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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39544521?noj=FRM39544521-17DC" width="1" height="1"></div>

Wireframe Wars.swf

This is the info page for
Flash #72513

(Click the ID number above for more basic data on this flash file.)


Text
Highscores

Highscores

Play

Play

Instructions

Instructions

Credits

Credits

Wireframe Wars

Health +20

Back

Back

Controls
Up, Down, Left, Right to move
Space to shoot.
Objective
Last as long as possible, and get the
highest score too!
Enemies & Health:
Health bar at bottom of screen below score.
Once you run out of health, it's game over.
Here are the enemies:

1 hit - 5 pts.
2 hits - 20 pts.
3 hits - 40 pts.

Instructions

Game by:
WurmyRock
Sounds:
Flashkit.com
Findsounds.com
Music:
{Firestorm}, by Cornandbeans
Code Help:
gotoAndPlay.it (Tutorial by: Richard Nias)
Newgrounds BBS (AS: Main)
And anybody I forgot about :P

Credits

Score:

000

111

Game Over

Your Score

Replay

Replay

Submit Score

Submit Score

Insert Name Here

111

ActionScript [AS1/AS2]

Frame 1
function starsGo() { j = 2; while (j <= numStars) { starName = "star" + j; _root.star.duplicateMovieClip(starName, j); j++; } } stop(); numStars = 100; j = 1; starsGo();
Instance of Symbol 52 MovieClip [star] "star" in Frame 1
onClipEvent (load) { function reset() { this._y = -10; this._x = Math.random() * 550; enemySpeed = (Math.random() * 2) + 1; } reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y > 610) { reset(); } }
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
function moveHero(speed) { if (Key.isDown(38)) { _root.hero._y = _root.hero._y - speed; } if (Key.isDown(37)) { _root.hero._x = _root.hero._x - speed; } if (Key.isDown(40)) { _root.hero._y = _root.hero._y + speed; } if (Key.isDown(39)) { _root.hero._x = _root.hero._x + speed; } if (Key.isDown(32)) { if (fire == false) { fireBullets(); } } } function fireBullets() { fire = true; _root.hero.gotoAndPlay(2); i++; herobullet_newname = "herobullet_normal" + i; _root.attachMovie("bullet", herobullet_newname, i * 100); _root[herobullet_newname]._y = _root.hero._y; _root[herobullet_newname]._x = _root.hero._x; _root[herobullet_newname].onEnterFrame = function () { bullet_speed = 7; this._y = this._y - bullet_speed; if (this._y < -20) { this.removeMovieClip(); } h = 1; while (h <= numEnemy) { if (this.hitTest(_root["enemy" + h])) { this.removeMovieClip(); _root["enemy" + h].play(); } h++; } h2 = 1; while (h2 <= numEnemy2) { if (this.hitTest(_root["enemy2" + h2])) { this.removeMovieClip(); _root["enemy2" + h2].play(); } h2++; } h3 = 1; while (h3 <= numEnemy3) { if (this.hitTest(_root["enemy3" + h3])) { this.removeMovieClip(); _root["enemy3" + h3].play(); } h3++; } }; } function enemyBullets(enemy) { bulletnumber++; enemybullet_newname = "enemybullet_normal" + bulletnumber; _root.attachMovie("bullet", enemybullet_newname, bulletnumber * 400); _root[enemybullet_newname]._y = enemy._y; _root[enemybullet_newname]._x = enemy._x; _root[enemybullet_newname].onEnterFrame = function () { bullet_speed = 7; this._y = this._y + bullet_speed; if (this._y > 625) { this.removeMovieClip(); } if (this.hitTest(_root.hero)) { _root.health = _root.health - 5; this.removeMovieClip(); } }; } function enemyBulletsCannon(enemy) { bulletnumber2++; newname2 = "enemybullet_cannon" + bulletnumber2; _root.attachMovie("bullet2", newname2, bulletnumber2 * 400); _root[newname2]._y = enemy._y; _root[newname2]._x = enemy._x; _root[newname2].onEnterFrame = function () { bullet_speed = 10; this._y = this._y + bullet_speed; if (this._y > 625) { this.removeMovieClip(); } if (this.hitTest(_root.hero)) { this.play(); } }; } function Enemys() { j = 2; while (j <= numEnemy) { enemyname = "enemy" + j; _root.enemy1.duplicateMovieClip(enemyname, j); j++; } } function Enemys2() { j2 = 2; while (j2 <= numEnemy2) { enemyname2 = "enemy2" + j2; _root.enemy2.duplicateMovieClip(enemyname2, j2); j2++; } } function Enemys3() { j3 = 2; while (j3 <= numEnemy3) { enemyname3 = "enemy3" + j3; _root.enemy3.duplicateMovieClip(enemyname3, j3); j3++; } } stop(); _root.score = 0; i = 0; fire = false; health = 150; _root.shipmoving = false; bulletnumber = 1; bulletnumber2 = 1; numEnemy = 7; j = 1; numEnemy2 = 3; j2 = 1; numEnemy3 = 2; j3 = 1; Enemys(); Enemys2(); _root.onEnterFrame = function () { _root.healthbar._width = health; moveHero(5); if (_root.hero._x < 10) { _root.hero._x = 10; _root.shipmoving = true; } else if (_root.hero._x > 540) { _root.hero._x = 540; _root.shipmoving = true; } else if (_root.hero._y < 50) { _root.hero._y = 50; _root.shipmoving = true; } else if (_root.hero._y > 550) { _root.hero._y = 550; _root.shipmoving = true; } else { _root.shipmoving = false; } if (_root.health < 0) { _root.play(); health = 1; } };
Instance of Symbol 130 MovieClip "hugeship" in Frame 6
onClipEvent (load) { _global.intshoot = 100; } onClipEvent (enterFrame) { this._y = this._y + 1; if (this.hitTest(_root.hero._x, _root.hero._y, true)) { _root.health = _root.health - 1; } if (_global.intshoot > 0) { _global.intshoot = _global.intshoot - 1; } else { this.play(); } if (this._y > 800) { this._y = -400; } }
Instance of Symbol 133 MovieClip "hugeship2" in Frame 6
onClipEvent (load) { _global.intshoot2 = 150; } onClipEvent (enterFrame) { this._y = this._y + 0.8; if (this.hitTest(_root.hero._x, _root.hero._y, true)) { _root.health = _root.health - 1; } if (_global.intshoot2 > 0) { _global.intshoot2 = _global.intshoot2 - 1; } else { this.play(); } if (this._y > 900) { this._y = -400; } }
Instance of Symbol 42 MovieClip [enemy_1] "enemy1" in Frame 6
onClipEvent (load) { function reset() { if (dealhealth) { _root.health = _root.health - 5; dealhealth = false; } yspawn = Math.random() * 50; this._y = (yspawn - yspawn) - 100; this._x = Math.random() * 550; enemySpeed = (Math.random() * 2) + 1; } dealhealth = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y > 625) { reset(); } if (this.hitTest(_root.hero)) { this.play(); dealhealth = true; } }
Instance of Symbol 109 MovieClip "enemy2" in Frame 6
onClipEvent (load) { function reset() { clearInterval(_global.shoot); if (dealhealth) { _root.health = _root.health - 5; dealhealth = false; } yspawn = Math.random() * 50; this._y = (yspawn - yspawn) - 100; this._x = Math.random() * 550; enemySpeed = (Math.random() * 2) + 1; interval = (Math.random() * 1000) + 1000; _global.shoot = setInterval(_root.enemyBullets, interval, this); } dealhealth = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y > 625) { reset(); } if (this.hitTest(_root.hero)) { this.play(); dealhealth = true; } }
Instance of Symbol 49 MovieClip [enemy3] "enemy3" in Frame 6
onClipEvent (load) { function reset() { clearInterval(_global.shoot_2); if (dealhealth) { _root.health = _root.health - 5; dealhealth = false; } yspawn = Math.random() * 50; this._y = (yspawn - yspawn) - 100; this._x = Math.random() * 550; enemySpeed = (Math.random() * 2) + 0.2; interval_2 = (Math.random() * 2000) + 500; _global.shoot_2 = setInterval(_root.enemyBulletsCannon, interval_2, this); } dealhealth = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y > 625) { reset(); } if (this.hitTest(_root.hero)) { this.play(); dealhealth = true; } }
Instance of Symbol 99 MovieClip in Frame 6
onClipEvent (load) { function reset() { if (heal) { _root.health = _root.health + 20; heal = false; } yspawn = Math.random() * 50; this._y = -1000; this._x = Math.random() * 550; enemySpeed = (Math.random() * 3) + 1; } healsound = new Sound(this); healsound.attachSound("healwav"); heal = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y > 625) { reset(); } if (this.hitTest(_root.hero)) { healsound.start(0, 1); reset(); heal = true; } }
Frame 7
_root.stop(); _root.stopAllSounds(); clearInterval(_global.shoot); clearInterval(_global.shoot_2); delete _global.shoot; delete _global.shoot_2; _root.h = 1; while (_root.h <= _root.numEnemy) { _root["enemy" + h].removeMovieClip(); _root.h++; } _root.h2 = 1; while (_root.h2 <= _root.numEnemy2) { _root["enemy2" + h2].removeMovieClip(); _root.h2++; } _root.h3 = 1; while (_root.h3 <= _root.numEnemy3) { _root["enemy3" + h3].removeMovieClip(); _root.h3++; }
Frame 8
_root.stop();
Symbol 5 MovieClip [bullet] Frame 1
stop();
Symbol 5 MovieClip [bullet] Frame 15
this.removeMovieClip();
Symbol 10 MovieClip [bullet2] Frame 1
stop();
Symbol 10 MovieClip [bullet2] Frame 2
_root.health = _root.health - 20;
Symbol 10 MovieClip [bullet2] Frame 15
this.removeMovieClip();
Symbol 15 MovieClip Frame 7
stop();
Symbol 24 MovieClip [enemy_4] Frame 1
stop();
Instance of Symbol 18 MovieClip "turret" in Symbol 24 MovieClip [enemy_4] Frame 1
onClipEvent (load) { function lookathero() { updateAfterEvent(); point = new Object(); point.x = this._x; point.y = this._y; _root.enemy4.localToGlobal(point); xdiff = _root.hero._x - point.x; ydiff = _root.hero._y - point.y; angle = Math.atan2(ydiff, xdiff); angle = (angle * 180) / Math.PI; this._rotation = angle; } speed = 7; depth = 0; nose = 50; } onClipEvent (enterFrame) { lookathero(); }
Symbol 24 MovieClip [enemy_4] Frame 2
stop();
Symbol 24 MovieClip [enemy_4] Frame 3
stop();
Symbol 24 MovieClip [enemy_4] Frame 4
stop();
Symbol 24 MovieClip [enemy_4] Frame 5
stop();
Symbol 24 MovieClip [enemy_4] Frame 6
stop();
Symbol 24 MovieClip [enemy_4] Frame 7
stop();
Symbol 24 MovieClip [enemy_4] Frame 8
stop();
Symbol 24 MovieClip [enemy_4] Frame 9
stop();
Symbol 24 MovieClip [enemy_4] Frame 10
stop();
Symbol 24 MovieClip [enemy_4] Frame 11
_root.score = _root.score + 20;
Symbol 24 MovieClip [enemy_4] Frame 29
this.reset(); gotoAndStop (1);
Symbol 32 MovieClip [bullet3] Frame 4
gotoAndPlay (1);
Symbol 32 MovieClip [bullet3] Frame 15
_root.health = _root.health - 10; this.removeMovieClip();
Symbol 37 MovieClip [hero] Frame 1
stop();
Symbol 37 MovieClip [hero] Frame 10
_root.fire = false;
Symbol 42 MovieClip [enemy_1] Frame 1
stop();
Symbol 42 MovieClip [enemy_1] Frame 2
_root.score = _root.score + 5;
Symbol 42 MovieClip [enemy_1] Frame 12
this.reset(); gotoAndStop (1);
Symbol 49 MovieClip [enemy3] Frame 1
stop();
Symbol 49 MovieClip [enemy3] Frame 2
stop();
Symbol 49 MovieClip [enemy3] Frame 3
stop();
Symbol 49 MovieClip [enemy3] Frame 4
_root.score = _root.score + 30;
Symbol 49 MovieClip [enemy3] Frame 20
this.reset(); gotoAndStop (1);
Symbol 70 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 75 Button
on (release) { _root.play(); }
Symbol 76 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 76 MovieClip Frame 2
gotoAndPlay (1);
Symbol 84 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=459&p=1", "_blank"); }
Symbol 87 Button
on (release) { gotoAndPlay (6); }
Symbol 90 Button
on (release) { gotoAndPlay (4); }
Symbol 93 Button
on (release) { gotoAndPlay (5); }
Symbol 102 Button
on (release) { gotoAndPlay (3); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
stop();
Symbol 109 MovieClip Frame 3
_root.score = _root.score + 20;
Symbol 109 MovieClip Frame 16
this.reset(); gotoAndStop (1);
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 108
_global.intshoot = 100;
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 95
_global.intshoot2 = 150;
Symbol 144 Button
on (release) { gotoAndPlay (3); }
Symbol 147 Button
on (release) { ab20_09 = new LoadVars(); ab20_09.z = _root.namevar; ab20_09.x = _root.score; ab20_09.c = 459; ab20_09.v = "OGDLCT"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.play(); }
Symbol 149 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=459&p=1", "_blank"); }

Library Items

Symbol 1 Sound [healwav]
Symbol 2 GraphicUsed by:5
Symbol 3 ShapeTweeningUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [bullet]Uses:2 3 4
Symbol 6 GraphicUsed by:10
Symbol 7 ShapeTweeningUsed by:10
Symbol 8 SoundUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [bullet2]Uses:6 7 8 9
Symbol 11 ShapeTweeningUsed by:14
Symbol 12 ShapeTweeningUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:11 12 13Used by:15
Symbol 15 MovieClipUses:14Used by:24 37 42 49 109 130
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:24 130
Symbol 19 GraphicUsed by:24
Symbol 20 SoundUsed by:24 42 49 109
Symbol 21 ShapeTweeningUsed by:24
Symbol 22 ShapeTweeningUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [enemy_4]Uses:15 16 18 19 20 21 22 23
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 ShapeTweeningUsed by:32
Symbol 30 ShapeTweeningUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [bullet3]Uses:25 26 27 28 29 30 31
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:37 109
Symbol 36 SoundUsed by:37
Symbol 37 MovieClip [hero]Uses:15 33 35 36Used by:Timeline
Symbol 38 GraphicUsed by:42
Symbol 39 ShapeTweeningUsed by:42
Symbol 40 ShapeTweeningUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [enemy_1]Uses:15 38 39 20 40 41Used by:Timeline
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:49
Symbol 46 ShapeTweeningUsed by:49
Symbol 47 ShapeTweeningUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [enemy3]Uses:15 43 45 20 46 47 48Used by:Timeline
Symbol 50 ShapeTweeningUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [star]Uses:50 51Used by:Timeline
Symbol 53 MovieClip [field]Used by:Timeline
Symbol 54 GraphicUsed by:76  Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:76
Symbol 57 GraphicUsed by:76
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:58 59 60 61 62 63 64Used by:76
Symbol 66 GraphicUsed by:69 70
Symbol 67 GraphicUsed by:69 70
Symbol 68 GraphicUsed by:69 70
Symbol 69 MovieClipUses:66 67 68Used by:70
Symbol 70 ButtonUses:69 66 67 68Used by:76
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:71 72 73 74Used by:76
Symbol 76 MovieClipUses:54 56 57 65 70 75Used by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 SoundUsed by:Timeline
Symbol 79 GraphicUsed by:84 87 90 93 102 149
Symbol 80 FontUsed by:81 83 85 86 88 89 91 92 94 95 100 101 103 110 111 112 113 136 137 138 139 140 142 143 145 146 148 150
Symbol 81 TextUses:80Used by:84 149
Symbol 82 GraphicUsed by:84 87 90 93 102 147 149
Symbol 83 TextUses:80Used by:84 149
Symbol 84 ButtonUses:79 81 82 83Used by:Timeline
Symbol 85 TextUses:80Used by:87
Symbol 86 TextUses:80Used by:87
Symbol 87 ButtonUses:79 85 82 86Used by:Timeline
Symbol 88 TextUses:80Used by:90
Symbol 89 TextUses:80Used by:90
Symbol 90 ButtonUses:79 88 82 89Used by:Timeline
Symbol 91 TextUses:80Used by:93
Symbol 92 TextUses:80Used by:93
Symbol 93 ButtonUses:79 91 82 92Used by:Timeline
Symbol 94 TextUses:80Used by:Timeline
Symbol 95 TextUses:80Used by:Timeline
Symbol 96 ShapeTweeningUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:96 97Used by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 TextUses:80Used by:102
Symbol 101 TextUses:80Used by:102
Symbol 102 ButtonUses:79 100 82 101Used by:Timeline
Symbol 103 TextUses:80Used by:Timeline
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 ShapeTweeningUsed by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:15 104 35 105 20 106 107 108Used by:Timeline
Symbol 110 TextUses:80Used by:Timeline
Symbol 111 TextUses:80Used by:Timeline
Symbol 112 TextUses:80Used by:Timeline
Symbol 113 TextUses:80Used by:Timeline
Symbol 114 GraphicUsed by:130 133
Symbol 115 ShapeTweeningUsed by:130
Symbol 116 ShapeTweeningUsed by:130
Symbol 117 ShapeTweeningUsed by:130
Symbol 118 ShapeTweeningUsed by:130
Symbol 119 ShapeTweeningUsed by:130
Symbol 120 ShapeTweeningUsed by:130
Symbol 121 ShapeTweeningUsed by:130
Symbol 122 ShapeTweeningUsed by:130
Symbol 123 ShapeTweeningUsed by:130
Symbol 124 ShapeTweeningUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 ShapeTweeningUsed by:130
Symbol 127 ShapeTweeningUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:15 114 18 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:133
Symbol 133 MovieClipUses:132 114Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 TextUses:80Used by:Timeline
Symbol 137 EditableTextUses:80Used by:Timeline
Symbol 138 EditableTextUses:80Used by:Timeline
Symbol 139 TextUses:80Used by:Timeline
Symbol 140 TextUses:80Used by:Timeline
Symbol 141 GraphicUsed by:144
Symbol 142 TextUses:80Used by:144
Symbol 143 TextUses:80Used by:144
Symbol 144 ButtonUses:141 142 143Used by:Timeline
Symbol 145 TextUses:80Used by:147
Symbol 146 TextUses:80Used by:147
Symbol 147 ButtonUses:82 145 146Used by:Timeline
Symbol 148 EditableTextUses:80Used by:Timeline
Symbol 149 ButtonUses:79 81 82 83Used by:Timeline
Symbol 150 EditableTextUses:80Used by:Timeline

Instance Names

"star"Frame 1Symbol 52 MovieClip [star]
"hugeship"Frame 6Symbol 130 MovieClip
"hugeship2"Frame 6Symbol 133 MovieClip
"enemy1"Frame 6Symbol 42 MovieClip [enemy_1]
"enemy2"Frame 6Symbol 109 MovieClip
"enemy3"Frame 6Symbol 49 MovieClip [enemy3]
"hero"Frame 6Symbol 37 MovieClip [hero]
"healthbar"Frame 6Symbol 135 MovieClip
"turret"Symbol 24 MovieClip [enemy_4] Frame 1Symbol 18 MovieClip
"bar"Symbol 76 MovieClip Frame 1Symbol 56 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "healwav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 37 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 42 as "enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 49 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "star"
ExportAssets (56)Timeline Frame 1Symbol 53 as "field"

Labels

"loaded"Symbol 76 MovieClip Frame 3

Dynamic Text Variables

scoreSymbol 137 EditableText"000"
scoreSymbol 138 EditableText"111"
namevarSymbol 148 EditableText"Insert Name Here"
scoreSymbol 150 EditableText"111"




http://swfchan.com/15/72513/info.shtml
Created: 8/4 -2019 17:59:40 Last modified: 8/4 -2019 17:59:40 Server time: 17/05 -2024 04:22:40