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Absalom Dungeon.swf

This is the info page for
Flash #65261

(Click the ID number above for more basic data on this flash file.)


Text
ABSALOM DUNGEON

This Flash RPG requires the use of FLASH 5

Loading:

Loading has large humps;
for instance, it will stay at
8% a long time.   Be patient!

ABSALOM DUNGEON

This Flash RPG requires the use of FLASH 5

Loading:

Loading has large humps;
for instance, it will stay at
8% a long time.   Be patient!

OPTIONS

GO

GO

GO

DIFFICULTY

DAMAGE LEVEL

RENDER QUALITY

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>NORMAL</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>NORMAL</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>HIGH</B></FONT></P>

OPTIONS

You can start a new game by clicking 'GO'.  Or, you can enter a
password earned so far in 'Absalom Dungeon', and click 'CHECK',
then click 'GO'.

(Sorry, Absalom 1/2 passwords not accepted.)

Password

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Status:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Making New Game.</B></FONT></P>

XX

Gold: 999

EXIT

EXIT

EXIT

CONFIG

CONFIG

CONFIG

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>This contains text.</B></FONT></P>

DROP

DROP

DROP

USE ON..

USE ON..

USE ON..

Name

HP: XX

POT: XX

3

Emma

Strike:

Damage:

Defense:

Bravado:

Steadfast:

Initiative:

HP:

POT:

Level:

ITEMS

ITEMS

ITEMS

Speaking

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="18" COLOR="#FFFFFF">This is the stuff that I say.</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="18" COLOR="#FFFFFF">Test Text</FONT></P>

300

300

300

300

Name of Tech

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>This is descriptive text</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Trump: Heart/Strike</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>POT Cost: 5</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Strike: + 10%</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Defense: -10%</B></FONT></P><P ALIGN="LEFT"></P>

ALL

Marthanne Round 4

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">The party regained 27% of their HP and POT.</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne was the most valuable fighter.</FONT></P>

YOU HAVE WON

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Emma, you have gained 500 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and need 360 to get to Level 7.</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne, you have gained 600 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and went to Level 8!</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Hiro, you have gained 550 expericne points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and went to Level 9!  You learned &apos;Super Shot&apos;.</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Vinchy, you have gained 220 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and need 500 to get to Level 9.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">The party found a gold coin.</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne, would you like to gamble this card?</FONT></P>

YES

YES

YES

NO

NO

NO

End of Demo

Thanks for playing!

Here's to hoping more will follow.

-Sean Givan

ActionScript [AS1/AS2]

Frame 2
tfLoading = ("Loading: " + (int((_root._framesloaded / _root._totalframes) * 1000) / 100)) + "%"; if (_root._framesloaded != _root._totalframes) { gotoAndPlay (1); }
Frame 3
function create(type, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) { var z; z = new Object(); type(z, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q); z.id = type; return(z); } function Card(o) { o.value = random(6) + 3; o.suit = random(4) + 1; o.usage = random(3) + 1; } function Action(o, category, title, desc) { o.process = function (a, t) { }; o.validate = function (a) { return(true); }; o.on_select = function (a, t) { }; o.after_turn = function (a, t) { }; o.title = title; o.category = category; o.desc = desc; o.target = "Self"; } function Advance(o) { Action(o, 3, "Advance", "Advance towards the opponent."); o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } if (a.facing == 1) { if ((a.xplace < 400) || (_root.retreatok == true)) { a.xplace = a.xplace + 100; commv(a, 100, 0); } if ((500 < a.xplace) && (_root.retreatok == true)) { a.isdown = 2; commessage(a.name + " Ran Away!"); comremove(a); } } else { if ((-400 < a.xplace) || (_root.retreatok == true)) { a.xplace = a.xplace - 100; commv(a, -100, 0); } if ((a.xplace < -500) && (_root.retreatok == true)) { a.isdown = 2; commessage(a.name + " Ran Away!"); comremove(a); } } }; } function Retreat(o) { Action(o, 3, "Retreat", "Retreat from the opponent."); o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } if (a.facing == 1) { if ((-400 < a.xplace) || (_root.retreatok == true)) { a.xplace = a.xplace - 100; commv(a, -100, 0); } if ((a.xplace < -500) && (_root.retreatok == true)) { a.isdown = 2; commessage(a.name + " Ran Away!"); comremove(a); } } else { if ((a.xplace < 400) || (_root.retreatok == true)) { a.xplace = a.xplace + 100; commv(a, 100, 0); } if ((500 < a.xplace) && (_root.retreatok == true)) { a.isdown = 2; commessage(a.name + " Ran Away!"); comremove(a); } } }; } function Guard(o) { Action(o, 3, "Guard", "Put up your guard."); o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } a.comdef = int(a.comdef * 1.5); comguard(a); }; } function Attack(o, title, desc, form, strmod, dammod, defmod, trump, trumptype, potcost, target, graphics, fxadd, fxchance, minlevel) { Action(o, 1, title, desc); o.form = form; o.strmod = strmod; o.dammod = dammod; o.defmod = defmod; o.trump = trump; o.trumptype = trumptype; o.potcost = potcost; o.target = target; o.graphics = graphics; o.fxadd = fxadd; o.fxchance = fxchance; o.minlevel = minlevel; o.validate = function (a) { if (a.pot < this.potcost) { return(false); } if (((a.level != null) && (a.level != 0)) && (a.level < this.minlevel)) { return(false); } return(true); }; o.process = function (a, t) { a.comstr = int(a.comstr * this.strmod); a.comdam = int(a.comdam * this.dammod); a.comdef = int(a.comdef * this.defmod); if (0 < a.cardlist.length) { var i; var marks; marks = 0; i = 0; while (i < 8) { if ((a.cardlist[i].suit == this.trump) && (a.cardlist[i].usage == this.trumptype)) { marks++; } i++; } if (this.trumptype == 1) { a.comstr = int(a.comstr + ((marks / 5) * a.comstr)); } if (this.trumptype == 2) { a.comdam = int(a.comdam + ((marks / 5) * a.comdam)); } if (this.trumptype == 3) { a.comdef = int(a.comdef + ((marks / 5) * a.comdef)); } } if (a.pot < this.potcost) { commessage((a.name + " Too Low On Pot For") + this.title); return(undefined); } a.pot = a.pot - this.potcost; if (t.isdown != 0) { commessage("No Target"); return(undefined); } var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } var range; var origrange; range = a.xplace - t.xplace; origrange = range; trace("Range: " + range); if (this.form == "Melee") { if (50 < Math.abs(range)) { if (range < 0) { commv(a, -(range + 50), 1); a.xplace = a.xplace - (range + 50); } else { commv(a, -(range - 50), 1); a.xplace = a.xplace - (range - 50); } } range = Math.abs(range); range = range / 1000; range = range * 40; var oldcomstr; var oldcomdef; oldcomstr = a.comstr; oldcomdef = a.comdef; a.comstr = int(a.comstr * ((100 - range) / 100)); a.comdef = int(a.comdef * ((100 - range) / 100)); commessage(("-" + Math.abs(int(range))) + "% STR/DEF"); } if (this.form == "Rush") { if (50 < Math.abs(origrange)) { if (origrange < 0) { a.xplace = a.xplace - (origrange + 50); } else { a.xplace = a.xplace - (origrange - 50); } } range = Math.abs(range); range = range / 1000; range = range * 80; var oldcomdef; oldcomdef = a.comdef; a.comdef = int(a.comdef * ((100 - range) / 100)); commessage(("-" + Math.abs(int(range))) + "% DEF"); } if (this.form == "Shot") { range = Math.abs(range); range = range / 1000; range = range * 80; var oldcomstr; oldcomstr = a.comstr; a.comstr = int(a.comstr * ((100 - range) / 100)); commessage(("-" + Math.abs(int(range))) + "% STR"); } i = 0; while (i < t.fxlist.length) { t.fxlist[i].prehit(a, t); if (a.comstr == -1) { return(undefined); } i++; } var diffbonus; diffbonus = 1; if (a.isfriend == 1) { diffbonus = difficultymodifier; } trace((("Adjusted STR " + a.comstr) + " vs DEF ") + t.comdef); var chancetohit; chancetohit = int(((a.comstr * diffbonus) / ((a.comstr * diffbonus) + t.comdef)) * 100); comanim(a, a.name + this.title, chancetohit + "% Chance To Hit"); if ((this.form == "Rush") && (50 < Math.abs(origrange))) { if (origrange < 0) { comimv(a, -(origrange + 50)); } else { comimv(a, -(origrange - 50)); } } var roll; roll = random(100) + 1; if ((chancetohit < roll) && (60 < chancetohit)) { roll = random(100) + 1; } if (chancetohit < roll) { trace("Miss"); commiss(t); } else { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].predamage(a, t); i++; } i = 0; while (i < t.fxlist.length) { t.fxlist[i].presoak(a, t); i++; } if (t.hp == 0) { var chancetokill; chancetokill = int(((a.bravado * diffbonus) / (t.steadfast + (a.bravado * diffbonus))) * 100); roll = random(100) + 1; if ((chancetokill < roll) && (60 < chancetokill)) { roll = random(100) + 1; } if (chancetokill < roll) { comzerohit(t, this.graphics, 1); } else { comzerohit(t, this.graphics, 0); t.isdown = 1; comremove(t); a.xptally = a.xptally + int(t.maxhp / 4); } } if (0 < t.hp) { var damaount; damamount = int(a.comdam * damagemodifier); damamount = damamount + random(int(damamount / 5)); comhit(t, damamount, this.graphics); t.hp = t.hp - damamount; a.xptally = a.xptally + damamount; if (0 >= t.hp) { a.xptally = a.xptally + t.hp; t.hp = 0; comzero(t); } } trace("this.fxadd is " + this.fxadd); trace("this.fxchance is " + this.fxchance); if ((this.fxchance >= (random(100) + 1)) && (this.fxchance != 0)) { var fxhold; fxhold = create(eval (this.fxadd)); if (fxhold.icon != null) { t.fxlist.push(fxhold); comfx(t, t.fxlist[t.fxlist.length - 1].icon); } trace("Icon is " + fxhold.icon); } } if (this.form == "Melee") { if ((a.facing == 1) && (-400 < a.xplace)) { commv(a, -100, 0); a.xplace = a.xplace - 100; } if ((a.facing == 0) && (a.xplace < 400)) { commv(a, 100, 0); a.xplace = a.xplace + 100; } } }; } function Heal(o) { Action(o, 3, "Heal", "Restore the HP of your friends.<BR><BR>POT Cost: 2"); o.target = "Friend"; o.validate = function (a) { if (a.pot < 2) { return(false); } return(true); }; o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } if (t.isdown != 0) { commessage("No Target"); return(undefined); } var h; h = a.level * 3; h = h + random(10); while (random(2) == 0) { h++; } comanim(a, "MarthanneHeal", ""); comflash(t, "green", false); commessage(("Healed " + h) + " Damage"); t.hp = t.hp + h; if (t.maxhp < t.hp) { t.hp = t.maxhp; } a.pot = a.pot - 2; }; } function MBlackHeal(o) { Attack(o, "Black Heal", "Use and reverse healing energy to fire off a vampiric bolt.", "Shot", 0.9, 1.4, 0.9, 1, 2, 3, "Enemy", "DarkBolt", null, 0, 8); o.after_turn = function (a, t) { var healed; healed = random(a.level) * 2; if (random(2) == 0) { if (a.maxhp < (healed + a.hp)) { healed = a.maxhp - a.hp; } comflash(a, "green", 0); commessage(("Regained " + healed) + " HP"); a.hp = a.hp + healed; } else { commessage("Backlash!"); if (0 < a.hp) { comhit(a, healed, "DarkBolt"); a.hp = a.hp - healed; if (0 >= a.hp) { a.hp = 0; comzero(a); } } else { comzerohit(a, "DarkBolt", 0); a.isdown = 1; comremove(a); } } }; } function ItemAction(o, title, desc, itemstring) { Action(o, 2, title, desc); o.itemstring = itemstring; o.target = "Friend"; o.validate = function (a) { var i; var isokay; isokay = false; i = 0; while (i < inventory.length) { if (inventory[i] == this.itemstring) { isokay = true; } i++; } var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { isokay = false; } i++; } return(isokay); }; o.dump = function (name) { var i; i = 0; while (i < inventory.length) { if (inventory[i] == name) { inventory.splice(i, 1); return; } i++; } }; } function ItemPotion(o) { ItemAction(o, "Potion", "Drink one to restore HP.", "Potion"); o.process = function (a, t) { if (this.validate() == false) { return(undefined); } if (t.isdown != 0) { commessage("No Target"); return(undefined); } var restore; restore = int(t.maxhp * 0.5); if (t.maxhp < (t.hp + restore)) { restore = t.maxhp - t.hp; } comflash(t, "green", false); commessage(("Healed " + restore) + " Damage"); t.hp = t.hp + restore; this.dump("Potion"); }; } function ItemPotPill(o) { ItemAction(o, "Potency Pill", "Take this to restore POT.", "PotPill"); o.process = function (a, t) { if (this.validate() == false) { return(undefined); } if (t.isdown != 0) { commessage("No Target"); return(undefined); } var restore; restore = int(t.maxpot * 0.5); if (t.maxpot < (t.pot + restore)) { restore = (t.maxpot = t.pot); } comflash(t, "blue", t.hp == 0); commessage(("Restored " + restore) + " POT"); t.pot = t.pot + restore; this.dump("PotPill"); }; } function ItemPToken(o) { ItemAction(o, "Power Token", "Use this to raise Damage.", "PToken"); o.process = function (a, t) { if (this.validate() == false) { return(undefined); } if (t.isdown != 0) { commessage("No Target"); return(undefined); } t.fxlist.push(create(PowerUp)); comflash(t, "red", t.hp == 0); commessage("Power Up"); this.dump("PToken"); }; } function ItemSToken(o) { ItemAction(o, "Slash Token", "Use this to raise Strike.", "SToken"); o.process = function (a, t) { if (this.validate() == false) { return(undefined); } if (t.isdown != 0) { commessage("No Target"); return(undefined); } t.fxlist.push(create(StrikeUp)); comflash(t, "green", t.hp == 0); commessage("Strike Up"); this.dump("SToken"); }; } function ItemIToken(o) { ItemAction(o, "Iron Token", "Use this to raise Defense.", "IToken"); o.process = function (a, t) { if (this.validate() == false) { return(undefined); } if (t.isdown != 0) { commessage("No Target"); return(undefined); } t.fxlist.push(create(DefenseUp)); comflash(t, "blue", t.hp == 0); commessage("Defense Up"); this.dump("IToken"); }; } function FX(o, ico) { o.remove = false; o.icon = ico; o.getstogo = function (a) { return(true); }; o.endofturn = function (a) { }; o.preattack = function (a, t) { }; o.prehit = function (a, t) { }; o.predamage = function (a, t) { }; o.presoak = function (a, t) { }; } function Stun(o) { FX(o, "Stun"); o.preattack = function (a, t) { commessage(a.name + " Is Stunned"); this.remove = true; a.comstr = -1; }; o.getstogo = function (a) { this.remove = true; return(false); }; } function Poison(o) { FX(o, "Poison"); o.endofturn = function (a) { comwindow(a); comfx(a, "Poison"); if (0 < a.hp) { commessage(((a.name + " Loses ") + int(a.maxhp / 20)) + " HP"); } a.hp = a.hp - int(a.maxhp / 20); if (a.hp < 0) { a.hp = 0; } if (a.hp == 0) { comzero(a); } if ((random(5) == 0) || (a.hp == 0)) { commessage("Poison Wears Off"); this.remove = true; } }; } function PowerUp(o) { FX(o, "PowerUp"); o.endofturn = function (a) { if (random(4) == 0) { commessage("Power Wears Off"); this.remove = true; } }; o.predamage = function (a, t) { a.comdam = int(a.comdam * 1.25); }; } function PowerDown(o) { FX(o, "PowerDown"); o.endofturn = function (a) { if (random(4) == 0) { commessage("Damage Back To Normal"); this.remove = true; } }; o.predamage = function (a, t) { a.comdam = int(a.comdam * 0.5); }; } function StrikeUp(o) { FX(o, "StrikeUp"); o.endofturn = function (a) { if (random(4) == 0) { commessage("Strike Wears Off"); this.remove = true; } }; o.preattack = function (a, t) { a.comstr = int(a.comstr * 1.25); }; } function DefenseUp(o) { FX(o, "DefenseUp"); o.endofturn = function (a) { if (random(4) == 0) { commessage("Defense Wears Off"); this.remove = true; } }; o.prehit = function (a, t) { t.comdef = int(t.comdef * 1.25); }; } function Monster(o, str, dam, def, name) { o.strike = str; o.damage = dam; o.defense = def; o.hp = 999; o.maxhp = 999; o.pot = 999; o.maxpot = 999; o.trump = 0; o.name = name; o.cardlist = new Array(); o.attacklist = new Array(); o.fxlist = new Array(); o.facing = 0; o.isfriend = 0; o.target = 0; o.intention = 0; o.xplace = 0; o.comstr = str; o.comdam = dam; o.comdef = def; o.isdown = 0; o.attacklist.push(create(Advance)); o.attacklist.push(create(Retreat)); o.attacklist.push(create(Guard)); o.calc_secondaries = function () { this.bravado = this.strike + this.damage; this.steadfast = this.damage + this.defense; this.initiative = this.strike + this.defense; this.maxhp = (this.strike + this.damage) + this.defense; if (this.maxhp < this.hp) { this.hp = this.maxhp; } this.maxpot = 0; if (0 < this.cardlist.length) { var i; i = 0; while (i < 8) { if (this.cardlist[i].suit == this.trump) { this.maxpot = this.maxpot + this.cardlist[i].value; } i++; } } if (this.maxpot < this.pot) { this.pot = this.maxpot; } }; o.calc_secondaries(); } function Character(o, name, level, trump, facing) { Monster(o, level, level, level, name); o.level = level; o.needxp = ((level + 1) * 100) / 2; o.xptally = 0; o.trump = trump; o.facing = facing; o.isfriend = 1; var i; i = 0; while (i < 8) { o.cardlist.push(create(Card)); i++; } o.calc_primaries = function () { var strmarks; var dammarks; var defmarks; this.strike = this.level; this.damage = this.level; this.defense = this.level; strmarks = 0; dammarks = 0; defmarks = 0; var i; i = 0; while (i < 8) { var cd; cd = this.cardlist[i]; if (cd.usage == 1) { this.strike = this.strike + cd.value; if (cd.suit == this.trump) { strmarks++; } } if (cd.usage == 2) { this.damage = this.damage + cd.value; if (cd.suit == this.trump) { dammarks++; } } if (cd.usage == 3) { this.defense = this.defense + cd.value; if (cd.suit == this.trump) { defmarks++; } } i++; } this.strike = int(this.strike + ((0.1 * strmarks) * this.strike)); this.damage = int(this.damage + ((0.1 * dammarks) * this.damage)); this.defense = int(this.defense + ((0.1 * defmarks) * this.defense)); }; o.calc_primaries(); o.calc_secondaries(); o.hp = o.maxhp; o.pot = o.maxpot; o.attacklist.push(create(ItemPotion)); o.attacklist.push(create(ItemPotPill)); o.attacklist.push(create(ItemPToken)); o.attacklist.push(create(ItemSToken)); o.attacklist.push(create(ItemIToken)); } function Emma(o, level) { Character(o, "Emma", level, 2, 1); o.attacklist.push(create(Attack, "Poke", "A defensive poke.", "Melee", 1, 0.8, 1.2, 2, 3, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Cutter", "Emma's basic slash.", "Melee", 1, 1, 1, 2, 1, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Rush Attack", "Come dashing in and knock them down!", "Rush", 0.8, 1.3, 0.9, 4, 2, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Splendid", "A sudden electrical strike.", "Melee", 1.1, 1.1, 1.1, 2, 2, 2, "Enemy", "Shock", null, 0, 3)); o.attacklist.push(create(Attack, "Ponderous", "A slow but powerful fire attack. Can sometimes stun.", "Melee", 0.8, 1.4, 0.8, 4, 2, 2, "Enemy", "Fire", "Stun", 60, 6)); } function Marthanne(o, level) { Character(o, "Marthanne", level, 1, 1); o.attacklist.push(create(Attack, "Martial A", "Her fist based fighting style.", "Melee", 1, 1, 1, 1, 1, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Martial B", "Her foot based fighting style.", "Melee", 1, 1, 1, 1, 2, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Blitz", "An all out flurry of attacks.", "Melee", 0.9, 1.2, 0.7, 1, 3, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Heal)); o.attacklist.push(create(Attack, "Drill", "Rush in and dropkick the enemy!", "Rush", 1.2, 1.2, 0.9, 1, 1, 1, "Enemy", "Blunt", null, 0, 3)); o.attacklist.push(create(Attack, "Nerve Strike", "A focused attack to cripple enemies.", "Melee", 0.9, 0.5, 1, 1, 2, 2, "Enemy", "Shock", "PowerDown", 60, 5)); o.attacklist.push(create(MBlackHeal)); } function BullShroom(o) { Monster(o, 12 + random(8), 12 + random(8), 12 + random(8), "BullShroom"); o.attacklist.push(create(Attack, "Punch", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Rush", "Whack", "Rush", 1, 1.2, 0.8, 0, 0, 0, "Enemy", "Blunt", "Stun", 40, 0)); o.attacklist.push(create(Attack, "Punch", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Rush", "Whack", "Rush", 1, 1.2, 0.8, 0, 0, 0, "Enemy", "Blunt", "Stun", 40, 0)); } function CoughShroom(o) { Monster(o, 10 + random(8), 11 + random(7), 11 + random(8), "CoughShroom"); o.pot = 4; o.maxpot = 4; o.attacklist.push(create(Attack, "Cough", "Kaf", "Melee", 0.9, 0.6, 1, 0, 0, 2, "Enemy", "Gas", "Poison", 60, 0)); o.attacklist.push(create(Attack, "Punch", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Punch", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Punch", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); } function Poppet(o) { Monster(o, 10 + random(10), 10 + random(6), 10 + random(10), "Poppet"); o.attacklist.push(create(Attack, "Splendid", "Zot", "Melee", 1.1, 1.1, 1.1, 0, 0, 0, "Enemy", "Shock", null, 0, 0)); o.attacklist.push(create(Attack, "Ponderous", "Foom", "Melee", 0.8, 1.3, 0.8, 0, 0, 0, "Enemy", "Fire", null, 0, 0)); o.attacklist.push(create(Attack, "Splendid", "Zot", "Melee", 1.1, 1.1, 1.1, 0, 0, 0, "Enemy", "Shock", null, 0, 0)); o.attacklist.push(create(Attack, "Ponderous", "Foom", "Melee", 0.8, 1.3, 0.8, 0, 0, 0, "Enemy", "Fire", null, 0, 0)); } function Bandit(o) { Monster(o, 8 + random(8), 8 + random(8), 8 + random(8), "Bandit"); o.attacklist.push(create(Attack, "Stab", "Goosh", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Stab", "Goosh", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Stab", "Goosh", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); } function PackThief(o) { Monster(o, 8 + random(8), 8 + random(8), 10 + random(10), "Pack Thief"); o.attacklist.push(create(Attack, "Stab", "Goosh", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Stab", "Goosh", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(PTSteal)); o.attacklist.push(create(PTAbdicate)); } function Catgirl(o) { Monster(o, 12 + random(8), 10 + random(8), 11 + random(8), "Catgirl"); o.attacklist.push(create(Attack, "Pounce", "Pa", "Rush", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Punt", "ka", "Melee", 1, 1.1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Pounce", "Pa", "Rush", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Punt", "ka", "Melee", 1, 1.1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); } function Cryptos(o) { Monster(o, 12 + random(10), 12 + random(10), 12 + random(10), "Cryptos"); o.attacklist.push(create(Attack, "Strike", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Drool", "Guhh", "Melee", 0.8, 0.6, 1, 0, 0, 0, "Enemy", "Gas", "Poison", 70, 0)); o.attacklist.push(create(Attack, "Strike", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Drool", "Guhh", "Melee", 0.8, 0.6, 1, 0, 0, 0, "Enemy", "Gas", "Poison", 70, 0)); } function Hiro(o, level) { Character(o, "Hiro", level, 3, 1); o.attacklist.push(create(Attack, "Straight Shot", "Aim the Electro Buster and fire.", "Shot", 1, 1, 1, 3, 1, 1, "Enemy", "BlueBolt", null, 0, 0)); o.attacklist.push(create(Attack, "Aimed Shot", "Take some time to guarantee a hit.", "Shot", 1.2, 1.1, 0.7, 3, 3, 1, "Enemy", "BlueBolt", null, 0, 0)); o.attacklist.push(create(HFieldShot)); o.attacklist.push(create(HPowerCharge)); o.attacklist.push(create(HCartChange)); } function Skarab(o) { Monster(o, 10 + random(8), 12 + random(12), 8 + random(6), "Skarab"); o.attacklist.push(create(Attack, "Pincers", "Pinch", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Pincers", "Pinch", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Pincers", "Pinch", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Sharp", null, 0, 0)); } function Worm(o) { Monster(o, 10 + random(8), 10 + random(8), 10 + random(8), "Worm"); o.attacklist.push(create(Attack, "Head Lance", "HL", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Tail Lance", "TL", "Melee", 0.9, 1, 0.9, 0, 0, 0, "Enemy", "Blunt", "PowerDown", 50, 0)); o.attacklist.push(create(Attack, "Head Lance", "HL", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Tail Lance", "TL", "Melee", 0.9, 1, 0.9, 0, 0, 0, "Enemy", "Blunt", "PowerDown", 50, 0)); } function Ratty(o) { Monster(o, 10 + random(9), 10 + random(9), 10 + random(9), "Ratty"); o.attacklist.push(create(Attack, "Bite", "Chomp", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Bite", "Chomp", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Bite", "Chomp", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); o.attacklist.push(create(Attack, "Bite", "Chomp", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blood", null, 0, 0)); } function Equity(o) { Monster(o, 20 + random(6), 20 + random(6), 20 + random(6), "Equity"); o.attacklist.push(create(Attack, "E-Kick", "Whack", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", "Stun", 20, 0)); o.attacklist.push(create(Attack, "E-Hawk", "Fly", "Rush", 1.1, 1.1, 0.9, 0, 0, 0, "Enemy", "Sharp", null, 0, 0)); o.attacklist.push(create(Attack, "Apple Cocktail", "AP", "Melee", 1, 0.7, 0.9, 0, 0, 0, "Enemy", "Gas", "Poison", 70, 0)); o.maxhp = 200; o.hp = 200; } function Golem(o) { Monster(o, 15, 30, 15, "Golem"); o.hp = 200; o.maxhp = 200; o.pot = 5 + random(5); o.maxpot = o.pot; o.attacklist.push(create(Attack, "Fist", "Pow", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Foot", "Pow", "Melee", 0.9, 1.2, 0.9, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(Attack, "Fist", "Pow", "Melee", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(GRegenerate)); } function Sentry(o) { Monster(o, 20, 20, 5, "Sentry"); o.hp = 100; o.maxhp = 100; var x; while (0 < o.attacklist.length) { x = o.attacklist.pop(); delete x; } o.attacklist.push(create(Attack, "Fire", "Bang", "Shot", 1, 1, 1, 0, 0, 0, "Enemy", "Blunt", null, 0, 0)); o.attacklist.push(create(SSupressionFire)); o.fxlist.push(create(Supress)); } function SSupressionFire(o) { Action(o, 1, "Supression", "Set up a surpression."); o.target = "Self"; o.process = function (a, t) { comflash(a, "white", 0 >= a.hp); commessage("Charged!"); a.fxlist[0].charges = a.fxlist[0].charges + 1; }; } function Supress(o) { FX(o, "Supress"); o.charges = 0; o.prehit = function (a, t) { if (0 < this.charges) { this.charges = this.charges - 1; comanim(t, "SentryFire", "Supression Fire!"); commessage(a.name + " Can't Attack"); a.comstr = -1; } }; } function GRegenerate(o) { Action(o, 1, "Regenerate", "Get back some health."); o.target = "Self"; o.validate = function (a) { if (a.pot < 1) { return(false); } return(true); }; o.process = function (a, t) { comflash(a, "green", false); commessage("Regenerated 20 Damage"); a.hp = a.hp + 20; a.pot = a.pot - 1; if (a.maxhp < a.hp) { a.hp = a.maxhp; } }; } function HCartChange(o) { Action(o, 1, "Cart Change", "Replace your Electro Buster battery and get back POT points."); o.target = "Self"; o.form = "Pre"; o.trump = 0; o.strmod = 1; o.dammod = 1; o.defmod = 1; o.potcost = 0; o.validate = function (a) { if (0 >= a.pot) { return(true); } return(false); }; o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } comanim(a, "HiroCart Change", "Regain POT"); a.pot = a.pot + 6; }; } function HPowerCharge(o) { Action(o, 3, "Power Charge", "Attempt to psyche yourself - and get a free power up!<BR><BR>Defense: -40%<BR><BR>POT Cost: 1"); o.target = "Self"; o.validate = function (a) { if (a.pot < 1) { return(false); } return(true); }; o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } if (1 < random(4)) { comflash(a, "white", 0 >= a.hp); a.fxlist.push(create(PowerUp)); comfx(a, a.fxlist[t.fxlist.length - 1].icon); } else { commessage("No Effect"); } }; } function HFieldShot(o) { Action(o, 1, "Field Shot", "Sweep the field and electrocute everything!"); o.target = "AllEnemy"; o.form = "Shot"; o.potcost = 2; o.strmod = 1; o.dammod = 1; o.defmod = 0.5; o.trump = 0; o.trumptype = 0; o.validate = function (a) { if (a.pot < 2) { return(false); } return(true); }; o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } a.pot = a.pot - 2; a.comdef = int(a.comdef / 2); comanim(a, "HiroField Shot", "Wild Shooting!"); var j; j = 0; while (j < _root.enc.length) { var m; m = _root.enc[j]; if ((m.isdown == 0) && (m != a)) { var damamount; if (random(3) != 0) { a.xptally = a.xptally + 10; if (0 < m.hp) { damamount = 10 + random(a.level); comhit(m, damamount, "BlueBolt"); m.hp = m.hp - damamount; if (0 >= m.hp) { m.hp = 0; comzero(m); } } else { var survive; survive = random(2); comzerohit(m, "BlueBolt", survive); if (survive == 0) { m.isdown = 1; comremove(m); a.xptally = a.xptally + int(m.maxhp / 4); } } } else { commiss(m); } } j++; } }; } function PTAbdicate(o) { Action(o, 1, "Abdicate", "Leave the fight."); o.target = "Self"; o.process = function (a, t) { comanim(a, "Pack ThiefAbdicate", "Runs Away"); a.isdown = 2; comremove(a); }; } function PTSteal(o) { Action(o, 1, "Steal", "Take away an object."); o.target = "Enemy"; o.validate = function (a) { if (_root.inventory.length == 0) { return(false); } return(true); }; o.process = function (a, t) { var i; i = 0; while (i < a.fxlist.length) { a.fxlist[i].preattack(a, t); if (a.comstr == -1) { return(undefined); } i++; } if (t.isdown != 0) { commessage("No Target"); return(undefined); } range = a.xplace - t.xplace; if (50 < Math.abs(range)) { if (range < 0) { commv(a, -(range + 50), 1); a.xplace = a.xplace - (range + 50); } else { commv(a, -(range - 50), 1); a.xplace = a.xplace - (range - 50); } } var chancetohit; chancetohit = 70 - (5 * t.level); if (chancetohit < 10) { chancetohit = 10; } comanim(a, "Pack ThiefSteal", chancetohit + "% Chance To Hit"); if ((random(100) < chancetohit) && (0 < _root.inventory.length)) { comflash(t, "black", 0 >= t.hp); commessage("Stole " + _root.inventory[0]); _root.inventory.shift(); } else { commiss(t); } }; }
Frame 4
var currentlyat; var currentlyatmap; var arrivalfunction; var party; party = new Array(); var inventory; inventory = new Array(); party.push(create(Emma, 2)); currentlyat = "point1"; currentlyatmap = "e0_throne"; var newgame; newgame = false; var dungeonlevel; dungeonlevel = 0; inventory.push("Potion"); goldcount = 3; var enc; enc = new Array(); var retreatok; retreatok = true; var encmotif; encmotif = "None"; var combatanims; var arg1; var arg2; var arg3; combatanims = new Array(); arg1 = new Array(); arg2 = new Array(); arg3 = new Array(); var csmanager; csmanager = new Object(); csmanager.list = new Array(); csmanager.arg1 = new Array(); csmanager.arg2 = new Array(); var options; options = new Object(); options.names = new Array(); options.funcs = new Array(); var difficultymodifier; var damagemodifier; difficultymodifier = 1; damagemodifier = 1; flag1 = 0; flag2 = 0; flag3 = 0; flag4 = 0; flag5 = 0; flag6 = 0; flag7 = 0; flag8 = 0; flag9 = 0; flag10 = 0; flag11 = 0; flag12 = 0; flag13 = 0; flag14 = 0; flag15 = 0;
Frame 5
function set_diffmod(no) { tfDifficulty = diffarray[no]; difficultymodifier = diffvalue[no]; } function set_dammod(no) { tfDamage = damarray[no]; damagemodifier = damvalue[no]; } function set_qual(no) { tfQuality = qualityarray[no]; _quality = qualityarray[no]; } diffarray = ["VERY EASY", "EASY", "NORMAL", "HARD", "VERY HARD"]; diffvalue = [3, 2, 1, 0.6, 0.2]; damarray = ["VERY LOW", "LOW", "NORMAL", "HIGH", "VERY HIGH"]; damvalue = [0.5, 0.75, 1, 1.5, 2]; qualityarray = ["LOW", "MEDIUM", "HIGH"];
Frame 6
diffno = 2; damno = 2; qualno = 1; set_diffmod(diffno); set_dammod(damno); set_qual(qualno); stop();
Frame 7
function generate_password() { var password; var sc; sc = 97; password = ""; var x; var character; var emmacheck; emmacheck = 0; character = _root.party[0]; x = 0; while (x < 8) { var cv; cv = (character.cardlist[x].suit - 1) * 6; cv = cv + (character.cardlist[x].value - 3); password = password + chr(sc + cv); if (character.cardlist[x].suit == 1) { emmacheck++; } x++; } character = _root.party[1]; x = 0; while (x < 8) { var cv; cv = (character.cardlist[x].suit - 1) * 6; cv = cv + (character.cardlist[x].value - 3); password = password + chr(sc + cv); x++; } if (_root.party.length == 3) { character = _root.party[2]; x = 0; while (x < 8) { var cv; cv = (character.cardlist[x].suit - 1) * 6; cv = cv + (character.cardlist[x].value - 3); password = password + chr(sc + cv); x++; } } else { x = 0; while (x < 8) { password = password + "a"; x++; } } password = password + chr(sc + _root.party[0].level); password = password + chr(sc + _root.party[1].level); if (_root.party.length == 3) { password = password + chr(sc + _root.party[2].level); } else { password = password + "a"; } password = password + chr(sc + _root.dungeonlevel); x = 0; while (x < 8) { if (_root.inventory.length >= (x + 1)) { var item; item = _root.inventory[x]; if (item == "Potion") { password = password + "a"; } if (item == "PotPill") { password = password + "b"; } if (item == "PToken") { password = password + "c"; } if (item == "IToken") { password = password + "d"; } if (item == "SToken") { password = password + "e"; } } else { password = password + "f"; } x++; } password = password + chr(_root.inventory.length + sc); password = password + chr(sc + emmacheck); var tl; tl = _root.party[0].level + _root.party[1].level; if (20 < tl) { tl = 20; } password = password + chr(sc + tl); var gc; gc = _root.goldcount; if (20 < gc) { gc = 20; } password = password + chr(sc + gc); return(password); } function validate_password(password) { trace("Checking: " + password); if (password.length != 40) { trace("Not 40 char."); return(false); } var char1; var char2; var char3; var pseudoinventory; var pseudogoldcount; var pseudodungeonlevel; var hiroflag; var emmahearts; var sc; sc = 97; emmahearts = 0; hiroflag = false; char1 = create(Emma, 1); char2 = create(Marthanne, 1); char3 = create(Hiro, 1); pseudoinventory = new Array(); pseudogoldcount = 0; var x; var c; x = 0; while (x < 8) { c = password.charCodeAt(x); if ((c < sc) || ((sc + 24) < c)) { return(false); } c = c - sc; var value; var suit; value = (c % 6) + 3; suit = int(c / 6) + 1; char1.cardlist[x].suit = suit; char1.cardlist[x].value = value; trace((("Card s:" + suit) + " v: ") + value); if (suit == 1) { emmahearts++; } x++; } x = 8; while (x < 16) { c = password.charCodeAt(x); if ((c < sc) || ((sc + 24) < c)) { return(false); } c = c - sc; var value; var suit; value = (c % 6) + 3; suit = int(c / 6) + 1; char2.cardlist[x - 8].suit = suit; char2.cardlist[x - 8].value = value; trace((("Card s:" + suit) + " v: ") + value); x++; } x = 16; while (x < 24) { c = password.charCodeAt(x); if ((c < sc) || ((sc + 24) < c)) { return(false); } c = c - sc; var value; var suit; value = (c % 6) + 3; suit = int(c / 6) + 1; char3.cardlist[x - 16].suit = suit; char3.cardlist[x - 16].value = value; trace((("Card s:" + suit) + " v: ") + value); x++; } if (password[26] == "a") { hiroflag = false; } else { hiroflag = true; } x = 24; while (x < 27) { if ((x != 26) || (hiroflag == true)) { c = password.charCodeAt(x); c = c - sc; if (c < 0) { return(false); } if (x == 24) { char1.level = c; } if (x == 25) { char2.level = c; } if (x == 26) { char3.level = c; } } x++; } char1.calc_primaries(); char1.calc_secondaries(); char2.calc_primaries(); char2.calc_secondaries(); char3.calc_primaries(); char3.calc_secondaries(); char1.hp = char1.maxhp; char2.hp = char2.maxhp; char3.hp = char3.maxhp; char1.pot = char1.maxpot; char2.pot = char2.maxpot; char3.pot = char3.maxpot; char1.needxp = ((char1.level + 1) * 100) / 2; char2.needxp = ((char2.level + 1) * 100) / 2; char3.needxp = ((char3.level + 1) * 100) / 2; c = password.charCodeAt(27); pseudodungeonlevel = c - sc; if ((pseudodungeonlevel < 1) || (8 < pseudodungeonlevel)) { trace("Bad Dungeon Level: " + psudeodungeonlevel); return(false); } x = 28; while (x < 36) { c = password.charCodeAt(x); if ((chr(c) < sc) || ((sc + 5) < chr(c))) { return(false); } if (chr(c) == "a") { pseudoinventory.push("Potion"); } if (chr(c) == "b") { pseudoinventory.push("PotPill"); } if (chr(c) == "c") { pseudoinventory.push("PToken"); } if (chr(c) == "d") { pseudoinventory.push("IToken"); } if (chr(c) == "e") { pseudoinventory.push("SToken"); } x++; } c = password.charCodeAt(36); c = c - sc; if (c != pseudoinventory.length) { trace("Bad Inv Len: " + c); return(false); } c = password.charCodeAt(37); c = c - sc; if (c != emmahearts) { trace("Bad EmmaHearts count: " + c); return(false); } c = password.charCodeAt(38); c = c - sc; if (((char1.level + char2.level) != c) && (20 >= c)) { trace((("Bad Level: " + c) + " vs ") + (char1.level + char2.level)); return(false); } c = password.charCodeAt(39); c = c - sc; if ((c < 0) || (20 < c)) { return(false); } pseudogoldcount = c; while (0 < _root.party.length) { var ob; ob = _root.party.pop(); delete ob; } while (0 < _root.inventory.length) { _root.inventory.pop(); } _root.party.push(char1); _root.party.push(char2); if (hiroflag == true) { _root.party.push(char3); } var z; z = 0; while (z < pseudoinventory.length) { _root.inventory.push(pseudoinventory[z]); z++; } _root.goldcount = pseudogoldcount; _root.dungeonlevel = pseudodungeonlevel; return(true); } stop();
Frame 8
function map_change(mapname, pointname) { _root.map.gotoAndPlay(mapname); _root.map.pawn._x = eval ("_root.map." + pointname)._x; _root.map.pawn._y = eval ("_root.map." + pointname)._y; _root.currentlyat = pointname; _root.currentlyatmap = mapname; } function disable_map() { var i; i = 0; while (i < 99) { if (eval ("_root.map.point" + i) != null) { eval ("_root.map.point" + i).disable(); } if (eval ("_root.map.spot" + i) != null) { eval ("_root.map.spot" + i).disable(); } i++; } } function enable_map() { var i; i = 0; while (i < 99) { if (eval ("_root.map.point" + i) != null) { eval ("_root.map.point" + i).enable(); } if (eval ("_root.map.spot" + i) != null) { eval ("_root.map.spot" + i).enable(); } i++; } } function gotoCombat() { gotoAndPlay (9); } function gotoEnd() { gotoAndPlay (65); } function csf(left, right) { csmanager.list.push("csfigure"); csmanager.arg1.push(left); csmanager.arg2.push(right); } function cst(title, text) { csmanager.list.push("cstext"); csmanager.arg1.push(title); csmanager.arg2.push(text); } function csp(picture) { csmanager.list.push("cspicture"); csmanager.arg1.push(picture); csmanager.arg2.push(null); } function csm(song) { csmanager.list.push("cssong"); csmanager.arg1.push(song); csmanager.arg2.push(null); } function css(sound) { csmanager.list.push("cssound"); csmanager.arg1.push(sound); csmanager.arg2.push(null); } function cse(monsters) { csmanager.list.push("csencounter"); csmanager.arg1.push(monsters); csmanager.arg2.push(null); } function cso(txt, func) { csmanager.list.push("csoption"); csmanager.arg1.push(txt); csmanager.arg2.push(func); } function csos() { csmanager.list.push("csoptionselect"); csmanager.arg1.push(null); csmanager.arg2.push(null); } function csc(motif, retreatok) { csmanager.list.push("cscombat"); csmanager.arg1.push(motif); csmanager.arg2.push(retreatok); } function csd() { csmanager.list.push("csdone"); csmanager.arg1.push(null); csmanager.arg2.push(null); } function csplay() { csf(null, null); csp(null); disable_map(); _root.configbutton._visible = false; csmanagerplayer.gotoAndPlay(3); } function e0_throne() { csf("Emma05", null); cst("Emma", "The king never hangs around after giving his orders.."); csf("Emma07", null); cst("Emma", "I suppose it's because my majesty trusts me so much."); csf("Emma05", null); cst("Emma", "<I>Sigh.</I><BR>If only I could have as much trust in him.."); csplay(); } function e0_mpeter() { csf(null, "MPeter"); cst("Master Peter", "Hello again, Emma."); csf("Emma02", null); cst("Emma", "Master Peter! Teacher, do you have anything to say before I'm off?"); csf(null, "MPeter"); cst("Master Peter", "Oh do I <I>ever<I>!"); cst("Master Peter", "The combat system has been seriously revamped, and there's a lot to talk about."); cst("Master Peter", "Let me first point out the 'CONFIG' icon in the bottom right of the screen."); cst("Master Peter", "That's where you set up your character and cards. Make sure you click on it before you get into a fight!"); csp("Tutorial1"); cst("Master Peter", "Now, your cards have four suits: Hearts,Clubs,Diamonds,Spades - and a score."); cst("Master Peter", "You can divvy up these cards into three attibutes: Strike, Damage, and Defense."); cst("Master Peter", "Strike allows you to land a blow in fighting - Defense lets you avoid them."); cst("Master Peter", "And Damage determines your striking power."); cst("Master Peter", "Now, Emma - you have a special suit, and often the characters you meet will have a special suit of their own."); cst("Master Peter", "This is known as a Trump. Your trump is Diamond."); cst("Master Peter", "When you add a Diamond card to an attribute, you get the score - as well as a 10% bonus to the final value of the attribute."); cst("Master Peter", "You might want to jostle around your cards a bit, to try and get the best scores and bonuses you can."); csp(null); csp("Tutorial2"); cst("Master Peter", "Now, as well as those three attributes, there are some secondary attributes as well."); cst("Master Peter", "Bravado and Steadfast are very important in fighting - I'll explain why later on."); cst("Master Peter", "Initiative determines how soon in a combat round your character gets to make their move."); cst("Master Peter", "HP - or Hit Points - determines how much damage you can survive in a fight."); cst("Master Peter", "POT - or Potency - fuels some of your combat moves. You spend POT points to perform them."); csp(null); csp("Tutorial3"); cst("Master Peter", "Now, fighting! When you get in a fight, and you select a combat action, and a target.."); cst("Master Peter", "You compare your Strike score against their Defense. Your chance of hitting is a ratio - see?"); cst("Master Peter", "And when you hit, you do damage against them equal to your Damage score - more or less."); cst("Master Peter", "Some moves have modifiers to this basic rule - you can read about them when you fight."); csp(null); csp("Tutorial4"); cst("Master Peter", "But a modifier I should tell you about right now is called Move Trump."); cst("Master Peter", "If you have a certain card type in a certain attribute, the move responds to it, and becomes better."); cst("Master Peter", "This means that there's a lot to think about when you configure your cards - attributes and moves both are affected."); csp(null); csp("Tutorial5"); cst("Master Peter", "Remember what I said about Bravado and Steadfast? Here's an important rule to remember:"); cst("Master Peter", "When a combatant hits 0 HP, they need just one more hit to go down."); cst("Master Peter", "However, they deserve a fair chance to survive! So, instead of Damage.."); cst("Master Peter", "There's a ratio chance of the attacker's Bravado versus the defender's Steadfast."); cst("Master Peter", "So don't ignore those scores when configuring yourself."); csp("Tutorial6"); cst("Master Peter", "Last but not least.."); cst("Master Peter", "You have to worry about distance from your opponent now."); cst("Master Peter", "Long ranges when attacking reduce your fighting scores."); cst("Master Peter", "Each combat move can be classified as either Melee, Dash, or Shot."); cst("Master Peter", "Your scores reduce in a different way with each type. See?"); csp(null); cst("Master Peter", "Whew! Well, that's about all."); csf("Emma07", null); cst("Emma", "Thank you for the tutorial, Master."); csf("Emma03", null); cst("Emma", "All ten minutes of it.."); csf("Emma07", null); cst("Emma", "But it <I>is</I> important to know, and I'm glad you took the time."); csf(null, "MPeter"); cst("Master Peter", "Come back anytime! I can always repeat it if you missed something."); csplay(); } function e0_meetmarthanne() { if (flag1 == 0) { csf(null, "Marthanne05"); cst("Marthanne", "Yo!"); csf("Emma06", null); cst("Emma", "!"); csf(null, "Marthanne02"); cst("Marthanne", "Heh heh heh! Bet you weren't expecting to see me, right?"); csf("Emma02", null); cst("Emma", "Marthanne! But I thought.. weren't you supposed to head back to Greco by now?"); csf(null, "Marthanne01"); cst("Marthanne", "Well I was, but then I got to thinking.."); cst("Marthanne", "Long as I'm gone on a mission anyway, and they don't know when I'm supposed to be back.."); csf(null, "Marthanne05"); cst("Marthanne", "Who says I <I>have</I> to come back? I've been having the vacation of my life!"); csf("Emma03", null); cst("Emma", "Isn't that.. a little unethical..?"); csf(null, "Marthanne04"); cst("Marthanne", "Hey, hey! I'm just thinking in terms of 'business' ethics here!<BR><I>Don't tell anyone..?</I>"); csf(null, "Marthanne01"); cst("Marthanne", "So what's up? Going on more adventures?"); csf("Emma05", null); cst("Emma", "I have to destroy a Spade camp."); csf(null, "Marthanne05"); cst("Marthanne", "Awesome! You can count on me to join in on that!"); csf("Emma05", null); cst("Emma", "Um.."); csf(null, "Marthanne06"); cst("Marthanne", "Aw come <I>on</I> Emma, this is a <I>demo run</I>!"); cst("Marthanne", "Do we have to go through the whole 'I don't know who my enemy is' subplot?"); csf("Emma07", null); cst("Emma", "I don't know if the author's really going to go through with the finished game.."); cst("Emma", "I've got to take my scenes where I can get them.."); csf("Emma05", null); cst("Emma", "By the way, have you seen Hiro anywhere?"); csf(null, "Marthanne06"); cst("Marthanne", "Actually, no. I heard he was off fighting bandits.. but nobody's seen him for a month now!"); csf(null, null); cst("", "Marthanne joined the party! Don't forget to CONFIG her."); party.push(create(Marthanne, 1)); flag1 = 1; csplay(); } } function e0_chatkids() { if (flag2 == 0) { csf("Girl01", null); cst("Girl", "I am! I am so a Diamond!"); csf("Boy01", null); cst("Boy", "Forget it! You are <I>so</I> a Heart it's not funny! Give it up!"); csf("Girl01", null); cst("Girl", "Waaahahh!"); csf("Emma05", null); cst("Emma", "What seems to be the problem here?"); csf("Girl01", null); cst("Girl", "Emmmma! I'm a Diamond, right? This boy says I'm a Heart but I don't wanna be a Heart!"); csf("Emma07", null); cst("Emma", "Kids.. you're all too young to have any suits."); cst("Emma", "You have to grow up first, and really come to a self-understanding before you find out what your suit is."); cst("Emma", "Most people don't ever come to have suits. It's a rare thing."); csf("Marthanne02", null); cst("Marthanne", "Emma's an exception. She's suited, but she doesn't have a clue who she is <I>or</I> what she wants!"); csf("Emma03", null); cst("Emma", "Marthanne.."); csf("Girl01", null); cst("Girl", "But I want to be a Diamond <I>soo</I> bad! Isn't that good enough? I want to be able to use cool elemental powers and fight really well like you, Emma!"); csf("Emma05", null); cst("Emma", "There's.. more to it than that, little girl."); cst("Emma", "Having a suit can affect your whole life.. it's a burden sometimes.."); csf("Marthanne06", null); cst("Marthanne", "You know, kid, there's nothing <I>wrong</I> with being a Heart.."); csf("Marthanne01", null); cst("Marthanne", "I mean, being a Heart is all about being happy and joyful, finding out what's good and shunning what's bad."); cst("Marthanne", "Just decide to devote your life to it once and for all, and <I>bang!</I> You're a Heart."); csf("Marthanne06", null); cst("Marthanne", "Diamonds.. well, Emma, no offense, but you always seem depressed and worried all the time."); csf("Emma04", null); cst("Emma", "No offense, Marthanne.. but I just don't think things are as simple as Hearts see it."); csf("Girl01", null); cst("Girl", "Hearts get nothing but some crappy healing powers! I wanna kick some serious ass with lightning and fire blasts!"); csf("Emma03", null); cst("Emma", "Er.."); csf("Marthanne04", null); cst("Marthanne", "Uh.."); flag2 = 1; } else { csf("Girl01", null); cst("Girl", "I still want to be a Diamond! I wonder what you have to go through to become one?"); } csplay(); } function e0_meetbandit() { if (flag3 == 0) { csf(null, "Girl01"); cst("Girl", "Hellllp!"); csf(null, "Bandit01"); cst("Bandit", "Nyah hah hah hah! Your screams are like sweet candy to me!"); csf("Emma08", null); cst("Emma", "Marthanne! How did the bandits get into the town itself?!"); csf(null, "Bandit01"); cst("Bandit", "You're going to join our recruitment drive, little girl!"); csf(null, "Girl01"); cst("Girl", "Eeeek!"); csf("Marthanne07", null); cst("Marthanne", "You leave that kid alone, you jerk!"); csf("Emma01", null); cst("Emma", "You there! Either unhand that child and leave, or face the discipline of the Nordin Royal Guard!"); csf("Marthanne07", null); cst("Marthanne", "Yeah, what she said!"); csf(null, "Bandit01"); cst("Bandit", "Aw, please lady - you know what I'm gonna pick. Get them, boys!"); cse([Bandit, Bandit, Bandit]); csc("Town", false); csf("Girl01", null); cst("Girl", "Yayyyy! Thank you, Emma!"); csf("Emma05", null); cst("Emma", "I'm just glad everyone is all right.."); csf("Marthanne02", null); cst("Marthanne", "<I>Except</I> for a certain threesome.. Heh heh heh."); csf(null, "Shopkeeper"); cst("Shopkeeper", "My goodness, that was well done! Those bandits were hanging around here for the past hour."); cst("Shopkeeper", "They were ruining business here! I'm glad you got rid of them."); csf("Marthanne01", null); cst("Marthanne", "Hey, maybe we can stop by the shop for something to eat. What do you think, Emma?"); cst("Marthanne", "Emma?"); csf("Emma01", null); cst("Emma", "The bandits are being bold enough to wander into town? But we scattered them! Brought down their base!"); csf("Emma05", null); cst("Emma", "It's like order is falling apart in this kingdom.."); flag3 = 1; csplay(); } } function e0_shoptalk() { csf("Shopkeeper", null); cst("Shopkeeper", "Hello there! Here's what I have to offer today.."); cst("Shopkeeper", "Everything costs one gold piece. The items are in two categories:"); cst("Shopkeeper", "We have Sundries, for healing and restoring yourself; and Tokens, for boosting yourself in a fight."); cso("Sundries", "e0_buysundry"); cso("Tokens", "e0_buytoken"); csos(); csplay(); } function e0_buysundry() { if (_root.inventory.length >= 8) { csf("Shopkeeper", null); cst("Shopkeeper", "Oh! I'm afraid your pack is full! There's no point in buying anything more.."); csplay(); } if (0 >= _root.goldcount) { csf("Shopkeeper", null); cst("Shopkeeper", "Oh, I see you can't afford to pay! That's too bad."); csplay(); } if ((0 < _root.goldcount) && (_root.inventory.length < 8)) { csf("Shopkeeper", null); cst("Shopkeeper", "So what would you like?"); cso("Potion", "e0_buypotion"); cso("Potency", "e0_buypotency"); csos(); csplay(); } } function e0_buytoken() { if (_root.inventory.length >= 8) { csf("Shopkeeper", null); cst("Shopkeeper", "Oh! I'm afraid your pack is full! There's no point in buying anything more.."); csplay(); } if (0 >= _root.goldcount) { csf("Shopkeeper", null); cst("Shopkeeper", "Oh, I see you can't afford to pay! That's too bad."); csplay(); } if ((0 < _root.goldcount) && (_root.inventory.length < 8)) { csf("Shopkeeper", null); cst("Shopkeeper", "So which would you like?"); cso("Slash Token - for Strike", "e0_buystoken"); cso("Power Token - for Damage", "e0_buyptoken"); cso("Iron Token - for Defense", "e0_buyitoken"); csos(); csplay(); } } function e0_buypotion() { cst("", "You got a Potion! Cost 1 gold piece."); _root.inventory.push("Potion"); _root.goldcount = _root.goldcount - 1; csplay(); } function e0_buypotency() { cst("", "You got a Potency Pill! Cost 1 gold piece."); _root.inventory.push("PotPill"); _root.goldcount = _root.goldcount - 1; csplay(); } function e0_buystoken() { cst("", "You got a Slash Token! Cost 1 gold piece."); _root.inventory.push("SToken"); _root.goldcount = _root.goldcount - 1; csplay(); } function e0_buyptoken() { cst("", "You got a Power Token! Cost 1 gold piece."); _root.inventory.push("PToken"); _root.goldcount = _root.goldcount - 1; csplay(); } function e0_buyitoken() { cst("", "You got a Iron Token! Cost 1 gold piece."); _root.inventory.push("IToken"); _root.goldcount = _root.goldcount - 1; csplay(); } function e0_oldman() { csf("Old01", null); cst("Old Man", "Take some advice from me, y'all.."); cst("Old Man", "Don't get in over your head! Head back to town if you're being beaten on!"); cst("Old Man", "And visit the shop every now and then, too! And build up a few levels!"); cst("Old Man", "And keep your socks dry! And make sure you don't eat the yellow toadstools!"); cst("Old Man", "I ate the yellow toadstools once, boy did I regret it.. ooh.."); cso("Keep listening", "e0_oldman2"); cso("Leave", "e0_nothing"); csos(); csplay(); } function e0_oldman2() { csf("Old01", null); cst("Old Man", "And if you light a fire, put it out when you're done!"); cst("Old Man", "Nobody needs to see the forest burn down. And when you go kill bandits, wipe your weapons off!"); cst("Old Man", "Walking around with a bloody sword just gets it rusty after a while."); cst("Old Man", "I tell you, don't make the same adventuring mistakes I made when I was young."); cst("Old Man", "And I tell you, careful when you gamble cards!"); cst("Old Man", "Don't gamble a trumping seven just because you think you might get a trumping eight."); cst("Old Man", "And don't flirt with the catgirls! Yeah, yeah, I'm sure you girls won't, but just remember, they're wild monsters all the same!"); cst("Old Man", "And, and.. uh.. um.."); cst("Old Man", "I guess I'm done now.."); csf("Emma07", null); cst("Emma", "Thank you for the advice, sir!"); csplay(); } function e0_campfire() { csf("Emma06", null); cst("Emma", "A burnt out campfire? And it's still fresh!"); csf("Marthanne06", null); cst("Marthanne", "Hey, those bandits in town we met.."); cst("Marthanne", "You think maybe they've started up a new camp?"); csf("Emma05", null); cst("Emma", "It could be. Maybe we should look around."); csplay(); } function e0_heybandits() { if (flag4 == 0) { csf("Emma08", null); cst("Emma", "It.. it <I>is</I> a new bandit camp!"); cst("Emma", "They started a new one! And it's bigger than before!"); cst("Emma", "How could the bandits have gotten together and started getting so organized?"); csf("Marthanne06", null); cst("Marthanne", "Maybe they're getting outside help. From the Spades..?"); csf("Emma05", null); cst("Emma", "It's like.. things are just falling apart in this kingdom.."); flag4 = 1; csplay(); } } function e0_gethiro() { if (flag5 == 0) { flag5 = 1; csf("Emma06", null); cst("Emma", "Hey.. over there.. is that..?"); csf("Emma02", null); cst("Emma", "HIRO! We found you!"); csf("Hiro02", null); cst("Hiro", "Heh heh heh! Hey, how's it going?"); csf("Emma06", null); cst("Emma", "And you're chained to the ground! You must have been captured!"); csf("Hiro02", null); cst("Hiro", "Heh heh.."); csf("Hiro03", null); cst("Hiro", "..Yeah. I heard a rumour about this place, and I thought me and my Electro Buster would head out and take it down."); cst("Hiro", "Didn't expect so much opposition, though! Uh, could you free me, please?"); csf("Marthanne03", null); cst("Marthanne", "Eeek!"); csf(null, "Bandit01"); cst("Bandit", "Hey! Hands off our prisoner!"); csf("Marthanne03", null); cst("Marthanne", "There's <I>hordes</I> of them!"); cse([Bandit, Bandit, Bandit, Bandit, Bandit, Bandit, Bandit]); csc("Forest", false); csf("Hiro02", null); cst("Hiro", "Hey, thanks for coming! Feels like old times. Where are you all going?"); csf("Emma05", null); cst("Emma", "There's a Spade bunker we have to find and neutralize."); csf("Hiro02", null); cst("Hiro", "Sounds good to me. Count me in! I've been trying out some new technology on my Buster, you know."); cso("Let Hiro join", "e0_hirojoins"); cso("Don't let Hiro join", "e0_nohiro"); csos(); csplay(); } } function e0_hirojoins() { csf("Hiro02", null); cst("Hiro", "Glad to be aboard!"); csf("Marthanne06", null); cst("Marthanne", "We'd better hurry on out of here. Leaving's not going to be easy anymore."); csf("Hiro01", null); cst("Hiro", "Right, right."); csf(null, null); cst("", "Hiro joined the party! Don't forget to CONFIG him."); _root.party.push(create(Hiro, 1)); csplay(); } function e0_nohiro() { csf("Emma05", null); cst("Emma", "Sorry, Hiro, but I'm worried about what shape you're in."); cst("Emma", "You head back to Nordin Town and rest."); csf("Hiro03", null); cst("Hiro", "Yeah, I guess you're right. I'll see you girls later."); csf(null, null); cst("Hiro left."); csf("Marthanne06", null); cst("Marthanne", "Come on, Emma. These bandits are alerted to us now."); csf("Emma01", null); cst("Emma", "Let's find that Spade camp."); csplay(); } function e0_afterhiro() { if ((flag6 == 0) && (flag5 == 1)) { flag6 = 1; csf(null, "Bandit01"); cst("Bandits", "Sneak into our camp, will you? Charge!"); csf("Marthanne03", null); cst("Marthanne", "It's the reinforcements!"); cse([Bandit, PackThief, Bandit, PackThief, Bandit, Bandit, Bandit]); csc("Forest", true); csplay(); } } function e0_sentries() { if (flag7 == 0) { flag7 = 1; csf("Emma05", null); cst("Emma", "This must be the place."); csf("Marthanne05", null); cst("Marthanne", "All right! Let's get adventuring."); csf("Emma06", null); cst("Emma", "Eh? What's that glint of steel over there?"); csf(null, null); cst("", "<I>KChunk kchunk kCHUNK</I>"); cst("", "<I>BREEP</I> Security systems online."); csf("Marthanne03", null); cst("Marthanne", "What are those weird metal things coming towards us?!"); if (_root.party.length == 3) { csf("Hiro01", null); cst("Hiro", "I think they're what I would call 'Bullet Busters'."); cst("Hiro", "They're like my Electro Buster, but self-propelled. And they shoot metal pellets."); csf("Hiro03", null); cst("Hiro", "And.. that's not a good thing."); csf("Marthanne03", null); cst("Marthanne", "That's a BAD THING!"); } cse([Sentry, Sentry]); csc("Forest", false); csf("Emma03", null); cst("Emma", "Ouch.. anyway, I think the way is clear now."); csplay(); } } function e1_statue() { cst("", "A beautiful gold statue."); csf("Emma05", null); cst("Emma", "Her expression looks so peaceful."); cst("Emma", "What's something like this doing in a war bunker?"); csplay(); } function e1_tablet() { cst("", "Know this, if you would enter here."); cst("", "The code this plaque will now portend:"); cst("", "The dove of peace that flies so high"); cst("", "At first, will touch down in the end."); csplay(); } function e1_testdoor() { cst("", "This door is securely locked."); csplay(); } function e1_dot1() { if (flag1 == 0) { flag1 = 1; cst("", "Circle 1 has been turned on."); } else { flag1 = 0; cst("", "Circle 1 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot2() { if (flag2 == 0) { flag2 = 1; cst("", "Circle 2 has been turned on."); } else { flag2 = 0; cst("", "Circle 2 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot3() { if (flag3 == 0) { flag3 = 1; cst("", "Circle 3 has been turned on."); } else { flag3 = 0; cst("", "Circle 3 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot4() { if (flag4 == 0) { flag4 = 1; cst("", "Circle 4 has been turned on."); } else { flag4 = 0; cst("", "Circle 4 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot5() { if (flag5 == 0) { flag5 = 1; cst("", "Circle 5 has been turned on."); } else { flag5 = 0; cst("", "Circle 5 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot6() { if (flag6 == 0) { flag6 = 1; cst("", "Circle 6 has been turned on."); } else { flag6 = 0; cst("", "Circle 6 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot7() { if (flag7 == 0) { flag7 = 1; cst("", "Circle 7 has been turned on."); } else { flag7 = 0; cst("", "Circle 7 has been turned off."); } e1_doorcode(); csplay(); } function e1_dot8() { if (flag8 == 0) { flag8 = 1; cst("", "Circle 8 has been turned on."); } else { flag8 = 0; cst("", "Circle 8 has been turned off."); } e1_doorcode(); csplay(); } function e1_doorcode() { var doorok; doorok = true; if (flag1 == 0) { doorok = false; } if (flag2 == 0) { doorok = false; } if (flag3 == 1) { doorok = false; } if (flag4 == 1) { doorok = false; } if (flag5 == 0) { doorok = false; } if (flag6 == 1) { doorok = false; } if (flag7 == 1) { doorok = false; } if (flag8 == 0) { doorok = false; } if (doorok == true) { _root.map.spot2.functionname = "defaultValue"; _root.map.spot2.exitmap = "e1_dungeon7"; cst("", "The door makes a clicking noise!"); } else { _root.map.spot2.functionname = "e1_testdoor"; _root.map.spot2.exitmap = "defaultValue"; } } function e1_levelenter() { if (_root.dungeonlevel != 1) { _root.dungeonlevel = 1; cst("", "Welcome to Dungeon Level 1!"); cst("", "Here is your new password:"); cst("", generate_password()); flag1 = 0; flag2 = 0; flag3 = 0; flag4 = 0; flag5 = 0; flag6 = 0; flag7 = 0; flag8 = 0; flag9 = 0; flag10 = 0; flag11 = 0; flag12 = 0; flag13 = 0; flag14 = 0; flag15 = 0; csplay(); } } function e2_levelenter() { if (_root.dungeonlevel != 2) { _root.dungeonlevel = 2; cst("", "Welcome to Dungeon Level 2!"); cst("", "Here is your new password:"); cst("", generate_password()); flag1 = 0; flag2 = 0; flag3 = 0; flag4 = 0; flag5 = 0; flag6 = 0; flag7 = 0; flag8 = 0; flag9 = 0; flag10 = 0; flag11 = 0; flag12 = 0; flag13 = 0; flag14 = 0; flag15 = 0; csplay(); } } function e2_bones() { csf(null, "Marthanne04"); cst("Marthanne", "I'm not touching those."); csf(null, "Emma05"); cst("Emma", "What a shame.."); if (random(3) == 1) { csf(null, "Marthanne03"); cst("Marthanne", "Hey, hey! Did something move in there?"); cse([Worm, Worm, Worm]); csc("Dungeon", true); } csplay(); } function e2_oopswater() { if (flag2 == 0) { flag2 = 1; csf("Emma04", null); cst("Emma", "Oops. I don't think we can get back up there now."); csf("Marthanne06", null); cst("Marthanne", "Well.. we'll come back later and figure it out."); csplay(); } } function e2_shop2() { if (flag3 == 0) { flag3 = 1; csf("Emma08", null); cst("Emma", "What.."); csf("Marthanne03", null); cst("Marthanne", "Are <I>you</I> doing here?!"); csf(null, "Shopkeeper"); cst("Shopkeeper", "Well, I couldn't just leave my best customers alone to fend for themselves!"); cst("Shopkepper", "So I ran on ahead and set up a shop for you!"); } e0_shoptalk(); } function e2_waterfall() { csf("Marthanne01", null); cst("Marthanne", "I like it! Very pretty."); csplay(); } function e3_chest() { if (flag2 == 0) { if (_root.inventory.length < 8) { flag2 = 1; cst("", "You got a Power Token!"); _root.inventory.push("PToken"); } else { cst("", "There's a Power Token here, but your pack is full."); } } else { cst("", "There's nothing in this chest."); } csplay(); } function e3_volcano() { csf("Emma05", null); cst("Emma", "We are most definitely far underground."); if (_root.party.length == 3) { csf("Hiro02", null); cst("Hiro", "An underground volcano! I wonder if it's a heat supply to anywhere."); csf("Emma04", null); cst("Emma", "Could be.. it's cold and damp here otherwise, and people seem to use this area."); } csplay(); } function e3_vista() { csf("Emma06", null); cst("Emma", "Darkness, as far as the eye can see.. this cavern is vast!"); cst("Emma", "It's like there's a whole world under here."); csf("Marthanne06", null); cst("Marthanne", "You could fit a whole country in here and nobody would ever know.."); cst("Marthanne", "I wonder just how big the Spade's organization is?"); csplay(); } function e3_staircase() { csf(null, "Emma05"); cst("Emma", "This looks a little rickety."); cst("Emma", "But it's the only other sign of something man-made, so we should investigate."); csplay(); } function e3_whatthe() { if (flag4 == 0) { flag4 = 1; csf("Emma06", null); cst("Emma", "!"); if (_root.party.length == 3) { csf("Hiro03", null); cst("Hiro", "Whoa.."); } csf("Marthanne03", null); cst("Marthanne", "Where <I>are</I> we?! This isn't a plain old dungeon anymore!"); csplay(); } } function e3_levelenter() { if (_root.dungeonlevel != 3) { _root.dungeonlevel = 3; cst("", "Welcome to Dungeon Level 3!"); cst("", "Here is your new password:"); cst("", generate_password()); flag1 = 0; flag2 = 0; flag3 = 0; flag4 = 0; flag5 = 0; flag6 = 0; flag7 = 0; flag8 = 0; flag9 = 0; flag10 = 0; flag11 = 0; flag12 = 0; flag13 = 0; flag14 = 0; flag15 = 0; csplay(); } } function e3_heyadoor() { if (flag3 == 0) { flag3 = 1; csf("Emma04", null); cst("Emma", "This door.. shiny metal? Seems out of place."); csf("Marthanne01", null); cst("Marthanne", "I figured nobody would want to live among all the purple rocks."); cst("Marthanne", "They holed up in a small bunker after all."); csplay(); } } function e3_waterfall() { csf("Marthanne01", null); cst("Marthanne", "I like it! Very pretty."); cst("Marthanne", "Waterfalls always are."); csplay(); } function e4_levelenter() { if (_root.dungeonlevel != 4) { _root.dungeonlevel = 4; cst("", "Welcome to Dungeon Level 4!"); cst("", "Here is your new password:"); cst("", generate_password()); flag1 = 0; flag2 = 0; flag3 = 0; flag4 = 0; flag5 = 0; flag6 = 0; flag7 = 0; flag8 = 0; flag9 = 0; flag10 = 0; flag11 = 0; flag12 = 0; flag13 = 0; flag14 = 0; flag15 = 0; csplay(); } } function e4_equity() { csf(null, "Equity02"); cst("Equity", "So you're here."); cst("Equity", "And I guess you haven't thought about what I said at all.. have you, Emma?"); csf("Marthanne07", null); cst("Marthanne", "Emma's got nothing to say to you, you-"); csf("Emma04", null); cst("Emma", "Marthanne, please.."); csf("Marthanne07", null); cst("Marthanne", "So why don't you just take a flying leap off a purple cliff somewhere and-"); csf("Emma01", null); cst("Emma", "MARTHANNE!"); csf("Marthanne04", null); cst("Marthanne", "..."); csf("Emma05", null); cst("Emma", "I guess I'm sorry, Equity. What you said to me a few months ago, in that field.."); cst("Emma", "I want to think about what it meant, and whether I should do anything different."); cst("Emma", "But the problem is.. this is just a demo scenario."); cst("Emma", "And I don't know if anything's going to come of this game afterwards."); csf("Emma07", null); cst("Emma", "So all I can do is go with what I know. Hope you don't mind.."); csf(null, "Equity02"); cst("Equity", "Tch!"); cst("Equity", "Emma, you're such a wuss."); cst("Equity", "Well, if I'm going to be nothing but a 'boss fight' to you.."); csf(null, "Equity01"); cst("Equity", "I'll give you the last boss fight you'll ever <I>have</I>!"); if (_root.party.length == 3) { csf("Hiro03", null); cst("Hiro", "<I>(Man.. I must have gotten, like, zero lines in this demo. This bites.)</I>"); } cse([Equity, Golem, Golem]); csc("Techno", false); csf("Emma05", null); cst("Emma", "Sorry, Equity."); csf(null, null); cst("", "<B>What will the true next chapter of Absalom bring, and will it ever come out?</B>"); cst("", "<B>Until you find out, I hope you have enjoyed this.</B>"); csd(); csplay(); } function e1_chest() { if (flag9 == 0) { flag9 = 1; if (_root.inventory.length < 8) { _root.inventory.push("Potion"); cst("", "There's a Potion in this chest!"); } else { cst("", "There's a Potion here; but you can't carry it."); flag9 = 0; } csplay(); } else { cst("", "There is nothing in the chest."); csplay(); } } function e0_introduction() { csf("Leonard", null); cst("King Leonard", "Good day to you once again, Emma."); csf(null, "Emma05"); cst("Emma", "..."); cst("Emma", "..your majesty."); csf("Leonard", null); cst("King Leonard", "This may be just a demonstration chapter, but your mission is no less important because of it."); cst("King Leonard", "There is a rebellious camp, hidden deep in the forest.."); csf(null, "Emma05"); cst("Emma", "..of Spades?"); csf("Leonard", null); cst("King Leonard", "What? Hey! How'd you find that out? Nobody's supposed to know about.."); csf(null, "Emma03"); cst("Emma", "Sorry, sorry. Something I learned in the last chapter. Forget I said anything."); csf("Leonard", null); cst("King Leonard", "Don't force me to assasinate you sometime later on, Emma. Anyways.."); cst("King Leonard", "There is a 'camp' of 'rebels' in the forest that I'd like you to investigate and disperse."); cst("King Leonard", "After seeing you take care of that bandit camp, I have the utmost faith that you'll do well."); csf(null, "Emma05"); cst("Emma", "I'll get started right away, your majesty."); csf(null, "Emma07"); cst("Emma", "<I>(My majesty said he had the 'utmost faith' in me..!)</I>"); csf(null, "Emma05"); cst("Emma", "<I>(If only I had that same faith in him.)</I>"); } function e1_greattree() { csf("Emma02", null); cst("Emma", "Maybe there's a treasure in this tree!"); if ((random(3) == 0) && (_root.inventory.length < 8)) { var z; z = random(3); if (z == 0) { _root.inventory.push("Potion"); cst("Emma", "A new potion! I was right!"); } if (z == 1) { _root.goldcount = _root.goldcount + 1; cst("Emma", "There's a gold coin in here!"); } if (z == 2) { _root.inventory.push("PotPill"); cst("Emma", "More potency to the collection!"); } } else { csf("Emma03", null); css("Failure"); cst("Emma", "Nothing..? Darn!"); } csplay(); } function e1_wavingbranch() { css("Rain"); cst("Emma", "What an odd waving branch."); cso("Look closer", "e1_wavelookcloser"); cso("Touch it", "e1_wavetouchit"); csos(); csplay(); } function e1_wavelookcloser() { cst("Emma", "Oh, it's not so odd. It's just badly drawn, that's all!"); } function e1_wavetouchit() { csf("Emma03", null); cst("Emma", "But I can't reach it from here.."); } function e1_grassarrival() { trace("Monster check.."); if (random(9) == 0) { cst("Emma", "Uh oh! Here comes monsters."); var re; re = random(10) + 1; if (re == 1) { cse([BullShroom, Ratty]); } if (re == 2) { cse([Poppet, Catgirl, Ratty]); } if (re == 3) { cse([Bandit, Bandit, PackThief]); } if (re == 4) { cse([Cryptos, Worm, Catgirl]); } if (re == 5) { cse([Skarab, Worm, Ratty]); } if (re == 6) { cse([Equity, Catgirl, Bandit]); } if (re == 7) { cse([Golem, Catgirl]); } if (re == 8) { cse([Golem, Equity]); } if (re == 9) { cse([PackThief, PackThief]); } if (re == 10) { cse([Skarab, Cryptos, Catgirl]); } csc("Forest", true); cst("Emma", "Glad that's over."); csplay(); } } function e0_nothing() { } function e4_dungeonencounter() { if (random(4) == 0) { var te; te = random(4) + 1; if (te == 1) { cst("Emma", "Not much more of this. I <B>know</B> we're near the end!"); } if (te == 2) { cst("Marthanne", "Aaah! What the heck are these now?!"); } if (te == 3) { if (_root.party.length == 3) { cst("Hiro", "These monsters seem almost artificial.."); } else { cst("Emma", "These must be the most difficult monsters yet."); } } if (te == 4) { cst("Marthanne", "Charrrge!"); } var re; re = random(5) + 1; if (re == 1) { cse([Golem, Golem]); } if (re == 2) { cse([Poppet, Poppet, Poppet]); } if (re == 3) { cse([Poppet, Golem]); } if (re == 4) { cse([Sentry, Poppet, Poppet]); } if (re == 5) { cse([Sentry, Sentry]); } csc("Techno", true); te = random(2) + 1; if (te == 1) { csf("Emma03", null); cst("Emma", "Huff.. puff.. puff."); } if (te == 2) { csf("Marthanne06", null); cst("Marthanne", "That's all, right? It won't be too much longer, right?"); csf("Emma04", null); cst("Emma", "Maybe.."); } csplay(); } } function e3_dungeonencounter() { if (random(5) == 0) { var te; te = random(3) + 1; if (te == 1) { cst("Marthanne", "It's so dark and creepy down here.."); cst("Emma", "But not very lonely, I'm afraid."); } if (te == 2) { if (_root.party.length == 3) { cst("Hiro", "Yet more monsters! Lucky I have my trusty ElectroAAAAH!"); } else { cst("Emma", "Get ready.."); } } if (te == 3) { cst("Emma", "I'm getting tired of fighting! But the enemies are always fresh, aren't they?"); } var re; re = random(4) + 1; if (re == 1) { cse([Cryptos, Cryptos, Cryptos]); } if (re == 2) { cse([Skarab, Skarab, Skarab, Skarab]); } if (re == 3) { cse([Skarab, Cryptos, Worm, Worm]); } if (re == 4) { cse([Bullshroom, Cryptos, Bullshroom, Cryptos, Bullshroom]); } csc("Cave", true); if (random(3) == 0) { csf("Emma05", null); cst("Emma", "It's almost too much.."); } csplay(); } } function e2_dungeonencounter() { if (random(5) == 0) { var te; te = random(3) + 1; if (te == 1) { cst("Emma", "More monsters up ahead.."); } if (te == 2) { cst("Marthanne", "Heads up!"); } if (te == 3) { if (_root.party.length == 3) { cst("Hiro", "I think I see something.."); } else { cst("Emma", "Something's coming towards us!"); } } var re; re = random(4) + 1; if (re == 1) { cse([Ratty, Worm]); } if (re == 2) { cse([Skarab, Worm, Worm]); } if (re == 3) { cse([Ratty, Ratty, Skarab, Worm]); } if (re == 4) { cse([Coughshroom, Worm, Worm]); } csc("Dungeon", true); cst("Emma", "Glad that's over."); csplay(); } } function e2_waterencounter() { if (random(5) == 0) { var te; te = random(2) + 1; if (te == 1) { csf("Marthanne03", null); cst("Marthanne", "Ew, ew! Wet and slimy things coming out of the water!"); } if (te == 2) { cst("Emma", "They just keep coming and coming.."); } var re; re = random(4) + 1; if (re == 1) { cse([Worm, Worm, Worm]); } if (re == 2) { cse([Skarab, Skarab, Skarab]); } if (re == 3) { cse([Cryptos, Cryptos]); } if (re == 4) { cse([Ratty, Ratty, Ratty, Ratty]); } csc("Water", true); csplay(); } } function e1_dungeonencounter() { if (random(5) == 0) { var te; te = random(3) + 1; if (te == 1) { cst("Emma", "Wait, what's that over there?"); } if (te == 2) { cst("Marthanne", "Eek! Something just brushed against my leg!"); } if (te == 3) { cst("Emma", "There's monsters -- up ahead!"); cst("Marthanne", "Don't be so dramatic, Emma! This <I>is</I> a dungeon, you know.."); } if (te == 2) { cse([Ratty]); } else { var re; re = random(4) + 1; if (re == 1) { cse([Ratty, Ratty]); } if (re == 2) { cse([Bullshroom, Ratty, Ratty]); } if (re == 3) { cse([Skarab, Skarab]); } if (re == 4) { cse([Coughshroom, Ratty, Ratty]); } } csc("Dungeon", true); if (te == 2) { csf("Emma05", null); cst("Emma", "Marthanne, that was only a single rat.."); csf("Marthanne04", null); cst("Marthanne", "It felt bigger.."); } csplay(); } } function e0_forestencounter() { trace("FE"); if (random(5) == 0) { var te; te = random(4) + 1; if (te == 1) { cst("Emma", "Uh oh - here comes something!"); } if (te == 2) { cst("Marthanne", "This forest sure seems foreboding. It's not like the forests of Greco.."); cst("Emma", "That's because of things like THAT!"); } if (te == 3) { cst("Marthanne", "Hey, there's something over there!"); } if (te == 4) { cst("Emma", "Oh no - we're being attacked!"); } var re; re = random(10) + 1; if (re == 1) { cse([Bandit, Bandit]); } if (re == 2) { cse([Bandit, Packthief]); } if (re == 3) { cse([Bandit, Bandit, Ratty]); } if (re == 4) { cse([BullShroom, BullShroom]); } if (re == 5) { cse([BullShroom, CoughShroom]); } if (re == 6) { cse([Ratty, BullShroom, Ratty]); } if (re == 7) { cse([Bandit, Packthief, Packthief]); } if (re == 8) { cse([Bandit, Bandit, Bandit]); } if (re == 9) { cse([Catgirl]); } if (re == 10) { cse([Catgirl, Ratty]); } csc("Forest", true); if ((te == 4) || (re == 8)) { csf("Emma05", null); cst("Emma", "<I>(Sigh)</I> Do they attack me because I'm a guard?"); csf("Marthanne01", null); cst("Marthanne", "They attack us 'cause they think we're easy pickings."); csf("Marthanne05", null); cst("Marthanne", "And they're <B>wrong</B>!"); } csplay(); } } map_change(currentlyatmap, currentlyat); _root.config._visible = false; _root.itemscreen._visible = false; _root.figurel._visible = false; _root.figurer._visible = false; _root.cstext._visible = false; _root.cspicture._visible = false; _root.choicebackdrop._visible = false; _root.opt1._visible = false; _root.opt2._visible = false; _root.opt3._visible = false; _root.configbutton._visible = true; if (_root.newgame == true) { e0_introduction(); _root.newgame = false; } trace("Csmanager size:" + csmanager.list.length); if (0 < csmanager.list.length) { csplay(); } stop();
Frame 10
stopAllSounds(); var combatmusic; combatmusic = new Sound(); combatmusic.attachSound("Combat"); combatmusic.start(0, 500); window.motif.gotoAndStop(_root.encmotif); var i; var currentround; currentround = 0; var friendfront = -200; var enemyfront = 100; i = 0; while (i < enc.length) { eval ("window.pawn" + i).set_pawn(enc[i]); if (enc[i].isfriend == 0) { eval ("window.pawn" + i).flip(); } enc[i].isdown = 0; if (enc[i].isfriend == 1) { eval ("window.pawn" + i)._x = friendfront; enc[i].xplace = friendfront; friendfront = friendfront - 50; } else { eval ("window.pawn" + i)._x = enemyfront; enc[i].xplace = enemyfront; enemyfront = enemyfront + 50; } i++; }
Frame 44
techdesc._visible = false; targetselector._visible = false; summary._visible = false;
Instance of Symbol 631 MovieClip "techdesc" in Frame 44
/* no clip actions */
Frame 45
function set_up_char(charindex) { trace("set_up_char"); atchar = charindex; tfRound = (enc[charindex].name + " Round ") + currentround; atcolumn = 0; next_move(-1, 1, 1); } function next_char() { trace("next_char()"); while (atchar < enc.length) { atchar++; var getstogo; var z; getstogo = true; z = 0; while (z < enc[atchar].fxlist.length) { if (enc[atchar].fxlist[z].getstogo(enc[atchar]) == false) { getstogo = false; } z++; } if (((enc[atchar].isfriend == 0) && (enc[atchar].isdown == 0)) && (getstogo == true)) { var foundmove; foundmove = false; while (foundmove == false) { enc[atchar].intention = random(enc[atchar].attacklist.length); if (enc[atchar].attacklist[enc[atchar].intention].category == 3) { enc[atchar].intention = random(enc[atchar].attacklist.length); } if (enc[atchar].attacklist[enc[atchar].intention].validate(enc[atchar]) == true) { foundmove = true; } } var friendlist = new Array(); var i; i = 0; while (i < enc.length) { if ((enc[i].isfriend == 1) && (enc[i].isdown == 0)) { friendlist.push(enc[i]); } i++; } trace("Friendlist is size: " + friendlist.length); enc[atchar].target = friendlist[random(friendlist.length)]; trace("Chose target " + enc[atchar].target.name); delete friendlist; enc[atchar].attacklist[enc[atchar].intention].on_select(enc[atchar], enc[atchar].target); } if (((enc[atchar].isfriend == 1) && (enc[atchar].isdown == 0)) && (getstogo == true)) { set_up_char(atchar); break; } } if (atchar == enc.length) { return(false); } return(true); } function next_move(moveindex, column, direction) { trace((((("next_move: " + moveindex) + " ") + column) + " ") + direction); if (atcolumn != column) { atcolumn = column; techdesc.gotoAndStop(column); next_move(-1, column, 1); } else { atmove = moveindex; var oktocontinue; oktocontinue = false; while (oktocontinue == false) { atmove = atmove + direction; if (atmove == enc[atchar].attacklist.length) { atmove = 0; } if (atmove < 0) { atmove = enc[atchar].attacklist.length - 1; } if ((enc[atchar].attacklist[atmove].validate(enc[atchar]) == true) && (enc[atchar].attacklist[atmove].category == column)) { oktocontinue = true; } } var ti; var te; var atk; atk = enc[atchar].attacklist[atmove]; ti = atk.title; te = atk.desc + "<BR><BR>"; if (atk.category == 1) { te = te + (atk.form + " Attack<BR>"); if (atk.strmod != 1) { te = te + "Strike: "; if (1 < atk.strmod) { te = te + "+"; } te = te + (("" + ((atk.strmod - 1) * 100)) + "%<BR>"); } if (atk.dammod != 1) { te = te + "Damage: "; if (1 < atk.dammod) { te = te + "+"; } te = te + (("" + ((atk.dammod - 1) * 100)) + "%<BR>"); } if (atk.defmod != 1) { te = te + "Defense: "; if (1 < atk.defmod) { te = te + "+"; } te = te + (("" + ((atk.defmod - 1) * 100)) + "%<BR>"); } if (atk.trump != 0) { var tarray; var ttarray; tarray = ["Heart", "Diamond", "Club", "Spade"]; ttarray = ["Strike", "Damage", "Defense"]; te = te + (((("Trump: " + tarray[atk.trump - 1]) + "/") + ttarray[atk.trumptype - 1]) + "<BR>"); } if (0 < atk.potcost) { te = te + (("POT Cost: " + atk.potcost) + "<BR>"); } } techdesc.tfName = ti; techdesc.tfDesc = te; summary._visible = true; if (atk.target != "Self") { targetselector._visible = true; } var changetarget; changetarget = false; if (atk.target != targetlist) { changetarget = true; targetlist = atk.target; } if (changetarget == true) { if ((atk.target == "AllFriend") || (atk.target == "AllEnemy")) { summary._visible = false; targetselector._visible = false; tfTargetType = "ALL"; } if (atk.target == "Self") { summary.set_link(enc[atchar]); window.positionover(enc[atchar], 400); targetselector._visible = false; } if (atk.target == "Friend") { var i; i = 0; while (i < enc.length) { if ((enc[i].isfriend == 1) && (enc[i].isdown == 0)) { summary.set_link(enc[i]); window.positionover(enc[i], 400); break; } i++; } } if (atk.target == "Enemy") { var i; i = 0; while (i < enc.length) { if ((enc[i].isfriend == 0) && (enc[i].isdown == 0)) { summary.set_link(enc[i]); window.positionover(enc[i], 400); return; } i++; } } } } } techdesc._visible = true; targetselector._visible = true; summary._visible = true; atchar = -1; atmove = 0; atcolumn = 1; targetlist = "None"; currentround++; var z; z = 0; while (z < 10) { var pawn; pawn = eval ("_root.window.pawn" + i); if (pawn.link != null) { pawn.icon.gotoAndStop(pawn.link.name + "Ready"); } z++; } if (next_char() == false) { play(); } stop();
Frame 46
function byinitiative(a, b) { if (b.initiative < a.initiative) { return(-1); } if (a.initiative < b.initiative) { return(1); } if (b.initiative == a.initiative) { return(0); } } function commv(char, dist, userun) { combatanims.push("combatmove"); arg1.push(char); arg2.push(dist); arg3.push(userun); } function commessage(msg) { combatanims.push("combatmessage"); arg1.push(msg); arg2.push(null); arg3.push(null); } function comfx(char, icon) { combatanims.push("combatfx"); arg1.push(char); arg2.push(icon); arg3.push(null); } function comzero(char) { combatanims.push("combatzero"); arg1.push(char); arg2.push(null); arg3.push(null); } function comzerohit(char, graphics, die) { combatanims.push("combatzerohit"); arg1.push(char); arg2.push(graphics); arg3.push(die); } function comhit(char, damage, graphics) { combatanims.push("combathit"); arg1.push(char); arg2.push(damage); arg3.push(graphics); } function comanim(char, frame, msg) { combatanims.push("combatanim"); arg1.push(char); arg2.push(frame); arg3.push(msg); } function comflash(char, color, pulse) { combatanims.push("combatflash"); arg1.push(char); arg2.push(color); arg3.push(pulse); } function comguard(char) { combatanims.push("combatguard"); arg1.push(char); arg2.push(null); arg3.push(null); } function commiss(char) { combatanims.push("combatmiss"); arg1.push(char); arg2.push(null); arg3.push(null); } function comremove(char) { combatanims.push("combatremove"); arg1.push(char); arg2.push(null); arg3.push(null); } function comimv(char, dist) { combatanims.push("combatimmediatemove"); arg1.push(char); arg2.push(dist); arg3.push(null); } function comwindow(char) { combatanims.push("combatwindow"); arg1.push(char); arg2.push(null); arg3.push(null); } function comfacing(char, target) { combatanims.push("combatfacing"); arg1.push(char); arg2.push(target); arg3.push(null); } friendsdead = 0; enemiesdead = 0; var goingorder; goingorder = new Array(); var i; i = 0; while (i < enc.length) { goingorder.push(enc[i]); enc[i].comstr = enc[i].strike; enc[i].comdam = enc[i].damage; enc[i].comdef = enc[i].defense; i++; } goingorder.sort(byinitiative); i = 0; while (i < goingorder.length) { var char; var target; char = goingorder[i]; target = char.target; var getstogo; var z; getstogo = true; z = 0; while (z < char.fxlist.length) { if (char.fxlist[z].getstogo(char) == false) { getstogo = false; } z++; } trace((("Processing " + char.name) + "/") + char.target.name); trace("Using attack: " + char.attacklist[char.intention].title); trace((("STR " + char.comstr) + " vs DEF ") + target.comdef); if ((char.isdown == 0) && (getstogo == true)) { comwindow(char); comfacing(char, target); commessage((char.name + ": ") + char.attacklist[char.intention].title); char.attacklist[char.intention].process(char, target); char.attacklist[char.intention].after_turn(char, target); } if (char.isdown == 0) { var k; k = 0; while (k < char.fxlist.length) { char.fxlist[k].endofturn(char); if (char.fxlist[k].remove == true) { var oldfx; oldfx = char.fxlist.splice(k, 1); k--; delete oldfx; } k++; } } friendsdead = 1; enemiesdead = 1; var j; j = 0; while (j < enc.length) { if ((enc[j].isfriend == 1) && (enc[j].isdown == 0)) { friendsdead = 0; } if ((enc[j].isfriend == 1) && (enc[j].isdown == 2)) { if (friendsdead != 0) { friendsdead = 2; } } if ((enc[j].isfriend == 0) && (enc[j].isdown == 0)) { enemiesdead = 0; } j++; } if ((friendsdead != 0) || (enemiesdead != 0)) { break; } i++; } delete goingorder;
Frame 47
animwindow._visible = false; function continue_process() { _root.animwindow._visible = false; play(); one_frame_protection = true; } if (0 < combatanims.length) { var ca; var x; var y; var z; ca = combatanims.shift(); x = arg1.shift(); y = arg2.shift(); z = arg3.shift(); one_frame_protection = false; eval ("_root.caprocess." + ca)(x, y, z); } else if ((friendsdead == 0) && (enemiesdead == 0)) { gotoAndPlay (44); } else { gotoAndPlay (49); } if (one_frame_protection == false) { stop(); }
Frame 48
gotoAndPlay (47);
Frame 64
function gotoTraverse() { gotoAndPlay (8); } function gotoBeginning() { gotoAndPlay (3); } mvp = null; mvptobeat = 0; mvpcard = 0; var em; var to; to = _root.enc.length; em = 0; while (em < to) { var m; m = _root.enc.pop(); var j; j = 0; while (j < m.fxlist.length) { var fx; fx = m.fxlist.pop(); j--; delete fx; j++; } if (m.isfriend == 0) { var i; i = 0; while (i < m.attacklist.length) { delete m.attacklist[i]; i++; } delete m; } em++; } if (friendsdead == 2) { tfVerdict = "YOU HAVE RUN"; tfResults = ""; tfHealing = ""; tfMVP = ""; tfGamble = ""; var z; z = 0; while (z < _root.party.length) { _root.party[z].xptally = 0; z++; } card1._visible = false; yesbutton._visible = false; nobutton._visible = false; } if (friendsdead == 1) { tfVerdict = "GAME OVER"; tfResults = ""; tfHealing = ""; tfMVP = ""; tfGamble = ""; card1._visible = false; yesbutton._visible = false; nobutton._visible = false; stopAllSounds(); } if (friendsdead == 0) { tfVerdict = "YOU HAVE WON"; card1._visible = true; yesbutton._visible = true; nobutton._visible = true; exitbutton._visible = false; tfResults = ""; tfHealing = ""; tfMVP = ""; tfGamble = ""; healinglevel = 20 + random(15); tfHealing = ("The party regained " + healinglevel) + "% of their HP and POT."; var z; z = 0; while (z < _root.party.length) { var char; char = _root.party[z]; char.isdown = 0; tfResults = tfResults + (((char.name + ", you have gained ") + char.xptally) + " experience points<BR>"); if (mvptobeat < char.xptally) { mvp = char; mvptobeat = char.xptally; } char.needxp = char.needxp - char.xptally; char.xptally = 0; if (0 < char.needxp) { tfResults = tfResults + (((("and need " + char.needxp) + " to get to Level ") + (char.level + 1)) + "."); } else { char.level = char.level + 1; char.needxp = ((char.level + 1) * 100) / 2; char.calc_primaries(); char.calc_secondaries(); tfResults = tfResults + (("and went to Level " + char.level) + "! "); var y; y = 0; while (y < char.attacklist.length) { if (char.attacklist[y].minlevel == char.level) { tfResults = tfResults + (("You learned " + char.attacklist[y].title) + "."); } y++; } } tfResults = tfResults + "<BR>"; var hpup; var potup; hpup = int(char.maxhp * (healinglevel / 100)); potup = int(char.maxpot * (healinglevel / 100)); char.hp = char.hp + hpup; char.pot = char.pot + potup; if (char.maxhp < char.hp) { char.hp = char.maxhp; } if (char.maxpot < char.pot) { char.pot = char.maxpot; } z++; } if (random(3) == 0) { tfResults = tfResults + "<BR>"; tfResults = tfResults + "The party found a gold coin.<BR>"; _root.goldcount++; } tfMVP = mvp.name + " was the most valuable fighter."; mvpcard = random(8); card1.thevalue = mvp.cardlist[mvpcard].value; card1.thesuit.gotoAndStop(mvp.cardlist[mvpcard].suit); tfGamble = mvp.name + ", would you like to gamble this card?"; } stop();
Frame 65
stop();
Symbol 24 Button
on (release) { diffno++; if (4 < diffno) { diffno = 4; } set_diffmod(diffno); }
Symbol 25 Button
on (release) { qualno--; if (qualno < 0) { qualno = 0; } set_qual(qualno); }
Symbol 26 Button
on (release) { damno++; if (4 < damno) { damno = 4; } set_dammod(damno); }
Symbol 27 Button
on (release) { damno--; if (damno < 0) { damno = 0; } set_dammod(damno); }
Symbol 28 Button
on (release) { qualno++; if (2 < qualno) { qualno = 2; } set_qual(qualno); }
Symbol 29 Button
on (release) { diffno--; if (diffno < 0) { diffno = 0; } set_diffmod(diffno); }
Symbol 37 Button
on (release) { play(); }
Symbol 40 Button
on (release) { if (_root.dungeonlevel == 0) { _root.newgame = true; } if (_root.dungeonlevel == 1) { currentlyat = "point1"; currentlyatmap = "e1_dungeon1"; } if (_root.dungeonlevel == 2) { currentlyat = "point1"; currentlyatmap = "e2_dungeon1"; } if (_root.dungeonlevel == 3) { currentlyat = "point1"; currentlyatmap = "e3_dungeon1"; } if (_root.dungeonlevel == 4) { currentlyat = "point1"; currentlyatmap = "e4_dungeon1"; } play(); }
Symbol 46 Button
on (release) { var test; test = validate_password(tfPassword); if (test == true) { tfResults = ("Status:<BR>Loaded game.<BR>Dungeon Level " + _root.dungeonlevel) + "."; tfResults = tfResults + ("<BR>Emma: Level " + _root.party[0].level); tfResults = tfResults + ("<BR>Marthanne: Level " + _root.party[1].level); if (_root.party.length == 3) { tfResults = tfResults + ("<BR>Hiro: Level " + _root.party[2].level); } tfResults = tfResults + "<BR>Don't forget to re-CONFIG when starting."; } else { tfResults = "Status:<BR>Failed to load password. New game."; } }
Symbol 54 Button
on (release) { var i; var oktotravel; trace("Click"); oktotravel = false; i = 0; while (i < _parent.nearby.length) { trace("_parent.nearby[i] is " + _parent.nearby[i]); if (_parent.nearby[i] == _root.currentlyat) { oktotravel = true; } i++; } if (oktotravel == true) { var oldx; oldx = eval (("_parent._parent." + _root.currentlyat) + "._x"); trace("oldx:" + oldx); if (_parent._x >= oldx) { trace("Face right"); _root.map.pawn._xscale = 100; } else { trace("Face left"); _root.map.pawn._xscale = -100; } _root.currentlyat = _parent._name; _root.map.pawn._x = _parent._x; _root.map.pawn._y = _parent._y; if (_parent.arrivalfunction != "defaultarrival") { eval ("_root." + _parent.arrivalfunction)(); } else { eval ("_root." + _root.arrivalfunction)(); } } }
Symbol 56 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 57 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 58 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 59 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 60 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 61 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 62 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 63 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 64 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 65 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 66 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 68 Button
on (release) { trace("Investigation"); if (_root.currentlyat != nearby) { toofar.gotoAndPlay(2); } else if (exitmap == "none") { eval ("_root." + functionname)(); } else { _root.map_change(exitmap, exitpoint); } }
Symbol 71 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 73 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 74 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 79 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 80 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 81 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 82 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 83 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 86 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 87 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 88 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 89 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 90 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 91 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 92 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 93 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 94 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 97 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 98 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 99 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 102 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 103 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 104 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 105 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 106 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 109 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 110 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 112 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 113 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 116 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 117 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 118 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 119 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 122 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 123 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 126 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 127 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 128 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 131 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 132 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 135 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 136 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 137 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 138 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 139 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 140 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 141 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 142 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 145 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 146 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 149 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 150 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 153 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 154 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 155 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 158 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 159 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 160 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 163 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 164 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 165 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 166 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 167 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 168 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 169 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 172 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 173 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 174 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 177 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 178 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 179 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 180 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 181 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 182 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 183 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 184 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 187 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 188 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 189 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 190 MovieClip Frame 1
function disable() { spotbutton._visible = false; } function enable() { spotbutton._visible = true; }
Symbol 191 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 192 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 193 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 194 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 195 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 196 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 199 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 200 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 201 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
Symbol 203 MovieClip Frame 1
function enable() { _visible = true; } function disable() { _visible = false; }
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Symbol 212 MovieClip Frame 1
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Symbol 213 MovieClip Frame 1
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Symbol 225 MovieClip Frame 1
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Symbol 226 MovieClip Frame 1
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Symbol 227 MovieClip Frame 1
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Symbol 230 MovieClip Frame 1
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Symbol 231 MovieClip Frame 1
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Symbol 232 MovieClip Frame 1
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Symbol 233 MovieClip Frame 1
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Symbol 236 MovieClip Frame 1
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Symbol 240 MovieClip Frame 1
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Symbol 244 MovieClip Frame 1
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Symbol 250 MovieClip Frame 1
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Symbol 255 MovieClip Frame 1
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Symbol 260 MovieClip Frame 1
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Symbol 263 MovieClip Frame 1
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Symbol 264 MovieClip Frame 1
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Symbol 265 MovieClip Frame 1
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Symbol 266 MovieClip Frame 1
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Symbol 267 MovieClip Frame 1
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Symbol 268 MovieClip Frame 1
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Symbol 272 MovieClip Frame 1
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Symbol 273 MovieClip Frame 1
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Symbol 276 MovieClip Frame 1
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Symbol 277 MovieClip Frame 1
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Symbol 280 MovieClip Frame 1
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Symbol 281 MovieClip Frame 1
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Symbol 282 MovieClip Frame 1
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Symbol 285 MovieClip Frame 1
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Symbol 286 MovieClip Frame 1
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Symbol 287 MovieClip Frame 1
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Symbol 290 MovieClip Frame 1
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Symbol 291 MovieClip Frame 1
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Symbol 292 MovieClip Frame 1
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Symbol 293 MovieClip Frame 1
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Symbol 296 MovieClip Frame 1
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Symbol 297 MovieClip Frame 1
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Symbol 300 MovieClip Frame 1
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Symbol 301 MovieClip Frame 1
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Symbol 302 MovieClip Frame 1
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Symbol 305 MovieClip Frame 1
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Symbol 306 MovieClip Frame 1
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Symbol 309 MovieClip Frame 1
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Symbol 310 MovieClip Frame 1
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Symbol 314 MovieClip Frame 1
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Symbol 318 MovieClip Frame 1
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Symbol 320 MovieClip Frame 1
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Symbol 323 MovieClip Frame 1
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Symbol 324 MovieClip Frame 1
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Symbol 325 MovieClip Frame 1
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Symbol 326 MovieClip Frame 1
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Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
_root.maptitle = "Grass Lands"; trace("Welcome to the Grass lands."); _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e1_grassarrival"; stop();
Instance of Symbol 56 MovieClip "point1" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; nearby[2] = "point8"; }
Instance of Symbol 59 MovieClip "point4" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; }
Instance of Symbol 60 MovieClip "point5" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; }
Instance of Symbol 61 MovieClip "point6" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; }
Instance of Symbol 62 MovieClip "point7" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; }
Instance of Symbol 63 MovieClip "point8" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point9"; nearby[1] = "point3"; }
Instance of Symbol 64 MovieClip "point9" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point8"; nearby[1] = "point10"; }
Instance of Symbol 65 MovieClip "point10" in Symbol 327 MovieClip Frame 2
onClipEvent (load) { nearby = new array(); nearby[0] = "point9"; nearby[1] = "point11"; }
Instance of Symbol 66 MovieClip "point11" in Symbol 327 MovieClip Frame 2
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onClipEvent (load) { exitmap = "Swamp"; exitpoint = "point1"; nearby = "point7"; functionname = "defaultValue"; }
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onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point9"; functionname = "e1_wavingbranch"; }
Symbol 327 MovieClip Frame 3
_root.maptitle = "Swamp Lands"; trace("Welcome to the Swamp Lands."); _root.csf("Emma04", null); _root.cst("Emma", "Wow.. swampy. <I>Really</I> swampy."); _root.csplay(); _root.arrivalfunction = "e1_swamparrival"; stop();
Instance of Symbol 79 MovieClip "point2" in Symbol 327 MovieClip Frame 3
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; }
Instance of Symbol 81 MovieClip "point4" in Symbol 327 MovieClip Frame 3
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; }
Instance of Symbol 82 MovieClip "point6" in Symbol 327 MovieClip Frame 3
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; }
Instance of Symbol 83 MovieClip "spot1" in Symbol 327 MovieClip Frame 3
onClipEvent (load) { exitmap = "Grassland"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 4
_root.maptitle = "Nordin Throne"; _root.csmusic.play_music("Castle"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 86 MovieClip "point1" in Symbol 327 MovieClip Frame 4
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 87 MovieClip "point5" in Symbol 327 MovieClip Frame 4
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { exitmap = "e0_castle"; exitpoint = "point1"; nearby = "point6"; functionname = "defaultValue"; }
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Symbol 327 MovieClip Frame 5
_root.maptitle = "Nordin Castle"; _root.csmusic.play_music("Castle"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 98 MovieClip in Symbol 327 MovieClip Frame 5
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Symbol 327 MovieClip Frame 6
_root.maptitle = "West Of Nordin Town"; _root.csmusic.play_music("Castle"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "e0_meetmarthanne"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
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Symbol 327 MovieClip Frame 7
_root.maptitle = "Nordin Town"; _root.csmusic.play_music("Town"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point4"; functionname = "e0_chatkids"; }
Symbol 327 MovieClip Frame 8
_root.maptitle = "Nordin Town"; _root.csmusic.play_music("Town"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "e0_meetbandit"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { exitmap = "e0_town3"; exitpoint = "point1"; nearby = "point6"; functionname = "defaultValue"; }
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onClipEvent (load) { exitmap = "e0_shop"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
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onClipEvent (load) { exitmap = "e0_town1"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 9
_root.maptitle = "Shop"; _root.csmusic.play_music("Town"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
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Symbol 327 MovieClip Frame 10
_root.maptitle = "Eastern Outskirts"; _root.csmusic.play_music("Town"); _root.arrivalfunction = "e0_nothing"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point3"; functionname = "e0_oldman"; }
Symbol 327 MovieClip Frame 11
_root.maptitle = "Eastern Forest"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_forestencounter"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
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Symbol 327 MovieClip Frame 12
_root.maptitle = "Eastern Forest"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_forestencounter"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; nearby[2] = "point6"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point7"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; nearby[1] = "point8"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 138 MovieClip "point8" in Symbol 327 MovieClip Frame 12
onClipEvent (load) { nearby = new array(); nearby[0] = "point7"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
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Symbol 327 MovieClip Frame 13
_root.maptitle = "Eastern Forest"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_forestencounter"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 87 MovieClip "point5" in Symbol 327 MovieClip Frame 13
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
Symbol 327 MovieClip Frame 14
_root.maptitle = "Eastern Forest"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_forestencounter"; stop();
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
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onClipEvent (load) { exitmap = "e0_forest4"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
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onClipEvent (load) { exitmap = "e0_forest1"; exitpoint = "point8"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 15
_root.maptitle = "Bandit Camp"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_forestencounter"; stop();
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onClipEvent (load) { exitmap = "e0_forest5"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e0_heybandits"; }
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onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 112 MovieClip "point5" in Symbol 327 MovieClip Frame 15
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Symbol 327 MovieClip Frame 16
_root.maptitle = "Bandit Camp"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 158 MovieClip "spot1" in Symbol 327 MovieClip Frame 16
onClipEvent (load) { exitmap = "e0_forest4"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 88 MovieClip "point2" in Symbol 327 MovieClip Frame 16
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 159 MovieClip "point3" in Symbol 327 MovieClip Frame 16
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "e0_afterhiro"; }
Instance of Symbol 97 MovieClip "point4" in Symbol 327 MovieClip Frame 16
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 160 MovieClip "spot2" in Symbol 327 MovieClip Frame 16
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point4"; functionname = "e0_gethiro"; }
Symbol 327 MovieClip Frame 17
_root.maptitle = "Forest"; _root.csmusic.play_music("Adventure1"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 163 MovieClip "point1" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 166 MovieClip "point4" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "e0_sentries"; }
Instance of Symbol 167 MovieClip "point5" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 168 MovieClip "spot1" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { exitmap = "e0_forest2"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 169 MovieClip "spot2" in Symbol 327 MovieClip Frame 17
onClipEvent (load) { exitmap = "e1_dungeon1"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 18
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e1_dungeonencounter"; stop();
Instance of Symbol 172 MovieClip "point4" in Symbol 327 MovieClip Frame 18
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 173 MovieClip "spot2" in Symbol 327 MovieClip Frame 18
onClipEvent (load) { exitmap = "e1_dungeon3"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 174 MovieClip "spot1" in Symbol 327 MovieClip Frame 18
onClipEvent (load) { exitmap = "e1_dungeon1"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 19
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e1_dungeonencounter"; stop();
Instance of Symbol 177 MovieClip "point3" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; nearby[2] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 178 MovieClip "point6" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 179 MovieClip "point7" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; nearby[1] = "point8"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 180 MovieClip "point8" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { nearby = new array(); nearby[0] = "point7"; nearby[1] = "point9"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 181 MovieClip "point9" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { nearby = new array(); nearby[0] = "point8"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 182 MovieClip "spot1" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { exitmap = "e1_dungeon2"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 183 MovieClip "spot2" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { exitmap = "e1_dungeon4"; exitpoint = "point5"; nearby = "point9"; functionname = "defaultValue"; }
Instance of Symbol 184 MovieClip "spot3" in Symbol 327 MovieClip Frame 19
onClipEvent (load) { exitmap = "e1_dungeon4"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 20
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e1_dungeonencounter"; stop();
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 187 MovieClip "point4" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 188 MovieClip "point5" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 189 MovieClip "point6" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 190 MovieClip "point8" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { nearby = new array(); nearby[0] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 191 MovieClip "spot1" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "e1_dungeon3"; exitpoint = "point9"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 192 MovieClip "spot2" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "e1_dungeon5"; exitpoint = "point5"; nearby = "point8"; functionname = "defaultValue"; }
Instance of Symbol 193 MovieClip "spot3" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "e1_dungeon3"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 194 MovieClip "spot4" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "e1_dungeon6"; exitpoint = "point1"; nearby = "point3"; functionname = "defaultValue"; }
Instance of Symbol 195 MovieClip "spot5" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "e1_dungeon5"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
Instance of Symbol 196 MovieClip "spot6" in Symbol 327 MovieClip Frame 20
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point2"; functionname = "e1_statue"; }
Symbol 327 MovieClip Frame 21
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e1_dungeonencounter"; stop();
Instance of Symbol 199 MovieClip "spot2" in Symbol 327 MovieClip Frame 21
onClipEvent (load) { exitmap = "e1_dungeon4"; exitpoint = "point4"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 200 MovieClip "spot1" in Symbol 327 MovieClip Frame 21
onClipEvent (load) { exitmap = "e1_dungeon4"; exitpoint = "point8"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 201 MovieClip "spot3" in Symbol 327 MovieClip Frame 21
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point4"; functionname = "e1_tablet"; }
Instance of Symbol 203 MovieClip "spot4" in Symbol 327 MovieClip Frame 21
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point8"; functionname = "e1_chest"; }
Symbol 327 MovieClip Frame 22
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 207 MovieClip "point3" in Symbol 327 MovieClip Frame 22
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 208 MovieClip "spot1" in Symbol 327 MovieClip Frame 22
onClipEvent (load) { exitmap = "e2_dungeon1"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
Instance of Symbol 209 MovieClip "spot2" in Symbol 327 MovieClip Frame 22
onClipEvent (load) { exitmap = "e1_dungeon6"; exitpoint = "point1"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 23
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 212 MovieClip "point1" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { arrivalfunction = "defaultarrival"; }
Instance of Symbol 213 MovieClip "spot1" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "e1_dungeon4"; exitpoint = "point3"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 214 MovieClip "spot2" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_testdoor"; }
Instance of Symbol 215 MovieClip "spot3" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot1"; }
Instance of Symbol 216 MovieClip "spot4" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot2"; }
Instance of Symbol 217 MovieClip "spot5" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot3"; }
Instance of Symbol 218 MovieClip "spot6" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot4"; }
Instance of Symbol 219 MovieClip "spot7" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot5"; }
Instance of Symbol 220 MovieClip "spot8" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot6"; }
Instance of Symbol 221 MovieClip "spot9" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot7"; }
Instance of Symbol 222 MovieClip "spot10" in Symbol 327 MovieClip Frame 23
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e1_dot8"; }
Symbol 327 MovieClip Frame 24
_root.maptitle = "Dungeon Level 1"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e1_dungeonencounter"; stop();
Instance of Symbol 163 MovieClip "point1" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 225 MovieClip "point2" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e1_levelenter"; }
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 172 MovieClip "point4" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 226 MovieClip "point5" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 189 MovieClip "point6" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 188 MovieClip "point7" in Symbol 327 MovieClip Frame 24
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 227 MovieClip in Symbol 327 MovieClip Frame 24
onClipEvent (load) { exitmap = "e1_dungeon2"; exitpoint = "point1"; nearby = "point7"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 25
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e2_dungeonencounter"; stop();
Instance of Symbol 167 MovieClip "point1" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 230 MovieClip "point4" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; nearby[2] = "point5"; arrivalfunction = "e2_levelenter"; }
Instance of Symbol 187 MovieClip "point2" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 231 MovieClip "point6" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 232 MovieClip "spot2" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { exitmap = "e2_dungeon3"; exitpoint = "point1"; nearby = "point6"; functionname = "defaultValue"; }
Instance of Symbol 233 MovieClip "spot3" in Symbol 327 MovieClip Frame 25
onClipEvent (load) { exitmap = "e2_dungeon2"; exitpoint = "point1"; nearby = "point2"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 26
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e2_dungeonencounter"; stop();
Instance of Symbol 163 MovieClip "point1" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 172 MovieClip "point4" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 112 MovieClip "point5" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 236 MovieClip "spot1" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { exitmap = "e2_dungeon1"; exitpoint = "point2"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 237 MovieClip "spot2" in Symbol 327 MovieClip Frame 26
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point5"; functionname = "e2_bones"; }
Symbol 327 MovieClip Frame 27
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e2_dungeonencounter"; stop();
Instance of Symbol 226 MovieClip "point5" in Symbol 327 MovieClip Frame 27
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 231 MovieClip "point6" in Symbol 327 MovieClip Frame 27
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 240 MovieClip "spot1" in Symbol 327 MovieClip Frame 27
onClipEvent (load) { exitmap = "e2_dungeon4"; exitpoint = "point1"; nearby = "point6"; functionname = "defaultValue"; }
Instance of Symbol 241 MovieClip "spot2" in Symbol 327 MovieClip Frame 27
onClipEvent (load) { exitmap = "e2_dungeon2"; exitpoint = "point6"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 28
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Rain"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 212 MovieClip "point1" in Symbol 327 MovieClip Frame 28
onClipEvent (load) { arrivalfunction = "defaultarrival"; }
Instance of Symbol 244 MovieClip "point2" in Symbol 327 MovieClip Frame 28
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e2_oopswater"; }
Instance of Symbol 167 MovieClip "point5" in Symbol 327 MovieClip Frame 28
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 245 MovieClip "spot2" in Symbol 327 MovieClip Frame 28
onClipEvent (load) { exitmap = "e2_dungeon5"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 246 MovieClip "spot1" in Symbol 327 MovieClip Frame 28
onClipEvent (load) { exitmap = "e2_dungeon3"; exitpoint = "point6"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 29
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Rain"); _root.arrivalfunction = "e2_waterencounter"; stop();
Instance of Symbol 163 MovieClip "point1" in Symbol 327 MovieClip Frame 29
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 29
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 249 MovieClip "spot2" in Symbol 327 MovieClip Frame 29
onClipEvent (load) { exitmap = "e2_dungeon6"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 250 MovieClip "spot1" in Symbol 327 MovieClip Frame 29
onClipEvent (load) { exitmap = "e2_dungeon4"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 251 MovieClip "spot3" in Symbol 327 MovieClip Frame 29
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point3"; functionname = "e2_shop2"; }
Symbol 327 MovieClip Frame 30
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Rain"); _root.arrivalfunction = "e2_waterencounter"; stop();
Instance of Symbol 254 MovieClip "spot2" in Symbol 327 MovieClip Frame 30
onClipEvent (load) { exitmap = "e2_dungeon7"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 255 MovieClip "spot1" in Symbol 327 MovieClip Frame 30
onClipEvent (load) { exitmap = "e2_dungeon5"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 256 MovieClip "spot3" in Symbol 327 MovieClip Frame 30
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point3"; functionname = "e2_waterfall"; }
Symbol 327 MovieClip Frame 31
_root.maptitle = "Dungeon Level 2"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 163 MovieClip "point3" in Symbol 327 MovieClip Frame 31
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 259 MovieClip "spot2" in Symbol 327 MovieClip Frame 31
onClipEvent (load) { exitmap = "e3_dungeon1"; exitpoint = "point1"; nearby = "point3"; functionname = "defaultValue"; }
Instance of Symbol 260 MovieClip "spot1" in Symbol 327 MovieClip Frame 31
onClipEvent (load) { exitmap = "e2_dungeon6"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 32
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 263 MovieClip "point3" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; nearby[2] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 187 MovieClip "point4" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 264 MovieClip "point5" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 189 MovieClip "point6" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 179 MovieClip "point7" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; nearby[1] = "point8"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 180 MovieClip "point8" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point7"; nearby[1] = "point9"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 181 MovieClip "point9" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { nearby = new array(); nearby[0] = "point8"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 265 MovieClip "spot2" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { exitmap = "e3_dungeon8"; exitpoint = "point1"; nearby = "point7"; functionname = "defaultValue"; }
Instance of Symbol 266 MovieClip "spot3" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { exitmap = "e3_dungeon3"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 267 MovieClip "spot1" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { exitmap = "e3_dungeon4"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
Instance of Symbol 268 MovieClip "spot4" in Symbol 327 MovieClip Frame 32
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point9"; functionname = "e3_chest"; }
Symbol 327 MovieClip Frame 33
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 172 MovieClip "point4" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 226 MovieClip "point5" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 188 MovieClip "point7" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 271 MovieClip "spot1" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { exitmap = "e3_dungeon5"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 272 MovieClip "spot2" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { exitmap = "e3_dungeon9"; exitpoint = "point1"; nearby = "point7"; functionname = "defaultValue"; }
Instance of Symbol 273 MovieClip "spot3" in Symbol 327 MovieClip Frame 33
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point5"; functionname = "e3_volcano"; }
Symbol 327 MovieClip Frame 34
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 276 MovieClip "point5" in Symbol 327 MovieClip Frame 34
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "e3_vista"; }
Instance of Symbol 277 MovieClip "spot1" in Symbol 327 MovieClip Frame 34
onClipEvent (load) { exitmap = "e3_dungeon8"; exitpoint = "point7"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 35
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 280 MovieClip "point5" in Symbol 327 MovieClip Frame 35
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; nearby[1] = "point6"; arrivalfunction = "e3_staircase"; }
Instance of Symbol 231 MovieClip "point6" in Symbol 327 MovieClip Frame 35
onClipEvent (load) { nearby = new array(); nearby[0] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 281 MovieClip "spot1" in Symbol 327 MovieClip Frame 35
onClipEvent (load) { exitmap = "e3_dungeon4"; exitpoint = "point1"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 282 MovieClip "spot2" in Symbol 327 MovieClip Frame 35
onClipEvent (load) { exitmap = "e3_dungeon7"; exitpoint = "point1"; nearby = "point6"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 36
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 285 MovieClip "point2" in Symbol 327 MovieClip Frame 36
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e3_whatthe"; }
Instance of Symbol 167 MovieClip "point5" in Symbol 327 MovieClip Frame 36
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 286 MovieClip "spot1" in Symbol 327 MovieClip Frame 36
onClipEvent (load) { exitmap = "e3_dungeon1"; exitpoint = "point4"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 287 MovieClip "spot2" in Symbol 327 MovieClip Frame 36
onClipEvent (load) { exitmap = "e3_dungeon3"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 37
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 177 MovieClip "point3" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; nearby[2] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 290 MovieClip "point6" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point7"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 188 MovieClip "point7" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { nearby = new array(); nearby[0] = "point6"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 291 MovieClip "spot1" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { exitmap = "e3_dungeon2"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 292 MovieClip "spot2" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { exitmap = "e3_dungeon5"; exitpoint = "point1"; nearby = "point7"; functionname = "defaultValue"; }
Instance of Symbol 293 MovieClip "spot3" in Symbol 327 MovieClip Frame 37
onClipEvent (load) { exitmap = "e3_dungeon4"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 38
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 296 MovieClip "point2" in Symbol 327 MovieClip Frame 38
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e3_levelenter"; }
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 38
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 187 MovieClip "point4" in Symbol 327 MovieClip Frame 38
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 297 MovieClip "spot2" in Symbol 327 MovieClip Frame 38
onClipEvent (load) { exitmap = "e3_dungeon2"; exitpoint = "point1"; nearby = "point4"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 39
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 39
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 300 MovieClip "point4" in Symbol 327 MovieClip Frame 39
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "e3_heyadoor"; }
Instance of Symbol 167 MovieClip "point5" in Symbol 327 MovieClip Frame 39
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 301 MovieClip "spot1" in Symbol 327 MovieClip Frame 39
onClipEvent (load) { exitmap = "e4_dungeon1"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 302 MovieClip "spot2" in Symbol 327 MovieClip Frame 39
onClipEvent (load) { exitmap = "e3_dungeon6"; exitpoint = "point6"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 41
_root.maptitle = "Final Level"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e4_dungeonencounter"; stop();
Instance of Symbol 163 MovieClip "point1" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 305 MovieClip "point2" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "e4_levelenter"; }
Instance of Symbol 165 MovieClip "point3" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; nearby[1] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 172 MovieClip "point4" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { nearby = new array(); nearby[0] = "point3"; nearby[1] = "point5"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 167 MovieClip "point5" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 306 MovieClip "spot1" in Symbol 327 MovieClip Frame 41
onClipEvent (load) { exitmap = "e4_dungeon2"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 42
_root.maptitle = "Final Level"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e4_dungeonencounter"; stop();
Instance of Symbol 164 MovieClip "point2" in Symbol 327 MovieClip Frame 42
onClipEvent (load) { nearby = new array(); nearby[0] = "point1"; nearby[1] = "point3"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 309 MovieClip "spot1" in Symbol 327 MovieClip Frame 42
onClipEvent (load) { exitmap = "e4_dungeon3"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 310 MovieClip "spot2" in Symbol 327 MovieClip Frame 42
onClipEvent (load) { exitmap = "e4_dungeon1"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 43
_root.maptitle = "Final Level"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e4_dungeonencounter"; stop();
Instance of Symbol 313 MovieClip "spot2" in Symbol 327 MovieClip Frame 43
onClipEvent (load) { exitmap = "e4_dungeon4"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 314 MovieClip "spot1" in Symbol 327 MovieClip Frame 43
onClipEvent (load) { exitmap = "e4_dungeon2"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Symbol 327 MovieClip Frame 44
_root.maptitle = "Dungeon Core"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e0_nothing"; stop();
Instance of Symbol 317 MovieClip "spot1" in Symbol 327 MovieClip Frame 44
onClipEvent (load) { exitmap = "e4_dungeon3"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 318 MovieClip "spot2" in Symbol 327 MovieClip Frame 44
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point5"; functionname = "defaultValue"; }
Instance of Symbol 86 MovieClip "point1" in Symbol 327 MovieClip Frame 44
onClipEvent (load) { nearby = new array(); nearby[0] = "point2"; arrivalfunction = "defaultarrival"; }
Instance of Symbol 320 MovieClip "point5" in Symbol 327 MovieClip Frame 44
onClipEvent (load) { nearby = new array(); nearby[0] = "point4"; arrivalfunction = "e4_equity"; }
Symbol 327 MovieClip Frame 45
_root.maptitle = "Dungeon Level 3"; _root.csmusic.play_music("Final"); _root.arrivalfunction = "e3_dungeonencounter"; stop();
Instance of Symbol 323 MovieClip "spot3" in Symbol 327 MovieClip Frame 45
onClipEvent (load) { exitmap = "e3_dungeon5"; exitpoint = "point4"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 324 MovieClip "spot2" in Symbol 327 MovieClip Frame 45
onClipEvent (load) { exitmap = "e3_dungeon3"; exitpoint = "point5"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 325 MovieClip "spot1" in Symbol 327 MovieClip Frame 45
onClipEvent (load) { exitmap = "e3_dungeon6"; exitpoint = "point1"; nearby = "point1"; functionname = "defaultValue"; }
Instance of Symbol 326 MovieClip "spot4" in Symbol 327 MovieClip Frame 45
onClipEvent (load) { exitmap = "none"; exitpoint = "point1"; nearby = "point1"; functionname = "e3_waterfall"; }
Instance of Symbol 212 MovieClip "point1" in Symbol 327 MovieClip Frame 45
onClipEvent (load) { arrivalfunction = "defaultarrival"; }
Symbol 336 Button
on (release) { this._visible = false; _root.configbutton._visible = true; _root.enable_map(); }
Symbol 341 Button
on (release) { this._visible = false; _root.config._visible = true; _root.config._x = 275; _root.config._y = 200; }
Symbol 345 Button
on (release) { _parent.set_focus(this._name); }
Symbol 358 Button
on (release) { var whichindex; var itemstring; var char; whichindex = Number(itemfocus.substring(4)); if (whichindex < _root.inventory.length) { _root.inventory.splice(whichindex, 1); } render_inventory(); summary.set_focus(summary.charfocus); }
Symbol 363 Button
on (release) { var whichindex; var itemstring; var char; whichindex = Number(itemfocus.substring(4)); if (whichindex < _root.inventory.length) { itemstring = _root.inventory[whichindex]; char = _root.party[summary.charfocus]; if (itemstring == "Potion") { char.hp = char.hp + int(char.maxhp * 0.5); if (char.maxhp < char.hp) { char.hp = char.maxhp; } } if (itemstring == "PotPill") { char.pot = char.pot + int(char.maxpot * 0.5); if (char.maxpot < char.pot) { char.pot = char.maxpot; } } if (itemstring == "PToken") { char.fxlist.push(_root.create(_root.PowerUp)); } if (itemstring == "IToken") { char.fxlist.push(_root.create(_root.DefenseUp)); } if (itemstring == "SToken") { char.fxlist.push(_root.create(_root.StrikeUp)); } _root.inventory.splice(whichindex, 1); } render_inventory(); summary.set_focus(summary.charfocus); }
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 2
stop();
Symbol 392 MovieClip Frame 3
stop();
Symbol 392 MovieClip Frame 4
stop();
Symbol 392 MovieClip Frame 5
stop();
Symbol 392 MovieClip Frame 6
stop();
Symbol 392 MovieClip Frame 7
stop();
Symbol 393 MovieClip Frame 1
function set_link(char) { tfHP = (("HP: " + char.hp) + "/") + char.maxhp; tfPOT = (("POT: " + char.pot) + "/") + char.maxpot; faces.gotoAndStop(char.name); tfName = char.name; fx0.gotoAndStop("None"); fx1.gotoAndStop("None"); fx2.gotoAndStop("None"); fx3.gotoAndStop("None"); var i; i = 0; while (i < char.fxlist.length) { if (i < 4) { eval ("fx" + i).gotoAndStop(char.fxlist[i].icon); } i++; } charlink = char; } function set_focus(index) { var ch; charfocus = index; ch = _root.party[index]; set_link(ch); } charfocus = 0; charlink = null; set_focus(0); stop();
Symbol 394 Button
on (release) { summary.charfocus++; if (summary.charfocus == _root.party.length) { summary.charfocus = 0; } summary.set_focus(summary.charfocus); }
Symbol 395 Button
on (release) { summary.charfocus--; if (summary.charfocus < 0) { summary.charfocus = _root.party.length - 1; } summary.set_focus(summary.charfocus); }
Symbol 396 MovieClip Frame 1
function set_focus(thename) { var i; i = 0; while (i < 8) { eval ("item" + i).glow._visible = false; i++; } eval (thename).glow._visible = true; itemfocus = thename; desc_text(); } function render_inventory() { tfGold = "Gold: " + _root.goldcount; var i; i = 0; while (i < 8) { eval ("item" + i).gotoAndStop("None"); i++; } i = 0; while (i < _root.inventory.length) { eval ("item" + i).gotoAndStop(_root.inventory[i]); i++; } desc_text(); } function desc_text() { var is; is = _root.inventory[Number(itemfocus.substring(4))]; tfItemDesc = ""; if (is == "Potion") { tfItemDesc = "<B>Potion</B><BR>Drink this to restore 50% of your HP."; } if (is == "PotPill") { tfItemDesc = "<B>Potency</B><BR>This mild drug restores 50% of your POT count."; } if (is == "PToken") { tfItemDesc = "<B>Power Token</B><BR>Use this to temporarily get a Damage bonus in combat."; } if (is == "IToken") { tfItemDesc = "<B>Iron Token</B><BR>Use this to temporarily get a Defense bonus in combat."; } if (is == "SToken") { tfItemDesc = "<B>Slash Token</B><BR>Use this to temporarily get a Strike bonus in combat."; } } set_focus("item0"); stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 2
stop();
Symbol 404 MovieClip Frame 3
stop();
Symbol 404 MovieClip Frame 4
stop();
Symbol 405 MovieClip Frame 1
function setCard(cd) { thevalue = cd.value; thesuit.gotoAndStop(cd.suit); } stop();
Symbol 406 MovieClip Frame 1
function setCard(cd) { thevalue = cd.value; thesuit.gotoAndStop(cd.suit); } stop();
Symbol 408 Button
on (release) { buttonclicked = 1; play(); }
Symbol 411 MovieClip Frame 1
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 411 MovieClip Frame 2
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 411 MovieClip Frame 3
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 412 MovieClip Frame 1
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 412 MovieClip Frame 2
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 412 MovieClip Frame 3
if (buttonclicked == 1) { _root.config.update_stats(); buttonclicked = 0; } stop();
Symbol 413 MovieClip Frame 1
stop();
Symbol 424 Button
on (release) { focus++; if (focus >= _root.party.length) { focus = 0; } load_char(focus); }
Symbol 425 Button
on (release) { focus--; if (focus < 0) { focus = _root.party.length - 1; } load_char(focus); }
Symbol 430 Button
on (release) { this._visible = false; _root.itemscreen._visible = true; _root.itemscreen._x = 275; _root.itemscreen._y = 200; _root.itemscreen.render_inventory(); _root.itemscreen.summary.set_focus(_root.itemscreen.summary.charfocus); }
Symbol 431 Button
on (release) { this._visible = false; _root.enable_map(); _root.configbutton._visible = true; }
Symbol 432 MovieClip Frame 1
function update_stats() { var char; char = _root.party[focus]; var i; i = 0; while (i < 8) { char.cardlist[i].usage = eval ("cards.type" + i)._currentframe; i++; } char.calc_primaries(); char.calc_secondaries(); write_stats(); } function load_char(foc) { var char; char = _root.party[foc]; tfCharName = char.name; suit.gotoAndStop(char.trump); var i; i = 0; while (i < 8) { eval ("cards.card" + i).thevalue = char.cardlist[i].value; eval ("cards.card" + i).thesuit.gotoAndStop(char.cardlist[i].suit); eval ("cards.type" + i).gotoAndStop(char.cardlist[i].usage); i++; } write_stats(); } function write_stats() { var char; char = _root.party[focus]; tfStrike = "Strike: " + char.strike; tfDamage = "Damage: " + char.damage; tfDefense = "Defense: " + char.defense; tfBravado = "Bravado: " + char.bravado; tfSteadfast = "Steadfast: " + char.steadfast; tfInitiative = "Initiative: " + char.initiative; tfLevel = "Level: " + char.level; tfHP = (("HP: " + char.hp) + "/") + char.maxhp; tfPOT = (("POT: " + char.pot) + "/") + char.maxpot; var i; i = 0; while (i < 8) { if (char.cardlist[i].suit == char.trump) { if (char.cardlist[i].usage == 1) { tfStrike = tfStrike + "*"; } if (char.cardlist[i].usage == 2) { tfDamage = tfDamage + "*"; } if (char.cardlist[i].usage == 3) { tfDefense = tfDefense + "*"; } } i++; } } focus = 0; stop();
Symbol 433 Button
on (release) { this._visible = false; _root.disable_map(); _root.config._visible = true; _root.config._x = 275; _root.config._y = 200; _root.config.load_char(_root.config.focus); }
Symbol 436 MovieClip Frame 1
function cspicture(p) { _root.cspicture._visible = true; if (p == null) { _root.cspicture._visible = false; } _root.cspicture.gotoAndStop(p); } function cstext(ti, te) { trace("Actually inside cstext."); _root.cstext.backdrop._visible = true; _root.cstext.set_title(ti); _root.cstext.set_text(te); if ((ti == null) && (te == null)) { _root.cstext.backdrop._visible = false; _root.cstext.set_title(""); _root.cstext.set_text(""); } } function csfigure(l, r) { trace("Actually inside csfigure."); _root.figurel._visible = true; _root.figurer._visible = true; if (l == null) { _root.figurel._visible = false; } if (r == null) { _root.figurer._visible = false; } _root.figurel.gotoAndStop(l); _root.figurer.gotoAndStop(r); } function csssong(s) { _root.csmusic.play_music(s); } function cssound(s) { _root.cssound.play_sound(s); } function csencounter(monsters) { trace("Enc size before: " + _root.enc.length); var z; z = 0; while (z < monsters.length) { _root.enc.push(_root.create(monsters[z])); z++; } trace("Enc size after: " + _root.enc.length); trace("Monster 1: " + _root.enc[0].name); } function cscombat(motif, rok) { var z; z = 0; while (z < _root.party.length) { _root.enc.push(_root.party[z]); z++; } _root.encmotif = motif; _root.retreatok = rok; } function csdone() { } function csoption(txt, func) { _root.options.names.push(txt); _root.options.funcs.push(func); } function csoptionselect() { var z; z = 0; while (z < _root.options.names.length) { eval ("_root.opt" + (z + 1)).setText(_root.options.names[z]); eval ("_root.opt" + (z + 1)).setFunc(_root.options.funcs[z]); eval ("_root.opt" + (z + 1))._visible = true; z++; } }
Symbol 436 MovieClip Frame 2
stop();
Symbol 436 MovieClip Frame 3
var leftforreason; _root.disable_map(); leftforreason = 0; _root.cstext._visible = false; while (0 < _root.csmanager.list.length) { var x; var y; var z; x = _root.csmanager.list.shift(); y = _root.csmanager.arg1.shift(); z = _root.csmanager.arg2.shift(); trace((((x + ",") + y) + ",") + z); trace("Left in list,arg1,arg2:" + _root.csmanager.list.length); eval (x)(y, z); if (x.substr(0, 3) == "cst") { leftforreason = 1; break; } if (x.substr(0, 3) == "csc") { leftforreason = 2; break; } if (x == "csoptionselect") { trace("Leaving via optionselect"); leftforreason = 3; break; } if (x.substr(0, 3) == "csd") { leftforreason = 4; break; } } if (leftforreason == 4) { _root.gotoEnd(); } if ((leftforreason == 1) || (leftforreason == 3)) { _root.cstext._visible = true; _root.choicebackdrop._visible = false; if (leftforreason == 3) { _root.cstext._visible = false; _root.choicebackdrop._visible = true; } play(); } else { _root.cstext._visible = false; _root.choicebackdrop._visible = false; _root.enable_map(); _root.configbutton._visible = true; gotoAndStop (2); } if (leftforreason == 2) { _root.gotoCombat(); }
Symbol 436 MovieClip Frame 4
stop();
Symbol 443 MovieClip Frame 1
function play_music(title) { if (title == null) { stopAllSounds(); musicplaying == null; } if (title != musicplaying) { stopAllSounds(); gotoAndPlay(title); musicplaying = title; } } stop(); musicplaying = null;
Symbol 443 MovieClip Frame 2
stop();
Symbol 443 MovieClip Frame 3
stop();
Symbol 443 MovieClip Frame 4
stop();
Symbol 443 MovieClip Frame 5
stop();
Symbol 443 MovieClip Frame 6
stop();
Symbol 445 MovieClip Frame 1
function play_sound(title) { gotoAndPlay(title); } stop();
Symbol 445 MovieClip Frame 2
gotoAndPlay (1);
Symbol 445 MovieClip Frame 3
gotoAndPlay (1);
Symbol 445 MovieClip Frame 4
gotoAndPlay (1);
Symbol 479 Button
on (release) { _root.csmanagerplayer.gotoAndPlay(3); }
Symbol 480 MovieClip Frame 1
function set_title(ti) { tfTitle = ti; } function set_text(te) { tfText = te; }
Symbol 483 Button
on (release) { eval ("_root." + myFunction)(); _root.opt1._visible = false; _root.opt2._visible = false; _root.opt3._visible = false; var y; var z; z = _root.options.names.length; y = 0; while (y < z) { _root.options.names.pop(); _root.options.funcs.pop(); y++; } _root.csf(null, null); _root.csp(null); _root.csmanagerplayer.gotoAndPlay(3); }
Symbol 484 MovieClip Frame 1
function setText(txt) { tfText = txt; } function setFunc(func) { myFunction = func; } myFunction = ""; stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 11
gotoAndStop (1);
Symbol 614 MovieClip Frame 21
gotoAndStop (1);
Symbol 614 MovieClip Frame 32
gotoAndStop (1);
Symbol 614 MovieClip Frame 49
gotoAndStop (1);
Symbol 614 MovieClip Frame 60
gotoAndStop (1);
Symbol 614 MovieClip Frame 70
gotoAndStop (1);
Symbol 614 MovieClip Frame 79
gotoAndStop (1);
Symbol 614 MovieClip Frame 90
gotoAndStop (1);
Symbol 615 MovieClip Frame 1
function set_pawn(l) { trace("Setting a pawn to: " + l.name); this.link = l; this._visible = true; if (l == null) { this._visible = false; } if (l != null) { icon.gotoAndStop(this.link.name + "Ready"); } } function set_flash(color, pulse) { gotoAndPlay(color); pulsemode = pulse; } function set_message(msg) { tempmessage.set_message(msg); } function set_flare(fl) { flare.gotoAndPlay(fl); } function flip() { this._xscale = this._xscale * -1; tempmessage._xscale = tempmessage._xscale * -1; fxicon._xscale = fxicon._xscale * -1; } function set_fxicon(i) { fxicon.gotoAndStop(i); } pulsemode = false; stop();
Symbol 615 MovieClip Frame 12
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 23
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 34
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 45
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 56
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 67
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 615 MovieClip Frame 81
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 1
function set_pawn(l) { trace("Setting a pawn to: " + l.name); this.link = l; this._visible = true; if (l == null) { this._visible = false; } if (l != null) { icon.gotoAndStop(this.link.name + "Ready"); } } function set_flash(color, pulse) { gotoAndPlay(color); pulsemode = pulse; } function set_message(msg) { tempmessage.set_message(msg); } function set_flare(fl) { flare.gotoAndPlay(fl); } function flip() { this._xscale = this._xscale * -1; tempmessage._xscale = tempmessage._xscale * -1; fxicon._xscale = fxicon._xscale * -1; } function set_fxicon(i) { fxicon.gotoAndStop(i); } pulsemode = false; stop();
Symbol 616 MovieClip Frame 12
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 23
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 34
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 45
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 56
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 67
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 616 MovieClip Frame 81
if (pulsemode == false) { gotoAndPlay (1); } else { gotoAndPlay (68); }
Symbol 621 MovieClip Frame 1
function set_message(msg) { this.tfValue = msg; gotoAndPlay (3); } tfValue = "";
Symbol 621 MovieClip Frame 2
stop();
Symbol 621 MovieClip Frame 17
gotoAndPlay (1);
Symbol 622 MovieClip Frame 1
function positionover(char, centerpoint) { var i; i = 0; while (i < 10) { if (eval ("pawn" + i).link == char) { var x; x = eval ("pawn" + i)._x; _x = (centerpoint - x); message._x = eval ("pawn" + i)._x; } i++; } } var i; i = 0; while (i < 10) { eval ("pawn" + i)._visible = false; eval ("pawn" + i)._y = 50; i++; }
Symbol 631 MovieClip Frame 1
function set_text(title, text) { tfName = title; tfDesc = text; } stop();
Symbol 631 MovieClip Frame 2
stop();
Symbol 631 MovieClip Frame 3
stop();
Symbol 632 Button
on (release) { change(1); }
Symbol 633 Button
on (release) { change(-1); }
Symbol 634 MovieClip Frame 1
function change(direction) { var char; char = _root.summary.charlink; trace("Inside change."); trace("_root.summary.charlink: " + _root.summary.charlink.name); var i; var indx; i = 0; while (i < _root.enc.length) { if (_root.enc[i] == char) { indx = i; } i++; } do { indx = indx + direction; if (indx < 0) { indx = _root.enc.length - 1; } if (indx == _root.enc.length) { indx = 0; } var ttype; ttype = _root.enc[_root.atchar].attacklist[_root.atmove].target; if (((ttype == "Friend") && (_root.enc[indx].isfriend == 1)) && (_root.enc[indx].isdown == 0)) { break; } } while (!(((ttype == "Enemy") && (_root.enc[indx].isfriend == 0)) && (_root.enc[indx].isdown == 0))); _root.summary.set_link(_root.enc[indx]); _root.window.positionover(_root.enc[indx], 400); }
Symbol 636 MovieClip Frame 1
function set_text(title, text) { tfName = title; tfDesc = text; } stop();
Symbol 636 MovieClip Frame 2
stop();
Symbol 636 MovieClip Frame 3
stop();
Symbol 639 Button
on (release) { next_move(-1, 1, 1); }
Symbol 642 Button
on (release) { if (0 < _root.inventory.length) { next_move(-1, 2, 1); } }
Symbol 645 Button
on (release) { next_move(-1, 3, 1); }
Symbol 648 Button
on (release) { next_move(atmove, atcolumn, 1); }
Symbol 649 Button
on (release) { next_move(atmove, atcolumn, -1); }
Symbol 650 Button
on (release) { enc[atchar].intention = atmove; var i; if ((enc[atchar].attacklist[enc[atchar].intention].target == "Friend") || (enc[atchar].attacklist[enc[atchar].intention].target == "Enemy")) { i = 0; while (i < enc.length) { if (summary.charlink == enc[i]) { enc[atchar].target = enc[i]; } i++; } } if (enc[atchar].attacklist[enc[atchar].intention].target == "Self") { enc[atchar].target = enc[atchar]; } if (enc[atchar].attacklist[enc[atchar].intention].target == "AllFriend") { enc[atchar].target = new Array(); i = 0; while (i < enc.length) { if (enc[i].isfriend == 1) { enc[atchar].target.push(enc[i]); } i++; } } if (enc[atchar].attacklist[enc[atchar].intention].target == "AllEnemy") { enc[atchar].target = new Array(); i = 0; while (i < enc.length) { if (enc[i].isfriend == 0) { enc[atchar].target.push(enc[i]); } i++; } } enc[atchar].attacklist[enc[atchar].intention].on_select(enc[atchar], enc[atchar].target); if (next_char() == false) { play(); } }
Symbol 653 MovieClip Frame 1
function combatmove(char, dist, userun) { trace("Combatmove"); _root.window.positionover(char, 275); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } distanceleft = dist; running = userun; if (userun == 1) { pawnfocus.icon.gotoAndStop(char.name + "Run"); } gotoAndPlay (2); } function combatmessage(msg) { trace("Combatmessage"); _root.window.message.set_message(msg); gotoAndPlay (4); } function combatfx(char, icon) { trace("Combatfx"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.set_fxicon(icon); _root.window.message.set_message(icon + " Effect"); gotoAndPlay (4); } function combatzero(char) { trace("CombatZero"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); _root.window.message.set_message("Zero HP!"); pawnfocus.set_flash("red", true); gotoAndPlay (4); } function combatzerohit(char, graphics, die) { trace("CombatZeroHit"); flag = die; var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.icon.gotoAndStop(char.name + "Hit"); pawnfocus.set_flash("red", true); pawnfocus.set_flare(graphics); gotoAndPlay (14); } function combathit(char, damage, graphics) { trace("CombatHit"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.icon.gotoAndStop(char.name + "Hit"); pawnfocus.set_flash("white", pawnfocus.pulsemode); _root.window.message.set_message(damage + " Damage"); pawnfocus.set_flare(graphics); gotoAndPlay (4); } function combatanim(char, frame, msg) { trace("CombatAnim"); _root.window.message.set_message(msg); _root.animwindow._visible = true; _root.animwindow.gotoAndPlay(frame); if (char.attacklist[char.intention].form == "Rush") { _root.animwindow.lines._visible = true; } else { _root.animwindow.lines._visible = false; } stop(); } function combatflash(char, color, pulse) { trace("CombatFlash"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.set_flash(color, pulse); gotoAndPlay (4); } function combatguard(char) { trace("CombatGuard"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.icon.gotoAndStop(char.name + "Guard"); _root.window.message.set_message("Guard"); gotoAndPlay (4); } function combatmiss(char) { trace("CombatMiss"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } _root.window.positionover(char, 275); pawnfocus.icon.gotoAndStop(char.name + "Miss"); pawnfocus.set_flash("yellow", pawnfocus.pulsemode); _root.window.message.set_message("MISS!"); var s; s = new Sound(); s.attachsound("Missed"); s.start(); delete s; gotoAndPlay (4); } function combatremove(char) { trace("CombatRemove"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } pawnfocus._visible = false; _root.continue_process(); } function combatimmediatemove(char, dist) { trace("CombatImmediateMove"); var i; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == char) { pawnfocus = eval ("_root.window.pawn" + i); } i++; } pawnfocus._x = pawnfocus._x + dist; _root.window.positionover(pawnfocus.link, 275); _root.continue_process(); } function combatwindow(char) { trace("CombatWindow"); _root.window.positionover(char, 275); _root.continue_process(); } function combatfacing(a, t) { trace("CombatFacing"); var i; var apawn; var tpawn; i = 0; while (i < 10) { if (eval ("_root.window.pawn" + i).link == a) { apawn = eval ("_root.window.pawn" + i); } if (eval ("_root.window.pawn" + i).link == t) { tpawn = eval ("_root.window.pawn" + i); } i++; } if ((apawn._x < tpawn._x) != (0 < apawn._xscale)) { apawn.flip(); } if ((apawn._x < tpawn._x) != (tpawn._xscale < 0)) { tpawn.flip(); } _root.continue_process(); } pawnfocus = null; distanceleft = 0; flag = 0; running = 0; stop();
Symbol 653 MovieClip Frame 2
if (0 < distanceleft) { distanceleft = distanceleft - 14; pawnfocus._x = pawnfocus._x + 14; } else { distanceleft = distanceleft + 14; pawnfocus._x = pawnfocus._x - 14; } _root.window.positionover(pawnfocus.link, 275); if (Math.abs(distanceleft) < 14) { if (0 < distanceleft) { pawnfocus._x = pawnfocus._x + distanceleft; } else { pawnfocus._x = pawnfocus._x - distanceleft; } pawnfocus.icon.gotoAndStop(pawnfocus.link.name + "Ready"); _root.continue_process(); gotoAndPlay (1); } if (flag == 0) { flag = 1; s = new Sound(); s.attachSound("Move"); s.start(); }
Symbol 653 MovieClip Frame 3
gotoAndPlay (2);
Symbol 653 MovieClip Frame 13
pawnfocus.icon.gotoAndStop(pawnfocus.link.name + "Ready"); pawnfocus.set_fxicon("None"); _root.continue_process(); gotoAndPlay (1);
Symbol 653 MovieClip Frame 21
if (flag == 1) { pawnfocus.icon.gotoAndStop(pawnfocus.link.name + "Ready"); _root.window.message.set_message("SURVIVED!"); _root.continue_process(); gotoAndPlay (1); } if (flag == 0) { pawnfocus.icon.gotoAndStop(pawnfocus.link.name + "Down"); _root.window.message.set_message("DOWN!"); }
Symbol 653 MovieClip Frame 22
pawnfocus._y = pawnfocus._y + 5; var i; var noendscene; noendscene = false; i = 0; while (i < _root.combatanims.length) { if (((_root.combatanims[i] == "combathit") || (_root.combatanims[i] == "combatzerohit")) || (_root.combatanims[i] == "combatmiss")) { noendscene = true; } i++; } if (noendscene == false) { var j; j = 0; while (j < _root.enc.length) { if ((_root.enc[j].isdown == 0) && (_root.enc[j].isfriend == 0)) { noendscene = true; } j++; } } if ((pawnfocus.link.isfriend == 0) && (noendscene == false)) { stopAllSounds(); var s; s = new Sound(); s.attachSound("Creation"); s.start(0, 500); delete s; } else { var s; s = new Sound(); s.attachsound("Downed"); s.start(); delete s; }
Symbol 653 MovieClip Frame 23
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 24
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 25
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 26
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 27
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 28
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 29
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 30
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 31
pawnfocus._y = pawnfocus._y + 5;
Symbol 653 MovieClip Frame 32
pawnfocus._y = pawnfocus._y + 5; _root.continue_process(); gotoAndPlay (1);
Symbol 720 MovieClip Frame 1
stop();
Symbol 720 MovieClip Frame 14
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 27
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 40
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 53
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 74
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 75
var randomroll; randomroll = random(2); if (randomroll == 0) { gotoAndPlay (76); } else { gotoAndPlay (89); }
Symbol 720 MovieClip Frame 88
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 101
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 102
var randomroll; randomroll = random(3); if (randomroll == 0) { gotoAndPlay (103); } if (randomroll == 1) { gotoAndPlay (116); } if (randomroll == 2) { gotoAndPlay (129); }
Symbol 720 MovieClip Frame 115
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 128
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 141
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 154
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 167
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 180
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 193
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 206
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 219
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 232
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 245
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 258
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 271
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 284
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 297
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 310
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 323
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 336
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 349
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 350
if (random(2) == 0) { gotoAndPlay (363); }
Symbol 720 MovieClip Frame 362
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 375
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 388
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 401
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 414
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 427
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 440
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 453
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 466
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 479
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 492
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 505
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 518
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 531
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 544
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 557
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 570
_root.continue_process(); stop();
Symbol 720 MovieClip Frame 583
_root.continue_process(); stop();
Symbol 730 Button
on (release) { _root.yesbutton._visible = false; _root.nobutton._visible = false; _root.exitbutton._visible = true; _root.tfGamble = "Here is your new card."; _root.card1.thevalue = random(6) + 3; _root.card1.thesuit.gotoAndStop(random(4) + 1); _root.mvp.cardlist[_root.mvpcard].value = _root.card1.thevalue; _root.mvp.cardlist[_root.mvpcard].suit = _root.card1.thesuit._currentframe; _root.mvp.calc_primaries(); _root.mvp.calc_secondaries(); }
Symbol 735 Button
on (release) { _root.card1._visible = false; tfGamble = ""; _root.yesbutton._visible = false; _root.nobutton._visible = false; _root.exitbutton._visible = true; }
Symbol 737 Button
on (release) { if (_root.friendsdead != 1) { _root.gotoTraverse(); } if (_root.friendsdead == 1) { _root.gotoBeginning(); } }

Library Items

Symbol 1 Sound [Downed]
Symbol 2 Sound [Missed]
Symbol 3 Sound [Creation]
Symbol 4 Sound [Move]
Symbol 5 Sound [Combat]
Symbol 6 Sound [MessageBlip]Used by:445 621
Symbol 7 FontUsed by:8 9 10 11 12 13 14 15 16 17 18 20 30 31 32 33 34 35 36 38 39 41 42 331 332 333 335 337 338 340 353 354 355 357 359 360 362 382 383 384 399 414 415 416 417 418 419 420 421 422 423 426 427 429 477 617 618 619 620 628 651 723 726 727 729 732 733 734 739 740
Symbol 8 EditableTextUses:7Used by:Timeline
Symbol 9 EditableTextUses:7Used by:Timeline
Symbol 10 EditableTextUses:7Used by:Timeline
Symbol 11 EditableTextUses:7Used by:Timeline
Symbol 12 EditableTextUses:7Used by:Timeline
Symbol 13 EditableTextUses:7Used by:Timeline
Symbol 14 EditableTextUses:7Used by:Timeline
Symbol 15 EditableTextUses:7Used by:Timeline
Symbol 16 EditableTextUses:7Used by:Timeline
Symbol 17 EditableTextUses:7Used by:21 37 40
Symbol 18 EditableTextUses:7Used by:21 37 40
Symbol 19 GraphicUsed by:21 37 40
Symbol 20 EditableTextUses:7Used by:21 37 40
Symbol 21 ButtonUses:17 18 19 20Used by:Timeline
Symbol 22 GraphicUsed by:24 25 26 27 28 29 394 395 424 425 479 632 633 648 649
Symbol 23 GraphicUsed by:24 25 26 27 28 29 394 395 424 425 479 632 633 648 649
Symbol 24 ButtonUses:22 23Used by:Timeline
Symbol 25 ButtonUses:22 23Used by:Timeline
Symbol 26 ButtonUses:22 23Used by:Timeline
Symbol 27 ButtonUses:22 23Used by:Timeline
Symbol 28 ButtonUses:22 23Used by:Timeline
Symbol 29 ButtonUses:22 23Used by:Timeline
Symbol 30 EditableTextUses:7Used by:Timeline
Symbol 31 EditableTextUses:7Used by:Timeline
Symbol 32 EditableTextUses:7Used by:Timeline
Symbol 33 EditableTextUses:7Used by:Timeline
Symbol 34 EditableTextUses:7Used by:Timeline
Symbol 35 EditableTextUses:7Used by:Timeline
Symbol 36 EditableTextUses:7Used by:Timeline
Symbol 37 ButtonUses:17 18 19 20Used by:Timeline
Symbol 38 EditableTextUses:7Used by:Timeline
Symbol 39 EditableTextUses:7Used by:Timeline
Symbol 40 ButtonUses:17 18 19 20Used by:Timeline
Symbol 41 EditableTextUses:7Used by:Timeline
Symbol 42 EditableTextUses:7Used by:Timeline
Symbol 43 GraphicUsed by:46 741
Symbol 44 GraphicUsed by:46 741
Symbol 45 GraphicUsed by:46 741
Symbol 46 ButtonUses:43 44 45Used by:Timeline
Symbol 47 GraphicUsed by:327
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:327
Symbol 50 GraphicUsed by:327
Symbol 51 GraphicUsed by:327
Symbol 52 GraphicUsed by:327
Symbol 53 GraphicUsed by:54 56 57 58 59 60 61 62 63 64 65 66 79 80 81 82 86 87 88 89 90 91 97 102 103 104 112 116 135 136 137 138 155 159 163 164 165 166 167 172 177 178 179 180 181 187 188 189 190 207 212 225 226 230 231 244 263 264 276 280 285 290 296 300 305 320
Symbol 54 ButtonUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:56 57 58 59 60 61 62 63 64 65 66 79 80 81 82 86 87 88 89 90 91 97 102 103 104 112 116 135 136 137 138 155 159 163 164 165 166 167 172 177 178 179 180 181 187 188 189 190 207 212 225 226 230 231 244 263 264 276 280 285 290 296 300 305 320
Symbol 56 MovieClipUses:53 55Used by:327
Symbol 57 MovieClipUses:53 55Used by:327
Symbol 58 MovieClipUses:53 55Used by:327
Symbol 59 MovieClipUses:53 55Used by:327
Symbol 60 MovieClipUses:53 55Used by:327
Symbol 61 MovieClipUses:53 55Used by:327
Symbol 62 MovieClipUses:53 55Used by:327
Symbol 63 MovieClipUses:53 55Used by:327
Symbol 64 MovieClipUses:53 55Used by:327
Symbol 65 MovieClipUses:53 55Used by:327
Symbol 66 MovieClipUses:53 55Used by:327
Symbol 67 GraphicUsed by:68 345 408
Symbol 68 ButtonUses:67Used by:72 73 74 83 92 93 94 98 99 105 106 109 110 113 117 118 119 122 123 126 127 128 131 132 139 140 141 142 145 146 149 150 153 154 158 160 168 169 173 174 182 183 184 191 192 193 194 195 196 199 200 201 203 208 209 213 214 215 216 217 218 219 220 221 222 227 232 233 236 237 240 241 245 246 249 250 251 254 255 256 259 260 265 266 267 268 271 272 273 277 281 282 286 287 291 292 293 297 301 302 306 309 310 313 314 317 318 323 324 325 326
Symbol 69 GraphicUsed by:71
Symbol 70 SoundUsed by:71 445
Symbol 71 MovieClipUses:69 70Used by:72 73 74 83 92 93 94 98 99 105 106 109 110 113 117 118 119 122 123 126 127 128 131 132 139 140 141 142 145 146 149 150 153 154 158 160 168 169 173 174 182 183 184 191 192 193 194 195 196 199 200 201 203 208 209 213 214 215 216 217 218 219 220 221 222 227 232 233 236 237 240 241 245 246 249 250 251 254 255 256 259 260 265 266 267 268 271 272 273 277 281 282 286 287 291 292 293 297 301 302 306 309 310 313 314 317 318 323 324 325 326
Symbol 72 MovieClipUses:68 71Used by:327
Symbol 73 MovieClipUses:68 71Used by:327
Symbol 74 MovieClipUses:68 71Used by:327
Symbol 75 GraphicUsed by:76
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Symbol 78 GraphicUsed by:327
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Symbol 84 BitmapUsed by:85
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Symbol 87 MovieClipUses:53 55Used by:327
Symbol 88 MovieClipUses:53 55Used by:327
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Symbol 91 MovieClipUses:53 55Used by:327
Symbol 92 MovieClipUses:68 71Used by:327
Symbol 93 MovieClipUses:68 71Used by:327
Symbol 94 MovieClipUses:68 71Used by:327
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:327
Symbol 97 MovieClipUses:53 55Used by:327
Symbol 98 MovieClipUses:68 71Used by:327
Symbol 99 MovieClipUses:68 71Used by:327
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:327
Symbol 102 MovieClipUses:53 55Used by:327
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Symbol 105 MovieClipUses:68 71Used by:327
Symbol 106 MovieClipUses:68 71Used by:327
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:327
Symbol 109 MovieClipUses:68 71Used by:327
Symbol 110 MovieClipUses:68 71Used by:327
Symbol 111 GraphicUsed by:327
Symbol 112 MovieClipUses:53 55Used by:327
Symbol 113 MovieClipUses:68 71Used by:327
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:327
Symbol 116 MovieClipUses:53 55Used by:327
Symbol 117 MovieClipUses:68 71Used by:327
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Symbol 120 BitmapUsed by:121
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Symbol 129 BitmapUsed by:130
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Symbol 147 BitmapUsed by:148
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Symbol 151 BitmapUsed by:152
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Symbol 154 MovieClipUses:68 71Used by:327
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Symbol 156 BitmapUsed by:157
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Symbol 161 BitmapUsed by:162
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Symbol 164 MovieClipUses:53 55Used by:327
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Symbol 167 MovieClipUses:53 55Used by:327
Symbol 168 MovieClipUses:68 71Used by:327
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Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:327
Symbol 172 MovieClipUses:53 55Used by:327
Symbol 173 MovieClipUses:68 71Used by:327
Symbol 174 MovieClipUses:68 71Used by:327
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:327
Symbol 177 MovieClipUses:53 55Used by:327
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Symbol 182 MovieClipUses:68 71Used by:327
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Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:327
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Symbol 188 MovieClipUses:53 55Used by:327
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Symbol 190 MovieClipUses:53 55Used by:327
Symbol 191 MovieClipUses:68 71Used by:327
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Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:327
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Symbol 202 GraphicUsed by:327
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Symbol 204 BitmapUsed by:205
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Symbol 210 BitmapUsed by:211
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Symbol 222 MovieClipUses:68 71Used by:327
Symbol 223 BitmapUsed by:224
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Instance Names

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"itemscreen"Frame 8Symbol 396 MovieClip
"config"Frame 8Symbol 432 MovieClip
"configbutton"Frame 8Symbol 434 MovieClip
"csmanagerplayer"Frame 8Symbol 436 MovieClip
"csmusic"Frame 8Symbol 443 MovieClip
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"figurer"Frame 8Symbol 474 MovieClip
"cstext"Frame 8Symbol 480 MovieClip
"choicebackdrop"Frame 8Symbol 476 MovieClip
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"opt2"Frame 8Symbol 484 MovieClip
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"cspicture"Frame 8Symbol 492 MovieClip
"window"Frame 9Symbol 622 MovieClip
"wipe"Frame 9Symbol 624 MovieClip
"techdesc"Frame 44Symbol 631 MovieClip
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"targetselector"Frame 44Symbol 634 MovieClip
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"targetselector"Frame 45Symbol 634 MovieClip
"caprocess"Frame 46Symbol 653 MovieClip
"animwindow"Frame 47Symbol 720 MovieClip
"caprocess"Frame 48Symbol 653 MovieClip
"wipe"Frame 49Symbol 624 MovieClip
"wipe"Frame 64Symbol 624 MovieClip
"card1"Frame 64Symbol 405 MovieClip
"yesbutton"Frame 64Symbol 731 MovieClip
"nobutton"Frame 64Symbol 736 MovieClip
"exitbutton"Frame 64Symbol 738 MovieClip
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"spotbutton"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
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"spotbutton"Symbol 59 MovieClip Frame 1Symbol 55 MovieClip
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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Downed"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Missed"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Creation"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Move"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Combat"
ExportAssets (56)Timeline Frame 1Symbol 6 as "MessageBlip"
ExportAssets (56)Timeline Frame 8Symbol 6 as "MessageBlip"
ExportAssets (56)Timeline Frame 9Symbol 6 as "MessageBlip"

Labels

"BlankMap"Symbol 327 MovieClip Frame 1
"Grassland"Symbol 327 MovieClip Frame 2
"Swamp"Symbol 327 MovieClip Frame 3
"e0_throne"Symbol 327 MovieClip Frame 4
"e0_castle"Symbol 327 MovieClip Frame 5
"e0_westtown"Symbol 327 MovieClip Frame 6
"e0_town1"Symbol 327 MovieClip Frame 7
"e0_town2"Symbol 327 MovieClip Frame 8
"e0_shop"Symbol 327 MovieClip Frame 9
"e0_town3"Symbol 327 MovieClip Frame 10
"e0_easttown"Symbol 327 MovieClip Frame 11
"e0_forest1"Symbol 327 MovieClip Frame 12
"e0_forest2"Symbol 327 MovieClip Frame 13
"e0_forest3"Symbol 327 MovieClip Frame 14
"e0_forest4"Symbol 327 MovieClip Frame 15
"e0_forest5"Symbol 327 MovieClip Frame 16
"e0_forest6"Symbol 327 MovieClip Frame 17
"e1_dungeon2"Symbol 327 MovieClip Frame 18
"e1_dungeon3"Symbol 327 MovieClip Frame 19
"e1_dungeon4"Symbol 327 MovieClip Frame 20
"e1_dungeon5"Symbol 327 MovieClip Frame 21
"e1_dungeon7"Symbol 327 MovieClip Frame 22
"e1_dungeon6"Symbol 327 MovieClip Frame 23
"e1_dungeon1"Symbol 327 MovieClip Frame 24
"e2_dungeon1"Symbol 327 MovieClip Frame 25
"e2_dungeon2"Symbol 327 MovieClip Frame 26
"e2_dungeon3"Symbol 327 MovieClip Frame 27
"e2_dungeon4"Symbol 327 MovieClip Frame 28
"e2_dungeon5"Symbol 327 MovieClip Frame 29
"e2_dungeon6"Symbol 327 MovieClip Frame 30
"e2_dungeon7"Symbol 327 MovieClip Frame 31
"e3_dungeon5"Symbol 327 MovieClip Frame 32
"e3_dungeon8"Symbol 327 MovieClip Frame 33
"e3_dungeon9"Symbol 327 MovieClip Frame 34
"e3_dungeon6"Symbol 327 MovieClip Frame 35
"e3_dungeon2"Symbol 327 MovieClip Frame 36
"e3_dungeon3"Symbol 327 MovieClip Frame 37
"e3_dungeon1"Symbol 327 MovieClip Frame 38
"e3_dungeon7"Symbol 327 MovieClip Frame 39
"e4_dungeon1"Symbol 327 MovieClip Frame 41
"e4_dungeon2"Symbol 327 MovieClip Frame 42
"e4_dungeon3"Symbol 327 MovieClip Frame 43
"e4_dungeon4"Symbol 327 MovieClip Frame 44
"e3_dungeon4"Symbol 327 MovieClip Frame 45
"None"Symbol 351 MovieClip Frame 1
"Potion"Symbol 351 MovieClip Frame 2
"PotPill"Symbol 351 MovieClip Frame 3
"PToken"Symbol 351 MovieClip Frame 4
"IToken"Symbol 351 MovieClip Frame 5
"SToken"Symbol 351 MovieClip Frame 6
"None"Symbol 352 MovieClip Frame 1
"Potion"Symbol 352 MovieClip Frame 2
"PotPill"Symbol 352 MovieClip Frame 3
"PToken"Symbol 352 MovieClip Frame 4
"IToken"Symbol 352 MovieClip Frame 5
"SToken"Symbol 352 MovieClip Frame 6
"None"Symbol 381 MovieClip Frame 1
"Emma"Symbol 381 MovieClip Frame 2
"Marthanne"Symbol 381 MovieClip Frame 3
"Bullshroom"Symbol 381 MovieClip Frame 4
"Coughshroom"Symbol 381 MovieClip Frame 5
"Poppet"Symbol 381 MovieClip Frame 6
"Bandit"Symbol 381 MovieClip Frame 7
"Pack Thief"Symbol 381 MovieClip Frame 8
"Cryptos"Symbol 381 MovieClip Frame 9
"Hiro"Symbol 381 MovieClip Frame 10
"Skarab"Symbol 381 MovieClip Frame 11
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"Ratty"Symbol 381 MovieClip Frame 13
"Equity"Symbol 381 MovieClip Frame 14
"Golem"Symbol 381 MovieClip Frame 15
"Sentry"Symbol 381 MovieClip Frame 16
"Catgirl"Symbol 381 MovieClip Frame 17
"None"Symbol 392 MovieClip Frame 1
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"Pack ThiefMiss"Symbol 595 MovieClip Frame 40
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"Pack ThiefGuard"Symbol 595 MovieClip Frame 42
"Pack ThiefDown"Symbol 595 MovieClip Frame 43
"CryptosReady"Symbol 595 MovieClip Frame 44
"CryptosRun"Symbol 595 MovieClip Frame 45
"CryptosMiss"Symbol 595 MovieClip Frame 46
"CryptosHit"Symbol 595 MovieClip Frame 47
"CryptosDown"Symbol 595 MovieClip Frame 48
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"HiroReady"Symbol 595 MovieClip Frame 50
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"HiroMiss"Symbol 595 MovieClip Frame 52
"HiroHit"Symbol 595 MovieClip Frame 53
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"HiroDown"Symbol 595 MovieClip Frame 55
"SkarabReady"Symbol 595 MovieClip Frame 56
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"SkarabMiss"Symbol 595 MovieClip Frame 58
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"SkarabGuard"Symbol 595 MovieClip Frame 60
"SkarabDown"Symbol 595 MovieClip Frame 61
"WormReady"Symbol 595 MovieClip Frame 62
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"WormMiss"Symbol 595 MovieClip Frame 64
"WormHit"Symbol 595 MovieClip Frame 65
"WormGuard"Symbol 595 MovieClip Frame 66
"WormDown"Symbol 595 MovieClip Frame 67
"RattyReady"Symbol 595 MovieClip Frame 68
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"RattyMiss"Symbol 595 MovieClip Frame 70
"RattyHit"Symbol 595 MovieClip Frame 71
"RattyGuard"Symbol 595 MovieClip Frame 72
"RattyDown"Symbol 595 MovieClip Frame 73
"EquityReady"Symbol 595 MovieClip Frame 74
"EquityRun"Symbol 595 MovieClip Frame 75
"EquityHit"Symbol 595 MovieClip Frame 76
"EquityMiss"Symbol 595 MovieClip Frame 77
"EquityGuard"Symbol 595 MovieClip Frame 78
"EquityDown"Symbol 595 MovieClip Frame 79
"GolemReady"Symbol 595 MovieClip Frame 80
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"GolemHit"Symbol 595 MovieClip Frame 83
"GolemGuard"Symbol 595 MovieClip Frame 84
"GolemDown"Symbol 595 MovieClip Frame 85
"SentryReady"Symbol 595 MovieClip Frame 86
"SentryRun"Symbol 595 MovieClip Frame 87
"SentryMiss"Symbol 595 MovieClip Frame 88
"SentryGuard"Symbol 595 MovieClip Frame 89
"SentryHit"Symbol 595 MovieClip Frame 90
"SentryDown"Symbol 595 MovieClip Frame 91
"CatgirlReady"Symbol 595 MovieClip Frame 92
"CatgirlRun"Symbol 595 MovieClip Frame 93
"CatgirlHit"Symbol 595 MovieClip Frame 94
"CatgirlMiss"Symbol 595 MovieClip Frame 95
"CatgirlGuard"Symbol 595 MovieClip Frame 96
"CatgirlDown"Symbol 595 MovieClip Frame 97
"None"Symbol 614 MovieClip Frame 1
"Fire"Symbol 614 MovieClip Frame 2
"Blunt"Symbol 614 MovieClip Frame 12
"Sharp"Symbol 614 MovieClip Frame 22
"Shock"Symbol 614 MovieClip Frame 33
"Blood"Symbol 614 MovieClip Frame 50
"Gas"Symbol 614 MovieClip Frame 61
"BlueBolt"Symbol 614 MovieClip Frame 71
"DarkBolt"Symbol 614 MovieClip Frame 80
"red"Symbol 615 MovieClip Frame 2
"green"Symbol 615 MovieClip Frame 13
"yellow"Symbol 615 MovieClip Frame 24
"blue"Symbol 615 MovieClip Frame 35
"white"Symbol 615 MovieClip Frame 46
"black"Symbol 615 MovieClip Frame 57
"pulse"Symbol 615 MovieClip Frame 68
"red"Symbol 616 MovieClip Frame 2
"green"Symbol 616 MovieClip Frame 13
"yellow"Symbol 616 MovieClip Frame 24
"blue"Symbol 616 MovieClip Frame 35
"white"Symbol 616 MovieClip Frame 46
"black"Symbol 616 MovieClip Frame 57
"pulse"Symbol 616 MovieClip Frame 68
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"Wait"Symbol 653 MovieClip Frame 4
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"None"Symbol 720 MovieClip Frame 1
"EmmaPoke"Symbol 720 MovieClip Frame 2
"EmmaCutter"Symbol 720 MovieClip Frame 15
"EmmaRush Attack"Symbol 720 MovieClip Frame 28
"EmmaSplendid"Symbol 720 MovieClip Frame 41
"EmmaPonderous"Symbol 720 MovieClip Frame 54
"MarthanneMartial A"Symbol 720 MovieClip Frame 75
"MarthanneMartial A1"Symbol 720 MovieClip Frame 76
"MarthanneMartial A2"Symbol 720 MovieClip Frame 89
"MarthanneMartial B"Symbol 720 MovieClip Frame 102
"MarthanneMartial B1"Symbol 720 MovieClip Frame 103
"MarthanneMartial B2"Symbol 720 MovieClip Frame 116
"MarthanneMartial B3"Symbol 720 MovieClip Frame 129
"MarthanneBlitz"Symbol 720 MovieClip Frame 142
"MarthanneDrill"Symbol 720 MovieClip Frame 155
"MarthanneNerve Strike"Symbol 720 MovieClip Frame 168
"MarthanneHeal"Symbol 720 MovieClip Frame 181
"BullShroomPunch"Symbol 720 MovieClip Frame 194
"BullShroomRush"Symbol 720 MovieClip Frame 207
"CoughShroomPunch"Symbol 720 MovieClip Frame 220
"CoughShroomCough"Symbol 720 MovieClip Frame 233
"PoppetSplendid"Symbol 720 MovieClip Frame 246
"PoppetPonderous"Symbol 720 MovieClip Frame 259
"BanditStab"Symbol 720 MovieClip Frame 272
"Pack ThiefStab"Symbol 720 MovieClip Frame 285
"Pack ThiefAbdicate"Symbol 720 MovieClip Frame 298
"Pack ThiefSteal"Symbol 720 MovieClip Frame 311
"CryptosStrike"Symbol 720 MovieClip Frame 324
"CryptosDrool"Symbol 720 MovieClip Frame 337
"HiroStraight Shot"Symbol 720 MovieClip Frame 350
"HiroStraight Shot2"Symbol 720 MovieClip Frame 363
"HiroAimed Shot"Symbol 720 MovieClip Frame 376
"HiroField Shot"Symbol 720 MovieClip Frame 389
"HiroCart Change"Symbol 720 MovieClip Frame 402
"SkarabPincers"Symbol 720 MovieClip Frame 415
"WormHead Lance"Symbol 720 MovieClip Frame 428
"WormTail Lance"Symbol 720 MovieClip Frame 441
"RattyBite"Symbol 720 MovieClip Frame 454
"EquityE-Kick"Symbol 720 MovieClip Frame 467
"EquityE-Hawk"Symbol 720 MovieClip Frame 480
"EquityApple Cocktail"Symbol 720 MovieClip Frame 493
"GolemFist"Symbol 720 MovieClip Frame 506
"GolemFoot"Symbol 720 MovieClip Frame 519
"SentryFire"Symbol 720 MovieClip Frame 532
"MarthanneBlack Heal"Symbol 720 MovieClip Frame 545
"CatgirlPounce"Symbol 720 MovieClip Frame 558
"CatgirlPunt"Symbol 720 MovieClip Frame 571

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tfLoadingSymbol 14 EditableText"Loading: "
TextField15Symbol 17 EditableText"GO"
TextField15Symbol 18 EditableText"GO"
TextField15Symbol 20 EditableText"GO"
tfDifficultySymbol 33 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>NORMAL</B></FONT></P>"
tfDamageSymbol 34 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>NORMAL</B></FONT></P>"
tfQualitySymbol 35 EditableText"<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#FFFF00"><B>HIGH</B></FONT></P>"
tfPasswordSymbol 39 EditableText""
tfResultsSymbol 42 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Status:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Making New Game.</B></FONT></P>"
_root.maptitleSymbol 329 EditableText"XX"
tfGoldSymbol 331 EditableText"Gold: 999"
TextField15Symbol 332 EditableText"EXIT"
TextField15Symbol 333 EditableText"EXIT"
TextField15Symbol 335 EditableText"EXIT"
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TextField14Symbol 338 EditableText"CONFIG"
TextField14Symbol 340 EditableText"CONFIG"
tfItemDescSymbol 353 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>This contains text.</B></FONT></P>"
TextField16Symbol 354 EditableText"DROP"
TextField16Symbol 355 EditableText"DROP"
TextField16Symbol 357 EditableText"DROP"
TextField17Symbol 359 EditableText"USE ON.."
TextField17Symbol 360 EditableText"USE ON.."
TextField17Symbol 362 EditableText"USE ON.."
tfNameSymbol 382 EditableText"Name"
tfHPSymbol 383 EditableText"HP: XX"
tfPOTSymbol 384 EditableText"POT: XX"
thevalueSymbol 399 EditableText"3"
tfCharNameSymbol 414 EditableText"Emma"
tfStrikeSymbol 415 EditableText"Strike:"
tfDamageSymbol 416 EditableText"Damage:"
tfDefenseSymbol 417 EditableText"Defense:"
tfBravadoSymbol 418 EditableText"Bravado:"
tfSteadfastSymbol 419 EditableText"Steadfast:"
tfInitiativeSymbol 420 EditableText"Initiative:"
tfHPSymbol 421 EditableText"HP:"
tfPOTSymbol 422 EditableText"POT:"
tfLevelSymbol 423 EditableText"Level:"
TextField14Symbol 426 EditableText"ITEMS"
TextField14Symbol 427 EditableText"ITEMS"
TextField14Symbol 429 EditableText"ITEMS"
tfTitleSymbol 477 EditableText"Speaking"
tfTextSymbol 478 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="18" COLOR="#FFFFFF">This is the stuff that I say.</FONT></P>"
tfTextSymbol 481 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="18" COLOR="#FFFFFF">Test Text</FONT></P>"
tfValueSymbol 617 EditableText"300"
tfValueSymbol 618 EditableText"300"
tfValueSymbol 619 EditableText"300"
tfValueSymbol 620 EditableText"300"
tfNameSymbol 627 EditableText"Name of Tech"
tfDescSymbol 628 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>This is descriptive text</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Trump: Heart/Strike</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>POT Cost: 5</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Strike: + 10%</B></FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF"><B>Defense: -10%</B></FONT></P><P ALIGN="LEFT"></P>"
tfTargetTypeSymbol 647 EditableText"ALL"
tfRoundSymbol 651 EditableText"Marthanne Round 4 "
tfHealingSymbol 721 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">The party regained 27% of their HP and POT.</FONT></P>"
tfMVPSymbol 722 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne was the most valuable fighter.</FONT></P>"
tfVerdictSymbol 723 EditableText"YOU HAVE WON"
tfResultsSymbol 724 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Emma, you have gained 500 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and need 360 to get to Level 7.</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne, you have gained 600 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and went to Level 8!</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Hiro, you have gained 550 expericne points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and went to Level 9!  You learned &apos;Super Shot&apos;.</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Vinchy, you have gained 220 experience points</FONT></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">and need 500 to get to Level 9.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">The party found a gold coin.</FONT></P>"
tfGambleSymbol 725 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="14" COLOR="#FFFFFF">Marthanne, would you like to gamble this card?</FONT></P>"
TextField15Symbol 726 EditableText"YES"
TextField15Symbol 727 EditableText"YES"
TextField15Symbol 729 EditableText"YES"
TextField15Symbol 732 EditableText"NO"
TextField15Symbol 733 EditableText"NO"
TextField15Symbol 734 EditableText"NO"




http://swfchan.com/14/65261/info.shtml
Created: 12/4 -2019 16:26:56 Last modified: 12/4 -2019 16:26:56 Server time: 14/05 -2024 12:56:08