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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27822667?noj=FRM27822667-29DC" width="1" height="1"></div>

Tileball.swf

This is the info page for
Flash #68408

(Click the ID number above for more basic data on this flash file.)


Text
info

fghfg

level name

level info

TILEBALL

A GAME BY EMANUELE FERONATO

ARROWS KEY TO MOVE AND SPACE TO JUMP (only on certain tiles)

PRESS SPACE TO BEGIN

also play:

12 long and difficult levels, 14 different tile types!

<p align="center"><font face="Amiga Forever Pro2_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/audio/listen/110477" target = "_blank">MUSIC BY CHRIZZLY</a></font></p>

<p align="center"><font face="Amiga Forever Pro2_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.emanueleferonato.com/" target = "_blank">VISIT WWW.EMANUELEFERONATO.COM TO <sbr />DOWNLOAD THE SOURCE OF THIS GAME</a></font></p>

PRESS "ESC" TO MUTE SOUND

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("52db9278", this, 10301, true); MochiAd.showPreGameAd({id:"3e2508dd30d6aa55", res:"600x500"});
Frame 2
function play_the_game() { function ball_die() { falling = false; jumping = false; bricks._x = 240 - (80 * _root.ball_start_x); bricks._y = 220 - (80 * _root.ball_start_y); xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { ball.swapDepths(4); yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); level_intro._visible = true; go = false; if (number == 2) { level_intro.leveltitle.text = "Level 2"; level_intro.leveltext.text = "Same tiles as the previous level.\nBut things get harder\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 0; _root.ball_start_y = 1; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [10, 1, 2, 3, 2, 3, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 4, 4], [0, 0, 0, 1, 1, 5, 0, 1, 1, 5, 0, 1, 1, 5, 0, 1, 1, 13, 0, 1, 0, 0, 1, 1, 1], [1, 1, 1, 5, 0, 1, 1, 5, 0, 1, 1, 5, 0, 1, 1, 5, 0, 1, 0, 1, 0, 0, 4, 4, 4], [3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 1, 1, 1], [4, 3, 0, 7, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 0, 1, 0, 0, 4, 4, 4], [3, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1], [4, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 5, 5], [3, 4, 0, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 0, 0, 0, 1, 0, 0, 0, 1, 1], [1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 4, 4], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 7, 1, 1, 0, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 7, 7, 7, 7, 7, 0, 5, 5], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 0, 7, 7, 0, 7, 7, 0, 4, 4], [4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 0, 7, 1, 7, 1, 7, 1, 7, 0, 1, 1], [4, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 7, 1, 7, 1, 7, 1, 0, 0, 1], [4, 7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 1, 7, 1, 7, 1, 7, 0, 0, 13], [7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1], [0, 1, 1, 1, 1, 13, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1]]; messages[1] = "This is a warmup level where you will learn something about the game\nThings will soon get harder."; messages[2] = "Tiles with an arrow will spin your ball in the direction of the arrow"; messages[5] = "You are about to cross a checkpoint.\nWhen you die, you always respawn at the last crossed checkpoint"; messages[4] = "Don't drink and drive..."; messages[3] = "At the end of this corridor, you'll met the exit tile\nStop over it to pass level"; messages[6] = "This game is meant to be very hard like old C64 games"; messages[7] = "Spinning tiles will increase your speed in the direction you are going"; } if (number == 1) { level_intro.leveltitle.text = "Level 1"; level_intro.leveltext.text = "Welcome to TILEBALL.\n\nTap arrow keys to keep the ball on the track.\n\nHere you'll meet some basic tiles\n\nThe level is large but there are checkpoints\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 9; _root.ball_start_y = 2; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 7, 7, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 7, 7, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 4, 1], [0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 13, 1, 0, 0, 1, 4, 1], [0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 5, 1], [0, 0, 7, 7, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 5, 1], [0, 0, 7, 7, 1, 1, 1, 0, 0, 3, 1, 1, 2, 0, 0, 3, 1, 2, 0, 0, 1, 0, 1, 1, 1], [0, 0, 1, 1, 0, 0, 1, 0, 0, 3, 0, 0, 2, 0, 0, 3, 0, 2, 0, 1, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 13, 0, 0, 3, 0, 0, 2, 0, 0, 3, 0, 2, 0, 1, 0, 0, 1, 3, 1], [0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 0, 0, 2, 1, 1, 3, 0, 2, 0, 1, 1, 0, 1, 3, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 1, 2, 1], [1, 1, 1, 1, 1, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 2, 0, 0, 1, 0, 1, 2, 1], [1, 1, 1, 1, 1, 0, 0, 7, 1, 1, 1, 1, 1, 1, 7, 0, 0, 2, 0, 0, 1, 0, 0, 1, 0], [1, 1, 0, 1, 1, 0, 0, 7, 1, 7, 7, 7, 1, 1, 7, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 1, 1, 7, 1, 7, 0, 7, 1, 1, 7, 13, 1, 2, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 7, 1, 7, 7, 7, 1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 7, 1, 1, 1, 1, 1, 1, 7, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0], [1, 1, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0], [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 10, 0], [1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0]]; } if (number == 3) { level_intro.leveltitle.text = "Level 3"; level_intro.leveltext.text = "Meeting other tile types\n\nWhen over tiles with an hexagon, you can jump pressing SPACE\n\nThis game seems inspired to Marble Madness,\nbut I made it as a tribute to an old C64 game called\nTRAILBLAZER\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 15; _root.ball_start_y = 11; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 10], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 8, 8, 8, 8, 8, 8, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 9, 0, 9, 0, 13, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 6, 0, 0, 0, 0, 0, 1, 1, 0, 0, 9, 0, 9, 0, 1, 0, 0, 1, 1, 1, 1, 0], [0, 0, 0, 6, 6, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 6, 6, 0, 0, 0, 1, 1, 0, 0, 9, 0, 9, 0, 1, 0, 0, 1, 0, 0, 13, 0], [0, 0, 0, 0, 0, 6, 6, 0, 0, 1, 0, 0, 0, 9, 0, 9, 0, 1, 0, 4, 1, 5, 0, 1, 0], [0, 0, 0, 0, 0, 0, 6, 6, 0, 13, 0, 1, 1, 1, 0, 1, 1, 1, 0, 4, 7, 5, 0, 1, 7], [0, 0, 0, 0, 0, 0, 6, 6, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 4, 7, 5, 0, 0, 1], [0, 0, 0, 0, 0, 6, 6, 0, 0, 1, 0, 1, 0, 1, 7, 1, 7, 1, 0, 4, 7, 5, 0, 7, 1], [0, 0, 0, 0, 6, 6, 0, 0, 0, 9, 0, 9, 0, 5, 0, 0, 0, 7, 0, 4, 7, 5, 0, 1, 0], [0, 0, 0, 6, 6, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 7, 5, 0, 1, 7], [0, 0, 6, 6, 0, 0, 0, 0, 0, 9, 0, 9, 0, 5, 0, 1, 0, 1, 0, 4, 1, 5, 0, 0, 1], [0, 6, 6, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 4, 0, 1, 0, 0, 1, 0, 0, 1, 1], [6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 7, 1, 1, 13, 0, 0, 1, 1], [1, 1, 1, 6, 6, 6, 6, 1, 1, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 6, 6, 6, 6, 1, 1, 0, 0, 0, 0, 4, 0, 1, 0, 7, 7, 1, 7, 1, 7, 1, 1], [0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 1, 1, 1, 0, 7, 7, 7, 1, 7, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 6, 1, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 1, 0, 0, 0, 0, 0, 0], [13, 1, 1, 1, 6, 1, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 14, 1, 1, 1, 1, 1, 0, 14, 1, 1, 1, 1, 1, 1, 13], [1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 14, 1, 1, 1, 1, 1, 0, 14, 1, 1, 1, 1, 1, 1, 1]]; } if (number == 4) { level_intro.leveltitle.text = "Level 4"; level_intro.leveltext.text = "Nasty chessboards\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 12; _root.ball_start_y = 3; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[9, 11, 9, 11, 9, 11, 9, 11, 1, 13, 1, 1, 1, 1, 1, 1, 1, 7, 8, 7, 8, 7, 8, 7, 8], [11, 9, 11, 9, 11, 9, 11, 9, 0, 0, 0, 1, 1, 1, 1, 1, 1, 8, 7, 8, 7, 8, 7, 8, 7], [9, 11, 9, 11, 9, 11, 9, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 7, 8, 7, 8, 7, 8], [11, 9, 11, 9, 11, 9, 11, 9, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 7, 8, 7, 8, 7, 8, 7], [9, 11, 9, 11, 9, 11, 9, 11, 0, 0, 0, 0, 1, 0, 0, 0, 0, 7, 8, 7, 8, 7, 8, 7, 8], [11, 9, 11, 9, 11, 9, 11, 9, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 7, 8, 7, 8, 7, 8, 7], [9, 11, 9, 11, 9, 11, 9, 11, 0, 0, 0, 0, 1, 0, 0, 0, 0, 7, 8, 7, 8, 7, 8, 7, 8], [11, 9, 11, 9, 11, 9, 11, 9, 0, 0, 0, 7, 4, 7, 0, 0, 0, 8, 7, 8, 7, 8, 7, 8, 7], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 4, 7, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 13], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 5, 7, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [13, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [11, 6, 11, 6, 11, 6, 11, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 6, 9, 6, 9, 6, 9, 6], [6, 11, 6, 11, 6, 11, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 6, 9, 6, 9, 6, 9], [11, 6, 11, 6, 11, 6, 11, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 6, 9, 6, 9, 6, 9, 6], [6, 11, 6, 11, 6, 11, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 6, 9, 6, 9, 6, 9], [11, 6, 11, 6, 11, 6, 11, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 6, 9, 6, 9, 6, 9, 6], [6, 11, 6, 11, 6, 11, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 6, 9, 6, 9, 6, 9], [11, 6, 11, 6, 11, 6, 11, 6, 1, 1, 1, 1, 1, 1, 0, 0, 0, 9, 6, 9, 6, 9, 6, 9, 6], [6, 11, 6, 11, 6, 11, 6, 11, 1, 1, 1, 1, 1, 1, 1, 13, 1, 6, 9, 6, 9, 6, 9, 6, 9]]; } if (number == 5) { level_intro.leveltitle.text = "Level 5"; level_intro.leveltext.text = "Long jumps\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 24; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[1, 7, 7, 7, 7, 7, 7, 7, 7, 7, 14, 0, 7, 7, 14, 0, 0, 0, 14, 0, 0, 1, 1, 1, 10], [13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 8, 8, 8, 7, 0, 0, 0, 0, 0, 7, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 1, 7, 1, 7, 8, 2, 0, 0, 7, 8, 7, 8, 8, 8, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 11, 1, 7, 11, 7, 7, 7, 7, 1, 11, 1, 14, 0, 0, 2, 2, 1, 1, 1, 13, 0, 1], [13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1], [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 9, 9, 1, 0, 0, 14, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1], [1, 1, 9, 9, 0, 0, 14, 1, 1, 1, 1, 1, 9, 1, 9, 9, 1, 9, 1, 1, 9, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 3, 7, 7, 7, 8, 8, 8, 8, 8, 14, 0, 0, 0, 4, 4, 4, 1, 1, 1], [13, 0, 1, 1, 1, 1, 2, 7, 7, 7, 8, 8, 8, 8, 8, 14, 0, 0, 0, 4, 4, 4, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 14, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 14, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1]]; } if (number == 6) { level_intro.leveltitle.text = "Level 6"; level_intro.leveltext.text = "Precision needed\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 22; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 10], [0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 3, 8, 8, 8, 0], [0, 0, 0, 8, 8, 8, 0, 0, 1, 0, 0, 0, 8, 8, 8, 8, 8, 3, 8, 8, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 13, 8, 8, 8, 8, 8, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 7, 7, 7, 0, 0, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 3, 3, 0, 0, 0, 0, 0, 11, 1, 1, 0, 2, 8, 8, 8, 8, 2], [0, 0, 0, 1, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 11, 0, 1, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 1, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 11, 0, 1, 0, 2, 8, 8, 8, 8, 2], [1, 1, 1, 1, 0, 0, 0, 0, 4, 4, 0, 11, 8, 8, 8, 11, 0, 1, 0, 1, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 1, 0, 2, 8, 8, 8, 8, 2], [1, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1], [13, 0, 1, 13, 1, 0, 0, 0, 5, 5, 0, 8, 0, 0, 0, 0, 0, 1, 0, 2, 8, 8, 8, 8, 2], [1, 0, 1, 0, 1, 0, 0, 0, 5, 5, 0, 8, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [1, 0, 1, 0, 1, 0, 0, 0, 8, 8, 0, 11, 8, 8, 8, 11, 0, 1, 0, 2, 8, 8, 8, 8, 2], [1, 0, 4, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 1, 0, 0, 0, 0, 0, 0, 1], [8, 0, 8, 0, 8, 8, 8, 0, 0, 13, 1, 1, 1, 1, 1, 1, 0, 13, 1, 1, 1, 1, 1, 1, 1], [8, 0, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [4, 0, 1, 0, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 1, 1, 8, 8, 8, 8, 0, 0, 0], [1, 0, 1, 0, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 0, 0, 0], [1, 1, 1, 0, 8, 8, 8, 1, 1, 1, 8, 8, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } if (number == 7) { level_intro.leveltitle.text = "Level 7"; level_intro.leveltext.text = "The labyrinth.\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[1, 0, 1, 4, 4, 4, 4, 7, 5, 1, 5, 1, 1, 0, 1, 7, 5, 0, 5, 1, 1, 1, 1, 1, 0], [1, 0, 6, 0, 4, 0, 4, 0, 8, 1, 1, 1, 4, 0, 1, 0, 7, 0, 1, 0, 0, 0, 0, 1, 0], [1, 0, 6, 0, 4, 0, 4, 0, 0, 0, 0, 0, 14, 0, 4, 0, 1, 0, 1, 1, 1, 1, 5, 9, 0], [1, 0, 0, 0, 6, 0, 6, 6, 6, 6, 6, 0, 6, 0, 6, 6, 4, 0, 0, 0, 0, 6, 0, 0, 0], [1, 1, 5, 14, 11, 1, 6, 0, 0, 0, 0, 0, 6, 0, 7, 0, 4, 11, 1, 1, 4, 5, 9, 3, 1], [1, 0, 9, 14, 14, 14, 0, 1, 11, 14, 14, 2, 2, 0, 2, 0, 7, 0, 1, 0, 0, 0, 8, 0, 1], [0, 0, 5, 0, 0, 14, 0, 14, 0, 14, 0, 0, 0, 0, 1, 0, 7, 0, 1, 4, 9, 9, 8, 0, 1], [9, 1, 1, 6, 6, 3, 0, 11, 0, 1, 7, 7, 1, 1, 1, 0, 7, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 3, 0, 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 6], [1, 1, 4, 5, 0, 6, 0, 14, 0, 1, 6, 6, 6, 7, 7, 5, 5, 9, 5, 8, 8, 0, 0, 0, 0], [9, 0, 0, 4, 0, 0, 0, 14, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 1, 1], [1, 0, 9, 9, 9, 9, 9, 14, 14, 11, 5, 0, 9, 9, 9, 8, 3, 7, 7, 0, 1, 0, 0, 0, 6], [1, 0, 3, 0, 0, 0, 0, 0, 14, 0, 9, 0, 9, 0, 1, 0, 1, 0, 11, 0, 7, 5, 1, 0, 6], [1, 0, 3, 0, 8, 14, 14, 9, 14, 0, 3, 0, 1, 0, 9, 0, 4, 0, 14, 0, 0, 0, 0, 0, 1], [1, 0, 3, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 14, 11, 1, 5, 1, 7, 6, 1], [1, 0, 1, 0, 1, 9, 0, 8, 14, 8, 2, 11, 11, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9], [1, 3, 3, 0, 1, 9, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0, 14, 1, 5, 5, 1, 1, 1, 0, 9], [0, 0, 0, 0, 0, 9, 0, 11, 0, 11, 0, 2, 2, 2, 2, 0, 1, 0, 2, 0, 0, 0, 1, 0, 7], [1, 1, 14, 14, 3, 9, 0, 3, 0, 8, 0, 8, 8, 0, 14, 0, 1, 0, 2, 1, 1, 1, 1, 0, 7], [1, 0, 0, 0, 0, 0, 0, 11, 0, 9, 0, 0, 0, 0, 1, 3, 3, 0, 14, 0, 0, 0, 14, 0, 14], [2, 0, 5, 5, 14, 14, 14, 1, 0, 11, 11, 0, 14, 0, 6, 7, 7, 0, 0, 0, 0, 14, 14, 9, 6], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 11, 0, 11, 0, 0, 11, 6, 6, 0, 0, 0, 0, 0], [1, 2, 0, 2, 2, 1, 7, 7, 2, 2, 2, 0, 7, 0, 1, 3, 3, 0, 11, 11, 11, 11, 11, 11, 3], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 7, 0, 1, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0], [1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 3, 3, 3, 3, 1, 1, 10]]; } if (number == 8) { level_intro.leveltitle.text = "Level 8"; level_intro.leveltext.text = "Running on glass\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 6, 6, 6, 6, 0, 6, 6, 6, 6, 6, 0, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1], [0, 0, 6, 0, 0, 6, 0, 6, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 6, 0, 0, 6, 6, 6, 0, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [6, 6, 6, 0, 0, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6], [6, 0, 0, 0, 6, 6, 0, 6, 6, 0, 0, 6, 6, 0, 6, 6, 0, 0, 0, 0, 0, 6, 6, 0, 6], [6, 0, 0, 6, 6, 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 6, 6, 0, 0, 0, 6, 6, 0, 0, 6], [13, 0, 6, 6, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 6, 6, 0, 6, 6, 0, 0, 0, 6], [1, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0, 0, 13], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6], [6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 6, 6, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [6, 6, 6, 6, 6, 6, 14, 0, 0, 6, 6, 6, 14, 0, 0, 6, 6, 14, 0, 0, 0, 6, 6, 6, 6], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13], [0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 6, 6, 6, 0, 0, 14, 6, 6, 6, 6, 6, 6, 6, 6, 6], [0, 0, 14, 6, 6, 6, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 6, 6, 6, 6, 6, 14, 0, 6, 6, 6, 14, 0, 6, 6, 14, 0, 0, 0, 6, 6, 6, 10], [0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } if (number == 9) { level_intro.leveltitle.text = "Level 9"; level_intro.leveltext.text = "Nasty arrows\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 0; _root.ball_start_y = 2; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 9, 9, 14, 0, 0, 13, 9, 9, 9, 1, 7, 7, 7, 14, 0, 13, 7, 0, 0], [0, 0, 0, 0, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 0, 7, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 14, 0, 0], [0, 1, 1, 1, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 13, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 13, 0, 0], [0, 8, 8, 8, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0], [0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 1, 1, 1, 1, 14, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 1, 1, 1, 1, 14, 0, 0, 0, 0, 13, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0], [0, 1, 1, 1, 1, 14, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 10, 8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0]]; } if (number == 10) { level_intro.leveltitle.text = "Level 10"; level_intro.leveltext.text = "36 holes to avoid\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 22; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 8, 7, 0, 9, 7, 9, 0, 9, 9, 9, 0, 6, 6, 6, 0, 6, 9, 6, 0, 6, 6, 9, 0], [0, 8, 0, 8, 1, 7, 0, 7, 14, 9, 0, 9, 1, 9, 0, 9, 1, 6, 0, 6, 1, 6, 0, 6, 10], [0, 7, 8, 7, 0, 9, 7, 9, 0, 9, 9, 9, 0, 6, 6, 6, 0, 6, 9, 6, 0, 9, 6, 6, 0], [0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 4, 3, 0, 11, 11, 11, 0, 6, 6, 6, 0, 1, 0, 1, 0, 9, 6, 9, 0, 6, 9, 6, 0], [0, 4, 0, 4, 1, 11, 0, 11, 1, 6, 0, 6, 1, 11, 0, 7, 1, 6, 0, 6, 1, 9, 0, 9, 0], [0, 3, 4, 3, 0, 11, 11, 11, 0, 6, 6, 6, 0, 1, 0, 14, 0, 9, 6, 9, 0, 6, 9, 6, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0], [0, 2, 2, 2, 0, 3, 3, 3, 0, 4, 4, 4, 0, 5, 5, 5, 0, 7, 7, 7, 0, 5, 5, 5, 0], [0, 2, 0, 2, 1, 3, 0, 3, 1, 4, 0, 4, 1, 5, 0, 5, 1, 7, 0, 7, 1, 7, 0, 7, 0], [0, 2, 2, 2, 0, 3, 3, 3, 0, 4, 4, 4, 0, 5, 5, 5, 0, 7, 7, 7, 0, 5, 5, 5, 0], [0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 7, 7, 0, 2, 2, 2, 0, 1, 6, 6, 0, 5, 5, 6, 0, 9, 9, 9, 0, 9, 9, 9, 0], [0, 7, 0, 8, 1, 8, 0, 1, 1, 1, 0, 8, 1, 1, 0, 1, 1, 11, 0, 11, 1, 9, 0, 9, 0], [0, 7, 7, 7, 0, 3, 3, 3, 0, 1, 6, 6, 0, 5, 5, 6, 0, 9, 9, 9, 0, 9, 9, 9, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0], [0, 6, 6, 6, 0, 8, 1, 1, 0, 11, 11, 11, 0, 11, 6, 11, 0, 6, 11, 6, 0, 7, 11, 7, 0], [0, 6, 0, 6, 1, 14, 0, 1, 1, 11, 0, 11, 1, 6, 0, 6, 1, 11, 0, 11, 1, 11, 0, 11, 0], [0, 6, 6, 6, 0, 8, 1, 1, 0, 11, 11, 11, 0, 11, 6, 11, 0, 6, 11, 6, 0, 7, 11, 7, 0], [0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 6, 6, 6, 0, 9, 9, 9, 0, 7, 7, 7, 0, 7, 2, 7, 0, 3, 3, 3, 0, 6, 6, 6, 0], [0, 6, 0, 6, 1, 9, 0, 9, 1, 7, 0, 7, 1, 5, 0, 4, 1, 3, 0, 3, 1, 6, 0, 6, 1], [0, 6, 6, 6, 0, 9, 9, 9, 0, 7, 7, 7, 0, 7, 3, 7, 0, 3, 3, 3, 0, 6, 6, 6, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } if (number == 11) { level_intro.leveltitle.text = "Level 11"; level_intro.leveltext.text = "This is what I call a KEYBOARD BREAKER\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 24; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[10, 0, 7, 8, 7, 0, 7, 8, 7, 0, 7, 8, 1, 8, 7, 0, 7, 8, 7, 0, 7, 8, 7, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 13, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], [7, 8, 7, 0, 7, 8, 7, 0, 7, 8, 7, 0, 1, 0, 7, 8, 7, 0, 7, 8, 7, 0, 7, 8, 7], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1]]; } if (number == 12) { level_intro.leveltitle.text = "Level 12"; level_intro.leveltext.text = "Just a matter of timing\n\nHit ENTER to start.\n\nESC to stop sound (if any)"; _root.ball_start_x = 24; _root.ball_start_y = 23; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level = [[10, 1, 0, 0, 14, 2, 8, 8, 8, 2, 8, 8, 8, 2, 8, 8, 8, 2, 8, 8, 8, 2, 1, 13, 6], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [0, 0, 11, 11, 11, 8, 8, 8, 8, 8, 8, 9, 9, 8, 8, 8, 8, 8, 9, 9, 8, 1, 1, 0, 6], [13, 1, 11, 11, 11, 8, 8, 8, 8, 9, 9, 8, 8, 8, 8, 8, 9, 9, 8, 8, 8, 6, 6, 6, 6], [1, 0, 11, 11, 11, 8, 8, 8, 8, 8, 8, 9, 9, 8, 8, 8, 8, 8, 9, 9, 8, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 8, 8, 9, 8, 8, 8, 9, 8, 8, 8, 9, 8, 8, 8, 9, 8, 1, 1, 0, 0], [1, 1, 1, 1, 1, 8, 9, 8, 9, 8, 9, 8, 9, 8, 9, 8, 9, 8, 9, 8, 8, 1, 1, 1, 13], [0, 0, 1, 1, 1, 9, 8, 8, 8, 9, 8, 8, 8, 9, 8, 8, 8, 9, 8, 8, 8, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1, 2, 2, 8, 8, 8, 14, 0, 0, 0, 8, 8, 8, 8, 9, 9, 8, 8, 8, 1, 1, 0, 1], [13, 1, 1, 2, 2, 8, 8, 8, 14, 0, 0, 0, 8, 8, 8, 8, 9, 9, 8, 8, 8, 1, 1, 1, 1], [1, 0, 1, 2, 2, 8, 8, 8, 14, 0, 0, 0, 8, 8, 8, 8, 9, 9, 8, 8, 8, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 7, 1, 0, 0], [1, 1, 1, 1, 1, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 7, 1, 1, 13], [0, 0, 1, 1, 1, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 7, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 14, 0, 9, 8, 8, 1, 1, 0, 1], [13, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 14, 0, 9, 8, 8, 1, 1, 1, 1], [1, 0, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 14, 0, 9, 8, 8, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 8, 9, 8, 8, 8, 9, 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 1, 1, 0, 0], [1, 1, 1, 1, 1, 8, 9, 8, 8, 8, 9, 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 1, 1, 1, 1], [0, 0, 1, 1, 1, 8, 9, 8, 8, 8, 9, 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 1, 1, 0, 0]]; } if (number == 13) { level_intro.leveltitle.text = "CONGRATULATIONS"; level_intro.leveltext.text = "I am proud I entertained you!\n\nGAME OVER..."; _root.ball_start_x = 24; _root.ball_start_y = 23; } _root.createEmptyMovieClip("bricks", 3); bricks._x = 300 - (80 * ball_start_x); bricks._y = 250 - (80 * ball_start_y); starz._x = -20 + ((bricks._x - 240) / 20); starz._y = -20 + ((bricks._y - 220) / 20); y = 0; while (y < 25) { x = 0; while (x < 25) { if (level[y][x] > 0) { depth = (y * 25) + x; place_brick = bricks.attachMovie("brick", "brick_" + depth, bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } x++; } y++; } } _root.attachMovie("starz", "starz", 1, {_x:-20, _y:-20}); _root.attachMovie("ball", "ball", 4, {_x:300, _y:250}); _root.attachMovie("info_panel", "info_panel", 5, {_y:460, _visible:false}); _root.attachMovie("level_intro", "level_intro", 6, {_x:50, _y:125}); var _local8 = 5; var _local5 = 135; var _local7 = 0; var _local16 = 0.4; var _local11 = 2; var _local10 = 2; var _local13 = 1; var _local6 = 3; var _local9 = false; var _local14 = false; var _local12 = false; var _local15 = new flash.filters.DropShadowFilter(_local8, _local5, _local7, _local16, _local11, _local10, _local13, _local6, _local9, _local14, _local12); ball.filters = new Array(_local15); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; jumping = false; falling = false; can_jump = false; go = false; draw_level(lev); ball.onEnterFrame = function () { if (go) { can_jump = false; info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 260) / 80) * -1; brick_y = Math.floor((bricks._y - 210) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if ((!jumping) and (!falling)) { if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { case 1 : break; case 2 : yspeed = yspeed + 0.2; break; case 3 : yspeed = yspeed - 0.2; break; case 4 : xspeed = xspeed - 0.2; break; case 5 : xspeed = xspeed + 0.2; break; case 6 : depth = (brick_y * 25) + brick_x; bricks["brick_" + depth]._alpha = bricks["brick_" + depth]._alpha - 2; if (bricks["brick_" + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7 : xspeed = xspeed * 1.05; yspeed = yspeed * 1.05; break; case 8 : friction = 1; power = 0; break; case 9 : depth = (brick_y * 25) + brick_x; if (bricks["brick_" + depth].lava._currentframe > 90) { ball_die(); } break; case 10 : if (Math.abs(xspeed + yspeed) < 1) { checkpoint_passed = false; lev++; _root.removeMovieClip("bricks"); draw_level(lev); } break; case 11 : power = power * -1; break; case 12 : info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13 : checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; case 14 : can_jump = true; break; default : falling = true; this.swapDepths(2); } if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } if (Key.isDown(32)) { if ((!jumping) and can_jump) { jumping = true; jump_factor = 3; } } if (Key.isDown(27)) { music.stop(); } } if (jumping) { this._width = this._width + jump_factor; this._height = this._height + jump_factor; if (this._width == 201) { jump_factor = jump_factor * -1; } if (this._width == 126) { jumping = false; } } if (falling) { this._width = this._width - 4; this._height = this._height - 4; if (this._width == 2) { this._width = 126; this._height = 126; ball_die(); } } xspeed = xspeed * friction; yspeed = yspeed * friction; if ((xspeed < 0.1) and (xspeed > -0.1)) { xspeed = 0; } if ((yspeed < 0.1) and (yspeed > -0.1)) { yspeed = 0; } bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 20); starz._y = -20 + ((bricks._y - 220) / 20); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } } }; level_intro.onEnterFrame = function () { if (Key.isDown(13)) { go = true; this._visible = false; } }; } stop(); _root.attachMovie("main", "main", 0); music = new Sound(this); music.attachSound("music"); music.start(0, 10000); main.onEnterFrame = function () { if (Key.isDown(27)) { music.stop(); } if (Key.isDown(32)) { play_the_game(); this.removeMovieClip(); } };
Symbol 26 MovieClip [brick] Frame 1
stop();
Symbol 26 MovieClip [brick] Frame 2
stop();
Symbol 26 MovieClip [brick] Frame 3
stop();
Symbol 26 MovieClip [brick] Frame 4
stop();
Symbol 26 MovieClip [brick] Frame 5
stop();
Symbol 26 MovieClip [brick] Frame 6
stop();
Symbol 26 MovieClip [brick] Frame 7
stop();
Symbol 26 MovieClip [brick] Frame 8
stop();
Symbol 26 MovieClip [brick] Frame 9
stop();
Symbol 26 MovieClip [brick] Frame 10
stop();
Symbol 26 MovieClip [brick] Frame 11
stop();
Symbol 26 MovieClip [brick] Frame 12
stop();
Symbol 26 MovieClip [brick] Frame 13
stop();
Symbol 26 MovieClip [brick] Frame 14
stop();
Symbol 57 Button
on (release) { getURL ("http://www.emanueleferonato.com/stuff/christmas_couples/", "_blank"); }
Symbol 60 Button
on (release) { getURL ("http://www.emanueleferonato.com/stuff/circle_chain/", "_blank"); }
Symbol 67 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }

Library Items

Symbol 1 Sound [music]
Symbol 2 GraphicUsed by:26
Symbol 3 GraphicUsed by:26
Symbol 4 ShapeTweeningUsed by:7
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:4 5 6Used by:26
Symbol 8 GraphicUsed by:26
Symbol 9 GraphicUsed by:26
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:26
Symbol 12 GraphicUsed by:26
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:13 14Used by:26
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:26
Symbol 18 ShapeTweeningUsed by:21
Symbol 19 ShapeTweeningUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:18 19 20Used by:26
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [brick]Uses:2 3 7 8 9 11 12 15 17 21 23 24 25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [starz]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [ball_itself]Uses:30Used by:36
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [texture]Uses:33Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [ball]Uses:34 31 35
Symbol 37 GraphicUsed by:40
Symbol 38 FontUsed by:39
Symbol 39 EditableTextUses:38Used by:40
Symbol 40 MovieClip [info_panel]Uses:37 39
Symbol 41 GraphicUsed by:46
Symbol 42 FontUsed by:43
Symbol 43 EditableTextUses:42Used by:46
Symbol 44 FontUsed by:45
Symbol 45 EditableTextUses:44Used by:46
Symbol 46 MovieClip [level_intro]Uses:41 43 45
Symbol 47 GraphicUsed by:66
Symbol 48 FontUsed by:49
Symbol 49 TextUses:48Used by:66
Symbol 50 FontUsed by:51 54 61 65
Symbol 51 TextUses:50Used by:66
Symbol 52 FontUsed by:53 62 63 64
Symbol 53 TextUses:52Used by:66
Symbol 54 TextUses:50Used by:66
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 ButtonUses:56Used by:66
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 ButtonUses:59Used by:66
Symbol 61 TextUses:50Used by:66
Symbol 62 TextUses:52Used by:66
Symbol 63 EditableTextUses:52Used by:66
Symbol 64 EditableTextUses:52Used by:66
Symbol 65 TextUses:50Used by:66
Symbol 66 MovieClip [main]Uses:47 49 51 53 54 57 60 61 62 63 64 65
Symbol 67 MovieClip [__Packages.MochiAd]

Instance Names

"lava"Symbol 26 MovieClip [brick] Frame 9Symbol 15 MovieClip
"texture"Symbol 36 MovieClip [ball] Frame 1Symbol 34 MovieClip [texture]
"ball_itself"Symbol 36 MovieClip [ball] Frame 1Symbol 31 MovieClip [ball_itself]
"message_text"Symbol 40 MovieClip [info_panel] Frame 1Symbol 39 EditableText
"leveltitle"Symbol 46 MovieClip [level_intro] Frame 1Symbol 43 EditableText
"leveltext"Symbol 46 MovieClip [level_intro] Frame 1Symbol 45 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music"
ExportAssets (56)Timeline Frame 1Symbol 26 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 29 as "starz"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ball_itself"
ExportAssets (56)Timeline Frame 1Symbol 34 as "texture"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 40 as "info_panel"
ExportAssets (56)Timeline Frame 1Symbol 46 as "level_intro"
ExportAssets (56)Timeline Frame 1Symbol 66 as "main"
ExportAssets (56)Timeline Frame 1Symbol 67 as "__Packages.MochiAd"




http://swfchan.com/14/68408/info.shtml
Created: 11/4 -2019 01:12:42 Last modified: 11/4 -2019 01:12:42 Server time: 29/04 -2024 19:18:59