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Starship - Enkai.swf

This is the info page for
Flash #64323

(Click the ID number above for more basic data on this flash file.)


Text
More Games

Options

Credits

Now loading

A galactic war has broken out

In the Manako Galaxy the Osiris Solar system has been taken
over by a rogue Alliance "The liberators"
It's up to the galactic federations best ship to take em out.
Enkai The fastest and most lethal ship in the fleet.
It's name litterally means god of the heavens.
A - Missile launchers
S - main guns
CTRL (on the continue screen to exit)

Press space bar when done loading

Done loading

In the Manako Galaxy the Osiris Solar system has been taken
over by a rogue Alliance "The liberators"
It's up to the galactic federations best ship to take em out.
Enkai, The fastest and most lethal ship in the fleet.
It's name literally means god of the heavens.
A - Missile launchers
S - main guns
arrow keys - move(highlight on menu screen)
Space bar - Select

In the Manako Galaxy the Osiris Solar system has been taken
over by a rogue federation
It's up to the galactic federations best ship to take em out.
Enkai, The fastest and most lethal ship in the fleet.
It's name litterally means god of the heavens.

tm

tm

www.dizimz.net

http://uploads.ungrounded.net

Main Music

By Dono Jackson (c) Dizimz - Music/Audio belongs to respected owners - Heavy games sponsor

recoil

massacre

assault

godseye

Instructions

Use The arrow keys to steer the Enkai battle ship

Use The A key to launch special missiles
Use The S key to fire your main weapon
Your missiles are limited , you should locate items while in flight.
Combine MWUs with AUs to make unique super weapons

P

P

P

P

P

+

Main weapon upgrade MWU           Additional upgrade AU

Missile upgrade

Repair droid

Press space to exit

Or Press Here to exit

Continue

Fill in the pass word , then hit space to continue
(note if the text box is not highlighted click on it)
Make sure that the password text box is
NOT highlighted when you press space

Press space to continue

Press CTRL to exit

Click here to start

or

Options

mouse control

Keyboard control

(note you can press Space and control
to switch to keyboard control or Mouse control)

Mouse = move ship
A=missile
left click or S = laser

Arrows = move ship
A=missile S = laser

Press up or down to select
Or just roll over the option with the mouse

www.newgrounds.com

Presents

E

The Galactic War

nka

I

E

The Galactic War

nka

I

Planet - Gemeni 5
Status - Inhabited
Type - Solid
Mission Difficulty -

A sea of stars

A fleet of Liberator ships have taken over the osiris solar system.
They have selected 7 planets and have put large military forces
in their gravitation fields.
It is your job to Execute these liberators and free the planets.
The GF is still yet not fully aware of the enemies' plan.
But they have sent threats in the past.
Now They are now putting their threats to action.
You must assault the liberator's 13th fleet "The Executioners"
Locate their main assaultship the OD3  RELIC and destroy it.

Mission one

press space to Start

OR

Planet - Forcious
Status - Uninhabited
Type - Gas Giant
Mission Difficulty -

Galactic anarchy

with the liberator's "executioner fleet" destroyed.There is one less
threat to the galactic federation.6 planets remain and there still
are 6 fleets reigning over their orbital fields.
We now know that the  liberators are trying to overthrow
The GF. The liberators want the entire galaxy to return to the way
it was making all populated planets go back to their independent
states of union.
You must eliminate the Evictor fleet and their main warship
The punisher. The liberators now know what the GF is up too
and have upped their defences , good luck.
PassWord=Recoil

Mission Two

Planet - Ghurad
Status - Uninhabited
Type - solid
Mission Difficulty -

Secret Weapon

It seems that the evictors were expecting you.
They were able to get a preemptive strike . It was almost the end of
the BT5 Enkai. While the GF was assaulting the "evictor fleet"
the once inhabited planet "Ghurad" was destroyed instantly
by what witnesses claim was a beam of light coming from a star.
This was a definite attack from the Liberators. The weapon they're
using is incredible and must have an infinite range.
Their threats cannot be taken lightly anymore.
Clear out Ghurad's orbital fields. Be careful Since the attack,
The temperature there has been abnormally high keep
a good eye on your health gauge. Good Luck.
PassWord=massacre

Mission Three

Planet - Lerebella
Status - inhabited
Type - solid
Mission Difficulty -

Preemptive Strike

All of the liberator fleets are fleeing back to their home in the
Epsilon system. It seems like a shallow victory especially with
the new unknown weapon.
Its time the galactic federation has done a little invading of it's own.
It's your job to attack the guarding fleets around Lerebella
While the galactic federation investigates this new weapon.
Be careful Lerebella is heavily armed.
Find larebellas main gaurd ship and destroy it.
PassWord=assault

Mission Four

Location - Barella Quasar
Status - Unstable
Type - Quasar
Mission Difficulty -

Final conflict

Our intelligence. Found that the liberators do have a super weapon
Called the Eye Of God. It is capable of withstanding the intense
amounts of energy from a quasar, and destroying entire planets
in a single hit. It seems that their original plans of "liberating"
the planets from the GF was abondoned . They ended up going
with the easy galactic domination idea. Or maybe they just plan to
scare the GF into surrendering either way it's not good.
It harnesses the quasar's gamma radiation into a single beam.
This power is devistating. Do not let the red laser hit you
Though the eye of god is a stationary weapon however it is capable
of moving via Matteric Warp. A special warp drive that turns matter
into actual light.  This technology is new and untested
but, the Enkai is capable of achieving such a speed.
PassWord=godseye

Mission Five

Mission Accepted

Explosive bonus
Score + 200

Nuked Bonus
Score + 300

lasers

Bombs

Items    ENEMY 1-3  ENEMY4-5  Flagships back up ships    Boss Shi[p

sound fx

Missiles

Dual Cannons

Mega Cannon

Helix Cannon

Triple Fire

Gigablaster

Heat Seekers

Missile

Fusion Mines

Homing nukes

sidewinders

Plasma cutter

none

Main guns

Back up guns

HEALTH

100

%

Score

00000000

0

20

/

Chain  X

3

WARNING

The target is up ahead prepair for gravimetric Warp

Mission Clear

Score

Damage

Kills

OverAll

E

D

C

B

A

00000000

00000000

00000000

Press Space To Continue

Game
Over

Massive object approaching FAST! , prepare for Reverse warp

fleeing Liberator Flag ship ahead, prepare for hyperChrono Warp

A large gravitational field is approaching. Mass getting vacuumed
Prepare to adapt G force warp

The target is entering matteric Warp , prepare for matteric warp

With the eye of god destroyed, The liberators
had no more real lines of defense left and were
forced to dispatch and leave the galaxy.
Thanks to the Bt5 Enkai The liberators were no
longer a threat. The galaxy is indebted  to it's pilot
But Is this the end for the liberators?

Enkai : Galactic war

Created by

Sponsored By

Art Work

Programming

Products Used

Audio

Check out more games at
NewGrounds.com
ArmorGames.com
Dizimz.net
HeavyGames.com

Donovan George Jackson

Macromedia Flash 8
AKA Adobe Flash
Adobe Photoshop
Acoustica Mixcraft

NewGrounds Audio
Khuskan
Arenj_kenshin
X M G Zeth
Sprittles
DavidOrr
Insomniac Games (RAC UYA) & (RAC GC)

Overall Score

Enter name here

To submit score

Score already Submitted

No Thanks

Game Over

Back to menu

press here

High Scores

ActionScript [AS1/AS2]

Frame 1
function EncrpytString(strVal) { var strKey = "aHfEjcDebChGiAfIjDbEjacD"; var nLenKey = strKey.length; var strZero = "0"; var _local3 = ""; var nTot = strVal.length; var _local1 = 0; _local3 = ""; var nCodeVal; var nCodeKey; var _local2; var nChecksum = 0; nCnt = 0; while (nCnt < nTot) { nCodeVal = strVal.charCodeAt(nCnt); if (nCodeVal >= 128) { nCodeVal = "X"; } nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = (nCodeVal % 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nChecksum = nChecksum + _local2; nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = Math.floor(nCodeVal / 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nChecksum = nChecksum + _local2; nCnt++; } nChecksum = nChecksum % 256; nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = (nChecksum % 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = Math.floor(nChecksum / 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local3 = strUrl.toLowerCase(); var _local1 = _local3.indexOf(strParam); var nParamLen = strParam.length; if (_local1 > 0) { var nNumChars; var _local2 = _local3.indexOf("&", _local1 + nParamLen); if (_local2 > 0) { nNumChars = _local2 - _local1; } else { nNumChars = strUrl.length - _local1; } return(strUrl.substr(_local1 + nParamLen, nNumChars)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var nNumChars = _local1.length; var _local2 = _local1.indexOf("?", 0); if (_local2 > 0) { nNumChars = _local2; } var _local3 = "download"; if (_local1.substr(0, 4) == "http") { _local3 = strUrl.substr(7, nNumChars - 7); } return(_local3); } Stage.showMenu = false; stop(); _quality = "High";
Instance of Symbol 17 MovieClip in Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(1); }
Instance of Symbol 59 MovieClip in Frame 1
onClipEvent (enterFrame) { if ((((_root.KB != true) && (key.IsDown(32))) && (key.IsDown(17))) && (stat > 50)) { _root.KB = true; this.play(); stat = 0; } if ((((_root.KB == true) && (key.IsDown(32))) && (key.IsDown(17))) && (stat > 50)) { _root.KB = false; this.play(); stat = 0; } stat = stat + 1; }
Frame 2
stop(); _quality = "High";
Instance of Symbol 79 MovieClip "selecting" in Frame 2
onClipEvent (load) { setting = 0; } onClipEvent (enterFrame) { if (((key.IsDown(40) && (moved != true)) && (select != true)) && (setting > 15)) { this.play(); moved = true; it = it + 1; } if ((((key.IsDown(38) && (moved != true)) && (It > 0)) && (select != true)) && (setting > 15)) { this.prevFrame(); moved = true; it = it - 1; } if ((((key.IsDown(38) && (moved != true)) && (It <= 0)) && (select != true)) && (setting > 15)) { this.gotoAndStop(6); moved = true; it = 5; } if (((key.Isdown(32) && (select != true)) && (it <= 0)) && (setting > 15)) { _root.startgame.play(); select = true; } if (((key.Isdown(32) && (select != true)) && (it == 1)) && (setting > 15)) { _root.menuS.gotoAndStop(3); select = true; } if (((key.Isdown(32) && (select != true)) && (it == 2)) && (setting > 15)) { _root.menuS.gotoAndStop(2); select = true; } if (((key.Isdown(32) && (select != true)) && (it == 3)) && (setting > 15)) { getURL ("http://www.heavygames.com", "_blank"); } if (((key.Isdown(32) && (select != true)) && (it == 4)) && (setting > 15)) { _root.menuS.gotoAndStop(4); select = true; } if (((key.Isdown(32) && (select != true)) && (it == 5)) && (setting > 15)) { _root.gotoAndPlay("credit2"); } if (it > 5) { it = 0; } setting = setting + 1; } onClipEvent (keyUp) { if (moved == true) { moved = false; } }
Frame 3
stop(); _quality = "High";
Frame 4
stop(); _quality = "High";
Instance of Symbol 242 MovieClip in Frame 4
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 255 MovieClip "missionstarted" in Frame 4
onClipEvent (load) { this.gotoAndStop(1); }
Frame 5
stop(); _quality = "Low";
Instance of Symbol 154 MovieClip "stars" in Frame 5
onClipEvent (enterFrame) { if (_y > 200) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } }
Instance of Symbol 154 MovieClip "stars2" in Frame 5
onClipEvent (enterFrame) { if (_y > 100) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } }
Instance of Symbol 154 MovieClip "stars3" in Frame 5
onClipEvent (enterFrame) { if (_y > 100) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } }
Instance of Symbol 275 MovieClip in Frame 5
onClipEvent (load) { _root.ship.pause = true; triggered = false; startup = 0; acc = 8; } onClipEvent (enterFrame) { if (startup > 100) { triggered = true; } if ((triggered != true) && (dead != true)) { startup = startup + 1; } if ((triggered == true) && (dead != true)) { _y = (_y + 10); _root.ship._y = _root.ship._y - acc; acc = acc * 0.94; _root.ship.fly = 100; } if (_y > 900) { _root.ship.pause = false; _root.ship.wave1 = true; triggered = false; dead = true; _visible = false; removeMovieClip(this); } }
Instance of Symbol 324 MovieClip "ENEMY14" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 110000 /* 0x01ADB0 */; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; power = 3; startbattle = 0; element = 1500; _visible = false; } onClipEvent (enterFrame) { if (((_root.ship.wave4 == true) && (Health <= 0)) && (of != true)) { _root.romulus._visible = true; _visible = true; battle = true; Health = HP; of = true; } if (battle == true) { startbattle = startbattle + 1; } if (startbattle > 500) { _root.romulus._y = _root.romulus._y + 3; } if (_y > 70) { _root.romulus.cannon.play(); _root.romulus.cannon2.play(); startbattle = 0; battle = false; } if ((_root.ship.wave4 == true) && (Health <= 0)) { deathSEQ = deathSEQ + 1; _rotation = 0; } if ((deathSEQ > 5) && (deathSEQ < 8)) { this.gotoAndPlay("death"); } if ((deathSEQ > 50) && (deathSEQ < 54)) { _root.romulus.play(); } if (deathSEQ > 173) { _root.ship.bossdeath = 5; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _rotation = (90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180))); firing = firing + 1; spin = 90 - (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); } if ((((((_root.ship._y < (_y + 400)) && (firing > 60)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple != true)) { duplicateMovieClip (_root.Bossblast, "nullattack" + element, element); multiple = true; } if (multiple == true) { revert = revert + 1; } if (revert > 17) { multiple = false; revert = 0; reverting = reverting + 1; } if (reverting > 6) { firing = 0; revert = 0; reverting = 0; multiple = false; } if (element > 2000) { element = 1500; } if (((_root.romulus.cannon.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x + 10; } if (((_root.romulus.cannon2.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x - 10; } YCO = _y - (100 * Math.sin(spin)); XCO = _x - (100 * Math.cos(spin)); _root.YM = YCO; _root.XM = XCO; _root.dor = spin; element = element + 1; _root.bhp = Health; _y = (_root.romulus._y + 210); _x = (_root.romulus._x + 230); this.guy.gore.gotoAndStop(1); }
Instance of Symbol 334 MovieClip "ship" in Frame 5
onClipEvent (load) { motion = 5; helix = 1; Health = 710; Lquota = 200 + (Math.random() * 260); _root.ammo = 0; bossdeath = 0; fly = 0; flyR = 0; revert = 0; flyL = 0; rocketammo = 0; Rquota = 200 + (Math.random() * 260); _root.difficulty = 1; _root.score = 0; _root.kills = 0; _root.damage = 0; Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); acce = 1; } onClipEvent (enterFrame) { if (((key.IsDown(38) && (pause != true)) && (_y > 100)) && (_root.KB != true)) { _y = (_y - motion); fly = 100; } if (((key.IsDown(40) && (pause != true)) && (_y < 520)) && (_root.KB != true)) { _y = (_y + motion); REVERT = 100; } if (((key.IsDown(37) && (pause != true)) && (_x > 30)) && (_root.KB != true)) { _x = (_x - motion); flight = true; _rotation = -10; flyL = 100; } if (((key.IsDown(39) && (pause != true)) && (_x < 370)) && (_root.KB != true)) { _x = (_x + motion); flight = true; _rotation = 10; flyR = 100; } if (_root.KB == true) { } if ((_root.KB == true) && (_x >= 370)) { _x = 370; } if ((_root.KB == true) && (_x <= 30)) { _x = 30; } if ((_root.KB == true) && (_y <= 100)) { _y = 100; } if ((_root.KB == true) && (_y >= 520)) { _y = 520; } if ((((_root.ORG._x > (_x + 20)) && (_root.KB == true)) && (_x < 370)) && (pause != true)) { _x = (_x + motion); flyR = 100; _rotation = 10; } if ((((_root.ORG._x < (_x - 20)) && (_root.KB == true)) && (_x > 30)) && (pause != true)) { _x = (_x - motion); flyL = 100; _rotation = -10; } if ((((_root.ORG._y > (_y + 20)) && (_root.KB == true)) && (_y < 520)) && (pause != true)) { _y = (_y + motion); revert = 100; } if ((((_root.ORG._y < (_y - 20)) && (_root.KB == true)) && (_y > 100)) && (pause != true)) { _y = (_y - motion); fly = 100; } if ((_x < (_root.ORG._x + 40)) && (_x > (_root.ORG._x - 40))) { _rotation = 0; } if (pause != true) { fly = fly - 1; flyR = flyR - 2; flyL = flyL - 2; revert = revert - 3; reload = reload + 1; _root.BG._y = _root.BG._y + 0.02; } if (((key.IsDown(83) && (pause != true)) && (weapon <= 1)) && (firedelay == false)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); firedelay = true; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 2)) && (firedelay == false)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); firedelay = true; backons = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); firedelay = true; backons = true; helix = 2; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); firedelay = true; helix = 1; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 4)) && (firedelay == false)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); firedelay = true; backon = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); firedelay = true; } if (scatter > 18) { scatter = 0; burst = false; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 6)) && (firedelay == false)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } if (mega == true) { bu = bu + 1; } if ((BU > 1) && (BU < 3)) { duplicateMovieClip (_root.laserBU1, "nulllaser" + element, element); } if ((BU > 2) && (BU < 4)) { duplicateMovieClip (_root.laserBU2, "nulllaser" + element, element); } if (BU > 18) { BU = 0; mega = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket <= 1)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP1 = rocketammoEP1 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 2)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket2, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP2 = rocketammoEP2 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 3)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketLOCKED1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP3 = rocketammoEP3 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 3)) { duplicateMovieClip (_root.RocketLOCKED2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 4)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketDU1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP4 = rocketammoEP4 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 4)) { duplicateMovieClip (_root.RocketDU2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 5)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketPL, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP5 = rocketammoEP5 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 0) && (rocket == 5)) { duplicateMovieClip (_root.rocketPL2, "nulllaser" + element, element); rebound = 0; firesecond = false; firethird = true; } if (firethird == true) { rebound2 = rebound2 + 1; } if ((rebound2 > 0) && (rocket == 5)) { duplicateMovieClip (_root.laserPL, "nulllaser" + element, element); rebound2 = 0; firesecond = false; firethird = false; } if (rocket <= 1) { rocketammo = rocketammoEP1; RAfull = 20; } if (rocket == 2) { rocketammo = rocketammoEP2; RAfull = 20; } if (rocket == 3) { rocketammo = rocketammoEP3; RAfull = 20; } if (rocket == 4) { rocketammo = rocketammoEP4; RAfull = 20; } if (rocket >= 5) { rocketammo = rocketammoEP5; RAfull = 10; } if ((backons == true) && (pause != true)) { BUKS = BUKS + 1; } if ((BUKS > 2) && (BUP == 1)) { duplicateMovieClip (_root.backup, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 2)) { duplicateMovieClip (_root.backup2, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 3)) { duplicateMovieClip (_root.backup3, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 4)) { duplicateMovieClip (_root.backup4, "nullBU" + element, element); BUKS = 0; backons = false; } if ((releaseL > Lquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.laserupgrade, "nullless" + element, element); Lquota = 300 + (Math.random() * 460); releasel = 0; } if ((releaseR > Rquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.rocketupgrade, "nullless" + element, element); Rquota = 300 + (Math.random() * 460); releaseR = 0; } if ((releaseH > Hquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.HEalth, "nullless" + element, element); Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); releaseH = 0; } if ((releaseB > Bquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.backupupgrade, "nullless" + element, element); Bquota = 300 + (Math.random() * 460); releaseB = 0; } if (pause != true) { releaseR = releaseR + 1; releaseL = releaseL + 1; releaseH = releaseH + 1; releaseB = releaseB + 1; } if (reload > 20) { reload = 20; } if (element > 999) { element = 0; } if (weapon <= 1) { _root.stat.laser.gotoAndStop(1); } if (weapon == 2) { _root.stat.laser.gotoAndStop(2); } if (weapon == 3) { _root.stat.laser.gotoAndStop(3); } if (weapon == 4) { _root.stat.laser.gotoAndStop(4); } if (weapon == 5) { _root.stat.laser.gotoAndStop(5); } if (weapon >= 6) { _root.stat.laser.gotoAndStop(6); } if (rocket <= 0) { _root.stat.missile.gotoAndStop(6); } if (rocket == 1) { _root.stat.missile.gotoAndStop(1); } if (rocket == 2) { _root.stat.missile.gotoAndStop(2); } if (rocket == 3) { _root.stat.missile.gotoAndStop(3); } if (rocket == 4) { _root.stat.missile.gotoAndStop(4); } if (rocket == 5) { _root.stat.missile.gotoAndStop(5); } if (Health > 710) { Health = 710; } if (Health <= 0) { death = death + 1; Health = 0; firedelay = true; _root.stat.bar._visible = false; } if ((death > 20) && (death < 24)) { motion = 0; this.gotoAndPlay("dead"); } if (death > 61) { _visible = false; } if ((death > 70) && (death < 74)) { _root.music.gotoAndPlay("gameover"); pause = true; } if ((wave1 == true) && (order <= 0)) { wave2 = false; wave3 = false; wave4 = false; order = 1; } if (((waveC > 14) && (wave1 == true)) && (order == 1)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 2; } if (((waveC > 24) && (wave2 == true)) && (order == 2)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 3; } if (((waveC > 18) && (wave1 == true)) && (order == 3)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 4; } if (((waveC > 10) && (wave3 == true)) && (order == 4)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 5; } if (((waveC > 12) && (wave1 == true)) && (order == 5)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 6; } if (((waveC > 8) && (wave2 == true)) && (order == 6)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 7; } if (((waveC > 15) && (wave3 == true)) && (order == 7)) { wave1 = false; wave3 = false; wave2 = false; wave4 = true; waveC = 0; _root.music.gotoAndPlay("boss"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY4.Health = 0; _root.ENEMY5.Health = 0; _root.ENEMY6.Health = 0; _root.ENEMY7.Health = 0; _root.ENEMY8.Health = 0; _root.ENEMY9.Health = 0; _root.ENEMY10.Health = 0; _root.ENEMY11.Health = 0; _root.ENEMY12.Health = 0; _root.ENEMY13.Health = 0; startboss = true; } if (((bossdeath > 1) && (wave4 == true)) && (order == 7)) { wave3 = false; wave4 = false; wave2 = false; wave1 = false; waveC = 0; order = 10; _root.music.gotoAndPlay("victory"); } if (startboss == true) { dieoffenemies = dieoffenemies + 1; } if (dieoffenemies > 50) { _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.ENEMY7._visible = false; _root.ENEMY8._visible = false; _root.ENEMY9._visible = false; _root.ENEMY10._visible = false; _root.ENEMY11._visible = false; _root.ENEMY12._visible = false; _root.ENEMY13._visible = false; _root.ENEMY._y = -500; _root.ENEMY2._y = -500; _root.ENEMY3._y = -500; _root.ENEMY4._y = -500; _root.ENEMY5._y = -500; _root.ENEMY6._y = -500; _root.ENEMY7._y = -500; _root.ENEMY8._y = -500; _root.ENEMY9._y = -500; _root.ENEMY10._y = -500; _root.ENEMY11._y = -500; _root.ENEMY12._y = -500; _root.ENEMY13._y = -500; _root.removeMovieClip(_root.ENEMY); _root.removeMovieClip(_root.ENEMY2); _root.removeMovieClip(_root.ENEMY3); _root.removeMovieClip(_root.ENEMY4); _root.removeMovieClip(_root.ENEMY5); _root.removeMovieClip(_root.ENEMY6); _root.removeMovieClip(_root.ENEMY7); _root.removeMovieClip(_root.ENEMY8); _root.removeMovieClip(_root.ENEMY9); _root.removeMovieClip(_root.ENEMY10); _root.removeMovieClip(_root.ENEMY11); _root.removeMovieClip(_root.ENEMY12); _root.removeMovieClip(_root.ENEMY13); } if (_root.OAS < _root.score) { _root.OAS = _root.score; } if (((bossbattle == true) && (acce <= 340)) && (bossdeath <= 0)) { acce = acce * 1.15; } if (bossdeath > 0) { setup = setup + 1; acce = acce * 0.9; } if (setup < 10) { scoreset = _root.score; } if (setup > 10) { _root.score = scoreset; } if (acce > 100) { fly = 100; } if (((EXPL > 10) && (EXP < 20)) && (bonus != true)) { _root.stuff.gotoAndPlay("explosive"); bonus = true; } if ((EXPL >= 20) && (bonus != true)) { _root.stuff.gotoAndPlay("massacre"); bonus = true; } if ((bonus = true)) { runout = runout + 1; } if (runout > 40) { bonus = false; EXPL = 0; runout = 0; } if (expl <= 0) { expl = 0; } if (_root.score >= 280000) { Srank = 5; } if ((_root.score < 280000) && (_root.score >= 230000)) { Srank = 4; } if ((_root.score < 230000) && (_root.score >= 190000)) { Srank = 3; } if ((_root.score < 190000) && (_root.score >= 160000)) { Srank = 2; } if (_root.score < 160000) { Srank = 1; } if (_root.kills >= 80) { Krank = 5; } if ((_root.kills < 80) && (_root.kills >= 65)) { Krank = 4; } if ((_root.kills < 65) && (_root.kills >= 45)) { Krank = 3; } if ((_root.kills < 45) && (_root.kills >= 35)) { Krank = 2; } if (_root.kills < 35) { Krank = 1; } if (_root.damage <= 290) { Drank = 5; } if ((_root.damage > 290) && (_root.damage <= 340)) { Drank = 4; } if ((_root.damage > 340) && (_root.damage <= 490)) { Drank = 3; } if ((_root.damage > 490) && (_root.damage <= 590)) { Drank = 2; } if (_root.damage > 590) { Drank = 1; } if (Srank == 1) { _root.music.stat.Srank.gotoAndStop(1); } if (Srank == 2) { _root.music.stat.Srank.gotoAndStop(2); } if (Srank == 3) { _root.music.stat.Srank.gotoAndStop(3); } if (Srank == 4) { _root.music.stat.Srank.gotoAndStop(4); } if (Srank == 5) { _root.music.stat.Srank.gotoAndStop(5); } if (Drank == 1) { _root.music.stat.Drank.gotoAndStop(1); } if (Drank == 2) { _root.music.stat.Drank.gotoAndStop(2); } if (Drank == 3) { _root.music.stat.Drank.gotoAndStop(3); } if (Drank == 4) { _root.music.stat.Drank.gotoAndStop(4); } if (Drank == 5) { _root.music.stat.Drank.gotoAndStop(5); } if (Krank == 1) { _root.music.stat.Krank.gotoAndStop(1); } if (Krank == 2) { _root.music.stat.Krank.gotoAndStop(2); } if (Krank == 3) { _root.music.stat.Krank.gotoAndStop(3); } if (Krank == 4) { _root.music.stat.Krank.gotoAndStop(4); } if (Krank == 5) { _root.music.stat.Krank.gotoAndStop(5); } if (overall >= 13) { _root.music.stat.OArank.gotoAndStop(5); } if ((overall < 13) && (overall >= 9)) { _root.music.stat.OArank.gotoAndStop(4); } if ((overall < 9) && (overall >= 5)) { _root.music.stat.OArank.gotoAndStop(3); } if ((overall < 5) && (overall >= 2)) { _root.music.stat.OArank.gotoAndStop(2); } if (overall < 2) { _root.music.stat.OArank.gotoAndStop(1); } if (chain <= 0) { chain = 0; _root.stat.chains._visible = false; _root.stat.chains._alpha = 100; alphaage = false; } if (chain > 0) { eliminate = eliminate + 1; } if (eliminate > 100) { alphaage = true; eliminate = 0; } if (alphaage == true) { _root.stat.chains._alpha = _root.stat.chains._alpha - 3; } if (_root.stat.chains._alpha < 5) { chain = 0; } if ((pause != true) && (_root.stat.chains._visible == false)) { chain = chain - 0.1; } if (pause != true) { _root.stat.chains.chain = Math.round(chain); rechain = rechain + 1; } if (chain > 1) { _root.stat.chains._visible = true; } Overall = (Srank + Drank) + Krank; _root.music.stat.scores = _root.score; _root.music.stat.damages = _root.damage; _root.music.stat.killss = _root.kills; _root.stars._y = _root.stars._y + 0.5; _root.stars2._y = _root.stars2._y + 0.5; _root.stars3._y = _root.stars3._y + 0.5; _root.stars._y = _root.stars._y + (acce / 10); _root.stars2._y = _root.stars2._y + (acce / 10); _root.stars3._y = _root.stars3._y + (acce / 10); _root.stat.PER = Math.round(Health / 7.1); _root.stat.bar._width = Health / 4; this.jetB._alpha = revert; this.jetB2._alpha = revert; this.jet._alpha = fly; this.jetR._alpha = flyR; this.jetL._alpha = flyL; element = element + 1; _root.stat.RFammo = RAfull; _root.stat.scores = _root.score; _root.stat.ammo = rocketammo; _root.stuff._x = _x - 40; _root.stuff._y = _y; EXPL = EXPL - 0.05; startDrag ("_root.ORG", true); } onClipEvent (keyUp) { if ((flight == true) && (_root.KB != true)) { _rotation = 0; } if (Health > 0) { firedelay = false; } } onClipEvent (mouseDown) { if ((pause != true) && (weapon <= 1)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); backons = true; } if ((pause != true) && (weapon == 2)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); backons = true; } if (((pause != true) && (weapon == 3)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); backons = true; helix = 2; } if (((pause != true) && (weapon == 3)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); helix = 1; backons = true; } if ((pause != true) && (weapon == 4)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); backon = true; } if ((pause != true) && (weapon == 5)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); } if (scatter > 18) { scatter = 0; burst = false; } if (((pause != true) && (weapon == 6)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } }
Instance of Symbol 336 MovieClip "ORG" in Frame 5
onClipEvent (enterFrame) { _visible = false; }
Instance of Symbol 347 MovieClip "laser1" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 20; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "laser2" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 16; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser2._visible = false; removeMovieClip(_root.laser2); }
Instance of Symbol 351 MovieClip "rocket" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket.gotoAndStop(50); _root.rocket._visible = false; removeMovieClip(_root.rocket); }
Instance of Symbol 349 MovieClip "laser3" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x + 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser3._visible = false; removeMovieClip(_root.laser3); }
Instance of Symbol 349 MovieClip "laser4" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x - 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser4._visible = false; removeMovieClip(_root.laser4); }
Instance of Symbol 356 MovieClip "laser5" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 30; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser5._visible = false; removeMovieClip(_root.laser5); }
Instance of Symbol 351 MovieClip "rocketDU1" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 20); bizzare = _root.ship._x + 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; _rotation = 0; self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((30 * Math.sin(_y / 60)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU1.gotoAndStop(50); _root.rocketDU1._visible = false; removeMovieClip(_root.rocketDU1); }
Instance of Symbol 351 MovieClip "rocketDU2" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 20); bizzare = _root.ship._x - 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((-30 * Math.sin(_y / 70)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU2.gotoAndStop(50); _root.rocketDU2._visible = false; removeMovieClip(_root.rocketDU2); }
Instance of Symbol 349 MovieClip "laser11" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser11._visible = false; removeMovieClip(_root.laser11); }
Instance of Symbol 347 MovieClip "backup3" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y - 30); power = 4; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup3._visible = false; removeMovieClip(_root.backup3); }
Instance of Symbol 349 MovieClip "backup" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; lockon = 0; _visible = true; bizzare = _root.ship._x; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-20 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup._visible = false; removeMovieClip(_root.backup); }
Instance of Symbol 347 MovieClip "backup2" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y + 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 560) { removeMovieClip(this); this._visible = false; } _root.backup2._visible = false; removeMovieClip(_root.backup2); }
Instance of Symbol 349 MovieClip "backup4" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; death = 0; lockon = 0; _visible = true; _rotation = 0; _alpha = 100; Ymotion = 10; MM = (Math.random() * 2) - (Math.random() * 2); are = _root.ship._x + 10; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - Ymotion); _x = (_x + Xmotion); _rotation = (_rotation + 3); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } if (_y < 0) { Ymotion = (-Math.random()) * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_y > 500) { Ymotion = Math.random() * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_x < 40) { Xmotion = Math.random() * 15; } if (_x > 370) { Xmotion = (-Math.random()) * 15; } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (death > 360) { removeMovieClip(this); this._visible = false; } death = death + 1; _root.backup4._visible = false; removeMovieClip(_root.backup4); }
Instance of Symbol 358 MovieClip "rocket2" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - YMOVE); _x = (_x - XMOVE); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; _rotation = (_rotation + 3); } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (_root.ENEMY.Health > 0)) { locked = 1; } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 120))) && (_root.ENEMY2._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY2.Health > 0)) { locked = 2; } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 120))) && (_root.ENEMY3._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY3.Health > 0)) { locked = 3; } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 120))) && (_root.ENEMY4._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY4.Health > 0)) { locked = 4; } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 120))) && (_root.ENEMY5._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY5.Health > 0)) { locked = 5; } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 120))) && (_root.ENEMY6._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY6.Health > 0)) { locked = 6; } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 120))) && (_root.ENEMY7._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY7.Health > 0)) { locked = 7; } if ((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 120))) && (_root.ENEMY8._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY8.Health > 0)) { locked = 8; } if ((((((_root.ENEMY9._y > (_y - 200)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 120))) && (_root.ENEMY9._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY9.Health > 0)) { locked = 9; } if ((((((_root.ENEMY10._y > (_y - 200)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 120))) && (_root.ENEMY10._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY10.Health > 0)) { locked = 10; } if ((((((_root.ENEMY11._y > (_y - 200)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 120))) && (_root.ENEMY11._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY11.Health > 0)) { locked = 11; } if ((((((_root.ENEMY12._y > (_y - 200)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 120))) && (_root.ENEMY12._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY12.Health > 0)) { locked = 12; } if ((((((_root.ENEMY14._y > (_y - 200)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 120))) && (_root.ENEMY14._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY14.Health > 0)) { locked = 14; } if ((((((_root.ENEMY15._y > (_y - 200)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 120))) && (_root.ENEMY15._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY15.Health > 0)) { locked = 15; } if ((((((_root.ENEMY16._y > (_y - 200)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 120))) && (_root.ENEMY16._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY16.Health > 0)) { locked = 16; } if ((locked == 1) && (_root.ENEMY._x > _x)) { _x = (_x + 4); } if ((locked == 2) && (_root.ENEMY2._x > _x)) { _x = (_x + 4); } if ((locked == 3) && (_root.ENEMY3._x > _x)) { _x = (_x + 4); } if ((locked == 4) && (_root.ENEMY4._x > _x)) { _x = (_x + 4); } if ((locked == 5) && (_root.ENEMY5._x > _x)) { _x = (_x + 4); } if ((locked == 6) && (_root.ENEMY6._x > _x)) { _x = (_x + 4); } if ((locked == 7) && (_root.ENEMY7._x > _x)) { _x = (_x + 4); } if ((locked == 8) && (_root.ENEMY8._x > _x)) { _x = (_x + 4); } if ((locked == 9) && (_root.ENEMY9._x > _x)) { _x = (_x + 4); } if ((locked == 10) && (_root.ENEMY10._x > _x)) { _x = (_x + 4); } if ((locked == 11) && (_root.ENEMY11._x > _x)) { _x = (_x + 4); } if ((locked == 12) && (_root.ENEMY12._x > _x)) { _x = (_x + 4); } if ((locked == 13) && (_root.ENEMY13._x > _x)) { _x = (_x + 4); } if ((locked == 14) && (_root.ENEMY14._x > _x)) { _x = (_x + 4); } if ((locked == 15) && (_root.ENEMY15._x > _x)) { _x = (_x + 4); } if ((locked == 16) && (_root.ENEMY16._x > _x)) { _x = (_x + 4); } if ((locked == 1) && (_root.ENEMY._x < _x)) { _x = (_x - 4); } if ((locked == 2) && (_root.ENEMY2._x < _x)) { _x = (_x - 4); } if ((locked == 3) && (_root.ENEMY3._x < _x)) { _x = (_x - 4); } if ((locked == 4) && (_root.ENEMY4._x < _x)) { _x = (_x - 4); } if ((locked == 5) && (_root.ENEMY5._x < _x)) { _x = (_x - 4); } if ((locked == 6) && (_root.ENEMY6._x < _x)) { _x = (_x - 4); } if ((locked == 7) && (_root.ENEMY7._x < _x)) { _x = (_x - 4); } if ((locked == 8) && (_root.ENEMY8._x < _x)) { _x = (_x - 4); } if ((locked == 9) && (_root.ENEMY9._x < _x)) { _x = (_x - 4); } if ((locked == 10) && (_root.ENEMY10._x < _x)) { _x = (_x - 4); } if ((locked == 11) && (_root.ENEMY11._x < _x)) { _x = (_x - 4); } if ((locked == 12) && (_root.ENEMY12._x < _x)) { _x = (_x - 4); } if ((locked == 13) && (_root.ENEMY13._x < _x)) { _x = (_x - 4); } if ((locked == 14) && (_root.ENEMY14._x < _x)) { _x = (_x - 4); } if ((locked == 15) && (_root.ENEMY15._x < _x)) { _x = (_x - 4); } if ((locked == 16) && (_root.ENEMY16._x < _x)) { _x = (_x - 4); } if ((locked == 1) && (_root.ENEMY._y > _y)) { _y = (_y + 4); } if ((locked == 2) && (_root.ENEMY2._y > _y)) { _y = (_y + 4); } if ((locked == 3) && (_root.ENEMY3._y > _y)) { _y = (_y + 4); } if ((locked == 4) && (_root.ENEMY4._y > _y)) { _y = (_y + 4); } if ((locked == 5) && (_root.ENEMY5._y > _y)) { _y = (_y + 4); } if ((locked == 6) && (_root.ENEMY6._y > _y)) { _y = (_y + 4); } if ((locked == 7) && (_root.ENEMY7._y > _y)) { _y = (_y + 4); } if ((locked == 8) && (_root.ENEMY8._y > _y)) { _y = (_y + 4); } if ((locked == 9) && (_root.ENEMY9._y > _y)) { _y = (_y + 4); } if ((locked == 10) && (_root.ENEMY10._y > _y)) { _y = (_y + 4); } if ((locked == 11) && (_root.ENEMY11._y > _y)) { _y = (_y + 4); } if ((locked == 12) && (_root.ENEMY12._y > _y)) { _y = (_y + 4); } if ((locked == 13) && (_root.ENEMY13._y > _y)) { _y = (_y + 4); } if ((locked == 14) && (_root.ENEMY14._y > _y)) { _y = (_y + 4); } if ((locked == 15) && (_root.ENEMY15._y > _y)) { _y = (_y + 4); } if ((locked == 16) && (_root.ENEMY16._y > _y)) { _y = (_y + 4); } if ((locked == 1) && (_root.ENEMY._y < _y)) { _y = (_y - 4); } if ((locked == 2) && (_root.ENEMY2._y < _y)) { _y = (_y - 4); } if ((locked == 3) && (_root.ENEMY3._y < _y)) { _y = (_y - 4); } if ((locked == 4) && (_root.ENEMY4._y < _y)) { _y = (_y - 4); } if ((locked == 5) && (_root.ENEMY5._y < _y)) { _y = (_y - 4); } if ((locked == 6) && (_root.ENEMY6._y < _y)) { _y = (_y - 4); } if ((locked == 7) && (_root.ENEMY7._y < _y)) { _y = (_y - 4); } if ((locked == 8) && (_root.ENEMY8._y < _y)) { _y = (_y - 4); } if ((locked == 9) && (_root.ENEMY9._y < _y)) { _y = (_y - 4); } if ((locked == 10) && (_root.ENEMY10._y < _y)) { _y = (_y - 4); } if ((locked == 11) && (_root.ENEMY11._y < _y)) { _y = (_y - 4); } if ((locked == 12) && (_root.ENEMY12._y < _y)) { _y = (_y - 4); } if ((locked == 13) && (_root.ENEMY13._y < _y)) { _y = (_y - 4); } if ((locked == 14) && (_root.ENEMY14._y < _y)) { _y = (_y - 4); } if ((locked == 15) && (_root.ENEMY15._y < _y)) { _y = (_y - 4); } if ((locked == 16) && (_root.ENEMY16._y < _y)) { _y = (_y - 4); } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket2.gotoAndStop(50); _root.rocket2._visible = false; removeMovieClip(_root.rocket2); }
Instance of Symbol 360 MovieClip "laser9" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 10); _y = (_root.ship._y - 40); power = 15; lockon = 0; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 22); } if (_x > 400) { _visible = false; _root.removeMovieClip(this); } if (_x < 0) { _visible = false; _root.removeMovieClip(this); } if (_y < 0) { _visible = false; _root.removeMovieClip(this); } if (_y > 600) { _visible = false; _root.removeMovieClip(this); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser9._visible = false; removeMovieClip(_root.laser9); }
Instance of Symbol 363 MovieClip "laserBU1" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * acdc); acdc = acdc + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU1.gotoAndStop(50); _root.laserBU1._visible = false; removeMovieClip(_root.laserBU1); }
Instance of Symbol 363 MovieClip "laserBU2" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU2.gotoAndStop(50); _root.laserBU2._visible = false; removeMovieClip(_root.laserBU2); }
Instance of Symbol 363 MovieClip "rocketLOCKED1" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -7; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked1.gotoAndStop(50); _root.rocketlocked1._visible = false; removeMovieClip(_root.rocketlocked1); }
Instance of Symbol 363 MovieClip "rocketLOCKED2" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked2.gotoAndStop(50); _root.rocketlocked2._visible = false; removeMovieClip(_root.rocketlocked2); }
Instance of Symbol 358 MovieClip "rocketPL" in Frame 5
onClipEvent (load) { _x = (_root.ship._x - 30); _y = (_root.ship._y - 10); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x - 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL.gotoAndStop(50); _root.rocketPL._visible = false; removeMovieClip(_root.rocketPL); }
Instance of Symbol 358 MovieClip "rocketPL2" in Frame 5
onClipEvent (load) { _x = (_root.ship._x + 30); _y = (_root.ship._y - 30); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x + 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL2.gotoAndStop(50); _root.rocketPL2._visible = false; removeMovieClip(_root.rocketPL2); }
Instance of Symbol 376 MovieClip "laserpl" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y + 40); power = 7; locked = 0; element = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); _xscale = 45; _rotation = 0; RO = (Math.random() * 20) - (Math.random() * 20); firstRO = true; backro = false; DU = false; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (firstRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale - 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if ((_root.ship.pause != true) && (backRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale + 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (_xscale <= -300) { firstRO = false; backRO = true; } if (_xscale >= 300) { firstRO = true; backRO = false; } if (_y < -30) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); DU = true; _root.ship.ARK = random(3); _root.ship.TARX = _root.ENEMY._x; _root.ship.TARY = _root.ENEMY._y; } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; DU = true; _root.ship.ARK = 2 + random(3); _root.ship.TARX = _root.ENEMY2._x; _root.ship.TARY = _root.ENEMY2._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; DU = true; _root.ship.ARK = 3 + random(3); _root.ship.TARX = _root.ENEMY3._x; _root.ship.TARY = _root.ENEMY3._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; DU = true; _root.ship.ARK = 4 + random(3); _root.ship.TARX = _root.ENEMY4._x; _root.ship.TARY = _root.ENEMY4._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); DU = true; _root.ship.ARK = 5 + random(3); _root.ship.TARX = _root.ENEMY5._x; _root.ship.TARY = _root.ENEMY5._y; destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; DU = true; _root.ship.ARK = 6 + random(3); _root.ship.TARX = _root.ENEMY6._x; _root.ship.TARY = _root.ENEMY6._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; DU = true; _root.ship.ARK = 7 + random(3); _root.ship.TARX = _root.ENEMY7._x; _root.ship.TARY = _root.ENEMY7._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); DU = true; _root.ship.ARK = 8 + random(3); _root.ship.TARX = _root.ENEMY8._x; _root.ship.TARY = _root.ENEMY8._y; destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); DU = true; _root.ship.TARX = _root.ENEMY9._x; _root.ship.TARY = _root.ENEMY9._y; _root.ship.ARK = 9 + random(3); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); _root.ship.ARK = 11 + random(3); destroy = true; _root.score = _root.score + (1 * power); _root.ship.TARX = _root.ENEMY11._x; _root.ship.TARY = _root.ENEMY11._y; } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.ship.TARX = _root.ENEMY12._x; _root.ship.TARY = _root.ENEMY12._y; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } element = element + 1; this.LC._xscale = _xscale / 3; this.LC._yscale = _xscale; this.LA._xscale = _xscale / 3; this.LA._yscale = _xscale; _root.laserPL.gotoAndStop(50); _root.laserPL._visible = false; removeMovieClip(_root.laserPL); }
Instance of Symbol 92 MovieClip "laserupgrade" in Frame 5
onClipEvent (load) { _y = 0; type = random(7); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.weapon = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.weapon = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.weapon = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.weapon = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 5)) && (_visible == true)) { _root.ship.weapon = 5; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 6)) && (_visible == true)) { _root.ship.weapon = 6; _root.sound.play(); _visible = false; removeMovieClip(this); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 349 MovieClip "ENEMYfire" in Frame 5
onClipEvent (load) { _x = _root.ENEMY._x; _y = (_root.ENEMY._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire2" in Frame 5
onClipEvent (load) { _x = _root.ENEMY2._x; _y = (_root.ENEMY2._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire3" in Frame 5
onClipEvent (load) { _x = _root.ENEMY3._x; _y = (_root.ENEMY3._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 5
onClipEvent (load) { _rotation = _root.cannon._rotation; _x = (_root.cannon._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire5" in Frame 5
onClipEvent (load) { _rotation = _root.cannon2._rotation; _x = (_root.cannon2._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon2._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 5
onClipEvent (load) { _rotation = _root.cannon7._rotation; _x = (_root.cannon7._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon7._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYBEAM" in Frame 5
onClipEvent (load) { _x = _root.ENEMY8._x; _y = (_root.ENEMY8._y + 30); power = 15; _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor, "nullburst" + element, element); } if (element > 1500) { element = 1001; } element = element + 1; _root.ENEMYbeam._visible = false; removeMovieClip(_root.ENEMYbeam); }
Instance of Symbol 349 MovieClip "ENEMYfire10" in Frame 5
onClipEvent (load) { _x = _root.ENEMY10._x; _y = (_root.ENEMY10._y - 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire6" in Frame 5
onClipEvent (load) { _x = _root.ENEMY6._x; _y = (_root.ENEMY6._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); _root.damage = _root.damage + ((15 * power) * _root.difficulty); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 108 MovieClip "Health" in Frame 5
onClipEvent (load) { _y = 0; die = 0; _alpha = 100; _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.Health = _root.ship.Health + 300; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 379 MovieClip "burstor" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor2" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor3" in Frame 5
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 349 MovieClip "minigun" in Frame 5
onClipEvent (load) { _rotation = (_root.ENEMY11._rotation - 90); _x = (_root.ENEMY11._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY11._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY11._visible == false) { _visible = false; removeMovieClip(this); } if (_root.ENEMY11.Health <= 0) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "minigun2" in Frame 5
onClipEvent (load) { _rotation = (_root.ENEMY12._rotation - 90); _x = (_root.ENEMY12._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY12._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY12._visible == false) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 92 MovieClip "Backupupgrade" in Frame 5
onClipEvent (load) { _y = 0; type = random(5); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.BUp = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.BUp = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.BUp = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.BUp = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 380 MovieClip "bossblast" in Frame 5
onClipEvent (load) { _x = _root.ENEMY14._x; _y = _root.ENEMY14._y; power = 5; _rotation = (_root.ENEMY14._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor2, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast._visible = false; removeMovieClip(_root.bossblast); }
Instance of Symbol 104 MovieClip "rocketupgrade" in Frame 5
onClipEvent (load) { _y = 0; _alpha = 100; die = 0; type = Math.round(Math.random() * 6); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type >= 5) { this.gotoAndStop(5); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.rocket = 1; _root.ship.rocketammoEP1 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.rocket = 2; _root.ship.rocketammoEP2 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.rocket = 3; _root.ship.rocketammoEP3 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.rocket = 4; _root.ship.rocketammoEP4 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 5)) && (_visible == true)) { _root.ship.rocket = 5; _root.ship.rocketammoEP5 = 10; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } removeMovieClip(_root.Health); _root.Health._visible = false; removeMovieClip(_root.laserupgrade); _root.laserupgrade._visible = false; removeMovieClip(_root.rocketupgrade); _root.rocketupgrade._visible = false; removeMovieClip(_root.backupupgrade); _root.backupupgrade._visible = false; }
Instance of Symbol 388 MovieClip "ENEMY" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } }
Instance of Symbol 388 MovieClip "ENEMY2" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire2, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } }
Instance of Symbol 388 MovieClip "ENEMY3" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire3, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } }
Instance of Symbol 396 MovieClip "ENEMY4" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 130; dying = 20; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (_root.ship.wave2 == true)) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) { duplicateMovieClip (_root.ENEMYfire4, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave2 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if (_root.ship.wave2 != true) { respawn = 120; } _root.cannon._x = _x + 10; _root.cannon._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon" in Frame 5
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 396 MovieClip "ENEMY5" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (((_root.ship.pause != true) && (_root.ship.wave2 == true)) or ((_root.ship.pause != true) && (_root.ship.wave3 == true))) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if ((((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) or (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true))) { duplicateMovieClip (_root.ENEMYfire5, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon2._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon2._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if (((dead == true) && (_root.ship.wave2 == true)) or ((dead == true) && (_root.ship.wave3 == true))) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if ((_root.ship.wave3 != true) or (_root.ship.wave2 != true)) { respawn = 120; } _root.cannon2._x = _x + 10; _root.cannon2._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon2" in Frame 5
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 406 MovieClip "ENEMY8" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 2000; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 1); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.4); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.4); } if (((((_root.ship._y < (_y + 300)) && (firing > 70)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYBEAM, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 100; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } }
Instance of Symbol 388 MovieClip "ENEMY10" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire10, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = 900; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y < -100) && (_root.ship.wave3 == true)) { _y = 900; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } }
Instance of Symbol 388 MovieClip "ENEMY6" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire6, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } }
Instance of Symbol 416 MovieClip "ENEMY12" in Frame 5
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + Fly); fly = fly - 0.1; firing = firing + 1; element = element + 1; } if (fly <= 0.5) { _rotation = ((Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)) + 90); } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if ((((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) && (_visible == true)) { duplicateMovieClip (_root.minigun2, "nullattack" + element, element); firing = 0; } if (Health > 0) { dead = false; dying = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -10; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; fly = 4 + (Math.random() * 6); _root.ship.waveC = _root.ship.waveC + 1; _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if ((((_y < -10) && (_root.ship.wave1 == true)) && (fly <= 0)) && (HEalth > 0)) { _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if (_root.ship.wave1 != true) { respawn = 120; } if (Health > 0) { _visible = true; } _root.HP = Health; _root.CHE = _visible; }
Instance of Symbol 467 MovieClip "meteor" in Frame 5
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1400) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor2" in Frame 5
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor4" in Frame 5
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor5" in Frame 5
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1900) { _y = -500; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 512 MovieClip "stat" in Frame 5
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 558 MovieClip "music" in Frame 5
onClipEvent (load) { this.swapDepths(99999); }
Frame 6
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 7
_root.gotoAndPlay("mission2");
Frame 8
_root.gotoAndPlay("mission2");
Frame 9
_root.gotoAndPlay("mission2");
Frame 10
stop(); _quality = "High";
Instance of Symbol 238 MovieClip in Frame 10
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 242 MovieClip in Frame 10
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 255 MovieClip "missionstarted" in Frame 10
onClipEvent (load) { this.gotoAndStop(1); }
Frame 11
stop(); _quality = "Low";
Instance of Symbol 273 MovieClip "BG" in Frame 11
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 154 MovieClip "stars" in Frame 11
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce <= 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce > 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars2" in Frame 11
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce <= 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce > 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars3" in Frame 11
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce <= 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce > 2)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 275 MovieClip in Frame 11
onClipEvent (load) { _root.ship.pause = true; triggered = false; startup = 0; acc = 8; } onClipEvent (enterFrame) { if (startup > 100) { triggered = true; } if ((triggered != true) && (dead != true)) { startup = startup + 1; } if ((triggered == true) && (dead != true)) { _y = (_y + 10); _root.ship._y = _root.ship._y - acc; acc = acc * 0.94; _root.ship.fly = 100; } if (_y > 900) { _root.ship.pause = false; _root.ship.wave1 = true; triggered = false; dead = true; _visible = false; removeMovieClip(this); } }
Instance of Symbol 324 MovieClip "ENEMY14" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 140000 /* 0x0222E0 */; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; right = true; power = 3; startbattle = 0; element = 1500; THEarea = _root.romulus._x - _x; THEyarea = _root.romulus._y - _y; cannonZarea = _root.romulus._x - _root.cannonZ._x; cannonZyarea = _root.romulus._y - _root.cannonZ._y; cannonZarea2 = _root.romulus._x - _root.cannonZ2._x; cannonZyarea2 = _root.romulus._y - _root.cannonZ2._y; _visible = false; } onClipEvent (enterFrame) { if (((_root.ship.wave4 == true) && (Health <= 0)) && (of != true)) { _root.romulus._visible = true; _visible = true; battle = true; Health = HP; of = true; } if (battle == true) { startbattle = startbattle + 1; } if (startbattle > 500) { _root.romulus._y = _root.romulus._y + 3; } if (_y > 70) { _root.romulus.cannon.play(); _root.romulus.cannon2.play(); startbattle = 0; battle = false; } if ((_root.ship.wave4 == true) && (Health <= 0)) { deathSEQ = deathSEQ + 1; _rotation = 0; _root.cannonZ._visible = false; _root.cannonZ2._visible = false; } if ((deathSEQ > 5) && (deathSEQ < 8)) { this.gotoAndPlay("death"); } if ((deathSEQ > 50) && (deathSEQ < 54)) { _root.romulus.play(); } if (deathSEQ > 173) { _root.ship.bossdeath = 5; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _rotation = (90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180))); firing = firing + 1; spin = 90 - (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); } if ((((((_root.ship._y < (_y + 400)) && (firing > 60)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple != true)) { duplicateMovieClip (_root.Bossblast, "nullattack" + element, element); multiple = true; } if (multiple == true) { revert = revert + 1; } if (revert > 15) { multiple = false; revert = 0; reverting = reverting + 1; } if (reverting > 3) { firing = 0; revert = 0; reverting = 0; multiple = false; } if (element > 2000) { element = 1500; } if (((_root.romulus.cannon.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x + 10; } if (((_root.romulus.cannon2.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x - 10; } if ((_root.ship.wave4 == true) && (Health > 0)) { aimage = aimage + 1; } if ((aimage > 40) && (right == true)) { right = false; aimage = 0; left = true; duplicateMovieClip (_root.BossblastX, "nullattack" + element, element); } if ((aimage > 40) && (left == true)) { right = true; aimage = 0; left = false; duplicateMovieClip (_root.BossblastX2, "nullattack" + element, element); } _x = (_root.romulus._x + 330); _y = (_root.romulus._y - THEyarea); _root.cannonZ._rotation = Math.atan2(_root.cannonZ._y - _root.ship._y, _root.cannonZ._x - _root.ship._x) / (Math.PI/180); _root.cannonZ2._rotation = Math.atan2(_root.cannonZ2._y - _root.ship._y, _root.cannonZ2._x - _root.ship._x) / (Math.PI/180); _root.cannonZ._x = _root.romulus._x - CannonZarea; _root.cannonZ._y = _root.romulus._y - CannonZyarea; _root.cannonZ2._x = _root.romulus._x - CannonZarea2; _root.cannonZ2._y = _root.romulus._y - CannonZyarea2; YCO = _y - (100 * Math.sin(spin)); XCO = _x - (100 * Math.cos(spin)); _root.YM = YCO; _root.XM = XCO; _root.dor = spin; this.guy.gore.gotoAndStop(2); element = element + 1; _root.bhp = Health; }
Instance of Symbol 334 MovieClip "ship" in Frame 11
onClipEvent (load) { motion = 5; helix = 1; Health = 710; Lquota = 200 + (Math.random() * 260); _root.ammo = 0; bossdeath = 0; fly = 0; flyR = 0; revert = 0; flyL = 0; rocketammo = 0; Rquota = 200 + (Math.random() * 260); _root.difficulty = 1.4; _root.score = 0; _root.kills = 0; _root.damage = 0; Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); acce = 1; } onClipEvent (enterFrame) { if (((key.IsDown(38) && (pause != true)) && (_y > 100)) && (_root.KB != true)) { _y = (_y - motion); fly = 100; } if (((key.IsDown(40) && (pause != true)) && (_y < 520)) && (_root.KB != true)) { _y = (_y + motion); REVERT = 100; } if (((key.IsDown(37) && (pause != true)) && (_x > 30)) && (_root.KB != true)) { _x = (_x - motion); flight = true; _rotation = -10; flyL = 100; } if (((key.IsDown(39) && (pause != true)) && (_x < 370)) && (_root.KB != true)) { _x = (_x + motion); flight = true; _rotation = 10; flyR = 100; } if (_root.KB == true) { startDrag ("_root.ORG", true); } if ((_root.KB == true) && (_x >= 370)) { _x = 370; } if ((_root.KB == true) && (_x <= 30)) { _x = 30; } if ((_root.KB == true) && (_y <= 100)) { _y = 100; } if ((_root.KB == true) && (_y >= 520)) { _y = 520; } if ((((_root.ORG._x > (_x + 20)) && (_root.KB == true)) && (_x < 370)) && (pause != true)) { _x = (_x + motion); flyR = 100; _rotation = 10; } if ((((_root.ORG._x < (_x - 20)) && (_root.KB == true)) && (_x > 30)) && (pause != true)) { _x = (_x - motion); flyL = 100; _rotation = -10; } if ((((_root.ORG._y > (_y + 20)) && (_root.KB == true)) && (_y < 520)) && (pause != true)) { _y = (_y + motion); revert = 100; } if ((((_root.ORG._y < (_y - 20)) && (_root.KB == true)) && (_y > 100)) && (pause != true)) { _y = (_y - motion); fly = 100; } if ((_x < (_root.ORG._x + 40)) && (_x > (_root.ORG._x - 40))) { _rotation = 0; } if (pause != true) { fly = fly - 1; flyR = flyR - 2; flyL = flyL - 2; revert = revert - 3; reload = reload + 1; _root.BG._y = _root.BG._y + 0.02; } if (((key.IsDown(83) && (pause != true)) && (weapon <= 1)) && (firedelay == false)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); firedelay = true; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 2)) && (firedelay == false)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); firedelay = true; backons = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); firedelay = true; backons = true; helix = 2; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); firedelay = true; helix = 1; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 4)) && (firedelay == false)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); firedelay = true; backon = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); firedelay = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 6)) && (firedelay == false)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } if (mega == true) { bu = bu + 1; } if ((BU > 1) && (BU < 3)) { duplicateMovieClip (_root.laserBU1, "nulllaser" + element, element); } if ((BU > 2) && (BU < 4)) { duplicateMovieClip (_root.laserBU2, "nulllaser" + element, element); } if (BU > 18) { BU = 0; mega = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket <= 1)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP1 = rocketammoEP1 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 2)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket2, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP2 = rocketammoEP2 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 3)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketLOCKED1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP3 = rocketammoEP3 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 3)) { duplicateMovieClip (_root.RocketLOCKED2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 4)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketDU1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP4 = rocketammoEP4 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 4)) { duplicateMovieClip (_root.RocketDU2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 5)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketPL, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP5 = rocketammoEP5 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 0) && (rocket == 5)) { duplicateMovieClip (_root.rocketPL2, "nulllaser" + element, element); rebound = 0; firesecond = false; firethird = true; } if (firethird == true) { rebound2 = rebound2 + 1; } if ((rebound2 > 0) && (rocket == 5)) { duplicateMovieClip (_root.laserPL, "nulllaser" + element, element); rebound2 = 0; firesecond = false; firethird = false; } if (rocket <= 1) { rocketammo = rocketammoEP1; RAfull = 20; } if (rocket == 2) { rocketammo = rocketammoEP2; RAfull = 20; } if (rocket == 3) { rocketammo = rocketammoEP3; RAfull = 20; } if (rocket == 4) { rocketammo = rocketammoEP4; RAfull = 20; } if (rocket >= 5) { rocketammo = rocketammoEP5; RAfull = 10; } if ((backons == true) && (pause != true)) { BUKS = BUKS + 1; } if ((BUKS > 2) && (BUP == 1)) { duplicateMovieClip (_root.backup, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 2)) { duplicateMovieClip (_root.backup2, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 3)) { duplicateMovieClip (_root.backup3, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 4)) { duplicateMovieClip (_root.backup4, "nullBU" + element, element); BUKS = 0; backons = false; } if ((releaseL > Lquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.laserupgrade, "nullless" + element, element); Lquota = 300 + (Math.random() * 460); releasel = 0; } if ((releaseR > Rquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.rocketupgrade, "nullless" + element, element); Rquota = 300 + (Math.random() * 460); releaseR = 0; } if ((releaseH > Hquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.HEalth, "nullless" + element, element); Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); releaseH = 0; } if ((releaseB > Bquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.backupupgrade, "nullless" + element, element); Bquota = 300 + (Math.random() * 460); releaseB = 0; } if (pause != true) { releaseR = releaseR + 1; releaseL = releaseL + 1; releaseH = releaseH + 1; releaseB = releaseB + 1; } if (reload > 20) { reload = 20; } if (element > 999) { element = 0; } if (weapon <= 1) { _root.stat.laser.gotoAndStop(1); } if (weapon == 2) { _root.stat.laser.gotoAndStop(2); } if (weapon == 3) { _root.stat.laser.gotoAndStop(3); } if (weapon == 4) { _root.stat.laser.gotoAndStop(4); } if (weapon == 5) { _root.stat.laser.gotoAndStop(5); } if (weapon >= 6) { _root.stat.laser.gotoAndStop(6); } if (rocket <= 0) { _root.stat.missile.gotoAndStop(6); } if (rocket == 1) { _root.stat.missile.gotoAndStop(1); } if (rocket == 2) { _root.stat.missile.gotoAndStop(2); } if (rocket == 3) { _root.stat.missile.gotoAndStop(3); } if (rocket == 4) { _root.stat.missile.gotoAndStop(4); } if (rocket == 5) { _root.stat.missile.gotoAndStop(5); } if (Health > 710) { Health = 710; } if (Health <= 0) { death = death + 1; Health = 0; firedelay = true; _root.stat.bar._visible = false; } if ((death > 20) && (death < 24)) { motion = 0; this.gotoAndPlay("dead"); } if (death > 61) { _visible = false; } if ((death > 70) && (death < 74)) { _root.music.gotoAndPlay("gameover"); pause = true; } if ((wave1 == true) && (order <= 0)) { wave2 = false; wave3 = false; wave4 = false; order = 1; } if (((waveC > 14) && (wave1 == true)) && (order == 1)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 2; } if (((waveC > 24) && (wave2 == true)) && (order == 2)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 3; } if (((waveC > 18) && (wave1 == true)) && (order == 3)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 4; } if (((waveC > 10) && (wave3 == true)) && (order == 4)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 5; } if (((waveC > 12) && (wave1 == true)) && (order == 5)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 6; } if (((waveC > 8) && (wave2 == true)) && (order == 6)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 7; } if (((waveC > 8) && (wave3 == true)) && (order == 7)) { wave1 = false; wave2 = true; wave4 = false; wave3 = false; waveC = 0; order = 8; } if (((waveC > 8) && (wave2 == true)) && (order == 8)) { wave1 = true; wave2 = false; wave4 = false; wave3 = false; waveC = 0; order = 9; } if (((waveC > 5) && (wave1 == true)) && (order == 9)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 10; } if (((waveC > 8) && (wave3 == true)) && (order == 10)) { wave1 = false; wave2 = true; wave4 = false; wave3 = false; waveC = 0; order = 11; } if (((waveC > 8) && (wave2 == true)) && (order == 11)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 12; } if (((waveC > 15) && (wave3 == true)) && (order == 12)) { wave1 = false; wave3 = false; wave2 = false; wave4 = true; waveC = 0; _root.music.gotoAndPlay("boss2"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY4.Health = 0; _root.ENEMY5.Health = 0; _root.ENEMY6.Health = 0; _root.ENEMY7.Health = 0; _root.ENEMY8.Health = 0; _root.ENEMY9.Health = 0; _root.ENEMY10.Health = 0; _root.ENEMY11.Health = 0; _root.ENEMY12.Health = 0; _root.ENEMY13.Health = 0; startboss = true; } if (((bossdeath > 1) && (wave4 == true)) && (order == 12)) { wave3 = false; wave4 = false; wave2 = false; wave1 = false; waveC = 0; order = 10; _root.music.gotoAndPlay("victory"); } if (_root.OAS2 < _root.score) { _root.OAS2 = _root.score; } if (startboss == true) { dieoffenemies = dieoffenemies + 1; } if (dieoffenemies > 50) { _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.ENEMY7._visible = false; _root.ENEMY8._visible = false; _root.ENEMY9._visible = false; _root.ENEMY10._visible = false; _root.ENEMY11._visible = false; _root.ENEMY12._visible = false; _root.ENEMY13._visible = false; _root.ENEMY._y = -500; _root.ENEMY2._y = -500; _root.ENEMY3._y = -500; _root.ENEMY4._y = -500; _root.ENEMY5._y = -500; _root.ENEMY6._y = -500; _root.ENEMY7._y = -500; _root.ENEMY8._y = -500; _root.ENEMY9._y = -500; _root.ENEMY10._y = -500; _root.ENEMY11._y = -500; _root.ENEMY12._y = -500; _root.ENEMY13._y = -500; _root.removeMovieClip(_root.ENEMY); _root.removeMovieClip(_root.ENEMY2); _root.removeMovieClip(_root.ENEMY3); _root.removeMovieClip(_root.ENEMY4); _root.removeMovieClip(_root.ENEMY5); _root.removeMovieClip(_root.ENEMY6); _root.removeMovieClip(_root.ENEMY7); _root.removeMovieClip(_root.ENEMY8); _root.removeMovieClip(_root.ENEMY9); _root.removeMovieClip(_root.ENEMY10); _root.removeMovieClip(_root.ENEMY11); _root.removeMovieClip(_root.ENEMY12); _root.removeMovieClip(_root.ENEMY13); } if (((bossbattle == true) && (acce <= 340)) && (bossdeath <= 0)) { acce = acce * 1.15; } if (bossdeath > 0) { setup = setup + 1; acce = acce * 0.9; } if (setup < 10) { scoreset = _root.score; } if (setup > 10) { _root.score = scoreset; } if (acce > 30) { revert = 100; } if (((EXPL > 10) && (EXP < 20)) && (bonus != true)) { _root.stuff.gotoAndPlay("explosive"); bonus = true; } if ((EXPL >= 20) && (bonus != true)) { _root.stuff.gotoAndPlay("massacre"); bonus = true; } if ((bonus = true)) { runout = runout + 1; } if (runout > 40) { bonus = false; EXPL = 0; runout = 0; } if (expl <= 0) { expl = 0; } if (_root.score >= 480000) { Srank = 5; } if ((_root.score < 480000) && (_root.score >= 400000)) { Srank = 4; } if ((_root.score < 400000) && (_root.score >= 350000)) { Srank = 3; } if ((_root.score < 350000) && (_root.score >= 220000)) { Srank = 2; } if (_root.score < 220000) { Srank = 1; } if (_root.kills >= 110) { Krank = 5; } if ((_root.kills < 110) && (_root.kills >= 80)) { Krank = 4; } if ((_root.kills < 80) && (_root.kills >= 60)) { Krank = 3; } if ((_root.kills < 60) && (_root.kills >= 35)) { Krank = 2; } if (_root.kills < 35) { Krank = 1; } if (_root.damage <= 450) { Drank = 5; } if ((_root.damage > 450) && (_root.damage <= 500)) { Drank = 4; } if ((_root.damage > 500) && (_root.damage <= 550)) { Drank = 3; } if ((_root.damage > 550) && (_root.damage <= 600)) { Drank = 2; } if (_root.damage > 600) { Drank = 1; } if (Srank == 1) { _root.music.stat.Srank.gotoAndStop(1); } if (Srank == 2) { _root.music.stat.Srank.gotoAndStop(2); } if (Srank == 3) { _root.music.stat.Srank.gotoAndStop(3); } if (Srank == 4) { _root.music.stat.Srank.gotoAndStop(4); } if (Srank == 5) { _root.music.stat.Srank.gotoAndStop(5); } if (Drank == 1) { _root.music.stat.Drank.gotoAndStop(1); } if (Drank == 2) { _root.music.stat.Drank.gotoAndStop(2); } if (Drank == 3) { _root.music.stat.Drank.gotoAndStop(3); } if (Drank == 4) { _root.music.stat.Drank.gotoAndStop(4); } if (Drank == 5) { _root.music.stat.Drank.gotoAndStop(5); } if (Krank == 1) { _root.music.stat.Krank.gotoAndStop(1); } if (Krank == 2) { _root.music.stat.Krank.gotoAndStop(2); } if (Krank == 3) { _root.music.stat.Krank.gotoAndStop(3); } if (Krank == 4) { _root.music.stat.Krank.gotoAndStop(4); } if (Krank == 5) { _root.music.stat.Krank.gotoAndStop(5); } if (overall >= 13) { _root.music.stat.OArank.gotoAndStop(5); } if ((overall < 13) && (overall >= 9)) { _root.music.stat.OArank.gotoAndStop(4); } if ((overall < 9) && (overall >= 5)) { _root.music.stat.OArank.gotoAndStop(3); } if ((overall < 5) && (overall >= 2)) { _root.music.stat.OArank.gotoAndStop(2); } if (overall < 2) { _root.music.stat.OArank.gotoAndStop(1); } if (chain <= 0) { chain = 0; _root.stat.chains._visible = false; _root.stat.chains._alpha = 100; alphaage = false; } if (chain > 0) { eliminate = eliminate + 1; } if (eliminate > 100) { alphaage = true; eliminate = 0; } if (alphaage == true) { _root.stat.chains._alpha = _root.stat.chains._alpha - 3; } if (_root.stat.chains._alpha < 5) { chain = 0; } if ((pause != true) && (_root.stat.chains._visible == false)) { chain = chain - 0.1; } if (pause != true) { _root.stat.chains.chain = Math.round(chain); rechain = rechain + 1; } if (chain > 1) { _root.stat.chains._visible = true; } Overall = (Srank + Drank) + Krank; _root.music.stat.scores = _root.score; _root.music.stat.damages = _root.damage; _root.music.stat.killss = _root.kills; _root.stars._y = _root.stars._y + 0.72; _root.stars2._y = _root.stars2._y + 0.7; _root.stars3._y = _root.stars3._y + 0.7; _root.stars._y = _root.stars._y - (acce / 10); _root.stars2._y = _root.stars2._y - (acce / 10); _root.stars3._y = _root.stars3._y - (acce / 10); _root.stat.PER = Math.round(Health / 7.1); _root.stat.bar._width = Health / 4; this.jetB._alpha = revert; this.jetB2._alpha = revert; this.jet._alpha = fly; this.jetR._alpha = flyR; this.jetL._alpha = flyL; element = element + 1; _root.stat.RFammo = RAfull; _root.stat.scores = _root.score; _root.stat.ammo = rocketammo; _root.stuff._x = _x - 40; _root.stuff._y = _y; EXPL = EXPL - 0.05; } onClipEvent (keyUp) { if ((flight == true) && (_root.KB != true)) { _rotation = 0; } if (Health > 0) { firedelay = false; } } onClipEvent (mouseDown) { if ((pause != true) && (weapon <= 1)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); backons = true; } if ((pause != true) && (weapon == 2)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); backons = true; } if (((pause != true) && (weapon == 3)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); backons = true; helix = 2; } if (((pause != true) && (weapon == 3)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); helix = 1; backons = true; } if ((pause != true) && (weapon == 4)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); backon = true; } if ((pause != true) && (weapon == 5)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); } if (scatter > 18) { scatter = 0; burst = false; } if (((pause != true) && (weapon == 6)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } }
Instance of Symbol 336 MovieClip "ORG" in Frame 11
onClipEvent (enterFrame) { _visible = false; }
Instance of Symbol 347 MovieClip "laser1" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 20; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "laser2" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 16; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser2._visible = false; removeMovieClip(_root.laser2); }
Instance of Symbol 351 MovieClip "rocket" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket.gotoAndStop(50); _root.rocket._visible = false; removeMovieClip(_root.rocket); }
Instance of Symbol 349 MovieClip "laser3" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x + 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser3._visible = false; removeMovieClip(_root.laser3); }
Instance of Symbol 349 MovieClip "laser4" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x - 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser4._visible = false; removeMovieClip(_root.laser4); }
Instance of Symbol 356 MovieClip "laser5" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 30; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser5._visible = false; removeMovieClip(_root.laser5); }
Instance of Symbol 351 MovieClip "rocketDU1" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 20); bizzare = _root.ship._x + 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; _rotation = 0; self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((30 * Math.sin(_y / 60)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU1.gotoAndStop(50); _root.rocketDU1._visible = false; removeMovieClip(_root.rocketDU1); }
Instance of Symbol 351 MovieClip "rocketDU2" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 20); bizzare = _root.ship._x - 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((-30 * Math.sin(_y / 70)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU2.gotoAndStop(50); _root.rocketDU2._visible = false; removeMovieClip(_root.rocketDU2); }
Instance of Symbol 349 MovieClip "laser11" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser11._visible = false; removeMovieClip(_root.laser11); }
Instance of Symbol 347 MovieClip "backup3" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y - 30); power = 4; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup3._visible = false; removeMovieClip(_root.backup3); }
Instance of Symbol 349 MovieClip "backup" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; lockon = 0; _visible = true; bizzare = _root.ship._x; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-20 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup._visible = false; removeMovieClip(_root.backup); }
Instance of Symbol 347 MovieClip "backup2" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y + 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 560) { removeMovieClip(this); this._visible = false; } _root.backup2._visible = false; removeMovieClip(_root.backup2); }
Instance of Symbol 349 MovieClip "backup4" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; death = 0; lockon = 0; _visible = true; _rotation = 0; _alpha = 100; Ymotion = 10; MM = (Math.random() * 2) - (Math.random() * 2); are = _root.ship._x + 10; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - Ymotion); _x = (_x + Xmotion); _rotation = (_rotation + 3); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } if (_y < 0) { Ymotion = (-Math.random()) * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_y > 500) { Ymotion = Math.random() * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_x < 40) { Xmotion = Math.random() * 15; } if (_x > 370) { Xmotion = (-Math.random()) * 15; } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (death > 360) { removeMovieClip(this); this._visible = false; } death = death + 1; _root.backup4._visible = false; removeMovieClip(_root.backup4); }
Instance of Symbol 358 MovieClip "rocket2" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - YMOVE); _x = (_x - XMOVE); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; _rotation = (_rotation + 3); } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (_root.ENEMY.Health > 0)) { locked = 1; } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 120))) && (_root.ENEMY2._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY2.Health > 0)) { locked = 2; } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 120))) && (_root.ENEMY3._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY3.Health > 0)) { locked = 3; } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 120))) && (_root.ENEMY4._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY4.Health > 0)) { locked = 4; } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 120))) && (_root.ENEMY5._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY5.Health > 0)) { locked = 5; } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 120))) && (_root.ENEMY6._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY6.Health > 0)) { locked = 6; } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 120))) && (_root.ENEMY7._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY7.Health > 0)) { locked = 7; } if ((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 120))) && (_root.ENEMY8._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY8.Health > 0)) { locked = 8; } if ((((((_root.ENEMY9._y > (_y - 200)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 120))) && (_root.ENEMY9._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY9.Health > 0)) { locked = 9; } if ((((((_root.ENEMY10._y > (_y - 200)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 120))) && (_root.ENEMY10._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY10.Health > 0)) { locked = 10; } if ((((((_root.ENEMY11._y > (_y - 200)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 120))) && (_root.ENEMY11._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY11.Health > 0)) { locked = 11; } if ((((((_root.ENEMY12._y > (_y - 200)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 120))) && (_root.ENEMY12._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY12.Health > 0)) { locked = 12; } if ((((((_root.ENEMY14._y > (_y - 200)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 120))) && (_root.ENEMY14._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY14.Health > 0)) { locked = 14; } if ((((((_root.ENEMY15._y > (_y - 200)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 120))) && (_root.ENEMY15._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY15.Health > 0)) { locked = 15; } if ((((((_root.ENEMY16._y > (_y - 200)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 120))) && (_root.ENEMY16._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY16.Health > 0)) { locked = 16; } if ((locked == 1) && (_root.ENEMY._x > _x)) { _x = (_x + 4); } if ((locked == 2) && (_root.ENEMY2._x > _x)) { _x = (_x + 4); } if ((locked == 3) && (_root.ENEMY3._x > _x)) { _x = (_x + 4); } if ((locked == 4) && (_root.ENEMY4._x > _x)) { _x = (_x + 4); } if ((locked == 5) && (_root.ENEMY5._x > _x)) { _x = (_x + 4); } if ((locked == 6) && (_root.ENEMY6._x > _x)) { _x = (_x + 4); } if ((locked == 7) && (_root.ENEMY7._x > _x)) { _x = (_x + 4); } if ((locked == 8) && (_root.ENEMY8._x > _x)) { _x = (_x + 4); } if ((locked == 9) && (_root.ENEMY9._x > _x)) { _x = (_x + 4); } if ((locked == 10) && (_root.ENEMY10._x > _x)) { _x = (_x + 4); } if ((locked == 11) && (_root.ENEMY11._x > _x)) { _x = (_x + 4); } if ((locked == 12) && (_root.ENEMY12._x > _x)) { _x = (_x + 4); } if ((locked == 13) && (_root.ENEMY13._x > _x)) { _x = (_x + 4); } if ((locked == 14) && (_root.ENEMY14._x > _x)) { _x = (_x + 4); } if ((locked == 15) && (_root.ENEMY15._x > _x)) { _x = (_x + 4); } if ((locked == 16) && (_root.ENEMY16._x > _x)) { _x = (_x + 4); } if ((locked == 1) && (_root.ENEMY._x < _x)) { _x = (_x - 4); } if ((locked == 2) && (_root.ENEMY2._x < _x)) { _x = (_x - 4); } if ((locked == 3) && (_root.ENEMY3._x < _x)) { _x = (_x - 4); } if ((locked == 4) && (_root.ENEMY4._x < _x)) { _x = (_x - 4); } if ((locked == 5) && (_root.ENEMY5._x < _x)) { _x = (_x - 4); } if ((locked == 6) && (_root.ENEMY6._x < _x)) { _x = (_x - 4); } if ((locked == 7) && (_root.ENEMY7._x < _x)) { _x = (_x - 4); } if ((locked == 8) && (_root.ENEMY8._x < _x)) { _x = (_x - 4); } if ((locked == 9) && (_root.ENEMY9._x < _x)) { _x = (_x - 4); } if ((locked == 10) && (_root.ENEMY10._x < _x)) { _x = (_x - 4); } if ((locked == 11) && (_root.ENEMY11._x < _x)) { _x = (_x - 4); } if ((locked == 12) && (_root.ENEMY12._x < _x)) { _x = (_x - 4); } if ((locked == 13) && (_root.ENEMY13._x < _x)) { _x = (_x - 4); } if ((locked == 14) && (_root.ENEMY14._x < _x)) { _x = (_x - 4); } if ((locked == 15) && (_root.ENEMY15._x < _x)) { _x = (_x - 4); } if ((locked == 16) && (_root.ENEMY16._x < _x)) { _x = (_x - 4); } if ((locked == 1) && (_root.ENEMY._y > _y)) { _y = (_y + 4); } if ((locked == 2) && (_root.ENEMY2._y > _y)) { _y = (_y + 4); } if ((locked == 3) && (_root.ENEMY3._y > _y)) { _y = (_y + 4); } if ((locked == 4) && (_root.ENEMY4._y > _y)) { _y = (_y + 4); } if ((locked == 5) && (_root.ENEMY5._y > _y)) { _y = (_y + 4); } if ((locked == 6) && (_root.ENEMY6._y > _y)) { _y = (_y + 4); } if ((locked == 7) && (_root.ENEMY7._y > _y)) { _y = (_y + 4); } if ((locked == 8) && (_root.ENEMY8._y > _y)) { _y = (_y + 4); } if ((locked == 9) && (_root.ENEMY9._y > _y)) { _y = (_y + 4); } if ((locked == 10) && (_root.ENEMY10._y > _y)) { _y = (_y + 4); } if ((locked == 11) && (_root.ENEMY11._y > _y)) { _y = (_y + 4); } if ((locked == 12) && (_root.ENEMY12._y > _y)) { _y = (_y + 4); } if ((locked == 13) && (_root.ENEMY13._y > _y)) { _y = (_y + 4); } if ((locked == 14) && (_root.ENEMY14._y > _y)) { _y = (_y + 4); } if ((locked == 15) && (_root.ENEMY15._y > _y)) { _y = (_y + 4); } if ((locked == 16) && (_root.ENEMY16._y > _y)) { _y = (_y + 4); } if ((locked == 1) && (_root.ENEMY._y < _y)) { _y = (_y - 4); } if ((locked == 2) && (_root.ENEMY2._y < _y)) { _y = (_y - 4); } if ((locked == 3) && (_root.ENEMY3._y < _y)) { _y = (_y - 4); } if ((locked == 4) && (_root.ENEMY4._y < _y)) { _y = (_y - 4); } if ((locked == 5) && (_root.ENEMY5._y < _y)) { _y = (_y - 4); } if ((locked == 6) && (_root.ENEMY6._y < _y)) { _y = (_y - 4); } if ((locked == 7) && (_root.ENEMY7._y < _y)) { _y = (_y - 4); } if ((locked == 8) && (_root.ENEMY8._y < _y)) { _y = (_y - 4); } if ((locked == 9) && (_root.ENEMY9._y < _y)) { _y = (_y - 4); } if ((locked == 10) && (_root.ENEMY10._y < _y)) { _y = (_y - 4); } if ((locked == 11) && (_root.ENEMY11._y < _y)) { _y = (_y - 4); } if ((locked == 12) && (_root.ENEMY12._y < _y)) { _y = (_y - 4); } if ((locked == 13) && (_root.ENEMY13._y < _y)) { _y = (_y - 4); } if ((locked == 14) && (_root.ENEMY14._y < _y)) { _y = (_y - 4); } if ((locked == 15) && (_root.ENEMY15._y < _y)) { _y = (_y - 4); } if ((locked == 16) && (_root.ENEMY16._y < _y)) { _y = (_y - 4); } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket2.gotoAndStop(50); _root.rocket2._visible = false; removeMovieClip(_root.rocket2); }
Instance of Symbol 360 MovieClip "laser9" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 10); _y = (_root.ship._y - 40); power = 15; lockon = 0; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 22); } if (_x > 400) { _visible = false; _root.removeMovieClip(this); } if (_x < 0) { _visible = false; _root.removeMovieClip(this); } if (_y < 0) { _visible = false; _root.removeMovieClip(this); } if (_y > 600) { _visible = false; _root.removeMovieClip(this); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser9._visible = false; removeMovieClip(_root.laser9); }
Instance of Symbol 363 MovieClip "laserBU1" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * acdc); acdc = acdc + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU1.gotoAndStop(50); _root.laserBU1._visible = false; removeMovieClip(_root.laserBU1); }
Instance of Symbol 363 MovieClip "laserBU2" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU2.gotoAndStop(50); _root.laserBU2._visible = false; removeMovieClip(_root.laserBU2); }
Instance of Symbol 363 MovieClip "rocketLOCKED1" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -7; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked1.gotoAndStop(50); _root.rocketlocked1._visible = false; removeMovieClip(_root.rocketlocked1); }
Instance of Symbol 363 MovieClip "rocketLOCKED2" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked2.gotoAndStop(50); _root.rocketlocked2._visible = false; removeMovieClip(_root.rocketlocked2); }
Instance of Symbol 358 MovieClip "rocketPL" in Frame 11
onClipEvent (load) { _x = (_root.ship._x - 30); _y = (_root.ship._y - 10); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x - 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL.gotoAndStop(50); _root.rocketPL._visible = false; removeMovieClip(_root.rocketPL); }
Instance of Symbol 358 MovieClip "rocketPL2" in Frame 11
onClipEvent (load) { _x = (_root.ship._x + 30); _y = (_root.ship._y - 30); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x + 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL2.gotoAndStop(50); _root.rocketPL2._visible = false; removeMovieClip(_root.rocketPL2); }
Instance of Symbol 376 MovieClip "laserpl" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y + 40); power = 7; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); _xscale = 45; _rotation = 0; RO = (Math.random() * 20) - (Math.random() * 20); firstRO = true; backro = false; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (firstRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale - 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if ((_root.ship.pause != true) && (backRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale + 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (_xscale <= -300) { firstRO = false; backRO = true; } if (_xscale >= 300) { firstRO = true; backRO = false; } if (_y < -30) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } this.LC._xscale = _xscale / 3; this.LC._yscale = _xscale; this.LA._xscale = _xscale / 3; this.LA._yscale = _xscale; _root.laserPL.gotoAndStop(50); _root.laserPL._visible = false; removeMovieClip(_root.laserPL); }
Instance of Symbol 92 MovieClip "laserupgrade" in Frame 11
onClipEvent (load) { _y = 0; type = random(7); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.weapon = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.weapon = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.weapon = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.weapon = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 5)) && (_visible == true)) { _root.ship.weapon = 5; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 6)) && (_visible == true)) { _root.ship.weapon = 6; _root.sound.play(); _visible = false; removeMovieClip(this); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 349 MovieClip "ENEMYfire" in Frame 11
onClipEvent (load) { _x = _root.ENEMY._x; _y = (_root.ENEMY._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire2" in Frame 11
onClipEvent (load) { _x = _root.ENEMY2._x; _y = (_root.ENEMY2._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire3" in Frame 11
onClipEvent (load) { _x = _root.ENEMY3._x; _y = (_root.ENEMY3._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 11
onClipEvent (load) { _rotation = _root.cannon._rotation; _x = (_root.cannon._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire5" in Frame 11
onClipEvent (load) { _rotation = _root.cannon2._rotation; _x = (_root.cannon2._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon2._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 11
onClipEvent (load) { _rotation = _root.cannon7._rotation; _x = (_root.cannon7._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon7._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYBEAM" in Frame 11
onClipEvent (load) { _x = _root.ENEMY8._x; _y = (_root.ENEMY8._y + 30); power = 15; _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor, "nullburst" + element, element); } if (element > 1500) { element = 1001; } element = element + 1; _root.ENEMYbeam._visible = false; removeMovieClip(_root.ENEMYbeam); }
Instance of Symbol 349 MovieClip "ENEMYfire10" in Frame 11
onClipEvent (load) { _x = _root.ENEMY10._x; _y = (_root.ENEMY10._y - 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire6" in Frame 11
onClipEvent (load) { _x = _root.ENEMY6._x; _y = (_root.ENEMY6._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); _root.damage = _root.damage + ((15 * power) * _root.difficulty); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 108 MovieClip "Health" in Frame 11
onClipEvent (load) { _y = 0; die = 0; _alpha = 100; _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.Health = _root.ship.Health + 300; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 379 MovieClip "burstor" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor2" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor3" in Frame 11
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 349 MovieClip "minigun" in Frame 11
onClipEvent (load) { _rotation = (_root.ENEMY11._rotation - 90); _x = (_root.ENEMY11._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY11._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY11._visible == false) { _visible = false; removeMovieClip(this); } if (_root.ENEMY11.Health <= 0) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "minigun2" in Frame 11
onClipEvent (load) { _rotation = (_root.ENEMY12._rotation - 90); _x = (_root.ENEMY12._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY12._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY12._visible == false) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 92 MovieClip "Backupupgrade" in Frame 11
onClipEvent (load) { _y = 0; type = random(5); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.BUp = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.BUp = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.BUp = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.BUp = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 380 MovieClip "bossblast" in Frame 11
onClipEvent (load) { _x = _root.ENEMY14._x; _y = _root.ENEMY14._y; power = 5; _rotation = (_root.ENEMY14._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor2, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast._visible = false; removeMovieClip(_root.bossblast); }
Instance of Symbol 349 MovieClip "bossblastX" in Frame 11
onClipEvent (load) { _rotation = _root.cannonZ._rotation; _x = (_root.cannonZ._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "bossblastX2" in Frame 11
onClipEvent (load) { _rotation = _root.cannonZ2._rotation; _x = (_root.cannonZ2._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ2._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 104 MovieClip "rocketupgrade" in Frame 11
onClipEvent (load) { _y = 0; _alpha = 100; die = 0; type = Math.round(Math.random() * 6); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type >= 5) { this.gotoAndStop(5); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.rocket = 1; _root.ship.rocketammoEP1 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.rocket = 2; _root.ship.rocketammoEP2 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.rocket = 3; _root.ship.rocketammoEP3 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.rocket = 4; _root.ship.rocketammoEP4 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 5)) && (_visible == true)) { _root.ship.rocket = 5; _root.ship.rocketammoEP5 = 10; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } removeMovieClip(_root.Health); _root.Health._visible = false; removeMovieClip(_root.laserupgrade); _root.laserupgrade._visible = false; removeMovieClip(_root.rocketupgrade); _root.rocketupgrade._visible = false; removeMovieClip(_root.backupupgrade); _root.backupupgrade._visible = false; }
Instance of Symbol 388 MovieClip "ENEMY" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 388 MovieClip "ENEMY2" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire2, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 388 MovieClip "ENEMY3" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire3, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 396 MovieClip "ENEMY4" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 130; dying = 20; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (_root.ship.wave2 == true)) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) { duplicateMovieClip (_root.ENEMYfire4, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave2 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if (_root.ship.wave2 != true) { respawn = 120; } this.guy.gotoAndStop(2); _root.cannon._x = _x + 10; _root.cannon._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon" in Frame 11
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 396 MovieClip "ENEMY5" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (((_root.ship.pause != true) && (_root.ship.wave2 == true)) or ((_root.ship.pause != true) && (_root.ship.wave3 == true))) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if ((((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) or (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true))) { duplicateMovieClip (_root.ENEMYfire5, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon2._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon2._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if (((dead == true) && (_root.ship.wave2 == true)) or ((dead == true) && (_root.ship.wave3 == true))) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if ((_root.ship.wave3 != true) or (_root.ship.wave2 != true)) { respawn = 120; } this.guy.gotoAndStop(2); _root.cannon2._x = _x + 10; _root.cannon2._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon2" in Frame 11
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 406 MovieClip "ENEMY8" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 2000; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 1); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.4); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.4); } if (((((_root.ship._y < (_y + 300)) && (firing > 70)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYBEAM, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 100; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 388 MovieClip "ENEMY10" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire10, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = 900; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y < -100) && (_root.ship.wave3 == true)) { _y = 900; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 388 MovieClip "ENEMY6" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire6, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(2); }
Instance of Symbol 416 MovieClip "ENEMY12" in Frame 11
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + Fly); fly = fly - 0.1; firing = firing + 1; element = element + 1; } if (fly <= 0.5) { _rotation = ((Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)) + 90); } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if ((((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) && (_visible == true)) { duplicateMovieClip (_root.minigun2, "nullattack" + element, element); firing = 0; } if (Health > 0) { dead = false; dying = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -10; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; fly = 4 + (Math.random() * 6); _root.ship.waveC = _root.ship.waveC + 1; _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if ((((_y < -10) && (_root.ship.wave1 == true)) && (fly <= 0)) && (HEalth > 0)) { _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if (_root.ship.wave1 != true) { respawn = 120; } if (Health > 0) { _visible = true; } this.guy.gotoAndStop(3); _root.HP = Health; _root.CHE = _visible; }
Instance of Symbol 467 MovieClip "meteor" in Frame 11
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1400) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor2" in Frame 11
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor4" in Frame 11
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor5" in Frame 11
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1900) { _y = -500; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 512 MovieClip "stat" in Frame 11
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 558 MovieClip "music" in Frame 11
onClipEvent (load) { this.swapDepths(99999); this.gotoAndPlay("battle2"); }
Frame 12
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 13
stop(); _quality = "High";
Instance of Symbol 238 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndStop(3); }
Instance of Symbol 242 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 255 MovieClip "missionstarted" in Frame 13
onClipEvent (load) { this.gotoAndStop(1); }
Frame 14
stop(); _quality = "Low";
Instance of Symbol 273 MovieClip "BG" in Frame 14
onClipEvent (load) { this.gotoAndStop(3); }
Instance of Symbol 154 MovieClip "stars" in Frame 14
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars2" in Frame 14
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars3" in Frame 14
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 275 MovieClip in Frame 14
onClipEvent (load) { _root.ship.pause = true; triggered = false; startup = 0; acc = 8; } onClipEvent (enterFrame) { if (startup > 100) { triggered = true; } if ((triggered != true) && (dead != true)) { startup = startup + 1; } if ((triggered == true) && (dead != true)) { _y = (_y + 10); _root.ship._y = _root.ship._y - acc; acc = acc * 0.94; _root.ship.fly = 100; } if (_y > 900) { _root.ship.pause = false; _root.ship.wave1 = true; triggered = false; dead = true; _visible = false; removeMovieClip(this); } }
Instance of Symbol 324 MovieClip "ENEMY14" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop(1); _root.ENEMY15.gotoAndStop(1); _x = (random(350) + 25); element = 1001; dead = false; LE = false; RI = true; HP = 85000 /* 0x014C08 */; HP2 = 125000 /* 0x01E848 */; AXE = 11 + (Math.random() * 23); dying = 20; of = false; of2 = false; power = 3; startbattle = 0; element = 1500; cannonZarea = _root.romulus._x - _root.cannonZ._x; cannonZyarea = _root.romulus._y - _root.cannonZ._y; cannonZarea2 = _root.romulus2._x - _root.cannonZ2._x; cannonZyarea2 = _root.romulus2._y - _root.cannonZ2._y; cannonZarea3 = _root.romulus2._x - _root.cannonZ3._x; cannonZyarea3 = _root.romulus2._y - _root.cannonZ3._y; _visible = false; _root.ENEMY15._visible = false; } onClipEvent (enterFrame) { if (((_root.ship.wave4 == true) && (Health <= 0)) && (of != true)) { _root.romulus._visible = true; _visible = true; battle = true; Health = HP; of = true; } if (battle == true) { startbattle = startbattle + 1; } if (startbattle > 500) { _root.romulus._y = _root.romulus._y + 3; } if (_y > 150) { _root.romulus.cannon.play(); _root.romulus.cannon2.play(); startbattle = 0; battle = false; } if (((_root.ship.wave4 == true) && (Health <= 0)) && (of == true)) { deathSEQ = deathSEQ + 1; _rotation = 0; _root.cannonZ._visible = false; } if ((deathSEQ > 5) && (deathSEQ < 8)) { this.gotoAndPlay("death"); } if ((deathSEQ > 50) && (deathSEQ < 54)) { _root.romulus.play(); } if (deathSEQ > 173) { _root.ship.bossdeath = 5; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _rotation = (90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180))); firing = firing + 1; spin = 90 - (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); } if ((((((_root.ship._y < (_y + 400)) && (firing > 60)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple != true)) { duplicateMovieClip (_root.Bossblast, "nullattack" + element, element); multiple = true; } if (multiple == true) { revert = revert + 1; } if (revert > 15) { multiple = false; revert = 0; reverting = reverting + 1; } if (reverting > 1) { firing = 0; revert = 0; reverting = 0; multiple = false; } if (element > 2000) { element = 1500; } if ((_root.ship.wave4 == true) && (Health > 0)) { aimage = aimage + 1; } if (aimage > 120) { blastpattern = true; } if (blastpattern == true) { pooper = pooper + 1; } if ((((pooper > 20) && (Health > 0)) && (RI == true)) && (LE == false)) { duplicateMovieClip (_root.BossblastX, "nullattack" + element, element); LE = true; ri = false; } if ((((pooper > 20) && (Health > 0)) && (LE == true)) && (Ri == false)) { duplicateMovieClip (_root.BossblastXX, "nullattack" + element, element); ri = true; LE = false; poopoff = poopoff + 1; pooper = 0; } if (poopoff > 5) { poopoff = 0; pooper = 0; aimage = 0; blastpattern = false; } if (_root.ship.bossdeath > 0) { starterup = starterup + 1; } if ((starterup > 70) && (starterup < 74)) { _root.music.gotoAndPlay("2ndmass"); } if (starterup > 300) { begins = true; } if (((((_root.ship.wave4 == true) && (_root.ENEMY15.Health <= 0)) && (of2 != true)) && (_root.ship.bossdeath > 0)) && (begins == true)) { _root.romulus2._visible = true; _root.ENEMY15._visible = true; battle2 = true; _root.ENEMY15.Health = HP2; of2 = true; } if (battle2 == true) { startbattle2 = startbattle2 + 1; } if (startbattle2 > 30) { _root.romulus2._y = _root.romulus2._y + 3; } if (_root.ENEMY15._y > 120) { startbattle2 = 0; battle2 = false; } if ((((_root.ship.wave4 == true) && (_root.ENEMY15.Health <= 0)) && (_root.ship.bossdeath > 0)) && (of2 == true)) { deathSEQ2 = deathSEQ2 + 1; _root.ENEMY15._rotation = 0; _root.cannonZ2._visible = false; _root.cannonZ3._visible = false; } if ((deathSEQ2 > 5) && (deathSEQ2 < 8)) { _root.ENEMY15.gotoAndPlay("death"); } if ((deathSEQ2 > 50) && (deathSEQ2 < 54)) { _root.romulus2.play(); } if (deathSEQ2 > 173) { _root.ship.bossdeath2 = 5; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _root.ENEMY15._rotation = 90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); firing2 = firing2 + 1; } if ((((((_root.ship._y < (_root.ENEMY15._y + 400)) && (firing2 > 60)) && (_root.ship.pause != true)) && (_root.ENEMY15.HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple2 != true)) { duplicateMovieClip (_root.Bossblast2, "nullattack" + element, element); multiple2 = true; } if (multiple2 == true) { revert2 = revert2 + 1; } if (revert2 > 15) { multiple2 = false; revert2 = 0; reverting2 = reverting2 + 1; } if (reverting2 > 8) { firing2 = 0; revert2 = 0; reverting2 = 0; multiple2 = false; } if (element > 2000) { element = 1500; } if ((_root.ship.wave4 == true) && (_root.ENEMY15.Health > 0)) { aimage2 = aimage2 + 1; } if (aimage2 > 40) { right = false; aimage2 = 0; left = true; duplicateMovieClip (_root.BossblastX2, "nullattack" + element, element); } if ((_root.ship.wave4 == true) && (_root.ENEMY15.Health > 0)) { aimage3 = aimage3 + 1; } if (aimage3 > 34) { right = false; aimage3 = 0; left = true; duplicateMovieClip (_root.BossblastX3, "nullattack" + element, element); } _x = (_root.romulus._x + 124); _y = (_root.romulus._y + 164); _root.ENEMY15._x = _root.romulus2._x + 124; _root.ENEMY15._y = _root.romulus2._y + 164; _root.romulus.guy.gotoAndStop(1); _root.romulus2.guy.gotoAndStop(2); _root.ENEMY15.guy.gore.gotoAndStop(2); _root.cannonZ._rotation = Math.atan2(_root.cannonZ._y - _root.ship._y, _root.cannonZ._x - _root.ship._x) / (Math.PI/180); _root.cannonZ2._rotation = Math.atan2(_root.cannonZ2._y - _root.ship._y, _root.cannonZ2._x - _root.ship._x) / (Math.PI/180); _root.cannonZ3._rotation = Math.atan2(_root.cannonZ3._y - _root.ship._y, _root.cannonZ3._x - _root.ship._x) / (Math.PI/180); _root.cannonZ._x = _root.romulus._x - CannonZarea; _root.cannonZ._y = _root.romulus._y - CannonZyarea; _root.cannonZ2._x = _root.romulus2._x - CannonZarea2; _root.cannonZ2._y = _root.romulus2._y - CannonZyarea2; _root.cannonZ3._x = _root.romulus2._x - CannonZarea3; _root.cannonZ3._y = _root.romulus2._y - CannonZyarea3; YCO = _y - (100 * Math.sin(spin)); XCO = _x - (100 * Math.cos(spin)); _root.YM = YCO; _root.XM = XCO; _root.dor = spin; this.guy.gore.gotoAndStop(3); element = element + 1; }
Instance of Symbol 334 MovieClip "ship" in Frame 14
onClipEvent (load) { motion = 5; helix = 1; Health = 710; Lquota = 200 + (Math.random() * 260); _root.ammo = 0; bossdeath = 0; fly = 0; flyR = 0; revert = 0; flyL = 0; rocketammo = 0; Rquota = 200 + (Math.random() * 260); _root.difficulty = 1.5; _root.score = 0; _root.kills = 0; _root.damage = 0; Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); acce = 1; } onClipEvent (enterFrame) { if (((key.IsDown(38) && (pause != true)) && (_y > 100)) && (_root.KB != true)) { _y = (_y - motion); fly = 100; } if (((key.IsDown(40) && (pause != true)) && (_y < 520)) && (_root.KB != true)) { _y = (_y + motion); REVERT = 100; } if (((key.IsDown(37) && (pause != true)) && (_x > 30)) && (_root.KB != true)) { _x = (_x - motion); flight = true; _rotation = -10; flyL = 100; } if (((key.IsDown(39) && (pause != true)) && (_x < 370)) && (_root.KB != true)) { _x = (_x + motion); flight = true; _rotation = 10; flyR = 100; } if (_root.KB == true) { startDrag ("_root.ORG", true); } if ((_root.KB == true) && (_x >= 370)) { _x = 370; } if ((_root.KB == true) && (_x <= 30)) { _x = 30; } if ((_root.KB == true) && (_y <= 100)) { _y = 100; } if ((_root.KB == true) && (_y >= 520)) { _y = 520; } if ((((_root.ORG._x > (_x + 20)) && (_root.KB == true)) && (_x < 370)) && (pause != true)) { _x = (_x + motion); flyR = 100; _rotation = 10; } if ((((_root.ORG._x < (_x - 20)) && (_root.KB == true)) && (_x > 30)) && (pause != true)) { _x = (_x - motion); flyL = 100; _rotation = -10; } if ((((_root.ORG._y > (_y + 20)) && (_root.KB == true)) && (_y < 520)) && (pause != true)) { _y = (_y + motion); revert = 100; } if ((((_root.ORG._y < (_y - 20)) && (_root.KB == true)) && (_y > 100)) && (pause != true)) { _y = (_y - motion); fly = 100; } if ((_x < (_root.ORG._x + 40)) && (_x > (_root.ORG._x - 40))) { _rotation = 0; } if (pause != true) { fly = fly - 1; flyR = flyR - 2; flyL = flyL - 2; revert = revert - 3; reload = reload + 1; _root.BG._y = _root.BG._y + 0.02; } if (((key.IsDown(83) && (pause != true)) && (weapon <= 1)) && (firedelay == false)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); firedelay = true; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 2)) && (firedelay == false)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); firedelay = true; backons = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); firedelay = true; backons = true; helix = 2; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); firedelay = true; helix = 1; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 4)) && (firedelay == false)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); firedelay = true; backon = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) && (burst != true)) { } if (((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); firedelay = true; burst = false; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 6)) && (firedelay == false)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } if (mega == true) { bu = bu + 1; } if ((BU > 1) && (BU < 3)) { duplicateMovieClip (_root.laserBU1, "nulllaser" + element, element); } if ((BU > 2) && (BU < 4)) { duplicateMovieClip (_root.laserBU2, "nulllaser" + element, element); } if (BU > 18) { BU = 0; mega = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket <= 1)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP1 = rocketammoEP1 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 2)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket2, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP2 = rocketammoEP2 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 3)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketLOCKED1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP3 = rocketammoEP3 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 3)) { duplicateMovieClip (_root.RocketLOCKED2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 4)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketDU1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP4 = rocketammoEP4 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 4)) { duplicateMovieClip (_root.RocketDU2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 5)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketPL, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP5 = rocketammoEP5 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 0) && (rocket == 5)) { duplicateMovieClip (_root.rocketPL2, "nulllaser" + element, element); rebound = 0; firesecond = false; firethird = true; } if (firethird == true) { rebound2 = rebound2 + 1; } if ((rebound2 > 0) && (rocket == 5)) { duplicateMovieClip (_root.laserPL, "nulllaser" + element, element); rebound2 = 0; firesecond = false; firethird = false; } if (rocket <= 1) { rocketammo = rocketammoEP1; RAfull = 20; } if (rocket == 2) { rocketammo = rocketammoEP2; RAfull = 20; } if (rocket == 3) { rocketammo = rocketammoEP3; RAfull = 20; } if (rocket == 4) { rocketammo = rocketammoEP4; RAfull = 20; } if (rocket >= 5) { rocketammo = rocketammoEP5; RAfull = 10; } if ((backons == true) && (pause != true)) { BUKS = BUKS + 1; } if ((BUKS > 2) && (BUP == 1)) { duplicateMovieClip (_root.backup, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 2)) { duplicateMovieClip (_root.backup2, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 3)) { duplicateMovieClip (_root.backup3, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 4)) { duplicateMovieClip (_root.backup4, "nullBU" + element, element); BUKS = 0; backons = false; } if ((releaseL > Lquota) && (bossdeath2 <= 0)) { duplicateMovieClip (_root.laserupgrade, "nullless" + element, element); Lquota = 300 + (Math.random() * 460); releasel = 0; } if ((releaseR > Rquota) && (bossdeath2 <= 0)) { duplicateMovieClip (_root.rocketupgrade, "nullless" + element, element); Rquota = 300 + (Math.random() * 460); releaseR = 0; } if ((releaseH > Hquota) && (bossdeath2 <= 0)) { duplicateMovieClip (_root.HEalth, "nullless" + element, element); Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); releaseH = 0; } if ((releaseB > Bquota) && (bossdeath2 <= 0)) { duplicateMovieClip (_root.backupupgrade, "nullless" + element, element); Bquota = 300 + (Math.random() * 460); releaseB = 0; } if (pause != true) { releaseR = releaseR + 1; releaseL = releaseL + 1; releaseH = releaseH + 1; releaseB = releaseB + 1; } if (reload > 20) { reload = 20; } if (element > 999) { element = 0; } if (weapon <= 1) { _root.stat.laser.gotoAndStop(1); } if (weapon == 2) { _root.stat.laser.gotoAndStop(2); } if (weapon == 3) { _root.stat.laser.gotoAndStop(3); } if (weapon == 4) { _root.stat.laser.gotoAndStop(4); } if (weapon == 5) { _root.stat.laser.gotoAndStop(5); } if (weapon >= 6) { _root.stat.laser.gotoAndStop(6); } if (rocket <= 0) { _root.stat.missile.gotoAndStop(6); } if (rocket == 1) { _root.stat.missile.gotoAndStop(1); } if (rocket == 2) { _root.stat.missile.gotoAndStop(2); } if (rocket == 3) { _root.stat.missile.gotoAndStop(3); } if (rocket == 4) { _root.stat.missile.gotoAndStop(4); } if (rocket == 5) { _root.stat.missile.gotoAndStop(5); } if (Health > 710) { Health = 710; } if (Health <= 0) { death = death + 1; Health = 0; firedelay = true; _root.stat.bar._visible = false; } if ((death > 20) && (death < 24)) { motion = 0; this.gotoAndPlay("dead"); } if (death > 61) { _visible = false; } if ((death > 70) && (death < 74)) { _root.music.gotoAndPlay("gameover"); pause = true; } if ((wave1 == true) && (order <= 0)) { wave2 = false; wave3 = false; wave4 = false; order = 1; } if (((waveC > 14) && (wave1 == true)) && (order == 1)) { wave1 = false; wave3 = false; wave4 = false; wave3 = true; waveC = 0; order = 2; } if (((waveC > 14) && (wave3 == true)) && (order == 2)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 3; } if (((waveC > 14) && (wave1 == true)) && (order == 3)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 4; } if (((waveC > 8) && (wave3 == true)) && (order == 4)) { wave2 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 5; } if (((waveC > 7) && (wave2 == true)) && (order == 5)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 6; } if (((waveC > 6) && (wave3 == true)) && (order == 6)) { wave1 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 7; } if (((waveC > 4) && (wave1 == true)) && (order == 7)) { wave1 = false; wave2 = true; wave4 = false; wave3 = false; waveC = 0; order = 8; } if (((waveC > 3) && (wave2 == true)) && (order == 8)) { wave1 = true; wave2 = false; wave4 = false; wave3 = false; waveC = 0; order = 9; } if (((waveC > 5) && (wave1 == true)) && (order == 9)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 10; } if (((waveC > 5) && (wave3 == true)) && (order == 10)) { wave1 = false; wave2 = true; wave4 = false; wave3 = false; waveC = 0; order = 11; } if (((waveC > 7) && (wave2 == true)) && (order == 11)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 12; } if ((((waveC > 15) && (wave3 == true)) && (order == 12)) && (health > 0)) { wave1 = false; wave3 = false; wave2 = false; wave4 = true; waveC = 0; _root.music.gotoAndPlay("boss3"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY4.Health = 0; _root.ENEMY5.Health = 0; _root.ENEMY6.Health = 0; _root.ENEMY7.Health = 0; _root.ENEMY8.Health = 0; _root.ENEMY9.Health = 0; _root.ENEMY10.Health = 0; _root.ENEMY11.Health = 0; _root.ENEMY12.Health = 0; _root.ENEMY13.Health = 0; startboss = true; } if ((((bossdeath > 1) && (bossdeath2 > 0)) && (wave4 == true)) && (order == 12)) { wave3 = false; wave4 = false; wave2 = false; wave1 = false; waveC = 0; order = 10; _root.music.gotoAndPlay("victory"); } if (_root.OAS3 < _root.score) { _root.OAS3 = _root.score; } if (startboss == true) { dieoffenemies = dieoffenemies + 1; } if (dieoffenemies > 50) { _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.ENEMY7._visible = false; _root.ENEMY8._visible = false; _root.ENEMY9._visible = false; _root.ENEMY10._visible = false; _root.ENEMY11._visible = false; _root.ENEMY12._visible = false; _root.ENEMY13._visible = false; _root.ENEMY._y = -500; _root.ENEMY2._y = -500; _root.ENEMY3._y = -500; _root.ENEMY4._y = -500; _root.ENEMY5._y = -500; _root.ENEMY6._y = -500; _root.ENEMY7._y = -500; _root.ENEMY8._y = -500; _root.ENEMY9._y = -500; _root.ENEMY10._y = -500; _root.ENEMY11._y = -500; _root.ENEMY12._y = -500; _root.ENEMY13._y = -500; _root.removeMovieClip(_root.ENEMY); _root.removeMovieClip(_root.ENEMY2); _root.removeMovieClip(_root.ENEMY3); _root.removeMovieClip(_root.ENEMY4); _root.removeMovieClip(_root.ENEMY5); _root.removeMovieClip(_root.ENEMY6); _root.removeMovieClip(_root.ENEMY7); _root.removeMovieClip(_root.ENEMY8); _root.removeMovieClip(_root.ENEMY9); _root.removeMovieClip(_root.ENEMY10); _root.removeMovieClip(_root.ENEMY11); _root.removeMovieClip(_root.ENEMY12); _root.removeMovieClip(_root.ENEMY13); } if (((bossbattle == true) && (acce <= 340)) && (bossdeath <= 0)) { acce = acce * 1.15; } if ((((bossbattle == true) && (acce >= 1)) && (bossdeath2 <= 0)) && (itson == true)) { acce = acce * 0.98; } if ((acce <= 2) && (bossdeath > 0)) { DEACC = true; } if ((((((bossbattle == true) && (acce > -240)) && (DEACC == true)) && (bossdeath > 0)) && (itson == true)) && (bossdeath2 <= 0)) { acce = acce * -1.16; } if ((bossdeath > 0) && (bossdeath2 > 0)) { setup = setup + 1; acce = acce * 0.96; } if (setup < 10) { scoreset = _root.score; } if (setup > 10) { _root.score = scoreset; } if (acce < 0) { revert = 100; } if (acce > 30) { fly = 100; flyR = 100; flyL = 100; } if (((EXPL > 10) && (EXP < 20)) && (bonus != true)) { _root.stuff.gotoAndPlay("explosive"); bonus = true; } if ((EXPL >= 20) && (bonus != true)) { _root.stuff.gotoAndPlay("massacre"); bonus = true; } if ((bonus = true)) { runout = runout + 1; } if (runout > 40) { bonus = false; EXPL = 0; runout = 0; } if (expl <= 0) { expl = 0; } if (_root.score >= 300000) { Srank = 5; } if ((_root.score < 300000) && (_root.score >= 260000)) { Srank = 4; } if ((_root.score < 260000) && (_root.score >= 200000)) { Srank = 3; } if ((_root.score < 200000) && (_root.score >= 140000)) { Srank = 2; } if (_root.score < 140000) { Srank = 1; } if (_root.kills >= 95) { Krank = 5; } if ((_root.kills < 95) && (_root.kills >= 70)) { Krank = 4; } if ((_root.kills < 70) && (_root.kills >= 50)) { Krank = 3; } if ((_root.kills < 50) && (_root.kills >= 25)) { Krank = 2; } if (_root.kills < 25) { Krank = 1; } if (_root.damage <= 350) { Drank = 5; } if ((_root.damage > 350) && (_root.damage <= 400)) { Drank = 4; } if ((_root.damage > 400) && (_root.damage <= 450)) { Drank = 3; } if ((_root.damage > 450) && (_root.damage <= 500)) { Drank = 2; } if (_root.damage > 500) { Drank = 1; } if (Srank == 1) { _root.music.stat.Srank.gotoAndStop(1); } if (Srank == 2) { _root.music.stat.Srank.gotoAndStop(2); } if (Srank == 3) { _root.music.stat.Srank.gotoAndStop(3); } if (Srank == 4) { _root.music.stat.Srank.gotoAndStop(4); } if (Srank == 5) { _root.music.stat.Srank.gotoAndStop(5); } if (Drank == 1) { _root.music.stat.Drank.gotoAndStop(1); } if (Drank == 2) { _root.music.stat.Drank.gotoAndStop(2); } if (Drank == 3) { _root.music.stat.Drank.gotoAndStop(3); } if (Drank == 4) { _root.music.stat.Drank.gotoAndStop(4); } if (Drank == 5) { _root.music.stat.Drank.gotoAndStop(5); } if (Krank == 1) { _root.music.stat.Krank.gotoAndStop(1); } if (Krank == 2) { _root.music.stat.Krank.gotoAndStop(2); } if (Krank == 3) { _root.music.stat.Krank.gotoAndStop(3); } if (Krank == 4) { _root.music.stat.Krank.gotoAndStop(4); } if (Krank == 5) { _root.music.stat.Krank.gotoAndStop(5); } if (overall >= 13) { _root.music.stat.OArank.gotoAndStop(5); } if ((overall < 13) && (overall >= 9)) { _root.music.stat.OArank.gotoAndStop(4); } if ((overall < 9) && (overall >= 5)) { _root.music.stat.OArank.gotoAndStop(3); } if ((overall < 5) && (overall >= 2)) { _root.music.stat.OArank.gotoAndStop(2); } if (overall < 2) { _root.music.stat.OArank.gotoAndStop(1); } if (chain <= 0) { chain = 0; _root.stat.chains._visible = false; _root.stat.chains._alpha = 100; alphaage = false; } if (chain > 0) { eliminate = eliminate + 1; } if (eliminate > 100) { alphaage = true; eliminate = 0; } if (alphaage == true) { _root.stat.chains._alpha = _root.stat.chains._alpha - 3; } if (_root.stat.chains._alpha < 5) { chain = 0; } if ((pause != true) && (_root.stat.chains._visible == false)) { chain = chain - 0.1; } if (pause != true) { _root.stat.chains.chain = Math.round(chain); rechain = rechain + 1; } if (chain > 1) { _root.stat.chains._visible = true; } if (acce > 100) { fly = 100; } if (acce < 0) { revert = 100; } Overall = (Srank + Drank) + Krank; _root.music.stat.scores = _root.score; _root.music.stat.damages = _root.damage; _root.music.stat.killss = _root.kills; _root.stars._y = _root.stars._y + 0.5; _root.stars2._y = _root.stars2._y + 0.5; _root.stars3._y = _root.stars3._y + 0.5; _root.stars._y = _root.stars._y + (acce / 10); _root.stars2._y = _root.stars2._y + (acce / 10); _root.stars3._y = _root.stars3._y + (acce / 10); _root.stat.PER = Math.round(Health / 7.1); _root.stat.bar._width = Health / 4; this.jetB._alpha = revert; this.jetB2._alpha = revert; this.jet._alpha = fly; this.jetR._alpha = flyR; this.jetL._alpha = flyL; element = element + 1; _root.stat.RFammo = RAfull; _root.stat.scores = _root.score; _root.stat.ammo = rocketammo; _root.stuff._x = _x - 40; _root.stuff._y = _y; EXPL = EXPL - 0.05; Health = Health - 0.01; } onClipEvent (keyUp) { if ((flight == true) && (_root.KB != true)) { _rotation = 0; } if (Health > 0) { firedelay = false; } } onClipEvent (mouseDown) { if ((pause != true) && (weapon <= 1)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); backons = true; } if ((pause != true) && (weapon == 2)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); backons = true; } if (((pause != true) && (weapon == 3)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); backons = true; helix = 2; } if (((pause != true) && (weapon == 3)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); helix = 1; backons = true; } if ((pause != true) && (weapon == 4)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); backon = true; } if ((pause != true) && (weapon == 5)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); } if (scatter > 18) { scatter = 0; burst = false; } if (((pause != true) && (weapon == 6)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } }
Instance of Symbol 336 MovieClip "ORG" in Frame 14
onClipEvent (enterFrame) { _visible = false; }
Instance of Symbol 347 MovieClip "laser1" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 20; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "laser2" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 16; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser2._visible = false; removeMovieClip(_root.laser2); }
Instance of Symbol 351 MovieClip "rocket" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket.gotoAndStop(50); _root.rocket._visible = false; removeMovieClip(_root.rocket); }
Instance of Symbol 349 MovieClip "laser3" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x + 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser3._visible = false; removeMovieClip(_root.laser3); }
Instance of Symbol 349 MovieClip "laser4" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x - 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser4._visible = false; removeMovieClip(_root.laser4); }
Instance of Symbol 356 MovieClip "laser5" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 30; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser5._visible = false; removeMovieClip(_root.laser5); }
Instance of Symbol 351 MovieClip "rocketDU1" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 20); bizzare = _root.ship._x + 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; _rotation = 0; self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((30 * Math.sin(_y / 60)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU1.gotoAndStop(50); _root.rocketDU1._visible = false; removeMovieClip(_root.rocketDU1); }
Instance of Symbol 351 MovieClip "rocketDU2" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 20); bizzare = _root.ship._x - 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((-30 * Math.sin(_y / 70)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU2.gotoAndStop(50); _root.rocketDU2._visible = false; removeMovieClip(_root.rocketDU2); }
Instance of Symbol 349 MovieClip "laser11" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser11._visible = false; removeMovieClip(_root.laser11); }
Instance of Symbol 347 MovieClip "backup3" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y - 30); power = 4; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup3._visible = false; removeMovieClip(_root.backup3); }
Instance of Symbol 349 MovieClip "backup" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; lockon = 0; _visible = true; bizzare = _root.ship._x; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-20 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup._visible = false; removeMovieClip(_root.backup); }
Instance of Symbol 347 MovieClip "backup2" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y + 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 560) { removeMovieClip(this); this._visible = false; } _root.backup2._visible = false; removeMovieClip(_root.backup2); }
Instance of Symbol 349 MovieClip "backup4" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; death = 0; lockon = 0; _visible = true; _rotation = 0; _alpha = 100; Ymotion = 10; MM = (Math.random() * 2) - (Math.random() * 2); are = _root.ship._x + 10; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - Ymotion); _x = (_x + Xmotion); _rotation = (_rotation + 3); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } if (_y < 0) { Ymotion = (-Math.random()) * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_y > 500) { Ymotion = Math.random() * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_x < 40) { Xmotion = Math.random() * 15; } if (_x > 370) { Xmotion = (-Math.random()) * 15; } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (death > 360) { removeMovieClip(this); this._visible = false; } death = death + 1; _root.backup4._visible = false; removeMovieClip(_root.backup4); }
Instance of Symbol 358 MovieClip "rocket2" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - YMOVE); _x = (_x - XMOVE); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; _rotation = (_rotation + 3); } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (_root.ENEMY.Health > 0)) { locked = 1; } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 120))) && (_root.ENEMY2._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY2.Health > 0)) { locked = 2; } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 120))) && (_root.ENEMY3._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY3.Health > 0)) { locked = 3; } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 120))) && (_root.ENEMY4._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY4.Health > 0)) { locked = 4; } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 120))) && (_root.ENEMY5._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY5.Health > 0)) { locked = 5; } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 120))) && (_root.ENEMY6._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY6.Health > 0)) { locked = 6; } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 120))) && (_root.ENEMY7._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY7.Health > 0)) { locked = 7; } if ((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 120))) && (_root.ENEMY8._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY8.Health > 0)) { locked = 8; } if ((((((_root.ENEMY9._y > (_y - 200)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 120))) && (_root.ENEMY9._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY9.Health > 0)) { locked = 9; } if ((((((_root.ENEMY10._y > (_y - 200)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 120))) && (_root.ENEMY10._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY10.Health > 0)) { locked = 10; } if ((((((_root.ENEMY11._y > (_y - 200)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 120))) && (_root.ENEMY11._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY11.Health > 0)) { locked = 11; } if ((((((_root.ENEMY12._y > (_y - 200)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 120))) && (_root.ENEMY12._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY12.Health > 0)) { locked = 12; } if ((((((_root.ENEMY14._y > (_y - 200)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 120))) && (_root.ENEMY14._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY14.Health > 0)) { locked = 14; } if ((((((_root.ENEMY15._y > (_y - 200)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 120))) && (_root.ENEMY15._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY15.Health > 0)) { locked = 15; } if ((((((_root.ENEMY16._y > (_y - 200)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 120))) && (_root.ENEMY16._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY16.Health > 0)) { locked = 16; } if ((locked == 1) && (_root.ENEMY._x > _x)) { _x = (_x + 4); } if ((locked == 2) && (_root.ENEMY2._x > _x)) { _x = (_x + 4); } if ((locked == 3) && (_root.ENEMY3._x > _x)) { _x = (_x + 4); } if ((locked == 4) && (_root.ENEMY4._x > _x)) { _x = (_x + 4); } if ((locked == 5) && (_root.ENEMY5._x > _x)) { _x = (_x + 4); } if ((locked == 6) && (_root.ENEMY6._x > _x)) { _x = (_x + 4); } if ((locked == 7) && (_root.ENEMY7._x > _x)) { _x = (_x + 4); } if ((locked == 8) && (_root.ENEMY8._x > _x)) { _x = (_x + 4); } if ((locked == 9) && (_root.ENEMY9._x > _x)) { _x = (_x + 4); } if ((locked == 10) && (_root.ENEMY10._x > _x)) { _x = (_x + 4); } if ((locked == 11) && (_root.ENEMY11._x > _x)) { _x = (_x + 4); } if ((locked == 12) && (_root.ENEMY12._x > _x)) { _x = (_x + 4); } if ((locked == 13) && (_root.ENEMY13._x > _x)) { _x = (_x + 4); } if ((locked == 14) && (_root.ENEMY14._x > _x)) { _x = (_x + 4); } if ((locked == 15) && (_root.ENEMY15._x > _x)) { _x = (_x + 4); } if ((locked == 16) && (_root.ENEMY16._x > _x)) { _x = (_x + 4); } if ((locked == 1) && (_root.ENEMY._x < _x)) { _x = (_x - 4); } if ((locked == 2) && (_root.ENEMY2._x < _x)) { _x = (_x - 4); } if ((locked == 3) && (_root.ENEMY3._x < _x)) { _x = (_x - 4); } if ((locked == 4) && (_root.ENEMY4._x < _x)) { _x = (_x - 4); } if ((locked == 5) && (_root.ENEMY5._x < _x)) { _x = (_x - 4); } if ((locked == 6) && (_root.ENEMY6._x < _x)) { _x = (_x - 4); } if ((locked == 7) && (_root.ENEMY7._x < _x)) { _x = (_x - 4); } if ((locked == 8) && (_root.ENEMY8._x < _x)) { _x = (_x - 4); } if ((locked == 9) && (_root.ENEMY9._x < _x)) { _x = (_x - 4); } if ((locked == 10) && (_root.ENEMY10._x < _x)) { _x = (_x - 4); } if ((locked == 11) && (_root.ENEMY11._x < _x)) { _x = (_x - 4); } if ((locked == 12) && (_root.ENEMY12._x < _x)) { _x = (_x - 4); } if ((locked == 13) && (_root.ENEMY13._x < _x)) { _x = (_x - 4); } if ((locked == 14) && (_root.ENEMY14._x < _x)) { _x = (_x - 4); } if ((locked == 15) && (_root.ENEMY15._x < _x)) { _x = (_x - 4); } if ((locked == 16) && (_root.ENEMY16._x < _x)) { _x = (_x - 4); } if ((locked == 1) && (_root.ENEMY._y > _y)) { _y = (_y + 4); } if ((locked == 2) && (_root.ENEMY2._y > _y)) { _y = (_y + 4); } if ((locked == 3) && (_root.ENEMY3._y > _y)) { _y = (_y + 4); } if ((locked == 4) && (_root.ENEMY4._y > _y)) { _y = (_y + 4); } if ((locked == 5) && (_root.ENEMY5._y > _y)) { _y = (_y + 4); } if ((locked == 6) && (_root.ENEMY6._y > _y)) { _y = (_y + 4); } if ((locked == 7) && (_root.ENEMY7._y > _y)) { _y = (_y + 4); } if ((locked == 8) && (_root.ENEMY8._y > _y)) { _y = (_y + 4); } if ((locked == 9) && (_root.ENEMY9._y > _y)) { _y = (_y + 4); } if ((locked == 10) && (_root.ENEMY10._y > _y)) { _y = (_y + 4); } if ((locked == 11) && (_root.ENEMY11._y > _y)) { _y = (_y + 4); } if ((locked == 12) && (_root.ENEMY12._y > _y)) { _y = (_y + 4); } if ((locked == 13) && (_root.ENEMY13._y > _y)) { _y = (_y + 4); } if ((locked == 14) && (_root.ENEMY14._y > _y)) { _y = (_y + 4); } if ((locked == 15) && (_root.ENEMY15._y > _y)) { _y = (_y + 4); } if ((locked == 16) && (_root.ENEMY16._y > _y)) { _y = (_y + 4); } if ((locked == 1) && (_root.ENEMY._y < _y)) { _y = (_y - 4); } if ((locked == 2) && (_root.ENEMY2._y < _y)) { _y = (_y - 4); } if ((locked == 3) && (_root.ENEMY3._y < _y)) { _y = (_y - 4); } if ((locked == 4) && (_root.ENEMY4._y < _y)) { _y = (_y - 4); } if ((locked == 5) && (_root.ENEMY5._y < _y)) { _y = (_y - 4); } if ((locked == 6) && (_root.ENEMY6._y < _y)) { _y = (_y - 4); } if ((locked == 7) && (_root.ENEMY7._y < _y)) { _y = (_y - 4); } if ((locked == 8) && (_root.ENEMY8._y < _y)) { _y = (_y - 4); } if ((locked == 9) && (_root.ENEMY9._y < _y)) { _y = (_y - 4); } if ((locked == 10) && (_root.ENEMY10._y < _y)) { _y = (_y - 4); } if ((locked == 11) && (_root.ENEMY11._y < _y)) { _y = (_y - 4); } if ((locked == 12) && (_root.ENEMY12._y < _y)) { _y = (_y - 4); } if ((locked == 13) && (_root.ENEMY13._y < _y)) { _y = (_y - 4); } if ((locked == 14) && (_root.ENEMY14._y < _y)) { _y = (_y - 4); } if ((locked == 15) && (_root.ENEMY15._y < _y)) { _y = (_y - 4); } if ((locked == 16) && (_root.ENEMY16._y < _y)) { _y = (_y - 4); } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket2.gotoAndStop(50); _root.rocket2._visible = false; removeMovieClip(_root.rocket2); }
Instance of Symbol 360 MovieClip "laser9" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 10); _y = (_root.ship._y - 40); power = 15; lockon = 0; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 22); } if (_x > 400) { _visible = false; _root.removeMovieClip(this); } if (_x < 0) { _visible = false; _root.removeMovieClip(this); } if (_y < 0) { _visible = false; _root.removeMovieClip(this); } if (_y > 600) { _visible = false; _root.removeMovieClip(this); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser9._visible = false; removeMovieClip(_root.laser9); }
Instance of Symbol 363 MovieClip "laserBU1" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * acdc); acdc = acdc + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU1.gotoAndStop(50); _root.laserBU1._visible = false; removeMovieClip(_root.laserBU1); }
Instance of Symbol 363 MovieClip "laserBU2" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU2.gotoAndStop(50); _root.laserBU2._visible = false; removeMovieClip(_root.laserBU2); }
Instance of Symbol 363 MovieClip "rocketLOCKED1" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -7; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked1.gotoAndStop(50); _root.rocketlocked1._visible = false; removeMovieClip(_root.rocketlocked1); }
Instance of Symbol 363 MovieClip "rocketLOCKED2" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked2.gotoAndStop(50); _root.rocketlocked2._visible = false; removeMovieClip(_root.rocketlocked2); }
Instance of Symbol 358 MovieClip "rocketPL" in Frame 14
onClipEvent (load) { _x = (_root.ship._x - 30); _y = (_root.ship._y - 10); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x - 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL.gotoAndStop(50); _root.rocketPL._visible = false; removeMovieClip(_root.rocketPL); }
Instance of Symbol 358 MovieClip "rocketPL2" in Frame 14
onClipEvent (load) { _x = (_root.ship._x + 30); _y = (_root.ship._y - 30); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x + 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL2.gotoAndStop(50); _root.rocketPL2._visible = false; removeMovieClip(_root.rocketPL2); }
Instance of Symbol 376 MovieClip "laserpl" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y + 40); power = 7; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); _xscale = 45; _rotation = 0; RO = (Math.random() * 20) - (Math.random() * 20); firstRO = true; backro = false; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (firstRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale - 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if ((_root.ship.pause != true) && (backRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale + 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (_xscale <= -300) { firstRO = false; backRO = true; } if (_xscale >= 300) { firstRO = true; backRO = false; } if (_y < -30) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } this.LC._xscale = _xscale / 3; this.LC._yscale = _xscale; this.LA._xscale = _xscale / 3; this.LA._yscale = _xscale; _root.laserPL.gotoAndStop(50); _root.laserPL._visible = false; removeMovieClip(_root.laserPL); }
Instance of Symbol 92 MovieClip "laserupgrade" in Frame 14
onClipEvent (load) { _y = 0; type = random(7); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.weapon = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.weapon = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.weapon = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.weapon = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 5)) && (_visible == true)) { _root.ship.weapon = 5; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 6)) && (_visible == true)) { _root.ship.weapon = 6; _root.sound.play(); _visible = false; removeMovieClip(this); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 349 MovieClip "ENEMYfire" in Frame 14
onClipEvent (load) { _x = _root.ENEMY._x; _y = (_root.ENEMY._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire2" in Frame 14
onClipEvent (load) { _x = _root.ENEMY2._x; _y = (_root.ENEMY2._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire3" in Frame 14
onClipEvent (load) { _x = _root.ENEMY3._x; _y = (_root.ENEMY3._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 14
onClipEvent (load) { _rotation = _root.cannon._rotation; _x = (_root.cannon._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire5" in Frame 14
onClipEvent (load) { _rotation = _root.cannon2._rotation; _x = (_root.cannon2._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon2._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 14
onClipEvent (load) { _rotation = _root.cannon7._rotation; _x = (_root.cannon7._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon7._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYBEAM" in Frame 14
onClipEvent (load) { _x = _root.ENEMY8._x; _y = (_root.ENEMY8._y + 30); power = 15; _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor, "nullburst" + element, element); } if (element > 1500) { element = 1001; } element = element + 1; _root.ENEMYbeam._visible = false; removeMovieClip(_root.ENEMYbeam); }
Instance of Symbol 349 MovieClip "ENEMYfire10" in Frame 14
onClipEvent (load) { _x = _root.ENEMY10._x; _y = (_root.ENEMY10._y - 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire6" in Frame 14
onClipEvent (load) { _x = _root.ENEMY6._x; _y = (_root.ENEMY6._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); _root.damage = _root.damage + ((15 * power) * _root.difficulty); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 108 MovieClip "Health" in Frame 14
onClipEvent (load) { _y = 0; die = 0; _alpha = 100; _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.Health = _root.ship.Health + 300; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 379 MovieClip "burstor" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor2" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor3" in Frame 14
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 349 MovieClip "minigun" in Frame 14
onClipEvent (load) { _rotation = (_root.ENEMY11._rotation - 90); _x = (_root.ENEMY11._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY11._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY11._visible == false) { _visible = false; removeMovieClip(this); } if (_root.ENEMY11.Health <= 0) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "minigun2" in Frame 14
onClipEvent (load) { _rotation = (_root.ENEMY12._rotation - 90); _x = (_root.ENEMY12._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY12._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY12._visible == false) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 92 MovieClip "Backupupgrade" in Frame 14
onClipEvent (load) { _y = 0; type = random(5); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.BUp = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.BUp = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.BUp = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.BUp = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 380 MovieClip "bossblast" in Frame 14
onClipEvent (load) { _x = _root.ENEMY14._x; _y = _root.ENEMY14._y; power = 5; _rotation = (_root.ENEMY14._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor2, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast._visible = false; removeMovieClip(_root.bossblast); }
Instance of Symbol 349 MovieClip "bossblastX" in Frame 14
onClipEvent (load) { _rotation = _root.cannonZ._rotation; _x = (_root.cannonZ._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; spinner = _root.ENEMY14.poopoff / 50; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); _y = (_y + 2); _rotation = (_rotation + spinner); } if (_x > 400) { _root.removeMovieClip(this); _visible = false; } if (_x < 0) { _root.removeMovieClip(this); _visible = false; } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } _root.bossblastX._visible = false; removeMovieClip(_root.bossblastX); }
Instance of Symbol 349 MovieClip "bossblastX2" in Frame 14
onClipEvent (load) { _rotation = _root.cannonZ2._rotation; _x = (_root.cannonZ2._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ2._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (_x > 400) { _root.removeMovieClip(this); _visible = false; } if (_x < 0) { _root.removeMovieClip(this); _visible = false; } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 380 MovieClip "bossblast2" in Frame 14
onClipEvent (load) { _x = _root.ENEMY15._x; _y = _root.ENEMY15._y; power = 5; _rotation = (_root.ENEMY15._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor3, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast2._visible = false; removeMovieClip(_root.bossblast2); }
Instance of Symbol 349 MovieClip "bossblastX3" in Frame 14
onClipEvent (load) { _rotation = _root.cannonZ3._rotation; _x = (_root.cannonZ3._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ3._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (_x > 400) { _root.removeMovieClip(this); _visible = false; } if (_x < 0) { _root.removeMovieClip(this); _visible = false; } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "bossblastXX" in Frame 14
onClipEvent (load) { _rotation = _root.cannonZ._rotation; _x = (_root.cannonZ._x - (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannonZ._y - (60 * Math.sin(_rotation * (Math.PI/180)))); power = 2; spinner = _root.ENEMY14.poopoff / 50; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); _y = (_y + 2); _rotation = (_rotation - spinner); } if (_x > 400) { _root.removeMovieClip(this); _visible = false; } if (_x < 0) { _root.removeMovieClip(this); _visible = false; } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.bossblastX._visible = false; removeMovieClip(_root.bossblastX); }
Instance of Symbol 104 MovieClip "rocketupgrade" in Frame 14
onClipEvent (load) { _y = 0; _alpha = 100; die = 0; type = Math.round(Math.random() * 6); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type >= 5) { this.gotoAndStop(5); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.rocket = 1; _root.ship.rocketammoEP1 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.rocket = 2; _root.ship.rocketammoEP2 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.rocket = 3; _root.ship.rocketammoEP3 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.rocket = 4; _root.ship.rocketammoEP4 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 5)) && (_visible == true)) { _root.ship.rocket = 5; _root.ship.rocketammoEP5 = 10; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } removeMovieClip(_root.Health); _root.Health._visible = false; removeMovieClip(_root.laserupgrade); _root.laserupgrade._visible = false; removeMovieClip(_root.rocketupgrade); _root.rocketupgrade._visible = false; removeMovieClip(_root.backupupgrade); _root.backupupgrade._visible = false; }
Instance of Symbol 388 MovieClip "ENEMY" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(3); }
Instance of Symbol 388 MovieClip "ENEMY2" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire2, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(3); }
Instance of Symbol 388 MovieClip "ENEMY3" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire3, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(3); }
Instance of Symbol 396 MovieClip "ENEMY4" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 130; dying = 20; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (_root.ship.wave2 == true)) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) { duplicateMovieClip (_root.ENEMYfire4, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave2 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if (_root.ship.wave2 != true) { respawn = 120; } this.guy.gotoAndStop(3); _root.cannon._x = _x + 10; _root.cannon._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon" in Frame 14
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 396 MovieClip "ENEMY5" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (((_root.ship.pause != true) && (_root.ship.wave2 == true)) or ((_root.ship.pause != true) && (_root.ship.wave3 == true))) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if ((((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) or (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true))) { duplicateMovieClip (_root.ENEMYfire5, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon2._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon2._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if (((dead == true) && (_root.ship.wave2 == true)) or ((dead == true) && (_root.ship.wave3 == true))) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if ((_root.ship.wave3 != true) or (_root.ship.wave2 != true)) { respawn = 120; } this.guy.gotoAndStop(3); _root.cannon2._x = _x + 10; _root.cannon2._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon2" in Frame 14
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 406 MovieClip "ENEMY8" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 2000; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 1); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.4); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.4); } if (((((_root.ship._y < (_y + 300)) && (firing > 70)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYBEAM, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 100; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy3.gotoAndStop(3); }
Instance of Symbol 388 MovieClip "ENEMY10" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire10, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = 900; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y < -100) && (_root.ship.wave3 == true)) { _y = 900; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(3); }
Instance of Symbol 388 MovieClip "ENEMY6" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire6, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(3); }
Instance of Symbol 416 MovieClip "ENEMY12" in Frame 14
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + Fly); fly = fly - 0.1; firing = firing + 1; element = element + 1; } if (fly <= 0.5) { _rotation = ((Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)) + 90); } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if ((((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) && (_visible == true)) { duplicateMovieClip (_root.minigun2, "nullattack" + element, element); firing = 0; } if (Health > 0) { dead = false; dying = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -10; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; fly = 4 + (Math.random() * 6); _root.ship.waveC = _root.ship.waveC + 1; _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if ((((_y < -10) && (_root.ship.wave1 == true)) && (fly <= 0)) && (HEalth > 0)) { _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if (_root.ship.wave1 != true) { respawn = 120; } if (Health > 0) { _visible = true; } this.guy.gotoAndStop(4); _root.HP = Health; _root.CHE = _visible; }
Instance of Symbol 467 MovieClip "meteor" in Frame 14
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1400) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor2" in Frame 14
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor4" in Frame 14
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor5" in Frame 14
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1900) { _y = -500; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 512 MovieClip "stat" in Frame 14
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 558 MovieClip "music" in Frame 14
onClipEvent (load) { this.swapDepths(99999); }
Frame 15
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 16
stop(); _quality = "High";
Instance of Symbol 238 MovieClip in Frame 16
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 242 MovieClip in Frame 16
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 255 MovieClip "missionstarted" in Frame 16
onClipEvent (load) { this.gotoAndStop(1); }
Frame 17
stop(); _quality = "Low";
Instance of Symbol 273 MovieClip "BG" in Frame 17
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 154 MovieClip "stars" in Frame 17
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars2" in Frame 17
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars3" in Frame 17
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 275 MovieClip in Frame 17
onClipEvent (load) { _root.ship.pause = true; triggered = false; startup = 0; acc = 8; } onClipEvent (enterFrame) { if (startup > 100) { triggered = true; } if ((triggered != true) && (dead != true)) { startup = startup + 1; } if ((triggered == true) && (dead != true)) { _y = (_y + 10); _root.ship._y = _root.ship._y - acc; acc = acc * 0.94; _root.ship.fly = 100; } if (_y > 900) { _root.ship.pause = false; _root.ship.wave1 = true; triggered = false; dead = true; _visible = false; removeMovieClip(this); } }
Instance of Symbol 324 MovieClip "ENEMY14" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 200000 /* 0x030D40 */; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; power = 3; startbattle = 0; element = 1500; _root.gigacannon._rotation = 0; _root.gigacannon._rotation = 180; _visible = false; cannonZarea = _root.romulus._x - _root.gigacannon._x; cannonZyarea = _root.romulus._y - _root.gigacannon._y; cannonZarea2 = _root.romulus._x - _root.gigacannon2._x; cannonZyarea2 = _root.romulus._y - _root.gigacannon2._y; } onClipEvent (enterFrame) { if (((_root.ship.wave4 == true) && (Health <= 0)) && (of != true)) { _root.romulus._visible = true; _visible = true; battle = true; Health = HP; of = true; } if (battle == true) { startbattle = startbattle + 1; } if (startbattle > 500) { _root.romulus._y = _root.romulus._y + 3; } if (_y > 130) { _root.romulus.cannon.play(); _root.romulus.cannon2.play(); startbattle = 0; battle = false; } if ((_root.ship.wave4 == true) && (Health <= 0)) { deathSEQ = deathSEQ + 1; _rotation = 0; _root.gigacannon._visible = false; _root.gigacannon2._visible = false; } if ((deathSEQ > 5) && (deathSEQ < 8)) { this.gotoAndPlay("death"); } if ((deathSEQ > 50) && (deathSEQ < 54)) { _root.romulus.play(); } if (deathSEQ > 173) { _root.ship.bossdeath = 5; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _rotation = (90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180))); firing = firing + 1; spin = 90 - (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); } if ((((((_root.ship._y < (_y + 400)) && (firing > 60)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple != true)) { duplicateMovieClip (_root.Bossblast, "nullattack" + element, element); multiple = true; } if (multiple == true) { revert = revert + 1; } if (revert > 17) { multiple = false; revert = 0; reverting = reverting + 1; } if (reverting > 0) { firing = 0; revert = 0; reverting = 0; multiple = false; } if (element > 2000) { element = 1500; } if (((_root.romulus.cannon.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x + 10; } if (((_root.romulus.cannon2.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x - 10; } if (_root.ship.wave4 == true) { startattack = startattack + 1; } if (startattack > 150) { _root.gigacannon._rotation = _root.gigacannon._rotation + 2; assaultGC = true; } if (assaultGC == true) { attackGC = attackGC + 1; } if (((attackGC > 8) && (_root.gigacannon._rotation > -1)) && (_root.gigacannon._rotation > 10)) { duplicateMovieClip (_root.ROblast, "nullRO" + element, element); _root.gigacannon.RVR = _root.gigacannon.RVR + 0.2; attackGC = 0; } if (_root.gigacannon._rotation < 0) { revertGC = true; } if (((_root.gigacannon._rotation >= 0) && (assaultGC == true)) && (revertGC == true)) { _root.gigacannon._rotation = 0; startattack = 0; assaultGC = false; attackGC = 0; _root.gigacannon.RVR = 0; revertGC = false; } if (_root.ship.wave4 == true) { startattack2 = startattack2 + 1; } if (startattack2 > 151) { _root.gigacannon2._rotation = _root.gigacannon2._rotation - 2; assaultGC2 = true; } if (assaultGC2 == true) { attackGC2 = attackGC2 + 1; } if (((attackGC2 > 8) && (_root.gigacannon2._rotation < 170)) && (_root.gigacannon2._rotation > 10)) { duplicateMovieClip (_root.ROblast2, "nullRO" + element, element); _root.gigacannon2.RVR2 = _root.gigacannon2.RVR2 + 0.2; attackGC2 = 0; } if (_root.gigacannon2._rotation < -160) { revertGC2 = true; } if (((_root.gigacannon2._rotation <= 180) && (assaultGC2 == true)) && (revertGC2 == true)) { _root.gigacannon2._rotation = 180; startattack2 = 0; assaultGC2 = false; attackGC2 = 0; _root.gigacannon2.RVR2 = 0; revertGC2 = false; } _root.gigacannon._x = _root.romulus._x - CannonZarea; _root.gigacannon._y = _root.romulus._y - CannonZyarea; _root.gigacannon2._x = _root.romulus._x - CannonZarea2; _root.gigacannon2._y = _root.romulus._y - CannonZyarea2; this.guy.gore.gotoAndStop(4); _root.romulus.guy.gore.gotoAndStop(2); YCO = _y - (100 * Math.sin(spin)); XCO = _x - (100 * Math.cos(spin)); _root.YM = YCO; _root.XM = XCO; _root.dor = spin; element = element + 1; _root.bhp = Health; _y = (_root.romulus._y + 210); _x = (_root.romulus._x + 230); this.guy.gore.gotoAndStop(4); }
Instance of Symbol 334 MovieClip "ship" in Frame 17
onClipEvent (load) { motion = 5; helix = 1; Health = 710; Lquota = 200 + (Math.random() * 260); _root.ammo = 0; bossdeath = 0; fly = 0; flyR = 0; revert = 0; flyL = 0; rocketammo = 0; Rquota = 200 + (Math.random() * 260); _root.difficulty = 1.6; _root.score = 0; _root.kills = 0; _root.damage = 0; Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); acce = 1; } onClipEvent (enterFrame) { if (((key.IsDown(38) && (pause != true)) && (_y > 100)) && (_root.KB != true)) { _y = (_y - motion); fly = 100; } if (((key.IsDown(40) && (pause != true)) && (_y < 520)) && (_root.KB != true)) { _y = (_y + motion); REVERT = 100; } if (((key.IsDown(37) && (pause != true)) && (_x > 30)) && (_root.KB != true)) { _x = (_x - motion); flight = true; _rotation = -10; flyL = 100; } if (((key.IsDown(39) && (pause != true)) && (_x < 370)) && (_root.KB != true)) { _x = (_x + motion); flight = true; _rotation = 10; flyR = 100; } if (_root.KB == true) { startDrag ("_root.ORG", true); } if ((_root.KB == true) && (_x >= 370)) { _x = 370; } if ((_root.KB == true) && (_x <= 30)) { _x = 30; } if ((_root.KB == true) && (_y <= 100)) { _y = 100; } if ((_root.KB == true) && (_y >= 520)) { _y = 520; } if ((((_root.ORG._x > (_x + 20)) && (_root.KB == true)) && (_x < 370)) && (pause != true)) { _x = (_x + motion); flyR = 100; _rotation = 10; } if ((((_root.ORG._x < (_x - 20)) && (_root.KB == true)) && (_x > 30)) && (pause != true)) { _x = (_x - motion); flyL = 100; _rotation = -10; } if ((((_root.ORG._y > (_y + 20)) && (_root.KB == true)) && (_y < 520)) && (pause != true)) { _y = (_y + motion); revert = 100; } if ((((_root.ORG._y < (_y - 20)) && (_root.KB == true)) && (_y > 100)) && (pause != true)) { _y = (_y - motion); fly = 100; } if ((_x < (_root.ORG._x + 40)) && (_x > (_root.ORG._x - 40))) { _rotation = 0; } if (pause != true) { fly = fly - 1; flyR = flyR - 2; flyL = flyL - 2; revert = revert - 3; reload = reload + 1; _root.BG._y = _root.BG._y + 0.02; } if (((key.IsDown(83) && (pause != true)) && (weapon <= 1)) && (firedelay == false)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); firedelay = true; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 2)) && (firedelay == false)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); firedelay = true; backons = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); firedelay = true; backons = true; helix = 2; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); firedelay = true; helix = 1; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 4)) && (firedelay == false)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); firedelay = true; backon = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); firedelay = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 6)) && (firedelay == false)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } if (mega == true) { bu = bu + 1; } if ((BU > 1) && (BU < 3)) { duplicateMovieClip (_root.laserBU1, "nulllaser" + element, element); } if ((BU > 2) && (BU < 4)) { duplicateMovieClip (_root.laserBU2, "nulllaser" + element, element); } if (BU > 18) { BU = 0; mega = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket <= 1)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP1 = rocketammoEP1 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 2)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket2, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP2 = rocketammoEP2 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 3)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketLOCKED1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP3 = rocketammoEP3 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 3)) { duplicateMovieClip (_root.RocketLOCKED2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 4)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketDU1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP4 = rocketammoEP4 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 4)) { duplicateMovieClip (_root.RocketDU2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 5)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketPL, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP5 = rocketammoEP5 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 0) && (rocket == 5)) { duplicateMovieClip (_root.rocketPL2, "nulllaser" + element, element); rebound = 0; firesecond = false; firethird = true; } if (firethird == true) { rebound2 = rebound2 + 1; } if ((rebound2 > 0) && (rocket == 5)) { duplicateMovieClip (_root.laserPL, "nulllaser" + element, element); rebound2 = 0; firesecond = false; firethird = false; } if (rocket <= 1) { rocketammo = rocketammoEP1; RAfull = 20; } if (rocket == 2) { rocketammo = rocketammoEP2; RAfull = 20; } if (rocket == 3) { rocketammo = rocketammoEP3; RAfull = 20; } if (rocket == 4) { rocketammo = rocketammoEP4; RAfull = 20; } if (rocket >= 5) { rocketammo = rocketammoEP5; RAfull = 10; } if ((backons == true) && (pause != true)) { BUKS = BUKS + 1; } if ((BUKS > 2) && (BUP == 1)) { duplicateMovieClip (_root.backup, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 2)) { duplicateMovieClip (_root.backup2, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 3)) { duplicateMovieClip (_root.backup3, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 4)) { duplicateMovieClip (_root.backup4, "nullBU" + element, element); BUKS = 0; backons = false; } if ((releaseL > Lquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.laserupgrade, "nullless" + element, element); Lquota = 300 + (Math.random() * 460); releasel = 0; } if ((releaseR > Rquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.rocketupgrade, "nullless" + element, element); Rquota = 300 + (Math.random() * 460); releaseR = 0; } if ((releaseH > Hquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.HEalth, "nullless" + element, element); Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); releaseH = 0; } if ((releaseB > Bquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.backupupgrade, "nullless" + element, element); Bquota = 300 + (Math.random() * 460); releaseB = 0; } if (pause != true) { releaseR = releaseR + 1; releaseL = releaseL + 1; releaseH = releaseH + 1; releaseB = releaseB + 1; } if (reload > 20) { reload = 20; } if (element > 999) { element = 0; } if (weapon <= 1) { _root.stat.laser.gotoAndStop(1); } if (weapon == 2) { _root.stat.laser.gotoAndStop(2); } if (weapon == 3) { _root.stat.laser.gotoAndStop(3); } if (weapon == 4) { _root.stat.laser.gotoAndStop(4); } if (weapon == 5) { _root.stat.laser.gotoAndStop(5); } if (weapon >= 6) { _root.stat.laser.gotoAndStop(6); } if (rocket <= 0) { _root.stat.missile.gotoAndStop(6); } if (rocket == 1) { _root.stat.missile.gotoAndStop(1); } if (rocket == 2) { _root.stat.missile.gotoAndStop(2); } if (rocket == 3) { _root.stat.missile.gotoAndStop(3); } if (rocket == 4) { _root.stat.missile.gotoAndStop(4); } if (rocket == 5) { _root.stat.missile.gotoAndStop(5); } if (Health > 710) { Health = 710; } if (Health <= 0) { death = death + 1; Health = 0; firedelay = true; _root.stat.bar._visible = false; } if ((death > 20) && (death < 24)) { motion = 0; this.gotoAndPlay("dead"); } if (death > 61) { _visible = false; } if ((death > 70) && (death < 74)) { _root.music.gotoAndPlay("gameover"); pause = true; } if ((wave1 == true) && (order <= 0)) { wave2 = false; wave3 = false; wave4 = false; order = 1; } if (((waveC > 14) && (wave1 == true)) && (order == 1)) { wave1 = false; wave3 = false; wave4 = false; wave3 = true; waveC = 0; order = 2; } if (((waveC > 24) && (wave3 == true)) && (order == 2)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 3; } if (((waveC > 18) && (wave1 == true)) && (order == 3)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 4; } if (((waveC > 15) && (wave3 == true)) && (order == 4)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 5; } if (((waveC > 12) && (wave1 == true)) && (order == 5)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 6; } if (((waveC > 8) && (wave2 == true)) && (order == 6)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 7; } if (((waveC > 8) && (wave3 == true)) && (order == 7)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 8; } if (((waveC > 8) && (wave1 == true)) && (order == 8)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 9; } if (((waveC > 8) && (wave2 == true)) && (order == 9)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 10; } if (((waveC > 3) && (wave3 == true)) && (order == 10)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 11; } if (((waveC > 8) && (wave1 == true)) && (order == 11)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 12; } if (((waveC > 8) && (wave3 == true)) && (order == 12)) { wave1 = false; wave2 = false; wave3 = false; wave2 = true; waveC = 0; order = 13; } if (((waveC > 8) && (wave2 == true)) && (order == 13)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 14; } if (((waveC > 2) && (wave3 == true)) && (order == 14)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 15; } if (((waveC > 12) && (wave1 == true)) && (order == 15)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 16; } if (((waveC > 15) && (wave3 == true)) && (order == 16)) { wave1 = false; wave3 = false; wave2 = false; wave4 = true; waveC = 0; _root.music.gotoAndPlay("boss"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY4.Health = 0; _root.ENEMY5.Health = 0; _root.ENEMY6.Health = 0; _root.ENEMY7.Health = 0; _root.ENEMY8.Health = 0; _root.ENEMY9.Health = 0; _root.ENEMY10.Health = 0; _root.ENEMY11.Health = 0; _root.ENEMY12.Health = 0; _root.ENEMY13.Health = 0; startboss = true; } if (((bossdeath > 1) && (wave4 == true)) && (order == 16)) { wave3 = false; wave4 = false; wave2 = false; wave1 = false; waveC = 0; order = 10; _root.music.gotoAndPlay("victory"); } if (_root.OAS4 < _root.score) { _root.OAS4 = _root.score; } if (startboss == true) { dieoffenemies = dieoffenemies + 1; } if (dieoffenemies > 50) { _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.ENEMY7._visible = false; _root.ENEMY8._visible = false; _root.ENEMY9._visible = false; _root.ENEMY10._visible = false; _root.ENEMY11._visible = false; _root.ENEMY12._visible = false; _root.ENEMY13._visible = false; _root.ENEMY._y = -500; _root.ENEMY2._y = -500; _root.ENEMY3._y = -500; _root.ENEMY4._y = -500; _root.ENEMY5._y = -500; _root.ENEMY6._y = -500; _root.ENEMY7._y = -500; _root.ENEMY8._y = -500; _root.ENEMY9._y = -500; _root.ENEMY10._y = -500; _root.ENEMY11._y = -500; _root.ENEMY12._y = -500; _root.ENEMY13._y = -500; _root.removeMovieClip(_root.ENEMY); _root.removeMovieClip(_root.ENEMY2); _root.removeMovieClip(_root.ENEMY3); _root.removeMovieClip(_root.ENEMY4); _root.removeMovieClip(_root.ENEMY5); _root.removeMovieClip(_root.ENEMY6); _root.removeMovieClip(_root.ENEMY7); _root.removeMovieClip(_root.ENEMY8); _root.removeMovieClip(_root.ENEMY9); _root.removeMovieClip(_root.ENEMY10); _root.removeMovieClip(_root.ENEMY11); _root.removeMovieClip(_root.ENEMY12); _root.removeMovieClip(_root.ENEMY13); } if (((bossbattle == true) && (acce <= 360)) && (bossdeath <= 0)) { acce = acce * 1.15; } if (bossdeath > 0) { setup = setup + 1; acce = acce * 0.9; } if (setup < 10) { scoreset = _root.score; } if (setup > 10) { _root.score = scoreset; } if (((EXPL > 10) && (EXP < 20)) && (bonus != true)) { _root.stuff.gotoAndPlay("explosive"); bonus = true; } if ((EXPL >= 20) && (bonus != true)) { _root.stuff.gotoAndPlay("massacre"); bonus = true; } if ((bonus = true)) { runout = runout + 1; } if (runout > 40) { bonus = false; EXPL = 0; runout = 0; } if (expl <= 0) { expl = 0; } if (_root.score >= 400000) { Srank = 5; } if ((_root.score < 400000) && (_root.score >= 350000)) { Srank = 4; } if ((_root.score < 350000) && (_root.score >= 240000)) { Srank = 3; } if ((_root.score < 240000) && (_root.score >= 160000)) { Srank = 2; } if (_root.score < 160000) { Srank = 1; } if (_root.kills >= 140) { Krank = 5; } if ((_root.kills < 140) && (_root.kills >= 115)) { Krank = 4; } if ((_root.kills < 115) && (_root.kills >= 65)) { Krank = 3; } if ((_root.kills < 65) && (_root.kills >= 25)) { Krank = 2; } if (_root.kills < 25) { Krank = 1; } if (_root.damage <= 290) { Drank = 5; } if ((_root.damage > 290) && (_root.damage <= 340)) { Drank = 4; } if ((_root.damage > 340) && (_root.damage <= 490)) { Drank = 3; } if ((_root.damage > 490) && (_root.damage <= 590)) { Drank = 2; } if (_root.damage > 590) { Drank = 1; } if (Srank == 1) { _root.music.stat.Srank.gotoAndStop(1); } if (Srank == 2) { _root.music.stat.Srank.gotoAndStop(2); } if (Srank == 3) { _root.music.stat.Srank.gotoAndStop(3); } if (Srank == 4) { _root.music.stat.Srank.gotoAndStop(4); } if (Srank == 5) { _root.music.stat.Srank.gotoAndStop(5); } if (Drank == 1) { _root.music.stat.Drank.gotoAndStop(1); } if (Drank == 2) { _root.music.stat.Drank.gotoAndStop(2); } if (Drank == 3) { _root.music.stat.Drank.gotoAndStop(3); } if (Drank == 4) { _root.music.stat.Drank.gotoAndStop(4); } if (Drank == 5) { _root.music.stat.Drank.gotoAndStop(5); } if (Krank == 1) { _root.music.stat.Krank.gotoAndStop(1); } if (Krank == 2) { _root.music.stat.Krank.gotoAndStop(2); } if (Krank == 3) { _root.music.stat.Krank.gotoAndStop(3); } if (Krank == 4) { _root.music.stat.Krank.gotoAndStop(4); } if (Krank == 5) { _root.music.stat.Krank.gotoAndStop(5); } if (overall >= 13) { _root.music.stat.OArank.gotoAndStop(5); } if ((overall < 13) && (overall >= 9)) { _root.music.stat.OArank.gotoAndStop(4); } if ((overall < 9) && (overall >= 5)) { _root.music.stat.OArank.gotoAndStop(3); } if ((overall < 5) && (overall >= 2)) { _root.music.stat.OArank.gotoAndStop(2); } if (overall < 2) { _root.music.stat.OArank.gotoAndStop(1); } if (chain <= 0) { chain = 0; _root.stat.chains._visible = false; _root.stat.chains._alpha = 100; alphaage = false; } if (chain > 0) { eliminate = eliminate + 1; } if (eliminate > 100) { alphaage = true; eliminate = 0; } if (alphaage == true) { _root.stat.chains._alpha = _root.stat.chains._alpha - 3; } if (_root.stat.chains._alpha < 5) { chain = 0; } if ((pause != true) && (_root.stat.chains._visible == false)) { chain = chain - 0.1; } if (pause != true) { _root.stat.chains.chain = Math.round(chain); rechain = rechain + 1; } if (chain > 1) { _root.stat.chains._visible = true; } if (acce > 100) { fly = 100; } Overall = (Srank + Drank) + Krank; _root.music.stat.scores = _root.score; _root.music.stat.damages = _root.damage; _root.music.stat.killss = _root.kills; _root.stars._y = _root.stars._y + 0.5; _root.stars2._y = _root.stars2._y + 0.5; _root.stars3._y = _root.stars3._y + 0.5; _root.stars._y = _root.stars._y + (acce / 10); _root.stars2._y = _root.stars2._y + (acce / 10); _root.stars3._y = _root.stars3._y + (acce / 10); _root.stat.PER = Math.round(Health / 7.1); _root.stat.bar._width = Health / 4; this.jetB._alpha = revert; this.jetB2._alpha = revert; this.jet._alpha = fly; this.jetR._alpha = flyR; this.jetL._alpha = flyL; element = element + 1; _root.stat.RFammo = RAfull; _root.stat.scores = _root.score; _root.stat.ammo = rocketammo; _root.stuff._x = _x - 40; _root.stuff._y = _y; EXPL = EXPL - 0.05; } onClipEvent (keyUp) { if ((flight == true) && (_root.KB != true)) { _rotation = 0; } if (Health > 0) { firedelay = false; } } onClipEvent (mouseDown) { if ((pause != true) && (weapon <= 1)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); backons = true; } if ((pause != true) && (weapon == 2)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); backons = true; } if (((pause != true) && (weapon == 3)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); backons = true; helix = 2; } if (((pause != true) && (weapon == 3)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); helix = 1; backons = true; } if ((pause != true) && (weapon == 4)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); backon = true; } if ((pause != true) && (weapon == 5)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); } if (scatter > 18) { scatter = 0; burst = false; } if (((pause != true) && (weapon == 6)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } }
Instance of Symbol 336 MovieClip "ORG" in Frame 17
onClipEvent (enterFrame) { _visible = false; }
Instance of Symbol 347 MovieClip "laser1" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 20; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "laser2" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 16; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser2._visible = false; removeMovieClip(_root.laser2); }
Instance of Symbol 351 MovieClip "rocket" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket.gotoAndStop(50); _root.rocket._visible = false; removeMovieClip(_root.rocket); }
Instance of Symbol 349 MovieClip "laser3" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x + 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser3._visible = false; removeMovieClip(_root.laser3); }
Instance of Symbol 349 MovieClip "laser4" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x - 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser4._visible = false; removeMovieClip(_root.laser4); }
Instance of Symbol 356 MovieClip "laser5" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 30; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser5._visible = false; removeMovieClip(_root.laser5); }
Instance of Symbol 351 MovieClip "rocketDU1" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 20); bizzare = _root.ship._x + 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; _rotation = 0; self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((30 * Math.sin(_y / 60)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU1.gotoAndStop(50); _root.rocketDU1._visible = false; removeMovieClip(_root.rocketDU1); }
Instance of Symbol 351 MovieClip "rocketDU2" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 20); bizzare = _root.ship._x - 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((-30 * Math.sin(_y / 70)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU2.gotoAndStop(50); _root.rocketDU2._visible = false; removeMovieClip(_root.rocketDU2); }
Instance of Symbol 349 MovieClip "laser11" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser11._visible = false; removeMovieClip(_root.laser11); }
Instance of Symbol 347 MovieClip "backup3" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y - 30); power = 4; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup3._visible = false; removeMovieClip(_root.backup3); }
Instance of Symbol 349 MovieClip "backup" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; lockon = 0; _visible = true; bizzare = _root.ship._x; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-20 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup._visible = false; removeMovieClip(_root.backup); }
Instance of Symbol 347 MovieClip "backup2" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y + 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 560) { removeMovieClip(this); this._visible = false; } _root.backup2._visible = false; removeMovieClip(_root.backup2); }
Instance of Symbol 349 MovieClip "backup4" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; death = 0; lockon = 0; _visible = true; _rotation = 0; _alpha = 100; Ymotion = 10; MM = (Math.random() * 2) - (Math.random() * 2); are = _root.ship._x + 10; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - Ymotion); _x = (_x + Xmotion); _rotation = (_rotation + 3); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } if (_y < 0) { Ymotion = (-Math.random()) * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_y > 500) { Ymotion = Math.random() * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_x < 40) { Xmotion = Math.random() * 15; } if (_x > 370) { Xmotion = (-Math.random()) * 15; } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (death > 360) { removeMovieClip(this); this._visible = false; } death = death + 1; _root.backup4._visible = false; removeMovieClip(_root.backup4); }
Instance of Symbol 358 MovieClip "rocket2" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - YMOVE); _x = (_x - XMOVE); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; _rotation = (_rotation + 3); } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (_root.ENEMY.Health > 0)) { locked = 1; } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 120))) && (_root.ENEMY2._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY2.Health > 0)) { locked = 2; } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 120))) && (_root.ENEMY3._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY3.Health > 0)) { locked = 3; } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 120))) && (_root.ENEMY4._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY4.Health > 0)) { locked = 4; } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 120))) && (_root.ENEMY5._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY5.Health > 0)) { locked = 5; } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 120))) && (_root.ENEMY6._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY6.Health > 0)) { locked = 6; } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 120))) && (_root.ENEMY7._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY7.Health > 0)) { locked = 7; } if ((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 120))) && (_root.ENEMY8._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY8.Health > 0)) { locked = 8; } if ((((((_root.ENEMY9._y > (_y - 200)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 120))) && (_root.ENEMY9._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY9.Health > 0)) { locked = 9; } if ((((((_root.ENEMY10._y > (_y - 200)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 120))) && (_root.ENEMY10._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY10.Health > 0)) { locked = 10; } if ((((((_root.ENEMY11._y > (_y - 200)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 120))) && (_root.ENEMY11._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY11.Health > 0)) { locked = 11; } if ((((((_root.ENEMY12._y > (_y - 200)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 120))) && (_root.ENEMY12._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY12.Health > 0)) { locked = 12; } if ((((((_root.ENEMY14._y > (_y - 200)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 120))) && (_root.ENEMY14._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY14.Health > 0)) { locked = 14; } if ((((((_root.ENEMY15._y > (_y - 200)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 120))) && (_root.ENEMY15._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY15.Health > 0)) { locked = 15; } if ((((((_root.ENEMY16._y > (_y - 200)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 120))) && (_root.ENEMY16._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY16.Health > 0)) { locked = 16; } if ((locked == 1) && (_root.ENEMY._x > _x)) { _x = (_x + 4); } if ((locked == 2) && (_root.ENEMY2._x > _x)) { _x = (_x + 4); } if ((locked == 3) && (_root.ENEMY3._x > _x)) { _x = (_x + 4); } if ((locked == 4) && (_root.ENEMY4._x > _x)) { _x = (_x + 4); } if ((locked == 5) && (_root.ENEMY5._x > _x)) { _x = (_x + 4); } if ((locked == 6) && (_root.ENEMY6._x > _x)) { _x = (_x + 4); } if ((locked == 7) && (_root.ENEMY7._x > _x)) { _x = (_x + 4); } if ((locked == 8) && (_root.ENEMY8._x > _x)) { _x = (_x + 4); } if ((locked == 9) && (_root.ENEMY9._x > _x)) { _x = (_x + 4); } if ((locked == 10) && (_root.ENEMY10._x > _x)) { _x = (_x + 4); } if ((locked == 11) && (_root.ENEMY11._x > _x)) { _x = (_x + 4); } if ((locked == 12) && (_root.ENEMY12._x > _x)) { _x = (_x + 4); } if ((locked == 13) && (_root.ENEMY13._x > _x)) { _x = (_x + 4); } if ((locked == 14) && (_root.ENEMY14._x > _x)) { _x = (_x + 4); } if ((locked == 15) && (_root.ENEMY15._x > _x)) { _x = (_x + 4); } if ((locked == 16) && (_root.ENEMY16._x > _x)) { _x = (_x + 4); } if ((locked == 1) && (_root.ENEMY._x < _x)) { _x = (_x - 4); } if ((locked == 2) && (_root.ENEMY2._x < _x)) { _x = (_x - 4); } if ((locked == 3) && (_root.ENEMY3._x < _x)) { _x = (_x - 4); } if ((locked == 4) && (_root.ENEMY4._x < _x)) { _x = (_x - 4); } if ((locked == 5) && (_root.ENEMY5._x < _x)) { _x = (_x - 4); } if ((locked == 6) && (_root.ENEMY6._x < _x)) { _x = (_x - 4); } if ((locked == 7) && (_root.ENEMY7._x < _x)) { _x = (_x - 4); } if ((locked == 8) && (_root.ENEMY8._x < _x)) { _x = (_x - 4); } if ((locked == 9) && (_root.ENEMY9._x < _x)) { _x = (_x - 4); } if ((locked == 10) && (_root.ENEMY10._x < _x)) { _x = (_x - 4); } if ((locked == 11) && (_root.ENEMY11._x < _x)) { _x = (_x - 4); } if ((locked == 12) && (_root.ENEMY12._x < _x)) { _x = (_x - 4); } if ((locked == 13) && (_root.ENEMY13._x < _x)) { _x = (_x - 4); } if ((locked == 14) && (_root.ENEMY14._x < _x)) { _x = (_x - 4); } if ((locked == 15) && (_root.ENEMY15._x < _x)) { _x = (_x - 4); } if ((locked == 16) && (_root.ENEMY16._x < _x)) { _x = (_x - 4); } if ((locked == 1) && (_root.ENEMY._y > _y)) { _y = (_y + 4); } if ((locked == 2) && (_root.ENEMY2._y > _y)) { _y = (_y + 4); } if ((locked == 3) && (_root.ENEMY3._y > _y)) { _y = (_y + 4); } if ((locked == 4) && (_root.ENEMY4._y > _y)) { _y = (_y + 4); } if ((locked == 5) && (_root.ENEMY5._y > _y)) { _y = (_y + 4); } if ((locked == 6) && (_root.ENEMY6._y > _y)) { _y = (_y + 4); } if ((locked == 7) && (_root.ENEMY7._y > _y)) { _y = (_y + 4); } if ((locked == 8) && (_root.ENEMY8._y > _y)) { _y = (_y + 4); } if ((locked == 9) && (_root.ENEMY9._y > _y)) { _y = (_y + 4); } if ((locked == 10) && (_root.ENEMY10._y > _y)) { _y = (_y + 4); } if ((locked == 11) && (_root.ENEMY11._y > _y)) { _y = (_y + 4); } if ((locked == 12) && (_root.ENEMY12._y > _y)) { _y = (_y + 4); } if ((locked == 13) && (_root.ENEMY13._y > _y)) { _y = (_y + 4); } if ((locked == 14) && (_root.ENEMY14._y > _y)) { _y = (_y + 4); } if ((locked == 15) && (_root.ENEMY15._y > _y)) { _y = (_y + 4); } if ((locked == 16) && (_root.ENEMY16._y > _y)) { _y = (_y + 4); } if ((locked == 1) && (_root.ENEMY._y < _y)) { _y = (_y - 4); } if ((locked == 2) && (_root.ENEMY2._y < _y)) { _y = (_y - 4); } if ((locked == 3) && (_root.ENEMY3._y < _y)) { _y = (_y - 4); } if ((locked == 4) && (_root.ENEMY4._y < _y)) { _y = (_y - 4); } if ((locked == 5) && (_root.ENEMY5._y < _y)) { _y = (_y - 4); } if ((locked == 6) && (_root.ENEMY6._y < _y)) { _y = (_y - 4); } if ((locked == 7) && (_root.ENEMY7._y < _y)) { _y = (_y - 4); } if ((locked == 8) && (_root.ENEMY8._y < _y)) { _y = (_y - 4); } if ((locked == 9) && (_root.ENEMY9._y < _y)) { _y = (_y - 4); } if ((locked == 10) && (_root.ENEMY10._y < _y)) { _y = (_y - 4); } if ((locked == 11) && (_root.ENEMY11._y < _y)) { _y = (_y - 4); } if ((locked == 12) && (_root.ENEMY12._y < _y)) { _y = (_y - 4); } if ((locked == 13) && (_root.ENEMY13._y < _y)) { _y = (_y - 4); } if ((locked == 14) && (_root.ENEMY14._y < _y)) { _y = (_y - 4); } if ((locked == 15) && (_root.ENEMY15._y < _y)) { _y = (_y - 4); } if ((locked == 16) && (_root.ENEMY16._y < _y)) { _y = (_y - 4); } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket2.gotoAndStop(50); _root.rocket2._visible = false; removeMovieClip(_root.rocket2); }
Instance of Symbol 360 MovieClip "laser9" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 10); _y = (_root.ship._y - 40); power = 15; lockon = 0; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 22); } if (_x > 400) { _visible = false; _root.removeMovieClip(this); } if (_x < 0) { _visible = false; _root.removeMovieClip(this); } if (_y < 0) { _visible = false; _root.removeMovieClip(this); } if (_y > 600) { _visible = false; _root.removeMovieClip(this); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser9._visible = false; removeMovieClip(_root.laser9); }
Instance of Symbol 363 MovieClip "laserBU1" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * acdc); acdc = acdc + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU1.gotoAndStop(50); _root.laserBU1._visible = false; removeMovieClip(_root.laserBU1); }
Instance of Symbol 363 MovieClip "laserBU2" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU2.gotoAndStop(50); _root.laserBU2._visible = false; removeMovieClip(_root.laserBU2); }
Instance of Symbol 363 MovieClip "rocketLOCKED1" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -7; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked1.gotoAndStop(50); _root.rocketlocked1._visible = false; removeMovieClip(_root.rocketlocked1); }
Instance of Symbol 363 MovieClip "rocketLOCKED2" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked2.gotoAndStop(50); _root.rocketlocked2._visible = false; removeMovieClip(_root.rocketlocked2); }
Instance of Symbol 358 MovieClip "rocketPL" in Frame 17
onClipEvent (load) { _x = (_root.ship._x - 30); _y = (_root.ship._y - 10); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x - 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL.gotoAndStop(50); _root.rocketPL._visible = false; removeMovieClip(_root.rocketPL); }
Instance of Symbol 358 MovieClip "rocketPL2" in Frame 17
onClipEvent (load) { _x = (_root.ship._x + 30); _y = (_root.ship._y - 30); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x + 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL2.gotoAndStop(50); _root.rocketPL2._visible = false; removeMovieClip(_root.rocketPL2); }
Instance of Symbol 376 MovieClip "laserpl" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y + 40); power = 7; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); _xscale = 45; _rotation = 0; RO = (Math.random() * 20) - (Math.random() * 20); firstRO = true; backro = false; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (firstRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale - 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if ((_root.ship.pause != true) && (backRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale + 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (_xscale <= -300) { firstRO = false; backRO = true; } if (_xscale >= 300) { firstRO = true; backRO = false; } if (_y < -30) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } this.LC._xscale = _xscale / 3; this.LC._yscale = _xscale; this.LA._xscale = _xscale / 3; this.LA._yscale = _xscale; _root.laserPL.gotoAndStop(50); _root.laserPL._visible = false; removeMovieClip(_root.laserPL); }
Instance of Symbol 92 MovieClip "laserupgrade" in Frame 17
onClipEvent (load) { _y = 0; type = random(7); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.weapon = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.weapon = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.weapon = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.weapon = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 5)) && (_visible == true)) { _root.ship.weapon = 5; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 6)) && (_visible == true)) { _root.ship.weapon = 6; _root.sound.play(); _visible = false; removeMovieClip(this); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 349 MovieClip "ENEMYfire" in Frame 17
onClipEvent (load) { _x = _root.ENEMY._x; _y = (_root.ENEMY._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire2" in Frame 17
onClipEvent (load) { _x = _root.ENEMY2._x; _y = (_root.ENEMY2._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire3" in Frame 17
onClipEvent (load) { _x = _root.ENEMY3._x; _y = (_root.ENEMY3._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 17
onClipEvent (load) { _rotation = _root.cannon._rotation; _x = (_root.cannon._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire5" in Frame 17
onClipEvent (load) { _rotation = _root.cannon2._rotation; _x = (_root.cannon2._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon2._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 17
onClipEvent (load) { _rotation = _root.cannon7._rotation; _x = (_root.cannon7._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon7._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYBEAM" in Frame 17
onClipEvent (load) { _x = _root.ENEMY8._x; _y = (_root.ENEMY8._y + 30); power = 15; _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor, "nullburst" + element, element); } if (element > 1500) { element = 1001; } element = element + 1; _root.ENEMYbeam._visible = false; removeMovieClip(_root.ENEMYbeam); }
Instance of Symbol 349 MovieClip "ENEMYfire10" in Frame 17
onClipEvent (load) { _x = _root.ENEMY10._x; _y = (_root.ENEMY10._y - 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire6" in Frame 17
onClipEvent (load) { _x = _root.ENEMY6._x; _y = (_root.ENEMY6._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); _root.damage = _root.damage + ((15 * power) * _root.difficulty); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 108 MovieClip "Health" in Frame 17
onClipEvent (load) { _y = 0; die = 0; _alpha = 100; _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.Health = _root.ship.Health + 300; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 379 MovieClip "burstor" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor2" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor3" in Frame 17
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 349 MovieClip "minigun" in Frame 17
onClipEvent (load) { _rotation = (_root.ENEMY11._rotation - 90); _x = (_root.ENEMY11._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY11._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY11._visible == false) { _visible = false; removeMovieClip(this); } if (_root.ENEMY11.Health <= 0) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "minigun2" in Frame 17
onClipEvent (load) { _rotation = (_root.ENEMY12._rotation - 90); _x = (_root.ENEMY12._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY12._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY12._visible == false) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 92 MovieClip "Backupupgrade" in Frame 17
onClipEvent (load) { _y = 0; type = random(5); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.BUp = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.BUp = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.BUp = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.BUp = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 380 MovieClip "bossblast" in Frame 17
onClipEvent (load) { _x = _root.ENEMY14._x; _y = _root.ENEMY14._y; power = 5; _rotation = (_root.ENEMY14._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor2, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast._visible = false; removeMovieClip(_root.bossblast); }
Instance of Symbol 380 MovieClip "ROblast" in Frame 17
onClipEvent (load) { _rotation = _root.gigacannon._rotation; _x = (_root.gigacannon._x + (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.gigacannon._y + (60 * Math.sin(_rotation * (Math.PI/180)))); MMV = _root.gigacannon.RVR / 2; power = 2; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + (3 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + 1); _rotation = (_rotation + MMV); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((5 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.ROblast._visible = false; removeMovieClip(_root.ROblast); }
Instance of Symbol 380 MovieClip "ROblast2" in Frame 17
onClipEvent (load) { _rotation = _root.gigacannon2._rotation; _x = (_root.gigacannon2._x + (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.gigacannon2._y + (60 * Math.sin(_rotation * (Math.PI/180)))); MMV = _root.gigacannon2.RVR2 / 2; power = 2; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + (3 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + 1); _rotation = (_rotation - MMV); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((5 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.ROblast2._visible = false; removeMovieClip(_root.ROblast2); }
Instance of Symbol 104 MovieClip "rocketupgrade" in Frame 17
onClipEvent (load) { _y = 0; _alpha = 100; die = 0; type = Math.round(Math.random() * 6); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type >= 5) { this.gotoAndStop(5); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.rocket = 1; _root.ship.rocketammoEP1 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.rocket = 2; _root.ship.rocketammoEP2 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.rocket = 3; _root.ship.rocketammoEP3 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.rocket = 4; _root.ship.rocketammoEP4 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 5)) && (_visible == true)) { _root.ship.rocket = 5; _root.ship.rocketammoEP5 = 10; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } removeMovieClip(_root.Health); _root.Health._visible = false; removeMovieClip(_root.laserupgrade); _root.laserupgrade._visible = false; removeMovieClip(_root.rocketupgrade); _root.rocketupgrade._visible = false; removeMovieClip(_root.backupupgrade); _root.backupupgrade._visible = false; }
Instance of Symbol 388 MovieClip "ENEMY" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY2" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire2, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY3" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire3, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 396 MovieClip "ENEMY4" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 130; dying = 20; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (_root.ship.wave2 == true)) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) { duplicateMovieClip (_root.ENEMYfire4, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave2 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if (_root.ship.wave2 != true) { respawn = 120; } this.guy.gotoAndStop(4); _root.cannon._x = _x + 10; _root.cannon._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon" in Frame 17
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 396 MovieClip "ENEMY5" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (((_root.ship.pause != true) && (_root.ship.wave2 == true)) or ((_root.ship.pause != true) && (_root.ship.wave3 == true))) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if ((((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) or (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true))) { duplicateMovieClip (_root.ENEMYfire5, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon2._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon2._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if (((dead == true) && (_root.ship.wave2 == true)) or ((dead == true) && (_root.ship.wave3 == true))) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if ((_root.ship.wave3 != true) or (_root.ship.wave2 != true)) { respawn = 120; } this.guy.gotoAndStop(4); _root.cannon2._x = _x + 10; _root.cannon2._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon2" in Frame 17
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 406 MovieClip "ENEMY8" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 2000; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 1); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.4); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.4); } if (((((_root.ship._y < (_y + 300)) && (firing > 70)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYBEAM, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 100; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy3.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY10" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire10, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = 900; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y < -100) && (_root.ship.wave3 == true)) { _y = 900; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY6" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire6, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 416 MovieClip "ENEMY12" in Frame 17
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + Fly); fly = fly - 0.1; firing = firing + 1; element = element + 1; } if (fly <= 0.5) { _rotation = ((Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)) + 90); } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if ((((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) && (_visible == true)) { duplicateMovieClip (_root.minigun2, "nullattack" + element, element); firing = 0; } if (Health > 0) { dead = false; dying = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -10; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; fly = 4 + (Math.random() * 6); _root.ship.waveC = _root.ship.waveC + 1; _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if ((((_y < -10) && (_root.ship.wave1 == true)) && (fly <= 0)) && (HEalth > 0)) { _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if (_root.ship.wave1 != true) { respawn = 120; } if (Health > 0) { _visible = true; } this.guy.gotoAndStop(4); _root.HP = Health; _root.CHE = _visible; }
Instance of Symbol 467 MovieClip "meteor" in Frame 17
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1400) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor2" in Frame 17
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor4" in Frame 17
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor5" in Frame 17
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1900) { _y = -500; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 512 MovieClip "stat" in Frame 17
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 558 MovieClip "music" in Frame 17
onClipEvent (load) { this.swapDepths(99999); this.gotoAndPlay("battle2"); }
Frame 18
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 19
stop(); _quality = "High";
Instance of Symbol 238 MovieClip in Frame 19
onClipEvent (load) { this.gotoAndStop(5); }
Instance of Symbol 242 MovieClip in Frame 19
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 255 MovieClip "missionstarted" in Frame 19
onClipEvent (load) { this.gotoAndStop(1); }
Frame 20
stop(); _quality = "Low";
Instance of Symbol 273 MovieClip "BG" in Frame 20
onClipEvent (load) { this.gotoAndStop(5); }
Instance of Symbol 154 MovieClip "stars" in Frame 20
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars2" in Frame 20
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 154 MovieClip "stars3" in Frame 20
onClipEvent (enterFrame) { if ((_y > 200) && (_root.ship.acce > 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } if ((_y < -1000) && (_root.ship.acce <= 0)) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = 200; } }
Instance of Symbol 275 MovieClip in Frame 20
onClipEvent (load) { _root.ship.pause = true; triggered = false; startup = 0; acc = 8; } onClipEvent (enterFrame) { if (startup > 100) { triggered = true; } if ((triggered != true) && (dead != true)) { startup = startup + 1; } if ((triggered == true) && (dead != true)) { _y = (_y + 10); _root.ship._y = _root.ship._y - acc; acc = acc * 0.94; _root.ship.fly = 100; } if (_y > 900) { _root.ship.pause = false; _root.ship.wave1 = true; triggered = false; dead = true; _visible = false; removeMovieClip(this); } }
Instance of Symbol 324 MovieClip "ENEMY14" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 120000 /* 0x01D4C0 */; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; power = 3; startbattle = 0; element = 1500; _root.gigacannon._rotation = 0; _root.gigacannon._rotation = 180; _visible = false; cannonZarea = _root.romulus._x - _root.gigacannon._x; cannonZyarea = _root.romulus._y - _root.gigacannon._y; cannonZarea2 = _root.romulus._x - _root.gigacannon2._x; cannonZyarea2 = _root.romulus._y - _root.gigacannon2._y; } onClipEvent (enterFrame) { if (((_root.ship.wave4 == true) && (Health <= 0)) && (of != true)) { _root.romulus._visible = true; _visible = true; battle = true; Health = HP; _root.ENEMY15.Health = HP; of = true; } if (battle == true) { startbattle = startbattle + 1; } if (startbattle > 500) { _root.romulus._y = _root.romulus._y + 3; } if (_y > 130) { _root.romulus.cannon.play(); _root.romulus.cannon2.play(); startbattle = 0; battle = false; } if ((_root.ship.wave4 == true) && (Health <= 0)) { deathSEQ = deathSEQ + 1; _rotation = 0; } if ((deathSEQ > 5) && (deathSEQ < 8)) { this.gotoAndPlay("death"); } if ((deathSEQF1 > 30) && (deathSEQF1 < 34)) { _root.romulus.play(); } if (deathSEQF1 > 130) { _root.ship.bossdeath = 5; } if ((_root.ship.wave4 == true) && (_root.ENEMY15.Health <= 0)) { deathSEQ2 = deathSEQ2 + 1; _root.ENEMY15._rotation = 0; } if ((deathSEQ2 > 5) && (deathSEQ2 < 8)) { _root.ENEMY15.gotoAndPlay("death"); } if (((Health <= 0) && (_root.ENEMY15.Health <= 0)) && (_root.ship.wave4 == true)) { _root.gigacannon._visible = false; _root.gigacannon2._visible = false; DeathSEQF1 = DeathSEQF1 + 1; } if (((_root.ship.wave4 == true) && (Health > 0)) && (_y > 65)) { _rotation = (90 + (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180))); firing = firing + 1; spin = 90 - (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); } if ((((((_root.ship._y < (_y + 400)) && (firing > 60)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple != true)) { duplicateMovieClip (_root.Bossblast, "nullattack" + element, element); multiple = true; } if (multiple == true) { revert = revert + 1; } if (revert > 17) { multiple = false; revert = 0; reverting = reverting + 1; } if (reverting > 2) { firing = 0; revert = 0; reverting = 0; multiple = false; } if (element > 2000) { element = 1500; } if (((_root.romulus.cannon.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x + 10; } if (((_root.romulus.cannon2.laser.beam.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((6 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((6 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.ship._x = _root.ship._x - 10; } if (_root.ship.wave4 == true) { startattack = startattack + 1; } if (startattack > 150) { _root.gigacannon._rotation = _root.gigacannon._rotation + 2; assaultGC = true; } if (assaultGC == true) { attackGC = attackGC + 1; } if (((attackGC > 12) && (_root.gigacannon._rotation > -1)) && (_root.gigacannon._rotation > 10)) { duplicateMovieClip (_root.ROblast, "nullRO" + element, element); _root.gigacannon.RVR = _root.gigacannon.RVR + 0.2; attackGC = 0; } if (_root.gigacannon._rotation < 0) { revertGC = true; } if (((_root.gigacannon._rotation >= 0) && (assaultGC == true)) && (revertGC == true)) { _root.gigacannon._rotation = 0; startattack = 0; assaultGC = false; attackGC = 0; _root.gigacannon.RVR = 0; revertGC = false; } if (_root.ship.wave4 == true) { startattack2 = startattack2 + 1; beginlaser = beginlaser + 1; } if (startattack2 > 151) { _root.gigacannon2._rotation = _root.gigacannon2._rotation - 2; assaultGC2 = true; } if (assaultGC2 == true) { attackGC2 = attackGC2 + 1; } if (((attackGC2 > 12) && (_root.gigacannon2._rotation < 170)) && (_root.gigacannon2._rotation > 10)) { duplicateMovieClip (_root.ROblast2, "nullRO" + element, element); _root.gigacannon2.RVR2 = _root.gigacannon2.RVR2 + 0.2; attackGC2 = 0; } if (_root.gigacannon2._rotation < -160) { revertGC2 = true; } if (((_root.gigacannon2._rotation <= 180) && (assaultGC2 == true)) && (revertGC2 == true)) { _root.gigacannon2._rotation = 180; startattack2 = 0; assaultGC2 = false; attackGC2 = 0; _root.gigacannon2.RVR2 = 0; revertGC2 = false; } if (((_root.ship.wave4 == true) && (_root.ENEMY15.Health > 0)) && (_y > 65)) { _root.ENEMY15._rotation = 90 + (Math.atan2(_root.ENEMY15._y - _root.ship._y, _root.ENEMY15._x - _root.ship._x) / (Math.PI/180)); firing2 = firing2 + 1; } if ((((((_root.ship._y < (_root.ENEMY15._y + 400)) && (firing2 > 60)) && (_root.ship.pause != true)) && (_root.ENEMY15.HEalth > 0)) && (_root.ship.wave4 == true)) && (multiple2 != true)) { duplicateMovieClip (_root.Bossblast2, "nullattack" + element, element); multiple2 = true; } if (multiple2 == true) { revert2 = revert2 + 1; } if (revert2 > 15) { multiple2 = false; revert2 = 0; reverting2 = reverting2 + 1; } if (reverting2 > 2) { firing2 = 0; revert2 = 0; reverting2 = 0; multiple2 = false; } if (_root.romulus.guy.gore.blast.laser.beam.hitTest(_root.ship) && (_root.ship.wave4 == true)) { _root.ship.HEalth = 0; } if (beginlaser > 500) { _root.romulus.guy.gore.blast.play(); } _root.ENEMY15._x = _root.romulus._x + 455; _root.ENEMY15._y = _y; _x = 50; _y = (_root.romulus._y - THEyarea); _root.gigacannon._x = _root.romulus._x - CannonZarea; _root.gigacannon._y = _root.romulus._y - CannonZyarea; _root.gigacannon2._x = _root.romulus._x - CannonZarea2; _root.gigacannon2._y = _root.romulus._y - CannonZyarea2; this.guy.gore.gotoAndStop(4); _root.ENEMY15.guy.gore.gotoAndStop(4); _root.romulus.guy.gore.gotoAndStop(2); YCO = _y - (100 * Math.sin(spin)); XCO = _x - (100 * Math.cos(spin)); _root.YM = YCO; _root.XM = XCO; _root.dor = spin; element = element + 1; _root.bhp = Health; _y = (_root.romulus._y + 210); this.guy.gore.gotoAndStop(4); }
Instance of Symbol 334 MovieClip "ship" in Frame 20
onClipEvent (load) { motion = 5; helix = 1; Health = 710; Lquota = 200 + (Math.random() * 260); _root.ammo = 0; bossdeath = 0; fly = 0; revert = 0; flyR = 0; flyL = 0; rocketammo = 0; Rquota = 200 + (Math.random() * 260); _root.difficulty = 2.2; _root.score = 0; _root.kills = 0; _root.damage = 0; Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); acce = 1; } onClipEvent (enterFrame) { if (((key.IsDown(38) && (pause != true)) && (_y > 100)) && (_root.KB != true)) { _y = (_y - motion); fly = 100; } if (((key.IsDown(40) && (pause != true)) && (_y < 520)) && (_root.KB != true)) { _y = (_y + motion); REVERT = 100; } if (((key.IsDown(37) && (pause != true)) && (_x > 30)) && (_root.KB != true)) { _x = (_x - motion); flight = true; _rotation = -10; flyL = 100; } if (((key.IsDown(39) && (pause != true)) && (_x < 370)) && (_root.KB != true)) { _x = (_x + motion); flight = true; _rotation = 10; flyR = 100; } if (_root.KB == true) { startDrag ("_root.ORG", true); } if ((_root.KB == true) && (_x >= 370)) { _x = 370; } if ((_root.KB == true) && (_x <= 30)) { _x = 30; } if ((_root.KB == true) && (_y <= 100)) { _y = 100; } if ((_root.KB == true) && (_y >= 520)) { _y = 520; } if ((((_root.ORG._x > (_x + 20)) && (_root.KB == true)) && (_x < 370)) && (pause != true)) { _x = (_x + motion); flyR = 100; _rotation = 10; } if ((((_root.ORG._x < (_x - 20)) && (_root.KB == true)) && (_x > 30)) && (pause != true)) { _x = (_x - motion); flyL = 100; _rotation = -10; } if ((((_root.ORG._y > (_y + 20)) && (_root.KB == true)) && (_y < 520)) && (pause != true)) { _y = (_y + motion); revert = 100; } if ((((_root.ORG._y < (_y - 20)) && (_root.KB == true)) && (_y > 100)) && (pause != true)) { _y = (_y - motion); fly = 100; } if ((_x < (_root.ORG._x + 40)) && (_x > (_root.ORG._x - 40))) { _rotation = 0; } if (pause != true) { fly = fly - 1; flyR = flyR - 2; flyL = flyL - 2; revert = revert - 3; reload = reload + 1; _root.BG._y = _root.BG._y + 0.02; } if (((key.IsDown(83) && (pause != true)) && (weapon <= 1)) && (firedelay == false)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); firedelay = true; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 2)) && (firedelay == false)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); firedelay = true; backons = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); firedelay = true; backons = true; helix = 2; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 3)) && (firedelay == false)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); firedelay = true; helix = 1; backons = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 4)) && (firedelay == false)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); firedelay = true; backon = true; } if (((key.IsDown(83) && (pause != true)) && (weapon == 5)) && (firedelay == false)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); firedelay = true; } if ((((key.IsDown(83) && (pause != true)) && (weapon == 6)) && (firedelay == false)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } if (mega == true) { bu = bu + 1; } if ((BU > 1) && (BU < 3)) { duplicateMovieClip (_root.laserBU1, "nulllaser" + element, element); } if ((BU > 2) && (BU < 4)) { duplicateMovieClip (_root.laserBU2, "nulllaser" + element, element); } if (BU > 18) { BU = 0; mega = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket <= 1)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP1 = rocketammoEP1 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 2)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.Rocket2, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP2 = rocketammoEP2 - 1; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 3)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketLOCKED1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP3 = rocketammoEP3 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 3)) { duplicateMovieClip (_root.RocketLOCKED2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 4)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketDU1, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP4 = rocketammoEP4 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 1) && (rocket == 4)) { duplicateMovieClip (_root.RocketDU2, "nulllaser" + element, element); rebound = 0; firesecond = false; } if (((((key.IsDown(65) && (pause != true)) && (rocket == 5)) && (firedelay == false)) && (reload >= 20)) && (rocketammo > 0)) { duplicateMovieClip (_root.RocketPL, "nulllaser" + element, element); firedelay = true; reload = 0; rocketammoEP5 = rocketammoEP5 - 1; firesecond = true; } if (firesecond == true) { rebound = rebound + 1; } if ((rebound > 0) && (rocket == 5)) { duplicateMovieClip (_root.rocketPL2, "nulllaser" + element, element); rebound = 0; firesecond = false; firethird = true; } if (firethird == true) { rebound2 = rebound2 + 1; } if ((rebound2 > 0) && (rocket == 5)) { duplicateMovieClip (_root.laserPL, "nulllaser" + element, element); rebound2 = 0; firesecond = false; firethird = false; } if (rocket <= 1) { rocketammo = rocketammoEP1; RAfull = 20; } if (rocket == 2) { rocketammo = rocketammoEP2; RAfull = 20; } if (rocket == 3) { rocketammo = rocketammoEP3; RAfull = 20; } if (rocket == 4) { rocketammo = rocketammoEP4; RAfull = 20; } if (rocket >= 5) { rocketammo = rocketammoEP5; RAfull = 10; } if ((backons == true) && (pause != true)) { BUKS = BUKS + 1; } if ((BUKS > 2) && (BUP == 1)) { duplicateMovieClip (_root.backup, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 2)) { duplicateMovieClip (_root.backup2, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 3)) { duplicateMovieClip (_root.backup3, "nullBU" + element, element); BUKS = 0; backons = false; } if ((BUKS > 2) && (BUp == 4)) { duplicateMovieClip (_root.backup4, "nullBU" + element, element); BUKS = 0; backons = false; } if ((releaseL > Lquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.laserupgrade, "nullless" + element, element); Lquota = 300 + (Math.random() * 460); releasel = 0; } if ((releaseR > Rquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.rocketupgrade, "nullless" + element, element); Rquota = 300 + (Math.random() * 460); releaseR = 0; } if ((releaseH > Hquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.HEalth, "nullless" + element, element); Hquota = (3000 + (Math.random() * 1460)) + (100 * _root.difficulty); releaseH = 0; } if ((releaseB > Bquota) && (bossdeath <= 0)) { duplicateMovieClip (_root.backupupgrade, "nullless" + element, element); Bquota = 300 + (Math.random() * 460); releaseB = 0; } if (pause != true) { releaseR = releaseR + 1; releaseL = releaseL + 1; releaseH = releaseH + 1; releaseB = releaseB + 1; } if (reload > 20) { reload = 20; } if (element > 999) { element = 0; } if (weapon <= 1) { _root.stat.laser.gotoAndStop(1); } if (weapon == 2) { _root.stat.laser.gotoAndStop(2); } if (weapon == 3) { _root.stat.laser.gotoAndStop(3); } if (weapon == 4) { _root.stat.laser.gotoAndStop(4); } if (weapon == 5) { _root.stat.laser.gotoAndStop(5); } if (weapon >= 6) { _root.stat.laser.gotoAndStop(6); } if (rocket <= 0) { _root.stat.missile.gotoAndStop(6); } if (rocket == 1) { _root.stat.missile.gotoAndStop(1); } if (rocket == 2) { _root.stat.missile.gotoAndStop(2); } if (rocket == 3) { _root.stat.missile.gotoAndStop(3); } if (rocket == 4) { _root.stat.missile.gotoAndStop(4); } if (rocket == 5) { _root.stat.missile.gotoAndStop(5); } if (Health > 710) { Health = 710; } if (Health <= 0) { death = death + 1; Health = 0; firedelay = true; _root.stat.bar._visible = false; } if ((death > 20) && (death < 24)) { motion = 0; this.gotoAndPlay("dead"); } if (death > 61) { _visible = false; } if ((death > 70) && (death < 74)) { _root.music.gotoAndPlay("gameover"); pause = true; } if ((wave1 == true) && (order <= 0)) { wave2 = false; wave3 = false; wave4 = false; order = 1; } if (((waveC > 3) && (wave1 == true)) && (order == 1)) { wave1 = false; wave3 = false; wave4 = false; wave3 = true; waveC = 0; order = 2; } if (((waveC > 3) && (wave3 == true)) && (order == 2)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 3; } if (((waveC > 18) && (wave1 == true)) && (order == 3)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 4; } if (((waveC > 15) && (wave3 == true)) && (order == 4)) { wave2 = false; wave3 = false; wave4 = false; wave1 = true; waveC = 0; order = 5; } if (((waveC > 12) && (wave1 == true)) && (order == 5)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 6; } if (((waveC > 8) && (wave2 == true)) && (order == 6)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 7; } if (((waveC > 8) && (wave3 == true)) && (order == 7)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 8; } if (((waveC > 8) && (wave1 == true)) && (order == 8)) { wave1 = false; wave3 = false; wave4 = false; wave2 = true; waveC = 0; order = 9; } if (((waveC > 8) && (wave2 == true)) && (order == 9)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 10; } if (((waveC > 3) && (wave3 == true)) && (order == 10)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 11; } if (((waveC > 8) && (wave1 == true)) && (order == 11)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 12; } if (((waveC > 8) && (wave3 == true)) && (order == 12)) { wave1 = false; wave2 = false; wave3 = false; wave2 = true; waveC = 0; order = 13; } if (((waveC > 8) && (wave2 == true)) && (order == 13)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 14; } if (((waveC > 2) && (wave3 == true)) && (order == 14)) { wave3 = false; wave2 = false; wave4 = false; wave1 = true; waveC = 0; order = 15; } if (((waveC > 12) && (wave1 == true)) && (order == 15)) { wave1 = false; wave2 = false; wave4 = false; wave3 = true; waveC = 0; order = 16; } if (((waveC > 15) && (wave3 == true)) && (order == 16)) { wave1 = false; wave3 = false; wave2 = false; wave4 = true; waveC = 0; _root.music.gotoAndPlay("boss4"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY4.Health = 0; _root.ENEMY5.Health = 0; _root.ENEMY6.Health = 0; _root.ENEMY7.Health = 0; _root.ENEMY8.Health = 0; _root.ENEMY9.Health = 0; _root.ENEMY10.Health = 0; _root.ENEMY11.Health = 0; _root.ENEMY12.Health = 0; _root.ENEMY13.Health = 0; startboss = true; _root.OAS5 = _root.score; } if (((bossdeath > 1) && (wave4 == true)) && (order == 16)) { wave3 = false; wave4 = false; wave2 = false; wave1 = false; waveC = 0; order = 10; _root.music.gotoAndPlay("victory"); } if (_root.OAS5 < _root.score) { _root.OAS5 = _root.score; } if (startboss == true) { dieoffenemies = dieoffenemies + 1; } if (dieoffenemies > 50) { _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.ENEMY7._visible = false; _root.ENEMY8._visible = false; _root.ENEMY9._visible = false; _root.ENEMY10._visible = false; _root.ENEMY11._visible = false; _root.ENEMY12._visible = false; _root.ENEMY13._visible = false; _root.ENEMY._y = -500; _root.ENEMY2._y = -500; _root.ENEMY3._y = -500; _root.ENEMY4._y = -500; _root.ENEMY5._y = -500; _root.ENEMY6._y = -500; _root.ENEMY7._y = -500; _root.ENEMY8._y = -500; _root.ENEMY9._y = -500; _root.ENEMY10._y = -500; _root.ENEMY11._y = -500; _root.ENEMY12._y = -500; _root.ENEMY13._y = -500; _root.removeMovieClip(_root.ENEMY); _root.removeMovieClip(_root.ENEMY2); _root.removeMovieClip(_root.ENEMY3); _root.removeMovieClip(_root.ENEMY4); _root.removeMovieClip(_root.ENEMY5); _root.removeMovieClip(_root.ENEMY6); _root.removeMovieClip(_root.ENEMY7); _root.removeMovieClip(_root.ENEMY8); _root.removeMovieClip(_root.ENEMY9); _root.removeMovieClip(_root.ENEMY10); _root.removeMovieClip(_root.ENEMY11); _root.removeMovieClip(_root.ENEMY12); _root.removeMovieClip(_root.ENEMY13); } if (((bossbattle == true) && (acce <= 840)) && (bossdeath <= 0)) { acce = acce * 1.15; } if (acce > 500) { _root.BG.gotoAndStop(6); _root.stars.gotoAndStop(2); _root.stars2.gotoAndStop(2); _root.stars3.gotoAndStop(2); _root.stars._rotation = 0; _root.stars._rotation = 0; _root.stars._rotation = 0; } if (bossdeath > 0) { setup = setup + 1; _root.BG.gotoAndStop(7); acce = acce * 0.9; } if (setup < 10) { scoreset = _root.score; } if (setup > 10) { _root.score = scoreset; } if (((EXPL > 10) && (EXP < 20)) && (bonus != true)) { _root.stuff.gotoAndPlay("explosive"); bonus = true; } if ((EXPL >= 20) && (bonus != true)) { _root.stuff.gotoAndPlay("massacre"); bonus = true; } if ((bonus = true)) { runout = runout + 1; } if (runout > 40) { bonus = false; EXPL = 0; runout = 0; } if (expl <= 0) { expl = 0; } if (_root.score >= 400000) { Srank = 5; } if ((_root.score < 400000) && (_root.score >= 350000)) { Srank = 4; } if ((_root.score < 350000) && (_root.score >= 240000)) { Srank = 3; } if ((_root.score < 240000) && (_root.score >= 160000)) { Srank = 2; } if (_root.score < 160000) { Srank = 1; } if (_root.kills >= 140) { Krank = 5; } if ((_root.kills < 140) && (_root.kills >= 115)) { Krank = 4; } if ((_root.kills < 115) && (_root.kills >= 65)) { Krank = 3; } if ((_root.kills < 65) && (_root.kills >= 25)) { Krank = 2; } if (_root.kills < 25) { Krank = 1; } if (_root.damage <= 290) { Drank = 5; } if ((_root.damage > 290) && (_root.damage <= 340)) { Drank = 4; } if ((_root.damage > 340) && (_root.damage <= 490)) { Drank = 3; } if ((_root.damage > 490) && (_root.damage <= 590)) { Drank = 2; } if (_root.damage > 590) { Drank = 1; } if (Srank == 1) { _root.music.stat.Srank.gotoAndStop(1); } if (Srank == 2) { _root.music.stat.Srank.gotoAndStop(2); } if (Srank == 3) { _root.music.stat.Srank.gotoAndStop(3); } if (Srank == 4) { _root.music.stat.Srank.gotoAndStop(4); } if (Srank == 5) { _root.music.stat.Srank.gotoAndStop(5); } if (Drank == 1) { _root.music.stat.Drank.gotoAndStop(1); } if (Drank == 2) { _root.music.stat.Drank.gotoAndStop(2); } if (Drank == 3) { _root.music.stat.Drank.gotoAndStop(3); } if (Drank == 4) { _root.music.stat.Drank.gotoAndStop(4); } if (Drank == 5) { _root.music.stat.Drank.gotoAndStop(5); } if (Krank == 1) { _root.music.stat.Krank.gotoAndStop(1); } if (Krank == 2) { _root.music.stat.Krank.gotoAndStop(2); } if (Krank == 3) { _root.music.stat.Krank.gotoAndStop(3); } if (Krank == 4) { _root.music.stat.Krank.gotoAndStop(4); } if (Krank == 5) { _root.music.stat.Krank.gotoAndStop(5); } if (overall >= 13) { _root.music.stat.OArank.gotoAndStop(5); } if ((overall < 13) && (overall >= 9)) { _root.music.stat.OArank.gotoAndStop(4); } if ((overall < 9) && (overall >= 5)) { _root.music.stat.OArank.gotoAndStop(3); } if ((overall < 5) && (overall >= 2)) { _root.music.stat.OArank.gotoAndStop(2); } if (overall < 2) { _root.music.stat.OArank.gotoAndStop(1); } if (chain <= 0) { chain = 0; _root.stat.chains._visible = false; _root.stat.chains._alpha = 100; alphaage = false; } if (chain > 0) { eliminate = eliminate + 1; } if (eliminate > 100) { alphaage = true; eliminate = 0; } if (alphaage == true) { _root.stat.chains._alpha = _root.stat.chains._alpha - 3; } if (_root.stat.chains._alpha < 5) { chain = 0; } if ((pause != true) && (_root.stat.chains._visible == false)) { chain = chain - 0.1; } if (pause != true) { _root.stat.chains.chain = Math.round(chain); rechain = rechain + 1; } if (chain > 1) { _root.stat.chains._visible = true; } if (acce > 100) { fly = 100; } Overall = (Srank + Drank) + Krank; _root.music.stat.scores = _root.score; _root.music.stat.damages = _root.damage; _root.music.stat.killss = _root.kills; _root.stars._y = _root.stars._y + 0.5; _root.stars2._y = _root.stars2._y + 0.5; _root.stars3._y = _root.stars3._y + 0.5; _root.stars._y = _root.stars._y + (acce / 10); _root.stars2._y = _root.stars2._y + (acce / 10); _root.stars3._y = _root.stars3._y + (acce / 10); _root.stat.PER = Math.round(Health / 7.1); _root.stat.bar._width = Health / 4; this.jetB._alpha = revert; this.jetB2._alpha = revert; this.jet._alpha = fly; this.jetR._alpha = flyR; this.jetL._alpha = flyL; element = element + 1; _root.stat.RFammo = RAfull; _root.stat.scores = _root.score; _root.stat.ammo = rocketammo; _root.stuff._x = _x - 40; _root.stuff._y = _y; EXPL = EXPL - 0.05; } onClipEvent (keyUp) { if ((flight == true) && (_root.KB != true)) { _rotation = 0; } if (Health > 0) { firedelay = false; } } onClipEvent (mouseDown) { if ((pause != true) && (weapon <= 1)) { duplicateMovieClip (_root.laser1, "nulllaser" + element, element); backons = true; } if ((pause != true) && (weapon == 2)) { duplicateMovieClip (_root.laser2, "nulllaser" + element, element); backons = true; } if (((pause != true) && (weapon == 3)) && (helix == 1)) { duplicateMovieClip (_root.laser3, "nulllaser" + element, element); backons = true; helix = 2; } if (((pause != true) && (weapon == 3)) && (helix == 2)) { duplicateMovieClip (_root.laser4, "nulllaser" + element, element); helix = 1; backons = true; } if ((pause != true) && (weapon == 4)) { duplicateMovieClip (_root.laser5, "nulllaser" + element, element); backon = true; } if ((pause != true) && (weapon == 5)) { duplicateMovieClip (_root.laser9, "nulllaser" + element, element); } if (scatter > 18) { scatter = 0; burst = false; } if (((pause != true) && (weapon == 6)) && (mega != true)) { duplicateMovieClip (_root.laser11, "nulllaser" + element, element); mega = true; } }
Instance of Symbol 336 MovieClip "ORG" in Frame 20
onClipEvent (enterFrame) { _visible = false; }
Instance of Symbol 347 MovieClip "laser1" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 20; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "laser2" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 16; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser2._visible = false; removeMovieClip(_root.laser2); }
Instance of Symbol 351 MovieClip "rocket" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket.gotoAndStop(50); _root.rocket._visible = false; removeMovieClip(_root.rocket); }
Instance of Symbol 349 MovieClip "laser3" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x + 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser3._visible = false; removeMovieClip(_root.laser3); }
Instance of Symbol 349 MovieClip "laser4" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 15); _y = (_root.ship._y - 30); power = 15; lockon = 0; _visible = true; bizzare = _root.ship._x - 15; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-40 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser4._visible = false; removeMovieClip(_root.laser4); }
Instance of Symbol 356 MovieClip "laser5" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 30; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser5._visible = false; removeMovieClip(_root.laser5); }
Instance of Symbol 351 MovieClip "rocketDU1" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 20); bizzare = _root.ship._x + 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; _rotation = 0; self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((30 * Math.sin(_y / 60)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU1.gotoAndStop(50); _root.rocketDU1._visible = false; removeMovieClip(_root.rocketDU1); }
Instance of Symbol 351 MovieClip "rocketDU2" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 20); bizzare = _root.ship._x - 20; _y = _root.ship._y; power = 50; lockon = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; motion = 1.6; self = 0; _rotation = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - motion); _x = ((-30 * Math.sin(_y / 70)) + bizzare); } if ((_root.ship.pause != true) && (timer <= delay)) { timer = timer + 1; } if ((timer > (delay - 2)) && (timer <= delay)) { _root.sound.gotoAndPlay("rocket"); } if (((timer >= delay) && (_root.ship.pause != true)) && (destroy == false)) { motion = motion + 0.2; this.fuel._visible = true; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketDU2.gotoAndStop(50); _root.rocketDU2._visible = false; removeMovieClip(_root.rocketDU2); }
Instance of Symbol 349 MovieClip "laser11" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 5); _y = (_root.ship._y - 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser11._visible = false; removeMovieClip(_root.laser11); }
Instance of Symbol 347 MovieClip "backup3" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y - 30); power = 4; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup3._visible = false; removeMovieClip(_root.backup3); }
Instance of Symbol 349 MovieClip "backup" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; lockon = 0; _visible = true; bizzare = _root.ship._x; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 4); _x = ((-20 * Math.sin(_y / 30)) + bizzare); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.backup._visible = false; removeMovieClip(_root.backup); }
Instance of Symbol 347 MovieClip "backup2" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 19); _y = (_root.ship._y + 30); power = 15; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 20); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 560) { removeMovieClip(this); this._visible = false; } _root.backup2._visible = false; removeMovieClip(_root.backup2); }
Instance of Symbol 349 MovieClip "backup4" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y - 30); power = 6; death = 0; lockon = 0; _visible = true; _rotation = 0; _alpha = 100; Ymotion = 10; MM = (Math.random() * 2) - (Math.random() * 2); are = _root.ship._x + 10; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - Ymotion); _x = (_x + Xmotion); _rotation = (_rotation + 3); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } if (_y < 0) { Ymotion = (-Math.random()) * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_y > 500) { Ymotion = Math.random() * 15; Xmotion = (Math.random() * 15) - (Math.random() * 15); } if (_x < 40) { Xmotion = Math.random() * 15; } if (_x > 370) { Xmotion = (-Math.random()) * 15; } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (death > 360) { removeMovieClip(this); this._visible = false; } death = death + 1; _root.backup4._visible = false; removeMovieClip(_root.backup4); }
Instance of Symbol 358 MovieClip "rocket2" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - YMOVE); _x = (_x - XMOVE); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; _rotation = (_rotation + 3); } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (_root.ENEMY.Health > 0)) { locked = 1; } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 120))) && (_root.ENEMY2._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY2.Health > 0)) { locked = 2; } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 120))) && (_root.ENEMY3._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY3.Health > 0)) { locked = 3; } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 120))) && (_root.ENEMY4._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY4.Health > 0)) { locked = 4; } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 120))) && (_root.ENEMY5._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY5.Health > 0)) { locked = 5; } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 120))) && (_root.ENEMY6._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY6.Health > 0)) { locked = 6; } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 120))) && (_root.ENEMY7._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY7.Health > 0)) { locked = 7; } if ((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 120))) && (_root.ENEMY8._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY8.Health > 0)) { locked = 8; } if ((((((_root.ENEMY9._y > (_y - 200)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 120))) && (_root.ENEMY9._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY9.Health > 0)) { locked = 9; } if ((((((_root.ENEMY10._y > (_y - 200)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 120))) && (_root.ENEMY10._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY10.Health > 0)) { locked = 10; } if ((((((_root.ENEMY11._y > (_y - 200)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 120))) && (_root.ENEMY11._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY11.Health > 0)) { locked = 11; } if ((((((_root.ENEMY12._y > (_y - 200)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 120))) && (_root.ENEMY12._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY12.Health > 0)) { locked = 12; } if ((((((_root.ENEMY14._y > (_y - 200)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 120))) && (_root.ENEMY14._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY14.Health > 0)) { locked = 14; } if ((((((_root.ENEMY15._y > (_y - 200)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 120))) && (_root.ENEMY15._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY15.Health > 0)) { locked = 15; } if ((((((_root.ENEMY16._y > (_y - 200)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 120))) && (_root.ENEMY16._x < (_x + 120))) && (locked <= 0)) && (_root.ENEMY16.Health > 0)) { locked = 16; } if ((locked == 1) && (_root.ENEMY._x > _x)) { _x = (_x + 4); } if ((locked == 2) && (_root.ENEMY2._x > _x)) { _x = (_x + 4); } if ((locked == 3) && (_root.ENEMY3._x > _x)) { _x = (_x + 4); } if ((locked == 4) && (_root.ENEMY4._x > _x)) { _x = (_x + 4); } if ((locked == 5) && (_root.ENEMY5._x > _x)) { _x = (_x + 4); } if ((locked == 6) && (_root.ENEMY6._x > _x)) { _x = (_x + 4); } if ((locked == 7) && (_root.ENEMY7._x > _x)) { _x = (_x + 4); } if ((locked == 8) && (_root.ENEMY8._x > _x)) { _x = (_x + 4); } if ((locked == 9) && (_root.ENEMY9._x > _x)) { _x = (_x + 4); } if ((locked == 10) && (_root.ENEMY10._x > _x)) { _x = (_x + 4); } if ((locked == 11) && (_root.ENEMY11._x > _x)) { _x = (_x + 4); } if ((locked == 12) && (_root.ENEMY12._x > _x)) { _x = (_x + 4); } if ((locked == 13) && (_root.ENEMY13._x > _x)) { _x = (_x + 4); } if ((locked == 14) && (_root.ENEMY14._x > _x)) { _x = (_x + 4); } if ((locked == 15) && (_root.ENEMY15._x > _x)) { _x = (_x + 4); } if ((locked == 16) && (_root.ENEMY16._x > _x)) { _x = (_x + 4); } if ((locked == 1) && (_root.ENEMY._x < _x)) { _x = (_x - 4); } if ((locked == 2) && (_root.ENEMY2._x < _x)) { _x = (_x - 4); } if ((locked == 3) && (_root.ENEMY3._x < _x)) { _x = (_x - 4); } if ((locked == 4) && (_root.ENEMY4._x < _x)) { _x = (_x - 4); } if ((locked == 5) && (_root.ENEMY5._x < _x)) { _x = (_x - 4); } if ((locked == 6) && (_root.ENEMY6._x < _x)) { _x = (_x - 4); } if ((locked == 7) && (_root.ENEMY7._x < _x)) { _x = (_x - 4); } if ((locked == 8) && (_root.ENEMY8._x < _x)) { _x = (_x - 4); } if ((locked == 9) && (_root.ENEMY9._x < _x)) { _x = (_x - 4); } if ((locked == 10) && (_root.ENEMY10._x < _x)) { _x = (_x - 4); } if ((locked == 11) && (_root.ENEMY11._x < _x)) { _x = (_x - 4); } if ((locked == 12) && (_root.ENEMY12._x < _x)) { _x = (_x - 4); } if ((locked == 13) && (_root.ENEMY13._x < _x)) { _x = (_x - 4); } if ((locked == 14) && (_root.ENEMY14._x < _x)) { _x = (_x - 4); } if ((locked == 15) && (_root.ENEMY15._x < _x)) { _x = (_x - 4); } if ((locked == 16) && (_root.ENEMY16._x < _x)) { _x = (_x - 4); } if ((locked == 1) && (_root.ENEMY._y > _y)) { _y = (_y + 4); } if ((locked == 2) && (_root.ENEMY2._y > _y)) { _y = (_y + 4); } if ((locked == 3) && (_root.ENEMY3._y > _y)) { _y = (_y + 4); } if ((locked == 4) && (_root.ENEMY4._y > _y)) { _y = (_y + 4); } if ((locked == 5) && (_root.ENEMY5._y > _y)) { _y = (_y + 4); } if ((locked == 6) && (_root.ENEMY6._y > _y)) { _y = (_y + 4); } if ((locked == 7) && (_root.ENEMY7._y > _y)) { _y = (_y + 4); } if ((locked == 8) && (_root.ENEMY8._y > _y)) { _y = (_y + 4); } if ((locked == 9) && (_root.ENEMY9._y > _y)) { _y = (_y + 4); } if ((locked == 10) && (_root.ENEMY10._y > _y)) { _y = (_y + 4); } if ((locked == 11) && (_root.ENEMY11._y > _y)) { _y = (_y + 4); } if ((locked == 12) && (_root.ENEMY12._y > _y)) { _y = (_y + 4); } if ((locked == 13) && (_root.ENEMY13._y > _y)) { _y = (_y + 4); } if ((locked == 14) && (_root.ENEMY14._y > _y)) { _y = (_y + 4); } if ((locked == 15) && (_root.ENEMY15._y > _y)) { _y = (_y + 4); } if ((locked == 16) && (_root.ENEMY16._y > _y)) { _y = (_y + 4); } if ((locked == 1) && (_root.ENEMY._y < _y)) { _y = (_y - 4); } if ((locked == 2) && (_root.ENEMY2._y < _y)) { _y = (_y - 4); } if ((locked == 3) && (_root.ENEMY3._y < _y)) { _y = (_y - 4); } if ((locked == 4) && (_root.ENEMY4._y < _y)) { _y = (_y - 4); } if ((locked == 5) && (_root.ENEMY5._y < _y)) { _y = (_y - 4); } if ((locked == 6) && (_root.ENEMY6._y < _y)) { _y = (_y - 4); } if ((locked == 7) && (_root.ENEMY7._y < _y)) { _y = (_y - 4); } if ((locked == 8) && (_root.ENEMY8._y < _y)) { _y = (_y - 4); } if ((locked == 9) && (_root.ENEMY9._y < _y)) { _y = (_y - 4); } if ((locked == 10) && (_root.ENEMY10._y < _y)) { _y = (_y - 4); } if ((locked == 11) && (_root.ENEMY11._y < _y)) { _y = (_y - 4); } if ((locked == 12) && (_root.ENEMY12._y < _y)) { _y = (_y - 4); } if ((locked == 13) && (_root.ENEMY13._y < _y)) { _y = (_y - 4); } if ((locked == 14) && (_root.ENEMY14._y < _y)) { _y = (_y - 4); } if ((locked == 15) && (_root.ENEMY15._y < _y)) { _y = (_y - 4); } if ((locked == 16) && (_root.ENEMY16._y < _y)) { _y = (_y - 4); } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocket2.gotoAndStop(50); _root.rocket2._visible = false; removeMovieClip(_root.rocket2); }
Instance of Symbol 360 MovieClip "laser9" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 10); _y = (_root.ship._y - 40); power = 15; lockon = 0; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 22); } if (_x > 400) { _visible = false; _root.removeMovieClip(this); } if (_x < 0) { _visible = false; _root.removeMovieClip(this); } if (_y < 0) { _visible = false; _root.removeMovieClip(this); } if (_y > 600) { _visible = false; _root.removeMovieClip(this); } if (((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ENEMY16.Health > 0)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); _visible = false; removeMovieClip(this); _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } _root.laser9._visible = false; removeMovieClip(_root.laser9); }
Instance of Symbol 363 MovieClip "laserBU1" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * acdc); acdc = acdc + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU1.gotoAndStop(50); _root.laserBU1._visible = false; removeMovieClip(_root.laserBU1); }
Instance of Symbol 363 MovieClip "laserBU2" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 3; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-30 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_root.ENEMY9.Health > 0)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_root.ENEMY10.Health > 0)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_root.ENEMY11.Health > 0)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_root.ENEMY12.Health > 0)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_root.ENEMY13.Health > 0)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_root.ENEMY14.Health > 0)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_root.ENEMY15.Health > 0)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.laserBU2.gotoAndStop(50); _root.laserBU2._visible = false; removeMovieClip(_root.laserBU2); }
Instance of Symbol 363 MovieClip "rocketLOCKED1" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x + 30; self = 0; acc = -7; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked1.gotoAndStop(50); _root.rocketlocked1._visible = false; removeMovieClip(_root.rocketlocked1); }
Instance of Symbol 363 MovieClip "rocketLOCKED2" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 30); _y = _root.ship._y; power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; _rotation = 0; ini = true; bizzare = _root.ship._x - 30; self = 0; acc = -12; acdc = 1; } onClipEvent (enterFrame) { if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == true)) { _y = (_y - 7); _rotation = 0; _x = ((-20 * Math.sin(_y / 30)) + bizzare); master = master + 1; } if (master > 10) { ini = false; } if ((((_root.ship.pause != true) && (destroy == false)) && (locked <= 0)) && (ini == false)) { _y = (_y - 7); } if ((((((((_root.ENEMY._y > (_y - 100)) && (_root.ENEMY._y < (_y + 100))) && (_root.ENEMY._x > (_x - 50))) && (_root.ENEMY._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY.Health > 0)) && (_root.ENEMY._visible == true)) { locked = 1; } if ((((((((_root.ENEMY2._y > (_y - 100)) && (_root.ENEMY2._y < (_y + 100))) && (_root.ENEMY2._x > (_x - 50))) && (_root.ENEMY2._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._visible == true)) { locked = 2; } if ((((((((_root.ENEMY3._y > (_y - 100)) && (_root.ENEMY3._y < (_y + 100))) && (_root.ENEMY3._x > (_x - 50))) && (_root.ENEMY3._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY3._visible == true)) { locked = 3; } if ((((((((_root.ENEMY4._y > (_y - 100)) && (_root.ENEMY4._y < (_y + 100))) && (_root.ENEMY4._x > (_x - 50))) && (_root.ENEMY4._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY4.Health > 0)) && (_root.ENEMY4._visible == true)) { locked = 4; } if ((((((((_root.ENEMY5._y > (_y - 100)) && (_root.ENEMY5._y < (_y + 100))) && (_root.ENEMY5._x > (_x - 50))) && (_root.ENEMY5._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY5.Health > 0)) && (_root.ENEMY5._visible == true)) { locked = 5; } if ((((((((_root.ENEMY6._y > (_y - 100)) && (_root.ENEMY6._y < (_y + 100))) && (_root.ENEMY6._x > (_x - 50))) && (_root.ENEMY6._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY6.Health > 0)) && (_root.ENEMY6._visible == true)) { locked = 6; } if ((((((((_root.ENEMY7._y > (_y - 100)) && (_root.ENEMY7._y < (_y + 100))) && (_root.ENEMY7._x > (_x - 50))) && (_root.ENEMY7._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY7.Health > 0)) && (_root.ENEMY7._visible == true)) { locked = 7; } if ((((((((_root.ENEMY8._y > (_y - 100)) && (_root.ENEMY8._y < (_y + 100))) && (_root.ENEMY8._x > (_x - 50))) && (_root.ENEMY8._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY8.Health > 0)) && (_root.ENEMY8._visible == true)) { locked = 8; } if ((((((((_root.ENEMY9._y > (_y - 100)) && (_root.ENEMY9._y < (_y + 100))) && (_root.ENEMY9._x > (_x - 50))) && (_root.ENEMY9._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY9.Health > 0)) && (_root.ENEMY9._visible == true)) { locked = 9; } if ((((((((_root.ENEMY10._y > (_y - 100)) && (_root.ENEMY10._y < (_y + 100))) && (_root.ENEMY10._x > (_x - 50))) && (_root.ENEMY10._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY10.Health > 0)) && (_root.ENEMY10._visible == true)) { locked = 10; } if ((((((((_root.ENEMY11._y > (_y - 100)) && (_root.ENEMY11._y < (_y + 100))) && (_root.ENEMY11._x > (_x - 50))) && (_root.ENEMY11._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY11.Health > 0)) && (_root.ENEMY11._visible == true)) { locked = 11; } if ((((((((_root.ENEMY12._y > (_y - 100)) && (_root.ENEMY12._y < (_y + 100))) && (_root.ENEMY12._x > (_x - 50))) && (_root.ENEMY12._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY12.Health > 0)) && (_root.ENEMY12._visible == true)) { locked = 12; } if ((((((((_root.ENEMY14._y > (_y - 100)) && (_root.ENEMY14._y < (_y + 100))) && (_root.ENEMY14._x > (_x - 50))) && (_root.ENEMY14._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY14.Health > 0)) && (_root.ENEMY14._visible == true)) { locked = 14; } if ((((((((_root.ENEMY15._y > (_y - 100)) && (_root.ENEMY15._y < (_y + 100))) && (_root.ENEMY15._x > (_x - 50))) && (_root.ENEMY15._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY15.Health > 0)) && (_root.ENEMY15._visible == true)) { locked = 15; } if ((((((((_root.ENEMY16._y > (_y - 100)) && (_root.ENEMY16._y < (_y + 100))) && (_root.ENEMY16._x > (_x - 50))) && (_root.ENEMY16._x < (_x + 50))) && (locked <= 0)) && (ini == false)) && (_root.ENEMY16.Health > 0)) && (_root.ENEMY16._visible == true)) { locked = 16; } if (locked == 1) { _rotation = (Math.atan2(_root.ENEMY._y - _y, _root.ENEMY._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 2) { _rotation = (Math.atan2(_root.ENEMY2._y - _y, _root.ENEMY2._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 3) { _rotation = (Math.atan2(_root.ENEMY3._y - _y, _root.ENEMY3._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 4) { _rotation = (Math.atan2(_root.ENEMY4._y - _y, _root.ENEMY4._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 5) { _rotation = (Math.atan2(_root.ENEMY5._y - _y, _root.ENEMY5._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 6) { _rotation = (Math.atan2(_root.ENEMY6._y - _y, _root.ENEMY6._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 7) { _rotation = (Math.atan2(_root.ENEMY7._y - _y, _root.ENEMY7._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 8) { _rotation = (Math.atan2(_root.ENEMY8._y - _y, _root.ENEMY8._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 9) { _rotation = (Math.atan2(_root.ENEMY9._y - _y, _root.ENEMY9._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 10) { _rotation = (Math.atan2(_root.ENEMY10._y - _y, _root.ENEMY10._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 11) { _rotation = (Math.atan2(_root.ENEMY11._y - _y, _root.ENEMY11._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 12) { _rotation = (Math.atan2(_root.ENEMY12._y - _y, _root.ENEMY12._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 13) { _rotation = (Math.atan2(_root.ENEMY13._y - _y, _root.ENEMY13._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 14) { _rotation = (Math.atan2(_root.ENEMY14._y - _y, _root.ENEMY14._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 15) { _rotation = (Math.atan2(_root.ENEMY15._y - _y, _root.ENEMY15._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked == 16) { _rotation = (Math.atan2(_root.ENEMY16._y - _y, _root.ENEMY16._x - _x) / (Math.PI/180)); _x = (_x + (ACC * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (ACC * Math.sin(_rotation * (Math.PI/180)))); } if (locked > 0) { acc = acc + (0.6 * ACDC); ACDC = ACDC + 0.2; } if (this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketlocked2.gotoAndStop(50); _root.rocketlocked2._visible = false; removeMovieClip(_root.rocketlocked2); }
Instance of Symbol 358 MovieClip "rocketPL" in Frame 20
onClipEvent (load) { _x = (_root.ship._x - 30); _y = (_root.ship._y - 10); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x - 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL.gotoAndStop(50); _root.rocketPL._visible = false; removeMovieClip(_root.rocketPL); }
Instance of Symbol 358 MovieClip "rocketPL2" in Frame 20
onClipEvent (load) { _x = (_root.ship._x + 30); _y = (_root.ship._y - 30); power = 50; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); self = 0; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (destroy == false)) { _y = (_y - 14); _x = (_x + 3); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (destroy == true) { deletor = deletor + 1; } if (deletor > 20) { destroy = false; _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } _root.rocketPL2.gotoAndStop(50); _root.rocketPL2._visible = false; removeMovieClip(_root.rocketPL2); }
Instance of Symbol 376 MovieClip "laserpl" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = (_root.ship._y + 40); power = 7; locked = 0; delay = 20; this.fuel._visible = false; _visible = true; destroy = false; XMOVE = (Math.random() * 2) - (Math.random() * 2); YMOVE = (Math.random() * 2) - (Math.random() * 2); _xscale = 45; _rotation = 0; RO = (Math.random() * 20) - (Math.random() * 20); firstRO = true; backro = false; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (firstRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale - 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if ((_root.ship.pause != true) && (backRO == true)) { _y = (_y - 7); _rotation = (_rotation + RO); _xscale = (_xscale + 12); Ymove = Ymove * 0.99; Xmove = Xmove * 0.99; } if (_xscale <= -300) { firstRO = false; backRO = true; } if (_xscale >= 300) { firstRO = true; backRO = false; } if (_y < -30) { removeMovieClip(this); this._visible = false; } if (_root.ship.pause != true) { self = self + 1; } if (self > 120) { this.play(); destroy = true; } if ((this.hitTest(_root.ENEMY) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if ((this.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) && (_visible == true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.play(); destroy = true; _root.score = _root.score + (1 * power); } if (this.hitTest(_root.meteor.core) && (_visible == true)) { _root.meteor.dead = true; _root.meteor.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor2.core) && (_visible == true)) { _root.meteor2.dead = true; _root.meteor2.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor3.core) && (_visible == true)) { _root.meteor3.dead = true; _root.meteor3.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor4.core) && (_visible == true)) { _root.meteor4.dead = true; _root.meteor4.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor5.core) && (_visible == true)) { _root.meteor5.dead = true; _root.meteor5.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor6.core) && (_visible == true)) { _root.meteor6.dead = true; _root.meteor6.gotoAndPlay("expload"); this.play(); destroy = true; } if (this.hitTest(_root.meteor7.core) && (_visible == true)) { _root.meteor7.dead = true; _root.meteor7.gotoAndPlay("expload"); this.play(); destroy = true; } this.LC._xscale = _xscale / 3; this.LC._yscale = _xscale; this.LA._xscale = _xscale / 3; this.LA._yscale = _xscale; _root.laserPL.gotoAndStop(50); _root.laserPL._visible = false; removeMovieClip(_root.laserPL); }
Instance of Symbol 92 MovieClip "laserupgrade" in Frame 20
onClipEvent (load) { _y = 0; type = random(7); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.weapon = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.weapon = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.weapon = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.weapon = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 5)) && (_visible == true)) { _root.ship.weapon = 5; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 6)) && (_visible == true)) { _root.ship.weapon = 6; _root.sound.play(); _visible = false; removeMovieClip(this); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 349 MovieClip "ENEMYfire" in Frame 20
onClipEvent (load) { _x = _root.ENEMY._x; _y = (_root.ENEMY._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire2" in Frame 20
onClipEvent (load) { _x = _root.ENEMY2._x; _y = (_root.ENEMY2._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire3" in Frame 20
onClipEvent (load) { _x = _root.ENEMY3._x; _y = (_root.ENEMY3._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 20
onClipEvent (load) { _rotation = _root.cannon._rotation; _x = (_root.cannon._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire5" in Frame 20
onClipEvent (load) { _rotation = _root.cannon2._rotation; _x = (_root.cannon2._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon2._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire4" in Frame 20
onClipEvent (load) { _rotation = _root.cannon7._rotation; _x = (_root.cannon7._x - (30 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.cannon7._y - (30 * Math.sin(_rotation * (Math.PI/180)))); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYBEAM" in Frame 20
onClipEvent (load) { _x = _root.ENEMY8._x; _y = (_root.ENEMY8._y + 30); power = 15; _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor, "nullburst" + element, element); } if (element > 1500) { element = 1001; } element = element + 1; _root.ENEMYbeam._visible = false; removeMovieClip(_root.ENEMYbeam); }
Instance of Symbol 349 MovieClip "ENEMYfire10" in Frame 20
onClipEvent (load) { _x = _root.ENEMY10._x; _y = (_root.ENEMY10._y - 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.damage = _root.damage + ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "ENEMYfire6" in Frame 20
onClipEvent (load) { _x = _root.ENEMY6._x; _y = (_root.ENEMY6._y + 30); power = 2; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 3); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); _root.damage = _root.damage + ((15 * power) * _root.difficulty); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 108 MovieClip "Health" in Frame 20
onClipEvent (load) { _y = 0; die = 0; _alpha = 100; _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.Health = _root.ship.Health + 300; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 379 MovieClip "burstor" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor2" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 379 MovieClip "burstor3" in Frame 20
onClipEvent (load) { _x = _root.ship._x; _y = _root.ship._y; _alpha = 90; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _alpha = (_alpha - 4); } if (_alpha <= 4) { _visible = false; removeMovieClip(this); } }
Instance of Symbol 349 MovieClip "minigun" in Frame 20
onClipEvent (load) { _rotation = (_root.ENEMY11._rotation - 90); _x = (_root.ENEMY11._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY11._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY11._visible == false) { _visible = false; removeMovieClip(this); } if (_root.ENEMY11.Health <= 0) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 349 MovieClip "minigun2" in Frame 20
onClipEvent (load) { _rotation = (_root.ENEMY12._rotation - 90); _x = (_root.ENEMY12._x - (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.ENEMY12._y - (10 * Math.sin(_rotation * (Math.PI/180)))); power = 1; _visible = true; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _x = (_x - (4 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (4 * Math.sin(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.damage = _root.damage + ((10 * power) * _root.difficulty); _root.ship.Health = _root.ship.Health - ((10 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (_root.ENEMY12._visible == false) { _visible = false; removeMovieClip(this); } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } _root.laser1._visible = false; removeMovieClip(_root.laser1); }
Instance of Symbol 92 MovieClip "Backupupgrade" in Frame 20
onClipEvent (load) { _y = 0; type = random(5); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; _alpha = 100; die = 0; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type == 5) { this.gotoAndStop(5); } if (type >= 6) { this.gotoAndStop(6); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.BUp = 1; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.BUp = 2; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.BUp = 3; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.BUp = 4; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } }
Instance of Symbol 380 MovieClip "bossblast" in Frame 20
onClipEvent (load) { _x = _root.ENEMY14._x; _y = _root.ENEMY14._y; power = 5; _rotation = (_root.ENEMY14._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor2, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast._visible = false; removeMovieClip(_root.bossblast); }
Instance of Symbol 380 MovieClip "ROblast" in Frame 20
onClipEvent (load) { _rotation = _root.gigacannon._rotation; _x = (_root.gigacannon._x + (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.gigacannon._y + (60 * Math.sin(_rotation * (Math.PI/180)))); MMV = _root.gigacannon.RVR / 2; power = 2; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + (3 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + 1); _rotation = (_rotation + MMV); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((5 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.ROblast._visible = false; removeMovieClip(_root.ROblast); }
Instance of Symbol 380 MovieClip "ROblast2" in Frame 20
onClipEvent (load) { _rotation = _root.gigacannon2._rotation; _x = (_root.gigacannon2._x + (60 * Math.cos(_rotation * (Math.PI/180)))); _y = (_root.gigacannon2._y + (60 * Math.sin(_rotation * (Math.PI/180)))); MMV = _root.gigacannon2.RVR2 / 2; power = 2; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + (3 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + 1); _rotation = (_rotation - MMV); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((5 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } if (_y < 0) { removeMovieClip(this); this._visible = false; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.ROblast2._visible = false; removeMovieClip(_root.ROblast2); }
Instance of Symbol 380 MovieClip "bossblast2" in Frame 20
onClipEvent (load) { _x = _root.ENEMY15._x; _y = _root.ENEMY15._y; power = 5; _rotation = (_root.ENEMY15._rotation - 90); _visible = true; element = 1001; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - (3 * Math.sin(_rotation * (Math.PI/180)))); _x = (_x - (3 * Math.cos(_rotation * (Math.PI/180)))); } if (((this.hitTest(_root.ship) && (_root.ship.pause != true)) && (_visible == true)) && (_root.ship.Health > 0)) { _root.ship.Health = _root.ship.Health - ((15 * power) * _root.difficulty); _root.ship.gotoAndPlay("damage"); _visible = false; removeMovieClip(this); duplicateMovieClip (_root.burstor3, "nullburst" + element, element); } if (element > 1500) { element = 1001; } if (_y > 570) { removeMovieClip(this); this._visible = false; } element = element + 1; _root.bossblast2._visible = false; removeMovieClip(_root.bossblast2); }
Instance of Symbol 104 MovieClip "rocketupgrade" in Frame 20
onClipEvent (load) { _y = 0; _alpha = 100; die = 0; type = Math.round(Math.random() * 6); _x = (Math.random(380) + 20); YMOTION = Math.random() * 3; XMOTION = (Math.random() * 3) - (Math.random() * 3); _visible = true; } onClipEvent (enterFrame) { if (type <= 1) { this.gotoAndStop(1); } if (type == 2) { this.gotoAndStop(2); } if (type == 3) { this.gotoAndStop(3); } if (type == 4) { this.gotoAndStop(4); } if (type >= 5) { this.gotoAndStop(5); } if ((this.hitTest(_root.ship) && (type <= 1)) && (_visible == true)) { _root.ship.rocket = 1; _root.ship.rocketammoEP1 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 2)) && (_visible == true)) { _root.ship.rocket = 2; _root.ship.rocketammoEP2 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 3)) && (_visible == true)) { _root.ship.rocket = 3; _root.ship.rocketammoEP3 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type == 4)) && (_visible == true)) { _root.ship.rocket = 4; _root.ship.rocketammoEP4 = 20; _visible = false; removeMovieClip(this); _root.sound.play(); } if ((this.hitTest(_root.ship) && (type >= 5)) && (_visible == true)) { _root.ship.rocket = 5; _root.ship.rocketammoEP5 = 10; _visible = false; removeMovieClip(this); _root.sound.play(); } if (_root.player.pause != true) { _y = (_y + YMOTION); _x = (_x + XMOTION); die = die + 1; } if (die > 360) { _alpha = (_alpha - 3); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (_x <= 20) { _x = 20; XMOTION = Math.random() * 3; } if (_x >= 380) { _x = 380; XMOTION = (-Math.random()) * 3; } removeMovieClip(_root.Health); _root.Health._visible = false; removeMovieClip(_root.laserupgrade); _root.laserupgrade._visible = false; removeMovieClip(_root.rocketupgrade); _root.rocketupgrade._visible = false; removeMovieClip(_root.backupupgrade); _root.backupupgrade._visible = false; }
Instance of Symbol 388 MovieClip "ENEMY" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY2" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire2, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY3" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) { duplicateMovieClip (_root.ENEMYfire3, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave1 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave1 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 396 MovieClip "ENEMY4" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 130; dying = 20; } onClipEvent (enterFrame) { if ((_root.ship.pause != true) && (_root.ship.wave2 == true)) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) { duplicateMovieClip (_root.ENEMYfire4, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave2 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if (_root.ship.wave2 != true) { respawn = 120; } this.guy.gotoAndStop(4); _root.cannon._x = _x + 10; _root.cannon._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon" in Frame 20
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 396 MovieClip "ENEMY5" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 300; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (((_root.ship.pause != true) && (_root.ship.wave2 == true)) or ((_root.ship.pause != true) && (_root.ship.wave3 == true))) { _y = (_y + axe); firing = firing + 1; element = element + 1; axe = axe * 0.94; } if (axe <= 0.5) { axe = 0; } if (element > 1555) { element = 1001; } if ((((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave2 == true)) or (((((_root.ship._y < (_y + 300)) && (firing > 20)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true))) { duplicateMovieClip (_root.ENEMYfire5, "nullattack" + element, element); firing = 0; } if (Health > 0) { _root.cannon2._visible = true; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; _root.cannon2._visible = false; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if (((dead == true) && (_root.ship.wave2 == true)) or ((dead == true) && (_root.ship.wave3 == true))) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -60; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; AXE = 11 + (Math.random() * 13); } if ((_root.ship.wave3 != true) or (_root.ship.wave2 != true)) { respawn = 120; } this.guy.gotoAndStop(4); _root.cannon2._x = _x + 10; _root.cannon2._y = _y + 10; }
Instance of Symbol 398 MovieClip "cannon2" in Frame 20
onClipEvent (enterFrame) { _rotation = (Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)); }
Instance of Symbol 406 MovieClip "ENEMY8" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 2000; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 1); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.4); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.4); } if (((((_root.ship._y < (_y + 300)) && (firing > 70)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYBEAM, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 100; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy3.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY10" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y - 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire10, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = 900; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y < -100) && (_root.ship.wave3 == true)) { _y = 900; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 388 MovieClip "ENEMY6" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + 2); firing = firing + 1; element = element + 1; } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 0.7); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 0.7); } if (((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave3 == true)) { duplicateMovieClip (_root.ENEMYfire6, "nullattack" + element, element); firing = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave3 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -160; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; _root.ship.waveC = _root.ship.waveC + 1; } if ((_y > 900) && (_root.ship.wave3 == true)) { _y = -160; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; } if (_root.ship.wave3 != true) { respawn = 120; } this.guy.gotoAndStop(4); }
Instance of Symbol 416 MovieClip "ENEMY12" in Frame 20
onClipEvent (load) { Health = 0; this.gotoAndStop("dead"); _x = (random(350) + 25); element = 1001; dead = false; HP = 400; AXE = 11 + (Math.random() * 23); respawn = 100; dying = 20; } onClipEvent (enterFrame) { if (_root.ship.pause != true) { _y = (_y + Fly); fly = fly - 0.1; firing = firing + 1; element = element + 1; } if (fly <= 0.5) { _rotation = ((Math.atan2(_y - _root.ship._y, _x - _root.ship._x) / (Math.PI/180)) + 90); } if (element > 1555) { element = 1001; } if ((_root.ship.pause != true) && (_root.ship._x > _x)) { _x = (_x + 1); } if ((_root.ship.pause != true) && (_root.ship._x < _x)) { _x = (_x - 1); } if ((((((_root.ship._y < (_y + 200)) && (firing > 30)) && (_root.ship.pause != true)) && (HEalth > 0)) && (_root.ship.wave1 == true)) && (_visible == true)) { duplicateMovieClip (_root.minigun2, "nullattack" + element, element); firing = 0; } if (Health > 0) { dead = false; dying = 0; } if ((Health <= 0) && (dead == false)) { dying = dying + 1; } if ((dying > 1) && (dying < 4)) { this.gotoAndPlay("die"); _root.score = _root.score + 10; } if (dying > 60) { dead = true; dying = 0; } if ((dead == true) && (_root.ship.wave1 == true)) { respawn = respawn + 1; _visible = false; } if (respawn > 140) { dead = false; Health = HP; _y = -10; _x = (random(350) + 25); this.gotoAndStop(1); _visible = true; respawn = 0; fly = 4 + (Math.random() * 6); _root.ship.waveC = _root.ship.waveC + 1; _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if ((((_y < -10) && (_root.ship.wave1 == true)) && (fly <= 0)) && (HEalth > 0)) { _y = -10; Health = HP; _root.ship.waveC = _root.ship.waveC + 1; fly = 4 + (Math.random() * 6); this.gotoAndStop(1); } if (_root.ship.wave1 != true) { respawn = 120; } if (Health > 0) { _visible = true; } this.guy.gotoAndStop(4); _root.HP = Health; _root.CHE = _visible; }
Instance of Symbol 467 MovieClip "meteor" in Frame 20
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1400) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor2" in Frame 20
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor4" in Frame 20
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1000) { _y = -200; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 467 MovieClip "meteor5" in Frame 20
onClipEvent (load) { dead = false; _xscale = ((100 + (Math.random() * 130)) - (Math.random() * 100)); motion = 2 + (Math.random() * 3); _x = (random(350) + 25); } onClipEvent (enterFrame) { if (_y > 1900) { _y = -500; _x = (random(350) + 25); dead = false; this.gotoAndPlay(1); _xscale = ((100 + (Math.random() * 50)) - (Math.random() * 50)); motion = 3 + (Math.random() * 3); } if (_root.ship.pause != true) { _y = (_y + motion); _rotation = (_rotation + 2); } if (this.core.hitTest(_root.ship) && (dead == false)) { this.gotoAndPlay("expload"); dead = true; _root.ship.gotoAndPlay("damage"); _root.ship.Health = _root.ship.Health - (30 * _root.difficulty); } if (this.core.hitTest(_root.ENEMY) && (_root.ship.pause != true)) { _root.ENEMY.Health = _root.ENEMY.Health - (5 * power); _root.ENEMY.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY2) && (_root.ship.pause != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - (5 * power); _root.ENEMY2.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY3) && (_root.ship.pause != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - (5 * power); _root.ENEMY3.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY4) && (_root.ship.pause != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - (5 * power); _root.ENEMY4.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY5) && (_root.ship.pause != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - (5 * power); _root.ENEMY5.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY6) && (_root.ship.pause != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - (5 * power); _root.ENEMY6.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY7) && (_root.ship.pause != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - (5 * power); _root.ENEMY7.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY8) && (_root.ship.pause != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - (5 * power); _root.ENEMY8.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY9) && (_root.ship.pause != true)) { _root.ENEMY9.Health = _root.ENEMY9.Health - (5 * power); _root.ENEMY9.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY10) && (_root.ship.pause != true)) { _root.ENEMY10.Health = _root.ENEMY10.Health - (5 * power); _root.ENEMY10.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY11) && (_root.ship.pause != true)) { _root.ENEMY11.Health = _root.ENEMY11.Health - (5 * power); _root.ENEMY11.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY12) && (_root.ship.pause != true)) { _root.ENEMY12.Health = _root.ENEMY12.Health - (5 * power); _root.ENEMY12.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY13) && (_root.ship.pause != true)) { _root.ENEMY13.Health = _root.ENEMY13.Health - (5 * power); _root.ENEMY13.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY14) && (_root.ship.pause != true)) { _root.ENEMY14.Health = _root.ENEMY14.Health - (5 * power); _root.ENEMY14.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY15) && (_root.ship.pause != true)) { _root.ENEMY15.Health = _root.ENEMY15.Health - (5 * power); _root.ENEMY15.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (this.core.hitTest(_root.ENEMY16) && (_root.ship.pause != true)) { _root.ENEMY16.Health = _root.ENEMY16.Health - (5 * power); _root.ENEMY16.play(); this.gotoAndPlay("expload"); destroy = true; _root.score = _root.score + (1 * power); } if (_root.ship.wave4 == true) { _root.removeMovieClip(this); _visible = false; motion = 0; _y = -500; } _yscale = _xscale; }
Instance of Symbol 512 MovieClip "stat" in Frame 20
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 558 MovieClip "music" in Frame 20
onClipEvent (load) { this.swapDepths(99999); this.gotoAndPlay("battle3"); }
Frame 21
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 22
_root.CRE = true; stop(); _quality = "High";
Frame 23
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); } play();
Frame 24
_root.submit = false; stop(); _quality = "High";
Instance of Symbol 619 MovieClip "NARK" in Frame 24
onClipEvent (enterFrame) { if (_root.submit == true) { this.gotoAndStop(2); _root.BUO._visible = false; } else { _root.BUO._visible = true; } }
Instance of Symbol 624 MovieClip in Frame 24
onClipEvent (enterFrame) { _root.scoreval = (((_root.OAS + _root.OAS2) + _root.OAS3) + _root.OAS4) + _root.OAS5; var strOut = ((playerName.text + "|") + _root.ScoreVal); var strOut2 = _root.EncrpytString(strOut); }
Frame 25
stop(); gotoAndStop (2);
Frame 26
_root.CRE = false; stop(); _quality = "High";
Instance of Symbol 611 MovieClip in Frame 26
onClipEvent (load) { this.gotoAndPlay("CRE"); }
Symbol 27 MovieClip Frame 15
stop();
Symbol 29 MovieClip Frame 15
stop();
Symbol 33 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded * 6.2; percent = (Math.round(PercentLoaded) * 3) + 7; } else { gotoAndStop (3); }
Symbol 33 MovieClip Frame 2
gotoAndPlay (1);
Symbol 33 MovieClip Frame 3
stop();
Instance of Symbol 27 MovieClip in Symbol 33 MovieClip Frame 3
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.loader.play(); } }
Symbol 33 MovieClip Frame 26
stop(); _root.play();
Symbol 46 Button
on (release) { getURL ("http://www.heavygames.com", "_blank"); }
Symbol 47 Button
on (release) { getURL ((("http://www.heavygames.com/index.asp?gameid=enkai&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 48 MovieClip Frame 1
stop();
Symbol 55 Button
on (release) { getURL ("www.dizimz.net", "_blank"); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
_root.stopAllSounds();
Symbol 64 MovieClip Frame 5
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 64 MovieClip Frame 21
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 64 MovieClip Frame 35
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 64 MovieClip Frame 48
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 64 MovieClip Frame 57
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 64 MovieClip Frame 67
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 64 MovieClip Frame 84
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 64 MovieClip Frame 96
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 64 MovieClip Frame 109
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 64 MovieClip Frame 121
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 64 MovieClip Frame 122
stop();
Symbol 69 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(1); _root.selecting.it = 0; } } on (release) { if (_root.selecting.select != true) { _root.selecting.select = true; _root.startgame.play(); } }
Symbol 70 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(2); _root.selecting.it = 1; } } on (release) { if (_root.selecting.select != true) { _root.selecting.select = true; _root.menuS.gotoAndStop(3); } }
Symbol 71 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(3); _root.selecting.it = 2; } } on (release) { if (_root.selecting.select != true) { _root.selecting.select = true; _root.menuS.gotoAndStop(2); } }
Symbol 72 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(4); _root.selecting.it = 3; } } on (release) { if (_root.selecting.select != true) { getURL ("http://www.heavygames.com", "_blank"); } }
Symbol 73 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(5); _root.selecting.it = 4; } } on (release) { if (_root.selecting.select != true) { _root.selecting.select = true; _root.menuS.gotoAndStop(4); } }
Symbol 74 Button
on (rollOver) { if (_root.selecting.select != true) { _root.selecting.gotoAndStop(6); _root.selecting.it = 5; } } on (release) { if (_root.selecting.select != true) { _root.selecting.select = true; _root.gotoAndPlay("credit2"); } }
Symbol 77 Button
on (rollOver) { _root.KB = true; }
Symbol 78 Button
on (rollOver) { _root.KB = false; }
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 3
stop();
Symbol 79 MovieClip Frame 4
stop();
Symbol 79 MovieClip Frame 5
stop();
Symbol 79 MovieClip Frame 6
stop();
Symbol 79 MovieClip Frame 7
gotoAndStop (1);
Symbol 79 MovieClip Frame 9
stop();
Symbol 79 MovieClip Frame 10
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 3
stop();
Symbol 92 MovieClip Frame 4
stop();
Symbol 92 MovieClip Frame 5
stop();
Symbol 92 MovieClip Frame 6
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 3
stop();
Symbol 104 MovieClip Frame 4
stop();
Symbol 104 MovieClip Frame 5
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 116 Button
on (release) { _root.menuS.gotoAndStop(1); }
Symbol 126 Button
on (release) { if (_root.menus.PW == _root.PW1) { repress = 0; _root.gotoAndStop("mission2"); } if (_root.menus.PW == _root.PW2) { repress = 0; _root.gotoAndStop("mission3"); } if (_root.menus.PW == _root.PW3) { repress = 0; _root.gotoAndStop("mission4"); } if (_root.menus.PW == _root.PW4) { repress = 0; _root.gotoAndStop("mission5"); } }
Symbol 135 MovieClip Frame 1
_root.selecting.select = false; _root.selecting.setting = 0; stop();
Symbol 135 MovieClip Frame 2
stop();
Instance of Symbol 113 MovieClip in Symbol 135 MovieClip Frame 2
onClipEvent (load) { repress = 0; } onClipEvent (enterFrame) { if (key.IsDown(32) && (repress > 20)) { _root.menuS.gotoAndStop(1); } repress = repress + 1; }
Symbol 135 MovieClip Frame 3
stop();
Instance of Symbol 121 MovieClip in Symbol 135 MovieClip Frame 3
onClipEvent (load) { repress = 0; } onClipEvent (enterFrame) { if ((key.Isdown(32) && (_root.menus.PW == _root.PW1)) && (repress > 20)) { repress = 0; _root.gotoAndStop("mission2"); } if ((key.Isdown(32) && (_root.menus.PW == _root.PW2)) && (repress > 20)) { repress = 0; _root.gotoAndStop("mission3"); } if ((key.Isdown(32) && (_root.menus.PW == _root.PW3)) && (repress > 20)) { repress = 0; _root.gotoAndStop("mission4"); } if ((key.Isdown(32) && (_root.menus.PW == _root.PW4)) && (repress > 20)) { repress = 0; _root.gotoAndStop("mission5"); } repress = repress + 1; }
Instance of Symbol 124 MovieClip in Symbol 135 MovieClip Frame 3
onClipEvent (load) { repress = 0; } onClipEvent (enterFrame) { if (key.IsDown(17) && (repress > 20)) { _root.menuS.gotoAndStop(1); } repress = repress + 1; }
Symbol 135 MovieClip Frame 4
stop();
Instance of Symbol 113 MovieClip in Symbol 135 MovieClip Frame 4
onClipEvent (load) { repress = 0; } onClipEvent (enterFrame) { if (key.IsDown(32) && (repress > 20)) { _root.menuS.gotoAndStop(1); } repress = repress + 1; }
Instance of Symbol 79 MovieClip "selecting" in Symbol 135 MovieClip Frame 4
onClipEvent (load) { setting = 0; } onClipEvent (enterFrame) { if (_root.KB != true) { this.gotoAndStop(10); } if (_root.KB == true) { this.gotoAndStop(9); } if (key.IsDown(40) && (select == true)) { _root.KB = false; } if (key.IsDown(38) && (select == true)) { _root.KB = true; } } onClipEvent (keyUp) { select = true; }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stopAllSounds();
Instance of Symbol 137 MovieClip "flame" in Symbol 140 MovieClip Frame 2
onClipEvent (load) { rise = Math.random() * 15; _x = ((Math.random() * 200) - (Math.random() * 200)); _alpha = 100; _y = (80 - (Math.random() * 60)); } onClipEvent (enterFrame) { if (_alpha <= 0) { _visible = false; removeMovieClip(this); } if (repeat > 5) { duplicateMovieClip (_root.startgame.flame, "nullstar" + element, element); repeat = 0; } element = element + 1; repeat = repeat + 1; _alpha = (_alpha - 0.4); _y = (_y - rise); rise = rise * 0.9; }
Symbol 140 MovieClip Frame 68
stop(); _root.play();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
stop();
Symbol 188 MovieClip Frame 17
MM = _url; _root.NG = MM.slice(0, 29); trace(MM); if (_root.NG == _root.NGURL) { play(); } if (_root.NG != _root.NGURL) { _root.INTRO.gotoAndPlay("skipNG"); }
Instance of Symbol 154 MovieClip "stars" in Symbol 188 MovieClip Frame 320
onClipEvent (enterFrame) { if (_y > 200) { _rotation = ((Math.random() * 20) - (Math.random() * 20)); _y = -1000; } }
Symbol 188 MovieClip Frame 1321
stopAllSounds();
Symbol 188 MovieClip Frame 1324
stop(); _root.play();
Symbol 201 Button
on (release) { _root.missionstarted.play(); }
Symbol 238 MovieClip Frame 1
stop();
Instance of Symbol 199 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { repress = 0; } onClipEvent (enterFrame) { if (key.IsDown(32) && (repress > 20)) { _root.missionstarted.play(); } repress = repress + 1; }
Symbol 238 MovieClip Frame 2
stop();
Symbol 238 MovieClip Frame 3
stop();
Symbol 238 MovieClip Frame 4
stop();
Symbol 238 MovieClip Frame 5
stop();
Symbol 242 MovieClip Frame 1
stopAllSounds();
Symbol 242 MovieClip Frame 2
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 242 MovieClip Frame 7
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 242 MovieClip Frame 12
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 242 MovieClip Frame 17
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 242 MovieClip Frame 22
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 242 MovieClip Frame 27
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 242 MovieClip Frame 34
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 242 MovieClip Frame 46
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 188
stop(); _root.play();
Symbol 271 MovieClip Frame 31
stop();
Symbol 272 MovieClip Frame 26
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 2
stop();
Symbol 273 MovieClip Frame 3
stop();
Symbol 273 MovieClip Frame 4
stop();
Symbol 273 MovieClip Frame 5
stop();
Symbol 273 MovieClip Frame 6
stop();
Symbol 273 MovieClip Frame 7
stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 207
gotoAndPlay (2);
Symbol 309 MovieClip Frame 16
_root.ship.EXPL = _root.ship.EXPL + 2; if (((_root.ship.rechain > 10) && (_root.ship.Health > 0)) && (_root.stat.chains._alpha > 0)) { _root.ship.chain = _root.ship.chain + 1.5; _root.stat.chains.play(); _root.ship.rechain = 0; } if (((_root.ship.rechain > 10) && (_root.ship.Health > 0)) && (_root.stat.chains._alpha < 100)) { _root.ship.chain = 1.5; _root.stat.chains.play(); _root.ship.rechain = 0; _root.stat.chains._alpha = 100; }
Symbol 309 MovieClip Frame 50
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 18
_root.kills = _root.kills + 1;
Symbol 315 MovieClip Frame 57
stopAllSounds();
Symbol 315 MovieClip Frame 58
_root._y = 0.9;
Symbol 315 MovieClip Frame 59
_root._x = 0.9;
Symbol 315 MovieClip Frame 60
_root._y = -0.9;
Symbol 315 MovieClip Frame 61
_root._x = -0.9;
Symbol 315 MovieClip Frame 62
_root._x = 0.9;
Symbol 315 MovieClip Frame 63
_root._y = -0.9;
Symbol 315 MovieClip Frame 64
_root._x = -0.9;
Symbol 315 MovieClip Frame 65
_root._y = 0.9;
Symbol 315 MovieClip Frame 66
_root._x = 0.9;
Symbol 315 MovieClip Frame 67
_root._y = -0.9;
Symbol 315 MovieClip Frame 68
_root._y = -0.9;
Symbol 315 MovieClip Frame 69
_root._x = -0.9;
Symbol 315 MovieClip Frame 70
_root._x = 0.9;
Symbol 315 MovieClip Frame 71
_root._y = 0; _root.x = 0;
Symbol 315 MovieClip Frame 132
stop();
Instance of Symbol 321 MovieClip "gore" in Symbol 322 MovieClip Frame 1
/* no clip actions */
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 2
_root.score = _root.score + 80;
Symbol 324 MovieClip Frame 6
gotoAndStop (1);
Symbol 324 MovieClip Frame 65
stop();
Symbol 334 MovieClip Frame 1
stop();
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 4
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 6
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 11
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 15
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 18
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Instance of Symbol 309 MovieClip in Symbol 334 MovieClip Frame 21
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Symbol 334 MovieClip Frame 60
stop();
Symbol 334 MovieClip Frame 66
gotoAndStop (1);
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 30
_root.score = _root.score + 200;
Symbol 344 MovieClip Frame 70
gotoAndStop (1);
Symbol 344 MovieClip Frame 119
_root.score = _root.score + 300;
Symbol 344 MovieClip Frame 140
gotoAndStop (1);
Symbol 351 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 2
_root._y = 0.7; _root._x = 0.7;
Instance of Symbol 309 MovieClip in Symbol 351 MovieClip Frame 2
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Symbol 351 MovieClip Frame 3
_root._y = -0.7; _root._x = -0.7;
Symbol 351 MovieClip Frame 4
_root._y = 0.7; _root._x = 0.7;
Symbol 351 MovieClip Frame 5
_root._y = 0; _root._x = 0;
Symbol 351 MovieClip Frame 50
gotoAndStop (45);
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 2
_root._y = 0.7;
Instance of Symbol 309 MovieClip in Symbol 358 MovieClip Frame 2
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Symbol 358 MovieClip Frame 3
_root._y = -0.7;
Symbol 358 MovieClip Frame 4
_root._y = 0.7;
Symbol 358 MovieClip Frame 5
_root._y = -0.7;
Instance of Symbol 309 MovieClip in Symbol 358 MovieClip Frame 6
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Symbol 358 MovieClip Frame 50
gotoAndStop (45);
Symbol 363 MovieClip Frame 1
stop();
Instance of Symbol 362 MovieClip in Symbol 363 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 309 MovieClip in Symbol 363 MovieClip Frame 2
onClipEvent (load) { _rotation = ((Math.random() * 70) - (Math.random() * 70)); }
Symbol 363 MovieClip Frame 3
_root._y = 0.7; _root._x = 0.7;
Symbol 363 MovieClip Frame 4
_root._y = -0.7; _root._x = -0.7;
Symbol 363 MovieClip Frame 5
_root._y = 0.7; _root._x = 0.7;
Symbol 363 MovieClip Frame 6
_root._y = 0; _root._x = 0;
Symbol 363 MovieClip Frame 49
gotoAndStop (45);
Symbol 376 MovieClip Frame 11
gotoAndPlay (3);
Symbol 379 MovieClip Frame 30
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 2
stop();
Symbol 387 MovieClip Frame 3
stop();
Symbol 387 MovieClip Frame 4
stop();
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 2
_root.score = _root.score + 80;
Symbol 388 MovieClip Frame 5
gotoAndStop (1);
Symbol 388 MovieClip Frame 37
_root.kills = _root.kills + 1;
Symbol 388 MovieClip Frame 45
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 2
stop();
Symbol 395 MovieClip Frame 3
stop();
Symbol 395 MovieClip Frame 4
stop();
Symbol 396 MovieClip Frame 2
_root.score = _root.score + 3;
Symbol 396 MovieClip Frame 5
gotoAndStop (1);
Symbol 396 MovieClip Frame 37
_root.kills = _root.kills + 1;
Symbol 396 MovieClip Frame 45
stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
stop();
Symbol 405 MovieClip Frame 3
stop();
Symbol 405 MovieClip Frame 4
stop();
Symbol 406 MovieClip Frame 3
_root.score = _root.score + 80;
Symbol 406 MovieClip Frame 5
gotoAndStop (1);
Symbol 406 MovieClip Frame 37
_root.kills = _root.kills + 1;
Symbol 406 MovieClip Frame 45
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 9
gotoAndStop (1);
Symbol 409 MovieClip Frame 19
gotoAndStop (1);
Symbol 415 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 2
stop();
Symbol 415 MovieClip Frame 3
stop();
Symbol 415 MovieClip Frame 4
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 2
_root.score = _root.score + 80;
Symbol 416 MovieClip Frame 5
gotoAndStop (1);
Symbol 416 MovieClip Frame 37
_root.kills = _root.kills + 1;
Symbol 416 MovieClip Frame 45
stop();
Symbol 467 MovieClip Frame 2
_root.score = _root.score + 1000;
Symbol 467 MovieClip Frame 40
gotoAndPlay (1);
Symbol 467 MovieClip Frame 71
stop();
Symbol 496 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 6
gotoAndPlay (2);
Symbol 510 MovieClip Frame 1
gotoAndPlay (1);
Instance of Symbol 496 MovieClip "bar" in Symbol 512 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.ship.Health <= 300) { this.play(); } if (_root.ship.Health > 300) { this.gotoAndStop(1); } }
Symbol 558 MovieClip Frame 1
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(0); stopAllSounds();
Symbol 558 MovieClip Frame 5
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 22
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 37
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 53
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 73
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 90
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 106
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 121
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 135
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 141
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 142
stop();
Symbol 558 MovieClip Frame 143
_quality = "High";
Symbol 558 MovieClip Frame 147
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 152
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 157
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 163
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 168
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 175
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 181
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 187
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 194
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 195
stopAllSounds();
Symbol 558 MovieClip Frame 209
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 230
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 245
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 261
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 281
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 298
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 314
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 329
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 343
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 349
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 482
_quality = "Low"; _root.ship.bossbattle = true;
Symbol 558 MovieClip Frame 600
stop();
Symbol 558 MovieClip Frame 608
_quality = "High";
Symbol 558 MovieClip Frame 654
_quality = "High";
Symbol 558 MovieClip Frame 723
stop();
Instance of Symbol 542 MovieClip in Symbol 558 MovieClip Frame 723
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.music.play(); } }
Symbol 558 MovieClip Frame 760
stop(); _root.play();
Symbol 558 MovieClip Frame 765
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 770
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 775
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 781
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 786
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 793
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 797
_quality = "High";
Symbol 558 MovieClip Frame 799
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 805
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 809
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 813
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(0);
Symbol 558 MovieClip Frame 816
_root.stopAllSounds();
Symbol 558 MovieClip Frame 817
stopAllSounds();
Symbol 558 MovieClip Frame 941
_root.gotoAndStop("gameoverX"); _root.gotoAndStop(23);
Symbol 558 MovieClip Frame 942
_root.gotoAndStop(23);
Symbol 558 MovieClip Frame 943
_root.gotoAndStop(23);
Symbol 558 MovieClip Frame 944
_root.gotoAndStop("gameoverX");
Symbol 558 MovieClip Frame 945
stop();
Symbol 558 MovieClip Frame 968
_quality = "High";
Symbol 558 MovieClip Frame 972
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 977
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 982
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 988
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 993
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 1000
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 1006
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 1012
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 1019
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 1020
stopAllSounds();
Symbol 558 MovieClip Frame 1034
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 1055
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 1070
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 1086
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 1106
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 1123
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 1139
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 1154
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 1168
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 1174
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 1307
_root.ship.bossbattle = true;
Symbol 558 MovieClip Frame 1311
_quality = "Low";
Symbol 558 MovieClip Frame 1425
stop();
Symbol 558 MovieClip Frame 1426
_quality = "High";
Symbol 558 MovieClip Frame 1430
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 1435
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 1440
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 1446
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 1451
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 1458
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 1464
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 1470
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 1477
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 1478
stopAllSounds();
Symbol 558 MovieClip Frame 1492
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 1513
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 1528
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 1544
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 1564
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 1581
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 1597
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 1612
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 1626
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 1632
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 1765
_quality = "Low"; _root.ship.bossbattle = true;
Symbol 558 MovieClip Frame 1883
stop();
Symbol 558 MovieClip Frame 1884
_quality = "High";
Symbol 558 MovieClip Frame 2070
_quality = "Low";
Symbol 558 MovieClip Frame 2071
stop(); _root.ship.itson = true;
Symbol 558 MovieClip Frame 2072
_quality = "High";
Symbol 558 MovieClip Frame 2076
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 2081
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 2086
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 2092
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 2097
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 2104
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 2110
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 2116
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 2123
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 2124
stopAllSounds();
Symbol 558 MovieClip Frame 2138
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 2159
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 2174
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 2190
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 2210
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 2227
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 2243
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 2258
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 2272
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 2278
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 2411
_quality = "Low"; _root.ship.bossbattle = true;
Symbol 558 MovieClip Frame 2529
stop();
Symbol 558 MovieClip Frame 2530
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(0); stopAllSounds();
Symbol 558 MovieClip Frame 2534
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 2551
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 2566
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 2582
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 2602
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 2619
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 2635
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 2650
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 2664
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 2670
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 2671
stop();
Symbol 558 MovieClip Frame 2672
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(0); stopAllSounds();
Symbol 558 MovieClip Frame 2676
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 558 MovieClip Frame 2693
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 558 MovieClip Frame 2708
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 558 MovieClip Frame 2724
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 558 MovieClip Frame 2744
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 558 MovieClip Frame 2761
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 558 MovieClip Frame 2777
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 558 MovieClip Frame 2792
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 558 MovieClip Frame 2806
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 558 MovieClip Frame 2812
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 558 MovieClip Frame 2813
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 291
gotoAndPlay (2);
Symbol 567 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 2
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 19
_root.kills = _root.kills + 1;
Symbol 569 MovieClip Frame 57
stopAllSounds();
Symbol 569 MovieClip Frame 58
_root._y = 0.9;
Symbol 569 MovieClip Frame 59
_root._x = 0.9;
Symbol 569 MovieClip Frame 60
_root._y = -0.9;
Symbol 569 MovieClip Frame 61
_root._x = -0.9;
Symbol 569 MovieClip Frame 62
_root._x = 0.9;
Symbol 569 MovieClip Frame 63
_root._y = -0.9;
Symbol 569 MovieClip Frame 64
_root._x = -0.9;
Symbol 569 MovieClip Frame 65
_root._y = 0.9;
Symbol 569 MovieClip Frame 66
_root._x = 0.9;
Symbol 569 MovieClip Frame 67
_root._y = -0.9;
Symbol 569 MovieClip Frame 68
_root._y = -0.9;
Symbol 569 MovieClip Frame 69
_root._x = -0.9;
Symbol 569 MovieClip Frame 70
_root._x = 0.9;
Symbol 569 MovieClip Frame 71
_root._y = 0; _root.x = 0;
Symbol 569 MovieClip Frame 132
stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 19
_root.kills = _root.kills + 1;
Symbol 579 MovieClip Frame 58
_root._y = 0.9;
Symbol 579 MovieClip Frame 59
_root._x = 0.9;
Symbol 579 MovieClip Frame 60
_root._y = -0.9;
Symbol 579 MovieClip Frame 61
_root._x = -0.9;
Symbol 579 MovieClip Frame 62
_root._x = 0.9;
Symbol 579 MovieClip Frame 63
_root._y = -0.9;
Symbol 579 MovieClip Frame 64
_root._x = -0.9;
Symbol 579 MovieClip Frame 65
_root._y = 0.9;
Symbol 579 MovieClip Frame 66
_root._x = 0.9;
Symbol 579 MovieClip Frame 67
_root._y = -0.9;
Symbol 579 MovieClip Frame 68
_root._y = -0.9;
Symbol 579 MovieClip Frame 69
_root._x = -0.9;
Symbol 579 MovieClip Frame 70
_root._x = 0.9;
Symbol 579 MovieClip Frame 71
_root._y = 0; _root.x = 0;
Symbol 579 MovieClip Frame 132
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 19
_root.kills = _root.kills + 1;
Symbol 580 MovieClip Frame 57
stopAllSounds();
Symbol 580 MovieClip Frame 58
_root._y = 0.9;
Symbol 580 MovieClip Frame 59
_root._x = 0.9;
Symbol 580 MovieClip Frame 60
_root._y = -0.9;
Symbol 580 MovieClip Frame 61
_root._x = -0.9;
Symbol 580 MovieClip Frame 62
_root._x = 0.9;
Symbol 580 MovieClip Frame 63
_root._y = -0.9;
Symbol 580 MovieClip Frame 64
_root._x = -0.9;
Symbol 580 MovieClip Frame 65
_root._y = 0.9;
Symbol 580 MovieClip Frame 66
_root._x = 0.9;
Symbol 580 MovieClip Frame 67
_root._y = -0.9;
Symbol 580 MovieClip Frame 68
_root._y = -0.9;
Symbol 580 MovieClip Frame 69
_root._x = -0.9;
Symbol 580 MovieClip Frame 70
_root._x = 0.9;
Symbol 580 MovieClip Frame 71
_root._y = 0; _root.x = 0;
Symbol 580 MovieClip Frame 132
stop();
Symbol 611 MovieClip Frame 1
stopAllSounds();
Instance of Symbol 591 MovieClip in Symbol 611 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 0.05); }
Symbol 611 MovieClip Frame 1002
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 611 MovieClip Frame 1019
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 611 MovieClip Frame 1034
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 611 MovieClip Frame 1050
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 611 MovieClip Frame 1070
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 611 MovieClip Frame 1087
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 611 MovieClip Frame 1103
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 611 MovieClip Frame 1118
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 611 MovieClip Frame 1132
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 611 MovieClip Frame 1138
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(100);
Symbol 611 MovieClip Frame 2260
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(90);
Symbol 611 MovieClip Frame 2265
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(80);
Symbol 611 MovieClip Frame 2270
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(70);
Symbol 611 MovieClip Frame 2276
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(60);
Symbol 611 MovieClip Frame 2281
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(50);
Symbol 611 MovieClip Frame 2288
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(40);
Symbol 611 MovieClip Frame 2294
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(30);
Symbol 611 MovieClip Frame 2300
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(20);
Symbol 611 MovieClip Frame 2304
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(10);
Symbol 611 MovieClip Frame 2308
AMP = new Sound(); AMP.attachSound("missionstart"); AMP.setVolume(0);
Symbol 611 MovieClip Frame 2311
_root.stopAllSounds();
Symbol 611 MovieClip Frame 2313
stopAllSounds();
Symbol 611 MovieClip Frame 2314
stop(); if (_root.CRE != true) { _root.gotoAndStop(2); } if (_root.CRE == true) { _root.gotoAndStop("FSCORE"); }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 622 Button
on (release) { gotoAndStop (2); }
Symbol 627 Button
on (release) { gotoAndStop (2); }
Symbol 631 Button
on (release) { if (_root.SUBMIT != true) { var strOut = ((_root.playerName + "|") + _root.ScoreVal); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.heavygames.com/enkai/hs.asp?" + strOut2, "_blank"); _root.gotoAndStop(2); } }
Symbol 634 Button
on (release) { getURL ("http://www.heavygames.com/enkai/view_high_scores.asp", "_blank"); }

Library Items

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Symbol 2 TextUses:1Used by:Timeline
Symbol 3 TextUses:1Used by:Timeline
Symbol 4 TextUses:1Used by:Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:17
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:17
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:17
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Symbol 634 ButtonUses:632 633Used by:Timeline

Instance Names

"loader"Frame 1Symbol 33 MovieClip
"selecting"Frame 2Symbol 79 MovieClip
"menuS"Frame 2Symbol 135 MovieClip
"startgame"Frame 2Symbol 140 MovieClip
"INTRO"Frame 3Symbol 188 MovieClip
"missionstarted"Frame 4Symbol 255 MovieClip
"BG"Frame 5Symbol 273 MovieClip
"stars"Frame 5Symbol 154 MovieClip
"stars2"Frame 5Symbol 154 MovieClip
"stars3"Frame 5Symbol 154 MovieClip
"Romulus"Frame 5Symbol 315 MovieClip
"ENEMY14"Frame 5Symbol 324 MovieClip
"ship"Frame 5Symbol 334 MovieClip
"ORG"Frame 5Symbol 336 MovieClip
"stuff"Frame 5Symbol 344 MovieClip
"laser1"Frame 5Symbol 347 MovieClip
"laser2"Frame 5Symbol 349 MovieClip
"rocket"Frame 5Symbol 351 MovieClip
"laser3"Frame 5Symbol 349 MovieClip
"laser4"Frame 5Symbol 349 MovieClip
"laser5"Frame 5Symbol 356 MovieClip
"rocketDU1"Frame 5Symbol 351 MovieClip
"rocketDU2"Frame 5Symbol 351 MovieClip
"laser11"Frame 5Symbol 349 MovieClip
"backup3"Frame 5Symbol 347 MovieClip
"backup"Frame 5Symbol 349 MovieClip
"backup2"Frame 5Symbol 347 MovieClip
"backup4"Frame 5Symbol 349 MovieClip
"rocket2"Frame 5Symbol 358 MovieClip
"laser9"Frame 5Symbol 360 MovieClip
"laserBU1"Frame 5Symbol 363 MovieClip
"laserBU2"Frame 5Symbol 363 MovieClip
"rocketLOCKED1"Frame 5Symbol 363 MovieClip
"rocketLOCKED2"Frame 5Symbol 363 MovieClip
"rocketPL"Frame 5Symbol 358 MovieClip
"rocketPL2"Frame 5Symbol 358 MovieClip
"laserpl"Frame 5Symbol 376 MovieClip
"laserupgrade"Frame 5Symbol 92 MovieClip
"ENEMYfire"Frame 5Symbol 349 MovieClip
"ENEMYfire2"Frame 5Symbol 349 MovieClip
"ENEMYfire3"Frame 5Symbol 349 MovieClip
"ENEMYfire4"Frame 5Symbol 349 MovieClip
"ENEMYfire5"Frame 5Symbol 349 MovieClip
"ENEMYfire4"Frame 5Symbol 349 MovieClip
"ENEMYBEAM"Frame 5Symbol 349 MovieClip
"ENEMYfire10"Frame 5Symbol 349 MovieClip
"ENEMYfire6"Frame 5Symbol 349 MovieClip
"Health"Frame 5Symbol 108 MovieClip
"burstor"Frame 5Symbol 379 MovieClip
"burstor2"Frame 5Symbol 379 MovieClip
"burstor3"Frame 5Symbol 379 MovieClip
"minigun"Frame 5Symbol 349 MovieClip
"minigun2"Frame 5Symbol 349 MovieClip
"Backupupgrade"Frame 5Symbol 92 MovieClip
"bossblast"Frame 5Symbol 380 MovieClip
"rocketupgrade"Frame 5Symbol 104 MovieClip
"ENEMY"Frame 5Symbol 388 MovieClip
"ENEMY2"Frame 5Symbol 388 MovieClip
"ENEMY3"Frame 5Symbol 388 MovieClip
"ENEMY4"Frame 5Symbol 396 MovieClip
"cannon"Frame 5Symbol 398 MovieClip
"ENEMY5"Frame 5Symbol 396 MovieClip
"cannon2"Frame 5Symbol 398 MovieClip
"ENEMY8"Frame 5Symbol 406 MovieClip
"ENEMY10"Frame 5Symbol 388 MovieClip
"ENEMY6"Frame 5Symbol 388 MovieClip
"sound"Frame 5Symbol 409 MovieClip
"ENEMY12"Frame 5Symbol 416 MovieClip
"meteor"Frame 5Symbol 467 MovieClip
"meteor2"Frame 5Symbol 467 MovieClip
"meteor4"Frame 5Symbol 467 MovieClip
"meteor5"Frame 5Symbol 467 MovieClip
"stat"Frame 5Symbol 512 MovieClip
"music"Frame 5Symbol 558 MovieClip
"missionstarted"Frame 10Symbol 255 MovieClip
"BG"Frame 11Symbol 273 MovieClip
"stars"Frame 11Symbol 154 MovieClip
"stars2"Frame 11Symbol 154 MovieClip
"stars3"Frame 11Symbol 154 MovieClip
"romulus"Frame 11Symbol 569 MovieClip
"ENEMY14"Frame 11Symbol 324 MovieClip
"cannonZ"Frame 11Symbol 571 MovieClip
"cannonZ2"Frame 11Symbol 571 MovieClip
"ship"Frame 11Symbol 334 MovieClip
"ORG"Frame 11Symbol 336 MovieClip
"stuff"Frame 11Symbol 344 MovieClip
"laser1"Frame 11Symbol 347 MovieClip
"laser2"Frame 11Symbol 349 MovieClip
"rocket"Frame 11Symbol 351 MovieClip
"laser3"Frame 11Symbol 349 MovieClip
"laser4"Frame 11Symbol 349 MovieClip
"laser5"Frame 11Symbol 356 MovieClip
"rocketDU1"Frame 11Symbol 351 MovieClip
"rocketDU2"Frame 11Symbol 351 MovieClip
"laser11"Frame 11Symbol 349 MovieClip
"backup3"Frame 11Symbol 347 MovieClip
"backup"Frame 11Symbol 349 MovieClip
"backup2"Frame 11Symbol 347 MovieClip
"backup4"Frame 11Symbol 349 MovieClip
"rocket2"Frame 11Symbol 358 MovieClip
"laser9"Frame 11Symbol 360 MovieClip
"laserBU1"Frame 11Symbol 363 MovieClip
"laserBU2"Frame 11Symbol 363 MovieClip
"rocketLOCKED1"Frame 11Symbol 363 MovieClip
"rocketLOCKED2"Frame 11Symbol 363 MovieClip
"rocketPL"Frame 11Symbol 358 MovieClip
"rocketPL2"Frame 11Symbol 358 MovieClip
"laserpl"Frame 11Symbol 376 MovieClip
"laserupgrade"Frame 11Symbol 92 MovieClip
"ENEMYfire"Frame 11Symbol 349 MovieClip
"ENEMYfire2"Frame 11Symbol 349 MovieClip
"ENEMYfire3"Frame 11Symbol 349 MovieClip
"ENEMYfire4"Frame 11Symbol 349 MovieClip
"ENEMYfire5"Frame 11Symbol 349 MovieClip
"ENEMYfire4"Frame 11Symbol 349 MovieClip
"ENEMYBEAM"Frame 11Symbol 349 MovieClip
"ENEMYfire10"Frame 11Symbol 349 MovieClip
"ENEMYfire6"Frame 11Symbol 349 MovieClip
"Health"Frame 11Symbol 108 MovieClip
"burstor"Frame 11Symbol 379 MovieClip
"burstor2"Frame 11Symbol 379 MovieClip
"burstor3"Frame 11Symbol 379 MovieClip
"minigun"Frame 11Symbol 349 MovieClip
"minigun2"Frame 11Symbol 349 MovieClip
"Backupupgrade"Frame 11Symbol 92 MovieClip
"bossblast"Frame 11Symbol 380 MovieClip
"bossblastX"Frame 11Symbol 349 MovieClip
"bossblastX2"Frame 11Symbol 349 MovieClip
"rocketupgrade"Frame 11Symbol 104 MovieClip
"ENEMY"Frame 11Symbol 388 MovieClip
"ENEMY2"Frame 11Symbol 388 MovieClip
"ENEMY3"Frame 11Symbol 388 MovieClip
"ENEMY4"Frame 11Symbol 396 MovieClip
"cannon"Frame 11Symbol 398 MovieClip
"ENEMY5"Frame 11Symbol 396 MovieClip
"cannon2"Frame 11Symbol 398 MovieClip
"ENEMY8"Frame 11Symbol 406 MovieClip
"ENEMY10"Frame 11Symbol 388 MovieClip
"ENEMY6"Frame 11Symbol 388 MovieClip
"sound"Frame 11Symbol 409 MovieClip
"ENEMY12"Frame 11Symbol 416 MovieClip
"meteor"Frame 11Symbol 467 MovieClip
"meteor2"Frame 11Symbol 467 MovieClip
"meteor4"Frame 11Symbol 467 MovieClip
"meteor5"Frame 11Symbol 467 MovieClip
"stat"Frame 11Symbol 512 MovieClip
"music"Frame 11Symbol 558 MovieClip
"missionstarted"Frame 13Symbol 255 MovieClip
"BG"Frame 14Symbol 273 MovieClip
"stars"Frame 14Symbol 154 MovieClip
"stars2"Frame 14Symbol 154 MovieClip
"stars3"Frame 14Symbol 154 MovieClip
"romulus"Frame 14Symbol 579 MovieClip
"romulus2"Frame 14Symbol 580 MovieClip
"ENEMY14"Frame 14Symbol 324 MovieClip
"cannonZ"Frame 14Symbol 571 MovieClip
"ENEMY15"Frame 14Symbol 324 MovieClip
"cannonZ2"Frame 14Symbol 571 MovieClip
"cannonZ3"Frame 14Symbol 571 MovieClip
"ship"Frame 14Symbol 334 MovieClip
"ORG"Frame 14Symbol 336 MovieClip
"stuff"Frame 14Symbol 344 MovieClip
"laser1"Frame 14Symbol 347 MovieClip
"laser2"Frame 14Symbol 349 MovieClip
"rocket"Frame 14Symbol 351 MovieClip
"laser3"Frame 14Symbol 349 MovieClip
"laser4"Frame 14Symbol 349 MovieClip
"laser5"Frame 14Symbol 356 MovieClip
"rocketDU1"Frame 14Symbol 351 MovieClip
"rocketDU2"Frame 14Symbol 351 MovieClip
"laser11"Frame 14Symbol 349 MovieClip
"backup3"Frame 14Symbol 347 MovieClip
"backup"Frame 14Symbol 349 MovieClip
"backup2"Frame 14Symbol 347 MovieClip
"backup4"Frame 14Symbol 349 MovieClip
"rocket2"Frame 14Symbol 358 MovieClip
"laser9"Frame 14Symbol 360 MovieClip
"laserBU1"Frame 14Symbol 363 MovieClip
"laserBU2"Frame 14Symbol 363 MovieClip
"rocketLOCKED1"Frame 14Symbol 363 MovieClip
"rocketLOCKED2"Frame 14Symbol 363 MovieClip
"rocketPL"Frame 14Symbol 358 MovieClip
"rocketPL2"Frame 14Symbol 358 MovieClip
"laserpl"Frame 14Symbol 376 MovieClip
"laserupgrade"Frame 14Symbol 92 MovieClip
"ENEMYfire"Frame 14Symbol 349 MovieClip
"ENEMYfire2"Frame 14Symbol 349 MovieClip
"ENEMYfire3"Frame 14Symbol 349 MovieClip
"ENEMYfire4"Frame 14Symbol 349 MovieClip
"ENEMYfire5"Frame 14Symbol 349 MovieClip
"ENEMYfire4"Frame 14Symbol 349 MovieClip
"ENEMYBEAM"Frame 14Symbol 349 MovieClip
"ENEMYfire10"Frame 14Symbol 349 MovieClip
"ENEMYfire6"Frame 14Symbol 349 MovieClip
"Health"Frame 14Symbol 108 MovieClip
"burstor"Frame 14Symbol 379 MovieClip
"burstor2"Frame 14Symbol 379 MovieClip
"burstor3"Frame 14Symbol 379 MovieClip
"minigun"Frame 14Symbol 349 MovieClip
"minigun2"Frame 14Symbol 349 MovieClip
"Backupupgrade"Frame 14Symbol 92 MovieClip
"bossblast"Frame 14Symbol 380 MovieClip
"bossblastX"Frame 14Symbol 349 MovieClip
"bossblastX2"Frame 14Symbol 349 MovieClip
"bossblast2"Frame 14Symbol 380 MovieClip
"bossblastX3"Frame 14Symbol 349 MovieClip
"bossblastXX"Frame 14Symbol 349 MovieClip
"rocketupgrade"Frame 14Symbol 104 MovieClip
"ENEMY"Frame 14Symbol 388 MovieClip
"ENEMY2"Frame 14Symbol 388 MovieClip
"ENEMY3"Frame 14Symbol 388 MovieClip
"ENEMY4"Frame 14Symbol 396 MovieClip
"cannon"Frame 14Symbol 398 MovieClip
"ENEMY5"Frame 14Symbol 396 MovieClip
"cannon2"Frame 14Symbol 398 MovieClip
"ENEMY8"Frame 14Symbol 406 MovieClip
"ENEMY10"Frame 14Symbol 388 MovieClip
"ENEMY6"Frame 14Symbol 388 MovieClip
"sound"Frame 14Symbol 409 MovieClip
"ENEMY12"Frame 14Symbol 416 MovieClip
"meteor"Frame 14Symbol 467 MovieClip
"meteor2"Frame 14Symbol 467 MovieClip
"meteor4"Frame 14Symbol 467 MovieClip
"meteor5"Frame 14Symbol 467 MovieClip
"stat"Frame 14Symbol 512 MovieClip
"music"Frame 14Symbol 558 MovieClip
"missionstarted"Frame 16Symbol 255 MovieClip
"BG"Frame 17Symbol 273 MovieClip
"stars"Frame 17Symbol 154 MovieClip
"stars2"Frame 17Symbol 154 MovieClip
"stars3"Frame 17Symbol 154 MovieClip
"Romulus"Frame 17Symbol 315 MovieClip
"gigacannon"Frame 17Symbol 584 MovieClip
"ENEMY14"Frame 17Symbol 324 MovieClip
"gigacannon2"Frame 17Symbol 584 MovieClip
"ship"Frame 17Symbol 334 MovieClip
"ORG"Frame 17Symbol 336 MovieClip
"stuff"Frame 17Symbol 344 MovieClip
"laser1"Frame 17Symbol 347 MovieClip
"laser2"Frame 17Symbol 349 MovieClip
"rocket"Frame 17Symbol 351 MovieClip
"laser3"Frame 17Symbol 349 MovieClip
"laser4"Frame 17Symbol 349 MovieClip
"laser5"Frame 17Symbol 356 MovieClip
"rocketDU1"Frame 17Symbol 351 MovieClip
"rocketDU2"Frame 17Symbol 351 MovieClip
"laser11"Frame 17Symbol 349 MovieClip
"backup3"Frame 17Symbol 347 MovieClip
"backup"Frame 17Symbol 349 MovieClip
"backup2"Frame 17Symbol 347 MovieClip
"backup4"Frame 17Symbol 349 MovieClip
"rocket2"Frame 17Symbol 358 MovieClip
"laser9"Frame 17Symbol 360 MovieClip
"laserBU1"Frame 17Symbol 363 MovieClip
"laserBU2"Frame 17Symbol 363 MovieClip
"rocketLOCKED1"Frame 17Symbol 363 MovieClip
"rocketLOCKED2"Frame 17Symbol 363 MovieClip
"rocketPL"Frame 17Symbol 358 MovieClip
"rocketPL2"Frame 17Symbol 358 MovieClip
"laserpl"Frame 17Symbol 376 MovieClip
"laserupgrade"Frame 17Symbol 92 MovieClip
"ENEMYfire"Frame 17Symbol 349 MovieClip
"ENEMYfire2"Frame 17Symbol 349 MovieClip
"ENEMYfire3"Frame 17Symbol 349 MovieClip
"ENEMYfire4"Frame 17Symbol 349 MovieClip
"ENEMYfire5"Frame 17Symbol 349 MovieClip
"ENEMYfire4"Frame 17Symbol 349 MovieClip
"ENEMYBEAM"Frame 17Symbol 349 MovieClip
"ENEMYfire10"Frame 17Symbol 349 MovieClip
"ENEMYfire6"Frame 17Symbol 349 MovieClip
"Health"Frame 17Symbol 108 MovieClip
"burstor"Frame 17Symbol 379 MovieClip
"burstor2"Frame 17Symbol 379 MovieClip
"burstor3"Frame 17Symbol 379 MovieClip
"minigun"Frame 17Symbol 349 MovieClip
"minigun2"Frame 17Symbol 349 MovieClip
"Backupupgrade"Frame 17Symbol 92 MovieClip
"bossblast"Frame 17Symbol 380 MovieClip
"ROblast"Frame 17Symbol 380 MovieClip
"ROblast2"Frame 17Symbol 380 MovieClip
"rocketupgrade"Frame 17Symbol 104 MovieClip
"ENEMY"Frame 17Symbol 388 MovieClip
"ENEMY2"Frame 17Symbol 388 MovieClip
"ENEMY3"Frame 17Symbol 388 MovieClip
"ENEMY4"Frame 17Symbol 396 MovieClip
"cannon"Frame 17Symbol 398 MovieClip
"ENEMY5"Frame 17Symbol 396 MovieClip
"cannon2"Frame 17Symbol 398 MovieClip
"ENEMY8"Frame 17Symbol 406 MovieClip
"ENEMY10"Frame 17Symbol 388 MovieClip
"ENEMY6"Frame 17Symbol 388 MovieClip
"sound"Frame 17Symbol 409 MovieClip
"ENEMY12"Frame 17Symbol 416 MovieClip
"meteor"Frame 17Symbol 467 MovieClip
"meteor2"Frame 17Symbol 467 MovieClip
"meteor4"Frame 17Symbol 467 MovieClip
"meteor5"Frame 17Symbol 467 MovieClip
"stat"Frame 17Symbol 512 MovieClip
"music"Frame 17Symbol 558 MovieClip
"missionstarted"Frame 19Symbol 255 MovieClip
"BG"Frame 20Symbol 273 MovieClip
"stars"Frame 20Symbol 154 MovieClip
"stars2"Frame 20Symbol 154 MovieClip
"stars3"Frame 20Symbol 154 MovieClip
"romulus"Frame 20Symbol 569 MovieClip
"gigacannon"Frame 20Symbol 584 MovieClip
"ENEMY14"Frame 20Symbol 324 MovieClip
"gigacannon2"Frame 20Symbol 584 MovieClip
"ENEMY15"Frame 20Symbol 324 MovieClip
"ship"Frame 20Symbol 334 MovieClip
"ORG"Frame 20Symbol 336 MovieClip
"stuff"Frame 20Symbol 344 MovieClip
"laser1"Frame 20Symbol 347 MovieClip
"laser2"Frame 20Symbol 349 MovieClip
"rocket"Frame 20Symbol 351 MovieClip
"laser3"Frame 20Symbol 349 MovieClip
"laser4"Frame 20Symbol 349 MovieClip
"laser5"Frame 20Symbol 356 MovieClip
"rocketDU1"Frame 20Symbol 351 MovieClip
"rocketDU2"Frame 20Symbol 351 MovieClip
"laser11"Frame 20Symbol 349 MovieClip
"backup3"Frame 20Symbol 347 MovieClip
"backup"Frame 20Symbol 349 MovieClip
"backup2"Frame 20Symbol 347 MovieClip
"backup4"Frame 20Symbol 349 MovieClip
"rocket2"Frame 20Symbol 358 MovieClip
"laser9"Frame 20Symbol 360 MovieClip
"laserBU1"Frame 20Symbol 363 MovieClip
"laserBU2"Frame 20Symbol 363 MovieClip
"rocketLOCKED1"Frame 20Symbol 363 MovieClip
"rocketLOCKED2"Frame 20Symbol 363 MovieClip
"rocketPL"Frame 20Symbol 358 MovieClip
"rocketPL2"Frame 20Symbol 358 MovieClip
"laserpl"Frame 20Symbol 376 MovieClip
"laserupgrade"Frame 20Symbol 92 MovieClip
"ENEMYfire"Frame 20Symbol 349 MovieClip
"ENEMYfire2"Frame 20Symbol 349 MovieClip
"ENEMYfire3"Frame 20Symbol 349 MovieClip
"ENEMYfire4"Frame 20Symbol 349 MovieClip
"ENEMYfire5"Frame 20Symbol 349 MovieClip
"ENEMYfire4"Frame 20Symbol 349 MovieClip
"ENEMYBEAM"Frame 20Symbol 349 MovieClip
"ENEMYfire10"Frame 20Symbol 349 MovieClip
"ENEMYfire6"Frame 20Symbol 349 MovieClip
"Health"Frame 20Symbol 108 MovieClip
"burstor"Frame 20Symbol 379 MovieClip
"burstor2"Frame 20Symbol 379 MovieClip
"burstor3"Frame 20Symbol 379 MovieClip
"minigun"Frame 20Symbol 349 MovieClip
"minigun2"Frame 20Symbol 349 MovieClip
"Backupupgrade"Frame 20Symbol 92 MovieClip
"bossblast"Frame 20Symbol 380 MovieClip
"ROblast"Frame 20Symbol 380 MovieClip
"ROblast2"Frame 20Symbol 380 MovieClip
"bossblast2"Frame 20Symbol 380 MovieClip
"rocketupgrade"Frame 20Symbol 104 MovieClip
"ENEMY"Frame 20Symbol 388 MovieClip
"ENEMY2"Frame 20Symbol 388 MovieClip
"ENEMY3"Frame 20Symbol 388 MovieClip
"ENEMY4"Frame 20Symbol 396 MovieClip
"cannon"Frame 20Symbol 398 MovieClip
"ENEMY5"Frame 20Symbol 396 MovieClip
"cannon2"Frame 20Symbol 398 MovieClip
"ENEMY8"Frame 20Symbol 406 MovieClip
"ENEMY10"Frame 20Symbol 388 MovieClip
"ENEMY6"Frame 20Symbol 388 MovieClip
"sound"Frame 20Symbol 409 MovieClip
"ENEMY12"Frame 20Symbol 416 MovieClip
"meteor"Frame 20Symbol 467 MovieClip
"meteor2"Frame 20Symbol 467 MovieClip
"meteor4"Frame 20Symbol 467 MovieClip
"meteor5"Frame 20Symbol 467 MovieClip
"stat"Frame 20Symbol 512 MovieClip
"music"Frame 20Symbol 558 MovieClip
"NARK"Frame 24Symbol 619 MovieClip
"BUO"Frame 24Symbol 631 Button
"menu"Symbol 33 MovieClip Frame 1Symbol 19 MovieClip
"menu"Symbol 135 MovieClip Frame 2Symbol 19 MovieClip
"laserupgrade"Symbol 135 MovieClip Frame 2Symbol 92 MovieClip
"rocketupgrade"Symbol 135 MovieClip Frame 2Symbol 104 MovieClip
"Health"Symbol 135 MovieClip Frame 2Symbol 108 MovieClip
"laserupgrade"Symbol 135 MovieClip Frame 2Symbol 92 MovieClip
"selecting"Symbol 135 MovieClip Frame 4Symbol 79 MovieClip
"flame"Symbol 140 MovieClip Frame 2Symbol 137 MovieClip
"stars"Symbol 188 MovieClip Frame 320Symbol 154 MovieClip
"gore"Symbol 280 MovieClip Frame 1Symbol 279 MovieClip
"beam"Symbol 292 MovieClip Frame 1Symbol 290 MovieClip
"laser"Symbol 293 MovieClip Frame 144Symbol 292 MovieClip
"guy"Symbol 315 MovieClip Frame 1Symbol 280 MovieClip
"cannon"Symbol 315 MovieClip Frame 1Symbol 293 MovieClip
"cannon2"Symbol 315 MovieClip Frame 1Symbol 293 MovieClip
"gore"Symbol 322 MovieClip Frame 1Symbol 321 MovieClip
"gore"Symbol 322 MovieClip Frame 2Symbol 321 MovieClip
"guy"Symbol 324 MovieClip Frame 1Symbol 322 MovieClip
"jet"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"jetR"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"jetL"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"jetB2"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"jetB"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"fuel"Symbol 351 MovieClip Frame 1Symbol 328 MovieClip
"LA"Symbol 376 MovieClip Frame 3Symbol 369 MovieClip
"LC"Symbol 376 MovieClip Frame 3Symbol 369 MovieClip
"ENEMYfire8"Symbol 379 MovieClip Frame 1Symbol 349 MovieClip
"ENEMYfire8"Symbol 379 MovieClip Frame 1Symbol 349 MovieClip
"ENEMYfire8"Symbol 379 MovieClip Frame 1Symbol 349 MovieClip
"ENEMYfire8"Symbol 379 MovieClip Frame 1Symbol 349 MovieClip
"ENEMYfire8"Symbol 379 MovieClip Frame 1Symbol 349 MovieClip
"guy"Symbol 388 MovieClip Frame 1Symbol 387 MovieClip
"guy"Symbol 396 MovieClip Frame 1Symbol 395 MovieClip
"guy"Symbol 406 MovieClip Frame 1Symbol 405 MovieClip
"guy"Symbol 416 MovieClip Frame 1Symbol 415 MovieClip
"core"Symbol 467 MovieClip Frame 1Symbol 422 MovieClip
"laser"Symbol 512 MovieClip Frame 1Symbol 483 MovieClip
"missile"Symbol 512 MovieClip Frame 1Symbol 490 MovieClip
"bar"Symbol 512 MovieClip Frame 1Symbol 496 MovieClip
"chains"Symbol 512 MovieClip Frame 1Symbol 510 MovieClip
"srank"Symbol 540 MovieClip Frame 1Symbol 536 MovieClip
"drank"Symbol 540 MovieClip Frame 1Symbol 536 MovieClip
"krank"Symbol 540 MovieClip Frame 1Symbol 536 MovieClip
"OArank"Symbol 540 MovieClip Frame 1Symbol 536 MovieClip
"stat"Symbol 558 MovieClip Frame 608Symbol 540 MovieClip
"laser"Symbol 565 MovieClip Frame 197Symbol 292 MovieClip
"blast"Symbol 567 MovieClip Frame 2Symbol 565 MovieClip
"gore"Symbol 568 MovieClip Frame 1Symbol 567 MovieClip
"guy"Symbol 569 MovieClip Frame 1Symbol 568 MovieClip
"guy"Symbol 579 MovieClip Frame 1Symbol 578 MovieClip
"guy"Symbol 580 MovieClip Frame 1Symbol 578 MovieClip

Labels

"mission2"Frame 10
"mission3"Frame 13
"mission4"Frame 16
"mission5"Frame 19
"credit"Frame 22
"gameoverX"Frame 23
"FSCORE"Frame 24
"credit2"Frame 26
"skipNG"Symbol 188 MovieClip Frame 304
"death"Symbol 315 MovieClip Frame 2
"death"Symbol 324 MovieClip Frame 7
"dead"Symbol 334 MovieClip Frame 2
"damage"Symbol 334 MovieClip Frame 61
"explosive"Symbol 344 MovieClip Frame 2
"massacre"Symbol 344 MovieClip Frame 71
"die"Symbol 388 MovieClip Frame 7
"dead"Symbol 388 MovieClip Frame 45
"die"Symbol 396 MovieClip Frame 7
"dead"Symbol 396 MovieClip Frame 45
"die"Symbol 406 MovieClip Frame 7
"dead"Symbol 406 MovieClip Frame 45
"rocket"Symbol 409 MovieClip Frame 10
"die"Symbol 416 MovieClip Frame 7
"dead"Symbol 416 MovieClip Frame 45
"expload"Symbol 467 MovieClip Frame 41
"boss"Symbol 558 MovieClip Frame 143
"victory"Symbol 558 MovieClip Frame 601
"gameover"Symbol 558 MovieClip Frame 761
"boss2"Symbol 558 MovieClip Frame 968
"boss3"Symbol 558 MovieClip Frame 1426
"2ndmass"Symbol 558 MovieClip Frame 1884
"boss4"Symbol 558 MovieClip Frame 2072
"battle2"Symbol 558 MovieClip Frame 2530
"battle3"Symbol 558 MovieClip Frame 2672
"death"Symbol 569 MovieClip Frame 2
"death"Symbol 579 MovieClip Frame 2
"death"Symbol 580 MovieClip Frame 2
"CRE"Symbol 611 MovieClip Frame 1001

Dynamic Text Variables

NGURLSymbol 61 EditableText"http://uploads.ungrounded.net"
PW1Symbol 80 EditableText"recoil"
PW2Symbol 81 EditableText"massacre"
PW3Symbol 82 EditableText"assault"
PW4Symbol 83 EditableText"godseye"
PWSymbol 122 EditableText""
PERSymbol 499 EditableText"100"
scoresSymbol 502 EditableText"00000000"
ammoSymbol 503 EditableText" 0"
RFammoSymbol 504 EditableText"20"
chainSymbol 509 EditableText"3"
scoresSymbol 537 EditableText"00000000"
damagesSymbol 538 EditableText"00000000"
killssSymbol 539 EditableText"00000000"
playernameSymbol 613 EditableText""
scoreValSymbol 614 EditableText""




http://swfchan.com/13/64323/info.shtml
Created: 13/4 -2019 05:25:53 Last modified: 13/4 -2019 05:25:53 Server time: 04/05 -2024 03:34:05