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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/28028028?noj=FRM28028028-14DC" width="1" height="1"></div>

Galactic Invasion 20xx.swf

This is the info page for
Flash #69136

(Click the ID number above for more basic data on this flash file.)


Text
MOVIECLIP
LINKAGE

gun +1

bomb +1

<p align="center"><font face="Berlin Sans FB" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">+1234567890123</font></p>

SCORE

1234567890

< TYPE NAME HERE >

Done

Done

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1

2

3

4

5

6

loading...

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7

8

9

10

<p align="right"><font face="Berlin Sans FB" size="18" color="#dfe0e3" letterSpacing="0.000000" kerning="0"><b>View All Scores &gt;&gt;</b></font></p>

<p align="right"><font face="Berlin Sans FB" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b>View All Scores &gt;&gt;</b></font></p>

<p align="right"><font face="Berlin Sans FB" size="18" color="#dfe0e3" letterSpacing="0.000000" kerning="0"><b>View All Scores &gt;&gt;</b></font></p>

<p align="right"><font face="Berlin Sans FB" size="18" color="#dfe0e3" letterSpacing="0.000000" kerning="0"><b>View All Scores &gt;&gt;</b></font></p>

art / sfx - André Nguyen

code - Bryan Singh

music - Dustball

W

S

A

D

How To Play

or

to move...

to shoot!

next

next

click to START!

click to START!

How To Play

collect health to survive!

( that's health,
it follows you )

use bombs by pressing spacebar

The music falls apart as your health
depletes, so keep the beat alive!

( your health bar
is on your cursor)

0123456789

6

press 'P' or ENTER to pause

ActionScript [AS1/AS2]

Frame 1
stop(); PLAYERNAME = "< Type Name Here >";
Frame 3
stop(); Mouse.show(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1465; __top10_send__.kid = "UZDFRY"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); Scores = new Array(10); Names = new Array(10); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root["Names" + (i - 1)] = String(__top10_receive__["name" + i]); _root["Scores" + (i - 1)] = int(__top10_receive__["score" + i]); i++; } } else { _root["Names" + (i - 1)] = "Not Found..."; _root["Scores" + (i - 1)] = 0; } };
Frame 4
stop(); boarder.swapDepths(100000); Cursor.swapDepths(100001); Cursor.health.gotoAndStop(100); WIDTH = (HEIGHT = 530); pWIDTH = (pHEIGHT = 490); CENTER = 265; PADDING = 50; BOARDER = 20; LEFT = (UP = (RIGHT = (DOWN = false))); BombTimer = 0; score = 0; Etimer1 = 0; Etimer2 = 0; Etimer3 = 0; Etimer4 = 0; Etimer5 = 0; bombs = 3; lastScore = 0; PauseTimer = 0; PAUSE = false; Avatar.weaponLevel = 1; onEnterFrame = function () { if ((PauseTimer <= 0) && (Key.isDown(13) || (Key.isDown(80)))) { if (!PAUSE) { pauseScreen = SpawnFX(CENTER + BOARDER, CENTER + BOARDER, "ID_PAUSE"); } else { pauseScreen.gotoAndPlay("unpause"); } PAUSE = !PAUSE; PauseTimer = 10; } else if (PauseTimer > 0) { PauseTimer--; } if (!PAUSE) { if (int(score / 10000) > int(lastScore / 10000)) { SpawnFX(Avatar._x, Avatar._y, "ID_bomb+"); bombs++; } if ((lastScore <= 750) && (score > 750)) { Avatar.weaponLevel = 2; SpawnFX(Avatar._x, Avatar._y, "ID_gun+"); } if ((lastScore <= 1500) && (score > 1500)) { Avatar.weaponLevel = 3; SpawnFX(Avatar._x, Avatar._y, "ID_gun+"); } if ((lastScore <= 5000) && (score > 5000)) { Avatar.weaponLevel = 4; SpawnFX(Avatar._x, Avatar._y, "ID_gun+"); } if ((lastScore <= 10000) && (score > 10000)) { Avatar.weaponLevel = 5; SpawnFX(Avatar._x, Avatar._y, "ID_gun+"); } if ((lastScore <= 25000) && (score > 25000)) { Avatar.weaponLevel = 6; SpawnFX(Avatar._x, Avatar._y, "ID_gun+"); } lastScore = score; if (Avatar.HP > 75) { SelectTrack(1); } else if (Avatar.HP > 50) { SelectTrack(2); } else if (Avatar.HP > 30) { SelectTrack(3); } else { SelectTrack(4); } if (Avatar.HP <= 0) { Avatar.dX = (Avatar.dY = 0); _root.attachMovie("ID_gameover", "gOver", 100001); gOver._x = (gOver._y = CENTER); onEnterFrame = (onMouseMove = (onMouseDown = (onMouseUp = null))); Avatar.state = "die"; Mouse.show(); } if (((bombs > 0) && (BombTimer <= 0)) && (Key.isDown(32))) { bombs--; SpawnFX(Avatar._x, Avatar._y, "ID_Bomb"); BombTimer = 30; } else if (BombTimer > 0) { BombTimer--; } if (Key.isDown(37) || (Key.isDown(65))) { LEFT = true; } else { LEFT = false; } if (Key.isDown(39) || (Key.isDown(68))) { RIGHT = true; } else { RIGHT = false; } if (Key.isDown(38) || (Key.isDown(87))) { UP = true; } else { UP = false; } if (Key.isDown(40) || (Key.isDown(83))) { DOWN = true; } else { DOWN = false; } if (Etimer1 <= 0) { score++; Avatar.HP = Avatar.HP - 1.5; _X_ = BOARDER + random(pWIDTH); _Y_ = BOARDER + random(pHEIGHT); SpawnEnemy1(_X_, _Y_); if (random(4) == 0) { SpawnEnemy1(_X_, _Y_); } Etimer1 = 20 + random(30); } else { Etimer1--; } if ((score > 100) && (Etimer2 <= 0)) { SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); Etimer2 = 75 + random(30); } else if (Etimer2 > 0) { Etimer2--; } if ((score > 250) && (Etimer3 <= 0)) { _X_ = BOARDER + random(pWIDTH); _Y_ = BOARDER + random(pHEIGHT); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); Etimer3 = 175 + random(30); } else if (Etimer3 > 0) { Etimer3--; } if ((score > 500) && (Etimer4 <= 0)) { _X_ = BOARDER + random(pWIDTH); _Y_ = BOARDER + random(pHEIGHT); SpawnEnemy4(_X_, _Y_); SpawnEnemy4(_X_, _Y_); SpawnEnemy4(_X_, _Y_); SpawnEnemy4(_X_, _Y_); Etimer4 = 300 + random(30); } else if (Etimer4 > 0) { Etimer4--; } if ((score > 1000) && (Etimer5 <= 0)) { SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); Etimer5 = 450 + random(30); } else if (Etimer5 > 0) { Etimer5--; } if ((score > 2000) && (random(500) == 0)) { _X_ = BOARDER + random(pWIDTH); _Y_ = BOARDER + random(pHEIGHT); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); } if ((score > 5000) && (random(600) == 0)) { SpawnEnemy1(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy3(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 10000) && (random(700) == 0)) { SpawnEnemy1(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy3(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy1(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy3(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 25000) && (random(500) == 0)) { _X_ = BOARDER + random(pWIDTH); _Y_ = BOARDER + random(pHEIGHT); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy3(_X_, _Y_); SpawnEnemy5(_X_, _Y_); SpawnEnemy5(_X_, _Y_); SpawnEnemy5(_X_, _Y_); } if ((score > 50000) && (random(500) == 0)) { SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 100000) && (random(100) == 0)) { SpawnEnemy2(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 150000) && (random(175) == 0)) { SpawnEnemy3(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 200000) && (random(300) == 0)) { SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 500000) && (random(450) == 0)) { SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } if ((score > 1000000) && (random(450) == 0)) { SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy5(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); SpawnEnemy4(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); } } }; Avatar.acceleration = 4; Avatar.maxSpeed = 10; Avatar.xSpeed = (Avatar.ySpeed = 0); Avatar.dX = (Avatar.dY = 0); Avatar.state = "idle"; Avatar.fireRate = 3; Avatar.fireTimer = 0; Avatar.missileRate = 3; Avatar.missileTimer = 0; Avatar._x = (Avatar._y = CENTER); Avatar.weaponLevel = 1; Avatar.HP = 100; Avatar.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); if (this.HP > 100) { this.HP = 100; } if (Cursor.health._currentframe > this.HP) { Cursor.health.prevFrame(); } if (Cursor.health._currentframe < this.HP) { Cursor.health.nextFrame(); } this.gotoAndStop(this.state); switch (this.state) { case "idle" : if (FIRING) { this.fireTimer--; if (this.fireTimer < 0) { this.missileTimer--; if (this.missileTimer <= 0) { this.missileTimer = this.missileRate; if (this.weaponLevel >= 6) { SpawnBullet(this._x, this._y, 9); } if (this.weaponLevel >= 4) { SpawnBullet(this._x, this._y, 8); } if (this.weaponLevel >= 2) { SpawnBullet(this._x, this._y, 7); } } SpawnBullet(Avatar._x, Avatar._y, this.weaponLevel); this.fireTimer = this.fireRate; } } this._rotation = (Math.atan2(_ymouse - this._y, _xmouse - this._x) * 180) / Math.PI; if (LEFT && (this.xSpeed > (-this.maxSpeed))) { this.xSpeed = this.xSpeed - this.acceleration; } if (RIGHT && (this.xSpeed < this.maxSpeed)) { this.xSpeed = this.xSpeed + this.acceleration; } if (!(LEFT || (RIGHT))) { this.xSpeed = this.xSpeed * 0.8; } if (UP && (this.ySpeed > (-this.maxSpeed))) { this.ySpeed = this.ySpeed - this.acceleration; } if (DOWN && (this.ySpeed < this.maxSpeed)) { this.ySpeed = this.ySpeed + this.acceleration; } if (!(UP || (DOWN))) { this.ySpeed = this.ySpeed * 0.8; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.dX = (CENTER - this._x) * 0.4; this._x = this._x + this.dX; this.dY = (CENTER - this._y) * 0.4; this._y = this._y + this.dY; break; case "hit" : this._rotation = (Math.atan2(_ymouse - this._y, _xmouse - this._x) * 180) / Math.PI; if (LEFT && (this.xSpeed > (-this.maxSpeed))) { this.xSpeed = this.xSpeed - this.acceleration; } if (RIGHT && (this.xSpeed < this.maxSpeed)) { this.xSpeed = this.xSpeed + this.acceleration; } if (!(LEFT || (RIGHT))) { this.xSpeed = this.xSpeed * 0.8; } if (UP && (this.ySpeed > (-this.maxSpeed))) { this.ySpeed = this.ySpeed - this.acceleration; } if (DOWN && (this.ySpeed < this.maxSpeed)) { this.ySpeed = this.ySpeed + this.acceleration; } if (!(UP || (DOWN))) { this.ySpeed = this.ySpeed * 0.8; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.dX = (CENTER - this._x) * 0.4; this._x = this._x + this.dX; this.dY = (CENTER - this._y) * 0.4; this._y = this._y + this.dY; if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.state = "idle"; } } else { this.sprite.stop(); } }; AvatarCollide = function (X, Y, R) { dX = X - Avatar._x; dY = Y - Avatar._y; return(((dX * dX) + (dY * dY)) < (R * R)); }; HurtAvatar = function (AMNT) { if (Avatar.state == "idle") { Avatar.state = "hit"; Avatar.HP = Avatar.HP - AMNT; } }; EnemiesDepth = 5000; enemiesMax = 100; Enemies = new Array(enemiesMax); i = 0; while (i < enemiesMax) { Enemies[i] = 0; i++; } SpawnEnemy1 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy1", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 30; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 4; PTR.xSpeed = (PTR.ySpeed = 0); PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : if (HitBullet(this, this.RADIUS)) { this.state = "die"; } this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.1); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; this.speed = 4; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(3); angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(angle) * 10); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(angle) * 10); this.state = "die"; } break; case "die" : if (this.sprite._currentframe == 2) { score = score + 10; if (random(10) == 0) { SpawnHEALTH(this._x, this._y); } } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy2 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy2", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 30; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 6; PTR.xSpeed = (PTR.ySpeed = 0); PTR.health = 3; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { this.health = this.health - HIT; this.state = "hit"; } if (random(10) == 0) { this.angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); } this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.1); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; } if (this.health <= 0) { this.state = "die"; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(6); angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(angle) * 10); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(angle) * 10); this.state = "die"; } break; case "hit" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } this.health = this.health - HitBullet(this, this.RADIUS); if (this.health <= 0) { this.state = "die"; } break; case "die" : if (this.sprite._currentframe == 2) { score = score + 20; if (random(10) == 0) { SpawnHEALTH(this._x, this._y); } } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy3 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy3", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 25; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 10; PTR.xSpeed = (PTR.ySpeed = 0); PTR.health = 5; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { this.health = this.health - HIT; this.state = "hit"; } this.angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.05); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.05); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; } if (this.health <= 0) { this.state = "die"; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(9); angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(angle) * 10); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(angle) * 10); this.health = this.health - 3; } break; case "hit" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } this.health = this.health - HitBullet(this, this.RADIUS); if (this.health <= 0) { this.state = "die"; } break; case "die" : if (this.sprite._currentframe == 2) { score = score + 40; if (random(10) == 0) { SpawnHEALTH(this._x, this._y); } } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy4 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy4", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 15; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 13; PTR.xSpeed = (PTR.ySpeed = 0); PTR.health = 3; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { this.health = this.health - HIT; this.state = "hit"; } this.angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.1); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; } if (this.health <= 0) { this.state = "die"; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(8); angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(angle) * 5); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(angle) * 5); this.state = "die"; } break; case "hit" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } this.health = this.health - HitBullet(this, this.RADIUS); if (this.health <= 0) { this.state = "die"; } break; case "die" : if (this.sprite._currentframe == 2) { score = score + 10; } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy5 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy5", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 35; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 4; PTR.xSpeed = (PTR.ySpeed = 0); PTR.health = 40; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._rotation = (Math.atan2(this.ySpeed, this.xSpeed) * 180) / Math.PI; this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : if (random(40) == 0) { this.state = "shoot"; } HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { this.health = this.health - HIT; this.state = "hit"; } this.angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.1); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; } if (this.health <= 0) { this.state = "die"; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(8); angle = Math.atan2(Avatar._y - this._y, Avatar._x - this._x); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(angle) * 10); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(angle) * 10); this.health = this.health - 10; } break; case "shoot" : if (this.sprite._currentframe == 1) { SpawnEnemyBullet(this._x + (Math.cos(this.angle + 0.3) * 25), this._y + (Math.sin(this.angle + 0.3) * 25), this._rotation); } if (this.sprite._currentframe == 8) { SpawnEnemyBullet(this._x + (Math.cos(this.angle - 0.3) * 25), this._y + (Math.sin(this.angle - 0.3) * 25), this._rotation); } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { this.health = this.health - HIT; this.state = "hit"; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; break; case "hit" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } this.health = this.health - HitBullet(this, this.RADIUS); if (this.health <= 0) { this.state = "die"; } break; case "die" : if (this.sprite._currentframe == 2) { if (random(3) <= 2) { SpawnHEALTH(this._x, this._y); } score = score + 100; } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy6 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy6", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.RADIUS = 35; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.angle = (random(360) * Math.PI) / 180; PTR.speed = 1; PTR.health = 30; PTR.xSpeed = (PTR.ySpeed = 0); PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : HIT = HitBullet(this, this.RADIUS); if (HIT > 0) { if (Math.abs(this._rotation - BULLET_ROTATION) < 80) { this.health = this.health - HIT; this.state = "hit"; } else { BULLET_POINTER.state = "idle"; BULLET_POINTER._rotation = BULLET_POINTER._rotation + 180; BULLET_POINTER.xSpeed = BULLET_POINTER.xSpeed * -1; BULLET_POINTER.ySpeed = BULLET_POINTER.ySpeed * -1; BULLET_POINTER._x = BULLET_POINTER._x + (BULLET_POINTER.xSpeed * 2); BULLET_POINTER._y = BULLET_POINTER._y + (BULLET_POINTER.ySpeed * 2); } } this.wantX = Math.cos(this.angle) * this.speed; this.wantY = Math.sin(this.angle) * this.speed; this.xSpeed = this.xSpeed + ((this.wantX - this.xSpeed) * 0.1); this.ySpeed = this.ySpeed + ((this.wantY - this.ySpeed) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = (Math.atan2(Avatar._y - this._y, Avatar._x - this._x) * 180) / Math.PI; if (random(100) == 0) { this.angle = (random(360) * Math.PI) / 180; } if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(5); Avatar.xSpeed = Avatar.xSpeed + (Math.cos((this._rotation * Math.PI) / 180) * 10); Avatar.ySpeed = Avatar.ySpeed + (Math.sin((this._rotation * Math.PI) / 180) * 10); } if (random(60) == 0) { this.state = "shoot"; } if (this.health <= 0) { this.state = "die"; } break; case "hit" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } this.health = this.health - HitBullet(this, this.RADIUS); if (this.health <= 0) { this.state = "die"; } break; case "shoot" : if (this.sprite._currentframe == 1) { this.angle = (this._rotation * Math.PI) / 180; SpawnEnemyBullet(this._x + (Math.cos(this.angle) * 30), this._y + (Math.sin(this.angle) * 30), this._rotation); } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } HIT = HitBullet(this, this.RADIUS); if ((HIT > 0) && (Math.abs(this._rotation - BULLET_ROTATION) < 80)) { this.health = this.health - HIT; this.state = "hit"; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; break; case "die" : if (this.sprite._currentframe == 2) { score = score + 60; if (random(10) == 0) { SpawnHEALTH(this._x, this._y); } } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; SpawnFX(PTR._x, PTR._y, "ID_SpawnFX"); }; SpawnEnemy7 = function (X, Y) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_enemy7", "MC_ENEMY_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_" + INDEX]); PTR._x = X; PTR._y = Y; if ((Math.pow(X - Avatar._x, 2) + Math.pow(Y - Avatar._y, 2)) < 10000) { PTR._x = PTR._x + (pWIDTH * 0.3); } PTR.radius = PTR._width * 0.45; PTR.bonus = 0; PTR.INDEX = INDEX; PTR.state = "spawn"; PTR.health = 50; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this.sprite.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "spawn" : if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } break; case "idle" : this.sprite.gotoAndStop(101 - Math.round(this.health * 2)); this.RADIUS = this._width * 0.45; this.health = this.health - HitBullet(this, this.RADIUS); if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(5); this.health = this.health - 10; Avatar.xSpeed = Avatar.xSpeed + (Math.cos((this._rotation * Math.PI) / 180) * 12); Avatar.ySpeed = Avatar.ySpeed + (Math.sin((this._rotation * Math.PI) / 180) * 12); } this.bonus = this.bonus + 0.0333333333333333; if (this.health <= 0) { this.state = "die"; } else if (this.health < 50) { this.health = this.health + 0.09; } break; case "die" : if (this.sprite._currentframe == 2) { score = score + (Math.round(Math.pow(this.bonus, 2)) + 1000); if (random(10) == 0) { SpawnHEALTH(this._x, this._y); } } if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.ScorePTR = SpawnFX(this._x, this._y, "ID_scorePop"); this.ScorePTR.SCORE = Math.round(Math.pow(this.bonus, 2)) + 1000; this.removeMovieClip(); } } else { this.sprite.stop(); this.sprite.sprite.stop(); } }; }; SpawnEnemyBullet = function (X, Y, R) { INDEX = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_bulletEnemy", "MC_ENEMY_BULLET_" + INDEX, EnemiesDepth + INDEX); Enemies[INDEX] = (PTR = _root["MC_ENEMY_BULLET_" + INDEX]); PTR._x = X; PTR._y = Y; PTR._rotation = R; PTR.angle = (PTR._rotation * Math.PI) / 180; PTR.speed = 15; PTR.xSpeed = Math.cos(PTR.angle) * PTR.speed; PTR.ySpeed = Math.sin(PTR.angle) * PTR.speed; PTR.timer = 30; PTR.state = "idle"; PTR.RADIUS = 10; PTR.INDEX = INDEX; PTR.onUnload = function () { Enemies[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } this.gotoAndStop(this.state); switch (this.state) { case "idle" : this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (AvatarCollide(this._x, this._y, this.RADIUS)) { HurtAvatar(4); Avatar.xSpeed = Avatar.xSpeed + (Math.cos(this.angle) * 4); Avatar.ySpeed = Avatar.ySpeed + (Math.sin(this.angle) * 4); this.state = "die"; } this.timer--; if (this.timer <= 0) { this.removeMovieClip(); } break; case "die" : if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; }; BulletsDepth = 6000; BulletsMax = 100; Bullets = new Array(BulletsMax); i = 0; while (i < BulletsMax) { Bullets[i] = 0; i++; } SpawnBullet = function (X, Y, LEVEL) { INDEX = -1; i = 0; while (i < BulletsMax) { if (Bullets[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } if (LEVEL > 6) { _root.attachMovie("ID_bulletH", "MC_BULLET_" + INDEX, BulletsDepth + INDEX); } else { _root.attachMovie("ID_bullet", "MC_BULLET_" + INDEX, BulletsDepth + INDEX); } Bullets[INDEX] = (PTR = _root["MC_BULLET_" + INDEX]); PTR._x = X; PTR._y = Y; PTR._rotation = Avatar._rotation; PTR.angle = (PTR._rotation * Math.PI) / 180; PTR.speed = 20; PTR.xSpeed = Math.cos(PTR.angle) * PTR.speed; PTR.ySpeed = Math.sin(PTR.angle) * PTR.speed; PTR.timer = 20; PTR.INDEX = INDEX; PTR.state = "idle"; PTR.level = LEVEL; PTR.sprite.gotoAndStop(PTR.level); if (PTR.level > 6) { PTR.state = "home"; PTR.sprite.gotoAndStop(PTR.level - 6); PTR.level = PTR.level - 4; PTR.target = ClosestEnemy(X, Y); PTR.speed = PTR.speed - (6 - (PTR.level * 2)); } PTR.onUnload = function () { Bullets[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.gotoAndStop(this.state); switch (this.state) { case "idle" : this.timer--; if (this.timer <= 0) { this.removeMovieClip(); } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + 450; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - 450; } if (this._y < BOARDER) { this._y = this._y + 450; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - 450; } break; case "home" : this.timer--; if (this.timer <= 0) { this.removeMovieClip(); } if (((this.timer % 2) == 0) && (this.target._name != undefined)) { this.target = ClosestEnemy(_xmouse, _ymouse); this.xSpeed = this.xSpeed + ((this.target._x - this._x) * 0.25); this.ySpeed = this.ySpeed + ((this.target._y - this._y) * 0.25); this.angle = Math.atan2(this.ySpeed, this.xSpeed); this._rotation = (this.angle * 180) / Math.PI; this.xSpeed = Math.cos(this.angle) * this.speed; this.ySpeed = Math.sin(this.angle) * this.speed; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + 450; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - 450; } if (this._y < BOARDER) { this._y = this._y + 450; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - 450; } break; case "die" : this.sprite.play(); if (this.sprite._currentframe != this.sprite._totalframes) { break; } this.removeMovieClip(); } } else { this.sprite.stop(); } }; }; HitBullet = function (MC, RADIUS) { i = 0; while (i < BulletsMax) { if ((Bullets[i] != 0) && (Bullets[i].state != "die")) { dX = Bullets[i]._x - MC._x; dY = Bullets[i]._y - MC._y; if (((dX * dX) + (dY * dY)) < (RADIUS * RADIUS)) { BULLET_ROTATION = Bullets[i]._rotation; BULLET_POINTER = Bullets[i]; Bullets[i].state = "die"; return(1 + ((Bullets[i].level - 1) * 0.5)); } } i++; } return(0); }; ClosestEnemy = function (X, Y) { closestEnemy = -1; i = 0; while (i < enemiesMax) { if (Enemies[i] != 0) { if (closestEnemy == -1) { closestEnemy = i; } else if ((Math.pow(Enemies[i]._x - X, 2) + Math.pow(Enemies[i]._y - Y, 2)) < (Math.pow(Enemies[closestEnemy]._x - X, 2) + Math.pow(Enemies[closestEnemy]._y - Y, 2))) { closestEnemy = i; } } i++; } if (closestEnemy == -1) { return(0); } return(Enemies[closestEnemy]); }; onMouseMove = function () { Cursor._x = _xmouse; Cursor._y = _ymouse; Mouse.hide(); updateAfterEvent(); }; FIRING = false; onMouseDown = function () { FIRING = true; Avatar.fireTimer = 0; }; onMouseUp = function () { FIRING = false; }; FXDepth = 7000; FXMax = 500; FX = new Array(FXMax); i = 0; while (i < FXMax) { FX[i] = 0; i++; } SpawnFX = function (X, Y, ID) { INDEX = -1; i = 0; while (i < FXMax) { if (FX[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie(ID, "MC_FX_" + INDEX, FXDepth + INDEX); FX[i] = (PTR = _root["MC_FX_" + INDEX]); PTR.INDEX = INDEX; PTR._x = X; PTR._y = Y; PTR._xscale = (PTR._yscale = 125); PTR.onUnload = function () { FX[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { if (this != pauseScreen) { this.play(); } this._x = this._x + Avatar.dX; this._y = this._y + Avatar.dY; if (this._x < BOARDER) { this._x = this._x + pWIDTH; } if (this._x > (WIDTH - BOARDER)) { this._x = this._x - pWIDTH; } if (this._y < BOARDER) { this._y = this._y + pHEIGHT; } if (this._y > (HEIGHT - BOARDER)) { this._y = this._y - pHEIGHT; } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } } else if (this != pauseScreen) { this.stop(); } }; return(PTR); }; SpawnHEALTH = function (X, Y) { INDEX = -1; i = 0; while (i < FXMax) { if (FX[i] == 0) { INDEX = i; break; } i++; } if (INDEX == -1) { return(undefined); } _root.attachMovie("ID_HEALTH", "MC_FX_" + INDEX, FXDepth + INDEX); FX[i] = (PTR = _root["MC_FX_" + INDEX]); PTR.INDEX = INDEX; PTR._x = X; PTR._y = Y; PTR.xSpeed = 0; PTR.ySpeed = 0; PTR.RADIUS = 20; PTR.timer = 0; PTR.onUnload = function () { FX[this.INDEX] = 0; }; PTR.onEnterFrame = function () { if (!PAUSE) { this.sprite.play(); this.timer--; if (this.timer <= 0) { SpawnFX(this._x, this._y, "ID_HEALTHFX"); this.timer = 1; } this.xSpeed = this.xSpeed + ((Avatar._x - this._x) * 0.08); this.ySpeed = this.ySpeed + ((Avatar._y - this._y) * 0.08); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; this._x = this._x + (this.xSpeed + Avatar.dX); this._y = this._y + (this.ySpeed + Avatar.dY); if (AvatarCollide(this._x, this._y, this.RADIUS)) { Avatar.HP = Avatar.HP + 10; this.removeMovieClip(); } } else { this.sprite.stop(); } }; }; p_i = 0; while (p_i < 3) { SpawnEnemy1(BOARDER + random(pWIDTH), BOARDER + random(pHEIGHT)); p_i++; } track1.MUSIC = new Sound(track1); track1.MUSIC.attachSound("loop1"); track1.MUSIC.start(0, 999999999); track1.MUSIC.setVolume(100); track1.onUnload = function () { this.MUSIC.stop(); }; track2.MUSIC = new Sound(track2); track2.MUSIC.attachSound("loop2"); track2.MUSIC.start(0, 999999999); track2.MUSIC.setVolume(0); track2.onUnload = function () { this.MUSIC.stop(); }; track3.MUSIC = new Sound(track3); track3.MUSIC.attachSound("loop3"); track3.MUSIC.start(0, 999999999); track3.MUSIC.setVolume(0); track3.onUnload = function () { this.MUSIC.stop(); }; track4.MUSIC = new Sound(track4); track4.MUSIC.attachSound("loop4"); track4.MUSIC.start(0, 999999999); track4.MUSIC.setVolume(0); track4.onUnload = function () { this.MUSIC.stop(); }; SelectTrack = function (INDEX) { if (INDEX == 1) { FadeIn(track1); } else { FadeOut(track1); } if (INDEX == 2) { FadeIn(track2); } else { FadeOut(track2); } if (INDEX == 3) { FadeIn(track3); } else { FadeOut(track3); } if (INDEX == 4) { FadeIn(track4); } else { FadeOut(track4); } }; FadeOut = function (MC) { MC.onEnterFrame = function () { if (this.MUSIC.getVolume() > 0) { this.MUSIC.setVolume(this.MUSIC.getVolume() - 10); } else { this.onEnterFrame = null; } }; }; FadeIn = function (MC) { MC.onEnterFrame = function () { if (this.MUSIC.getVolume() < 100) { this.MUSIC.setVolume(this.MUSIC.getVolume() + 10); } else { this.onEnterFrame = null; } }; };
Frame 5
onEnterFrame = (onMouseMove = (onMouseDown = (onMouseUp = null))); Cursor.removeMovieClip(); gOver.removeMovieClip(); boarder.removeMovieClip(); i = 0; while (i < enemiesMax) { Enemies[i].removeMovieClip(); i++; } i = 0; while (i < BulletsMax) { Bullets[i].removeMovieClip(); i++; } i = 0; while (i < FXMax) { FX[i].removeMovieClip(); i++; } track1.MUSIC.stop(); track2.MUSIC.stop(); track3.MUSIC.stop(); track4.MUSIC.stop(); gotoAndStop (3);
Symbol 87 MovieClip Frame 141
gotoAndPlay ("bb");
Symbol 149 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 197 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 217 MovieClip Frame 40
stop();
Symbol 229 Button
on (press) { _root.play(); }
Symbol 230 Button
on (press) { play(); }
Instance of Symbol 215 MovieClip in Symbol 233 MovieClip Frame 1
onClipEvent (load) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("play_button"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 233 MovieClip Frame 130
stop();
Symbol 233 MovieClip Frame 154
_root.play();
Symbol 706 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 242 MovieClip Frame 1
stop();
Symbol 388 MovieClip [ID_Bomb] Frame 9
i = 0; while (i < _root.enemiesMax) { if (_root.Enemies[i] != 0) { _root.Enemies[i].removeMovieClip(); } i++; }
Symbol 498 Button
on (release) { if (!CLICK) { CLICK = true; _parent.play(); ab20_09 = new LoadVars(); if (_root.PLAYERNAME == "< Type Name Here >") { ab20_09.z = "Anon"; } else { ab20_09.z = _root.PLAYERNAME; } ab20_09.x = ab20.encodeNum(_root.score); ab20_09.c = 1465; ab20_09.v = "UZDFRY"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); } }
Symbol 499 MovieClip Frame 1
CLICK = false;
Symbol 537 Button
on (press) { S = 5; } on (release) { S = 0; } on (releaseOutside) { S = 0; }
Symbol 538 Button
on (press) { S = -5; } on (release) { S = 0; } on (releaseOutside) { S = 0; }
Symbol 595 Button
on (release) { _root.men.play(); }
Symbol 601 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1465", "_blank"); }
Symbol 606 MovieClip Frame 1
S = 0; maxY = scores._y; onEnterFrame = function () { scores._y = scores._y + S; if (scores._y < 160) { scores._y = 160; } if (scores._y > maxY) { scores._y = maxY; } };
Instance of Symbol 587 MovieClip in Symbol 606 MovieClip Frame 1
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Instance of Symbol 592 MovieClip in Symbol 606 MovieClip Frame 1
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 607 MovieClip [ID_gameover] Frame 1
_root.AvatarCollide = function () { return(false); };
Symbol 607 MovieClip [ID_gameover] Frame 36
stop();
Symbol 607 MovieClip [ID_gameover] Frame 44
_root.play();
Symbol 610 MovieClip [ID_PAUSE] Frame 16
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 635 Button
on (release) { _root.men.play(); }
Symbol 638 Button
on (release) { _root.men.play(); }
Symbol 669 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 12
stop();
Symbol 669 MovieClip Frame 21
stop();
Symbol 669 MovieClip Frame 60
_root.nextFrame();
Symbol 673 MovieClip Frame 1
stop();
Symbol 689 MovieClip Frame 16
stop();
Symbol 689 MovieClip Frame 17
gotoAndPlay(_currentframe - 1);

Library Items

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Symbol 2 GraphicUses:1Used by:3
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Symbol 11 MovieClipUses:10Used by:87
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Symbol 13 MovieClipUses:12Used by:87
Symbol 14 GraphicUsed by:15
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Symbol 23 GraphicUsed by:24
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Symbol 32 MovieClipUses:31Used by:87
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Symbol 34 MovieClipUses:33Used by:87
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Symbol 60 MovieClipUses:59Used by:87
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Symbol 62 MovieClipUses:61Used by:87
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Symbol 64 MovieClipUses:63Used by:87
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:87
Symbol 67 GraphicUsed by:87
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:87
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:87
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:87
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:87
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:87
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:87
Symbol 80 GraphicUsed by:86
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Symbol 82 MovieClipUses:81Used by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:80 82 83 84 85Used by:87
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Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:141
Symbol 90 GraphicUsed by:91
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Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:141
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:141
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:110
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:110
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:110
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:102 103 104 105 106Used by:110
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:97 99 101 107 109Used by:141
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Symbol 112 MovieClipUses:111Used by:141
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:141
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:141
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:141
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:119 120 121 122 123 124 125 126Used by:141
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:141
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Symbol 132 MovieClipUses:131Used by:138
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Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:130 132 134 136 137Used by:141
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Symbol 140 MovieClipUses:139Used by:141
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Symbol 142 MovieClipUses:141Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:3 87 142 143Used by:145
Symbol 145 MovieClipUses:144Used by:234
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148 149
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 ButtonUses:148 147Used by:234
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:196 197
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:196
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:196
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:196
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:196
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:196
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:196
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:196
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:196
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:196
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:196
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Symbol 195 GraphicUses:194Used by:196
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Symbol 197 ButtonUses:196 151Used by:234
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:234
Symbol 200 GraphicUsed by:233
Symbol 201 GraphicUsed by:233
Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:202 203Used by:233
Symbol 205 GraphicUsed by:233
Symbol 206 GraphicUsed by:233
Symbol 207 GraphicUsed by:214 217
Symbol 208 GraphicUsed by:214 217
Symbol 209 GraphicUsed by:214 217
Symbol 210 GraphicUsed by:214 217
Symbol 211 GraphicUsed by:214 217
Symbol 212 GraphicUsed by:214 217
Symbol 213 GraphicUsed by:214 217
Symbol 214 MovieClipUses:207 208 209 210 211 212 213Used by:233
Symbol 215 MovieClipUsed by:233
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:207 208 209 210 211 212 213 216Used by:233
Symbol 218 ShapeTweeningUsed by:233
Symbol 219 GraphicUsed by:233
Symbol 220 GraphicUsed by:233
Symbol 221 GraphicUsed by:229 230
Symbol 222 GraphicUsed by:229 230
Symbol 223 GraphicUsed by:229 230
Symbol 224 GraphicUsed by:229 230
Symbol 225 GraphicUsed by:229 230
Symbol 226 GraphicUsed by:228 229 230
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:226 227Used by:229 230
Symbol 229 ButtonUses:221 222 223 224 225 228 226Used by:233
Symbol 230 ButtonUses:221 222 223 224 225 228 226Used by:233
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 MovieClipUses:200 201 204 205 206 214 215 217 218 219 220 229 230 232Used by:234
Symbol 234 MovieClipUses:145 149 197 199 233Used by:Timeline
Symbol 706 MovieClip [__Packages.ab20]
Symbol 235 FontUsed by:236 485 491 596 597 598 599 639
Symbol 236 TextUses:235Used by:611
Symbol 237 GraphicUsed by:242
Symbol 238 Sound [loop1]Used by:242
Symbol 239 Sound [loop2]Used by:242
Symbol 240 Sound [loop3]Used by:242
Symbol 241 Sound [loop4]Used by:242
Symbol 242 MovieClipUses:237 238 239 240 241Used by:611
Symbol 243 GraphicUsed by:250
Symbol 244 GraphicUsed by:250
Symbol 245 GraphicUsed by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:243 244 245 246 247 248 249Used by:260
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
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Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:255 256 257 258Used by:260
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Symbol 261 GraphicUsed by:267
Symbol 262 GraphicUsed by:267
Symbol 263 GraphicUsed by:267
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Symbol 268 GraphicUsed by:272 689
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Symbol 271 GraphicUsed by:272 689
Symbol 272 MovieClipUses:268 269 270 271Used by:273
Symbol 273 MovieClip [ID_bullet]Uses:267 272Used by:611
Symbol 274 GraphicUsed by:277
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Symbol 285 MovieClip [ID_bulletH]Uses:277 284Used by:611
Symbol 286 GraphicUsed by:292 315
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
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Symbol 292 MovieClipUses:286 287 288 289 290 291Used by:316
Symbol 293 GraphicUsed by:301
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Symbol 302 SoundUsed by:315 423
Symbol 303 GraphicUsed by:315
Symbol 304 GraphicUsed by:315
Symbol 305 GraphicUsed by:315
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Symbol 312 GraphicUsed by:315
Symbol 313 GraphicUsed by:315
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:286 302 303 304 305 306 307 308 309 310 311 312 313 314Used by:316
Symbol 316 MovieClip [ID_enemy3]Uses:292 301 315Used by:611
Symbol 317 GraphicUsed by:321
Symbol 318 GraphicUsed by:321
Symbol 319 GraphicUsed by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [ID_SpawnFX]Uses:317 318 319 320Used by:611
Symbol 322 GraphicUsed by:326
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:322 323 324 325Used by:331
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
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Symbol 331 MovieClip [ID_enemy4]Uses:326 330Used by:611
Symbol 332 GraphicUsed by:336 349
Symbol 333 GraphicUsed by:336 349 355
Symbol 334 GraphicUsed by:336 349
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:332 333 334 335Used by:362
Symbol 337 GraphicUsed by:349
Symbol 338 GraphicUsed by:349
Symbol 339 ShapeTweeningUsed by:349
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Symbol 362 MovieClip [ID_enemy5]Uses:336 349 355 361Used by:611
Symbol 363 GraphicUsed by:367
Symbol 364 GraphicUsed by:367
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Symbol 368 GraphicUsed by:371
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
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Symbol 373 GraphicUsed by:388 648
Symbol 374 GraphicUsed by:388 648
Symbol 375 GraphicUsed by:388 648
Symbol 376 GraphicUsed by:388 648
Symbol 377 GraphicUsed by:388 648
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Symbol 380 SoundUsed by:388
Symbol 381 GraphicUsed by:388 648
Symbol 382 GraphicUsed by:388 648
Symbol 383 GraphicUsed by:388
Symbol 384 GraphicUsed by:388 648
Symbol 385 GraphicUsed by:388 648
Symbol 386 GraphicUsed by:388 648
Symbol 387 GraphicUsed by:388 648
Symbol 388 MovieClip [ID_Bomb]Uses:373 374 375 376 377 378 379 380 381 382 383 384 385 386 387Used by:611
Symbol 389 GraphicUsed by:394
Symbol 390 GraphicUsed by:394
Symbol 391 GraphicUsed by:394
Symbol 392 GraphicUsed by:394
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClip [ID_HEALTHFX]Uses:389 390 391 392 393Used by:611
Symbol 395 GraphicUsed by:401
Symbol 396 GraphicUsed by:401
Symbol 397 GraphicUsed by:401
Symbol 398 GraphicUsed by:401
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:395 396 397 398 399 400Used by:402 664
Symbol 402 MovieClip [ID_HEALTH]Uses:401Used by:611
Symbol 403 GraphicUsed by:408
Symbol 404 GraphicUsed by:408
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408 417
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Symbol 409 GraphicUsed by:417
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Symbol 417 MovieClipUses:409 410 411 412 413 414 415 416 407Used by:424
Symbol 418 GraphicUsed by:423
Symbol 419 GraphicUsed by:423
Symbol 420 GraphicUsed by:423
Symbol 421 GraphicUsed by:423
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:418 302 419 420 421 422Used by:424
Symbol 424 MovieClip [ID_enemy2]Uses:408 417 423Used by:611
Symbol 425 FontUsed by:426 428 485 492 493 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 626 627 631 640 642 644 649 663 703
Symbol 426 TextUses:425Used by:427
Symbol 427 MovieClip [ID_gun+]Uses:426Used by:611
Symbol 428 TextUses:425Used by:429
Symbol 429 MovieClip [ID_bomb+]Uses:428Used by:611
Symbol 430 GraphicUsed by:435
Symbol 431 GraphicUsed by:435
Symbol 432 GraphicUsed by:435
Symbol 433 GraphicUsed by:435
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:430 431 432 433 434Used by:459
Symbol 436 GraphicUsed by:442
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Symbol 438 GraphicUsed by:442
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Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:436 437 438 439 440 441Used by:459
Symbol 443 GraphicUsed by:449
Symbol 444 GraphicUsed by:449
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Symbol 449 MovieClipUses:443 444 445 446 447 448Used by:459
Symbol 450 GraphicUsed by:458
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Symbol 455 GraphicUsed by:458
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Symbol 458 MovieClipUses:450 451 452 453 454 455 456 457Used by:459
Symbol 459 MovieClip [ID_Enemy6]Uses:435 442 449 458Used by:611
Symbol 460 GraphicUsed by:469
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Symbol 462 GraphicUsed by:469
Symbol 463 GraphicUsed by:469
Symbol 464 GraphicUsed by:469
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Symbol 469 MovieClipUses:460 461 462 463 464 465 466 467 468Used by:470 483
Symbol 470 MovieClipUses:469Used by:484
Symbol 471 GraphicUsed by:482
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Symbol 480 GraphicUsed by:482
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:471 472 473 474 475 476 477 478 479 480 481Used by:484
Symbol 483 MovieClipUses:469Used by:484
Symbol 484 MovieClip [ID_enemy7]Uses:470 482 483Used by:611
Symbol 485 EditableTextUses:235 425Used by:486
Symbol 486 MovieClipUses:485Used by:487
Symbol 487 MovieClip [ID_scorePop]Uses:486Used by:611
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:488Used by:607
Symbol 490 GraphicUsed by:499
Symbol 491 TextUses:235Used by:499
Symbol 492 EditableTextUses:425Used by:499
Symbol 493 EditableTextUses:425Used by:499
Symbol 494 FontUsed by:495 496 625 632 633 636 637
Symbol 495 TextUses:494Used by:498
Symbol 496 TextUses:494Used by:498
Symbol 497 GraphicUsed by:498
Symbol 498 ButtonUses:495 496 497Used by:499
Symbol 499 MovieClipUses:490 491 492 493 498Used by:607
Symbol 500 GraphicUsed by:606
Symbol 501 EditableTextUses:425Used by:531
Symbol 502 EditableTextUses:425Used by:531
Symbol 503 EditableTextUses:425Used by:531
Symbol 504 EditableTextUses:425Used by:531
Symbol 505 EditableTextUses:425Used by:531
Symbol 506 EditableTextUses:425Used by:531
Symbol 507 TextUses:425Used by:531
Symbol 508 TextUses:425Used by:531
Symbol 509 TextUses:425Used by:531
Symbol 510 TextUses:425Used by:531
Symbol 511 TextUses:425Used by:531
Symbol 512 TextUses:425Used by:531
Symbol 513 EditableTextUses:425Used by:531
Symbol 514 EditableTextUses:425Used by:531
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Symbol 518 TextUses:425Used by:531
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Symbol 520 TextUses:425Used by:531
Symbol 521 EditableTextUses:425Used by:531
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Symbol 523 EditableTextUses:425Used by:531
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Symbol 528 EditableTextUses:425Used by:531
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Symbol 530 EditableTextUses:425Used by:531
Symbol 531 MovieClipUses:501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530Used by:606
Symbol 532 GraphicUsed by:606
Symbol 533 GraphicUsed by:537 538
Symbol 534 GraphicUsed by:537 538
Symbol 535 GraphicUsed by:537 538
Symbol 536 GraphicUsed by:537 538 595
Symbol 537 ButtonUses:533 534 535 536Used by:606
Symbol 538 ButtonUses:533 534 535 536Used by:606
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClipUses:539Used by:606
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:587
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:587
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:587
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Symbol 548 GraphicUses:547Used by:587
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:587
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Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:587
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:587
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:587
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:587
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:587
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:587
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:587
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:587
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:587
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:587
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:587
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:587
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:587
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:587
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:587
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:587
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:587
Symbol 587 MovieClipUses:542 544 546 548 550 552 554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 586Used by:606
Symbol 588 BitmapUsed by:590
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:588 589Used by:591
Symbol 591 MovieClipUses:590Used by:592
Symbol 592 MovieClipUses:591Used by:606
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:593Used by:595
Symbol 595 ButtonUses:594 536Used by:606
Symbol 596 EditableTextUses:235Used by:601
Symbol 597 EditableTextUses:235Used by:601
Symbol 598 EditableTextUses:235Used by:601
Symbol 599 EditableTextUses:235Used by:601
Symbol 600 GraphicUsed by:601
Symbol 601 ButtonUses:596 597 598 599 600Used by:606
Symbol 602 FontUsed by:603 604 605
Symbol 603 TextUses:602Used by:606
Symbol 604 TextUses:602Used by:606
Symbol 605 TextUses:602Used by:606
Symbol 606 MovieClipUses:500 531 532 537 538 540 587 592 595 601 603 604 605Used by:607 669
Symbol 607 MovieClip [ID_gameover]Uses:489 499 606Used by:611
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:610
Symbol 610 MovieClip [ID_PAUSE]Uses:609Used by:611
Symbol 611 MovieClipUses:236 242 260 273 285 316 321 331 362 372 388 394 402 424 427 429 459 484 487 607 610Used by:Timeline
Symbol 612 GraphicUsed by:669
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:613Used by:669
Symbol 615 SoundUsed by:669
Symbol 616 GraphicUsed by:664
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:664
Symbol 619 GraphicUsed by:664
Symbol 620 FontUsed by:621 622 623 624
Symbol 621 TextUses:620Used by:664
Symbol 622 TextUses:620Used by:664
Symbol 623 TextUses:620Used by:664
Symbol 624 TextUses:620Used by:664
Symbol 625 TextUses:494Used by:664
Symbol 626 TextUses:425Used by:664
Symbol 627 TextUses:425Used by:664
Symbol 628 GraphicUsed by:630
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClipUses:628 629Used by:664
Symbol 631 TextUses:425Used by:664
Symbol 632 TextUses:494Used by:635
Symbol 633 TextUses:494Used by:635
Symbol 634 GraphicUsed by:635 638
Symbol 635 ButtonUses:632 633 634Used by:664
Symbol 636 TextUses:494Used by:638
Symbol 637 TextUses:494Used by:638
Symbol 638 ButtonUses:636 637 634Used by:664
Symbol 639 TextUses:235Used by:664
Symbol 640 TextUses:425Used by:664
Symbol 641 GraphicUsed by:664
Symbol 642 TextUses:425Used by:664
Symbol 643 GraphicUsed by:664
Symbol 644 TextUses:425Used by:664
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClipUses:645Used by:664 669
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:373 374 375 376 377 378 379 381 382 647 384 385 386 387Used by:664
Symbol 649 TextUses:425Used by:664
Symbol 650 ShapeTweeningUsed by:660
Symbol 651 GraphicUsed by:653
Symbol 652 GraphicUsed by:653
Symbol 653 MovieClipUses:651 652Used by:660 696
Symbol 654 ShapeTweeningUsed by:660
Symbol 655 ShapeTweeningUsed by:660
Symbol 656 ShapeTweeningUsed by:660
Symbol 657 ShapeTweeningUsed by:660
Symbol 658 ShapeTweeningUsed by:660
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:650 653 654 655 656 657 658 659Used by:662
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClipUses:660 661Used by:664
Symbol 663 TextUses:425Used by:664
Symbol 664 MovieClipUses:616 618 619 621 622 623 624 625 626 627 630 631 635 638 639 640 641 642 643 644 646 648 649 662 663 401Used by:669
Symbol 665 GraphicUsed by:666
Symbol 666 MovieClipUses:665Used by:669
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:669
Symbol 669 MovieClipUses:612 614 606 615 664 646 666 668Used by:Timeline
Symbol 670 BitmapUsed by:671 705
Symbol 671 GraphicUses:670Used by:Timeline
Symbol 672 GraphicUsed by:673
Symbol 673 MovieClipUses:672Used by:Timeline
Symbol 674 GraphicUsed by:675
Symbol 675 MovieClipUses:674Used by:678 690
Symbol 676 ShapeTweeningUsed by:678
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:675 676 677Used by:690
Symbol 679 GraphicUsed by:689
Symbol 680 GraphicUsed by:689
Symbol 681 GraphicUsed by:689
Symbol 682 GraphicUsed by:689
Symbol 683 GraphicUsed by:689
Symbol 684 GraphicUsed by:689
Symbol 685 GraphicUsed by:689
Symbol 686 GraphicUsed by:689
Symbol 687 GraphicUsed by:689
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:679 268 269 270 680 271 681 682 683 684 685 686 687 688Used by:690
Symbol 690 MovieClipUses:675 678 689Used by:Timeline
Symbol 691 GraphicUsed by:697
Symbol 692 ShapeTweeningUsed by:696
Symbol 693 ShapeTweeningUsed by:696
Symbol 694 ShapeTweeningUsed by:696
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:692 653 693 694 695Used by:697
Symbol 697 MovieClipUses:691 696Used by:Timeline
Symbol 698 GraphicUsed by:704
Symbol 699 FontUsed by:700 701
Symbol 700 EditableTextUses:699Used by:704
Symbol 701 EditableTextUses:699Used by:704
Symbol 702 GraphicUsed by:704
Symbol 703 TextUses:425Used by:704
Symbol 704 MovieClipUses:698 700 701 702 703Used by:Timeline
Symbol 705 GraphicUses:670Used by:Timeline

Instance Names

"men"Frame 3Symbol 669 MovieClip
"track1"Frame 4Symbol 673 MovieClip
"track2"Frame 4Symbol 673 MovieClip
"track3"Frame 4Symbol 673 MovieClip
"track4"Frame 4Symbol 673 MovieClip
"Avatar"Frame 4Symbol 690 MovieClip
"Cursor"Frame 4Symbol 697 MovieClip
"boarder"Frame 4Symbol 704 MovieClip
"sprite"Symbol 260 MovieClip [ID_enemy1] Frame 1Symbol 250 MovieClip
"sprite"Symbol 260 MovieClip [ID_enemy1] Frame 6Symbol 254 MovieClip
"sprite"Symbol 260 MovieClip [ID_enemy1] Frame 12Symbol 259 MovieClip
"sprite"Symbol 273 MovieClip [ID_bullet] Frame 1Symbol 267 MovieClip
"sprite"Symbol 273 MovieClip [ID_bullet] Frame 8Symbol 272 MovieClip
"sprite"Symbol 285 MovieClip [ID_bulletH] Frame 1Symbol 277 MovieClip
"sprite"Symbol 285 MovieClip [ID_bulletH] Frame 7Symbol 284 MovieClip
"sprite"Symbol 316 MovieClip [ID_enemy3] Frame 1Symbol 292 MovieClip
"sprite"Symbol 316 MovieClip [ID_enemy3] Frame 8Symbol 301 MovieClip
"sprite"Symbol 316 MovieClip [ID_enemy3] Frame 13Symbol 315 MovieClip
"sprite"Symbol 331 MovieClip [ID_enemy4] Frame 1Symbol 326 MovieClip
"sprite"Symbol 331 MovieClip [ID_enemy4] Frame 13Symbol 330 MovieClip
"sprite"Symbol 362 MovieClip [ID_enemy5] Frame 1Symbol 336 MovieClip
"sprite"Symbol 362 MovieClip [ID_enemy5] Frame 6Symbol 349 MovieClip
"sprite"Symbol 362 MovieClip [ID_enemy5] Frame 13Symbol 355 MovieClip
"sprite"Symbol 362 MovieClip [ID_enemy5] Frame 19Symbol 361 MovieClip
"sprite"Symbol 372 MovieClip [ID_bulletEnemy] Frame 1Symbol 367 MovieClip
"sprite"Symbol 372 MovieClip [ID_bulletEnemy] Frame 7Symbol 371 MovieClip
"sprite"Symbol 424 MovieClip [ID_enemy2] Frame 1Symbol 408 MovieClip
"sprite"Symbol 424 MovieClip [ID_enemy2] Frame 6Symbol 417 MovieClip
"sprite"Symbol 424 MovieClip [ID_enemy2] Frame 11Symbol 423 MovieClip
"sprite"Symbol 459 MovieClip [ID_Enemy6] Frame 1Symbol 435 MovieClip
"sprite"Symbol 459 MovieClip [ID_Enemy6] Frame 7Symbol 442 MovieClip
"sprite"Symbol 459 MovieClip [ID_Enemy6] Frame 13Symbol 449 MovieClip
"sprite"Symbol 459 MovieClip [ID_Enemy6] Frame 19Symbol 458 MovieClip
"sprite"Symbol 470 MovieClip Frame 1Symbol 469 MovieClip
"sprite"Symbol 483 MovieClip Frame 1Symbol 469 MovieClip
"sprite"Symbol 484 MovieClip [ID_enemy7] Frame 1Symbol 470 MovieClip
"sprite"Symbol 484 MovieClip [ID_enemy7] Frame 8Symbol 482 MovieClip
"text"Symbol 486 MovieClip Frame 1Symbol 485 EditableText
"score"Symbol 487 MovieClip [ID_scorePop] Frame 1Symbol 486 MovieClip
"name1"Symbol 531 MovieClip Frame 1Symbol 501 EditableText
"name2"Symbol 531 MovieClip Frame 1Symbol 502 EditableText
"name3"Symbol 531 MovieClip Frame 1Symbol 503 EditableText
"name4"Symbol 531 MovieClip Frame 1Symbol 504 EditableText
"name5"Symbol 531 MovieClip Frame 1Symbol 505 EditableText
"name6"Symbol 531 MovieClip Frame 1Symbol 506 EditableText
"name7"Symbol 531 MovieClip Frame 1Symbol 513 EditableText
"name8"Symbol 531 MovieClip Frame 1Symbol 514 EditableText
"name9"Symbol 531 MovieClip Frame 1Symbol 515 EditableText
"name10"Symbol 531 MovieClip Frame 1Symbol 516 EditableText
"score1"Symbol 531 MovieClip Frame 1Symbol 521 EditableText
"score2"Symbol 531 MovieClip Frame 1Symbol 522 EditableText
"score3"Symbol 531 MovieClip Frame 1Symbol 523 EditableText
"score4"Symbol 531 MovieClip Frame 1Symbol 524 EditableText
"score5"Symbol 531 MovieClip Frame 1Symbol 525 EditableText
"score6"Symbol 531 MovieClip Frame 1Symbol 526 EditableText
"score7"Symbol 531 MovieClip Frame 1Symbol 527 EditableText
"score8"Symbol 531 MovieClip Frame 1Symbol 528 EditableText
"score9"Symbol 531 MovieClip Frame 1Symbol 529 EditableText
"score10"Symbol 531 MovieClip Frame 1Symbol 530 EditableText
"scores"Symbol 606 MovieClip Frame 1Symbol 531 MovieClip
"sprite"Symbol 611 MovieClip Frame 2Symbol 321 MovieClip [ID_SpawnFX]
"sprite"Symbol 664 MovieClip Frame 1Symbol 646 MovieClip
"sprite"Symbol 669 MovieClip Frame 36Symbol 646 MovieClip
"sprite"Symbol 690 MovieClip Frame 1Symbol 675 MovieClip
"sprite"Symbol 690 MovieClip Frame 6Symbol 678 MovieClip
"sprite"Symbol 690 MovieClip Frame 12Symbol 689 MovieClip
"health"Symbol 697 MovieClip Frame 1Symbol 696 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 706 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 2Symbol 238 as "loop1"
ExportAssets (56)Timeline Frame 2Symbol 239 as "loop2"
ExportAssets (56)Timeline Frame 2Symbol 240 as "loop3"
ExportAssets (56)Timeline Frame 2Symbol 241 as "loop4"
ExportAssets (56)Timeline Frame 2Symbol 260 as "ID_enemy1"
ExportAssets (56)Timeline Frame 2Symbol 273 as "ID_bullet"
ExportAssets (56)Timeline Frame 2Symbol 285 as "ID_bulletH"
ExportAssets (56)Timeline Frame 2Symbol 316 as "ID_enemy3"
ExportAssets (56)Timeline Frame 2Symbol 321 as "ID_SpawnFX"
ExportAssets (56)Timeline Frame 2Symbol 331 as "ID_enemy4"
ExportAssets (56)Timeline Frame 2Symbol 362 as "ID_enemy5"
ExportAssets (56)Timeline Frame 2Symbol 372 as "ID_bulletEnemy"
ExportAssets (56)Timeline Frame 2Symbol 388 as "ID_Bomb"
ExportAssets (56)Timeline Frame 2Symbol 394 as "ID_HEALTHFX"
ExportAssets (56)Timeline Frame 2Symbol 402 as "ID_HEALTH"
ExportAssets (56)Timeline Frame 2Symbol 424 as "ID_enemy2"
ExportAssets (56)Timeline Frame 2Symbol 427 as "ID_gun+"
ExportAssets (56)Timeline Frame 2Symbol 429 as "ID_bomb+"
ExportAssets (56)Timeline Frame 2Symbol 459 as "ID_Enemy6"
ExportAssets (56)Timeline Frame 2Symbol 484 as "ID_enemy7"
ExportAssets (56)Timeline Frame 2Symbol 487 as "ID_scorePop"
ExportAssets (56)Timeline Frame 2Symbol 607 as "ID_gameover"
ExportAssets (56)Timeline Frame 2Symbol 610 as "ID_PAUSE"

Labels

"bb"Symbol 87 MovieClip Frame 46
"loaded"Symbol 233 MovieClip Frame 101
"play_button"Symbol 233 MovieClip Frame 130
"idle"Symbol 260 MovieClip [ID_enemy1] Frame 1
"hit"Symbol 260 MovieClip [ID_enemy1] Frame 6
"die"Symbol 260 MovieClip [ID_enemy1] Frame 12
"idle"Symbol 273 MovieClip [ID_bullet] Frame 1
"die"Symbol 273 MovieClip [ID_bullet] Frame 8
"home"Symbol 285 MovieClip [ID_bulletH] Frame 1
"die"Symbol 285 MovieClip [ID_bulletH] Frame 7
"idle"Symbol 316 MovieClip [ID_enemy3] Frame 1
"hit"Symbol 316 MovieClip [ID_enemy3] Frame 8
"die"Symbol 316 MovieClip [ID_enemy3] Frame 13
"idle"Symbol 331 MovieClip [ID_enemy4] Frame 1
"hit"Symbol 331 MovieClip [ID_enemy4] Frame 8
"die"Symbol 331 MovieClip [ID_enemy4] Frame 13
"idle"Symbol 362 MovieClip [ID_enemy5] Frame 1
"shoot"Symbol 362 MovieClip [ID_enemy5] Frame 6
"hit"Symbol 362 MovieClip [ID_enemy5] Frame 13
"die"Symbol 362 MovieClip [ID_enemy5] Frame 19
"idle"Symbol 372 MovieClip [ID_bulletEnemy] Frame 1
"die"Symbol 372 MovieClip [ID_bulletEnemy] Frame 7
"idle"Symbol 424 MovieClip [ID_enemy2] Frame 1
"hit"Symbol 424 MovieClip [ID_enemy2] Frame 6
"die"Symbol 424 MovieClip [ID_enemy2] Frame 11
"idle"Symbol 459 MovieClip [ID_Enemy6] Frame 1
"hit"Symbol 459 MovieClip [ID_Enemy6] Frame 7
"shoot"Symbol 459 MovieClip [ID_Enemy6] Frame 13
"die"Symbol 459 MovieClip [ID_Enemy6] Frame 19
"idle"Symbol 484 MovieClip [ID_enemy7] Frame 1
"die"Symbol 484 MovieClip [ID_enemy7] Frame 8
"spawn"Symbol 484 MovieClip [ID_enemy7] Frame 15
"unpause"Symbol 610 MovieClip [ID_PAUSE] Frame 17
"main"Symbol 669 MovieClip Frame 1
"play"Symbol 669 MovieClip Frame 3
"next"Symbol 669 MovieClip Frame 14
"idle"Symbol 690 MovieClip Frame 1
"hit"Symbol 690 MovieClip Frame 6
"die"Symbol 690 MovieClip Frame 12

Dynamic Text Variables

_parent.SCORESymbol 485 EditableText"<p align="center"><font face="Berlin Sans FB" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">+1234567890123</font></p>"
_root.scoreSymbol 492 EditableText"1234567890"
_root.PLAYERNAMESymbol 493 EditableText"< TYPE NAME HERE >"
_root.Names0Symbol 501 EditableText"loading..."
_root.Names1Symbol 502 EditableText"loading..."
_root.Names2Symbol 503 EditableText"loading..."
_root.Names3Symbol 504 EditableText"loading..."
_root.Names4Symbol 505 EditableText"loading..."
_root.Names5Symbol 506 EditableText"loading..."
_root.Names6Symbol 513 EditableText"loading..."
_root.Names7Symbol 514 EditableText"loading..."
_root.Names8Symbol 515 EditableText"loading..."
_root.Names9Symbol 516 EditableText"loading..."
_root.Scores0Symbol 521 EditableText""
_root.Scores1Symbol 522 EditableText""
_root.Scores2Symbol 523 EditableText""
_root.Scores3Symbol 524 EditableText""
_root.Scores4Symbol 525 EditableText""
_root.Scores5Symbol 526 EditableText""
_root.Scores6Symbol 527 EditableText""
_root.Scores7Symbol 528 EditableText""
_root.Scores8Symbol 529 EditableText""
_root.Scores9Symbol 530 EditableText""
_root.scoreSymbol 700 EditableText"0123456789"
_root.bombsSymbol 701 EditableText"6"




http://swfchan.com/14/69136/info.shtml
Created: 10/4 -2019 16:03:33 Last modified: 10/4 -2019 16:03:33 Server time: 14/05 -2024 09:13:31