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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30755362?noj=FRM30755362-11DC" width="1" height="1"></div>

Mario Tetris.swf

This is the info page for
Flash #71541

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

back

Left Handed

Toggle
quality

rotate
block

pause

right

speed
Fall

left

right Handed

toggle
quality

rotate block

pause

right

speed
Fall

left

Game quality

Game dificulty

Level

Total Points

Are you sure
you want to
return to
begining?

No

Yes

(right handed)

Rotate Block: Up
Move Block Right: Right
Move Block Left: Left
Increase Fall Speed: Down
Pause: Space

Sound

Music

Music:

Exit To Menu

Controls

Quit Game

New Game

Pause Game

Resume Game

Q

Next
Block

BackGround

ActionScript [AS1/AS2]

Instance of Symbol 6 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Instance of Symbol 6 MovieClip in Frame 2
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
function start() { if (musicFlag == 1) { sound.play("backGround"); } pauseFlag = 0; pauseGame._visible = true; gameLevel = 1; totalPoint = 0; game_Over = 0; nextShape = random(7) + 1; nextShapeColor = random(5) + 1; creditDialog._visible = false; readMeDialog._visible = false; startter = 1; rotateTime = 0; timer = getTimer(); levelTime = 500; turnOffAllBlock(); turnOffShape(); assignArray(); getShape(); displayShape(); assignShapeToBlock(); } function gameControl() { i = 0; while (i < 4) { nextArray[i] = shapeArray[i] + 10; i++; } if (((pauseFlag == 1) || (startter == 0)) || (gameOver() == 1)) { } else if (pointFlag == 1) { if (getTimer() > PointAnimation_timer) { rowPointAnimation(); PointAnimation_timer = getTimer() + 10; } } else if ((noDown() == 1) && (testNext() == 1)) { if (getTimer() > timer) { copyArrayAndOff(); (block0 = block0 + 10); (block1 = block1 + 10); (block2 = block2 + 10); (block3 = block3 + 10); assignBlock(); timer = getTimer() + leveltimer; PointAnimation_timer = getTimer() + 10; newShape_Timer = getTimer() + 200; } } else if (getTimer() > newShape_Timer) { if (soundFlag == 1) { sound.gotoAndPlay("downM"); } levelTimer = levelTime; changTraceArray(); rotateTime = 0; getShape(); turnOffShape(); displayShape(); assignShapeToBlock(); isDone(); } } function turnOffAllBlock() { var i = 1; while (i <= 150) { offBlock(i); traceArray[i] = 0; i++; } } function turnOffShape() { var i = 1; while (i <= 7) { this["shape" + i]._visible = false; i++; } } function displayShape() { this["shape" + nextShape].changeShapeColor(nextShapeColor); if (nextShape == 1) { shape1._visible = true; } else if (nextShape == 2) { shape2._visible = true; } else if (nextShape == 3) { shape3._visible = true; } else if (nextShape == 4) { shape4._visible = true; } else if (nextShape == 5) { shape5._visible = true; } else if (nextShape == 6) { shape6._visible = true; } else if (nextShape == 7) { shape7._visible = true; } } function onBlock(whichBlock) { this["b" + whichBlock]._visible = true; } function offBlock(whichBlock) { this["b" + whichBlock]._visible = false; } function assignBlock() { shapeArray[0] = block0; shapeArray[1] = block1; shapeArray[2] = block2; shapeArray[3] = block3; i = 0; while (i < 4) { onBlock(shapeArray[i]); this["b" + shapeArray[i]].gotoAndStop(shapeColor); i++; } } function assignShapeToBlock() { if (Shape == 1) { (block0 = -35); (block1 = -25); (block2 = -15); (block3 = -5); assignBlock(); } else if (Shape == 2) { (block0 = -25); (block1 = -15); (block2 = -5); (block3 = -24); assignBlock(); } else if (Shape == 3) { (block0 = -25); (block1 = -15); (block2 = -14); (block3 = -4); assignBlock(); } else if (Shape == 4) { (block0 = -15); (block1 = -14); (block2 = -5); (block3 = -4); assignBlock(); } else if (Shape == 5) { (block0 = -25); (block1 = -15); (block2 = -5); (block3 = -14); assignBlock(); } else if (Shape == 6) { (block0 = -24); (block1 = -14); (block2 = -4); (block3 = -25); assignBlock(); } else if (Shape == 7) { (block0 = -24); (block1 = -14); (block2 = -15); (block3 = -5); assignBlock(); } } function assignArray() { _global.noLeft_Array = new array(); _global.noRight_Array = new array(); _global.noDown_Array = new array(); num = -20; i = 0; while (i <= 17) { noLeft_Array[i] = num - 9; noRight_Array[i] = num; num = num + 10; i++; } num = 141; i = 0; while (i < 10) { noDown_Array[i] = num; num = num + 1; i++; } i = -10; while (i <= 150) { traceArray[i] = 0; i++; } i = -10; while (i <= 150) { traceColorArray[i] = 1; i++; } } function getShape() { Shape = nextShape; shapeColor = nextShapeColor; nextShape = random(7) + 1; nextShapeColor = random(5) + 1; } function moveOverRight_1() { i = 0; while (i < 17) { if (shapeArray[1] == noLeft_Array[i]) { j = 0; while (j < 4) { nextArray[j] = nextArray[j] + 1; j++; } } i++; } } function moveOverLeft_1() { i = 0; while (i < 17) { if (shapeArray[1] == noRight_Array[i]) { j = 0; while (j < 4) { nextArray[j] = nextArray[j] - 1; j++; } } i++; } } function keyDown() { if ((Key.isDown(69) || (Key.isDown(38) && (pauseFlag == 0))) && (pointFlag == 0)) { if (soundFlag == 1) { sound.gotoAndPlay("rotateM"); } if (((Shape == 6) || (Shape == 2)) && (noDown() == 1)) { if (rotateTime == 0) { if (Shape == 2) { (nextArray[0] = shapeArray[0] + 11); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] - 11); (nextArray[3] = shapeArray[3] + 20); moveOverRight_1(); } else if (Shape == 6) { (nextArray[0] = shapeArray[0] + 11); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] - 11); (nextArray[3] = shapeArray[3] + 2); moveOverLeft_1(); } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 1; } } else if (rotateTime == 1) { if (Shape == 2) { (nextArray[0] = shapeArray[0] + 9); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] - 9); (nextArray[3] = shapeArray[3] - 2); } else if (Shape == 6) { (nextArray[0] = shapeArray[0] + 9); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] - 9); (nextArray[3] = shapeArray[3] + 20); } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 2; } } else if (rotateTime == 2) { if (Shape == 2) { (nextArray[0] = shapeArray[0] - 11); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] + 11); (nextArray[3] = shapeArray[3] - 20); moveOverLeft_1(); } else if (Shape == 6) { (nextArray[0] = shapeArray[0] + -11); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] + 11); (nextArray[3] = shapeArray[3] - 2); moveOverRight_1(); } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 3; } } else { if (Shape == 2) { (nextArray[0] = shapeArray[0] - 9); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] + 9); (nextArray[3] = shapeArray[3] + 2); } else if (Shape == 6) { (nextArray[0] = shapeArray[0] - 9); (nextArray[1] = shapeArray[1]); (nextArray[2] = shapeArray[2] + 9); (nextArray[3] = shapeArray[3] - 20); } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 0; } } } else if ((shape == 1) && (noDown() == 1)) { if (rotateTime == 0) { if (shape == 1) { (nextArray[0] = block0 + 9); (nextArray[1] = block1); (nextArray[2] = block2 - 9); (nextArray[3] = block3 - 18); i = 1; while (i <= 17) { if (shapeArray[3] == noLeft_Array[i]) { (nextArray[0] = nextArray[0] + 1); (nextArray[1] = nextArray[1] + 1); (nextArray[2] = nextArray[2] + 1); (nextArray[3] = nextArray[3] + 1); } else if (shapeArray[3] == (noRight_Array[i] - 1)) { (nextArray[0] = nextArray[0] - 1); (nextArray[1] = nextArray[1] - 1); (nextArray[2] = nextArray[2] - 1); (nextArray[3] = nextArray[3] - 1); } else if (shapeArray[3] == noRight_Array[i]) { (nextArray[0] = nextArray[0] - 2); (nextArray[1] = nextArray[1] - 2); (nextArray[2] = nextArray[2] - 2); (nextArray[3] = nextArray[3] - 2); } i++; } } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 1; } } else if (rotateTime == 1) { if (shape == 1) { (nextArray[0] = block0 - 9); (nextArray[2] = block2 + 9); (nextArray[3] = block3 + 18); } nextArray[1] = block1; if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 0; } } } else if (((shape == 3) || (shape == 7)) && (noDown() == 1)) { if (rotateTime == 0) { if (shape == 3) { (nextArray[0] = block0 + 11); (nextArray[1] = block1); (nextArray[2] = block2 + 9); (nextArray[3] = block3 - 2); moveOverRight_1(); } else if (shape == 7) { (nextArray[0] = block0 + 9); (nextArray[1] = block1); (nextArray[2] = block2 + 11); (nextArray[3] = block3 + 2); moveOverLeft_1(); } if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 1; } } else if (rotateTime == 1) { if (shape == 3) { (nextArray[0] = block0 - 11); (nextArray[2] = block2 - 9); (nextArray[3] = block3 + 2); } else if (shape == 7) { (nextArray[0] = block0 - 9); (nextArray[2] = block2 - 11); (nextArray[3] = block3 - 2); } nextArray[1] = block1; if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 0; } } } else if (shape == 4) { assignBlock(); } else if ((shape == 5) && (noDown() == 1)) { if (rotateTime == 0) { (nextArray[0] = block0 + 9); (nextArray[1] = block1); (nextArray[2] = block2); (nextArray[3] = block3); moveOverRight_1(); if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 1; } } else if (rotateTime == 1) { (nextArray[0] = block0); (nextArray[1] = block1); (nextArray[2] = block2); (nextArray[3] = block3 - 11); if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 2; } } else if (rotateTime == 2) { (nextArray[0] = block0); (nextArray[1] = block1); (nextArray[2] = block2 - 9); (nextArray[3] = block3); moveOverLeft_1(); if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 3; } } else if (rotateTime == 3) { (nextArray[0] = block0 - 9); (nextArray[1] = block1); (nextArray[2] = block2 + 9); (nextArray[3] = block3 + 11); if (testNext() == 1) { (block0 = nextArray[0]); (block1 = nextArray[1]); (block2 = nextArray[2]); (block3 = nextArray[3]); copyArrayAndOff(); assignBlock(); rotateTime = 0; } } } else { assignBlock(); } } else if (((Key.isDown(83) || (Key.isDown(37))) && (noLeft() == 1)) && (pauseFlag == 0)) { if (soundFlag == 1) { sound.gotoAndPlay("rotateM"); } i = 0; while (i < 4) { nextArray[i] = shapeArray[i] - 1; i++; } if (testNext() == 1) { copyArrayAndOff(); (block0 = block0 - 1); (block1 = block1 - 1); (block2 = block2 - 1); (block3 = block3 - 1); assignBlock(); } } else if (((Key.isDown(70) || (Key.isDown(39))) && (noRight() == 1)) && (pauseFlag == 0)) { if (soundFlag == 1) { sound.gotoAndPlay("rotateM"); } i = 0; while (i < 4) { nextArray[i] = shapeArray[i] + 1; i++; } if (testNext() == 1) { copyArrayAndOff(); (block0 = block0 + 1); (block1 = block1 + 1); (block2 = block2 + 1); (block3 = block3 + 1); assignBlock(); } else { assignBlock(); } } else if ((((Key.isDown(68) || (Key.isDown(40))) && (noDown() == 1)) && (pauseFlag == 0)) && (pointFlag == 0)) { levelTimer = 0; timer = 0; } } function noLeft() { i = 0; while (i < 4) { j = 0; while (j <= 17) { if (shapeArray[i] == noLeft_Array[j]) { return(0); } j++; } i++; } return(1); } function noRight() { i = 0; while (i < 4) { j = 0; while (j <= 17) { if (shapeArray[i] == noRight_Array[j]) { return(0); } j++; } i++; } return(1); } function noDown() { i = 0; while (i < 4) { j = 0; while (j < 10) { if (shapeArray[i] == noDown_Array[j]) { return(0); } j++; } i++; } return(1); } function copyArrayAndOff() { i = 0; while (i < 4) { oldArray[i] = shapeArray[i]; i++; } i = 0; while (i < 4) { offBlock(oldArray[i]); i++; } } function testNext() { i = 0; while (i < 4) { if (traceArray[nextArray[i]] == 1) { return(0); } i++; } return(1); } function changTraceArray() { i = 0; while (i < 4) { traceArray[shapeArray[i]] = 1; traceColorArray[shapeArray[i]] = shapeColor; i++; } } function isDone() { rowPoint = 0; i = 14; while (i >= 0) { counter = 0; j = (i * 10) + 1; while (j <= ((i * 10) + 10)) { if (traceArray[j] == 1) { counter = counter + 1; } j++; } if (counter == 10) { rowPoint = rowPoint + 1; rowPoint_Array[rowPoint] = (i * 10) + 1; pointFlag = 1; } i--; } rowPoint_index = rowPoint; point(); } function rowPointAnimation() { size = size - 4; k = rowPoint_Array[1]; while (k <= (rowPoint_Array[1] + 9)) { setProperty("b" + k, _width , size); setProperty("b" + k, _height , size); k++; } if (size < 0) { size = 25; k = rowPoint_Array[1]; while (k <= (rowPoint_Array[1] + 9)) { setProperty("b" + k, _width , size); setProperty("b" + k, _height , size); offBlock(k); k_index = k; k++; } noneActiveRowDown(k_index); } } function noneActiveRowDown(k) { var h = k; while (h >= 1) { if (traceArray[h - 10] == 1) { traceArray[h] = 1; traceArray[h - 10] = 0; traceColorArray[h] = traceColorArray[h - 10]; this["b" + h].gotoAndStop(traceColorArray[h]); onBlock(h); offBlock(h - 10); } else { traceArray[h] = 0; } h--; } rowPoint_index = rowPoint_index - 1; if (rowPoint_index > 0) { i = 1; while (i <= rowPoint_index) { rowPoint_Array[i] = rowPoint_Array[i + 1] + 10; i++; } pointFlag = 1; } else if (rowPoint_index == 0) { pointFlag = 0; level(); } } function point() { num = random(3); if (num == 0) { killType = "bow"; } else if (num == 2) { killType = "sword"; } else { killType = "blade"; } if (rowPoint >= 1) { if (rowPoint == 1) { if (soundFlag == 1) { sound.gotoAndPlay("pointM"); } currPointText.currPoint = 50; totalPoint = totalPoint + currPointText.currPoint; } else if (rowPoint == 2) { if (soundFlag == 1) { sound.gotoAndPlay("pointM"); } currPointText.currPoint = 125; totalPoint = totalPoint + currPointText.currPoint; } else if (rowPoint == 3) { if (soundFlag == 1) { sound.gotoAndPlay("pointM"); } currPointText.currPoint = 200; totalPoint = totalPoint + currPointText.currPoint; } else if (rowPoint == 4) { if (soundFlag == 1) { sound.gotoAndPlay("pointM"); } currPointText.currPoint = 275; totalPoint = totalPoint + currPointText.currPoint; } human.gotoAndPlay(killtype); currPointText._visible = true; currPointText.gotoAndPlay(1); } } function level() { currentLevel = gameLevel; if (totalPoint >= 18000) { gameLevel = 10; levelTime = 40; } else if (totalPoint >= 15000) { gameLevel = 9; levelTime = 65; } else if (totalPoint >= 12000) { gameLevel = 8; levelTime = 100; } else if (totalPoint > 9500) { gameLevel = 7; levelTime = 130; } else if (totalPoint > 7500) { gameLevel = 6; levelTime = 170; } else if (totalPoint > 5500) { gameLevel = 5; levelTime = 200; } else if (totalPoint >= 3500) { gameLevel = 4; levelTime = 230; } else if (totalPoint >= 2000) { gameLevel = 3; levelTime = 250; } else if (totalPoint >= 1000) { gameLevel = 2; levelTime = 350; } else { levelTime = 500; } if (gameLevel > currentLevel) { pauseFlag = 1; levelUp._visible = true; levelUp.gotoAndPlay(1); } } function resume() { resumeGame._visible = false; pauseGame._visible = true; creditDialog._visible = false; readMeDialog._visible = false; pause_dialog._Visible = false; pause_dialog.stop(); timer = getTimer(); pauseFlag = 0; if (startter == 1) { i = 1; while (i <= 150) { offBlock(i); i++; } i = 150; while (i >= 1) { if (traceArray[i] == 1) { onBlock(i); } i--; } timer = getTimer(); pause(); } } function gameOver() { i = -9; while (i <= 10) { if ((traceArray[i] == 1) || (game_Over == 1)) { stopAllSounds(); newGame._visible = true; quitGame._visible = false; human._visible = false; pauseGame._visible = false; resumeGame._visible = false; readMeDialog._visible = false; i = 0; while (i < 10) { noDown_Array[i] = i; i++; } var i = 1; while (i <= 150) { onBlock(i); i++; } var i = -30; while (i <= 150) { traceArray[i] = 0; i++; } (block0 = 0); (block1 = 0); (block2 = 0); (block3 = 0); assignBlock(); startter = 0; return(1); } i++; } return(0); } gotoAndStop (74); (musicFlag = 1); (soundFlag = 1); startter = 0; _global.block0; _global.block1; _global.block2; _global.block3; _global.introFinish = 0; _global.pauseFlag; _global.gameLevel = 1; _global.currentLevel = gameLevel; _global.levelTime = 500; _global.levelTimer = levelTime; _global.game_Over = 1; _global.timer; _global.delayTime; _global.currPoint = 0; _global.totalPoint = 0; _global.rowPoint = 0; _global.rowPoint_index; _global.nextShape; _global.Shape; _global.shapeColor; _global.nextShapeColor; _global.pointFlag = 0; _global.rotateTime; _global.size = 25; _global.traceArray = new array(); _global.traceColorArray = new array(); _global.shapeArray = new array(); _global.oldArray = new array(); _global.nextArray = new array(); _global.rowPoint_Array = new array(); hideGrid._visible = false; Grid._visible = false; creditDialog._visible = false; resumeGame._visible = false; pauseGame._visible = false; quitGame._visible = false; human._visible = false; pause_dialog._visible = false; pause_dialog.stop(); readMeDialog._visible = false; readMeDialog.stop(); quitDialog.stop(); quitDialog._visible = false; levelUp._visible = false; turnOffShape(); turnOffAllBlock();
Instance of Symbol 6 MovieClip in Frame 74
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Instance of Symbol 86 MovieClip "sound" in Frame 74
onClipEvent (keyDown) { _parent.keyDown(); } onClipEvent (enterFrame) { _parent.gameControl(); }
Symbol 6 MovieClip Frame 1
stop();
Symbol 14 Button
on (release) { _root.play(); }
Symbol 15 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 28 Button
on (release) { gotoAndStop (73); }
Symbol 31 Button
on (release) { nextFrame(); }
Symbol 34 Button
on (release) { gotoAndPlay (74); }
Symbol 39 Button
on (release) { prevFrame(); }
Symbol 62 Button
on (release) { _quality = "BEST"; }
Symbol 65 Button
on (release) { _quality = "HIGH"; }
Symbol 68 Button
on (release) { _quality = "MEDIUM"; }
Symbol 71 Button
on (release) { _quality = "LOW"; }
Symbol 83 Button
on (release) { gotoAndStop (71); }
Symbol 86 MovieClip Frame 1
gotoAndStop (1);
Symbol 86 MovieClip Frame 2
gotoAndPlay (1);
Symbol 86 MovieClip Frame 3
gotoAndPlay (1);
Symbol 86 MovieClip Frame 4
gotoAndPlay (1);
Symbol 86 MovieClip Frame 5
gotoAndPlay (1);
Symbol 91 MovieClip Frame 15
gotoAndStop (1); _parent.currPointText._visible = false;
Symbol 100 Button
on (release) { gotoAndStop (1); _parent.resume(); _parent.quitDialog._visible = false; _parent.readMeButton.enabled = true; _parent.pauseButton.enabled = true; _parent.startButton.enabled = true; _parent.creditButton.enabled = true; _parent.Soff.enabled = true; _parent.Moff.enabled = true; _parent.Volume.enabled = true; }
Symbol 103 Button
on (release) { gotoAndStop (1); _parent.pause_dialog._Visible = false; _parent.pause_dialog.stop(); _parent.game_Over = 1; _parent.gameOver(); _parent.quitDialog._Visible = false; _parent.readMeButton.enabled = true; _parent.pauseButton.enabled = true; _parent.startButton.enabled = true; _parent.creditButton.enabled = true; _parent.Soff.enabled = true; _parent.Moff.enabled = true; _parent.Volume.enabled = true; }
Symbol 104 MovieClip Frame 17
stop();
Symbol 110 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 20
_parent.levelUp._visible = false; if (_parent.pauseGame._visible == true) { _parent.pauseFlag = 0; } _parent.timer = getTimer(); gotoAndStop (1);
Symbol 119 Button
on (release) { soundFlag = 0; Son._visible = true; Soff._visible = false; }
Symbol 121 Button
on (release) { soundFlag = 1; Son._visible = false; Soff._visible = true; }
Symbol 122 Button
on (release) { musicFlag = 0; stopAllSounds(); Mon._visible = true; Moff._visible = false; }
Symbol 123 Button
on (release) { if (startter == 1) { sound.play("backGround"); } musicFlag = 1; Moff._visible = true; Mon._visible = false; }
Symbol 129 MovieClip Frame 1
gotoAndStop (1);
Symbol 129 MovieClip Frame 2
gotoAndStop (2);
Symbol 129 MovieClip Frame 3
gotoAndStop (3);
Symbol 129 MovieClip Frame 4
gotoAndStop (4);
Symbol 129 MovieClip Frame 5
gotoAndStop (5);
Symbol 130 MovieClip Frame 1
function changeShapeColor(myColor) { e1.gotoAndStop(myColor); e2.gotoAndStop(myColor); e3.gotoAndStop(myColor); e4.gotoAndStop(myColor); }
Symbol 131 MovieClip Frame 1
function changeShapeColor(myColor) { u1.gotoAndStop(myColor); u2.gotoAndStop(myColor); u3.gotoAndStop(myColor); u4.gotoAndStop(myColor); }
Symbol 132 MovieClip Frame 1
function changeShapeColor(myColor) { y1.gotoAndStop(myColor); y2.gotoAndStop(myColor); y3.gotoAndStop(myColor); y4.gotoAndStop(myColor); }
Symbol 133 MovieClip Frame 1
function changeShapeColor(myColor) { t1.gotoAndStop(myColor); t2.gotoAndStop(myColor); t3.gotoAndStop(myColor); t4.gotoAndStop(myColor); }
Symbol 134 MovieClip Frame 1
function changeShapeColor(myColor) { r1.gotoAndStop(myColor); r2.gotoAndStop(myColor); r3.gotoAndStop(myColor); r4.gotoAndStop(myColor); }
Symbol 135 MovieClip Frame 1
function changeShapeColor(myColor) { w1.gotoAndStop(myColor); w2.gotoAndStop(myColor); w3.gotoAndStop(myColor); w4.gotoAndStop(myColor); }
Symbol 136 MovieClip Frame 1
function changeShapeColor(myColor) { q1.gotoAndStop(myColor); q2.gotoAndStop(myColor); q3.gotoAndStop(myColor); q4.gotoAndStop(myColor); }
Symbol 142 Button
on (release) { gotoAndPlay (17); }
Symbol 143 Button
on (release) { play(); }
Symbol 144 Button
on (release) { gotoAndPlay (1); }
Symbol 147 Button
on (release) { gotoAndPlay (3); }
Symbol 150 Button
on (release) { gotoAndPlay (5); }
Symbol 153 Button
on (release) { gotoAndPlay (7); }
Symbol 156 Button
on (release) { gotoAndPlay (9); }
Symbol 159 Button
on (release) { gotoAndPlay (11); }
Symbol 162 Button
on (release) { gotoAndPlay (13); }
Symbol 165 Button
on (release) { gotoAndPlay (15); }
Symbol 168 MovieClip Frame 1
stopAllSounds();
Symbol 168 MovieClip Frame 2
stop();
Symbol 168 MovieClip Frame 3
stopAllSounds();
Symbol 168 MovieClip Frame 4
stop();
Symbol 168 MovieClip Frame 5
stopAllSounds();
Symbol 168 MovieClip Frame 6
stop();
Symbol 168 MovieClip Frame 7
stopAllSounds();
Symbol 168 MovieClip Frame 8
stop();
Symbol 168 MovieClip Frame 9
stopAllSounds();
Symbol 168 MovieClip Frame 10
stop();
Symbol 168 MovieClip Frame 11
stopAllSounds();
Symbol 168 MovieClip Frame 12
stop();
Symbol 168 MovieClip Frame 13
stopAllSounds();
Symbol 168 MovieClip Frame 14
stop();
Symbol 168 MovieClip Frame 15
stopAllSounds();
Symbol 168 MovieClip Frame 16
stop();
Symbol 168 MovieClip Frame 17
stopAllSounds();
Symbol 168 MovieClip Frame 18
stop();
Symbol 176 Button
on (release) { stopAllSounds(); } on (release) { gotoAndPlay (2); }
Symbol 182 Button
on (release) { pause_dialog._Visible = false; pause_dialog.stop(); if (quitGame._visible == false) { introFinish = 1; start(); newGame._visible = false; quitGame._visible = true; human._visible = true; human.gotoAndPlay(1); } else if (quitGame._visible == true) { pauseFlag = 1; pause._visible = true; quitDialog.play(1); quitDialog._visible = true; readMeButton.enabled = false; pauseButton.enabled = false; startButton.enabled = false; creditButton.enabled = false; Soff.enabled = false; Moff.enabled = false; Volume.enabled = false; } }
Symbol 187 Button
on (release) { pause_dialog._Visible = false; creditDialog._Visible = false; pause_dialog.stop(); if (readMeDialog._visible == false) { if (startter == 1) { resumeGame._visible = true; pauseGame._visible = false; } readMeDialog._visible = true; readMeDialog.gotoAndPlay(1); pauseFlag = 1; if (startter == 1) { pause(); i = 1; while (i <= 150) { onBlock(i); i++; } } } else if (readMeDialog._visible == true) { if (startter == 1) { resumeGame._visible = false; pauseGame._visible = true; } readMeDialog._visible = false; pauseFlag = 0; if (startter == 1) { i = 1; while (i <= 150) { offBlock(i); i++; } i = 150; while (i >= 1) { if (traceArray[i] == 1) { onBlock(i); } i--; } timer = getTimer(); pause(); } } }
Symbol 197 Button
on (keyPress "<Space>") { if (pauseGame._visible == true) { resumeGame._visible = true; pauseGame._visible = false; pause_dialog._Visible = true; pause_dialog.play(); pauseFlag = 1; } else if (resumeGame._visible == true) { resume(); } }
Symbol 201 Button
on (release, keyPress "q") { nextFrame(); }
Symbol 202 Button
on (release, keyPress "q") { gotoAndStop (1); }
Symbol 203 MovieClip Frame 1
stop(); _quality = "BEST";
Symbol 203 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 203 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 207 Button
on (release) { nextFrame(); }
Symbol 213 Button
on (release) { gotoAndStop (1); }
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 2
stop();
Symbol 218 MovieClip Frame 3
stop();
Symbol 218 MovieClip Frame 4
stop();

Library Items

Symbol 1 Sound [PLSTBANG]
Symbol 2 Sound [HARP]
Symbol 3 Sound [background]
Symbol 4 Sound [SwitchSound]Used by:197
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9 8Used by:15
Symbol 11 GraphicUsed by:14 216
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:14
Symbol 14 ButtonUses:11 13Used by:15
Symbol 15 MovieClipUses:7 10 14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:Timeline
Symbol 23 SoundUsed by:Timeline
Symbol 24 SoundUsed by:Timeline
Symbol 25 SoundUsed by:Timeline
Symbol 26 GraphicUsed by:28  Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:26 27Used by:Timeline
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 ButtonUses:29 30Used by:Timeline
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:32 33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 FontUsed by:37 43 45 46 47 81 82 87 88 89 90 92 96 99 102 115 116 137 174 177 188 190 192 194 204 208
Symbol 37 TextUses:36Used by:39 83
Symbol 38 GraphicUsed by:39 83
Symbol 39 ButtonUses:37 38Used by:Timeline
Symbol 40 FontUsed by:41 42 44 52 53 54 55 56 57 58
Symbol 41 TextUses:40Used by:Timeline
Symbol 42 TextUses:40Used by:Timeline
Symbol 43 TextUses:36Used by:Timeline
Symbol 44 TextUses:40Used by:Timeline
Symbol 45 TextUses:36Used by:Timeline
Symbol 46 TextUses:36Used by:Timeline
Symbol 47 TextUses:36Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 TextUses:40Used by:Timeline
Symbol 53 TextUses:40Used by:Timeline
Symbol 54 TextUses:40Used by:Timeline
Symbol 55 TextUses:40Used by:Timeline
Symbol 56 TextUses:40Used by:Timeline
Symbol 57 TextUses:40Used by:Timeline
Symbol 58 TextUses:40Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:60 61Used by:Timeline
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 ButtonUses:63 64Used by:Timeline
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:66 67Used by:Timeline
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:69 70Used by:Timeline
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 ButtonUses:72 73Used by:Timeline
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:75 76Used by:Timeline
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:78 79Used by:Timeline
Symbol 81 TextUses:36Used by:Timeline
Symbol 82 TextUses:36Used by:Timeline
Symbol 83 ButtonUses:37 38Used by:Timeline
Symbol 84 SoundUsed by:86
Symbol 85 SoundUsed by:86
Symbol 86 MovieClipUses:84 85Used by:Timeline
Symbol 87 TextUses:36Used by:Timeline
Symbol 88 TextUses:36Used by:Timeline
Symbol 89 EditableTextUses:36Used by:Timeline
Symbol 90 EditableTextUses:36Used by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 EditableTextUses:36Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 ShapeTweeningUsed by:104
Symbol 95 GraphicUsed by:104
Symbol 96 TextUses:36Used by:104
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:100
Symbol 99 TextUses:36Used by:100
Symbol 100 ButtonUses:98 99Used by:104
Symbol 101 GraphicUsed by:103
Symbol 102 TextUses:36Used by:103
Symbol 103 ButtonUses:101 102Used by:104
Symbol 104 MovieClipUses:94 95 96 97 100 103Used by:Timeline
Symbol 105 ShapeTweeningUsed by:110
Symbol 106 GraphicUsed by:110
Symbol 107 FontUsed by:108 109
Symbol 108 TextUses:107Used by:110
Symbol 109 TextUses:107Used by:110
Symbol 110 MovieClipUses:105 106 108 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 TextUses:36Used by:Timeline
Symbol 116 TextUses:36Used by:Timeline
Symbol 117 GraphicUsed by:119 122
Symbol 118 GraphicUsed by:119 121 122 123
Symbol 119 ButtonUses:117 118Used by:Timeline
Symbol 120 GraphicUsed by:121 123
Symbol 121 ButtonUses:120 118Used by:Timeline
Symbol 122 ButtonUses:117 118Used by:Timeline
Symbol 123 ButtonUses:120 118Used by:Timeline
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:124 125 126 127 128Used by:130 131 132 133 134 135 136  Timeline
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 MovieClipUses:129Used by:Timeline
Symbol 132 MovieClipUses:129Used by:Timeline
Symbol 133 MovieClipUses:129Used by:Timeline
Symbol 134 MovieClipUses:129Used by:Timeline
Symbol 135 MovieClipUses:129Used by:Timeline
Symbol 136 MovieClipUses:129Used by:Timeline
Symbol 137 TextUses:36Used by:Timeline
Symbol 138 GraphicUsed by:168
Symbol 139 GraphicUsed by:142 143 144 147 150 153 156 159 162 165
Symbol 140 GraphicUsed by:142 143 144 147 150 153 156 159 162 165
Symbol 141 GraphicUsed by:142 143 144 147 150 153 156 159 162 165
Symbol 142 ButtonUses:139 140 141Used by:168
Symbol 143 ButtonUses:139 140 141Used by:168
Symbol 144 ButtonUses:139 140 141Used by:168
Symbol 145 GraphicUsed by:168
Symbol 146 SoundUsed by:168
Symbol 147 ButtonUses:139 140 141Used by:168
Symbol 148 GraphicUsed by:168
Symbol 149 SoundUsed by:168
Symbol 150 ButtonUses:139 140 141Used by:168
Symbol 151 GraphicUsed by:168
Symbol 152 SoundUsed by:168
Symbol 153 ButtonUses:139 140 141Used by:168
Symbol 154 GraphicUsed by:168
Symbol 155 SoundUsed by:168
Symbol 156 ButtonUses:139 140 141Used by:168
Symbol 157 GraphicUsed by:168
Symbol 158 SoundUsed by:168
Symbol 159 ButtonUses:139 140 141Used by:168
Symbol 160 GraphicUsed by:168
Symbol 161 SoundUsed by:168
Symbol 162 ButtonUses:139 140 141Used by:168
Symbol 163 GraphicUsed by:168
Symbol 164 SoundUsed by:168
Symbol 165 ButtonUses:139 140 141Used by:168
Symbol 166 GraphicUsed by:168
Symbol 167 SoundUsed by:168
Symbol 168 MovieClipUses:138 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167Used by:Timeline
Symbol 169 BitmapUsed by:171
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:169 170Used by:172
Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 GraphicUsed by:176
Symbol 174 TextUses:36Used by:176
Symbol 175 SoundUsed by:176 182 187 207 213
Symbol 176 ButtonUses:173 174 175Used by:Timeline
Symbol 177 TextUses:36Used by:Timeline
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 ButtonUses:178 179 180 181 175Used by:Timeline
Symbol 183 GraphicUsed by:186 187
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:183 184 185Used by:187
Symbol 187 ButtonUses:183 186 175Used by:Timeline
Symbol 188 TextUses:36Used by:189
Symbol 189 MovieClipUses:188Used by:Timeline
Symbol 190 TextUses:36Used by:191
Symbol 191 MovieClipUses:190Used by:Timeline
Symbol 192 TextUses:36Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 TextUses:36Used by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 ButtonUses:196 4Used by:Timeline
Symbol 198 GraphicUsed by:201 202
Symbol 199 FontUsed by:200
Symbol 200 TextUses:199Used by:201 202
Symbol 201 ButtonUses:198 200Used by:203
Symbol 202 ButtonUses:198 200Used by:203
Symbol 203 MovieClipUses:201 202Used by:Timeline
Symbol 204 TextUses:36Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 GraphicUsed by:207 213
Symbol 207 ButtonUses:206 175Used by:218
Symbol 208 TextUses:36Used by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 ButtonUses:206 175Used by:218
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:214 215 11Used by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:207 208 209 210 211 212 213 216 217Used by:Timeline

Instance Names

"sound"Frame 74Symbol 86 MovieClip
"currPointText"Frame 74Symbol 91 MovieClip
"quitDialog"Frame 74Symbol 104 MovieClip
"readMeDialog"Frame 74Symbol 110 MovieClip
"pause_dialog"Frame 74Symbol 112 MovieClip
"levelUp"Frame 74Symbol 114 MovieClip
"Soff"Frame 74Symbol 119 Button
"Son"Frame 74Symbol 121 Button
"Moff"Frame 74Symbol 122 Button
"Mon"Frame 74Symbol 123 Button
"b3"Frame 74Symbol 129 MovieClip
"b2"Frame 74Symbol 129 MovieClip
"b10"Frame 74Symbol 129 MovieClip
"b9"Frame 74Symbol 129 MovieClip
"b8"Frame 74Symbol 129 MovieClip
"b7"Frame 74Symbol 129 MovieClip
"b6"Frame 74Symbol 129 MovieClip
"b5"Frame 74Symbol 129 MovieClip
"b4"Frame 74Symbol 129 MovieClip
"b1"Frame 74Symbol 129 MovieClip
"b20"Frame 74Symbol 129 MovieClip
"b19"Frame 74Symbol 129 MovieClip
"b18"Frame 74Symbol 129 MovieClip
"b17"Frame 74Symbol 129 MovieClip
"b16"Frame 74Symbol 129 MovieClip
"b15"Frame 74Symbol 129 MovieClip
"b14"Frame 74Symbol 129 MovieClip
"b13"Frame 74Symbol 129 MovieClip
"b12"Frame 74Symbol 129 MovieClip
"b11"Frame 74Symbol 129 MovieClip
"b30"Frame 74Symbol 129 MovieClip
"b29"Frame 74Symbol 129 MovieClip
"b28"Frame 74Symbol 129 MovieClip
"b27"Frame 74Symbol 129 MovieClip
"b26"Frame 74Symbol 129 MovieClip
"b25"Frame 74Symbol 129 MovieClip
"b24"Frame 74Symbol 129 MovieClip
"b23"Frame 74Symbol 129 MovieClip
"b22"Frame 74Symbol 129 MovieClip
"b21"Frame 74Symbol 129 MovieClip
"b31"Frame 74Symbol 129 MovieClip
"b32"Frame 74Symbol 129 MovieClip
"b33"Frame 74Symbol 129 MovieClip
"b34"Frame 74Symbol 129 MovieClip
"b35"Frame 74Symbol 129 MovieClip
"b36"Frame 74Symbol 129 MovieClip
"b37"Frame 74Symbol 129 MovieClip
"b38"Frame 74Symbol 129 MovieClip
"b39"Frame 74Symbol 129 MovieClip
"b40"Frame 74Symbol 129 MovieClip
"b49"Frame 74Symbol 129 MovieClip
"b48"Frame 74Symbol 129 MovieClip
"b47"Frame 74Symbol 129 MovieClip
"b46"Frame 74Symbol 129 MovieClip
"b45"Frame 74Symbol 129 MovieClip
"b44"Frame 74Symbol 129 MovieClip
"b43"Frame 74Symbol 129 MovieClip
"b42"Frame 74Symbol 129 MovieClip
"b41"Frame 74Symbol 129 MovieClip
"b50"Frame 74Symbol 129 MovieClip
"b54"Frame 74Symbol 129 MovieClip
"b53"Frame 74Symbol 129 MovieClip
"b52"Frame 74Symbol 129 MovieClip
"b51"Frame 74Symbol 129 MovieClip
"b56"Frame 74Symbol 129 MovieClip
"b57"Frame 74Symbol 129 MovieClip
"b60"Frame 74Symbol 129 MovieClip
"b59"Frame 74Symbol 129 MovieClip
"b58"Frame 74Symbol 129 MovieClip
"b55"Frame 74Symbol 129 MovieClip
"b61"Frame 74Symbol 129 MovieClip
"b70"Frame 74Symbol 129 MovieClip
"b69"Frame 74Symbol 129 MovieClip
"b68"Frame 74Symbol 129 MovieClip
"b67"Frame 74Symbol 129 MovieClip
"b66"Frame 74Symbol 129 MovieClip
"b65"Frame 74Symbol 129 MovieClip
"b64"Frame 74Symbol 129 MovieClip
"b63"Frame 74Symbol 129 MovieClip
"b62"Frame 74Symbol 129 MovieClip
"b80"Frame 74Symbol 129 MovieClip
"b79"Frame 74Symbol 129 MovieClip
"b78"Frame 74Symbol 129 MovieClip
"b77"Frame 74Symbol 129 MovieClip
"b76"Frame 74Symbol 129 MovieClip
"b75"Frame 74Symbol 129 MovieClip
"b74"Frame 74Symbol 129 MovieClip
"b73"Frame 74Symbol 129 MovieClip
"b72"Frame 74Symbol 129 MovieClip
"b71"Frame 74Symbol 129 MovieClip
"b90"Frame 74Symbol 129 MovieClip
"b89"Frame 74Symbol 129 MovieClip
"b88"Frame 74Symbol 129 MovieClip
"b87"Frame 74Symbol 129 MovieClip
"b86"Frame 74Symbol 129 MovieClip
"b85"Frame 74Symbol 129 MovieClip
"b84"Frame 74Symbol 129 MovieClip
"b83"Frame 74Symbol 129 MovieClip
"b82"Frame 74Symbol 129 MovieClip
"b81"Frame 74Symbol 129 MovieClip
"b100"Frame 74Symbol 129 MovieClip
"b99"Frame 74Symbol 129 MovieClip
"b98"Frame 74Symbol 129 MovieClip
"b97"Frame 74Symbol 129 MovieClip
"b96"Frame 74Symbol 129 MovieClip
"b95"Frame 74Symbol 129 MovieClip
"b94"Frame 74Symbol 129 MovieClip
"b93"Frame 74Symbol 129 MovieClip
"b92"Frame 74Symbol 129 MovieClip
"b91"Frame 74Symbol 129 MovieClip
"b110"Frame 74Symbol 129 MovieClip
"b109"Frame 74Symbol 129 MovieClip
"b108"Frame 74Symbol 129 MovieClip
"b107"Frame 74Symbol 129 MovieClip
"b106"Frame 74Symbol 129 MovieClip
"b105"Frame 74Symbol 129 MovieClip
"b104"Frame 74Symbol 129 MovieClip
"b103"Frame 74Symbol 129 MovieClip
"b102"Frame 74Symbol 129 MovieClip
"b101"Frame 74Symbol 129 MovieClip
"b120"Frame 74Symbol 129 MovieClip
"b119"Frame 74Symbol 129 MovieClip
"b118"Frame 74Symbol 129 MovieClip
"b117"Frame 74Symbol 129 MovieClip
"b116"Frame 74Symbol 129 MovieClip
"b115"Frame 74Symbol 129 MovieClip
"b114"Frame 74Symbol 129 MovieClip
"b113"Frame 74Symbol 129 MovieClip
"b112"Frame 74Symbol 129 MovieClip
"b111"Frame 74Symbol 129 MovieClip
"b130"Frame 74Symbol 129 MovieClip
"b129"Frame 74Symbol 129 MovieClip
"b128"Frame 74Symbol 129 MovieClip
"b127"Frame 74Symbol 129 MovieClip
"b126"Frame 74Symbol 129 MovieClip
"b125"Frame 74Symbol 129 MovieClip
"b124"Frame 74Symbol 129 MovieClip
"b123"Frame 74Symbol 129 MovieClip
"b122"Frame 74Symbol 129 MovieClip
"b121"Frame 74Symbol 129 MovieClip
"b140"Frame 74Symbol 129 MovieClip
"b139"Frame 74Symbol 129 MovieClip
"b138"Frame 74Symbol 129 MovieClip
"b137"Frame 74Symbol 129 MovieClip
"b136"Frame 74Symbol 129 MovieClip
"b135"Frame 74Symbol 129 MovieClip
"b134"Frame 74Symbol 129 MovieClip
"b133"Frame 74Symbol 129 MovieClip
"b132"Frame 74Symbol 129 MovieClip
"b131"Frame 74Symbol 129 MovieClip
"shape3"Frame 74Symbol 130 MovieClip
"shape7"Frame 74Symbol 131 MovieClip
"shape6"Frame 74Symbol 132 MovieClip
"shape5"Frame 74Symbol 133 MovieClip
"shape4"Frame 74Symbol 134 MovieClip
"shape2"Frame 74Symbol 135 MovieClip
"shape1"Frame 74Symbol 136 MovieClip
"b150"Frame 74Symbol 129 MovieClip
"b149"Frame 74Symbol 129 MovieClip
"b148"Frame 74Symbol 129 MovieClip
"b147"Frame 74Symbol 129 MovieClip
"b146"Frame 74Symbol 129 MovieClip
"b145"Frame 74Symbol 129 MovieClip
"b144"Frame 74Symbol 129 MovieClip
"b143"Frame 74Symbol 129 MovieClip
"b142"Frame 74Symbol 129 MovieClip
"b141"Frame 74Symbol 129 MovieClip
"StartButton"Frame 74Symbol 182 Button
"readMeButton"Frame 74Symbol 187 Button
"quitGame"Frame 74Symbol 189 MovieClip
"newGame"Frame 74Symbol 191 MovieClip
"pauseGame"Frame 74Symbol 193 MovieClip
"ResumeGame"Frame 74Symbol 195 MovieClip
"pauseButton"Frame 74Symbol 197 Button
"bar"Symbol 15 MovieClip Frame 1Symbol 10 MovieClip
"e4"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"e1"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"e3"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"e2"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"u1"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"u2"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"u3"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"u4"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"y1"Symbol 132 MovieClip Frame 1Symbol 129 MovieClip
"y4"Symbol 132 MovieClip Frame 1Symbol 129 MovieClip
"y2"Symbol 132 MovieClip Frame 1Symbol 129 MovieClip
"y3"Symbol 132 MovieClip Frame 1Symbol 129 MovieClip
"t3"Symbol 133 MovieClip Frame 1Symbol 129 MovieClip
"t4"Symbol 133 MovieClip Frame 1Symbol 129 MovieClip
"t1"Symbol 133 MovieClip Frame 1Symbol 129 MovieClip
"t2"Symbol 133 MovieClip Frame 1Symbol 129 MovieClip
"r2"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"r4"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"r1"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"r3"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"w1"Symbol 135 MovieClip Frame 1Symbol 129 MovieClip
"w2"Symbol 135 MovieClip Frame 1Symbol 129 MovieClip
"w4"Symbol 135 MovieClip Frame 1Symbol 129 MovieClip
"w3"Symbol 135 MovieClip Frame 1Symbol 129 MovieClip
"q4"Symbol 136 MovieClip Frame 1Symbol 129 MovieClip
"q1"Symbol 136 MovieClip Frame 1Symbol 129 MovieClip
"q3"Symbol 136 MovieClip Frame 1Symbol 129 MovieClip
"q2"Symbol 136 MovieClip Frame 1Symbol 129 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "PLSTBANG"
ExportAssets (56)Timeline Frame 1Symbol 2 as "HARP"
ExportAssets (56)Timeline Frame 1Symbol 3 as "background"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SwitchSound"
ExportAssets (56)Timeline Frame 74Symbol 4 as "SwitchSound"

Labels

"loaded"Symbol 15 MovieClip Frame 3
"backGround"Symbol 86 MovieClip Frame 2
"pointM"Symbol 86 MovieClip Frame 3
"downM"Symbol 86 MovieClip Frame 4
"rotateM"Symbol 86 MovieClip Frame 5
"red"Symbol 129 MovieClip Frame 1
"blue"Symbol 129 MovieClip Frame 2
"yellow"Symbol 129 MovieClip Frame 3
"pink"Symbol 129 MovieClip Frame 4
"Green"Symbol 129 MovieClip Frame 5

Dynamic Text Variables

gameLevelSymbol 89 EditableText""
currPointSymbol 90 EditableText""
totalPointSymbol 92 EditableText""




http://swfchan.com/15/71541/info.shtml
Created: 9/4 -2019 06:51:48 Last modified: 9/4 -2019 06:51:48 Server time: 11/05 -2024 21:32:33