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GunBlaze - Video Shooter.swf

This is the info page for
Flash #64228

(Click the ID number above for more basic data on this flash file.)


Text
Loading 5124k of 5124k

Loading 5124k of 5124k

Begin Mission

Begin Mission

Date: July 30, 2002    Time: 0930 Hour
Mission Type: Terrorist Threat Elimination
Mission Briefing: A group of terrorists,
claiming themselves as the 1337
Connections, has taken over a small
suburban home and threatens to unleash a
deadly computer virus upon a popular
website named newgrounds.com.

Mission Briefing (Continued):
Your mission, should you choose to accept
it, is to eliminate this terrorist threat
and bring down the leader, codenamed J-SE
for his use of the handle jamus_se.
Further instructions will be given on the
field via radio contact.

Mission Briefing (Continued):
You will be supplied with a standard issue
desert eagle and a bulletproof vest, which
makes you invulerable to enemy fire.
Good luck.  This message will self destruct
when this game finishes loading, which
would be awhile, mind you...

Mission Briefing

Begin A New Game

Video Shootout

RADIO: All right, let's move out.

RADIO: Hold this position.

RADIO: Go Go Go!

REPORT: The main entrance is clear.

REPORT: Please send out the backup team any minute.

RADIO: Negative.

RADIO: Sector clear.

REPORT: The door is locked.

RADIO: Enemy Spotted.

Flashlight

Letter Opener

Door Key

REPORT: One of these things should help me.

J-SE: Friends... it is not over yet.

J-SE: I'm fully aware of what I'm doing.

J-SE: Can't you see?

J-SE: This is the final battle!

J-SE: This is the final battle!

RADIO: Fire in the hole!

RADIO: Lock and load.

RADIO: Enemy down.

You've done it!  Now that the terrorist
attack is over, once again the rightful
occupant of the house can go back to his
utterly meaningless existance.  Good work,
operative... I mean, SWAT Team member!

Shots Recieved:

Debriefing Comments:

0

You're suppose to get as few bullets in your head as possible, not the other way around!

Retry Mission

Retry Mission

Shots Fired:

0

Accuracy:

0

ActionScript [AS1/AS2]

Frame 513
gotoAndPlay (1);
Frame 516
stop();
Frame 517
function makeBlood(scale) { bCount++; duplicateMovieClip ("originalBlood", "b" + bCount, bCount); eval ("b" + bCount)._x = Crosshair._x; eval ("b" + bCount)._y = Crosshair._y; eval ("b" + bCount)._xscale = scale; eval ("b" + bCount)._yscale = scale; } startDrag ("Crosshair", true); KillCount = 0; bCount = 0; bFound = 0; bFired = 0;
Instance of Symbol 79 MovieClip in Frame 555
//component parameters onClipEvent (initialize) { KillTarget = 2; }
Instance of Symbol 79 MovieClip in Frame 639
//component parameters onClipEvent (initialize) { KillTarget = 5; }
Instance of Symbol 79 MovieClip in Frame 692
//component parameters onClipEvent (initialize) { KillTarget = 6; }
Instance of Symbol 79 MovieClip in Frame 715
//component parameters onClipEvent (initialize) { KillTarget = 8; }
Instance of Symbol 79 MovieClip in Frame 807
//component parameters onClipEvent (initialize) { KillTarget = 9; }
Instance of Symbol 79 MovieClip in Frame 819
//component parameters onClipEvent (initialize) { KillTarget = 11; }
Instance of Symbol 79 MovieClip in Frame 840
//component parameters onClipEvent (initialize) { KillTarget = 14; }
Instance of Symbol 79 MovieClip in Frame 893
//component parameters onClipEvent (initialize) { KillTarget = 16; }
Instance of Symbol 79 MovieClip in Frame 936
//component parameters onClipEvent (initialize) { KillTarget = 18; }
Instance of Symbol 79 MovieClip in Frame 945
//component parameters onClipEvent (initialize) { KillTarget = 19; }
Instance of Symbol 79 MovieClip in Frame 977
//component parameters onClipEvent (initialize) { KillTarget = 22; }
Instance of Symbol 79 MovieClip in Frame 1017
//component parameters onClipEvent (initialize) { KillTarget = 24; }
Instance of Symbol 79 MovieClip in Frame 1077
//component parameters onClipEvent (initialize) { KillTarget = 25; }
Instance of Symbol 79 MovieClip in Frame 1119
//component parameters onClipEvent (initialize) { KillTarget = 28; }
Instance of Symbol 79 MovieClip in Frame 1143
//component parameters onClipEvent (initialize) { KillTarget = 29; }
Instance of Symbol 79 MovieClip in Frame 1211
//component parameters onClipEvent (initialize) { KillTarget = 30; }
Instance of Symbol 79 MovieClip in Frame 1236
//component parameters onClipEvent (initialize) { KillTarget = 32; }
Instance of Symbol 79 MovieClip in Frame 1276
//component parameters onClipEvent (initialize) { KillTarget = 34; }
Frame 1303
stopDrag();
Frame 1327
stop();
Frame 1328
startDrag ("Crosshair", true);
Frame 1441
function makeBlood(scale) { bCount++; duplicateMovieClip ("originalBlood", "b" + bCount, bCount); eval ("b" + bCount)._x = Crosshair._x; eval ("b" + bCount)._y = Crosshair._y; eval ("b" + bCount)._xscale = scale; eval ("b" + bCount)._yscale = scale; }
Frame 1585
bossHP = 10;
Frame 1588
startDrag ("Crosshair", true);
Frame 1602
_root.bFound++;
Frame 1613
_root.bFound++;
Frame 1625
_root.bFound++;
Frame 1630
gotoAndPlay (1609);
Frame 1687
bulletsFound = bFound; shotsFired = (KillCount + 1) + bFired; accuracy = Math.round(((KillCount + 1) / parseInt(shotsFired)) * 100) + "%"; bFound = bFound + 10; bFound = bFound - Math.round(parseInt(accuracy) / 10); if (bFound <= 0) { comments = "Whoa, either you cheated or you are one heck of a mouse clicker, ur I mean gunner..."; } else if (bFound < 6) { comments = "Good job! You can probably make it as a real SWAT team member!"; } else if (bFound < 11) { comments = "Batting on the average. Maybe a few more tries and you'll do even better!"; } else if (bFound < 16) { comments = "Mmm, I think your reflex needs work. Did your morning coffee hit the spot yet?"; } else if (bFound < 21) { comments = "Okay... ur... just to let you know, you'd be full of holes by now if this is real life..."; } else if (bFound < 26) { comments = "You're suppose to get as few bullets in your head as possible, not the other way around!"; } else { comments = "I am speechless. Four years of CounterStrike and this is the best you can do?"; }
Frame 1700
stop();
Symbol 13 Button
on (release) { _root.gotoAndPlay("Restart"); }
Symbol 14 MovieClip Frame 2
loadingText = ((("Now Loading " + Math.round(_root.getBytesLoaded() / 1000)) + "kb of ") + Math.round(_root.getBytesTotal() / 1000)) + "kb"; if (_root.getBytesLoaded() < _root.getBytesTotal()) { estimate = ("Estimated ETA: " + Math.round((_root.getBytesTotal() - _root.getBytesLoaded()) / ((_root.getBytesLoaded() / getTimer()) * 1000))) + " seconds"; prevFrame(); play(); }
Symbol 14 MovieClip Frame 4
stop();
Symbol 31 Button
on (release) { _root.gotoAndPlay("missionbriefing"); }
Symbol 33 Button
on (release) { _root.play(); }
Symbol 43 MovieClip Frame 9
removeMovieClip("");
Symbol 46 Button
on (press) { _root.bFired++; _root.GunHand.play(); }
Symbol 47 MovieClip Frame 1
_root.GunHand._x = _x; _root.GunHand._y = _y; if (_root.GunHand._y < 180) { _root.GunHand._y = 180; } if (_root.GunHand._y > 320) { _root.GunHand._y = 320; }
Symbol 47 MovieClip Frame 2
_root.GunHand._x = _x; _root.GunHand._y = _y; if (_root.GunHand._y < 180) { _root.GunHand._y = 180; } if (_root.GunHand._y > 320) { _root.GunHand._y = 320; } prevFrame(); play();
Symbol 55 MovieClip Frame 1
stop();
Symbol 62 Button
on (press) { gotoAndPlay (26); }
Symbol 68 MovieClip Frame 13
_root.bFound++;
Symbol 68 MovieClip Frame 25
gotoAndPlay (4);
Symbol 68 MovieClip Frame 26
_root.GunHand.play(); _root.MakeBlood(_xscale);
Symbol 68 MovieClip Frame 30
stop(); _root.KillCount = parseInt(_root.KillCount) + 1;
Symbol 74 Button
on (press) { gotoAndPlay (26); }
Symbol 78 MovieClip Frame 13
_root.bFound++;
Symbol 78 MovieClip Frame 25
gotoAndPlay (4);
Symbol 78 MovieClip Frame 26
_root.GunHand.play(); _root.MakeBlood(_xscale);
Symbol 78 MovieClip Frame 30
stop(); _root.KillCount = parseInt(_root.KillCount) + 1;
Symbol 79 MovieClip Frame 1
_root.stop();
Symbol 79 MovieClip Frame 3
if (parseInt(_root.KillCount) < parseInt(KillTarget)) { prevFrame(); play(); } else { _root.play(); }
Symbol 79 MovieClip Frame 4
stop();
Symbol 85 Button
on (press) { gotoAndPlay (26); }
Symbol 89 MovieClip Frame 13
_root.bFound++;
Symbol 89 MovieClip Frame 25
gotoAndPlay (4);
Symbol 89 MovieClip Frame 26
_root.GunHand.play(); _root.MakeBlood(_xscale);
Symbol 89 MovieClip Frame 30
stop(); _root.KillCount = parseInt(_root.KillCount) + 1;
Symbol 98 Button
on (press) { gotoAndPlay (26); }
Symbol 100 MovieClip Frame 13
_root.bFound++;
Symbol 100 MovieClip Frame 25
gotoAndPlay (4);
Symbol 100 MovieClip Frame 26
_root.GunHand.play(); _root.MakeBlood(_xscale);
Symbol 100 MovieClip Frame 30
stop(); _root.KillCount = parseInt(_root.KillCount) + 1;
Symbol 141 Button
on (release) { _root.play(); }
Symbol 157 Button
on (press) { _root.GunHand.play(); _root.MakeBlood(80); bossHP = bossHP - 1; if (bossHP <= 0) { _root.gotoAndPlay("BossDeath"); } }
Symbol 161 Button
on (press) { _root.GunHand.play(); _root.MakeBlood(80); bossHP = bossHP - 1; if (bossHP <= 0) { _root.gotoAndPlay("BossDeath"); } }
Symbol 174 Button
on (release) { _root.gotoAndPlay("Restart"); }

Library Items

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Symbol 141 ButtonUses:137 138 139 140Used by:142
Symbol 142 MovieClipUses:128 134 141Used by:Timeline
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Symbol 146 GraphicUsed by:147
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Streaming Sound 1Used by:Timeline

Instance Names

"originalBlood"Frame 517Symbol 43 MovieClip
"Crosshair"Frame 517Symbol 47 MovieClip
"GunHand"Frame 517Symbol 55 MovieClip
"originalBlood"Frame 1441Symbol 43 MovieClip
"GunHand"Frame 1441Symbol 55 MovieClip
"Crosshair"Frame 1588Symbol 47 MovieClip
"GunHand"Frame 1588Symbol 55 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 1Symbol 1 as "FX_Reload"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
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ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
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ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
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ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 3 as "OB_Concrete"
ExportAssets (56)Timeline Frame 514Symbol 1 as "FX_Reload"
ExportAssets (56)Timeline Frame 514Symbol 1 as "FX_Reload"
ExportAssets (56)Timeline Frame 1687Symbol 1 as "FX_Reload"

Labels

"missionbriefing"Frame 1
"Restart"Frame 515
"FireAgain"Frame 1609
"BossDeath"Frame 1637
"Wait"Symbol 68 MovieClip Frame 4
"Hit"Symbol 68 MovieClip Frame 26
"Wait"Symbol 78 MovieClip Frame 4
"Hit"Symbol 78 MovieClip Frame 26
"Wait"Symbol 89 MovieClip Frame 4
"Hit"Symbol 89 MovieClip Frame 26
"Wait"Symbol 100 MovieClip Frame 4
"Hit"Symbol 100 MovieClip Frame 26

Dynamic Text Variables

estimateSymbol 7 EditableText"Loading 5124k of 5124k"
loadingTextSymbol 8 EditableText"Loading 5124k of 5124k"
bulletsFoundSymbol 170 EditableText"0"
commentsSymbol 171 EditableText"You're suppose to get as few bullets in your head as possible, not the other way around!"
shotsFiredSymbol 176 EditableText"0"
accuracySymbol 178 EditableText"0"




http://swfchan.com/13/64228/info.shtml
Created: 13/4 -2019 06:34:51 Last modified: 13/4 -2019 06:34:51 Server time: 23/04 -2024 22:27:31