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Sprite_Tutorial.swf

This is the info page for
Flash #65213

(Click the ID number above for more basic data on this flash file.)


Text
Hey there! My name is Dash!

I'm a future character of Sprite-Harvester's!

But that's not important right now! You probably want to
get on with the tutorial, right?

Well I'll be guiding you through the entire process.

First things first, what do you want to study?

-Importing sprite sheets

-tracing sprite sheets

-animating

-advanced animating

-credits

Importing sprite sheets?

Yes, continue

No, go back to menu

So, open up the file menu here.

It should look something like this.

Right now I'm standing on the import button.

move your mouse over it and click the import to library
button (one that's highlighted).

Some sort of window that shows all your files should
pop up like this.

Now just choose your file and your done!

Now how about we go back to the lesson select screen
so you can learn more.

go back

wait, I missed something!

Tracing sprite sheets?

o.k. that's an easy one!

First, go to your library (open by going to window,
library)

O.k. here we are at the library!

Scroll down to find the sprite sheet you want.

I'll be using my buddy, Shade.

Click and drag your sprite sheet onto the working area.

Now you click on it and go to modify.

Click modify, bitmap, trace bitmap...

This icon should pop up.

change the threshold to 1

Hit O.k.

Your sheet should look something like this.

You should now be able to take out the background.

That's about it. Miss anything?

Animating, huh?

O.k.  Since you already traced your sheet, let's
teach you how to use the characters.

Get your characters out of your library.

Put the beginning character at the start of your
work space.

Move that one away and put the next character
of the cycle a bit in front of the last one.

It should be easier to do it with the onion skin
turned on. (onion skin is located under the
timeline)

It should be easier to do it with the onion skin
timeline)

Continue this process until your character is at
where you want him to be.

It should look something like this.

Here's a frame by frame action, or you can just
continue with the tutorial.

That's the basics of sprite animating.

There's more to learn in the advanced animating
section. So how about we go back to the menu.

There's actually a few things I can teach you
here. So, what will it be?

Movie Clips

Filters

Tweening

Go back to other menu

Movie clips?

Movie clips are just like basic animating.

Take out your character again.

Highlight your first character.

Press F8 to convert it into a movie clip.

You should get into the habit to name your
movie clips

R

Ru

Run

Run C

Run Cy

Run Cyc

Run Cycl

Run Cycle

Now copy and paste the rest of your cycle into
the movie clip.

From then on just animate like regular only
don't move the character forward.

It should look something like this.

And don't worry about having a huge library
either. it's only natural for a good animation.

Now how about you go back and learn more in
the advanced animating section.

Filters?

Well there are 3 basic types of filters; bevel, blur, and
glow.

Let's start off with bevel.

First off filters can only be applied to movie clips,
buttons, etc.

So take out one of those things. (I'm using the play
button :b)

To add a filter go down here.

Click on the little + sign to add a filter. Select
Bevel

It should look something like this.

You can adjust the bevel with the Blur X and Blur Y.

17

39

71

54

20

3

Likewise, you can also adjust the blur and glow.

GLOW

BLUR

You can also have multiple filters on one object.
This is what they look like together.

That's all you need to know. Now how about going
back to the advanced animating section?

Tweening?

Tweening is pretty easy. Go to your timeline.

This is the timeline if you're a noob. (I teleported
because I got lazy :P)

Put a movie clip in the work area.

Now click maybe 15 frames away and move your
character to where you want him in the last frame.

Right click the frames in between and select
motion tween.

It should look something like this.

That's all. Want to learn some more in Advanced
Animating?

Program Used: Adobe flash player 8
Sprites From: Spriters Resource
Spriters:
Master
Deekman
Grim
Song:Starfox - Corneria
Song by: Zombie Posessor
Special Thanks To:
EvilGenius408
Newgrounds
All tutorials on NG
Adobe
Facts:
Items in Library = 97 (0_0)
Frames = 544
Frame Rate = 16fps
Canvas Size = 500 by 500
Days to Make = Too many
All sprites are based off of sonic characters which are copyright to SEGA

Go Back


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http://swfchan.com/14/65213/info.shtml
Created: 12/4 -2019 17:42:30 Last modified: 12/4 -2019 17:42:30 Server time: 16/05 -2024 21:18:37