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HighRoller - Revamped.swf

This is the info page for
Flash #69727

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ActionScript [AS1/AS2]
Combined Code
movieClip 6 { } movieClip 10 { } movieClip 14 { } // unknown tag 88 length 84 movieClip 20 { } // unknown tag 88 length 52 movieClip 27 { } movieClip 28 brick { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } } movieClip 29 starz { } movieClip 31 ball_itself { } movieClip 34 texture { } movieClip 36 ball { } // unknown tag 88 length 79 movieClip 40 info_panel { } movieClip 43 { } movieClip 47 { } // unknown tag 88 length 84 button 59 { on (release) { getURL('http://www.funny-games.biz/main.html', '_blank'); } } // unknown tag 88 length 143 button 65 { on (release) { getURL('http://www.andkon.com/arcade/', '_blank'); } } movieClip 66 { frame 500 { gotoAndPlay(1); } } button 74 { on (release) { _root.play(); } } movieClip 75 { frame 1 { _root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop('loaded'); } } frame 2 { gotoAndPlay(1); } } frame 2 { stop(); } movieClip 90 { frame 33 { gotoAndPlay(11); } } movieClip 99 { frame 8 { stop(); } } // unknown tag 88 length 93 movieClip 109 { frame 6 { stop(); } } button 112 { on (release) { gotoAndStop(52); } } // unknown tag 88 length 97 movieClip 120 { frame 375 { gotoAndPlay(1); } } button 121 { on (release) { gotoAndStop(4); } } button 125 { on (rollOver) { gotoAndPlay(2); } on (release) { gotoAndPlay(23); } } button 128 { on (release) { getURL('http://www.funny-games.biz/main.html', '_blank'); } } button 131 { on (release) { getURL('http://www.andkon.com/arcade/', '_blank'); } } movieClip 134 { frame 21 { stop(); } } movieClip 135 { frame 1 { stop(); } frame 22 { stop(); } frame 42 { stop(); } } frame 3 { function ball_die() { bricks._x = 240 - 80 * _root.ball_start_x; bricks._y = 220 - 80 * _root.ball_start_y; xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); switch (number) { case 1: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12001, 12002, 11, 11, 12003); level[1] = new Array(0, 0, 0, 0, 1); level[2] = new Array(0, 0, 0, 0, 12004); level[3] = new Array(0, 0, 0, 0, 3); level[4] = new Array(0, 0, 0, 0, 12005); level[5] = new Array(0, 0, 0, 0, 6); level[6] = new Array(0, 0, 0, 0, 12006); level[7] = new Array(0, 0, 0, 0, 7); level[8] = new Array(0, 0, 0, 0, 12007); level[9] = new Array(0, 0, 0, 0, 8); level[10] = new Array(0, 0, 0, 0, 12008); level[11] = new Array(0, 0, 0, 0, 9); level[12] = new Array(0, 0, 0, 0, 12009); level[13] = new Array(0, 0, 0, 0, 13); level[14] = new Array(0, 0, 0, 0, 12010); level[15] = new Array(0, 0, 0, 0, 10); messages[1] = 'Welcome to the game. LEVEL: Tutorial.'; messages[2] = 'This is a reverse tile. Your controls will be reversed while you are on it.'; messages[3] = 'Below is a normal tile.'; messages[4] = 'Direction tiles roll you in whichever direction they point.'; messages[5] = 'Below is a acid tile. When you roll onto it, it will start to fade away.'; messages[6] = 'Below is a speed-up tile. It will make you roll faster.'; messages[7] = 'Below is a slippery tile. You cannot change direction once on it.'; messages[8] = 'Below is an electro tile. Do not touch it when it is BRIGHT blue.'; messages[9] = 'Below is a checkpoint. Touch it and you will respawn there when you die.'; messages[10] = 'Below is the exit tile. Roll over it and proceed to the next level.'; break; case 2: _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12011, 1, 4, 4, 7, 1, 1, 1); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 3); level[5] = new Array(0, 0, 10, 6, 6, 1, 0, 1); level[6] = new Array(0, 0, 0, 0, 0, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 9, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 11, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 11, 1); messages[11] = 'LEVEL: 1.'; break; case 3: _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12012, 6, 6, 9, 4, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[3] = new Array(0, 0, 0, 11, 11, 0, 0, 0); level[4] = new Array(0, 11, 11, 11, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 1, 1, 9); level[6] = new Array(0, 1, 2, 8, 1, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 10); messages[12] = 'LEVEL: 2.'; break; case 4: _root.ball_start_x = 2; _root.ball_start_y = 3; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 12013, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 5, 5, 5, 1, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 0); level[6] = new Array(0, 0, 0, 0, 11, 11, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 7, 0, 10, 5, 5); level[8] = new Array(0, 0, 0, 0, 11, 1, 0, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 1); level[10] = new Array(0, 0, 0, 0, 0, 13, 11, 8, 9); messages[13] = 'LEVEL: 3.'; break; case 5: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12014, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4); level[2] = new Array(0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 9, 0, 0, 6, 6, 6, 6, 6); level[4] = new Array(0, 0, 0, 0, 9, 11, 0, 13, 0, 6, 6, 6); level[5] = new Array(1, 8, 2, 10, 0, 11, 9, 11, 0, 6, 6, 0); level[6] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0); level[7] = new Array(4, 4, 4, 7, 7, 6, 6, 6, 6, 6, 6, 0); messages[14] = 'LEVEL: 4.'; break; case 6: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12015, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 6, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0); level[8] = new Array(0, 0, 0, 8, 0, 0, 0, 1, 8, 8, 5, 5, 5, 5); level[9] = new Array(0, 0, 0, 9, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 1, 0, 11, 6, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 13, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0); messages[15] = 'LEVEL: 5.'; break; case 7: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12016, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(1, 2, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0); level[2] = new Array(0, 11, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0); level[3] = new Array(10, 0, 11, 2, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0); level[4] = new Array(9, 0, 0, 1, 7, 4, 6, 5, 13, 4, 6, 0, 0, 0); level[5] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0); level[6] = new Array(13, 0, 0, 0, 0, 0, 0, 0, 8, 0, 13, 5, 1, 2); level[7] = new Array(3, 11, 5, 11, 4, 9, 9, 0, 8, 0, 3, 0, 0, 2); level[8] = new Array(0, 0, 0, 0, 0, 0, 3, 0, 8, 0, 1, 0, 2, 1); level[9] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 8, 1, 3, 0, 2, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 6, 0, 0, 2, 1, 0); level[11] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 2, 4, 4, 0, 0); level[12] = new Array(0, 0, 0, 0, 0, 0, 3, 4, 4, 13, 0, 0, 0, 0); messages[16] = 'LEVEL: 6.'; break; case 8: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12017, 3, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 5, 5, 5, 6, 6, 13); level[5] = new Array(0, 0, 0, 0, 0, 13, 6, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 0, 0, 0, 0, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 8, 8, 6, 6, 0, 6); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6, 0, 6); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 6, 0, 6); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 13, 8, 8, 8, 4, 1, 0, 1); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); level[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 5); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 10, 5, 5); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 5, 5); messages[17] = 'LEVEL: 7.'; break; case 9: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12018, 8, 8, 8, 8, 8, 8, 8, 9, 9, 11, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 0, 2, 13, 11, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 4, 3, 3, 0); level[6] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 4, 10, 5, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 6, 6, 6, 4, 2, 2, 0); level[8] = new Array(0, 4, 6, 5, 6, 4, 3, 0, 6, 0, 6, 6, 0, 0, 0); level[9] = new Array(0, 13, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[10] = new Array(0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[11] = new Array(0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0); level[12] = new Array(0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 3, 12019, 8, 8, 8, 8, 8, 9, 0, 0, 0); messages[18] = 'LEVEL: 8. Be warned - this level is the hardest yet...'; messages[19] = '... but it is the end.'; break; case 10: _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 12021, 10, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[20] = 'CONGRATULATIONS! YOU WIN! YOU HAVE ESCAPED! (Roll down once)'; messages[21] = 'To try the mega-hard levels, roll right. Otherwise, you are done!'; break; case 11: _root.ball_start_x = 2; _root.ball_start_y = 1; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 2, 0, 5, 1); level[1] = new Array(0, 0, 12022, 7, 7, 7, 5, 2, 0, 3, 0, 0, 2, 0, 3, 0); level[2] = new Array(0, 0, 7, 0, 0, 0, 0, 2, 0, 3, 4, 0, 5, 5, 3, 0); level[3] = new Array(0, 0, 7, 0, 0, 0, 0, 5, 2, 0, 3, 0, 0, 0, 0, 0); level[4] = new Array(2, 4, 4, 0, 0, 0, 0, 0, 5, 5, 3, 0, 0, 0, 0, 0); level[5] = new Array(2, 0, 0, 7, 7, 8, 9, 11, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(11, 0, 5, 1, 0, 0, 0, 11, 11, 0, 0, 0, 7, 11, 11, 0); level[7] = new Array(5, 5, 13, 0, 6, 6, 6, 0, 11, 0, 0, 7, 7, 0, 11, 0); level[8] = new Array(0, 0, 0, 0, 9, 0, 6, 6, 9, 0, 7, 13, 0, 0, 8, 0); level[9] = new Array(0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 7, 0, 0, 0, 8, 0); level[10] = new Array(0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7, 7, 0, 0, 9, 0); level[11] = new Array(0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 7, 0, 0, 10, 0); level[12] = new Array(0, 0, 0, 0, 0, 13, 6, 0, 0, 0, 0, 11, 11, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 0, 0, 6, 6, 9, 0, 0, 0, 11, 0, 0, 0); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 9, 6, 6, 0, 0, 0); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[22] = 'MEGA-HARD LEVEL: 1.'; break; case 12: _root.ball_start_x = 0; _root.ball_start_y = 1; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 9); level[1] = new Array(12023, 2, 2, 1, 8, 8, 9, 1, 0, 0, 0, 9, 0, 6); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 6, 0, 6); level[3] = new Array(0, 13, 11, 7, 7, 9, 0, 11, 11, 0, 9, 6, 0, 9); level[4] = new Array(0, 11, 0, 0, 0, 11, 11, 0, 11, 0, 9, 0, 10, 6); level[5] = new Array(0, 6, 0, 0, 0, 0, 8, 8, 13, 0, 6, 0, 0, 0); level[6] = new Array(0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 8, 2); level[7] = new Array(0, 6, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2); level[8] = new Array(0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2); level[9] = new Array(0, 0, 6, 3, 0, 0, 0, 0, 0, 7, 1, 7, 0, 7); level[10] = new Array(0, 0, 6, 0, 0, 0, 0, 13, 11, 11, 0, 7, 0, 13); level[11] = new Array(0, 0, 11, 6, 9, 6, 9, 9, 0, 0, 7, 1, 0, 11); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7); level[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 11, 9, 9); messages[23] = 'MEGA-HARD LEVEL: 2.'; break; case 13: _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 12021, 10, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[24] = 'CONGRATULATIONS! You have defeated the mega-hard levels!'; } _root.createEmptyMovieClip('bricks', 2); bricks._x = 240 - 80 * ball_start_x; bricks._y = 220 - 80 * ball_start_y; y = 0; while (y <= 17) { x = 0; while (x <= 17) { if (level[y][x] > 0) { depth = y * 12 + x; place_brick = bricks.attachMovie('brick', 'brick_' + depth, bricks.getNextHighestDepth(), {'_x': x * 80, '_y': y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } ++x; } ++y; } } _root.attachMovie('starz', 'starz', 1, {'_x': -20, '_y': -20}); _root.attachMovie('ball', 'ball', 3, {'_x': 240, '_y': 220}); _root.attachMovie('info_panel', 'info_panel', 4, {'_y': 410, '_alpha': 50, '_visible': false}); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; draw_level(lev); ball.onEnterFrame = function () { info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { break; case 1: case 2: yspeed += 0.3; break; case 3: yspeed -= 0.3; break; case 4: xspeed -= 0.3; break; case 5: xspeed += 0.3; break; case 6: depth = brick_y * 12 + brick_x; --bricks['brick_' + depth]._alpha; if (bricks['brick_' + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7: xspeed *= 1.05; yspeed *= 1.05; break; case 8: friction = 1; power = 0; break; case 9: depth = brick_y * 12 + brick_x; if (bricks['brick_' + depth].lava._currentframe > 90) { ball_die(); } break; case 10: checkpoint_passed = false; ++lev; _root.removeMovieClip('bricks'); draw_level(lev); break; case 11: power *= -1; break; case 12: info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13: checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; break; case 14: default: ball_die(); } if (Key.isDown(37)) { xspeed -= power; } if (Key.isDown(39)) { xspeed += power; } if (Key.isDown(38)) { yspeed -= power; } if (Key.isDown(40)) { yspeed += power; } xspeed *= friction; yspeed *= friction; if (xspeed < 0.1 and xspeed > -0.1) { xspeed = 0; } if (yspeed < 0.1 and yspeed > -0.1) { yspeed = 0; } bricks._y -= yspeed; bricks._x -= xspeed; starz._x = -20 + (bricks._x - 240) / 10; starz._y = -20 + (bricks._y - 220) / 10; this.texture._y += yspeed; this.texture._x += xspeed; if (this.texture._x > 53) { this.texture._x -= 63; } if (this.texture._x < -53) { this.texture._x += 63; } if (this.texture._y > 53) { this.texture._y -= 63; } if (this.texture._y < -53) { this.texture._y += 63; } }; } button 140 { on (release) { nextFrame(); } } button 142 { on (release) { gotoAndStop(2); } } button 152 { on (release) { gotoAndPlay(9); } } frame 51 { gotoAndStop(2); } movieClip 179 { frame 17 { stop(); } } movieClip 195 { frame 15 { stop(); } } button 197 { on (release) { nextFrame(); } } button 198 { on (release) { gotoAndStop(3); } } frame 53 { function ball_die() { bricks._x = 240 - 80 * _root.ball_start_x; bricks._y = 220 - 80 * _root.ball_start_y; xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); switch (number) { case 1: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12001, 12002, 11, 11, 12003); level[1] = new Array(0, 0, 0, 0, 1); level[2] = new Array(0, 0, 0, 0, 12004); level[3] = new Array(0, 0, 0, 0, 3); level[4] = new Array(0, 0, 0, 0, 12005); level[5] = new Array(0, 0, 0, 0, 6); level[6] = new Array(0, 0, 0, 0, 12006); level[7] = new Array(0, 0, 0, 0, 7); level[8] = new Array(0, 0, 0, 0, 12007); level[9] = new Array(0, 0, 0, 0, 8); level[10] = new Array(0, 0, 0, 0, 12008); level[11] = new Array(0, 0, 0, 0, 9); level[12] = new Array(0, 0, 0, 0, 12009); level[13] = new Array(0, 0, 0, 0, 13); level[14] = new Array(0, 0, 0, 0, 12010); level[15] = new Array(0, 0, 0, 0, 10); messages[1] = 'Welcome to the game. LEVEL: Tutorial.'; messages[2] = 'This is a reverse tile. Your controls will be reversed while you are on it.'; messages[3] = 'Below is a normal tile.'; messages[4] = 'Direction tiles roll you in whichever direction they point.'; messages[5] = 'Below is a acid tile. When you roll onto it, it will start to fade away.'; messages[6] = 'Below is a speed-up tile. It will make you roll faster.'; messages[7] = 'Below is a slippery tile. You cannot change direction once on it.'; messages[8] = 'Below is an electro tile. Do not touch it when it is BRIGHT blue.'; messages[9] = 'Below is a checkpoint. Touch it and you will respawn there when you die.'; messages[10] = 'Below is the exit tile. Roll over it and proceed to the next level.'; break; case 2: _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12011, 1, 1, 1, 3, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[3] = new Array(0, 4, 1, 1, 2, 0, 0, 0); level[4] = new Array(0, 1, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 1, 1, 1, 0, 0, 0, 0); level[6] = new Array(0, 0, 0, 1, 0, 0, 0, 0); level[7] = new Array(10, 1, 1, 5, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0); messages[11] = 'LEVEL: 1. Testing your ability with directional tiles.'; break; case 3: _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12012, 6, 0, 0, 0, 0, 6, 10); level[1] = new Array(0, 6, 6, 0, 0, 6, 6, 0); level[2] = new Array(0, 0, 6, 6, 0, 6, 0, 0); level[3] = new Array(0, 0, 0, 6, 0, 6, 6, 0); level[4] = new Array(0, 6, 6, 6, 0, 0, 6, 0); level[5] = new Array(0, 6, 0, 0, 6, 6, 6, 0); level[6] = new Array(0, 6, 6, 6, 6, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0); messages[12] = 'LEVEL: 2. Testing your ability with acid tiles.'; break; case 4: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12013, 6, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 6, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 6, 6, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 9, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 6, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 6, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 9, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 7, 0, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 3, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 11, 8, 8, 8, 8, 8, 9); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 10); messages[13] = 'LEVEL: 3. We realise that the previous level was too easy.'; break; case 5: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12014, 11, 0, 0, 11, 11, 11, 11, 11, 11, 0, 0); level[1] = new Array(0, 11, 11, 0, 11, 0, 0, 0, 0, 11, 11, 0); level[2] = new Array(0, 0, 11, 0, 11, 11, 11, 11, 0, 0, 11, 0); level[3] = new Array(0, 0, 11, 11, 0, 0, 0, 11, 0, 11, 11, 0); level[4] = new Array(0, 0, 0, 11, 0, 0, 11, 11, 0, 11, 0, 0); level[5] = new Array(0, 0, 11, 11, 0, 11, 11, 0, 11, 11, 0, 0); level[6] = new Array(0, 0, 11, 0, 0, 11, 0, 0, 0, 11, 0, 10); level[7] = new Array(0, 0, 11, 11, 11, 11, 0, 0, 0, 11, 11, 11); messages[14] = 'LEVEL: 4. I suppose we\'re even now. Testing your knowledge of reverse tiles.'; break; case 6: _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12015, 1, 8, 8, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 1, 9, 8, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 11, 11, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 11, 9, 0, 1, 0, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 11, 11, 1, 0, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[15] = 'LEVEL: 5. Your testing is over. Can you complete these 4 challenging levels?'; break; case 7: _root.ball_start_x = 2; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(4, 5, 12016, 0, 1, 8, 9, 1, 0, 0, 11, 11, 11); level[1] = new Array(7, 0, 3, 0, 2, 0, 0, 11, 0, 11, 11, 0, 11); level[2] = new Array(8, 0, 1, 5, 1, 0, 0, 11, 11, 11, 0, 11, 11); level[3] = new Array(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0); level[4] = new Array(7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0); level[5] = new Array(7, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 9, 0); level[6] = new Array(2, 0, 10, 6, 6, 0, 6, 0, 6, 6, 0, 7, 0); level[7] = new Array(2, 0, 9, 0, 6, 0, 6, 6, 0, 6, 0, 1, 0); level[8] = new Array(2, 0, 3, 0, 6, 6, 0, 6, 0, 6, 6, 1, 0); level[9] = new Array(2, 0, 5, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0); level[10] = new Array(2, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[12] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[13] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[16] = 'LEVEL: 6.'; break; case 8: _root.ball_start_x = 1; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 12017, 8, 8, 5, 5, 5, 1, 1); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 7); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 7, 7); level[3] = new Array(0, 2, 13, 11, 0, 0, 7, 7, 0); level[4] = new Array(0, 2, 0, 11, 0, 0, 7, 0, 0); level[5] = new Array(0, 2, 0, 7, 0, 0, 13, 0, 0); level[6] = new Array(2, 4, 0, 7, 0, 11, 11, 0, 0); level[7] = new Array(2, 0, 0, 7, 0, 6, 0, 0, 0); level[8] = new Array(5, 10, 0, 11, 0, 6, 0, 0, 0); level[9] = new Array(0, 0, 0, 11, 6, 6, 0, 0, 0); messages[17] = 'LEVEL: 7.'; break; case 9: _root.ball_start_x = 5; _root.ball_start_y = 2; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[1] = new Array(0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 7, 7, 9, 12018, 9, 12019, 8, 8, 9, 1, 1); level[3] = new Array(0, 1, 7, 0, 9, 9, 9, 0, 0, 0, 0, 0, 6); level[4] = new Array(0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6); level[5] = new Array(0, 7, 0, 0, 0, 0, 0, 9, 6, 6, 0, 6, 0); level[6] = new Array(0, 2, 0, 0, 0, 0, 6, 9, 0, 6, 0, 6, 6); level[7] = new Array(0, 2, 0, 0, 0, 0, 6, 0, 0, 13, 6, 0, 9); level[8] = new Array(0, 2, 0, 0, 0, 0, 6, 9, 6, 0, 6, 6, 9); level[9] = new Array(0, 1, 0, 11, 10, 9, 0, 0, 6, 0, 0, 0, 0); level[10] = new Array(0, 11, 0, 8, 0, 9, 6, 6, 6, 0, 0, 0, 0); level[11] = new Array(11, 11, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0); level[12] = new Array(11, 0, 0, 0, 8, 6, 0, 0, 0, 0, 0, 0, 0); level[13] = new Array(11, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0); messages[18] = 'LEVEL: 8. Congratulations, you\'ve done very well...'; messages[19] = '... be sure to try the hard levels after you are done here.'; break; case 10: _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 0, 0, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[20] = 'CONGRATULATIONS! YOU WIN! Use your experience and try the hard levels.'; } _root.createEmptyMovieClip('bricks', 2); bricks._x = 240 - 80 * ball_start_x; bricks._y = 220 - 80 * ball_start_y; y = 0; while (y <= 17) { x = 0; while (x <= 17) { if (level[y][x] > 0) { depth = y * 12 + x; place_brick = bricks.attachMovie('brick', 'brick_' + depth, bricks.getNextHighestDepth(), {'_x': x * 80, '_y': y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } ++x; } ++y; } } _root.attachMovie('starz', 'starz', 1, {'_x': -20, '_y': -20}); _root.attachMovie('ball', 'ball', 3, {'_x': 240, '_y': 220}); _root.attachMovie('info_panel', 'info_panel', 4, {'_y': 410, '_alpha': 50, '_visible': false}); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; draw_level(lev); ball.onEnterFrame = function () { info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { break; case 1: case 2: yspeed += 0.3; break; case 3: yspeed -= 0.3; break; case 4: xspeed -= 0.3; break; case 5: xspeed += 0.3; break; case 6: depth = brick_y * 12 + brick_x; --bricks['brick_' + depth]._alpha; if (bricks['brick_' + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7: xspeed *= 1.05; yspeed *= 1.05; break; case 8: friction = 1; power = 0; break; case 9: depth = brick_y * 12 + brick_x; if (bricks['brick_' + depth].lava._currentframe > 90) { ball_die(); } break; case 10: checkpoint_passed = false; ++lev; _root.removeMovieClip('bricks'); draw_level(lev); break; case 11: power *= -1; break; case 12: info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13: checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; case 14: break; default: ball_die(); } if (Key.isDown(37)) { xspeed -= power; } if (Key.isDown(39)) { xspeed += power; } if (Key.isDown(38)) { yspeed -= power; } if (Key.isDown(40)) { yspeed += power; } xspeed *= friction; yspeed *= friction; if (xspeed < 0.1 and xspeed > -0.1) { xspeed = 0; } if (yspeed < 0.1 and yspeed > -0.1) { yspeed = 0; } bricks._y -= yspeed; bricks._x -= xspeed; starz._x = -20 + (bricks._x - 240) / 10; starz._y = -20 + (bricks._y - 220) / 10; this.texture._y += yspeed; this.texture._x += xspeed; if (this.texture._x > 53) { this.texture._x -= 63; } if (this.texture._x < -53) { this.texture._x += 63; } if (this.texture._y > 53) { this.texture._y -= 63; } if (this.texture._y < -53) { this.texture._y += 63; } }; }




http://swfchan.com/14/69727/info.shtml
Created: 10/4 -2019 07:03:58 Last modified: 10/4 -2019 07:03:58 Server time: 13/05 -2024 12:08:19