Frame 1
if (_framesloaded >= _root._totalframes) {
gotoAndPlay (26);
}
Frame 2
gotoAndPlay (1);
Frame 26
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("title");
gameMusic.setVolume(100);
gameMusic.start(0, 99);
Frame 27
if (Key.isDown(65)) {
gameMusic.stop();
gotoAndPlay (38);
}
Frame 28
gotoAndPlay (27);
Frame 30
function doTheKnowledge() {
if (tankDeath == 0) {
if (Key.isDown(65)) {
if (fire < 1) {
tellTarget (tank1) {
play();
};
}
}
if (Key.isDown(37)) {
tankx = tankx - 15;
} else if (Key.isDown(39)) {
tankx = tankx + 15;
}
}
if (tankDeath == 1) {
tankTimer = tankTimer + 1;
}
if ((tankx >= 50) && (500 >= tankx)) {
setProperty(tank1, _x , tankx);
} else if (tankx < 50) {
tankx = 50;
} else if (500 < tankx) {
tankx = 500;
}
if (10 < fire) {
fire = 0;
setProperty(artil1, _y , artilHid);
tellTarget (artil1) {
gotoAndStop ("shell");
};
}
if (fire >= 1) {
setProperty(artil1, _y , (artily - 30) - (fire * 20));
setProperty(artil1, _x , artilx);
fire = fire + 1;
}
if (shoot == 0) {
bunShoot = random(10);
if (bunShoot < 1) {
shoot = 1;
hit = 0;
missile1.gotoAndPlay(1);
missilex = bunnyx;
missiley = bunnyy;
tellTarget (snd) {
gotoAndPlay ("throw");
};
}
}
if (18 < shoot) {
shoot = 0;
setProperty(missile1, _y , missileHid);
}
if (shoot >= 1) {
setProperty(missile1, _y , (missiley + 30) + (shoot * 12));
setProperty(missile1, _x , missilex);
shoot = shoot + 1;
}
if (death == 1) {
timer = timer + 1;
} else if (death == 0) {
if ((bunnyx >= 50) && (500 >= bunnyx)) {
bunnyx = (bunnyx - random(20)) + random(20);
} else if (bunnyx < 50) {
bunnyx = 50;
} else if (500 < bunnyx) {
bunnyx = 500;
}
if ((bunnyy >= 10) && (300 >= bunnyy)) {
bunnyy = (bunnyy - random(9)) + random(10);
} else if (bunnyy < 10) {
bunnyy = 10;
} else if (300 < bunnyy) {
bunnyy = 300;
}
}
setProperty(bunny1, _x , bunnyx);
setProperty(bunny1, _y , bunnyy);
if (3 < tankTimer) {
if (life >= 5) {
gameOver = 1;
} else {
tankTimer = 0;
tankDeath = 0;
tellTarget (tank1) {
gotoAndStop ("tankStart");
};
}
}
if (artil1.hitTest(bunny1)) {
tellTarget (artil1) {
gotoAndStop ("blam");
};
if (death == 0) {
score = score + 1;
tellTarget (bunny1) {
gotoAndStop ("dead");
bunnyy = bunnyy - 2;
};
}
if (score == 5) {
tellTarget (r5) {
play();
};
} else if (score == 4) {
tellTarget (r4) {
play();
};
} else if (score == 3) {
tellTarget (r3) {
play();
};
} else if (score == 2) {
tellTarget (r2) {
play();
};
} else if (score == 1) {
tellTarget (r1) {
play();
};
}
} else if (missile1.hitTest(tank1)) {
if (hit == 0) {
hit = 1;
tankDeath = 1;
life = life + 1;
tellTarget ("l" + life) {
gotoAndStop ("lost");
};
tellTarget (tank1) {
gotoAndStop ("explode");
};
}
}
if (gameOver == 1) {
gotoAndPlay (53);
}
if (10 < timer) {
timer = 0;
tellTarget (bunny1) {
gotoAndPlay ("start");
};
if (4 < score) {
gotoAndStop (34);
}
}
}
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("egg");
gameMusic.start(0, 99);
stop();
Frame 31
artilHid = getProperty(artil1, _y);
tankx = getProperty(tank1, _x);
artily = getProperty(tank1, _y);
bunnyx = getProperty(bunny1, _x);
bunnyy = getProperty(bunny1, _y);
missileHid = getProperty(missile1, _y);
missilex = getProperty(missile1, _x);
tankDeath = 0;
death = 0;
fire = 0;
score = 0;
timer = 0;
tankTimer = 0;
shoot = 0;
life = 0;
gameOver = 0;
Frame 32
doTheKnowledge();
Frame 33
gotoAndPlay (32);
Frame 34
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("bun");
gameMusic.start(0, 99);
stop();
Frame 35
artilHid = getProperty(artil1, _y);
tankx = getProperty(tank1, _x);
artily = getProperty(tank1, _y);
bunnyx = getProperty(bunny1, _x);
bunnyy = getProperty(bunny1, _y);
missileHid = getProperty(missile1, _y);
missilex = getProperty(missile1, _x);
tankDeath = 0;
death = 0;
fire = 0;
score = 0;
timer = 0;
tankTimer = 0;
shoot = 0;
life = 0;
gameOver = 0;
Frame 36
if (tankDeath == 0) {
if (Key.isDown(65)) {
if (fire < 1) {
tellTarget (tank1) {
play();
};
}
}
if (Key.isDown(37)) {
tankx = tankx - 15;
} else if (Key.isDown(39)) {
tankx = tankx + 15;
}
}
if (tankDeath == 1) {
tankTimer = tankTimer + 1;
}
if ((tankx >= 50) && (500 >= tankx)) {
setProperty(tank1, _x , tankx);
} else if (tankx < 50) {
tankx = 50;
} else if (500 < tankx) {
tankx = 500;
}
if (10 < fire) {
fire = 0;
setProperty(artil1, _y , artilHid);
tellTarget (artil1) {
gotoAndStop ("shell");
};
}
if (fire >= 1) {
setProperty(artil1, _y , (artily - 30) - (fire * 20));
setProperty(artil1, _x , artilx);
fire = fire + 1;
}
if (shoot == 0) {
bunShoot = random(12);
if (bunShoot < 1) {
shoot = 1;
hit = 0;
missilex = bunnyx;
missiley = bunnyy;
tellTarget (snd) {
gotoAndPlay ("throw");
};
}
}
if (15 < shoot) {
shoot = 0;
setProperty(missile1, _y , missileHid);
}
if (shoot >= 1) {
setProperty(missile1, _y , (missiley + 30) + (shoot * 15));
setProperty(missile1, _x , missilex);
shoot = shoot + 1;
}
if (death == 1) {
timer = timer + 1;
} else if (death == 0) {
if ((bunnyx >= 50) && (500 >= bunnyx)) {
bunnyx = (bunnyx - random(20)) + random(20);
} else if (bunnyx < 50) {
bunnyx = 50;
} else if (500 < bunnyx) {
bunnyx = 500;
}
if ((bunnyy >= 10) && (300 >= bunnyy)) {
bunnyy = (bunnyy - random(9)) + random(10);
} else if (bunnyy < 10) {
bunnyy = 10;
} else if (300 < bunnyy) {
bunnyy = 300;
}
}
setProperty(bunny1, _x , bunnyx);
setProperty(bunny1, _y , bunnyy);
if (3 < tankTimer) {
if (life >= 5) {
gameOver = 1;
} else {
tankTimer = 0;
tankDeath = 0;
tellTarget (tank1) {
gotoAndStop ("tankStart");
};
}
}
if (artil1.hitTest(bunny1)) {
tellTarget (artil1) {
gotoAndStop ("blam");
};
if (death == 0) {
score = score + 1;
tellTarget (bunny1) {
gotoAndStop ("dead");
bunnyy = bunnyy - 2;
};
}
if (score == 5) {
tellTarget (r5) {
play();
};
} else if (score == 4) {
tellTarget (r4) {
play();
};
} else if (score == 3) {
tellTarget (r3) {
play();
};
} else if (score == 2) {
tellTarget (r2) {
play();
};
} else if (score == 1) {
tellTarget (r1) {
play();
};
}
} else if (missile1.hitTest(tank1)) {
if (hit == 0) {
hit = 1;
tankDeath = 1;
life = life + 1;
tellTarget ("l" + life) {
gotoAndStop ("lost");
};
tellTarget (tank1) {
gotoAndStop ("explode");
};
}
}
if (gameOver == 1) {
gotoAndPlay (53);
}
if (10 < timer) {
timer = 0;
tellTarget (bunny1) {
gotoAndPlay ("start");
};
if (4 < score) {
gotoAndStop (38);
}
}
Frame 37
gotoAndPlay (36);
Frame 38
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("kitty");
gameMusic.start(0, 99);
stop();
Frame 39
artilHid = getProperty(artil1, _y);
tankx = getProperty(tank1, _x);
artily = getProperty(tank1, _y);
bunnyx = getProperty(bunny1, _x);
bunnyy = getProperty(bunny1, _y);
missileHid = getProperty(missile1, _y);
missilex = getProperty(missile1, _x);
tankDeath = 0;
death = 0;
fire = 0;
score = 0;
timer = 0;
tankTimer = 0;
shoot = 0;
life = 0;
gameOver = 0;
Frame 40
if (tankDeath == 0) {
if (Key.isDown(65)) {
if (fire < 1) {
tellTarget (tank1) {
play();
};
}
}
if (Key.isDown(37)) {
tankx = tankx - 15;
} else if (Key.isDown(39)) {
tankx = tankx + 15;
}
}
if (tankDeath == 1) {
tankTimer = tankTimer + 1;
}
if ((tankx >= 50) && (500 >= tankx)) {
setProperty(tank1, _x , tankx);
} else if (tankx < 50) {
tankx = 50;
} else if (500 < tankx) {
tankx = 500;
}
if (12 < fire) {
fire = 0;
setProperty(artil1, _y , artilHid);
tellTarget (artil1) {
gotoAndStop ("shell");
};
}
if (fire >= 1) {
setProperty(artil1, _y , (artily - 30) - (fire * 18));
setProperty(artil1, _x , artilx);
fire = fire + 1;
}
if (shoot == 0) {
bunShoot = random(12);
if (bunShoot < 1) {
shoot = 1;
hit = 0;
missilex = bunnyx;
missiley = bunnyy;
tellTarget (snd) {
gotoAndPlay ("throw");
};
}
}
if (10 < shoot) {
shoot = 0;
setProperty(missile1, _y , missileHid);
}
if (shoot >= 1) {
setProperty(missile1, _y , (missiley + 30) + (shoot * 20));
setProperty(missile1, _x , missilex);
shoot = shoot + 1;
}
if (death == 1) {
timer = timer + 1;
} else if (death == 0) {
if ((bunnyx >= 50) && (500 >= bunnyx)) {
bunnyx = (bunnyx - random(20)) + random(20);
} else if (bunnyx < 50) {
bunnyx = 50;
} else if (500 < bunnyx) {
bunnyx = 500;
}
if ((bunnyy >= 10) && (300 >= bunnyy)) {
bunnyy = (bunnyy - random(9)) + random(10);
} else if (bunnyy < 10) {
bunnyy = 10;
} else if (300 < bunnyy) {
bunnyy = 300;
}
}
setProperty(bunny1, _x , bunnyx);
setProperty(bunny1, _y , bunnyy);
if (3 < tankTimer) {
if (life >= 5) {
gameOver = 1;
} else {
tankTimer = 0;
tankDeath = 0;
tellTarget (tank1) {
gotoAndStop ("tankStart");
};
}
}
if (artil1.hitTest(bunny1)) {
tellTarget (artil1) {
gotoAndStop ("blam");
};
if (death == 0) {
score = score + 1;
tellTarget (bunny1) {
gotoAndStop ("dead");
bunnyy = bunnyy - 2;
};
}
if (score == 5) {
tellTarget (r5) {
play();
};
} else if (score == 4) {
tellTarget (r4) {
play();
};
} else if (score == 3) {
tellTarget (r3) {
play();
};
} else if (score == 2) {
tellTarget (r2) {
play();
};
} else if (score == 1) {
tellTarget (r1) {
play();
};
}
} else if (missile1.hitTest(tank1)) {
if (hit == 0) {
hit = 1;
tankDeath = 1;
life = life + 1;
tellTarget ("l" + life) {
gotoAndStop ("lost");
};
tellTarget (tank1) {
gotoAndStop ("explode");
};
}
}
if (gameOver == 1) {
gotoAndPlay (53);
}
if (10 < timer) {
timer = 0;
tellTarget (bunny1) {
gotoAndPlay ("start");
};
if (4 < score) {
gotoAndPlay (42);
}
}
Frame 41
gotoAndPlay (40);
Frame 42
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("bible");
gameMusic.start(0, 99);
stop();
stop();
Frame 43
artilHid = getProperty(artil1, _y);
tankx = getProperty(tank1, _x);
artily = getProperty(tank1, _y);
bunnyx = getProperty(bunny1, _x);
bunnyy = getProperty(bunny1, _y);
missileHid = getProperty(missile1, _y);
missilex = getProperty(missile1, _x);
tankDeath = 0;
death = 0;
fire = 0;
score = 0;
timer = 0;
tankTimer = 0;
shoot = 0;
life = 0;
gameOver = 0;
Frame 44
if (tankDeath == 0) {
if (Key.isDown(65)) {
if (fire < 1) {
tellTarget (tank1) {
play();
};
}
}
if (Key.isDown(37)) {
tankx = tankx - 15;
} else if (Key.isDown(39)) {
tankx = tankx + 15;
}
}
if (tankDeath == 1) {
tankTimer = tankTimer + 1;
}
if ((tankx >= 50) && (500 >= tankx)) {
setProperty(tank1, _x , tankx);
} else if (tankx < 50) {
tankx = 50;
} else if (500 < tankx) {
tankx = 500;
}
if (12 < fire) {
fire = 0;
setProperty(artil1, _y , artilHid);
tellTarget (artil1) {
gotoAndStop ("shell");
};
}
if (fire >= 1) {
setProperty(artil1, _y , (artily - 30) - (fire * 20));
setProperty(artil1, _x , artilx);
fire = fire + 1;
}
if (shoot == 0) {
bunShoot = random(10);
if (bunShoot < 1) {
shoot = 1;
hit = 0;
missilex = bunnyx;
missiley = bunnyy;
tellTarget (snd) {
gotoAndPlay ("throw");
};
}
}
if (10 < shoot) {
tellTarget (missile1) {
gotoAndPlay((random(3) * 12) + 1);
};
shoot = 0;
setProperty(missile1, _y , missileHid);
}
if (shoot >= 1) {
setProperty(missile1, _y , (missiley + 30) + (shoot * 20));
setProperty(missile1, _x , missilex);
shoot = shoot + 1;
}
if (death == 1) {
timer = timer + 1;
} else if (death == 0) {
if ((bunnyx >= 50) && (500 >= bunnyx)) {
bunnyx = (bunnyx - random(20)) + random(20);
} else if (bunnyx < 50) {
bunnyx = 50;
} else if (500 < bunnyx) {
bunnyx = 500;
}
if ((bunnyy >= 10) && (300 >= bunnyy)) {
bunnyy = (bunnyy - random(9)) + random(10);
} else if (bunnyy < 10) {
bunnyy = 10;
} else if (300 < bunnyy) {
bunnyy = 300;
}
}
setProperty(bunny1, _x , bunnyx);
setProperty(bunny1, _y , bunnyy);
if (3 < tankTimer) {
if (life >= 5) {
gameOver = 1;
} else {
tankTimer = 0;
tankDeath = 0;
tellTarget (tank1) {
gotoAndStop ("tankStart");
};
}
}
if (artil1.hitTest(bunny1)) {
tellTarget (artil1) {
gotoAndStop ("blam");
};
if (death == 0) {
score = score + 1;
tellTarget (bunny1) {
gotoAndStop ("dead");
bunnyy = bunnyy - 2;
};
}
if (score == 5) {
tellTarget (r5) {
play();
};
} else if (score == 4) {
tellTarget (r4) {
play();
};
} else if (score == 3) {
tellTarget (r3) {
play();
};
} else if (score == 2) {
tellTarget (r2) {
play();
};
} else if (score == 1) {
tellTarget (r1) {
play();
};
}
} else if (missile1.hitTest(tank1)) {
if (hit == 0) {
hit = 1;
tankDeath = 1;
life = life + 1;
tellTarget ("l" + life) {
gotoAndStop ("lost");
};
tellTarget (tank1) {
gotoAndStop ("explode");
};
}
}
if (gameOver == 1) {
gotoAndPlay (53);
}
if (10 < timer) {
timer = 0;
tellTarget (bunny1) {
gotoAndPlay ("start");
};
if (4 < score) {
gotoAndPlay (46);
}
}
Frame 45
gotoAndPlay (44);
Frame 46
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("rocket");
gameMusic.start(0, 99);
stop();
Frame 47
artilHid = getProperty(artil1, _y);
tankx = getProperty(tank1, _x);
artily = getProperty(tank1, _y);
bunnyx = getProperty(bunny1, _x);
bunnyy = getProperty(bunny1, _y);
missileHid = getProperty(missile1, _y);
missilex = getProperty(missile1, _x);
tankDeath = 0;
death = 0;
fire = 0;
score = 0;
timer = 0;
tankTimer = 0;
shoot = 0;
life = 0;
gameOver = 0;
Frame 48
if (tankDeath == 0) {
if (Key.isDown(65)) {
if (fire < 1) {
tellTarget (tank1) {
play();
};
}
}
if (Key.isDown(37)) {
tankx = tankx - 15;
} else if (Key.isDown(39)) {
tankx = tankx + 15;
}
}
if (tankDeath == 1) {
tankTimer = tankTimer + 1;
}
if ((tankx >= 50) && (500 >= tankx)) {
setProperty(tank1, _x , tankx);
} else if (tankx < 50) {
tankx = 50;
} else if (500 < tankx) {
tankx = 500;
}
if (12 < fire) {
fire = 0;
setProperty(artil1, _y , artilHid);
tellTarget (artil1) {
gotoAndStop ("shell");
};
}
if (fire >= 1) {
setProperty(artil1, _y , (artily - 30) - (fire * 18));
setProperty(artil1, _x , artilx);
fire = fire + 1;
}
if (shoot == 0) {
bunShoot = random(10);
if (bunShoot < 1) {
shoot = 1;
hit = 0;
missilex = bunnyx;
missiley = bunnyy;
tellTarget (snd) {
gotoAndPlay ("throw");
};
}
}
if (10 < shoot) {
shoot = 0;
setProperty(missile1, _y , missileHid);
}
if (shoot >= 1) {
setProperty(missile1, _y , (missiley + 30) + (shoot * 22));
setProperty(missile1, _x , missilex);
shoot = shoot + 1;
}
if (death == 1) {
timer = timer + 1;
} else if (death == 0) {
if ((bunnyx >= 50) && (500 >= bunnyx)) {
bunnyx = (bunnyx - random(20)) + random(20);
} else if (bunnyx < 50) {
bunnyx = 50;
} else if (500 < bunnyx) {
bunnyx = 500;
}
if ((bunnyy >= 10) && (300 >= bunnyy)) {
bunnyy = (bunnyy - random(9)) + random(10);
} else if (bunnyy < 10) {
bunnyy = 10;
} else if (300 < bunnyy) {
bunnyy = 300;
}
}
setProperty(bunny1, _x , bunnyx);
setProperty(bunny1, _y , bunnyy);
if (3 < tankTimer) {
if (life >= 5) {
gameOver = 1;
} else {
tankTimer = 0;
tankDeath = 0;
tellTarget (tank1) {
gotoAndStop ("tankStart");
};
}
}
if (artil1.hitTest(bunny1)) {
tellTarget (artil1) {
gotoAndStop ("blam");
};
if (death == 0) {
score = score + 1;
tellTarget (bunny1) {
gotoAndStop ("dead");
bunnyy = bunnyy - 2;
};
}
if (score == 5) {
tellTarget (r5) {
play();
};
} else if (score == 4) {
tellTarget (r4) {
play();
};
} else if (score == 3) {
tellTarget (r3) {
play();
};
} else if (score == 2) {
tellTarget (r2) {
play();
};
} else if (score == 1) {
tellTarget (r1) {
play();
};
}
} else if (missile1.hitTest(tank1)) {
if (hit == 0) {
hit = 1;
tankDeath = 1;
life = life + 1;
tellTarget ("l" + life) {
gotoAndStop ("lost");
};
tellTarget (tank1) {
gotoAndStop ("explode");
};
}
}
if (gameOver == 1) {
gotoAndPlay (53);
}
if (10 < timer) {
timer = 0;
tellTarget (bunny1) {
gotoAndPlay ("start");
};
if (4 < score) {
gotoAndPlay (50);
}
}
Frame 49
gotoAndPlay (48);
Frame 50
gameMusic = new Sound();
gameMusic.attachSound("egg");
gameMusic.start(0, 99);
tellTarget ("tnkplay") {
play();
};
stopAllSounds();
Frame 51
gotoAndPlay (50);
Frame 53
stopAllSounds();
gameMusic = new Sound();
gameMusic.attachSound("loser");
gameMusic.start(0, 99);
stop();
Frame 55
gotoAndPlay (54);
Symbol 15 MovieClip Frame 9
stop();
Symbol 21 MovieClip Frame 1
tellTarget (_root) {
death = 0;
};
Symbol 21 MovieClip Frame 4
gotoAndPlay (1);
Symbol 21 MovieClip Frame 6
stop();
tellTarget (_root) {
death = 1;
};
Symbol 24 MovieClip Frame 1
stop();
Symbol 29 Button
on (release) {
_root.play();
}
Symbol 30 MovieClip Frame 1
PercentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
LoadingBar.gotoAndStop(PercentLoaded);
Symbol 30 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 Button
on (release) {
gameMusic.stop();
gotoAndStop (30);
}
Symbol 46 Button
on (release, keyPress "i") {
gotoAndStop (56);
}
Symbol 52 Button
on (release, keyPress "l") {
_highquality = 0;
}
Symbol 56 Button
on (release, keyPress "h") {
_highquality = 2;
}
Symbol 67 MovieClip Frame 21
_root.play();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 7
gotoAndStop (1);
tellTarget ("_root") {
fire = fire + 1;
if (fire == 1) {
artilx = tankx;
}
};
Symbol 104 MovieClip Frame 8
xp1.gotoAndPlay(random(24) + 1);
Symbol 106 MovieClip Frame 1
daegg.gotoAndStop(random(4) + 2);
Symbol 106 MovieClip Frame 7
gotoAndPlay (2);
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 3
gotoAndStop (1);
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 15
stop();
Symbol 118 MovieClip Frame 21
_root.play();
Symbol 127 MovieClip Frame 9
stop();
Symbol 128 MovieClip Frame 1
tellTarget (_root) {
death = 0;
};
Symbol 128 MovieClip Frame 4
gotoAndPlay (1);
Symbol 128 MovieClip Frame 6
stop();
tellTarget (_root) {
death = 1;
};
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 15
stop();
Symbol 177 MovieClip Frame 21
_root.play();
Symbol 179 MovieClip Frame 9
stop();
Symbol 180 MovieClip Frame 1
tellTarget (_root) {
death = 0;
};
Symbol 180 MovieClip Frame 4
gotoAndPlay (1);
Symbol 180 MovieClip Frame 6
stop();
tellTarget (_root) {
death = 1;
};
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 15
stop();
Symbol 185 MovieClip Frame 21
_root.play();
Symbol 192 MovieClip Frame 9
stop();
Symbol 193 MovieClip Frame 1
tellTarget (_root) {
death = 0;
};
Symbol 193 MovieClip Frame 4
gotoAndPlay (1);
Symbol 193 MovieClip Frame 6
stop();
tellTarget (_root) {
death = 1;
};
Symbol 197 MovieClip Frame 12
gotoAndPlay (1);
Symbol 197 MovieClip Frame 24
gotoAndPlay (13);
Symbol 197 MovieClip Frame 25
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 15
stop();
Symbol 201 MovieClip Frame 21
_root.play();
Symbol 203 MovieClip Frame 9
stop();
Symbol 204 MovieClip Frame 1
tellTarget (_root) {
death = 0;
};
Symbol 204 MovieClip Frame 4
gotoAndPlay (1);
Symbol 204 MovieClip Frame 6
stop();
tellTarget (_root) {
death = 1;
};
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 15
stop();
Symbol 275 Button
on (release, keyPress "r") {
gotoAndPlay (26);
}
Symbol 282 Button
on (release, keyPress "b") {
gotoAndStop (26);
}
Symbol 283 Button
on (release) {
nextFrame();
}
Symbol 289 Button
on (release) {
prevFrame();
}
Symbol 295 MovieClip Frame 1
e1.gotoAndStop("dead");
e2.gotoAndStop("dead");
e3.gotoAndStop("dead");
e4.gotoAndStop("dead");