STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #70510 |
INSTRUCTIONS DO NOT include these notes in your movie! Everything you need is in the first frame of this .FLA file. Copy and paste the movie clip on the first frame of this .FLA into the first frame of your .FLA. HOW IT WORKS The loader will automatically stop your movie/game from playing while it loads, displaying a progress bar. Once your Flash is 100% loaded, the loader will animate out and present a [PLAY] button. Pressing this button simply starts playing everything after your first frame. Simple! CHANGES Some people prefer their movie to automatically start playing when it's 100% loaded. To do this, simply edit the actions in the last frame of the loader clip by removing the '//' before '_root.play();' Also, you're completely welcome to edit any of the graphics in this loader...we love seeing the NG Tank Logo in your games and movies, though! :) |
A CLOCK DAY ANIMATION... |
BRINGS TO YOU... |
NOTHING |
^_^ ^,^ |
ActionScript [AS1/AS2]
Symbol 45 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 47 MovieClip Frame 40stop();Symbol 73 Buttonon (release) { _root.play(); }Symbol 74 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local2 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local2 - 1) * bar._width); } } var _local3 = getTimer() - time; timeAccum = timeAccum + _local3; while (timeAccum >= FRAME_TIME) { var _local1 = 0; while (_local1 < timeClips.length) { if (timeClips[_local1]._currentframe < timeClips[_local1]._totalframes) { timeClips[_local1].nextFrame(); } else { timeClips[_local1].gotoAndStop(1); } _local1++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local3; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 74 MovieClip Frame 51
Library Items
Symbol 1 Graphic | Used by:74 | ||
Symbol 2 Graphic | Used by:74 | ||
Symbol 3 Graphic | Used by:4 | ||
Symbol 4 MovieClip | Uses:3 | Used by:74 | |
Symbol 5 Graphic | Used by:7 | ||
Symbol 6 Graphic | Used by:7 | ||
Symbol 7 MovieClip | Uses:5 6 | Used by:74 | |
Symbol 8 Graphic | Used by:74 | ||
Symbol 9 Graphic | Used by:74 | ||
Symbol 10 Graphic | Used by:74 | ||
Symbol 11 Graphic | Used by:18 47 | ||
Symbol 12 Graphic | Used by:18 47 | ||
Symbol 13 Graphic | Used by:18 47 | ||
Symbol 14 Graphic | Used by:18 47 | ||
Symbol 15 Graphic | Used by:18 47 | ||
Symbol 16 Graphic | Used by:18 47 | ||
Symbol 17 Graphic | Used by:18 47 | ||
Symbol 18 MovieClip | Uses:11 12 13 14 15 16 17 | Used by:74 | |
Symbol 19 Graphic | Used by:74 | ||
Symbol 20 Graphic | Used by:21 | ||
Symbol 21 MovieClip | Uses:20 | Used by:74 | |
Symbol 22 Graphic | Used by:23 | ||
Symbol 23 MovieClip | Uses:22 | Used by:74 | |
Symbol 24 Graphic | Used by:28 | ||
Symbol 25 Graphic | Used by:28 | ||
Symbol 26 Graphic | Used by:27 | ||
Symbol 27 MovieClip | Uses:26 | Used by:28 31 | |
Symbol 28 MovieClip | Uses:24 25 27 | Used by:42 | |
Symbol 29 Graphic | Used by:31 | ||
Symbol 30 Graphic | Used by:31 | ||
Symbol 31 MovieClip | Uses:29 30 27 | Used by:42 | |
Symbol 32 Graphic | Used by:35 | ||
Symbol 33 Graphic | Used by:35 38 | ||
Symbol 34 Graphic | Used by:35 | ||
Symbol 35 MovieClip | Uses:32 33 34 | Used by:39 | |
Symbol 36 Graphic | Used by:38 | ||
Symbol 37 Graphic | Used by:38 | ||
Symbol 38 MovieClip | Uses:36 33 37 | Used by:39 | |
Symbol 39 MovieClip | Uses:35 38 | Used by:42 | |
Symbol 40 Graphic | Used by:41 | ||
Symbol 41 MovieClip | Uses:40 | Used by:42 | |
Symbol 42 MovieClip | Uses:28 31 39 41 | Used by:74 | |
Symbol 43 Graphic | Used by:74 | ||
Symbol 44 Graphic | Used by:45 | ||
Symbol 45 Button | Uses:44 | Used by:74 | |
Symbol 46 Graphic | Used by:47 | ||
Symbol 47 MovieClip | Uses:11 12 13 14 15 16 17 46 | Used by:74 | |
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Symbol 59 Graphic | Used by:74 | ||
Symbol 60 ShapeTweening | Used by:74 | ||
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Symbol 62 ShapeTweening | Used by:74 | ||
Symbol 63 ShapeTweening | Used by:74 | ||
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Symbol 71 Graphic | Used by:72 | ||
Symbol 72 MovieClip | Uses:70 71 | Used by:73 | |
Symbol 73 Button | Uses:65 66 67 68 69 72 | Used by:74 | |
Symbol 74 MovieClip | Uses:1 2 4 7 8 9 10 18 19 21 23 42 43 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 73 | Used by:Timeline | |
Symbol 75 Font | Used by:76 | ||
Symbol 76 Text | Uses:75 | Used by:Timeline | |
Symbol 77 Font | Used by:78 79 80 81 | ||
Symbol 78 Text | Uses:77 | Used by:Timeline | |
Symbol 79 Text | Uses:77 | Used by:Timeline | |
Symbol 80 Text | Uses:77 | Used by:Timeline | |
Symbol 81 Text | Uses:77 | Used by:Timeline |
Instance Names
"bar" | Symbol 74 MovieClip Frame 1 | Symbol 4 MovieClip |
"bargfx" | Symbol 74 MovieClip Frame 1 | Symbol 7 MovieClip |
"tank" | Symbol 74 MovieClip Frame 1 | Symbol 21 MovieClip |
"bargfx" | Symbol 74 MovieClip Frame 2 | Symbol 7 MovieClip |
"bargfx" | Symbol 74 MovieClip Frame 20 | Symbol 7 MovieClip |
Labels
"LOAD" | Symbol 74 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 74 MovieClip Frame 2 |
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