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Fine Tutorial.swf

This is the info page for
Flash #70426

(Click the ID number above for more basic data on this flash file.)


Text
Play

Evidence

Studios

FINE

Tutorial

FOR BEGINNER FLASHER

FOR ADVANCED FLASHER

FOR EXCELLENT FLASHER´()()()¤%&/(,,

EXTRA

Tween

Button

Preloader

Variables

Draw tip
(3-D)

Cursor tricks

Protection

Draw tip 2
(Blood)

Tools

Dressup
(no drag)

Hittest

Draw tip 3
(Text)

Frame by Frame

Masking

Randoms

Contact

CHOOSE A SUBSECT

QUALITY        MUSIC            MOUSE           BACKGROUND

6

5

4

3

2

1

AS Camera

Importing
Music

Motion Tween

Motion Tween

Shape Tween

Shape Tween

Motion Guide

Motion Guide

It's a tween mode that you can
put things increase, decrease,
and move them.
It's a tween mode that you can
put things to change their shape
illustrative.
It's a tween mode that you can
set a line and tween moves on
your line as like a guide.

MAIN MENU

1.First Steps

1.Draw something what you're going to tween, I draw banana:
2.Find a timeline, it should be like this:
3.Now make a right-click under number 10 for example.
4.now there must be a menu. click on Insert Keyframe. Now you have
a Timeline that has a grey rectangle and under 10 is a small rectangle
and it has a black spot on top of it.

2.Timeline changes

5.Now make a right-click on grey rectangle and choose Create Motion Tween
Like on example:
6.Then look at your grey rectangle. it is now a blue and with arrow!

3.Banana move

7.Left-click under number 1. now put your thing to somewhere on your stage.
8.Left-click under number 10. now put your thing different place.
9.Up to timeline is a menu with this names:
File-Edit-View-Insert-Modify-Text-Commands-Control-Window-Help
click on Control and then click on Test Movie. It should work! Congratiolations!
If something is wrong, click next two times on tutorial.

4.Finally

4.Help

Q:My thing don't move!
A:Did you moved your thing to different place under number 10.
And you must let your thing to different place too under number 1.
Q:Can I must draw a banana too?
A:No, banana is just a examle, you can do anything
Q:Is there any parameter that I can change in Motion Tween?
A:You can do a tweening softer by using Ease. Click somewhere on
your blue rectangle.Then click Ctrl+F3 and between rotate and tween
is a Ease. You can set it 100- to 100.
Little thing thay you have to know. If I say for example "Under number 10"Its same as "10.Frame"
Because I am going to say it in next lessons.

1.Way to shape

1.Draw something what you're going to shape tween, I draw banana:
2.Find a timeline, it should be like this:
3.Now make a right-click on 1.frame for example.
4.now there must be a menu. click on Insert Keyframe. Now you have
a Timeline that has a grey rectangle and in 10.frame is a small rectangle
and it has a black spot on top of it.

2.Green rectangle

5.now find propeties by clicking Ctrl+F3.Now you must find menu Tween
in it.
6.now choose Shape Tween. Now you see a green rectangle with arrow.

3.Fun(ny) part

7. In frame 10, draw a something else than thing, you drawed in frame 1.
I drawed banana in frame 1, now I draw a apple:
8.Now click Control>Test movie, if it works then Congratiolations!
If not, click next two times.

4.funny hybrid

5.Help me

Q:Thing doesen't change its shape!
A: if theres a menu called tween, Then are you sure that you chosen Shape
Tween?

1.Banana get's sick of it.

1.Draw something what you're going to Motion guide, I draw banana:
2.Find a timeline, it should be like this:
3.Now make a right-click on 1.frame for example.
4.now there must be a menu. click on Insert Keyframe. Now you have
a Timeline that has a grey rectangle and in 10.frame is a small rectangle
and it has a black spot on top of it.

2.Grand new

5.Now in Timeline, there is a layers menu.click on Add Motion Guide
6.Now you have a new layer, this layer is
Specially made for motion guide. Now
make a left-click on this layer and draw a
guide line with Line tool or Pencil tool
to stage where you drawed your thing.
Guide line is a line what is a trajectory
of that tween you gonna make.
7.Click on your thing layer and make it motion tween, if you cant do
it, check a motion tween subject.

3.Trajector Line

8.now click on guide layer and draw a tween trajector line, I draw this
trajector to my banana-tween:
9.Now click on usual layer and go to 1.frame. set your thingy at start
of line. The little white circle must be exactly at beginning of line:
10.Now go to frame 10.At the same way you have to must get
your thing at the end of line:

4.Time in Line

11.now i show you the timeline.timeline must be look like this:
12.Now you can test movie.If something is wrong then click 2 time next.

5.Voila

6.Houston, we have a problem

Q:It doesen't move in the trajector
A1:Maybe you don't put your thing exactly at the end or at the begin.
click Ctrl F3 and toggle on Sync and Snap. And try again putting
A2:If you make a new layer, then it must be a guide layer.
A3:line must be in Guide layer and thingy must be in usual layer.

Guide layer
Usual layer

1.buttons - the Greatest power

1.draw a thing what you gonna want to draw.draw something simple.
for example a pyramid.
1.                    2.                    3.                 4.                  5.
2.If you're done with pyramid, highlight your pyramid and make a right-click
on it. there's a menu coming there. you click on Convert to Symbol.

2. Harmony with human and button

3.look your timeline now!
there's this menu now:
4.there's Up, Over, Down
and Hit. i explain:

Up: how your button look
like.
Over: how your button                    Down: how your button look like if
look like if you keep your                 you click on your button
cursor on button

Hit: button hit area.

Hit area!

3.Button ready but don't do anything

5.Now you know timeline of button and you can do the following:

UP                         OVER                   DOWN             HIT (if you want to keep it same,
just copy there picture at up or
keep it empty)

6.Now test your button! it should be like
this:

4.ACTIONSCRIPT helps

6.Actionscript is code, what is created for making flash more interactive
click on your button and then click F9. Now there is a emty panel like
this:

5.Script

7.Copy this script by highlighting it (make sure that you highlighted everything
in textbox)and make Right-click on text,
then choose copy and click on button, then make Right-click on
Empty panel and then click Paste.

on (release) {
gotoAndPlay(2)
}

on (release) {
gotoAndPlay(2)
}

Play animation

on (release) {
gotoAndPlay(2)
}

6.Heureka

7.I'm stuck!

Q:I have a script error!
A: then you copied script to frame. look carefully the animation again.
Q:I can't test button!
A:put this script on the frame by clicking on frame 1 and copy it to actions
panel. then make keyframe by right-clicking on frame 2 and choose
Insert Blank Keyframe and then make right-click on 15 frame and
choose Insert frame. now you have an empty frames and click on 2 frame.
now draw there something. now choose Control>Test movie. click on button.
if you see your drawed thingy in frame 2, then you made a button!

Stop();

CHOOSE A TOOL

SELECTION TOOL

It's good for moving objects easely. It's also the main tool (I think)

SUBSELECTION TOOL

It's good for give the last transform for the object. i use it very few.

FREE TRANSFORM TOOL

It's good for strech and rotate object for to make it "fur real". It's good tool
I use it a lot because it makes almost everything if you want a strech object.

GRADIENT TRANSFORM TOOL

It's good for moving gradient color in your object. It's useful tool if you
need to make themes for menu or making a homepage.

LINE TOOL

It's good for making 3D-like objects or making lines for after paint object.

LASSO TOOL

Lasso is good for moving object to another place or selecting it and then
coloring it.

PEN TOOL

Pen tool can use for making patterns or for making simple figures

TEXT TOOL

T

TU

TUT

TUTO

TUTOR

TUTORI

TUTORIA

TUTORIAL

Flash making is pointless without this tool! It can write text with many different
fonts and colors, and you can make filters too if you got flash 8.

OVAL TOOL

With Oval Tool you can make circle and oval figures and sticks head.

RECTANGLE TOOL

With Rectangle Tool you can make square and rectangle figures and more.

PENCIL TOOL

With Pencil Tool you can make great lines for painting the later.

BRUSH TOOL

With brush tool you can brush details. But also lots of beginners using the brush
tool in everything put pro flashers use it less.

INK BOTTLE TOOL

If you just want outline for your object, use this.

PAINT BUCKET TOOL

It's just for painting objects and changing them color.Very useful tool

EYEDROPPER TOOL

Eyedropper tool is good if you want to know some kind a color and use
it later with other tool.

Colors

ERASER TOOL

Eraser tool is good for erasing unwanted details or changing figure of object

HAND TOOL

Hand tool is good way to move in stage without scrolling

ZOOM TOOL

With this tool you can zoom some place to fix them or if you want to make
little object.

1.Where to get that damn music?

Flashkit

Google

- You can find lot's of music staff in google,
(did you known that every search brings 1.50
dollars to google)
- Lots of quality free music. Most of flashers
get our music in there.

But you can do your own music by yourself if you have some kind audio editor
or else.

2.If you found your music...

1.Press File>Import>Import to Libary
With this way, you can also import videos and pictures too.
2.Now find your music in that window on next page:
and click on your music file and then click open (some of files is in unexpected
files, then flash get just an error.)
(If you see that everyhing is in estonian, then right, i have estonian windows XP
(put theme is win98) because i am estonian!)

3.Import window

4.Did you find your music?

3.now open your flash libary by clicking Ctrl+L.
4.Now watch in left. There is a libary window:
5.Now open your Propeties (you know how to
find it) and click on some frame in timeline
(I recommend to make more than 1 frame,
30 would be okay.) and you look at your prop-
eties:

5.Explanation

Effect means you can
pick audio effect for
your music.

There you can pick
your music file for
playing in flash.

Stream- you hear music by clicking enter
Event-play's music in current frame
Start- music stops only if you pick Stop in
some kind frame or with AS
Stop- Stops current music you pick in sound

Repreat-Repreats music in
number you type in next textbox
Loop- loops music forever.

if you pick Repreat
then type number,
how many times
music repreat.

6.How to put music play

6.Click on 1.frame in timeline. now click Propeties and pick your music in
sound box. now test movie. CAN YOU HEAR THE MUSIC PLAY!!!!!!!!!!!!!!!!!
Q:I can't hear the music.
A:Turn on your speakers!
A:Make sure that your music is louder than you hear!
A:Make sure you did't pick stop, you must pick Play.
Q:how to stop music?
A:Make a keyframe at the end. now click propeties and pick the same music
but pick Stop:

It's way to drawing every frame a new picture. With this you can make
very smooth and realistic animations but it takes more time than tween.

1.What's FBF?

Bar Preloader

Percent Preloader

100%
Percent Preloader

- Percent Preloader shows, how
much your movie are loaded, in
percents
- Bar Preloader shows, how
much your movie are loaded, in
bar's movement.

1.Let's do it

1. Make dynamic textbox by making usual textbox, but click propeties
and there's static textbox. change it to dynamic textbox.
2. now find a box called var/variable. write in it:
You need it because for actioscript, then AS will
Definetly find your textbox.

percentLoaded

2.AS-ActionScript

3.now make two layers called actionscript and preloader. your timeline should
be look like mine:
4.in next page i show you da actionscript what do you have to add in two
ActionScript keyframes.

You can make layers by using this button.

3.Pure info

5.Open Actions and copy this actionscript to Actions. to see how to copy
and paste them to the actions, open button subject
To the first keyframe           To the second keyframe
6.If you done all right, then if you testing it, your movie begins without
preloader, why? because your movie is already loaded in your computer,
and to see it, watch your movie to other computer or open flash player
and open your movie and then click simulate download at menu or else.

_root.bytesLoaded = _root.getBytesLoaded();
_root.bytesTotal = _root.getBytesTotal();
_root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal));
_root.percentLoadedText = _root.percentLoaded+"%";

if (_root.percentLoaded == 100) {
gotoAndPlay(3);
} else {
gotoAndPlay(1);
}

4.What?

Q:my preloader is broken?
A:don't but stop code in preloader
A:make sure that textbox is big enought for 4 symbols
Q:how to make play button
A:if you know how to make buttons then you're lucky. then make blank
keyframe at the end of preloader and into preloader layer. in that blank
you must make a play button and add this actionscript too for to your
button:               And add this code into play button frame:

on (release) {
gotoAndPlay(4)
}

stop();

1.Goldbar

1. If you want to make bar preloader, make a bar first
2.The most better is if you make it in solid color, because then it is
better, but better flashers like me, use also a bit masking but masking
subject is also in this tutorial. but if you just want to a simple preloader,
then don't bother yourself with masks.

:)

2.Movieclippy

3.now convert your bar to movieclip. I hope you'll know how to do it.
if you made it to movieclip, put instance name too. click on your bar
and then click propeties and then write there
4.now make double-click on bar and insert there
exactly 99 frames and add another keyframe at
end. now make it all into motion tween. by using
transform tool, go to 1.frame and strech your bar very small and in frame 100
strech it longer, so you can get tween
like this:
If you think this preloader is boring, then make there other layers and decorate it

bar

Loading

3.Pre-Loading

5.I done it better. Do you like? it's simple and pretty preloader.
6. now add one layer more and name it Actionscript and other one Preloader
add one frame to preloader and add one keyframe to actionscript layer.
your timeline should be like this:

7. now add these codes to actionscript layer keyframes
this to the 1.keyframe:            And this to the 2.keyframe:
Now you're finished, if you don't see your preloader at beginning of movie,
then you done right because your film has been already loaded and you don't
need to load again.

_root.bytesLoaded = _root.getBytesLoaded();
_root.bytesTotal = _root.getBytesTotal();
_root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal));
_root.bar.gotoAndStop(percentLoaded);

if (_root.percentLoaded==100){
gotoAndPlay(3);
}else{
gotoAndPlay(1);
}

Q:my preloader is broken?
A:don't but stop code in preloader
A:make sure that your bar movieclip is motion tweenied.
Q:how to make play button
A:if you know how to make buttons then you're lucky. then make blank
keyframe at the end of preloader and into preloader layer. in that blank
you must make a play button and add this actionscript too for to your
button:               And add this code into play button frame:

on (release) {
gotoAndPlay(4)
}

stop();

CHOOSE A SUSPECT

Mouse angle watcher

N

S

Smooth Text

T

X

E

Custom Mouse

Mouse Follover

It make a smooth following text
above your cursor
It shows your mouse angle.
You can make your own mouse
for your movie
You can draw thing that smoothly
following to cursor

1.All you'll need to do

1.Just copypaste this actionscript to your actions panel on your frame:
At the beginning of the code you can change text,
font, font size, letters spacing and much more

Text = "Fine Tutorial Presents";
letters = Text.split("");
letterformat = new TextFormat();
letterformat.font = "Alaska";
letterformat.align = "center";
letterformat.size = "10";
spacing = 10;
speed = 5;
for (var LTR = 0; LTR<letters.length; LTR++) {
mc = _root.createEmptyMovieClip(LTR+"l", LTR);
mc.createTextField(letters[LTR]+"t", LTR, LTR*spacing, 10, 20, 20);
with (mc[letters[LTR]+"t"]) {
text = letters[LTR];
setTextFormat(letterformat);
selectable = false;
}
if (LTR) {
mc.prevClip = _root[(LTR-1)+"l"];
mc.onEnterFrame = function() {
this._x += (this.prevClip._x-this._x+5)/speed;
this._y += (this.prevClip._y-this._y)/speed;
};
} else {
mc.onEnterFrame = function() {
this._x += (_root._xmouse-this._x+10)/speed;
this._y += (_root._ymouse-this._y)/speed;
};
}
}

1.WTF! OMFG!

1.Make Up-Faced movieclip what  is going to watch mouse. Like this:
2. Now add this actionscript to the movieclip:
3.and ready!

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._rotation = myDegrees+90;
}

1.Cursor steps to the cheese

1.First make a cursor what you wish and convert it to movieclip.
I made this
2.Now put cursor instance name
3.Copy this code to Actions of cursor
movieclip:
And you'll have a cursor!

cursor

onClipEvent (load) {
startDrag("_root.cursor", true);
Mouse.hide();
}

1.Like mouse follow to cheese

1.Draw something what have to follow to mouse and convert it to movieclip
2.Add this code to follower mc:
3.Now test, you have a follower!

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

1.Find out a dressable human

1.Draw a person who wants to be dressed. I draw this stupid one:
And draw a buttons what scrolling cloths and convert
Buttons. of course you can drag cloths but i think its
very unproffesinal and boring. my buttons:

2.Now draw a cloth that covers all that bodypart
that it needs to be covered. for example a shirt
must be cover all the stomach and hands. And
then make cloth to movieclip. But let first keyframe
blank and draw a cloth in the second keyframe.
Timeline example is in the next page

2.Spectra and Forester

3.Don't add that explanation layer
to the movie. If you're ready then
put            to the Actions of these
two frames.  Now add these codes
to the stage:

stop();

Copy this to the                         Copy it to scroll buttons:
cloth movieclip instance:            back button:   Next button:

cloth

on (release) {
tellTarget ("cloth") {
prevFrame();
}
}

on (release) {
tellTarget ("cloth") {
nextFrame();
}
}

3.Dresser

3.Houston, we have a bug

Q:Button doesen't work!
A:Did you putted your cloth movieclip instance name cloth:
Q:my cloths run too fast!
A:Don't forget         script to put in movieclip
Q:How to draw cloth in movieclip?
A:Draw them in the second keyframe and ON your character

stop();

1.Mask the Great

1.Create two layers: Mask and Object. Like this:

2.Now draw something on both layer.

Mask             Object
3.Now press next and watch:

2.Masking day


4.Now try you to too it by right-click on
mask layer

1.

2.

3.Day to victory!

5.Now if you dragged white rectangle on the smile, you have to see
something like this:
6.And you can too very much more with it. you can tween it
7.You can even custom a mask mouse and so you can make a revealing
mouse.

1.Variables - ?

1.Variabes are Variabling numbers. Variables are very important in
flash games and RPG-s. They can be very fun! Look this:
2.They can also use alot in this way:
And that all is so easy, just put the var of the input field and dynamic
field same!

Do you hate beans?    Do you hate computer?

Write a title

2.Scorecounter

1.Make a dynamic textfield and click propeties and then put var name:
2.Now make a score button and put this code to your button:
Now you're ready!    Tip:You can change that plus to other symbols

Score

on (release) {
_root.Score = Number(_root.Score)+1;
}

0

1.Bad pirates

1.Add this code the first frame in your movie:
So you can protect your movie from cads, who want to skip important
part of movie or skip your preloader by right-click and click play or
rewind, foward or else.

Stage.showMenu = false;

1.Something New

It's created by Sham Bhangal and it works just like a camera. try it!
WARNING! WORKS ONLY IN FLASH 8
1.Make a rectangle and color isn't important. convert it to movieclip
2.now make double-click on movieclip and copy this to the first frame
of mc:                    It's very long code, watch that you copy all of it.

function camControl():Void {
parentColor.setTransform(camColor.getTransform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage():Void {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;

1.Hitting for test you!

Hittest is very important in games. This do something if something
touches something. difficult? naahh....better watch hittest form:
This code must be putted on the one object.
Let's start!

onClipEvent(enterFrame){
if(this.hitTest(_root.object)){ //Hittest objects
//Write there what happens if two objects meet
}
}

2.Start in 2

1.Make two balls and put one ball instance name
Put this code to ball what    And this code to the ball what
have instance ball.              Haven't instance name

Ball

on(press){
startdrag("");
}
on(release){
stopDrag();
}

onClipEvent(enterFrame){
if(this.hitTest(_root.Ball)){
_root.gotoAndPlay(2);
}
}

3.Set your timeline

2.Now put there another blank keyframe and make another layer.
Now put             code on it. Timeline picture:
You can draw something at blank keyframe like i did. now test it.
If you drag your object aganist other ball then you see that what you
drawed in blank keyframe for while.

stop();

1.Randoms are...

...for picking random things. for example make dynamic textbox
and put the var Random. Now make a button and add this code
to button:
and you get something like that:
That means AS picks random numbers 0 to 10.

on (release) {
_root.Random = (Math.round(Math.random()*+10));
}

2.Random frames

That means your as picks random frame at current movieclip.
1.Make a movieclip with more than 1 frames in it.
2.Put it instance                        and make button. add this code to
button:
and voila:

1         2         3

on (release) {
_root.Randomframe.gotoAndStop(Math.round(Math.random()*10));
}

Randomframe

1.3D

3D in flash means that you draw things in perspective.
3D in real world means that you live in world very every thing you
ever looked is in perspective, here is some tutorials about 3D figures:
Perspective Cube:
Perspective orb:
1                  2

1                   2                     3                 4               5

The most harder is creating perspective houses. Even I stuck with doing this:

1                           2                             3                          4
5                            6                            7                          8

1.Floody Blood

Blood is usually red. But In drawing blood, use the smallest brushes
and two colors at least.
This blood sucks alot
because it's just a ugly:
This blood is better because
it's drawed by using my directions:

1.Tex Mex- Text

Of course you got very beauty text if you use filters but you can
get also very good text by using this
1.Write a static text:
2.Click on text and click Ctrl+B.
3.Now click Modify>Shape>Soften
fill edges, and select parameters all 5.
4.Ready! And you can use it
more:

Fine Tutorial

1.If need help...

If you need any help, send me a letter into newgrounds letterbox
or in e-mail adress                            If you are from estonia,
send letter in estonian but if you're in the other country, send in
english. There are some information:
Age:13 (1993)
Habitat:Estonia
Tutorial made: Backgrounds are made by Paintshop Pro 9, others
are made by flash 8.
Time: few weeks.

Jukuke10@hot.ee

ActionScript [AS1/AS2]

Frame 1
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Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 116
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Instance of Symbol 138 MovieClip "cursor" in Frame 116
onClipEvent (load) { startDrag ("_root.cursor", true); }
Instance of Symbol 707 MovieClip in Frame 179
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Symbol 4 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 8 Button
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Symbol 26 MovieClip Frame 1
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Symbol 37 Button
on (release) { gotoAndStop ("twe"); }
Symbol 42 Button
on (release) { gotoAndStop ("butt"); }
Symbol 44 Button
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Symbol 46 Button
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Symbol 48 Button
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Symbol 50 Button
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Symbol 52 Button
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Symbol 54 Button
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Symbol 56 Button
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Symbol 58 Button
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Symbol 60 Button
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Symbol 62 Button
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Symbol 64 Button
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Symbol 66 Button
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Symbol 68 Button
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Symbol 70 Button
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Symbol 153 Button
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Symbol 158 Button
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gotoAndStop (1);
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Symbol 623 Button
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Symbol 626 Button
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Symbol 629 Button
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Symbol 639 Button
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onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Symbol 682 Button
on (press) { _root.gotoAndStop("angle"); }
Symbol 689 Button
on (press) { _root.gotoAndStop("smo"); }
Symbol 692 Button
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Symbol 697 Button
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Symbol 702 Button
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Symbol 737 Button
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Symbol 739 Button
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Symbol 741 MovieClip Frame 1
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Symbol 785 Button
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Symbol 810 Button
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Symbol 820 MovieClip Frame 1
stop();
Symbol 823 Button
on (release) { _root.Randomframe.gotoAndStop(Math.round(Math.random() * 10)); }

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Instance Names

"tau"Frame 116Symbol 26 MovieClip
"nup"Frame 116Symbol 120 MovieClip
"nupa"Frame 116Symbol 124 MovieClip
"cursor"Frame 116Symbol 138 MovieClip
"õpetus"Frame 138Symbol 273 MovieClip
"pahvak"Frame 166Symbol 617 MovieClip
"cloth"Frame 184Symbol 741 MovieClip
"Randomframe"Frame 197Symbol 820 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"kodu"Frame 116
"twe"Frame 117
"motion"Frame 118
"shape"Frame 123
"guidem"Frame 128
"butt"Frame 134
"tool"Frame 141
"Musthiir"Frame 142
"valhiir"Frame 143
"liigut"Frame 144
"gradi"Frame 145
"joon"Frame 146
"lasso"Frame 147
"täitesulg"Frame 148
"teksti"Frame 149
"ovaal"Frame 150
"ruut"Frame 151
"pliiats"Frame 152
"pintsel"Frame 153
"valang"Frame 154
"ämber"Frame 155
"värviindi"Frame 156
"kummi"Frame 157
"käsi"Frame 158
"luup"Frame 159
"music"Frame 160
"fram"Frame 166
"pre"Frame 167
"perc"Frame 168
"bar"Frame 172
"curs"Frame 177
"smo"Frame 178
"angle"Frame 179
"hiireke"Frame 180
"järgneja"Frame 181
"dres"Frame 182
"mask"Frame 186
"vari"Frame 189
"pro"Frame 191
"vcam"Frame 192
"hit"Frame 193
"rand"Frame 196
"thr3"Frame 198
"blod"Frame 200
"tex"Frame 201
"gon"Frame 202

Dynamic Text Variables

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maksSymbol 767 EditableText""
maksSymbol 768 EditableText""
kappSymbol 771 EditableText""
kappSymbol 772 EditableText""
kappSymbol 773 EditableText""
ScoreSymbol 780 EditableText"0"
RandomSymbol 811 EditableText""




http://swfchan.com/15/70426/info.shtml
Created: 9/4 -2019 22:10:47 Last modified: 9/4 -2019 22:10:47 Server time: 16/05 -2024 08:25:17