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PlanetFall |
by John Burnett |
Commander Celine West |
Demosthenes Crew_all |
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To the crew of the NSEA Demosthenes, I realize the past year aboard this vessel has been trying, to say the least. I am also keenly aware of how anxious you all are to make Planetfall. But I must stress that we still have 2 weeks left before we reach orbit. In these remaining 2 weeks, I expect you to comport yourself in a manner that befits officers of your station. If I hear word or perceive any personnel becoming lax in their duties, I will address the matter swiftly. Suffice to say, we are not out of the woods yet. That is all. |
Subject: Planetfall |
Regrettably, the Planetfall Party scheduled for Thursday has been canceled due to the new orbital recalculation. No plans are in the works to reschedule (so stop asking, Dominic!), but I would like to take the time to thank all the people that put so much time and energy into making it the success I know it would have been. So thank you Mei, John D, John U, Catherine, Nate, and Kelly! Special thanks goes out to Marisa for her tireless efforts to make a Demo-shaped cake with. . . mixed results. A big hand to Quentin for eating the results with such gusto. Give him a visit in sick bay when you have the chance. Again, apologies to all, but that just means an even bigger party when we hit firma. Have a great day, Demo! |
Subject: Party canceled |
Un-be-lievable. But I suppose it's not without precedent. I still remember with fond nostalgia the day she canceled my *birthday* party for Comm maintenance. Ohhh, and we laughed and laughed. . . Granted it wasn’t funny “ha-ha” insomuch as it was a seething, bitter “ho-ho” sort of funny. I suppose it was a funny-when-it's-not-happening-to-you sort of funny? You suppose correctly. Although it does further cement my theory that your sister is envious of the tawny slab of man-candy you've got on the side Good God, I hope that's not public knowledge at this point Hey, I told everyone I was helping you move your bed to the other side of the room and I meant precisely that. Oh mortification, you are the gift that just keeps on giving. So what's up? Just wondering what you were up to. The Queen C's got everyone on priority alert, but there’s really nothing for Communications to do during a recalc, so I’m sitting here looking busy while the world moves on. You? Well, unfortunately for you, I actually *am* busy. This new recalc is a beast. If you have an S-rating in Clarkian astrogation you haven’t told me about, I could use the help. If not, well -- You’ll just have to amuse yourself in more creative ways. Are you talking about what I think you’re talking about? Why my dear Quentin, I have no idea what you’re talking about. |
Subject: She did it again! |
Mr. Williams, I thought I was quite emphatic when I forbade any party or social get-together of any kind during orbital recalculation. If I did not make myself crystal clear earlier, please report to my ready room so that I may present the matter to you plainly, without the atavistic distraction of shiny, shiny tinsel. Commander, I'm terribly sorry but I think there has been a miscommunication. You wrote me back this morning authorizing the party. I can forward the email to you if you’d like. I eagerly await this phantom correspondence. |
Subject: My office. Now. |
Upon further consideration, I may have been overzealous in canceling the Planetfall Party. Sometimes I take the crew and their labors for granted, and for that I apologize. Alex, your tireless efforts onboard the Demosthenes have not gone unnoticed, and for that, I thank you. You have my permission to continue the party. Thank you for your time |
FWR - Subject: Party reconsidered |
And nothing about this transmission struck you as particularly odd, crewman? Granted the tone was oddly. . . contrite, but I didn’t think an apology from you was utterly beyond the realm of belief. Now you know better. This is clearly a hack, though I am at a loss as to how these forgeries slip by you time and time again. But since the word is already out (and I will not be branded a liar) you may continue with the party as my doppelganger has proposed. In the future, Mr. Williams, forward all emails from me that contradict any orders previously given. It appears I will have to stay one step ahead of myself. |
Subject: Phantom email |
I have been receiving sporadic reports of logkeeping break-ins and forgeries. While I do not want this to take priority over your current duties, please address the matter with whatever free time you have available. Nope. The logkeeping network is setup to prevent viral infection. It was never designed to block a rank-amateur with too much free time on his hands. Hell, it's not even designed to give open access to the data blocks. So even if I wanted to, I couldn't read a single thing he wrote, let alone trace the message to source. One of your policies to gain a .2% increase in adaptive memory. But since the system's bogged to high holy hell, a .2% gain seems a bit shortsighted, wouldn't you say? Lower the access cap for system access. You'll drop Admem fragmementation down from 99.6% to 75%. At the very least, people will be able to do their jobs. Lowering the cap is not an option. Now, if we have already plumbed the shallows of your imagination, just reboot the logkeeping server. Look, I reboot and here's what you'll get for your troubles: a bogged down mainframe, a lot of pissed off people grappling with new 20-digit passwords, and more of these "attacks" within the week. Lowering the cap will take 2 seconds. Rebooting the server will take 2 days. Then it appears you have your work cut out for you. |
Subject: Logkeeping hacks |
I don't seem to recall this much backlash and malaise in the simulator Aww. Problems, skipper? No more than usual. Just need to vent. "Let us sit upon the ground and tell sad stories of the death of kings." Richard II. Very good. If I may be so bold I shall counter with: "Where words are scarce, they are seldom spent in vain, for they breathe truth that breathe their words in pain." To wit: The system's stonewalled, the reactor is beyond capacity, my ship is fraying at the edges, and my crew is either stepping on my heels or stabbing me in the back. God I feel sick. Now now, doubting Thomas. It's always darkest before the dawn. If its meant to be it's meant to be. There's other fish in the sea, etc. etc. -And as the Demosthenes fumbles its way down like an old man in a bath of ice-water, they will all collectively point and say, "This is who we put our faith in?" You're so melodramatic when you're nervous. It's adorable. I'm serious. I honestly don't think I can pull this off. Not this time. You want me to come up, Celine? No, that's okay. Just lie to me and tell me everything is going to be fine. Then I wouldn't be lying, would I? Get some sleep. aSecond star? Straight 'till |
Get some sleep. Second star? Straight 'till |
Subject: I miss the academy |
Maintenance report, submitted 1700, signed hardcopy available at central office. |
Priority Six manifold misaligned |
Priority Five network interlock offline |
Subject: Maintenence report |
Commander, I know we’ve already spoken this week for our standard Sitrep, but I just wanted to address a matter that has been gnawing at the Board and the shareholders. While this is not strictly off the record (what is these days), it is something I wanted to discuss with you in private. The Demosthenes is not on schedule. It has not been for a while. The Antiphon and Hypereides have all ended their respective tours. Even the Lysias, which launched a month behind you, is now three days from geosync. What I’m trying to say is there’s a lot riding on this flight, and we have all put a great deal of faith in you. If the timetable needs to be expanded, please let us know. Sir, Thank you for your candor and your continued support. Admittedly, there have been some growing pains for the Demosthenes. But my crew is exceptional and spirits could not be higher. In fact, we just celebrated a Planetfall Party in honor of our tremendous efforts. Yes, you have put a great deal of faith in me, and I will repay that faith with the exemplary results you have come to expect from all NSEA Commanders. Expanding the timetable will not be necessary. Please inform the Board that I will reach Planetfall not only on time, but ahead of schedule. Can you do that, Commander? I can and I will. The Demosthenes will make Planetfall in 7 days. |
Subject: Status of the Demosthenes |
You can't be serious. We’re the security detail, not the nanny. Curfew is going to push an already irate crew into the red, and I’m certainly not equipped to deal with that. Either come up with a new (read: better) solution to keep your people on track, or lock them at their stations and throw away the key. I am sorry you feel ill-equipped to do your job, Chief. I'm sorry your eyesight is failing. I am excellent at my job, Commander. But I am not a genie in a bottle. I cannot wish the crew to fall in line anymore than I can voodoo-doll this ship ahead a few ten thousand kilometers, much to your chagrin, I’m sure. You've got to come up with a better solution than this. If you have any suggestions, I’m all ears. Hell, you’re the Commander. Please keep that in mind during your next spirited discourse with me... But lest my failing eyesight deceive me, you have your orders. |
Subject: Can't be done |
As you are no doubt aware, there has been a new lockdown feature added to all workstation bulkheads. Some of you found out the hard way trying to leave Engineering, only to find yourselves locked in the for the night (though I hear Jabari made the best of it by programming a campfire screensaver. Great job!). Lockdown is another addition to curfew which was, unfortunately, not discussed during yesterday’s ship-wide meeting. Commander West apologizes for those who were inconvenienced during the trial run of the system. New duty rosters are in your inboxes, as well as a timetable for curfew rest and work periods. Please study these, as they will be in effect immediately, and will last until Planetfall. Curfew also means that rec hours on Obvs and Payload Bay social hour will be suspended indefinitely. In all likelihood, this too will continue until Planetfall. As ever, I will let you know if this situation changes. Just remember, 2 weeks and then we can all rest easy. Have a great day, Demo! |
Subject: New lockdown feature |
Goddamit!! Adam, you have got to help me out here. I had everything all set up in the Projects/Shared_Research folder. Data, calculations, reports. Immaculate. I go to execute the damn thing and it BLOWS UP IN MY FACE. Everything got corrupted. Everything! You can't even open the files through the old Xerxes interface. Fortunately I backed up my work but if I hadn't, that's a year's worth of research up in digital goddamn smoke. Three hundred and sixty five days GONE. You have GOT to fix this. I am this close to screaming my head off and smashing this monitor to bits First of all, calm down Wartz. Believe it or not, you're in good company. A lot of people are complaining about corrupted files. Kevin had half his work destroyed. Christine can't even boot up and Erin is just sitting there like an moron waiting for the boot sectors to clear while throwing her hands to the sky crying, "Why?!". Well, I know why. The Mark II's were always a little twitchy. Did you know some systems in Aft are using Mark I's? No joke! Hardware from whole different eras are trying to interface with each other, and they're all hearing gobbledygook. It's the network. The system is way over capacity with code that was bubblegummed in there. That's what happens when you build a state-of-the-art ship on old system architecture. It's like building a skyscraper on top of Pompeii. But if you think you have it rough, I hear Engineering almost had a back-burn from the reactor. A nuclear reactor shunting off excess energy will put you off your day, let me tell you. But I'm not one to gossip. Oh I see I see... And what in the world would give you the impression I would give a GOOD GOD DAMN about ANY of that? Just fix my computer! |
Subject: Corrupted files! |
Diego, the latest data patch you gave me is good, it’s just not great. You’ve got us coming in just shy off the equatorial orbit margin, putting us 5500 kilometers off the marker. Normally, I’d let it slide since it’s within the green, but the Commander is really coming down hard on us to get these done quickly and accurately (and no, I didn’t tell her she can have one but not both). Thanks You may tell your winsome sister that the laws of physics neither bend nor break to suit her needs. Given current gravitational constraints (and the fact I had to do most of it by hand), it's the best I can do. I am well aware of the gravitational constraints and the network status, Martinez, having already generously plotted the return vector for you. But I will not deliver the news that it will take upwards of 3 weeks to make Planetfall. We can do better. I know we can. Might I suggest one get out and push? Float your ass over here so you can see the expression on my face. You know the one: the expression that clearly states, "I am not one with whom to dick" I've heard otherwise. I will see what I can do. |
Subject: Your latest data patch |
You son of a bitch. I had 5 rations in my locker. I know. I counted. Now I’m down to 3, and I know I didn’t touch a single one. Those rations have to last, asshole! Jesus Christ, relax. I only did that once, and that was way back in March. You sure you didn’t misplace them, like you always do? Go check your facts before you come bitching to me. --and by the way, It’s not my fault we’re so behind schedule you’re running out of food, you fat bastard. |
Subject: The last goddamn straw |
I sent you that report on the altercation down in the starboard Crew Quarters yesterday, but you still haven’t signed off on it. Friendly reminder. Apologies, it’s done now. Pardon me, but that was very quick, and it was a fairly lengthy report. Did you even read about how Sawyer hit Parker over the head with a fire extinguisher? Yes, I read that part, Chief. Some people simply read faster than you are accustomed to. I don’t doubt that for a second. Sawyer and Parker are names I just made up. I’ll have to keep that in mind when I make my next report, unless you and Mission Specialist Fisticuffs Punchgroin are old friends from Canaveral. |
Subject: Report signed yet? |
How you holding up? I've somehow managed to wind my anxiety 180 degrees into apathy Is that better or worse? It's different. May I make a suggestion? Since we both know asking politely all but dispels your officiousness. By all means critique, critique. You can fail once and a while. Hmmm? That's it? That's your sage wisdom? For shame, Marisa. You were much better at this when I fell off my tricycle. It's okay to fail. I appreciate the sentiment, honestly I do. But considering how I got here, no, I can't fail. In fact, I can't even afford to be satisfactory or adequate. I have to be perfect. And how's that working out for you? It's not. |
Subject: Just checking up |
Priority Two structural buckling |
Priority Four LS cable overstressed |
Priority Three structural buckling |
Priority Three Network compromised |
I figured it out. The bogged down reactor. The razor-thin recalculations. Even the new curfew. I get it now. You actually sat there and told them you could pull this off. Don't know why it took me this long to figure it all out, but now that I have? Good night. I know we rarely see eye to eye on a number of things. But you have got to stop this. Your crew is going to ice out in a matter of days if you keep this up. Your career can handle a tardy slip. It can not survive an abysmal peer review. Security Chief Tyler, report to my ready room on the double. |
Subject: Enough is enough |
Lacy was sent to Medical with burns. Looked second degree. Pity. Lovely girl. Quite debatable at this point. Word is it was from the reactor My dear, were that true, Lacy would be little more than a pillar of salt Even so, that's at least a Phase II event There's never been an Ecclesia-class ship breaching a Phase II event Daniella, you know I do so enjoy your company, and were this ship less gargantuan and the gravity more amenable, I would visit you as often as possible- -Having said that, get to the point The point is preparation. Preparedness, like Colonel Simcoe used to tell us in Flight. I mean, clearly you see what's about to happen here Clearly. Well, it's going to happen sooner rather than later Good. Patience was never one of my virtues. |
Subject: Toil and trouble |
Some of you in the aft section may have heard a loud knock coming through the bulkhead. Our Chief Engineer assures us that this is nothing to be alarmed about. However, for safety’s sake, she has asked that crew members in aft 8 to join aft 6 and 7 while she conducts her examination. Sorry for the inconvenience, but she is confident that this matter should be resolved in a matter of hours. Thanks! |
Subject: Late night disturbance |
I saw the Engineer in her Sunday best today. She said it was standard procedure before any new recalc to do a starwalk on the ship. . . seemed pretty nervous, though. Is that true? Not in the slightest. . . .Was her exo-suit yellow with a bunch of squiggly lines on the shoulder? Yes. That's bad isn't it? I knew it the minute I looked at her face Maybe. Maybe not. How can you be so calm? Mostly because I don't jump to conclusions, honey-dip. And since when did you become so skittish? Since there was something to be skittish about. How bad is it going to get? Be honest. Should I be worried? . . .You're genuinely scared, aren't you? Look, if it was anything important, anything, Celine would tell me And she hasn't so it ain't. |
Subject: Are we in trouble? |
We have a situation. Cables for the reactor run outside the ship for temperature regulation before eventually weaving back in. When the core is pushed particularly hard, the cables overheat and expand (within expected variances). One of these cables wraps around the tertiary nitrogen cell. When it overheated beyond tolerance, it cracked the cell frame. Our nitrogen simply. . . boiled away. Not all of it, but enough. Commander, we no longer have enough breathable air to survive the flight to Planetfall. Please advise. Commander, please advise. Commander, please advise. In the meantime, I will inform NSEA Command of this development. No. Blackout StS transmissions. Await further instructions. |
[Priority One] Subject: Final Report |
I saw you floating in Obvs. . . haven't seen you like that since graduation Talk to me You took the Barrett Scenario, right? Listen to me. It's a psychological *qualitative* exam. It's meant to twist you up, break you down and test how you'll react. Nobody even pays attention to the Barrett Scenario anymore. It's too cruel and it proves nothing. Like I've told you before. It's just a stupid haunted house. How did you do on the Barrett? I did alright. I didn't win it, if that's what you mean. Nobody wins. What's this all about? What's going on, Celine? My tea's almost ready. Would you join me please? And we may tell sad, sad stories indeed. |
Subject: What's wrong? |
Commander, here are my projections. According to my calculations, we have enough air to last about 10 days. That will put us approximately 10,000 kilometers from Planetfall. With the crew. . . incapacitated, the ship will drift into a high orbit before eventually burning up upon reentry nearly half a century later. At our current velocity, it is impossible for any ship to dock with us, even if there were any in the vicinity. There are not enough fuel reserves to initiate a fast burn, and definitely not enough to come out of it. The lifeboats have an effective time index of 3 days, which would put them roughly 20,000 kilometers from Planetfall by end index. There is no realistic or theoretical way to generate usable nitrogen. Having said that, I have found something of particular note. While it is true we will not survive long enough to make Planetfall… 32 of us can. The Demosthenes can still make Planetfall. Just not all of her. Jesus. That's half the crew. How much time before I have to make a decision on the final 32? Point of No Return (PNR) is seven days from now. After that, it won’t matter who stays and who goes. There won’t be enough air for anyone. |
[Priority One] Subject: Projections & contingencies |
Maintenance report, submitted 1700. Compiled on a non- networked system with a fractal encryption algorithm, per your instructions. |
Priority One N2 reserve ruptured |
[Priority One] Subject: Maintenence report |
This morning’s news came as a shock to many of you. It would be quite the understatement to say this situation is less than ideal, but it is the situation we have before us. You are still officers of the NSEA and now more than ever, I need your training and professionalism to come to the fore. I also need you to realize there is still a chain of command. As such, the decision on the final 32 will be just that. Final. No exceptions. One parting note, I am canceling the blackout on all ship-to- shore transmissions. If you have anything you wish to say to your loved ones, now would be the time. That is all. |
Subject: The situation |
Commander, We've run the numbers and we are in full agreement with your Chief Engineer. Dividing the crew is the only viable option. I wish to God I had better news, but I don't. What is the condition of your crew? Sir, Thank you again for your tremendous efforts Landside. We are all grateful for your continued support and guidance during this difficult time. Having said that, the crew is performing admirably well under the circumstances. That's all well and good, Commander, but these circumstances are. . . extraordinary. My crew will conduct themselves like NSEA officers. As I see it, there simply is no alternative. |
[Priority One] Subject: Contingecies |
I don't understand. How could this have happened? This is a state-of-the-art 6 billion dollar ship. Isn't there some kind of contingency? A backup plan? I mean, they run simulations all the time. How could this be happening on an Ecclesia class ship? This is insane. |
Subject: ???? |
My son was born a week after launch. I've never even held him. For the love of God, put me on Alpha. |
Subject: Please |
I have $6,000,000 saved up. It’s yours. All of it. I can have it transferred immediately to an offshore account in your name. My brokers, my lawyers, they’re all on standby waiting for the go ahead. You can come out of this a hero, or you can come out of this a rich hero. |
Subject: Consider this |
I volunteer to be on Omega. I wish I could tell you it was for something noble, but its for DLS for my mother. |
Subject: Omega volunteer |
Your pride just killed a lot of good people. I hope some poor bastard breaks your neck and tosses you out an airlock on PNR. Maybe somebody gets a crack at your skull with a wrench before the night is done. Hell, I'd put my thumbs right in those beady little judgmental eyes of yours and push until I hear that sweet little *pop*. And to think, I used to be afraid of you. How does it feel? |
Subject: Hope you rot in hell |
Commander West has asked that you not send any more messages at this time. She is very busy communicating to Landside about our current situation and requests that all further inquires be addressed to me. In the meantime, the Doctor and Chief Engineer have come up with a set of bullet points to maximize our current air supply until PNR: > Those of you not working on the recalculation should remain in crew quarters resting. If you are able to, please try to sleep as much as possible > Remain calm, you will use up less air. > Medication is being circulated shipwide to combat symptomatic headaches, nausea, and dizziness. > Irritability, even aggression is to be expected. DO NOT give in to these impulses or you will be detained by Security. Fighting may also result in a loss of Alpha privileges. Just remain calm and relax. > We are still accepting volunteers for Omega. You *will* get Deceased in the Line of Service payment for your designated kin. For more information, access the DLS tab on your personal console. Remember: Pilots and Engineers must report for duty. All other duty stations have been disabled. With that said, the floor is open to any questions. |
Subject: Situation update |
How long does DLS payment last? 3 years? Maybe 5? That’s not very long for a widowed/orphaned family to subsist on. |
Subject: Re: Situation update |
I propose that the Commander be included in the Lottery drawing. Why should she be exempt? So she knew people a few floors higher than I did at the Academy. That means her life is more valuable than mine? Considering whose fault this is, (and I very much doubt it is a secret to anyone) the very least she could do is put her name on the goddamn list. |
We have exo-suits right? I mean... we could use those for air. At least for awhile, right? |
I'd like to do my peer review now, if it's all the same to you. |
Things fall apart; the centre cannot hold... . . .Mere anarchy is loosed upon the world. A little Yeats to lighten the mood. You know, I've been thinking. This lottery West is proposing could be just the thing I've been looking for. I'd float all the way down there just to see that look on your face. The very reason I do not play cards, my dear. Yes, I have something vaguely resembling a plan. It's fairly abstract at the moment, but it just might work. Tell me what you need Actually, I have exactly what I need: a captive audience. |
Subject: Cacophany |
There, in the corner. Do you see it? That eight-hundred pound gorilla? Good. Now we may discuss him in his entirety. We have been skirting around the name Omega. Specifically, what the name Omega means, for the definition is quite literally a matter of life and death. We have not been told in any clear terms what will happen to Omega. As such, the harried imagination cannot help but run wild. Is Omega to be shot out of an airlock? Perhaps a brisk constitutional into the Reactor Room, naked as the day they were born. Or perchance a game of Russian roulette with an arc-welder? We could place bets to pass the time until Planetfall. The very least Commander West can do is tell us how we are going to die. And she does not think enough of us to grant even that small kindness. . . .at least she is consistent. |
Subject: Alpha and Omega |
This data was tabulated on a non-networked system. Projections are accurate within two standard deviations. |
[Priority One] Subject: Air supply reserves |
Marisa, I have a plan The Commander knows she cannot land the Demosthenes without pilots. So we go on strike. We refuse to do anymore calculations, course adjustments, or helming until we are exempt from the Lottery. She will have to put us on Alpha. Are you in? There are three pilots onboard. Two could easily do the calculations within a fair margin of error. Or, as you are no doubt aware, one senior-level Pilot, such as myself. What the hell is the matter with you? Do you want to die out here? No. But my occupation should not be the dividing line. We're all dying out here, Diego. The very least we can do is be somewhat civil and humane about it. And here I thought you were the smart one in your family. With us or against us, West. Meaning? Meaning our window of opportunity is closing and I cannot waste my time with the people shoving down the sill. But perhaps I am speaking out of turn. I will call upon you again after the Lottery, after you've gained some perspective. After that, I wash my hands |
Subject: Exemptions |
Q. I have a favor to ask. A big one. What's wrong? Damn near everything. I need your "talent" with logkeeping protocol. Meet me in my quarters. Grab a pen. |
Subject: Need your help |
In casting our collective gaze to the future, it is clear that without Pilots, we will never reach Planetfall. As such, I am exempting all of you from the Lottery. I must stress, however, that you cannot discuss this with anyone, and I mean anyone. Further contact or direct email with me is prohibited as well until after the Lottery. Thank you for your time. |
Subject: Pilot Exemptions |
Well, looks like we live to fly another day. Congratulations. Now why don't you celebrate your new lease on life doing your goddamn recalc. There are 223 patches to go and we need them by end of day. This will just take a moment of your time. As I was in the bathroom, vomiting what little remained of my rations and, curiously enough, my nausea medication, a thought occurred to me. You and your sister are close. I envy that. I'd venture to guess you two pull favors for each other all of the time. In fact, you've likely been doing so since you were little girls: putting on Mommy's lipstick and shoes, pretending to be so much older and wiser. Then I remembered an amusing little anecdote you told me earlier. Two pilots could land this ship reasonably well, or one Senior-level pilot. I can only assume a Commander of an Ecclesia- class ship would know that. And certainly, her charming sister would be remiss if she did not mention that fact. Having said that, isn't it a wonderful stroke of luck that she decided to keep all three pilots? No, forgive me. Getting Alpha in the Lottery would be luck. This is a miracle. |
Subject: A word, if I may |
To the crew of the NSEA Dimosthenes, This is the list of the Final 32. Those of you on Alpha may not volunteer for Omega. If you are approached, bribed, or threatened to give up your slot on Alpha, contact Security immediately. If your name is on the list, please report to Obvs immediately for briefing. All other crew members must remain confined to quarters until 17:00, where we will discuss euthanasia for PNR. Kevin Allens Lexi Belle Haley Wilde Eric Sanchez Patrick Horan Bernice Jauch Gregory Adapolis Stephen Schwartz Eve Laurence Andrew Wiggan Cole Prescott Nathan Hale John Bishop Nick Ambrose Ashlynn Brooke Anna Ohura |
Marisa West Hailey Paige Sanjay Maharja Gabriel Forsythe Jennifer Gold Eli Gille Taylor Bow Kara Mynor Jude McGlynn David Goldman Michael Green Serena Taylor Manny Calavera Avy Scott Christine Young Chloe Dior |
Subject: The Final 32 |
Somebody has quite a talent. Your supposed ghost writer? You have proof somebody can hack logkeeping? Proof enough. I could use such a talent. Be a dear and find this person. Shepherd him from what he fears. Promise him what he loves. My lips to his ears. What will you do in the interim? The usual. |
Subject: Found him |
How very curious. Only one pilot made Alpha. And yet, if memory serves, I had been guaranteed a slot. I'm not mad. I am so very disappointed. You still have a few days to get over it. |
Subject: Marisa, marisa |
This data was tabulated on a non-networked system. Projections are accurate within one standard deviation. |
You won't answer you door. You won't answer a summons. And to be perfectly honest, I don't have a damn clue if you even read logkeeping anymore. But since you've deleted the entire keycode program from your door, a security override is a hollow threat. I have nothing left to negotiate with you but the simple truth. Things have gone to hell down here. I don't know what you expected to happen, but people are pissed. More than that, they're scared. We're doing the best we can to keep things orderly down here, but the crew is. . . smoldering. And Diego is determined to ignite the whole damn thing. Keeps going on and on about the "inequity of the lottery" and how there needs to be a better system and - The point is, people are starting to listen. I mean really listen. They're blocking entrances, harassing my men, they're even sabotaging the bathrooms. The goddamn bathrooms. You ever see a backed-up toilet in zero-G? Of course you haven't. You're up there locked away while the ship gets ready to implode. I get it. You made a tough decision. An awful decision. Well, sac up. You're the Commander. Act like it. |
Subject: Pull it together |
[UserID_sender Unknown] [UserID_sender set Default] [Default set to Diego Martinez] My Dear Friends, Security has tried and, as you can well imagine, failed to silence me. They've removed my terminal access. They've threatened bodily harm. Why, they've even gone so far as to lock me in Storage B to serve as a makeshift brig. I had no idea the Chief was so inventive, did you? And would you like to know another colorful flight of fancy? Your Lottery. Your lottery is an illusion conjured by a delusional leader in a state of panic. Commander West has never held you in the same regard as her oh-so-close friends (all of whom made Alpha). This Lottery is a self-serving insult to the men and women of the Demosthenes, men and women who sacrificed worlds just to be here. And how has our sacrifice been repaid? In hollow promises of equality. In betrayal and in farce. I know there are those of you who have come to realize this and are making your voices heard. I commend you. You are everything that is truly right and decent about who we are. To the rest of you, your ambivalence is understandable. I myself vascillated between doing what was common and doing what was right. But my Dear Friends, you need... you must take a stand and say no. No, we are more than just names on a list. We are people. Real people, and we deserve something real. |
Subject: ksdf8OO9a8(6^as |
How in the hell is he still writing this garbage? He doesn't have terminal access and he's locked up in storage. How is this happening? I don't know. Jesus, it's like he's got his own cult down here. Get some sleep, Pilot. You're starting to make your sister look like the poster child for mental health Not funny. But your point is well taken. . . .How are you holding up, Q? I'm not. I mean, I'm glad you made it but- -Guess I should've paid more attention in class, huh? Could you use some company tonight? Why Marisa West, are you talking about what I think you're talking about? Why my dear, dear Quentin, I have no idea what you're talking about. But I'll come over anyways and show you. |
Subject: This is a nightmare |
Doc. What I'm about to ask will sound completely out of left field, but I need you answer as truthfully as possible. What does it take to find a Commander unfit for duty? You have a flair for understatement, sir. Well, I'd have to prove one of three criteria. One, that Commander West is a danger to herself. Two, that Commander West is a danger to the crew. Three, that Commander West can no longer perform her duties to a sufficient level either through loss of mental capacitance or disability. If you can prove any one of the three, and I can empirically verify, I will be forced to relieve her of Command based on NSEA regulation 31.1. Well, that's the problem Doc. Nobody can get to her. She's locked herself in her room. She won't come out for anyone or anything. Can't you... force her to take a psych evaluation or a physical or something? Hah! Oh my dear boy, would that the Doctor had such gravity as to tug the strings of heaven. No, I cannot force her to leave. Furthermore, locking oneself in a room does not constitute the beginnings of madness. Most of my colleagues would have been sent away years ago were that true. Sadly, even if I could gouge her from her shell, my hands are thoroughly tied down here. I have more patients than I have beds, the vast majority of which are here for reasons other than nitrogen deprivation. So much fighting. . . I've never seen anything like it. Nobody has. Thanks for your time Doc. If you can think of anything to help, let me know. Will do, dear boy. Best of luck keeping the Castle. Hard to do when the townsfolk are burning it down from the inside. |
Subject: Quick question, Doc |
Your plan isn't working. West isn't coming out. I'm pretty sure she's in there just stewing in her own insanity. Maybe she's just waiting for this thing to blow over. Maybe she's dead. Who knows. Who cares. The point is, you need a new plan. A better plan. I am well aware of the situation, thank you, Quentin. We have an interim solution. You won't like it though. Take a look around. What's to like? Give. No. Not through logkeeping. Why? I've got logkeeping on lockdown, just like I said I would. Nobody's going to see this, and if they do, I can make it go away. Oh, I know. I know. Your talents with digitally breaking and entering have not been forgotten. It's not a question of fealty. Having said that, I want to see your face when I tell you this particular plan. This is not playtime anymore. This is real, and we need to know if we can count on you to deliver. . . .Sounds serious Sometimes survival comes at the expense of soul. A personal PNR, if you will, but-- --and this is most important Mr. Summers-- --you will survive. |
Subject: Do something |
There was an old lady who swallowed a spider, That wriggled and jiggled and wiggled inside her. She swallowed the spider to catch the fly. But I don't know why she swallowed that fly - Perhaps she'll die. You don't scare me, Diego. s7a9hfshdf79hsdjjksdf889sfds sdfjsfjsooifjsllsdfopsdpfoksdfpo PTR.VAL.END> [Error. UserID_sender does not exist] [Critical fault: Sender wraith data] [Cause: invalid or deleted user] [Logkeeping Error Message E.19] |
Subject: jsdf*ao8)@7ASJDJ) |
I have terrible news, Commander West. At approximately 0500, Marisa West died. Cause of death is, as yet, undetermined. Cursory signs indicate homicide. Possibly chemically induced. A full inquiry has been launched. I am sorry, Celine. I truly am. My room. please. |
Subject: [no subject] |
Much has happened in my absence. I had faith in all of you. True faith. And look how my faith has been rewarded. I am shepherd to a flock of wolves. Therefore, I shall not treat you as sheep. Starting immediately, anyone found outside their quarters without my express authorization will be deemed a terrorist to the NSEA, and by article 5, paragraph 2, will be put to death. Congregations of 2 or more persons will be considered a terrorist act, and are subject to the same penalty. Furthermore, any Pilot that refuses or fails to perform their duties to NSEA standards will be found guilty of insurrection, and will be put to death. For you see, my dear, dear flock, even a wolf may be shorn. |
Subject: By hook or by crook |
I cannot believe what I am hearing. Are we a police state now? Please tell me you are not going to go through with this. All news to me. Sorry Alex, but I can't talk right now. I don't need you to talk. I need you to get down here. People are yelling, banging on the walls, breaking lights. It's like they're trying to tear the ship apart. Something got them all riled up. I don't know what. I'm too afraid to go outside and check. God damn. Alright. I'll get my men on it, see if I can talk them down. |
Subject: What's happening here? |
And since I have your rapt attention- In mid-stride to Storage B, I was struck by inspiration. Diego has been using *my* network aboard *my* ship to spread his propaganda and fearmongering. It is only fitting that I return the favor. Diego is hereby guilty of sedition, sabotage, and treason. By NSEA article 5, paragraph 2, he is to be executed. . . .Though I should add, with some small degree of satisfaction, that the drugs for euthanasia have already been allotted for Omega. As such, there will be no lethal injection, nor anaesthetic of any kind. Diego will be jettisoned out of the starboard airlock at 2300 on PNR. And may God speed you on your way. |
Subject: One parting note |
Jesus Christ. What the hell is wrong with you? I was 5 minutes from going below deck and trying to reason with his people and now you've lit a match under all their collective asses. His people? He has people now? That, Chief, is reason enough to end this little mock rebellion. You kill him, and I swear to God you will never get the reins back on this ship When the arm becomes gangrenous, it must be severed. Do your job, Chief. Spare no flesh. |
Subject: Are you out of your mind? |
Chief's coming down with all of security. I mean every last one of them. Not the standard NSEA gear, either. Heavy stuff. They're not coming to negotiate. They're coming to exterminate Never rains but it pours. We're rallying down in Storage B. We'll explain everything when you arrive. I can't do this anymore. You did what you had to do to survive. We all are, Quentin. I never said it was going to be easy, but the hard part is over. No. I'm done. I'm out. You were the only one who could do this. She was the x- factor in the equation. I'm so sorry, Quentin, but we were all out of options. Come down to Storage B with us. We're all here and we all want to help. There's still so much to do, and we need you. We? What? What's happening in Storage B? Why, Quentin, haven't you heard? We're taking our ship back. |
Subject: Security's coming |
[Alert: Planetfall protocol A engaged] [Automated report generated] [Logkeeping protocol 9.33] |
[Priority One] Subject: Planetfall Proximity Alert |
I can hear them outside my room. There's yelling and fighting and it's muffled but I can hear it. And I see flashes of light from under the door. And oh my god they are screaming. Somebody help us. Please please please. I don't know what to do. Now they're at my door. And they are breaking in. I can't breathe. They are yelling. They are screaming. I can't stop c [Operation timeout] [+60 minute idle] [Message queued and delivered] [Logkeeping Error message E.12] |
Subject: Help me |
Are you checking out the feed? I am. Jesus, I'm going to throw up. Well? Chief said stay here, record and transmit. That's what we're going to do. But I mean look at them Look at us We're staying. At least until the Chief comes back Where the hell is he? |
Subject: Look at Fore 1 |
[UserID_sender Unknown] [UserID_sender set Default] [Default set to Diego Martinez] Commander West is to blame. All we wanted was a new system. A better system. A fair way to decide who is to live and who is to leave a noble, dignified legacy. All we ever wanted was to be remembered with honor. And she robbed us of that. All. Of. Us. The fault is hers and hers alone. And I will force her atonement on your behalf. |
Subject: ufo2^#z&Atonementsd&&#ds |
To those of you in Fore-3 Diego and his group are coming your way. DO NOT come out of your rooms. Just stay quiet and calm and lock your doors. |
Subject: Stay inside! |
Commander, they're disrupting the power grid. I think they're literally ripping out the wiring from the panels. I doubt it though, those things have I don't know how many volts coursing through them. Fortunately there's a failsafe for cut lines. But if you physically cut all of them in a series, well, it doesn't matter much. A dead cable is a dead cable. It's a big ship, but at this rate, they will have isolated all of Fore in about thirty minutes. Please advise. Please advise. Commander West, please advise. In the meantime, I will try to shunt more power into the grid and disable the safeties. If they try to tamper with it, it will give them a nasty shock. |
Subject: Power grid disrupted |
Jesus Christ, the power just shut off in my room. Terminal's on emergency power. Why aren't you guys doing something? Chief? Fine. I've had enough. I'll go out there and do your GODDAMN job for you. |
Subject: The hell is going on out there? |
[UserID_sender Unknown] [UserID_sender set Default] [Default set to Diego Martinez] We are in Fore 22 The time has come, my dear friends, to make your stand. Join me and help me tell this Despot, this Tyrant that we will suffer her rule no longer But if you do not have the courage to do what is right, then one cannot help but presume you are part of what is wrong. I admire righteousness. But I cannot abide cowardice, and as such, I cannot reward it. Nor will I suffer it lightly. |
Subject: 93T3**@RIghteousness(21!223ff |
NCOM, we have a serious problem. There is a full out mutiny / rebellion / war going on over here. You need to contact Commander West, and you need to tell her to rein this in somehow. I don't have the time to explain it all now. My terminal's almost out of power. Just help us, please. [Error: Email transmission denied] [StS transmissions blocked] [Order proper [Dimosthenes Actual: Commander Celine West]] [Error Message: All Ship-To-Shore transmission are blocked] [Your email has been queued for StS transmission revival] [Logkeeping Error message E.32] |
[Priority One] Subject: We need help up here |
They've blacked out everything but command, and that's only because you can't physically rip command electronics from the wall. But they have taken control of environmental from me. They can do whatever they want with life support. I can't stop them. Commander West, please advise. Please advise! Please, Commander West. What should I do? |
Subject: Power grid compromised |
Hurt they left crawl 2keys D kill all but 32 Jett bodies tell nsea lie hero don't let him kill hi [Operation timeout] [+60 minute idle] [Message queued and delivered] [Logkeeping Error message E.12] |
[UserID_sender Unknown] [UserID_sender set Default] [Default set to Diego Martinez] We are at Command Adjunct 1 Before the very gates of the castle itself. Before we storm the Bastille, I can think of nothing more fitting than this: It is a far better thing I do, than I have ever done And truly, my dear friends, we have braved the best and worst of times, though certainly not in equal measure. But I will take you to a far better place than any of you have ever known. |
Subject: %%324^^Deliverance((2jaAa |
Commander West, I presume. My but you've made a mess of things. What do you want? Oh, perchance a minute of your time if you have any left to spare. Remember how you used to eat alone at the Academy? Right underneath the big oak in the middle of the Commons. A strangely compelling image. The future leader of some of the best and brightest minds of our time without a friend in the world. One could make the argument you truly never left that shady little grove. What. Do. You. Want. I want what was and is rightfully mine. I don't know how you pulled it off. Your money. Your father's rule-shattering name. Your pretty little brown eyes. I don't know and I don't care. I want my ship back That's what this is all about? Because they chose me over you? I will not deny that particular stain upon my ego. But not to worry. If they could not see it before, they will now. This crisis has drawn your incompetence and my brilliance into sharp relief. So gloat |
During your ruinous tenure as Commander, did you ever stop to wonder why it felt so difficult to lead these people? I've seen you pull and push and berate and goad. I've seen you stumble, fall, and yet learn nothing for your efforts. It's really quite remarkable. I've seen you constantly try, but never once have I seen you succeed as a leader. And yet in less than a week, I have a legion of people willing to do unspeakable things in my name. Why is that? You caught them in a moment of panic and perverted that panic into obedience. That's not leadership. That's exploitation. Exploiting one's environment to get yield maximum results is at the heart of leadership. Your ignorance of such things only helps to prove my point. Commanders need to have a genuine, intuitive ability to lead people. I have it. The NSEA certainly thought your sister had it. You do not. And, as you pushed the crew away, I gathered them to me... well... all that are fit to hold. Thirty-one to be exact. And baby makes 32. In so many words. Oh, and a curious side note, I have command of life-support. All these strange knobs and levers are a bit perplexing, but I'm sure I can grasp the basics of on and off. I always was a quick study, but then again, you already knew that. What are going to do? Politely ask the other half of the crew to sit in a corner of the ship while you suck the air out? No. You are. |
Ah. And now I understand. You've got that hacker somewhere in your little cabal. Now you listen to me. My sister's dead, my ship is dying, and my crew has betrayed me. The only thing I have is my name and I'll see you gagging on vacuum before you take that from me. I don't see how. In fact, I could tear the last remaining scraps of air from your office right now if I wished. You've come this far. Why stop now? Hmm? Begging for death are we? Only too happy to oblige Will wonders ever cease. It looks like there's some kind of system merger on life-support. Authorization Demosthenes Actual. Whatever did you do? Preparation. Preparedness, as the old man used to say. I've spent the past few hours thinking of all the ways you could possibly commandeer my ship. So far I've thought of 22. You happened to choose the first method I could think of. Crudely unimaginative, Diego, but I digress. In all 22 scenarios, you would need to kill the commanding officer. There are minor issues like killing the "loyalists" in the crew and fashioning a suitable lie for NCOM to hear... but the cold core of your mutiny requires one dead Commander. So I made you believe I was in here, cowering in fear while you trampled through my ship. And now you and your compatriots are right where I need you to be. But where are my manners? I haven't answered your question. I couldn't lock down life-support, you've already taken it. What I could do was change how life-support functions locally. The system merger I created links the air supply for the entirety of the Command Adjunct. From my office to the corridor you are floating in presently. We are all breathing the same air. Oh, and I've also taken the liberty of dropping the blast doors. I don't want people wandering off. My crew's loyalty, of late, has been suspect. So if I kill you I kill myself. Curious. So what is this then? A stalemate? |
Not exactly ...Did you ever take the Barrett? I did And what was your solution? The Barrett is unwinnable. I think I finally found a way to win the unwinnable simulation. Oh my God. . .You're bleeding air from the Adjunct right now, aren't you? We're Omega. It's okay to fail. Sometimes it's the only way to win |
Subject: Just like old times |
PNR is here. I've done some things. Things I can never take back. Things that will stay with me until the end of my very short days. But you need to know what happened here. I've gone through logkeeping. All of it. I've compiled and collated the most relevant messages for you. The system should start filtering as soon as logkeeping boots up. It's not the whole story, but you'll understand what happened to the Demosthenes. What happened to us. As for what will happen to us... I don't know. All I can do is collect our murmurs and echoes. We're all out of words. [Message queued for StS transmission upon Planetfall] |
[Priority One] Subject: Remember us |
I've always been interested in finding new ways to tell a story. I suppose in the strictest sense, the project started there. But in the more traditional sense, it all started after I heard an audiobook of Arthur C. Clarke's short story Breaking Strain. In the story, two spaceship pilots suffer a catastrophic breach in their air supply. After a panicky interlude, the two men realize that both of them can not survive the flight home, but one of them can. The idea intrigued me. I started playing out variations in my head. What about a crew of two dozen? What about fifty, or a hundred? How would the story change? Conceptually, Planetfall began right about there. But before that particular mental spark, I've always wanted to tell a story entirely through logs or journal entries or something of the like (Epistolary is the word my auteur friends would gift). One day these two ideas collided with each other and it was like smashing chocolate into peanut butter: You couldn't imagine them apart. A sci-fi story about ordinary people in extraordinary crisis told through messages. Sounded good. Sounded real good. So I sat down, hammered out some rough outlines, drew a few mood boards, and a rather incomprehensible amount of time later, I had Planetfall. ...But not the Planetfall you see before you today |
Subject: Origin Story |
Planetfall as a medium... as a motif has not changed one iota since its inception. Planetfall as a story is damn near unrecognizable from its original drafts. The change can be blamed and praised on a personal life which, much like the crew of the Demosthenes, had more problems than it had solutions. In a very un-Burnett like fashion (my life and my work tend to keep wildly different schedules), I used my internal strife to fuel my work. Without it, I suppose I would have never stumbled upon the story's Aesopian morale. Do I believe my own message? I don't know. Sometimes Planetfall seems like a work of self-loathing. A transparent attempt to find meaning in the meaningless. At other times, it feels like an act of mercy. . . as if I am redeeming myself by adding a happy little ending to a revisionist's history. Maybe a cigar is just a cigar. Who knows. It doesn't matter what made Planetfall work. The point is, at least in my mind, it does work. Planetfall is about all of us. Our goals. Our obstacles. All the great and terrible somethings that lie in shadow between the two. It's about failing to succeed. And through failure: success. |
Subject: The Takeaway |
Planetfall is my brainchild, but without the true philanthropy of certain people, I don't think it would be nearly as successful as it is at present. My sincerest thanks to everyone who contributed their haunting features and insightful criticisms. And, lest I forget, thank you for reading. It has always been in your honor. To entertain and inspire. What else is there? |
Subject: And before I forget- |
I will freely admit that Planetfall took much longer to make than it should have. But during its creation, I the person went through quite a bit of living, and as such, I the artist changed. Here is a list of the major landmarks on the long, strange road to reaching Planetfall -Planetfall was originally called Breathe, but the title was deemed too... effeminate, and was abandoned. Nonetheless, the concept of breathing lead to the design of the NSEA logo: a rib cage with light in the center as the symbolic breath. -Celine and her sister Marisa were originally bitter rivals. But this left Celine without a way to show her softer humanity. So I reversed the arrangement, and had Marisa as the Commander's best, perhaps only friend. -Diego was a minor character through much of Planetfall's development. As the story started to take on shape, Diego transformed from throw-away ancillary character to main antagonist. -Diego had no one to talk to in early iterations, making him just a vague malevolent force. Daniella was created for the express purpose of fleshing out Diego's character. -Very early in development Papa West was slated to make an appearance in Act III. I can't for the life of me remember why he was taken out -Sanjay Maharaja is listed on the Final 32. Sanjay was the original name for Diego, but I was always dissatisfied with the idea of perpetuating the vilification of middle-eastern peoples. Fortunately, a young lady I was courting at the time ran afoul of me, so I turned her name from Denise into Diego, and she/he became the villan. Also, Denise had a bit of an upper-lip hair thing going on, so the transition was a relatively smooth one. -There are other girls mentioned by name that I have dated and have since demonized in story-form for my own jeuvenile and petty amusement. Lacy suffers second degree burns. Jaymi tries to bribe the Commander with 6 million dollars. And Tatiana gets attacked by the mutineers. -The unofficial poll of male readers cite that the model for Marisa West is the most lusted after -And yes, the model for Marisa West is exceptionally hawt :) |
Subject: Behind the scenes |
Planetfall is rife with outside references and jokes so inside, the punchline only exists in my head. So here, for your amusement (?) is the list of Planetfall's easter eggs. This list is, for the most part, spoiler-free. -The name of the ship, The Demosthenes, is taken from the pseudonym Valentine Wiggan uses in the novel Ender's Game, perhaps my favorite book of all time. -The schematic for the maintence readout is an electronic schematic of a radio or microwave or somesuch. -In The Party, Quentin Summers tells Marisa that there's nothing for Communication to do doing a recalc, so he's looking busy while the world moves on. The Dark Tower series uses the phrase, "A world that has moved on" almost as a mantra. -Marisa mentions Clarkian astrogation. This is a nod to Arthur C. Clarke, whose short story Breaking Strain inspired so much of Planetfall. -Wartzbach mentions the Xerxes interface. Xerxes is the name of the more stable Artificial Intelligence meant to replace the megalomaniacal AI called Shodan in the PC game System Shock 2. System Shock 2 also utilizes a narrative structure similar to Planetfall where the story is threaded via old logs and messages. -Similarly in The Poison, Diego uses the phrase, "Isn't it a wonderful stroke of luck ... This is a miracle", which is a reference to a monologue spoken by Andrew Ryan in the game Bioshock; a game that uses a similar method of storytelling -In The Promise, Adam Cohen mentions there are Mark I and Mark II systems. This is a quote from Aliens, where Bishop the synthetic person remarks that the "Mark I's were always a little twitchy" -Also in The Promise, Security Chief Michael Tyler mentions that, "Sawyer hit Parker". Jack Sawyer and Speedy Parker are both characters from the novels The Talisman and Black House, by Stephen King and Peter Straub. My mother painstakingly ripped these audiobooks to dozens of CD's and sent them to me while I was at college. -Michael Tyler warns Celine that her crew will "ice out". This is a phrase from Ender's Game which roughly translates to "fail". -Fisticuffs Punchgroin and is a bit of a running gag on the show Mystery Science Theater 3000. In the Space Mutiny episode, the muscle-bound oaf of a hero is given all manner of suitably preposterous names, including "Stump Chunkman", "Buff Drinklots", and "Roll Fizzlebeef" -When Security Chief Michael Tyler figures out that Celine is going to try to make Planetfall on time, he exclaims "Good night". This is a phrase my father said with remarkable frequency in my childhood. Once I hit adolescence (roughly the same time he had to sell his old Z car), he mysteriously stopped using the phrase, though it still has a special place in my heart as the thing to say when under duress. -The phrase "a bunch of squiggly lines" is a quote from Ghostbusters, where one of the ESP subjects tries to guess (correctly) which card Dr. Venkman is holding -In The Problem, Daniella mentions the name Colonel Simcoe. Alex Simcoe was a protagonist in a story I wrote for a creative writing class about a geneticist/engineer who creates a machine that acts as a mouthpiece for a steadily evolving super-tree. For reasons that are utterly beyond me, I use the name Simcoe in just about every sci-fi endeavor. It's a bit of a calling card. |
-The Barrett scenario is, among other things, a loving homage to the Kobiyashi Maru scenario in Star Trek II, or as its otherwise known: the no-win scenario. -In the late 80's, early 90's there was a cartoon called Exo- Squad. No cartoon in my mind stands out as being so unabashedly brutal. In just about every episode, some character would die. In celebration for what was arguably Platoon for kids, I have Exo-suits in Planetfall. -Counselor Nwuabudike Umoja is a two-fer easter egg. Nwuabudike Morgan is a character from the game Alpha Centuari, one of my favorite games. The name Umoja is Swahili for unity, and is of particular importance when celebrating Kwanzaa. My mother randomly decided one winter we were going to do Kwanzaa and it was such a hilariously lackadaisical affair that I figured why not throw it in for my African crew member. -All the female names in the list of the Final 32 (except Marisa West) are adult entertainment actresses. -Andrew Wiggan, the main protagonist in Ender's Game, makes an appearance in the Final 32. -Manny Calavera from the game Grim Fandango is in the Final 32. I have no idea why. I played about 30 minutes of that game. -Bernice Jauch is in the Final 32. Bernice, aka Daxflame, is one of my absolute favorite Youtube personalities. -The only characters you encounter in the story that actually make the Final 32 are Marisa West, the Doctor Gregory Adapolis, and crew member Eve Lawrence (who shares her name with a prominent adult actress). -In The Poison, Michael Tyler tells the Commander to "sac up". This enjoyed a brief stint as phrase-du-jour around the office, including its lesser-known variant: scrot up. -At the end of the afore mentioned exchange, there is the logkeeping code PTR.VAL.END> . This is a reference to three Wiggan children in order of their birth: Peter, Valentine, and Ender from the book Ender's Game. -At the beginning of The Prison, Celine goes on a long diatribe calling her crew sheep and wolves. This was adapted from a speech from some Western my father enjoyed. The phrase in question was, "If God did not want them shorn, he would not have made them sheep" -I went to Space Camp with my father in the halcyon days of my childhood. As a Space Camp cadet, one of your duties was a simulated mission. I was Mission Specialist II and had to do a space walk on the hull of the ship. This lead to the inspiration of simulations, Erin Redd's starwalk, and the naming convention for the crew. -in The Panic, crew member Nwubadike Umoja goes on an enraged diatribe about Celine West. I wrote part of that text on a plane heading home for Christmas. The gentleman's expression to my right was priceless. I can only assume he thought I was writing a word document to a boss who had made me profoundly disgruntled. But then I remembered this was a post 9-11 flight, so in the interests of staying ahead of DHS, I stopped writing and threw in a DVD. -The third pilot of the Demosthenes is never mentioned by name. |
Subject: Easter Eggs |
The world of Planetfall was lovingly fleshed out before, during, and after its creation. In the interests of creating a focused story, quite a few details had to be omitted. Here are a few facts about the Planetfall universe. -NSEA stands for the National Space Exploration Agency, a corporately funded offshoot of NASA -Planetfall takes place around 2030 C.E. -The crew compliment of an Ecclesia-class vessel is 64. The ship is roughly 200 meters long and costs 6,000,000,000 (adjusted) dollars. -Ecclesia-class vessels possess no gravity. To compensate for this, the interiors are spacious with elaborate networks of padding and railings. The Logkeeping system was also installed to combat the inconvenience of floating to and from destinations. -Logkeeping onboard an Ecclesia-class vessel is a hybrid of modern-day emailing and instant messaging. -Ecclesia-class vessels are fueled by a nuclear reactor relying on space for temperature regulation -Each crew member has an assigned function, be it Pilot, Medical, or Engineering. Ranks go from senior level I down to junior level XII. -In The Prodigy, Diego makes a brief aside that NCOM (NSEA Command) was interested in Marisa as a Commander. In order to qualify for Command of a Ecclesia-class vessel, one must first attain the rank of Pilot. Diego, Marisa, and Celine were all considered for Command of the NSEA Demosthenes. -Marisa West declined Command. Diego was deemed "ill- suited" to the post. -The NSEA employs over 250 different simulations meant to evaluate everything from abstract thinking to motor control. -The Barrett Scenario is the final simulation all prospective Commanders must endure. The simulation lasts 24 hours and is tailored to each applicant. Specifically, every element of fear, trauma, and doubt are gleaned from the applicant's past and are brought to bear in the simulation. -The Pass/Fail ratio for Commanders is 1 in 250, and of that 250, nearly half quit after the Barrett Scenario -Shortly after the launch of the Demosthenes, the Barrett Scenario is ruled "cruel and inconclusive" by the NSEA psych division and is removed from the selection process. The Barrett Scenario existed for roughly 15 of the 20 years of the NSEA's existence. -Each NSEA vessel has a Zero serum. The serum induces euphoria, sleep, then organ failure. The drug is to be used in case of catastrophic mission failure as a means for the crew to be euthanized painlessly, rather than endure suffocation or worse. Since its inception, not one NSEA vessel has had to use what has been lovingly coined, "FUBAR Juice". |
Subject: Planetfalling |
Look at the trends in our technology. Things are not becoming more complicated as we march into the 21st century. They're becoming roomier. Streamlined. Elegant. If the present is any indication, we are moving into a world of stunning simplicity. So I knew right off the bat that I wanted the design for Planetfall to be understated. But I also wanted to make concessions to design. . . some kind of minimalism nouveau. Near the end of my tenure as a Midway Games employee, leaked screenshots of Assassin's Creed surfaced. When I looked at the shell, I fell in love. Beautiful, bold typography. Slick and discreet animations. Nothing too ridiculous and yet, quite a few tasteful nods to cool. So I modeled much of the preliminary design work off those first few tiny, grainy images of the Animus. |
Subject: A minimal assassin |
More often than not, my graphic design stems from a strange fusion of accidental discovery and meticulous planning, such as: -Portraits. Portraits make Planetfall work, in my humble opinion. In order to create a truly human drama, I needed the reader to connect with these people. The easiest way I knew how (as an B- psych student) was to make the reader resonate visually with the cast. That meant portraits. More than that, attractive portraits. -I also wanted the portraits as mnemonic device to remind the reader of who said what. The name Celine West isn't good enough to jar the memory. You need to see her piercing eyes and steely jawline. You need to see her present and full of presence. -The scrollbar was the design equivalent of Penicillin. As it turns out, creating a scroll bar to Planetfall's specifications was incredibly difficult. But further tinkering revealed a curiousity: a scrollbar based on relativity. I liked it so much (and had resigned myself to the idea that I would never, ever get the true scrollbar built) I kept it in. -The incidental artwork such as the schematics and act/scene markers were created to divide the story into easily digestable chunks: 3 acts with 3 chapters apiece. -Given Planetfall's sparse aesthetic, I needed a way to liven things up at key moments. Enter the densely elaborate schematics and charts. The technical details also helped further the notion that the Demosthenes is a complicated piece of machinery and the crew has alot on their plate at any given point in time. |
Subject: Setting the scene |
In just about every facet of Planetfall's visual design, there were decisions to be made. Forks in the road. Here is a list of the zags in the places where I zigged -There was an idea was to have the player sift through a screen showing the entire collection of emails, including ones that are never mentioned in the story. The idea was to show that you are only getting a glimpse of a much larger human drama. But that idea was scrapped to keep things focused. The extra step to get back to the story was also extraneous -Another early design aesthetic was the idea that this user interface was somehow spirited. Not haunted, per se, but... abandoned and full of bad memories. Images flicker on and die. Things seem to pulse with veins. Portraits fade off but the eyes remain for a few fleeting seconds. Words suspend in the air when you move on to the next message. Things of that nature. But I scrapped the idea because it added a supernatural element to Planetfall, which had nothing to do with the story. -I didn't want the reader to get bogged down in dates, so those were immediately removed. -I also didn't want a whole lot of From and To cluttering up the screen. Instead, I had the portraits light up when the appropriate block of text hit the center of the screen. Dividers also have little symbols showing the sender and recipient of each message. -When I create something in flash, I spend quite a bit of time and energy making it blend into the surrounding html. In a sense, part of the project becomes an installation, and html is not a pretty environment to grapple with. Still, I am very pleased with how well Planetfall blended into the browser. It's not quite merged, not quite socketed... but an interesting marriage of the two. |
Subject: Trimming the fat |
Pilot I Marisa West |
Morale Officer Alex Williams |
Security Chief Michael Tyler |
Specialist I Daniella Lee |
Director of Operatios Ian Robertson |
Communications I Quentin Summers |
Pilot II Diego Martinez |
Research IV Matt Wartzbach |
IT Technician Adam Cohen |
Communications VII Jacob Warner |
Systems Analyst II Philippe DuBois |
Chief Engineer Erin Redd |
Electronics VII Kevin Fitzhenry |
Technician II Dieter Stemme |
Medical II Jaymi McClusky |
Navigation IV Michelle Moreau |
Counselor Nwabudike Umoja |
Specialist XI Juanique Jordan |
Medical III Tatiana El-Khouri |
Security VII Will Sunderland |
Communications II Eve Lawrence |
Pilot III John Burnett |
Commander Celine West |
Pilot I Marisa West |
Morale Officer Alex Williams |
Security Chief Michael Tyler |
Specialist I Daniella Lee |
Communications IV Jin Ji-hyun |
Pilot II Diego Martinez |
Director of Operations Ian Robertson |
IT Technician Adam Cohen |
Demosthenes Crew_aft section |
Demosthenes Crew_pilots |
Communications I Quentin Summers |
Chief Engineer Erin Redd |
Medical I Gregory Adopolis |
Demosthenes Crew_fore section |
Security II Stephen Cooke |
SCROLL |
CONTINUE |
SETTINGS |
<p align="left"><font face="trak" size="35" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p> |
<p align="left"><font face="trak" size="35" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p> |
<p align="left"><font face="trak" size="40" color="#666666" letterSpacing="1.250000" kerning="1">Data Block Two</font></p> |
<p align="left"><font face="trak" size="30" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p> |
soundtrack_sound on |
effects_sound on |
soundtrack_sound off |
effects_sound off |
exit settings |
back |
Select Chapter |
Credits |
From the Author |
From the Artist |
Act1_ Air |
Act2_ Breach |
Act3_ Void |
The Party |
The Promise |
The Problem |
The Panic |
The Proposal |
The Poison |
The Prison |
The Parade |
The Prodigy |
ProjectLead_ |
MusicalScore_ |
AdditionalSupport_ |
John Burnett |
Johnny Greenwood |
Julia Getman |
Christina Marie Gleave |
Jennifer Midori Vance |
Erin Hirschtick |
SpecialThanks_ |
Brad Santos |
Armand Constantine |
Imran Sheikh |
Matt Findley |
Robert Klapka |
Tom Abernathy |
DialogueEditor_ |
Mandie McGlynn |
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} }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 22onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 22onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 23stop(); _root.end = -250; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewaft");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 23onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 23onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 24stop(); _root.end = -1500; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("marisa");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 24onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 25stop(); _root.end = -900; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 26stop(); _root.end = -1000; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 26onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 27stop(); _root.end = -880; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 28stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 29stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.actm.gotoAndPlay(2); _root.part = "Partition Four"; _root.act = "Data Block Two"; _root.chapter = "The Panic";Symbol 315 MovieClip Frame 30stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -350; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 30onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 31stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("director"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 31onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 31onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 31onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 32stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker1"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 33stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker2"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 34stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker4"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 35stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker7"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 36stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("panicker6"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 37stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 38stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker3"); _root.pright.pleft.gotoAndStop("alex");Symbol 315 MovieClip Frame 39stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker10"); _root.pright.pleft.gotoAndStop("alex");Symbol 315 MovieClip Frame 40stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker12"); _root.pright.pleft.gotoAndStop("alex");Symbol 315 MovieClip Frame 41stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("alex");Symbol 315 MovieClip Frame 42stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("erin"); _root.pright.pleft.gotoAndStop("sanjay");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 43stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 44stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 45stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(2); _root.part = "Partition Five"; _root.chapter = "The Proposal";Symbol 315 MovieClip Frame 46stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -1300; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 46onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 47stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("q");Symbol 315 MovieClip Frame 48stop(); _root.end = -250; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewpilots");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 48onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 48onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 49stop(); _root.end = -850; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 49onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 49onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 50stop(); _root.end = -600; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 51stop(); _root.end = -700; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("erin");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 51onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 51onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 51onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 51onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 52stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 315 MovieClip Frame 53stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 54stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(2); _root.part = "Partition Six"; _root.chapter = "The Poison";Symbol 315 MovieClip Frame 55stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -700; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 55onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 55onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 55onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 56stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 57stop(); _root.end = -1200; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("q");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 58stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("panicker11");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 58onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 59stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("erin");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 59onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 60stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 315 MovieClip Frame 61stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 62stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 63stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.actm.gotoAndPlay(2); _root.part = "Partition Seven"; _root.act = "Data Block Three"; _root.chapter = "The Prison";Symbol 315 MovieClip Frame 64stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -450; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 64onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 64onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 64onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 65stop(); _root.end = -550; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("security");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 65onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 65onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 65onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 66stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 66onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 67stop(); _root.end = -630; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 67onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 67onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 67onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 68stop(); _root.end = -1270; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("erin");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 68onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 69stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 69onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 70stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(1); _root.part = "Partition Eight"; _root.chapter = "The Parade";Symbol 315 MovieClip Frame 71stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -270; _root.pleft.pleft.gotoAndStop("panicker12"); _root.pright.pleft.gotoAndStop("security");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 71onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 71onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 71onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 72stop(); _root.end = -900; _root.pleft.pleft.gotoAndStop("panicker9"); _root.pright.pleft.gotoAndStop("securityteam");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 72onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 73stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 73onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 74stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewfore");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 74onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 74onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 74onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 74onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 75stop(); _root.end = -600; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 76stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("researcher"); _root.pright.pleft.gotoAndStop("security");Symbol 315 MovieClip Frame 77stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 78stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("panicker5"); _root.pright.pleft.gotoAndStop("director");Symbol 315 MovieClip Frame 79stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 80stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 80onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 81stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 82stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 315 MovieClip Frame 83stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(1); _root.part = "Partition Nine"; _root.act = "Data Block Three"; _root.chapter = "The Prodigy";Symbol 315 MovieClip Frame 84stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -5330; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("celine");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 84onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Symbol 315 MovieClip Frame 85stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("director");Symbol 315 MovieClip Frame 86stop(); _root.bfaker.gotoAndStop(2); _root.end = -450; _root.titlespark._visible = false; _root.textspark._visible = false; _root.epilogue.gotoAndPlay(2); _root.theend = true;Symbol 315 MovieClip Frame 87nextFrame(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 87onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 87onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 87onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 88_root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 89stop(); _root.end = -550; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 90stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 91stop(); _root.end = -1050; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 92stop(); _root.end = -3190; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 93stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 94stop(); _root.settings.gotoAndPlay(2); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing");Symbol 315 MovieClip Frame 95nextFrame(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -450; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 95onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 95onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.to(); } }Instance of Symbol 84 MovieClip in Symbol 315 MovieClip Frame 95onClipEvent (enterFrame) { if (this.hitTest(_root.hit)) { _root.from(); } }Symbol 315 MovieClip Frame 96_root.end = -450; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 97stop(); _root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 98stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 315 MovieClip Frame 99stop(); _root.settings.gotoAndPlay(2); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing");Symbol 318 MovieClip Frame 1stop(); _root.pright._alpha = _root.fade; _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.textrig.titleintro.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.end = -350; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 2stop(); _root.helpscroll._visible = false; _root.end = -400; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewall"); _root.helpsettings.gotoAndPlay(2);Symbol 318 MovieClip Frame 3stop(); _root.end = -1550; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 4stop(); _root.end = -520; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 5stop(); _root.end = -200; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 6stop(); _root.end = -555; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 7stop(); _root.end = -1100; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("security");Symbol 318 MovieClip Frame 8stop(); _root.end = -1950; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 9stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 10stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(2); _root.part = "Partition Two"; _root.chapter = "The Promise";Symbol 318 MovieClip Frame 11stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -1150; _root.pleft.pleft.gotoAndStop("director"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 12stop(); _root.end = -1000; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 13stop(); _root.end = -510; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 14stop(); _root.end = -1200; _root.pleft.pleft.gotoAndStop("researcher"); _root.pright.pleft.gotoAndStop("IT");Symbol 318 MovieClip Frame 15stop(); _root.end = -1050; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("sanjay");Symbol 318 MovieClip Frame 16stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("jacob");Symbol 318 MovieClip Frame 17stop(); _root.end = -700; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 18stop(); _root.end = -1570; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 19stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 20stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(1); _root.part = "Partition Three"; _root.chapter = "The Problem";Symbol 318 MovieClip Frame 21stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -450; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 22stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("erin"); _root.pright.pleft.gotoAndStop("sanjay");Symbol 318 MovieClip Frame 23stop(); _root.end = -250; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewaft");Symbol 318 MovieClip Frame 24stop(); _root.end = -1500; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 25stop(); _root.end = -900; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 26stop(); _root.end = -1000; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 27stop(); _root.end = -880; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 28stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 29stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.actm.gotoAndPlay(2); _root.part = "Partition Four"; _root.act = "Data Block Two"; _root.chapter = "The Panic";Symbol 318 MovieClip Frame 30stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -350; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 31stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("director"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 32stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker1"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 33stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker2"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 34stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker4"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 35stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker7"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 36stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("panicker6"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 37stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 38stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker3"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 39stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker10"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 40stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("panicker12"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 41stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("alex");Symbol 318 MovieClip Frame 42stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("erin"); _root.pright.pleft.gotoAndStop("sanjay");Symbol 318 MovieClip Frame 43stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 44stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 45stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(2); _root.part = "Partition Five"; _root.chapter = "The Proposal";Symbol 318 MovieClip Frame 46stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -1300; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 47stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("q");Symbol 318 MovieClip Frame 48stop(); _root.end = -250; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewpilots");Symbol 318 MovieClip Frame 49stop(); _root.end = -850; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 50stop(); _root.end = -600; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 51stop(); _root.end = -700; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("erin");Symbol 318 MovieClip Frame 52stop(); _root.end = -300; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 53stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 54stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(2); _root.part = "Partition Six"; _root.chapter = "The Poison";Symbol 318 MovieClip Frame 55stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -700; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 56stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 57stop(); _root.end = -1200; _root.pleft.pleft.gotoAndStop("marisa"); _root.pright.pleft.gotoAndStop("q");Symbol 318 MovieClip Frame 58stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("panicker11");Symbol 318 MovieClip Frame 59stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("erin");Symbol 318 MovieClip Frame 60stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("marisa");Symbol 318 MovieClip Frame 61stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 62stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 63stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.actm.gotoAndPlay(2); _root.part = "Partition Seven"; _root.act = "Data Block Three"; _root.chapter = "The Prison";Symbol 318 MovieClip Frame 64stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -450; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 65stop(); _root.end = -550; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("security");Symbol 318 MovieClip Frame 66stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("celine"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 67stop(); _root.end = -630; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 68stop(); _root.end = -1270; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("erin");Symbol 318 MovieClip Frame 69stop(); _root.end = -750; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 70stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(1); _root.part = "Partition Eight"; _root.chapter = "The Parade";Symbol 318 MovieClip Frame 71stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -270; _root.pleft.pleft.gotoAndStop("panicker12"); _root.pright.pleft.gotoAndStop("security");Symbol 318 MovieClip Frame 72stop(); _root.end = -900; _root.pleft.pleft.gotoAndStop("panicker9"); _root.pright.pleft.gotoAndStop("securityteam");Symbol 318 MovieClip Frame 73stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 74stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("alex"); _root.pright.pleft.gotoAndStop("crewfore");Symbol 318 MovieClip Frame 75stop(); _root.end = -600; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 76stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("researcher"); _root.pright.pleft.gotoAndStop("security");Symbol 318 MovieClip Frame 77stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 78stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("panicker5"); _root.pright.pleft.gotoAndStop("director");Symbol 318 MovieClip Frame 79stop(); _root.end = -500; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 80stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("security"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 81stop(); _root.end = -400; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 82stop(); _root.end = -350; _root.pleft.pleft.gotoAndStop("engine"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 83stop(); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing"); _root.partm.gotoAndPlay(1); _root.part = "Partition Nine"; _root.act = "Data Block Three"; _root.chapter = "The Prodigy";Symbol 318 MovieClip Frame 84stop(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -5330; _root.pleft.pleft.gotoAndStop("sanjay"); _root.pright.pleft.gotoAndStop("celine");Symbol 318 MovieClip Frame 85stop(); _root.end = -450; _root.pleft.pleft.gotoAndStop("q"); _root.pright.pleft.gotoAndStop("director");Symbol 318 MovieClip Frame 87nextFrame(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 88_root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 89stop(); _root.end = -550; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 90stop(); _root.end = -100; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 91stop(); _root.end = -1050; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 92stop(); _root.end = -3190; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 93stop(); _root.end = -1400; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 94stop(); _root.settings.gotoAndPlay(2); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing");Symbol 318 MovieClip Frame 95nextFrame(); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.end = -450; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 96_root.end = -450; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 97stop(); _root.end = -700; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 98stop(); _root.end = -800; _root.pleft.pleft.gotoAndStop("me"); _root.pright.pleft.gotoAndStop("crewall");Symbol 318 MovieClip Frame 99stop(); _root.settings.gotoAndPlay(2); _root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false; _root.end = -150; _root.pleft.pleft.gotoAndStop("nothing"); _root.pright.pleft.gotoAndStop("nothing");Symbol 379 MovieClip Frame 1stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop(1); } else { _root.namerl.gotoAndStop(1); }Symbol 379 MovieClip Frame 2stop(); names.gotoAndStop(2); if (_parent.side == "right") { _root.namerr.gotoAndStop(2); } else { _root.namerl.gotoAndStop(2); }Symbol 379 MovieClip Frame 3stop(); names.gotoAndStop(5); if (_parent.side == "right") { _root.namerr.gotoAndStop(3); } else { _root.namerl.gotoAndStop(3); }Symbol 379 MovieClip Frame 4stop(); names.gotoAndStop(5); if (_parent.side == "right") { _root.namerr.gotoAndStop(5); } else { _root.namerl.gotoAndStop(5); }Symbol 379 MovieClip Frame 5stop();Symbol 379 MovieClip Frame 6if (_parent.side == "right") { _root.namerr.gotoAndStop("tyler"); } else { _root.namerl.gotoAndStop("tyler"); } stop();Symbol 379 MovieClip Frame 7stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("dir"); } else { _root.namerl.gotoAndStop("dir"); }Symbol 379 MovieClip Frame 8stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("it"); } else { _root.namerl.gotoAndStop("it"); }Symbol 379 MovieClip Frame 9stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop(9); } else { _root.namerl.gotoAndStop(9); }Symbol 379 MovieClip Frame 10stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("q"); } else { _root.namerl.gotoAndStop("q"); }Symbol 379 MovieClip Frame 11stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("jacob"); } else { _root.namerl.gotoAndStop(11); }Symbol 379 MovieClip Frame 12stop(); names.gotoAndStop("sanjay"); if (_parent.side == "right") { _root.namerr.gotoAndStop(8); } else { _root.namerl.gotoAndStop(8); }Symbol 379 MovieClip Frame 13stop(); names.gotoAndStop("panic1"); if (_parent.side == "right") { _root.namerr.gotoAndStop(12); } else { _root.namerl.gotoAndStop(12); }Symbol 379 MovieClip Frame 14stop(); names.gotoAndStop("panic2"); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic2"); } else { _root.namerl.gotoAndStop("panic2"); }Symbol 379 MovieClip Frame 15stop(); names.gotoAndStop("panic3"); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic3"); } else { _root.namerl.gotoAndStop("panic3"); }Symbol 379 MovieClip Frame 16stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic4"); } else { _root.namerl.gotoAndStop("panic4"); }Symbol 379 MovieClip Frame 17stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic5"); } else { _root.namerl.gotoAndStop("panic5"); }Symbol 379 MovieClip Frame 18stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic6"); } else { _root.namerl.gotoAndStop("panic6"); }Symbol 379 MovieClip Frame 19stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic7"); } else { _root.namerl.gotoAndStop("panic7"); }Symbol 379 MovieClip Frame 20stop(); _root.namerr.gotoAndStop("secteam");Symbol 379 MovieClip Frame 21stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("sec1"); } else { _root.namerl.gotoAndStop("sec1"); }Symbol 379 MovieClip Frame 22stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic10"); } else { _root.namerl.gotoAndStop("panic10"); }Symbol 379 MovieClip Frame 23stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("doc"); } else { _root.namerl.gotoAndStop("doc"); }Symbol 379 MovieClip Frame 24stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("panic12"); } else { _root.namerl.gotoAndStop("panic12"); }Symbol 379 MovieClip Frame 25stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("erin"); } else { _root.namerl.gotoAndStop("erin"); }Symbol 379 MovieClip Frame 26stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("crewall"); } else { _root.namerl.gotoAndStop("crewall"); }Symbol 379 MovieClip Frame 27stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("crewaft"); } else { _root.namerl.gotoAndStop("crewaft"); }Symbol 379 MovieClip Frame 28stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("crewpilots"); } else { _root.namerl.gotoAndStop("crewpilots"); }Symbol 379 MovieClip Frame 29stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("crewfore"); } else { _root.namerl.gotoAndStop("crewfore"); }Symbol 379 MovieClip Frame 30stop(); if (_parent.side == "right") { _root.namerr.gotoAndStop("me"); } else { _root.namerl.gotoAndStop("me"); }Symbol 379 MovieClip Frame 31stop();Symbol 380 MovieClip Frame 1stop();Symbol 380 MovieClip Frame 2stop();Symbol 380 MovieClip Frame 3stop();Symbol 380 MovieClip Frame 4stop();Symbol 380 MovieClip Frame 5stop();Symbol 380 MovieClip Frame 6stop();Symbol 380 MovieClip Frame 7stop();Symbol 380 MovieClip Frame 8stop();Symbol 380 MovieClip Frame 9stop();Symbol 380 MovieClip Frame 10stop();Symbol 380 MovieClip Frame 11stop();Symbol 380 MovieClip Frame 12stop();Symbol 380 MovieClip Frame 13stop();Symbol 380 MovieClip Frame 14stop();Symbol 380 MovieClip Frame 15stop();Symbol 380 MovieClip Frame 16stop();Symbol 380 MovieClip Frame 17stop();Symbol 380 MovieClip Frame 18stop();Symbol 380 MovieClip Frame 19stop();Symbol 380 MovieClip Frame 20stop();Symbol 380 MovieClip Frame 21stop();Symbol 380 MovieClip Frame 22stop();Symbol 380 MovieClip Frame 23stop();Symbol 380 MovieClip Frame 24stop();Symbol 380 MovieClip Frame 25stop();Symbol 380 MovieClip Frame 26stop();Symbol 380 MovieClip Frame 27stop();Symbol 380 MovieClip Frame 28stop();Symbol 380 MovieClip Frame 29stop();Symbol 380 MovieClip Frame 30stop();Symbol 381 MovieClip Frame 1retain = pleft._currentframe; retainr = pright._currentframe;Symbol 381 MovieClip Frame 4gotoAndPlay (1);Symbol 381 MovieClip Frame 5fadeleft.gotoAndStop(retain); faderight.gotoAndStop(retainr);Instance of Symbol 380 MovieClip "fadeleft" in Symbol 381 MovieClip Frame 5/* no clip actions */Symbol 381 MovieClip Frame 28retain = pleft._currentframe; retainr = pright._currentframe;Instance of Symbol 380 MovieClip "fadeleft" in Symbol 381 MovieClip Frame 56/* no clip actions */Symbol 404 MovieClip Frame 1stop();Symbol 404 MovieClip Frame 2stop();Symbol 404 MovieClip Frame 3stop();Symbol 404 MovieClip Frame 4stop();Symbol 404 MovieClip Frame 5stop();Symbol 404 MovieClip Frame 6stop();Symbol 404 MovieClip Frame 7stop();Symbol 404 MovieClip Frame 8stop();Symbol 404 MovieClip Frame 9stop();Symbol 404 MovieClip Frame 10stop();Symbol 404 MovieClip Frame 11stop();Symbol 404 MovieClip Frame 12stop();Symbol 404 MovieClip Frame 13stop();Symbol 404 MovieClip Frame 14stop();Symbol 404 MovieClip Frame 15stop();Symbol 404 MovieClip Frame 16stop();Symbol 404 MovieClip Frame 17stop();Symbol 404 MovieClip Frame 18stop();Symbol 404 MovieClip Frame 19stop();Symbol 404 MovieClip Frame 20stop();Symbol 404 MovieClip Frame 21stop();Symbol 404 MovieClip Frame 22stop();Symbol 404 MovieClip Frame 23stop();Symbol 404 MovieClip Frame 24stop();Symbol 421 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 2stop();Symbol 421 MovieClip Frame 3stop();Symbol 421 MovieClip Frame 4stop();Symbol 421 MovieClip Frame 5stop();Symbol 421 MovieClip Frame 6stop();Symbol 421 MovieClip Frame 7stop();Symbol 421 MovieClip Frame 8stop();Symbol 421 MovieClip Frame 9stop();Symbol 421 MovieClip Frame 10stop();Symbol 421 MovieClip Frame 11stop();Symbol 421 MovieClip Frame 12stop();Symbol 421 MovieClip Frame 13stop();Symbol 421 MovieClip Frame 14stop();Symbol 421 MovieClip Frame 15stop();Symbol 421 MovieClip Frame 16stop();Symbol 421 MovieClip Frame 17stop();Symbol 425 Buttonon (release) { _root.fadertxt._y = _root.textrig._y; _root.fadertxt.gotoAndStop(_root.textrig._currentframe); if (side == "right") { _root.textrig.nextFrame(); if ((((((((((_root.textrig._currentframe == 10) or (_root.textrig._currentframe == 20)) or (_root.textrig._currentframe == 29)) or (_root.textrig._currentframe == 45)) or (_root.textrig._currentframe == 54)) or (_root.textrig._currentframe == 63)) or (_root.textrig._currentframe == 70)) or (_root.textrig._currentframe == 83)) or (_root.textrig._currentframe == 94)) or (_root.textrig._currentframe == 99)) { _root.titlespark._visible = false; _root.textspark._visible = false; } else { _root.titlespark._visible = true; _root.textspark._visible = true; } if ((_root.textrig._currentframe < 86) or (_root.textrig._currentframe > 86)) { _root.textrig.titleintro.gotoAndPlay(1); _root.textrig.introspark.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.pleft.gotoAndPlay("fade"); _root.pright.gotoAndPlay("fade"); _root.to(); if (_root.textrig._currentframe > 1) { _root.helpcontinue._visible = false; } if (_root.textrig._currentframe > 2) { _root.helpsettings._visible = false; } } } else { _root.fadertxt._y = _root.textrig._y; _root.textrig.titleintro.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.pleft.gotoAndPlay("fade"); _root.pright.gotoAndPlay("fade"); if (_root.textrig._currentframe > 1) { _root.helpcontinue._visible = false; } if (_root.textrig._currentframe == 11) { _root.textrig.gotoAndStop(9); } else if (_root.textrig._currentframe == 21) { _root.textrig.gotoAndStop(19); } else if (_root.textrig._currentframe == 30) { _root.textrig.gotoAndStop(28); } else if (_root.textrig._currentframe == 46) { _root.textrig.gotoAndStop(44); } else if (_root.textrig._currentframe == 64) { _root.textrig.gotoAndStop(62); } else if (_root.textrig._currentframe == 84) { _root.textrig.gotoAndStop(82); } if ((((((_root.textrig._currentframe != 11) or (_root.textrig._currentframe != 21)) or (_root.textrig._currentframe != 30)) or (_root.textrig._currentframe != 46)) or (_root.textrig._currentframe != 64)) or (_root.textrig._currentframe != 84)) { _root.textrig.prevFrame(); } } flare.gotoAndPlay(2); if (_root.maskdown == true) { _root.fadertxt._alpha = 75; } else { _root.fadertxt._alpha = 0; } } on (rollOver) { if (_root.effectson == true) { } play(); if ((_root.helpcontinue._currentframe > 75) and (_root.helpcontinue._currentframe < 92)) { _root.helpcontinue.gotoAndPlay("end"); } } on (rollOut) { gotoAndStop (1); }Symbol 426 MovieClip Frame 1stop();Symbol 427 MovieClip Frame 1stop();Symbol 429 Buttonon (rollOver) { if (_root.effectson == true) { _root.tick.start(); } play(); if ((_root.helpsettings._currentframe > 58) and (_root.helpsettings._currentframe < 92)) { _root.helpsettings.gotoAndPlay("end"); } } on (rollOut) { gotoAndStop (1); } on (release) { _root.settings.gotoAndPlay(2); }Symbol 431 MovieClip Frame 1stop();Symbol 432 MovieClip Frame 1stop();Symbol 432 MovieClip Frame 2stop();Instance of Symbol 71 MovieClip "text" in Symbol 432 MovieClip Frame 2onClipEvent (load) { gotoAndStop (2); }Symbol 436 MovieClip Frame 366gotoAndPlay ("loop");Symbol 436 MovieClip Frame 374stop();Symbol 438 MovieClip Frame 1stop();Symbol 438 MovieClip Frame 92gotoAndPlay ("loop");Symbol 438 MovieClip Frame 100stop(); _visible = false;Symbol 440 MovieClip Frame 1stop();Symbol 440 MovieClip Frame 92gotoAndPlay ("loop");Symbol 440 MovieClip Frame 100stop(); _visible = false;Symbol 443 MovieClip Frame 1_root.part = part;Symbol 454 MovieClip Frame 19stop();Symbol 456 MovieClip Frame 91stop();Symbol 458 MovieClip Frame 1_root.part = part;Symbol 459 MovieClip Frame 1stop();Symbol 459 MovieClip Frame 2_root.nmessage._visible = false; _root.pleft._alpha = 100; part = _root.part; play();Instance of Symbol 443 MovieClip in Symbol 459 MovieClip Frame 2onClipEvent (load) { part = _root.part; }Instance of Symbol 458 MovieClip in Symbol 459 MovieClip Frame 100onClipEvent (load) { part = _root.chapter; }Symbol 459 MovieClip Frame 115_root.nmessage._visible = true; _root.textrig.nextFrame(); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.titlespark._visible = true; _root.textspark._visible = true;Instance of Symbol 458 MovieClip in Symbol 459 MovieClip Frame 120onClipEvent (load) { part = _root.chapter; }Instance of Symbol 458 MovieClip in Symbol 459 MovieClip Frame 146onClipEvent (load) { part = _root.chapter; }Symbol 461 MovieClip Frame 1act = _root.act;Symbol 463 MovieClip Frame 1part = _root.part;Symbol 476 MovieClip Frame 46stop();Symbol 477 MovieClip Frame 39stop();Symbol 478 MovieClip Frame 1stop();Symbol 478 MovieClip Frame 2_root.nmessage._visible = false; _root.pleft._alpha = 100; part = _root.part; act = _root.act; play();Symbol 478 MovieClip Frame 57if (_root.effectson == true) { _root.act.start(); }Instance of Symbol 458 MovieClip in Symbol 478 MovieClip Frame 148onClipEvent (load) { part = _root.chapter; }Symbol 478 MovieClip Frame 176_root.nmessage._visible = true; _root.textrig.nextFrame(); _root.textrig._y = -100; _root.slider.slider._y = 0;Symbol 478 MovieClip Frame 205Symbol 479 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 2_root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false;Symbol 479 MovieClip Frame 277_root.textrig._y = -100; _root.slider.slider._y = 0;Symbol 479 MovieClip Frame 335stop(); _root.settings.gotoAndPlay(2);Symbol 485 MovieClip Frame 1stop();Symbol 485 MovieClip Frame 20gotoAndStop (1);Symbol 485 MovieClip Frame 36stop();Symbol 485 MovieClip Frame 55stop();Symbol 485 MovieClip Frame 71stop(); gotoAndStop (1);Symbol 492 MovieClip Frame 1stop();Symbol 492 MovieClip Frame 2stop();Symbol 492 MovieClip Frame 3stop();Symbol 492 MovieClip Frame 4stop();Symbol 492 MovieClip Frame 5stop();Symbol 492 MovieClip Frame 6stop();Symbol 494 Buttonon (rollOver) { if (slab._currentframe < 20) { slab.gotoAndPlay(2); } else { slab.gotoAndPlay("offroll"); } } on (release) { if (slab._currentframe < 21) { slab.gotoAndPlay("off"); if (setting == "music") { txt.gotoAndStop("aoff"); _root.musicon = false; _root.music.gotoAndStop(2); stopAllSounds(); } else if (setting == "effects") { txt.gotoAndStop("eoff"); _root.effectson = false; } else if (setting == "exit") { txt.gotoAndStop("exit"); _parent.gotoAndPlay("endall"); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; _root.textrig.gotoAndStop(_root.retain); } else if (setting == "back") { txt.gotoAndStop("back"); _parent.gotoAndPlay("chapterend"); } } else { slab.gotoAndPlay("on"); if (setting == "music") { txt.gotoAndStop("aon"); _root.music.gotoAndStop(1); _root.musicon = true; } else if (setting == "effects") { txt.gotoAndStop("eon"); _root.effectson = true; } } }Symbol 495 MovieClip Frame 21if (setting == "effects") { txt.gotoAndStop(2); } else if (setting == "exit") { txt.gotoAndStop("exit"); } else if (setting == "back") { txt.gotoAndStop("back"); } if ((setting == "music") and (_root.musicon == false)) { txt.gotoAndStop("aoff"); slab.gotoAndStop("done"); } if ((setting == "effects") and (_root.effectson == false)) { txt.gotoAndStop("eoff"); slab.gotoAndStop("done"); }Symbol 495 MovieClip Frame 32stop();Symbol 502 Buttonon (rollOver) { gotoAndPlay (17); } on (release) { gotoAndPlay ("click"); if ((sett == "credits") and (style != "chaptersel")) { _parent.gotoAndPlay("credits"); _root.sel = "credits"; trace("hit credits"); } if ((sett == "chapter") and (style != "chaptersel")) { _parent.gotoAndPlay("xchapter"); trace("hit chapter"); _root.sel = "chapter"; } if (style == "chaptersel") { _root.textrig.gotoAndStop(setting); _parent._parent._parent.gotoAndPlay("chaptersel"); _root.textrig.titleintro.gotoAndPlay(1); _root.textrig.introspark.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.pleft.gotoAndPlay("fade"); _root.pright.gotoAndPlay("fade"); } if (style == "author") { if (_root.textrig._currentframe < 86) { _root.retain = _root.textrig._currentframe; } _root.textrig.gotoAndStop(style); _parent.gotoAndPlay("endall"); _root.textrig.titleintro.gotoAndPlay(1); _root.textrig.introspark.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.pleft.gotoAndPlay("fade"); _root.pright.gotoAndPlay("fade"); } if (style == "artist") { if (_root.textrig._currentframe < 86) { _root.retain = _root.textrig._currentframe; } _root.textrig.gotoAndStop(style); _parent.gotoAndPlay("endall"); _root.textrig.titleintro.gotoAndPlay(1); _root.textrig.introspark.gotoAndPlay(1); _root.titlespark.gotoAndPlay(1); _root.txtmask.gotoAndPlay(1); _root.textrig._y = -100; _root.slider.slider._y = 0; _root.pleft.gotoAndPlay("fade"); _root.pright.gotoAndPlay("fade"); } }Symbol 503 MovieClip Frame 16stop();Symbol 503 MovieClip Frame 23gotoAndStop (16);Symbol 503 MovieClip Frame 29gotoAndStop (16);Symbol 522 MovieClip Frame 99gotoAndPlay ("loop");Symbol 522 MovieClip Frame 107stop(); _visible = false;Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 1onClipEvent (load) { style = "chaptersel"; setting = "c1"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 3onClipEvent (load) { style = "chaptersel"; setting = "c2"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 5onClipEvent (load) { style = "chaptersel"; setting = "c3"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 7onClipEvent (load) { style = "chaptersel"; setting = "c4"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 9onClipEvent (load) { style = "chaptersel"; setting = "c5"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 9onClipEvent (load) { style = "chaptersel"; setting = "c6"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 9onClipEvent (load) { style = "chaptersel"; setting = "c7"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 9onClipEvent (load) { style = "chaptersel"; setting = "c8"; }Instance of Symbol 503 MovieClip in Symbol 523 MovieClip Frame 9onClipEvent (load) { style = "chaptersel"; setting = "c9"; }Symbol 523 MovieClip Frame 10stop();Symbol 525 MovieClip Frame 1this.onEnterFrame = function () { if (_xmouse < -25) { chapter._x = chapter._x + 10; if (chapter._x > 0) { chapter._x = 0; } } else if (_xmouse > 500) { if ((chapter.help._currentframe > 65) and (chapter.help._currentframe < 99)) { chapter.help.gotoAndPlay("end"); } chapter._x = chapter._x - 10; if ((chapter._x < 0) and (chapter.help._currentframe < 65)) { chapter.help._visible = false; } if (chapter._x < -820) { chapter._x = -820; } } };Symbol 544 MovieClip Frame 10stop();Symbol 545 MovieClip Frame 1acc = 0.5; this.onEnterFrame = function () { if (chapter._x > -2650) { chapter._x = chapter._x - acc; acc = acc * 1.01; if (acc > 3) { acc = 3; } } else { _parent.gotoAndPlay("chapterend"); } };Symbol 546 MovieClip Frame 1stop();Symbol 546 MovieClip Frame 2_root.nmessage._visible = false; _root.pleft._alpha = 100; music.setting = "music"; effects.setting = "effects";Symbol 546 MovieClip Frame 12_root.rbutton._visible = false; _root.lbutton._visible = false; _root.cbutton._visible = false;Instance of Symbol 495 MovieClip "music" in Symbol 546 MovieClip Frame 24onClipEvent (load) { setting = "music"; }Symbol 546 MovieClip Frame 30if (_root.textrig._currentframe == 86) { gotoAndPlay ("credits"); }Instance of Symbol 503 MovieClip "chapterbut" in Symbol 546 MovieClip Frame 44onClipEvent (load) { sett = "chapter"; style = "root"; }Instance of Symbol 503 MovieClip "creditsbut" in Symbol 546 MovieClip Frame 46onClipEvent (load) { sett = "credits"; style = "root"; }Instance of Symbol 503 MovieClip in Symbol 546 MovieClip Frame 48onClipEvent (load) { sett = "author"; style = "author"; }Instance of Symbol 503 MovieClip in Symbol 546 MovieClip Frame 50onClipEvent (load) { sett = "artist"; style = "artist"; }Instance of Symbol 495 MovieClip "exit" in Symbol 546 MovieClip Frame 50onClipEvent (load) { setting = "exit"; }Symbol 546 MovieClip Frame 58stop();Symbol 546 MovieClip Frame 59back.setting = "back";Instance of Symbol 525 MovieClip "chapter" in Symbol 546 MovieClip Frame 73onClipEvent (load) { if (_root.sel == "credits") { _visible = false; } }Instance of Symbol 495 MovieClip "back" in Symbol 546 MovieClip Frame 86onClipEvent (load) { setting = "back"; }Symbol 546 MovieClip Frame 92stop();Instance of Symbol 503 MovieClip in Symbol 546 MovieClip Frame 101onClipEvent (load) { setting = "chapter"; }Symbol 546 MovieClip Frame 104gotoAndStop (58);Symbol 546 MovieClip Frame 125gotoAndStop (1);Symbol 546 MovieClip Frame 126back.setting = "back"; if (_root.theend == true) { _root.theend = false; _root.textrig.gotoAndStop(1); _root.epilogue.gotoAndStop(1); _root.bfaker.gotoAndStop(1); _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true; }Instance of Symbol 545 MovieClip "credits" in Symbol 546 MovieClip Frame 126onClipEvent (load) { if (_root.sel == "chapter") { _visible = false; } }Instance of Symbol 495 MovieClip "music" in Symbol 546 MovieClip Frame 126onClipEvent (load) { setting = "music"; }Instance of Symbol 495 MovieClip "effects" in Symbol 546 MovieClip Frame 126onClipEvent (load) { setting = "effects"; }Instance of Symbol 495 MovieClip "back" in Symbol 546 MovieClip Frame 153onClipEvent (load) { setting = "back"; }Symbol 546 MovieClip Frame 159stop();Symbol 546 MovieClip Frame 160_root.textrig._y = -100; _root.slider.slider._y = 0; _root.rbutton._visible = true; _root.lbutton._visible = true; _root.cbutton._visible = true;Symbol 547 MovieClip Frame 16stop(); _parent.textspark.gotoAndPlay(2);Symbol 548 MovieClip Frame 1stop();Symbol 550 MovieClip Frame 1stop();Symbol 550 MovieClip Frame 2stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:7 |
Symbol 4 Font | Used by:6 29 33 34 36 37 39 43 62 67 69 70 72 77 82 85 86 88 89 93 94 96 97 98 99 101 102 104 105 106 114 115 116 117 119 120 122 123 125 126 127 128 130 131 133 134 136 137 139 140 142 143 144 145 146 147 148 149 151 152 153 154 156 157 159 160 162 163 165 166 167 169 170 171 172 174 175 176 177 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 196 197 198 201 203 205 207 208 210 211 212 213 215 216 217 218 219 221 222 223 224 225 226 227 228 229 231 232 234 235 237 238 239 240 241 242 243 244 246 247 248 249 251 252 256 257 261 262 263 264 266 267 269 270 272 273 275 276 278 279 280 281 282 283 285 286 287 288 289 290 291 292 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 442 457 460 462 504 505 506 507 510 511 512 513 514 515 516 517 518 519 520 521 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 | |
Symbol 5 Font | Used by:6 33 39 97 115 116 142 143 144 145 157 163 166 167 172 201 257 281 295 435 437 439 442 457 460 462 486 487 488 489 490 491 510 511 526 527 528 535 542 | |
Symbol 6 Text | Uses:4 5 | Used by:7 |
Symbol 7 MovieClip | Uses:3 6 | Used by:74 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:74 441 459 478 479 546 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:11 | Used by:74 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:16 454 |
Symbol 16 MovieClip | Uses:15 | Used by:28 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:19 |
Symbol 19 MovieClip | Uses:18 | Used by:28 |
Symbol 20 Bitmap | Used by:21 455 | |
Symbol 21 Graphic | Uses:20 | Used by:22 451 |
Symbol 22 MovieClip | Uses:21 | Used by:23 27 74 426 485 503 547 |
Symbol 23 MovieClip | Uses:22 | Used by:28 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:25 | Used by:27 202 |
Symbol 27 MovieClip | Uses:22 26 | Used by:28 |
Symbol 28 MovieClip | Uses:16 19 23 27 | Used by:74 |
Symbol 29 Text | Uses:4 | Used by:32 |
Symbol 30 Graphic | Used by:31 38 | |
Symbol 31 Button | Uses:30 | Used by:32 |
Symbol 32 MovieClip | Uses:29 31 | Used by:74 |
Symbol 33 EditableText | Uses:4 5 87 | Used by:35 |
Symbol 34 Text | Uses:4 | Used by:35 |
Symbol 35 MovieClip | Uses:33 34 | Used by:74 |
Symbol 36 Text | Uses:4 | Used by:38 |
Symbol 37 Text | Uses:4 | Used by:38 |
Symbol 38 Button | Uses:36 30 37 | Used by:74 |
Symbol 39 Text | Uses:4 5 | Used by:40 |
Symbol 40 MovieClip | Uses:39 | Used by:74 |
Symbol 41 Bitmap | Used by:42 452 | |
Symbol 42 Graphic | Uses:41 | Used by:74 426 453 476 477 478 485 503 546 547 548 |
Symbol 43 Text | Uses:4 | Used by:44 |
Symbol 44 MovieClip | Uses:43 | Used by:74 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:58 Timeline |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:48 | Used by:57 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:52 |
Symbol 52 Button | Uses:51 | Used by:56 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:56 |
Symbol 56 MovieClip | Uses:52 55 | Used by:57 |
Symbol 57 MovieClip | Uses:49 56 | Used by:58 Timeline |
Symbol 58 MovieClip | Uses:46 57 | Used by:74 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:61 379 380 |
Symbol 61 MovieClip | Uses:60 | Used by:74 |
Symbol 62 Text | Uses:4 | Used by:63 404 |
Symbol 63 MovieClip | Uses:62 | Used by:74 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 379 380 |
Symbol 66 MovieClip | Uses:65 | Used by:74 |
Symbol 67 Text | Uses:4 | Used by:68 421 |
Symbol 68 MovieClip | Uses:67 | Used by:74 |
Symbol 69 Text | Uses:4 | Used by:71 |
Symbol 70 Text | Uses:4 | Used by:71 |
Symbol 71 MovieClip | Uses:69 70 | Used by:73 427 432 |
Symbol 72 Text | Uses:4 | Used by:73 431 432 |
Symbol 73 MovieClip | Uses:71 72 | Used by:74 |
Symbol 74 MovieClip | Uses:7 9 12 28 32 35 38 40 22 42 44 58 61 63 66 68 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:Timeline |
Symbol 77 Text | Uses:4 | Used by:315 318 |
Symbol 78 Graphic | Used by:79 459 485 | |
Symbol 79 MovieClip | Uses:78 | Used by:315 |
Symbol 80 Bitmap | Used by:81 316 317 | |
Symbol 81 Graphic | Uses:80 | Used by:315 318 |
Symbol 82 Text | Uses:4 | Used by:315 318 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:315 Timeline |
Symbol 85 Text | Uses:4 | Used by:315 318 |
Symbol 86 Text | Uses:4 | Used by:315 318 |
Symbol 87 Font | Used by:33 88 96 122 127 153 176 212 224 226 228 237 290 291 294 296 298 300 304 305 307 311 442 457 460 462 | |
Symbol 88 Text | Uses:4 87 | Used by:315 318 |
Symbol 89 Text | Uses:4 | Used by:315 318 |
Symbol 90 Bitmap | Used by:92 95 100 103 107 118 121 124 129 132 135 138 141 150 155 158 161 164 168 173 195 204 206 209 214 220 230 233 236 245 250 253 265 268 271 274 293 317 | |
Symbol 91 Bitmap | Used by:92 95 100 103 107 118 121 124 129 132 138 141 150 155 158 161 164 168 173 195 204 206 209 214 220 230 233 236 245 250 253 265 268 271 274 277 284 293 317 | |
Symbol 92 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 93 Text | Uses:4 | Used by:315 318 |
Symbol 94 Text | Uses:4 | Used by:315 318 |
Symbol 95 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 96 Text | Uses:87 4 | Used by:315 318 |
Symbol 97 Text | Uses:5 4 | Used by:315 318 |
Symbol 98 Text | Uses:4 | Used by:315 318 |
Symbol 99 Text | Uses:4 | Used by:315 318 |
Symbol 100 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 101 Text | Uses:4 | Used by:315 318 |
Symbol 102 Text | Uses:4 | Used by:315 318 |
Symbol 103 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 104 Text | Uses:4 | Used by:315 318 |
Symbol 105 Text | Uses:4 | Used by:315 318 |
Symbol 106 Text | Uses:4 | Used by:315 318 |
Symbol 107 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:109 | Used by:315 318 |
Symbol 111 Bitmap | Used by:112 434 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:315 318 |
Symbol 114 Text | Uses:4 | Used by:315 318 |
Symbol 115 Text | Uses:5 4 | Used by:315 318 |
Symbol 116 Text | Uses:5 4 | Used by:315 318 |
Symbol 117 Text | Uses:4 | Used by:315 318 |
Symbol 118 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 119 Text | Uses:4 | Used by:315 318 |
Symbol 120 Text | Uses:4 | Used by:315 318 |
Symbol 121 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 122 Text | Uses:4 87 | Used by:315 318 |
Symbol 123 Text | Uses:4 | Used by:315 318 |
Symbol 124 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 125 Text | Uses:4 | Used by:315 318 |
Symbol 126 Text | Uses:4 | Used by:315 318 |
Symbol 127 Text | Uses:4 87 | Used by:315 318 |
Symbol 128 Text | Uses:4 | Used by:315 318 |
Symbol 129 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 130 Text | Uses:4 | Used by:315 318 |
Symbol 131 Text | Uses:4 | Used by:315 318 |
Symbol 132 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 133 Text | Uses:4 | Used by:315 318 |
Symbol 134 Text | Uses:4 | Used by:315 318 |
Symbol 135 Graphic | Uses:90 | Used by:315 318 |
Symbol 136 Text | Uses:4 | Used by:315 318 |
Symbol 137 Text | Uses:4 | Used by:315 318 |
Symbol 138 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 139 Text | Uses:4 | Used by:315 318 |
Symbol 140 Text | Uses:4 | Used by:315 318 |
Symbol 141 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 142 Text | Uses:5 4 | Used by:315 318 |
Symbol 143 Text | Uses:5 4 | Used by:315 318 |
Symbol 144 Text | Uses:5 4 | Used by:315 318 |
Symbol 145 Text | Uses:5 4 | Used by:315 318 |
Symbol 146 Text | Uses:4 | Used by:315 318 |
Symbol 147 Text | Uses:4 | Used by:315 318 |
Symbol 148 Text | Uses:4 | Used by:315 318 |
Symbol 149 Text | Uses:4 | Used by:315 318 |
Symbol 150 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 151 Text | Uses:4 | Used by:315 318 |
Symbol 152 Text | Uses:4 | Used by:315 318 |
Symbol 153 Text | Uses:4 87 | Used by:315 318 |
Symbol 154 Text | Uses:4 | Used by:315 318 |
Symbol 155 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 156 Text | Uses:4 | Used by:315 318 |
Symbol 157 Text | Uses:5 4 | Used by:315 318 |
Symbol 158 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 159 Text | Uses:4 | Used by:315 318 |
Symbol 160 Text | Uses:4 | Used by:315 318 |
Symbol 161 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 162 Text | Uses:4 | Used by:315 318 |
Symbol 163 Text | Uses:5 4 | Used by:315 318 |
Symbol 164 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 165 Text | Uses:4 | Used by:315 318 |
Symbol 166 Text | Uses:5 4 | Used by:315 318 |
Symbol 167 Text | Uses:5 4 | Used by:315 318 |
Symbol 168 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 169 Text | Uses:4 | Used by:315 318 |
Symbol 170 Text | Uses:4 | Used by:315 318 |
Symbol 171 Text | Uses:4 | Used by:315 318 |
Symbol 172 Text | Uses:5 4 | Used by:315 318 |
Symbol 173 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 174 Text | Uses:4 | Used by:315 318 |
Symbol 175 Text | Uses:4 | Used by:315 318 |
Symbol 176 Text | Uses:4 87 | Used by:315 318 |
Symbol 177 Text | Uses:4 | Used by:315 318 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:315 318 |
Symbol 180 Text | Uses:4 | Used by:315 318 |
Symbol 181 Text | Uses:4 | Used by:315 318 |
Symbol 182 Text | Uses:4 | Used by:315 318 |
Symbol 183 Text | Uses:4 | Used by:315 318 |
Symbol 184 Text | Uses:4 | Used by:315 318 |
Symbol 185 Text | Uses:4 | Used by:315 318 |
Symbol 186 Text | Uses:4 | Used by:315 318 |
Symbol 187 Text | Uses:4 | Used by:315 318 |
Symbol 188 Text | Uses:4 | Used by:315 318 |
Symbol 189 Text | Uses:4 | Used by:315 318 |
Symbol 190 Text | Uses:4 | Used by:315 318 |
Symbol 191 Text | Uses:4 | Used by:315 318 |
Symbol 192 Text | Uses:4 | Used by:315 318 |
Symbol 193 Text | Uses:4 | Used by:315 318 |
Symbol 194 Text | Uses:4 | Used by:315 318 |
Symbol 195 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 196 Text | Uses:4 | Used by:315 318 |
Symbol 197 Text | Uses:4 | Used by:315 318 |
Symbol 198 Text | Uses:4 | Used by:315 318 |
Symbol 199 Bitmap | Used by:200 316 | |
Symbol 200 Graphic | Uses:199 | Used by:315 318 |
Symbol 201 Text | Uses:5 4 | Used by:315 318 |
Symbol 202 MovieClip | Uses:26 | Used by:315 |
Symbol 203 Text | Uses:4 | Used by:315 318 |
Symbol 204 Graphic | Uses:91 90 | Used by:315 |
Symbol 205 Text | Uses:4 | Used by:315 318 |
Symbol 206 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 207 Text | Uses:4 | Used by:315 318 |
Symbol 208 Text | Uses:4 | Used by:315 318 |
Symbol 209 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 210 Text | Uses:4 | Used by:315 318 |
Symbol 211 Text | Uses:4 | Used by:315 318 |
Symbol 212 Text | Uses:4 87 | Used by:315 318 |
Symbol 213 Text | Uses:4 | Used by:315 318 |
Symbol 214 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 215 Text | Uses:4 | Used by:315 318 |
Symbol 216 Text | Uses:4 | Used by:315 318 |
Symbol 217 Text | Uses:4 | Used by:315 318 |
Symbol 218 Text | Uses:4 | Used by:315 318 |
Symbol 219 Text | Uses:4 | Used by:315 318 |
Symbol 220 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 221 Text | Uses:4 | Used by:315 318 |
Symbol 222 Text | Uses:4 | Used by:315 318 |
Symbol 223 Text | Uses:4 | Used by:315 318 |
Symbol 224 Text | Uses:4 87 | Used by:315 318 |
Symbol 225 Text | Uses:4 | Used by:315 318 |
Symbol 226 Text | Uses:4 87 | Used by:315 318 |
Symbol 227 Text | Uses:4 | Used by:315 318 |
Symbol 228 Text | Uses:4 87 | Used by:315 318 |
Symbol 229 Text | Uses:4 | Used by:315 318 |
Symbol 230 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 231 Text | Uses:4 | Used by:315 318 |
Symbol 232 Text | Uses:4 | Used by:315 318 |
Symbol 233 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 234 Text | Uses:4 | Used by:315 318 |
Symbol 235 Text | Uses:4 | Used by:315 318 |
Symbol 236 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 237 Text | Uses:4 87 | Used by:315 318 |
Symbol 238 Text | Uses:4 | Used by:315 318 |
Symbol 239 Text | Uses:4 | Used by:315 318 |
Symbol 240 Text | Uses:4 | Used by:315 318 |
Symbol 241 Text | Uses:4 | Used by:315 318 |
Symbol 242 Text | Uses:4 | Used by:315 318 |
Symbol 243 Text | Uses:4 | Used by:315 318 |
Symbol 244 Text | Uses:4 | Used by:315 318 |
Symbol 245 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 246 Text | Uses:4 | Used by:315 318 |
Symbol 247 Text | Uses:4 | Used by:315 318 |
Symbol 248 Text | Uses:4 | Used by:315 318 |
Symbol 249 Text | Uses:4 | Used by:315 318 |
Symbol 250 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 251 Text | Uses:4 | Used by:315 318 |
Symbol 252 Text | Uses:4 | Used by:315 318 |
Symbol 253 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:315 318 |
Symbol 256 Text | Uses:4 | Used by:315 318 |
Symbol 257 Text | Uses:5 4 | Used by:315 318 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:259 | Used by:315 |
Symbol 261 Text | Uses:4 | Used by:315 318 |
Symbol 262 Text | Uses:4 | Used by:315 318 |
Symbol 263 Text | Uses:4 | Used by:315 318 |
Symbol 264 Text | Uses:4 | Used by:315 318 |
Symbol 265 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 266 Text | Uses:4 | Used by:315 318 |
Symbol 267 Text | Uses:4 | Used by:315 318 |
Symbol 268 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 269 Text | Uses:4 | Used by:315 318 |
Symbol 270 Text | Uses:4 | Used by:315 318 |
Symbol 271 Graphic | Uses:91 90 | Used by:315 318 |
Symbol 272 Text | Uses:4 | Used by:315 318 |
Symbol 273 Text | Uses:4 | Used by:315 318 |
Symbol 274 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 275 Text | Uses:4 | Used by:315 318 |
Symbol 276 Text | Uses:4 | Used by:315 318 |
Symbol 277 Graphic | Uses:91 | Used by:315 318 |
Symbol 278 Text | Uses:4 | Used by:315 318 |
Symbol 279 Text | Uses:4 | Used by:315 318 |
Symbol 280 Text | Uses:4 | Used by:315 318 |
Symbol 281 Text | Uses:5 4 | Used by:315 318 |
Symbol 282 Text | Uses:4 | Used by:315 318 |
Symbol 283 Text | Uses:4 | Used by:315 318 |
Symbol 284 Graphic | Uses:91 | Used by:315 318 |
Symbol 285 Text | Uses:4 | Used by:315 318 |
Symbol 286 Text | Uses:4 | Used by:315 318 |
Symbol 287 Text | Uses:4 | Used by:315 318 |
Symbol 288 Text | Uses:4 | Used by:315 318 |
Symbol 289 Text | Uses:4 | Used by:315 318 |
Symbol 290 Text | Uses:4 87 | Used by:315 318 |
Symbol 291 Text | Uses:4 87 | Used by:315 318 |
Symbol 292 Text | Uses:4 | Used by:315 318 |
Symbol 293 Graphic | Uses:90 91 | Used by:315 318 |
Symbol 294 Text | Uses:4 87 | Used by:315 318 |
Symbol 295 Text | Uses:5 4 | Used by:315 318 |
Symbol 296 Text | Uses:4 87 | Used by:315 318 |
Symbol 297 Text | Uses:4 | Used by:315 318 |
Symbol 298 Text | Uses:4 87 | Used by:315 318 |
Symbol 299 Text | Uses:4 | Used by:315 318 |
Symbol 300 Text | Uses:4 87 | Used by:315 318 |
Symbol 301 Text | Uses:4 | Used by:315 318 |
Symbol 302 Text | Uses:4 | Used by:315 318 |
Symbol 303 Text | Uses:4 | Used by:315 318 |
Symbol 304 Text | Uses:4 87 | Used by:315 318 |
Symbol 305 Text | Uses:4 87 | Used by:315 318 |
Symbol 306 Text | Uses:4 | Used by:315 318 |
Symbol 307 Text | Uses:4 87 | Used by:315 318 |
Symbol 308 Text | Uses:4 | Used by:315 318 |
Symbol 309 Text | Uses:4 | Used by:315 318 |
Symbol 310 Text | Uses:4 | Used by:315 318 |
Symbol 311 Text | Uses:4 87 | Used by:315 318 |
Symbol 312 Text | Uses:4 | Used by:315 318 |
Symbol 313 Text | Uses:4 | Used by:315 318 |
Symbol 314 Text | Uses:4 | Used by:315 318 |
Symbol 315 MovieClip | Uses:77 79 81 82 84 85 86 88 89 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 110 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 255 256 257 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 | Used by:Timeline |
Symbol 316 Graphic | Uses:80 199 | Used by:318 |
Symbol 317 Graphic | Uses:80 91 90 | Used by:318 |
Symbol 318 MovieClip | Uses:77 81 82 85 86 88 89 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 110 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 316 201 203 317 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 200 241 242 243 244 245 246 247 248 249 250 251 252 253 255 256 257 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 | Used by:Timeline |
Symbol 319 Bitmap | Used by:321 | |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:319 320 | Used by:Timeline |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:324 |
Symbol 324 MovieClip | Uses:323 | Used by:379 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:327 |
Symbol 327 MovieClip | Uses:326 | Used by:379 380 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:330 |
Symbol 330 MovieClip | Uses:329 | Used by:379 380 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:379 380 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:379 380 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:379 380 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:379 380 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:379 380 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:379 380 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:379 380 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:379 380 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:379 380 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:379 380 |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:379 380 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:379 380 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:379 380 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:379 380 |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:379 380 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:379 380 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:379 380 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:379 380 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:379 380 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:379 380 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:379 380 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:379 380 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:379 380 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:379 380 |
Symbol 379 MovieClip | Uses:60 324 327 330 332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 65 374 376 378 | Used by:381 |
Symbol 380 MovieClip | Uses:60 327 330 332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 65 374 376 378 | Used by:381 |
Symbol 381 MovieClip | Uses:379 380 | Used by:Timeline |
Symbol 382 Text | Uses:4 | Used by:404 |
Symbol 383 Text | Uses:4 | Used by:404 |
Symbol 384 Text | Uses:4 | Used by:404 |
Symbol 385 Text | Uses:4 | Used by:404 |
Symbol 386 Text | Uses:4 | Used by:404 |
Symbol 387 Text | Uses:4 | Used by:404 |
Symbol 388 Text | Uses:4 | Used by:404 |
Symbol 389 Text | Uses:4 | Used by:404 |
Symbol 390 Text | Uses:4 | Used by:404 |
Symbol 391 Text | Uses:4 | Used by:404 |
Symbol 392 Text | Uses:4 | Used by:404 |
Symbol 393 Text | Uses:4 | Used by:404 |
Symbol 394 Text | Uses:4 | Used by:404 |
Symbol 395 Text | Uses:4 | Used by:404 |
Symbol 396 Text | Uses:4 | Used by:404 |
Symbol 397 Text | Uses:4 | Used by:404 |
Symbol 398 Text | Uses:4 | Used by:404 |
Symbol 399 Text | Uses:4 | Used by:404 |
Symbol 400 Text | Uses:4 | Used by:404 |
Symbol 401 Text | Uses:4 | Used by:404 |
Symbol 402 Text | Uses:4 | Used by:404 |
Symbol 403 Text | Uses:4 | Used by:404 |
Symbol 404 MovieClip | Uses:62 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 | Used by:Timeline |
Symbol 405 Text | Uses:4 | Used by:421 |
Symbol 406 Text | Uses:4 | Used by:421 |
Symbol 407 Text | Uses:4 | Used by:421 |
Symbol 408 Text | Uses:4 | Used by:421 |
Symbol 409 Text | Uses:4 | Used by:421 |
Symbol 410 Text | Uses:4 | Used by:421 |
Symbol 411 Text | Uses:4 | Used by:421 |
Symbol 412 Text | Uses:4 | Used by:421 |
Symbol 413 Text | Uses:4 | Used by:421 |
Symbol 414 Text | Uses:4 | Used by:421 |
Symbol 415 Text | Uses:4 | Used by:421 |
Symbol 416 Text | Uses:4 | Used by:421 |
Symbol 417 Text | Uses:4 | Used by:421 |
Symbol 418 Text | Uses:4 | Used by:421 |
Symbol 419 Text | Uses:4 | Used by:421 |
Symbol 420 Text | Uses:4 | Used by:421 |
Symbol 421 MovieClip | Uses:405 406 407 408 409 67 410 411 412 413 414 415 416 417 418 419 420 | Used by:Timeline |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:422 | Used by:427 |
Symbol 424 Graphic | Used by:425 502 | |
Symbol 425 Button | Uses:424 | Used by:427 |
Symbol 426 MovieClip | Uses:22 42 | Used by:427 |
Symbol 427 MovieClip | Uses:423 71 425 426 | Used by:Timeline |
Symbol 428 Graphic | Used by:429 430 | |
Symbol 429 Button | Uses:428 | Used by:431 |
Symbol 430 MovieClip | Uses:428 | Used by:431 |
Symbol 431 MovieClip | Uses:72 429 430 | Used by:Timeline |
Symbol 432 MovieClip | Uses:71 72 | Used by:Timeline |
Symbol 433 Graphic | Used by:436 438 440 522 | |
Symbol 434 Graphic | Uses:111 | Used by:436 438 440 522 |
Symbol 435 Text | Uses:5 | Used by:436 522 |
Symbol 436 MovieClip | Uses:433 434 435 | Used by:Timeline |
Symbol 437 Text | Uses:5 | Used by:438 |
Symbol 438 MovieClip | Uses:433 434 437 | Used by:Timeline |
Symbol 439 Text | Uses:5 | Used by:440 |
Symbol 440 MovieClip | Uses:433 434 439 | Used by:Timeline |
Symbol 441 MovieClip | Uses:9 | Used by:459 478 479 546 |
Symbol 442 EditableText | Uses:4 5 87 | Used by:443 |
Symbol 443 MovieClip | Uses:442 | Used by:459 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:459 |
Symbol 447 Bitmap | Used by:448 449 | |
Symbol 448 Graphic | Uses:447 | Used by:450 |
Symbol 449 Graphic | Uses:447 | Used by:450 |
Symbol 450 MovieClip | Uses:448 449 | Used by:456 |
Symbol 451 MovieClip | Uses:21 | Used by:453 456 |
Symbol 452 Graphic | Uses:41 | Used by:453 |
Symbol 453 MovieClip | Uses:42 451 452 | Used by:456 478 |
Symbol 454 MovieClip | Uses:15 | Used by:456 476 477 495 |
Symbol 455 Graphic | Uses:20 | Used by:456 478 548 |
Symbol 456 MovieClip | Uses:450 451 453 454 455 | Used by:459 |
Symbol 457 EditableText | Uses:4 5 87 | Used by:458 |
Symbol 458 MovieClip | Uses:457 | Used by:459 478 |
Symbol 459 MovieClip | Uses:441 443 9 78 446 456 458 | Used by:Timeline |
Symbol 460 EditableText | Uses:4 5 87 | Used by:461 |
Symbol 461 MovieClip | Uses:460 | Used by:478 |
Symbol 462 EditableText | Uses:4 5 87 | Used by:463 |
Symbol 463 MovieClip | Uses:462 | Used by:478 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:466 |
Symbol 466 MovieClip | Uses:465 | Used by:478 |
Symbol 467 Graphic | Used by:478 546 | |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:470 |
Symbol 470 MovieClip | Uses:469 | Used by:478 |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:471 | Used by:478 |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:473 | Used by:478 |
Symbol 475 Graphic | Used by:478 | |
Symbol 476 MovieClip | Uses:454 42 | Used by:478 |
Symbol 477 MovieClip | Uses:454 42 | Used by:478 |
Symbol 478 MovieClip | Uses:441 9 461 463 466 467 470 472 474 42 475 455 453 476 477 458 | Used by:Timeline |
Symbol 479 MovieClip | Uses:441 9 | Used by:Timeline |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:482 |
Symbol 482 MovieClip | Uses:481 | Used by:546 |
Symbol 483 Graphic | Used by:484 485 495 | |
Symbol 484 MovieClip | Uses:483 | Used by:485 |
Symbol 485 MovieClip | Uses:483 484 78 22 42 | Used by:495 |
Symbol 486 Text | Uses:5 | Used by:492 |
Symbol 487 Text | Uses:5 | Used by:492 |
Symbol 488 Text | Uses:5 | Used by:492 |
Symbol 489 Text | Uses:5 | Used by:492 |
Symbol 490 Text | Uses:5 | Used by:492 |
Symbol 491 Text | Uses:5 | Used by:492 |
Symbol 492 MovieClip | Uses:486 487 488 489 490 491 | Used by:495 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 Button | Uses:493 | Used by:495 |
Symbol 495 MovieClip | Uses:454 483 485 492 494 | Used by:546 |
Symbol 496 Bitmap | Used by:498 | |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:496 497 | Used by:546 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:501 |
Symbol 501 MovieClip | Uses:500 | Used by:503 |
Symbol 502 Button | Uses:424 | Used by:503 |
Symbol 503 MovieClip | Uses:501 22 42 502 | Used by:523 546 |
Symbol 504 Text | Uses:4 | Used by:546 |
Symbol 505 Text | Uses:4 | Used by:546 |
Symbol 506 Text | Uses:4 | Used by:546 |
Symbol 507 Text | Uses:4 | Used by:546 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:546 |
Symbol 510 Text | Uses:4 5 | Used by:523 |
Symbol 511 Text | Uses:4 5 | Used by:523 |
Symbol 512 Text | Uses:4 | Used by:523 |
Symbol 513 Text | Uses:4 | Used by:523 |
Symbol 514 Text | Uses:4 | Used by:523 |
Symbol 515 Text | Uses:4 | Used by:523 |
Symbol 516 Text | Uses:4 | Used by:523 |
Symbol 517 Text | Uses:4 | Used by:523 |
Symbol 518 Text | Uses:4 | Used by:523 |
Symbol 519 Text | Uses:4 | Used by:523 |
Symbol 520 Text | Uses:4 | Used by:523 |
Symbol 521 Text | Uses:4 | Used by:523 |
Symbol 522 MovieClip | Uses:433 434 435 | Used by:523 |
Symbol 523 MovieClip | Uses:503 510 511 512 513 514 515 516 517 518 519 520 521 522 | Used by:525 |
Symbol 524 Graphic | Used by:525 545 | |
Symbol 525 MovieClip | Uses:523 524 | Used by:546 |
Symbol 526 Text | Uses:4 5 | Used by:544 |
Symbol 527 Text | Uses:4 5 | Used by:544 |
Symbol 528 Text | Uses:4 5 | Used by:544 |
Symbol 529 Text | Uses:4 | Used by:544 |
Symbol 530 Text | Uses:4 | Used by:544 |
Symbol 531 Text | Uses:4 | Used by:544 |
Symbol 532 Text | Uses:4 | Used by:544 |
Symbol 533 Text | Uses:4 | Used by:544 |
Symbol 534 Text | Uses:4 | Used by:544 |
Symbol 535 Text | Uses:4 5 | Used by:544 |
Symbol 536 Text | Uses:4 | Used by:544 |
Symbol 537 Text | Uses:4 | Used by:544 |
Symbol 538 Text | Uses:4 | Used by:544 |
Symbol 539 Text | Uses:4 | Used by:544 |
Symbol 540 Text | Uses:4 | Used by:544 |
Symbol 541 Text | Uses:4 | Used by:544 |
Symbol 542 Text | Uses:4 5 | Used by:544 |
Symbol 543 Text | Uses:4 | Used by:544 |
Symbol 544 MovieClip | Uses:526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 | Used by:545 |
Symbol 545 MovieClip | Uses:544 524 | Used by:546 |
Symbol 546 MovieClip | Uses:441 9 467 482 495 498 503 504 505 506 507 509 42 525 545 | Used by:Timeline |
Symbol 547 MovieClip | Uses:22 42 | Used by:Timeline |
Symbol 548 MovieClip | Uses:455 42 | Used by:Timeline |
Symbol 549 Sound | Used by:550 | |
Symbol 550 MovieClip | Uses:549 | Used by:Timeline |
Instance Names
"txtmask" | Frame 2 | Symbol 76 MovieClip |
"textrig" | Frame 2 | Symbol 315 MovieClip |
"fadertxt" | Frame 2 | Symbol 318 MovieClip |
"hit" | Frame 2 | Symbol 84 MovieClip |
"slider" | Frame 2 | Symbol 57 MovieClip |
"pleft" | Frame 2 | Symbol 381 MovieClip |
"pright" | Frame 2 | Symbol 381 MovieClip |
"namerl" | Frame 2 | Symbol 404 MovieClip |
"namerr" | Frame 2 | Symbol 421 MovieClip |
"lbutton" | Frame 2 | Symbol 427 MovieClip |
"rbutton" | Frame 2 | Symbol 427 MovieClip |
"cbutton" | Frame 2 | Symbol 431 MovieClip |
"bfaker" | Frame 2 | Symbol 432 MovieClip |
"helpscroll" | Frame 2 | Symbol 436 MovieClip |
"helpcontinue" | Frame 2 | Symbol 438 MovieClip |
"helpsettings" | Frame 2 | Symbol 440 MovieClip |
"partm" | Frame 2 | Symbol 459 MovieClip |
"actm" | Frame 2 | Symbol 478 MovieClip |
"epilogue" | Frame 2 | Symbol 479 MovieClip |
"settings" | Frame 2 | Symbol 546 MovieClip |
"titlespark" | Frame 2 | Symbol 547 MovieClip |
"textspark" | Frame 2 | Symbol 548 MovieClip |
"music" | Frame 2 | Symbol 550 MovieClip |
"cross" | Symbol 27 MovieClip Frame 13 | Symbol 26 MovieClip |
"cross" | Symbol 27 MovieClip Frame 28 | Symbol 26 MovieClip |
"slidebutton" | Symbol 56 MovieClip Frame 1 | Symbol 52 Button |
"glow" | Symbol 56 MovieClip Frame 1 | Symbol 55 MovieClip |
"slider" | Symbol 57 MovieClip Frame 1 | Symbol 56 MovieClip |
"text" | Symbol 73 MovieClip Frame 1 | Symbol 71 MovieClip |
"text" | Symbol 73 MovieClip Frame 1 | Symbol 71 MovieClip |
"titleintro" | Symbol 315 MovieClip Frame 1 | Symbol 79 MovieClip |
"pleft" | Symbol 381 MovieClip Frame 1 | Symbol 379 MovieClip |
"fadeleft" | Symbol 381 MovieClip Frame 5 | Symbol 380 MovieClip |
"fadeleft" | Symbol 381 MovieClip Frame 56 | Symbol 380 MovieClip |
"text" | Symbol 427 MovieClip Frame 1 | Symbol 71 MovieClip |
"flare" | Symbol 427 MovieClip Frame 1 | Symbol 426 MovieClip |
"text" | Symbol 432 MovieClip Frame 2 | Symbol 71 MovieClip |
"text" | Symbol 432 MovieClip Frame 2 | Symbol 71 MovieClip |
"slab" | Symbol 495 MovieClip Frame 17 | Symbol 485 MovieClip |
"txt" | Symbol 495 MovieClip Frame 21 | Symbol 492 MovieClip |
"help" | Symbol 523 MovieClip Frame 9 | Symbol 522 MovieClip |
"chapter" | Symbol 525 MovieClip Frame 1 | Symbol 523 MovieClip |
"chapter" | Symbol 545 MovieClip Frame 1 | Symbol 544 MovieClip |
"music" | Symbol 546 MovieClip Frame 24 | Symbol 495 MovieClip |
"chapterbut" | Symbol 546 MovieClip Frame 44 | Symbol 503 MovieClip |
"creditsbut" | Symbol 546 MovieClip Frame 46 | Symbol 503 MovieClip |
"exit" | Symbol 546 MovieClip Frame 50 | Symbol 495 MovieClip |
"chapter" | Symbol 546 MovieClip Frame 73 | Symbol 525 MovieClip |
"back" | Symbol 546 MovieClip Frame 86 | Symbol 495 MovieClip |
"credits" | Symbol 546 MovieClip Frame 126 | Symbol 545 MovieClip |
"music" | Symbol 546 MovieClip Frame 126 | Symbol 495 MovieClip |
"effects" | Symbol 546 MovieClip Frame 126 | Symbol 495 MovieClip |
"back" | Symbol 546 MovieClip Frame 153 | Symbol 495 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"two" | Symbol 23 MovieClip Frame 12 |
"three" | Symbol 23 MovieClip Frame 24 |
"end" | Symbol 74 MovieClip Frame 529 |
"c1" | Symbol 315 MovieClip Frame 1 |
"c2" | Symbol 315 MovieClip Frame 11 |
"c3" | Symbol 315 MovieClip Frame 21 |
"c4" | Symbol 315 MovieClip Frame 30 |
"c5" | Symbol 315 MovieClip Frame 46 |
"c6" | Symbol 315 MovieClip Frame 55 |
"c7" | Symbol 315 MovieClip Frame 64 |
"c8" | Symbol 315 MovieClip Frame 71 |
"c9" | Symbol 315 MovieClip Frame 84 |
"author" | Symbol 315 MovieClip Frame 88 |
"artist" | Symbol 315 MovieClip Frame 96 |
"celine" | Symbol 379 MovieClip Frame 1 |
"marisa" | Symbol 379 MovieClip Frame 2 |
"alex" | Symbol 379 MovieClip Frame 3 |
"erin" | Symbol 379 MovieClip Frame 4 |
"nav" | Symbol 379 MovieClip Frame 5 |
"security" | Symbol 379 MovieClip Frame 6 |
"director" | Symbol 379 MovieClip Frame 7 |
"IT" | Symbol 379 MovieClip Frame 8 |
"researcher" | Symbol 379 MovieClip Frame 9 |
"q" | Symbol 379 MovieClip Frame 10 |
"jacob" | Symbol 379 MovieClip Frame 11 |
"sanjay" | Symbol 379 MovieClip Frame 12 |
"panicker1" | Symbol 379 MovieClip Frame 13 |
"panicker2" | Symbol 379 MovieClip Frame 14 |
"panicker3" | Symbol 379 MovieClip Frame 15 |
"panicker4" | Symbol 379 MovieClip Frame 16 |
"panicker5" | Symbol 379 MovieClip Frame 17 |
"panicker6" | Symbol 379 MovieClip Frame 18 |
"panicker7" | Symbol 379 MovieClip Frame 19 |
"securityteam" | Symbol 379 MovieClip Frame 20 |
"panicker9" | Symbol 379 MovieClip Frame 21 |
"panicker10" | Symbol 379 MovieClip Frame 22 |
"panicker11" | Symbol 379 MovieClip Frame 23 |
"panicker12" | Symbol 379 MovieClip Frame 24 |
"engine" | Symbol 379 MovieClip Frame 25 |
"crewall" | Symbol 379 MovieClip Frame 26 |
"crewaft" | Symbol 379 MovieClip Frame 27 |
"crewpilots" | Symbol 379 MovieClip Frame 28 |
"crewfore" | Symbol 379 MovieClip Frame 29 |
"me" | Symbol 379 MovieClip Frame 30 |
"nothing" | Symbol 379 MovieClip Frame 31 |
"celine" | Symbol 380 MovieClip Frame 1 |
"marisa" | Symbol 380 MovieClip Frame 2 |
"alex" | Symbol 380 MovieClip Frame 3 |
"engine" | Symbol 380 MovieClip Frame 4 |
"nav" | Symbol 380 MovieClip Frame 5 |
"security" | Symbol 380 MovieClip Frame 6 |
"director" | Symbol 380 MovieClip Frame 7 |
"IT" | Symbol 380 MovieClip Frame 8 |
"researcher" | Symbol 380 MovieClip Frame 9 |
"q" | Symbol 380 MovieClip Frame 10 |
"jacob" | Symbol 380 MovieClip Frame 11 |
"sanjay" | Symbol 380 MovieClip Frame 12 |
"panicker1" | Symbol 380 MovieClip Frame 13 |
"panicker2" | Symbol 380 MovieClip Frame 14 |
"panicker3" | Symbol 380 MovieClip Frame 15 |
"panicker4" | Symbol 380 MovieClip Frame 16 |
"panicker5" | Symbol 380 MovieClip Frame 17 |
"panicker6" | Symbol 380 MovieClip Frame 18 |
"panicker7" | Symbol 380 MovieClip Frame 19 |
"securityteam" | Symbol 380 MovieClip Frame 20 |
"panicker9" | Symbol 380 MovieClip Frame 21 |
"panicker10" | Symbol 380 MovieClip Frame 22 |
"panicker11" | Symbol 380 MovieClip Frame 23 |
"panicker12" | Symbol 380 MovieClip Frame 24 |
"erin" | Symbol 380 MovieClip Frame 25 |
"crewall" | Symbol 380 MovieClip Frame 26 |
"crewaft" | Symbol 380 MovieClip Frame 27 |
"crewpilots" | Symbol 380 MovieClip Frame 28 |
"nothing" | Symbol 380 MovieClip Frame 29 |
"me" | Symbol 380 MovieClip Frame 30 |
"fade" | Symbol 381 MovieClip Frame 5 |
"tyler" | Symbol 404 MovieClip Frame 4 |
"dir" | Symbol 404 MovieClip Frame 6 |
"q" | Symbol 404 MovieClip Frame 7 |
"erin" | Symbol 404 MovieClip Frame 13 |
"panic2" | Symbol 404 MovieClip Frame 14 |
"panic3" | Symbol 404 MovieClip Frame 15 |
"panic4" | Symbol 404 MovieClip Frame 16 |
"panic7" | Symbol 404 MovieClip Frame 17 |
"panic6" | Symbol 404 MovieClip Frame 18 |
"panic10" | Symbol 404 MovieClip Frame 20 |
"panic12" | Symbol 404 MovieClip Frame 21 |
"sec1" | Symbol 404 MovieClip Frame 22 |
"panic5" | Symbol 404 MovieClip Frame 23 |
"me" | Symbol 404 MovieClip Frame 24 |
"tyler" | Symbol 421 MovieClip Frame 4 |
"engine" | Symbol 421 MovieClip Frame 5 |
"crewall" | Symbol 421 MovieClip Frame 6 |
"jacob" | Symbol 421 MovieClip Frame 7 |
"sanjay" | Symbol 421 MovieClip Frame 8 |
"dir" | Symbol 421 MovieClip Frame 9 |
"it" | Symbol 421 MovieClip Frame 10 |
"crewaft" | Symbol 421 MovieClip Frame 11 |
"crewpilots" | Symbol 421 MovieClip Frame 12 |
"q" | Symbol 421 MovieClip Frame 13 |
"erin" | Symbol 421 MovieClip Frame 14 |
"doc" | Symbol 421 MovieClip Frame 15 |
"crewfore" | Symbol 421 MovieClip Frame 16 |
"secteam" | Symbol 421 MovieClip Frame 17 |
"loop" | Symbol 436 MovieClip Frame 349 |
"end" | Symbol 436 MovieClip Frame 367 |
"loop" | Symbol 438 MovieClip Frame 75 |
"end" | Symbol 438 MovieClip Frame 93 |
"loop" | Symbol 440 MovieClip Frame 75 |
"end" | Symbol 440 MovieClip Frame 93 |
"off" | Symbol 485 MovieClip Frame 21 |
"done" | Symbol 485 MovieClip Frame 36 |
"offroll" | Symbol 485 MovieClip Frame 37 |
"on" | Symbol 485 MovieClip Frame 56 |
"aon" | Symbol 492 MovieClip Frame 1 |
"eon" | Symbol 492 MovieClip Frame 2 |
"aoff" | Symbol 492 MovieClip Frame 3 |
"eoff" | Symbol 492 MovieClip Frame 4 |
"exit" | Symbol 492 MovieClip Frame 5 |
"back" | Symbol 492 MovieClip Frame 6 |
"click" | Symbol 503 MovieClip Frame 24 |
"loop" | Symbol 522 MovieClip Frame 82 |
"end" | Symbol 522 MovieClip Frame 100 |
"xchapter" | Symbol 546 MovieClip Frame 59 |
"chapterend" | Symbol 546 MovieClip Frame 93 |
"chaptersel" | Symbol 546 MovieClip Frame 105 |
"credits" | Symbol 546 MovieClip Frame 126 |
"endall" | Symbol 546 MovieClip Frame 160 |
Dynamic Text Variables
_parent.preload | Symbol 33 EditableText | "<p align="center"><font face="trak" size="20" color="#999999" letterSpacing="1.000000" kerning="1">preload</font></p>" |
part | Symbol 442 EditableText | "<p align="left"><font face="trak" size="35" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p>" |
part | Symbol 457 EditableText | "<p align="left"><font face="trak" size="35" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p>" |
act | Symbol 460 EditableText | "<p align="left"><font face="trak" size="40" color="#666666" letterSpacing="1.250000" kerning="1">Data Block Two</font></p>" |
part | Symbol 462 EditableText | "<p align="left"><font face="trak" size="30" color="#999999" letterSpacing="1.250000" kerning="1">Partition Seven</font></p>" |
|