STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #70426 |
Play |
Evidence |
Studios |
FINE |
Tutorial |
FOR BEGINNER FLASHER |
FOR ADVANCED FLASHER |
FOR EXCELLENT FLASHER´()()()¤%&/(,, |
EXTRA |
Tween |
Button |
Preloader |
Variables |
Draw tip (3-D) |
Cursor tricks |
Protection |
Draw tip 2 (Blood) |
Tools |
Dressup (no drag) |
Hittest |
Draw tip 3 (Text) |
Frame by Frame |
Masking |
Randoms |
Contact |
CHOOSE A SUBSECT |
QUALITY MUSIC MOUSE BACKGROUND |
6 |
5 |
4 |
3 |
2 |
1 |
AS Camera |
Importing Music |
Motion Tween |
Motion Tween |
Shape Tween |
Shape Tween |
Motion Guide |
Motion Guide |
It's a tween mode that you can put things increase, decrease, and move them. It's a tween mode that you can put things to change their shape illustrative. It's a tween mode that you can set a line and tween moves on your line as like a guide. |
MAIN MENU |
1.First Steps |
1.Draw something what you're going to tween, I draw banana: 2.Find a timeline, it should be like this: 3.Now make a right-click under number 10 for example. 4.now there must be a menu. click on Insert Keyframe. Now you have a Timeline that has a grey rectangle and under 10 is a small rectangle and it has a black spot on top of it. |
2.Timeline changes |
5.Now make a right-click on grey rectangle and choose Create Motion Tween Like on example: 6.Then look at your grey rectangle. it is now a blue and with arrow! |
3.Banana move |
7.Left-click under number 1. now put your thing to somewhere on your stage. 8.Left-click under number 10. now put your thing different place. 9.Up to timeline is a menu with this names: File-Edit-View-Insert-Modify-Text-Commands-Control-Window-Help click on Control and then click on Test Movie. It should work! Congratiolations! If something is wrong, click next two times on tutorial. |
4.Finally |
4.Help |
Q:My thing don't move! A:Did you moved your thing to different place under number 10. And you must let your thing to different place too under number 1. Q:Can I must draw a banana too? A:No, banana is just a examle, you can do anything Q:Is there any parameter that I can change in Motion Tween? A:You can do a tweening softer by using Ease. Click somewhere on your blue rectangle.Then click Ctrl+F3 and between rotate and tween is a Ease. You can set it 100- to 100. Little thing thay you have to know. If I say for example "Under number 10"Its same as "10.Frame" Because I am going to say it in next lessons. |
1.Way to shape |
1.Draw something what you're going to shape tween, I draw banana: 2.Find a timeline, it should be like this: 3.Now make a right-click on 1.frame for example. 4.now there must be a menu. click on Insert Keyframe. Now you have a Timeline that has a grey rectangle and in 10.frame is a small rectangle and it has a black spot on top of it. |
2.Green rectangle |
5.now find propeties by clicking Ctrl+F3.Now you must find menu Tween in it. 6.now choose Shape Tween. Now you see a green rectangle with arrow. |
3.Fun(ny) part |
7. In frame 10, draw a something else than thing, you drawed in frame 1. I drawed banana in frame 1, now I draw a apple: 8.Now click Control>Test movie, if it works then Congratiolations! If not, click next two times. |
4.funny hybrid |
5.Help me |
Q:Thing doesen't change its shape! A: if theres a menu called tween, Then are you sure that you chosen Shape Tween? |
1.Banana get's sick of it. |
1.Draw something what you're going to Motion guide, I draw banana: 2.Find a timeline, it should be like this: 3.Now make a right-click on 1.frame for example. 4.now there must be a menu. click on Insert Keyframe. Now you have a Timeline that has a grey rectangle and in 10.frame is a small rectangle and it has a black spot on top of it. |
2.Grand new |
5.Now in Timeline, there is a layers menu.click on Add Motion Guide 6.Now you have a new layer, this layer is Specially made for motion guide. Now make a left-click on this layer and draw a guide line with Line tool or Pencil tool to stage where you drawed your thing. Guide line is a line what is a trajectory of that tween you gonna make. 7.Click on your thing layer and make it motion tween, if you cant do it, check a motion tween subject. |
3.Trajector Line |
8.now click on guide layer and draw a tween trajector line, I draw this trajector to my banana-tween: 9.Now click on usual layer and go to 1.frame. set your thingy at start of line. The little white circle must be exactly at beginning of line: 10.Now go to frame 10.At the same way you have to must get your thing at the end of line: |
4.Time in Line |
11.now i show you the timeline.timeline must be look like this: 12.Now you can test movie.If something is wrong then click 2 time next. |
5.Voila |
6.Houston, we have a problem |
Q:It doesen't move in the trajector A1:Maybe you don't put your thing exactly at the end or at the begin. click Ctrl F3 and toggle on Sync and Snap. And try again putting A2:If you make a new layer, then it must be a guide layer. A3:line must be in Guide layer and thingy must be in usual layer. |
Guide layer Usual layer |
1.buttons - the Greatest power |
1.draw a thing what you gonna want to draw.draw something simple. for example a pyramid. 1. 2. 3. 4. 5. 2.If you're done with pyramid, highlight your pyramid and make a right-click on it. there's a menu coming there. you click on Convert to Symbol. |
2. Harmony with human and button |
3.look your timeline now! there's this menu now: 4.there's Up, Over, Down and Hit. i explain: |
Up: how your button look like. Over: how your button Down: how your button look like if look like if you keep your you click on your button cursor on button |
Hit: button hit area. |
Hit area! |
3.Button ready but don't do anything |
5.Now you know timeline of button and you can do the following: |
UP OVER DOWN HIT (if you want to keep it same, just copy there picture at up or keep it empty) |
6.Now test your button! it should be like this: |
4.ACTIONSCRIPT helps |
6.Actionscript is code, what is created for making flash more interactive click on your button and then click F9. Now there is a emty panel like this: |
5.Script |
7.Copy this script by highlighting it (make sure that you highlighted everything in textbox)and make Right-click on text, then choose copy and click on button, then make Right-click on Empty panel and then click Paste. |
on (release) { gotoAndPlay(2) } |
on (release) { gotoAndPlay(2) } |
Play animation |
on (release) { gotoAndPlay(2) } |
6.Heureka |
7.I'm stuck! |
Q:I have a script error! A: then you copied script to frame. look carefully the animation again. Q:I can't test button! A:put this script on the frame by clicking on frame 1 and copy it to actions panel. then make keyframe by right-clicking on frame 2 and choose Insert Blank Keyframe and then make right-click on 15 frame and choose Insert frame. now you have an empty frames and click on 2 frame. now draw there something. now choose Control>Test movie. click on button. if you see your drawed thingy in frame 2, then you made a button! |
Stop(); |
CHOOSE A TOOL |
SELECTION TOOL |
It's good for moving objects easely. It's also the main tool (I think) |
SUBSELECTION TOOL |
It's good for give the last transform for the object. i use it very few. |
FREE TRANSFORM TOOL |
It's good for strech and rotate object for to make it "fur real". It's good tool I use it a lot because it makes almost everything if you want a strech object. |
GRADIENT TRANSFORM TOOL |
It's good for moving gradient color in your object. It's useful tool if you need to make themes for menu or making a homepage. |
LINE TOOL |
It's good for making 3D-like objects or making lines for after paint object. |
LASSO TOOL |
Lasso is good for moving object to another place or selecting it and then coloring it. |
PEN TOOL |
Pen tool can use for making patterns or for making simple figures |
TEXT TOOL |
T |
TU |
TUT |
TUTO |
TUTOR |
TUTORI |
TUTORIA |
TUTORIAL |
Flash making is pointless without this tool! It can write text with many different fonts and colors, and you can make filters too if you got flash 8. |
OVAL TOOL |
With Oval Tool you can make circle and oval figures and sticks head. |
RECTANGLE TOOL |
With Rectangle Tool you can make square and rectangle figures and more. |
PENCIL TOOL |
With Pencil Tool you can make great lines for painting the later. |
BRUSH TOOL |
With brush tool you can brush details. But also lots of beginners using the brush tool in everything put pro flashers use it less. |
INK BOTTLE TOOL |
If you just want outline for your object, use this. |
PAINT BUCKET TOOL |
It's just for painting objects and changing them color.Very useful tool |
EYEDROPPER TOOL |
Eyedropper tool is good if you want to know some kind a color and use it later with other tool. |
Colors |
ERASER TOOL |
Eraser tool is good for erasing unwanted details or changing figure of object |
HAND TOOL |
Hand tool is good way to move in stage without scrolling |
ZOOM TOOL |
With this tool you can zoom some place to fix them or if you want to make little object. |
1.Where to get that damn music? |
Flashkit |
- You can find lot's of music staff in google, (did you known that every search brings 1.50 dollars to google) - Lots of quality free music. Most of flashers get our music in there. |
But you can do your own music by yourself if you have some kind audio editor or else. |
2.If you found your music... |
1.Press File>Import>Import to Libary With this way, you can also import videos and pictures too. 2.Now find your music in that window on next page: and click on your music file and then click open (some of files is in unexpected files, then flash get just an error.) (If you see that everyhing is in estonian, then right, i have estonian windows XP (put theme is win98) because i am estonian!) |
3.Import window |
4.Did you find your music? |
3.now open your flash libary by clicking Ctrl+L. 4.Now watch in left. There is a libary window: 5.Now open your Propeties (you know how to find it) and click on some frame in timeline (I recommend to make more than 1 frame, 30 would be okay.) and you look at your prop- eties: |
5.Explanation |
Effect means you can pick audio effect for your music. |
There you can pick your music file for playing in flash. |
Stream- you hear music by clicking enter Event-play's music in current frame Start- music stops only if you pick Stop in some kind frame or with AS Stop- Stops current music you pick in sound |
Repreat-Repreats music in number you type in next textbox Loop- loops music forever. |
if you pick Repreat then type number, how many times music repreat. |
6.How to put music play |
6.Click on 1.frame in timeline. now click Propeties and pick your music in sound box. now test movie. CAN YOU HEAR THE MUSIC PLAY!!!!!!!!!!!!!!!!! Q:I can't hear the music. A:Turn on your speakers! A:Make sure that your music is louder than you hear! A:Make sure you did't pick stop, you must pick Play. Q:how to stop music? A:Make a keyframe at the end. now click propeties and pick the same music but pick Stop: |
It's way to drawing every frame a new picture. With this you can make very smooth and realistic animations but it takes more time than tween. |
1.What's FBF? |
Bar Preloader |
Percent Preloader |
100% Percent Preloader |
- Percent Preloader shows, how much your movie are loaded, in percents - Bar Preloader shows, how much your movie are loaded, in bar's movement. |
1.Let's do it |
1. Make dynamic textbox by making usual textbox, but click propeties and there's static textbox. change it to dynamic textbox. 2. now find a box called var/variable. write in it: You need it because for actioscript, then AS will Definetly find your textbox. |
percentLoaded |
2.AS-ActionScript |
3.now make two layers called actionscript and preloader. your timeline should be look like mine: 4.in next page i show you da actionscript what do you have to add in two ActionScript keyframes. |
You can make layers by using this button. |
3.Pure info |
5.Open Actions and copy this actionscript to Actions. to see how to copy and paste them to the actions, open button subject To the first keyframe To the second keyframe 6.If you done all right, then if you testing it, your movie begins without preloader, why? because your movie is already loaded in your computer, and to see it, watch your movie to other computer or open flash player and open your movie and then click simulate download at menu or else. |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded+"%"; |
if (_root.percentLoaded == 100) { gotoAndPlay(3); } else { gotoAndPlay(1); } |
4.What? |
Q:my preloader is broken? A:don't but stop code in preloader A:make sure that textbox is big enought for 4 symbols Q:how to make play button A:if you know how to make buttons then you're lucky. then make blank keyframe at the end of preloader and into preloader layer. in that blank you must make a play button and add this actionscript too for to your button: And add this code into play button frame: |
on (release) { gotoAndPlay(4) } |
stop(); |
1.Goldbar |
1. If you want to make bar preloader, make a bar first 2.The most better is if you make it in solid color, because then it is better, but better flashers like me, use also a bit masking but masking subject is also in this tutorial. but if you just want to a simple preloader, then don't bother yourself with masks. |
:) |
2.Movieclippy |
3.now convert your bar to movieclip. I hope you'll know how to do it. if you made it to movieclip, put instance name too. click on your bar and then click propeties and then write there 4.now make double-click on bar and insert there exactly 99 frames and add another keyframe at end. now make it all into motion tween. by using transform tool, go to 1.frame and strech your bar very small and in frame 100 strech it longer, so you can get tween like this: If you think this preloader is boring, then make there other layers and decorate it |
bar |
Loading |
3.Pre-Loading |
5.I done it better. Do you like? it's simple and pretty preloader. 6. now add one layer more and name it Actionscript and other one Preloader add one frame to preloader and add one keyframe to actionscript layer. your timeline should be like this: |
7. now add these codes to actionscript layer keyframes this to the 1.keyframe: And this to the 2.keyframe: Now you're finished, if you don't see your preloader at beginning of movie, then you done right because your film has been already loaded and you don't need to load again. |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.bar.gotoAndStop(percentLoaded); |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
Q:my preloader is broken? A:don't but stop code in preloader A:make sure that your bar movieclip is motion tweenied. Q:how to make play button A:if you know how to make buttons then you're lucky. then make blank keyframe at the end of preloader and into preloader layer. in that blank you must make a play button and add this actionscript too for to your button: And add this code into play button frame: |
on (release) { gotoAndPlay(4) } |
stop(); |
CHOOSE A SUSPECT |
Mouse angle watcher |
N |
S |
Smooth Text |
T |
X |
E |
Custom Mouse |
Mouse Follover |
It make a smooth following text above your cursor It shows your mouse angle. You can make your own mouse for your movie You can draw thing that smoothly following to cursor |
1.All you'll need to do |
1.Just copypaste this actionscript to your actions panel on your frame: At the beginning of the code you can change text, font, font size, letters spacing and much more |
Text = "Fine Tutorial Presents"; letters = Text.split(""); letterformat = new TextFormat(); letterformat.font = "Alaska"; letterformat.align = "center"; letterformat.size = "10"; spacing = 10; speed = 5; for (var LTR = 0; LTR<letters.length; LTR++) { mc = _root.createEmptyMovieClip(LTR+"l", LTR); mc.createTextField(letters[LTR]+"t", LTR, LTR*spacing, 10, 20, 20); with (mc[letters[LTR]+"t"]) { text = letters[LTR]; setTextFormat(letterformat); selectable = false; } if (LTR) { mc.prevClip = _root[(LTR-1)+"l"]; mc.onEnterFrame = function() { this._x += (this.prevClip._x-this._x+5)/speed; this._y += (this.prevClip._y-this._y)/speed; }; } else { mc.onEnterFrame = function() { this._x += (_root._xmouse-this._x+10)/speed; this._y += (_root._ymouse-this._y)/speed; }; } } |
1.WTF! OMFG! |
1.Make Up-Faced movieclip what is going to watch mouse. Like this: 2. Now add this actionscript to the movieclip: 3.and ready! |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._rotation = myDegrees+90; } |
1.Cursor steps to the cheese |
1.First make a cursor what you wish and convert it to movieclip. I made this 2.Now put cursor instance name 3.Copy this code to Actions of cursor movieclip: And you'll have a cursor! |
cursor |
onClipEvent (load) { startDrag("_root.cursor", true); Mouse.hide(); } |
1.Like mouse follow to cheese |
1.Draw something what have to follow to mouse and convert it to movieclip 2.Add this code to follower mc: 3.Now test, you have a follower! |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
1.Find out a dressable human |
1.Draw a person who wants to be dressed. I draw this stupid one: And draw a buttons what scrolling cloths and convert Buttons. of course you can drag cloths but i think its very unproffesinal and boring. my buttons: |
2.Now draw a cloth that covers all that bodypart that it needs to be covered. for example a shirt must be cover all the stomach and hands. And then make cloth to movieclip. But let first keyframe blank and draw a cloth in the second keyframe. Timeline example is in the next page |
2.Spectra and Forester |
3.Don't add that explanation layer to the movie. If you're ready then put to the Actions of these two frames. Now add these codes to the stage: |
stop(); |
Copy this to the Copy it to scroll buttons: cloth movieclip instance: back button: Next button: |
cloth |
on (release) { tellTarget ("cloth") { prevFrame(); } } |
on (release) { tellTarget ("cloth") { nextFrame(); } } |
3.Dresser |
3.Houston, we have a bug |
Q:Button doesen't work! A:Did you putted your cloth movieclip instance name cloth: Q:my cloths run too fast! A:Don't forget script to put in movieclip Q:How to draw cloth in movieclip? A:Draw them in the second keyframe and ON your character |
stop(); |
1.Mask the Great |
1.Create two layers: Mask and Object. Like this: 2.Now draw something on both layer. Mask Object 3.Now press next and watch: |
2.Masking day |
4.Now try you to too it by right-click on mask layer |
1. |
2. |
3.Day to victory! |
5.Now if you dragged white rectangle on the smile, you have to see something like this: 6.And you can too very much more with it. you can tween it 7.You can even custom a mask mouse and so you can make a revealing mouse. |
1.Variables - ? |
1.Variabes are Variabling numbers. Variables are very important in flash games and RPG-s. They can be very fun! Look this: 2.They can also use alot in this way: And that all is so easy, just put the var of the input field and dynamic field same! |
Do you hate beans? Do you hate computer? |
Write a title |
2.Scorecounter |
1.Make a dynamic textfield and click propeties and then put var name: 2.Now make a score button and put this code to your button: Now you're ready! Tip:You can change that plus to other symbols |
Score |
on (release) { _root.Score = Number(_root.Score)+1; } |
0 |
1.Bad pirates |
1.Add this code the first frame in your movie: So you can protect your movie from cads, who want to skip important part of movie or skip your preloader by right-click and click play or rewind, foward or else. |
Stage.showMenu = false; |
1.Something New |
It's created by Sham Bhangal and it works just like a camera. try it! WARNING! WORKS ONLY IN FLASH 8 1.Make a rectangle and color isn't important. convert it to movieclip 2.now make double-click on movieclip and copy this to the first frame of mc: It's very long code, watch that you copy all of it. |
function camControl():Void { parentColor.setTransform(camColor.getTransform()); var scaleX:Number = sX/this._width; var scaleY:Number = sY/this._height; _parent._x = cX-(this._x*scaleX); _parent._y = cY-(this._y*scaleY); _parent._xscale = 100*scaleX; _parent._yscale = 100*scaleY; } function resetStage():Void { var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } // make frame invisible this._visible = false; // Capture stage parameters var oldMode:String = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX:Number = Stage.width/2; var cY:Number = Stage.height/2; var sX:Number = Stage.width; var sY:Number = Stage.height; Stage.scaleMode = oldMode; // create color instances for color // transforms (if any). var camColor:Color = new Color(this); var parentColor:Color = new Color(_parent); // Make the stage move so that the // v-cam is centered on the // viewport every frame this.onEnterFrame = camControl; // Make an explicit call to the camControl // function to make sure it also runs on the // first frame. camControl(); // If the v-cam is ever removed (unloaded) // the stage, return the stage to the default // settings. this.onUnload = resetStage; |
1.Hitting for test you! |
Hittest is very important in games. This do something if something touches something. difficult? naahh....better watch hittest form: This code must be putted on the one object. Let's start! |
onClipEvent(enterFrame){ if(this.hitTest(_root.object)){ //Hittest objects //Write there what happens if two objects meet } } |
2.Start in 2 |
1.Make two balls and put one ball instance name Put this code to ball what And this code to the ball what have instance ball. Haven't instance name |
Ball |
on(press){ startdrag(""); } on(release){ stopDrag(); } |
onClipEvent(enterFrame){ if(this.hitTest(_root.Ball)){ _root.gotoAndPlay(2); } } |
3.Set your timeline |
2.Now put there another blank keyframe and make another layer. Now put code on it. Timeline picture: You can draw something at blank keyframe like i did. now test it. If you drag your object aganist other ball then you see that what you drawed in blank keyframe for while. |
stop(); |
1.Randoms are... |
...for picking random things. for example make dynamic textbox and put the var Random. Now make a button and add this code to button: and you get something like that: That means AS picks random numbers 0 to 10. |
on (release) { _root.Random = (Math.round(Math.random()*+10)); } |
2.Random frames |
That means your as picks random frame at current movieclip. 1.Make a movieclip with more than 1 frames in it. 2.Put it instance and make button. add this code to button: and voila: |
1 2 3 |
on (release) { _root.Randomframe.gotoAndStop(Math.round(Math.random()*10)); } |
Randomframe |
1.3D |
3D in flash means that you draw things in perspective. 3D in real world means that you live in world very every thing you ever looked is in perspective, here is some tutorials about 3D figures: Perspective Cube: Perspective orb: 1 2 |
1 2 3 4 5 |
The most harder is creating perspective houses. Even I stuck with doing this: |
1 2 3 4 5 6 7 8 |
1.Floody Blood |
Blood is usually red. But In drawing blood, use the smallest brushes and two colors at least. This blood sucks alot because it's just a ugly: This blood is better because it's drawed by using my directions: |
1.Tex Mex- Text |
Of course you got very beauty text if you use filters but you can get also very good text by using this 1.Write a static text: 2.Click on text and click Ctrl+B. 3.Now click Modify>Shape>Soften fill edges, and select parameters all 5. 4.Ready! And you can use it more: |
Fine Tutorial |
1.If need help... |
If you need any help, send me a letter into newgrounds letterbox or in e-mail adress If you are from estonia, send letter in estonian but if you're in the other country, send in english. There are some information: Age:13 (1993) Habitat:Estonia Tutorial made: Backgrounds are made by Paintshop Pro 9, others are made by flash 8. Time: few weeks. |
Jukuke10@hot.ee |
ActionScript [AS1/AS2]
Frame 1_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; Stage.showMenu = false;Frame 2if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Frame 3stop();Frame 116stop();Instance of Symbol 138 MovieClip "cursor" in Frame 116onClipEvent (load) { startDrag ("_root.cursor", true); }Instance of Symbol 707 MovieClip in Frame 179onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Symbol 4 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 8 Buttonon (press) { gotoAndPlay (4); }Symbol 26 MovieClip Frame 1stop();Symbol 37 Buttonon (release) { gotoAndStop ("twe"); }Symbol 42 Buttonon (release) { gotoAndStop ("butt"); }Symbol 44 Buttonon (release) { gotoAndStop ("pre"); }Symbol 46 Buttonon (release) { gotoAndStop ("vari"); }Symbol 48 Buttonon (release) { gotoAndStop ("thr3"); }Symbol 50 Buttonon (release) { gotoAndStop ("curs"); }Symbol 52 Buttonon (release) { gotoAndStop ("pro"); }Symbol 54 Buttonon (release) { gotoAndStop ("blod"); }Symbol 56 Buttonon (release) { gotoAndStop ("tool"); }Symbol 58 Buttonon (release) { gotoAndStop ("dres"); }Symbol 60 Buttonon (release) { gotoAndStop ("hit"); }Symbol 62 Buttonon (release) { gotoAndStop ("tex"); }Symbol 64 Buttonon (release) { gotoAndStop ("fram"); }Symbol 66 Buttonon (release) { gotoAndStop ("mask"); }Symbol 68 Buttonon (release) { gotoAndStop ("rand"); }Symbol 70 Buttonon (release) { gotoAndStop ("gon"); }Symbol 80 Buttonon (press) { _quality = "Low"; }Symbol 82 Buttonon (press) { _quality = "Meddium"; }Symbol 84 Buttonon (press) { _quality = "High"; }Symbol 93 Buttonon (press) { _root.cursor.gotoAndStop(6); }Symbol 96 Buttonon (press) { _root.cursor.gotoAndStop(5); }Symbol 99 Buttonon (press) { _root.cursor.gotoAndStop(4); }Symbol 102 Buttonon (press) { _root.cursor.gotoAndStop(3); }Symbol 105 Buttonon (press) { _root.cursor.gotoAndStop(2); }Symbol 108 Buttonon (press) { _root.cursor.gotoAndStop(1); }Symbol 109 Buttonon (press) { _root.tau.gotoAndStop(3); }Symbol 110 Buttonon (press) { _root.tau.gotoAndStop(2); }Symbol 111 Buttonon (press) { _root.tau.gotoAndStop(1); }Symbol 113 Buttonon (press) { _root.tau.gotoAndStop(4); }Symbol 115 Buttonon (press) { _quality = "Medium"; }Symbol 116 Buttonon (press) { stopAllSounds(); }Symbol 117 Buttonon (press) { _root.tau.gotoAndStop(3); }Symbol 118 Buttonon (press) { _root.tau.gotoAndStop(2); }Symbol 119 Buttonon (press) { _root.tau.gotoAndStop(1); }Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 2_root.nupa.gotoAndStop(2);Symbol 120 MovieClip Frame 10stop(); _root.nupa.gotoAndStop(3);Symbol 120 MovieClip Frame 11_root.nupa.gotoAndStop(4);Symbol 120 MovieClip Frame 19gotoAndStop (1); _root.nupa.gotoAndStop(1);Symbol 122 Buttonon (press) { _root.nup.gotoAndPlay(2); }Symbol 123 Buttonon (press) { _root.nup.gotoAndPlay(11); }Symbol 124 MovieClip Frame 1stop();Symbol 126 Buttonon (release) { gotoAndStop ("vcam"); }Symbol 128 Buttonon (release) { gotoAndStop ("music"); }Symbol 138 MovieClip Frame 1stop(); Mouse.show();Symbol 138 MovieClip Frame 2Mouse.hide();Symbol 138 MovieClip Frame 3Mouse.hide();Symbol 138 MovieClip Frame 4Mouse.hide();Symbol 138 MovieClip Frame 5Mouse.hide();Symbol 138 MovieClip Frame 6Mouse.hide();Symbol 145 Buttonon (release) { gotoAndStop ("motion"); }Symbol 153 Buttonon (release) { gotoAndStop ("shape"); }Symbol 158 Buttonon (release) { gotoAndStop ("guidem"); }Symbol 161 Buttonon (press) { _root.gotoAndStop("kodu"); }Symbol 169 Buttonon (press) { _root.nextFrame(); }Symbol 170 Buttonon (press) { _root.gotoAndStop("twe"); }Symbol 176 Buttonon (press) { _root.prevFrame(); }Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 165gotoAndStop (1);Symbol 276 Buttonon (press) { _root["\u00F5petus"].gotoAndPlay(2); }Symbol 286 Buttonon (release) { _root.gotoAndStop("valhiir"); }Symbol 287 Buttonon (release) { _root.gotoAndStop("Musthiir"); }Symbol 288 Buttonon (release) { _root.gotoAndStop("liigut"); }Symbol 289 Buttonon (release) { _root.gotoAndStop("gradi"); }Symbol 290 Buttonon (release) { _root.gotoAndStop("joon"); }Symbol 291 Buttonon (release) { _root.gotoAndStop("lasso"); }Symbol 292 Buttonon (release) { _root.gotoAndStop("t\u00E4itesulg"); }Symbol 293 Buttonon (release) { _root.gotoAndStop("teksti"); }Symbol 294 Buttonon (release) { _root.gotoAndStop("ovaal"); }Symbol 295 Buttonon (release) { _root.gotoAndStop("ruut"); }Symbol 296 Buttonon (release) { _root.gotoAndStop("pliiats"); }Symbol 297 Buttonon (release) { _root.gotoAndStop("pintsel"); }Symbol 298 Buttonon (release) { _root.gotoAndStop("valang"); }Symbol 299 Buttonon (release) { _root.gotoAndStop("\u00E4mber"); }Symbol 300 Buttonon (release) { _root.gotoAndStop("v\u00E4rviindi"); }Symbol 301 Buttonon (release) { _root.gotoAndStop("kummi"); }Symbol 302 Buttonon (release) { _root.gotoAndStop("k\u00E4si"); }Symbol 303 Buttonon (release) { _root.gotoAndStop("luup"); }Symbol 310 Buttonon (press) { _root.gotoAndStop("tool"); }Symbol 576 Buttonon (release) { getURL ("http://www.google.com/search?q=free+loops&ie=UTF-8&hl=et"); }Symbol 578 Buttonon (release) { getURL ("http://www.flashkit.com/loops/"); }Symbol 618 Buttonon (rollOver) { _root.pahvak.gotoAndStop(1); }Symbol 619 Buttonon (rollOver) { _root.pahvak.gotoAndStop(2); }Symbol 620 Buttonon (rollOver) { _root.pahvak.gotoAndStop(3); }Symbol 621 Buttonon (rollOver) { _root.pahvak.gotoAndStop(4); }Symbol 622 Buttonon (rollOver) { _root.pahvak.gotoAndStop(5); }Symbol 623 Buttonon (rollOver) { _root.pahvak.gotoAndStop(6); }Symbol 626 Buttonon (release) { gotoAndStop ("bar"); }Symbol 629 Buttonon (release) { gotoAndStop ("perc"); }Symbol 639 Buttonon (press) { _root.gotoAndStop("pre"); }Instance of Symbol 679 MovieClip in Symbol 680 MovieClip Frame 1onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Symbol 682 Buttonon (press) { _root.gotoAndStop("angle"); }Symbol 689 Buttonon (press) { _root.gotoAndStop("smo"); }Symbol 692 Buttonon (press) { _root.gotoAndStop("hiireke"); }Symbol 697 Buttonon (press) { _root.gotoAndStop("j\u00E4rgneja"); }Symbol 702 Buttonon (press) { _root.gotoAndStop("curs"); }Symbol 737 Buttonon (release) { tellTarget ("cloth") { prevFrame(); }; }Symbol 739 Buttonon (release) { tellTarget ("cloth") { nextFrame(); }; }Symbol 741 MovieClip Frame 1stop();Symbol 785 Buttonon (release) { _root.Score = Number(_root.Score) + 1; }Symbol 810 Buttonon (release) { _root.Random = Math.round(Math.random() * 10); }Symbol 820 MovieClip Frame 1stop();Symbol 823 Buttonon (release) { _root.Randomframe.gotoAndStop(Math.round(Math.random() * 10)); }
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:4 114 625 626 629 761 763 | |
Symbol 4 MovieClip | Uses:3 | Used by:Timeline |
Symbol 5 Font | Used by:6 7 | |
Symbol 6 EditableText | Uses:5 | Used by:Timeline |
Symbol 7 Text | Uses:5 | Used by:8 |
Symbol 8 Button | Uses:7 | Used by:Timeline |
Symbol 9 Font | Used by:10 11 | |
Symbol 10 Text | Uses:9 | Used by:Timeline |
Symbol 11 Text | Uses:9 | Used by:Timeline |
Symbol 12 Sound | Used by:Timeline | |
Symbol 13 Font | Used by:14 | |
Symbol 14 Text | Uses:13 | Used by:Timeline |
Symbol 15 Font | Used by:16 | |
Symbol 16 Text | Uses:15 | Used by:Timeline |
Symbol 17 Graphic | Used by:424 Timeline | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:26 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:26 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:26 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:19 21 23 25 | Used by:Timeline |
Symbol 27 Font | Used by:28 29 30 31 71 160 283 308 311 329 345 361 385 410 420 444 449 453 478 512 518 530 540 558 566 674 | |
Symbol 28 Text | Uses:27 | Used by:Timeline |
Symbol 29 Text | Uses:27 | Used by:Timeline |
Symbol 30 Text | Uses:27 | Used by:Timeline |
Symbol 31 Text | Uses:27 | Used by:Timeline |
Symbol 32 Graphic | Used by:37 44 46 48 64 66 68 70 | |
Symbol 33 Graphic | Used by:37 44 46 48 64 66 68 70 | |
Symbol 34 Font | Used by:35 40 43 45 47 49 51 53 55 57 59 61 63 65 67 69 125 127 | |
Symbol 35 Text | Uses:34 | Used by:37 |
Symbol 36 Graphic | Used by:37 44 46 48 64 66 68 70 | |
Symbol 37 Button | Uses:32 33 35 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:42 50 52 54 56 58 60 62 126 128 | |
Symbol 39 Graphic | Used by:42 50 52 54 56 58 60 62 126 128 | |
Symbol 40 Text | Uses:34 | Used by:42 |
Symbol 41 Graphic | Used by:42 50 52 54 56 58 60 62 126 128 | |
Symbol 42 Button | Uses:38 39 40 41 | Used by:Timeline |
Symbol 43 Text | Uses:34 | Used by:44 |
Symbol 44 Button | Uses:32 33 43 36 | Used by:Timeline |
Symbol 45 Text | Uses:34 | Used by:46 |
Symbol 46 Button | Uses:32 33 45 36 | Used by:Timeline |
Symbol 47 Text | Uses:34 | Used by:48 |
Symbol 48 Button | Uses:32 33 47 36 | Used by:Timeline |
Symbol 49 Text | Uses:34 | Used by:50 |
Symbol 50 Button | Uses:38 39 49 41 | Used by:Timeline |
Symbol 51 Text | Uses:34 | Used by:52 |
Symbol 52 Button | Uses:38 39 51 41 | Used by:Timeline |
Symbol 53 Text | Uses:34 | Used by:54 |
Symbol 54 Button | Uses:38 39 53 41 | Used by:Timeline |
Symbol 55 Text | Uses:34 | Used by:56 |
Symbol 56 Button | Uses:38 39 55 41 | Used by:Timeline |
Symbol 57 Text | Uses:34 | Used by:58 |
Symbol 58 Button | Uses:38 39 57 41 | Used by:Timeline |
Symbol 59 Text | Uses:34 | Used by:60 |
Symbol 60 Button | Uses:38 39 59 41 | Used by:Timeline |
Symbol 61 Text | Uses:34 | Used by:62 |
Symbol 62 Button | Uses:38 39 61 41 | Used by:Timeline |
Symbol 63 Text | Uses:34 | Used by:64 |
Symbol 64 Button | Uses:32 33 63 36 | Used by:Timeline |
Symbol 65 Text | Uses:34 | Used by:66 |
Symbol 66 Button | Uses:32 33 65 36 | Used by:Timeline |
Symbol 67 Text | Uses:34 | Used by:68 |
Symbol 68 Button | Uses:32 33 67 36 | Used by:Timeline |
Symbol 69 Text | Uses:34 | Used by:70 |
Symbol 70 Button | Uses:32 33 69 36 | Used by:Timeline |
Symbol 71 Text | Uses:27 | Used by:Timeline |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:72 73 | Used by:120 |
Symbol 75 Graphic | Used by:120 | |
Symbol 76 Graphic | Used by:120 | |
Symbol 77 Font | Used by:78 92 95 98 101 104 107 | |
Symbol 78 Text | Uses:77 | Used by:120 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 Button | Uses:79 | Used by:120 |
Symbol 81 Graphic | Used by:82 115 | |
Symbol 82 Button | Uses:81 | Used by:120 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 Button | Uses:83 | Used by:120 |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Sound | Used by:88 | |
Symbol 88 Button | Uses:85 86 87 | Used by:120 |
Symbol 89 Graphic | Used by:90 116 | |
Symbol 90 Button | Uses:89 | Used by:120 |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Text | Uses:77 | Used by:93 |
Symbol 93 Button | Uses:91 92 | Used by:120 |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Text | Uses:77 | Used by:96 |
Symbol 96 Button | Uses:94 95 | Used by:120 |
Symbol 97 Graphic | Used by:99 | |
Symbol 98 Text | Uses:77 | Used by:99 113 |
Symbol 99 Button | Uses:97 98 | Used by:120 |
Symbol 100 Graphic | Used by:102 109 117 | |
Symbol 101 Text | Uses:77 | Used by:102 109 117 |
Symbol 102 Button | Uses:100 101 | Used by:120 |
Symbol 103 Graphic | Used by:105 110 118 | |
Symbol 104 Text | Uses:77 | Used by:105 110 118 |
Symbol 105 Button | Uses:103 104 | Used by:120 |
Symbol 106 Graphic | Used by:108 111 119 | |
Symbol 107 Text | Uses:77 | Used by:108 111 119 |
Symbol 108 Button | Uses:106 107 | Used by:120 |
Symbol 109 Button | Uses:100 101 | Used by:120 |
Symbol 110 Button | Uses:103 104 | Used by:120 |
Symbol 111 Button | Uses:106 107 | Used by:120 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 Button | Uses:112 98 | Used by:120 |
Symbol 114 Button | Uses:3 | Used by:120 |
Symbol 115 Button | Uses:81 | Used by:120 |
Symbol 116 Button | Uses:89 | Used by:120 |
Symbol 117 Button | Uses:100 101 | Used by:120 |
Symbol 118 Button | Uses:103 104 | Used by:120 |
Symbol 119 Button | Uses:106 107 | Used by:120 |
Symbol 120 MovieClip | Uses:74 75 76 78 80 82 84 88 90 93 96 99 102 105 108 109 110 111 113 114 115 116 117 118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:122 123 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 618 619 620 621 622 623 | |
Symbol 122 Button | Uses:121 | Used by:124 |
Symbol 123 Button | Uses:121 | Used by:124 |
Symbol 124 MovieClip | Uses:122 123 | Used by:Timeline |
Symbol 125 Text | Uses:34 | Used by:126 |
Symbol 126 Button | Uses:38 39 125 41 | Used by:Timeline |
Symbol 127 Text | Uses:34 | Used by:128 |
Symbol 128 Button | Uses:38 39 127 41 | Used by:Timeline |
Symbol 129 Graphic | Used by:138 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:138 |
Symbol 133 Graphic | Used by:138 | |
Symbol 134 Graphic | Used by:138 692 | |
Symbol 135 ShapeTweening | Used by:137 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:135 136 | Used by:138 |
Symbol 138 MovieClip | Uses:129 132 133 134 137 | Used by:Timeline |
Symbol 139 Font | Used by:140 152 154 159 624 627 628 630 675 683 690 693 698 | |
Symbol 140 Text | Uses:139 | Used by:141 145 |
Symbol 141 MovieClip | Uses:140 | Used by:145 |
Symbol 142 Font | Used by:143 151 156 | |
Symbol 143 Text | Uses:142 | Used by:145 |
Symbol 144 Graphic | Used by:145 153 662 665 Timeline | |
Symbol 145 Button | Uses:141 143 144 140 | Used by:Timeline |
Symbol 146 ShapeTweening | Used by:150 | |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 ShapeTweening | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:146 147 148 149 | Used by:153 |
Symbol 151 Text | Uses:142 | Used by:153 |
Symbol 152 Text | Uses:139 | Used by:153 |
Symbol 153 Button | Uses:150 151 144 152 | Used by:Timeline |
Symbol 154 Text | Uses:139 | Used by:155 158 |
Symbol 155 MovieClip | Uses:154 | Used by:158 |
Symbol 156 Text | Uses:142 | Used by:158 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 Button | Uses:155 156 157 154 | Used by:Timeline |
Symbol 159 Text | Uses:139 | Used by:Timeline |
Symbol 160 Text | Uses:27 | Used by:161 170 310 639 702 |
Symbol 161 Button | Uses:160 | Used by:Timeline |
Symbol 162 Font | Used by:163 164 171 172 177 178 179 182 183 184 185 186 187 191 192 194 198 199 200 201 203 204 209 210 212 213 216 220 221 222 224 225 229 230 234 235 241 243 244 245 246 251 252 256 257 261 265 275 277 278 280 281 282 309 312 344 346 362 386 411 443 445 452 454 479 513 519 531 557 559 567 573 583 585 589 590 596 603 607 608 631 632 641 642 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 664 666 667 668 669 670 671 672 673 676 677 684 685 686 699 700 701 704 705 708 710 711 712 715 716 717 718 719 720 726 729 730 731 732 733 734 735 736 742 743 746 748 749 752 756 757 758 759 762 764 765 766 767 768 769 773 775 776 786 787 789 790 792 793 796 797 801 802 806 807 813 814 825 826 832 833 835 836 838 839 840 | |
Symbol 163 Text | Uses:162 | Used by:Timeline |
Symbol 164 Text | Uses:162 | Used by:Timeline |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:Timeline |
Symbol 168 Graphic | Used by:169 176 | |
Symbol 169 Button | Uses:168 | Used by:Timeline |
Symbol 170 Button | Uses:160 | Used by:Timeline |
Symbol 171 Text | Uses:162 | Used by:Timeline |
Symbol 172 Text | Uses:162 | Used by:Timeline |
Symbol 173 Bitmap | Used by:175 | |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:173 174 | Used by:Timeline |
Symbol 176 Button | Uses:168 | Used by:Timeline |
Symbol 177 Text | Uses:162 | Used by:Timeline |
Symbol 178 Text | Uses:162 | Used by:Timeline |
Symbol 179 Text | Uses:162 | Used by:Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:Timeline |
Symbol 182 Text | Uses:162 | Used by:Timeline |
Symbol 183 Text | Uses:162 | Used by:Timeline |
Symbol 184 Text | Uses:162 | Used by:Timeline |
Symbol 185 Text | Uses:162 | Used by:Timeline |
Symbol 186 Text | Uses:162 | Used by:Timeline |
Symbol 187 Text | Uses:162 | Used by:Timeline |
Symbol 188 Bitmap | Used by:190 | |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:188 189 | Used by:Timeline |
Symbol 191 Text | Uses:162 | Used by:Timeline |
Symbol 192 Text | Uses:162 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Text | Uses:162 | Used by:Timeline |
Symbol 195 ShapeTweening | Used by:197 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:195 196 | Used by:Timeline |
Symbol 198 Text | Uses:162 | Used by:Timeline |
Symbol 199 Text | Uses:162 | Used by:Timeline |
Symbol 200 Text | Uses:162 | Used by:Timeline |
Symbol 201 Text | Uses:162 | Used by:Timeline |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Text | Uses:162 | Used by:Timeline |
Symbol 204 Text | Uses:162 | Used by:Timeline |
Symbol 205 Bitmap | Used by:207 | |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:205 206 | Used by:Timeline |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Text | Uses:162 | Used by:Timeline |
Symbol 210 Text | Uses:162 | Used by:Timeline |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Text | Uses:162 | Used by:Timeline |
Symbol 213 Text | Uses:162 | Used by:Timeline |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:Timeline |
Symbol 216 Text | Uses:162 | Used by:Timeline |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:Timeline |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Text | Uses:162 | Used by:Timeline |
Symbol 221 Text | Uses:162 | Used by:Timeline |
Symbol 222 Text | Uses:162 | Used by:Timeline |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Text | Uses:162 | Used by:Timeline |
Symbol 225 Text | Uses:162 | Used by:Timeline |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 Button | Uses:226 | Used by:Timeline |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Text | Uses:162 | Used by:Timeline |
Symbol 230 Text | Uses:162 | Used by:Timeline |
Symbol 231 Bitmap | Used by:233 | |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:231 232 | Used by:Timeline |
Symbol 234 Text | Uses:162 | Used by:Timeline |
Symbol 235 Text | Uses:162 | Used by:Timeline |
Symbol 236 Graphic | Used by:237 238 239 240 | |
Symbol 237 Button | Uses:236 | Used by:Timeline |
Symbol 238 Button | Uses:236 | Used by:Timeline |
Symbol 239 Button | Uses:236 | Used by:Timeline |
Symbol 240 Button | Uses:236 | Used by:Timeline |
Symbol 241 Text | Uses:162 | Used by:Timeline |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Text | Uses:162 | Used by:Timeline |
Symbol 244 Text | Uses:162 | Used by:Timeline |
Symbol 245 Text | Uses:162 | Used by:Timeline |
Symbol 246 Text | Uses:162 | Used by:Timeline |
Symbol 247 Graphic | Used by:250 | |
Symbol 248 Graphic | Used by:250 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 Button | Uses:247 248 249 | Used by:273 Timeline |
Symbol 251 Text | Uses:162 | Used by:Timeline |
Symbol 252 Text | Uses:162 | Used by:Timeline |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:Timeline |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Text | Uses:162 | Used by:Timeline |
Symbol 257 Text | Uses:162 | Used by:Timeline |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:273 |
Symbol 260 Graphic | Used by:273 | |
Symbol 261 Text | Uses:162 | Used by:273 |
Symbol 262 Graphic | Used by:263 313 360 | |
Symbol 263 MovieClip | Uses:262 | Used by:273 |
Symbol 264 Graphic | Used by:273 | |
Symbol 265 Text | Uses:162 | Used by:273 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:273 |
Symbol 268 Graphic | Used by:273 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:273 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:259 260 261 250 263 264 265 267 268 270 272 | Used by:Timeline |
Symbol 274 Graphic | Used by:276 | |
Symbol 275 Text | Uses:162 | Used by:276 |
Symbol 276 Button | Uses:274 275 | Used by:Timeline |
Symbol 277 EditableText | Uses:162 | Used by:Timeline |
Symbol 278 Text | Uses:162 | Used by:Timeline |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Text | Uses:162 | Used by:Timeline |
Symbol 281 Text | Uses:162 | Used by:Timeline |
Symbol 282 EditableText | Uses:162 | Used by:Timeline |
Symbol 283 Text | Uses:27 | Used by:Timeline |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:Timeline |
Symbol 286 Button | Uses:121 | Used by:Timeline |
Symbol 287 Button | Uses:121 | Used by:Timeline |
Symbol 288 Button | Uses:121 | Used by:Timeline |
Symbol 289 Button | Uses:121 | Used by:Timeline |
Symbol 290 Button | Uses:121 | Used by:Timeline |
Symbol 291 Button | Uses:121 | Used by:Timeline |
Symbol 292 Button | Uses:121 | Used by:Timeline |
Symbol 293 Button | Uses:121 | Used by:Timeline |
Symbol 294 Button | Uses:121 | Used by:Timeline |
Symbol 295 Button | Uses:121 | Used by:Timeline |
Symbol 296 Button | Uses:121 | Used by:Timeline |
Symbol 297 Button | Uses:121 | Used by:Timeline |
Symbol 298 Button | Uses:121 | Used by:Timeline |
Symbol 299 Button | Uses:121 | Used by:Timeline |
Symbol 300 Button | Uses:121 | Used by:Timeline |
Symbol 301 Button | Uses:121 | Used by:Timeline |
Symbol 302 Button | Uses:121 | Used by:Timeline |
Symbol 303 Button | Uses:121 | Used by:Timeline |
Symbol 304 Graphic | Used by:307 328 343 517 556 | |
Symbol 305 Graphic | Used by:307 409 695 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:304 305 306 | Used by:Timeline |
Symbol 308 Text | Uses:27 | Used by:Timeline |
Symbol 309 Text | Uses:162 | Used by:Timeline |
Symbol 310 Button | Uses:160 | Used by:Timeline |
Symbol 311 Text | Uses:27 | Used by:Timeline |
Symbol 312 Text | Uses:162 | Used by:Timeline |
Symbol 313 MovieClip | Uses:262 | Used by:328 |
Symbol 314 Graphic | Used by:328 | |
Symbol 315 Graphic | Used by:328 | |
Symbol 316 Graphic | Used by:328 | |
Symbol 317 Graphic | Used by:328 | |
Symbol 318 Graphic | Used by:328 | |
Symbol 319 Graphic | Used by:328 | |
Symbol 320 Graphic | Used by:328 | |
Symbol 321 Graphic | Used by:328 | |
Symbol 322 Graphic | Used by:328 | |
Symbol 323 Graphic | Used by:328 | |
Symbol 324 Graphic | Used by:328 | |
Symbol 325 Graphic | Used by:328 | |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:304 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 | Used by:Timeline |
Symbol 329 Text | Uses:27 | Used by:Timeline |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:343 |
Symbol 332 Graphic | Used by:343 | |
Symbol 333 Graphic | Used by:343 | |
Symbol 334 Graphic | Used by:343 | |
Symbol 335 Graphic | Used by:343 | |
Symbol 336 Graphic | Used by:343 | |
Symbol 337 Graphic | Used by:343 | |
Symbol 338 Graphic | Used by:343 | |
Symbol 339 Graphic | Used by:343 | |
Symbol 340 Graphic | Used by:343 | |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:304 331 332 333 334 335 336 337 338 339 340 341 342 | Used by:Timeline |
Symbol 344 Text | Uses:162 | Used by:Timeline |
Symbol 345 Text | Uses:27 | Used by:Timeline |
Symbol 346 Text | Uses:162 | Used by:Timeline |
Symbol 347 Graphic | Used by:360 | |
Symbol 348 Graphic | Used by:360 | |
Symbol 349 Graphic | Used by:360 | |
Symbol 350 Graphic | Used by:360 | |
Symbol 351 Graphic | Used by:360 | |
Symbol 352 Graphic | Used by:360 | |
Symbol 353 Graphic | Used by:360 | |
Symbol 354 Graphic | Used by:360 | |
Symbol 355 Graphic | Used by:360 | |
Symbol 356 Graphic | Used by:360 | |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Graphic | Used by:360 | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:347 262 348 349 350 351 352 353 354 355 356 357 358 359 | Used by:Timeline |
Symbol 361 Text | Uses:27 | Used by:Timeline |
Symbol 362 Text | Uses:162 | Used by:Timeline |
Symbol 363 Graphic | Used by:384 | |
Symbol 364 Graphic | Used by:384 | |
Symbol 365 Graphic | Used by:384 | |
Symbol 366 Graphic | Used by:384 | |
Symbol 367 Graphic | Used by:384 | |
Symbol 368 Graphic | Used by:384 | |
Symbol 369 Graphic | Used by:384 | |
Symbol 370 Graphic | Used by:384 | |
Symbol 371 Graphic | Used by:384 | |
Symbol 372 Graphic | Used by:384 | |
Symbol 373 Graphic | Used by:384 | |
Symbol 374 Graphic | Used by:384 | |
Symbol 375 Graphic | Used by:384 | |
Symbol 376 Graphic | Used by:384 | |
Symbol 377 Graphic | Used by:384 | |
Symbol 378 Graphic | Used by:384 | |
Symbol 379 Graphic | Used by:384 | |
Symbol 380 Graphic | Used by:384 | |
Symbol 381 Graphic | Used by:384 | |
Symbol 382 Graphic | Used by:384 | |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 | Used by:Timeline |
Symbol 385 Text | Uses:27 | Used by:Timeline |
Symbol 386 Text | Uses:162 | Used by:Timeline |
Symbol 387 Graphic | Used by:409 | |
Symbol 388 Graphic | Used by:409 | |
Symbol 389 Graphic | Used by:409 | |
Symbol 390 Graphic | Used by:409 | |
Symbol 391 Graphic | Used by:409 | |
Symbol 392 Graphic | Used by:409 | |
Symbol 393 Graphic | Used by:409 | |
Symbol 394 Graphic | Used by:409 | |
Symbol 395 Graphic | Used by:409 | |
Symbol 396 Graphic | Used by:409 | |
Symbol 397 Graphic | Used by:409 | |
Symbol 398 Graphic | Used by:409 | |
Symbol 399 Graphic | Used by:409 | |
Symbol 400 Graphic | Used by:409 | |
Symbol 401 Graphic | Used by:409 | |
Symbol 402 Graphic | Used by:409 | |
Symbol 403 Graphic | Used by:409 | |
Symbol 404 Graphic | Used by:409 | |
Symbol 405 Graphic | Used by:409 | |
Symbol 406 Graphic | Used by:409 | |
Symbol 407 Graphic | Used by:409 | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 305 408 | Used by:Timeline |
Symbol 410 Text | Uses:27 | Used by:Timeline |
Symbol 411 Text | Uses:162 | Used by:Timeline |
Symbol 412 Graphic | Used by:419 | |
Symbol 413 Graphic | Used by:419 | |
Symbol 414 Graphic | Used by:419 | |
Symbol 415 Graphic | Used by:419 | |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:412 413 414 415 416 417 418 | Used by:Timeline |
Symbol 420 Text | Uses:27 | Used by:Timeline |
Symbol 421 Graphic | Used by:442 | |
Symbol 422 Graphic | Used by:442 | |
Symbol 423 Graphic | Used by:442 | |
Symbol 424 MovieClip | Uses:17 | Used by:442 |
Symbol 425 Graphic | Used by:442 | |
Symbol 426 Font | Used by:427 429 431 433 435 437 439 441 533 579 581 584 586 591 598 599 600 601 602 604 | |
Symbol 427 Text | Uses:426 | Used by:442 |
Symbol 428 Graphic | Used by:442 | |
Symbol 429 Text | Uses:426 | Used by:442 |
Symbol 430 Graphic | Used by:442 | |
Symbol 431 Text | Uses:426 | Used by:442 |
Symbol 432 Graphic | Used by:442 | |
Symbol 433 Text | Uses:426 | Used by:442 |
Symbol 434 Graphic | Used by:442 | |
Symbol 435 Text | Uses:426 | Used by:442 |
Symbol 436 Graphic | Used by:442 | |
Symbol 437 Text | Uses:426 | Used by:442 |
Symbol 438 Graphic | Used by:442 | |
Symbol 439 Text | Uses:426 | Used by:442 |
Symbol 440 Graphic | Used by:442 | |
Symbol 441 Text | Uses:426 | Used by:442 |
Symbol 442 MovieClip | Uses:421 422 423 424 425 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 | Used by:Timeline |
Symbol 443 Text | Uses:162 | Used by:Timeline |
Symbol 444 Text | Uses:27 | Used by:Timeline |
Symbol 445 Text | Uses:162 | Used by:Timeline |
Symbol 446 Graphic | Used by:448 451 | |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:446 447 | Used by:Timeline |
Symbol 449 Text | Uses:27 | Used by:Timeline |
Symbol 450 Graphic | Used by:451 564 572 | |
Symbol 451 MovieClip | Uses:446 450 | Used by:Timeline |
Symbol 452 Text | Uses:162 | Used by:Timeline |
Symbol 453 Text | Uses:27 | Used by:Timeline |
Symbol 454 Text | Uses:162 | Used by:Timeline |
Symbol 455 Graphic | Used by:477 | |
Symbol 456 Graphic | Used by:477 | |
Symbol 457 Graphic | Used by:477 | |
Symbol 458 Graphic | Used by:477 | |
Symbol 459 Graphic | Used by:477 | |
Symbol 460 Graphic | Used by:477 | |
Symbol 461 Graphic | Used by:477 | |
Symbol 462 Graphic | Used by:477 | |
Symbol 463 Graphic | Used by:477 | |
Symbol 464 Graphic | Used by:477 | |
Symbol 465 Graphic | Used by:477 | |
Symbol 466 Graphic | Used by:477 | |
Symbol 467 Graphic | Used by:477 | |
Symbol 468 Graphic | Used by:477 | |
Symbol 469 Graphic | Used by:477 | |
Symbol 470 Graphic | Used by:477 | |
Symbol 471 Graphic | Used by:477 | |
Symbol 472 Graphic | Used by:477 | |
Symbol 473 Graphic | Used by:477 | |
Symbol 474 Graphic | Used by:477 | |
Symbol 475 Graphic | Used by:477 | |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 | Used by:Timeline |
Symbol 478 Text | Uses:27 | Used by:Timeline |
Symbol 479 Text | Uses:162 | Used by:Timeline |
Symbol 480 Graphic | Used by:511 | |
Symbol 481 Graphic | Used by:511 | |
Symbol 482 Graphic | Used by:511 | |
Symbol 483 Graphic | Used by:511 | |
Symbol 484 Graphic | Used by:511 | |
Symbol 485 Graphic | Used by:511 | |
Symbol 486 Graphic | Used by:511 | |
Symbol 487 Graphic | Used by:511 | |
Symbol 488 Graphic | Used by:511 | |
Symbol 489 Graphic | Used by:511 | |
Symbol 490 Graphic | Used by:511 | |
Symbol 491 Graphic | Used by:511 | |
Symbol 492 Graphic | Used by:511 | |
Symbol 493 Graphic | Used by:511 | |
Symbol 494 Graphic | Used by:511 | |
Symbol 495 Graphic | Used by:511 | |
Symbol 496 Graphic | Used by:511 | |
Symbol 497 Graphic | Used by:511 | |
Symbol 498 Graphic | Used by:511 | |
Symbol 499 Graphic | Used by:511 | |
Symbol 500 Graphic | Used by:511 | |
Symbol 501 Graphic | Used by:511 | |
Symbol 502 Graphic | Used by:511 | |
Symbol 503 Graphic | Used by:511 | |
Symbol 504 Graphic | Used by:511 | |
Symbol 505 Graphic | Used by:511 | |
Symbol 506 Graphic | Used by:511 | |
Symbol 507 Graphic | Used by:511 | |
Symbol 508 Graphic | Used by:511 | |
Symbol 509 Graphic | Used by:511 | |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 | Used by:Timeline |
Symbol 512 Text | Uses:27 | Used by:Timeline |
Symbol 513 Text | Uses:162 | Used by:Timeline |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:514 | Used by:517 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:304 515 516 | Used by:Timeline |
Symbol 518 Text | Uses:27 | Used by:Timeline |
Symbol 519 Text | Uses:162 | Used by:Timeline |
Symbol 520 Graphic | Used by:529 | |
Symbol 521 Graphic | Used by:529 | |
Symbol 522 Graphic | Used by:529 | |
Symbol 523 Graphic | Used by:529 | |
Symbol 524 Graphic | Used by:529 | |
Symbol 525 Graphic | Used by:529 | |
Symbol 526 Graphic | Used by:529 | |
Symbol 527 Graphic | Used by:529 | |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:520 521 522 523 524 525 526 527 528 | Used by:Timeline |
Symbol 530 Text | Uses:27 | Used by:Timeline |
Symbol 531 Text | Uses:162 | Used by:Timeline |
Symbol 532 Graphic | Used by:539 | |
Symbol 533 Text | Uses:426 | Used by:539 |
Symbol 534 Graphic | Used by:539 | |
Symbol 535 Graphic | Used by:539 | |
Symbol 536 Graphic | Used by:539 | |
Symbol 537 Graphic | Used by:539 | |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:532 533 534 535 536 537 538 | Used by:Timeline |
Symbol 540 Text | Uses:27 | Used by:Timeline |
Symbol 541 Graphic | Used by:556 | |
Symbol 542 Graphic | Used by:556 | |
Symbol 543 Graphic | Used by:556 | |
Symbol 544 Graphic | Used by:556 | |
Symbol 545 Graphic | Used by:556 | |
Symbol 546 Graphic | Used by:556 | |
Symbol 547 Graphic | Used by:556 | |
Symbol 548 Graphic | Used by:556 | |
Symbol 549 Graphic | Used by:556 | |
Symbol 550 Graphic | Used by:556 | |
Symbol 551 Graphic | Used by:556 | |
Symbol 552 Graphic | Used by:556 | |
Symbol 553 Graphic | Used by:556 | |
Symbol 554 Graphic | Used by:556 | |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:304 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 | Used by:Timeline |
Symbol 557 Text | Uses:162 | Used by:Timeline |
Symbol 558 Text | Uses:27 | Used by:Timeline |
Symbol 559 Text | Uses:162 | Used by:Timeline |
Symbol 560 Graphic | Used by:564 572 | |
Symbol 561 Graphic | Used by:564 | |
Symbol 562 Graphic | Used by:564 | |
Symbol 563 Graphic | Used by:564 572 | |
Symbol 564 MovieClip | Uses:560 561 562 450 563 | Used by:Timeline |
Symbol 565 Graphic | Used by:Timeline | |
Symbol 566 Text | Uses:27 | Used by:Timeline |
Symbol 567 Text | Uses:162 | Used by:Timeline |
Symbol 568 Graphic | Used by:572 | |
Symbol 569 Graphic | Used by:572 | |
Symbol 570 Graphic | Used by:572 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:560 568 569 570 450 563 571 | Used by:Timeline |
Symbol 573 Text | Uses:162 | Used by:Timeline |
Symbol 574 Graphic | Used by:575 576 577 578 | |
Symbol 575 MovieClip | Uses:574 | Used by:576 |
Symbol 576 Button | Uses:575 574 | Used by:Timeline |
Symbol 577 MovieClip | Uses:574 | Used by:578 |
Symbol 578 Button | Uses:577 574 | Used by:Timeline |
Symbol 579 Text | Uses:426 | Used by:580 |
Symbol 580 MovieClip | Uses:579 | Used by:Timeline |
Symbol 581 Text | Uses:426 | Used by:582 |
Symbol 582 MovieClip | Uses:581 | Used by:Timeline |
Symbol 583 Text | Uses:162 | Used by:Timeline |
Symbol 584 Text | Uses:426 | Used by:Timeline |
Symbol 585 Text | Uses:162 | Used by:Timeline |
Symbol 586 Text | Uses:426 | Used by:Timeline |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:Timeline |
Symbol 589 Text | Uses:162 | Used by:Timeline |
Symbol 590 Text | Uses:162 | Used by:Timeline |
Symbol 591 Text | Uses:426 | Used by:Timeline |
Symbol 592 Bitmap | Used by:594 597 | |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:592 593 | Used by:Timeline |
Symbol 595 Graphic | Used by:Timeline | |
Symbol 596 Text | Uses:162 | Used by:Timeline |
Symbol 597 Graphic | Uses:592 | Used by:Timeline |
Symbol 598 Text | Uses:426 | Used by:Timeline |
Symbol 599 Text | Uses:426 | Used by:Timeline |
Symbol 600 Text | Uses:426 | Used by:Timeline |
Symbol 601 Text | Uses:426 | Used by:Timeline |
Symbol 602 Text | Uses:426 | Used by:Timeline |
Symbol 603 Text | Uses:162 | Used by:Timeline |
Symbol 604 Text | Uses:426 | Used by:Timeline |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:Timeline |
Symbol 607 Text | Uses:162 | Used by:Timeline |
Symbol 608 Text | Uses:162 | Used by:Timeline |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:Timeline |
Symbol 611 Graphic | Used by:617 | |
Symbol 612 Graphic | Used by:617 | |
Symbol 613 Graphic | Used by:617 | |
Symbol 614 Graphic | Used by:617 | |
Symbol 615 Graphic | Used by:617 | |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:611 612 613 614 615 616 | Used by:Timeline |
Symbol 618 Button | Uses:121 | Used by:Timeline |
Symbol 619 Button | Uses:121 | Used by:Timeline |
Symbol 620 Button | Uses:121 | Used by:Timeline |
Symbol 621 Button | Uses:121 | Used by:Timeline |
Symbol 622 Button | Uses:121 | Used by:Timeline |
Symbol 623 Button | Uses:121 | Used by:Timeline |
Symbol 624 Text | Uses:139 | Used by:626 |
Symbol 625 MovieClip | Uses:3 | Used by:626 |
Symbol 626 Button | Uses:624 625 3 | Used by:Timeline |
Symbol 627 Text | Uses:139 | Used by:629 |
Symbol 628 Text | Uses:139 | Used by:629 |
Symbol 629 Button | Uses:627 628 3 | Used by:Timeline |
Symbol 630 Text | Uses:139 | Used by:Timeline |
Symbol 631 Text | Uses:162 | Used by:Timeline |
Symbol 632 Text | Uses:162 | Used by:Timeline |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:Timeline |
Symbol 635 Font | Used by:636 | |
Symbol 636 EditableText | Uses:635 | Used by:Timeline |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:Timeline |
Symbol 639 Button | Uses:160 | Used by:Timeline |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Text | Uses:162 | Used by:Timeline |
Symbol 642 Text | Uses:162 | Used by:Timeline |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:Timeline |
Symbol 645 Text | Uses:162 | Used by:Timeline |
Symbol 646 Text | Uses:162 | Used by:Timeline |
Symbol 647 Text | Uses:162 | Used by:Timeline |
Symbol 648 EditableText | Uses:162 | Used by:Timeline |
Symbol 649 EditableText | Uses:162 | Used by:Timeline |
Symbol 650 Text | Uses:162 | Used by:Timeline |
Symbol 651 Text | Uses:162 | Used by:Timeline |
Symbol 652 EditableText | Uses:162 | Used by:Timeline |
Symbol 653 EditableText | Uses:162 | Used by:Timeline |
Symbol 654 Text | Uses:162 | Used by:Timeline |
Symbol 655 Text | Uses:162 | Used by:Timeline |
Symbol 656 Text | Uses:162 | Used by:Timeline |
Symbol 657 Text | Uses:162 | Used by:Timeline |
Symbol 658 Text | Uses:162 | Used by:Timeline |
Symbol 659 EditableText | Uses:162 | Used by:Timeline |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:Timeline |
Symbol 662 MovieClip | Uses:144 | Used by:Timeline |
Symbol 663 Graphic | Used by:665 | |
Symbol 664 Text | Uses:162 | Used by:665 |
Symbol 665 MovieClip | Uses:144 663 664 | Used by:Timeline |
Symbol 666 Text | Uses:162 | Used by:Timeline |
Symbol 667 Text | Uses:162 | Used by:Timeline |
Symbol 668 Text | Uses:162 | Used by:Timeline |
Symbol 669 EditableText | Uses:162 | Used by:Timeline |
Symbol 670 EditableText | Uses:162 | Used by:Timeline |
Symbol 671 Text | Uses:162 | Used by:Timeline |
Symbol 672 EditableText | Uses:162 | Used by:Timeline |
Symbol 673 EditableText | Uses:162 | Used by:Timeline |
Symbol 674 Text | Uses:27 | Used by:Timeline |
Symbol 675 Text | Uses:139 | Used by:680 682 |
Symbol 676 Text | Uses:162 | Used by:680 |
Symbol 677 Text | Uses:162 | Used by:680 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip | Uses:678 | Used by:680 |
Symbol 680 MovieClip | Uses:675 676 677 679 | Used by:682 |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 Button | Uses:675 680 681 | Used by:Timeline |
Symbol 683 Text | Uses:139 | Used by:687 689 |
Symbol 684 Text | Uses:162 | Used by:687 |
Symbol 685 Text | Uses:162 | Used by:687 |
Symbol 686 Text | Uses:162 | Used by:687 |
Symbol 687 MovieClip | Uses:683 684 685 686 | Used by:689 |
Symbol 688 Graphic | Used by:689 | |
Symbol 689 Button | Uses:683 687 688 | Used by:Timeline |
Symbol 690 Text | Uses:139 | Used by:692 |
Symbol 691 Graphic | Used by:692 | |
Symbol 692 Button | Uses:690 134 691 | Used by:Timeline |
Symbol 693 Text | Uses:139 | Used by:695 697 |
Symbol 694 Graphic | Used by:695 | |
Symbol 695 MovieClip | Uses:693 694 305 | Used by:697 |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 Button | Uses:693 695 696 | Used by:Timeline |
Symbol 698 Text | Uses:139 | Used by:Timeline |
Symbol 699 Text | Uses:162 | Used by:Timeline |
Symbol 700 Text | Uses:162 | Used by:Timeline |
Symbol 701 EditableText | Uses:162 | Used by:Timeline |
Symbol 702 Button | Uses:160 | Used by:Timeline |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Text | Uses:162 | Used by:Timeline |
Symbol 705 Text | Uses:162 | Used by:Timeline |
Symbol 706 Graphic | Used by:707 | |
Symbol 707 MovieClip | Uses:706 | Used by:Timeline |
Symbol 708 EditableText | Uses:162 | Used by:Timeline |
Symbol 709 Graphic | Used by:Timeline | |
Symbol 710 Text | Uses:162 | Used by:Timeline |
Symbol 711 Text | Uses:162 | Used by:Timeline |
Symbol 712 EditableText | Uses:162 | Used by:Timeline |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:Timeline |
Symbol 715 EditableText | Uses:162 | Used by:Timeline |
Symbol 716 Text | Uses:162 | Used by:Timeline |
Symbol 717 Text | Uses:162 | Used by:Timeline |
Symbol 718 EditableText | Uses:162 | Used by:Timeline |
Symbol 719 Text | Uses:162 | Used by:Timeline |
Symbol 720 Text | Uses:162 | Used by:Timeline |
Symbol 721 Graphic | Used by:723 | |
Symbol 722 Graphic | Used by:723 | |
Symbol 723 MovieClip | Uses:721 722 | Used by:Timeline |
Symbol 724 Graphic | Used by:725 737 | |
Symbol 725 Button | Uses:724 | Used by:Timeline |
Symbol 726 Text | Uses:162 | Used by:Timeline |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:Timeline |
Symbol 729 Text | Uses:162 | Used by:Timeline |
Symbol 730 Text | Uses:162 | Used by:Timeline |
Symbol 731 EditableText | Uses:162 | Used by:Timeline |
Symbol 732 Text | Uses:162 | Used by:Timeline |
Symbol 733 EditableText | Uses:162 | Used by:Timeline |
Symbol 734 EditableText | Uses:162 | Used by:Timeline |
Symbol 735 EditableText | Uses:162 | Used by:Timeline |
Symbol 736 Text | Uses:162 | Used by:Timeline |
Symbol 737 Button | Uses:724 | Used by:Timeline |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 Button | Uses:738 | Used by:Timeline |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip | Uses:740 | Used by:Timeline |
Symbol 742 Text | Uses:162 | Used by:Timeline |
Symbol 743 Text | Uses:162 | Used by:Timeline |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:Timeline |
Symbol 746 EditableText | Uses:162 | Used by:Timeline |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Text | Uses:162 | Used by:Timeline |
Symbol 749 Text | Uses:162 | Used by:Timeline |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:Timeline |
Symbol 752 Text | Uses:162 | Used by:Timeline |
Symbol 753 Bitmap | Used by:755 | |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:753 754 | Used by:Timeline |
Symbol 756 Text | Uses:162 | Used by:Timeline |
Symbol 757 Text | Uses:162 | Used by:Timeline |
Symbol 758 Text | Uses:162 | Used by:Timeline |
Symbol 759 Text | Uses:162 | Used by:Timeline |
Symbol 760 Graphic | Used by:761 763 | |
Symbol 761 MovieClip | Uses:3 760 | Used by:Timeline |
Symbol 762 Text | Uses:162 | Used by:Timeline |
Symbol 763 MovieClip | Uses:3 760 | Used by:Timeline |
Symbol 764 Text | Uses:162 | Used by:Timeline |
Symbol 765 Text | Uses:162 | Used by:Timeline |
Symbol 766 Text | Uses:162 | Used by:Timeline |
Symbol 767 EditableText | Uses:162 | Used by:Timeline |
Symbol 768 EditableText | Uses:162 | Used by:Timeline |
Symbol 769 Text | Uses:162 | Used by:Timeline |
Symbol 770 Font | Used by:771 772 | |
Symbol 771 EditableText | Uses:770 | Used by:774 |
Symbol 772 EditableText | Uses:770 | Used by:774 |
Symbol 773 EditableText | Uses:162 | Used by:774 |
Symbol 774 MovieClip | Uses:771 772 773 | Used by:Timeline |
Symbol 775 Text | Uses:162 | Used by:Timeline |
Symbol 776 Text | Uses:162 | Used by:Timeline |
Symbol 777 Font | Used by:778 779 780 788 791 794 798 799 800 803 808 811 815 816 821 827 829 830 837 | |
Symbol 778 EditableText | Uses:777 | Used by:Timeline |
Symbol 779 EditableText | Uses:777 | Used by:Timeline |
Symbol 780 EditableText | Uses:777 | Used by:Timeline |
Symbol 781 Graphic | Used by:785 | |
Symbol 782 Graphic | Used by:785 | |
Symbol 783 Graphic | Used by:785 | |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 Button | Uses:781 782 783 784 | Used by:Timeline |
Symbol 786 Text | Uses:162 | Used by:Timeline |
Symbol 787 Text | Uses:162 | Used by:Timeline |
Symbol 788 EditableText | Uses:777 | Used by:Timeline |
Symbol 789 Text | Uses:162 | Used by:Timeline |
Symbol 790 Text | Uses:162 | Used by:Timeline |
Symbol 791 EditableText | Uses:777 | Used by:Timeline |
Symbol 792 Text | Uses:162 | Used by:Timeline |
Symbol 793 Text | Uses:162 | Used by:Timeline |
Symbol 794 EditableText | Uses:777 | Used by:Timeline |
Symbol 795 Graphic | Used by:Timeline | |
Symbol 796 Text | Uses:162 | Used by:Timeline |
Symbol 797 Text | Uses:162 | Used by:Timeline |
Symbol 798 EditableText | Uses:777 | Used by:Timeline |
Symbol 799 EditableText | Uses:777 | Used by:Timeline |
Symbol 800 EditableText | Uses:777 | Used by:Timeline |
Symbol 801 Text | Uses:162 | Used by:Timeline |
Symbol 802 Text | Uses:162 | Used by:Timeline |
Symbol 803 EditableText | Uses:777 | Used by:Timeline |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:Timeline |
Symbol 806 Text | Uses:162 | Used by:Timeline |
Symbol 807 Text | Uses:162 | Used by:Timeline |
Symbol 808 EditableText | Uses:777 | Used by:Timeline |
Symbol 809 Graphic | Used by:810 | |
Symbol 810 Button | Uses:809 | Used by:Timeline |
Symbol 811 EditableText | Uses:777 | Used by:Timeline |
Symbol 812 Graphic | Used by:Timeline | |
Symbol 813 Text | Uses:162 | Used by:Timeline |
Symbol 814 Text | Uses:162 | Used by:Timeline |
Symbol 815 Text | Uses:777 | Used by:Timeline |
Symbol 816 EditableText | Uses:777 | Used by:Timeline |
Symbol 817 Graphic | Used by:820 | |
Symbol 818 Graphic | Used by:820 | |
Symbol 819 Graphic | Used by:820 | |
Symbol 820 MovieClip | Uses:817 818 819 | Used by:Timeline |
Symbol 821 EditableText | Uses:777 | Used by:Timeline |
Symbol 822 Graphic | Used by:823 | |
Symbol 823 Button | Uses:822 | Used by:Timeline |
Symbol 824 Graphic | Used by:Timeline | |
Symbol 825 Text | Uses:162 | Used by:Timeline |
Symbol 826 Text | Uses:162 | Used by:Timeline |
Symbol 827 Text | Uses:777 | Used by:Timeline |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Text | Uses:777 | Used by:Timeline |
Symbol 830 Text | Uses:777 | Used by:Timeline |
Symbol 831 Graphic | Used by:Timeline | |
Symbol 832 Text | Uses:162 | Used by:Timeline |
Symbol 833 Text | Uses:162 | Used by:Timeline |
Symbol 834 Graphic | Used by:Timeline | |
Symbol 835 Text | Uses:162 | Used by:Timeline |
Symbol 836 Text | Uses:162 | Used by:Timeline |
Symbol 837 Text | Uses:777 | Used by:Timeline |
Symbol 838 Text | Uses:162 | Used by:Timeline |
Symbol 839 Text | Uses:162 | Used by:Timeline |
Symbol 840 EditableText | Uses:162 | Used by:Timeline |
Instance Names
"tau" | Frame 116 | Symbol 26 MovieClip |
"nup" | Frame 116 | Symbol 120 MovieClip |
"nupa" | Frame 116 | Symbol 124 MovieClip |
"cursor" | Frame 116 | Symbol 138 MovieClip |
"õpetus" | Frame 138 | Symbol 273 MovieClip |
"pahvak" | Frame 166 | Symbol 617 MovieClip |
"cloth" | Frame 184 | Symbol 741 MovieClip |
"Randomframe" | Frame 197 | Symbol 820 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"kodu" | Frame 116 |
"twe" | Frame 117 |
"motion" | Frame 118 |
"shape" | Frame 123 |
"guidem" | Frame 128 |
"butt" | Frame 134 |
"tool" | Frame 141 |
"Musthiir" | Frame 142 |
"valhiir" | Frame 143 |
"liigut" | Frame 144 |
"gradi" | Frame 145 |
"joon" | Frame 146 |
"lasso" | Frame 147 |
"täitesulg" | Frame 148 |
"teksti" | Frame 149 |
"ovaal" | Frame 150 |
"ruut" | Frame 151 |
"pliiats" | Frame 152 |
"pintsel" | Frame 153 |
"valang" | Frame 154 |
"ämber" | Frame 155 |
"värviindi" | Frame 156 |
"kummi" | Frame 157 |
"käsi" | Frame 158 |
"luup" | Frame 159 |
"music" | Frame 160 |
"fram" | Frame 166 |
"pre" | Frame 167 |
"perc" | Frame 168 |
"bar" | Frame 172 |
"curs" | Frame 177 |
"smo" | Frame 178 |
"angle" | Frame 179 |
"hiireke" | Frame 180 |
"järgneja" | Frame 181 |
"dres" | Frame 182 |
"mask" | Frame 186 |
"vari" | Frame 189 |
"pro" | Frame 191 |
"vcam" | Frame 192 |
"hit" | Frame 193 |
"rand" | Frame 196 |
"thr3" | Frame 198 |
"blod" | Frame 200 |
"tex" | Frame 201 |
"gon" | Frame 202 |
Dynamic Text Variables
percentLoaded | Symbol 6 EditableText | "" |
maks | Symbol 767 EditableText | "" |
maks | Symbol 768 EditableText | "" |
kapp | Symbol 771 EditableText | "" |
kapp | Symbol 772 EditableText | "" |
kapp | Symbol 773 EditableText | "" |
Score | Symbol 780 EditableText | "0" |
Random | Symbol 811 EditableText | "" |
|