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The Lounger.swf

This is the info page for
Flash #74241

(Click the ID number above for more basic data on this flash file.)


Text
The

Loungertm

Loading...

Instructions

Instructions

Play

Play

Instructions

hunger

Computer angst

9

$

Money

You Win

You Lose

Pickles

Go to T-Bell

Eat a Pickle

Leave

Produce

R.I.P.

Restart

Restart

You haven't eaten in a while....
you are dead

You haven't played computer in a while....
you are dead

Answer It

Shade Out

Caller ID

OK

$

Online Tournament

Online Casino

Online Shopping

BlackJack

caller ID  --$300

TV--$1000

Video Game Console--$2000

Transaction Complete

Insufficient funds
Transaction failed

Move Up
Move Down
Move Left
Move Right
Speed Up        Shift
toggle quality   Q

--Move to an object to interact with it
--Make money by playing video games or by the luck of a phone call
--Save money to buy things
--Remeber to feed your lounger and give him his daily allowance of computer
--Win the game by buying a TV, Caller ID, and saving $2000

Welcome to the world of the Lounger
tm.
The object of the game is simple,
save money and don't let the lounger die.  The Lounger is like your own personal
virtual pet, he has to be fed and get his daily allowance of computer to survive.
To make money the Lounger can go online and play in an online tournament or
go to the online casinos, but be careful, because he can lose whatever money he
bets.  Once you have enough money, you can buy things for the Lounger to make him
happy.  All phone calls that come have random responses, which means that if you answer
the same way every time, you may not get the same response.
Enjoy...

Keep these meters from
getting full

Move Up
Move Down
Move Left
Move Right
Rotate Up
Rotate Down
Fire
Speed Up

Wager on how many tanks you think you can kill.
Increasing the number of tanks or kills on a board
will allow you to bet more money.  Each enemy
takes 2 hits.

Home

End

Insert

Delete

change

Up Arrow

Down Arrow

Left Arrow

Right Arrow

Defaults

To change the button
configuration hit a
new key and then hit
change to set a new
button.  Hit defaults
button to reset to
defaults.
Note: Some keys, like
F1-F12 will appear as
blank, but they still
should work.  If you
don't want to mess
with this stuff just
leave it at defaults.

Money: $

Text

Bet:

1

Double

Hit

Stand

Deal

Dealer:

You:

max

BlackJack

Total:

10

10

You shouldn't let those creditors get to you..  Maybe next time you'll learn how to save more money.

Money:

How many tanks?

How many kills?

What's your bet

Max bet:

Online Tournament

at least half number of tanks

Congratulations!!!!
You now have everything you need to be content.  Sit back and enjoy
yourself, cause you aren't going to have to worry about money for a long
time. 

ActionScript [AS1/AS2]

Frame 1
amtLoaded = _root._framesLoaded / _root._totalFrames; _root.bar._width = amtLoaded * _root.meter._width; lastAte = 0; lastPlayed = 0; _root.money = 100; twitch = 0; prevy = _root.person._y; prevx = _root.person._x; prevrot = 0; numTanks = 1; numKills = 3; phone = 0; nextPhone = (5 + random(50)) * 12; CID = false; TV = false; finalEat = 2412; finalPlayed = 2400; numTanks = 1; numKills = 1; bet = 5; if (!defaultsSet) { defaultsSet = true; SpeedKey = Key.DELETEKEY; RotUpKey = Key.HOME; RotDownKey = Key.END; FireKey = Key.INSERT; UpKey = Key.UP; DownKey = Key.DOWN; LeftKey = Key.LEFT; RightKey = Key.RIGHT; }
Frame 2
if (amtLoaded < 1) { gotoAndPlay (1); }
Frame 3
stop();
Frame 4
open = false; _root.sofa.lounger._visible = false; i = 2; while (numTanks >= i) { _root["enemy" + i].removeMovieClip(); _root["bullet" + i].removeMovieClip(); i++; } if (TV) { _root.television._visible = true; } else { _root.television._visible = false; } enemiesDestroyed = 0; _root.person._x = prevx; _root.person._y = prevy; _root.person._rotation = prevrot; computer = false;
Frame 5
if (!lounging) { if (Key.isDown(Key.SHIFT)) { moveSpeed = 9; if (((Key.isDown(Key.UP) || (Key.isDown(Key.DOWN))) || (Key.isDown(Key.LEFT))) || (Key.isDown(Key.RIGHT))) { _root.person.nextFrame(); } } else { moveSpeed = 6; } if (Key.isDown(Key.UP) && (_root.floor.getBounds(_root).yMin < _root.person.getBounds(_root).yMin)) { _root.person._rotation = 90; _root.person.nextFrame(); _root.person._y = _root.person._y - moveSpeed; } else if (Key.isDown(Key.DOWN) && (_root.person.getBounds(_root).yMax < _root.floor.getBounds(_root).yMax)) { _root.person._rotation = 270; _root.person.nextFrame(); _root.person._y = _root.person._y + moveSpeed; } else if (Key.isDown(Key.RIGHT) && (_root.person.getBounds(_root).xMax < _root.floor.getBounds(_root).xMax)) { _root.person._rotation = 180; _root.person.nextFrame(); _root.person._x = _root.person._x + moveSpeed; } else if (Key.isDown(Key.LEFT) && (_root.floor.getBounds(_root).xMin < _root.person.getBounds(_root).xMin)) { _root.person._rotation = 0; _root.person.nextFrame(); _root.person._x = _root.person._x - moveSpeed; } } else if (Key.isDown(Key.LEFT)) { _root.person._rotation = 0; _root.person.nextFrame(); _root.person._y = 320; playedLoungin = false; } if (_root.person.hitTest(_root.fridge)) { _root.gotoAndPlay("fridge"); } else if (_root.person.hitTest(_root.desk)) { gotoAndPlay (110); } else if (((_root.money >= 2000) && (_root.TV)) && (_root.cID)) { gotoAndPlay (231); } else if (-100 >= money) { gotoAndPlay (169); } else if (phone >= nextPhone) { gotoAndPlay (98); } else { prevx = _root.person._x; prevy = _root.person._y; prevrot = _root.person._rotation; } if ((lastPlayed % 720) == 0) { twitch++; } _root.person._x = _root.person._x + random(twitch); _root.person._y = _root.person._y + random(twitch); _root.person._x = _root.person._x - random(twitch); _root.person._y = _root.person._y - random(twitch); if (_root.person.hitTest(_root.sofa)) { _root.person._visible = false; _root.sofa.lounger._visible = true; lounging = true; if (!playedLoungin) { playedLoungin = true; loungeSound = new Sound(); loungeSound.attachSound("loungin"); loungeSound.start(); } if (TV) { TVOn = true; } } else { _root.person._visible = true; _root.sofa.lounger._visible = false; lounging = false; TVOn = false; } if (Key.isDown(81)) { quality = (quality + 1) % 4; if (quality == 0) { _root._quality = "HIGH"; } else if (quality == 1) { _root._quality = "BEST"; } else if (quality == 2) { _root._quality = "LOW"; } else if (quality == 3) { _root._quality = "MEDIUM"; } } if (TV && (_root.person.hitTest(_root.television))) { if (Key.isDown(Key.DOWN)) { _root.person._y = _root.person._y - moveSpeed; } else if (Key.isDown(Key.RIGHT)) { _root.person._x = _root.person._x - moveSpeed; } else if (Key.isDown(Key.LEFT)) { _root.person._x = _root.person._x + moveSpeed; } }
Frame 6
gotoAndPlay (5);
Frame 7
firing = false; rad = 40; hstrength = 10; a = new Array(); i = 0; while (i < numTanks) { a[i] = 0; i++; } enemiesDestroyed = 0; enemiesThru = 0; i = 2; while (numTanks >= i) { _root.bullet1.duplicateMovieClip("bullet" + i, i + 20); i++; } i = 2; while (numTanks >= i) { _root.enemy1.duplicateMovieClip("enemy" + i, i); _root["enemy" + i].reset(); i++; }
Instance of Symbol 110 MovieClip "enemy1" in Frame 7
onClipEvent (load) { function reset() { this.strength = 2; this._x = 570 + random(50); this._y = random(_root.tankGround._height - (2 * this._height)) + this._height; this.moveSpeed = random(7) + 5; fired = false; _root["bullet" + num]._y = this._y; _root["bullet" + num]._x = this._x; } strength = 2; i = 1; while (_root.numTanks >= i) { if (this._name.charAt(5) == i) { num = i; } i++; } } onClipEvent (enterFrame) { rad = Math.sqrt(Math.pow(Math.abs(_x - _root.tank._x), 2) + Math.pow(Math.abs(_y - _root.tank._y), 2)); opp = Math.abs(_y - _root.tank._y); rot = Math.asin(opp / rad); rot = rot * 57.2957795130823; if (_root.tank._y < this._y) { this.nozzle._rotation = rot; } else { rot = rot * -1; this.nozzle._rotation = rot; } if (fired == false) { rot = (Math.PI * rot) / 180; fired = true; this.yslope = 42 * Math.sin(rot); this.xslope = 42 * Math.cos(rot); temp = random(3) + 1; xslope = xslope / temp; yslope = yslope / temp; } this._x = this._x - moveSpeed; if (this.hitTest(_root.bullet) && (_root.firing)) { strength--; _root.firing = false; } if (0 >= this.strength) { _root.enemiesDestroyed++; _root.explosion.duplicateMovieClip("explosion" + _root.enemiesDestroyed, _root.enemiesDestroyed + 10); _root["explosion" + _root.enemiesDestroyed]._x = this._x; _root["explosion" + _root.enemiesDestroyed]._y = this._y; _root.a[this.temp2] = 0; this.reset(); } if (_x < 0) { _root.enemiesThru++; _root.a[this.temp2] = 0; this.reset(); } if (_root["bullet" + num].hitTest(_root.tank)) { if (this.hit == false) { this.hit = true; _root.hstrength = _root.hstrength - 2; } } _root["bullet" + num]._x = _root["bullet" + num]._x - this.xslope; _root["bullet" + num]._y = _root["bullet" + num]._y - this.yslope; if (_root["bullet" + num]._x < 0) { _root["bullet" + num]._y = this._y; _root["bullet" + num]._x = this._x; fired = false; hit = false; } _root["bullet" + num]; if ((_y < 0) || (480 < _root["bullet" + num]._y)) { _root["bullet" + num]._y = this._y; _root["bullet" + num]._x = this._x; fired = false; hit = false; } }
Instance of Symbol 123 MovieClip "explosion" in Frame 7
onClipEvent (enterFrame) { if (done) { this.removeMovieClip(); } }
Frame 8
if (Key.isDown(SpeedKey)) { moveSpeed = 15; } else { moveSpeed = 10; } if (Key.isDown(RotUpKey)) { _root.nozzle._rotation = _root.nozzle._rotation - 10; } else if (Key.isDown(RotDownKey)) { _root.nozzle._rotation = _root.nozzle._rotation + 10; } if (Key.isDown(RightKey)) { if (_root.tank._x < (_root.tankGround._width / 2)) { _root.tank._rotation = 0; _root.tank._x = _root.tank._x + moveSpeed; } } else if (Key.isDown(LeftKey)) { if ((0 + _root.tank._width) < _root.tank._x) { _root.tank._rotation = 0; _root.tank._x = _root.tank._x - moveSpeed; } } else if (Key.isDown(DownKey)) { if (_root.tank._y < (_root.tankGround._height - _root.tank._height)) { _root.tank._rotation = 90; _root.tank._y = _root.tank._y + moveSpeed; } } else if (Key.isDown(UpKey)) { if ((0 + _root.tank._height) < _root.tank._y) { _root.tank._rotation = 90; _root.tank._y = _root.tank._y - moveSpeed; } } _root.nozzle._x = _root.tank._x; _root.nozzle._y = _root.tank._y; if (firing == false) { if (Key.isDown(FireKey)) { firing = true; rot = _root.nozzle._rotation % 360; rot = (Math.PI * rot) / 180; yslope = rad * Math.sin(rot); xslope = rad * Math.cos(rot); } _root.bullet._x = _root.nozzle._x; _root.bullet._y = _root.nozzle._y; } else { _root.bullet._y = _root.bullet._y + yslope; _root.bullet._x = _root.bullet._x + xslope; if ((((550 < _root.bullet._x) || (_root.bullet._x < 0)) || (_root.bullet._y < 0)) || (450 < _root.bullet._y)) { firing = false; } } if (enemiesDestroyed == numKills) { gotoAndPlay (10); } if (hstrength == 0) { _root.explosion.duplicateMovieClip("e", 1000); _root.e._x = _root.tank._x; _root.e._y = _root.tank._y; gotoAndPlay (20); }
Frame 9
gotoAndPlay (8);
Frame 19
betAmt = Number(betAmt); money = money + betAmt; gotoAndPlay (4);
Frame 33
betAmt = Number(betAmt); money = money - betAmt; gotoAndPlay (4);
Frame 35
gotoAndPlay (34);
Frame 36
i = 0; while (i < pCards) { _root["pcard" + i].removeMovieClip(); i++; } i = 0; while (i < dCards) { _root["dcard" + i].removeMovieClip(); i++; } mood = "bad"; stop();
Frame 37
mood = "bad";
Frame 39
gotoAndPlay (37);
Frame 97
money = money - 5; gotoAndPlay (4);
Frame 98
s = new Sound(); s.attachSound("phone"); s.start(); numVoices = 7; winAmount = random(499) + 1; loseAmount = random(99) + 1; r = random(numVoices) + 1; nextPhone = (5 + random(50)) * 12; phone = 0; mood = "plain"; c1 = "Invitation to the bars"; c4 = "Nuggets"; c3 = "Needs a ride"; c6 = "Needs your computer"; c2 = "Sweepstakes"; c5 = "Your Mom"; c7 = "Investor"; c100 = "private"; c101 = "unavailable"; e1 = "Hey, wanna go to the bars?"; e2 = "You just won $" + winAmount; e3 = "My car just broke down and I need you to pick me up"; e4 = "I just got a Q.P. of nuggets, come by and grab some"; e5 = "It's your mother, I need you to come by and help me do some chores around the house"; e6 = "I gotta come by and use your computer."; e7 = ("Hello Sir, how would you like to invest a little, but recieve huge paybacks. Well all you need to do is give me $" + loseAmount) + " to be on your way to becoming a millionare."; e11 = "No, I gotta clean my room."; e12 = "No, I'm getting sick"; e13 = "OK, count me in, I'm dying to get out of the house. Come get me as soon as possible."; e21 = "Woo Hoo....Whats the catch"; e22 = "Wow, I'm never this lucky"; e23 = "I don't want it, give it to charity"; e31 = "My, car broke down too, sorry"; e32 = "Who is this, I don't know you"; e33 = "Ok, I'll be right there"; e41 = "Oh, I'm quitting, I'm going to turn around my life, no more lounging for me"; e42 = "Ok, I'll be right by"; e43 = "I'm good right now, I don't wanna leave the house"; e51 = "I'd love to, but I'm really busy right now."; e52 = "I really hurt my back the other day, and the doctor said that I shouldn't move around much."; e53 = "Ok, I'll be right by."; e61 = "Oh man, it just crashed...Sorry, call me in an hour and maybe I'll have it working again"; e62 = "Sorry, I'm writing a very important paper right now."; e63 = "Sure, I'm not using it right now."; e71 = "No way man, call some other sucker to fall for you shananagins."; e72 = "Hmmm.....Sounds legit. Count me in."; e73 = "Well, sounds like too much money, can I go in with half"; e121 = (e111 = (e113 = (("No excuse, your going out, I'll be there in five minutes\n\nGoing to the bar costs Money, $" + loseAmount) + " has been deducted from your bank account") + "\t")); e122 = (e112 = (e123 = "Ok, talk to you later\n\nWhew...that was a close one. You got lucky this time.")); e131 = (e132 = (e133 = (("Ok, I'll be there shortly\n\nGoing to the bar costs Money, $" + loseAmount) + " has been deducted from your bank account") + "\t")); e211 = (("Ha, fooled you, your not sick your going to the bar\n\nGoing to the bar costs Money, $" + loseAmount) + " has been deducted from your bank account") + "\t"; e212 = (("No, catch I'll forward it to your bank account\n\nGreat, you just added $" + winAmount) + " to your bank account.") + newline; e221 = (((((("Well...techniquely after we tax your winnings you owe us $" + loseAmount) + newline) + newline) + "Oh well, $") + loseAmount) + " has been deducted from your bank account") + "\t"; e222 = (("Well, then today's your lucky day\n\nGreat, you just added $" + winAmount) + " to your bank account.") + newline; e231 = (e232 = "Wow, what a kind person you are\n\nWell, nothing won, nothing lost, cant complain about that"); e311 = "Oh, ok, I'll call someone else\n\nWhew...that was a close one. You got lucky this time."; e312 = (("I saw driving this morning...you suck\n\nNow your going to have to pay for his tow truck to make up for this, $" + loseAmount) + " has been deducted from your bank account") + "\t"; e321 = (("Well, screw you! We're not friends anymore.\n\nNow your going to have to pay for his tow truck to make up for this, $" + loseAmount) + " has been deducted from your bank account") + "\t"; e322 = "Sorry, I must have the wrong number\n\nWhew...that was a close one. You got lucky this time."; e331 = (("Thank's a lot\n\nAfter gas the trip cost you $" + loseAmount) + " oh well.") + "\t"; e332 = (("Thank's a lot\n\nGreat he gave you $" + winAmount) + " for your troubles.") + newline; e411 = "ok, fine, but this chance only comes around every one and a while"; e412 = (("Fine, but you'll have to buy it later\n\nWhat were you thinking, of course you aren't quitting, now you have to buy some $" + loseAmount) + " has been deducted from your bank account") + "\t"; e421 = (("Ahh...Drugs are bad\n\nOn your way home you got pulled over, so now you have to devote $" + loseAmount) + " towards bail") + "\t"; e422 = (("Nice\n\nYou even have a bit left over to sell. $" + winAmount) + " has been added to your bank account") + newline; e431 = "fine, fine, just trying to be nice"; e432 = "Oh, well, your loss"; e511 = (e522 = (("Well then you are going to have to hire someone\n\nYou should always help your mother...now its gonna cost you $" + loseAmount) + "to help her.") + "\t"); e512 = "Ok, well I hope things settle down for you soon."; e521 = "Oh, well you should rest up, I'll call you later."; e531 = (("Great\n\nGood job, she gave you $" + winAmount) + " for helping her") + newline; e532 = (("Great\n\nGood job, but it really put a strain on your back $" + loseAmount) + " needs to go to a doctor") + "\t"; e611 = "Are you kidding, that sucks, I guess I'll call someone else.\n\nNice, The computer is all your for the rest of the night."; e612 = (("I can fix it, I'll be right by.\n\nGreat, now he really broke it its gonna cost you $" + loseAmount) + " to have it fixed and your computer angst has shot way up") + "\t"; e621 = "Ok, maybe i'll call you later.\n\nGood excuse, that took care of him."; e622 = "Oh, it will just take a minute.\n\nWell, he was there for a few hours. Your computer angst has shot way up."; e631 = (e632 = "OK, i'll be right by\n\nHe was there for hours, your computer Angst has shot way up."); if (loseAmount >= winAmount) { winAmount2 = loseAmount + 1; } else { winAmount2 = WinAmount; } e711 = "Oh well, your loss. You could have had a ton of money in your pocket."; e712 = "Too bad I had a real winning investment in my hands"; e721 = (("Wise idea sir. I'll be back to you shortly with your profit margin\n\nWell, this one turned out in your favor. You have another $" + winAmount2) + " in your a bank account.") + newline; e722 = (("Sometimes these things just don't work out. Oh well, at least you only lost $" + loseAmount) + ". Maybe nextime the luck will be in your favor.") + "\t"; e731 = "No way, I got a bunch of other people waiting in line for this deal, so your loss."; e732 = (("Well, ok.\n\nDammit, you lost $" + Math.ceil(loseAmount / 2)) + " Oh well, maybe next time") + "\t"; e733 = (("Well, ok.\n\nYes, you win $" + Math.ceil(winAmount / 2)) + " Lady luck must be smiling upon you") + newline;
Frame 107
if (cID) { _root.callerID._visible = true; temp = random(2); if (temp == 0) { _root.callerID.callerID = _root["c" + r]; } else if (random(2) == 0) { _root.callerID.callerID = _root.c100; } else { _root.callerID.callerID = _root.c101; } } else { _root.callerID._visible = false; } mood = "shocked"; stop();
Frame 108
mood = "plain"; _root.t = _root["e" + r]; i = 1; while (3 >= i) { _root["excuse" + i] = _root[("e" + r) + i]; i++; } phoneVoice = new Sound(); phoneVoice.attachSound("voice" + r); phoneVoice.start(); stop();
Frame 109
r3 = random(2) + 1; if (r == 7) { if (r2 == 2) { winAmount = winAmount2; } if (r2 == 3) { r3 = random(3) + 1; loseAmount = Math.ceil(loseAmount / 2); winAmount = Math.ceil(winAmount / 2); } } _root.t = _root[(("e" + r) + r2) + r3]; if (((r == 4) && (r2 == 2)) && (r3 == 1)) { sound1 = new Sound(); sound1.attachSound("drugsBad"); sound1.start(); } if (r == 7) { if (r2 == 2) { winAmount = winAmount2; } if (r2 == 3) { loseAmount = Math.ceil(loseAmount / 2); winAmount = Math.ceil(winAmount / 2); } } if (_root.t.charAt(_root.t.length - 1) == "\t") { money = money - loseAmount; mood = "bad"; } else if (_root.t.charAt(_root.t.length - 1) == newline) { money = money + winAmount; mood = "good"; } else { mood = "plain"; } if (r == 6) { if ((r2 == 3) || (r3 == 2)) { lastPlayed = lastPlayed + (360 + random(360)); } } phone = 0; stop();
Frame 110
twitch = 0; lastPlayed = 0; computer = true; stop();
Frame 111
stop();
Frame 112
stop();
Frame 113
stop();
Frame 114
stop();
Frame 115
stop();
Frame 116
_root.score = 600; _root.hitGrey._alpha = 50; _root.standGrey._alpha = 50; _root.betUpGrey._alpha = 0; _root.betDownGrey._alpha = 0; _root.maxBetGrey._alpha = 0; _root.dealGrey._alpha = 0; _root.doubleGrey._alpha = 50; bet = 5; dist = 30; firstDeal = false; total = 0; dtotal = 0; winText = ""; _root.pcard._visible = false; _root.dcard._visible = false; _root.cover._visible = false; Suits = new Array(); Values = new Array(); score = money; i = 0; while (i < 4) { j = 0; while (j < 13) { if (i == 1) { let = "S"; } else if (i == 0) { let = "D"; } else if (i == 2) { let = "H"; } else if (i == 3) { let = "C"; } Suits[(13 * i) + j] = let; Values[(13 * i) + j] = j + 1; j++; } i++; } betText = ""; gameOver = true; stop();
Frame 117
_root.hitGrey._alpha = 0; _root.standGrey._alpha = 0; _root.betUpGrey._alpha = 50; _root.betDownGrey._alpha = 50; _root.maxBetGrey._alpha = 50; _root.dealGrey._alpha = 50; _root.doubleGrey._alpha = 0; win = false; double = false; firstDeal = true; bust = false; gameOver = false; pCards = 2; dCards = 2; turn = true; hit = false; dhit = false; aceCount = 0; daceCount = 0; dtotal = 0; deckOut = 0; pCardsOut = 0; dCardsOut = 0; _root.total = 0; winText = ""; _root.cover._visible = true; pHandV = new Array(); dHandV = new Array(); pHandS = new Array(); dHandS = new Array(); i = 0; while (i < 300) { rand1 = random(52); temp = Suits[rand1]; temp2 = Values[rand1]; rand = random(52); Suits[rand1] = Suits[rand]; Values[rand1] = Values[rand]; Suits[rand] = temp; Values[rand] = temp2; i++; } i = 0; while (i < 2) { pHandV[i] = Values[deckOut]; pHandS[i] = Suits[deckOut]; deckOut++; dHandV[i] = Values[deckOut]; dHandS[i] = Suits[deckOut]; deckOut++; i++; } _root.dcard.duplicateMovieClip("dcard0", 100); _root.dcard0.mySuit = dHandS[0]; _root["dcard" + i]._x = _root["dcard" + i]._x + (_root.dcard._width / 3); if (10 < dHandV[0]) { if (dHandV[0] == 11) { _root.dcard0.value = "J"; } else if (dHandV[0] == 12) { _root.dcard0.value = "Q"; } else if (dHandV[0] == 13) { _root.dcard0.value = "K"; } dtotal = dtotal + 10; } else if (dHandV[0] == 1) { daceCount++; _root.dcard0.value = "A"; if (21 >= (dtotal + 11)) { dtotal = dtotal + 11; } else { dtotal = dtotal + 1; } } else { dtotal = dtotal + dHandV[0]; _root.dcard0.value = dHandV[0]; } dCardsOut = 1;
Frame 118
if (hit == true) { _root.pHandV[_root.pCardsOut] = _root.Values[_root.decKOut]; _root.pHandS[_root.pCardsOut] = _root.Suits[_root.deckOut]; _root.deckOut++; _root.pCards++; hit = false; firstDeal = false; } i = pCardsOut; while (i < pCards) { _root.pcard.duplicateMovieClip("pcard" + i, i); _root["pcard" + i].mySuit = pHandS[i]; if (0 < i) { _root["pcard" + i]._x = _root["pcard" + (i - 1)]._x; } _root["pcard" + i]._x = _root["pcard" + i]._x + (_root.pcard._width / 3); if (10 < pHandV[i]) { if (pHandV[i] == 11) { _root["pcard" + i].value = "J"; } else if (pHandV[i] == 12) { _root["pcard" + i].value = "Q"; } else if (pHandV[i] == 13) { _root["pcard" + i].value = "K"; } total = total + 10; } else if (pHandV[i] == 1) { _root["pcard" + i].value = "A"; if (21 >= (total + 11)) { total = total + 11; aceCount++; } else { total = total + 1; } } else { total = total + pHandV[i]; _root["pcard" + i].value = pHandV[i]; } i++; } if (0 < aceCount) { if (21 < total) { total = total - 10; aceCount--; } } pCardsOut = pCards; if ((total >= 21) || (double)) { turn = false; if (21 < total) { bust = true; } _root.gotoAndPlay("dealer"); } if (((pHandV[0] == 1) || (pHandV[1] == 1)) && ((9 < pHandV[0]) || (9 < pHandV[1]))) { if (((dHandV[0] == 1) || (dHandV[1] == 1)) && ((9 < dHandV[0]) || (9 < dHandV[1]))) { draw = true; } else { win = true; blackJack = true; } gotoAndPlay (131); } else if (((dHandV[0] == 1) || (dHandV[1] == 1)) && ((9 < dHandV[0]) || (9 < dHandV[1]))) { if (((pHandV[0] == 1) || (pHandV[1] == 1)) && ((9 < pHandV[0]) || (9 < pHandV[1]))) { draw = true; } else { win = false; } gotoAndPlay (120); } stop();
Frame 119
_root.doubleGrey._alpha = 50; _root.gotoAndPlay("player");
Frame 120
_root.hitGrey._alpha = 50; _root.standGrey._alpha = 50; _root.betUpGrey._alpha = 50; _root.betDownGrey._alpha = 50; _root.maxBetGrey._alpha = 50; _root.dealGrey._alpha = 50; _root.doubleGrey._alpha = 50; turn = false; if (dhit == true) { _root.dHandV[_root.dCardsOut] = _root.Values[_root.decKOut]; _root.dHandS[_root.dCardsOut] = _root.Suits[_root.deckOut]; _root.deckOut++; _root.dCards++; dhit = false; } i = dCardsOut; while (i < dCards) { _root.dcard.duplicateMovieClip("dcard" + i, i + 100); _root["dcard" + i].mySuit = dHandS[i]; if (0 < i) { _root["dcard" + i]._x = _root["dcard" + (i - 1)]._x; } _root["dcard" + i]._x = _root["dcard" + i]._x + (_root.dcard._width / 3); if (10 < dHandV[i]) { if (dHandV[i] == 11) { _root["dcard" + i].value = "J"; } else if (dHandV[i] == 12) { _root["dcard" + i].value = "Q"; } else if (dHandV[i] == 13) { _root["dcard" + i].value = "K"; } dtotal = dtotal + 10; } else if (dHandV[i] == 1) { daceCount++; _root["dcard" + i].value = "A"; if (21 >= (dtotal + 11)) { dtotal = dtotal + 11; } else { dtotal = dtotal + 1; } } else { dtotal = dtotal + dHandV[i]; _root["dcard" + i].value = dHandV[i]; } i++; } dCardsOut = dCards; play();
Frame 130
if (bust == true) { win = false; _root.gotoAndPlay("winBJ"); } else if ((dtotal < 17) && (!win)) { dhit = true; _root.gotoAndPlay("dealer"); } else { dhit = false; if ((dtotal < total) || (21 < dtotal)) { win = true; } else if (total < dtotal) { win = false; } _root.gotoAndPlay("winBJ"); }
Frame 131
gameOver = true; if (((total == dtotal) && (21 >= total)) || (draw)) { winText = "Draw"; draw = false; } else if (win == true) { if (blackJack == true) { money = money + Math.ceil(bet * 1.5); blackJack = false; winText = "Blackjack!!!"; } else { money = money + bet; winText = "You Win!"; } } else { money = money - bet; winText = "You Lose"; } if (double) { bet = bet / 2; } _root.hitGrey._alpha = 50; _root.standGrey._alpha = 50; _root.betUpGrey._alpha = 0; _root.betDownGrey._alpha = 0; _root.maxBetGrey._alpha = 0; _root.dealGrey._alpha = 0; _root.doubleGrey._alpha = 50; stop();
Frame 132
if (pickleTime == 16) { luck = random(2); if (luck == 1) { mood = "shocked"; gotoAndPlay (134); } else { mood = "good"; gotoAndPlay (168); } } mood = "plain"; _root.face3._x = _root.face3._x + random(5); _root.face3._x = _root.face3._x - random(5); _root.face3._y = _root.face3._y + random(5); _root.face3._y = _root.face3._y - random(5); pickleTime++; _root.pickleText = "That pickle really upset your stomache";
Frame 133
gotoAndPlay (132);
Frame 134
mood = "shocked"; pukeSound = new Sound(); pukeSound.attachSound("puke"); pukeSound.start();
Frame 167
loseAmount = random(100) + 1; _root.pickleText = ("Now you've done it, those pickles have been there for years. You lose $" + loseAmount) + " for hospital bills"; money = money - loseAmount; mood = "plain"; stop();
Frame 168
mood = "good"; _root.pickleText = "Whew, those pickles have been there for years. Lucky you didn't get sick"; lastAte = 0; stop();
Frame 228
gotoAndPlay (169);
Frame 229
if ((0 < betTanks) && (0 < betKills)) { maxBet = (betTanks * betKills) * 10; } else { maxBet = 0; } if (betKills < Math.ceil(betTanks / 2)) { betKills = Math.ceil(betTanks / 2); } numTanks = betTanks; numKills = betKills; if (betTanks == null) { betTanks = 1; } if (betKills == null) { betKills == 10; } if (betAmt == null) { betAmt = 10; }
Frame 230
gotoAndPlay (229);
Frame 316
gotoAndPlay (231);
Symbol 33 MovieClip Frame 2
blink++; if (0 < (blink % 36)) { gotoAndPlay (1); }
Symbol 50 Button
on (press, release) { if (_root.amtLoaded == 1) { gotoAndPlay (114); } }
Symbol 53 Button
on (press, release) { if (_root.amtLoaded == 1) { gotoAndPlay (4); } }
Symbol 57 MovieClip Frame 1
if (_root.TVOn) { screen._visible = true; screen._alpha = random(70); } else { screen._visible = false; }
Symbol 57 MovieClip Frame 2
Symbol 60 Button
on (release) { gotoAndPlay (114); }
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
Symbol 67 MovieClip Frame 10
_root.gotoAndPlay("fridge");
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 7
click = new Sound(); click.attachSound("click"); click.start();
Symbol 72 MovieClip Frame 19
click = new Sound(); click.attachSound("click"); click.start();
Symbol 72 MovieClip Frame 25
gotoAndPlay (1);
Symbol 85 MovieClip Frame 4
if (moneyStop == true) { stop(); }
Symbol 86 MovieClip Frame 4
if (moneyStop == true) { stop(); }
Symbol 87 MovieClip Frame 4
if (moneyStop == true) { stop(); }
Symbol 91 MovieClip Frame 4
if (moneyStop == true) { stop(); }
Instance of Symbol 85 MovieClip "hundred" in Symbol 92 MovieClip Frame 1
onClipEvent (load) { if (_root.money >= 0) { this.number.number = Math.floor((_root.money % 1000) / 100); } else { this.number.number = Math.floor(((_root.money * -1) % 1000) / 100); } this.moneystop = false; nextF = true; } onClipEvent (enterFrame) { if (_root.money >= 0) { value = Math.floor((_root.money % 1000) / 100); } else { value = Math.floor(((_root.money * -1) % 1000) / 100); } if (this.number.number != value) { this.moneystop = false; if (this.number.number < value) { nextF = true; if (this._currentframe == 1) { this.number.number = (this.number.number + 1) % 10; } } else { nextF = false; if (this._currentframe == 1) { this.number.number = (this.number.number - 1) % 10; } } } else { moneystop = true; } if ((_currentframe != 4) || (!moneystop)) { if (nextF) { if (_currentframe == 7) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (_currentframe == 1) { this.gotoAndStop(7); } else { this.prevFrame(); } } }
Instance of Symbol 86 MovieClip "ten" in Symbol 92 MovieClip Frame 1
onClipEvent (load) { if (_root.money >= 0) { this.number.number = Math.floor((_root.money % 100) / 10); } else { this.number.number = Math.floor(((_root.money * -1) % 100) / 10); } this.moneystop = false; nextF = true; } onClipEvent (enterFrame) { if (_root.money >= 0) { value = Math.floor((_root.money % 100) / 10); } else { value = Math.floor(((_root.money * -1) % 100) / 10); } if (this.number.number != value) { this.moneystop = false; if (this.number.number < value) { nextF = true; if (this._currentframe == 1) { this.number.number = (this.number.number + 1) % 10; } } else { nextF = false; if (this._currentframe == 1) { this.number.number = (this.number.number - 1) % 10; } } } else { moneystop = true; } if ((_currentframe != 4) || (!moneystop)) { if (nextF) { if (_currentframe == 7) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (_currentframe == 1) { this.gotoAndStop(7); } else { this.prevFrame(); } } }
Instance of Symbol 87 MovieClip "one" in Symbol 92 MovieClip Frame 1
onClipEvent (load) { if (_root.money >= 0) { this.number.number = _root.money % 10; } else { this.number.number = (_root.money * -1) % 10; } this.moneystop = false; nextF = true; } onClipEvent (enterFrame) { if (_root.money >= 0) { value = _root.money % 10; } else { value = (_root.money * -1) % 10; } if (this.number.number != value) { this.moneystop = false; if (this.number.number < value) { nextF = true; if (this._currentframe == 1) { this.number.number = (this.number.number + 1) % 10; } } else { nextF = false; if (this._currentframe == 1) { this.number.number = (this.number.number - 1) % 10; } } } else { moneystop = true; } if ((_currentframe != 4) || (!moneystop)) { if (nextF) { if (_currentframe == 7) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (_currentframe == 1) { this.gotoAndStop(7); } else { this.prevFrame(); } } }
Instance of Symbol 91 MovieClip "thousand" in Symbol 92 MovieClip Frame 1
onClipEvent (load) { if (_root.money >= 0) { this.number.number = Math.floor(_root.money / 1000); } else { this.number.number = "-"; } this.moneystop = false; nextF = true; } onClipEvent (enterFrame) { if (_root.money >= 0) { if (this.number.number == "-") { this.number.number = 0; } value = Math.floor(_root.money / 1000); if (this.number.number != value) { this.moneystop = false; if (this.number.number < value) { nextF = true; if (this._currentframe == 1) { this.number.number = (this.number.number + 1) % 10; } } else { nextF = false; if (this._currentframe == 1) { this.number.number = (this.number.number - 1) % 10; } } } else { moneystop = true; } } else { this.number.number = "-"; if (_currentframe == 4) { moneystop = true; } } if ((_currentframe != 4) || (!moneystop)) { if (nextF) { if (_currentframe == 7) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (_currentframe == 1) { this.gotoAndStop(7); } else { this.prevFrame(); } } }
Symbol 93 MovieClip Frame 1
_root.lastAte++; if (!_root.computer) { _root.lastPlayed++; } _root.phone++; this.hungerBar._width = (_root.lastAte / _root.finalEat) * meter._width; this.compBar._width = (_root.lastPlayed / _root.finalPlayed) * meter._width; if (_root.lastAte >= _root.finalEat) { _root.gotoAndPlay("dead_by_eat"); } else if (_root.lastPlayed >= _root.finalPlayed) { if ((_root._currentFrame != 34) && (_root._currentframe != 35)) { _root.gotoAndPlay("dead_by_played"); } }
Symbol 93 MovieClip Frame 2
gotoAndPlay (1);
Symbol 110 MovieClip Frame 1
hit = false;
Symbol 123 MovieClip Frame 10
done = true;
Symbol 126 MovieClip Frame 1
if (_root.hstrength < 10) { this.meter._width = _root.bar._width * (_root.hstrength * 0.1); }
Symbol 126 MovieClip Frame 2
gotoAndPlay (1);
Symbol 143 Button
on (press, release) { if (_root.money >= 5) { _root.textBox = ""; gotoAndPlay (40); lastAte = 0; } else { _root.textBox = "No more money, you're going to have to eat the pickle."; } }
Symbol 145 Button
on (press, release) { pickleTime = 0; _root.textBox = ""; gotoAndPlay (132); }
Symbol 149 Button
on (press) { gotoAndPlay (4); }
Symbol 166 MovieClip Frame 2
blink++; if (0 < (blink % 36)) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 2
blink++; if (0 < (blink % 36)) { gotoAndPlay (1); }
Symbol 171 MovieClip Frame 1
playedYes = false; if (_root.mood == "good") { this.mouth.attachMovie("smile", "smile", 1); if (!playedYes) { playedYes = true; yes = new Sound(); yes.attachSound("yes"); yes.start(); } } if (_root.mood == "plain") { this.mouth.attachMovie("plain", "plain", 1); } if (_root.mood == "bad") { this.mouth.attachMovie("frown", "frown", 1); } if (_root.mood == "shocked") { this.mouth.attachMovie("shocked", "shocked", 1); }
Symbol 171 MovieClip Frame 2
if (_root.mood == "good") { this.mouth.attachMovie("smile", "smile", 1); if (!playedYes) { playedYes = true; yes = new Sound(); yes.attachSound("yes"); yes.start(); } } if (_root.mood == "plain") { this.mouth.attachMovie("plain", "plain", 1); } if (_root.mood == "bad") { this.mouth.attachMovie("frown", "frown", 1); } if (_root.mood == "shocked") { this.mouth.attachMovie("shocked", "shocked", 1); }
Symbol 171 MovieClip Frame 3
gotoAndPlay (2);
Symbol 177 Button
on (release) { gotoAndPlay (1); }
Symbol 216 Button
on (release) { gotoAndPlay (108); }
Symbol 219 Button
on (release) { gotoAndPlay (4); }
Symbol 227 Button
on (release) { gotoAndPlay (109); _root.r2 = 1; }
Symbol 228 Button
on (release) { gotoAndPlay (109); _root.r2 = 2; }
Symbol 229 Button
on (release) { gotoAndPlay (109); _root.r2 = 3; }
Symbol 236 Button
on (release) { gotoAndPlay (4); }
Symbol 238 Button
on (release) { gotoAndPlay (229); }
Symbol 241 Button
on (release) { gotoAndPlay (111); }
Symbol 242 Button
on (release) { gotoAndPlay (115); }
Symbol 243 Button
on (release) { gotoAndPlay (4); }
Symbol 248 Button
on (release) { gotoAndPlay (116); }
Symbol 253 Button
on (release) { if (_root.money >= 300) { cID = true; _root.money = _root.money - 300; gotoAndPlay (112); } else { gotoAndPlay (113); } }
Symbol 255 Button
on (release) { if (_root.money >= 2000) { VGC = true; _root.money = _root.money - 2000; gotoAndPlay (112); } else { gotoAndPlay (113); } }
Symbol 256 Button
on (release) { if (_root.money >= 1000) { TV = true; _root.money = _root.money - 1000; gotoAndPlay (112); } else { gotoAndPlay (113); } }
Symbol 259 Button
on (release) { gotoAndPlay (4); }
Symbol 261 Button
on (release) { gotoAndPlay (4); }
Symbol 270 Button
on (release) { gotoAndPlay (110); }
Symbol 278 Button
on (press, release) { lastKey = _root.ruKey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.ruKey = "BackSpace"; } else if (keyPressed == 20) { _root.ruKey = "Caplock"; } else if (keyPressed == 17) { _root.ruKey = "Control"; } else if (keyPressed == 46) { _root.ruKey = "Delete"; } else if (keyPressed == 40) { _root.ruKey = "Down Arrow"; } else if (keyPressed == 35) { _root.ruKey = "End"; } else if (keyPressed == 13) { _root.ruKey = "Enter"; } else if (keyPressed == 27) { _root.ruKey = "Escape"; } else if (keyPressed == 36) { _root.ruKey = "Home"; } else if (keyPressed == 45) { _root.ruKey = "Insert"; } else if (keyPressed == 37) { _root.ruKey = "Left Arrow"; } else if (keyPressed == 34) { _root.ruKey = "Page Down"; } else if (keyPressed == 33) { _root.ruKey = "Page Up"; } else if (keyPressed == 39) { _root.ruKey = "Right Arrow"; } else if (keyPressed == 16) { _root.ruKey = "Shift"; } else if (keyPressed == 32) { _root.ruKey = "Space"; } else if (keyPressed == 9) { _root.ruKey = "Tab"; } else if (keyPressed == 38) { _root.ruKey = "Up Arrow"; } else { _root.ruKey = chr(Key.getAscii()); } if (rukey == ukey) { ukey = lastKey; _root.UpKey = _root.RotUpKey; } else if (rukey == dkey) { dkey = lastKey; _root.DownKey = _root.RotUpKey; } else if (rukey == rkey) { rkey = lastKey; _root.RightKey = _root.RotUpKey; } else if (rukey == lkey) { lkey = lastKey; _root.LeftKey = _root.RotUpKey; } else if (rukey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.RotUpKey; } else if (rukey == sukey) { sukey = lastKey; _root.SpeedKey = _root.RotUpKey; } else if (rukey == fkey) { fkey = lastKey; _root.FireKey = _root.RotUpKey; } _root.RotUpKey = keyPressed; }
Symbol 283 Button
on (press, release) { lastKey = _root.ukey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.ukey = "BackSpace"; } else if (keyPressed == 20) { _root.ukey = "Caplock"; } else if (keyPressed == 17) { _root.ukey = "Control"; } else if (keyPressed == 46) { _root.ukey = "Delete"; } else if (keyPressed == 40) { _root.ukey = "Down Arrow"; } else if (keyPressed == 35) { _root.ukey = "End"; } else if (keyPressed == 13) { _root.ukey = "Enter"; } else if (keyPressed == 27) { _root.ukey = "Escape"; } else if (keyPressed == 36) { _root.ukey = "Home"; } else if (keyPressed == 45) { _root.ukey = "Insert"; } else if (keyPressed == 37) { _root.ukey = "Left Arrow"; } else if (keyPressed == 34) { _root.ukey = "Page Down"; } else if (keyPressed == 33) { _root.ukey = "Page Up"; } else if (keyPressed == 39) { _root.ukey = "Right Arrow"; } else if (keyPressed == 16) { _root.ukey = "Shift"; } else if (keyPressed == 32) { _root.ukey = "Space"; } else if (keyPressed == 9) { _root.ukey = "Tab"; } else if (keyPressed == 38) { _root.ukey = "Up Arrow"; } else { _root.ukey = chr(Key.getAscii()); } if (ukey == rukey) { rukey = lastKey; _root.RotUpKey = _root.UpKey; } else if (ukey == dkey) { dkey = lastKey; _root.DownKey = _root.UpKey; } else if (ukey == rkey) { rkey = lastKey; _root.RightKey = _root.UpKey; } else if (ukey == lkey) { lkey = lastKey; _root.LeftKey = _root.UpKey; } else if (ukey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.UpKey; } else if (ukey == sukey) { sukey = lastKey; _root.SpeedKey = _root.UpKey; } else if (ukey == fkey) { fkey = lastKey; _root.FireKey = _root.UpKey; } _root.UpKey = keyPressed; }
Symbol 284 Button
on (press, release) { lastKey = _root.dkey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.dkey = "BackSpace"; } else if (keyPressed == 20) { _root.dkey = "Caplock"; } else if (keyPressed == 17) { _root.dkey = "Control"; } else if (keyPressed == 46) { _root.dkey = "Delete"; } else if (keyPressed == 40) { _root.dkey = "Down Arrow"; } else if (keyPressed == 35) { _root.dkey = "End"; } else if (keyPressed == 13) { _root.dkey = "Enter"; } else if (keyPressed == 27) { _root.dkey = "Escape"; } else if (keyPressed == 36) { _root.dkey = "Home"; } else if (keyPressed == 45) { _root.dkey = "Insert"; } else if (keyPressed == 37) { _root.dkey = "Left Arrow"; } else if (keyPressed == 34) { _root.dkey = "Page Down"; } else if (keyPressed == 33) { _root.dkey = "Page Up"; } else if (keyPressed == 39) { _root.dkey = "Right Arrow"; } else if (keyPressed == 16) { _root.dkey = "Shift"; } else if (keyPressed == 32) { _root.dkey = "Space"; } else if (keyPressed == 9) { _root.dkey = "Tab"; } else if (keyPressed == 38) { _root.dkey = "Up Arrow"; } else { _root.dkey = chr(Key.getAscii()); } if (dkey == ukey) { ukey = lastKey; _root.UpKey = _root.DownKey; } else if (dkey == rukey) { rukey = lastKey; _root.RotUpKey = _root.DownKey; } else if (dkey == rkey) { rkey = lastKey; _root.RightKey = _root.DownKey; } else if (dkey == lkey) { lkey = lastKey; _root.LeftKey = _root.DownKey; } else if (dkey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.DownKey; } else if (dkey == sukey) { sukey = lastKey; _root.SpeedKey = _root.DownKey; } else if (dkey == fkey) { fkey = lastKey; _root.FireKey = _root.DownKey; } _root.DownKey = keyPressed; }
Symbol 285 Button
on (press, release) { lastKey = _root.lkey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.lkey = "BackSpace"; } else if (keyPressed == 20) { _root.lkey = "Caplock"; } else if (keyPressed == 17) { _root.lkey = "Control"; } else if (keyPressed == 46) { _root.lkey = "Delete"; } else if (keyPressed == 40) { _root.lkey = "Down Arrow"; } else if (keyPressed == 35) { _root.lkey = "End"; } else if (keyPressed == 13) { _root.lkey = "Enter"; } else if (keyPressed == 27) { _root.lkey = "Escape"; } else if (keyPressed == 36) { _root.lkey = "Home"; } else if (keyPressed == 45) { _root.lkey = "Insert"; } else if (keyPressed == 37) { _root.lkey = "Left Arrow"; } else if (keyPressed == 34) { _root.lkey = "Page Down"; } else if (keyPressed == 33) { _root.lkey = "Page Up"; } else if (keyPressed == 39) { _root.lkey = "Right Arrow"; } else if (keyPressed == 16) { _root.lkey = "Shift"; } else if (keyPressed == 32) { _root.lkey = "Space"; } else if (keyPressed == 9) { _root.lkey = "Tab"; } else if (keyPressed == 38) { _root.lkey = "Up Arrow"; } else { _root.lkey = chr(Key.getAscii()); } if (lkey == ukey) { ukey = lastKey; _root.UpKey = _root.LeftKey; } else if (lkey == dkey) { dkey = lastKey; _root.DownKey = _root.LeftKey; } else if (lkey == rkey) { rkey = lastKey; _root.RightKey = _root.LeftKey; } else if (lkey == rukey) { rukey = lastKey; _root.RotUpKey = _root.LeftKey; } else if (lkey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.LeftKey; } else if (lkey == sukey) { sukey = lastKey; _root.SpeedKey = _root.LeftKey; } else if (lkey == fkey) { fkey = lastKey; _root.FireKey = _root.LeftKey; } _root.LeftKey = keyPressed; }
Symbol 286 Button
on (press, release) { lastKey = _root.rkey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.rkey = "BackSpace"; } else if (keyPressed == 20) { _root.rkey = "Caplock"; } else if (keyPressed == 17) { _root.rkey = "Control"; } else if (keyPressed == 46) { _root.rkey = "Delete"; } else if (keyPressed == 40) { _root.rkey = "Down Arrow"; } else if (keyPressed == 35) { _root.rkey = "End"; } else if (keyPressed == 13) { _root.rkey = "Enter"; } else if (keyPressed == 27) { _root.rkey = "Escape"; } else if (keyPressed == 36) { _root.rkey = "Home"; } else if (keyPressed == 45) { _root.rkey = "Insert"; } else if (keyPressed == 37) { _root.rkey = "Left Arrow"; } else if (keyPressed == 34) { _root.rkey = "Page Down"; } else if (keyPressed == 33) { _root.rkey = "Page Up"; } else if (keyPressed == 39) { _root.rkey = "Right Arrow"; } else if (keyPressed == 16) { _root.rkey = "Shift"; } else if (keyPressed == 32) { _root.rkey = "Space"; } else if (keyPressed == 9) { _root.rkey = "Tab"; } else if (keyPressed == 38) { _root.rkey = "Up Arrow"; } else { _root.rkey = chr(Key.getAscii()); } if (rkey == ukey) { ukey = lastKey; _root.UpKey = _root.RightKey; } else if (rkey == dkey) { dkey = lastKey; _root.DownKey = _root.RightKey; } else if (rkey == rukey) { rukey = lastKey; _root.RotUpKey = _root.RightKey; } else if (rkey == lkey) { lkey = lastKey; _root.LeftKey = _root.RightKey; } else if (rkey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.RightKey; } else if (rkey == sukey) { sukey = lastKey; _root.SpeedKey = _root.RightKey; } else if (rkey == fkey) { fkey = lastKey; _root.FireKey = _root.RightKey; } _root.RightKey = keyPressed; }
Symbol 287 Button
on (press, release) { lastKey = _root.rdkey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.rdkey = "BackSpace"; } else if (keyPressed == 20) { _root.rdkey = "Caplock"; } else if (keyPressed == 17) { _root.rdkey = "Control"; } else if (keyPressed == 46) { _root.rdkey = "Delete"; } else if (keyPressed == 40) { _root.rdkey = "Down Arrow"; } else if (keyPressed == 35) { _root.rdkey = "End"; } else if (keyPressed == 13) { _root.rdkey = "Enter"; } else if (keyPressed == 27) { _root.rdkey = "Escape"; } else if (keyPressed == 36) { _root.rdkey = "Home"; } else if (keyPressed == 45) { _root.rdkey = "Insert"; } else if (keyPressed == 37) { _root.rdkey = "Left Arrow"; } else if (keyPressed == 34) { _root.rdkey = "Page Down"; } else if (keyPressed == 33) { _root.rdkey = "Page Up"; } else if (keyPressed == 39) { _root.rdkey = "Right Arrow"; } else if (keyPressed == 16) { _root.rdkey = "Shift"; } else if (keyPressed == 32) { _root.rdkey = "Space"; } else if (keyPressed == 9) { _root.rdkey = "Tab"; } else if (keyPressed == 38) { _root.rdkey = "Up Arrow"; } else { _root.rdkey = chr(Key.getAscii()); } if (rdkey == ukey) { ukey = lastKey; _root.UpKey = _root.RotDownKey; } else if (rdkey == dkey) { dkey = lastKey; _root.DownKey = _root.RotDownKey; } else if (rdkey == rkey) { rkey = lastKey; _root.RightKey = _root.RotDownKey; } else if (rdkey == lkey) { lkey = lastKey; _root.LeftKey = _root.RotDownKey; } else if (rdkey == rukey) { rukey = lastKey; _root.RotUpKey = _root.RotDownKey; } else if (rdkey == sukey) { sukey = lastKey; _root.SpeedKey = _root.RotDownKey; } else if (rdkey == fkey) { fkey = lastKey; _root.FireKey = _root.RotDownKey; } _root.RotDownKey = keyPressed; }
Symbol 288 Button
on (press, release) { lastKey = _root.fkey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.fkey = "BackSpace"; } else if (keyPressed == 20) { _root.fkey = "Caplock"; } else if (keyPressed == 17) { _root.fkey = "Control"; } else if (keyPressed == 46) { _root.fkey = "Delete"; } else if (keyPressed == 40) { _root.fkey = "Down Arrow"; } else if (keyPressed == 35) { _root.fkey = "End"; } else if (keyPressed == 13) { _root.fkey = "Enter"; } else if (keyPressed == 27) { _root.fkey = "Escape"; } else if (keyPressed == 36) { _root.fkey = "Home"; } else if (keyPressed == 45) { _root.fkey = "Insert"; } else if (keyPressed == 37) { _root.fkey = "Left Arrow"; } else if (keyPressed == 34) { _root.fkey = "Page Down"; } else if (keyPressed == 33) { _root.fkey = "Page Up"; } else if (keyPressed == 39) { _root.fkey = "Right Arrow"; } else if (keyPressed == 16) { _root.fkey = "Shift"; } else if (keyPressed == 32) { _root.fkey = "Space"; } else if (keyPressed == 9) { _root.fkey = "Tab"; } else if (keyPressed == 38) { _root.fkey = "Up Arrow"; } else { _root.fkey = chr(Key.getAscii()); } if (fkey == ukey) { ukey = lastKey; _root.UpKey = _root.FireKey; } else if (fkey == dkey) { dkey = lastKey; _root.DownKey = _root.FireKey; } else if (fkey == rkey) { rkey = lastKey; _root.RightKey = _root.FireKey; } else if (fkey == lkey) { lkey = lastKey; _root.LeftKey = _root.FireKey; } else if (fkey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.FireKey; } else if (fkey == sukey) { sukey = lastKey; _root.SpeedKey = _root.FireKey; } else if (fkey == rukey) { rukey = lastKey; _root.RotUpKey = _root.FireKey; } _root.FireKey = keyPressed; }
Symbol 289 Button
on (press, release) { lastKey = _root.sukey; keyPressed = Key.getCode(); if (keyPressed == 8) { _root.sukey = "BackSpace"; } else if (keyPressed == 20) { _root.sukey = "Caplock"; } else if (keyPressed == 17) { _root.sukey = "Control"; } else if (keyPressed == 46) { _root.sukey = "Delete"; } else if (keyPressed == 40) { _root.sukey = "Down Arrow"; } else if (keyPressed == 35) { _root.sukey = "End"; } else if (keyPressed == 13) { _root.sukey = "Enter"; } else if (keyPressed == 27) { _root.sukey = "Escape"; } else if (keyPressed == 36) { _root.sukey = "Home"; } else if (keyPressed == 45) { _root.sukey = "Insert"; } else if (keyPressed == 37) { _root.sukey = "Left Arrow"; } else if (keyPressed == 34) { _root.sukey = "Page Down"; } else if (keyPressed == 33) { _root.sukey = "Page Up"; } else if (keyPressed == 39) { _root.sukey = "Right Arrow"; } else if (keyPressed == 16) { _root.sukey = "Shift"; } else if (keyPressed == 32) { _root.sukey = "Space"; } else if (keyPressed == 9) { _root.sukey = "Tab"; } else if (keyPressed == 38) { _root.sukey = "Up Arrow"; } else { _root.sukey = chr(Key.getAscii()); } if (sukey == ukey) { ukey = lastKey; _root.UpKey = _root.SpeedKey; } else if (sukey == dkey) { dkey = lastKey; _root.DownKey = _root.SpeedKey; } else if (sukey == rkey) { rkey = lastKey; _root.RightKey = _root.SpeedKey; } else if (sukey == lkey) { lkey = lastKey; _root.LeftKey = _root.SpeedKey; } else if (sukey == rdkey) { rdkey = lastKey; _root.RotDownKey = _root.SpeedKey; } else if (sukey == rukey) { rukey = lastKey; _root.RotUpKey = _root.SpeedKey; } else if (sukey == fkey) { fkey = lastKey; _root.FireKey = _root.SpeedKey; } _root.SpeedKey = keyPressed; }
Symbol 292 Button
on (press, release) { SpeedKey = Key.DELETEKEY; RotUpKey = Key.HOME; RotDownKey = Key.END; FireKey = Key.INSERT; UpKey = Key.UP; DownKey = Key.DOWN; LeftKey = Key.LEFT; RightKey = Key.RIGHT; rkey = "Right Arrow"; dkey = "Down Arrow"; ukey = "Up Arrow"; lkey = "Left Arrow"; sukey = "Delete"; fkey = "Insert"; rukey = "Home"; rdkey = "End"; }
Symbol 328 MovieClip Frame 1
jc = new Color(jack.jackface); qc = new Color(queen.queenface); kc = new Color(king.kingface); jc1 = new Color(jack.jackface1); qc1 = new Color(queen.queenface1); kc1 = new Color(king.kingface1); spade._visible = false; heart._visible = false; club._visible = false; diamond._visible = false; i = 1; while (i < 16) { this["tem" + i]._visible = false; this["ctem" + i]._visible = false; this["dtem" + i]._visible = false; this["htem" + i]._visible = false; i++; } this.jack._visible = false; this.queen._visible = false; this.king._visible = false;
Symbol 328 MovieClip Frame 2
if (mySuit == "S") { this.spade._visible = true; if (value == "A") { tem8._visible = true; } else if (value == 2) { tem6._visible = true; tem10._visible = true; } else if (value == 3) { tem6._visible = true; tem8._visible = true; tem10._visible = true; } else if (value == 4) { tem1._visible = true; tem5._visible = true; tem11._visible = true; tem15._visible = true; } else if (value == 5) { tem1._visible = true; tem5._visible = true; tem11._visible = true; tem15._visible = true; tem8._visible = true; } else if (value == 6) { tem1._visible = true; tem3._visible = true; tem5._visible = true; tem11._visible = true; tem13._visible = true; tem15._visible = true; } else if (value == 7) { tem1._visible = true; tem3._visible = true; tem5._visible = true; tem11._visible = true; tem13._visible = true; tem15._visible = true; tem7._visible = true; } else if (value == 8) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; } else if (value == 9) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; tem8._visible = true; } else if (value == 10) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; tem7._visible = true; tem9._visible = true; } } else if (mySuit == "H") { this.heart._visible = true; if (value == "A") { htem8._visible = true; } else if (value == 2) { htem6._visible = true; htem10._visible = true; } else if (value == 3) { htem6._visible = true; htem8._visible = true; htem10._visible = true; } else if (value == 4) { htem1._visible = true; htem5._visible = true; htem11._visible = true; htem15._visible = true; } else if (value == 5) { htem1._visible = true; htem5._visible = true; htem11._visible = true; htem15._visible = true; htem8._visible = true; } else if (value == 6) { htem1._visible = true; htem3._visible = true; htem5._visible = true; htem11._visible = true; htem13._visible = true; htem15._visible = true; } else if (value == 7) { htem1._visible = true; htem3._visible = true; htem5._visible = true; htem11._visible = true; htem13._visible = true; htem15._visible = true; htem7._visible = true; } else if (value == 8) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; } else if (value == 9) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; htem8._visible = true; } else if (value == 10) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; htem7._visible = true; htem9._visible = true; } } else if (mySuit == "C") { this.club._visible = true; if (value == "A") { ctem8._visible = true; } else if (value == 2) { ctem6._visible = true; ctem10._visible = true; } else if (value == 3) { ctem6._visible = true; ctem8._visible = true; ctem10._visible = true; } else if (value == 4) { ctem1._visible = true; ctem5._visible = true; ctem11._visible = true; ctem15._visible = true; } else if (value == 5) { ctem1._visible = true; ctem5._visible = true; ctem11._visible = true; ctem15._visible = true; ctem8._visible = true; } else if (value == 6) { ctem1._visible = true; ctem3._visible = true; ctem5._visible = true; ctem11._visible = true; ctem13._visible = true; ctem15._visible = true; } else if (value == 7) { ctem1._visible = true; ctem3._visible = true; ctem5._visible = true; ctem11._visible = true; ctem13._visible = true; ctem15._visible = true; ctem7._visible = true; } else if (value == 8) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; } else if (value == 9) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; ctem8._visible = true; } else if (value == 10) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; ctem7._visible = true; ctem9._visible = true; } } else if (mySuit == "D") { this.diamond._visible = true; if (value == "A") { dtem8._visible = true; } else if (value == 2) { dtem6._visible = true; dtem10._visible = true; } else if (value == 3) { dtem6._visible = true; dtem8._visible = true; dtem10._visible = true; } else if (value == 4) { dtem1._visible = true; dtem5._visible = true; dtem11._visible = true; dtem15._visible = true; } else if (value == 5) { dtem1._visible = true; dtem5._visible = true; dtem11._visible = true; dtem15._visible = true; dtem8._visible = true; } else if (value == 6) { dtem1._visible = true; dtem3._visible = true; dtem5._visible = true; dtem11._visible = true; dtem13._visible = true; dtem15._visible = true; } else if (value == 7) { dtem1._visible = true; dtem3._visible = true; dtem5._visible = true; dtem11._visible = true; dtem13._visible = true; dtem15._visible = true; dtem7._visible = true; } else if (value == 8) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; } else if (value == 9) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; dtem8._visible = true; } else if (value == 10) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; dtem7._visible = true; dtem9._visible = true; } } if (value == "J") { jack._visible = true; if ((mySuit == "S") || (mySuit == "C")) { jc.setRGB(0); jc1.setRGB(0); } else { jc.setRGB(16711680); jc1.setRGB(16711680); } } if (value == "Q") { queen._visible = true; if ((mySuit == "S") || (mySuit == "C")) { qc.setRGB(0); qc1.setRGB(0); } else { qc.setRGB(16711680); qc1.setRGB(16711680); } } if (value == "K") { if ((mySuit == "S") || (mySuit == "C")) { kc.setRGB(0); kc1.setRGB(0); } else { kc.setRGB(16711680); kc1.setRGB(16711680); } king._visible = true; }
Symbol 328 MovieClip Frame 3
gotoAndPlay (2);
Symbol 331 Button
on (press) { if (firstDeal) { if (money >= (bet * 2)) { betText = ""; _root.bet = _root.bet * 2; _root.hit = true; _root.double = true; _root.gotoAndPlay("player"); } else { betText = "not enough money"; } } }
Symbol 334 Button
on (press) { if (turn == true) { betText = ""; _root.hit = true; _root.gotoAndPlay("playerinit"); } }
Symbol 336 Button
on (press) { if (turn == true) { betText = ""; _root.gotoAndPlay("dealer"); } }
Symbol 338 Button
on (press) { if (gameOver) { if (money < bet) { bet = money; } if ((money >= bet) && (0 < bet)) { betText = ""; i = 0; while (i < pCards) { _root["pcard" + i].removeMovieClip(); i++; } i = 0; while (i < dCards) { _root["dcard" + i].removeMovieClip(); i++; } _root.gotoAndPlay("newHand"); } else if (0 >= bet) { betText = "need to raise bet"; } else { betText = "not enough money"; } } }
Symbol 340 Button
on (press) { if (gameOver == true) { _root.bet = _root.bet + 5; } }
Symbol 342 Button
on (press) { if (gameOver == true) { _root.bet = _root.bet - 5; } }
Symbol 348 Button
on (press) { if (gameOver == true) { _root.bet = money; } }
Symbol 350 MovieClip Frame 1
_root.lastAte++; if (!_root.computer) { _root.lastPlayed++; } _root.phone++; this.hungerBar._width = (_root.lastAte / _root.finalEat) * meter._width; this.compBar._width = (_root.lastPlayed / _root.finalPlayed) * meter._width; if (_root.lastAte >= _root.finalEat) { _root.gotoAndPlay("dead_by_eat"); } else if (_root.lastPlayed >= _root.finalPlayed) { if ((_root._currentFrame != 34) && (_root._currentframe != 35)) { _root.gotoAndPlay("dead_by_played"); } }
Symbol 350 MovieClip Frame 2
gotoAndPlay (1);
Symbol 356 MovieClip Frame 1
jc = new Color(jack.jackface); qc = new Color(queen.queenface); kc = new Color(king.kingface); jc1 = new Color(jack.jackface1); qc1 = new Color(queen.queenface1); kc1 = new Color(king.kingface1); spade._visible = false; heart._visible = false; club._visible = false; diamond._visible = false; i = 1; while (i < 16) { this["tem" + i]._visible = false; this["ctem" + i]._visible = false; this["dtem" + i]._visible = false; this["htem" + i]._visible = false; i++; } this.jack._visible = false; this.queen._visible = false; this.king._visible = false;
Symbol 356 MovieClip Frame 2
if (mySuit == "S") { this.spade._visible = true; if (value == "A") { tem8._visible = true; } else if (value == 2) { tem6._visible = true; tem10._visible = true; } else if (value == 3) { tem6._visible = true; tem8._visible = true; tem10._visible = true; } else if (value == 4) { tem1._visible = true; tem5._visible = true; tem11._visible = true; tem15._visible = true; } else if (value == 5) { tem1._visible = true; tem5._visible = true; tem11._visible = true; tem15._visible = true; tem8._visible = true; } else if (value == 6) { tem1._visible = true; tem3._visible = true; tem5._visible = true; tem11._visible = true; tem13._visible = true; tem15._visible = true; } else if (value == 7) { tem1._visible = true; tem3._visible = true; tem5._visible = true; tem11._visible = true; tem13._visible = true; tem15._visible = true; tem7._visible = true; } else if (value == 8) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; } else if (value == 9) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; tem8._visible = true; } else if (value == 10) { tem1._visible = true; tem2._visible = true; tem4._visible = true; tem5._visible = true; tem11._visible = true; tem12._visible = true; tem14._visible = true; tem15._visible = true; tem7._visible = true; tem9._visible = true; } } else if (mySuit == "H") { this.heart._visible = true; if (value == "A") { htem8._visible = true; } else if (value == 2) { htem6._visible = true; htem10._visible = true; } else if (value == 3) { htem6._visible = true; htem8._visible = true; htem10._visible = true; } else if (value == 4) { htem1._visible = true; htem5._visible = true; htem11._visible = true; htem15._visible = true; } else if (value == 5) { htem1._visible = true; htem5._visible = true; htem11._visible = true; htem15._visible = true; htem8._visible = true; } else if (value == 6) { htem1._visible = true; htem3._visible = true; htem5._visible = true; htem11._visible = true; htem13._visible = true; htem15._visible = true; } else if (value == 7) { htem1._visible = true; htem3._visible = true; htem5._visible = true; htem11._visible = true; htem13._visible = true; htem15._visible = true; htem7._visible = true; } else if (value == 8) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; } else if (value == 9) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; htem8._visible = true; } else if (value == 10) { htem1._visible = true; htem2._visible = true; htem4._visible = true; htem5._visible = true; htem11._visible = true; htem12._visible = true; htem14._visible = true; htem15._visible = true; htem7._visible = true; htem9._visible = true; } } else if (mySuit == "C") { this.club._visible = true; if (value == "A") { ctem8._visible = true; } else if (value == 2) { ctem6._visible = true; ctem10._visible = true; } else if (value == 3) { ctem6._visible = true; ctem8._visible = true; ctem10._visible = true; } else if (value == 4) { ctem1._visible = true; ctem5._visible = true; ctem11._visible = true; ctem15._visible = true; } else if (value == 5) { ctem1._visible = true; ctem5._visible = true; ctem11._visible = true; ctem15._visible = true; ctem8._visible = true; } else if (value == 6) { ctem1._visible = true; ctem3._visible = true; ctem5._visible = true; ctem11._visible = true; ctem13._visible = true; ctem15._visible = true; } else if (value == 7) { ctem1._visible = true; ctem3._visible = true; ctem5._visible = true; ctem11._visible = true; ctem13._visible = true; ctem15._visible = true; ctem7._visible = true; } else if (value == 8) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; } else if (value == 9) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; ctem8._visible = true; } else if (value == 10) { ctem1._visible = true; ctem2._visible = true; ctem4._visible = true; ctem5._visible = true; ctem11._visible = true; ctem12._visible = true; ctem14._visible = true; ctem15._visible = true; ctem7._visible = true; ctem9._visible = true; } } else if (mySuit == "D") { this.diamond._visible = true; if (value == "A") { dtem8._visible = true; } else if (value == 2) { dtem6._visible = true; dtem10._visible = true; } else if (value == 3) { dtem6._visible = true; dtem8._visible = true; dtem10._visible = true; } else if (value == 4) { dtem1._visible = true; dtem5._visible = true; dtem11._visible = true; dtem15._visible = true; } else if (value == 5) { dtem1._visible = true; dtem5._visible = true; dtem11._visible = true; dtem15._visible = true; dtem8._visible = true; } else if (value == 6) { dtem1._visible = true; dtem3._visible = true; dtem5._visible = true; dtem11._visible = true; dtem13._visible = true; dtem15._visible = true; } else if (value == 7) { dtem1._visible = true; dtem3._visible = true; dtem5._visible = true; dtem11._visible = true; dtem13._visible = true; dtem15._visible = true; dtem7._visible = true; } else if (value == 8) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; } else if (value == 9) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; dtem8._visible = true; } else if (value == 10) { dtem1._visible = true; dtem2._visible = true; dtem4._visible = true; dtem5._visible = true; dtem11._visible = true; dtem12._visible = true; dtem14._visible = true; dtem15._visible = true; dtem7._visible = true; dtem9._visible = true; } } if (value == "J") { jack._visible = true; if ((mySuit == "S") || (mySuit == "C")) { jc.setRGB(0); jc1.setRGB(0); } else { jc.setRGB(16711680); jc1.setRGB(16711680); } } if (value == "Q") { queen._visible = true; if ((mySuit == "S") || (mySuit == "C")) { qc.setRGB(0); qc1.setRGB(0); } else { qc.setRGB(16711680); qc1.setRGB(16711680); } } if (value == "K") { if ((mySuit == "S") || (mySuit == "C")) { kc.setRGB(0); kc1.setRGB(0); } else { kc.setRGB(16711680); kc1.setRGB(16711680); } king._visible = true; }
Symbol 356 MovieClip Frame 3
gotoAndPlay (2);
Symbol 357 Button
on (press) { if (gameOver) { gotoAndPlay (4); _root.dcard.duplicateMovieClip("dcard0", 100); i = 0; while (i < 100) { _root["pcard" + i].removeMovieClip(); i++; } i = 0; while (i < 100) { _root["dcard" + i].removeMovieClip(); i++; } } }
Symbol 361 Button
on (press, release) { gotoAndPlay (4); }
Symbol 366 Button
on (press, release) { gotoAndPlay (1); }
Symbol 369 MovieClip Frame 1
playedYes = false; if (_root.mood == "good") { this.mouth.attachMovie("smile", "smile", 1); if (!playedYes) { playedYes = true; yes = new Sound(); yes.attachSound("yes"); yes.start(); } } if (_root.mood == "plain") { this.mouth.attachMovie("plain", "plain", 1); } if (_root.mood == "bad") { this.mouth.attachMovie("frown", "frown", 1); } if (_root.mood == "shocked") { this.mouth.attachMovie("shocked", "shocked", 1); }
Symbol 369 MovieClip Frame 2
if (_root.mood == "good") { this.mouth.attachMovie("smile", "smile", 1); if (!playedYes) { playedYes = true; yes = new Sound(); yes.attachSound("yes"); yes.start(); } } if (_root.mood == "plain") { this.mouth.attachMovie("plain", "plain", 1); } if (_root.mood == "bad") { this.mouth.attachMovie("frown", "frown", 1); } if (_root.mood == "shocked") { this.mouth.attachMovie("shocked", "shocked", 1); }
Symbol 369 MovieClip Frame 3
gotoAndPlay (2);
Symbol 381 Button
on (press, release) { betAmount = Number(betAmount); if ((((0 < maxBet) && (0 < betAmt)) && (maxBet >= betAmt)) && (money >= betAmt)) { wagerText = ""; gotoAndPlay (7); } else if (maxBet < betAmt) { wagerText = "Your bet is too high, you can only bet " + maxBet; } else if (_root.money < betAmt) { wagerText = "You don't have enough money"; } else if (0 >= betAmt) { wagerText = "You need to bet more money"; } }
Symbol 386 Button
on (release) { gotoAndPlay (4); }
Symbol 396 MovieClip Frame 1
if (_root.TVOn) { screen._visible = true; screen._alpha = random(70); } else { screen._visible = false; }
Symbol 396 MovieClip Frame 2

Library Items

Symbol 1 Sound [yes]
Symbol 2 Sound [puke]
Symbol 3 Sound [voice2]
Symbol 4 Sound [phone]
Symbol 5 Sound [voice4]
Symbol 6 Sound [voice5]
Symbol 7 Sound [loungin]
Symbol 8 Sound [voice6]
Symbol 9 Sound [click]
Symbol 10 Sound [drugsBad]
Symbol 11 Sound [voice7]
Symbol 12 Sound [voice3]
Symbol 13 Sound [voice1]
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [smile]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [shocked]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [plain]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [frown]Uses:20
Symbol 22 GraphicUsed by:23 24
Symbol 23 MovieClip [television]Uses:22
Symbol 24 MovieClip [television]Uses:22Used by:Timeline
Symbol 25 GraphicUsed by:26 131
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 GraphicUsed by:36 54
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:32 33
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:30 31 32Used by:34
Symbol 34 MovieClipUses:29 33Used by:35 71
Symbol 35 MovieClipUses:28 34Used by:36 54
Symbol 36 MovieClipUses:27 35Used by:Timeline
Symbol 37 FontUsed by:38 39 47 49 51 52
Symbol 38 TextUses:37Used by:Timeline
Symbol 39 TextUses:37Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:93 350  Timeline
Symbol 42 GraphicUsed by:43 74
Symbol 43 MovieClipUses:42Used by:93 350  Timeline
Symbol 44 FontUsed by:45 59 73 88 127 128 134 146 148 152 156 173 176 178 180 221 222 224 225 230 231 233 235 240 244 245 249 250 254 257 258 260 262 264 266 267 269 271 272 273 274 275 277 279 280 281 282 291 293 296 297 298 299 300 311 330 332 335 337 343 344 345 347 349 353 354 355 358 365 371 372 374 375 376 377 378 379 380 384 385 387 397
Symbol 45 EditableTextUses:44Used by:Timeline
Symbol 46 GraphicUsed by:50 53
Symbol 47 TextUses:37Used by:50
Symbol 48 GraphicUsed by:50 53
Symbol 49 TextUses:37Used by:50
Symbol 50 ButtonUses:46 47 48 49Used by:Timeline
Symbol 51 TextUses:37Used by:53
Symbol 52 TextUses:37Used by:53
Symbol 53 ButtonUses:46 51 48 52Used by:Timeline
Symbol 54 MovieClipUses:27 35Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57 396
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:60 242
Symbol 59 TextUses:44Used by:60 242
Symbol 60 ButtonUses:58 59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:63 65 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70 34Used by:72
Symbol 72 MovieClipUses:69 71Used by:Timeline
Symbol 73 EditableTextUses:44Used by:Timeline
Symbol 74 MovieClipUses:42Used by:93 350
Symbol 75 FontUsed by:76 77 265
Symbol 76 TextUses:75Used by:93 350
Symbol 77 TextUses:75Used by:93 350
Symbol 78 GraphicUsed by:92 125
Symbol 79 ShapeTweeningUsed by:85 86 87 91
Symbol 80 FontUsed by:81
Symbol 81 EditableTextUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:85 86 87 91
Symbol 83 ShapeTweeningUsed by:85 86 87 91
Symbol 84 GraphicUsed by:85 86 87 91
Symbol 85 MovieClipUses:79 82 83 84Used by:92
Symbol 86 MovieClipUses:79 82 83 84Used by:92
Symbol 87 MovieClipUses:79 82 83 84Used by:92
Symbol 88 TextUses:44Used by:92
Symbol 89 FontUsed by:90
Symbol 90 TextUses:89Used by:92
Symbol 91 MovieClipUses:79 82 83 84Used by:92
Symbol 92 MovieClipUses:78 85 86 87 88 90 91Used by:93 350
Symbol 93 MovieClipUses:41 74 43 76 77 92Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:103 104Used by:Timeline
Symbol 106 GraphicUsed by:107 238
Symbol 107 MovieClipUses:106Used by:110 238
Symbol 108 GraphicUsed by:109 238
Symbol 109 MovieClipUses:108Used by:110 238
Symbol 110 MovieClipUses:107 109Used by:Timeline
Symbol 111 GraphicUsed by:123
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClipUses:112 114Used by:123
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:123
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:123
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:111 115 117 119 121 122Used by:Timeline
Symbol 124 GraphicUsed by:126
Symbol 125 MovieClipUses:78Used by:126
Symbol 126 MovieClipUses:124 125Used by:Timeline
Symbol 127 TextUses:44Used by:Timeline
Symbol 128 TextUses:44Used by:Timeline
Symbol 129 GraphicUsed by:130 212
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 MovieClipUses:25Used by:Timeline
Symbol 132 GraphicUsed by:139
Symbol 133 GraphicUsed by:135
Symbol 134 TextUses:44Used by:135
Symbol 135 MovieClipUses:133 134Used by:139
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:132 135 137 138Used by:Timeline
Symbol 140 GraphicUsed by:143 145
Symbol 141 FontUsed by:142 144
Symbol 142 TextUses:141Used by:143
Symbol 143 ButtonUses:140 142Used by:Timeline
Symbol 144 TextUses:141Used by:145
Symbol 145 ButtonUses:140 144Used by:Timeline
Symbol 146 EditableTextUses:44Used by:Timeline
Symbol 147 GraphicUsed by:149 243 259 357 386
Symbol 148 TextUses:44Used by:149 243 259 357 386
Symbol 149 ButtonUses:147 148Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 GraphicUsed by:153
Symbol 152 TextUses:44Used by:153
Symbol 153 MovieClipUses:151 152Used by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 TextUses:44Used by:Timeline
Symbol 157 GraphicUsed by:171 369
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:171 369
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:171 369
Symbol 162 GraphicUsed by:166 167
Symbol 163 GraphicUsed by:166 167
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166 167  Timeline
Symbol 166 MovieClipUses:162 163 165Used by:171 369
Symbol 167 MovieClipUses:162 163 165Used by:171 369
Symbol 168 MovieClipUsed by:171 369
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 369
Symbol 171 MovieClipUses:157 159 161 166 167 168 170Used by:Timeline
Symbol 172 GraphicUsed by:174
Symbol 173 TextUses:44Used by:174
Symbol 174 MovieClipUses:172 173Used by:177 366
Symbol 175 GraphicUsed by:177 366
Symbol 176 TextUses:44Used by:177 366
Symbol 177 ButtonUses:174 175 176Used by:Timeline
Symbol 178 TextUses:44Used by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 TextUses:44Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:Timeline
Symbol 185 GraphicUsed by:186 206
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 GraphicUsed by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 GraphicUsed by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 MovieClipUses:185Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 MovieClipUses:129Used by:Timeline
Symbol 213 GraphicUsed by:216
Symbol 214 FontUsed by:215 218
Symbol 215 TextUses:214Used by:216
Symbol 216 ButtonUses:213 215Used by:Timeline
Symbol 217 GraphicUsed by:219
Symbol 218 TextUses:214Used by:219
Symbol 219 ButtonUses:217 218Used by:Timeline
Symbol 220 GraphicUsed by:223
Symbol 221 EditableTextUses:44Used by:223
Symbol 222 EditableTextUses:44Used by:223
Symbol 223 MovieClipUses:220 221 222Used by:Timeline
Symbol 224 EditableTextUses:44Used by:Timeline
Symbol 225 EditableTextUses:44Used by:Timeline
Symbol 226 GraphicUsed by:227 228 229 253 255 256
Symbol 227 ButtonUses:226Used by:Timeline
Symbol 228 ButtonUses:226Used by:Timeline
Symbol 229 ButtonUses:226Used by:Timeline
Symbol 230 EditableTextUses:44Used by:Timeline
Symbol 231 EditableTextUses:44Used by:Timeline
Symbol 232 GraphicUsed by:Timeline
Symbol 233 EditableTextUses:44Used by:Timeline
Symbol 234 GraphicUsed by:236 261 270 361 381
Symbol 235 TextUses:44Used by:236 261 270 361 381
Symbol 236 ButtonUses:234 235Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 ButtonUses:107 109 106 108Used by:Timeline
Symbol 239 GraphicUsed by:241
Symbol 240 TextUses:44Used by:241
Symbol 241 ButtonUses:239 240Used by:Timeline
Symbol 242 ButtonUses:58 59Used by:Timeline
Symbol 243 ButtonUses:147 148Used by:Timeline
Symbol 244 TextUses:44Used by:Timeline
Symbol 245 TextUses:44Used by:Timeline
Symbol 246 GraphicUsed by:247 248 295 301
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 ButtonUses:247 246Used by:Timeline
Symbol 249 TextUses:44Used by:Timeline
Symbol 250 TextUses:44Used by:Timeline
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:Timeline
Symbol 253 ButtonUses:226Used by:Timeline
Symbol 254 TextUses:44Used by:Timeline
Symbol 255 ButtonUses:226Used by:Timeline
Symbol 256 ButtonUses:226Used by:Timeline
Symbol 257 TextUses:44Used by:Timeline
Symbol 258 TextUses:44Used by:Timeline
Symbol 259 ButtonUses:147 148Used by:Timeline
Symbol 260 TextUses:44Used by:Timeline
Symbol 261 ButtonUses:234 235Used by:Timeline
Symbol 262 TextUses:44Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 TextUses:44Used by:Timeline
Symbol 265 TextUses:75Used by:Timeline
Symbol 266 TextUses:44Used by:Timeline
Symbol 267 TextUses:44Used by:Timeline
Symbol 268 GraphicUsed by:Timeline
Symbol 269 TextUses:44Used by:Timeline
Symbol 270 ButtonUses:234 235Used by:Timeline
Symbol 271 TextUses:44Used by:Timeline
Symbol 272 EditableTextUses:44Used by:Timeline
Symbol 273 EditableTextUses:44Used by:Timeline
Symbol 274 EditableTextUses:44Used by:Timeline
Symbol 275 EditableTextUses:44Used by:Timeline
Symbol 276 GraphicUsed by:278 283 284 285 286 287 288 289
Symbol 277 TextUses:44Used by:278 283 284 285 286 287 288 289
Symbol 278 ButtonUses:276 277Used by:Timeline
Symbol 279 EditableTextUses:44Used by:Timeline
Symbol 280 EditableTextUses:44Used by:Timeline
Symbol 281 EditableTextUses:44Used by:Timeline
Symbol 282 EditableTextUses:44Used by:Timeline
Symbol 283 ButtonUses:276 277Used by:Timeline
Symbol 284 ButtonUses:276 277Used by:Timeline
Symbol 285 ButtonUses:276 277Used by:Timeline
Symbol 286 ButtonUses:276 277Used by:Timeline
Symbol 287 ButtonUses:276 277Used by:Timeline
Symbol 288 ButtonUses:276 277Used by:Timeline
Symbol 289 ButtonUses:276 277Used by:Timeline
Symbol 290 GraphicUsed by:292
Symbol 291 TextUses:44Used by:292
Symbol 292 ButtonUses:290 291Used by:Timeline
Symbol 293 TextUses:44Used by:Timeline
Symbol 294 GraphicUsed by:Timeline
Symbol 295 MovieClipUses:246Used by:Timeline
Symbol 296 TextUses:44Used by:Timeline
Symbol 297 EditableTextUses:44Used by:Timeline
Symbol 298 EditableTextUses:44Used by:Timeline
Symbol 299 TextUses:44Used by:Timeline
Symbol 300 EditableTextUses:44Used by:Timeline
Symbol 301 MovieClipUses:246Used by:Timeline
Symbol 302 GraphicUsed by:328 356
Symbol 303 GraphicUsed by:304 317
Symbol 304 MovieClipUses:303Used by:328 356
Symbol 305 GraphicUsed by:306 318
Symbol 306 MovieClipUses:305Used by:328 356
Symbol 307 GraphicUsed by:308 327
Symbol 308 MovieClipUses:307Used by:328 356
Symbol 309 GraphicUsed by:310 312
Symbol 310 MovieClipUses:309Used by:328 356
Symbol 311 EditableTextUses:44Used by:328 356
Symbol 312 MovieClipUses:309Used by:328 356
Symbol 313 GraphicUsed by:316
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:313 315Used by:328 356
Symbol 317 MovieClipUses:303Used by:328 356
Symbol 318 MovieClipUses:305Used by:328 356
Symbol 319 GraphicUsed by:322
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClipUses:319 321Used by:328 356
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClipUses:323 325Used by:328 356
Symbol 327 MovieClipUses:307Used by:328 356
Symbol 328 MovieClipUses:302 304 306 308 310 311 312 316 317 318 322 326 327Used by:Timeline
Symbol 329 GraphicUsed by:331 334 336 338
Symbol 330 TextUses:44Used by:331
Symbol 331 ButtonUses:329 330Used by:Timeline
Symbol 332 TextUses:44Used by:334
Symbol 333 TextUsed by:334
Symbol 334 ButtonUses:329 332 333Used by:Timeline
Symbol 335 TextUses:44Used by:336
Symbol 336 ButtonUses:329 335Used by:Timeline
Symbol 337 TextUses:44Used by:338
Symbol 338 ButtonUses:329 337Used by:Timeline
Symbol 339 GraphicUsed by:340
Symbol 340 ButtonUses:339Used by:Timeline
Symbol 341 GraphicUsed by:342
Symbol 342 ButtonUses:341Used by:Timeline
Symbol 343 TextUses:44Used by:Timeline
Symbol 344 TextUses:44Used by:Timeline
Symbol 345 EditableTextUses:44Used by:Timeline
Symbol 346 GraphicUsed by:348
Symbol 347 TextUses:44Used by:348
Symbol 348 ButtonUses:346 347Used by:Timeline
Symbol 349 TextUses:44Used by:Timeline
Symbol 350 MovieClipUses:41 74 43 76 77 92Used by:Timeline
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:Timeline
Symbol 353 TextUses:44Used by:Timeline
Symbol 354 EditableTextUses:44Used by:Timeline
Symbol 355 EditableTextUses:44Used by:Timeline
Symbol 356 MovieClipUses:302 304 306 308 310 311 312 316 317 318 322 326 327Used by:Timeline
Symbol 357 ButtonUses:147 148Used by:Timeline
Symbol 358 EditableTextUses:44Used by:Timeline
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:Timeline
Symbol 361 ButtonUses:234 235Used by:Timeline
Symbol 362 GraphicUsed by:Timeline
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:Timeline
Symbol 365 EditableTextUses:44Used by:Timeline
Symbol 366 ButtonUses:174 175 176Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:Timeline
Symbol 369 MovieClipUses:157 159 161 166 167 168 170Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 TextUses:44Used by:Timeline
Symbol 372 EditableTextUses:44Used by:Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 TextUses:44Used by:Timeline
Symbol 375 TextUses:44Used by:Timeline
Symbol 376 TextUses:44Used by:Timeline
Symbol 377 TextUses:44Used by:Timeline
Symbol 378 EditableTextUses:44Used by:Timeline
Symbol 379 EditableTextUses:44Used by:Timeline
Symbol 380 EditableTextUses:44Used by:Timeline
Symbol 381 ButtonUses:234 235Used by:Timeline
Symbol 382 FontUsed by:383
Symbol 383 TextUses:382Used by:Timeline
Symbol 384 EditableTextUses:44Used by:Timeline
Symbol 385 EditableTextUses:44Used by:Timeline
Symbol 386 ButtonUses:147 148Used by:Timeline
Symbol 387 TextUses:44Used by:Timeline
Symbol 388 GraphicUsed by:Timeline
Symbol 389 GraphicUsed by:394
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:390 391 392Used by:394  Timeline
Symbol 394 MovieClipUses:389 393Used by:Timeline
Symbol 395 GraphicUsed by:Timeline
Symbol 396 MovieClipUses:56Used by:Timeline
Symbol 397 TextUses:44Used by:Timeline
Symbol 398 GraphicUsed by:Timeline
Symbol 399 GraphicUsed by:Timeline

Instance Names

"sofa"Frame 1Symbol 36 MovieClip
"bar"Frame 1Symbol 41 MovieClip
"meter"Frame 1Symbol 43 MovieClip
"floor"Frame 4Symbol 26 MovieClip
"sofa"Frame 4Symbol 54 MovieClip
"television"Frame 4Symbol 24 MovieClip [television]
"desk"Frame 4Symbol 62 MovieClip
"fridge"Frame 4Symbol 67 MovieClip
"person"Frame 4Symbol 72 MovieClip
"tankGround"Frame 7Symbol 96 MovieClip
"bullet"Frame 7Symbol 98 MovieClip
"tank"Frame 7Symbol 101 MovieClip
"nozzle"Frame 7Symbol 105 MovieClip
"enemy1"Frame 7Symbol 110 MovieClip
"explosion"Frame 7Symbol 123 MovieClip
"bullet1"Frame 7Symbol 98 MovieClip
"bar"Frame 7Symbol 126 MovieClip
"fridge"Frame 34Symbol 139 MovieClip
"drawer"Frame 34Symbol 153 MovieClip
"callerID"Frame 107Symbol 223 MovieClip
"theDeck"Frame 116Symbol 295 MovieClip
"theDeck"Frame 116Symbol 295 MovieClip
"theDeck"Frame 116Symbol 295 MovieClip
"cover"Frame 116Symbol 301 MovieClip
"dcard"Frame 116Symbol 328 MovieClip
"hitGrey"Frame 116Symbol 352 MovieClip
"standGrey"Frame 116Symbol 352 MovieClip
"dealGrey"Frame 116Symbol 352 MovieClip
"doubleGrey"Frame 116Symbol 352 MovieClip
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"face3"Frame 132Symbol 171 MovieClip
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"ten"Symbol 92 MovieClip Frame 1Symbol 86 MovieClip
"one"Symbol 92 MovieClip Frame 1Symbol 87 MovieClip
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"meter"Symbol 93 MovieClip Frame 1Symbol 74 MovieClip
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"nozzle"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
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"jack"Symbol 356 MovieClip Frame 1Symbol 316 MovieClip
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"ctem11"Symbol 356 MovieClip Frame 1Symbol 317 MovieClip
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"ctem14"Symbol 356 MovieClip Frame 1Symbol 317 MovieClip
"ctem15"Symbol 356 MovieClip Frame 1Symbol 317 MovieClip
"dtem1"Symbol 356 MovieClip Frame 1Symbol 318 MovieClip
"dtem2"Symbol 356 MovieClip Frame 1Symbol 318 MovieClip
"dtem3"Symbol 356 MovieClip Frame 1Symbol 318 MovieClip
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"queen"Symbol 356 MovieClip Frame 1Symbol 322 MovieClip
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"htem15"Symbol 356 MovieClip Frame 1Symbol 327 MovieClip
"mouth"Symbol 369 MovieClip Frame 1Symbol 168 MovieClip
"screen"Symbol 396 MovieClip Frame 1Symbol 56 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "yes"
ExportAssets (56)Timeline Frame 1Symbol 2 as "puke"
ExportAssets (56)Timeline Frame 1Symbol 3 as "voice2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "phone"
ExportAssets (56)Timeline Frame 1Symbol 5 as "voice4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "voice5"
ExportAssets (56)Timeline Frame 1Symbol 7 as "loungin"
ExportAssets (56)Timeline Frame 1Symbol 8 as "voice6"
ExportAssets (56)Timeline Frame 1Symbol 9 as "click"
ExportAssets (56)Timeline Frame 1Symbol 10 as "drugsBad"
ExportAssets (56)Timeline Frame 1Symbol 11 as "voice7"
ExportAssets (56)Timeline Frame 1Symbol 12 as "voice3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "voice1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "smile"
ExportAssets (56)Timeline Frame 1Symbol 17 as "shocked"
ExportAssets (56)Timeline Frame 1Symbol 19 as "plain"
ExportAssets (56)Timeline Frame 1Symbol 21 as "frown"
ExportAssets (56)Timeline Frame 1Symbol 23 as "television"
ExportAssets (56)Timeline Frame 1Symbol 24 as "television"
ExportAssets (56)Timeline Frame 4Symbol 24 as "television"
ExportAssets (56)Timeline Frame 5Symbol 24 as "television"
ExportAssets (56)Timeline Frame 6Symbol 24 as "television"
ExportAssets (56)Timeline Frame 231Symbol 24 as "television"
ExportAssets (56)Timeline Frame 232Symbol 24 as "television"
ExportAssets (56)Timeline Frame 233Symbol 24 as "television"
ExportAssets (56)Timeline Frame 234Symbol 24 as "television"
ExportAssets (56)Timeline Frame 235Symbol 24 as "television"
ExportAssets (56)Timeline Frame 236Symbol 24 as "television"
ExportAssets (56)Timeline Frame 237Symbol 24 as "television"
ExportAssets (56)Timeline Frame 238Symbol 24 as "television"
ExportAssets (56)Timeline Frame 239Symbol 24 as "television"
ExportAssets (56)Timeline Frame 240Symbol 24 as "television"
ExportAssets (56)Timeline Frame 241Symbol 24 as "television"
ExportAssets (56)Timeline Frame 242Symbol 24 as "television"
ExportAssets (56)Timeline Frame 243Symbol 24 as "television"
ExportAssets (56)Timeline Frame 244Symbol 24 as "television"
ExportAssets (56)Timeline Frame 245Symbol 24 as "television"
ExportAssets (56)Timeline Frame 246Symbol 24 as "television"
ExportAssets (56)Timeline Frame 247Symbol 24 as "television"
ExportAssets (56)Timeline Frame 248Symbol 24 as "television"
ExportAssets (56)Timeline Frame 249Symbol 24 as "television"
ExportAssets (56)Timeline Frame 250Symbol 24 as "television"
ExportAssets (56)Timeline Frame 251Symbol 24 as "television"
ExportAssets (56)Timeline Frame 252Symbol 24 as "television"
ExportAssets (56)Timeline Frame 253Symbol 24 as "television"
ExportAssets (56)Timeline Frame 254Symbol 24 as "television"
ExportAssets (56)Timeline Frame 255Symbol 24 as "television"
ExportAssets (56)Timeline Frame 256Symbol 24 as "television"
ExportAssets (56)Timeline Frame 257Symbol 24 as "television"
ExportAssets (56)Timeline Frame 258Symbol 24 as "television"
ExportAssets (56)Timeline Frame 259Symbol 24 as "television"
ExportAssets (56)Timeline Frame 260Symbol 24 as "television"
ExportAssets (56)Timeline Frame 261Symbol 24 as "television"
ExportAssets (56)Timeline Frame 262Symbol 24 as "television"
ExportAssets (56)Timeline Frame 263Symbol 24 as "television"
ExportAssets (56)Timeline Frame 264Symbol 24 as "television"
ExportAssets (56)Timeline Frame 265Symbol 24 as "television"
ExportAssets (56)Timeline Frame 266Symbol 24 as "television"
ExportAssets (56)Timeline Frame 267Symbol 24 as "television"
ExportAssets (56)Timeline Frame 268Symbol 24 as "television"
ExportAssets (56)Timeline Frame 269Symbol 24 as "television"
ExportAssets (56)Timeline Frame 270Symbol 24 as "television"
ExportAssets (56)Timeline Frame 271Symbol 24 as "television"
ExportAssets (56)Timeline Frame 272Symbol 24 as "television"
ExportAssets (56)Timeline Frame 273Symbol 24 as "television"
ExportAssets (56)Timeline Frame 274Symbol 24 as "television"
ExportAssets (56)Timeline Frame 275Symbol 24 as "television"
ExportAssets (56)Timeline Frame 276Symbol 24 as "television"
ExportAssets (56)Timeline Frame 277Symbol 24 as "television"
ExportAssets (56)Timeline Frame 278Symbol 24 as "television"
ExportAssets (56)Timeline Frame 279Symbol 24 as "television"
ExportAssets (56)Timeline Frame 280Symbol 24 as "television"
ExportAssets (56)Timeline Frame 281Symbol 24 as "television"
ExportAssets (56)Timeline Frame 282Symbol 24 as "television"
ExportAssets (56)Timeline Frame 283Symbol 24 as "television"
ExportAssets (56)Timeline Frame 284Symbol 24 as "television"
ExportAssets (56)Timeline Frame 285Symbol 24 as "television"
ExportAssets (56)Timeline Frame 286Symbol 24 as "television"
ExportAssets (56)Timeline Frame 287Symbol 24 as "television"
ExportAssets (56)Timeline Frame 288Symbol 24 as "television"
ExportAssets (56)Timeline Frame 289Symbol 24 as "television"
ExportAssets (56)Timeline Frame 290Symbol 24 as "television"
ExportAssets (56)Timeline Frame 291Symbol 24 as "television"
ExportAssets (56)Timeline Frame 292Symbol 24 as "television"
ExportAssets (56)Timeline Frame 293Symbol 24 as "television"
ExportAssets (56)Timeline Frame 294Symbol 24 as "television"
ExportAssets (56)Timeline Frame 295Symbol 24 as "television"
ExportAssets (56)Timeline Frame 296Symbol 24 as "television"
ExportAssets (56)Timeline Frame 297Symbol 24 as "television"
ExportAssets (56)Timeline Frame 298Symbol 24 as "television"
ExportAssets (56)Timeline Frame 299Symbol 24 as "television"
ExportAssets (56)Timeline Frame 300Symbol 24 as "television"
ExportAssets (56)Timeline Frame 301Symbol 24 as "television"
ExportAssets (56)Timeline Frame 302Symbol 24 as "television"
ExportAssets (56)Timeline Frame 303Symbol 24 as "television"
ExportAssets (56)Timeline Frame 304Symbol 24 as "television"
ExportAssets (56)Timeline Frame 305Symbol 24 as "television"
ExportAssets (56)Timeline Frame 306Symbol 24 as "television"
ExportAssets (56)Timeline Frame 307Symbol 24 as "television"
ExportAssets (56)Timeline Frame 308Symbol 24 as "television"
ExportAssets (56)Timeline Frame 309Symbol 24 as "television"
ExportAssets (56)Timeline Frame 310Symbol 24 as "television"
ExportAssets (56)Timeline Frame 311Symbol 24 as "television"
ExportAssets (56)Timeline Frame 312Symbol 24 as "television"
ExportAssets (56)Timeline Frame 313Symbol 24 as "television"
ExportAssets (56)Timeline Frame 314Symbol 24 as "television"
ExportAssets (56)Timeline Frame 315Symbol 24 as "television"
ExportAssets (56)Timeline Frame 316Symbol 24 as "television"

Labels

"tank game"Frame 7
"tank"Frame 8
"win"Frame 10
"lose"Frame 20
"fridge"Frame 34
"dead_by_eat"Frame 36
"dead_by_played"Frame 37
"t-bell"Frame 40
"phone"Frame 98
"answer"Frame 108
"d2"Frame 109
"computer"Frame 110
"shop"Frame 111
"trans complete"Frame 112
"trans failed"Frame 113
"general Instructions"Frame 114
"tank game instructions"Frame 115
"init"Frame 116
"newHand"Frame 117
"player"Frame 118
"playerinit"Frame 119
"dealer"Frame 120
"winBJ"Frame 131
"puke"Frame 134
"smile"Frame 168
"closed"Symbol 67 MovieClip Frame 1
"open"Symbol 67 MovieClip Frame 2
"close"Symbol 67 MovieClip Frame 11

Dynamic Text Variables

loadingSymbol 45 EditableText"Loading..."
moneySymbol 73 EditableText""
numberSymbol 81 EditableText"9"
textBoxSymbol 146 EditableText""
callerIDSymbol 221 EditableText""
TextField6Symbol 222 EditableText"Caller ID"
tSymbol 224 EditableText""
excuse3Symbol 225 EditableText""
excuse1Symbol 230 EditableText""
excuse2Symbol 231 EditableText""
tSymbol 233 EditableText""
rukeySymbol 272 EditableText"Home"
rdkeySymbol 273 EditableText"End"
fkeySymbol 274 EditableText"Insert"
sukeySymbol 275 EditableText"Delete"
ukeySymbol 279 EditableText"Up Arrow"
dkeySymbol 280 EditableText"Down Arrow"
lkeySymbol 281 EditableText"Left Arrow"
rkeySymbol 282 EditableText"Right Arrow"
moneySymbol 297 EditableText""
winTextSymbol 298 EditableText"Text"
betSymbol 300 EditableText""
valueSymbol 311 EditableText"1"
betTextSymbol 345 EditableText""
totalSymbol 354 EditableText"10"
dtotalSymbol 355 EditableText"10"
pickleTextSymbol 358 EditableText""
TextField12Symbol 365 EditableText"You shouldn't let those creditors get to you..  Maybe next time you'll learn how to save more money."
moneySymbol 372 EditableText""
maxBetSymbol 378 EditableText""
betKillsSymbol 379 EditableText""
betAmtSymbol 380 EditableText""
betTanksSymbol 384 EditableText""
wagerTextSymbol 385 EditableText""




http://swfchan.com/15/74241/info.shtml
Created: 7/4 -2019 11:02:55 Last modified: 7/4 -2019 11:02:55 Server time: 17/05 -2024 02:34:04