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Clock Day Special Pt. 2.swf

This is the info page for
Flash #70510

(Click the ID number above for more basic data on this flash file.)


Text
INSTRUCTIONS
DO NOT include these notes in your movie!  Everything you need is in
the first frame of this .FLA file.  Copy and paste the movie clip on the
first frame of this .FLA into the first frame of your .FLA.
HOW IT WORKS
The loader will automatically stop your movie/game from playing while
it loads, displaying a progress bar.  Once your Flash is 100% loaded, the
loader will animate out and present a [PLAY] button.  Pressing this
button simply starts playing everything after your first frame.  Simple!
CHANGES
Some people prefer their movie to automatically start playing when it's
100% loaded.  To do this, simply edit the actions in the last frame of the
loader clip by removing the '//' before '_root.play();'
Also, you're completely welcome to edit any of the graphics in this
loader...we love seeing the NG Tank Logo in your games and movies,
though!  :)

A CLOCK DAY ANIMATION...

BRINGS TO YOU...

NOTHING

^_^   ^,^

ActionScript [AS1/AS2]

Symbol 45 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 47 MovieClip Frame 40
stop();
Symbol 73 Button
on (release) { _root.play(); }
Symbol 74 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local2 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local2 - 1) * bar._width); } } var _local3 = getTimer() - time; timeAccum = timeAccum + _local3; while (timeAccum >= FRAME_TIME) { var _local1 = 0; while (_local1 < timeClips.length) { if (timeClips[_local1]._currentframe < timeClips[_local1]._totalframes) { timeClips[_local1].nextFrame(); } else { timeClips[_local1].gotoAndStop(1); } _local1++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local3; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 74 MovieClip Frame 51

Library Items

Symbol 1 GraphicUsed by:74
Symbol 2 GraphicUsed by:74
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:74
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:74
Symbol 8 GraphicUsed by:74
Symbol 9 GraphicUsed by:74
Symbol 10 GraphicUsed by:74
Symbol 11 GraphicUsed by:18 47
Symbol 12 GraphicUsed by:18 47
Symbol 13 GraphicUsed by:18 47
Symbol 14 GraphicUsed by:18 47
Symbol 15 GraphicUsed by:18 47
Symbol 16 GraphicUsed by:18 47
Symbol 17 GraphicUsed by:18 47
Symbol 18 MovieClipUses:11 12 13 14 15 16 17Used by:74
Symbol 19 GraphicUsed by:74
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:74
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:74
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28 31
Symbol 28 MovieClipUses:24 25 27Used by:42
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:29 30 27Used by:42
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35 38
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:32 33 34Used by:39
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 33 37Used by:39
Symbol 39 MovieClipUses:35 38Used by:42
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:28 31 39 41Used by:74
Symbol 43 GraphicUsed by:74
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:44Used by:74
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:11 12 13 14 15 16 17 46Used by:74
Symbol 48 GraphicUsed by:74
Symbol 49 GraphicUsed by:74
Symbol 50 GraphicUsed by:74
Symbol 51 GraphicUsed by:74
Symbol 52 GraphicUsed by:74
Symbol 53 GraphicUsed by:74
Symbol 54 GraphicUsed by:74
Symbol 55 GraphicUsed by:74
Symbol 56 GraphicUsed by:74
Symbol 57 GraphicUsed by:74
Symbol 58 GraphicUsed by:74
Symbol 59 GraphicUsed by:74
Symbol 60 ShapeTweeningUsed by:74
Symbol 61 GraphicUsed by:74
Symbol 62 ShapeTweeningUsed by:74
Symbol 63 ShapeTweeningUsed by:74
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:73
Symbol 73 ButtonUses:65 66 67 68 69 72Used by:74
Symbol 74 MovieClipUses:1 2 4 7 8 9 10 18 19 21 23 42 43 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 73Used by:Timeline
Symbol 75 FontUsed by:76
Symbol 76 TextUses:75Used by:Timeline
Symbol 77 FontUsed by:78 79 80 81
Symbol 78 TextUses:77Used by:Timeline
Symbol 79 TextUses:77Used by:Timeline
Symbol 80 TextUses:77Used by:Timeline
Symbol 81 TextUses:77Used by:Timeline

Instance Names

"bar"Symbol 74 MovieClip Frame 1Symbol 4 MovieClip
"bargfx"Symbol 74 MovieClip Frame 1Symbol 7 MovieClip
"tank"Symbol 74 MovieClip Frame 1Symbol 21 MovieClip
"bargfx"Symbol 74 MovieClip Frame 2Symbol 7 MovieClip
"bargfx"Symbol 74 MovieClip Frame 20Symbol 7 MovieClip

Labels

"LOAD"Symbol 74 MovieClip Frame 1
"COMPLETE_STOP"Symbol 74 MovieClip Frame 2




http://swfchan.com/15/70510/info.shtml
Created: 9/4 -2019 20:24:37 Last modified: 9/4 -2019 20:24:37 Server time: 15/05 -2024 18:20:40