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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/79488069?noj=FRM79488069-17DC" width="1" height="1"></div>

Asteroids - The Original.swf

This is the info page for
Flash #71207

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

100%

ASTEROIDS

PLAY GAME

HIGH SCORES

0

QUIT GAME?  Y/N

GAME OVER

ENTER YOUR NAME

OK

NEXT 10

LAST 10

NEW GAME

SCORE

NAME

LOADING

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { var _local1 = this; sofar = _local1.getBytesLoaded(); total = _local1.getBytesTotal(); pc_txt.text = int((sofar / total) * 100) + "%"; if (sofar == total) { delete _local1.onEnterFrame; nextFrame(); } };
Frame 2
stop(); clearInterval(beatTimeout); Key.removeListener(keyListener); MovieClip.prototype.wrapPos = function () { var _local1 = this; if (_local1._x > (xMax + (_local1._width / 2))) { if (_local1._name == "saucer_mc") { _local1.hideSaucer(); } else { _local1._x = _local1._x - (xMax + _local1._width); } } if (_local1._y > (yMax + (_local1._height / 2))) { _local1._y = _local1._y - (yMax + _local1._height); } if (_local1._x < ((-_local1._width) / 2)) { if (_local1._name == "saucer_mc") { _local1.hideSaucer(); } else { _local1._x = _local1._x + (xMax + _local1._width); } } if (_local1._y < ((-_local1._height) / 2)) { _local1._y = _local1._y + (yMax + _local1._height); } }; introMover = function () { var _local1 = this; _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.wrapPos(); }; introAsteroids = function () { var _local1 = 10; while (_local1--) { var _local3 = Math.random() * (Math.PI*2); var _local2 = [100, 50, 25][_local1 % 3]; intro_mc.attachMovie("asteroid", _local1, _local1, {vx:Math.sin(_local3) * 1.5, vy:Math.cos(_local3) * 1.5, _x:Math.random() * xMax, _y:Math.random() * yMax, _xscale:_local2, _yscale:_local2, onEnterFrame:introMover}).gotoAndStop((_local1 % 4) + 1); } }; game_so = SharedObject.getLocal("neaveAsteroids"); score = 0; xMax = 500; yMax = 375; introAsteroids(); playGame_btn.onRelease = function () { play(); }; highScores_btn.onRelease = function () { gotoAndStop (4); }; neave_btn.onRelease = function () { getURL ("http://www.neave.com/games/", "_blank"); };
Frame 3
stop(); spaceship_mc.gotoAndStop(1); spaceship_mc._visible = (spaceship_mc.hit_mc._visible = (safeArea_mc._visible = (gameOver_mc._visible = (quitGame_mc._visible = (missile0_mc._visible = (missile1_mc._visible = (missile2_mc._visible = (missile3_mc._visible = (missile4_mc._visible = (saucer_mc._visible = false)))))))))); dx = (dy = (explodeNum = (asteroidNum = (scoreMod = (score = 0))))); level = 1; lives = 3; friction = 0.98; rads = (Math.PI/180); leftKey = (rightKey = (upKey = (fireKey = (paused = (exploded = (beatToggle = false)))))); asteroids_mc.createEmptyMovieClip("explode_mc", 0); beat1_sound = new Sound(this); beat1_sound.attachSound("beat1"); beat2_sound = new Sound(this); beat2_sound.attachSound("beat2"); thrust_sound = new Sound(spaceship_mc); thrust_sound.attachSound("thrust"); saucerBig_sound = new Sound(saucer_mc); saucerBig_sound.attachSound("saucerBig"); saucerSmall_sound = new Sound(saucer_mc); saucerSmall_sound.attachSound("saucerSmall"); setLives = function () { lives_mc[lives].removeMovieClip(); var _local1 = 0; while (_local1 < lives) { var _local2 = lives_mc.attachMovie("spaceship", _local1, _local1, {_x:_local1 * 15, _xscale:60, _yscale:60}); _local2.gotoAndStop(1); _local2.hit_mc._visible = false; _local1++; } }; setLives(); keyListener = new Object(); keyListener.onKeyDown = function () { switch (Key.getCode()) { case 37 : leftKey = true; return; case 39 : rightKey = true; return; case 38 : if (paused) { return(undefined); } if (!upKey) { thrust_sound.start(0, 1000); } upKey = true; spaceship_mc.play(); return; case 32 : fireKey = true; return; case 80 : if (!quitGame_mc._visible) { paused = !paused; pauseSaucer(); } return; case 81 : paused = (quitGame_mc._visible = true); return; case 78 : if (quitGame_mc._visible) { paused = (quitGame_mc._visible = false); pauseSaucer(); } return; case 89 : clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); gotoAndStop (2); return; case 16 : if (!(spaceship_mc._visible && (!paused))) { break; } spaceship_mc._visible = false; spaceship_mc.gotoAndStop(1); leftKey = (rightKey = (upKey = (fireKey = false))); dx = (dy = 0); thrust_sound.stop(); hyperTimeout = setInterval(hyperspace, 500); } }; keyListener.onKeyUp = function () { switch (Key.getCode()) { case 37 : leftKey = false; return; case 39 : rightKey = false; return; case 38 : upKey = false; thrust_sound.stop(); spaceship_mc.gotoAndStop(1); return; case 32 : fireKey = false; } }; spaceship_mc.onEnterFrame = function () { var _local2 = this; if (paused || (!_local2._visible)) { } else { if (leftKey) { _local2._rotation = _local2._rotation - 10; } if (rightKey) { _local2._rotation = _local2._rotation + 10; } var vx = Math.sin(_local2._rotation * rads); var vy = (-Math.cos(_local2._rotation * rads)); if (upKey) { dx = dx + (vx / 4); dy = dy + (vy / 4); } dx = dx * friction; dy = dy * friction; _local2._x = _local2._x + dx; _local2._y = _local2._y + dy; _local2.wrapPos(); if (fireKey) { fireKey = false; var _local1 = 4; var _local3 = -1; while (_local1--) { if (!_root[("missile" + _local1) + "_mc"]._visible) { _local3 = _local1; break; } } if (_local3 != -1) { var _mc = _root[("missile" + _local3) + "_mc"]; _mc.fuse = 24; _mc.vx = (vx * 10) + dx; _mc.vy = (vy * 10) + dy; _mc._x = _local2._x + (vx * 10); _mc._y = _local2._y + (vy * 10); _mc._visible = true; _mc.onEnterFrame = missileMover; sound_mc.gotoAndPlay("fire"); } } var s = int(score / 10000); if (scoreMod != s) { scoreMod = s; lives++; setLives(); sound_mc.gotoAndPlay("extra"); } if (((missile4_mc.hitTest(_local2.hit_mc) && (!exploded)) && (_local2._visible)) && (missile4_mc._visible)) { missile4_mc._visible = false; exploded = true; explodeSpaceship(); } } }; saucer_mc.hideSaucer = function () { saucerBig_sound.stop(); saucerSmall_sound.stop(); this._visible = false; delete this.onEnterFrame; }; pauseSaucer = function () { if (saucer_mc._visible) { if (paused) { saucerBig_sound.stop(); saucerSmall_sound.stop(); } else if (saucer_mc.small) { saucerSmall_sound.start(0, 80); } else { saucerBig_sound.start(0, 80); } } }; explodeSaucer = function () { saucer_mc.hideSaucer(); var i = 6; while (i--) { var _local1 = Math.random() * (Math.PI*2); var _local3 = Math.sin(_local1) * 2; var _local2 = Math.cos(_local1) * 2; asteroids_mc.explode_mc.attachMovie("explosion", explodeNum, explodeNum, {vx:_local3, vy:_local2, fuse:Math.ceil(Math.random() * 40), _x:((_local3 * Math.random()) * 4) + saucer_mc._x, _y:((_local2 * Math.random()) * 4) + saucer_mc._y, onEnterFrame:explodeMover}); explodeNum++; } sound_mc.gotoAndPlay("bangMedium"); }; explodeSpaceship = function () { spaceship_mc._visible = false; explode_mc._x = spaceship_mc._x; explode_mc._y = spaceship_mc._y; lives--; setLives(); var _local2 = 4; while (_local2--) { var _local1 = explode_mc.createEmptyMovieClip(_local2, _local2); _local1.vx = Math.sin(Math.random() * (Math.PI*2)); _local1.vy = Math.cos(Math.random() * (Math.PI*2)); _local1.fuse = Math.ceil(Math.random() * 30) + 10; _local1._x = (Math.random() * 12) - 6; _local1._y = (Math.random() * 12) - 6; _local1._rotation = Math.random() * 360; _local1.lineStyle(0, 16777215); _local1.moveTo(0, -8); _local1.lineTo(0, 8); _local1.onEnterFrame = explodeMover; } if (lives > 0) { newShipTimeout = setInterval(newSpaceship, 1500); } else { gameOver_mc.gotoAndPlay(2); gameOver_mc._visible = true; quitGame_mc._visible = false; Key.removeListener(keyListener); clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); thrust_sound.stop(); saucerBig_sound.stop(); saucerSmall_sound.stop(); } sound_mc.gotoAndPlay("bangMedium"); }; explodeMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.fuse--; if (_local1.fuse < 0) { _local1.removeMovieClip(); } } }; missileMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.wrapPos(); _local1.fuse--; if (_local1.fuse == 0) { _local1._visible = false; delete _local1.onEnterFrame; } } }; saucerMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; if (Math.random() < 0.02) { _local1.vy = (int(Math.random() * 3) - 1) * 2; } if (_local1.vy != 0) { _local1._y = _local1._y + _local1.vy; } _local1.wrapPos(); var _local2 = 4; while (_local2--) { var _local3 = _root[("missile" + _local2) + "_mc"]; if (_local3._visible) { if (_local3.hitTest(_local1)) { _local3._visible = false; explodeSaucer(); if (_local1.small) { score = score + 1000; } else { score = score + 200; } } } } var _local3 = missile4_mc; if ((!_local3._visible) && (Math.random() < 0.1)) { var angle = ((_local1.small && (spaceship_mc._visible)) ? (Math.atan2(((spaceship_mc._x - _local1._x) + (Math.random() * 64)) - 32, ((_local1._y - spaceship_mc._y) + (Math.random() * 64)) - 32)) : (Math.random() * (Math.PI*2))); _local3.fuse = 24; _local3.vx = Math.sin(angle) * 8; _local3.vy = Math.cos(angle) * -8; _local3._x = _local1._x + _local3.vx; _local3._y = _local1._y + (_local3.vy * 2); _local3._visible = true; _local3.onEnterFrame = missileMover; sound_mc.gotoAndPlay("fire"); } if ((spaceship_mc.hit_mc.hitTest(_local1) && (!exploded)) && (spaceship_mc._visible)) { exploded = true; explodeSpaceship(); } } }; asteroidMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.wrapPos(); var asteroidHit = false; var spaceshipShot = false; if (saucer_mc._visible && (saucer_mc.hitTest(_local1))) { asteroidHit = true; explodeSaucer(); } if ((spaceship_mc.hit_mc.hitTest(_local1) && (!exploded)) && (spaceship_mc._visible)) { exploded = (asteroidHit = (spaceshipShot = true)); explodeSpaceship(); } var _local3 = 5; while (_local3--) { var _local2 = _root[("missile" + _local3) + "_mc"]; if (_local2._visible && (_local2.hitTest(_local1))) { _local2._visible = false; asteroidHit = true; if (_local3 < 4) { spaceshipShot = true; } break; } } if (asteroidHit) { var s = ((_local1._xscale = (_local1._yscale = _local1._yscale / 2))); var angle = (Math.random() * (Math.PI*2)); _local1.vx = _local1.vx + Math.sin(angle); _local1.vy = _local1.vy + Math.cos(angle); asteroidCount--; var j = (int(s / 25) + 4); while (j--) { var angle = (Math.random() * (Math.PI*2)); var vx = (Math.sin(angle) * 2); var vy = (Math.cos(angle) * 2); asteroids_mc.explode_mc.attachMovie("explosion", explodeNum, explodeNum, {vx:vx, vy:vy, fuse:Math.ceil(Math.random() * s), _x:((vx * Math.random()) * 4) + _local1._x, _y:((vy * Math.random()) * 4) + _local1._y, onEnterFrame:explodeMover}); explodeNum++; } if (s < 25) { _local1.removeMovieClip(); sound_mc.gotoAndPlay("bangSmall"); if (spaceshipShot) { score = score + 100; } } else { if (s == 50) { sound_mc.gotoAndPlay("bangLarge"); if (spaceshipShot) { score = score + 20; } } else { sound_mc.gotoAndPlay("bangMedium"); if (spaceshipShot) { score = score + 50; } } _local1.gotoAndStop((_local3 % 4) + 1); var angle = (Math.random() * (Math.PI*2)); makeAsteroid(_local1._x, _local1._y, _local1.vx + Math.sin(angle), _local1.vy + Math.cos(angle), s); } } } }; makeAsteroid = function (x, y, vx, vy, s) { asteroidNum++; var _local1 = asteroids_mc.attachMovie("asteroid", asteroidNum, asteroidNum, {vx:vx, vy:vy, _x:x, _y:y, _xscale:s, _yscale:s, onEnterFrame:asteroidMover}); _local1.gotoAndStop((asteroidNum % 4) + 1); return(_local1); }; hyperspace = function () { if (paused) { return(undefined); } with (spaceship_mc) { _visible = true; _x = (Math.random() * (xMax - (_width * 2))) + _width; _y = (Math.random() * (yMax - (_height * 2))) + _height; } clearInterval(hyperTimeout); }; beatSound = function () { if (paused) { return(undefined); } beatToggle = !beatToggle; if (beatToggle) { beat1_sound.start(); } else { beat2_sound.start(); } if (gameOver_mc._visible) { return(undefined); } if (beatCount > 300) { beatCount = beatCount - 10; clearInterval(beatTimeout); beatTimeout = setInterval(beatSound, beatCount); } if (((beatCount < 700) && (!saucer_mc._visible)) && (Math.random() < 0.05)) { if ((beatCount < 400) && (Math.random() < 0.4)) { saucer_mc._xscale = (saucer_mc._yscale = 50); saucer_mc.small = true; saucerSmall_sound.start(0, 100); } else { saucer_mc._xscale = (saucer_mc._yscale = 100); saucer_mc.small = false; saucerBig_sound.start(0, 100); } if (Math.random() < 0.5) { saucer_mc.vx = -2; saucer_mc._x = (saucer_mc._width / 2) + xMax; } else { saucer_mc.vx = 2; saucer_mc._x = saucer_mc._width / -2; } saucer_mc.vy = 0; saucer_mc._y = Math.random() * yMax; saucer_mc._visible = true; saucer_mc.onEnterFrame = saucerMover; } if ((asteroidCount == 0) && (!saucer_mc._visible)) { clearInterval(beatTimeout); level++; newGameTimeout = setInterval(newGame, 1000); } }; newSpaceship = function () { spaceship_mc._x = 250; spaceship_mc._y = 190; spaceship_mc._rotation = 0; var _local1 = false; for (var _local2 in asteroids_mc) { if (spaceship_mc.hitTest(asteroids_mc[_local2])) { _local1 = true; break; } } if (!_local1) { spaceship_mc._visible = true; exploded = false; dx = (dy = 0); clearInterval(newShipTimeout); } }; newGame = function () { var _local3 = ((level < 7) ? (level + 3) : 10); asteroidCount = _local3 * 7; while (_local3--) { var _local2 = Math.random() * (Math.PI*2); var _local1 = makeAsteroid(Math.random() * xMax, Math.random() * yMax, Math.sin(_local2) * 1.5, Math.cos(_local2) * 1.5, 100); if (_local1.hitTest(spaceship_mc) || (_local1.hitTest(safeArea_mc))) { _local3++; asteroidNum--; } } beatCount = ((level < 7) ? (1100 - (level * 100)) : 400); beatSound(); Key.addListener(keyListener); clearInterval(newGameTimeout); }; newGameTimeout = setInterval(newGame, 1000); newShipTimeout = setInterval(newSpaceship, 1100);
Frame 4
stop(); clearInterval(beatTimeout); showScores = function () { var _local1 = 10; while (_local1 > 0) { var n = scoreboard_lv["name" + (page + _local1)]; var _local3 = scoreboard_lv["score" + (page + _local1)]; var _local2 = this[("line" + _local1) + "_mc"]; _local2.rank_txt.text = (page + _local1) + "."; _local2.name_txt.text = (n.length ? (n.toUpperCase()) : "-"); _local2.score_txt.text = (_local3.length ? (_local3) : "-"); _local2._visible = true; loading_mc._visible = false; _local1--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); if ((score > 0) && (game_so.data.playerName.length > 0)) { scoreboard_lv.score = score; scoreboard_lv.name = game_so.data.playerName.toLowerCase(); } scoreboard_lv.game = "asteroids"; scoreboard_lv.sendAndLoad("http://www.blastergames.com/asteroids/score.asp", scoreboard_lv, "POST"); scoreboard_lv.onLoad = function (success) { if (success) { if (Boolean(scoreboard_lv.success)) { next_btn._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } showScores(); } else { loading_mc.errorMsg = scoreboard_lv.errorMsg.toUpperCase(); loading_mc.gotoAndStop(2); } } else { loading_mc.errorMsg = "COULD NOT ACCESS SCORES."; loading_mc.gotoAndStop(2); } }; score = 0; next_btn._visible = (last_btn._visible = false); last_btn.onPress = function () { page = page - 10; if (page < 0) { page = 0; } if (page < 10) { last_btn._visible = false; } next_btn._visible = true; showScores(); }; next_btn.onPress = function () { page = page + 10; if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; } last_btn._visible = true; showScores(); }; newGame_btn.onRelease = function () { gotoAndStop (2); };
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 3
stop();
Symbol 36 MovieClip Frame 5
stop();
Symbol 36 MovieClip Frame 7
stop();
Symbol 36 MovieClip Frame 9
stop();
Symbol 36 MovieClip Frame 11
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 61
stop(); name_txt.restrict = "A-Z 0-9.\\-"; if (_root.game_so.data.playerName.length > 0) { name_txt.text = _root.game_so.data.playerName; } Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onRelease = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } _root.nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(ok_btn); this.onRelease(); } }; Key.addListener(ok_btn);
Symbol 60 MovieClip Frame 1
stop(); errorMsg = "";

Library Items

Symbol 1 Sound [thrust]
Symbol 2 Sound [saucerSmall]
Symbol 3 Sound [saucerBig]
Symbol 4 Sound [beat2]
Symbol 5 Sound [beat1]
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [asteroid]Uses:6 7 8 9
Symbol 11 Graphic [explosion]Used by:12
Symbol 12 MovieClip [explosion]Uses:11
Symbol 13 FontUsed by:14 15 20 21 22 37
Symbol 14 TextUses:13Used by:Timeline
Symbol 15 EditableTextUses:13Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 MovieClipUsed by:Timeline
Symbol 18 GraphicUsed by:19 23 47 49 51
Symbol 19 ButtonUses:18Used by:45  Timeline
Symbol 20 TextUses:13Used by:Timeline
Symbol 21 TextUses:13Used by:Timeline
Symbol 22 TextUses:13Used by:Timeline
Symbol 23 MovieClipUses:18Used by:26  Timeline
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [spaceship]Uses:24 23 25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 SoundUsed by:36
Symbol 32 SoundUsed by:36
Symbol 33 SoundUsed by:36
Symbol 34 SoundUsed by:36
Symbol 35 SoundUsed by:36
Symbol 36 MovieClipUses:31 32 33 34 35Used by:Timeline
Symbol 37 EditableTextUses:13Used by:Timeline
Symbol 38 FontUsed by:39 41 42 43 44 46 48 50 52 53 54 56 57 58 59
Symbol 39 TextUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 TextUses:38Used by:45
Symbol 42 EditableTextUses:38Used by:45
Symbol 43 TextUses:38Used by:45
Symbol 44 TextUses:38Used by:45
Symbol 45 MovieClipUses:41 42 19 43 44Used by:Timeline
Symbol 46 TextUses:38Used by:47
Symbol 47 ButtonUses:46 18Used by:Timeline
Symbol 48 TextUses:38Used by:49
Symbol 49 ButtonUses:48 18Used by:Timeline
Symbol 50 TextUses:38Used by:51
Symbol 51 ButtonUses:50 18Used by:Timeline
Symbol 52 EditableTextUses:38Used by:55
Symbol 53 EditableTextUses:38Used by:55
Symbol 54 EditableTextUses:38Used by:55
Symbol 55 MovieClipUses:52 53 54Used by:Timeline
Symbol 56 TextUses:38Used by:Timeline
Symbol 57 TextUses:38Used by:Timeline
Symbol 58 TextUses:38Used by:60
Symbol 59 EditableTextUses:38Used by:60
Symbol 60 MovieClipUses:58 59Used by:Timeline

Instance Names

"pc_txt"Frame 1Symbol 15 EditableText
"intro_mc"Frame 2Symbol 17 MovieClip
"playGame_btn"Frame 2Symbol 19 Button
"highScores_btn"Frame 2Symbol 19 Button
"safeArea_mc"Frame 3Symbol 23 MovieClip
"spaceship_mc"Frame 3Symbol 26 MovieClip [spaceship]
"explode_mc"Frame 3Symbol 17 MovieClip
"saucer_mc"Frame 3Symbol 28 MovieClip
"missile0_mc"Frame 3Symbol 30 MovieClip
"missile1_mc"Frame 3Symbol 30 MovieClip
"missile2_mc"Frame 3Symbol 30 MovieClip
"missile3_mc"Frame 3Symbol 30 MovieClip
"missile4_mc"Frame 3Symbol 30 MovieClip
"asteroids_mc"Frame 3Symbol 17 MovieClip
"sound_mc"Frame 3Symbol 36 MovieClip
"score_txt"Frame 3Symbol 37 EditableText
"quitGame_mc"Frame 3Symbol 40 MovieClip
"gameOver_mc"Frame 3Symbol 45 MovieClip
"lives_mc"Frame 3Symbol 17 MovieClip
"next_btn"Frame 4Symbol 47 Button
"last_btn"Frame 4Symbol 49 Button
"newGame_btn"Frame 4Symbol 51 Button
"line1_mc"Frame 4Symbol 55 MovieClip
"line2_mc"Frame 4Symbol 55 MovieClip
"line3_mc"Frame 4Symbol 55 MovieClip
"line4_mc"Frame 4Symbol 55 MovieClip
"line5_mc"Frame 4Symbol 55 MovieClip
"line6_mc"Frame 4Symbol 55 MovieClip
"line7_mc"Frame 4Symbol 55 MovieClip
"line8_mc"Frame 4Symbol 55 MovieClip
"line9_mc"Frame 4Symbol 55 MovieClip
"line10_mc"Frame 4Symbol 55 MovieClip
"loading_mc"Frame 4Symbol 60 MovieClip
"hit_mc"Symbol 26 MovieClip [spaceship] Frame 1Symbol 23 MovieClip
"name_txt"Symbol 45 MovieClip Frame 61Symbol 42 EditableText
"ok_btn"Symbol 45 MovieClip Frame 61Symbol 19 Button
"rank_txt"Symbol 55 MovieClip Frame 1Symbol 52 EditableText
"score_txt"Symbol 55 MovieClip Frame 1Symbol 53 EditableText
"name_txt"Symbol 55 MovieClip Frame 1Symbol 54 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "thrust"
ExportAssets (56)Timeline Frame 1Symbol 2 as "saucerSmall"
ExportAssets (56)Timeline Frame 1Symbol 3 as "saucerBig"
ExportAssets (56)Timeline Frame 1Symbol 4 as "beat2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "beat1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "asteroid"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 26 as "spaceship"

Labels

"fire"Symbol 36 MovieClip Frame 2
"bangLarge"Symbol 36 MovieClip Frame 4
"bangMedium"Symbol 36 MovieClip Frame 6
"bangSmall"Symbol 36 MovieClip Frame 8
"extra"Symbol 36 MovieClip Frame 10

Dynamic Text Variables

scoreSymbol 37 EditableText"0"
errorMsgSymbol 59 EditableText""




http://swfchan.com/15/71207/info.shtml
Created: 9/4 -2019 11:41:46 Last modified: 9/4 -2019 11:41:46 Server time: 17/05 -2024 11:06:58