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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96909483?noj=FRM96909483-17DC" width="1" height="1"></div>

Dead Eye.swf

This is the info page for
Flash #74234

(Click the ID number above for more basic data on this flash file.)


Text
not bad : /

RELOAD!  (space)

NICE SHOT!

Perfect!

KILLER SHOT!!!

LAST 10

NEXT 10

high scores

high scores

checking for high score...

Name:

Score:

Submit Score

ALL TIME HIGH SCORES

WEEKLY HIGH SCORES

error

START

START

developed by

ThorGaming

LOADING

LOADING.

LOADING..

LOADING...

LOADING....

hard

hard

hard

med

med

med

easy

easy

easy

High Scores

By ThorGaming.com

By ThorGaming.com

By ThorGaming.com

Dead Eye

PLay more games?

PLay more games?

PLay more games?

Score more points for
good accuracy and
high number of targets
shot.

Shoot against the
time limit, using
SPACE to reload  your
weapon..

Instructions

Your final score will
depend on your
accuracy so shoot
carefully.

Shoot

Move Mouse Aim

SPACE

Reload

Controls

high

high

high

med

med

med

low

low

low

qUALITY

Play Now

HARDCORE

HARDCORE

VETERAN

VETERAN

ROOKIE

ROOKIE

Not Bad : 1.2 x Multiplier

100

5

Nice Shot : 1.5 x Multiplier

Remember*
To reload press the SPACE key,
observe the pointing system to the
right, your score will be less for
shots fired towards the outside of
the target.

Killer shot : 2 x Multiplier

CHALLENGE 1

Shoot all the targets, accuracy is key to your score,
the further towards the outside of the target you are
the worse your score will be.

DECLINE

DECLINE

ACCEPT

ACCEPT

100

Timer controller

34

000000

restart

Level Up...

Targets Hit

Bullets Fired

Hit Ratio

Challenge 1 SUMMARY

Targets Hit

Bullets Fired

Hit Ratio

challenge 2 summary

play highscores version here

Score

Status

FINAL score

Targets Hit

Bullets Fired

Hit Ratio

ActionScript [AS1/AS2]

Frame 1
Mouse.show(); protocol = _url.substr(0, _url.indexOf(":")); if (protocol == "file") { play(); } else if (protocol == "http") { doubleSlash = _url.indexOf("//"); server = _url.substr(doubleSlash + 2, (_url.indexOf("/", doubleSlash + 2) - doubleSlash) - 2); server = server.toUpperCase(); if (server.indexOf("WWW.") != -1) { server = server.substr(server.indexOf("WWW.") + 4, server.length); } if (server.indexOf("UNGROUNDED.NET") != -1) { play(); } else { getURL ("http://www.thorgaming.com/flasharcade/"); } } box1 = prefix;
Instance of Symbol 195 MovieClip in Frame 1
on (rollOut) { mouse.show(); }
Frame 34
stop();
Frame 35
_root.score = 0; _root.ammo = 7; _root.i = 1; _root.deagle = 7; _root.deagleclip = 50; _root.shots = 0; _root.hits = 0; _root.targetshit = 1; stop();
Frame 36
_root.attachMovie("perfect", "perfect", 998); _root.perfect._x = -280; _root.perfect._y = 330; _root.attachMovie("sight", "sight", 1000); _root.attachMovie("reloadanim", "reloadanim", 999); _root.reloadanim._x = -230; _root.reloadanim._y = 330; _root.attachMovie("niceshot", "niceshot", 1001); _root.niceshot._x = -230; _root.niceshot._y = 330; _root.attachMovie("killershot", "killershot", 1002); _root.killershot._x = -280; _root.killershot._y = 330; _root.attachMovie("gun1", "gun1", 1003); _root.gun1._x = 800; _root.gun1._y = 800; _root.inclip = _root.deagleclip; _root.reloading = "no"; _root.attachMovie("notbad", "notbad", 1004); _root.notbad._x = -230; _root.notbad._y = 330; myMC.target = textfield_txt; myMC.decount = function () { var _local3 = Math.ceil((this.endTime - getTimer()) / 1000); if (_local3 <= 0) { _local3 = 0; } var _local2 = Math.floor(_local3 / 60); if (_local2 < 10) { _local2 = "0" + _local2; } var _local1 = _local3 % 60; if (_local1 < 10) { _local1 = "0" + _local1; } this.target.text = (_local2 + ":") + _local1; _root.timeleft = (_local2 + ":") + _local1; if (_local3 > 0) { } else { _root.gotoAndPlay("gameover"); _root.gamestatus = "Time Up"; } }; myMC.countDown = function (sec) { var _local1 = this; _local1.endTime = getTimer() + (sec * 1000); _local1.onEnterFrame = _local1.decount; }; if (_root.remember == 3) { myMC.countDown(60); play(); } if (_root.remember == 2) { myMC.countDown(90); play(); } if (_root.remember == 1) { myMC.countDown(120); play(); }
Instance of Symbol 278 MovieClip "myMC" in Frame 36
onClipEvent (enterFrame) { if (_root.inclip < 0) { _root.inclip = 0; } if (_root.ammo == -1) { _root.displayammo = 0; } else { _root.displayammo = _root.ammo; } Mouse.hide(); _root.sight._x = _root._xmouse; _root.sight._y = _root._ymouse; _root.gun1._rotation = (_root._xmouse / 10) - (_root._ymouse / 10); _root.gun1._x = (_root._xmouse / 1.5) + 150; _root.gun1._y = (_root._ymouse / 10) + 320; } onClipEvent (mouseDown) { if (_root.reloading == "no") { if (_root.ammo > 0) { _root.ready = 1; _root.attachMovie("bullet", "bullet", 90); _root.i = _root.i + 1; _root.bullet._x = _root._xmouse; _root.bullet._y = _root._ymouse; _root.gun1.gotoAndPlay(1); _root.ammo = _root.ammo - 1; trace(_root.ammo); _root.shots = _root.shots + 1; } else { _root.ready = 0; _root.reloadanim.play(); } } else { _root.ready = 0; } } on (keyPress "<Space>") { _root.reloading = "yes"; _root.gun1.gotoAndPlay("reloadnoise"); if (_root.inclip > 0) { if (_root.inclip >= 7) { if (_root.ammo == -1) { _root.inclip = _root.inclip - 7; } else { _root.inclip = _root.inclip - (7 - _root.ammo); } _root.ammo = 7; } else if (_root.ammo <= 0) { _root.ammo = _root.inclip; _root.inclip = 0; } else { _root.ammor = _root.ammo; _root.inclip = _root.inclip - (7 - _root.ammo); _root.ammo = _root.ammo + (7 - _root.ammor); } } }
Frame 40
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 5; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(1, this, bounding_circle); _root.targets = 1;
Frame 41
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 5; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(2, this, bounding_circle); _root.targets = 2;
Frame 42
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 5; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(3, this, bounding_circle); _root.targets = 3;
Frame 43
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 5; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(4, this, bounding_circle); _root.targets = 4;
Frame 44
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 5; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 45
play(); if (_root.shots == _root.hits) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.perfect.play(); }
Frame 56
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target2", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(2, this, bounding_circle); _root.targets = 2;
Frame 57
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target2", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(3, this, bounding_circle); _root.targets = 3;
Frame 58
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target2", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(4, this, bounding_circle); _root.targets = 4;
Frame 59
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target2", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 60
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target2", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(6, this, bounding_circle); _root.targets = 6;
Frame 61
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); }
Frame 71
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 73
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 74
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 7; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(1, this, bounding_circle); _root.targets = 1;
Frame 75
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 7; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(2, this, bounding_circle); _root.targets = 2;
Frame 76
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 7; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(3, this, bounding_circle); _root.targets = 3;
Frame 77
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 7; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(4, this, bounding_circle); _root.targets = 4;
Frame 78
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 7; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 79
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); }
Frame 88
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target3", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 8; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(1, this, bounding_circle); _root.targets = 1;
Frame 89
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target3", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 8; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(2, this, bounding_circle); _root.targets = 2;
Frame 90
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target3", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 8; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(3, this, bounding_circle); _root.targets = 3;
Frame 91
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target3", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 8; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(4, this, bounding_circle); _root.targets = 4;
Frame 92
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target3", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 8; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 93
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); }
Frame 103
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 105
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 108
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target4", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(2, this, bounding_circle); _root.targets = 2;
Frame 109
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target4", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(3, this, bounding_circle); _root.targets = 3;
Frame 110
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target4", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(4, this, bounding_circle); _root.targets = 4;
Frame 111
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target4", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 112
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target4", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 6; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(6, this, bounding_circle); _root.targets = 6;
Frame 113
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); }
Frame 123
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 10; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(5, this, bounding_circle); _root.targets = 5;
Frame 124
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 10; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(6, this, bounding_circle); _root.targets = 6;
Frame 125
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 10; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(7, this, bounding_circle); _root.targets = 7;
Frame 126
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 10; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(9, this, bounding_circle); _root.targets = 9;
Frame 127
stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target1", "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 10; _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(10, this, bounding_circle); _root.targets = 10;
Frame 128
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); } _root.gamestatus = "Success";
Frame 129
stop(); _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue; _root.gun1.removeMovieClip(); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); _root.target12.removeMovieClip();
Instance of Symbol 195 MovieClip in Frame 129
on (rollOut) { mouse.show(); }
Symbol 50 MovieClip [sight] Frame 1
stop();
Symbol 50 MovieClip [sight] Frame 5
gotoAndStop (1);
Symbol 50 MovieClip [sight] Frame 10
this.gotoAndStop(1);
Symbol 50 MovieClip [sight] Frame 16
this.gotoAndStop(1);
Symbol 50 MovieClip [sight] Frame 22
gotoAndStop (1);
Symbol 50 MovieClip [sight] Frame 26
gotoAndStop (1);
Symbol 50 MovieClip [sight] Frame 55
gotoAndPlay (1);
Symbol 61 MovieClip [Gun1] Frame 1
_root.reloading = "no"; this.stop();
Symbol 61 MovieClip [Gun1] Frame 4
_root.reloading = "yes";
Symbol 61 MovieClip [Gun1] Frame 5
_root.sight.gotoAndPlay(2);
Symbol 61 MovieClip [Gun1] Frame 8
_root.reloading = "no";
Symbol 61 MovieClip [Gun1] Frame 9
gotoAndPlay (1);
Symbol 61 MovieClip [Gun1] Frame 10
this.stop();
Symbol 61 MovieClip [Gun1] Frame 11
this.gotoAndPlay("reload");
Symbol 61 MovieClip [Gun1] Frame 33
_root.reloading = "no"; gotoAndStop (1);
Symbol 61 MovieClip [Gun1] Frame 35
gotoAndStop (1);
Symbol 61 MovieClip [Gun1] Frame 36
_root.reloading = "no";
Symbol 61 MovieClip [Gun1] Frame 38
_root.reloading = "yes";
Symbol 61 MovieClip [Gun1] Frame 68
_root.reloading = "no";
Symbol 61 MovieClip [Gun1] Frame 73
this.gotoAndStop(1);
Symbol 61 MovieClip [Gun1] Frame 78
gotoAndStop (1);
Symbol 61 MovieClip [Gun1] Frame 88
gotoAndStop (1);
Symbol 61 MovieClip [Gun1] Frame 93
gotoAndStop (1);
Symbol 66 MovieClip Frame 1
stop();
Symbol 67 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { this.gotoAndPlay("ammo"); } else { this.play(); } } }
Symbol 74 Button
on (press) { crateselect = new Sound(this); crateselect.attachSound("reload"); crateselect.start(0, 1); this.gotoAndPlay(5); _root.inclip = _root.inclip + 10; _root.shots = _root.shots - 1; }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 4
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 75 MovieClip Frame 13
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 75 MovieClip Frame 18
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 75 MovieClip Frame 82
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 84 MovieClip [notbad] Frame 1
stop();
Symbol 87 MovieClip [reloadanim] Frame 1
stop();
Symbol 90 MovieClip [niceshot] Frame 1
stop();
Symbol 93 MovieClip [perfect] Frame 1
stop();
Symbol 93 MovieClip [perfect] Frame 19
_root.pointsadded = 500; _root.score = _root.score + _root.pointsadded; _root.pointshower.play();
Symbol 96 MovieClip [killershot] Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 102 MovieClip Frame 2
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 102 MovieClip Frame 3
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 103 MovieClip Frame 1
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 103 MovieClip Frame 2
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 103 MovieClip Frame 3
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 112 Button
on (release) { getURL ("http://www.kizash.com/", "_blank"); }
Symbol 119 MovieClip Frame 1
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 119 MovieClip Frame 2
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 119 MovieClip Frame 3
newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 2
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 140 MovieClip [Kizash High Score Component] Frame 1
myTextFormat = new TextFormat(); myTextFormat.font = scoreFont; myTextFormat.color = scoreColor; myTextFormat.size = scoreSize; myTextFormat.bold = scoreBold; lastLabel.setTextFormat(myTextFormat); nextLabel.setTextFormat(myTextFormat); nextFrame();
Instance of Symbol 99 MovieClip "hs_frame" in Symbol 140 MovieClip [Kizash High Score Component] Frame 1
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 102 MovieClip "last_btn" in Symbol 140 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 103 MovieClip "next_btn" in Symbol 140 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Symbol 140 MovieClip [Kizash High Score Component] Frame 2
stop(); checkLabel.setTextFormat(myTextFormat); String.prototype.addCommas = function () { var _local3 = this.length; var _local2 = ""; var _local1 = 0; while (_local1 <= _local3) { _local2 = this.charAt(_local3 - _local1) + _local2; if ((((_local1 % 3) == 0) && (_local1 > 0)) && (_local1 < _local3)) { _local2 = "," + _local2; } _local1++; } return(_local2); }; game_so = SharedObject.getLocal(myswfname); check_score = new LoadVars(); score = _level0[myscorevar]; check_score.score = score; check_score.game = myuniqueid; check_score.sendAndLoad("https://www.kizash.com/high_scores/check_score.php", check_score, "POST"); check_score.onLoad = function (success) { if (success) { if (String(check_score.success) eq "1") { ishigh = check_score.ishigh; if (((ishigh eq "1") && (score != undefined)) && (score != 0)) { hs_text = "You got a high score!"; gotoAndPlay ("EnterName"); } else { hs_text = "Sorry. keep on trying"; gotoAndPlay ("ShowHighScores"); } } } };
Symbol 140 MovieClip [Kizash High Score Component] Frame 3
stop(); _level0[sub_button_skin]._visible = true; scoreLabel.setTextFormat(myTextFormat); nameLabel.setTextFormat(myTextFormat); score_txt.setTextFormat(myTextFormat); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; submitText.setTextFormat(myTabTextFormat); name_txt.setTextFormat(myTextFormat); newcolor = new Color(sub_btn.sub_up); newcolor.setRGB(sel_color); newcolor = new Color(sub_btn.sub_over); newcolor.setRGB(des_color); newcolor = new Color(sub_btn.sub_dn); newcolor.setRGB(bg_color); newcolor = new Color(sub_btn.next_btn_bg); newcolor.setRGB(bg_color); name_txt.restrict = "A-Z 0-9.\\-"; name_txt.text = game_so.data.playerName; name_txt.maxChars = 16; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); if (name_txt.text == "undefined") { name_txt.text = ""; } name_txt.textColor = scoreColor;
Instance of Symbol 119 MovieClip "sub_btn" in Symbol 140 MovieClip [Kizash High Score Component] Frame 3
on (release, keyPress "<Enter>") { if (_parent.name_txt.length > 0) { _parent.game_so.data.playerName = _parent.name_txt.text; } _parent.nextFrame(); }
Symbol 140 MovieClip [Kizash High Score Component] Frame 4
stop(); _level0[sub_button_skin]._visible = false; unique_id = new LoadVars(); if ((score > 0) && (game_so.data.playerName.length > 0)) { unique_id.score = score; unique_id.name = game_so.data.playerName.toLowerCase(); } unique_id.game = myuniqueid; unique_id.sendAndLoad("https://www.kizash.com/high_scores/games_unique_id.php", unique_id, "POST"); unique_id.onLoad = function (success) { if (success) { if (String(unique_id.success) eq "1") { myunique = unique_id.unid; nextFrame(); } } };
Symbol 140 MovieClip [Kizash High Score Component] Frame 5
stop(); hs_frame._visible = showFrame; myScoreTextFormat = new TextFormat(); myScoreTextFormat.font = scoreFont; myScoreTextFormat.size = scoreSize; myScoreTextFormat.bold = scoreBold; viewLastSkin = function (bool) { _level0[last_button_skin]._visible = bool; }; viewNextSkin = function (bool) { _level0[next_button_skin]._visible = bool; }; showScores = function () { var _local3 = 10; while (_local3 > 0) { if (scoreboard_lv.tabletype == 2) { var _local2 = scoreboard_lv["hname" + (page + _local3)]; var s = scoreboard_lv["hscore" + (page + _local3)]; } else { var _local2 = scoreboard_lv["name" + (page + _local3)]; var s = scoreboard_lv["score" + (page + _local3)]; } var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.text = (page + _local3) + "."; _local1.name_txt.text = (_local2.length ? (_local2.toUpperCase()) : "..."); _local1.score_txt.text = (s.length ? (s.addCommas()) : "..."); _local1.rank_txt.textColor = (_local1.name_txt.textColor = (_local1.score_txt.textColor = ((game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) ? (pl_color) : (scoreColor)))); _local1._visible = true; loading_mc._visible = false; _local3--; } _local3 = 10; while (_local3 > 0) { var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.setTextFormat(myScoreTextFormat); _local1.name_txt.setTextFormat(myScoreTextFormat); _local1.score_txt.setTextFormat(myScoreTextFormat); _local3--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); scoreboard_lv.unid = myunique; if (myunique == undefined) { scoreboard_lv.game = myuniqueid; scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_high_score_tbl.php", scoreboard_lv, "POST"); } else { scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_score_sql.php", scoreboard_lv, "POST"); } scoreboard_lv.onLoad = function (success) { if (success) { if (String(scoreboard_lv.success) eq "1") { next_btn._visible = true; _level0[next_button_skin]._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } var _local1 = maxScore; while (_local1 > 0) { var _local2 = scoreboard_lv["name" + _local1]; if (game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) { page = Math.floor(_local1 / 10) * 10; if ((_local1 % 10) == 0) { page = page - 10; } } _local1--; } if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; _level0[next_button_skin]._visible = false; nextScoreLabel._visible = false; } if (page < 10) { last_btn._visible = false; _level0[last_button_skin]._visible = false; lastScoreLabel._visible = false; } else { last_btn._visible = true; _level0[last_button_skin]._visible = true; lastScoreLabel._visible = true; } showScores(); } else { errorMsg = scoreboard_lv.errorMsg.toUpperCase(); scoreboard_lv = new LoadVars(); nextFrame(); } } else { errorMsg = "COULD NOT ACCESS HIGH SCORES"; scoreboard_lv = new LoadVars(); nextFrame(); } }; score = 0; next_btn._visible = (last_btn._visible = false); _level0[last_button_skin]._visible = (_level0[next_button_skin]._visible = false); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; whsText.setTextFormat(myTabTextFormat); athsText.setTextFormat(myTabTextFormat); lastScoreLabel.setTextFormat(myTextFormat); lastScoreLabel._visible = false; nextScoreLabel.setTextFormat(myTextFormat); newcolor = new Color(next_btn.next_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(last_btn.prev_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(week_tab.w_selected); newcolor.setRGB(sel_color); newcolor = new Color(week_tab.w_deselected); newcolor.setRGB(des_color); newcolor = new Color(alltime_tab.a_selected); newcolor.setRGB(sel_color); newcolor = new Color(alltime_tab.a_deselected); newcolor.setRGB(des_color);
Instance of Symbol 102 MovieClip "last_btn" in Symbol 140 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent._level0[last_button_skin]._visible = false; _parent.viewLastSkin(false); _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.viewNextSkin(true); _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 103 MovieClip "next_btn" in Symbol 140 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.viewNextSkin(false); _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.viewLastSkin(true); _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 130 MovieClip "week_tab" in Symbol 140 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); newcolor = new Color(_parent.alltime_tab.a_deselected); newcolor.setRGB(_parent.des_color); newcolor = new Color(this.w_selected); newcolor.setRGB(_parent.sel_color); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 136 MovieClip "alltime_tab" in Symbol 140 MovieClip [Kizash High Score Component] Frame 5
on (release) { this.gotoAndStop(2); _parent.week_tab.gotoAndStop(2); newcolor = new Color(this.a_selected); newcolor.setRGB(_parent.sel_color); newcolor = new Color(_parent.week_tab.w_deselected); newcolor.setRGB(_parent.des_color); _parent.scoreboard_lv.tabletype = 2; _parent.showScores(); }
Instance of Symbol 99 MovieClip "hs_frame" in Symbol 140 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Symbol 140 MovieClip [Kizash High Score Component] Frame 6
errorLabel.setTextFormat(myTextFormat); _level0[last_button_skin]._visible = false; _level0[next_button_skin]._visible = false; stop();
Symbol 145 Button
on (release) { _root.gotoAndPlay(2); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 157 MovieClip Frame 115
stop();
Symbol 158 MovieClip Frame 12
stop();
Instance of Symbol 158 MovieClip in Symbol 159 MovieClip Frame 1
on (release) { getURL ("http://www.thorgaming.com", "_blank"); }
Symbol 167 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 169 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { ready._visible = 0; setProperty(bar, _xscale , PercentLoaded * 1.69); } else { setProperty(bar, _xscale , 169); ready._visible = 1; }
Symbol 169 MovieClip Frame 2
gotoAndPlay (1);
Symbol 174 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=3&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 179 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=2&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 184 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=1&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 190 Button
on (release) { getURL ("http://www.thorgaming.com"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 200 Button
on (release) { getURL ("http://www.thorgaming.com/flasharcade"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 223 Button
on (release) { _quality = "HIGH"; }
Symbol 228 Button
on (release) { _quality = "MEDium"; }
Symbol 232 Button
on (release) { _quality = "LOW"; }
Symbol 238 Button
on (release) { _root.lives = 4; _root.health = 4; _root.targethit = 3; _root.remember = 3; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 242 Button
on (release) { _root.lives = 5; _root.health = 5; _root.targethit = 2; _root.remember = 2; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 246 Button
on (release) { _root.lives = 10; _root.health = 10; _root.targethit = 1; _root.remember = 1; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 249 MovieClip Frame 34
stop();
Symbol 266 Button
on (release) { _root.gotoAndPlay(1); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 269 Button
on (release) { _root.menustate = "no"; _root.gotoAndPlay("level1"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 271 MovieClip Frame 30
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 11
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 276 MovieClip Frame 13
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 276 MovieClip Frame 15
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 286 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 6
gotoAndPlay (1); this._visible = 0;
Instance of Symbol 285 MovieClip in Symbol 286 MovieClip Frame 6
onClipEvent (enterFrame) { this._visible = 0; }
Instance of Symbol 286 MovieClip "pistol2" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 2) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol3" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 3) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol4" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 4) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol7" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo == 7) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol6" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 6) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol5" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 5) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 286 MovieClip "pistol1" in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 1) { this._visible = 1; } else { this.play(); } }
Symbol 296 Button
on (release) { Mouse.show(); _root.gun1._visible = 0; _root.gotoAndPlay(1); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); }
Symbol 310 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 312 MovieClip Frame 30
stop();
Symbol 320 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 321 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 323 MovieClip Frame 30
stop();
Symbol 327 Button
on (release) { getURL ("http://www.thorgaming.com/flasharcade/play-1089.html", "_blank"); }
Symbol 328 Button
on (release) { _root.gotoAndPlay(2); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 342 MovieClip Frame 30
stop();

Library Items

Symbol 1 Sound [soundniceshot]
Symbol 2 Sound [hitnoise2]
Symbol 3 Sound [hitnoise1]
Symbol 4 Sound [soundkillershot]
Symbol 5 Sound [drop]
Symbol 6 Sound [beep]
Symbol 7 Sound [soundnotbad]
Symbol 8 Sound [hitnoise3]Used by:50
Symbol 9 Sound [reload]Used by:61
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:50
Symbol 12 GraphicUsed by:50
Symbol 13 GraphicUsed by:50
Symbol 14 GraphicUsed by:50
Symbol 15 GraphicUsed by:50
Symbol 16 GraphicUsed by:50
Symbol 17 GraphicUsed by:50
Symbol 18 GraphicUsed by:50
Symbol 19 GraphicUsed by:50
Symbol 20 ShapeTweeningUsed by:50
Symbol 21 GraphicUsed by:50
Symbol 22 GraphicUsed by:50
Symbol 23 GraphicUsed by:50
Symbol 24 GraphicUsed by:50
Symbol 25 GraphicUsed by:50
Symbol 26 GraphicUsed by:50
Symbol 27 GraphicUsed by:50
Symbol 28 GraphicUsed by:50
Symbol 29 GraphicUsed by:50
Symbol 30 GraphicUsed by:50
Symbol 31 GraphicUsed by:50
Symbol 32 GraphicUsed by:50
Symbol 33 GraphicUsed by:50
Symbol 34 GraphicUsed by:50
Symbol 35 GraphicUsed by:50
Symbol 36 GraphicUsed by:50
Symbol 37 GraphicUsed by:50
Symbol 38 GraphicUsed by:50
Symbol 39 GraphicUsed by:50
Symbol 40 GraphicUsed by:50
Symbol 41 GraphicUsed by:50
Symbol 42 GraphicUsed by:50
Symbol 43 GraphicUsed by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [sight]Uses:11 12 13 14 15 16 17 18 19 8 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:61
Symbol 53 ShapeTweeningUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 SoundUsed by:61
Symbol 56 SoundUsed by:61
Symbol 57 SoundUsed by:61
Symbol 58 SoundUsed by:61
Symbol 59 SoundUsed by:61
Symbol 60 SoundUsed by:61
Symbol 61 MovieClip [Gun1]Uses:52 53 54 55 56 57 9 58 59 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [bullet]Uses:62
Symbol 64 GraphicUsed by:65 67 68
Symbol 65 MovieClipUses:64Used by:66 257
Symbol 66 MovieClipUses:65Used by:67 68
Symbol 67 ButtonUses:66 64Used by:75
Symbol 68 ButtonUses:66 64Used by:75
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:73 74
Symbol 72 GraphicUsed by:73 74
Symbol 73 ButtonUses:71 72Used by:75
Symbol 74 ButtonUses:71 72Used by:75
Symbol 75 MovieClipUses:67 68 73 74Used by:76 77 78 79
Symbol 76 MovieClip [target4]Uses:75
Symbol 77 MovieClip [target3]Uses:75
Symbol 78 MovieClip [target2]Uses:75
Symbol 79 MovieClip [target1]Uses:75
Symbol 80 FontUsed by:82 85 88 91 94
Symbol 81 FontUsed by:82 85 162 163 164 165 166 201 202 203 204 210 211 212 215 216 219 220 224 225 229 230 234 235 236 239 240 243 244 250 251 252 253 254 255 259 274 277 279 291 292 303 304 305 306 307 308 313 314 315 316 317 318 329 330 331 332 334 335 336 337 338 339
Symbol 82 TextUses:80 81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip [notbad]Uses:83
Symbol 85 TextUses:80 81Used by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip [reloadanim]Uses:86
Symbol 88 TextUses:80Used by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClip [niceshot]Uses:89
Symbol 91 TextUses:80Used by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClip [perfect]Uses:92
Symbol 94 TextUses:80Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [killershot]Uses:95
Symbol 97 GraphicUsed by:140
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:140
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:102 103 119
Symbol 102 MovieClipUses:101Used by:140
Symbol 103 MovieClipUses:101Used by:140
Symbol 104 FontUsed by:105 106 113 114 115 116 120 122 123 124 137 138 139
Symbol 105 EditableTextUses:104Used by:140
Symbol 106 EditableTextUses:104Used by:140
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 FontUsed by:110 111
Symbol 110 TextUses:109Used by:112
Symbol 111 TextUses:109Used by:112
Symbol 112 ButtonUses:107 108 110 111Used by:140
Symbol 113 EditableTextUses:104Used by:140
Symbol 114 EditableTextUses:104Used by:140
Symbol 115 EditableTextUses:104Used by:140
Symbol 116 EditableTextUses:104Used by:140
Symbol 117 FontUsed by:118
Symbol 118 EditableTextUses:117Used by:140
Symbol 119 MovieClipUses:101Used by:140
Symbol 120 EditableTextUses:104Used by:140
Symbol 121 GraphicUsed by:140
Symbol 122 EditableTextUses:104Used by:125
Symbol 123 EditableTextUses:104Used by:125
Symbol 124 EditableTextUses:104Used by:125
Symbol 125 MovieClipUses:122 123 124Used by:140
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:130
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:127 129Used by:140
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:136
Symbol 133 GraphicUsed by:135
Symbol 134 ButtonUsed by:135
Symbol 135 MovieClipUses:133 134Used by:136
Symbol 136 MovieClipUses:132 135Used by:140
Symbol 137 EditableTextUses:104Used by:140
Symbol 138 EditableTextUses:104Used by:140
Symbol 139 EditableTextUses:104Used by:140
Symbol 140 MovieClip [Kizash High Score Component]Uses:97 99 102 103 105 106 112 113 114 115 116 118 119 120 121 125 130 136 137 138 139
Symbol 141 FontUsed by:142 143 146 170 171 172 175 176 177 180 181 182 185 186 187 188 196 197 198 222 227 231 233 258 264 265 267 268 293 309 319 333
Symbol 142 TextUses:141Used by:145
Symbol 143 TextUses:141Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:142 143 144Used by:169
Symbol 146 TextUses:141Used by:159
Symbol 147 FontUsed by:148
Symbol 148 TextUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:158
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:158
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:157
Symbol 154 SoundUsed by:157
Symbol 155 SoundUsed by:157
Symbol 156 SoundUsed by:157
Symbol 157 MovieClipUses:153 154 155 156Used by:158
Symbol 158 MovieClipUses:149 151 157Used by:159
Symbol 159 MovieClipUses:146 158Used by:169
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:169
Symbol 162 TextUses:81Used by:167
Symbol 163 TextUses:81Used by:167
Symbol 164 TextUses:81Used by:167
Symbol 165 TextUses:81Used by:167
Symbol 166 TextUses:81Used by:167
Symbol 167 MovieClipUses:162 163 164 165 166Used by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:145 159 161 167 168Used by:Timeline
Symbol 170 TextUses:141Used by:174
Symbol 171 TextUses:141Used by:174
Symbol 172 TextUses:141Used by:174
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:170 171 172 173Used by:Timeline
Symbol 175 TextUses:141Used by:179
Symbol 176 TextUses:141Used by:179
Symbol 177 TextUses:141Used by:179
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:175 176 177 178Used by:Timeline
Symbol 180 TextUses:141Used by:184
Symbol 181 TextUses:141Used by:184
Symbol 182 TextUses:141Used by:184
Symbol 183 GraphicUsed by:184
Symbol 184 ButtonUses:180 181 182 183Used by:Timeline
Symbol 185 TextUses:141Used by:Timeline
Symbol 186 TextUses:141Used by:190
Symbol 187 TextUses:141Used by:190
Symbol 188 TextUses:141Used by:190
Symbol 189 GraphicUsed by:190
Symbol 190 ButtonUses:186 187 188 189Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:Timeline
Symbol 193 FontUsed by:194 302 324
Symbol 194 TextUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 TextUses:141Used by:200
Symbol 197 TextUses:141Used by:200
Symbol 198 TextUses:141Used by:200
Symbol 199 GraphicUsed by:200
Symbol 200 ButtonUses:196 197 198 199Used by:Timeline
Symbol 201 TextUses:81Used by:249
Symbol 202 TextUses:81Used by:249
Symbol 203 TextUses:81Used by:249
Symbol 204 TextUses:81Used by:249
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:249
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:249
Symbol 209 GraphicUsed by:249
Symbol 210 TextUses:81Used by:249
Symbol 211 TextUses:81Used by:249
Symbol 212 TextUses:81Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:212 213Used by:249
Symbol 215 TextUses:81Used by:249
Symbol 216 TextUses:81Used by:249
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:249
Symbol 219 TextUses:81Used by:223
Symbol 220 TextUses:81Used by:223
Symbol 221 GraphicUsed by:223
Symbol 222 TextUses:141Used by:223
Symbol 223 ButtonUses:219 220 221 222Used by:249
Symbol 224 TextUses:81Used by:228
Symbol 225 TextUses:81Used by:228
Symbol 226 GraphicUsed by:228 232
Symbol 227 TextUses:141Used by:228
Symbol 228 ButtonUses:224 225 226 227Used by:249
Symbol 229 TextUses:81Used by:232
Symbol 230 TextUses:81Used by:232
Symbol 231 TextUses:141Used by:232
Symbol 232 ButtonUses:229 230 226 231Used by:249
Symbol 233 TextUses:141Used by:249
Symbol 234 TextUses:81Used by:249
Symbol 235 TextUses:81Used by:238
Symbol 236 TextUses:81Used by:238
Symbol 237 GraphicUsed by:238
Symbol 238 ButtonUses:235 236 237Used by:249
Symbol 239 TextUses:81Used by:242
Symbol 240 TextUses:81Used by:242
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:239 240 241Used by:249
Symbol 243 TextUses:81Used by:246
Symbol 244 TextUses:81Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 ButtonUses:243 244 245Used by:249
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:201 202 203 204 206 208 209 210 211 214 215 216 218 223 228 232 233 234 238 242 246 248Used by:Timeline
Symbol 250 TextUses:81Used by:257
Symbol 251 TextUses:81Used by:257
Symbol 252 TextUses:81Used by:257
Symbol 253 TextUses:81Used by:257
Symbol 254 TextUses:81Used by:257
Symbol 255 TextUses:81Used by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:250 251 252 253 65 254 255 256Used by:270 311 322
Symbol 258 TextUses:141Used by:270
Symbol 259 TextUses:81Used by:270
Symbol 260 BitmapUsed by:261 340
Symbol 261 GraphicUses:260Used by:270 311 322
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:266 269 310 320 321 328
Symbol 264 TextUses:141Used by:266 320
Symbol 265 TextUses:141Used by:266 320
Symbol 266 ButtonUses:263 264 265Used by:270
Symbol 267 TextUses:141Used by:269 310 321 328
Symbol 268 TextUses:141Used by:269 310 321 328
Symbol 269 ButtonUses:263 267 268Used by:270
Symbol 270 MovieClipUses:257 258 259 261 266 269Used by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 EditableTextUses:81Used by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:Timeline
Symbol 277 TextUses:81Used by:278
Symbol 278 MovieClipUses:277Used by:Timeline
Symbol 279 EditableTextUses:81Used by:Timeline
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClipUses:286Used by:Timeline
Symbol 288 BitmapUsed by:290
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:288 289Used by:Timeline
Symbol 291 EditableTextUses:81Used by:Timeline
Symbol 292 EditableTextUses:81Used by:Timeline
Symbol 293 TextUses:141Used by:294
Symbol 294 MovieClipUses:293Used by:296
Symbol 295 GraphicUsed by:296
Symbol 296 ButtonUses:294 295Used by:Timeline
Symbol 297 BitmapUsed by:299
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:297 298Used by:Timeline
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:Timeline
Symbol 302 TextUses:193Used by:Timeline
Symbol 303 EditableTextUses:81Used by:311
Symbol 304 EditableTextUses:81Used by:311
Symbol 305 EditableTextUses:81Used by:311
Symbol 306 EditableTextUses:81Used by:311
Symbol 307 EditableTextUses:81Used by:311
Symbol 308 EditableTextUses:81Used by:311
Symbol 309 TextUses:141Used by:311
Symbol 310 ButtonUses:263 267 268Used by:311
Symbol 311 MovieClipUses:257 303 304 305 306 307 308 309 261 310Used by:312
Symbol 312 MovieClipUses:311Used by:Timeline
Symbol 313 EditableTextUses:81Used by:322
Symbol 314 EditableTextUses:81Used by:322
Symbol 315 EditableTextUses:81Used by:322
Symbol 316 EditableTextUses:81Used by:322
Symbol 317 EditableTextUses:81Used by:322
Symbol 318 EditableTextUses:81Used by:322
Symbol 319 TextUses:141Used by:322
Symbol 320 ButtonUses:263 264 265Used by:322
Symbol 321 ButtonUses:263 267 268Used by:322
Symbol 322 MovieClipUses:257 313 314 315 316 317 318 319 261 320 321Used by:323
Symbol 323 MovieClipUses:322Used by:Timeline
Symbol 324 TextUses:193Used by:325
Symbol 325 MovieClipUses:324Used by:327
Symbol 326 GraphicUsed by:327
Symbol 327 ButtonUses:325 326Used by:341
Symbol 328 ButtonUses:263 267 268Used by:341
Symbol 329 EditableTextUses:81Used by:341
Symbol 330 TextUses:81Used by:341
Symbol 331 EditableTextUses:81Used by:341
Symbol 332 TextUses:81Used by:341
Symbol 333 TextUses:141Used by:341
Symbol 334 EditableTextUses:81Used by:341
Symbol 335 TextUses:81Used by:341
Symbol 336 EditableTextUses:81Used by:341
Symbol 337 TextUses:81Used by:341
Symbol 338 EditableTextUses:81Used by:341
Symbol 339 TextUses:81Used by:341
Symbol 340 GraphicUses:260Used by:341
Symbol 341 MovieClipUses:327 328 329 330 331 332 333 334 335 336 337 338 339 340Used by:342
Symbol 342 MovieClipUses:341Used by:Timeline

Instance Names

"bounding_circle"Frame 36Symbol 273 MovieClip
"pointshower"Frame 36Symbol 276 MovieClip
"myMC"Frame 36Symbol 278 MovieClip
"textfield_txt"Frame 36Symbol 279 EditableText
"handgunlabel"Frame 36Symbol 282 MovieClip
"pistolbullets"Frame 36Symbol 287 MovieClip
"kills"Frame 36Symbol 292 EditableText
"target1button"Symbol 75 MovieClip Frame 6Symbol 68 Button
"target1button"Symbol 75 MovieClip Frame 8Symbol 68 Button
"target1button"Symbol 75 MovieClip Frame 10Symbol 68 Button
"target1button"Symbol 75 MovieClip Frame 12Symbol 68 Button
"prev_btn_bg"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"next_btn_bg"Symbol 103 MovieClip Frame 1Symbol 101 MovieClip
"submit_btn_bg"Symbol 119 MovieClip Frame 1Symbol 101 MovieClip
"score_txt"Symbol 125 MovieClip Frame 1Symbol 122 EditableText
"name_txt"Symbol 125 MovieClip Frame 1Symbol 123 EditableText
"rank_txt"Symbol 125 MovieClip Frame 1Symbol 124 EditableText
"w_selected"Symbol 130 MovieClip Frame 1Symbol 127 MovieClip
"w_deselected"Symbol 130 MovieClip Frame 2Symbol 129 MovieClip
"a_deselected"Symbol 136 MovieClip Frame 1Symbol 132 MovieClip
"a_selected"Symbol 136 MovieClip Frame 2Symbol 135 MovieClip
"hs_frame"Symbol 140 MovieClip [Kizash High Score Component] Frame 1Symbol 99 MovieClip
"last_btn"Symbol 140 MovieClip [Kizash High Score Component] Frame 1Symbol 102 MovieClip
"next_btn"Symbol 140 MovieClip [Kizash High Score Component] Frame 1Symbol 103 MovieClip
"lastScoreLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 1Symbol 105 EditableText
"nextScoreLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 1Symbol 106 EditableText
"checkLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 2Symbol 113 EditableText
"nameLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 114 EditableText
"name_txt"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 115 EditableText
"scoreLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 116 EditableText
"score_txt"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 118 EditableText
"sub_btn"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 119 MovieClip
"submitText"Symbol 140 MovieClip [Kizash High Score Component] Frame 3Symbol 120 EditableText
"line1_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line2_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line3_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line4_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line5_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line6_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line7_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line8_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line9_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"line10_mc"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 125 MovieClip
"last_btn"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 102 MovieClip
"next_btn"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 103 MovieClip
"week_tab"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 130 MovieClip
"alltime_tab"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 136 MovieClip
"lastScoreLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 105 EditableText
"nextScoreLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 106 EditableText
"hs_frame"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 99 MovieClip
"athsText"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 137 EditableText
"whsText"Symbol 140 MovieClip [Kizash High Score Component] Frame 5Symbol 138 EditableText
"errorLabel"Symbol 140 MovieClip [Kizash High Score Component] Frame 6Symbol 139 EditableText
"ready"Symbol 169 MovieClip Frame 1Symbol 145 Button
"bar"Symbol 169 MovieClip Frame 1Symbol 161 MovieClip
"pistol2"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol3"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol4"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol7"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol6"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol5"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"pistol1"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "soundniceshot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hitnoise2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hitnoise1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "soundkillershot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 7 as "soundnotbad"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 50 as "sight"
ExportAssets (56)Timeline Frame 1Symbol 9 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 61 as "Gun1"
ExportAssets (56)Timeline Frame 1Symbol 63 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 76 as "target4"
ExportAssets (56)Timeline Frame 1Symbol 77 as "target3"
ExportAssets (56)Timeline Frame 1Symbol 78 as "target2"
ExportAssets (56)Timeline Frame 1Symbol 79 as "target1"
ExportAssets (56)Timeline Frame 1Symbol 84 as "notbad"
ExportAssets (56)Timeline Frame 1Symbol 87 as "reloadanim"
ExportAssets (56)Timeline Frame 1Symbol 90 as "niceshot"
ExportAssets (56)Timeline Frame 1Symbol 93 as "perfect"
ExportAssets (56)Timeline Frame 1Symbol 96 as "killershot"
ExportAssets (56)Timeline Frame 1Symbol 140 as "Kizash High Score Component"
ExportAssets (56)Timeline Frame 1Symbol 140 as "Kizash High Score Component"

Labels

"menu"Frame 34
"level1"Frame 36
"level2"Frame 72
"level3"Frame 104
"gameover"Frame 129
"blood"Symbol 50 MovieClip [sight] Frame 6
"rebound"Symbol 50 MovieClip [sight] Frame 11
"zoom"Symbol 50 MovieClip [sight] Frame 17
"headshot"Symbol 50 MovieClip [sight] Frame 23
"heli"Symbol 50 MovieClip [sight] Frame 27
"reload"Symbol 61 MovieClip [Gun1] Frame 10
"reloadnoise"Symbol 61 MovieClip [Gun1] Frame 12
"monsterkill"Symbol 61 MovieClip [Gun1] Frame 34
"awp"Symbol 61 MovieClip [Gun1] Frame 36
"awpreload"Symbol 61 MovieClip [Gun1] Frame 45
"blood"Symbol 61 MovieClip [Gun1] Frame 74
"up"Symbol 61 MovieClip [Gun1] Frame 79
"headshot"Symbol 61 MovieClip [Gun1] Frame 89
"ammo"Symbol 75 MovieClip Frame 14
"_up"Symbol 102 MovieClip Frame 1
"_over"Symbol 102 MovieClip Frame 2
"_down"Symbol 102 MovieClip Frame 3
"_hit"Symbol 102 MovieClip Frame 4
"_up"Symbol 103 MovieClip Frame 1
"_over"Symbol 103 MovieClip Frame 2
"_down"Symbol 103 MovieClip Frame 3
"_hit"Symbol 103 MovieClip Frame 4
"_up"Symbol 119 MovieClip Frame 1
"_over"Symbol 119 MovieClip Frame 2
"_down"Symbol 119 MovieClip Frame 3
"_hit"Symbol 119 MovieClip Frame 4
"EnterName"Symbol 140 MovieClip [Kizash High Score Component] Frame 3
"ShowHighScores"Symbol 140 MovieClip [Kizash High Score Component] Frame 5

Dynamic Text Variables

lastLabelSymbol 105 EditableText"LAST 10"
nextLabelSymbol 106 EditableText"NEXT 10"
hs_textSymbol 113 EditableText"checking for high score..."
scoreSymbol 118 EditableText""
submit_textSymbol 120 EditableText"Submit Score"
aths_textSymbol 137 EditableText"ALL TIME HIGH SCORES"
whs_textSymbol 138 EditableText"WEEKLY HIGH SCORES"
errorMsgSymbol 139 EditableText"error"
_root.pointsaddedSymbol 274 EditableText"100"
inclipSymbol 291 EditableText"34"
_root.scoreSymbol 292 EditableText"000000"
_root.hitsSymbol 303 EditableText""
_root.shotsSymbol 305 EditableText""
_root.accuracySymbol 307 EditableText""
_root.hitsSymbol 313 EditableText""
_root.shotsSymbol 315 EditableText""
_root.accuracySymbol 317 EditableText""
_root.scoreSymbol 329 EditableText""
_root.gamestatusSymbol 331 EditableText""
_root.hitsSymbol 334 EditableText""
_root.shotsSymbol 336 EditableText""
_root.accuracySymbol 338 EditableText""




http://swfchan.com/15/74234/info.shtml
Created: 7/4 -2019 11:11:18 Last modified: 7/4 -2019 11:11:18 Server time: 17/05 -2024 14:47:23