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Build a Clock House.swf

This is the info page for
Flash #68330

(Click the ID number above for more basic data on this flash file.)


Text
Version 0.1

Programmed by Jean-Denis Boivin

15/08/2006

BUILD
A
CLOCK HOUSE !!!11

B

DEMO

Newgrounds.com

Newgrounds.com

Newgrounds.com

Newgrounds.com

Newgrounds.com

Newgrounds.com

(C) 2006 TEAM ATEMIS

..::LOADING::..

W =

S =

MINI-GAME

x

Total : 245 objects

Total : 245 objects

BUILD

PAINT

Build

Build

Build

Exit

Exit

Exit

-

+

(c) 2006 TEAM ATEMIS

(c) 2006 TEAM ATEMIS

Instruction

Control:
Numeric Pad: [+] zoom in
[-] zoom out

Keyboard: [B] Open build menu
[S] Save game
[Q] Exit game

Instruction

Control:
Numeric Pad: [+] zoom in
[-] zoom out

Keyboard: [B] Open build menu
[S] Save game
[Q] Exit game

[ NEXT ]

[ NEXT ]

[ NEXT ]

[ NEXT ]

[ BACK ]

[ BACK ]

[ BACK ]

[ BACK ]

!



CREDIT


Programation : Jean-Denis Boivin.  aka: "Starburst"
Graphic (2D-3D) : Jean-Denis Boivin
Software Used:
Flash MX 2004   (c) Macromedia,
Swift 3D 4.0   (c) Electric Rain,
Photoshop 7.0   (c) Adobe,
The Sims Object Viewer,
Gold Wave v5.06    (c) Gold Wave.
Music :
Asain Ambience, by craz
Through The Night, by mattcalpo
Sound : Flashkit.com

Special Thanks to Newgrounds.com
(c) 2004-2006 Team-Atemis
jeandenis.boivin@gmail.com

CREDIT


Programation : Jean-Denis Boivin.  aka: "Starburst"
Graphic (2D-3D) : Jean-Denis Boivin
Software Used:
Flash MX 2004   (c) Macromedia,
Swift 3D 4.0   (c) Electric Rain,
Photoshop 7.0   (c) Adobe,
The Sims Object Viewer,
Gold Wave v5.06    (c) Gold Wave.
Music :
Asain Ambience, by craz
Through The Night, by mattcalpo
Sound : Flashkit.com

Special Thanks to Newgrounds.com
(c) 2004-2006 Team-Atemis
jeandenis.boivin@gmail.com

Option

Option

<-

<-

<-

<-

Quality

Quality

MEDIUM

MEDIUM

Language

Language

English

English

12/12/04

Save

Save

Save

X: 35    Y: 10

X: 35    Y: 10

Ground

Ground

Paint

Paint

Paint

Budget

Budget

Budget

Help

Help

Help

Hire

Hire

Hire

teurastaja

teurastaja

Music loading MC

ActionScript [AS1/AS2]

Frame 1
_root.pok = new Sound(); _root.pok.attachSound("pok"); _root.player = 1; _root.vibration = false; _root.difi = "Normal"; nom3 = "Bot2"; pts1 = 0; pts2 = 0; _root.start1 = "0"; _root.nom1 = "Player"; _root.nom22 = "Bot"; stop();
Instance of Symbol 62 MovieClip in Frame 1
onClipEvent (enterFrame) { pts1 = ((_root.nom1 + " ") + _root.pts1) + " pts"; }
Instance of Symbol 65 MovieClip in Frame 1
onClipEvent (enterFrame) { pts2 = ((_root.nom22 + " ") + _root.pts2) + " pts"; }
Instance of Symbol 67 MovieClip in Frame 1
onClipEvent (load) { time2 = 0; } onClipEvent (enterFrame) { if (_root.start1 != "1") { time2 = time2 + 0.2; if (time2 < 1) { time = "5"; a5 = "1"; } if (time2 > 1) { if (a5 == "1") { time = "4"; a4 = "1"; } } if (time2 > 2) { if (a4 == "1") { time = "3"; a3 = "1"; } } if (time2 > 3) { if (a3 == "1") { a2 = "1"; time = "2"; } } if (time2 > 4) { if (a2 == "1") { a1 = "1"; time = "1"; } } if (time2 > 5) { if (a1 == "1") { time = ""; _root.start1 = "1"; a5 = "0"; a4 = "0"; time2 = 0; a3 = "0"; _root.balle.bx = "0"; a2 = "0"; a1 = "0"; } } } }
Instance of Symbol 72 MovieClip "bard" in Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (_root.player != "2") { time = time + 0.04; if (time > 1) { a = random(6); time = 0; } if (_root.difi == "Normal") { if (a == 0) { vit = (_root.balle._y - _y) / 6; } if (a == 1) { vit = (_root.balle._y - _y) / 1; } if (a == 2) { vit = (_root.balle._y - _y) / 2; } if (a == 3) { vit = (_root.balle._y - _y) / 5; } if (a == 4) { vit = (_root.balle._y - _y) / 1.6; } if (a == 5) { vit = (_root.balle._y - _y) / 7; } } _y = (_y + vit); if (_root.bard.hitTest(_root.murb)) { _y = (_y - vit); } if (_root.bard.hitTest(_root.murh)) { _y = (_y + vit); } if (_y < 224) { _y = 224; } if (_y > 280) { _y = 280; } } }
Instance of Symbol 78 MovieClip "balle" in Frame 1
onClipEvent (load) { rbn = 0; } onClipEvent (enterFrame) { if (bond == "1") { if (rbn > 4) { rbn = 4; } } if (_root.start1 == "1") { _visible = true; if (bx != "1") { ben = "0"; if (b != "1") { b = "1"; ax = _x + random(100); ay = _y + random(100); if (_root.difi == "Normal") { vitx = (ax - _x) / 440; vity = (ay - _y) / 440; } if (vitx < 5) { vitx = 2; } if (vity < 5) { vity = 2; } } if (caca != "1") { a = random(2); caca = "1"; } if (a == 0) { gd = "g"; } if (a == 1) { gd = "d"; } if (gd == "g") { if (bxg != "1") { _x = ((_x - vitx) - rbn); } else { _x = ((_x + vitx) + rbn); } if (by != "1") { _y = ((_y - vity) - rbn); } else { _y = ((_y + vity) + rbn); } } if (gd == "d") { if (bxd != "1") { _x = ((_x + vitx) + rbn); } else { _x = ((_x - vitx) - rbn); } if (by != "1") { _y = ((_y - vity) - rbn); } else { _y = ((_y + vity) + rbn); } } if (_root.balle.hitTest(_root.murb)) { _y = ((_y - vity) - rbn); rbn = rbn + 0.3; bond = "1"; if (_root.sounds == "off") { } else { _root.pok.start(); } by = "0"; ben = "1"; b = "0"; } if (_root.balle.hitTest(_root.murh)) { _y = ((_y + vity) + rbn); bond = "1"; if (_root.sounds == "off") { } else { _root.pok.start(); } rbn = rbn + 0.3; by = "1"; ben = "1"; b = "0"; } if (_root.balle.hitTest(_root.barg)) { _x = (((_x + vitx) + 10) + rbn); bond = "1"; if (_root.sounds == "off") { } else { _root.pok.start(); } rbn = rbn + 0.3; ben = "1"; gd = "g"; bxg = "1"; bxd = "0"; } if (_root.balle.hitTest(_root.bard)) { _x = (((_x - vitx) - 10) - rbn); bond = "1"; if (_root.sounds == "off") { } else { _root.pok.start(); } rbn = rbn + 0.3; gd = "d"; ben = "1"; bxd = "1"; bxg = "0"; } if (_root.balle.hitTest(_root.murd)) { _x = (((_x - vitx) - 1) - rbn); if (ben != "1") { rbn = 0; bx = "1"; _x = 273; _y = 259; _root.pts1 = _root.pts1 + 1; caca = "0"; _root.start1 = "0"; b = "0"; } } if (_root.balle.hitTest(_root.murg)) { _x = (((_x + vitx) + 1) + rbn); if (ben != "1") { rbn = 0; bx = "1"; _x = 273; _y = 259; caca = "0"; _root.pts2 = _root.pts2 + 1; _root.start1 = "0"; b = "0"; } } } } else { _visible = false; } }
Instance of Symbol 72 MovieClip "barg" in Frame 1
onClipEvent (enterFrame) { a = "0"; if (_root.barg.hitTest(_root.murb)) { _y = ((_y - vit) - acc); } if (_root.barg.hitTest(_root.murh)) { _y = ((_y + vit) + acc); } if (_root.barg.hitTest(_root.murb)) { } else if (Key.isDown(83)) { a = "1"; acc = acc + 0.3; if (acc > 8) { acc = 8; } _y = ((_y + vit) + acc); } if (_root.barg.hitTest(_root.murh)) { } else if (Key.isDown(87)) { a = "1"; acc = acc + 0.3; _y = ((_y - vit) - acc); } vit = 6; if (a != "1") { acc = 0; } if (_y < 224) { _y = 224; } if (_y > 280) { _y = 280; } }
Frame 2
stop();
Frame 3
function MurDelete1(aMD, bMD, cMD, dMD) { if (_root.ctrl) { delete _root["BUILDobject" + _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].nume]; delete _root["BUILDobjectX" + _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].nume]; delete _root["BUILDobjectY" + _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].nume]; delete _root["BUILDobjectP" + _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].nume]; delete _root["BUILDobjectT" + _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].nume]; _root.game.game[(((("murX" + ((TENemplx + aMD) + bMD)) + "Y") + ((TENemply + cMD) + dMD)) + "P") + depthP].removeMovieClip(); } } function priceBUILD() { _root["brick-1price"] = 5; _root["brick-2price"] = 5; _root["brick-3price"] = 6; _root["wall-1price"] = 12; _root["wall-2price"] = 13; _root["barbed-1price"] = 25; _root["aqua-1price"] = 100; _root["obj-1price"] = 50; _root["trash-1price"] = 25; _root["color-1price"] = 5; _root["color-2price"] = 5; _root["color-3price"] = 5; _root["chair-1price"] = 25; _root["chair-2price"] = 30; _root["table-1price"] = 150; _root["compt-1price"] = 75; _root["compt-2price"] = 75; _root["table-2price"] = 321; _root["table-3price"] = 234; _root["table-4price"] = 100; _root["table-5price"] = 170; _root["table-6price"] = 250; _root["fleur-1price"] = 42; _root["fleur-2price"] = 10; _root["fleur-3price"] = 24; _root["fleur-4price"] = 35; _root["fleur-5price"] = 20; _root["fleur-6price"] = 44; _root["fleur-7price"] = 60; _root["fleur-8price"] = 75; _root["fleur-9price"] = 50; _root["flama-1price"] = 15; _root["biblio-1price"] = 425; _root["biblio-2price"] = 485; _root["biblio-3price"] = 510; } function listePRIX() { _root["obj-1sell"] = Math.round((_root["obj-1price"] / 100) * 80); _root["aqua-1sell"] = Math.round((_root["aqua-1price"] / 100) * 80); _root["trash-1sell"] = Math.round((_root["trash-1price"] / 100) * 80); _root["chair-1sell"] = Math.round((_root["chair-1price"] / 100) * 80); _root["chair-2sell"] = Math.round((_root["chair-2price"] / 100) * 80); _root["table-1sell"] = Math.round((_root["table-1price"] / 100) * 80); _root["table-2sell"] = Math.round((_root["table-2price"] / 100) * 80); _root["table-3sell"] = Math.round((_root["table-3price"] / 100) * 80); _root["table-4sell"] = Math.round((_root["table-4price"] / 100) * 80); _root["table-5sell"] = Math.round((_root["table-5price"] / 100) * 80); _root["table-6sell"] = Math.round((_root["table-6price"] / 100) * 80); _root["compt-1sell"] = Math.round((_root["compt-1price"] / 100) * 80); _root["compt-2sell"] = Math.round((_root["compt-2price"] / 100) * 80); _root["fleur-1sell"] = Math.round((_root["fleur-1price"] / 100) * 80); _root["fleur-2sell"] = Math.round((_root["fleur-2price"] / 100) * 80); _root["fleur-3sell"] = Math.round((_root["fleur-3price"] / 100) * 80); _root["fleur-4sell"] = Math.round((_root["fleur-4price"] / 100) * 80); _root["fleur-5sell"] = Math.round((_root["fleur-5price"] / 100) * 80); _root["fleur-6sell"] = Math.round((_root["fleur-6price"] / 100) * 80); _root["fleur-7sell"] = Math.round((_root["fleur-7price"] / 100) * 80); _root["fleur-8sell"] = Math.round((_root["fleur-8price"] / 100) * 80); _root["fleur-9sell"] = Math.round((_root["fleur-9price"] / 100) * 80); _root["flama-1sell"] = Math.round((_root["flama-1price"] / 100) * 80); _root["biblio-1sell"] = Math.round((_root["biblio-1price"] / 100) * 80); _root["biblio-2sell"] = Math.round((_root["biblio-2price"] / 100) * 80); _root["biblio-3sell"] = Math.round((_root["biblio-3price"] / 100) * 80); } function putCARC(a2Xch, a2Ych) { _root.numCARC++; if (Grotationf == 0) { a2dCH = String((((String(a2Ych + 2) + "0") + String(a2Xch + 2)) + "") + 4); } a2dCH = Number(a2dCH); _root.game.game.createEmptyMovieClip("carc" + _root.numCARC, a2dCH); _root.game.game["carc" + _root.numCARC].attachMovie("carc1", "skin", 1); _root.game.game["carc" + _root.numCARC]._x = game.game.grid[(("x" + a2Xch) + "y") + a2Ych]._x; _root.game.game["carc" + _root.numCARC]._y = game.game.grid[(("x" + a2Xch) + "y") + a2Ych]._y; _root.game.game["carc" + _root.numCARC].checkMOVE = 0; _root.game.game["carc" + _root.numCARC].actX = a2Xch; _root.game.game["carc" + _root.numCARC].actY = a2Ych; _root.game.game["carc" + _root.numCARC].skinN = 1; _root.game.game["carc" + _root.numCARC].pp = 0; _root.game.game["carc" + _root.numCARC].nume = _root.numCARC; _root.game.game["carc" + _root.numCARC].onEnterFrame = function () { if (_root.pausedejeuner) { this.skin.stop(); } else { this.skin.play(); } if (this.moving != true) { this.ARRx = -666; this.ARRy = -666; if (_root.pausedejeuner != true) { this.skin.gotoAndStop(1); this.checkMOVE = this.checkMOVE + random(50); if (this.checkMOVE >= 100) { this.checkMOVE = 0; this.moving = true; this.movement = Math.round((random(300) / 100) + 1); } } } if (this.moving) { if (this.baloney != true) { this.skin.gotoAndPlay(1); this.baloney = true; if (this.movement == 1) { if (_root.Grotationf == 0) { this.attachMovie("carc3", "skin", 1); this.skinN = 3; } if (_root.Grotationf == 90) { this.attachMovie("carc2", "skin", 1); this.skinN = 2; } if (_root.Grotationf == 180) { this.attachMovie("carc1", "skin", 1); this.skinN = 1; } if (_root.Grotationf == 270) { this.attachMovie("carc4", "skin", 1); this.skinN = 4; } this.ARRx = this.actX + 1; this.ARRy = this.actY; } if (this.movement == 2) { if (_root.Grotationf == 0) { this.attachMovie("carc2", "skin", 1); this.skinN = 2; } if (_root.Grotationf == 90) { this.attachMovie("carc1", "skin", 1); this.skinN = 1; } if (_root.Grotationf == 180) { this.attachMovie("carc4", "skin", 1); this.skinN = 4; } if (_root.Grotationf == 270) { this.attachMovie("carc3", "skin", 1); this.skinN = 3; } this.ARRx = this.actX; this.ARRy = this.actY + 1; } if (this.movement == 3) { if (_root.Grotationf == 0) { this.attachMovie("carc1", "skin", 1); this.skinN = 1; } if (_root.Grotationf == 90) { this.attachMovie("carc4", "skin", 1); this.skinN = 4; } if (_root.Grotationf == 180) { this.attachMovie("carc3", "skin", 1); this.skinN = 3; } if (_root.Grotationf == 270) { this.attachMovie("carc2", "skin", 1); this.skinN = 2; } this.ARRx = this.actX - 1; this.ARRy = this.actY; } if (this.movement == 4) { if (_root.Grotationf == 0) { this.attachMovie("carc4", "skin", 1); this.skinN = 4; } if (_root.Grotationf == 90) { this.attachMovie("carc3", "skin", 1); this.skinN = 3; } if (_root.Grotationf == 180) { this.attachMovie("carc2", "skin", 1); this.skinN = 2; } if (_root.Grotationf == 270) { this.attachMovie("carc1", "skin", 1); this.skinN = 1; } this.ARRx = this.actX; this.ARRy = this.actY - 1; } this.no = false; if (this.ARRx < 0) { this.ARRx = 0; this.no = true; } if (this.ARRy < 0) { this.ARRy = 0; this.no = true; } if (this.ARRx >= (_root.gridlx - 2)) { this.ARRx = _root.gridlx - 3; this.no = true; } if (this.ARRy >= (_root.gridly - 2)) { this.ARRy = _root.gridly - 3; this.no = true; } this.numC = undefined; if (_root.Grotationf == 0) { if (this.numC == undefined) { this.numC = _root.game.game[((("objX" + this.ARRx) + "Y") + this.ARRy) + "P3"].nume; } if (this.numC == undefined) { if (this.movement == 2) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy + 1)) + "P1"].nume; } if (this.movement == 4) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy + 2)) + "P1"].nume; } } if (this.numC == undefined) { if (this.movement == 1) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy + 1)) + "P2"].nume; } if (this.movement == 3) { this.numC = _root.game.game[((("murX" + (this.ARRx + 2)) + "Y") + (this.ARRy + 1)) + "P2"].nume; } } } if (_root.Grotationf == 90) { if (this.numC == undefined) { this.numC = _root.game.game[((("objX" + this.ARRx) + "Y") + this.ARRy) + "P3"].nume; } if (this.numC == undefined) { if (this.movement == 2) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy - 2)) + "P1"].nume; } if (this.movement == 4) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy - 1)) + "P1"].nume; } } if (this.numC == undefined) { if (this.movement == 1) { this.numC = _root.game.game[((("murX" + (this.ARRx + 1)) + "Y") + (this.ARRy - 1)) + "P2"].nume; } if (this.movement == 3) { this.numC = _root.game.game[((("murX" + (this.ARRx + 2)) + "Y") + (this.ARRy - 1)) + "P2"].nume; } } } if (_root.Grotationf == 180) { if (this.numC == undefined) { this.numC = _root.game.game[((("objX" + this.ARRx) + "Y") + this.ARRy) + "P3"].nume; } if (this.numC == undefined) { if (this.movement == 2) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy - 2)) + "P1"].nume; } if (this.movement == 4) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy - 1)) + "P1"].nume; } } if (this.numC == undefined) { if (this.movement == 1) { this.numC = _root.game.game[((("murX" + (this.ARRx - 2)) + "Y") + (this.ARRy - 1)) + "P2"].nume; } if (this.movement == 3) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy - 1)) + "P2"].nume; } } } if (_root.Grotationf == 270) { if (this.numC == undefined) { this.numC = _root.game.game[((("objX" + this.ARRx) + "Y") + this.ARRy) + "P3"].nume; } if (this.numC == undefined) { if (this.movement == 2) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy + 1)) + "P1"].nume; } if (this.movement == 4) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy + 2)) + "P1"].nume; } } if (this.numC == undefined) { if (this.movement == 1) { this.numC = _root.game.game[((("murX" + (this.ARRx - 2)) + "Y") + (this.ARRy + 1)) + "P2"].nume; } if (this.movement == 3) { this.numC = _root.game.game[((("murX" + (this.ARRx - 1)) + "Y") + (this.ARRy + 1)) + "P2"].nume; } } } if (this.numC != undefined) { this.ARRx = this.actX; this.ARRy = this.actY; this.no = true; } if (_root.Grotationf == 0) { if (this.movement == 1) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } if (this.movement == 2) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } } if (_root.Grotationf == 90) { if (this.movement == 1) { this.swapDepths(Number(String((((String(this.ARRx + 3) + "0") + String(_root.y - (this.ARRy + 2))) + "") + String(4)))); } if (this.movement == 2) { this.swapDepths(Number(String((((String(this.ARRx + 3) + "0") + String(_root.y - (this.ARRy + 2))) + "") + String(4)))); } if (this.movement == 4) { this.swapDepths(Number(String((((String(this.ARRx + 3) + "0") + String(_root.y - (this.ARRy + 2))) + "") + String(4)))); } } if (_root.Grotationf == 180) { if (this.movement == 1) { this.swapDepths(Number(String((((String(_root.y - this.ARRy) + "0") + String((_root.x - this.ARRx) + 2)) + "") + String(4)))); } if (this.movement == 2) { this.swapDepths(Number(String((((String(_root.y - this.ARRy) + "0") + String((_root.x - this.ARRx) + 2)) + "") + String(4)))); } if (this.movement == 3) { this.swapDepths(Number(String((((String(_root.y - this.ARRy) + "0") + String((_root.x - this.ARRx) + 2)) + "") + String(4)))); } if (this.movement == 4) { this.swapDepths(Number(String((((String(_root.y - this.ARRy) + "0") + String((_root.x - this.ARRx) + 2)) + "") + String(4)))); } } if (_root.Grotationf == 270) { if (this.movement == 1) { this.swapDepths(Number(String((((String((_root.x - this.ARRx) + 2) + "0") + String(this.ARRy)) + "") + String(4)))); } if (this.movement == 2) { this.swapDepths(Number(String((((String((_root.x - this.ARRx) + 2) + "0") + String(this.ARRy)) + "") + String(4)))); } if (this.movement == 3) { this.swapDepths(Number(String((((String((_root.x - this.ARRx) + 2) + "0") + String(this.ARRy)) + "") + String(4)))); } if (this.movement == 4) { this.swapDepths(Number(String((((String((_root.x - this.ARRx) + 2) + "0") + String(this.ARRy)) + "") + String(4)))); } } this.dep = this.getDepth(); this.vit = 25; if (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x > _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x) { this.xH = true; } else { this.xH = false; } if (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._y > _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._y) { this.yH = true; } else { this.yH = false; } this._x = _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x + (((_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x) / this.vit) * this.pp); this._y = _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._y + (((_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._y - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._y) / this.vit) * this.pp); this.vitX = (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x) / this.vit; this.vitY = (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._y - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._y) / this.vit; } if (_root.pausedejeuner != true) { if (this.no != true) { if (this.xA && (this.yA)) { if (_root.Grotationf == 0) { if (this.movement == 3) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } if (this.movement == 4) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } } if (_root.Grotationf == 90) { if (this.movement == 3) { this.swapDepths(Number(String((((String(this.ARRx + 3) + "0") + String((_root.y - (this.ARRy + 2)) - 0)) + "") + String(4)))); } } this.xA = false; this.yA = false; this.pp = 0; this.baloney = false; this.moving = false; } if (this.xH) { if (this._x >= _root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x) { this.actX = this.ARRx; this.xA = true; } else { this._x = this._x + this.vitX; this.pp = ((this._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x) / (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x)) * this.vit; } } else if (this._x <= _root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x) { this.actX = this.ARRx; this.xA = true; } else { this._x = this._x + this.vitX; this.pp = ((this._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x) / (_root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._x - _root.game.game.grid[(("x" + this.actX) + "y") + this.actY]._x)) * this.vit; } if (this.yH) { if (this._y >= _root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._y) { this.actY = this.ARRy; this.yA = true; } else { this._y = this._y + this.vitY; } } else if (this._y <= _root.game.game.grid[(("x" + this.ARRx) + "y") + this.ARRy]._y) { this.actY = this.ARRy; this.yA = true; } else { this._y = this._y + this.vitY; } } else { if (_root.Grotationf == 0) { if (this.movement == 3) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } if (this.movement == 4) { this.swapDepths(Number(String((((String(this.ARRy + 2) + "0") + String(this.ARRx + 2)) + "") + 4))); } } if (_root.Grotationf == 90) { if (this.movement == 3) { this.swapDepths(Number(String((((String(this.ARRx + 3) + "0") + String((_root.y - (this.ARRy + 2)) - 0)) + "") + String(4)))); } } this.xA = false; this.pp = 0; this.yA = false; this.baloney = false; this.moving = false; } } } }; } function shitbuild1() { game.game.pointeur2._visible = false; game.game.pointeur._visible = false; _root.game.game.murdup.removeMovieClip(); _root.game.game.pointeur.removeMovieClip(); delete _root.game.game.pointeur.onEnterFrame; delete _root.game.game.pointeur; _root.game.game.pointeur._visible = false; _root.buildingKOKO3 = false; delete _root.game.game.murdup; _root.showDOLLAR.removeMovieClip(); _root.showDOLLAR._visible = false; i = 1; while (i <= nbBUILDobjectAL) { _root.game.game["murAL" + i].removeMovieClip(); i++; } delete emplx; delete emply; delete emply1; delete emply2; delete emply3; delete emplx1; delete emplx2; delete emplx3; delete TEN; delete empl; delete okBUILD; _root.game.game.grid[(("x" + cacheXbuild2color2) + "y") + cacheYbuild2color2].back.removeMovieClip(); _root.game.game[((("objX" + cacheXbuild2color) + "Y") + cacheYbuild2color) + "P3"].coleurOBJ.removeMovieClip(); } function mettrePUmur() { _root.puMUR = true; i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectT" + i] == "wall-1") { _root.game.game[(((("murX" + _root["BUILDobjectX" + i]) + "Y") + _root["BUILDobjectY" + i]) + "P") + _root["BUILDobjectP" + i]].gotoAndStop(2); } i++; } } function mettremur() { _root.puMUR = false; i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectT" + i] == "wall-1") { _root.game.game[(((("murX" + _root["BUILDobjectX" + i]) + "Y") + _root["BUILDobjectY" + i]) + "P") + _root["BUILDobjectP" + i]].gotoAndStop(1); } i++; } } function enlevePOGNE() { _root.pogneOBJECT = false; _root.game.game[((("objX" + _root.nowALPHAx1) + "Y") + _root.nowALPHAy1) + "P3"]._alpha = 100; _root.game.game.grid[(("x" + _root.nowALPHAx2) + "y") + _root.nowALPHAy2].back._alpha = 0; _root.nowALPHAx1 = -1; _root.nowALPHAy1 = -1; _root.nowALPHAx2 = -1; _root.nowALPHAy2 = -1; emplxT = -1; emplyT = -1; } function num(plusNUM, NUMxmp, NUMymp) { NUMr = rNUM + plusNUM; if (NUMr == 5) { NUMr = 1; } if (NUMr == 6) { NUMr = 2; } if (NUMr == 7) { NUMr = 3; } Lt = _root["rNUM" + NUMr]; SIMPLEremetpogneOBJdel1(Lt, NUMxmp, NUMymp); } function SIMPLEremetpogneOBJdel1(L, SRxmp, SRymp) { BDf = 1; HDf = 2; HGf = 3; BGf = 4; _root["BUILDobject2X" + i] = _root["BUILDobject2X" + i] + SRxmp; _root["BUILDobject2Y" + i] = _root["BUILDobject2Y" + i] + SRymp; _root["BUILDobject2L" + i] = L; _root["BUILDobject2P" + i] = 3; _root["BUILDobject2T" + i] = _root["BUILDobject2T" + i]; objNnbBUILD2 = (((("objX" + _root["BUILDobject2X" + i]) + "Y") + _root["BUILDobject2Y" + i]) + "P") + _root["BUILDobject2P" + i]; _root["BUILDobject2N" + i] = objNnbBUILD2; overDepthnbBUILD2 = String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i])); overDepthnbBUILD2 = Number(overDepthnbBUILD2); _root.game.game.attachMovie((_root["BUILDobject2T" + i] + "f") + _root[L + "f"], (((("objX" + _root["BUILDobject2X" + i]) + "Y") + _root["BUILDobject2Y" + i]) + "P") + _root["BUILDobject2P" + i], overDepthnbBUILD2); _root.game.game[objNnbBUILD2].nume = i; _root.game.game[objNnbBUILD2]._x = game.game.grid[(("x" + _root["BUILDobject2X" + i]) + "y") + _root["BUILDobject2Y" + i]]._x; _root.game.game[objNnbBUILD2]._y = game.game.grid[(("x" + _root["BUILDobject2X" + i]) + "y") + _root["BUILDobject2Y" + i]]._y; delete i; delete _root.NumEROgrotationf; delete _root.NumERO; } function remetpogneOBJdel() { enlevePOGNE(); _root.pogneOBJECT2 = false; i = _root.NumERO; rNUM1 = "BD"; rNUM4 = "HD"; rNUM3 = "HG"; rNUM2 = "BG"; if (_root["BUILDobject2L" + i] == "BD") { rNUM = 1; } if (_root["BUILDobject2L" + i] == "HD") { rNUM = 4; } if (_root["BUILDobject2L" + i] == "HG") { rNUM = 3; } if (_root["BUILDobject2L" + i] == "BG") { rNUM = 2; } if (_root.NumEROgrotationf == Grotationf) { num(0, 0, 0); } else { if ((_root.NumEROgrotationf == 0) && (Grotationf == 90)) { num(1, 0, 2); } if ((_root.NumEROgrotationf == 0) && (Grotationf == 180)) { num(2, 2, 2); } if ((_root.NumEROgrotationf == 0) && (Grotationf == 270)) { num(3, 2, 0); } if ((_root.NumEROgrotationf == 90) && (Grotationf == 180)) { num(1, 2, 0); } if ((_root.NumEROgrotationf == 90) && (Grotationf == 270)) { num(2, 2, -2); } if ((_root.NumEROgrotationf == 90) && (Grotationf == 0)) { num(3, 0, -2); } if ((_root.NumEROgrotationf == 180) && (Grotationf == 270)) { num(1, 0, -2); } if ((_root.NumEROgrotationf == 180) && (Grotationf == 0)) { num(2, -2, -2); } if ((_root.NumEROgrotationf == 180) && (Grotationf == 90)) { num(3, -2, 0); } if ((_root.NumEROgrotationf == 270) && (Grotationf == 0)) { num(1, -2, 0); } if ((_root.NumEROgrotationf == 270) && (Grotationf == 90)) { num(2, -2, 2); } if ((_root.NumEROgrotationf == 270) && (Grotationf == 180)) { num(3, 0, 2); } } } function pogne1H(SAemplx, SAemply, SAxmp, SAymp, sp1x, sp1y) { AemplxT = (SAemplx + SAxmp) + sp1x; AemplyT = (SAemply + SAymp) + sp1y; } function pogne2H(SAemplx, SAemply, SAxmp, SAymp, SAxmp2, SAymp2) { emplxT = SAemplx + SAxmp; emplyT = SAemply + SAymp; xmp2 = SAxmp2; ymp2 = SAymp2; } function pogne3H(SAemplx, SAemply, SAxmp, SAymp, SAxmp2, SAymp2) { B2AemplxT = SAemplx + SAxmp; B2AemplyT = SAemply + SAymp; B2Axmp2 = SAxmp2; B2Aymp2 = SAymp2; } function pogne4H(SAemplx, SAemply, SAxmp, SAymp, SAxmp2, SAymp2, SAempl) { _root.okBUILD = true; _root.game.game.murdup._x = _root.game.game.grid[SAempl]._x; _root.game.game.murdup._y = _root.game.game.grid[SAempl]._y; _root.empl = SAempl; _root.emplx = SAemplx; _root.emply = SAemply; _root.xmp = SAxmp; _root.ymp = SAymp; } function pogneH(S2nomFtestEMPLXY, S2Aemplx, S2Aemply, S2Axmp, S2Aymp, S2Axmp2, S2Aymp2, S2Aempl, S2sp1x, S2sp1y) { if (S2nomFtestEMPLXY == "pogne1") { pogne1H(S2Aemplx, S2Aemply, S2Axmp, S2Aymp, S2sp1x, S2sp1y); } if (S2nomFtestEMPLXY == "pogne2") { pogne2H(S2Aemplx, S2Aemply, S2Axmp, S2Aymp, S2Axmp2, S2Aymp2); } if (S2nomFtestEMPLXY == "pogne3") { pogne3H(S2Aemplx, S2Aemply, S2Axmp, S2Aymp, S2Axmp2, S2Aymp2); } if (S2nomFtestEMPLXY == "pogne4") { pogne4H(S2Aemplx, S2Aemply, S2Axmp, S2Aymp, S2Axmp2, S2Aymp2, S2Aempl); } } function testEMPLXY0(Axmp, Aymp, Axmp2, Aymp2, Aemplx1, Aemply1, nomFtestEMPLXY, Ssp1x, Ssp1y) { if (Grotationf == 0) { Aemply = Math.abs(Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2)); Aemplx = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); Aempl = (("x" + (Aemplx + Aemplx1)) + "y") + (Aemply + Aemply1); if ((((((Aemplx <= (x - 2)) && (Aemply <= (y - 2))) && ((Aemplx + Axmp) >= 0)) && ((Aemply + Aymp) >= 0)) && (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) >= 0)) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) >= 0)) { pogneH(nomFtestEMPLXY, Aemplx, Aemply, Axmp, Aymp, Axmp2, Aymp2, Aempl, Ssp1x, Ssp1y); } } } function testEMPLXY90(Axmp, Aymp, Axmp2, Aymp2, Aemplx1, Aemply1, nomFtestEMPLXY, Ssp1x, Ssp1y) { if (Grotationf == 90) { Aemplx = Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2); Aemply = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); Aempl = (("x" + (Aemplx + Aemplx1)) + "y") + (Aemply + Aemply1); if (((((Aemplx <= (x - 2)) && (Aemply <= (y - 2))) && (Aemply > 0)) && ((Aemplx + Axmp) >= 0)) && (((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) + Aymp) <= 0)) { pogneH(nomFtestEMPLXY, Aemplx, Aemply, Axmp, Aymp, Axmp2, Aymp2, Aempl, Ssp1x, Ssp1y); } } } function testEMPLXY180(Axmp, Aymp, Axmp2, Aymp2, Aemplx1, Aemply1, nomFtestEMPLXY, sp, Ssp1x, Ssp1y) { if (Grotationf == 180) { Aemply = Math.abs(Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2)); Aemplx = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); Aempl = (("x" + ((Aemplx + 2) + sp)) + "y") + (Aemply + 1); if (((((Aemplx >= 1) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) < 1)) && (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) < 0)) && ((Aemplx + Axmp) <= (x - 1))) && ((Aemply + Aymp) <= (y - 1))) { pogneH(nomFtestEMPLXY, Aemplx, Aemply, Axmp, Aymp, Axmp2, Aymp2, Aempl, Ssp1x, Ssp1y); } } } function testEMPLXY270(Axmp, Aymp, Axmp2, Aymp2, Aemplx1, Aemply1, nomFtestEMPLXY, Ssp1x, Ssp1y) { if (Grotationf == 270) { Aemplx = Math.abs(Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2)); Aemply = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); Aempl = (("x" + (Aemplx + 1)) + "y") + (Aemply - 1); if ((((((Aemplx != 0) && (Aemplx <= (x - 2))) && (Aemply <= (y - 2))) && (Aemplx > 0)) && (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) <= 0)) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) > 0)) { pogneH(nomFtestEMPLXY, Aemplx, Aemply, Axmp, Aymp, Axmp2, Aymp2, Aempl, Ssp1x, Ssp1y); } } } function pogneOBJdel() { nowALPHA = 0; _root.createEmptyMovieClip("funcHELPpogneOBJ", 6669453); _root.attachMovie("XYshow", "XYshow", 99992); _root.XYshow.onEnterFrame = function () { AemplxT = undefined; AemplyT = undefined; testEMPLXY0(-1, -1, 1, 1, -1, -1, "pogne1", 0, 0); testEMPLXY90(-1, 1, 1, -1, -1, 1, "pogne1", 0, -2); testEMPLXY180(1, 1, -1, -1, 2, 1, "pogne1", 0, -2, -2); testEMPLXY270(1, -1, -1, 1, 1, -1, "pogne1", -2, 0); if (AemplxT < 10) { AemplxT2 = "0" + AemplxT; } else { AemplxT2 = AemplxT; } if (AemplyT < 10) { AemplyT2 = "0" + AemplyT; } else { AemplyT2 = AemplyT; } if (AemplxT == undefined) { AemplxT2 = " -- "; } if (AemplyT == undefined) { AemplyT2 = " --"; INVIpoint = true; } else { INVIpoint = false; } if (INVIpoint) { if (TEN != true) { _root.game.game.pointeur._visible = false; } } else if (_root.buildingKOKO3 && (johDOUDA)) { _root.game.game.pointeur._visible = true; } XYtextSHOWstop = false; if (TEN && (MOUSEpress)) { XYtextSHOWstop = true; } if (XYtextSHOWstop != true) { _root.XYshow.xy1.text = (("x:" + AemplxT2) + " y:") + AemplyT2; _root.XYshow.xy2.text = (("x:" + AemplxT2) + " y:") + AemplyT2; } this._visible = false; if (_root.pogneOBJECT) { this._visible = true; if (_root.TYPEcure != undefined) { this.tet1.text = ((_root["BUILDobject2T" + _root.TYPEcure] + " ") + _root[_root["BUILDobject2T" + _root.TYPEcure] + "sell"]) + "$"; this.tet2.text = ((_root["BUILDobject2T" + _root.TYPEcure] + " ") + _root[_root["BUILDobject2T" + _root.TYPEcure] + "sell"]) + "$"; } else { if (_root.languageL == "Fran\u00E7ais") { this.tet1.text = "Plancher"; this.tet2.text = "Plancher"; } if (_root.languageL == "English") { this.tet1.text = "Ground"; this.tet2.text = "Ground"; } } } if (_root.pogneOBJECT2) { this._visible = true; this.tet1.text = ((_root.currentTYPEw + " ") + _root[_root.currentTYPEw + "sell"]) + "$"; this.tet2.text = ((_root.currentTYPEw + " ") + _root[_root.currentTYPEw + "sell"]) + "$"; } if (_root.buildingKOKO3 && (_root.pogneOBJECT2 != true)) { this._visible = true; if (_root.TYPEcure != undefined) { this.tet1.text = _root["BUILDobject2T" + _root.TYPEcure]; this.tet2.text = _root["BUILDobject2T" + _root.TYPEcure]; } else { this.tet1.text = _root.currentTYPEw; this.tet2.text = _root.currentTYPEw; } } if (((buildingomg != true) && (AemplxT == undefined)) && (AemplyT == undefined)) { if (_root.languageL == "Fran\u00E7ais") { this.tet1.text = "Inconnu"; this.tet2.text = "Inconnu"; } if (_root.languageL == "English") { this.tet1.text = "Unknown"; this.tet2.text = "Unknown"; } } if (_root.STOPshowXY) { this._visible = false; } }; _root.funcHELPpogneOBJ.onEnterFrame = function () { if (_root.pogneOBJECT) { emplxT = undefined; emplyT = undefined; testEMPLXY0(-1, -1, 1, 1, -1, -1, "pogne2", 0, 0); testEMPLXY90(-1, 1, 1, -1, -1, 1, "pogne2", 0, 0); testEMPLXY180(1, 1, -1, -1, 2, 1, "pogne2", 0, 0, 0); testEMPLXY270(1, -1, -1, 1, 1, -1, "pogne2", 0, 0); _root.game.game.grid[(("x" + _root.nowALPHAx2) + "y") + _root.nowALPHAy2].back.removeMovieClip(); _root.game.game[((("objX" + _root.nowALPHAx1) + "Y") + _root.nowALPHAy1) + "P3"].coleurOBJ.removeMovieClip(); if ((emplxT != undefined) && (emplyT != undefined)) { _root.game.game.grid[(("x" + (emplxT + xmp2)) + "y") + (emplyT + ymp2)].attachMovie("backgrid", "back", 1); _root.game.game.grid[(("x" + (emplxT + xmp2)) + "y") + (emplyT + ymp2)].back._alpha = 30; colorBACK = new Color(_root.game.game.grid[(("x" + (emplxT + xmp2)) + "y") + (emplyT + ymp2)].back); colorBACK.setRGB(10027008); _root.nowALPHAx2 = emplxT + xmp2; _root.nowALPHAy2 = emplyT + ymp2; if (_root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"]._currentframe != undefined) { _root.TYPEcure = _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].nume; if (_root["BUILDobject2L" + _root.TYPEcure] == "BD") { _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure] + "f1", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure] == "BG") { _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure] + "f4", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure] == "HD") { _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure] + "f2", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure] == "HG") { _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure] + "f3", "coleurOBJ", 1); } _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].coleurOBJ._alpha = 30; colorOBJ = new Color(_root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].coleurOBJ); colorOBJ.setRGB(65280); colorBACK = new Color(_root.game.game.grid[(("x" + (emplxT + xmp2)) + "y") + (emplyT + ymp2)].back); colorBACK.setRGB(65280); _root.nowALPHAx1 = emplxT; _root.nowALPHAy1 = emplyT; } else { _root.TYPEcure = undefined; } if (MOUSEpress && (_root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"]._currentframe != undefined)) { i = _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].nume; if ((_root["BUILDobject2X" + i] == emplxT) && (_root["BUILDobject2Y" + i] == emplyT)) { _root.NumERO = i; _root.NumEROgrotationf = Grotationf; _root.game.game[((("objX" + emplxT) + "Y") + emplyT) + "P3"].removeMovieClip(); _root.crocDOWN = true; build2(_root["BUILDobject2T" + i], 0); } } } } }; } function build2HELPpaint1(hdxmp, hdymp, hgxmp, hgymp, bdxmp, bdymp, bgxmp, bgymp) { if (_root.A2hd) { delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - FTENemplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - FTENemply)) { if (_root.game.game.grid[(("x" + (((FTENemplx + hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + hdymp) - ymaxDEL) + delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + hdymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); } delY++; } delX++; } delX = 1; while (delX <= (FTENemplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (FTENemply - (FTENemply - ymaxDEL))) { if (_root.game.game.grid[(("x" + (((FTENemplx + hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + hdymp) - ymaxDEL) + delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + hdymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); } delY++; } delX++; } } if (_root.A2hg) { delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - FTENemplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - FTENemply)) { if (_root.game.game.grid[(("x" + (((FTENemplx + hgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + hgymp) - ymaxDEL) + delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + hgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + hgymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); } delY++; } delX++; } } if (_root.A2bd) { delX = 1; while (delX <= (FTENemplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (FTENemply - (FTENemply - ymaxDEL))) { if (_root.game.game.grid[(("x" + (((FTENemplx + bdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + bdymp) + ymaxDEL) - delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + bdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + bdymp) + ymaxDEL) - delY)].carre1.removeMovieClip(); } delY++; } delX++; } } if (_root.A2bg) { delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - FTENemplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - FTENemply)) { if (_root.game.game.grid[(("x" + (((FTENemplx + bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply - 2) + ymaxDEL) - delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply - 2) + ymaxDEL) - delY)].carre1.removeMovieClip(); } delY++; } delX++; } delX = 1; while (delX <= (FTENemplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (FTENemply - (FTENemply - ymaxDEL))) { if (_root.game.game.grid[(("x" + (((FTENemplx + bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + bgymp) + ymaxDEL) - delY)].carre1._currentframe != undefined) { _root.game.game.grid[(("x" + (((FTENemplx + bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + bgymp) + ymaxDEL) - delY)].carre1.removeMovieClip(); } delY++; } delX++; } } } function build2HELP2() { _root.game.game.pointeur._alpha = 50; Templ = (("x" + (_root.emplx + _root.xmp)) + "y") + (_root.emply + _root.ymp); _root.game.game.pointeur._x = _root.game.game.grid[Templ]._x; _root.game.game.pointeur._y = _root.game.game.grid[Templ]._y; } function build2HELP(nomB2, testB2h, xh1, yh1, xmph1, ymph1, dh, typeh, obEMleh, obEMh, doolarh) { _root["BUILDobject2N" + nomB2] = (((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh; _root["BUILDobject2X" + nomB2] = xh1 + xmph1; _root["BUILDobject2Y" + nomB2] = yh1 + ymph1; _root["BUILDobject2P" + nomB2] = dh; _root["BUILDobject2T" + nomB2] = typeh; _root["BUILDobject2L" + nomB2] = obEMleh; if (_root.Grotationf == 0) { overDepth2nb = String((((String(_root["BUILDobject2Y" + nomB2] + 2) + "0") + String(_root["BUILDobject2X" + nomB2] + 2)) + "") + String(_root["BUILDobject2P" + nomB2])); } if (_root.Grotationf == 90) { overDepth2nb = String((((String(_root["BUILDobject2X" + nomB2] + 2) + "0") + String(y - (_root["BUILDobject2Y" + nomB2] - 0))) + "") + String(_root["BUILDobject2P" + nomB2])); } if (_root.Grotationf == 180) { overDepth2nb = String((((String(y - (_root["BUILDobject2Y" + nomB2] - 0)) + "0") + String(x - (_root["BUILDobject2X" + nomB2] - 0))) + "") + String(_root["BUILDobject2P" + nomB2])); } if (_root.Grotationf == 270) { overDepth2nb = String((((String((x - _root["BUILDobject2X" + nomB2]) + 2) + "0") + String(_root["BUILDobject2Y" + nomB2] + 2)) + "") + String(_root["BUILDobject2P" + nomB2])); } if (Number(overDepth2nb) > 0) { overDepth2nb = Number(overDepth2nb); if (overDepth2nb > 0) { _root.game.game.attachMovie((typeh + "f") + obEMh, (((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh, overDepth2nb); _root.game.game[(((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh].nume = nomB2; } _root.game.game[(((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh]._alpha = 100; Templ = (("x" + (_root.emplx + xmph1)) + "y") + (yh1 + ymph1); _root.game.game[(((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh]._x = game.game.grid[Templ]._x; _root.game.game[(((("objX" + (xh1 + xmph1)) + "Y") + (yh1 + ymph1)) + "P") + dh]._y = game.game.grid[Templ]._y; delete Templ; _root.pogneOBJECT2 = false; if (testB2h == "reprend") { _root.buildingomg = false; _root.shitbuild1(); _root.game.game.murdup._x = -10000; _root.game.game.murdup._y = -10000; delete _root.game.game.pointeur.onEnterFrame; _root.game.game.pointeur._visible = false; delete game.game.murdup.onEnterFrame; _root.game.game.murdup._visible = false; _root.pogneOBJECT = true; _root.NumERO = -1; } else { _root.currentMONEY = _root.currentMONEY - doolarh; _root.nbBUILDobject2 = _root.nbBUILDobject2 + 1; } } } function build2HELPpaint2(a2hdxmp, a2hdymp, a2hgxmp, a2hgymp, a2bdxmp, a2bdymp, a2bgxmp, a2bgymp, tp2, hdxmpa3, hdympa3, hgxmpa3, hgympa3, bdxmpa3, bdympa3, bgxmpa3, bgympa3) { if (FTENemply >= emply) { if (FTENemplx < emplx) { build2HELPpaint1(a2hdxmp, a2hdymp, a2hgxmp, a2hgymp, a2bdxmp, a2bdymp, a2bgxmp, a2bgymp); _root.A2hg = false; _root.A2hd = true; _root.A2bd = false; _root.A2bg = false; delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - emplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - emply)) { _root.game.game.grid[(("x" + (((FTENemplx + a2hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + a2hdymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); delY++; } delX++; } delX = 1; while (delX <= (emplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (emply - (FTENemply - ymaxDEL))) { _root.game.game.grid[(("x" + (((FTENemplx + a2hdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + a2hdymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); delY++; } delX++; } d = 1; while (d <= ((emplx - FTENemplx) + hdxmpa3)) { i = 1; while (i <= ((FTENemply - emply) + hdympa3)) { _root.game.game.pointeur._alpha = 0; _root.game.game.grid[(("x" + ((FTENemplx + a2hdxmp) + d)) + "y") + ((FTENemply + a2hdymp) - i)].attachMovie(tp2 + "f1", "carre1", 2); checkNBpaint++; _root["paintALX" + checkNBpaint] = (FTENemplx + a2hdxmp) + d; _root["paintALY" + checkNBpaint] = (FTENemply + a2hdymp) - i; i++; } d++; } _root.ymaxDEL = i; _root.xmaxDEL = d; } if (FTENemplx >= emplx) { build2HELPpaint1(a2hdxmp, a2hdymp, a2hgxmp, a2hgymp, a2bdxmp, a2bdymp, a2bgxmp, a2bgymp); _root.A2hg = true; _root.A2hd = false; _root.A2bd = false; _root.A2bg = false; delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - emplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - emply)) { _root.game.game.grid[(("x" + (((FTENemplx + a2hgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + a2hgymp) - ymaxDEL) + delY)].carre1.removeMovieClip(); delY++; } delX++; } d = 1; while (d <= ((FTENemplx - emplx) + hgxmpa3)) { i = 1; while (i <= ((FTENemply - emply) + hgympa3)) { _root.game.game.pointeur._alpha = 0; _root.game.game.grid[(("x" + ((FTENemplx + a2hgxmp) - d)) + "y") + ((FTENemply + a2hgymp) - i)].attachMovie(tp2 + "f1", "carre1", 2); checkNBpaint++; _root["paintALX" + checkNBpaint] = (FTENemplx + a2hgxmp) - d; _root["paintALY" + checkNBpaint] = (FTENemply + a2hgymp) - i; i++; } d++; } _root.ymaxDEL = i; _root.xmaxDEL = d; } } if (FTENemply < emply) { if (FTENemplx < emplx) { build2HELPpaint1(a2hdxmp, a2hdymp, a2hgxmp, a2hgymp, a2bdxmp, a2bdymp, a2bgxmp, a2bgymp); _root.A2hg = false; _root.A2hd = false; _root.A2bd = true; _root.A2bg = false; delX = 1; while (delX <= (emplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (emply - (FTENemply - ymaxDEL))) { _root.game.game.grid[(("x" + (((FTENemplx + a2bdxmp) + xmaxDEL) - delX)) + "y") + (((FTENemply + a2bdymp) + ymaxDEL) - delY)].carre1.removeMovieClip(); delY++; } delX++; } d = 1; while (d <= ((emplx - FTENemplx) + bdxmpa3)) { i = 1; while (i <= ((emply - FTENemply) + bdympa3)) { _root.game.game.pointeur._alpha = 0; _root.game.game.grid[(("x" + ((FTENemplx + a2bdxmp) + d)) + "y") + ((FTENemply + a2bdymp) + i)].attachMovie(tp2 + "f1", "carre1", 2); checkNBpaint++; _root["paintALX" + checkNBpaint] = (FTENemplx + a2bdxmp) + d; _root["paintALY" + checkNBpaint] = (FTENemply + a2bdymp) + i; i++; } d++; } _root.ymaxDEL = i; _root.xmaxDEL = d; } if (FTENemplx >= emplx) { build2HELPpaint1(a2hdxmp, a2hdymp, a2hgxmp, a2hgymp, a2bdxmp, a2bdymp, a2bgxmp, a2bgymp); _root.A2hg = false; _root.A2hd = false; _root.A2bd = false; _root.A2bg = true; delX = 1; while (delX <= ((FTENemplx + xmaxDEL) - emplx)) { delY = 1; while (delY <= ((FTENemply + ymaxDEL) - emply)) { _root.game.game.grid[(("x" + (((FTENemplx + a2bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + a2bgymp) + ymaxDEL) - delY)].carre1.removeMovieClip(); delY++; } delX++; } delX = 1; while (delX <= (emplx - (FTENemplx - xmaxDEL))) { delY = 1; while (delY <= (emply - (FTENemply - ymaxDEL))) { _root.game.game.grid[(("x" + (((FTENemplx + a2bgxmp) - xmaxDEL) + delX)) + "y") + (((FTENemply + a2bgymp) + ymaxDEL) - delY)].carre1.removeMovieClip(); delY++; } delX++; } d = 1; while (d <= ((FTENemplx - emplx) + bgxmpa3)) { i = 1; while (i <= ((emply - FTENemply) + bgympa3)) { _root.game.game.pointeur._alpha = 0; _root.game.game.grid[(("x" + ((FTENemplx + a2bgxmp) - d)) + "y") + ((FTENemply + a2bgymp) + i)].attachMovie(tp2 + "f1", "carre1", 2); checkNBpaint++; _root["paintALX" + checkNBpaint] = (FTENemplx + a2bgxmp) - d; _root["paintALY" + checkNBpaint] = (FTENemply + a2bgymp) + i; i++; } d++; } _root.ymaxDEL = i; _root.xmaxDEL = d; } } } function build2HELP4(FobEM, FobEMle, Ff, objTh) { _root.obEM = FobEM; _root.obEMle = FobEMle; _root.game.game.attachMovie(objTh + Ff, "pointeur", 9999999999); _root.build2HELP2(); } function build2HELP3(typeFp, wallC) { if (wallC != "wall") { game.game.attachMovie(typeFp + "f1", "pointeur", 9999999999); } else { game.game.createEmptyMovieClip("pointeur", 9999999999); } _root.game.game.pointeur._visible = false; game.game.pointeur._alpha = 50; game.game.pointeur._x = -1000; game.game.pointeur._y = -1000; game.game.pointeur._visible = true; game.game.pointeur.onEnterFrame = function () { this._x = game.game.murdup._x; this._y = game.game.murdup._y; }; } function build2(objectTYPEbf, currentDOLLARcost, cFloor) { johDOUDA = false; cFloorC1 = false; if (cFloor == "floor") { _root.checkCFLOOR = "floor"; } else if (cFloor == "wall") { _root.checkCFLOOR = "wall"; } else { _root.checkCFLOOR = false; } _root.STOPshowXY = false; _root.pausedejeuner = true; if (currentDOLLARcost == 0) { _root.pogneOBJECT2 = true; } else { _root.pogneOBJECT2 = false; } enlevePOGNE(); _root.buildingKOKO2 = true; _root.buildingKOKO3 = true; TEN = false; _root.currentTYPEw = objectTYPEbf; _root.currentDOLLARw = currentDOLLARcost; nbBUILDobjectAL = 0; nbBuI = 0; buildingomg = true; game.game.attachMovie("mur1", "murdup", 9999999998); game.game.murdup._x = 0; game.game.murdup._y = 0; if (_root.checkCFLOOR == "wall") { build2HELP3(objectTYPEbf, "wall"); } else { build2HELP3(objectTYPEbf, 0); } empecheENCLENCHEUR = false; game.game.murdup.onEnterFrame = function () { _root.game.game.grid[(("x" + cacheXbuild2color2) + "y") + cacheYbuild2color2].back.removeMovieClip(); _root.game.game[((("objX" + cacheXbuild2color) + "Y") + cacheYbuild2color) + "P3"].coleurOBJ.removeMovieClip(); if (johDOUDA != true) { _root.game.game.pointeur._visible = false; } if (_root.pogneOBJECT2 && (_root.suppr)) { _root.suppr = false; _root.currentMONEY = _root.currentMONEY + _root[_root["BUILDobject2T" + _root.NumERO] + "sell"]; delete _root["BUILDobject2N" + _root.NumERO]; delete _root["BUILDobject2X" + _root.NumERO]; delete _root["BUILDobject2Y" + _root.NumERO]; delete _root["BUILDobject2P" + _root.NumERO]; delete _root["BUILDobject2T" + _root.NumERO]; delete _root["BUILDobject2L" + _root.NumERO]; delete Templ; _root.buildingomg = false; _root.shitbuild1(); shitbuild1(); game.game.murdup._x = -10000; game.game.murdup._y = -10000; _root.game.game.pointeur._visible = false; delete _root.game.game.pointeur.onEnterFrame; delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; _root.pogneOBJECT = true; _root.pogneOBJECT2 = false; _root.NumERO = -1; } if (empecheENCLENCHEUR) { if (_root.buildingKOKO2) { if ((((((MOUSEpress && (TEN != true)) && (okBUILD)) && ((emplx + xmp) >= 0)) && ((emply + ymp) >= 0)) && ((emplx + xmp) < x)) && ((emply + ymp) < y)) { _root.objectBARNAK = false; WoooWO = false; i = 1; while (i <= nbBUILDobject2) { if (_root.pogneOBJECT2) { if (cFloor != "floor") { if (cFloor != "wall") { if (((emplx + xmp) == _root["BUILDobject2X" + _root.NumERO]) && ((emply + ymp) == _root["BUILDobject2Y" + _root.NumERO])) { WoooWO = true; } if (((WoooWO != true) && (_root["BUILDobject2X" + i] == (emplx + xmp))) && (_root["BUILDobject2Y" + i] == (emply + ymp))) { _root.objectBARNAK = true; } } } } else if (cFloor != "floor") { if (cFloor != "wall") { if ((_root["BUILDobject2X" + i] == (emplx + xmp)) && (_root["BUILDobject2Y" + i] == (emply + ymp))) { _root.objectBARNAK = true; } } } i++; } if (_root.objectBARNAK != true) { TEN = true; } } if (TEN) { if (MOUSEpress) { if (cFloor == "floor") { if (cFloorC1 != true) { cFloorC1 = true; FTENemplx = Aemplx; FTENemply = Aemply; ymaxDEL = 0; xmaxDEL = 0; A2hg = false; A2hd = false; A2bd = false; A2bg = false; sombrero++; } } if (cFloor != "wall") { obEM = 1; if (game.game.grid[(("x" + (emplx + xmp)) + "y") + (emply + ymp)]._xmouse <= (0 + (game.game.grid[(("x" + (emplx + xmp)) + "y") + (emply + ymp)]._width / 2))) { if (emplG != true) { nbBUILDobjectAL = 0; emplG = true; emplD = false; } } else if (emplD != true) { nbBUILDobjectAL = 0; emplD = true; emplG = false; } if (game.game.grid[(("x" + (emplx + xmp)) + "y") + (emply + ymp)]._ymouse <= (0 + (game.game.grid[(("x" + (emplx + xmp)) + "y") + (emply + ymp)]._height / 2))) { if (emplH != true) { nbBUILDobjectAL = 0; emplH = true; emplB = false; } } else if (emplB != true) { nbBUILDobjectAL = 0; emplB = true; emplH = false; } } } if (cFloor == "floor") { checkNBpaint = 0; testEMPLXY0(-1, -1, 1, 1, -1, -1, "pogne4", 0, 0); testEMPLXY90(-1, 1, 1, -1, -1, 1, "pogne4", 0, 0); testEMPLXY180(1, 1, -1, -1, 0, 1, "pogne4", -1, 0, 0); testEMPLXY270(1, -1, -1, 1, 1, -1, "pogne4", 0, 0); _root.game.game.pointeur._alpha = 100; if (Grotationf == 0) { build2HELPpaint2(-2, 0, 0, 0, -2, -2, 0, -2, objectTYPEbf, 0, 1, 1, 1, 0, 0, 1, 0); } if (Grotationf == 90) { build2HELPpaint2(-2, 2, 0, 2, -2, 0, 0, 0, objectTYPEbf, 0, 0, 1, 0, 0, 1, 1, 1); } if (Grotationf == 180) { build2HELPpaint2(0, 2, 2, 2, 0, 0, 2, 0, objectTYPEbf, 1, 1, 0, 0, 1, 1, 0, 0); } if (Grotationf == 270) { build2HELPpaint2(0, 0, 2, 0, 0, -2, 2, -2, objectTYPEbf, 1, 1, 0, 1, 1, 0, 0, 0); } } if (cFloor != "wall") { if (emplH) { if (emplD) { build2HELP4(2, "HD", "f2", objectTYPEbf); } if (emplG) { build2HELP4(3, "HG", "f3", objectTYPEbf); } } if (emplB) { if (emplD) { build2HELP4(1, "BD", "f1", objectTYPEbf); } if (emplG) { build2HELP4(4, "BG", "f4", objectTYPEbf); } } } if ((MOUSEpress != true) && (okBUILD)) { if (cFloor == "floor") { i = 1; while (i <= checkNBpaint) { _root.game.game.grid[(("x" + _root["paintALX" + i]) + "y") + _root["paintALY" + i]].carre1.removeMovieClip(); _root.game.game.grid[(("x" + _root["paintALX" + i]) + "y") + _root["paintALY" + i]].attachMovie(objectTYPEbf + "f1", "carre2", 0); if (Grotationf == 0) { _root[(("paintX" + _root["paintALX" + i]) + "Y") + _root["paintALY" + i]] = (("x" + _root["paintALX" + i]) + "y") + _root["paintALY" + i]; _root[((("paintX" + _root["paintALX" + i]) + "Y") + _root["paintALY" + i]) + "T"] = objectTYPEbf; } if (Grotationf == 90) { _root[(("paintX" + _root["paintALX" + i]) + "Y") + (_root["paintALY" + i] - 2)] = (("x" + _root["paintALX" + i]) + "y") + (_root["paintALY" + i] - 2); _root[((("paintX" + _root["paintALX" + i]) + "Y") + (_root["paintALY" + i] - 2)) + "T"] = objectTYPEbf; } if (Grotationf == 180) { _root[(("paintX" + (_root["paintALX" + i] - 2)) + "Y") + (_root["paintALY" + i] - 2)] = (("x" + (_root["paintALX" + i] - 2)) + "y") + (_root["paintALY" + i] - 2); _root[((("paintX" + (_root["paintALX" + i] - 2)) + "Y") + (_root["paintALY" + i] - 2)) + "T"] = objectTYPEbf; } if (Grotationf == 270) { _root[(("paintX" + (_root["paintALX" + i] - 2)) + "Y") + _root["paintALY" + i]] = (("x" + (_root["paintALX" + i] - 2)) + "y") + _root["paintALY" + i]; _root[((("paintX" + (_root["paintALX" + i] - 2)) + "Y") + _root["paintALY" + i]) + "T"] = objectTYPEbf; } i++; } } else if (cFloor == "wall") { if (okWALLwP) { _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "N"] = (((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2; _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "P"] = _root.CwALL2; _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "T"] = objectTYPEbf; _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "L"] = obWallW; _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "X"] = emplx; _root[("BUILDpaintW" + (_root.paintNUM + 1)) + "Y"] = emply; CACHEnumep = _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2].nume; CACHEXp = _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2]._x; CACHEYp = _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2]._y; overDepth2nb = Number(_root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2].getDepth()); if (overDepth2nb > 0) { _root.game.game.attachMovie((objectTYPEbf + "f") + _root.CwALL, (((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2, overDepth2nb); _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2].nume = CACHEnumep; _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2]._x = CACHEXp; _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2]._y = CACHEYp; } if (_root.puMUR) { _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + _root.CwALL2].gotoAndStop(2); } _root.pogneOBJECT2 = false; _root.currentMONEY = _root.currentMONEY - currentDOLLARcost; _root.paintNUM++; } } else if (_root.objectBARNAK != true) { if (_root.pogneOBJECT2) { build2HELP(_root.NumERO, "reprend", emplx, emply, xmp, ymp, depth, objectTYPEbf, obEMle, obEM, currentDOLLARcost); } else { build2HELP(nbBUILDobject2 + 1, undefined, emplx, emply, xmp, ymp, depth, objectTYPEbf, obEMle, obEM, currentDOLLARcost); } } TEN = false; cFloorC1 = false; nbBUILDobjectAL = 0; _root.argentPLUS = 0; build2HELP3(objectTYPEbf, cFloor); } } else { depth = 3; okBUILD = false; testEMPLXY0(-1, -1, 1, 1, -1, -1, "pogne4", 0, 0); testEMPLXY90(-1, 1, 1, -1, -1, 1, "pogne4", 0, 0); testEMPLXY180(1, 1, -1, -1, 0, 1, "pogne4", -1, 0, 0); testEMPLXY270(1, -1, -1, 1, 1, -1, "pogne4", 0, 0); if (cFloor == "wall") { _root.game.game.grid[(("x" + emplx) + "y") + emply].attachMovie("backgrid", "back", 1); _root.game.game.grid[(("x" + emplx) + "y") + emply].back._alpha = 30; colorBACK = new Color(_root.game.game.grid[(("x" + emplx) + "y") + emply].back); colorBACK.setRGB(16711680); if (okBUILD != true) { _root.game.game.grid[(("x" + emplx) + "y") + emply].back.removeMovieClip(); } if ((Grotationf == 0) || (Grotationf == 180)) { numW1 = 3; numW2 = 1; if (_root.game.game.grid[(("x" + emplx) + "y") + emply]._xmouse >= 5) { prioriteW = 2; } else { prioriteW = 1; } } if ((Grotationf == 90) || (Grotationf == 270)) { numW1 = 1; numW2 = 3; if (_root.game.game.grid[(("x" + emplx) + "y") + emply]._xmouse <= 3) { prioriteW = 2; } else { prioriteW = 1; } } fiePRI = false; if (_root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 2]._currentframe != undefined) { if (_root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 1]._currentframe != undefined) { fiePRI = true; } } okWALLwP = false; _root.CwALL2 = 0; _root.game.game[(((("murX" + _root.murCACHEwallcX) + "Y") + _root.murCACHEwallcY) + "P") + _root.murCACHEwallcP].b.removeMovieClip(); if (_root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 2]._currentframe != undefined) { if (_root["BUILDobjectT" + _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 2].nume] == "wall-1") { colorBACK.setRGB(65280); okGOw2 = false; if (fiePRI) { if (prioriteW == 1) { okGOw2 = true; } } else { okGOw2 = true; } if (okGOw2) { if (Grotationf == 0) { obWallW = "BD"; } if (Grotationf == 90) { obWallW = "BD"; } if (Grotationf == 180) { obWallW = "HG"; } if (Grotationf == 270) { obWallW = "HG"; } okWALLwP = true; _root.CwALL = numW1; _root.CwALL2 = 2; _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 2].attachMovie((_root.currentTYPEw + "f") + numW1, "b", 8); _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 2].b._alpha = 50; _root.murCACHEwallcX = emplx; _root.murCACHEwallcY = emply; _root.murCACHEwallcP = 2; } } } if (_root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 1]._currentframe != undefined) { if (_root["BUILDobjectT" + _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 1].nume] == "wall-1") { colorBACK.setRGB(65280); okGOw1 = false; if (fiePRI) { if (prioriteW == 2) { okGOw1 = true; } } else { okGOw1 = true; } if (okGOw1) { if (Grotationf == 0) { obWallW = "BG"; } if (Grotationf == 90) { obWallW = "HD"; } if (Grotationf == 180) { obWallW = "HD"; } if (Grotationf == 270) { obWallW = "BG"; } okWALLwP = true; _root.CwALL = numW2; _root.CwALL2 = 1; _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 1].attachMovie((_root.currentTYPEw + "f") + numW2, "b", 8); _root.game.game[(((("murX" + emplx) + "Y") + emply) + "P") + 1].b._alpha = 50; _root.murCACHEwallcX = emplx; _root.murCACHEwallcY = emply; _root.murCACHEwallcP = 1; } } } } if (okBUILD && (johDOUDA != true)) { johDOUDA = true; _root.game.game.pointeur._visible = true; } if (johDOUDA) { B2AemplxT = undefined; B2AemplyT = undefined; testEMPLXY0(-1, -1, 1, 1, -1, -1, "pogne3", 0, 0); testEMPLXY90(-1, -1, 1, -1, -1, 1, "pogne3", 0, 0); testEMPLXY180(-1, -1, -1, -1, 2, 1, "pogne3", 0, 0, 0); testEMPLXY270(-1, -1, -1, 1, 1, -1, "pogne3", 0, 0); if ((B2AemplxT != undefined) && (B2AemplyT != undefined)) { if (cFloor != "wall") { _root.game.game.grid[(("x" + (B2AemplxT + 1)) + "y") + (B2AemplyT + 1)].attachMovie("backgrid", "back", 1); _root.game.game.grid[(("x" + (B2AemplxT + 1)) + "y") + (B2AemplyT + 1)].back._alpha = 30; colorBACK = new Color(_root.game.game.grid[(("x" + (B2AemplxT + 1)) + "y") + (B2AemplyT + 1)].back); colorBACK.setRGB(65280); } _root.cacheXbuild2color2 = B2AemplxT + 1; _root.cacheYbuild2color2 = B2AemplyT + 1; } if (cFloor != "floor") { if (_root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"]._currentframe != undefined) { _root.game.game.pointeur._alpha = 0; _root.TYPEcure2build = _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].nume; if (_root["BUILDobject2L" + _root.TYPEcure2build] == "BD") { _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure2build] + "f1", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure2build] == "BG") { _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure2build] + "f4", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure2build] == "HD") { _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure2build] + "f2", "coleurOBJ", 1); } if (_root["BUILDobject2L" + _root.TYPEcure2build] == "HG") { _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].attachMovie(_root["BUILDobject2T" + _root.TYPEcure2build] + "f3", "coleurOBJ", 1); } _root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].coleurOBJ._alpha = 50; if (cFloor != "wall") { colorOBJ = new Color(_root.game.game[((("objX" + (emplx + xmp)) + "Y") + (emply + ymp)) + "P3"].coleurOBJ); colorOBJ.setRGB(16711680); colorOBJ2 = new Color(_root.game.game.grid[(("x" + cacheXbuild2color2) + "y") + cacheYbuild2color2].back); colorOBJ2.setRGB(10027008); } cacheXbuild2color = emplx + xmp; cacheYbuild2color = emply + ymp; } else { _root.game.game.pointeur._alpha = 50; } } } } } } else if (MOUSEpress != true) { empecheENCLENCHEUR = true; } }; } function build1HELP3() { if (game.game.grid[(("x" + _root.TENemplx) + "y") + _root.TENemply]._xmouse <= (0 + (game.game.grid[(("x" + _root.TENemplx) + "y") + _root.TENemply]._width / 2))) { if (_root.emplG != true) { build1HELP3h(); _root.emplG = true; _root.emplD = false; } } else if (_root.emplD != true) { build1HELP3h(); _root.emplD = true; _root.emplG = false; } if (_root.game.game.grid[(("x" + _root.TENemplx) + "y") + _root.TENemply]._ymouse <= (0 + (game.game.grid[(("x" + _root.TENemplx) + "y") + _root.TENemply]._height / 2))) { if (_root.emplH != true) { build1HELP3h(); _root.emplH = true; _root.emplB = false; } } else if (_root.emplB != true) { build1HELP3h(); _root.emplB = true; _root.emplH = false; } } function build1HELP3h() { i = 1; while (i <= _root.nbBUILDobjectAL) { _root.game.game["murAL" + i].removeMovieClip(); _root["trouble" + i] = false; i++; } _root.nbBUILDobjectAL = 0; _root.argentPLUS = 0; } function build1HELP2(BHnB, BHAL, BHde, BHemplxMX, BHemplyMX, BHMD1, BHMD2, BHMD3, BHMD4, BHovD, BHTENemplxH, BHTENemplyH, BHwallTYPEbfH, BHxmod, BHymod) { if (_root.game.game["murAL" + BHnB]._currentframe == undefined) { _root.buildAL = BHAL; _root.depthP = BHde; _root.nbBUILDobjectAL++; _root.argentPLUS++; _root.nbBuI = BHnB; if ((BHAL == "HD") || (BHAL == "BG")) { BHleF = "f3"; } if ((BHAL == "HG") || (BHAL == "BD")) { BHleF = "f1"; } if (_root.game.game[(((("murX" + ((BHTENemplxH + BHxmod) + BHemplxMX)) + "Y") + ((BHTENemplyH + BHymod) + BHemplyMX)) + "P") + BHde]._currentframe == undefined) { _root["BUILDobjectAL" + BHnB] = (((("murX" + ((BHTENemplxH + BHxmod) + BHemplxMX)) + "Y") + ((BHTENemplyH + BHymod) + BHemplyMX)) + "P") + BHde; _root["BUILDobjectXAL" + BHnB] = (BHTENemplxH + BHxmod) + BHemplxMX; _root["BUILDobjectYAL" + BHnB] = (BHTENemplyH + BHymod) + BHemplyMX; _root["BUILDobjectPAL" + BHnB] = BHde; _root.game.game.attachMovie(BHwallTYPEbfH + BHleF, "murAL" + BHnB, Number(BHovD)); _root.game.game["murAL" + BHnB]._alpha = 50; _root.Templ = (("x" + ((BHTENemplxH + BHxmod) + BHemplxMX)) + "y") + ((BHTENemplyH + BHymod) + BHemplyMX); _root.game.game["murAL" + BHnB]._x = game.game.grid[_root.Templ]._x; _root.game.game["murAL" + BHnB]._y = game.game.grid[_root.Templ]._y; delete _root.Templ; _root["trouble" + BHnB] = false; if (_root.ctrl) { _root.game.game["murAL" + BHnB]._visible = false; } } else { _root.MurDelete1(BHMD1, BHMD2, BHMD3, BHMD4); if (_root["trouble" + BHnB] != true) { _root.argentPLUS--; _root.game.game.attachMovie(BHwallTYPEbfH + BHleF, "murAL" + BHnB, BHnB + 1); _root.game.game["murAL" + BHnB]._visible = false; _root["trouble" + BHnB] = true; } } } } function build1HELPdel1(ai) { if (_root.game.game["murAL" + ai]._currentframe == 1) { if (_root["trouble" + ai] != true) { _root.argentPLUS--; } delete _root["BUILDobjectAL" + ai]; delete _root["BUILDobjectXAL" + ai]; delete _root["BUILDobjectYAL" + ai]; delete _root["BUILDobjectPAL" + ai]; nbBUILDobjectAL--; removeMovieClip(_root.game.game["murAL" + ai]); _root["trouble" + ai] = false; } } function build1(wallTYPEbf, currentDOLLARcost) { _root.STOPshowXY = false; _root.pausedejeuner = true; if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.buildingKOKO2 = false; _root.buildingKOKO3 = false; _root.currentTYPEw = wallTYPEbf; _root.currentDOLLARw = currentDOLLARcost; nbBUILDobjectAL = 0; nbBuI = 0; buildingomg = true; game.game.attachMovie("mur1", "murdup", 9999999998); game.game.attachMovie("pointeur", "pointeur2", 9999999999); game.game.murdup._x = 0; game.game.murdup._y = 0; game.game.pointeur2._x = 0; game.game.pointeur2._y = 0; game.game.pointeur2._visible = true; game.game.pointeur2.onEnterFrame = function () { this._x = game.game.murdup._x; this._y = game.game.murdup._y; if (_root.ctrl) { this.non._visible = true; } else { this.non._visible = false; } this.non._alpha = 80; }; game.game.murdup.onEnterFrame = function () { if (_root.buildingKOKO2 != true) { if (_root.ctrl) { _root.showDOLLAR._visible = false; } else { _root.showDOLLAR._visible = true; } if (_root.argentPLUS == 0) { _root.showDOLLAR.removeMovieClip(); _root.showDOLLAR._visible = false; _root.maCHATTEdol = false; } else { if (maCHATTEdol != true) { maCHATTEdol = true; _root.attachMovie("showDOLLAR", "showDOLLAR", 9973645); _root.showDOLLAR._alpha = 75; } _root.showDOLLAR.mon.text = (_root.argentPLUS * currentDOLLARcost) + " $"; _root.showDOLLAR._x = _root._xmouse - _root.showDOLLAR._width; _root.showDOLLAR._y = _root._ymouse - _root.showDOLLAR._height; } if ((MOUSEpress != true) && (TEN)) { i = 1; while (i <= nbBUILDobjectAL) { copyBUILD.htmlText = nbBUILDobject; _root.game.game["murAL" + i].removeMovieClip(); if ((_root.ctrl != true) && (_root["trouble" + i] != true)) { depthP = _root["BUILDobjectPAL" + i]; _root["BUILDobject" + (nbBUILDobject + i)] = (((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]; _root["BUILDobjectX" + (nbBUILDobject + i)] = _root["BUILDobjectXAL" + i]; _root["BUILDobjectY" + (nbBUILDobject + i)] = _root["BUILDobjectYAL" + i]; _root["BUILDobjectP" + (nbBUILDobject + i)] = _root["BUILDobjectPAL" + i]; _root["BUILDobjectT" + (nbBUILDobject + i)] = wallTYPEbf; if (_root.Grotationf == 0) { overDepth2nb = String((((String(_root["BUILDobjectYAL" + i] + 1) + "0") + String(_root["BUILDobjectXAL" + i] + 1)) + "") + String(_root["BUILDobjectPAL" + i])); } if (_root.Grotationf == 90) { overDepth2nb = String((((String(_root["BUILDobjectXAL" + i] + 1) + "0") + String(y - (_root["BUILDobjectYAL" + i] + 1))) + "") + String(_root["BUILDobjectPAL" + i])); } if (_root.Grotationf == 180) { overDepth2nb = String((((String(y - (_root["BUILDobjectYAL" + i] + 1)) + "0") + String(x - (_root["BUILDobjectXAL" + i] + 1))) + "") + String(_root["BUILDobjectPAL" + i])); } if (_root.Grotationf == 270) { overDepth2nb = String((((String((x - _root["BUILDobjectXAL" + i]) + 1) + "0") + String(_root["BUILDobjectYAL" + i] + 1)) + "") + String(_root["BUILDobjectPAL" + i])); } overDepth2nb = Number(overDepth2nb); if (buildAL == "BD") { _root.game.game.attachMovie(wallTYPEbf + "f1", (((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i], overDepth2nb); } if (buildAL == "HG") { _root.game.game.attachMovie(wallTYPEbf + "f1", (((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i], overDepth2nb); } if (buildAL == "HD") { _root.game.game.attachMovie(wallTYPEbf + "f3", (((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i], overDepth2nb); } if (buildAL == "BG") { _root.game.game.attachMovie(wallTYPEbf + "f3", (((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i], overDepth2nb); } _root.game.game[(((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]]._alpha = 100; _root.game.game[(((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]].nume = nbBUILDobject + i; Templ = (("x" + _root["BUILDobjectXAL" + i]) + "y") + _root["BUILDobjectYAL" + i]; _root.game.game[(((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]]._x = game.game.grid[Templ]._x; _root.game.game[(((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]]._y = game.game.grid[Templ]._y; if (_root.puMUR) { _root.game.game[(((("murX" + _root["BUILDobjectXAL" + i]) + "Y") + _root["BUILDobjectYAL" + i]) + "P") + _root["BUILDobjectPAL" + i]].gotoAndStop(2); } delete Templ; } _root["trouble" + i] = false; i++; } if (_root.ctrl != true) { _root.currentMONEY = _root.currentMONEY - (_root.argentPLUS * currentDOLLARcost); nbBUILDobject = nbBUILDobject + i; } TEN = false; nbBUILDobjectAL = 0; _root.argentPLUS = 0; } this._alpha = 0; if (_root.Grotationf == 0) { emply = Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2); emplx = Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1; if (MOUSEpress && (TEN != true)) { if ((((emplx > 0) && (emplx < x)) && (emply > 0)) && (emply < y)) { TEN = true; } if (emply != 0) { TENemply = emply; } if (emplx != 0) { TENemplx = emplx; } } if (TEN) { if (buildAL == "BD") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "HG") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "BG") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "HD") { empl = (("x" + TENemplx) + "y") + emply; } } else { empl = (("x" + emplx) + "y") + emply; } if ((emplx != 0) && (emply > 0)) { this._x = game.game.grid[empl]._x; this._y = game.game.grid[empl]._y; okBUILD = true; } else { okBUILD = false; } } if (_root.Grotationf == 90) { emplx = Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2); emply = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); if (MOUSEpress && (TEN != true)) { if ((((emplx > 0) && (emplx < x)) && (emply > -1)) && (emply < (y - 1))) { TEN = true; } TENemply = emply; TENemplx = emplx; } if (TEN) { if (buildAL == "BD") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "HG") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "BG") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "HD") { empl = (("x" + emplx) + "y") + TENemply; } } else { empl = (("x" + emplx) + "y") + emply; } if (((emply < (y - 1)) && (emplx > 0)) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) < 1)) { this._x = game.game.grid[empl]._x; this._y = game.game.grid[empl]._y; okBUILD = true; } else { okBUILD = false; } } if (_root.Grotationf == 180) { emply = Math.abs(Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2)); emplx = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); empl = (("x" + emplx) + "y") + emply; if (MOUSEpress && (TEN != true)) { if ((((emplx > -1) && (emplx < (x - 1))) && (emply > -1)) && (emply < (y - 1))) { TEN = true; } TENemply = emply; TENemplx = emplx; } if (TEN) { if (buildAL == "BD") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "HG") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "BG") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "HD") { empl = (("x" + TENemplx) + "y") + emply; } } else { empl = (("x" + emplx) + "y") + emply; } if ((((emplx < (x - 1)) && (emply < (y - 1))) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) < 1)) && (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) < 1)) { this._x = game.game.grid[empl]._x; this._y = game.game.grid[empl]._y; okBUILD = true; } else { okBUILD = false; } } if (_root.Grotationf == 270) { emplx = Math.abs(Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2)); emply = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); empl = (("x" + emplx) + "y") + emply; if (MOUSEpress && (TEN != true)) { if ((((emplx >= 0) && (emplx < (x - 1))) && (emply > 0)) && (emply < y)) { TEN = true; } TENemply = emply; TENemplx = emplx; } if (TEN) { if (buildAL == "BD") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "HG") { empl = (("x" + TENemplx) + "y") + emply; } if (buildAL == "BG") { empl = (("x" + emplx) + "y") + TENemply; } if (buildAL == "HD") { empl = (("x" + emplx) + "y") + TENemply; } } else { empl = (("x" + emplx) + "y") + emply; } if (((emplx < (x - 1)) && ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) > 0)) && (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) < 1)) { this._x = game.game.grid[empl]._x; this._y = game.game.grid[empl]._y; okBUILD = true; } else { okBUILD = false; } } if ((((((buildingomg && (MOUSEpress)) && (emplx <= (x - 1))) && (emply <= (y - 1))) && (emplx >= 1)) && (emply >= 1)) && (okBUILD)) { okBUILD = false; if (_root.Grotationf == 0) { build1HELP3(); if (emplH) { if (emplD) { i = nbBuI; while (i >= ((emply - 1) - (TENemply - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (TENemply - emply)) { build1HELP2(i, "HD", 2, 0, -i, 0, 0, 0, -i, String((((String((TENemply + 1) - i) + "0") + String(TENemplx + 1)) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } if (emplG) { i = nbBuI; while (i >= (emplx - (TENemplx - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (TENemplx - emplx)) { build1HELP2(i, "HG", 1, -i, 0, 0, -i, 0, 0, String((((String(TENemply + 1) + "0") + String((TENemplx + 1) - i)) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } } if (emplB) { if (emplD) { i = nbBuI; while (i >= ((TENemplx + nbBuI) - emplx)) { build1HELPdel1(i); i--; } i = 1; while (i <= (emplx - TENemplx)) { build1HELP2(i, "BD", 1, i, 0, -1, i, 0, 0, String((((String(TENemply + 1) + "0") + String(TENemplx + i)) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, -1, 0); i++; } } if (emplG) { i = nbBuI; while (i >= ((TENemply + nbBuI) - emply)) { build1HELPdel1(i); i--; } i = 1; while (i <= (emply - TENemply)) { build1HELP2(i, "BG", 2, 0, i, 0, 0, -1, i, String((((String(TENemply + i) + "0") + String(TENemplx + 1)) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, -1); i++; } } } } if (_root.Grotationf == 90) { build1HELP3(); if (emplH) { if (emplD) { i = nbBuI; while (i >= ((emplx - 1) - (TENemplx - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (TENemplx - emplx)) { build1HELP2(i, "HD", 1, -i, 0, 0, -i, 0, 0, String((((String((TENemplx + 1) - i) + "0") + String(y - (TENemply + 1))) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } if (emplG) { i = nbBuI; while (i >= ((TENemply - nbBuI) - emply)) { build1HELPdel1(i); i--; } i = 1; while (i <= (emply - TENemply)) { build1HELP2(i, "HG", 2, 0, i, 0, 0, 0, i, String((((String(TENemplx + 1) + "0") + String(y - ((TENemply + 1) + i))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } } if (emplB) { if (emplD) { i = nbBuI; while (i >= (emply - (TENemply - nbBuI))) { build1HELPdel1(i); i--; } if ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) >= 0) { i = 1; while (i <= (TENemply - (emply - 1))) { build1HELP2(i, "BD", 2, 0, -i, 0, 0, 1, -i, String((((String(TENemplx + 1) + "0") + String(y - ((TENemply + 2) - i))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 1); i++; } } else { i = 1; while (i <= (TENemply - emply)) { build1HELP2(i, "BD", 2, 0, -i, 0, 0, 1, -i, String((((String(TENemplx + 1) + "0") + String(y - ((TENemply + 2) - i))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 1); i++; } } } if (emplG) { i = nbBuI; while (i >= ((TENemplx + nbBuI) - emplx)) { build1HELPdel1(i); i--; } i = 1; while (i <= (emplx - TENemplx)) { build1HELP2(i, "BG", 1, i, 0, -1, i, 0, 0, String((((String(TENemplx + i) + "0") + String(y - (TENemply + 1))) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, -1, 0); i++; } } } } if (_root.Grotationf == 180) { build1HELP3(); if (emplH) { if (emplD) { i = nbBuI; while (i >= ((TENemply - 1) - (emply - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (emply - TENemply)) { build1HELP2(i, "HD", 2, 0, i, 0, 0, 0, i, String((((String(y - ((TENemply + i) + 1)) + "0") + String(x - (TENemplx + 1))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } if (emplG) { i = nbBuI; while (i >= (TENemplx - (emplx - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (emplx - TENemplx)) { build1HELP2(i, "HG", 1, i, 0, 0, i, 0, 0, String((((String(y - (TENemply + 1)) + "0") + String(x - ((TENemplx + i) + 1))) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } } if (emplB) { if (emplD) { i = nbBuI; while (i >= ((emplx + nbBuI) - TENemplx)) { build1HELPdel1(i); i--; } if ((Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1) >= 0) { i = 1; while (i <= ((TENemplx - emplx) + 1)) { build1HELP2(i, "BD", 1, -i, 0, 1, -i, 0, 0, String((((String(y - (TENemply + 1)) + "0") + String(x - ((TENemplx - i) + 2))) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 1, 0); i++; } } else { i = 1; while (i <= (TENemplx - emplx)) { build1HELP2(i, "BD", 1, -i, 0, 1, -i, 0, 0, String((((String(y - (TENemply + 1)) + "0") + String(x - ((TENemplx - i) + 2))) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 1, 0); i++; } } } if (emplG) { i = nbBuI; while (i >= ((emply + nbBuI) - TENemply)) { build1HELPdel1(i); i--; } if (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) >= 0) { i = 1; while (i <= (TENemply - (emply - 1))) { build1HELP2(i, "BG", 2, 0, -i, 0, 0, 1, -i, String((((String(y - ((TENemply - i) + 2)) + "0") + String(x - (TENemplx + 1))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 1); i++; } } else { i = 1; while (i <= (TENemply - emply)) { build1HELP2(i, "BG", 2, 0, -i, 0, 0, 1, -i, String((((String(y - ((TENemply - i) + 2)) + "0") + String(x - (TENemplx + 1))) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 1); i++; } } } } } if (_root.Grotationf == 270) { build1HELP3(); if (emplH) { if (emplD) { i = nbBuI; while (i >= ((TENemplx - 1) - (emplx - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (emplx - TENemplx)) { build1HELP2(i, "HD", 1, i, 0, 0, i, 0, 0, String((((String((x - (TENemplx + i)) + 1) + "0") + String(TENemply + 1)) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } if (emplG) { i = nbBuI; while (i >= ((emply - nbBuI) - TENemply)) { build1HELPdel1(i); i--; } i = 1; while (i <= (TENemply - emply)) { build1HELP2(i, "HG", 2, 0, -i, 0, 0, 0, -i, String((((String((x - TENemplx) + 1) + "0") + String((TENemply - i) + 1)) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, 0); i++; } } } if (emplB) { if (emplD) { i = nbBuI; while (i >= (TENemply - (emply - nbBuI))) { build1HELPdel1(i); i--; } i = 1; while (i <= (emply - TENemply)) { build1HELP2(i, "BD", 2, 0, i, 0, 0, -1, i, String((((String((x - TENemplx) + 1) + "0") + String((TENemply + i) + 0)) + "") + String(2)), TENemplx, TENemply, wallTYPEbf, 0, -1); i++; } } if (emplG) { i = nbBuI; while (i >= (emplx - (TENemplx - nbBuI))) { build1HELPdel1(i); i--; } if (Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2) >= 0) { i = 1; while (i <= ((TENemplx - emplx) + 1)) { build1HELP2(i, "BG", 1, -i, 0, 1, -i, 0, 0, String((((String((x - ((TENemplx + 1) - i)) + 1) + "0") + String(TENemply + 1)) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 1, 0); i++; } } else { i = 1; while (i <= (TENemplx - emplx)) { build1HELP2(i, "BG", 1, -i, 0, 1, -i, 0, 0, String((((String((x - ((TENemplx + 1) - i)) + 1) + "0") + String(TENemply + 1)) + "") + String(1)), TENemplx, TENemply, wallTYPEbf, 1, 0); i++; } } } } } } } }; } function BOUTONhelpF(pathBh, nomBh, IDBh, dBh, xBh, yBh) { _root[pathBh].attachMovie(IDBh, nomBh, dBh); _root[pathBh][nomBh]._x = xBh; _root[pathBh][nomBh]._y = yBh; _root[pathBh][nomBh].gotoAndStop(1); _root[pathBh][nomBh].useHandCursor = false; _root[pathBh][nomBh].onRollOver = function () { _root[pathBh][nomBh].gotoAndStop(2); }; _root[pathBh][nomBh].onRollOut = function () { _root[pathBh][nomBh].gotoAndStop(1); }; _root[pathBh][nomBh].onDragOut = function () { _root[pathBh][nomBh].gotoAndStop(1); }; } function windowMAKEfunc(okW, annuleW, yesW, titleW, texteW, varW) { _root.attachMovie("windowMK", "windows", 99996); windows._x = 200 - (windows._width / 2); windows._y = 150 - (windows._height / 2); windows.title.text = titleW; windows.title.selectable = false; windows.texte.text = texteW; windows.texte.selectable = false; windows.back.useHandCursor = false; windows.back.onPress = function () { }; windows.back2.useHandCursor = false; windows.back2.onPress = function () { startDrag ("windows"); }; windows.back2.onRelease = function () { stopDrag(); }; if (okW) { BOUTONhelpF("windows", "ok", "BwindowMK", 1, 134.975, 70); windows.ok.name.text = "ok"; windows.ok.name.selectable = false; windows.ok.onRelease = function () { windows.ok.gotoAndStop(2); _root[varW] = true; windows.removeMovieClip(); _root.pogneOBJECT = true; }; windows.ok.onPress = function () { windows.ok.gotoAndStop(3); }; } if (annuleW) { BOUTONhelpF("windows", "ok", "BwindowMK", 1, 114.475, 70); windows.ok.name.text = "ok"; windows.ok.name.selectable = false; windows.ok.onRelease = function () { windows.ok.gotoAndStop(2); _root[varW] = true; windows.removeMovieClip(); _root.pogneOBJECT = true; }; windows.ok.onPress = function () { windows.ok.gotoAndStop(3); }; BOUTONhelpF("windows", "annule", "BwindowMK", 2, 165.475, 70); if (_root.languageL == "Fran\u00E7ais") { windows.annule.name.text = "annule"; } if (_root.languageL == "English") { windows.annule.name.text = "cancel"; } windows.annule.name.selectable = false; windows.annule.onRelease = function () { windows.annule.gotoAndStop(2); windows.removeMovieClip(); _root.pogneOBJECT = true; }; windows.annule.onPress = function () { windows.annule.gotoAndStop(3); }; } if (yesW) { BOUTONhelpF("windows", "yes", "BwindowMK", 1, 114.475, 70); if (_root.languageL == "Fran\u00E7ais") { windows.yes.name.text = "oui"; } if (_root.languageL == "English") { windows.yes.name.text = "yes"; } windows.yes.name.selectable = false; windows.yes.onRelease = function () { windows.yes.gotoAndStop(2); windows.removeMovieClip(); _root[varW] = true; _root.pogneOBJECT = true; }; windows.yes.onPress = function () { windows.yes.gotoAndStop(3); }; BOUTONhelpF("windows", "no", "BwindowMK", 2, 165.475, 70); if (_root.languageL == "Fran\u00E7ais") { windows.no.name.text = "non"; } if (_root.languageL == "English") { windows.no.name.text = "no"; } windows.no.name.selectable = false; windows.no.onRelease = function () { windows.no.gotoAndStop(2); windows.removeMovieClip(); _root.pogneOBJECT = true; }; windows.no.onPress = function () { windows.no.gotoAndStop(3); }; } } function activePlusWINDOWSF() { _root.createEmptyMovieClip("FuncWINDOWS", 99997); _root.FuncWINDOWS.onEnterFrame = function () { if (quitGAMEw) { quitGAMEw = false; delete quitGAMEw; blackscreenFunc(); removeALLgame(); menuSTARTfunc(); } if (savingGAMEw) { savingGAMEw = false; if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } SharedOBJsbp = SharedObject.getLocal("Build_a_Bank"); SharedOBJsbp.data.OK = true; SharedOBJsbp.data.currentMONEY = _root.currentMONEY; SharedOBJsbp.data.currentYEAR = _root.currentYEAR; SharedOBJsbp.data.currentMONTH = _root.currentMONTH; SharedOBJsbp.data.currentDAY = _root.currentDAY; SharedOBJsbp.data.nbBUILDobject = nbBUILDobject; SharedOBJsbp.data.nbBUILDobject2 = nbBUILDobject2; SharedOBJsbp.data.nbBUILDpaintW = nbBUILDpaintW; SharedOBJsbp.data.paintNUM = _root.paintNUM; SharedOBJsbp.data.ROT = Grotationf; i = 1; while (i < nbBUILDobject) { SharedOBJsbp.data["BUILDobject" + i] = _root["BUILDobject" + i]; SharedOBJsbp.data["BUILDobjectAL" + i] = _root["BUILDobjectAL" + i]; SharedOBJsbp.data["BUILDobjectP" + i] = _root["BUILDobjectP" + i]; SharedOBJsbp.data["BUILDobjectPAL" + i] = _root["BUILDobjectPAL" + i]; SharedOBJsbp.data["BUILDobjectT" + i] = _root["BUILDobjectT" + i]; SharedOBJsbp.data["BUILDobjectX" + i] = _root["BUILDobjectX" + i]; SharedOBJsbp.data["BUILDobjectXAL" + i] = _root["BUILDobjectXAL" + i]; SharedOBJsbp.data["BUILDobjectY" + i] = _root["BUILDobjectY" + i]; SharedOBJsbp.data["BUILDobjectYAL" + i] = _root["BUILDobjectYAL" + i]; SharedOBJsbp.data["trouble" + i] = _root["trouble" + i]; i++; } i = 1; while (i <= nbBUILDobject2) { SharedOBJsbp.data["BUILDobject2N" + i] = _root["BUILDobject2N" + i]; SharedOBJsbp.data["BUILDobject2L" + i] = _root["BUILDobject2L" + i]; SharedOBJsbp.data["BUILDobject2P" + i] = _root["BUILDobject2P" + i]; SharedOBJsbp.data["BUILDobject2T" + i] = _root["BUILDobject2T" + i]; SharedOBJsbp.data["BUILDobject2X" + i] = _root["BUILDobject2X" + i]; SharedOBJsbp.data["BUILDobject2Y" + i] = _root["BUILDobject2Y" + i]; i++; } i = 1; while (i <= _root.paintNUM) { SharedOBJsbp.data[("BUILDpaintW" + i) + "N"] = _root[("BUILDpaintW" + i) + "N"]; SharedOBJsbp.data[("BUILDpaintW" + i) + "T"] = _root[("BUILDpaintW" + i) + "T"]; SharedOBJsbp.data[("BUILDpaintW" + i) + "L"] = _root[("BUILDpaintW" + i) + "L"]; SharedOBJsbp.data[("BUILDpaintW" + i) + "P"] = _root[("BUILDpaintW" + i) + "P"]; SharedOBJsbp.data[("BUILDpaintW" + i) + "X"] = _root[("BUILDpaintW" + i) + "X"]; SharedOBJsbp.data[("BUILDpaintW" + i) + "Y"] = _root[("BUILDpaintW" + i) + "Y"]; i++; } savex = 1; while (savex <= _root.gridlx) { savey = 1; while (savey <= _root.gridly) { if (_root[(("paintX" + savex) + "Y") + savey] != undefined) { SharedOBJsbp.data[(("paintX" + savex) + "Y") + savey] = _root[(("paintX" + savex) + "Y") + savey]; SharedOBJsbp.data[((("paintX" + savex) + "Y") + savey) + "T"] = _root[((("paintX" + savex) + "Y") + savey) + "T"]; } savey++; } savex++; } if (SharedOBJsbp.flush() != true) { if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(true, false, false, "Probl\u00E8me!", "Votre partie n'a pas sauvegarder! Veuillez accept\u00E9 d'utilis\u00E9 de l'espace disque pour flash et recommencer.", "NOTHINGAGSFA"); } if (_root.languageL == "English") { windowMAKEfunc(true, false, false, "Problem!", "Your game did not save! More Disk Space needing or You did not ACCEPT for flash to use disk space, please retry.", "NOTHINGAGSFA"); } } else { if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(true, false, false, "Succ\u00E8s!", "Votre partie est sauvegarder!", "NOTHINGAGSFA"); } if (_root.languageL == "English") { windowMAKEfunc(true, false, false, "Succesfull!", "Your game is saved!", "NOTHINGAGSFA"); } } } }; } function setGame() { _root.createEmptyMovieClip("game", 0); game._x = 200; game._y = 150; game.createEmptyMovieClip("game", 0); game.game._x = 0; game.game._y = -50; game.game.createEmptyMovieClip("grid", 1); game.game.grid._x = 0; game.game.grid._y = 0; } function PutBACKH(nomHB, HBx1, HBy1, HBx2, HBy2, HBx3, HBy3) { game.game.back1G.xydup.removeMovieClip(); game.game.back1G._visible = false; game.game.back1UP._visible = false; game.game.back1UP2._visible = false; game.game.back1UP.removeMovieClip(); game.game.back1UP2.removeMovieClip(); game.game.back1G.removeMovieClip(); game.game.attachMovie(("back" + nomHB) + "G", "back1G", 0); game.game.attachMovie(("back" + nomHB) + "UP", "back1UP", 9923748); game.game.attachMovie(("back" + nomHB) + "UP2", "back1UP2", 9923749); game.game.back1UP2._x = HBx1; game.game.back1UP2._y = HBy1; game.game.back1UP._x = HBx2; game.game.back1UP._y = HBy2; game.game.back1G._x = HBx3; game.game.back1G._y = HBy3; } function setGrid(xlimit, ylimit) { _root.gridlx = xlimit; _root.gridly = ylimit; game.game.grid.attachMovie("grid", "xydup", 0); i = 1; game.game.grid.xydup._x = 0; game.game.grid.xydup._y = 0; y = 0; while (y < ylimit) { x = 0; while (x < xlimit) { duplicateMovieClip ("game.game.grid.xydup", (("x" + x) + "y") + y, i++); if (y == 0) { game.game.grid[(("x" + x) + "y") + y]._visible = false; } if (x == 0) { game.game.grid[(("x" + x) + "y") + y]._visible = false; } if (x == (_root.gridlx - 1)) { game.game.grid[(("x" + x) + "y") + y]._visible = false; } if (y == (_root.gridly - 1)) { game.game.grid[(("x" + x) + "y") + y]._visible = false; } game.game.grid[(("x" + x) + "y") + y].name = (("x" + x) + "y") + y; if (_root.Grotationf == 0) { if (_root[(("paintX" + x) + "Y") + y] != undefined) { game.game.grid[(("x" + x) + "y") + y].attachMovie(_root[((("paintX" + x) + "Y") + y) + "T"] + "f1", "carre2", 0); } game.game.grid[(("x" + x) + "y") + y]._x = game.game.grid[(("x" + x) + "y") + y]._x + (((game.game.grid.xydup._width / 2) * x) - ((game.game.grid.xydup._width / 2) * y)); game.game.grid[(("x" + x) + "y") + y]._y = game.game.grid[(("x" + x) + "y") + y]._y + (((game.game.grid.xydup._height / 2) * x) + ((game.game.grid.xydup._height / 2) * y)); } if (_root.Grotationf == 90) { if (_root[(("paintX" + x) + "Y") + (y - 2)] != undefined) { game.game.grid[(("x" + x) + "y") + y].attachMovie(_root[((("paintX" + x) + "Y") + (y - 2)) + "T"] + "f1", "carre2", 0); } game.game.grid[(("x" + x) + "y") + y]._x = game.game.grid[(("x" + x) + "y") + y]._x - (((game.game.grid.xydup._width / 2) * y) + ((game.game.grid.xydup._width / 2) * x)); game.game.grid[(("x" + x) + "y") + y]._y = game.game.grid[(("x" + x) + "y") + y]._y - (((game.game.grid.xydup._height / 2) * y) - ((game.game.grid.xydup._height / 2) * x)); } if (_root.Grotationf == 180) { if (_root[(("paintX" + (x - 2)) + "Y") + (y - 2)] != undefined) { game.game.grid[(("x" + x) + "y") + y].attachMovie(_root[((("paintX" + (x - 2)) + "Y") + (y - 2)) + "T"] + "f1", "carre2", 0); } game.game.grid[(("x" + x) + "y") + y]._x = game.game.grid[(("x" + x) + "y") + y]._x - (((game.game.grid.xydup._width / 2) * x) - ((game.game.grid.xydup._width / 2) * y)); game.game.grid[(("x" + x) + "y") + y]._y = game.game.grid[(("x" + x) + "y") + y]._y - (((game.game.grid.xydup._height / 2) * x) + ((game.game.grid.xydup._height / 2) * y)); } if (_root.Grotationf == 270) { if (_root[(("paintX" + (x - 2)) + "Y") + y] != undefined) { game.game.grid[(("x" + x) + "y") + y].attachMovie(_root[((("paintX" + (x - 2)) + "Y") + y) + "T"] + "f1", "carre2", 0); } game.game.grid[(("x" + x) + "y") + y]._x = game.game.grid[(("x" + x) + "y") + y]._x + (((game.game.grid.xydup._width / 2) * y) + ((game.game.grid.xydup._width / 2) * x)); game.game.grid[(("x" + x) + "y") + y]._y = game.game.grid[(("x" + x) + "y") + y]._y + (((game.game.grid.xydup._height / 2) * y) - ((game.game.grid.xydup._height / 2) * x)); } x++; } y++; } if (_root.rotGa) { if (_root.Grotationf == 0) { game.game.grid._x = game.game.grid._x - game.game.grid._width; game.game.grid._y = game.game.grid._y - game.game.grid._height; } if (_root.Grotationf == 90) { game.game.grid._y = game.game.grid._y - game.game.grid._height; game.game.grid._x = game.game.grid._x + game.game.grid._width; } if (_root.Grotationf == 180) { game.game.grid._x = game.game.grid._x + game.game.grid._width; game.game.grid._y = game.game.grid._y + game.game.grid._height; } if (_root.Grotationf == 270) { game.game.grid._x = game.game.grid._x - game.game.grid._width; game.game.grid._y = game.game.grid._y + game.game.grid._height; } } if (_root.rotDa) { if (_root.Grotationf == 0) { game.game.grid._y = game.game.grid._y - game.game.grid._height; game.game.grid._x = game.game.grid._x + game.game.grid._width; } if (_root.Grotationf == 90) { game.game.grid._x = game.game.grid._x + game.game.grid._width; game.game.grid._y = game.game.grid._y + game.game.grid._height; } if (_root.Grotationf == 180) { game.game.grid._y = game.game.grid._y + game.game.grid._height; game.game.grid._x = game.game.grid._x - game.game.grid._width; } if (_root.Grotationf == 270) { game.game.grid._x = game.game.grid._x - game.game.grid._width; game.game.grid._y = game.game.grid._y - game.game.grid._height; } } game.game.grid.xydup._visible = false; } function keyCODEwoot() { _root.createEmptyMovieClip("supprTEST", 2387323); _root.supprTEST.onEnterFrame = function () { if (Key.isDown(46)) { _root.suppr = true; } else { _root.suppr = false; } }; _root.createEmptyMovieClip("ctrlTEST", 2387324); _root.ctrlTEST.onEnterFrame = function () { if (Key.isDown(17)) { _root.ctrl = true; } else { _root.ctrl = false; } }; } function plusKEY(key1, key2, key3, key4, key5, key6, key7, key8, ide) { nbMCfunc++; _root["MCfunc" + nbMCfunc] = "FUNC" + ide; _root.createEmptyMovieClip("FUNC" + ide, p++); _root["FUNC" + ide].key1 = key1; _root["FUNC" + ide].key2 = key2; _root["FUNC" + ide].key3 = key3; _root["FUNC" + ide].key4 = key4; _root["FUNC" + ide].key5 = key5; _root["FUNC" + ide].key6 = key6; _root["FUNC" + ide].key7 = key7; _root["FUNC" + ide].key8 = key8; _root["FUNC" + ide].ide = ide; _root["FUNC" + ide].pluskeynb = 0; _root["FUNC" + ide].i = 0; while (_root["FUNC" + ide]["key" + (_root["FUNC" + ide].i + 1)] != undefined) { _root["FUNC" + ide].i++; } _root["FUNC" + ide].pluskeylistener = new Object(); _root["FUNC" + ide].pluskeylistener.onKeyDown = function () { if (_root["FUNC" + ide].pluskeydown != true) { _root["FUNC" + ide].pluskeydown = true; if (Key.getCode() == _root["FUNC" + ide]["key" + (_root["FUNC" + ide].pluskeynb + 1)]) { _root["FUNC" + ide].pluskeynb++; if (_root["FUNC" + ide].pluskeynb == _root["FUNC" + ide].i) { if (_root[_root["FUNC" + ide].ide]) { _root["FUNC" + ide].pluskeynb = 0; _root[_root["FUNC" + ide].ide] = false; } else { _root["FUNC" + ide].pluskeynb = 0; _root[_root["FUNC" + ide].ide] = true; } } } else { _root["FUNC" + ide].pluskeynb = 0; } } }; _root["FUNC" + ide].pluskeylistener.onKeyUp = function () { _root["FUNC" + ide].pluskeydown = false; }; Key.addListener(_root["FUNC" + ide].pluskeylistener); delete _root.key1; delete _root.key2; delete _root.key3; delete _root.key4; delete _root.key5; delete _root.key6; delete _root.key7; delete _root.key8; delete _root.ide; } function zoomp() { if (game._xscale < 250) { game._xscale = game._xscale + 50; game._yscale = game._yscale + 50; } } function zoomm() { if (game._xscale > 50) { game._xscale = game._xscale - 50; game._yscale = game._yscale - 50; } } function contour() { _root.attachMovie("bord", "border", 99999); border._x = 1; border._y = 1; } function menub() { _root.attachMovie("menub", "menubas", 99995); menubas._x = 0; menubas._y = 300; _root.menubas.attachMovie("moneySH", "moneySH", 9); _root.menubas.moneySH._x = -12; _root.menubas.moneySH._y = -17; menubas.moneySH.onEnterFrame = function () { _root.menubas.moneySH.mon.text = _root.currentMONEY + " $"; }; _root.menubas.attachMovie("dateSH", "dateSH", 2); _root.menubas.dateSH._x = 33; _root.menubas.dateSH._y = -17; _root.menubas.dateSH.dayd = 0; menubas.dateSH.useHandCursor = false; menubas.dateSH.onRollOver = function () { _root.attachMovie("dateshowc", "dateS", 92347123); _root.dateS._alpha = 0; _root.dateS.onEnterFrame = function () { _root.dateS._alpha = 75; _root.dateS._x = _root._xmouse; _root.dateS._y = _root._ymouse - _root.dateS._height; _root.dateS.mon.text = _root.TEXTdateS; }; menubas.dateSH.onRollOut = function () { delete _root.dateS.onEnterFrame; _root.dateS._visible = false; _root.dateS.removeMovieClip(); }; menubas.dateSH.onDragOut = function () { delete _root.dateS.onEnterFrame; _root.dateS._visible = false; _root.dateS.removeMovieClip(); }; }; menubas.dateSH.onEnterFrame = function () { if (_root.pausedejeuner != true) { this.dayd++; } if (this.dayd >= 100) { _root.currentDAY = _root.currentDAY + 1; this.dayd = 0; } if (((((((_root.currentMONTH == 1) || (_root.currentMONTH == 3)) || (_root.currentMONTH == 5)) || (_root.currentMONTH == 7)) || (_root.currentMONTH == 8)) || (_root.currentMONTH == 10)) || (_root.currentMONTH == 12)) { if (_root.currentDAY >= 32) { _root.currentMONTH = _root.currentMONTH + 1; _root.currentDAY = 1; } } else if (_root.currentDAY >= 31) { _root.currentMONTH = _root.currentMONTH + 1; _root.currentDAY = 1; } if (_root.currentMONTH >= 13) { _root.currentYEAR = _root.currentYEAR + 1; _root.currentMONTH = 1; } if (_root.currentYEAR > 100) { _root.currentYEAR = 0; } if (_root.currentYEAR < 10) { _root.currentYEARt = "0" + _root.currentYEAR; } else { _root.currentYEARt = _root.currentYEAR; } if (_root.currentMONTH < 10) { _root.currentMONTHt = "0" + _root.currentMONTH; } else { _root.currentMONTHt = _root.currentMONTH; } if (_root.currentDAY < 10) { _root.currentDAYt = "0" + _root.currentDAY; } else { _root.currentDAYt = _root.currentDAY; } _root.menubas.dateSH.dat.text = (((_root.currentDAYt + "/") + _root.currentMONTHt) + "/") + _root.currentYEARt; if (_root.currentMONTH == 1) { if (_root.languageL == "English") { tM = "January"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Janvier"; } } if (_root.currentMONTH == 2) { if (_root.languageL == "English") { tM = "February"; } if (_root.languageL == "Fran\u00E7ais") { tM = "F\u00E9vrier"; } } if (_root.currentMONTH == 3) { if (_root.languageL == "English") { tM = "March"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Mars"; } } if (_root.currentMONTH == 4) { if (_root.languageL == "English") { tM = "April"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Avril"; } } if (_root.currentMONTH == 5) { if (_root.languageL == "English") { tM = "May"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Mai"; } } if (_root.currentMONTH == 6) { if (_root.languageL == "English") { tM = "June"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Juin"; } } if (_root.currentMONTH == 7) { if (_root.languageL == "English") { tM = "July"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Juillet"; } } if (_root.currentMONTH == 8) { if (_root.languageL == "English") { tM = "August"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Ao\u00FBt"; } } if (_root.currentMONTH == 9) { if (_root.languageL == "English") { tM = "September"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Septembre"; } } if (_root.currentMONTH == 10) { if (_root.languageL == "English") { tM = "October"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Octobre"; } } if (_root.currentMONTH == 11) { if (_root.languageL == "English") { tM = "November"; } if (_root.languageL == "Fran\u00E7ais") { tM = "Novembre"; } } if (_root.currentMONTH == 12) { if (_root.languageL == "English") { tM = "December"; } if (_root.languageL == "Fran\u00E7ais") { tM = "D\u00E9cembre"; } } if (_root.languageL == "English") { _root.TEXTdateS = (((tM + " ") + _root.currentDAY) + ", ") + (2000 + _root.currentYEAR); } if (_root.languageL == "Fran\u00E7ais") { _root.TEXTdateS = (((_root.currentDAY + " ") + tM) + ", ") + (2000 + _root.currentYEAR); } }; BOUTONhelpF("menubas", "Bzoomp", "mbzoomp", 1, 96.5, -32.4); menubas.Bzoomp.onRelease = function () { boutonAVh1(); zoomp(); menubas.Bzoomp.gotoAndStop(2); }; menubas.Bzoomp.onPress = function () { menubas.Bzoomp.gotoAndStop(3); enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; BOUTONhelpF("menubas", "Bzoomm", "mbzoomm", 13, 115, -22.5); menubas.Bzoomm.onRelease = function () { boutonAVh1(); zoomm(); menubas.Bzoomm.gotoAndStop(2); }; menubas.Bzoomm.onPress = function () { enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bzoomm.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bcible", "mbcible", 7, 32.5, -50); menubas.Bcible.onRelease = function () { if (cible1TOUCH) { menubas.Bcible.gotoAndStop(2); _root.cible1TOUCH = false; _root.pogneOBJECT = true; } else { menubas.Bcible.gotoAndStop(2); cibleFUNC(); shitbuild1(); _root.buildingomg = false; delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } } }; menubas.Bcible.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (_root.cible1TOUCH) { _root.stopCIBLE1(); _root.cible1TOUCH = true; } menubas.Bcible.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bmouse", "mbmouse", 10, 11.5, -50); menubas.Bmouse.onRelease = function () { _root.pogneOBJECT = true; menubas.Bmouse.gotoAndStop(2); }; menubas.Bmouse.onPress = function () { menubas.Bmouse.gotoAndStop(3); enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; BOUTONhelpF("menubas", "Bmur2", "murENL2", 20, 46, -25); menubas.Bmur2.onRelease = function () { mettremur(); boutonAVh1(); menubas.Bmur2.gotoAndStop(2); }; menubas.Bmur2.onPress = function () { enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bmur2.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bmur1", "murENL1", 21, 66, -25); menubas.Bmur1.onRelease = function () { mettrePUmur(); boutonAVh1(); menubas.Bmur1.gotoAndStop(2); }; menubas.Bmur1.onPress = function () { enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bmur1.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bplay", "mbplay", 11, 10, -27.5); menubas.Bplay.onRelease = function () { if (_root.holyFcible) { cibleFUNC(); _root.holyFcible = false; } else { _root.holyFcible = false; _root.pogneOBJECT = true; } menubas.Bplay.gotoAndStop(2); _root.pausedejeuner = false; joblochtouneaa2 = false; }; menubas.Bplay.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } menubas.Bplay.gotoAndStop(3); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; menubas.Bplay.onEnterFrame = function () { if (_root.pausedejeuner != true) { menubas.Bplay.gotoAndStop(3); } else if (joblochtouneaa2 != true) { joblochtouneaa2 = true; menubas.Bplay.gotoAndStop(1); } if (menubas.Bpause._currentframe == 3) { this.gotoAndStop(1); } }; menubas.Bplay._xscale = 80; menubas.Bplay._yscale = 80; BOUTONhelpF("menubas", "Bpause", "mbpause", 12, 28, -27.5); menubas.Bpause.onRelease = function () { if (_root.holyFcible) { cibleFUNC(); _root.holyFcible = false; } else { _root.holyFcible = false; _root.pogneOBJECT = true; } menubas.Bpause.gotoAndStop(2); _root.pausedejeuner = true; joblochtouneaa = false; }; menubas.Bpause.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } menubas.Bpause.gotoAndStop(3); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; menubas.Bpause.onEnterFrame = function () { if (_root.pausedejeuner) { menubas.Bpause.gotoAndStop(3); } else if (joblochtouneaa != true) { joblochtouneaa = true; menubas.Bpause.gotoAndStop(1); } if (menubas.Bplay._currentframe == 3) { this.gotoAndStop(1); } }; menubas.Bpause._xscale = 80; menubas.Bpause._yscale = 80; BOUTONhelpF("menubas", "Bexit", "mbexit", 3, 370, -14.5); menubas.Bexit.onRelease = function () { menubas.Bexit.gotoAndStop(2); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Vous quittez?", "\u00CAtes-vous s\u00FBre de vouloir quitter? Votre partie ne sera pas sauvegarder! Donc n'oubliez pas de sauvegarder.", "quitGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Quiting?", "Are you sure you want to quit? Your game will not be saved! Save it before or all data will be lost.", "quitGAMEw"); } _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; }; menubas.Bexit.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } menubas.Bexit.gotoAndStop(3); if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; BOUTONhelpF("menubas", "Bbuild", "mbbuild", 6, 138, -15); menubas.Bbuild.onRelease = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bbuild.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); buildWINfunc("b"); } else { _root.stopCIBLE1(); buildWINfunc("b"); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bbuild.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bbuild.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bpaint", "mbpaint", 15, 178, -15); menubas.Bpaint.onRelease = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bpaint.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); buildWINfunc("paint"); } else { _root.stopCIBLE1(); buildWINfunc("paint"); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bpaint.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bpaint.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bhire", "mbhire", 16, 218, -15); menubas.Bhire.onRelease = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bhire.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); } else { _root.stopCIBLE1(); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bhire.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bhire.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bbudget", "mbbudget", 17, 251, -15); menubas.Bbudget.onRelease = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bbudget.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); } else { _root.stopCIBLE1(); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bbudget.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bbudget.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bhelp", "mbhelp", 18, 298, -15); menubas.Bhelp.onRelease = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bhelp.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); } else { _root.stopCIBLE1(); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bhelp.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bhelp.gotoAndStop(3); }; BOUTONhelpF("menubas", "Bsave", "mbsave", 14, 333, -15); menubas.Bsave.onRelease = function () { _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bsave.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Sauvegarde...", "\u00CAtes-vous certain de vouloir sauvegarder, votre sauvegarde pr\u00E9c\u00E9dente sera \u00E9cras\u00E9.", "savingGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Saving...", "Are you sure you want to SAVE, your previous game data will be delete.", "savingGAMEw"); } } else { _root.stopCIBLE1(); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Sauvegarde...", "\u00CAtes-vous certain de vouloir sauvegarder, votre sauvegarde pr\u00E9c\u00E9dente sera \u00E9cras\u00E9.", "savingGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Saving...", "Are you sure you want to SAVE, your previous game data will be delete.", "savingGAMEw"); } _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } }; menubas.Bsave.onPress = function () { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } if (cible1TOUCH) { _root.stopCIBLE1(); } if (_root.buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.Bsave.gotoAndStop(3); }; BOUTONhelpF("menubas", "BturnG", "mbturng", 4, 76, -42); menubas.BturnG.onRelease = function () { boutonAVh1(); menubas.BturnG.gotoAndStop(2); _root.rotateGAMEmoin(); }; menubas.BturnG.onPress = function () { enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.BturnG.gotoAndStop(3); }; BOUTONhelpF("menubas", "BturnD", "mbturnd", 5, 54, -47); menubas.BturnD.onRelease = function () { boutonAVh1(); menubas.BturnD.gotoAndStop(2); _root.rotateGAMEplus(); }; menubas.BturnD.onPress = function () { enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } menubas.BturnD.gotoAndStop(3); }; } function rotateGAMEplusHELP3(xMOD3, yMOD3, L3, pc, i3, Fp3, overD3) { _root.AstopobjectA = true; _root["BUILDobject2X" + i3] = _root["BUILDobject2X" + i3] + xMOD3; _root["BUILDobject2Y" + i3] = _root["BUILDobject2Y" + i3] + yMOD3; _root["BUILDobject2L" + i3] = L3; _root["BUILDobject2P" + i3] = pc; objNnbBUILD2 = (((("objX" + _root["BUILDobject2X" + i3]) + "Y") + _root["BUILDobject2Y" + i3]) + "P") + _root["BUILDobject2P" + i3]; _root["BUILDobject2N" + i3] = objNnbBUILD2; overDepthnbBUILD2 = overD3; overDepthnbBUILD2 = Number(overDepthnbBUILD2); _root.game.game.attachMovie(_root["BUILDobject2T" + i3] + Fp3, (((("objX" + _root["BUILDobject2X" + i3]) + "Y") + _root["BUILDobject2Y" + i3]) + "P") + _root["BUILDobject2P" + i3], overDepthnbBUILD2); _root.game.game[objNnbBUILD2].nume = i3; _root.game.game[objNnbBUILD2]._x = game.game.grid[(("x" + _root["BUILDobject2X" + i3]) + "y") + _root["BUILDobject2Y" + i3]]._x; _root.game.game[objNnbBUILD2]._y = game.game.grid[(("x" + _root["BUILDobject2X" + i3]) + "y") + _root["BUILDobject2Y" + i3]]._y; } function rotateGAMEplusHELP2(ai2, Fp2, Xmod23, Ymod23, overD2) { _root["BUILDobjectX" + ai2] = _root["BUILDobjectX" + ai2] + Xmod23; _root["BUILDobjectY" + ai2] = _root["BUILDobjectY" + ai2] + Ymod23; objNnbBUILD = (((("murX" + _root["BUILDobjectX" + ai2]) + "Y") + _root["BUILDobjectY" + ai2]) + "P") + _root["BUILDobjectP" + ai2]; _root["BUILDobject" + ai2] = objNnbBUILD; overDepthnbBUILD = overD2; overDepthnbBUILD = Number(overDepthnbBUILD); _root.game.game.attachMovie(_root["BUILDobjectT" + ai2] + Fp2, (((("murX" + _root["BUILDobjectX" + ai2]) + "Y") + _root["BUILDobjectY" + ai2]) + "P") + _root["BUILDobjectP" + ai2], overDepthnbBUILD); _root.game.game[objNnbBUILD].nume = ai2; _root.game.game[objNnbBUILD]._x = game.game.grid[(("x" + _root["BUILDobjectX" + ai2]) + "y") + _root["BUILDobjectY" + ai2]]._x; _root.game.game[objNnbBUILD]._y = game.game.grid[(("x" + _root["BUILDobjectX" + ai2]) + "y") + _root["BUILDobjectY" + ai2]]._y; if (_root.puMUR) { _root.game.game[objNnbBUILD].gotoAndStop(2); } } function rotateGAMEplusHELP1(i2, if1, if2, pDEP, Fp) { if (_root[("BUILDpaintW" + i2) + "N"] != undefined) { if ((_root[("BUILDpaintW" + i2) + "L"] == if1) || (_root[("BUILDpaintW" + i2) + "L"] == if2)) { CACHEnumep = _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP].nume; CACHEXp = _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP]._x; CACHEYp = _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP]._y; overDepth2nb = Number(_root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP].getDepth()); if (overDepth2nb > 0) { _root.game.game.attachMovie(_root[("BUILDpaintW" + i2) + "T"] + Fp, (((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP, overDepth2nb); _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP].nume = CACHEnumep; _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP]._x = CACHEXp; _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP]._y = CACHEYp; } if (_root.puMUR) { _root.game.game[(((("murX" + _root[("BUILDpaintW" + i2) + "X"]) + "Y") + _root[("BUILDpaintW" + i2) + "Y"]) + "P") + pDEP].gotoAndStop(2); } } } } function rotateGAMEplus() { rotD = true; rotG = false; _root.Grotationf = _root.Grotationf + 90; if (_root.Grotationf >= 360) { _root.Grotationf = 0; } _root.createAUTTOTO(); _root.AutoANIMr1(); i = 1; while (i <= nbBUILDobject) { _root.game.game[_root["BUILDobject" + i]].removeMovieClip(); i++; } i = 1; while (i <= nbBUILDobject2) { _root.game.game[_root["BUILDobject2N" + i]].removeMovieClip(); i++; } if (_root.Grotationf == 0) { PutBACKH("1", 36, 109.8, -236, -32.2, 170, 263.8); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x + 175; game.game._y = game.game._y - 100; game.game.murdup._visible = false; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + -2; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 0; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + -2; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 0; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(-2, 0, "HG", 3, i, "f3", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(-2, 0, "HD", 3, i, "f2", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(-2, 0, "BD", 3, i, "f1", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(-2, 0, "BG", 3, i, "f4", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } _root.AstopobjectA = false; } i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 1, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 2)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } if (_root.Grotationf == 90) { PutBACKH("2", -458.6, 20, -499.6, -166, 154.4, 256); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x + 200; game.game._y = game.game._y + 75; game.game.murdup._visible = false; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 0; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 2; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 0; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 2; _root.game.game["carc" + i].swapDepths(Number(String((((String(_root.game.game["carc" + i].actX + 3) + "0") + String((_root.y - (_root.game.game["carc" + i].actY + 2)) - 0)) + "") + String(4)))); _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, 2, "HG", 3, i, "f3", String((((String(_root["BUILDobject2X" + i] + 2) + "0") + String((y - (_root["BUILDobject2Y" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, 2, "HD", 3, i, "f2", String((((String(_root["BUILDobject2X" + i] + 2) + "0") + String((y - (_root["BUILDobject2Y" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, 2, "BD", 3, i, "f1", String((((String(_root["BUILDobject2X" + i] + 2) + "0") + String((y - (_root["BUILDobject2Y" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, 2, "BG", 3, i, "f4", String((((String(_root["BUILDobject2X" + i] + 2) + "0") + String((y - (_root["BUILDobject2Y" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String(_root["BUILDobjectX" + i] + 1) + "0") + String((y - _root["BUILDobjectY" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f3", 0, -1, String((((String(_root["BUILDobjectX" + i] + 1) + "0") + String((y - (_root["BUILDobjectY" + i] - 1)) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "HD", "BD", 2, "f1"); rotateGAMEplusHELP1(i, "HD", "BD", 1, "f3"); i++; } } if (_root.Grotationf == 180) { PutBACKH("3", -9, -89.8, -324, -269.8, 170, 248.2); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x - 175; game.game._y = game.game._y + 100; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 2; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 0; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 2; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 0; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(2, 0, "HG", 3, i, "f3", String((((String((y - _root["BUILDobject2Y" + i]) - 0) + "0") + String((x - (_root["BUILDobject2X" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(2, 0, "HD", 3, i, "f2", String((((String((y - _root["BUILDobject2Y" + i]) - 0) + "0") + String((x - (_root["BUILDobject2X" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(2, 0, "BD", 3, i, "f1", String((((String((y - _root["BUILDobject2Y" + i]) - 0) + "0") + String((x - (_root["BUILDobject2X" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(2, 0, "BG", 3, i, "f4", String((((String((y - _root["BUILDobject2Y" + i]) - 0) + "0") + String((x - (_root["BUILDobject2X" + i] + 2)) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", -1, 0, String((((String((y - _root["BUILDobjectY" + i]) - 1) + "0") + String((x - (_root["BUILDobjectX" + i] - 1)) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String((y - _root["BUILDobjectY" + i]) - 1) + "0") + String((x - _root["BUILDobjectX" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "HD", "HG", 2, "f3"); rotateGAMEplusHELP1(i, "HD", "HG", 1, "f1"); i++; } } if (_root.Grotationf == 270) { PutBACKH("4", -64.4, 0, -76.9, -162, 185.6, 256); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x - 200; game.game._y = game.game._y - 100; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 0; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + -2; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 0; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + -2; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, -2, "HG", 3, i, "f3", String((((String((x - _root["BUILDobject2X" + i]) + 2) + "0") + String((_root["BUILDobject2Y" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, -2, "HD", 3, i, "f2", String((((String((x - _root["BUILDobject2X" + i]) + 2) + "0") + String((_root["BUILDobject2Y" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, -2, "BD", 3, i, "f1", String((((String((x - _root["BUILDobject2X" + i]) + 2) + "0") + String((_root["BUILDobject2Y" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, -2, "BG", 3, i, "f4", String((((String((x - _root["BUILDobject2X" + i]) + 2) + "0") + String((_root["BUILDobject2Y" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String((x - _root["BUILDobjectX" + i]) + 1) + "0") + String(_root["BUILDobjectY" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f3", 0, 1, String((((String((x - _root["BUILDobjectX" + i]) + 1) + "0") + String((_root["BUILDobjectY" + i] + 1) + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "HG", 2, "f1"); rotateGAMEplusHELP1(i, "BG", "HG", 1, "f3"); i++; } } } function rotateGAMErefresh(RaLOA) { if (RaLOA == 0) { i = 1; while (i <= nbBUILDobject2) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, 0, "BG", 3, i, "f4", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, 0, "HG", 3, i, "f3", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, 0, "HD", 3, i, "f2", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, 0, "BD", 3, i, "f1", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } if (RaLOA == 90) { i = 1; while (i <= nbBUILDobject2) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, -2, "BD", 3, i, "f1", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, -2, "BG", 3, i, "f4", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, -2, "HG", 3, i, "f3", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, -2, "HD", 3, i, "f2", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 1, String((((String((_root["BUILDobjectY" + i] + 1) + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } if (RaLOA == 180) { i = 1; while (i <= nbBUILDobject2) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(-2, -2, "HD", 3, i, "f2", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(-2, -2, "BD", 3, i, "f1", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(-2, -2, "BG", 3, i, "f4", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(-2, -2, "HG", 3, i, "f3", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 1, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String((_root["BUILDobjectX" + i] + 1) + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 1, String((((String((_root["BUILDobjectY" + i] + 1) + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } if (RaLOA == 270) { i = 1; while (i <= nbBUILDobject2) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(-2, 0, "HG", 3, i, "f3", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(-2, 0, "HD", 3, i, "f2", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(-2, 0, "BD", 3, i, "f1", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(-2, 0, "BG", 3, i, "f4", String((((String(_root["BUILDobject2Y" + i] + 2) + "0") + String((_root["BUILDobject2X" + i] - 2) + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 1, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String((_root["BUILDobjectX" + i] + 1) + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } } function rotateGAMEmoin() { rotD = false; rotG = true; _root.Grotationf = _root.Grotationf - 90; if (_root.Grotationf < 0) { _root.Grotationf = 270; } _root.createAUTTOTO(); _root.AutoANIMr1(); i = 1; while (i <= nbBUILDobject) { _root.game.game[_root["BUILDobject" + i]].removeMovieClip(); i++; } i = 1; while (i <= nbBUILDobject2) { _root.game.game[_root["BUILDobject2N" + i]].removeMovieClip(); i++; } if (_root.Grotationf == 0) { PutBACKH("1", 36, 109.8, -236, -32.2, 170, 263.8); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x - 200; game.game._y = game.game._y - 75; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 0; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + -2; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 0; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + -2; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, -2, "BD", 3, i, "f1", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, -2, "BG", 3, i, "f4", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, -2, "HG", 3, i, "f3", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, -2, "HD", 3, i, "f2", String((((String((_root["BUILDobject2Y" + i] - 2) + 2) + "0") + String(_root["BUILDobject2X" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String(_root["BUILDobjectY" + i] + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, 1, String((((String((_root["BUILDobjectY" + i] + 1) + 1) + "0") + String(_root["BUILDobjectX" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "BD", 2, "f3"); rotateGAMEplusHELP1(i, "BG", "BD", 1, "f1"); i++; } } if (_root.Grotationf == 90) { PutBACKH("2", -458.6, 20, -499.6, -166, 154.4, 256); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x + 175; game.game._y = game.game._y - 100; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + -2; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 0; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + -2; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 0; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(-2, 0, "BD", 3, i, "f1", String((((String((_root["BUILDobject2X" + i] - 2) + 2) + "0") + String((y - _root["BUILDobject2Y" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(-2, 0, "BG", 3, i, "f4", String((((String((_root["BUILDobject2X" + i] - 2) + 2) + "0") + String((y - _root["BUILDobject2Y" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(-2, 0, "HG", 3, i, "f3", String((((String((_root["BUILDobject2X" + i] - 2) + 2) + "0") + String((y - _root["BUILDobject2Y" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(-2, 0, "HD", 3, i, "f2", String((((String((_root["BUILDobject2X" + i] - 2) + 2) + "0") + String((y - _root["BUILDobject2Y" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f1", 1, 0, String((((String((_root["BUILDobjectX" + i] + 1) + 1) + "0") + String((y - _root["BUILDobjectY" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String(_root["BUILDobjectX" + i] + 1) + "0") + String((y - _root["BUILDobjectY" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "HD", "BD", 2, "f1"); rotateGAMEplusHELP1(i, "HD", "BD", 1, "f3"); i++; } } if (_root.Grotationf == 180) { PutBACKH("3", -9, -89.8, -324, -269.8, 170, 248.2); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x + 200; game.game._y = game.game._y + 100; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 0; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 2; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 0; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 2; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(0, 2, "BD", 3, i, "f1", String((((String((y - (_root["BUILDobject2Y" + i] + 2)) - 0) + "0") + String((x - _root["BUILDobject2X" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(0, 2, "BG", 3, i, "f4", String((((String((y - (_root["BUILDobject2Y" + i] + 2)) - 0) + "0") + String((x - _root["BUILDobject2X" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(0, 2, "HG", 3, i, "f3", String((((String((y - (_root["BUILDobject2Y" + i] + 2)) - 0) + "0") + String((x - _root["BUILDobject2X" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(0, 2, "HD", 3, i, "f2", String((((String((y - (_root["BUILDobject2Y" + i] + 2)) - 0) + "0") + String((x - _root["BUILDobject2X" + i]) - 0)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String((y - _root["BUILDobjectY" + i]) - 1) + "0") + String((x - _root["BUILDobjectX" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f1", 0, -1, String((((String((y - (_root["BUILDobjectY" + i] - 1)) - 1) + "0") + String((x - _root["BUILDobjectX" + i]) - 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "HD", "HG", 2, "f3"); rotateGAMEplusHELP1(i, "HD", "HG", 1, "f1"); i++; } } if (_root.Grotationf == 270) { PutBACKH("4", -64.4, 0, -76.9, -162, 185.6, 256); setGrid(_root.gridlx, _root.gridly); game.game._x = game.game._x - 175; game.game._y = game.game._y + 100; i = 1; while (i <= _root.numCARC) { _root.game.game["carc" + i].actX = _root.game.game["carc" + i].actX + 2; _root.game.game["carc" + i].actY = _root.game.game["carc" + i].actY + 0; _root.game.game["carc" + i].ARRx = _root.game.game["carc" + i].ARRx + 2; _root.game.game["carc" + i].ARRy = _root.game.game["carc" + i].ARRy + 0; _root.game.game["carc" + i]._x = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._x; _root.game.game["carc" + i]._y = _root.game.game.grid[(("x" + _root.game.game["carc" + i].actX) + "y") + _root.game.game["carc" + i].actY]._y; _root.game.game["carc" + i].baloney = false; if (_root.game.game["carc" + i].skinN == 1) { _root.game.game["carc" + i].skinN = 2; _root.game.game["carc" + i].attachMovie("carc2", "skin", 1); } if (_root.game.game["carc" + i].skinN == 2) { _root.game.game["carc" + i].skinN = 3; _root.game.game["carc" + i].attachMovie("carc3", "skin", 1); } if (_root.game.game["carc" + i].skinN == 3) { _root.game.game["carc" + i].skinN = 4; _root.game.game["carc" + i].attachMovie("carc4", "skin", 1); } if (_root.game.game["carc" + i].skinN == 4) { _root.game.game["carc" + i].skinN = 1; _root.game.game["carc" + i].attachMovie("carc1", "skin", 1); } i++; } i = 1; while (i <= nbBUILDobject2) { if (_root.NumERO != i) { _root.AstopobjectA = false; if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BG") { rotateGAMEplusHELP3(2, 0, "BD", 3, i, "f1", String((((String((x - (_root["BUILDobject2X" + i] + 2)) + 2) + "0") + String(_root["BUILDobject2Y" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HG") { rotateGAMEplusHELP3(2, 0, "BG", 3, i, "f4", String((((String((x - (_root["BUILDobject2X" + i] + 2)) + 2) + "0") + String(_root["BUILDobject2Y" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "HD") { rotateGAMEplusHELP3(2, 0, "HG", 3, i, "f3", String((((String((x - (_root["BUILDobject2X" + i] + 2)) + 2) + "0") + String(_root["BUILDobject2Y" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } if (_root.AstopobjectA != true) { if (_root["BUILDobject2L" + i] == "BD") { rotateGAMEplusHELP3(2, 0, "HD", 3, i, "f2", String((((String((x - (_root["BUILDobject2X" + i] + 2)) + 2) + "0") + String(_root["BUILDobject2Y" + i] + 2)) + "") + String(_root["BUILDobject2P" + i]))); } } } _root.AstopobjectA = false; i++; } i = 1; while (i <= nbBUILDobject) { if (_root["BUILDobjectP" + i] == 2) { rotateGAMEplusHELP2(i, "f1", -1, 0, String((((String((x - (_root["BUILDobjectX" + i] - 1)) + 1) + "0") + String(_root["BUILDobjectY" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } if (_root["BUILDobjectP" + i] == 1) { rotateGAMEplusHELP2(i, "f3", 0, 0, String((((String((x - _root["BUILDobjectX" + i]) + 1) + "0") + String(_root["BUILDobjectY" + i] + 1)) + "") + String(_root["BUILDobjectP" + i]))); } i++; } i = 1; while (i <= _root.paintNUM) { rotateGAMEplusHELP1(i, "BG", "HG", 2, "f1"); rotateGAMEplusHELP1(i, "BG", "HG", 1, "f3"); i++; } } } function menu1build(gat, ApTEST) { _root.buildWIN.createEmptyMovieClip(gat, 540); i = 0; while (i < _root.buildWIN[[gat] + "_array"].length) { _root.buildWIN[gat].createEmptyMovieClip(_root.buildWIN[[gat] + "_array"][i], i); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].attachMovie("bouton1tut", "bouton", 1); sizeTEXT = new TextFormat(); sizeTEXT.size = 10; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].createTextField("nom", 2, 0, -1, 200, 25); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom.selectable = false; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom.text = ((_root.buildWIN[[gat] + "_array"][i] + " (") + _root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][i]].length) + ")"; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].createTextField("nom2", 3, 1, -1.5, 200, 25); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom2.selectable = false; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom2.text = ((_root.buildWIN[[gat] + "_array"][i] + " (") + _root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][i]].length) + ")"; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom2.textColor = 16777215 /* 0xFFFFFF */; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nom2.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]]._x = -140; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]]._y = -40 + (i * 20); _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.useHandCursor = false; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].nume = i; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].type1 = gat; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].type2 = _root.buildWIN[[gat] + "_array"][i]; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.onRelease = function () { this.gotoAndStop(2); this._parent.nom2.textColor = 10066329 /* 0x999999 */; menu2build(this._parent.type1, this._parent.nume, ApTEST); }; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.onRollOver = function () { this._parent.nom2.textColor = 10066329 /* 0x999999 */; this.gotoAndStop(2); }; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.onRollOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.onDragOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat][_root.buildWIN[[gat] + "_array"][i]].bouton.onPress = function () { this._parent.nom2.textColor = 6710886 /* 0x666666 */; this.gotoAndStop(3); }; i++; } } function menu2build(gat, type1, A2pTEST) { _root.buildWIN.createEmptyMovieClip(gat, 540); xP = 0; yP = 0; i = 0; while (i < _root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]].length) { _root.buildWIN[gat].createEmptyMovieClip(_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i], i); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].attachMovie("buttonBUILDtut", "bouton", 0); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].attachMovie(_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i] + "B", "img", 1); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].img._x = -20; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].img._y = -10; sizeTEXT = new TextFormat(); sizeTEXT.size = 10; sizeTEXT.align = "right"; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].createTextField("nom", 2, -189, -5, 200, 25); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom.selectable = false; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom.text = _root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].createTextField("nom2", 3, -188, -5.5, 200, 25); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom2.selectable = false; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom2.text = _root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom2.textColor = 16777215 /* 0xFFFFFF */; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nom2.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].createTextField("price", 4, -189, -24, 200, 25); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price.selectable = false; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price.text = _root[_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i] + "price"] + " $"; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].createTextField("price2", 5, -188, -24.5, 200, 25); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price2.selectable = false; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price2.text = _root[_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i] + "price"] + " $"; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price2.textColor = 16777215 /* 0xFFFFFF */; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].price2.setTextFormat(sizeTEXT); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]]._x = -104 + (xP * 50); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]]._y = -20 + (yP * 35); _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.useHandCursor = false; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].nume = i; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].type1 = gat; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].type2 = type1; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.onRelease = function () { if (this._parent.type1 == "wall") { if (A2pTEST == "paint") { build2(_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume], _root[_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume] + "price"], "wall"); } else { build1(_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume], _root[_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume] + "price"]); } } else if (A2pTEST == "paint") { build2(_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume], _root[_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume] + "price"], "floor"); } else { build2(_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume], _root[_root.buildWIN[([this._parent.type1] + "_array_") + _root.buildWIN[[this._parent.type1] + "_array"][this._parent.type2]][this._parent.nume] + "price"]); } _root.buildWIN.removeMovieClip(); this.gotoAndStop(2); this._parent.nom2.textColor = 10066329 /* 0x999999 */; }; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.onRollOver = function () { this._parent.nom2.textColor = 10066329 /* 0x999999 */; this.gotoAndStop(2); }; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.onRollOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.onDragOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat][_root.buildWIN[([gat] + "_array_") + _root.buildWIN[[gat] + "_array"][type1]][i]].bouton.onPress = function () { this._parent.nom2.textColor = 6710886 /* 0x666666 */; this.gotoAndStop(3); }; xP++; if (xP >= 5) { xP = 0; yP++; } i++; } _root.buildWIN[gat].attachMovie("bouton1tut2", "back", i + 1); _root.buildWIN[gat].back._x = 78.5; _root.buildWIN[gat].back._y = 85; sizeTEXT2 = new TextFormat(); sizeTEXT2.size = 10; _root.buildWIN[gat].back.createTextField("nom", 2, 0, -1, 50, 15); _root.buildWIN[gat].back.nom.selectable = false; _root.buildWIN[gat].back.nom.text = "Back"; _root.buildWIN[gat].back.nom.setTextFormat(sizeTEXT2); _root.buildWIN[gat].back.createTextField("nom2", 3, 1, -1.5, 50, 15); _root.buildWIN[gat].back.nom2.selectable = false; _root.buildWIN[gat].back.nom2.text = "Back"; _root.buildWIN[gat].back.nom2.textColor = 16777215 /* 0xFFFFFF */; _root.buildWIN[gat].back.nom2.setTextFormat(sizeTEXT2); _root.buildWIN[gat].back.type1 = gat; _root.buildWIN[gat].back.useHandCursor = false; _root.buildWIN[gat].back.onRelease = function () { this.gotoAndStop(2); this._parent.nom2.textColor = 10066329 /* 0x999999 */; menu1build(this.type1, A2pTEST); }; _root.buildWIN[gat].back.onRollOver = function () { this._parent.nom2.textColor = 10066329 /* 0x999999 */; this.gotoAndStop(2); }; _root.buildWIN[gat].back.onRollOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat].back.onDragOut = function () { this._parent.nom2.textColor = 16777215 /* 0xFFFFFF */; this.gotoAndStop(1); }; _root.buildWIN[gat].back.onPress = function () { this._parent.nom2.textColor = 6710886 /* 0x666666 */; this.gotoAndStop(3); }; } function buildWINfunc(pTEST) { buildCURRENT = 1; _root.STOPshowXY = true; _root.attachMovie("buildWIN", "buildWIN", 99986); if (pTEST == "paint") { _root.buildWIN.titre.gotoAndStop(2); } _root.buildWIN.pogne.useHandCursor = false; _root.buildWIN.pogne.onRelease = function () { _root.buildWIN.pogne.gotoAndStop(2); stopDrag(); }; _root.buildWIN.pogne.onPress = function () { _root.buildWIN.pogne.gotoAndStop(3); startDrag (this._parent); }; objTOTAL = 0; if (pTEST == "paint") { _root.buildWIN.wall_array = new Array("Briques", "Color", "Inside", "Glass"); _root.buildWIN.wall_array_Briques = new Array("brick-1", "brick-2", "brick-3"); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Briques.length; _root.buildWIN.wall_array_Color = new Array(); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Color.length; _root.buildWIN.wall_array_Inside = new Array(); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Inside.length; _root.buildWIN.wall_array_Glass = new Array(); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Glass.length; _root.buildWIN.object_array = new Array("Color", "Inside", "Outside"); _root.buildWIN.object_array_Color = new Array("color-1", "color-2", "color-3"); objTOTAL = objTOTAL + _root.buildWIN.object_array_Color.length; _root.buildWIN.object_array_Inside = new Array(); objTOTAL = objTOTAL + _root.buildWIN.object_array_Inside.length; _root.buildWIN.object_array_Outside = new Array(); objTOTAL = objTOTAL + _root.buildWIN.object_array_Outside.length; _root.buildWIN.total1.text = ("Total: " + objTOTAL) + " textures."; } else { _root.buildWIN.wall_array = new Array("Wall", "Fence"); _root.buildWIN.wall_array_Wall = new Array("wall-1"); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Wall.length; _root.buildWIN.wall_array_Fence = new Array("barbed-1"); objTOTAL = objTOTAL + _root.buildWIN.wall_array_Fence.length; _root.buildWIN.object_array = new Array("Essential", "Electronic", "Chair", "Desk", "Others"); _root.buildWIN.object_array_Essential = new Array(); objTOTAL = objTOTAL + _root.buildWIN.object_array_Essential.length; _root.buildWIN.object_array_Electronic = new Array(); objTOTAL = objTOTAL + _root.buildWIN.object_array_Electronic.length; _root.buildWIN.object_array_Chair = new Array("chair-1", "chair-2"); objTOTAL = objTOTAL + _root.buildWIN.object_array_Chair.length; _root.buildWIN.object_array_Desk = new Array("table-1", "table-2", "table-3", "table-4", "table-5", "table-6", "compt-1", "compt-2", "biblio-1", "biblio-2", "biblio-3"); objTOTAL = objTOTAL + _root.buildWIN.object_array_Desk.length; _root.buildWIN.object_array_Others = new Array("trash-1", "aqua-1", "obj-1"); objTOTAL = objTOTAL + _root.buildWIN.object_array_Others.length; _root.buildWIN.scenery_array = new Array("Trees", "Flowers", "Others"); _root.buildWIN.scenery_array_Trees = new Array(); objTOTAL = objTOTAL + _root.buildWIN.scenery_array_Trees.length; _root.buildWIN.scenery_array_Flowers = new Array("fleur-1", "fleur-2", "fleur-3", "fleur-4", "fleur-5", "fleur-6", "fleur-7", "fleur-8", "fleur-9"); objTOTAL = objTOTAL + _root.buildWIN.scenery_array_Flowers.length; _root.buildWIN.scenery_array_Others = new Array("flama-1"); objTOTAL = objTOTAL + _root.buildWIN.scenery_array_Others.length; _root.buildWIN.misc_array = new Array("Books", "Posters"); _root.buildWIN.misc_array_Books = new Array(); objTOTAL = objTOTAL + _root.buildWIN.misc_array_Books.length; _root.buildWIN.misc_array_Posters = new Array(); objTOTAL = objTOTAL + _root.buildWIN.misc_array_Posters.length; _root.buildWIN.total1.text = ("Total: " + objTOTAL) + " objects."; } _root.buildWIN.total2.text = _root.buildWIN.total1.text; _root.buildWIN._x = 200; _root.buildWIN._y = 135; _root.buildWIN.b1.name.selectable = false; _root.buildWIN.b1.gotoAndStop(1); _root.buildWIN.b1.useHandCursor = false; _root.buildWIN.b1.onEnterFrame = function () { if (buildCURRENT == 1) { _root.buildWIN.b1.gotoAndStop(3); if (this.a != true) { this.a = true; menu1build("wall", pTEST); _root.buildWIN.b2.gotoAndStop(1); _root.buildWIN.b3.gotoAndStop(1); _root.buildWIN.b4.gotoAndStop(1); } } else { this.a = false; } }; _root.buildWIN.b1.onRelease = function () { _root.buildWIN.b1.gotoAndStop(2); buildCURRENT = 1; }; _root.buildWIN.b1.onRollOver = function () { _root.buildWIN.b1.gotoAndStop(2); }; _root.buildWIN.b1.onRollOut = function () { _root.buildWIN.b1.gotoAndStop(1); }; _root.buildWIN.b1.onDragOut = function () { _root.buildWIN.b1.gotoAndStop(1); }; _root.buildWIN.b1.onPress = function () { _root.buildWIN.b1.gotoAndStop(3); }; _root.buildWIN.b2.name.selectable = false; _root.buildWIN.b2.gotoAndStop(1); _root.buildWIN.b2.useHandCursor = false; _root.buildWIN.b2.onLoad = function () { if (pTEST == "paint") { _root.buildWIN.b2.name.text = "Floor"; } }; _root.buildWIN.b2.onEnterFrame = function () { if (buildCURRENT == 2) { _root.buildWIN.b2.gotoAndStop(3); if (this.b != true) { this.b = true; menu1build("object", pTEST); _root.buildWIN.b1.gotoAndStop(1); _root.buildWIN.b3.gotoAndStop(1); _root.buildWIN.b4.gotoAndStop(1); } } else { this.b = false; } }; _root.buildWIN.b2.onRelease = function () { _root.buildWIN.b2.gotoAndStop(2); buildCURRENT = 2; }; _root.buildWIN.b2.onRollOver = function () { _root.buildWIN.b2.gotoAndStop(2); }; _root.buildWIN.b2.onRollOut = function () { _root.buildWIN.b2.gotoAndStop(1); }; _root.buildWIN.b2.onDragOut = function () { _root.buildWIN.b2.gotoAndStop(1); }; _root.buildWIN.b2.onPress = function () { _root.buildWIN.b2.gotoAndStop(3); }; if (pTEST != "paint") { _root.buildWIN.b3.name.selectable = false; _root.buildWIN.b3.gotoAndStop(1); _root.buildWIN.b3.useHandCursor = false; _root.buildWIN.b3.onEnterFrame = function () { if (buildCURRENT == 3) { _root.buildWIN.b3.gotoAndStop(3); if (this.a != true) { this.a = true; menu1build("scenery", pTEST); _root.buildWIN.b2.gotoAndStop(1); _root.buildWIN.b1.gotoAndStop(1); _root.buildWIN.b4.gotoAndStop(1); } } else { this.a = false; } }; _root.buildWIN.b3.onRelease = function () { _root.buildWIN.b3.gotoAndStop(2); buildCURRENT = 3; }; _root.buildWIN.b3.onRollOver = function () { _root.buildWIN.b3.gotoAndStop(2); }; _root.buildWIN.b3.onRollOut = function () { _root.buildWIN.b3.gotoAndStop(1); }; _root.buildWIN.b3.onDragOut = function () { _root.buildWIN.b3.gotoAndStop(1); }; _root.buildWIN.b3.onPress = function () { _root.buildWIN.b3.gotoAndStop(3); }; } else { _root.buildWIN.b3._visible = false; } if (pTEST != "paint") { _root.buildWIN.b4.name.selectable = false; _root.buildWIN.b4.gotoAndStop(1); _root.buildWIN.b4.useHandCursor = false; _root.buildWIN.b4.onEnterFrame = function () { if (buildCURRENT == 4) { _root.buildWIN.b4.gotoAndStop(3); if (this.a != true) { this.a = true; menu1build("misc", pTEST); _root.buildWIN.b2.gotoAndStop(1); _root.buildWIN.b3.gotoAndStop(1); _root.buildWIN.b1.gotoAndStop(1); } } else { this.a = false; } }; _root.buildWIN.b4.onRelease = function () { _root.buildWIN.b4.gotoAndStop(2); buildCURRENT = 4; }; _root.buildWIN.b4.onRollOver = function () { _root.buildWIN.b4.gotoAndStop(2); }; _root.buildWIN.b4.onRollOut = function () { _root.buildWIN.b4.gotoAndStop(1); }; _root.buildWIN.b4.onDragOut = function () { _root.buildWIN.b4.gotoAndStop(1); }; _root.buildWIN.b4.onPress = function () { _root.buildWIN.b4.gotoAndStop(3); }; } else { _root.buildWIN.b4._visible = false; } _root.buildWIN.ex.name.selectable = false; _root.buildWIN.ex.gotoAndStop(1); _root.buildWIN.ex.useHandCursor = false; _root.buildWIN.ex.onRelease = function () { _root.buildWIN.ex.gotoAndStop(2); _root.buildWIN.removeMovieClip(); _root.pogneOBJECT = true; _root.STOPshowXY = false; }; _root.buildWIN.ex.onRollOver = function () { _root.buildWIN.ex.gotoAndStop(2); }; _root.buildWIN.ex.onRollOut = function () { _root.buildWIN.ex.gotoAndStop(1); }; _root.buildWIN.ex.onDragOut = function () { _root.buildWIN.ex.gotoAndStop(1); }; _root.buildWIN.ex.onPress = function () { _root.buildWIN.ex.gotoAndStop(3); }; } function AutoRANDOM() { _root.createEmptyMovieClip("auttotoTEST", 289343); _root.game.game.createEmptyMovieClip("auttoto", 165); createAUTTOTO(); _root.auttotoTEST.onEnterFrame = function () { if (_root.pausedejeuner != true) { if (random(40) == 2) { _root.AutoANIM1(); } } }; } function createAUTTOTO() { if ((Grotationf == 0) || (Grotationf == 270)) { _root.game.game.auttoto.swapDepths(9923747); } if ((Grotationf == 90) || (Grotationf == 180)) { _root.game.game.auttoto.swapDepths(165); } } function AutoANIMr1() { i = 1; while (i <= autoI) { cacheVIT = _root.game.game.auttoto["auto" + i].vit; cachePP = _root.game.game.auttoto["auto" + i].pp; cacheNA = _root.game.game.auttoto["auto" + i].na; cacheDEP = _root.game.game.auttoto["auto" + i].dep; cacheSKIN = _root.game.game.auttoto["auto" + i].skin; _root.game.game.auttoto["auto" + i].removeMovieClip(); if (_root[("auto" + i) + "track"] == 2) { if (_root.Grotationf == 270) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-2", "auto" + cacheNA, 5568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = 500.6; _root.game.game.auttoto["auto" + i].arrY = -62; _root.game.game.auttoto["auto" + i].depX = 160.6; _root.game.game.auttoto["auto" + i].depY = 113; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x >= this.arrX) { if (this._y <= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 180) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-1", "auto" + cacheNA, 3568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = -115; _root.game.game.auttoto["auto" + i].arrY = -271.8; _root.game.game.auttoto["auto" + i].depX = 232; _root.game.game.auttoto["auto" + i].depY = -85.8; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x <= this.arrX) { if (this._y <= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 90) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-4", "auto" + cacheNA, 3568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = -510.6; _root.game.game.auttoto["auto" + i].arrY = 27; _root.game.game.auttoto["auto" + i].depX = -150.6; _root.game.game.auttoto["auto" + i].depY = -151; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x <= this.arrX) { if (this._y >= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 0) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-3", "auto" + cacheNA, 5568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = 97; _root.game.game.auttoto["auto" + i].arrY = 247.8; _root.game.game.auttoto["auto" + i].depX = -255; _root.game.game.auttoto["auto" + i].depY = 67.8; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x >= this.arrX) { if (this._y >= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } } if (_root[("auto" + i) + "track"] == 1) { if (_root.Grotationf == 270) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-4", "auto" + cacheNA, 4568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = 101.6; _root.game.game.auttoto["auto" + i].arrY = 110; _root.game.game.auttoto["auto" + i].depX = 459.6; _root.game.game.auttoto["auto" + i].depY = -70; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x <= this.arrX) { if (this._y >= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 180) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-3", "auto" + cacheNA, 4568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = 263; _root.game.game.auttoto["auto" + i].arrY = -65.8; _root.game.game.auttoto["auto" + i].depX = -78; _root.game.game.auttoto["auto" + i].depY = -234.8; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x >= this.arrX) { if (this._y >= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 90) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-2", "auto" + cacheNA, 4568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = -123.6; _root.game.game.auttoto["auto" + i].arrY = -140; _root.game.game.auttoto["auto" + i].depX = -452.6; _root.game.game.auttoto["auto" + i].depY = 22; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x >= this.arrX) { if (this._y <= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } if (_root.Grotationf == 0) { _root.game.game.auttoto.attachMovie(("auto" + cacheSKIN) + "-1", "auto" + cacheNA, 4568 + cacheDEP); _root.game.game.auttoto["auto" + i].na = i; _root.game.game.auttoto["auto" + i].skin = cacheSKIN; _root.game.game.auttoto["auto" + i].vit = cacheVIT; _root.game.game.auttoto["auto" + i].pp2 = cachePP; _root.game.game.auttoto["auto" + i].dep = cacheDEP; _root.game.game.auttoto["auto" + i].arrX = -270; _root.game.game.auttoto["auto" + i].arrY = 45.8; _root.game.game.auttoto["auto" + i].depX = 65; _root.game.game.auttoto["auto" + i].depY = 212.8; _root.game.game.auttoto["auto" + i].vitX = (_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i].vitY = (_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit; _root.game.game.auttoto["auto" + i]._x = _root.game.game.auttoto["auto" + i].depX + (((_root.game.game.auttoto["auto" + i].arrX - _root.game.game.auttoto["auto" + i].depX) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i]._y = _root.game.game.auttoto["auto" + i].depY + (((_root.game.game.auttoto["auto" + i].arrY - _root.game.game.auttoto["auto" + i].depY) / _root.game.game.auttoto["auto" + i].vit) * _root.game.game.auttoto["auto" + i].pp2); _root.game.game.auttoto["auto" + i].onEnterFrame = function () { if (_root.pausedejeuner != true) { this._x = this._x + this.vitX; this._y = this._y + this.vitY; } this.pp = ((this._x - this.depX) / (this.arrX - this.depX)) * this.vit; if (this._x <= this.arrX) { if (this._y <= this.arrY) { delete _root[("auto" + this.na) + "track"]; this.removeMovieClip(); } } }; } } delete cacheNA; delete cacheDEP; delete cacheVIT; delete cacheSKIN; i++; } } function AutoANIM1() { laisseFAIRaFOR = false; a = 1; for(;;){ if (_root.game.game.auttoto["auto" + a]._currentframe == undefined) { // unexpected jump } a++; }; ab = 1; while (ab < (autoI + 1)) { if (_root.game.game.auttoto["auto" + ab]._currentframe != undefined) { if (_root.game.game.auttoto["auto" + ab].pp < 60) { laisseFAIRaFOR = true; } } ab++; } if (laisseFAIRaFOR != true) { if (a > autoI) { autoI++; } _root[("auto" + a) + "track"] = Math.round(random(2) + 1); if (_root[("auto" + a) + "track"] > 2) { _root[("auto" + a) + "track"] = 2; } if (_root[("auto" + a) + "track"] < 1) { _root[("auto" + a) + "track"] = 1; } _root.game.game.auttoto.createEmptyMovieClip("auto" + a, 4568 + a); _root.game.game.auttoto["auto" + a].pp = 0; _root.game.game.auttoto["auto" + a].na = a; _root.game.game.auttoto["auto" + a].dep = a; _root.game.game.auttoto["auto" + a].skin = Math.round(random(40) / 10) + 1; if (_root.game.game.auttoto["auto" + a].skin > 5) { _root.game.game.auttoto["auto" + a].skin = 5; } if (_root.game.game.auttoto["auto" + a].skin < 1) { _root.game.game.auttoto["auto" + a].skin = 1; } _root.game.game.auttoto["auto" + a].vit = 180; AutoANIMr1(); } } function Ffleche() { _root.attachMovie("flecheg", "flecheg", 2); flecheg._x = 10; flecheg._y = 150; flecheg._alpha = 75; flecheg._visible = false; flecheg.onEnterFrame = function () { if (_root._xmouse < 30) { if (_root._ymouse < 243) { this._visible = true; _root.game.game._x = _root.game.game._x + 3; if (Grotationf == 0) { if (_root.game.game._x >= 155) { _root.game.game._x = 155; } if (_root.game.game._x <= -200) { _root.game.game._x = -200; } if (_root.game.game._y >= -25) { _root.game.game._y = -25; } if (_root.game.game._y <= -200) { _root.game.game._y = -200; } } if (Grotationf == 90) { if (_root.game.game._x >= 350) { _root.game.game._x = 350; } if (_root.game.game._x <= 0) { _root.game.game._x = 0; } if (_root.game.game._y >= 55) { _root.game.game._y = 55; } if (_root.game.game._y <= -125) { _root.game.game._y = -125; } } if (Grotationf == 180) { if (_root.game.game._x >= 180) { _root.game.game._x = 180; } if (_root.game.game._x <= -165) { _root.game.game._x = -165; } if (_root.game.game._y >= 155) { _root.game.game._y = 155; } if (_root.game.game._y <= 0) { _root.game.game._y = 0; } } if (Grotationf == 270) { if (_root.game.game._x >= -20) { _root.game.game._x = -20; } if (_root.game.game._x <= -350) { _root.game.game._x = -350; } if (_root.game.game._y >= 75) { _root.game.game._y = 75; } if (_root.game.game._y <= -100) { _root.game.game._y = -100; } } } else { this._visible = false; } } else { this._visible = false; } }; _root.attachMovie("flecheh", "flecheh", 3); flecheh._x = 200; flecheh._y = 10; flecheh._alpha = 75; flecheh._visible = false; flecheh.onEnterFrame = function () { if (_root._ymouse < 30) { this._visible = true; _root.game.game._y = _root.game.game._y + 3; if (Grotationf == 0) { if (_root.game.game._x >= 155) { _root.game.game._x = 155; } if (_root.game.game._x <= -200) { _root.game.game._x = -200; } if (_root.game.game._y >= -25) { _root.game.game._y = -25; } if (_root.game.game._y <= -200) { _root.game.game._y = -200; } } if (Grotationf == 90) { if (_root.game.game._x >= 350) { _root.game.game._x = 350; } if (_root.game.game._x <= 0) { _root.game.game._x = 0; } if (_root.game.game._y >= 55) { _root.game.game._y = 55; } if (_root.game.game._y <= -125) { _root.game.game._y = -125; } } if (Grotationf == 180) { if (_root.game.game._x >= 180) { _root.game.game._x = 180; } if (_root.game.game._x <= -165) { _root.game.game._x = -165; } if (_root.game.game._y >= 155) { _root.game.game._y = 155; } if (_root.game.game._y <= 0) { _root.game.game._y = 0; } } if (Grotationf == 270) { if (_root.game.game._x >= -20) { _root.game.game._x = -20; } if (_root.game.game._x <= -350) { _root.game.game._x = -350; } if (_root.game.game._y >= 75) { _root.game.game._y = 75; } if (_root.game.game._y <= -100) { _root.game.game._y = -100; } } } else { this._visible = false; } }; _root.attachMovie("flecheb", "flecheb", 5); flecheb._x = 200; flecheb._y = 275; flecheb._alpha = 75; flecheb._visible = false; flecheb.onEnterFrame = function () { if (_root._ymouse > 255) { if (_root._ymouse < 280) { if (_root._xmouse > 133.333333333333) { this._visible = true; _root.game.game._y = _root.game.game._y - 3; if (Grotationf == 0) { if (_root.game.game._x >= 155) { _root.game.game._x = 155; } if (_root.game.game._x <= -200) { _root.game.game._x = -200; } if (_root.game.game._y >= -25) { _root.game.game._y = -25; } if (_root.game.game._y <= -200) { _root.game.game._y = -200; } } if (Grotationf == 90) { if (_root.game.game._x >= 350) { _root.game.game._x = 350; } if (_root.game.game._x <= 0) { _root.game.game._x = 0; } if (_root.game.game._y >= 55) { _root.game.game._y = 55; } if (_root.game.game._y <= -125) { _root.game.game._y = -125; } } if (Grotationf == 180) { if (_root.game.game._x >= 180) { _root.game.game._x = 180; } if (_root.game.game._x <= -165) { _root.game.game._x = -165; } if (_root.game.game._y >= 155) { _root.game.game._y = 155; } if (_root.game.game._y <= 0) { _root.game.game._y = 0; } } if (Grotationf == 270) { if (_root.game.game._x >= -20) { _root.game.game._x = -20; } if (_root.game.game._x <= -350) { _root.game.game._x = -350; } if (_root.game.game._y >= 75) { _root.game.game._y = 75; } if (_root.game.game._y <= -100) { _root.game.game._y = -100; } } } else { this._visible = false; } } else { this._visible = false; } } else { this._visible = false; } }; _root.attachMovie("fleched", "fleched", 4); fleched._alpha = 75; fleched._x = 390; fleched._y = 150; fleched._visible = false; fleched.onEnterFrame = function () { if (_root._xmouse > 370) { if (_root._ymouse < 280) { this._visible = true; _root.game.game._x = _root.game.game._x - 3; if (Grotationf == 0) { if (_root.game.game._x >= 155) { _root.game.game._x = 155; } if (_root.game.game._x <= -200) { _root.game.game._x = -200; } if (_root.game.game._y >= -25) { _root.game.game._y = -25; } if (_root.game.game._y <= -200) { _root.game.game._y = -200; } } if (Grotationf == 90) { if (_root.game.game._x >= 350) { _root.game.game._x = 350; } if (_root.game.game._x <= 0) { _root.game.game._x = 0; } if (_root.game.game._y >= 55) { _root.game.game._y = 55; } if (_root.game.game._y <= -125) { _root.game.game._y = -125; } } if (Grotationf == 180) { if (_root.game.game._x >= 180) { _root.game.game._x = 180; } if (_root.game.game._x <= -165) { _root.game.game._x = -165; } if (_root.game.game._y >= 155) { _root.game.game._y = 155; } if (_root.game.game._y <= 0) { _root.game.game._y = 0; } } if (Grotationf == 270) { if (_root.game.game._x >= -20) { _root.game.game._x = -20; } if (_root.game.game._x <= -350) { _root.game.game._x = -350; } if (_root.game.game._y >= 75) { _root.game.game._y = 75; } if (_root.game.game._y <= -100) { _root.game.game._y = -100; } } } else { this._visible = false; } } else { this._visible = false; } }; } function fFlecheSTOP() { delete _root.fleched.onEnterFrame; delete _root.flecheg.onEnterFrame; delete _root.flecheb.onEnterFrame; delete _root.flecheh.onEnterFrame; _root.fleched.removeMovieClip(); _root.flecheg.removeMovieClip(); _root.flecheb.removeMovieClip(); _root.flecheh.removeMovieClip(); } function activePlusKEYF() { ohhFfleche = true; _root.onEnterFrame = function () { emplyTRUE2 = Math.round((Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2)) - Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2))) / 2); emplxTRUE2 = Math.abs(Math.round((Math.round((_root.game.game.grid._xmouse + (_root.game.game.grid.xydup._width / 4)) / (_root.game.game.grid.xydup._width / 2)) + Math.round((_root.game.game.grid._ymouse + (_root.game.game.grid.xydup._height / 4)) / (_root.game.game.grid.xydup._height / 2))) / 2) - 1); if (_root.buildingomg) { if (ohhFfleche) { Ffleche(); ohhFfleche = false; } } else { fFlecheSTOP(); ohhFfleche = true; } if (rem) { rem = false; removeALLgame(); } if (zoomPfunc) { zoomp(); zoomPfunc = false; menubas.Bzoomp.gotoAndPlay(3); } if (zoomMfunc) { zoomm(); zoomMfunc = false; menubas.Bzoomm.gotoAndPlay(3); } if (Bexitfunc) { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.cible1TOUCH = false; _root.stopCIBLE1(); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Vous quittez?", "\u00CAtes-vous s\u00FBre de vouloir quitter? Votre partie ne sera pas sauvegarder! Donc n'oubliez pas de sauvegarder.", "quitGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Quiting?", "Are you sure you want to quit? Your game will not be saved! Save it before or all data will be lost.", "quitGAMEw"); } Bexitfunc = false; menubas.Bexit.gotoAndPlay(3); if (buildingomg) { _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } } if (Bbuildfunc) { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.stopCIBLE1(); Bbuildfunc = false; _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bbuild.gotoAndPlay(3); if (buildingomg != true) { buildWINfunc(); } else { buildWINfunc(); _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } } if (Bsavefunc) { if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } _root.pausedejeuner = true; joblochtouneaa = false; menubas.Bsave.gotoAndStop(2); if (buildingomg != true) { _root.stopCIBLE1(); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Sauvegarde...", "\u00CAtes-vous certain de vouloir sauvegarder, votre sauvegarde pr\u00E9c\u00E9dente sera \u00E9cras\u00E9.", "savingGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Saving...", "Are you sure you want to SAVE, your previous game data will be delete.", "savingGAMEw"); } } else { _root.stopCIBLE1(); if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(false, false, true, "Sauvegarde...", "\u00CAtes-vous certain de vouloir sauvegarder, votre sauvegarde pr\u00E9c\u00E9dente sera \u00E9cras\u00E9.", "savingGAMEw"); } if (_root.languageL == "English") { windowMAKEfunc(false, false, true, "Saving...", "Are you sure you want to SAVE, your previous game data will be delete.", "savingGAMEw"); } _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; game.game.pointeur2._visible = false; } _root.cible1TOUCH = false; _root.stopCIBLE1(); Bsavefunc = false; menubas.Bsave.gotoAndPlay(3); } if (Bciblefunc) { if (cible1TOUCH) { menubas.Bcible.gotoAndStop(2); _root.cible1TOUCH = false; _root.stopCIBLE1(); _root.pogneOBJECT = true; } else { _root.cible1TOUCH = true; menubas.Bcible.gotoAndStop(2); cibleFUNC(); shitbuild1(); _root.buildingomg = false; if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } Bciblefunc = false; menubas.Bcible.gotoAndPlay(3); } }; } function cibleFUNC() { _root.attachMovie("cible1", "cible1", 9999567); _root.cible1TOUCH = true; _root.cible1.onEnterFrame = function () { if (MOUSEpress) { if (oksCib != true) { oksCib = true; _root.game.game._x = _root.game.game._x + (200 - _root._xmouse); _root.game.game._y = _root.game.game._y + (150 - _root._ymouse); if (Grotationf == 0) { if (_root.game.game._x >= 155) { _root.game.game._x = 155; } if (_root.game.game._x <= -200) { _root.game.game._x = -200; } if (_root.game.game._y >= -25) { _root.game.game._y = -25; } if (_root.game.game._y <= -200) { _root.game.game._y = -200; } } if (Grotationf == 90) { if (_root.game.game._x >= 350) { _root.game.game._x = 350; } if (_root.game.game._x <= 0) { _root.game.game._x = 0; } if (_root.game.game._y >= 55) { _root.game.game._y = 55; } if (_root.game.game._y <= -125) { _root.game.game._y = -125; } } if (Grotationf == 180) { if (_root.game.game._x >= 180) { _root.game.game._x = 180; } if (_root.game.game._x <= -165) { _root.game.game._x = -165; } if (_root.game.game._y >= 155) { _root.game.game._y = 155; } if (_root.game.game._y <= 0) { _root.game.game._y = 0; } } if (Grotationf == 270) { if (_root.game.game._x >= -20) { _root.game.game._x = -20; } if (_root.game.game._x <= -350) { _root.game.game._x = -350; } if (_root.game.game._y >= 75) { _root.game.game._y = 75; } if (_root.game.game._y <= -100) { _root.game.game._y = -100; } } } } else { oksCib = false; } _root.cible1._x = (_root._xmouse - _root.cible1._width) + 13; _root.cible1._y = (_root._ymouse - _root.cible1._height) + 13; }; } function stopCIBLE1() { delete _root.cible1.onEnterFrame; _root.cible1.removeMovieClip(); _root.cible1._visible = false; _root.cible1TOUCH = false; } function removeALLgame() { savex2 = 1; while (savex2 <= _root.gridlx) { savey2 = 1; while (savey2 <= _root.gridly) { delete _root[(("paintX" + savex2) + "Y") + savey2]; delete _root[((("paintX" + savex2) + "Y") + savey2) + "T"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 1) + "N"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 1) + "T"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 1) + "L"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 1) + "P"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 2) + "N"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 2) + "T"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 2) + "L"]; delete _root[((((("BUILDpaintWX" + savex2) + "Y") + savey2) + "P") + 2) + "P"]; savey2++; } savex2++; } game.game.removeMovieClip(); game.removeMovieClip(); _root.XYshow.removeMovieClip(); i = 1; while (i < (_root.nbMCfunc + 1)) { _root[_root["MCfunc" + i]].removeMovieClip(); i++; } _root.fleched.removeMovieClip(); _root.flecheg.removeMovieClip(); _root.flecheb.removeMovieClip(); _root.flecheh.removeMovieClip(); _root.menubas.Bzoomp.removeMovieClip(); _root.menubas.Bzoomm.removeMovieClip(); _root.menubas.removeMovieClip(); _root.checkGrid.removeTextField(); i = 1; while (i < (_root.nbMCfunc + 1)) { delete _root["MCfunc" + i]; i++; } i = 1; while (i <= nbBUILDobject) { delete _root["BUILDobject" + i]; delete _root["BUILDobjectAL" + i]; delete _root["BUILDobjectP" + i]; delete _root["BUILDobjectPAL" + i]; delete _root["BUILDobjectT" + i]; delete _root["BUILDobjectX" + i]; delete _root["BUILDobjectXAL" + i]; delete _root["BUILDobjectY" + i]; delete _root["BUILDobjectYAL" + i]; delete _root["trouble" + i]; i++; } i = 1; while (i <= nbBUILDobject2) { delete _root["BUILDobject2N" + i]; delete _root["BUILDobject2L" + i]; delete _root["BUILDobject2P" + i]; delete _root["BUILDobject2T" + i]; delete _root["BUILDobject2X" + i]; delete _root["BUILDobject2Y" + i]; i++; } delete onEnterFrame; delete _root.funcHELPpogneOBJ.onEnterFrame; p = 1000; nbMCfunc = 0; _root.Grotationf = 0; delete checkXYgrid; delete gridlx; delete gridly; delete i; delete rem; delete x; delete xlimit; delete y; delete ylimit; delete zoomMfunc; delete zoomPfunc; nbBUILDobject = 0; nbBUILDobjectAL = 0; } function gameSTARTFunc() { music.stop(); _root.numCARC = 0; _root.puMUR = false; _root.Grotationf = 0; _root.argentPLUS = 0; _root.paintNUM = 0; keyCODEwoot(); priceBUILD(); listePRIX(); _root.pogneOBJECT = true; nbBUILDobjectAL = 0; nbBUILDobject = 0; nbBUILDobject2 = 0; sombrero = 0; nbBuI = 0; buildingomg = false; _root.currentMONEY = 12000; _root.dateAUJOUR = new Date(); _root.currentYEAR = _root.dateAUJOUR.getFullYear() - 2000; _root.currentMONTH = _root.dateAUJOUR.getMonth() + 1; _root.currentDAY = _root.dateAUJOUR.getDate(); setGame(); PutBACKH("1", 36, 109.8, -236, -32.2, 170, 263.8); activePlusKEYF(); menub(); _root.gridlx = 33; _root.gridly = 24; if (_root.loadingA) { SharedOBJsbp = SharedObject.getLocal("Build_a_Bank"); _root.currentMONEY = SharedOBJsbp.data.currentMONEY; _root.currentYEAR = SharedOBJsbp.data.currentYEAR; _root.currentMONTH = SharedOBJsbp.data.currentMONTH; _root.currentDAY = SharedOBJsbp.data.currentDAY; nbBUILDobject = SharedOBJsbp.data.nbBUILDobject; nbBUILDobject2 = SharedOBJsbp.data.nbBUILDobject2; nbBUILDpaintW = SharedOBJsbp.data.nbBUILDpaintW; _root.paintNUM = SharedOBJsbp.data.paintNUM; i = 1; while (i < SharedOBJsbp.data.nbBUILDobject) { _root["BUILDobject" + i] = SharedOBJsbp.data["BUILDobject" + i]; _root["BUILDobjectAL" + i] = SharedOBJsbp.data["BUILDobjectAL" + i]; _root["BUILDobjectP" + i] = SharedOBJsbp.data["BUILDobjectP" + i]; _root["BUILDobjectPAL" + i] = SharedOBJsbp.data["BUILDobjectPAL" + i]; _root["BUILDobjectT" + i] = SharedOBJsbp.data["BUILDobjectT" + i]; _root["BUILDobjectX" + i] = SharedOBJsbp.data["BUILDobjectX" + i]; _root["BUILDobjectXAL" + i] = SharedOBJsbp.data["BUILDobjectXAL" + i]; _root["BUILDobjectY" + i] = SharedOBJsbp.data["BUILDobjectY" + i]; _root["BUILDobjectYAL" + i] = SharedOBJsbp.data["BUILDobjectYAL" + i]; _root["trouble" + i] = SharedOBJsbp.data["trouble" + i]; i++; } i = 1; while (i <= SharedOBJsbp.data.nbBUILDobject2) { _root["BUILDobject2N" + i] = SharedOBJsbp.data["BUILDobject2N" + i]; _root["BUILDobject2L" + i] = SharedOBJsbp.data["BUILDobject2L" + i]; _root["BUILDobject2P" + i] = SharedOBJsbp.data["BUILDobject2P" + i]; _root["BUILDobject2T" + i] = SharedOBJsbp.data["BUILDobject2T" + i]; _root["BUILDobject2X" + i] = SharedOBJsbp.data["BUILDobject2X" + i]; _root["BUILDobject2Y" + i] = SharedOBJsbp.data["BUILDobject2Y" + i]; i++; } i = 1; while (i <= SharedOBJsbp.data.paintNUM) { _root[("BUILDpaintW" + i) + "N"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "N"]; _root[("BUILDpaintW" + i) + "T"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "T"]; _root[("BUILDpaintW" + i) + "L"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "L"]; _root[("BUILDpaintW" + i) + "P"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "P"]; _root[("BUILDpaintW" + i) + "X"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "X"]; _root[("BUILDpaintW" + i) + "Y"] = SharedOBJsbp.data[("BUILDpaintW" + i) + "Y"]; i++; } savex2 = 1; while (savex2 <= _root.gridlx) { savey2 = 1; while (savey2 <= _root.gridly) { _root[(("paintX" + savex2) + "Y") + savey2] = SharedOBJsbp.data[(("paintX" + savex2) + "Y") + savey2]; _root[((("paintX" + savex2) + "Y") + savey2) + "T"] = SharedOBJsbp.data[((("paintX" + savex2) + "Y") + savey2) + "T"]; savey2++; } savex2++; } } setGrid(_root.gridlx, _root.gridly); if (_root.loadingA) { rotateGAMErefresh(SharedOBJsbp.data.ROT); _root.loadingA = false; } AutoRANDOM(); pogneOBJdel(); putCARC(15, 10); _root.pausedejeuner = false; plusKEY((key1 = 107), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "zoomPfunc")); plusKEY((key1 = 109), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "zoomMfunc")); plusKEY((key1 = 81), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "Bexitfunc")); plusKEY((key1 = 66), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "Bbuildfunc")); plusKEY((key1 = 83), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "Bsavefunc")); plusKEY((key1 = 67), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "Bciblefunc")); plusKEY((key1 = 46), (key2 = undefined), (key3 = undefined), (key4 = undefined), (key5 = undefined), (key6 = undefined), (key7 = undefined), (key8 = undefined), (ide = "Bsupprfunc")); music = new Sound(); iLED = 3; music.attachSound("musicgame1"); if (_root.stopLED != true) { music.start(0, 999999); } _root.musicN = "musicgame"; _root.led.textS.text = "Asain Ambience"; _root.led.textS2.text = "Asain Ambience"; _root.chansonT = "Asain Ambience by"; _root.chansonT2 = "craz"; _root.checktWEB = "http://newgrounds.com/audio/view.php?id=489825&sub=1535"; } function readmeMLFunc() { _root.attachMovie("mbREADME", "ReadMeML", 1); ReadMeML._x = 200; ReadMeML._y = 150; _root.attachMovie("mbRetour", "retourML", 2); retourML.useHandCursor = false; retourML.onRelease = function () { retourML.gotoAndStop(2); blackscreenFunc(); DELreadmeMLFunc(); menuSTARTfunc(); }; retourML.onRollOver = function () { retourML.gotoAndStop(2); }; retourML.onRollOut = function () { retourML.gotoAndStop(1); }; retourML.onDragOut = function () { retourML.gotoAndStop(1); }; retourML.onPress = function () { retourML.gotoAndStop(3); }; ReadMeML.tut.useHandCursor = false; ReadMeML.tut.onRelease = function () { ReadMeML.tut.gotoAndStop(2); }; ReadMeML.tut.onRollOver = function () { ReadMeML.tut.gotoAndStop(2); }; ReadMeML.tut.onRollOut = function () { ReadMeML.tut.gotoAndStop(1); }; ReadMeML.tut.onDragOut = function () { ReadMeML.tut.gotoAndStop(1); }; ReadMeML.tut.onPress = function () { ReadMeML.tut.gotoAndStop(3); }; retourML._x = 0; retourML._y = 0; } function DELreadmeMLFunc() { _root.ReadMeML.removeMovieClip(); _root.retourML.removeMovieClip(); } function creditMLFunc() { music.stop(); music = new Sound(); iLED = 1; music.attachSound("creditm1"); if (_root.stopLED != true) { music.start(0, 99999); } _root.musicN = "creditm"; _root.led.textS.text = "Teurastaja"; _root.led.textS2.text = "Teurastaja"; _root.chansonT = "Teurastaja by"; _root.chansonT2 = "Turmion K\u00E4til\u00F6t"; _root.checktWEB = "http://www.turmionkatilot.com/"; _root.attachMovie("mbCREDIT", "creditML", 1); creditML._x = 200; creditML._y = 150; _root.attachMovie("mbRetour", "retourML", 2); retourML.useHandCursor = false; retourML.onRelease = function () { retourML.gotoAndStop(2); blackscreenFunc(); DELcreditMLFunc(); menuSTARTfunc(); }; retourML.onRollOver = function () { retourML.gotoAndStop(2); }; retourML.onRollOut = function () { retourML.gotoAndStop(1); }; retourML.onDragOut = function () { retourML.gotoAndStop(1); }; retourML.onPress = function () { retourML.gotoAndStop(3); }; retourML._x = 0; retourML._y = 0; } function DELcreditMLFunc() { _root.creditML.removeMovieClip(); _root.retourML.removeMovieClip(); } function optionMLFunc() { _root.attachMovie("mbOPTION", "optionML", 1); _root.optionML.onEnterFrame = function () { _root.optionML.qt1.text = _root._quality; _root.optionML.qt2.text = _root._quality; _root.optionML.lt1.text = _root.languageL; _root.optionML.lt2.text = _root.languageL; }; optionML._x = 200; optionML._y = 150; _root.attachMovie("mbRetour", "retourML", 2); retourML.useHandCursor = false; retourML.onRelease = function () { retourML.gotoAndStop(2); blackscreenFunc(); DELoptionMLFunc(); menuSTARTfunc(); }; retourML.onRollOver = function () { retourML.gotoAndStop(2); }; retourML.onRollOut = function () { retourML.gotoAndStop(1); }; retourML.onDragOut = function () { retourML.gotoAndStop(1); }; retourML.onPress = function () { retourML.gotoAndStop(3); }; optionML.fq1.useHandCursor = false; optionML.fq1.onRelease = function () { optionML.fq1.gotoAndStop(2); if (ohNONq != true) { if (_root._quality == "LOW") { _root._quality = "HIGH"; ohNONq = true; } } if (ohNONq != true) { if (_root._quality == "MEDIUM") { _root._quality = "LOW"; ohNONq = true; } } if (ohNONq != true) { if (_root._quality == "HIGH") { _root._quality = "MEDIUM"; ohNONq = true; } } ohNONq = false; }; optionML.fq1.onRollOver = function () { optionML.fq1.gotoAndStop(2); }; optionML.fq1.onRollOut = function () { optionML.fq1.gotoAndStop(1); }; optionML.fq1.onDragOut = function () { optionML.fq1.gotoAndStop(1); }; optionML.fq1.onPress = function () { optionML.fq1.gotoAndStop(3); }; optionML.fq2.useHandCursor = false; optionML.fq2.onRelease = function () { optionML.fq2.gotoAndStop(2); if (ohNONq != true) { if (_root._quality == "LOW") { _root._quality = "MEDIUM"; ohNONq = true; } } if (ohNONq != true) { if (_root._quality == "MEDIUM") { _root._quality = "HIGH"; ohNONq = true; } } if (ohNONq != true) { if (_root._quality == "HIGH") { _root._quality = "LOW"; ohNONq = true; } } ohNONq = false; }; optionML.fq2.onRollOver = function () { optionML.fq2.gotoAndStop(2); }; optionML.fq2.onRollOut = function () { optionML.fq2.gotoAndStop(1); }; optionML.fq2.onDragOut = function () { optionML.fq2.gotoAndStop(1); }; optionML.fq2.onPress = function () { optionML.fq2.gotoAndStop(3); }; retourML._x = 0; retourML._y = 0; optionML.fl1.useHandCursor = false; optionML.fl1.onRelease = function () { optionML.fl1.gotoAndStop(2); if (ohNONl != true) { if (_root.languageL == "English") { _root.languageL = "Fran\u00E7ais"; ohNONl = true; } } if (ohNONl != true) { if (_root.languageL == "Fran\u00E7ais") { _root.languageL = "English"; ohNONl = true; } } ohNONl = false; }; optionML.fl1.onRollOver = function () { optionML.fl1.gotoAndStop(2); }; optionML.fl1.onRollOut = function () { optionML.fl1.gotoAndStop(1); }; optionML.fl1.onDragOut = function () { optionML.fl1.gotoAndStop(1); }; optionML.fl1.onPress = function () { optionML.fl1.gotoAndStop(3); }; optionML.fl2.useHandCursor = false; optionML.fl2.onRelease = function () { optionML.fl2.gotoAndStop(2); if (ohNONl != true) { if (_root.languageL == "English") { _root.languageL = "Fran\u00E7ais"; ohNONl = true; } } if (ohNONl != true) { if (_root.languageL == "Fran\u00E7ais") { _root.languageL = "English"; ohNONl = true; } } ohNONl = false; }; optionML.fl2.onRollOver = function () { optionML.fl2.gotoAndStop(2); }; optionML.fl2.onRollOut = function () { optionML.fl2.gotoAndStop(1); }; optionML.fl2.onDragOut = function () { optionML.fl2.gotoAndStop(1); }; optionML.fl2.onPress = function () { optionML.fl2.gotoAndStop(3); }; } function DELoptionMLFunc() { _root.optionML.removeMovieClip(); _root.retourML.removeMovieClip(); } function blackscreenFunc() { _root.attachMovie("blackscreen", "blackscreen", 99998); blackscreen._alpha = 100; blackscreen.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; } function MENULbouton() { iLED = 2; music.stop(); music = new Sound(); music.attachSound("musicmenu1"); if (_root.stopLED != true) { music.start(0, 999999); } _root.musicN = "musicmenu"; _root.led.textS.text = "Through the N..."; _root.led.textS2.text = "Through the N..."; _root.chansonT = "Through the Night by"; _root.chansonT2 = "mattcalpo"; _root.checktWEB = "http://www.calpoly.edu/~mghanson/flash/spacegrid.html"; _root.attachMovie("screen1", "screen1", 0); _root.screen1._x = -81; _root.screen1._y = -124; _root.screen1._alpha = 45; _root.attachMovie("logo", "logo", 567); _root.logo._x = 2; _root.logo._y = 245; difBML = -50; BOUTONhelpF("_root", "boutonML1", "boutonML", 1, 200, 104 - difBML); boutonML1.name.text = "START"; boutonML1.name.selectable = false; boutonML1.onRelease = function () { boutonML1.gotoAndStop(2); blackscreenFunc(); deleteALLmenuL(); gameSTARTFunc(); }; boutonML1.onPress = function () { boutonML1.gotoAndStop(3); }; BOUTONhelpF("_root", "boutonML2", "boutonML", 2, 200, 127 - difBML); boutonML2.name.text = "LOAD"; boutonML2.name.selectable = false; boutonML2.onRelease = function () { boutonML2.gotoAndStop(2); SharedOBJsbp = SharedObject.getLocal("Build_a_Bank"); if (SharedOBJsbp.data.OK) { blackscreenFunc(); deleteALLmenuL(); _root.loadingA = true; gameSTARTFunc(); } else { if (_root.languageL == "Fran\u00E7ais") { windowMAKEfunc(true, false, false, "Probl\u00E8me!", "Impossible d'acqu\u00E9rir la donn\u00E9...", "NOTHINGAGSFA"); } if (_root.languageL == "English") { windowMAKEfunc(true, false, false, "Problem!", "Unable to get game data...", "NOTHINGAGSFA"); } } }; boutonML2.onPress = function () { boutonML2.gotoAndStop(3); }; BOUTONhelpF("_root", "boutonML3", "boutonML", 3, 200, 150 - difBML); boutonML3.name.text = "INSTRUCTION"; boutonML3.name.selectable = false; boutonML3.onRelease = function () { boutonML3.gotoAndStop(2); blackscreenFunc(); deleteALLmenuL(); readmeMLFunc(); }; boutonML3.onPress = function () { boutonML3.gotoAndStop(3); }; BOUTONhelpF("_root", "boutonML4", "boutonML", 4, 200, 173 - difBML); boutonML4.name.text = "OPTION"; boutonML4.name.selectable = false; boutonML4.onRelease = function () { boutonML4.gotoAndStop(2); blackscreenFunc(); deleteALLmenuL(); optionMLFunc(); }; boutonML4.onPress = function () { boutonML4.gotoAndStop(3); }; BOUTONhelpF("_root", "boutonML5", "boutonML", 5, 200, 196 - difBML); boutonML5.name.text = "CREDIT"; boutonML5.name.selectable = false; boutonML5.onRelease = function () { boutonML5.gotoAndStop(2); blackscreenFunc(); deleteALLmenuL(); creditMLFunc(); }; boutonML5.onPress = function () { boutonML5.gotoAndStop(3); }; } function deleteALLmenuL() { _root.logo.removeMovieClip(); _root.screen1.removeMovieClip(); _root.boutonML1.removeMovieClip(); _root.boutonML2.removeMovieClip(); _root.boutonML3.removeMovieClip(); _root.boutonML4.removeMovieClip(); _root.boutonML5.removeMovieClip(); delete difBML; } function menuSTARTfunc() { MENULbouton(); } function musicNAME() { _root.musicTY1 = "creditm1"; _root.musicN1 = "creditm"; _root.musicT1 = "Silent"; _root.chansonAAT1 = "Silent by"; _root.chanson1T2 = "CLOCK DAY 2006"; _root.checktWEB1 = "CLOCK DAY 2006"; _root.musicTY2 = "musicmenu1"; _root.musicN2 = "musicmenu"; _root.musicT2 = "Through the N..."; _root.chansonAAT2 = "Through the Night by"; _root.chanson2T2 = "mattcalpo"; _root.checktWEB2 = "http://www.calpoly.edu/~mghanson/flash/spacegrid.html"; _root.musicTY3 = "musicgame1"; _root.musicN3 = "musicgame"; _root.musicT3 = "Asain Ambience"; _root.chansonAAT3 = "Asain Ambience by"; _root.chanson3T2 = "craz"; _root.checktWEB3 = "http://newgrounds.com/audio/view.php?id=489825&sub=1535"; maxLED = 3; } function nextLED(cA) { _root.iLED = _root.iLED + cA; if (iLED <= 0) { iLED = 3; } if (iLED >= (maxLED + 1)) { iLED = 1; } music.stop(); music = new Sound(); music.attachSound(_root["musicTY" + iLED]); if (_root.stopLED != true) { music.start(0, 99999); } _root.musicN = _root["musicN" + iLED]; _root.led.textS.text = _root["musicT" + iLED]; _root.led.textS2.text = _root["musicT" + iLED]; _root.chansonT = _root["chansonAAT" + iLED]; _root.chansonT2 = _root[("chanson" + iLED) + "T2"]; _root.checktWEB = _root["checktWEB" + iLED]; } function LEDf() { _root.attachMovie("led", "led", 99868); _root.led._x = 308; _root.led._y = 23; _root.led._alpha = 75; _root.led.checkt.useHandCursor = false; _root.led.checkt.onRollOver = function () { _root.led.textS2.textColor = 10066329 /* 0x999999 */; _root.led.attachMovie("checkT", "checktt", 1); _root.led.checktt._visible = false; _root.led.checktt.onEnterFrame = function () { _root.led.checktt._visible = true; _root.led.checktt._x = _root.led._xmouse - _root.led.checktt._width; _root.led.checktt._y = _root.led._ymouse - _root.led.checktt._height; }; _root.led.checktt._alpha = 75; _root.led.checktt.mon.text = _root.chansonT; _root.led.checktt.mon2.text = _root.chansonT2; }; _root.led.checkt.onRelease = function () { getURL (_root.checktWEB, "_blank"); _root.led.textS2.textColor = 6710886 /* 0x666666 */; }; _root.led.checkt.onRollOut = function () { _root.led.checktt._visible = false; delete _root.led.checktt.onEnterFrame; _root.led.textS2.textColor = 16777215 /* 0xFFFFFF */; }; _root.led.checkt.onDragOut = function () { _root.led.checktt._visible = false; delete _root.led.checktt.onEnterFrame; _root.led.textS2.textColor = 16777215 /* 0xFFFFFF */; }; boutonLEDhelp("preS"); _root.led.preS.onRelease = function () { this.gotoAndStop(1); nextLED(-1); boutonAVh1(); }; boutonLEDhelp("nextS"); _root.led.nextS.onRelease = function () { this.gotoAndStop(1); nextLED(1); boutonAVh1(); }; boutonLEDhelp("playS"); _root.led.playS.onRelease = function () { this.gotoAndStop(1); _root.music.start(0, 99999); _root.stopLED = false; boutonAVh1(); }; boutonLEDhelp("stopS"); _root.led.stopS.onRelease = function () { this.gotoAndStop(1); music.stop(); _root.stopLED = true; boutonAVh1(); }; _root.led.pogne.useHandCursor = false; _root.led.pogne.onPress = function () { startDrag (this._parent); }; _root.led.pogne.onRelease = function () { stopDrag(); }; } function boutonAVh1() { if (_root.holyFcible) { cibleFUNC(); _root.holyFcible = false; } else { _root.holyFcible = false; _root.pogneOBJECT = true; } if (holyFbuild1) { if (_root.buildingKOKO2) { if (_root.checkCFLOOR == "floor") { _root.build2(_root.currentTYPEw, _root.currentDOLLARw, "floor"); } else if (_root.checkCFLOOR == "wall") { _root.build2(_root.currentTYPEw, _root.currentDOLLARw, "wall"); } else { _root.build2(_root.currentTYPEw, _root.currentDOLLARw); } enlevePOGNE(); } else { _root.build1(_root.currentTYPEw, _root.currentDOLLARw); if (_root.pogneOBJECT2) { remetpogneOBJdel(); } else { enlevePOGNE(); } } holyFbuild1 = false; } } function boutonLEDhelp(nomLEDs) { _root.led[nomLEDs].useHandCursor = false; _root.led[nomLEDs].onPress = function () { this.gotoAndStop(3); enlevePOGNE(); if (cible1TOUCH) { _root.stopCIBLE1(); _root.holyFcible = true; } if (_root.buildingomg) { _root.holyFbuild1 = true; _root.buildingomg = false; shitbuild1(); delete game.game.murdup.onEnterFrame; game.game.murdup._visible = false; } }; _root.led[nomLEDs].onRollOver = function () { this.gotoAndStop(2); }; _root.led[nomLEDs].onDragOut = function () { this.gotoAndStop(1); }; _root.led[nomLEDs].onRollOut = function () { this.gotoAndStop(1); }; } stop(); _quality = "MEDIUM"; stopAllSounds(); buildMousePRESS = new Object(); buildMousePRESS.onMouseDown = function () { if (_root.crocDOWN != true) { MOUSEpress = true; } }; buildMousePRESS.onMouseUp = function () { MOUSEpress = false; if (_root.crocDOWN) { _root.crocDOWN = false; } }; Mouse.addListener(buildMousePRESS); nbBUILDobject = 0; nbBUILDobject2 = 0; p = 1000; nbMCfunc = 0; contour(); _root.Grotationf = 0; autoI = 0; numANIM = 0; musicNAME(); _root.activePlusWINDOWSF(); LEDf(); _root.menuSTARTfunc(); _root.languageL = "English";
Symbol 24 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip in Symbol 41 MovieClip [logo] Frame 1
onClipEvent (load) { if (_root._currentframe == 3) { this.gotoAndStop(85); } }
Instance of Symbol 24 MovieClip in Symbol 41 MovieClip [logo] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; this.onDragOut = function () { this.gotoAndStop(1); }; this.onPress = function () { this.gotoAndStop(3); }; this.onRelease = function () { this.gotoAndStop(2); getURL ("http://www.newgrounds.com/", "_blank"); }; }
Instance of Symbol 43 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (load) { anc = this._width; } onClipEvent (enterFrame) { if (chada != true) { _parent.bite.text = ((Math.round(_root.getBytesLoaded() / 1024) + " ko / ") + Math.round(_root.getBytesTotal() / 1024)) + " ko"; _parent.bite2.text = _parent.bite.text; _root.pourc = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this._xscale = _root.pourc; if (this._xscale >= 6) { _parent.te._x = this._x + (_root.pourc * (anc / 100)); _parent.te.te.text = Math.round(_root.pourc) + " %"; } if (_root.pourc == 100) { chada = true; _root.activePlusWINDOWSF(); _root.menuSTARTfunc(); _parent._visible = false; delete this.onEnterFrame; _root.gotoAndStop(3); } } }
Symbol 72 MovieClip Frame 1
stop();
Instance of Symbol 70 MovieClip in Symbol 72 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.arena == "Fuked up") { tellTarget ("_parent") { gotoAndPlay ("f"); }; } if (_root.arena == "Stupid 1") { tellTarget ("_parent") { gotoAndPlay ("s1"); }; } }
Symbol 78 MovieClip Frame 1
stop();
Instance of Symbol 73 MovieClip in Symbol 78 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.arena == "Fuked up") { tellTarget ("_parent") { gotoAndPlay ("f"); }; } if (_root.arena == "Stupid 1") { tellTarget ("_parent") { gotoAndPlay ("s1"); }; } }
Symbol 78 MovieClip Frame 2
stop();
Instance of Symbol 75 MovieClip in Symbol 78 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.arena == "Stupid 1") { tellTarget ("_parent") { gotoAndPlay ("s1"); }; } }
Symbol 78 MovieClip Frame 3
stop();
Instance of Symbol 77 MovieClip in Symbol 78 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.arena == "Fuked up") { tellTarget ("_parent") { gotoAndPlay ("f"); }; } }
Symbol 121 MovieClip [wall-1f1] Frame 1
stop();
Symbol 124 MovieClip [wall-1f3] Frame 1
stop();
Symbol 131 MovieClip [barbed-1B] Frame 1
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm"); mover.start(0, 0);
Symbol 146 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 146 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm"); mover.start(0, 0);
Symbol 151 MovieClip Frame 1
stop();
Instance of Symbol 141 MovieClip "b1" in Symbol 152 MovieClip [buildWIN] Frame 1
onClipEvent (load) { name.text = "Wall"; }
Instance of Symbol 141 MovieClip "b2" in Symbol 152 MovieClip [buildWIN] Frame 1
onClipEvent (load) { name.text = "Object"; }
Instance of Symbol 141 MovieClip "b3" in Symbol 152 MovieClip [buildWIN] Frame 1
onClipEvent (load) { name.text = "Scenery"; }
Instance of Symbol 141 MovieClip "b4" in Symbol 152 MovieClip [buildWIN] Frame 1
onClipEvent (load) { name.text = "Misc"; }
Symbol 158 MovieClip [mbbuild] Frame 1
stop();
Symbol 158 MovieClip [mbbuild] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 158 MovieClip [mbbuild] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 162 MovieClip [mbexit] Frame 1
stop();
Symbol 162 MovieClip [mbexit] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 162 MovieClip [mbexit] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 167 MovieClip [mbzoomm] Frame 1
stop();
Symbol 167 MovieClip [mbzoomm] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 167 MovieClip [mbzoomm] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 169 MovieClip [mbturnd] Frame 1
stop();
Symbol 169 MovieClip [mbturnd] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 169 MovieClip [mbturnd] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 172 MovieClip [mbcible] Frame 1
stop();
Symbol 172 MovieClip [mbcible] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 172 MovieClip [mbcible] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 176 MovieClip [mbzoomp] Frame 1
stop();
Symbol 176 MovieClip [mbzoomp] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 176 MovieClip [mbzoomp] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 178 MovieClip [mbturng] Frame 1
stop();
Symbol 178 MovieClip [mbturng] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 178 MovieClip [mbturng] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 180 MovieClip [mbplay] Frame 1
stop();
Symbol 180 MovieClip [mbplay] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 182 MovieClip [mbpause] Frame 1
stop();
Symbol 182 MovieClip [mbpause] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 184 MovieClip [mbmouse] Frame 1
stop();
Symbol 184 MovieClip [mbmouse] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 184 MovieClip [mbmouse] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 200 MovieClip [blackscreen] Frame 1
play();
Symbol 200 MovieClip [blackscreen] Frame 2
stop();
Symbol 205 MovieClip [boutonML] Frame 1
stop();
Symbol 205 MovieClip [boutonML] Frame 2
mover = new Sound(); mover.attachSound("bOVERm"); mover.start(0, 0);
Symbol 205 MovieClip [boutonML] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 217 MovieClip Frame 1
stop();
Symbol 223 MovieClip [mbRetour] Frame 1
stop();
Symbol 223 MovieClip [mbRetour] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 223 MovieClip [mbRetour] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm"); mover.start(0, 0);
Symbol 228 MovieClip [BwindowMK] Frame 1
stop();
Symbol 228 MovieClip [BwindowMK] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 228 MovieClip [BwindowMK] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm"); mover.start(0, 0);
Instance of Symbol 249 MovieClip in Symbol 250 MovieClip [mbCREDIT] Frame 1
onClipEvent (load) { alaY = this._y; } onClipEvent (enterFrame) { this._y = this._y - 1; if (this._y < (alaY - (this._height * 1.4))) { this._y = alaY; } }
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 257 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm"); mover.start(0, 0);
Instance of Symbol 272 MovieClip in Symbol 273 MovieClip [auto1-1] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 280 MovieClip [auto1-2] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 310 MovieClip [auto1-3] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 313 MovieClip [auto1-4] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 316 MovieClip [auto2-1] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 319 MovieClip [auto3-1] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 322 MovieClip [auto4-1] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 325 MovieClip [auto2-2] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 328 MovieClip [auto3-2] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 331 MovieClip [auto4-2] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 334 MovieClip [auto2-3] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 337 MovieClip [auto3-3] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 340 MovieClip [auto4-3] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 343 MovieClip [auto2-4] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 346 MovieClip [auto3-4] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 349 MovieClip [auto4-4] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Symbol 356 MovieClip [mbsave] Frame 1
stop();
Symbol 356 MovieClip [mbsave] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 356 MovieClip [mbsave] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Instance of Symbol 272 MovieClip in Symbol 359 MovieClip [auto5-4] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 362 MovieClip [auto5-3] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 365 MovieClip [auto5-1] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Instance of Symbol 272 MovieClip in Symbol 368 MovieClip [auto5-2] Frame 1
onClipEvent (enterFrame) { if (_root.pausedejeuner) { stop(); } else { play(); } }
Symbol 384 MovieClip [buttonBUILDtut] Frame 1
stop();
Symbol 384 MovieClip [buttonBUILDtut] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 384 MovieClip [buttonBUILDtut] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 411 MovieClip [bouton1tut] Frame 1
stop();
Symbol 411 MovieClip [bouton1tut] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 411 MovieClip [bouton1tut] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 418 MovieClip [bouton1tut2] Frame 1
stop();
Symbol 418 MovieClip [bouton1tut2] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 418 MovieClip [bouton1tut2] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 422 MovieClip [mbpaint] Frame 1
stop();
Symbol 422 MovieClip [mbpaint] Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 422 MovieClip [mbpaint] Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 426 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 430 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 430 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm3"); mover.start(0, 0);
Symbol 434 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 478 MovieClip [murENL1] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 478 MovieClip [murENL1] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Symbol 483 MovieClip [murENL2] Frame 2
mover = new Sound(); mover.attachSound("bOVERm2"); mover.start(0, 0);
Symbol 483 MovieClip [murENL2] Frame 3
mover2 = new Sound(); mover2.attachSound("bPRESSm"); mover2.start(0, 0);
Instance of Symbol 491 MovieClip in Symbol 493 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.stopLED != true) { indicator = Math.round(Math.random() * 100); if ((indicator > 55) && (this._y > 5)) { this._y = this._y - 10; } else if ((indicator < 45) && (this._y < 55)) { this._y = this._y + 10; } } else { indicator = 0; if ((indicator > 55) && (this._y > 5)) { this._y = this._y - 10; } else if ((indicator < 45) && (this._y < 55)) { this._y = this._y + 10; } } }
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm4"); mover.start(0, 0);
Symbol 499 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 503 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm4"); mover.start(0, 0);
Symbol 503 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 2
mover = new Sound(); mover.attachSound("bOVERm4"); mover.start(0, 0);
Symbol 508 MovieClip Frame 3
mover = new Sound(); mover.attachSound("bPRESSm2"); mover.start(0, 0);
Symbol 526 MovieClip Frame 1
Symbol 543 MovieClip [brick-1f3] Frame 1
stop();
Symbol 546 MovieClip [brick-1f1] Frame 1
stop();

Library Items

Symbol 1 Sound [pok]
Symbol 2 BitmapUsed by:3 207
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [screen1]Uses:3Used by:Timeline
Symbol 5 FontUsed by:6 7 8
Symbol 6 EditableTextUses:5Used by:41
Symbol 7 EditableTextUses:5Used by:41
Symbol 8 EditableTextUses:5Used by:41
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:15
Symbol 11 FontUsed by:12
Symbol 12 TextUses:11Used by:15
Symbol 13 FontUsed by:14
Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClipUses:10 12 14Used by:41
Symbol 16 GraphicUsed by:24 499 503 508
Symbol 17 FontUsed by:18 19 20 21 22 23 59 517
Symbol 18 EditableTextUses:17Used by:24
Symbol 19 EditableTextUses:17Used by:24
Symbol 20 EditableTextUses:17Used by:24
Symbol 21 EditableTextUses:17Used by:24
Symbol 22 EditableTextUses:17Used by:24
Symbol 23 EditableTextUses:17Used by:24
Symbol 24 MovieClipUses:16 18 19 20 21 22 23Used by:41
Symbol 25 FontUsed by:26
Symbol 26 TextUses:25Used by:41
Symbol 27 GraphicUsed by:40
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:28 29 30Used by:40 547 550
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:32 33 34Used by:40 547 550
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:36 37 38Used by:40 550
Symbol 40 MovieClipUses:27 31 35 39Used by:41
Symbol 41 MovieClip [logo]Uses:6 7 8 15 24 26 40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:54
Symbol 44 FontUsed by:45 46 49 52 136 138 140 143 147 148 149 150 164 173 246 248 351 401 402 403 404 504 509
Symbol 45 EditableTextUses:44Used by:54
Symbol 46 EditableTextUses:44Used by:54
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [bord]Uses:47Used by:54  Timeline
Symbol 49 EditableTextUses:44Used by:54
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 EditableTextUses:44Used by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:43 45 46 48 49 51 53Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 FontUsed by:57 58 60 61 63 64 66 155 156 157 159 160 161 190 191 202 208 209 210 211 213 214 215 216 219 220 221 222 225 232 233 234 245 247 251 252 253 254 255 256 258 259 260 261 262 263 264 265 353 354 355 419 420 421 423 424 425 427 428 429 431 432 433
Symbol 57 TextUses:56Used by:Timeline
Symbol 58 TextUses:56Used by:Timeline
Symbol 59 TextUses:17Used by:Timeline
Symbol 60 EditableTextUses:56Used by:62
Symbol 61 EditableTextUses:56Used by:62
Symbol 62 MovieClipUses:60 61Used by:Timeline
Symbol 63 EditableTextUses:56Used by:65
Symbol 64 EditableTextUses:56Used by:65
Symbol 65 MovieClipUses:63 64Used by:Timeline
Symbol 66 EditableTextUses:56Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUsed by:72 73 491
Symbol 69 GraphicUsed by:70 71 79 200
Symbol 70 MovieClipUses:69Used by:72
Symbol 71 MovieClipUses:69Used by:72
Symbol 72 MovieClipUses:68 70 71Used by:Timeline
Symbol 73 MovieClipUses:68Used by:78
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:73 75 77Used by:Timeline
Symbol 79 MovieClipUses:69Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [cible1]Uses:87Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [flecheb]Uses:89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [fleched]Uses:91Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [flecheg]Uses:93Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [flecheh]Uses:95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [back1G]Uses:98Used by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClip [back2G]Uses:101Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClip [back3G]Uses:104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip [back4G]Uses:107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [barbed-1f1]Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [barbed-1f3]Uses:111Used by:131  Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [mur1]Uses:113Used by:Timeline
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClip [pointeur]Uses:115 117Used by:Timeline
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [wall-1f1]Uses:119 120Used by:Timeline
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [wall-1f3]Uses:122 123Used by:153 531 539  Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [wall-2f1]Uses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [wall-2f3]Uses:127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [grid]Uses:129Used by:Timeline
Symbol 131 MovieClip [barbed-1B]Uses:112Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:152
Symbol 134 GraphicUsed by:152
Symbol 135 GraphicUsed by:141
Symbol 136 EditableTextUses:44Used by:141
Symbol 137 GraphicUsed by:141
Symbol 138 EditableTextUses:44Used by:141
Symbol 139 GraphicUsed by:141
Symbol 140 EditableTextUses:44Used by:141
Symbol 141 MovieClipUses:135 136 137 138 139 140Used by:152
Symbol 142 GraphicUsed by:146
Symbol 143 TextUses:44Used by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:142 143 144 145Used by:152
Symbol 147 EditableTextUses:44Used by:152
Symbol 148 EditableTextUses:44Used by:152
Symbol 149 EditableTextUses:44Used by:151
Symbol 150 EditableTextUses:44Used by:151
Symbol 151 MovieClipUses:149 150Used by:152
Symbol 152 MovieClip [buildWIN]Uses:133 134 141 146 147 148 151Used by:Timeline
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Symbol 673 MovieClip [fleur-5f1]Uses:672Used by:705  Timeline
Symbol 674 MovieClip [fleur-5f2]Uses:672Used by:Timeline
Symbol 675 MovieClip [fleur-5f3]Uses:672Used by:Timeline
Symbol 676 MovieClip [fleur-5f4]Uses:672Used by:Timeline
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:679 680 681 682
Symbol 679 MovieClip [fleur-6f1]Uses:678Used by:706  Timeline
Symbol 680 MovieClip [fleur-6f2]Uses:678Used by:Timeline
Symbol 681 MovieClip [fleur-6f3]Uses:678Used by:Timeline
Symbol 682 MovieClip [fleur-6f4]Uses:678Used by:Timeline
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:685 686 687 688
Symbol 685 MovieClip [fleur-7f1]Uses:684Used by:707  Timeline
Symbol 686 MovieClip [fleur-7f2]Uses:684Used by:Timeline
Symbol 687 MovieClip [fleur-7f3]Uses:684Used by:Timeline
Symbol 688 MovieClip [fleur-7f4]Uses:684Used by:Timeline
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:691 692 693 694
Symbol 691 MovieClip [fleur-8f1]Uses:690Used by:708  Timeline
Symbol 692 MovieClip [fleur-8f2]Uses:690Used by:Timeline
Symbol 693 MovieClip [fleur-8f3]Uses:690Used by:Timeline
Symbol 694 MovieClip [fleur-8f4]Uses:690Used by:Timeline
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:697 698 699 700
Symbol 697 MovieClip [fleur-9f1]Uses:696Used by:709  Timeline
Symbol 698 MovieClip [fleur-9f2]Uses:696Used by:Timeline
Symbol 699 MovieClip [fleur-9f3]Uses:696Used by:Timeline
Symbol 700 MovieClip [fleur-9f4]Uses:696Used by:Timeline
Symbol 701 MovieClip [fleur-1B]Uses:643Used by:Timeline
Symbol 702 MovieClip [fleur-2B]Uses:655Used by:Timeline
Symbol 703 MovieClip [fleur-3B]Uses:661Used by:Timeline
Symbol 704 MovieClip [fleur-4B]Uses:667Used by:Timeline
Symbol 705 MovieClip [fleur-5B]Uses:673Used by:Timeline
Symbol 706 MovieClip [fleur-6B]Uses:679Used by:Timeline
Symbol 707 MovieClip [fleur-7B]Uses:685Used by:Timeline
Symbol 708 MovieClip [fleur-8B]Uses:691Used by:Timeline
Symbol 709 MovieClip [fleur-9B]Uses:697Used by:Timeline
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 MovieClip [flama-1f1]Uses:711Used by:722  Timeline
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:715
Symbol 715 MovieClip [flama-1f2]Uses:714Used by:Timeline
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:718
Symbol 718 MovieClip [flama-1f3]Uses:717Used by:Timeline
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:721
Symbol 721 MovieClip [flama-1f4]Uses:720Used by:Timeline
Symbol 722 MovieClip [flama-1B]Uses:712Used by:Timeline
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:725
Symbol 725 MovieClip [biblio-1f1]Uses:724Used by:759  Timeline
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 MovieClip [biblio-1f2]Uses:727Used by:Timeline
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:731
Symbol 731 MovieClip [biblio-1f3]Uses:730Used by:Timeline
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:734
Symbol 734 MovieClip [biblio-1f4]Uses:733Used by:Timeline
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:737
Symbol 737 MovieClip [biblio-2f1]Uses:736Used by:760  Timeline
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:740
Symbol 740 MovieClip [biblio-2f2]Uses:739Used by:Timeline
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:743
Symbol 743 MovieClip [biblio-2f3]Uses:742Used by:Timeline
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:746
Symbol 746 MovieClip [biblio-2f4]Uses:745Used by:Timeline
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:749
Symbol 749 MovieClip [biblio-3f1]Uses:748Used by:761  Timeline
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:752
Symbol 752 MovieClip [biblio-3f2]Uses:751Used by:Timeline
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:755
Symbol 755 MovieClip [biblio-3f3]Uses:754Used by:Timeline
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:758
Symbol 758 MovieClip [biblio-3f4]Uses:757Used by:Timeline
Symbol 759 MovieClip [biblio-1B]Uses:725Used by:Timeline
Symbol 760 MovieClip [biblio-2B]Uses:737Used by:Timeline
Symbol 761 MovieClip [biblio-3B]Uses:749Used by:Timeline

Instance Names

"bard"Frame 1Symbol 72 MovieClip
"balle"Frame 1Symbol 78 MovieClip
"barg"Frame 1Symbol 72 MovieClip
"murh"Frame 1Symbol 79 MovieClip
"murb"Frame 1Symbol 81 MovieClip
"murg"Frame 1Symbol 83 MovieClip
"murd"Frame 1Symbol 85 MovieClip
"te"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"bite"Symbol 54 MovieClip Frame 1Symbol 46 EditableText
"bite2"Symbol 54 MovieClip Frame 1Symbol 49 EditableText
"te"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"non"Symbol 118 MovieClip [pointeur] Frame 1Symbol 117 MovieClip
"name"Symbol 141 MovieClip Frame 1Symbol 136 EditableText
"name"Symbol 141 MovieClip Frame 2Symbol 138 EditableText
"name"Symbol 141 MovieClip Frame 3Symbol 140 EditableText
"pogne"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 133 MovieClip
"b1"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 141 MovieClip
"b2"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 141 MovieClip
"b3"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 141 MovieClip
"b4"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 141 MovieClip
"ex"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 146 MovieClip
"total2"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 147 EditableText
"total1"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 148 EditableText
"titre"Symbol 152 MovieClip [buildWIN] Frame 1Symbol 151 MovieClip
"mon"Symbol 196 MovieClip [moneySH] Frame 1Symbol 195 EditableText
"mon"Symbol 199 MovieClip [showDOLLAR] Frame 1Symbol 198 EditableText
"name"Symbol 205 MovieClip [boutonML] Frame 1Symbol 202 EditableText
"tut"Symbol 218 MovieClip [mbREADME] Frame 1Symbol 217 MovieClip
"name"Symbol 228 MovieClip [BwindowMK] Frame 1Symbol 225 EditableText
"back"Symbol 235 MovieClip [windowMK] Frame 1Symbol 230 MovieClip
"back2"Symbol 235 MovieClip [windowMK] Frame 1Symbol 230 MovieClip
"title"Symbol 235 MovieClip [windowMK] Frame 1Symbol 233 EditableText
"texte"Symbol 235 MovieClip [windowMK] Frame 1Symbol 234 EditableText
"fq1"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 257 MovieClip
"fq2"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 257 MovieClip
"qt2"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 260 EditableText
"qt1"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 261 EditableText
"fl1"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 257 MovieClip
"fl2"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 257 MovieClip
"lt2"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 264 EditableText
"lt1"Symbol 266 MovieClip [mbOPTION] Frame 1Symbol 265 EditableText
"dat"Symbol 352 MovieClip [dateSH] Frame 1Symbol 351 EditableText
"xy1"Symbol 405 MovieClip [XYshow] Frame 1Symbol 401 EditableText
"xy2"Symbol 405 MovieClip [XYshow] Frame 1Symbol 402 EditableText
"tet1"Symbol 405 MovieClip [XYshow] Frame 1Symbol 403 EditableText
"tet2"Symbol 405 MovieClip [XYshow] Frame 1Symbol 404 EditableText
"mon"Symbol 486 MovieClip [dateshowc] Frame 1Symbol 485 EditableText
"pogne"Symbol 512 MovieClip [led] Frame 1Symbol 489 MovieClip
"stopS"Symbol 512 MovieClip [led] Frame 1Symbol 499 MovieClip
"playS"Symbol 512 MovieClip [led] Frame 1Symbol 503 MovieClip
"textS"Symbol 512 MovieClip [led] Frame 1Symbol 504 EditableText
"nextS"Symbol 512 MovieClip [led] Frame 1Symbol 508 MovieClip
"preS"Symbol 512 MovieClip [led] Frame 1Symbol 508 MovieClip
"textS2"Symbol 512 MovieClip [led] Frame 1Symbol 509 EditableText
"checkt"Symbol 512 MovieClip [led] Frame 1Symbol 511 MovieClip
"mon"Symbol 516 MovieClip [checkT] Frame 1Symbol 514 EditableText
"mon2"Symbol 516 MovieClip [checkT] Frame 1Symbol 515 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pok"
ExportAssets (56)Timeline Frame 1Symbol 4 as "screen1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "logo"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bord"
ExportAssets (56)Timeline Frame 2Symbol 48 as "bord"
ExportAssets (56)Timeline Frame 2Symbol 88 as "cible1"
ExportAssets (56)Timeline Frame 2Symbol 90 as "flecheb"
ExportAssets (56)Timeline Frame 2Symbol 92 as "fleched"
ExportAssets (56)Timeline Frame 2Symbol 94 as "flecheg"
ExportAssets (56)Timeline Frame 2Symbol 96 as "flecheh"
ExportAssets (56)Timeline Frame 2Symbol 99 as "back1G"
ExportAssets (56)Timeline Frame 2Symbol 102 as "back2G"
ExportAssets (56)Timeline Frame 2Symbol 105 as "back3G"
ExportAssets (56)Timeline Frame 2Symbol 108 as "back4G"
ExportAssets (56)Timeline Frame 2Symbol 110 as "barbed-1f1"
ExportAssets (56)Timeline Frame 2Symbol 112 as "barbed-1f3"
ExportAssets (56)Timeline Frame 2Symbol 114 as "mur1"
ExportAssets (56)Timeline Frame 2Symbol 118 as "pointeur"
ExportAssets (56)Timeline Frame 2Symbol 121 as "wall-1f1"
ExportAssets (56)Timeline Frame 2Symbol 124 as "wall-1f3"
ExportAssets (56)Timeline Frame 2Symbol 126 as "wall-2f1"
ExportAssets (56)Timeline Frame 2Symbol 128 as "wall-2f3"
ExportAssets (56)Timeline Frame 2Symbol 130 as "grid"
ExportAssets (56)Timeline Frame 2Symbol 112 as "barbed-1f3"
ExportAssets (56)Timeline Frame 2Symbol 112 as "barbed-1f3"
ExportAssets (56)Timeline Frame 2Symbol 131 as "barbed-1B"
ExportAssets (56)Timeline Frame 2Symbol 152 as "buildWIN"
ExportAssets (56)Timeline Frame 2Symbol 124 as "wall-1f3"
ExportAssets (56)Timeline Frame 2Symbol 153 as "wall-1B"
ExportAssets (56)Timeline Frame 2Symbol 158 as "mbbuild"
ExportAssets (56)Timeline Frame 2Symbol 162 as "mbexit"
ExportAssets (56)Timeline Frame 2Symbol 167 as "mbzoomm"
ExportAssets (56)Timeline Frame 2Symbol 169 as "mbturnd"
ExportAssets (56)Timeline Frame 2Symbol 172 as "mbcible"
ExportAssets (56)Timeline Frame 2Symbol 176 as "mbzoomp"
ExportAssets (56)Timeline Frame 2Symbol 178 as "mbturng"
ExportAssets (56)Timeline Frame 2Symbol 180 as "mbplay"
ExportAssets (56)Timeline Frame 2Symbol 182 as "mbpause"
ExportAssets (56)Timeline Frame 2Symbol 184 as "mbmouse"
ExportAssets (56)Timeline Frame 2Symbol 192 as "menub"
ExportAssets (56)Timeline Frame 2Symbol 196 as "moneySH"
ExportAssets (56)Timeline Frame 2Symbol 199 as "showDOLLAR"
ExportAssets (56)Timeline Frame 2Symbol 200 as "blackscreen"
ExportAssets (56)Timeline Frame 2Symbol 205 as "boutonML"
ExportAssets (56)Timeline Frame 2Symbol 218 as "mbREADME"
ExportAssets (56)Timeline Frame 2Symbol 223 as "mbRetour"
ExportAssets (56)Timeline Frame 2Symbol 228 as "BwindowMK"
ExportAssets (56)Timeline Frame 2Symbol 235 as "windowMK"
ExportAssets (56)Timeline Frame 2Symbol 237 as "obj-1B"
ExportAssets (56)Timeline Frame 2Symbol 238 as "obj-1f1"
ExportAssets (56)Timeline Frame 2Symbol 240 as "obj-1f2"
ExportAssets (56)Timeline Frame 2Symbol 242 as "obj-1f3"
ExportAssets (56)Timeline Frame 2Symbol 244 as "obj-1f4"
ExportAssets (56)Timeline Frame 2Symbol 237 as "obj-1B"
ExportAssets (56)Timeline Frame 2Symbol 250 as "mbCREDIT"
ExportAssets (56)Timeline Frame 2Symbol 266 as "mbOPTION"
ExportAssets (56)Timeline Frame 2Symbol 273 as "auto1-1"
ExportAssets (56)Timeline Frame 2Symbol 277 as "back1UP"
ExportAssets (56)Timeline Frame 2Symbol 280 as "auto1-2"
ExportAssets (56)Timeline Frame 2Symbol 285 as "back2UP"
ExportAssets (56)Timeline Frame 2Symbol 290 as "back3UP"
ExportAssets (56)Timeline Frame 2Symbol 295 as "back4UP"
ExportAssets (56)Timeline Frame 2Symbol 298 as "back1UP2"
ExportAssets (56)Timeline Frame 2Symbol 301 as "back2UP2"
ExportAssets (56)Timeline Frame 2Symbol 304 as "back3UP2"
ExportAssets (56)Timeline Frame 2Symbol 307 as "back4UP2"
ExportAssets (56)Timeline Frame 2Symbol 310 as "auto1-3"
ExportAssets (56)Timeline Frame 2Symbol 313 as "auto1-4"
ExportAssets (56)Timeline Frame 2Symbol 316 as "auto2-1"
ExportAssets (56)Timeline Frame 2Symbol 319 as "auto3-1"
ExportAssets (56)Timeline Frame 2Symbol 322 as "auto4-1"
ExportAssets (56)Timeline Frame 2Symbol 325 as "auto2-2"
ExportAssets (56)Timeline Frame 2Symbol 328 as "auto3-2"
ExportAssets (56)Timeline Frame 2Symbol 331 as "auto4-2"
ExportAssets (56)Timeline Frame 2Symbol 334 as "auto2-3"
ExportAssets (56)Timeline Frame 2Symbol 337 as "auto3-3"
ExportAssets (56)Timeline Frame 2Symbol 340 as "auto4-3"
ExportAssets (56)Timeline Frame 2Symbol 343 as "auto2-4"
ExportAssets (56)Timeline Frame 2Symbol 346 as "auto3-4"
ExportAssets (56)Timeline Frame 2Symbol 349 as "auto4-4"
ExportAssets (56)Timeline Frame 2Symbol 352 as "dateSH"
ExportAssets (56)Timeline Frame 2Symbol 356 as "mbsave"
ExportAssets (56)Timeline Frame 2Symbol 359 as "auto5-4"
ExportAssets (56)Timeline Frame 2Symbol 362 as "auto5-3"
ExportAssets (56)Timeline Frame 2Symbol 365 as "auto5-1"
ExportAssets (56)Timeline Frame 2Symbol 368 as "auto5-2"
ExportAssets (56)Timeline Frame 2Symbol 371 as "aqua-1f1"
ExportAssets (56)Timeline Frame 2Symbol 374 as "aqua-1f2"
ExportAssets (56)Timeline Frame 2Symbol 377 as "aqua-1f3"
ExportAssets (56)Timeline Frame 2Symbol 380 as "aqua-1f4"
ExportAssets (56)Timeline Frame 2Symbol 384 as "buttonBUILDtut"
ExportAssets (56)Timeline Frame 2Symbol 387 as "trash-1B"
ExportAssets (56)Timeline Frame 2Symbol 390 as "trash-1f1"
ExportAssets (56)Timeline Frame 2Symbol 393 as "trash-1f2"
ExportAssets (56)Timeline Frame 2Symbol 396 as "trash-1f3"
ExportAssets (56)Timeline Frame 2Symbol 399 as "trash-1f4"
ExportAssets (56)Timeline Frame 2Symbol 405 as "XYshow"
ExportAssets (56)Timeline Frame 2Symbol 407 as "backgrid"
ExportAssets (56)Timeline Frame 2Symbol 411 as "bouton1tut"
ExportAssets (56)Timeline Frame 2Symbol 371 as "aqua-1f1"
ExportAssets (56)Timeline Frame 2Symbol 412 as "aqua-1B"
ExportAssets (56)Timeline Frame 2Symbol 414 as "wall-2B"
ExportAssets (56)Timeline Frame 2Symbol 418 as "bouton1tut2"
ExportAssets (56)Timeline Frame 2Symbol 422 as "mbpaint"
ExportAssets (56)Timeline Frame 2Symbol 436 as "color-1B"
ExportAssets (56)Timeline Frame 2Symbol 438 as "color-2B"
ExportAssets (56)Timeline Frame 2Symbol 440 as "color-3B"
ExportAssets (56)Timeline Frame 2Symbol 441 as "color-1f1"
ExportAssets (56)Timeline Frame 2Symbol 441 as "color-1f1"
ExportAssets (56)Timeline Frame 2Symbol 442 as "color-2f1"
ExportAssets (56)Timeline Frame 2Symbol 443 as "color-3f1"
ExportAssets (56)Timeline Frame 2Symbol 446 as "chair-1f1"
ExportAssets (56)Timeline Frame 2Symbol 446 as "chair-1f1"
ExportAssets (56)Timeline Frame 2Symbol 449 as "chair-1f2"
ExportAssets (56)Timeline Frame 2Symbol 452 as "chair-1f3"
ExportAssets (56)Timeline Frame 2Symbol 455 as "chair-1f4"
ExportAssets (56)Timeline Frame 2Symbol 458 as "chair-1B"
ExportAssets (56)Timeline Frame 2Symbol 461 as "chair-2B"
ExportAssets (56)Timeline Frame 2Symbol 463 as "chair-2f1"
ExportAssets (56)Timeline Frame 2Symbol 466 as "chair-2f2"
ExportAssets (56)Timeline Frame 2Symbol 469 as "chair-2f3"
ExportAssets (56)Timeline Frame 2Symbol 472 as "chair-2f4"
ExportAssets (56)Timeline Frame 2Symbol 478 as "murENL1"
ExportAssets (56)Timeline Frame 2Symbol 483 as "murENL2"
ExportAssets (56)Timeline Frame 2Symbol 486 as "dateshowc"
ExportAssets (56)Timeline Frame 2Symbol 512 as "led"
ExportAssets (56)Timeline Frame 2Symbol 516 as "checkT"
ExportAssets (56)Timeline Frame 2Symbol 518 as "bOVERm2"
ExportAssets (56)Timeline Frame 2Symbol 519 as "bOVERm3"
ExportAssets (56)Timeline Frame 2Symbol 520 as "bPRESSm2"
ExportAssets (56)Timeline Frame 2Symbol 521 as "bOVERm4"
ExportAssets (56)Timeline Frame 2Symbol 522 as "musicmenu1"
ExportAssets (56)Timeline Frame 2Symbol 523 as "musicgame1"
ExportAssets (56)Timeline Frame 2Symbol 524 as "bPRESSm"
ExportAssets (56)Timeline Frame 2Symbol 525 as "bOVERm"
ExportAssets (56)Timeline Frame 2Symbol 529 as "brick-1B"
ExportAssets (56)Timeline Frame 2Symbol 124 as "wall-1f3"
ExportAssets (56)Timeline Frame 2Symbol 531 as "brick-2B"
ExportAssets (56)Timeline Frame 2Symbol 533 as "brick-2f1"
ExportAssets (56)Timeline Frame 2Symbol 534 as "brick-2f3"
ExportAssets (56)Timeline Frame 2Symbol 536 as "brick-3f1"
ExportAssets (56)Timeline Frame 2Symbol 538 as "brick-3f3"
ExportAssets (56)Timeline Frame 2Symbol 124 as "wall-1f3"
ExportAssets (56)Timeline Frame 2Symbol 539 as "brick-3B"
ExportAssets (56)Timeline Frame 2Symbol 543 as "brick-1f3"
ExportAssets (56)Timeline Frame 2Symbol 546 as "brick-1f1"
ExportAssets (56)Timeline Frame 2Symbol 548 as "carc1"
ExportAssets (56)Timeline Frame 2Symbol 549 as "carc4"
ExportAssets (56)Timeline Frame 2Symbol 551 as "carc2"
ExportAssets (56)Timeline Frame 2Symbol 552 as "carc3"
ExportAssets (56)Timeline Frame 2Symbol 555 as "table-1f2"
ExportAssets (56)Timeline Frame 2Symbol 558 as "table-1f3"
ExportAssets (56)Timeline Frame 2Symbol 561 as "table-1f4"
ExportAssets (56)Timeline Frame 2Symbol 564 as "table-1f1"
ExportAssets (56)Timeline Frame 2Symbol 566 as "table-1B"
ExportAssets (56)Timeline Frame 2Symbol 569 as "compt-1f1"
ExportAssets (56)Timeline Frame 2Symbol 572 as "compt-1f2"
ExportAssets (56)Timeline Frame 2Symbol 575 as "compt-1f4"
ExportAssets (56)Timeline Frame 2Symbol 578 as "compt-1f3"
ExportAssets (56)Timeline Frame 2Symbol 579 as "compt-1B"
ExportAssets (56)Timeline Frame 2Symbol 582 as "compt-2f1"
ExportAssets (56)Timeline Frame 2Symbol 585 as "compt-2f2"
ExportAssets (56)Timeline Frame 2Symbol 588 as "compt-2f3"
ExportAssets (56)Timeline Frame 2Symbol 591 as "compt-2f4"
ExportAssets (56)Timeline Frame 2Symbol 582 as "compt-2f1"
ExportAssets (56)Timeline Frame 2Symbol 592 as "compt-2B"
ExportAssets (56)Timeline Frame 2Symbol 595 as "table-2f1"
ExportAssets (56)Timeline Frame 2Symbol 598 as "table-2f2"
ExportAssets (56)Timeline Frame 2Symbol 601 as "table-2f3"
ExportAssets (56)Timeline Frame 2Symbol 604 as "table-2f4"
ExportAssets (56)Timeline Frame 2Symbol 605 as "table-2B"
ExportAssets (56)Timeline Frame 2Symbol 608 as "table-3f1"
ExportAssets (56)Timeline Frame 2Symbol 611 as "table-3f2"
ExportAssets (56)Timeline Frame 2Symbol 614 as "table-3f3"
ExportAssets (56)Timeline Frame 2Symbol 617 as "table-3f4"
ExportAssets (56)Timeline Frame 2Symbol 619 as "table-3B"
ExportAssets (56)Timeline Frame 2Symbol 622 as "table-4f1"
ExportAssets (56)Timeline Frame 2Symbol 623 as "table-4f2"
ExportAssets (56)Timeline Frame 2Symbol 624 as "table-4f3"
ExportAssets (56)Timeline Frame 2Symbol 625 as "table-4f4"
ExportAssets (56)Timeline Frame 2Symbol 622 as "table-4f1"
ExportAssets (56)Timeline Frame 2Symbol 626 as "table-4B"
ExportAssets (56)Timeline Frame 2Symbol 629 as "table-5f1"
ExportAssets (56)Timeline Frame 2Symbol 630 as "table-5f2"
ExportAssets (56)Timeline Frame 2Symbol 631 as "table-5f3"
ExportAssets (56)Timeline Frame 2Symbol 632 as "table-5f4"
ExportAssets (56)Timeline Frame 2Symbol 629 as "table-5f1"
ExportAssets (56)Timeline Frame 2Symbol 633 as "table-5B"
ExportAssets (56)Timeline Frame 2Symbol 636 as "table-6f1"
ExportAssets (56)Timeline Frame 2Symbol 637 as "table-6f2"
ExportAssets (56)Timeline Frame 2Symbol 638 as "table-6f3"
ExportAssets (56)Timeline Frame 2Symbol 639 as "table-6f4"
ExportAssets (56)Timeline Frame 2Symbol 636 as "table-6f1"
ExportAssets (56)Timeline Frame 2Symbol 640 as "table-6B"
ExportAssets (56)Timeline Frame 2Symbol 643 as "fleur-1f1"
ExportAssets (56)Timeline Frame 2Symbol 646 as "fleur-1f2"
ExportAssets (56)Timeline Frame 2Symbol 649 as "fleur-1f3"
ExportAssets (56)Timeline Frame 2Symbol 652 as "fleur-1f4"
ExportAssets (56)Timeline Frame 2Symbol 655 as "fleur-2f1"
ExportAssets (56)Timeline Frame 2Symbol 656 as "fleur-2f2"
ExportAssets (56)Timeline Frame 2Symbol 657 as "fleur-2f3"
ExportAssets (56)Timeline Frame 2Symbol 658 as "fleur-2f4"
ExportAssets (56)Timeline Frame 2Symbol 661 as "fleur-3f1"
ExportAssets (56)Timeline Frame 2Symbol 662 as "fleur-3f2"
ExportAssets (56)Timeline Frame 2Symbol 663 as "fleur-3f3"
ExportAssets (56)Timeline Frame 2Symbol 664 as "fleur-3f4"
ExportAssets (56)Timeline Frame 2Symbol 667 as "fleur-4f1"
ExportAssets (56)Timeline Frame 2Symbol 668 as "fleur-4f2"
ExportAssets (56)Timeline Frame 2Symbol 669 as "fleur-4f3"
ExportAssets (56)Timeline Frame 2Symbol 670 as "fleur-4f4"
ExportAssets (56)Timeline Frame 2Symbol 673 as "fleur-5f1"
ExportAssets (56)Timeline Frame 2Symbol 674 as "fleur-5f2"
ExportAssets (56)Timeline Frame 2Symbol 675 as "fleur-5f3"
ExportAssets (56)Timeline Frame 2Symbol 676 as "fleur-5f4"
ExportAssets (56)Timeline Frame 2Symbol 679 as "fleur-6f1"
ExportAssets (56)Timeline Frame 2Symbol 680 as "fleur-6f2"
ExportAssets (56)Timeline Frame 2Symbol 681 as "fleur-6f3"
ExportAssets (56)Timeline Frame 2Symbol 682 as "fleur-6f4"
ExportAssets (56)Timeline Frame 2Symbol 685 as "fleur-7f1"
ExportAssets (56)Timeline Frame 2Symbol 686 as "fleur-7f2"
ExportAssets (56)Timeline Frame 2Symbol 687 as "fleur-7f3"
ExportAssets (56)Timeline Frame 2Symbol 688 as "fleur-7f4"
ExportAssets (56)Timeline Frame 2Symbol 691 as "fleur-8f1"
ExportAssets (56)Timeline Frame 2Symbol 692 as "fleur-8f2"
ExportAssets (56)Timeline Frame 2Symbol 693 as "fleur-8f3"
ExportAssets (56)Timeline Frame 2Symbol 694 as "fleur-8f4"
ExportAssets (56)Timeline Frame 2Symbol 697 as "fleur-9f1"
ExportAssets (56)Timeline Frame 2Symbol 698 as "fleur-9f2"
ExportAssets (56)Timeline Frame 2Symbol 699 as "fleur-9f3"
ExportAssets (56)Timeline Frame 2Symbol 700 as "fleur-9f4"
ExportAssets (56)Timeline Frame 2Symbol 643 as "fleur-1f1"
ExportAssets (56)Timeline Frame 2Symbol 701 as "fleur-1B"
ExportAssets (56)Timeline Frame 2Symbol 655 as "fleur-2f1"
ExportAssets (56)Timeline Frame 2Symbol 702 as "fleur-2B"
ExportAssets (56)Timeline Frame 2Symbol 661 as "fleur-3f1"
ExportAssets (56)Timeline Frame 2Symbol 703 as "fleur-3B"
ExportAssets (56)Timeline Frame 2Symbol 667 as "fleur-4f1"
ExportAssets (56)Timeline Frame 2Symbol 704 as "fleur-4B"
ExportAssets (56)Timeline Frame 2Symbol 673 as "fleur-5f1"
ExportAssets (56)Timeline Frame 2Symbol 705 as "fleur-5B"
ExportAssets (56)Timeline Frame 2Symbol 679 as "fleur-6f1"
ExportAssets (56)Timeline Frame 2Symbol 706 as "fleur-6B"
ExportAssets (56)Timeline Frame 2Symbol 685 as "fleur-7f1"
ExportAssets (56)Timeline Frame 2Symbol 707 as "fleur-7B"
ExportAssets (56)Timeline Frame 2Symbol 691 as "fleur-8f1"
ExportAssets (56)Timeline Frame 2Symbol 708 as "fleur-8B"
ExportAssets (56)Timeline Frame 2Symbol 697 as "fleur-9f1"
ExportAssets (56)Timeline Frame 2Symbol 709 as "fleur-9B"
ExportAssets (56)Timeline Frame 2Symbol 712 as "flama-1f1"
ExportAssets (56)Timeline Frame 2Symbol 715 as "flama-1f2"
ExportAssets (56)Timeline Frame 2Symbol 718 as "flama-1f3"
ExportAssets (56)Timeline Frame 2Symbol 721 as "flama-1f4"
ExportAssets (56)Timeline Frame 2Symbol 712 as "flama-1f1"
ExportAssets (56)Timeline Frame 2Symbol 722 as "flama-1B"
ExportAssets (56)Timeline Frame 2Symbol 725 as "biblio-1f1"
ExportAssets (56)Timeline Frame 2Symbol 728 as "biblio-1f2"
ExportAssets (56)Timeline Frame 2Symbol 731 as "biblio-1f3"
ExportAssets (56)Timeline Frame 2Symbol 734 as "biblio-1f4"
ExportAssets (56)Timeline Frame 2Symbol 737 as "biblio-2f1"
ExportAssets (56)Timeline Frame 2Symbol 740 as "biblio-2f2"
ExportAssets (56)Timeline Frame 2Symbol 743 as "biblio-2f3"
ExportAssets (56)Timeline Frame 2Symbol 746 as "biblio-2f4"
ExportAssets (56)Timeline Frame 2Symbol 749 as "biblio-3f1"
ExportAssets (56)Timeline Frame 2Symbol 752 as "biblio-3f2"
ExportAssets (56)Timeline Frame 2Symbol 755 as "biblio-3f3"
ExportAssets (56)Timeline Frame 2Symbol 758 as "biblio-3f4"
ExportAssets (56)Timeline Frame 2Symbol 725 as "biblio-1f1"
ExportAssets (56)Timeline Frame 2Symbol 759 as "biblio-1B"
ExportAssets (56)Timeline Frame 2Symbol 737 as "biblio-2f1"
ExportAssets (56)Timeline Frame 2Symbol 760 as "biblio-2B"
ExportAssets (56)Timeline Frame 2Symbol 749 as "biblio-3f1"
ExportAssets (56)Timeline Frame 2Symbol 761 as "biblio-3B"

Labels

"f"Symbol 78 MovieClip Frame 2
"s1"Symbol 78 MovieClip Frame 3

Dynamic Text Variables

pts1Symbol 60 EditableText""
pts1Symbol 61 EditableText""
pts2Symbol 63 EditableText""
pts2Symbol 64 EditableText""
timeSymbol 66 EditableText""




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Created: 11/4 -2019 02:16:58 Last modified: 11/4 -2019 02:16:58 Server time: 29/04 -2024 13:11:50