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Match Em Up Deluxe.swf

This is the info page for
Flash #73759

(Click the ID number above for more basic data on this flash file.)


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Match Em Up
Deluxe

<p align="center"><font face="Arial Rounded MT Bold" size="53" color="#000000" letterSpacing="0.000000" kerning="0"><b>Sound <sbr />Effects</b></font></p><p align="center"></p>

Time :

##

Instructions

The Basics
Easy
Best : 00:30.0

Select Level to Play

Continue

Time To Beat
54646

Feedback

ThemeText

DifficultyText

Best Time
54646

Feedback

ThemeText

DifficultyText

Your Time
54646

Game Over

Time
546450

Best Time
54646

Feedback

Match up letters with the correct number corresponding to it's order in the alphabet.

Click on the letter first, then the number to complete a match.

Example :
A  - 1
B - 2
C - 3

(You don't have to match them in alphabetical order.)

W

Target :

##

ActionScript [AS1/AS2]

Frame 1
function GlobalParent() { this._state = "Core"; this.Max_x = 480; this.Max_y = 480; this.Score = 0; this._bestTime = 0; this._theme = 1; this._level = 1; this.Depth_Count = 0; this.Object_Count = 0; this.PiCalculation = (Math.PI/180); this._radius = 20; this.LoadBar_Count = 0; this.Sprite_Count = 0; this._initTime = 0; this._chosen1 = 0; this._chosen2 = 0; this._finalTime = 0; this.BallScale = 40; this._bestTime1 = 0; this._bestTime2 = 0; this._bestTime3 = 0; this._bestTime4 = 0; this._bestTime5 = 0; this._bestTime6 = 0; this._bestTime7 = 0; this._curBackground = 1; this.Theme_Count = 4; this.Level_Count = 5; this.MaxBubbles = 25; } function LevelDataParent() { this._balls = 0; this._targetTime = 0; } function ThemeDataParent() { this._background = 0; this._ballType = 0; this._rotate = false; this._alpha = 0; this._pulse = false; this._scale = false; this._bubbles = false; } function SpriteParent(id, instanceName) { Global.Sprite_Count++; this._id = int(id); this._spriteid = int(Global.Sprite_Count); this._state = "Inactive"; this._color = 0; this._xpos = 0; this._ypos = 0; this._xspeed = 0; this._yspeed = 0; this._targetx = 0; this._targety = 0; this._scale = 100; this._rotation = 0; this._speed = 0; this._text = "#"; this._instance = instanceName; this._scalestep = 0; this._rotatestep = 0; this._ballType = 0; } function Preloader_Status() { myLoaded = Math.round(getBytesLoaded()); myTotal = Math.round(getBytesTotal()); myPercent = myLoaded / myTotal; return(myPercent * 100); } function Create_MovieClip(ObjectName, Instance, NewLevel) { if (isNaN(Global[Instance + "_Count"])) { Global[Instance + "_Count"] = 0; } Global[Instance + "_Count"]++; Index = Global[Instance + "_Count"]; InstanceName = (Instance + "_") + Index; InstanceInfoName = (Instance + "Info_") + Index; SymbolName = ObjectName + "Symbol"; _root[InstanceInfoName] = new SpriteParent(Index, InstanceName); _root.attachMovie(SymbolName, InstanceName, NewLevel); _root[InstanceName].cacheAsBitmap; MC_hide(InstanceName); return(Index); } function create_instance(ObjectName, amount, Instance, TargetLevel) { c_instance = 1; while (c_instance <= amount) { New_Index = Create_MovieClip(ObjectName, Instance, (TargetLevel + c_instance) - 1); c_instance++; } } function MC_alpha(InstanceName, pct) { setProperty(InstanceName, _alpha , pct); } function MC_rotate(InstanceName, angle) { setProperty(InstanceName, _rotation , angle); } function MC_pos(InstanceName, loc_x, loc_y) { setProperty(InstanceName, _x , loc_x); setProperty(InstanceName, _y , loc_y); } function MC_scale(InstanceName, newscale) { setProperty(InstanceName, _xscale , newscale); setProperty(InstanceName, _yscale , newscale); } function MC_size(InstanceName, new_width, new_height) { setProperty(InstanceName, _width , new_width); setProperty(InstanceName, _height , new_height); } function MC_show(InstanceName) { setProperty(InstanceName, _visible , 1); } function MC_hide(InstanceName) { setProperty(InstanceName, _visible , 0); } function display_prompt(PromptText, loc_x, loc_y) { Prompt.PromptText.text = PromptText; MC_pos("Prompt", loc_x, loc_y); MC_show("Prompt"); } function Process_Control_Input(KeyCode) { switch (Global._state) { case "MainMenu" : levelbox_click(); if (MainMenu_1.StartGame.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(MainMenu_1); Global._level = 1; Global._state = "LevelStart"; } if (MainMenu_1.Instructions.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(MainMenu_1); Global._state = "Instructions"; } break; case "Core" : check_click(); break; case "GameOver" : if (GameOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(GameOver_1); Global._state = "MainMenu"; } break; case "LevelOver" : if (LevelOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(LevelOver_1); Global._state = "MainMenu"; } break; case "LevelStart" : if (LevelStart_1.Continue.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(LevelStart_1); level_setup(Global._level); Global._state = "Core"; } break; case "HighScores" : break; case "Instructions" : if (Instructions_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(Instructions_1); Global._state = "MainMenu"; } break; case "ResetGame" : } } function check_click() { cb = 1; while (cb <= Global.Ball_Count) { with (_root["BallInfo_" + cb]) { if (_root["Ball_" + cb].hitTest(_root._xmouse, _root._ymouse) && (_state == "Active")) { if (Global._chosen1 == 0) { if (cb <= 26) { Global._chosen1 = cb; _state = "Chosen"; SFX_Pop.start(); return; } } else if (cb > 26) { Global._chosen2 = cb; _state = "Chosen"; SFX_Pop.start(); return; } } } cb++; } } function main_loop() { switch (Global._state) { case "MainMenu" : update_background(); check_mainmenu_rollovers(); levelbox_rollovers(); if (MainMenu_1._visible == 0) { MC_show(MainMenu_1); update_level_boxes(); } return; case "LevelStart" : update_background(); check_levelstart_rollovers(); if (LevelStart_1._visible == 0) { set_level_data(Global._level); set_theme_data(Global._theme); MC_show(LevelStart_1); LevelStart_1.ThemeText.text = _root["Theme_" + Global._theme]; LevelStart_1.LevelText.text = _root["Difficulty_" + Global._level]; LevelStart_1.TargetTime.text = "Time to Beat\r" + timeString(LevelData._targetTime); LevelStart_1.PromptText.text = _root["LevelPromptText_" + Global._theme]; } return; case "Core" : update_background(); elapsedTime = (getTimer() - Global._initTime) / 1000; elapsedTime = int(elapsedTime * 100) / 100; newTime = timeString(elapsedTime); TargetTimer_1.TimerText.text = timeString(LevelData._targetTime); Timer_1.TimerText.text = newTime; update_balls(); if ((Global._chosen1 > 0) && (Global._chosen2 > 0)) { if (Letter[Global._chosen1 - 1] == Letter[Global._chosen2 - 27]) { with (_root["BallInfo_" + Global._chosen1]) { _state = "Solved"; } with (_root["BallInfo_" + Global._chosen2]) { _state = "Solved"; } Global._chosen1 = 0; Global._chosen2 = 0; } else { with (_root["BallInfo_" + Global._chosen1]) { _state = "Active"; } with (_root["BallInfo_" + Global._chosen2]) { _state = "Active"; } Global._chosen1 = 0; Global._chosen2 = 0; } } if (available_letters() == 0) { Global._state = "LevelOver"; } return; case "GameOver" : check_gameover_rollovers(); if (GameOver_1._visible == 0) { Global._finalTime = (getTimer() - Global._initTime) / 1000; Global._finalTime = int(Global._finalTime * 100) / 100; if ((Global._finalTime < Global["_bestTime" + Global._level]) || (Global["_bestTime" + Global._level] == 0)) { Global["_bestTime" + Global._level] = Global._finalTime; } newFinalTime = timeString(Global._finalTime); newBestTime = timeString(Global["_bestTime" + Global._level]); hide_balls(); MC_hide("Timer_1"); GameOver_1.ScoreText.text = "Time\r" + newFinalTime; GameOver_1.BestTime.text = "Best Time\r" + newBestTime; GameOver_1.FeedbackText.text = FeedbackString(Global._finalTime); MC_show(GameOver_1); } return; case "LevelOver" : check_levelover_rollovers(); if (LevelOver_1._visible == 0) { Global._finalTime = (getTimer() - Global._initTime) / 1000; Global._finalTime = int(Global._finalTime * 100) / 100; if ((Global._finalTime < BestTimes[Global._theme][Global._level]) || (BestTimes[Global._theme][Global._level] == 0)) { BestTimes[Global._theme][Global._level] = Global._finalTime; } if (Global._finalTime <= LevelData._targetTime) { Levels[Global._theme][Global._level] = true; } newFinalTime = timeString(Global._finalTime); newBestTime = timeString(BestTimes[Global._theme][Global._level]); hide_balls(); MC_hide("Timer_1"); MC_hide("TargetTimer_1"); LevelOver_1.ThemeText.text = _root["Theme_" + Global._theme]; LevelOver_1.LevelText.text = _root["Difficulty_" + Global._level]; LevelOver_1.YourTime.text = "Your Time\r" + newFinalTime; LevelOver_1.BestTime.text = "Best Time\r" + newBestTime; LevelOver_1.FeedbackText.text = FeedbackString(Global._finalTime); MC_show(LevelOver_1); } return; case "Instructions" : update_background(); if (Instructions_1._visible == 0) { MC_show(Instructions_1); } check_Instructions_rollovers(); return; case "DisplayHighScores" : return; case "LevelChange" : return; case "ResetGame" : reset_game(); Global._state = "Core"; } } function FeedbackString(TimeElapsed) { if (TimeElapsed >= LevelData._targetTime) { Feedback = "That kind of time just isn't going to cut it, you can do far better on this level"; } else { Feedback = "That time was great for this level, but many have done far better. You still have room for improvement"; } if (TimeElapsed < (LevelData._targetTime - 20)) { Feedback = "That was an exceptional time, but I doubt you can beat it again."; } if (TimeElapsed > (LevelData._targetTime + 40)) { Feedback = "I thought you were never going to finish. Did you ride a short bus to school by any chance ?"; } return(Feedback); } function available_letters() { letter_count = 0; b = 1; while (b <= Global.Ball_Count) { if (_root["BallInfo_" + b]._state == "Active") { letter_count++; } b++; } return(letter_count); } function next_letter() { if (available_letters > 0) { GoodLetter = false; while (GoodLetter == false) { new_letter = random(26) + 1; if (_root["BallInfo_" + new_ball]._state == "Active") { GoodLetter = true; break; } } } else { new_letter = -1; } return(new_letter); } function reset_game() { set_level_data(Global._level); init_balls(); show_balls(); MC_show("Timer_1"); update_balls(); Global._initTime = getTimer(); Global._chosen1 = 0; Global._chosen2 = 0; } function timeString(TimerValue) { minutes = int(TimerValue / 60); seconds = int(TimerValue - (minutes * 60)); extra = int((TimerValue - ((minutes * 60) + seconds)) * 100); if (seconds < 10) { seconds = "0" + seconds; } TimeValueString = (((minutes + ":") + seconds) + ".") + extra; return(TimeValueString); } function init_balls() { cb = 1; while (cb <= Global.Ball_Count) { with (_root["BallInfo_" + cb]) { if ((cb <= LevelData._balls) || (((cb - 26) <= LevelData._balls) && (cb > 26))) { _state = "Active"; } else { _state = "Inactive"; } _xpos = -50; _ypos = -50; } cb++; } cb = 1; while (cb <= Global.Ball_Count) { with (_root["BallInfo_" + cb]) { if (_state == "Active") { GoodLocation = false; while (GoodLocation == false) { _xpos = random(Global.Max_x - 50) + 25; _ypos = random(Global.Max_y - 100) + 25; GoodLocation = check_distance(cb, _xpos, _ypos); } _scale = 40; _rotatestep = 0; _scalestep = 0; if (cb <= 26) { _text = Letter[cb - 1]; } else { _text = cb - 26; } switch (Global._theme) { case 1 : break; case 2 : _rotation = random(360) + 1; _rotatestep = random(10) - 5; if (_rotatestep == 0) { _rotatestep = random(5) + 1; } break; case 3 : _scale = random(20) + 20; _scalestep = random(2) + 1; break; case 4 : _rotation = random(360) + 1; _rotatestep = random(10) - 5; if (_rotatestep == 0) { _rotatestep = random(5) + 1; } _scale = random(20) + 20; _scalestep = random(2) + 1; } if (ThemeData._ballType == -1) { _ballType = int(random(7) + 1); } else { _ballType = ThemeData._ballType; } } MC_show("Ball_" + cb); } cb++; } } function check_distance(ball_id, loc_x, loc_y) { b = 1; while (b <= Global.Ball_Count) { with (_root["BallInfo_" + b]) { if ((_state == "Active") && (b != ball_id)) { xdiff = Math.abs(_xpos - loc_x); ydiff = Math.abs(_ypos - loc_y); if ((xdiff < Global.BallScale) && (ydiff < Global.BallScale)) { return(false); } } } b++; } return(true); } function hide_balls() { b = 1; while (b <= Global.Ball_Count) { MC_hide("Ball_" + b); b++; } } function show_balls() { b = 1; while (b <= Global.Ball_Count) { MC_show("Ball_" + b); b++; } } function update_balls() { b = 1; while (b <= Global.Ball_Count) { with (_root["BallInfo_" + b]) { MC_pos(_root["Ball_" + b], _xpos, _ypos); MC_scale(_root["Ball_" + b], _scale); _root["Ball_" + b].Sphere.gotoAndStop(_ballType); _root["Ball_" + b].BallText.text = _text; if ((_text == 6) || (_text == 9)) { _root["Ball_" + b].Underline._visible = 1; } else { _root["Ball_" + b].Underline._visible = 0; } if ((_state == "Chosen") || (_state == "Solved")) { _root["Ball_" + b].Sphere._alpha = 80; if (ThemeData._ballType == -1) { _root["Ball_" + b].Sphere.gotoAndStop(9); } } else { _root["Ball_" + b].Sphere._alpha = 30; } switch (Global._theme) { case 1 : break; case 2 : _rotation = _rotation + _rotatestep; MC_rotate(_instance, _rotation); break; case 3 : _scale = _scale + _scalestep; if ((_scale < 20) || (_scale > Global.BallScale)) { _scalestep = -_scalestep; } MC_scale(_instance, _scale); break; case 4 : _scale = _scale + _scalestep; if ((_scale < 20) || (_scale > Global.BallScale)) { _scalestep = -_scalestep; } MC_scale(_instance, _scale); _rotation = _rotation + _rotatestep; MC_rotate(_instance, _rotation); } } b++; } } function display_tip_window(TextString, Timer) { TipWindow._visible = 1; TipWindow.TipText.text = TextString; Global.TipTimer = Timer; } function hide_ui() { MC_hide(ScorePanel_1); MC_hide(HighScorePanel_1); MC_hide(LevelPanel_1); } function show_ui() { MC_show(ScorePanel_1); MC_show(HighScorePanel_1); MC_show(LevelPanel_1); } function create_ui() { } function check_mainmenu_rollovers() { if (MainMenu_1.StartGame.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.StartGame, 150); } else { MC_scale(MainMenu_1.StartGame, 100); } if (MainMenu_1.Instructions.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.Instructions, 150); } else { MC_scale(MainMenu_1.Instructions, 100); } } function check_Instructions_rollovers() { if (Instructions_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(Instructions_1.Back, 150); } else { MC_scale(Instructions_1.Back, 100); } } function check_levelover_rollovers() { if (LevelOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(LevelOver_1.Back, 150); } else { MC_scale(LevelOver_1.Back, 100); } } function check_levelstart_rollovers() { if (LevelStart_1.Continue.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(LevelStart_1.Continue, 150); } else { MC_scale(LevelStart_1.Continue, 100); } } function check_gameover_rollovers() { if (GameOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(GameOver_1.Back, 150); } else { MC_scale(GameOver_1.Back, 100); } } function rotate_background() { Background_1._rotation = Background_1._rotation + 0.05; } function scale_background() { BackgroundInfo_1._scale = BackgroundInfo_1._scale + BackgroundInfo_1._scalestep; if ((BackgroundInfo_1._scale > 150) || (BackgroundInfo_1._scale < 100)) { BackgroundInfo_1._scalestep = -BackgroundInfo_1._scalestep; } MC_scale(Background_1, BackgroundInfo_1._scale); } function update_pulse(pulseSpeed) { Pulse_1._xscale = Pulse_1._xscale + pulseSpeed; Pulse_1._yscale = Pulse_1._yscale + pulseSpeed; if (Pulse_1._xscale > 400) { Pulse_1._xscale = 0; Pulse_1._yscale = 0; } } function change_background(NewIndex) { Background_1.gotoAndStop(NewIndex); } function update_background() { with (ThemeData) { if (_pulse) { update_pulse(); } if (_rotate) { rotate_background(); } if (_scale) { scale_background(); } if (_bubbles) { update_bubbles(); } } } function update_level_boxes() { t = 1; while (t <= Global.Theme_Count) { l = 1; while (l <= Global.Level_Count) { BoxIndex = ((t - 1) * Global.Level_Count) + l; MainMenu_1.Levels["LevelBox_" + BoxIndex].BoxText.text = (((_root["Theme_" + t] + "\r") + _root["Difficulty_" + l]) + "\r") + timeString(BestTimes[t][l]); if (Levels[t][l] == true) { MC_show(MainMenu_1.Levels["LevelBox_" + BoxIndex].Star); } else { MC_hide(MainMenu_1.Levels["LevelBox_" + BoxIndex].Star); } l++; } t++; } } function levelbox_rollovers() { t = 1; while (t <= (Global.Theme_Count * Global.Level_Count)) { MainMenu_1.Levels["LevelBox_" + t].Star._rotation = MainMenu_1.Levels["LevelBox_" + t].Star._rotation + 5; if (MainMenu_1.Levels["LevelBox_" + t].hitTest(_root._xmouse, _root._ymouse)) { MC_alpha(MainMenu_1.Levels["LevelBox_" + t].Box, 70); } else { MC_alpha(MainMenu_1.Levels["LevelBox_" + t].Box, 35); } t++; } } function levelbox_click() { t = 1; while (t <= (Global.Theme_Count * Global.Level_Count)) { if (MainMenu_1.Levels["LevelBox_" + t].hitTest(_root._xmouse, _root._ymouse)) { Global._theme = Math.floor(((t - 1) / Global.Level_Count) + 1); Global._level = t - ((Global._theme - 1) * Global.Level_Count); MC_hide(MainMenu_1); Global._state = "LevelStart"; } t++; } } function level_setup(NewLevel) { init_balls(); show_balls(); MC_show("Timer_1"); MC_show("TargetTimer_1"); Global._initTime = getTimer(); Global._chosen1 = 0; Global._chosen2 = 0; change_background(ThemeData._background); } function set_theme_data(NewTheme) { kill_bubbles(); with (ThemeData) { switch (NewTheme) { case 1 : _background = 1; _ballType = 7; _rotate = true; _alpha = 35; _pulse = true; _scale = false; _bubbles = false; break; case 2 : _background = 2; _ballType = 2; _rotate = false; _alpha = 100; _pulse = false; _scale = false; _bubbles = true; break; case 3 : _background = 4; _ballType = 3; _rotate = false; _alpha = 100; _pulse = false; _scale = false; _bubbles = false; break; case 4 : _background = 3; _ballType = -1; _rotate = true; _alpha = 100; _pulse = false; _scale = true; _bubbles = false; } change_background(_background); MC_rotate(Background_1, 0); MC_scale(Background_1, 100); MC_alpha(Background_1, _alpha); if (_pulse) { MC_show(Pulse_1); } else { MC_hide(Pulse_1); } if (_bubbles) { init_bubbles(); } } } function set_level_data(NewLevel) { with (LevelData) { switch (NewLevel) { case 1 : _balls = 5; break; case 2 : _balls = 10; break; case 3 : _balls = 15; break; case 4 : _balls = 20; break; case 5 : _balls = 26; } LevelData._targetTime = _balls * 4; } } function init_bubbles() { b = 1; while (b <= Global.MaxBubbles) { _root.attachMovie("BubbleSymbol", "Bubble_" + b, 1000 + b); _root["Bubble_" + b]._x = random(Global.Max_x); _root["Bubble_" + b]._y = random(Global.Max_y); _root["Bubble_" + b]._alpha = 40; bubbleSize = random(40) + 15; _root["Bubble_" + b]._xscale = bubbleSize; _root["Bubble_" + b]._yscale = bubbleSize; b++; } } function kill_bubbles() { b = 1; while (b <= Global.MaxBubbles) { _root["Bubble_" + b].removeMovieClip(); b++; } } function update_bubbles() { b = 1; while (b <= Global.MaxBubbles) { _root["Bubble_" + b]._x = _root["Bubble_" + b]._x + (random(6) - 2.5); _root["Bubble_" + b]._y = _root["Bubble_" + b]._y - 2; if (_root["Bubble_" + b]._y < -5) { _root["Bubble_" + b]._y = Global.Max_y + 10; } b++; } } Global = new GlobalParent(); LevelData = new LevelDataParent(); ThemeData = new ThemeDataParent(); var blur = (new flash.filters.BlurFilter(10, 10, 3)); var drop = (new flash.filters.DropShadowFilter(40, 45, 0, 0.3, 10, 10, 2, Quality.HIGH)); var glow = (new flash.filters.GlowFilter(16777215, 0.5, 5, 5, 2, 3)); var Letter = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"); Feedback_1 = "You can do much better than this, keep practicing."; Feedback_2 = "You did ok, but with a little more practice you can do better."; Feedback_3 = "You did pretty good, but there is still room for improvement."; Feedback_4 = "You did great. If you can beat this time, you really have something to be proud of."; Feedback_5 = "Excellent, you are a master of the alphabet and numbers."; Theme_1 = "The Basics"; Theme_2 = "Dizzy"; Theme_3 = "Pulse"; Theme_4 = "The Works"; Difficulty_1 = "Simple"; Difficulty_2 = "Easy"; Difficulty_3 = "Normal"; Difficulty_4 = "Hard"; Difficulty_5 = "Master"; LevelPromptText_1 = "Lets just start off with the basics. Pretty simple stuff here, you should have no problem."; LevelPromptText_2 = "Lets see how you do when the letters and numbers are trying to make you dizzy"; LevelPromptText_3 = "Do you think you can handle letters and numbers that have a pulse?"; LevelPromptText_4 = "If you can finish this theme on the Master level, you will have mastered this game."; var Levels = new Array(); var BestTimes = new Array(); xx = 1; while (xx <= 4) { Levels[xx] = new Array(false, false, false, false, false, false); BestTimes[xx] = new Array(0, 0, 0, 0, 0, 0); xx++; } create_instance("Load", 1, "LoadBar", 100); MC_show(LoadBar_1); MC_pos(LoadBar_1, 0, 0); userKey = new Object(); Key.addListener(userKey); userKey.onKeyDown = function () { KeyCode = Number(Key.getCode()); Process_Control_Input(KeyCode); }; mouseObj = new Object(); Mouse.addListener(mouseObj); mouseObj.onMouseDown = function () { Process_Control_Input(0); }; create_instance("Background", 1, "Background", 50); MC_pos(Background_1, 240, 240); MC_show(Background_1); MC_alpha(Background_1, 35); BackgroundInfo_1._scalestep = 0.25; create_instance("Pulse", 1, "Pulse", 49); MC_pos(Pulse_1, 240, 240); MC_show(Pulse_1); MC_alpha(Pulse_1, 35); change_background(1);
Frame 3
LoadBar_1.LoadText.text = ("Loading : " + int(Preloader_Status())) + "%"; if (Preloader_Status() < 100) { gotoAndPlay (2); }
Frame 5
MC_hide(LoadBar_1); SFX_Music = new Sound(); SFX_Music.attachSound("DropsOfLife"); SFX_Music.start(); SFX_Pop = new Sound(); SFX_Pop.attachSound("Pop"); SFX_Music.onSoundComplete = function () { SFX_Music.start(); }; create_instance("MainMenu", 1, "MainMenu", 700); MC_pos("MainMenu_1", 0, 0); create_instance("Instructions", 1, "Instructions", 701); MC_pos("Instructions_1", 0, 0); create_instance("GameOver", 1, "GameOver", 702); MC_pos("GameOver_1", 0, 0); create_instance("LevelOver", 1, "LevelOver", 703); MC_pos("LevelOver_1", 0, 0); create_instance("LevelStart", 1, "LevelStart", 704); MC_pos("LevelStart_1", 0, 0); create_instance("Ball", 52, "Ball", 500); create_instance("Timer", 1, "Timer", 600); create_instance("TargetTimer", 1, "TargetTimer", 601); MC_pos("Timer_1", 10, 450); MC_pos("TargetTimer_1", 480 - (TargetTimer_1._width + 10), 450); Global._state = "Instructions"; set_level_data(Global._level); set_theme_data(Global._theme);
Frame 6
main_loop();
Frame 7
gotoAndPlay (6);
Symbol 48 MovieClip [SoundEffects] Frame 1
stop();

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:9
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:9
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:9
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [BackgroundSymbol]Uses:2 4 6 8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [PulseSymbol]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [WhiteBallSymbol]Uses:13Used by:85
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [BlackBallSymbol]Uses:15Used by:85
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [GrayBallSymbol]Uses:17Used by:85
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [OrangeBallSymbol]Uses:19Used by:85
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [YellowBallSymbol]Uses:21Used by:85
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [PinkBallSymbol]Uses:23Used by:85
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [BrownBallSymbol]Uses:25Used by:85
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [GreenBallSymbol]Uses:27Used by:85
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [BlueBallSymbol]Uses:29Used by:85
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [RedBallSymbol]Uses:31Used by:85
Symbol 33 FontUsed by:34 37 49 50 52 62 64 65 66 67 69 70 71 72 73 75 76 77 78 80 87 88
Symbol 34 EditableTextUses:33Used by:39
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 EditableTextUses:33Used by:38
Symbol 38 MovieClipUses:36 37Used by:39 61 81
Symbol 39 MovieClip [LoadSymbol]Uses:34 38Used by:Timeline
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [StarSymbol]Uses:41Used by:58
Symbol 43 GraphicUsed by:Timeline
Symbol 44 FontUsed by:45 60 84
Symbol 45 EditableTextUses:44Used by:48
Symbol 46 Sound [DropsOfLife]Used by:48
Symbol 47 Sound [Pop]Used by:48
Symbol 48 MovieClip [SoundEffects]Uses:45 46 47Used by:Timeline
Symbol 49 TextUses:33Used by:51
Symbol 50 EditableTextUses:33Used by:51
Symbol 51 MovieClip [TimerSymbol]Uses:49 50Used by:Timeline
Symbol 52 EditableTextUses:33Used by:53
Symbol 53 MovieClipUses:52Used by:61
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:58
Symbol 56 FontUsed by:57
Symbol 57 EditableTextUses:56Used by:58
Symbol 58 MovieClipUses:55 57 42Used by:59
Symbol 59 MovieClipUses:58Used by:61
Symbol 60 EditableTextUses:44Used by:61
Symbol 61 MovieClip [MainMenuSymbol]Uses:53 38 59 60Used by:Timeline
Symbol 62 EditableTextUses:33Used by:63
Symbol 63 MovieClipUses:62Used by:68 74 79 81
Symbol 64 EditableTextUses:33Used by:68
Symbol 65 EditableTextUses:33Used by:68
Symbol 66 EditableTextUses:33Used by:68
Symbol 67 EditableTextUses:33Used by:68
Symbol 68 MovieClip [LevelStartSymbol]Uses:63 64 65 66 67Used by:Timeline
Symbol 69 EditableTextUses:33Used by:74
Symbol 70 EditableTextUses:33Used by:74
Symbol 71 EditableTextUses:33Used by:74
Symbol 72 EditableTextUses:33Used by:74
Symbol 73 EditableTextUses:33Used by:74
Symbol 74 MovieClip [LevelOverSymbol]Uses:63 69 70 71 72 73Used by:Timeline
Symbol 75 EditableTextUses:33Used by:79
Symbol 76 EditableTextUses:33Used by:79
Symbol 77 EditableTextUses:33Used by:79
Symbol 78 EditableTextUses:33Used by:79
Symbol 79 MovieClip [GameOverSymbol]Uses:75 76 63 77 78Used by:Timeline
Symbol 80 EditableTextUses:33Used by:81
Symbol 81 MovieClip [InstructionsSymbol]Uses:80 63 38Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:86
Symbol 84 EditableTextUses:44Used by:86
Symbol 85 MovieClip [ColoredSphereSymbol]Uses:32 30 28 26 24 22 20 18 16 14Used by:86
Symbol 86 MovieClip [BallSymbol]Uses:83 84 85Used by:Timeline
Symbol 87 TextUses:33Used by:89
Symbol 88 EditableTextUses:33Used by:89
Symbol 89 MovieClip [TargetTimerSymbol]Uses:87 88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [BubbleSymbol]Uses:90Used by:Timeline

Instance Names

"Title"Symbol 38 MovieClip Frame 1Symbol 37 EditableText
"LoadText"Symbol 39 MovieClip [LoadSymbol] Frame 1Symbol 34 EditableText
"TimerText"Symbol 51 MovieClip [TimerSymbol] Frame 1Symbol 50 EditableText
"Box"Symbol 58 MovieClip Frame 1Symbol 55 MovieClip
"BoxText"Symbol 58 MovieClip Frame 1Symbol 57 EditableText
"Star"Symbol 58 MovieClip Frame 1Symbol 42 MovieClip [StarSymbol]
"LevelBox_1"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_2"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_3"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_4"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_5"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_6"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_7"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_8"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_9"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_10"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_11"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_12"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_13"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_14"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_15"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_16"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_17"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_18"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_19"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"LevelBox_20"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"Instructions"Symbol 61 MovieClip [MainMenuSymbol] Frame 1Symbol 53 MovieClip
"Title"Symbol 61 MovieClip [MainMenuSymbol] Frame 1Symbol 38 MovieClip
"Levels"Symbol 61 MovieClip [MainMenuSymbol] Frame 1Symbol 59 MovieClip
"Continue"Symbol 68 MovieClip [LevelStartSymbol] Frame 1Symbol 63 MovieClip
"TargetTime"Symbol 68 MovieClip [LevelStartSymbol] Frame 1Symbol 64 EditableText
"PromptText"Symbol 68 MovieClip [LevelStartSymbol] Frame 1Symbol 65 EditableText
"ThemeText"Symbol 68 MovieClip [LevelStartSymbol] Frame 1Symbol 66 EditableText
"LevelText"Symbol 68 MovieClip [LevelStartSymbol] Frame 1Symbol 67 EditableText
"Back"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 63 MovieClip
"BestTime"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 69 EditableText
"FeedbackText"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 70 EditableText
"ThemeText"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 71 EditableText
"LevelText"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 72 EditableText
"YourTime"Symbol 74 MovieClip [LevelOverSymbol] Frame 1Symbol 73 EditableText
"LevelText"Symbol 79 MovieClip [GameOverSymbol] Frame 1Symbol 75 EditableText
"ScoreText"Symbol 79 MovieClip [GameOverSymbol] Frame 1Symbol 76 EditableText
"Back"Symbol 79 MovieClip [GameOverSymbol] Frame 1Symbol 63 MovieClip
"BestTime"Symbol 79 MovieClip [GameOverSymbol] Frame 1Symbol 77 EditableText
"FeedbackText"Symbol 79 MovieClip [GameOverSymbol] Frame 1Symbol 78 EditableText
"Back"Symbol 81 MovieClip [InstructionsSymbol] Frame 1Symbol 63 MovieClip
"Title"Symbol 81 MovieClip [InstructionsSymbol] Frame 1Symbol 38 MovieClip
"Underline"Symbol 86 MovieClip [BallSymbol] Frame 1Symbol 83 MovieClip
"BallText"Symbol 86 MovieClip [BallSymbol] Frame 1Symbol 84 EditableText
"Sphere"Symbol 86 MovieClip [BallSymbol] Frame 1Symbol 85 MovieClip [ColoredSphereSymbol]
"TimerText"Symbol 89 MovieClip [TargetTimerSymbol] Frame 1Symbol 88 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 9 as "BackgroundSymbol"
ExportAssets (56)Timeline Frame 1Symbol 12 as "PulseSymbol"
ExportAssets (56)Timeline Frame 1Symbol 14 as "WhiteBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 16 as "BlackBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 18 as "GrayBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 20 as "OrangeBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 22 as "YellowBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 24 as "PinkBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 26 as "BrownBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 28 as "GreenBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 30 as "BlueBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 32 as "RedBallSymbol"
ExportAssets (56)Timeline Frame 1Symbol 39 as "LoadSymbol"
ExportAssets (56)Timeline Frame 1Symbol 42 as "StarSymbol"
ExportAssets (56)Timeline Frame 4Symbol 46 as "DropsOfLife"
ExportAssets (56)Timeline Frame 4Symbol 47 as "Pop"
ExportAssets (56)Timeline Frame 4Symbol 48 as "SoundEffects"
ExportAssets (56)Timeline Frame 4Symbol 51 as "TimerSymbol"
ExportAssets (56)Timeline Frame 4Symbol 61 as "MainMenuSymbol"
ExportAssets (56)Timeline Frame 4Symbol 68 as "LevelStartSymbol"
ExportAssets (56)Timeline Frame 4Symbol 74 as "LevelOverSymbol"
ExportAssets (56)Timeline Frame 4Symbol 79 as "GameOverSymbol"
ExportAssets (56)Timeline Frame 4Symbol 81 as "InstructionsSymbol"
ExportAssets (56)Timeline Frame 4Symbol 85 as "ColoredSphereSymbol"
ExportAssets (56)Timeline Frame 4Symbol 86 as "BallSymbol"
ExportAssets (56)Timeline Frame 4Symbol 89 as "TargetTimerSymbol"
ExportAssets (56)Timeline Frame 4Symbol 91 as "BubbleSymbol"

Labels

"MainLoop"Frame 6




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Created: 8/4 -2019 02:07:24 Last modified: 8/4 -2019 02:07:24 Server time: 09/05 -2024 07:53:04