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The Butcher RPG.swf

This is the info page for
Flash #71507

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"></p>

It frozed..

R

E

H

C

T

U

B

NEW

LOAD

NEW

file #1

file #2

file #3

LOAD

Note: Do not play a slot that is not saved on!

setting stats...

Saving..

done..

Beginning Stats                           Pts

Strength

Agility

Butcher

Strength increases your attack power.

Agility increases your attack speed.

Butcher increases your butcher points.

Reset

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Experiance rate

Low

Normal

High

For those who enjoy seeing their characters getting
stronger. The gameplay will be longer..

Normal experience, if you just want to play as a normal
person, pick this one.

For those who want to get really strong in a matter of
minutes or hours. The gameplay will be shorter.

Instructions

<p align="left"></p>

<p align="center"></p>

<p align="center"></p>

MAX

HP

This is your GUI, it shows
your current level, hp,
max hp, and exp.

When the exp bar is full,
you level up. Every level
up, you will get 4 stat
points and 2 skill points.

Skill and Stat points can
be used in the main menu.

Max health can be leveled
up with stat points.

Health and Gui

Experiance and Level up

Instructions Part 2

You can move your
character with the
W,S,A,D keys. Clicking
will allow you to attack.

Think your too slow?
Raise your agility.

Keys

There are some side
quests in various
missions, you can gain
money by talking to an
npc.

Money

Example: Kill 20 rats and
talk to Bob for $120

Money is used to increase
your weapon size.

Instructions Part 3

When buying a skill, they
have a key that requires
you to press to activate
the skill.

Example:
(RQ 5) Heal (5 BP) [1]

Skills

Butcher Points are like
Mana points, they are
needed to use skills. It
shows how much BP is
used when buying skills.

Butcher Points

<p align="center"></p>

<p align="center"></p>

BP

Instructions Part 4

Saving can be easily done
by pressing the button on
the lower right. A box
next to it confirms you
have saved succesfully.

Saving

Different weapons add on
to your attack points.

Weapons

Example: To talk to an
npc, press space while
near them.

Loading file...

Setting Stats...

HP AND BP

Current Max Health:

Health can only be increased by leveling up.

Current Max Butcher:

Butcher increases higher the more levels you
have.

Increase butcher points (RQ 1)

Increase butcher points (+2)

Increase butcher points (+2)

Increase health points (+25)

Level:

Exp:

Stat Points:

Skill Points:

Hp And Bp

Weapon

Agility

Extra Skills

Strength

Overall Status

WARP

MAIN MENU

Save

Shop

Equip

Beta Tester Menu

stat
skill
money

WEAPON

Current weapon size:

Increase weapon size (MONEY -100)

Increase weapon size (+10)

Increase weapon size (+10)

Decrease weapon size (MONEY -50)

Decrease weapon size (-10)

Decrease weapon size (-10)

Hp And Bp

AGILITY

Current Agility:                         +

Increase agility points (RQ 1)

Increase agility points (+0.1)

Increase agility points (+0.1)

Increase agility points (+1)

Agility increases attack and movement speed.
There is a 30 limit cap.

EXTRA SKILLS

(RQ 10) Bonus damage points:

(RQ 15) 80% chance of double hit:

(RQ 5) Bonus attack speed:

UP!

UP!

UP!

(RQ 25) Shifter [Shift] (10 BP):

(RQ 10) Heal [1] (25 BP)

STRENGTH

Current Strength:

Strength increases how much damage is dealt.
There is no cap for strength.

Increase strength (RQ 1)

Increase strength (+1)

Increase strength (+1)

OVERALL STATUS

STR:               +

AGI:                +

SIZE:

HP:

MAX:

BP:

DEF:

WARP

Loading...

SHOP

WOODEN SWORD

$500

Cresent Butcher

$1000

Light Butcher

$2,000

Health Potion

Butcher Potion

$20

Light Armor

Dark Armor

Gold Armor

$2000

EQUIP

weapons

Armor

Flash V-Cam

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<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="right"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="0"><b>welcome</b></font></p>

Z

X

You died.

You lost 10% exp

Click here to return back to the
menu.

ActionScript [AS1/AS2]

Frame 1
status_txt.text = "Loading..."; loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentage = Math.ceil((loadedbytes / totalbytes) * 100); if (percentage == 100) { gotoAndPlay (3); }
Frame 2
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Frame 4
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Instance of Symbol 34 MovieClip in Frame 4
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Instance of Symbol 48 MovieClip in Frame 10
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Frame 12
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Instance of Symbol 46 MovieClip in Frame 12
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Instance of Symbol 48 MovieClip in Frame 12
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Instance of Symbol 44 MovieClip in Frame 14
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Instance of Symbol 46 MovieClip in Frame 14
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Instance of Symbol 48 MovieClip in Frame 14
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Instance of Symbol 44 MovieClip in Frame 16
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Instance of Symbol 46 MovieClip in Frame 16
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Instance of Symbol 48 MovieClip in Frame 16
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Instance of Symbol 44 MovieClip in Frame 18
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Instance of Symbol 46 MovieClip in Frame 18
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Instance of Symbol 48 MovieClip in Frame 18
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.filenumber = 3; _root.gotoAndPlay("loaddick"); } }
Instance of Symbol 44 MovieClip in Frame 20
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.filenumber = 1; _root.gotoAndPlay("loaddick"); } }
Instance of Symbol 46 MovieClip in Frame 20
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Instance of Symbol 48 MovieClip in Frame 20
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.filenumber = 3; _root.gotoAndPlay("loaddick"); } }
Frame 22
stop();
Frame 23
gotoAndPlay (25);
Frame 24
gotoAndPlay (46);
Frame 25
_root.blooddepth = 9113; _root.bulletdepth = 9500; _root.agility = 2; _root.strength = 5; _root.weaponsize = 10; _root.maxhealth = 15; _root.health = maxhealth; _root.double = 0; _root.speedbonus = 0; _root.attackbonus = 0; _root.stat = 20; _root.skill = 2; _root.level = 1; _root.exp = 0; _root.nextexp = 250; _root.shifter = 0; _root.money = 0; _root.maxbutcher = 50; _root.butcher = _root.maxbutcher; _root.haveheal = 0; _root.weaponshow = 1; _root.haveone = 1; _root.havetwo = 0; _root.havethree = 0; _root.havefour = 0; _root.armorshow = 1; _root.darkarmor = 0; _root.lightarmor = 0; _root.goldarmor = 0; _root.potion = 0; _root.potion2 = 0;
Frame 26
if (_root.filenumber == 1) { var file1 = SharedObject.getLocal("file1"); file1.data.agility = _root.agility; file1.data.strength = _root.strength; file1.data.weaponsize = _root.weaponsize; file1.data.maxhealth = _root.maxhealth; file1.data.double = _root.double; file1.data.speedbonus = _root.speedbonus; file1.data.attackbonus = _root.attackbonus; file1.data.stat = _root.stat; file1.data.skill = _root.skill; file1.data.level = _root.level; file1.data.exp = _root.exp; file1.data.nextexp = _root.nextexp; file1.data.shifter = _root.shifter; file1.data.money = _root.money; file1.data.maxbutcher = _root.maxbutcher; file1.data.haveheal = _root.haveheal; file1.data.butcher = _root.butcher; file1.data.weaponshow = _root.weaponshow; file1.data.weaponshow = _root.weaponshow; file1.data.havetwo = _root.havetwo; file1.data.havethree = _root.havethree; file1.data.havefour = _root.havefour; file1.data.armorshow = _root.armorshow; file1.data.goldarmor = _root.goldarmor; file1.data.darkarmor = _root.darkarmor; file1.data.lightarmor = _root.lightarmor; file1.data.potion = _root.potion; file1.data.potion2 = _root.potion2; file1.flush(); } if (_root.filenumber == 2) { var file2 = SharedObject.getLocal("file2"); file2.data.agility = _root.agility; file2.data.strength = _root.strength; file2.data.weaponsize = _root.weaponsize; file2.data.maxhealth = _root.maxhealth; file2.data.double = _root.double; file2.data.speedbonus = _root.speedbonus; file2.data.attackbonus = _root.attackbonus; file2.data.stat = _root.stat; file2.data.skill = _root.skill; file2.data.level = _root.level; file2.data.exp = _root.exp; file2.data.nextexp = _root.nextexp; file2.data.shifter = _root.shifter; file2.data.money = _root.money; file2.data.maxbutcher = _root.maxbutcher; file2.data.haveheal = _root.haveheal; file2.data.butcher = _root.butcher; file2.data.weaponshow = _root.weaponshow; file2.data.weaponshow = _root.weaponshow; file2.data.havetwo = _root.havetwo; file2.data.havethree = _root.havethree; file2.data.havefour = _root.havefour; file2.data.armorshow = _root.armorshow; file2.data.goldarmor = _root.goldarmor; file2.data.darkarmor = _root.darkarmor; file2.data.lightarmor = _root.lightarmor; file2.data.potion = _root.potion; file2.data.potion2 = _root.potion2; file2.flush(); } if (_root.filenumber == 3) { var file3 = SharedObject.getLocal("file3"); file3.data.agility = _root.agility; file3.data.strength = _root.strength; file3.data.weaponsize = _root.weaponsize; file3.data.maxhealth = _root.maxhealth; file3.data.double = _root.double; file3.data.speedbonus = _root.speedbonus; file3.data.attackbonus = _root.attackbonus; file3.data.stat = _root.stat; file3.data.skill = _root.skill; file3.data.level = _root.level; file3.data.exp = _root.exp; file3.data.nextexp = _root.nextexp; file3.data.shifter = _root.shifter; file3.data.money = _root.money; file3.data.maxbutcher = _root.maxbutcher; file3.data.haveheal = _root.haveheal; file3.data.butcher = _root.butcher; file3.data.weaponshow = _root.weaponshow; file3.data.weaponshow = _root.weaponshow; file3.data.havetwo = _root.havetwo; file3.data.havethree = _root.havethree; file3.data.havefour = _root.havefour; file3.data.armorshow = _root.armorshow; file3.data.goldarmor = _root.goldarmor; file3.data.darkarmor = _root.darkarmor; file3.data.lightarmor = _root.lightarmor; file3.data.potion = _root.potion; file3.data.potion2 = _root.potion2; file3.flush(); }
Frame 39
stop();
Frame 40
_root.exprate = 2.5;
Instance of Symbol 84 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.exprate == 1.1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 84 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.exprate == 2.5) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 84 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.exprate == 4.5) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 41
stop();
Instance of Symbol 92 MovieClip in Frame 41
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { percentage = 30; this.gotoAndStop(percentage); }
Instance of Symbol 100 MovieClip in Frame 41
onClipEvent (enterFrame) { percentage = 76; this.gotoAndStop(percentage); }
Frame 42
if (_root.filenumber == 1) { var file1 = SharedObject.getLocal("file1"); file1.data.agility = _root.agility; file1.data.strength = _root.strength; file1.data.weaponsize = _root.weaponsize; file1.data.maxhealth = _root.maxhealth; file1.data.double = _root.double; file1.data.speedbonus = _root.speedbonus; file1.data.attackbonus = _root.attackbonus; file1.data.stat = _root.stat; file1.data.skill = _root.skill; file1.data.level = _root.level; file1.data.exp = _root.exp; file1.data.nextexp = _root.nextexp; file1.data.shifter = _root.shifter; file1.data.money = _root.money; file1.data.maxbutcher = _root.maxbutcher; file1.data.haveheal = _root.haveheal; file1.data.butcher = _root.butcher; file1.data.weaponshow = _root.weaponshow; file1.data.weaponshow = _root.weaponshow; file1.data.havetwo = _root.havetwo; file1.data.havethree = _root.havethree; file1.data.havefour = _root.havefour; file1.data.armorshow = _root.armorshow; file1.data.goldarmor = _root.goldarmor; file1.data.darkarmor = _root.darkarmor; file1.data.lightarmor = _root.lightarmor; file1.data.potion = _root.potion; file1.data.potion2 = _root.potion2; file1.data.health = _root.health; file1.data.exprate = _root.exprate; file1.flush(); } if (_root.filenumber == 2) { var file2 = SharedObject.getLocal("file2"); file2.data.agility = _root.agility; file2.data.strength = _root.strength; file2.data.weaponsize = _root.weaponsize; file2.data.maxhealth = _root.maxhealth; file2.data.double = _root.double; file2.data.speedbonus = _root.speedbonus; file2.data.attackbonus = _root.attackbonus; file2.data.stat = _root.stat; file2.data.skill = _root.skill; file2.data.level = _root.level; file2.data.exp = _root.exp; file2.data.nextexp = _root.nextexp; file2.data.shifter = _root.shifter; file2.data.money = _root.money; file2.data.maxbutcher = _root.maxbutcher; file2.data.haveheal = _root.haveheal; file2.data.butcher = _root.butcher; file2.data.weaponshow = _root.weaponshow; file2.data.weaponshow = _root.weaponshow; file2.data.havetwo = _root.havetwo; file2.data.havethree = _root.havethree; file2.data.havefour = _root.havefour; file2.data.armorshow = _root.armorshow; file2.data.goldarmor = _root.goldarmor; file2.data.darkarmor = _root.darkarmor; file2.data.lightarmor = _root.lightarmor; file2.data.potion = _root.potion; file2.data.potion2 = _root.potion2; file2.data.health = _root.health; file2.data.exprate = _root.exprate; file2.flush(); } if (_root.filenumber == 3) { var file3 = SharedObject.getLocal("file3"); file3.data.agility = _root.agility; file3.data.strength = _root.strength; file3.data.weaponsize = _root.weaponsize; file3.data.maxhealth = _root.maxhealth; file3.data.double = _root.double; file3.data.speedbonus = _root.speedbonus; file3.data.attackbonus = _root.attackbonus; file3.data.stat = _root.stat; file3.data.skill = _root.skill; file3.data.level = _root.level; file3.data.exp = _root.exp; file3.data.nextexp = _root.nextexp; file3.data.shifter = _root.shifter; file3.data.money = _root.money; file3.data.maxbutcher = _root.maxbutcher; file3.data.haveheal = _root.haveheal; file3.data.butcher = _root.butcher; file3.data.weaponshow = _root.weaponshow; file3.data.weaponshow = _root.weaponshow; file3.data.havetwo = _root.havetwo; file3.data.havethree = _root.havethree; file3.data.havefour = _root.havefour; file3.data.armorshow = _root.armorshow; file3.data.goldarmor = _root.goldarmor; file3.data.darkarmor = _root.darkarmor; file3.data.lightarmor = _root.lightarmor; file3.data.potion = _root.potion; file3.data.potion2 = _root.potion2; file3.data.health = _root.health; file3.data.exprate = _root.exprate; file3.flush(); } stop();
Instance of Symbol 130 MovieClip in Frame 43
onClipEvent (enterFrame) { percentage = Math.ceil((_root.butcher / _root.maxbutcher) * 100); this.gotoAndStop(percentage); if (_root.butcher > _root.maxbutcher) { _root.butcher = _root.maxbutcher; } if (delay != 0) { delay = delay - 1; } else { _root.butcher = _root.butcher + 1; delay = 20; } } onClipEvent (load) { delay = 20; }
Frame 44
if (_root.filenumber == 1) { var file1 = SharedObject.getLocal("file1"); file1.data.agility = _root.agility; file1.data.strength = _root.strength; file1.data.weaponsize = _root.weaponsize; file1.data.maxhealth = _root.maxhealth; file1.data.double = _root.double; file1.data.speedbonus = _root.speedbonus; file1.data.attackbonus = _root.attackbonus; file1.data.stat = _root.stat; file1.data.skill = _root.skill; file1.data.level = _root.level; file1.data.exp = _root.exp; file1.data.nextexp = _root.nextexp; file1.data.shifter = _root.shifter; file1.data.money = _root.money; file1.data.maxbutcher = _root.maxbutcher; file1.data.haveheal = _root.haveheal; file1.data.butcher = _root.butcher; file1.data.weaponshow = _root.weaponshow; file1.data.weaponshow = _root.weaponshow; file1.data.havetwo = _root.havetwo; file1.data.havethree = _root.havethree; file1.data.havefour = _root.havefour; file1.data.armorshow = _root.armorshow; file1.data.goldarmor = _root.goldarmor; file1.data.darkarmor = _root.darkarmor; file1.data.lightarmor = _root.lightarmor; file1.data.potion = _root.potion; file1.data.potion2 = _root.potion2; file1.data.health = _root.health; file1.data.exprate = _root.exprate; file1.flush(); } if (_root.filenumber == 2) { var file2 = SharedObject.getLocal("file2"); file2.data.agility = _root.agility; file2.data.strength = _root.strength; file2.data.weaponsize = _root.weaponsize; file2.data.maxhealth = _root.maxhealth; file2.data.double = _root.double; file2.data.speedbonus = _root.speedbonus; file2.data.attackbonus = _root.attackbonus; file2.data.stat = _root.stat; file2.data.skill = _root.skill; file2.data.level = _root.level; file2.data.exp = _root.exp; file2.data.nextexp = _root.nextexp; file2.data.shifter = _root.shifter; file2.data.money = _root.money; file2.data.maxbutcher = _root.maxbutcher; file2.data.haveheal = _root.haveheal; file2.data.butcher = _root.butcher; file2.data.weaponshow = _root.weaponshow; file2.data.weaponshow = _root.weaponshow; file2.data.havetwo = _root.havetwo; file2.data.havethree = _root.havethree; file2.data.havefour = _root.havefour; file2.data.armorshow = _root.armorshow; file2.data.goldarmor = _root.goldarmor; file2.data.darkarmor = _root.darkarmor; file2.data.lightarmor = _root.lightarmor; file2.data.potion = _root.potion; file2.data.potion2 = _root.potion2; file2.data.health = _root.health; file2.data.exprate = _root.exprate; file2.flush(); } if (_root.filenumber == 3) { var file3 = SharedObject.getLocal("file3"); file3.data.agility = _root.agility; file3.data.strength = _root.strength; file3.data.weaponsize = _root.weaponsize; file3.data.maxhealth = _root.maxhealth; file3.data.double = _root.double; file3.data.speedbonus = _root.speedbonus; file3.data.attackbonus = _root.attackbonus; file3.data.stat = _root.stat; file3.data.skill = _root.skill; file3.data.level = _root.level; file3.data.exp = _root.exp; file3.data.nextexp = _root.nextexp; file3.data.shifter = _root.shifter; file3.data.money = _root.money; file3.data.maxbutcher = _root.maxbutcher; file3.data.haveheal = _root.haveheal; file3.data.butcher = _root.butcher; file3.data.weaponshow = _root.weaponshow; file3.data.weaponshow = _root.weaponshow; file3.data.havetwo = _root.havetwo; file3.data.havethree = _root.havethree; file3.data.havefour = _root.havefour; file3.data.armorshow = _root.armorshow; file3.data.goldarmor = _root.goldarmor; file3.data.darkarmor = _root.darkarmor; file3.data.lightarmor = _root.lightarmor; file3.data.potion = _root.potion; file3.data.potion2 = _root.potion2; file3.data.health = _root.health; file3.data.exprate = _root.exprate; file3.flush(); }
Frame 45
play();
Frame 46
_root.blooddepth = 9113; _root.bulletdepth = 9500; if (_root.filenumber == 1) { var file1 = SharedObject.getLocal("file1"); _root.agility = file1.data.agility; _root.strength = file1.data.strength; _root.weaponsize = file1.data.weaponsize; _root.maxhealth = file1.data.maxhealth; _root.double = file1.data.double; _root.speedbonus = file1.data.speedbonus; _root.attackbonus = file1.data.attackbonus; _root.stat = file1.data.stat; _root.skill = file1.data.skill; _root.level = file1.data.level; _root.exp = file1.data.exp; _root.nextexp = file1.data.nextexp; _root.shifter = file1.data.shifter; _root.money = file1.data.money; _root.haveheal = file1.data.haveheal; _root.maxbutcher = file1.data.maxbutcher; _root.butcher = file1.data.butcher; _root.weaponshow = file1.data.weaponshow; _root.havetwo = file1.data.havetwo; _root.havethree = file1.data.havethree; _root.havefour = file1.data.havefour; _root.armorshow = file1.data.armorshow; _root.goldarmor = file1.data.goldarmor; _root.health = file1.data.health; _root.darkarmor = file1.data.darkarmor; _root.lightarmor = file1.data.lightarmor; _root.potion = file1.data.potion; _root.potion2 = file1.data.potion2; _root.exprate = file1.data.exprate; } if (_root.filenumber == 2) { var file2 = SharedObject.getLocal("file2"); _root.agility = file2.data.agility; _root.strength = file2.data.strength; _root.weaponsize = file2.data.weaponsize; _root.maxhealth = file2.data.maxhealth; _root.double = file2.data.double; _root.speedbonus = file2.data.speedbonus; _root.attackbonus = file2.data.attackbonus; _root.stat = file2.data.stat; _root.skill = file2.data.skill; _root.level = file2.data.level; _root.exp = file2.data.exp; _root.nextexp = file2.data.nextexp; _root.health = file2.data.health; _root.shifter = file2.data.shifter; _root.money = file2.data.money; _root.haveheal = file2.data.haveheal; _root.maxbutcher = file2.data.maxbutcher; _root.butcher = file2.data.butcher; _root.weaponshow = file2.data.weaponshow; _root.havetwo = file2.data.havetwo; _root.havethree = file2.data.havethree; _root.havefour = file2.data.havefour; _root.armorshow = file2.data.armorshow; _root.goldarmor = file2.data.goldarmor; _root.darkarmor = file2.data.darkarmor; _root.lightarmor = file2.data.lightarmor; _root.potion = file2.data.potion; _root.exprate = file2.data.exprate; _root.potion2 = file2.data.potion2; } if (_root.filenumber == 3) { var file3 = SharedObject.getLocal("file3"); _root.agility = file3.data.agility; _root.strength = file3.data.strength; _root.weaponsize = file3.data.weaponsize; _root.maxhealth = file3.data.maxhealth; _root.double = file3.data.double; _root.speedbonus = file3.data.speedbonus; _root.attackbonus = file3.data.attackbonus; _root.stat = file3.data.stat; _root.skill = file3.data.skill; _root.level = file3.data.level; _root.exp = file3.data.exp; _root.health = file3.data.health; _root.nextexp = file3.data.nextexp; _root.shifter = file3.data.shifter; _root.money = file3.data.money; _root.haveheal = file3.data.haveheal; _root.maxbutcher = file3.data.maxbutcher; _root.butcher = file3.data.butcher; _root.weaponshow = file3.data.weaponshow; _root.havetwo = file3.data.havetwo; _root.havethree = file3.data.havethree; _root.havefour = file3.data.havefour; _root.armorshow = file3.data.armorshow; _root.goldarmor = file3.data.goldarmor; _root.darkarmor = file3.data.darkarmor; _root.lightarmor = file3.data.lightarmor; _root.potion = file3.data.potion; _root.potion2 = file3.data.potion2; _root.exprate = file3.data.exprate; }
Frame 48
_root.blooddepth = 9113; _root.bulletdepth = 9500; if (_root.filenumber == 1) { var file1 = SharedObject.getLocal("file1"); _root.agility = file1.data.agility; _root.strength = file1.data.strength; _root.weaponsize = file1.data.weaponsize; _root.maxhealth = file1.data.maxhealth; _root.double = file1.data.double; _root.speedbonus = file1.data.speedbonus; _root.attackbonus = file1.data.attackbonus; _root.stat = file1.data.stat; _root.skill = file1.data.skill; _root.level = file1.data.level; _root.exp = file1.data.exp; _root.nextexp = file1.data.nextexp; _root.shifter = file1.data.shifter; _root.money = file1.data.money; _root.haveheal = file1.data.haveheal; _root.maxbutcher = file1.data.maxbutcher; _root.butcher = file1.data.butcher; _root.weaponshow = file1.data.weaponshow; _root.havetwo = file1.data.havetwo; _root.havethree = file1.data.havethree; _root.havefour = file1.data.havefour; _root.armorshow = file1.data.armorshow; _root.goldarmor = file1.data.goldarmor; _root.health = file1.data.health; _root.darkarmor = file1.data.darkarmor; _root.lightarmor = file1.data.lightarmor; _root.potion = file1.data.potion; _root.potion2 = file1.data.potion2; _root.version = file1.data.version; } if (_root.filenumber == 2) { var file2 = SharedObject.getLocal("file2"); _root.agility = file2.data.agility; _root.strength = file2.data.strength; _root.weaponsize = file2.data.weaponsize; _root.maxhealth = file2.data.maxhealth; _root.double = file2.data.double; _root.speedbonus = file2.data.speedbonus; _root.attackbonus = file2.data.attackbonus; _root.stat = file2.data.stat; _root.skill = file2.data.skill; _root.level = file2.data.level; _root.exp = file2.data.exp; _root.nextexp = file2.data.nextexp; _root.health = file2.data.health; _root.shifter = file2.data.shifter; _root.money = file2.data.money; _root.haveheal = file2.data.haveheal; _root.maxbutcher = file2.data.maxbutcher; _root.butcher = file2.data.butcher; _root.weaponshow = file2.data.weaponshow; _root.havetwo = file2.data.havetwo; _root.havethree = file2.data.havethree; _root.havefour = file2.data.havefour; _root.armorshow = file2.data.armorshow; _root.goldarmor = file2.data.goldarmor; _root.darkarmor = file2.data.darkarmor; _root.lightarmor = file2.data.lightarmor; _root.potion = file2.data.potion; _root.potion2 = file2.data.potion2; _root.version = file2.data.version; } if (_root.filenumber == 3) { var file3 = SharedObject.getLocal("file3"); _root.agility = file3.data.agility; _root.strength = file3.data.strength; _root.weaponsize = file3.data.weaponsize; _root.maxhealth = file3.data.maxhealth; _root.double = file3.data.double; _root.speedbonus = file3.data.speedbonus; _root.attackbonus = file3.data.attackbonus; _root.stat = file3.data.stat; _root.skill = file3.data.skill; _root.level = file3.data.level; _root.exp = file3.data.exp; _root.health = file3.data.health; _root.nextexp = file3.data.nextexp; _root.shifter = file3.data.shifter; _root.money = file3.data.money; _root.haveheal = file3.data.haveheal; _root.maxbutcher = file3.data.maxbutcher; _root.butcher = file3.data.butcher; _root.weaponshow = file3.data.weaponshow; _root.havetwo = file3.data.havetwo; _root.havethree = file3.data.havethree; _root.havefour = file3.data.havefour; _root.armorshow = file3.data.armorshow; _root.goldarmor = file3.data.goldarmor; _root.darkarmor = file3.data.darkarmor; _root.lightarmor = file3.data.lightarmor; _root.potion = file3.data.potion; _root.potion2 = file3.data.potion2; _root.version = file3.data.version; }
Frame 68
_root.displayexp = (Math.ceil(_root.exp) + " / ") + Math.ceil(_root.nextexp); Mouse.show(); stopAllSounds(); stop();
Instance of Symbol 173 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("weapon"); } }
Instance of Symbol 175 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("agility"); } }
Instance of Symbol 177 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("skills"); } }
Instance of Symbol 179 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("strength"); } }
Instance of Symbol 181 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("overall"); } }
Instance of Symbol 183 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("next"); } }
Instance of Symbol 195 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("shop"); } }
Instance of Symbol 197 MovieClip in Frame 68
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("equip"); } }
Frame 69
stop();
Instance of Symbol 224 MovieClip in Frame 69
onClipEvent (enterFrame) { this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 236 MovieClip in Frame 69
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("health"); } }
Frame 70
stop();
Instance of Symbol 173 MovieClip in Frame 70
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("weapon"); } }
Instance of Symbol 270 MovieClip in Frame 70
onClipEvent (load) { wait = 50; } onClipEvent (enterFrame) { if (wait >= 1) { wait = wait - (_root.agility + _root.speedbonus); } else { wait = 50; this.gotoAndPlay("attack1"); } }
Frame 71
stop();
Instance of Symbol 274 MovieClip in Frame 71
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.nextFrame(); } }
Instance of Symbol 84 MovieClip in Frame 71
onClipEvent (enterFrame) { if (_root.double == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 84 MovieClip in Frame 71
onClipEvent (enterFrame) { if (_root.shifter == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 175 MovieClip in Frame 71
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("agility"); } }
Frame 72
stop();
Instance of Symbol 274 MovieClip in Frame 72
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.prevFrame(); } }
Instance of Symbol 84 MovieClip in Frame 72
onClipEvent (enterFrame) { if (_root.haveheal == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 73
_root.displayexp = (Math.ceil(_root.exp) + " / ") + Math.ceil(_root.nextexp); Mouse.show(); stop();
Instance of Symbol 177 MovieClip in Frame 73
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("skills"); } }
Instance of Symbol 321 MovieClip in Frame 73
onClipEvent (load) { this.tail.stop(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.hitter)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } }
Instance of Symbol 270 MovieClip "player" in Frame 73
onClipEvent (load) { wait = 50; } onClipEvent (enterFrame) { if (wait >= 1) { wait = wait - (_root.agility + _root.speedbonus); } else { wait = 50; this.gotoAndPlay("attack1"); } }
Instance of Symbol 323 MovieClip "blood" in Frame 73
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 325 MovieClip "damager" in Frame 73
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._xscale = this._xscale - 1; this._yscale = this._yscale - 1; } this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; this._xscale = this._xscale + 1; this._yscale = this._yscale + 1; }
Frame 74
stop();
Instance of Symbol 179 MovieClip in Frame 74
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("strength"); } }
Frame 75
_root.displayexp = (Math.ceil(_root.exp) + " / ") + Math.ceil(_root.nextexp); Mouse.show(); stop();
Instance of Symbol 274 MovieClip in Frame 75
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.nextFrame(); } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Dick's Shop"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Forest"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Forest 2"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Dick's Shop 2"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Big Mouse of Doom"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 75
onClipEvent (load) { levelname = "Town"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 181 MovieClip in Frame 75
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("overall"); } }
Frame 76
_root.displayexp = (Math.ceil(_root.exp) + " / ") + Math.ceil(_root.nextexp); Mouse.show(); stop();
Instance of Symbol 274 MovieClip in Frame 76
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.prevFrame(); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Orcs"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Invasion of the Big Green Man"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Edana"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Real Town"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Momma Spider"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Instance of Symbol 347 MovieClip in Frame 76
onClipEvent (load) { levelname = "Dick's Shop"; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("dickshop", 1); } }
Frame 77
stop();
Instance of Symbol 274 MovieClip in Frame 77
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.nextFrame(); } }
Instance of Symbol 183 MovieClip in Frame 77
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("next"); } }
Instance of Symbol 388 MovieClip in Frame 77
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.havetwo == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 500)) { _root.havetwo = 1; _root.money = _root.money - 500; } }
Instance of Symbol 388 MovieClip in Frame 77
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.havethree == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 1000)) { _root.havethree = 1; _root.money = _root.money - 1000; } }
Frame 78
stop();
Instance of Symbol 274 MovieClip in Frame 78
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.prevFrame(); } }
Instance of Symbol 388 MovieClip in Frame 78
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.havefour == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 2000)) { _root.havefour = 1; _root.money = _root.money - 2000; } }
Instance of Symbol 388 MovieClip in Frame 78
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if ((this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 20)) && (_root.potion != 99)) { _root.potion = _root.potion + 1; _root.money = _root.money - 20; } }
Instance of Symbol 388 MovieClip in Frame 78
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if ((this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 20)) && (_root.potion2 != 99)) { _root.potion2 = _root.potion2 + 1; _root.money = _root.money - 20; } }
Instance of Symbol 388 MovieClip in Frame 79
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.lightarmor == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 500)) { _root.lightarmor = 1; _root.money = _root.money - 500; } }
Instance of Symbol 388 MovieClip in Frame 79
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.darkarmor == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 1000)) { _root.darkarmor = 1; _root.money = _root.money - 1000; } }
Instance of Symbol 274 MovieClip in Frame 80
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.prevFrame(); } }
Instance of Symbol 388 MovieClip in Frame 80
//component parameters onClipEvent (construct) { label = "Buy"; wide = 35; c1 = 255; c2 = 255; c3 = 255; hc1 = 200; hc2 = 200; hc3 = 200; baseMode = true; widthMode = true; rgb = 16777215 /* 0xFFFFFF */; rb = 255; gb = 255; bb = 255; hilitergb = 13158600 /* 0xC8C8C8 */; } onClipEvent (enterFrame) { if (_root.goldarmor == 1) { this._x = this._x + 50000; this._y = this._y + 50000; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true) && (_root.money >= 2000)) { _root.goldarmor = 1; _root.money = _root.money - 2000; } }
Frame 81
stop(); _root.haveone = 1;
Instance of Symbol 399 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.weaponshow == 5) { this._alpha = 100; } else { this._alpha = 50; } if (_root.havefour == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.havefour == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.weaponshow = 5; } }
Instance of Symbol 211 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.weaponshow == 1) { this._alpha = 100; } else { this._alpha = 50; } if (_root.haveone == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.haveone == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.weaponshow = 1; } }
Instance of Symbol 213 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.weaponshow == 2) { this._alpha = 100; } else { this._alpha = 50; } if (_root.havetwo == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.havetwo == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.weaponshow = 2; } }
Instance of Symbol 215 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.weaponshow == 3) { this._alpha = 100; } else { this._alpha = 50; } if (_root.havethree == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.havethree == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.weaponshow = 3; } }
Instance of Symbol 431 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.armorshow == 4) { this._alpha = 100; } else { this._alpha = 50; } if (_root.goldarmor == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.goldarmor == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.armorshow = 4; } }
Instance of Symbol 433 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.armorshow == 3) { this._alpha = 100; } else { this._alpha = 50; } if (_root.darkarmor == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.darkarmor == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.armorshow = 3; } }
Instance of Symbol 435 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.armorshow == 2) { this._alpha = 100; } else { this._alpha = 50; } if (_root.lightarmor == 0) { this._alpha = 0; } } onClipEvent (mouseDown) { if ((_root.lightarmor == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.armorshow = 2; } }
Instance of Symbol 437 MovieClip in Frame 81
onClipEvent (enterFrame) { if (_root.armorshow == 1) { this._alpha = 100; } else { this._alpha = 50; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.armorshow = 1; } }
Instance of Symbol 195 MovieClip in Frame 81
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._alpha = 90; } else { this._alpha = 30; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndPlay("shop"); } }
Frame 82
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 82
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 82
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 82
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 75; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; strength = 1; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + 70; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 75; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; strength = 1; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + 70; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 75; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; strength = 1; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + 70; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 82
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 175; strength = 1; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 449 MovieClip in Frame 82
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 82
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 82
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 82
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 466 MovieClip in Frame 82
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill >= 1)) { _root.ratkill = _root.ratkill - 1; _root.money = _root.money + 5; _root.message = "Current Money: $" + _root.money; } else if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill == 0)) { _root.message = "$5 for every rat!"; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me! Hit the rats!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 469 MovieClip "camera" in Frame 82
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 471 MovieClip "boundry" in Frame 82
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 475 MovieClip in Frame 82
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 82
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 83
gotoAndPlay (68);
Frame 84
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 84
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 84
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 84
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner3._x + random(60); respawny = _root.spawner3._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner3._x + random(60); respawny = _root.spawner3._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner3._x + random(60); respawny = _root.spawner3._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner3._x + random(60); respawny = _root.spawner3._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 321 MovieClip in Frame 84
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 1 + random(2); speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 175; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner3._x + random(60); respawny = _root.spawner3._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 449 MovieClip in Frame 84
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 84
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 84
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 84
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 466 MovieClip in Frame 84
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill >= 1)) { _root.ratkill = _root.ratkill - 1; _root.money = _root.money + 5; _root.message = "Current Money: $" + _root.money; } else if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill == 0)) { _root.message = "$5 for every rat!"; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me! Hit the rats!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 469 MovieClip "camera" in Frame 84
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 508 MovieClip "boundry" in Frame 84
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 475 MovieClip in Frame 84
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 84
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 85
gotoAndPlay (68);
Frame 86
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 86
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 86
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 86
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 86
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 449 MovieClip in Frame 86
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 86
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 86
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack.gotoAndStop(_root.weaponshow); this.attack2.gotoAndStop(_root.weaponshow); this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 86
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 469 MovieClip "camera" in Frame 86
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 521 MovieClip "boundry" in Frame 86
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 523 MovieClip in Frame 86
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 86
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 86
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 87
gotoAndPlay (68);
Frame 88
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 88
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 88
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 88
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 300; strength = 5; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 800; strength = 20; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 800; strength = 20; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 800; strength = 20; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 516 MovieClip in Frame 88
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 800; strength = 20; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 449 MovieClip in Frame 88
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 88
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 88
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 88
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 469 MovieClip "camera" in Frame 88
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 525 MovieClip "boundry" in Frame 88
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 526 MovieClip in Frame 88
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 88
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 88
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 89
gotoAndPlay (68);
Frame 90
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 90
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 90
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 90
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 449 MovieClip in Frame 90
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 90
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 90
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 90
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 516 MovieClip in Frame 90
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 8; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 55; maxhealth = 12000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; spider_attack = new Sound(); spider_attack.attachSound("spider_attack"); spider_hurt = new Sound(); spider_hurt.attachSound("spider_hurt"); spider_die = new Sound(); spider_die.attachSound("spider_die"); spider_attack.setVolume(5); spider_hurt.setVolume(5); spider_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { spider_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { spider_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { spider_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 90
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 527 MovieClip "boundry" in Frame 90
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 526 MovieClip in Frame 90
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 90
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 90
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 91
gotoAndPlay (68);
Frame 92
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 92
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 92
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 92
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; this.gotoAndPlay(1); } onClipEvent (enterFrame) { if (this._alpha <= 0) { this.gotoAndStop("end"); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 449 MovieClip in Frame 92
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 92
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 92
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 92
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 532 MovieClip in Frame 92
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 35; maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 92
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 35; maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 92
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 35; maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 92
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 35; maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 92
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 534 MovieClip "boundry" in Frame 92
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 523 MovieClip in Frame 92
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 92
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 92
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 93
gotoAndPlay (68);
Frame 94
_root.boarkill = 0; stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 94
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 94
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 94
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; this.gotoAndPlay(1); } onClipEvent (enterFrame) { if (this._alpha <= 0) { this.gotoAndStop("end"); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 542 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 4; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 3; maxhealth = 300; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(5); rat_hurt.setVolume(5); rat_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 449 MovieClip in Frame 94
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 94
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 94
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 94
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 544 MovieClip in Frame 94
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.boarkill == 0)) { _root.message = "Kill boars for me, I'll give you $20 a kill."; } else if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.boarkill >= 1)) { _root.boarkill = _root.boarkill - 1; _root.money = _root.money + 20; _root.message = "Current Money: $" + _root.money; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me! Hit the rats!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 549 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 500; strength = 7; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 10; delay = delayback; boar_attack = new Sound(); boar_attack.attachSound("boar_attack"); boar_hurt = new Sound(); boar_hurt.attachSound("boar_hurt"); boar_die = new Sound(); boar_die.attachSound("boar_die"); boar_attack.setVolume(5); boar_hurt.setVolume(5); boar_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { boar_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { boar_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 549 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 500; strength = 7; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 10; delay = delayback; boar_attack = new Sound(); boar_attack.attachSound("boar_attack"); boar_hurt = new Sound(); boar_hurt.attachSound("boar_hurt"); boar_die = new Sound(); boar_die.attachSound("boar_die"); boar_attack.setVolume(5); boar_hurt.setVolume(5); boar_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { boar_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { boar_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 549 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 500; strength = 7; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 10; delay = delayback; boar_attack = new Sound(); boar_attack.attachSound("boar_attack"); boar_hurt = new Sound(); boar_hurt.attachSound("boar_hurt"); boar_die = new Sound(); boar_die.attachSound("boar_die"); boar_attack.setVolume(5); boar_hurt.setVolume(5); boar_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { boar_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { boar_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 549 MovieClip in Frame 94
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 500; strength = 7; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 10; delay = delayback; boar_attack = new Sound(); boar_attack.attachSound("boar_attack"); boar_hurt = new Sound(); boar_hurt.attachSound("boar_hurt"); boar_die = new Sound(); boar_die.attachSound("boar_die"); boar_attack.setVolume(5); boar_hurt.setVolume(5); boar_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { boar_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { boar_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { boar_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 94
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 552 MovieClip "boundry" in Frame 94
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 523 MovieClip in Frame 94
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 94
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 94
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 95
gotoAndPlay (68);
Frame 96
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 96
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 96
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 96
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 449 MovieClip in Frame 96
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 96
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 96
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 96
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 532 MovieClip in Frame 96
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); maxhealth = 50000; strength = 100; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 96
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 554 MovieClip "boundry" in Frame 96
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 523 MovieClip in Frame 96
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 96
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 96
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 97
gotoAndPlay (68);
Frame 98
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 98
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 98
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 98
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 555 MovieClip in Frame 98
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speed = 7; maxhealth = 3000; moving = false; followed = _root.player; health = maxhealth; died = 0; strength = 15; exp = ((speed * speed) * strength) + maxhealth; delayback = 20; delay = delayback; rat_attack = new Sound(); rat_attack.attachSound("rat_attack"); rat_hurt = new Sound(); rat_hurt.attachSound("rat_hurt"); rat_die = new Sound(); rat_die.attachSound("rat_die"); rat_attack.setVolume(25); rat_hurt.setVolume(25); rat_die.setVolume(25); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = 7; followed = _root.player; this.tail.play(); } else { speed = 0; this.tail.stop(); followed = _root.spawner2; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { rat_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { rat_attack.start(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.area.hitTest(_root.player.hitter) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.buff; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { rat_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } }
Instance of Symbol 449 MovieClip in Frame 98
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 98
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 98
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 98
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 466 MovieClip in Frame 98
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill >= 1)) { _root.ratkill = _root.ratkill - 1; _root.money = _root.money + 150; _root.message = "Current Money: $" + _root.money; } else if ((this.hitTest(_root.player.area) && (Key.isDown(32))) && (_root.ratkill == 0)) { _root.message = "Big mouse for $150"; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me! Hit the rats!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 469 MovieClip "camera" in Frame 98
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 471 MovieClip "boundry" in Frame 98
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 475 MovieClip in Frame 98
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 98
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 99
gotoAndPlay (68);
Frame 100
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 558 MovieClip "boundry2" in Frame 100
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 323 MovieClip "blood" in Frame 100
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 100
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 100
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 449 MovieClip in Frame 100
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 100
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 100
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 100
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; strength = 20; this._rotation = random(360); maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 25; maxhealth = 2000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 25; maxhealth = 2000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 25; maxhealth = 2000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 25; maxhealth = 2000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; strength = 20; this._rotation = random(360); maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; strength = 20; this._rotation = random(360); maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 532 MovieClip in Frame 100
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; strength = 20; this._rotation = random(360); maxhealth = 1000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner2._x + random(60); respawny = _root.spawner2._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; speed = speedback; followed = _root.player; this.tail.play(); spotplayer = 0; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (delay <= 0)) { orc_attack.start(); this.tail.stop(); followed = _root.player; _root.health = _root.health - (strength / _root.def); delay = delayback; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 100
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 559 MovieClip "boundry" in Frame 100
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 526 MovieClip in Frame 100
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 100
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 100
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 101
gotoAndPlay (68);
Frame 102
stop(); _root.dead = 0; _root.ratkill = 0; _root.buff = 0;
Instance of Symbol 323 MovieClip "blood" in Frame 102
onClipEvent (load) { this._x = _root.gotox; this._y = _root.gotoy; alive = 50; this._rotation = random(360); } onClipEvent (enterFrame) { if (alive != 0) { alive = alive - 1; } else { removeMovieClip(this); } }
Instance of Symbol 272 MovieClip "slash" in Frame 102
onClipEvent (load) { this._rotation = _root.player._rotation; this._x = _root.player._x; this._y = _root.player._y; this._xscale = (_root.weaponsize + 100) / 1.4; this._yscale = (_root.weaponsize + 100) / 1.4; }
Instance of Symbol 325 MovieClip "damager" in Frame 102
onClipEvent (load) { this._xscale = 100; this._yscale = 100; this._alpha = 100; damage = _root.damagedealt; this._x = _root.gotox; this._y = _root.gotoy; } onClipEvent (enterFrame) { if (this._alpha <= 0) { removeMovieClip(this); this._x = this._x + 50000; this._y = this._y + 50000; } else { this._x = this._x + random(5); this._y = this._y + random(5); this._x = this._x - random(5); this._y = this._y - random(5); this._alpha = this._alpha - 5; } }
Instance of Symbol 449 MovieClip in Frame 102
onClipEvent (load) { _root.player._x = this._x; _root.player._y = this._y; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.message = "Press SPACE to return to the main menu!"; } if (this.hitTest(_root.player._x, _root.player._y, true) && (Key.isDown(32))) { _root.play(); } }
Instance of Symbol 458 MovieClip "playerfeet" in Frame 102
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; } onClipEvent (enterFrame) { if (((Key.isDown(83) || (Key.isDown(87))) || (Key.isDown(65))) || (Key.isDown(68))) { this._visible = true; play(); } else { this._visible = false; stop(); } } onClipEvent (enterFrame) { if (_root.pause == 1) { this._visible = false; stop(); } if (Key.isDown(68)) { this._rotation = 90; } if (Key.isDown(65)) { this._rotation = 270; } if (Key.isDown(87)) { this._rotation = 0; } if (Key.isDown(83)) { this._rotation = 180; } }
Instance of Symbol 462 MovieClip "player" in Frame 102
onClipEvent (enterFrame) { this.attack._xscale = _root.weaponsize + 100; this.attack._yscale = _root.weaponsize + 100; this.attack2._xscale = _root.weaponsize + 100; this.attack2._yscale = _root.weaponsize + 100; this.hitter._xscale = _root.weaponsize + 100; this.hitter._yscale = _root.weaponsize + 100; if (_root.blooddepth >= 9130) { _root.blooddepth = 9113; } if (_root.blooddepth >= 9520) { _root.blooddepth = 9500; } this._rotation = (-Math.atan2(_x - _parent._xmouse, _y - _parent._ymouse)) / 0.017; } onClipEvent (keyDown) { if (((Key.isDown(16) && (_root.butcher >= 10)) && (_root.shifter == 1)) && (_root.dead == 0)) { this.gotoAndPlay("shifter"); } } onClipEvent (mouseDown) { if ((wait <= 0) && (_root.dead == 0)) { wait = 50; this.gotoAndPlay("attack1"); } } onClipEvent (load) { _root.moveSpeed = 8 + (_root.agility / 4); _root.pause = 0; wait = 50; } onClipEvent (enterFrame) { if ((wait != 0) && (_root.dead == 0)) { wait = wait - (_root.agility + _root.speedbonus); } if ((Key.isDown(87) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y - _root.moveSpeed; } if ((Key.isDown(83) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._y = _root.player._y + _root.moveSpeed; } if ((Key.isDown(65) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x - _root.moveSpeed; } if ((Key.isDown(68) && (_root.pause == 0)) && (_root.dead == 0)) { _root.player._x = _root.player._x + _root.moveSpeed; } if ((Key.isDown(49) && (_root.haveheal == 1)) && (_root.butcher >= 25)) { _root.butcher = _root.butcher - 25; _root.health = _root.health + 25; } }
Instance of Symbol 464 MovieClip "playerarea" in Frame 102
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y; }
Instance of Symbol 564 MovieClip in Frame 102
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 5; maxhealth = 150502430000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = walkingspeed; spotplayer = 1; followed = dd; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "Do you know where my wife is?"; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 566 MovieClip in Frame 102
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 5; maxhealth = 150502430000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = walkingspeed; spotplayer = 1; followed = dd; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "I want some food.."; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 568 MovieClip in Frame 102
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 5; maxhealth = 150502430000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = walkingspeed; spotplayer = 1; followed = dd; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "Do you know where the bar is?"; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 544 MovieClip in Frame 102
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if (this.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "Welcome to town."; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 544 MovieClip in Frame 102
onClipEvent (load) { health = 500; maxhealth = 500; } onClipEvent (enterFrame) { if (this.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "There are no ladies here.."; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; if (this.hitTest(_root.player.hitter)) { _root.message = "Don't hit me!"; damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { damage = ((10 + _root.strength) + (_root.weaponsize / 2)) + (random(5) / 2); health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } }
Instance of Symbol 564 MovieClip in Frame 102
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 5; maxhealth = 150502430000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = walkingspeed; spotplayer = 1; followed = dd; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "Hmmm... chicken.."; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 564 MovieClip in Frame 102
onClipEvent (load) { rad = 0.0174532925199433 /* Math.PI/180 */; speedback = 6; speed = speedback; walkingspeed = speedback / 2; this._rotation = random(360); strength = 5; maxhealth = 150502430000; exp = ((speedback * speedback) * strength) + maxhealth; moving = false; respawnx = _root.spawner._x + random(60); respawny = _root.spawner._y + random(60); followed = _root.player; health = maxhealth; died = 0; spotplayer = 1; delayback = 20; delay = delayback; orc_attack = new Sound(); orc_attack.attachSound("orc_attack"); orc_hurt = new Sound(); orc_hurt.attachSound("orc_hurt"); orc_die = new Sound(); orc_die.attachSound("orc_die"); orc_attack.setVolume(5); orc_hurt.setVolume(5); orc_die.setVolume(5); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.finder)) { speed = walkingspeed; spotplayer = 1; followed = dd; } else { speed = walkingspeed; spotplayer = 1; followed = dd; } if (_root.boundry.hitTest(this._x, this._y, true)) { this._x = prevx; this._y = prevy; } else { prevx = this._x; prevy = this._y; } if (_root.boundry.hitTest(this._x, this._y, true) && (spotplayer == 1)) { this._rotation = this._rotation - 180; } if (delay != 0) { delay = delay - 1; } if ((health <= 0) && (died == 0)) { orc_die.start(); _root.exp = _root.exp + exp; died = 1; play(); } if (spotplayer == 0) { mcx = _x - followed._x; mcy = _y - followed._y; _rotation = ((-Math.atan2(mcx, mcy)) / rad); mr = _rotation * rad; } if (died == 1) { speed = 0; } if (Math.sqrt((mcx * mcx) + (mcy * mcy)) > speed) { _y = (_y - (speed * Math.cos(mr))); _x = (_x - (-(speed * Math.sin(mr)))); } else { _x = followed._x; _y = followed._y; } if (this.area.hitTest(_root.player.area) && (Key.isDown(32))) { _root.message = "What do ya want?"; } if (this.area.hitTest(_root.player.hitter) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) + _root.weaponaddon; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); trace("dick"); } if ((this.hitTest(_root.player.attack) && (_root.double == 1)) && (died == 0)) { orc_hurt.start(); damage = (((10 + _root.strength) + (_root.weaponsize / 2)) + random(5)) / 2; health = health - damage; _root.damagedealt = damage; _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.blood, _root.blooddepth, _root.blooddepth); _root.blooddepth = _root.blooddepth + 1; _root.gotox = this._x; _root.gotoy = this._y; duplicateMovieClip (_root.damager, _root.blooddepth, _root.blooddepth); } } onClipEvent (enterFrame) { if (spotplayer == 1) { mY = speed * Math.cos((Math.PI/180) * _rotation); mX = speed * Math.sin((Math.PI/180) * _rotation); } if (_rotation > 180) { _y = (_y + mY); _x = (_x - mX); } else { _y = (_y - mY); _x = (_x + mX); } shcd++; if (shcd >= omg) { if (blim) { blim = 0; shcd = 0; omg = random(20) + 15; } else { blim = 1; shcd = 0; omg = random(20) + 15; } } if (blim) { _rotation = (_rotation + 5); } else { _rotation = (_rotation - 5); } }
Instance of Symbol 469 MovieClip "camera" in Frame 102
onClipEvent (enterFrame) { this._x = this._x + ((_root.player._x - this._x) / 6); this._y = this._y + ((_root.player._y - this._y) / 6); this._x = this._x + ((_root._xmouse - this._x) / 12); this._y = this._y + ((_root._ymouse - this._y) / 12); } onClipEvent (mouseDown) { this._x = this._x + random(10); this._y = this._y + random(10); this._y = this._y - random(10); this._x = this._x - random(10); }
Instance of Symbol 571 MovieClip "boundry" in Frame 102
onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player._x = prevx; _root.player._y = prevy; } else { prevx = _root.player._x; prevy = _root.player._y; } }
Instance of Symbol 523 MovieClip in Frame 102
onClipEvent (load) { night = random(2); } onClipEvent (enterFrame) { if (night == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 475 MovieClip in Frame 102
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { if (this.area.hitTest(_root.player.area)) { this._alpha = 70; } else { this._alpha = 20; } this._rotation = (-Math.atan2(_x - _root.player._x, _y - _root.player._y)) / 0.017; this._x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root.weaponsize + 100; this._yscale = _root.weaponsize + 100; }
Instance of Symbol 506 MovieClip "bar" in Frame 102
onClipEvent (enterFrame) { this._x = _root.camera._x; this._y = _root.camera._y; }
Frame 103
gotoAndPlay (68);
Symbol 15 Button
on (release) { gotoAndPlay (3); }
Symbol 29 MovieClip Frame 11
stop();
Symbol 40 Button
on (release) { gotoAndPlay (4); }
Symbol 70 Button
on (release) { if (_root.stat >= 1) { _root.stat = _root.stat - 1; _root.maxbutcher = _root.maxbutcher + ((2 + random(3)) + (_root.level * 2)); } }
Symbol 71 Button
on (release) { if ((_root.agility != 30) && (_root.stat >= 1)) { _root.stat = _root.stat - 1; _root.agility = _root.agility + 0.1; } }
Symbol 72 Button
on (release) { if (_root.stat >= 1) { _root.stat = _root.stat - 1; _root.strength = _root.strength + 1; } }
Symbol 73 Button
on (release) { _root.strength = 1; _root.agility = 1; _root.maxhealth = 5; _root.maxbutcher = 50; _root.stat = 10; }
Symbol 74 Button
on (release) { nextFrame(); }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 85 Button
on (release) { _root.exprate = 1.1; }
Symbol 86 Button
on (release) { _root.exprate = 2.5; }
Symbol 87 Button
on (release) { _root.exprate = 4.5; }
Symbol 158 Button
on (release) { if (_root.stat >= 1) { _root.stat = _root.stat - 1; _root.maxbutcher = _root.maxbutcher + ((2 + random(3)) + (_root.level * 2)); } }
Symbol 187 Button
on (release) { if (_root.filenumber == 1) { _root.saver.gotoAndPlay(2); var file1 = SharedObject.getLocal("file1"); file1.data.agility = _root.agility; file1.data.strength = _root.strength; file1.data.weaponsize = _root.weaponsize; file1.data.maxhealth = _root.maxhealth; file1.data.double = _root.double; file1.data.speedbonus = _root.speedbonus; file1.data.attackbonus = _root.attackbonus; file1.data.stat = _root.stat; file1.data.skill = _root.skill; file1.data.level = _root.level; file1.data.exp = _root.exp; file1.data.nextexp = _root.nextexp; file1.data.shifter = _root.shifter; file1.data.money = _root.money; file1.data.butcher = _root.butcher; file1.data.maxbutcher = _root.maxbutcher; file1.data.health = _root.health; file1.data.haveheal = _root.haveheal; file1.data.weaponshow = _root.weaponshow; file1.data.havetwo = _root.havetwo; file1.data.havethree = _root.havethree; file1.data.havefour = _root.havefour; file1.data.armorshow = _root.armorshow; file1.data.goldarmor = _root.goldarmor; file1.data.darkarmor = _root.darkarmor; file1.data.lightarmor = _root.lightarmor; file1.data.potion = _root.potion; file1.data.potion2 = _root.potion2; file1.data.exprate = _root.exprate; file1.flush(); } if (_root.filenumber == 2) { _root.saver.gotoAndPlay(2); var file2 = SharedObject.getLocal("file2"); file2.data.agility = _root.agility; file2.data.strength = _root.strength; file2.data.weaponsize = _root.weaponsize; file2.data.maxhealth = _root.maxhealth; file2.data.double = _root.double; file2.data.speedbonus = _root.speedbonus; file2.data.attackbonus = _root.attackbonus; file2.data.stat = _root.stat; file2.data.skill = _root.skill; file2.data.level = _root.level; file2.data.exp = _root.exp; file2.data.nextexp = _root.nextexp; file2.data.shifter = _root.shifter; file2.data.money = _root.money; file2.data.butcher = _root.butcher; file2.data.maxbutcher = _root.maxbutcher; file2.data.health = _root.health; file2.data.haveheal = _root.haveheal; file2.data.weaponshow = _root.weaponshow; file2.data.havetwo = _root.havetwo; file2.data.havethree = _root.havethree; file2.data.havefour = _root.havefour; file2.data.armorshow = _root.armorshow; file2.data.goldarmor = _root.goldarmor; file2.data.darkarmor = _root.darkarmor; file2.data.lightarmor = _root.lightarmor; file2.data.potion = _root.potion; file2.data.potion2 = _root.potion2; file2.data.exprate = _root.exprate; file2.flush(); } if (_root.filenumber == 3) { _root.saver.gotoAndPlay(2); var file3 = SharedObject.getLocal("file3"); file3.data.agility = _root.agility; file3.data.strength = _root.strength; file3.data.weaponsize = _root.weaponsize; file3.data.maxhealth = _root.maxhealth; file3.data.double = _root.double; file3.data.speedbonus = _root.speedbonus; file3.data.attackbonus = _root.attackbonus; file3.data.stat = _root.stat; file3.data.skill = _root.skill; file3.data.level = _root.level; file3.data.exp = _root.exp; file3.data.nextexp = _root.nextexp; file3.data.shifter = _root.shifter; file3.data.money = _root.money; file3.data.butcher = _root.butcher; file3.data.maxbutcher = _root.maxbutcher; file3.data.health = _root.health; file3.data.haveheal = _root.haveheal; file3.data.weaponshow = _root.weaponshow; file3.data.havetwo = _root.havetwo; file3.data.havethree = _root.havethree; file3.data.havefour = _root.havefour; file3.data.armorshow = _root.armorshow; file3.data.goldarmor = _root.goldarmor; file3.data.darkarmor = _root.darkarmor; file3.data.lightarmor = _root.lightarmor; file3.data.potion = _root.potion; file3.data.potion2 = _root.potion2; file3.data.exprate = _root.exprate; file3.flush(); } }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
play();
Symbol 191 MovieClip Frame 8
play();
Symbol 191 MovieClip Frame 37
stop();
Symbol 191 MovieClip Frame 38
gotoAndPlay (8);
Symbol 191 MovieClip Frame 39
gotoAndPlay (8);
Symbol 199 Button
on (release) { play(); }
Symbol 204 Button
on (release) { _root.stat = _root.stat + 5000; }
Symbol 205 Button
on (release) { _root.skill = _root.skill + 5000; }
Symbol 206 Button
on (release) { _root.money = _root.money + 5000; }
Symbol 208 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 14
stop();
Symbol 224 MovieClip Frame 1
_root.weaponaddon = 0; stop();
Symbol 224 MovieClip Frame 2
_root.weaponaddon = 20; stop();
Symbol 224 MovieClip Frame 3
_root.weaponaddon = 55; stop();
Symbol 224 MovieClip Frame 4
_root.weaponaddon = 200; stop();
Symbol 224 MovieClip Frame 5
_root.weaponaddon = 80; stop();
Symbol 224 MovieClip Frame 6
_root.weaponaddon = 5; stop();
Symbol 230 Button
on (release) { if ((_root.money >= 100) && (_root.weaponsize != 250)) { _root.money = _root.money - 100; _root.weaponsize = _root.weaponsize + 10; } }
Symbol 234 Button
on (release) { if ((_root.money >= 50) && (_root.weaponsize != 0)) { _root.money = _root.money - 50; _root.weaponsize = _root.weaponsize - 10; } }
Symbol 245 Button
on (release) { if ((_root.stat >= 1) && (_root.agility <= 30)) { _root.stat = _root.stat - 1; _root.agility = _root.agility + 0.1; } }
Symbol 257 MovieClip Frame 1
_root.def = 1;
Symbol 257 MovieClip Frame 2
_root.def = 2;
Symbol 257 MovieClip Frame 3
_root.def = 3;
Symbol 257 MovieClip Frame 4
_root.def = 4;
Symbol 270 MovieClip Frame 1
stop(); stop();
Instance of Symbol 224 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); size = _root.weaponsize + 100; this._xscale = size; this._yscale = size; }
Instance of Symbol 252 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.armorshow); }
Instance of Symbol 257 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.armorshow); }
Symbol 270 MovieClip Frame 2
play();
Instance of Symbol 224 MovieClip "attack" in Symbol 270 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 270 MovieClip Frame 3
play();
Symbol 270 MovieClip Frame 4
duplicateMovieClip (_root.slash, 9111, 9111); play();
Instance of Symbol 224 MovieClip "attack2" in Symbol 270 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 270 MovieClip Frame 5
if (_root.double == 1) { duplicateMovieClip (_root.slash, 9112, 9112); } play();
Instance of Symbol 224 MovieClip "attack" in Symbol 270 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 270 MovieClip Frame 6
play();
Symbol 272 MovieClip Frame 7
stop();
Symbol 284 Button
on (release) { if (_root.skill >= 10) { _root.attackbonus = _root.attackbonus + 5; _root.skill = _root.skill - 10; } }
Symbol 285 Button
on (release) { if ((_root.skill >= 15) && (_root.double == 0)) { _root.double = 1; _root.skill = _root.skill - 15; } }
Symbol 286 Button
on (release) { if ((_root.skill >= 5) && (_root.speedbonus != 2)) { _root.skill = _root.skill - 5; _root.speedbonus = _root.speedbonus + 1; } }
Symbol 288 Button
on (release) { if ((_root.skill >= 25) && (_root.shifter != 1)) { _root.shifter = 1; _root.skill = _root.skill - 25; } }
Symbol 290 Button
on (release) { if ((_root.haveheal != 1) && (_root.skill >= 10)) { _root.haveheal = 1; _root.skill = _root.skill - 10; } }
Symbol 305 Button
on (release) { if (_root.stat >= 1) { _root.stat = _root.stat - 1; _root.strength = _root.strength + 1; } }
Symbol 321 MovieClip Frame 1
stop(); stop(); died = 0;
Symbol 321 MovieClip Frame 2
speed = 0; died = 1; _root.ratkill = _root.ratkill + 1;
Symbol 321 MovieClip Frame 93
this._x = respawnx; this._y = respawny;
Symbol 321 MovieClip Frame 101
health = maxhealth; died = 0; speed = speedback;
Symbol 323 MovieClip Frame 12
stop();
Symbol 325 MovieClip Frame 17
stop();
Symbol 348 Button
on (release) { gotoAndPlay (82); }
Symbol 349 Button
on (release) { gotoAndPlay (86); }
Symbol 350 Button
on (release) { gotoAndPlay (88); }
Symbol 351 Button
on (release) { gotoAndPlay (84); }
Symbol 352 Button
on (release) { gotoAndPlay (98); }
Symbol 353 Button
on (release) { gotoAndPlay (92); }
Symbol 354 Button
on (release) { gotoAndPlay (100); }
Symbol 355 Button
on (release) { gotoAndPlay (96); }
Symbol 356 Button
on (release) { gotoAndPlay (94); }
Symbol 357 Button
on (release) { gotoAndPlay (102); }
Symbol 358 Button
on (release) { gotoAndPlay (90); }
Symbol 388 MovieClip Frame 1
this.onPress = function () { pressing = true; i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(3355443); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:"200", ga:"0", gb:"200", ba:"0", bb:"200", aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } }; this.onRelease = function () { pressing = false; }; this.onReleaseOutside = function () { pressing = false; }; this.onEnterFrame = function () { if (pressing != true) { i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(rgb); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:hc1, ga:"0", gb:hc2, ba:"0", bb:hc3, aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } } }; with (piece2) { _width = _parent.wide; piece1._x = _x - (_width / 2); piece3._x = _x + (_width / 2); _parent.midshadow._width = _width; _parent.leftshadow._x = _x - (_width / 2); _parent.rightshadow._x = _x + (_width / 2); } label1.autoSize = "center"; label2.autoSize = "center";
Symbol 462 MovieClip Frame 1
_root.pause = 0; stop();
Instance of Symbol 224 MovieClip in Symbol 462 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); size = _root.weaponsize + 100; this._xscale = size; this._yscale = size; }
Instance of Symbol 252 MovieClip in Symbol 462 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.armorshow); }
Instance of Symbol 257 MovieClip in Symbol 462 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.armorshow); }
Symbol 462 MovieClip Frame 2
play(); _root.pause = 1;
Instance of Symbol 224 MovieClip "attack" in Symbol 462 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 462 MovieClip Frame 3
play();
Symbol 462 MovieClip Frame 4
duplicateMovieClip (_root.slash, 9111, 9111); play();
Instance of Symbol 224 MovieClip "attack2" in Symbol 462 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 462 MovieClip Frame 5
if (_root.double == 1) { duplicateMovieClip (_root.slash, 9112, 9112); } play();
Instance of Symbol 224 MovieClip "attack" in Symbol 462 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); }
Symbol 462 MovieClip Frame 6
play();
Symbol 462 MovieClip Frame 7
gotoAndPlay (1);
Symbol 462 MovieClip Frame 8
_root.butcher = _root.butcher - 2;
Instance of Symbol 224 MovieClip "hitter" in Symbol 462 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); size = _root.weaponsize + 100; this._xscale = size; this._yscale = size; }
Instance of Symbol 257 MovieClip in Symbol 462 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.armorshow); }
Symbol 462 MovieClip Frame 10
if (Key.isDown(16) && (_root.butcher >= 2)) { gotoAndPlay ("shifter"); }
Instance of Symbol 224 MovieClip "hitter" in Symbol 462 MovieClip Frame 10
onClipEvent (load) { this.gotoAndStop(_root.weaponshow); size = _root.weaponsize + 100; this._xscale = size; this._yscale = size; }
Symbol 462 MovieClip Frame 11
gotoAndPlay (1);
Symbol 469 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 490 Button
on (release) { stopAllSounds(); }
Symbol 505 Button
on (release) { _root.health = _root.maxhealth / 2; _root.play(); }
Symbol 506 MovieClip Frame 1
stop();
Instance of Symbol 92 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (load) { stop(); levelupsound = new Sound(); levelupsound.attachSound("item3"); } onClipEvent (enterFrame) { percentage = Math.ceil((_root.exp / _root.nextexp) * 100); this.gotoAndStop(percentage); if (_root.exp >= _root.nextexp) { levelupsound.start(); _root.exp = _root.exp - _root.nextexp; _root.level = _root.level + 1; _root.nextexp = (_root.nextexp * _root.exprate) + random(20); _root.strength = _root.strength + 1; _root.maxbutcher = _root.maxbutcher + random(10); _root.stat = _root.stat + 4; _root.skill = _root.skill + 2; _root.maxhealth = _root.maxhealth + ((2 * _root.level) + random(5)); _root.health = _root.maxhealth; _root.message = "Leveled up! Current Level: " + _root.level; } }
Instance of Symbol 100 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { percentage = Math.ceil((_root.health / _root.maxhealth) * 100); this.gotoAndStop(percentage); if (_root.health > _root.maxhealth) { _root.health = _root.maxhealth; } if (_root.health <= 0) { _root.dead = 1; _root.bar.play(); } if (delay != 0) { delay = delay - 1; } else { _root.health = _root.health + 1; delay = 200; } } onClipEvent (load) { delay = 200; }
Instance of Symbol 130 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { percentage = Math.ceil((_root.butcher / _root.maxbutcher) * 100); this.gotoAndStop(percentage); if (_root.butcher > _root.maxbutcher) { _root.butcher = _root.maxbutcher; } if (delay != 0) { delay = delay - 1; } else { _root.butcher = _root.butcher + 1; delay = 20; } } onClipEvent (load) { delay = 20; }
Instance of Symbol 487 MovieClip "messager" in Symbol 506 MovieClip Frame 1
onClipEvent (load) { message = _root.message; this._alpha = 100; this._x = _root.originx; this._y = _root.originy; } onClipEvent (enterFrame) { this._alpha = this._alpha - 0.05; this._y = this._y - 1.2; }
Instance of Symbol 492 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (load) { _root.message = "Welcome to " + _root.levelname; previousmessage = _root.message; _root.messagedepth = 5000; _root.messagecount = 1; _root.originx = _root.bar.messager._x; _root.originy = _root.bar.messager._y; } onClipEvent (enterFrame) { if (_root.messagedepth == 5020) { _root.messagedepth = 5000; } if (previousmessage != _root.message) { _root.messagedepth = _root.messagedepth + 1; duplicateMovieClip (_root.bar.messager, _root.messagedepth, _root.messagedepth); previousmessage = _root.message; } }
Instance of Symbol 493 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (keyDown) { if (Key.isDown(90) && (_root.potion >= 1)) { _root.potion = _root.potion - 1; _root.health = _root.health + 100; } if (Key.isDown(88) && (_root.potion2 >= 1)) { _root.potion2 = _root.potion2 - 1; _root.butcher = _root.butcher + 100; } }
Symbol 506 MovieClip Frame 2
stop(); Mouse.show(); _root.buff = 0;
Instance of Symbol 501 MovieClip in Symbol 506 MovieClip Frame 2
onClipEvent (load) { lose = _root.exp * 0.1; _root.exp = _root.exp - lose; }
Symbol 516 MovieClip Frame 1
stop(); stop(); died = 0;
Symbol 516 MovieClip Frame 2
speed = 0; died = 1;
Symbol 516 MovieClip Frame 58
this._x = respawnx; this._y = respawny;
Symbol 516 MovieClip Frame 66
health = maxhealth; died = 0; speed = speedback;
Symbol 523 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 2
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 2
stop();
Symbol 532 MovieClip Frame 1
stop(); stop(); died = 0;
Symbol 532 MovieClip Frame 2
speed = 0; followed = dd; died = 1;
Symbol 532 MovieClip Frame 3
speed = 0;
Symbol 532 MovieClip Frame 58
this._x = respawnx; this._y = respawny;
Symbol 532 MovieClip Frame 60
followed = _root.player;
Symbol 532 MovieClip Frame 66
health = maxhealth; died = 0; speed = speedback;
Symbol 542 MovieClip Frame 1
stop(); stop(); died = 0;
Symbol 542 MovieClip Frame 2
speed = 0; died = 1; _root.ratkill = _root.ratkill + 1;
Symbol 542 MovieClip Frame 93
this._x = respawnx; this._y = respawny;
Symbol 542 MovieClip Frame 101
health = maxhealth; died = 0; speed = 2;
Symbol 549 MovieClip Frame 1
stop(); died = 0; speed = 5;
Symbol 549 MovieClip Frame 2
died = 1; _root.boarkill;
Symbol 549 MovieClip Frame 64
this._x = respawnx; this._y = respawny;
Symbol 549 MovieClip Frame 71
died = 0; speed = speedback; health = maxhealth;
Symbol 555 MovieClip Frame 1
stop(); stop(); died = 0;
Symbol 555 MovieClip Frame 2
speed = 0; died = 1; _root.ratkill = _root.ratkill + 1;
Symbol 555 MovieClip Frame 466
health = maxhealth; died = 0; speed = 7;

Library Items

Symbol 1 Sound [spider_hurt]
Symbol 2 Sound [spider_die]
Symbol 3 Sound [spider_attack]
Symbol 4 Sound [rat_hurt]
Symbol 5 Sound [rat_die]
Symbol 6 Sound [rat_attack]
Symbol 7 Sound [orc_hurt]
Symbol 8 Sound [orc_die]
Symbol 9 Sound [orc_attack]
Symbol 10 Sound [item3]
Symbol 11 FontUsed by:12 13 50 95 101 102 103 104 105 106 107 108 113 114 116 118 119 122 123 125 132 133 134 138 140 143 147 150 153 154 155 157 162 164 167 168 169 203 207 225 226 227 228 231 232 233 238 240 241 242 244 246 275 276 277 278 279 280 281 282 287 289 292 293 294 295 296 298 301 302 303 307 308 309 310 311 328 330 332 334 336 340 342 346 361 362 363 364 365 392 393 394 395 396 404 405 406 407 408 413 414 415 416 417 423 424 425 426 427 442 443 477 479 481 483 484 486 494 495 496 497 499 500 503
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 TextUses:11Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:13 14Used by:Timeline
Symbol 16 GraphicUsed by:17 211
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 FontUsed by:19 20 21 22 23 24 25 31 33 41 43 45 47 49 51 52 53 54 55 56 57 62 75 76 77 78 94 109 110 112 115 117 121 124 126 137 139 141 144 145 146 171 172 174 176 178 180 182 184 186 194 196 209 235 237 273 297 326 344 359 366 367 389 390 397 398 400 401 402 410 411 419 420 421 428 429
Symbol 19 TextUses:18Used by:26
Symbol 20 TextUses:18Used by:26
Symbol 21 TextUses:18Used by:26
Symbol 22 TextUses:18Used by:26
Symbol 23 TextUses:18Used by:26
Symbol 24 TextUses:18Used by:26
Symbol 25 TextUses:18Used by:26
Symbol 26 MovieClipUses:19 20 21 22 23 24 25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29  Timeline
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:32 34  Timeline
Symbol 31 TextUses:18Used by:32  Timeline
Symbol 32 MovieClipUses:30 31Used by:Timeline
Symbol 33 TextUses:18Used by:34  Timeline
Symbol 34 MovieClipUses:33 30Used by:Timeline
Symbol 35 GraphicUsed by:40 348 349 350 351 352 353 354 355 356 357 358
Symbol 36 GraphicUsed by:40 70 71 72 73 74 85 86 87 274 348 349 350 351 352 353 354 355 356 357 358
Symbol 37 GraphicUsed by:40 348 349 350 351 352 353 354 355 356 357 358
Symbol 38 GraphicUsed by:40 348 349 350 351 352 353 354 355 356 357 358
Symbol 39 GraphicUsed by:40 70 71 72 73 74 85 86 87 274 348 349 350 351 352 353 354 355 356 357 358
Symbol 40 ButtonUses:35 36 37 38 39Used by:Timeline
Symbol 41 TextUses:18Used by:Timeline
Symbol 42 GraphicUsed by:44 46 48
Symbol 43 TextUses:18Used by:44
Symbol 44 MovieClipUses:42 43Used by:Timeline
Symbol 45 TextUses:18Used by:46
Symbol 46 MovieClipUses:45 42Used by:Timeline
Symbol 47 TextUses:18Used by:48
Symbol 48 MovieClipUses:42 47Used by:Timeline
Symbol 49 TextUses:18Used by:Timeline
Symbol 50 TextUses:11Used by:Timeline
Symbol 51 TextUses:18Used by:Timeline
Symbol 52 TextUses:18Used by:Timeline
Symbol 53 TextUses:18Used by:Timeline
Symbol 54 TextUses:18Used by:Timeline
Symbol 55 TextUses:18Used by:Timeline
Symbol 56 TextUses:18Used by:Timeline
Symbol 57 TextUses:18Used by:Timeline
Symbol 58 FontUsed by:59 60 61 63 64 65 66 79 80 81 148 149 151 152 210 239 247 299 300 324 327 329 331 333 335 337 338 339 341 343 386 387 468
Symbol 59 TextUses:58Used by:Timeline
Symbol 60 TextUses:58Used by:Timeline
Symbol 61 TextUses:58Used by:Timeline
Symbol 62 TextUses:18Used by:Timeline
Symbol 63 EditableTextUses:58Used by:Timeline
Symbol 64 EditableTextUses:58Used by:Timeline
Symbol 65 EditableTextUses:58Used by:Timeline
Symbol 66 EditableTextUses:58Used by:Timeline
Symbol 67 GraphicUsed by:70 71 72 73 74 85 86 87 274
Symbol 68 GraphicUsed by:70 71 72 73 74 85 86 87 274
Symbol 69 GraphicUsed by:70 71 72 73 74 85 86 87 274
Symbol 70 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 71 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 72 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 73 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 74 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 75 TextUses:18Used by:Timeline
Symbol 76 TextUses:18Used by:Timeline
Symbol 77 TextUses:18Used by:Timeline
Symbol 78 TextUses:18Used by:Timeline
Symbol 79 TextUses:58Used by:Timeline
Symbol 80 TextUses:58Used by:Timeline
Symbol 81 TextUses:58Used by:Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:82 83Used by:Timeline
Symbol 85 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 86 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 87 ButtonUses:67 36 68 69 39Used by:Timeline
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 ShapeTweeningUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:88 89 90 91Used by:506  Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 TextUses:18Used by:Timeline
Symbol 95 EditableTextUses:11Used by:Timeline
Symbol 96 GraphicUsed by:100 130
Symbol 97 GraphicUsed by:100
Symbol 98 ShapeTweeningUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:96 97 98 99Used by:506  Timeline
Symbol 101 EditableTextUses:11Used by:Timeline
Symbol 102 EditableTextUses:11Used by:Timeline
Symbol 103 TextUses:11Used by:506  Timeline
Symbol 104 TextUses:11Used by:506  Timeline
Symbol 105 TextUses:11Used by:Timeline
Symbol 106 TextUses:11Used by:Timeline
Symbol 107 TextUses:11Used by:Timeline
Symbol 108 TextUses:11Used by:Timeline
Symbol 109 TextUses:18Used by:Timeline
Symbol 110 TextUses:18Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 TextUses:18Used by:Timeline
Symbol 113 TextUses:11Used by:Timeline
Symbol 114 TextUses:11Used by:Timeline
Symbol 115 TextUses:18Used by:Timeline
Symbol 116 TextUses:11Used by:Timeline
Symbol 117 TextUses:18Used by:Timeline
Symbol 118 TextUses:11Used by:Timeline
Symbol 119 TextUses:11Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 TextUses:18Used by:Timeline
Symbol 122 TextUses:11Used by:Timeline
Symbol 123 TextUses:11Used by:Timeline
Symbol 124 TextUses:18Used by:Timeline
Symbol 125 TextUses:11Used by:Timeline
Symbol 126 TextUses:18Used by:Timeline
Symbol 127 GraphicUsed by:130
Symbol 128 ShapeTweeningUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:96 127 128 129Used by:506  Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 EditableTextUses:11Used by:Timeline
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Symbol 360 GraphicUsed by:Timeline
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Symbol 369 MovieClipUses:368Used by:388
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Instance Names

"status_txt"Frame 1Symbol 12 EditableText
"saver"Frame 68Symbol 191 MovieClip
"slash"Frame 70Symbol 272 MovieClip
"player"Frame 73Symbol 270 MovieClip
"slash"Frame 73Symbol 272 MovieClip
"slash"Frame 73Symbol 272 MovieClip
"blood"Frame 73Symbol 323 MovieClip
"damager"Frame 73Symbol 325 MovieClip
"blood"Frame 82Symbol 323 MovieClip
"slash"Frame 82Symbol 272 MovieClip
"damager"Frame 82Symbol 325 MovieClip
"spawner"Frame 82Symbol 447 MovieClip
"spawner2"Frame 82Symbol 447 MovieClip
"playerfeet"Frame 82Symbol 458 MovieClip
"player"Frame 82Symbol 462 MovieClip
"playerarea"Frame 82Symbol 464 MovieClip
"camera"Frame 82Symbol 469 MovieClip
"boundry"Frame 82Symbol 471 MovieClip
"bar"Frame 82Symbol 506 MovieClip
"blood"Frame 84Symbol 323 MovieClip
"slash"Frame 84Symbol 272 MovieClip
"damager"Frame 84Symbol 325 MovieClip
"spawner2"Frame 84Symbol 447 MovieClip
"spawner3"Frame 84Symbol 447 MovieClip
"playerfeet"Frame 84Symbol 458 MovieClip
"player"Frame 84Symbol 462 MovieClip
"playerarea"Frame 84Symbol 464 MovieClip
"camera"Frame 84Symbol 469 MovieClip
"boundry"Frame 84Symbol 508 MovieClip
"bar"Frame 84Symbol 506 MovieClip
"blood"Frame 86Symbol 323 MovieClip
"slash"Frame 86Symbol 272 MovieClip
"damager"Frame 86Symbol 325 MovieClip
"spawner"Frame 86Symbol 447 MovieClip
"spawner2"Frame 86Symbol 447 MovieClip
"playerfeet"Frame 86Symbol 458 MovieClip
"player"Frame 86Symbol 462 MovieClip
"playerarea"Frame 86Symbol 464 MovieClip
"camera"Frame 86Symbol 469 MovieClip
"boundry"Frame 86Symbol 521 MovieClip
"bar"Frame 86Symbol 506 MovieClip
"blood"Frame 88Symbol 323 MovieClip
"slash"Frame 88Symbol 272 MovieClip
"damager"Frame 88Symbol 325 MovieClip
"spawner"Frame 88Symbol 447 MovieClip
"spawner2"Frame 88Symbol 447 MovieClip
"playerfeet"Frame 88Symbol 458 MovieClip
"player"Frame 88Symbol 462 MovieClip
"playerarea"Frame 88Symbol 464 MovieClip
"camera"Frame 88Symbol 469 MovieClip
"boundry"Frame 88Symbol 525 MovieClip
"bar"Frame 88Symbol 506 MovieClip
"blood"Frame 90Symbol 323 MovieClip
"slash"Frame 90Symbol 272 MovieClip
"damager"Frame 90Symbol 325 MovieClip
"spawner"Frame 90Symbol 447 MovieClip
"playerfeet"Frame 90Symbol 458 MovieClip
"player"Frame 90Symbol 462 MovieClip
"playerarea"Frame 90Symbol 464 MovieClip
"camera"Frame 90Symbol 469 MovieClip
"boundry"Frame 90Symbol 527 MovieClip
"bar"Frame 90Symbol 506 MovieClip
"blood"Frame 92Symbol 323 MovieClip
"slash"Frame 92Symbol 272 MovieClip
"damager"Frame 92Symbol 325 MovieClip
"spawner"Frame 92Symbol 447 MovieClip
"playerfeet"Frame 92Symbol 458 MovieClip
"player"Frame 92Symbol 462 MovieClip
"playerarea"Frame 92Symbol 464 MovieClip
"spawner"Frame 92Symbol 447 MovieClip
"camera"Frame 92Symbol 469 MovieClip
"boundry"Frame 92Symbol 534 MovieClip
"bar"Frame 92Symbol 506 MovieClip
"blood"Frame 94Symbol 323 MovieClip
"slash"Frame 94Symbol 272 MovieClip
"damager"Frame 94Symbol 325 MovieClip
"spawner"Frame 94Symbol 447 MovieClip
"spawner2"Frame 94Symbol 447 MovieClip
"spawner"Frame 94Symbol 447 MovieClip
"spawner2"Frame 94Symbol 447 MovieClip
"playerfeet"Frame 94Symbol 458 MovieClip
"player"Frame 94Symbol 462 MovieClip
"playerarea"Frame 94Symbol 464 MovieClip
"camera"Frame 94Symbol 469 MovieClip
"boundry"Frame 94Symbol 552 MovieClip
"bar"Frame 94Symbol 506 MovieClip
"blood"Frame 96Symbol 323 MovieClip
"slash"Frame 96Symbol 272 MovieClip
"damager"Frame 96Symbol 325 MovieClip
"spawner"Frame 96Symbol 447 MovieClip
"spawner2"Frame 96Symbol 447 MovieClip
"playerfeet"Frame 96Symbol 458 MovieClip
"player"Frame 96Symbol 462 MovieClip
"playerarea"Frame 96Symbol 464 MovieClip
"spawner"Frame 96Symbol 447 MovieClip
"camera"Frame 96Symbol 469 MovieClip
"boundry"Frame 96Symbol 554 MovieClip
"bar"Frame 96Symbol 506 MovieClip
"blood"Frame 98Symbol 323 MovieClip
"slash"Frame 98Symbol 272 MovieClip
"damager"Frame 98Symbol 325 MovieClip
"playerfeet"Frame 98Symbol 458 MovieClip
"player"Frame 98Symbol 462 MovieClip
"playerarea"Frame 98Symbol 464 MovieClip
"camera"Frame 98Symbol 469 MovieClip
"boundry"Frame 98Symbol 471 MovieClip
"bar"Frame 98Symbol 506 MovieClip
"boundry2"Frame 100Symbol 558 MovieClip
"blood"Frame 100Symbol 323 MovieClip
"slash"Frame 100Symbol 272 MovieClip
"damager"Frame 100Symbol 325 MovieClip
"spawner"Frame 100Symbol 447 MovieClip
"spawner2"Frame 100Symbol 447 MovieClip
"spawner"Frame 100Symbol 447 MovieClip
"spawner"Frame 100Symbol 447 MovieClip
"playerfeet"Frame 100Symbol 458 MovieClip
"player"Frame 100Symbol 462 MovieClip
"playerarea"Frame 100Symbol 464 MovieClip
"camera"Frame 100Symbol 469 MovieClip
"boundry"Frame 100Symbol 559 MovieClip
"bar"Frame 100Symbol 506 MovieClip
"blood"Frame 102Symbol 323 MovieClip
"slash"Frame 102Symbol 272 MovieClip
"damager"Frame 102Symbol 325 MovieClip
"spawner"Frame 102Symbol 447 MovieClip
"playerfeet"Frame 102Symbol 458 MovieClip
"player"Frame 102Symbol 462 MovieClip
"playerarea"Frame 102Symbol 464 MovieClip
"spawner"Frame 102Symbol 447 MovieClip
"camera"Frame 102Symbol 469 MovieClip
"boundry"Frame 102Symbol 571 MovieClip
"bar"Frame 102Symbol 506 MovieClip
"area"Symbol 270 MovieClip Frame 1Symbol 260 MovieClip
"attack"Symbol 270 MovieClip Frame 2Symbol 224 MovieClip
"attack2"Symbol 270 MovieClip Frame 4Symbol 224 MovieClip
"hitter"Symbol 270 MovieClip Frame 4Symbol 266 MovieClip
"attack"Symbol 270 MovieClip Frame 5Symbol 224 MovieClip
"tail"Symbol 321 MovieClip Frame 1Symbol 316 MovieClip
"area"Symbol 321 MovieClip Frame 1Symbol 319 MovieClip
"colorchip"Symbol 378 MovieClip Frame 1Symbol 373 MovieClip
"bottomhilite"Symbol 378 MovieClip Frame 1Symbol 375 MovieClip
"tophilite"Symbol 378 MovieClip Frame 1Symbol 377 MovieClip
"colorchip"Symbol 385 MovieClip Frame 1Symbol 380 MovieClip
"bottomhilite"Symbol 385 MovieClip Frame 1Symbol 382 MovieClip
"tophilite"Symbol 385 MovieClip Frame 1Symbol 384 MovieClip
"midshadow"Symbol 388 MovieClip Frame 1Symbol 369 MovieClip
"rightshadow"Symbol 388 MovieClip Frame 1Symbol 371 MovieClip
"leftshadow"Symbol 388 MovieClip Frame 1Symbol 371 MovieClip
"piece2"Symbol 388 MovieClip Frame 1Symbol 378 MovieClip
"piece1"Symbol 388 MovieClip Frame 1Symbol 385 MovieClip
"piece3"Symbol 388 MovieClip Frame 1Symbol 385 MovieClip
"label2"Symbol 388 MovieClip Frame 1Symbol 386 EditableText
"label1"Symbol 388 MovieClip Frame 1Symbol 387 EditableText
"finder"Symbol 462 MovieClip Frame 1Symbol 460 MovieClip
"area"Symbol 462 MovieClip Frame 1Symbol 260 MovieClip
"attack"Symbol 462 MovieClip Frame 2Symbol 224 MovieClip
"attack2"Symbol 462 MovieClip Frame 4Symbol 224 MovieClip
"hitter"Symbol 462 MovieClip Frame 4Symbol 266 MovieClip
"attack"Symbol 462 MovieClip Frame 5Symbol 224 MovieClip
"hitter"Symbol 462 MovieClip Frame 8Symbol 224 MovieClip
"hitter"Symbol 462 MovieClip Frame 10Symbol 224 MovieClip
"area"Symbol 475 MovieClip Frame 1Symbol 474 MovieClip
"messager"Symbol 506 MovieClip Frame 1Symbol 487 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"tail"Symbol 516 MovieClip Frame 1Symbol 512 MovieClip
"area"Symbol 516 MovieClip Frame 1Symbol 319 MovieClip
"area"Symbol 532 MovieClip Frame 1Symbol 319 MovieClip
"tail"Symbol 541 MovieClip Frame 1Symbol 316 MovieClip
"tail"Symbol 542 MovieClip Frame 1Symbol 316 MovieClip
"area"Symbol 542 MovieClip Frame 1Symbol 319 MovieClip
"area"Symbol 549 MovieClip Frame 1Symbol 546 MovieClip
"tail"Symbol 549 MovieClip Frame 1Symbol 548 MovieClip
"tail"Symbol 555 MovieClip Frame 1Symbol 316 MovieClip
"area"Symbol 555 MovieClip Frame 1Symbol 319 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "spider_hurt"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spider_die"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spider_attack"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rat_hurt"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rat_die"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rat_attack"
ExportAssets (56)Timeline Frame 1Symbol 7 as "orc_hurt"
ExportAssets (56)Timeline Frame 1Symbol 8 as "orc_die"
ExportAssets (56)Timeline Frame 1Symbol 9 as "orc_attack"
ExportAssets (56)Timeline Frame 1Symbol 10 as "item3"

Labels

"load"Frame 13
"new"Frame 23
"loaddick"Frame 24
"health"Frame 68
"weapon"Frame 69
"agility"Frame 70
"skills"Frame 71
"strength"Frame 73
"overall"Frame 74
"next"Frame 75
"shop"Frame 77
"equip"Frame 81
"attack1"Symbol 270 MovieClip Frame 2
"end"Symbol 325 MovieClip Frame 17
#"Symbol_7"Symbol 369 MovieClip Frame 1
#"Symbol_8"Symbol 371 MovieClip Frame 1
#"Symbol_14"Symbol 373 MovieClip Frame 1
#"Symbol_13"Symbol 375 MovieClip Frame 1
#"Symbol_12"Symbol 377 MovieClip Frame 1
#"Symbol_9"Symbol 380 MovieClip Frame 1
#"Symbol_11"Symbol 382 MovieClip Frame 1
#"Symbol_10"Symbol 384 MovieClip Frame 1
#"Symbol_3"Symbol 385 MovieClip Frame 1
"attack1"Symbol 462 MovieClip Frame 2
"shifter"Symbol 462 MovieClip Frame 8

Dynamic Text Variables

_root.strengthSymbol 63 EditableText"<p align="left"></p>"
_root.agilitySymbol 64 EditableText"<p align="left"></p>"
_root.maxbutcherSymbol 65 EditableText"<p align="left"></p>"
_root.statSymbol 66 EditableText"<p align="left"></p>"
_root.levelSymbol 95 EditableText"<p align="left"></p>"
_root.healthSymbol 101 EditableText"<p align="center"></p>"
_root.maxhealthSymbol 102 EditableText"<p align="center"></p>"
_root.maxbutcherSymbol 132 EditableText"<p align="center"></p>"
_root.butcherSymbol 133 EditableText"<p align="center"></p>"
_root.maxhealthSymbol 148 EditableText""
_root.maxbutcherSymbol 151 EditableText""
_root.levelSymbol 162 EditableText""
_root.displayexpSymbol 164 EditableText""
_root.skillSymbol 167 EditableText""
_root.statSymbol 168 EditableText""
_root.moneySymbol 169 EditableText""
_root.weaponsizeSymbol 210 EditableText""
_root.agilitySymbol 239 EditableText""
_root.speedbonusSymbol 246 EditableText""
_root.attackbonusSymbol 278 EditableText""
_root.speedbonusSymbol 279 EditableText""
_root.levelSymbol 292 EditableText""
_root.displayexpSymbol 293 EditableText""
_root.skillSymbol 294 EditableText""
_root.statSymbol 295 EditableText""
_root.moneySymbol 296 EditableText""
_root.strengthSymbol 300 EditableText""
_root.levelSymbol 307 EditableText""
_root.displayexpSymbol 308 EditableText""
_root.skillSymbol 309 EditableText""
_root.statSymbol 310 EditableText""
_root.moneySymbol 311 EditableText""
damageSymbol 324 EditableText""
_root.weaponsizeSymbol 327 EditableText""
_root.strengthSymbol 329 EditableText""
_root.agilitySymbol 331 EditableText""
_root.healthSymbol 333 EditableText""
_root.maxhealthSymbol 335 EditableText""
_root.attackbonusSymbol 337 EditableText""
_root.speedbonusSymbol 338 EditableText""
_root.butcherSymbol 339 EditableText""
_root.maxbutcherSymbol 341 EditableText""
_root.defSymbol 343 EditableText""
levelnameSymbol 346 EditableText"Loading..."
_root.levelSymbol 361 EditableText""
_root.displayexpSymbol 362 EditableText""
_root.skillSymbol 363 EditableText""
_root.statSymbol 364 EditableText""
_root.moneySymbol 365 EditableText""
labelSymbol 386 EditableText"       "
labelSymbol 387 EditableText"       "
_root.levelSymbol 392 EditableText""
_root.displayexpSymbol 393 EditableText""
_root.skillSymbol 394 EditableText""
_root.statSymbol 395 EditableText""
_root.moneySymbol 396 EditableText""
_root.levelSymbol 404 EditableText""
_root.displayexpSymbol 405 EditableText""
_root.skillSymbol 406 EditableText""
_root.statSymbol 407 EditableText""
_root.moneySymbol 408 EditableText""
_root.levelSymbol 413 EditableText""
_root.displayexpSymbol 414 EditableText""
_root.skillSymbol 415 EditableText""
_root.statSymbol 416 EditableText""
_root.moneySymbol 417 EditableText""
_root.levelSymbol 423 EditableText""
_root.displayexpSymbol 424 EditableText""
_root.skillSymbol 425 EditableText""
_root.statSymbol 426 EditableText""
_root.moneySymbol 427 EditableText""
_root.potion2Symbol 442 EditableText""
_root.potionSymbol 443 EditableText""
_root.levelSymbol 477 EditableText"<p align="left"></p>"
_root.maxbutcherSymbol 479 EditableText"<p align="center"></p>"
_root.butcherSymbol 481 EditableText"<p align="center"></p>"
_root.healthSymbol 483 EditableText"<p align="center"></p>"
_root.maxhealthSymbol 484 EditableText"<p align="center"></p>"
messageSymbol 486 EditableText"<p align="right"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="0"><b>welcome</b></font></p>"
_root.potion2Symbol 494 EditableText""
_root.potionSymbol 497 EditableText""




http://swfchan.com/15/71507/info.shtml
Created: 9/4 -2019 07:13:35 Last modified: 9/4 -2019 07:13:35 Server time: 11/05 -2024 09:57:18