STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #70328 |
EXTREME |
DANGER |
LOADINATION |
LOADINATED |
Start mission |
Instructions |
Play more Games |
Control your ship with the arrow keys. USe the X key to fire. your power bar looks like thiS |
mAX POWER LEVEL |
current power level |
Red spheres will flow from dead enemies,. Collect these to upgrade your ship. Power affects the size of your bullets, and the amount you shoot. Not all ships are able to shoot more then 1 bullet. at a time. |
Ships are different in many different ways. If you cannot win a game with one ship, try another! |
A ship eating asteriod has been destroying the agencies fighter pilots. Your job is to infiltrate the area and destroy the asteriod, and return alive. |
Max Power |
Speed Level |
Missile Pattern |
Gun Pattern |
The low Phallus |
The Duck |
Gritscus |
No missiles |
Falcon |
No Guns |
NOT YET UNLOCKED |
SHOOP DA WHOOP |
The Magic Missle |
Preview images 2x larger then regular Use Space to pick a ship Arrows to move, X to shoot |
100% |
10 |
READY |
Your Strike against the ship eating asteriod was a failure... |
The asteriod had been destroyed, yet the agency found a new danger in the air as the soilder fought the battleship. 2 light years away, a planet had been plotting war against earth. The battle ship sent was meant to ravage the countries of our world... The agency now prepares for war, as more ships will be approacing earth soon. |
LOOK AT THIS! |
PLay through again anD FIRE YOUR LAZoR |
Press Space to continue |
PLay through again anD FIRE YOUR LAZoR IN hard mode |
ActionScript [AS1/AS2]
Frame 1_quality = "MEDIUM"; onEnterFrame = function () { Stage.showMenu = false; };Instance of Symbol 165 MovieClip in Frame 1/* no clip actions */Instance of Symbol 170 MovieClip in Frame 1on (press) { getURL ("http://www.armorgames.com", "_blank"); }Frame 2stop();Frame 3stop();Frame 6stopAllSounds();Frame 10stop(); mainArray = new Array(3); i = 0; while (i < 3) { mainArray[i] = new Array(3); j = 0; while (j < 3) { mainArray[i][j] = ((("[" + i) + "][") + j) + "]"; j++; } i++; } mainArray[0][0] = 1; mainArray[1][0] = 2; mainArray[2][0] = 3; mainArray[0][1] = 4; mainArray[1][1] = 5; mainArray[2][1] = 6; mainArray[0][2] = 7; mainArray[1][2] = 8; mainArray[2][2] = 9; posX = 0; posY = 0; u = false; d = false; l = false; r = false; dd = _currentframe; onEnterFrame = function () { if (dd == _currentframe) { grid._x = grid._x + (((((-1 * posX) * 323.2) + 100) - grid._x) / 10); grid._y = grid._y + (((((-1 * posY) * 252.3) + 100) - grid._y) / 10); if (Key.isDown(32)) { shipType = mainArray[posX][posY]; if (_root.shoopin and (shipType == 6)) { play(); } if (shipType != 6) { play(); } } if (Key.isDown(37) and l) { if (posX > 0) { posX--; } l = false; } if (!Key.isDown(37)) { l = true; } if (Key.isDown(39) and r) { if (posX < 2) { posX++; } r = false; } if (!Key.isDown(39)) { r = true; } if (Key.isDown(40) and d) { if (posY < 1) { posY++; } d = false; } if (!Key.isDown(40)) { d = true; } if (Key.isDown(38) and u) { if (posY > 0) { posY--; } u = false; } if (!Key.isDown(38)) { u = true; } } };Frame 11function onEnterFrame() { bgSound.setVolume(bgvolume); time = getTimer() / 1000; thistime = time - oldtime; if (thistime >= 1) { fps = "FPS = " + frames; frames = 0; oldtime++; } else { frames++; } i = 0; while (i < 100) { _root.stars["star" + i]._x = _root.stars["star" + i]._x - (_root.levSpeed / ((16 / _root.stars["star" + i]._xscale) * 4)); if (_root.stars["star" + i]._x < -10) { _root.stars["star" + i]._x = 560 + random(3); } i++; } if (!cutscene) { if (vinceTime > 100) { ship._alpha = 50; } else { ship._alpha = 100 - (vinceTime / 2); } vinceTime--; level1(); levDistance++; forms(); if ((vinceTime <= 201) and (vinceTime > 100)) { ship._y = 210; ship._x = ship._x + 2; ship._rotation = ship._rotation + 3.63636363636364; } else { shipMoveX = shipMoveX + (speed * Key.isDown(rightKey)); shipMoveX = shipMoveX - (speed * Key.isDown(leftKey)); shipMoveY = shipMoveY + (speed * Key.isDown(downKey)); shipMoveY = shipMoveY - (speed * Key.isDown(upKey)); } if ((shipMoveX > (speed * 3)) and Key.isDown(rightKey)) { shipMoveX = speed * 3; } if ((shipMoveX < (speed * -3)) and Key.isDown(leftKey)) { shipMoveX = speed * -3; } if ((!Key.isDown(leftKey)) and (!Key.isDown(rightKey))) { shipMoveX = shipMoveX * 0.7; } if (Key.isDown(rightKey) and (ship._x > 530)) { shipMoveX = 0; } if (Key.isDown(leftKey) and (ship._x < 20)) { shipMoveX = 0; } ship._x = ship._x + shipMoveX; if ((shipMoveY > (speed * 3)) and Key.isDown(downKey)) { shipMoveY = speed * 3; } if ((shipMoveY < (speed * -3)) and Key.isDown(upKey)) { shipMoveY = speed * -3; } if ((!Key.isDown(upKey)) and (!Key.isDown(downKey))) { shipMoveY = shipMoveY * 0.7; } if (Key.isDown(downKey) and (ship._y > 380)) { shipMoveY = 0; } if (Key.isDown(upKey) and (ship._y < 20)) { shipMoveY = 0; } missleSpawnX = ship._x + ship.missleSpawn._x; missleSpawnY = ship._y + ship.missleSpawn._y; if (shipType != 5) { if ((Key.isDown(bulletKey) and (bulletTime == 0)) and (vinceTime < 100)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; if (power > 5) { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 10; bulNum++; bulletTime = bulletTime + bulDelay; _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 - 10; bulNum++; bulletTime = bulletTime + bulDelay; } else { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3; bulNum++; bulletTime = bulletTime + bulDelay; } bulletTimes = bulletTimes + 7; } if (((Key.isDown(bulletKey) and (bulletTimes == 0)) and (vinceTime < 100)) and (shipType == 4)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 18; bulNum++; bulletTimes = bulletTimes + bulDelay; bulletTime = bulletTime + 7; } if (bulletTimes > 0) { bulletTimes--; } if (bulletTime > 0) { bulletTime--; } } if ((((((((Key.isDown(missleKey) and (missle1 == undefined)) and (missle2 == undefined)) and (missle3 == undefined)) and (missle4 == undefined)) and (missle5 == undefined)) and (missle6 == undefined)) and (missle7 == undefined)) and (vinceTime < 100)) { if (missleType == 1) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "twistdown"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "twistup"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 2) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "foru"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 3) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "drop2"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 4) { } if (missleType == 5) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; attachMovie("missle", "missle3", _root.getNextHighestDepth()); missle3.yess = "foru"; missle3._x = missleSpawnX; missle3._y = missleSpawnY; attachMovie("missle", "missle4", _root.getNextHighestDepth()); missle4.yess = "dropu"; missle4._x = missleSpawnX; missle4._y = missleSpawnY; attachMovie("missle", "missle5", _root.getNextHighestDepth()); missle5.yess = "drop2"; missle5._x = missleSpawnX; missle5._y = missleSpawnY; attachMovie("missle", "missle6", _root.getNextHighestDepth()); missle6.yess = "twistdown"; missle6._x = missleSpawnX; missle6._y = missleSpawnY; attachMovie("missle", "missle7", _root.getNextHighestDepth()); missle7.yess = "twistup"; missle7._x = missleSpawnX; missle7._y = missleSpawnY; } } ship._y = ship._y + shipMoveY; } } bgSound = new Sound(this); bgSound.attachSound("level1bg"); bgSound.start(0, 99); var bgvolume = 100; var counterStart = false; var cutscene = true; var counterTime = 100; var missleSpawnX = (ship._x + ship.missleSpawn._x); var missleSpawnY = (ship._y + ship.missleSpawn._y); var gunSpawnX = (ship._x + ship.gunSpawn._x); var gunSpawnY = (ship._y + ship.gunSpawn._y); var upKey = 38; var downKey = 40; var rightKey = 39; var leftKey = 37; var missleKey = 88; var bulletKey = 88; if (shipType == 1) { var life = 6; var speed = 2.5; var bulDelay = 8; var missleType = 3; var bulletType = 2; var maxPower = 6; } if (shipType == 2) { var life = 6; var speed = 1.8; var bulDelay = 5; var missleType = 2; var bulletType = 1; var maxPower = 9; } if (shipType == 3) { var life = 6; var speed = 3; var bulDelay = 12; var missleType = 1; var bulletType = 2; var maxPower = 4; } if (shipType == 4) { var life = 6; var speed = 1.9; var bulDelay = 8; var bulletTimes = 0; var missleType = 4; var bulletType = 1; var maxPower = 3; } if (shipType == 5) { var life = 6; var speed = 2.2; var bulDelay = 6; var missleType = 5; var bulletType = 1; var maxPower = 9; } if (shipType == 6) { var life = 1; var speed = 3; var bulDelay = 2; var missleType = 5; var bulletType = 3; var maxPower = 9; } var bulletTime = 0; var bulNum = 0; var shipMoveX = 0; var shipMoveY = 0; var bullets = new Array(); var missles = new Array(); var levSpeed = 6; var levDistance = -50; var Bomb = new Array(); var asterst = new Array(4600, 4750); var asterstlt = 0; var aster = new Array(300, 400, 500, 1400, 1600, 2300, 2350, 2480, 2500, 2710, 2711, 2850, 2851, 2900, 2950, 3000, 3100, 3150, 3200, 3250, 3300, 3350, 3400); var asterlt = 0; var gons = new Array(0, 2250, 2300, 2301, 2400, 2401, 2500, 2501, 2600, 2601, 2602, 2700, 2701, 2800, 2801, 2900, 2901, 3000, 3001, 3100, 3101, 3200, 3201, 3350, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, 3900, 3950, 4000, 4100, 4200, 4300, 4400, 4500); var gonslt = 0; var forms1 = new Array(1, 300, 400, 500, 1400, 1600, 2400, 2800, 3100, 3200, 3400); var forms2 = new Array(1, 300, 400, 500, 1400, 1600, 2600, 2800, 3100, 3200, 3400); var forms3 = new Array(100, 200, 350, 450, 550, 1000, 1100, 1200, 1300, 1500, 1700, 2410, 3010, 3011, 3200, 3300, 3400, 3700, 3750, 3800, 3900, 4000, 4050, 4150, 4200); var formslt1 = 0; var formslt2 = 0; var formslt3 = 0; var vinceTime = 0; level1 = function () { if ((levDistance == 600) or (levDistance == 3400)) { spawn("mineFieldComing", 0, 0, 100); } if (levDistance == 650) { spawn("speedUp", x, y, scale); } if ((levDistance > 600) and (levSpeed < 8)) { levSpeed = levSpeed + 0.01; } if ((levDistance > 600) and (levDistance < 2000)) { mines(20); } if ((levDistance > 3500) and (levDistance < 4200)) { mines(30); } if ((levDistance > 2000) and (levDistance < 2100)) { bgvolume = bgvolume - 1; } if ((levDistance > 2100) and (levDistance < 2200)) { bgvolume = bgvolume + 1; } if (levDistance == 2100) { spawn("danger", 0, 0, 100); bgSound.attachSound("bossbg"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2199) { spawn("fboss", 580, 300, 100); } if ((levDistance > 2202) and (levDistance < 2299)) { bgvolume = bgvolume - 1; } if ((levDistance > 4800) and (levDistance < 4850)) { bgvolume = bgvolume - 2; } if ((levDistance > 4850) and (levDistance < 4910)) { bgvolume = bgvolume + 2; } if (levDistance == 5050) { spawn("danger", 0, 0, 100); bgSound.attachSound("bs3"); bgSound.stop(); bgSound.start(0, 99); spawn("boos3", 700, 200, 100); } if (levDistance == 4910) { spawn("astrios", 700, 200, 100); } if (levDistance == 4850) { spawn("danger", 0, 0, 100); bgSound.attachSound("lev2boss"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2299) { bgSound.attachSound("lev2bg"); bgSound.stop(); bgSound.start(0, 99); } if ((levDistance > 2300) and (levDistance < 2400)) { bgvolume = bgvolume + 1; } }; shipHit = function () { if (vinceTime < 0) { life--; shipMoveX = 0; if (power > 1) { power--; } spawn("explade", ship._x, ship._y, 100); ship._y = 210; ship._x = -100; vinceTime = 200; if (life == 0) { bgSound.stop(); stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; } _root.play(); } } }; var lev1BombTimer = 100; var spawnPos = new Array(100, 200, 300, 150, 250, 70); var powerPercent = 10; var power = 1; ship._xscale = (ship._yscale = 100); ship.swapDepths(0); createEmptyMovieClip("stars", -100000); i = 0; while (i < 100) { stars.attachMovie("star", "star" + i, 1000 + i); i++; } spawnSoul = function (amount, x, y) { i = 0; while (i <= amount) { spawn("soul", x, y, 100); i++; } }; spawnEnemyBullet = function (x, y, xs, ys) { var _local2 = "enBull" + _root.getNextHighestDepth(); _root.attachMovie("enBull", _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2].xSpeed = xs; _root[_local2].ySpeed = ys; }; spawn = function (name, x, y, scale) { var _local2 = name + _root.getNextHighestDepth(); _root.attachMovie(name, _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2]._yscale = scale; _root[_local2]._xscale = scale; }; shitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { play(); } i = -1; while (i <= _root.bullets.length) { if ((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) { _root[_root.bullets[i]].play(); play(); } i++; } i = -1; while (i <= _root.missles.length) { if ((_currentframe == 1) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].play(); play(); } i++; } }; mines = function (cs) { lev1BombTimer--; if (lev1BombTimer < 0) { spawn("bomb", 570, 0, 100); lev1BombTimer = cs; } }; forms = function () { if (levDistance == forms1[formslt1]) { spawn("form1", 0, 0, 100); formslt1++; } if (levDistance == forms2[formslt2]) { spawn("form2", 0, 0, 100); formslt2++; } if (levDistance == forms3[formslt3]) { spawn("form3", 0, spawnPos[random(6)], 100); formslt3++; } if (levDistance == aster[asterlt]) { spawn("ast", 570, 60 + random(330), 100); asterlt++; } if (levDistance == asterst[asterstlt]) { spawn("ast", 570, 60 + random(330), 200); asterstlt++; } if (levDistance == gons[gonslt]) { spawn("gon", 570, 60 + random(330), 100); gonslt++; } }; fps = 0; time = 0; thistime = 0; frame = 0; oldtime = 0;Frame 55function spelltext() { if (s > 50) { if (dot) { if (p <= l) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; clicks = new Sound(this); clicks.attachSound("buttonup"); clicks.start(0, 1); dot = false; } else { s = 0; textEnd = true; } } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } p++; } else { s++; if ((s == 49) and textEnd) { play(); clearInterval(write); } if (dot) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; dot = false; } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } } } stop(); text = "Engines at full power, weapons\n are functional, and the Soul\n Stealer is in the green. Beginning\n destruction of asteriod."; l = text.length; p = 1; dot = false; s = 60; textEnd = false; write = setInterval(spelltext, 50);Frame 69cutscene = false; stop();Frame 385stopAllSounds(); gotoAndStop (10);Frame 386stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; }Instance of Symbol 316 MovieClip in Frame 390onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); _root.shoopin = true; gotoAndStop (10); } }Frame 407stop();Instance of Symbol 316 MovieClip in Frame 407onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.shoopin = true; _root.stopAllSounds(); _root.gotoAndStop(10); } }Symbol 12 MovieClip Frame 1stop();Symbol 15 MovieClip Frame 1this._visible = false;Symbol 19 MovieClip [boos3] Frame 1var health = 500; var speed = 2; var dirss = false; var astDelay = 50; var astDelays = 0; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe == 1)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } if (health < 0) { play(); } if (health == 400) { speed = 2; } if (health == 300) { speed = 4; } if (health == 200) { speed = 6; } if (health == 100) { speed = 8; } if (health < 0) { play(); } if (health < 0) { play(); } }; onEnterFrame = function () { if (_currentframe == 1) { if (this._x > 450) { _x = (_x - 2); } astDelays--; if (astDelays < 0) { _root.spawnEnemyBullet(-26 + this._x, -33 + this._y, -8, 0); _root.spawnEnemyBullet(-26 + this._x, 33 + this._y, -8, 0); _root.spawnEnemyBullet(-25 + this._x, 0 + this._y, -6, 0); astDelays = 100; } astDelay--; if (astDelay < 0) { _root.spawnEnemyBullet(-41.9 + this._x, -72 + this._y, -8, 0); _root.spawnEnemyBullet(-55 + this._x, -26 + this._y, -6, 0); _root.spawnEnemyBullet(-55 + this._x, 26 + this._y, -6, 0); _root.spawnEnemyBullet(-41.9 + this._x, 72 + this._y, -8, 0); astDelay = 100; } if (_y > 300) { dirss = false; } if (_y < 100) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } hitBullet(); } };Symbol 19 MovieClip [boos3] Frame 119_root.gotoAndPlay(387); this.swapDepths(223); this.removeMovieClip();Symbol 24 MovieClip Frame 1onEnterFrame = function () { Xd = _root.ship._x - ((_x + _parent._x) + _parent._parent._x); Yd = _root.ship._y - ((_y + _parent._y) + _parent._parent._y); radAngle = Math.atan2(Yd, Xd); _rotation = (int(((radAngle * 360) / (Math.PI*2)) + 90) - _parent._parent._rotation); };Symbol 28 MovieClip Frame 1stop();Instance of Symbol 24 MovieClip in Symbol 28 MovieClip Frame 1/* no clip actions */Symbol 31 MovieClip [astrios] Frame 1var health = 500; var speed = 1; var astDelay = 100; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe < 7)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe < 7)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe < 7) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } trace(health); if (health < 0) { play(); } if (health == 50) { gotoAndStop (6); speed = 10; } if (health == 100) { gotoAndStop (5); speed = 8; } if (health == 200) { gotoAndStop (4); speed = 6; } if (health == 300) { gotoAndStop (3); speed = 4; } if (health == 400) { speed = 2; gotoAndStop (2); } }; onEnterFrame = function () { _root.levDistance = 5000; if (_currentframe < 7) { if (this._x > 450) { _x = (_x - 2); } _rotation = (_rotation + speed); astDelay--; if (astDelay < 0) { _root.spawn("ast", this._x - random(30), (this._y + 40) - random(80), 200); astDelay = 75; } hitBullet(); } };Symbol 31 MovieClip [astrios] Frame 49_root.spawnSoul(300, this._x - 100, _y);Symbol 31 MovieClip [astrios] Frame 62stop(); swapDepths(920); this.removeMovieClip();Symbol 46 MovieClip [explade] Frame 103this.swapDepths(1822); this.removeMovieClip();Symbol 50 MovieClip [ast] Frame 1stop(); ySpeed = -1 + (Math.random() * 2); ran = 5 - random(10); xSpeed = _root.levSpeed + Math.random(); hitBullet = function () { if (_x < -60) { this.swapDepths(530); removeMovieClip(this); } _rotation = (_rotation + ran); this._x = this._x - xSpeed; this._y = this._y + ySpeed; if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); _root.spawnSoul(2, this._x, _y); play(); } play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); } _root.spawnSoul(2, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); };Symbol 50 MovieClip [ast] Frame 3this.swapDepths(530); removeMovieClip(this);Symbol 56 MovieClip [cave] Frame 1onEnterFrame = function () { _x = (_x - (_root.levSpeed / 4)); if ((_x + (_width / 2)) < 0) { this._x = this._x + ((_width * 2) - 20); } };Symbol 68 MovieClip [missle] Frame 1function onEnterFrame() { if (_currentframe <= 9) { movementType(yess); if ((((this._x > 560) or (this._y > 420)) or (this._y < -10)) or (this._x < -10)) { _root.missles.pop(); this.swapDepths(218); removeMovieClip(this); } } } stop(); var speedx = (4 + (_root.shipMoveX / 2)); var speedy = 0; var rotation = 90; _root.missles.unshift(this._name); movementType = function (type) { Xd = speedx; Yd = speedy; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (type == "foru") { speedx = speedx + 0.4; speedy = speedy - 0.1; } if (type == "ford") { speedx = speedx + 0.4; speedy = speedy + 0.1; } if (type == "twistup") { speedx = speedx - 0.8; speedy = speedy - 0.6; } if (type == "twistdown") { speedx = speedx - 0.8; speedy = speedy + 0.6; } if (type == "drop1") { speedx = speedx + 0.4; speedy = speedy + 0.5; } if (type == "dropu") { speedx = speedx + 0.4; speedy = speedy - 0.5; } if (type == "drop2") { speedx = speedx + 0.7; speedy = speedy + 0.5; } if (_root.shipType == 5) { _x = (_x + speedx); _y = (_y + speedy); } _x = (_x + speedx); _y = (_y + speedy); }; gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100);Symbol 68 MovieClip [missle] Frame 19this.swapDepths(20); removeMovieClip(this);Symbol 73 MovieClip Frame 1gotoAndStop(_root.bulletType); stop();Symbol 73 MovieClip Frame 2stop(); onEnterFrame = function () { this._rotation = this._rotation + 16; };Symbol 77 MovieClip [bullet] Frame 1_root.bullets.push(this._name); this.gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100); hit._yscale = (hit._xscale = ((_currentframe - 1) * 20) + 100); stop(); onEnterFrame = function () { if (this._x > 570) { _root.bullets.shift(); this.swapDepths(20); removeMovieClip(this); } _x = (_x + 15); };Symbol 77 MovieClip [bullet] Frame 10_root.bullets.shift(); this.swapDepths(700); removeMovieClip(this);Symbol 88 MovieClip [bomb] Frame 1stop(); _y = 10; _y = (_y + random(380)); onEnterFrame = function () { if (!_root.cutscene) { this._x = this._x - (_root.levSpeed * 1.3); this._rotation = this._rotation - 5; if (this._x < -50) { this.swapDepths(700); removeMovieClip(this); } if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { play(); _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); } i++; } } };Symbol 88 MovieClip [bomb] Frame 11this.swapDepths(700); removeMovieClip(this);Symbol 90 MovieClip [star] Frame 1this._x = this._x + random(550); this._y = this._y + random(400); _yscale = (random(50) + 50); this._xscale = random(50) + 50;Symbol 97 MovieClip Frame 1function onEnterFrame() { hitBullet(); } hitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(5, this._x, _y + _parent._y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root.spawnSoul(5, this._x, _y + _parent._y); _root[_root.missles[i]].gotoAndPlay(10); play(); trace(_currentframe); } i++; } }; stop();Symbol 97 MovieClip Frame 11this.swapDepths(102); this.removeMovieClip();Symbol 98 MovieClip [form3] Frame 1play();Symbol 98 MovieClip [form3] Frame 81this.swapDepths(120); this.removeMovieClip();Symbol 99 MovieClip [form2] Frame 1play();Symbol 99 MovieClip [form2] Frame 107this.swapDepths(120); this.removeMovieClip();Symbol 100 MovieClip [form1] Frame 1play();Symbol 100 MovieClip [form1] Frame 107this.swapDepths(120); this.removeMovieClip();Symbol 103 MovieClip [soul] Frame 1function onEnterFrame() { if (_currentframe == 1) { starts++; _x = (_x + xSpeed); _y = (_y + ySpeed); if (starts > 20) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (this.hitTest(_root.ship)) { _root.powerPercent = _root.powerPercent + 1; play(); } } if ((starts > 10) and (starts < 20)) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (_root.ship._y > _y) { ySpeed = ySpeed - 2; } else if (_root.ship._y < _y) { ySpeed = ySpeed + 2; } } xSpeed = xSpeed / 1.2; ySpeed = ySpeed / 1.2; } } stop(); _yscale = (_yscale + random(100)); this._xscale = _yscale + random(100); Speed = 3 * (_xscale / 25); xSpeed = (-(_root.ship._x - _x)) / (7 + random(6)); if (random(2) == 1) { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) - 5) + random(3); } else { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) + 5) + random(3); } starts = 0;Symbol 103 MovieClip [soul] Frame 10this.swapDepths(2300); this.removeMovieClip(); trace("o");Symbol 107 MovieClip [mineFieldComing] Frame 60this.swapDepths(1029); this.removeMovieClip();Symbol 110 MovieClip Frame 10gotoAndStop (1);Symbol 114 MovieClip Frame 1stop();Symbol 121 MovieClip Frame 1stop();Symbol 121 MovieClip Frame 9this.swapDepths(532); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, 5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); this.removeMovieClip();Symbol 133 MovieClip [fboss] Frame 1function onEnterFrame() { _root.levDistance = 2200; a._rotation = a._rotation + 12; b._rotation = b._rotation + 12; c._rotation = c._rotation + 12; d._rotation = d._rotation + 12; bulletDel = bulletDel - 1; if (((bulletDel < 0) and (_currentframe == 1)) and (_root.vinceTime < 110)) { _root.spawnEnemyBullet(_x, _y, (_root.ship._x - this._x) / 60, (_root.ship._y - this._y) / 60); bulletDel = 26; } if (this._x > 490) { _x = (_x - 1); } if (_currentframe == 1) { if (_y > 330) { dirss = false; } if (_y < 70) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } } hitBullet(); } stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { if (ins._currentframe == 1) { ins.play(); } _root[_root.bullets[i]].gotoAndPlay(10); if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { if (ins._currentframe == 1) { ins.play(); } if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } _root[_root.missles[i]].gotoAndPlay(10); } i++; } }; dirss = true; speed = 2; bulletDel = 7;Symbol 133 MovieClip [fboss] Frame 108_root.spawnSoul(250, this._x - 100, _y);Symbol 133 MovieClip [fboss] Frame 169this.swapDepths(1231); this.removeMovieClip();Symbol 135 MovieClip [enBull] Frame 1onEnterFrame = function () { this._x = this._x + (xSpeed * 1.2); this._y = this._y + (ySpeed * 1.2); this._x > 600; _x < -100; _y > 600; if (_y < -100) { this.swapDepths(122); this.removeMovieClip(); } if (_root.ship.hitTest(_x, _y, true)) { _root.shipHit(); this.swapDepths(122); this.removeMovieClip(); } };Symbol 139 MovieClip [danger] Frame 56this.swapDepths(192); this.removeMovieClip();Symbol 144 MovieClip [gon] Frame 1var bulDelay = 40; ySpeed = -1 + (Math.random() * 2); stop(); hitBullet = function () { if (this.hitTest(_root.ship) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (_root[_root.bullets[i]].hitTest(this) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); this._y = this._y + ySpeed; this._x = this._x - (_root.levSpeed / 1.5); if (((this._x < -10) or (this._y < -10)) or (this._y > 420)) { this.swapDepths(106); this.removeMovieClip(); } if (_root.vinceTime < 100) { bulDelay--; Xd = _root.ship._x - _x; Yd = _root.ship._y - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (bulDelay < 0) { if (_rotation < 180) { _root.spawnEnemyBullet(_x, _y, 5 * Math.sin((Math.PI/180) * _rotation), -5 * Math.cos((Math.PI/180) * _rotation)); } else { _root.spawnEnemyBullet(_x, _y, -5 * Math.sin((Math.PI/180) * _rotation), 5 * Math.cos((Math.PI/180) * _rotation)); } bulDelay = 60; } } };Symbol 144 MovieClip [gon] Frame 11this.swapDepths(106); this.removeMovieClip();Symbol 158 MovieClip Frame 40gotoAndPlay (17);Symbol 160 Buttonon (release) { _root.play(); }Symbol 164 MovieClip Frame 74gotoAndPlay (23);Symbol 165 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 165 MovieClip Frame 2gotoAndPlay (1);Symbol 183 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 196 MovieClip Frame 1stop();Symbol 196 MovieClip Frame 4gotoAndStop (2);Symbol 217 MovieClip Frame 7stop();Symbol 245 MovieClip Frame 475_root.nextFrame();Symbol 248 Buttonon (release) { if (!_root.intsr._visible) { stopAllSounds(); _root.play(); } }Symbol 249 Buttonon (release) { _root.instr._visible = true; }Symbol 250 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 253 Buttonon (press) { _root.instr._visible = false; }Symbol 266 MovieClip Frame 1onEnterFrame = function () { gotoAndStop(_root.power); }; stop();Symbol 268 MovieClip Frame 1onEnterFrame = function () { gotoAndStop(_root.maxPower); }; stop();Symbol 274 MovieClip Frame 1_root.instr._visible = false;Symbol 290 MovieClip Frame 1p.gotoAndStop(2);Symbol 319 MovieClip Frame 1if (_root.shoopin) { gotoAndStop (2); } else { stop(); }Symbol 324 MovieClip Frame 1p.gotoAndStop(2);Symbol 331 MovieClip Frame 1stop(); gotoAndStop(_root.shipType);Symbol 344 MovieClip Frame 1stop();Symbol 347 MovieClip Frame 1onEnterFrame = function () { this.back.fil._xscale = _root.powerPercent; if (_root.powerPercent >= 100) { wham.play(); if (_root.power < _root.maxPower) { _root.power++; } _root.powerPercent = 0; } };Symbol 363 MovieClip Frame 53stop(); this.swapDepths(5000); removeMovieClip(this);
Library Items
Symbol 1 Sound [lev2bg] | ||
Symbol 2 Sound [bossbg] | ||
Symbol 3 Sound [level1bg] | ||
Symbol 4 Sound [lev2boss] | ||
Symbol 5 Sound [bs3] | ||
Symbol 6 Sound [buttonup] | ||
Symbol 7 Bitmap [ss] | ||
Symbol 8 Bitmap [s] | ||
Symbol 9 ShapeTweening | Used by:12 | |
Symbol 10 ShapeTweening | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:9 10 11 | Used by:19 |
Symbol 13 Graphic | Used by:19 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:19 50 88 97 |
Symbol 16 Sound | Used by:19 | |
Symbol 17 Sound | Used by:19 88 97 133 144 | |
Symbol 18 Sound | Used by:19 31 133 | |
Symbol 19 MovieClip [boos3] | Uses:12 13 15 16 17 18 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:31 |
Symbol 22 Graphic | Used by:28 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:28 |
Symbol 25 ShapeTweening | Used by:28 | |
Symbol 26 Sound | Used by:28 31 | |
Symbol 27 ShapeTweening | Used by:28 | |
Symbol 28 MovieClip | Uses:22 24 25 26 27 | Used by:31 |
Symbol 29 Sound | Used by:31 | |
Symbol 30 Sound | Used by:31 88 | |
Symbol 31 MovieClip [astrios] | Uses:21 28 29 26 30 18 | |
Symbol 32 ShapeTweening | Used by:46 | |
Symbol 33 ShapeTweening | Used by:46 | |
Symbol 34 ShapeTweening | Used by:46 | |
Symbol 35 ShapeTweening | Used by:46 | |
Symbol 36 Graphic | Used by:46 | |
Symbol 37 ShapeTweening | Used by:46 | |
Symbol 38 ShapeTweening | Used by:46 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:46 97 144 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:46 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:46 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [explade] | Uses:32 33 34 35 36 37 38 40 42 44 45 SS2 | |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Sound | Used by:50 110 | |
Symbol 50 MovieClip [ast] | Uses:47 15 48 49 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:54 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:52 53 | Used by:56 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip [cave] | Uses:54 55 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:68 |
Symbol 59 Graphic | Used by:68 | |
Symbol 60 Graphic | Used by:68 | |
Symbol 61 Graphic | Used by:68 | |
Symbol 62 Graphic | Used by:68 | |
Symbol 63 Graphic | Used by:68 | |
Symbol 64 Graphic | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [missle] | Uses:58 59 60 61 62 63 64 65 66 67 | |
Symbol 69 Graphic | Used by:73 | |
Symbol 70 Graphic | Used by:73 290 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 319 |
Symbol 73 MovieClip | Uses:69 70 72 | Used by:77 |
Symbol 74 Graphic | Used by:75 77 | |
Symbol 75 MovieClip | Uses:74 | Used by:77 |
Symbol 76 Sound | Used by:77 | |
Symbol 77 MovieClip [bullet] | Uses:73 75 76 74 | |
Symbol 78 Graphic | Used by:88 | |
Symbol 79 Graphic | Used by:88 | |
Symbol 80 Graphic | Used by:88 133 | |
Symbol 81 Graphic | Used by:88 133 | |
Symbol 82 Graphic | Used by:88 | |
Symbol 83 Graphic | Used by:88 133 | |
Symbol 84 Graphic | Used by:88 133 | |
Symbol 85 Graphic | Used by:88 133 | |
Symbol 86 Graphic | Used by:88 133 | |
Symbol 87 Graphic | Used by:88 133 | |
Symbol 88 MovieClip [bomb] | Uses:15 78 79 30 17 80 81 82 83 84 85 86 87 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip [star] | Uses:89 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:97 |
Symbol 93 ShapeTweening | Used by:97 | |
Symbol 94 ShapeTweening | Used by:97 | |
Symbol 95 ShapeTweening | Used by:97 | |
Symbol 96 Graphic | Used by:97 144 | |
Symbol 97 MovieClip | Uses:92 15 93 17 94 95 96 40 | Used by:98 99 100 |
Symbol 98 MovieClip [form3] | Uses:97 | |
Symbol 99 MovieClip [form2] | Uses:97 | |
Symbol 100 MovieClip [form1] | Uses:97 | |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Sound | Used by:103 | |
Symbol 103 MovieClip [soul] | Uses:101 102 | |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:107 |
Symbol 107 MovieClip [mineFieldComing] | Uses:106 | |
Symbol 108 Graphic | Used by:109 110 | |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:108 49 109 | Used by:133 |
Symbol 111 Graphic | Used by:121 | |
Symbol 112 Graphic | Used by:114 | |
Symbol 113 ShapeTweening | Used by:114 | |
Symbol 114 MovieClip | Uses:112 113 | Used by:121 |
Symbol 115 Graphic | Used by:121 | |
Symbol 116 Graphic | Used by:121 | |
Symbol 117 Graphic | Used by:121 | |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:111 114 115 116 117 118 119 120 | Used by:133 |
Symbol 122 Graphic | Used by:133 | |
Symbol 123 Graphic | Used by:133 | |
Symbol 124 Graphic | Used by:133 | |
Symbol 125 Graphic | Used by:133 | |
Symbol 126 Graphic | Used by:133 | |
Symbol 127 Graphic | Used by:133 | |
Symbol 128 Graphic | Used by:133 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [fboss] | Uses:110 121 80 17 81 122 83 123 124 125 126 127 128 84 85 129 130 131 86 87 132 18 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [enBull] | Uses:134 | |
Symbol 136 Font | Used by:137 138 336 | |
Symbol 137 Text | Uses:136 | Used by:139 |
Symbol 138 Text | Uses:136 | Used by:139 |
Symbol 139 MovieClip [danger] | Uses:137 138 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 ShapeTweening | Used by:144 | |
Symbol 142 ShapeTweening | Used by:144 | |
Symbol 143 ShapeTweening | Used by:144 | |
Symbol 144 MovieClip [gon] | Uses:140 141 17 142 143 96 40 | |
Symbol 145 Graphic | Used by:146 149 | |
Symbol 146 MovieClip | Uses:145 | Used by:165 245 |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:145 147 148 | Used by:165 245 |
Symbol 150 Graphic | Used by:165 245 | |
Symbol 151 Graphic | Used by:155 161 | |
Symbol 152 Graphic | Used by:155 164 | |
Symbol 153 Font | Used by:154 162 | |
Symbol 154 Text | Uses:153 | Used by:155 |
Symbol 155 MovieClip | Uses:151 152 154 | Used by:165 245 |
Symbol 156 Graphic | Used by:157 160 | |
Symbol 157 MovieClip | Uses:156 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:160 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 Button | Uses:158 159 156 | Used by:165 |
Symbol 161 MovieClip | Uses:151 | Used by:164 |
Symbol 162 Text | Uses:153 | Used by:163 |
Symbol 163 MovieClip | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:161 163 152 | Used by:165 |
Symbol 165 MovieClip | Uses:146 149 150 155 160 164 | Used by:Timeline |
Symbol 166 Graphic | Used by:170 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:170 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:166 168 169 | Used by:190 Timeline |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:245 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:177 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:174 176 | Used by:245 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:245 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:245 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 Button | Uses:182 | Used by:190 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:190 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:190 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:170 183 185 187 189 SS3 | Used by:245 |
Symbol 191 Graphic | Used by:245 Timeline | |
Symbol 192 Graphic | Used by:196 | |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:192 193 194 195 | Used by:197 198 |
Symbol 197 MovieClip | Uses:196 | Used by:245 Timeline |
Symbol 198 MovieClip | Uses:196 | Used by:245 Timeline |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:245 |
Symbol 201 Graphic | Used by:202 302 | |
Symbol 202 MovieClip | Uses:201 | Used by:245 |
Symbol 203 Graphic | Used by:204 297 | |
Symbol 204 MovieClip | Uses:203 | Used by:245 |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:245 |
Symbol 207 Graphic | Used by:208 293 | |
Symbol 208 MovieClip | Uses:207 | Used by:245 |
Symbol 209 Graphic | Used by:245 | |
Symbol 210 Graphic | Used by:213 349 | |
Symbol 211 Graphic | Used by:212 348 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:210 212 | Used by:217 245 Timeline |
Symbol 214 Graphic | Used by:217 Timeline | |
Symbol 215 Graphic | Used by:217 Timeline | |
Symbol 216 Graphic | Used by:217 Timeline | |
Symbol 217 MovieClip | Uses:213 214 215 216 | Used by:245 |
Symbol 218 ShapeTweening | Used by:245 | |
Symbol 219 ShapeTweening | Used by:245 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:245 Timeline |
Symbol 222 Graphic | Used by:245 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:245 Timeline |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:245 Timeline |
Symbol 227 Graphic | Used by:232 236 240 248 249 250 | |
Symbol 228 Graphic | Used by:232 248 | |
Symbol 229 Font | Used by:230 234 238 | |
Symbol 230 Text | Uses:229 | Used by:232 248 |
Symbol 231 Graphic | Used by:232 248 | |
Symbol 232 Button | Uses:227 228 230 231 | Used by:245 |
Symbol 233 Graphic | Used by:236 249 | |
Symbol 234 Text | Uses:229 | Used by:236 249 |
Symbol 235 Graphic | Used by:236 249 | |
Symbol 236 Button | Uses:227 233 234 235 | Used by:245 |
Symbol 237 Graphic | Used by:240 250 | |
Symbol 238 Text | Uses:229 | Used by:240 250 |
Symbol 239 Graphic | Used by:240 250 | |
Symbol 240 Button | Uses:227 237 238 239 | Used by:245 |
Symbol 241 Graphic | Used by:245 333 | |
Symbol 242 ShapeTweening | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:150 149 146 155 172 177 179 181 190 191 197 198 200 202 204 206 208 209 217 218 213 219 221 222 224 226 232 236 240 241 242 243 244 | Used by:Timeline |
Symbol 246 Sound | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Button | Uses:227 228 230 231 | Used by:Timeline |
Symbol 249 Button | Uses:227 233 234 235 | Used by:Timeline |
Symbol 250 Button | Uses:227 237 238 239 | Used by:Timeline |
Symbol 251 Graphic | Used by:274 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 Button | Uses:252 | Used by:274 |
Symbol 254 Graphic | Used by:274 | |
Symbol 255 Font | Used by:256 269 270 271 272 273 327 346 368 374 375 377 378 380 | |
Symbol 256 Text | Uses:255 | Used by:274 |
Symbol 257 Graphic | Used by:266 | |
Symbol 258 Graphic | Used by:266 268 | |
Symbol 259 Graphic | Used by:266 268 | |
Symbol 260 Graphic | Used by:266 268 | |
Symbol 261 Graphic | Used by:266 268 | |
Symbol 262 Graphic | Used by:266 268 | |
Symbol 263 Graphic | Used by:266 268 | |
Symbol 264 Graphic | Used by:266 268 | |
Symbol 265 Graphic | Used by:266 268 | |
Symbol 266 MovieClip | Uses:257 258 259 260 261 262 263 264 265 | Used by:274 347 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 258 259 260 261 262 263 264 265 | Used by:274 347 |
Symbol 269 Text | Uses:255 | Used by:274 |
Symbol 270 Text | Uses:255 | Used by:274 |
Symbol 271 Text | Uses:255 | Used by:274 |
Symbol 272 Text | Uses:255 | Used by:274 |
Symbol 273 Text | Uses:255 | Used by:274 |
Symbol 274 MovieClip | Uses:251 253 254 256 266 268 269 270 271 272 273 | Used by:Timeline |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:290 294 299 304 319 324 |
Symbol 278 Graphic | Used by:290 | |
Symbol 279 Font | Used by:280 281 282 283 327 377 380 | |
Symbol 280 Text | Uses:279 | Used by:290 294 299 304 319 324 |
Symbol 281 Text | Uses:279 | Used by:290 294 299 304 319 324 |
Symbol 282 Text | Uses:279 | Used by:290 294 299 304 319 324 |
Symbol 283 Text | Uses:279 | Used by:290 294 299 304 319 324 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:290 294 304 319 324 331 347 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:286 | Used by:290 294 304 319 324 |
Symbol 288 Font | Used by:289 292 296 298 301 303 306 318 321 | |
Symbol 289 Text | Uses:288 | Used by:290 |
Symbol 290 MovieClip | Uses:277 278 280 281 282 283 285 287 289 70 | Used by:325 |
Symbol 291 Graphic | Used by:294 | |
Symbol 292 Text | Uses:288 | Used by:294 |
Symbol 293 MovieClip | Uses:207 | Used by:294 |
Symbol 294 MovieClip | Uses:277 291 280 281 282 283 285 287 292 293 | Used by:325 |
Symbol 295 Graphic | Used by:299 | |
Symbol 296 Text | Uses:288 | Used by:299 |
Symbol 297 MovieClip | Uses:203 | Used by:299 331 |
Symbol 298 Text | Uses:288 | Used by:299 |
Symbol 299 MovieClip | Uses:277 295 280 281 282 283 296 297 298 | Used by:325 |
Symbol 300 Graphic | Used by:304 | |
Symbol 301 Text | Uses:288 | Used by:304 |
Symbol 302 MovieClip | Uses:201 | Used by:304 331 |
Symbol 303 Text | Uses:288 | Used by:304 |
Symbol 304 MovieClip | Uses:277 300 280 281 282 283 301 302 285 287 303 | Used by:325 |
Symbol 305 Graphic | Used by:319 | |
Symbol 306 Text | Uses:288 | Used by:319 |
Symbol 307 Graphic | Used by:316 | |
Symbol 308 Graphic | Used by:316 | |
Symbol 309 ShapeTweening | Used by:316 | |
Symbol 310 Graphic | Used by:316 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:316 |
Symbol 313 Graphic | Used by:316 | |
Symbol 314 ShapeTweening | Used by:316 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:307 308 309 310 312 313 314 315 | Used by:319 331 Timeline |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Text | Uses:288 | Used by:319 |
Symbol 319 MovieClip | Uses:277 305 280 281 282 283 306 316 317 318 285 287 72 | Used by:325 |
Symbol 320 Graphic | Used by:324 | |
Symbol 321 Text | Uses:288 | Used by:324 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:324 331 |
Symbol 324 MovieClip | Uses:277 320 280 281 282 283 285 287 321 323 | Used by:325 |
Symbol 325 MovieClip | Uses:290 294 299 304 319 324 | Used by:Timeline |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Text | Uses:255 279 | Used by:Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:331 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:285 329 330 323 297 302 316 | Used by:Timeline |
Symbol 332 Graphic | Used by:347 | |
Symbol 333 MovieClip | Uses:241 | Used by:335 |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:333 334 | Used by:347 |
Symbol 336 EditableText | Uses:136 | Used by:347 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:339 |
Symbol 339 MovieClip | Uses:338 | Used by:344 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:342 |
Symbol 342 MovieClip | Uses:341 | Used by:344 |
Symbol 343 Sound | Used by:344 Timeline | |
Symbol 344 MovieClip | Uses:339 342 343 | Used by:347 |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 EditableText | Uses:255 | Used by:347 |
Symbol 347 MovieClip | Uses:332 335 266 268 336 344 345 285 346 | Used by:Timeline |
Symbol 348 MovieClip | Uses:211 | Used by:349 |
Symbol 349 MovieClip | Uses:210 348 | Used by:Timeline |
Symbol 350 Font | Used by:351 377 380 | |
Symbol 351 EditableText | Uses:350 | Used by:Timeline |
Symbol 352 Bitmap | Used by:353 359 362 | |
Symbol 353 Graphic | Uses:352 | Used by:363 |
Symbol 354 Bitmap | Used by:355 356 357 358 | |
Symbol 355 Graphic | Uses:354 | Used by:363 |
Symbol 356 Graphic | Uses:354 | Used by:363 |
Symbol 357 Graphic | Uses:354 | Used by:363 |
Symbol 358 Graphic | Uses:354 | Used by:363 |
Symbol 359 Graphic | Uses:352 | Used by:363 |
Symbol 360 Font | Used by:361 | |
Symbol 361 Text | Uses:360 | Used by:363 |
Symbol 362 Graphic | Uses:352 | Used by:363 |
Symbol 363 MovieClip | Uses:353 355 356 357 358 359 361 362 | Used by:Timeline |
Symbol 364 Font | Used by:365 | |
Symbol 365 EditableText | Uses:364 | Used by:Timeline |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:Timeline |
Symbol 368 Text | Uses:255 | Used by:Timeline |
Symbol 369 ShapeTweening | Used by:Timeline | |
Symbol 370 Graphic | Used by:Timeline | |
Symbol 371 ShapeTweening | Used by:Timeline | |
Symbol 372 Graphic | Used by:Timeline | |
Symbol 373 ShapeTweening | Used by:Timeline | |
Symbol 374 Text | Uses:255 | Used by:Timeline |
Symbol 375 Text | Uses:255 | Used by:Timeline |
Symbol 376 Font | Used by:377 380 | |
Symbol 377 Text | Uses:255 279 350 376 | Used by:Timeline |
Symbol 378 Text | Uses:255 | Used by:Timeline |
Symbol 379 Sound | Used by:Timeline | |
Symbol 380 Text | Uses:255 279 350 376 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 46 MovieClip [explade] | |
Streaming Sound 3 | Used by:Symbol 190 MovieClip |
Instance Names
"stars" | Frame 3 | Symbol 197 MovieClip |
"star" | Frame 3 | Symbol 198 MovieClip |
"instr" | Frame 3 | Symbol 274 MovieClip |
"grid" | Frame 10 | Symbol 325 MovieClip |
"ship" | Frame 69 | Symbol 331 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 1 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 1 | Symbol 15 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 2 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 2 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 8 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 8 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 9 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 9 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 15 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 15 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 16 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 16 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 25 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 25 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 26 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 26 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 32 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 32 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 33 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 33 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 42 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 42 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 43 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 43 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 49 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 49 | Symbol 12 MovieClip |
"eye" | Symbol 19 MovieClip [boos3] Frame 50 | Symbol 15 MovieClip |
"ye" | Symbol 19 MovieClip [boos3] Frame 50 | Symbol 12 MovieClip |
"eye" | Symbol 31 MovieClip [astrios] Frame 1 | Symbol 28 MovieClip |
"hit" | Symbol 50 MovieClip [ast] Frame 1 | Symbol 15 MovieClip |
"hit" | Symbol 77 MovieClip [bullet] Frame 1 | Symbol 75 MovieClip |
"hit" | Symbol 88 MovieClip [bomb] Frame 1 | Symbol 15 MovieClip |
"hit" | Symbol 97 MovieClip Frame 1 | Symbol 15 MovieClip |
"ball" | Symbol 121 MovieClip Frame 1 | Symbol 114 MovieClip |
"ins" | Symbol 133 MovieClip [fboss] Frame 1 | Symbol 110 MovieClip |
"a" | Symbol 133 MovieClip [fboss] Frame 1 | Symbol 121 MovieClip |
"b" | Symbol 133 MovieClip [fboss] Frame 1 | Symbol 121 MovieClip |
"c" | Symbol 133 MovieClip [fboss] Frame 1 | Symbol 121 MovieClip |
"d" | Symbol 133 MovieClip [fboss] Frame 1 | Symbol 121 MovieClip |
"Bar" | Symbol 165 MovieClip Frame 1 | Symbol 146 MovieClip |
"Bar" | Symbol 245 MovieClip Frame 1 | Symbol 146 MovieClip |
"Bar" | Symbol 245 MovieClip Frame 14 | Symbol 146 MovieClip |
"stars" | Symbol 245 MovieClip Frame 219 | Symbol 197 MovieClip |
"star" | Symbol 245 MovieClip Frame 219 | Symbol 198 MovieClip |
"stars" | Symbol 245 MovieClip Frame 354 | Symbol 197 MovieClip |
"star" | Symbol 245 MovieClip Frame 354 | Symbol 198 MovieClip |
"gunSpawn" | Symbol 331 MovieClip Frame 1 | Symbol 329 MovieClip |
"missleSpawn" | Symbol 331 MovieClip Frame 1 | Symbol 329 MovieClip |
"fil" | Symbol 335 MovieClip Frame 1 | Symbol 333 MovieClip |
"back" | Symbol 347 MovieClip Frame 1 | Symbol 335 MovieClip |
"wham" | Symbol 347 MovieClip Frame 1 | Symbol 344 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "lev2bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "bossbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "level1bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "lev2boss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "bs3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "buttonup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "ss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "s" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "boos3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "astrios" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "explade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "ast" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "cave" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "missle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "star" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "form3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "form2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 100 as "form1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "soul" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "mineFieldComing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "fboss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "enBull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "danger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "gon" |
Labels
"loaded" | Symbol 165 MovieClip Frame 3 |
Dynamic Text Variables
_root.powerPercent | Symbol 336 EditableText | "100%" |
_root.life | Symbol 346 EditableText | "10" |
showtext | Symbol 351 EditableText | "" |
fps | Symbol 365 EditableText | "" |
|