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White Clocks Can't Jump!.swf

This is the info page for
Flash #73639

(Click the ID number above for more basic data on this flash file.)


Text
STOP

LOADING...
100%

WHITE CLOCKS
CAN'T JUMP!

Warning: This game is not suitable for anyone.
Do NOT play under any circumstances.

WHITE CLOCKS
CAN'T JUMP!

clockcrew

http://clockcrew.net

clockcrew

http://clockcrew.net

clockcrew

http://clockcrew.net

Speed boost

Reduce Speed

Stop character

Sideways
Blaster

White clocks can't jump? Garbage! AlbinoClock,
the whitest of all white clocks is tired of
being harassed about his jumping abilities.
He's here to prove once and for all that he
can jump just as high as the other clocks.
Use the arrow keys to adjust the angle and
power of your jump, and press the SPACE bar
to fire away! Hit as many boosts as you can
get more air time!

S

M

E

T

I

White clocks can't jump? Garbage! AlbinoClock,
the whitest of all white clocks is tired of
being harassed about his jumping abilities.
He's here to prove once and for all that he
can jump just as high as the other clocks.
Use the arrow keys to adjust the angle and
power of your jump, and press the SPACE bar
to fire away! Hit as many boosts as you can
get more air time!

S

M

E

T

I

Height: zzzzzzz inches

JUMP POWER
100%

JUMP ANGLE
100°

replay

replay

replay

Your total jump:
xxxx feet, xx inches

msg
msg

ActionScript [AS1/AS2]

Frame 1
stop(); xc = 0; fader._alpha = 0; fading = false; _root.onEnterFrame = function () { percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.loadbar._xscale = percent; _root.percdisp = ("LOADING...\n" + Math.round(percent)) + "%"; if (fading == true) { fader._alpha = fader._alpha + 2; if (fader._alpha >= 100) { _root.gotoAndStop(2); } } if (percent == 100) { xc++; if ((xc % 50) == 0) { fading = true; } } };
Frame 2
_root.stop(); marioSound = new Sound(this); marioSound.attachSound("MARIO"); marioSound.start();
Instance of Symbol 17 MovieClip [TORNADO] in Frame 2
onClipEvent (enterFrame) { _rotation = (_rotation - 20); }
Frame 3
stop(); function buildMap() { d = 0; i = 1; while (i < 200) { _root.bg.attachMovie("BAR", "b_" + i, --d); _root.bg["b_" + i]._x = 0; _root.bg["b_" + i]._y = -500 * i; i++; } i = 1; while (i < 15) { _root.bg.attachMovie("UP_TOKEN", "ut_" + i, --d); _root.bg.attachMovie("DOWN_TOKEN", "dt_" + i, --d); _root.bg["ut_" + i]._x = random(450) + 50; _root.bg["dt_" + i]._x = random(450) + 50; _root.bg["ut_" + i]._y = -500 * (i * i); _root.bg["dt_" + i]._y = -1200 * (i * i); i++; } i = 1; while (i < 4) { _root.bg.attachMovie("STOP", "stop_" + i, --d); _root.bg["stop_" + i]._x = random(450) + 50; _root.bg["stop_" + i]._y = -3000 * i; _root.bg.attachMovie("TORNADO", "tor_" + i, --d); _root.bg["tor_" + i]._x = random(450) + 50; _root.bg["tor_" + i]._y = -1500 * (i * i); i++; } } function getMsg() { if (totalFeet < 100) { msg = "LOL"; } if ((totalFeet >= 100) && (totalFeet < 150)) { msg = "You suck. Sorry."; } if ((totalFeet >= 150) && (totalFeet < 250)) { msg = "You didn't do so well, chief."; } if ((totalFeet >= 250) && (totalFeet < 350)) { msg = "Yikes, tough break."; } if ((totalFeet >= 350) && (totalFeet < 450)) { msg = "Ouch, that was almost good."; } if ((totalFeet >= 400) && (totalFeet < 475)) { msg = "Hey, that's not so bad."; } if ((totalFeet >= 475) && (totalFeet < 550)) { msg = "Nice."; } if ((totalFeet >= 550) && (totalFeet < 650)) { msg = "Well done, Coolio."; } if ((totalFeet >= 650) && (totalFeet < 750)) { msg = "Good job, keep it up!"; } if ((totalFeet >= 750) && (totalFeet < 850)) { msg = "Whoa, that was a really good jump!"; } if ((totalFeet >= 850) && (totalFeet < 950)) { msg = "Boo-ya! You're a jumping masta!"; } if ((totalFeet >= 950) && (totalFeet < 1050)) { msg = "Holy cow! I don't think anyone can jump as good as you!"; } if ((totalFeet >= 1050) && (totalFeet < 1350)) { msg = "Holy shit! You're freaking breaking world records!"; } if (totalFeet >= 1350) { msg = "Your jumping skills can only be described as \"God-like\""; } } function launch() { yVel = power - (Math.abs(Angle) / 5); xVel = (Angle * 0.01) * power; Launch = true; } function HITS() { i = 1; while (i < 15) { if (_root.bg["ut_" + i].hitTest(ball) && (yVel > 0)) { upSound.start(); yVel = yVel * 1.2; } if (_root.bg["dt_" + i].hitTest(ball) && (yVel > 0)) { downSound.start(); yVel = yVel * 0.8; } i++; } i = 1; while (i < 4) { if (_root.bg["stop_" + i].hitTest(ball) && (yVel > 0)) { stopSound.start(); yVel = yVel * 0.25; } if (_root.bg["tor_" + i].hitTest(ball) && (yVel > 0)) { weeSound.start(); xVel = xVel * 1.5; } i++; } } Angle = 0; power = 100; Height = 0; disp = ""; totalHeight = 0; totalDisp = ""; Launch = false; _root.myData._alpha = 100; msg = ""; x = 0; weeSound = new Sound(this); weeSound.attachSound("WEE"); boingSound = new Sound(this); boingSound.attachSound("BOING"); upSound = new Sound(this); upSound.attachSound("UP"); downSound = new Sound(this); downSound.attachSound("DOWN"); stopSound = new Sound(this); stopSound.attachSound("BRAKE"); woosh = new Sound(this); woosh.attachSound("WOOSH"); woosh.start(); crash = new Sound(this); crash.attachSound("CRASH"); buildMap(); _root.onEnterFrame = function () { if ((_root.bg._y <= (_root.bg.endY + 100)) && (Launch == false)) { _root._quality = "high"; arrowx._rotation = Angle; myData.powBar._yscale = power; myData.powDisp = ("JUMP POWER\n" + power) + "%"; myData.angDisp = ("JUMP ANGLE\n" + Angle) + "\u00B0"; if (Key.isDown(39) && (Angle < 60)) { Angle = Angle + 5; } if (Key.isDown(37) && (Angle > -60)) { Angle = Angle - 5; } if (Key.isDown(38) && (power < 100)) { power = power + 2; } if (Key.isDown(40) && (power > 50)) { power = power - 2; } if (Key.isDown(32) && (ball._y >= 340)) { weeSound.start(); launch(); } } if (((ball._x < 0) || (ball._x > 550)) && (ball._y < 400)) { boingSound.start(); if (Math.abs(xVel) > 10) { xVel = xVel * -1; } else { xVel = xVel * -2; } } if (Launch == true) { _root.quality = "medium"; HITS(); if (_root.myData._x > -200) { _root.myData._x = _root.myData._x - 10; } if (_root.arrowx._xscale > 0) { _root.arrowx._xscale = _root.arrowx._xscale - 10; _root.arrowx._yscale = _root.arrowx._yscale - 10; if (Angle < 0) { _root.arrowx._rotation = _root.arrowx._rotation - 10; } else { _root.arrowx._rotation = _root.arrowx._rotation + 10; } } Height = Height + Math.round(yVel); if (yVel > 0) { disp = ("Height: " + Height) + " inches"; } if ((ball._y < 150) && (yVel > 0)) { _root.bg._y = _root.bg._y + yVel; } else { ball._y = ball._y - yVel; } yVel = yVel - 0.75; ball._x = ball._x + xVel; xVel = xVel * 0.985; if ((yVel < 0.5) && (yVel > -0.5)) { _root.quality = "high"; totalFeet = Math.round(Height / 12); totalInches = Height % 12; if (totalInches == 1) { imsg = " inch"; } else { imsg = " inches"; } disp = ""; } if (ball._y > 400) { totalDisp = ((("Your total height:\n" + totalFeet) + " feet, ") + totalInches) + imsg; x++; if (((x % 40) == 0) && (ball._y < 4000)) { crash.start(); getMsg(); } if (_root.replay._y > 300) { _root.replay._y = _root.replay._y - 5; } } } };
Instance of Symbol 79 MovieClip "bg" in Frame 3
onClipEvent (load) { endY = _y; _alpha = 0; _y = 5000; } onClipEvent (enterFrame) { if (_alpha < 100) { _alpha = (_alpha + 5); } if ((_y > endY) && (_root.Launch == false)) { _root._quality = "low"; _y = (_y - 100); } }
Instance of Symbol 86 MovieClip "myData" in Frame 3
onClipEvent (load) { endY = _y; _y = 600; } onClipEvent (enterFrame) { if ((_root.bg._y <= (_root.bg.endY + 100)) && (_y > endY)) { _y = (_y - 25); } }
Instance of Symbol 17 MovieClip [TORNADO] in Frame 3
onClipEvent (enterFrame) { _rotation = (_rotation - 20); }
Instance of Symbol 53 MovieClip "ball" in Frame 3
onClipEvent (load) { _root.arrowx._alpha = 0; endY = _y; _y = 600; x = 0; } onClipEvent (enterFrame) { x++; if ((_root.bg._y <= (_root.bg.endY + 400)) && (_y > endY)) { _y = (_y - 50); } else if (((_root.arrowx._alpha < 50) && (x > 0)) && (_y <= endY)) { _root.arrowx._alpha = _root.arrowx._alpha + 5; } }
Frame 4
stopAllSounds(); _root.prevFrame();
Symbol 40 Button
on (release) { getURL ("http://www.clockcrew.net", "_blank"); }
Symbol 45 MovieClip Frame 1
mydate = new Date(); setProperty(this, _rotation , mydate.getMinutes() * "6");
Symbol 47 MovieClip Frame 1
rj = new Date(); setProperty(this, _rotation , rj.getHours() * "30"); gotoAndPlay (2);
Symbol 49 MovieClip Frame 1
mydate = new Date(); setProperty(this, _rotation , mydate.getSeconds() * "6");
Symbol 75 Button
on (rollOver) { swish = new Sound(this); swish.attachSound("SWISH"); swish.start(); } on (press) { boingSound = new Sound(this); boingSound.attachSound("BOING"); boingSound.start(); } on (release) { _root.nextFrame(); }
Symbol 92 MovieClip Frame 19
gotoAndPlay (1);
Symbol 95 Button
on (rollOver) { swish = new Sound(this); swish.attachSound("SWISH"); swish.start(); } on (press) { _root.boingSound.start(); } on (release) { _root.nextFrame(); }

Library Items

Symbol 1 Sound [WEE]
Symbol 2 Sound [WOOSH]
Symbol 3 Sound [UP]
Symbol 4 Sound [SWISH]
Symbol 5 Sound [MARIO]
Symbol 6 Sound [DOWN]
Symbol 7 Sound [CRASH]
Symbol 8 Sound [BRAKE]
Symbol 9 Sound [BOING]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [BAR]Uses:10Used by:79
Symbol 12 GraphicUsed by:15
Symbol 13 FontUsed by:14
Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClip [STOP]Uses:12 14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [TORNADO]Uses:16Used by:Timeline
Symbol 18 GraphicUsed by:21 22
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21 22
Symbol 21 MovieClip [DOWN_TOKEN]Uses:18 20Used by:Timeline
Symbol 22 MovieClip [UP_TOKEN]Uses:18 20Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 FontUsed by:27 28 29 32 33 34 35 36 37 38 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 101
Symbol 27 EditableTextUses:26Used by:Timeline
Symbol 28 TextUses:26Used by:Timeline
Symbol 29 TextUses:26Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 TextUses:26Used by:Timeline
Symbol 33 TextUses:26Used by:40
Symbol 34 TextUses:26Used by:40
Symbol 35 TextUses:26Used by:40
Symbol 36 TextUses:26Used by:40
Symbol 37 TextUses:26Used by:40
Symbol 38 TextUses:26Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:33 34 35 36 37 38 39Used by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:53
Symbol 43 GraphicUsed by:53
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:51
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:51
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:45 47 49 50Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:42 43 51 52Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 TextUses:26Used by:Timeline
Symbol 56 TextUses:26Used by:Timeline
Symbol 57 TextUses:26Used by:Timeline
Symbol 58 TextUses:26Used by:Timeline
Symbol 59 TextUses:26Used by:Timeline
Symbol 60 TextUses:26Used by:Timeline
Symbol 61 TextUses:26Used by:Timeline
Symbol 62 TextUses:26Used by:Timeline
Symbol 63 TextUses:26Used by:Timeline
Symbol 64 TextUses:26Used by:Timeline
Symbol 65 TextUses:26Used by:Timeline
Symbol 66 TextUses:26Used by:Timeline
Symbol 67 TextUses:26Used by:Timeline
Symbol 68 TextUses:26Used by:Timeline
Symbol 69 TextUses:26Used by:Timeline
Symbol 70 TextUses:26Used by:Timeline
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:71 72 73 74Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:77 11 78Used by:Timeline
Symbol 80 FontUsed by:81 84 85
Symbol 81 EditableTextUses:80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:86
Symbol 84 EditableTextUses:80Used by:86
Symbol 85 EditableTextUses:80Used by:86
Symbol 86 MovieClipUses:83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:95
Symbol 88 FontUsed by:89 91 94
Symbol 89 EditableTextUses:88Used by:95
Symbol 90 GraphicUsed by:92
Symbol 91 EditableTextUses:88Used by:92
Symbol 92 MovieClipUses:90 91Used by:95
Symbol 93 GraphicUsed by:95
Symbol 94 EditableTextUses:88Used by:95
Symbol 95 ButtonUses:87 89 92 93 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 FontUsed by:100
Symbol 100 EditableTextUses:99Used by:Timeline
Symbol 101 EditableTextUses:26Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 31 MovieClip
"fader"Frame 1Symbol 31 MovieClip
"ball"Frame 2Symbol 53 MovieClip
"bg"Frame 3Symbol 79 MovieClip
"myData"Frame 3Symbol 86 MovieClip
"replay"Frame 3Symbol 95 Button
"ball"Frame 3Symbol 53 MovieClip
"arrowx"Frame 3Symbol 97 MovieClip
"powbg"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip
"powBar"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "WEE"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WOOSH"
ExportAssets (56)Timeline Frame 1Symbol 3 as "UP"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SWISH"
ExportAssets (56)Timeline Frame 1Symbol 5 as "MARIO"
ExportAssets (56)Timeline Frame 1Symbol 6 as "DOWN"
ExportAssets (56)Timeline Frame 1Symbol 7 as "CRASH"
ExportAssets (56)Timeline Frame 1Symbol 8 as "BRAKE"
ExportAssets (56)Timeline Frame 1Symbol 9 as "BOING"
ExportAssets (56)Timeline Frame 1Symbol 11 as "BAR"
ExportAssets (56)Timeline Frame 1Symbol 15 as "STOP"
ExportAssets (56)Timeline Frame 1Symbol 17 as "TORNADO"
ExportAssets (56)Timeline Frame 1Symbol 21 as "DOWN_TOKEN"
ExportAssets (56)Timeline Frame 1Symbol 22 as "UP_TOKEN"
ExportAssets (56)Timeline Frame 2Symbol 22 as "UP_TOKEN"
ExportAssets (56)Timeline Frame 2Symbol 21 as "DOWN_TOKEN"
ExportAssets (56)Timeline Frame 2Symbol 17 as "TORNADO"
ExportAssets (56)Timeline Frame 2Symbol 15 as "STOP"
ExportAssets (56)Timeline Frame 3Symbol 11 as "BAR"
ExportAssets (56)Timeline Frame 3Symbol 22 as "UP_TOKEN"
ExportAssets (56)Timeline Frame 3Symbol 17 as "TORNADO"
ExportAssets (56)Timeline Frame 3Symbol 21 as "DOWN_TOKEN"
ExportAssets (56)Timeline Frame 3Symbol 15 as "STOP"

Dynamic Text Variables

percdispSymbol 27 EditableText"LOADING... 100%"
dispSymbol 81 EditableText"Height: zzzzzzz inches"
powDispSymbol 84 EditableText"JUMP POWER 100%"
angDispSymbol 85 EditableText"JUMP ANGLE 100°"
totalDispSymbol 100 EditableText"Your total jump: xxxx feet, xx inches"
msgSymbol 101 EditableText"msg msg"




http://swfchan.com/15/73639/info.shtml
Created: 8/4 -2019 04:34:23 Last modified: 8/4 -2019 04:34:23 Server time: 11/05 -2024 14:14:20