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Gangster Bros. 1.0.swf

This is the info page for
Flash #74175

(Click the ID number above for more basic data on this flash file.)


Text
%

100

Loaded

Click to start

Shotgun

Level Editor

Password

Mario

New Game

Enter Text

Close

Life

Kills

x

Score

99

99999

99

Walk

1

Level

=

5

20

Level 1/8

Password: lake

Jump

Up Arrow/W

Move

Arrow Keys/ASD

Shoot

Left-click Mouse

Toggle run/walk

Shift

BONUS LIVES

BONUS AMMO

POINTS

0

0

0

Continue

Game Over

Quit

5

20

Level 2/8

Password: sewer

5

20

Level 3/8

Password: shop

5

20

Level 4/8

Password: mountains

5

20

Level 5/8

Password: forest

5

20

Level 6/8

Password: beach

5

20

Level 7/8

Password: courtyard

5

20

Level 8/8

Password: castle

10

Drag

Type

Remove

Terrain

Enemies

Items

Clockwise

Counter

Create

Export

Import

Play

Backdrop

BG Color

Grid On

Grid Off

Exit

Load

Save

/

1

1

OK

Go to tile:

1

Close

Level Slot 1

Level Slot 2

Level Slot 3

Level Slot 4

Level Slot 5

99

99999

99

Walk

Inspired by Mario Bros. and Duck Hunt
Programmer - Dagio
Artist - Arctic Raccoon
Copyright 2007-2009
Passwords:
godmario - God Mode
duckhunt - Infinite Ammo
getalife - Infinte Lives
credits - View Credits
boss - Boss Level

Menu

ActionScript [AS1/AS2]

Frame 1
_quality = "Low"; totalBytes = this.getBytesTotal(); loadedBytes = this.getBytesLoaded(); remainingBytes = totalBytes - loadedBytes; percentDone = int((loadedBytes / totalBytes) * 100); bar.gotoAndStop(percentDone); if (_framesloaded == _totalframes) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 3
gotoAndPlay (4);
Frame 4
_root.gunTypeVar = 2;
Frame 364
Mouse.show(); Stage.showMenu = false;
Frame 513
stop(); _root.clickStart.onPress = function () { gotoAndStop (514); };
Frame 514
stop(); _quality = "Low"; Mouse.show(); if (_root.infiniteLives == true) { _root.lives = 9; } else { _root.lives = 5; } _root.onEnterFrame = function () { if (_root.charTypeVar == undefined) { _root.charTypeVar = 1; } if (_root.gunTypeVar == undefined) { _root.gunTypeVar = 1; } _root.chooseCharMC.gotoAndStop(_root.charTypeVar); if (_root.charTypeVar <= 0) { _root.charTypeVar = _root.chooseCharMC._totalframes; } if (_root.charTypeVar > _root.chooseCharMC._totalframes) { _root.charTypeVar = 1; } _root.chooseGunMC.gotoAndStop(_root.gunTypeVar); if (_root.gunTypeVar <= 0) { _root.gunTypeVar = _root.chooseGunMC._totalframes; } if (_root.gunTypeVar > _root.chooseGunMC._totalframes) { _root.gunTypeVar = 1; } }; _root.button1.onRelease = function () { _root.button1.prevFrame(); gotoAndPlay (541); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; }; _root.button1.onReleaseOutside = function () { _root.button1.prevFrame(); }; _root.button1.onPress = function () { _root.button1.nextFrame(); }; _root.button2.onRelease = function () { _root.button2.prevFrame(); gotoAndStop (1942); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.gridOn = false; }; _root.button2.onReleaseOutside = function () { _root.button2.prevFrame(); }; _root.button2.onPress = function () { _root.button2.nextFrame(); }; _root.button3.onRelease = function () { _root.button3.prevFrame(); _root.enterPassword._visible = true; _root.button4._visible = true; }; _root.button3.onReleaseOutside = function () { _root.button3.prevFrame(); }; _root.button3.onPress = function () { _root.button3.nextFrame(); }; _root.enterpassword.button4.onRelease = function () { _root.enterpassword.button4.prevFrame(); if (_root.enterPassword.varPassword == "lake") { gotoAndStop (515); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "sewer") { gotoAndStop (518); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "shop") { gotoAndStop (521); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "mountains") { gotoAndStop (524); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "forest") { gotoAndStop (527); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "beach") { gotoAndStop (530); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "courtyard") { gotoAndStop (533); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "castle") { gotoAndStop (536); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "boss") { gotoAndStop (539); _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; _root.ammo = 20; _root.score = 0; _root.health = 6; _root.exitingLevel = false; } else if (_root.enterPassword.varPassword == "credits") { gotoAndPlay (1944); } else if (_root.enterPassword.varPassword == "godmario") { if (_root.godMode != true) { _root.godMode = true; _root.enterPassword.varResponse = "God mode on"; } else { _root.godMode = false; _root.enterPassword.varResponse = "God mode off"; } } else if (_root.enterPassword.varPassword == "duckhunt") { if (_root.infiniteAmmo != true) { _root.infiniteAmmo = true; _root.enterPassword.varResponse = "Infinite ammo on"; } else { _root.infiniteAmmo = false; _root.enterPassword.varResponse = "Infinite ammo off"; } } else if (_root.enterPassword.varPassword == "getalife") { if (_root.infiniteLives != true) { _root.infiniteLives = true; _root.enterPassword.varResponse = "Infinite lives on"; _root.lives = 9; } else { _root.infiniteLives = false; _root.enterPassword.varResponse = "Infinite lives off"; _root.lives = 5; } } else { _root.enterPassword.varResponse = "Invalid password"; } }; _root.enterpassword.button4.onReleaseOutside = function () { _root.enterpassword.button4.prevFrame(); }; _root.enterpassword.button4.onPress = function () { _root.enterpassword.button4.nextFrame(); };
Instance of Symbol 86 MovieClip in Frame 514
on (release) { _root.charTypeVar = _root.charTypeVar + 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Instance of Symbol 89 MovieClip in Frame 514
on (release) { _root.charTypeVar = _root.charTypeVar - 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.charTypeVar == 1) { _root.characterText = "Mario"; } else if (_root.charTypeVar == 2) { _root.characterText = "Luigi"; } else if (_root.charTypeVar == 3) { _root.characterText = "Mr. T."; } }
Instance of Symbol 86 MovieClip in Frame 514
on (release) { _root.gunTypeVar = _root.gunTypeVar + 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Instance of Symbol 89 MovieClip in Frame 514
on (release) { _root.gunTypeVar = _root.gunTypeVar - 1; this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.gunTypeVar == 1) { _root.gunText = "Shotgun"; } else if (_root.gunTypeVar == 2) { _root.gunText = "Zap Red"; } else if (_root.gunTypeVar == 3) { _root.gunText = "Zap Gray"; } }
Instance of Symbol 108 MovieClip "enterPassword" in Frame 514
onClipEvent (load) { _visible = false; }
Frame 515
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } _root.ammo = 20; if (_root.infiniteAmmo == true) { _root.ammo = 99; } else { _root.ammo = 20; } Number(_root.lives); _root.score = 0; _root.health = 6; _root.exitingLevel = false;
Instance of Symbol 110 MovieClip "yGunMC" in Frame 515
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y - 40; }
Instance of Symbol 118 MovieClip in Frame 515
onClipEvent (enterFrame) { if (_root.health == 6) { this.gotoAndStop(1); } else if (_root.health == 5) { this.gotoAndStop(2); } else if (_root.health == 4) { this.gotoAndStop(3); } else if (_root.health == 3) { this.gotoAndStop(4); } else if (_root.health == 2) { this.gotoAndStop(5); } else if (_root.health == 1) { this.gotoAndStop(6); } else if (_root.health == 0) { this.gotoAndStop(7); } if (_root.health >= 6) { _root.health = 6; } if (_root.health <= 0) { _root.health = 0; } }
Instance of Symbol 132 MovieClip "bullet" in Frame 515
onClipEvent (enterFrame) { if (_root.isShooting == false) { _y = (_root.player._y - 30); _xscale = _root.player._xscale; this.bullet.gotoAndStop(1); if (_xscale == 100) { _x = _root.player._x; } if (_xscale == -100) { _x = _root.player._x; } } if (_root.isShooting == true) { this.gotoAndStop(_root.yGunPos); this.bullet.play(); } }
Instance of Symbol 134 MovieClip "bulletHitTest" in Frame 515
onClipEvent (enterFrame) { if (_root.isBulletShooting == true) { this.gotoAndStop(1); _y = (_y + (_root.bullet.bullet._rotation / 1.4)); } else { this.gotoAndStop(2); _y = (((_root.bullet.bullet.bullet._y + _root.player._y) - 40) + _root.bullet.bullet._rotation); this.bullet.gotoAndStop(1); _xscale = _root.player._xscale; } if (_xscale >= 1) { _x = (_root.bullet.bullet.bullet._x + _root.player._x); } if (_xscale <= -1) { _x = ((-_root.bullet.bullet.bullet._x) + _root.player._x); } if (_root.ground.hitTest(_x, _y, true)) { _root.isBulletShooting = false; } }
Instance of Symbol 143 MovieClip "target" in Frame 515
onClipEvent (load) { Mouse.hide(); startDrag (this, true); } onClipEvent (mouseDown) { Mouse.hide(); } onClipEvent (enterFrame) { if (_root.yGunPos <= 1) { this.gotoAndStop(2); } else if (_root.yGunPos >= 50) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 516
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 1; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 516
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 516
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 3); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 3); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 321 MovieClip "enemy1" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy3" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy2" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy4" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy5" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy6" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy8" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy10" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy11" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy9" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy7" in Frame 516
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 517
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 518
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 519
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 2; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 519
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 519
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 518 MovieClip "enemy12" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 518 MovieClip "enemy11" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 518 MovieClip "enemy10" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 518 MovieClip "enemy6" in Frame 519
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 361 MovieClip "enemy1" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy3" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy2" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy4" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy5" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy7" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy8" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy9" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy16" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy14" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy15" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy13" in Frame 519
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 520
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 521
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 522
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 3; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 522
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 522
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + speed; _root.backDrop2._x = _root.backDrop2._x + speed; _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - speed; _root.backDrop2._x = _root.backDrop2._x - speed; _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 645 MovieClip "enemy1" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy3" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy2" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy4" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy5" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy6" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 645 MovieClip "enemy7" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy8" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy9" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy10" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy11" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy12" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy13" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy15" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy16" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy14" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy17" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy18" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 645 MovieClip "enemy20" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy21" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy22" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy23" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy24" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy19" in Frame 522
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Frame 523
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 524
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 525
verticalLevel = true; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 4; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 525
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 525
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.icicles._x = _root.icicles._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 325 MovieClip "enemy1" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy4" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy5" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy3" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy2" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy3" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy6" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy7" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy8" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy10" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy11" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy12" in Frame 525
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 526
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 527
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 528
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 5; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 528
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 528
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 325 MovieClip "enemy1" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy2" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy3" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy4" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy5" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy6" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy7" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy9" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy8" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy10" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy11" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy12" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy13" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy14" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy15" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy16" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy17" in Frame 528
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 529
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 530
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 531
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 6; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 531
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 531
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 645 MovieClip "enemy1" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy2" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 518 MovieClip "enemy3" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 532 MovieClip "enemy4" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 645 MovieClip "enemy5" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy6" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy7" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 518 MovieClip "enemy8" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 518 MovieClip "enemy13" in Frame 531
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 645 MovieClip "enemy12" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy11" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy10" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 645 MovieClip "enemy9" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= 25) { if (_root["enemy" + a].bomb.hitTest(this) && (_root["enemy" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy16" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 321 MovieClip "enemy17" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 325 MovieClip "enemy14" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 325 MovieClip "enemy15" in Frame 531
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Frame 532
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 533
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 534
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 7; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 534
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 534
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 20) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 532 MovieClip "enemy1" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy3" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy7" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy5" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy13" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 361 MovieClip "enemy14" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy2" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy4" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy6" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy8" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy9" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy10" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy11" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy12" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 981 MovieClip "enemy15" in Frame 534
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y > _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y <= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Frame 535
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 536
if (_root.infiniteLives == true) { _root.lives = 9; } if (_root.infiniteAmmo == true) { _root.ammo = 99; }
Frame 537
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 8; stop(); _root.kills = 0;
Instance of Symbol 165 MovieClip "bottom" in Frame 537
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 274 MovieClip "player" in Frame 537
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 321 MovieClip "enemy1" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy2" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy3" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy4" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy5" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy7" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy6" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy8" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy9" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy10" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 361 MovieClip "enemy11" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } }
Instance of Symbol 532 MovieClip "enemy12" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy14" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 532 MovieClip "enemy15" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } else { this._visible = false; } } }
Instance of Symbol 321 MovieClip "enemy13" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy19" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1068 MovieClip "enemy20" in Frame 537
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 518 MovieClip "enemy16" in Frame 537
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 518 MovieClip "enemy17" in Frame 537
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } }
Instance of Symbol 321 MovieClip "enemy18" in Frame 537
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } else { this._visible = false; } }
Frame 538
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.gainLife1 = false; _root.gainLife2 = false; _root.gainLife3 = false; _root.gainLife4 = false; _root.gainLife5 = false; if (_root.lives <= 0) { _root.lives = 5; _root.gotoAndStop(_currentframe - 2); } else { _root.gotoAndStop(_currentframe - 2); }
Frame 539
verticalLevel = false; totalHorizontalPlatforms = 0; totalVerticalPlatforms = 0; currentLevel = 9; stop(); _root.kills = 0; _root.bossDead = false; _root.bossBegin = false; _root.bossHealth = Number(10);
Instance of Symbol 1267 MovieClip "window1" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 1267 MovieClip "window2" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 1267 MovieClip "window3" in Frame 539
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { if ((_root.bossBegin == true) && (_root.bossBegin2 == true)) { this.play(); _root.bossBegin2 = false; } if (this.dog2.hitTest(_root.bulletHitTest)) { if (this.dog2._currentframe <= 10) { this.dog2.gotoAndPlay("hit"); _root.bossHealth = _root.bossHealth - Number(1); } } if ((((_root.bossHealth <= 0) && (_root.player.isDead == false)) && (_root.bossDead == true)) && (_root.endBoss != true)) { _root.beatLevel.gotoAndPlay(2); _root.endBoss = true; } }
Instance of Symbol 274 MovieClip "player" in Frame 539
onClipEvent (load) { _quality = "High"; var scale = _xscale; var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var scale = _xscale; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.damage = 1; _root.aimShoot = false; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); shootingGunSound = new Sound(); shootingGunSound.attachSound("shootingGunSound"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } if (_root.godMode == true) { _root.health = 6; } if (_root.infiniteAmmo == true) { _root.ammo = 99; } if (_root.infiniteLives == true) { _root.lives = 9; } a = 1; while (a <= _root.totalHorizontalPlatforms) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } v = 1; while (v <= _root.totalVerticalPlatforms) { if ((_root.ground["downPlatform" + v].hitTest(_x, _y + 3, true) && (!_root.ground["downPlatform" + v].hitTest(_x, _y, true))) && (_root.ground["downPlatform" + v].speed > 0)) { _root.player._y = _root.player._y + _root.ground["downPlatform" + v].speed; _root.player.grav = 0; } v++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.verticalLevel == true) { c = 0; while (c < 6) { if (_root.ground["vPlatform" + c].hitTest(_x, _y + 3, true)) { if (_root.ground._y >= -96) { b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - _root.ground["vPlatform" + c].speed; b++; } _root.ground._y = _root.ground._y - _root.ground["vPlatform" + c].speed; _root.groundTop._y = _root.groundTop._y - _root.ground["vPlatform" + c].speed; _root.icicles._y = _root.icicles._y - _root.ground["vPlatform" + c].speed; _root.items._y = _root.items._y - _root.ground["vPlatform" + c].speed; _root.bottom._y = _root.bottom._y - _root.ground["vPlatform" + c].speed; } } c++; } if (_root.ground._y >= -96) { _y = (_y - (grav / 2.5)); b = 0; while (b < 25) { _root["enemy" + b]._y = _root["enemy" + b]._y - (grav / 2.5); b++; } _root.ground._y = _root.ground._y - (grav / 2.5); _root.groundTop._y = _root.groundTop._y - (grav / 2.5); _root.icicles._y = _root.icicles._y - (grav / 2.5); _root.items._y = _root.items._y - (grav / 2.5); _root.bottom._y = _root.bottom._y - (grav / 2.5); } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(39))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); if ((_root.ground.exitLevelMC.hitTest(_x, _y + 3, true) && (_root.player._x >= ((_root.ground.exitLevelMC._x - 9) + _root.ground._x))) && (_root.player._x <= ((_root.ground.exitLevelMC._x + 9) + _root.ground._x))) { if (_root.exitingLevel == false) { _root.yPosition = _y; _root.exitingLevel = true; } } } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } onClipEvent (mouseDown) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); shootingGunSound.start(); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } onClipEvent (enterFrame) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; } if ((_root.health <= 0) && (isDead != true)) { _root.health = 0; _root.lives = _root.lives - 1; isDead = true; } if (isDead == true) { if (_root.lives > 0) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); _root.gameOver.gotoAndStop(2); } else { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); if (_root.gameOver.gameOverTimer.timer == true) { _root.gameOver.gotoAndStop(4); } else { _root.gameOver.gotoAndStop(3); } } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; _root.items._x = _root.items._x + speed; _root.scrollingMC1._x = _root.scrollingMC1._x + speed; _root.scrollingMC2._x = _root.scrollingMC2._x + speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x + speed; b++; } } } if (_root.ground._x > ((-_root.ground._width) + 720)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; _root.items._x = _root.items._x - speed; _root.scrollingMC1._x = _root.scrollingMC1._x - speed; _root.scrollingMC2._x = _root.scrollingMC2._x - speed; b = 0; while (b < 25) { _root["enemy" + b]._x = _root["enemy" + b]._x - speed; b++; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 1284 MovieClip in Frame 539
onClipEvent (enterFrame) { if ((this.fireball.hitTest(_root.player) && (_root.damage == 1)) && (_root.bossHealth > 0)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Frame 540
_root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; if (_root.lives <= 0) { _root.prevFrame(); _root.lives = 5; } else { _root.prevFrame(); }
Frame 541
_root.clickStart2.onPress = function () { stopAllSounds(); gotoAndStop (515); };
Frame 1363
stopAllSounds(); gotoAndStop (515);
Frame 1364
Mouse.show(); stopAllSounds(); _root.endBoss = false;
Instance of Symbol 1354 MovieClip in Frame 1417
/* no clip actions */
Frame 1941
stopAllSounds(); gotoAndPlay (1944);
Frame 1942
stop(); _quality = "High"; import._visible = true; maxGround = 100; maxEnemies = 30; maxItems = 20; scrollAmount = 0; maxLevelWidth = 4000; levelScrollAmount = 0; editor = true; if (currentBGTile == undefined) { currentBGTile = 1; } exitButton.onRelease = function () { gotoAndStop (514); }; characterStart.gotoAndStop(_root.charTypeVar); characterStart.gun.gotoAndStop(_root.gunTypeVar); _root.onEnterFrame = function () { _root.backDrop.gotoAndStop(currentBGTile); if (currentBGTile <= 0) { currentBGTile = 1; } else if (_root.currentBGTile == 1) { backgroundText.text = "None"; } else if (_root.currentBGTile == 2) { backgroundText.text = "Lake"; } else if (_root.currentBGTile == 3) { backgroundText.text = "7/11"; } else if (_root.currentBGTile == 4) { backgroundText.text = "Mountain"; } else if (_root.currentBGTile == 5) { backgroundText.text = "Forest"; } else if (_root.currentBGTile == 6) { backgroundText.text = "Sewer"; } else if (_root.currentBGTile == 7) { backgroundText.text = "Beach"; } else if (_root.currentBGTile == 8) { backgroundText.text = "Courtyard"; } else if (_root.currentBGTile == 9) { backgroundText.text = "Castle"; } else if (_root.currentBGTile == 10) { backgroundText.text = "City"; } else if (_root.currentBGTile == 11) { backgroundText.text = "Street"; } else if (_root.currentBGTile == 12) { backgroundText.text = "Sewer 2"; } else if (_root.currentBGTile == 13) { backgroundText.text = "Sewer 3"; } else if (_root.currentBGTile >= 14) { currentBGTile = 13; } _root.bgColor.gotoAndStop(currentBGColorTile); if (currentBGColorTile <= 0) { currentBGColorTile = 1; } else if (_root.currentBGColorTile == 1) { backgroundColorText.text = "White"; } else if (_root.currentBGColorTile == 2) { backgroundColorText.text = "Black"; } else if (_root.currentBGColorTile == 3) { backgroundColorText.text = "Sky"; } else if (_root.currentBGColorTile == 4) { backgroundColorText.text = "Dark Blue"; } else if (_root.currentBGColorTile == 5) { backgroundColorText.text = "Sunset"; } else if (_root.currentBGColorTile == 6) { backgroundColorText.text = "Sky Blue"; } else if (_root.currentBGColorTile == 7) { backgroundColorText.text = "Grey"; } else if (_root.currentBGColorTile == 8) { backgroundColorText.text = "Purple"; } else if (_root.currentBGColorTile == 9) { backgroundColorText.text = "Green"; } else if (_root.currentBGColorTile == 10) { backgroundColorText.text = "7/11"; } else if (_root.currentBGColorTile == 11) { backgroundColorText.text = "Forest"; } else if (_root.currentBGColorTile == 12) { backgroundColorText.text = "Beach"; } else if (_root.currentBGColorTile == 13) { backgroundColorText.text = "Courtyard"; } else if (_root.currentBGColorTile == 14) { backgroundColorText.text = "Lake"; } else if (_root.currentBGColorTile >= 15) { currentBGColorTile = 14; } }; exportButton.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } status.text = "Code exported successfully."; }; importButton.onRelease = function () { if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level imported."; } else { status.text = "Invalid code."; } }; playButton.onRelease = function () { import.text = ""; import.text = import.text + (("characterStartX=" + _root.characterStart._x) + ";"); import.text = import.text + (("characterStartY=" + _root.characterStart._y) + ";"); import.text = import.text + (("scrollAmount=" + _root.scrollAmount) + ";"); import.text = import.text + (("groundWidth=" + _root.ground._width) + ";"); import.text = import.text + (("currentBGTile=" + _root.currentBGTile) + ";"); import.text = import.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { import.text = import.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); import.text = import.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); import.text = import.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); import.text = import.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { import.text = import.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); import.text = import.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); import.text = import.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); import.text = import.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { import.text = import.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); import.text = import.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); import.text = import.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); import.text = import.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { import.text = import.text + "currentTileNum=0;"; } else { import.text = import.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } import.text = import.text + "currentTileNumRemoved=0;"; if (_root.currentEnemyNum == undefined) { import.text = import.text + "currentEnemyNum=0;"; } else { import.text = import.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } import.text = import.text + "currentEnemyNumRemoved=0;"; if (_root.currentItemNum == undefined) { import.text = import.text + "currentItemNum=0;"; } else { import.text = import.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } import.text = import.text + "currentItemNumRemoved=0;"; loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._visible = false; duplicateMovieClip (_root.playerCopy, "player", 0); _root.player._x = characterStartX + scrollAmount; _root.player._y = characterStartY + _root.player._height; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"] + scrollAmount; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemyType" + [_root[("enemyVariable" + e) + "currentFrame"]], ["enemyMC" + e], e + g); _root["enemyMC" + e]._x = _root[("enemyVariable" + e) + "x"] + scrollAmount; _root["enemyMC" + e]._y = _root[("enemyVariable" + e) + "y"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip ("_root.itemType" + [_root[("itemVariable" + i) + "currentFrame"]], ["item" + i], (i + e) + g); _root["item" + i]._x = _root[("itemVariable" + i) + "x"] + scrollAmount; _root["item" + i]._y = _root[("itemVariable" + i) + "y"]; i++; } scrollAmount = 0; gotoAndStop (1943); }; saveLevel = SharedObject.getLocal("flashcookie"); saveButton.onRelease = function () { saveLoadInterface.gotoAndStop(2); saveLoadInterface.slot1.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable1 = export.text; status.text = "Level 1 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot2.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable2 = export.text; status.text = "Level 2 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot3.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable3 = export.text; status.text = "Level 3 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot4.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable4 = export.text; status.text = "Level 4 saved."; saveLoadInterface.gotoAndStop(1); }; saveLoadInterface.slot5.onRelease = function () { export.text = ""; export.text = export.text + (("characterStartX=" + _root.characterStart._x) + ";"); export.text = export.text + (("characterStartY=" + _root.characterStart._y) + ";"); export.text = export.text + (("scrollAmount=" + _root.scrollAmount) + ";"); export.text = export.text + (("groundWidth=" + _root.ground._width) + ";"); export.text = export.text + (("currentBGTile=" + _root.currentBGTile) + ";"); export.text = export.text + (("currentBGColorTile=" + _root.currentBGColorTile) + ";"); g = 1; while (g <= _root.currentTileNum) { export.text = export.text + (((("groundVariable" + g) + "x=") + _root.ground["groundMC" + g]._x) + ";"); export.text = export.text + (((("groundVariable" + g) + "y=") + _root.ground["groundMC" + g]._y) + ";"); export.text = export.text + (((("groundVariable" + g) + "currentFrame=") + _root.ground["groundMC" + g].typeNum) + ";"); export.text = export.text + (((("groundVariable" + g) + "idNumber=") + _root.ground["groundMC" + g].idNumber) + ";"); g++; } e = 1; while (e <= _root.currentEnemyNum) { export.text = export.text + (((("enemyVariable" + e) + "x=") + _root["newEnemy" + e]._x) + ";"); export.text = export.text + (((("enemyVariable" + e) + "y=") + _root["newEnemy" + e]._y) + ";"); export.text = export.text + (((("enemyVariable" + e) + "currentFrame=") + _root["newEnemy" + e].typeNum) + ";"); export.text = export.text + (((("enemyVariable" + e) + "idNumber=") + _root["newEnemy" + e].idNumber) + ";"); e++; } i = 1; while (i <= _root.currentItemNum) { export.text = export.text + (((("itemVariable" + i) + "x=") + _root.items["itemsMC" + i]._x) + ";"); export.text = export.text + (((("itemVariable" + i) + "y=") + _root.items["itemsMC" + i]._y) + ";"); export.text = export.text + (((("itemVariable" + i) + "currentFrame=") + _root.items["itemsMC" + i].typeNum) + ";"); export.text = export.text + (((("itemVariable" + i) + "idNumber=") + _root.items["itemsMC" + i].idNumber) + ";"); i++; } if (_root.currentTileNum == undefined) { export.text = export.text + "currentTileNum=0;"; } else { export.text = export.text + (("currentTileNum=" + _root.currentTileNum) + ";"); } if (_root.currentTileNumRemoved == undefined) { export.text = export.text + "currentTileNumRemoved=0;"; } else { export.text = export.text + (("currentTileNumRemoved=" + _root.currentTileNumRemoved) + ";"); } if (_root.currentEnemyNum == undefined) { export.text = export.text + "currentEnemyNum=0;"; } else { export.text = export.text + (("currentEnemyNum=" + _root.currentEnemyNum) + ";"); } if (_root.currentEnemyNumRemoved == undefined) { export.text = export.text + "currentEnemyNumRemoved=0;"; } else { export.text = export.text + (("currentEnemyNumRemoved=" + _root.currentEnemyNumRemoved) + ";"); } if (_root.currentItemNum == undefined) { export.text = export.text + "currentItemNum=0;"; } else { export.text = export.text + (("currentItemNum=" + _root.currentItemNum) + ";"); } if (_root.currentItemNumRemoved == undefined) { export.text = export.text + "currentItemNumRemoved=0;"; } else { export.text = export.text + (("currentItemNumRemoved=" + _root.currentItemNumRemoved) + ";"); } saveLevel.data.importVariable5 = export.text; status.text = "Level 5 saved."; saveLoadInterface.gotoAndStop(1); }; }; loadButton.onRelease = function () { saveLoadInterface.gotoAndStop(2); saveLoadInterface.slot1.onRelease = function () { import.text = saveLevel.data.importVariable1; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 1 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot2.onRelease = function () { import.text = saveLevel.data.importVariable2; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 2 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot3.onRelease = function () { import.text = saveLevel.data.importVariable3; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 3 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot4.onRelease = function () { import.text = saveLevel.data.importVariable4; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 4 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; saveLoadInterface.slot5.onRelease = function () { import.text = saveLevel.data.importVariable5; if (import.text != "") { loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g + _root.currentTileNumRemoved); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["newEnemy" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e + _root.currentEnemyNumRemoved); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root.items["itemsMC" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i + _root.currentItemNumRemoved); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; status.text = "Level 5 loaded."; saveLoadInterface.gotoAndStop(1); } else { status.text = "Invalid code."; } }; };
Instance of Symbol 1894 MovieClip "ground" in Frame 1942
onClipEvent (enterFrame) { _y = 0; this.groundMCDefault._visible = false; }
Instance of Symbol 1896 MovieClip "items" in Frame 1942
onClipEvent (enterFrame) { _y = 0; this.itemsMCDefault._visible = false; }
Instance of Symbol 1898 MovieClip "characterStart" in Frame 1942
onClipEvent (load) { grid = 16; } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { startDrag (""); _root.isDragging = true; } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 41 MovieClip [enemy1] "enemy2" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 2; if (this._name == "enemy2") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 27 MovieClip [enemy2] "enemy3" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 3; if (this._name == "enemy3") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 1929 MovieClip "enemy4" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 4; if (this._name == "enemy4") { _visible = false; } _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } onClipEvent (enterFrame) { _x = (_x - _root.increment); this.cannon.gotoAndStop(50); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } }
Instance of Symbol 1943 MovieClip "enemy1" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 1; if (this._name == "enemy1") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 1929 MovieClip "enemy5" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 5; if (this._name == "enemy5") { _visible = false; } _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } onClipEvent (enterFrame) { _x = (_x - _root.increment); this.cannon.gotoAndStop(50); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = ((Math.round(_y / grid) * grid) + 5.5); } }
Instance of Symbol 1947 MovieClip "enemy6" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 6; if (this._name == "enemy6") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 1957 MovieClip "enemy7" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 7; if (this._name == "enemy7") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 2); _y = ((Math.round(_y / grid) * grid) - 4); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 2); _y = ((Math.round(_y / grid) * grid) - 4); } }
Instance of Symbol 1998 MovieClip "enemy8" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 8; if (this._name == "enemy8") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 1.2); _y = ((Math.round(_y / grid) * grid) + 1.4); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 1.2); _y = ((Math.round(_y / grid) * grid) + 1.4); } }
Instance of Symbol 1998 MovieClip "enemy9" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 9; if (this._name == "enemy9") { _visible = false; } _x = ((Math.round(_x / grid) * grid) + 1.4); _y = ((Math.round(_y / grid) * grid) - 1.2); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) + 1.4); _y = ((Math.round(_y / grid) * grid) - 1.2); } }
Instance of Symbol 1998 MovieClip "enemy10" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 10; if (this._name == "enemy10") { _visible = false; } _x = ((Math.round(_x / grid) * grid) - 1.4); _y = ((Math.round(_y / grid) * grid) + 1.2); } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = ((Math.round(_x / grid) * grid) - 1.4); _y = ((Math.round(_y / grid) * grid) + 1.2); } }
Instance of Symbol 2002 MovieClip "enemy11" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 11; if (this._name == "enemy11") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 2002 MovieClip "enemy12" in Frame 1942
onClipEvent (load) { grid = 16; enemyType = 12; if (this._name == "enemy12") { _visible = false; } } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 3) { e = 0; while (e < _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { h = 0; while (h < _root.currentEnemyNum) { if (h >= this.idNumber) { _root["newEnemy" + (h + 1)].idNumber = _root["newEnemy" + (h + 1)].idNumber - 1; _root["newEnemy" + (h + 1)]._name = ["newEnemy" + h]; } h++; } } e++; } _root.currentEnemyNum = _root.currentEnemyNum - 1; _root.currentEnemyNumRemoved = _root.currentEnemyNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _root.isDragging = false; _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); } }
Instance of Symbol 2009 MovieClip in Frame 1942
onClipEvent (load) { _root.mode = 1; _root.isDragging = false; } on (press) { _root.mode = 1; } onClipEvent (enterFrame) { if (_root.mode == 1) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2011 MovieClip in Frame 1942
on (press) { if (!(_root.typeMode === 2)) { _root.mode = 2; } } onClipEvent (enterFrame) { if (!(_root.typeMode === 2)) { this._alpha = 100; if (_root.mode == 2) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } } else { this._alpha = 50; if (_root.mode == 2) { _root.mode = 1; this.button.gotoAndStop(1); } } }
Instance of Symbol 2013 MovieClip in Frame 1942
on (press) { _root.mode = 3; } onClipEvent (enterFrame) { if (_root.mode == 3) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2016 MovieClip in Frame 1942
onClipEvent (load) { _root.typeMode = 1; _root.isDragging = false; } on (press) { _root.typeMode = 1; } onClipEvent (enterFrame) { if (_root.typeMode == 1) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2018 MovieClip in Frame 1942
on (press) { _root.typeMode = 2; } onClipEvent (enterFrame) { if (_root.typeMode == 2) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2020 MovieClip in Frame 1942
on (press) { _root.typeMode = 3; } onClipEvent (enterFrame) { if (_root.typeMode == 3) { this.button.gotoAndStop(2); } else { this.button.gotoAndStop(1); } }
Instance of Symbol 2034 MovieClip "tilesMC" in Frame 1942
onClipEvent (enterFrame) { if (_root.typeMode == 1) { this.gotoAndStop(1); } else if (_root.typeMode == 2) { this.gotoAndStop(2); } else if (_root.typeMode == 3) { this.gotoAndStop(3); } this.MC.gotoAndStop(_root.currentTile); if (_root.currentTile <= 1) { _root.currentTile = 1; } if (_root.currentTile >= this.MC._totalFrames) { _root.currentTile = this.MC._totalFrames; } } onClipEvent (enterFrame) { e = 1; while (e <= _root.currentEnemyNum) { if (!_root["newEnemy" + e]) { _root["newEnemy" + (e + 1)]._name = ["newEnemy" + e]; } e++; } }
Instance of Symbol 2037 MovieClip "create" in Frame 1942
on (press) { if (_root.typeMode == 1) { _root.currentTileNum = _root.currentTileNum + 1; if (_root.currentTileNum > _root.maxGround) { _root.status.text = ("Max # of tiles reached. (" + _root.maxGround) + ")"; _root.currentTileNum = _root.maxGround; } else { _root.status.text = "Terrain created successfully."; duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + _root.currentTileNum], _root.currentTileNum + _root.currentTileNumRemoved); _root.ground["groundMC" + _root.currentTileNum]._x = 320; _root.ground["groundMC" + _root.currentTileNum]._y = 256; _root.ground["groundMC" + _root.currentTileNum].typeNum = _root.currentTile; _root.ground["groundMC" + _root.currentTileNum].idNumber = _root.currentTileNum; _root.ground["groundMC" + _root.currentTileNum].gotoAndStop(_root.currentTile); } } else if (_root.typeMode == 2) { _root.currentEnemyNum = _root.currentEnemyNum + 1; if (_root.currentEnemyNum > _root.maxEnemies) { _root.status.text = ("Max # of enemies reached. (" + _root.maxEnemies) + ")"; _root.currentEnemyNum = _root.maxEnemies; } else { _root.status.text = "Enemy created successfully."; duplicateMovieClip ("_root.enemy" + _root.currentTile, ["newEnemy" + _root.currentEnemyNum], _root.currentEnemyNum + _root.currentEnemyNumRemoved); _root["newEnemy" + _root.currentEnemyNum]._x = 320; _root["newEnemy" + _root.currentEnemyNum]._y = 256; _root["newEnemy" + _root.currentEnemyNum].typeNum = _root.currentTile; _root["newEnemy" + _root.currentEnemyNum].idNumber = _root.currentEnemyNum; } } else if (_root.typeMode == 3) { _root.currentItemNum = _root.currentItemNum + 1; if (_root.currentItemNum > _root.maxItems) { _root.status.text = ("Max # of items reached. (" + _root.maxItems) + ")"; _root.currentItemNum = _root.maxItems; } else { _root.status.text = "Item created successfully."; duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + _root.currentItemNum], _root.currentItemNum + _root.currentItemNumRemoved); _root.items["itemsMC" + _root.currentItemNum]._x = 320; _root.items["itemsMC" + _root.currentItemNum]._y = 256; _root.items["itemsMC" + _root.currentItemNum].typeNum = _root.currentTile; _root.items["itemsMC" + _root.currentItemNum].idNumber = _root.currentItemNum; _root.items["itemsMC" + _root.currentItemNum].gotoAndStop(_root.currentTile); } } }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2043 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile + 12; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2043 MovieClip in Frame 1942
on (press) { _root.currentTile = _root.currentTile - 12; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2047 MovieClip "exportButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2049 MovieClip "importButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2055 MovieClip "levelBar" in Frame 1942
onClipEvent (load) { grid = _root.maxLevelWidth / 640; _root.scrollAmount = Math.round(((this._x - 40) * grid) / 32) * 32; } onClipEvent (enterFrame) { if (this._currentFrame == 2) { this._x = _root._xmouse; } if (_x <= 40) { _x = 40; } if (_x >= 680) { _x = 680; } _root.scrollAmount = Math.round(((this._x - 40) * grid) / 32) * 32; _root.increment = _root.scrollAmount - _root.currentXPos; _root.currentXPos = _root.scrollAmount; } on (press) { _root.isDragging = true; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); _root.isDragging = false; }
Instance of Symbol 2058 MovieClip "playButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentBGTile = _root.currentBGTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentBGTile = _root.currentBGTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentBGColorTile = _root.currentBGColorTile - 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2040 MovieClip in Frame 1942
on (press) { _root.currentBGColorTile = _root.currentBGColorTile + 1; this.gotoAndStop(2); } on (release, releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 2066 MovieClip in Frame 1942
onClipEvent (load) { press = false; } onClipEvent (enterFrame) { if (press == false) { if (_root.gridOn == true) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } } on (press) { press = true; if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { if (_root.gridOn == true) { _root.gridOn = false; } else { _root.gridOn = true; } press = false; }
Instance of Symbol 2068 MovieClip "exitButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { a = 1; while (a <= _root.currentEnemyNum) { removeMovieClip(_root["newEnemy" + a]); a++; } _root.currentEnemyNum = 0; _root.charType = _root.charTypeVar; _root.gunType = _root.gunTypeVar; this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2070 MovieClip "loadButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); _root.saveLoadMode = 2; } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2072 MovieClip "saveButton" in Frame 1942
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); _root.saveLoadMode = 1; } } on (release, releaseOutside) { this.prevFrame(); }
Instance of Symbol 2074 MovieClip "enemyType2" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var isDead = false; var jumpHeight = 6; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -128) || (_x >= 848)) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if ((_x < 1500) && (_x > -1500)) { grav = grav + 0.2; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this.jump == true) { grav = -jumpHeight; this.jump = false; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_root.player._x < this._x) && (this.isWalking == true)) { _xscale = 100; } else if ((_root.player._x > this._x) && (this.isWalking == true)) { _xscale = -100; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _root.isBulletShooting = false; } } } }
Instance of Symbol 2075 MovieClip "enemyType3" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 10; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -128) || (_x >= 848)) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (this.isWalking == false) { this.flame.gotoAndStop(2); this.flame._x = this.flame._x - 10; } if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; this.flame.gotoAndStop(1); this.isWalking = true; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.enemy.gotoAndPlay(270); } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else { if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x - speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (this.isWalking == true) { _x = (_x + speed); if ((jump == false) && (grav == 0)) { if (((_root.player._x + 50) < this._x) || ((_root.player._x - 50) > this._x)) { jump = true; } } } } if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if ((_x < 848) && (_x > -128)) { grav = grav + 0.5; _y = (_y + grav); if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { stand = true; } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((jump == true) && (stand == true)) { jump = false; stand = false; grav = -jumpHeight; } if (((_root.player._x + 50) < this._x) && (this.isWalking == true)) { _xscale = 100; if ((_x < 750) && (_x > -30)) { _x = (_x - 2); } } else if (((_root.player._x - 50) > this._x) && (this.isWalking == true)) { _xscale = -100; if ((_x < 750) && (_x > -30)) { _x = (_x + 2); } } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 200; _root.isBulletShooting = false; } } } } }
Instance of Symbol 2077 MovieClip "enemyType4" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -1500) || (_x >= 1500)) { _visible = false; } else { _visible = true; } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 848) && (_x > -128)) { if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } } }
Instance of Symbol 2077 MovieClip "enemyType5" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 1; } onClipEvent (enterFrame) { if (isDead == false) { if ((_x <= -1500) || (_x >= 1500)) { _visible = false; } else { _visible = true; } } if (isDead == true) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } } if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(101); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 848) && (_x > -128)) { if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon)) { _root.isBulletShooting = false; this.block.nextFrame(); } } } }
Instance of Symbol 1947 MovieClip "enemyType6" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 4; var ex = 5; var jump = false; var stand = false; var isDead = false; var jumpHeight = 13; _xscale = 100; } onClipEvent (enterFrame) { if ((_x <= -128) || (_x >= 848)) { _visible = false; } else { _visible = true; } if (_root.editor == false) { if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(1); stand = true; } if (!_root.ground.hitTest(_x, _y + 3, true)) { this.enemy.gotoAndStop(2); } if ((_root.ground.hitTest((_x + _width) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + _width) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + _width) + ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); if ((grav >= 0) && (isDead == false)) { _xscale = 100; jump = false; } } if ((_root.ground.hitTest((_x - _width) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - _width) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - _width) - ex, _y - _height, true))) { if (((jump == false) && (grav == 0)) && (isDead == false)) { jump = true; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); if ((grav >= 0) && (isDead == false)) { _xscale = -100; jump = false; } } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (((jump == true) && (stand == true)) && (isDead == false)) { jump = false; stand = false; grav = -jumpHeight; } if (isDead == true) { this.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); speed = speed - 0.05; } else if (_xscale == -100) { _x = (_x + speed); speed = speed - 0.05; } if (speed <= 0) { speed = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { speed = 0; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { speed = 0; } } else { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if ((jump == false) && (grav == 0)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if ((jump == false) && (grav == 0)) { jump = true; } } if ((_x < 960) && (_x > -240)) { grav = grav + 0.5; _y = (_y + grav); if (_xscale == 100) { _x = (_x - speed); } else if (_xscale == -100) { _x = (_x + speed); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.enemy)) { isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 150; _root.isBulletShooting = false; } } } } }
Instance of Symbol 1957 MovieClip "enemyType7" in Frame 1942
onClipEvent (load) { var grav = 0; var bombGrav = 0; var speed = 0; var isDead = false; var ex = 10; var heightVar = this.enemy._height; } onClipEvent (enterFrame) { if (_root.editor == false) { if (this.bomb.isDropped == 1) { this.bomb._y = 0; bombGrav = 0; this.bomb.gotoAndStop(2); } if (this.bomb.isDropped == 2) { this.bomb.gotoAndStop(2); bombGrav = bombGrav + 0.3; this.bomb._y = this.bomb._y + bombGrav; } if ((_root.player.hitTest(this.bomb) && (_root.damage == 1)) && (this.bomb.isDropped == 2)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 3; this.bomb.gotoAndPlay(3); bombGrav = 0; } if (((this.bomb._y + this._y) > 540) && (this.bomb.isDropped == 2)) { this.bomb.gotoAndPlay(3); bombGrav = 0; } if (isDead == true) { speed = 0; if (this.enemy._rotation > 0.3) { this.enemy._rotation = this.enemy._rotation - 0.5; } if (this.enemy._rotation < 0.3) { this.enemy._rotation = this.enemy._rotation + 0.5; } if ((this.enemy._rotation <= 0.3) && (this.enemy._rotation >= -0.3)) { this.enemy._rotation = 0; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 0.3; _y = (_y + grav); this.bomb._y = this.bomb._y - grav; } if (_root.ground.hitTest(_x, _y, true)) { this.gotoAndStop(5); } if (_y >= 600) { _y = 600; grav = 0; } } else { if (_root.ground.hitTest((_x + (_width / 2)) + ex, _y, true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - heightVar, true))) { if (this.enemy._rotation >= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if (_root.ground.hitTest((_x - (_width / 2)) - ex, _y, true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - heightVar, true))) { if (this.enemy._rotation <= 0) { _x = (_x - speed); this.bomb._x = this.bomb._x + speed; } } if ((_x < 848) && (_x > -128)) { _visible = true; if ((!_root.ground.hitTest(_x, _y, true)) && (this.isWalking == true)) { this.enemy.gotoAndPlay(1); } if (_root.player.hitTest(this.enemy) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } _x = (_x + speed); this.enemy._rotation = speed * 5; if ((_root.player._x + 30) < _x) { speed = speed - 0.1; } else if ((_root.player._x - 30) > _x) { speed = speed + 0.1; } else if ((_x >= (_root.player._x - 30)) && (_x <= (_root.player._x + 30))) { if (_x >= (_root.player._x - 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed + 0.2; } } if (_x <= (_root.player._x + 5)) { if ((speed <= 0.1) && (speed >= -0.1)) { speed = 0; } else { speed = speed - 0.2; } } } if (speed >= 2.5) { speed = 2.5; } if (speed <= -2.5) { speed = -2.5; } if (this._currentframe == 4) { isDead = true; } if (_root.bulletHitTest.hitTest(this.enemy)) { _root.isBulletShooting = false; this.nextFrame(); this.enemy.nextFrame(); } } else { _visible = false; } } } }
Instance of Symbol 2080 MovieClip "enemyType8" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._x > _x) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._x <= _x) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2080 MovieClip "enemyType9" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y > _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y <= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2080 MovieClip "enemyType10" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var isDead = false; var jumpHeight = 10; var rotationVar = 50; action = random(4); this.colorScheme = action + 1; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.shoot.aim) && (_root.damage == 1)) { _root.damage = 2; this.shoot.aim.gotoAndPlay(121); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 2; } if (isDead == true) { this.gotoAndStop(3); } else if ((_x < 1500) && (_x > -1500)) { this._visible = true; if (_root.player.hitTest(this.aim)) { this.gotoAndStop(2); } else if (this.shoot.isShooting == false) { if (!_root.player.hitTest(this.aim)) { this.rotateMC.rotation = this.rotateMC.rotation + rotationVar; if (_root.player._y < _y) { if (this.rotateMC.rotation >= 50) { rotationVar = -1; } if (this.rotateMC.rotation <= 1) { rotationVar = 1; } } else if (_root.player._y >= _y) { if (this.rotateMC.rotation <= 50) { rotationVar = 1; } if (this.rotateMC.rotation >= 100) { rotationVar = -1; } } } if (this.rotateMC.rotation <= 1) { this.rotateMC.rotation = 1; } if (this.rotateMC.rotation >= 100) { this.rotateMC.rotation = 100; } } if (_root.player.hitTest(this.cannon) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if (_root.bulletHitTest.hitTest(this.cannon) || (_root.bulletHitTest.hitTest(this.block))) { _root.isBulletShooting = false; this.block.nextFrame(); } } else { this._visible = false; } } }
Instance of Symbol 2082 MovieClip "enemyType11" in Frame 1942
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } } }
Instance of Symbol 2082 MovieClip "enemyType12" in Frame 1942
onClipEvent (load) { var isDead = false; } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this.flame) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } if ((_x < 1500) && (_x > -1500)) { this._visible = true; } else { this._visible = false; } } }
Instance of Symbol 1943 MovieClip "enemyType1" in Frame 1942
onClipEvent (load) { var grav = 0; var speed = 2; var ex = 5; var dead = false; action = random(3); this.gotoAndStop(action + 1); } onClipEvent (enterFrame) { if (dead == true) { this.enemy.gotoAndStop(2); grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } } else if (_root.editor == false) { if ((_x < 1500) && (_x > -1500)) { this._visible = true; grav = grav + 0.5; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y - 0.5); grav = 0; } if (this._x < 760) { this._x = this._x - speed; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { if (grav == 0) { _x = (_x - speed); speed = 2; _xscale = 100; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { if (grav == 0) { _x = (_x + speed); speed = -2; _xscale = -100; } } if (_root.bulletHitTest.hitTest(this)) { this.dead = true; _root.kills = _root.kills + 1; _root.score = _root.score - 25; _root.isBulletShooting = false; } a = 1; while (a <= _root.currentEnemyNum) { if (_root["enemyMC" + a].bomb.hitTest(this) && (_root["enemyMC" + a].bomb.isDropped == 2)) { this.dead = true; } a++; } } else { this._visible = false; } } }
Instance of Symbol 2119 MovieClip "playerCopy" in Frame 1942
onClipEvent (load) { var yCamera = 0; var grav = 0; var speed = 2.6; var jumpHeight = 26; var isDead = false; var running = false; var ex = 5; if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } _root.aimShoot = false; _root.ammo = 20; _root.kills = 0; _root.score = 0; _root.health = 6; _root.scrollingLeft = true; _root.scrollingRight = true; this.gotoAndStop("jumping"); emptyChamber = new Sound(); emptyChamber.attachSound("emptyChamber"); } onClipEvent (enterFrame) { if (_root.exitingLevel == false) { if (_root.editor == false) { if (!_root.ground.hitTest(_x, _y + 3, true)) { grav++; } if (grav >= 22) { grav = 22; } a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _root.ground["platform" + a].platform = true; } else { _root.ground["platform" + a].platform = false; } a++; } _y = (_y + (grav / 2.5)); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); a = 0; while (a < 5) { if (_root.ground["platform" + a].hitTest(_x, _y + 3, true)) { _x = (_x - _root.ground["platform" + a].speed); } a++; } if (speed >= 2.6) { speed = speed - 0.2; } } if (_root.verticalLevel == true) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x + 5, _y + 5, true))) && (_xscale == -100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!_root.ground.hitTest(_x - 5, _y + 5, true))) && (_xscale == 100)) { if (((jump == false) && (grav == 0)) && (this.isWalking == true)) { jump = true; } } } if (_root.isBulletShooting == false) { if (_root.target._x >= _x) { _root.yGunPos = 25 + Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } else if (_root.target._x < _x) { _root.yGunPos = 25 - Math.round((((_root.yGunMC._ymouse / _root.yGunMC._xmouse) * 2) * Math.PI) * 7.2); } } if (_root.yGunPos <= 1) { _root.yGunPos = 1; } if (_root.yGunPos >= 50) { _root.yGunPos = 50; } if (_root.ground.hitTest(_x, (_y - _height) - 10, true)) { grav = 3; } if (isDead == true) { } else { if (_root._xmouse > _x) { _xscale = 100; } else if (_root._xmouse < _x) { _xscale = -100; } if (_root.ammo <= 0) { _root.ammo = 0; } if (Key.isToggled(16)) { running = true; _root.runningVar = "Run"; } else if (running == true) { running = false; _root.runningVar = "Walk"; } if ((running == true) and (speed <= 5)) { if (((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(65))) || (Key.isDown(68))) { speed = speed + 0.1; } else if (speed >= 2.6) { speed = speed - 0.1; } } else if (speed >= 2.6) { speed = speed - 0.1; } if (speed <= 2.6) { speed = 2.6; var jumpHeight = 26; } if ((speed > 3.5) && (speed < 4.5)) { var jumpHeight = 28; } if (speed >= 5) { speed = 5; var jumpHeight = 30; } if (Key.isDown(39) || (Key.isDown(68))) { _x = (_x + speed); _xscale = 100; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if (Key.isDown(37) || (Key.isDown(65))) { _x = (_x - speed); _xscale = -100; if (_root.ground.hitTest(_x, _y + 3, true)) { if (_root.isShooting == false) { this.gotoAndStop("moving"); } } else if ((_root.jumping == true) && (!_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("jumping"); } else { this.gotoAndStop("shooting"); } } else if ((((Key.isDown(40) || (Key.isDown(83))) && (_root.jumping == false)) && (_root.isShooting == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { this.gotoAndStop("ducking"); } else if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; if (_root.isShooting == false) { this.gotoAndStop("standing"); } } if (_root.ground.hitTest(_x, _y + 3, true)) { _root.jumping = false; } if (((Key.isDown(38) || (Key.isDown(87))) && (_root.jumping == false)) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop("jumping"); _root.jumping = true; } } } } } onClipEvent (mouseDown) { if (_root.editor == false) { if (_root.exitingLevel == true) { } else if (isDead == false) { if ((_root.ammo > 0) && (_root.ground.hitTest(_x, _y + 3, true))) { if (_root.isShooting == false) { this.gotoAndStop("shoot"); this.shooting.gotoAndPlay(1); _root.gunTimer.gotoAndPlay(2); } } else if ((_root.ammo <= 0) && (_root.ground.hitTest(_x, _y + 3, true))) { emptyChamber.start(); } } } } onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.bottom.hitTest(_x, _y, true)) { _root.health = 0; grav = 0; _y = _root.bottom._y; } if (_root.health <= 0) { _root.health = 0; isDead = true; } if (isDead == true) { this.damage.gotoAndStop(81); this.gotoAndStop("dead"); } } } onClipEvent (enterFrame) { if (_root.backDrop._x <= ((_root.backDrop._width / 3) * -1)) { _root.backDrop._x = 0; } if (_root.backDrop._x >= (_root.backDrop._width / 3)) { _root.backDrop._x = 0; } if (isDead == false) { if (_root.editor == false) { if (_root.ground._x < 0) { if (((this._x < 330) and (key.isDown(37) || (key.isDown(65)))) && (_root.scrollingLeft == true)) { _x = (_x + speed); _root.backDrop._x = _root.backDrop._x + (speed / 2); _root.ground._x = _root.ground._x + speed; _root.groundTop._x = _root.groundTop._x + speed; b = 1; while (b <= _root.currentEnemyNum) { _root["enemyMC" + b]._x = _root["enemyMC" + b]._x + speed; b++; } c = 1; while (c <= _root.currentItemNum) { _root["item" + c]._x = _root["item" + c]._x + speed; c++; } _root.levelScrollAmount = _root.levelScrollAmount + speed; } } if (_root.ground._x > ((-_root.groundWidth) + 724)) { if (((this._x > 390) and (key.isDown(39) || (key.isDown(68)))) && (_root.scrollingRight == true)) { _x = (_x - speed); _root.backDrop._x = _root.backDrop._x - (speed / 2); _root.ground._x = _root.ground._x - speed; _root.groundTop._x = _root.groundTop._x - speed; d = 1; while (d <= _root.currentEnemyNum) { _root["enemyMC" + d]._x = _root["enemyMC" + d]._x - speed; d++; } e = 1; while (e <= _root.currentItemNum) { _root["item" + e]._x = _root["item" + e]._x - speed; e++; } _root.levelScrollAmount = _root.levelScrollAmount - speed; } } } if (_x <= (0 + (_width / 2))) { _x = (_x + speed); } if (_x > (720 - (_width / 2))) { _x = (_x - speed); } } }
Instance of Symbol 2120 MovieClip "itemType5" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; this.gotoAndStop(2); } } }
Instance of Symbol 2121 MovieClip "itemType1" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; this.gotoAndStop(2); } } }
Instance of Symbol 2122 MovieClip "itemType2" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; this.gotoAndStop(2); } } }
Instance of Symbol 2123 MovieClip "itemType3" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; this.gotoAndStop(2); } } }
Instance of Symbol 2124 MovieClip "itemType4" in Frame 1942
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; this.gotoAndStop(2); } } }
Instance of Symbol 2126 MovieClip in Frame 1942
onClipEvent (enterFrame) { if (_root.gridOn == true) { _visible = true; } else { _visible = false; } }
Instance of Symbol 2140 MovieClip in Frame 1942
on (press) { this.nextFrame(); if ((_root.inputTileNum >= 1) and (_root.inputTileNum <= _root.tilesMC.MC._totalFrames)) { _root.currentTile = Number(_root.inputTileNum); } } on (release, releaseOutside) { this.prevFrame(); }
Frame 1943
stop(); exitingLevel = false; exitedLevel = false; setDepths = 0; _quality = "Low"; import._visible = false; editor = false; verticalLevel = false; _root.onEnterFrame = function () { if ((Key.isDown(81) || ((_root.player.isDead == true) && (_root.player.dead._currentframe == 70))) || (exitedLevel == true)) { stopAllSounds(); _currentframe == "Editor"; loadingArray = import.text.split(";"); for (item in loadingArray) { pair = loadingArray[item].split("="); _root[pair[0]] = Number(pair[1]); } _root.ground._x = 0; _root.items._x = 0; removeMovieClip(_root.player); _root.characterStart._visible = true; _root.characterStart._x = characterStartX; _root.characterStart._y = characterStartY; _root.backDrop._x = 0; g = maxGround; while (g > 0) { removeMovieClip(_root.ground["groundMC" + g]); g--; } g = 1; while (g <= _root.currentTileNum) { duplicateMovieClip (_root.ground.groundMCDefault, ["groundMC" + g], g); _root.ground["groundMC" + g]._x = _root[("groundVariable" + g) + "x"]; _root.ground["groundMC" + g]._y = _root[("groundVariable" + g) + "y"]; _root.ground["groundMC" + g].gotoAndStop(_root[("groundVariable" + g) + "currentFrame"]); _root.ground["groundMC" + g].typeNum = _root[("groundVariable" + g) + "currentFrame"]; _root.ground["groundMC" + g].idNumber = _root[("groundVariable" + g) + "idNumber"]; g++; } e = maxEnemies; while (e > 0) { removeMovieClip(_root["enemyMC" + e]); e--; } e = 1; while (e <= _root.currentEnemyNum) { duplicateMovieClip ("_root.enemy" + [_root[("enemyVariable" + e) + "currentFrame"]], ["newEnemy" + e], e); _root["newEnemy" + e]._x = _root[("enemyVariable" + e) + "x"]; _root["newEnemy" + e]._y = _root[("enemyVariable" + e) + "y"]; _root["newEnemy" + e].typeNum = _root[("enemyVariable" + e) + "currentFrame"]; _root["newEnemy" + e].idNumber = _root[("enemyVariable" + e) + "idNumber"]; e++; } i = maxItems; while (i > 0) { removeMovieClip(_root["item" + i]); i--; } i = 1; while (i <= _root.currentItemNum) { duplicateMovieClip (_root.items.itemsMCDefault, ["itemsMC" + i], i); _root.items["itemsMC" + i]._x = _root[("itemVariable" + i) + "x"]; _root.items["itemsMC" + i]._y = _root[("itemVariable" + i) + "y"]; _root.items["itemsMC" + i].gotoAndStop(_root[("itemVariable" + i) + "currentFrame"]); _root.items["itemsMC" + i].typeNum = _root[("itemVariable" + i) + "currentFrame"]; _root.items["itemsMC" + i].idNumber = _root[("itemVariable" + i) + "idNumber"]; i++; } _root.levelBar._x = 40; _root.levelBar._x = _root.levelBar._x + (scrollAmount / (_root.maxLevelWidth / 640)); currentXPos = _root.scrollAmount; increment = _root.scrollAmount - currentXPos; gotoAndStop (1942); Mouse.show(); } }; _root.ammo = 20; _root.kills = 0; _root.civKills = 0; _root.score = 0; _root.health = 6; _root.player.isDead = false;
Instance of Symbol 2157 MovieClip "bottom" in Frame 1943
onClipEvent (enterFrame) { _x = _root.player._x; }
Instance of Symbol 2158 MovieClip "yGunMC" in Frame 1943
onClipEvent (enterFrame) { this._x = _root.player._x; this._y = _root.player._y - 40; }
Instance of Symbol 2159 MovieClip in Frame 1943
onClipEvent (enterFrame) { if (_root.health == 6) { this.gotoAndStop(1); } else if (_root.health == 5) { this.gotoAndStop(2); } else if (_root.health == 4) { this.gotoAndStop(3); } else if (_root.health == 3) { this.gotoAndStop(4); } else if (_root.health == 2) { this.gotoAndStop(5); } else if (_root.health == 1) { this.gotoAndStop(6); } else if (_root.health == 0) { this.gotoAndStop(7); } if (_root.health >= 6) { _root.health = 6; } if (_root.health <= 0) { _root.health = 0; } }
Instance of Symbol 2167 MovieClip "bullet" in Frame 1943
onClipEvent (enterFrame) { if (_root.isShooting == false) { _y = (_root.player._y - 30); _xscale = _root.player._xscale; this.bullet.gotoAndStop(1); if (_xscale == 100) { _x = _root.player._x; } if (_xscale == -100) { _x = _root.player._x; } } if (_root.isShooting == true) { this.gotoAndStop(_root.yGunPos); this.bullet.play(); } }
Instance of Symbol 2168 MovieClip "bulletHitTest" in Frame 1943
onClipEvent (enterFrame) { if (_root.isBulletShooting == true) { this.gotoAndStop(1); _y = (_y + (_root.bullet.bullet._rotation / 1.4)); } else { this.gotoAndStop(2); _y = (((_root.bullet.bullet.bullet._y + _root.player._y) - 40) + _root.bullet.bullet._rotation); this.bullet.gotoAndStop(1); _xscale = _root.player._xscale; } if (_xscale >= 1) { _x = (_root.bullet.bullet.bullet._x + _root.player._x); } if (_xscale <= -1) { _x = ((-_root.bullet.bullet.bullet._x) + _root.player._x); } if (_root.ground.hitTest(_x, _y, true)) { _root.isBulletShooting = false; } }
Instance of Symbol 2169 MovieClip "target" in Frame 1943
onClipEvent (load) { Mouse.hide(); startDrag (this, true); } onClipEvent (mouseDown) { Mouse.hide(); } onClipEvent (enterFrame) { if (_root.yGunPos <= 1) { this.gotoAndStop(2); } else if (_root.yGunPos >= 50) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 1974
stop(); _root.gotoMenu.onRelease = function () { _root.gunTypeVar = 2; gotoAndStop (514); };
Instance of Symbol 106 MovieClip "gotoMenu" in Frame 1974
on (release) { this.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 13 MovieClip Frame 1
_parent.isWalking = true;
Symbol 13 MovieClip Frame 60
if ((_parent._x < 750) && (_parent._x > -30)) { action = random(3); if (action == 0) { play(); } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); } } else { gotoAndPlay (1); }
Symbol 13 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 13 MovieClip Frame 270
_parent.flame.gotoAndStop(1); gotoAndPlay (1); _parent.isWalking = true;
Symbol 13 MovieClip Frame 271
_parent.isWalking = false;
Symbol 13 MovieClip Frame 330
gotoAndPlay (1); _parent.isWalking = true;
Symbol 19 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 24
stop();
Symbol 27 MovieClip [enemy2] Frame 1
stop();
Symbol 33 MovieClip Frame 1
_parent.jump = true; _parent.isWalking = true;
Symbol 33 MovieClip Frame 60
action = random(3); if (action == 0) { _parent.jump = true; } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); }
Symbol 33 MovieClip Frame 120
_parent.jump = true;
Symbol 33 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 33 MovieClip Frame 270
_parent.flame.gotoAndStop(1); _parent.isWalking = true;
Symbol 40 MovieClip Frame 24
stop();
Symbol 41 MovieClip [enemy1] Frame 1
stop();
Symbol 46 MovieClip Frame 1
bar.stop();
Symbol 46 MovieClip Frame 100
bar.stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 108 MovieClip Frame 1
on (press) { }
Instance of Symbol 106 MovieClip in Symbol 108 MovieClip Frame 1
on (release) { this.gotoAndStop(1); _parent._visible = false; } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 118 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 128 MovieClip Frame 1
stop(); _root.isShooting = false;
Symbol 128 MovieClip Frame 2
_root.ammo = _root.ammo - 1; _root.isShooting = true;
Symbol 131 MovieClip Frame 1
_root.isBulletShooting = false;
Symbol 131 MovieClip Frame 2
_root.isBulletShooting = true;
Symbol 131 MovieClip Frame 20
_root.isBulletShooting = false;
Symbol 134 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
var move = true;
Symbol 140 MovieClip Frame 2
var move = false;
Symbol 140 MovieClip Frame 8
gotoAndStop (1);
Symbol 143 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
gotoAndStop(_root.charType);
Symbol 156 MovieClip Frame 120
_root.nextFrame();
Symbol 169 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 171 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 175 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 177 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 190 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 177 MovieClip "gun" in Symbol 191 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 195 MovieClip Frame 1
stop(); _root.damage = 1;
Symbol 195 MovieClip Frame 2
_root.damage = 2;
Symbol 195 MovieClip Frame 80
gotoAndStop (1);
Symbol 195 MovieClip Frame 81
stop();
Symbol 199 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 203 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 177 MovieClip "gun" in Symbol 204 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 212 MovieClip Frame 70
stop();
Symbol 220 MovieClip Frame 70
stop();
Symbol 227 MovieClip Frame 60
stop();
Symbol 228 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 232 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 236 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 238 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 240 MovieClip Frame 70
stop();
Symbol 244 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 248 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
stop();
Symbol 253 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 258 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 259 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 262 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 266 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 270 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 271 MovieClip Frame 60
stop();
Symbol 272 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 249 MovieClip "feet" in Symbol 273 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(65))) && (!Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("standing"); } else if (((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(65))) || (Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("moving"); } }
Instance of Symbol 272 MovieClip "gun" in Symbol 273 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 273 MovieClip Frame 60
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 36
gotoAndPlay (1);
Symbol 294 MovieClip Frame 40
stop(); _root.helpBox.gotoAndStop(2);
Symbol 310 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 310 MovieClip Frame 266
speed = 0; goRight = false; goLeft = false;
Symbol 310 MovieClip Frame 296
speed = -1.5; goRight = false; goLeft = true;
Symbol 310 MovieClip Frame 561
speed = 0; goRight = false; goLeft = false;
Symbol 311 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 311 MovieClip Frame 71
speed = 0; goRight = false; goLeft = false;
Symbol 311 MovieClip Frame 101
speed = -1.5; goRight = false; goLeft = true;
Symbol 311 MovieClip Frame 171
speed = 0; goRight = false; goLeft = false;
Instance of Symbol 294 MovieClip in Symbol 315 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(_x, _y + 40, true) && (this._currentframe <= 36)) { this.gotoAndPlay(37); } }
Instance of Symbol 310 MovieClip "platform1" in Symbol 315 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 311 MovieClip "platform2" in Symbol 315 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 314 MovieClip "exitLevelMC" in Symbol 315 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Symbol 317 MovieClip Frame 1
_parent.jump = true; _parent.isWalking = true;
Symbol 317 MovieClip Frame 60
action = random(3); if (action == 0) { _parent.jump = true; } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); }
Symbol 317 MovieClip Frame 120
_parent.jump = true;
Symbol 317 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 317 MovieClip Frame 270
_parent.flame.gotoAndStop(1); _parent.isWalking = true;
Symbol 319 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 24
stop();
Symbol 321 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
_parent.isWalking = true;
Symbol 323 MovieClip Frame 60
if ((_parent._x < 750) && (_parent._x > -30)) { action = random(3); if (action == 0) { play(); } else if (action == 1) { gotoAndPlay (120); } else if (action == 2) { gotoAndPlay (180); } } else { gotoAndPlay (1); }
Symbol 323 MovieClip Frame 180
_parent.flame._x = _parent._parent._x; if ((_parent._x < 750) && (_parent._x > -30)) { _parent.isWalking = false; } else { _parent.isWalking = true; }
Symbol 323 MovieClip Frame 270
_parent.flame.gotoAndStop(1); gotoAndPlay (1); _parent.isWalking = true;
Symbol 323 MovieClip Frame 271
_parent.isWalking = false;
Symbol 323 MovieClip Frame 330
gotoAndPlay (1); _parent.isWalking = true;
Symbol 324 MovieClip Frame 24
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 331 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 3
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 400;
Symbol 339 MovieClip Frame 19
stop();
Symbol 340 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 344 MovieClip Frame 1
_parent.isShooting = true;
Symbol 344 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Symbol 344 MovieClip Frame 161
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 345 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 355 MovieClip Frame 32
stop();
Symbol 361 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip "cannon" in Symbol 361 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 331 MovieClip "aim" in Symbol 361 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 332 MovieClip "shoot" in Symbol 361 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 340 MovieClip "cannon" in Symbol 361 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 345 MovieClip "shoot" in Symbol 361 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 364 MovieClip Frame 1
stop();
Instance of Symbol 364 MovieClip in Symbol 365 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; _root.score = _root.score + 100; this.gotoAndStop(2); } }
Symbol 402 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 2
xPosition = _root.player._x; yPosition = _root.player._y; this.onEnterFrame = function () { if (_currentframe == 2) { _root.player._x = xPosition; _root.player._y = yPosition; } };
Instance of Symbol 402 MovieClip in Symbol 403 MovieClip Frame 2
on (release) { this.gotoAndStop(1); _parent.gotoAndStop(1); } on (releaseOutside) { this.gotoAndStop(1); } on (press) { this.gotoAndStop(2); }
Symbol 406 MovieClip Frame 1
_root.pointsSound = new Sound(); _root.pointsSound.attachSound("pointsSound"); _parent.insTotalScore._visible = true; if (_parent.totalScore < _root.score) { _parent.totalScore = _parent.totalScore + 25; } if (_parent.totalScore > _root.score) { _parent.totalScore = _parent.totalScore - 25; } if (soundCounter == 0) { _root.pointsSound.start(); soundCounter = 1; } else if (soundCounter == 1) { soundCounter = 2; } else if (soundCounter == 2) { soundCounter = 0; }
Symbol 406 MovieClip Frame 2
gotoAndPlay (1); if (_parent.totalScore < _root.score) { _parent.totalScore = _parent.totalScore + 25; } else if (_parent.totalScore > _root.score) { _parent.totalScore = _parent.totalScore - 25; } else { gotoAndPlay (3); }
Symbol 406 MovieClip Frame 22
_parent.insBonusLives._visible = true; _root.pointsSound.start(); if ((_root.score >= 10000) && (_root.gainLife1 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife1 = true; } if ((_root.score >= 20000) && (_root.gainLife2 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife2 = true; } if ((_root.score >= 30000) && (_root.gainLife3 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife3 = true; } if ((_root.score >= 40000) && (_root.gainLife4 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife4 = true; } if ((_root.score >= 50000) && (_root.gainLife5 != true)) { _parent.bonusLives = _parent.bonusLives + 1; _root.gainLife5 = true; }
Symbol 406 MovieClip Frame 37
_parent.insBonusAmmo._visible = true; _root.pointsSound.start();
Symbol 406 MovieClip Frame 42
gotoAndPlay (37); if (_parent.bonusAmmo < (_root.kills + 5)) { _parent.bonusAmmo = _parent.bonusAmmo + 1; } else { gotoAndPlay (43); }
Symbol 406 MovieClip Frame 102
stopAllSounds(); _root.ammo = _root.ammo + _parent.bonusAmmo; _root.lives = _root.lives + _parent.bonusLives; _root.exitingLevel = false; _root.gotoAndStop(_root._currentframe + 2);
Symbol 413 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 2
insTotalScore._visible = false; insBonusLives._visible = false; insBonusAmmo._visible = false; totalScore = 0; bonusLives = 0; bonusAmmo = 0; stopAllSounds();
Instance of Symbol 406 MovieClip "gameOverTimer" in Symbol 413 MovieClip Frame 2
onClipEvent (load) { this.soundCounter = 0; }
Symbol 414 MovieClip Frame 1
timer = false;
Symbol 414 MovieClip Frame 120
timer = true; stop();
Symbol 415 MovieClip Frame 1
timer = false;
Symbol 415 MovieClip Frame 120
timer = true; stop();
Symbol 417 Button
on (release) { stopAllSounds(); _root.nextFrame(); this.gotoAndStop(1); }
Symbol 420 Button
on (release) { stopAllSounds(); _root.gotoAndStop("titleFrame2"); this.gotoAndStop(1); }
Symbol 427 MovieClip Frame 1
stop();
Instance of Symbol 414 MovieClip in Symbol 427 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.timer == true) { stopAllSounds(); _root.nextFrame(); _parent.gotoAndStop(1); } }
Symbol 472 MovieClip Frame 1
speed = -1.5;
Symbol 472 MovieClip Frame 360
_y = 520;
Symbol 473 MovieClip Frame 1
speed = 1.5;
Symbol 473 MovieClip Frame 360
_y = -40;
Symbol 474 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 474 MovieClip Frame 191
speed = 0; goRight = false; goLeft = false;
Symbol 474 MovieClip Frame 221
speed = -1.5; goRight = false; goLeft = true;
Symbol 474 MovieClip Frame 411
speed = 0; goRight = false; goLeft = false;
Symbol 475 MovieClip Frame 1
speed = 1.5; goRight = true; goLeft = false;
Symbol 475 MovieClip Frame 71
speed = 0; goRight = false; goLeft = false;
Symbol 475 MovieClip Frame 101
speed = -1.5; goRight = false; goLeft = true;
Symbol 475 MovieClip Frame 171
speed = 0; goRight = false; goLeft = false;
Symbol 478 MovieClip Frame 1
speed = -1.5;
Symbol 478 MovieClip Frame 151
speed = 0;
Symbol 478 MovieClip Frame 191
speed = 1.5;
Symbol 478 MovieClip Frame 341
speed = 0;
Instance of Symbol 472 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 472 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 472 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 472 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 473 MovieClip "downPlatform2" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 473 MovieClip "downPlatform1" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 474 MovieClip "platform1" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 475 MovieClip "platform2" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 478 MovieClip "downPlatform3" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 480 MovieClip "exitLevelMC" in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Symbol 488 MovieClip Frame 1
stop(); isDropped = 1;
Symbol 488 MovieClip Frame 2
isDropped = 2; xValue = _parent._x; yValue = _parent._y;
Symbol 488 MovieClip Frame 3
isDropped = 3; helicopterBombSound = new Sound(); helicopterBombSound.attachSound("helicopterBombSound"); if ((_parent._x < 848) && (_parent._x > -128)) { helicopterBombSound.start(); }
Symbol 488 MovieClip Frame 30
_parent.enemy.opener.gotoAndPlay(2);
Symbol 488 MovieClip Frame 40
_x = -18; if ((_parent._currentframe == 4) || (_parent._currentframe == 5)) { stop(); }
Symbol 492 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Instance of Symbol 493 MovieClip "opener" in Symbol 508 MovieClip Frame 1
onClipEvent (enterFrame) { this.openerMC.gotoAndStop(_parent._currentframe); }
Symbol 516 MovieClip Frame 22
stop();
Symbol 518 MovieClip Frame 1
stop();
Instance of Symbol 488 MovieClip "bomb" in Symbol 518 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - _parent.speed); if (_root.ground.hitTest(this.xValue + _x, this.yValue + _y, true) && (this.isDropped == 2)) { _parent.bombGrav = 0; this.isDropped = 3; this.gotoAndPlay(3); } }
Symbol 518 MovieClip Frame 4
_root.kills = _root.kills + 1; _root.score = _root.score + 500;
Symbol 523 MovieClip Frame 1
stop();
Symbol 530 MovieClip Frame 30
stop();
Symbol 532 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 540 MovieClip Frame 1
stop();
Instance of Symbol 535 MovieClip in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 535 MovieClip in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 535 MovieClip in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 364 MovieClip in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 2; _root.score = _root.score + 100; this.gotoAndStop(2); } }
Instance of Symbol 540 MovieClip in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.lives = _root.lives + 1; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Instance of Symbol 598 MovieClip "exitLevelMC" in Symbol 599 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Symbol 612 MovieClip Frame 32
stop();
Symbol 615 MovieClip Frame 1
stop(); action = random(2); this.gotoAndStop(action + 2);
Symbol 616 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 32
stop();
Symbol 630 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 32
stop();
Symbol 644 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 1
stop();
Instance of Symbol 535 MovieClip in Symbol 647 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 646 MovieClip in Symbol 647 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 686 MovieClip Frame 1
speed = -1.5;
Symbol 686 MovieClip Frame 151
speed = 0;
Symbol 686 MovieClip Frame 191
speed = 1.5;
Symbol 686 MovieClip Frame 341
speed = 0;
Symbol 687 MovieClip Frame 1
speed = 2; goRight = true; goLeft = false;
Symbol 687 MovieClip Frame 161
speed = 0; goRight = false; goLeft = false;
Symbol 687 MovieClip Frame 201
speed = -2; goRight = false; goLeft = true;
Symbol 687 MovieClip Frame 361
speed = 0; goRight = false; goLeft = false;
Symbol 688 MovieClip Frame 1
speed = 2; goRight = true; goLeft = false;
Symbol 688 MovieClip Frame 251
speed = 0; goRight = false; goLeft = false;
Symbol 688 MovieClip Frame 311
speed = -2; goRight = false; goLeft = true;
Symbol 688 MovieClip Frame 561
speed = 0; goRight = false; goLeft = false;
Symbol 689 MovieClip Frame 1
speed = -1.5;
Symbol 689 MovieClip Frame 61
speed = 0;
Symbol 689 MovieClip Frame 101
speed = 1.5;
Symbol 689 MovieClip Frame 161
speed = 0;
Instance of Symbol 686 MovieClip "vPlatform1" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 686 MovieClip "vPlatform2" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 686 MovieClip "vPlatform3" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 686 MovieClip "vPlatform5" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 687 MovieClip "platform1" in Symbol 692 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 687 MovieClip "platform3" in Symbol 692 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 688 MovieClip "platform2" in Symbol 692 MovieClip Frame 1
onClipEvent (load) { _root.totalHorizontalPlatforms = _root.totalHorizontalPlatforms + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this.platform == true) { _root.player._x = _root.player._x + this.speed; } if ((this.platform == true) && (this.goLeft == true)) { if (_root.player._x < 330) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - this.speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - this.speed; b = 0; while (b < 15) { _root["enemy" + b]._x = _root["enemy" + b]._x - this.speed; b++; } } } else if ((this.platform == true) && (this.goRight == true)) { if (_root.player._x > 390) { _root.player._x = _root.player._x - this.speed; _root.ground._x = _root.ground._x - this.speed; _root.groundTop._x = _root.groundTop._x - speed; _root.icicles._x = _root.icicles._x - speed; _root.items._x = _root.items._x - speed; c = 0; while (c < 15) { _root["enemy" + c]._x = _root["enemy" + c]._x - speed; c++; } } } }
Instance of Symbol 689 MovieClip "vPlatform4" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 691 MovieClip "exitLevelMC" in Symbol 692 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Symbol 700 MovieClip Frame 1
stop(); isFalling = 1;
Symbol 700 MovieClip Frame 2
isFalling = 2;
Symbol 700 MovieClip Frame 22
stop(); isFalling = 3;
Symbol 700 MovieClip Frame 23
stop();
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Instance of Symbol 700 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (this.isFalling == 1)) { this.play(); } else if ((_root.player.hitTest(this) && (!(this.isFalling === 1))) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; this.gotoAndStop(23); } if (this.isFalling == 3) { grav++; this._y = this._y + (grav / 1.5); } }
Symbol 702 MovieClip Frame 1
stop();
Instance of Symbol 702 MovieClip in Symbol 703 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Instance of Symbol 540 MovieClip in Symbol 703 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.lives = _root.lives + 1; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Instance of Symbol 766 MovieClip "exitLevelMC" in Symbol 767 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Symbol 768 MovieClip Frame 1
stop();
Instance of Symbol 535 MovieClip in Symbol 769 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 535 MovieClip in Symbol 769 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 768 MovieClip in Symbol 769 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; _root.score = _root.score + 150; this.gotoAndStop(2); } }
Symbol 825 MovieClip Frame 1
speed = -1.5;
Symbol 825 MovieClip Frame 360
_y = 520;
Symbol 826 MovieClip Frame 1
speed = 1.5;
Symbol 826 MovieClip Frame 360
_y = -40;
Instance of Symbol 825 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 826 MovieClip "downPlatform2" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 826 MovieClip "downPlatform1" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 825 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(180); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 832 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 832 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 835 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 832 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 829 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 837 MovieClip "exitLevelMC" in Symbol 838 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Instance of Symbol 535 MovieClip in Symbol 839 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 535 MovieClip in Symbol 839 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Instance of Symbol 646 MovieClip in Symbol 839 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 1; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 895 MovieClip Frame 1
speed = -1.5;
Symbol 895 MovieClip Frame 251
_y = (_y + 1000); speed = 0;
Symbol 895 MovieClip Frame 311
_y = (_y - 1000); speed = 0;
Symbol 895 MovieClip Frame 312
speed = 1.5;
Symbol 896 MovieClip Frame 1
speed = -1.5;
Symbol 896 MovieClip Frame 81
speed = 1.5;
Symbol 896 MovieClip Frame 161
_y = (_y + 1000); speed = 0;
Symbol 896 MovieClip Frame 220
_y = (_y - 1000); speed = 0;
Symbol 897 MovieClip Frame 1
speed = -1.5;
Symbol 897 MovieClip Frame 221
speed = 0; _y = (_y + 1000);
Symbol 897 MovieClip Frame 280
speed = 0; _y = (_y - 1000);
Symbol 897 MovieClip Frame 281
speed = 1.5;
Instance of Symbol 895 MovieClip "downPlatform2" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform1" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform3" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform4" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform6" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 897 MovieClip "downPlatform5" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform7" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 896 MovieClip "downPlatform8" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + this.speed; } onClipEvent (load) { _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; }
Instance of Symbol 899 MovieClip "exitLevelMC" in Symbol 900 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { _root.beatLevel.gotoAndStop(2); } } }
Symbol 905 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 910 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 912 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 2
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 250;
Symbol 917 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 918 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 924 MovieClip Frame 19
stop();
Symbol 931 MovieClip Frame 19
stop();
Symbol 939 MovieClip Frame 19
stop();
Symbol 949 MovieClip Frame 19
stop();
Symbol 950 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 951 MovieClip Frame 19
stop();
Symbol 952 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 961 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 962 MovieClip Frame 1
_parent.isShooting = true;
Symbol 962 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Symbol 962 MovieClip Frame 181
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 963 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 967 MovieClip Frame 21
stop();
Symbol 971 MovieClip Frame 21
stop();
Symbol 975 MovieClip Frame 21
stop();
Symbol 979 MovieClip Frame 21
stop();
Symbol 980 MovieClip Frame 1
stop(); gotoAndStop(_parent.colorScheme);
Symbol 981 MovieClip Frame 1
stop();
Instance of Symbol 918 MovieClip "cannon" in Symbol 981 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 331 MovieClip "aim" in Symbol 981 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 919 MovieClip "shoot" in Symbol 981 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 952 MovieClip "cannon" in Symbol 981 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 963 MovieClip "shoot" in Symbol 981 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 768 MovieClip in Symbol 982 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 3; _root.score = _root.score + 150; this.gotoAndStop(2); } }
Symbol 1059 MovieClip Frame 1
speed = -1.5;
Symbol 1059 MovieClip Frame 360
_y = 520;
Symbol 1060 MovieClip Frame 1
speed = 1.5;
Symbol 1060 MovieClip Frame 360
_y = -40;
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1060 MovieClip "downPlatform3" in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1060 MovieClip "downPlatform2" in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1060 MovieClip "downPlatform1" in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); _root.totalVerticalPlatforms = _root.totalVerticalPlatforms + 1; } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(121); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1059 MovieClip in Symbol 1063 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(241); } onClipEvent (enterFrame) { this._y = this._y + this.speed; }
Instance of Symbol 1062 MovieClip "exitLevelMC" in Symbol 1063 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.exitingLevel == true) && (_root.player.isDead == false)) { _root.player.gotoAndStop("ducking"); _root.damage = 2; if (_root.player._y < (_root.yPosition + 64)) { _root.player._y = _root.player._y + 2; } else { stopAllSounds(); _root.exitingLevel = false; _root.ammo = 20; _root.gotoAndStop("levelName9"); } } }
Instance of Symbol 1067 MovieClip "flame" in Symbol 1068 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 3); }
Instance of Symbol 702 MovieClip in Symbol 1069 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.health = _root.health + 4; _root.score = _root.score + 250; this.gotoAndStop(2); } }
Symbol 1254 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1254 MovieClip Frame 11
if (_root.bossHealth <= 0) { _parent.gotoAndStop("finalHit"); play(); }
Symbol 1254 MovieClip Frame 31
if (_root.bossHealth > 0) { stop(); }
Symbol 1254 MovieClip Frame 113
_root.bossHealth = 0; _root.bossDead = true; stop();
Symbol 1262 MovieClip Frame 29
gotoAndPlay (1);
Symbol 1262 MovieClip Frame 30
stop();
Symbol 1264 MovieClip Frame 1
stop();
Instance of Symbol 1262 MovieClip in Symbol 1264 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1262 MovieClip in Symbol 1264 MovieClip Frame 2
onClipEvent (enterFrame) { _y = (_y + 5); _x = (_x - 3.5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1262 MovieClip in Symbol 1264 MovieClip Frame 3
onClipEvent (enterFrame) { _y = (_y + 5); _x = (_x + 3.5); if (this.hitTest(_root.player) && (_root.damage == 1)) { _root.damage = 2; this.gotoAndStop("missileHit"); _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Symbol 1267 MovieClip Frame 30
if (_root.bossHealth > 0) { action = random(3); if (action == 0) { _root.window1.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window2.gotoAndPlay("frameAmmo"); } else { _root.window2.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window3.gotoAndPlay("frameAmmo"); } else { _root.window3.gotoAndPlay("frameMissile"); } } else { _root.window2.gotoAndPlay("frameMissile"); _root.window3.gotoAndPlay("frameMissile"); } } else if (action == 1) { _root.window2.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window1.gotoAndPlay("frameAmmo"); } else { _root.window1.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window3.gotoAndPlay("frameAmmo"); } else { _root.window3.gotoAndPlay("frameMissile"); } } else { _root.window1.gotoAndPlay("frameMissile"); _root.window3.gotoAndPlay("frameMissile"); } } else if (action == 2) { _root.window3.gotoAndPlay("frameDog"); if (_root.ammo <= 10) { action2 = random(10); if (action2 == 0) { _root.window1.gotoAndPlay("frameAmmo"); } else { _root.window1.gotoAndPlay("frameMissile"); } action3 = random(10); if (action3 == 0) { _root.window2.gotoAndPlay("frameAmmo"); } else { _root.window2.gotoAndPlay("frameMissile"); } } else { _root.window1.gotoAndPlay("frameMissile"); _root.window2.gotoAndPlay("frameMissile"); } } } else { stop(); }
Instance of Symbol 1254 MovieClip "dog2" in Symbol 1267 MovieClip Frame 41
onClipEvent (load) { dogLaugh1 = new Sound(); dogLaugh1.attachSound("dogLaugh1"); dogLaugh2 = new Sound(); dogLaugh2.attachSound("dogLaugh2"); actionSound = random(2); if (actionSound == 0) { dogLaugh1.start(); } else if (actionSound == 1) { dogLaugh2.start(); } }
Symbol 1267 MovieClip Frame 99
if (_root.bossHealth <= 0) { gotoAndStop (41); } else { gotoAndPlay (1); }
Instance of Symbol 1264 MovieClip in Symbol 1267 MovieClip Frame 100
onClipEvent (load) { action = random(3); this.gotoAndStop(action + 1); }
Symbol 1267 MovieClip Frame 168
gotoAndPlay (1);
Instance of Symbol 535 MovieClip in Symbol 1267 MovieClip Frame 169
onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.ammo = _root.ammo + 5; _root.score = _root.score + 50; this.gotoAndStop(2); } }
Symbol 1267 MovieClip Frame 237
gotoAndPlay (1);
Symbol 1269 MovieClip Frame 1
_root.bossBegin = false; _root.bossBegin2 = false;
Symbol 1269 MovieClip Frame 240
stop(); _root.bossBegin = true; _root.bossBegin2 = true;
Symbol 1277 MovieClip Frame 90
stop();
Symbol 1284 MovieClip Frame 1
action = random(630); _x = (action + 30); if (_root.bossBegin == false) { gotoAndStop (150); }
Symbol 1284 MovieClip Frame 150
this.onEnterFrame = function () { if (_root.bossBegin == true) { this.play(); } else { stop(); } };
Symbol 1285 MovieClip Frame 1
stop();
Symbol 1285 MovieClip Frame 61
stop(); _root.gotoAndPlay("cinematic2");
Symbol 1347 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 1348 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 1349 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 1348 MovieClip "gun" in Symbol 1350 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 1352 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 1348 MovieClip "gun" in Symbol 1353 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 1354 MovieClip Frame 1
stop();
Symbol 1380 MovieClip Frame 1
stop();
Symbol 1407 MovieClip Frame 1
stop();
Symbol 1893 MovieClip Frame 1
stop(); _root.exitPipe = 0;
Instance of Symbol 1852 MovieClip in Symbol 1893 MovieClip Frame 401
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1855 MovieClip in Symbol 1893 MovieClip Frame 402
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1857 MovieClip in Symbol 1893 MovieClip Frame 403
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Instance of Symbol 1859 MovieClip in Symbol 1893 MovieClip Frame 404
onClipEvent (enterFrame) { if (_root.player.hitTest(this) && (_root.damage == 1)) { _root.damage = 2; _root.player.damage.gotoAndPlay(2); _root.health = _root.health - 1; } }
Symbol 1893 MovieClip Frame 417
_root.exitPipe = 1;
Instance of Symbol 1885 MovieClip in Symbol 1893 MovieClip Frame 417
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1886 MovieClip in Symbol 1893 MovieClip Frame 418
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1887 MovieClip in Symbol 1893 MovieClip Frame 419
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1888 MovieClip in Symbol 1893 MovieClip Frame 420
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1889 MovieClip in Symbol 1893 MovieClip Frame 421
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1890 MovieClip in Symbol 1893 MovieClip Frame 422
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1891 MovieClip in Symbol 1893 MovieClip Frame 423
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1892 MovieClip in Symbol 1893 MovieClip Frame 424
onClipEvent (enterFrame) { if (_root.editor == false) { if (_root.player.isDead == false) { if (_root.player.hitTest((_parent._x + (_width / 2)) + _root.ground._x, (_parent._y + _y) - _root.player._height, true)) { if (Key.isDown(40) || (Key.isDown(83))) { _root.exitingLevel = true; _root.player.gotoAndStop("ducking"); _root.setDepths = _root.setDepths + 1; } } } } if (_root.exitingLevel == true) { if (_root.setDepths == 1) { _root.ground.swapDepths(_root.player); _root.setDepths = 2; } if (_root.player._y < (_parent._y + _root.player._height)) { _root.player._y = _root.player._y + 2; _root.damage = 2; } else { _root.player.swapDepths(_root.ground); _root.exitedLevel = true; } } }
Instance of Symbol 1893 MovieClip "groundMCDefault" in Symbol 1894 MovieClip Frame 1
onClipEvent (load) { grid = 32; } onClipEvent (enterFrame) { _x = (_x - _root.increment); if (((_x + _root.ground._x) <= 848) && ((_x + _root.ground._x) >= -128)) { _visible = true; } else { _visible = false; } } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 2) { if (_root.typeMode == 1) { this.gotoAndStop(_root.currentTile); typeNum = _root.currentTile; } } else if (_root.mode == 3) { g = 0; while (g < _root.currentTileNum) { if (!_root.ground["groundMC" + g]) { h = 0; while (h < _root.currentTileNum) { if (h >= this.idNumber) { _root.ground["groundMC" + (h + 1)].idNumber = _root.ground["groundMC" + (h + 1)].idNumber - 1; _root.ground["groundMC" + (h + 1)]._name = ["groundMC" + h]; } h++; } } g++; } _root.currentTileNum = _root.currentTileNum - 1; _root.currentTileNumRemoved = _root.currentTileNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); _root.isDragging = false; } }
Symbol 1895 MovieClip Frame 1
stop();
Instance of Symbol 1895 MovieClip "itemsMCDefault" in Symbol 1896 MovieClip Frame 1
onClipEvent (load) { grid = 32; } onClipEvent (enterFrame) { _x = (_x - _root.increment); } on (press) { if (_root.editor == true) { if (_root.mode == 1) { tile = _root.currentTile; startDrag (""); _root.isDragging = true; } else if (_root.mode == 2) { if (_root.typeMode == 3) { this.gotoAndStop(_root.currentTile); typeNum = _root.currentTile; } } else if (_root.mode == 3) { i = 0; while (i < _root.currentItemNum) { if (!_root.items["itemsMC" + i]) { h = 0; while (h < _root.currentItemNum) { if (h >= this.idNumber) { _root.items["itemsMC" + (h + 1)].idNumber = _root.items["itemsMC" + (h + 1)].idNumber - 1; _root.items["itemsMC" + (h + 1)]._name = ["itemsMC" + h]; } h++; } } i++; } _root.currentItemNum = _root.currentItemNum - 1; _root.currentItemNumRemoved = _root.currentItemNumRemoved + 1; removeMovieClip(this); } } } on (release, releaseOutside) { if (_root.editor == true) { stopDrag(); _x = (Math.round(_x / grid) * grid); _y = (Math.round(_y / grid) * grid); _root.isDragging = false; } }
Symbol 1897 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 1901 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1906 MovieClip Frame 1
stop();
Symbol 1906 MovieClip Frame 3
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 400;
Symbol 1908 MovieClip Frame 19
stop();
Symbol 1909 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1912 MovieClip Frame 1
_parent.isShooting = true;
Symbol 1912 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Symbol 1912 MovieClip Frame 161
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 1913 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1923 MovieClip Frame 32
stop();
Symbol 1929 MovieClip Frame 1
stop();
Instance of Symbol 1901 MovieClip "aim" in Symbol 1929 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1902 MovieClip "shoot" in Symbol 1929 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1909 MovieClip "cannon" in Symbol 1929 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1913 MovieClip "shoot" in Symbol 1929 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 1931 MovieClip Frame 32
stop();
Symbol 1935 MovieClip Frame 1
stop(); action = random(2); this.gotoAndStop(action + 2);
Symbol 1936 MovieClip Frame 1
stop();
Symbol 1938 MovieClip Frame 32
stop();
Symbol 1939 MovieClip Frame 1
stop();
Symbol 1941 MovieClip Frame 32
stop();
Symbol 1942 MovieClip Frame 1
stop();
Symbol 1943 MovieClip Frame 1
stop();
Symbol 1945 MovieClip Frame 1
stop();
Symbol 1946 MovieClip Frame 30
stop();
Symbol 1947 MovieClip Frame 1
stop();
Symbol 1948 MovieClip Frame 1
stop(); isDropped = 1;
Symbol 1948 MovieClip Frame 2
isDropped = 2;
Symbol 1948 MovieClip Frame 3
isDropped = 3; helicopterBombSound = new Sound(); helicopterBombSound.attachSound("helicopterBombSound"); if ((_parent._x < 848) && (_parent._x > -128)) { helicopterBombSound.start(); }
Symbol 1948 MovieClip Frame 30
_parent.enemy.opener.gotoAndPlay(2);
Symbol 1948 MovieClip Frame 40
_x = -18; if ((_parent._currentframe == 4) || (_parent._currentframe == 5)) { stop(); }
Symbol 1949 MovieClip Frame 1
stop();
Symbol 1950 MovieClip Frame 1
stop();
Symbol 1955 MovieClip Frame 1
stop();
Instance of Symbol 1950 MovieClip "opener" in Symbol 1955 MovieClip Frame 1
onClipEvent (enterFrame) { this.openerMC.gotoAndStop(_parent._currentframe); }
Symbol 1956 MovieClip Frame 22
stop();
Symbol 1957 MovieClip Frame 1
stop();
Instance of Symbol 1948 MovieClip "bomb" in Symbol 1957 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - _parent.speed); if (_root.ground.hitTest(_parent._x + _x, _parent._y + _y, true) && (this.isDropped == 2)) { _parent.bombGrav = 0; this.isDropped = 3; this.gotoAndPlay(3); } }
Symbol 1957 MovieClip Frame 4
_root.kills = _root.kills + 1; _root.score = _root.score + 500;
Symbol 1958 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 1959 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 1960 MovieClip Frame 1
stop();
Symbol 1960 MovieClip Frame 2
_parent.isDead = true; _root.kills = _root.kills + 1; _root.score = _root.score + 250;
Symbol 1963 MovieClip Frame 19
stop();
Symbol 1964 MovieClip Frame 19
stop();
Symbol 1968 MovieClip Frame 19
stop();
Symbol 1978 MovieClip Frame 19
stop();
Symbol 1979 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 1980 MovieClip Frame 19
stop();
Symbol 1981 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1986 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.colorScheme);
Symbol 1987 MovieClip Frame 1
_parent.isShooting = true;
Symbol 1987 MovieClip Frame 10
if (_parent._parent.isDead == false) { play(); } else { stop(); }
Symbol 1987 MovieClip Frame 181
_parent.isShooting = false; if (_parent._parent.isDead == false) { _parent._parent.gotoAndStop(1); } else { stop(); }
Symbol 1988 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 1990 MovieClip Frame 21
stop();
Symbol 1992 MovieClip Frame 21
stop();
Symbol 1994 MovieClip Frame 21
stop();
Symbol 1996 MovieClip Frame 21
stop();
Symbol 1997 MovieClip Frame 1
stop(); gotoAndStop(_parent.colorScheme);
Symbol 1998 MovieClip Frame 1
stop();
Instance of Symbol 1901 MovieClip "aim" in Symbol 1998 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1961 MovieClip "shoot" in Symbol 1998 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1981 MovieClip "cannon" in Symbol 1998 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1988 MovieClip "shoot" in Symbol 1998 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 2006 MovieClip Frame 1
stop();
Symbol 2033 MovieClip Frame 1
stop();
Instance of Symbol 1893 MovieClip "MC" in Symbol 2034 MovieClip Frame 1
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Instance of Symbol 2033 MovieClip "MC" in Symbol 2034 MovieClip Frame 2
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Instance of Symbol 1895 MovieClip "MC" in Symbol 2034 MovieClip Frame 3
onClipEvent (enterFrame) { _root.overallTileNum = this._currentframe; _root.totalTileNum = this._totalframes; }
Symbol 2040 MovieClip Frame 1
stop();
Symbol 2043 MovieClip Frame 1
stop();
Symbol 2047 MovieClip Frame 1
stop();
Symbol 2049 MovieClip Frame 1
stop();
Symbol 2055 MovieClip Frame 1
stop();
Symbol 2058 MovieClip Frame 1
stop();
Symbol 2066 MovieClip Frame 1
stop();
Symbol 2068 MovieClip Frame 1
stop();
Symbol 2070 MovieClip Frame 1
stop();
Symbol 2072 MovieClip Frame 1
stop();
Symbol 2074 MovieClip Frame 1
stop();
Symbol 2075 MovieClip Frame 1
stop();
Symbol 2076 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2077 MovieClip Frame 1
stop();
Instance of Symbol 2076 MovieClip "cannon" in Symbol 2077 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1901 MovieClip "aim" in Symbol 2077 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1902 MovieClip "shoot" in Symbol 2077 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1909 MovieClip "cannon" in Symbol 2077 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1913 MovieClip "shoot" in Symbol 2077 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Symbol 2078 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent.colorScheme);
Symbol 2079 MovieClip Frame 1
stop(); gotoAndStop(_parent.rotateMC.rotation);
Symbol 2080 MovieClip Frame 1
stop();
Instance of Symbol 2079 MovieClip "cannon" in Symbol 2080 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1901 MovieClip "aim" in Symbol 2080 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1961 MovieClip "shoot" in Symbol 2080 MovieClip Frame 1
onClipEvent (enterFrame) { this.isShooting = false; }
Instance of Symbol 1981 MovieClip "cannon" in Symbol 2080 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 1988 MovieClip "shoot" in Symbol 2080 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_parent.rotateMC.rotation); }
Instance of Symbol 2081 MovieClip "flame" in Symbol 2082 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 3); }
Symbol 2083 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2084 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2085 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2087 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Symbol 2091 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 2087 MovieClip "gun" in Symbol 2092 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2093 MovieClip Frame 1
stop(); _root.damage = 1;
Symbol 2093 MovieClip Frame 2
_root.damage = 2;
Symbol 2093 MovieClip Frame 80
gotoAndStop (1);
Symbol 2093 MovieClip Frame 81
stop();
Symbol 2094 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2095 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Instance of Symbol 2087 MovieClip "gun" in Symbol 2096 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2097 MovieClip Frame 70
stop();
Symbol 2098 MovieClip Frame 70
stop();
Symbol 2099 MovieClip Frame 60
stop();
Symbol 2100 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2101 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2102 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2104 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2105 MovieClip Frame 70
stop();
Symbol 2106 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2107 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2108 MovieClip Frame 1
stop();
Symbol 2108 MovieClip Frame 2
stop();
Symbol 2109 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2110 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2111 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2112 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2113 MovieClip Frame 1
stop(); gotoAndStop(_root.gunType);
Symbol 2114 MovieClip Frame 1
stop(); gotoAndStop(_root.charType);
Symbol 2115 MovieClip Frame 60
stop();
Symbol 2116 MovieClip Frame 1
stop(); this.gotoAndStop(_root.yGunPos);
Instance of Symbol 2108 MovieClip "feet" in Symbol 2118 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(65))) && (!Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("standing"); } else if (((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(65))) || (Key.isDown(68))) { _root.player.shooting.feet.gotoAndStop("moving"); } }
Instance of Symbol 2116 MovieClip "gun" in Symbol 2118 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.yGunPos); }
Symbol 2118 MovieClip Frame 60
stop();
Symbol 2119 MovieClip Frame 1
stop();
Symbol 2120 MovieClip Frame 1
stop();
Symbol 2121 MovieClip Frame 1
stop();
Symbol 2122 MovieClip Frame 1
stop();
Symbol 2123 MovieClip Frame 1
stop();
Symbol 2124 MovieClip Frame 1
stop();
Symbol 2140 MovieClip Frame 1
stop();
Symbol 2147 MovieClip Frame 1
stop();
Symbol 2149 MovieClip Frame 1
stop();
Symbol 2155 MovieClip Frame 1
stop();
Instance of Symbol 2147 MovieClip "slot1" in Symbol 2155 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2147 MovieClip "slot2" in Symbol 2155 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2147 MovieClip "slot3" in Symbol 2155 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2147 MovieClip "slot4" in Symbol 2155 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2147 MovieClip "slot5" in Symbol 2155 MovieClip Frame 2
on (rollOver) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } } on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(3); } } on (release, releaseOutside, rollOut) { this.gotoAndStop(1); }
Instance of Symbol 2149 MovieClip "playButton" in Symbol 2155 MovieClip Frame 2
on (press) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } } on (release, releaseOutside) { this.prevFrame(); } on (release) { _parent.gotoAndStop(1); }
Symbol 2159 MovieClip Frame 1
stop();
Symbol 2164 MovieClip Frame 1
stop(); _root.isShooting = false;
Symbol 2164 MovieClip Frame 2
_root.ammo = _root.ammo - 1; _root.isShooting = true;
Symbol 2166 MovieClip Frame 1
_root.isBulletShooting = false;
Symbol 2166 MovieClip Frame 2
_root.isBulletShooting = true;
Symbol 2166 MovieClip Frame 20
_root.isBulletShooting = false;
Symbol 2168 MovieClip Frame 1
stop();
Symbol 2169 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [pointsSound]
Symbol 2 Sound [helicopterBombSound]
Symbol 3 Sound [emptyChamber]Used by:1987
Symbol 4 Sound [dogLaugh2]Used by:Timeline
Symbol 5 Sound [dogLaugh1]Used by:Timeline
Symbol 6 Sound [emptyChamber]Used by:962
Symbol 7 Sound [shootingGunSound]Used by:Timeline
Symbol 8 GraphicUsed by:11 322 2033
Symbol 9 GraphicUsed by:11 322
Symbol 10 GraphicUsed by:11 322
Symbol 11 MovieClipUses:8 9 10Used by:13
Symbol 12 GraphicUsed by:13 323
Symbol 13 MovieClipUses:11 12Used by:27 2075
Symbol 14 GraphicUsed by:17 318
Symbol 15 GraphicUsed by:17 318
Symbol 16 GraphicUsed by:17 318
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Symbol 18 SoundUsed by:19 319
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Symbol 2079 MovieClipUses:2078Used by:2080
Symbol 2080 MovieClipUses:1960 2079 1901 1961 1981 1988 1997Used by:Timeline
Symbol 2081 MovieClipUses:2000Used by:2082
Symbol 2082 MovieClipUses:2081Used by:Timeline
Symbol 2083 MovieClipUses:166 167 168Used by:2092
Symbol 2084 MovieClipUses:170 75 76Used by:2086 2119
Symbol 2085 MovieClipUses:172 173 174Used by:2086
Symbol 2086 MovieClipUses:2084 2085Used by:2087
Symbol 2087 MovieClipUses:2086Used by:2092 2096
Symbol 2088 MovieClipUses:178 179 180Used by:2091
Symbol 2089 MovieClipUses:182 183 184Used by:2091
Symbol 2090 MovieClipUses:186 187 188Used by:2091
Symbol 2091 MovieClipUses:2088 2089 2090Used by:2092 2108
Symbol 2092 MovieClipUses:2083 2087 2091Used by:2119
Symbol 2093 MovieClipUses:192 193 1932Used by:2119
Symbol 2094 MovieClipUses:196 197 198Used by:2119
Symbol 2095 MovieClipUses:200 201 202Used by:2096
Symbol 2096 MovieClipUses:2095 2087Used by:2119
Symbol 2097 MovieClipUses:205 206 207 208 209 210 211Used by:2100
Symbol 2098 MovieClipUses:213 214 215 216 217 218 219Used by:2100
Symbol 2099 MovieClipUses:221 222 223 224 225 226Used by:2100
Symbol 2100 MovieClipUses:2097 2098 2099Used by:2105
Symbol 2101 MovieClipUses:229 230 231Used by:2105
Symbol 2102 MovieClipUses:233 234 235Used by:2105
Symbol 2103 GraphicUsed by:2104
Symbol 2104 MovieClipUses:2103Used by:2105
Symbol 2105 MovieClipUses:2100 2101 2102 2104 239Used by:2119
Symbol 2106 MovieClipUses:241 242 243Used by:2119
Symbol 2107 MovieClipUses:245 246 247Used by:2108
Symbol 2108 MovieClipUses:2107 2091Used by:2118
Symbol 2109 MovieClipUses:250 251 252Used by:2118
Symbol 2110 MovieClipUses:255 256 257Used by:2115
Symbol 2111 MovieClipUses:172 173 174Used by:2115
Symbol 2112 MovieClipUses:170 260 261Used by:2115
Symbol 2113 MovieClipUses:263 264 265Used by:2115
Symbol 2114 MovieClipUses:267 268 269Used by:2115
Symbol 2115 MovieClipUses:254 2110 2111 2112 2113 2114Used by:2116
Symbol 2116 MovieClipUses:2115Used by:2118
Symbol 2117 SoundUsed by:2118
Symbol 2118 MovieClipUses:2108 2109 2116 2117Used by:2119
Symbol 2119 MovieClipUses:2092 2093 2094 2084 2096 2105 2106 2118Used by:Timeline
Symbol 2120 MovieClipUses:533 534Used by:Timeline
Symbol 2121 MovieClipUses:116 363Used by:Timeline
Symbol 2122 MovieClipUses:362 363Used by:Timeline
Symbol 2123 MovieClipUses:536 363Used by:Timeline
Symbol 2124 MovieClipUses:537 363Used by:Timeline
Symbol 2125 GraphicUsed by:2126
Symbol 2126 MovieClipUses:2125Used by:Timeline
Symbol 2127 EditableTextUses:2007Used by:Timeline
Symbol 2128 EditableTextUses:2007Used by:Timeline
Symbol 2129 EditableTextUses:2007Used by:Timeline
Symbol 2130 EditableTextUses:2007Used by:Timeline
Symbol 2131 EditableTextUses:2007Used by:Timeline
Symbol 2132 EditableTextUses:2007Used by:Timeline
Symbol 2133 EditableTextUses:2007Used by:Timeline
Symbol 2134 TextUses:2007Used by:Timeline
Symbol 2135 EditableTextUses:2007Used by:Timeline
Symbol 2136 EditableTextUses:2007Used by:Timeline
Symbol 2137 GraphicUsed by:2140
Symbol 2138 TextUses:2007Used by:2140
Symbol 2139 GraphicUsed by:2140
Symbol 2140 MovieClipUses:2137 2138 2139Used by:Timeline
Symbol 2141 TextUses:2007Used by:Timeline
Symbol 2142 GraphicUsed by:Timeline
Symbol 2143 EditableTextUses:2007Used by:Timeline
Symbol 2144 GraphicUsed by:2147
Symbol 2145 GraphicUsed by:2147
Symbol 2146 GraphicUsed by:2147
Symbol 2147 MovieClipUses:2144 2145 2146Used by:2155
Symbol 2148 TextUses:2007Used by:2149
Symbol 2149 MovieClipUses:2046 2148Used by:2155
Symbol 2150 TextUses:2007Used by:2155
Symbol 2151 TextUses:2007Used by:2155
Symbol 2152 TextUses:2007Used by:2155
Symbol 2153 TextUses:2007Used by:2155
Symbol 2154 TextUses:2007Used by:2155
Symbol 2155 MovieClipUses:2147 2149 2150 2151 2152 2153 2154Used by:Timeline
Symbol 2156 GraphicUsed by:Timeline
Symbol 2157 MovieClipUses:71Used by:Timeline
Symbol 2158 MovieClipUses:109Used by:Timeline
Symbol 2159 MovieClipUses:112 113 114 115 116 117Used by:Timeline
Symbol 2160 EditableTextUses:49Used by:Timeline
Symbol 2161 EditableTextUses:49Used by:Timeline
Symbol 2162 EditableTextUses:49Used by:Timeline
Symbol 2163 EditableTextUses:49Used by:Timeline
Symbol 2164 MovieClipUsed by:Timeline
Symbol 2165 MovieClipUses:129Used by:2166
Symbol 2166 MovieClipUses:2165Used by:2167
Symbol 2167 MovieClipUses:2166Used by:Timeline
Symbol 2168 MovieClipUses:133Used by:Timeline
Symbol 2169 MovieClipUses:141 142Used by:Timeline
Symbol 2170 EditableTextUses:2007Used by:Timeline
Symbol 2171 EditableTextUses:2007Used by:Timeline
Symbol 2172 EditableTextUses:2007Used by:Timeline
Symbol 2173 EditableTextUses:2007Used by:Timeline
Symbol 2174 EditableTextUses:2007Used by:Timeline
Symbol 2175 EditableTextUses:2007Used by:Timeline
Symbol 2176 EditableTextUses:2007Used by:Timeline
Symbol 2177 EditableTextUses:2007Used by:Timeline
Symbol 2178 BitmapUsed by:2179
Symbol 2179 GraphicUses:2178Used by:Timeline
Symbol 2180 BitmapUsed by:2181
Symbol 2181 GraphicUses:2180Used by:2182
Symbol 2182 MovieClipUses:2181 133Used by:Timeline
Symbol 2183 TextUses:49Used by:Timeline
Symbol 2184 TextUses:47Used by:Timeline

Instance Names

"bar"Frame 1Symbol 46 MovieClip
"clickStart"Frame 513Symbol 72 MovieClip
"chooseGunMC"Frame 514Symbol 77 MovieClip
"chooseCharMC"Frame 514Symbol 81 MovieClip
"button1"Frame 514Symbol 92 MovieClip
"button2"Frame 514Symbol 92 MovieClip
"button3"Frame 514Symbol 92 MovieClip
"enterPassword"Frame 514Symbol 108 MovieClip
"yGunMC"Frame 515Symbol 110 MovieClip
"gunTimer"Frame 515Symbol 128 MovieClip
"bullet"Frame 515Symbol 132 MovieClip
"bulletHitTest"Frame 515Symbol 134 MovieClip
"timer"Frame 515Symbol 140 MovieClip
"target"Frame 515Symbol 143 MovieClip
"backDrop"Frame 516Symbol 162 MovieClip
"bottom"Frame 516Symbol 165 MovieClip
"player"Frame 516Symbol 274 MovieClip
"ground"Frame 516Symbol 315 MovieClip
"enemy1"Frame 516Symbol 321 MovieClip
"enemy3"Frame 516Symbol 325 MovieClip
"enemy2"Frame 516Symbol 325 MovieClip
"enemy4"Frame 516Symbol 325 MovieClip
"enemy5"Frame 516Symbol 321 MovieClip
"enemy6"Frame 516Symbol 321 MovieClip
"enemy8"Frame 516Symbol 321 MovieClip
"enemy10"Frame 516Symbol 325 MovieClip
"enemy11"Frame 516Symbol 325 MovieClip
"enemy9"Frame 516Symbol 361 MovieClip
"enemy7"Frame 516Symbol 361 MovieClip
"items"Frame 516Symbol 365 MovieClip
"groundTop"Frame 516Symbol 390 MovieClip
"helpBox"Frame 516Symbol 403 MovieClip
"beatLevel"Frame 516Symbol 413 MovieClip
"gameOver"Frame 516Symbol 427 MovieClip
"backDrop"Frame 519Symbol 437 MovieClip
"bottom"Frame 519Symbol 165 MovieClip
"player"Frame 519Symbol 274 MovieClip
"ground"Frame 519Symbol 481 MovieClip
"enemy12"Frame 519Symbol 518 MovieClip
"enemy11"Frame 519Symbol 518 MovieClip
"enemy10"Frame 519Symbol 518 MovieClip
"enemy6"Frame 519Symbol 518 MovieClip
"enemy1"Frame 519Symbol 361 MovieClip
"enemy3"Frame 519Symbol 325 MovieClip
"enemy2"Frame 519Symbol 325 MovieClip
"enemy4"Frame 519Symbol 361 MovieClip
"enemy5"Frame 519Symbol 321 MovieClip
"enemy7"Frame 519Symbol 321 MovieClip
"enemy8"Frame 519Symbol 532 MovieClip
"enemy9"Frame 519Symbol 532 MovieClip
"enemy16"Frame 519Symbol 532 MovieClip
"enemy14"Frame 519Symbol 325 MovieClip
"enemy15"Frame 519Symbol 321 MovieClip
"enemy13"Frame 519Symbol 361 MovieClip
"items"Frame 519Symbol 541 MovieClip
"groundTop"Frame 519Symbol 559 MovieClip
"beatLevel"Frame 519Symbol 413 MovieClip
"gameOver"Frame 519Symbol 427 MovieClip
"backDrop"Frame 522Symbol 570 MovieClip
"backDrop2"Frame 522Symbol 573 MovieClip
"bottom"Frame 522Symbol 165 MovieClip
"player"Frame 522Symbol 274 MovieClip
"ground"Frame 522Symbol 599 MovieClip
"enemy1"Frame 522Symbol 645 MovieClip
"enemy3"Frame 522Symbol 645 MovieClip
"enemy2"Frame 522Symbol 325 MovieClip
"enemy4"Frame 522Symbol 325 MovieClip
"enemy5"Frame 522Symbol 325 MovieClip
"enemy6"Frame 522Symbol 325 MovieClip
"enemy7"Frame 522Symbol 645 MovieClip
"enemy8"Frame 522Symbol 645 MovieClip
"enemy9"Frame 522Symbol 361 MovieClip
"enemy10"Frame 522Symbol 321 MovieClip
"enemy11"Frame 522Symbol 645 MovieClip
"enemy12"Frame 522Symbol 645 MovieClip
"enemy13"Frame 522Symbol 321 MovieClip
"enemy15"Frame 522Symbol 645 MovieClip
"enemy16"Frame 522Symbol 645 MovieClip
"enemy14"Frame 522Symbol 645 MovieClip
"enemy17"Frame 522Symbol 325 MovieClip
"enemy18"Frame 522Symbol 325 MovieClip
"enemy20"Frame 522Symbol 645 MovieClip
"enemy21"Frame 522Symbol 325 MovieClip
"enemy22"Frame 522Symbol 325 MovieClip
"enemy23"Frame 522Symbol 325 MovieClip
"enemy24"Frame 522Symbol 361 MovieClip
"enemy19"Frame 522Symbol 532 MovieClip
"items"Frame 522Symbol 647 MovieClip
"beatLevel"Frame 522Symbol 413 MovieClip
"gameOver"Frame 522Symbol 427 MovieClip
"backDrop"Frame 525Symbol 656 MovieClip
"bottom"Frame 525Symbol 165 MovieClip
"player"Frame 525Symbol 274 MovieClip
"ground"Frame 525Symbol 692 MovieClip
"icicles"Frame 525Symbol 701 MovieClip
"enemy1"Frame 525Symbol 325 MovieClip
"enemy4"Frame 525Symbol 325 MovieClip
"enemy5"Frame 525Symbol 325 MovieClip
"enemy3"Frame 525Symbol 325 MovieClip
"enemy2"Frame 525Symbol 325 MovieClip
"enemy3"Frame 525Symbol 321 MovieClip
"enemy6"Frame 525Symbol 532 MovieClip
"enemy7"Frame 525Symbol 532 MovieClip
"enemy8"Frame 525Symbol 532 MovieClip
"enemy10"Frame 525Symbol 361 MovieClip
"enemy11"Frame 525Symbol 361 MovieClip
"enemy12"Frame 525Symbol 361 MovieClip
"items"Frame 525Symbol 703 MovieClip
"groundTop"Frame 525Symbol 736 MovieClip
"beatLevel"Frame 525Symbol 413 MovieClip
"gameOver"Frame 525Symbol 427 MovieClip
"backDrop"Frame 528Symbol 746 MovieClip
"bottom"Frame 528Symbol 165 MovieClip
"player"Frame 528Symbol 274 MovieClip
"ground"Frame 528Symbol 767 MovieClip
"enemy1"Frame 528Symbol 325 MovieClip
"enemy2"Frame 528Symbol 321 MovieClip
"enemy3"Frame 528Symbol 325 MovieClip
"enemy4"Frame 528Symbol 361 MovieClip
"enemy5"Frame 528Symbol 361 MovieClip
"enemy6"Frame 528Symbol 325 MovieClip
"enemy7"Frame 528Symbol 321 MovieClip
"enemy9"Frame 528Symbol 321 MovieClip
"enemy8"Frame 528Symbol 532 MovieClip
"enemy10"Frame 528Symbol 532 MovieClip
"enemy11"Frame 528Symbol 532 MovieClip
"enemy12"Frame 528Symbol 361 MovieClip
"enemy13"Frame 528Symbol 321 MovieClip
"enemy14"Frame 528Symbol 361 MovieClip
"enemy15"Frame 528Symbol 321 MovieClip
"enemy16"Frame 528Symbol 325 MovieClip
"enemy17"Frame 528Symbol 361 MovieClip
"items"Frame 528Symbol 769 MovieClip
"groundTop"Frame 528Symbol 786 MovieClip
"beatLevel"Frame 528Symbol 413 MovieClip
"gameOver"Frame 528Symbol 427 MovieClip
"backDrop"Frame 531Symbol 797 MovieClip
"bottom"Frame 531Symbol 165 MovieClip
"player"Frame 531Symbol 274 MovieClip
"ground"Frame 531Symbol 838 MovieClip
"enemy1"Frame 531Symbol 645 MovieClip
"enemy2"Frame 531Symbol 361 MovieClip
"enemy3"Frame 531Symbol 518 MovieClip
"enemy4"Frame 531Symbol 532 MovieClip
"enemy5"Frame 531Symbol 645 MovieClip
"enemy6"Frame 531Symbol 325 MovieClip
"enemy7"Frame 531Symbol 325 MovieClip
"enemy8"Frame 531Symbol 518 MovieClip
"enemy13"Frame 531Symbol 518 MovieClip
"enemy12"Frame 531Symbol 645 MovieClip
"enemy11"Frame 531Symbol 645 MovieClip
"enemy10"Frame 531Symbol 645 MovieClip
"enemy9"Frame 531Symbol 645 MovieClip
"enemy16"Frame 531Symbol 361 MovieClip
"enemy17"Frame 531Symbol 321 MovieClip
"enemy14"Frame 531Symbol 325 MovieClip
"enemy15"Frame 531Symbol 325 MovieClip
"items"Frame 531Symbol 839 MovieClip
"groundTop"Frame 531Symbol 857 MovieClip
"beatLevel"Frame 531Symbol 413 MovieClip
"gameOver"Frame 531Symbol 427 MovieClip
"backDrop"Frame 534Symbol 867 MovieClip
"bottom"Frame 534Symbol 165 MovieClip
"player"Frame 534Symbol 274 MovieClip
"ground"Frame 534Symbol 900 MovieClip
"enemy1"Frame 534Symbol 532 MovieClip
"enemy3"Frame 534Symbol 532 MovieClip
"enemy7"Frame 534Symbol 532 MovieClip
"enemy5"Frame 534Symbol 361 MovieClip
"enemy13"Frame 534Symbol 532 MovieClip
"enemy14"Frame 534Symbol 361 MovieClip
"enemy2"Frame 534Symbol 981 MovieClip
"enemy4"Frame 534Symbol 981 MovieClip
"enemy6"Frame 534Symbol 981 MovieClip
"enemy8"Frame 534Symbol 981 MovieClip
"enemy9"Frame 534Symbol 981 MovieClip
"enemy10"Frame 534Symbol 981 MovieClip
"enemy11"Frame 534Symbol 981 MovieClip
"enemy12"Frame 534Symbol 981 MovieClip
"enemy15"Frame 534Symbol 981 MovieClip
"items"Frame 534Symbol 982 MovieClip
"groundTop"Frame 534Symbol 1008 MovieClip
"beatLevel"Frame 534Symbol 413 MovieClip
"gameOver"Frame 534Symbol 427 MovieClip
"backDrop"Frame 537Symbol 1020 MovieClip
"bottom"Frame 537Symbol 165 MovieClip
"player"Frame 537Symbol 274 MovieClip
"ground"Frame 537Symbol 1063 MovieClip
"enemy1"Frame 537Symbol 321 MovieClip
"enemy2"Frame 537Symbol 1068 MovieClip
"enemy3"Frame 537Symbol 1068 MovieClip
"enemy4"Frame 537Symbol 1068 MovieClip
"enemy5"Frame 537Symbol 1068 MovieClip
"enemy7"Frame 537Symbol 1068 MovieClip
"enemy6"Frame 537Symbol 1068 MovieClip
"enemy8"Frame 537Symbol 1068 MovieClip
"enemy9"Frame 537Symbol 1068 MovieClip
"enemy10"Frame 537Symbol 1068 MovieClip
"enemy11"Frame 537Symbol 361 MovieClip
"enemy12"Frame 537Symbol 532 MovieClip
"enemy14"Frame 537Symbol 532 MovieClip
"enemy15"Frame 537Symbol 532 MovieClip
"enemy13"Frame 537Symbol 321 MovieClip
"enemy19"Frame 537Symbol 1068 MovieClip
"enemy20"Frame 537Symbol 1068 MovieClip
"enemy16"Frame 537Symbol 518 MovieClip
"enemy17"Frame 537Symbol 518 MovieClip
"enemy18"Frame 537Symbol 321 MovieClip
"items"Frame 537Symbol 1069 MovieClip
"groundTop"Frame 537Symbol 1087 MovieClip
"beatLevel"Frame 537Symbol 413 MovieClip
"gameOver"Frame 537Symbol 427 MovieClip
"backDrop"Frame 539Symbol 1231 MovieClip
"window1"Frame 539Symbol 1267 MovieClip
"window2"Frame 539Symbol 1267 MovieClip
"window3"Frame 539Symbol 1267 MovieClip
"player"Frame 539Symbol 274 MovieClip
"ground"Frame 539Symbol 1271 MovieClip
"beatLevel"Frame 539Symbol 1285 MovieClip
"gameOver"Frame 539Symbol 427 MovieClip
"clickStart2"Frame 541Symbol 72 MovieClip
"bgColor"Frame 1942Symbol 1380 MovieClip
"backDrop"Frame 1942Symbol 1407 MovieClip
"ground"Frame 1942Symbol 1894 MovieClip
"items"Frame 1942Symbol 1896 MovieClip
"characterStart"Frame 1942Symbol 1898 MovieClip
"enemy2"Frame 1942Symbol 41 MovieClip [enemy1]
"enemy3"Frame 1942Symbol 27 MovieClip [enemy2]
"enemy4"Frame 1942Symbol 1929 MovieClip
"enemy1"Frame 1942Symbol 1943 MovieClip
"enemy5"Frame 1942Symbol 1929 MovieClip
"enemy6"Frame 1942Symbol 1947 MovieClip
"enemy7"Frame 1942Symbol 1957 MovieClip
"enemy8"Frame 1942Symbol 1998 MovieClip
"enemy9"Frame 1942Symbol 1998 MovieClip
"enemy10"Frame 1942Symbol 1998 MovieClip
"enemy11"Frame 1942Symbol 2002 MovieClip
"enemy12"Frame 1942Symbol 2002 MovieClip
"tilesMC"Frame 1942Symbol 2034 MovieClip
"create"Frame 1942Symbol 2037 MovieClip
"exportButton"Frame 1942Symbol 2047 MovieClip
"importButton"Frame 1942Symbol 2049 MovieClip
"export"Frame 1942Symbol 2051 EditableText
"levelBar"Frame 1942Symbol 2055 MovieClip
"playButton"Frame 1942Symbol 2058 MovieClip
"backgroundText"Frame 1942Symbol 2060 EditableText
"backgroundColorText"Frame 1942Symbol 2062 EditableText
"status"Frame 1942Symbol 2063 EditableText
"exitButton"Frame 1942Symbol 2068 MovieClip
"loadButton"Frame 1942Symbol 2070 MovieClip
"saveButton"Frame 1942Symbol 2072 MovieClip
"import"Frame 1942Symbol 2073 EditableText
"enemyType2"Frame 1942Symbol 2074 MovieClip
"enemyType3"Frame 1942Symbol 2075 MovieClip
"enemyType4"Frame 1942Symbol 2077 MovieClip
"enemyType5"Frame 1942Symbol 2077 MovieClip
"enemyType6"Frame 1942Symbol 1947 MovieClip
"enemyType7"Frame 1942Symbol 1957 MovieClip
"enemyType8"Frame 1942Symbol 2080 MovieClip
"enemyType9"Frame 1942Symbol 2080 MovieClip
"enemyType10"Frame 1942Symbol 2080 MovieClip
"enemyType11"Frame 1942Symbol 2082 MovieClip
"enemyType12"Frame 1942Symbol 2082 MovieClip
"enemyType1"Frame 1942Symbol 1943 MovieClip
"playerCopy"Frame 1942Symbol 2119 MovieClip
"itemType5"Frame 1942Symbol 2120 MovieClip
"itemType1"Frame 1942Symbol 2121 MovieClip
"itemType2"Frame 1942Symbol 2122 MovieClip
"itemType3"Frame 1942Symbol 2123 MovieClip
"itemType4"Frame 1942Symbol 2124 MovieClip
"saveLoadInterface"Frame 1942Symbol 2155 MovieClip
"bottom"Frame 1943Symbol 2157 MovieClip
"yGunMC"Frame 1943Symbol 2158 MovieClip
"gunTimer"Frame 1943Symbol 2164 MovieClip
"bullet"Frame 1943Symbol 2167 MovieClip
"bulletHitTest"Frame 1943Symbol 2168 MovieClip
"target"Frame 1943Symbol 2169 MovieClip
"gotoMenu"Frame 1974Symbol 106 MovieClip
"flame"Symbol 19 MovieClip Frame 2Symbol 17 MovieClip
"enemy"Symbol 27 MovieClip [enemy2] Frame 1Symbol 13 MovieClip
"flame"Symbol 27 MovieClip [enemy2] Frame 1Symbol 19 MovieClip
"enemy"Symbol 41 MovieClip [enemy1] Frame 1Symbol 33 MovieClip
"flame"Symbol 41 MovieClip [enemy1] Frame 1Symbol 19 MovieClip
"button4"Symbol 108 MovieClip Frame 1Symbol 86 MovieClip
"bullet"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"bullet"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"gunChange"Symbol 176 MovieClip Frame 1Symbol 171 MovieClip
"gun"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"gun"Symbol 191 MovieClip Frame 1Symbol 177 MovieClip
"gun"Symbol 204 MovieClip Frame 1Symbol 177 MovieClip
"gunChange"Symbol 271 MovieClip Frame 1Symbol 258 MovieClip
"gunChange"Symbol 271 MovieClip Frame 10Symbol 262 MovieClip
"gunChange"Symbol 271 MovieClip Frame 34Symbol 266 MovieClip
"gunChange"Symbol 271 MovieClip Frame 49Symbol 262 MovieClip
"gun"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"feet"Symbol 273 MovieClip Frame 1Symbol 249 MovieClip
"gun"Symbol 273 MovieClip Frame 1Symbol 272 MovieClip
"moving"Symbol 274 MovieClip Frame 1Symbol 191 MovieClip
"damage"Symbol 274 MovieClip Frame 1Symbol 195 MovieClip
"gunChange"Symbol 274 MovieClip Frame 2Symbol 171 MovieClip
"player"Symbol 274 MovieClip Frame 3Symbol 204 MovieClip
"dead"Symbol 274 MovieClip Frame 4Symbol 240 MovieClip
"shooting"Symbol 274 MovieClip Frame 6Symbol 273 MovieClip
"platform1"Symbol 315 MovieClip Frame 1Symbol 310 MovieClip
"platform2"Symbol 315 MovieClip Frame 1Symbol 311 MovieClip
"exitLevelMC"Symbol 315 MovieClip Frame 1Symbol 314 MovieClip
"flame"Symbol 319 MovieClip Frame 2Symbol 318 MovieClip
"enemy"Symbol 321 MovieClip Frame 1Symbol 317 MovieClip
"flame"Symbol 321 MovieClip Frame 1Symbol 319 MovieClip
"enemy"Symbol 325 MovieClip Frame 1Symbol 323 MovieClip
"flame"Symbol 325 MovieClip Frame 1Symbol 319 MovieClip
"cannon"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip
"cannon"Symbol 340 MovieClip Frame 1Symbol 339 MovieClip
"missile"Symbol 344 MovieClip Frame 11Symbol 342 MovieClip
"aim"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"cannon"Symbol 361 MovieClip Frame 1Symbol 328 MovieClip
"aim"Symbol 361 MovieClip Frame 1Symbol 331 MovieClip
"shoot"Symbol 361 MovieClip Frame 1Symbol 332 MovieClip
"block"Symbol 361 MovieClip Frame 1Symbol 337 MovieClip
"rotateMC"Symbol 361 MovieClip Frame 1Symbol 332 MovieClip
"cannon"Symbol 361 MovieClip Frame 2Symbol 340 MovieClip
"shoot"Symbol 361 MovieClip Frame 2Symbol 345 MovieClip
"cannon"Symbol 361 MovieClip Frame 3Symbol 355 MovieClip
"gameOverTimer"Symbol 413 MovieClip Frame 2Symbol 406 MovieClip
"insBonusLives"Symbol 413 MovieClip Frame 2Symbol 410 EditableText
"insBonusAmmo"Symbol 413 MovieClip Frame 2Symbol 411 EditableText
"insTotalScore"Symbol 413 MovieClip Frame 2Symbol 412 EditableText
"gameOverTimer"Symbol 427 MovieClip Frame 3Symbol 415 MovieClip
"downPlatform2"Symbol 481 MovieClip Frame 1Symbol 473 MovieClip
"downPlatform1"Symbol 481 MovieClip Frame 1Symbol 473 MovieClip
"platform1"Symbol 481 MovieClip Frame 1Symbol 474 MovieClip
"platform2"Symbol 481 MovieClip Frame 1Symbol 475 MovieClip
"downPlatform3"Symbol 481 MovieClip Frame 1Symbol 478 MovieClip
"exitLevelMC"Symbol 481 MovieClip Frame 1Symbol 480 MovieClip
"openerMC"Symbol 493 MovieClip Frame 1Symbol 492 MovieClip
"opener"Symbol 508 MovieClip Frame 1Symbol 493 MovieClip
"bomb"Symbol 518 MovieClip Frame 1Symbol 488 MovieClip
"enemy"Symbol 518 MovieClip Frame 1Symbol 508 MovieClip
"enemy"Symbol 518 MovieClip Frame 5Symbol 516 MovieClip
"enemy"Symbol 532 MovieClip Frame 1Symbol 523 MovieClip
"exitLevelMC"Symbol 599 MovieClip Frame 1Symbol 598 MovieClip
"enemy"Symbol 645 MovieClip Frame 1Symbol 616 MovieClip
"enemy"Symbol 645 MovieClip Frame 2Symbol 630 MovieClip
"enemy"Symbol 645 MovieClip Frame 3Symbol 644 MovieClip
"vPlatform1"Symbol 692 MovieClip Frame 1Symbol 686 MovieClip
"vPlatform2"Symbol 692 MovieClip Frame 1Symbol 686 MovieClip
"vPlatform3"Symbol 692 MovieClip Frame 1Symbol 686 MovieClip
"vPlatform5"Symbol 692 MovieClip Frame 1Symbol 686 MovieClip
"platform1"Symbol 692 MovieClip Frame 1Symbol 687 MovieClip
"platform3"Symbol 692 MovieClip Frame 1Symbol 687 MovieClip
"platform2"Symbol 692 MovieClip Frame 1Symbol 688 MovieClip
"vPlatform4"Symbol 692 MovieClip Frame 1Symbol 689 MovieClip
"exitLevelMC"Symbol 692 MovieClip Frame 1Symbol 691 MovieClip
"exitLevelMC"Symbol 767 MovieClip Frame 1Symbol 766 MovieClip
"downPlatform2"Symbol 838 MovieClip Frame 1Symbol 826 MovieClip
"downPlatform1"Symbol 838 MovieClip Frame 1Symbol 826 MovieClip
"exitLevelMC"Symbol 838 MovieClip Frame 1Symbol 837 MovieClip
"downPlatform2"Symbol 900 MovieClip Frame 1Symbol 895 MovieClip
"downPlatform1"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"downPlatform3"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"downPlatform4"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"downPlatform6"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"downPlatform5"Symbol 900 MovieClip Frame 1Symbol 897 MovieClip
"downPlatform7"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"downPlatform8"Symbol 900 MovieClip Frame 1Symbol 896 MovieClip
"exitLevelMC"Symbol 900 MovieClip Frame 1Symbol 899 MovieClip
"cannon"Symbol 918 MovieClip Frame 1Symbol 917 MovieClip
"cannon"Symbol 952 MovieClip Frame 1Symbol 951 MovieClip
"missile"Symbol 961 MovieClip Frame 1Symbol 954 MovieClip
"missile"Symbol 961 MovieClip Frame 2Symbol 956 MovieClip
"missile"Symbol 961 MovieClip Frame 3Symbol 958 MovieClip
"missile"Symbol 961 MovieClip Frame 4Symbol 960 MovieClip
"aim"Symbol 963 MovieClip Frame 1Symbol 962 MovieClip
"cannon"Symbol 980 MovieClip Frame 1Symbol 967 MovieClip
"cannon"Symbol 980 MovieClip Frame 2Symbol 971 MovieClip
"cannon"Symbol 980 MovieClip Frame 3Symbol 975 MovieClip
"cannon"Symbol 980 MovieClip Frame 4Symbol 979 MovieClip
"block"Symbol 981 MovieClip Frame 1Symbol 912 MovieClip
"cannon"Symbol 981 MovieClip Frame 1Symbol 918 MovieClip
"aim"Symbol 981 MovieClip Frame 1Symbol 331 MovieClip
"shoot"Symbol 981 MovieClip Frame 1Symbol 919 MovieClip
"rotateMC"Symbol 981 MovieClip Frame 1Symbol 919 MovieClip
"cannon"Symbol 981 MovieClip Frame 2Symbol 952 MovieClip
"shoot"Symbol 981 MovieClip Frame 2Symbol 963 MovieClip
"downPlatform3"Symbol 1063 MovieClip Frame 1Symbol 1060 MovieClip
"downPlatform2"Symbol 1063 MovieClip Frame 1Symbol 1060 MovieClip
"downPlatform1"Symbol 1063 MovieClip Frame 1Symbol 1060 MovieClip
"exitLevelMC"Symbol 1063 MovieClip Frame 1Symbol 1062 MovieClip
"flame"Symbol 1068 MovieClip Frame 1Symbol 1067 MovieClip
"dog1"Symbol 1267 MovieClip Frame 31Symbol 1236 MovieClip
"dog2"Symbol 1267 MovieClip Frame 41Symbol 1254 MovieClip
"fireball"Symbol 1284 MovieClip Frame 1Symbol 1277 MovieClip
"gun"Symbol 1350 MovieClip Frame 1Symbol 1348 MovieClip
"gun"Symbol 1353 MovieClip Frame 1Symbol 1348 MovieClip
"moving"Symbol 1354 MovieClip Frame 1Symbol 1353 MovieClip
"groundMCDefault"Symbol 1894 MovieClip Frame 1Symbol 1893 MovieClip
"itemsMCDefault"Symbol 1896 MovieClip Frame 1Symbol 1895 MovieClip
"gun"Symbol 1898 MovieClip Frame 1Symbol 1897 MovieClip
"cannon"Symbol 1909 MovieClip Frame 1Symbol 1908 MovieClip
"aim"Symbol 1913 MovieClip Frame 1Symbol 1912 MovieClip
"aim"Symbol 1929 MovieClip Frame 1Symbol 1901 MovieClip
"shoot"Symbol 1929 MovieClip Frame 1Symbol 1902 MovieClip
"cannon"Symbol 1929 MovieClip Frame 1Symbol 1903 MovieClip
"block"Symbol 1929 MovieClip Frame 1Symbol 1906 MovieClip
"rotateMC"Symbol 1929 MovieClip Frame 1Symbol 1902 MovieClip
"cannon"Symbol 1929 MovieClip Frame 2Symbol 1909 MovieClip
"shoot"Symbol 1929 MovieClip Frame 2Symbol 1913 MovieClip
"cannon"Symbol 1929 MovieClip Frame 3Symbol 1923 MovieClip
"enemy"Symbol 1943 MovieClip Frame 1Symbol 1936 MovieClip
"enemy"Symbol 1943 MovieClip Frame 2Symbol 1939 MovieClip
"enemy"Symbol 1943 MovieClip Frame 3Symbol 1942 MovieClip
"enemy"Symbol 1947 MovieClip Frame 1Symbol 1945 MovieClip
"openerMC"Symbol 1950 MovieClip Frame 1Symbol 1949 MovieClip
"opener"Symbol 1955 MovieClip Frame 1Symbol 1950 MovieClip
"bomb"Symbol 1957 MovieClip Frame 1Symbol 1948 MovieClip
"enemy"Symbol 1957 MovieClip Frame 1Symbol 1955 MovieClip
"enemy"Symbol 1957 MovieClip Frame 5Symbol 1956 MovieClip
"cannon"Symbol 1981 MovieClip Frame 1Symbol 1980 MovieClip
"missile"Symbol 1986 MovieClip Frame 1Symbol 1982 MovieClip
"missile"Symbol 1986 MovieClip Frame 2Symbol 1983 MovieClip
"missile"Symbol 1986 MovieClip Frame 3Symbol 1984 MovieClip
"missile"Symbol 1986 MovieClip Frame 4Symbol 1985 MovieClip
"aim"Symbol 1988 MovieClip Frame 1Symbol 1987 MovieClip
"cannon"Symbol 1997 MovieClip Frame 1Symbol 1990 MovieClip
"cannon"Symbol 1997 MovieClip Frame 2Symbol 1992 MovieClip
"cannon"Symbol 1997 MovieClip Frame 3Symbol 1994 MovieClip
"cannon"Symbol 1997 MovieClip Frame 4Symbol 1996 MovieClip
"block"Symbol 1998 MovieClip Frame 1Symbol 1960 MovieClip
"aim"Symbol 1998 MovieClip Frame 1Symbol 1901 MovieClip
"shoot"Symbol 1998 MovieClip Frame 1Symbol 1961 MovieClip
"cannon"Symbol 1998 MovieClip Frame 2Symbol 1981 MovieClip
"shoot"Symbol 1998 MovieClip Frame 2Symbol 1988 MovieClip
"button"Symbol 2009 MovieClip Frame 1Symbol 2006 MovieClip
"button"Symbol 2011 MovieClip Frame 1Symbol 2006 MovieClip
"button"Symbol 2013 MovieClip Frame 1Symbol 2006 MovieClip
"button"Symbol 2016 MovieClip Frame 1Symbol 2006 MovieClip
"button"Symbol 2018 MovieClip Frame 1Symbol 2006 MovieClip
"button"Symbol 2020 MovieClip Frame 1Symbol 2006 MovieClip
"MC"Symbol 2034 MovieClip Frame 1Symbol 1893 MovieClip
"MC"Symbol 2034 MovieClip Frame 2Symbol 2033 MovieClip
"MC"Symbol 2034 MovieClip Frame 3Symbol 1895 MovieClip
"enemy"Symbol 2074 MovieClip Frame 1Symbol 33 MovieClip
"flame"Symbol 2074 MovieClip Frame 1Symbol 19 MovieClip
"enemy"Symbol 2075 MovieClip Frame 1Symbol 13 MovieClip
"flame"Symbol 2075 MovieClip Frame 1Symbol 19 MovieClip
"cannon"Symbol 2076 MovieClip Frame 1Symbol 1903 MovieClip
"cannon"Symbol 2077 MovieClip Frame 1Symbol 2076 MovieClip
"aim"Symbol 2077 MovieClip Frame 1Symbol 1901 MovieClip
"shoot"Symbol 2077 MovieClip Frame 1Symbol 1902 MovieClip
"block"Symbol 2077 MovieClip Frame 1Symbol 1906 MovieClip
"rotateMC"Symbol 2077 MovieClip Frame 1Symbol 1902 MovieClip
"cannon"Symbol 2077 MovieClip Frame 2Symbol 1909 MovieClip
"shoot"Symbol 2077 MovieClip Frame 2Symbol 1913 MovieClip
"cannon"Symbol 2077 MovieClip Frame 3Symbol 1923 MovieClip
"cannon"Symbol 2079 MovieClip Frame 1Symbol 2078 MovieClip
"block"Symbol 2080 MovieClip Frame 1Symbol 1960 MovieClip
"cannon"Symbol 2080 MovieClip Frame 1Symbol 2079 MovieClip
"aim"Symbol 2080 MovieClip Frame 1Symbol 1901 MovieClip
"shoot"Symbol 2080 MovieClip Frame 1Symbol 1961 MovieClip
"rotateMC"Symbol 2080 MovieClip Frame 1Symbol 1961 MovieClip
"cannon"Symbol 2080 MovieClip Frame 2Symbol 1981 MovieClip
"shoot"Symbol 2080 MovieClip Frame 2Symbol 1988 MovieClip
"flame"Symbol 2082 MovieClip Frame 1Symbol 2081 MovieClip
"gunChange"Symbol 2086 MovieClip Frame 1Symbol 2084 MovieClip
"gun"Symbol 2087 MovieClip Frame 1Symbol 2086 MovieClip
"gun"Symbol 2092 MovieClip Frame 1Symbol 2087 MovieClip
"gun"Symbol 2096 MovieClip Frame 1Symbol 2087 MovieClip
"gunChange"Symbol 2115 MovieClip Frame 1Symbol 2110 MovieClip
"gunChange"Symbol 2115 MovieClip Frame 10Symbol 2112 MovieClip
"gunChange"Symbol 2115 MovieClip Frame 34Symbol 2113 MovieClip
"gunChange"Symbol 2115 MovieClip Frame 49Symbol 2112 MovieClip
"gun"Symbol 2116 MovieClip Frame 1Symbol 2115 MovieClip
"feet"Symbol 2118 MovieClip Frame 1Symbol 2108 MovieClip
"gun"Symbol 2118 MovieClip Frame 1Symbol 2116 MovieClip
"moving"Symbol 2119 MovieClip Frame 1Symbol 2092 MovieClip
"damage"Symbol 2119 MovieClip Frame 1Symbol 2093 MovieClip
"gunChange"Symbol 2119 MovieClip Frame 2Symbol 2084 MovieClip
"player"Symbol 2119 MovieClip Frame 3Symbol 2096 MovieClip
"dead"Symbol 2119 MovieClip Frame 4Symbol 2105 MovieClip
"shooting"Symbol 2119 MovieClip Frame 6Symbol 2118 MovieClip
"slot1"Symbol 2155 MovieClip Frame 2Symbol 2147 MovieClip
"slot2"Symbol 2155 MovieClip Frame 2Symbol 2147 MovieClip
"slot3"Symbol 2155 MovieClip Frame 2Symbol 2147 MovieClip
"slot4"Symbol 2155 MovieClip Frame 2Symbol 2147 MovieClip
"slot5"Symbol 2155 MovieClip Frame 2Symbol 2147 MovieClip
"playButton"Symbol 2155 MovieClip Frame 2Symbol 2149 MovieClip
"bullet"Symbol 2166 MovieClip Frame 1Symbol 2165 MovieClip
"bullet"Symbol 2167 MovieClip Frame 1Symbol 2166 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$KD$f8miTsWQpLSv7NiqPLVZV/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "pointsSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "helicopterBombSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "emptyChamber"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dogLaugh2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "dogLaugh1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "emptyChamber"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shootingGunSound"
ExportAssets (56)Timeline Frame 1Symbol 27 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 41 as "enemy1"
ExportAssets (56)Timeline Frame 429Symbol 7 as "shootingGunSound"
ExportAssets (56)Timeline Frame 452Symbol 7 as "shootingGunSound"
ExportAssets (56)Timeline Frame 534Symbol 6 as "emptyChamber"
ExportAssets (56)Timeline Frame 1021Symbol 5 as "dogLaugh1"
ExportAssets (56)Timeline Frame 1230Symbol 4 as "dogLaugh2"
ExportAssets (56)Timeline Frame 1942Symbol 41 as "enemy1"
ExportAssets (56)Timeline Frame 1942Symbol 27 as "enemy2"
ExportAssets (56)Timeline Frame 1942Symbol 3 as "emptyChamber"
ExportAssets (56)Timeline Frame 1943Symbol 41 as "enemy1"
ExportAssets (56)Timeline Frame 1943Symbol 27 as "enemy2"

Labels

"titleFrame"Frame 364
"titleFrame2"Frame 513
"menuFrame"Frame 514
"levelName1"Frame 515
"levelName2"Frame 518
"levelName3"Frame 521
"levelName4"Frame 524
"levelName5"Frame 527
"levelName6"Frame 530
"levelName7"Frame 533
"levelName8"Frame 536
"levelName9"Frame 539
"cinematic1"Frame 541
"cinematic2"Frame 1364
"actions"Frame 1942
"standing"Symbol 249 MovieClip Frame 1
"moving"Symbol 249 MovieClip Frame 2
"moving"Symbol 274 MovieClip Frame 1
"jumping"Symbol 274 MovieClip Frame 2
"standing"Symbol 274 MovieClip Frame 3
"dead"Symbol 274 MovieClip Frame 4
"ducking"Symbol 274 MovieClip Frame 5
"shoot"Symbol 274 MovieClip Frame 6
"hit"Symbol 1254 MovieClip Frame 11
"missileHit"Symbol 1262 MovieClip Frame 30
"newWindow"Symbol 1267 MovieClip Frame 30
"frameDog"Symbol 1267 MovieClip Frame 31
"finalHit"Symbol 1267 MovieClip Frame 41
"frameMissile"Symbol 1267 MovieClip Frame 100
"frameAmmo"Symbol 1267 MovieClip Frame 169
"standing"Symbol 2108 MovieClip Frame 1
"moving"Symbol 2108 MovieClip Frame 2
"moving"Symbol 2119 MovieClip Frame 1
"jumping"Symbol 2119 MovieClip Frame 2
"standing"Symbol 2119 MovieClip Frame 3
"dead"Symbol 2119 MovieClip Frame 4
"ducking"Symbol 2119 MovieClip Frame 5
"shoot"Symbol 2119 MovieClip Frame 6

Dynamic Text Variables

percentDoneSymbol 50 EditableText"100"
gunTextSymbol 93 EditableText"Shotgun"
characterTextSymbol 96 EditableText"Mario"
varResponseSymbol 102 EditableText""
varPasswordSymbol 103 EditableText"Enter Text"
killsSymbol 124 EditableText"99"
scoreSymbol 125 EditableText"99999"
ammoSymbol 126 EditableText"99"
runningVarSymbol 127 EditableText"Walk"
levelVariableSymbol 136 EditableText"1"
charTypeSymbol 137 EditableText""
gunTypeSymbol 138 EditableText""
livesSymbol 151 EditableText"5"
ammoSymbol 152 EditableText"20"
bonusLivesSymbol 410 EditableText"0"
bonusAmmoSymbol 411 EditableText"0"
totalScoreSymbol 412 EditableText"0"
livesSymbol 431 EditableText"5"
ammoSymbol 432 EditableText"20"
livesSymbol 563 EditableText"5"
ammoSymbol 564 EditableText"20"
livesSymbol 650 EditableText"5"
ammoSymbol 651 EditableText"20"
livesSymbol 740 EditableText"5"
ammoSymbol 741 EditableText"20"
livesSymbol 790 EditableText"5"
ammoSymbol 791 EditableText"20"
livesSymbol 861 EditableText"5"
ammoSymbol 862 EditableText"20"
livesSymbol 1012 EditableText"5"
ammoSymbol 1013 EditableText"20"
bossHealthSymbol 1268 EditableText"10"
currentTileNumSymbol 2127 EditableText""
currentTileNumRemovedSymbol 2128 EditableText""
currentEnemyNumSymbol 2129 EditableText""
currentEnemyNumRemovedSymbol 2130 EditableText""
currentItemNumSymbol 2131 EditableText""
currentItemNumRemovedSymbol 2132 EditableText""
scrollAmountSymbol 2133 EditableText""
totalTileNumSymbol 2135 EditableText"1"
overallTileNumSymbol 2136 EditableText"1"
inputTileNumSymbol 2143 EditableText"1"
killsSymbol 2160 EditableText"99"
scoreSymbol 2161 EditableText"99999"
ammoSymbol 2162 EditableText"99"
runningVarSymbol 2163 EditableText"Walk"
currentTileNumSymbol 2170 EditableText""
currentTileNumRemovedSymbol 2171 EditableText""
currentEnemyNumSymbol 2172 EditableText""
currentEnemyNumRemovedSymbol 2173 EditableText""
currentItemNumSymbol 2174 EditableText""
currentItemNumRemovedSymbol 2175 EditableText""
scrollAmountSymbol 2176 EditableText""
levelScrollAmountSymbol 2177 EditableText""




http://swfchan.com/15/74175/info.shtml
Created: 7/4 -2019 13:23:24 Last modified: 7/4 -2019 13:23:24 Server time: 16/05 -2024 20:39:32