56)Timeline Frame 2Symbol 804 as "microUZI_gr"
ExportAssets (56)Timeline Frame 2Symbol 806 as "Mikor_gr"
ExportAssets (56)Timeline Frame 2Symbol 808 as "MM1_gr"
ExportAssets (56)Timeline Frame 2Symbol 810 as "MP_40_gr"
ExportAssets (56)Timeline Frame 2Symbol 812 as "MP5_gr"
ExportAssets (56)Timeline Frame 2Symbol 814 as "Pecheneg_gr"
ExportAssets (56)Timeline Frame 2Symbol 816 as "PKM_gr"
ExportAssets (56)Timeline Frame 2Symbol 818 as "PM_gr"
ExportAssets (56)Timeline Frame 2Symbol 820 as "PPD_gr"
ExportAssets (56)Timeline Frame 2Symbol 822 as "PPH_41_gr"
ExportAssets (56)Timeline Frame 2Symbol 824 as "PPK_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 826 as "SKS_gr"
ExportAssets (56)Timeline Frame 2Symbol 828 as "SPAS_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 830 as "StG_42_gr"
ExportAssets (56)Timeline Frame 2Symbol 832 as "SVD_gr"
ExportAssets (56)Timeline Frame 2Symbol 834 as "Thompson_gr"
ExportAssets (56)Timeline Frame 2Symbol 836 as "TommyGun_gr"
ExportAssets (56)Timeline Frame 2Symbol 838 as "TT_33_gr"
ExportAssets (56)Timeline Frame 2Symbol 840 as "UMP_gr"
ExportAssets (56)Timeline Frame 2Symbol 842 as "USAS_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 844 as "UZI_gr"
ExportAssets (56)Timeline Frame 2Symbol 846 as "WALTER_gr"
ExportAssets (56)Timeline Frame 2Symbol 848 as "MP5"
ExportAssets (56)Timeline Frame 2Symbol 850 as "Kord"
ExportAssets (56)Timeline Frame 2Symbol 852 as "Fork_gr"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 855 as "Fork"
ExportAssets (56)Timeline Frame 2Symbol 857 as "Axe_gr"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 859 as "Axe"
ExportAssets (56)Timeline Frame 2Symbol 861 as "Spectre_gr"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 864 as "Scythe"
ExportAssets (56)Timeline Frame 2Symbol 866 as "Scythe_gr"
ExportAssets (56)Timeline Frame 2Symbol 868 as "Bolt"
ExportAssets (56)Timeline Frame 2Symbol 869 as "Bullet"
ExportAssets (56)Timeline Frame 2Symbol 872 as "Dropped"
ExportAssets (56)Timeline Frame 2Symbol 874 as "Dropped_Shell"
ExportAssets (56)Timeline Frame 2Symbol 878 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 559 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 880 as "FRAG"
ExportAssets (56)Timeline Frame 2Symbol 881 as "FRAG_gr"
ExportAssets (56)Timeline Frame 2Symbol 882 as "Gauss"
ExportAssets (56)Timeline Frame 2Symbol 898 as "Grenade"
ExportAssets (56)Timeline Frame 2Symbol 910 as "HandGrenade"
ExportAssets (56)Timeline Frame 2Symbol 912 as "HE"
ExportAssets (56)Timeline Frame 2Symbol 913 as "HE_gr"
ExportAssets (56)Timeline Frame 2Symbol 925 as "Napalm"
ExportAssets (56)Timeline Frame 2Symbol 927 as "OldBullet"
ExportAssets (56)Timeline Frame 2Symbol 935 as "Rocket"
ExportAssets (56)Timeline Frame 2Symbol 936 as "Shell"
ExportAssets (56)Timeline Frame 2Symbol 581 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 941 as "Blood_1"
ExportAssets (56)Timeline Frame 2Symbol 946 as "Blood_2"
ExportAssets (56)Timeline Frame 2Symbol 951 as "Blood_3"
ExportAssets (56)Timeline Frame 2Symbol 982 as "Screen"
ExportAssets (56)Timeline Frame 2Symbol 600 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 985 as "YOU"
ExportAssets (56)Timeline Frame 2Symbol 990 as "again_question"
ExportAssets (56)Timeline Frame 2Symbol 48 as "ArrowCursor"
ExportAssets (56)Timeline Frame 2Symbol 997 as "BattleCursor"
ExportAssets (56)Timeline Frame 2Symbol 1000 as "Congratulations"
ExportAssets (56)Timeline Frame 2Symbol 1024 as "Hero"
ExportAssets (56)Timeline Frame 2Symbol 1028 as "die.wav"
ExportAssets (56)Timeline Frame 2Symbol 1030 as "Player"
ExportAssets (56)Timeline Frame 2Symbol 1032 as "Armor_Large"
ExportAssets (56)Timeline Frame 2Symbol 1034 as "Armor_Small"
ExportAssets (56)Timeline Frame 2Symbol 1036 as "Medkit_Large"
ExportAssets (56)Timeline Frame 2Symbol 1038 as "Medkit_Small"
ExportAssets (56)Timeline Frame 2Symbol 1041 as "subbarrel.wav"
ExportAssets (56)Timeline Frame 2Symbol 1042 as "burn.wav"
ExportAssets (56)Timeline Frame 2Symbol 1043 as "shotgun.wav"
ExportAssets (56)Timeline Frame 2Symbol 1044 as "law.wav"
ExportAssets (56)Timeline Frame 2Symbol 1028 as "die.wav"
ExportAssets (56)Timeline Frame 2Symbol 1045 as "shot.wav"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 379 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 381 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 383 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 385 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 379 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 381 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 383 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 385 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 379 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 381 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 383 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 385 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 379 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 381 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 383 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 385 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 427 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 429 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 431 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 433 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 106 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 108 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 110 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 783 as "Knife_gr"
ExportAssets (56)Timeline Frame 3Symbol 913 as "HE_gr"
ExportAssets (56)Timeline Frame 3Symbol 881 as "FRAG_gr"
ExportAssets (56)Timeline Frame 3Symbol 741 as "Beretta93R_gr"
ExportAssets (56)Timeline Frame 3Symbol 731 as "APS_gr"
ExportAssets (56)Timeline Frame 3Symbol 775 as "Glock18_gr"
ExportAssets (56)Timeline Frame 3Symbol 804 as "microUZI_gr"
ExportAssets (56)Timeline Frame 3Symbol 798 as "M79_gr"
ExportAssets (56)Timeline Frame 3Symbol 792 as "M4_gr"
ExportAssets (56)Timeline Frame 3Symbol 777 as "GROZA_gr"
ExportAssets (56)Timeline Frame 3Symbol 733 as "AUG_gr"
ExportAssets (56)Timeline Frame 3Symbol 727 as "AN94_gr"
ExportAssets (56)Timeline Frame 3Symbol 765 as "FNFAL_gr"
ExportAssets (56)Timeline Frame 3Symbol 761 as "FAMAS_gr"
ExportAssets (56)Timeline Frame 3Symbol 769 as "Galil_gr"
ExportAssets (56)Timeline Frame 3Symbol 759 as "F2000_gr"
ExportAssets (56)Timeline Frame 3Symbol 767 as "FNP90_gr"
ExportAssets (56)Timeline Frame 3Symbol 743 as "BIZON_gr"
ExportAssets (56)Timeline Frame 3Symbol 840 as "UMP_gr"
ExportAssets (56)Timeline Frame 3Symbol 861 as "Spectre_gr"
ExportAssets (56)Timeline Frame 3Symbol 751 as "CAWS_gr"
ExportAssets (56)Timeline Frame 3Symbol 842 as "USAS_12_gr"
ExportAssets (56)Timeline Frame 3Symbol 806 as "Mikor_gr"
ExportAssets (56)Timeline Frame 3Symbol 808 as "MM1_gr"
ExportAssets (56)Timeline Frame 3Symbol 814 as "Pecheneg_gr"
ExportAssets (56)Timeline Frame 3Symbol 800 as "M249_gr"
ExportAssets (56)Timeline Frame 3Symbol 786 as "Kord_gr"
ExportAssets (56)Timeline Frame 3Symbol 735 as "AWM_gr"
ExportAssets (56)Timeline Frame 3Symbol 757 as "DesertEagle_gr"
ExportAssets (56)Timeline Frame 3Symbol 781 as "Jackhammer_gr"
ExportAssets (56)Timeline Frame 3Symbol 824 as "PPK_12_gr"
ExportAssets (56)Timeline Frame 3Symbol 745 as "Bozar_gr"
ExportAssets (56)Timeline Frame 3Symbol 773 as "GaussRifle_gr"
ExportAssets (56)Timeline Frame 3Symbol 590 as "Minigun_gr"
ExportAssets (56)Timeline Frame 3Symbol 588 as "Flamethrower_gr"
ExportAssets (56)Timeline Frame 3Symbol 857 as "Axe_gr"
ExportAssets (56)Timeline Frame 3Symbol 852 as "Fork_gr"
ExportAssets (56)Timeline Frame 3Symbol 866 as "Scythe_gr"
ExportAssets (56)Timeline Frame 3Symbol 729 as "Anaconda_gr"
ExportAssets (56)Timeline Frame 3Symbol 836 as "TommyGun_gr"
ExportAssets (56)Timeline Frame 3Symbol 592 as "NapalmLauncher_gr"
ExportAssets (56)Timeline Frame 4Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 5Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 6Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 7Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 8Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 9Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 10Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 11Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 12Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 13Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 14Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 14Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 15Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 16Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 17Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 18Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 19Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 20Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 21Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 22Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 23Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 24Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 25Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 26Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 27Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 28Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 29Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 30Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 31Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 32Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 33Symbol 46 as "NextLevel"

Labels

"GAME_LOAD"Frame 34
"alt"Symbol 582 MovieClip [NapalmLauncher] Frame 5
"alt"Symbol 602 MovieClip [AK_47] Frame 5
"alt"Symbol 604 MovieClip [AN94] Frame 4
"alt"Symbol 608 MovieClip [APS] Frame 4
"alt"Symbol 610 MovieClip [AUG] Frame 4
"alt"Symbol 618 MovieClip [Beretta93R] Frame 4
"alt"Symbol 620 MovieClip [BIZON] Frame 5
"alt"Symbol 628 MovieClip [CAWS] Frame 5
"alt"Symbol 632 MovieClip [DB] Frame 5
"alt"Symbol 636 MovieClip [F2000] Frame 4
"alt"Symbol 638 MovieClip [FAMAS] Frame 5
"alt"Symbol 642 MovieClip [FNFAL] Frame 4
"alt"Symbol 644 MovieClip [FNP90] Frame 4
"alt"Symbol 646 MovieClip [Galil] Frame 9
"alt"Symbol 650 MovieClip [GaussRifle] Frame 5
"alt"Symbol 652 MovieClip [Glock18] Frame 4
"alt"Symbol 654 MovieClip [GROZA] Frame 5
"alt"Symbol 658 MovieClip [Jackhammer] Frame 5
"alt"Symbol 664 MovieClip [M_16] Frame 5
"alt"Symbol 666 MovieClip [M4] Frame 4
"alt"Symbol 678 MovieClip [microUZI] Frame 5
"alt"Symbol 686 MovieClip [Spectre] Frame 4
"alt"Symbol 698 MovieClip [PPK_12] Frame 5
"alt"Symbol 713 MovieClip [TommyGun] Frame 4
"alt"Symbol 717 MovieClip [UMP] Frame 5
"alt"Symbol 719 MovieClip [USAS_12] Frame 4
"alt"Symbol 848 MovieClip [MP5] Frame 4
"alt"Symbol 850 MovieClip [Kord] Frame 5
"blow"Symbol 910 MovieClip [HandGrenade] Frame 45
"rifle"Symbol 1013 MovieClip Frame 1
"smg"Symbol 1013 MovieClip Frame 5
"shotgun"Symbol 1013 MovieClip Frame 8
"pistol"Symbol 1013 MovieClip Frame 23
"grenade"Symbol 1013 MovieClip Frame 25
"knife"Symbol 1013 MovieClip Frame 56
"change"Symbol 1013 MovieClip Frame 71
"reload"Symbol 1013 MovieClip Frame 110
"death"Symbol 1024 MovieClip [Hero] Frame 2
"death"Symbol 1030 MovieClip [Player] Frame 2
"CT"Symbol 1486 MovieClip Frame 2
"Terror"Symbol 1486 MovieClip Frame 12
"Fallout"Symbol 1486 MovieClip Frame 22
"Blood"Symbol 1486 MovieClip Frame 28
"Tutorial"Symbol 1486 MovieClip Frame 32
"HandGrenade"Symbol 1486 MovieClip Frame 33
"Orders"Symbol 1486 MovieClip Frame 36
"Alternate"Symbol 1486 MovieClip Frame 40
"Guns"Symbol 1486 MovieClip Frame 42
"MEDIUM"Symbol 1509 MovieClip Frame 2
"HIGH"Symbol 1509 MovieClip Frame 3
"LOW"Symbol 1509 MovieClip Frame 4
"medium"Symbol 1515 MovieClip Frame 2
"hard"Symbol 1515 MovieClip Frame 3
"easy"Symbol 1515 MovieClip Frame 4
"too_easy"Symbol 1515 MovieClip Frame 5




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Created: 13/4 -2019 13:44:20 Last modified: 13/4 -2019 13:44:20 Server time: 06/05 -2024 09:49:25