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FS Flash Tut 1.2.swf

This is the info page for
Flash #66973

(Click the ID number above for more basic data on this flash file.)


Text
dailyderek 2008

Basics              Animation           Script

Tools

Frames

Tweens

Swatches

Movie Clips

Cursors

Characters

Backgrounds

Guns

Filters / Alpha

Basics

Basics II

Basics III

Advanced I

Make a Game

Freakin' SImple Flash
Tutorial

Basics - Tools

Tools

Selection - Regular Mouse, Used to Higlight, drag ect.
Subselection - Advanced Selection Tool
Free Transform Tool - Highlist, Drag, Resize, Moph ect.
Lasso - Much like the Free Transform but for different shapes than square
Pen Tool - Used for Drawing straight lines or (Advanced) Adding Points
Text Tool - Isn't this KINDA Obvious?
Line Tool - Allows you to draw single straight lines
Shape Tool - Creates squares or Circles
Pencil Tool - Free Move Line Tool
Brush Tool - My Faviorete, like a bulky pencil, main drawing tool
Line Fill - Traces an object by adding a line
Fill Tool - Fills an object with pain colour
Eye Dropper - Select  Colour from your Picture
Eraser - Noob, it's an eraser.
Hand Tool - Panning Tool
Magnifying Glass - Once again kinda obvious
Pencil Colour - Changes Colour for Pencil, Line Fill, Pen ect.
Paint Colour - Changes colour for Brush, Fill Tool Inside of Shapes ect.
Colour Swatches - Switches Colour Selections

Back

Basics - Frames

Frames

Frames are single shots in animation at default there are 12 frames in a second.
Here are some options you'll get by right clicking the frame timeline.
Create Motion Tween - Moves an Object Ex.
Create Shape Tween - Morphs objects Honestly Pretty Glitchey
Insert Frame - Makes a New Frame (Frames Mimic their Keyframes)
Insert Keyframe - Keyframes will be copied by Frames
Insert Blank Keyframe - You have to be stupid not to understand that...
Clear Keyframe - Deketes everything on a KF, aslo can be acessed by Delete
Convert to Keyframes - Frame to Keyframe Got it?
Convert To Blanl Keyframe - By now you'll get the drift I hope ( -_-)
Cut Frames - Cuts Selected Frames
Copy Frames - Copies Selected Frames
Paste Frames - Pastes copied Frames
Actions - (Advanced) Acessess the action pannel.
The rest, I have never even used, I Don't Exactly think you need to use them.

Basics - Tweens

Tweens

Here you will learn more about tweens and how to use them.
The missile above is, a motion tween. It lets you put one part of the animation then another and fills in the middle.
BUT that is only for MOVEMENT and limited movement at that! Here are some things that do and don't work.
Yes - Moving Objects
No - Chnaging Objects
Now for Shape Tweens.
Shape tweens let you morph objects but only some will look good.
This one does not look all that good as far as I'm concerned.
This one does.
Generally you shouldn't use shape tweens. They don't always look the best. But to make them look good,
you need to make both frame look llike the same build if you understand me.
Lastly there is a command under properties for motion tweens called ease. You can use it to make some movement
look more realistic and accelerate. Ease is what I used a lot in my WW2 movie Eye of the Storm.
(Currently one of my most highest scoring flashes to date!)

I unlocked red tiger :D

Basics - Swatches

Swatches

First of all this lesson is going to be epic boring for me to write so it will be short.
Swatches are the two colour things you see in the side bar. If you go up to
Window and click Colour you'll get the box to my right.
It is used to make your own COLOURS.
First select TYPE.
Solid is a regular colour.
Linear is a sideways blend of colours also known as a Linear gradient.
Radial is a circular blend of colours also known as a Radial Gradient.
TO MAKE YOUR OWN COLOUR>
You can click the arrows I have circled with red then choose a colour in that
big colour thingymabob.
If you want 3+ colours you can always add new ones by clicking on the slider
that I have circled in yellow.

Basics - Movie Clips

Movie Clips

Probobly the thing that drives flash. You know the game Sonny? Without movie clips all it would be would be a.... yeah you
couldn't even attack. Man that was a pretty stupid comparisson. But nevertheless they're important!
Firslty you cna name the movie clip, thatt is only for organization. It doesn't matter but if you were making Castle Crashing
the beard you wouldn't call the sword MC like a... Rabid Pickle. It's pointless. Anyways you also choose the behaiviour.
Movie Clip - Which is what we're using, it lets you play many frames insiide the mc without changing the frame once
Button - Which we'll use later
Graphic - I've never used graphic... jus tmake your graphics movie clips no harm eh?
Lastly there is registration. That is important on where the axel is for things.
Oh and if you go to properties (confused? view tweens) you get a box called instance name. For hardcore script you need
that so remember that.

Animation - Cursors

Cursors

Now this will begin your coding carear.
I am not one of those people who will just set up some copy + paste though.
I do have copy and paste but I have an explination beside it.
YOU WILL NEVER LEARN FROM IT TRUST ME.
YOU PROBOBOLY THINK YOU WILL NEVER LEARN SCRIPT SO WHY NOT COPY EH?
YOU WILL IT'S ACTUALLY PRETTY EASY FOR SOME STUFF.
Anyways to make a cursor like the one used in my flash you need to first draw it.
Then convert it to a movie clip. (Don't understand? Go read the Movie Clip Tuutoorial!)
Make sure it is center registered.
And it's behaiviour must be movie clip.
Call it anything and there is no instance name needed. (confused? visit movie clips)
Open the actions pannel and write this.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Mouse.hide();</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x=_root._xmouse;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y=_root._ymouse;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

This makes it so when the movie clip loads it activates.
This opens the statement.
This gets rid of your default computer mouse.
This makes the mouse follow.
Same with this.
And this closes the statement.

Thomas Crapper's
latest invention.

Animation - Characters

Characters

Yay it's getting to the fun stuff!
Characters are the key to flash series'. I don't have a character that I use in more than one flash.... (I think,)
but that's because I well, like to do different things every time. Characters can be of a few types.
The thing about characters no matter what they are you have to be able to re-draw them. Not with the same small details and
such but the same body form. Also your characters must be unique. Here is a cast of characters I did for a flash movie I never
finished. I have to say that dragon is pretty impressve I think.

Animation - Backgrounds

Backgrounds

Backgrounds backgrounds backgrounds. Not much I cant teach but if you notice most of mine are normally blury. That's
a small graphical thing you'll learn later but other than that I guess jsut use many layers to make them. In my game penut
I drew all the backgrounds (duh) and added a whole lot of layers. The one below had about 12 to make things more in
perspective. You also need music that matches backgrounds, that's where the NG Audio portal comes in handy!

Animation - Guns

Guns

Guns! Muahahaha! Now if you're going to get guns right you need to spend time drawing them. Depending on what it is,
I sometimes fineline them sometimes I don't. The muzzleflash is always hard to prefect. I  do mine by making a simple
one like here. Then I just put in detail and fileters and such which you'll learn later.

Drawing the guns themselves can sometimes be a pain but I've got
a simple way for you who like to cut corners. Take a picture from
google and put it on one layer. Lock the layer and
create one overtop. Trace and repeat on any
other guns. That is how I mad emy first flash
gun for a game me and some friends made about secret
agents but I never posted it.
See that? Yeah that was
my first. Tracing turns out
btetter sometimes but just seems... like cheating.

.50 Callibur Desert Eagle Hold .8 Meters From Face and Fire at Target

Animation - Filters / Alpha

Filters / Alpha

Filters and alpha the one thing that makes my flash somewhat good. Alright  let's begin with alpha. The one is easy.
Click the colour swatch and change the alpha level or in a motion tween go to properties and under colour which also has
stuff like tint and that select alpha. Here's a demonstration of an alpha tween.

Now for filters. When a movieclip is selected open the filters tab of the box that contains properties. Ther'll be a + a - and some
other stuff. For now just worry about the + and -. - deletes a filter + makes a dropdown menu where you can choose one to add
then you can adjust all these thingerma bobs to do with your filter. Examples below.

Script - Basics

Basics

Alright now it's time to cover some basic scripting. Buttons, Stop commands and later in script basic character movements.

Even though I said stop second we'll do it first. Take a look at these movie clips tell me the difference.

IGC

It's obvious, one stops like it should and the other is a mental retard that forever loops. Let's find out how you stop a movie
clip or even a keyframe like a menu so that flash doesn't zoom right past it.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ()</font></p>

Easy type the command to the right.

Nice! Now let's check out buttons. Create a MC but select button and make SURE it's center registrated. Then you can
double click it to edit it's appearence. Learn the script below.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { gotoAndPlay(&quot;scene&quot;, frame); }</font></p><p align="left"></p>

Alright now on release determines when to excute the script. Which in this case is, well on release.
GotoandPlay can be changed with GotoandStop but nevertheless that determines the
base of what to do. The word Scene should be replaced with the scene name. Frame is with the frame
label which I haven't taught you lol r number. Lastly the doo hickey like this } closes the script.

Script - Basics II

Basics II

Take basics one before taking this.

Alright so here we will do easy esy easy variables.

We begin with input boxes. These are components with variables, tutorials and super super happy happy fun fun
time. Input boxes are ones you can copy from, alter or conect to variables. Here we'll make a name thing.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">your name</font></p>

<p align="left"></p>

is a loser.

To dothat make a text box and make it input. Under the Var box type "name" then make a duynamic one and type "name" in
that var box. That syncs the two by variable but only allows you to type into one.

Next time we'll do basic character movement.

Script - Basics III

Basics III

Take the other basics before doing this.

Let's do some character mvement without further adue or whatever that thingy's called here's the script and explanation.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x += 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x -= 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y -= 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y += 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

This thing exectues when the clip loads.
This determines what button must be pressed.
The 12 is how far your thing goes in relation to the button. Aka Speed lol
Closes
This determines what button must be pressed.
The 12 is how far your thing goes in relation to the button
Closes
This determines what button must be pressed.
The 12 is how far your thing goes in relation to the button
Closes
This determines what button must be pressed.
The 12 is how far your thing goes in relation to the button
Closes
MAKE SURE YPU PUT THIS IN YOUR CHARACTER MOVIECLIP OR  PANDEMOUNIUM
WILL BREAK LOOSE!

Move this guy with arrow keys.

Script - Advanced I

Advanced I

Alright I got alot to cover here in only one page!

Below is how to make simplistic enemy A.I.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._x&gt;_x) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_x += 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._x&lt;_x) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_x -= 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._y&gt;_y) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_y += 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._y&lt;_y) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_y -= 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

This thing exectues when the clip loads.
This makes the enemy follow and track movements of root.player you
can chnge the instance name from player on your character movieclip if you
don't want it to be player
or you can change it on here.
Don't know what instance name is?
Just typeit into the instance box.
Don't know where to find
that? First read Movie Clips!
Oh and put this in the enemy!

This glock is for fun.

Make A Game

To do this you must read EVERY other one for this to make sense. If not the art and animation then at least the script!
I'm not saying this to make my tutorial more used YOU NEED TO most likley!
First draw your character. Use filters like inner glow to make it look beter. Make it a movie clip. Make the enmy repeat.
Put in the AI you previously learned into the enemy and the movement into your guy. Also put this in your guy.

This as usual executes at load.
This makes a hittest. Oh and replace bad with your enemy instance.
This takes you to a gameover screen. Frame is your gameover frame.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (this.hitTest(_root.bad)) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.gotoAndStop(frame);</font></p>

So make a menu frame, a ame frame and a game over frae. Put the guys in the game. Put buttons to start the game
in the menu and put gameover in the gameover with like a button to retry or visit the menu! SO you have a game
where you see how long you can avoid a uy! Let's put a variable in to name your guy! Make a dynamic name box
in you character movieclip and a name input at the menu. Then your name will be above your character's head!
Lastly put in a timer andif you want give yourself the oppurtunity to name your enemy. Make sure there's music and
the backgrounds look good. But before I got here's the timer code and installation instructions.

Make a dynamic text box
with the variable clock in it. Put that in
the game over screen so you can see
how long you lasted as well as in the
game. Then make an off screen MC
with the clock script.

Make it so every second in
the clock MC there's this
script. (Second not frame
check your FPS to find how
many frames per second,
default is 12.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.clock+=1;</font></p>

Adds to clock!

FINNALLY YOU HAVE A GAME ENGINE!
GOOD LUCK AND HAPPY FLASHING!

loololol

Extra - Newgrounds

Newgrounds

So you need help with newgrounds? Maybe wanna win the latest aard or just wanna get your B/P up a bit? I No matter what
I got a truck load of info to boost your newgrounds rep.
Experience - To gain EXP vote on 5 submissions a day. That's the only legal way so yeah.
Blam and Protects - To up your B/Ps vote on any submissions under judgement (purple)
Reviews - Helpful Reviews may lead people to chekc out your userpage. Aka don't just say. "good 10/10" or "gay 0/0"
Awards - Below is a list of awards you can recieve for your flash
Daily / Weekly - Collect one of the the greatest scores in the week / day (scores around 4.0 generally recieve daily)
Review Crew Pick - Flashes with average review scores at 10 win this (I think not sure sorry)
Undedog Of the Week - To win this you need like a sore of 4..0/5.0 and a review score of like 1/10 Confusing but that's it
Turd of the Week - The weakest thing to pass judgement that week
Userpage Views - If you have good flash it's a given you'll get reviews but for example the user ng_fan has no flash
but posts of jokes, pics and stuff like that. He has like1000 times the views I have and no flash. The power of links and jokes
can really decide how many views you get.

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Instance of Symbol 271 MovieClip in Frame 15
onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + 12; } if (Key.isDown(37)) { this._x = this._x - 12; } if (Key.isDown(38)) { this._y = this._y - 12; } if (Key.isDown(40)) { this._y = this._y + 12; } }
Frame 16
stop();
Frame 17
stop();
Frame 131
stop();
Symbol 46 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 48 MovieClip Frame 40
stop();
Symbol 74 Button
on (release) { _root.play(); }
Symbol 75 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 75 MovieClip Frame 51
Symbol 84 Button
on (release) { gotoAndPlay (3); }
Symbol 86 Button
on (release) { gotoAndPlay (4); }
Symbol 88 Button
on (release) { gotoAndPlay (5); }
Symbol 90 Button
on (release) { gotoAndPlay (6); }
Symbol 92 Button
on (release) { gotoAndPlay (7); }
Symbol 94 Button
on (release) { gotoAndPlay (8); }
Symbol 96 Button
on (release) { gotoAndPlay (9); }
Symbol 98 Button
on (release) { gotoAndPlay (10); }
Symbol 100 Button
on (release) { gotoAndPlay (11); }
Symbol 102 Button
on (release) { gotoAndPlay (12); }
Symbol 104 Button
on (release) { gotoAndPlay (13); }
Symbol 106 Button
on (release) { gotoAndPlay (14); }
Symbol 108 Button
on (release) { gotoAndPlay (15); }
Symbol 110 Button
on (release) { gotoAndPlay (16); }
Symbol 112 Button
on (release) { gotoAndPlay (17); }
Symbol 116 Button
on (release) { gotoAndPlay (131); }
Symbol 118 MovieClip Frame 10
stop();
Symbol 121 Button
on (release) { gotoAndPlay (18); }
Symbol 134 Button
on (release) { gotoAndPlay (2); }
Symbol 242 MovieClip Frame 10
stop();
Symbol 308 Button
on (release) { gotoAndPlay (2); }

Library Items

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Symbol 75 MovieClipUses:2 3 5 8 9 10 11 19 20 22 24 43 44 46 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 74Used by:Timeline
Symbol 76 FontUsed by:77
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Symbol 78 GraphicUsed by:Timeline
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Symbol 80 TextUses:79Used by:Timeline
Symbol 81 GraphicUsed by:84 86 88 90 92 94 96 98 100 102 104 106 108 110 112
Symbol 82 TextUses:79Used by:84
Symbol 83 GraphicUsed by:84 86 88 90 92 94 96 98 100 102 104 106 108 110 112
Symbol 84 ButtonUses:81 82 83Used by:Timeline
Symbol 85 TextUses:79Used by:86
Symbol 86 ButtonUses:81 85 83Used by:Timeline
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Symbol 88 ButtonUses:81 87 83Used by:Timeline
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Symbol 90 ButtonUses:81 89 83Used by:Timeline
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Symbol 92 ButtonUses:81 91 83Used by:Timeline
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Symbol 112 ButtonUses:81 111 83Used by:Timeline
Symbol 113 BitmapUsed by:114 115
Symbol 114 GraphicUses:113Used by:116
Symbol 115 GraphicUses:113Used by:116
Symbol 116 ButtonUses:114 115Used by:Timeline
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Symbol 118 MovieClipUses:117Used by:Timeline
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Symbol 121 ButtonUses:119 120Used by:Timeline
Symbol 122 SoundUsed by:Timeline
Symbol 123 SoundUsed by:Timeline
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Symbol 126 GraphicUsed by:Timeline
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Symbol 141 GraphicUses:140Used by:Timeline
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Symbol 143 MovieClipUses:142Used by:Timeline
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Symbol 145 GraphicUsed by:147
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Symbol 150 GraphicUsed by:Timeline
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Symbol 155 GraphicUsed by:157
Symbol 156 ShapeTweeningUsed by:157
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Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
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Symbol 169 GraphicUsed by:Timeline
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Symbol 171 TextUses:79Used by:Timeline
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:Timeline
Symbol 174 GraphicUsed by:Timeline
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Symbol 176 GraphicUsed by:Timeline
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Symbol 178 TextUses:79Used by:Timeline
Symbol 179 EditableTextUses:79Used by:Timeline
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Symbol 190 GraphicUses:189Used by:Timeline
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Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:Timeline
Symbol 198 GraphicUsed by:Timeline
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Symbol 203 TextUses:79Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
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Symbol 206 GraphicUsed by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:Timeline
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Symbol 212 GraphicUsed by:Timeline
Symbol 213 TextUses:79Used by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 TextUses:79Used by:Timeline
Symbol 216 TextUses:79Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 MovieClipUses:142Used by:Timeline
Symbol 219 TextUses:79Used by:Timeline
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Symbol 223 MovieClipUses:222Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
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Symbol 226 GraphicUsed by:Timeline
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Symbol 230 GraphicUsed by:240
Symbol 231 FontUsed by:232
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Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:230 232 233 234 235 236 237 238 239Used by:241 242
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 MovieClipUses:240Used by:Timeline
Symbol 243 TextUses:79Used by:Timeline
Symbol 244 EditableTextUses:79Used by:Timeline
Symbol 245 TextUses:79Used by:Timeline
Symbol 246 TextUses:79Used by:Timeline
Symbol 247 EditableTextUses:79Used by:Timeline
Symbol 248 TextUses:79Used by:Timeline
Symbol 249 GraphicUsed by:Timeline
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Symbol 251 GraphicUsed by:Timeline
Symbol 252 TextUses:79Used by:Timeline
Symbol 253 TextUses:79Used by:Timeline
Symbol 254 TextUses:79Used by:Timeline
Symbol 255 TextUses:79Used by:Timeline
Symbol 256 EditableTextUses:79Used by:Timeline
Symbol 257 EditableTextUses:79Used by:Timeline
Symbol 258 TextUses:79Used by:Timeline
Symbol 259 TextUses:79Used by:Timeline
Symbol 260 TextUses:79Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 TextUses:79Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 TextUses:79Used by:Timeline
Symbol 265 TextUses:79Used by:Timeline
Symbol 266 TextUses:79Used by:Timeline
Symbol 267 EditableTextUses:79Used by:Timeline
Symbol 268 TextUses:79Used by:Timeline
Symbol 269 TextUses:79Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 GraphicUsed by:Timeline
Symbol 273 TextUses:79Used by:Timeline
Symbol 274 GraphicUsed by:Timeline
Symbol 275 TextUses:79Used by:Timeline
Symbol 276 TextUses:79Used by:Timeline
Symbol 277 TextUses:79Used by:Timeline
Symbol 278 EditableTextUses:79Used by:Timeline
Symbol 279 TextUses:79Used by:Timeline
Symbol 280 TextUses:79Used by:Timeline
Symbol 281 GraphicUsed by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 284 TextUses:79Used by:Timeline
Symbol 285 TextUses:79Used by:Timeline
Symbol 286 TextUses:79Used by:Timeline
Symbol 287 EditableTextUses:79Used by:Timeline
Symbol 288 TextUses:79Used by:Timeline
Symbol 289 TextUses:79Used by:Timeline
Symbol 290 TextUses:79Used by:Timeline
Symbol 291 EditableTextUses:79Used by:Timeline
Symbol 292 TextUses:79Used by:Timeline
Symbol 293 TextUses:79Used by:Timeline
Symbol 294 GraphicUsed by:Timeline
Symbol 295 GraphicUsed by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 FontUsed by:298
Symbol 298 TextUses:297Used by:Timeline
Symbol 299 GraphicUsed by:Timeline
Symbol 300 GraphicUsed by:Timeline
Symbol 301 GraphicUsed by:Timeline
Symbol 302 TextUses:79Used by:Timeline
Symbol 303 GraphicUsed by:Timeline
Symbol 304 TextUses:79Used by:Timeline
Symbol 305 TextUses:79Used by:Timeline
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 ButtonUses:306 132 307Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"bar"Symbol 75 MovieClip Frame 1Symbol 5 MovieClip
"bargfx"Symbol 75 MovieClip Frame 1Symbol 8 MovieClip
"tank"Symbol 75 MovieClip Frame 1Symbol 22 MovieClip
"bargfx"Symbol 75 MovieClip Frame 2Symbol 8 MovieClip
"bargfx"Symbol 75 MovieClip Frame 20Symbol 8 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"LOAD"Symbol 75 MovieClip Frame 1
"COMPLETE_STOP"Symbol 75 MovieClip Frame 2

Dynamic Text Variables

nameSymbol 256 EditableText"<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">your name</font></p>"
nameSymbol 257 EditableText"<p align="left"></p>"




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Created: 11/4 -2019 18:54:27 Last modified: 11/4 -2019 18:54:27 Server time: 28/04 -2024 16:35:30