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Ge.ne.sis - Alpha Demo.swf

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Flash #73455

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Text
Down the road of Tales

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1manstudio.net

Presents

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Credit

Down the road of Tales

V.Alpha 0.93

A game by An Lieu 2008

I have been having alot of those lately...

They are such nice

But...

Enternal

...do you want an                         dream?

My World...

Welcome to

My World...

Skip

Skip

Next

Next

Hmm...

My head hurts...

And I don't even know where I am. Perfect...

Hint:
Use the arrow keys to move around.

Nera....

....
Did someone call my name?

Nice trick...
Now, who am I talking to?

Welcome to Domicia , Nera.
I do not have a name but they call me "The High Priestess".
My existence is to serve you.

You are here to serve me?
Sound good. So you will answer all my questions and do
everything I tell you?

I shall do my best, Nera.

Tell me what is going on here.  The last thing is remember is
walking back from my dancing class.

Unfortunely, there are so little that I can explain. Nera, you
are here for a duty. Until you finished that duty,  there shall be
no way back.

What kind of duty?

I'm sorry, Nera. I do not know. However, you shall find out
on your journey.

Journey? Well, It certainlly seem like something I could
do to for a break from my daily route.
Say, Priestess, any tips on where to start?

Oh... This is some nice big tips you got me?

Nera, I did not create that vicious creature. Please pick
up those weapons to protect yourself. I shall assist you.

Weapons? Good idea. Lets play along.

Characters

Equips

Map

Down the road of Tales

Profile

Dismiss

Soulburst

Next Phase

9999

9999

Conjure High Priestess

Blessing(8)

???

9999

HP:
Power:
Magic:
Agility:
Movement:

Defense:
Resist:
Dodge:
Nature:

Character Info

Nera

2100

2100

2100

2100

2100

2100

2100

2100

Fast Walker

Aquolf

2100

2100

2100

2100

2100

2100

2100

2100

Very Fast Walker

High
Priestess

2100

2100

2100

2100

2100

2100

2100

2100

Ultra Fast Flyer

Energy

99

Phase:

begin

COMBAT

Nera, this is the "Ability Selection Screen".
Before you enter direct combats, this screen allow you to select
what actions to be carried out during combat sequenses.
It looks complicated but actually is very simple.

This is called the Orb Grid.
The number of rows are the number of actions you can
perform during a combat sequense. The more agility you
have, the more rows of orbs you will get.
For example, I have 5 rows of orbs. Therefore I can
act 5 times during a combat sequense.

The Columns represent different Levels of Ability. First Column is
Level 1 Abilities, Second Column is Level 2 Abilities and so on.
Right now, all orbs in First Column is highlighted which mean
all my actions in combat will be Level 1: Dual Blade.

If you click on the Orbs on the Second Columns, they will be
highlighted to indicate that I will use Level 2 Abilities instead of Level 1.
Try it out and click on the Yellow Flashing Orbs.
Please click Next after you are done.

Now that the Level 2 Orbs of the 2nd and 3rd Rows are highlighted,
I will perform my Level 2 Ability on my 2nd and 3rd action during the
Combat Sequense.

Also, please note that the Energy Orbs went down to 6.
Energy Orbs are used for various Advanced Abilities so they
are very valuable.
Do not worry, however. Every turn you wil get some
Energy Orbs according to your MAGIC attribute.

There are 2 roles in a Combat Sequense: Attacker and Defender.
Attackers will have a big bonus in thier damage. Therefore, it is
often better to attack first.
That conclude the basic of battle. Click on "Begin Battle"
to see your commands played out.

<p align="right"><font face="Verdana" size="24" color="#ff9900" letterSpacing="-1.000000" kerning="1">1000</font></p>

<p align="left"><font face="Verdana" size="24" color="#ff9900" letterSpacing="-1.000000" kerning="1">1000</font></p>

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<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>

Defence

Dodge

Resist

<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Handwriting" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Handwriting" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Skill:
Energy:
Nature:

Frozen Steps

2

Nera's call out the magic
of Ice from her blades to
freeze her enemy.

Blue

First Dance

0

Nera's basic attack that
quickly damage enemy
multiple times.

Black

Select

an Orb

Azure Wings

1

High Priestess summons
a flock of Azure Birds to
destroy enemy.

Dual Blade

Priestess's basic attack
that damage enemy twice.

Primary

Attributes

Secondary

Abilities

/

Perks

5

3

4

12

45

60

280

Fast Walker

280

5

45

45

Blue Paradise

Tarot:
Energy:
Effects:

High Priestess

24

Dismiss High Priestess to
restore HP for all allies on
the field.

First Dance

Frozen Steps

Soulburst

Nera

Blade Dancer

Blade Dancer

This character have higher
dodge rate than usual. The
effect also increase at
higher levels.

Nera, this is the "Character Profiles".
In this menu, you will be able to learn everything about a Character.
Would you like a detail explanations on Character Attribute?

Yes

Yes

No

No

This is your Primary Attributes Info. Primarty Attributes are four
important numbers that directly modify your combat ability. They are:
POWER:Modify your Physical Damage skills and sightly increase
Hitpoint.
ENDURANCE:Modify your Defense and Hitpoint.

MAGIC: Modify your Magical Damage skills, Resistance to magic,
and Energy Orb Recoverty Rate.
AGILITY: Modify your Dodge Rate, Amount of Actions in combat
sequense, and Order of Movement on battle field.

This is your SecondaryAttributes Info. They are:
Hitpoints: Represent your health. When HP hits zero, the character
is defeated.
Defense: Represent your resistance against
physical damage.

Resist: Represent your resistance against  magical damage.
Dodge: Represent your chance to avoid attacks completely.
Nature: Every character belong to one of the 5 natures: Blue, Red,
Green,Black, and White.

Blue is the power of Water and Ice. A Blue character take less
damage from Ice/Water/Fire/Earth but more from Wind/Lightening.
Red is the power of Fire and Earth. A Red character take less
damage from Fire/Earth/Wind/Lightening
but more from Ice/Water

Green is the power of Wind and Lightening. A Green character take
less damage from Ice/Water/Wind/Lightening but more from Fire/Earth.
White the power of Spirit. A White character take less
damage from Fire/Earth/Wind/Lightening/Ice/Water
but more from Physical Damage.

Black the power of Nothingness. A Black character take less
damage from Physical Damage but more from Magical Damage.
That concluded the description of "Nature"

Movement: There are three types of Movement.
Walker: Walkers can not go pass obstates such as tree,water or
other characters.
Flyer: Flyer can bypass any obstates.
Warper: Warpers can get to any tile on battlefield.

This is the Ability Menu. You can find all combat abilities of a character.
To learn more about an ability, hover your mouse over thier names.

This is the Soulburst Menu. It display all the Soulbursting skills.
Soulbursting are speciall skills that can be performed on the field.
They have devastating effects ,therefore, usually require alot of
Energy Orbs and sacrification of a Tarot.

This is the Perk Menu. There are many Perks and each character
is linked to some of them. For example, Nera, you have a "Blade-
Dancer" Perk which allow you to dodge attacks more often than
other characters.
Hover your mouse over the Tabs to
read description of Perks.

That concluded the explanations of Character Attributes. Feel
free to play around with the Profile Menu. After you are done,
click on "CLOSE" to return to battlefield.

5

3

4

12

45

60

280

Ultra Fast Flyer

280

5

45

45

Priestess

High

Special

Dual Blade

Azure Wings

Blessing

Blessing

8

Priestess calls upon the
heavenly power to restore
Nera's HP.

Tarot

Tarot

This character is a Tarot.
Tarots need to be conjured
into battle and can be
dimissed for Soulbursting.

If this is your first time playing, a tutorial is highly recommended.
Would you like  to follow the tutorial?

Nera.... Since this is the first time you engage in combat, let me
give you some instructions.

Go on. I'm listening.

The battle take place on a tile-based map. Every character will
take turn to act.The portraits on top-right conner indicate the character
who is currently having the turn.
Right now, it is your turn to act, Nera.

For every turn, there are 2 Phrases.
First is Move Phrase in which the character can move.
Second is Action Phrase in which the character can
perform an action such as Attacking, Conjuring etc...

On your top-right is the Control Menu. During "Move Phrase",
you can not take any actions but moving. However, you can
skip a phrase by clicking on "Next Phrase" or  access the
Profile Menu by clicking on "Profile Tab."
For this tutorial,click on the Profile Tab to continue.

The Bright Green  tiles indicate your movement range. You
can click on the desired tile to move there.Since the enemy is strong,
please hold back a little and move to the yellow flashing tile.
After you have moved, click Next.

Wonderful!
As you can see, the Phrase is now "Action Phrase".
During Action Phrase, you can perform actions other
than moving around the map.

Please note the "Red Tiles" as they indicate your Attack Range.
Since there is no enemy in your range, you can't attack. However,
there are other actions to take.
One of the most important Action is "Conjuration". In order for me
to directly help you in battle, I need to be "conjured".

Conjure me into the battle by clicking on my Portrait
at top-right conner menu.
After you have done so, please click Next.

After you conjured me into battle, your turn has ended and
the enemy moved.
Now, It is my turn. Move me to the Flashing Tile
above the monster by clicking on it.
Please click Next after you have done so.

Note that the Monster is now in my Attack Range so I can perform
an assault.
To attack enemy, please click on the Tile that the monster is
standing on.

Battle Report

Victorious

Congratulations!

Proceed

Proceed

Defeated

Retry

Retry

Quit

Quit

Message

From Creator

This is the end of the gameplay demo of
GE.NE.SIS.Down the road of tales.vAlpha 0.9.
For more infomation on the game, visit :
www.genesis.1manstudio.net

Thank you for playing! Please leave a feedback.

ActionScript [AS1/AS2]

Frame 1
function sitelock(urls_allowed) { lock = true; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; for (x in urls_allowed) { if (urls_allowed[x] == real_domain[0]) { lock = false; } } if (lock) { _root._visible = false; } } urls_allowed = ["www.1manstudio.net", "www.newgrounds.com", "www.genesis.1manstudio.net", "1manstudio.net", "newgrounds.com", "uploads.newgrounds.com", "www.uploads.newgrounds.com", "genesis.1manstudio.net"]; stop(); var loaderCount = 0; loader_mv.onEnterFrame = function () { totalByte = _root.getBytesTotal(); loadedByte = _root.getBytesLoaded(); loaderCount = Math.round((loadedByte / totalByte) * 100); if (loadedByte == totalByte) { enter_btn._visible = true; begin._visible = true; loader_mv._visible = false; } else { begin._visible = false; enter_btn._visible = false; loader_mv._visible = true; } }; enter_btn.onRelease = function () { gotoAndPlay ("2"); }; next_btn.onRelease = function () { getURL ("http://www.1manstudio.net/genesis/"); };
Frame 2
stop(); new_game.onRelease = function () { whitebox.gotoAndPlay(2); }; fscommand ("DirectDraw.SetDisplayMode", "640, 480, 32"); fscommand ("Win.SetPosition", "0,0");
Frame 3
children_music = new Sound(); children_music.attachSound("children_music"); battle_music = new Sound(); battle_music.attachSound("battle_music"); small_sound = new Sound(); small_sound.attachSound("small_sound"); big_sound = new Sound(); big_sound.attachSound("big_sound"); children_music.start(0, 9999); treeTimer = 0; skip.onRelease = function () { whitebox.gotoAndPlay(2); }; tree.onEnterFrame = function () { if (treeTimer == 50) { dream.gotoAndPlay(2); } if (treeTimer == 200) { escape.gotoAndPlay(2); } if (treeTimer == 350) { but.gotoAndPlay(2); } if (treeTimer == 500) { enternal.gotoAndPlay(2); } if (treeTimer == 650) { welcome.gotoAndPlay(2); } if (treeTimer == 800) { tree.gotoAndPlay(2); } if (treeTimer == 1100) { whitebox.gotoAndPlay(2); } if (treeTimer > 1200) { treeTimer = 1200; } else { treeTimer++; } };
Frame 4
children_music.stop(); _root._quality = "medium"; allow_control = false; event_1_happened = false; stop(); _root.onEnterFrame = function () { if (((Key.isDown(39) && (Key.isDown(37) == false)) && (ground_mv._x >= -380)) && (allow_control == true)) { fg._x = fg._x - 15; waterfall_mc._x = waterfall_mc._x - 9; water._x = water._x - 10; ground_mv._x = ground_mv._x - 10; priestess._x = priestess._x - 10; event_1._x = event_1._x - 10; bg._x = bg._x - 5; nera._x = nera._x + 6; if (nera._currentframe == 1) { nera.gotoAndStop("run"); nera._xscale = -75; } } else if (((Key.isDown(37) && (Key.isDown(39) == false)) && (ground_mv._x <= 130.25)) && (allow_control == true)) { fg._x = fg._x + 15; waterfall_mc._x = waterfall_mc._x + 9; water._x = water._x + 10; ground_mv._x = ground_mv._x + 10; priestess._x = priestess._x + 10; event_1._x = event_1._x + 10; bg._x = bg._x + 5; nera._x = nera._x - 6; nera.gotoAndStop("run"); nera._xscale = 75; } else { nera.gotoAndStop(1); } if (nera.hitTest(event_1) && (event_1_happened == false)) { event_1_happened = true; allow_control = false; dialogue_mv._visible = true; dialogue_mv.gotoAndStop(15); priestess.gotoAndPlay(2); } };
Frame 9
_root._quality = "medium"; player_id = "nera"; enemy_id = "magician"; energy_orb = 4; phrase = "Move"; want_tutorial = true; tutorial2_seen = false; tutorial3_seen = false; nera_lvl = 1; nera_live = true; nera_status = "player"; nera_role = "ATTACKER"; nera_skill1_cost = 0; nera_skill2_cost = 2; nera_ele = "blue"; nera_against_fire = 0.5; nera_against_ice = 0.75; nera_against_lightening = 1.75; nera_against_magic = 1; nera_against_physical = 1; nera_pow = 6; nera_end = 3; nera_agi = 14; nera_mac = 4; nera_mov = 3; nera_type = "walker"; nera_maxHP = (15000 * (((nera_end * 1.5) + (nera_pow / 2)) / 100)) + (nera_lvl * 80); nera_HP = nera_maxHP; nera_def = nera_end * 15; nera_mdef = nera_mac * 15; nera_dodge = ((nera_agi * 20) + 80) + (nera_lvl * 4); nera_accC_3 = false; nera_accC_4 = false; nera_accC_5 = false; nera_accB_1 = false; nera_accB_5 = false; nera_accB_6 = false; nera_accB_7 = false; nera_accB_8 = false; nera_accA_1 = false; nera_accA_2 = false; nera_accA_3 = false; nera_accA_4 = false; nera_accA_5 = false; nera_accA_6 = false; nera_accS_1 = false; nera_accS_2 = false; nera_accS_3 = false; priestess_lvl = 1; priestess_live = false; priestess_status = "enemy"; priestess_role = "ATTACKER"; priestess_skill1_cost = 0; priestess_skill2_cost = 1; priestess_ele = "blue"; priestess_against_fire = 0.5; priestess_against_ice = 0.75; priestess_against_lightening = 1.75; priestess_against_magic = 1; priestess_against_physical = 1; priestess_pow = 5; priestess_end = 5; priestess_agi = 15; priestess_mac = 6; priestess_mov = 5; priestess_type = "flyer"; priestess_maxHP = (15000 * (((priestess_end * 1.5) + (priestess_pow / 2)) / 100)) + (priestess_lvl * 80); priestess_HP = priestess_maxHP; priestess_def = priestess_end * 15; priestess_mdef = priestess_mac * 15; priestess_dodge = (priestess_agi * 20) + 0; fool_lvl = 1; fool_live = true; fool_status = "enemy"; fool_ele = "black"; fool_against_fire = 1.25; fool_against_ice = 1.25; fool_against_lightening = 1.25; fool_against_magic = 1.5; fool_against_physical = 0.75; fool_pow = 6; fool_end = 5; fool_agi = 7; fool_mac = 5; fool_mov = 2; fool_type = "walker"; fool_maxHP = (15000 * (((fool_end * 1.5) + (fool_pow / 2)) / 100)) + (fool_lvl * 80); fool_HP = fool_maxHP; fool_def = (fool_end * 15) + 100; fool_mdef = fool_mac * 15; fool_dodge = fool_agi * 20; magician_lvl = 1; magician_live = true; magician_status = "enemy"; magician_ele = "red"; magician_against_fire = 0.75; magician_against_ice = 1.75; magician_against_lightening = 0.5; magician_against_magic = 1; magician_against_physical = 1; magician_pow = 1; magician_end = 4; magician_agi = 7; magician_mac = 12; magician_mov = 2; magician_type = "walker"; magician_maxHP = (15000 * (((magician_end * 1.5) + (magician_pow / 2)) / 100)) + (magician_lvl * 80); magician_HP = magician_maxHP; magician_def = magician_end * 15; magician_mdef = (magician_mac * 15) + 100; magician_dodge = magician_agi * 20; golem_lvl = 4; golem_live = true; golem_status = "enemy"; golem_ele = "black"; golem_against_fire = 1.25; golem_against_ice = 1.25; golem_against_lightening = 1.75; golem_against_magic = 1.25; golem_against_physical = 0.75; golem_pow = 10; golem_end = 10; golem_agi = 4; golem_mac = 1; golem_maxHP = 3850; golem_HP = 3850; golem_def = 450; golem_mdef = 0; golem_dodge = 0; swordGuard_lvl = 1; swordGuard_live = true; swordGuard_status = "enemy"; swordGuard_ele = "yellow"; swordGuard_against_fire = 1.75; swordGuard_against_ice = 0.5; swordGuard_against_lightening = 0.75; swordGuard_against_magic = 1; swordGuard_against_physical = 1; swordGuard_pow = 7; swordGuard_end = 5; swordGuard_agi = 7; swordGuard_mac = 3; swordGuard_maxHP = 2350; swordGuard_HP = 2350; swordGuard_def = 220; swordGuard_mdef = 80; swordGuard_dodge = 180; sea_wolf_lvl = 1; sea_wolf_live = true; sea_wolf_status = "enemy"; sea_wolf_role = "ATTACKER"; sea_wolf_ele = "blue"; sea_wolf_against_fire = 0.5; sea_wolf_against_ice = 0.75; sea_wolf_against_lightening = 2; sea_wolf_against_magic = 1; sea_wolf_against_physical = 1; sea_wolf_pow = 6; sea_wolf_end = 3; sea_wolf_agi = 10; sea_wolf_mac = 5; sea_wolf_mov = 4; sea_wolf_type = "walker"; sea_wolf_maxHP = 2225; sea_wolf_HP = sea_wolf_maxHP; sea_wolf_def = 185; sea_wolf_mdef = 88; sea_wolf_dodge = 315; check_acc = function (id, enemy_id) { if (_root[id + "_accS_1"] == true) { _root[id + "_against_fire"] = _root[id + "_against_fire"] - 0.25; _root[id + "_against_ice"] = _root[id + "_against_ice"] - 0.25; _root[id + "_against_lightening"] = _root[id + "_against_lightening"] - 0.25; _root[id + "_pow"] = _root[id + "_pow"] + 2; _root[id + "_end"] = _root[id + "_end"] + 2; _root[id + "_agi"] = _root[id + "_agi"] + 2; _root[id + "_mac"] = _root[id + "_mac"] + 2; _root[enemy_id + "_dodge"] = 0; _root[id + "_def"] = _root[id + "_end"] * 15; _root[id + "_mdef"] = _root[id + "_mac"] * 15; _root[id + "_dodge"] = _root[id + "_agi"] * 15; _root[id + "_maxHP"] = (20000 * (((_root[id + "_end"] * 1.5) + (_root[id + "_pow"] / 2)) / 100)) + (_root[id + "_lvl"] * 80); _root[id + "_HP"] = _root[id + "_maxHP"]; } if (_root[id + "_accS_3"] == true) { _root[id + "_mac"] = _root[id + "_mac"] + 8; _root[enemy_id + "_mdef"] = 0; _root[id + "_mdef"] = _root[id + "_mac"] * 15; } if (_root[id + "_accC_1"] == true) { _root[id + "_pow"] = _root[id + "_pow"] + 2; _root[id + "_maxHP"] = (20000 * (((_root[id + "_end"] * 1.5) + (_root[id + "_pow"] / 2)) / 100)) + (_root[id + "_lvl"] * 80); _root[id + "_HP"] = _root[id + "_maxHP"]; } if (_root[id + "_accC_3"] == true) { _root[id + "_agi"] = _root[id + "_agi"] + 2; _root[id + "_dodge"] = _root[id + "_agi"] * 15; } if (_root[id + "_accC_4"] == true) { _root[id + "_end"] = _root[id + "_end"] + 4; _root[id + "_def"] = _root[id + "_end"] * 15; _root[id + "_maxHP"] = (20000 * (((_root[id + "_end"] * 1.5) + (_root[id + "_pow"] / 2)) / 100)) + (_root[id + "_lvl"] * 80); _root[id + "_HP"] = _root[id + "_maxHP"]; } if (_root[id + "_accC_5"] == true) { _root[id + "_mac"] = _root[id + "_mac"] + 4; _root[id + "_mdef"] = _root[id + "_mac"] * 15; } if (_root[id + "_accB_1"] == true) { _root[enemy_id + "_dodge"] = _root[enemy_id + "_dodge"] / 2; } if (_root[id + "_accB_3"] == true) { _root[enemy_id + "_mdef"] = _root[enemy_id + "_mdef"] * 0.75; } if (_root[id + "_accB_5"] == true) { _root[id + "_mdef"] = _root[id + "_mdef"] + 200; } if (_root[id + "_accC_2"] == true) { _root[id + "_def"] = _root[id + "_def"] + 100; } if (_root[id + "_accA_1"] == true) { _root[enemy_id + "_def"] = _root[enemy_id + "_def"] / 2; } if (_root[id + "_accA_2"] == true) { _root[id + "_def"] = _root[id + "_def"] + 150; _root[id + "_mdef"] = _root[id + "_mdef"] + 150; } if (_root[id + "_accA_4"] == true) { _root[id + "_ele"] = "red"; _root[id + "_against_fire"] = 0.75; _root[id + "_against_ice"] = 1.75; _root[id + "_against_lightening"] = 0.5; _root[id + "_against_magic"] = 1; _root[id + "_against_physical"] = 1; } if (_root[id + "_accA_5"] == true) { _root[id + "_ele"] = "blue"; _root[id + "_against_fire"] = 0.5; _root[id + "_against_ice"] = 0.75; _root[id + "_against_lightening"] = 1.75; _root[id + "_against_magic"] = 1; _root[id + "_against_physical"] = 1; } if (_root[id + "_accA_6"] == true) { _root[id + "_ele"] = "yellow"; _root[id + "_against_fire"] = 1.75; _root[id + "_against_ice"] = 0.5; _root[id + "_against_lightening"] = 0.75; _root[id + "_against_magic"] = 1; _root[id + "_against_physical"] = 1; } if (_root[id + "_accC_6"] == true) { _root[id + "_against_fire"] = _root[id + "_against_fire"] - 0.25; } if (_root[id + "_accC_7"] == true) { _root[id + "_against_ice"] = _root[id + "_against_ice"] - 0.25; } if (_root[id + "_accC_8"] == true) { _root[id + "_against_lightening"] = _root[id + "_against_lightening"] - 0.25; } if (_root[id + "_accB_2"] == true) { _root[id + "_dodge"] = _root[id + "_dodge"] + 100; } if (_root[id + "_accS_2"] == true) { _root[id + "_pow"] = _root[id + "_pow"] + (8 + ((_root[enemy_id + "_mdef"] / 100) * 2)); _root[enemy_id + "_def"] = 0; _root[id + "_maxHP"] = (20000 * (((_root[id + "_end"] * 1.5) + (_root[id + "_pow"] / 2)) / 100)) + (_root[id + "_lvl"] * 80); _root[id + "_HP"] = _root[id + "_maxHP"]; } if (_root[id + "_accA_3"] == true) { _root[id + "_agi"] = _root[id + "_agi"] + 2; _root[id + "_pow"] = _root[id + "_pow"] + 8; _root[id + "_mac"] = _root[id + "_mac"] + 8; _root[id + "_dodge"] = 0; _root[id + "_mdef"] = 0; _root[id + "_def"] = 0; } if (_root[id + "_accB_4"] == true) { _root[id + "_pow"] = _root[id + "_pow"] + _root[id + "_mac"]; _root[id + "_end"] = _root[id + "_end"] + _root[id + "_agi"]; _root[id + "_def"] = _root[id + "_end"] * 15; _root[id + "_maxHP"] = (20000 * (((_root[id + "_end"] * 1.5) + (_root[id + "_pow"] / 2)) / 100)) + (_root[id + "_lvl"] * 80); _root[id + "_HP"] = _root[id + "_maxHP"]; _root[id + "_agi"] = 1; _root[id + "_mac"] = 0; _root[id + "_mdef"] = 0; _root[id + "_dodge"] = 0; } }; battle_report._visible = false; battle_report_isOpened = false; battle_report.onEnterFrame = function () { if ((_root.sea_wolf_live == false) && (battle_report_isOpened == false)) { battle_report_isOpened = true; battle_report._visible = true; battle_report.gotoAndStop("win"); } if ((_root.nera_live == false) && (battle_report_isOpened == false)) { battle_report_isOpened = true; battle_report._visible = true; battle_report.gotoAndStop("lose"); } }; function sitelock(urls_allowed) { lock = true; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; for (x in urls_allowed) { if (urls_allowed[x] == real_domain[0]) { lock = false; } } if (lock) { _root._visible = false; } } urls_allowed = ["www.1manstudio.net", "www.newgrounds.com"]; char_profile._visible = false; stop(); _root._quality = "medium"; grid._visible = true; battle._visible = false;
Instance of Symbol 1102 MovieClip "battle" in Frame 9
/* no clip actions */
Symbol 51 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 10)) + ((8 * (_root.battle.nelly._pow / 4)) * (_root.battle.nelly._pow / 4))) * (1 - (_root.battle.nelly2._def / 1000))) * _root.battle.nelly2._against_physical) * 1.5; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._HP = _root.battle.nelly._HP + (_root.battle.nelly._damage / 3); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 10)) + ((8 * (_root.battle.nelly2._pow / 4)) * (_root.battle.nelly2._pow / 4))) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._HP = _root.battle.nelly2._HP + (_root.battle.nelly2._damage / 3); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 51 MovieClip Frame 29
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 51 MovieClip Frame 30
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 54 MovieClip Frame 30
gotoAndPlay (25);
Symbol 83 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("blue"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((30 + (Math.random() * 10)) + ((8 * (_root.battle.nelly._mac / 3)) * (_root.battle.nelly._mac / 3))) * (1 - (_root.battle.nelly2._def / 1000))) * _root.battle.nelly2._against_ice) * 1.5; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("blue"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((30 + (Math.random() * 10)) + ((8 * (_root.battle.nelly2._mac / 3)) * (_root.battle.nelly2._mac / 3))) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_ice; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 83 MovieClip Frame 79
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 83 MovieClip Frame 80
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 85 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 87 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 87 MovieClip Frame 49
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 87 MovieClip Frame 50
_parent.attack = false; _parent.removeMovieClip();
Symbol 88 MovieClip [sea_wolf] Frame 1
stop();
Symbol 88 MovieClip [sea_wolf] Frame 5
stop();
Symbol 88 MovieClip [sea_wolf] Frame 10
stop();
Symbol 88 MovieClip [sea_wolf] Frame 15
stop();
Symbol 88 MovieClip [sea_wolf] Frame 35
stop();
Symbol 88 MovieClip [sea_wolf] Frame 40
stop();
Symbol 112 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 113 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 113 MovieClip Frame 49
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 113 MovieClip Frame 50
_parent.attack = false; _parent.removeMovieClip();
Symbol 116 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 30)) + ((_root.battle.nelly._pow * _root.battle.nelly._pow) * 2)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 30)) + ((_root.battle.nelly2._pow * _root.battle.nelly2._pow) * 2)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 116 MovieClip Frame 23
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 116 MovieClip Frame 24
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 117 MovieClip [rider] Frame 1
stop();
Symbol 117 MovieClip [rider] Frame 5
stop();
Symbol 117 MovieClip [rider] Frame 10
stop();
Symbol 117 MovieClip [rider] Frame 15
stop();
Symbol 117 MovieClip [rider] Frame 20
stop();
Symbol 135 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 135 MovieClip Frame 59
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 135 MovieClip Frame 60
_parent.attack = false; _parent.removeMovieClip();
Symbol 136 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 137 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 30)) + ((_root.battle.nelly._pow * _root.battle.nelly._pow) * 2)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 30)) + ((_root.battle.nelly2._pow * _root.battle.nelly2._pow) * 2)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 137 MovieClip Frame 49
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 137 MovieClip Frame 50
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 151 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_3)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("yellow"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = (_root.battle.nelly._mac * 2) + (((((Math.random() * 2) + 1) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_lightening); _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_3)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("yellow"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (_root.battle.nelly2._mac * 2) + ((((Math.random() * 2) + 1) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_lightening); _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 151 MovieClip Frame 79
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 151 MovieClip Frame 80
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 152 MovieClip [swordGuard] Frame 1
stop();
Symbol 152 MovieClip [swordGuard] Frame 5
stop();
Symbol 152 MovieClip [swordGuard] Frame 10
stop();
Symbol 152 MovieClip [swordGuard] Frame 15
stop();
Symbol 152 MovieClip [swordGuard] Frame 21
stop();
Symbol 152 MovieClip [swordGuard] Frame 25
stop();
Symbol 165 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 166 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 166 MovieClip Frame 59
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 166 MovieClip Frame 60
_parent.attack = false; _parent.removeMovieClip();
Symbol 171 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit2_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit2_2)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("red"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly2._HP = _root.battle.nelly2._HP - (((((4 * _root.battle.nelly._pow) - (Math.random() * 20)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_fire); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit2_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit2_2)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("red"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - ((((4 * _root.battle.nelly2._pow) - (Math.random() * 20)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_fire); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 171 MovieClip Frame 96
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 171 MovieClip Frame 97
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 185 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit2_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit2_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("yellow"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly2._HP = _root.battle.nelly2._HP - ((((_root.battle.nelly._pow + (Math.random() * 0.5)) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_lightening); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit2_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit2_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("yellow"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - (((_root.battle.nelly2._pow + (Math.random() * 0.5)) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_lightening); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 185 MovieClip Frame 104
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 185 MovieClip Frame 105
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 186 MovieClip [golem] Frame 1
stop();
Symbol 186 MovieClip [golem] Frame 5
stop();
Symbol 186 MovieClip [golem] Frame 10
stop();
Symbol 186 MovieClip [golem] Frame 15
stop();
Symbol 186 MovieClip [golem] Frame 20
stop();
Symbol 223 MovieClip Frame 1
_root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((80 + (Math.random() * 10)) + ((8 * (_root.battle.nelly._pow / 4)) * (_root.battle.nelly._pow / 4))) * (1 - (_root.battle.nelly2._def / 1000))) * _root.battle.nelly2._against_physical) * 1.5; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((80 + (Math.random() * 10)) + ((8 * (_root.battle.nelly2._pow / 4)) * (_root.battle.nelly2._pow / 4))) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 223 MovieClip Frame 59
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 223 MovieClip Frame 60
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 232 MovieClip Frame 24
stop();
Symbol 233 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("blue"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = (((((Math.random() * 5) + (_root.battle.nelly._pow * 0.75)) + (_root.battle.nelly._mac * 0.75)) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_ice; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("blue"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = ((((Math.random() * 5) + (_root.battle.nelly2._pow * 0.75)) + (_root.battle.nelly2._mac * 0.75)) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_ice; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 233 MovieClip Frame 56
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 233 MovieClip Frame 57
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 234 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 235 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 235 MovieClip Frame 49
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 235 MovieClip Frame 50
_parent.attack = false; _parent.removeMovieClip();
Symbol 236 MovieClip [nera] Frame 1
stop();
Symbol 236 MovieClip [nera] Frame 10
stop();
Symbol 236 MovieClip [nera] Frame 15
stop();
Symbol 236 MovieClip [nera] Frame 45
stop();
Symbol 236 MovieClip [nera] Frame 50
stop();
Symbol 285 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("white"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = (((2.5 + _root.battle.nelly._mac) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_magic; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("white"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - (((2.5 + _root.battle.nelly2._mac) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_magic); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } }; }
Symbol 285 MovieClip Frame 84
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 285 MovieClip Frame 85
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 288 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit2_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit2_2)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly2._HP = _root.battle.nelly2._HP - ((((((((28 * _root.battle.nelly._pow) / 6) * (_root.battle.nelly._pow / 6)) + 40) + (Math.random() * 20)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit2_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit2_2)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - (((((((28 * _root.battle.nelly2._pow) / 6) * (_root.battle.nelly2._pow / 6)) + 40) + (Math.random() * 20)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 288 MovieClip Frame 74
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 288 MovieClip Frame 75
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 289 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 290 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 290 MovieClip Frame 79
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 290 MovieClip Frame 80
_parent.attack = false; _parent.removeMovieClip();
Symbol 291 MovieClip Frame 11
gotoAndPlay (5);
Symbol 292 MovieClip [fool] Frame 1
stop();
Symbol 292 MovieClip [fool] Frame 5
stop();
Symbol 292 MovieClip [fool] Frame 10
stop();
Symbol 292 MovieClip [fool] Frame 15
stop();
Symbol 292 MovieClip [fool] Frame 20
stop();
Symbol 345 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((50 + (Math.random() * 5)) + (10 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((50 + (Math.random() * 5)) + (10 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 345 MovieClip Frame 48
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 345 MovieClip Frame 49
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 353 MovieClip Frame 1
birdRate = 70; birdCount = 1; this.onEnterFrame = function () { bchance = Math.random() * 100; if (bchance < birdRate) { birdCount++; birdCount = birdCount % 200; bnm = "bird" + birdCount; this.attachMovie("bird_gp", bnm, birdCount); this[bnm].alpha = (Math.random() * 60) + 40; this[bnm].xspeed = (Math.random() * 10) - 30; this[bnm].yspeed = (Math.random() * 20) - 30; this[bnm].rotation = Math.random() * 360; this[bnm]._scale = (Math.random() * 60) + 40; this[bnm].onEnterFrame = function () { this._xscale = this._scale; this._yscale = this._scale; this._x = this._x + this.xspeed; this._y = this._y - this.yspeed; this._alpha = this.alpha; this.rotation = this.rotation + 2; if (this._y >= 450) { this.removeMovieClip(); } }; } };
Symbol 354 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { var _local2 = 0; while (_local2 < 100) { var _local3 = "bird" + _local2; if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.iceFly[_local3])) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("blue"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = (((0.1 + (0.12 * _root.battle.nelly._mac)) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_ice; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } _local2++; } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { var _local2 = 0; while (_local2 < 100) { var _local3 = "bird" + _local2; if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.iceFly[_local3])) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("blue"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = ((0.1 + (0.12 * _root.battle.nelly2._mac)) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_ice; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } _local2++; } }; }
Instance of Symbol 353 MovieClip "iceFly" in Symbol 354 MovieClip Frame 20
/* no clip actions */
Symbol 354 MovieClip Frame 98
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 354 MovieClip Frame 100
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 355 MovieClip Frame 10
_parent.gotoAndPlay("stand");
Symbol 356 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 356 MovieClip Frame 49
_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
Symbol 356 MovieClip Frame 50
_parent.attack = false; _parent.removeMovieClip();
Symbol 357 MovieClip Frame 19
stop();
Symbol 358 MovieClip Frame 77
_root.grid.timerRunning = true;
Symbol 358 MovieClip Frame 78
_parent.gotoAndStop("stand");
Symbol 359 MovieClip Frame 24
_root.grid.timerRunning = true;
Symbol 359 MovieClip Frame 25
_root.grid.priestess.removeMovieClip();
Symbol 363 MovieClip Frame 22
_root.grid.attachMovie("blue_light", "blue_light", 100003); _root.grid.blue_light._xscale = 50; _root.grid.blue_light._x = _root.grid.nera._x; _root.grid.blue_light._y = _root.grid.nera._y; _root.nera_HP = _root.nera_HP + Math.round(_root.nera_maxHP / 4); if (_root.nera_HP >= _root.nera_maxHP) { _root.nera_HP = _root.nera_maxHP; } _root.energy_orb = _root.energy_orb - 8;
Symbol 363 MovieClip Frame 65
_root.grid.blue_light.removeMovieClip(); _root.grid.timerRunning = true;
Symbol 363 MovieClip Frame 75
_parent.gotoAndPlay("stand");
Symbol 364 MovieClip [priestess] Frame 1
stop();
Symbol 364 MovieClip [priestess] Frame 5
stop();
Symbol 364 MovieClip [priestess] Frame 11
stop();
Symbol 364 MovieClip [priestess] Frame 16
stop();
Symbol 364 MovieClip [priestess] Frame 21
stop();
Symbol 364 MovieClip [priestess] Frame 26
stop();
Symbol 364 MovieClip [priestess] Frame 31
stop();
Symbol 364 MovieClip [priestess] Frame 36
stop();
Symbol 394 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly2._HP = _root.battle.nelly2._HP - ((((Math.random() * 20) + _root.battle.nelly2._mdef) * 0.7) * 1.5); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - (((Math.random() * 20) + _root.battle.nelly._mdef) * 0.7); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
Symbol 394 MovieClip Frame 39
_parent._parent._isattacking = false; this._parent._isattacking1 = false;
Symbol 394 MovieClip Frame 40
_parent.attack = false; _parent.gotoAndStop("stand");
Symbol 408 MovieClip Frame 1
_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { var _local3 = 0; while (_local3 < 100) { var _local4 = "fire" + _local3; if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2[_local4])) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("red"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly2._HP = _root.battle.nelly2._HP - (((((Math.random() * 20) + (_root.battle.nelly._mac * 8)) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_fire); _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } _local3++; } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { var _local3 = 0; while (_local3 < 100) { var _local4 = "fire" + _local3; if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2[_local4])) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("red"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly._HP = _root.battle.nelly._HP - ((((Math.random() * 20) + (_root.battle.nelly2._mac * 8)) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_fire); _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } _local3++; } }; }
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_parent._parent._isattacking = false; this._parent._isattacking1 = false;
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_parent.attack = false; _parent.gotoAndStop("stand");
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_parent.gotoAndPlay("stand");
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_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
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_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
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_parent.attack = false; _parent.removeMovieClip();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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leaveRate = 10; leaveCount = 1; this.onEnterFrame = function () { chance = Math.random() * 100; if (chance < leaveRate) { leaveCount++; leaveCount = leaveCount % 100; lnm = "leave_gp" + leaveCount; this.attachMovie("leave_gp", lnm, leaveCount); this[lnm].alpha = (Math.random() * 60) + 40; this[lnm].xspeed = (Math.random() * 8) - 4; this[lnm].yspeed = (Math.random() * 1.5) + 1.5; this[lnm].rotation = Math.random() * 360; this[lnm]._scale = (Math.random() * 60) + 40; this[lnm].onEnterFrame = function () { this._xscale = this._scale; this._yscale = this._scale; this._x = this._x + this.xspeed; this._y = this._y - this.yspeed; this._alpha = this.alpha; this.rotation = this.rotation + 2; this._rotation = this.rotation; if (this._y <= -300) { this.removeMovieClip(); } }; } };
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stop();
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stop(); _root.gotoAndStop("nera_falling_scene");
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stop();
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stop(); _parent.nera_falling.gotoAndPlay(31);
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stop();
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gotoAndPlay (1);
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stop();
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stop();
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stop(); _root.music.gotoAndStop("stop"); _root.gotoAndPlay("angel_fall_scene");
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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gotoAndPlay (30);
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stop();
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stop();
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_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = ((((80 + (Math.random() * 10)) + ((8 * (_root.battle.nelly._pow / 4)) * (_root.battle.nelly._pow / 4))) * (1 - (_root.battle.nelly2._def / 1000))) * _root.battle.nelly2._against_physical) * 1.5; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_3)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = (((80 + (Math.random() * 10)) + ((8 * (_root.battle.nelly._pow / 4)) * (_root.battle.nelly._pow / 4))) * (1 - (_root.battle.nelly2._def / 1000))) * _root.battle.nelly2._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
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_parent._parent._isattacking = false; this._parent._isattacking1 = false;
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_parent.attack = false; _parent.gotoAndStop("stand");
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stop();
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_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if (_root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack2.hit1_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("blue"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndStop("hit"); _root.battle.nelly._damage = (((((Math.random() * 5) + (_root.battle.nelly._pow * 0.75)) + (_root.battle.nelly._mac * 0.75)) * (1 - (_root.battle.nelly2._mdef / 1000))) * 1.5) * _root.battle.nelly2._against_ice; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if (_root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack2.hit1_2)) { this.hit_chance = 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("blue"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndStop("hit"); _root.battle.nelly2._damage = ((((Math.random() * 5) + (_root.battle.nelly2._pow * 0.75)) + (_root.battle.nelly2._mac * 0.75)) * (1 - (_root.battle.nelly._mdef / 1000))) * _root.battle.nelly._against_ice; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
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_parent._parent._isattacking = false; this._parent._isattacking1 = false;
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_parent.attack = false; _parent.gotoAndStop("stand");
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_parent.gotoAndPlay("stand");
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_parent._parent._isattacking = true; this._parent._isattacking1 = true; _root.battle.nelly2._oldHP = _root.battle.nelly2._HP; _root.battle.nelly._oldHP = _root.battle.nelly._HP; if (_parent._name == "nelly") { _root.onEnterFrame = function () { if ((_root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_1) or _root.battle.nelly2.hitTest(_root.battle.nelly.attack1.hit1_2)) && (_root.battle.nelly2._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly2._dodge / 10)) { _root.battle.nelly_damage._visible = true; _root.battle.nelly_damage.gotoAndPlay(1); _root.battle.nelly_damage.nelly_damage_inside.gotoAndStop("black"); _root.battle.nelly_damage._y = _root.battle.nelly2._y - (_root.battle.nelly2._height - 50); _root.battle.nelly2.gotoAndPlay("hit"); _root.battle.nelly._damage = ((((20 + (Math.random() * 5)) + (8 * _root.battle.nelly._pow)) * (1 - (_root.battle.nelly2._def / 1000))) * 1.5) * _root.battle.nelly2._against_physical; _root.battle.nelly2._HP = _root.battle.nelly2._HP - _root.battle.nelly._damage; _root.battle.nelly._disDamage = Math.abs(Math.round(_root.battle.nelly2._HP - _root.battle.nelly2._oldHP)); } } }; } if (_parent._name == "nelly2") { _root.onEnterFrame = function () { if ((_root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_1) or _root.battle.nelly.hitTest(_root.battle.nelly2.attack1.hit1_2)) && (_root.battle.nelly._currentframe == 1)) { this.hit_chance = Math.random() * 100; if (this.hit_chance >= (_root.battle.nelly._dodge / 10)) { _root.battle.nelly2_damage._visible = true; _root.battle.nelly2_damage.gotoAndPlay(1); _root.battle.nelly2_damage.nelly2_damage_inside.gotoAndStop("black"); _root.battle.nelly2_damage._y = _root.battle.nelly._y - (_root.battle.nelly._height - 50); _root.battle.nelly.gotoAndPlay("hit"); _root.battle.nelly2._damage = (((20 + (Math.random() * 5)) + (8 * _root.battle.nelly2._pow)) * (1 - (_root.battle.nelly._def / 1000))) * _root.battle.nelly._against_physical; _root.battle.nelly._HP = _root.battle.nelly._HP - _root.battle.nelly2._damage; _root.battle.nelly2._disDamage = Math.abs(Math.round(_root.battle.nelly._HP - _root.battle.nelly._oldHP)); } } }; }
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_parent._parent._isattacking = false; _parent._parent.timecounter = 103;
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_parent.attack = false; _parent.removeMovieClip();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop(); next_btn.onRelease = function () { gotoAndStop (5); };
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stop(); next_btn.onRelease = function () { gotoAndStop (10); };
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stop(); next_btn.onRelease = function () { gotoAndStop (12); };
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next_btn.onRelease = function () { _parent.dialogue_mv._visible = false; _parent.allow_control = true; };
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stop(); next_btn.onRelease = function () { gotoAndStop (25); _parent.nera._xscale = 75; };
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stop(); next_btn.onRelease = function () { gotoAndPlay (25); };
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stop(); next_btn.onRelease = function () { gotoAndPlay (30); };
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stop(); next_btn.onRelease = function () { gotoAndStop (35); };
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stop(); next_btn.onRelease = function () { gotoAndStop (40); };
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stop(); next_btn.onRelease = function () { gotoAndStop (45); };
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stop(); next_btn.onRelease = function () { gotoAndStop (50); };
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stop(); next_btn.onRelease = function () { gotoAndStop (55); };
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stop(); next_btn.onRelease = function () { gotoAndStop (60); };
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stop(); next_btn.onRelease = function () { gotoAndStop (65); };
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stop(); next_btn.onRelease = function () { gotoAndStop (70); _parent.nera._xscale = -75; _parent.wolf.gotoAndPlay(2); _parent.wolf2.gotoAndPlay(2); };
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next_btn.onRelease = function () { gotoAndStop (75); _parent.sword.gotoAndPlay(2); };
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next_btn.onRelease = function () { gotoAndStop (80); };
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stop(); next_btn.onRelease = function () { _parent.gotoAndStop("pre_battle1"); };
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stop();
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stop();
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stop();
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next_btn.onRelease = function () { _root.gotoAndStop("battle_1_scene"); };
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stop();
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stop();
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stop();
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char_info.swapDepths(100000); char_info_btn.swapDepths(100001); orb_info.swapDepths(100002); orb_info_btn.swapDepths(100003); nera_menu._visible = false; priestess_menu._visible = false; char_info_btn.onRelease = function () { if (char_info._visible == true) { char_info._visible = false; } else { char_info._visible = true; } }; orb_info_btn.onRelease = function () { if (orb_info._visible == true) { orb_info._visible = false; } else { orb_info._visible = true; } }; priestess_menu.skill1.onRelease = function () { if ((_root.phrase == "Action") && (_root.energy_orb >= 8)) { priestess.gotoAndStop("blessing"); } }; function overallMinimum(twoDimensionalArray) { var _local3 = rowMinimum(twoDimensionalArray[0]); var _local1 = 1; while (_local1 < twoDimensionalArray.length) { var _local2 = rowMinimum(twoDimensionalArray[_local1]); if (_local2 < _local3) { _local3 = _local2; } _local1++; } return(_local3); } function rowMinimum(array) { var _local3 = array[0]; var _local1 = 1; while (_local1 < array.length) { if (array[_local1] < _local3) { _local3 = array[_local1]; } _local1++; } return(_local3); } maxValue = function (array) { mxm = array[0]; i = 0; while (i < array.length) { if (array[i] > mxm) { mxm = array[i]; } i++; } return(mxm); }; minValue = function (array) { mn = array[0]; i = 0; while (i < array.length) { if (array[i] < mn) { mn = array[i]; } i++; } return(mn); }; function cleanArray() { col = 0; while (col < numCols) { row = 0; while (row < numRows) { theTile = eval ((("tile_" + col) + "_") + row); board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; row++; } col++; } } function getClosestEnemy(computer, target_1, target_2) { target_1_distance = Math.abs(_root.grid[target_1].row - computer.row) + Math.abs(_root.grid[target_1].col - computer.col); target_2_distance = Math.abs(_root.grid[target_2].row - computer.row) + Math.abs(_root.grid[target_2].col - computer.col); if (target_1_distance < target_2_distance) { closest_target = target_1; } else if (target_1_distance > target_2_distance) { closest_target = target_2; } else { closest_target = target_1; } } function AI_Moving(unitName, type, mov, range, enemy2) { enemy = _root.grid[enemy2]; optionTimer++; optionTimer = optionTimer % 100; if ((optionTimer == 99) && (canAct == false)) { timerRunning = true; } bestOption = overallMinimum(AIOption); col = 0; while (col < numCols) { row = 0; while (row < numRows) { theTile = eval ((("tile_" + col) + "_") + row); theTile.distance = Math.abs(theTile.row - unitName.row) + Math.abs(theTile.col - unitName.col); theTile.enemyDistance = Math.abs(theTile.row - enemy.row) + Math.abs(theTile.col - enemy.col); tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); optionDistance = (Math.abs(enemy.row - unitName.row) + Math.abs(enemy.col - unitName.col)) - mov; atkDistance = Math.abs(enemy.row - unitName.row) + Math.abs(enemy.col - unitName.col); if (optionDistance <= 0) { optionDistance = 1; } if ((atkDistance == 1) && (isMoving == false)) { canAct = true; _root.player_id = current_moving; _root.enemy_id = enemy2; if ((_root.battle._visible == false) && (optionTimer == 70)) { _root.battle.gotoAndPlay(1); _root.battle._visible = true; _root.grid._visible = false; _root.battle_music.start(0, 9999); } } else { if (((board[theTile.row][theTile.col] >= 2) or ((theTile.row == unitName.row) && (theTile.col == unitName.col))) && (theTile.enemyDistance == 1)) { theTile.option = 1; AIOption[theTile.row][theTile.col] = 1; } else if (board[theTile.row][theTile.col] == mov) { theTile.option = theTile.enemyDistance; AIOption[theTile.row][theTile.col] = theTile.enemyDistance; } if (optionDistance == 1) { if (((theTile.option == optionDistance) && (isMoving == false)) && (board[theTile.row][theTile.col] >= 2)) { tempRow = theTile.row; tempCol = theTile.col; unitName.row = tempRow; unitName.col = tempCol; isMoving = true; canAct = true; target2 = unitName; endpoint2 = _root.grid[(("tile_" + tempCol) + "_") + tempRow]; speed2 = 20; scale2 = 60; } if ((atkDistance == 1) && (isMoving == false)) { _root.player_id = current_moving; _root.enemy_id = enemy2; _root.battle._visible = true; _root.grid._visible = false; } } if (optionDistance > 1) { if (((theTile.option == optionDistance) && (isMoving == false)) && (board[theTile.row][theTile.col] >= 2)) { tempRow = theTile.row; tempCol = theTile.col; unitName.row = tempRow; unitName.col = tempCol; isMoving = true; canAct = true; target2 = unitName; endpoint2 = _root.grid[(("tile_" + tempCol) + "_") + tempRow]; speed2 = 20; scale2 = 60; timerRunning = true; } } } theTile.onRelease = function () { trace("Option:" + this.option); trace("EnemyDistance:" + this.enemyDistance); trace("Type:" + board[this.row][this.col]); trace(optionDistance); }; if ((type == "walk") && (mov == 6)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if (((theTile.distance == 4) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if (((theTile.distance == 5) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 4) or (board[theTile.row - 1][theTile.col] == 4)) or (board[theTile.row][theTile.col + 1] == 4)) or (board[theTile.row][theTile.col - 1] == 4))) { board[theTile.row][theTile.col] = 5; } if (((theTile.distance == 6) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 5) or (board[theTile.row - 1][theTile.col] == 5)) or (board[theTile.row][theTile.col + 1] == 5)) or (board[theTile.row][theTile.col - 1] == 5))) { board[theTile.row][theTile.col] = 6; } if (((theTile.distance > 6) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 5)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if (((theTile.distance == 4) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if (((theTile.distance == 5) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 4) or (board[theTile.row - 1][theTile.col] == 4)) or (board[theTile.row][theTile.col + 1] == 4)) or (board[theTile.row][theTile.col - 1] == 4))) { board[theTile.row][theTile.col] = 5; } if (((theTile.distance > 5) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 4)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if (((theTile.distance == 4) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if (((theTile.distance > 4) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 3)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if (((theTile.distance > 3) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 2)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > 2) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 1)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > 1) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if (type == "fly") { if ((theTile.distance <= mov) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > mov) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } row++; } col++; } } optionTimer = 0; canAct = false; AIOption = new Array(new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20), new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20)); function attackFunction(unitAttacker, attackRange) { if (Key.isDown(32) && (_root.battle._visible == false)) { timerRunning = true; } col = 0; while (col < numCols) { row = 0; while (row < numRows) { theTile = eval ((("tile_" + col) + "_") + row); theTile.distance = Math.abs(theTile.row - unitAttacker.row) + Math.abs(theTile.col - unitAttacker.col); tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); theTile.isTaken = "none"; if ((theTile.distance <= attackRange) && (isMoving == false)) { board[theTile.row][theTile.col] = 11; } if (((theTile.distance > attackRange) && (theTile.isTaken == "none")) or (isMoving == true)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } theTile.onRelease = function () { if ((((this.distance <= attackRange) && (unitPosition[this.row][this.col] != "none")) && (unitPosition[this.row][this.col] != "priestess")) && (unitPosition[this.row][this.col] != "nera")) { _root.small_sound.start(0, 1); _root.player_id = current_moving; _root.enemy_id = unitPosition[this.row][this.col]; _root.battle._visible = true; _root.battle.gotoAndPlay(1); _root.grid._visible = false; _root.grid_tutorial._visible = false; _root.battle_music.start(0, 9999); } }; row++; } col++; } } function unitMoving(unitName, type, mov) { col = 0; while (col < numCols) { row = 0; while (row < numRows) { theTile = eval ((("tile_" + col) + "_") + row); theTile.distance = Math.abs(theTile.row - unitName.row) + Math.abs(theTile.col - unitName.col); tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); theTile._alreadyChecked = false; theTile._mouseOn = false; theTile.onRollOver = function () { char_info.gotoAndStop(unitPosition[this.row][this.col]); }; theTile.onRelease = function () { if (((((((((board[this.row][this.col] == 2) or (board[this.row][this.col] == 3)) or (board[this.row][this.col] == 4)) or (board[this.row][this.col] == 5)) or (board[this.row][this.col] == 6)) or (board[this.row][this.col] == 7)) or (board[this.row][this.col] == 8)) or (board[this.row][this.col] == 9)) or (board[this.row][this.col] == 10)) { _root.small_sound.start(0, 1); timerRunning = true; isMoving = true; unitName.row = this.row; unitName.col = this.col; target = unitName; endpoint = this; speed = 20; scale = -60; } }; if ((type == "walk") && (mov == 6)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 4) or (board[theTile.row - 1][theTile.col] == 4)) or (board[theTile.row][theTile.col + 1] == 4)) or (board[theTile.row][theTile.col - 1] == 4))) { board[theTile.row][theTile.col] = 5; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 5) or (board[theTile.row - 1][theTile.col] == 5)) or (board[theTile.row][theTile.col + 1] == 5)) or (board[theTile.row][theTile.col - 1] == 5))) { board[theTile.row][theTile.col] = 6; } if (((theTile.distance > 6) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 5)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 4) or (board[theTile.row - 1][theTile.col] == 4)) or (board[theTile.row][theTile.col + 1] == 4)) or (board[theTile.row][theTile.col - 1] == 4))) { board[theTile.row][theTile.col] = 5; } if (((theTile.distance > 5) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 4)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if ((board[theTile.row][theTile.col] == 1) && ((((board[theTile.row + 1][theTile.col] == 3) or (board[theTile.row - 1][theTile.col] == 3)) or (board[theTile.row][theTile.col + 1] == 3)) or (board[theTile.row][theTile.col - 1] == 3))) { board[theTile.row][theTile.col] = 4; } if (((theTile.distance > 4) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 3)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 3) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 3; } if (((theTile.distance > 3) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 2)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance == 2) && (board[theTile.row][theTile.col] == 1)) && ((((board[theTile.row + 1][theTile.col] == 2) or (board[theTile.row - 1][theTile.col] == 2)) or (board[theTile.row][theTile.col + 1] == 2)) or (board[theTile.row][theTile.col - 1] == 2))) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > 2) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if ((type == "walk") && (mov == 1)) { if ((theTile.distance == 1) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > 1) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } if (type == "fly") { if ((theTile.distance <= mov) && (board[theTile.row][theTile.col] == 1)) { board[theTile.row][theTile.col] = 2; } if (((theTile.distance > mov) && (theTile.isTaken == "none")) or (board[theTile.row][theTile.col] == 11)) { board[theTile.row][theTile.col] = map[theTile.row][theTile.col]; } } row++; } col++; } } moveObjects = function (target, endpoint, speed, scale) { xdistance = Math.round(target._x - endpoint._x); ydistance = Math.round(target._y - endpoint._y); xspeed = Math.round(xdistance / speed); yspeed = Math.round(ydistance / speed); if (xdistance < 1) { target._x = target._x + (-xspeed); target._xscale = -60; if (xdistance == -10) { target._x = endpoint._x; } } if (xdistance > 1) { target._x = target._x - xspeed; target._xscale = 60; if (xdistance == 9) { target._x = endpoint._x; } } if (ydistance > 0) { target._y = target._y - yspeed; } if (ydistance < 0) { target._y = target._y + (-yspeed); } if (((xspeed > 1) or (xspeed < -1)) or ((yspeed > 1) or (yspeed < -1))) { target.gotoAndStop("run"); } else { xspeed = 0; yspeed = 0; target._x = endpoint._x; target._y = endpoint._y; target._xscale = scale; isMoving = false; if (target._currentframe == 5) { target.gotoAndStop("stand"); } } }; function setup_battle_1() { rowOffset = 200; colOffset = 30; numRows = 10; numCols = 10; tileName = new Array("non_walkable", "walkable", "isOpen_step1", "isOpen_step2", "isOpen_step3", "isOpen_step4", "isOpen_step5", "isOpen_step6", "isOpen_step7", "isOpen_step8", "isOpen_step9", "red"); map = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(0, 1, 1, 1, 1, 0, 0, 0, 0, 0), new Array(0, 1, 0, 0, 1, 1, 0, 0, 0, 0), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(0, 1, 1, 1, 1, 1, 0, 0, 0, 0), new Array(0, 1, 1, 1, 1, 0, 0, 0, 0, 0), new Array(0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); board = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(0, 1, 1, 1, 1, 0, 0, 0, 0, 0), new Array(0, 1, 0, 0, 1, 1, 0, 0, 0, 0), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(0, 1, 1, 1, 1, 1, 0, 0, 0, 0), new Array(0, 1, 1, 1, 1, 0, 0, 0, 0, 0), new Array(0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); boardDepth = new Array(new Array(9110, 9111, 9112, 9113, 9114, 9115, 9116, 9117, 9118, 9119), new Array(9120, 9121, 9122, 9123, 9124, 9125, 9126, 9127, 9128, 9129), new Array(9130, 9131, 9132, 9133, 9134, 9135, 9136, 9137, 9138, 9139), new Array(9140, 9141, 9142, 9143, 9144, 9145, 9146, 9147, 9148, 9149), new Array(9150, 9151, 9152, 9153, 9154, 9155, 9156, 9157, 9158, 9159), new Array(9160, 9161, 9162, 9163, 9164, 9165, 9166, 9167, 9168, 9169), new Array(9170, 9171, 9172, 9173, 9174, 9175, 9176, 9177, 9178, 9179), new Array(9180, 9181, 9182, 9183, 9184, 9185, 9186, 9187, 9188, 9189), new Array(9190, 9191, 9192, 9193, 9194, 9195, 9196, 9197, 9198, 9199), new Array(9200, 9201, 9202, 9203, 9204, 9205, 9206, 9207, 9208, 9209)); unitPosition = new Array(new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none"), new Array("none", "none", "none", "none", "none", "none", "none", "none", "none", "none")); player_id = "nera"; enemy_id = "sea_wolf"; current_moving = "nera"; current_attacking = "none"; timer = 0; timerRunning = true; if (_root.fistTime2 != false) { _root.fistTime2 = false; init(); } nera_menu.skip_turn.onRelease = function () { timerRunning = true; }; nera_menu.profile.onRelease = function () { _root.char_profile._visible = true; _root.grid._visible = false; _root.grid_tutorial._visible = false; _root._quality = "high"; }; priestess_menu.skip_turn.onRelease = function () { timerRunning = true; }; this.attachMovie("nera", "nera", 99999); nera._xscale = -60; nera._yscale = 60; nera.row = 4; nera.col = 2; board[nera.row][nera.col] = 0; this.attachMovie("sea_wolf", "sea_wolf", 99998); sea_wolf._xscale = 60; sea_wolf._yscale = 60; sea_wolf.row = 4; sea_wolf.col = 9; board[sea_wolf.row][sea_wolf.col] = 0; this.attachMovie("tree1", "tree1", 9142); tree1._xscale = 100; tree1._yscale = 100; tree1.row = 2; tree1.col = 3; tree1._x = 170; tree1._y = 330; nera_menu.dismiss.onRelease = function () { priestess.gotoAndStop("disappear"); _root.priestess_live = false; }; nera_menu.high_priestess_btn.onRelease = function () { if ((((_root.priestess_live == false) && (_root.priestess_HP > 0)) && (board[nera.row][nera.col + 1] == 11)) && (unitPosition[nera.row][nera.col + 1] == "none")) { _root.priestess_live = true; _root.grid.attachMovie("priestess", "priestess", 99996); priestess._xscale = -60; priestess._yscale = 60; priestess.row = nera.row; priestess.col = nera.col + 1; priestess.gotoAndStop("appear"); board[priestess.row][priestess.col] = 0; col = 0; while (col < numCols) { row = 0; while (row < numRows) { this.attachMovie("tile", (("tile_" + col) + "_") + row, (100 * col) + row); theTile = eval ((("tile_" + col) + "_") + row); theTile._x = (col * theTile._width) + colOffset; theTile._y = (row * theTile._height) + rowOffset; theTile.row = row; theTile.col = col; if ((theTile.row == priestess.row) && (theTile.col == priestess.col)) { priestess._x = theTile._x; priestess._y = theTile._y; priestess.swapDepths(boardDepth[priestess.row][priestess.col]); unitPosition[priestess.row][priestess.col] = "priestess"; } row++; } col++; } } }; col = 0; while (col < numCols) { row = 0; while (row < numRows) { this.attachMovie("tile", (("tile_" + col) + "_") + row, (100 * col) + row); theTile = eval ((("tile_" + col) + "_") + row); theTile._x = (col * theTile._width) + colOffset; theTile._y = (row * theTile._height) + rowOffset; theTile.row = row; theTile.col = col; tileType1 = map[row][col]; theTile.gotoAndStop(tileName[tileType1]); if ((theTile.row == nera.row) && (theTile.col == nera.col)) { nera._x = theTile._x; nera._y = theTile._y; nera.swapDepths(boardDepth[nera.row][nera.col]); unitPosition[nera.row][nera.col] = "nera"; } else if ((theTile.row == sea_wolf.row) && (theTile.col == sea_wolf.col)) { sea_wolf._x = theTile._x; sea_wolf._y = theTile._y; sea_wolf.swapDepths(boardDepth[sea_wolf.row][sea_wolf.col]); unitPosition[sea_wolf.row][sea_wolf.col] = "sea_wolf"; } else if ((theTile.row == priestess.row) && (theTile.col == priestess.col)) { priestess._x = theTile._x; priestess._y = theTile._y; priestess.swapDepths(boardDepth[priestess.row][priestess.col]); unitPosition[priestess.row][priestess.col] = "priestess"; } else if ((theTile.row == golem.row) && (theTile.col == golem.col)) { golem._x = theTile._x; golem._y = theTile._y; golem.swapDepths(boardDepth[golem.row][golem.col]); unitPosition[golem.row][golem.col] = "golem"; } else { unitPosition[theTile.row][theTile.col] = "none"; } row++; } col++; } } setup_battle_1(); this.onEnterFrame = function () { cursor._x = _xmouse; cursor._y = _ymouse; cursor.swapDepths(1000); moveObjects(nera, _root.grid[(("tile_" + nera.col) + "_") + nera.row], speed, scale); moveObjects(priestess, _root.grid[(("tile_" + priestess.col) + "_") + priestess.row], speed, scale); moveObjects(target2, endpoint2, speed2, scale2); if (board[sea_wolf.row][sea_wolf.col] != 11) { board[sea_wolf.row][sea_wolf.col] = 0; } if (board[nera.row][nera.col] != 11) { board[nera.row][nera.col] = 0; } if (board[priestess.row][priestess.col] != 11) { board[priestess.row][priestess.col] = 0; } if (board[golem.row][golem.col] != 11) { board[golem.row][golem.col] = 0; } nera.swapDepths(boardDepth[nera.row][nera.col]); priestess.swapDepths(boardDepth[priestess.row][priestess.col]); golem.swapDepths(boardDepth[golem.row][golem.col]); sea_wolf.swapDepths(boardDepth[sea_wolf.row][sea_wolf.col]); col = 0; while (col < numCols) { row = 0; while (row < numRows) { theTile = eval ((("tile_" + col) + "_") + row); if ((theTile.row == nera.row) && (theTile.col == nera.col)) { nera.swapDepths(boardDepth[nera.row][nera.col]); unitPosition[nera.row][nera.col] = "nera"; } else if ((theTile.row == sea_wolf.row) && (theTile.col == sea_wolf.col)) { sea_wolf.swapDepths(boardDepth[sea_wolf.row][sea_wolf.col]); unitPosition[sea_wolf.row][sea_wolf.col] = "sea_wolf"; } else if ((theTile.row == priestess.row) && (theTile.col == priestess.col)) { priestess.swapDepths(boardDepth[priestess.row][priestess.col]); unitPosition[priestess.row][priestess.col] = "priestess"; } else if ((theTile.row == golem.row) && (theTile.col == golem.col)) { golem.swapDepths(boardDepth[golem.row][golem.col]); unitPosition[golem.row][golem.col] = "golem"; } else { unitPosition[theTile.row][theTile.col] = "none"; } row++; } col++; } if (timerRunning == true) { timer++; timer = timer % 20; } if ((timer == 1) && (_root.nera_live == true)) { nera_menu._visible = true; priestess_menu._visible = false; _root.phrase = "Move"; timerRunning = false; current_moving = "nera"; unitMoving(this[current_moving], "walk", 3); } if ((timer == 2) && (_root.nera_live == true)) { timerRunning = false; if (_root.phrase == "Move") { _root.phrase = "Action"; _root.energy_orb = _root.energy_orb + _root.nera_mac; } attackFunction(this[current_moving], 1); } if (timer == 3) { canAct = false; cleanArray(); } if ((timer == 4) && (_root.sea_wolf_live == true)) { nera_menu._visible = false; priestess_menu._visible = false; _root.phrase = "A.I"; current_moving = "sea_wolf"; timerRunning = false; getClosestEnemy(this[current_moving], "nera", "priestess"); AI_Moving(this[current_moving], "walk", 4, 1, closest_target); } if ((timer == 5) && (_root.priestess_live == true)) { nera_menu._visible = false; priestess_menu._visible = true; _root.phrase = "Move"; timerRunning = false; current_moving = "priestess"; unitMoving(this[current_moving], "fly", 5); } if ((timer == 6) && (_root.priestess_live == true)) { timerRunning = false; _root.phrase = "Action"; attackFunction(this[current_moving], 1); } };
Symbol 983 MovieClip Frame 1
stop(); gotoAndPlay(_root.player_id);
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stop();
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stop();
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stop();
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stop(); gotoAndPlay(_root.enemy_id);
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stop();
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stop();
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stop();
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stop(); next_btn.onRelease = function () { gotoAndStop (5); };
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stop(); next_btn.onRelease = function () { gotoAndStop (10); };
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stop(); next_btn.onRelease = function () { gotoAndStop (15); };
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stop(); next_btn.onRelease = function () { if ((_parent.player_choice_2 == "attack2") && (_parent.player_choice_3 == "attack2")) { gotoAndStop (20); } };
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stop(); next_btn.onRelease = function () { gotoAndPlay (25); };
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stop(); next_btn.onRelease = function () { gotoAndPlay (30); };
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stop(); next_btn.onRelease = function () { _root.want_tutorial = false; gotoAndStop (35); };
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stop(); next_btn.onRelease = function () { gotoAndStop (40); };
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stop(); next_btn.onRelease = function () { gotoAndStop (45); };
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stop(); next_btn.onRelease = function () { if (_root.priestess_live == true) { gotoAndStop (50); } };
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stop(); next_btn.onRelease = function () { if (_root.phrase == "Action") { gotoAndStop (55); } };
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stop(); next_btn.onRelease = function () { gotoAndStop (60); };
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stop();
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stop();
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stop();
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stop();
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stop();
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this.onEnterFrame = function () { if (_parent.nelly1._HP >= 0) { this._width = (_parent.nelly._HP / _parent.nelly._maxHP) * 300; } if (_parent.nelly1._HP < 0) { this._width = 0; } };
Symbol 1034 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.nelly2._HP >= 0) { this._width = (_parent.nelly2._HP / _parent.nelly2._maxHP) * 300; } if (_parent.nelly2._HP <= 0) { this._width = 0; } };
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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this._visible = false;
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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this._visible = false;
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stop();
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stop();
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tutorial._visible = false; if (_root.tutorial2_seen == false) { _root.tutorial2_seen = true; tutorial._visible = true; } tutorial.onEnterFrame = function () { if (_root.want_tutorial == false) { tutorial._visible = false; } }; stop(); start_btn.onRelease = function () { gotoAndStop ("battle_scene"); }; lower._xscale = -100; control.action6._visible = false; control.action7._visible = false; control.action8._visible = false; control.action9._visible = false; control.action10._visible = false; enemy_choice_1 = "attack1"; enemy_choice_2 = "attack1"; enemy_choice_3 = "attack1"; enemy_choice_4 = "attack1"; enemy_choice_5 = "attack1"; enemy_choice_6 = "attack0"; enemy_choice_7 = "attack0"; enemy_choice_8 = "attack0"; enemy_choice_9 = "attack0"; enemy_choice_10 = "attack0"; player_choice_1 = "attack1"; player_choice_2 = "attack1"; player_choice_3 = "attack1"; player_choice_4 = "attack1"; player_choice_5 = "attack1"; player_choice_6 = "attack0"; player_choice_7 = "attack0"; player_choice_8 = "attack0"; player_choice_9 = "attack0"; player_choice_10 = "attack0"; getID = function (id) { player_lvl = _root[id + "_lvl"]; player_ele = _root[id + "_ele"]; player_against_fire = _root[id + "_against_fire"]; player_against_ice = _root[id + "_against_ice"]; player_against_lightening = _root[id + "_against_lightening"]; player_against_magic = _root[id + "_against_magic"]; player_against_physical = _root[id + "_against_physical"]; player_skill1_cost = _root[id + "_skill1_cost"]; player_skill2_cost = _root[id + "_skill2_cost"]; player_skill3_cost = _root[id + "_skill3_cost"]; player_skill4_cost = _root[id + "_skill4_cost"]; player_skill5_cost = _root[id + "_skill5_cost"]; player_skill6_cost = _root[id + "_skill6_cost"]; player_pow = _root[id + "_pow"]; player_end = _root[id + "_end"]; player_agi = _root[id + "_agi"]; player_mac = _root[id + "_mac"]; player_maxHP = _root[id + "_maxHP"]; player_HP = _root[id + "_HP"]; player_def = _root[id + "_def"]; player_mdef = _root[id + "_mdef"]; player_dodge = _root[id + "_dodge"]; }; getEnemyID = function (id) { enemy_lvl = _root[id + "_lvl"]; enemy_ele = _root[id + "_ele"]; enemy_against_fire = _root[id + "_against_fire"]; enemy_against_ice = _root[id + "_against_ice"]; enemy_against_lightening = _root[id + "_against_lightening"]; enemy_against_magic = _root[id + "_against_magic"]; enemy_against_physical = _root[id + "_against_physical"]; enemy_skill1_cost = _root[id + "_skill1_cost"]; enemy_skill2_cost = _root[id + "_skill2_cost"]; enemy_skill3_cost = _root[id + "_skill3_cost"]; enemy_skill4_cost = _root[id + "_skill4_cost"]; enemy_skill5_cost = _root[id + "_skill5_cost"]; enemy_skill6_cost = _root[id + "_skill6_cost"]; enemy_pow = _root[id + "_pow"]; enemy_end = _root[id + "_end"]; enemy_agi = _root[id + "_agi"]; enemy_mac = _root[id + "_mac"]; enemy_maxHP = _root[id + "_maxHP"]; enemy_HP = _root[id + "_HP"]; enemy_def = _root[id + "_def"]; enemy_mdef = _root[id + "_mdef"]; enemy_dodge = _root[id + "_dodge"]; }; _root.onEnterFrame = function () { check_acc(_root.player_id, _root.enemy_id); check_acc(_root.enemy_id, _root.player_id); getID(_root.player_id); getEnemyID(_root.enemy_id); if (_root.player_id == "priestess") { control.gotoAndStop("priestess"); _root.priestess_role = "ATTACKER"; } if (_root.enemy_id == "priestess") { control.gotoAndStop("priestess"); _root.priestess_role = "DEFENDER"; } if (_root.player_id == "nera") { control.gotoAndStop("nera"); _root.nera_role = "ATTACKER"; } if (_root.enemy_id == "nera") { control.gotoAndStop("nera"); _root.nera_role = "DEFENDER"; } if (_root.player_id == "sea_wolf") { enemy_data.gotoAndStop("sea_wolf"); _root.sea_wolf_role = "ATTACKER"; } if (_root.enemy_id == "sea_wolf") { enemy_data.gotoAndStop("sea_wolf"); _root.sea_wolf_role = "DEFENDER"; } };
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function computerBeingAttacker() { if ((Math.random() * 100) <= 40) { nelly.gotoAndStop("attack1"); } else { nelly.gotoAndStop("attack2"); } } function computerBeingDefender() { if ((Math.random() * 100) <= 40) { nelly2.gotoAndStop("attack1"); } else { nelly2.gotoAndStop("attack2"); } } function controlAttacker() { _root.big_sound.start(0, 1); _isattacking = true; ability_menu._visible = true; ability_menu.ability1.onRelease = function () { if (_root.energy_orb >= player_skill1_cost) { timecounter++; nelly.gotoAndStop("attack1"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - player_skill1_cost; } }; ability_menu.ability2.onRelease = function () { if (_root.energy_orb >= player_skill2_cost) { timecounter++; nelly.gotoAndStop("attack2"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - player_skill2_cost; } }; } function controlDefender() { _root.big_sound.start(0, 1); _isattacking = true; ability_menu._visible = true; ability_menu.ability1.onRelease = function () { if (_root.energy_orb >= enemy_skill1_cost) { timecounter++; nelly2.gotoAndStop("attack1"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - enemy_skill1_cost; } }; ability_menu.ability2.onRelease = function () { if (_root.energy_orb >= enemy_skill2_cost) { timecounter++; nelly2.gotoAndStop("attack2"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - enemy_skill2_cost; } }; } stop(); timecounter = -1; _isattacking = false; _isattacking1 = false; attacknumber = 0; this.nelly_damage._visible = false; this.nelly2_damage._visible = false; if (_root.player_id == "sea_wolf") { player_choice_1 = "attack1"; player_choice_2 = "attack2"; player_choice_3 = "attack1"; player_choice_4 = "attack2"; player_choice_5 = "attack1"; } if (_root.enemy_id == "sea_wolf") { enemy_choice_1 = "attack1"; enemy_choice_2 = "attack2"; enemy_choice_3 = "attack1"; enemy_choice_4 = "attack2"; enemy_choice_5 = "attack1"; } if (player_ele == "blue") { nelly_indicator.gotoAndStop("ice"); } if (player_ele == "red") { nelly_indicator.gotoAndStop("fire"); } if (player_ele == "yellow") { nelly_indicator.gotoAndStop("lightening"); } if (player_ele == "white") { nelly_indicator.gotoAndStop("magic"); } if (player_ele == "black") { nelly_indicator.gotoAndStop("physical"); } if (enemy_ele == "blue") { nelly2_indicator.gotoAndStop("ice"); } if (enemy_ele == "red") { nelly2_indicator.gotoAndStop("fire"); } if (enemy_ele == "yellow") { nelly2_indicator.gotoAndStop("lightening"); } if (enemy_ele == "white") { nelly2_indicator.gotoAndStop("magic"); } if (enemy_ele == "black") { nelly2_indicator.gotoAndStop("physical"); } this.attachMovie(_root.player_id, "nelly", 2); nelly._x = 300; nelly._y = 300; nelly._xscale = 100; nelly._yscale = 100; nelly._lvl = player_lvl; nelly._ele = player_ele; nelly._against_fire = player_against_fire; nelly._against_ice = player_against_ice; nelly._against_lightening = player_against_lightening; nelly._against_magic = player_against_magic; nelly._against_physical = player_against_physical; nelly.skill1_cost = player_skill1_cost; nelly.skill2_cost = player_skill2_cost; nelly.skill3_cost = player_skill3_cost; nelly.skill4_cost = player_skill4_cost; nelly.skill5_cost = player_skill5_cost; nelly.skill6_cost = player_skill6_cost; nelly._pow = player_pow; nelly._end = player_end; nelly._agi = player_agi; nelly._mac = player_mac; nelly._HP = player_HP; nelly._maxHP = player_maxHP; nelly._def = player_def; nelly._mdef = player_mdef; nelly._dodge = player_dodge; nelly._delay = 20 + (40 - (nelly._agi * 2)); _root.battle.nelly._disHP = Math.round(_root.battle.nelly._HP); this.attachMovie(_root.enemy_id, "nelly2", 1); nelly2._x = -125; nelly2._y = 300; nelly2._xscale = -100; nelly2._yscale = 100; nelly2._lvl = enemy_lvl; nelly2._ele = enemy_ele; nelly2._against_fire = enemy_against_fire; nelly2._against_ice = enemy_against_ice; nelly2._against_lightening = enemy_against_lightening; nelly2._against_magic = enemy_against_magic; nelly2._against_physical = enemy_against_physical; nelly2.skill1_cost = enemy_skill1_cost; nelly2.skill2_cost = enemy_skill2_cost; nelly2.skill3_cost = enemy_skill3_cost; nelly2.skill4_cost = enemy_skill4_cost; nelly2.skill5_cost = enemy_skill5_cost; nelly2.skill6_cost = enemy_skill6_cost; nelly2._pow = enemy_pow; nelly2._end = enemy_end; nelly2._agi = enemy_agi; nelly2._mac = enemy_mac; nelly2._HP = enemy_HP; nelly2._maxHP = enemy_maxHP; nelly2._def = enemy_def; nelly2._mdef = enemy_mdef; nelly2._dodge = enemy_dodge; nelly2._delay = 20 + (40 - (nelly2._agi * 2)); _root.battle.nelly2._disHP = Math.round(_root.battle.nelly2._HP); if ((_root.player_id == "nera") or (_root.player_id == "priestess")) { ability_menu._visible = false; ability_menu._x = nelly._x - 25; ability_menu._y = nelly._y - nelly._height; ability_menu.gotoAndPlay(_root.player_id); } else { ability_menu._visible = false; ability_menu._x = nelly2._x - 25; ability_menu._y = nelly2._y - nelly2._height; ability_menu.gotoAndPlay(_root.enemy_id); } shortcut_keys = new Object(); Key.addListener(shortcut_keys); shortcut_keys.onKeyDown = function () { if (ability_menu._visible == true) { if ((_root.player_id == "nera") or (_root.player_id == "priestess")) { keyPressed = Key.getCode(); if (keyPressed == 49) { if (_root.energy_orb >= player_skill1_cost) { timecounter++; nelly.gotoAndStop("attack1"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - player_skill1_cost; } } if (keyPressed == 50) { if (_root.energy_orb >= player_skill2_cost) { timecounter++; nelly.gotoAndStop("attack2"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - player_skill2_cost; } } } else { keyPressed = Key.getCode(); if (keyPressed == 49) { if (_root.energy_orb >= enemy_skill1_cost) { timecounter++; nelly2.gotoAndStop("attack1"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - enemy_skill1_cost; } } if (keyPressed == 50) { if (_root.energy_orb >= enemy_skill2_cost) { timecounter++; nelly2.gotoAndStop("attack2"); ability_menu._visible = false; _root.energy_orb = _root.energy_orb - enemy_skill2_cost; } } } } }; nelly.onEnterFrame = function () { _root.battle.nelly2._disHP = Math.round(_root.battle.nelly2._HP); _root.battle.nelly._disHP = Math.round(_root.battle.nelly._HP); if ((_root.player_id == "nera") or (_root.player_id == "priestess")) { if ((timecounter == this._delay) && (_isattacking == false)) { controlAttacker(); } if ((timecounter == (this._delay * 2)) && (_isattacking == false)) { controlAttacker(); } if ((timecounter == (this._delay * 3)) && (_isattacking == false)) { controlAttacker(); } if ((timecounter == (this._delay * 4)) && (_isattacking == false)) { controlAttacker(); } if ((timecounter == (this._delay * 5)) && (_isattacking == false)) { controlAttacker(); } if (nelly._agi == nelly2._agi) { if ((timecounter == (nelly2._delay + 1)) && (_isattacking == false)) { } } else if ((timecounter == (nelly2._delay + 1)) && (_isattacking == false)) { computerBeingDefender(); } if ((timecounter == ((nelly2._delay * 2) + 1)) && (_isattacking == false)) { computerBeingDefender(); } if ((timecounter == ((nelly2._delay * 3) + 1)) && (_isattacking == false)) { computerBeingDefender(); } if ((timecounter == ((nelly2._delay * 4) + 1)) && (_isattacking == false)) { computerBeingDefender(); } if ((timecounter == ((nelly2._delay * 5) + 1)) && (_isattacking == false)) { computerBeingDefender(); } } else { if ((timecounter == nelly2._delay) && (_isattacking == false)) { controlDefender(); } if ((timecounter == (nelly2._delay * 2)) && (_isattacking == false)) { controlDefender(); } if ((timecounter == (nelly2._delay * 3)) && (_isattacking == false)) { controlDefender(); } if ((timecounter == (nelly2._delay * 4)) && (_isattacking == false)) { controlDefender(); } if ((timecounter == (nelly2._delay * 5)) && (_isattacking == false)) { controlDefender(); } if (nelly._agi == nelly2._agi) { if ((timecounter == (nelly._delay + 1)) && (_isattacking == false)) { computerBeingAttacker(); } } else if ((timecounter == (nelly._delay + 1)) && (_isattacking == false)) { computerBeingAttacker(); } if ((timecounter == ((nelly._delay * 2) + 1)) && (_isattacking == false)) { computerBeingAttacker(); } if ((timecounter == ((nelly._delay * 3) + 1)) && (_isattacking == false)) { computerBeingAttacker(); } if ((timecounter == ((nelly._delay * 4) + 1)) && (_isattacking == false)) { computerBeingAttacker(); } if ((timecounter == ((nelly._delay * 5) + 1)) && (_isattacking == false)) { computerBeingAttacker(); } } }; timer1.onEnterFrame = function () { if (nelly._HP <= 0) { nelly._HP = 0; } if (nelly2._HP <= 0) { nelly2._HP = 0; } if (_isattacking == false) { timecounter++; timer1.play(); } if (_isattacking == true) { timer1.stop(); } if (nelly._HP <= 0) { nelly.gotoAndStop("die"); } if (nelly2._HP <= 0) { nelly2.gotoAndStop("die"); } if ((timecounter > 103) && (_isattacking == false)) { if (nelly._HP <= 0) { _root[_parent.player_id + "_live"] = false; _root.grid[_root.player_id].removeMovieClip(); _root.battle_music.stop(); } if (nelly2._HP <= 0) { _root[_parent.enemy_id + "_live"] = false; _root.grid[_root.enemy_id].removeMovieClip(); _root.battle_music.stop(); } _root.grid.timerRunning = true; timecounter = 103; timer1.stop(); _root[_parent.player_id + "_HP"] = Math.round(nelly._HP); _root[_parent.enemy_id + "_HP"] = Math.round(nelly2._HP); _root.battle._visible = false; _root.grid._visible = true; _root.battle.gotoAndStop("select_scene"); nelly.removeMovieClip(); nelly2.removeMovieClip(); _root.battle_music.stop(); } };
Symbol 1515 MovieClip Frame 1
stop(); next_btn.onRelease = function () { gotoAndStop (5); }; no_btn.onRelease = function () { _root.char_profile.tutorial._visible = false; };
Symbol 1515 MovieClip Frame 5
stop(); next_btn.onRelease = function () { gotoAndStop (10); };
Symbol 1515 MovieClip Frame 10
stop(); next_btn.onRelease = function () { gotoAndStop (15); };
Symbol 1515 MovieClip Frame 15
stop(); next_btn.onRelease = function () { gotoAndStop (20); };
Symbol 1515 MovieClip Frame 20
stop(); next_btn.onRelease = function () { gotoAndPlay (25); };
Symbol 1515 MovieClip Frame 25
stop(); next_btn.onRelease = function () { gotoAndPlay (30); };
Symbol 1515 MovieClip Frame 30
stop(); next_btn.onRelease = function () { gotoAndStop (35); };
Symbol 1515 MovieClip Frame 35
stop(); next_btn.onRelease = function () { gotoAndStop (40); };
Symbol 1515 MovieClip Frame 40
stop(); next_btn.onRelease = function () { gotoAndStop (45); };
Symbol 1515 MovieClip Frame 45
stop(); next_btn.onRelease = function () { gotoAndStop (50); };
Symbol 1515 MovieClip Frame 50
stop(); next_btn.onRelease = function () { gotoAndStop (55); };
Symbol 1515 MovieClip Frame 55
stop(); next_btn.onRelease = function () { gotoAndStop (60); };
Symbol 1515 MovieClip Frame 60
stop(); next_btn.onRelease = function () { _root.char_profile.tutorial._visible = false; };
Symbol 1545 MovieClip Frame 1
close_btn.onRelease = function () { _root.char_profile._visible = false; _root.grid._visible = true; if (_root.want_tutorial == true) { _root.grid_tutorial._visible = true; _root.grid_tutorial.gotoAndPlay(30); } _root._quality = "medium"; }; priestess.onRelease = function () { gotoAndStop ("priestess"); }; nera.onRelease = function () { gotoAndStop ("nera"); }; tutorial._visible = false; if (_root.tutorial3_seen == false) { _root.tutorial3_seen = true; tutorial._visible = true; } tutorial.onEnterFrame = function () { if (_root.want_tutorial == false) { tutorial._visible = false; } }; stop();
Symbol 1545 MovieClip Frame 5
stop();
Symbol 1561 MovieClip Frame 1
stop(); next_btn.onRelease = function () { gotoAndStop (5); }; no_btn.onRelease = function () { _root.want_tutorial = false; _root.grid_tutorial._visible = false; };
Symbol 1561 MovieClip Frame 5
stop(); next_btn.onRelease = function () { gotoAndStop (10); };
Symbol 1561 MovieClip Frame 10
stop(); next_btn.onRelease = function () { gotoAndStop (15); };
Symbol 1561 MovieClip Frame 15
stop(); next_btn.onRelease = function () { gotoAndStop (20); };
Symbol 1561 MovieClip Frame 20
stop(); next_btn.onRelease = function () { gotoAndPlay (25); };
Symbol 1561 MovieClip Frame 25
stop(); next_btn.onRelease = function () { if (_root.tutorial3_seen == true) { gotoAndPlay (30); } };
Symbol 1561 MovieClip Frame 30
stop(); next_btn.onRelease = function () { if (_root.phrase == "Action") { gotoAndStop (35); } };
Symbol 1561 MovieClip Frame 35
stop(); next_btn.onRelease = function () { gotoAndStop (40); };
Symbol 1561 MovieClip Frame 40
stop(); next_btn.onRelease = function () { gotoAndStop (45); };
Symbol 1561 MovieClip Frame 45
stop(); next_btn.onRelease = function () { if (_root.priestess_live == true) { gotoAndStop (50); } };
Symbol 1561 MovieClip Frame 50
stop(); next_btn.onRelease = function () { if (_root.phrase == "Action") { gotoAndStop (55); } };
Symbol 1561 MovieClip Frame 55
stop(); next_btn.onRelease = function () { gotoAndStop (60); };
Symbol 1584 MovieClip Frame 1
stop();
Symbol 1584 MovieClip Frame 5
proceed.onRelease = function () { gotoAndStop ("msg"); };
Symbol 1584 MovieClip Frame 10
retry.onRelease = function () { _root.battle_music.stop(); _root.gotoAndStop("pre_battle1"); setup_battle_1(); }; quit.onRelease = function () { _root.battle_music.stop(); _root.gotoAndStop("tittle_scene"); setup_battle_1(); };
Symbol 1584 MovieClip Frame 15
stop(); retry.onRelease = function () { _root.battle_music.stop(); _root.gotoAndStop("tittle_scene"); setup_battle_1(); };

Library Items

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Streaming Sound 1Used by:Symbol 503 MovieClip

Instance Names

"enter_btn"Frame 1Symbol 445 Button
"loader_mv"Frame 1Symbol 450 MovieClip
"next_btn"Frame 1Symbol 457 Button
"begin"Frame 1Symbol 460 MovieClip
"new_game"Frame 2Symbol 479 Button
"next_btn"Frame 2Symbol 457 Button
"whitebox"Frame 2Symbol 508 MovieClip
"tree"Frame 3Symbol 516 MovieClip
"nera_falling"Frame 3Symbol 684 MovieClip
"whitebox"Frame 3Symbol 686 MovieClip
"dream"Frame 3Symbol 691 MovieClip
"escape"Frame 3Symbol 695 MovieClip
"but"Frame 3Symbol 697 MovieClip
"enternal"Frame 3Symbol 700 MovieClip
"welcome"Frame 3Symbol 704 MovieClip
"skip"Frame 3Symbol 708 Button
"bg"Frame 4Symbol 714 MovieClip
"waterfall_mc"Frame 4Symbol 717 MovieClip
"water"Frame 4Symbol 732 MovieClip
"ground_mv"Frame 4Symbol 735 MovieClip
"sword"Frame 4Symbol 738 MovieClip
"nera"Frame 4Symbol 767 MovieClip
"priestess"Frame 4Symbol 796 MovieClip
"wolf"Frame 4Symbol 813 MovieClip
"event_1"Frame 4Symbol 814 MovieClip
"fg"Frame 4Symbol 817 MovieClip
"dialogue_mv"Frame 4Symbol 855 MovieClip
"main_menu"Frame 4Symbol 879 MovieClip
"pre_battle_screen"Frame 8Symbol 885 MovieClip
"grid"Frame 9Symbol 974 MovieClip
"battle"Frame 9Symbol 1102 MovieClip
"char_profile"Frame 9Symbol 1545 MovieClip
"grid_tutorial"Frame 9Symbol 1561 MovieClip
"battle_report"Frame 9Symbol 1584 MovieClip
"hit1_1"Symbol 51 MovieClip Frame 15Symbol 43 MovieClip
"hit1_1"Symbol 51 MovieClip Frame 19Symbol 43 MovieClip
"hit1_1"Symbol 51 MovieClip Frame 23Symbol 43 MovieClip
"hit1_1"Symbol 83 MovieClip Frame 65Symbol 80 MovieClip
"attack1"Symbol 88 MovieClip [sea_wolf] Frame 10Symbol 51 MovieClip
"attack2"Symbol 88 MovieClip [sea_wolf] Frame 15Symbol 83 MovieClip
"attack2"Symbol 88 MovieClip [sea_wolf] Frame 15Symbol 83 MovieClip
"hit1_1"Symbol 116 MovieClip Frame 11Symbol 115 MovieClip
"hit1_1"Symbol 116 MovieClip Frame 16Symbol 115 MovieClip
"attack1"Symbol 117 MovieClip [rider] Frame 20Symbol 116 MovieClip
"attack1"Symbol 117 MovieClip [rider] Frame 20Symbol 116 MovieClip
"hit1_1"Symbol 137 MovieClip Frame 23Symbol 43 MovieClip
"hit1_1"Symbol 151 MovieClip Frame 23Symbol 150 MovieClip
"attack1"Symbol 152 MovieClip [swordGuard] Frame 21Symbol 137 MovieClip
"attack2"Symbol 152 MovieClip [swordGuard] Frame 25Symbol 151 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 25Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 31Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 38Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 45Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 52Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 58Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 65Symbol 168 MovieClip
"hit2_1"Symbol 171 MovieClip Frame 72Symbol 168 MovieClip
"hit2_1"Symbol 185 MovieClip Frame 45Symbol 115 MovieClip
"attack1"Symbol 186 MovieClip [golem] Frame 20Symbol 171 MovieClip
"attack1"Symbol 186 MovieClip [golem] Frame 20Symbol 171 MovieClip
"attack2"Symbol 186 MovieClip [golem] Frame 25Symbol 185 MovieClip
"hit1_1"Symbol 223 MovieClip Frame 27Symbol 43 MovieClip
"hit1_2"Symbol 223 MovieClip Frame 34Symbol 43 MovieClip
"hit1_2"Symbol 223 MovieClip Frame 34Symbol 43 MovieClip
"hit1_3"Symbol 223 MovieClip Frame 42Symbol 43 MovieClip
"hit1_1"Symbol 233 MovieClip Frame 27Symbol 232 MovieClip
"attack1"Symbol 236 MovieClip [nera] Frame 10Symbol 223 MovieClip
"attack1"Symbol 236 MovieClip [nera] Frame 10Symbol 223 MovieClip
"attack2"Symbol 236 MovieClip [nera] Frame 15Symbol 233 MovieClip
"attack2"Symbol 236 MovieClip [nera] Frame 15Symbol 233 MovieClip
"hit1_1"Symbol 285 MovieClip Frame 44Symbol 284 MovieClip
"hit2_1"Symbol 288 MovieClip Frame 40Symbol 287 MovieClip
"hit2_1"Symbol 288 MovieClip Frame 45Symbol 287 MovieClip
"hit2_1"Symbol 288 MovieClip Frame 53Symbol 287 MovieClip
"hit2_1"Symbol 288 MovieClip Frame 63Symbol 287 MovieClip
"attack1"Symbol 292 MovieClip [fool] Frame 5Symbol 285 MovieClip
"attack1"Symbol 292 MovieClip [fool] Frame 5Symbol 285 MovieClip
"attack2"Symbol 292 MovieClip [fool] Frame 10Symbol 288 MovieClip
"hit"Symbol 292 MovieClip [fool] Frame 15Symbol 289 MovieClip
"hit"Symbol 292 MovieClip [fool] Frame 15Symbol 289 MovieClip
"hit1_1"Symbol 345 MovieClip Frame 16Symbol 343 MovieClip
"hit1_2"Symbol 345 MovieClip Frame 27Symbol 344 MovieClip
"iceFly"Symbol 354 MovieClip Frame 20Symbol 353 MovieClip
"stand"Symbol 364 MovieClip [priestess] Frame 1Symbol 341 MovieClip
"attack1"Symbol 364 MovieClip [priestess] Frame 11Symbol 345 MovieClip
"attack2"Symbol 364 MovieClip [priestess] Frame 16Symbol 354 MovieClip
"hit1_1"Symbol 394 MovieClip Frame 20Symbol 393 MovieClip
"fire1"Symbol 408 MovieClip Frame 45Symbol 407 MovieClip
"fire2"Symbol 408 MovieClip Frame 50Symbol 407 MovieClip
"fire3"Symbol 408 MovieClip Frame 54Symbol 407 MovieClip
"fire4"Symbol 408 MovieClip Frame 59Symbol 407 MovieClip
"fire5"Symbol 408 MovieClip Frame 64Symbol 407 MovieClip
"fire6"Symbol 408 MovieClip Frame 69Symbol 407 MovieClip
"stand"Symbol 414 MovieClip [magician] Frame 1Symbol 391 MovieClip
"attack1"Symbol 414 MovieClip [magician] Frame 5Symbol 394 MovieClip
"attack2"Symbol 414 MovieClip [magician] Frame 10Symbol 408 MovieClip
"water_mc"Symbol 732 MovieClip Frame 1Symbol 721 MovieClip
"hit1_1"Symbol 755 MovieClip Frame 27Symbol 754 MovieClip
"hit1_2"Symbol 755 MovieClip Frame 34Symbol 754 MovieClip
"hit1_2"Symbol 755 MovieClip Frame 34Symbol 754 MovieClip
"hit1_3"Symbol 755 MovieClip Frame 42Symbol 754 MovieClip
"hit1_1"Symbol 763 MovieClip Frame 27Symbol 762 MovieClip
"attack1"Symbol 767 MovieClip Frame 5Symbol 755 MovieClip
"attack1"Symbol 767 MovieClip Frame 5Symbol 755 MovieClip
"attack2"Symbol 767 MovieClip Frame 10Symbol 763 MovieClip
"attack2"Symbol 767 MovieClip Frame 10Symbol 763 MovieClip
"next_btn"Symbol 855 MovieClip Frame 1Symbol 825 Button
"next_btn"Symbol 885 MovieClip Frame 1Symbol 825 Button
"profile"Symbol 914 MovieClip Frame 1Symbol 893 Button
"recall_btn"Symbol 914 MovieClip Frame 1Symbol 893 Button
"dismiss"Symbol 914 MovieClip Frame 1Symbol 893 Button
"skip_turn"Symbol 914 MovieClip Frame 1Symbol 893 Button
"high_priestess_btn"Symbol 914 MovieClip Frame 1Symbol 913 Button
"skill1"Symbol 921 MovieClip Frame 1Symbol 893 Button
"recall_btn"Symbol 921 MovieClip Frame 1Symbol 893 Button
"skip_turn"Symbol 921 MovieClip Frame 1Symbol 893 Button
"nera_menu"Symbol 974 MovieClip Frame 1Symbol 914 MovieClip
"priestess_menu"Symbol 974 MovieClip Frame 1Symbol 921 MovieClip
"char_info"Symbol 974 MovieClip Frame 1Symbol 961 MovieClip
"orb_info"Symbol 974 MovieClip Frame 1Symbol 968 MovieClip
"char_info_btn"Symbol 974 MovieClip Frame 1Symbol 971 MovieClip
"orb_info_btn"Symbol 974 MovieClip Frame 1Symbol 971 MovieClip
"main_menu_btn"Symbol 974 MovieClip Frame 1Symbol 971 MovieClip
"next_btn"Symbol 1015 MovieClip Frame 1Symbol 1002 Button
"nelly_damage_inside"Symbol 1052 MovieClip Frame 1Symbol 1051 MovieClip
"nelly2_damage_inside"Symbol 1057 MovieClip Frame 1Symbol 1056 MovieClip
"Snowflake_1"Symbol 1070 MovieClip Frame 1Symbol 1069 MovieClip
"ability2"Symbol 1101 MovieClip Frame 1Symbol 1078 Button
"ability1"Symbol 1101 MovieClip Frame 1Symbol 1089 Button
"ability2"Symbol 1101 MovieClip Frame 6Symbol 1096 Button
"ability1"Symbol 1101 MovieClip Frame 6Symbol 1100 Button
"_upper"Symbol 1102 MovieClip Frame 2Symbol 983 MovieClip
"lower"Symbol 1102 MovieClip Frame 2Symbol 984 MovieClip
"start_btn"Symbol 1102 MovieClip Frame 2Symbol 996 Button
"tutorial"Symbol 1102 MovieClip Frame 2Symbol 1015 MovieClip
"nelly2_indicator"Symbol 1102 MovieClip Frame 5Symbol 1023 MovieClip
"nelly_indicator"Symbol 1102 MovieClip Frame 5Symbol 1023 MovieClip
"timer1"Symbol 1102 MovieClip Frame 5Symbol 1027 MovieClip
"nelly_damage"Symbol 1102 MovieClip Frame 5Symbol 1052 MovieClip
"nelly2_damage"Symbol 1102 MovieClip Frame 5Symbol 1057 MovieClip
"ability_menu"Symbol 1102 MovieClip Frame 5Symbol 1101 MovieClip
"Snowflake_1"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"next_btn"Symbol 1515 MovieClip Frame 1Symbol 1498 Button
"no_btn"Symbol 1515 MovieClip Frame 1Symbol 1501 Button
"next_btn"Symbol 1515 MovieClip Frame 5Symbol 1002 Button
"nera"Symbol 1545 MovieClip Frame 1Symbol 1336 Button
"close_btn"Symbol 1545 MovieClip Frame 1Symbol 1459 Button
"priestess"Symbol 1545 MovieClip Frame 1Symbol 1482 Button
"tutorial"Symbol 1545 MovieClip Frame 1Symbol 1515 MovieClip
"next_btn"Symbol 1561 MovieClip Frame 1Symbol 1498 Button
"no_btn"Symbol 1561 MovieClip Frame 1Symbol 1501 Button
"next_btn"Symbol 1561 MovieClip Frame 5Symbol 1002 Button
"next_btn"Symbol 1561 MovieClip Frame 26Symbol 1002 Button
"proceed"Symbol 1584 MovieClip Frame 5Symbol 1571 Button
"retry"Symbol 1584 MovieClip Frame 10Symbol 1575 Button
"quit"Symbol 1584 MovieClip Frame 10Symbol 1578 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "children_music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "battle_music"
ExportAssets (56)Timeline Frame 1Symbol 3 as "small_sound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "big_sound"
ExportAssets (56)Timeline Frame 1Symbol 88 as "sea_wolf"
ExportAssets (56)Timeline Frame 1Symbol 117 as "rider"
ExportAssets (56)Timeline Frame 1Symbol 120 as "aPuff"
ExportAssets (56)Timeline Frame 1Symbol 129 as "bird_gp"
ExportAssets (56)Timeline Frame 1Symbol 152 as "swordGuard"
ExportAssets (56)Timeline Frame 1Symbol 186 as "golem"
ExportAssets (56)Timeline Frame 1Symbol 236 as "nera"
ExportAssets (56)Timeline Frame 1Symbol 292 as "fool"
ExportAssets (56)Timeline Frame 1Symbol 362 as "blue_light"
ExportAssets (56)Timeline Frame 1Symbol 364 as "priestess"
ExportAssets (56)Timeline Frame 1Symbol 414 as "magician"
ExportAssets (56)Timeline Frame 1Symbol 416 as "tree1"
ExportAssets (56)Timeline Frame 1Symbol 418 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 420 as "leave_gp"

Labels

"tittle_scene"Frame 2
"nera_falling_scene"Frame 3
"angel_fall_scene"Frame 4
"pre_battle1"Frame 8
"battle_1_scene"Frame 9
"battle"Frame 9
"stand"Symbol 88 MovieClip [sea_wolf] Frame 1
"run"Symbol 88 MovieClip [sea_wolf] Frame 5
"attack1"Symbol 88 MovieClip [sea_wolf] Frame 10
"attack2"Symbol 88 MovieClip [sea_wolf] Frame 15
"hit"Symbol 88 MovieClip [sea_wolf] Frame 35
"die"Symbol 88 MovieClip [sea_wolf] Frame 40
"stand"Symbol 117 MovieClip [rider] Frame 1
"run"Symbol 117 MovieClip [rider] Frame 5
"hit"Symbol 117 MovieClip [rider] Frame 10
"die"Symbol 117 MovieClip [rider] Frame 15
"attack1"Symbol 117 MovieClip [rider] Frame 20
"stand"Symbol 152 MovieClip [swordGuard] Frame 1
"run"Symbol 152 MovieClip [swordGuard] Frame 5
"die"Symbol 152 MovieClip [swordGuard] Frame 10
"hit"Symbol 152 MovieClip [swordGuard] Frame 15
"attack1"Symbol 152 MovieClip [swordGuard] Frame 21
"attack2"Symbol 152 MovieClip [swordGuard] Frame 25
"stand"Symbol 186 MovieClip [golem] Frame 1
"run"Symbol 186 MovieClip [golem] Frame 5
"hit"Symbol 186 MovieClip [golem] Frame 10
"die"Symbol 186 MovieClip [golem] Frame 15
"attack1"Symbol 186 MovieClip [golem] Frame 20
"attack2"Symbol 186 MovieClip [golem] Frame 25
"stand"Symbol 236 MovieClip [nera] Frame 1
"run"Symbol 236 MovieClip [nera] Frame 5
"attack1"Symbol 236 MovieClip [nera] Frame 10
"attack2"Symbol 236 MovieClip [nera] Frame 15
"hit"Symbol 236 MovieClip [nera] Frame 45
"die"Symbol 236 MovieClip [nera] Frame 50
"stand"Symbol 292 MovieClip [fool] Frame 1
"attack1"Symbol 292 MovieClip [fool] Frame 5
"attack2"Symbol 292 MovieClip [fool] Frame 10
"hit"Symbol 292 MovieClip [fool] Frame 15
"die"Symbol 292 MovieClip [fool] Frame 20
"run"Symbol 292 MovieClip [fool] Frame 25
"stand"Symbol 364 MovieClip [priestess] Frame 1
"run"Symbol 364 MovieClip [priestess] Frame 5
"attack1"Symbol 364 MovieClip [priestess] Frame 11
"attack2"Symbol 364 MovieClip [priestess] Frame 16
"hit"Symbol 364 MovieClip [priestess] Frame 21
"die"Symbol 364 MovieClip [priestess] Frame 26
"appear"Symbol 364 MovieClip [priestess] Frame 31
"disappear"Symbol 364 MovieClip [priestess] Frame 36
"blessing"Symbol 364 MovieClip [priestess] Frame 41
"stand"Symbol 414 MovieClip [magician] Frame 1
"attack1"Symbol 414 MovieClip [magician] Frame 5
"attack2"Symbol 414 MovieClip [magician] Frame 10
"hit"Symbol 414 MovieClip [magician] Frame 15
"die"Symbol 414 MovieClip [magician] Frame 20
"run"Symbol 414 MovieClip [magician] Frame 25
"walkable"Symbol 418 MovieClip [tile] Frame 1
"non_walkable"Symbol 418 MovieClip [tile] Frame 5
"isOpen_step3"Symbol 418 MovieClip [tile] Frame 10
"isOpen_step1"Symbol 418 MovieClip [tile] Frame 15
"isOpen_step2"Symbol 418 MovieClip [tile] Frame 20
"red"Symbol 418 MovieClip [tile] Frame 25
"isOpen_step4"Symbol 418 MovieClip [tile] Frame 30
"isOpen_step5"Symbol 418 MovieClip [tile] Frame 35
"isOpen_step6"Symbol 418 MovieClip [tile] Frame 40
"isOpen_step7"Symbol 418 MovieClip [tile] Frame 45
"isOpen_step8"Symbol 418 MovieClip [tile] Frame 50
"isOpen_step9"Symbol 418 MovieClip [tile] Frame 55
"stand"Symbol 767 MovieClip Frame 1
"attack1"Symbol 767 MovieClip Frame 5
"attack2"Symbol 767 MovieClip Frame 10
"hit"Symbol 767 MovieClip Frame 30
"run"Symbol 767 MovieClip Frame 35
"die"Symbol 767 MovieClip Frame 40
"none"Symbol 961 MovieClip Frame 1
"nera"Symbol 961 MovieClip Frame 5
"sea_wolf"Symbol 961 MovieClip Frame 10
"priestess"Symbol 961 MovieClip Frame 15
"nera"Symbol 983 MovieClip Frame 2
"priestess"Symbol 983 MovieClip Frame 15
"sea_wolf"Symbol 983 MovieClip Frame 27
"nera"Symbol 984 MovieClip Frame 2
"priestess"Symbol 984 MovieClip Frame 15
"sea_wolf"Symbol 984 MovieClip Frame 27
"fire"Symbol 1023 MovieClip Frame 1
"ice"Symbol 1023 MovieClip Frame 5
"lightening"Symbol 1023 MovieClip Frame 10
"magic"Symbol 1023 MovieClip Frame 15
"physical"Symbol 1023 MovieClip Frame 20
"blue"Symbol 1051 MovieClip Frame 1
"red"Symbol 1051 MovieClip Frame 5
"yellow"Symbol 1051 MovieClip Frame 10
"green"Symbol 1051 MovieClip Frame 15
"white"Symbol 1051 MovieClip Frame 20
"black"Symbol 1051 MovieClip Frame 25
"blue"Symbol 1056 MovieClip Frame 1
"red"Symbol 1056 MovieClip Frame 5
"yellow"Symbol 1056 MovieClip Frame 10
"green"Symbol 1056 MovieClip Frame 15
"white"Symbol 1056 MovieClip Frame 20
"black"Symbol 1056 MovieClip Frame 25
"nera"Symbol 1101 MovieClip Frame 1
"priestess"Symbol 1101 MovieClip Frame 6
"select_scene"Symbol 1102 MovieClip Frame 2
"battle_scene"Symbol 1102 MovieClip Frame 5
"nera"Symbol 1545 MovieClip Frame 1
"priestess"Symbol 1545 MovieClip Frame 5
"win"Symbol 1584 MovieClip Frame 5
"lose"Symbol 1584 MovieClip Frame 10
"msg"Symbol 1584 MovieClip Frame 15

Dynamic Text Variables

_parent.loaderCountSymbol 447 EditableText"100"
_root.priestess_HPSymbol 905 EditableText"9999"
_root.nera_HPSymbol 906 EditableText"9999"
_root.priestess_HPSymbol 920 EditableText"9999"
_root.nera_HPSymbol 928 EditableText"2100"
_root.nera_powSymbol 929 EditableText"2100"
_root.nera_macSymbol 930 EditableText"2100"
_root.nera_agiSymbol 931 EditableText"2100"
_root.nera_defSymbol 932 EditableText"2100"
_root.nera_mdefSymbol 933 EditableText"2100"
_root.nera_dodgeSymbol 934 EditableText"2100"
_root.nera_eleSymbol 935 EditableText"2100"
_root.sea_wolf_HPSymbol 942 EditableText"2100"
_root.sea_wolf_powSymbol 943 EditableText"2100"
_root.sea_wolf_macSymbol 944 EditableText"2100"
_root.sea_wolf_agiSymbol 945 EditableText"2100"
_root.sea_wolf_defSymbol 946 EditableText"2100"
_root.sea_wolf_mdefSymbol 947 EditableText"2100"
_root.sea_wolf_dodgeSymbol 948 EditableText"2100"
_root.sea_wolf_eleSymbol 949 EditableText"2100"
_root.priestess_HPSymbol 952 EditableText"2100"
_root.priestess_powSymbol 953 EditableText"2100"
_root.priestess_macSymbol 954 EditableText"2100"
_root.priestess_agiSymbol 955 EditableText"2100"
_root.priestess_defSymbol 956 EditableText"2100"
_root.priestess_mdefSymbol 957 EditableText"2100"
_root.priestess_dodgeSymbol 958 EditableText"2100"
_root.priestess_eleSymbol 959 EditableText"2100"
_root.energy_orbSymbol 967 EditableText"99"
_root.phraseSymbol 972 EditableText""
_root.battle.nelly2._disHPSymbol 1029 EditableText"<p align="right"><font face="Verdana" size="24" color="#ff9900" letterSpacing="-1.000000" kerning="1">1000</font></p>"
_root.battle.nelly._disHPSymbol 1030 EditableText"<p align="left"><font face="Verdana" size="24" color="#ff9900" letterSpacing="-1.000000" kerning="1">1000</font></p>"
_root.battle.nelly._defSymbol 1036 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly2._defSymbol 1037 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly2._dodgeSymbol 1038 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly2._mdefSymbol 1039 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly._dodgeSymbol 1040 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly._mdefSymbol 1041 EditableText"<p align="left"><font face="Lucida Handwriting" size="16" color="#ff9900" letterSpacing="-1.000000" kerning="1">45</font></p>"
_root.battle.nelly._disDamageSymbol 1048 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.battle.nelly._disDamageSymbol 1049 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.battle.nelly._disDamageSymbol 1050 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.battle.nelly2._disDamageSymbol 1053 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.battle.nelly2._disDamageSymbol 1054 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.battle.nelly2._disDamageSymbol 1055 EditableText"<p align="center"><font face="Lucida Handwriting" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
_root.nera_powSymbol 1460 EditableText"5"
_root.nera_endSymbol 1461 EditableText"3"
_root.nera_macSymbol 1462 EditableText"4"
_root.nera_agiSymbol 1463 EditableText"12"
_root.nera_defSymbol 1464 EditableText"45"
_root.nera_mdefSymbol 1465 EditableText"60"
_root.nera_dodgeSymbol 1466 EditableText"280"
_root.nera_eleSymbol 1468 EditableText"280"
_root.nera_lvlSymbol 1469 EditableText"5"
_root.nera_maxHPSymbol 1470 EditableText"45"
_root.nera_HPSymbol 1471 EditableText"45"
_root.priestess_powSymbol 1516 EditableText"5"
_root.priestess_endSymbol 1517 EditableText"3"
_root.priestess_macSymbol 1518 EditableText"4"
_root.priestess_agiSymbol 1519 EditableText"12"
_root.priestess_defSymbol 1520 EditableText"45"
_root.priestess_mdefSymbol 1521 EditableText"60"
_root.priestess_dodgeSymbol 1522 EditableText"280"
_root.priestess_eleSymbol 1524 EditableText"280"
_root.priestess_lvlSymbol 1525 EditableText"5"
_root.priestess_maxHPSymbol 1526 EditableText"45"
_root.priestess_HPSymbol 1527 EditableText"45"




http://swfchan.com/15/73455/info.shtml
Created: 8/4 -2019 06:15:03 Last modified: 8/4 -2019 06:15:03 Server time: 16/05 -2024 00:35:54