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FlashWalkthrough Tutorial.swf

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Flash #74377

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Flash Walkthrough Tutorial

Welcome to my All in one Tutorial

In this tutorial you will learn

All tutorials ->

All tutorials ->

All tutorials ->

All tutorials ->

1. How to make a play button

1. How to make a play button

1. How to make a play button

2. How to make a replay button

2. How to make a replay button

2. How to make a replay button

3. How to make a shape tween

3. How to make a shape tween

3. How to make a shape tween

4. How to make a motion tween

4. How to make a motion tween

4. How to make a motion tween

5. How to make a dress up game

5. How to make a dress up game

5. How to make a dress up game

6. How to use sprites

6. How to use sprites

6. How to use sprites

7. How to make something move with the arrow keys

7. How to make something move with the arrow keys

7. How to make something move with the arrow keys

8. How to make something fade

8. How to make something fade

8. How to make something fade

9. How to add sound to flash

9. How to add sound to flash

9. How to add sound to flash

10. The Basics of Newgrounds

10. The Basics of Newgrounds

10. The Basics of Newgrounds

Having trouble with something on Flash? Contact me for help.
AIM: spicy pnda sauce
E-mail: crazypandastudios@yahoo.com

Next ->

Next ->

Next ->

Next ->

<- Back

<- Back

<- Back

<- Back

1. How to make a play button

First, use the circle tool, to make a circle

Now, use the text tool tool and type "play" inside
the circle (don't include quotes)

PLAY

Then, use the black arrow key to highlight your
circle, and press F8 to Convert it to a symbol

When the window pops up, give it whatever name you
want and click button and then click OK

INTERMISSION

Anyway, after you have converted it to a symbol,
higlight your symbol and click on it ONCE and
click on Window > Development Panels > Actions
(or F9). My actions panel might look different
than yours, depending on your versin of flash.

Copy this code and paste it into your actions frame

on (release) {
_root.play();
}

Now you've made a play button. Put this at the
beginning of one of your movies. When you do,
click on the first frame of your movie, copy and
paste your button. Then click on the first frame
and click on Window > Development Panels >
Actions (or F9). Copy and paste this code in it.

stop();

Now you've made a play button at the
beggining of your movie. Test it out

Main Menu

Main Menu

Main Menu

Main Menu

Next tutorial

Next tutorial

Next tutorial

Next tutorial

Having trouble with something on Flash? Contact me for help.
AIM: spicy pnda sauce
E-mail: crazypandastudios@yahoo.com

1. How to make a replay button

Now, use the text tool tool and type "replay" inside
the circle (don't include quotes)

REPLAY

When the window pops up, give it whatever name you
want and click button and then click OK

Anyway, after you have converted it to a symbol,
higlight your symbol and click on it ONCE and
click on Window > Development Panels > Actions
(or F9). My actions panel might look different
than yours, depending on your versin of flash.

on(release){
_root.gotoAndPlay(2);
}

Use this code if
you're using a
preloader/play button

on(release){
_root.gotoAndPlay(1);
}

Use this code if
you're not using a
preloader/play button

Now you've made a replay button. Put this at the
end of one of your movies. When you do, click on
the last frame of your movie, copy and paste your
button. Then click on the last frame and click on
Window > Development Panels > Actions (or F9).
Copy and paste this code in it.

stop();

Now youve made a replay button at the end of
your movie. Test it out

3. How to make a shape tween

In this tutorial, you will learn how to make
something like this

First of all, use the square tool to make a square,
or make anything else you want

Then, on the timeline, click on frame 10 and press F6

Now, in frame 10, delete the square and use the
circle tool to draw a circle

Now, click on frame 1 and click on the properties
panel (Window > Properties {or Ctrl + F9}) and where
it says Tween, click on the drop down menu and press
Shape

Make sure it looks like this

Not this

When you finish, it should look like this

Test your movie out

Having trouble with
something on Flash? Contact
me for help.
AIM: spicy pnda sauce
E-mail:
crazypandastudios@yahoo.com

4. How to make a motion tween

Okay, in this tutorial, you will learn
how to make something move from one
place to another

First, use the circle tool to draw a circle

Now, highlight your circle and press F8, and select
movie clip to convert it to a symbol

Next, click on frame 20 and press F6

On frame 20, click on your circle, and move it to
another place

Click on frame 1 again, and on the properties panel
(Window > Properties {or Ctrl + F3}) and on the
properties panel where it says tween, click on the
drop-down menu and select motion

Now it should look something like this

5. How to make a dress-up game

First, make a stick figure using the line and circle
tools

Now, draw a hat. DON'T DRAW IT ON THE STICK FIGURE

Highlight the hat and press F8 to convert it to a
symbol as a movie clip. Call it hat

Now, click on your hat and click on the actions
panel (Windows > Development Panels > Actions {or
F9}). My actions panel might look different than
yours, depending on your versin of flash.

Copy this code and paste it into your actions panel

on(press){
startdrag("");
}
on(release){
stopDrag();
}

Now, you can drag your hat onto your stick figure.
Test your movie out

Having trouble with something
on Flash? Contact me for
help.
AIM: spicy pnda sauce
E-mail:
crazypandastudios@yahoo.com

6. How to use Sprites

First go to a website like google.com, go under the
Images section and search for something like
"Sprite", "Sprites", "Sprite Sheets", or "Sprite
Sheet".

Or, if you want almost any Megaman Sprite from any
game, check out: http://sprites.planet-megaman.com/

http://sprites.planet-megaman.com/

For this website, you have to click on one of the games on the left of the site (ex:
Megaman Classic, Megaman X etc.) to get the sprite sheets. When you've click on one of
the games, click on one of the character's heads to get their sprite sheets save the
image to your computer.

Otherwise, if you're using Google.com, then just click on one of the sprite sheets and
save it onto your computer

This is what a sprite sheet looks like. I'm using
this one. This is protoman from "Megaman Battle
Network" Use whichever one you want.

Once it is saved to your computer, import the picture
to the stage (File>Import>Import to Stage,or Ctrl+R)

Now that you have your sprite on the stage, you need to make the background
of the sprite go away, so you can break it apart. Even if it looks like it
has no background, it does. Click on your sprite sheet once and then go to
Modify > Bitmap > Trace Bitmap. Then set the Color Threshold to 25. Don't
change anything else. Make sure it matches this. Then click OK.

Now that the bitmap has been traced, highlight one
set of the character walking.

Then copy the set of the character walking, open a
new document (File>New, or Ctrl+N) and paste the set
in the New Document.

Now that you're on the New Document, put the 1st
action of the character in the first frame, the
second action in the 2nd frame, and so on. And then
press the "Onion Skin" button so you can see the
outline of the character from the last frame and line
up the character's head in each frame.

Onion skin button

Frame1

Frame 2

Frame 3

Frame 4

Frame 5

Frame 6

When you're done, your sprite should look something
like this

7. How to make something move with the arrow keys

Ok this one won't take very long. First, draw a
spaceship. Nothing too complex. Just make it simple.

Then highlight the spaceship with the black arrow
tool and press F8 to covert it to a symbol. Call it
"ship" and make it a movie clip. Then hit OK.

Now click on the spaceship once and hit Window>
Development Panels>Actions(or F9)

onClipEvent(load){
moveSpeed=10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x+=moveSpeed;
} else if (Key.isDown(Key.LEFT)) {
this._x-=moveSpeed;
}
if (Key.isDown(Key.DOWN)) {
this._y+=moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y-=moveSpeed;
}
}

Copy this script, and paste it into the actions
panel.

onClipEvent(load){
moveSpeed=10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x+=moveSpeed;
} else if (Key.isDown(Key.LEFT)) {
this._x-=moveSpeed;
}
if (Key.isDown(Key.DOWN)) {
this._y+=moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y-=moveSpeed;
}
}

If you want to change the speed of your ship, change
the part where it says,
onClipEvent(load){
moveSpeed=10;
}
Where it says "moveSpeed=10;", change the 10 to a
higher number for it to go faster or a lower number
for it to go slower.

And, now you can move the ship around with the arrow
keys. Test your movie out.

8. How to make something fade

Start out by drawing a ball using the oval tool.

Now, highlight the ball with the black arrow tool and
press F8 to convert it to a symbol. Call it "fading
ball", make it a movie clip and click OK.

1.

2.

3.

On Frame 20, click on the circle once and go to the
properties panel (Window, Properties or Ctrl + F3)
for the circle and on the drop-down menu that says
"Color" on the left to it, click the down button and
select Alpha and set it to zero percent.

Now, click on Frame 1 again and right click Frame 1
and select "Create Motion Tween"

Make sure it looks like this |

|

It should look something like this. Test your movie
out.

You can also make it fade while moving. Do the same
thing I tought you in this tutorial, except in Frame
20, move it somewhere else.

9. How to add sound to flash

First, you need any kind of sound saved to your
computer. Songs, sound effects, anything.

NOFX - The
Decline 1

kidscheer

Once you have a sound file saved somewhere on your
computer, hit File>Import>Import to Stage, find your
sound and hit Open.

Now, make a new layer using the "New Layer" button. Before you
do anything else, find out how many seconds(not minutes, or
seconds and minutes) long your sound effect is. 1 second is 12
frames long (if you didn't set your fps{if you don't know what
fps is, don't worry}) So using a calculator, do this equation:
"# of seconds in song/sound effect" multiplied by 12. Then add
10 to that number.

New Layer button

(Seconds in sound x 12)+10

Now, either remember that number in your head, or put it somewhere.
Now, on your New Layer, whatever number you got, find that same frame
number, click on it, and press F6. The pictures you'll see is the
number I got, so yours probably won't look the same as mine.

Finally, click on Frame 1 of your New Layer, go to
the Properties panel (Window>Properties{or Ctrl+F3})
and where it says "Sound", click on the drop down
menu and pick your sound out.

Done! Now you have sound in your flash. It should
look something like this.
TIP: Whenever you're putting sound in your flash you
should always keep the sound in another layer.

10. The Basics of Newgrounds

Okay, this is a tutorial for any new users to
Newgrounds. First of all, I'll start with Experience
points.

You can get 10 experience points every day by voting
on 5 entries every day using the voting panel when
your signed in. Whatever score you give a movie
either increases or decreases the entries score (ex
0: lowers score 5: raises score)

When you raise your experience points, you can raise your level. Here
are the levels and the points you need for them.

Level 1:
0-49 exp.

Neutral

Light

Dark

Level 2:
50-99 exp.

Level 3:
100-149 exp.

Level 4:150-199 exp

Level 5:200-249 exp.

Level 6:250-299 exp.

L
i
g
h
t

D
a
r
k

Level 7: 300-349 exp.

Level 8: 350-399 exp.

Level 9: 400-1,161 exp.

Level 10: 1,162-1,913 exp.

Level 11: 1,914-2,670 exp.

Level 12: 2,671-3,427 exp.

Note: Sometimes Level points change, so
these can vary

Level 13: 3,428-4,184 exp.

Level 14: 4,185- 4,941 exp.

Level 15: 4,942-5,698 exp.

Level 16: 5,699-6,455 exp.

Level 17: 6,456-7,212 exp.

Level 18: 7,212-7,969 exp.

Level 19: 7,970-8,726 exp.

Level 20: 8,727-9,483 exp.

Level 21: 9,484-10,240 exp.

Level 22: 10,241-10,997 exp.

Level 23: 10,998-11,754 exp.

Level 24: 11,755-12,511 exp.

Level 25: 12,512-13,268 exp.

Level 26: 13,269-14,025 exp.

Level 27: 14,026-14,782 exp.

Level 28: 14,783-15,539 exp.

Level 29: 15,540-16,295 exp.

Level 30: 16,296 exp.

(Only one
person can
be Level
30, and
that spot
is already
taken by

"humantarget52"

)

The color surrounding each picture is the "Aura" of the user. When you get your
username on Newgrounds you have a choice of what Aura you want to be.
Light- Surrounded by Light Blue. Easy on voting and reviewing. ex: giving a crappy
movie a 5 just becuase they tried.
Neutral- Surrounded by green. Fair on voting. Gives the entry what it deserves.
Dark- Surrounded by red. Very strict on voting. example review on "Retarded Animal
Babies" from a dark user: "That was ok, but the animation was lacking, your music
choice was bad, and the sound quality was fuzzy, so I'll give you a 4." By the
way, that wasn't a real review just an example of what a dark user might say.

There's also another kind of points called
"BLAM/PROTECT points". You get these by voting on
movies that are "Under Judgement" in the Flash Portal
while your signed on. The movies that are under
judgement are surrounded by light grey.

Under Judgement
Entries

When you click on one of those entries while you're
signed on, vote on it on the voting panel. If you
don't like the entry, give it a low score. If you do
like it give it a high score. If you gave it a low
score and it gets blammed, you will receive a "Blam
point". If the movie is passes, you will get a
"Protection point". The more points you get, the
higher your rank will be. I'm going to show you all
the ranks you can have, and how many points you need
for them.

0-99

100-199

200-299

300-399

400-499

500-999

1,000-1,499

1,500-1,999

2,000-2,499

2,500-2,999

3,000-3,999

4,000-4,999

5,000-5,999

6,000-6,999

7,000-7,999

8,000-9,499

9,500-10,999

11,000-12,499

12,500-13,999

14,000-14,999

15,500-17,499

17,500-19,499

19,500-21,999

22,000-24,499

24,500-26,999

27,000-29,999

30,000+

Also on an Under Judgement entry, you can make your "whistle level"
better. An "Under Judgement" entry can't violate any of these rules:

Your movie must not be someone else's work! Your account will be deleted as punishment.
If you see something you like elsewhere, ask them to submit it, or notify Newgrounds.
Your movie must not auto-redirect to a new site or open pop-ups!
If your submission autospawns OUTWAR, your account will be deleted and Outwar admins will
be notified.
Your movie must not simply be an ad for your site!
Your movie must not be excessively pornographic or illegal!
Your movie must not be racist or downright hateful towards specific groups of people!
Your movie must not be a pointless "demo" or "preview" without any redeeming qualities!
Do not submit movies or games made from public .FLA files, these will be flagged on site.
Do not submit pictures (hentai, porn, etc.) in a slide show format.
Do not submit copyrighted video clips that you did not make.
Do not submit crap entries with the intent to give users "free blam points."
If you submit child pornography, expect a visit from the FBI. Tom and Wade have seen it
through in the past.

If it violates any of the rules, click on the proper rule it violates
located to the left of the picture of the red whistle. If the next
time you click on the movie and it says something like "This is
marked", then you've raised your whistle level a little. You can also
click the "Abusive" button under a rude review to raise your whistle
level.

The more things you blow the whistle on, the higher
your whistle level gets.

Normal

This is the normal whistle.
It's the whistle you start
out with.

Bronze

This is the bronze whistle.
You only have to blow the
whistle on one or two things
to get this.

Silver

This is the silver
whistle.You have to do a
little more work for this
one.

Garbage

This is the garbage whistle. You
get this whistle if you leave alot
of abusive reviews, submit alot of
movies that have had the whistle
blown on them, or if you blow the
whistle on alot of entries for the
wrong reason for no reason.

Gold

This is the gold whistle.
You have to do alot of
whistle blowing to get this.

Deity

This is the deity whistle.
This is nearly impossible to
get,

The last thing I have to talk about is Secrets.
The higher exp. points you have, you can acquire secret "goodies"(I
hate that word). I would tell you some of the secrets, but I don't
think I can. But to see all your secrets, click on the "Sign in"
button on Newgrounds, and it will be at the top-left section of the
window.

And that's the end of the whole
tutorial.

Or is it?

Or is it?

Or is it?

a  crazy  panda  production

Having trouble with something on
Flash? Contact me for help.
AIM: spicy pnda sauce
E-mail:
crazypandastudios@yahoo.com

r

o

s

u

c

a

g

n

i

k

M

:

1

l

t

T

e

S

What the fuck, a secret tutorial?! Ok, whatever. In
this tutorial, you will learn how to make a cursor.
Start out by Drawing a normal cursor, or some cool
effect.

Normal cursor

Some Cool Effect

After you draw it, highlight it with the arrow tool
and press F8. Call it "cursor" and make it a "Movie
clip" and click OK.

Click on the symbol once and press F9. In the actions
panel, paste this script.

onClipEvent (enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}
onClipEvent (load) {
Mouse.hide();
}

Now your cursor should be working.
And NOW that's the end of the whole tutorial.

GOD DAMNIT ANOTHER ONE?!

GOD DAMNIT ANOTHER ONE?!

GOD DAMNIT ANOTHER ONE?!

Secret Tutorial 2: Flash compression

WHAT?! ANOTHER ONE?! Why the fuck do I keep these
secret?! OK, fine. In this tutorial, you will learn
how to compress flash, or make the filsize smaller.
One way to compress your movies is changing the JPG
quality, or picture quality. Go to File>Publish
Settings, or Ctrl+Shift+F12.

In Publish Settings, first check "Compress Movie" there's something called
JPG quality. If you're not using any JPG pictures in your movie, than set
it to zero, and the filesize will drop dramatically. If do have JPG
Pictures and you want to cut the filesize, then set it to 50.

If you have no JPG pictures

If you do have JPG pictures

And if you want it so that no one can import your
movie to their flash, under "Publish Settings", check
"Protect from Import" and put in a password in the
password section.

And that's the end of the whole
tutorial. NO MORE HIDDEN TUTORIALS!!

Are you sure?

Are you sure?

Yeah, it's done

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Instance of Symbol 263 MovieClip in Frame 43
on (press) { startDrag (""); } on (release) { stopDrag(); }
Frame 44
stop();
Frame 45
stop();
Frame 46
stop();
Frame 47
stop();
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Frame 60
stop();
Instance of Symbol 360 MovieClip in Frame 60
onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + moveSpeed; } else if (Key.isDown(37)) { this._x = this._x - moveSpeed; } if (Key.isDown(40)) { this._y = this._y + moveSpeed; } else if (Key.isDown(38)) { this._y = this._y - moveSpeed; } }
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
stop();
Frame 97
stop();
Frame 98
stop();
Frame 99
stop();
Frame 100
stop();
Frame 101
stop();
Frame 102
stop();
Frame 103
stop();
Symbol 16 Button
on (release) { _root.play(); }
Symbol 17 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 30 Button
on (release) { _root.play(); }
Symbol 35 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 39 Button
on (release) { _root.gotoAndPlay(12); }
Symbol 43 Button
on (release) { _root.gotoAndPlay(20); }
Symbol 47 Button
on (release) { _root.gotoAndPlay(28); }
Symbol 51 Button
on (release) { _root.gotoAndPlay(37); }
Symbol 55 Button
on (release) { _root.gotoAndPlay(44); }
Symbol 59 Button
on (release) { _root.gotoAndPlay(54); }
Symbol 63 Button
on (release) { _root.gotoAndPlay(61); }
Symbol 67 Button
on (release) { _root.gotoAndPlay(70); }
Symbol 71 Button
on (release) { _root.gotoAndPlay(77); }
Symbol 81 Button
on (release) { _root.play(); }
Symbol 90 Button
on (release) { _root.prevFrame(); }
Symbol 93 Button
on (release) { _root.prevFrame(); }
Symbol 99 Button
on (release) { _root.prevFrame(); }
Symbol 150 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 159 Button
on (release) { _root.play(); }
Symbol 282 Button
on (release) { getURL ("http://sprites.planet-megaman.com/", "_blank", "GET"); }
Symbol 700 Button
on (release) { _root.play(); }
Symbol 710 Button
on (release) { _root.play(); }
Symbol 734 Button
on (release) { _root.prevFrame(); }
Symbol 755 Button
on (release) { _root.play(); }

Library Items

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Symbol 2 MovieClipUses:1Used by:17
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:17
Symbol 5 GraphicUsed by:17
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Symbol 9 GraphicUsed by:16
Symbol 10 FontUsed by:11
Symbol 11 TextUses:10Used by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 FontUsed by:15
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Instance Names

"bar"Symbol 17 MovieClip Frame 1Symbol 2 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$ky$qgcN4xWx.XogAFcoya0Li/."

Labels

"loaded"Symbol 17 MovieClip Frame 3




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Created: 7/4 -2019 07:07:17 Last modified: 7/4 -2019 07:07:17 Server time: 18/05 -2024 03:51:59