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Gradium - Enemies Inbound.swf

This is the info page for
Flash #70328

(Click the ID number above for more basic data on this flash file.)


Text
EXTREME

DANGER

LOADINATION

LOADINATED

Start mission

Instructions

Play more Games

Control your ship with the
arrow keys.
USe the X key to fire.
your power bar looks like thiS

mAX POWER
LEVEL

current
power level

Red spheres will flow from dead
enemies,. Collect these to upgrade
your ship. Power affects the size
of your bullets, and the amount
you shoot. Not all ships are able
to shoot more then 1 bullet. at a
time.

Ships are different in many
different ways. If you cannot
win a game with one ship, try
another!

A ship eating asteriod has been destroying
the agencies fighter pilots. Your job is to
infiltrate the area and destroy the
asteriod, and return alive.

Max
Power

Speed
Level

Missile
Pattern

Gun
Pattern

The low
Phallus

The Duck

Gritscus

No
missiles

Falcon

No Guns

NOT YET
UNLOCKED

SHOOP DA
WHOOP

The
Magic
Missle

Preview images 2x larger then regular
Use Space to pick a ship
Arrows to move, X to shoot

100%

10

READY

Your Strike
against the
ship eating
asteriod was
a failure...

The asteriod had been destroyed, yet
the agency found a new danger in the air
as the soilder fought the battleship.
2 light years away, a planet had been
plotting war against earth. The battle
ship sent was meant to ravage the
countries of our world...
The agency now prepares for war, as more
ships will be approacing earth soon.

LOOK AT THIS!

PLay through again
anD
FIRE YOUR LAZoR

Press Space to continue

PLay through again
anD
FIRE YOUR LAZoR
IN hard mode

ActionScript [AS1/AS2]

Frame 1
_quality = "MEDIUM"; onEnterFrame = function () { Stage.showMenu = false; };
Instance of Symbol 165 MovieClip in Frame 1
/* no clip actions */
Instance of Symbol 170 MovieClip in Frame 1
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Frame 2
stop();
Frame 3
stop();
Frame 6
stopAllSounds();
Frame 10
stop(); mainArray = new Array(3); i = 0; while (i < 3) { mainArray[i] = new Array(3); j = 0; while (j < 3) { mainArray[i][j] = ((("[" + i) + "][") + j) + "]"; j++; } i++; } mainArray[0][0] = 1; mainArray[1][0] = 2; mainArray[2][0] = 3; mainArray[0][1] = 4; mainArray[1][1] = 5; mainArray[2][1] = 6; mainArray[0][2] = 7; mainArray[1][2] = 8; mainArray[2][2] = 9; posX = 0; posY = 0; u = false; d = false; l = false; r = false; dd = _currentframe; onEnterFrame = function () { if (dd == _currentframe) { grid._x = grid._x + (((((-1 * posX) * 323.2) + 100) - grid._x) / 10); grid._y = grid._y + (((((-1 * posY) * 252.3) + 100) - grid._y) / 10); if (Key.isDown(32)) { shipType = mainArray[posX][posY]; if (_root.shoopin and (shipType == 6)) { play(); } if (shipType != 6) { play(); } } if (Key.isDown(37) and l) { if (posX > 0) { posX--; } l = false; } if (!Key.isDown(37)) { l = true; } if (Key.isDown(39) and r) { if (posX < 2) { posX++; } r = false; } if (!Key.isDown(39)) { r = true; } if (Key.isDown(40) and d) { if (posY < 1) { posY++; } d = false; } if (!Key.isDown(40)) { d = true; } if (Key.isDown(38) and u) { if (posY > 0) { posY--; } u = false; } if (!Key.isDown(38)) { u = true; } } };
Frame 11
function onEnterFrame() { bgSound.setVolume(bgvolume); time = getTimer() / 1000; thistime = time - oldtime; if (thistime >= 1) { fps = "FPS = " + frames; frames = 0; oldtime++; } else { frames++; } i = 0; while (i < 100) { _root.stars["star" + i]._x = _root.stars["star" + i]._x - (_root.levSpeed / ((16 / _root.stars["star" + i]._xscale) * 4)); if (_root.stars["star" + i]._x < -10) { _root.stars["star" + i]._x = 560 + random(3); } i++; } if (!cutscene) { if (vinceTime > 100) { ship._alpha = 50; } else { ship._alpha = 100 - (vinceTime / 2); } vinceTime--; level1(); levDistance++; forms(); if ((vinceTime <= 201) and (vinceTime > 100)) { ship._y = 210; ship._x = ship._x + 2; ship._rotation = ship._rotation + 3.63636363636364; } else { shipMoveX = shipMoveX + (speed * Key.isDown(rightKey)); shipMoveX = shipMoveX - (speed * Key.isDown(leftKey)); shipMoveY = shipMoveY + (speed * Key.isDown(downKey)); shipMoveY = shipMoveY - (speed * Key.isDown(upKey)); } if ((shipMoveX > (speed * 3)) and Key.isDown(rightKey)) { shipMoveX = speed * 3; } if ((shipMoveX < (speed * -3)) and Key.isDown(leftKey)) { shipMoveX = speed * -3; } if ((!Key.isDown(leftKey)) and (!Key.isDown(rightKey))) { shipMoveX = shipMoveX * 0.7; } if (Key.isDown(rightKey) and (ship._x > 530)) { shipMoveX = 0; } if (Key.isDown(leftKey) and (ship._x < 20)) { shipMoveX = 0; } ship._x = ship._x + shipMoveX; if ((shipMoveY > (speed * 3)) and Key.isDown(downKey)) { shipMoveY = speed * 3; } if ((shipMoveY < (speed * -3)) and Key.isDown(upKey)) { shipMoveY = speed * -3; } if ((!Key.isDown(upKey)) and (!Key.isDown(downKey))) { shipMoveY = shipMoveY * 0.7; } if (Key.isDown(downKey) and (ship._y > 380)) { shipMoveY = 0; } if (Key.isDown(upKey) and (ship._y < 20)) { shipMoveY = 0; } missleSpawnX = ship._x + ship.missleSpawn._x; missleSpawnY = ship._y + ship.missleSpawn._y; if (shipType != 5) { if ((Key.isDown(bulletKey) and (bulletTime == 0)) and (vinceTime < 100)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; if (power > 5) { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 10; bulNum++; bulletTime = bulletTime + bulDelay; _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 - 10; bulNum++; bulletTime = bulletTime + bulDelay; } else { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3; bulNum++; bulletTime = bulletTime + bulDelay; } bulletTimes = bulletTimes + 7; } if (((Key.isDown(bulletKey) and (bulletTimes == 0)) and (vinceTime < 100)) and (shipType == 4)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 18; bulNum++; bulletTimes = bulletTimes + bulDelay; bulletTime = bulletTime + 7; } if (bulletTimes > 0) { bulletTimes--; } if (bulletTime > 0) { bulletTime--; } } if ((((((((Key.isDown(missleKey) and (missle1 == undefined)) and (missle2 == undefined)) and (missle3 == undefined)) and (missle4 == undefined)) and (missle5 == undefined)) and (missle6 == undefined)) and (missle7 == undefined)) and (vinceTime < 100)) { if (missleType == 1) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "twistdown"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "twistup"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 2) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "foru"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 3) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "drop2"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 4) { } if (missleType == 5) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; attachMovie("missle", "missle3", _root.getNextHighestDepth()); missle3.yess = "foru"; missle3._x = missleSpawnX; missle3._y = missleSpawnY; attachMovie("missle", "missle4", _root.getNextHighestDepth()); missle4.yess = "dropu"; missle4._x = missleSpawnX; missle4._y = missleSpawnY; attachMovie("missle", "missle5", _root.getNextHighestDepth()); missle5.yess = "drop2"; missle5._x = missleSpawnX; missle5._y = missleSpawnY; attachMovie("missle", "missle6", _root.getNextHighestDepth()); missle6.yess = "twistdown"; missle6._x = missleSpawnX; missle6._y = missleSpawnY; attachMovie("missle", "missle7", _root.getNextHighestDepth()); missle7.yess = "twistup"; missle7._x = missleSpawnX; missle7._y = missleSpawnY; } } ship._y = ship._y + shipMoveY; } } bgSound = new Sound(this); bgSound.attachSound("level1bg"); bgSound.start(0, 99); var bgvolume = 100; var counterStart = false; var cutscene = true; var counterTime = 100; var missleSpawnX = (ship._x + ship.missleSpawn._x); var missleSpawnY = (ship._y + ship.missleSpawn._y); var gunSpawnX = (ship._x + ship.gunSpawn._x); var gunSpawnY = (ship._y + ship.gunSpawn._y); var upKey = 38; var downKey = 40; var rightKey = 39; var leftKey = 37; var missleKey = 88; var bulletKey = 88; if (shipType == 1) { var life = 6; var speed = 2.5; var bulDelay = 8; var missleType = 3; var bulletType = 2; var maxPower = 6; } if (shipType == 2) { var life = 6; var speed = 1.8; var bulDelay = 5; var missleType = 2; var bulletType = 1; var maxPower = 9; } if (shipType == 3) { var life = 6; var speed = 3; var bulDelay = 12; var missleType = 1; var bulletType = 2; var maxPower = 4; } if (shipType == 4) { var life = 6; var speed = 1.9; var bulDelay = 8; var bulletTimes = 0; var missleType = 4; var bulletType = 1; var maxPower = 3; } if (shipType == 5) { var life = 6; var speed = 2.2; var bulDelay = 6; var missleType = 5; var bulletType = 1; var maxPower = 9; } if (shipType == 6) { var life = 1; var speed = 3; var bulDelay = 2; var missleType = 5; var bulletType = 3; var maxPower = 9; } var bulletTime = 0; var bulNum = 0; var shipMoveX = 0; var shipMoveY = 0; var bullets = new Array(); var missles = new Array(); var levSpeed = 6; var levDistance = -50; var Bomb = new Array(); var asterst = new Array(4600, 4750); var asterstlt = 0; var aster = new Array(300, 400, 500, 1400, 1600, 2300, 2350, 2480, 2500, 2710, 2711, 2850, 2851, 2900, 2950, 3000, 3100, 3150, 3200, 3250, 3300, 3350, 3400); var asterlt = 0; var gons = new Array(0, 2250, 2300, 2301, 2400, 2401, 2500, 2501, 2600, 2601, 2602, 2700, 2701, 2800, 2801, 2900, 2901, 3000, 3001, 3100, 3101, 3200, 3201, 3350, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, 3900, 3950, 4000, 4100, 4200, 4300, 4400, 4500); var gonslt = 0; var forms1 = new Array(1, 300, 400, 500, 1400, 1600, 2400, 2800, 3100, 3200, 3400); var forms2 = new Array(1, 300, 400, 500, 1400, 1600, 2600, 2800, 3100, 3200, 3400); var forms3 = new Array(100, 200, 350, 450, 550, 1000, 1100, 1200, 1300, 1500, 1700, 2410, 3010, 3011, 3200, 3300, 3400, 3700, 3750, 3800, 3900, 4000, 4050, 4150, 4200); var formslt1 = 0; var formslt2 = 0; var formslt3 = 0; var vinceTime = 0; level1 = function () { if ((levDistance == 600) or (levDistance == 3400)) { spawn("mineFieldComing", 0, 0, 100); } if (levDistance == 650) { spawn("speedUp", x, y, scale); } if ((levDistance > 600) and (levSpeed < 8)) { levSpeed = levSpeed + 0.01; } if ((levDistance > 600) and (levDistance < 2000)) { mines(20); } if ((levDistance > 3500) and (levDistance < 4200)) { mines(30); } if ((levDistance > 2000) and (levDistance < 2100)) { bgvolume = bgvolume - 1; } if ((levDistance > 2100) and (levDistance < 2200)) { bgvolume = bgvolume + 1; } if (levDistance == 2100) { spawn("danger", 0, 0, 100); bgSound.attachSound("bossbg"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2199) { spawn("fboss", 580, 300, 100); } if ((levDistance > 2202) and (levDistance < 2299)) { bgvolume = bgvolume - 1; } if ((levDistance > 4800) and (levDistance < 4850)) { bgvolume = bgvolume - 2; } if ((levDistance > 4850) and (levDistance < 4910)) { bgvolume = bgvolume + 2; } if (levDistance == 5050) { spawn("danger", 0, 0, 100); bgSound.attachSound("bs3"); bgSound.stop(); bgSound.start(0, 99); spawn("boos3", 700, 200, 100); } if (levDistance == 4910) { spawn("astrios", 700, 200, 100); } if (levDistance == 4850) { spawn("danger", 0, 0, 100); bgSound.attachSound("lev2boss"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2299) { bgSound.attachSound("lev2bg"); bgSound.stop(); bgSound.start(0, 99); } if ((levDistance > 2300) and (levDistance < 2400)) { bgvolume = bgvolume + 1; } }; shipHit = function () { if (vinceTime < 0) { life--; shipMoveX = 0; if (power > 1) { power--; } spawn("explade", ship._x, ship._y, 100); ship._y = 210; ship._x = -100; vinceTime = 200; if (life == 0) { bgSound.stop(); stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; } _root.play(); } } }; var lev1BombTimer = 100; var spawnPos = new Array(100, 200, 300, 150, 250, 70); var powerPercent = 10; var power = 1; ship._xscale = (ship._yscale = 100); ship.swapDepths(0); createEmptyMovieClip("stars", -100000); i = 0; while (i < 100) { stars.attachMovie("star", "star" + i, 1000 + i); i++; } spawnSoul = function (amount, x, y) { i = 0; while (i <= amount) { spawn("soul", x, y, 100); i++; } }; spawnEnemyBullet = function (x, y, xs, ys) { var _local2 = "enBull" + _root.getNextHighestDepth(); _root.attachMovie("enBull", _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2].xSpeed = xs; _root[_local2].ySpeed = ys; }; spawn = function (name, x, y, scale) { var _local2 = name + _root.getNextHighestDepth(); _root.attachMovie(name, _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2]._yscale = scale; _root[_local2]._xscale = scale; }; shitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { play(); } i = -1; while (i <= _root.bullets.length) { if ((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) { _root[_root.bullets[i]].play(); play(); } i++; } i = -1; while (i <= _root.missles.length) { if ((_currentframe == 1) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].play(); play(); } i++; } }; mines = function (cs) { lev1BombTimer--; if (lev1BombTimer < 0) { spawn("bomb", 570, 0, 100); lev1BombTimer = cs; } }; forms = function () { if (levDistance == forms1[formslt1]) { spawn("form1", 0, 0, 100); formslt1++; } if (levDistance == forms2[formslt2]) { spawn("form2", 0, 0, 100); formslt2++; } if (levDistance == forms3[formslt3]) { spawn("form3", 0, spawnPos[random(6)], 100); formslt3++; } if (levDistance == aster[asterlt]) { spawn("ast", 570, 60 + random(330), 100); asterlt++; } if (levDistance == asterst[asterstlt]) { spawn("ast", 570, 60 + random(330), 200); asterstlt++; } if (levDistance == gons[gonslt]) { spawn("gon", 570, 60 + random(330), 100); gonslt++; } }; fps = 0; time = 0; thistime = 0; frame = 0; oldtime = 0;
Frame 55
function spelltext() { if (s > 50) { if (dot) { if (p <= l) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; clicks = new Sound(this); clicks.attachSound("buttonup"); clicks.start(0, 1); dot = false; } else { s = 0; textEnd = true; } } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } p++; } else { s++; if ((s == 49) and textEnd) { play(); clearInterval(write); } if (dot) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; dot = false; } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } } } stop(); text = "Engines at full power, weapons\n are functional, and the Soul\n Stealer is in the green. Beginning\n destruction of asteriod."; l = text.length; p = 1; dot = false; s = 60; textEnd = false; write = setInterval(spelltext, 50);
Frame 69
cutscene = false; stop();
Frame 385
stopAllSounds(); gotoAndStop (10);
Frame 386
stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; }
Instance of Symbol 316 MovieClip in Frame 390
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); _root.shoopin = true; gotoAndStop (10); } }
Frame 407
stop();
Instance of Symbol 316 MovieClip in Frame 407
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.shoopin = true; _root.stopAllSounds(); _root.gotoAndStop(10); } }
Symbol 12 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
this._visible = false;
Symbol 19 MovieClip [boos3] Frame 1
var health = 500; var speed = 2; var dirss = false; var astDelay = 50; var astDelays = 0; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe == 1)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } if (health < 0) { play(); } if (health == 400) { speed = 2; } if (health == 300) { speed = 4; } if (health == 200) { speed = 6; } if (health == 100) { speed = 8; } if (health < 0) { play(); } if (health < 0) { play(); } }; onEnterFrame = function () { if (_currentframe == 1) { if (this._x > 450) { _x = (_x - 2); } astDelays--; if (astDelays < 0) { _root.spawnEnemyBullet(-26 + this._x, -33 + this._y, -8, 0); _root.spawnEnemyBullet(-26 + this._x, 33 + this._y, -8, 0); _root.spawnEnemyBullet(-25 + this._x, 0 + this._y, -6, 0); astDelays = 100; } astDelay--; if (astDelay < 0) { _root.spawnEnemyBullet(-41.9 + this._x, -72 + this._y, -8, 0); _root.spawnEnemyBullet(-55 + this._x, -26 + this._y, -6, 0); _root.spawnEnemyBullet(-55 + this._x, 26 + this._y, -6, 0); _root.spawnEnemyBullet(-41.9 + this._x, 72 + this._y, -8, 0); astDelay = 100; } if (_y > 300) { dirss = false; } if (_y < 100) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } hitBullet(); } };
Symbol 19 MovieClip [boos3] Frame 119
_root.gotoAndPlay(387); this.swapDepths(223); this.removeMovieClip();
Symbol 24 MovieClip Frame 1
onEnterFrame = function () { Xd = _root.ship._x - ((_x + _parent._x) + _parent._parent._x); Yd = _root.ship._y - ((_y + _parent._y) + _parent._parent._y); radAngle = Math.atan2(Yd, Xd); _rotation = (int(((radAngle * 360) / (Math.PI*2)) + 90) - _parent._parent._rotation); };
Symbol 28 MovieClip Frame 1
stop();
Instance of Symbol 24 MovieClip in Symbol 28 MovieClip Frame 1
/* no clip actions */
Symbol 31 MovieClip [astrios] Frame 1
var health = 500; var speed = 1; var astDelay = 100; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe < 7)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe < 7)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe < 7) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } trace(health); if (health < 0) { play(); } if (health == 50) { gotoAndStop (6); speed = 10; } if (health == 100) { gotoAndStop (5); speed = 8; } if (health == 200) { gotoAndStop (4); speed = 6; } if (health == 300) { gotoAndStop (3); speed = 4; } if (health == 400) { speed = 2; gotoAndStop (2); } }; onEnterFrame = function () { _root.levDistance = 5000; if (_currentframe < 7) { if (this._x > 450) { _x = (_x - 2); } _rotation = (_rotation + speed); astDelay--; if (astDelay < 0) { _root.spawn("ast", this._x - random(30), (this._y + 40) - random(80), 200); astDelay = 75; } hitBullet(); } };
Symbol 31 MovieClip [astrios] Frame 49
_root.spawnSoul(300, this._x - 100, _y);
Symbol 31 MovieClip [astrios] Frame 62
stop(); swapDepths(920); this.removeMovieClip();
Symbol 46 MovieClip [explade] Frame 103
this.swapDepths(1822); this.removeMovieClip();
Symbol 50 MovieClip [ast] Frame 1
stop(); ySpeed = -1 + (Math.random() * 2); ran = 5 - random(10); xSpeed = _root.levSpeed + Math.random(); hitBullet = function () { if (_x < -60) { this.swapDepths(530); removeMovieClip(this); } _rotation = (_rotation + ran); this._x = this._x - xSpeed; this._y = this._y + ySpeed; if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); _root.spawnSoul(2, this._x, _y); play(); } play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); } _root.spawnSoul(2, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); };
Symbol 50 MovieClip [ast] Frame 3
this.swapDepths(530); removeMovieClip(this);
Symbol 56 MovieClip [cave] Frame 1
onEnterFrame = function () { _x = (_x - (_root.levSpeed / 4)); if ((_x + (_width / 2)) < 0) { this._x = this._x + ((_width * 2) - 20); } };
Symbol 68 MovieClip [missle] Frame 1
function onEnterFrame() { if (_currentframe <= 9) { movementType(yess); if ((((this._x > 560) or (this._y > 420)) or (this._y < -10)) or (this._x < -10)) { _root.missles.pop(); this.swapDepths(218); removeMovieClip(this); } } } stop(); var speedx = (4 + (_root.shipMoveX / 2)); var speedy = 0; var rotation = 90; _root.missles.unshift(this._name); movementType = function (type) { Xd = speedx; Yd = speedy; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (type == "foru") { speedx = speedx + 0.4; speedy = speedy - 0.1; } if (type == "ford") { speedx = speedx + 0.4; speedy = speedy + 0.1; } if (type == "twistup") { speedx = speedx - 0.8; speedy = speedy - 0.6; } if (type == "twistdown") { speedx = speedx - 0.8; speedy = speedy + 0.6; } if (type == "drop1") { speedx = speedx + 0.4; speedy = speedy + 0.5; } if (type == "dropu") { speedx = speedx + 0.4; speedy = speedy - 0.5; } if (type == "drop2") { speedx = speedx + 0.7; speedy = speedy + 0.5; } if (_root.shipType == 5) { _x = (_x + speedx); _y = (_y + speedy); } _x = (_x + speedx); _y = (_y + speedy); }; gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100);
Symbol 68 MovieClip [missle] Frame 19
this.swapDepths(20); removeMovieClip(this);
Symbol 73 MovieClip Frame 1
gotoAndStop(_root.bulletType); stop();
Symbol 73 MovieClip Frame 2
stop(); onEnterFrame = function () { this._rotation = this._rotation + 16; };
Symbol 77 MovieClip [bullet] Frame 1
_root.bullets.push(this._name); this.gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100); hit._yscale = (hit._xscale = ((_currentframe - 1) * 20) + 100); stop(); onEnterFrame = function () { if (this._x > 570) { _root.bullets.shift(); this.swapDepths(20); removeMovieClip(this); } _x = (_x + 15); };
Symbol 77 MovieClip [bullet] Frame 10
_root.bullets.shift(); this.swapDepths(700); removeMovieClip(this);
Symbol 88 MovieClip [bomb] Frame 1
stop(); _y = 10; _y = (_y + random(380)); onEnterFrame = function () { if (!_root.cutscene) { this._x = this._x - (_root.levSpeed * 1.3); this._rotation = this._rotation - 5; if (this._x < -50) { this.swapDepths(700); removeMovieClip(this); } if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { play(); _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); } i++; } } };
Symbol 88 MovieClip [bomb] Frame 11
this.swapDepths(700); removeMovieClip(this);
Symbol 90 MovieClip [star] Frame 1
this._x = this._x + random(550); this._y = this._y + random(400); _yscale = (random(50) + 50); this._xscale = random(50) + 50;
Symbol 97 MovieClip Frame 1
function onEnterFrame() { hitBullet(); } hitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(5, this._x, _y + _parent._y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root.spawnSoul(5, this._x, _y + _parent._y); _root[_root.missles[i]].gotoAndPlay(10); play(); trace(_currentframe); } i++; } }; stop();
Symbol 97 MovieClip Frame 11
this.swapDepths(102); this.removeMovieClip();
Symbol 98 MovieClip [form3] Frame 1
play();
Symbol 98 MovieClip [form3] Frame 81
this.swapDepths(120); this.removeMovieClip();
Symbol 99 MovieClip [form2] Frame 1
play();
Symbol 99 MovieClip [form2] Frame 107
this.swapDepths(120); this.removeMovieClip();
Symbol 100 MovieClip [form1] Frame 1
play();
Symbol 100 MovieClip [form1] Frame 107
this.swapDepths(120); this.removeMovieClip();
Symbol 103 MovieClip [soul] Frame 1
function onEnterFrame() { if (_currentframe == 1) { starts++; _x = (_x + xSpeed); _y = (_y + ySpeed); if (starts > 20) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (this.hitTest(_root.ship)) { _root.powerPercent = _root.powerPercent + 1; play(); } } if ((starts > 10) and (starts < 20)) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (_root.ship._y > _y) { ySpeed = ySpeed - 2; } else if (_root.ship._y < _y) { ySpeed = ySpeed + 2; } } xSpeed = xSpeed / 1.2; ySpeed = ySpeed / 1.2; } } stop(); _yscale = (_yscale + random(100)); this._xscale = _yscale + random(100); Speed = 3 * (_xscale / 25); xSpeed = (-(_root.ship._x - _x)) / (7 + random(6)); if (random(2) == 1) { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) - 5) + random(3); } else { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) + 5) + random(3); } starts = 0;
Symbol 103 MovieClip [soul] Frame 10
this.swapDepths(2300); this.removeMovieClip(); trace("o");
Symbol 107 MovieClip [mineFieldComing] Frame 60
this.swapDepths(1029); this.removeMovieClip();
Symbol 110 MovieClip Frame 10
gotoAndStop (1);
Symbol 114 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 9
this.swapDepths(532); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, 5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); this.removeMovieClip();
Symbol 133 MovieClip [fboss] Frame 1
function onEnterFrame() { _root.levDistance = 2200; a._rotation = a._rotation + 12; b._rotation = b._rotation + 12; c._rotation = c._rotation + 12; d._rotation = d._rotation + 12; bulletDel = bulletDel - 1; if (((bulletDel < 0) and (_currentframe == 1)) and (_root.vinceTime < 110)) { _root.spawnEnemyBullet(_x, _y, (_root.ship._x - this._x) / 60, (_root.ship._y - this._y) / 60); bulletDel = 26; } if (this._x > 490) { _x = (_x - 1); } if (_currentframe == 1) { if (_y > 330) { dirss = false; } if (_y < 70) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } } hitBullet(); } stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { if (ins._currentframe == 1) { ins.play(); } _root[_root.bullets[i]].gotoAndPlay(10); if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { if (ins._currentframe == 1) { ins.play(); } if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } _root[_root.missles[i]].gotoAndPlay(10); } i++; } }; dirss = true; speed = 2; bulletDel = 7;
Symbol 133 MovieClip [fboss] Frame 108
_root.spawnSoul(250, this._x - 100, _y);
Symbol 133 MovieClip [fboss] Frame 169
this.swapDepths(1231); this.removeMovieClip();
Symbol 135 MovieClip [enBull] Frame 1
onEnterFrame = function () { this._x = this._x + (xSpeed * 1.2); this._y = this._y + (ySpeed * 1.2); this._x > 600; _x < -100; _y > 600; if (_y < -100) { this.swapDepths(122); this.removeMovieClip(); } if (_root.ship.hitTest(_x, _y, true)) { _root.shipHit(); this.swapDepths(122); this.removeMovieClip(); } };
Symbol 139 MovieClip [danger] Frame 56
this.swapDepths(192); this.removeMovieClip();
Symbol 144 MovieClip [gon] Frame 1
var bulDelay = 40; ySpeed = -1 + (Math.random() * 2); stop(); hitBullet = function () { if (this.hitTest(_root.ship) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (_root[_root.bullets[i]].hitTest(this) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); this._y = this._y + ySpeed; this._x = this._x - (_root.levSpeed / 1.5); if (((this._x < -10) or (this._y < -10)) or (this._y > 420)) { this.swapDepths(106); this.removeMovieClip(); } if (_root.vinceTime < 100) { bulDelay--; Xd = _root.ship._x - _x; Yd = _root.ship._y - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (bulDelay < 0) { if (_rotation < 180) { _root.spawnEnemyBullet(_x, _y, 5 * Math.sin((Math.PI/180) * _rotation), -5 * Math.cos((Math.PI/180) * _rotation)); } else { _root.spawnEnemyBullet(_x, _y, -5 * Math.sin((Math.PI/180) * _rotation), 5 * Math.cos((Math.PI/180) * _rotation)); } bulDelay = 60; } } };
Symbol 144 MovieClip [gon] Frame 11
this.swapDepths(106); this.removeMovieClip();
Symbol 158 MovieClip Frame 40
gotoAndPlay (17);
Symbol 160 Button
on (release) { _root.play(); }
Symbol 164 MovieClip Frame 74
gotoAndPlay (23);
Symbol 165 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 165 MovieClip Frame 2
gotoAndPlay (1);
Symbol 183 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 4
gotoAndStop (2);
Symbol 217 MovieClip Frame 7
stop();
Symbol 245 MovieClip Frame 475
_root.nextFrame();
Symbol 248 Button
on (release) { if (!_root.intsr._visible) { stopAllSounds(); _root.play(); } }
Symbol 249 Button
on (release) { _root.instr._visible = true; }
Symbol 250 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 253 Button
on (press) { _root.instr._visible = false; }
Symbol 266 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.power); }; stop();
Symbol 268 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.maxPower); }; stop();
Symbol 274 MovieClip Frame 1
_root.instr._visible = false;
Symbol 290 MovieClip Frame 1
p.gotoAndStop(2);
Symbol 319 MovieClip Frame 1
if (_root.shoopin) { gotoAndStop (2); } else { stop(); }
Symbol 324 MovieClip Frame 1
p.gotoAndStop(2);
Symbol 331 MovieClip Frame 1
stop(); gotoAndStop(_root.shipType);
Symbol 344 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 1
onEnterFrame = function () { this.back.fil._xscale = _root.powerPercent; if (_root.powerPercent >= 100) { wham.play(); if (_root.power < _root.maxPower) { _root.power++; } _root.powerPercent = 0; } };
Symbol 363 MovieClip Frame 53
stop(); this.swapDepths(5000); removeMovieClip(this);

Library Items

Symbol 1 Sound [lev2bg]
Symbol 2 Sound [bossbg]
Symbol 3 Sound [level1bg]
Symbol 4 Sound [lev2boss]
Symbol 5 Sound [bs3]
Symbol 6 Sound [buttonup]
Symbol 7 Bitmap [ss]
Symbol 8 Bitmap [s]
Symbol 9 ShapeTweeningUsed by:12
Symbol 10 ShapeTweeningUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:9 10 11Used by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:19 50 88 97
Symbol 16 SoundUsed by:19
Symbol 17 SoundUsed by:19 88 97 133 144
Symbol 18 SoundUsed by:19 31 133
Symbol 19 MovieClip [boos3]Uses:12 13 15 16 17 18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:31
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 ShapeTweeningUsed by:28
Symbol 26 SoundUsed by:28 31
Symbol 27 ShapeTweeningUsed by:28
Symbol 28 MovieClipUses:22 24 25 26 27Used by:31
Symbol 29 SoundUsed by:31
Symbol 30 SoundUsed by:31 88
Symbol 31 MovieClip [astrios]Uses:21 28 29 26 30 18
Symbol 32 ShapeTweeningUsed by:46
Symbol 33 ShapeTweeningUsed by:46
Symbol 34 ShapeTweeningUsed by:46
Symbol 35 ShapeTweeningUsed by:46
Symbol 36 GraphicUsed by:46
Symbol 37 ShapeTweeningUsed by:46
Symbol 38 ShapeTweeningUsed by:46
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:46 97 144
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:46
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [explade]Uses:32 33 34 35 36 37 38 40 42 44 45 SS2
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 SoundUsed by:50 110
Symbol 50 MovieClip [ast]Uses:47 15 48 49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:52 53Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [cave]Uses:54 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:68
Symbol 59 GraphicUsed by:68
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [missle]Uses:58 59 60 61 62 63 64 65 66 67
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73 290
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73 319
Symbol 73 MovieClipUses:69 70 72Used by:77
Symbol 74 GraphicUsed by:75 77
Symbol 75 MovieClipUses:74Used by:77
Symbol 76 SoundUsed by:77
Symbol 77 MovieClip [bullet]Uses:73 75 76 74
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:88
Symbol 80 GraphicUsed by:88 133
Symbol 81 GraphicUsed by:88 133
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88 133
Symbol 84 GraphicUsed by:88 133
Symbol 85 GraphicUsed by:88 133
Symbol 86 GraphicUsed by:88 133
Symbol 87 GraphicUsed by:88 133
Symbol 88 MovieClip [bomb]Uses:15 78 79 30 17 80 81 82 83 84 85 86 87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [star]Uses:89
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:97
Symbol 93 ShapeTweeningUsed by:97
Symbol 94 ShapeTweeningUsed by:97
Symbol 95 ShapeTweeningUsed by:97
Symbol 96 GraphicUsed by:97 144
Symbol 97 MovieClipUses:92 15 93 17 94 95 96 40Used by:98 99 100
Symbol 98 MovieClip [form3]Uses:97
Symbol 99 MovieClip [form2]Uses:97
Symbol 100 MovieClip [form1]Uses:97
Symbol 101 GraphicUsed by:103
Symbol 102 SoundUsed by:103
Symbol 103 MovieClip [soul]Uses:101 102
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClip [mineFieldComing]Uses:106
Symbol 108 GraphicUsed by:109 110
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:108 49 109Used by:133
Symbol 111 GraphicUsed by:121
Symbol 112 GraphicUsed by:114
Symbol 113 ShapeTweeningUsed by:114
Symbol 114 MovieClipUses:112 113Used by:121
Symbol 115 GraphicUsed by:121
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:111 114 115 116 117 118 119 120Used by:133
Symbol 122 GraphicUsed by:133
Symbol 123 GraphicUsed by:133
Symbol 124 GraphicUsed by:133
Symbol 125 GraphicUsed by:133
Symbol 126 GraphicUsed by:133
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:133
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [fboss]Uses:110 121 80 17 81 122 83 123 124 125 126 127 128 84 85 129 130 131 86 87 132 18
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [enBull]Uses:134
Symbol 136 FontUsed by:137 138 336
Symbol 137 TextUses:136Used by:139
Symbol 138 TextUses:136Used by:139
Symbol 139 MovieClip [danger]Uses:137 138
Symbol 140 GraphicUsed by:144
Symbol 141 ShapeTweeningUsed by:144
Symbol 142 ShapeTweeningUsed by:144
Symbol 143 ShapeTweeningUsed by:144
Symbol 144 MovieClip [gon]Uses:140 141 17 142 143 96 40
Symbol 145 GraphicUsed by:146 149
Symbol 146 MovieClipUses:145Used by:165 245
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:145 147 148Used by:165 245
Symbol 150 GraphicUsed by:165 245
Symbol 151 GraphicUsed by:155 161
Symbol 152 GraphicUsed by:155 164
Symbol 153 FontUsed by:154 162
Symbol 154 TextUses:153Used by:155
Symbol 155 MovieClipUses:151 152 154Used by:165 245
Symbol 156 GraphicUsed by:157 160
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:160
Symbol 159 GraphicUsed by:160
Symbol 160 ButtonUses:158 159 156Used by:165
Symbol 161 MovieClipUses:151Used by:164
Symbol 162 TextUses:153Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:161 163 152Used by:165
Symbol 165 MovieClipUses:146 149 150 155 160 164Used by:Timeline
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:166 168 169Used by:190  Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:245
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:177
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:174 176Used by:245
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:245
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:245
Symbol 182 GraphicUsed by:183
Symbol 183 ButtonUses:182Used by:190
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:190
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:170 183 185 187 189 SS3Used by:245
Symbol 191 GraphicUsed by:245  Timeline
Symbol 192 GraphicUsed by:196
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:192 193 194 195Used by:197 198
Symbol 197 MovieClipUses:196Used by:245  Timeline
Symbol 198 MovieClipUses:196Used by:245  Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:245
Symbol 201 GraphicUsed by:202 302
Symbol 202 MovieClipUses:201Used by:245
Symbol 203 GraphicUsed by:204 297
Symbol 204 MovieClipUses:203Used by:245
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:245
Symbol 207 GraphicUsed by:208 293
Symbol 208 MovieClipUses:207Used by:245
Symbol 209 GraphicUsed by:245
Symbol 210 GraphicUsed by:213 349
Symbol 211 GraphicUsed by:212 348
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClipUses:210 212Used by:217 245  Timeline
Symbol 214 GraphicUsed by:217  Timeline
Symbol 215 GraphicUsed by:217  Timeline
Symbol 216 GraphicUsed by:217  Timeline
Symbol 217 MovieClipUses:213 214 215 216Used by:245
Symbol 218 ShapeTweeningUsed by:245
Symbol 219 ShapeTweeningUsed by:245
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:245  Timeline
Symbol 222 GraphicUsed by:245
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:245  Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:245  Timeline
Symbol 227 GraphicUsed by:232 236 240 248 249 250
Symbol 228 GraphicUsed by:232 248
Symbol 229 FontUsed by:230 234 238
Symbol 230 TextUses:229Used by:232 248
Symbol 231 GraphicUsed by:232 248
Symbol 232 ButtonUses:227 228 230 231Used by:245
Symbol 233 GraphicUsed by:236 249
Symbol 234 TextUses:229Used by:236 249
Symbol 235 GraphicUsed by:236 249
Symbol 236 ButtonUses:227 233 234 235Used by:245
Symbol 237 GraphicUsed by:240 250
Symbol 238 TextUses:229Used by:240 250
Symbol 239 GraphicUsed by:240 250
Symbol 240 ButtonUses:227 237 238 239Used by:245
Symbol 241 GraphicUsed by:245 333
Symbol 242 ShapeTweeningUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:150 149 146 155 172 177 179 181 190 191 197 198 200 202 204 206 208 209 217 218 213 219 221 222 224 226 232 236 240 241 242 243 244Used by:Timeline
Symbol 246 SoundUsed by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 ButtonUses:227 228 230 231Used by:Timeline
Symbol 249 ButtonUses:227 233 234 235Used by:Timeline
Symbol 250 ButtonUses:227 237 238 239Used by:Timeline
Symbol 251 GraphicUsed by:274
Symbol 252 GraphicUsed by:253
Symbol 253 ButtonUses:252Used by:274
Symbol 254 GraphicUsed by:274
Symbol 255 FontUsed by:256 269 270 271 272 273 327 346 368 374 375 377 378 380
Symbol 256 TextUses:255Used by:274
Symbol 257 GraphicUsed by:266
Symbol 258 GraphicUsed by:266 268
Symbol 259 GraphicUsed by:266 268
Symbol 260 GraphicUsed by:266 268
Symbol 261 GraphicUsed by:266 268
Symbol 262 GraphicUsed by:266 268
Symbol 263 GraphicUsed by:266 268
Symbol 264 GraphicUsed by:266 268
Symbol 265 GraphicUsed by:266 268
Symbol 266 MovieClipUses:257 258 259 260 261 262 263 264 265Used by:274 347
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267 258 259 260 261 262 263 264 265Used by:274 347
Symbol 269 TextUses:255Used by:274
Symbol 270 TextUses:255Used by:274
Symbol 271 TextUses:255Used by:274
Symbol 272 TextUses:255Used by:274
Symbol 273 TextUses:255Used by:274
Symbol 274 MovieClipUses:251 253 254 256 266 268 269 270 271 272 273Used by:Timeline
Symbol 275 GraphicUsed by:Timeline
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:290 294 299 304 319 324
Symbol 278 GraphicUsed by:290
Symbol 279 FontUsed by:280 281 282 283 327 377 380
Symbol 280 TextUses:279Used by:290 294 299 304 319 324
Symbol 281 TextUses:279Used by:290 294 299 304 319 324
Symbol 282 TextUses:279Used by:290 294 299 304 319 324
Symbol 283 TextUses:279Used by:290 294 299 304 319 324
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:290 294 304 319 324 331 347
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:290 294 304 319 324
Symbol 288 FontUsed by:289 292 296 298 301 303 306 318 321
Symbol 289 TextUses:288Used by:290
Symbol 290 MovieClipUses:277 278 280 281 282 283 285 287 289 70Used by:325
Symbol 291 GraphicUsed by:294
Symbol 292 TextUses:288Used by:294
Symbol 293 MovieClipUses:207Used by:294
Symbol 294 MovieClipUses:277 291 280 281 282 283 285 287 292 293Used by:325
Symbol 295 GraphicUsed by:299
Symbol 296 TextUses:288Used by:299
Symbol 297 MovieClipUses:203Used by:299 331
Symbol 298 TextUses:288Used by:299
Symbol 299 MovieClipUses:277 295 280 281 282 283 296 297 298Used by:325
Symbol 300 GraphicUsed by:304
Symbol 301 TextUses:288Used by:304
Symbol 302 MovieClipUses:201Used by:304 331
Symbol 303 TextUses:288Used by:304
Symbol 304 MovieClipUses:277 300 280 281 282 283 301 302 285 287 303Used by:325
Symbol 305 GraphicUsed by:319
Symbol 306 TextUses:288Used by:319
Symbol 307 GraphicUsed by:316
Symbol 308 GraphicUsed by:316
Symbol 309 ShapeTweeningUsed by:316
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:316
Symbol 313 GraphicUsed by:316
Symbol 314 ShapeTweeningUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:307 308 309 310 312 313 314 315Used by:319 331  Timeline
Symbol 317 GraphicUsed by:319
Symbol 318 TextUses:288Used by:319
Symbol 319 MovieClipUses:277 305 280 281 282 283 306 316 317 318 285 287 72Used by:325
Symbol 320 GraphicUsed by:324
Symbol 321 TextUses:288Used by:324
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:324 331
Symbol 324 MovieClipUses:277 320 280 281 282 283 285 287 321 323Used by:325
Symbol 325 MovieClipUses:290 294 299 304 319 324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 TextUses:255 279Used by:Timeline
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:285 329 330 323 297 302 316Used by:Timeline
Symbol 332 GraphicUsed by:347
Symbol 333 MovieClipUses:241Used by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:333 334Used by:347
Symbol 336 EditableTextUses:136Used by:347
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 MovieClipUses:338Used by:344
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:341Used by:344
Symbol 343 SoundUsed by:344  Timeline
Symbol 344 MovieClipUses:339 342 343Used by:347
Symbol 345 GraphicUsed by:347
Symbol 346 EditableTextUses:255Used by:347
Symbol 347 MovieClipUses:332 335 266 268 336 344 345 285 346Used by:Timeline
Symbol 348 MovieClipUses:211Used by:349
Symbol 349 MovieClipUses:210 348Used by:Timeline
Symbol 350 FontUsed by:351 377 380
Symbol 351 EditableTextUses:350Used by:Timeline
Symbol 352 BitmapUsed by:353 359 362
Symbol 353 GraphicUses:352Used by:363
Symbol 354 BitmapUsed by:355 356 357 358
Symbol 355 GraphicUses:354Used by:363
Symbol 356 GraphicUses:354Used by:363
Symbol 357 GraphicUses:354Used by:363
Symbol 358 GraphicUses:354Used by:363
Symbol 359 GraphicUses:352Used by:363
Symbol 360 FontUsed by:361
Symbol 361 TextUses:360Used by:363
Symbol 362 GraphicUses:352Used by:363
Symbol 363 MovieClipUses:353 355 356 357 358 359 361 362Used by:Timeline
Symbol 364 FontUsed by:365
Symbol 365 EditableTextUses:364Used by:Timeline
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:Timeline
Symbol 368 TextUses:255Used by:Timeline
Symbol 369 ShapeTweeningUsed by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 ShapeTweeningUsed by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 ShapeTweeningUsed by:Timeline
Symbol 374 TextUses:255Used by:Timeline
Symbol 375 TextUses:255Used by:Timeline
Symbol 376 FontUsed by:377 380
Symbol 377 TextUses:255 279 350 376Used by:Timeline
Symbol 378 TextUses:255Used by:Timeline
Symbol 379 SoundUsed by:Timeline
Symbol 380 TextUses:255 279 350 376Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 46 MovieClip [explade]
Streaming Sound 3Used by:Symbol 190 MovieClip

Instance Names

"stars"Frame 3Symbol 197 MovieClip
"star"Frame 3Symbol 198 MovieClip
"instr"Frame 3Symbol 274 MovieClip
"grid"Frame 10Symbol 325 MovieClip
"ship"Frame 69Symbol 331 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 1Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 1Symbol 15 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 2Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 2Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 8Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 8Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 9Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 9Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 15Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 15Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 16Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 16Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 25Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 25Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 26Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 26Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 32Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 32Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 33Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 33Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 42Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 42Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 43Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 43Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 49Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 49Symbol 12 MovieClip
"eye"Symbol 19 MovieClip [boos3] Frame 50Symbol 15 MovieClip
"ye"Symbol 19 MovieClip [boos3] Frame 50Symbol 12 MovieClip
"eye"Symbol 31 MovieClip [astrios] Frame 1Symbol 28 MovieClip
"hit"Symbol 50 MovieClip [ast] Frame 1Symbol 15 MovieClip
"hit"Symbol 77 MovieClip [bullet] Frame 1Symbol 75 MovieClip
"hit"Symbol 88 MovieClip [bomb] Frame 1Symbol 15 MovieClip
"hit"Symbol 97 MovieClip Frame 1Symbol 15 MovieClip
"ball"Symbol 121 MovieClip Frame 1Symbol 114 MovieClip
"ins"Symbol 133 MovieClip [fboss] Frame 1Symbol 110 MovieClip
"a"Symbol 133 MovieClip [fboss] Frame 1Symbol 121 MovieClip
"b"Symbol 133 MovieClip [fboss] Frame 1Symbol 121 MovieClip
"c"Symbol 133 MovieClip [fboss] Frame 1Symbol 121 MovieClip
"d"Symbol 133 MovieClip [fboss] Frame 1Symbol 121 MovieClip
"Bar"Symbol 165 MovieClip Frame 1Symbol 146 MovieClip
"Bar"Symbol 245 MovieClip Frame 1Symbol 146 MovieClip
"Bar"Symbol 245 MovieClip Frame 14Symbol 146 MovieClip
"stars"Symbol 245 MovieClip Frame 219Symbol 197 MovieClip
"star"Symbol 245 MovieClip Frame 219Symbol 198 MovieClip
"stars"Symbol 245 MovieClip Frame 354Symbol 197 MovieClip
"star"Symbol 245 MovieClip Frame 354Symbol 198 MovieClip
"gunSpawn"Symbol 331 MovieClip Frame 1Symbol 329 MovieClip
"missleSpawn"Symbol 331 MovieClip Frame 1Symbol 329 MovieClip
"fil"Symbol 335 MovieClip Frame 1Symbol 333 MovieClip
"back"Symbol 347 MovieClip Frame 1Symbol 335 MovieClip
"wham"Symbol 347 MovieClip Frame 1Symbol 344 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "lev2bg"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bossbg"
ExportAssets (56)Timeline Frame 1Symbol 3 as "level1bg"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lev2boss"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bs3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "buttonup"
ExportAssets (56)Timeline Frame 1Symbol 7 as "ss"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s"
ExportAssets (56)Timeline Frame 1Symbol 19 as "boos3"
ExportAssets (56)Timeline Frame 1Symbol 31 as "astrios"
ExportAssets (56)Timeline Frame 1Symbol 46 as "explade"
ExportAssets (56)Timeline Frame 1Symbol 50 as "ast"
ExportAssets (56)Timeline Frame 1Symbol 56 as "cave"
ExportAssets (56)Timeline Frame 1Symbol 68 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 77 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 88 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 90 as "star"
ExportAssets (56)Timeline Frame 1Symbol 98 as "form3"
ExportAssets (56)Timeline Frame 1Symbol 99 as "form2"
ExportAssets (56)Timeline Frame 1Symbol 100 as "form1"
ExportAssets (56)Timeline Frame 1Symbol 103 as "soul"
ExportAssets (56)Timeline Frame 1Symbol 107 as "mineFieldComing"
ExportAssets (56)Timeline Frame 1Symbol 133 as "fboss"
ExportAssets (56)Timeline Frame 1Symbol 135 as "enBull"
ExportAssets (56)Timeline Frame 1Symbol 139 as "danger"
ExportAssets (56)Timeline Frame 1Symbol 144 as "gon"

Labels

"loaded"Symbol 165 MovieClip Frame 3

Dynamic Text Variables

_root.powerPercentSymbol 336 EditableText"100%"
_root.lifeSymbol 346 EditableText"10"
showtextSymbol 351 EditableText""
fpsSymbol 365 EditableText""




http://swfchan.com/15/70328/info.shtml
Created: 9/4 -2019 23:35:32 Last modified: 9/4 -2019 23:35:32 Server time: 16/05 -2024 10:10:43