STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228139
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/26724849?noj=FRM26724849-18DC" width="1" height="1"></div>

Geom Wars.swf

This is the info page for
Flash #69431

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Geom Wars

<p align="left"></p>

N e w   G a m e

L o a d   G a m e

Campaign

Upgrades ->

Diagnostics

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Geom Wars

WASD or Arrows to Move
Mouse to Shoot
Click Headphones to Mute Music
Press Q to toggle quality.

Designed by Nicolas "Plumpman" Picouet
Music by Yannic "UnrealReno" Geerts

<p align="center"></p>

Challenge

______________

Escalation

> Save Game <

<- Back

<p align="center"></p>

<p align="center"></p>

Research Modifications

Cannon
------------

Chassis
-----------

Tier 1 - Wide

Tier 1 - Narrow

Tier 2 - Long

Tier 2 - Short

Plated

Stealth

<p align="left"></p>

<p align="left"></p>

Mix and Match Modifiers
Tier 2 Requires a Tier 1
Customize your ship!

Tier 1

Chassis

Tier 2

<p align="left"></p>

<p align="right"></p>

Hit "P" to Pause
Hit "Q" for Quality Toggle

<p align="left"></p>

<p align="center"></p>

Paused

Click to Resume

<p align="center"></p>

<p align="center"></p>

<p align="left"></p>

<p align="right"></p>

<p align="left"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

ActionScript [AS1/AS2]

Frame 1
function itemHandler1(obj, item) { getURL ("http://www.newgrounds.com/portal/search/author/plumpman"); } function createExplosion(targetX, targetY) { var _local6 = 0; while (_local6 < particleTotalPreload) { var _local5 = flash.display.BitmapData.loadBitmap(DeathParticlePreload[random(4)]); var _local3 = _root.createEmptyMovieClip("main_holder", _root.getNextHighestDepth()); var _local4 = _local3.createEmptyMovieClip("internal_holder", _local3.getNextHighestDepth()); _local4._x = (-_local5.width) / 2; _local4._y = (-_local5.height) / 2; _local4.attachBitmap(_local5, _local4.getNextHighestDepth(), "never"); _local3._x = targetX; _local3._y = targetY; _local3._rotation = random(360); _local3._alpha = random(50) + 50; _local3.boundyLeft = targetX - particleRangePreload; _local3.boundyTop = targetY - particleRangePreload; _local3.boundyRight = targetX + particleRangePreload; _local3.boundyBottom = targetY + particleRangePreload; _local3.speedX = Math.random(particleMaxSpeedPreLoad) - Math.random(particleMaxSpeedPreLoad); _local3.speedY = Math.random(particleMaxSpeedPreLoad) - Math.random(particleMaxSpeedPreLoad); _local3.speedX = _local3.speedX * particleMaxSpeedPreLoad; _local3.speedY = _local3.speedY * particleMaxSpeedPreLoad; _local3.fadeSpeed = Math.random(particleFadeSpeedPreload) * particleFadeSpeedPreload; numberOfParticles++; _local3.onEnterFrame = function () { this._alpha = this._alpha - this.fadeSpeed; this._x = this._x + this.speedX; this._y = this._y + this.speedY; if (((((this._alpha <= 0) || (this._x < this.boundyLeft)) || (this._x > this.boundyRight)) || (this._y < this.boundyTop)) || (this._y > this.boundyBottom)) { this.removeMovieClip(); numberOfParticles--; } }; _local6++; } } stop(); mochi.as2.MochiServices.connect("cef40ee0d09b338c"); savefile = SharedObject.getLocal("GeomWarsSaveGame"); var NoExplosionTimer = 60; var particleMaxSpeedPreLoad = 5; var particleFadeSpeedPreload = 5; var particleTotalPreload = 50; var particleRangePreload = 100; var DeathParticlePreload = ["Player_Particle", "Red_Particle", "Green_Particle", "Purple_Particle"]; myPop1 = new Sound(this); myPop1.attachSound("Pop01"); myPop1.setVolume(100); myPop2 = new Sound(this); myPop2.attachSound("Pop02"); myPop2.setVolume(100); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Geoms Wars", itemHandler1); item2 = new ContextMenuItem("Designed by Nicolas 'Plumpman' Picouet", itemHandler1); myMenu.customItems.push(item1); myMenu.customItems.push(item2); _root.menu = myMenu; onEnterFrame = function () { if (NoExplosionTimer > 0) { NoExplosionTimer--; } else { NoExplosionTimer = random(90); createExplosion(random(450) + 50, random(350) + 50); randomPop = random(2); if (randomPop == 0) { myPop1.start(); } else { myPop2.start(); } } var _local2 = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; preloader_mc._yscale = _local2; preloader_output.text = Math.floor(_local2) + "%"; preloader_output._y = 300 - preloader_mc._height; if (_local2 == 100) { delete onEnterFrame; gotoAndPlay (2); } };
Frame 2
stop(); var NewGame = false; var LoadGame = false; if (savefile.data.Saved == 1) { LoadGameButton._alpha = 100; LoadGameButton.enabled = true; } else { LoadGameButton._alpha = 25; LoadGameButton.enabled = false; }
Frame 3
bgMusic.stop(); bgMusic = new Sound(this); bgMusic.attachSound("menuBG"); bgMusic.start(1, 100); bgMusic.setVolume(50); bgMusicEnabled = true; if (NewGame == true) { savefile.clear(); var CharacterLevel = 1; var KillCounterTotal = 0; var XP = 0; var TotalXPtoSpend = 0; var TotalXP = 0; var LevelsUnlocked = 1; var currStage = 1; var LevelsFailed = 0; var WeaponChoice = "Standard"; var ChassisChoice = "Basic"; var WeaponSlot1Info = "Tier 1"; var WeaponSlot2Info = "Tier 2"; var ChassisSlotInfo = "Basic"; var WideBought = false; var NarrowBought = false; var LongBought = false; var ShortBought = false; var PlatedBought = false; var StealthBought = false; var EscalationUnlocked = false; } if (LoadGame == true) { var CharacterLevel = savefile.data.CharacterLevel; var KillCounterTotal = savefile.data.KillCounterTotal; var XP = savefile.data.XP; var TotalXPtoSpend = savefile.data.TotalXPtoSpend; var TotalXP = savefile.data.TotalXP; var LevelsUnlocked = savefile.data.LevelsUnlocked; var currStage = savefile.data.currStage; var LevelsFailed = savefile.data.LevelsFailed; var WeaponChoice = savefile.data.WeaponChoice; var ChassisChoice = savefile.data.ChassisChoice; var WeaponSlot1Info = savefile.data.WeaponSlot1Info; var WeaponSlot2Info = savefile.data.WeaponSlot2Info; var ChassisSlotInfo = savefile.data.ChassisSlotInfo; var WideBought = savefile.data.WideBought; var NarrowBought = savefile.data.NarrowBought; var LongBought = savefile.data.LongBought; var ShortBought = savefile.data.ShortBought; var PlatedBought = savefile.data.PlatedBought; var StealthBought = savefile.data.StealthBought; var EscalationUnlocked = savefile.data.EscalationUnlocked; } var XPGuide = new Array(); XPGuide[0] = 0; XPGuide[1] = 50; XPGuide[2] = 200; XPGuide[3] = 400; XPGuide[4] = 650; XPGuide[5] = 900; XPGuide[6] = 1200; XPGuide[7] = 1600; XPGuide[8] = 2500; XPGuide[9] = 3500; XPGuide[10] = 5000; var LevelName = ""; var SpawnRate = 0; var EnemyCounter = 0; var EnemyCounterTotal = 0; var EnemyShape = [0]; var EnemyType = [["RedSquare_Container", 0, 1, 0.03, 1500, 0, 0, "Red_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 4], ["GreenTriangle_Container", 0, 3, 0.05, 1500, 0, 0, "Green_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 6], ["PurpleHexagon_Container", 0, 2, 0.04, 1500, 0, 0, "Purple_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 8], ["OrangeDonut_Container", 0, 0.75, 0.01, 1500, 0, 0, "Orange_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 4], ["YellowWall_Container", 0, 2, 0.02, 1500, 0, 0, "Yellow_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 12], ["LightBlueCarrier_Container", 100, 0.5, 0.03, 1500, 0, 0, "LightBlue_Particle", 4, 2, 25, 100, 0, 0, 0, 0, 0, 0, 50], ["GrayShuriken_Container", 0, 2.75, 0.04, 1500, 0, 0, "Gray_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 15], ["BrownMine_Container", 5, 0.5, 0.05, 1500, 0, 0, "Brown_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 18], ["VioletMini_Container", 0, 0.75, 0.04, 1500, 0, 0, "Violet_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 10], ["DarkGreenPentagon_Container", 2, 2.5, 0.03, 1500, 0, 0, "DarkGreen_Particle", 4, 2, 15, 100, 0, 0, 0, 0, 0, 0, 20], ["BlackMothership_Container", 250, 1, 0.03, 1500, 0, 0, "Black_Particle", 4, 2, 40, 100, 0, 0, 0, 0, 0, 0, 100]];
Frame 4
function openSubMenu(whichSubMenu, currentPosition) { chosenMenu = eval ("subMenu" + (whichSubMenu + 1)); j = 0; while (j < chosenMenu.length) { this.createEmptyMovieClip("subMenuHolder_mc", this.getNextHighestDepth()); subMenuHolder_mc.attachMovie("LevelMenu", "subMenuButton" + j, this.getNextHighestDepth()); subMenuHolder_mc["subMenuButton" + j]._x = currentPosition; subMenuHolder_mc["subMenuButton" + j]._y = 78 + (j * 27); subMenuHolder_mc["subMenuButton" + j].LevelMenuInfo.text = chosenMenu[j]; var subMenuStartColor = new Color(subMenuHolder_mc["subMenuButton" + j].bkgColor_mc); subMenuStartColor.setRGB(8496098); subMenuHolder_mc["subMenuButton" + j].onRelease = (subMenuHolder_mc["subMenuButton" + j].onReleaseOutside = function () { if (this.LevelMenuInfo.text == "Easy 1") { closeMenu(); currStage = 1; LevelName = "Easy 1 - Mindless Horde"; SpawnRate = 25; EnemyCounter = 40; EnemyCounterTotal = EnemyCounter; EnemyShape = [0]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Easy 2") { closeMenu(); currStage = 2; LevelName = "Easy 2 - Spearhead"; SpawnRate = 30; EnemyCounter = 20; EnemyCounterTotal = EnemyCounter; EnemyShape = [1]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Easy 3") { closeMenu(); currStage = 3; LevelName = "Easy 3 - Stormchasers"; SpawnRate = 20; EnemyCounter = 30; EnemyCounterTotal = EnemyCounter; EnemyShape = [2]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Easy 4") { closeMenu(); currStage = 4; LevelName = "Easy 4 - Pest Control"; SpawnRate = 15; EnemyCounter = 40; EnemyCounterTotal = EnemyCounter; EnemyShape = [3]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Easy 5") { closeMenu(); currStage = 5; LevelName = "Easy 5 - Trinity"; SpawnRate = 30; EnemyCounter = 60; EnemyCounterTotal = EnemyCounter; EnemyShape = [0, 1, 2]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Easy Boss") { closeMenu(); currStage = 6; LevelName = "Easy Boss - Fatboy"; SpawnRate = 100; EnemyCounter = 25; EnemyCounterTotal = EnemyCounter; EnemyShape = [5, 2, 3]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium 1") { closeMenu(); currStage = 7; LevelName = "Medium 1 - Merry-Go-Round"; SpawnRate = 20; EnemyCounter = 40; EnemyCounterTotal = EnemyCounter; EnemyShape = [4]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium 2") { closeMenu(); currStage = 8; LevelName = "Medium 2 - Evasion"; SpawnRate = 15; EnemyCounter = 30; EnemyCounterTotal = EnemyCounter; EnemyShape = [6]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium 3") { closeMenu(); currStage = 9; LevelName = "Medium 3 - Sandstorm"; SpawnRate = 50; EnemyCounter = 20; EnemyCounterTotal = EnemyCounter; EnemyShape = [7]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium 4") { closeMenu(); currStage = 10; LevelName = "Medium 4 - Sweep"; SpawnRate = 25; EnemyCounter = 100; EnemyCounterTotal = EnemyCounter; EnemyShape = [8]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium 5") { closeMenu(); currStage = 11; LevelName = "Medium 5 - Older Brother"; SpawnRate = 40; EnemyCounter = 20; EnemyCounterTotal = EnemyCounter; EnemyShape = [9]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Medium Boss") { closeMenu(); currStage = 12; LevelName = "Medium Boss - Mothership"; SpawnRate = 75; EnemyCounter = 40; EnemyCounterTotal = EnemyCounter; EnemyShape = [10, 8, 6]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard 1") { closeMenu(); currStage = 13; LevelName = "Hard 1 - Duality"; SpawnRate = 20; EnemyCounter = 50; EnemyCounterTotal = EnemyCounter; EnemyShape = [0, 1]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard 2") { closeMenu(); currStage = 14; LevelName = "Hard 2 - Brothers"; SpawnRate = 40; EnemyCounter = 30; EnemyCounterTotal = EnemyCounter; EnemyShape = [1, 9]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard 3") { closeMenu(); currStage = 15; LevelName = "Hard 3 - Flood"; SpawnRate = 20; EnemyCounter = 75; EnemyCounterTotal = EnemyCounter; EnemyShape = [2, 3, 8]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard 4") { closeMenu(); currStage = 16; LevelName = "Hard 4 - Minefield"; SpawnRate = 35; EnemyCounter = 40; EnemyCounterTotal = EnemyCounter; EnemyShape = [3, 7]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard 5") { closeMenu(); currStage = 17; LevelName = "Hard 5 - Divide and Conquer"; SpawnRate = 150; EnemyCounter = 3; EnemyCounterTotal = EnemyCounter; EnemyShape = [5]; delete eval (onEnterFrame()); gotoAndStop (6); } if (this.LevelMenuInfo.text == "Hard Boss") { closeMenu(); currStage = 18; LevelName = "Hard Boss - The Endless Assault"; SpawnRate = 35; EnemyCounter = 150; EnemyCounterTotal = EnemyCounter; EnemyShape = [0, 1, 2, 3, 4, 6, 7, 8, 9]; delete eval (onEnterFrame()); gotoAndStop (6); } closeSubMenu(); }); subMenuHolder_mc["subMenuButton" + j].onRollOver = function () { var _local2 = new Color(this.bkgColor_mc); _local2.setRGB(16737792); }; subMenuHolder_mc["subMenuButton" + j].onRollOut = function () { var _local2 = new Color(this.bkgColor_mc); _local2.setRGB(8496098); }; j++; } } function closeSubMenu() { removeMovieClip(subMenuHolder_mc); } function closeMenu() { closeSubMenu(); i = 0; while (i < menuButtons.length) { removeMovieClip(_root["menuButton" + i]); i++; } } stop(); bgMusic.start(1, 100); removeMovieClip(_root.InfoBox); if (EscalationUnlocked == false) { ChallengeButton._alpha = 50; ChallengeButton.enabled = false; } else { ChallengeButton._alpha = 100; ChallengeButton.enabled = true; unloadMovie ("EscalationPurchase"); } EscalationPurchase.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "New Challenge"; _root.InfoBox.Title.text = "High Score"; _root.InfoBox.Info.text = "[Beat Medium Boss] \n\n Unlock High Score Challenge"; }; EscalationPurchase.onRelease = function () { if (LevelsUnlocked >= 13) { EscalationUnlocked = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); unloadMovie ("EscalationPurchase"); ChallengeButton.enabled = true; ChallengeButton._alpha = 100; } }; EscalationPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; EscalationPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; LevelTotalInfo.text = "Levels Completed: " + (LevelsUnlocked - 1); LevelFailedInfo.text = "Levels Failed: " + LevelsFailed; KillTotalInfo.text = "Cuboids Erased: " + KillCounterTotal; CharacterLevelInfo.text = "Ship Level: " + CharacterLevel; XPTotalInfo.text = "Total XP Gained: " + TotalXP; var menuButtons = ["Easy", "Medium", "Hard"]; var subMenu1 = []; var subMenu2 = ["Locked"]; var subMenu3 = ["Locked"]; if (LevelsUnlocked > 6) { subMenu2.splice(0, 1); } if (LevelsUnlocked > 12) { subMenu3.splice(0, 1); } i = 1; while (i <= LevelsUnlocked) { if (i <= 5) { subMenu1.push("Easy " + i); } if (i == 6) { subMenu1.push("Easy Boss"); } if ((i <= 11) and (i > 6)) { subMenu2.push("Medium " + (i - 6)); } if (i == 12) { subMenu2.push("Medium Boss"); } if ((i <= 17) and (i > 12)) { subMenu3.push("Hard " + (i - 12)); } if (i == 18) { subMenu3.push("Hard Boss"); } i++; } var chosenMenu = new Array(); var subMenuOpened = false; var whichSubMenu = new Number(); var currentPosition = new Number(); i = 0; while (i < menuButtons.length) { this.attachMovie("LevelMenu", "menuButton" + i, this.getNextHighestDepth()); this["menuButton" + i]._x = 65 + (102 * i); this["menuButton" + i]._y = 50; this["menuButton" + i].LevelMenuInfo.text = menuButtons[i]; this["menuButton" + i].onRollOver = function () { whichSubMenu = Number(this._name.substr(-1, 1)); currentPosition = this._x; if (!subMenuOpened) { subMenuOpened = true; openSubMenu(whichSubMenu, currentPosition); } else { closeSubMenu(); openSubMenu(whichSubMenu, currentPosition); } }; i++; } ResetButton.onRollOver = function () { attachMovie("ResetInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Warning!"; _root.InfoBox.Title.text = "Reset Stats"; _root.InfoBox.Info.text = "Beware, this will reset everything you've done."; }; ResetButton.onRollOut = function () { removeMovieClip(_root.InfoBox); }; ResetButton.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; onEnterFrame = function () { XPSpendInfo.text = "Research XP: " + TotalXPtoSpend; _root.InfoBox._x = _xmouse; _root.InfoBox._y = _ymouse; };
Frame 5
stop(); CannonInfo.text = WeaponChoice + " Cannon"; ChassisInfo.text = ChassisChoice + " Chassis"; player_mc.muzzle.gotoAndStop(WeaponChoice); player_mc.Chassis.gotoAndStop(ChassisChoice); WeaponSlot1.Info.text = WeaponSlot1Info; WeaponSlot2.Info.text = WeaponSlot2Info; Chassis.Info.text = ChassisSlotInfo; if (WideBought == false) { WideResearch._alpha = 50; WideResearch.enabled = false; } else { WideResearch._alpha = 100; WideResearch.enabled = true; WidePurchase._alpha = 0; WidePurchase.enabled = false; } if (NarrowBought == false) { NarrowResearch._alpha = 50; NarrowResearch.enabled = false; } else { NarrowResearch._alpha = 100; NarrowResearch.enabled = true; NarrowPurchase._alpha = 0; NarrowPurchase.enabled = false; } if (LongBought == false) { LongResearch._alpha = 50; LongResearch.enabled = false; } else { LongResearch._alpha = 100; LongResearch.enabled = true; LongPurchase._alpha = 0; LongPurchase.enabled = false; } if (ShortBought == false) { ShortResearch._alpha = 50; ShortResearch.enabled = false; } else { ShortResearch._alpha = 100; ShortResearch.enabled = true; ShortPurchase._alpha = 0; ShortPurchase.enabled = false; } if (PlatedBought == false) { PlatedResearch._alpha = 50; PlatedResearch.enabled = false; } else { PlatedResearch._alpha = 100; PlatedResearch.enabled = true; PlatedPurchase._alpha = 0; PlatedPurchase.enabled = false; } if (StealthBought == false) { StealthResearch._alpha = 50; StealthResearch.enabled = false; } else { StealthResearch._alpha = 100; StealthResearch.enabled = true; StealthPurchase._alpha = 0; StealthPurchase.enabled = false; } WidePurchase.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Wide Modifier"; _root.InfoBox.Info.text = "[Beat Easy Boss] \n\n Increases Barrel Width"; }; WidePurchase.onRelease = function () { if (LevelsUnlocked >= 7) { WideBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); WideResearch.enabled = true; WideResearch._alpha = 100; } }; WidePurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; WidePurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; NarrowPurchase.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Narrow Modifier"; _root.InfoBox.Info.text = "[Beat Medium Boss] \n\n Decreases Barrel Width"; }; NarrowPurchase.onRelease = function () { if (LevelsUnlocked >= 13) { NarrowBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); NarrowResearch.enabled = true; NarrowResearch._alpha = 100; } }; NarrowPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; NarrowPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; LongPurchase.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Long Modifier"; _root.InfoBox.Info.text = "Cost: 3000 XP \n\n Increases Barrel Length"; }; LongPurchase.onRelease = function () { if (TotalXPtoSpend >= 3000) { TotalXPtoSpend = TotalXPtoSpend - 3000; LongBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); LongResearch.enabled = true; LongResearch._alpha = 100; } }; LongPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; LongPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; ShortPurchase.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Short Modifier"; _root.InfoBox.Info.text = "Cost: 2000 XP \n\n Decreases Barrel Length"; }; ShortPurchase.onRelease = function () { if (TotalXPtoSpend >= 2000) { TotalXPtoSpend = TotalXPtoSpend - 2000; ShortBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); ShortResearch.enabled = true; ShortResearch._alpha = 100; } }; ShortPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; ShortPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; PlatedPurchase.onRollOver = function () { attachMovie("PurchaseInfoReverse", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Plated Chassis"; _root.InfoBox.Info.text = "Cost: 1000 XP \n\n Increases Armor, Decreases Speed"; }; PlatedPurchase.onRelease = function () { if (TotalXPtoSpend >= 1000) { TotalXPtoSpend = TotalXPtoSpend - 1000; PlatedBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); PlatedResearch.enabled = true; PlatedResearch._alpha = 100; } }; PlatedPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; PlatedPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; StealthPurchase.onRollOver = function () { attachMovie("PurchaseInfoReverse", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Research"; _root.InfoBox.Title.text = "Stealth Chassis"; _root.InfoBox.Info.text = "[Beat Hard Boss] \n\n Increases Speed, Decreases Armor"; }; StealthPurchase.onRelease = function () { if (LevelsUnlocked >= 18) { StealthBought = true; this._alpha = 0; this.enabled = false; removeMovieClip(_root.InfoBox); StealthResearch.enabled = true; StealthResearch._alpha = 100; } }; StealthPurchase.onRollOut = function () { removeMovieClip(_root.InfoBox); }; StealthPurchase.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; WideResearch.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Wide Modifier"; _root.InfoBox.Info.text = "Increases your barrel width"; }; WideResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; WideResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; NarrowResearch.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Narrow Modifier"; _root.InfoBox.Info.text = "Decreases your barrel width"; }; NarrowResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; NarrowResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; LongResearch.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Long Modifier"; _root.InfoBox.Info.text = "Increases your barrel length \n Prereq: Tier 1 Equipped"; }; LongResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; LongResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; ShortResearch.onRollOver = function () { attachMovie("PurchaseInfo", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Short Modifier"; _root.InfoBox.Info.text = "Decreases your barrel length \n Prereq: Tier 1 Equipped"; }; ShortResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; ShortResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; PlatedResearch.onRollOver = function () { attachMovie("PurchaseInfoReverse", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Plated Chassis"; _root.InfoBox.Info.text = "Increases Armor, Decreases Speed"; }; PlatedResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; PlatedResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; StealthResearch.onRollOver = function () { attachMovie("PurchaseInfoReverse", "InfoBox", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.InfoBox.Header.text = "Equip"; _root.InfoBox.Title.text = "Stealth Chassis"; _root.InfoBox.Info.text = "Increases Speed, Decreases Armor"; }; StealthResearch.onRollOut = function () { removeMovieClip(_root.InfoBox); }; StealthResearch.onReleaseOutside = function () { removeMovieClip(_root.InfoBox); }; this.onEnterFrame = function () { if (Chassis.Info.text == "Chassis") { ChassisInfo.text = "Basic Chassis"; ChassisSlotInfo = "Basic"; ChassisChoice = "Basic"; player_mc.Chassis.gotoAndStop("Basic"); } if (Chassis.Info.text == "Plated") { ChassisInfo.text = "Plated Chassis"; ChassisSlotInfo = "Plated"; ChassisChoice = "Plated"; player_mc.Chassis.gotoAndStop("Plated"); } if (Chassis.Info.text == "Stealth") { ChassisInfo.text = "Stealth Chassis"; ChassisSlotInfo = "Stealth"; ChassisChoice = "Stealth"; player_mc.Chassis.gotoAndStop("Stealth"); } if (WeaponSlot1.Info.text == "Tier 1") { WeaponSlot2.Info.text = "Tier 2"; WeaponSlot1Info = "Tier 1"; WeaponSlot2Info = "Tier 2"; CannonInfo.text = "Standard Cannon"; WeaponChoice = "Standard"; player_mc.muzzle.gotoAndStop("Standard"); } if (WeaponSlot1.Info.text == "Wide") { CannonInfo.text = "Spread Cannon"; WeaponSlot1Info = "Wide"; WeaponSlot2Info = "Tier 2"; WeaponChoice = "Spread"; player_mc.muzzle.gotoAndStop("Spread"); } if (WeaponSlot1.Info.text == "Narrow") { CannonInfo.text = "Typewriter Cannon"; WeaponSlot1Info = "Narrow"; WeaponSlot2Info = "Tier 2"; WeaponChoice = "Typewriter"; player_mc.muzzle.gotoAndStop("Typewriter"); } if ((WeaponSlot2.Info.text == "Long") and (WeaponSlot1.Info.text == "Wide")) { CannonInfo.text = "Wall Cannon"; WeaponSlot1Info = "Wide"; WeaponSlot2Info = "Long"; WeaponChoice = "Wall"; player_mc.muzzle.gotoAndStop("Wall"); } if ((WeaponSlot2.Info.text == "Short") and (WeaponSlot1.Info.text == "Wide")) { CannonInfo.text = "Jackhammer Cannon"; WeaponSlot1Info = "Wide"; WeaponSlot2Info = "Short"; WeaponChoice = "Jackhammer"; player_mc.muzzle.gotoAndStop("Jackhammer"); } if ((WeaponSlot2.Info.text == "Long") and (WeaponSlot1.Info.text == "Narrow")) { CannonInfo.text = "Distance Cannon"; WeaponSlot1Info = "Narrow"; WeaponSlot2Info = "Long"; WeaponChoice = "Distance"; player_mc.muzzle.gotoAndStop("Distance"); } if ((WeaponSlot2.Info.text == "Short") and (WeaponSlot1.Info.text == "Narrow")) { CannonInfo.text = "Beam Cannon"; WeaponSlot1Info = "Narrow"; WeaponSlot2Info = "Short"; WeaponChoice = "Beam"; player_mc.muzzle.gotoAndStop("Beam"); } XPSpendInfo.text = "Research XP: " + TotalXPtoSpend; CharacterLevelInfo.text = "Ship Level: " + CharacterLevel; _root.InfoBox._x = _xmouse; _root.InfoBox._y = _ymouse; };
Frame 6
function loadWeapon(weaponType) { switch (weaponType) { case "Standard" : bulletNumber = 1; bulletOffset = 4; bulletSpeed = 5; bulletMaxAge = 2500; reloadSpeed = 400; Piercing = 0; player_mc.muzzle.gotoAndStop("Standard"); bulletGraphic = "StandardBullet"; weaponSound = "Standard"; weaponInfo.text = "Standard Cannon"; break; case "Spread" : bulletNumber = 8; bulletOffset = 40; bulletSpeed = 5; bulletMaxAge = 600; reloadSpeed = 1200; Piercing = 0; player_mc.muzzle.gotoAndStop("Spread"); bulletGraphic = "StandardBullet"; weaponSound = "Spread"; weaponInfo.text = "Spread Cannon"; break; case "Typewriter" : bulletNumber = 1; bulletOffset = 40; bulletSpeed = 5; bulletMaxAge = 1200; reloadSpeed = 180; Piercing = 0; player_mc.muzzle.gotoAndStop("Typewriter"); bulletGraphic = "StandardBullet"; weaponSound = "Typewriter"; weaponInfo.text = "Typewriter Cannon"; break; case "Distance" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 8; bulletMaxAge = 2500; reloadSpeed = 900; Piercing = 1; player_mc.muzzle.gotoAndStop("Distance"); bulletGraphic = "DistanceBullet"; weaponSound = "Distance"; weaponInfo.text = "Distance Cannon"; break; case "Wall" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 5; bulletMaxAge = 750; reloadSpeed = 800; Piercing = 1; player_mc.muzzle.gotoAndStop("Wall"); bulletGraphic = "WallBullet"; weaponSound = "Wall"; weaponInfo.text = "Wall Cannon"; break; case "Beam" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 6; bulletMaxAge = 800; reloadSpeed = 200; Piercing = 0; player_mc.muzzle.gotoAndStop("Beam"); bulletGraphic = "BeamBullet"; weaponSound = "Beam"; weaponInfo.text = "Beam Cannon"; break; case "Jackhammer" : bulletNumber = 8; bulletOffset = 25; bulletSpeed = 5; bulletMaxAge = 800; reloadSpeed = 600; Piercing = 0; player_mc.muzzle.gotoAndStop("Jackhammer"); bulletGraphic = "JackhammerBullet"; weaponSound = "Jackhammer"; weaponInfo.text = "Jackhammer Cannon"; } } function loadChassis(chassisType) { switch (chassisType) { case "Basic" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 3; ArmorRating = 3; break; case "Plated" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 2; ArmorRating = 5; break; case "Stealth" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 4; ArmorRating = 1; } } function fireWeapon() { if ((reloadComplete and mouseClicked) and (ClickPaused == false)) { createBullet(); mySound.start(); } } function createBullet() { var _local5 = 0; while (_local5 < bulletNumber) { var _local3 = _root.attachMovie(bulletGraphic, "b" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3.swapDepths(player_mc); player_mc.swapDepths(ArmorInfo_mc); var _local4 = {x:player_mc.muzzle._x, y:player_mc.muzzle._y}; player_mc.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = player_mc._rotation; var _local6 = random(bulletOffset) - (bulletOffset / 2); _local3.bulletAngle = (((player_mc._rotation + _local6) - 90) * Math.PI) / 180; _local3.xSpeed = Math.cos(_local3.bulletAngle) * bulletSpeed; _local3.ySpeed = Math.sin(_local3.bulletAngle) * bulletSpeed; _local3.lifeTimer = setInterval(destroyBullet, bulletMaxAge, _local3); _local3.onEnterFrame = function () { if (Paused == false) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } j = 0; while (j < enemies.length) { n = enemies[j]; if (_root["enemy" + n].hitTest(this)) { if (Piercing == 0) { destroyBullet(this); } if (hp[n] > 1) { hp[n]--; _root["enemyHP" + n].HP.text = hp[n]; mySound3.start(); createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); } else { mySound4.start(); createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); XP = XP + EnemyType[currShape[n]][18]; TotalXP = TotalXP + EnemyType[currShape[n]][18]; TotalXPtoSpend = TotalXPtoSpend + EnemyType[currShape[n]][18]; KillCounter++; KillCounterTotal++; KillInfo.text = (("Cuboids Erased: " + KillCounter) + "/") + EnemyCounterTotal; } } j++; } }; _local5++; } startReloading(); } function startReloading() { reloadComplete = false; reloadTimer = setInterval(gunReloaded, reloadSpeed); } function gunReloaded() { clearInterval(reloadTimer); reloadComplete = true; } function destroyBullet(bullet) { clearInterval(bullet.lifeTimer); bullet.removeMovieClip(); bullet.unloadMovie(); } function rotatePlayer() { playerX = player_mc._x; playerY = player_mc._y; rotationDirection = Math.round(180 - ((Math.atan2(_root._xmouse - playerX, _root._ymouse - playerY) * 180) / Math.PI)); player_mc._rotation = rotationDirection; } function doFollow(follower, target, EnemyNum) { if (currShape[EnemyNum] == 2) { randomZag = random(200) - 200; distanceX[EnemyNum] = (target._x + randomZag) - follower._x; distanceY[EnemyNum] = (target._y + randomZag) - follower._y; } else { distanceX[EnemyNum] = target._x - follower._x; distanceY[EnemyNum] = target._y - follower._y; } distanceTotal[EnemyNum] = Math.sqrt((distanceX[EnemyNum] * distanceX[EnemyNum]) + (distanceY[EnemyNum] * distanceY[EnemyNum])); if (distanceTotal[EnemyNum] <= agroRange[EnemyNum]) { moveDistanceX[EnemyNum] = (turnRate[EnemyNum] * distanceX[EnemyNum]) / distanceTotal[EnemyNum]; moveDistanceY[EnemyNum] = (turnRate[EnemyNum] * distanceY[EnemyNum]) / distanceTotal[EnemyNum]; moveX[EnemyNum] = moveX[EnemyNum] + moveDistanceX[EnemyNum]; moveY[EnemyNum] = moveY[EnemyNum] + moveDistanceY[EnemyNum]; totalmove[EnemyNum] = Math.sqrt((moveX[EnemyNum] * moveX[EnemyNum]) + (moveY[EnemyNum] * moveY[EnemyNum])); moveX[EnemyNum] = (speed[EnemyNum] * moveX[EnemyNum]) / totalmove[EnemyNum]; moveY[EnemyNum] = (speed[EnemyNum] * moveY[EnemyNum]) / totalmove[EnemyNum]; follower._x = follower._x + moveX[EnemyNum]; follower._y = follower._y + moveY[EnemyNum]; if (currShape[EnemyNum] == 2) { follower._rotation = follower._rotation + 5; } else if (currShape[EnemyNum] == 4) { follower._rotation = follower._rotation + 4; } else if (currShape[EnemyNum] == 6) { follower._rotation = follower._rotation + 6; } else if (currShape[EnemyNum] == 7) { follower._rotation = follower._rotation - 2; } else { follower._rotation = (180 * Math.atan2(moveY[EnemyNum], moveX[EnemyNum])) / Math.PI; } } } function createExplosion(targetX, targetY, EnemyDeathNum) { var _local7 = 0; while (_local7 < particleTotal[EnemyDeathNum]) { var _local6 = flash.display.BitmapData.loadBitmap(DeathParticle[EnemyDeathNum]); var _local3 = _root.createEmptyMovieClip("main_holder", _root.getNextHighestDepth()); var _local5 = _local3.createEmptyMovieClip("internal_holder", _local3.getNextHighestDepth()); _local5._x = (-_local6.width) / 2; _local5._y = (-_local6.height) / 2; _local5.attachBitmap(_local6, _local5.getNextHighestDepth(), "never"); _local3._x = targetX; _local3._y = targetY; _local3._rotation = random(360); _local3._alpha = random(50) + 50; _local3.boundyLeft = targetX - particleRange[EnemyDeathNum]; _local3.boundyTop = targetY - particleRange[EnemyDeathNum]; _local3.boundyRight = targetX + particleRange[EnemyDeathNum]; _local3.boundyBottom = targetY + particleRange[EnemyDeathNum]; _local3.speedX = Math.random(particleMaxSpeed[EnemyDeathNum]) - Math.random(particleMaxSpeed[EnemyDeathNum]); _local3.speedY = Math.random(particleMaxSpeed[EnemyDeathNum]) - Math.random(particleMaxSpeed[EnemyDeathNum]); _local3.speedX = _local3.speedX * particleMaxSpeed[EnemyDeathNum]; _local3.speedY = _local3.speedY * particleMaxSpeed[EnemyDeathNum]; _local3.fadeSpeed = Math.random(particleFadeSpeed[EnemyDeathNum]) * particleFadeSpeed[EnemyDeathNum]; numberOfParticles++; _local3.onEnterFrame = function () { this._alpha = this._alpha - this.fadeSpeed; this._x = this._x + this.speedX; this._y = this._y + this.speedY; if (((((this._alpha <= 0) || (this._x < this.boundyLeft)) || (this._x > this.boundyRight)) || (this._y < this.boundyTop)) || (this._y > this.boundyBottom)) { this.removeMovieClip(); numberOfParticles--; } }; _local7++; } } function FinishLevel() { delete _root.onEnterFrame; j = 0; while (j < enemies.length) { n = enemies[j]; removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); j++; } removeMovieClip(player_mc); removeMovieClip(ArmorInfo_mc); mouseClicked = false; Mouse.removeListener(mouseListener); Mouse.show(); bgMusic.stop(); mochi.as2.MochiAd.showInterLevelAd({id:"cef40ee0d09b338c", res:"550x450"}); } function checkCollision(mc1, mc2) { var _local2 = com.gskinner.sprites.CollisionDetection.checkForCollision(mc1, mc2, 120); if (_local2) { mySound2.start(); if (ArmorRating <= 1) { createExplosion(player_mc._x, player_mc._y, -5); unloadMovie (player_mc); removeMovieClip(ArmorInfo_mc); ClickPaused = true; LevelFailed = true; } else { createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); if (hp[n] > 1) { hp[n]--; _root["enemyHP" + n].HP.text = hp[n]; ArmorRating--; } else { ArmorRating--; removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); KillCounter++; KillCounterTotal++; KillInfo.text = (("Cuboids Erased: " + KillCounter) + "/") + EnemyCounterTotal; } } } } stop(); bgMusic.stop(); bgMusic.start(1, 100); Mouse.hide(); LevelInfo.text = LevelName; PauseScreen._alpha = 0; PauseScreen.enabled = false; LevelComplete._alpha = 0; LevelComplete.CompleteInfo.text = ""; var BossSpawn = 1; var currShape = new Array(); var hp = new Array(); var speed = new Array(); var turnRate = new Array(); var agroRange = new Array(); var moveX = new Array(); var moveY = new Array(); var distanceX = new Array(); var distanceY = new Array(); var distanceTotal = new Array(); var moveDistanceX = new Array(); var moveDistanceY = new Array(); var totalmove = new Array(); var DeathParticle = new Array(); var particleMaxSpeed = new Array(); var particleFadeSpeed = new Array(); var particleTotal = new Array(); var particleRange = new Array(); particleMaxSpeed[-5] = 4; particleFadeSpeed[-5] = 2; particleTotal[-5] = 200; particleRange[-5] = 1000; DeathParticle[-5] = "Player_Particle"; var bulletNumber; var bulletOffset; var bulletSpeed; var bulletMaxAge; var reloadSpeed; var Piercing; var bulletGraphic = "None"; var weaponSound = "None"; var reloadTimer; var reloadComplete = true; var mouseClicked = false; var radians = (Math.PI/180); var radians2 = 57.2957795130823; var i = 0; var LevelFailed = false; var LevelCompleted = false; var Paused = false; var ClickPaused = false; var KillCounter = 0; var enemies = new Array(); var enemyType = new Array(); var ArmorRating = 0; var BallSpeed = 0; var BallSpeedx = 0; var BallSpeedy = 0; var Friction = 0.8; var DirectionFriction = 0.9; var noControlTimer = 20; var EndLevelCounter = 180; loadWeapon(WeaponChoice); loadChassis(ChassisChoice); attachMovie("ArmorInfo_mc", "ArmorInfo_mc", _root.getNextHighestDepth(), {_x:player_mc._x, _y:player_mc._y}); XPBar._xscale = (XP / XPGuide[CharacterLevel]) * 100; XPInfo.text = (("XP: " + XP) + "/") + XPGuide[CharacterLevel]; KillInfo.text = (("Cuboids Erased: " + KillCounter) + "/") + EnemyCounterTotal; mySound = new Sound(this); mySound.attachSound(weaponSound); mySound.setVolume(60); mySound2 = new Sound(this); mySound2.attachSound("ArmorHit"); mySound2.setVolume(75); mySound3 = new Sound(this); mySound3.attachSound("Enemy_Hit"); mySound3.setVolume(60); mySound4 = new Sound(this); mySound4.attachSound("Enemy_Death"); mySound4.setVolume(60); mouseListener = new Object(); mouseListener.onMouseDown = function () { if ((Paused == false) and (ClickPaused == false)) { mouseClicked = true; } }; mouseListener.onMouseUp = function () { mouseClicked = false; }; Mouse.addListener(mouseListener); this.onEnterFrame = function () { ArmorInfo_mc.ArmorInfo.text = ArmorRating; ArmorInfo_mc._x = player_mc._x; ArmorInfo_mc._y = player_mc._y; XPInfo.text = (("XP: " + XP) + "/") + XPGuide[CharacterLevel]; CharacterLevelInfo.text = "Ship Level: " + CharacterLevel; XPBar._xscale = (XP / XPGuide[CharacterLevel]) * 100; if (XP >= XPGuide[CharacterLevel]) { CharacterLevel++; XP = 0; } if ((LevelCompleted == false) and (LevelFailed == false)) { if (Key.isDown(80)) { if (Paused == false) { Paused = true; player_mc._alpha = 25; j = 0; while (j < enemies.length) { n = enemies[j]; _root["enemy" + n]._alpha = 25; j++; } Mouse.show(); Crosshair._alpha = 0; PauseScreen._alpha = 75; PauseScreen.enabled = true; PauseScreen.swapDepths(_root["enemy" + i]); } } } if (Paused == false) { fireWeapon(); rotatePlayer(); Crosshair._x = _xmouse; Crosshair._y = _ymouse; if ((random(SpawnRate) == 0) and (EnemyCounter > 0)) { randomPos = random(3); if (randomPos == 0) { randomPosX = random(550); randomPosY = -50; } if (randomPos == 1) { randomPosX = random(550); randomPosY = 500; } if (randomPos == 2) { randomPosX = -50; randomPosY = random(450); } if (randomPos == 3) { randomPosX = 600; randomPosY = random(450); } if ((((currStage == 6) or (currStage == 12)) or (currStage == 18)) and (BossSpawn == 1)) { BossSpawn = 0; randomShape = 0; } else { randomShape = random(EnemyShape.length); } attachMovie(EnemyType[EnemyShape[randomShape]][0], "enemy" + i, getNextHighestDepth(), {_x:randomPosX, _y:randomPosY}); EnemyCounter--; currShape[i] = EnemyShape[randomShape]; hp[i] = EnemyType[EnemyShape[randomShape]][1]; speed[i] = EnemyType[EnemyShape[randomShape]][2]; turnRate[i] = EnemyType[EnemyShape[randomShape]][3]; agroRange[i] = EnemyType[EnemyShape[randomShape]][4]; moveX[i] = EnemyType[EnemyShape[randomShape]][5]; moveY[i] = EnemyType[EnemyShape[randomShape]][6]; DeathParticle[i] = EnemyType[EnemyShape[randomShape]][7]; particleMaxSpeed[i] = EnemyType[EnemyShape[randomShape]][8]; particleFadeSpeed[i] = EnemyType[EnemyShape[randomShape]][9]; particleTotal[i] = EnemyType[EnemyShape[randomShape]][10]; particleRange[i] = EnemyType[EnemyShape[randomShape]][11]; if (EnemyType[EnemyShape[randomShape]][0] == "LightBlueCarrier_Container") { attachMovie("EnemyHP_Black", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "BrownMine_Container") { attachMovie("EnemyHP_White", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "DarkGreenPentagon_Container") { attachMovie("EnemyHP_Black", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "BlackMothership_Container") { attachMovie("EnemyHP_White", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } distanceX[i] = EnemyType[EnemyShape[randomShape]][12]; distanceY[i] = EnemyType[EnemyShape[randomShape]][13]; distanceTotal[i] = EnemyType[EnemyShape[randomShape]][14]; moveDistanceX[i] = EnemyType[EnemyShape[randomShape]][15]; moveDistanceY[i] = EnemyType[EnemyShape[randomShape]][16]; totalmove[i] = EnemyType[EnemyShape[randomShape]][17]; if (BossSpawn == 0) { BossSpawn = -1; EnemyShape.splice(0, 1); } enemies[enemies.length] = i; i++; } if (KillCounter >= EnemyCounterTotal) { if (EndLevelCounter > 0) { EndLevelCounter--; LevelCompleted = true; LevelComplete._alpha = 100; LevelComplete.CompleteInfo.text = "Level Completed"; } else { if (LevelsUnlocked == currStage) { LevelsUnlocked++; } FinishLevel(); } } j = 0; while (j < enemies.length) { n = enemies[j]; doFollow(_root["enemy" + n], player_mc, n); _root["enemyHP" + n]._x = _root["enemy" + n]._x; _root["enemyHP" + n]._y = _root["enemy" + n]._y; if (LevelFailed == false) { checkCollision(player_mc, _root["enemy" + n]); } j++; } if (LevelFailed == true) { if (EndLevelCounter > 0) { EndLevelCounter--; LevelComplete._alpha = 100; LevelComplete.CompleteInfo.text = "Level Failed"; } else { FinishLevel(); LevelsFailed++; } } if (player_mc._x > 532) { player_mc._x = player_mc._x - 0.5; BallSpeedx = 0; } if (player_mc._x < 17) { player_mc._x = player_mc._x + 0.5; BallSpeedx = 0; } if (player_mc._y < 17) { player_mc._y = player_mc._y + 0.5; BallSpeedy = 0; } if (player_mc._y > 432) { player_mc._y = player_mc._y - 0.5; BallSpeedy = 0; } player_mc._x = player_mc._x + BallSpeedx; player_mc._y = player_mc._y + BallSpeedy; if (noControlTimer > 0) { noControlTimer--; } else { if (Key.isDown(87) or Key.isDown(38)) { BallSpeedy = -BallSpeed; BallSpeedx = BallSpeedx * DirectionFriction; } if (Key.isDown(83) or Key.isDown(40)) { BallSpeedy = BallSpeed; BallSpeedx = BallSpeedx * DirectionFriction; } if (Key.isDown(68) or Key.isDown(39)) { BallSpeedx = BallSpeed; BallSpeedy = BallSpeedy * DirectionFriction; } if (Key.isDown(65) or Key.isDown(37)) { BallSpeedx = -BallSpeed; BallSpeedy = BallSpeedy * DirectionFriction; } } BallSpeedx = BallSpeedx * Friction; BallSpeedy = BallSpeedy * Friction; } };
Frame 7
function TimerIncrease() { LevelTimer++; } function loadWeapon(weaponType) { switch (weaponType) { case "Standard" : bulletNumber = 1; bulletOffset = 4; bulletSpeed = 5; bulletMaxAge = 2500; reloadSpeed = 400; Piercing = 0; player_mc.muzzle.gotoAndStop("Standard"); bulletGraphic = "StandardBullet"; weaponSound = "Standard"; weaponInfo.text = "Standard Cannon"; break; case "Spread" : bulletNumber = 8; bulletOffset = 40; bulletSpeed = 5; bulletMaxAge = 600; reloadSpeed = 1200; Piercing = 0; player_mc.muzzle.gotoAndStop("Spread"); bulletGraphic = "StandardBullet"; weaponSound = "Spread"; weaponInfo.text = "Spread Cannon"; break; case "Typewriter" : bulletNumber = 1; bulletOffset = 40; bulletSpeed = 5; bulletMaxAge = 1200; reloadSpeed = 180; Piercing = 0; player_mc.muzzle.gotoAndStop("Typewriter"); bulletGraphic = "StandardBullet"; weaponSound = "Typewriter"; weaponInfo.text = "Typewriter Cannon"; break; case "Distance" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 8; bulletMaxAge = 2500; reloadSpeed = 900; Piercing = 1; player_mc.muzzle.gotoAndStop("Distance"); bulletGraphic = "DistanceBullet"; weaponSound = "Distance"; weaponInfo.text = "Distance Cannon"; break; case "Wall" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 5; bulletMaxAge = 750; reloadSpeed = 800; Piercing = 1; player_mc.muzzle.gotoAndStop("Wall"); bulletGraphic = "WallBullet"; weaponSound = "Wall"; weaponInfo.text = "Wall Cannon"; break; case "Beam" : bulletNumber = 1; bulletOffset = 1; bulletSpeed = 6; bulletMaxAge = 800; reloadSpeed = 200; Piercing = 0; player_mc.muzzle.gotoAndStop("Beam"); bulletGraphic = "BeamBullet"; weaponSound = "Beam"; weaponInfo.text = "Beam Cannon"; break; case "Jackhammer" : bulletNumber = 8; bulletOffset = 25; bulletSpeed = 5; bulletMaxAge = 800; reloadSpeed = 600; Piercing = 0; player_mc.muzzle.gotoAndStop("Jackhammer"); bulletGraphic = "JackhammerBullet"; weaponSound = "Jackhammer"; weaponInfo.text = "Jackhammer Cannon"; } } function loadChassis(chassisType) { switch (chassisType) { case "Basic" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 3; ArmorRating = 3; break; case "Plated" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 2; ArmorRating = 5; break; case "Stealth" : player_mc.Chassis.gotoAndStop(chassisType); BallSpeed = 4; ArmorRating = 1; } } function fireWeapon() { if ((reloadComplete and mouseClicked) and (ClickPaused == false)) { createBullet(); mySound.start(); } } function createBullet() { var _local5 = 0; while (_local5 < bulletNumber) { var _local3 = _root.attachMovie(bulletGraphic, "b" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3.swapDepths(player_mc); player_mc.swapDepths(ArmorInfo_mc); var _local4 = {x:player_mc.muzzle._x, y:player_mc.muzzle._y}; player_mc.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = player_mc._rotation; var _local6 = random(bulletOffset) - (bulletOffset / 2); _local3.bulletAngle = (((player_mc._rotation + _local6) - 90) * Math.PI) / 180; _local3.xSpeed = Math.cos(_local3.bulletAngle) * bulletSpeed; _local3.ySpeed = Math.sin(_local3.bulletAngle) * bulletSpeed; _local3.lifeTimer = setInterval(destroyBullet, bulletMaxAge, _local3); _local3.onEnterFrame = function () { if (Paused == false) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } j = 0; while (j < enemies.length) { n = enemies[j]; if (_root["enemy" + n].hitTest(this)) { if (Piercing == 0) { destroyBullet(this); } if (hp[n] > 1) { hp[n]--; _root["enemyHP" + n].HP.text = hp[n]; mySound3.start(); createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); } else { mySound4.start(); createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); KillCounter++; Score = Score + (EnemyType[currShape[n]][18] * Multiplier); ScoreInfo.text = "Score: " + Score; } } j++; } }; _local5++; } startReloading(); } function startReloading() { reloadComplete = false; reloadTimer = setInterval(gunReloaded, reloadSpeed); } function gunReloaded() { clearInterval(reloadTimer); reloadComplete = true; } function destroyBullet(bullet) { clearInterval(bullet.lifeTimer); bullet.removeMovieClip(); bullet.unloadMovie(); } function rotatePlayer() { playerX = player_mc._x; playerY = player_mc._y; rotationDirection = Math.round(180 - ((Math.atan2(_root._xmouse - playerX, _root._ymouse - playerY) * 180) / Math.PI)); player_mc._rotation = rotationDirection; } function doFollow(follower, target, EnemyNum) { if (currShape[EnemyNum] == 2) { randomZag = random(200) - 200; distanceX[EnemyNum] = (target._x + randomZag) - follower._x; distanceY[EnemyNum] = (target._y + randomZag) - follower._y; } else { distanceX[EnemyNum] = target._x - follower._x; distanceY[EnemyNum] = target._y - follower._y; } distanceTotal[EnemyNum] = Math.sqrt((distanceX[EnemyNum] * distanceX[EnemyNum]) + (distanceY[EnemyNum] * distanceY[EnemyNum])); if (distanceTotal[EnemyNum] <= agroRange[EnemyNum]) { moveDistanceX[EnemyNum] = (turnRate[EnemyNum] * distanceX[EnemyNum]) / distanceTotal[EnemyNum]; moveDistanceY[EnemyNum] = (turnRate[EnemyNum] * distanceY[EnemyNum]) / distanceTotal[EnemyNum]; moveX[EnemyNum] = moveX[EnemyNum] + moveDistanceX[EnemyNum]; moveY[EnemyNum] = moveY[EnemyNum] + moveDistanceY[EnemyNum]; totalmove[EnemyNum] = Math.sqrt((moveX[EnemyNum] * moveX[EnemyNum]) + (moveY[EnemyNum] * moveY[EnemyNum])); moveX[EnemyNum] = (speed[EnemyNum] * moveX[EnemyNum]) / totalmove[EnemyNum]; moveY[EnemyNum] = (speed[EnemyNum] * moveY[EnemyNum]) / totalmove[EnemyNum]; follower._x = follower._x + moveX[EnemyNum]; follower._y = follower._y + moveY[EnemyNum]; if (currShape[EnemyNum] == 2) { follower._rotation = follower._rotation + 5; } else if (currShape[EnemyNum] == 4) { follower._rotation = follower._rotation + 4; } else if (currShape[EnemyNum] == 6) { follower._rotation = follower._rotation + 6; } else if (currShape[EnemyNum] == 7) { follower._rotation = follower._rotation - 2; } else { follower._rotation = (180 * Math.atan2(moveY[EnemyNum], moveX[EnemyNum])) / Math.PI; } } } function createExplosion(targetX, targetY, EnemyDeathNum) { var _local7 = 0; while (_local7 < particleTotal[EnemyDeathNum]) { var _local6 = flash.display.BitmapData.loadBitmap(DeathParticle[EnemyDeathNum]); var _local3 = _root.createEmptyMovieClip("main_holder", _root.getNextHighestDepth()); var _local5 = _local3.createEmptyMovieClip("internal_holder", _local3.getNextHighestDepth()); _local5._x = (-_local6.width) / 2; _local5._y = (-_local6.height) / 2; _local5.attachBitmap(_local6, _local5.getNextHighestDepth(), "never"); _local3._x = targetX; _local3._y = targetY; _local3._rotation = random(360); _local3._alpha = random(50) + 50; _local3.boundyLeft = targetX - particleRange[EnemyDeathNum]; _local3.boundyTop = targetY - particleRange[EnemyDeathNum]; _local3.boundyRight = targetX + particleRange[EnemyDeathNum]; _local3.boundyBottom = targetY + particleRange[EnemyDeathNum]; _local3.speedX = Math.random(particleMaxSpeed[EnemyDeathNum]) - Math.random(particleMaxSpeed[EnemyDeathNum]); _local3.speedY = Math.random(particleMaxSpeed[EnemyDeathNum]) - Math.random(particleMaxSpeed[EnemyDeathNum]); _local3.speedX = _local3.speedX * particleMaxSpeed[EnemyDeathNum]; _local3.speedY = _local3.speedY * particleMaxSpeed[EnemyDeathNum]; _local3.fadeSpeed = Math.random(particleFadeSpeed[EnemyDeathNum]) * particleFadeSpeed[EnemyDeathNum]; numberOfParticles++; _local3.onEnterFrame = function () { this._alpha = this._alpha - this.fadeSpeed; this._x = this._x + this.speedX; this._y = this._y + this.speedY; if (((((this._alpha <= 0) || (this._x < this.boundyLeft)) || (this._x > this.boundyRight)) || (this._y < this.boundyTop)) || (this._y > this.boundyBottom)) { this.removeMovieClip(); numberOfParticles--; } }; _local7++; } } function FinishLevel() { delete _root.onEnterFrame; clearInterval(LevelClock); j = 0; while (j < enemies.length) { n = enemies[j]; removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); j++; } removeMovieClip(player_mc); removeMovieClip(ArmorInfo_mc); mouseClicked = false; Mouse.removeListener(mouseListener); Mouse.show(); var _local3 = {n:[11, 2, 7, 6, 10, 0, 6, 8, 4, 3, 13, 0, 6, 10, 12, 0], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); bgMusic.stop(); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:Score}); } function checkCollision(mc1, mc2) { var _local2 = com.gskinner.sprites.CollisionDetection.checkForCollision(mc1, mc2, 120); if (_local2) { mySound2.start(); if (ArmorRating <= 1) { if (Lives <= 1) { Lives--; createExplosion(player_mc._x, player_mc._y, -5); unloadMovie (player_mc); removeMovieClip(ArmorInfo_mc); ClickPaused = true; LevelFailed = true; } else { Lives--; createExplosion(player_mc._x, player_mc._y, -5); j = 0; while (j < enemies.length) { n = enemies[j]; removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); j++; } player_mc._x = 275; player_mc._y = 225; KillCounter = 0; Multiplier = 1; loadWeapon(WeaponChoice); loadChassis(ChassisChoice); } } else { createExplosion(_root["enemy" + n]._x, _root["enemy" + n]._y, n); if (hp[n] > 1) { hp[n]--; _root["enemyHP" + n].HP.text = hp[n]; ArmorRating--; } else { ArmorRating--; removeMovieClip(_root["enemy" + n]); removeMovieClip(_root["enemyHP" + n]); KillCounter++; Score = Score + (EnemyType[currShape[n]][18] * Multiplier); ScoreInfo.text = "Score: " + Score; } } } } stop(); bgMusic.start(1, 100); Mouse.hide(); var Lives = 3; var Score = 0; var Multiplier = 1; var LevelTimer = 0; var LevelClock = setInterval(TimerIncrease, 1000); LevelInfo.text = LevelName; PauseScreen._alpha = 0; PauseScreen.enabled = false; LevelComplete._alpha = 0; LevelComplete.CompleteInfo.text = ""; var BossSpawn = 1; var currShape = new Array(); var hp = new Array(); var speed = new Array(); var turnRate = new Array(); var agroRange = new Array(); var moveX = new Array(); var moveY = new Array(); var distanceX = new Array(); var distanceY = new Array(); var distanceTotal = new Array(); var moveDistanceX = new Array(); var moveDistanceY = new Array(); var totalmove = new Array(); var DeathParticle = new Array(); var particleMaxSpeed = new Array(); var particleFadeSpeed = new Array(); var particleTotal = new Array(); var particleRange = new Array(); particleMaxSpeed[-5] = 4; particleFadeSpeed[-5] = 2; particleTotal[-5] = 200; particleRange[-5] = 1000; DeathParticle[-5] = "Player_Particle"; var bulletNumber; var bulletOffset; var bulletSpeed; var bulletMaxAge; var reloadSpeed; var Piercing; var bulletGraphic = "None"; var weaponSound = "None"; var reloadTimer; var reloadComplete = true; var mouseClicked = false; var radians = (Math.PI/180); var radians2 = 57.2957795130823; var i = 0; var LevelFailed = false; var LevelCompleted = false; var Paused = false; var ClickPaused = false; var KillCounter = 0; var enemies = new Array(); var enemyType = new Array(); var ArmorRating = 0; var BallSpeed = 0; var BallSpeedx = 0; var BallSpeedy = 0; var Friction = 0.8; var DirectionFriction = 0.9; var noControlTimer = 20; var EndLevelCounter = 180; loadWeapon(WeaponChoice); loadChassis(ChassisChoice); attachMovie("ArmorInfo_mc", "ArmorInfo_mc", _root.getNextHighestDepth(), {_x:player_mc._x, _y:player_mc._y}); LivesInfo.text = "Lives: " + Lives; MultiplierInfo.text = Multiplier + "X Multiplier"; LevelTimerInfo.text = "Time Elapsed: " + LevelTimer; ScoreInfo.text = "Score: " + Score; mySound = new Sound(this); mySound.attachSound(weaponSound); mySound.setVolume(60); mySound2 = new Sound(this); mySound2.attachSound("ArmorHit"); mySound2.setVolume(75); mySound3 = new Sound(this); mySound3.attachSound("Enemy_Hit"); mySound3.setVolume(60); mySound4 = new Sound(this); mySound4.attachSound("Enemy_Death"); mySound4.setVolume(60); mouseListener = new Object(); mouseListener.onMouseDown = function () { if ((Paused == false) and (ClickPaused == false)) { mouseClicked = true; } }; mouseListener.onMouseUp = function () { mouseClicked = false; }; Mouse.addListener(mouseListener); this.onEnterFrame = function () { if (KillCounter >= 10) { Multiplier = 2; } if (KillCounter >= 25) { Multiplier = 3; } if (KillCounter >= 50) { Multiplier = 4; } if (LevelTimer == 10) { EnemyShape.push(1); } if (LevelTimer == 20) { EnemyShape.push(2); } if (LevelTimer == 30) { EnemyShape.push(3); } if (LevelTimer == 40) { EnemyShape.push(4); } if (LevelTimer == 50) { EnemyShape.push(6); } if (LevelTimer == 60) { EnemyShape.push(7); } if (LevelTimer == 70) { SpawnRate = 45; } if (LevelTimer == 80) { SpawnRate = 40; } if (LevelTimer == 90) { SpawnRate = 35; } if (LevelTimer == 100) { EnemyShape.push(8); } if (LevelTimer == 110) { EnemyShape.push(9); } if (LevelTimer == 120) { SpawnRate = 30; } if (LevelTimer == 130) { SpawnRate = 25; } if (LevelTimer == 140) { SpawnRate = 20; } ArmorInfo_mc.ArmorInfo.text = ArmorRating; ArmorInfo_mc._x = player_mc._x; ArmorInfo_mc._y = player_mc._y; LivesInfo.text = "Lives: " + Lives; MultiplierInfo.text = Multiplier + "X Multiplier"; LevelTimerInfo.text = "Time Elapsed: " + LevelTimer; ScoreInfo.text = "Score: " + Score; if ((LevelCompleted == false) and (LevelFailed == false)) { if (Key.isDown(80)) { if (Paused == false) { Paused = true; player_mc._alpha = 25; j = 0; while (j < enemies.length) { n = enemies[j]; _root["enemy" + n]._alpha = 25; j++; } Mouse.show(); Crosshair._alpha = 0; PauseScreen._alpha = 75; PauseScreen.enabled = true; PauseScreen.swapDepths(_root["enemy" + i]); } } } if (Paused == false) { fireWeapon(); rotatePlayer(); Crosshair._x = _xmouse; Crosshair._y = _ymouse; if ((random(SpawnRate) == 0) and (LevelFailed == false)) { randomPos = random(3); if (randomPos == 0) { randomPosX = random(550); randomPosY = -50; } if (randomPos == 1) { randomPosX = random(550); randomPosY = 500; } if (randomPos == 2) { randomPosX = -50; randomPosY = random(450); } if (randomPos == 3) { randomPosX = 600; randomPosY = random(450); } if ((((currStage == 6) or (currStage == 12)) or (currStage == 18)) and (BossSpawn == 1)) { BossSpawn = 0; randomShape = 0; } else { randomShape = random(EnemyShape.length); } attachMovie(EnemyType[EnemyShape[randomShape]][0], "enemy" + i, getNextHighestDepth(), {_x:randomPosX, _y:randomPosY}); currShape[i] = EnemyShape[randomShape]; hp[i] = EnemyType[EnemyShape[randomShape]][1]; speed[i] = EnemyType[EnemyShape[randomShape]][2]; turnRate[i] = EnemyType[EnemyShape[randomShape]][3]; agroRange[i] = EnemyType[EnemyShape[randomShape]][4]; moveX[i] = EnemyType[EnemyShape[randomShape]][5]; moveY[i] = EnemyType[EnemyShape[randomShape]][6]; DeathParticle[i] = EnemyType[EnemyShape[randomShape]][7]; particleMaxSpeed[i] = EnemyType[EnemyShape[randomShape]][8]; particleFadeSpeed[i] = EnemyType[EnemyShape[randomShape]][9]; particleTotal[i] = EnemyType[EnemyShape[randomShape]][10]; particleRange[i] = EnemyType[EnemyShape[randomShape]][11]; if (EnemyType[EnemyShape[randomShape]][0] == "LightBlueCarrier_Container") { attachMovie("EnemyHP_Black", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "BrownMine_Container") { attachMovie("EnemyHP_White", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "DarkGreenPentagon_Container") { attachMovie("EnemyHP_Black", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } if (EnemyType[EnemyShape[randomShape]][0] == "BlackMothership_Container") { attachMovie("EnemyHP_White", "enemyHP" + i, getNextHighestDepth(), {_x:-50, _y:-50}); _root["enemyHP" + i].HP.text = hp[i]; } distanceX[i] = EnemyType[EnemyShape[randomShape]][12]; distanceY[i] = EnemyType[EnemyShape[randomShape]][13]; distanceTotal[i] = EnemyType[EnemyShape[randomShape]][14]; moveDistanceX[i] = EnemyType[EnemyShape[randomShape]][15]; moveDistanceY[i] = EnemyType[EnemyShape[randomShape]][16]; totalmove[i] = EnemyType[EnemyShape[randomShape]][17]; if (BossSpawn == 0) { BossSpawn = -1; EnemyShape.splice(0, 1); } enemies[enemies.length] = i; i++; } j = 0; while (j < enemies.length) { n = enemies[j]; doFollow(_root["enemy" + n], player_mc, n); _root["enemyHP" + n]._x = _root["enemy" + n]._x; _root["enemyHP" + n]._y = _root["enemy" + n]._y; if (LevelFailed == false) { checkCollision(player_mc, _root["enemy" + n]); } j++; } if (Lives == 0) { if (EndLevelCounter > 0) { EndLevelCounter--; LevelCompleted = true; LevelComplete._alpha = 100; LevelComplete.CompleteInfo.text = "Game Over"; } else { FinishLevel(); } } if (player_mc._x > 532) { player_mc._x = player_mc._x - 0.5; BallSpeedx = 0; } if (player_mc._x < 17) { player_mc._x = player_mc._x + 0.5; BallSpeedx = 0; } if (player_mc._y < 17) { player_mc._y = player_mc._y + 0.5; BallSpeedy = 0; } if (player_mc._y > 432) { player_mc._y = player_mc._y - 0.5; BallSpeedy = 0; } player_mc._x = player_mc._x + BallSpeedx; player_mc._y = player_mc._y + BallSpeedy; if (noControlTimer > 0) { noControlTimer--; } else { if (Key.isDown(87) or Key.isDown(38)) { BallSpeedy = -BallSpeed; BallSpeedx = BallSpeedx * DirectionFriction; } if (Key.isDown(83) or Key.isDown(40)) { BallSpeedy = BallSpeed; BallSpeedx = BallSpeedx * DirectionFriction; } if (Key.isDown(68) or Key.isDown(39)) { BallSpeedx = BallSpeed; BallSpeedy = BallSpeedy * DirectionFriction; } if (Key.isDown(65) or Key.isDown(37)) { BallSpeedx = -BallSpeed; BallSpeedy = BallSpeedy * DirectionFriction; } } BallSpeedx = BallSpeedx * Friction; BallSpeedy = BallSpeedy * Friction; } };
Symbol 218 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.0"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local3 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servicesURL != undefined) { _servicesURL = urlOptions().servicesURL; } allowDomains(_servicesURL); _clip = clip.createEmptyMovieClip(_local3, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip((((_servicesURL + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; if (_root.mochiad_options) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static var _servicesURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; }
Symbol 219 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return("3.0 as2"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.stop(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.gotoAndStop(4); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 220 MovieClip [__Packages.com.gskinner.sprites.CollisionDetection] Frame 0
class com.gskinner.sprites.CollisionDetection { function CollisionDetection () { } static function checkForCollision(p_clip1, p_clip2, p_alphaTolerance) { if (p_alphaTolerance == undefined) { p_alphaTolerance = 255; } var _local4 = p_clip1.getBounds(_root); var _local3 = p_clip2.getBounds(_root); if (((_local4.xMax < _local3.xMin) || (_local3.xMax < _local4.xMin)) || ((_local4.yMax < _local3.yMin) || (_local3.yMax < _local4.yMin))) { return(null); } var _local2 = {}; _local2.xMin = Math.max(_local4.xMin, _local3.xMin); _local2.xMax = Math.min(_local4.xMax, _local3.xMax); _local2.yMin = Math.max(_local4.yMin, _local3.yMin); _local2.yMax = Math.min(_local4.yMax, _local3.yMax); var _local7 = new flash.display.BitmapData(_local2.xMax - _local2.xMin, _local2.yMax - _local2.yMin, false); var _local5 = p_clip1.transform.concatenatedMatrix; _local5.tx = _local5.tx - _local2.xMin; _local5.ty = _local5.ty - _local2.yMin; _local7.draw(p_clip1, _local5, new flash.geom.ColorTransform(1, 1, 1, 1, 255, -255, -255, p_alphaTolerance)); _local5 = p_clip2.transform.concatenatedMatrix; _local5.tx = _local5.tx - _local2.xMin; _local5.ty = _local5.ty - _local2.yMin; _local7.draw(p_clip2, _local5, new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 255, p_alphaTolerance), "difference"); var _local6 = _local7.getColorBoundsRect(4294967295, 4278255615); if (_local6.width == 0) { return(null); } _local6.x = _local6.x + _local2.xMin; _local6.y = _local6.y + _local2.yMin; return(_local6); } }
Symbol 221 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
class mochi.as2.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if ((options.clip == null) || (options.clip == undefined)) { options.clip = mochi.as2.MochiServices.clip; } if ((options.clip != mochi.as2.MochiServices.__get__clip()) || (mochi.as2.MochiServices.__get__childClip()._target == undefined)) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } var _local1 = Number(options.score); if (isNaN(_local1)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"); } else if ((_local1 == Number.NEGATIVE_INFINITY) || (_local1 == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"); } else { if (Math.floor(_local1) != _local1) { trace(("WARNING: Submitted score '" + options.score) + "' will be truncated"); } options.score = _local1; } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.as2.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.as2.MochiServices.__get__clip().gotoAndStop(4); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); mochi.as2.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.as2.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is 'Not a Number'"); } else if ((score == Number.NEGATIVE_INFINITY) || (score == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is an infinite"); } else { if (Math.floor(score) != score) { trace(("WARNING: Submitted score '" + String(score)) + "' will be truncated"); } score = Number(score); } mochi.as2.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 222 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
class mochi.as2.MochiDigits { var Encoder, Fragment, Sibling; function MochiDigits (digit, index) { Encoder = 0; setValue(digit, index); } function get value() { return(Number(toString())); } function set value(v) { setValue(v); //return(value); } function addValue(v) { value = value + v; } function setValue(digit, index) { var _local3 = digit.toString(); if ((index == undefined) || (isNaN(index))) { index = 0; } Fragment = _local3.charCodeAt(index++) ^ Encoder; if (index < _local3.length) { Sibling = new mochi.as2.MochiDigits(digit, index); } else { Sibling = null; } reencode(); } function reencode() { var _local2 = int(2147483647 * Math.random()); Fragment = Fragment ^ (_local2 ^ Encoder); Encoder = _local2; } function toString() { var _local2 = String.fromCharCode(Fragment ^ Encoder); return(((Sibling != null) ? (_local2.concat(Sibling.toString())) : (_local2))); } }
Symbol 95 Button
on (release) { _root.NewGame = true; gotoAndPlay (3); }
Symbol 99 Button
on (release) { _root.LoadGame = true; gotoAndPlay (3); }
Symbol 109 MovieClip Frame 9
stop();
Symbol 113 Button
on (release) { _root.closeMenu(); delete eval (_root.onEnterFrame()); _root.gotoAndStop(5); } on (keyPress "q") { if (quality == "HIGH") { _quality = "LOW"; quality = "LOW"; } else if (quality == "LOW") { _quality = "MEDIUM"; quality = "MEDIUM"; } else { _quality = "HIGH"; quality = "HIGH"; } }
Symbol 130 Button
on (release) { _root.closeMenu(); _root.LevelName = "Escalation - High Score Challenge"; _root.SpawnRate = 50; _root.EnemyCounterTotal = 0; _root.EnemyShape = [0]; delete eval (onEnterFrame()); gotoAndStop (7); }
Symbol 132 Button
on (release) { savefile.data.Saved = 1; savefile.data.KillCounterTotal = _root.KillCounterTotal; savefile.data.CharacterLevel = _root.CharacterLevel; savefile.data.XP = _root.XP; savefile.data.TotalXPtoSpend = _root.TotalXPtoSpend; savefile.data.TotalXP = _root.TotalXP; savefile.data.LevelsUnlocked = _root.LevelsUnlocked; savefile.data.currStage = _root.currStage; savefile.data.LevelsFailed = _root.LevelsFailed; savefile.data.WeaponChoice = _root.WeaponChoice; savefile.data.ChassisChoice = _root.ChassisChoice; savefile.data.WeaponSlot1Info = _root.WeaponSlot1Info; savefile.data.WeaponSlot2Info = _root.WeaponSlot2Info; savefile.data.ChassisSlotInfo = _root.ChassisSlotInfo; savefile.data.WideBought = _root.WideBought; savefile.data.NarrowBought = _root.NarrowBought; savefile.data.LongBought = _root.LongBought; savefile.data.ShortBought = _root.ShortBought; savefile.data.PlatedBought = _root.PlatedBought; savefile.data.StealthBought = _root.StealthBought; savefile.data.EscalationUnlocked = _root.EscalationUnlocked; savefile.flush(); _root.SaveGameButton._alpha = 50; _root.SaveGameButton.enabled = false; }
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
stop();
Symbol 137 Button
on (release) { if (_root.bgMusicEnabled == true) { _root.bgMusic.stop(); _root.music_mc.gotoAndStop(2); _root.bgMusicEnabled = false; } else if (_root.bgMusicEnabled == false) { _root.bgMusic.start(1, 100); _root.bgMusic.setVolume(50); _root.music_mc.gotoAndStop(1); _root.bgMusicEnabled = true; } }
Symbol 145 Button
on (release) { _root.gotoAndStop(4); } on (keyPress "q") { if (quality == "HIGH") { _quality = "LOW"; quality = "LOW"; } else if (quality == "LOW") { _quality = "MEDIUM"; quality = "MEDIUM"; } else { _quality = "HIGH"; quality = "HIGH"; } }
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 3
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 2
stop();
Symbol 157 MovieClip Frame 3
stop();
Symbol 157 MovieClip Frame 4
stop();
Symbol 157 MovieClip Frame 5
stop();
Symbol 157 MovieClip Frame 6
stop();
Symbol 157 MovieClip Frame 7
stop();
Symbol 166 Button
on (release) { if (_root.WeaponSlot1.Info.text != "Wide") { _root.WeaponSlot1.Info.text = "Wide"; } else { _root.WeaponSlot1.Info.text = "Tier 1"; } }
Symbol 168 Button
on (release) { if (_root.WeaponSlot1.Info.text != "Narrow") { _root.WeaponSlot1.Info.text = "Narrow"; } else { _root.WeaponSlot1.Info.text = "Tier 1"; } }
Symbol 170 Button
on (release) { if (_root.WeaponSlot2.Info.text != "Long") { _root.WeaponSlot2.Info.text = "Long"; } else { _root.WeaponSlot2.Info.text = "Tier 2"; } }
Symbol 172 Button
on (release) { if (_root.WeaponSlot2.Info.text != "Short") { _root.WeaponSlot2.Info.text = "Short"; } else { _root.WeaponSlot2.Info.text = "Tier 2"; } }
Symbol 174 Button
on (release) { if (_root.Chassis.Info.text != "Plated") { _root.Chassis.Info.text = "Plated"; } else { _root.Chassis.Info.text = "Chassis"; } }
Symbol 176 Button
on (release) { if (_root.Chassis.Info.text != "Stealth") { _root.Chassis.Info.text = "Stealth"; } else { _root.Chassis.Info.text = "Chassis"; } }
Symbol 199 Button
on (keyPress "q") { if (quality == "HIGH") { _quality = "LOW"; quality = "LOW"; } else if (quality == "LOW") { _quality = "MEDIUM"; quality = "MEDIUM"; } else { _quality = "HIGH"; quality = "HIGH"; } }
Symbol 203 Button
on (release) { _root.Paused = false; _root.player_mc._alpha = 100; j = 0; while (j < _root.enemies.length) { n = _root.enemies[j]; _root["enemy" + n]._alpha = 100; j++; } Mouse.hide(); _root.Crosshair._alpha = 100; _root.PauseScreen._alpha = 0; _root.PauseScreen.enabled = false; }

Library Items

Symbol 1 Sound [Pop02]
Symbol 2 Sound [Pop01]
Symbol 3 Sound [Enemy_Death]
Symbol 4 Sound [Enemy_Hit]
Symbol 5 Bitmap [Yellow_Particle]
Symbol 6 Bitmap [Violet_Particle]
Symbol 7 Bitmap [Red_Particle]
Symbol 8 Bitmap [Purple_Particle]
Symbol 9 Bitmap [Player_Particle]
Symbol 10 Bitmap [Orange_Particle]
Symbol 11 Bitmap [LightBlue_Particle]
Symbol 12 Bitmap [Green_Particle]
Symbol 13 Bitmap [Gray_Particle]
Symbol 14 Bitmap [DarkGreen_Particle]
Symbol 15 Bitmap [Brown_Particle]
Symbol 16 Bitmap [Black_Particle]
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClip [YellowWall_Container]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [BlackMothership_Container]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClip [LightBlueCarrier_Container]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [OrangeDonut_Container]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [PurpleHexagon_Container]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip [BrownMine_Container]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClip [VioletMini_Container]Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [DarkGreenPentagon_Container]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip [RedSquare_Container]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip [GrayShuriken_Container]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [GreenTriangle_Container]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [WallBullet]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [DistanceBullet]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [BeamBullet]Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [JackhammerBullet]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [StandardBullet]Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:65
Symbol 62 GraphicUsed by:65
Symbol 63 FontUsed by:64 67 68 69 71 72 73 75 77 79 87 112 115 116 117 118 119 123 127 131 144 159 160 165 167 169 171 173 175 177 178 191 192 193 194 197 201 202 205 210 212 213 214 215 216 217
Symbol 64 EditableTextUses:63Used by:65
Symbol 65 MovieClip [LevelMenu]Uses:61 62 64
Symbol 66 GraphicUsed by:70 74
Symbol 67 EditableTextUses:63Used by:70
Symbol 68 EditableTextUses:63Used by:70
Symbol 69 EditableTextUses:63Used by:70
Symbol 70 MovieClip [PurchaseInfoReverse]Uses:66 67 68 69
Symbol 71 EditableTextUses:63Used by:74
Symbol 72 EditableTextUses:63Used by:74
Symbol 73 EditableTextUses:63Used by:74
Symbol 74 MovieClip [PurchaseInfo]Uses:66 71 72 73
Symbol 75 EditableTextUses:63Used by:76
Symbol 76 MovieClip [ArmorInfo_mc]Uses:75
Symbol 77 EditableTextUses:63Used by:78
Symbol 78 MovieClip [EnemyHP_White]Uses:77
Symbol 79 EditableTextUses:63Used by:80
Symbol 80 MovieClip [EnemyHP_Black]Uses:79
Symbol 81 GraphicUsed by:Timeline
Symbol 82 FontUsed by:83 111 114 120 121 122 124 125 161 179
Symbol 83 TextUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 EditableTextUses:63Used by:Timeline
Symbol 218 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 219 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 220 MovieClip [__Packages.com.gskinner.sprites.CollisionDetection]
Symbol 221 MovieClip [__Packages.mochi.as2.MochiScores]
Symbol 222 MovieClip [__Packages.mochi.as2.MochiDigits]
Symbol 88 GraphicUsed by:95 99
Symbol 89 FontUsed by:91 92 97
Symbol 90 TextUsed by:92
Symbol 91 TextUses:89Used by:92
Symbol 92 MovieClipUses:89 90 91Used by:95
Symbol 93 GraphicUsed by:95 99
Symbol 94 GraphicUsed by:95 99
Symbol 95 ButtonUses:88 92 93 94Used by:Timeline
Symbol 96 TextUsed by:98
Symbol 97 TextUses:89Used by:98
Symbol 98 MovieClipUses:96 97Used by:99
Symbol 99 ButtonUses:88 98 93 94Used by:Timeline
Symbol 100 Sound [Beam]Used by:109
Symbol 101 Sound [Distance]Used by:109
Symbol 102 Sound [ArmorHit]Used by:109
Symbol 103 Sound [Jackhammer]Used by:109
Symbol 104 Sound [Spread]Used by:109
Symbol 105 Sound [Standard]Used by:109
Symbol 106 Sound [Typewriter]Used by:109
Symbol 107 Sound [Wall]Used by:109
Symbol 108 Sound [menuBG]Used by:109
Symbol 109 MovieClipUses:100 101 102 103 104 105 106 107 108Used by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 TextUses:82Used by:Timeline
Symbol 112 TextUses:63Used by:113
Symbol 113 ButtonUses:112Used by:Timeline
Symbol 114 TextUses:82Used by:Timeline
Symbol 115 EditableTextUses:63Used by:Timeline
Symbol 116 EditableTextUses:63Used by:Timeline
Symbol 117 EditableTextUses:63Used by:Timeline
Symbol 118 EditableTextUses:63Used by:Timeline
Symbol 119 EditableTextUses:63Used by:Timeline
Symbol 120 TextUses:82Used by:Timeline
Symbol 121 TextUses:82Used by:Timeline
Symbol 122 TextUses:82Used by:Timeline
Symbol 123 EditableTextUses:63Used by:Timeline
Symbol 124 TextUses:82Used by:Timeline
Symbol 125 TextUses:82Used by:Timeline
Symbol 126 GraphicUsed by:130
Symbol 127 TextUses:63Used by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 ButtonUses:126 127 128 129Used by:Timeline
Symbol 131 TextUses:63Used by:132
Symbol 132 ButtonUses:131Used by:Timeline
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:133 134Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:136Used by:Timeline
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:138 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 TextUses:63Used by:145
Symbol 145 ButtonUses:144Used by:Timeline
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:146 147 148Used by:158
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:150 151 152 153 154 155 156Used by:158
Symbol 158 MovieClipUses:149 157Used by:Timeline
Symbol 159 EditableTextUses:63Used by:Timeline
Symbol 160 EditableTextUses:63Used by:Timeline
Symbol 161 TextUses:82Used by:Timeline
Symbol 162 FontUsed by:163 164
Symbol 163 TextUses:162Used by:Timeline
Symbol 164 TextUses:162Used by:Timeline
Symbol 165 TextUses:63Used by:166
Symbol 166 ButtonUses:165Used by:Timeline
Symbol 167 TextUses:63Used by:168
Symbol 168 ButtonUses:167Used by:Timeline
Symbol 169 TextUses:63Used by:170
Symbol 170 ButtonUses:169Used by:Timeline
Symbol 171 TextUses:63Used by:172
Symbol 172 ButtonUses:171Used by:Timeline
Symbol 173 TextUses:63Used by:174
Symbol 174 ButtonUses:173Used by:Timeline
Symbol 175 TextUses:63Used by:176
Symbol 176 ButtonUses:175Used by:Timeline
Symbol 177 EditableTextUses:63Used by:Timeline
Symbol 178 EditableTextUses:63Used by:Timeline
Symbol 179 TextUses:82Used by:Timeline
Symbol 180 GraphicUsed by:184 187 189
Symbol 181 FontUsed by:182 185 188
Symbol 182 EditableTextUses:181Used by:184
Symbol 183 GraphicUsed by:184 189
Symbol 184 MovieClipUses:180 182 183Used by:Timeline
Symbol 185 EditableTextUses:181Used by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:180 185 186Used by:Timeline
Symbol 188 EditableTextUses:181Used by:189
Symbol 189 MovieClipUses:180 188 183Used by:Timeline
Symbol 190 GraphicUsed by:Timeline
Symbol 191 EditableTextUses:63Used by:Timeline
Symbol 192 EditableTextUses:63Used by:Timeline
Symbol 193 TextUses:63Used by:Timeline
Symbol 194 EditableTextUses:63Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 EditableTextUses:63Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:198Used by:Timeline
Symbol 200 GraphicUsed by:203
Symbol 201 TextUses:63Used by:203
Symbol 202 TextUses:63Used by:203
Symbol 203 ButtonUses:200 201 202Used by:Timeline
Symbol 204 GraphicUsed by:206
Symbol 205 EditableTextUses:63Used by:206
Symbol 206 MovieClipUses:204 205Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:Timeline
Symbol 210 EditableTextUses:63Used by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 EditableTextUses:63Used by:Timeline
Symbol 213 EditableTextUses:63Used by:Timeline
Symbol 214 EditableTextUses:63Used by:Timeline
Symbol 215 EditableTextUses:63Used by:Timeline
Symbol 216 EditableTextUses:63Used by:Timeline
Symbol 217 EditableTextUses:63Used by:Timeline

Instance Names

"preloader_mc"Frame 1Symbol 86 MovieClip
"preloader_output"Frame 1Symbol 87 EditableText
"LoadGameButton"Frame 2Symbol 99 Button
"LevelTotalInfo"Frame 4Symbol 115 EditableText
"LevelFailedInfo"Frame 4Symbol 116 EditableText
"XPTotalInfo"Frame 4Symbol 117 EditableText
"KillTotalInfo"Frame 4Symbol 118 EditableText
"CharacterLevelInfo"Frame 4Symbol 119 EditableText
"XPSpendInfo"Frame 4Symbol 123 EditableText
"ChallengeButton"Frame 4Symbol 130 Button
"SaveGameButton"Frame 4Symbol 132 Button
"music_mc"Frame 4Symbol 135 MovieClip
"EscalationPurchase"Frame 4Symbol 142 Button
"player_mc"Frame 5Symbol 158 MovieClip
"CannonInfo"Frame 5Symbol 159 EditableText
"ChassisInfo"Frame 5Symbol 160 EditableText
"WideResearch"Frame 5Symbol 166 Button
"NarrowResearch"Frame 5Symbol 168 Button
"LongResearch"Frame 5Symbol 170 Button
"ShortResearch"Frame 5Symbol 172 Button
"PlatedResearch"Frame 5Symbol 174 Button
"StealthResearch"Frame 5Symbol 176 Button
"XPSpendInfo"Frame 5Symbol 177 EditableText
"CharacterLevelInfo"Frame 5Symbol 178 EditableText
"WeaponSlot1"Frame 5Symbol 184 MovieClip
"Chassis"Frame 5Symbol 187 MovieClip
"WeaponSlot2"Frame 5Symbol 189 MovieClip
"WidePurchase"Frame 5Symbol 142 Button
"NarrowPurchase"Frame 5Symbol 142 Button
"LongPurchase"Frame 5Symbol 142 Button
"ShortPurchase"Frame 5Symbol 142 Button
"PlatedPurchase"Frame 5Symbol 142 Button
"StealthPurchase"Frame 5Symbol 142 Button
"player_mc"Frame 6Symbol 158 MovieClip
"weaponInfo"Frame 6Symbol 191 EditableText
"KillInfo"Frame 6Symbol 192 EditableText
"LevelInfo"Frame 6Symbol 194 EditableText
"XPBar"Frame 6Symbol 196 MovieClip
"XPInfo"Frame 6Symbol 197 EditableText
"InvisibleButton"Frame 6Symbol 199 Button
"PauseScreen"Frame 6Symbol 203 Button
"LevelComplete"Frame 6Symbol 206 MovieClip
"Crosshair"Frame 6Symbol 209 MovieClip
"CharacterLevelInfo"Frame 6Symbol 210 EditableText
"weaponInfo"Frame 7Symbol 212 EditableText
"ScoreInfo"Frame 7Symbol 213 EditableText
"LevelInfo"Frame 7Symbol 214 EditableText
"MultiplierInfo"Frame 7Symbol 215 EditableText
"LivesInfo"Frame 7Symbol 216 EditableText
"LevelTimerInfo"Frame 7Symbol 217 EditableText
"bkgColor_mc"Symbol 65 MovieClip [LevelMenu] Frame 1Symbol 61 MovieClip
"LevelMenuInfo"Symbol 65 MovieClip [LevelMenu] Frame 1Symbol 64 EditableText
"Header"Symbol 70 MovieClip [PurchaseInfoReverse] Frame 1Symbol 67 EditableText
"Title"Symbol 70 MovieClip [PurchaseInfoReverse] Frame 1Symbol 68 EditableText
"Info"Symbol 70 MovieClip [PurchaseInfoReverse] Frame 1Symbol 69 EditableText
"Header"Symbol 74 MovieClip [PurchaseInfo] Frame 1Symbol 71 EditableText
"Title"Symbol 74 MovieClip [PurchaseInfo] Frame 1Symbol 72 EditableText
"Info"Symbol 74 MovieClip [PurchaseInfo] Frame 1Symbol 73 EditableText
"ArmorInfo"Symbol 76 MovieClip [ArmorInfo_mc] Frame 1Symbol 75 EditableText
"HP"Symbol 78 MovieClip [EnemyHP_White] Frame 1Symbol 77 EditableText
"HP"Symbol 80 MovieClip [EnemyHP_Black] Frame 1Symbol 79 EditableText
"Chassis"Symbol 158 MovieClip Frame 1Symbol 149 MovieClip
"muzzle"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"Info"Symbol 184 MovieClip Frame 1Symbol 182 EditableText
"Info"Symbol 187 MovieClip Frame 1Symbol 185 EditableText
"Info"Symbol 189 MovieClip Frame 1Symbol 188 EditableText
"CompleteInfo"Symbol 206 MovieClip Frame 1Symbol 205 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Pop02"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Pop01"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Enemy_Death"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Enemy_Hit"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Yellow_Particle"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Violet_Particle"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Red_Particle"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Purple_Particle"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Player_Particle"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Orange_Particle"
ExportAssets (56)Timeline Frame 1Symbol 11 as "LightBlue_Particle"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Green_Particle"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Gray_Particle"
ExportAssets (56)Timeline Frame 1Symbol 14 as "DarkGreen_Particle"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Brown_Particle"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Black_Particle"
ExportAssets (56)Timeline Frame 1Symbol 19 as "YellowWall_Container"
ExportAssets (56)Timeline Frame 1Symbol 22 as "BlackMothership_Container"
ExportAssets (56)Timeline Frame 1Symbol 25 as "LightBlueCarrier_Container"
ExportAssets (56)Timeline Frame 1Symbol 28 as "OrangeDonut_Container"
ExportAssets (56)Timeline Frame 1Symbol 31 as "PurpleHexagon_Container"
ExportAssets (56)Timeline Frame 1Symbol 34 as "BrownMine_Container"
ExportAssets (56)Timeline Frame 1Symbol 37 as "VioletMini_Container"
ExportAssets (56)Timeline Frame 1Symbol 40 as "DarkGreenPentagon_Container"
ExportAssets (56)Timeline Frame 1Symbol 43 as "RedSquare_Container"
ExportAssets (56)Timeline Frame 1Symbol 46 as "GrayShuriken_Container"
ExportAssets (56)Timeline Frame 1Symbol 49 as "GreenTriangle_Container"
ExportAssets (56)Timeline Frame 1Symbol 51 as "WallBullet"
ExportAssets (56)Timeline Frame 1Symbol 53 as "DistanceBullet"
ExportAssets (56)Timeline Frame 1Symbol 55 as "BeamBullet"
ExportAssets (56)Timeline Frame 1Symbol 57 as "JackhammerBullet"
ExportAssets (56)Timeline Frame 1Symbol 59 as "StandardBullet"
ExportAssets (56)Timeline Frame 1Symbol 65 as "LevelMenu"
ExportAssets (56)Timeline Frame 1Symbol 70 as "PurchaseInfoReverse"
ExportAssets (56)Timeline Frame 1Symbol 74 as "PurchaseInfo"
ExportAssets (56)Timeline Frame 1Symbol 76 as "ArmorInfo_mc"
ExportAssets (56)Timeline Frame 1Symbol 78 as "EnemyHP_White"
ExportAssets (56)Timeline Frame 1Symbol 80 as "EnemyHP_Black"
ExportAssets (56)Timeline Frame 1Symbol 218 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 219 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 220 as "__Packages.com.gskinner.sprites.CollisionDetection"
ExportAssets (56)Timeline Frame 1Symbol 221 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 222 as "__Packages.mochi.as2.MochiDigits"
ExportAssets (56)Timeline Frame 2Symbol 100 as "Beam"
ExportAssets (56)Timeline Frame 2Symbol 101 as "Distance"
ExportAssets (56)Timeline Frame 2Symbol 102 as "ArmorHit"
ExportAssets (56)Timeline Frame 2Symbol 103 as "Jackhammer"
ExportAssets (56)Timeline Frame 2Symbol 104 as "Spread"
ExportAssets (56)Timeline Frame 2Symbol 105 as "Standard"
ExportAssets (56)Timeline Frame 2Symbol 106 as "Typewriter"
ExportAssets (56)Timeline Frame 2Symbol 107 as "Wall"
ExportAssets (56)Timeline Frame 2Symbol 108 as "menuBG"

Labels

"Basic"Symbol 149 MovieClip Frame 1
"Plated"Symbol 149 MovieClip Frame 2
"Stealth"Symbol 149 MovieClip Frame 3
"Standard"Symbol 157 MovieClip Frame 1
"Spread"Symbol 157 MovieClip Frame 2
"Typewriter"Symbol 157 MovieClip Frame 3
"Distance"Symbol 157 MovieClip Frame 4
"Wall"Symbol 157 MovieClip Frame 5
"Beam"Symbol 157 MovieClip Frame 6
"Jackhammer"Symbol 157 MovieClip Frame 7




http://swfchan.com/14/69431/info.shtml
Created: 10/4 -2019 10:38:55 Last modified: 10/4 -2019 10:38:55 Server time: 18/05 -2024 18:27:24