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RednBlu.swf

This is the info page for
Flash #67234

(Click the ID number above for more basic data on this flash file.)


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rednblu

a                      game

10000

tom

play again

main menu

main menu

post highscore

post highscore

view highscores

view highscores

highscores

<<<enter name>>>

Enter your name and press post.

highscores

score

name

level

game over

GAME PAUSED

RESUME

Spread

Play

Play

How?

How?

x3

S

E

V

I

L

95482

12

L

E

V

different enemys give you
a different amount of
points towards this total.

this is your score

starting with 3, you lose
one every time you touch
an enemy.

these are your lives.

kill all enemys in a level
to advance and complete
all 30 levels.

this is your level

killing enemys without
dying builds this and
earns you more points.

this is your multiplier

as you progress through the game
your Rate Of Fire (ROF) will decrease
to make the game harder.

this is your ROF meter.

x16

Awesome:

LIVES

01231234567890

,

1049

651

%

LEVEL

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("c1d146d6", this, 10301, true);
Instance of Symbol 11 MovieClip in Frame 1
onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); gotoAndStop(framesLoaded); status.text = framesLoaded + " % completed"; }
Frame 2
stop(); Mouse.show(); for (obj in _root) { trace("Type:" + typeof(_root[obj])); if (typeof(_root[obj]) == "movieclip") { trace("Name:" + _root[obj]._name); _root[obj].removeMovieClip(); } }
Frame 3
_root.guiVis = 0; Mouse.show(); counter = 0; goal = 5; k = 0; onMouseMove = function () { counter++; if (counter == 5) { counter = 0; tap = Math.round(Math.random() * 16777215); tap2 = Math.round(Math.random() * 16777215); tap3 = Math.round(Math.random() * 16777215); pos1 = random(500); pos2 = random(500); g = 0; while (g < 15) { ee = _root.attachMovie("lineline0", "a" + _root.k, _root.k++); ee.player._x = _xmouse; ee.player._y = _ymouse; var _local2 = new Color(ee.player); _local2.setRGB(tap); ff = _root.attachMovie("lineline1", "a" + _root.k, _root.k++); ff.player._x = _xmouse; ff.player._y = _ymouse; _local2 = new Color(ff.player); _local2.setRGB(tap2); ff = _root.attachMovie("lineline2", "a" + _root.k, _root.k++); ff.player._x = _xmouse; ff.player._y = _ymouse; _local2 = new Color(ff.player); _local2.setRGB(tap3); g++; } } }; stop();
Instance of Symbol 216 MovieClip in Frame 3
onClipEvent (enterFrame) { if ((_root.guiVis == 1) && (_root.gui._alpha < 85)) { _root.gui._alpha = _root.gui._alpha + 5; } else if ((_root.guiVis == 0) && (_root.gui._alpha > 0)) { _root.gui._alpha = _root.gui._alpha - 5; } if ((_root.guiVis == 0) && (_root.logoBut._alpha < 100)) { _root.logoBut._alpha = _root.logoBut._alpha + 5; } else if ((_root.guiVis == 1) && (_root.logoBut._alpha > 0)) { _root.logoBut._alpha = _root.logoBut._alpha - 5; } }
Frame 4
function movement() { if (keyWasPressed && (killCycle == 0)) { fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(fs); _local2.setRGB(tap); } if (player._x > 495) { tspeedX = tspeedX * -1; player._x--; } if (player._x < 5) { tspeedX = tspeedX * -1; player._x++; } if (player._y > 495) { tspeedY = tspeedY * -1; player._y--; } if (player._y < 5) { tspeedY = tspeedY * -1; player._y++; } player._x = player._x + tspeedX; player._y = player._y + tspeedY; tspeedX = tspeedX * accDec; tspeedY = tspeedY * accDec; circx = player._x; circy = player._y; prevx = _root._xmouse; prevy = _root._ymouse; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } function posNeg() { t = random(2); if (t == 0) { return(-1); } return(1); } function shoot() { if (shooting && (killCycle != 2)) { liner.removeMovieClip(); shootCount++; screenReset(); if (bulletType == 4) { var _local4 = new Sound(); _local4.attachSound("slaser"); _local4.start(0, 1); smallestVal = 40000; targetVal = 10000; i = 0; while (i < enemyList.length) { val1x = _root["e" + enemyList[i]].player._x; val1y = _root["e" + enemyList[i]].player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist < smallestVal) { smallestVal = valDist; targetVal = i; } i++; } closestX = _root["e" + enemyList[targetVal]].player._x; closestY = _root["e" + enemyList[targetVal]].player._y; liner.removeMovieClip(); g = createEmptyMovieClip("liner", _root.k++); randomCurve = random(50) - 25; randomColor = Math.round(Math.random() * 16777215); screenShake(); g.lineStyle(10, randomColor, 100); g.moveTo(player._x, player._y); g.curveTo(player._x + randomCurve, player._y + randomCurve, closestX, closestY); g.lineStyle(4, randomColor * 2, 100); g.moveTo(player._x, player._y); g.curveTo(player._x + randomCurve, player._y + randomCurve, closestX, closestY); g.lineStyle(2, 16777215, 50); g.moveTo(player._x, player._y); g.curveTo(player._x + (posNeg() * random(smallestVal / 2)), player._y + (posNeg() * random(smallestVal)), closestX, closestY); g.lineStyle(1, 16777215, 50); g.moveTo(player._x, player._y); g.curveTo(player._x + (posNeg() * random(smallestVal / 2)), player._y + (posNeg() * random(smallestVal)), closestX, closestY); if (shootCount > 10) { shootCount = 0; g = 0; while (g < 10) { ee = _root.attachMovie(types(1), "a" + _root.k, _root.k++); ee.player._x = _root["e" + enemyList[targetVal]].player._x; ee.player._y = _root["e" + enemyList[targetVal]].player._y; var _local2 = new Color(ee.player); _local2.setRGB(randomColor); ff = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ff.player._x = _root["e" + enemyList[targetVal]].player._x; ff.player._y = _root["e" + enemyList[targetVal]].player._y; _local2 = new Color(ff.player); _local2.setRGB(randomColor * 2); g++; } ae = attachMovie("timerExplosion", "adf" + _root.k, _root.k++); ae._x = _root["e" + enemyList[targetVal]].player._x; ae._y = _root["e" + enemyList[targetVal]].player._y; ae.timerValue = 20; fe = _root.attachMovie("scoreLaunch", "scoreMe" + _root.k, _root.k++); fe._x = _root["e" + enemyList[targetVal]].player._x; fe._y = _root["e" + enemyList[targetVal]].player._y; fe.scoreMC.scoreBox.text = _root["e" + enemyList[targetVal]].points * multiplier; _root.scoreMe(_root["e" + enemyList[targetVal]].points * multiplier); awesome = awesome + 5; removeEnemy(_root["e" + enemyList[targetVal]]); } } else if (shootCount >= shootLevel) { shootCount = 0; if (bulletType == 1) { var _local5 = new Sound(); _local5.attachSound("sshoot"); _local5.start(0, 1); shootLevel = (_root.level / 2) + 1; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; } else if (bulletType == 2) { var _local3 = new Sound(); _local3.attachSound("strishot"); _local3.start(0, 1); shootLevel = 5; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; f = _root.attachMovie("bullet", sorter(), k++); f.player._rotation = player._rotation - 105; g = _root.attachMovie("bullet", sorter(), k++); g.player._rotation = player._rotation - 75; } else if (bulletType == 3) { shootLevel = 10; i = 0; while (i < 30) { e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = random(360); i++; } bulletType = 1; } else if (bulletType == 5) { var _local6 = new Sound(); _local6.attachSound("sbiggun"); _local6.start(0, 1); shootLevel = 5; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; e.player._xscale = 300; e.player._yscale = 300; } } } } function sorter() { bulletChoose = 0; bulletNumber = 0; bulletList.sort(); j = 0; while (j <= bulletList.length) { if (bulletList[j] == bulletChoose) { bulletChoose++; j = 0; } j++; } bulletList.push(bulletChoose); bulletNumber = bulletChoose; return(bulletNumber); } function removeBullet(which) { i = 0; while (i <= bulletList.length) { if (which._name == bulletList[i]) { which.removeMovieClip(); _root.bulletList.splice(i, 1); } i++; } } function killPlayer() { if (killCycle == 0) { i = 0; while (i <= enemyList.length) { if (dynamicHitTest(player, _root["e" + enemyList[i]]) && (_root["e" + enemyList[i]].startCode == true)) { killCycle = 1; } i++; } } if (killCycle == 1) { killCounter = 0; tempX = player._x; tempY = player._y; player._visible = false; lives--; stats.lifeBar.gotoAndStop(lives - 1); if (lives == 0) { cstatus = false; onEnterFrame = null; ee = _root.attachMovie("loser", "los", k++); ee._x = 250; ee._y = 250; stopAllSounds(); var _local3 = new Sound(); _local3.attachSound("sdead"); _local3.start(0, 1); } else { var _local3 = new Sound(); _local3.attachSound("sdead"); _local3.start(0, 1); } killCycle = 2; } if (killCycle == 2) { killCounter++; if (killCounter == 30) { killCycle = 3; killCounter = 0; } awesome = awesome - 3; g = 0; while (g < 5) { ee = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ee.player._x = tempX; ee.player._y = tempY; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(ee); _local2.setRGB(tap); ff = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ff.player._x = tempX; ff.player._y = tempY; tap = Math.round(Math.random() * 16777215); _local2 = new Color(ff); _local2.setRGB(tap); g++; } } if (killCycle == 3) { killCounter++; player._visible = true; player.play(); if (killCounter == 100) { killCounter = 0; killCycle = 0; } } } function moveMe(mc, type) { if (cstatus) { if (type == 1) { mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } if (type == 2) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 3) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 4) { mc.suck.removeMovieClip(); mc.createEmptyMovieClip("suck", _root.k++); mc.suck.lineStyle(1, Math.round(Math.random() * 16777215), 100); mc.suck.moveTo(mc.player._x, mc.player._y); i = 0; while (i < enemyList.length) { if (_root["e" + _root.enemyList[i]].typeCast == 3) { mc.suck.moveTo(mc.player._x, mc.player._y); aal1x = _root["e" + enemyList[i]].player._x; aal1y = _root["e" + enemyList[i]].player._y; mc.suck.lineTo(aal1x, aal1y); } i++; } mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } if (type == 5) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 6) { val1x = mc.player._x; val1y = mc.player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist > 100) { mc.player._x = mc.player._x - ((mc.driftSpeed * 20) * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - ((mc.driftSpeed * 20) * ((mc.player._y - _root.player._y) / 2)); } } if (type == 7) { mc.suck.removeMovieClip(); mc.createEmptyMovieClip("suck", _root.k++); mc.suck.lineStyle(4, Math.round(Math.random() * 16777215), 100); mc.suck.moveTo(mc.player._x, mc.player._y); mc.suck.curveTo(player._y, player._x, mc.holdX, mc.holdY); mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * 3.141593) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } } } function limits(mc) { if (mc.player._rotation >= 360) { mc.player._rotation = mc.player._rotation - 360; } if (mc.player._rotation < 0) { mc.player._rotation = mc.player._rotation + 360; } if (mc.player._x >= 475) { if ((mc.player._rotation >= 0) && (mc.player._rotation < 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation < 0) && (mc.player._rotation > -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._x <= 25) { if ((mc.player._rotation <= 180) && (mc.player._rotation > 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation > -180) && (mc.player._rotation < -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._y <= 25) { if ((mc.player._rotation >= -180) && (mc.player._rotation <= -90)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation >= -90) && (mc.player._rotation <= 0)) { mc.player._rotation = -mc.player._rotation; } } if (mc.player._y >= 475) { if ((mc.player._rotation >= 90) && (mc.player._rotation <= 180)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation <= 90) && (mc.player._rotation >= 0)) { mc.player._rotation = -mc.player._rotation; } } } function shotDown(mc, flavor, type1, type1Color, type2, type2Color, type3, type3Color) { i = 0; while (i <= _root.bulletList.length) { if (mc.player.hitTest(_root[_root.bulletList[i]])) { var _local4 = new Sound(); _local4.attachSound("shitenemy"); _local4.start(0, 1); if (flavor == 1) { _root.removeBullet(_root[_root.bulletList[i]]); } else if (flavor == 2) { d = 0; while (d < 5) { e = attachMovie("enemy2.5", esorter(), k++); e._x = 0; e._y = 0; e.player._xscale = random(100) + 100; e.player._yscale = e.player._xscale; e.player._x = (mc.player._x + random(16)) - 8; e.player._y = (mc.player._y + random(16)) - 8; d++; } _root.removeBullet(_root[_root.bulletList[i]]); } g = 0; while (g < 10) { mc.ee = _root.attachMovie(types(type1), "a" + _root.k, _root.k++); mc.ee.player._x = mc.player._x; mc.ee.player._y = mc.player._y; mc.tap = type1Color; var _local3 = new Color(mc.ee.player); _local3.setRGB(mc.tap); mc.ff = _root.attachMovie(types(type2), "a" + _root.k, _root.k++); mc.ff.player._x = mc.player._x; mc.ff.player._y = mc.player._y; mc.tap = type2Color; _local3 = new Color(mc.ff.player); _local3.setRGB(mc.tap); g++; } g = 0; while (g < 5) { mc.gg = _root.attachMovie(types(type3), "a" + _root.k, _root.k++); mc.gg.player._x = mc.player._x; mc.gg.player._y = mc.player._y; mc.tap = type3Color; var _local3 = new Color(mc.gg.player); _local3.setRGB(mc.tap); g++; } mc.fe = _root.attachMovie("scoreLaunch", "scoreMe" + _root.k, _root.k++); mc.fe._x = mc.player._x; mc.fe._y = mc.player._y; mc.fe.scoreMC.scoreBox.text = mc.points * multiplier; _root.scoreMe(mc.points * multiplier); awesome = awesome + 5; removeEnemy(mc); break; } i++; } } function types(nu) { if (nu == 1) { return("lineline0"); } if (nu == 2) { return("lineline1"); } if (nu == 3) { return("lineline2"); } if (nu == 4) { return("lineline3"); } if (nu == 5) { return("lineline4"); } if (nu == 6) { return("lineline5"); } if (nu == 7) { return("lineline6"); } } function esorter() { enemyChoose = 0; enemyName = "pops"; enemyList.sort(); j = 0; while (j <= enemyList.length) { if (enemyList[j] == enemyChoose) { enemyChoose++; j = 0; } j++; } enemyList.push(enemyChoose); enemyName = "e" + enemyChoose; return(enemyName); } function spawn(style, total) { spawnPointX = random(475) + 10; spawnPointY = random(475) + 10; i = 0; while (i < total) { e = attachMovie("enemy" + style, esorter(), k++); e._x = 0; e._y = 0; if ((style == 3) || (style == 10)) { e.player._x = spawnPointX; e.player._y = spawnPointY; } i++; } } function removeEnemy(mc) { i = 0; while (i <= enemyList.length) { if (mc._name == ("e" + enemyList[i])) { enemyList.splice(i, 1); } i++; } mc.removeMovieClip(); } function statsBar() { if (awesome <= 100) { multiplier = 1; stats.awesomeBar._xscale = awesome; awesome = awesome - decSpeed1; tap = 16777215 /* 0xFFFFFF */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); stats.underBar._visible = false; } else if ((awesome > 100) && (awesome <= 200)) { stats.underBar._visible = true; multiplier = 2; stats.awesomeBar._xscale = (awesome - 100) - 10; awesome = awesome - decSpeed2; tap = 16750848 /* 0xFF9900 */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 16777215 /* 0xFFFFFF */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 200) && (awesome <= 300)) { multiplier = 4; stats.awesomeBar._xscale = (awesome - 200) - 10; awesome = awesome - decSpeed3; tap = 255; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 16750848 /* 0xFF9900 */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 300) && (awesome <= 400)) { multiplier = 8; stats.awesomeBar._xscale = (awesome - 300) - 10; awesome = awesome - decSpeed4; tap = 6684672 /* 0x660000 */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 255; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 400) && (awesome < 499)) { multiplier = 16; stats.awesomeBar._xscale = (awesome - 400) - 10; awesome = awesome - decSpeed5; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 6684672 /* 0x660000 */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if (awesome > 500) { awesome = 500; } if (awesome > 0) { i = 0; while (i < 3) { fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = random(stats.awesomeBar._height); fre._xscale = random(200) + 50; fre._yscale = random(200) + 50; var _local2 = new Color(fre); _local2.setRGB(tap); i++; } fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = 0; var _local2 = new Color(fre); _local2.setRGB(tap); fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = stats.awesomeBar._height; _local2 = new Color(fre); _local2.setRGB(tap); } if (awesome < 0) { awesome = 0; } stats.livesBox.text = lives; stats.scoreBox.scoreBox.scoreBox.text = score; if (multiplier == 1) { stats.mult.mult.text = ""; } else { stats.mult.mult.text = "x" + multiplier; } } function scoreMe(amt) { score = score + amt; stats.scoreBox.gotoAndPlay(2); score_new = score_new + amt; } function inc() { fps = "Frames per Second: " + aad; nmbr = aad; aad = 0; } function powerUp(num) { if ((num <= 4) && (num >= 0)) { t = num; } else { t = random(5); } ff = _root.attachMovie("powerUp" + t, "pu" + k, k++); ff._x = random(490); ff._y = random(490); } function powering() { if (resetPowerBar) { resetPowerBar = false; step = 0; powerUpBar.gotoAndPlay(11); } if (poweredUp) { step = 0; } if (step == 0) { if (poweredUp) { step = 1; poweredUp = false; powerUpBar.gotoAndPlay(2); powerUpBar.powerUpBar.poweredUp._xscale = 100; } } if (step == 1) { if (bulletType == 2) { powerBarSpeed = 0.4; powerUpBar.tgom.gotoAndStop(1); } if (bulletType == 4) { powerBarSpeed = 0.5; powerUpBar.tgom.gotoAndStop(2); } if (bulletType == 5) { powerBarSpeed = 0.4; powerUpBar.tgom.gotoAndStop(3); } powerUpBar.powerUpBar.poweredUp._xscale = powerUpBar.powerUpBar.poweredUp._xscale - powerBarSpeed; if (powerUpBar.powerUpBar.poweredUp._xscale < 0) { powerUpBar.powerUpBar.poweredUp._xscale = 0; bulletType = 1; resetPowerBar = true; } } } function dynamicHitTest(mover, station) { with (mover) { if (((station.hitTest(getBounds(_root).xMax, mover._y, true) || (station.hitTest(getBounds(_root).xMin, mover._y, true))) || (station.hitTest(mover._x, getBounds(_root).yMax, true))) || (station.hitTest(mover._x, getBounds(_root).yMin, true))) { return(true); } return(false); } } function screenShake() { _root._xscale = random(4) + 98; _root._yscale = random(4) + 98; _root._x = random(4) - 2; _root._y = random(4) - 2; } function screenReset() { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; } function togglePause() { if (Key.isDown(80)) { trace("te"); cstatus = false; screenReset(); ter = _root.attachMovie("pauseScreen", "pauseScream", k++); ter._x = 250; ter._y = 250; Mouse.show(); marker._visible = false; } } function changeLevel() { if (enemyList.length < 1) { if (level > 29) { cstatus = false; onEnterFrame = null; de = attachMovie("ending", "end", k++); de._x = 250; de._y = de._x; } else { r = 0; while (r < 11) { type = _root["level" + level][r]; trace(type); spawn(r, type); r++; } changeBackground(); level++; fd = _root.attachMovie("static", "sta", k++); levelBump.gotoAndPlay(2); } } } var level0 = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level1 = new Array(6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level2 = new Array(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level3 = new Array(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level4 = new Array(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level5 = new Array(3, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level6 = new Array(12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level7 = new Array(5, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0); var level8 = new Array(0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0); var level9 = new Array(4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0); var level10 = new Array(0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); var level11 = new Array(0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0); var level12 = new Array(8, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); var level13 = new Array(4, 2, 2, 5, 0, 0, 0, 0, 0, 0, 0); var level14 = new Array(0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0); var level15 = new Array(0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0); var level16 = new Array(10, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0); var level17 = new Array(2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0); var level18 = new Array(0, 0, 0, 8, 1, 0, 0, 0, 0, 0, 0); var level19 = new Array(4, 4, 4, 0, 3, 0, 0, 0, 0, 0, 0); var level20 = new Array(0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0); var level21 = new Array(0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0); var level22 = new Array(4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0); var level23 = new Array(0, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0); var level24 = new Array(0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0); var level25 = new Array(15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level26 = new Array(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); var level27 = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0); var level28 = new Array(0, 4, 0, 4, 4, 4, 4, 0, 0, 0, 0); var level29 = new Array(5, 5, 5, 5, 2, 2, 10, 0, 0, 0, 0); Mouse.hide(); marker.startDrag(true); var awesome = 0.1; var decSpeed1 = 0.05; var decSpeed2 = 0.1; var decSpeed3 = 0.2; var decSpeed4 = 0.3; var decSpeed5 = 0.5; var lives = 3; var score = 0; var level = 0; var fffffffffffffffffScore = _root.score; var myFinalName = "aurora"; var bulletType = 1; var cstatus = true; var tspeedX = 0; var tspeedY = 0; var accDec = 0.9; var accInc = 0.86; var k = 1; var shootCount = 0; var shooting = false; var bulletNumber = 0; var bulletList = new Array(); var shootLevel = 5; var enemyChoose; var enemyName; var enemyList = new Array(); stats.comma1._visible = false; stats.comma2._visible = false; stats.comma3._visible = false; stats.comma4._visible = false; var particles = 0; var particleThresh = 100; var particleDrop = 1; var fpsThresh = 25; var globalDrop = 1; var multiplier = 1; var nmbr = 0; var fps = "Loading"; var aad = 0; setInterval(inc, 1000); var poweredUp = false; var step = 0; var resetPowerBar = false; var powerBarSpeed; var powerCounter = 0; var powerSense = 700; var powerGoal = random(powerSense); var spawnPointX = (random(475) + 10); var spawnPointY = (random(475) + 10); changeBackground(); onEnterFrame = function () { if (cstatus) { movement(); statsBar(); shoot(); changeLevel(); powering(); killPlayer(); spawnPowerUps(); togglePause(); aad++; } }; onMouseDown = function () { if (cstatus) { shooting = true; } }; onMouseUp = function () { liner.removeMovieClip(); if (cstatus) { shooting = false; shootCount = shootLevel - 1; } }; var closestX; var closestY; var val1x; var val1y; var val2x; var val2y; var valDist; var killCycle = 0; var killCounter = 0; stop();
Instance of Symbol 248 MovieClip "player" in Frame 4
onClipEvent (enterFrame) { _root.percentfire = Math.round(((-((_root.level / 2) - 16)) / 16) * 100); }
Frame 5
for (obj in _root) { trace("Type:" + typeof(_root[obj])); if (typeof(_root[obj]) == "movieclip") { trace("Name:" + _root[obj]._name); _root[obj].removeMovieClip(); } }
Symbol 3 MovieClip [bulletX] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * 3.141593) / 180) * youSpeed; yC = Math.sin((player._rotation * 3.141593) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } else { player._x = _root.player._x; player._y = _root.player._y; } life = life * 50; onEnterFrame = function () { if (_root.cstatus) { life--; if (life < 10) { player._alpha = life * 10; } if (life <= 0) { this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; } };
Symbol 11 MovieClip Frame 100
_root.onEnterFrame = null; _root.nextFrame();
Symbol 14 Button
on (press) { getURL ("http://rednblu.com"); }
Symbol 20 Button
on (press) { getURL ("http://rednblu.com"); }
Symbol 255 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 24 Button
on (press) { getURL ("http://rednblu.com"); }
Symbol 33 MovieClip Frame 147
_parent.nextFrame();
Symbol 34 MovieClip Frame 1
_root.play();
Symbol 35 MovieClip Frame 1
stop();
Instance of Symbol 34 MovieClip in Symbol 35 MovieClip Frame 2
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 43 MovieClip [timerExplosion] Frame 1
counter = 0; onEnterFrame = function () { counter++; if (counter == timerValue) { this.removeMovieClip(); } else { ee = _root.attachMovie("explosion", "ads" + _root.k, _root.k++); ee._x = (this._x + random(20)) - 10; ee._y = (this._y + random(20)) - 10; ee._xscale = random(100) + 50; ee._yscale = ee._xscale; ee._rotation = random(360); } };
Symbol 45 MovieClip [static] Frame 8
this.removeMovieClip();
Symbol 49 MovieClip [scoreLaunch] Frame 20
this.removeMovieClip();
Symbol 55 MovieClip [buddy] Frame 1
youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; i = 0; while (i <= _root.enemyList.length) { if (Math.abs(player._x - _root["e" + _root.enemyList[i]]._x) < 100) { player._x = random(450) + 25; i = 0; } i++; } i = 0; while (i <= _root.enemyList.length) { if (Math.abs(player._y - _root["e" + _root.enemyList[i]]._y) < 100) { player._y = random(450) + 25; i = 0; } i++; } player._rotation = random(360); var val1x; var val1y; var val2x; var val2y; var temp1; var valDist; var temp2; var targetVal = 400000; var smallestVal = 40000; var shootRate = 40; var counter = 0; var killCycle = 0; var killCounter = 0; var tempX = 0; var tempY = 0; var buddyNames0 = new Array("mx781", "Punisher", "ViewtifulBob1138", "Deamond606", "RaceBandit", "Flamedude", "Admiral N", "daperson", "TastyLamp", "Shadowfox2988", "Niki", "asdf1248", "jmtb02", "Merkage", "Jeppo", "Kriken Lord", "zara", "ArisingFlame", "LEXMARKZ2", "FikreesProjects", "Froggy618157725", "Dogod", "Dicko", "Nethac DIU", "Gamergull01", "ATSK04", "Kronos", "???", "NitroX72", "Angel of Death", "xplodes", "spartan117", "stevo", "penguin", "innesthesniper", "pwhk", "bubbleboy36", "master-chief", "crazygoatemonky", "Sylicas", "GolemdX"); var buddyNames1 = new Array("greg", "tom", "luis", "aaron", "bob", "nick", "casey", "john", "carlie", "jessica", "lauren", "alexis"); namer.nameBox.text = buddyNames0[random(buddyNames0.length)]; onEnterFrame = function () { counter++; namer._x = player._x; namer._y = player._y; if (counter >= shootRate) { counter = 0; e = _root.attachMovie("bullet2", _root.sorter(), _root.k++); e.player._rotation = player._rotation - 90; e.player._x = player._x; e.player._y = player._y; } var _local5 = 400000 /* 0x061A80 */; var _local4 = 40000; i = 0; while (i < _root.enemyList.length) { val1x = _root["e" + _root.enemyList[i]].player._x; val1y = _root["e" + _root.enemyList[i]].player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist < _local4) { _local4 = valDist; _local5 = i; } i++; } closestX = _root["e" + _root.enemyList[_local5]].player._x; closestY = _root["e" + _root.enemyList[_local5]].player._y; prevx = closestX; prevy = closestY; circx = player._x; circy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } driftSpeed = 0.02; if (_local4 > 100) { player._x = player._x - (driftSpeed * ((player._x - closestX) / 2)); player._y = player._y - (driftSpeed * ((player._y - closestY) / 2)); } else { player._x = player._x + (driftSpeed * ((player._x - closestX) / 2)); player._y = player._y + (driftSpeed * ((player._y - closestY) / 2)); } if (killCycle == 0) { i = 0; while (i <= _root.enemyList.length) { if (_root.dynamicHitTest(player, _root["e" + _root.enemyList[i]]) && (_root["e" + _root.enemyList[i]].startCode == true)) { killCycle = 1; } i++; } } if (killCycle == 1) { killCounter = 0; tempX = player._x; tempY = player._y; player._visible = false; namer._visible = false; killCycle = 2; } if (killCycle == 2) { killCounter++; if (killCounter == 30) { killCycle = 3; killCounter = 0; } g = 0; while (g < 5) { ee = _root.attachMovie(_root.types(4), "a" + _root.k, _root.k++); ee.player._x = player._x; ee.player._y = player._y; tap = Math.round(Math.random() * 16777215); var _local3 = new Color(ee); _local3.setRGB(tap); ff = _root.attachMovie(_root.types(4), "a" + _root.k, _root.k++); ff.player._x = tempX; ff.player._y = tempY; tap = Math.round(Math.random() * 16777215); _local3 = new Color(ff); _local3.setRGB(tap); g++; } } if (killCycle == 3) { this.removeMovieClip(); } };
Symbol 56 MovieClip [bullet] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * 3.141593) / 180) * youSpeed; yC = Math.sin((player._rotation * 3.141593) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } else { player._x = _root.player._x; player._y = _root.player._y; } life = life * 50; onEnterFrame = function () { if (_root.cstatus) { life--; if (life < 10) { player._alpha = life * 10; } if (life <= 0) { _root.removeBullet(this); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; } };
Symbol 57 MovieClip [bullet2] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * 3.141593) / 180) * youSpeed; yC = Math.sin((player._rotation * 3.141593) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } life = life * 50; onEnterFrame = function () { life--; if (_root.nmbr <= _root.fpsThresh) { life = life - _root.globalDrop; } if (life < 10) { player._alpha = life * 10; } if (life <= 0) { _root.removeBullet(this); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 60 MovieClip [dot] Frame 10
this.removeMovieClip();
Symbol 71 MovieClip [ending] Frame 176
onEnterFrame = null;
Symbol 71 MovieClip [ending] Frame 348
_root.gotoAndStop("gameOver");
Symbol 74 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 75 MovieClip [enemy0] Frame 1
points = 75; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 65280, 2, 39168, 3, 16777215); _root.limits(this); } };
Symbol 78 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 79 MovieClip [enemy1] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(50) + 1); driftSpeed2 = driftSpeed / 4; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 2); _root.shotDown(this, 1, 1, 12567786, 2, 3950771, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed2 * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed2 * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } };
Symbol 82 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 83 MovieClip [enemy2] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.005; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 2, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } };
Symbol 86 MovieClip Frame 15
stop(); _parent.startCode = true;
Symbol 87 MovieClip [enemy2.5] Frame 1
points = 25; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(40) + 1); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 2); _root.shotDown(this, 1, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } };
Symbol 90 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 91 MovieClip [enemy3] Frame 1
points = 150; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; typeCast = 3; player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 4); _root.shotDown(this, 1, 1, 16763904, 2, 16750848, 3, 16777215); _root.limits(this); } };
Symbol 94 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 95 MovieClip [enemy4] Frame 1
points = 200; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; limit = 40; counter = random(limit) - 5; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 5); _root.shotDown(this, 1, 1, 6684825, 2, 6710988, 3, 16777215); _root.limits(this); counter++; if (counter == limit) { counter = 0; de = _root.attachMovie("enemy4.5", _root.esorter(), _root.k++); de.player._x = player._x; de.player._y = player._y; de.player._rotation = player._rotation; } } };
Symbol 98 MovieClip [enemy4.5] Frame 1
points = 5; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; startCode = true; onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 16777215, 2, 15132390, 3, 16777215); _root.limits(this); } };
Symbol 101 MovieClip Frame 1
onEnterFrame = function () { if (_root.cstatus) { play(); } else { stop(); } };
Symbol 102 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 103 MovieClip [enemy5] Frame 1
points = 225; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 1; driftSpeed = 0.005; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 1, 1, 4620678, 2, 39321, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } };
Symbol 106 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 107 MovieClip [enemy6] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(50) + 1); driftSpeed2 = driftSpeed / 4; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 6); _root.shotDown(this, 1, 1, 12288213, 2, 13421823, 3, 16777215); _root.limits(this.player); } else { player._x = player._x - (driftSpeed2 * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed2 * ((player._y - _root.player._y) / 2)); } };
Symbol 110 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 111 MovieClip [enemy7] Frame 1
points = 250; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } onEnterFrame = function () { if (startCode == true) { if (_root.cstatus) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 15367701, 2, 16039562, 3, 16777215); _root.limits(this); player._xscale = player._xscale + 10; player._yscale = player._yscale + 10; } } };
Symbol 114 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 115 MovieClip [enemy8] Frame 1
points = 500; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.05 + (random(10) * 0.01); player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 1, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / 3.141593; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / 3.141593; player._rotation = -(90 - degrees); } } };
Symbol 118 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 119 MovieClip [enemy9] Frame 1
points = 550; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 7; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 3038921, 1, 12241903, 3, 16777215); _root.limits(this); } };
Symbol 122 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 123 MovieClip [enemy10] Frame 1
points = 150; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 7); _root.shotDown(this, 1, 1, 9223490, 1, 13755572, 1, 16777215); _root.limits(this); } };
Symbol 125 MovieClip [explosion] Frame 15
this.removeMovieClip();
Symbol 128 MovieClip [flood] Frame 10
this.removeMovieClip();
Symbol 132 Button
on (release) { Mouse.show(); stopAllSounds(); _root.gotoAndPlay("game"); }
Symbol 135 Button
on (release) { _root.gotoAndStop(3); }
Symbol 138 Button
on (press) { if (_root.posted == 0) { bXlnYW1lX25hbWVfdmFyaWFibGU = _root.name; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = _root.score; __rankz_send__("MjEwMGolZSVhJW4lcw==", "WGdzZGNlbW0=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); _root.posted = 1; } else { _root.statusmessage = "You have already submitted your score!"; } }
Symbol 141 Button
on (press) { getURL ("http://rankz.armorbot.com/RednBlu/", "_blank"); }
Symbol 151 MovieClip [gameOver] Frame 1
_root.stop(); stop(); Mouse.show(); if (_root.level < 10) { sender = 1; code = 59000; } else if (_root.level < 20) { sender = 2; code = 59042; } else if (_root.level < 30) { sender = 3; code = 59075; } else if (_root.level < 40) { sender = 4; code = 59152; } else if (_root.level < 50) { sender = 5; code = 59157; } else if (_root.level < 60) { sender = 6; code = 59239; } gradeBox.gotoAndStop(sender); var dispCode1 = (("<a href=\"http://www.armorgames.com/\"><img src=\"http://www.jmtb02.com/banners/" + code) + ".gif\" width=\"100\" height=\"100\" border=\"0\" /></a>"); var dispCode2 = (("[url=http://www.armorgames.com][img]http://www.jmtb02.com/banners/" + code) + ".gif[/img][/url]"); _root.name = "<<<enter name>>>"; _root.posted = 0;
Symbol 154 MovieClip [loser] Frame 180
_root.gotoAndStop("gameOver");
Symbol 165 Button
on (release) { play(); }
Symbol 167 MovieClip [pauseScreen] Frame 10
stop();
Symbol 167 MovieClip [pauseScreen] Frame 11
_root.marker._visible = true; Mouse.hide(); _root.shooting = false;
Symbol 167 MovieClip [pauseScreen] Frame 20
_root.cstatus = true; this.removeMovieClip();
Symbol 176 MovieClip [powerUp0] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 2; _root.shootCount = 0; _root.poweredUp = true; } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 176 MovieClip [powerUp0] Frame 6
onEnterFrame = null;
Symbol 176 MovieClip [powerUp0] Frame 34
this.removeMovieClip();
Symbol 177 MovieClip Frame 1
stop();
Symbol 181 Button
on (release) { stopAllSounds(); onMouseMove = null; nextFrame(); }
Symbol 185 Button
on (press) { trace(gui._alpha); if (_root.guiVis == 0) { _root.guiVis = 1; } else { _root.guiVis = 0; } }
Symbol 228 MovieClip Frame 1
onEnterFrame = function () { if (_root.lives == 0) { gotoAndStop (1); } else if ((_root.lives > 0) && (_root.lives < 11)) { gotoAndStop(_root.lives + 1); } else if (_root.lives >= 11) { gotoAndStop (11); } }; stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 10
stop();
Symbol 248 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 56 57
Symbol 3 MovieClip [bulletX]Uses:2Used by:177
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:11
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:11
Symbol 8 GraphicUsed by:11
Symbol 9 FontUsed by:10 142 143 144 146 147 148 149 157 178 179 182 183 190 191 192 193 194 197 199 200 201 225 229 252 253
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:5 7 8 10Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:14  Timeline
Symbol 14 ButtonUses:13Used by:145  Timeline
Symbol 15 FontUsed by:16
Symbol 16 TextUses:15Used by:145  Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19 20 25 33
Symbol 19 MovieClipUses:18Used by:20  Timeline
Symbol 20 ButtonUses:19 18Used by:Timeline
Symbol 255 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 21 ShapeTweeningUsed by:33
Symbol 22 ShapeTweeningUsed by:33
Symbol 23 GraphicUsed by:24 44
Symbol 24 ButtonUses:23Used by:33
Symbol 25 MovieClipUses:18Used by:33
Symbol 26 ShapeTweeningUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 ShapeTweeningUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:21 22 18 24 25 26 27 28 29 30 31 32Used by:35
Symbol 34 MovieClipUsed by:35
Symbol 35 MovieClipUses:33 34Used by:Timeline
Symbol 36 Sound [strishot]Used by:177
Symbol 37 Sound [sshoot]Used by:177
Symbol 38 Sound [slaser]Used by:177
Symbol 39 Sound [shitenemy]Used by:177
Symbol 40 Sound [sdead]Used by:177
Symbol 41 Sound [sbubble1]Used by:98 177
Symbol 42 Sound [sbiggun]Used by:177
Symbol 43 MovieClip [timerExplosion]Used by:177
Symbol 44 MovieClipUses:23Used by:45 71 154
Symbol 45 MovieClip [static]Uses:44Used by:177
Symbol 46 FontUsed by:47 173 224
Symbol 47 EditableTextUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [scoreLaunch]Uses:48Used by:177
Symbol 50 FontUsed by:51
Symbol 51 EditableTextUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [buddy]Uses:52 54Used by:177
Symbol 56 MovieClip [bullet]Uses:2Used by:177
Symbol 57 MovieClip [bullet2]Uses:2Used by:177
Symbol 58 GraphicUsed by:59 124 155 221
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClip [dot]Uses:59Used by:177
Symbol 61 ShapeTweeningUsed by:71
Symbol 62 GraphicUsed by:71
Symbol 63 ShapeTweeningUsed by:71
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71 154
Symbol 66 GraphicUsed by:67  Timeline
Symbol 67 MovieClipUses:66Used by:71 151 154
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:68 69Used by:71
Symbol 71 MovieClip [ending]Uses:61 44 62 63 64 65 67 70Used by:177
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClip [enemy0]Uses:74Used by:177
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip [enemy1]Uses:78Used by:177
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip [enemy2]Uses:82Used by:177
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip [enemy2.5]Uses:86Used by:177
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [enemy3]Uses:90Used by:177
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [enemy4]Uses:94Used by:177
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClip [enemy4.5]Uses:97 41Used by:177
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClip [enemy5]Uses:102Used by:177
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClip [enemy6]Uses:106Used by:177
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [enemy7]Uses:110Used by:177
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [enemy8]Uses:114Used by:177
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClip [enemy9]Uses:118Used by:177
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [enemy10]Uses:122Used by:177
Symbol 124 MovieClipUses:58Used by:125
Symbol 125 MovieClip [explosion]Uses:124Used by:177
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [flood]Uses:127Used by:177
Symbol 129 FontUsed by:130 133 134 136 137 139 140 152
Symbol 130 TextUses:129Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:130 131Used by:151
Symbol 133 TextUses:129Used by:135
Symbol 134 TextUses:129Used by:135
Symbol 135 ButtonUses:133 134Used by:151
Symbol 136 TextUses:129Used by:138
Symbol 137 TextUses:129Used by:138
Symbol 138 ButtonUses:136 137Used by:151
Symbol 139 TextUses:129Used by:141
Symbol 140 TextUses:129Used by:141
Symbol 141 ButtonUses:139 140Used by:151
Symbol 142 EditableTextUses:9Used by:151
Symbol 143 EditableTextUses:9Used by:151
Symbol 144 EditableTextUses:9Used by:151
Symbol 145 MovieClipUses:14 16Used by:151  Timeline
Symbol 146 EditableTextUses:9Used by:151
Symbol 147 TextUses:9Used by:151
Symbol 148 TextUses:9Used by:151
Symbol 149 TextUses:9Used by:151
Symbol 150 MovieClipUsed by:151 154
Symbol 151 MovieClip [gameOver]Uses:67 132 135 138 141 142 143 144 145 146 147 148 149 150Used by:177  Timeline
Symbol 152 TextUses:129Used by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClip [loser]Uses:44 150 65 67 153Used by:177
Symbol 155 MovieClipUses:58Used by:167
Symbol 156 ShapeTweeningUsed by:167
Symbol 157 TextUses:9Used by:158
Symbol 158 MovieClipUses:157Used by:167
Symbol 159 FontUsed by:160 198 238 251
Symbol 160 TextUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:162 165
Symbol 162 ButtonUses:161Used by:167
Symbol 163 ShapeTweeningUsed by:167
Symbol 164 GraphicUsed by:165
Symbol 165 ButtonUses:161 164Used by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [pauseScreen]Uses:155 156 158 162 163 165 166Used by:177
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:172
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClipUses:169 171Used by:176
Symbol 173 TextUses:46Used by:174
Symbol 174 MovieClipUses:173Used by:176
Symbol 175 SoundUsed by:176
Symbol 176 MovieClip [powerUp0]Uses:172 174 175Used by:177
Symbol 177 MovieClipUses:36 37 38 39 40 41 42 43 45 49 55 56 57 3 60 71 75 79 83 87 91 95 98 103 107 111 115 119 123 125 128 151 154 167 176Used by:Timeline
Symbol 178 TextUses:9Used by:181
Symbol 179 TextUses:9Used by:181
Symbol 180 GraphicUsed by:181
Symbol 181 ButtonUses:178 179 180Used by:Timeline
Symbol 182 TextUses:9Used by:185
Symbol 183 TextUses:9Used by:185
Symbol 184 GraphicUsed by:185
Symbol 185 ButtonUses:182 183 184Used by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:214
Symbol 188 FontUsed by:189 222
Symbol 189 EditableTextUses:188Used by:214
Symbol 190 TextUses:9Used by:214
Symbol 191 TextUses:9Used by:214
Symbol 192 TextUses:9Used by:214
Symbol 193 TextUses:9Used by:214
Symbol 194 TextUses:9Used by:214
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:214 228
Symbol 197 EditableTextUses:9Used by:214
Symbol 198 EditableTextUses:159Used by:214
Symbol 199 TextUses:9Used by:214
Symbol 200 TextUses:9Used by:214
Symbol 201 TextUses:9Used by:214
Symbol 202 FontUsed by:203 206 208 210 212
Symbol 203 TextUses:202Used by:214
Symbol 204 FontUsed by:205 207 209 211 213
Symbol 205 TextUses:204Used by:214
Symbol 206 TextUses:202Used by:214
Symbol 207 TextUses:204Used by:214
Symbol 208 TextUses:202Used by:214
Symbol 209 TextUses:204Used by:214
Symbol 210 TextUses:202Used by:214
Symbol 211 TextUses:204Used by:214
Symbol 212 TextUses:202Used by:214
Symbol 213 TextUses:204Used by:214
Symbol 214 MovieClipUses:187 189 190 191 192 193 194 196 197 198 199 200 201 203 205 206 207 208 209 210 211 212 213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 MovieClipUses:58Used by:237
Symbol 222 EditableTextUses:188Used by:223
Symbol 223 MovieClipUses:222Used by:237
Symbol 224 TextUses:46Used by:237
Symbol 225 TextUses:9Used by:237
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:228
Symbol 228 MovieClipUses:227 196Used by:237
Symbol 229 EditableTextUses:9Used by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:237
Symbol 232 MovieClipUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 FontUsed by:235
Symbol 235 TextUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClipUses:221 223 224 225 228 231 232 233 236Used by:Timeline
Symbol 238 EditableTextUses:159Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:245
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:242 244Used by:246
Symbol 246 MovieClipUses:245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:Timeline
Symbol 251 EditableTextUses:159Used by:Timeline
Symbol 252 TextUses:9Used by:Timeline
Symbol 253 TextUses:9Used by:Timeline
Symbol 254 SoundUsed by:Timeline

Instance Names

"logoBut"Frame 3Symbol 145 MovieClip
"gui"Frame 3Symbol 214 MovieClip
"mainBackground"Frame 4Symbol 218 MovieClip
"stats"Frame 4Symbol 237 MovieClip
"levelBump"Frame 4Symbol 240 MovieClip
"powerUpBar"Frame 4Symbol 246 MovieClip
"player"Frame 4Symbol 248 MovieClip
"marker"Frame 4Symbol 250 MovieClip
"player"Symbol 3 MovieClip [bulletX] Frame 1Symbol 2 MovieClip
"scoreBox"Symbol 48 MovieClip Frame 1Symbol 47 EditableText
"scoreMC"Symbol 49 MovieClip [scoreLaunch] Frame 1Symbol 48 MovieClip
"nameBox"Symbol 52 MovieClip Frame 1Symbol 51 EditableText
"namer"Symbol 55 MovieClip [buddy] Frame 1Symbol 52 MovieClip
"player"Symbol 55 MovieClip [buddy] Frame 1Symbol 54 MovieClip
"player"Symbol 56 MovieClip [bullet] Frame 1Symbol 2 MovieClip
"player"Symbol 57 MovieClip [bullet2] Frame 1Symbol 2 MovieClip
"player"Symbol 75 MovieClip [enemy0] Frame 1Symbol 74 MovieClip
"player"Symbol 79 MovieClip [enemy1] Frame 1Symbol 78 MovieClip
"player"Symbol 83 MovieClip [enemy2] Frame 1Symbol 82 MovieClip
"player"Symbol 87 MovieClip [enemy2.5] Frame 1Symbol 86 MovieClip
"player"Symbol 91 MovieClip [enemy3] Frame 1Symbol 90 MovieClip
"player"Symbol 95 MovieClip [enemy4] Frame 1Symbol 94 MovieClip
"player"Symbol 98 MovieClip [enemy4.5] Frame 1Symbol 97 MovieClip
"player"Symbol 103 MovieClip [enemy5] Frame 1Symbol 102 MovieClip
"player"Symbol 107 MovieClip [enemy6] Frame 1Symbol 106 MovieClip
"player"Symbol 111 MovieClip [enemy7] Frame 1Symbol 110 MovieClip
"player"Symbol 115 MovieClip [enemy8] Frame 1Symbol 114 MovieClip
"player"Symbol 119 MovieClip [enemy9] Frame 1Symbol 118 MovieClip
"player"Symbol 123 MovieClip [enemy10] Frame 1Symbol 122 MovieClip
"logoBut"Symbol 151 MovieClip [gameOver] Frame 1Symbol 145 MovieClip
"resumeBtn"Symbol 167 MovieClip [pauseScreen] Frame 1Symbol 162 Button
"resumeBtn"Symbol 167 MovieClip [pauseScreen] Frame 10Symbol 165 Button
"resumeBtn"Symbol 167 MovieClip [pauseScreen] Frame 16Symbol 162 Button
"mult"Symbol 214 MovieClip Frame 1Symbol 189 EditableText
"scoreBox"Symbol 214 MovieClip Frame 1Symbol 197 EditableText
"mult"Symbol 223 MovieClip Frame 1Symbol 222 EditableText
"bar"Symbol 228 MovieClip Frame 1Symbol 227 MovieClip
"scoreBox"Symbol 230 MovieClip Frame 1Symbol 229 EditableText
"scoreBox"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"underBar"Symbol 237 MovieClip Frame 1Symbol 221 MovieClip
"mult"Symbol 237 MovieClip Frame 1Symbol 223 MovieClip
"lifeBar"Symbol 237 MovieClip Frame 1Symbol 228 MovieClip
"scoreBox"Symbol 237 MovieClip Frame 1Symbol 231 MovieClip
"masky"Symbol 237 MovieClip Frame 1Symbol 221 MovieClip
"awesomeBar"Symbol 237 MovieClip Frame 1Symbol 221 MovieClip
"clippy"Symbol 237 MovieClip Frame 1Symbol 232 MovieClip
"comma1"Symbol 237 MovieClip Frame 1Symbol 236 MovieClip
"comma2"Symbol 237 MovieClip Frame 1Symbol 236 MovieClip
"comma3"Symbol 237 MovieClip Frame 1Symbol 236 MovieClip
"comma4"Symbol 237 MovieClip Frame 1Symbol 236 MovieClip
"poweredUp"Symbol 245 MovieClip Frame 1Symbol 244 MovieClip
"powerUpBar"Symbol 246 MovieClip Frame 1Symbol 245 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "bulletX"
ExportAssets (56)Timeline Frame 1Symbol 255 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"
ExportAssets (56)Timeline Frame 2Symbol 36 as "strishot"
ExportAssets (56)Timeline Frame 2Symbol 37 as "sshoot"
ExportAssets (56)Timeline Frame 2Symbol 38 as "slaser"
ExportAssets (56)Timeline Frame 2Symbol 39 as "shitenemy"
ExportAssets (56)Timeline Frame 2Symbol 40 as "sdead"
ExportAssets (56)Timeline Frame 2Symbol 41 as "sbubble1"
ExportAssets (56)Timeline Frame 2Symbol 42 as "sbiggun"
ExportAssets (56)Timeline Frame 2Symbol 43 as "timerExplosion"
ExportAssets (56)Timeline Frame 2Symbol 45 as "static"
ExportAssets (56)Timeline Frame 2Symbol 49 as "scoreLaunch"
ExportAssets (56)Timeline Frame 2Symbol 55 as "buddy"
ExportAssets (56)Timeline Frame 2Symbol 56 as "bullet"
ExportAssets (56)Timeline Frame 2Symbol 57 as "bullet2"
ExportAssets (56)Timeline Frame 2Symbol 60 as "dot"
ExportAssets (56)Timeline Frame 2Symbol 71 as "ending"
ExportAssets (56)Timeline Frame 2Symbol 75 as "enemy0"
ExportAssets (56)Timeline Frame 2Symbol 79 as "enemy1"
ExportAssets (56)Timeline Frame 2Symbol 83 as "enemy2"
ExportAssets (56)Timeline Frame 2Symbol 87 as "enemy2.5"
ExportAssets (56)Timeline Frame 2Symbol 91 as "enemy3"
ExportAssets (56)Timeline Frame 2Symbol 95 as "enemy4"
ExportAssets (56)Timeline Frame 2Symbol 98 as "enemy4.5"
ExportAssets (56)Timeline Frame 2Symbol 103 as "enemy5"
ExportAssets (56)Timeline Frame 2Symbol 107 as "enemy6"
ExportAssets (56)Timeline Frame 2Symbol 111 as "enemy7"
ExportAssets (56)Timeline Frame 2Symbol 115 as "enemy8"
ExportAssets (56)Timeline Frame 2Symbol 119 as "enemy9"
ExportAssets (56)Timeline Frame 2Symbol 123 as "enemy10"
ExportAssets (56)Timeline Frame 2Symbol 125 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 128 as "flood"
ExportAssets (56)Timeline Frame 2Symbol 151 as "gameOver"
ExportAssets (56)Timeline Frame 2Symbol 154 as "loser"
ExportAssets (56)Timeline Frame 2Symbol 167 as "pauseScreen"
ExportAssets (56)Timeline Frame 2Symbol 176 as "powerUp0"

Labels

"preloader"Frame 1
"intro"Frame 2
"menu"Frame 3
"game"Frame 4
"gameOver"Frame 5

Dynamic Text Variables

_root.levelSymbol 142 EditableText"highscores "
_root.nameSymbol 143 EditableText"<<<enter name>>> "
_root.statusmessageSymbol 144 EditableText"Enter your name and press post. "
_root.scoreSymbol 146 EditableText"highscores "
_root.levelSymbol 198 EditableText"12 "
_root.levelSymbol 238 EditableText"1049 "
_root.percentfireSymbol 251 EditableText"651 "




http://swfchan.com/14/67234/info.shtml
Created: 11/4 -2019 16:11:38 Last modified: 11/4 -2019 16:11:38 Server time: 11/05 -2024 16:39:15