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balls physics1.swf

This is the info page for
Flash #65594

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function init() { max = 10; grav = 0.6; bounce = -0.5; damp = 0.98; b = new Array(); i = 0; while (i < max) { attachMovie("ball", "b" + i, i); b[i] = _root["b" + i]; b[i]._x = (Math.random() * 500) + 20; b[i]._y = (Math.random() * 360) + 20; b[i].vx = (Math.random() * 20) - 10; b[i].vy = (Math.random() * 20) - 10; b[i].m = (Math.random() * 20) + 10; b[i]._width = (b[i]._height = b[i].m); b[i].rad = b[i]._width / 2; i++; } } function main() { i = 0; while (i < b.length) { bi = b[i]; if (bi._x < 220) { bi.vx = bi.vx + (1 / bi.m); } else if (bi._x > 320) { bi.vx = bi.vx - (1 / bi.m); } else { bi.vy = bi.vy - ((bi._y * 0.06) / bi.m); bi.vx = bi.vx - (((270 - bi._x) * 0.03) / bi.m); } bi.vy = bi.vy + grav; bi.vx = bi.vx * damp; bi.vy = bi.vy * damp; bi._x = bi._x + bi.vx; bi._y = bi._y + bi.vy; if (bi._x > (520 - bi.rad)) { bi._x = 520 - bi.rad; bi.vx = bi.vx * bounce; } if (bi._x < (20 + bi.rad)) { bi._x = 20 + bi.rad; bi.vx = bi.vx * bounce; } if (bi._y > (370 - bi.rad)) { bi._y = 370 - bi.rad; bi.vy = bi.vy * bounce; } i++; } i = 0; while (i < (b.length - 1)) { j = i + 1; while (j < b.length) { checkColl(b[i], b[j]); j++; } i++; } } function checkColl(b1, b2) { var dx = (b2._x - b1._x); var dy = (b2._y - b1._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < (b1.rad + b2.rad)) { var angle = Math.atan2(dy, dx); cosa = Math.cos(angle); sina = Math.sin(angle); vx1p = (cosa * b1.vx) + (sina * b1.vy); vy1p = (cosa * b1.vy) - (sina * b1.vx); vx2p = (cosa * b2.vx) + (sina * b2.vy); vy2p = (cosa * b2.vy) - (sina * b2.vx); P = (vx1p * b1.m) + (vx2p * b2.m); V = vx1p - vx2p; vx1p = (P - (b2.m * V)) / (b1.m + b2.m); vx2p = V + vx1p; b1.vx = (cosa * vx1p) - (sina * vy1p); b1.vy = (cosa * vy1p) + (sina * vx1p); b2.vx = (cosa * vx2p) - (sina * vy2p); b2.vy = (cosa * vy2p) + (sina * vx2p); diff = ((b1.rad + b2.rad) - dist) / 2; cosd = cosa * diff; sind = sina * diff; b1._x = b1._x - cosd; b1._y = b1._y - sind; b2._x = b2._x + cosd; b2._y = b2._y + sind; } } init(); onEnterFrame = main;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [ball]Uses:1
Symbol 3 GraphicUsed by:Timeline

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "ball"




http://swfchan.com/14/65594/info.shtml
Created: 12/4 -2019 12:42:20 Last modified: 12/4 -2019 12:42:20 Server time: 06/05 -2024 10:37:44