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This is the info page for Flash #66973 |
dailyderek 2008 |
Basics Animation Script |
Tools |
Frames |
Tweens |
Swatches |
Movie Clips |
Cursors |
Characters |
Backgrounds |
Guns |
Filters / Alpha |
Basics |
Basics II |
Basics III |
Advanced I |
Make a Game |
Freakin' SImple Flash Tutorial |
Basics - Tools |
Tools |
Selection - Regular Mouse, Used to Higlight, drag ect. Subselection - Advanced Selection Tool Free Transform Tool - Highlist, Drag, Resize, Moph ect. Lasso - Much like the Free Transform but for different shapes than square Pen Tool - Used for Drawing straight lines or (Advanced) Adding Points Text Tool - Isn't this KINDA Obvious? Line Tool - Allows you to draw single straight lines Shape Tool - Creates squares or Circles Pencil Tool - Free Move Line Tool Brush Tool - My Faviorete, like a bulky pencil, main drawing tool Line Fill - Traces an object by adding a line Fill Tool - Fills an object with pain colour Eye Dropper - Select Colour from your Picture Eraser - Noob, it's an eraser. Hand Tool - Panning Tool Magnifying Glass - Once again kinda obvious Pencil Colour - Changes Colour for Pencil, Line Fill, Pen ect. Paint Colour - Changes colour for Brush, Fill Tool Inside of Shapes ect. Colour Swatches - Switches Colour Selections |
Back |
Basics - Frames |
Frames |
Frames are single shots in animation at default there are 12 frames in a second. Here are some options you'll get by right clicking the frame timeline. Create Motion Tween - Moves an Object Ex. Create Shape Tween - Morphs objects Honestly Pretty Glitchey Insert Frame - Makes a New Frame (Frames Mimic their Keyframes) Insert Keyframe - Keyframes will be copied by Frames Insert Blank Keyframe - You have to be stupid not to understand that... Clear Keyframe - Deketes everything on a KF, aslo can be acessed by Delete Convert to Keyframes - Frame to Keyframe Got it? Convert To Blanl Keyframe - By now you'll get the drift I hope ( -_-) Cut Frames - Cuts Selected Frames Copy Frames - Copies Selected Frames Paste Frames - Pastes copied Frames Actions - (Advanced) Acessess the action pannel. The rest, I have never even used, I Don't Exactly think you need to use them. |
Basics - Tweens |
Tweens |
Here you will learn more about tweens and how to use them. The missile above is, a motion tween. It lets you put one part of the animation then another and fills in the middle. BUT that is only for MOVEMENT and limited movement at that! Here are some things that do and don't work. Yes - Moving Objects No - Chnaging Objects Now for Shape Tweens. Shape tweens let you morph objects but only some will look good. This one does not look all that good as far as I'm concerned. This one does. Generally you shouldn't use shape tweens. They don't always look the best. But to make them look good, you need to make both frame look llike the same build if you understand me. Lastly there is a command under properties for motion tweens called ease. You can use it to make some movement look more realistic and accelerate. Ease is what I used a lot in my WW2 movie Eye of the Storm. (Currently one of my most highest scoring flashes to date!) |
I unlocked red tiger :D |
Basics - Swatches |
Swatches |
First of all this lesson is going to be epic boring for me to write so it will be short. Swatches are the two colour things you see in the side bar. If you go up to Window and click Colour you'll get the box to my right. It is used to make your own COLOURS. First select TYPE. Solid is a regular colour. Linear is a sideways blend of colours also known as a Linear gradient. Radial is a circular blend of colours also known as a Radial Gradient. TO MAKE YOUR OWN COLOUR> You can click the arrows I have circled with red then choose a colour in that big colour thingymabob. If you want 3+ colours you can always add new ones by clicking on the slider that I have circled in yellow. |
Basics - Movie Clips |
Movie Clips |
Probobly the thing that drives flash. You know the game Sonny? Without movie clips all it would be would be a.... yeah you couldn't even attack. Man that was a pretty stupid comparisson. But nevertheless they're important! Firslty you cna name the movie clip, thatt is only for organization. It doesn't matter but if you were making Castle Crashing the beard you wouldn't call the sword MC like a... Rabid Pickle. It's pointless. Anyways you also choose the behaiviour. Movie Clip - Which is what we're using, it lets you play many frames insiide the mc without changing the frame once Button - Which we'll use later Graphic - I've never used graphic... jus tmake your graphics movie clips no harm eh? Lastly there is registration. That is important on where the axel is for things. Oh and if you go to properties (confused? view tweens) you get a box called instance name. For hardcore script you need that so remember that. |
Animation - Cursors |
Cursors |
Now this will begin your coding carear. I am not one of those people who will just set up some copy + paste though. I do have copy and paste but I have an explination beside it. YOU WILL NEVER LEARN FROM IT TRUST ME. YOU PROBOBOLY THINK YOU WILL NEVER LEARN SCRIPT SO WHY NOT COPY EH? YOU WILL IT'S ACTUALLY PRETTY EASY FOR SOME STUFF. Anyways to make a cursor like the one used in my flash you need to first draw it. Then convert it to a movie clip. (Don't understand? Go read the Movie Clip Tuutoorial!) Make sure it is center registered. And it's behaiviour must be movie clip. Call it anything and there is no instance name needed. (confused? visit movie clips) Open the actions pannel and write this. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Mouse.hide();</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x=_root._xmouse;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y=_root._ymouse;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
This makes it so when the movie clip loads it activates. This opens the statement. This gets rid of your default computer mouse. This makes the mouse follow. Same with this. And this closes the statement. |
Thomas Crapper's latest invention. |
Animation - Characters |
Characters |
Yay it's getting to the fun stuff! Characters are the key to flash series'. I don't have a character that I use in more than one flash.... (I think,) but that's because I well, like to do different things every time. Characters can be of a few types. The thing about characters no matter what they are you have to be able to re-draw them. Not with the same small details and such but the same body form. Also your characters must be unique. Here is a cast of characters I did for a flash movie I never finished. I have to say that dragon is pretty impressve I think. |
Animation - Backgrounds |
Backgrounds |
Backgrounds backgrounds backgrounds. Not much I cant teach but if you notice most of mine are normally blury. That's a small graphical thing you'll learn later but other than that I guess jsut use many layers to make them. In my game penut I drew all the backgrounds (duh) and added a whole lot of layers. The one below had about 12 to make things more in perspective. You also need music that matches backgrounds, that's where the NG Audio portal comes in handy! |
Animation - Guns |
Guns |
Guns! Muahahaha! Now if you're going to get guns right you need to spend time drawing them. Depending on what it is, I sometimes fineline them sometimes I don't. The muzzleflash is always hard to prefect. I do mine by making a simple one like here. Then I just put in detail and fileters and such which you'll learn later. |
Drawing the guns themselves can sometimes be a pain but I've got a simple way for you who like to cut corners. Take a picture from google and put it on one layer. Lock the layer and create one overtop. Trace and repeat on any other guns. That is how I mad emy first flash gun for a game me and some friends made about secret agents but I never posted it. See that? Yeah that was my first. Tracing turns out btetter sometimes but just seems... like cheating. |
.50 Callibur Desert Eagle Hold .8 Meters From Face and Fire at Target |
Animation - Filters / Alpha |
Filters / Alpha |
Filters and alpha the one thing that makes my flash somewhat good. Alright let's begin with alpha. The one is easy. Click the colour swatch and change the alpha level or in a motion tween go to properties and under colour which also has stuff like tint and that select alpha. Here's a demonstration of an alpha tween. |
Now for filters. When a movieclip is selected open the filters tab of the box that contains properties. Ther'll be a + a - and some other stuff. For now just worry about the + and -. - deletes a filter + makes a dropdown menu where you can choose one to add then you can adjust all these thingerma bobs to do with your filter. Examples below. |
Script - Basics |
Basics |
Alright now it's time to cover some basic scripting. Buttons, Stop commands and later in script basic character movements. |
Even though I said stop second we'll do it first. Take a look at these movie clips tell me the difference. |
IGC |
It's obvious, one stops like it should and the other is a mental retard that forever loops. Let's find out how you stop a movie clip or even a keyframe like a menu so that flash doesn't zoom right past it. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ()</font></p> |
Easy type the command to the right. |
Nice! Now let's check out buttons. Create a MC but select button and make SURE it's center registrated. Then you can double click it to edit it's appearence. Learn the script below. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { gotoAndPlay("scene", frame); }</font></p><p align="left"></p> |
Alright now on release determines when to excute the script. Which in this case is, well on release. GotoandPlay can be changed with GotoandStop but nevertheless that determines the base of what to do. The word Scene should be replaced with the scene name. Frame is with the frame label which I haven't taught you lol r number. Lastly the doo hickey like this } closes the script. |
Script - Basics II |
Basics II |
Take basics one before taking this. |
Alright so here we will do easy esy easy variables. |
We begin with input boxes. These are components with variables, tutorials and super super happy happy fun fun time. Input boxes are ones you can copy from, alter or conect to variables. Here we'll make a name thing. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">your name</font></p> |
<p align="left"></p> |
is a loser. |
To dothat make a text box and make it input. Under the Var box type "name" then make a duynamic one and type "name" in that var box. That syncs the two by variable but only allows you to type into one. |
Next time we'll do basic character movement. |
Script - Basics III |
Basics III |
Take the other basics before doing this. |
Let's do some character mvement without further adue or whatever that thingy's called here's the script and explanation. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x += 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._x -= 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y -= 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">this._y += 12;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
This thing exectues when the clip loads. This determines what button must be pressed. The 12 is how far your thing goes in relation to the button. Aka Speed lol Closes This determines what button must be pressed. The 12 is how far your thing goes in relation to the button Closes This determines what button must be pressed. The 12 is how far your thing goes in relation to the button Closes This determines what button must be pressed. The 12 is how far your thing goes in relation to the button Closes MAKE SURE YPU PUT THIS IN YOUR CHARACTER MOVIECLIP OR PANDEMOUNIUM WILL BREAK LOOSE! |
Move this guy with arrow keys. |
Script - Advanced I |
Advanced I |
Alright I got alot to cover here in only one page! |
Below is how to make simplistic enemy A.I. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._x>_x) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_x += 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._x<_x) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_x -= 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._y>_y) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_y += 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_root.player._y<_y) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_y -= 5;</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
This thing exectues when the clip loads. This makes the enemy follow and track movements of root.player you can chnge the instance name from player on your character movieclip if you don't want it to be player or you can change it on here. Don't know what instance name is? Just typeit into the instance box. Don't know where to find that? First read Movie Clips! Oh and put this in the enemy! |
This glock is for fun. |
Make A Game |
To do this you must read EVERY other one for this to make sense. If not the art and animation then at least the script! I'm not saying this to make my tutorial more used YOU NEED TO most likley! First draw your character. Use filters like inner glow to make it look beter. Make it a movie clip. Make the enmy repeat. Put in the AI you previously learned into the enemy and the movement into your guy. Also put this in your guy. |
This as usual executes at load. This makes a hittest. Oh and replace bad with your enemy instance. This takes you to a gameover screen. Frame is your gameover frame. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">if (this.hitTest(_root.bad)) {</font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.gotoAndStop(frame);</font></p> |
So make a menu frame, a ame frame and a game over frae. Put the guys in the game. Put buttons to start the game in the menu and put gameover in the gameover with like a button to retry or visit the menu! SO you have a game where you see how long you can avoid a uy! Let's put a variable in to name your guy! Make a dynamic name box in you character movieclip and a name input at the menu. Then your name will be above your character's head! Lastly put in a timer andif you want give yourself the oppurtunity to name your enemy. Make sure there's music and the backgrounds look good. But before I got here's the timer code and installation instructions. |
Make a dynamic text box with the variable clock in it. Put that in the game over screen so you can see how long you lasted as well as in the game. Then make an off screen MC with the clock script. |
Make it so every second in the clock MC there's this script. (Second not frame check your FPS to find how many frames per second, default is 12. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.clock+=1;</font></p> |
Adds to clock! |
FINNALLY YOU HAVE A GAME ENGINE! GOOD LUCK AND HAPPY FLASHING! |
loololol |
Extra - Newgrounds |
Newgrounds |
So you need help with newgrounds? Maybe wanna win the latest aard or just wanna get your B/P up a bit? I No matter what I got a truck load of info to boost your newgrounds rep. Experience - To gain EXP vote on 5 submissions a day. That's the only legal way so yeah. Blam and Protects - To up your B/Ps vote on any submissions under judgement (purple) Reviews - Helpful Reviews may lead people to chekc out your userpage. Aka don't just say. "good 10/10" or "gay 0/0" Awards - Below is a list of awards you can recieve for your flash Daily / Weekly - Collect one of the the greatest scores in the week / day (scores around 4.0 generally recieve daily) Review Crew Pick - Flashes with average review scores at 10 win this (I think not sure sorry) Undedog Of the Week - To win this you need like a sore of 4..0/5.0 and a review score of like 1/10 Confusing but that's it Turd of the Week - The weakest thing to pass judgement that week Userpage Views - If you have good flash it's a given you'll get reviews but for example the user ng_fan has no flash but posts of jokes, pics and stuff like that. He has like1000 times the views I have and no flash. The power of links and jokes can really decide how many views you get. |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Instance of Symbol 271 MovieClip in Frame 15onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + 12; } if (Key.isDown(37)) { this._x = this._x - 12; } if (Key.isDown(38)) { this._y = this._y - 12; } if (Key.isDown(40)) { this._y = this._y + 12; } }Frame 16stop();Frame 17stop();Frame 131stop();Symbol 46 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 48 MovieClip Frame 40stop();Symbol 74 Buttonon (release) { _root.play(); }Symbol 75 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 75 MovieClip Frame 51Symbol 84 Buttonon (release) { gotoAndPlay (3); }Symbol 86 Buttonon (release) { gotoAndPlay (4); }Symbol 88 Buttonon (release) { gotoAndPlay (5); }Symbol 90 Buttonon (release) { gotoAndPlay (6); }Symbol 92 Buttonon (release) { gotoAndPlay (7); }Symbol 94 Buttonon (release) { gotoAndPlay (8); }Symbol 96 Buttonon (release) { gotoAndPlay (9); }Symbol 98 Buttonon (release) { gotoAndPlay (10); }Symbol 100 Buttonon (release) { gotoAndPlay (11); }Symbol 102 Buttonon (release) { gotoAndPlay (12); }Symbol 104 Buttonon (release) { gotoAndPlay (13); }Symbol 106 Buttonon (release) { gotoAndPlay (14); }Symbol 108 Buttonon (release) { gotoAndPlay (15); }Symbol 110 Buttonon (release) { gotoAndPlay (16); }Symbol 112 Buttonon (release) { gotoAndPlay (17); }Symbol 116 Buttonon (release) { gotoAndPlay (131); }Symbol 118 MovieClip Frame 10stop();Symbol 121 Buttonon (release) { gotoAndPlay (18); }Symbol 134 Buttonon (release) { gotoAndPlay (2); }Symbol 242 MovieClip Frame 10stop();Symbol 308 Buttonon (release) { gotoAndPlay (2); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:75 | |
Symbol 3 Graphic | Used by:75 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:75 |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:6 7 | Used by:75 |
Symbol 9 Graphic | Used by:75 | |
Symbol 10 Graphic | Used by:75 | |
Symbol 11 Graphic | Used by:75 | |
Symbol 12 Graphic | Used by:19 48 | |
Symbol 13 Graphic | Used by:19 48 | |
Symbol 14 Graphic | Used by:19 48 | |
Symbol 15 Graphic | Used by:19 48 | |
Symbol 16 Graphic | Used by:19 48 | |
Symbol 17 Graphic | Used by:19 48 | |
Symbol 18 Graphic | Used by:19 48 | |
Symbol 19 MovieClip | Uses:12 13 14 15 16 17 18 | Used by:75 |
Symbol 20 Graphic | Used by:75 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:75 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:75 |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 32 |
Symbol 29 MovieClip | Uses:25 26 28 | Used by:43 |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:30 31 28 | Used by:43 |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 39 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:33 34 35 | Used by:40 |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:37 34 38 | Used by:40 |
Symbol 40 MovieClip | Uses:36 39 | Used by:43 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:29 32 40 42 | Used by:75 |
Symbol 44 Graphic | Used by:75 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 Button | Uses:45 | Used by:75 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:12 13 14 15 16 17 18 47 | Used by:75 |
Symbol 49 Graphic | Used by:75 | |
Symbol 50 Graphic | Used by:75 | |
Symbol 51 Graphic | Used by:75 | |
Symbol 52 Graphic | Used by:75 | |
Symbol 53 Graphic | Used by:75 | |
Symbol 54 Graphic | Used by:75 | |
Symbol 55 Graphic | Used by:75 | |
Symbol 56 Graphic | Used by:75 | |
Symbol 57 Graphic | Used by:75 | |
Symbol 58 Graphic | Used by:75 | |
Symbol 59 Graphic | Used by:75 | |
Symbol 60 Graphic | Used by:75 | |
Symbol 61 ShapeTweening | Used by:75 | |
Symbol 62 Graphic | Used by:75 | |
Symbol 63 ShapeTweening | Used by:75 | |
Symbol 64 ShapeTweening | Used by:75 | |
Symbol 65 Graphic | Used by:75 | |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:71 72 | Used by:74 |
Symbol 74 Button | Uses:66 67 68 69 70 73 | Used by:75 |
Symbol 75 MovieClip | Uses:2 3 5 8 9 10 11 19 20 22 24 43 44 46 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 74 | Used by:Timeline |
Symbol 76 Font | Used by:77 | |
Symbol 77 Text | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Font | Used by:80 82 85 87 89 91 93 95 97 99 101 103 105 107 109 111 120 125 127 130 132 136 138 139 149 151 152 159 161 163 164 168 170 171 175 177 178 179 180 182 185 187 188 192 194 195 199 201 202 203 205 213 215 216 219 225 227 228 229 243 244 245 246 247 248 250 252 253 254 255 256 257 258 259 260 262 264 265 266 267 268 269 273 275 276 277 278 279 280 284 285 286 287 288 289 290 291 292 293 302 304 305 | |
Symbol 80 Text | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Used by:84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 | |
Symbol 82 Text | Uses:79 | Used by:84 |
Symbol 83 Graphic | Used by:84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 | |
Symbol 84 Button | Uses:81 82 83 | Used by:Timeline |
Symbol 85 Text | Uses:79 | Used by:86 |
Symbol 86 Button | Uses:81 85 83 | Used by:Timeline |
Symbol 87 Text | Uses:79 | Used by:88 |
Symbol 88 Button | Uses:81 87 83 | Used by:Timeline |
Symbol 89 Text | Uses:79 | Used by:90 |
Symbol 90 Button | Uses:81 89 83 | Used by:Timeline |
Symbol 91 Text | Uses:79 | Used by:92 |
Symbol 92 Button | Uses:81 91 83 | Used by:Timeline |
Symbol 93 Text | Uses:79 | Used by:94 |
Symbol 94 Button | Uses:81 93 83 | Used by:Timeline |
Symbol 95 Text | Uses:79 | Used by:96 |
Symbol 96 Button | Uses:81 95 83 | Used by:Timeline |
Symbol 97 Text | Uses:79 | Used by:98 |
Symbol 98 Button | Uses:81 97 83 | Used by:Timeline |
Symbol 99 Text | Uses:79 | Used by:100 |
Symbol 100 Button | Uses:81 99 83 | Used by:Timeline |
Symbol 101 Text | Uses:79 | Used by:102 |
Symbol 102 Button | Uses:81 101 83 | Used by:Timeline |
Symbol 103 Text | Uses:79 | Used by:104 |
Symbol 104 Button | Uses:81 103 83 | Used by:Timeline |
Symbol 105 Text | Uses:79 | Used by:106 |
Symbol 106 Button | Uses:81 105 83 | Used by:Timeline |
Symbol 107 Text | Uses:79 | Used by:108 |
Symbol 108 Button | Uses:81 107 83 | Used by:Timeline |
Symbol 109 Text | Uses:79 | Used by:110 |
Symbol 110 Button | Uses:81 109 83 | Used by:Timeline |
Symbol 111 Text | Uses:79 | Used by:112 |
Symbol 112 Button | Uses:81 111 83 | Used by:Timeline |
Symbol 113 Bitmap | Used by:114 115 | |
Symbol 114 Graphic | Uses:113 | Used by:116 |
Symbol 115 Graphic | Uses:113 | Used by:116 |
Symbol 116 Button | Uses:114 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:Timeline |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Text | Uses:79 | Used by:121 |
Symbol 121 Button | Uses:119 120 | Used by:Timeline |
Symbol 122 Sound | Used by:Timeline | |
Symbol 123 Sound | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Text | Uses:79 | Used by:Timeline |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Text | Uses:79 | Used by:Timeline |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:Timeline |
Symbol 130 Text | Uses:79 | Used by:Timeline |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Text | Uses:79 | Used by:134 308 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 Button | Uses:131 132 133 | Used by:Timeline |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Text | Uses:79 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Text | Uses:79 | Used by:Timeline |
Symbol 139 Text | Uses:79 | Used by:Timeline |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:Timeline |
Symbol 142 Graphic | Used by:143 147 218 | |
Symbol 143 MovieClip | Uses:142 | Used by:Timeline |
Symbol 144 ShapeTweening | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 ShapeTweening | Used by:147 | |
Symbol 147 MovieClip | Uses:142 144 145 146 | Used by:Timeline |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Text | Uses:79 | Used by:Timeline |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Text | Uses:79 | Used by:Timeline |
Symbol 152 Text | Uses:79 | Used by:Timeline |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 ShapeTweening | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 ShapeTweening | Used by:157 | |
Symbol 157 MovieClip | Uses:153 154 155 156 | Used by:Timeline |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Text | Uses:79 | Used by:Timeline |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Text | Uses:79 | Used by:Timeline |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Text | Uses:79 | Used by:Timeline |
Symbol 164 Text | Uses:79 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:Timeline |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Text | Uses:79 | Used by:Timeline |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Text | Uses:79 | Used by:Timeline |
Symbol 171 Text | Uses:79 | Used by:Timeline |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:Timeline |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Text | Uses:79 | Used by:Timeline |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Text | Uses:79 | Used by:Timeline |
Symbol 178 Text | Uses:79 | Used by:Timeline |
Symbol 179 EditableText | Uses:79 | Used by:Timeline |
Symbol 180 Text | Uses:79 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:79 | Used by:Timeline |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Text | Uses:79 | Used by:Timeline |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Text | Uses:79 | Used by:Timeline |
Symbol 188 Text | Uses:79 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:Timeline |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Text | Uses:79 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Text | Uses:79 | Used by:Timeline |
Symbol 195 Text | Uses:79 | Used by:Timeline |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:Timeline |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Text | Uses:79 | Used by:Timeline |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Text | Uses:79 | Used by:Timeline |
Symbol 202 Text | Uses:79 | Used by:Timeline |
Symbol 203 Text | Uses:79 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Text | Uses:79 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:207 | Used by:Timeline |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:Timeline |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Text | Uses:79 | Used by:Timeline |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Text | Uses:79 | Used by:Timeline |
Symbol 216 Text | Uses:79 | Used by:Timeline |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 MovieClip | Uses:142 | Used by:Timeline |
Symbol 219 Text | Uses:79 | Used by:Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:Timeline |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:79 | Used by:Timeline |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Text | Uses:79 | Used by:Timeline |
Symbol 228 Text | Uses:79 | Used by:Timeline |
Symbol 229 Text | Uses:79 | Used by:Timeline |
Symbol 230 Graphic | Used by:240 | |
Symbol 231 Font | Used by:232 | |
Symbol 232 Text | Uses:231 | Used by:240 |
Symbol 233 Graphic | Used by:240 | |
Symbol 234 Graphic | Used by:240 | |
Symbol 235 Graphic | Used by:240 | |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Graphic | Used by:240 | |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:230 232 233 234 235 236 237 238 239 | Used by:241 242 |
Symbol 241 MovieClip | Uses:240 | Used by:Timeline |
Symbol 242 MovieClip | Uses:240 | Used by:Timeline |
Symbol 243 Text | Uses:79 | Used by:Timeline |
Symbol 244 EditableText | Uses:79 | Used by:Timeline |
Symbol 245 Text | Uses:79 | Used by:Timeline |
Symbol 246 Text | Uses:79 | Used by:Timeline |
Symbol 247 EditableText | Uses:79 | Used by:Timeline |
Symbol 248 Text | Uses:79 | Used by:Timeline |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Text | Uses:79 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Text | Uses:79 | Used by:Timeline |
Symbol 253 Text | Uses:79 | Used by:Timeline |
Symbol 254 Text | Uses:79 | Used by:Timeline |
Symbol 255 Text | Uses:79 | Used by:Timeline |
Symbol 256 EditableText | Uses:79 | Used by:Timeline |
Symbol 257 EditableText | Uses:79 | Used by:Timeline |
Symbol 258 Text | Uses:79 | Used by:Timeline |
Symbol 259 Text | Uses:79 | Used by:Timeline |
Symbol 260 Text | Uses:79 | Used by:Timeline |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Text | Uses:79 | Used by:Timeline |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Text | Uses:79 | Used by:Timeline |
Symbol 265 Text | Uses:79 | Used by:Timeline |
Symbol 266 Text | Uses:79 | Used by:Timeline |
Symbol 267 EditableText | Uses:79 | Used by:Timeline |
Symbol 268 Text | Uses:79 | Used by:Timeline |
Symbol 269 Text | Uses:79 | Used by:Timeline |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:Timeline |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Text | Uses:79 | Used by:Timeline |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Text | Uses:79 | Used by:Timeline |
Symbol 276 Text | Uses:79 | Used by:Timeline |
Symbol 277 Text | Uses:79 | Used by:Timeline |
Symbol 278 EditableText | Uses:79 | Used by:Timeline |
Symbol 279 Text | Uses:79 | Used by:Timeline |
Symbol 280 Text | Uses:79 | Used by:Timeline |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Text | Uses:79 | Used by:Timeline |
Symbol 285 Text | Uses:79 | Used by:Timeline |
Symbol 286 Text | Uses:79 | Used by:Timeline |
Symbol 287 EditableText | Uses:79 | Used by:Timeline |
Symbol 288 Text | Uses:79 | Used by:Timeline |
Symbol 289 Text | Uses:79 | Used by:Timeline |
Symbol 290 Text | Uses:79 | Used by:Timeline |
Symbol 291 EditableText | Uses:79 | Used by:Timeline |
Symbol 292 Text | Uses:79 | Used by:Timeline |
Symbol 293 Text | Uses:79 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Font | Used by:298 | |
Symbol 298 Text | Uses:297 | Used by:Timeline |
Symbol 299 Graphic | Used by:Timeline | |
Symbol 300 Graphic | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Text | Uses:79 | Used by:Timeline |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Text | Uses:79 | Used by:Timeline |
Symbol 305 Text | Uses:79 | Used by:Timeline |
Symbol 306 Graphic | Used by:308 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 Button | Uses:306 132 307 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"bar" | Symbol 75 MovieClip Frame 1 | Symbol 5 MovieClip |
"bargfx" | Symbol 75 MovieClip Frame 1 | Symbol 8 MovieClip |
"tank" | Symbol 75 MovieClip Frame 1 | Symbol 22 MovieClip |
"bargfx" | Symbol 75 MovieClip Frame 2 | Symbol 8 MovieClip |
"bargfx" | Symbol 75 MovieClip Frame 20 | Symbol 8 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"LOAD" | Symbol 75 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 75 MovieClip Frame 2 |
Dynamic Text Variables
name | Symbol 256 EditableText | "<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">your name</font></p>" |
name | Symbol 257 EditableText | "<p align="left"></p>" |
|