Frame 1
stop();
Instance of Symbol 800 MovieClip [pbar] "progressbar" in Frame 1
onClipEvent (load) {
totalFileSize = _root.getBytesTotal();
startTime = getTimer();
startBytes = _root.getBytesLoaded();
this._xscale = 0;
}
onClipEvent (enterFrame) {
bytesLoaded = _root.getBytesLoaded();
amountLoaded = bytesLoaded / totalFileSize;
percentLoaded = int(100 * amountLoaded);
this._xscale = percentLoaded;
_root.loadingMessage = percentLoaded + "%";
timeSoFar = getTimer() - startTime;
speed = bytesLoaded / timeSoFar;
bytesLeft = totalFileSize - bytesLoaded;
timeLeft = (bytesLeft / 1000) * (speed / 1000);
speed = int(10 * speed) / 10;
_root.bytesMessage = ((int(bytesLoaded / 1000) + "kb/") + int(totalFileSize / 1000)) + "kb";
_root.speedMessage = speed + "k/sec";
_root.timeMessage = int(timeLeft) + " seconds remaining";
if (amountLoaded >= 1) {
_root.gotoAndStop("complete");
}
}
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Nonoba.api.NonobaAPI.AwardAchievement("rtf5", function (response, count) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Frame 5
stop();
music = new Sound();
hp2 = 50;
Instance of Symbol 912 MovieClip "enemyd" in Frame 5
onClipEvent (enterFrame) {
if (_root.tempchar.hitTest(this)) {
_root.hp2 = _root.hp2 - 500;
}
}
Instance of Symbol 913 MovieClip "hp2" in Frame 5
onClipEvent (enterFrame) {
this._xscale = _root.hp2;
if (_root.hp2 <= 0) {
_root.hp2 = 0;
_root.gotoAndStop("dimension");
}
}
Instance of Symbol 915 MovieClip "tempchar" in Frame 5
onClipEvent (load) {
if (hitTest(_root.enemyd)) {
_root.health._xscale = _root.health._xscale - 1;
}
}
Frame 6
stopAllSounds();
volume = _root.music.getVolume();
if (volume <= 99) {
volume = 100;
_root.music.setVolume(volume);
} else {
stop();
_root.music.stop();
}
gotoAndStop ("dimension");
Frame 7
function shootweapon() {
if (currentweapon == "singlelazer") {
this.attachMovie("laserkogcenter", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
} else if (currentweapon == "trishot") {
this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
}
}
function insertenemy(enemytype, xpos, ypos) {
this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos});
enemies.push("enemy" + enemycount);
enemycount++;
}
function removeenemy(enemyid) {
enemysearch = 0;
while (enemysearch < enemies.length) {
if (enemies[enemysearch] == enemyid) {
enemies.splice(enemysearch, 1);
break;
}
enemysearch++;
}
eval (enemyid).removeMovieClip();
}
function removeweapon(weaponid) {
weaponsearch = 0;
while (weaponsearch < weapons.length) {
if (weapons[weaponsearch] == weaponid) {
weapons.splice(weaponsearch, 1);
break;
}
weaponsearch++;
}
eval (weaponid).removeMovieClip();
}
function addpoints(points) {
score = score + points;
}
function hitship() {
if (ship._currentframe == 1) {
currentweapon = "singlelazer";
ship.gotoAndPlay("shiphit");
}
if (ship._currentframe == 2) {
currentweapon = "singlelazer";
ship.gotoAndPlay("shiphit");
}
}
function respawnship() {
if (ship != undefined) {
removeMovieClip(ship);
}
this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50});
}
function loselife() {
if (lives > 0) {
lives--;
respawnship();
} else {
if (ship != undefined) {
removeMovieClip(ship);
}
losegame();
}
}
function resetlevel() {
enemyloop = 0;
while (enemyloop < enemies.length) {
eval (enemies[enemyloop]).removeMovieClip();
enemyloop++;
}
weaponloop = 0;
while (weaponloop < weapons.length) {
eval (weapons[weaponloop]).removeMovieClip();
weaponloop++;
}
enemies = [];
weapons = [];
enemycount = 0;
weaponcount = 0;
currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies"));
levelposition = 0;
if (ship != undefined) {
ship.removeMovieClip();
}
if (currentlevel > 0) {
this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function newgame() {
currentlevel = 1;
resetlevel();
respawnship();
}
function showmainscreen() {
currentlevel = 0;
resetlevel();
this.attachMovie("D1 Intro", "D1 Intro", this.getNextHighestDepth(), {_x:450, _y:Stage.height / 3});
}
function losegame() {
currentlevel = 0;
resetlevel();
this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
function winlevel() {
currentlevel++;
resetlevel();
if (totallevels >= currentlevel) {
respawnship();
} else {
this.attachMovie("Dimension Complete", "Dimension Complete", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function addtiem(points) {
tiem = tiem + points;
}
stop();
my_sound15 = new Sound();
my_sound15.attachSound("alice1a");
my_sound15.start(0, 0);
my_sound15.onSoundComplete = function () {
my_sound25 = new Sound();
my_sound25.attachSound("alice1b");
my_sound25.start(0, 99999);
};
stop();
var level0enemies = [];
var level1enemies = [[0, "bulletwall1", -70], [0, "bulletwall2", 695], [0, "bulletwall3", 0], [0, "bulletwall4", 0], [0, "Alice Boss", 0], [100, "alicefinalboss", 0]];
var totallevels = 1;
var currentweapon = "singlelazer";
var currentlevel = 1;
var cooldowntime = 8;
var guncooldown = 0;
var enemies = [];
var weapons = [];
var enemycount = 0;
var weaponcount = 0;
var currentenemies = [];
var levelposition = 0;
var gamepaused = false;
var lives = 2;
var tiem = 35;
showmainscreen();
onEnterFrame = function () {
if (!gamepaused) {
levelposition++;
while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) {
insertenemy(currentenemies[0][1], currentenemies[0][2], 0);
currentenemies.shift();
}
guncooldown = Math.max(0, guncooldown - 1);
enemysearch = 0;
while (enemysearch < enemies.length) {
eval (enemies[enemysearch]).enemyaction();
enemysearch++;
}
weaponsearch = 0;
while (weaponsearch < weapons.length) {
eval (weapons[weaponsearch]).weaponaction();
weaponsearch++;
}
if (Key.isDown(32) or Key.isDown(88)) {
if (guncooldown == 0) {
guncooldown = cooldowntime;
shootweapon();
}
}
if (Key.isDown(37)) {
ship._x = ship._x - 7;
}
if (Key.isDown(39)) {
ship._x = ship._x + 7;
}
if (Key.isDown(38)) {
ship._y = ship._y - 7;
}
if (Key.isDown(40)) {
ship._y = ship._y + 7;
}
if (Key.isDown(67)) {
ship._rotation = ship._rotation - 10;
}
if (Key.isDown(86)) {
ship._rotation = ship._rotation + 10;
}
if (ship._x <= 0) {
ship._x = 624;
}
if (ship._x >= 625) {
ship._x = 1;
}
if (ship._y <= 0) {
ship._y = 649;
}
if (ship._y >= 650) {
ship._y = 1;
}
starfield.movestars();
}
};
Frame 8
function shootweapon() {
if (currentweapon == "singlelazer") {
this.attachMovie("laserkogcenter", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
} else if (currentweapon == "trishot") {
this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y});
weapons.push("weapons" + weaponcount);
weaponcount++;
}
}
function insertenemy(enemytype, xpos, ypos) {
this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos});
enemies.push("enemy" + enemycount);
enemycount++;
}
function removeenemy(enemyid) {
enemysearch = 0;
while (enemysearch < enemies.length) {
if (enemies[enemysearch] == enemyid) {
enemies.splice(enemysearch, 1);
break;
}
enemysearch++;
}
eval (enemyid).removeMovieClip();
}
function removeweapon(weaponid) {
weaponsearch = 0;
while (weaponsearch < weapons.length) {
if (weapons[weaponsearch] == weaponid) {
weapons.splice(weaponsearch, 1);
break;
}
weaponsearch++;
}
eval (weaponid).removeMovieClip();
}
function addpoints(points) {
score = score + points;
}
function hitship() {
if (ship._currentframe == 1) {
currentweapon = "singlelazer";
ship.gotoAndPlay("shiphit");
}
if (ship._currentframe == 2) {
currentweapon = "singlelazer";
ship.gotoAndPlay("shiphit");
}
}
function respawnship() {
if (ship != undefined) {
removeMovieClip(ship);
}
this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50});
}
function loselife() {
if (lives > 0) {
lives--;
respawnship();
} else {
if (ship != undefined) {
removeMovieClip(ship);
}
losegame();
}
}
function resetlevel() {
enemyloop = 0;
while (enemyloop < enemies.length) {
eval (enemies[enemyloop]).removeMovieClip();
enemyloop++;
}
weaponloop = 0;
while (weaponloop < weapons.length) {
eval (weapons[weaponloop]).removeMovieClip();
weaponloop++;
}
enemies = [];
weapons = [];
enemycount = 0;
weaponcount = 0;
currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies"));
levelposition = 0;
if (ship != undefined) {
ship.removeMovieClip();
}
if (currentlevel > 0) {
this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function newgame() {
currentlevel = 1;
resetlevel();
respawnship();
}
function showmainscreen() {
currentlevel = 0;
resetlevel();
this.attachMovie("D1 Intro", "D1 Intro", this.getNextHighestDepth(), {_x:450, _y:Stage.height / 3});
}
function losegame() {
currentlevel = 0;
resetlevel();
this.attachMovie("Lost", "Lost", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
function winlevel() {
currentlevel++;
resetlevel();
if (totallevels >= currentlevel) {
respawnship();
} else {
this.attachMovie("Boss Complete", "Boss Complete", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function addtiem(points) {
tiem = tiem + points;
}
stop();
music = new Sound();
mySoundf = new Sound();
mySoundf.attachSound("D11 Music 2");
mySoundf.start(0, 999);
stop();
var level0enemies = [];
var level1enemies = [[0, "bulletwall1", -70], [0, "bulletwall2", 695], [0, "bulletwall3", 0], [0, "bulletwall4", 0], [50, "D11 Boss", 313]];
var totallevels = 1;
var currentweapon = "singlelazer";
var currentlevel = 1;
var cooldowntime = 8;
var guncooldown = 0;
var enemies = [];
var weapons = [];
var enemycount = 0;
var weaponcount = 0;
var currentenemies = [];
var levelposition = 0;
var gamepaused = false;
var lives = 5;
var tiem = 5;
var score = 0;
showmainscreen();
onEnterFrame = function () {
if (Key.isDown(80)) {
gamepaused = !gamepaused;
}
if (!gamepaused) {
levelposition++;
while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) {
insertenemy(currentenemies[0][1], currentenemies[0][2], 0);
currentenemies.shift();
}
guncooldown = Math.max(0, guncooldown - 1);
enemysearch = 0;
while (enemysearch < enemies.length) {
eval (enemies[enemysearch]).enemyaction();
enemysearch++;
}
weaponsearch = 0;
while (weaponsearch < weapons.length) {
eval (weapons[weaponsearch]).weaponaction();
weaponsearch++;
}
if (Key.isDown(32) or Key.isDown(88)) {
if (guncooldown == 0) {
guncooldown = cooldowntime;
shootweapon();
}
}
if (Key.isDown(37)) {
ship._x = ship._x - 7;
}
if (Key.isDown(39)) {
ship._x = ship._x + 7;
}
if (Key.isDown(38)) {
ship._y = ship._y - 7;
}
if (Key.isDown(40)) {
ship._y = ship._y + 7;
}
if (Key.isDown(67)) {
ship._rotation = ship._rotation - 10;
}
if (Key.isDown(86)) {
ship._rotation = ship._rotation + 10;
}
if (ship._x <= 0) {
ship._x = 624;
}
if (ship._x >= 625) {
ship._x = 1;
}
if (ship._y <= 0) {
ship._y = 649;
}
if (ship._y >= 650) {
ship._y = 1;
}
starfield.movestars();
}
};
Symbol 15 MovieClip [coin] Frame 1
function enemyaction() {
if (q.hitTest(_parent.ship.hitarea)) {
gotoAndPlay (2);
}
}
stop();
_x = 313;
_y = 125;
Symbol 15 MovieClip [coin] Frame 2
Nonoba.api.NonobaAPI.AwardAchievement("mc11", function (response, count) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 15 MovieClip [coin] Frame 101
stop();
_parent.removeenemy(_name);
Symbol 15 MovieClip [coin] Frame 102
stop();
_parent.removeenemy(_name);
Symbol 17 MovieClip Frame 1
volume = _root.music.getVolume();
if (volume > 0) {
volume = volume - 2;
_root.music.setVolume(volume);
} else {
stop();
_root.music.stop();
}
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 32 MovieClip [Boss Complete] Frame 1
_x = 313;
_y = 325;
Symbol 32 MovieClip [Boss Complete] Frame 119
volume = _root.music.getVolume();
if (volume <= 0) {
volume = 100;
_root.music.setVolume(volume);
} else {
stop();
_root.music.stop();
}
Symbol 32 MovieClip [Boss Complete] Frame 120
stopAllSounds();
_x = 313;
_y = 225;
Symbol 32 MovieClip [Boss Complete] Frame 121
mySoundy = new Sound();
mySoundy.attachSound("finaldefeated");
mySoundy.start(0, 0);
Symbol 32 MovieClip [Boss Complete] Frame 134
stop();
Symbol 32 MovieClip [Boss Complete] Frame 135
stop();
Symbol 44 MovieClip Frame 25
gotoAndPlay (1);
Symbol 45 MovieClip Frame 25
gotoAndPlay (1);
Symbol 46 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 47 MovieClip [zioelectricbullet] Frame 1
randomattack = int(random(19));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
if (randomattack == 2) {
gotoAndStop ("c");
}
if (randomattack == 3) {
gotoAndStop ("d");
}
if (randomattack == 4) {
gotoAndStop ("e");
}
if (randomattack == 5) {
gotoAndStop ("f");
}
if (randomattack == 6) {
gotoAndStop ("g");
}
if (randomattack == 7) {
gotoAndStop ("h");
}
if (randomattack == 8) {
gotoAndStop ("i");
}
if (randomattack == 9) {
gotoAndStop ("j");
}
if (randomattack == 10) {
gotoAndStop ("k");
}
if (randomattack == 11) {
gotoAndStop ("l");
}
if (randomattack == 12) {
gotoAndStop ("m");
}
if (randomattack == 13) {
gotoAndStop ("n");
}
if (randomattack == 14) {
gotoAndStop ("o");
}
if (randomattack == 15) {
gotoAndStop ("p");
}
if (randomattack == 16) {
gotoAndStop ("q");
}
if (randomattack == 17) {
gotoAndStop ("r");
}
if (randomattack == 18) {
gotoAndStop ("s");
}
if (randomattack == 19) {
gotoAndStop ("t");
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 47 MovieClip [zioelectricbullet] Frame 2
function enemyaction() {
_x = (_x + 0);
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 3
function enemyaction() {
_x = (_x + 2);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 4
function enemyaction() {
_x = (_x + 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 5
function enemyaction() {
_x = (_x + 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 6
function enemyaction() {
_x = (_x + 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 7
function enemyaction() {
_x = (_x + 7);
_y = (_y + 0);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 8
function enemyaction() {
_x = (_x + 5);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 9
function enemyaction() {
_x = (_x + 4);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 10
function enemyaction() {
_x = (_x + 3);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 11
function enemyaction() {
_x = (_x + 2);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 12
function enemyaction() {
_x = (_x + 0);
_y = (_y - 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 13
function enemyaction() {
_x = (_x - 2);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 14
function enemyaction() {
_x = (_x - 3);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 15
function enemyaction() {
_x = (_x - 4);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 16
function enemyaction() {
_x = (_x - 5);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 17
function enemyaction() {
_x = (_x - 7);
_y = (_y + 0);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 18
function enemyaction() {
_x = (_x - 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 19
function enemyaction() {
_x = (_x - 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 20
function enemyaction() {
_x = (_x - 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 21
function enemyaction() {
_x = (_x - 2);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 47 MovieClip [zioelectricbullet] Frame 22
stop();
Symbol 47 MovieClip [zioelectricbullet] Frame 23
stop();
Symbol 52 MovieClip [bosspt4] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet2", _x, _y);
}
_x = (_x - 7);
_y = (_y - 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 52 MovieClip [bosspt4] Frame 3
stop();
Symbol 52 MovieClip [bosspt4] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 52 MovieClip [bosspt4] Frame 11
stop();
Symbol 52 MovieClip [bosspt4] Frame 12
stop();
Symbol 53 MovieClip [bosspt3] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet", _x, _y);
}
_x = (_x - 7);
_y = (_y + 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 53 MovieClip [bosspt3] Frame 3
stop();
Symbol 53 MovieClip [bosspt3] Frame 4
guncooldown = 55555;
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 53 MovieClip [bosspt3] Frame 11
stop();
Symbol 53 MovieClip [bosspt3] Frame 12
stop();
Symbol 54 MovieClip [bosspt2] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet2", _x, _y);
}
_x = (_x + 7);
_y = (_y + 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 54 MovieClip [bosspt2] Frame 3
stop();
Symbol 54 MovieClip [bosspt2] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 54 MovieClip [bosspt2] Frame 11
stop();
Symbol 54 MovieClip [bosspt2] Frame 12
stop();
Symbol 55 MovieClip [bosspt1] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet", _x, _y);
}
_x = (_x + 7);
_y = (_y - 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (shine.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 55 MovieClip [bosspt1] Frame 3
stop();
Symbol 55 MovieClip [bosspt1] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 55 MovieClip [bosspt1] Frame 11
stop();
Symbol 55 MovieClip [bosspt1] Frame 12
stop();
Symbol 63 MovieClip Frame 1
_parent._parent.winlevel();
Symbol 64 MovieClip [bossmission] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
_parent.addtiem(-5);
time0 = 55555555555555;
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
_x = _x;
_y = _y;
}
}
function enemyaction() {
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
time0--;
if (time0 == 0) {
time0 = 105;
gotoAndPlay (4);
}
if (life == 0) {
gotoAndPlay (32);
}
if (guncooldown == 0) {
guncooldown = 35;
_parent.insertenemy("m1", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 35;
_parent.insertenemy("m2", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 35;
_parent.insertenemy("m3", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 35;
_parent.insertenemy("m4", _x, _y);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (_parent.ship._y > _y) {
_y = (_y + 5);
} else {
_y = (_y - 5);
}
if (_x <= 0) {
_x = 624;
}
if (_x >= 625) {
_x = 1;
}
if (_y <= 15) {
_y = 645;
}
if (_y >= 650) {
_y = 20;
}
if (bossmission.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
stop();
health = 222;
guncooldown = 5;
guncooldown2 = 15;
guncooldown3 = 25;
guncooldown4 = 35;
time0 = 55;
life = 5;
stop();
Symbol 64 MovieClip [bossmission] Frame 3
function enemyaction() {
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
time0--;
if (time0 == 0) {
time0 = 105;
gotoAndPlay (4);
}
if (life == 0) {
gotoAndPlay (32);
}
if (guncooldown == 0) {
guncooldown = 35;
_parent.insertenemy("m1", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 35;
_parent.insertenemy("m2", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 35;
_parent.insertenemy("m3", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 35;
_parent.insertenemy("m4", _x, _y);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (_parent.ship._y > _y) {
_y = (_y + 5);
} else {
_y = (_y - 5);
}
if (_x <= 0) {
_x = 624;
}
if (_x >= 625) {
_x = 1;
}
if (_y <= 15) {
_y = 645;
}
if (_y >= 650) {
_y = 20;
}
if (bossmission.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
stop();
Symbol 64 MovieClip [bossmission] Frame 4
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
Symbol 64 MovieClip [bossmission] Frame 16
life--;
Symbol 64 MovieClip [bossmission] Frame 17
this.onEnterFrame = function () {
if (life == 0) {
gotoAndPlay (32);
}
};
Symbol 64 MovieClip [bossmission] Frame 22
_x = ((Math.random() * 575) + 50);
_y = ((Math.random() * 525) + 125);
guncooldown55 = 55555;
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
Symbol 64 MovieClip [bossmission] Frame 31
gotoAndStop (3);
guncooldown = 5;
guncooldown2 = 15;
guncooldown3 = 25;
guncooldown4 = 35;
Symbol 64 MovieClip [bossmission] Frame 32
function enemyaction() {
guncooldown55--;
if (guncooldown55 == 0) {
guncooldown55 = 15;
_parent.insertenemy("bossfinalninebomb", _x, _y);
}
}
guncooldown55 = 15;
_x = 313;
_y = 325;
Symbol 64 MovieClip [bossmission] Frame 172
gotoAndPlay (22);
time0 = 55;
life = 5;
Symbol 64 MovieClip [bossmission] Frame 173
Nonoba.api.NonobaAPI.AwardAchievement("m5ss5on555", function (response, count) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
function enemyaction() {
if (_parent.ship._x > _x) {
_x = (_x + 0);
} else {
_x = (_x - 0);
}
if (_parent.ship._y > _y) {
_y = (_y + 0);
} else {
_y = (_y - 0);
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = _rotation;
} else {
_rotation = _rotation;
}
};
time0 = 5555555555;
life = 5555555555;
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown55 = 55555;
Symbol 64 MovieClip [bossmission] Frame 381
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 382
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 383
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 384
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 385
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 386
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 387
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 388
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 389
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 390
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 391
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 392
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 393
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 394
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 395
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 396
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 397
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 398
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 399
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 400
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 401
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 402
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 403
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 404
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 405
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 406
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 407
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 408
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 409
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 410
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 411
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 412
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 413
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 414
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 415
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 416
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 417
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 418
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 419
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 420
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 421
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 422
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 423
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 424
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 425
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 426
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 427
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 428
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 429
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 430
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 431
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 432
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 433
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 434
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
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Symbol 64 MovieClip [bossmission] Frame 435
_parent.insertenemy("explodep", _x, _y);
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_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 436
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 437
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 438
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 439
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 440
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 441
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 442
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 443
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 444
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 445
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 446
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 447
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 448
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 449
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 450
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 451
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 452
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 453
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 454
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 455
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 456
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 457
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 458
_parent.insertenemy("whiteout", _x, _y);
Symbol 64 MovieClip [bossmission] Frame 500
stop();
stop();
Symbol 64 MovieClip [bossmission] Frame 501
stop();
Symbol 64 MovieClip [bossmission] Frame 502
stop();
Symbol 145 MovieClip Frame 20
gotoAndPlay (1);
Symbol 149 MovieClip Frame 20
gotoAndPlay (1);
Symbol 150 MovieClip Frame 20
gotoAndPlay (1);
Symbol 151 MovieClip Frame 30
gotoAndPlay (1);
Symbol 155 MovieClip Frame 20
gotoAndPlay (1);
Symbol 159 MovieClip Frame 20
gotoAndPlay (1);
Symbol 163 MovieClip Frame 20
gotoAndPlay (1);
Symbol 177 MovieClip Frame 1
gotoAndPlay (2);
Symbol 177 MovieClip Frame 30
stop();
stop();
Symbol 178 MovieClip Frame 10
stop();
Symbol 185 MovieClip Frame 35
stop();
Symbol 243 MovieClip Frame 21
stop();
Symbol 279 MovieClip Frame 1
randomattack = int(random(5));
if (randomattack == 0) {
gotoAndPlay ("e1");
}
if (randomattack == 1) {
gotoAndPlay ("e2");
}
if (randomattack == 2) {
gotoAndPlay ("e3");
}
if (randomattack == 3) {
gotoAndPlay ("e4");
}
if (randomattack == 4) {
gotoAndPlay ("e5");
}
Symbol 279 MovieClip Frame 9
stop();
Symbol 279 MovieClip Frame 30
stop();
Symbol 279 MovieClip Frame 51
stop();
Symbol 279 MovieClip Frame 72
stop();
Symbol 279 MovieClip Frame 81
stop();
Symbol 279 MovieClip Frame 82
gotoAndPlay (1);
Symbol 279 MovieClip Frame 83
gotoAndPlay (1);
Symbol 285 MovieClip Frame 274
stop();
Symbol 285 MovieClip Frame 295
stop();
Symbol 286 MovieClip [bossfinal2] Frame 1
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
Symbol 286 MovieClip [bossfinal2] Frame 2
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 286 MovieClip [bossfinal2] Frame 90
randomattack = int(random(11));
if (randomattack == 0) {
gotoAndPlay ("a1");
}
if (randomattack == 1) {
gotoAndPlay ("a2");
}
if (randomattack == 2) {
gotoAndPlay ("a3");
}
if (randomattack == 3) {
gotoAndPlay ("a4");
}
if (randomattack == 4) {
gotoAndPlay ("a5");
}
if (randomattack == 5) {
gotoAndPlay ("a6");
}
if (randomattack == 6) {
gotoAndPlay ("a7");
}
if (randomattack == 7) {
gotoAndPlay ("a8");
}
if (randomattack == 8) {
gotoAndPlay ("a9");
}
if (randomattack == 9) {
gotoAndPlay ("a10");
}
if (randomattack == 10) {
gotoAndPlay ("a11");
}
Symbol 286 MovieClip [bossfinal2] Frame 91
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 226
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 227
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
Symbol 286 MovieClip [bossfinal2] Frame 286
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 287
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (blackhole.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s1.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (s1.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
}
Symbol 286 MovieClip [bossfinal2] Frame 437
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 438
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (ball.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 580
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 581
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (plus.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (minus.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (times.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (divide.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (pi.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 683
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 684
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (c1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (lfn.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 803
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 804
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (q1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 884
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 885
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5555555 /* 0x54C563 */;
_parent.insertenemy("bossfinalbullet2", _x + 45.8, _y + 68.5);
}
}
guncooldown = 1;
Symbol 286 MovieClip [bossfinal2] Frame 889
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 969
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5555555 /* 0x54C563 */;
_parent.insertenemy("bossfinalmoonlaser", _x + 50, _y + 115);
}
}
guncooldown = 1;
Symbol 286 MovieClip [bossfinal2] Frame 1061
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 1105
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (shooplazah.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
}
Symbol 286 MovieClip [bossfinal2] Frame 1153
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 1154
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (za.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (za2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 286 MovieClip [bossfinal2] Frame 1338
gotoAndPlay ("a0");
Symbol 286 MovieClip [bossfinal2] Frame 1339
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 286 MovieClip [bossfinal2] Frame 1340
stop();
Symbol 295 MovieClip [alicelaser] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 295 MovieClip [alicelaser] Frame 30
function enemyaction() {
if (r1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r19.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r20.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r21.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r22.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r23.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r24.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r25.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r26.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r27.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r28.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r29.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r30.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r31.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r32.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 295 MovieClip [alicelaser] Frame 50
function enemyaction() {
_parent.removeenemy(_name);
}
stop();
Symbol 299 MovieClip Frame 40
gotoAndPlay (1);
Symbol 300 MovieClip [boss3bullet2] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 10;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 304 MovieClip Frame 40
gotoAndPlay (1);
Symbol 305 MovieClip [boss3bullet1] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 10;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 2
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 3
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 4
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 5
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 6
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 7
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 8
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 9
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 10
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 11
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 12
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 13
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 14
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 15
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 16
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 17
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 18
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 19
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 20
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 21
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 22
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 23
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 24
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 25
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 26
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 27
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 28
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 29
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 45
function enemyaction() {
if (r1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r19.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r20.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r21.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r22.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r23.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r24.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r25.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r26.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r27.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r28.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r29.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r30.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r31.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r32.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 317 MovieClip [bossfinalmoonlaser] Frame 65
stop();
this.onEnterFrame = function () {
this.removeMovieClip();
};
Symbol 321 MovieClip [zioarrowbullet] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 12;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 321 MovieClip [zioarrowbullet] Frame 2
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 12;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 321 MovieClip [zioarrowbullet] Frame 31
gotoAndPlay (2);
Symbol 321 MovieClip [zioarrowbullet] Frame 32
stop();
Symbol 321 MovieClip [zioarrowbullet] Frame 33
stop();
Symbol 327 MovieClip [boss4] Frame 1
_y = 30;
Symbol 327 MovieClip [boss4] Frame 56
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(10000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(500);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 20;
_parent.insertenemy("boss4bullet1", _x - 0.2, _y + 26.6);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (boss4r0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
stop();
health = 125;
guncooldown = 20;
stop();
Symbol 327 MovieClip [boss4] Frame 58
stop();
Symbol 327 MovieClip [boss4] Frame 66
stop();
Symbol 328 MovieClip [bossptbullet] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 332 MovieClip Frame 1
gotoAndPlay (1);
Symbol 333 MovieClip [star3] Frame 1
stop();
newspeedandsize = (Math.random() * 5) + 1;
speed = newspeedandsize;
_width = newspeedandsize;
_height = newspeedandsize;
_y = (Math.random() * Stage.height);
_x = (Math.random() * Stage.width);
Symbol 334 MovieClip [m1] Frame 1
function enemyaction() {
_x = ((_x + xmov) + 1);
_y = ((_y + ymov) + 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 334 MovieClip [m1] Frame 2
stop();
Symbol 334 MovieClip [m1] Frame 3
stop();
Symbol 338 MovieClip [laserkogright] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bossmission"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".a1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".a2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 3;
Instance of Symbol 336 MovieClip "newBullet" in Symbol 338 MovieClip [laserkogright] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 338 MovieClip [laserkogright] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 339 MovieClip [laserkogleft] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bossmission"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".a1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".a2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 3;
Instance of Symbol 336 MovieClip "newBullet" in Symbol 339 MovieClip [laserkogleft] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 339 MovieClip [laserkogleft] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 342 MovieClip [bulletwall4] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = 65;
Symbol 345 MovieClip [bulletwall2] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
startx = _x;
Symbol 346 MovieClip [bulletwall3] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = -70;
Symbol 347 MovieClip [bulletwall1] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = 65;
Symbol 348 MovieClip [starfield] Frame 1
function movestars() {
starcount = 1;
while (starcount <= stars) {
eval ("star3" + starcount)._y = eval ("star3" + starcount)._y + eval ("star3" + starcount).speed;
if (eval ("star3" + starcount)._y > Stage.height) {
newspeedandsize = (Math.random() * 4) + 1;
eval ("star3" + starcount).speed = newspeedandsize;
eval ("star3" + starcount)._width = newspeedandsize;
eval ("star3" + starcount)._height = newspeedandsize;
eval ("star3" + starcount)._y = -newspeedandsize;
eval ("star3" + starcount)._x = Math.random() * Stage.width;
}
starcount++;
}
}
stars = 25;
starcount = 1;
while (starcount <= stars) {
this.attachMovie("star3", "star3" + starcount, this.getNextHighestDepth());
starcount++;
}
Symbol 349 MovieClip [m2] Frame 1
function enemyaction() {
_x = ((_x + xmov) - 1);
_y = ((_y + ymov) - 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 349 MovieClip [m2] Frame 2
stop();
Symbol 349 MovieClip [m2] Frame 3
stop();
Symbol 350 MovieClip [m4] Frame 1
function enemyaction() {
_x = ((_x + xmov) + 3);
_y = ((_y + ymov) + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 350 MovieClip [m4] Frame 2
stop();
Symbol 350 MovieClip [m4] Frame 3
stop();
Symbol 351 MovieClip [bossptbullet2] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 352 MovieClip [m3] Frame 1
function enemyaction() {
_x = ((_x + xmov) - 3);
_y = ((_y + ymov) - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 352 MovieClip [m3] Frame 2
stop();
Symbol 352 MovieClip [m3] Frame 3
stop();
Symbol 353 MovieClip [bossfinalninebomb] Frame 1
function enemyaction() {
_x = _parent.ship._x;
_y = _parent.ship._y;
}
Symbol 353 MovieClip [bossfinalninebomb] Frame 2
function enemyaction() {
_x = _parent.ship._x;
_y = _parent.ship._y;
}
Symbol 353 MovieClip [bossfinalninebomb] Frame 3
function enemyaction() {
_x = _x;
_y = _y;
}
Symbol 353 MovieClip [bossfinalninebomb] Frame 46
function enemyaction() {
_x = _x;
_y = _y;
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 353 MovieClip [bossfinalninebomb] Frame 54
function enemyaction() {
_x = (_x + 10);
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
Symbol 354 MovieClip [Wave 1] Frame 1
_x = 313;
_y = 325;
Symbol 354 MovieClip [Wave 1] Frame 91
stop();
Symbol 355 MovieClip [Wave 2] Frame 1
_x = 313;
_y = 325;
onEnterFrame = function () {
_parent.addtiem(-5);
};
Symbol 355 MovieClip [Wave 2] Frame 2
onEnterFrame = function () {
_parent.addtiem(0);
};
Symbol 355 MovieClip [Wave 2] Frame 91
stop();
Symbol 356 MovieClip [Wave 3] Frame 1
_x = 313;
_y = 325;
onEnterFrame = function () {
_parent.addtiem(-5);
};
Symbol 356 MovieClip [Wave 3] Frame 2
onEnterFrame = function () {
_parent.addtiem(0);
};
Symbol 356 MovieClip [Wave 3] Frame 91
stop();
Symbol 357 MovieClip [Wave 4] Frame 1
_x = 313;
_y = 325;
onEnterFrame = function () {
_parent.addtiem(-5);
};
Symbol 357 MovieClip [Wave 4] Frame 2
onEnterFrame = function () {
_parent.addtiem(0);
};
Symbol 357 MovieClip [Wave 4] Frame 91
stop();
Symbol 361 MovieClip [Wave 5] Frame 1
stopAllSounds();
_x = 313;
_y = 325;
onEnterFrame = function () {
_parent.addtiem(-5);
};
Symbol 361 MovieClip [Wave 5] Frame 2
mySoundd = new Sound();
mySoundd.attachSound("D11 Music 2");
mySoundd.start(0, 999);
onEnterFrame = function () {
_parent.addtiem(0);
};
Symbol 361 MovieClip [Wave 5] Frame 91
stop();
Symbol 370 MovieClip Frame 1
randomattack = int(random(9));
if (randomattack == 0) {
gotoAndPlay ("0");
}
if (randomattack == 1) {
gotoAndPlay ("1");
}
if (randomattack == 2) {
gotoAndPlay ("2");
}
if (randomattack == 3) {
gotoAndPlay ("3");
}
if (randomattack == 4) {
gotoAndPlay ("4");
}
if (randomattack == 5) {
gotoAndPlay ("5");
}
if (randomattack == 6) {
gotoAndPlay ("6");
}
if (randomattack == 7) {
gotoAndPlay ("7");
}
if (randomattack == 8) {
gotoAndPlay ("8");
}
Symbol 370 MovieClip Frame 38
gotoAndPlay (2);
Symbol 371 MovieClip Frame 1
randomattack = int(random(11));
if (randomattack == 0) {
gotoAndStop ("0");
}
if (randomattack == 1) {
gotoAndStop ("1");
}
if (randomattack == 2) {
gotoAndStop ("2");
}
if (randomattack == 3) {
gotoAndStop ("3");
}
if (randomattack == 4) {
gotoAndStop ("4");
}
if (randomattack == 5) {
gotoAndStop ("5");
}
if (randomattack == 6) {
gotoAndStop ("6");
}
if (randomattack == 7) {
gotoAndStop ("7");
}
if (randomattack == 8) {
gotoAndStop ("8");
}
if (randomattack == 9) {
gotoAndStop ("9");
}
if (randomattack == 10) {
gotoAndStop ("10");
}
Symbol 371 MovieClip Frame 2
stop();
Symbol 371 MovieClip Frame 3
stop();
Symbol 371 MovieClip Frame 4
stop();
Symbol 371 MovieClip Frame 5
stop();
Symbol 371 MovieClip Frame 6
stop();
Symbol 371 MovieClip Frame 7
stop();
Symbol 371 MovieClip Frame 8
stop();
Symbol 371 MovieClip Frame 9
stop();
Symbol 371 MovieClip Frame 10
stop();
Symbol 371 MovieClip Frame 11
stop();
Symbol 371 MovieClip Frame 12
stop();
Symbol 371 MovieClip Frame 13
stop();
Symbol 374 MovieClip [explodep] Frame 1
randomattack = int(random(24));
if (randomattack == 0) {
gotoAndPlay ("0");
}
if (randomattack == 1) {
gotoAndPlay ("1");
}
if (randomattack == 2) {
gotoAndPlay ("2");
}
if (randomattack == 3) {
gotoAndPlay ("3");
}
if (randomattack == 4) {
gotoAndPlay ("4");
}
if (randomattack == 5) {
gotoAndPlay ("5");
}
if (randomattack == 6) {
gotoAndPlay ("6");
}
if (randomattack == 7) {
gotoAndPlay ("7");
}
if (randomattack == 8) {
gotoAndPlay ("8");
}
if (randomattack == 9) {
gotoAndPlay ("9");
}
if (randomattack == 10) {
gotoAndPlay ("10");
}
if (randomattack == 11) {
gotoAndPlay ("11");
}
if (randomattack == 12) {
gotoAndPlay ("12");
}
if (randomattack == 13) {
gotoAndPlay ("13");
}
if (randomattack == 14) {
gotoAndPlay ("14");
}
if (randomattack == 15) {
gotoAndPlay ("15");
}
if (randomattack == 16) {
gotoAndPlay ("16");
}
if (randomattack == 17) {
gotoAndPlay ("17");
}
if (randomattack == 18) {
gotoAndPlay ("18");
}
if (randomattack == 19) {
gotoAndPlay ("19");
}
if (randomattack == 20) {
gotoAndPlay ("20");
}
if (randomattack == 21) {
gotoAndPlay ("21");
}
if (randomattack == 22) {
gotoAndPlay ("22");
}
if (randomattack == 23) {
gotoAndPlay ("23");
}
Symbol 374 MovieClip [explodep] Frame 2
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 11
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 12
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 21
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 22
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 31
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 32
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 41
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 42
function enemyaction() {
_x = (_x + (Math.random() * 10));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 51
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 52
function enemyaction() {
_x = (_x - (Math.random() * 10));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 61
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 62
function enemyaction() {
_x = (_x + (Math.random() * 10));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 71
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 72
function enemyaction() {
_x = (_x - (Math.random() * 10));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 81
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 82
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y + (Math.random() * 10));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 91
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 92
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y + (Math.random() * 10));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 101
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 102
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y - (Math.random() * 10));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 111
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 112
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y - (Math.random() * 10));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 121
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 122
function enemyaction() {
_x = (_x + (Math.random() * 5));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 131
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 132
function enemyaction() {
_x = (_x - (Math.random() * 5));
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 141
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 142
function enemyaction() {
_x = (_x + (Math.random() * 5));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 151
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 152
function enemyaction() {
_x = (_x - (Math.random() * 5));
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 161
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 162
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y + (Math.random() * 5));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 171
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 172
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y + (Math.random() * 5));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 181
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 182
function enemyaction() {
_x = (_x + (Math.random() * 15));
_y = (_y - (Math.random() * 5));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 191
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 192
function enemyaction() {
_x = (_x - (Math.random() * 15));
_y = (_y - (Math.random() * 5));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 201
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 202
function enemyaction() {
_x = (_x + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 211
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 212
function enemyaction() {
_x = (_x - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 221
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 222
function enemyaction() {
_y = (_y + (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 231
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 232
function enemyaction() {
_y = (_y - (Math.random() * 15));
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 374 MovieClip [explodep] Frame 241
gotoAndPlay ("end");
Symbol 374 MovieClip [explodep] Frame 242
stop();
_parent.removeenemy(_name);
Symbol 374 MovieClip [explodep] Frame 243
stop();
_parent.removeenemy(_name);
Symbol 383 MovieClip Frame 91
stop();
Symbol 394 MovieClip Frame 17
gotoAndPlay (1);
Symbol 400 MovieClip Frame 295
stop();
Symbol 405 MovieClip [bossfinalzio] Frame 1
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
Symbol 405 MovieClip [bossfinalzio] Frame 2
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 55
randomattack = int(random(11));
if (randomattack == 0) {
gotoAndPlay ("a1");
}
if (randomattack == 1) {
gotoAndPlay ("a2");
}
if (randomattack == 2) {
gotoAndPlay ("a3");
}
if (randomattack == 3) {
gotoAndPlay ("a4");
}
if (randomattack == 4) {
gotoAndPlay ("a5");
}
if (randomattack == 5) {
gotoAndPlay ("a6");
}
if (randomattack == 6) {
gotoAndPlay ("a7");
}
if (randomattack == 7) {
gotoAndPlay ("a8");
}
if (randomattack == 8) {
gotoAndPlay ("a9");
}
if (randomattack == 9) {
gotoAndPlay ("a10");
}
if (randomattack == 10) {
gotoAndPlay ("a11");
}
Symbol 405 MovieClip [bossfinalzio] Frame 56
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 405 MovieClip [bossfinalzio] Frame 191
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 192
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 271
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
}
_parent.insertenemy("nighttime", _x, _y);
Symbol 405 MovieClip [bossfinalzio] Frame 361
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
Symbol 405 MovieClip [bossfinalzio] Frame 387
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 388
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (q1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 468
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 469
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 474
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 479
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 484
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 489
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 494
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 498
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 502
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 506
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 510
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 514
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 517
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 520
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 523
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 526
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("ziobullet1", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet2", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet3", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet4", _x + 42.3, _y + 65.5);
_parent.insertenemy("ziobullet5", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 529
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 530
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioarrowbullet", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 540
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioarrowbullet", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 550
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioarrowbullet", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 560
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioarrowbullet", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 570
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioarrowbullet", _x + 42.3, _y + 65.5);
}
}
guncooldown = 1;
Symbol 405 MovieClip [bossfinalzio] Frame 580
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 581
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (blackhole.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s1.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (s1.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (blackholea.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s1a.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2a.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3a.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4a.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (s1a.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2a.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3a.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4a.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (blackholeb.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s1b.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2b.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3b.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4b.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (s1b.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2b.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3b.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4b.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 731
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 732
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 791
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 792
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
Symbol 405 MovieClip [bossfinalzio] Frame 816
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 821
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 826
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 831
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 836
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 841
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 846
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 851
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 856
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 861
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 866
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 871
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 876
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 881
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 886
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 891
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 896
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 901
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 906
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 911
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("zioelectricbullet", _x + 16.3, _y + 204.5);
}
if (guncooldown2 == 0) {
guncooldown2 = 55555;
_parent.insertenemy("zioelectricbullet", _x + 75.3, _y + 204.5);
}
}
guncooldown = 1;
guncooldown2 = 2;
Symbol 405 MovieClip [bossfinalzio] Frame 916
guncooldown = 55555;
guncooldown = 55555;
Symbol 405 MovieClip [bossfinalzio] Frame 939
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 940
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
Symbol 405 MovieClip [bossfinalzio] Frame 955
_parent.insertenemy("d1azio", _x + 42.3, _y + 65.5);
Symbol 405 MovieClip [bossfinalzio] Frame 960
_parent.insertenemy("d1azio", _x + 42.3, _y + 65.5);
Symbol 405 MovieClip [bossfinalzio] Frame 965
_parent.insertenemy("d1azio", _x + 42.3, _y + 65.5);
Symbol 405 MovieClip [bossfinalzio] Frame 970
_parent.insertenemy("d1azio", _x + 42.3, _y + 65.5);
Symbol 405 MovieClip [bossfinalzio] Frame 975
_parent.insertenemy("d1azio", _x + 42.3, _y + 65.5);
Symbol 405 MovieClip [bossfinalzio] Frame 980
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 981
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (ball.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 1122
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 1123
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteorawesome.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 405 MovieClip [bossfinalzio] Frame 1420
gotoAndPlay ("a0");
Symbol 405 MovieClip [bossfinalzio] Frame 1421
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 405 MovieClip [bossfinalzio] Frame 1422
stop();
Symbol 406 MovieClip [nighttime] Frame 91
stop();
Symbol 408 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 408 MovieClip Frame 26
gotoAndPlay (2);
Symbol 408 MovieClip Frame 51
gotoAndPlay (27);
Symbol 410 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 410 MovieClip Frame 26
gotoAndPlay (2);
Symbol 410 MovieClip Frame 51
gotoAndPlay (27);
Symbol 412 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 412 MovieClip Frame 26
gotoAndPlay (2);
Symbol 412 MovieClip Frame 51
gotoAndPlay (27);
Symbol 416 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 416 MovieClip Frame 26
gotoAndPlay (2);
Symbol 416 MovieClip Frame 51
gotoAndPlay (27);
Symbol 419 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
Symbol 419 MovieClip Frame 26
gotoAndPlay (2);
Symbol 419 MovieClip Frame 51
gotoAndPlay (27);
Symbol 420 MovieClip Frame 1
randomattack = int(random(5));
if (randomattack == 0) {
gotoAndStop ("0");
}
if (randomattack == 1) {
gotoAndStop ("1");
}
if (randomattack == 2) {
gotoAndStop ("2");
}
if (randomattack == 3) {
gotoAndStop ("3");
}
if (randomattack == 4) {
gotoAndStop ("4");
}
Symbol 420 MovieClip Frame 2
stop();
Symbol 420 MovieClip Frame 3
stop();
Symbol 420 MovieClip Frame 4
stop();
Symbol 420 MovieClip Frame 5
stop();
Symbol 420 MovieClip Frame 6
stop();
Symbol 420 MovieClip Frame 7
stop();
Symbol 421 MovieClip [ziobullet1] Frame 1
function enemyaction() {
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 421 MovieClip [ziobullet1] Frame 3
stop();
Symbol 422 MovieClip [ziobullet2] Frame 1
function enemyaction() {
_x = (_x + 5);
_y = (_y + 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 422 MovieClip [ziobullet2] Frame 3
stop();
Symbol 423 MovieClip [ziobullet3] Frame 1
function enemyaction() {
_x = (_x - 5);
_y = (_y + 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 423 MovieClip [ziobullet3] Frame 3
stop();
Symbol 424 MovieClip [ziobullet4] Frame 1
function enemyaction() {
_x = (_x + 8);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 424 MovieClip [ziobullet4] Frame 3
stop();
Symbol 425 MovieClip [ziobullet5] Frame 1
function enemyaction() {
_x = (_x - 8);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("explode");
}
};
Symbol 425 MovieClip [ziobullet5] Frame 3
stop();
Symbol 434 MovieClip Frame 1
_parent._parent.removeenemy(_parent._name);
Symbol 435 MovieClip [weegeefrozen] Frame 151
stop();
Symbol 437 MovieClip [sonicfrozen] Frame 1
function enemyaction() {
_y = (_y + 3);
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
}
Symbol 439 MovieClip [whiteout] Frame 43
stop();
Symbol 461 MovieClip [Lost] Frame 1
stopAllSounds();
_x = 313;
_y = 225;
Symbol 461 MovieClip [Lost] Frame 2
mySoundls = new Sound();
mySoundls.attachSound("lostgame");
mySoundls.start(0, 0);
Nonoba.api.NonobaAPI.SubmitScore("score11", _root.score, function (response) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The score was submitted successfully");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_x = 313;
_y = 225;
Symbol 461 MovieClip [Lost] Frame 7
gotoAndPlay (5);
Symbol 471 MovieClip [Dimension Complete] Frame 1
_x = 313;
_y = 100;
Symbol 471 MovieClip [Dimension Complete] Frame 119
volume = _root.music.getVolume();
if (volume <= 0) {
volume = 100;
_root.music.setVolume(volume);
} else {
stop();
_root.music.stop();
}
Symbol 471 MovieClip [Dimension Complete] Frame 120
stopAllSounds();
Nonoba.api.NonobaAPI.SubmitScore("score11", _root.score, function (response) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The score was submitted successfully");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_x = 313;
_y = 100;
Symbol 471 MovieClip [Dimension Complete] Frame 121
mySoundy = new Sound();
mySoundy.attachSound("finaldefeated");
mySoundy.start(0, 0);
Nonoba.api.NonobaAPI.AwardAchievement("al5d5s5", function (response, count) {
switch (response) {
case Nonoba.api.NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case Nonoba.api.NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case Nonoba.api.NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 471 MovieClip [Dimension Complete] Frame 134
stop();
Symbol 471 MovieClip [Dimension Complete] Frame 135
stop();
var o = {n:[0, 11, 9, 9, 2, 3, 3, 5, 14, 6, 11, 4, 15, 9, 1, 1], f:function (i, s) {
if (s.length == 16) {
return(s);
}
return(this.f(i + 1, s + this.n[i].toString(16)));
}};
var boardID = o.f(0, "");
mochi.as2.MochiScores.showLeaderboard({boardID:boardID, score:playerscore});
Symbol 479 Button
on (release) {
_parent.gotoAndPlay("soundstop");
this.removeMovieClip();
}
Symbol 483 MovieClip [losegame] Frame 1
_x = 313;
_y = 225;
Symbol 483 MovieClip [losegame] Frame 40
stop();
_x = 313;
_y = 225;
Symbol 484 MovieClip [D1 Intro] Frame 1
onEnterFrame = function () {
_parent.newgame();
this.removeMovieClip();
};
Symbol 492 MovieClip [Alice Boss] Frame 1
_x = 313;
_y = 325;
Symbol 492 MovieClip [Alice Boss] Frame 2
mySounda = new Sound();
mySounda.attachSound("D11 Boss Music");
mySounda.start(0, 999);
Symbol 492 MovieClip [Alice Boss] Frame 91
stop();
onEnterFrame = function () {
this.removeMovieClip();
};
Symbol 546 MovieClip [ship] Frame 1
stop();
life = 7;
t1._visible = true;
t2._visible = true;
t3._visible = true;
t4._visible = true;
t5._visible = true;
t6._visible = true;
if (warmedup == undefined) {
gotoAndPlay ("warmup");
}
Symbol 546 MovieClip [ship] Frame 3
life--;
Symbol 546 MovieClip [ship] Frame 4
this.onEnterFrame = function () {
if (life == 6) {
t1._visible = false;
t2._visible = true;
t3._visible = true;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 5) {
t1._visible = false;
t2._visible = false;
t3._visible = true;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 4) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 3) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = true;
t6._visible = true;
}
if (life == 2) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = false;
t6._visible = true;
}
if (life == 1) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = false;
t6._visible = false;
}
if (life == 0) {
gotoAndPlay (35);
}
};
Symbol 546 MovieClip [ship] Frame 33
gotoAndStop (2);
if (warmedup == undefined) {
gotoAndPlay ("warmup");
}
Symbol 546 MovieClip [ship] Frame 34
gotoAndPlay (9);
Symbol 546 MovieClip [ship] Frame 35
time = 1;
this.onEnterFrame = function () {
if (time == 0) {
gotoAndPlay (36);
}
};
Symbol 546 MovieClip [ship] Frame 46
_parent.loselife();
Symbol 546 MovieClip [ship] Frame 108
warmedup = 1;
Symbol 547 MovieClip [laserkogcenter] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bossmission"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 1;
Instance of Symbol 336 MovieClip "newBullet" in Symbol 547 MovieClip [laserkogcenter] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 547 MovieClip [laserkogcenter] Frame 15
function weaponaction() {
this.removeMovieClip();
}
stop();
Symbol 554 MovieClip Frame 1
randomattack = int(random(5));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
if (randomattack == 2) {
gotoAndPlay ("c");
}
if (randomattack == 3) {
gotoAndPlay ("d");
}
if (randomattack == 4) {
gotoAndPlay ("e");
}
Symbol 554 MovieClip Frame 7
gotoAndPlay (2);
Symbol 555 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
Symbol 555 MovieClip Frame 28
gotoAndPlay (2);
Symbol 555 MovieClip Frame 55
gotoAndPlay (29);
Symbol 556 MovieClip Frame 1
randomattack = int(random(8));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
if (randomattack == 2) {
gotoAndPlay ("c");
}
if (randomattack == 3) {
gotoAndPlay ("d");
}
if (randomattack == 4) {
gotoAndPlay ("e");
}
if (randomattack == 5) {
gotoAndPlay ("f");
}
if (randomattack == 6) {
gotoAndPlay ("g");
}
if (randomattack == 7) {
gotoAndPlay ("h");
}
Symbol 556 MovieClip Frame 10
gotoAndPlay (1);
Symbol 557 MovieClip [c100] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 25;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 573 MovieClip Frame 46
stop();
Symbol 604 MovieClip Frame 9
gotoAndPlay (1);
Symbol 607 MovieClip Frame 9
gotoAndPlay (1);
Symbol 627 MovieClip Frame 9
gotoAndPlay (1);
Symbol 641 MovieClip Frame 21
stop();
Symbol 661 MovieClip Frame 9
gotoAndPlay (1);
Symbol 670 MovieClip Frame 9
gotoAndPlay (1);
Symbol 680 MovieClip Frame 9
gotoAndPlay (1);
Symbol 690 MovieClip [alicefinalboss] Frame 1
_x = 313;
_y = 100;
Symbol 690 MovieClip [alicefinalboss] Frame 56
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode1");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit1");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c6", _x, _y);
_parent.insertenemy("c11", _x, _y);
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c36", _x, _y);
}
}
stop();
health = 30;
guncooldown = 10;
Symbol 690 MovieClip [alicefinalboss] Frame 58
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 59
guncooldown = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 90
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode2");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit2");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
}
stop();
health = 30;
guncooldown = 10;
Symbol 690 MovieClip [alicefinalboss] Frame 92
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 93
guncooldown = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 124
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode3");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit3");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldown2a--;
guncooldown2b--;
guncooldown2c--;
guncooldown2d--;
guncooldown2e--;
guncooldown2f--;
guncooldown2g--;
guncooldown2h--;
guncooldown2i--;
guncooldown2j--;
if (guncooldown == 0) {
guncooldown = 9;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c32", _x, _y);
}
if (guncooldown2a == 0) {
guncooldown2a = 110;
_parent.insertenemy("c26", _x - 305, _y + 540);
_parent.insertenemy("c26", _x - 305, _y + 440);
_parent.insertenemy("c26", _x - 305, _y + 340);
_parent.insertenemy("c26", _x - 305, _y + 240);
_parent.insertenemy("c26", _x - 305, _y + 140);
_parent.insertenemy("c26", _x - 305, _y + 40);
_parent.insertenemy("c26", _x - 305, _y - 40);
_parent.insertenemy("c1", _x - 305, _y - 90);
_parent.insertenemy("c1", _x - 205, _y - 90);
_parent.insertenemy("c1", _x - 105, _y - 90);
_parent.insertenemy("c1", _x - 5, _y - 90);
_parent.insertenemy("c1", _x + 105, _y - 90);
_parent.insertenemy("c1", _x + 205, _y - 90);
_parent.insertenemy("c1", _x + 305, _y - 90);
}
if (guncooldown2b == 0) {
guncooldown2b = 110;
_parent.insertenemy("c26", _x - 305, _y + 550);
_parent.insertenemy("c26", _x - 305, _y + 450);
_parent.insertenemy("c26", _x - 305, _y + 350);
_parent.insertenemy("c26", _x - 305, _y + 250);
_parent.insertenemy("c26", _x - 305, _y + 150);
_parent.insertenemy("c26", _x - 305, _y + 50);
_parent.insertenemy("c26", _x - 305, _y - 30);
_parent.insertenemy("c1", _x - 295, _y - 90);
_parent.insertenemy("c1", _x - 195, _y - 90);
_parent.insertenemy("c1", _x - 95, _y - 90);
_parent.insertenemy("c1", _x + 5, _y - 90);
_parent.insertenemy("c1", _x + 115, _y - 90);
_parent.insertenemy("c1", _x + 215, _y - 90);
_parent.insertenemy("c1", _x + 315, _y - 90);
}
if (guncooldown2c == 0) {
guncooldown2c = 110;
_parent.insertenemy("c26", _x - 305, _y + 560);
_parent.insertenemy("c26", _x - 305, _y + 460);
_parent.insertenemy("c26", _x - 305, _y + 360);
_parent.insertenemy("c26", _x - 305, _y + 260);
_parent.insertenemy("c26", _x - 305, _y + 160);
_parent.insertenemy("c26", _x - 305, _y + 60);
_parent.insertenemy("c26", _x - 305, _y - 20);
_parent.insertenemy("c1", _x - 285, _y - 90);
_parent.insertenemy("c1", _x - 185, _y - 90);
_parent.insertenemy("c1", _x - 85, _y - 90);
_parent.insertenemy("c1", _x + 15, _y - 90);
_parent.insertenemy("c1", _x + 125, _y - 90);
_parent.insertenemy("c1", _x + 225, _y - 90);
_parent.insertenemy("c1", _x + 325, _y - 90);
}
if (guncooldown2d == 0) {
guncooldown2d = 110;
_parent.insertenemy("c26", _x - 305, _y + 570);
_parent.insertenemy("c26", _x - 305, _y + 470);
_parent.insertenemy("c26", _x - 305, _y + 370);
_parent.insertenemy("c26", _x - 305, _y + 270);
_parent.insertenemy("c26", _x - 305, _y + 170);
_parent.insertenemy("c26", _x - 305, _y + 70);
_parent.insertenemy("c26", _x - 305, _y - 10);
_parent.insertenemy("c1", _x - 275, _y - 90);
_parent.insertenemy("c1", _x - 175, _y - 90);
_parent.insertenemy("c1", _x - 75, _y - 90);
_parent.insertenemy("c1", _x + 25, _y - 90);
_parent.insertenemy("c1", _x + 135, _y - 90);
_parent.insertenemy("c1", _x + 235, _y - 90);
_parent.insertenemy("c1", _x + 335, _y - 90);
}
if (guncooldown2e == 0) {
guncooldown2e = 110;
_parent.insertenemy("c26", _x - 305, _y + 580);
_parent.insertenemy("c26", _x - 305, _y + 480);
_parent.insertenemy("c26", _x - 305, _y + 380);
_parent.insertenemy("c26", _x - 305, _y + 280);
_parent.insertenemy("c26", _x - 305, _y + 180);
_parent.insertenemy("c26", _x - 305, _y + 80);
_parent.insertenemy("c26", _x - 305, _y);
_parent.insertenemy("c1", _x - 265, _y - 90);
_parent.insertenemy("c1", _x - 165, _y - 90);
_parent.insertenemy("c1", _x - 65, _y - 90);
_parent.insertenemy("c1", _x + 35, _y - 90);
_parent.insertenemy("c1", _x + 145, _y - 90);
_parent.insertenemy("c1", _x + 245, _y - 90);
_parent.insertenemy("c1", _x + 345, _y - 90);
}
if (guncooldown2f == 0) {
guncooldown2f = 110;
_parent.insertenemy("c26", _x - 305, _y + 590);
_parent.insertenemy("c26", _x - 305, _y + 490);
_parent.insertenemy("c26", _x - 305, _y + 390);
_parent.insertenemy("c26", _x - 305, _y + 290);
_parent.insertenemy("c26", _x - 305, _y + 190);
_parent.insertenemy("c26", _x - 305, _y + 90);
_parent.insertenemy("c26", _x - 305, _y + 10);
_parent.insertenemy("c1", _x - 255, _y - 90);
_parent.insertenemy("c1", _x - 155, _y - 90);
_parent.insertenemy("c1", _x - 55, _y - 90);
_parent.insertenemy("c1", _x + 45, _y - 90);
_parent.insertenemy("c1", _x + 155, _y - 90);
_parent.insertenemy("c1", _x + 255, _y - 90);
_parent.insertenemy("c1", _x + 355, _y - 90);
}
if (guncooldown2g == 0) {
guncooldown2g = 110;
_parent.insertenemy("c26", _x - 305, _y + 600);
_parent.insertenemy("c26", _x - 305, _y + 500);
_parent.insertenemy("c26", _x - 305, _y + 400);
_parent.insertenemy("c26", _x - 305, _y + 300);
_parent.insertenemy("c26", _x - 305, _y + 200);
_parent.insertenemy("c26", _x - 305, _y + 100);
_parent.insertenemy("c26", _x - 305, _y + 20);
_parent.insertenemy("c1", _x - 245, _y - 90);
_parent.insertenemy("c1", _x - 145, _y - 90);
_parent.insertenemy("c1", _x - 45, _y - 90);
_parent.insertenemy("c1", _x + 55, _y - 90);
_parent.insertenemy("c1", _x + 165, _y - 90);
_parent.insertenemy("c1", _x + 265, _y - 90);
_parent.insertenemy("c1", _x + 365, _y - 90);
}
if (guncooldown2h == 0) {
guncooldown2h = 110;
_parent.insertenemy("c26", _x - 305, _y + 610);
_parent.insertenemy("c26", _x - 305, _y + 510);
_parent.insertenemy("c26", _x - 305, _y + 410);
_parent.insertenemy("c26", _x - 305, _y + 310);
_parent.insertenemy("c26", _x - 305, _y + 210);
_parent.insertenemy("c26", _x - 305, _y + 110);
_parent.insertenemy("c26", _x - 305, _y + 30);
_parent.insertenemy("c1", _x - 235, _y - 90);
_parent.insertenemy("c1", _x - 135, _y - 90);
_parent.insertenemy("c1", _x - 35, _y - 90);
_parent.insertenemy("c1", _x + 65, _y - 90);
_parent.insertenemy("c1", _x + 175, _y - 90);
_parent.insertenemy("c1", _x + 275, _y - 90);
_parent.insertenemy("c1", _x + 375, _y - 90);
}
if (guncooldown2i == 0) {
guncooldown2i = 110;
_parent.insertenemy("c26", _x - 305, _y + 620);
_parent.insertenemy("c26", _x - 305, _y + 520);
_parent.insertenemy("c26", _x - 305, _y + 420);
_parent.insertenemy("c26", _x - 305, _y + 320);
_parent.insertenemy("c26", _x - 305, _y + 220);
_parent.insertenemy("c26", _x - 305, _y + 120);
_parent.insertenemy("c1", _x - 225, _y - 90);
_parent.insertenemy("c1", _x - 125, _y - 90);
_parent.insertenemy("c1", _x - 25, _y - 90);
_parent.insertenemy("c1", _x + 75, _y - 90);
_parent.insertenemy("c1", _x + 185, _y - 90);
_parent.insertenemy("c1", _x + 285, _y - 90);
_parent.insertenemy("c1", _x + 385, _y - 90);
}
if (guncooldown2j == 0) {
guncooldown2j = 110;
_parent.insertenemy("c26", _x - 305, _y + 630);
_parent.insertenemy("c26", _x - 305, _y + 530);
_parent.insertenemy("c26", _x - 305, _y + 430);
_parent.insertenemy("c26", _x - 305, _y + 330);
_parent.insertenemy("c26", _x - 305, _y + 230);
_parent.insertenemy("c26", _x - 305, _y + 130);
_parent.insertenemy("c1", _x - 215, _y - 90);
_parent.insertenemy("c1", _x - 115, _y - 90);
_parent.insertenemy("c1", _x - 15, _y - 90);
_parent.insertenemy("c1", _x + 85, _y - 90);
_parent.insertenemy("c1", _x + 195, _y - 90);
_parent.insertenemy("c1", _x + 295, _y - 90);
_parent.insertenemy("c1", _x + 395, _y - 90);
}
}
stop();
health = 30;
guncooldown = 9;
guncooldown2a = 10;
guncooldown2b = 30;
guncooldown2c = 40;
guncooldown2d = 50;
guncooldown2e = 60;
guncooldown2f = 70;
guncooldown2g = 80;
guncooldown2h = 90;
guncooldown2i = 100;
guncooldown2j = 110;
Symbol 690 MovieClip [alicefinalboss] Frame 126
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 127
guncooldown = 55555;
guncooldown2a = 55555;
guncooldown2b = 55555;
guncooldown2c = 55555;
guncooldown2d = 55555;
guncooldown2e = 55555;
guncooldown2f = 55555;
guncooldown2g = 55555;
guncooldown2h = 55555;
guncooldown2i = 55555;
guncooldown2j = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 158
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode4");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit4");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 8;
_parent.insertenemy("alicelaser", _x, _y);
}
}
stop();
health = 30;
guncooldown = 10;
guncooldown2 = 8;
Symbol 690 MovieClip [alicefinalboss] Frame 160
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 161
guncooldown = 55555;
guncooldown2 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 192
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode5");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit5");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldowna--;
guncooldownb--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
}
if (guncooldowna == 0) {
guncooldowna = 15;
_parent.insertenemy("c5", _x, _y);
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c56", _x, _y);
}
if (guncooldownb == 0) {
guncooldownb = 5;
_parent.insertenemy("c100", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 15;
_parent.insertenemy("c2", _x, _y);
_parent.insertenemy("c12", _x, _y);
_parent.insertenemy("c25", _x, _y);
_parent.insertenemy("c27", _x, _y);
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c50", _x, _y);
_parent.insertenemy("c53", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c76", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c89", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 15;
_parent.insertenemy("c3", _x, _y);
_parent.insertenemy("c24", _x, _y);
_parent.insertenemy("c28", _x, _y);
_parent.insertenemy("c49", _x, _y);
_parent.insertenemy("c54", _x, _y);
_parent.insertenemy("c75", _x, _y);
_parent.insertenemy("c78", _x, _y);
_parent.insertenemy("c99", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 15;
_parent.insertenemy("c4", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c23", _x, _y);
_parent.insertenemy("c29", _x, _y);
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c48", _x, _y);
_parent.insertenemy("c55", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c74", _x, _y);
_parent.insertenemy("c79", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c98", _x, _y);
}
if (guncooldown5 == 0) {
guncooldown5 = 15;
_parent.insertenemy("c5", _x, _y);
_parent.insertenemy("c22", _x, _y);
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c47", _x, _y);
_parent.insertenemy("c56", _x, _y);
_parent.insertenemy("c73", _x, _y);
_parent.insertenemy("c80", _x, _y);
_parent.insertenemy("c97", _x, _y);
}
}
stop();
health = 30;
guncooldown = 3;
guncooldowna = 7;
guncooldownb = 5;
guncooldown2 = 6;
guncooldown3 = 9;
guncooldown4 = 12;
guncooldown5 = 15;
Symbol 690 MovieClip [alicefinalboss] Frame 194
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 195
guncooldown = 55555;
guncooldowna = 55555;
guncooldownb = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 226
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode6");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit6");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c1", _x, _y + 115);
_parent.insertenemy("c7", _x, _y + 115);
_parent.insertenemy("c13", _x, _y + 115);
_parent.insertenemy("c19", _x, _y + 115);
_parent.insertenemy("c26", _x, _y + 115);
_parent.insertenemy("c32", _x, _y + 115);
_parent.insertenemy("c38", _x, _y + 115);
_parent.insertenemy("c44", _x, _y + 115);
_parent.insertenemy("c51", _x, _y + 115);
_parent.insertenemy("c52", _x, _y + 115);
_parent.insertenemy("c57", _x, _y + 115);
_parent.insertenemy("c63", _x, _y + 115);
_parent.insertenemy("c69", _x, _y + 115);
_parent.insertenemy("c81", _x, _y + 115);
_parent.insertenemy("c87", _x, _y + 115);
_parent.insertenemy("c93", _x, _y + 115);
_parent.insertenemy("c1", _x - 240, _y + 115);
_parent.insertenemy("c7", _x - 240, _y + 115);
_parent.insertenemy("c13", _x - 240, _y + 115);
_parent.insertenemy("c19", _x - 240, _y + 115);
_parent.insertenemy("c26", _x - 240, _y + 115);
_parent.insertenemy("c32", _x - 240, _y + 115);
_parent.insertenemy("c38", _x - 240, _y + 115);
_parent.insertenemy("c44", _x - 240, _y + 115);
_parent.insertenemy("c51", _x - 240, _y + 115);
_parent.insertenemy("c52", _x - 240, _y + 115);
_parent.insertenemy("c57", _x - 240, _y + 115);
_parent.insertenemy("c63", _x - 240, _y + 115);
_parent.insertenemy("c69", _x - 240, _y + 115);
_parent.insertenemy("c81", _x - 240, _y + 115);
_parent.insertenemy("c87", _x - 240, _y + 115);
_parent.insertenemy("c93", _x - 240, _y + 115);
_parent.insertenemy("c1", _x + 240, _y + 115);
_parent.insertenemy("c7", _x + 240, _y + 115);
_parent.insertenemy("c13", _x + 240, _y + 115);
_parent.insertenemy("c19", _x + 240, _y + 115);
_parent.insertenemy("c26", _x + 240, _y + 115);
_parent.insertenemy("c32", _x + 240, _y + 115);
_parent.insertenemy("c38", _x + 240, _y + 115);
_parent.insertenemy("c44", _x + 240, _y + 115);
_parent.insertenemy("c51", _x + 240, _y + 115);
_parent.insertenemy("c52", _x + 240, _y + 115);
_parent.insertenemy("c57", _x + 240, _y + 115);
_parent.insertenemy("c63", _x + 240, _y + 115);
_parent.insertenemy("c69", _x + 240, _y + 115);
_parent.insertenemy("c81", _x + 240, _y + 115);
_parent.insertenemy("c87", _x + 240, _y + 115);
_parent.insertenemy("c93", _x + 240, _y + 115);
}
}
stop();
health = 30;
guncooldown = 10;
Symbol 690 MovieClip [alicefinalboss] Frame 228
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 229
guncooldown = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 260
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode7");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit7");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldowna--;
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
guncooldown6--;
guncooldown7--;
guncooldown8--;
guncooldown9--;
guncooldown10--;
guncooldown11--;
guncooldown12--;
guncooldown13--;
guncooldown14--;
guncooldown15--;
guncooldown16--;
guncooldown17--;
guncooldown18--;
guncooldown19--;
guncooldown20--;
if (guncooldowna == 0) {
guncooldowna = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown == 0) {
guncooldown = 40;
_parent.insertenemy("c1", _x - 300, _y - 90);
_parent.insertenemy("c1", _x + 300, _y - 90);
}
if (guncooldown2 == 0) {
guncooldown2 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
}
if (guncooldown3 == 0) {
guncooldown3 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
}
if (guncooldown4 == 0) {
guncooldown4 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
}
if (guncooldown5 == 0) {
guncooldown5 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
}
if (guncooldown6 == 0) {
guncooldown6 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
}
if (guncooldown7 == 0) {
guncooldown7 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
}
if (guncooldown8 == 0) {
guncooldown8 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
}
if (guncooldown9 == 0) {
guncooldown9 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
}
if (guncooldown10 == 0) {
guncooldown10 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
}
if (guncooldown11 == 0) {
guncooldown11 = 40;
_parent.insertenemy("c1", _x, _y - 90);
}
if (guncooldown12 == 0) {
guncooldown12 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
}
if (guncooldown13 == 0) {
guncooldown13 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
}
if (guncooldown14 == 0) {
guncooldown14 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
}
if (guncooldown15 == 0) {
guncooldown15 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
}
if (guncooldown16 == 0) {
guncooldown16 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
}
if (guncooldown17 == 0) {
guncooldown17 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
}
if (guncooldown18 == 0) {
guncooldown18 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
}
if (guncooldown19 == 0) {
guncooldown19 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
}
if (guncooldown20 == 0) {
guncooldown20 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
}
}
stop();
health = 30;
guncooldowna = 10;
guncooldown = 2;
guncooldown2 = 4;
guncooldown3 = 6;
guncooldown4 = 8;
guncooldown5 = 10;
guncooldown6 = 12;
guncooldown7 = 14;
guncooldown8 = 16;
guncooldown9 = 18;
guncooldown10 = 20;
guncooldown11 = 22;
guncooldown12 = 24;
guncooldown13 = 26;
guncooldown14 = 28;
guncooldown15 = 30;
guncooldown16 = 32;
guncooldown17 = 34;
guncooldown18 = 36;
guncooldown19 = 38;
guncooldown20 = 40;
Symbol 690 MovieClip [alicefinalboss] Frame 262
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 263
guncooldowna = 55555;
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
guncooldown6 = 55555;
guncooldown7 = 55555;
guncooldown8 = 55555;
guncooldown9 = 55555;
guncooldown10 = 55555;
guncooldown11 = 55555;
guncooldown12 = 55555;
guncooldown13 = 55555;
guncooldown14 = 55555;
guncooldown15 = 55555;
guncooldown16 = 55555;
guncooldown17 = 55555;
guncooldown18 = 55555;
guncooldown19 = 55555;
guncooldown20 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 294
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode8");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit8");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldown2a--;
guncooldown2b--;
guncooldown2c--;
guncooldown2d--;
guncooldown2e--;
guncooldown2f--;
guncooldown2g--;
guncooldown2h--;
guncooldown2i--;
guncooldown2j--;
if (guncooldown == 0) {
guncooldown = 9;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c32", _x, _y);
}
if (guncooldown2a == 0) {
guncooldown2a = 110;
_parent.insertenemy("c71", _x - 305, _y + 540);
_parent.insertenemy("c70", _x - 305, _y + 440);
_parent.insertenemy("c69", _x - 305, _y + 340);
_parent.insertenemy("c68", _x - 305, _y + 240);
_parent.insertenemy("c67", _x - 305, _y + 140);
_parent.insertenemy("c66", _x - 305, _y + 40);
_parent.insertenemy("c65", _x - 305, _y - 40);
_parent.insertenemy("c32", _x - 305, _y - 90);
_parent.insertenemy("c30", _x - 205, _y - 90);
_parent.insertenemy("c28", _x - 105, _y - 90);
_parent.insertenemy("c1", _x - 5, _y - 90);
_parent.insertenemy("c3", _x + 105, _y - 90);
_parent.insertenemy("c5", _x + 205, _y - 90);
_parent.insertenemy("c7", _x + 305, _y - 90);
}
if (guncooldown2b == 0) {
guncooldown2b = 110;
_parent.insertenemy("c71", _x - 305, _y + 550);
_parent.insertenemy("c70", _x - 305, _y + 450);
_parent.insertenemy("c69", _x - 305, _y + 350);
_parent.insertenemy("c68", _x - 305, _y + 250);
_parent.insertenemy("c67", _x - 305, _y + 150);
_parent.insertenemy("c66", _x - 305, _y + 50);
_parent.insertenemy("c65", _x - 305, _y - 30);
_parent.insertenemy("c32", _x - 295, _y - 90);
_parent.insertenemy("c30", _x - 195, _y - 90);
_parent.insertenemy("c28", _x - 95, _y - 90);
_parent.insertenemy("c1", _x + 5, _y - 90);
_parent.insertenemy("c3", _x + 115, _y - 90);
_parent.insertenemy("c5", _x + 215, _y - 90);
_parent.insertenemy("c7", _x + 315, _y - 90);
}
if (guncooldown2c == 0) {
guncooldown2c = 110;
_parent.insertenemy("c71", _x - 305, _y + 560);
_parent.insertenemy("c70", _x - 305, _y + 460);
_parent.insertenemy("c69", _x - 305, _y + 360);
_parent.insertenemy("c68", _x - 305, _y + 260);
_parent.insertenemy("c67", _x - 305, _y + 160);
_parent.insertenemy("c66", _x - 305, _y + 60);
_parent.insertenemy("c65", _x - 305, _y - 20);
_parent.insertenemy("c32", _x - 285, _y - 90);
_parent.insertenemy("c30", _x - 185, _y - 90);
_parent.insertenemy("c28", _x - 85, _y - 90);
_parent.insertenemy("c1", _x + 15, _y - 90);
_parent.insertenemy("c3", _x + 125, _y - 90);
_parent.insertenemy("c5", _x + 225, _y - 90);
_parent.insertenemy("c7", _x + 325, _y - 90);
}
if (guncooldown2d == 0) {
guncooldown2d = 110;
_parent.insertenemy("c71", _x - 305, _y + 570);
_parent.insertenemy("c70", _x - 305, _y + 470);
_parent.insertenemy("c69", _x - 305, _y + 370);
_parent.insertenemy("c68", _x - 305, _y + 270);
_parent.insertenemy("c67", _x - 305, _y + 170);
_parent.insertenemy("c66", _x - 305, _y + 70);
_parent.insertenemy("c65", _x - 305, _y - 10);
_parent.insertenemy("c32", _x - 275, _y - 90);
_parent.insertenemy("c30", _x - 175, _y - 90);
_parent.insertenemy("c28", _x - 75, _y - 90);
_parent.insertenemy("c1", _x + 25, _y - 90);
_parent.insertenemy("c3", _x + 135, _y - 90);
_parent.insertenemy("c5", _x + 235, _y - 90);
_parent.insertenemy("c7", _x + 335, _y - 90);
}
if (guncooldown2e == 0) {
guncooldown2e = 110;
_parent.insertenemy("c71", _x - 305, _y + 580);
_parent.insertenemy("c70", _x - 305, _y + 480);
_parent.insertenemy("c69", _x - 305, _y + 380);
_parent.insertenemy("c68", _x - 305, _y + 280);
_parent.insertenemy("c67", _x - 305, _y + 180);
_parent.insertenemy("c66", _x - 305, _y + 80);
_parent.insertenemy("c65", _x - 305, _y);
_parent.insertenemy("c32", _x - 265, _y - 90);
_parent.insertenemy("c30", _x - 165, _y - 90);
_parent.insertenemy("c28", _x - 65, _y - 90);
_parent.insertenemy("c1", _x + 35, _y - 90);
_parent.insertenemy("c3", _x + 145, _y - 90);
_parent.insertenemy("c5", _x + 245, _y - 90);
_parent.insertenemy("c7", _x + 345, _y - 90);
}
if (guncooldown2f == 0) {
guncooldown2f = 110;
_parent.insertenemy("c71", _x - 305, _y + 590);
_parent.insertenemy("c70", _x - 305, _y + 490);
_parent.insertenemy("c69", _x - 305, _y + 390);
_parent.insertenemy("c68", _x - 305, _y + 290);
_parent.insertenemy("c67", _x - 305, _y + 190);
_parent.insertenemy("c66", _x - 305, _y + 90);
_parent.insertenemy("c65", _x - 305, _y + 10);
_parent.insertenemy("c32", _x - 255, _y - 90);
_parent.insertenemy("c30", _x - 155, _y - 90);
_parent.insertenemy("c28", _x - 55, _y - 90);
_parent.insertenemy("c1", _x + 45, _y - 90);
_parent.insertenemy("c3", _x + 155, _y - 90);
_parent.insertenemy("c5", _x + 255, _y - 90);
_parent.insertenemy("c7", _x + 355, _y - 90);
}
if (guncooldown2g == 0) {
guncooldown2g = 110;
_parent.insertenemy("c71", _x - 305, _y + 600);
_parent.insertenemy("c70", _x - 305, _y + 500);
_parent.insertenemy("c69", _x - 305, _y + 400);
_parent.insertenemy("c68", _x - 305, _y + 300);
_parent.insertenemy("c67", _x - 305, _y + 200);
_parent.insertenemy("c66", _x - 305, _y + 100);
_parent.insertenemy("c65", _x - 305, _y + 20);
_parent.insertenemy("c32", _x - 245, _y - 90);
_parent.insertenemy("c30", _x - 145, _y - 90);
_parent.insertenemy("c28", _x - 45, _y - 90);
_parent.insertenemy("c1", _x + 55, _y - 90);
_parent.insertenemy("c3", _x + 165, _y - 90);
_parent.insertenemy("c5", _x + 265, _y - 90);
_parent.insertenemy("c7", _x + 365, _y - 90);
}
if (guncooldown2h == 0) {
guncooldown2h = 110;
_parent.insertenemy("c71", _x - 305, _y + 610);
_parent.insertenemy("c70", _x - 305, _y + 510);
_parent.insertenemy("c69", _x - 305, _y + 410);
_parent.insertenemy("c68", _x - 305, _y + 310);
_parent.insertenemy("c67", _x - 305, _y + 210);
_parent.insertenemy("c66", _x - 305, _y + 110);
_parent.insertenemy("c65", _x - 305, _y + 30);
_parent.insertenemy("c32", _x - 235, _y - 90);
_parent.insertenemy("c30", _x - 135, _y - 90);
_parent.insertenemy("c28", _x - 35, _y - 90);
_parent.insertenemy("c1", _x + 65, _y - 90);
_parent.insertenemy("c3", _x + 175, _y - 90);
_parent.insertenemy("c5", _x + 275, _y - 90);
_parent.insertenemy("c7", _x + 375, _y - 90);
}
if (guncooldown2i == 0) {
guncooldown2i = 110;
_parent.insertenemy("c71", _x - 305, _y + 620);
_parent.insertenemy("c70", _x - 305, _y + 520);
_parent.insertenemy("c69", _x - 305, _y + 420);
_parent.insertenemy("c68", _x - 305, _y + 320);
_parent.insertenemy("c67", _x - 305, _y + 220);
_parent.insertenemy("c66", _x - 305, _y + 120);
_parent.insertenemy("c32", _x - 225, _y - 90);
_parent.insertenemy("c30", _x - 125, _y - 90);
_parent.insertenemy("c28", _x - 25, _y - 90);
_parent.insertenemy("c1", _x + 75, _y - 90);
_parent.insertenemy("c3", _x + 185, _y - 90);
_parent.insertenemy("c5", _x + 285, _y - 90);
_parent.insertenemy("c7", _x + 385, _y - 90);
}
if (guncooldown2j == 0) {
guncooldown2j = 110;
_parent.insertenemy("c71", _x - 305, _y + 630);
_parent.insertenemy("c70", _x - 305, _y + 530);
_parent.insertenemy("c69", _x - 305, _y + 430);
_parent.insertenemy("c68", _x - 305, _y + 330);
_parent.insertenemy("c67", _x - 305, _y + 230);
_parent.insertenemy("c66", _x - 305, _y + 130);
_parent.insertenemy("c32", _x - 215, _y - 90);
_parent.insertenemy("c30", _x - 115, _y - 90);
_parent.insertenemy("c28", _x - 15, _y - 90);
_parent.insertenemy("c1", _x + 85, _y - 90);
_parent.insertenemy("c3", _x + 195, _y - 90);
_parent.insertenemy("c5", _x + 295, _y - 90);
_parent.insertenemy("c7", _x + 395, _y - 90);
}
}
stop();
health = 30;
guncooldown = 9;
guncooldown2a = 10;
guncooldown2b = 30;
guncooldown2c = 40;
guncooldown2d = 50;
guncooldown2e = 60;
guncooldown2f = 70;
guncooldown2g = 80;
guncooldown2h = 90;
guncooldown2i = 100;
guncooldown2j = 110;
Symbol 690 MovieClip [alicefinalboss] Frame 296
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 297
guncooldown = 55555;
guncooldown2a = 55555;
guncooldown2b = 55555;
guncooldown2c = 55555;
guncooldown2d = 55555;
guncooldown2e = 55555;
guncooldown2f = 55555;
guncooldown2g = 55555;
guncooldown2h = 55555;
guncooldown2i = 55555;
guncooldown2j = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 328
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode9");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit9");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldown2--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 8;
_parent.insertenemy("alicelaser", _x, _y);
_parent.insertenemy("alicelaser", _x - 140, _y + 115);
_parent.insertenemy("alicelaser", _x + 140, _y + 115);
}
}
stop();
health = 30;
guncooldown = 10;
guncooldown2 = 8;
Symbol 690 MovieClip [alicefinalboss] Frame 330
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 331
guncooldown = 55555;
guncooldown2 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 362
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode10");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit10");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldowna--;
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
guncooldown6--;
guncooldown7--;
guncooldown8--;
guncooldown9--;
guncooldown10--;
guncooldown11--;
guncooldown12--;
guncooldown13--;
guncooldown14--;
guncooldown15--;
guncooldown16--;
guncooldown17--;
guncooldown18--;
guncooldown19--;
guncooldown20--;
if (guncooldowna == 0) {
guncooldowna = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown == 0) {
guncooldown = 40;
_parent.insertenemy("c1", _x - 300, _y - 90);
_parent.insertenemy("c1", _x + 300, _y - 90);
_parent.insertenemy("c52", _x - 300, _y - 540);
_parent.insertenemy("c52", _x + 300, _y - 540);
}
if (guncooldown2 == 0) {
guncooldown2 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
_parent.insertenemy("c52", _x - 270, _y - 540);
_parent.insertenemy("c52", _x + 270, _y - 540);
}
if (guncooldown3 == 0) {
guncooldown3 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
_parent.insertenemy("c52", _x - 240, _y - 540);
_parent.insertenemy("c52", _x + 240, _y - 540);
}
if (guncooldown4 == 0) {
guncooldown4 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
_parent.insertenemy("c52", _x - 210, _y - 540);
_parent.insertenemy("c52", _x + 210, _y - 540);
}
if (guncooldown5 == 0) {
guncooldown5 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
_parent.insertenemy("c52", _x - 180, _y - 540);
_parent.insertenemy("c52", _x + 180, _y - 540);
}
if (guncooldown6 == 0) {
guncooldown6 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
_parent.insertenemy("c52", _x - 150, _y - 540);
_parent.insertenemy("c52", _x + 150, _y - 540);
}
if (guncooldown7 == 0) {
guncooldown7 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
_parent.insertenemy("c52", _x - 120, _y - 540);
_parent.insertenemy("c52", _x + 120, _y - 540);
}
if (guncooldown8 == 0) {
guncooldown8 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
_parent.insertenemy("c52", _x - 90, _y - 540);
_parent.insertenemy("c52", _x + 90, _y - 540);
}
if (guncooldown9 == 0) {
guncooldown9 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
_parent.insertenemy("c52", _x - 60, _y - 540);
_parent.insertenemy("c52", _x + 60, _y - 540);
}
if (guncooldown10 == 0) {
guncooldown10 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
_parent.insertenemy("c52", _x - 30, _y - 540);
_parent.insertenemy("c52", _x + 30, _y - 540);
}
if (guncooldown11 == 0) {
guncooldown11 = 40;
_parent.insertenemy("c1", _x, _y - 90);
_parent.insertenemy("c52", _x, _y - 540);
}
if (guncooldown12 == 0) {
guncooldown12 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
_parent.insertenemy("c52", _x - 30, _y - 540);
_parent.insertenemy("c52", _x + 30, _y - 540);
}
if (guncooldown13 == 0) {
guncooldown13 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
_parent.insertenemy("c52", _x - 60, _y - 540);
_parent.insertenemy("c52", _x + 60, _y - 540);
}
if (guncooldown14 == 0) {
guncooldown14 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
_parent.insertenemy("c52", _x - 90, _y - 540);
_parent.insertenemy("c52", _x + 90, _y - 540);
}
if (guncooldown15 == 0) {
guncooldown15 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
_parent.insertenemy("c52", _x - 120, _y - 540);
_parent.insertenemy("c52", _x + 120, _y - 540);
}
if (guncooldown16 == 0) {
guncooldown16 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
_parent.insertenemy("c52", _x - 150, _y - 540);
_parent.insertenemy("c52", _x + 150, _y - 540);
}
if (guncooldown17 == 0) {
guncooldown17 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
_parent.insertenemy("c52", _x - 180, _y - 540);
_parent.insertenemy("c52", _x + 180, _y - 540);
}
if (guncooldown18 == 0) {
guncooldown18 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
_parent.insertenemy("c52", _x - 210, _y - 540);
_parent.insertenemy("c52", _x + 210, _y - 540);
}
if (guncooldown19 == 0) {
guncooldown19 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
_parent.insertenemy("c52", _x - 240, _y - 540);
_parent.insertenemy("c52", _x + 240, _y - 540);
}
if (guncooldown20 == 0) {
guncooldown20 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
_parent.insertenemy("c52", _x - 270, _y - 540);
_parent.insertenemy("c52", _x + 270, _y - 540);
}
}
stop();
health = 30;
guncooldowna = 10;
guncooldown = 2;
guncooldown2 = 4;
guncooldown3 = 6;
guncooldown4 = 8;
guncooldown5 = 10;
guncooldown6 = 12;
guncooldown7 = 14;
guncooldown8 = 16;
guncooldown9 = 18;
guncooldown10 = 20;
guncooldown11 = 22;
guncooldown12 = 24;
guncooldown13 = 26;
guncooldown14 = 28;
guncooldown15 = 30;
guncooldown16 = 32;
guncooldown17 = 34;
guncooldown18 = 36;
guncooldown19 = 38;
guncooldown20 = 40;
Symbol 690 MovieClip [alicefinalboss] Frame 364
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 365
guncooldowna = 55555;
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
guncooldown6 = 55555;
guncooldown7 = 55555;
guncooldown8 = 55555;
guncooldown9 = 55555;
guncooldown10 = 55555;
guncooldown11 = 55555;
guncooldown12 = 55555;
guncooldown13 = 55555;
guncooldown14 = 55555;
guncooldown15 = 55555;
guncooldown16 = 55555;
guncooldown17 = 55555;
guncooldown18 = 55555;
guncooldown19 = 55555;
guncooldown20 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 396
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode11");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit11");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c1", _x, _y + 180);
_parent.insertenemy("c7", _x, _y + 180);
_parent.insertenemy("c13", _x, _y + 180);
_parent.insertenemy("c19", _x, _y + 180);
_parent.insertenemy("c26", _x, _y + 180);
_parent.insertenemy("c32", _x, _y + 180);
_parent.insertenemy("c38", _x, _y + 180);
_parent.insertenemy("c44", _x, _y + 180);
_parent.insertenemy("c51", _x, _y + 180);
_parent.insertenemy("c52", _x, _y + 180);
_parent.insertenemy("c57", _x, _y + 180);
_parent.insertenemy("c63", _x, _y + 180);
_parent.insertenemy("c69", _x, _y + 180);
_parent.insertenemy("c81", _x, _y + 180);
_parent.insertenemy("c87", _x, _y + 180);
_parent.insertenemy("c93", _x, _y + 180);
_parent.insertenemy("c1", _x, _y + 390);
_parent.insertenemy("c7", _x, _y + 390);
_parent.insertenemy("c13", _x, _y + 390);
_parent.insertenemy("c19", _x, _y + 390);
_parent.insertenemy("c26", _x, _y + 390);
_parent.insertenemy("c32", _x, _y + 390);
_parent.insertenemy("c38", _x, _y + 390);
_parent.insertenemy("c44", _x, _y + 390);
_parent.insertenemy("c51", _x, _y + 390);
_parent.insertenemy("c52", _x, _y + 390);
_parent.insertenemy("c57", _x, _y + 390);
_parent.insertenemy("c63", _x, _y + 390);
_parent.insertenemy("c69", _x, _y + 390);
_parent.insertenemy("c81", _x, _y + 390);
_parent.insertenemy("c87", _x, _y + 390);
_parent.insertenemy("c93", _x, _y + 390);
_parent.insertenemy("c1", _x - 240, _y + 75);
_parent.insertenemy("c7", _x - 240, _y + 75);
_parent.insertenemy("c13", _x - 240, _y + 75);
_parent.insertenemy("c19", _x - 240, _y + 75);
_parent.insertenemy("c26", _x - 240, _y + 75);
_parent.insertenemy("c32", _x - 240, _y + 75);
_parent.insertenemy("c38", _x - 240, _y + 75);
_parent.insertenemy("c44", _x - 240, _y + 75);
_parent.insertenemy("c51", _x - 240, _y + 75);
_parent.insertenemy("c52", _x - 240, _y + 75);
_parent.insertenemy("c57", _x - 240, _y + 75);
_parent.insertenemy("c63", _x - 240, _y + 75);
_parent.insertenemy("c69", _x - 240, _y + 75);
_parent.insertenemy("c81", _x - 240, _y + 75);
_parent.insertenemy("c87", _x - 240, _y + 75);
_parent.insertenemy("c93", _x - 240, _y + 75);
_parent.insertenemy("c1", _x + 240, _y + 75);
_parent.insertenemy("c7", _x + 240, _y + 75);
_parent.insertenemy("c13", _x + 240, _y + 75);
_parent.insertenemy("c19", _x + 240, _y + 75);
_parent.insertenemy("c26", _x + 240, _y + 75);
_parent.insertenemy("c32", _x + 240, _y + 75);
_parent.insertenemy("c38", _x + 240, _y + 75);
_parent.insertenemy("c44", _x + 240, _y + 75);
_parent.insertenemy("c51", _x + 240, _y + 75);
_parent.insertenemy("c52", _x + 240, _y + 75);
_parent.insertenemy("c57", _x + 240, _y + 75);
_parent.insertenemy("c63", _x + 240, _y + 75);
_parent.insertenemy("c69", _x + 240, _y + 75);
_parent.insertenemy("c81", _x + 240, _y + 75);
_parent.insertenemy("c87", _x + 240, _y + 75);
_parent.insertenemy("c93", _x + 240, _y + 75);
_parent.insertenemy("c1", _x - 240, _y + 285);
_parent.insertenemy("c7", _x - 240, _y + 285);
_parent.insertenemy("c13", _x - 240, _y + 285);
_parent.insertenemy("c19", _x - 240, _y + 285);
_parent.insertenemy("c26", _x - 240, _y + 285);
_parent.insertenemy("c32", _x - 240, _y + 285);
_parent.insertenemy("c38", _x - 240, _y + 285);
_parent.insertenemy("c44", _x - 240, _y + 285);
_parent.insertenemy("c51", _x - 240, _y + 285);
_parent.insertenemy("c52", _x - 240, _y + 285);
_parent.insertenemy("c57", _x - 240, _y + 285);
_parent.insertenemy("c63", _x - 240, _y + 285);
_parent.insertenemy("c69", _x - 240, _y + 285);
_parent.insertenemy("c81", _x - 240, _y + 285);
_parent.insertenemy("c87", _x - 240, _y + 285);
_parent.insertenemy("c93", _x - 240, _y + 285);
_parent.insertenemy("c1", _x + 240, _y + 285);
_parent.insertenemy("c7", _x + 240, _y + 285);
_parent.insertenemy("c13", _x + 240, _y + 285);
_parent.insertenemy("c19", _x + 240, _y + 285);
_parent.insertenemy("c26", _x + 240, _y + 285);
_parent.insertenemy("c32", _x + 240, _y + 285);
_parent.insertenemy("c38", _x + 240, _y + 285);
_parent.insertenemy("c44", _x + 240, _y + 285);
_parent.insertenemy("c51", _x + 240, _y + 285);
_parent.insertenemy("c52", _x + 240, _y + 285);
_parent.insertenemy("c57", _x + 240, _y + 285);
_parent.insertenemy("c63", _x + 240, _y + 285);
_parent.insertenemy("c69", _x + 240, _y + 285);
_parent.insertenemy("c81", _x + 240, _y + 285);
_parent.insertenemy("c87", _x + 240, _y + 285);
_parent.insertenemy("c93", _x + 240, _y + 285);
}
}
stop();
health = 30;
guncooldown = 10;
Symbol 690 MovieClip [alicefinalboss] Frame 398
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 399
guncooldown = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 430
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode12");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit12");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldowna--;
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
guncooldown6--;
guncooldown7--;
guncooldown8--;
guncooldown9--;
guncooldown10--;
guncooldown11--;
guncooldown12--;
guncooldown13--;
guncooldown14--;
guncooldown15--;
guncooldown16--;
guncooldown17--;
guncooldown18--;
guncooldown19--;
guncooldown20--;
if (guncooldowna == 0) {
guncooldowna = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown == 0) {
guncooldown = 40;
_parent.insertenemy("c1", _x - 300, _y - 90);
_parent.insertenemy("c1", _x + 300, _y - 90);
_parent.insertenemy("c52", _x - 300, _y - 540);
_parent.insertenemy("c52", _x + 300, _y - 540);
_parent.insertenemy("c26", _x - 300, _y - 90);
_parent.insertenemy("c26", _x - 300, _y + 540);
_parent.insertenemy("c51", _x + 300, _y - 90);
_parent.insertenemy("c51", _x + 300, _y + 540);
}
if (guncooldown2 == 0) {
guncooldown2 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
_parent.insertenemy("c52", _x - 270, _y - 540);
_parent.insertenemy("c52", _x + 270, _y - 540);
_parent.insertenemy("c26", _x - 300, _y - 60);
_parent.insertenemy("c26", _x - 300, _y + 510);
_parent.insertenemy("c51", _x + 300, _y - 60);
_parent.insertenemy("c51", _x + 300, _y + 510);
}
if (guncooldown3 == 0) {
guncooldown3 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
_parent.insertenemy("c52", _x - 240, _y - 540);
_parent.insertenemy("c52", _x + 240, _y - 540);
_parent.insertenemy("c26", _x - 300, _y - 30);
_parent.insertenemy("c26", _x - 300, _y + 480);
_parent.insertenemy("c51", _x + 300, _y - 30);
_parent.insertenemy("c51", _x + 300, _y + 480);
}
if (guncooldown4 == 0) {
guncooldown4 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
_parent.insertenemy("c52", _x - 210, _y - 540);
_parent.insertenemy("c52", _x + 210, _y - 540);
_parent.insertenemy("c26", _x - 300, _y);
_parent.insertenemy("c26", _x - 300, _y + 450);
_parent.insertenemy("c51", _x + 300, _y);
_parent.insertenemy("c51", _x + 300, _y + 450);
}
if (guncooldown5 == 0) {
guncooldown5 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
_parent.insertenemy("c52", _x - 180, _y - 540);
_parent.insertenemy("c52", _x + 180, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 30);
_parent.insertenemy("c26", _x - 300, _y + 420);
_parent.insertenemy("c51", _x + 300, _y + 30);
_parent.insertenemy("c51", _x + 300, _y + 420);
}
if (guncooldown6 == 0) {
guncooldown6 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
_parent.insertenemy("c52", _x - 150, _y - 540);
_parent.insertenemy("c52", _x + 150, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 60);
_parent.insertenemy("c26", _x - 300, _y + 390);
_parent.insertenemy("c51", _x + 300, _y + 60);
_parent.insertenemy("c51", _x + 300, _y + 390);
}
if (guncooldown7 == 0) {
guncooldown7 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
_parent.insertenemy("c52", _x - 120, _y - 540);
_parent.insertenemy("c52", _x + 120, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 90);
_parent.insertenemy("c26", _x - 300, _y + 360);
_parent.insertenemy("c51", _x + 300, _y + 90);
_parent.insertenemy("c51", _x + 300, _y + 360);
}
if (guncooldown8 == 0) {
guncooldown8 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
_parent.insertenemy("c52", _x - 90, _y - 540);
_parent.insertenemy("c52", _x + 90, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 120);
_parent.insertenemy("c26", _x - 300, _y + 330);
_parent.insertenemy("c51", _x + 300, _y + 120);
_parent.insertenemy("c51", _x + 300, _y + 330);
}
if (guncooldown9 == 0) {
guncooldown9 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
_parent.insertenemy("c52", _x - 60, _y - 540);
_parent.insertenemy("c52", _x + 60, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 150);
_parent.insertenemy("c26", _x - 300, _y + 300);
_parent.insertenemy("c51", _x + 300, _y + 150);
_parent.insertenemy("c51", _x + 300, _y + 300);
}
if (guncooldown10 == 0) {
guncooldown10 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
_parent.insertenemy("c52", _x - 30, _y - 540);
_parent.insertenemy("c52", _x + 30, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 180);
_parent.insertenemy("c26", _x - 300, _y + 270);
_parent.insertenemy("c51", _x + 300, _y + 180);
_parent.insertenemy("c51", _x + 300, _y + 270);
}
if (guncooldown11 == 0) {
guncooldown11 = 40;
_parent.insertenemy("c1", _x, _y - 90);
_parent.insertenemy("c52", _x, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 225);
_parent.insertenemy("c51", _x + 300, _y + 225);
}
if (guncooldown12 == 0) {
guncooldown12 = 40;
_parent.insertenemy("c1", _x - 30, _y - 90);
_parent.insertenemy("c1", _x + 30, _y - 90);
_parent.insertenemy("c52", _x - 30, _y - 540);
_parent.insertenemy("c52", _x + 30, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 180);
_parent.insertenemy("c26", _x - 300, _y + 270);
_parent.insertenemy("c51", _x + 300, _y + 180);
_parent.insertenemy("c51", _x + 300, _y + 270);
}
if (guncooldown13 == 0) {
guncooldown13 = 40;
_parent.insertenemy("c1", _x - 60, _y - 90);
_parent.insertenemy("c1", _x + 60, _y - 90);
_parent.insertenemy("c52", _x - 60, _y - 540);
_parent.insertenemy("c52", _x + 60, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 150);
_parent.insertenemy("c26", _x - 300, _y + 300);
_parent.insertenemy("c51", _x + 300, _y + 150);
_parent.insertenemy("c51", _x + 300, _y + 300);
}
if (guncooldown14 == 0) {
guncooldown14 = 40;
_parent.insertenemy("c1", _x - 90, _y - 90);
_parent.insertenemy("c1", _x + 90, _y - 90);
_parent.insertenemy("c52", _x - 90, _y - 540);
_parent.insertenemy("c52", _x + 90, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 120);
_parent.insertenemy("c26", _x - 300, _y + 330);
_parent.insertenemy("c51", _x + 300, _y + 120);
_parent.insertenemy("c51", _x + 300, _y + 330);
}
if (guncooldown15 == 0) {
guncooldown15 = 40;
_parent.insertenemy("c1", _x - 120, _y - 90);
_parent.insertenemy("c1", _x + 120, _y - 90);
_parent.insertenemy("c52", _x - 120, _y - 540);
_parent.insertenemy("c52", _x + 120, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 90);
_parent.insertenemy("c26", _x - 300, _y + 360);
_parent.insertenemy("c51", _x + 300, _y + 90);
_parent.insertenemy("c51", _x + 300, _y + 360);
}
if (guncooldown16 == 0) {
guncooldown16 = 40;
_parent.insertenemy("c1", _x - 150, _y - 90);
_parent.insertenemy("c1", _x + 150, _y - 90);
_parent.insertenemy("c52", _x - 150, _y - 540);
_parent.insertenemy("c52", _x + 150, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 60);
_parent.insertenemy("c26", _x - 300, _y + 390);
_parent.insertenemy("c51", _x + 300, _y + 60);
_parent.insertenemy("c51", _x + 300, _y + 390);
}
if (guncooldown17 == 0) {
guncooldown17 = 40;
_parent.insertenemy("c1", _x - 180, _y - 90);
_parent.insertenemy("c1", _x + 180, _y - 90);
_parent.insertenemy("c52", _x - 180, _y - 540);
_parent.insertenemy("c52", _x + 180, _y - 540);
_parent.insertenemy("c26", _x - 300, _y + 30);
_parent.insertenemy("c26", _x - 300, _y + 420);
_parent.insertenemy("c51", _x + 300, _y + 30);
_parent.insertenemy("c51", _x + 300, _y + 420);
}
if (guncooldown18 == 0) {
guncooldown18 = 40;
_parent.insertenemy("c1", _x - 210, _y - 90);
_parent.insertenemy("c1", _x + 210, _y - 90);
_parent.insertenemy("c52", _x - 210, _y - 540);
_parent.insertenemy("c52", _x + 210, _y - 540);
_parent.insertenemy("c26", _x - 300, _y);
_parent.insertenemy("c26", _x - 300, _y + 450);
_parent.insertenemy("c51", _x + 300, _y);
_parent.insertenemy("c51", _x + 300, _y + 450);
}
if (guncooldown19 == 0) {
guncooldown19 = 40;
_parent.insertenemy("c1", _x - 240, _y - 90);
_parent.insertenemy("c1", _x + 240, _y - 90);
_parent.insertenemy("c52", _x - 240, _y - 540);
_parent.insertenemy("c52", _x + 240, _y - 540);
_parent.insertenemy("c26", _x - 300, _y - 30);
_parent.insertenemy("c26", _x - 300, _y + 480);
_parent.insertenemy("c51", _x + 300, _y - 30);
_parent.insertenemy("c51", _x + 300, _y + 480);
}
if (guncooldown20 == 0) {
guncooldown20 = 40;
_parent.insertenemy("c1", _x - 270, _y - 90);
_parent.insertenemy("c1", _x + 270, _y - 90);
_parent.insertenemy("c52", _x - 270, _y - 540);
_parent.insertenemy("c52", _x + 270, _y - 540);
_parent.insertenemy("c26", _x - 300, _y - 60);
_parent.insertenemy("c26", _x - 300, _y + 510);
_parent.insertenemy("c51", _x + 300, _y - 60);
_parent.insertenemy("c51", _x + 300, _y + 510);
}
}
stop();
health = 30;
guncooldowna = 10;
guncooldown = 2;
guncooldown2 = 4;
guncooldown3 = 6;
guncooldown4 = 8;
guncooldown5 = 10;
guncooldown6 = 12;
guncooldown7 = 14;
guncooldown8 = 16;
guncooldown9 = 18;
guncooldown10 = 20;
guncooldown11 = 22;
guncooldown12 = 24;
guncooldown13 = 26;
guncooldown14 = 28;
guncooldown15 = 30;
guncooldown16 = 32;
guncooldown17 = 34;
guncooldown18 = 36;
guncooldown19 = 38;
guncooldown20 = 40;
Symbol 690 MovieClip [alicefinalboss] Frame 432
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 433
guncooldowna = 55555;
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
guncooldown6 = 55555;
guncooldown7 = 55555;
guncooldown8 = 55555;
guncooldown9 = 55555;
guncooldown10 = 55555;
guncooldown11 = 55555;
guncooldown12 = 55555;
guncooldown13 = 55555;
guncooldown14 = 55555;
guncooldown15 = 55555;
guncooldown16 = 55555;
guncooldown17 = 55555;
guncooldown18 = 55555;
guncooldown19 = 55555;
guncooldown20 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 464
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode13");
} else {
_parent.addpoints(250);
gotoAndPlay ("hit13");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
guncooldown2a--;
guncooldown2b--;
guncooldown2c--;
guncooldown2d--;
guncooldown2e--;
guncooldown2f--;
guncooldown2g--;
guncooldown2h--;
guncooldown2i--;
guncooldown2j--;
if (guncooldown == 0) {
guncooldown = 9;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c6", _x, _y);
_parent.insertenemy("c11", _x, _y);
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c36", _x, _y);
}
if (guncooldown2a == 0) {
guncooldown2a = 110;
_parent.insertenemy("c26", _x - 305, _y + 540);
_parent.insertenemy("c26", _x - 305, _y + 440);
_parent.insertenemy("c26", _x - 305, _y + 340);
_parent.insertenemy("c26", _x - 305, _y + 240);
_parent.insertenemy("c26", _x - 305, _y + 140);
_parent.insertenemy("c26", _x - 305, _y + 40);
_parent.insertenemy("c26", _x - 305, _y - 40);
_parent.insertenemy("c1", _x - 305, _y - 90);
_parent.insertenemy("c1", _x - 205, _y - 90);
_parent.insertenemy("c1", _x - 105, _y - 90);
_parent.insertenemy("c1", _x - 5, _y - 90);
_parent.insertenemy("c1", _x + 105, _y - 90);
_parent.insertenemy("c1", _x + 205, _y - 90);
_parent.insertenemy("c1", _x + 305, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 540);
_parent.insertenemy("c70", _x - 305, _y + 440);
_parent.insertenemy("c69", _x - 305, _y + 340);
_parent.insertenemy("c68", _x - 305, _y + 240);
_parent.insertenemy("c67", _x - 305, _y + 140);
_parent.insertenemy("c66", _x - 305, _y + 40);
_parent.insertenemy("c65", _x - 305, _y - 40);
_parent.insertenemy("c32", _x - 305, _y - 90);
_parent.insertenemy("c30", _x - 205, _y - 90);
_parent.insertenemy("c28", _x - 105, _y - 90);
_parent.insertenemy("c1", _x - 5, _y - 90);
_parent.insertenemy("c3", _x + 105, _y - 90);
_parent.insertenemy("c5", _x + 205, _y - 90);
_parent.insertenemy("c7", _x + 305, _y - 90);
}
if (guncooldown2b == 0) {
guncooldown2b = 110;
_parent.insertenemy("c26", _x - 305, _y + 550);
_parent.insertenemy("c26", _x - 305, _y + 450);
_parent.insertenemy("c26", _x - 305, _y + 350);
_parent.insertenemy("c26", _x - 305, _y + 250);
_parent.insertenemy("c26", _x - 305, _y + 150);
_parent.insertenemy("c26", _x - 305, _y + 50);
_parent.insertenemy("c26", _x - 305, _y - 30);
_parent.insertenemy("c1", _x - 295, _y - 90);
_parent.insertenemy("c1", _x - 195, _y - 90);
_parent.insertenemy("c1", _x - 95, _y - 90);
_parent.insertenemy("c1", _x + 5, _y - 90);
_parent.insertenemy("c1", _x + 115, _y - 90);
_parent.insertenemy("c1", _x + 215, _y - 90);
_parent.insertenemy("c1", _x + 315, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 550);
_parent.insertenemy("c70", _x - 305, _y + 450);
_parent.insertenemy("c69", _x - 305, _y + 350);
_parent.insertenemy("c68", _x - 305, _y + 250);
_parent.insertenemy("c67", _x - 305, _y + 150);
_parent.insertenemy("c66", _x - 305, _y + 50);
_parent.insertenemy("c65", _x - 305, _y - 30);
_parent.insertenemy("c32", _x - 295, _y - 90);
_parent.insertenemy("c30", _x - 195, _y - 90);
_parent.insertenemy("c28", _x - 95, _y - 90);
_parent.insertenemy("c1", _x + 5, _y - 90);
_parent.insertenemy("c3", _x + 115, _y - 90);
_parent.insertenemy("c5", _x + 215, _y - 90);
_parent.insertenemy("c7", _x + 315, _y - 90);
}
if (guncooldown2c == 0) {
guncooldown2c = 110;
_parent.insertenemy("c26", _x - 305, _y + 560);
_parent.insertenemy("c26", _x - 305, _y + 460);
_parent.insertenemy("c26", _x - 305, _y + 360);
_parent.insertenemy("c26", _x - 305, _y + 260);
_parent.insertenemy("c26", _x - 305, _y + 160);
_parent.insertenemy("c26", _x - 305, _y + 60);
_parent.insertenemy("c26", _x - 305, _y - 20);
_parent.insertenemy("c1", _x - 285, _y - 90);
_parent.insertenemy("c1", _x - 185, _y - 90);
_parent.insertenemy("c1", _x - 85, _y - 90);
_parent.insertenemy("c1", _x + 15, _y - 90);
_parent.insertenemy("c1", _x + 125, _y - 90);
_parent.insertenemy("c1", _x + 225, _y - 90);
_parent.insertenemy("c1", _x + 325, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 560);
_parent.insertenemy("c70", _x - 305, _y + 460);
_parent.insertenemy("c69", _x - 305, _y + 360);
_parent.insertenemy("c68", _x - 305, _y + 260);
_parent.insertenemy("c67", _x - 305, _y + 160);
_parent.insertenemy("c66", _x - 305, _y + 60);
_parent.insertenemy("c65", _x - 305, _y - 20);
_parent.insertenemy("c32", _x - 285, _y - 90);
_parent.insertenemy("c30", _x - 185, _y - 90);
_parent.insertenemy("c28", _x - 85, _y - 90);
_parent.insertenemy("c1", _x + 15, _y - 90);
_parent.insertenemy("c3", _x + 125, _y - 90);
_parent.insertenemy("c5", _x + 225, _y - 90);
_parent.insertenemy("c7", _x + 325, _y - 90);
}
if (guncooldown2d == 0) {
guncooldown2d = 110;
_parent.insertenemy("c26", _x - 305, _y + 570);
_parent.insertenemy("c26", _x - 305, _y + 470);
_parent.insertenemy("c26", _x - 305, _y + 370);
_parent.insertenemy("c26", _x - 305, _y + 270);
_parent.insertenemy("c26", _x - 305, _y + 170);
_parent.insertenemy("c26", _x - 305, _y + 70);
_parent.insertenemy("c26", _x - 305, _y - 10);
_parent.insertenemy("c1", _x - 275, _y - 90);
_parent.insertenemy("c1", _x - 175, _y - 90);
_parent.insertenemy("c1", _x - 75, _y - 90);
_parent.insertenemy("c1", _x + 25, _y - 90);
_parent.insertenemy("c1", _x + 135, _y - 90);
_parent.insertenemy("c1", _x + 235, _y - 90);
_parent.insertenemy("c1", _x + 335, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 570);
_parent.insertenemy("c70", _x - 305, _y + 470);
_parent.insertenemy("c69", _x - 305, _y + 370);
_parent.insertenemy("c68", _x - 305, _y + 270);
_parent.insertenemy("c67", _x - 305, _y + 170);
_parent.insertenemy("c66", _x - 305, _y + 70);
_parent.insertenemy("c65", _x - 305, _y - 10);
_parent.insertenemy("c32", _x - 275, _y - 90);
_parent.insertenemy("c30", _x - 175, _y - 90);
_parent.insertenemy("c28", _x - 75, _y - 90);
_parent.insertenemy("c1", _x + 25, _y - 90);
_parent.insertenemy("c3", _x + 135, _y - 90);
_parent.insertenemy("c5", _x + 235, _y - 90);
_parent.insertenemy("c7", _x + 335, _y - 90);
}
if (guncooldown2e == 0) {
guncooldown2e = 110;
_parent.insertenemy("c26", _x - 305, _y + 580);
_parent.insertenemy("c26", _x - 305, _y + 480);
_parent.insertenemy("c26", _x - 305, _y + 380);
_parent.insertenemy("c26", _x - 305, _y + 280);
_parent.insertenemy("c26", _x - 305, _y + 180);
_parent.insertenemy("c26", _x - 305, _y + 80);
_parent.insertenemy("c26", _x - 305, _y);
_parent.insertenemy("c1", _x - 265, _y - 90);
_parent.insertenemy("c1", _x - 165, _y - 90);
_parent.insertenemy("c1", _x - 65, _y - 90);
_parent.insertenemy("c1", _x + 35, _y - 90);
_parent.insertenemy("c1", _x + 145, _y - 90);
_parent.insertenemy("c1", _x + 245, _y - 90);
_parent.insertenemy("c1", _x + 345, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 580);
_parent.insertenemy("c70", _x - 305, _y + 480);
_parent.insertenemy("c69", _x - 305, _y + 380);
_parent.insertenemy("c68", _x - 305, _y + 280);
_parent.insertenemy("c67", _x - 305, _y + 180);
_parent.insertenemy("c66", _x - 305, _y + 80);
_parent.insertenemy("c65", _x - 305, _y);
_parent.insertenemy("c32", _x - 265, _y - 90);
_parent.insertenemy("c30", _x - 165, _y - 90);
_parent.insertenemy("c28", _x - 65, _y - 90);
_parent.insertenemy("c1", _x + 35, _y - 90);
_parent.insertenemy("c3", _x + 145, _y - 90);
_parent.insertenemy("c5", _x + 245, _y - 90);
_parent.insertenemy("c7", _x + 345, _y - 90);
}
if (guncooldown2f == 0) {
guncooldown2f = 110;
_parent.insertenemy("c26", _x - 305, _y + 590);
_parent.insertenemy("c26", _x - 305, _y + 490);
_parent.insertenemy("c26", _x - 305, _y + 390);
_parent.insertenemy("c26", _x - 305, _y + 290);
_parent.insertenemy("c26", _x - 305, _y + 190);
_parent.insertenemy("c26", _x - 305, _y + 90);
_parent.insertenemy("c26", _x - 305, _y + 10);
_parent.insertenemy("c1", _x - 255, _y - 90);
_parent.insertenemy("c1", _x - 155, _y - 90);
_parent.insertenemy("c1", _x - 55, _y - 90);
_parent.insertenemy("c1", _x + 45, _y - 90);
_parent.insertenemy("c1", _x + 155, _y - 90);
_parent.insertenemy("c1", _x + 255, _y - 90);
_parent.insertenemy("c1", _x + 355, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 590);
_parent.insertenemy("c70", _x - 305, _y + 490);
_parent.insertenemy("c69", _x - 305, _y + 390);
_parent.insertenemy("c68", _x - 305, _y + 290);
_parent.insertenemy("c67", _x - 305, _y + 190);
_parent.insertenemy("c66", _x - 305, _y + 90);
_parent.insertenemy("c65", _x - 305, _y + 10);
_parent.insertenemy("c32", _x - 255, _y - 90);
_parent.insertenemy("c30", _x - 155, _y - 90);
_parent.insertenemy("c28", _x - 55, _y - 90);
_parent.insertenemy("c1", _x + 45, _y - 90);
_parent.insertenemy("c3", _x + 155, _y - 90);
_parent.insertenemy("c5", _x + 255, _y - 90);
_parent.insertenemy("c7", _x + 355, _y - 90);
}
if (guncooldown2g == 0) {
guncooldown2g = 110;
_parent.insertenemy("c26", _x - 305, _y + 600);
_parent.insertenemy("c26", _x - 305, _y + 500);
_parent.insertenemy("c26", _x - 305, _y + 400);
_parent.insertenemy("c26", _x - 305, _y + 300);
_parent.insertenemy("c26", _x - 305, _y + 200);
_parent.insertenemy("c26", _x - 305, _y + 100);
_parent.insertenemy("c26", _x - 305, _y + 20);
_parent.insertenemy("c1", _x - 245, _y - 90);
_parent.insertenemy("c1", _x - 145, _y - 90);
_parent.insertenemy("c1", _x - 45, _y - 90);
_parent.insertenemy("c1", _x + 55, _y - 90);
_parent.insertenemy("c1", _x + 165, _y - 90);
_parent.insertenemy("c1", _x + 265, _y - 90);
_parent.insertenemy("c1", _x + 365, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 600);
_parent.insertenemy("c70", _x - 305, _y + 500);
_parent.insertenemy("c69", _x - 305, _y + 400);
_parent.insertenemy("c68", _x - 305, _y + 300);
_parent.insertenemy("c67", _x - 305, _y + 200);
_parent.insertenemy("c66", _x - 305, _y + 100);
_parent.insertenemy("c65", _x - 305, _y + 20);
_parent.insertenemy("c32", _x - 245, _y - 90);
_parent.insertenemy("c30", _x - 145, _y - 90);
_parent.insertenemy("c28", _x - 45, _y - 90);
_parent.insertenemy("c1", _x + 55, _y - 90);
_parent.insertenemy("c3", _x + 165, _y - 90);
_parent.insertenemy("c5", _x + 265, _y - 90);
_parent.insertenemy("c7", _x + 365, _y - 90);
}
if (guncooldown2h == 0) {
guncooldown2h = 110;
_parent.insertenemy("c26", _x - 305, _y + 610);
_parent.insertenemy("c26", _x - 305, _y + 510);
_parent.insertenemy("c26", _x - 305, _y + 410);
_parent.insertenemy("c26", _x - 305, _y + 310);
_parent.insertenemy("c26", _x - 305, _y + 210);
_parent.insertenemy("c26", _x - 305, _y + 110);
_parent.insertenemy("c26", _x - 305, _y + 30);
_parent.insertenemy("c1", _x - 235, _y - 90);
_parent.insertenemy("c1", _x - 135, _y - 90);
_parent.insertenemy("c1", _x - 35, _y - 90);
_parent.insertenemy("c1", _x + 65, _y - 90);
_parent.insertenemy("c1", _x + 175, _y - 90);
_parent.insertenemy("c1", _x + 275, _y - 90);
_parent.insertenemy("c1", _x + 375, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 610);
_parent.insertenemy("c70", _x - 305, _y + 510);
_parent.insertenemy("c69", _x - 305, _y + 410);
_parent.insertenemy("c68", _x - 305, _y + 310);
_parent.insertenemy("c67", _x - 305, _y + 210);
_parent.insertenemy("c66", _x - 305, _y + 110);
_parent.insertenemy("c65", _x - 305, _y + 30);
_parent.insertenemy("c32", _x - 235, _y - 90);
_parent.insertenemy("c30", _x - 135, _y - 90);
_parent.insertenemy("c28", _x - 35, _y - 90);
_parent.insertenemy("c1", _x + 65, _y - 90);
_parent.insertenemy("c3", _x + 175, _y - 90);
_parent.insertenemy("c5", _x + 275, _y - 90);
_parent.insertenemy("c7", _x + 375, _y - 90);
}
if (guncooldown2i == 0) {
guncooldown2i = 110;
_parent.insertenemy("c26", _x - 305, _y + 620);
_parent.insertenemy("c26", _x - 305, _y + 520);
_parent.insertenemy("c26", _x - 305, _y + 420);
_parent.insertenemy("c26", _x - 305, _y + 320);
_parent.insertenemy("c26", _x - 305, _y + 220);
_parent.insertenemy("c26", _x - 305, _y + 120);
_parent.insertenemy("c1", _x - 225, _y - 90);
_parent.insertenemy("c1", _x - 125, _y - 90);
_parent.insertenemy("c1", _x - 25, _y - 90);
_parent.insertenemy("c1", _x + 75, _y - 90);
_parent.insertenemy("c1", _x + 185, _y - 90);
_parent.insertenemy("c1", _x + 285, _y - 90);
_parent.insertenemy("c1", _x + 385, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 620);
_parent.insertenemy("c70", _x - 305, _y + 520);
_parent.insertenemy("c69", _x - 305, _y + 420);
_parent.insertenemy("c68", _x - 305, _y + 320);
_parent.insertenemy("c67", _x - 305, _y + 220);
_parent.insertenemy("c66", _x - 305, _y + 120);
_parent.insertenemy("c32", _x - 225, _y - 90);
_parent.insertenemy("c30", _x - 125, _y - 90);
_parent.insertenemy("c28", _x - 25, _y - 90);
_parent.insertenemy("c1", _x + 75, _y - 90);
_parent.insertenemy("c3", _x + 185, _y - 90);
_parent.insertenemy("c5", _x + 285, _y - 90);
_parent.insertenemy("c7", _x + 385, _y - 90);
}
if (guncooldown2j == 0) {
guncooldown2j = 110;
_parent.insertenemy("c26", _x - 305, _y + 630);
_parent.insertenemy("c26", _x - 305, _y + 530);
_parent.insertenemy("c26", _x - 305, _y + 430);
_parent.insertenemy("c26", _x - 305, _y + 330);
_parent.insertenemy("c26", _x - 305, _y + 230);
_parent.insertenemy("c26", _x - 305, _y + 130);
_parent.insertenemy("c1", _x - 215, _y - 90);
_parent.insertenemy("c1", _x - 115, _y - 90);
_parent.insertenemy("c1", _x - 15, _y - 90);
_parent.insertenemy("c1", _x + 85, _y - 90);
_parent.insertenemy("c1", _x + 195, _y - 90);
_parent.insertenemy("c1", _x + 295, _y - 90);
_parent.insertenemy("c1", _x + 395, _y - 90);
_parent.insertenemy("c71", _x - 305, _y + 630);
_parent.insertenemy("c70", _x - 305, _y + 530);
_parent.insertenemy("c69", _x - 305, _y + 430);
_parent.insertenemy("c68", _x - 305, _y + 330);
_parent.insertenemy("c67", _x - 305, _y + 230);
_parent.insertenemy("c66", _x - 305, _y + 130);
_parent.insertenemy("c32", _x - 215, _y - 90);
_parent.insertenemy("c30", _x - 115, _y - 90);
_parent.insertenemy("c28", _x - 15, _y - 90);
_parent.insertenemy("c1", _x + 85, _y - 90);
_parent.insertenemy("c3", _x + 195, _y - 90);
_parent.insertenemy("c5", _x + 295, _y - 90);
_parent.insertenemy("c7", _x + 395, _y - 90);
}
}
stop();
health = 30;
guncooldown = 9;
guncooldown2a = 10;
guncooldown2b = 30;
guncooldown2c = 40;
guncooldown2d = 50;
guncooldown2e = 60;
guncooldown2f = 70;
guncooldown2g = 80;
guncooldown2h = 90;
guncooldown2i = 100;
guncooldown2j = 110;
Symbol 690 MovieClip [alicefinalboss] Frame 466
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 467
guncooldown = 55555;
guncooldown2a = 55555;
guncooldown2b = 55555;
guncooldown2c = 55555;
guncooldown2d = 55555;
guncooldown2e = 55555;
guncooldown2f = 55555;
guncooldown2g = 55555;
guncooldown2h = 55555;
guncooldown2i = 55555;
guncooldown2j = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 498
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode14");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit14");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldowna--;
guncooldown1--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
guncooldown6--;
guncooldown7--;
guncooldown8--;
guncooldown9--;
guncooldown10--;
guncooldown11--;
guncooldown12--;
guncooldown13--;
guncooldown14--;
guncooldown15--;
guncooldown16--;
guncooldown17--;
guncooldown18--;
guncooldown19--;
guncooldown20--;
guncooldown21--;
guncooldown22--;
guncooldown23--;
guncooldown24--;
guncooldown25--;
if (guncooldowna == 0) {
guncooldowna = 10;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c93", _x, _y);
}
if (guncooldown1 == 0) {
guncooldown1 = 100;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 100;
_parent.insertenemy("c27", _x, _y);
_parent.insertenemy("c50", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c53", _x, _y);
_parent.insertenemy("c76", _x, _y);
_parent.insertenemy("c25", _x, _y);
_parent.insertenemy("c2", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 100;
_parent.insertenemy("c28", _x, _y);
_parent.insertenemy("c49", _x, _y);
_parent.insertenemy("c99", _x, _y);
_parent.insertenemy("c78", _x, _y);
_parent.insertenemy("c54", _x, _y);
_parent.insertenemy("c75", _x, _y);
_parent.insertenemy("c24", _x, _y);
_parent.insertenemy("c3", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 100;
_parent.insertenemy("c29", _x, _y);
_parent.insertenemy("c48", _x, _y);
_parent.insertenemy("c98", _x, _y);
_parent.insertenemy("c79", _x, _y);
_parent.insertenemy("c55", _x, _y);
_parent.insertenemy("c74", _x, _y);
_parent.insertenemy("c23", _x, _y);
_parent.insertenemy("c4", _x, _y);
}
if (guncooldown5 == 0) {
guncooldown5 = 100;
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c47", _x, _y);
_parent.insertenemy("c97", _x, _y);
_parent.insertenemy("c80", _x, _y);
_parent.insertenemy("c56", _x, _y);
_parent.insertenemy("c73", _x, _y);
_parent.insertenemy("c22", _x, _y);
_parent.insertenemy("c5", _x, _y);
}
if (guncooldown6 == 0) {
guncooldown6 = 100;
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c46", _x, _y);
_parent.insertenemy("c96", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c72", _x, _y);
_parent.insertenemy("c21", _x, _y);
_parent.insertenemy("c6", _x, _y);
}
if (guncooldown7 == 0) {
guncooldown7 = 100;
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c45", _x, _y);
_parent.insertenemy("c95", _x, _y);
_parent.insertenemy("c82", _x, _y);
_parent.insertenemy("c58", _x, _y);
_parent.insertenemy("c71", _x, _y);
_parent.insertenemy("c20", _x, _y);
_parent.insertenemy("c7", _x, _y);
}
if (guncooldown8 == 0) {
guncooldown8 = 100;
_parent.insertenemy("c33", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c94", _x, _y);
_parent.insertenemy("c83", _x, _y);
_parent.insertenemy("c59", _x, _y);
_parent.insertenemy("c70", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c8", _x, _y);
}
if (guncooldown9 == 0) {
guncooldown9 = 100;
_parent.insertenemy("c34", _x, _y);
_parent.insertenemy("c43", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c84", _x, _y);
_parent.insertenemy("c60", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c18", _x, _y);
_parent.insertenemy("c9", _x, _y);
}
if (guncooldown10 == 0) {
guncooldown10 = 100;
_parent.insertenemy("c35", _x, _y);
_parent.insertenemy("c42", _x, _y);
_parent.insertenemy("c92", _x, _y);
_parent.insertenemy("c85", _x, _y);
_parent.insertenemy("c61", _x, _y);
_parent.insertenemy("c68", _x, _y);
_parent.insertenemy("c17", _x, _y);
_parent.insertenemy("c10", _x, _y);
}
if (guncooldown11 == 0) {
guncooldown11 = 100;
_parent.insertenemy("c36", _x, _y);
_parent.insertenemy("c41", _x, _y);
_parent.insertenemy("c91", _x, _y);
_parent.insertenemy("c86", _x, _y);
_parent.insertenemy("c62", _x, _y);
_parent.insertenemy("c67", _x, _y);
_parent.insertenemy("c16", _x, _y);
_parent.insertenemy("c11", _x, _y);
}
if (guncooldown12 == 0) {
guncooldown12 = 100;
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c40", _x, _y);
_parent.insertenemy("c90", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c66", _x, _y);
_parent.insertenemy("c15", _x, _y);
_parent.insertenemy("c12", _x, _y);
}
if (guncooldown13 == 0) {
guncooldown13 = 100;
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c39", _x, _y);
_parent.insertenemy("c88", _x, _y);
_parent.insertenemy("c88", _x, _y);
_parent.insertenemy("c64", _x, _y);
_parent.insertenemy("c65", _x, _y);
_parent.insertenemy("c14", _x, _y);
_parent.insertenemy("c13", _x, _y);
}
if (guncooldown14 == 0) {
guncooldown14 = 100;
_parent.insertenemy("c39", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c90", _x, _y);
_parent.insertenemy("c65", _x, _y);
_parent.insertenemy("c64", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c14", _x, _y);
}
if (guncooldown15 == 0) {
guncooldown15 = 100;
_parent.insertenemy("c40", _x, _y);
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c86", _x, _y);
_parent.insertenemy("c91", _x, _y);
_parent.insertenemy("c66", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c12", _x, _y);
_parent.insertenemy("c15", _x, _y);
}
if (guncooldown16 == 0) {
guncooldown16 = 100;
_parent.insertenemy("c41", _x, _y);
_parent.insertenemy("c36", _x, _y);
_parent.insertenemy("c85", _x, _y);
_parent.insertenemy("c92", _x, _y);
_parent.insertenemy("c67", _x, _y);
_parent.insertenemy("c62", _x, _y);
_parent.insertenemy("c11", _x, _y);
_parent.insertenemy("c16", _x, _y);
}
if (guncooldown17 == 0) {
guncooldown17 = 100;
_parent.insertenemy("c42", _x, _y);
_parent.insertenemy("c35", _x, _y);
_parent.insertenemy("c84", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c68", _x, _y);
_parent.insertenemy("c61", _x, _y);
_parent.insertenemy("c10", _x, _y);
_parent.insertenemy("c17", _x, _y);
}
if (guncooldown18 == 0) {
guncooldown18 = 100;
_parent.insertenemy("c43", _x, _y);
_parent.insertenemy("c34", _x, _y);
_parent.insertenemy("c83", _x, _y);
_parent.insertenemy("c94", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c60", _x, _y);
_parent.insertenemy("c9", _x, _y);
_parent.insertenemy("c18", _x, _y);
}
if (guncooldown19 == 0) {
guncooldown19 = 100;
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c33", _x, _y);
_parent.insertenemy("c82", _x, _y);
_parent.insertenemy("c95", _x, _y);
_parent.insertenemy("c70", _x, _y);
_parent.insertenemy("c59", _x, _y);
_parent.insertenemy("c8", _x, _y);
_parent.insertenemy("c19", _x, _y);
}
if (guncooldown20 == 0) {
guncooldown20 = 100;
_parent.insertenemy("c45", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c96", _x, _y);
_parent.insertenemy("c71", _x, _y);
_parent.insertenemy("c58", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c20", _x, _y);
}
if (guncooldown21 == 0) {
guncooldown21 = 100;
_parent.insertenemy("c46", _x, _y);
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c80", _x, _y);
_parent.insertenemy("c97", _x, _y);
_parent.insertenemy("c72", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c6", _x, _y);
_parent.insertenemy("c21", _x, _y);
}
if (guncooldown22 == 0) {
guncooldown22 = 100;
_parent.insertenemy("c47", _x, _y);
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c79", _x, _y);
_parent.insertenemy("c98", _x, _y);
_parent.insertenemy("c73", _x, _y);
_parent.insertenemy("c56", _x, _y);
_parent.insertenemy("c5", _x, _y);
_parent.insertenemy("c22", _x, _y);
}
if (guncooldown23 == 0) {
guncooldown23 = 100;
_parent.insertenemy("c48", _x, _y);
_parent.insertenemy("c29", _x, _y);
_parent.insertenemy("c78", _x, _y);
_parent.insertenemy("c99", _x, _y);
_parent.insertenemy("c74", _x, _y);
_parent.insertenemy("c55", _x, _y);
_parent.insertenemy("c4", _x, _y);
_parent.insertenemy("c234", _x, _y);
}
if (guncooldown24 == 0) {
guncooldown24 = 100;
_parent.insertenemy("c49", _x, _y);
_parent.insertenemy("c28", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c75", _x, _y);
_parent.insertenemy("c54", _x, _y);
_parent.insertenemy("c3", _x, _y);
_parent.insertenemy("c24", _x, _y);
}
if (guncooldown25 == 0) {
guncooldown25 = 100;
_parent.insertenemy("c50", _x, _y);
_parent.insertenemy("c27", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c76", _x, _y);
_parent.insertenemy("c53", _x, _y);
_parent.insertenemy("c2", _x, _y);
_parent.insertenemy("c25", _x, _y);
}
}
stop();
health = 30;
guncooldowna = 10;
guncooldown1 = 4;
guncooldown2 = 8;
guncooldown3 = 12;
guncooldown4 = 16;
guncooldown5 = 20;
guncooldown6 = 24;
guncooldown7 = 28;
guncooldown8 = 32;
guncooldown9 = 36;
guncooldown10 = 40;
guncooldown11 = 44;
guncooldown12 = 48;
guncooldown13 = 52;
guncooldown14 = 56;
guncooldown15 = 60;
guncooldown16 = 64;
guncooldown17 = 68;
guncooldown18 = 72;
guncooldown19 = 76;
guncooldown20 = 80;
guncooldown21 = 84;
guncooldown22 = 88;
guncooldown23 = 92;
guncooldown24 = 96;
guncooldown25 = 100;
Symbol 690 MovieClip [alicefinalboss] Frame 500
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 501
guncooldowna = 55555;
guncooldown1 = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
guncooldown6 = 55555;
guncooldown7 = 55555;
guncooldown8 = 55555;
guncooldown9 = 55555;
guncooldown10 = 55555;
guncooldown11 = 55555;
guncooldown12 = 55555;
guncooldown13 = 55555;
guncooldown14 = 55555;
guncooldown15 = 55555;
guncooldown16 = 55555;
guncooldown17 = 55555;
guncooldown18 = 55555;
guncooldown19 = 55555;
guncooldown20 = 55555;
guncooldown21 = 55555;
guncooldown22 = 55555;
guncooldown23 = 55555;
guncooldown24 = 55555;
guncooldown25 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 526
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1111111);
gotoAndPlay ("explode15");
_parent.addtiem(-5);
} else {
_parent.addpoints(250);
gotoAndPlay ("hit15");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown1--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
guncooldown5--;
guncooldown6--;
guncooldown7--;
guncooldown8--;
guncooldown9--;
guncooldown10--;
guncooldown11--;
guncooldown12--;
guncooldown13--;
guncooldown14--;
guncooldown15--;
guncooldown16--;
guncooldown17--;
guncooldown18--;
guncooldown19--;
guncooldown20--;
guncooldown21--;
guncooldown22--;
guncooldown23--;
guncooldown24--;
guncooldown25--;
if (guncooldown1 == 0) {
guncooldown1 = 100;
_parent.insertenemy("c1", _x, _y);
_parent.insertenemy("c26", _x, _y);
_parent.insertenemy("c51", _x, _y);
_parent.insertenemy("c52", _x, _y);
_parent.insertenemy("c1", _x, _y + 300);
_parent.insertenemy("c26", _x, _y + 300);
_parent.insertenemy("c51", _x, _y + 300);
_parent.insertenemy("c52", _x, _y + 300);
_parent.insertenemy("c1", _x - 140, _y + 155);
_parent.insertenemy("c26", _x - 140, _y + 155);
_parent.insertenemy("c51", _x - 140, _y + 155);
_parent.insertenemy("c52", _x - 140, _y + 155);
_parent.insertenemy("c1", _x + 140, _y + 155);
_parent.insertenemy("c26", _x + 140, _y + 155);
_parent.insertenemy("c51", _x + 140, _y + 155);
_parent.insertenemy("c52", _x + 140, _y + 155);
}
if (guncooldown2 == 0) {
guncooldown2 = 100;
_parent.insertenemy("c27", _x, _y);
_parent.insertenemy("c50", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c53", _x, _y);
_parent.insertenemy("c76", _x, _y);
_parent.insertenemy("c25", _x, _y);
_parent.insertenemy("c2", _x, _y);
_parent.insertenemy("c27", _x, _y + 300);
_parent.insertenemy("c50", _x, _y + 300);
_parent.insertenemy("c89", _x, _y + 300);
_parent.insertenemy("c77", _x, _y + 300);
_parent.insertenemy("c53", _x, _y + 300);
_parent.insertenemy("c76", _x, _y + 300);
_parent.insertenemy("c25", _x, _y + 300);
_parent.insertenemy("c2", _x, _y + 300);
_parent.insertenemy("c27", _x - 140, _y + 155);
_parent.insertenemy("c50", _x - 140, _y + 155);
_parent.insertenemy("c89", _x - 140, _y + 155);
_parent.insertenemy("c77", _x - 140, _y + 155);
_parent.insertenemy("c53", _x - 140, _y + 155);
_parent.insertenemy("c76", _x - 140, _y + 155);
_parent.insertenemy("c25", _x - 140, _y + 155);
_parent.insertenemy("c2", _x - 140, _y + 155);
_parent.insertenemy("c27", _x + 140, _y + 155);
_parent.insertenemy("c50", _x + 140, _y + 155);
_parent.insertenemy("c89", _x + 140, _y + 155);
_parent.insertenemy("c77", _x + 140, _y + 155);
_parent.insertenemy("c53", _x + 140, _y + 155);
_parent.insertenemy("c76", _x + 140, _y + 155);
_parent.insertenemy("c25", _x + 140, _y + 155);
_parent.insertenemy("c2", _x + 140, _y + 155);
}
if (guncooldown3 == 0) {
guncooldown3 = 100;
_parent.insertenemy("c28", _x, _y);
_parent.insertenemy("c49", _x, _y);
_parent.insertenemy("c99", _x, _y);
_parent.insertenemy("c78", _x, _y);
_parent.insertenemy("c54", _x, _y);
_parent.insertenemy("c75", _x, _y);
_parent.insertenemy("c24", _x, _y);
_parent.insertenemy("c3", _x, _y);
_parent.insertenemy("c28", _x, _y + 300);
_parent.insertenemy("c49", _x, _y + 300);
_parent.insertenemy("c99", _x, _y + 300);
_parent.insertenemy("c78", _x, _y + 300);
_parent.insertenemy("c54", _x, _y + 300);
_parent.insertenemy("c75", _x, _y + 300);
_parent.insertenemy("c24", _x, _y + 300);
_parent.insertenemy("c3", _x, _y + 300);
_parent.insertenemy("c28", _x - 140, _y + 155);
_parent.insertenemy("c49", _x - 140, _y + 155);
_parent.insertenemy("c99", _x - 140, _y + 155);
_parent.insertenemy("c78", _x - 140, _y + 155);
_parent.insertenemy("c54", _x - 140, _y + 155);
_parent.insertenemy("c75", _x - 140, _y + 155);
_parent.insertenemy("c24", _x - 140, _y + 155);
_parent.insertenemy("c3", _x - 140, _y + 155);
_parent.insertenemy("c28", _x + 140, _y + 155);
_parent.insertenemy("c49", _x + 140, _y + 155);
_parent.insertenemy("c99", _x + 140, _y + 155);
_parent.insertenemy("c78", _x + 140, _y + 155);
_parent.insertenemy("c54", _x + 140, _y + 155);
_parent.insertenemy("c75", _x + 140, _y + 155);
_parent.insertenemy("c24", _x + 140, _y + 155);
_parent.insertenemy("c3", _x + 140, _y + 155);
}
if (guncooldown4 == 0) {
guncooldown4 = 100;
_parent.insertenemy("c29", _x, _y);
_parent.insertenemy("c48", _x, _y);
_parent.insertenemy("c98", _x, _y);
_parent.insertenemy("c79", _x, _y);
_parent.insertenemy("c55", _x, _y);
_parent.insertenemy("c74", _x, _y);
_parent.insertenemy("c23", _x, _y);
_parent.insertenemy("c4", _x, _y);
_parent.insertenemy("c29", _x, _y + 300);
_parent.insertenemy("c48", _x, _y + 300);
_parent.insertenemy("c98", _x, _y + 300);
_parent.insertenemy("c79", _x, _y + 300);
_parent.insertenemy("c55", _x, _y + 300);
_parent.insertenemy("c74", _x, _y + 300);
_parent.insertenemy("c23", _x, _y + 300);
_parent.insertenemy("c4", _x, _y + 300);
_parent.insertenemy("c29", _x - 140, _y + 155);
_parent.insertenemy("c48", _x - 140, _y + 155);
_parent.insertenemy("c98", _x - 140, _y + 155);
_parent.insertenemy("c79", _x - 140, _y + 155);
_parent.insertenemy("c55", _x - 140, _y + 155);
_parent.insertenemy("c74", _x - 140, _y + 155);
_parent.insertenemy("c23", _x - 140, _y + 155);
_parent.insertenemy("c4", _x - 140, _y + 155);
_parent.insertenemy("c29", _x + 140, _y + 155);
_parent.insertenemy("c48", _x + 140, _y + 155);
_parent.insertenemy("c98", _x + 140, _y + 155);
_parent.insertenemy("c79", _x + 140, _y + 155);
_parent.insertenemy("c55", _x + 140, _y + 155);
_parent.insertenemy("c74", _x + 140, _y + 155);
_parent.insertenemy("c23", _x + 140, _y + 155);
_parent.insertenemy("c4", _x + 140, _y + 155);
}
if (guncooldown5 == 0) {
guncooldown5 = 100;
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c47", _x, _y);
_parent.insertenemy("c97", _x, _y);
_parent.insertenemy("c80", _x, _y);
_parent.insertenemy("c56", _x, _y);
_parent.insertenemy("c73", _x, _y);
_parent.insertenemy("c22", _x, _y);
_parent.insertenemy("c5", _x, _y);
_parent.insertenemy("c30", _x, _y + 300);
_parent.insertenemy("c47", _x, _y + 300);
_parent.insertenemy("c97", _x, _y + 300);
_parent.insertenemy("c80", _x, _y + 300);
_parent.insertenemy("c56", _x, _y + 300);
_parent.insertenemy("c73", _x, _y + 300);
_parent.insertenemy("c22", _x, _y + 300);
_parent.insertenemy("c5", _x, _y + 300);
_parent.insertenemy("c30", _x - 140, _y + 155);
_parent.insertenemy("c47", _x - 140, _y + 155);
_parent.insertenemy("c97", _x - 140, _y + 155);
_parent.insertenemy("c80", _x - 140, _y + 155);
_parent.insertenemy("c56", _x - 140, _y + 155);
_parent.insertenemy("c73", _x - 140, _y + 155);
_parent.insertenemy("c22", _x - 140, _y + 155);
_parent.insertenemy("c5", _x - 140, _y + 155);
_parent.insertenemy("c30", _x + 140, _y + 155);
_parent.insertenemy("c47", _x + 140, _y + 155);
_parent.insertenemy("c97", _x + 140, _y + 155);
_parent.insertenemy("c80", _x + 140, _y + 155);
_parent.insertenemy("c56", _x + 140, _y + 155);
_parent.insertenemy("c73", _x + 140, _y + 155);
_parent.insertenemy("c22", _x + 140, _y + 155);
_parent.insertenemy("c5", _x + 140, _y + 155);
}
if (guncooldown6 == 0) {
guncooldown6 = 100;
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c46", _x, _y);
_parent.insertenemy("c96", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c72", _x, _y);
_parent.insertenemy("c21", _x, _y);
_parent.insertenemy("c6", _x, _y);
_parent.insertenemy("c31", _x, _y + 300);
_parent.insertenemy("c46", _x, _y + 300);
_parent.insertenemy("c96", _x, _y + 300);
_parent.insertenemy("c81", _x, _y + 300);
_parent.insertenemy("c57", _x, _y + 300);
_parent.insertenemy("c72", _x, _y + 300);
_parent.insertenemy("c21", _x, _y + 300);
_parent.insertenemy("c6", _x, _y + 300);
_parent.insertenemy("c31", _x - 140, _y + 155);
_parent.insertenemy("c46", _x - 140, _y + 155);
_parent.insertenemy("c96", _x - 140, _y + 155);
_parent.insertenemy("c81", _x - 140, _y + 155);
_parent.insertenemy("c57", _x - 140, _y + 155);
_parent.insertenemy("c72", _x - 140, _y + 155);
_parent.insertenemy("c21", _x - 140, _y + 155);
_parent.insertenemy("c6", _x - 140, _y + 155);
_parent.insertenemy("c31", _x + 140, _y + 155);
_parent.insertenemy("c46", _x + 140, _y + 155);
_parent.insertenemy("c96", _x + 140, _y + 155);
_parent.insertenemy("c81", _x + 140, _y + 155);
_parent.insertenemy("c57", _x + 140, _y + 155);
_parent.insertenemy("c72", _x + 140, _y + 155);
_parent.insertenemy("c21", _x + 140, _y + 155);
_parent.insertenemy("c6", _x + 140, _y + 155);
}
if (guncooldown7 == 0) {
guncooldown7 = 100;
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c45", _x, _y);
_parent.insertenemy("c95", _x, _y);
_parent.insertenemy("c82", _x, _y);
_parent.insertenemy("c58", _x, _y);
_parent.insertenemy("c71", _x, _y);
_parent.insertenemy("c20", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c32", _x, _y + 300);
_parent.insertenemy("c45", _x, _y + 300);
_parent.insertenemy("c95", _x, _y + 300);
_parent.insertenemy("c82", _x, _y + 300);
_parent.insertenemy("c58", _x, _y + 300);
_parent.insertenemy("c71", _x, _y + 300);
_parent.insertenemy("c20", _x, _y + 300);
_parent.insertenemy("c7", _x, _y + 300);
_parent.insertenemy("c32", _x - 140, _y + 155);
_parent.insertenemy("c45", _x - 140, _y + 155);
_parent.insertenemy("c95", _x - 140, _y + 155);
_parent.insertenemy("c82", _x - 140, _y + 155);
_parent.insertenemy("c58", _x - 140, _y + 155);
_parent.insertenemy("c71", _x - 140, _y + 155);
_parent.insertenemy("c20", _x - 140, _y + 155);
_parent.insertenemy("c7", _x - 140, _y + 155);
_parent.insertenemy("c32", _x + 140, _y + 155);
_parent.insertenemy("c45", _x + 140, _y + 155);
_parent.insertenemy("c95", _x + 140, _y + 155);
_parent.insertenemy("c82", _x + 140, _y + 155);
_parent.insertenemy("c58", _x + 140, _y + 155);
_parent.insertenemy("c71", _x + 140, _y + 155);
_parent.insertenemy("c20", _x + 140, _y + 155);
_parent.insertenemy("c7", _x + 140, _y + 155);
}
if (guncooldown8 == 0) {
guncooldown8 = 100;
_parent.insertenemy("c33", _x, _y);
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c94", _x, _y);
_parent.insertenemy("c83", _x, _y);
_parent.insertenemy("c59", _x, _y);
_parent.insertenemy("c70", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c8", _x, _y);
_parent.insertenemy("c33", _x, _y + 300);
_parent.insertenemy("c44", _x, _y + 300);
_parent.insertenemy("c94", _x, _y + 300);
_parent.insertenemy("c83", _x, _y + 300);
_parent.insertenemy("c59", _x, _y + 300);
_parent.insertenemy("c70", _x, _y + 300);
_parent.insertenemy("c19", _x, _y + 300);
_parent.insertenemy("c8", _x, _y + 300);
_parent.insertenemy("c33", _x - 140, _y + 155);
_parent.insertenemy("c44", _x - 140, _y + 155);
_parent.insertenemy("c94", _x - 140, _y + 155);
_parent.insertenemy("c83", _x - 140, _y + 155);
_parent.insertenemy("c59", _x - 140, _y + 155);
_parent.insertenemy("c70", _x - 140, _y + 155);
_parent.insertenemy("c19", _x - 140, _y + 155);
_parent.insertenemy("c8", _x - 140, _y + 155);
_parent.insertenemy("c33", _x + 140, _y + 155);
_parent.insertenemy("c44", _x + 140, _y + 155);
_parent.insertenemy("c94", _x + 140, _y + 155);
_parent.insertenemy("c83", _x + 140, _y + 155);
_parent.insertenemy("c59", _x + 140, _y + 155);
_parent.insertenemy("c70", _x + 140, _y + 155);
_parent.insertenemy("c19", _x + 140, _y + 155);
_parent.insertenemy("c8", _x + 140, _y + 155);
}
if (guncooldown9 == 0) {
guncooldown9 = 100;
_parent.insertenemy("c34", _x, _y);
_parent.insertenemy("c43", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c84", _x, _y);
_parent.insertenemy("c60", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c18", _x, _y);
_parent.insertenemy("c9", _x, _y);
_parent.insertenemy("c34", _x, _y + 300);
_parent.insertenemy("c43", _x, _y + 300);
_parent.insertenemy("c93", _x, _y + 300);
_parent.insertenemy("c84", _x, _y + 300);
_parent.insertenemy("c60", _x, _y + 300);
_parent.insertenemy("c69", _x, _y + 300);
_parent.insertenemy("c18", _x, _y + 300);
_parent.insertenemy("c9", _x, _y + 300);
_parent.insertenemy("c34", _x - 140, _y + 155);
_parent.insertenemy("c43", _x - 140, _y + 155);
_parent.insertenemy("c93", _x - 140, _y + 155);
_parent.insertenemy("c84", _x - 140, _y + 155);
_parent.insertenemy("c60", _x - 140, _y + 155);
_parent.insertenemy("c69", _x - 140, _y + 155);
_parent.insertenemy("c18", _x - 140, _y + 155);
_parent.insertenemy("c9", _x - 140, _y + 155);
_parent.insertenemy("c34", _x + 140, _y + 155);
_parent.insertenemy("c43", _x + 140, _y + 155);
_parent.insertenemy("c93", _x + 140, _y + 155);
_parent.insertenemy("c84", _x + 140, _y + 155);
_parent.insertenemy("c60", _x + 140, _y + 155);
_parent.insertenemy("c69", _x + 140, _y + 155);
_parent.insertenemy("c18", _x + 140, _y + 155);
_parent.insertenemy("c9", _x + 140, _y + 155);
}
if (guncooldown10 == 0) {
guncooldown10 = 100;
_parent.insertenemy("c35", _x, _y);
_parent.insertenemy("c42", _x, _y);
_parent.insertenemy("c92", _x, _y);
_parent.insertenemy("c85", _x, _y);
_parent.insertenemy("c61", _x, _y);
_parent.insertenemy("c68", _x, _y);
_parent.insertenemy("c17", _x, _y);
_parent.insertenemy("c10", _x, _y);
_parent.insertenemy("c35", _x, _y + 300);
_parent.insertenemy("c42", _x, _y + 300);
_parent.insertenemy("c92", _x, _y + 300);
_parent.insertenemy("c85", _x, _y + 300);
_parent.insertenemy("c61", _x, _y + 300);
_parent.insertenemy("c68", _x, _y + 300);
_parent.insertenemy("c17", _x, _y + 300);
_parent.insertenemy("c10", _x, _y + 300);
_parent.insertenemy("c35", _x - 140, _y + 155);
_parent.insertenemy("c42", _x - 140, _y + 155);
_parent.insertenemy("c92", _x - 140, _y + 155);
_parent.insertenemy("c85", _x - 140, _y + 155);
_parent.insertenemy("c61", _x - 140, _y + 155);
_parent.insertenemy("c68", _x - 140, _y + 155);
_parent.insertenemy("c17", _x - 140, _y + 155);
_parent.insertenemy("c10", _x - 140, _y + 155);
_parent.insertenemy("c35", _x + 140, _y + 155);
_parent.insertenemy("c42", _x + 140, _y + 155);
_parent.insertenemy("c92", _x + 140, _y + 155);
_parent.insertenemy("c85", _x + 140, _y + 155);
_parent.insertenemy("c61", _x + 140, _y + 155);
_parent.insertenemy("c68", _x + 140, _y + 155);
_parent.insertenemy("c17", _x + 140, _y + 155);
_parent.insertenemy("c10", _x + 140, _y + 155);
}
if (guncooldown11 == 0) {
guncooldown11 = 100;
_parent.insertenemy("c36", _x, _y);
_parent.insertenemy("c41", _x, _y);
_parent.insertenemy("c91", _x, _y);
_parent.insertenemy("c86", _x, _y);
_parent.insertenemy("c62", _x, _y);
_parent.insertenemy("c67", _x, _y);
_parent.insertenemy("c16", _x, _y);
_parent.insertenemy("c11", _x, _y);
_parent.insertenemy("c36", _x, _y + 300);
_parent.insertenemy("c41", _x, _y + 300);
_parent.insertenemy("c91", _x, _y + 300);
_parent.insertenemy("c86", _x, _y + 300);
_parent.insertenemy("c62", _x, _y + 300);
_parent.insertenemy("c67", _x, _y + 300);
_parent.insertenemy("c16", _x, _y + 300);
_parent.insertenemy("c11", _x, _y + 300);
_parent.insertenemy("c36", _x - 140, _y + 155);
_parent.insertenemy("c41", _x - 140, _y + 155);
_parent.insertenemy("c91", _x - 140, _y + 155);
_parent.insertenemy("c86", _x - 140, _y + 155);
_parent.insertenemy("c62", _x - 140, _y + 155);
_parent.insertenemy("c67", _x - 140, _y + 155);
_parent.insertenemy("c16", _x - 140, _y + 155);
_parent.insertenemy("c11", _x - 140, _y + 155);
_parent.insertenemy("c36", _x + 140, _y + 155);
_parent.insertenemy("c41", _x + 140, _y + 155);
_parent.insertenemy("c91", _x + 140, _y + 155);
_parent.insertenemy("c86", _x + 140, _y + 155);
_parent.insertenemy("c62", _x + 140, _y + 155);
_parent.insertenemy("c67", _x + 140, _y + 155);
_parent.insertenemy("c16", _x + 140, _y + 155);
_parent.insertenemy("c11", _x + 140, _y + 155);
}
if (guncooldown12 == 0) {
guncooldown12 = 100;
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c40", _x, _y);
_parent.insertenemy("c90", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c66", _x, _y);
_parent.insertenemy("c15", _x, _y);
_parent.insertenemy("c12", _x, _y);
_parent.insertenemy("c37", _x, _y + 300);
_parent.insertenemy("c40", _x, _y + 300);
_parent.insertenemy("c90", _x, _y + 300);
_parent.insertenemy("c87", _x, _y + 300);
_parent.insertenemy("c63", _x, _y + 300);
_parent.insertenemy("c66", _x, _y + 300);
_parent.insertenemy("c15", _x, _y + 300);
_parent.insertenemy("c12", _x, _y + 300);
_parent.insertenemy("c37", _x - 140, _y + 155);
_parent.insertenemy("c40", _x - 140, _y + 155);
_parent.insertenemy("c90", _x - 140, _y + 155);
_parent.insertenemy("c87", _x - 140, _y + 155);
_parent.insertenemy("c63", _x - 140, _y + 155);
_parent.insertenemy("c66", _x - 140, _y + 155);
_parent.insertenemy("c15", _x - 140, _y + 155);
_parent.insertenemy("c12", _x - 140, _y + 155);
_parent.insertenemy("c37", _x + 140, _y + 155);
_parent.insertenemy("c40", _x + 140, _y + 155);
_parent.insertenemy("c90", _x + 140, _y + 155);
_parent.insertenemy("c87", _x + 140, _y + 155);
_parent.insertenemy("c63", _x + 140, _y + 155);
_parent.insertenemy("c66", _x + 140, _y + 155);
_parent.insertenemy("c15", _x + 140, _y + 155);
_parent.insertenemy("c12", _x + 140, _y + 155);
}
if (guncooldown13 == 0) {
guncooldown13 = 100;
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c39", _x, _y);
_parent.insertenemy("c88", _x, _y);
_parent.insertenemy("c88", _x, _y);
_parent.insertenemy("c64", _x, _y);
_parent.insertenemy("c65", _x, _y);
_parent.insertenemy("c14", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c38", _x, _y + 300);
_parent.insertenemy("c39", _x, _y + 300);
_parent.insertenemy("c88", _x, _y + 300);
_parent.insertenemy("c88", _x, _y + 300);
_parent.insertenemy("c64", _x, _y + 300);
_parent.insertenemy("c65", _x, _y + 300);
_parent.insertenemy("c14", _x, _y + 300);
_parent.insertenemy("c13", _x, _y + 300);
_parent.insertenemy("c38", _x - 140, _y + 155);
_parent.insertenemy("c39", _x - 140, _y + 155);
_parent.insertenemy("c88", _x - 140, _y + 155);
_parent.insertenemy("c88", _x - 140, _y + 155);
_parent.insertenemy("c64", _x - 140, _y + 155);
_parent.insertenemy("c65", _x - 140, _y + 155);
_parent.insertenemy("c14", _x - 140, _y + 155);
_parent.insertenemy("c13", _x - 140, _y + 155);
_parent.insertenemy("c38", _x + 140, _y + 155);
_parent.insertenemy("c39", _x + 140, _y + 155);
_parent.insertenemy("c88", _x + 140, _y + 155);
_parent.insertenemy("c88", _x + 140, _y + 155);
_parent.insertenemy("c64", _x + 140, _y + 155);
_parent.insertenemy("c65", _x + 140, _y + 155);
_parent.insertenemy("c14", _x + 140, _y + 155);
_parent.insertenemy("c13", _x + 140, _y + 155);
}
if (guncooldown14 == 0) {
guncooldown14 = 100;
_parent.insertenemy("c39", _x, _y);
_parent.insertenemy("c38", _x, _y);
_parent.insertenemy("c87", _x, _y);
_parent.insertenemy("c90", _x, _y);
_parent.insertenemy("c65", _x, _y);
_parent.insertenemy("c64", _x, _y);
_parent.insertenemy("c13", _x, _y);
_parent.insertenemy("c14", _x, _y);
_parent.insertenemy("c39", _x, _y + 300);
_parent.insertenemy("c38", _x, _y + 300);
_parent.insertenemy("c87", _x, _y + 300);
_parent.insertenemy("c90", _x, _y + 300);
_parent.insertenemy("c65", _x, _y + 300);
_parent.insertenemy("c64", _x, _y + 300);
_parent.insertenemy("c13", _x, _y + 300);
_parent.insertenemy("c14", _x, _y + 300);
_parent.insertenemy("c39", _x - 140, _y + 155);
_parent.insertenemy("c38", _x - 140, _y + 155);
_parent.insertenemy("c87", _x - 140, _y + 155);
_parent.insertenemy("c90", _x - 140, _y + 155);
_parent.insertenemy("c65", _x - 140, _y + 155);
_parent.insertenemy("c64", _x - 140, _y + 155);
_parent.insertenemy("c13", _x - 140, _y + 155);
_parent.insertenemy("c14", _x - 140, _y + 155);
_parent.insertenemy("c39", _x + 140, _y + 155);
_parent.insertenemy("c38", _x + 140, _y + 155);
_parent.insertenemy("c87", _x + 140, _y + 155);
_parent.insertenemy("c90", _x + 140, _y + 155);
_parent.insertenemy("c65", _x + 140, _y + 155);
_parent.insertenemy("c64", _x + 140, _y + 155);
_parent.insertenemy("c13", _x + 140, _y + 155);
_parent.insertenemy("c14", _x + 140, _y + 155);
}
if (guncooldown15 == 0) {
guncooldown15 = 100;
_parent.insertenemy("c40", _x, _y);
_parent.insertenemy("c37", _x, _y);
_parent.insertenemy("c86", _x, _y);
_parent.insertenemy("c91", _x, _y);
_parent.insertenemy("c66", _x, _y);
_parent.insertenemy("c63", _x, _y);
_parent.insertenemy("c12", _x, _y);
_parent.insertenemy("c15", _x, _y);
_parent.insertenemy("c40", _x, _y + 300);
_parent.insertenemy("c37", _x, _y + 300);
_parent.insertenemy("c86", _x, _y + 300);
_parent.insertenemy("c91", _x, _y + 300);
_parent.insertenemy("c66", _x, _y + 300);
_parent.insertenemy("c63", _x, _y + 300);
_parent.insertenemy("c12", _x, _y + 300);
_parent.insertenemy("c15", _x, _y + 300);
_parent.insertenemy("c40", _x - 140, _y + 155);
_parent.insertenemy("c37", _x - 140, _y + 155);
_parent.insertenemy("c86", _x - 140, _y + 155);
_parent.insertenemy("c91", _x - 140, _y + 155);
_parent.insertenemy("c66", _x - 140, _y + 155);
_parent.insertenemy("c63", _x - 140, _y + 155);
_parent.insertenemy("c12", _x - 140, _y + 155);
_parent.insertenemy("c15", _x - 140, _y + 155);
_parent.insertenemy("c40", _x + 140, _y + 155);
_parent.insertenemy("c37", _x + 140, _y + 155);
_parent.insertenemy("c86", _x + 140, _y + 155);
_parent.insertenemy("c91", _x + 140, _y + 155);
_parent.insertenemy("c66", _x + 140, _y + 155);
_parent.insertenemy("c63", _x + 140, _y + 155);
_parent.insertenemy("c12", _x + 140, _y + 155);
_parent.insertenemy("c15", _x + 140, _y + 155);
}
if (guncooldown16 == 0) {
guncooldown16 = 100;
_parent.insertenemy("c41", _x, _y);
_parent.insertenemy("c36", _x, _y);
_parent.insertenemy("c85", _x, _y);
_parent.insertenemy("c92", _x, _y);
_parent.insertenemy("c67", _x, _y);
_parent.insertenemy("c62", _x, _y);
_parent.insertenemy("c11", _x, _y);
_parent.insertenemy("c16", _x, _y);
_parent.insertenemy("c41", _x, _y + 300);
_parent.insertenemy("c36", _x, _y + 300);
_parent.insertenemy("c85", _x, _y + 300);
_parent.insertenemy("c92", _x, _y + 300);
_parent.insertenemy("c67", _x, _y + 300);
_parent.insertenemy("c62", _x, _y + 300);
_parent.insertenemy("c11", _x, _y + 300);
_parent.insertenemy("c16", _x, _y + 300);
_parent.insertenemy("c41", _x - 140, _y + 155);
_parent.insertenemy("c36", _x - 140, _y + 155);
_parent.insertenemy("c85", _x - 140, _y + 155);
_parent.insertenemy("c92", _x - 140, _y + 155);
_parent.insertenemy("c67", _x - 140, _y + 155);
_parent.insertenemy("c62", _x - 140, _y + 155);
_parent.insertenemy("c11", _x - 140, _y + 155);
_parent.insertenemy("c16", _x - 140, _y + 155);
_parent.insertenemy("c41", _x + 140, _y + 155);
_parent.insertenemy("c36", _x + 140, _y + 155);
_parent.insertenemy("c85", _x + 140, _y + 155);
_parent.insertenemy("c92", _x + 140, _y + 155);
_parent.insertenemy("c67", _x + 140, _y + 155);
_parent.insertenemy("c62", _x + 140, _y + 155);
_parent.insertenemy("c11", _x + 140, _y + 155);
_parent.insertenemy("c16", _x + 140, _y + 155);
}
if (guncooldown17 == 0) {
guncooldown17 = 100;
_parent.insertenemy("c42", _x, _y);
_parent.insertenemy("c35", _x, _y);
_parent.insertenemy("c84", _x, _y);
_parent.insertenemy("c93", _x, _y);
_parent.insertenemy("c68", _x, _y);
_parent.insertenemy("c61", _x, _y);
_parent.insertenemy("c10", _x, _y);
_parent.insertenemy("c17", _x, _y);
_parent.insertenemy("c42", _x, _y + 300);
_parent.insertenemy("c35", _x, _y + 300);
_parent.insertenemy("c84", _x, _y + 300);
_parent.insertenemy("c93", _x, _y + 300);
_parent.insertenemy("c68", _x, _y + 300);
_parent.insertenemy("c61", _x, _y + 300);
_parent.insertenemy("c10", _x, _y + 300);
_parent.insertenemy("c17", _x, _y + 300);
_parent.insertenemy("c42", _x - 140, _y + 155);
_parent.insertenemy("c35", _x - 140, _y + 155);
_parent.insertenemy("c84", _x - 140, _y + 155);
_parent.insertenemy("c93", _x - 140, _y + 155);
_parent.insertenemy("c68", _x - 140, _y + 155);
_parent.insertenemy("c61", _x - 140, _y + 155);
_parent.insertenemy("c10", _x - 140, _y + 155);
_parent.insertenemy("c17", _x - 140, _y + 155);
_parent.insertenemy("c42", _x + 140, _y + 155);
_parent.insertenemy("c35", _x + 140, _y + 155);
_parent.insertenemy("c84", _x + 140, _y + 155);
_parent.insertenemy("c93", _x + 140, _y + 155);
_parent.insertenemy("c68", _x + 140, _y + 155);
_parent.insertenemy("c61", _x + 140, _y + 155);
_parent.insertenemy("c10", _x + 140, _y + 155);
_parent.insertenemy("c17", _x + 140, _y + 155);
}
if (guncooldown18 == 0) {
guncooldown18 = 100;
_parent.insertenemy("c43", _x, _y);
_parent.insertenemy("c34", _x, _y);
_parent.insertenemy("c83", _x, _y);
_parent.insertenemy("c94", _x, _y);
_parent.insertenemy("c69", _x, _y);
_parent.insertenemy("c60", _x, _y);
_parent.insertenemy("c9", _x, _y);
_parent.insertenemy("c18", _x, _y);
_parent.insertenemy("c43", _x, _y + 300);
_parent.insertenemy("c34", _x, _y + 300);
_parent.insertenemy("c83", _x, _y + 300);
_parent.insertenemy("c94", _x, _y + 300);
_parent.insertenemy("c69", _x, _y + 300);
_parent.insertenemy("c60", _x, _y + 300);
_parent.insertenemy("c9", _x, _y + 300);
_parent.insertenemy("c18", _x, _y + 300);
_parent.insertenemy("c43", _x - 140, _y + 155);
_parent.insertenemy("c34", _x - 140, _y + 155);
_parent.insertenemy("c83", _x - 140, _y + 155);
_parent.insertenemy("c94", _x - 140, _y + 155);
_parent.insertenemy("c69", _x - 140, _y + 155);
_parent.insertenemy("c60", _x - 140, _y + 155);
_parent.insertenemy("c9", _x - 140, _y + 155);
_parent.insertenemy("c18", _x - 140, _y + 155);
_parent.insertenemy("c43", _x + 140, _y + 155);
_parent.insertenemy("c34", _x + 140, _y + 155);
_parent.insertenemy("c83", _x + 140, _y + 155);
_parent.insertenemy("c94", _x + 140, _y + 155);
_parent.insertenemy("c69", _x + 140, _y + 155);
_parent.insertenemy("c60", _x + 140, _y + 155);
_parent.insertenemy("c9", _x + 140, _y + 155);
_parent.insertenemy("c18", _x + 140, _y + 155);
}
if (guncooldown19 == 0) {
guncooldown19 = 100;
_parent.insertenemy("c44", _x, _y);
_parent.insertenemy("c33", _x, _y);
_parent.insertenemy("c82", _x, _y);
_parent.insertenemy("c95", _x, _y);
_parent.insertenemy("c70", _x, _y);
_parent.insertenemy("c59", _x, _y);
_parent.insertenemy("c8", _x, _y);
_parent.insertenemy("c19", _x, _y);
_parent.insertenemy("c44", _x, _y + 300);
_parent.insertenemy("c33", _x, _y + 300);
_parent.insertenemy("c82", _x, _y + 300);
_parent.insertenemy("c95", _x, _y + 300);
_parent.insertenemy("c70", _x, _y + 300);
_parent.insertenemy("c59", _x, _y + 300);
_parent.insertenemy("c8", _x, _y + 300);
_parent.insertenemy("c19", _x, _y + 300);
_parent.insertenemy("c44", _x - 140, _y + 155);
_parent.insertenemy("c33", _x - 140, _y + 155);
_parent.insertenemy("c82", _x - 140, _y + 155);
_parent.insertenemy("c95", _x - 140, _y + 155);
_parent.insertenemy("c70", _x - 140, _y + 155);
_parent.insertenemy("c59", _x - 140, _y + 155);
_parent.insertenemy("c8", _x - 140, _y + 155);
_parent.insertenemy("c19", _x - 140, _y + 155);
_parent.insertenemy("c44", _x + 140, _y + 155);
_parent.insertenemy("c33", _x + 140, _y + 155);
_parent.insertenemy("c82", _x + 140, _y + 155);
_parent.insertenemy("c95", _x + 140, _y + 155);
_parent.insertenemy("c70", _x + 140, _y + 155);
_parent.insertenemy("c59", _x + 140, _y + 155);
_parent.insertenemy("c8", _x + 140, _y + 155);
_parent.insertenemy("c19", _x + 140, _y + 155);
}
if (guncooldown20 == 0) {
guncooldown20 = 100;
_parent.insertenemy("c45", _x, _y);
_parent.insertenemy("c32", _x, _y);
_parent.insertenemy("c81", _x, _y);
_parent.insertenemy("c96", _x, _y);
_parent.insertenemy("c71", _x, _y);
_parent.insertenemy("c58", _x, _y);
_parent.insertenemy("c7", _x, _y);
_parent.insertenemy("c20", _x, _y);
_parent.insertenemy("c45", _x, _y + 300);
_parent.insertenemy("c32", _x, _y + 300);
_parent.insertenemy("c81", _x, _y + 300);
_parent.insertenemy("c96", _x, _y + 300);
_parent.insertenemy("c71", _x, _y + 300);
_parent.insertenemy("c58", _x, _y + 300);
_parent.insertenemy("c7", _x, _y + 300);
_parent.insertenemy("c20", _x, _y + 300);
_parent.insertenemy("c45", _x - 140, _y + 155);
_parent.insertenemy("c32", _x - 140, _y + 155);
_parent.insertenemy("c81", _x - 140, _y + 155);
_parent.insertenemy("c96", _x - 140, _y + 155);
_parent.insertenemy("c71", _x - 140, _y + 155);
_parent.insertenemy("c58", _x - 140, _y + 155);
_parent.insertenemy("c7", _x - 140, _y + 155);
_parent.insertenemy("c20", _x - 140, _y + 155);
_parent.insertenemy("c45", _x + 140, _y + 155);
_parent.insertenemy("c32", _x + 140, _y + 155);
_parent.insertenemy("c81", _x + 140, _y + 155);
_parent.insertenemy("c96", _x + 140, _y + 155);
_parent.insertenemy("c71", _x + 140, _y + 155);
_parent.insertenemy("c58", _x + 140, _y + 155);
_parent.insertenemy("c7", _x + 140, _y + 155);
_parent.insertenemy("c20", _x + 140, _y + 155);
}
if (guncooldown21 == 0) {
guncooldown21 = 100;
_parent.insertenemy("c46", _x, _y);
_parent.insertenemy("c31", _x, _y);
_parent.insertenemy("c80", _x, _y);
_parent.insertenemy("c97", _x, _y);
_parent.insertenemy("c72", _x, _y);
_parent.insertenemy("c57", _x, _y);
_parent.insertenemy("c6", _x, _y);
_parent.insertenemy("c21", _x, _y);
_parent.insertenemy("c46", _x, _y + 300);
_parent.insertenemy("c31", _x, _y + 300);
_parent.insertenemy("c80", _x, _y + 300);
_parent.insertenemy("c97", _x, _y + 300);
_parent.insertenemy("c72", _x, _y + 300);
_parent.insertenemy("c57", _x, _y + 300);
_parent.insertenemy("c6", _x, _y + 300);
_parent.insertenemy("c21", _x, _y + 300);
_parent.insertenemy("c46", _x - 140, _y + 155);
_parent.insertenemy("c31", _x - 140, _y + 155);
_parent.insertenemy("c80", _x - 140, _y + 155);
_parent.insertenemy("c97", _x - 140, _y + 155);
_parent.insertenemy("c72", _x - 140, _y + 155);
_parent.insertenemy("c57", _x - 140, _y + 155);
_parent.insertenemy("c6", _x - 140, _y + 155);
_parent.insertenemy("c21", _x - 140, _y + 155);
_parent.insertenemy("c46", _x + 140, _y + 155);
_parent.insertenemy("c31", _x + 140, _y + 155);
_parent.insertenemy("c80", _x + 140, _y + 155);
_parent.insertenemy("c97", _x + 140, _y + 155);
_parent.insertenemy("c72", _x + 140, _y + 155);
_parent.insertenemy("c57", _x + 140, _y + 155);
_parent.insertenemy("c6", _x + 140, _y + 155);
_parent.insertenemy("c21", _x + 140, _y + 155);
}
if (guncooldown22 == 0) {
guncooldown22 = 100;
_parent.insertenemy("c47", _x, _y);
_parent.insertenemy("c30", _x, _y);
_parent.insertenemy("c79", _x, _y);
_parent.insertenemy("c98", _x, _y);
_parent.insertenemy("c73", _x, _y);
_parent.insertenemy("c56", _x, _y);
_parent.insertenemy("c5", _x, _y);
_parent.insertenemy("c22", _x, _y);
_parent.insertenemy("c47", _x, _y + 300);
_parent.insertenemy("c30", _x, _y + 300);
_parent.insertenemy("c79", _x, _y + 300);
_parent.insertenemy("c98", _x, _y + 300);
_parent.insertenemy("c73", _x, _y + 300);
_parent.insertenemy("c56", _x, _y + 300);
_parent.insertenemy("c5", _x, _y + 300);
_parent.insertenemy("c22", _x, _y + 300);
_parent.insertenemy("c47", _x - 140, _y + 155);
_parent.insertenemy("c30", _x - 140, _y + 155);
_parent.insertenemy("c79", _x - 140, _y + 155);
_parent.insertenemy("c98", _x - 140, _y + 155);
_parent.insertenemy("c73", _x - 140, _y + 155);
_parent.insertenemy("c56", _x - 140, _y + 155);
_parent.insertenemy("c5", _x - 140, _y + 155);
_parent.insertenemy("c22", _x - 140, _y + 155);
_parent.insertenemy("c47", _x + 140, _y + 155);
_parent.insertenemy("c30", _x + 140, _y + 155);
_parent.insertenemy("c79", _x + 140, _y + 155);
_parent.insertenemy("c98", _x + 140, _y + 155);
_parent.insertenemy("c73", _x + 140, _y + 155);
_parent.insertenemy("c56", _x + 140, _y + 155);
_parent.insertenemy("c5", _x + 140, _y + 155);
_parent.insertenemy("c22", _x + 140, _y + 155);
}
if (guncooldown23 == 0) {
guncooldown23 = 100;
_parent.insertenemy("c48", _x, _y);
_parent.insertenemy("c29", _x, _y);
_parent.insertenemy("c78", _x, _y);
_parent.insertenemy("c99", _x, _y);
_parent.insertenemy("c74", _x, _y);
_parent.insertenemy("c55", _x, _y);
_parent.insertenemy("c4", _x, _y);
_parent.insertenemy("c234", _x, _y);
_parent.insertenemy("c48", _x, _y + 300);
_parent.insertenemy("c29", _x, _y + 300);
_parent.insertenemy("c78", _x, _y + 300);
_parent.insertenemy("c99", _x, _y + 300);
_parent.insertenemy("c74", _x, _y + 300);
_parent.insertenemy("c55", _x, _y + 300);
_parent.insertenemy("c4", _x, _y + 300);
_parent.insertenemy("c234", _x, _y + 300);
_parent.insertenemy("c48", _x - 140, _y + 155);
_parent.insertenemy("c29", _x - 140, _y + 155);
_parent.insertenemy("c78", _x - 140, _y + 155);
_parent.insertenemy("c99", _x - 140, _y + 155);
_parent.insertenemy("c74", _x - 140, _y + 155);
_parent.insertenemy("c55", _x - 140, _y + 155);
_parent.insertenemy("c4", _x - 140, _y + 155);
_parent.insertenemy("c234", _x - 140, _y + 155);
_parent.insertenemy("c48", _x + 140, _y + 155);
_parent.insertenemy("c29", _x + 140, _y + 155);
_parent.insertenemy("c78", _x + 140, _y + 155);
_parent.insertenemy("c99", _x + 140, _y + 155);
_parent.insertenemy("c74", _x + 140, _y + 155);
_parent.insertenemy("c55", _x + 140, _y + 155);
_parent.insertenemy("c4", _x + 140, _y + 155);
_parent.insertenemy("c234", _x + 140, _y + 155);
}
if (guncooldown24 == 0) {
guncooldown24 = 100;
_parent.insertenemy("c49", _x, _y);
_parent.insertenemy("c28", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c75", _x, _y);
_parent.insertenemy("c54", _x, _y);
_parent.insertenemy("c3", _x, _y);
_parent.insertenemy("c24", _x, _y);
_parent.insertenemy("c49", _x, _y + 300);
_parent.insertenemy("c28", _x, _y + 300);
_parent.insertenemy("c77", _x, _y + 300);
_parent.insertenemy("c89", _x, _y + 300);
_parent.insertenemy("c75", _x, _y + 300);
_parent.insertenemy("c54", _x, _y + 300);
_parent.insertenemy("c3", _x, _y + 300);
_parent.insertenemy("c24", _x, _y + 300);
_parent.insertenemy("c49", _x - 140, _y + 155);
_parent.insertenemy("c28", _x - 140, _y + 155);
_parent.insertenemy("c77", _x - 140, _y + 155);
_parent.insertenemy("c89", _x - 140, _y + 155);
_parent.insertenemy("c75", _x - 140, _y + 155);
_parent.insertenemy("c54", _x - 140, _y + 155);
_parent.insertenemy("c3", _x - 140, _y + 155);
_parent.insertenemy("c24", _x - 140, _y + 155);
_parent.insertenemy("c49", _x + 140, _y + 155);
_parent.insertenemy("c28", _x + 140, _y + 155);
_parent.insertenemy("c77", _x + 140, _y + 155);
_parent.insertenemy("c89", _x + 140, _y + 155);
_parent.insertenemy("c75", _x + 140, _y + 155);
_parent.insertenemy("c54", _x + 140, _y + 155);
_parent.insertenemy("c3", _x + 140, _y + 155);
_parent.insertenemy("c24", _x + 140, _y + 155);
}
if (guncooldown25 == 0) {
guncooldown25 = 100;
_parent.insertenemy("c50", _x, _y);
_parent.insertenemy("c27", _x, _y);
_parent.insertenemy("c77", _x, _y);
_parent.insertenemy("c89", _x, _y);
_parent.insertenemy("c76", _x, _y);
_parent.insertenemy("c53", _x, _y);
_parent.insertenemy("c2", _x, _y);
_parent.insertenemy("c25", _x, _y);
_parent.insertenemy("c50", _x, _y + 300);
_parent.insertenemy("c27", _x, _y + 300);
_parent.insertenemy("c77", _x, _y + 300);
_parent.insertenemy("c89", _x, _y + 300);
_parent.insertenemy("c76", _x, _y + 300);
_parent.insertenemy("c53", _x, _y + 300);
_parent.insertenemy("c2", _x, _y + 300);
_parent.insertenemy("c25", _x, _y + 300);
_parent.insertenemy("c50", _x - 140, _y + 155);
_parent.insertenemy("c27", _x - 140, _y + 155);
_parent.insertenemy("c77", _x - 140, _y + 155);
_parent.insertenemy("c89", _x - 140, _y + 155);
_parent.insertenemy("c76", _x - 140, _y + 155);
_parent.insertenemy("c53", _x - 140, _y + 155);
_parent.insertenemy("c2", _x - 140, _y + 155);
_parent.insertenemy("c25", _x - 140, _y + 155);
_parent.insertenemy("c50", _x + 140, _y + 155);
_parent.insertenemy("c27", _x + 140, _y + 155);
_parent.insertenemy("c77", _x + 140, _y + 155);
_parent.insertenemy("c89", _x + 140, _y + 155);
_parent.insertenemy("c76", _x + 140, _y + 155);
_parent.insertenemy("c53", _x + 140, _y + 155);
_parent.insertenemy("c2", _x + 140, _y + 155);
_parent.insertenemy("c25", _x + 140, _y + 155);
}
}
stop();
health = 30;
guncooldown1 = 4;
guncooldown2 = 8;
guncooldown3 = 12;
guncooldown4 = 16;
guncooldown5 = 20;
guncooldown6 = 24;
guncooldown7 = 28;
guncooldown8 = 32;
guncooldown9 = 36;
guncooldown10 = 40;
guncooldown11 = 44;
guncooldown12 = 48;
guncooldown13 = 52;
guncooldown14 = 56;
guncooldown15 = 60;
guncooldown16 = 64;
guncooldown17 = 68;
guncooldown18 = 72;
guncooldown19 = 76;
guncooldown20 = 80;
guncooldown21 = 84;
guncooldown22 = 88;
guncooldown23 = 92;
guncooldown24 = 96;
guncooldown25 = 100;
Symbol 690 MovieClip [alicefinalboss] Frame 528
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 529
guncooldowna = 55555;
guncooldown1 = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown4 = 55555;
guncooldown5 = 55555;
guncooldown6 = 55555;
guncooldown7 = 55555;
guncooldown8 = 55555;
guncooldown9 = 55555;
guncooldown10 = 55555;
guncooldown11 = 55555;
guncooldown12 = 55555;
guncooldown13 = 55555;
guncooldown14 = 55555;
guncooldown15 = 55555;
guncooldown16 = 55555;
guncooldown17 = 55555;
guncooldown18 = 55555;
guncooldown19 = 55555;
guncooldown20 = 55555;
guncooldown21 = 55555;
guncooldown22 = 55555;
guncooldown23 = 55555;
guncooldown24 = 55555;
guncooldown25 = 55555;
Symbol 690 MovieClip [alicefinalboss] Frame 637
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 638
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 639
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 640
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 641
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 642
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 643
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 644
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 645
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 646
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 647
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 648
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 649
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 650
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 651
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 652
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 653
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 654
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 655
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 656
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 657
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 658
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 659
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 660
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 661
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 662
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 663
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 664
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 665
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 666
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 667
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 668
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 669
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 670
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 671
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 672
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 673
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 674
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 675
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 676
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 677
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 678
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 679
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 680
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 681
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 682
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 683
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 684
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 685
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 686
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
_parent.insertenemy("explodep", _x, _y);
Symbol 690 MovieClip [alicefinalboss] Frame 698
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 699
stop();
Symbol 690 MovieClip [alicefinalboss] Frame 700
stop();
Symbol 691 MovieClip [c1] Frame 1
function enemyaction() {
_y = (_y + 25);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 692 MovieClip [c99] Frame 1
function enemyaction() {
_x = (_x - 23);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 693 MovieClip [c98] Frame 1
function enemyaction() {
_x = (_x - 22);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 694 MovieClip [c97] Frame 1
function enemyaction() {
_x = (_x - 21);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 695 MovieClip [c96] Frame 1
function enemyaction() {
_x = (_x - 20);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 696 MovieClip [c95] Frame 1
function enemyaction() {
_x = (_x - 19);
_y = (_y - 6);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 697 MovieClip [c94] Frame 1
function enemyaction() {
_x = (_x - 18);
_y = (_y - 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 698 MovieClip [c93] Frame 1
function enemyaction() {
_x = (_x - 17);
_y = (_y - 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 699 MovieClip [c92] Frame 1
function enemyaction() {
_x = (_x - 16);
_y = (_y - 9);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 700 MovieClip [c91] Frame 1
function enemyaction() {
_x = (_x - 15);
_y = (_y - 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 701 MovieClip [c90] Frame 1
function enemyaction() {
_x = (_x - 14);
_y = (_y - 11);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 702 MovieClip [c89] Frame 1
function enemyaction() {
_x = (_x - 24);
_y = (_y - 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 703 MovieClip [c88] Frame 1
function enemyaction() {
_x = (_x - 12.5);
_y = (_y - 12.5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 704 MovieClip [c87] Frame 1
function enemyaction() {
_x = (_x - 11);
_y = (_y - 14);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 705 MovieClip [c86] Frame 1
function enemyaction() {
_x = (_x - 10);
_y = (_y - 15);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 706 MovieClip [c85] Frame 1
function enemyaction() {
_x = (_x - 9);
_y = (_y - 16);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 707 MovieClip [c84] Frame 1
function enemyaction() {
_x = (_x - 8);
_y = (_y - 17);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 708 MovieClip [c83] Frame 1
function enemyaction() {
_x = (_x - 7);
_y = (_y - 18);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 709 MovieClip [c82] Frame 1
function enemyaction() {
_x = (_x - 6);
_y = (_y - 19);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 710 MovieClip [c81] Frame 1
function enemyaction() {
_x = (_x + 5);
_y = (_y - 20);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 711 MovieClip [c80] Frame 1
function enemyaction() {
_x = (_x - 4);
_y = (_y - 21);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 712 MovieClip [c79] Frame 1
function enemyaction() {
_x = (_x - 3);
_y = (_y - 22);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 713 MovieClip [c78] Frame 1
function enemyaction() {
_x = (_x - 2);
_y = (_y - 23);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 714 MovieClip [c77] Frame 1
function enemyaction() {
_x = (_x - 1);
_y = (_y - 24);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 715 MovieClip [c76] Frame 1
function enemyaction() {
_x = (_x + 24);
_y = (_y - 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 716 MovieClip [c75] Frame 1
function enemyaction() {
_x = (_x + 23);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 717 MovieClip [c74] Frame 1
function enemyaction() {
_x = (_x + 22);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 718 MovieClip [c73] Frame 1
function enemyaction() {
_x = (_x + 21);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 719 MovieClip [c72] Frame 1
function enemyaction() {
_x = (_x + 20);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 720 MovieClip [c71] Frame 1
function enemyaction() {
_x = (_x + 19);
_y = (_y - 6);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 721 MovieClip [c70] Frame 1
function enemyaction() {
_x = (_x + 18);
_y = (_y - 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 722 MovieClip [c69] Frame 1
function enemyaction() {
_x = (_x + 17);
_y = (_y - 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 723 MovieClip [c68] Frame 1
function enemyaction() {
_x = (_x + 16);
_y = (_y - 9);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 724 MovieClip [c67] Frame 1
function enemyaction() {
_x = (_x + 15);
_y = (_y - 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 725 MovieClip [c66] Frame 1
function enemyaction() {
_x = (_x + 14);
_y = (_y - 11);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 726 MovieClip [c65] Frame 1
function enemyaction() {
_x = (_x + 13);
_y = (_y - 12);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 727 MovieClip [c64] Frame 1
function enemyaction() {
_x = (_x + 12);
_y = (_y - 13);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 728 MovieClip [c63] Frame 1
function enemyaction() {
_x = (_x + 11);
_y = (_y - 14);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 729 MovieClip [c62] Frame 1
function enemyaction() {
_x = (_x + 10);
_y = (_y - 15);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 730 MovieClip [c61] Frame 1
function enemyaction() {
_x = (_x + 9);
_y = (_y - 16);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 731 MovieClip [c60] Frame 1
function enemyaction() {
_x = (_x + 8);
_y = (_y - 17);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 732 MovieClip [c59] Frame 1
function enemyaction() {
_x = (_x + 7);
_y = (_y - 18);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 733 MovieClip [c58] Frame 1
function enemyaction() {
_x = (_x + 6);
_y = (_y - 19);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 734 MovieClip [c57] Frame 1
function enemyaction() {
_x = (_x + 5);
_y = (_y - 20);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 735 MovieClip [c56] Frame 1
function enemyaction() {
_x = (_x + 4);
_y = (_y - 21);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 736 MovieClip [c55] Frame 1
function enemyaction() {
_x = (_x + 3);
_y = (_y - 22);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 737 MovieClip [c54] Frame 1
function enemyaction() {
_x = (_x + 2);
_y = (_y - 23);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 738 MovieClip [c53] Frame 1
function enemyaction() {
_x = (_x + 1);
_y = (_y - 24);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 739 MovieClip [c52] Frame 1
function enemyaction() {
_y = (_y - 25);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 740 MovieClip [c51] Frame 1
function enemyaction() {
_x = (_x - 25);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 741 MovieClip [c50] Frame 1
function enemyaction() {
_x = (_x - 24);
_y = (_y + 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 742 MovieClip [c49] Frame 1
function enemyaction() {
_x = (_x - 23);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 743 MovieClip [c48] Frame 1
function enemyaction() {
_x = (_x - 22);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 744 MovieClip [c47] Frame 1
function enemyaction() {
_x = (_x - 21);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 745 MovieClip [c46] Frame 1
function enemyaction() {
_x = (_x - 20);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 746 MovieClip [c45] Frame 1
function enemyaction() {
_x = (_x - 19);
_y = (_y + 6);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 747 MovieClip [c44] Frame 1
function enemyaction() {
_x = (_x - 18);
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 748 MovieClip [c43] Frame 1
function enemyaction() {
_x = (_x - 17);
_y = (_y + 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 749 MovieClip [c42] Frame 1
function enemyaction() {
_x = (_x - 16);
_y = (_y + 9);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 750 MovieClip [c41] Frame 1
function enemyaction() {
_x = (_x - 15);
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 751 MovieClip [c40] Frame 1
function enemyaction() {
_x = (_x - 14);
_y = (_y + 11);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 752 MovieClip [c39] Frame 1
function enemyaction() {
_x = (_x - 13);
_y = (_y + 12);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 753 MovieClip [c38] Frame 1
function enemyaction() {
_x = (_x - 12);
_y = (_y + 13);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 754 MovieClip [c37] Frame 1
function enemyaction() {
_x = (_x - 11);
_y = (_y + 14);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 755 MovieClip [c36] Frame 1
function enemyaction() {
_x = (_x - 10);
_y = (_y + 15);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 756 MovieClip [c35] Frame 1
function enemyaction() {
_x = (_x - 9);
_y = (_y + 16);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 757 MovieClip [c34] Frame 1
function enemyaction() {
_x = (_x - 8);
_y = (_y + 17);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 758 MovieClip [c33] Frame 1
function enemyaction() {
_x = (_x - 7);
_y = (_y + 18);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 759 MovieClip [c32] Frame 1
function enemyaction() {
_x = (_x - 6);
_y = (_y + 19);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 760 MovieClip [c31] Frame 1
function enemyaction() {
_x = (_x - 5);
_y = (_y + 20);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 761 MovieClip [c30] Frame 1
function enemyaction() {
_x = (_x - 4);
_y = (_y + 21);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 762 MovieClip [c29] Frame 1
function enemyaction() {
_x = (_x - 3);
_y = (_y + 22);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 763 MovieClip [c28] Frame 1
function enemyaction() {
_x = (_x - 2);
_y = (_y + 23);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 764 MovieClip [c27] Frame 1
function enemyaction() {
_x = (_x - 1);
_y = (_y + 24);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 765 MovieClip [c26] Frame 1
function enemyaction() {
_x = (_x + 25);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 766 MovieClip [c25] Frame 1
function enemyaction() {
_x = (_x + 24);
_y = (_y + 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 767 MovieClip [c24] Frame 1
function enemyaction() {
_x = (_x + 23);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 768 MovieClip [c23] Frame 1
function enemyaction() {
_x = (_x + 22);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 769 MovieClip [c22] Frame 1
function enemyaction() {
_x = (_x + 21);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 770 MovieClip [c21] Frame 1
function enemyaction() {
_x = (_x + 20);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 771 MovieClip [c20] Frame 1
function enemyaction() {
_x = (_x + 19);
_y = (_y + 6);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 772 MovieClip [c19] Frame 1
function enemyaction() {
_x = (_x + 18);
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 773 MovieClip [c18] Frame 1
function enemyaction() {
_x = (_x + 17);
_y = (_y + 8);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 774 MovieClip [c17] Frame 1
function enemyaction() {
_x = (_x + 16);
_y = (_y + 9);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 775 MovieClip [c16] Frame 1
function enemyaction() {
_x = (_x + 15);
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 776 MovieClip [c15] Frame 1
function enemyaction() {
_x = (_x + 14);
_y = (_y + 11);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 777 MovieClip [c14] Frame 1
function enemyaction() {
_x = (_x + 13);
_y = (_y + 12);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 778 MovieClip [c13] Frame 1
function enemyaction() {
_x = (_x + 12);
_y = (_y + 13);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 779 MovieClip [c12] Frame 1
function enemyaction() {
_x = (_x + 11);
_y = (_y + 14);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 780 MovieClip [c11] Frame 1
function enemyaction() {
_x = (_x + 10);
_y = (_y + 15);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 781 MovieClip [c10] Frame 1
function enemyaction() {
_x = (_x + 9);
_y = (_y + 16);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 782 MovieClip [c9] Frame 1
function enemyaction() {
_x = (_x + 8);
_y = (_y + 17);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 783 MovieClip [c8] Frame 1
function enemyaction() {
_x = (_x + 7);
_y = (_y + 18);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 784 MovieClip [c7] Frame 1
function enemyaction() {
_x = (_x + 6);
_y = (_y + 19);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 785 MovieClip [c6] Frame 1
function enemyaction() {
_x = (_x + 5);
_y = (_y + 20);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 786 MovieClip [c5] Frame 1
function enemyaction() {
_x = (_x + 4);
_y = (_y + 21);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 787 MovieClip [c4] Frame 1
function enemyaction() {
_x = (_x + 3);
_y = (_y + 22);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 788 MovieClip [c3] Frame 1
function enemyaction() {
_x = (_x + 2);
_y = (_y + 23);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 789 MovieClip [c2] Frame 1
function enemyaction() {
_x = (_x + 1);
_y = (_y + 24);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 791 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 1
stop();
Symbol 796 MovieClip Frame 1
stop();
Symbol 958 MovieClip [__Packages.Nonoba.api.NonobaAPI] Frame 0
class Nonoba.api.NonobaAPI
{
static var api;
function NonobaAPI () {
throw new Error("ERROR!: You cannot create an instance of the NonobaAPI class!");
}
static function SubmitScore(key, score, callback) {
if (!isInited) {
Init();
}
if (failed) {
if (callback) {
callback(ERROR);
}
return(undefined);
}
if (api && (api.SubmitScore)) {
api.SubmitScore(key, score, callback);
} else {
cachedRequests.push(function () {
Nonoba.api.NonobaAPI.SubmitScore(key, score, callback);
});
}
}
static function AwardAchievement(key, callback) {
if (!isInited) {
Init();
}
if (failed) {
if (callback) {
callback(ERROR, 0);
}
return(undefined);
}
if (api && (api.AwardAchievement)) {
api.AwardAchievement(key, callback);
} else {
cachedRequests.push(function () {
Nonoba.api.NonobaAPI.AwardAchievement(key, callback);
});
}
}
static function SetUserData(key, value, callback) {
if (!isInited) {
Init();
}
if (failed) {
if (callback) {
callback(ERROR);
}
return(undefined);
}
if (api && (api.SetUserData)) {
api.SetUserData(key, value, callback);
} else {
cachedRequests.push(function () {
Nonoba.api.NonobaAPI.SetUserData(key, value, callback);
});
}
}
static function GetUserData(key, callback) {
if (!isInited) {
Init();
}
if (failed) {
if (callback) {
callback(ERROR, "");
}
return(undefined);
}
if (api && (api.GetUserData)) {
api.GetUserData(key, callback);
} else {
cachedRequests.push(function () {
Nonoba.api.NonobaAPI.GetUserData(key, callback);
});
}
}
static function GetUsername(callback) {
if (!isInited) {
Init();
}
if (failed) {
if (callback) {
callback(ERROR, "");
}
return(undefined);
}
if (api && (api.GetUsername)) {
api.GetUsername(callback);
} else {
cachedRequests.push(function () {
Nonoba.api.NonobaAPI.GetUsername(callback);
});
}
}
static function Init(container) {
function emptyCache() {
var _local1 = 0;
while (_local1 < Nonoba.api.NonobaAPI.cachedRequests.length) {
Nonoba.api.NonobaAPI.cachedRequests[_local1]();
_local1++;
}
Nonoba.api.NonobaAPI.cachedRequests = [];
}
if (isInited) {
throw new Error("NonobaAPI can not be re-initialized!");
}
isInited = true;
var _local3 = _root.nonoba$apicodeas2;
if (!_local3) {
failed = true;
emptyCache();
}
System.security.allowDomain("*");
container = container || _root;
api = container.createEmptyMovieClip("___NonobaAPI__loader", container.getNextHighestDepth());
var _local5 = new MovieClipLoader();
_local5.addListener({onLoadComplete:function () {
var loadTimer = setInterval(mx.utils.Delegate.create(Nonoba.api.NonobaAPI, function () {
if (!(Nonoba.api.NonobaAPI.api.SubmitScore === undefined)) {
clearInterval(loadTimer);
emptyCache();
}
}), 500);
}, onLoadError:function () {
Nonoba.api.NonobaAPI.failed = true;
emptyCache();
}});
_local5.loadClip(_local3, api);
}
static var SUCCESS = "SUCCESS";
static var NOT_LOGGED_IN = "user not logged in";
static var ERROR = "error";
static var isInited = false;
static var loading = false;
static var cachedRequests = [];
static var failed = false;
}
Symbol 959 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object
{
var func;
function Delegate (f) {
super();
func = f;
}
static function create(obj, func) {
var _local2 = function () {
var _local2 = arguments.callee.target;
var _local3 = arguments.callee.func;
return(_local3.apply(_local2, arguments));
};
_local2.target = obj;
_local2.func = func;
return(_local2);
}
function createDelegate(obj) {
return(create(obj, func));
}
}
Symbol 808 MovieClip Frame 30
stop();
Symbol 814 MovieClip Frame 55
gotoAndPlay (1);
Symbol 816 Button
on (release) {
gotoAndStop ("main");
}
Symbol 826 MovieClip Frame 100
gotoAndPlay (1);
Symbol 829 MovieClip Frame 340
stop();
Symbol 835 Button
on (release) {
gotoAndStop ("vs");
}
Symbol 844 Button
on (release) {
gotoAndStop ("instructions");
}
Symbol 849 Button
on (release) {
gotoAndStop (2);
}
Symbol 867 Button
on (release) {
gotoAndStop (1);
}
Symbol 880 MovieClip Frame 1
stop();
Symbol 880 MovieClip Frame 2
stop();
Symbol 880 MovieClip Frame 3
stop();
Symbol 884 Button
on (release) {
gotoAndStop ("main");
}
Symbol 901 MovieClip Frame 10
gotoAndPlay (1);
Symbol 910 MovieClip Frame 403
stop();
Symbol 912 MovieClip Frame 403
stop();
Symbol 925 MovieClip Frame 370
gotoAndPlay (30);
Symbol 926 MovieClip Frame 1
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 30) {
gotoAndPlay ("a1");
}
};
Symbol 926 MovieClip Frame 2
this.onEnterFrame = function () {
if (_parent.tiem == 30) {
play();
}
};
Symbol 926 MovieClip Frame 30
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 25) {
gotoAndPlay ("a2");
}
};
Symbol 926 MovieClip Frame 31
this.onEnterFrame = function () {
if (_parent.tiem == 25) {
play();
}
};
Symbol 926 MovieClip Frame 60
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 20) {
gotoAndPlay ("a3");
}
};
Symbol 926 MovieClip Frame 61
this.onEnterFrame = function () {
if (_parent.tiem == 20) {
play();
}
};
Symbol 926 MovieClip Frame 90
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 15) {
gotoAndPlay ("a4");
}
};
Symbol 926 MovieClip Frame 91
this.onEnterFrame = function () {
if (_parent.tiem == 15) {
play();
}
};
Symbol 926 MovieClip Frame 120
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 10) {
gotoAndStop ("a5");
}
};
Symbol 926 MovieClip Frame 121
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 10) {
stop();
}
if (_parent.tiem == 5) {
gotoAndStop ("finish");
}
};
Symbol 926 MovieClip Frame 122
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 5) {
stop();
}
};
Symbol 926 MovieClip Frame 123
stop();
Symbol 928 MovieClip Frame 1
this.onEnterFrame = function () {
if (_parent.tiem == 5) {
gotoAndStop ("finish2");
}
};
Symbol 928 MovieClip Frame 252
gotoAndPlay (155);
Symbol 928 MovieClip Frame 253
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 5) {
stop();
}
};
Symbol 928 MovieClip Frame 254
stop();
Symbol 930 MovieClip Frame 141
stop();
onEnterFrame = function () {
this.removeMovieClip();
};