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KTR - EasterEdition.swf

This is the info page for
Flash #66917

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading.

loading..

loading...

play

i

Kill the Rabbit!

Easter Edition

Use 'a' to fire,
left and right
to move

low

quality

high

©2002/2004 Kieran Brophy

Level 1

Get Ready!

low

high

Level 2

Level 3

Level 4

HOLY
BIBLE

Level 5

you win!

restart

game over sucker!

information

"Kill the Rabbit" is a flash game
made by Kieran Brophy.
Use the arrow keys to move the
tank, press 'a' to fire a shell. You
must time it correctly or else you
will be blown to pieces before
the shell fires...
this version: 1.05e
©2002/2004 Kieran Brophy

back

Plot: A top secret animal testing
laboratory has spent years
perfecting a new style of warfare:
animal warfare. Nearing
completion of the program, a
demonstration was arranged for
military personel. But scientists
had not yet developed a means of
control for the animals...

The animals began a rampage.
The scientists from the lab tried
developing a virus to wipe out the
animals. But their efforts were in
vain, as the animals had mutated
in such a way that they had
become immune to all know
viruses, and to develope a new
one, five specimens of each
animal were needed...

ActionScript [AS1/AS2]

Frame 1
if (_framesloaded >= _root._totalframes) { gotoAndPlay (26); }
Frame 2
gotoAndPlay (1);
Frame 26
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("title"); gameMusic.setVolume(100); gameMusic.start(0, 99);
Frame 27
if (Key.isDown(65)) { gameMusic.stop(); gotoAndPlay (38); }
Frame 28
gotoAndPlay (27);
Frame 30
function doTheKnowledge() { if (tankDeath == 0) { if (Key.isDown(65)) { if (fire < 1) { tellTarget (tank1) { play(); }; } } if (Key.isDown(37)) { tankx = tankx - 15; } else if (Key.isDown(39)) { tankx = tankx + 15; } } if (tankDeath == 1) { tankTimer = tankTimer + 1; } if ((tankx >= 50) && (500 >= tankx)) { setProperty(tank1, _x , tankx); } else if (tankx < 50) { tankx = 50; } else if (500 < tankx) { tankx = 500; } if (10 < fire) { fire = 0; setProperty(artil1, _y , artilHid); tellTarget (artil1) { gotoAndStop ("shell"); }; } if (fire >= 1) { setProperty(artil1, _y , (artily - 30) - (fire * 20)); setProperty(artil1, _x , artilx); fire = fire + 1; } if (shoot == 0) { bunShoot = random(10); if (bunShoot < 1) { shoot = 1; hit = 0; missile1.gotoAndPlay(1); missilex = bunnyx; missiley = bunnyy; tellTarget (snd) { gotoAndPlay ("throw"); }; } } if (18 < shoot) { shoot = 0; setProperty(missile1, _y , missileHid); } if (shoot >= 1) { setProperty(missile1, _y , (missiley + 30) + (shoot * 12)); setProperty(missile1, _x , missilex); shoot = shoot + 1; } if (death == 1) { timer = timer + 1; } else if (death == 0) { if ((bunnyx >= 50) && (500 >= bunnyx)) { bunnyx = (bunnyx - random(20)) + random(20); } else if (bunnyx < 50) { bunnyx = 50; } else if (500 < bunnyx) { bunnyx = 500; } if ((bunnyy >= 10) && (300 >= bunnyy)) { bunnyy = (bunnyy - random(9)) + random(10); } else if (bunnyy < 10) { bunnyy = 10; } else if (300 < bunnyy) { bunnyy = 300; } } setProperty(bunny1, _x , bunnyx); setProperty(bunny1, _y , bunnyy); if (3 < tankTimer) { if (life >= 5) { gameOver = 1; } else { tankTimer = 0; tankDeath = 0; tellTarget (tank1) { gotoAndStop ("tankStart"); }; } } if (artil1.hitTest(bunny1)) { tellTarget (artil1) { gotoAndStop ("blam"); }; if (death == 0) { score = score + 1; tellTarget (bunny1) { gotoAndStop ("dead"); bunnyy = bunnyy - 2; }; } if (score == 5) { tellTarget (r5) { play(); }; } else if (score == 4) { tellTarget (r4) { play(); }; } else if (score == 3) { tellTarget (r3) { play(); }; } else if (score == 2) { tellTarget (r2) { play(); }; } else if (score == 1) { tellTarget (r1) { play(); }; } } else if (missile1.hitTest(tank1)) { if (hit == 0) { hit = 1; tankDeath = 1; life = life + 1; tellTarget ("l" + life) { gotoAndStop ("lost"); }; tellTarget (tank1) { gotoAndStop ("explode"); }; } } if (gameOver == 1) { gotoAndPlay (53); } if (10 < timer) { timer = 0; tellTarget (bunny1) { gotoAndPlay ("start"); }; if (4 < score) { gotoAndStop (34); } } } stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("egg"); gameMusic.start(0, 99); stop();
Frame 31
artilHid = getProperty(artil1, _y); tankx = getProperty(tank1, _x); artily = getProperty(tank1, _y); bunnyx = getProperty(bunny1, _x); bunnyy = getProperty(bunny1, _y); missileHid = getProperty(missile1, _y); missilex = getProperty(missile1, _x); tankDeath = 0; death = 0; fire = 0; score = 0; timer = 0; tankTimer = 0; shoot = 0; life = 0; gameOver = 0;
Frame 32
doTheKnowledge();
Frame 33
gotoAndPlay (32);
Frame 34
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("bun"); gameMusic.start(0, 99); stop();
Frame 35
artilHid = getProperty(artil1, _y); tankx = getProperty(tank1, _x); artily = getProperty(tank1, _y); bunnyx = getProperty(bunny1, _x); bunnyy = getProperty(bunny1, _y); missileHid = getProperty(missile1, _y); missilex = getProperty(missile1, _x); tankDeath = 0; death = 0; fire = 0; score = 0; timer = 0; tankTimer = 0; shoot = 0; life = 0; gameOver = 0;
Frame 36
if (tankDeath == 0) { if (Key.isDown(65)) { if (fire < 1) { tellTarget (tank1) { play(); }; } } if (Key.isDown(37)) { tankx = tankx - 15; } else if (Key.isDown(39)) { tankx = tankx + 15; } } if (tankDeath == 1) { tankTimer = tankTimer + 1; } if ((tankx >= 50) && (500 >= tankx)) { setProperty(tank1, _x , tankx); } else if (tankx < 50) { tankx = 50; } else if (500 < tankx) { tankx = 500; } if (10 < fire) { fire = 0; setProperty(artil1, _y , artilHid); tellTarget (artil1) { gotoAndStop ("shell"); }; } if (fire >= 1) { setProperty(artil1, _y , (artily - 30) - (fire * 20)); setProperty(artil1, _x , artilx); fire = fire + 1; } if (shoot == 0) { bunShoot = random(12); if (bunShoot < 1) { shoot = 1; hit = 0; missilex = bunnyx; missiley = bunnyy; tellTarget (snd) { gotoAndPlay ("throw"); }; } } if (15 < shoot) { shoot = 0; setProperty(missile1, _y , missileHid); } if (shoot >= 1) { setProperty(missile1, _y , (missiley + 30) + (shoot * 15)); setProperty(missile1, _x , missilex); shoot = shoot + 1; } if (death == 1) { timer = timer + 1; } else if (death == 0) { if ((bunnyx >= 50) && (500 >= bunnyx)) { bunnyx = (bunnyx - random(20)) + random(20); } else if (bunnyx < 50) { bunnyx = 50; } else if (500 < bunnyx) { bunnyx = 500; } if ((bunnyy >= 10) && (300 >= bunnyy)) { bunnyy = (bunnyy - random(9)) + random(10); } else if (bunnyy < 10) { bunnyy = 10; } else if (300 < bunnyy) { bunnyy = 300; } } setProperty(bunny1, _x , bunnyx); setProperty(bunny1, _y , bunnyy); if (3 < tankTimer) { if (life >= 5) { gameOver = 1; } else { tankTimer = 0; tankDeath = 0; tellTarget (tank1) { gotoAndStop ("tankStart"); }; } } if (artil1.hitTest(bunny1)) { tellTarget (artil1) { gotoAndStop ("blam"); }; if (death == 0) { score = score + 1; tellTarget (bunny1) { gotoAndStop ("dead"); bunnyy = bunnyy - 2; }; } if (score == 5) { tellTarget (r5) { play(); }; } else if (score == 4) { tellTarget (r4) { play(); }; } else if (score == 3) { tellTarget (r3) { play(); }; } else if (score == 2) { tellTarget (r2) { play(); }; } else if (score == 1) { tellTarget (r1) { play(); }; } } else if (missile1.hitTest(tank1)) { if (hit == 0) { hit = 1; tankDeath = 1; life = life + 1; tellTarget ("l" + life) { gotoAndStop ("lost"); }; tellTarget (tank1) { gotoAndStop ("explode"); }; } } if (gameOver == 1) { gotoAndPlay (53); } if (10 < timer) { timer = 0; tellTarget (bunny1) { gotoAndPlay ("start"); }; if (4 < score) { gotoAndStop (38); } }
Frame 37
gotoAndPlay (36);
Frame 38
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("kitty"); gameMusic.start(0, 99); stop();
Frame 39
artilHid = getProperty(artil1, _y); tankx = getProperty(tank1, _x); artily = getProperty(tank1, _y); bunnyx = getProperty(bunny1, _x); bunnyy = getProperty(bunny1, _y); missileHid = getProperty(missile1, _y); missilex = getProperty(missile1, _x); tankDeath = 0; death = 0; fire = 0; score = 0; timer = 0; tankTimer = 0; shoot = 0; life = 0; gameOver = 0;
Frame 40
if (tankDeath == 0) { if (Key.isDown(65)) { if (fire < 1) { tellTarget (tank1) { play(); }; } } if (Key.isDown(37)) { tankx = tankx - 15; } else if (Key.isDown(39)) { tankx = tankx + 15; } } if (tankDeath == 1) { tankTimer = tankTimer + 1; } if ((tankx >= 50) && (500 >= tankx)) { setProperty(tank1, _x , tankx); } else if (tankx < 50) { tankx = 50; } else if (500 < tankx) { tankx = 500; } if (12 < fire) { fire = 0; setProperty(artil1, _y , artilHid); tellTarget (artil1) { gotoAndStop ("shell"); }; } if (fire >= 1) { setProperty(artil1, _y , (artily - 30) - (fire * 18)); setProperty(artil1, _x , artilx); fire = fire + 1; } if (shoot == 0) { bunShoot = random(12); if (bunShoot < 1) { shoot = 1; hit = 0; missilex = bunnyx; missiley = bunnyy; tellTarget (snd) { gotoAndPlay ("throw"); }; } } if (10 < shoot) { shoot = 0; setProperty(missile1, _y , missileHid); } if (shoot >= 1) { setProperty(missile1, _y , (missiley + 30) + (shoot * 20)); setProperty(missile1, _x , missilex); shoot = shoot + 1; } if (death == 1) { timer = timer + 1; } else if (death == 0) { if ((bunnyx >= 50) && (500 >= bunnyx)) { bunnyx = (bunnyx - random(20)) + random(20); } else if (bunnyx < 50) { bunnyx = 50; } else if (500 < bunnyx) { bunnyx = 500; } if ((bunnyy >= 10) && (300 >= bunnyy)) { bunnyy = (bunnyy - random(9)) + random(10); } else if (bunnyy < 10) { bunnyy = 10; } else if (300 < bunnyy) { bunnyy = 300; } } setProperty(bunny1, _x , bunnyx); setProperty(bunny1, _y , bunnyy); if (3 < tankTimer) { if (life >= 5) { gameOver = 1; } else { tankTimer = 0; tankDeath = 0; tellTarget (tank1) { gotoAndStop ("tankStart"); }; } } if (artil1.hitTest(bunny1)) { tellTarget (artil1) { gotoAndStop ("blam"); }; if (death == 0) { score = score + 1; tellTarget (bunny1) { gotoAndStop ("dead"); bunnyy = bunnyy - 2; }; } if (score == 5) { tellTarget (r5) { play(); }; } else if (score == 4) { tellTarget (r4) { play(); }; } else if (score == 3) { tellTarget (r3) { play(); }; } else if (score == 2) { tellTarget (r2) { play(); }; } else if (score == 1) { tellTarget (r1) { play(); }; } } else if (missile1.hitTest(tank1)) { if (hit == 0) { hit = 1; tankDeath = 1; life = life + 1; tellTarget ("l" + life) { gotoAndStop ("lost"); }; tellTarget (tank1) { gotoAndStop ("explode"); }; } } if (gameOver == 1) { gotoAndPlay (53); } if (10 < timer) { timer = 0; tellTarget (bunny1) { gotoAndPlay ("start"); }; if (4 < score) { gotoAndPlay (42); } }
Frame 41
gotoAndPlay (40);
Frame 42
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("bible"); gameMusic.start(0, 99); stop(); stop();
Frame 43
artilHid = getProperty(artil1, _y); tankx = getProperty(tank1, _x); artily = getProperty(tank1, _y); bunnyx = getProperty(bunny1, _x); bunnyy = getProperty(bunny1, _y); missileHid = getProperty(missile1, _y); missilex = getProperty(missile1, _x); tankDeath = 0; death = 0; fire = 0; score = 0; timer = 0; tankTimer = 0; shoot = 0; life = 0; gameOver = 0;
Frame 44
if (tankDeath == 0) { if (Key.isDown(65)) { if (fire < 1) { tellTarget (tank1) { play(); }; } } if (Key.isDown(37)) { tankx = tankx - 15; } else if (Key.isDown(39)) { tankx = tankx + 15; } } if (tankDeath == 1) { tankTimer = tankTimer + 1; } if ((tankx >= 50) && (500 >= tankx)) { setProperty(tank1, _x , tankx); } else if (tankx < 50) { tankx = 50; } else if (500 < tankx) { tankx = 500; } if (12 < fire) { fire = 0; setProperty(artil1, _y , artilHid); tellTarget (artil1) { gotoAndStop ("shell"); }; } if (fire >= 1) { setProperty(artil1, _y , (artily - 30) - (fire * 20)); setProperty(artil1, _x , artilx); fire = fire + 1; } if (shoot == 0) { bunShoot = random(10); if (bunShoot < 1) { shoot = 1; hit = 0; missilex = bunnyx; missiley = bunnyy; tellTarget (snd) { gotoAndPlay ("throw"); }; } } if (10 < shoot) { tellTarget (missile1) { gotoAndPlay((random(3) * 12) + 1); }; shoot = 0; setProperty(missile1, _y , missileHid); } if (shoot >= 1) { setProperty(missile1, _y , (missiley + 30) + (shoot * 20)); setProperty(missile1, _x , missilex); shoot = shoot + 1; } if (death == 1) { timer = timer + 1; } else if (death == 0) { if ((bunnyx >= 50) && (500 >= bunnyx)) { bunnyx = (bunnyx - random(20)) + random(20); } else if (bunnyx < 50) { bunnyx = 50; } else if (500 < bunnyx) { bunnyx = 500; } if ((bunnyy >= 10) && (300 >= bunnyy)) { bunnyy = (bunnyy - random(9)) + random(10); } else if (bunnyy < 10) { bunnyy = 10; } else if (300 < bunnyy) { bunnyy = 300; } } setProperty(bunny1, _x , bunnyx); setProperty(bunny1, _y , bunnyy); if (3 < tankTimer) { if (life >= 5) { gameOver = 1; } else { tankTimer = 0; tankDeath = 0; tellTarget (tank1) { gotoAndStop ("tankStart"); }; } } if (artil1.hitTest(bunny1)) { tellTarget (artil1) { gotoAndStop ("blam"); }; if (death == 0) { score = score + 1; tellTarget (bunny1) { gotoAndStop ("dead"); bunnyy = bunnyy - 2; }; } if (score == 5) { tellTarget (r5) { play(); }; } else if (score == 4) { tellTarget (r4) { play(); }; } else if (score == 3) { tellTarget (r3) { play(); }; } else if (score == 2) { tellTarget (r2) { play(); }; } else if (score == 1) { tellTarget (r1) { play(); }; } } else if (missile1.hitTest(tank1)) { if (hit == 0) { hit = 1; tankDeath = 1; life = life + 1; tellTarget ("l" + life) { gotoAndStop ("lost"); }; tellTarget (tank1) { gotoAndStop ("explode"); }; } } if (gameOver == 1) { gotoAndPlay (53); } if (10 < timer) { timer = 0; tellTarget (bunny1) { gotoAndPlay ("start"); }; if (4 < score) { gotoAndPlay (46); } }
Frame 45
gotoAndPlay (44);
Frame 46
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("rocket"); gameMusic.start(0, 99); stop();
Frame 47
artilHid = getProperty(artil1, _y); tankx = getProperty(tank1, _x); artily = getProperty(tank1, _y); bunnyx = getProperty(bunny1, _x); bunnyy = getProperty(bunny1, _y); missileHid = getProperty(missile1, _y); missilex = getProperty(missile1, _x); tankDeath = 0; death = 0; fire = 0; score = 0; timer = 0; tankTimer = 0; shoot = 0; life = 0; gameOver = 0;
Frame 48
if (tankDeath == 0) { if (Key.isDown(65)) { if (fire < 1) { tellTarget (tank1) { play(); }; } } if (Key.isDown(37)) { tankx = tankx - 15; } else if (Key.isDown(39)) { tankx = tankx + 15; } } if (tankDeath == 1) { tankTimer = tankTimer + 1; } if ((tankx >= 50) && (500 >= tankx)) { setProperty(tank1, _x , tankx); } else if (tankx < 50) { tankx = 50; } else if (500 < tankx) { tankx = 500; } if (12 < fire) { fire = 0; setProperty(artil1, _y , artilHid); tellTarget (artil1) { gotoAndStop ("shell"); }; } if (fire >= 1) { setProperty(artil1, _y , (artily - 30) - (fire * 18)); setProperty(artil1, _x , artilx); fire = fire + 1; } if (shoot == 0) { bunShoot = random(10); if (bunShoot < 1) { shoot = 1; hit = 0; missilex = bunnyx; missiley = bunnyy; tellTarget (snd) { gotoAndPlay ("throw"); }; } } if (10 < shoot) { shoot = 0; setProperty(missile1, _y , missileHid); } if (shoot >= 1) { setProperty(missile1, _y , (missiley + 30) + (shoot * 22)); setProperty(missile1, _x , missilex); shoot = shoot + 1; } if (death == 1) { timer = timer + 1; } else if (death == 0) { if ((bunnyx >= 50) && (500 >= bunnyx)) { bunnyx = (bunnyx - random(20)) + random(20); } else if (bunnyx < 50) { bunnyx = 50; } else if (500 < bunnyx) { bunnyx = 500; } if ((bunnyy >= 10) && (300 >= bunnyy)) { bunnyy = (bunnyy - random(9)) + random(10); } else if (bunnyy < 10) { bunnyy = 10; } else if (300 < bunnyy) { bunnyy = 300; } } setProperty(bunny1, _x , bunnyx); setProperty(bunny1, _y , bunnyy); if (3 < tankTimer) { if (life >= 5) { gameOver = 1; } else { tankTimer = 0; tankDeath = 0; tellTarget (tank1) { gotoAndStop ("tankStart"); }; } } if (artil1.hitTest(bunny1)) { tellTarget (artil1) { gotoAndStop ("blam"); }; if (death == 0) { score = score + 1; tellTarget (bunny1) { gotoAndStop ("dead"); bunnyy = bunnyy - 2; }; } if (score == 5) { tellTarget (r5) { play(); }; } else if (score == 4) { tellTarget (r4) { play(); }; } else if (score == 3) { tellTarget (r3) { play(); }; } else if (score == 2) { tellTarget (r2) { play(); }; } else if (score == 1) { tellTarget (r1) { play(); }; } } else if (missile1.hitTest(tank1)) { if (hit == 0) { hit = 1; tankDeath = 1; life = life + 1; tellTarget ("l" + life) { gotoAndStop ("lost"); }; tellTarget (tank1) { gotoAndStop ("explode"); }; } } if (gameOver == 1) { gotoAndPlay (53); } if (10 < timer) { timer = 0; tellTarget (bunny1) { gotoAndPlay ("start"); }; if (4 < score) { gotoAndPlay (50); } }
Frame 49
gotoAndPlay (48);
Frame 50
gameMusic = new Sound(); gameMusic.attachSound("egg"); gameMusic.start(0, 99); tellTarget ("tnkplay") { play(); }; stopAllSounds();
Frame 51
gotoAndPlay (50);
Frame 53
stopAllSounds(); gameMusic = new Sound(); gameMusic.attachSound("loser"); gameMusic.start(0, 99); stop();
Frame 55
gotoAndPlay (54);
Symbol 15 MovieClip Frame 9
stop();
Symbol 21 MovieClip Frame 1
tellTarget (_root) { death = 0; };
Symbol 21 MovieClip Frame 4
gotoAndPlay (1);
Symbol 21 MovieClip Frame 6
stop(); tellTarget (_root) { death = 1; };
Symbol 24 MovieClip Frame 1
stop();
Symbol 29 Button
on (release) { _root.play(); }
Symbol 30 MovieClip Frame 1
PercentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); LoadingBar.gotoAndStop(PercentLoaded);
Symbol 30 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 Button
on (release) { gameMusic.stop(); gotoAndStop (30); }
Symbol 46 Button
on (release, keyPress "i") { gotoAndStop (56); }
Symbol 52 Button
on (release, keyPress "l") { _highquality = 0; }
Symbol 56 Button
on (release, keyPress "h") { _highquality = 2; }
Symbol 67 MovieClip Frame 21
_root.play();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 7
gotoAndStop (1); tellTarget ("_root") { fire = fire + 1; if (fire == 1) { artilx = tankx; } };
Symbol 104 MovieClip Frame 8
xp1.gotoAndPlay(random(24) + 1);
Symbol 106 MovieClip Frame 1
daegg.gotoAndStop(random(4) + 2);
Symbol 106 MovieClip Frame 7
gotoAndPlay (2);
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 3
gotoAndStop (1);
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 15
stop();
Symbol 118 MovieClip Frame 21
_root.play();
Symbol 127 MovieClip Frame 9
stop();
Symbol 128 MovieClip Frame 1
tellTarget (_root) { death = 0; };
Symbol 128 MovieClip Frame 4
gotoAndPlay (1);
Symbol 128 MovieClip Frame 6
stop(); tellTarget (_root) { death = 1; };
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 15
stop();
Symbol 177 MovieClip Frame 21
_root.play();
Symbol 179 MovieClip Frame 9
stop();
Symbol 180 MovieClip Frame 1
tellTarget (_root) { death = 0; };
Symbol 180 MovieClip Frame 4
gotoAndPlay (1);
Symbol 180 MovieClip Frame 6
stop(); tellTarget (_root) { death = 1; };
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 15
stop();
Symbol 185 MovieClip Frame 21
_root.play();
Symbol 192 MovieClip Frame 9
stop();
Symbol 193 MovieClip Frame 1
tellTarget (_root) { death = 0; };
Symbol 193 MovieClip Frame 4
gotoAndPlay (1);
Symbol 193 MovieClip Frame 6
stop(); tellTarget (_root) { death = 1; };
Symbol 197 MovieClip Frame 12
gotoAndPlay (1);
Symbol 197 MovieClip Frame 24
gotoAndPlay (13);
Symbol 197 MovieClip Frame 25
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 15
stop();
Symbol 201 MovieClip Frame 21
_root.play();
Symbol 203 MovieClip Frame 9
stop();
Symbol 204 MovieClip Frame 1
tellTarget (_root) { death = 0; };
Symbol 204 MovieClip Frame 4
gotoAndPlay (1);
Symbol 204 MovieClip Frame 6
stop(); tellTarget (_root) { death = 1; };
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 15
stop();
Symbol 275 Button
on (release, keyPress "r") { gotoAndPlay (26); }
Symbol 282 Button
on (release, keyPress "b") { gotoAndStop (26); }
Symbol 283 Button
on (release) { nextFrame(); }
Symbol 289 Button
on (release) { prevFrame(); }
Symbol 295 MovieClip Frame 1
e1.gotoAndStop("dead"); e2.gotoAndStop("dead"); e3.gotoAndStop("dead"); e4.gotoAndStop("dead");

Library Items

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Symbol 4 TextUses:2Used by:7
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Symbol 9 GraphicUsed by:15 21 105 113 203 204 270 271  Timeline
Symbol 10 GraphicUsed by:15 21 113 192 193 198 203 204 270 271  Timeline
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Symbol 12 GraphicUsed by:21 128 180 193 204
Symbol 13 GraphicUsed by:21 128 180 193 204
Symbol 14 GraphicUsed by:21 128 180 193 204
Symbol 15 MovieClipUses:9 10 11Used by:21  Timeline
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:16 17 18Used by:21 128 180 193
Symbol 20 SoundUsed by:21 128 180 193
Symbol 21 MovieClipUses:8 9 10 11 12 13 14 15 19 20Used by:292 295  Timeline
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:30
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Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:25 26 27 28Used by:30
Symbol 30 MovieClipUses:24 29Used by:Timeline
Symbol 31 Sound [egg]Used by:Timeline
Symbol 32 Sound [bible]Used by:Timeline
Symbol 33 Sound [bun]Used by:Timeline
Symbol 34 Sound [rocket]Used by:Timeline
Symbol 35 Sound [kitty]Used by:Timeline
Symbol 36 Sound [title]Used by:Timeline
Symbol 37 Sound [loser]Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:43 46 52 56 275 282 283 284 289
Symbol 40 GraphicUsed by:43 46 52 56 275 282 283 284 289
Symbol 41 GraphicUsed by:43 46 52 56 275 282 283 284 289
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Instance Names

"bunny1"Frame 31Symbol 21 MovieClip
"artil1"Frame 31Symbol 73 MovieClip
"tank1"Frame 31Symbol 104 MovieClip
"missile1"Frame 31Symbol 106 MovieClip
"snd"Frame 31Symbol 109 MovieClip
"l5"Frame 32Symbol 112 MovieClip
"l4"Frame 32Symbol 112 MovieClip
"l3"Frame 32Symbol 112 MovieClip
"l2"Frame 32Symbol 112 MovieClip
"l1"Frame 32Symbol 112 MovieClip
"r5"Frame 32Symbol 113 MovieClip
"r4"Frame 32Symbol 113 MovieClip
"r3"Frame 32Symbol 113 MovieClip
"r2"Frame 32Symbol 113 MovieClip
"r1"Frame 32Symbol 113 MovieClip
"bunny1"Frame 35Symbol 128 MovieClip
"artil1"Frame 35Symbol 73 MovieClip
"tank1"Frame 35Symbol 104 MovieClip
"missile1"Frame 35Symbol 173 MovieClip
"snd"Frame 35Symbol 109 MovieClip
"l5"Frame 36Symbol 112 MovieClip
"l4"Frame 36Symbol 112 MovieClip
"l3"Frame 36Symbol 112 MovieClip
"l2"Frame 36Symbol 112 MovieClip
"l1"Frame 36Symbol 112 MovieClip
"r5"Frame 36Symbol 174 MovieClip
"r4"Frame 36Symbol 174 MovieClip
"r3"Frame 36Symbol 174 MovieClip
"r2"Frame 36Symbol 174 MovieClip
"r1"Frame 36Symbol 174 MovieClip
"bunny1"Frame 39Symbol 180 MovieClip
"artil1"Frame 39Symbol 73 MovieClip
"tank1"Frame 39Symbol 104 MovieClip
"missile1"Frame 39Symbol 181 MovieClip
"snd"Frame 39Symbol 109 MovieClip
"l5"Frame 40Symbol 112 MovieClip
"l4"Frame 40Symbol 112 MovieClip
"l3"Frame 40Symbol 112 MovieClip
"l2"Frame 40Symbol 112 MovieClip
"l1"Frame 40Symbol 112 MovieClip
"r5"Frame 40Symbol 182 MovieClip
"r4"Frame 40Symbol 182 MovieClip
"r3"Frame 40Symbol 182 MovieClip
"r2"Frame 40Symbol 182 MovieClip
"r1"Frame 40Symbol 182 MovieClip
"bunny1"Frame 43Symbol 193 MovieClip
"artil1"Frame 43Symbol 73 MovieClip
"tank1"Frame 43Symbol 104 MovieClip
"missile1"Frame 43Symbol 197 MovieClip
"snd"Frame 43Symbol 109 MovieClip
"l5"Frame 44Symbol 112 MovieClip
"l4"Frame 44Symbol 112 MovieClip
"l3"Frame 44Symbol 112 MovieClip
"l2"Frame 44Symbol 112 MovieClip
"l1"Frame 44Symbol 112 MovieClip
"r5"Frame 44Symbol 198 MovieClip
"r4"Frame 44Symbol 198 MovieClip
"r3"Frame 44Symbol 198 MovieClip
"r2"Frame 44Symbol 198 MovieClip
"r1"Frame 44Symbol 198 MovieClip
"bunny1"Frame 47Symbol 204 MovieClip
"artil1"Frame 47Symbol 73 MovieClip
"tank1"Frame 47Symbol 104 MovieClip
"missile1"Frame 47Symbol 270 MovieClip
"snd"Frame 47Symbol 109 MovieClip
"l5"Frame 48Symbol 112 MovieClip
"l4"Frame 48Symbol 112 MovieClip
"l3"Frame 48Symbol 112 MovieClip
"l2"Frame 48Symbol 112 MovieClip
"l1"Frame 48Symbol 112 MovieClip
"r5"Frame 48Symbol 271 MovieClip
"r4"Frame 48Symbol 271 MovieClip
"r3"Frame 48Symbol 271 MovieClip
"r2"Frame 48Symbol 271 MovieClip
"r1"Frame 48Symbol 271 MovieClip
"tnkplay"Frame 50Symbol 104 MovieClip
"LoadingBar"Symbol 30 MovieClip Frame 1Symbol 24 MovieClip
"xp1"Symbol 104 MovieClip Frame 8Symbol 101 MovieClip
"daegg"Symbol 106 MovieClip Frame 1Symbol 105 MovieClip
"e4"Symbol 295 MovieClip Frame 1Symbol 21 MovieClip
"e2"Symbol 295 MovieClip Frame 1Symbol 193 MovieClip
"e3"Symbol 295 MovieClip Frame 1Symbol 180 MovieClip
"e1"Symbol 295 MovieClip Frame 1Symbol 128 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$4S$ez18d7nPjmQtnh3Z3ChDx.."
ExportAssets (56)Timeline Frame 12Symbol 31 as "egg"
ExportAssets (56)Timeline Frame 12Symbol 32 as "bible"
ExportAssets (56)Timeline Frame 12Symbol 33 as "bun"
ExportAssets (56)Timeline Frame 13Symbol 34 as "rocket"
ExportAssets (56)Timeline Frame 13Symbol 35 as "kitty"
ExportAssets (56)Timeline Frame 14Symbol 36 as "title"
ExportAssets (56)Timeline Frame 15Symbol 37 as "loser"

Labels

"start"Frame 32
"end"Frame 54
"start"Symbol 21 MovieClip Frame 1
"dead"Symbol 21 MovieClip Frame 6
"loaded"Symbol 30 MovieClip Frame 3
"shell"Symbol 73 MovieClip Frame 1
"blam"Symbol 73 MovieClip Frame 2
"tankStart"Symbol 104 MovieClip Frame 1
"explode"Symbol 104 MovieClip Frame 8
"lost"Symbol 112 MovieClip Frame 2
"start"Symbol 128 MovieClip Frame 1
"dead"Symbol 128 MovieClip Frame 6
"start"Symbol 180 MovieClip Frame 1
"dead"Symbol 180 MovieClip Frame 6
"start"Symbol 193 MovieClip Frame 1
"dead"Symbol 193 MovieClip Frame 6
"start"Symbol 204 MovieClip Frame 1
"dead"Symbol 204 MovieClip Frame 6




http://swfchan.com/14/66917/info.shtml
Created: 11/4 -2019 19:22:16 Last modified: 11/4 -2019 19:22:16 Server time: 10/05 -2024 15:22:47