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Generic jRPG Battle.swf

This is the info page for
Flash #73364

(Click the ID number above for more basic data on this flash file.)


Text
Generic jERRPEEGEE

Stats Reset  :3

Reset Stats

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<p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name</font></p>

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I

AM

PUNK

ENOUGH!!!!!!!

YOU LOSE

:(

YOU WIN!

Attack

Magic

Taunt

Flee

Back

Ice   MP

5

Fire   MP

Lightning   MP

<p align="left"></p>

Health:

Mana:

Attack:

Defence:

Magic:

Speed:

Level:

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<p align="center"><font face="Franklin Gothic Medium" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MANTHORPER</font></p>

Welcome to Generic jERRPEEGEE!

Visit Newgrounds

Visit Psy City

Music: On

Music: Off

How to Play

The object of the game is to beat all the characters on the right hand side of the screen.
Use the mouse to select either attack, magic or taunt from the HUD in the button left.
After clicking attack or magic, then click on an enemy to attack them.
When your character is attacking, click again just before the attack connects to do a timed hit!
When the enemy is attacking, click just before his attack connects to recieve less damage!
Every attack will add more to your special bar 'as seen in the bottom left of the screen',
when this is full, active a timed hit to do a special attack!
You can also use the keyboard as alternative controls.
A - Attack
S - Magic
D - Taunt
F - Flee/Back

Then click a numerical
button to select which
enemy to attack.

If selecting magic, click
A, S or D to select what
magic spell to use.

Please Choose a Difficulty

Please Choose your Characters

Attack

Defence

Magic

Speed

<p align="center"><font face="Verdana" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Verdana" size="28" color="#000000" letterSpacing="0.000000" kerning="1">999</font></p>

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Ross

Ryan

Ian

Horsburgh

Ozzi

Gary

Beki

Telford

Congratulations! You won!

Aww, better luck next time!

ActionScript [AS1/AS2]

Frame 1
NewgroundsAPI.connectMovie(6179); stop(); YOUR_MOVIE_ID = 6179; var Newgrounds_API = new NewgroundsAPI_AS2(YOUR_MOVIE_ID); MovieClip.prototype.setBrightness = function (intB) { var _local3 = new Color(this); var _local2 = 255 * ((intB % 100.001) * 0.01); var _local4 = {rb:_local2, gb:_local2, bb:_local2}; _local3.setTransform(_local4); this.$brightness = intB; }; MovieClip.prototype.getBrightness = function () { if (this.$brightness != undefined) { return(this.$brightness); } return(0); }; ASSetPropFlags(MovieClip.prototype, ["getBrightness", "setBrightness"], 1); MovieClip.prototype.addProperty("_brightness", MovieClip.prototype.getBrightness, MovieClip.prototype.setBrightness); _root.mute = false; _root.MusicStart = false; _root.CharXAttack = new Array(4); _root.CharXMove = new Array(4); _root.CharDead = new Array(4); _root.EnemyDead = new Array(4); _root.NextLevel = new Array(4); _root.CurrentLevel = new Array(4); i = 1; while (i <= 4) { _root.CharXAttack[i] = 0; _root.CharXMove[i] = 0; _root.CharDead[i] = false; _root.EnemyDead[i] = false; _root.NextLevel[i] = 0; _root.CurrentLevel[i] = 0; i++; } _root.CharAttackFrame = 15; _root.EnemyAttackFrame = 15; _root.Level = 0; _root._quality = "LOW"; var savefile = SharedObject.getLocal("ERPEGE"); _root.Character1 = _root.CharBeki; _root.Character2 = _root.CharRoss; _root.Character3 = _root.CharRyan; _root.Character4 = _root.CharTelford; _root.CharCount = 0; _root.Opponent1 = _root.EnemyWillis; _root.Opponent2 = _root.EnemyNegaWillis; _root.Opponent3 = _root.EnemyNegaWillis; _root.EnemyCount = 1; _root.CharX = 110; _root.Char11Y = 200; _root.Char21Y = 115; _root.Char22Y = 300; _root.Char31Y = 65; _root.Char32Y = 200; _root.Char33Y = 335; _root.Char41Y = 50; _root.Char42Y = 165; _root.Char43Y = 280; _root.Char44Y = 395; _root.CharVictY = 275; _root.CharVict11X = 375; _root.CharVict21X = 275; _root.CharVict22X = 475; _root.CharVict31X = 150; _root.CharVict32X = 375; _root.CharVict33X = 600; _root.CharVict41X = 150; _root.CharVict42X = 300; _root.CharVict43X = 450; _root.CharVict44X = 600; _root.CharVictScale = 140; _root.CharEndStatY = 250; _root.CharEndStat1X = 50; _root.CharEndStat2X = 200; _root.CharEndStat3X = 350; _root.CharEndStat4X = 500; _root.EnemyX = 600; _root.Enemy11Y = 220; _root.Enemy21Y = 140; _root.Enemy22Y = 340; _root.Enemy31Y = 90; _root.Enemy32Y = 250; _root.Enemy33Y = 410; _root.StoryProgAttack = 100; _root.MetalDoorClosed = false; onEnterFrame = function () { StatLoad = function () { _root.CharacterBaseStats = new Array(7); i = 0; while (i <= 8) { _root.CharacterBaseStats[i] = new Array(3); i++; } _root.CharRoss = 0; _root.CharRyan = 1; _root.CharIan = 2; _root.CharHorsburgh = 3; _root.CharOzzi = 4; _root.CharGary = 5; _root.CharBeki = 6; _root.CharTelford = 7; _root.CharacterBaseStats[_root.CharRoss][0] = 4; _root.CharacterBaseStats[_root.CharRyan][0] = 2; _root.CharacterBaseStats[_root.CharIan][0] = 7; _root.CharacterBaseStats[_root.CharHorsburgh][0] = 3; _root.CharacterBaseStats[_root.CharOzzi][0] = 4; _root.CharacterBaseStats[_root.CharGary][0] = 5; _root.CharacterBaseStats[_root.CharBeki][0] = 2; _root.CharacterBaseStats[_root.CharTelford][0] = 5; _root.CharacterBaseStats[_root.CharRoss][1] = 4; _root.CharacterBaseStats[_root.CharRyan][1] = 3; _root.CharacterBaseStats[_root.CharIan][1] = 5; _root.CharacterBaseStats[_root.CharHorsburgh][1] = 4; _root.CharacterBaseStats[_root.CharOzzi][1] = 2; _root.CharacterBaseStats[_root.CharGary][1] = 7; _root.CharacterBaseStats[_root.CharBeki][1] = 5; _root.CharacterBaseStats[_root.CharTelford][1] = 3; _root.CharacterBaseStats[_root.CharRoss][2] = 4; _root.CharacterBaseStats[_root.CharRyan][2] = 3; _root.CharacterBaseStats[_root.CharIan][2] = 2; _root.CharacterBaseStats[_root.CharHorsburgh][2] = 5; _root.CharacterBaseStats[_root.CharOzzi][2] = 4; _root.CharacterBaseStats[_root.CharGary][2] = 2; _root.CharacterBaseStats[_root.CharBeki][2] = 7; _root.CharacterBaseStats[_root.CharTelford][2] = 3; _root.CharacterBaseStats[_root.CharRoss][3] = 4; _root.CharacterBaseStats[_root.CharRyan][3] = 7; _root.CharacterBaseStats[_root.CharIan][3] = 2; _root.CharacterBaseStats[_root.CharHorsburgh][3] = 3; _root.CharacterBaseStats[_root.CharOzzi][3] = 5; _root.CharacterBaseStats[_root.CharGary][3] = 2; _root.CharacterBaseStats[_root.CharBeki][3] = 4; _root.CharacterBaseStats[_root.CharTelford][3] = 3; _root.CharacterStats = new Array(7); i = 0; while (i <= 8) { _root.CharacterStats[i] = new Array(9); i++; } _root.StatName = 0; _root.StatHealth = 1; _root.StatMana = 2; _root.StatSpecial = 3; _root.StatAttack = 4; _root.StatDefence = 5; _root.StatMagic = 6; _root.StatSpeed = 7; _root.StatExp = 8; _root.StatLevel = 9; _root.CharacterStats[_root.CharRoss][_root.StatName] = "Ross"; _root.CharacterStats[_root.CharRyan][_root.StatName] = "Ryan"; _root.CharacterStats[_root.CharIan][_root.StatName] = "Ian"; _root.CharacterStats[_root.CharHorsburgh][_root.StatName] = "Horsburgh"; _root.CharacterStats[_root.CharOzzi][_root.StatName] = "Ozzi"; _root.CharacterStats[_root.CharGary][_root.StatName] = "Gary"; _root.CharacterStats[_root.CharBeki][_root.StatName] = "Beki"; _root.CharacterStats[_root.CharTelford][_root.StatName] = "Telford"; if (savefile.data.StatSave == undefined) { savefile.data.CharacterStats = new Array(7); i = 0; while (i <= 8) { savefile.data.CharacterStats[i] = new Array(9); i++; } savefile.data.CharacterStats[_root.CharRoss][_root.StatHealth] = 800; savefile.data.CharacterStats[_root.CharRyan][_root.StatHealth] = 600; savefile.data.CharacterStats[_root.CharIan][_root.StatHealth] = 400; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatHealth] = 900; savefile.data.CharacterStats[_root.CharOzzi][_root.StatHealth] = 800; savefile.data.CharacterStats[_root.CharGary][_root.StatHealth] = 600; savefile.data.CharacterStats[_root.CharBeki][_root.StatHealth] = 700; savefile.data.CharacterStats[_root.CharTelford][_root.StatHealth] = 900; savefile.data.CharacterStats[_root.CharRoss][_root.StatMana] = 120; savefile.data.CharacterStats[_root.CharRyan][_root.StatMana] = 75; savefile.data.CharacterStats[_root.CharIan][_root.StatMana] = 40; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatMana] = 100; savefile.data.CharacterStats[_root.CharOzzi][_root.StatMana] = 60; savefile.data.CharacterStats[_root.CharGary][_root.StatMana] = 0; savefile.data.CharacterStats[_root.CharBeki][_root.StatMana] = 150; savefile.data.CharacterStats[_root.CharTelford][_root.StatMana] = 70; savefile.data.CharacterStats[_root.CharRoss][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharRyan][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharIan][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharOzzi][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharGary][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharBeki][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharTelford][_root.StatSpecial] = 0; savefile.data.CharacterStats[_root.CharRoss][_root.StatAttack] = 4; savefile.data.CharacterStats[_root.CharRyan][_root.StatAttack] = 2; savefile.data.CharacterStats[_root.CharIan][_root.StatAttack] = 7; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatAttack] = 3; savefile.data.CharacterStats[_root.CharOzzi][_root.StatAttack] = 4; savefile.data.CharacterStats[_root.CharGary][_root.StatAttack] = 5; savefile.data.CharacterStats[_root.CharBeki][_root.StatAttack] = 2; savefile.data.CharacterStats[_root.CharTelford][_root.StatAttack] = 5; savefile.data.CharacterStats[_root.CharRoss][_root.StatDefence] = 4; savefile.data.CharacterStats[_root.CharRyan][_root.StatDefence] = 3; savefile.data.CharacterStats[_root.CharIan][_root.StatDefence] = 5; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatDefence] = 4; savefile.data.CharacterStats[_root.CharOzzi][_root.StatDefence] = 2; savefile.data.CharacterStats[_root.CharGary][_root.StatDefence] = 7; savefile.data.CharacterStats[_root.CharBeki][_root.StatDefence] = 5; savefile.data.CharacterStats[_root.CharTelford][_root.StatDefence] = 3; savefile.data.CharacterStats[_root.CharRoss][_root.StatMagic] = 4; savefile.data.CharacterStats[_root.CharRyan][_root.StatMagic] = 3; savefile.data.CharacterStats[_root.CharIan][_root.StatMagic] = 2; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatMagic] = 5; savefile.data.CharacterStats[_root.CharOzzi][_root.StatMagic] = 4; savefile.data.CharacterStats[_root.CharGary][_root.StatMagic] = 2; savefile.data.CharacterStats[_root.CharBeki][_root.StatMagic] = 7; savefile.data.CharacterStats[_root.CharTelford][_root.StatMagic] = 3; savefile.data.CharacterStats[_root.CharRoss][_root.StatSpeed] = 4; savefile.data.CharacterStats[_root.CharRyan][_root.StatSpeed] = 7; savefile.data.CharacterStats[_root.CharIan][_root.StatSpeed] = 2; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatSpeed] = 3; savefile.data.CharacterStats[_root.CharOzzi][_root.StatSpeed] = 5; savefile.data.CharacterStats[_root.CharGary][_root.StatSpeed] = 2; savefile.data.CharacterStats[_root.CharBeki][_root.StatSpeed] = 4; savefile.data.CharacterStats[_root.CharTelford][_root.StatSpeed] = 3; savefile.data.CharacterStats[_root.CharRoss][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharRyan][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharIan][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharHorsburgh][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharOzzi][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharGary][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharBeki][_root.StatExp] = 0; savefile.data.CharacterStats[_root.CharTelford][_root.StatExp] = 0; savefile.data.StatSave = true; } i = 0; while (i <= 8) { _root.Character = i; _root.CharacterStats[_root.Character][_root.StatHealth] = savefile.data.CharacterStats[_root.Character][_root.StatHealth]; _root.CharacterStats[_root.Character][_root.StatMana] = savefile.data.CharacterStats[_root.Character][_root.StatMana]; _root.CharacterStats[_root.Character][_root.StatSpecial] = savefile.data.CharacterStats[_root.Character][_root.StatSpecial]; _root.CharacterStats[_root.Character][_root.StatAttack] = savefile.data.CharacterStats[_root.Character][_root.StatAttack]; _root.CharacterStats[_root.Character][_root.StatDefence] = savefile.data.CharacterStats[_root.Character][_root.StatDefence]; _root.CharacterStats[_root.Character][_root.StatMagic] = savefile.data.CharacterStats[_root.Character][_root.StatMagic]; _root.CharacterStats[_root.Character][_root.StatSpeed] = savefile.data.CharacterStats[_root.Character][_root.StatSpeed]; _root.CharacterStats[_root.Character][_root.StatExp] = savefile.data.CharacterStats[_root.Character][_root.StatExp]; i++; } _root.CharacterStats[_root.CharRoss][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharRoss][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharRyan][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharRyan][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharIan][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharIan][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharHorsburgh][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharHorsburgh][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharOzzi][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharOzzi][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharGary][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharGary][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharBeki][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharBeki][_root.StatExp] / 500))) - 1) / 2); _root.CharacterStats[_root.CharTelford][_root.StatLevel] = int((Math.sqrt(1 + (8 * int(_root.CharacterStats[_root.CharTelford][_root.StatExp] / 500))) - 1) / 2); _root.EnemyStats = new Array(1); i = 0; while (i <= 1) { _root.EnemyStats[i] = new Array(11); i++; } _root.NoOfEnemies = 1; _root.EnemyWillis = 0; _root.EnemyNegaWillis = 1; _root.StatNoAttack = _root.StatSpecial; _root.EnemyStats[_root.EnemyWillis][_root.StatName] = "Willis"; _root.EnemyStats[_root.EnemyWillis][_root.StatHealth] = 4500; _root.EnemyStats[_root.EnemyWillis][_root.StatMana] = 1000; _root.EnemyStats[_root.EnemyWillis][_root.StatNoAttack] = 2; _root.EnemyStats[_root.EnemyWillis][_root.StatAttack] = 4; _root.EnemyStats[_root.EnemyWillis][_root.StatDefence] = 6; _root.EnemyStats[_root.EnemyWillis][_root.StatMagic] = 7; _root.EnemyStats[_root.EnemyWillis][_root.StatSpeed] = 2; _root.EnemyStats[_root.EnemyWillis][_root.StatExp] = 1000; _root.EnemyStats[_root.EnemyWillis][_root.StatWeapon] = 0; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatName] = "NegaWillis"; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatHealth] = 10000; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatMana] = 6000; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatNoAttack] = 1; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatAttack] = 35; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatDefence] = 12; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatMagic] = 7; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatSpeed] = 1; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatExp] = 16000; _root.EnemyStats[_root.EnemyNegaWillis][_root.StatWeapon] = 0; _root.EnemyAttackStats = new Array(_root.NoOfEnemies); i = 0; while (i <= _root.NoOfEnemies) { _root.EnemyAttackStats[i] = new Array(_root.EnemyStats[i][_root.StatNoAttack]); j = 0; while (j <= _root.EnemyStats[i][_root.StatNoAttack]) { _root.EnemyAttackStats[i][j] = new Array(3); j++; } i++; } _root.EnemyAttackName = 0; _root.EnemyAttackChance = 1; _root.EnemyAttackPower = 2; _root.EnemyAttackFrame = 3; _root.EnemyAttackAll = 4; _root.EnemyAttackStats[_root.EnemyWillis][0][_root.EnemyAttackName] = "Attack"; _root.EnemyAttackStats[_root.EnemyWillis][0][_root.EnemyAttackChance] = 60; _root.EnemyAttackStats[_root.EnemyWillis][0][_root.EnemyAttackPower] = 0; _root.EnemyAttackStats[_root.EnemyWillis][0][_root.EnemyAttackFrame] = 15; _root.EnemyAttackStats[_root.EnemyWillis][0][_root.EnemyAttackAll] = false; _root.EnemyAttackStats[_root.EnemyWillis][1][_root.EnemyAttackName] = "Attack"; _root.EnemyAttackStats[_root.EnemyWillis][1][_root.EnemyAttackChance] = 40; _root.EnemyAttackStats[_root.EnemyWillis][1][_root.EnemyAttackPower] = -3; _root.EnemyAttackStats[_root.EnemyWillis][1][_root.EnemyAttackFrame] = 15; _root.EnemyAttackStats[_root.EnemyWillis][1][_root.EnemyAttackAll] = true; _root.EnemyAttackStats[_root.EnemyNegaWillis][0][_root.EnemyAttackName] = "Attack"; _root.EnemyAttackStats[_root.EnemyNegaWillis][0][_root.EnemyAttackChance] = 60; _root.EnemyAttackStats[_root.EnemyNegaWillis][0][_root.EnemyAttackPower] = 0; _root.EnemyAttackStats[_root.EnemyNegaWillis][0][_root.EnemyAttackFrame] = 15; _root.EnemyAttackStats[_root.EnemyNegaWillis][0][_root.EnemyAttackAll] = false; }; };
Instance of Symbol 199 MovieClip "hitcheck" in Frame 2
onClipEvent (enterFrame) { this._x = _root._xmouse - 1; this._y = _root._ymouse - 1; }
Frame 3
stop(); if (_root.MusicStart == false) { _root.createEmptyMovieClip("BGM_select", 4999); var menu_select = new Sound(BGM_select); menu_select.attachSound("Bselect"); menu_select.start(0, 9999); _root.MusicStart = true; } onEnterFrame = function () { };
Instance of Symbol 691 MovieClip in Frame 3
onClipEvent (load) { if (_root.mute == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (release) { if (_root.mute == false) { this.nextFrame(); _root.mute = true; stopAllSounds(); } else { this.prevFrame(); _root.mute = false; _root.menu_select.start(0, 9999); } }
Frame 4
stop(); onEnterFrame = function () { menu_select.setVolume(100); };
Frame 5
stop(); onEnterFrame = function () { menu_select.setVolume(100); };
Frame 6
stop(); onEnterFrame = function () { menu_select.setVolume(104 - (_root.MetalDoor._currentframe * 4)); if (_root.MetalDoor._currentframe == 25) { menu_select.stop(); _root.MusicStart = false; } if (_root.MetalDoorClosed == true) { _root.nextFrame(); } };
Instance of Symbol 725 MovieClip "SelectCharButton0" in Frame 6
onClipEvent (load) { this.PlayerNo = 0; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton1" in Frame 6
onClipEvent (load) { this.PlayerNo = 1; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton2" in Frame 6
onClipEvent (load) { this.PlayerNo = 2; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton3" in Frame 6
onClipEvent (load) { this.PlayerNo = 3; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton4" in Frame 6
onClipEvent (load) { this.PlayerNo = 4; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton5" in Frame 6
onClipEvent (load) { this.PlayerNo = 5; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton6" in Frame 6
onClipEvent (load) { this.PlayerNo = 6; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 725 MovieClip "SelectCharButton7" in Frame 6
onClipEvent (load) { this.PlayerNo = 7; this.CharChose = false; i = 0; } on (release) { i = 0; if (_root.MetalDoor._currentframe == 1) { while ((this.CharChose == false) && (i < 5)) { i++; if (_root["SelectChar" + i]._currentframe == 1) { _root["SelectChar" + i].gotoAndStop(this.PlayerNo + 2); this.CharChose = true; this.gotoAndStop(2); } } } }
Instance of Symbol 734 MovieClip "SelectChar1" in Frame 6
on (release) { if (_root.MetalDoor._currentframe == 1) { if (this._currentframe > 1) { CharChosen = this._currentframe - 2; this.gotoAndStop(1); _root["SelectCharButton" + CharChosen].gotoAndStop(1); _root["SelectCharButton" + CharChosen].CharChose = false; } } }
Instance of Symbol 734 MovieClip "SelectChar2" in Frame 6
on (release) { if (_root.MetalDoor._currentframe == 1) { if (this._currentframe > 1) { CharChosen = this._currentframe - 2; this.gotoAndStop(1); _root["SelectCharButton" + CharChosen].gotoAndStop(1); _root["SelectCharButton" + CharChosen].CharChose = false; } } }
Instance of Symbol 734 MovieClip "SelectChar3" in Frame 6
on (release) { if (_root.MetalDoor._currentframe == 1) { if (this._currentframe > 1) { CharChosen = this._currentframe - 2; this.gotoAndStop(1); _root["SelectCharButton" + CharChosen].gotoAndStop(1); _root["SelectCharButton" + CharChosen].CharChose = false; } } }
Instance of Symbol 734 MovieClip "SelectChar4" in Frame 6
on (release) { if (_root.MetalDoor._currentframe == 1) { if (this._currentframe > 1) { CharChosen = this._currentframe - 2; this.gotoAndStop(1); _root["SelectCharButton" + CharChosen].gotoAndStop(1); _root["SelectCharButton" + CharChosen].CharChose = false; } } }
Instance of Symbol 736 MovieClip in Frame 6
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((((_root.SelectChar1._currentframe > 1) || (_root.SelectChar2._currentframe > 1)) || (_root.SelectChar3._currentframe > 1)) || (_root.SelectChar4._currentframe > 1)) { this._visible = true; } else { this._visible = false; } } on (release) { if (_root.MetalDoor._currentframe == 1) { _root.CharCount = 0; j = 0; i = 1; while (i < 5) { if (_root["SelectChar" + i]._currentframe > 1) { _root.CharCount++; j++; _root["Character" + j] = _root["SelectChar" + i]._currentframe - 2; } i++; } _root.MetalDoor.play(); } }
Frame 7
stop(); _root.createEmptyMovieClip("BGM_battle", 5000); _root.createEmptyMovieClip("BGM_death", 5001); _root.createEmptyMovieClip("BGM_victory", 5002); var battle_normal = new Sound(BGM_battle); battle_normal.attachSound("Bnormal"); var battle_death = new Sound(BGM_death); battle_death.attachSound("Bdeath"); var battle_victory = new Sound(BGM_victory); battle_victory.attachSound("Bwin"); i = 1; while (i <= 4) { _root[("Char" + i) + "Turn"] = false; i++; } _root.attachMovie("Background", "BG", 0); _root.BG.gotoAndStop(_root.Level + 1); _root.attachMovie("Boarder", "Boarder", 1000); _root.Boarder.SPbar._xscale = 0; _root.attachMovie("MetalDoor1Open", "MetalDoor", 1001); i = 1; while (i <= _root.EnemyCount) { EnemyNo = _root["Opponent" + i]; _root.attachMovie("Enemy" + EnemyNo, "Enemy" + i, 800 + i); _root["Enemy" + i]._x = _root.EnemyX; _root["Enemy" + i]._y = _root[(("Enemy" + _root.EnemyCount) + i) + "Y"]; i++; } i = 1; while (i <= 4) { _root.CharXAttack[i] = 0; _root.CharXMove[i] = 0; _root.CharDead[i] = false; _root.EnemyDead[i] = false; _root.NextLevel[i] = 0; _root.CurrentLevel[i] = 0; i++; } _root.BG._x = -75; _root.BG._y = -50; _root.Boarder._x = 375; _root.Boarder._y = 250; _root.CamFrame._x = 375; _root.CamFrame._y = 250; i = 1; while (i <= _root.CharCount) { CharNo = _root["Character" + i]; _root.attachMovie("Char" + CharNo, "Char" + i, 850 + i); _root["Char" + i]._x = _root.CharX; _root["Char" + i]._y = _root[(("Char" + _root.CharCount) + i) + "Y"]; i++; } _root.HUDshit = false; _root.RPGbattle = true; _root.gamestart = false; _root.turn = true; _root.enemyturn = false; _root.attack = false; _root.Character = ""; _root.TotalMoves = 0; _root.CharAttackEnd = false; _root.attacksplat = 0; _root.attacksplatnext = 1; _root.ExpGain = false; _root.SpecialAttack = false; i = 1; while (i <= _root.CharCount) { _root.CharacterPos = _root["Character" + i]; _root[("Character" + i) + "Speed"] = _root.CharacterStats[_root.CharacterPos][_root.StatSpeed]; _root[("Character" + i) + "Moves"] = int(Math.pow(_root[("Character" + i) + "Speed"], 0.333333333333333)); _root[("Character" + i) + "MovesDone"] = 0; _root[("Character" + i) + "Health"] = _root.CharacterStats[_root.CharacterPos][_root.StatHealth]; _root[("Character" + i) + "Mana"] = _root.CharacterStats[_root.CharacterPos][_root.StatMana]; _root[("Character" + i) + "Special"] = _root.CharacterStats[_root.CharacterPos][_root.StatSpecial]; _root[("Char" + i) + "Jump"] = 0; _root[("Char" + i) + "Rotate"] = 0; i++; } _root.EXP = 0; i = 1; while (i <= _root.EnemyCount) { _root.EnemyPos = _root["Opponent" + i]; _root[("Enemy" + i) + "Speed"] = _root.EnemyStats[_root.EnemyPos][_root.StatSpeed]; _root[("Enemy" + i) + "Moves"] = Math.round(Math.pow(_root[("Enemy" + i) + "Speed"], 0.333333333333333)); _root[("Enemy" + i) + "MovesDone"] = 0; _root[("Enemy" + i) + "Health"] = _root.EnemyStats[_root.EnemyPos][_root.StatHealth]; _root[("Enemy" + i) + "Mana"] = _root.EnemyStats[_root.EnemyPos][_root.StatMana]; _root.EXP = _root.EXP + _root.EnemyStats[_root.EnemyPos][_root.StatExp]; i++; } _root.EXP = int(_root.EXP / _root.CharCount); _root.SmallSpeed = 1000; i = 1; while (i <= _root.CharCount) { if (_root[("Character" + i) + "Moves"] < _root.SmallSpeed) { _root.SmallSpeed = _root[("Character" + i) + "Moves"]; } i++; } i = 1; while (i <= _root.EnemyCount) { if (_root[("Enemy" + i) + "Moves"] < _root.SmallSpeed) { _root.SmallSpeed = _root[("Enemy" + i) + "Moves"]; } i++; } i = 1; while (i <= _root.CharCount) { _root[("Character" + i) + "Moves"] = Math.round(_root[("Character" + i) + "Moves"] / _root.SmallSpeed); i++; } i = 1; while (i <= _root.EnemyCount) { _root[("Enemy" + i) + "Moves"] = Math.round(_root[("Enemy" + i) + "Moves"] / _root.SmallSpeed); i++; } i = 1; while (i <= _root.CharCount) { _root.TotalMoves = _root.TotalMoves + _root[("Character" + i) + "Moves"]; i++; } i = 1; while (i <= _root.EnemyCount) { _root.TotalMoves = _root.TotalMoves + _root[("Enemy" + i) + "Moves"]; i++; } _root.TotalMovesT = _root.TotalMoves; _root.CharChosen = false; _root.TotalDead = 0; _root.GameLoad = false; _root.TurnOrder = new Array(new Array(_root.TotalMovesT + 1), new Array(_root.TotalMovesT + 1), new Array(_root.TotalMovesT + 1), new Array(_root.TotalMovesT + 1)); _root.CharMove1 = 0; _root.CharMove2 = 0; _root.CharMove3 = 0; _root.CharMove4 = 0; _root.MagSpell = 0; _root.KeyDown = false; _root.vCam = true; _root.BCharMoveForward = true; _root.BoarderShakeX = 0; _root.BoarderShakeY = 0; _root.BoarderShake = 0; _root.TurnCycle = 0; _root.MusicFade = false; _root.MFade = 100; _root.SecondHit = false; _root.AttackBlock = false; _root.VictoryPose = false; _root.EndStats = false; _root.StatSummon = 0; _root.StatNumber = 0; _root.LvlFinished = false; _root.MetalDoorClosed = false; _root.MusicStart = false; _root.CloseDoorDelay = 0; _root.AttackChange = false; _root.CharPorMove = false; _root.AttackChangeDeath = false; _root.AttackChangeDeathVal = 0; _root.SAttackStart = false; _root.MagicAttack = false; _root.ButtonDown = false; _root.ButtonDown2 = false; _root.TotalAttackPercent = 0; _root.AttackFound = false; _root.EnemyAttack = 0; _root.EnemyAttackLow = 0; _root.EnemyAttackHigh = 0; _root.EXPAmount = 0; _root.CharTauntEnd = false; _root.LvlFlee = false; onEnterFrame = function () { CharacterOrder = function () { i = 0; while (_root.TotalMoves > 0) { i++; BigSpeed = 0; j = 1; while (j <= _root.CharCount) { if (Math.pow(_root[("Character" + j) + "Speed"], 1 / (_root[("Character" + j) + "MovesDone"] + 1)) > BigSpeed) { CharMove = _root[("Character" + j) + "Moves"]; if (CharMove > 0) { BigSpeed = Math.pow(_root[("Character" + j) + "Speed"], 1 / (_root[("Character" + j) + "MovesDone"] + 1)); FastChar = _root["Character" + j]; CharChoose = j; } } j++; } j = 1; while (j <= _root.EnemyCount) { if (Math.pow(_root[("Enemy" + j) + "Speed"], 1 / (_root[("Enemy" + j) + "MovesDone"] + 1)) > BigSpeed) { CharMove = _root[("Enemy" + j) + "Moves"]; if (CharMove > 0) { BigSpeed = Math.pow(_root[("Enemy" + j) + "Speed"], 1 / (_root[("Enemy" + j) + "MovesDone"] + 1)); FastChar = _root["Opponent" + j]; CharChoose = j + _root.CharCount; } } j++; } if (CharChoose > _root.CharCount) { CharChoose = CharChoose - _root.CharCount; _root.TurnOrder[0][i] = _root["Opponent" + CharChoose]; _root.TurnOrder[1][i] = CharChoose; _root.TurnOrder[2][i] = _root.EnemyStats[_root["Opponent" + CharChoose]][_root.StatName]; _root.TurnOrder[3][i] = 1; _root[("Enemy" + CharChoose) + "Moves"]--; _root[("Enemy" + CharChoose) + "MovesDone"]++; _root.TotalMoves--; } else { _root.TurnOrder[0][i] = _root["Character" + CharChoose]; _root.TurnOrder[1][i] = CharChoose; _root.TurnOrder[2][i] = _root.CharacterStats[_root["Character" + CharChoose]][_root.StatName]; _root.TurnOrder[3][i] = 0; _root[("Character" + CharChoose) + "Moves"]--; _root[("Character" + CharChoose) + "MovesDone"]++; _root.TotalMoves--; } } }; NextCharValue = function (CharNow, CharNext, i) { CharFoundV = false; CharNext = CharNow; while (CharFoundV == false) { CharNext++; if (CharNext > _root.TotalMovesT) { CharNext = 0; } _root.CharPosV = _root.TurnOrder[1][CharNext]; CharType = _root.TurnOrder[3][CharNext]; if (CharType == 0) { if (_root.CharDead[_root.CharPosV] == false) { CharFoundV = true; } } else if (_root.EnemyDead[_root.CharPosV] == false) { CharFoundV = true; } } _root["CharMove" + i] = CharNext; }; CharacterCheck = function () { NextCharValue(_root.CharMove1, _root.CharMove2, 2); NextCharValue(_root.CharMove2, _root.CharMove3, 3); NextCharValue(_root.CharMove3, _root.CharMove4, 4); }; NextCharacter = function () { CharFound = false; while (CharFound == false) { _root.CharMove1++; if (_root.CharMove1 > _root.TotalMovesT) { _root.CharMove1 = 1; } _root.Character = _root.TurnOrder[0][_root.CharMove1]; _root.CharPos = _root.TurnOrder[1][_root.CharMove1]; _root.CharType = _root.TurnOrder[3][_root.CharMove1]; if (_root.CharType == 0) { if (_root.CharDead[_root.CharPos] == false) { CharFound = true; } } else if (_root.CharType == 1) { if (_root.EnemyDead[_root.CharPos] == false) { CharFound = true; } } } _root.BCharMoveForward = true; _root.TurnCycle = 5; _root.AttackFound = false; if (_root.CharType == 1) { _root.turn = false; _root.enemyturn = true; _root.turnenemy = _root.TurnOrder[1][_root.CharMove1]; } else { _root.CharHit = 0; _root.CharChosen = false; _root.turn = true; _root.enemyturn = false; _root.CharXMove[CharPos] = 39; _root[("Char" + CharPos) + "Turn"] = true; } NextCharValue(_root.CharMove1, _root.CharMove2, 2); NextCharValue(_root.CharMove2, _root.CharMove3, 3); NextCharValue(_root.CharMove3, _root.CharMove4, 4); _root.AttackChange = false; _root.Boarder.NextChar1._brightness = 0; _root.Boarder.NextChar1._alpha = 100; _root.Boarder.NextChar1._x = 190; _root.Boarder.NextChar1._y = 185; _root.Boarder.NextChar1._xscale = 80; _root.Boarder.NextChar1._yscale = _root.Boarder.NextChar1._xscale; _root.Boarder.NextChar2._x = 240; _root.Boarder.NextChar2._y = 175; _root.Boarder.NextChar2._xscale = 64; _root.Boarder.NextChar2._yscale = _root.Boarder.NextChar2._xscale; _root.Boarder.NextChar3._x = 290; _root.Boarder.NextChar3._y = 165; _root.Boarder.NextChar3._xscale = 50; _root.Boarder.NextChar3._yscale = _root.Boarder.NextChar3._xscale; _root.Boarder.NextChar4._x = 330; _root.Boarder.NextChar4._y = 160; _root.Boarder.NextChar4._xscale = 40; _root.Boarder.NextChar4._yscale = _root.Boarder.NextChar4._xscale; _root.Boarder.NextChar4._brightness = -100; _root.Boarder.NextChar1.gotoAndStop(_root.TurnOrder[2][_root.CharMove1]); _root.Boarder.NextChar2.gotoAndStop(_root.TurnOrder[2][_root.CharMove2]); _root.Boarder.NextChar3.gotoAndStop(_root.TurnOrder[2][_root.CharMove3]); _root.Boarder.NextChar4.gotoAndStop(_root.TurnOrder[2][_root.CharMove4]); _root.CharPorMove = false; }; AttackSound = function (Attacker, Splat, HitNo) { _root.attachMovie("attacksplatter", "attacksplatter" + _root.attacksplat, _root.attacksplat + 100); _root["attacksplatter" + _root.attacksplat].gotoAndStop(random(10) + 1); _root["attacksplatter" + _root.attacksplat]._rotation = random(100) - 50; _root["attacksplatter" + _root.attacksplat]._alpha = 40 + random(40); _root["attacksplatter" + _root.attacksplat]._x = _root[Splat]._x; _root["attacksplatter" + _root.attacksplat]._y = _root[Splat]._y; var _local2 = new Sound(); i = random(6) + 1; _local2.attachSound("hit" + i); if (_root.mute == false) { _local2.start(0, 1); } _local2.setVolume(100); if (Attacker == "Enemy") { _root["attacksplatter" + _root.attacksplat]._xscale = (-Math.sqrt(_root.AttackDamage)) - 250; } else { _root["attacksplatter" + _root.attacksplat]._xscale = Math.sqrt(_root.AttackDamage) + 250; } _root["attacksplatter" + _root.attacksplat]._yscale = _root["attacksplatter" + _root.attacksplat]._xscale; _root.attacksplat++; if (_root.attacksplat > 11) { _root.attacksplat = 1; } _root.attacksplatnext = _root.attacksplat + 1; if (_root.attacksplatnext > 11) { _root.attacksplatnext = 1; } _root.BoarderShake = (50 * _root["AttackValue" + HitNo].Damage) / _root.StoryProgAttack; }; SwooshSound = function () { var _local2 = new Sound(); i = random(5) + 1; _local2.attachSound("swing" + i); if (_root.mute == false) { _local2.start(0, 1); } _local2.setVolume(100); }; HitSound = function () { var _local2 = new Sound(); i = random(6) + 1; _local2.attachSound("hit" + i); if (_root.mute == false) { _local2.start(0, 1); } _local2.setVolume(100); }; DamageAmount = function (CharVal, CharHurt, CharHit, HitVal, Attacker) { if (HitVal == _root.StatAttack) { WeaponVal = _root.WeaponAttack; } else if (HitVal == _root.StatMagic) { WeaponVal = _root.WeaponMagic; } if (Attacker == "Character") { if (_root.SpecialAttack == true) { MainAttack = _root.CharacterStats[CharVal][HitVal] * 10; } else { MainAttack = _root.CharacterStats[CharVal][HitVal]; } MainDefence = _root.EnemyStats[CharHurt][_root.StatDefence]; } else if (Attacker == "Enemy") { MainAttack = _root.EnemyStats[CharVal][HitVal] + _root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][_root.EnemyAttackVal][_root.EnemyAttackPower]; MainDefence = _root.CharacterStats[CharHurt][_root.StatDefence]; } _root.AttackDamage = int(((MainAttack * _root.StoryProgAttack) / MainDefence) + random(_root.StoryProgAttack / 10)); if (Attacker == "Character") { if (_root.SpecialAttack == true) { _root[("Character" + _root.CharPos) + "Special"] = 0; _root.SpecialAttack = false; } else { _root[("Character" + _root.CharPos) + "Special"] = _root[("Character" + _root.CharPos) + "Special"] + int((_root.StoryProgAttack / MainDefence) / 1.5); if (_root[("Character" + _root.CharPos) + "Special"] >= 100) { _root[("Character" + _root.CharPos) + "Special"] = 100; } } _root.Boarder.SPbar._xscale = _root[("Character" + _root.CharPos) + "Special"]; } if (_root.AttackBlock == true) { _root.AttackDamage = int(_root.AttackDamage / 1.4); _root.attachMovie("PMCircle", "PMCircle" + CharHit, 874 + CharHit); _root["PMCircle" + CharHit].Circ1.gotoAndStop(CharHurt + 1); _root["PMCircle" + CharHit].Circ2.gotoAndStop(CharHurt + 1); _root["PMCircle" + CharHit].Circ3.gotoAndStop(CharHurt + 1); _root["PMCircle" + CharHit]._x = _root["Char" + CharHit]._x + 10; _root["PMCircle" + CharHit]._y = _root["Char" + CharHit]._y; } }; CharOrderExplode = function (CharHit, HitSide) { i = _root.CharMove1; k = 1; while (k <= 3) { CharFoundV = false; while (CharFoundV == false) { i++; if (i > _root.TotalMovesT) { i = 0; } CharacterV = _root.TurnOrder[0][i]; CharPosV = _root.TurnOrder[1][i]; CharTypeV = _root.TurnOrder[3][i]; if (CharTypeV == 0) { if (_root.CharDead[CharPosV] == false) { CharFoundV = true; } } else if (_root.EnemyDead[CharPosV] == false) { CharFoundV = true; } } if ((CharPosV == CharHit) && (CharTypeV == HitSide)) { j = 1; while (j <= 3) { if (_root.Boarder["NextChar" + j]._currentframe == ((1 + CharacterV) + (9 * HitSide))) { _root.AttackChangeDeath = true; _root.AttackChangeDeathVal = j; } j++; } } k++; } }; CharAttack = function (CharHit, HitVal) { if (_root.SecondHit == true) { _root.attachMovie("AttackValue", "AttackValue1", 870); _root.attachMovie("PMCircle", "PMCircle", 875); _root.PMCircle.Circ1.gotoAndStop(Character + 1); _root.PMCircle.Circ2.gotoAndStop(Character + 1); _root.PMCircle.Circ3.gotoAndStop(Character + 1); _root.PMCircle._x = _root["Enemy" + CharHit]._x - 40; _root.PMCircle._y = _root["Enemy" + CharHit]._y; AttackNo = 1; } else { _root.attachMovie("AttackValue", "AttackValue2", 871); AttackNo = 2; _root.AttackChange = true; } _root["AttackValue" + AttackNo]._x = _root["Enemy" + CharHit]._x; _root["AttackValue" + AttackNo]._y = _root["Enemy" + CharHit]._y; CharVal = Character; CharHurt = _root["Opponent" + CharHit]; SpecialAmount = _root[("Character" + _root.CharPos) + "Special"]; DamageAmount(CharVal, CharHurt, CharHit, HitVal, "Character"); _root["AttackValue" + AttackNo].Damage = _root.AttackDamage; _root[("Enemy" + CharHit) + "Health"] = _root[("Enemy" + CharHit) + "Health"] - _root["AttackValue" + AttackNo].Damage; if (_root[("Enemy" + CharHit) + "Health"] <= 0) { _root.SecondHit = false; CharOrderExplode(CharHit, 1); _root.EnemyDead[CharHit] = true; CharacterCheck(); if (_root.AttackChangeDeathVal == 2) { _root.Boarder.NextChar3.gotoAndStop(_root.TurnOrder[2][_root.CharMove2]); } if (_root.AttackChangeDeathVal <= 3) { _root.Boarder.NextChar4.gotoAndStop(_root.TurnOrder[2][_root.CharMove3]); } _root.AttackChange = true; _root[("Enemy" + CharHit) + "Health"] = 0; _root["Enemy" + CharHit].gotoAndStop("dead"); var _local3 = new Sound(); _local3.attachSound("power13"); if (_root.mute == false) { _local3.start(0, 1); } _local3.setVolume(100); } else { if (_root.SecondHit == true) { if (SpecialAmount == 100) { _root["Char" + CharPos].gotoAndStop("Sattack"); _root.SpecialAttack = true; } else { _root["Char" + CharPos].gotoAndStop("attack2"); } } _root["Enemy" + CharHit].gotoAndStop("hit" + AttackNo); } AttackSound(CharVal, "Enemy" + CharHit, AttackNo); }; EnemyAttack = function (CharHit, HitVal) { _root.AttackChange = true; _root.attachMovie("AttackValue", "AttackValue" + CharHit, 869 + CharHit); _root["AttackValue" + CharHit]._x = _root["Char" + CharHit]._x; _root["AttackValue" + CharHit]._y = _root["Char" + CharHit]._y; CharVal = Character; CharHurt = _root["Character" + CharHit]; DamageAmount(CharVal, CharHurt, CharHit, HitVal, "Enemy"); _root["AttackValue" + CharHit].Damage = _root.AttackDamage; _root[("Character" + CharHit) + "Health"] = _root[("Character" + CharHit) + "Health"] - _root["AttackValue" + CharHit].Damage; if (_root[("Character" + CharHit) + "Health"] <= 0) { CharOrderExplode(CharHit, 0); _root.CharDead[CharHit] = true; CharacterCheck(); if (_root.AttackChangeDeathVal == 2) { _root.Boarder.NextChar3.gotoAndStop(_root.TurnOrder[2][_root.CharMove2]); } if (_root.AttackChangeDeathVal <= 3) { _root.Boarder.NextChar4.gotoAndStop(_root.TurnOrder[2][_root.CharMove3]); } _root.AttackChange = true; _root[("Character" + CharHit) + "Health"] = 0; _root["Char" + CharHit].gotoAndStop("dead"); } else if (_root.AttackBlock == true) { _root["Char" + CharHit].gotoAndStop("block"); } else { _root["Char" + CharHit].gotoAndStop("hit"); } AttackSound("Enemy", "Char" + CharHit, CharHit); }; EnemyExplode = function (CharHit) { _root.attachMovie("EdieCluster", "Cluster" + CharHit, 205 + CharHit); _root["Cluster" + CharHit]._x = _root["Enemy" + CharHit]._x; _root["Cluster" + CharHit]._y = _root["Enemy" + CharHit]._y; _root.attachMovie("SPLATblack", "ESplat" + CharHit, 200 + CharHit); _root["ESplat" + CharHit]._x = _root["Enemy" + CharHit]._x; _root["ESplat" + CharHit]._y = _root["Enemy" + CharHit]._y; _root["ESplat" + CharHit]._brightness = -100; _root["Enemy" + CharHit].removeMovieClip(); _root.BoarderShake = 100; NMEExplode1.stop(); var _local3 = new Sound(); i = random(4) + 1; _local3.attachSound("boom" + i); if (_root.mute == false) { _local3.start(0, 1); } _local3.setVolume(100); }; Victory = function () { _root.TurnCycle = 5; i = 0; while (i <= 11) { _root["attacksplatter" + i].removeMovieClip(); i++; } _root.BG._xscale = -100; _root.BG._x = 625; _root.BG._y = -50; i = 1; while (i <= _root.EnemyCount) { _root["Cluster" + i].removeMovieClip(); _root["ESplat" + i].removeMovieClip(); i++; } i = 1; while (i <= _root.CharCount) { _root["Char" + i].idle.stop(); _root["Char" + i]._y = _root.CharVictY; _root["Char" + i]._x = _root[(("CharVict" + _root.CharCount) + i) + "X"]; _root["Char" + i]._xscale = _root.CharVictScale; _root["Char" + i]._yscale = _root.CharVictScale; _root[("Char" + i) + "Jump"] = (random(30) + 30) * 2; _root[("Char" + i) + "Rotate"] = (random(60) - 30) / 5; i++; } _root.Boarder.NextChar1._visible = false; _root.Boarder.NextChar2._visible = false; _root.Boarder.NextChar3._visible = false; _root.Boarder.NextChar4._visible = false; _root.attachMovie("youwin", "BattleWin", 950); VictoryPose = true; }; LevelUp = function (CharPos) { CharName = _root["Character" + CharPos]; _root.CharacterStats[CharName][_root.StatLevel] = (Math.sqrt(1 + (8 * int(_root.CharacterStats[CharName][_root.StatExp] / 500))) - 1) / 2; _root.NextLevel[CharPos] = (250 * (_root.CharacterStats[CharName][_root.StatLevel] + 1)) * (_root.CharacterStats[CharName][_root.StatLevel] + 2); _root.CurrentLevel[CharPos] = (250 * _root.CharacterStats[CharName][_root.StatLevel]) * (_root.CharacterStats[CharName][_root.StatLevel] + 1); _root["EndStat" + CharPos].LevelUp = true; _root.ExpGain = false; _root.CharacterStats[CharName][_root.StatHealth] = _root.CharacterStats[CharName][_root.StatHealth] + (250 + (_root.CharacterStats[CharName][_root.StatLevel] * 50)); _root.CharacterStats[CharName][_root.StatMana] = _root.CharacterStats[CharName][_root.StatMana] + 25; _root.CharacterStats[CharName][_root.StatAttack] = _root.CharacterStats[CharName][_root.StatAttack] + 1; _root.CharacterStats[CharName][_root.StatDefence] = _root.CharacterStats[CharName][_root.StatDefence] + 1; _root.CharacterStats[CharName][_root.StatMagic] = _root.CharacterStats[CharName][_root.StatMagic] + 1; _root.CharacterStats[CharName][_root.StatSpeed] = _root.CharacterStats[CharName][_root.StatSpeed] + 1; }; EndCharStats = function (CharPos) { if (_root.CharDead[CharPos] == false) { CharVal = _root["Character" + CharPos]; _root.attachMovie("BattleEndStats", "EndStat" + CharPos, 960 + CharPos); _root["EndStat" + CharPos].StatSplat.gotoAndStop(CharVal + 1); _root["EndStat" + CharPos].CharPos = CharPos; _root["EndStat" + CharPos].StatName = _root.CharacterStats[CharVal][_root.StatName]; _root["EndStat" + CharPos]._y = _root.CharEndStatY; _root["EndStat" + CharPos]._x = _root[("CharEndStat" + CharPos) + "X"]; _root["EndStat" + CharPos].StatLevel = _root.CharacterStats[CharVal][_root.StatLevel]; _root["EndStat" + CharPos].StatHealth = _root.CharacterStats[CharVal][_root.StatHealth]; _root["EndStat" + CharPos].StatMana = _root.CharacterStats[CharVal][_root.StatMana]; _root["EndStat" + CharPos].StatAttack = _root.CharacterStats[CharVal][_root.StatAttack]; _root["EndStat" + CharPos].StatDefence = _root.CharacterStats[CharVal][_root.StatDefence]; _root["EndStat" + CharPos].StatMagic = _root.CharacterStats[CharVal][_root.StatMagic]; _root["EndStat" + CharPos].StatSpeed = _root.CharacterStats[CharVal][_root.StatSpeed]; _root.NextLevel[CharPos] = (250 * (_root.CharacterStats[CharVal][_root.StatLevel] + 1)) * (_root.CharacterStats[CharVal][_root.StatLevel] + 2); _root.CurrentLevel[CharPos] = (250 * _root.CharacterStats[CharVal][_root.StatLevel]) * (_root.CharacterStats[CharVal][_root.StatLevel] + 1); } }; BattleEnd = function () { _root.BG.removeMovieClip(); _root.Boarder.removeMovieClip(); i = 1; while (i <= _root.EnemyCount) { _root["Enemy" + i].removeMovieClip(); i++; } i = 1; while (i <= _root.CharCount) { _root["Char" + i].removeMovieClip(); _root["EndStat" + i].removeMovieClip(); i++; } i = 0; while (i <= 11) { _root["attacksplatter" + i].removeMovieClip(); i++; } _root.AttackValue.removeMovieClip(); _root.AttackValue1.removeMovieClip(); _root.AttackValue2.removeMovieClip(); _root.PMCircle.removeMovieClip(); _root.BattleWin.removeMovieClip(); _root.BattleLost.removeMovieClip(); _root.BattleWin.removeMovieClip(); _root.StatBGTint.removeMovieClip(); i = 1; while (i <= _root.EnemyCount) { _root["Cluster" + i].removeMovieClip(); _root["ESplat" + i].removeMovieClip(); i++; } _root.MetalDoor.removeMovieClip(); }; if (_root.GameLoad == false) { CharacterOrder(); NextCharacter(); _root.GameLoad = true; } if (_root.MusicStart == true) { if (_root.mute == false) { battle_normal.start(0, 9999); battle_normal.setVolume(100); } _root.MusicStart = false; } if (_root.gamestart == true) { _root.TotalDead = 0; _root.TotalEDead = 0; i = 1; while (i <= _root.CharCount) { if (_root[("Char" + i) + "Turn"] == true) { _root["Char" + i]._x = _root.CharX + _root.CharXAttack[i]; } _root.CharXAttack[i] = _root.CharXAttack[i] + _root.CharXMove[i]; if (_root.CharXMove[i] > 0) { _root.CharXMove[i] = _root.CharXMove[i] - 3; } if (_root.CharXMove[i] < 0) { _root.CharXMove[i] = _root.CharXMove[i] + 3; } if (_root.CharDead[i] == true) { _root.TotalDead++; } _root.CharVal = _root["Character" + i]; _root["Char" + i].stats.stats.StatHP.HP = _root[("Character" + i) + "Health"]; _root["Char" + i].stats.stats.StatMP.MP = _root[("Character" + i) + "Mana"]; _root["Char" + i].stats.stats.StatName.Name = _root.CharacterStats[_root.CharVal][_root.StatName]; i++; } i = 1; while (i <= _root.EnemyCount) { if (_root.EnemyDead[i] == true) { if (_root["Enemy" + i]._brightness == -100) { EnemyExplode(i); } else { _root["Enemy" + i]._brightness = _root["Enemy" + i]._brightness - 5; } _root.TotalEDead++; } _root.EnemyVal = _root["Opponent" + i]; _root["Enemy" + i].stats.stats.StatHP.HP = _root[("Enemy" + i) + "Health"]; _root["Enemy" + i].stats.stats.StatMP.MP = _root[("Enemy" + i) + "Mana"]; _root["Enemy" + i].stats.stats.StatName.Name = _root.EnemyStats[_root.EnemyVal][_root.StatName]; i++; } if (_root["attacksplatter" + _root.attacksplatnext]._alpha > 0) { _root["attacksplatter" + _root.attacksplatnext]._alpha = _root["attacksplatter" + _root.attacksplatnext]._alpha - 2; } if (_root.AttackChange == true) { if (_root.CharPorMove == false) { if (_root.Boarder.NextChar1._brightness < 100) { _root.Boarder.NextChar1._brightness = _root.Boarder.NextChar1._brightness + 20; } else if (_root.Boarder.NextChar1._alpha > 0) { _root.Boarder.NextChar1._alpha = _root.Boarder.NextChar1._alpha - 20; } else { _root.CharPorMove = true; CharacterCheck(); _root.AttackChangeDeath = false; _root.Boarder.NextChar2._alpha = 100; _root.Boarder.NextChar3._alpha = 100; _root.Boarder.NextChar4._alpha = 100; _root.Boarder.NextChar2.gotoAndStop(_root.TurnOrder[2][_root.CharMove2]); _root.Boarder.NextChar3.gotoAndStop(_root.TurnOrder[2][_root.CharMove3]); _root.Boarder.NextChar4.gotoAndStop(_root.TurnOrder[2][_root.CharMove4]); _root.Boarder.NextChar2._x = 240; _root.Boarder.NextChar2._y = 175; _root.Boarder.NextChar2._xscale = 64; _root.Boarder.NextChar2._yscale = _root.Boarder.NextChar2._xscale; _root.Boarder.NextChar2._brightness = 0; _root.Boarder.NextChar3._x = 290; _root.Boarder.NextChar3._y = 165; _root.Boarder.NextChar3._xscale = 50; _root.Boarder.NextChar3._yscale = _root.Boarder.NextChar3._xscale; _root.Boarder.NextChar3._brightness = 0; _root.Boarder.NextChar4._x = 330; _root.Boarder.NextChar4._y = 160; _root.Boarder.NextChar4._xscale = 40; _root.Boarder.NextChar4._yscale = _root.Boarder.NextChar4._xscale; _root.Boarder.NextChar4._brightness = -100; } } else { _root.Boarder.NextChar2._x = _root.Boarder.NextChar2._x + ((190 - _root.Boarder.NextChar2._x) / 3); _root.Boarder.NextChar2._y = _root.Boarder.NextChar2._y + ((185 - _root.Boarder.NextChar2._y) / 3); _root.Boarder.NextChar2._xscale = _root.Boarder.NextChar2._xscale + ((80 - _root.Boarder.NextChar2._xscale) / 3); _root.Boarder.NextChar2._yscale = _root.Boarder.NextChar2._xscale; _root.Boarder.NextChar3._x = _root.Boarder.NextChar3._x + ((240 - _root.Boarder.NextChar3._x) / 3); _root.Boarder.NextChar3._y = _root.Boarder.NextChar3._y + ((175 - _root.Boarder.NextChar3._y) / 3); _root.Boarder.NextChar3._xscale = _root.Boarder.NextChar3._xscale + ((64 - _root.Boarder.NextChar3._xscale) / 3); _root.Boarder.NextChar3._yscale = _root.Boarder.NextChar3._xscale; _root.Boarder.NextChar4._x = _root.Boarder.NextChar4._x + ((290 - _root.Boarder.NextChar4._x) / 3); _root.Boarder.NextChar4._y = _root.Boarder.NextChar4._y + ((165 - _root.Boarder.NextChar4._y) / 3); _root.Boarder.NextChar4._xscale = _root.Boarder.NextChar4._xscale + ((50 - _root.Boarder.NextChar4._xscale) / 3); _root.Boarder.NextChar4._yscale = _root.Boarder.NextChar4._xscale; _root.Boarder.NextChar4._brightness = _root.Boarder.NextChar4._brightness + ((-_root.Boarder.NextChar4._brightness) / 3); } } if (_root.AttackChangeDeath == true) { _root.Boarder["NextChar" + _root.AttackChangeDeathVal]._brightness = _root.Boarder["NextChar" + _root.AttackChangeDeathVal]._brightness - 10; _root.Boarder["NextChar" + _root.AttackChangeDeathVal]._y = _root.Boarder["NextChar" + _root.AttackChangeDeathVal]._y - (_root.Boarder["NextChar" + _root.AttackChangeDeathVal]._brightness / 5); if (_root.AttackChangeDeathVal == 2) { _root.Boarder.NextChar3._x = _root.Boarder.NextChar3._x + ((240 - _root.Boarder.NextChar3._x) / 3); _root.Boarder.NextChar3._y = _root.Boarder.NextChar3._y + ((175 - _root.Boarder.NextChar3._y) / 3); _root.Boarder.NextChar3._xscale = _root.Boarder.NextChar3._xscale + ((64 - _root.Boarder.NextChar3._xscale) / 3); _root.Boarder.NextChar3._yscale = _root.Boarder.NextChar3._xscale; } if (_root.AttackChangeDeathVal <= 3) { _root.Boarder.NextChar4._x = _root.Boarder.NextChar4._x + ((290 - _root.Boarder.NextChar4._x) / 3); _root.Boarder.NextChar4._y = _root.Boarder.NextChar4._y + ((165 - _root.Boarder.NextChar4._y) / 3); _root.Boarder.NextChar4._xscale = _root.Boarder.NextChar4._xscale + ((50 - _root.Boarder.NextChar4._xscale) / 3); _root.Boarder.NextChar4._yscale = _root.Boarder.NextChar4._xscale; _root.Boarder.NextChar4._brightness = _root.Boarder.NextChar4._brightness + ((-_root.Boarder.NextChar4._brightness) / 3); } } if (_root.RPGbattle == true) { if (_root.turn == true) { if (((_root[("Char" + CharPos) + "Turn"] == true) && (_root["Char" + CharPos]._x != _root.CharX)) && (_root.TurnCycle == 5)) { _root.TurnCycle = 0; } if (_root.TurnCycle == 0) { _root.Boarder.SPbar._xscale = _root.Boarder.SPbar._xscale + ((_root[("Character" + CharPos) + "Special"] - _root.Boarder.SPbar._xscale) / 2); } if ((((_root[("Char" + CharPos) + "Turn"] == true) && (_root.CharXMove[CharPos] == 0)) && (_root.CharXAttack[CharPos] > 0)) && (_root.TurnCycle == 0)) { _root.TurnCycle = 1; _root.Boarder.SPbar._xscale = _root[("Character" + CharPos) + "Special"]; } if (_root.TurnCycle == 1) { if (_root.HUDshit == false) { _root.MagSpell = 0; _root.CharTauntEnd = false; _root.MagicAttack = false; _root.EnemyChosen = false; _root["Char" + CharPos].gotoAndStop("idle"); _root.CharAttackEnd = false; _root.SecondHit = false; _root.SecondHitCheck = true; _root.Boarder.HUD.gotoAndStop(2); _root.Boarder.HUD._visible = true; } _root.HUDshit = true; if (_root.HUDshit == true) { if (_root.MagicAttack == true) { _root.Boarder.HUD.gotoAndStop("Magic"); if ((_root.Boarder.HUD.CharFire.hit == true) || (Key.isDown(65) && (_root.ExtraHit == true))) { if (_root[("Character" + CharPos) + "Mana"] >= 5) { _root.TurnCycle = 2; _root.MagSpell = 1; } } if ((_root.Boarder.HUD.CharIce.hit == true) || (Key.isDown(83) && (_root.ExtraHit == true))) { if (_root[("Character" + CharPos) + "Mana"] >= 5) { _root.TurnCycle = 2; _root.MagSpell = 2; } } if ((_root.Boarder.HUD.CharLightning.hit == true) || (Key.isDown(68) && (_root.ExtraHit == true))) { if (_root[("Character" + CharPos) + "Mana"] >= 5) { _root.TurnCycle = 2; _root.MagSpell = 3; } } if ((_root.Boarder.HUD.CharBack.hit == true) || (Key.isDown(70) && (_root.ExtraHit == true))) { _root.MagicAttack = false; } } else { _root.Boarder.HUD.gotoAndStop("Main"); if ((_root.Boarder.HUD.CharAttack.hit == true) || (Key.isDown(65) && (_root.ExtraHit == true))) { _root.TurnCycle = 2; _root.MagSpell = 0; } if ((_root.Boarder.HUD.CharMagic.hit == true) || (Key.isDown(83) && (_root.ExtraHit == true))) { _root.MagicAttack = true; } if ((_root.Boarder.HUD.CharTaunt.hit == true) || (Key.isDown(68) && (_root.ExtraHit == true))) { _root["Char" + CharPos].gotoAndStop("Taunt"); _root[("Character" + _root.CharPos) + "Special"] = _root[("Character" + _root.CharPos) + "Special"] + (random(10) + 25); if (_root[("Character" + _root.CharPos) + "Special"] >= 100) { _root[("Character" + _root.CharPos) + "Special"] = 100; } _root.Boarder.SPbar._xscale = _root[("Character" + _root.CharPos) + "Special"]; _root.TurnCycle = 3; } if ((_root.Boarder.HUD.CharFlee.hit == true) || (Key.isDown(70) && (_root.ExtraHit == true))) { _root.TurnCycle = 0; _root.LvlFlee = true; _root.RPGbattle = false; } } i = 1; while (i <= _root.EnemyCount) { _root["Enemy" + i].EnemySelect.hit = false; i++; } } } else if (TurnCycle == 2) { _root.Boarder.HUD.gotoAndStop("SelectEnemy"); if ((_root.Boarder.HUD.CharBack.hit == true) || (Key.isDown(70) && (_root.ExtraHit == true))) { _root.MagicAttack = false; _root.TurnCycle = 1; } OverEnemy = false; i = 1; while (i <= _root.EnemyCount) { _root.EnemyName = _root["Opponent" + i]; if (_root.hitcheck.hitTest(_root["Enemy" + i].EnemySelect)) { _root.Boarder.MiscText = _root.EnemyStats[_root.EnemyName][_root.StatName]; OverEnemy = true; } if (_root["Enemy" + i].EnemySelect.hit == true) { CharHit = i; EnemyChosen = true; } if (Key.isDown(48 + i)) { if (_root.EnemyDead[i] == false) { CharHit = i; EnemyChosen = true; } } i++; } if (OverEnemy == false) { _root.Boarder.MiscText = ""; } if (EnemyChosen == true) { TurnCycle = 3; _root.HUDShit = false; } } else if (TurnCycle == 3) { _root.Boarder.HUD.gotoAndStop(1); _root.Boarder.MiscText = ""; if (_root.CharTauntEnd == true) { _root.TurnCycle = 4; _root.CharAttackEnd = true; } if (_root.HUDShit == false) { if ((_root["Char" + CharPos]._y > (_root[(("Enemy" + _root.EnemyCount) + CharHit) + "Y"] - 5)) && (_root["Char" + CharPos]._y < (_root[(("Enemy" + _root.EnemyCount) + CharHit) + "Y"] + 5))) { _root.HUDShit = true; if (_root.MagSpell == 0) { _root["Char" + CharPos].gotoAndStop("attack"); } else { _root["Char" + CharPos].gotoAndStop("magic"); } } else if (_root["Char" + CharPos]._y != _root[(("Enemy" + _root.EnemyCount) + CharHit) + "Y"]) { _root["Char" + CharPos]._y = _root["Char" + CharPos]._y + ((_root[(("Enemy" + _root.EnemyCount) + CharHit) + "Y"] - _root["Char" + CharPos]._y) / 5); } } else if (_root.HUDshit == true) { if ((((_root["Char" + CharPos].attack._currentframe >= (_root.CharAttackFrame - 2)) && (_root["Char" + CharPos].attack._currentframe <= _root.CharAttackFrame)) && (_root.SecondHitCheck == true)) && (_root.ExtraHit == true)) { if (_root.MagSpell == 0) { _root.SecondHit = true; } } if (_root["Char" + CharPos].attack._currentframe == _root.CharAttackFrame) { CharAttack(CharHit, _root.StatAttack); if (_root.SecondHit == true) { _root.SecondHit = false; _root.SecondHitCheck = false; } } if (_root["Char" + CharPos].magic._currentframe == (_root.CharAttackFrame - 2)) { _root.attachMovie("Magic", "Magic", 860); _root.Magic._x = _root["Enemy" + CharHit]._x; _root.Magic._y = _root["Enemy" + CharHit]._y; _root.Magic.gotoAndStop(_root.MagSpell); } if (_root["Char" + CharPos].magic._currentframe == _root.CharAttackFrame) { _root[("Character" + CharPos) + "Mana"] = _root[("Character" + CharPos) + "Mana"] - 5; CharAttack(CharHit, _root.StatMagic); } } if (_root.CharAttackEnd == true) { _root.Boarder.MiscText = ""; _root.TurnCycle = 4; } } else if (TurnCycle == 4) { _root.Boarder.SPbar._xscale = _root.Boarder.SPbar._xscale - (_root.Boarder.SPbar._xscale / 2); _root["Char" + CharPos]._y = _root["Char" + CharPos]._y + ((_root[(("Char" + _root.CharCount) + CharPos) + "Y"] - _root["Char" + CharPos]._y) / 5); if (_root.HUDshit == true) { _root["Char" + CharPos].gotoAndStop("idle"); _root.BCharMoveForward = false; _root.CharXMove[CharPos] = -39; _root.HUDshit = false; _root.Boarder.HUD.gotoAndStop(1); } else { _root.Boarder.HUD.gotoAndStop(1); _root.CharAttackEnd = false; } } if ((((_root[("Char" + CharPos) + "Turn"] == true) && (_root.CharXMove[CharPos] == 0)) && (_root.CharXAttack[CharPos] == 0)) && (_root.TurnCycle == 4)) { _root.Boarder.SPbar._xscale = 0; _root[("Char" + CharPos) + "Turn"] = false; _root.TurnCycle = 5; _root["Char" + CharPos]._x = _root.CharX; if (_root.TotalEDead == _root.EnemyCount) { _root.RPGbattle = false; _root.playerwin = true; } else { NextCharacter(); } } } if (_root.enemyturn == true) { if (_root["Enemy" + _root.turnenemy]._currentframe == 1) { _root.AttackBlock = false; while (_root.CharChosen == false) { CharHit = random(_root.CharCount) + 1; if (_root.CharDead[CharHit] == true) { _root.CharChosen = false; } else { _root.CharChosen = true; } } i = 0; while (i <= _root.EnemyStats[_root["Opponent" + _root.turnenemy]][_root.StatNoAttack]) { _root.TotalAttackPercent = _root.TotalAttackPercent + _root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][i][_root.EnemyAttackChance]; i++; } _root.EnemyAttackVal = random(_root.TotalAttackPercent) + 1; _root.EnemyAttackLow = 0; _root.EnemyAttackHigh = 0; i = 0; _root.AttackFound = false; while (_root.AttackFound == false) { _root.EnemyAttackHigh = _root.EnemyAttackHigh + _root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][i][_root.EnemyAttackChance]; if ((_root.EnemyAttackVal <= _root.EnemyAttackHigh) && (_root.EnemyAttackVal >= _root.EnemyAttackLow)) { _root.AttackFound = true; _root.EnemyAttackVal = i; } else { _root.EnemyAttackLow = _root.EnemyAttackHigh; i++; } } if (_root.AttackFound == true) { _root.OpponentAttackFrame = _root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][_root.EnemyAttackVal][_root.EnemyAttackFrame]; _root["Enemy" + _root.turnenemy].gotoAndStop(_root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][_root.EnemyAttackVal][_root.EnemyAttackName]); if (_root.EnemyAttackStats[_root["Opponent" + _root.turnenemy]][_root.EnemyAttackVal][_root.EnemyAttackAll] == true) { CharHit = 0; } } } if ((_root["Enemy" + _root.turnenemy]._currentframe > 1) && (_root.AttackFound == true)) { if (((_root["Enemy" + _root.turnenemy].attack._currentframe >= (_root.OpponentAttackFrame - 2)) && (_root["Enemy" + _root.turnenemy].attack._currentframe <= _root.OpponentAttackFrame)) && (_root.ExtraHit == true)) { _root.AttackBlock = true; } if (_root["Enemy" + _root.turnenemy].attack._currentframe == _root.OpponentAttackFrame) { if (CharHit == 0) { if (_root.CharCount >= 1) { if (_root.CharDead[1] == false) { EnemyAttack(1, _root.StatAttack); } if (_root.CharCount >= 2) { if (_root.CharDead[2] == false) { EnemyAttack(2, _root.StatAttack); } if (_root.CharCount >= 3) { if (_root.CharDead[3] == false) { EnemyAttack(3, _root.StatAttack); } if (_root.CharCount >= 4) { if (_root.CharDead[4] == false) { EnemyAttack(4, _root.StatAttack); } } } } } } else { EnemyAttack(CharHit, _root.StatAttack); } } if (_root.EnemyAttackEnd == true) { _root.TotalAttackPercent = 0; _root.AttackBlock = false; _root.AttackFound = false; _root.enemyturn = false; _root.CharChosen = false; _root["Enemy" + _root.turnenemy].gotoAndStop("idle"); _root.EnemyAttackEnd = false; if (_root.TotalDead == _root.CharCount) { _root.RPGbattle = false; _root.playerwin = false; } else { NextCharacter(); } } } } } else if (_root.LvlFlee == true) { _root.TurnCycle = 4; CloseDoorDelay++; if (CloseDoorDelay >= 20) { _root.attachMovie("MetalDoor2Close", "MetalDoor", 1001); _root.MetalDoor.play(); _root.playerwin = false; _root.gamestart = false; _root.LvlFinished = true; } } else { if (_root.MusicFade == false) { if (_root.MFade > 0) { if (_root.playerwin == false) { _root.attachMovie("youlose", "BattleLost", 855); } _root.MusicFade = true; } } if (_root.playerwin == false) { if (_root.BattleLost._currentframe == 1) { _root.BattleLost.play(); } if (_root.LvlFinished == false) { if (_root.BattleLost._currentframe == 275) { _root.LvlFinished = true; } } if (_root.LvlFinished == true) { _root.attachMovie("MetalDoor2Close", "MetalDoor", 1001); _root.MetalDoor.play(); _root.gamestart = false; } } if (_root.MusicFade == true) { battle_normal.setVolume(_root.MFade); if (_root.MFade > 0) { _root.MFade = _root.MFade - 2.5; } else { battle_normal.stop(); if (_root.playerwin == false) { if (_root.mute == false) { battle_death.start(0, 1); battle_death.setVolume(100); } } else { if (_root.mute == false) { battle_victory.start(0, 1); battle_victory.setVolume(100); } Victory(); } _root.MusicFade = false; } } if (_root.VictoryPose == true) { i = 1; while (i <= _root.CharCount) { if (_root.CharDead[i] == false) { _root["Char" + i]._rotation = _root["Char" + i]._rotation + _root[("Char" + i) + "Rotate"]; _root["Char" + i]._y = _root["Char" + i]._y - _root[("Char" + i) + "Jump"]; } if (_root[("Char" + i) + "Jump"] > 0) { if (_root[("Char" + i) + "Jump"] < 2) { _root[("Char" + i) + "Jump"] = 0; _root[("Char" + i) + "Rotate"] = 0; } else { _root[("Char" + i) + "Jump"] = _root[("Char" + i) + "Jump"] - (_root[("Char" + i) + "Jump"] / 2); _root[("Char" + i) + "Rotate"] = _root[("Char" + i) + "Rotate"] - (_root[("Char" + i) + "Rotate"] / 2); } } i++; } if (_root.EndStats == true) { if ((StatSummon == 0) && (_root.StatNumber == 0)) { _root.attachMovie("StatBGTint", "StatBGTint", 855); _root.StatBGTint.play(); } _root.StatSummon++; if (_root.StatSummon == 6) { _root.StatNumber++; if (_root.StatNumber <= _root.CharCount) { EndCharStats(_root.StatNumber); _root.StatSummon = _root.StatSummon - 6; } } if (_root.StatNumber == (_root.CharCount + 1)) { _root.Boarder.MiscText = ("You got " + _root.EXP) + " Exp!"; _root.EndStats = false; _root.ExpGain = true; } } if (_root.ExpGain == true) { if (_root.EXP >= 50) { _root.EXPAmount = 50; } else { _root.EXPAmount = _root.EXP; } _root.EXP = _root.EXP - _root.EXPAmount; i = 1; while (i <= _root.CharCount) { if (_root.CharDead[i] == false) { _root.CharName = _root["Character" + i]; _root.CharacterStats[_root.CharName][_root.StatExp] = _root.CharacterStats[_root.CharName][_root.StatExp] + _root.EXPAmount; if (_root.CharacterStats[_root.CharName][_root.StatExp] >= _root.NextLevel[i]) { LevelUp(i); } } i++; } if (_root.EXP == 0) { if (_root.ExpGain == true) { _root.ExpGain = false; _root.LvlFinished = true; } } } if (_root.LvlFinished == true) { CloseDoorDelay++; if (CloseDoorDelay >= 20) { _root.attachMovie("MetalDoor2Close", "MetalDoor", 1001); _root.MetalDoor.play(); _root.VictoryPose = false; } } } } } if (_root.LvlFinished == true) { if (_root.MetalDoor._currentframe <= 25) { battle_victory.setVolume(100 - (_root.MetalDoor._currentframe * 4)); battle_death.setVolume(100 - (_root.MetalDoor._currentframe * 4)); battle_normal.setVolume(100 - (_root.MetalDoor._currentframe * 4)); } } if (_root.MetalDoorClosed == true) { BattleEnd(); i = 1; while (i <= _root.CharCount) { if (_root.CharDead[i] == true) { _root.CharacterStats[_root.CharacterPos][_root.StatSpecial] = 0; } else { _root.CharacterStats[_root.CharacterPos][_root.StatSpecial] = _root[("Character" + i) + "Special"]; } i++; } battle_victory.stop(); _root.attachMovie("MetalDoor2Open", "MetalDoor", 1002); _root.MetalDoor.play(); _root.nextFrame(); } if (_root.vCam == true) { if (_root.BoarderShake == 0) { _root.BoarderShakeX = 0; _root.BoarderShakeY = 0; } else if (_root.BoarderShake < 2) { _root.BoarderShake = 0; } else if (_root.BoarderShake > 350) { _root.BoarderShake = 350; } else { _root.BoarderShakeX = random(_root.BoarderShake) - (_root.BoarderShake / 2); _root.BoarderShakeY = random(_root.BoarderShake) - (_root.BoarderShake / 2); _root.BoarderShake = _root.BoarderShake - (_root.BoarderShake / 5); } if (_root.CharPos > 0) { if (_root.TurnCycle == 0) { _root.Boarder._x = (_root.Boarder._x + _root.BoarderShakeX) + ((520 - _root.Boarder._x) / 5); _root.Boarder._y = (_root.Boarder._y + _root.BoarderShakeY) + ((_root[(("Char" + _root.CharCount) + CharPos) + "Y"] - _root.Boarder._y) / 5); _root.Boarder._xscale = _root.Boarder._xscale + ((80 - _root.Boarder._xscale) / 5); } else if (_root.TurnCycle == 1) { _root.Boarder._x = (_root.Boarder._x + _root.BoarderShakeX) + ((520 - _root.Boarder._x) / 5); _root.Boarder._y = (_root.Boarder._y + _root.BoarderShakeY) + ((_root[(("Char" + _root.CharCount) + CharPos) + "Y"] - _root.Boarder._y) / 5); } else if (_root.TurnCycle == 2) { _root.Boarder._x = (_root.Boarder._x + _root.BoarderShakeX) + ((600 - _root.Boarder._x) / 5); _root.Boarder._y = (_root.Boarder._y + _root.BoarderShakeY) + ((220 - _root.Boarder._y) / 5); _root.Boarder._xscale = _root.Boarder._xscale + (((80 + (_root.EnemyCount * 5)) - _root.Boarder._xscale) / 5); } else if (_root.TurnCycle == 3) { _root.Boarder._x = (_root.Boarder._x + _root.BoarderShakeX) + ((600 - _root.Boarder._x) / 5); _root.Boarder._y = (_root.Boarder._y + _root.BoarderShakeY) + ((_root[(("Enemy" + _root.EnemyCount) + CharHit) + "Y"] - _root.Boarder._y) / 5); } else if (_root.TurnCycle == 4) { _root.Boarder._x = (_root.Boarder._x + _root.BoarderShakeX) + ((375 - _root.Boarder._x) / 5); _root.Boarder._y = (_root.Boarder._y + _root.BoarderShakeY) + ((250 - _root.Boarder._y) / 5); _root.Boarder._xscale = _root.Boarder._xscale + ((100 - _root.Boarder._xscale) / 5); } else if (_root.TurnCycle == 5) { _root.Boarder._x = _root.BoarderShakeX + 375; _root.Boarder._y = _root.BoarderShakeY + 250; } _root.Boarder._yscale = _root.Boarder._xscale; } else { _root.Boarder._x = _root.BoarderShakeX + 375; _root.Boarder._y = _root.BoarderShakeY + 250; } } camControl = function () { parentColor.setTransform(camColor.getTransform()); VscaleX = sX / _root.Boarder._width; VscaleY = VscaleX; _root._x = cX - (_root.Boarder._x * VscaleX); _root._y = cY - (_root.Boarder._y * VscaleY); _root._xscale = 100 * VscaleX; _root._yscale = 100 * VscaleY; }; resetStage = function () { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; }; oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; cX = Stage.width / 2; cY = Stage.height / 2; sX = Stage.width; sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this.Boarder); var parentColor = new Color(_root); _root.Boarder.onEnterFrame = camControl; camControl(); _root.Boarder.onUnload = resetStage; _root.hitcheck._x = _root._xmouse - 1; _root.hitcheck._y = _root._ymouse - 1; _root.ButtonDown2 = false; _root.SpecialStart._x = _root.Boarder._x; _root.SpecialStart._y = _root.Boarder._y; _root.ATTACKSPEZURO._x = _root.Boarder._x; _root.ATTACKSPEZURO._y = _root.Boarder._y; if (_root.ButtonDown == true) { i = 32; while (i <= 90) { if (Key.isDown(i)) { _root.ButtonDown2 = true; } i++; } if (_root.ButtonDown2 == false) { _root.ButtonDown = false; } } _root.ExtraHit = false; TimedHit = function () { _root.ExtraHit = true; }; if (_root.ButtonDown == false) { i = 32; while (i <= 90) { if (Key.isDown(i)) { TimedHit(); _root.ButtonDown = true; } i++; } } _root.hitcheck.onPress = TimedHit; };
Frame 8
stop(); _root.MetalDoorClosed = false; var savefile = SharedObject.getLocal("ERPEGE"); stopAllSounds(); i = 1; while (i <= _root.CharCount) { _root.Character = _root["Character" + i]; savefile.data.CharacterStats[_root.Character][_root.StatHealth] = _root.CharacterStats[_root.Character][_root.StatHealth]; savefile.data.CharacterStats[_root.Character][_root.StatMana] = _root.CharacterStats[_root.Character][_root.StatMana]; savefile.data.CharacterStats[_root.Character][_root.StatSpecial] = _root.CharacterStats[_root.Character][_root.StatSpecial]; savefile.data.CharacterStats[_root.Character][_root.StatAttack] = _root.CharacterStats[_root.Character][_root.StatAttack]; savefile.data.CharacterStats[_root.Character][_root.StatDefence] = _root.CharacterStats[_root.Character][_root.StatDefence]; savefile.data.CharacterStats[_root.Character][_root.StatMagic] = _root.CharacterStats[_root.Character][_root.StatMagic]; savefile.data.CharacterStats[_root.Character][_root.StatSpeed] = _root.CharacterStats[_root.Character][_root.StatSpeed]; savefile.data.CharacterStats[_root.Character][_root.StatExp] = _root.CharacterStats[_root.Character][_root.StatExp]; trace(savefile.data.CharacterStats[_root.Character][_root.StatSpecial]); i++; } i = 1; while (i < 5) { if (i <= _root.CharCount) { _root["SelectChar" + i].gotoAndStop(_root["Character" + i] + 2); _root["SelectChar" + i]._visible = true; } else { _root["SelectChar" + i]._visible = false; } i++; } if (_root.MetalDoor._currentframe < 45) { _root.MetalDoor.play(); } onEnterFrame = function () { if (_root.MetalDoorClosed == true) { _root.prevFrame(); } };
Instance of Symbol 744 MovieClip in Frame 8
onClipEvent (load) { if (_root.playerwin == false) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 12 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 41 Button
on (release) { savefile.data.StatSave = undefined; _root.StatLoad(); _root.ResetStats._visible = false; }
Symbol 58 MovieClip Frame 40
stop();
Symbol 73 Button
on (press) { _root.StatLoad(); gotoAndStop ("end"); _root.gotoAndPlay(3); }
Instance of Symbol 48 MovieClip in Symbol 74 MovieClip Frame 1
onClipEvent (load) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 74 MovieClip Frame 101
play();
Symbol 74 MovieClip Frame 165
stop();
Symbol 80 Button
on (release) { _global.NewgroundsAPI_DataObject.API.LoadNewgrounds(); }
Symbol 86 Button
on (release) { _global.NewgroundsAPI_DataObject.API.LoadNewgrounds(); }
Symbol 88 MovieClip Frame 1
function startAd(ngad_url) { System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("\r::IGNORE THE FOLLOWING ERROR IF THE AD LOADS::"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; var _local1 = 731; var _local2 = 3; ngads_redirect.load(ngad_url); } _root.stop(); if (_global.NewgroundsAPI_DataObject.ad_url) { startAd(_global.NewgroundsAPI_DataObject.ad_url); } _global.NewgroundsAPI_DataObject.API.onAdsApproved = function () { startAd(_global.NewgroundsAPI_DataObject.ad_url); }; stop();
Symbol 745 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 746 MovieClip [__Packages.NewgroundsAPI_AS2] Frame 0
class NewgroundsAPI_AS2 { var movie_id, error_format, header_format, normal_format, link_format, host, stat_ids, data_object, debug_mode, movie_version; function NewgroundsAPI_AS2 (id) { movie_id = id; error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } stat_ids = new Object(); stat_ids.movie_views = 1; stat_ids.author_referrals = 2; stat_ids.ng_referrals = 3; stat_ids.version_referrals = 4; if (!_global.NewgroundsAPI_DataObject) { _global.NewgroundsAPI_DataObject = new Object(); _global.NewgroundsAPI_DataObject.API = this; var _local3 = new Object(); _local3.id = movie_id; _local3.host = host; _local3.stat = stat_ids.movie_views; sendStats(_local3); } data_object = _global.NewgroundsAPI_DataObject; } function sendStats(params, openInBrowser) { if (debug_mode) { params.debug = true; } var _local7 = "?as=2"; for (var _local4 in params) { _local7 = _local7 + ((("&" + _local4) + "=") + escape(String(params[_local4]))); } if (openInBrowser) { getURL (script_url + _local7, "_blank"); } else { var _local9 = new XML(); _local9.ignoreWhite = true; _local9.onLoad = function (success) { var _local7 = new Object(); var _local4 = 0; while (_local4 < this.firstChild.childNodes.length) { var _local5 = this.firstChild.childNodes[_local4]; var _local6 = _local5.nodeName; var _local3 = _local5.attributes.value; if (_local3 == Number(_local3)) { _local3 = Number(_local3); } _local7[_local6] = _local3; _local4++; } _global.NewgroundsAPI_DataObject.API.eventHandler(_local7); }; _local9.load(script_url + _local7); } } function setDebugMode(bool) { debug_mode = bool; } function setMovieVersion(version) { movie_version = version.toString(); } function LoadNewgrounds(page) { var _local2 = new Object(); _local2.id = movie_id; _local2.host = host; _local2.stat = stat_ids.ng_referrals; if (!data_log.loaded_newgrounds) { data_log.loaded_newgrounds = true; } else { _local2.skiplog = 1; } if (page) { _local2.page = page; } sendStats(_local2, true); } function LoadMySite() { var _local2 = new Object(); _local2.id = movie_id; _local2.host = host; _local2.stat = stat_ids.author_referrals; if (!data_log.loaded_mysite) { data_log.loaded_mysite = true; } else { _local2.skiplog = 1; } sendStats(_local2, true); } function getHost() { return(host); } function getMovieVersion() { return(movie_version); } function eventHandler(params) { for (var _local3 in params) { data_object[_local3] = unescape(params[_local3]); } if (data_object.deny_host) { onDenyHost(host, data_object.movie_url); } if (data_object.ad_url and (!stop_ad)) { onAdsApproved(); } if (data_object.movie_version != movie_version) { onNewVersionAvailable(data_object.movie_version, data_object.movie_url); } if (data_object.request_portal_url) { var _local4 = new Object(); _local4.id = movie_id; _local4.portal_url = _url; sendStats(_local4); } if (data_object.settings_loaded) { onSettingsLoaded(data_object.settings_loaded); } } function onAdsApproved() { } function onSettingsLoaded(success) { if (success) { trace("NG API settings have successfully been loaded"); } else { trace("NG API settings failed to load, make sure you have the correct Movie ID"); } } function onNewVersionAvailable(version, url) { if ((!url) or (url.length < 1)) { url = "http://www.newgrounds.com"; } trace((("VERSION " + version) + " at ") + url); var _local3 = new Object(); _local3.x = Stage.width / 2; _local3.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local3.x - 240, _local3.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local3.x + 240, _local3.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local3.x + 240, _local3.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local3.x - 240, _local3.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local3.x - 240, _local3.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0); _root.NGAPI_new_version_overlay.exit.moveTo(_local3.x + 210, _local3.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 230, _local3.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 230, _local3.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 210, _local3.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 210, _local3.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local3.x + 214, _local3.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 226, _local3.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local3.x + 226, _local3.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local3.x + 214, _local3.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local4 = (("Version " + version) + " is now available at:") + newline; var _local7 = _local4.length; _local4 = _local4 + url; var _local6 = _local4.length; _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local3.x - 210, _local3.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local4; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = (((((script_url + "?as=2&id=") + movie_id) + "&host=") + host) + "&stat=") + stat_ids.version_referrals; _root.NGAPI_new_version_overlay.message.setTextFormat(_local7, _local6, link_format); } function onDenyHost(host, real_host) { stop_ad = true; trace("DENIED " + host); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local3 = ((((("This movie has not been approved for use on " + host) + ".") + newline) + newline) + "For an aproved copy, please visit:") + newline; var _local5 = _local3.length; _local3 = _local3 + real_host; var _local4 = _local3.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local3; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = real_host; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local5, _local4, link_format); } var data_log = new Object(); var script_url = "http://www.ngads.com/gateway.php"; var stop_ad = false; }
Symbol 96 MovieClip Frame 1
this.CircVal = 80; this.spin = false; this.StatHPAng = 225; this.StatMPAng = 315; this.StatNameAng = 90; onEnterFrame = function () { if (this.spin == true) { this.StatHP._x = 80 * Math.cos((this.StatHPAng * Math.PI) / 180); this.StatHP._y = 80 * Math.sin((this.StatHPAng * Math.PI) / 180); this.StatMP._x = 80 * Math.cos((this.StatMPAng * Math.PI) / 180); this.StatMP._y = 80 * Math.sin((this.StatMPAng * Math.PI) / 180); this.StatName._x = 80 * Math.cos((this.StatNameAng * Math.PI) / 180); this.StatName._y = 80 * Math.sin((this.StatNameAng * Math.PI) / 180); this.StatHPAng = this.StatHPAng + 0.3; this.StatMPAng = this.StatMPAng + 0.3; this.StatNameAng = this.StatNameAng + 0.3; } };
Symbol 97 MovieClip Frame 1
onEnterFrame = function () { if (this._parent.hitTest(_root.hitcheck) && (this._parent._currentframe == 1)) { if (this.stats._alpha < 100) { this.stats._alpha = this.stats._alpha + 5; } } else if (this.stats._alpha > 0) { this.stats._alpha = this.stats._alpha - 5; } };
Instance of Symbol 96 MovieClip "stats" in Symbol 97 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (this._alpha > 0) { this.spin = true; } else { this.spin = false; } }
Symbol 98 MovieClip Frame 5
_root.SwooshSound();
Symbol 98 MovieClip Frame 10
_root.SwooshSound();
Symbol 98 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 99 MovieClip Frame 5
_root.SwooshSound();
Symbol 99 MovieClip Frame 10
_root.SwooshSound();
Symbol 99 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 105 MovieClip Frame 5
_root.SwooshSound();
Symbol 105 MovieClip Frame 10
_root.SwooshSound();
Symbol 105 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 106 MovieClip Frame 50
_root.CharTauntEnd = true;
Symbol 107 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 108 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 109 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 110 MovieClip Frame 10
stop();
Symbol 111 MovieClip [Char0] Frame 1
stop();
Symbol 126 MovieClip Frame 12
_root.SwooshSound();
Symbol 126 MovieClip Frame 26
_root.CharAttackEnd = true;
Symbol 128 MovieClip Frame 2
_root.SwooshSound();
Symbol 128 MovieClip Frame 12
_root.SwooshSound();
Symbol 128 MovieClip Frame 26
_root.CharAttackEnd = true;
Symbol 142 MovieClip Frame 2
_root.SwooshSound();
Symbol 142 MovieClip Frame 12
_root.SwooshSound();
Symbol 142 MovieClip Frame 26
_root.CharAttackEnd = true;
Symbol 143 MovieClip Frame 45
_root.CharTauntEnd = true;
Symbol 144 MovieClip Frame 20
_root.CharAttackEnd = true;
Symbol 148 MovieClip Frame 20
this._parent.gotoAndStop(1);
Symbol 152 MovieClip Frame 20
this._parent.gotoAndStop(1);
Symbol 163 MovieClip Frame 25
stop();
Symbol 164 MovieClip [Char2] Frame 1
stop();
Symbol 165 MovieClip Frame 2
_root.SwooshSound();
Symbol 165 MovieClip Frame 12
_root.SwooshSound();
Symbol 165 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 166 MovieClip Frame 2
_root.SwooshSound();
Symbol 166 MovieClip Frame 6
_root.SwooshSound();
Symbol 166 MovieClip Frame 9
_root.SwooshSound();
Symbol 166 MovieClip Frame 12
_root.SwooshSound();
Symbol 166 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 167 MovieClip Frame 2
_root.SwooshSound();
Symbol 167 MovieClip Frame 4
_root.SwooshSound();
Symbol 167 MovieClip Frame 5
_root.SwooshSound();
Symbol 167 MovieClip Frame 6
_root.SwooshSound();
Symbol 167 MovieClip Frame 12
_root.SwooshSound();
Symbol 167 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 188 MovieClip Frame 58
_root.CharTauntEnd = true;
Symbol 189 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 190 MovieClip Frame 23
this._parent.gotoAndStop(1);
Symbol 191 MovieClip Frame 20
this._parent.gotoAndStop(1);
Symbol 192 MovieClip Frame 15
stop();
Symbol 193 MovieClip [Char1] Frame 1
stop();
Symbol 200 MovieClip Frame 32
_root.EnemyAttackEnd = true;
Symbol 202 MovieClip Frame 32
this._parent.gotoAndStop(1);
Symbol 203 MovieClip Frame 45
stop();
Symbol 204 MovieClip [Enemy0] Frame 1
stop();
Instance of Symbol 199 MovieClip "EnemySelect" in Symbol 204 MovieClip [Enemy0] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Symbol 208 MovieClip [AttackValue] Frame 50
stop();
Symbol 227 MovieClip Frame 8
_root.SwooshSound();
Symbol 227 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 228 MovieClip Frame 6
_root.SwooshSound();
Symbol 228 MovieClip Frame 11
_root.SwooshSound();
Symbol 228 MovieClip Frame 27
_root.CharAttackEnd = true;
Symbol 238 MovieClip Frame 6
_root.SwooshSound();
Symbol 238 MovieClip Frame 11
_root.SwooshSound();
Symbol 238 MovieClip Frame 27
_root.CharAttackEnd = true;
Symbol 250 MovieClip Frame 75
_root.CharTauntEnd = true;
Symbol 251 MovieClip Frame 22
_root.CharAttackEnd = true;
Symbol 252 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 253 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 254 MovieClip Frame 11
stop();
Symbol 255 MovieClip [Char3] Frame 1
stop();
Symbol 259 MovieClip Frame 4
_root.SwooshSound();
Symbol 259 MovieClip Frame 9
_root.SwooshSound();
Symbol 259 MovieClip Frame 13
_root.HitSound();
Symbol 259 MovieClip Frame 26
_root.CharAttackEnd = true;
Symbol 268 MovieClip Frame 6
_root.SwooshSound();
Symbol 268 MovieClip Frame 10
_root.SwooshSound();
Symbol 268 MovieClip Frame 13
_root.HitSound();
Symbol 268 MovieClip Frame 26
_root.CharAttackEnd = true;
Symbol 281 MovieClip Frame 6
_root.SwooshSound();
Symbol 281 MovieClip Frame 10
_root.SwooshSound();
Symbol 281 MovieClip Frame 13
_root.HitSound();
Symbol 281 MovieClip Frame 26
_root.CharAttackEnd = true; _root.CharAttackEnd = true;
Symbol 297 MovieClip Frame 40
_root.CharTauntEnd = true;
Symbol 300 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 301 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 302 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 303 MovieClip Frame 10
stop();
Symbol 304 MovieClip [Char4] Frame 1
stop();
Symbol 311 MovieClip Frame 7
stop();
Symbol 321 MovieClip Frame 13
stop();
Symbol 322 MovieClip Frame 6
stop();
Symbol 346 Button
on (press) { _root.BattleLost.stop(); _root.LvlFinished = true; }
Symbol 347 MovieClip [youlose] Frame 1
play();
Symbol 347 MovieClip [youlose] Frame 275
stop();
Instance of Symbol 348 MovieClip in Symbol 349 MovieClip [NMEparticle] Frame 1
onClipEvent (load) { Pspin = random(360); PspinSpeed = 1 + (random(30) / 2); Pdir = random(360); PdirX = Math.sin((Math.PI * Pdir) / 180); PdirY = Math.cos((Math.PI * Pdir) / 180); Pspeed = (random(65) / 2) + 3; Pslow = (random(20) / 15) + 1; Pfly = false; startY = this._y; } onClipEvent (enterFrame) { this._xscale = 100 * Math.sin((Math.PI * Pspin) / 180); Pspin = Pspin + PspinSpeed; if (Pfly == false) { this._x = this._x + (PdirX * Pspeed); this._y = this._y + (PdirY * Pspeed); } if ((Pspeed - Pslow) < 0) { Pspeed = 0; Pfly = true; } else { Pspeed = Pspeed - Pslow; } if (Pfly == true) { this._y = this._y - Pspeed; Pspeed = Pspeed + (Pfly * 2.5); } if (this._y < (-500 + startY)) { this._parent.removeMovieClip(); } }
Symbol 350 MovieClip [EdieCluster] Frame 1
i = 1; while (i < 250) { attachMovie("NMEparticle", "NMEPart" + i, i); i++; }
Symbol 357 MovieClip Frame 2
_root.SwooshSound();
Symbol 357 MovieClip Frame 10
_root.SwooshSound();
Symbol 357 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 373 MovieClip Frame 2
_root.SwooshSound();
Symbol 373 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 379 MovieClip Frame 2
_root.SwooshSound();
Symbol 379 MovieClip Frame 23
_root.CharAttackEnd = true;
Symbol 380 MovieClip Frame 37
_root.CharTauntEnd = true;
Symbol 381 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 382 MovieClip Frame 25
this._parent.gotoAndStop(1);
Symbol 383 MovieClip Frame 25
this._parent.gotoAndStop(1);
Symbol 384 MovieClip Frame 25
stop();
Symbol 385 MovieClip [Char7] Frame 1
stop();
Symbol 393 MovieClip [PMCircle] Frame 14
stop();
Symbol 396 MovieClip [youwin] Frame 60
_root.EndStats = true; stop();
Symbol 399 MovieClip [StatBGTint] Frame 30
stop();
Symbol 406 MovieClip Frame 10
stop();
Symbol 411 MovieClip Frame 1
stop(); this.WhiteFlash.gotoAndPlay(1); onEnterFrame = function () { if (this._parent.SPbar._xscale >= 100) { this.gotoAndStop(2); } };
Symbol 411 MovieClip Frame 2
stop(); this.WhiteFlash.gotoAndPlay(1); onEnterFrame = function () { if (this._parent.SPbar._xscale < 100) { this.gotoAndStop(1); } };
Symbol 422 MovieClip [HUD] Frame 1
stop();
Symbol 422 MovieClip [HUD] Frame 2
stop();
Instance of Symbol 199 MovieClip "CharAttack" in Symbol 422 MovieClip [HUD] Frame 2
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharMagic" in Symbol 422 MovieClip [HUD] Frame 2
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharTaunt" in Symbol 422 MovieClip [HUD] Frame 2
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharFlee" in Symbol 422 MovieClip [HUD] Frame 2
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Symbol 422 MovieClip [HUD] Frame 3
stop();
Instance of Symbol 199 MovieClip "CharFire" in Symbol 422 MovieClip [HUD] Frame 3
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharIce" in Symbol 422 MovieClip [HUD] Frame 3
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharLightning" in Symbol 422 MovieClip [HUD] Frame 3
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Instance of Symbol 199 MovieClip "CharBack" in Symbol 422 MovieClip [HUD] Frame 3
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Symbol 422 MovieClip [HUD] Frame 4
stop();
Symbol 437 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 23
stop();
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 23
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 467 MovieClip [BattleEndStats] Frame 1
CharVal = _root["Character" + CharPos]; attachMovie("NextChar", "StatSplat", 1); StatSplat._xscale = 150; StatSplat._yscale = 150; StatSplat._x = 17; StatSplat._y = 50; StatSplat.gotoAndStop(CharVal + 1); this.TitleScroll = 30; this.StatTitles._y = 86; this.StatTitles._x = 15; this.StatValues._y = 86; this.StatValues._x = 90; this.StatTitles._visible = false; this.StatValues._visible = false; this.StatValues._y = 86; this.LevelUp = false; StatsAppear = false; StatsDown = false; TimeDelay = 0; this.EXPBar.EXPbarmask._xscale = 0; onEnterFrame = function () { StatShake = function (Stat) { this.StatValues[Stat].text = this[Stat]; if (this.StatValues[Stat]._x > 0) { this.StatValues[Stat]._x = -1 * (this.StatValues[Stat]._x - 1); } else if (this.StatValues[Stat]._x < 0) { this.StatValues[Stat]._x = -1 * (this.StatValues[Stat]._x + 1); } }; CharVal = _root["Character" + CharPos]; if (this.LevelUp == false) { this.EXPBar.EXPbarmask._xscale = ((_root.CharacterStats[CharVal][_root.StatExp] - _root.CurrentLevel[CharPos]) / (_root.NextLevel[CharPos] - _root.CurrentLevel[CharPos])) * 100; } if (this.LevelUp == true) { if (TitleScroll == 30) { _root.ExpGain = false; this.EXPBar.play(); attachMovie("EdieCluster", "LvlUpCluster", 0); LvlUpCluster._x = 75; LvlUpCluster._y = 75; LvlUpCluster._xscale = 50; LvlUpCluster._yscale = 50; LvlUpCluster._brightness = 100; } if (TitleScroll == 22) { this.StatTitles._visible = true; this.StatValues._visible = true; } if (TitleScroll > 0) { this.TitleScroll--; this.LvlUpCluster._alpha = (this.TitleScroll / 25) * 100; if ((TitleScroll > 0) && (TitleScroll <= 23)) { if (this.StatValues._y == 86) { this.StatTitles.play(); this.StatValues.play(); } this.StatTitles._y = this.StatTitles._y - this.TitleScroll; this.StatValues._y = this.StatTitles._y; } } else { StatsAppear = true; LevelUp = false; } } if (StatsAppear == true) { if (TimeDelay == 5) { this.StatLevel = _root.CharacterStats[CharVal][_root.StatLevel]; this.StatValues.StatLevel._x = 6; } else if (TimeDelay == 10) { this.StatHealth = _root.CharacterStats[CharVal][_root.StatHealth]; this.StatValues.StatHealth._x = 6; } else if (TimeDelay == 15) { this.StatMana = _root.CharacterStats[CharVal][_root.StatMana]; this.StatValues.StatMana._x = 6; } else if (TimeDelay == 20) { this.StatAttack = _root.CharacterStats[CharVal][_root.StatAttack]; this.StatValues.StatAttack._x = 6; } else if (TimeDelay == 25) { this.StatDefence = _root.CharacterStats[CharVal][_root.StatDefence]; this.StatValues.StatDefence._x = 6; } else if (TimeDelay == 30) { this.StatMagic = _root.CharacterStats[CharVal][_root.StatMagic]; this.StatValues.StatMagic._x = 6; } else if (TimeDelay == 35) { this.StatSpeed = _root.CharacterStats[CharVal][_root.StatSpeed]; this.StatValues.StatSpeed._x = 6; } else if (TimeDelay == 40) { RandomVal = random(4) + 4; if (RandomVal == _root.StatAttack) { StatRandom = "StatAttack"; } else if (RandomVal == _root.StatDefence) { StatRandom = "StatDefence"; } else if (RandomVal == _root.StatMagic) { StatRandom = "StatMagic"; } else if (RandomVal == _root.StatSpeed) { StatRandom = "StatSpeed"; } _root.CharacterStats[CharVal][RandomVal] = _root.CharacterStats[CharVal][RandomVal] + 1; this[StatRandom] = _root.CharacterStats[CharVal][RandomVal]; this.StatValues[StatRandom]._x = 6; } else if (TimeDelay == 50) { StatsAppear = false; StatsDown = true; } TimeDelay++; } if (StatsDown == true) { this.TitleScroll++; this.StatTitles._y = this.StatTitles._y + this.TitleScroll; this.StatValues._y = this.StatValues._y + this.TitleScroll; this.StatTitles.gotoAndStop(this.StatTitles._currentframe - 1); this.StatValues.gotoAndStop(this.StatValues._currentframe - 1); if (TitleScroll >= 23) { _root.ExpGain = true; this.TitleScroll = 30; this.StatTitles._y = 86; this.StatTitles._x = 15; this.StatValues._y = 86; this.StatValues._x = 90; this.StatTitles._visible = false; this.StatValues._visible = false; this.LevelUp = false; StatsAppear = false; StatsDown = false; TimeDelay = 0; } } StatShake("StatLevel"); StatShake("StatHealth"); StatShake("StatMana"); StatShake("StatAttack"); StatShake("StatDefence"); StatShake("StatMagic"); StatShake("StatSpeed"); };
Symbol 468 MovieClip Frame 2
_root.SwooshSound();
Symbol 468 MovieClip Frame 12
_root.SwooshSound();
Symbol 468 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 469 MovieClip Frame 5
_root.SwooshSound();
Symbol 469 MovieClip Frame 10
_root.SwooshSound();
Symbol 469 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 470 MovieClip Frame 5
_root.SwooshSound();
Symbol 470 MovieClip Frame 10
_root.SwooshSound();
Symbol 470 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 471 MovieClip Frame 20
_root.CharTauntEnd = true;
Symbol 472 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 473 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 474 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 475 MovieClip Frame 10
stop();
Symbol 476 MovieClip [Char6] Frame 1
stop();
Symbol 477 MovieClip Frame 4
_root.SwooshSound();
Symbol 477 MovieClip Frame 11
_root.SwooshSound();
Symbol 477 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 478 MovieClip Frame 2
_root.SwooshSound();
Symbol 478 MovieClip Frame 6
_root.SwooshSound();
Symbol 478 MovieClip Frame 11
_root.SwooshSound();
Symbol 478 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 497 MovieClip Frame 2
_root.SwooshSound();
Symbol 497 MovieClip Frame 6
_root.SwooshSound();
Symbol 497 MovieClip Frame 11
_root.SwooshSound();
Symbol 497 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 513 MovieClip Frame 49
_root.CharTauntEnd = true;
Symbol 514 MovieClip Frame 25
_root.CharAttackEnd = true;
Symbol 515 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 516 MovieClip Frame 18
this._parent.gotoAndStop(1);
Symbol 517 MovieClip Frame 10
stop();
Symbol 518 MovieClip [Char5] Frame 1
stop();
Symbol 557 MovieClip [SpecialStart1] Frame 10
stop(); _root.SAttackStart = true;
Symbol 562 MovieClip Frame 36
_root.EnemyAttackEnd = true;
Symbol 564 MovieClip Frame 32
this._parent.gotoAndStop(1);
Symbol 565 MovieClip Frame 45
stop();
Symbol 566 MovieClip [Enemy1] Frame 1
stop();
Instance of Symbol 561 MovieClip "EnemySelect" in Symbol 566 MovieClip [Enemy1] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.hit = false; } this.addEventListener("load", __f_load); } on (release) { this.hit = true; }
Symbol 610 MovieClip [MetalDoor1Open] Frame 1
this.DoorLeft.gotoAndStop(_root.MetalDoorMessage); this.DoorRight.gotoAndStop(_root.MetalDoorMessage);
Symbol 610 MovieClip [MetalDoor1Open] Frame 20
_root.MusicStart = true;
Symbol 610 MovieClip [MetalDoor1Open] Frame 38
_root.gamestart = true;
Symbol 610 MovieClip [MetalDoor1Open] Frame 45
stop();
Symbol 611 MovieClip [MetalDoor1Close] Frame 1
_root.MetalDoorMessage = random(10) + 1; this.DoorLeft.gotoAndStop(_root.MetalDoorMessage); this.DoorRight.gotoAndStop(_root.MetalDoorMessage); stop();
Symbol 611 MovieClip [MetalDoor1Close] Frame 60
_root.MetalDoorClosed = true; stop();
Symbol 654 MovieClip [MetalDoor2Close] Frame 1
_root.MetalDoorMessage = random(10) + 1; this.DoorLeft.gotoAndStop(_root.MetalDoorMessage); this.DoorRight.gotoAndStop(_root.MetalDoorMessage);
Symbol 654 MovieClip [MetalDoor2Close] Frame 60
_root.MetalDoorClosed = true; stop();
Symbol 655 MovieClip [MetalDoor2Open] Frame 1
this.DoorLeft.gotoAndStop(_root.MetalDoorMessage); this.DoorRight.gotoAndStop(_root.MetalDoorMessage);
Symbol 655 MovieClip [MetalDoor2Open] Frame 45
stop();
Symbol 680 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); _root.gotoAndPlay(_root._currentframe + 2); }
Symbol 682 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); _root.gotoAndPlay(_root._currentframe + 1); }
Symbol 685 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 688 Button
on (release) { NewgroundsAPI.loadMySite(); }
Symbol 694 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); _root.gotoAndPlay(_root._currentframe - 1); }
Symbol 700 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); nextFrame(); _root.Opponent1 = _root.EnemyWillis; _root.Opponent2 = _root.EnemyWillis; _root.EnemyCount = 1; }
Symbol 702 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); nextFrame(); _root.Opponent1 = _root.EnemyWillis; _root.Opponent2 = _root.EnemyWillis; _root.EnemyCount = 2; }
Symbol 704 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); nextFrame(); _root.Opponent1 = _root.EnemyNegaWillis; _root.Opponent2 = _root.EnemyNegaWillis; _root.Opponent3 = _root.EnemyNegaWillis; _root.EnemyCount = 3; }
Symbol 705 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); _root.gotoAndPlay(_root._currentframe - 2); }
Symbol 725 MovieClip Frame 1
this.CharLevel = _root.CharacterStats[this.PlayerNo][_root.StatLevel]; this.CharAttack = _root.CharacterStats[this.PlayerNo][_root.StatAttack]; this.CharDefence = _root.CharacterStats[this.PlayerNo][_root.StatDefence]; this.CharMagic = _root.CharacterStats[this.PlayerNo][_root.StatMagic]; this.CharSpeed = _root.CharacterStats[this.PlayerNo][_root.StatSpeed]; stop();
Instance of Symbol 719 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.CharacterBaseStats[this._parent.PlayerNo][0]); }
Instance of Symbol 719 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.CharacterBaseStats[this._parent.PlayerNo][1]); }
Instance of Symbol 719 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.CharacterBaseStats[this._parent.PlayerNo][2]); }
Instance of Symbol 719 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.CharacterBaseStats[this._parent.PlayerNo][3]); }
Instance of Symbol 226 MovieClip [NextChar] in Symbol 725 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(this._parent.PlayerNo + 1); }
Symbol 725 MovieClip Frame 2
stop();
Symbol 734 MovieClip Frame 1
stop();
Symbol 737 Button
on (release) { _root.WhiteFlash.gotoAndPlay(1); prevFrame(); }
Symbol 739 Button
on (release) { if (_root.MetalDoor2._currentframe == 1) { _root.MetalDoor2.play(); } }
Symbol 741 Button
on (release) { _root.gotoAndStop(3); if (_root.mute == true) { _root.MusicStart = true; } }

Library Items

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Symbol 745 MovieClip [__Packages.NewgroundsAPI]
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Symbol 284 GraphicUses:14Used by:297
Symbol 285 GraphicUsed by:297
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Symbol 290 GraphicUsed by:297
Symbol 291 GraphicUses:14Used by:297
Symbol 292 GraphicUsed by:297
Symbol 293 GraphicUsed by:297
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Symbol 297 MovieClipUses:282 17 283 284 285 286 287 288 289 290 291 292 293 294 295 296Used by:304
Symbol 298 GraphicUses:14Used by:300
Symbol 299 GraphicUses:14Used by:300
Symbol 300 MovieClipUses:15 17 298 299Used by:304
Symbol 301 MovieClipUses:18Used by:304
Symbol 302 MovieClipUses:18Used by:304
Symbol 303 MovieClipUses:18Used by:304
Symbol 304 MovieClip [Char4]Uses:19 97 259 268 281 297 300 301 302 303Used by:Timeline
Symbol 305 GraphicUsed by:311
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Symbol 311 MovieClipUses:305 306 307 308 309 310Used by:323
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Symbol 321 MovieClipUses:312 313 314 315 316 317 318 319 320Used by:323
Symbol 322 MovieClipUses:129 130 131 134 135Used by:323
Symbol 323 MovieClip [Magic]Uses:311 321 322Used by:Timeline
Symbol 324 GraphicUsed by:337
Symbol 325 GraphicUsed by:337
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:337
Symbol 328 GraphicUsed by:337
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Symbol 330 GraphicUsed by:337
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Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
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Symbol 337 MovieClip [attacksplatter]Uses:324 325 327 328 329 330 331 332 333 334 335 336Used by:Timeline
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClip [Background]Uses:339Used by:Timeline
Symbol 341 ShapeTweeningUsed by:347
Symbol 342 GraphicUsed by:347
Symbol 343 TextUses:229Used by:345
Symbol 344 TextUses:229Used by:345
Symbol 345 MovieClipUses:343 344Used by:347
Symbol 346 ButtonUses:198Used by:347
Symbol 347 MovieClip [youlose]Uses:341 342 345 346Used by:Timeline
Symbol 348 MovieClipUses:83Used by:349
Symbol 349 MovieClip [NMEparticle]Uses:348Used by:350  Timeline
Symbol 350 MovieClip [EdieCluster]Uses:349Used by:396  Timeline
Symbol 351 BitmapUsed by:355
Symbol 352 BitmapUsed by:355
Symbol 353 BitmapUsed by:355
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:351 352 353 354Used by:356
Symbol 356 MovieClip [SPLATblack]Uses:355Used by:Timeline
Symbol 357 MovieClipUses:8Used by:385
Symbol 358 GraphicUsed by:373 379
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Symbol 360 GraphicUsed by:373 379
Symbol 361 GraphicUsed by:373 379
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Symbol 364 GraphicUsed by:373 379
Symbol 365 GraphicUsed by:373 379
Symbol 366 GraphicUsed by:373 379
Symbol 367 GraphicUsed by:373 379
Symbol 368 GraphicUsed by:373
Symbol 369 SoundUsed by:373 379
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:8 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372Used by:385
Symbol 374 GraphicUsed by:379
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Symbol 379 MovieClipUses:8 358 359 360 361 362 363 364 365 366 367 374 375 369 376 377 378Used by:385
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Symbol 381 MovieClipUses:8Used by:385
Symbol 382 MovieClipUses:8Used by:385
Symbol 383 MovieClipUses:8Used by:385
Symbol 384 MovieClipUses:8Used by:385
Symbol 385 MovieClip [Char7]Uses:9 97 357 373 379 380 381 382 383 384Used by:Timeline
Symbol 386 GraphicUsed by:392
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Symbol 392 MovieClipUses:386 387 388 389 390 391Used by:393
Symbol 393 MovieClip [PMCircle]Uses:392Used by:Timeline
Symbol 394 TextUses:229Used by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClip [youwin]Uses:395 350Used by:Timeline
Symbol 397 ShapeTweeningUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [StatBGTint]Uses:397 398Used by:Timeline
Symbol 400 GraphicUsed by:428
Symbol 401 MovieClipUses:83Used by:428
Symbol 402 GraphicUsed by:411
Symbol 403 GraphicUsed by:411
Symbol 404 ShapeTweeningUsed by:406
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:404 405Used by:411  Timeline
Symbol 407 GraphicUsed by:411
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:408 409Used by:411
Symbol 411 MovieClipUses:402 403 406 407 410Used by:428
Symbol 412 TextUses:229Used by:422
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Symbol 414 TextUses:229Used by:422
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Symbol 418 FontUsed by:419 695 696 697
Symbol 419 TextUses:418Used by:422
Symbol 420 TextUses:229Used by:422
Symbol 421 TextUses:229Used by:422
Symbol 422 MovieClip [HUD]Uses:412 413 199 414 415 416 417 419 420 421Used by:428
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:428
Symbol 426 FontUsed by:427
Symbol 427 EditableTextUses:426Used by:428
Symbol 428 MovieClip [Boarder]Uses:400 226 401 411 422 425 427Used by:Timeline
Symbol 429 FontUsed by:430 431 432 433 434 435 436 438 439 440 441 442 443 444 445 446 447 448 449 450 451 466
Symbol 430 TextUses:429Used by:437
Symbol 431 TextUses:429Used by:437
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Symbol 436 TextUses:429Used by:437
Symbol 437 MovieClipUses:430 431 432 433 434 435 436Used by:467
Symbol 438 EditableTextUses:429Used by:452
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Symbol 450 EditableTextUses:429Used by:452
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Symbol 452 MovieClipUses:438 439 440 441 442 443 444 445 446 447 448 449 450 451Used by:467
Symbol 453 GraphicUsed by:454 465
Symbol 454 MovieClipUses:453Used by:465
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClipUses:456Used by:458
Symbol 458 MovieClipUses:457Used by:465
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
Symbol 461 MovieClipUses:460Used by:462
Symbol 462 MovieClipUses:461Used by:465
Symbol 463 ShapeTweeningUsed by:465
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:454 458 462 453 463 464Used by:467
Symbol 466 EditableTextUses:429Used by:467
Symbol 467 MovieClip [BattleEndStats]Uses:437 452 465 466Used by:Timeline
Symbol 468 MovieClipUses:26Used by:476
Symbol 469 MovieClipUses:26Used by:476
Symbol 470 MovieClipUses:26Used by:476
Symbol 471 MovieClipUses:26Used by:476
Symbol 472 MovieClipUses:26Used by:476
Symbol 473 MovieClipUses:26Used by:476
Symbol 474 MovieClipUses:26Used by:476
Symbol 475 MovieClipUses:26Used by:476
Symbol 476 MovieClip [Char6]Uses:27 97 468 469 470 471 472 473 474 475Used by:Timeline
Symbol 477 MovieClipUses:12Used by:518
Symbol 478 MovieClipUses:12Used by:518
Symbol 479 GraphicUses:10Used by:497
Symbol 480 GraphicUsed by:497
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Symbol 483 GraphicUsed by:497
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Symbol 485 GraphicUsed by:497
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Symbol 494 GraphicUsed by:497
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Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:12 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496Used by:518
Symbol 498 GraphicUses:10Used by:513
Symbol 499 GraphicUsed by:513
Symbol 500 GraphicUses:10Used by:513
Symbol 501 GraphicUsed by:513
Symbol 502 GraphicUses:10Used by:513
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Symbol 504 GraphicUses:10Used by:513
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Symbol 506 GraphicUses:10Used by:513
Symbol 507 GraphicUsed by:513
Symbol 508 GraphicUses:10Used by:513
Symbol 509 GraphicUsed by:513
Symbol 510 GraphicUses:10Used by:513
Symbol 511 GraphicUsed by:513
Symbol 512 GraphicUses:10Used by:513
Symbol 513 MovieClipUses:498 499 500 501 502 503 504 505 506 507 508 509 510 511 512Used by:518
Symbol 514 MovieClipUses:12Used by:518
Symbol 515 MovieClipUses:12Used by:518
Symbol 516 MovieClipUses:12Used by:518
Symbol 517 MovieClipUses:12Used by:518
Symbol 518 MovieClip [Char5]Uses:13 97 477 478 497 513 514 515 516 517Used by:Timeline
Symbol 519 GraphicUsed by:557
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:555
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:554
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:554
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:554
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:554
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:554
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:554
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:554
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:554
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:554
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:554
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:554
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:554
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:554
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:554
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:554
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:554
Symbol 554 MovieClipUses:523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553Used by:555
Symbol 555 MovieClipUses:521 554Used by:557 559
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClip [SpecialStart1]Uses:519 555 556Used by:Timeline
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClip [SpecialAttack1]Uses:555 558Used by:Timeline
Symbol 560 MovieClipUses:225Used by:566
Symbol 561 MovieClipUses:198Used by:566
Symbol 562 MovieClipUses:225Used by:566
Symbol 563 MovieClipUses:225Used by:566
Symbol 564 MovieClipUses:225Used by:566
Symbol 565 MovieClipUses:225Used by:566
Symbol 566 MovieClip [Enemy1]Uses:560 97 561 562 563 564 565Used by:Timeline
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:587
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:587
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:587
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:587
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:587
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:587
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:587
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:587
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:587
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:587
Symbol 587 MovieClipUses:568 570 572 574 576 578 580 582 584 586Used by:610 611
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:608
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:608
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:608
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:608
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:608
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:608
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:608
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:608
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:608
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:608
Symbol 608 MovieClipUses:589 591 593 595 597 599 601 603 605 607Used by:610 611
Symbol 609 SoundUsed by:610
Symbol 610 MovieClip [MetalDoor1Open]Uses:587 608 609 SS1Used by:Timeline
Symbol 611 MovieClip [MetalDoor1Close]Uses:587 608 SS2Used by:Timeline
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:632
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:632
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:632
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:632
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:632
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:632
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:632
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:632
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:632
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:632
Symbol 632 MovieClipUses:613 615 617 619 621 623 625 627 629 631Used by:654 655
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:653
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:653
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:653
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:653
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:653
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:653
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:653
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:653
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:653
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:653
Symbol 653 MovieClipUses:634 636 638 640 642 644 646 648 650 652Used by:654 655
Symbol 654 MovieClip [MetalDoor2Close]Uses:632 653 SS3Used by:Timeline
Symbol 655 MovieClip [MetalDoor2Open]Uses:632 653Used by:Timeline
Symbol 656 Sound [Bdeath]Used by:Timeline
Symbol 657 Sound [Bwin]Used by:Timeline
Symbol 658 Sound [boom1]Used by:Timeline
Symbol 659 Sound [boom2]Used by:Timeline
Symbol 660 Sound [boom3]Used by:Timeline
Symbol 661 Sound [boom4]Used by:Timeline
Symbol 662 Sound [hit1]Used by:Timeline
Symbol 663 Sound [hit2]Used by:Timeline
Symbol 664 Sound [hit3]Used by:Timeline
Symbol 665 Sound [hit4]Used by:Timeline
Symbol 666 Sound [hit5]Used by:Timeline
Symbol 667 Sound [hit6]Used by:Timeline
Symbol 668 Sound [power13]Used by:Timeline
Symbol 669 Sound [swing1]Used by:Timeline
Symbol 670 Sound [swing2]Used by:Timeline
Symbol 671 Sound [swing3]Used by:Timeline
Symbol 672 Sound [swing4]Used by:Timeline
Symbol 673 Sound [swing5]Used by:Timeline
Symbol 674 Sound [Bselect]Used by:Timeline
Symbol 675 Sound [Bnormal]Used by:Timeline
Symbol 676 BitmapUsed by:677 707
Symbol 677 GraphicUses:676Used by:Timeline
Symbol 678 TextUses:36Used by:Timeline
Symbol 679 GraphicUsed by:680
Symbol 680 ButtonUses:199 679 198Used by:Timeline
Symbol 681 GraphicUsed by:682
Symbol 682 ButtonUses:199 681 198Used by:Timeline
Symbol 683 GraphicUsed by:685
Symbol 684 TextUses:229Used by:685
Symbol 685 ButtonUses:683 684Used by:Timeline
Symbol 686 GraphicUsed by:688
Symbol 687 TextUses:229Used by:688
Symbol 688 ButtonUses:686 687Used by:Timeline
Symbol 689 TextUses:229Used by:691
Symbol 690 TextUses:229Used by:691
Symbol 691 MovieClipUses:689 690Used by:Timeline
Symbol 692 TextUses:36Used by:Timeline
Symbol 693 GraphicUsed by:694 705 737
Symbol 694 ButtonUses:199 693 198Used by:Timeline
Symbol 695 TextUses:418Used by:Timeline
Symbol 696 TextUses:418Used by:Timeline
Symbol 697 TextUses:418Used by:Timeline
Symbol 698 TextUses:36Used by:Timeline
Symbol 699 GraphicUsed by:700
Symbol 700 ButtonUses:699 199 198Used by:Timeline
Symbol 701 GraphicUsed by:702
Symbol 702 ButtonUses:701 199 198Used by:Timeline
Symbol 703 GraphicUsed by:704
Symbol 704 ButtonUses:703 199 198Used by:Timeline
Symbol 705 ButtonUses:199 693 198Used by:Timeline
Symbol 706 TextUses:36Used by:Timeline
Symbol 707 GraphicUses:676Used by:708
Symbol 708 MovieClipUses:707Used by:709
Symbol 709 MovieClipUses:83 708Used by:725 734
Symbol 710 TextUses:89Used by:725
Symbol 711 TextUses:89Used by:725
Symbol 712 TextUses:89Used by:725
Symbol 713 TextUses:89Used by:725
Symbol 714 GraphicUsed by:719
Symbol 715 GraphicUsed by:719
Symbol 716 GraphicUsed by:719
Symbol 717 GraphicUsed by:719
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:714 715 716 717 718Used by:725
Symbol 720 EditableTextUses:89Used by:725
Symbol 721 EditableTextUses:89Used by:725
Symbol 722 EditableTextUses:89Used by:725
Symbol 723 EditableTextUses:89Used by:725
Symbol 724 EditableTextUses:89Used by:725
Symbol 725 MovieClipUses:709 710 711 712 713 719 226 720 721 722 723 724Used by:Timeline
Symbol 726 TextUses:229Used by:734
Symbol 727 TextUses:229Used by:734
Symbol 728 TextUses:229Used by:734
Symbol 729 TextUses:229Used by:734
Symbol 730 TextUses:229Used by:734
Symbol 731 TextUses:229Used by:734
Symbol 732 TextUses:229Used by:734
Symbol 733 TextUses:229Used by:734
Symbol 734 MovieClipUses:709 83 210 34 726 212 22 727 214 30 728 216 4 729 218 18 730 12 731 26 732 220 8 733Used by:Timeline
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClipUses:735Used by:Timeline
Symbol 737 ButtonUses:199 693 198Used by:Timeline
Symbol 738 GraphicUsed by:739
Symbol 739 ButtonUses:738 199 198Used by:Timeline
Symbol 740 GraphicUsed by:741
Symbol 741 ButtonUses:199 740 198Used by:Timeline
Symbol 742 TextUses:36Used by:744
Symbol 743 TextUses:36Used by:744
Symbol 744 MovieClipUses:742 743Used by:Timeline
Streaming Sound 1Used by:Symbol 610 MovieClip [MetalDoor1Open]
Streaming Sound 2Used by:Symbol 611 MovieClip [MetalDoor1Close]
Streaming Sound 3Used by:Symbol 654 MovieClip [MetalDoor2Close]

Instance Names

"ResetStats"Frame 1Symbol 41 Button
"Willis"Frame 2Symbol 204 MovieClip [Enemy0]
"hitcheck"Frame 2Symbol 199 MovieClip
"WhiteFlash"Frame 3Symbol 406 MovieClip
"SelectCharButton0"Frame 6Symbol 725 MovieClip
"SelectCharButton1"Frame 6Symbol 725 MovieClip
"SelectCharButton2"Frame 6Symbol 725 MovieClip
"SelectCharButton3"Frame 6Symbol 725 MovieClip
"SelectCharButton4"Frame 6Symbol 725 MovieClip
"SelectCharButton5"Frame 6Symbol 725 MovieClip
"SelectCharButton6"Frame 6Symbol 725 MovieClip
"SelectCharButton7"Frame 6Symbol 725 MovieClip
"SelectChar1"Frame 6Symbol 734 MovieClip
"SelectChar2"Frame 6Symbol 734 MovieClip
"SelectChar3"Frame 6Symbol 734 MovieClip
"SelectChar4"Frame 6Symbol 734 MovieClip
"MetalDoor"Frame 6Symbol 611 MovieClip [MetalDoor1Close]
"hitcheck"Frame 7Symbol 199 MovieClip
"SelectChar1"Frame 8Symbol 734 MovieClip
"SelectChar2"Frame 8Symbol 734 MovieClip
"SelectChar3"Frame 8Symbol 734 MovieClip
"SelectChar4"Frame 8Symbol 734 MovieClip
"MetalDoor2"Frame 8Symbol 611 MovieClip [MetalDoor1Close]
"weapon"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"weapon"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"ng_ad"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"StatHP"Symbol 96 MovieClip Frame 1Symbol 91 MovieClip
"StatMP"Symbol 96 MovieClip Frame 1Symbol 93 MovieClip
"StatName"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"stats"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"weapon"Symbol 98 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 99 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 105 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 106 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 107 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 108 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 109 MovieClip Frame 1Symbol 34 MovieClip
"weapon"Symbol 110 MovieClip Frame 1Symbol 34 MovieClip
"idle"Symbol 111 MovieClip [Char0] Frame 1Symbol 35 MovieClip
"stats"Symbol 111 MovieClip [Char0] Frame 1Symbol 97 MovieClip
"attack"Symbol 111 MovieClip [Char0] Frame 2Symbol 98 MovieClip
"attack"Symbol 111 MovieClip [Char0] Frame 3Symbol 99 MovieClip
"attack"Symbol 111 MovieClip [Char0] Frame 4Symbol 105 MovieClip
"taunt"Symbol 111 MovieClip [Char0] Frame 5Symbol 106 MovieClip
"magic"Symbol 111 MovieClip [Char0] Frame 6Symbol 107 MovieClip
"hit"Symbol 111 MovieClip [Char0] Frame 7Symbol 108 MovieClip
"block"Symbol 111 MovieClip [Char0] Frame 8Symbol 109 MovieClip
"dead"Symbol 111 MovieClip [Char0] Frame 9Symbol 110 MovieClip
"idle"Symbol 164 MovieClip [Char2] Frame 1Symbol 31 MovieClip
"stats"Symbol 164 MovieClip [Char2] Frame 1Symbol 97 MovieClip
"attack"Symbol 164 MovieClip [Char2] Frame 2Symbol 126 MovieClip
"attack"Symbol 164 MovieClip [Char2] Frame 3Symbol 128 MovieClip
"attack"Symbol 164 MovieClip [Char2] Frame 4Symbol 142 MovieClip
"taunt"Symbol 164 MovieClip [Char2] Frame 5Symbol 143 MovieClip
"magic"Symbol 164 MovieClip [Char2] Frame 6Symbol 144 MovieClip
"hit"Symbol 164 MovieClip [Char2] Frame 7Symbol 148 MovieClip
"block"Symbol 164 MovieClip [Char2] Frame 8Symbol 152 MovieClip
"dead"Symbol 164 MovieClip [Char2] Frame 9Symbol 163 MovieClip
"weapon"Symbol 165 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 165 MovieClip Frame 12Symbol 22 MovieClip
"weapon"Symbol 166 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 166 MovieClip Frame 15Symbol 22 MovieClip
"weapon"Symbol 167 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 189 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 189 MovieClip Frame 10Symbol 22 MovieClip
"weapon"Symbol 190 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 190 MovieClip Frame 17Symbol 22 MovieClip
"weapon"Symbol 191 MovieClip Frame 1Symbol 22 MovieClip
"weapon"Symbol 191 MovieClip Frame 14Symbol 22 MovieClip
"weapon"Symbol 192 MovieClip Frame 1Symbol 22 MovieClip
"idle"Symbol 193 MovieClip [Char1] Frame 1Symbol 23 MovieClip
"stats"Symbol 193 MovieClip [Char1] Frame 1Symbol 97 MovieClip
"attack"Symbol 193 MovieClip [Char1] Frame 2Symbol 165 MovieClip
"attack"Symbol 193 MovieClip [Char1] Frame 3Symbol 166 MovieClip
"attack"Symbol 193 MovieClip [Char1] Frame 4Symbol 167 MovieClip
"taunt"Symbol 193 MovieClip [Char1] Frame 5Symbol 188 MovieClip
"magic"Symbol 193 MovieClip [Char1] Frame 6Symbol 189 MovieClip
"hit"Symbol 193 MovieClip [Char1] Frame 7Symbol 190 MovieClip
"block"Symbol 193 MovieClip [Char1] Frame 8Symbol 191 MovieClip
"dead"Symbol 193 MovieClip [Char1] Frame 9Symbol 192 MovieClip
"idle"Symbol 204 MovieClip [Enemy0] Frame 1Symbol 197 MovieClip
"stats"Symbol 204 MovieClip [Enemy0] Frame 1Symbol 97 MovieClip
"EnemySelect"Symbol 204 MovieClip [Enemy0] Frame 1Symbol 199 MovieClip
"attack"Symbol 204 MovieClip [Enemy0] Frame 2Symbol 200 MovieClip
"hit"Symbol 204 MovieClip [Enemy0] Frame 3Symbol 201 MovieClip
"hit"Symbol 204 MovieClip [Enemy0] Frame 4Symbol 202 MovieClip
"dead"Symbol 204 MovieClip [Enemy0] Frame 5Symbol 203 MovieClip
"weapon"Symbol 227 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 228 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 238 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 250 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 251 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 252 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 253 MovieClip Frame 1Symbol 4 MovieClip
"weapon"Symbol 254 MovieClip Frame 1Symbol 4 MovieClip
"idle"Symbol 255 MovieClip [Char3] Frame 1Symbol 5 MovieClip
"stats"Symbol 255 MovieClip [Char3] Frame 1Symbol 97 MovieClip
"attack"Symbol 255 MovieClip [Char3] Frame 2Symbol 227 MovieClip
"attack"Symbol 255 MovieClip [Char3] Frame 3Symbol 228 MovieClip
"attack"Symbol 255 MovieClip [Char3] Frame 4Symbol 238 MovieClip
"taunt"Symbol 255 MovieClip [Char3] Frame 5Symbol 250 MovieClip
"magic"Symbol 255 MovieClip [Char3] Frame 6Symbol 251 MovieClip
"hit"Symbol 255 MovieClip [Char3] Frame 7Symbol 252 MovieClip
"block"Symbol 255 MovieClip [Char3] Frame 8Symbol 253 MovieClip
"dead"Symbol 255 MovieClip [Char3] Frame 9Symbol 254 MovieClip
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"attack"Symbol 304 MovieClip [Char4] Frame 2Symbol 259 MovieClip
"attack"Symbol 304 MovieClip [Char4] Frame 3Symbol 268 MovieClip
"attack"Symbol 304 MovieClip [Char4] Frame 4Symbol 281 MovieClip
"taunt"Symbol 304 MovieClip [Char4] Frame 5Symbol 297 MovieClip
"magic"Symbol 304 MovieClip [Char4] Frame 6Symbol 300 MovieClip
"hit"Symbol 304 MovieClip [Char4] Frame 7Symbol 301 MovieClip
"block"Symbol 304 MovieClip [Char4] Frame 8Symbol 302 MovieClip
"dead"Symbol 304 MovieClip [Char4] Frame 9Symbol 303 MovieClip
"weapon"Symbol 357 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 373 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 379 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 380 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 381 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 382 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 383 MovieClip Frame 1Symbol 8 MovieClip
"weapon"Symbol 384 MovieClip Frame 1Symbol 8 MovieClip
"idle"Symbol 385 MovieClip [Char7] Frame 1Symbol 9 MovieClip
"stats"Symbol 385 MovieClip [Char7] Frame 1Symbol 97 MovieClip
"attack"Symbol 385 MovieClip [Char7] Frame 2Symbol 357 MovieClip
"attack"Symbol 385 MovieClip [Char7] Frame 3Symbol 373 MovieClip
"attack"Symbol 385 MovieClip [Char7] Frame 4Symbol 379 MovieClip
"taunt"Symbol 385 MovieClip [Char7] Frame 5Symbol 380 MovieClip
"magic"Symbol 385 MovieClip [Char7] Frame 6Symbol 381 MovieClip
"hit"Symbol 385 MovieClip [Char7] Frame 7Symbol 382 MovieClip
"block"Symbol 385 MovieClip [Char7] Frame 8Symbol 383 MovieClip
"dead"Symbol 385 MovieClip [Char7] Frame 9Symbol 384 MovieClip
"Circ3"Symbol 393 MovieClip [PMCircle] Frame 1Symbol 392 MovieClip
"Circ2"Symbol 393 MovieClip [PMCircle] Frame 1Symbol 392 MovieClip
"Circ1"Symbol 393 MovieClip [PMCircle] Frame 1Symbol 392 MovieClip
"WhiteFlash"Symbol 411 MovieClip Frame 1Symbol 406 MovieClip
"CharAttack"Symbol 422 MovieClip [HUD] Frame 2Symbol 199 MovieClip
"CharMagic"Symbol 422 MovieClip [HUD] Frame 2Symbol 199 MovieClip
"CharTaunt"Symbol 422 MovieClip [HUD] Frame 2Symbol 199 MovieClip
"CharFlee"Symbol 422 MovieClip [HUD] Frame 2Symbol 199 MovieClip
"CharFire"Symbol 422 MovieClip [HUD] Frame 3Symbol 199 MovieClip
"CharIce"Symbol 422 MovieClip [HUD] Frame 3Symbol 199 MovieClip
"CharLightning"Symbol 422 MovieClip [HUD] Frame 3Symbol 199 MovieClip
"CharBack"Symbol 422 MovieClip [HUD] Frame 3Symbol 199 MovieClip
"NextChar3"Symbol 428 MovieClip [Boarder] Frame 1Symbol 226 MovieClip [NextChar]
"NextChar2"Symbol 428 MovieClip [Boarder] Frame 1Symbol 226 MovieClip [NextChar]
"NextChar1"Symbol 428 MovieClip [Boarder] Frame 1Symbol 226 MovieClip [NextChar]
"NextChar4"Symbol 428 MovieClip [Boarder] Frame 1Symbol 226 MovieClip [NextChar]
"SPbar"Symbol 428 MovieClip [Boarder] Frame 1Symbol 401 MovieClip
"HUD"Symbol 428 MovieClip [Boarder] Frame 1Symbol 422 MovieClip [HUD]
"BoarderMC"Symbol 428 MovieClip [Boarder] Frame 1Symbol 425 MovieClip
"StatHealth"Symbol 452 MovieClip Frame 1Symbol 438 EditableText
"StatMana"Symbol 452 MovieClip Frame 1Symbol 439 EditableText
"StatAttack"Symbol 452 MovieClip Frame 1Symbol 440 EditableText
"StatDefence"Symbol 452 MovieClip Frame 1Symbol 441 EditableText
"StatMagic"Symbol 452 MovieClip Frame 1Symbol 442 EditableText
"StatSpeed"Symbol 452 MovieClip Frame 1Symbol 443 EditableText
"StatLevel"Symbol 452 MovieClip Frame 1Symbol 444 EditableText
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"StatAttack"Symbol 452 MovieClip Frame 23Symbol 447 EditableText
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"StatSpeed"Symbol 452 MovieClip Frame 23Symbol 450 EditableText
"StatLevel"Symbol 452 MovieClip Frame 23Symbol 451 EditableText
"EXPbarmask"Symbol 465 MovieClip Frame 1Symbol 454 MovieClip
"StatTitles"Symbol 467 MovieClip [BattleEndStats] Frame 1Symbol 437 MovieClip
"StatValues"Symbol 467 MovieClip [BattleEndStats] Frame 1Symbol 452 MovieClip
"EXPBar"Symbol 467 MovieClip [BattleEndStats] Frame 1Symbol 465 MovieClip
"weapon"Symbol 468 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 469 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 470 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 471 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 472 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 473 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 474 MovieClip Frame 1Symbol 26 MovieClip
"weapon"Symbol 475 MovieClip Frame 1Symbol 26 MovieClip
"idle"Symbol 476 MovieClip [Char6] Frame 1Symbol 27 MovieClip
"stats"Symbol 476 MovieClip [Char6] Frame 1Symbol 97 MovieClip
"attack"Symbol 476 MovieClip [Char6] Frame 2Symbol 468 MovieClip
"attack"Symbol 476 MovieClip [Char6] Frame 3Symbol 469 MovieClip
"attack"Symbol 476 MovieClip [Char6] Frame 4Symbol 470 MovieClip
"taunt"Symbol 476 MovieClip [Char6] Frame 5Symbol 471 MovieClip
"magic"Symbol 476 MovieClip [Char6] Frame 6Symbol 472 MovieClip
"hit"Symbol 476 MovieClip [Char6] Frame 7Symbol 473 MovieClip
"block"Symbol 476 MovieClip [Char6] Frame 8Symbol 474 MovieClip
"dead"Symbol 476 MovieClip [Char6] Frame 9Symbol 475 MovieClip
"weapon"Symbol 477 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 478 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 497 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 497 MovieClip Frame 25Symbol 12 MovieClip
"weapon"Symbol 514 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 515 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 516 MovieClip Frame 1Symbol 12 MovieClip
"weapon"Symbol 517 MovieClip Frame 1Symbol 12 MovieClip
"idle"Symbol 518 MovieClip [Char5] Frame 1Symbol 13 MovieClip
"stats"Symbol 518 MovieClip [Char5] Frame 1Symbol 97 MovieClip
"attack"Symbol 518 MovieClip [Char5] Frame 2Symbol 477 MovieClip
"attack"Symbol 518 MovieClip [Char5] Frame 3Symbol 478 MovieClip
"attack"Symbol 518 MovieClip [Char5] Frame 4Symbol 497 MovieClip
"taunt"Symbol 518 MovieClip [Char5] Frame 5Symbol 513 MovieClip
"magic"Symbol 518 MovieClip [Char5] Frame 6Symbol 514 MovieClip
"hit"Symbol 518 MovieClip [Char5] Frame 7Symbol 515 MovieClip
"block"Symbol 518 MovieClip [Char5] Frame 8Symbol 516 MovieClip
"dead"Symbol 518 MovieClip [Char5] Frame 9Symbol 517 MovieClip
"idle"Symbol 566 MovieClip [Enemy1] Frame 1Symbol 560 MovieClip
"stats"Symbol 566 MovieClip [Enemy1] Frame 1Symbol 97 MovieClip
"EnemySelect"Symbol 566 MovieClip [Enemy1] Frame 1Symbol 561 MovieClip
"attack"Symbol 566 MovieClip [Enemy1] Frame 2Symbol 562 MovieClip
"hit"Symbol 566 MovieClip [Enemy1] Frame 3Symbol 563 MovieClip
"hit"Symbol 566 MovieClip [Enemy1] Frame 4Symbol 564 MovieClip
"dead"Symbol 566 MovieClip [Enemy1] Frame 5Symbol 565 MovieClip
"DoorRight"Symbol 610 MovieClip [MetalDoor1Open] Frame 1Symbol 587 MovieClip
"DoorLeft"Symbol 610 MovieClip [MetalDoor1Open] Frame 1Symbol 608 MovieClip
"DoorRight"Symbol 611 MovieClip [MetalDoor1Close] Frame 1Symbol 587 MovieClip
"DoorLeft"Symbol 611 MovieClip [MetalDoor1Close] Frame 1Symbol 608 MovieClip
"DoorRight"Symbol 654 MovieClip [MetalDoor2Close] Frame 1Symbol 632 MovieClip
"DoorLeft"Symbol 654 MovieClip [MetalDoor2Close] Frame 1Symbol 653 MovieClip
"DoorRight"Symbol 655 MovieClip [MetalDoor2Open] Frame 1Symbol 632 MovieClip
"DoorLeft"Symbol 655 MovieClip [MetalDoor2Open] Frame 1Symbol 653 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 745 as "__Packages.NewgroundsAPI"
ExportAssets (56)Timeline Frame 1Symbol 746 as "__Packages.NewgroundsAPI_AS2"
ExportAssets (56)Timeline Frame 2Symbol 111 as "Char0"
ExportAssets (56)Timeline Frame 2Symbol 164 as "Char2"
ExportAssets (56)Timeline Frame 2Symbol 193 as "Char1"
ExportAssets (56)Timeline Frame 2Symbol 204 as "Enemy0"
ExportAssets (56)Timeline Frame 2Symbol 208 as "AttackValue"
ExportAssets (56)Timeline Frame 2Symbol 226 as "NextChar"
ExportAssets (56)Timeline Frame 2Symbol 255 as "Char3"
ExportAssets (56)Timeline Frame 2Symbol 304 as "Char4"
ExportAssets (56)Timeline Frame 2Symbol 323 as "Magic"
ExportAssets (56)Timeline Frame 2Symbol 337 as "attacksplatter"
ExportAssets (56)Timeline Frame 2Symbol 340 as "Background"
ExportAssets (56)Timeline Frame 2Symbol 347 as "youlose"
ExportAssets (56)Timeline Frame 2Symbol 349 as "NMEparticle"
ExportAssets (56)Timeline Frame 2Symbol 350 as "EdieCluster"
ExportAssets (56)Timeline Frame 2Symbol 356 as "SPLATblack"
ExportAssets (56)Timeline Frame 2Symbol 385 as "Char7"
ExportAssets (56)Timeline Frame 2Symbol 393 as "PMCircle"
ExportAssets (56)Timeline Frame 2Symbol 396 as "youwin"
ExportAssets (56)Timeline Frame 2Symbol 399 as "StatBGTint"
ExportAssets (56)Timeline Frame 2Symbol 422 as "HUD"
ExportAssets (56)Timeline Frame 2Symbol 428 as "Boarder"
ExportAssets (56)Timeline Frame 2Symbol 467 as "BattleEndStats"
ExportAssets (56)Timeline Frame 2Symbol 476 as "Char6"
ExportAssets (56)Timeline Frame 2Symbol 518 as "Char5"
ExportAssets (56)Timeline Frame 2Symbol 557 as "SpecialStart1"
ExportAssets (56)Timeline Frame 2Symbol 559 as "SpecialAttack1"
ExportAssets (56)Timeline Frame 2Symbol 566 as "Enemy1"
ExportAssets (56)Timeline Frame 2Symbol 610 as "MetalDoor1Open"
ExportAssets (56)Timeline Frame 2Symbol 611 as "MetalDoor1Close"
ExportAssets (56)Timeline Frame 2Symbol 654 as "MetalDoor2Close"
ExportAssets (56)Timeline Frame 2Symbol 655 as "MetalDoor2Open"
ExportAssets (56)Timeline Frame 2Symbol 656 as "Bdeath"
ExportAssets (56)Timeline Frame 2Symbol 657 as "Bwin"
ExportAssets (56)Timeline Frame 2Symbol 658 as "boom1"
ExportAssets (56)Timeline Frame 2Symbol 659 as "boom2"
ExportAssets (56)Timeline Frame 2Symbol 660 as "boom3"
ExportAssets (56)Timeline Frame 2Symbol 661 as "boom4"
ExportAssets (56)Timeline Frame 2Symbol 662 as "hit1"
ExportAssets (56)Timeline Frame 2Symbol 663 as "hit2"
ExportAssets (56)Timeline Frame 2Symbol 664 as "hit3"
ExportAssets (56)Timeline Frame 2Symbol 665 as "hit4"
ExportAssets (56)Timeline Frame 2Symbol 666 as "hit5"
ExportAssets (56)Timeline Frame 2Symbol 667 as "hit6"
ExportAssets (56)Timeline Frame 2Symbol 668 as "power13"
ExportAssets (56)Timeline Frame 2Symbol 669 as "swing1"
ExportAssets (56)Timeline Frame 2Symbol 670 as "swing2"
ExportAssets (56)Timeline Frame 2Symbol 671 as "swing3"
ExportAssets (56)Timeline Frame 2Symbol 672 as "swing4"
ExportAssets (56)Timeline Frame 2Symbol 673 as "swing5"
ExportAssets (56)Timeline Frame 2Symbol 674 as "Bselect"
ExportAssets (56)Timeline Frame 2Symbol 675 as "Bnormal"

Labels

"loading"Symbol 74 MovieClip Frame 1
"loaded"Symbol 74 MovieClip Frame 101
"lastframe"Symbol 74 MovieClip Frame 165
"end"Symbol 74 MovieClip Frame 166
"idle"Symbol 111 MovieClip [Char0] Frame 1
"attack"Symbol 111 MovieClip [Char0] Frame 2
"attack2"Symbol 111 MovieClip [Char0] Frame 3
"Sattack"Symbol 111 MovieClip [Char0] Frame 4
"taunt"Symbol 111 MovieClip [Char0] Frame 5
"magic"Symbol 111 MovieClip [Char0] Frame 6
"hit"Symbol 111 MovieClip [Char0] Frame 7
"block"Symbol 111 MovieClip [Char0] Frame 8
"dead"Symbol 111 MovieClip [Char0] Frame 9
"idle"Symbol 164 MovieClip [Char2] Frame 1
"attack"Symbol 164 MovieClip [Char2] Frame 2
"attack2"Symbol 164 MovieClip [Char2] Frame 3
"Sattack"Symbol 164 MovieClip [Char2] Frame 4
"taunt"Symbol 164 MovieClip [Char2] Frame 5
"magic"Symbol 164 MovieClip [Char2] Frame 6
"hit"Symbol 164 MovieClip [Char2] Frame 7
"block"Symbol 164 MovieClip [Char2] Frame 8
"dead"Symbol 164 MovieClip [Char2] Frame 9
"idle"Symbol 193 MovieClip [Char1] Frame 1
"attack"Symbol 193 MovieClip [Char1] Frame 2
"attack2"Symbol 193 MovieClip [Char1] Frame 3
"Sattack"Symbol 193 MovieClip [Char1] Frame 4
"taunt"Symbol 193 MovieClip [Char1] Frame 5
"magic"Symbol 193 MovieClip [Char1] Frame 6
"hit"Symbol 193 MovieClip [Char1] Frame 7
"block"Symbol 193 MovieClip [Char1] Frame 8
"dead"Symbol 193 MovieClip [Char1] Frame 9
"idle"Symbol 204 MovieClip [Enemy0] Frame 1
"attack"Symbol 204 MovieClip [Enemy0] Frame 2
"hit1"Symbol 204 MovieClip [Enemy0] Frame 3
"hit2"Symbol 204 MovieClip [Enemy0] Frame 4
"dead"Symbol 204 MovieClip [Enemy0] Frame 5
"Ross"Symbol 226 MovieClip [NextChar] Frame 1
"Ryan"Symbol 226 MovieClip [NextChar] Frame 2
"Ian"Symbol 226 MovieClip [NextChar] Frame 3
"Horsburgh"Symbol 226 MovieClip [NextChar] Frame 4
"Ozzi"Symbol 226 MovieClip [NextChar] Frame 5
"Gary"Symbol 226 MovieClip [NextChar] Frame 6
"Beki"Symbol 226 MovieClip [NextChar] Frame 7
"Telford"Symbol 226 MovieClip [NextChar] Frame 8
"Caitlin"Symbol 226 MovieClip [NextChar] Frame 9
"Willis"Symbol 226 MovieClip [NextChar] Frame 10
"NegaWillis"Symbol 226 MovieClip [NextChar] Frame 11
"idle"Symbol 255 MovieClip [Char3] Frame 1
"attack"Symbol 255 MovieClip [Char3] Frame 2
"attack2"Symbol 255 MovieClip [Char3] Frame 3
"Sattack"Symbol 255 MovieClip [Char3] Frame 4
"taunt"Symbol 255 MovieClip [Char3] Frame 5
"magic"Symbol 255 MovieClip [Char3] Frame 6
"hit"Symbol 255 MovieClip [Char3] Frame 7
"block"Symbol 255 MovieClip [Char3] Frame 8
"dead"Symbol 255 MovieClip [Char3] Frame 9
"idle"Symbol 304 MovieClip [Char4] Frame 1
"attack"Symbol 304 MovieClip [Char4] Frame 2
"attack2"Symbol 304 MovieClip [Char4] Frame 3
"Sattack"Symbol 304 MovieClip [Char4] Frame 4
"taunt"Symbol 304 MovieClip [Char4] Frame 5
"magic"Symbol 304 MovieClip [Char4] Frame 6
"hit"Symbol 304 MovieClip [Char4] Frame 7
"block"Symbol 304 MovieClip [Char4] Frame 8
"dead"Symbol 304 MovieClip [Char4] Frame 9
"idle"Symbol 385 MovieClip [Char7] Frame 1
"attack"Symbol 385 MovieClip [Char7] Frame 2
"attack2"Symbol 385 MovieClip [Char7] Frame 3
"Sattack"Symbol 385 MovieClip [Char7] Frame 4
"taunt"Symbol 385 MovieClip [Char7] Frame 5
"magic"Symbol 385 MovieClip [Char7] Frame 6
"hit"Symbol 385 MovieClip [Char7] Frame 7
"block"Symbol 385 MovieClip [Char7] Frame 8
"dead"Symbol 385 MovieClip [Char7] Frame 9
"main"Symbol 422 MovieClip [HUD] Frame 2
"magic"Symbol 422 MovieClip [HUD] Frame 3
"SelectEnemy"Symbol 422 MovieClip [HUD] Frame 4
"idle"Symbol 476 MovieClip [Char6] Frame 1
"attack"Symbol 476 MovieClip [Char6] Frame 2
"attack2"Symbol 476 MovieClip [Char6] Frame 3
"Sattack"Symbol 476 MovieClip [Char6] Frame 4
"taunt"Symbol 476 MovieClip [Char6] Frame 5
"magic"Symbol 476 MovieClip [Char6] Frame 6
"hit"Symbol 476 MovieClip [Char6] Frame 7
"block"Symbol 476 MovieClip [Char6] Frame 8
"dead"Symbol 476 MovieClip [Char6] Frame 9
"idle"Symbol 518 MovieClip [Char5] Frame 1
"attack"Symbol 518 MovieClip [Char5] Frame 2
"attack2"Symbol 518 MovieClip [Char5] Frame 3
"Sattack"Symbol 518 MovieClip [Char5] Frame 4
"taunt"Symbol 518 MovieClip [Char5] Frame 5
"magic"Symbol 518 MovieClip [Char5] Frame 6
"hit"Symbol 518 MovieClip [Char5] Frame 7
"block"Symbol 518 MovieClip [Char5] Frame 8
"dead"Symbol 518 MovieClip [Char5] Frame 9
"idle"Symbol 566 MovieClip [Enemy1] Frame 1
"attack"Symbol 566 MovieClip [Enemy1] Frame 2
"hit1"Symbol 566 MovieClip [Enemy1] Frame 3
"hit2"Symbol 566 MovieClip [Enemy1] Frame 4
"dead"Symbol 566 MovieClip [Enemy1] Frame 5

Dynamic Text Variables

HPSymbol 90 EditableText"<p align="center"><font face="Verdana" size="13" color="#00ff00" letterSpacing="0.000000" kerning="1">Health</font></p>"
MPSymbol 92 EditableText"<p align="center"><font face="Verdana" size="13" color="#00ccff" letterSpacing="0.000000" kerning="1">Mana</font></p>"
NameSymbol 94 EditableText"<p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name</font></p>"
DamageSymbol 205 EditableText"<p align="center"><font face="Verdana" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
DamageSymbol 206 EditableText"<p align="center"><font face="Verdana" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
DamageSymbol 207 EditableText"<p align="center"><font face="Verdana" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
MiscTextSymbol 427 EditableText"<p align="left"></p>"
StatNameSymbol 466 EditableText"<p align="center"><font face="Franklin Gothic Medium" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MANTHORPER</font></p>"
CharLevelSymbol 720 EditableText"<p align="center"><font face="Verdana" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
CharAttackSymbol 721 EditableText"<p align="left"><font face="Verdana" size="28" color="#000000" letterSpacing="0.000000" kerning="1">999</font></p>"
CharDefenceSymbol 722 EditableText"<p align="left"><font face="Verdana" size="28" color="#000000" letterSpacing="0.000000" kerning="1">999</font></p>"
CharMagicSymbol 723 EditableText"<p align="left"><font face="Verdana" size="28" color="#000000" letterSpacing="0.000000" kerning="1">999</font></p>"
CharSpeedSymbol 724 EditableText"<p align="left"><font face="Verdana" size="28" color="#000000" letterSpacing="0.000000" kerning="1">999</font></p>"




http://swfchan.com/15/73364/info.shtml
Created: 8/4 -2019 07:22:30 Last modified: 8/4 -2019 07:22:30 Server time: 17/05 -2024 18:46:55