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Retro-Style Drawing 2.swf

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Flash #67677

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Text
Retro Style drawing
Tutorial 2:
Backgrounds

please support my addiction
to making flash tutorials.

Retro Style drawing Tutorial 2: Backgrounds

Howdy again Everypeoples!
A few tips before we start
Roughing it in
Cleaning it up
A touch of color
It's in the details

Next Page

Music

on off

LAST Page

Index

Hello again everyone!  What's this?  a new tutorial
from Jacksmack?  I thought that guy was dead
or something...
Well I'm not dead I've been busy with work and...
well... here is a word of advice. Stay away from
MMORPG's gang.  They suck your life away one
level and gold piece at a time.
Anyway I'm back so here we go all over again.

HOWDY EVERYPEOPLES!

I was looking at my tutorials and noticed that
I hadn't followed up Retro drawing yet so I
thought I would share my know how and finally
put out some tips on making backgrounds in
retro style.
This is really easy as long as you don't over
think it.  Trust me you are going to get good
at this in no time flat.

Retro style backgrounds are suppose to look
flat and two dimensional the best way to make
this happen is to throw perspective out the
window.
use strait lines but be careful and don't over
use right angles (90 degree angles).  These can
cause some bad tangents with characters.
Don't know what a tangent is?  Watch my
animation tutorial 1 then come back to this.

A few tips before we start

First draw a rough
outline of your
background for this
tutorial I'm using a
living room.
we want people to
recognize the location
so draw the first five
or six items in the
location that you
associate with it.

Roughing it in

This includes windows,
doors, cages, a dog
house, a tree, a crater,
fossils... anything.
whatever you associate
with that location is
more than likely what
your average viewer is
going to associate with
that location
therefore it makes it
more obvious what the
location is.

Again stay away from
right angles. If you
want to add curves
you can but try to use
curves sparingly or
everywhere.
use just one style of
line in the background
otherwise the busyness
of the drawing will
detract from the
characters.

I drew this room in
flash with the line tool
so I need to clean up
the excess lines and
polish the shapes up
until they are clearly
readable as the
objects that I'm trying
to draw.
This gets tricky
because I don't want
to add to much detail.

Cleaning it up

If your drawing looks
cluttered don't be
afraid to take some of
the items you drew
out of the drawing.
All you need is enough
so that people will
make the association in
their brains.
You see this as a living
room right?

There are tons of
things I could add that
would normally be in a
living room.
how about a couch?
TV? an X-box 360? A
bunch of empty red
bull cans from a Metal
Gear solid marathon
session?
You didn't need to know
that did you?

neither does the viewer.
Keep it sparse, if the
character is interacting
with the tv in the living
room put the TV in
there.
If not there is no need
to draw it if you can
get the location across
without it.

When it comes to color
in a retro background
the characters mindset
has a lot to do with
the colors you use.
use some normal
everyday colors here
on my drawing.
Don't use vibrant colors
so characters pop.

A touch of color

So here we have a
purple room.  This
could mean that your
character is sad or
tence.
This type of coloration
will really play up any
negative emotion your
character is having.
So remember color is
important for emotion.

When you are happy with
your drawing play with
how it is drawn.
I find that most of the
time you can remove the
outlines and the drawing
looks fabulous, and it
detracts from the
character less.

It's in the details

Does the table need a
lace Doily?  na... that
carpet is kinda a big
spot in the room
perhaps some detail
there...
the window is really
blue, perhaps we would
see a bush outside or
something...
keep it simple.

Adding in a little detail
is ok but don't worry
about how everything
looks, rough it in and
make it subtle.
You might be surprised
at how easy it is to
trick a human's brain
that the bunch of lines
and blobs of color it is
looking at is a living
room. again simple...

If you are going to
have a close up shot on
a character it is a good
idea to lighten up the
background so the
character pops out.
keep the artwork
behind the character
simple in close ups too.

You can get some pretty
nice effects with
gradients as well.
Remember not to go to
vibrant with your color
unless you are going
for an extreme.

Well it's good to be back
posting tutorials on the
web.
Gives me that feeling of
accomplishment and what not.
OK... what's next?
Retro Special effects?
Oh, I wouldn't, would I?
Maybe...

OK bai!

ActionScript [AS1/AS2]

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Frame 2
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class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); 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} else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
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Symbol 104 ButtonUses:98Used by:Timeline
Symbol 105 Sound [Spor]Used by:Timeline
Symbol 106 TextUses:80Used by:Timeline
Symbol 107 ButtonUses:87 88 89Used by:Timeline
Symbol 108 TextUses:80Used by:Timeline
Symbol 109 ButtonUses:87 88 89Used by:Timeline
Symbol 110 TextUses:80Used by:Timeline
Symbol 111 TextUses:83Used by:Timeline
Symbol 112 TextUses:80Used by:Timeline
Symbol 113 TextUses:80Used by:Timeline
Symbol 114 TextUses:83Used by:Timeline
Symbol 115 TextUses:80Used by:Timeline
Symbol 116 TextUses:83Used by:Timeline
Symbol 117 TextUses:80Used by:Timeline
Symbol 118 TextUses:80Used by:Timeline
Symbol 119 TextUses:80Used by:Timeline
Symbol 120 TextUses:83Used by:Timeline
Symbol 121 TextUses:80Used by:Timeline
Symbol 122 TextUses:80Used by:Timeline
Symbol 123 TextUses:80Used by:Timeline
Symbol 124 TextUses:80Used by:Timeline
Symbol 125 TextUses:83Used by:Timeline
Symbol 126 TextUses:80Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:19 127Used by:Timeline
Symbol 129 TextUses:80Used by:Timeline
Symbol 130 TextUses:83Used by:Timeline
Symbol 131 TextUses:80Used by:Timeline
Symbol 132 TextUses:80Used by:Timeline
Symbol 133 TextUses:80Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:19 134Used by:Timeline
Symbol 136 TextUses:80Used by:Timeline
Symbol 137 TextUses:80Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138 38 39 40 45Used by:Timeline
Symbol 140 TextUses:83Used by:Timeline

Instance Names

"scaler"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"ng_ad"Symbol 79 MovieClip Frame 1Symbol 45 MovieClip
"ng_ad"Symbol 139 MovieClip Frame 1Symbol 45 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1195 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 141 as "__Packages.NewgroundsAPI"
ExportAssets (56)Timeline Frame 2Symbol 105 as "Spor"

Labels

"index"Frame 2
"howdy"Frame 3
"fewTips"Frame 5
"rough"Frame 6
"clean"Frame 9
"color"Frame 13
"details"Frame 15
"loading"Symbol 78 MovieClip Frame 1
"loaded"Symbol 78 MovieClip Frame 101
"lastframe"Symbol 78 MovieClip Frame 165
"end"Symbol 78 MovieClip Frame 166




http://swfchan.com/14/67677/info.shtml
Created: 11/4 -2019 10:24:12 Last modified: 11/4 -2019 10:24:12 Server time: 08/05 -2024 03:17:01