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Tower Quest - Deluxe Ed..swf

This is the info page for
Flash #67954

(Click the ID number above for more basic data on this flash file.)


Text
Help

Help

Train

Train

Rest

Rest

Items

Items

Save

Save

Stats

Stats

HP

MP

HP

MP

Attack

Attack

Flee

Flee

Magic

Magic

Heal

Heal

Fight

Fight

You have gained access
to the upper levels

Continue

You excel in hand-to-hand combat and you love the thrill of doing major damage with your fists. To you,
people who rely on offensive magic to win battles show weakness because you know that once they run out
of mana, they are defenseless. You enjoy the fact that you can always rely on your fists, even in times when
you are least prepared to fight because your fists will always be there for you to use.
After your quest in defeating the champion of the tower, you left the mysterious building thinking that maybe
you should use your new found abilities as a brawler to make money as an illegal underground fighter. Just
a few days after that fateful day, you became just that. All your life, you were in poverty. But ever since you
started your new career as an underground fighter, fighting in a cage against opponents with barely any
rules at all, not only have you begun to win many fights, but you also gained a lot of cash in doing it as well.
You are fully aware that going into this dangerous proffession might endanger your physical health and
might even shorten your life span because of the lack of rules the fights themselves have. But your
confidence in your fighting ability is so great that you believe that it is your opponents who should be the
ones who should worry about their safely, not you.

You became a:

Brawler

Play Again?

Play Again?

Back

Back

You have unlocked all the
endings!

Your patience and determination in becoming strong
enough to defeat the enemy in the magical lamp will be
rewarded. Click on any of the three images below to see
any one of the game's endings and enjoy.

You are a master in both hand-to-hand combat and in the arcane magic. You can either take advantage of the
high damage the arcane magic can do to the lost souls of the mysterious tower or you can always take
advantage of the reliability of your fists once you run out of mana. Taking this path might make you take
longer to train to become a stronger person since you have to train in both forms of offensive attacks at the
same time, but at least you will be taking advantage of the benifits of using both physical and magical
attacks which will make you a well rounded fighter overall.
After your quest in defeating the champion of the tower, you then realize that if you become the new
champion of this mysterious building, you will gain so much power that you will take control of the entire
building and the building's souls that are trapped in it as well. You will also get a chance to fight worthy
people who will do whatever it takes to win because if they lose, they will be trapped in this tower forever.
People might think that you would be insane for making such a choice, but it is not like if you will ever gain
this much power in the outside world so why not embrace it? Also, if you are ever bored with all this power,
you can always just leave the tower and use your new found abilities as a MageWarrior to start a new life and
finally live life without poverty.

MageWarrior

You are a master of the arcane magic and you take pleasure in keeping a distance while inflicting big
amounts of damage to your opponents. You knew for a fact that many of the souls that you fought in the
tower had weak magical resistance which meant that you can do lots of magical damage on them which was
a reason why you chose this path as a magic user to begin with. You might have had a hard time in the
beginning due to your lack of mana, but your time and patience in training for more mana has finally paid off
because now you can cast more magic than ever before.
After your quest in defeating the champion of the tower, you left the mysterious building thinking that you
should use your magic using abilities to start up a school that would make students hone their skills in the
arcane arts. One month later, you finally did set up your own school, but it is in a broken-down building
where you would rent from, hoping that maybe one day you will make enough money to then move your
school to a better place. As days gone by, your reputation as a great magic user has helped your school gain
many new students. At the same time, you then realize that if your school's growing success keeps up, that
maybe one day you will become one of the most well respected teachers in the field of arcane magic.

Sorcerer

Tower Quest:
Deluxe Edition

START

START

CONTINUE

CONTINUE

Game created by: Technozeus

Song: "One Man's Dream" by Yanni

There once was a mysterious tower that was said to be haunted by the souls of people
who died in the building itself. It is said that once you enter the tower, the only way to
escape it is if you go all the way up to the final floor and defeat the tower's champion.
Of course going to the last floor is no easy task though because you would also have
to fight the souls in the tower on your way there.
You yourself were born in a very poor family as an only child, who's mother and father
died a few years ago due to a preventable illness. You live your life as a begger in a
small village and sometimes you even steal food from the rich merchants if you
couldn't gather enough money to buy food for that day.
One day, you got caught for stealing a loaf of bread. As punishment, the village's
soldiers sent you to the entrance of the mysterious tower, forcing you to enter it. They
know fully well that once you go in the tower, that the chance of you escaping is very
low because of the challenges you have to face in the building itself.
As you walk in the entrance, you then realize that if you really value your life and
freedom, that you must do whatever it takes to go to the final floor and defeat the
champion of the tower. In doing so, not only will you gain fighting experience, but you
will also finally escape the building and free yourself from having your soul become
trapped in the tower forever and ever as well.

What is your name?

BEGIN

BEGIN

What must I do to finish the game?

What is a DoorKeeper?

What is it that you can gain from winning a regular battle?

How does recovering your Hit Points and Mana points work?

How do I train my character's attributes?

What is physical and magical damage?

What is physical and magical defense?

How does your Body attribute lower your healing strength?

How much physical/magical damage or healing can I do?

How does Speed increase the chance of you fleeing from battle?

What is physical, magical or healing speed?

How much mana does it cost to heal or use magic in battle?

Questions

Frequently Asked Questions

Close

Answer

Skill

Speed

Body

Might

Attributes

LVL

Exp Req

Description

Increases how much physical damage you
can do

Increases your hit points and physical
defense. It also lowers your healing strength

Increases your physical attack speed and it
also increases your chance to dodge and flee

Increases the success rate of you not
missing your opponent

Skill

Mind

Increases how much magical damage you
can do as well as your magical attack speed

Spirit

Increases your mana points, healing
strength, healing speed and magical defense

Experience Points:

Character Stats

You recovered all your
mana points

Speed

Might

Increases how much physical damage you
can do

Increases your hit points and physical
defense. It also lowers your healing strength

Increases your physical attack speed and it
also increases your chance to dodge and flee

Increases the success rate of you not
missing your opponent

Mind

Increases how much magical damage you
can do as well as your magical attack speed

Spirit

Increases your mana points, healing
strength, healing speed and magical defense

Experience Points:

Might

Body

Speed

Skill

Mind

Spirit

Increaseshow much magical damage you
can do as well as your magical attack speed

You sense a powerful force
up ahead of you. Do you wish
to continue?

YES

YES

NO

NO

Up ahead of you is the final
floor. Once you enter it, there
is no turning back. Do you
wish to continue?

You gained:

and receieved:

You have died!

As your soul leaves your body, it cannot escape the
walls of the haunted tower and it will be trapped in
the building for eternity.

Thanks for playing.
Better luck next time.

Congradulations!

You have defeated the Champion of
the Tower.

Mana Potion

Light Mana Potion

Minor Mana Potion

Item

Amount

Description

Greater Mana Potion

Super Mana Potion

Scroll Of Recall

Magical Lamp

Restores 2 mana points when
used.

Restores 4 mana points when
used

Restores 6 mana points when
used

Restores 8 mana points when
used

Restores 10 mana points when
used

Using this will teleport you to the
highest floor with no enemies

A very powerful soul is trapped
inside so beware before using it

Use

You have problebly defeated the most powerful soul in the
Tower. If you do defeat the Champion that is in the top of the
building, your feat in defeating the powerful soul in the lamp
will be greatly rewarded.

There is no need for you to
use this because your
already full in mana

OKAY

OKAY

Your game has been
saved!

PLAY

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false; Stage.align = "TL"; LOADED = Math.round(getBytesLoaded()); TOTAL = Math.round(getBytesTotal()); PERCENT = LOADED / TOTAL; BALL._xscale = Math.round(PERCENT * 100); BALL._yscale = Math.round(PERCENT * 100); TEXT = ("Loaded: " + Math.round(PERCENT * 100)) + "%"; if (LOADED == TOTAL) { gotoAndPlay (4); }
Frame 2
gotoAndPlay (1);
Frame 4
stop(); playButton.onRelease = function () { gotoAndPlay (5); };
Frame 5
stop(); var soundOn = true; speaker.stop(); song = new Sound(); song.attachSound("oneMansDream"); song.start(); speaker.play(); song.onSoundComplete = function () { song.start(); speaker.play(); }; var charName = "Jamie"; var body = 1; var might = 1; var speed = 1; var skill = 1; var mind = 1; var spirit = 1; var playerBattleLife = _root.body; var playerBattleSpirit = _root.spirit; var enemyBody = 1; var enemyMight = 1; var enemySpeed = 1; var enemySkill = 1; var enemyMind = 1; var enemySpirit = 1; var coreAttribute = 0; var randomAttribute = 0; var MMPNum = 0; var LMPNum = 0; var MPNum = 0; var GMPNum = 0; var SMPNum = 0; var SORNum = 0; var MLNum = 0; var itemRandom = 0; var itemNum = 0; var namelessBattle = false; var namelessBattleComplete = false; var enemyName = "nameless"; var enemyBattleLife = 0; var enemyBattleSpirit = 0; var damage = 0; var playerInit = 0; var enemyInit = 0; var coreDamage = 0; var randomDamage = 0; var attack = 0; var dodge = 0; var pDefense = 0; var mDefense = 0; var playerState = "none"; var enemyState = "none"; var summonState = "none"; var lifeIndex = 0; var powerIndex = 0; var speedIndex = 0; var skillIndex = 0; var playerAttack = false; var enemyAttack = false; var startFight = false; var fightEnd = true; var direction = "none"; var floorNext = 0; var enemyLevel = 0; var enemyExp = 0; var experiencePoints = 30; var floorLevel = 0; var floorName = "floorless"; var doorSection1 = false; var doorSection2 = false; var doorSection3 = false; var doorSection4 = false; var doorSection5 = false; var expReq = new Array(); expReq = [1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, 1028, 1542, 2056, 3084, 4112, 6168, 8224, 12336, 16448, 24672, 32896];
Instance of Symbol 606 MovieClip "room" in Frame 5
onClipEvent (load) { this.attachMovie("intro", "room", 10); }
Symbol 14 MovieClip [eMagic] Frame 4
magicSound = new Sound(); magicSound.attachSound("metalswooshSmall"); magicSound.start(0, 1);
Symbol 14 MovieClip [eMagic] Frame 11
explosionSound = new Sound(); _root.enemyBattleSpirit = _root.enemyBattleSpirit - 1; _root.attack = Math.floor(random(_root.enemySkill)) + 1; _root.dodge = Math.floor(random(_root.speed)) + 1; if (_root.attack >= _root.dodge) { randomSound = random(4); if (randomSound == 0) { explosionSound.attachSound("explosion1"); explosionSound.start(0, 1); } else if (randomSound == 1) { explosionSound.attachSound("explosion2"); explosionSound.start(0, 1); } else if (randomSound == 2) { explosionSound.attachSound("explosion3"); explosionSound.start(0, 1); } else if (randomSound == 3) { explosionSound.attachSound("explosion4"); explosionSound.start(0, 1); } _root.mDefense = Math.floor(_root.spirit / 2); _root.coreDamage = Math.floor(_root.enemyMind / 2); _root.randomDamage = Math.floor(random(_root.enemyMind - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.mDefense; if (_root.damage < 0) { _root.damage = 0; } _root.playerBattleLife = _root.playerBattleLife - _root.damage; _root.room.room.hero.attachMovie("playerDamage", "hero", 10); } else if (_root.attack < _root.dodge) { explosionSound.attachSound("ExplosionBigAndFar"); explosionSound.start(0, 1); _root.damage = "Miss"; _root.room.room.hero.attachMovie("playerDamage", "hero", 10); } if (_root.playerBattleLife <= 0) { _root.room.attachMovie("deathLost", "room", 10); }
Symbol 14 MovieClip [eMagic] Frame 17
if (_root.playerAttack) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (!_root.playerAttack) { _root.fightEnd = true; } _root.room.room.villian.attachMovie("enemy", "hero", 10);
Symbol 15 MovieClip [pMagic] Frame 4
magicSound = new Sound(); magicSound.attachSound("metalswooshSmall"); magicSound.start(0, 1);
Symbol 15 MovieClip [pMagic] Frame 11
explosionSound = new Sound(); _root.playerBattleSpirit = _root.playerBattleSpirit - 1; _root.attack = Math.floor(random(_root.skill)) + 1; _root.dodge = Math.floor(random(_root.enemySpeed)) + 1; if (_root.attack >= _root.dodge) { randomSound = random(4); if (randomSound == 0) { explosionSound.attachSound("explosion1"); explosionSound.start(0, 1); } else if (randomSound == 1) { explosionSound.attachSound("explosion2"); explosionSound.start(0, 1); } else if (randomSound == 2) { explosionSound.attachSound("explosion3"); explosionSound.start(0, 1); } else if (randomSound == 3) { explosionSound.attachSound("explosion4"); explosionSound.start(0, 1); } _root.mDefense = Math.floor(_root.enemySpirit / 2); _root.coreDamage = Math.floor(_root.mind / 2); _root.randomDamage = Math.floor(random(_root.mind - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.mDefense; if (_root.damage < 0) { _root.damage = 0; } _root.enemyBattleLife = _root.enemyBattleLife - _root.damage; _root.room.room.villian.attachMovie("enemyDamage", "villian", 10); } else if (_root.attack < _root.dodge) { explosionSound.attachSound("ExplosionBigAndFar"); explosionSound.start(0, 1); _root.damage = "Miss"; _root.room.room.villian.attachMovie("enemyDamage", "villian", 10); } if (_root.enemyBattleLife <= 0) { if (_root.namelessBattle) { _root.namelessBattleComplete = true; _root.room.attachMovie("nameLessBattleWon", "room", 10); } else if (_root.floorLevel == 5) { _root.doorSection1 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 10) { _root.doorSection2 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 15) { _root.doorSection3 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 20) { _root.doorSection4 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 25) { _root.room.attachMovie("lastBattleWon", "room", 10); } else { _root.room.attachMovie("basicBattleWon", "room", 10); } }
Symbol 15 MovieClip [pMagic] Frame 17
if (_root.enemyAttack) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (!_root.enemyAttack) { _root.fightEnd = true; } _root.room.room.hero.attachMovie("player", "hero", 10);
Symbol 20 MovieClip [healPlayer] Frame 1
energizeSound = new Sound(); energizeSound.attachSound("energizeEdit"); energizeSound.start(0, 1);
Symbol 20 MovieClip [healPlayer] Frame 13
_root.playerBattleSpirit = _root.playerBattleSpirit - 2; _root.pDefense = Math.floor(_root.body / 2); _root.coreDamage = Math.floor(_root.spirit / 2); _root.randomDamage = Math.floor(random(_root.spirit - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.pDefense; if (_root.damage < 0) { _root.damage = 0; } _root.playerBattleLife = _root.playerBattleLife + _root.damage; if (_root.playerBattleLife > _root.body) { _root.playerBattleLife = _root.body; } _root.room.room.hero.hero.healText.textHeal.text = _root.damage;
Symbol 20 MovieClip [healPlayer] Frame 16
if (_root.enemyAttack) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (!_root.enemyAttack) { _root.fightEnd = true; } _root.room.room.hero.attachMovie("player", "hero", 10);
Symbol 22 MovieClip [fadePlayer] Frame 4
if (_root.playerState == "attack") { _root.room.room.hero.attachMovie("pPunch", "hero", 10); } else if (_root.playerState == "magic") { _root.room.room.hero.attachMovie("pMagic", "hero", 10); } else if (_root.playerState == "heal") { _root.room.room.hero.attachMovie("healPlayer", "hero", 10); }
Symbol 23 MovieClip [pPunch] Frame 1
_root.room.room.hero._x = 160;
Symbol 23 MovieClip [pPunch] Frame 4
punchSound = new Sound(); _root.attack = Math.floor(random(_root.skill)) + 1; _root.dodge = Math.floor(random(_root.enemySpeed)) + 1; if (_root.attack >= _root.dodge) { randomSound = random(8); if (randomSound == 0) { punchSound.attachSound("attack1"); punchSound.start(0, 1); } else if (randomSound == 1) { punchSound.attachSound("attack2"); punchSound.start(0, 1); } else if (randomSound == 2) { punchSound.attachSound("attack3"); punchSound.start(0, 1); } else if (randomSound == 3) { punchSound.attachSound("attack4"); punchSound.start(0, 1); } else if (randomSound == 4) { punchSound.attachSound("attack5"); punchSound.start(0, 1); } else if (randomSound == 5) { punchSound.attachSound("attack6"); punchSound.start(0, 1); } else if (randomSound == 6) { punchSound.attachSound("attack7"); punchSound.start(0, 1); } else if (randomSound == 7) { punchSound.attachSound("attack8"); punchSound.start(0, 1); } _root.pDefense = Math.floor(_root.enemyBody / 2); _root.coreDamage = Math.floor(_root.might / 2); _root.randomDamage = Math.floor(random(_root.might - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.pDefense; if (_root.damage < 0) { _root.damage = 0; } _root.enemyBattleLife = _root.enemyBattleLife - _root.damage; _root.room.room.villian.attachMovie("enemyDamage", "villian", 10); } else if (_root.attack < _root.dodge) { punchSound.attachSound("missedAttack"); punchSound.start(0, 1); _root.damage = "Miss"; _root.room.room.villian.attachMovie("enemyDamage", "villian", 10); } if (_root.enemyBattleLife <= 0) { if (_root.namelessBattle) { _root.namelessBattleComplete = true; _root.room.attachMovie("nameLessBattleWon", "room", 10); } else if (_root.floorLevel == 5) { _root.doorSection1 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } if (_root.floorLevel == 10) { _root.doorSection2 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 15) { _root.doorSection3 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 20) { _root.doorSection4 = true; _root.room.attachMovie("doorKeeperWon", "room", 10); } else if (_root.floorLevel == 25) { _root.room.attachMovie("lastBattleWon", "room", 10); } else { _root.room.attachMovie("basicBattleWon", "room", 10); } }
Symbol 23 MovieClip [pPunch] Frame 8
_root.room.room.hero._x = -200;
Symbol 23 MovieClip [pPunch] Frame 11
if (_root.enemyAttack) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (!_root.enemyAttack) { _root.fightEnd = true; } _root.room.room.hero.attachMovie("player", "hero", 10);
Symbol 25 MovieClip [fadeEnemy] Frame 4
if (_root.enemyState == "attack") { _root.room.room.villian.attachMovie("ePunch", "villian", 10); } else if (_root.enemyState == "magic") { _root.room.room.villian.attachMovie("eMagic", "villian", 10); } else if (_root.enemyState == "heal") { _root.room.room.villian.attachMovie("healEnemy", "villian", 10); }
Symbol 26 MovieClip [ePunch] Frame 1
_root.room.room.villian._x = -150;
Symbol 26 MovieClip [ePunch] Frame 4
punchSound = new Sound(); _root.attack = Math.floor(random(_root.enemySkill)) + 1; _root.dodge = Math.floor(random(_root.speed)) + 1; if (_root.attack >= _root.dodge) { randomSound = random(8); if (randomSound == 0) { punchSound.attachSound("attack1"); punchSound.start(0, 1); } else if (randomSound == 1) { punchSound.attachSound("attack2"); punchSound.start(0, 1); } else if (randomSound == 2) { punchSound.attachSound("attack3"); punchSound.start(0, 1); } else if (randomSound == 3) { punchSound.attachSound("attack4"); punchSound.start(0, 1); } else if (randomSound == 4) { punchSound.attachSound("attack5"); punchSound.start(0, 1); } else if (randomSound == 5) { punchSound.attachSound("attack6"); punchSound.start(0, 1); } else if (randomSound == 6) { punchSound.attachSound("attack7"); punchSound.start(0, 1); } else if (randomSound == 7) { punchSound.attachSound("attack8"); punchSound.start(0, 1); } _root.defense = Math.floor(_root.body / 2); _root.coreDamage = Math.floor(_root.enemyMight / 2); _root.randomDamage = Math.floor(random(_root.enemyMight - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.defense; if (_root.damage < 0) { _root.damage = 0; } _root.playerBattleLife = _root.playerBattleLife - _root.damage; _root.room.room.hero.attachMovie("playerDamage", "hero", 10); } else if (_root.attack < _root.dodge) { punchSound.attachSound("missedAttack"); punchSound.start(0, 1); _root.damage = "Miss"; _root.room.room.hero.attachMovie("playerDamage", "hero", 10); } if (_root.playerBattleLife <= 0) { _root.room.attachMovie("deathLost", "room", 10); }
Symbol 26 MovieClip [ePunch] Frame 8
_root.room.room.villian._x = 200;
Symbol 26 MovieClip [ePunch] Frame 11
if (_root.playerAttack) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (!_root.enemyAttack) { _root.fightEnd = true; } _root.room.room.villian.attachMovie("enemy", "villian", 10);
Symbol 27 MovieClip [introPlayer] Frame 12
_root.startFight = true; _root.room.room.hero.attachMovie("player", "hero", 10);
Symbol 28 MovieClip [introEnemy] Frame 12
_root.startFight = true; _root.room.room.villian.attachMovie("enemy", "villian", 10);
Symbol 31 MovieClip [playerDamage] Frame 1
_root.room.room.hero.hero.damageText.textDamage.text = _root.damage;
Symbol 31 MovieClip [playerDamage] Frame 4
_root.room.room.hero.attachMovie("player", "hero", 10);
Symbol 32 MovieClip [enemyDamage] Frame 1
_root.room.room.villian.villian.damageText.textDamage.text = _root.damage;
Symbol 32 MovieClip [enemyDamage] Frame 4
_root.room.room.villian.attachMovie("enemy", "villian", 10);
Symbol 33 MovieClip [fleePlayer] Frame 1
fleeSound = new Sound(); fleeSound.attachSound("runEdit"); fleeSound.start(0, 1);
Symbol 33 MovieClip [fleePlayer] Frame 16
_root.startFight = false; _root.namelessBattle = false; _root.playerBattleLife = _root.body; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicStage5", "room", 10); } else if ((_root.floorLevel == 5) && (_root.doorSection1 == false)) { _root.room.attachMovie("doorKeeperFlee1", "room", 10); } else if ((_root.floorLevel == 10) && (_root.doorSection2 == false)) { _root.room.attachMovie("doorKeeperFlee2", "room", 10); } else if ((_root.floorLevel == 15) && (_root.doorSection3 == false)) { _root.room.attachMovie("doorKeeperFlee3", "room", 10); } else if ((_root.floorLevel == 20) && (_root.doorSection4 == false)) { _root.room.attachMovie("doorKeeperFlee4", "room", 10); } else if ((_root.floorLevel == 5) && (_root.doorSection1 == true)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.floorLevel == 10) && (_root.doorSection2 == true)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.floorLevel == 15) && (_root.doorSection3 == true)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.floorLevel == 20) && (_root.doorSection4 == true)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if (_root.floorLevel == 25) { }
Symbol 81 MovieClip [basementStage] Frame 1
onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = "Basement"; }; statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; upButton.onRelease = function () { _root.direction = "up"; _root.room.attachMovie("fadeBasementStage ", "room", 10); }; trainButton.onRelease = function () { _root.room.attachMovie("trainStage1", "room", 10); }; itemButton.onRelease = function () { _root.room.attachMovie("items1", "room", 10); }; restButton.onRelease = function () { _root.room.attachMovie("restStage", "room", 10); }; saveButton.onRelease = function () { var _local2 = SharedObject.getLocal("TowerQuestExpansion"); _local2.data.charName = _root.charName; _local2.data.floorLevel = _root.floorLevel; _local2.data.namelessBattleComplete = _root.namelessBattleComplete; _local2.data.experiencePoints = _root.experiencePoints; _local2.data.body = _root.body; _local2.data.might = _root.might; _local2.data.speed = _root.speed; _local2.data.skill = _root.skill; _local2.data.mind = _root.mind; _local2.data.spirit = _root.spirit; _local2.data.playerBattleLife = _root.playerBattleLife; _local2.data.playerBattleSpirit = _root.playerBattleSpirit; _local2.data.doorSection1 = _root.doorSection1; _local2.data.doorSection2 = _root.doorSection2; _local2.data.doorSection3 = _root.doorSection3; _local2.data.doorSection4 = _root.doorSection4; _local2.data.doorSection5 = _root.doorSection5; _local2.data.MMPNum = _root.MMPNum; _local2.data.LMPNum = _root.LMPNum; _local2.data.MPNum = _root.MPNum; _local2.data.GMPNum = _root.GMPNum; _local2.data.SMPNum = _root.SMPNum; _local2.data.SORNum = _root.SORNum; _local2.data.MLNum = _root.MLNum; _local2.flush(); _root.attachMovie("gameSaved", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; };
Symbol 96 MovieClip Frame 1
PERCENT = _root.enemyBattleLife / _root.enemyBody; eHPBAR._xscale = PERCENT * 100; lifeText.text = (_root.enemyBattleLife + "/") + _root.enemyBody; PERCENT = _root.enemyBattleSpirit / _root.enemySpirit; eMPBAR._xscale = Math.round(PERCENT * 100); manaText.text = (_root.enemyBattleSpirit + "/") + _root.enemySpirit;
Symbol 96 MovieClip Frame 2
gotoAndPlay (1);
Symbol 104 MovieClip Frame 1
PERCENT = _root.playerBattleLife / _root.body; pHPBAR._xscale = Math.round(PERCENT * 100); lifeText.text = (_root.playerBattleLife + "/") + _root.body; PERCENT = _root.playerBattleSpirit / _root.spirit; pMPBAR._xscale = Math.round(PERCENT * 100); manaText.text = (_root.playerBattleSpirit + "/") + _root.spirit;
Symbol 104 MovieClip Frame 2
gotoAndPlay (1);
Symbol 120 MovieClip [basicFightStage1] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; name = "none"; num = Math.round(Math.random() * 51); switch (num) { case 0 : name = "Andy"; break; case 1 : name = "Ben"; break; case 2 : name = "Beth"; break; case 3 : name = "Bill"; break; case 4 : name = "Bob"; break; case 5 : name = "Bon"; break; case 6 : name = "Dave"; break; case 7 : name = "Deb"; break; case 8 : name = "Dee"; break; case 9 : name = "Dick"; break; case 10 : name = "Dot"; break; case 11 : name = "Drew"; break; case 12 : name = "Eddy"; break; case 13 : name = "Gail"; break; case 14 : name = "Gal"; break; case 15 : name = "Gene"; break; case 16 : name = "Gus"; break; case 17 : name = "Hal"; break; case 18 : name = "Hank"; break; case 19 : name = "Ike"; break; case 20 : name = "Jack"; break; case 21 : name = "Jan"; break; case 22 : name = "Jeff"; break; case 23 : name = "Jim"; break; case 24 : name = "Joe"; break; case 25 : name = "Kate"; break; case 26 : name = "Kris"; break; case 27 : name = "Lex"; break; case 28 : name = "Lisa"; break; case 29 : name = "Liz"; break; case 30 : name = "Lucy"; break; case 31 : name = "Matt"; break; case 32 : name = "Mia"; break; case 33 : name = "Mike"; break; case 34 : name = "Nan"; break; case 35 : name = "Nat"; break; case 36 : name = "Ned"; break; case 37 : name = "Nell"; break; case 38 : name = "Nick"; break; case 39 : name = "Pat"; break; case 40 : name = "Peg"; break; case 41 : name = "Pete"; break; case 42 : name = "Phil"; break; case 43 : name = "Rick"; break; case 44 : name = "Rob"; break; case 45 : name = "Ron"; break; case 46 : name = "Sam"; break; case 47 : name = "Sue"; break; case 48 : name = "Ted"; break; case 49 : name = "Tom"; break; case 50 : name = "Tony"; break; case 51 : name = "Val"; break; default : name = "nameless"; } _root.enemyName = name; if (_root.floorLevel == 1) { _root.enemyBody = Math.floor(random(1)) + 1; _root.enemyMight = Math.floor(random(1)) + 1; _root.enemySpeed = Math.floor(random(1)) + 1; _root.enemySkill = Math.floor(random(1)) + 1; _root.enemyMind = Math.floor(random(1)) + 1; _root.enemySpirit = Math.floor(random(1)) + 1; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 1 + Math.floor(random(1)); } else if (_root.floorLevel == 2) { _root.enemyBody = Math.floor(random(2)) + 1; _root.enemyMight = Math.floor(random(2)) + 1; _root.enemySpeed = Math.floor(random(2)) + 1; _root.enemySkill = Math.floor(random(2)) + 1; _root.enemyMind = Math.floor(random(2)) + 1; _root.enemySpirit = Math.floor(random(1)) + 1; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 2 + Math.floor(random(2)); } else if (_root.floorLevel == 3) { _root.enemyBody = Math.floor(random(3)) + 1; _root.enemyMight = Math.floor(random(3)) + 1; _root.enemySpeed = Math.floor(random(3)) + 1; _root.enemySkill = Math.floor(random(3)) + 1; _root.enemyMind = Math.floor(random(3)) + 1; _root.enemySpirit = Math.floor(random(2)) + 1; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 3 + Math.floor(random(3)); } else if (_root.floorLevel == 4) { _root.enemyBody = Math.floor(random(4)) + 1; _root.enemyMight = Math.floor(random(4)) + 1; _root.enemySpeed = Math.floor(random(4)) + 1; _root.enemySkill = Math.floor(random(4)) + 1; _root.enemyMind = Math.floor(random(4)) + 1; _root.enemySpirit = Math.floor(random(2)) + 1; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 4 + Math.floor(random(4)); } _root.playerBattleLife = _root.body; _root.itemRandom = Math.floor(random(60)); if ((_root.itemRandom >= 0) && (_root.itemRandom <= 46)) { _root.itemNum = 0; } else if ((_root.itemRandom >= 47) && (_root.itemRandom <= 56)) { _root.itemNum = 1; } else if ((_root.itemRandom >= 57) && (_root.itemRandom <= 59)) { _root.itemNum = 6; } if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 120 MovieClip [basicFightStage1] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 120 MovieClip [basicFightStage1] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 123 MovieClip [basicFightStage2] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; name = "none"; num = Math.round(Math.random() * 51); switch (num) { case 0 : name = "Andy"; break; case 1 : name = "Ben"; break; case 2 : name = "Beth"; break; case 3 : name = "Bill"; break; case 4 : name = "Bob"; break; case 5 : name = "Bon"; break; case 6 : name = "Dave"; break; case 7 : name = "Deb"; break; case 8 : name = "Dee"; break; case 9 : name = "Dick"; break; case 10 : name = "Dot"; break; case 11 : name = "Drew"; break; case 12 : name = "Eddy"; break; case 13 : name = "Gail"; break; case 14 : name = "Gal"; break; case 15 : name = "Gene"; break; case 16 : name = "Gus"; break; case 17 : name = "Hal"; break; case 18 : name = "Hank"; break; case 19 : name = "Ike"; break; case 20 : name = "Jack"; break; case 21 : name = "Jan"; break; case 22 : name = "Jeff"; break; case 23 : name = "Jim"; break; case 24 : name = "Joe"; break; case 25 : name = "Kate"; break; case 26 : name = "Kris"; break; case 27 : name = "Lex"; break; case 28 : name = "Lisa"; break; case 29 : name = "Liz"; break; case 30 : name = "Lucy"; break; case 31 : name = "Matt"; break; case 32 : name = "Mia"; break; case 33 : name = "Mike"; break; case 34 : name = "Nan"; break; case 35 : name = "Nat"; break; case 36 : name = "Ned"; break; case 37 : name = "Nell"; break; case 38 : name = "Nick"; break; case 39 : name = "Pat"; break; case 40 : name = "Peg"; break; case 41 : name = "Pete"; break; case 42 : name = "Phil"; break; case 43 : name = "Rick"; break; case 44 : name = "Rob"; break; case 45 : name = "Ron"; break; case 46 : name = "Sam"; break; case 47 : name = "Sue"; break; case 48 : name = "Ted"; break; case 49 : name = "Tom"; break; case 50 : name = "Tony"; break; case 51 : name = "Val"; break; default : name = "nameless"; } _root.enemyName = name; if (_root.floorLevel == 6) { _root.coreAttribute = 2; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 1; _root.randomAttribute = Math.floor(random(3 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 6 + Math.floor(random(6)); } else if (_root.floorLevel == 7) { _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 1; _root.randomAttribute = Math.floor(random(3 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 8 + Math.floor(random(8)); } else if (_root.floorLevel == 8) { _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 2; _root.randomAttribute = Math.floor(random(4 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 12 + Math.floor(random(12)); } else if (_root.floorLevel == 9) { _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 2; _root.randomAttribute = Math.floor(random(4 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 16 + Math.floor(random(16)); } _root.playerBattleLife = _root.body; _root.itemRandom = Math.floor(random(60)); if ((_root.itemRandom >= 0) && (_root.itemRandom <= 46)) { _root.itemNum = 0; } else if ((_root.itemRandom >= 47) && (_root.itemRandom <= 56)) { _root.itemNum = 2; } else if ((_root.itemRandom >= 57) && (_root.itemRandom <= 59)) { _root.itemNum = 6; } if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 123 MovieClip [basicFightStage2] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 123 MovieClip [basicFightStage2] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 126 MovieClip [basicFightStage3] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; name = "none"; num = Math.round(Math.random() * 51); switch (num) { case 0 : name = "Andy"; break; case 1 : name = "Ben"; break; case 2 : name = "Beth"; break; case 3 : name = "Bill"; break; case 4 : name = "Bob"; break; case 5 : name = "Bon"; break; case 6 : name = "Dave"; break; case 7 : name = "Deb"; break; case 8 : name = "Dee"; break; case 9 : name = "Dick"; break; case 10 : name = "Dot"; break; case 11 : name = "Drew"; break; case 12 : name = "Eddy"; break; case 13 : name = "Gail"; break; case 14 : name = "Gal"; break; case 15 : name = "Gene"; break; case 16 : name = "Gus"; break; case 17 : name = "Hal"; break; case 18 : name = "Hank"; break; case 19 : name = "Ike"; break; case 20 : name = "Jack"; break; case 21 : name = "Jan"; break; case 22 : name = "Jeff"; break; case 23 : name = "Jim"; break; case 24 : name = "Joe"; break; case 25 : name = "Kate"; break; case 26 : name = "Kris"; break; case 27 : name = "Lex"; break; case 28 : name = "Lisa"; break; case 29 : name = "Liz"; break; case 30 : name = "Lucy"; break; case 31 : name = "Matt"; break; case 32 : name = "Mia"; break; case 33 : name = "Mike"; break; case 34 : name = "Nan"; break; case 35 : name = "Nat"; break; case 36 : name = "Ned"; break; case 37 : name = "Nell"; break; case 38 : name = "Nick"; break; case 39 : name = "Pat"; break; case 40 : name = "Peg"; break; case 41 : name = "Pete"; break; case 42 : name = "Phil"; break; case 43 : name = "Rick"; break; case 44 : name = "Rob"; break; case 45 : name = "Ron"; break; case 46 : name = "Sam"; break; case 47 : name = "Sue"; break; case 48 : name = "Ted"; break; case 49 : name = "Tom"; break; case 50 : name = "Tony"; break; case 51 : name = "Val"; break; default : name = "nameless"; } _root.enemyName = name; if (_root.floorLevel == 11) { _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 2; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 24 + Math.floor(random(24)); } else if (_root.floorLevel == 12) { _root.coreAttribute = 5; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 2; _root.randomAttribute = Math.floor(random(5 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 32 + Math.floor(random(32)); } else if (_root.floorLevel == 13) { _root.coreAttribute = 5; _root.randomAttribute = Math.floor(random(11 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(11 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(11 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(11 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(11 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 48 + Math.floor(random(48)); } else if (_root.floorLevel == 14) { _root.coreAttribute = 6; _root.randomAttribute = Math.floor(random(12 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(12 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(12 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(12 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(12 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(6 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 64 + Math.floor(random(64)); } _root.playerBattleLife = _root.body; _root.itemRandom = Math.floor(random(60)); if ((_root.itemRandom >= 0) && (_root.itemRandom <= 46)) { _root.itemNum = 0; } else if ((_root.itemRandom >= 47) && (_root.itemRandom <= 56)) { _root.itemNum = 3; } else if ((_root.itemRandom >= 57) && (_root.itemRandom <= 59)) { _root.itemNum = 6; } if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 126 MovieClip [basicFightStage3] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 126 MovieClip [basicFightStage3] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 129 MovieClip [basicFightStage4] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; name = "none"; num = Math.round(Math.random() * 51); switch (num) { case 0 : name = "Andy"; break; case 1 : name = "Ben"; break; case 2 : name = "Beth"; break; case 3 : name = "Bill"; break; case 4 : name = "Bob"; break; case 5 : name = "Bon"; break; case 6 : name = "Dave"; break; case 7 : name = "Deb"; break; case 8 : name = "Dee"; break; case 9 : name = "Dick"; break; case 10 : name = "Dot"; break; case 11 : name = "Drew"; break; case 12 : name = "Eddy"; break; case 13 : name = "Gail"; break; case 14 : name = "Gal"; break; case 15 : name = "Gene"; break; case 16 : name = "Gus"; break; case 17 : name = "Hal"; break; case 18 : name = "Hank"; break; case 19 : name = "Ike"; break; case 20 : name = "Jack"; break; case 21 : name = "Jan"; break; case 22 : name = "Jeff"; break; case 23 : name = "Jim"; break; case 24 : name = "Joe"; break; case 25 : name = "Kate"; break; case 26 : name = "Kris"; break; case 27 : name = "Lex"; break; case 28 : name = "Lisa"; break; case 29 : name = "Liz"; break; case 30 : name = "Lucy"; break; case 31 : name = "Matt"; break; case 32 : name = "Mia"; break; case 33 : name = "Mike"; break; case 34 : name = "Nan"; break; case 35 : name = "Nat"; break; case 36 : name = "Ned"; break; case 37 : name = "Nell"; break; case 38 : name = "Nick"; break; case 39 : name = "Pat"; break; case 40 : name = "Peg"; break; case 41 : name = "Pete"; break; case 42 : name = "Phil"; break; case 43 : name = "Rick"; break; case 44 : name = "Rob"; break; case 45 : name = "Ron"; break; case 46 : name = "Sam"; break; case 47 : name = "Sue"; break; case 48 : name = "Ted"; break; case 49 : name = "Tom"; break; case 50 : name = "Tony"; break; case 51 : name = "Val"; break; default : name = "nameless"; } _root.enemyName = name; if (_root.floorLevel == 16) { _root.coreAttribute = 6; _root.randomAttribute = Math.floor(random(13 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(13 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(13 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(13 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(13 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 96 + Math.floor(random(96)); } else if (_root.floorLevel == 17) { _root.coreAttribute = 7; _root.randomAttribute = Math.floor(random(14 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(14 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(14 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(14 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(14 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 3; _root.randomAttribute = Math.floor(random(7 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 128 + Math.floor(random(128)); } else if (_root.floorLevel == 18) { _root.coreAttribute = 7; _root.randomAttribute = Math.floor(random(15 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(15 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(15 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(15 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(15 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 192 + Math.floor(random(192)); } else if (_root.floorLevel == 19) { _root.coreAttribute = 8; _root.randomAttribute = Math.floor(random(16 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(16 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(16 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(16 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(16 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(8 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 256 + Math.floor(random(256)); } _root.playerBattleLife = _root.body; _root.itemRandom = Math.floor(random(60)); if ((_root.itemRandom >= 0) && (_root.itemRandom <= 46)) { _root.itemNum = 0; } else if ((_root.itemRandom >= 47) && (_root.itemRandom <= 56)) { _root.itemNum = 4; } else if ((_root.itemRandom >= 57) && (_root.itemRandom <= 59)) { _root.itemNum = 6; } if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 129 MovieClip [basicFightStage4] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 129 MovieClip [basicFightStage4] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 132 MovieClip [basicFightStage5] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; name = "none"; num = Math.round(Math.random() * 51); switch (num) { case 0 : name = "Andy"; break; case 1 : name = "Ben"; break; case 2 : name = "Beth"; break; case 3 : name = "Bill"; break; case 4 : name = "Bob"; break; case 5 : name = "Bon"; break; case 6 : name = "Dave"; break; case 7 : name = "Deb"; break; case 8 : name = "Dee"; break; case 9 : name = "Dick"; break; case 10 : name = "Dot"; break; case 11 : name = "Drew"; break; case 12 : name = "Eddy"; break; case 13 : name = "Gail"; break; case 14 : name = "Gal"; break; case 15 : name = "Gene"; break; case 16 : name = "Gus"; break; case 17 : name = "Hal"; break; case 18 : name = "Hank"; break; case 19 : name = "Ike"; break; case 20 : name = "Jack"; break; case 21 : name = "Jan"; break; case 22 : name = "Jeff"; break; case 23 : name = "Jim"; break; case 24 : name = "Joe"; break; case 25 : name = "Kate"; break; case 26 : name = "Kris"; break; case 27 : name = "Lex"; break; case 28 : name = "Lisa"; break; case 29 : name = "Liz"; break; case 30 : name = "Lucy"; break; case 31 : name = "Matt"; break; case 32 : name = "Mia"; break; case 33 : name = "Mike"; break; case 34 : name = "Nan"; break; case 35 : name = "Nat"; break; case 36 : name = "Ned"; break; case 37 : name = "Nell"; break; case 38 : name = "Nick"; break; case 39 : name = "Pat"; break; case 40 : name = "Peg"; break; case 41 : name = "Pete"; break; case 42 : name = "Phil"; break; case 43 : name = "Rick"; break; case 44 : name = "Rob"; break; case 45 : name = "Ron"; break; case 46 : name = "Sam"; break; case 47 : name = "Sue"; break; case 48 : name = "Ted"; break; case 49 : name = "Tom"; break; case 50 : name = "Tony"; break; case 51 : name = "Val"; break; default : name = "nameless"; } _root.enemyName = name; if (_root.floorLevel == 21) { _root.coreAttribute = 8; _root.randomAttribute = Math.floor(random(17 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(17 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(17 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(17 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(17 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 384 + Math.floor(random(384)); } else if (_root.floorLevel == 22) { _root.coreAttribute = 9; _root.randomAttribute = Math.floor(random(18 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(18 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(18 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(18 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(18 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 4; _root.randomAttribute = Math.floor(random(9 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 512 + Math.floor(random(512)); } else if (_root.floorLevel == 23) { _root.coreAttribute = 9; _root.randomAttribute = Math.floor(random(19 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(19 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(19 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(19 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(19 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 5; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 768 + Math.floor(random(768)); } else if (_root.floorLevel == 24) { _root.coreAttribute = 10; _root.randomAttribute = Math.floor(random(20 - _root.coreAttribute) + 1); _root.enemyBody = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(20 - _root.coreAttribute) + 1); _root.enemyMight = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(20 - _root.coreAttribute) + 1); _root.enemySpeed = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(20 - _root.coreAttribute) + 1); _root.enemySkill = _root.coreAttribute + _root.randomAttribute; _root.randomAttribute = Math.floor(random(20 - _root.coreAttribute) + 1); _root.enemyMind = _root.coreAttribute + _root.randomAttribute; _root.coreAttribute = 5; _root.randomAttribute = Math.floor(random(10 - _root.coreAttribute) + 1); _root.enemySpirit = _root.coreAttribute + _root.randomAttribute; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyExp = 1028 + Math.floor(random(1028)); } _root.playerBattleLife = _root.body; _root.itemRandom = Math.floor(random(60)); if ((_root.itemRandom >= 0) && (_root.itemRandom <= 44)) { _root.itemNum = 0; } else if ((_root.itemRandom >= 45) && (_root.itemRandom <= 46)) { if ((_root.MLNum == 0) && (!_root.namelessBattleComplete)) { _root.itemNum = 7; } else { _root.itemNum = 0; } } else if ((_root.itemRandom >= 47) && (_root.itemRandom <= 56)) { _root.itemNum = 5; } else if ((_root.itemRandom >= 57) && (_root.itemRandom <= 59)) { _root.itemNum = 6; } if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if ((((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) && (_root.namelessBattle)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 132 MovieClip [basicFightStage5] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 132 MovieClip [basicFightStage5] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 139 MovieClip [basicStage1] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; if ((_root.doorSection1 == false) && (_root.floorNext == 5)) { _root.attachMovie("bossWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("fadeBasicStage1", "room", 10); } }; itemButton.onRelease = function () { _root.room.attachMovie("items1", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("basicFightStage1", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel - 1; _root.direction = "down"; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("fadeBasicStage1", "room", 10); } };
Symbol 140 MovieClip [basicStage2] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; if ((_root.doorSection2 == false) && (_root.floorNext == 10)) { _root.attachMovie("bossWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("fadeBasicStage2", "room", 10); } }; itemButton.onRelease = function () { _root.room.attachMovie("items2", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("basicFightStage2", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel - 1; _root.direction = "down"; if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("fadeBasicStage2", "room", 10); } };
Symbol 141 MovieClip [basicStage3] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; if ((_root.doorSection3 == false) && (_root.floorNext == 15)) { _root.attachMovie("bossWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("fadeBasicStage3", "room", 10); } }; itemButton.onRelease = function () { _root.room.attachMovie("items3", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("basicFightStage3", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel - 1; _root.direction = "down"; if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("fadeBasicStage3", "room", 10); } };
Symbol 142 MovieClip [basicStage4] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; if ((_root.doorSection4 == false) && (_root.floorNext == 20)) { _root.attachMovie("bossWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("fadeBasicStage4", "room", 10); } }; itemButton.onRelease = function () { _root.room.attachMovie("items4", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("basicFightStage4", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel - 1; _root.direction = "down"; if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("fadeBasicStage4", "room", 10); } };
Symbol 143 MovieClip [basicStage5] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 1 : levelName = "Floor 1"; break; case 2 : levelName = "Floor 2"; break; case 3 : levelName = "Floor 3"; break; case 4 : levelName = "Floor 4"; break; case 6 : levelName = "Floor 6"; break; case 7 : levelName = "Floor 7"; break; case 8 : levelName = "Floor 8"; break; case 9 : levelName = "Floor 9"; break; case 11 : levelName = "Floor 11"; break; case 12 : levelName = "Floor 12"; break; case 13 : levelName = "Floor 13"; break; case 14 : levelName = "Floor 14"; break; case 16 : levelName = "Floor 16"; break; case 17 : levelName = "Floor 17"; break; case 18 : levelName = "Floor 18"; break; case 19 : levelName = "Floor 19"; break; case 21 : levelName = "Floor 21"; break; case 22 : levelName = "Floor 22"; break; case 23 : levelName = "Floor 23"; break; case 24 : levelName = "Floor 24"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; if ((_root.doorSection5 == false) && (_root.floorNext == 25)) { _root.attachMovie("lastBossWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("fadeBasicStage5", "room", 10); } }; itemButton.onRelease = function () { _root.room.attachMovie("items5", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("basicFightStage5", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel - 1; _root.direction = "down"; if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("fadeBasicStage5", "room", 10); } };
Symbol 146 MovieClip [doorKeeperFight1] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; if (_root.floorLevel == 5) { _root.enemyBody = 4; _root.enemyMight = 4; _root.enemySpeed = 4; _root.enemySkill = 4; _root.enemyMind = 4; _root.enemySpirit = 4; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 10) { _root.enemyBody = 8; _root.enemyMight = 8; _root.enemySpeed = 8; _root.enemySkill = 8; _root.enemyMind = 8; _root.enemySpirit = 8; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 15) { _root.enemyBody = 12; _root.enemyMight = 12; _root.enemySpeed = 12; _root.enemySkill = 12; _root.enemyMind = 12; _root.enemySpirit = 12; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 20) { _root.enemyBody = 16; _root.enemyMight = 16; _root.enemySpeed = 16; _root.enemySkill = 16; _root.enemyMind = 16; _root.enemySpirit = 16; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } _root.playerBattleLife = _root.body; _root.enemyName = "The Doorkeeper"; if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 146 MovieClip [doorKeeperFight1] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 146 MovieClip [doorKeeperFight1] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 149 MovieClip [doorKeeperFight2] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; if (_root.floorLevel == 5) { _root.enemyBody = 4; _root.enemyMight = 4; _root.enemySpeed = 4; _root.enemySkill = 4; _root.enemyMind = 4; _root.enemySpirit = 4; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 10) { _root.enemyBody = 8; _root.enemyMight = 8; _root.enemySpeed = 8; _root.enemySkill = 8; _root.enemyMind = 8; _root.enemySpirit = 8; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 15) { _root.enemyBody = 12; _root.enemyMight = 12; _root.enemySpeed = 12; _root.enemySkill = 12; _root.enemyMind = 12; _root.enemySpirit = 12; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 20) { _root.enemyBody = 16; _root.enemyMight = 16; _root.enemySpeed = 16; _root.enemySkill = 16; _root.enemyMind = 16; _root.enemySpirit = 16; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } _root.playerBattleLife = _root.body; _root.enemyName = "The Doorkeeper"; if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 149 MovieClip [doorKeeperFight2] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 149 MovieClip [doorKeeperFight2] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 152 MovieClip [doorKeeperFight3] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; if (_root.floorLevel == 5) { _root.enemyBody = 4; _root.enemyMight = 4; _root.enemySpeed = 4; _root.enemySkill = 4; _root.enemyMind = 4; _root.enemySpirit = 4; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 10) { _root.enemyBody = 8; _root.enemyMight = 8; _root.enemySpeed = 8; _root.enemySkill = 8; _root.enemyMind = 8; _root.enemySpirit = 8; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 15) { _root.enemyBody = 12; _root.enemyMight = 12; _root.enemySpeed = 12; _root.enemySkill = 12; _root.enemyMind = 12; _root.enemySpirit = 12; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 20) { _root.enemyBody = 16; _root.enemyMight = 16; _root.enemySpeed = 16; _root.enemySkill = 16; _root.enemyMind = 16; _root.enemySpirit = 16; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } _root.playerBattleLife = _root.body; _root.enemyName = "The Doorkeeper"; if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 152 MovieClip [doorKeeperFight3] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 152 MovieClip [doorKeeperFight3] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 155 MovieClip [doorKeeperFight4] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; if (_root.floorLevel == 5) { _root.enemyBody = 4; _root.enemyMight = 4; _root.enemySpeed = 4; _root.enemySkill = 4; _root.enemyMind = 4; _root.enemySpirit = 4; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 10) { _root.enemyBody = 8; _root.enemyMight = 8; _root.enemySpeed = 8; _root.enemySkill = 8; _root.enemyMind = 8; _root.enemySpirit = 8; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 15) { _root.enemyBody = 12; _root.enemyMight = 12; _root.enemySpeed = 12; _root.enemySkill = 12; _root.enemyMind = 12; _root.enemySpirit = 12; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } else if (_root.floorLevel == 20) { _root.enemyBody = 16; _root.enemyMight = 16; _root.enemySpeed = 16; _root.enemySkill = 16; _root.enemyMind = 16; _root.enemySpirit = 16; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; } _root.playerBattleLife = _root.body; _root.enemyName = "The Doorkeeper"; if (_root.namelessBattle) { _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.enemyName = "Nameless"; } onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = _root.enemyName; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 155 MovieClip [doorKeeperFight4] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 155 MovieClip [doorKeeperFight4] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 156 MovieClip [doorKeeperFlee1] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; itemButton.onRelease = function () { _root.room.attachMovie("items1", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("doorKeeperFight1", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint1", "room", 10); };
Symbol 157 MovieClip [doorKeeperFlee2] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; itemButton.onRelease = function () { _root.room.attachMovie("items2", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("doorKeeperFight2", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint2", "room", 10); };
Symbol 158 MovieClip [doorKeeperFlee3] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; itemButton.onRelease = function () { _root.room.attachMovie("items3", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("doorKeeperFight3", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint3", "room", 10); };
Symbol 159 MovieClip [doorKeeperFlee4] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; itemButton.onRelease = function () { _root.room.attachMovie("items4", "room", 10); }; fightButton.onRelease = function () { _root.room.attachMovie("doorKeeperFight4", "room", 10); }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint4", "room", 10); };
Symbol 160 MovieClip [doorKeeperPoint1] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; _root.room.attachMovie("fadeDoorKeeperPoint1", "room", 10); }; trainButton.onRelease = function () { _root.room.attachMovie("trainStage1", "room", 10); }; itemButton.onRelease = function () { _root.room.attachMovie("items1", "room", 10); }; restButton.onRelease = function () { _root.room.attachMovie("restStage", "room", 10); }; saveButton.onRelease = function () { var _local2 = SharedObject.getLocal("TowerQuestExpansion"); _local2.data.charName = _root.charName; _local2.data.floorLevel = _root.floorLevel; _local2.data.namelessBattleComplete = _root.namelessBattleComplete; _local2.data.experiencePoints = _root.experiencePoints; _local2.data.body = _root.body; _local2.data.might = _root.might; _local2.data.speed = _root.speed; _local2.data.skill = _root.skill; _local2.data.mind = _root.mind; _local2.data.spirit = _root.spirit; _local2.data.playerBattleLife = _root.playerBattleLife; _local2.data.playerBattleSpirit = _root.playerBattleSpirit; _local2.data.doorSection1 = _root.doorSection1; _local2.data.doorSection2 = _root.doorSection2; _local2.data.doorSection3 = _root.doorSection3; _local2.data.doorSection4 = _root.doorSection4; _local2.data.doorSection5 = _root.doorSection5; _local2.data.MMPNum = _root.MMPNum; _local2.data.LMPNum = _root.LMPNum; _local2.data.MPNum = _root.MPNum; _local2.data.GMPNum = _root.GMPNum; _local2.data.SMPNum = _root.SMPNum; _local2.data.SORNum = _root.SORNum; _local2.data.MLNum = _root.MLNum; _local2.flush(); _root.attachMovie("gameSaved", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint1", "room", 10); };
Symbol 161 MovieClip [doorKeeperPoint2] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; _root.room.attachMovie("fadeDoorKeeperPoint2", "room", 10); }; trainButton.onRelease = function () { _root.room.attachMovie("trainStage2", "room", 10); }; itemButton.onRelease = function () { _root.room.attachMovie("items2", "room", 10); }; restButton.onRelease = function () { _root.room.attachMovie("restStage", "room", 10); }; saveButton.onRelease = function () { var _local2 = SharedObject.getLocal("TowerQuestExpansion"); _local2.data.charName = _root.charName; _local2.data.floorLevel = _root.floorLevel; _local2.data.namelessBattleComplete = _root.namelessBattleComplete; _local2.data.experiencePoints = _root.experiencePoints; _local2.data.body = _root.body; _local2.data.might = _root.might; _local2.data.speed = _root.speed; _local2.data.skill = _root.skill; _local2.data.mind = _root.mind; _local2.data.spirit = _root.spirit; _local2.data.playerBattleLife = _root.playerBattleLife; _local2.data.playerBattleSpirit = _root.playerBattleSpirit; _local2.data.doorSection1 = _root.doorSection1; _local2.data.doorSection2 = _root.doorSection2; _local2.data.doorSection3 = _root.doorSection3; _local2.data.doorSection4 = _root.doorSection4; _local2.data.doorSection5 = _root.doorSection5; _local2.data.MMPNum = _root.MMPNum; _local2.data.LMPNum = _root.LMPNum; _local2.data.MPNum = _root.MPNum; _local2.data.GMPNum = _root.GMPNum; _local2.data.SMPNum = _root.SMPNum; _local2.data.SORNum = _root.SORNum; _local2.data.MLNum = _root.MLNum; _local2.flush(); _root.attachMovie("gameSaved", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint2", "room", 10); };
Symbol 162 MovieClip [doorKeeperPoint3] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; _root.room.attachMovie("fadeDoorKeeperPoint3", "room", 10); }; trainButton.onRelease = function () { _root.room.attachMovie("trainStage3", "room", 10); }; itemButton.onRelease = function () { _root.room.attachMovie("items3", "room", 10); }; restButton.onRelease = function () { _root.room.attachMovie("restStage", "room", 10); }; saveButton.onRelease = function () { var _local2 = SharedObject.getLocal("TowerQuestExpansion"); _local2.data.charName = _root.charName; _local2.data.floorLevel = _root.floorLevel; _local2.data.namelessBattleComplete = _root.namelessBattleComplete; _local2.data.experiencePoints = _root.experiencePoints; _local2.data.body = _root.body; _local2.data.might = _root.might; _local2.data.speed = _root.speed; _local2.data.skill = _root.skill; _local2.data.mind = _root.mind; _local2.data.spirit = _root.spirit; _local2.data.playerBattleLife = _root.playerBattleLife; _local2.data.playerBattleSpirit = _root.playerBattleSpirit; _local2.data.doorSection1 = _root.doorSection1; _local2.data.doorSection2 = _root.doorSection2; _local2.data.doorSection3 = _root.doorSection3; _local2.data.doorSection4 = _root.doorSection4; _local2.data.doorSection5 = _root.doorSection5; _local2.data.MMPNum = _root.MMPNum; _local2.data.LMPNum = _root.LMPNum; _local2.data.MPNum = _root.MPNum; _local2.data.GMPNum = _root.GMPNum; _local2.data.SMPNum = _root.SMPNum; _local2.data.SORNum = _root.SORNum; _local2.data.MLNum = _root.MLNum; _local2.flush(); _root.attachMovie("gameSaved", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint3", "room", 10); };
Symbol 163 MovieClip [doorKeeperPoint4] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; levelName = "floorless"; switch (_root.floorLevel) { case 5 : levelName = "Floor 5"; break; case 10 : levelName = "Floor 10"; break; case 15 : levelName = "Floor 15"; break; case 20 : levelName = "Floor 20"; break; default : levelName = "floorless"; } _root.floorName = levelName; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; }; upButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "up"; _root.room.attachMovie("fadeDoorKeeperPoint4", "room", 10); }; trainButton.onRelease = function () { _root.room.attachMovie("trainStage4", "room", 10); }; itemButton.onRelease = function () { _root.room.attachMovie("items4", "room", 10); }; restButton.onRelease = function () { _root.room.attachMovie("restStage", "room", 10); }; saveButton.onRelease = function () { var _local2 = SharedObject.getLocal("TowerQuestExpansion"); _local2.data.charName = _root.charName; _local2.data.floorLevel = _root.floorLevel; _local2.data.namelessBattleComplete = _root.namelessBattleComplete; _local2.data.experiencePoints = _root.experiencePoints; _local2.data.body = _root.body; _local2.data.might = _root.might; _local2.data.speed = _root.speed; _local2.data.skill = _root.skill; _local2.data.mind = _root.mind; _local2.data.spirit = _root.spirit; _local2.data.playerBattleLife = _root.playerBattleLife; _local2.data.playerBattleSpirit = _root.playerBattleSpirit; _local2.data.doorSection1 = _root.doorSection1; _local2.data.doorSection2 = _root.doorSection2; _local2.data.doorSection3 = _root.doorSection3; _local2.data.doorSection4 = _root.doorSection4; _local2.data.doorSection5 = _root.doorSection5; _local2.data.MMPNum = _root.MMPNum; _local2.data.LMPNum = _root.LMPNum; _local2.data.MPNum = _root.MPNum; _local2.data.GMPNum = _root.GMPNum; _local2.data.SMPNum = _root.SMPNum; _local2.data.SORNum = _root.SORNum; _local2.data.MLNum = _root.MLNum; _local2.flush(); _root.attachMovie("gameSaved", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; downButton.onRelease = function () { _root.floorNext = _root.floorLevel + 1; _root.direction = "down"; _root.room.attachMovie("fadeDoorKeeperPoint4", "room", 10); };
Symbol 172 MovieClip [doorKeeperWon] Frame 1
continueButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.playerBattleLife = _root.body; if (_root.floorLevel == 5) { _root.doorSection1 = true; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.doorSection2 = true; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.doorSection3 = true; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.doorSection4 = true; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } };
Symbol 186 MovieClip [brawlerEnding] Frame 1
playAgainButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.namelessBattle = false; _root.charName = "Jamie"; _root.floorLevel = 0; _root.body = 1; _root.might = 1; _root.speed = 1; _root.skill = 1; _root.mind = 1; _root.spirit = 1; _root.playerBattleLife = _root.body; _root.playerBattleSpirit = _root.spirit; _root.experiencePoints = 30; _root.doorSection1 = false; _root.doorSection2 = false; _root.doorSection3 = false; _root.doorSection4 = false; _root.doorSection5 = false; _root.MMPNum = 0; _root.LMPNum = 0; _root.MPNum = 0; _root.GMPNum = 0; _root.SMPNum = 0; _root.SORNum = 0; _root.MLNum = 0; _root.room.attachMovie("intro", "room", 10); };
Symbol 190 MovieClip [brawlerEnding2] Frame 1
backButton.onRelease = function () { _root.room.attachMovie("falseGodEnding", "room", 10); };
Symbol 200 MovieClip [falseGodEnding] Frame 1
brawlerButton.onRelease = function () { _root.room.attachMovie("brawlerEnding2", "room", 10); }; mageWarriorButton.onRelease = function () { _root.room.attachMovie("mageWarriorEnding2", "room", 10); }; sorcererButton.onRelease = function () { _root.room.attachMovie("sorcererEnding2", "room", 10); }; playAgainButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.namelessBattle = false; _root.charName = "Jamie"; _root.floorLevel = 0; _root.body = 1; _root.might = 1; _root.speed = 1; _root.skill = 1; _root.mind = 1; _root.spirit = 1; _root.playerBattleLife = _root.body; _root.playerBattleSpirit = _root.spirit; _root.experiencePoints = 30; _root.doorSection1 = false; _root.doorSection2 = false; _root.doorSection3 = false; _root.doorSection4 = false; _root.doorSection5 = false; _root.MMPNum = 0; _root.LMPNum = 0; _root.MPNum = 0; _root.GMPNum = 0; _root.SMPNum = 0; _root.SORNum = 0; _root.MLNum = 0; _root.room.attachMovie("intro", "room", 10); };
Symbol 203 MovieClip [mageWarriorEnding] Frame 1
playAgainButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.namelessBattle = false; _root.charName = "Jamie"; _root.floorLevel = 0; _root.body = 1; _root.might = 1; _root.speed = 1; _root.skill = 1; _root.mind = 1; _root.spirit = 1; _root.playerBattleLife = _root.body; _root.playerBattleSpirit = _root.spirit; _root.experiencePoints = 30; _root.doorSection1 = false; _root.doorSection2 = false; _root.doorSection3 = false; _root.doorSection4 = false; _root.doorSection5 = false; _root.MMPNum = 0; _root.LMPNum = 0; _root.MPNum = 0; _root.GMPNum = 0; _root.SMPNum = 0; _root.SORNum = 0; _root.MLNum = 0; _root.room.attachMovie("intro", "room", 10); };
Symbol 204 MovieClip [mageWarriorEnding2] Frame 1
backButton.onRelease = function () { _root.room.attachMovie("falseGodEnding", "room", 10); };
Symbol 207 MovieClip [sorcererEnding] Frame 1
playAgainButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.namelessBattle = false; _root.charName = "Jamie"; _root.floorLevel = 0; _root.body = 1; _root.might = 1; _root.speed = 1; _root.skill = 1; _root.mind = 1; _root.spirit = 1; _root.playerBattleLife = _root.body; _root.playerBattleSpirit = _root.spirit; _root.experiencePoints = 30; _root.doorSection1 = false; _root.doorSection2 = false; _root.doorSection3 = false; _root.doorSection4 = false; _root.doorSection5 = false; _root.MMPNum = 0; _root.LMPNum = 0; _root.MPNum = 0; _root.GMPNum = 0; _root.SMPNum = 0; _root.SORNum = 0; _root.MLNum = 0; _root.room.attachMovie("intro", "room", 10); };
Symbol 208 MovieClip [sorcererEnding2] Frame 1
backButton.onRelease = function () { _root.room.attachMovie("falseGodEnding", "room", 10); };
Symbol 209 MovieClip [fadeBasementStage ] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 209 MovieClip [fadeBasementStage ] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; _root.room.attachMovie("basicFightStage1", "room", 10); }
Symbol 210 MovieClip [fadeBasicStage1] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 210 MovieClip [fadeBasicStage1] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 211 MovieClip [fadeBasicStage2] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 211 MovieClip [fadeBasicStage2] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 212 MovieClip [fadeBasicStage3] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 212 MovieClip [fadeBasicStage3] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 213 MovieClip [fadeBasicStage4] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 213 MovieClip [fadeBasicStage4] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 214 MovieClip [fadeBasicStage5] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 214 MovieClip [fadeBasicStage5] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 215 MovieClip [fadeDoorKeeperPoint1] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 215 MovieClip [fadeDoorKeeperPoint1] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 216 MovieClip [fadeDoorKeeperPoint2] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 216 MovieClip [fadeDoorKeeperPoint2] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 217 MovieClip [fadeDoorKeeperPoint3] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 217 MovieClip [fadeDoorKeeperPoint3] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 218 MovieClip [fadeDoorKeeperPoint4] Frame 1
walkStairs = new Sound(); walkStairs.attachSound("stoneStairs"); walkStairs.start(0, 1);
Symbol 218 MovieClip [fadeDoorKeeperPoint4] Frame 13
if (_root.direction == "up") { _root.floorLevel = _root.floorLevel + 1; if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } else if (_root.floorLevel == 25) { } } if (_root.direction == "down") { _root.floorLevel = _root.floorLevel - 1; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } }
Symbol 235 MovieClip [intro] Frame 66
stop(); startButton.onRelease = function () { _root.room.attachMovie("secondIntro", "room", 10); }; loadButton.onRelease = function () { game = SharedObject.getLocal("TowerQuestExpansion"); if (game.data.charName != undefined) { _root.charName = game.data.charName; _root.floorLevel = game.data.floorLevel; _root.namelessBattleComplete = game.data.namelessBattleComplete; _root.experiencePoints = game.data.experiencePoints; _root.body = game.data.body; _root.might = game.data.might; _root.speed = game.data.speed; _root.skill = game.data.skill; _root.mind = game.data.mind; _root.spirit = game.data.spirit; _root.playerBattleLife = game.data.playerBattleLife; _root.playerBattleSpirit = game.data.playerBattleSpirit; _root.doorSection1 = game.data.doorSection1; _root.doorSection2 = game.data.doorSection2; _root.doorSection3 = game.data.doorSection3; _root.doorSection4 = game.data.doorSection4; _root.doorSection5 = game.data.doorSection5; _root.MMPNum = game.data.MMPNum; _root.LMPNum = game.data.LMPNum; _root.MPNum = game.data.MPNum; _root.GMPNum = game.data.GMPNum; _root.SMPNum = game.data.SMPNum; _root.SORNum = game.data.SORNum; _root.MLNum = game.data.MLNum; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } } };
Symbol 246 MovieClip [secondIntro] Frame 1
_root.room.room.name.text = _root.charName; continueButton.onRelease = function () { _root.charName = _root.room.room.name; _root.room.attachMovie("basementStage", "room", 10); };
Symbol 247 MovieClip [lastBossStage] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; _root.floorName = "Floor 25"; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = _root.floorName; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = "The Tower Champion"; }; _root.enemyBody = 20; _root.enemyMight = 20; _root.enemySpeed = 20; _root.enemySkill = 20; _root.enemyMind = 20; _root.enemySpirit = 20; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.playerBattleLife = _root.body; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 247 MovieClip [lastBossStage] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 247 MovieClip [lastBossStage] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 290 MovieClip [FAQ] Frame 1
q1.onRollOver = function () { _root.empty.answer.answer.text = "You need to go and fight your way to the top of the twenty five story tower and defeat the tower's champion."; }; q2.onRollOver = function () { _root.empty.answer.answer.text = "A DoorKeeper is someone you must defeat in order to gain access to the upper levels. Once you defeat the DoorKeeper of a certain floor though, you don't have to fight him/her again."; }; q3.onRollOver = function () { _root.empty.answer.answer.text = "In this game, if you fight a regular enemy, you will gain experience points and also have a chance to recieve an item as well. The higher up you go in the tower, the more experience points you can win from the battles you fight and you will even have a chance of gaining more stronger mana potions as well as scroll of recalls. Also, with the experience points you gain, you can use them to level up your attributes like Might, Body and Mind."; }; q4.onRollOver = function () { _root.empty.answer.answer.text = "Each time you finish a fight, your Hit Points will become fully recovered for the next time you do battle. As for your Mana points, there are two ways to recover them. One way is to use a mana potion. The other is to go to the Basement of the Tower or to a floor where you defeated a Doorkeeper and then click on the 'Rest' option and then all your mana points will be recovered."; }; q5.onRollOver = function () { _root.empty.answer.answer.text = "The only places to go train is either the Basement of the Tower or to a floor where you defeated a Doorkeeper. Once you go to one of those places, you will need to click on the 'Train' option to bring you to the attribute training page. For each attribute, there is a level and the exp required to train that attribute to the next level. If you see that you have enough experience points required to train a certain attribute you wish train to the next level, you need to click on the button of that attribute you wish to level up."; }; q6.onRollOver = function () { _root.empty.answer.answer.text = "Physical damage is the damage that you can do to your opponent when you select the 'attack' option in a fight. Magical damage is the damage you can do to your opponent when you select the 'magic' option in a fight."; }; q7.onRollOver = function () { _root.empty.answer.answer.text = "Physical defense is how much protection you have against physical damage attacks that your opponent can do to you. Your physical defense is half of how much Body points you have. Magical defense is how much protection you have against magical damage attacks that your opponent can do to you. Your magical defense is half of how much Spirit points you have."; }; q8.onRollOver = function () { _root.empty.answer.answer.text = "Your healing strength would be reduced by how much physical defense you have."; }; q9.onRollOver = function () { _root.empty.answer.answer.text = "The game is designed in such a way where the amount of damage or healing you can do is in a range from half to the full amount of Might(if you wish to do physical damage), Mind(if you wish to do magical damage) or Spirit(if you wish to heal yourself) points you have. So if let's say you have 20 Might points, you can do from a range of 10 to 20 physical damage to your opponent not including how much physical defense your opponent has."; }; q10.onRollOver = function () { _root.empty.answer.answer.text = "The chance of you fleeing is based on how much Speed points you have compared to the Speed of your opponent. If you have more Speed than your opponent and you wish to flee, your chance of you fleeing is much greater than if your Speed is lower than your opponent. Also, if you have the same amount of Speed points as your opponent does, it doesn't mean that you will have a 50/50 chance of fleeing since your opponent will have an advantage in stopping you. Let's say you and your opponent has 1 point of Speed each, it will be virtually impossible for you to flee from that battle."; }; q11.onRollOver = function () { _root.empty.answer.answer.text = "Both you and your opponent have to each take turns in choosing an action in each round. What physical, magical or healing speed does is that it determines how much of a chance of who will be able to perform their action for that round first. If let's say you wish to heal yourself and your enemy wishes to cast 'magic' on you, if you have a higher amount of Spirit points than your opponent's Mind points, you will have a greater chance of doing your action first in that round."; }; q12.onRollOver = function () { _root.empty.answer.answer.text = "It costs 1 mana point to use magic and it costs 2 mana points to use heal in battle. Those numbers will always stay the same, even if your magic or healing strength is really strong."; }; closeButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 329 MovieClip Frame 1
PERCENT = _root.playerBattleLife / _root.body; pHPBAR._xscale = Math.round(PERCENT * 100); lifeText.text = (_root.playerBattleLife + "/") + _root.body; PERCENT = _root.playerBattleSpirit / _root.spirit; pMPBAR._xscale = Math.round(PERCENT * 100); manaText.text = (_root.playerBattleSpirit + "/") + _root.spirit;
Symbol 329 MovieClip Frame 2
gotoAndPlay (1);
Symbol 331 MovieClip [stats] Frame 1
onEnterFrame = function () { _root.empty.mightText.text = _root.might; _root.empty.bodyText.text = _root.body; _root.empty.speedText.text = _root.speed; _root.empty.skillText.text = _root.skill; _root.empty.mindText.text = _root.mind; _root.empty.spiritText.text = _root.spirit; if (_root.might == 30) { _root.empty.mightExp.text = "MAX"; } else { _root.empty.mightExp.text = _root.expReq[_root.might]; } if (_root.body == 30) { _root.empty.bodyExp.text = "MAX"; } else { _root.empty.bodyExp.text = _root.expReq[_root.body]; } if (_root.speed == 30) { _root.empty.speedExp.text = "MAX"; } else { _root.empty.speedExp.text = _root.expReq[_root.speed]; } if (_root.skill == 30) { _root.empty.skillExp.text = "MAX"; } else { _root.empty.skillExp.text = _root.expReq[_root.skill]; } if (_root.mind == 30) { _root.empty.mindExp.text = "MAX"; } else { _root.empty.mindExp.text = _root.expReq[_root.mind]; } if (_root.spirit == 30) { _root.empty.spiritExp.text = "MAX"; } else { _root.empty.spiritExp.text = _root.expReq[_root.spirit]; } _root.empty.expText.text = _root.experiencePoints; }; closeButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 334 MovieClip [restStage] Frame 1
continueButton.onRelease = function () { _root.playerBattleSpirit = _root.spirit; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } };
Symbol 373 MovieClip [trainStage1] Frame 1
onEnterFrame = function () { _root.room.room.mightText.text = _root.might; _root.room.room.bodyText.text = _root.body; _root.room.room.speedText.text = _root.speed; _root.room.room.skillText.text = _root.skill; _root.room.room.mindText.text = _root.mind; _root.room.room.spiritText.text = _root.spirit; if (_root.might == 30) { _root.room.room.mightExp.text = "MAX"; } else { _root.room.room.mightExp.text = _root.expReq[_root.might]; } if (_root.body == 30) { _root.room.room.bodyExp.text = "MAX"; } else { _root.room.room.bodyExp.text = _root.expReq[_root.body]; } if (_root.speed == 30) { _root.room.room.speedExp.text = "MAX"; } else { _root.room.room.speedExp.text = _root.expReq[_root.speed]; } if (_root.skill == 30) { _root.room.room.skillExp.text = "MAX"; } else { _root.room.room.skillExp.text = _root.expReq[_root.skill]; } if (_root.mind == 30) { _root.room.room.mindExp.text = "MAX"; } else { _root.room.room.mindExp.text = _root.expReq[_root.mind]; } if (_root.spirit == 30) { _root.room.room.spiritExp.text = "MAX"; } else { _root.room.room.spiritExp.text = _root.expReq[_root.spirit]; } _root.room.room.expText.text = _root.experiencePoints; }; mightButton.onRelease = function () { if (_root.room.room.mightExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mightExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mightExp.text; _root.might = _root.might + 1; } } }; bodyButton.onRelease = function () { if (_root.room.room.bodyExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.bodyExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.bodyExp.text; _root.body = _root.body + 1; } } }; speedButton.onRelease = function () { if (_root.room.room.speedExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.speedExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.speedExp.text; _root.speed = _root.speed + 1; } } }; skillButton.onRelease = function () { if (_root.room.room.skillExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.skillExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.skillExp.text; _root.skill = _root.skill + 1; } } }; mindButton.onRelease = function () { if (_root.room.room.mindExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mindExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mindExp.text; _root.mind = _root.mind + 1; } } }; spiritButton.onRelease = function () { if (_root.room.room.spiritExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.spiritExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.spiritExp.text; _root.spirit = _root.spirit + 1; } } }; continueButton.onRelease = function () { _root.playerBattleLife = _root.body; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } };
Symbol 398 MovieClip [trainStage2] Frame 1
onEnterFrame = function () { _root.room.room.mightText.text = _root.might; _root.room.room.bodyText.text = _root.body; _root.room.room.speedText.text = _root.speed; _root.room.room.skillText.text = _root.skill; _root.room.room.mindText.text = _root.mind; _root.room.room.spiritText.text = _root.spirit; if (_root.might == 30) { _root.room.room.mightExp.text = "MAX"; } else { _root.room.room.mightExp.text = _root.expReq[_root.might]; } if (_root.body == 30) { _root.room.room.bodyExp.text = "MAX"; } else { _root.room.room.bodyExp.text = _root.expReq[_root.body]; } if (_root.speed == 30) { _root.room.room.speedExp.text = "MAX"; } else { _root.room.room.speedExp.text = _root.expReq[_root.speed]; } if (_root.skill == 30) { _root.room.room.skillExp.text = "MAX"; } else { _root.room.room.skillExp.text = _root.expReq[_root.skill]; } if (_root.mind == 30) { _root.room.room.mindExp.text = "MAX"; } else { _root.room.room.mindExp.text = _root.expReq[_root.mind]; } if (_root.spirit == 30) { _root.room.room.spiritExp.text = "MAX"; } else { _root.room.room.spiritExp.text = _root.expReq[_root.spirit]; } _root.room.room.expText.text = _root.experiencePoints; }; mightButton.onRelease = function () { if (_root.room.room.mightExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mightExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mightExp.text; _root.might = _root.might + 1; } } }; bodyButton.onRelease = function () { if (_root.room.room.bodyExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.bodyExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.bodyExp.text; _root.body = _root.body + 1; } } }; speedButton.onRelease = function () { if (_root.room.room.speedExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.speedExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.speedExp.text; _root.speed = _root.speed + 1; } } }; skillButton.onRelease = function () { if (_root.room.room.skillExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.skillExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.skillExp.text; _root.skill = _root.skill + 1; } } }; mindButton.onRelease = function () { if (_root.room.room.mindExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mindExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mindExp.text; _root.mind = _root.mind + 1; } } }; spiritButton.onRelease = function () { if (_root.room.room.spiritExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.spiritExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.spiritExp.text; _root.spirit = _root.spirit + 1; } } }; continueButton.onRelease = function () { _root.playerBattleLife = _root.body; _root.room.attachMovie("doorKeeperPoint2", "room", 10); };
Symbol 422 MovieClip [trainStage3] Frame 1
onEnterFrame = function () { _root.room.room.mightText.text = _root.might; _root.room.room.bodyText.text = _root.body; _root.room.room.speedText.text = _root.speed; _root.room.room.skillText.text = _root.skill; _root.room.room.mindText.text = _root.mind; _root.room.room.spiritText.text = _root.spirit; if (_root.might == 30) { _root.room.room.mightExp.text = "MAX"; } else { _root.room.room.mightExp.text = _root.expReq[_root.might]; } if (_root.body == 30) { _root.room.room.bodyExp.text = "MAX"; } else { _root.room.room.bodyExp.text = _root.expReq[_root.body]; } if (_root.speed == 30) { _root.room.room.speedExp.text = "MAX"; } else { _root.room.room.speedExp.text = _root.expReq[_root.speed]; } if (_root.skill == 30) { _root.room.room.skillExp.text = "MAX"; } else { _root.room.room.skillExp.text = _root.expReq[_root.skill]; } if (_root.mind == 30) { _root.room.room.mindExp.text = "MAX"; } else { _root.room.room.mindExp.text = _root.expReq[_root.mind]; } if (_root.spirit == 30) { _root.room.room.spiritExp.text = "MAX"; } else { _root.room.room.spiritExp.text = _root.expReq[_root.spirit]; } _root.room.room.expText.text = _root.experiencePoints; }; mightButton.onRelease = function () { if (_root.room.room.mightExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mightExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mightExp.text; _root.might = _root.might + 1; } } }; bodyButton.onRelease = function () { if (_root.room.room.bodyExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.bodyExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.bodyExp.text; _root.body = _root.body + 1; } } }; speedButton.onRelease = function () { if (_root.room.room.speedExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.speedExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.speedExp.text; _root.speed = _root.speed + 1; } } }; skillButton.onRelease = function () { if (_root.room.room.skillExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.skillExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.skillExp.text; _root.skill = _root.skill + 1; } } }; mindButton.onRelease = function () { if (_root.room.room.mindExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mindExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mindExp.text; _root.mind = _root.mind + 1; } } }; spiritButton.onRelease = function () { if (_root.room.room.spiritExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.spiritExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.spiritExp.text; _root.spirit = _root.spirit + 1; } } }; continueButton.onRelease = function () { _root.playerBattleLife = _root.body; _root.room.attachMovie("doorKeeperPoint3", "room", 10); };
Symbol 446 MovieClip [trainStage4] Frame 1
onEnterFrame = function () { _root.room.room.mightText.text = _root.might; _root.room.room.bodyText.text = _root.body; _root.room.room.speedText.text = _root.speed; _root.room.room.skillText.text = _root.skill; _root.room.room.mindText.text = _root.mind; _root.room.room.spiritText.text = _root.spirit; if (_root.might == 30) { _root.room.room.mightExp.text = "MAX"; } else { _root.room.room.mightExp.text = _root.expReq[_root.might]; } if (_root.body == 30) { _root.room.room.bodyExp.text = "MAX"; } else { _root.room.room.bodyExp.text = _root.expReq[_root.body]; } if (_root.speed == 30) { _root.room.room.speedExp.text = "MAX"; } else { _root.room.room.speedExp.text = _root.expReq[_root.speed]; } if (_root.skill == 30) { _root.room.room.skillExp.text = "MAX"; } else { _root.room.room.skillExp.text = _root.expReq[_root.skill]; } if (_root.mind == 30) { _root.room.room.mindExp.text = "MAX"; } else { _root.room.room.mindExp.text = _root.expReq[_root.mind]; } if (_root.spirit == 30) { _root.room.room.spiritExp.text = "MAX"; } else { _root.room.room.spiritExp.text = _root.expReq[_root.spirit]; } _root.room.room.expText.text = _root.experiencePoints; }; mightButton.onRelease = function () { if (_root.room.room.mightExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mightExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mightExp.text; _root.might = _root.might + 1; } } }; bodyButton.onRelease = function () { if (_root.room.room.bodyExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.bodyExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.bodyExp.text; _root.body = _root.body + 1; } } }; speedButton.onRelease = function () { if (_root.room.room.speedExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.speedExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.speedExp.text; _root.speed = _root.speed + 1; } } }; skillButton.onRelease = function () { if (_root.room.room.skillExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.skillExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.skillExp.text; _root.skill = _root.skill + 1; } } }; mindButton.onRelease = function () { if (_root.room.room.mindExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.mindExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.mindExp.text; _root.mind = _root.mind + 1; } } }; spiritButton.onRelease = function () { if (_root.room.room.spiritExp.text != "MAX") { if (_root.experiencePoints >= _root.room.room.spiritExp.text) { clickSound = new Sound(); clickSound.attachSound("ambientClickSmall"); clickSound.start(0, 1); _root.experiencePoints = _root.experiencePoints - _root.room.room.spiritExp.text; _root.spirit = _root.spirit + 1; } } }; continueButton.onRelease = function () { _root.playerBattleLife = _root.body; _root.room.attachMovie("doorKeeperPoint4", "room", 10); };
Symbol 457 MovieClip [bossWarning] Frame 1
yesButton.onRelease = function () { if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("fadeBasicStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("fadeBasicStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("fadeBasicStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("fadeBasicStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("fadeBasicStage5", "room", 10); } _root.empty.removeMovieClip(); }; noButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 459 MovieClip [LastBossWarning] Frame 1
yesButton.onRelease = function () { _root.room.attachMovie("lastBossStage", "room", 10); _root.floorLevel = 25; _root.empty.removeMovieClip(); }; noButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 465 MovieClip [basicBattleWon] Frame 1
onEnterFrame = function () { _root.room.room.experienceText.text = (_root.enemyExp + " ") + "experience points"; if (_root.itemNum == 0) { _root.room.room.itemText.text = "no items"; } else if (_root.itemNum == 1) { _root.room.room.itemText.text = "a minor mana potion"; } else if (_root.itemNum == 2) { _root.room.room.itemText.text = "a light mana potion"; } else if (_root.itemNum == 3) { _root.room.room.itemText.text = "a mana potion"; } else if (_root.itemNum == 4) { _root.room.room.itemText.text = "a greater mana potion"; } else if (_root.itemNum == 5) { _root.room.room.itemText.text = "a super mana potion"; } else if (_root.itemNum == 6) { _root.room.room.itemText.text = "a scroll of recall"; } else if (_root.itemNum == 7) { _root.room.room.itemText.text = "a magical lamp"; } }; continueButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.experiencePoints = _root.experiencePoints + _root.enemyExp; _root.playerBattleLife = _root.body; if ((_root.itemNum == 1) && (_root.MMPNum < 99)) { _root.MMPNum = _root.MMPNum + 1; } else if ((_root.itemNum == 2) && (_root.LMPNum < 99)) { _root.LMPNum = _root.LMPNum + 1; } else if ((_root.itemNum == 3) && (_root.MPNum < 99)) { _root.MPNum = _root.MPNum + 1; } else if ((_root.itemNum == 4) && (_root.GMPNum < 99)) { _root.GMPNum = _root.GMPNum + 1; } else if ((_root.itemNum == 5) && (_root.SMPNum < 99)) { _root.SMPNum = _root.SMPNum + 1; } else if ((_root.itemNum == 6) && (_root.SORNum < 99)) { _root.SORNum = _root.SORNum + 1; } else if ((_root.itemNum == 7) && (_root.MLNum < 99)) { _root.MLNum = _root.MLNum + 1; } if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicStage5", "room", 10); } };
Symbol 470 MovieClip [deathLost] Frame 1
playAgainButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.namelessBattle = false; _root.charName = "Jamie"; _root.floorLevel = 0; _root.body = 1; _root.might = 1; _root.speed = 1; _root.skill = 1; _root.mind = 1; _root.spirit = 1; _root.playerBattleLife = _root.body; _root.playerBattleSpirit = _root.spirit; _root.experiencePoints = 30; _root.doorSection1 = false; _root.doorSection2 = false; _root.doorSection3 = false; _root.doorSection4 = false; _root.doorSection5 = false; _root.MMPNum = 0; _root.LMPNum = 0; _root.MPNum = 0; _root.GMPNum = 0; _root.SMPNum = 0; _root.SORNum = 0; _root.MLNum = 0; _root.room.attachMovie("intro", "room", 10); };
Symbol 474 MovieClip [lastBattleWon] Frame 1
continueButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.playerBattleLife = _root.body; _root.doorSection5 = true; if (_root.namelessBattleComplete) { _root.room.attachMovie("falseGodEnding", "room", 10); } else if ((_root.might / _root.mind) >= 1.333) { _root.room.attachMovie("brawlerEnding", "room", 10); } else if (((_root.might / _root.mind) < 1.333) && ((_root.might / _root.mind) >= 0.666)) { _root.room.attachMovie("mageWarriorEnding", "room", 10); } else if ((_root.might / _root.mind) < 0.666) { _root.room.attachMovie("sorcererEnding", "room", 10); } };
Symbol 504 MovieClip [items1] Frame 1
onEnterFrame = function () { _root.room.room.MMPText.text = _root.MMPNum; _root.room.room.LMPText.text = _root.LMPNum; _root.room.room.MPText.text = _root.MPNum; _root.room.room.GMPText.text = _root.GMPNum; _root.room.room.SMPText.text = _root.SMPNum; _root.room.room.SORText.text = _root.SORNum; _root.room.room.MLText.text = _root.MLNum; }; MMPButton.onRelease = function () { if ((_root.MMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MMPNum = _root.MMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 2; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; LMPButton.onRelease = function () { if ((_root.LMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.LMPNum = _root.LMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 4; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.LMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; MPButton.onRelease = function () { if ((_root.MPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MPNum = _root.MPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 6; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; GMPButton.onRelease = function () { if ((_root.GMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.GMPNum = _root.GMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 8; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.GMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SMPButton.onRelease = function () { if ((_root.SMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.SMPNum = _root.SMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 10; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.SMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SORButton.onRelease = function () { if (_root.SORNum > 0) { _root.SORNum = _root.SORNum - 1; _root.summonState = "SOR"; _root.room.attachMovie("fadeItems1", "room", 10); } }; MLButton.onRelease = function () { if (_root.MLNum > 0) { _root.MLNum = _root.MLNum - 1; _root.namelessBattle = true; _root.summonState = "ML"; _root.room.attachMovie("fadeItems1", "room", 10); } }; continueButton.onRelease = function () { if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel == 5) && (_root.doorSection1)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.floorLevel == 5) && (!_root.doorSection1)) { _root.room.attachMovie("doorKeeperFlee1", "room", 10); } else { _root.room.attachMovie("basicStage1", "room", 10); } };
Symbol 515 MovieClip [items2] Frame 1
onEnterFrame = function () { _root.room.room.MMPText.text = _root.MMPNum; _root.room.room.LMPText.text = _root.LMPNum; _root.room.room.MPText.text = _root.MPNum; _root.room.room.GMPText.text = _root.GMPNum; _root.room.room.SMPText.text = _root.SMPNum; _root.room.room.SORText.text = _root.SORNum; _root.room.room.MLText.text = _root.MLNum; }; MMPButton.onRelease = function () { if ((_root.MMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MMPNum = _root.MMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 2; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; LMPButton.onRelease = function () { if ((_root.LMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.LMPNum = _root.LMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 4; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.LMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; MPButton.onRelease = function () { if ((_root.MPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MPNum = _root.MPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 6; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; GMPButton.onRelease = function () { if ((_root.GMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.GMPNum = _root.GMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 8; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.GMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SMPButton.onRelease = function () { if ((_root.SMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.SMPNum = _root.SMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 10; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.SMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SORButton.onRelease = function () { if (_root.SORNum > 0) { _root.SORNum = _root.SORNum - 1; _root.summonState = "SOR"; _root.room.attachMovie("fadeItems2", "room", 10); } }; MLButton.onRelease = function () { if (_root.MLNum > 0) { _root.MLNum = _root.MLNum - 1; _root.namelessBattle = true; _root.summonState = "ML"; _root.room.attachMovie("fadeItems2", "room", 10); } }; continueButton.onRelease = function () { if ((_root.floorLevel == 10) && (_root.doorSection2)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.floorLevel == 10) && (!_root.doorSection2)) { _root.room.attachMovie("doorKeeperFlee2", "room", 10); } else { _root.room.attachMovie("basicStage2", "room", 10); } };
Symbol 526 MovieClip [items3] Frame 1
onEnterFrame = function () { _root.room.room.MMPText.text = _root.MMPNum; _root.room.room.LMPText.text = _root.LMPNum; _root.room.room.MPText.text = _root.MPNum; _root.room.room.GMPText.text = _root.GMPNum; _root.room.room.SMPText.text = _root.SMPNum; _root.room.room.SORText.text = _root.SORNum; _root.room.room.MLText.text = _root.MLNum; }; MMPButton.onRelease = function () { if ((_root.MMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MMPNum = _root.MMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 2; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; LMPButton.onRelease = function () { if ((_root.LMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.LMPNum = _root.LMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 4; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.LMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; MPButton.onRelease = function () { if ((_root.MPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MPNum = _root.MPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 6; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; GMPButton.onRelease = function () { if ((_root.GMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.GMPNum = _root.GMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 8; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.GMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SMPButton.onRelease = function () { if ((_root.SMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.SMPNum = _root.SMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 10; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.SMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SORButton.onRelease = function () { if (_root.SORNum > 0) { _root.SORNum = _root.SORNum - 1; _root.summonState = "SOR"; _root.room.attachMovie("fadeItems3", "room", 10); } }; MLButton.onRelease = function () { if (_root.MLNum > 0) { _root.MLNum = _root.MLNum - 1; _root.namelessBattle = true; _root.summonState = "ML"; _root.room.attachMovie("fadeItems3", "room", 10); } }; continueButton.onRelease = function () { if ((_root.floorLevel == 15) && (_root.doorSection3)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.floorLevel == 15) && (!_root.doorSection3)) { _root.room.attachMovie("doorKeeperFlee3", "room", 10); } else { _root.room.attachMovie("basicStage3", "room", 10); } };
Symbol 537 MovieClip [items4] Frame 1
onEnterFrame = function () { _root.room.room.MMPText.text = _root.MMPNum; _root.room.room.LMPText.text = _root.LMPNum; _root.room.room.MPText.text = _root.MPNum; _root.room.room.GMPText.text = _root.GMPNum; _root.room.room.SMPText.text = _root.SMPNum; _root.room.room.SORText.text = _root.SORNum; _root.room.room.MLText.text = _root.MLNum; }; MMPButton.onRelease = function () { if ((_root.MMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MMPNum = _root.MMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 2; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; LMPButton.onRelease = function () { if ((_root.LMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.LMPNum = _root.LMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 4; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.LMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; MPButton.onRelease = function () { if ((_root.MPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MPNum = _root.MPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 6; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; GMPButton.onRelease = function () { if ((_root.GMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.GMPNum = _root.GMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 8; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.GMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SMPButton.onRelease = function () { if ((_root.SMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.SMPNum = _root.SMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 10; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.SMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SORButton.onRelease = function () { if (_root.SORNum > 0) { _root.SORNum = _root.SORNum - 1; _root.summonState = "SOR"; _root.room.attachMovie("fadeItems4", "room", 10); } }; MLButton.onRelease = function () { if (_root.MLNum > 0) { _root.MLNum = _root.MLNum - 1; _root.namelessBattle = true; _root.summonState = "ML"; _root.room.attachMovie("fadeItems4", "room", 10); } }; continueButton.onRelease = function () { if ((_root.floorLevel == 20) && (_root.doorSection4)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.floorLevel == 20) && (!_root.doorSection4)) { _root.room.attachMovie("doorKeeperFlee4", "room", 10); } else { _root.room.attachMovie("basicStage4", "room", 10); } };
Symbol 550 MovieClip [items5] Frame 1
onEnterFrame = function () { _root.room.room.MMPText.text = _root.MMPNum; _root.room.room.LMPText.text = _root.LMPNum; _root.room.room.MPText.text = _root.MPNum; _root.room.room.GMPText.text = _root.GMPNum; _root.room.room.SMPText.text = _root.SMPNum; _root.room.room.SORText.text = _root.SORNum; _root.room.room.MLText.text = _root.MLNum; }; MMPButton.onRelease = function () { if ((_root.MMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MMPNum = _root.MMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 2; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; LMPButton.onRelease = function () { if ((_root.LMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.LMPNum = _root.LMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 4; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.LMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; MPButton.onRelease = function () { if ((_root.MPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.MPNum = _root.MPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 6; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.MPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; GMPButton.onRelease = function () { if ((_root.GMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.GMPNum = _root.GMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 8; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.GMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SMPButton.onRelease = function () { if ((_root.SMPNum > 0) && (_root.playerBattleSpirit < _root.spirit)) { _root.SMPNum = _root.SMPNum - 1; _root.playerBattleSpirit = _root.playerBattleSpirit + 10; if (_root.playerBattleSpirit > _root.spirit) { _root.playerBattleSpirit = _root.spirit; } pourSound = new Sound(); pourSound.attachSound("smallPour"); pourSound.start(0, 1); } else if ((_root.SMPNum > 0) && (_root.playerBattleSpirit >= _root.spirit)) { _root.attachMovie("manaWarning", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; } }; SORButton.onRelease = function () { if (_root.SORNum > 0) { _root.SORNum = _root.SORNum - 1; _root.summonState = "SOR"; _root.room.attachMovie("fadeItems5", "room", 10); } }; MLButton.onRelease = function () { if (_root.MLNum > 0) { _root.MLNum = _root.MLNum - 1; _root.namelessBattle = true; _root.summonState = "ML"; _root.room.attachMovie("fadeItems5", "room", 10); } }; continueButton.onRelease = function () { _root.room.attachMovie("basicStage5", "room", 10); };
Symbol 551 MovieClip [basementFightStage] Frame 1
stop(); statsButton.onRelease = function () { _root.attachMovie("stats", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; helpButton.onRelease = function () { _root.attachMovie("FAQ", "empty", 1); _root.empty._x = 320; _root.empty._y = 240; }; musicPlayButton.onRelease = function () { if (!_root.soundOn) { _root.song.start(); _root.speaker.play(); _root.soundOn = true; } }; musicStopButton.onRelease = function () { _root.song.stop(); _root.speaker.stop(); _root.soundOn = false; }; _root.enemyBody = 30; _root.enemyMight = 30; _root.enemySpeed = 30; _root.enemySkill = 30; _root.enemyMind = 30; _root.enemySpirit = 30; _root.enemyBattleLife = _root.enemyBody; _root.enemyBattleSpirit = _root.enemySpirit; _root.playerBattleLife = _root.body; onEnterFrame = function () { _root.room.room.floorBoard.floorNumber.text = "Basement"; _root.room.room.playerEnergyBar.name.text = _root.charName; _root.room.room.enemyEnergyBar.name.text = "Nameless"; }; attack.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.playerState = "attack"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; magic.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 0)) { _root.playerState = "magic"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.mind)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; heal.onRelease = function () { if ((_root.fightEnd && (_root.startFight)) && (_root.playerBattleSpirit > 1)) { _root.playerState = "heal"; _root.fightEnd = false; _root.playerAttack = true; _root.enemyAttack = true; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpirit)) + 1; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemyMind)) + 1; } else { _root.enemyState = "attack"; _root.playerInit = Math.floor(random(_root.spirit)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; } if (_root.playerInit > _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.enemyAttack = false; _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } } }; flee.onRelease = function () { if (_root.fightEnd && (_root.startFight)) { _root.fightEnd = false; _root.enemyAttack = false; _root.pDefense = Math.floor(_root.body / 2); _root.mDefense = Math.floor(_root.spirit / 2); if (((_root.enemyBody / _root.enemyBattleLife) >= 2) && (_root.enemyBattleSpirit > 1)) { _root.enemyState = "heal"; } else if (((_root.enemyMight - _root.pDefense) < (_root.enemyMind - _root.mDefense)) && (_root.enemyBattleSpirit > 0)) { _root.enemyState = "magic"; } else { _root.enemyState = "attack"; } _root.playerInit = Math.floor(random(_root.speed)) + 1; _root.enemyInit = Math.floor(random(_root.enemySpeed)) + 1; if (_root.playerInit > _root.enemyInit) { _root.startFight = false; _root.fightEnd = true; _root.room.room.hero.attachMovie("fleePlayer", "hero", 10); } else if (_root.playerInit < _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } else if (_root.playerInit == _root.enemyInit) { _root.room.room.villian.attachMovie("fadeEnemy", "villian", 10); } } };
Instance of Symbol 40 MovieClip [hero] "hero" in Symbol 551 MovieClip [basementFightStage] Frame 1
onClipEvent (load) { this.attachMovie("introPlayer", "hero", 10); }
Instance of Symbol 39 MovieClip [villian] "villian" in Symbol 551 MovieClip [basementFightStage] Frame 1
onClipEvent (load) { this.attachMovie("introEnemy", "villian", 10); }
Symbol 554 MovieClip [fadeItems1] Frame 1
summon = new Sound(); summon.attachSound("warp"); summon.start(0, 1);
Symbol 554 MovieClip [fadeItems1] Frame 13
if (_root.summonState == "SOR") { if (_root.doorSection1) { if (_root.doorSection2) { if (_root.doorSection3) { if (_root.doorSection4) { _root.floorLevel = 20; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else { _root.floorLevel = 15; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } } else { _root.floorLevel = 10; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } } else { _root.floorLevel = 5; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } } else { _root.floorLevel = 0; _root.room.attachMovie("basementStage", "room", 10); } } else if (_root.summonState == "ML") { if (_root.floorLevel == 0) { _root.room.attachMovie("basementFightStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } }
Symbol 557 MovieClip [fadeItems2] Frame 1
summon = new Sound(); summon.attachSound("warp"); summon.start(0, 1);
Symbol 557 MovieClip [fadeItems2] Frame 13
if (_root.summonState == "SOR") { if (_root.doorSection1) { if (_root.doorSection2) { if (_root.doorSection3) { if (_root.doorSection4) { _root.floorLevel = 20; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else { _root.floorLevel = 15; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } } else { _root.floorLevel = 10; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } } else { _root.floorLevel = 5; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } } else { _root.floorLevel = 0; _root.room.attachMovie("basementStage", "room", 10); } } else if (_root.summonState == "ML") { if (_root.floorLevel == 0) { _root.room.attachMovie("basementFightStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } }
Symbol 560 MovieClip [fadeItems3] Frame 1
summon = new Sound(); summon.attachSound("warp"); summon.start(0, 1);
Symbol 560 MovieClip [fadeItems3] Frame 13
if (_root.summonState == "SOR") { if (_root.doorSection1) { if (_root.doorSection2) { if (_root.doorSection3) { if (_root.doorSection4) { _root.floorLevel = 20; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else { _root.floorLevel = 15; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } } else { _root.floorLevel = 10; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } } else { _root.floorLevel = 5; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } } else { _root.floorLevel = 0; _root.room.attachMovie("basementStage", "room", 10); } } else if (_root.summonState == "ML") { if (_root.floorLevel == 0) { _root.room.attachMovie("basementFightStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } }
Symbol 563 MovieClip [fadeItems4] Frame 1
summon = new Sound(); summon.attachSound("warp"); summon.start(0, 1);
Symbol 563 MovieClip [fadeItems4] Frame 13
if (_root.summonState == "SOR") { if (_root.doorSection1) { if (_root.doorSection2) { if (_root.doorSection3) { if (_root.doorSection4) { _root.floorLevel = 20; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else { _root.floorLevel = 15; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } } else { _root.floorLevel = 10; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } } else { _root.floorLevel = 5; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } } else { _root.floorLevel = 0; _root.room.attachMovie("basementStage", "room", 10); } } else if (_root.summonState == "ML") { if (_root.floorLevel == 0) { _root.room.attachMovie("basementFightStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } }
Symbol 566 MovieClip [fadeItems5] Frame 1
summon = new Sound(); summon.attachSound("warp"); summon.start(0, 1);
Symbol 566 MovieClip [fadeItems5] Frame 13
if (_root.summonState == "SOR") { if (_root.doorSection1) { if (_root.doorSection2) { if (_root.doorSection3) { if (_root.doorSection4) { _root.floorLevel = 20; _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else { _root.floorLevel = 15; _root.room.attachMovie("doorKeeperPoint3", "room", 10); } } else { _root.floorLevel = 10; _root.room.attachMovie("doorKeeperPoint2", "room", 10); } } else { _root.floorLevel = 5; _root.room.attachMovie("doorKeeperPoint1", "room", 10); } } else { _root.floorLevel = 0; _root.room.attachMovie("basementStage", "room", 10); } } else if (_root.summonState == "ML") { if (_root.floorLevel == 0) { _root.room.attachMovie("basementFightStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicFightStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicFightStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicFightStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicFightStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicFightStage5", "room", 10); } else if (_root.floorLevel == 5) { _root.room.attachMovie("doorKeeperFight1", "room", 10); } else if (_root.floorLevel == 10) { _root.room.attachMovie("doorKeeperFight2", "room", 10); } else if (_root.floorLevel == 15) { _root.room.attachMovie("doorKeeperFight3", "room", 10); } else if (_root.floorLevel == 20) { _root.room.attachMovie("doorKeeperFight4", "room", 10); } }
Symbol 569 MovieClip [nameLessBattleWon] Frame 1
continueButton.onRelease = function () { _root.startFight = false; _root.fightEnd = true; _root.playerBattleLife = _root.body; _root.namelessBattle = false; _root.namelessBattleComplete = true; if (_root.floorLevel == 0) { _root.room.attachMovie("basementStage", "room", 10); } else if ((_root.floorLevel >= 1) && (_root.floorLevel <= 4)) { _root.room.attachMovie("basicStage1", "room", 10); } else if ((_root.floorLevel >= 6) && (_root.floorLevel <= 9)) { _root.room.attachMovie("basicStage2", "room", 10); } else if ((_root.floorLevel >= 11) && (_root.floorLevel <= 14)) { _root.room.attachMovie("basicStage3", "room", 10); } else if ((_root.floorLevel >= 16) && (_root.floorLevel <= 19)) { _root.room.attachMovie("basicStage4", "room", 10); } else if ((_root.floorLevel >= 21) && (_root.floorLevel <= 24)) { _root.room.attachMovie("basicStage5", "room", 10); } else if ((_root.doorSection1 == true) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperPoint1", "room", 10); } else if ((_root.doorSection2 == true) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperPoint2", "room", 10); } else if ((_root.doorSection3 == true) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperPoint3", "room", 10); } else if ((_root.doorSection4 == true) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperPoint4", "room", 10); } else if ((_root.doorSection1 == false) && (_root.floorLevel == 5)) { _root.room.attachMovie("doorKeeperFlee1", "room", 10); } else if ((_root.doorSection2 == false) && (_root.floorLevel == 10)) { _root.room.attachMovie("doorKeeperFlee2", "room", 10); } else if ((_root.doorSection3 == false) && (_root.floorLevel == 15)) { _root.room.attachMovie("doorKeeperFlee3", "room", 10); } else if ((_root.doorSection4 == false) && (_root.floorLevel == 20)) { _root.room.attachMovie("doorKeeperFlee4", "room", 10); } };
Symbol 574 MovieClip [manaWarning] Frame 1
okayButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 576 MovieClip [healEnemy] Frame 1
energizeSound = new Sound(); energizeSound.attachSound("energizeEdit"); energizeSound.start(0, 1);
Symbol 576 MovieClip [healEnemy] Frame 13
_root.enemyBattleSpirit = _root.enemyBattleSpirit - 2; _root.pDefense = Math.floor(_root.enemyBody / 2); _root.coreDamage = Math.floor(_root.enemySpirit / 2); _root.randomDamage = Math.floor(random(_root.enemySpirit - _root.coreDamage)) + 1; _root.damage = (_root.coreDamage + _root.randomDamage) - _root.pDefense; if (_root.damage < 0) { _root.damage = 0; } _root.enemyBattleLife = _root.enemyBattleLife + _root.damage; if (_root.enemyBattleLife > _root.enemyBody) { _root.enemyBattleLife = _root.enemyBody; } _root.room.room.villian.villian.healText.textHeal.text = _root.damage;
Symbol 576 MovieClip [healEnemy] Frame 16
if (_root.playerAttack) { _root.playerAttack = false; _root.room.room.hero.attachMovie("fadePlayer", "hero", 10); } else if (!_root.enemyAttack) { _root.fightEnd = true; } _root.room.room.villian.attachMovie("enemy", "villian", 10);
Symbol 578 MovieClip [gameSaved] Frame 1
okayButton.onRelease = function () { _root.empty.removeMovieClip(); };
Symbol 602 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:14 15 20 21 22 23 24 25 26 27 28 31 32 33 576
Symbol 13 GraphicUsed by:14 15
Symbol 14 MovieClip [eMagic]Uses:2 4 6 8 10 12 13
Symbol 15 MovieClip [pMagic]Uses:2 4 6 8 10 12 13
Symbol 16 GraphicUsed by:20
Symbol 17 FontUsed by:18 29 57 62 63 65 66 68 69 71 72 92 93 94 95 99 100 101 102 136 137 322 327 328 358
Symbol 18 EditableTextUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:20 576
Symbol 20 MovieClip [healPlayer]Uses:16 2 4 6 8 10 12 19
Symbol 21 MovieClip [player]Uses:2 4 6 8 10 12
Symbol 22 MovieClip [fadePlayer]Uses:2 4 6 8 10 12
Symbol 23 MovieClip [pPunch]Uses:2 4 6 8 10 12
Symbol 24 MovieClip [enemy]Uses:2 4 6 8 10 12
Symbol 25 MovieClip [fadeEnemy]Uses:2 4 6 8 10 12
Symbol 26 MovieClip [ePunch]Uses:2 4 6 8 10 12
Symbol 27 MovieClip [introPlayer]Uses:2 4 6 8 10 12
Symbol 28 MovieClip [introEnemy]Uses:2 4 6 8 10 12
Symbol 29 EditableTextUses:17Used by:30
Symbol 30 MovieClipUses:29Used by:31 32
Symbol 31 MovieClip [playerDamage]Uses:2 4 6 8 10 12 30
Symbol 32 MovieClip [enemyDamage]Uses:2 4 6 8 10 12 30
Symbol 33 MovieClip [fleePlayer]Uses:2 4 6 8 10 12
Symbol 34 MovieClip [empty]
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [lastBattleBackground]Uses:36 37Used by:247
Symbol 39 MovieClip [villian]Used by:120 123 126 129 132 146 149 152 155 247 551
Symbol 40 MovieClip [hero]Used by:120 123 126 129 132 146 149 152 155 247 551
Symbol 41 GraphicUsed by:46 64 67 70 73 80 138
Symbol 42 FontUsed by:43 45 78 79 278 287 289 305 306 307 308 317 321 342 343 344 345 353 357 385 448 450 452 454 455 458 480 481 482 494 495 496 497 498 499 500 570 571 572
Symbol 43 TextUses:42Used by:46
Symbol 44 GraphicUsed by:46 64 67 70 73 80 138
Symbol 45 TextUses:42Used by:46
Symbol 46 Button [helpButton]Uses:41 43 44 45Used by:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 247 551
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 FontUsed by:53
Symbol 53 EditableTextUses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:81 209 551
Symbol 56 GraphicUsed by:58
Symbol 57 EditableTextUses:17Used by:58
Symbol 58 MovieClipUses:56 57Used by:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 247 551
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:59 60Used by:81 139 140 141 142 143 160 161 162 163
Symbol 62 TextUses:17Used by:64
Symbol 63 TextUses:17Used by:64
Symbol 64 ButtonUses:41 62 44 63Used by:81 160 161 162 163
Symbol 65 TextUses:17Used by:67
Symbol 66 TextUses:17Used by:67
Symbol 67 ButtonUses:41 65 44 66Used by:81 160 161 162 163
Symbol 68 TextUses:17Used by:70
Symbol 69 TextUses:17Used by:70
Symbol 70 ButtonUses:41 68 44 69Used by:81 139 140 141 142 143 156 157 158 159 160 161 162 163
Symbol 71 TextUses:17Used by:73
Symbol 72 TextUses:17Used by:73
Symbol 73 ButtonUses:41 71 44 72Used by:81 160 161 162 163
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 247 551
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 247 551
Symbol 78 TextUses:42Used by:80
Symbol 79 TextUses:42Used by:80
Symbol 80 ButtonUses:41 78 44 79Used by:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 247 551
Symbol 81 MovieClip [basementStage]Uses:55 58 61 64 67 70 73 75 77 80 46Used by:602
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:120 139 210
Symbol 84 GraphicUsed by:96 104
Symbol 85 GraphicUsed by:86 97
Symbol 86 MovieClipUses:85Used by:96
Symbol 87 GraphicUsed by:88 98
Symbol 88 MovieClipUses:87Used by:96
Symbol 89 GraphicUsed by:96 104
Symbol 90 FontUsed by:91 103 106 108 111 112 114 115 117 118 174 175 176 201 202 205 206 226 227 229 230 238 239 240 242 244 604
Symbol 91 EditableTextUses:90Used by:96
Symbol 92 EditableTextUses:17Used by:96
Symbol 93 EditableTextUses:17Used by:96
Symbol 94 TextUses:17Used by:96
Symbol 95 TextUses:17Used by:96
Symbol 96 MovieClipUses:84 86 88 89 91 92 93 94 95Used by:120 123 126 129 132 146 149 152 155 247 551
Symbol 97 MovieClipUses:85Used by:104 329
Symbol 98 MovieClipUses:87Used by:104 329
Symbol 99 EditableTextUses:17Used by:104
Symbol 100 EditableTextUses:17Used by:104
Symbol 101 TextUses:17Used by:104 329
Symbol 102 TextUses:17Used by:104 329
Symbol 103 EditableTextUses:90Used by:104
Symbol 104 MovieClipUses:84 97 98 89 99 100 101 102 103Used by:120 123 126 129 132 146 149 152 155 247 551
Symbol 105 GraphicUsed by:110 113 116 119
Symbol 106 TextUses:90Used by:110
Symbol 107 GraphicUsed by:110 113 116 119
Symbol 108 TextUses:90Used by:110
Symbol 109 GraphicUsed by:110 113 116 119
Symbol 110 ButtonUses:105 106 107 108 109Used by:120 123 126 129 132 146 149 152 155 247 551
Symbol 111 TextUses:90Used by:113
Symbol 112 TextUses:90Used by:113
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Symbol 600 Sound [smallPour]Used by:602
Symbol 601 Sound [metalswooshSmall]Used by:602
Symbol 602 MovieClipUses:81 120 123 126 129 132 139 140 141 142 143 146 149 152 155 156 157 158 159 160 161 162 163 172 186 190 200 203 204 207 208 209 210 211 212 213 214 215 216 217 218 235 246 247 290 331 334 373 398 422 446 457 459 465 470 474 504 515 526 537 550 551 554 557 560 563 566 569 574 576 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601Used by:Timeline
Symbol 603 GraphicUsed by:605
Symbol 604 TextUses:90Used by:605
Symbol 605 ButtonUses:603 604Used by:Timeline
Symbol 606 MovieClipUsed by:Timeline

Instance Names

"BALL"Frame 1Symbol 51 MovieClip
"TEXT"Frame 1Symbol 53 EditableText
"playButton"Frame 4Symbol 605 Button
"room"Frame 5Symbol 606 MovieClip
"textHeal"Symbol 19 MovieClip Frame 1Symbol 18 EditableText
"healText"Symbol 20 MovieClip [healPlayer] Frame 13Symbol 19 MovieClip
"textDamage"Symbol 30 MovieClip Frame 1Symbol 29 EditableText
"damageText"Symbol 31 MovieClip [playerDamage] Frame 1Symbol 30 MovieClip
"damageText"Symbol 32 MovieClip [enemyDamage] Frame 1Symbol 30 MovieClip
"floorNumber"Symbol 58 MovieClip Frame 1Symbol 57 EditableText
"floorBoard"Symbol 81 MovieClip [basementStage] Frame 1Symbol 58 MovieClip
"upButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 61 Button
"trainButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 64 Button
"restButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 67 Button
"itemButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 70 Button
"saveButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 73 Button
"musicPlayButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 80 Button
"helpButton"Symbol 81 MovieClip [basementStage] Frame 1Symbol 46 Button [helpButton]
"eHPBAR"Symbol 96 MovieClip Frame 1Symbol 86 MovieClip
"eMPBAR"Symbol 96 MovieClip Frame 1Symbol 88 MovieClip
"name"Symbol 96 MovieClip Frame 1Symbol 91 EditableText
"lifeText"Symbol 96 MovieClip Frame 1Symbol 92 EditableText
"manaText"Symbol 96 MovieClip Frame 1Symbol 93 EditableText
"pHPBAR"Symbol 104 MovieClip Frame 1Symbol 97 MovieClip
"pMPBAR"Symbol 104 MovieClip Frame 1Symbol 98 MovieClip
"lifeText"Symbol 104 MovieClip Frame 1Symbol 99 EditableText
"manaText"Symbol 104 MovieClip Frame 1Symbol 100 EditableText
"name"Symbol 104 MovieClip Frame 1Symbol 103 EditableText
"floorBoard"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 104 MovieClip
"attack"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 110 Button
"flee"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 113 Button
"magic"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 116 Button
"heal"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 119 Button
"hero"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 80 Button
"helpButton"Symbol 120 MovieClip [basicFightStage1] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 104 MovieClip
"attack"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 110 Button
"flee"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 113 Button
"magic"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 116 Button
"heal"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 119 Button
"hero"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 80 Button
"helpButton"Symbol 123 MovieClip [basicFightStage2] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 104 MovieClip
"attack"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 110 Button
"flee"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 113 Button
"magic"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 116 Button
"heal"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 119 Button
"hero"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 80 Button
"helpButton"Symbol 126 MovieClip [basicFightStage3] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 104 MovieClip
"attack"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 110 Button
"flee"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 113 Button
"magic"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 116 Button
"heal"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 119 Button
"hero"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 80 Button
"helpButton"Symbol 129 MovieClip [basicFightStage4] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 104 MovieClip
"attack"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 110 Button
"flee"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 113 Button
"magic"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 116 Button
"heal"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 119 Button
"hero"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 80 Button
"helpButton"Symbol 132 MovieClip [basicFightStage5] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 58 MovieClip
"downButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 135 Button
"fightButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 138 Button
"upButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 61 Button
"itemButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 80 Button
"helpButton"Symbol 139 MovieClip [basicStage1] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 58 MovieClip
"downButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 135 Button
"fightButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 138 Button
"upButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 61 Button
"itemButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 80 Button
"helpButton"Symbol 140 MovieClip [basicStage2] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 58 MovieClip
"downButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 135 Button
"fightButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 138 Button
"upButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 61 Button
"itemButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 80 Button
"helpButton"Symbol 141 MovieClip [basicStage3] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 58 MovieClip
"downButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 135 Button
"fightButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 138 Button
"upButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 61 Button
"itemButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 80 Button
"helpButton"Symbol 142 MovieClip [basicStage4] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 58 MovieClip
"downButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 135 Button
"fightButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 138 Button
"upButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 61 Button
"itemButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 80 Button
"helpButton"Symbol 143 MovieClip [basicStage5] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 104 MovieClip
"attack"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 110 Button
"flee"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 113 Button
"magic"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 116 Button
"heal"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 119 Button
"hero"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 80 Button
"helpButton"Symbol 146 MovieClip [doorKeeperFight1] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 104 MovieClip
"attack"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 110 Button
"flee"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 113 Button
"magic"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 116 Button
"heal"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 119 Button
"hero"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 80 Button
"helpButton"Symbol 149 MovieClip [doorKeeperFight2] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 104 MovieClip
"attack"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 110 Button
"flee"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 113 Button
"magic"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 116 Button
"heal"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 119 Button
"hero"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 80 Button
"helpButton"Symbol 152 MovieClip [doorKeeperFight3] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 104 MovieClip
"attack"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 110 Button
"flee"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 113 Button
"magic"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 116 Button
"heal"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 119 Button
"hero"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 80 Button
"helpButton"Symbol 155 MovieClip [doorKeeperFight4] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 58 MovieClip
"downButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 135 Button
"fightButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 138 Button
"itemButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 80 Button
"helpButton"Symbol 156 MovieClip [doorKeeperFlee1] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 58 MovieClip
"downButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 135 Button
"fightButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 138 Button
"itemButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 80 Button
"helpButton"Symbol 157 MovieClip [doorKeeperFlee2] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 58 MovieClip
"downButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 135 Button
"fightButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 138 Button
"itemButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 80 Button
"helpButton"Symbol 158 MovieClip [doorKeeperFlee3] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 58 MovieClip
"downButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 135 Button
"fightButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 138 Button
"itemButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 70 Button
"musicPlayButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 80 Button
"helpButton"Symbol 159 MovieClip [doorKeeperFlee4] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 58 MovieClip
"downButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 135 Button
"upButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 61 Button
"trainButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 64 Button
"restButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 67 Button
"itemButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 70 Button
"saveButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 73 Button
"musicPlayButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 80 Button
"helpButton"Symbol 160 MovieClip [doorKeeperPoint1] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 58 MovieClip
"downButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 135 Button
"upButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 61 Button
"trainButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 64 Button
"restButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 67 Button
"itemButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 70 Button
"saveButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 73 Button
"musicPlayButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 80 Button
"helpButton"Symbol 161 MovieClip [doorKeeperPoint2] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 58 MovieClip
"downButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 135 Button
"upButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 61 Button
"trainButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 64 Button
"restButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 67 Button
"itemButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 70 Button
"saveButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 73 Button
"musicPlayButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 80 Button
"helpButton"Symbol 162 MovieClip [doorKeeperPoint3] Frame 1Symbol 46 Button [helpButton]
"floorBoard"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 58 MovieClip
"downButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 135 Button
"upButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 61 Button
"trainButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 64 Button
"restButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 67 Button
"itemButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 70 Button
"saveButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 73 Button
"musicPlayButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 80 Button
"helpButton"Symbol 163 MovieClip [doorKeeperPoint4] Frame 1Symbol 46 Button [helpButton]
"continueButton"Symbol 172 MovieClip [doorKeeperWon] Frame 1Symbol 171 Button
"playAgainButton"Symbol 186 MovieClip [brawlerEnding] Frame 1Symbol 183 Button
"backButton"Symbol 190 MovieClip [brawlerEnding2] Frame 1Symbol 189 Button
"playAgainButton"Symbol 200 MovieClip [falseGodEnding] Frame 1Symbol 183 Button
"brawlerButton"Symbol 200 MovieClip [falseGodEnding] Frame 1Symbol 193 Button
"mageWarriorButton"Symbol 200 MovieClip [falseGodEnding] Frame 1Symbol 196 Button
"sorcererButton"Symbol 200 MovieClip [falseGodEnding] Frame 1Symbol 199 Button
"playAgainButton"Symbol 203 MovieClip [mageWarriorEnding] Frame 1Symbol 183 Button
"backButton"Symbol 204 MovieClip [mageWarriorEnding2] Frame 1Symbol 189 Button
"playAgainButton"Symbol 207 MovieClip [sorcererEnding] Frame 1Symbol 183 Button
"backButton"Symbol 208 MovieClip [sorcererEnding2] Frame 1Symbol 189 Button
"startButton"Symbol 235 MovieClip [intro] Frame 66Symbol 228 Button
"loadButton"Symbol 235 MovieClip [intro] Frame 66Symbol 231 Button
"name"Symbol 246 MovieClip [secondIntro] Frame 1Symbol 240 EditableText
"continueButton"Symbol 246 MovieClip [secondIntro] Frame 1Symbol 245 Button
"floorBoard"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 104 MovieClip
"attack"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 110 Button
"magic"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 116 Button
"heal"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 119 Button
"hero"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 80 Button
"helpButton"Symbol 247 MovieClip [lastBossStage] Frame 1Symbol 46 Button [helpButton]
"answer"Symbol 288 MovieClip Frame 1Symbol 287 EditableText
"q1"Symbol 290 MovieClip [FAQ] Frame 1Symbol 255 Button
"q2"Symbol 290 MovieClip [FAQ] Frame 1Symbol 257 Button
"q3"Symbol 290 MovieClip [FAQ] Frame 1Symbol 259 Button
"q4"Symbol 290 MovieClip [FAQ] Frame 1Symbol 261 Button
"q5"Symbol 290 MovieClip [FAQ] Frame 1Symbol 263 Button
"q6"Symbol 290 MovieClip [FAQ] Frame 1Symbol 265 Button
"q7"Symbol 290 MovieClip [FAQ] Frame 1Symbol 267 Button
"q8"Symbol 290 MovieClip [FAQ] Frame 1Symbol 269 Button
"q9"Symbol 290 MovieClip [FAQ] Frame 1Symbol 271 Button
"q10"Symbol 290 MovieClip [FAQ] Frame 1Symbol 273 Button
"q11"Symbol 290 MovieClip [FAQ] Frame 1Symbol 275 Button
"q12"Symbol 290 MovieClip [FAQ] Frame 1Symbol 277 Button
"closeButton"Symbol 290 MovieClip [FAQ] Frame 1Symbol 285 Button
"answer"Symbol 290 MovieClip [FAQ] Frame 1Symbol 288 MovieClip
"pHPBAR"Symbol 329 MovieClip Frame 1Symbol 97 MovieClip
"pMPBAR"Symbol 329 MovieClip Frame 1Symbol 98 MovieClip
"lifeText"Symbol 329 MovieClip Frame 1Symbol 327 EditableText
"manaText"Symbol 329 MovieClip Frame 1Symbol 328 EditableText
"mightExp"Symbol 331 MovieClip [stats] Frame 1Symbol 297 EditableText
"bodyExp"Symbol 331 MovieClip [stats] Frame 1Symbol 298 EditableText
"skillExp"Symbol 331 MovieClip [stats] Frame 1Symbol 299 EditableText
"speedExp"Symbol 331 MovieClip [stats] Frame 1Symbol 300 EditableText
"mightText"Symbol 331 MovieClip [stats] Frame 1Symbol 309 EditableText
"bodyText"Symbol 331 MovieClip [stats] Frame 1Symbol 310 EditableText
"speedText"Symbol 331 MovieClip [stats] Frame 1Symbol 311 EditableText
"skillText"Symbol 331 MovieClip [stats] Frame 1Symbol 312 EditableText
"mindText"Symbol 331 MovieClip [stats] Frame 1Symbol 315 EditableText
"mindExp"Symbol 331 MovieClip [stats] Frame 1Symbol 316 EditableText
"spiritText"Symbol 331 MovieClip [stats] Frame 1Symbol 319 EditableText
"spiritExp"Symbol 331 MovieClip [stats] Frame 1Symbol 320 EditableText
"closeButton"Symbol 331 MovieClip [stats] Frame 1Symbol 285 Button
"expText"Symbol 331 MovieClip [stats] Frame 1Symbol 324 EditableText
"continueButton"Symbol 334 MovieClip [restStage] Frame 1Symbol 171 Button
"mightExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 338 EditableText
"bodyExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 339 EditableText
"skillExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 340 EditableText
"speedExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 341 EditableText
"mightText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 346 EditableText
"bodyText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 347 EditableText
"speedText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 348 EditableText
"skillText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 349 EditableText
"mindText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 351 EditableText
"mindExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 352 EditableText
"spiritText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 355 EditableText
"spiritExp"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 356 EditableText
"expText"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 359 EditableText
"mightButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 362 Button
"bodyButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 364 Button
"speedButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 366 Button
"skillButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 368 Button
"continueButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 171 Button
"mindButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 370 Button
"spiritButton"Symbol 373 MovieClip [trainStage1] Frame 1Symbol 372 Button
"mightExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 375 EditableText
"bodyExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 376 EditableText
"skillExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 377 EditableText
"speedExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 378 EditableText
"mightText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 379 EditableText
"bodyText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 380 EditableText
"speedText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 381 EditableText
"skillText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 382 EditableText
"mindText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 383 EditableText
"mindExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 384 EditableText
"spiritText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 386 EditableText
"spiritExp"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 387 EditableText
"expText"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 388 EditableText
"bodyButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 390 Button
"mightButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 391 Button
"speedButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 392 Button
"skillButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 393 Button
"mindButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 394 Button
"spiritButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 395 Button
"continueButton"Symbol 398 MovieClip [trainStage2] Frame 1Symbol 397 Button
"mightExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 400 EditableText
"bodyExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 401 EditableText
"skillExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 402 EditableText
"speedExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 403 EditableText
"mightText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 404 EditableText
"bodyText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 405 EditableText
"speedText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 406 EditableText
"skillText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 407 EditableText
"mindText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 408 EditableText
"mindExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 409 EditableText
"spiritText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 410 EditableText
"spiritExp"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 411 EditableText
"expText"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 412 EditableText
"mightButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 414 Button
"bodyButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 415 Button
"speedButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 416 Button
"skillButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 417 Button
"mindButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 418 Button
"spiritButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 419 Button
"continueButton"Symbol 422 MovieClip [trainStage3] Frame 1Symbol 421 Button
"mightExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 424 EditableText
"bodyExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 425 EditableText
"skillExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 426 EditableText
"speedExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 427 EditableText
"mightText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 428 EditableText
"bodyText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 429 EditableText
"speedText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 430 EditableText
"skillText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 431 EditableText
"mindText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 432 EditableText
"mindExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 433 EditableText
"spiritText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 434 EditableText
"spiritExp"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 435 EditableText
"expText"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 436 EditableText
"mightButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 438 Button
"bodyButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 439 Button
"speedButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 440 Button
"skillButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 441 Button
"mindButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 442 Button
"spiritButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 443 Button
"continueButton"Symbol 446 MovieClip [trainStage4] Frame 1Symbol 445 Button
"yesButton"Symbol 457 MovieClip [bossWarning] Frame 1Symbol 453 Button
"noButton"Symbol 457 MovieClip [bossWarning] Frame 1Symbol 456 Button
"yesButton"Symbol 459 MovieClip [LastBossWarning] Frame 1Symbol 453 Button
"noButton"Symbol 459 MovieClip [LastBossWarning] Frame 1Symbol 456 Button
"continueButton"Symbol 465 MovieClip [basicBattleWon] Frame 1Symbol 171 Button
"experienceText"Symbol 465 MovieClip [basicBattleWon] Frame 1Symbol 462 EditableText
"itemText"Symbol 465 MovieClip [basicBattleWon] Frame 1Symbol 464 EditableText
"playAgainButton"Symbol 470 MovieClip [deathLost] Frame 1Symbol 183 Button
"continueButton"Symbol 474 MovieClip [lastBattleWon] Frame 1Symbol 171 Button
"MMPText"Symbol 504 MovieClip [items1] Frame 1Symbol 483 EditableText
"LMPText"Symbol 504 MovieClip [items1] Frame 1Symbol 484 EditableText
"MPText"Symbol 504 MovieClip [items1] Frame 1Symbol 485 EditableText
"GMPText"Symbol 504 MovieClip [items1] Frame 1Symbol 486 EditableText
"SMPText"Symbol 504 MovieClip [items1] Frame 1Symbol 489 EditableText
"SORText"Symbol 504 MovieClip [items1] Frame 1Symbol 491 EditableText
"MLText"Symbol 504 MovieClip [items1] Frame 1Symbol 493 EditableText
"MMPButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"LMPButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"MPButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"GMPButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"SMPButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"SORButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"MLButton"Symbol 504 MovieClip [items1] Frame 1Symbol 503 Button
"continueButton"Symbol 504 MovieClip [items1] Frame 1Symbol 171 Button
"MMPText"Symbol 515 MovieClip [items2] Frame 1Symbol 506 EditableText
"LMPText"Symbol 515 MovieClip [items2] Frame 1Symbol 507 EditableText
"MPText"Symbol 515 MovieClip [items2] Frame 1Symbol 508 EditableText
"GMPText"Symbol 515 MovieClip [items2] Frame 1Symbol 509 EditableText
"SMPText"Symbol 515 MovieClip [items2] Frame 1Symbol 510 EditableText
"SORText"Symbol 515 MovieClip [items2] Frame 1Symbol 511 EditableText
"MLText"Symbol 515 MovieClip [items2] Frame 1Symbol 512 EditableText
"MMPButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"LMPButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"MPButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"GMPButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"SMPButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"SORButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"MLButton"Symbol 515 MovieClip [items2] Frame 1Symbol 514 Button
"continueButton"Symbol 515 MovieClip [items2] Frame 1Symbol 397 Button
"MMPText"Symbol 526 MovieClip [items3] Frame 1Symbol 517 EditableText
"LMPText"Symbol 526 MovieClip [items3] Frame 1Symbol 518 EditableText
"MPText"Symbol 526 MovieClip [items3] Frame 1Symbol 519 EditableText
"GMPText"Symbol 526 MovieClip [items3] Frame 1Symbol 520 EditableText
"SMPText"Symbol 526 MovieClip [items3] Frame 1Symbol 521 EditableText
"SORText"Symbol 526 MovieClip [items3] Frame 1Symbol 522 EditableText
"MLText"Symbol 526 MovieClip [items3] Frame 1Symbol 523 EditableText
"MMPButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"LMPButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"MPButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"GMPButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"SMPButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"SORButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"MLButton"Symbol 526 MovieClip [items3] Frame 1Symbol 525 Button
"continueButton"Symbol 526 MovieClip [items3] Frame 1Symbol 421 Button
"MMPText"Symbol 537 MovieClip [items4] Frame 1Symbol 528 EditableText
"LMPText"Symbol 537 MovieClip [items4] Frame 1Symbol 529 EditableText
"MPText"Symbol 537 MovieClip [items4] Frame 1Symbol 530 EditableText
"GMPText"Symbol 537 MovieClip [items4] Frame 1Symbol 531 EditableText
"SMPText"Symbol 537 MovieClip [items4] Frame 1Symbol 532 EditableText
"SORText"Symbol 537 MovieClip [items4] Frame 1Symbol 533 EditableText
"MLText"Symbol 537 MovieClip [items4] Frame 1Symbol 534 EditableText
"MMPButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"LMPButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"MPButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"GMPButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"SMPButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"SORButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"MLButton"Symbol 537 MovieClip [items4] Frame 1Symbol 536 Button
"continueButton"Symbol 537 MovieClip [items4] Frame 1Symbol 445 Button
"MMPText"Symbol 550 MovieClip [items5] Frame 1Symbol 539 EditableText
"LMPText"Symbol 550 MovieClip [items5] Frame 1Symbol 540 EditableText
"MPText"Symbol 550 MovieClip [items5] Frame 1Symbol 541 EditableText
"GMPText"Symbol 550 MovieClip [items5] Frame 1Symbol 542 EditableText
"SMPText"Symbol 550 MovieClip [items5] Frame 1Symbol 543 EditableText
"SORText"Symbol 550 MovieClip [items5] Frame 1Symbol 544 EditableText
"MLText"Symbol 550 MovieClip [items5] Frame 1Symbol 545 EditableText
"MMPButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"LMPButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"MPButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"GMPButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"SMPButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"SORButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"MLButton"Symbol 550 MovieClip [items5] Frame 1Symbol 547 Button
"continueButton"Symbol 550 MovieClip [items5] Frame 1Symbol 549 Button
"floorBoard"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 58 MovieClip
"enemyEnergyBar"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 96 MovieClip
"playerEnergyBar"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 104 MovieClip
"attack"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 110 Button
"flee"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 113 Button
"magic"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 116 Button
"heal"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 119 Button
"hero"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 40 MovieClip [hero]
"villian"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 39 MovieClip [villian]
"musicPlayButton"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 75 MovieClip
"musicStopButton"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 77 MovieClip
"statsButton"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 80 Button
"helpButton"Symbol 551 MovieClip [basementFightStage] Frame 1Symbol 46 Button [helpButton]
"continueButton"Symbol 569 MovieClip [nameLessBattleWon] Frame 1Symbol 171 Button
"okayButton"Symbol 574 MovieClip [manaWarning] Frame 1Symbol 573 Button
"healText"Symbol 576 MovieClip [healEnemy] Frame 13Symbol 19 MovieClip
"okayButton"Symbol 578 MovieClip [gameSaved] Frame 1Symbol 573 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 14 as "eMagic"
ExportAssets (56)Timeline Frame 1Symbol 15 as "pMagic"
ExportAssets (56)Timeline Frame 1Symbol 20 as "healPlayer"
ExportAssets (56)Timeline Frame 1Symbol 21 as "player"
ExportAssets (56)Timeline Frame 1Symbol 22 as "fadePlayer"
ExportAssets (56)Timeline Frame 1Symbol 23 as "pPunch"
ExportAssets (56)Timeline Frame 1Symbol 24 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 25 as "fadeEnemy"
ExportAssets (56)Timeline Frame 1Symbol 26 as "ePunch"
ExportAssets (56)Timeline Frame 1Symbol 27 as "introPlayer"
ExportAssets (56)Timeline Frame 1Symbol 28 as "introEnemy"
ExportAssets (56)Timeline Frame 1Symbol 31 as "playerDamage"
ExportAssets (56)Timeline Frame 1Symbol 32 as "enemyDamage"
ExportAssets (56)Timeline Frame 1Symbol 33 as "fleePlayer"
ExportAssets (56)Timeline Frame 1Symbol 34 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 38 as "lastBattleBackground"
ExportAssets (56)Timeline Frame 1Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 1Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 81 as "basementStage"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 120 as "basicFightStage1"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 123 as "basicFightStage2"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 126 as "basicFightStage3"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 129 as "basicFightStage4"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 132 as "basicFightStage5"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 139 as "basicStage1"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 140 as "basicStage2"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 141 as "basicStage3"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 142 as "basicStage4"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 143 as "basicStage5"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 146 as "doorKeeperFight1"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 149 as "doorKeeperFight2"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 152 as "doorKeeperFight3"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 155 as "doorKeeperFight4"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 156 as "doorKeeperFlee1"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 157 as "doorKeeperFlee2"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 158 as "doorKeeperFlee3"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 159 as "doorKeeperFlee4"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 160 as "doorKeeperPoint1"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 161 as "doorKeeperPoint2"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 162 as "doorKeeperPoint3"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 163 as "doorKeeperPoint4"
ExportAssets (56)Timeline Frame 3Symbol 172 as "doorKeeperWon"
ExportAssets (56)Timeline Frame 3Symbol 186 as "brawlerEnding"
ExportAssets (56)Timeline Frame 3Symbol 190 as "brawlerEnding2"
ExportAssets (56)Timeline Frame 3Symbol 200 as "falseGodEnding"
ExportAssets (56)Timeline Frame 3Symbol 203 as "mageWarriorEnding"
ExportAssets (56)Timeline Frame 3Symbol 204 as "mageWarriorEnding2"
ExportAssets (56)Timeline Frame 3Symbol 207 as "sorcererEnding"
ExportAssets (56)Timeline Frame 3Symbol 208 as "sorcererEnding2"
ExportAssets (56)Timeline Frame 3Symbol 209 as "fadeBasementStage "
ExportAssets (56)Timeline Frame 3Symbol 210 as "fadeBasicStage1"
ExportAssets (56)Timeline Frame 3Symbol 211 as "fadeBasicStage2"
ExportAssets (56)Timeline Frame 3Symbol 212 as "fadeBasicStage3"
ExportAssets (56)Timeline Frame 3Symbol 213 as "fadeBasicStage4"
ExportAssets (56)Timeline Frame 3Symbol 214 as "fadeBasicStage5"
ExportAssets (56)Timeline Frame 3Symbol 215 as "fadeDoorKeeperPoint1"
ExportAssets (56)Timeline Frame 3Symbol 216 as "fadeDoorKeeperPoint2"
ExportAssets (56)Timeline Frame 3Symbol 217 as "fadeDoorKeeperPoint3"
ExportAssets (56)Timeline Frame 3Symbol 218 as "fadeDoorKeeperPoint4"
ExportAssets (56)Timeline Frame 3Symbol 235 as "intro"
ExportAssets (56)Timeline Frame 3Symbol 246 as "secondIntro"
ExportAssets (56)Timeline Frame 3Symbol 38 as "lastBattleBackground"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 247 as "lastBossStage"
ExportAssets (56)Timeline Frame 3Symbol 290 as "FAQ"
ExportAssets (56)Timeline Frame 3Symbol 331 as "stats"
ExportAssets (56)Timeline Frame 3Symbol 334 as "restStage"
ExportAssets (56)Timeline Frame 3Symbol 373 as "trainStage1"
ExportAssets (56)Timeline Frame 3Symbol 398 as "trainStage2"
ExportAssets (56)Timeline Frame 3Symbol 422 as "trainStage3"
ExportAssets (56)Timeline Frame 3Symbol 446 as "trainStage4"
ExportAssets (56)Timeline Frame 3Symbol 457 as "bossWarning"
ExportAssets (56)Timeline Frame 3Symbol 459 as "LastBossWarning"
ExportAssets (56)Timeline Frame 3Symbol 465 as "basicBattleWon"
ExportAssets (56)Timeline Frame 3Symbol 470 as "deathLost"
ExportAssets (56)Timeline Frame 3Symbol 474 as "lastBattleWon"
ExportAssets (56)Timeline Frame 3Symbol 504 as "items1"
ExportAssets (56)Timeline Frame 3Symbol 515 as "items2"
ExportAssets (56)Timeline Frame 3Symbol 526 as "items3"
ExportAssets (56)Timeline Frame 3Symbol 537 as "items4"
ExportAssets (56)Timeline Frame 3Symbol 550 as "items5"
ExportAssets (56)Timeline Frame 3Symbol 40 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 39 as "villian"
ExportAssets (56)Timeline Frame 3Symbol 46 as "helpButton"
ExportAssets (56)Timeline Frame 3Symbol 551 as "basementFightStage"
ExportAssets (56)Timeline Frame 3Symbol 554 as "fadeItems1"
ExportAssets (56)Timeline Frame 3Symbol 557 as "fadeItems2"
ExportAssets (56)Timeline Frame 3Symbol 560 as "fadeItems3"
ExportAssets (56)Timeline Frame 3Symbol 563 as "fadeItems4"
ExportAssets (56)Timeline Frame 3Symbol 566 as "fadeItems5"
ExportAssets (56)Timeline Frame 3Symbol 569 as "nameLessBattleWon"
ExportAssets (56)Timeline Frame 3Symbol 574 as "manaWarning"
ExportAssets (56)Timeline Frame 3Symbol 576 as "healEnemy"
ExportAssets (56)Timeline Frame 3Symbol 578 as "gameSaved"
ExportAssets (56)Timeline Frame 3Symbol 579 as "energizeEdit"
ExportAssets (56)Timeline Frame 3Symbol 580 as "oneMansDream"
ExportAssets (56)Timeline Frame 3Symbol 581 as "ambientClickSmall"
ExportAssets (56)Timeline Frame 3Symbol 582 as "stoneStairs"
ExportAssets (56)Timeline Frame 3Symbol 583 as "runEdit"
ExportAssets (56)Timeline Frame 3Symbol 584 as "explosion1"
ExportAssets (56)Timeline Frame 3Symbol 585 as "metalswoosh"
ExportAssets (56)Timeline Frame 3Symbol 586 as "ExplosionBigAndFar"
ExportAssets (56)Timeline Frame 3Symbol 587 as "explosion4"
ExportAssets (56)Timeline Frame 3Symbol 588 as "explosion3"
ExportAssets (56)Timeline Frame 3Symbol 589 as "explosion2"
ExportAssets (56)Timeline Frame 3Symbol 590 as "missedAttack"
ExportAssets (56)Timeline Frame 3Symbol 591 as "attack8"
ExportAssets (56)Timeline Frame 3Symbol 592 as "attack7"
ExportAssets (56)Timeline Frame 3Symbol 593 as "attack6"
ExportAssets (56)Timeline Frame 3Symbol 594 as "attack5"
ExportAssets (56)Timeline Frame 3Symbol 595 as "attack4"
ExportAssets (56)Timeline Frame 3Symbol 596 as "attack3"
ExportAssets (56)Timeline Frame 3Symbol 597 as "attack2"
ExportAssets (56)Timeline Frame 3Symbol 598 as "attack1"
ExportAssets (56)Timeline Frame 3Symbol 599 as "warp"
ExportAssets (56)Timeline Frame 3Symbol 600 as "smallPour"
ExportAssets (56)Timeline Frame 3Symbol 601 as "metalswooshSmall"

Dynamic Text Variables

TEXTSymbol 53 EditableText""
nameSymbol 240 EditableText""




http://swfchan.com/14/67954/info.shtml
Created: 2/4 -2019 21:00:21 Last modified: 2/4 -2019 21:00:21 Server time: 03/05 -2024 10:53:00