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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/56332854?noj=FRM56332854-14DC" width="1" height="1"></div>

Circls.swf

This is the info page for
Flash #65952

(Click the ID number above for more basic data on this flash file.)


Text
TEST

TEST

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Test</font></p>

Game Over

Results

Press Any Key To Continue

1337

Earned score
This level

0

Total score

0

0

0

0

Miss

Bad

Good

Perfect

<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Play this game on <font color="#0099cc"><a href="http://hallpass.com/media/circls.html" target = "_blank">Hallpass.com</a></font> in</font></p><p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">order to submit scores!</font></p>

Final Score

999999

MAIN MENU

MAIN MENU

PLAY MORE GAMES

PLAY MORE GAMES

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>A</b></font></p>

YO

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>B</b></font></p>

YO

YO

Wave Complete!

Circls

<p align="left"></p>

CLOSE

CLOSE

Settings

Quality

<p align="center"></p>

Volume

Credits

Code & Graphics
Erik Johansson, aka DreamworX

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://nav.newgrounds.com/audio">Nav</a> - &nbsp;Perfection [<font color="#0099cc"><a href="http://nav.newgrounds.com/audio">SITE</a><font color="#ffffff">]</font></font></font></p>

Special thanks
ReNaeNae (for the DreamworX-intro), Adam Nilsson, Marcus Landestedt,
Patrik Fredriksson, Patrik Persson, Newgrounds, & Hallpass!

Instructions

<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>In order to get those really high scores, you need to be aware of the multiplier. The multiplier does exactly what you would guess, it multiples the score you get for hitting circls! Everytime you hit a perfect it goes up by one, but every time you get a bid hit or a miss, it goes down to one again. The highest multiplier value you can have is x5.</b></font></p>

>>>

Multiplier

x1

HEALTH

WAVE

Score

Score

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentbytes = int(loadedbytes / (totalbytes / 100)); loader.gotoAndStop(percentbytes);
Frame 2
if (loadedbytes == totalbytes) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 4
Frame 18
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("42fa0e36", this, 10301, true); gotoAndPlay ("intros");
Frame 20
function scorePU(points) { gameStats.score = gameStats.score + points; updateHUD(); return(((points > 0) ? "+" : "") + points); } function multiplierPlus(num) { gameStats.multiplier = gameStats.multiplier + num; if (gameStats.multiplier > 5) { gameStats.multiplier = 5; } updateHUD(); if (num == 4) { return("FULL MULTI"); } return("MULTI +" + num); } function blinkCircls() { resetPU(); PUS.blinkingCircls = 8 * FPS; puBar("blinkingCircls", PUS.blinkingCircls, "BLINKING CIRCLS"); return("BLINKING CIRCLS"); } function slowMo() { resetPU(); PUS.slowMo = 8 * FPS; puBar("slowMo", PUS.slowMo, "SLOWMO"); return("SlowMo"); } function modHealth(percent) { gameStats.life = gameStats.life * (1 + (percent / 100)); if (gameStats.life > 100) { gameStats.life = 100; } updateHUD(); return(((("Health " + ((percent > 0) ? "+" : "")) + "") + precent) + "%"); } function fullHealth() { gameStats.life = 100; updateHUD(); return("Full Health"); } function addScore(num) { gameStats.score = gameStats.score + num; updateHUD(); return(((num > 0) ? "+" : "") + num); } function puBar(pu, val, puName) { bg.attachMovie("pu_bar", "pu_bar", bg.getNextHighestDepth(), {pu:pu, orgPUValue:val, puName:puName}); } function resetPU() { for (var _local1 in PUS) { PUS[_local1] = 1; } } var sponsorURL = "http://hallpass.com"; var FPS = 36; var difficulty; var firstGame = true; var vol = 100; var bgMusic = new Sound(this); bgMusic.attachSound("bg_music"); bgMusic.start(0, 9999); var globalSound = new Sound(this); globalSound.setVolume(vol); var m_item_rOver = new Sound(this); m_item_rOver.attachSound("menu_item_rOver"); var tcSound = new Sound(this); tcSound.attachSound("tcSound"); var perfectHitSFX = new Sound(this); perfectHitSFX.attachSound("sfx_perfect"); var goodHitSFX = new Sound(this); goodHitSFX.attachSound("sfx_good"); var badHitSFX = new Sound(this); badHitSFX.attachSound("sfx_bad"); var missSFX = new Sound(this); missSFX.attachSound("sfx_miss"); var powerups = new Array([[addScore, 1000], [multiplierPlus, 4], [slowMo, ""], [fullHealth, ""]], [[addScore, 500], [multiplierPlus, 2], [modHealth, 30]], [[addScore, -300]], [[addScore, -800], [blinkCircls, ""]]);
Frame 135
function fader(goto) { var _local1 = attachMovie("fader", "fader", getNextHighestDepth()); if (goto == undefined) { _local1.gotoAndPlay("fadeIn"); return(undefined); } _local1.goto = goto; } function menuWindow(goto) { m_window.goto = goto; m_window.gotoAndPlay(2); } function goToSponsor() { getURL (_root.sponsorURL, "_blank"); } function startGame(diff) { fader("game"); _root.difficulty = diff; } function removeMenu(m) { for (var _local4 in _root.menu.menus) { if (_root.menu.menus[_local4] == m) { _root.menu.menus.splice(_local4, 1); } } _root.menu[m].onRelease = function () { }; _root.menu[m].onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.removeMovieClip(); } }; } function disableMenu(m) { for (var _local4 in _root.menu[m]) { if (_root.menu.m[_local4] instanceof MovieClip) { _root.menu.m[_local4].enabled = false; } } _root.menu[m].onEnterFrame = function () { if (this._alpha > 40) { this._alpha = this._alpha - 4; } else { delete this.onEnterFrame; } }; _root.menu[m].onRelease = function () { _root.enableMenu(this._name); }; } function enableMenu(m) { for (var _local6 in _root.menu[m]) { if (_root.menu[m][_local6] instanceof MovieClip) { _root.menu[m][_local6].enabled = true; } } _root.menu[m].onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 8; } else { delete this.onRelease; delete this.onEnterFrame; } }; var _local4 = true; for (var _local5 in _root.menu.menus) { if (_root.menu.menus[_local5] == m) { _local4 = false; continue; } if (_local4) { _root.removeMenu(_root.menu.menus[_local5]); } else { _root.disableMenu(_root.menu.menus[_local5]); break; } } } stop(); var letters = new Array(["D", 68], ["F", 70], ["J", 74], ["K", 75], ["L", 76], ["S", 83], ["A", 65], ["B", 66], ["C", 67], ["E", 69], ["G", 71], ["H", 72], ["I", 73], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90]); var PUletters = new Array(["A", 65], ["B", 66], ["C", 67], ["E", 69], ["G", 71], ["H", 72], ["I", 73], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90]); if (firstGame) { } if (firstGame) { fader(undefined); firstGame = false; } var mArray = new Array(["Play", "Start a new game"], ["Instructions", "Read the instructions", menuWindow, "instructions"], ["Settings", "Change quality and music/sfx volume", menuWindow, "settings"], ["Credits", "If you for some reason care, here are the people who in one way or another participated in making this game :]", menuWindow, "credits"], ["Play More Games", "Play more games at Hallpass.com!", goToSponsor, ""]); var m0Array = new Array(["Easy", "Few and slow circls, play with D, F, J, K", startGame, 1], ["Normal", "More and faster circls than on easy, play with S, D, F, J, K, L", startGame, 2], ["Hard", "Very many and fast circls, play with all keys (A-Z)", startGame, 3]);
Frame 136
function waveCircls(wave) { return(Math.round(wave * 2.5) + 5); } function resetStLVL() { for (var _local1 in StLVL) { StLVL[_local1] = 0; } } function radToDeg(angle) { return((angle * 180) / 3.14); } function degToRad(angle) { return((angle * 3.14) / 180); } function newCircl() { if (LS.releasedCircls < LS.circls) { LS.releasedCircls++; RCS.sinceLast = 0; var speed = ((Math.random() * (RCS.speedMax - RCS.speedMin)) + RCS.speedMin); var _local2 = random(letters.length); var _local4 = letters[_local2][0]; while (checkIfExist(_local4)) { _local2 = random(letters.length); _local4 = letters[_local2][0]; } letterCode = letters[_local2][1]; var _local3 = attachMovie("circl", "circl" + getNextHighestDepth(), getNextHighestDepth(), {_x:(Math.random() * (Stage.width - (circlRadius * 2))) + circlRadius, _y:(-circlRadius) * 2, speed:speed, letter:_local4, letterCode:letterCode, tcActivated:false}); _local3.letter_txt.text = _local4; _local3.onEnterFrame = function () { this._y = this._y + (this.speed * (slowMoActivated ? (slowMoMultiplier) : 1)); this.outer_c._rotation = this.outer_c._rotation + (3 * (slowMoActivated ? (slowMoMultiplier) : 1)); this.inner_c._rotation = this.inner_c._rotation - (3 * (slowMoActivated ? (slowMoMultiplier) : 1)); if (this._y > (Stage.height + circlRadius)) { StLVL.miss++; gameStats.multiplier = 1; loseLife(20); missSFX.start(0, 1); removecircl(this._name); } }; circlsArray.push([_local3._name, _local4, letterCode]); HUD.swapDepths(getNextHighestDepth() + 1); sound_mc.swapDepths(getNextHighestDepth()); } } function newPU() { var speed = ((Math.random() * 2) + 3); var _local2 = random(PUletters.length); var _local4 = PUletters[_local2][0]; while (checkIfExist(_local4)) { _local2 = random(PUletters.length); _local4 = PUletters[_local2][0]; } letterCode = PUletters[_local2][1]; var _local3 = attachMovie("pu_circl", "circl" + getNextHighestDepth(), getNextHighestDepth(), {_x:(Math.random() * (Stage.width - (circlRadius * 2))) + circlRadius, _y:(-circlRadius) * 2, speed:speed, letter:_local4, letterCode:letterCode, tcActivated:false}); _local3.letter_txt.text = _local4; _local3.onEnterFrame = function () { this._y = this._y + (this.speed * (slowMoActivated ? (slowMoMultiplier) : 1)); this.outer_c._rotation = this.outer_c._rotation + (3 * (slowMoActivated ? (slowMoMultiplier) : 1)); this.inner_c._rotation = this.inner_c._rotation - (3 * (slowMoActivated ? (slowMoMultiplier) : 1)); if (this._y > (Stage.height + circlRadius)) { removePU(this._name); } }; PUArray.push([_local3._name, _local4, letterCode]); HUD.swapDepths(getNextHighestDepth() + 1); sound_mc.swapDepths(getNextHighestDepth()); } function activateTC(circl, key, pu) { tcSound.start(0, 1); var _local4 = _root[circl]; _local4.tcActivated = true; _local4.tc._alpha = 0; _local4.tc.key = key; _local4.tc.pu = pu; _local4.tc.radius = triggercirclRadius; _local4.tc.onEnterFrame = function () { this.clear(); if (Key.isDown(this.key)) { this.moveTo(this.radius, 0); if (Math.abs(perfectRad - this.radius) > HR.perfect) { this.lineStyle(3, 16777215, 100); } else { this.lineStyle(3, 0, 100); } var _local2 = 0; while (_local2 < 360) { this.lineTo(this.radius * Math.cos(degToRad(_local2)), this.radius * Math.sin(degToRad(_local2))); if ((_local2 % 90) == 0) { this.lineTo((this.radius + 3) * Math.cos(degToRad(_local2)), (this.radius + 3) * Math.sin(degToRad(_local2))); this.moveTo(this.radius * Math.cos(degToRad(_local2)), this.radius * Math.sin(degToRad(_local2))); } _local2 = _local2 + 3; } this.speed = ((20 / this.radius) + 3) * (slowMoActivated ? (slowMoMultiplier) : 1); this.radius = this.radius - this.speed; this._rotation = this._rotation + (this.speed * 3); this._alpha = this._alpha + (4 * (slowMoActivated ? (slowMoMultiplier) : 1)); if (this.radius < StLVL.good) { if (!this.pu) { calculateScore(this.radius, this._parent._name); removecircl(this._parent._name); } else { removePU(this._parent._name, this.radius); } } } else if (!this.pu) { calculateScore(this.radius, this._parent._name); removecircl(this._parent._name); } else { activatePU(this.radius, this._parent._name); removePU(this._parent._name); } }; } function checkIfExist(letter) { for (var _local2 in circlsArray) { if (circlsArray[_local2][1] == letter) { return(true); } } for (var _local2 in PUArray) { if (PUArray[_local2][1] == letter) { return(true); } } return(false); } function removecircl(c) { delete _root[c].onEnterFrame; _root[c].play(); _root[c].tc.removeMovieClip(); for (var _local3 in _root.circlsArray) { if (_root.circlsArray[_local3][0] == c) { _root.circlsArray.splice(_local3, 1); } } HUD.wave_bar._yscale = HUD.wave_bar._yscale - (100 / LS.circls); if (((LS.releasedCircls == LS.circls) && (circlsArray.length == 0)) && (gameStats.life > 0)) { HUD.wave_bar._yscale = 0; endWave(); } } function activatePU(radius, circl) { var _local4 = Math.abs(perfectRad - radius); var _local3; var _local2; if (_local4 > HR.bad) { _local3 = "Miss!"; missSFX.start(0, 1); _local2 = 3; } else if (_local4 > HR.good) { _local3 = "Bad"; badHitSFX.start(0, 1); _local2 = 2; } else if (_local4 > HR.perfect) { _local3 = "Good"; goodHitSFX.start(0, 1); _local2 = 1; } else { _local3 = "Perfect!!"; perfectHitSFX.start(0, 1); _local2 = 0; } var _local5 = random(powerups[_local2].length); var _local6 = powerups[_local2][_local5][0](powerups[_local2][_local5][1]); _root[circl].res = _local3.toUpperCase(); _root[circl].puString = _local6.toUpperCase(); } function removePU(c) { delete _root[c].onEnterFrame; _root[c].play(); _root[c].tc.removeMovieClip(); for (var _local3 in _root.PUArray) { if (_root.PUArray[_local3][0] == c) { _root.PUArray.splice(_local3, 1); } } } function calculateScore(radius, circl) { var _local3 = Math.abs(perfectRad - radius); var _local4 = 0; var _local5; if (_local3 > HR.bad) { StLVL.miss++; missSFX.start(0, 1); _local5 = "Miss!"; loseLife(20); } else if (_local3 > HR.good) { StLVL.bad++; badHitSFX.start(0, 1); _local5 = "Bad"; _local4 = 30; } else if (_local3 > HR.perfect) { StLVL.good++; goodHitSFX.start(0, 1); _local5 = "Good"; _local4 = 50; } else { StLVL.perfect++; perfectHitSFX.start(0, 1); _local5 = "Perfect!!"; _local4 = 100; loseLife(-3); } if (_local3 > HR.good) { gameStats.multiplier = 1; gameStats.score = gameStats.score + _local4; } else { gameStats.multiplier = gameStats.multiplier + (1 * (_local3 <= HR.perfect)); gameStats.multiplier = ((gameStats.multiplier < 5) ? (gameStats.multiplier) : 5); gameStats.score = gameStats.score + (_local4 * (gameStats.multiplier + 1)); } var _local6 = bg.attachMovie("hit_bg", "hit_bg" + bg.getNextHighestDepth(), bg.getNextHighestDepth()); if (_local3 > HR.good) { _local6._alpha = ((_local3 <= HR.miss) * 20) + 30; } else { _local6._alpha = ((_local3 <= HR.perfect) * 20) + 30; } _local6.gotoAndStop((_local3 > HR.good) + 1); _local6.onEnterFrame = function () { this._alpha = this._alpha - (2 + (this._alpha / 100)); if (this._alpha <= 0) { this.removeMovieClip(); } }; _root[circl].res = _local5.toUpperCase(); updateHUD(); } function loseLife(amount) { gameStats.life = gameStats.life - amount; if (gameStats.life > 100) { gameStats.life = 100; } else if (gameStats.life < 0) { gameStats.life = 0; } updateHUD(); if (gameStats.life == 0) { gameOver(); } } function updateHUD() { HUD.score_txt.text = gameStats.score; HUD.health_bar._yscale = gameStats.life; HUD.health_bar.gotoAndStop(int(gameStats.life)); HUD.combo.combo_txt.text = "x" + gameStats.multiplier; var _local1 = 1; while (_local1++ , _local1 <= 5) { var _local2 = ((gameStats.multiplier >= _local1) ? (_local1) : 1); HUD.combo["x" + _local1].gotoAndStop(_local2); } } function endWave() { gamePaused = true; attachMovie("wave_complete", "wave_complete", HUD.getDepth() - 1, {_x:Stage.width / 2, _y:Stage.height / 2}); for (var _local3 in PUArray) { _root[PUArray[_local3][0]].tc.removeMovieClip(); _root[PUArray[_local3][0]].onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.removeMovieClip(); } }; _root.PUArray.splice(_local3, 1); } } function startNextWave() { resetStLVL(); gamePaused = false; _root.gameStats.wave++; _root.LS.circls = _root.waveCircls(_root.gameStats.wave); _root.LS.releasedCircls = 0; _root.RCS.sinceLast = 0; _root.RCS.releaseChanceOrg = _root.RCS.releaseChanceOrg * 0.9; _root.RCS.maxInterval = _root.RCS.maxInterval * 0.95; HUD.wave_bar._yscale = 100; updateHUD(); } function gameOver() { if (!gamePaused) { gamePaused = true; attachMovie("game_over", "game_over" + random(1000), getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 2}); } } stop(); var circlsArray = new Array(); var PUArray = new Array(); var pressedKeys = new Array(); var circlRadius = 20; var perfectRad = 20; var triggercirclRadius = 80; var gamePaused = false; var gameStats = new Object(); gameStats.score = 0; gameStats.lastLevelScore = 0; gameStats.life = 100; gameStats.multiplier = 1; gameStats.wave = 1; var LS = new Object(); LS.circls = waveCircls(gameStats.wave); LS.releasedCircls = 0; var HR = new Object(); HR.bad = 10; HR.good = 6; HR.perfect = 3; var PUS = new Object(); PUS.blinkingCircls = 0; PUS.slowMo = 0; var slowMoActivated = false; var slowMoMultiplier = 0.5; var RCS = new Object(); RCS.sinceLast = 0; RCS.releaseChance; if (difficulty == 1) { RCS.maxInterval = 4 * FPS; RCS.minInterval = 1.5 * FPS; RCS.maxCircls = 2; RCS.releaseChanceOrg = 200; RCS.speedMin = 2; RCS.speedMax = 3; PUletters = letters.splice(4); } else if (difficulty == 2) { RCS.maxInterval = 2.5 * FPS; RCS.minInterval = 1 * FPS; RCS.maxCircls = 3; RCS.releaseChanceOrg = 100; RCS.speedMin = 3; RCS.speedMax = 4; PUletters = letters.splice(6); } else { RCS.maxInterval = 1.6 * FPS; RCS.minInterval = 0.5 * FPS; RCS.maxCircls = 4; RCS.releaseChanceOrg = 50; RCS.speedMin = 3; RCS.speedMax = 5.5; } var StLVL = new Object(); StLVL.miss = 0; StLVL.bad = 0; StLVL.good = 0; StLVL.perfect = 0; StLVL.score = 0; var blinkingCircls = new MovieClip(); onEnterFrame = function () { if (!gamePaused) { RCS.releaseChance = RCS.releaseChanceOrg; RCS.sinceLast++; if ((RCS.sinceLast >= RCS.maxInterval) && (RCS.sinceLast >= RCS.minInterval)) { RCS.releaseChance = 1; } if ((circlsArray.length >= RCS.maxCircls) || (letters.length == circlsArray.length)) { RCS.releaseChance = 0; } if (RCS.releaseChance != 0) { if (RCS.releaseChance == 1) { newCircl(); } else if (random(RCS.releaseChance) == 0) { newCircl(); } } if (random(600) == 0) { newPU(); } if (PUS.blinkingCircls > 0) { PUS.blinkingCircls--; if ((PUS.blinkingCircls % 9) == 0) { for (var _local4 in _root.circlsArray) { var _local3 = _root[_root.circlsArray[_local4][0]]; if (_local3._currentframe != 1) { circle._visible = true; } else { _local3._visible = !_local3._visible; } } } if (PUS.blinkingCircls == 0) { for (var _local4 in _root.circlsArray) { var _local3 = _root[_root.circlsArray[_local4][0]]; _local3._visible = true; } } } if (PUS.slowMo > 0) { slowMoActivated = false; for (var _local4 in circlsArray) { var _local2 = _root[circlsArray[_local4][0]]; if (_local2.tcActivated) { slowMoActivated = true; break; } } if (!slowMoActivated) { for (var _local4 in PUArray) { var _local2 = _root[PUArray[_local4][0]]; if (_local2.tcActivated) { slowMoActivated = true; break; } } } PUS.slowMo = PUS.slowMo - (1 * (slowMoActivated ? (slowMoMultiplier) : 1)); if (PUS.slowMo <= 0) { PUS.slowMo = 0; slowMoActivated = false; } } } }; gameListener = new Object(); gameListener.onKeyDown = function () { var _local2 = Key.getCode(); if (!gamePaused) { for (var _local3 in circlsArray) { if (_local2 == circlsArray[_local3][2]) { if (!_root[circlsArray[_local3][0]].tcActivated) { activateTC(circlsArray[_local3][0], _local2, false); } break; } } for (var _local3 in PUArray) { if (_local2 == PUArray[_local3][2]) { if (!_root[PUArray[_local3][0]].tcActivated) { activateTC(PUArray[_local3][0], _local2, true); } break; } } } }; Key.addListener(gameListener); updateHUD();
Symbol 28 MovieClip Frame 34
stop();
Symbol 48 MovieClip Frame 1
_root.stop();
Symbol 48 MovieClip Frame 219
_root.play();
Symbol 48 MovieClip Frame 281
stop();
Symbol 55 MovieClip [pu_bar] Frame 1
_alpha = 20; text1.text = (text2.text = puName); onEnterFrame = function () { bar1._xscale = (bar2._xscale = (_root.PUS[pu] / orgPUValue) * 100); if (_root.PUS[pu] == 0) { this.removeMovieClip(); } };
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 20
stop();
Symbol 64 MovieClip [menu_item] Frame 1
stop(); if (buttonName == undefined) { buttonName = "..."; } m_item.txt.text = buttonName; onRollOver = function () { _root.m_item_rOver.start(0, 1); _root.menu_hint.text = hint; onEnterFrame = function () { var _local1 = _currentframe; _local1 = _local1 + 3; if (_local1 > _totalframes) { _local1 = _totalframes; } gotoAndStop(_local1); m_item.gotoAndStop(_local1); }; }; onRollOut = function () { _root.menu_hint.text = ""; onEnterFrame = function () { var _local1 = _currentframe; _local1--; gotoAndStop(_local1); m_item.gotoAndStop(_local1); if (_local1 == 1) { delete onEnterFrame; } }; }; onDragOut = onRollOut;
Symbol 64 MovieClip [menu_item] Frame 20
stop(); delete onEnterFrame;
Symbol 65 MovieClip [menu_set] Frame 1
var distX = 220; var distY = 30; var menuArray = _root[_name + "Array"]; _parent.menus.push(_name); _alpha = 0; _root.enableMenu(_name); for (var i in menuArray) { var menuArray = _root[_name + "Array"]; var m_item = attachMovie("menu_item", "menu_" + i, getNextHighestDepth(), {_y:((-(menuArray.length - i)) * distY) + distY}); m_item.buttonName = menuArray[i][0]; m_item.hint = menuArray[i][1]; m_item.leadsTo = _name + i; m_item.par = i; m_item.menuArray = menuArray; m_item.functionRef = menuArray[i][2]; m_item.onRelease = function () { if (_root.m_window._currentframe > 1) { _root.m_window.play(); } if (this.functionRef == undefined) { var _local5 = _parent.attachMovie("menu_set", this.leadsTo, _parent.getNextHighestDepth(), {_x:_x + distX}); } else { if (functionRef != menuWindow) { _root.disableMenu(_name); } var _local4 = menuArray[this.par][3]; if (_local4 == undefined) { _local4 = ""; } menuArray[this.par][2](_local4); } }; }
Symbol 97 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
function returnPercent(stat) { var _local2 = Math.round((_root.StLVL[stat] / _root.LS.circls) * 1000) / 10; return((" (" + _local2) + "%)"); } stop(); var thisLevelScore = (_root.gameStats.score - _root.gameStats.lastLevelScore); _root.gameStats.lastLevelScore = _root.gameStats.score; miss_txt.text = _root.StLVL.miss + returnPercent("miss"); bad_txt.text = _root.StLVL.bad + returnPercent("bad"); good_txt.text = _root.StLVL.good + returnPercent("good"); perfect_txt.text = _root.StLVL.perfect + returnPercent("perfect"); lvlscore_txt.text = thisLevelScore; totalscore_txt.text = _root.gameStats.score;
Symbol 101 MovieClip Frame 2
menu_btn.onRelease = function () { _parent.play(); }; play_btn.onRelease = function () { getURL ("http://hallpass.com", _blank); }; menu_btn.onRollOver = (play_btn.onRollOver = function () { this.gotoAndStop(2); }); menu_btn.onRollOut = (play_btn.onRollOut = function () { this.gotoAndStop(1); }); var ROFL = new Array("Easy", "Normal", "Hard"); var diff = ROFL[_root.difficulty - 1]; if (_root._url.indexOf("hallpass.com", 0) != -1) { _root.HPScoreService.postScore(_root.gameStats.score, diff); mes.text = "Your scores have been sent!\n(Provided that you are logged in)"; }
Symbol 104 MovieClip [game_over] Frame 50
m.gotoAndStop("game_over"); m.score_txt.text = _root.gameStats.score;
Symbol 104 MovieClip [game_over] Frame 64
stop(); for (var i in _root) { if (_root[i] instanceof MovieClip) { if ((i != _name) && (i != "sound_mc")) { _root[i].removeMovieClip(); } } } _root.gotoAndStop("menu");
Symbol 104 MovieClip [game_over] Frame 111
this.removeMovieClip();
Symbol 116 MovieClip [circl] Frame 1
stop(); createEmptyMovieClip("tc", 1);
Symbol 116 MovieClip [circl] Frame 2
res_txt.text = res; onEnterFrame = function () { res_txt._visible = !res_txt._visible; res_txt._alpha = res_txt._alpha - 5; };
Symbol 116 MovieClip [circl] Frame 15
this.removeMovieClip();
Symbol 124 MovieClip [pu_circl] Frame 1
stop(); createEmptyMovieClip("tc", 1);
Symbol 124 MovieClip [pu_circl] Frame 2
res_txt.text = res; pu_txt.text = puString; onEnterFrame = function () { res_txt._visible = !res_txt._visible; _alpha = (_alpha - 5); };
Symbol 124 MovieClip [pu_circl] Frame 15
this.removeMovieClip();
Symbol 129 MovieClip [sound_mc] Frame 1
stop(); _alpha = 70; var blur = (new flash.filters.BlurFilter(2, 2, 2)); filters = [blur];
Symbol 135 MovieClip [wave_complete] Frame 64
stop(); anyKey = new Object(); anyKey.onKeyDown = function () { play(); Key.removeListener(anyKey); }; Key.addListener(anyKey);
Symbol 135 MovieClip [wave_complete] Frame 111
_root.startNextWave(); this.removeMovieClip();
Symbol 138 MovieClip [fader] Frame 25
if (goto != undefined) { _root.gotoAndStop(goto); }
Symbol 138 MovieClip [fader] Frame 50
this.removeMovieClip();
Symbol 161 MovieClip Frame 115
stop();
Symbol 163 MovieClip Frame 1
function menuCircl() { var speed = ((Math.random() * 2) + 3); var _local6 = random(_root.letters.length); var _local4 = ""; var _local5 = ((random(6) != 0) ? "circl" : "pu_circl"); var _local3 = attachMovie(_local5, "circl" + getNextHighestDepth(), getNextHighestDepth(), {_x:(Math.random() * (Stage.width - (circlRadius * 2))) + circlRadius, _y:(-circlRadius) * 2, speed:speed, letter:_local4}); _local3.letter_txt.text = _local4; _local3.onEnterFrame = function () { this._y = this._y + this.speed; this.outer_c._rotation = this.outer_c._rotation + 3; this.inner_c._rotation = this.inner_c._rotation - 3; if (this._y > (Stage.height + circlRadius)) { this.removeMovieClip(); } }; } var circlRadius = 20; onEnterFrame = function () { if (Math.random() > 0.99) { menuCircl(); } };
Symbol 168 MovieClip Frame 1
var menus = new Array();
Symbol 172 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 1
q.text = _name; onRelease = function () { if (_name == "Lo") { _root._quality = "LOW"; } else if (_name == "Med") { _root._quality = "MEDIUM"; } else if (_name == "Hi") { _root._quality = "HIGH"; } };
Symbol 192 MovieClip Frame 1
close_btn.onRollOver = function () { this.gotoAndStop(((this._currentframe == 1) ? 2 : 1)); }; close_btn.onRelease = function () { _parent.play(); this.enabled = false; }; close_btn.onRollOut = close_btn.onRollOver; var volumeWidth = 90; volume_mc.slider._x = (_root.vol / 100) * volumeWidth; volume_mc.slider._yscale = _root.vol; volume_mc.onPress = function () { startDrag (this.slider, true, 0, 0, volumeWidth, 0); this.slider.onEnterFrame = function () { _root.vol = (this._x / volumeWidth) * 100; this._yscale = _root.vol; _root.globalSound.setVolume(_root.vol); }; volume_mc.onMouseUp = function () { this.slider.stopDrag(); delete this.slider.onEnterFrame; delete this.onMouseUp; }; };
Symbol 192 MovieClip Frame 3
function instr() { instr_txt.text = arr[curr]; } var arr = new Array("It's all pretty simple; when a circl falls down the screen you press the corresponding key, and keep it held down until the circle that appears is the same size as the outer ring of the falling circl. Time it right so that you let go of the key at the precise moment it reaches that size for maximum score! If you time it bad however, or if the circl reaches the bottom of the screen, you lose health and if it reaches zero it's game over!", "There is also another type of circls that doesn't show up as frequently: These are powerups, and you'll recognize them by their yellow color. Powerups works the same way as regular circls, if your timing is good you'll get good powerups, otherwise you'll get bad \"powerdowns\". One difference though is that if a powerup circl reaches the bottom of the screen, you don't lose health!", "In order to get those really high scores, you need to be aware of the multiplier. The multiplier does exactly what you would guess, it multiples the score you get for hitting circls! Everytime you hit a perfect it goes up by one, but every time you get a bad hit or a miss, it goes down to one again. The highest multiplier value you can have is x5.", "..And that's pretty much all you need to know, have fun!\n\nAlso, congrats on being one of the few who actually reads the instructions :]"); var curr = 0; instr(); more.onRelease = function () { curr++; if (curr == arr.length) { _parent.play(); } else { instr(); } };
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 2
m.gotoAndStop(goto);
Symbol 193 MovieClip Frame 21
stop();
Symbol 198 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [sfx_perfect]
Symbol 2 Sound [sfx_miss]
Symbol 3 Sound [menu_item_rOver]Used by:Timeline
Symbol 4 GraphicUsed by:50  Timeline
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:13
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9 10
Symbol 9 MovieClipUses:8Used by:11
Symbol 10 MovieClipUses:8Used by:11
Symbol 11 MovieClipUses:9 10Used by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:5 6 11 12Used by:28 48  Timeline
Symbol 14 GraphicUsed by:20 24
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:14 15 16 17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:28 48 97 100 172
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:14 22 23Used by:28 48
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:48
Symbol 27 GraphicUsed by:28 48  Timeline
Symbol 28 MovieClipUses:27 13 24 21Used by:48
Symbol 29 GraphicUsed by:48
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:48
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:48
Symbol 34 GraphicUsed by:35 36
Symbol 35 MovieClipUses:34Used by:48
Symbol 36 MovieClipUses:34Used by:48
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:48
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:48
Symbol 41 GraphicUsed by:42 43
Symbol 42 MovieClipUses:41Used by:48
Symbol 43 MovieClipUses:41Used by:48
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 ShapeTweeningUsed by:48
Symbol 47 ShapeTweeningUsed by:48
Symbol 48 MovieClipUses:21 13 24 26 28 27 29 31 33 35 36 38 40 42 43 45 46 47 SS1Used by:Timeline
Symbol 49 ShapeTweeningUsed by:Timeline
Symbol 50 MovieClipUses:4Used by:55
Symbol 51 FontUsed by:52 53 77 95 96 98 99 170 171 173 183 187
Symbol 52 EditableTextUses:51Used by:55
Symbol 53 EditableTextUses:51Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [pu_bar]Uses:50 52 53 54Used by:Timeline
Symbol 56 ShapeTweeningUsed by:64
Symbol 57 ShapeTweeningUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 FontUsed by:60 70 113 121 167 184 185 186
Symbol 60 EditableTextUses:59 112Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:57 58 60 61Used by:64
Symbol 63 GraphicUsed by:64 138 163  Timeline
Symbol 64 MovieClip [menu_item]Uses:56 62 63Used by:Timeline
Symbol 65 MovieClip [menu_set]Used by:168  Timeline
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [hit_bg]Uses:66 67Used by:Timeline
Symbol 69 ShapeTweeningUsed by:104
Symbol 70 TextUses:59Used by:71
Symbol 71 MovieClipUses:70Used by:104
Symbol 72 GraphicUsed by:104
Symbol 73 GraphicUsed by:101 192
Symbol 74 GraphicUsed by:101 192
Symbol 75 GraphicUsed by:101
Symbol 76 GraphicUsed by:101 192
Symbol 77 TextUses:51Used by:101
Symbol 78 FontUsed by:79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 115 122 123 200 201 203 208 211 212
Symbol 79 TextUses:78Used by:101
Symbol 80 EditableTextUses:78Used by:101
Symbol 81 TextUses:78Used by:101
Symbol 82 EditableTextUses:78Used by:101
Symbol 83 TextUses:78Used by:101
Symbol 84 EditableTextUses:78Used by:101
Symbol 85 EditableTextUses:78Used by:101
Symbol 86 EditableTextUses:78Used by:101
Symbol 87 EditableTextUses:78Used by:101
Symbol 88 TextUses:78Used by:101
Symbol 89 TextUses:78Used by:101
Symbol 90 TextUses:78Used by:101
Symbol 91 TextUses:78Used by:101
Symbol 92 EditableTextUses:78Used by:101
Symbol 93 TextUses:78Used by:101
Symbol 94 EditableTextUses:78Used by:101
Symbol 95 TextUses:51Used by:97
Symbol 96 TextUses:51Used by:97
Symbol 97 MovieClipUses:21 95 96Used by:101
Symbol 98 TextUses:51Used by:100
Symbol 99 TextUses:51Used by:100
Symbol 100 MovieClipUses:21 98 99Used by:101
Symbol 101 MovieClipUses:73 74 75 76 77 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 97 100Used by:104 135
Symbol 102 ShapeTweeningUsed by:104
Symbol 103 GraphicUsed by:104 135
Symbol 104 MovieClip [game_over]Uses:69 71 72 101 102 103Used by:Timeline
Symbol 105 GraphicUsed by:106  Timeline
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:116
Symbol 110 GraphicUsed by:111 120
Symbol 111 MovieClipUses:110Used by:116
Symbol 112 FontUsed by:60 113 121 131 184 185 186
Symbol 113 EditableTextUses:59 112Used by:116
Symbol 114 GraphicUsed by:116 124
Symbol 115 EditableTextUses:78Used by:116
Symbol 116 MovieClip [circl]Uses:107 109 111 113 114 115Used by:Timeline
Symbol 117 GraphicUsed by:124
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:124
Symbol 120 MovieClipUses:110Used by:124
Symbol 121 EditableTextUses:59 112Used by:124
Symbol 122 EditableTextUses:78Used by:124
Symbol 123 EditableTextUses:78Used by:124
Symbol 124 MovieClip [pu_circl]Uses:117 119 120 121 114 122 123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClip [sound_mc]Uses:126 128Used by:Timeline
Symbol 130 ShapeTweeningUsed by:135
Symbol 131 TextUses:112Used by:132
Symbol 132 MovieClipUses:131Used by:135
Symbol 133 GraphicUsed by:135
Symbol 134 ShapeTweeningUsed by:135
Symbol 135 MovieClip [wave_complete]Uses:130 132 133 101 134 103Used by:Timeline
Symbol 136 ShapeTweeningUsed by:138
Symbol 137 ShapeTweeningUsed by:138
Symbol 138 MovieClip [fader]Uses:136 137 63Used by:Timeline
Symbol 139 Sound [bg_music]Used by:Timeline
Symbol 140 Sound [sfx_bad]Used by:Timeline
Symbol 141 Sound [sfx_good]Used by:Timeline
Symbol 142 GraphicUsed by:161
Symbol 143 GraphicUsed by:161
Symbol 144 GraphicUsed by:161
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:149 158 161
Symbol 147 GraphicUsed by:148 158 161
Symbol 148 MovieClipUses:147Used by:149 158 161
Symbol 149 MovieClipUses:146 148Used by:161
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:158 161
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:156 157
Symbol 156 MovieClipUses:155Used by:158 161
Symbol 157 MovieClipUses:155Used by:158 161
Symbol 158 MovieClipUses:146 148 147 152 156 157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClipUses:142 143 144 149 146 148 147 152 156 157 158 160 SS2Used by:Timeline
Symbol 162 ShapeTweeningUsed by:Timeline
Symbol 163 MovieClipUses:63Used by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 FontUsed by:166 174 178 188
Symbol 166 TextUses:165Used by:Timeline
Symbol 167 EditableTextUses:59Used by:Timeline
Symbol 168 MovieClipUses:65Used by:Timeline
Symbol 169 GraphicUsed by:192
Symbol 170 TextUses:51Used by:172
Symbol 171 TextUses:51Used by:172
Symbol 172 MovieClipUses:21 170 171Used by:192
Symbol 173 TextUses:51Used by:192
Symbol 174 TextUses:165Used by:192
Symbol 175 FontUsed by:176 188
Symbol 176 EditableTextUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:192
Symbol 178 TextUses:165Used by:192
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClipUses:179 181Used by:192
Symbol 183 TextUses:51Used by:192
Symbol 184 TextUses:112 59Used by:192
Symbol 185 EditableTextUses:59 112Used by:192
Symbol 186 TextUses:112 59Used by:192
Symbol 187 TextUses:51Used by:192
Symbol 188 EditableTextUses:165 175 189Used by:192
Symbol 189 FontUsed by:188 190
Symbol 190 TextUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:73 74 169 76 172 173 174 177 178 182 183 184 185 186 187 188 191Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 GraphicUsed by:213
Symbol 195 GraphicUsed by:198
Symbol 196 ShapeTweeningUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:195 196 197Used by:202
Symbol 199 GraphicUsed by:202
Symbol 200 TextUses:78Used by:202
Symbol 201 EditableTextUses:78Used by:202
Symbol 202 MovieClipUses:198 199 200 201Used by:213
Symbol 203 TextUses:78Used by:213
Symbol 204 ShapeTweeningUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:204 205 206Used by:213
Symbol 208 TextUses:78Used by:213
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:213
Symbol 211 TextUses:78Used by:213
Symbol 212 EditableTextUses:78Used by:213
Symbol 213 MovieClipUses:194 202 203 207 208 210 211 212Used by:Timeline
Streaming Sound 1Used by:Symbol 48 MovieClip
Streaming Sound 2Used by:Symbol 161 MovieClip

Instance Names

"loader"Frame 1Symbol 20 MovieClip
"menu_hint"Frame 135Symbol 167 EditableText
"menu"Frame 135Symbol 168 MovieClip
"m_window"Frame 135Symbol 193 MovieClip
"bg"Frame 136Symbol 106 MovieClip
"HUD"Frame 136Symbol 213 MovieClip
"bar1"Symbol 55 MovieClip [pu_bar] Frame 1Symbol 50 MovieClip
"text1"Symbol 55 MovieClip [pu_bar] Frame 1Symbol 52 EditableText
"bar2"Symbol 55 MovieClip [pu_bar] Frame 1Symbol 50 MovieClip
"text2"Symbol 55 MovieClip [pu_bar] Frame 1Symbol 53 EditableText
"txt"Symbol 62 MovieClip Frame 1Symbol 60 EditableText
"m_item"Symbol 64 MovieClip [menu_item] Frame 1Symbol 62 MovieClip
"lvlscore_txt"Symbol 101 MovieClip Frame 1Symbol 80 EditableText
"totalscore_txt"Symbol 101 MovieClip Frame 1Symbol 82 EditableText
"miss_txt"Symbol 101 MovieClip Frame 1Symbol 84 EditableText
"bad_txt"Symbol 101 MovieClip Frame 1Symbol 85 EditableText
"good_txt"Symbol 101 MovieClip Frame 1Symbol 86 EditableText
"perfect_txt"Symbol 101 MovieClip Frame 1Symbol 87 EditableText
"mes"Symbol 101 MovieClip Frame 2Symbol 92 EditableText
"score_txt"Symbol 101 MovieClip Frame 2Symbol 94 EditableText
"menu_btn"Symbol 101 MovieClip Frame 2Symbol 97 MovieClip
"play_btn"Symbol 101 MovieClip Frame 2Symbol 100 MovieClip
"m"Symbol 104 MovieClip [game_over] Frame 50Symbol 101 MovieClip
"outer_c"Symbol 116 MovieClip [circl] Frame 1Symbol 109 MovieClip
"inner_c"Symbol 116 MovieClip [circl] Frame 1Symbol 111 MovieClip
"letter_txt"Symbol 116 MovieClip [circl] Frame 1Symbol 113 EditableText
"res_txt"Symbol 116 MovieClip [circl] Frame 2Symbol 115 EditableText
"outer_c"Symbol 124 MovieClip [pu_circl] Frame 1Symbol 119 MovieClip
"inner_c"Symbol 124 MovieClip [pu_circl] Frame 1Symbol 120 MovieClip
"letter_txt"Symbol 124 MovieClip [pu_circl] Frame 1Symbol 121 EditableText
"res_txt"Symbol 124 MovieClip [pu_circl] Frame 2Symbol 122 EditableText
"pu_txt"Symbol 124 MovieClip [pu_circl] Frame 2Symbol 123 EditableText
"twink1a"Symbol 158 MovieClip Frame 1Symbol 156 MovieClip
"twink1a"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"twink1a"Symbol 161 MovieClip Frame 8Symbol 156 MovieClip
"twink1a"Symbol 161 MovieClip Frame 8Symbol 157 MovieClip
"m"Symbol 168 MovieClip Frame 1Symbol 65 MovieClip [menu_set]
"q"Symbol 177 MovieClip Frame 1Symbol 176 EditableText
"slider"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip
"close_btn"Symbol 192 MovieClip Frame 1Symbol 172 MovieClip
"Lo"Symbol 192 MovieClip Frame 1Symbol 177 MovieClip
"Med"Symbol 192 MovieClip Frame 1Symbol 177 MovieClip
"Hi"Symbol 192 MovieClip Frame 1Symbol 177 MovieClip
"volume_mc"Symbol 192 MovieClip Frame 1Symbol 182 MovieClip
"instr_txt"Symbol 192 MovieClip Frame 3Symbol 188 EditableText
"more"Symbol 192 MovieClip Frame 3Symbol 191 MovieClip
"m"Symbol 193 MovieClip Frame 2Symbol 192 MovieClip
"x2"Symbol 202 MovieClip Frame 1Symbol 198 MovieClip
"x5"Symbol 202 MovieClip Frame 1Symbol 198 MovieClip
"x4"Symbol 202 MovieClip Frame 1Symbol 198 MovieClip
"x3"Symbol 202 MovieClip Frame 1Symbol 198 MovieClip
"combo_txt"Symbol 202 MovieClip Frame 1Symbol 201 EditableText
"combo"Symbol 213 MovieClip Frame 1Symbol 202 MovieClip
"health_bar"Symbol 213 MovieClip Frame 1Symbol 207 MovieClip
"wave_bar"Symbol 213 MovieClip Frame 1Symbol 210 MovieClip
"score_txt"Symbol 213 MovieClip Frame 1Symbol 212 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$3b$X4x09RvJirdcQGX/XGW4v/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_perfect"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "menu_item_rOver"
ExportAssets (56)Timeline Frame 19Symbol 55 as "pu_bar"
ExportAssets (56)Timeline Frame 19Symbol 64 as "menu_item"
ExportAssets (56)Timeline Frame 19Symbol 65 as "menu_set"
ExportAssets (56)Timeline Frame 19Symbol 68 as "hit_bg"
ExportAssets (56)Timeline Frame 19Symbol 104 as "game_over"
ExportAssets (56)Timeline Frame 19Symbol 116 as "circl"
ExportAssets (56)Timeline Frame 19Symbol 124 as "pu_circl"
ExportAssets (56)Timeline Frame 19Symbol 129 as "sound_mc"
ExportAssets (56)Timeline Frame 19Symbol 135 as "wave_complete"
ExportAssets (56)Timeline Frame 19Symbol 138 as "fader"
ExportAssets (56)Timeline Frame 19Symbol 139 as "bg_music"
ExportAssets (56)Timeline Frame 19Symbol 140 as "sfx_bad"
ExportAssets (56)Timeline Frame 19Symbol 141 as "sfx_good"

Labels

"intros"Frame 20
"m_window"Frame 135
"menu"Frame 135
"game"Frame 136
"settings"Symbol 101 MovieClip Frame 1
"game_over"Symbol 101 MovieClip Frame 2
"fadeIn"Symbol 138 MovieClip [fader] Frame 25
"settings"Symbol 192 MovieClip Frame 1
"credits"Symbol 192 MovieClip Frame 2
"instructions"Symbol 192 MovieClip Frame 3




http://swfchan.com/14/65952/info.shtml
Created: 12/4 -2019 07:48:06 Last modified: 12/4 -2019 07:48:06 Server time: 14/05 -2024 12:58:10